Fix Flip checking only EID.player
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@@ -826,7 +826,7 @@ function EID:renderIndicator(entity, playerNum)
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end
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end
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-- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz
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-- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz
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if REPENTANCE and not EID:IsGridEntity(entity) then
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if REPENTANCE and not EID:IsGridEntity(entity) then
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if entity.Variant == 100 and EID.player:HasCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then
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if entity.Variant == 100 and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then
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entityPos = entityPos + Vector(2.5,2.5)
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entityPos = entityPos + Vector(2.5,2.5)
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elseif entity.Type == 6 and entity.Variant == 16 then
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elseif entity.Type == 6 and entity.Variant == 16 then
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entityPos = entityPos + Vector(0,-5)
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entityPos = entityPos + Vector(0,-5)
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