Abyss: Moved word seperation into the translation, instead of being handled via the code

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Wofsauge committed 2025-03-02 21:18:47 +01:00
1 parent 096c202b18
commit b4c6f8dad8
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@@ -653,11 +653,11 @@ EID.descriptions[languageCode].AbyssTexts = {
InfoText = "{amount} {size}{speed}locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
InfoTextPlural = "{amount} {size}{speed}locusts ({dmg})", -- Will be shown when more than 1 locust will spawn
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
SpeedSlow = "slow", -- Speed < 1
SpeedFast = "fast", -- Speed > 1
SpeedDash = "dashing", -- Speed >= 6
SizeSmall = "small", -- Size < 1
SizeBig = "big", -- Size > 1
SpeedSlow = "slow ", -- Speed < 1
SpeedFast = "fast ", -- Speed > 1
SpeedDash = "dashing ", -- Speed >= 6
SizeSmall = "small ", -- Size < 1
SizeBig = "big ", -- Size > 1
DamageMult = "{1}x Isaac's damage", -- {1} will be replaced with the calculated damage multiplier
}