small char tweaks
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c877530540
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1 file changed
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+13
-11
@@ -1023,19 +1023,19 @@ EID.descriptions[languageCode].CharacterInfo = {
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[2] = {"Cain", ""},
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[2] = {"Cain", ""},
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[3] = {"Judas", ""},
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[3] = {"Judas", ""},
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[4] = {"???", "Can't have Red Hearts"},
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[4] = {"???", "Can't have Red Hearts"},
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[5] = {"Eve", "Eve's Whore of Babylon triggers at 1 Red Heart or less"}, --this could just be desc modifier?
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[5] = {"Eve", ""},
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[6] = {"Samson", ""},
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[6] = {"Samson", ""},
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[7] = {"Azazel", "Flight#Short range Brimstone instead of tears"},
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[7] = {"Azazel", "Flight#Short range Brimstone instead of tears#Can gain Red Hearts"},
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[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
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[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
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[9] = {"Eden", "Start with random stats and items each run"},
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[9] = {"Eden", "Start with random stats and items each run"},
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[10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"},
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[10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"},
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[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
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[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
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[12] = {"Dark Judas", "x2 Damage multiplier"},
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[12] = {"Dark Judas", "x2 Damage multiplier#Can gain Red Hearts#Counts as Judas for completion marks"},
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[13] = {"Lilith", "Cannot shoot tears"},
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[13] = {"Lilith", "Cannot shoot tears#Her Incubus shoots for her"},
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[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"},
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[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"},
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[15] = {"Apollyon", ""},
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[15] = {"Apollyon", ""},
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[16] = {"The Forgotten", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[17] = {"The Forgotten Soul", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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}
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}
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---------- Sacrifice Room ----------
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---------- Sacrifice Room ----------
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@@ -1113,12 +1113,13 @@ EID.descriptions[languageCode].ItemReminder = {
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InventoryEmpty = "(Player has no items)",
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InventoryEmpty = "(Player has no items)",
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CategoryNames = {
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CategoryNames = {
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Overview = "Inventory Overview",
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Overview = "Inventory Overview",
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Wisps = "Lemegeton Wisps",
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Special = "Special",
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Special = "Special",
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Actives = "Held active items",
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Actives = "Held Active Items",
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Pockets = "Held pocket items",
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Pockets = "Held Pocket Items",
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Trinkets = "Held Trinkets",
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Trinkets = "Held Trinkets",
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Passives = "Held passive items",
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Passives = "Held Passive Items",
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Character = "Character Info"
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Character = "Character Info",
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}
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}
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}
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}
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@@ -1162,7 +1163,7 @@ EID.descriptions[languageCode].PickupNames = {
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-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
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-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
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-- Strings will be appended to the original description
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-- Strings will be appended to the original description
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-- Tables with one entry will completely replace the original description
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-- Tables with one entry will completely replace the original description
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-- Tables with two or more entries are find-replace pairs
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-- Tables with two or more entries are find-replace pairs (if there's an odd number of entries, the last entry is appended)
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-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name
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-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name
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EID.descriptions[languageCode].ConditionalDescs = {
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EID.descriptions[languageCode].ConditionalDescs = {
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------ GENERAL STRINGS ------
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------ GENERAL STRINGS ------
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@@ -1253,6 +1254,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["Bulb Multiple"] = "Only checks the primary active item", -- Vibrant/Dim Bulb + Schoolbag/Pocket Actives
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["Bulb Multiple"] = "Only checks the primary active item", -- Vibrant/Dim Bulb + Schoolbag/Pocket Actives
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["Bulb Zero"] = "Actives with 0 max charges trigger the bulb", -- Vibrant/Dim Bulb + zero charge actives
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["Bulb Zero"] = "Actives with 0 max charges trigger the bulb", -- Vibrant/Dim Bulb + zero charge actives
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["5.350.101 (Timed)"] = "Basically useless with timed recharges", -- Dim Bulb + Timed Recharges
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["5.350.101 (Timed)"] = "Basically useless with timed recharges", -- Dim Bulb + Timed Recharges
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["5.100.122"] = "Triggers at 1 Red Heart as {1}", -- Whore of Babylon + Eve
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["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
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["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
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["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
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["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
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