Fixed Hiding of Item choises when in reverse Stage sequence
This commit is contained in:
1 parent
9eb1da56b5
commit
b6d9ab77b9
1 file changed
+1
-1
@@ -137,7 +137,7 @@ if REPENTANCE then
|
|||||||
end
|
end
|
||||||
pickup:GetData()["EID_IsAltChoise"] = false
|
pickup:GetData()["EID_IsAltChoise"] = false
|
||||||
if Game():GetRoom():GetType() == RoomType.ROOM_TREASURE and Game():GetLevel():GetStageType() > 3 and pickup.OptionsPickupIndex == 1 then
|
if Game():GetRoom():GetType() == RoomType.ROOM_TREASURE and Game():GetLevel():GetStageType() > 3 and pickup.OptionsPickupIndex == 1 then
|
||||||
pickup:GetData()["EID_IsAltChoise"] = altPathItemCounter == 1
|
pickup:GetData()["EID_IsAltChoise"] = altPathItemCounter == 1 and not Isaac.GetPlayer(0):HasCollectible(668)
|
||||||
altPathItemCounter = altPathItemCounter + 1
|
altPathItemCounter = altPathItemCounter + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in new issue
Block a user