Merge pull request #376 from Buurazu/master

Text position modifiers update
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wofsauge authored and GitHub committed 2022-02-08 10:50:29 +01:00
commit fc2f7f1c33
4 files changed
+77 -50

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+51 -30
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@@ -366,6 +366,7 @@ if REPENTANCE then
-- Watch for a Void absorbing active items
-- (Note: Doesn't differentiate between different players if both players have Void...)
-- (Note: Doesn't care about shop / choice items yet either)
function EID:CheckVoidAbsorbs(collectibleType)
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
@@ -509,8 +510,8 @@ function EID:printDescription(desc)
end
--Display ItemType / Charge
local itemType = -1
if tonumber(desc.ObjSubType) ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
itemType = EID.itemConfig:GetCollectible(tonumber(desc.ObjSubType)).Type or -1
if desc.ObjSubType ~= nil and desc.ObjType == 5 and desc.ObjVariant == 100 then
itemType = EID.itemConfig:GetCollectible(desc.ObjSubType).Type or -1
end
if EID.Config["ShowItemType"] and (itemType == 3 or itemType == 4) then
local offsetY = 2
@@ -806,8 +807,8 @@ end
function EID:setPlayer()
local p = Isaac.GetPlayer(0)
if REPENTANCE and p.SubType == PlayerType.PLAYER_THEFORGOTTEN_B then
EID.player = p:GetOtherTwin()
if REPENTANCE and p:GetPlayerType() == PlayerType.PLAYER_THEFORGOTTEN_B then
EID.player = p:GetOtherTwin() or p
else
EID.player = p
end
@@ -928,6 +929,51 @@ local function checkStartOfRunWarnings()
end
end
-- Check our position modifiers based on HUD offset and character choice
local function checkPosModifiers()
-- HUD offset adjustment, done every frame so it looks nice while changing the option
if Options then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
else
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
end
-- the other modifiers don't need to be ran as frequently
if EID.GameRenderCount % 30 ~= 0 then return end
-- Greed Mode small right adjustment
if game:IsGreedMode() then
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
else
EID:removeTextPosModifier("Greed Mode Horizontal")
end
if not REPENTANCE then
-- AB+ Schoolbag adjustment
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))
else
EID:removeTextPosModifier("Schoolbag")
end
else
-- Tainted Isaac and Tainted ??? unique HUD adjustment
if EID.player:GetPlayerType() == 21 or EID.player:GetPlayerType() == 25 then
EID:addTextPosModifier("Tainted HUD", Vector(0,30))
else
EID:removeTextPosModifier("Tainted HUD")
end
-- Jacob and Esau card/pill adjustment
if EID.player:GetPlayerType() == 19 then
EID:addTextPosModifier("J&E HUD", Vector(0,15))
else
EID:removeTextPosModifier("J&E HUD")
end
-- Magdalene Birthright third row of hearts adjustment
if EID.player:GetPlayerType() == 1 and EID.player:HasCollectible(619) then
EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
else
EID:removeTextPosModifier("18 Heart HUD")
end
end
end
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
@@ -963,28 +1009,8 @@ local function onRender(t)
end
checkStartOfRunWarnings()
checkPosModifiers()
EID:renderMCMDummyDescription()
if EID.GameVersion == "ab+" then
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))
else
EID:removeTextPosModifier("Schoolbag")
end
else
-- Tainted Isaac and Tainted ???
if EID.player.SubType == 21 or EID.player.SubType == 25 then
EID:addTextPosModifier("Tained HUD", Vector(0,30))
else
EID:removeTextPosModifier("Tained HUD")
end
-- Magdalene Birthright
if EID.player.SubType == 1 and EID.player:HasCollectible(619) then
EID:addTextPosModifier("18 Heart HUD", Vector(0,5))
else
EID:removeTextPosModifier("18 Heart HUD")
end
end
if EID.isHidden then
return
@@ -1299,11 +1325,6 @@ if EID.MCMLoaded or REPENTANCE then
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
if REPENTANCE then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
else
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
end
end
end
end