Added some assorted German translations

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Wofsauge committed 2024-08-22 00:01:45 +02:00
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@@ -599,6 +599,39 @@ EID.descriptions[languageCode].cards={
-- Copy & Paste entries from en_us and continue translating from that
}
--[[ Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
-- Tables with one entry will completely replace the original description
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple) ]]
EID.descriptions[languageCode].tarotClothBuffsAB = {
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
[6] = {2, 4}, -- V - The Hierophant
[7] = {2, 4}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot
[9] = {"Spawnt {{ColorShinyPurple}}2{{CR}} zufällige {{UnknownHeart}} Herzen, {{Coin}} Münzen, {{Bomb}} Bomben und {{Key}} Schlüssel"}, -- VIII - Justice
--TODO [11] = {" a ", " 2 ", "Slot Machine", "{{CR}}Slot Machines", "Fortune Machine", "{{CR}}Fortune Machines"}, -- X - Wheel of Fortune
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
--TODO [15] = {" a ", " 2 ", " Machine", " {{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance (+ Greed version)
[17] = {6, 12}, -- XVI - The Tower
[20] = {100, 200}, -- XIX - The Sun
--TODO [21] = {" a ", " 2 ", "Beggar ", "{{CR}}Beggars ", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
--TODO [23] = {"Verdoppelt", "Vervierfacht"}, -- 2 of Clubs
--TODO [24] = {"Verdoppelt", "Vervierfacht"}, -- 2 of Diamonds
--TODO [25] = {"Verdoppelt", "Vervierfacht"}, -- 2 of Spades
--TODO [26] = {"Verdoppelt", "Vervierfacht"}, -- 2 of Hearts
--TODO [33] = {"Verdoppelt", "Vervierfacht"}, -- Jera
[35] = {1, 2}, -- Dagaz
[37] = "Würfelt zwei mal neu", -- Perthro
[38] = {3, 6, 3, 6}, -- Berkano
[39] = {30, 60}, -- Algiz
[40] = "Aktiviert 2 Runeneffecte und versucht sich 2-mal zu verdoppeln", -- Blank Rune
[41] = {40, 80}, -- Black Rune
[46] = {10, 20}, -- Suicide King
[48] = "Aktiviert es zweimal", -- ? Card
[53] = {3, 6}, -- Ancient Recall
}
---------- Pills ----------
EID.descriptions[languageCode].unidentifiedPill = "Unidentifizierte Pille"
@@ -608,29 +641,82 @@ EID.descriptions[languageCode].pills={
-- Copy & Paste entries from en_us and continue translating from that
}
---------- Character Info ----------
-- These descriptions are shown in the Item Reminder
-- The character names here are also used in getPlayerName to provide localized character names
-- The numbers are provided to make this a quick reference for Player IDs
EID.descriptions[languageCode].CharacterInfo = {
[0] = {"Isaac", ""},
[1] = {"Magdalene", ""},
[2] = {"Cain", ""},
[3] = {"Judas", ""},
[4] = {"???", "Kann keine roten Herzen haben#{{SoulHeart}} Gesundheitssteigerungen gewähren Seelenherzen"},
[5] = {"Eve", ""},
[6] = {"Samson", ""},
[7] = {"Azazel", "Flug#{{Collectible118}} Schwefel mit kurzer Reichweite statt Tränen"},
[8] = {"Lazarus", "Wenn du stirbst, erwache als auferstandener Lazarus mit 1 Red Heart-Behälter"},
[9] = {"Eden", "Beginne bei jedem Lauf mit zufälligen Statistiken und Gegenständen"},
[10] = {"The Lost", "Flug#Spektrale Tränen#{{Warning}} Keine Gesundheit#{{DevilRoom}} Ein Teufelsdeal pro Raum kann kostenlos angenommen werden"},
[11] = {"Lazarus Risen", "Erhöhte Statistiken und x1,2 Schadensmultiplikator"},
[12] = {"Dunkler Judas", "{{Damage}} x2 Schadensmultiplikator#{{Player3}} Zählt als Judas für Abschlussmarken"},
[13] = {"Lilith", "Kann keine Tränen schießen#{{Collectible360}} Ihr Incubus schießt für sie"},
[14] = {"Keeper", "{{CoinHeart}} Heile durch Aufheben von Münzen#Maximal 2 Münzherzen#Aufgehobene Herzen werden in blaue Fliegen verwandelt"},
[15] = {"Apollyon", ""},
[16] = {"Der Vergessene", "Du hast einen Nahkampfangriff, der aufgeladen und geworfen werden kann#{{BoneHeart}} Kann bis zu 6 Knochenherzen haben#{{Player17}} Drücke {{ButtonRT}}, um zur Seele zu wechseln#{{SoulHeart}} Die Seele kann bis zu 6 Seelen-/Schwarzherzen haben und hat Flug- und Spektraltränen#Die Seele ist an einen kleinen Radius um den Vergessenen gekettet"},
[17] = {"Die Vergessene Seele", "Du hast einen Nahkampfangriff, der aufgeladen und geworfen werden kann#{{BoneHeart}} Kann bis zu 6 Knochenherzen haben#{{Player17}} Drücke {{ButtonRT}}, um zu The Seele#{{SoulHeart}} Die Seele kann bis zu 6 Seelen-/Schwarzherzen haben und verfügt über Flug- und geisterhafte Tränen#Die Seele ist an einen kleinen Radius um den Vergessenen gekettet"},
}
---------- Sacrifice Room ----------
EID.descriptions[languageCode].sacrificeHeader = "[Nächste Opferungsbelohung]"
EID.descriptions[languageCode].sacrifice={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
EID.descriptions[languageCode].sacrifice = {
{"1", "", "{{Coin}} 50 % Chance für 1 Münze#{{Bomb}} 100 % Chance für 1 Bombe, wenn auf B1 und der Boss in weniger als 1 Minute getötet wurde"},
{"2", "", "{{Coin}} 50 % Chance für 1 Münze#{{Bomb}} 100 % Chance für 1 Bombe, wenn auf B1 und der Boss in weniger als 1 Minute getötet wurde"},
{"3", "", "{{AngelChance}} 67 % Chance für erhöhte Engelsraum-Chance"},
{"4", "", "{{Chest}} 50 % Chance für 1 zufällige Truhe"},
{"5", "", "{{Coin}} 33 % Chance für 3 Münzen#{{AngelChance}} 67 % Chance für erhöhte Engelsraum-Chance"},
{"6", "", "{{AngelRoom}} 33 % Chance für einen Teleport zum Engelsraum#{{DevilRoom}} Teleportiert zum Teufel Raum stattdessen, wenn seine Tür auf der aktuellen Etage gespawnt wurde#{{Chest}} 67 % Chance für zufällige Truhe"},
{"7", "", "{{AngelRoom}} 33 % Chance für 1 zufälligen Engelsraum-Gegenstand#{{SoulHeart}} 67 % Chance für 1 Seelenherz"},
{"8", "", "100 % Chance für 7 Trollbomben"},
{"9", "", "100 % Chance, \"Uriel\" zu spawnen"},
{"10", "", "{{SoulHeart}} 50 % Chance für 7 Seelenherzen#{{Coin}} 50 % Chance für 30 Münzen"},
{"11", "", "100 % Chance, \"Gabriel\" zu spawnen"},
{"12", "", "50 % Chance, in den \"Dunkelraum\" zu teleportieren"},
}
---------- Dice Room ----------
EID.descriptions[languageCode].diceHeader = "[Würfelraum Effekte]"
EID.descriptions[languageCode].dice={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
EID.descriptions[languageCode].dice = {
{"1", "", "Verwandelt alle deine Gegenstände in zufällige Gegenstände aus dem Raum Itempool, in dem sie erworben wurden"},
{"2", "", "Verwandelt alle Gegenstände im Raum in zufällige Gegenstände"},
{"3", "", "Verwandelt alle Podest-Gegenstände und Schmuckstücke auf der gesamten Etage in zufällige Gegenstände#Wirkt sich nicht auf {{AngelDevilChance}} Teufels- und Engelsräume oder die {{LadderRoom}} Kriechgänge aus"},
{"4", "", "Verwandelt alle Podest-Gegenstände auf der Etage in zufällige Gegenstände#Wirkt sich nicht auf {{AngelDevilChance}} Teufels- und Engelsräume oder die {{LadderRoom}} Kriechgänge aus"},
{"5", "", "Startet und generiert die aktuelle Etage neu"},
{"6", "", "Verwandelt alle deine Gegenstände in zufällige Gegenstände#Verwandelt alle Gegenstände, Schmuckstücke und Podest-Gegenstände auf der Etage in zufällige Gegenstände"},
}
---------- Transformations ----------
EID.descriptions[languageCode].transformations = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
EID.descriptions[languageCode].transformations={
"", -- 0 = none
"Guppy", -- 1
"Pilzkopf", -- 2
"Beelzebub", -- 3
"Verbunden", -- 4
"Spinner", -- 5
"Ja Mutter?", -- 6
"Oh Mist", -- 7
"Bob", -- 8
"Leviathan", -- 9
"Seraphim", -- 10
"Super Penner", -- 11
"Bücherworm", -- 12
"Spinnen-Baby", -- 13
"Erwachsener", -- 14
"Stampfer" -- 15
}
---------- MISC ----------
@@ -641,19 +727,38 @@ EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
-- {1} will become the number text (like "{1} Tränen" -> "+0.5 Tränen")
EID.descriptions[languageCode].VoidNames = {"{1} Tempo", "{1} Tränen", "{1} Schaden", "{1} Reichweite", "{1} Schusstempo", "{1} Glück"}
EID.descriptions[languageCode].CollectionPageInfo = "This item needs to be picked up for the collection page!"
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} +4 Schaden", "↑ {{Tears}} -4 Schieß-Verzögerung", "↑ {{Speed}} +0.5 Geschwindigkeit", "↑ {{Range}} +7.5 Reichweite#↑ +1 Tränenhöhe"}
EID.descriptions[languageCode].CrookedPennyHeads = "Kopf"
EID.descriptions[languageCode].CrookedPennyTails = "Zahl"
EID.descriptions[languageCode].LuckModifier = "{1}% Wahrscheinlichkeit mit {2} Glück"
EID.descriptions[languageCode].CollectionPageInfo = "Dieses Item muss für die Sammelseite eingesammelt werden!"
EID.descriptions[languageCode].BlackFeatherInformation = "Aktuell {{ColorLime}}{1}{{CR}} Items (+{2} Schaden)"
EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorLime}}{1}{{CR}} items currently held (+{2} Damage)"
EID.descriptions[languageCode].MCM = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
DemoObjectName = "Demo Objektname",
DemoObjectTransformation = "Demo Transformation",
DemoObjectText = "Dieser Text ist auf Deutsch#Eine sehr coole und lange Beschreibung, um Zeilenumbrüche zu simulieren, die durch die Breite des EID-Textfelds verursacht werden!#{{Collectible4}} Das ist auch eine coole Zeile#{{Heart}} Diese Zeile liebt dich#{{AngelDevilChance}} Diese Zeile kann dein Engel oder dein Teufel sein#\1 {{Damage}} +1 mehr Schaden (vielleicht)",
}
-- the ItemReminder description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].ItemReminder = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
ResultHeader = "{1} Ergebnis",
InventoryEmpty = "(Spieler hat keine Gegenstände)",
CategoryNames = {
Overview = "Inventarübersicht",
Wisps = "Lemegeton Irrlichter",
Special = "Spezial",
Actives = "Aktive Gegenstände in Besitz",
Pockets = "Taschengegenstände in Besitz",
Trinkets = "Trinkets in Besitz",
Passives = "Passive Gegenstände in Besitz",
Character = "Charakterinfo",
}
}
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
@@ -664,8 +769,40 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normaler Raum", "Laden", "I AM
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
["5.0"] = "Keine",
["5.10"] = "{{Heart}} Herz",
["5.10.1"] = "{{Heart}} Herz", ["5.10.2"] = "{{HalfHeart}} Halbes Herz", ["5.10.3"] = "{{SoulHeart}} Seelenherz", ["5.10.4"] = "{{EternalHeart}} Ewiges Herz", ["5.10.5"] = "{{Heart}} Doppeltes Herz", ["5.10.6"] = "{{BlackHeart}} Schwarzes Herz", ["5.10.7"] = "{{GoldHeart}} Goldenes Herz", ["5.10.8"] = "{{HalfSoulHeart}} Halbes Seelenherz", ["5.10.9"] = "{{Heart}} Verängstigtes Herz", ["5.10.10"] = "{{BlendedHeart}} Gemischtes Herz", ["5.10.11"] = "{{EmptyBoneHeart}} Knochenherz", ["5.10.12"] = "{{RottenHeart}} Faules Herz",
["5.20"] = "{{Coin}} Münze",
["5.20.1"] = "{{Crafting8}} Münze", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Zehncentstück", ["5.20.4"] = "{{Crafting8}} Doppelpenny", ["5.20.5"] = "{{Crafting11}} Glückspenny", ["5.20.6"] = "{{Crafting9}} Klebriger Nickel", ["5.20.7"] = "{{Crafting26}} Gold Penny",
["5.30"] = "{{Key}} Schlüssel",
["5.30.1"] = "{{Crafting12}} Schlüssel", ["5.30.2"] = "{{Crafting13}} Goldener Schlüssel", ["5.30.3"] = "{{Crafting12}} Schlüsselring", ["5.30.4"] = "{{Crafting14}} Aufgeladener Schlüssel",
["5.40"] = "{{Bomb}} Bombe",
["5.40.1"] = "{{Crafting15}} Bombe", ["5.40.2"] = "{{Crafting15}} Doppelbombe", ["5.40.3"] = "{{Crafting15}} Trollbombe", ["5.40.4"] = "{{Crafting16}} Goldene Bombe", ["5.40.5"] = "{{Crafting15}} Mega-Trollbombe", ["5.40.7"] = "{{Crafting17}} Gigabombe",
["5.42"] = "{{Crafting29}} Kotklumpen", ["5.42.1"] = "{{Crafting29}} Großer Kotklumpen",
["5.90"] = "{{Battery}} Batterie",
["5.90.0"] = "{{Crafting19}} Kleine Batterie", --AB+ hatte keine Untertypen für Batterien
["5.90.1"] = "{{Crafting19}} Kleine Batterie", ["5.90.2"] = "{{Crafting18}} Mikrobatterie", ["5.90.3"] = "{{Crafting20}} Megabatterie", ["5.90.4"] = "{{Crafting28}} Goldene Batterie",
["5.50"] = "{{Chest}} Truhe", ["5.51"] = "{{BombChest}} Bombentruhe", ["5.52"] = "{{SpikedChest}} Stacheltruhe", ["5.53"] = "{{EternalChest}} Ewige Truhe", ["5.54"] = "{{MimicChest}} Mimic-Truhe", ["5.55"] = "{{OldChest}} Alte Truhe", ["5.56"] = "{{WoodenChest}} Holztruhe", ["5.57"] = "{{MegaChest}} Megatruhe", ["5.58"] = "{{HauntedChest}} Spuktruhe", ["5.60"] = "{{GoldenChest}} Goldene Truhe", ["5.360"] = "{{RedChest}} Rote Truhe",
["5.69"] = "{{GrabBag}} Sack", ["5.69.1"] = "{{GrabBag}} Sack", ["5.69.2"] = "{{BlackSack}} Schwarzer Sack",
["5.70"] = "{{Pill}} Pille",
["5.300"] = "{{Card}} Karte",
["5.301"] = "{{Rune}} Rune", -- keine echte ID
["5.350"] = "{{Trinket}} Schmuckstück",
}
-- Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
+25 -85
View File
@@ -472,14 +472,14 @@ EID.descriptions[languageCode].birthright ={
-- Buffs caused by Binge Eater
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
EID.descriptions[languageCode].bingeEaterBuffs = {
[22] = {"22", "Mittagessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Range}} +2,5 Reichweite#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Lunch
[23] = {"23", "Abendessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Dinner
[24] = {"24", "Dessert", "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Dessert
[25] = {"25", "Frühstück", "↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Breakfast
[26] = {"26", "Verdorbenes Fleisch", "↑ {{Damage}} +1 Schaden#↑ {{Range}} +2,5 Reichweite#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Rotten Meat
[456] = {"456", "Mitternachtssnack", "↑ {{Damage}} +1 Schaden#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Midnight Snack
[346] = {"346", "Ein Snack", "↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- A Snack
[707] = {"707", "Abendessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Supper
[22] = "↑ {{Tears}} +0,5 Tränen#↑ {{Range}} +2,5 Reichweite#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Lunch
[23] = "↑ {{Tears}} +0,5 Tränen#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Dinner
[24] = "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Dessert
[25] = "↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Breakfast
[26] = "↑ {{Damage}} +1 Schaden#↑ {{Range}} +2,5 Reichweite#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Rotten Meat
[456] = "↑ {{Damage}} +1 Schaden#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Midnight Snack
[346] = "↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- A Snack
[707] = "↑ {{Tears}} +0,5 Tränen#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Supper
}
-- Buffs caused by Book of Belial with Judas' Birthright
@@ -1165,6 +1165,8 @@ EID.descriptions[languageCode].VoidShopText = "Wenn sofort nach dem Aufsammeln a
EID.descriptions[languageCode].VoidOptionText = " wird stattdessen absorbiert"
EID.descriptions[languageCode].VoidNames[2] = "{1} Feuerrate"
EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} +4 Schaden", "↑ {{Tears}} +2 Feuerrate", "↑ {{Speed}} +0.5 Geschwindigkeit", "↑ {{Range}} +3 Reichweite"}
EID.descriptions[languageCode].spindownError = "Gegenstand verschwindet"
EID.descriptions[languageCode].CraftingBagContent = "Tasche:"
@@ -1178,12 +1180,12 @@ EID.descriptions[languageCode].CraftingBestQuality = "Beste Qualität:"
EID.descriptions[languageCode].CraftingHideKey = "Verstecken:"
EID.descriptions[languageCode].CraftingPreviewKey = "Vorschau:"
-- {1} will be converted to the number of recipes
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
EID.descriptions[languageCode].CraftingMore = "...+{1} mehr"
-- {1} will be converted into the number of available items
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} von 8 Gegenstände verfügbar"
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Benötigt mindestens 8 um Rezepte anzuzeigen!"
-- {1} will be converted into the name of the key that toggles the BoC visibility
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
EID.descriptions[languageCode].CraftingIsHidden = "Aktuell ausgeblendet (einblenden mit {1})"
-- {1} will be converted into the name of the key that toggles the BoC Search
EID.descriptions[languageCode].CraftingResults = "(Scrollen: Halte {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Sperren: {{ButtonX}}, Aktualisieren: {{ButtonB}}, Tasche zurücksetzen: Halte {{ButtonRB}}, Suche: {1})"
@@ -1192,23 +1194,22 @@ EID.descriptions[languageCode].BlankCardEffect = "Effekt der Blanko-Karte:"
EID.descriptions[languageCode].VariableCharge = "{1} Ladung:"
EID.descriptions[languageCode].FlipItemToggleInfo = "(Halte {{CONFIG_BoC_Toggle}} gedrückt, um die Beschreibung anzuzeigen)"
EID.descriptions[languageCode].GlitchedCrownToggleInfo = "(Drücke {{CONFIG_BoC_Toggle}}, um die Beschreibung anzuzeigen: {1})"
EID.descriptions[languageCode].GlowingHourglassTransformed = "Will change back to Glowing Hourglass next floor"
EID.descriptions[languageCode].GlowingHourglassTransformed = "Verwandelt sich im nächsten Stockwerk wieder in Leuchtende Sanduhr"
EID.descriptions[languageCode].FalsePHDHeart = "Spawnt 1 {{BlackHeart}} Schwarzes Herz"
EID.descriptions[languageCode].FalsePHDDamage = "↑ {{Damage}} +0,6 Schaden"
EID.descriptions[languageCode].FalsePHDHorseDamage = "↑ {{Damage}} +1,2 Schaden"
EID.descriptions[languageCode].ExperimentalPillPHD = "No stat decrease"
EID.descriptions[languageCode].ExperimentalPillFalsePHD = "No random stat increase"
EID.descriptions[languageCode].ExperimentalPillPHD = "Keine Status-Verbesserungen"
EID.descriptions[languageCode].ExperimentalPillFalsePHD = "Keine zufälligen Status-Verbesserungen"
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Stattdessen verbraucht der Schlüssel und spawnt 6 Gegenstände aus zufälligen Pools"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} WARNUNG {{Warning}}"
EID.descriptions[languageCode].AchievementWarningText = "Erfolge sind deaktiviert!#Um Fortschritt und Erfolge zu aktivieren, musst du zuerst Mom (Tiefen II) besiegen, ohne Mods zu aktivieren.#(Wenn du Mom besiegt hast, kann diese Meldung ignoriert werden)#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
EID.descriptions[languageCode].OldGameVersionWarningText = "EID ist für die neueste Steam-Version aktualisiert#Ihre Spielversion wird nicht offiziell unterstützt, daher sind einige Beschreibungen und Funktionen möglicherweise ungenau#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modifizierte Gegenstände können die Berechnung der Crafting-Rezepte ungenau machen!#Installiere REPENTOGON für verbesserte Unterstützung modifizierter Rezepte#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
@@ -1218,83 +1219,22 @@ EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
-- Tables with one entry will completely replace the original description
-- Tables with two or more entries are find-replace pairs
local repConditions={
["Tainted Revive"] = "{1} simply revives",
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
["5.100.642"] = "Single use for {1}", -- Magic Skin
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak
["5.100.201"] = "Refills {1}'s charge on pickup", --Iron Bar
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny
["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
["5.100.501 (Deep Pockets)"] = "+1 Heart container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
["5.350.156"] = "+1 Coin container for {1}", -- Mother's Kiss
["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
["5.100.245"] = "Removes the fire rate penalty of {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
["20/20"] = "No fire rate penalty with {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
["Ice Tears"] = "Freezing an enemy doesn't count as killing", -- Uranus Anti-Synergy
["5.100.45"] = "{{HalfHeart}} Heals other players for half a heart", -- Yum Heart (Co-Op)
["5.100.344"] = {"{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs"}, -- Match Book (Greed)
["5.300.74"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon? (Greed)
["5.100.416"] = {"{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets (Greed)
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
local repBFFSSynergies = {
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
local repCharacterInfo = {
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
[20] = {"Esau", ""},
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
[34] = {"Tainted Apollyon", ""},
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5(?) seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
[39] = {"Tainted Jacob 2", ""},
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
}
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)