Abyss: Moved word seperation into the translation, instead of being handled via the code
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@@ -694,11 +694,11 @@ EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "Eine {size}{speed}Heuschrecke ({dmg})", -- values inside {} brackets will be replaced with text parts below.
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InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "schnelle", -- Speed < 1
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SpeedFast = "langsame", -- Speed > 1
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SpeedDash = "flotte", -- Speed >= 6
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SizeSmall = "kleine", -- Size < 1
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SizeBig = "große", -- Size > 1
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SpeedSlow = "schnelle ", -- Speed < 1
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SpeedFast = "langsame ", -- Speed > 1
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SpeedDash = "flotte ", -- Speed >= 6
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SizeSmall = "kleine ", -- Size < 1
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SizeBig = "große ", -- Size > 1
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DamageMult = "{1}x Isaac's Schaden", -- {1} will be replaced with the calculated damage multiplier
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}
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