Merge branch 'wofsauge:master' into master
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@@ -873,7 +873,7 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
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EID.descriptions[languageCode].VoidNames = {"Speed", "Tears", "Damage", "Range", "Shot Speed", "Luck"}
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EID.descriptions[languageCode].VoidNames = {"Speed up", "Tears up", "Damage up", "Range up", "Shot Speed up", "Luck up"}
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EID.descriptions[languageCode].CollectionPageInfo = "This item needs to be picked up for the collection page!"
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@@ -30,7 +30,6 @@ local repCollectibles={
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[37] = {"37", "Mr. Boom", "Drops a large bomb below the player which deals 185 damage"}, -- Mr. Boom
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[40] = {"40", "Kamikaze!", "Causes a big explosion at the player's location#Deals 185 damage"}, -- Kamikaze!
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[42] = {"42", "Bob's Rotten Head", "{{Poison}} Throwable poison bomb#Deals 185 + your damage#Creates poison cloud"}, -- Bob's Rotten Head
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[44] = {"44", "Teleport", "Teleports Isaac into a random room except I AM ERROR rooms#Influence direction a bit by moving in desired direction"}, -- Teleport
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[45] = {"45", "Yum Heart", "{{Heart}} Heal 1 Red Heart#Also heals other players for half a heart"}, -- Yum Heart
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[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck up#Better chance to win while gambling#Increases room clearing drop chance#Turns some bad pills into good ones"}, -- Lucky Foot
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[52] = {"52", "Dr. Fetus", "{{Bomb}} Bomb tears#{{Damage}} Each bomb deals 10x your damage#If that results in over 60 damage, it instead deals 5x your damage + 30#↓ {{Tears}} -60% Fire Rate down"}, --Dr. Fetus
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@@ -1051,7 +1050,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
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EID.descriptions[languageCode].VoidShopText = "If absorbed right after pickup, gain:"
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EID.descriptions[languageCode].VoidOptionText = " will be absorbed instead"
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EID.descriptions[languageCode].VoidNames = {"Speed Up {{Speed}}", "Fire rate up {{Tears}}", "Damage up {{Damage}}", "Range up {{Range}}", "Shotspeed up {{Shotspeed}}", "Luck up {{Luck}}"}
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EID.descriptions[languageCode].VoidNames = {"Speed up", "Fire Rate up", "Damage up", "Range up", "Shot Speed up", "Luck up"}
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EID.descriptions[languageCode].spindownError = "Item disappears"
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@@ -1070,7 +1069,7 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! If this item's locke
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EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}})"
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EID.descriptions[languageCode].BlankCardCharge = "Blank Card charge:"
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EID.descriptions[languageCode].BlankCardQCard = "Teleport to I Am Error Room#Blank Card and ?-Card will be destroyed"
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EID.descriptions[languageCode].BlankCardQCard = "Teleport to I AM ERROR Room#Blank Card and ?-Card will be destroyed"
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EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:"
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EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:"
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EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{ButtonSelect}} (Map) to show description)"
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+2
-1
@@ -72,6 +72,7 @@ end
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-- Handle Void
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local voidStatUps = { 0.2, 0.5, 1, 0.5, 0.2, 1 }
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local voidStatIcons = {"{{Speed}}", "{{Tears}}", "{{Damage}}", "{{Range}}", "{{Shotspeed}}", "{{Luck}}"}
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if REPENTANCE then voidStatUps[4] = 1.5 end
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local lastVoidCheck = -30
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EID.VoidStatIncreases = {{},{},{}}
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@@ -119,7 +120,7 @@ local function VoidCallback(descObj, isRune)
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EID:appendToDescription(descObj, "#" .. prefix .. voidIntro .. "#")
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for i,v in ipairs(increases) do
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if v > 0 then
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EID:appendToDescription(descObj, prefix .. "+" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#")
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EID:appendToDescription(descObj, "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#")
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end
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end
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-- Print unique synergies with Void and Active Items
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