Abyss: Moved word seperation into the translation, instead of being handled via the code
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@@ -694,11 +694,11 @@ EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "Eine {size}{speed}Heuschrecke ({dmg})", -- values inside {} brackets will be replaced with text parts below.
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InfoText = "Eine {size}{speed}Heuschrecke ({dmg})", -- values inside {} brackets will be replaced with text parts below.
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InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Will be shown when more than 1 locust will spawn
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InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "schnelle", -- Speed < 1
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SpeedSlow = "schnelle ", -- Speed < 1
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SpeedFast = "langsame", -- Speed > 1
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SpeedFast = "langsame ", -- Speed > 1
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SpeedDash = "flotte", -- Speed >= 6
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SpeedDash = "flotte ", -- Speed >= 6
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SizeSmall = "kleine", -- Size < 1
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SizeSmall = "kleine ", -- Size < 1
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SizeBig = "große", -- Size > 1
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SizeBig = "große ", -- Size > 1
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DamageMult = "{1}x Isaac's Schaden", -- {1} will be replaced with the calculated damage multiplier
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DamageMult = "{1}x Isaac's Schaden", -- {1} will be replaced with the calculated damage multiplier
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}
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}
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@@ -653,11 +653,11 @@ EID.descriptions[languageCode].AbyssTexts = {
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InfoText = "{amount} {size}{speed}locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoText = "{amount} {size}{speed}locust ({dmg})", -- values inside {} brackets will be replaced with text parts below
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InfoTextPlural = "{amount} {size}{speed}locusts ({dmg})", -- Will be shown when more than 1 locust will spawn
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InfoTextPlural = "{amount} {size}{speed}locusts ({dmg})", -- Will be shown when more than 1 locust will spawn
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
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SpeedSlow = "slow", -- Speed < 1
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SpeedSlow = "slow ", -- Speed < 1
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SpeedFast = "fast", -- Speed > 1
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SpeedFast = "fast ", -- Speed > 1
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SpeedDash = "dashing", -- Speed >= 6
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SpeedDash = "dashing ", -- Speed >= 6
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SizeSmall = "small", -- Size < 1
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SizeSmall = "small ", -- Size < 1
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SizeBig = "big", -- Size > 1
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SizeBig = "big ", -- Size > 1
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DamageMult = "{1}x Isaac's damage", -- {1} will be replaced with the calculated damage multiplier
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DamageMult = "{1}x Isaac's damage", -- {1} will be replaced with the calculated damage multiplier
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}
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}
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@@ -1050,13 +1050,13 @@ if EID.isRepentance then
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-- size
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-- size
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local scaleText = ""
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local scaleText = ""
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if scale < 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeSmall") .. " "
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if scale < 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeSmall")
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elseif scale > 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeBig") .. " " end
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elseif scale > 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeBig") end
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-- speed
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-- speed
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local speedText = ""
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local speedText = ""
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if speed < 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedSlow") .. " "
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if speed < 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedSlow")
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elseif speed >=6 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedDash") .. " "
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elseif speed >=6 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedDash")
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elseif speed > 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedFast") .. " " end
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elseif speed > 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedFast") end
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-- overview / headline
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-- overview / headline
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local infoText = EID:getDescriptionEntry("AbyssTexts", amount > 1 and "InfoTextPlural" or "InfoText")
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local infoText = EID:getDescriptionEntry("AbyssTexts", amount > 1 and "InfoTextPlural" or "InfoText")
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