Added some assorted German translations
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@@ -472,14 +472,14 @@ EID.descriptions[languageCode].birthright ={
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-- Buffs caused by Binge Eater
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-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
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EID.descriptions[languageCode].bingeEaterBuffs = {
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[22] = {"22", "Mittagessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Range}} +2,5 Reichweite#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Lunch
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[23] = {"23", "Abendessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Dinner
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[24] = {"24", "Dessert", "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Dessert
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[25] = {"25", "Frühstück", "↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Breakfast
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[26] = {"26", "Verdorbenes Fleisch", "↑ {{Damage}} +1 Schaden#↑ {{Range}} +2,5 Reichweite#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Rotten Meat
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[456] = {"456", "Mitternachtssnack", "↑ {{Damage}} +1 Schaden#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Midnight Snack
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[346] = {"346", "Ein Snack", "↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- A Snack
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[707] = {"707", "Abendessen", "↑ {{Tears}} +0,5 Tränen#↑ {{Luck}} +1 Glück#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Supper
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[22] = "↑ {{Tears}} +0,5 Tränen#↑ {{Range}} +2,5 Reichweite#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Lunch
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[23] = "↑ {{Tears}} +0,5 Tränen#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Dinner
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[24] = "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Dessert
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[25] = "↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Breakfast
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[26] = "↑ {{Damage}} +1 Schaden#↑ {{Range}} +2,5 Reichweite#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Rotten Meat
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[456] = "↑ {{Damage}} +1 Schaden#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Midnight Snack
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[346] = "↑ {{Shotspeed}} +0,2 Schussgeschwindigkeit#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- A Snack
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[707] = "↑ {{Tears}} +0,5 Tränen#↑ {{Luck}} +1 Glück#↑ {{Damage}} +3.6 temporärer Schaden#↓ {{Speed}} -0,03 Geschwindigkeit", -- Supper
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}
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-- Buffs caused by Book of Belial with Judas' Birthright
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@@ -1165,6 +1165,8 @@ EID.descriptions[languageCode].VoidShopText = "Wenn sofort nach dem Aufsammeln a
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EID.descriptions[languageCode].VoidOptionText = " wird stattdessen absorbiert"
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EID.descriptions[languageCode].VoidNames[2] = "{1} Feuerrate"
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EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} +4 Schaden", "↑ {{Tears}} +2 Feuerrate", "↑ {{Speed}} +0.5 Geschwindigkeit", "↑ {{Range}} +3 Reichweite"}
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EID.descriptions[languageCode].spindownError = "Gegenstand verschwindet"
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EID.descriptions[languageCode].CraftingBagContent = "Tasche:"
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@@ -1178,12 +1180,12 @@ EID.descriptions[languageCode].CraftingBestQuality = "Beste Qualität:"
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EID.descriptions[languageCode].CraftingHideKey = "Verstecken:"
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EID.descriptions[languageCode].CraftingPreviewKey = "Vorschau:"
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-- {1} will be converted to the number of recipes
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EID.descriptions[languageCode].CraftingMore = "...+{1} more"
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EID.descriptions[languageCode].CraftingMore = "...+{1} mehr"
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-- {1} will be converted into the number of available items
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EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
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EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
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EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} von 8 Gegenstände verfügbar"
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EID.descriptions[languageCode].CraftingWarningAvailableItems = "Benötigt mindestens 8 um Rezepte anzuzeigen!"
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-- {1} will be converted into the name of the key that toggles the BoC visibility
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EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
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EID.descriptions[languageCode].CraftingIsHidden = "Aktuell ausgeblendet (einblenden mit {1})"
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-- {1} will be converted into the name of the key that toggles the BoC Search
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EID.descriptions[languageCode].CraftingResults = "(Scrollen: Halte {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Sperren: {{ButtonX}}, Aktualisieren: {{ButtonB}}, Tasche zurücksetzen: Halte {{ButtonRB}}, Suche: {1})"
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@@ -1192,23 +1194,22 @@ EID.descriptions[languageCode].BlankCardEffect = "Effekt der Blanko-Karte:"
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EID.descriptions[languageCode].VariableCharge = "{1} Ladung:"
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EID.descriptions[languageCode].FlipItemToggleInfo = "(Halte {{CONFIG_BoC_Toggle}} gedrückt, um die Beschreibung anzuzeigen)"
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EID.descriptions[languageCode].GlitchedCrownToggleInfo = "(Drücke {{CONFIG_BoC_Toggle}}, um die Beschreibung anzuzeigen: {1})"
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EID.descriptions[languageCode].GlowingHourglassTransformed = "Will change back to Glowing Hourglass next floor"
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EID.descriptions[languageCode].GlowingHourglassTransformed = "Verwandelt sich im nächsten Stockwerk wieder in Leuchtende Sanduhr"
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EID.descriptions[languageCode].FalsePHDHeart = "Spawnt 1 {{BlackHeart}} Schwarzes Herz"
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EID.descriptions[languageCode].FalsePHDDamage = "↑ {{Damage}} +0,6 Schaden"
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EID.descriptions[languageCode].FalsePHDHorseDamage = "↑ {{Damage}} +1,2 Schaden"
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EID.descriptions[languageCode].ExperimentalPillPHD = "No stat decrease"
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EID.descriptions[languageCode].ExperimentalPillFalsePHD = "No random stat increase"
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EID.descriptions[languageCode].ExperimentalPillPHD = "Keine Status-Verbesserungen"
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EID.descriptions[languageCode].ExperimentalPillFalsePHD = "Keine zufälligen Status-Verbesserungen"
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EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Stattdessen verbraucht der Schlüssel und spawnt 6 Gegenstände aus zufälligen Pools"
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EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} WARNUNG {{Warning}}"
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EID.descriptions[languageCode].AchievementWarningText = "Erfolge sind deaktiviert!#Um Fortschritt und Erfolge zu aktivieren, musst du zuerst Mom (Tiefen II) besiegen, ohne Mods zu aktivieren.#(Wenn du Mom besiegt hast, kann diese Meldung ignoriert werden)#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
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EID.descriptions[languageCode].OldGameVersionWarningText = "EID ist für die neueste Steam-Version aktualisiert#Ihre Spielversion wird nicht offiziell unterstützt, daher sind einige Beschreibungen und Funktionen möglicherweise ungenau#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
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EID.descriptions[languageCode].ModdedRecipesWarningText = "Modifizierte Gegenstände können die Berechnung der Crafting-Rezepte ungenau machen!#Installiere REPENTOGON für verbesserte Unterstützung modifizierter Rezepte#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
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EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
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@@ -1218,83 +1219,22 @@ EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
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-- Tables with one entry will completely replace the original description
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-- Tables with two or more entries are find-replace pairs
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local repConditions={
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["Tainted Revive"] = "{1} simply revives",
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["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
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["5.100.642"] = "Single use for {1}", -- Magic Skin
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["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment
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["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize
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["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
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["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak
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["5.100.201"] = "Refills {1}'s charge on pickup", --Iron Bar
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["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny
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["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
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["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
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["5.100.501 (Deep Pockets)"] = "+1 Heart container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
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["5.350.156"] = "+1 Coin container for {1}", -- Mother's Kiss
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["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
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["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
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["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
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["5.100.245"] = "Removes the fire rate penalty of {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
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["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
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["20/20"] = "No fire rate penalty with {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
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["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
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["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
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["Ice Tears"] = "Freezing an enemy doesn't count as killing", -- Uranus Anti-Synergy
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["5.100.45"] = "{{HalfHeart}} Heals other players for half a heart", -- Yum Heart (Co-Op)
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["5.100.344"] = {"{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs"}, -- Match Book (Greed)
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["5.300.74"] = {"Teleports Isaac to the first room of the floor"}, -- The Moon? (Greed)
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["5.100.416"] = {"{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets (Greed)
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-- Not yet Translated!
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-- Copy & Paste entries from en_us and continue translating from that
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}
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EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
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local repBFFSSynergies = {
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["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
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["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
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["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
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["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
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["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
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["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
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["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
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-- Not yet Translated!
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-- Copy & Paste entries from en_us and continue translating from that
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}
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EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
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-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
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local repCharacterInfo = {
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[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
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[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
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[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
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[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
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[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
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[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
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[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
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[20] = {"Esau", ""},
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[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
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[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
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[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
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[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
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[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
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[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
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[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
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[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
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[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
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[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
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[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
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[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
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[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
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[34] = {"Tainted Apollyon", ""},
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[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
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[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
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[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5(?) seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
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[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
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[39] = {"Tainted Jacob 2", ""},
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[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
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}
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-- Not yet Translated!
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-- Copy & Paste entries from en_us and continue translating from that
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}
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EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
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