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+28
-14
@@ -319,7 +319,7 @@ EID.descriptions[languageCode].collectibles={
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||||
{"296", "Converter", "{{Heart}} Converts 2 Soul/Black Hearts into 1 heart container"}, -- Converter
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||||
-- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
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||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
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{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
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{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}"}, -- Pandora's Box
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{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
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{"299", "Taurus", "↓ {{Speed}} -0.3 Speed#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost for the room"}, -- Taurus
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{"300", "Aries", "↑ {{Speed}} +0.25 Speed#Touching enemies deals contact damage"}, -- Aries
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@@ -633,7 +633,7 @@ EID.descriptions[languageCode].carBattery = {
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[485] = "25% chance to quadruple, 25% chance to double and remove the originals, 50% chance to remove", -- Crooked Penny
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[486] = {"effects", "{{CR}}effects {{BlinkYellowGreen}}twice"}, -- Dull Razor
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[488] = "Activates twice, but only the second effect stays", -- Metronome
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[489] = {" a ", " 2 ", "effect", "{{CR}}effects"}, -- D Infinity (TODO: d infinity's desc addon is not visible in item reminder)
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[489] = {" a ", " 2 ", "effect", "{{CR}}effects"}, -- D Infinity
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[504] = {" a ", " 2 ", "turret", "{{CR}}turrets"}, -- Brown Nugget
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[507] = "Triggers twice", -- Sharp Straw
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[510] = {" a ", " 2 ", "version", "{{CR}}versions"}, -- Delirious
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@@ -731,6 +731,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
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["5.350.54"] = {3.5, 7}, --- Isaac's Head
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["5.350.57"] = {3.5, 7}, --- ???'s Soul
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["Lilith"] = "Incubus damage is doubled", -- Incubus (for BFFS pedestal)
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}
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---------- Trinkets ----------
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@@ -1023,19 +1024,19 @@ EID.descriptions[languageCode].CharacterInfo = {
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[2] = {"Cain", ""},
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[3] = {"Judas", ""},
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[4] = {"???", "Can't have Red Hearts"},
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[5] = {"Eve", "Eve's Whore of Babylon triggers at 1 Red Heart or less"}, --this could just be desc modifier?
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[5] = {"Eve", ""},
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[6] = {"Samson", ""},
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[7] = {"Azazel", "Flight#Short range Brimstone instead of tears"},
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[7] = {"Azazel", "Flight#Short range Brimstone instead of tears#Can gain Red Hearts"},
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[8] = {"Lazarus", "When you die, resurrect as Lazarus Risen with 1 Red Heart container"},
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[9] = {"Eden", "Start with random stats and items each run"},
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[10] = {"The Lost", "Flight#Spectral tears#No health#One devil deal per room can be taken for free"},
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[11] = {"Lazarus Risen", "Increased stats and x1.2 damage multiplier"},
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[12] = {"Dark Judas", "x2 Damage multiplier"},
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[13] = {"Lilith", "Cannot shoot tears"},
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[12] = {"Dark Judas", "x2 Damage multiplier#Can gain Red Hearts#Counts as Judas for completion marks"},
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[13] = {"Lilith", "Cannot shoot tears#Her Incubus shoots for her"},
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[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies"},
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[15] = {"Apollyon", ""},
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[16] = {"The Forgotten", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[17] = {"The Forgotten Soul", "You have a melee attack#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[16] = {"The Forgotten", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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[17] = {"The Forgotten Soul", "You have a melee attack which can be charged and thrown#Can have up to 6 Bone Hearts#Press {{ButtonRT}} to switch to The Soul#The Soul can have up to 6 Soul/Black Hearts and has flight and spectral tears#The Soul is chained to The Forgotten, and can only move in a small radius around him"},
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}
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---------- Sacrifice Room ----------
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@@ -1113,12 +1114,13 @@ EID.descriptions[languageCode].ItemReminder = {
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InventoryEmpty = "(Player has no items)",
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CategoryNames = {
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Overview = "Inventory Overview",
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Wisps = "Lemegeton Wisps",
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Special = "Special",
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Actives = "Held active items",
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Pockets = "Held pocket items",
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Actives = "Held Active Items",
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Pockets = "Held Pocket Items",
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Trinkets = "Held Trinkets",
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Passives = "Held passive items",
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Character = "Character Info"
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Passives = "Held Passive Items",
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Character = "Character Info",
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}
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}
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@@ -1128,7 +1130,7 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
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-- Not technically room types but still potentially useful to have localized
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[666] = "Devil/Angel Room", [1024] = "Red Room", [1025] = "Special Red Room" }
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-- currently used for D1
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-- currently used for D1 and Glyph of Balance; contains Rep pickups for ease of localization
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EID.descriptions[languageCode].PickupNames = {
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["5.0"] = "None",
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@@ -1143,6 +1145,8 @@ EID.descriptions[languageCode].PickupNames = {
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["5.40"] = "{{Bomb}} Bomb",
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["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Mega Troll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
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["5.42"] = "{{Crafting29}} Poop Nugget", ["5.42.1"] = "{{Crafting29}} Big Poop Nugget",
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["5.90"] = "{{Battery}} Battery",
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["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
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@@ -1162,7 +1166,7 @@ EID.descriptions[languageCode].PickupNames = {
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-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
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-- Strings will be appended to the original description
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-- Tables with one entry will completely replace the original description
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-- Tables with two or more entries are find-replace pairs
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-- Tables with two or more entries are find-replace pairs (if there's an odd number of entries, the last entry is appended)
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-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name
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EID.descriptions[languageCode].ConditionalDescs = {
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------ GENERAL STRINGS ------
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@@ -1170,6 +1174,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["Overrides"] = "Overrides {1}",
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["Almost No Effect"] = "Little to no effect for {1}",
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["No Effect"] = "No effect for {1}",
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["No Effect From"] = "No effect from {1}",
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["Can't Charge"] = "Can't charge {1}",
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["Can't Be Charged"] = "Can't be charged by {1}",
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["Can't Be Duplicated"] = "Can't be duplicated",
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@@ -1197,6 +1202,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["5.350.44"] = {"{{Pill}} Chance for a bonus pill from chests, tinted rocks and destroyed machines"}, -- Safety Cap
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["5.350.45"] = {"{{Card}} Chance for a bonus card from chests, tinted rocks and destroyed machines"}, -- Ace of Spades
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["5.350.72"] = {"{{Battery}} +10% chance for random pickups to be a battery#{{Battery}} 5% chance to add 1 charge to held active item when clearing a wave"}, -- Watch Battery
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["5.100.297 (Greed)"] = {"{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#Basement: 2{{Bomb}} + 2{{Key}}#Caves: Boss item + 2{{SoulHeart}}#Depths: 20{{Coin}}#Womb: 2 Boss items#Sheol: Devil item + 1{{BlackHeart}}#The Shop/Ultra Greed: 1{{Coin}}"}, -- Pandora's Box
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------ ACHIEVEMENT CHECKS ------
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@@ -1253,6 +1259,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["Bulb Multiple"] = "Only checks the primary active item", -- Vibrant/Dim Bulb + Schoolbag/Pocket Actives
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["Bulb Zero"] = "Actives with 0 max charges trigger the bulb", -- Vibrant/Dim Bulb + zero charge actives
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["5.350.101 (Timed)"] = "Basically useless with timed recharges", -- Dim Bulb + Timed Recharges
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["5.100.122"] = "Triggers at 1 Red Heart as {1}", -- Whore of Babylon + Eve
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["5.70.28"] = "Isaac shoots forward and to the sides instead", -- R U A Wizard + The Wiz
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["5.100.523"] = "Counts as a passive item to {1}", -- Moving Box + Void
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@@ -1270,6 +1277,13 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["Technology Ipecac"] = "The laser gets +4 damage and poisons targets",
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["Chocolate Milk Overrides"] = "↑ {{Tears}} x1.25 Tears multiplier",
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["Chocolate Milk Marked"] = "Isaac automatically charges based on distance from the crosshair",
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["Ghost Pepper Fart"] = "Farting causes a flame to shoot out behind Isaac",
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["5.300.5"] = {"{{BossRoom}} Teleports Isaac to a random Boss Room"}, -- IV - The Emperor (in The Void)
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["5.300.18"] = "Teleports Isaac to a random room if there's no Treasure Room", -- XVII - The Stars (Womb and below)
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["5.300.18 (Greed)"] = {"{{TreasureRoom}} Teleports Isaac to a random Treasure Room"}, -- XVII - The Stars (Greed)
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["5.300.18 (Late Greed)"] = {"Teleports Isaac to the first room of the floor"}, -- XVII - The Stars (Greed Last Floors)
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["5.300.10"] = "Teleports Isaac to a random room if there's no Shop", -- IX - The Hermit (Womb and below)
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}
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+35
-21
@@ -135,7 +135,7 @@ local repCollectibles={
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[296] = {"296", "Converter", "{{Heart}} Converts 1 Soul or Black Heart into 1 heart container"}, -- Converter
|
||||
-- NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
|
||||
-- For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
[297] = {"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
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[297] = {"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#{{NoLB}}C1: Boss item; C2: C1 + 2{{SoulHeart}}#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#{{NoLB}}Dark Room: Unlocks {{Collectible523}} Moving Box#Chest: 1{{Coin}}#Home: {{Collectible580}} Red Key"}, -- Pandora's Box
|
||||
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
|
||||
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
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[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
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@@ -221,7 +221,7 @@ local repCollectibles={
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[489] = {"489", "D Infinity", "Can be made to act as any die item (except {{Collectible723}} Spindown Dice) with the drop button ({{ButtonRT}})#Charge time varies based on the last die used and updates with every use"}, -- D Infinity
|
||||
[491] = {"491", "Acid Baby", "{{Pill}} Spawns a random pill every 7 rooms#{{Poison}} Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
[493] = {"493", "Adrenaline", "↑ {{Damage}} Damage up for every empty heart container#The more empty heart containers, the bigger the bonus for each new one"}, -- Adrenaline
|
||||
[494] = {"494", "Jacob's Ladder", "Tears spawn a spark of electricity on impact#Sparks deal half of Isaac's damage#Sparks can spread to other enemies"}, -- Jacob's Ladder
|
||||
[494] = {"494", "Jacob's Ladder", "Tears spawn a spark of electricity on impact#Sparks deal half of Isaac's damage#Sparks can arc to up to 4 other enemies"}, -- Jacob's Ladder
|
||||
[495] = {"495", "Ghost Pepper", "8% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires shrink and disappear after 2 seconds"}, -- Ghost Pepper
|
||||
[496] = {"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 25% chance at 13 luck#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
[497] = {"497", "Camo Undies", "{{Confusion}} Entering a room camouflages Isaac and confuses all enemies until a tear is shot#↑ {{Speed}} +0.5 Speed while cloaked#Uncloaking deals damage around Isaac and grants a very brief fire rate and damage up"}, -- Camo Undies
|
||||
@@ -248,7 +248,7 @@ local repCollectibles={
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[556] = {"556", "Sulfur", "{{Timer}} {{Collectible118}} Brimstone for the room#Using it multiple times in one room grants increased damage and a larger beam"}, -- Sulfur
|
||||
[557] = {"557", "Fortune Cookie", "Grants one of the following rewards:#A fortune#{{SoulHeart}} A Soul Heart#{{Rune}} A Rune or Soul Stone#{{Card}} A Tarot card#{{Trinket}} A Trinket"}, -- Fortune Cookie
|
||||
[558] = {"558", "Eye Sore", "Chance to shoot 1-3 extra tears in random directions#{{Luck}} Not affected by luck"}, -- Eye Sore
|
||||
[559] = {"559", "120 Volt", "Repeatedly zaps nearby enemies#{{Damage}} Electricity deals up to 3.75x Isaac's damage per second"}, -- 120 Volt
|
||||
[559] = {"559", "120 Volt", "Repeatedly zaps nearby enemies#{{Damage}} Electricity deals up to 3.75x Isaac's damage per second#Sparks can arc to up to 4 other enemies"}, -- 120 Volt
|
||||
[560] = {"560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac"}, -- It Hurts
|
||||
[561] = {"561", "Almond Milk", "↑ {{Tears}} x4 Fire rate multiplier#↓ {{Damage}} x0.3 Damage multiplier#↓ {{Tearsize}} -0.16 Tear size#Tears gain random worm trinket effects and some item effects"}, -- Almond Milk
|
||||
[562] = {"562", "Rock Bottom", "↑ Prevents stats from being lowered for the rest of the run"}, -- Rock Bottom
|
||||
@@ -669,11 +669,11 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
local repCarBattery = {
|
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[34] = {2, 4}, -- The Book of Belial -- TODO: Is this +1 damage or another +2 from additional uses?
|
||||
[59] = {2, 4}, -- The Book of Belial (Birthright)
|
||||
[34] = {2, 3}, -- The Book of Belial
|
||||
[59] = {2, 3}, -- The Book of Belial (Birthright)
|
||||
[83] = {" Half", "1"}, -- The Nail
|
||||
[263] = "Triggers it twice", -- Clear Rune
|
||||
[283] = {1, 2, "pickup", "{{CR}}pickups"}, -- D100 TODO: TEST THIS is this really the only change
|
||||
[283] = {1, 2, "pickup", "{{CR}}pickups"}, -- D100
|
||||
[285] = "Devolves enemies twice", -- D10
|
||||
[288] = {"4-8", "8-16"}, -- Box of Spiders
|
||||
[293] = {200, 400}, -- Head of Krampus
|
||||
@@ -703,7 +703,7 @@ local repCarBattery = {
|
||||
[713] = {"half a heart", "a heart", "a clot", "2 {{CR}}clots"}, -- Sumptorium
|
||||
[719] = {" a ", " 2 ", "item/pickup", "{{CR}}items/pickups"}, -- Keeper's Box
|
||||
[720] = "Spawns a poop alongside the pickup", -- Everything Jar
|
||||
[722] = "Chains 2 enemies down#If there's only one enemy, chains it for 10 seconds", -- Anima Sola
|
||||
[722] = "Chains 2 enemies down#If there's only one enemy, chains it for 10 seconds#Using Anima Sola again unchains the closest enemy", -- Anima Sola
|
||||
[723] = {"one", "two"}, -- Spindown Dice
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
@@ -764,13 +764,14 @@ local repBFFSSynergies = {
|
||||
["5.100.706"] = "Locust damage is increased by 25%", -- Abyss
|
||||
["5.100.712"] = "Doubles orbital contact damage", -- Lemegeton
|
||||
["5.100.713"] = "Clot damage is doubled", -- Sumptorium
|
||||
["5.100.728"] = {75, 150, 100, 200}, -- Incubus (+ Lilith exception)
|
||||
["5.100.728"] = {75, 150, 100, 200}, -- Gello (+ Lilith exception)
|
||||
|
||||
["5.300.96"] = "Doubles wisp tear and contact damage", -- Soul of Bethany
|
||||
["5.350.142"] = "Doubles wisp tear and contact damage", -- Beth's Faith
|
||||
["5.350.182"] = "Doubles wisp tear and contact damage", -- Beth's Essence
|
||||
["5.350.176"] = "Clot damage is doubled", -- Lil Clot
|
||||
["5.350.186"] = "Locust damage is increased by 25%", -- Apollyon's Best Friend
|
||||
["Tainted Lilith"] = "Gello's tear damage is doubled", -- Gello (for BFFS pedestal)
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
@@ -817,7 +818,7 @@ local repTrinkets={
|
||||
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
|
||||
[139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm
|
||||
[140] = {"140", "Apple of Sodom", "Picking up Red Hearts can convert them into blue spiders#Works even while at full health#Effect may consume hearts needed for healing"}, -- Apple of Sodom
|
||||
[141] = {"141", "Forgotten Lullaby", "Increases the fire rate of familiars"}, -- Forgotten Lullaby
|
||||
[141] = {"141", "Forgotten Lullaby", "Doubles the fire rate of familiars"}, -- Forgotten Lullaby
|
||||
[142] = {"142", "Beth's Faith", "{{Collectible584}} Entering a new floor spawns 4 Book of Virtues wisps"}, -- Beth's Faith
|
||||
[143] = {"143", "Old Capacitor", "{{Battery}} Prevents active item from charging by clearing a room#{{Battery}} Clearing a room has a 20% chance to spawn a battery#{{Luck}} 33% chance at 5 luck"}, -- Old Capacitor
|
||||
[144] = {"144", "Brain Worm", "Tears turn 90 degrees to target enemies that they may have missed"}, -- Brain Worm
|
||||
@@ -1114,29 +1115,29 @@ EID.descriptions[languageCode].horsepills={
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and x1.4 damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "x2 Damage multiplier#Can't have Red Hearts#Health ups grant Black Hearts#Counts as Judas for completion marks"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain items by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[25] = {"Tainted ???", "Can't have Red Hearts#Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold"},
|
||||
[26] = {"Tainted Eve", "Holding Fire converts your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}#At half a heart left with no Clots, you gain a Mom's Knife-like attack until you heal and leave the room"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears towards the nearest enemy"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts#Stat increases are only 75% effective"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5 seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
@@ -1298,6 +1299,7 @@ EID.descriptions[languageCode].spindownError = "Item disappears"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
|
||||
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{CONFIG_BoC_Toggle}} to show description)"
|
||||
EID.descriptions[languageCode].GlitchedCrownToggleInfo = "(Press {{CONFIG_BoC_Toggle}} to show next description: {1})"
|
||||
|
||||
EID.descriptions[languageCode].GlowingHourglassTransformed = "Will change back to Glowing Hourglass next floor"
|
||||
|
||||
@@ -1319,7 +1321,8 @@ EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could ma
|
||||
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
-- Tables with two or more entries are find-replace pairs (if there's an odd number of entries, the last entry is appended)
|
||||
-- For collectible/player conditionals, lines will automatically have their bulletpoint, and {1} is replaced with their name
|
||||
local repConditions = {
|
||||
------ GENERAL STRINGS ------
|
||||
["Tainted Revive"] = "{1} simply revives",
|
||||
@@ -1403,6 +1406,7 @@ local repConditions = {
|
||||
["Black Feather"] = "↑ {{Damage}} +0.5 Damage", -- Black Feather items
|
||||
["Hemoptysis"] = "Works with {1}", -- Hemoptysis + Brimstone items
|
||||
["5.100.600"] = "x1.2 Fire rate multiplier for {1}", -- Eye Drops (items and some players)
|
||||
["5.100.482"] = "Tainted characters change into other tainted characters", -- Clicker
|
||||
|
||||
["4.5 Volt Timed"] = "No effect on timed recharges", -- 4.5 Volt + Timed Recharges
|
||||
["4.5 Volt Multiple"] = "Secondary active items only gain charge if the primary active is fully charged", -- 4.5 Volt + Schoolbag/Pocket Actives
|
||||
@@ -1415,10 +1419,20 @@ local repConditions = {
|
||||
["Spirit Sword C Section"] = "{1} has priority#Fetuses hold swords and do spin attacks",
|
||||
["Spirit Sword Mom's Knife"] = "{1} has priority#The spin attack throws the sword forward",
|
||||
["Spirit Sword Technology"] = "The sword becomes a lightsaber that can reflect enemy shots",
|
||||
["Spirit Sword Ipecac"] = "The sword gets +6 damage and poisons but doesn't explode#Sword beams do explode",
|
||||
["Ludovico Ipecac"] = "The tear gets +2 damage but doesn't explode or poison",
|
||||
["Technology Ipecac"] = "The laser gets +2 damage and explodes on targets",
|
||||
["Eye of the Occult Beam"] = "Isaac automatically shoots with a crosshair that alters the beam's path",
|
||||
|
||||
["Lullaby Tainted Eve"] = "Clot fire rate is doubled",
|
||||
["Lullaby Lilith"] = "Incubus fire rate is doubled",
|
||||
|
||||
-- Jacob's Ladder / 120 Volt battery synergies
|
||||
["Sparks Damage"] = "Sparks deal 50% more damage",
|
||||
["Sparks Arc Length"] = "Sparks have longer arc distance",
|
||||
["Sparks Arc Count"] = "Sparks can arc to 2 more enemies",
|
||||
["Sparks Arc Back"] = "Sparks can arc back to the same enemy",
|
||||
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
|
||||
+251
-82
@@ -60,6 +60,13 @@ function EID:addTrinket(id, description, itemName, language)
|
||||
EID.descriptions[language].custom["5.350." .. id] = {id, itemName, description, EID._currentMod}
|
||||
end
|
||||
|
||||
-- Adds character specific information, which can be viewed in the Item Reminder
|
||||
function EID:addCharacterInfo(characterId, description, playerName, language)
|
||||
playerName = playerName or "Modded Character"
|
||||
language = language or "en_us"
|
||||
EID.descriptions[language].CharacterInfo[characterId] = {playerName, description}
|
||||
end
|
||||
|
||||
-- Adds information about appending text and multiplying numbers in a modded trinket's Golden/Mom's Box description. All three variables are optional, set to ""/0 or nil to not include them
|
||||
-- appendText: Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
|
||||
-- numbersToMultiply: The number inside the text that should be multiplied. can be one number, or a table of numbers
|
||||
@@ -113,7 +120,17 @@ end
|
||||
function EID:addPill(id, description, itemName, language)
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
EID.descriptions[language].custom["5.70." .. id+1] = {id+1, itemName, description, EID._currentMod}
|
||||
EID.descriptions[language].pills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
-- Default the horsepill to the same description as the base pill, for mods that only define the base pill
|
||||
if EID.isRepentance and EID.descriptions[language].horsepills[id+1] == nil then
|
||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
end
|
||||
end
|
||||
function EID:addHorsePill(id, description, itemName, language)
|
||||
if not EID.isRepentance then return end
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
|
||||
end
|
||||
|
||||
-- Adds a metadata for a pilleffect. Used for Placebo/False PHD. Optional parameters: class
|
||||
@@ -683,7 +700,7 @@ function EID:hasDescription(entity)
|
||||
if EID.Config["EnableEntityDescriptions"] and EID:getTableName(entity.Type, entity.Variant, entity.SubType) == "custom" then
|
||||
isAllowed = __eidEntityDescriptions[entityString] ~= nil
|
||||
isAllowed = isAllowed or EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil
|
||||
isAllowed = isAllowed or entity:GetData() and type(entity:GetData()["EID_Description"]) ~= type(nil)
|
||||
isAllowed = isAllowed or EID:getEntityData(entity, "EID_Description") ~= nil
|
||||
end
|
||||
if entity.Type == EntityType.ENTITY_PICKUP then
|
||||
if entity.SubType == 0 and EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil then
|
||||
@@ -746,7 +763,8 @@ function EID:replaceNameMarkupStrings(text)
|
||||
if showIcon then iconText = "{{" .. EID:GetIconNameByVariant(entityID[2]) .. entityID[3] .. "}} " end
|
||||
colorText = VariantToColorText[entityID[2]] or ""
|
||||
end
|
||||
name = iconText .. colorText .. EID:getObjectName(entityID[1], entityID[2], entityID[3]) .. "{{CR}}"
|
||||
if entityID[2] == 70 then name = iconText .. colorText .. EID:getPillName(entityID[3], false) .. "{{CR}}"
|
||||
else name = iconText .. colorText .. EID:getObjectName(entityID[1], entityID[2], entityID[3]) .. "{{CR}}" end
|
||||
elseif indicator == "C" then -- Collectible
|
||||
name = (showIcon and "{{Collectible"..id.."}} " or "") .. "{{ColorYellow}}" .. EID:getObjectName(5, 100, id) .. "{{CR}}"
|
||||
elseif indicator == "T" then -- Trinket
|
||||
@@ -827,8 +845,8 @@ function EID:createItemIconObject(str)
|
||||
end
|
||||
local pillID,numReplace4 = string.gsub(str, "Pill", "")
|
||||
if numReplace4 > 0 and pillID ~= "" and tonumber(pillID) ~= nil then
|
||||
if tonumber(pillID) > maxPillID then return EID.InlineIcons[str] or EID.InlineIcons["Pill"] end
|
||||
return {"Pills", tonumber(pillID)-1, 9, 8, 0, 1, EID.CardPillSprite}
|
||||
if tonumber(pillID % 2048) > maxPillID then return EID.InlineIcons[str] or EID.InlineIcons["Pill"] end
|
||||
return {"Pills", tonumber(pillID % 2048)-1, 9, 8, 0, 1, EID.CardPillSprite}
|
||||
end
|
||||
if item == nil then
|
||||
return nil
|
||||
@@ -1256,14 +1274,15 @@ end
|
||||
function EID:PlayersVoidedCollectible(collectibleID)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(477) and EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(collectibleID)] then
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
if player:HasCollectible(477) and EID.absorbedItems[tostring(playerNum)] and EID.absorbedItems[tostring(playerNum)][tostring(collectibleID)] then
|
||||
return true, player, i
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:PlayerVoidedCollectible(player, collectibleID)
|
||||
local i = EID:getPlayerID(player)
|
||||
local i = EID:getPlayerID(player, true)
|
||||
if player:HasCollectible(477) and EID.absorbedItems[tostring(i)] and EID.absorbedItems[tostring(i)][tostring(collectibleID)] then
|
||||
return true
|
||||
end
|
||||
@@ -1365,6 +1384,24 @@ function EID:GetMaxCollectibleID()
|
||||
return id
|
||||
end
|
||||
|
||||
local maxTrinketID = nil
|
||||
function EID:GetMaxTrinketID()
|
||||
if maxTrinketID then
|
||||
return maxTrinketID
|
||||
end
|
||||
local id = TrinketType.NUM_TRINKETS-1
|
||||
local step = 16
|
||||
while step > 0 do
|
||||
if EID.itemConfig:GetTrinket(id+step) ~= nil then
|
||||
id = id + step
|
||||
else
|
||||
step = step // 2
|
||||
end
|
||||
end
|
||||
maxTrinketID = id
|
||||
return id
|
||||
end
|
||||
|
||||
function EID:DetectModdedItems()
|
||||
if EID:GetMaxCollectibleID() > EID.XMLMaxItemID then
|
||||
return true
|
||||
@@ -1596,6 +1633,12 @@ function EID:getEntityData(entity, str)
|
||||
return nil
|
||||
end
|
||||
|
||||
function EID:setEntityData(entity, str, value)
|
||||
if EID:EntitySanityCheck(entity) and not EID:IsGridEntity(entity) and entity:GetData() ~= nil then
|
||||
entity:GetData()[str] = value
|
||||
end
|
||||
end
|
||||
|
||||
-- Function to fix font compatibility. Resets config font to a value compatible with your current language
|
||||
function EID:fixDefinedFont(forceRefresh)
|
||||
local curLang = EID:getLanguage()
|
||||
@@ -1712,11 +1755,24 @@ function EID:checkPlayersForMissingItems()
|
||||
end
|
||||
end
|
||||
|
||||
function EID:getPlayerID(entityPlayer)
|
||||
function EID:getPlayerID(entityPlayer, lazarusAdjust)
|
||||
if not entityPlayer then return 0 end
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if GetPtrHash(player) == GetPtrHash(entityPlayer) then
|
||||
-- Dead Tainted Lazarus exceptions
|
||||
if lazarusAdjust and EID.isRepentance then
|
||||
if player:GetPlayerType() == 38 then
|
||||
-- Check for Birthright to make the ghostly form use the same base ID as the main form
|
||||
if player:GetMainTwin() then
|
||||
if GetPtrHash(player:GetMainTwin()) ~= GetPtrHash(player) then
|
||||
i = EID:getPlayerID(player:GetMainTwin())
|
||||
end
|
||||
end
|
||||
-- Increase the ID by 666 if Dead Tainted Lazarus
|
||||
i = i + 666
|
||||
end
|
||||
end
|
||||
return i
|
||||
end
|
||||
end
|
||||
@@ -1726,6 +1782,11 @@ end
|
||||
-- Get the current Language. Defaults to english if none is set.
|
||||
function EID:getLanguage()
|
||||
local lang = EID.Config["Language"]
|
||||
-- Reset invalid languages (like en_us_detailed)
|
||||
if EID.descriptions[lang] == nil then
|
||||
EID.Config["Language"] = "auto"
|
||||
lang = "auto"
|
||||
end
|
||||
if lang == "auto" then
|
||||
return Options and EID.LanguageMap[Options.Language] or "en_us"
|
||||
end
|
||||
@@ -1827,24 +1888,21 @@ EID.TransformationProgress = {}
|
||||
function EID:evaluateTransformationProgress(transformation)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
EID.TransformationProgress[i] = {}
|
||||
EID.TransformationProgress[i][transformation] = 0
|
||||
local id = EID:getPlayerID(player, true) -- Dead Tainted Lazarus exception
|
||||
EID.TransformationProgress[id] = {}
|
||||
EID.TransformationProgress[id][transformation] = 0
|
||||
local transformData = EID.TransformationData[transformation]
|
||||
|
||||
if not EID.TransformationLookup[transformation] then return end
|
||||
|
||||
if REPENTOGON and transformData and transformData.VanillaForm then
|
||||
-- REPENTOGON lets us ignore everything else for vanilla transformation progress
|
||||
EID.TransformationProgress[i][transformation] = player:GetPlayerFormCounter(transformData.VanillaForm)
|
||||
EID.TransformationProgress[id][transformation] = player:GetPlayerFormCounter(transformData.VanillaForm)
|
||||
elseif transformData and transformData.VanillaForm and player:HasPlayerForm(transformData.VanillaForm) then
|
||||
EID.TransformationProgress[i][transformation] = transformData.NumNeeded or 3
|
||||
EID.TransformationProgress[id][transformation] = transformData.NumNeeded or 3
|
||||
else
|
||||
local pickupHistory = EID.PlayerItemInteractions[i].pickupHistory
|
||||
local pickupHistory = EID.PlayerItemInteractions[id].pickupHistory
|
||||
local pillsTable = {}
|
||||
-- Dead Tainted Lazarus exception
|
||||
if player:GetPlayerType() == 38 then
|
||||
pickupHistory = EID.PlayerItemInteractions[i].altPickupHistory or pickupHistory
|
||||
end
|
||||
if pickupHistory then
|
||||
for j = 1, #pickupHistory do
|
||||
if pickupHistory[j][1] == "pill" then
|
||||
@@ -1857,38 +1915,35 @@ function EID:evaluateTransformationProgress(transformation)
|
||||
end
|
||||
end
|
||||
|
||||
local activesTable = EID.PlayerItemInteractions[i].actives
|
||||
if player:GetPlayerType() == 38 then
|
||||
activesTable = EID.PlayerItemInteractions[i].altActives or activesTable
|
||||
end
|
||||
local activesTable = EID.PlayerItemInteractions[id].actives
|
||||
for entityString, _ in pairs(EID.TransformationLookup[transformation]) do
|
||||
local eType, eVariant, eSubType = entityString:match("([^.]+).([^.]+).([^.]+)")
|
||||
if tonumber(eType) == EntityType.ENTITY_PICKUP then
|
||||
if tonumber(eVariant) == PickupVariant.PICKUP_COLLECTIBLE then
|
||||
local currentCount = EID.TransformationProgress[i][transformation]
|
||||
local currentCount = EID.TransformationProgress[id][transformation]
|
||||
if activesTable[tostring(eSubType)] then
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + activesTable[tostring(eSubType)]
|
||||
EID.TransformationProgress[id][transformation] = EID.TransformationProgress[id][transformation] + activesTable[tostring(eSubType)]
|
||||
else
|
||||
local collCount = player:GetCollectibleNum(eSubType, true)
|
||||
if EID.PlayerItemInteractions[i].rerollItems then
|
||||
collCount = collCount - (EID.PlayerItemInteractions[i].rerollItems[tostring(eSubType)] or 0)
|
||||
if EID.PlayerItemInteractions[id].rerollItems then
|
||||
collCount = collCount - (EID.PlayerItemInteractions[id].rerollItems[tostring(eSubType)] or 0)
|
||||
end
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + collCount
|
||||
EID.TransformationProgress[id][transformation] = EID.TransformationProgress[id][transformation] + collCount
|
||||
|
||||
-- Undo the Book of Virtues active item getting counted here
|
||||
if tonumber(eSubType) == 584 and player:GetActiveItem() == 584 then
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] - 1
|
||||
EID.TransformationProgress[id][transformation] = EID.TransformationProgress[id][transformation] - 1
|
||||
end
|
||||
end
|
||||
-- In AB+, only one copy of a given collectible is counted for trans
|
||||
if not EID.isRepentance and EID.TransformationProgress[i][transformation] > currentCount + 1 then
|
||||
EID.TransformationProgress[i][transformation] = currentCount + 1
|
||||
if not EID.isRepentance and EID.TransformationProgress[id][transformation] > currentCount + 1 then
|
||||
EID.TransformationProgress[id][transformation] = currentCount + 1
|
||||
end
|
||||
elseif tonumber(eVariant) == PickupVariant.PICKUP_TRINKET and player:HasTrinket(eSubType) then
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + player:GetTrinketMultiplier(eSubType)
|
||||
EID.TransformationProgress[id][transformation] = EID.TransformationProgress[id][transformation] + player:GetTrinketMultiplier(eSubType)
|
||||
elseif tonumber(eVariant) == PickupVariant.PICKUP_PILL then
|
||||
if pillsTable[tostring(eSubType)] then
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + pillsTable[tostring(eSubType)]
|
||||
EID.TransformationProgress[id][transformation] = EID.TransformationProgress[id][transformation] + pillsTable[tostring(eSubType)]
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1926,48 +1981,50 @@ EID.RecentlyTouchedItems = {}
|
||||
local hadQueuedItem = {}
|
||||
function EID:evaluateQueuedItems()
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
EID:InitItemInteractionIfAbsent(i)
|
||||
local player = Isaac.GetPlayer(i)
|
||||
local id = EID:getPlayerID(player, true)
|
||||
EID:InitItemInteractionIfAbsent(id)
|
||||
|
||||
if player.QueuedItem then
|
||||
-- Refresh our descriptions and grid entity list upon a queued passive item being added to a player
|
||||
if not player.QueuedItem.Item and hadQueuedItem[i] then
|
||||
if not player.QueuedItem.Item and hadQueuedItem[id] then
|
||||
EID.ForceRefreshCache = true
|
||||
EID:CheckCurrentRoomGridEntities()
|
||||
end
|
||||
hadQueuedItem[i] = player.QueuedItem.Item ~= nil
|
||||
if EID.PlayerItemInteractions[i].LastTouch + 45 >= game:GetFrameCount() and player.QueuedItem.Item then
|
||||
hadQueuedItem[id] = player.QueuedItem.Item ~= nil
|
||||
if EID.PlayerItemInteractions[id].LastTouch + 45 >= game:GetFrameCount() and player.QueuedItem.Item then
|
||||
return
|
||||
else
|
||||
EID.PlayerItemInteractions[i].LastTouch = 0
|
||||
EID.PlayerItemInteractions[id].LastTouch = 0
|
||||
end
|
||||
|
||||
if not player.QueuedItem.Touched and player.QueuedItem.Item then
|
||||
EID.PlayerItemInteractions[i].LastTouch = game:GetFrameCount()
|
||||
EID.PlayerItemInteractions[id].LastTouch = game:GetFrameCount()
|
||||
local itemIDStr = tostring(player.QueuedItem.Item.ID)
|
||||
-- Add touched active items to our transformation progress table
|
||||
if player.QueuedItem.Item.Type == ItemType.ITEM_ACTIVE then
|
||||
-- A new active item was touched; initiate its touch count to 0 for all players
|
||||
-- (Fixes co-op bugs, compared to only initiating it for the toucher)
|
||||
for j = 0, game:GetNumPlayers() - 1 do
|
||||
EID:InitItemInteractionIfAbsent(j)
|
||||
EID.PlayerItemInteractions[j].actives[itemIDStr] = EID.PlayerItemInteractions[j].actives[itemIDStr] or 0
|
||||
EID.PlayerItemInteractions[j].altActives[itemIDStr] = EID.PlayerItemInteractions[j].altActives[itemIDStr] or 0
|
||||
end
|
||||
|
||||
-- Dead Tainted Lazarus exceptions
|
||||
local activesTable = EID.PlayerItemInteractions[i].actives
|
||||
if player:GetPlayerType() == 38 then
|
||||
activesTable = EID.PlayerItemInteractions[i].altActives or activesTable
|
||||
EID.PlayerItemInteractions[j+666].actives[itemIDStr] = EID.PlayerItemInteractions[j+666].actives[itemIDStr] or 0
|
||||
end
|
||||
|
||||
local activesTable = EID.PlayerItemInteractions[id].actives
|
||||
EID.ForceRefreshCache = true
|
||||
activesTable[itemIDStr] = activesTable[itemIDStr] + 1
|
||||
elseif player.QueuedItem.Item.Type ~= ItemType.ITEM_TRINKET then
|
||||
-- In AB+, Halo of Flies is counted as an active item due to inaccuracy with GetCollectibleNum
|
||||
if (not EID.isRepentance and itemIDStr == "10") then
|
||||
EID.PlayerItemInteractions[i].actives[itemIDStr] = EID.PlayerItemInteractions[i].actives[itemIDStr] + 1
|
||||
EID.PlayerItemInteractions[id].actives[itemIDStr] = EID.PlayerItemInteractions[id].actives[itemIDStr] + 1
|
||||
end
|
||||
-- Put non-active item pickups into the recent item list, for printing in the Item Reminder
|
||||
table.insert(EID.RecentlyTouchedItems[i], player.QueuedItem.Item.ID)
|
||||
EID.ItemReminderSelectedItem = 0
|
||||
local playerID = i
|
||||
if EID.isRepentance and player:GetPlayerType() == 38 then playerID = playerID + 666 end
|
||||
table.insert(EID.RecentlyTouchedItems[playerID], player.QueuedItem.Item.ID)
|
||||
EID:ResetItemReminderSelectedItems("Passives")
|
||||
EID.ItemReminderSelectedItems[#EID.ItemReminderCategories - 1] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1976,15 +2033,19 @@ end
|
||||
|
||||
-- if the player ItemInteraction table doesnt exist, create it with its init values
|
||||
function EID:InitItemInteractionIfAbsent(playerID)
|
||||
playerID = playerID % 666 -- dead tainted lazarus exception
|
||||
if not EID.PlayerItemInteractions[playerID] then
|
||||
EID.PlayerItemInteractions[playerID] = { LastTouch = 0, actives = {}, altActives = {},
|
||||
pickupHistory = {}, altPickupHistory = {}, rerollItems = {} }
|
||||
EID.PlayerItemInteractions[playerID] = { LastTouch = 0, actives = {}, pickupHistory = {}, rerollItems = {} }
|
||||
-- in AB+, initiate Halo of Flies as an active item (collectible ID 10 is used for ALL Pretty Flies)
|
||||
if not EID.isRepentance then
|
||||
EID.PlayerItemInteractions[playerID].actives["10"] = 0
|
||||
end
|
||||
end
|
||||
if not EID.PlayerItemInteractions[playerID+666] then
|
||||
EID.PlayerItemInteractions[playerID+666] = { LastTouch = 0, actives = {}, pickupHistory = {}, rerollItems = {} }
|
||||
end
|
||||
EID.RecentlyTouchedItems[playerID] = EID.RecentlyTouchedItems[playerID] or {}
|
||||
EID.RecentlyTouchedItems[playerID+666] = EID.RecentlyTouchedItems[playerID+666] or {}
|
||||
end
|
||||
|
||||
|
||||
@@ -2036,19 +2097,33 @@ function EID:AddPickupToHistory(pickupType, effectID, player, useFlags, pillColo
|
||||
if EID.isRepentance and (useFlags & UseFlag.USE_MIMIC == UseFlag.USE_MIMIC or useFlags & UseFlag.USE_NOANNOUNCER == UseFlag.USE_NOANNOUNCER) then
|
||||
allowEchoChamber = false
|
||||
end
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
EID:InitItemInteractionIfAbsent(playerID)
|
||||
|
||||
local historyTable = EID.PlayerItemInteractions[playerID].pickupHistory
|
||||
-- Dead Tainted Lazarus exception
|
||||
if player:GetPlayerType() == 38 then
|
||||
historyTable = EID.PlayerItemInteractions[playerID].altPickupHistory or historyTable
|
||||
end
|
||||
|
||||
-- pickupType = ["pill","card"], pillColorID, effectID, hadEchoChamberWhenUsed
|
||||
table.insert(historyTable, 1, {pickupType, pillColorID, effectID, EID.isRepentance and player:HasCollectible(700) and allowEchoChamber})
|
||||
end
|
||||
|
||||
EID.WildCardEffects = {}
|
||||
EID.WildCardPillColor = {}
|
||||
EID.TemporaryWildCardEffects = {} -- resets every frame
|
||||
function EID:TrackWildCardEffects(effectID, player, pillColor)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
-- ? Card exception; both it and the active it used are ignored by Wild Card
|
||||
if effectID == "5.300.48" then
|
||||
-- Blank Card using ? Card exception; Blank Card being used is still seen
|
||||
if EID.TemporaryWildCardEffects[playerID] ~= "5.100.286" then EID.TemporaryWildCardEffects[playerID] = nil end
|
||||
else
|
||||
EID.TemporaryWildCardEffects[playerID] = effectID
|
||||
EID.WildCardPillColor[playerID] = pillColor -- doesn't matter that much so just set it here
|
||||
end
|
||||
end
|
||||
function EID:UpdateWildCardEffects()
|
||||
for k,v in pairs(EID.TemporaryWildCardEffects) do EID.WildCardEffects[k] = v end
|
||||
EID.TemporaryWildCardEffects = {}
|
||||
end
|
||||
|
||||
-- Render a sprite of an entity
|
||||
function EID:RenderEntity(entity, sprite, position)
|
||||
if entity.Type == 5 and entity.Variant == 100 then
|
||||
@@ -2072,7 +2147,7 @@ end
|
||||
-- Collects items that the player got after using D4 item
|
||||
function EID:CollectRerolledItemsOfPlayer(player)
|
||||
if maxCollectibleID == nil then maxCollectibleID = EID:GetMaxCollectibleID() end
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
EID.PlayerItemInteractions[playerID].rerollItems = {}
|
||||
for i = 1, maxCollectibleID do
|
||||
local count = player:GetCollectibleNum(i, true)
|
||||
@@ -2104,6 +2179,12 @@ function EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
return EID.XMLEntityNames[Type.."."..Variant] or EID.XMLEntityNames[Type.."."..Variant.."."..SubType]
|
||||
end
|
||||
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:GetEntityXMLNameByString(tvsString)
|
||||
local Type, Var, Sub = EID:SplitTVS(tvsString)
|
||||
return EID:GetEntityXMLName(Type, Var, Sub)
|
||||
end
|
||||
|
||||
-- Get an item's RNG seed. We have no use for the RNG object itself because every other function it can do will advance the item's RNG, altering the game state
|
||||
function EID:GetItemSeed(player, id, variant)
|
||||
if player == nil then return game:GetSeeds():GetStartSeed()
|
||||
@@ -2162,44 +2243,109 @@ function EID:UpdateAllPlayerPassiveItems()
|
||||
local listUpdatedForPlayers = {}
|
||||
for i = 1, #EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerNum = EID:getPlayerID(player)
|
||||
|
||||
if player == nil then
|
||||
return listUpdatedForPlayers -- dont evaluate when bad data is present
|
||||
end
|
||||
|
||||
-- only update if collectible number changed
|
||||
local currentCollectibleCount = player:GetCollectibleCount()
|
||||
if #EID.RecentlyTouchedItems[playerNum] ~= currentCollectibleCount then
|
||||
|
||||
-- remove items the player no longer has. reverse itteration to make deletion easier
|
||||
for index = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
|
||||
if not player:HasCollectible(EID.RecentlyTouchedItems[playerNum][index], true) then
|
||||
table.remove(EID.RecentlyTouchedItems[playerNum], index)
|
||||
listUpdatedForPlayers[i] = true
|
||||
end
|
||||
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
|
||||
-- remove items the player no longer has. reverse iteration to make deletion easier
|
||||
for index = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
|
||||
if not player:HasCollectible(EID.RecentlyTouchedItems[playerNum][index], true) then
|
||||
table.remove(EID.RecentlyTouchedItems[playerNum], index)
|
||||
listUpdatedForPlayers[i] = true
|
||||
-- If an item earlier than our oldest item is removed (e.g. Eve sacrificial altaring her Dead Bird), reduce it
|
||||
if index < EID.OldestItemIndex[playerNum] then EID.OldestItemIndex[playerNum] = EID.OldestItemIndex[playerNum] - 1 end
|
||||
end
|
||||
end
|
||||
|
||||
-- add items the player did get with non-standard methods (console command, item effects, etc...)
|
||||
for _, itemID in ipairs(passives) do
|
||||
if player:HasCollectible(itemID, true) then
|
||||
local alreadyInList = false
|
||||
for _, heldItemID in ipairs(EID.RecentlyTouchedItems[playerNum]) do
|
||||
if itemID == heldItemID then
|
||||
alreadyInList = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not alreadyInList then
|
||||
table.insert(EID.RecentlyTouchedItems[playerNum], itemID)
|
||||
listUpdatedForPlayers[i] = true
|
||||
-- add items the player did get with non-standard methods (console command, item effects, etc...)
|
||||
for _, itemID in ipairs(passives) do
|
||||
if player:HasCollectible(itemID, true) then
|
||||
local alreadyInList = false
|
||||
for _, heldItemID in ipairs(EID.RecentlyTouchedItems[playerNum]) do
|
||||
if itemID == heldItemID then
|
||||
alreadyInList = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not alreadyInList then
|
||||
table.insert(EID.RecentlyTouchedItems[playerNum], itemID)
|
||||
listUpdatedForPlayers[i] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return listUpdatedForPlayers
|
||||
end
|
||||
EID.OldestItemIndex = {}
|
||||
function EID:SetOldestItemIndex()
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
EID.RecentlyTouchedItems[i] = EID.RecentlyTouchedItems[i] or {}
|
||||
if EID.OldestItemIndex[i] == nil then EID.OldestItemIndex[i] = #EID.RecentlyTouchedItems[i] + 1 end
|
||||
-- set up Dead Tainted Lazarus to be oldest slot 1
|
||||
if EID.OldestItemIndex[i+666] == nil then EID.OldestItemIndex[i+666] = 1 end
|
||||
end
|
||||
end
|
||||
|
||||
EID.GulpedTrinkets = {}
|
||||
-- Check for gulped trinkets that have been removed (e.g. perfection, walnut)
|
||||
function EID:UpdateAllPlayerTrinkets()
|
||||
for i = 1, #EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
if player == nil then return end
|
||||
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
if EID.GulpedTrinkets[playerNum] == nil then return end
|
||||
|
||||
-- remove items the player no longer has. reverse iteration to make deletion easier
|
||||
for index = #EID.GulpedTrinkets[playerNum], 1, -1 do
|
||||
if not player:HasTrinket(EID.GulpedTrinkets[playerNum][index]) then
|
||||
table.remove(EID.GulpedTrinkets[playerNum], index)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
EID.WispsPerPlayer = {}
|
||||
-- This is automatically called shortly after main.lua sees a Lemegeton get used, and when the Item Reminder is opened
|
||||
function EID:UpdateAllPlayerLemegetonWisps()
|
||||
EID.WispsPerPlayer = {}
|
||||
|
||||
for _, wisp in ipairs(Isaac.FindByType(3, 237, -1, true, false)) do
|
||||
local wispPlayer = wisp:ToFamiliar() and wisp:ToFamiliar().Player
|
||||
if wispPlayer then
|
||||
local playerNum = EID:getPlayerID(wispPlayer, true)
|
||||
EID.WispsPerPlayer[playerNum] = EID.WispsPerPlayer[playerNum] or {}
|
||||
table.insert(EID.WispsPerPlayer[playerNum], wisp)
|
||||
end
|
||||
end
|
||||
-- Sort wisps by age (newest first), and leave just the IDs
|
||||
for playerNum,wisps in pairs(EID.WispsPerPlayer) do
|
||||
table.sort(wisps, function(a, b) return a.FrameCount < b.FrameCount end)
|
||||
for i,v in ipairs(wisps) do wisps[i] = v.SubType end
|
||||
end
|
||||
end
|
||||
|
||||
-- This table holds, for each pedestal in the room, a table of item IDs that have been on that pedestal, and timestamps of when they were first and last seen
|
||||
-- The Glitched Crown callback when describing the pedestal will sort by first timestamp, and delete entries with too old of a last timestamp (like after a reroll)
|
||||
EID.GlitchedCrownCheck = {}
|
||||
-- Watch pedestals for being a Glitched Crown style pedestal that flips between items too quickly to display descriptions for
|
||||
function EID:WatchForGlitchedCrown()
|
||||
if not EID.collectiblesOwned[689] then return end
|
||||
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
|
||||
EID.GlitchedCrownCheck[curRoomIndex] = EID.GlitchedCrownCheck[curRoomIndex] or {}
|
||||
|
||||
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
|
||||
-- Use InitSeed and Index to prevent any Diplopia weirdness
|
||||
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index] = EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index] or {}
|
||||
-- Initialize the data about this pedestal showing its current item ID, if necessary
|
||||
-- in order to sort the items displayed, while also trashing items that haven't shown up in a while, keep both "initial frame seen" and "last frame seen"
|
||||
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType] = EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType] or {EID.GameUpdateCount, EID.GameUpdateCount}
|
||||
-- update the last frame seen for the pedestal's current collectible ID
|
||||
EID.GlitchedCrownCheck[curRoomIndex][entity.InitSeed..entity.Index][entity.SubType][2] = EID.GameUpdateCount
|
||||
end
|
||||
end
|
||||
|
||||
-- Replaces Variable placeholders in string with a given value
|
||||
-- Example: "My {1} message" --> "My test message"
|
||||
@@ -2207,3 +2353,26 @@ function EID:ReplaceVariableStr(str, varID, newString)
|
||||
if type(str) ~= "string" or newString == nil then return str end
|
||||
return str:gsub("{"..varID.."}", newString)
|
||||
end
|
||||
|
||||
-- deep table copy, copied from http://lua-users.org/wiki/CopyTable
|
||||
function EID:CopyTable(orig)
|
||||
local orig_type = type(orig)
|
||||
local copy
|
||||
if orig_type == 'table' then
|
||||
copy = {}
|
||||
for orig_key, orig_value in next, orig, nil do
|
||||
copy[EID:CopyTable(orig_key)] = EID:CopyTable(orig_value)
|
||||
end
|
||||
setmetatable(copy, EID:CopyTable(getmetatable(orig)))
|
||||
else -- number, string, boolean, etc
|
||||
copy = orig
|
||||
end
|
||||
return copy
|
||||
end
|
||||
|
||||
-- simple decimal rounding, instead of just floor or ceil
|
||||
function EID:SimpleRound(num, dp)
|
||||
dp = dp or 2
|
||||
local mult = 10^dp
|
||||
return math.floor(num * mult + 0.5)/mult
|
||||
end
|
||||
@@ -24,15 +24,26 @@ else EID:AddItemConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", re
|
||||
|
||||
-- Car Battery
|
||||
EID:AddItemConditional("5.100", 356, EID.CheckForCarBattery, {locTable = "carBattery", replaceColor = "BlinkYellowGreen", noFallback = false})
|
||||
EID:AddConditional(356, EID.CheckActivesForCarBattery, "No Effect") -- "No effect" text for Car Battery pedestal
|
||||
EID:AddConditional(356, EID.CheckActivesForCarBattery, nil, {locTable = "carBattery", useResult = true, layer = 2}) -- Effect text for Car Battery pedestal
|
||||
EID:AddConditional(356, EID.CheckActivesForNoCarBattery, "No Effect", {layer = 1}) -- "No effect" text for Car Battery pedestal
|
||||
|
||||
-- BFFS! / Hive Mind
|
||||
|
||||
-- BFFS! / Hive Mind / Forgotten Lullaby
|
||||
EID:AddItemConditional({"5.100","5.350.54","5.350.57"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false, uniqueID = "BFFS"})
|
||||
EID:AddConditional(247, EID.CheckFamiliarsForBFFS, "No Effect") -- "No effect" text for BFFS pedestal
|
||||
EID:AddConditional(247, EID.CheckFamiliarsForBFFS, nil, {locTable = "BFFSSynergies", useResult = true, layer = 2}) -- Effect text for BFFS pedestal
|
||||
EID:AddPlayerConditional(247, 13, "Lilith", {locTable = "BFFSSynergies", layer = 3}, false) -- Lilith's Incubus
|
||||
EID:AddConditional(247, EID.CheckFamiliarsForNoBFFS, "No Effect", {layer = 1}) -- No effect text for BFFS pedestal
|
||||
if EID.isRepentance then
|
||||
EID:AddItemConditional({"5.300.96", "5.350.142", "5.350.176", "5.350.182", "5.350.186"}, 247, EID.CheckForBFFS, {locTable = "BFFSSynergies", replaceColor = "BlinkPink", noFallback = false}) -- BFFS! Repentance soulstone/trinkets
|
||||
EID:AddPlayerConditional(247, 32, "Tainted Lilith", {locTable = "BFFSSynergies", layer = 3}) -- Tainted Lilith's Gello
|
||||
EID:AddItemConditional("5.100", 248, EID.CheckForHiveMind, {locTable = "BFFSSynergies", replaceColor = "BlinkBlue", noFallback = false, uniqueID = "BFFS"}) -- Hive Mind
|
||||
EID:AddSynergyConditional(247, 248, "No Effect (Familiars)") -- Already having Hive Mind / BFFS!
|
||||
EID:AddSynergyConditional(247, 248, "No Effect (Familiars)", nil, {layer = 5}) -- Already having Hive Mind / BFFS!
|
||||
EID:AddConditional(248, EID.CheckFamiliarsForHiveMind, nil, {locTable = "BFFSSynergies", useResult = true, layer = 2}) -- Effect text for Hive Mind pedestal
|
||||
|
||||
EID:AddSynergyConditional({584, 685, 702, 728}, "5.350.141", "No Effect From", "No Effect") -- Forgotten Lullaby no effect familiars (wisps, Gello)
|
||||
EID:AddPlayerConditional("5.350.141", 32, "No Effect", {bulletpoint = "Collectible728", variableText = "{{NameOnlyC728}}"}) -- Forgotten Lullaby no effect on Tainted Lilith's Gello
|
||||
EID:AddPlayerConditional("5.350.141", 13, "Lullaby Lilith", nil, false)
|
||||
EID:AddPlayerConditional("5.350.141", 26, "Lullaby Tainted Eve")
|
||||
end
|
||||
|
||||
-- Abyss, Birthright Book of Belial, Binge Eater
|
||||
@@ -53,7 +64,8 @@ EID:AddConditional({266, "5.350.46", 385}, EID.IsGreedMode, "Room to Wave")
|
||||
|
||||
-- append/overwrite some descriptions
|
||||
EID:AddConditional({483, 535, "5.300.15", "5.300.19", "5.300.20", 246, 333, "5.350.120", "5.350.34", "5.350.36", "5.350.41", "5.350.44", "5.350.45", "5.350.72", 514 }, EID.IsGreedMode) -- Mama Mega, Blanket, Temperance, The Moon, The Sun, Blue Map, The Mind, Hairpin, some nogreed trinkets, Broken Modem
|
||||
EID:AddConditional({"5.350.5", 208}, EID.IsGreedMode, "No Champion Drops")
|
||||
EID:AddConditional({"5.350.5", 208}, EID.IsGreedMode, "No Champion Drops") -- Champion Belt, Purple Heart
|
||||
EID:AddConditional(297, EID.IsGreedMode, "Greed") -- Pandora's Box
|
||||
|
||||
if EID.isRepentance then
|
||||
EID:AddConditional({567, 693, "5.350.163", "5.350.167", }, EID.IsGreedMode, "Room to Wave")
|
||||
@@ -85,6 +97,7 @@ EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
|
||||
EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
|
||||
EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
|
||||
EID:AddPlayerConditional(152, 2, "Technology 2 One Eye") -- Cain + Technology 2
|
||||
EID:AddPlayerConditional(122, 5, nil, nil, false) -- Eve + Whore of Babylon
|
||||
if EID.isRepentance then
|
||||
-- Tainted characters reviving as themselves
|
||||
EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
|
||||
@@ -112,12 +125,12 @@ end
|
||||
|
||||
|
||||
------ DUPLICATE COPIES OF ITEMS ------
|
||||
-- Items that have no effect from multiple copies (AddSelfConditional adds it when holding Diplopia automatically)
|
||||
-- Items that have no effect from multiple copies (AddSelfConditional adds it when holding Diplopia / Crooked Penny automatically)
|
||||
-- This list is mostly taken from Diplopia's wiki page, there's a lot more with no effect out there I'm sure
|
||||
EID:AddSelfConditional({7, 55, 63, 69, 87, 104, 106, 108, 109, 116, 122, 132, 139, 149, 152, 156, 162, 169, 191, 200, 203, 214, 221, 225, 231, 233, 238, 239, 243, 244, 247, 248, 249, 261, 276, 299, 300, 313, 316, 330, 350, 356, 366, 368, 371, 374, 379, 400, 401, 408, 411, 412, 414, 416, 423, 429, 444, 446, 447, 450, 451, 458, 494, 495, 496, 501, 524, 525, 529, 532, 533, 534, 540, 546, }, "No Effect (Copies)")
|
||||
-- Items that have an interesting effect from multiple copies
|
||||
EID:AddSelfConditional({2, 64, 118, 153, 245, 358}, "Copies")
|
||||
-- Items that can't be duplicated
|
||||
-- Items that can't be duplicated by Diplopia
|
||||
EID:AddItemConditional(347, 347, "Can't Be Duplicated", nil, false) -- Diplopia
|
||||
if not EID.isRepentance then
|
||||
EID:AddSelfConditional({115, 222, 224, 228, 531}, "No Effect (Copies)")
|
||||
@@ -173,6 +186,7 @@ if EID.isRepentance then
|
||||
EID:AddSynergyConditional({52, 69, 118, 168, 229, 316, 329, 379, 394, 395, 397, 440, 556, 597, }, 579, "Overridden", "Overrides", {layer = 1000, checkLayers = true}) -- Spirit Sword
|
||||
EID:AddOneSidedSynergyConditional(579, 114, "Spirit Sword Mom's Knife", {layer = 1000, checkLayers = true}) -- Spirit Sword + Mom's Knife
|
||||
EID:AddOneSidedSynergyConditional(579, 68, "Spirit Sword Technology", {layer = 1000, checkLayers = true}) -- Spirit Sword + Technology
|
||||
EID:AddOneSidedSynergyConditional(579, 149, "Spirit Sword Ipecac", {layer = 1000, checkLayers = true}) -- Spirit Sword + Ipecac
|
||||
|
||||
EID:AddSynergyConditional({553, 572, 678, "5.350.144"}, 168, "Overridden", "Overrides", {layer = 900, checkLayers = true}) -- Epic Fetus
|
||||
EID:AddOneSidedSynergyConditional(561, 168, "Epic Fetus Soy Milk", {layer = 900, checkLayers = true}) -- Epic Fetus + Almond Milk
|
||||
@@ -192,9 +206,9 @@ end
|
||||
|
||||
----- MISC. ITEM CONDITIONS ------
|
||||
-- IV Bag conditions (need to be applied in a specific order)
|
||||
EID:AddItemConditional(135, 75, "PHD") -- PHD improves IV Bag
|
||||
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
|
||||
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode") end -- Hard Mode pays out less
|
||||
EID:AddItemConditional(135, 75, "PHD", {layer = 3}) -- PHD improves IV Bag
|
||||
EID:AddPlayerConditional(135, 14, "Keeper 0-1", {layer = 2}) -- Keeper gets 0-1 coins
|
||||
if EID.isRepentance then EID:AddConditional(135, EID.IsHardMode, "Hard Mode", {layer = 1}) end -- Hard Mode pays out less
|
||||
|
||||
-- Suicide item interactions
|
||||
EID:AddSynergyConditional({475, "5.300.46"}, {210, 276, 313}, "Suicide 1", "Suicide 2") -- Plan C, Suicide King + Isaac's Heart, Holy Mantle, Gnawed Leaf
|
||||
@@ -228,7 +242,7 @@ if EID.isRepentance then
|
||||
EID:AddConditional(647, function() return EID:CheckPlayersForActiveChargeType(nil, 1) end, "4.5 Volt Timed") -- 4.5 Volt + Having a timed active
|
||||
EID:AddConditional("5.100", function(EID, descObj) return EID:CheckActiveChargeType(descObj.ObjSubType, nil, 1, 647) end, "4.5 Volt Timed", { bulletpoint = "Collectible647"})
|
||||
EID:AddItemConditional(534, 647, "4.5 Volt Multiple") -- Schoolbag + 4.5 Volt
|
||||
EID:AddConditional(647, EID.CheckForMultipleActives, "4.5 Volt Multiple")-- 4.5 Volt + Schoolbag/Pocket Actives
|
||||
EID:AddConditional(647, EID.CheckForMultipleChargeableActives, "4.5 Volt Multiple")-- 4.5 Volt + Schoolbag/Pocket Actives
|
||||
end
|
||||
|
||||
-- Sacrificial Altar interactions
|
||||
@@ -265,6 +279,11 @@ EID:AddItemConditional({8, 113, 163, 167, 99, 100, 174, 95, 268, 67}, 322, "Mong
|
||||
if EID.isRepentance then EID:AddItemConditional(608, 322, "Mongo Babies") end
|
||||
EID:AddSynergyConditional(261, 222, "Proptosis Anti-Gravity")
|
||||
EID:AddSynergyConditional(394, 69, "Chocolate Milk Marked")
|
||||
EID:AddConditional("5.300.5", EID.InStageVoid) -- The Emperor random boss room
|
||||
EID:AddConditional("5.300.10", EID.InStageNoTreasureRoom) -- The Hermit possibly no shop
|
||||
EID:AddConditional("5.300.18", EID.InStageNoTreasureRoom, nil, {layer = 3}) -- The Stars possibly no treasure room
|
||||
EID:AddConditional("5.300.18", EID.IsGreedMode, "Greed", {layer = 2}) -- The Stars random treasure room
|
||||
EID:AddConditional("5.300.18", EID.InStageTheShop, "Late Greed", {layer = 1}) -- The Stars no treasure room (I probably went too high detail on this)
|
||||
|
||||
-- AB+ only misc conditionals
|
||||
if not EID.isRepentance then
|
||||
@@ -291,39 +310,42 @@ if EID.isRepentance then
|
||||
-- eye drops + chargeable passives like brimstone could go here but there's a lot of them
|
||||
EID:AddPlayerConditional(600, {2, 7, 13, 16}) -- Eye Drops + Cain, Azazel, Lilith, Forgotten
|
||||
EID:AddSynergyConditional(152, {708, 444}, "Technology 2 One Eye") -- Technology 2 + Stapler, Lead Pencil
|
||||
EID:AddConditional(482, EID.CheckForTaintedPlayer)
|
||||
EID:AddItemConditional(297, "5.350.175", "PandorasBoxStrangeKeyEffect", {noTable = true})
|
||||
|
||||
-- Jacob's Ladder / 120 Volt battery synergies
|
||||
EID:AddSynergyConditional({494, 559}, {205, 356}, "Sparks Damage")
|
||||
EID:AddSynergyConditional({494, 559}, {116, "5.350.72", "5.350.120"}, "Sparks Arc Length")
|
||||
EID:AddSynergyConditional({494, 559}, {63, 520, "5.350.3"}, "Sparks Arc Count")
|
||||
EID:AddSynergyConditional({494, 559}, {"5.350.143"}, "Sparks Arc Back")
|
||||
|
||||
-- Ghost Pepper / Bird's Eye + farting (The Poop, Kidney Bean, The Bean, The Black Bean, Butter Bean, Wait What?, Mega Bean, No. 2, IBS)
|
||||
EID:AddSynergyConditional(495, {36, 421, 111, 180, 294, 484, 351, 378}, "Ghost Pepper Fart", nil, {uniqueID = "pepperfart"})
|
||||
if EID.isRepentance then
|
||||
EID:AddSynergyConditional(495, 725, "Ghost Pepper Fart", nil, {uniqueID = "pepperfart"})
|
||||
EID:AddSynergyConditional(616, {36, 421, 111, 180, 294, 484, 351, 378, 725}, "Ghost Pepper Fart", nil, {uniqueID = "pepperfart"})
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
BUURAZU'S TODO STUFF:
|
||||
|
||||
Overridden / Overrides (Brimstone, Mom's Knife, Epic Fetus stuff)
|
||||
Co-op benefit items (not sure what they are tbh)
|
||||
Overridden / Overrides (Brimstone, Mom's Knife, Epic Fetus stuff) (still need some probably)
|
||||
Spoiler achievement descriptions (plus a config setting possibly, to always show the spoilers) (Chaos Card and Plan C?)
|
||||
BFFs / Hive Mind + Tainted Apollyon, Tainted Eve, Tainted Lilith; melody trinket + Tainted Eve/Lilith; these are insane synergies that deserve attention
|
||||
Maybe a find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat. or just leave it be
|
||||
Crystal Key + Pandora's Box should be moved here? Or leave it in modifiers
|
||||
Are Blank Card + Placebo + Clear Rune ready to get moved to here now that I have good ways to return values?
|
||||
Jacob's Ladder synergies with other battery items (I didn't even know about this)
|
||||
Bean synergies with ghost pepper/bird's eye
|
||||
Car Battery / BFFS whitelist for showing certain lines on the car/bffs pedestal, not just "No effect"
|
||||
Implement a system where similar texts don't get shown multiple times in one apply conditionals function (hive minds/bffs)
|
||||
hallowed ground / midas touch + the poop / card against humanity / everything jar synergies
|
||||
Add Void synergy information for some active items (which?) (warn on things like mom's box you don't get double trinket power?)
|
||||
Damage multipliers that don't stack
|
||||
Clicker only changes Tainteds into other Tainteds?
|
||||
|
||||
TODOS I'VE DECIDED NOT TODO RIGHT NOW:
|
||||
Incubus effects; a lot are AB+ only; annoying to test; plus Lilith has to be added for all of them too
|
||||
|
||||
TODOs unrelated to conditionals:
|
||||
Luck modifier that prints out a percentage for the effect based on your current luck stat
|
||||
Glyph of Balance prediction in Item Reminder?
|
||||
Purity's current stat boost, if possible
|
||||
Implement the standardized colors for characters, items, map names, etc
|
||||
Character info tab in item reminder
|
||||
Make Glitched Crown type pedestals work better in EID (pause on one item and press tab to switch to the next item)
|
||||
Don't show Void stat ups depending on what Void has absorbed (abyss absorbed = no void stat ups etc, reroll item = might become actives)
|
||||
Wild Card vurp-like desc modifier
|
||||
|
||||
REPENTOGON TODOS:
|
||||
Attack formula simulator? (yeah right)
|
||||
|
||||
MAYBE SOME DAYS:
|
||||
Bag of Crafting "sort by recipe nearest completion in bag" option
|
||||
|
||||
@@ -62,18 +62,48 @@ function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber
|
||||
language = language or "en_us"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = {numberToDouble, newNumber, text}
|
||||
text = { numberToDouble, newNumber, text }
|
||||
end
|
||||
EID.descriptions[language][locTable][ID] = text
|
||||
end
|
||||
|
||||
-- Shortcut function for adding Repentance Tarot Cloth conditions
|
||||
function EID:addTarotClothBuffsCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "tarotClothBuffs", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding Ab+ Tarot Cloth conditions
|
||||
function EID:addTarotClothBuffsABCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "tarotClothBuffsAB", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding car battery conditions
|
||||
function EID:addCarBatteryCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "carBattery", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding abyss synergies conditions
|
||||
function EID:addAbyssSynergiesCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "abyssSynergies", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding book of belial conditions
|
||||
function EID:addBookOfBelialBuffsCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "bookOfBelialBuffs", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding binge eater conditions
|
||||
function EID:addBingeEaterBuffsCondition(ID, text, numberToDouble, newNumber, language)
|
||||
EID:addToGeneralCondition(ID, "bingeEaterBuffs", text, numberToDouble, newNumber, language)
|
||||
end
|
||||
|
||||
-- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets
|
||||
-- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5)
|
||||
function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language)
|
||||
language = language or "en_us"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = {numberToDouble, newNumber, text}
|
||||
text = { numberToDouble, newNumber, text }
|
||||
end
|
||||
if type(ID) ~= "string" then ID = "5.100." .. ID
|
||||
else
|
||||
@@ -123,12 +153,13 @@ end
|
||||
Argument 4 (optional): Table with any additional options, usually not needed:
|
||||
variableText: If there's a {1} in the desc, it will be replaced with this; can be a function for more dynamic text results, it will get descObj passed into it
|
||||
locTable: Specify a different table to look for the localization string in, rather than ConditionalDescs
|
||||
noTable: Set to true to look in the base localizations only (requires modText) (not used yet...)
|
||||
noTable: Set to true to look in the base localizations only (requires modText)
|
||||
lineColor: Appended lines will be highlighted with this color
|
||||
replaceColor: Find/replace text will be highlighted with this color
|
||||
bulletpoint: Appended lines will begin with this bulletpoint
|
||||
noFallback: Don't fallback to English if this isn't localized; by default, conditionals don't fallback, to avoid printing English text in unupdated languages
|
||||
usePedestalName: If true, display the pedestal item's name in place of {1}
|
||||
useResult: If true, use the result from the conditional function to find the localization string
|
||||
layer: A number used in determining the order that conditionals should be checked in, default -1
|
||||
checkLayers: If true, don't print this condition if a higher layer condition was applied already
|
||||
uniqueID: Only one conditional with the given unique ID will be printed
|
||||
@@ -260,6 +291,19 @@ function EID:IsHardMode()
|
||||
return game.Difficulty == 1 or game.Difficulty == 3
|
||||
end
|
||||
|
||||
function EID:InStageNum(stageNum)
|
||||
return game:GetLevel():GetAbsoluteStage() == stageNum
|
||||
end
|
||||
function EID:InStageVoid()
|
||||
return EID:InStageNum(12)
|
||||
end
|
||||
function EID:InStageNoTreasureRoom()
|
||||
return game:GetLevel():GetAbsoluteStage() > 6
|
||||
end
|
||||
function EID:InStageTheShop()
|
||||
return EID:IsGreedMode() and EID:InStageNum(0)
|
||||
end
|
||||
|
||||
-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
|
||||
function EID:CheckForNoRedHealthPlayer()
|
||||
if EID.InsideItemReminder then
|
||||
@@ -276,26 +320,54 @@ function EID:CheckForNoRedHealthPlayer()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check if we have characters with Schoolbag or a pocket active item
|
||||
function EID:CheckForMultipleActives(onlyChargeablePockets)
|
||||
function EID:CheckForTaintedPlayer()
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
if player:HasCollectible(534) then return true end
|
||||
local id = player:GetPlayerType()
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return true end
|
||||
return EID.TaintedIDs[player:GetPlayerType()]
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(534) then return true end
|
||||
if EID.TaintedIDs[player:GetPlayerType()] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check if we have characters with Schoolbag or a pocket active item
|
||||
function EID:CheckForMultipleActives(descObj, onlyChargeablePockets)
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
if player:HasCollectible(534) then return 534 end
|
||||
local id = player:GetPlayerType()
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return player:GetActiveItem(2) end
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:HasCollectible(534) then return 534 end
|
||||
local id = player:GetPlayerType()
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return true end
|
||||
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return player:GetActiveItem(2) end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
-- Check if we have characters with Schoolbag or a chargeable pocket active item (for 4.5 Volt)
|
||||
function EID:CheckForMultipleChargeableActives()
|
||||
return EID:CheckForMultipleActives(true)
|
||||
function EID:CheckForMultipleChargeableActives(descObj)
|
||||
return EID:CheckForMultipleActives(descObj, true)
|
||||
end
|
||||
-- Check if we have a character with a pocket active
|
||||
function EID:CheckForPocketActives()
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID.ItemReminderPlayerEntity
|
||||
return EID.PocketActivePlayerIDs[player:GetPlayerType()]
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if EID.PocketActivePlayerIDs[player:GetPlayerType()] then return true end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- When we have Car Battery, change active pedestal descriptions
|
||||
@@ -303,11 +375,18 @@ function EID:CheckForCarBattery(descObj)
|
||||
if EID.CarBatteryNoSynergy[descObj.ObjSubType] then return "No Effect" end
|
||||
return descObj.ObjSubType
|
||||
end
|
||||
-- When we're looking at a Car Battery pedestal, check our actives for having no effect
|
||||
-- When we're looking at a Car Battery pedestal, check our actives for having an effect or no effect
|
||||
function EID:CheckActivesForCarBattery(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,_ in pairs(EID.CarBatteryNoSynergy) do
|
||||
if EID:PlayersHaveCollectible(k) then return k end
|
||||
for k,v in pairs(EID.CarBatteryPedestalWhitelist) do
|
||||
if v and EID:PlayersHaveCollectible(k) then return k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:CheckActivesForNoCarBattery(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,v in pairs(EID.CarBatteryNoSynergy) do
|
||||
if v and EID:PlayersHaveCollectible(k) then return k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -324,11 +403,25 @@ function EID:CheckForHiveMind(descObj)
|
||||
return "N/A"
|
||||
end
|
||||
|
||||
-- When we're looking at a BFFS pedestal, check our familiars for having no effect (only finds the earliest one, but whatever)
|
||||
-- When we're looking at a BFFS pedestal, check our familiars for having an effect (only finds the earliest one)
|
||||
function EID:CheckFamiliarsForBFFS(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,_ in pairs(EID.BFFSNoSynergy) do
|
||||
if EID:PlayersHaveCollectible(k) then return k end
|
||||
for k,v in pairs(EID.BFFSPedestalWhitelist) do
|
||||
if v and EID:PlayersHaveCollectible(k) then return "5.100." .. k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:CheckFamiliarsForHiveMind(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,v in pairs(EID.BFFSPedestalWhitelist) do
|
||||
if EID.HiveMindFamiliars[k] and v and EID:PlayersHaveCollectible(k) then return "5.100." .. k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function EID:CheckFamiliarsForNoBFFS(descObj)
|
||||
if EID.InsideItemReminder then return false end
|
||||
for k,v in pairs(EID.BFFSNoSynergy) do
|
||||
if v and EID:PlayersHaveCollectible(k) then return k end
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -336,7 +429,7 @@ end
|
||||
-- Check for a player having an active item with a specific quantity of charges, or charge type
|
||||
-- 0 = normal, 1 = timed, 2 = special
|
||||
function EID:CheckPlayersForActiveChargeType(maxCharge, chargeType, checkPockets)
|
||||
checkPockets = checkPockets or true
|
||||
if checkPockets == nil then checkPockets = true end
|
||||
local players = {}
|
||||
if EID.InsideItemReminder then
|
||||
players[1] = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
@@ -440,6 +533,7 @@ function EID:applyConditionals(descObj)
|
||||
local locTable = cond.locTable or "ConditionalDescs"
|
||||
local text = nil
|
||||
local modifierText = type(cond.modifierText) == "function" and cond.modifierText(EID, descObj) or cond.modifierText
|
||||
if cond.useResult then modifierText = result end
|
||||
|
||||
-- Find our string in the base localization table
|
||||
if cond.noTable then
|
||||
@@ -459,11 +553,11 @@ function EID:applyConditionals(descObj)
|
||||
if cond.layer > highestLayer then highestLayer = cond.layer end
|
||||
if cond.uniqueID then printedDescs[cond.uniqueID] = true end
|
||||
local variableText, bulletpoint
|
||||
-- If the condition returned a value, use that value
|
||||
-- If the condition returned a value, use that value as an item ID for the bulletpoint/{1} replacement
|
||||
if result ~= true then
|
||||
-- For the time being, we assume the result was a collectible number (will support more soon)
|
||||
variableText = "{{NameOnlyC"..result.."}}"
|
||||
bulletpoint = "Collectible"..result
|
||||
if type(result) == "number" then result = "5.100." .. result end
|
||||
variableText = "{{NameOnly"..result.."}}"
|
||||
bulletpoint = "Item"..result
|
||||
else
|
||||
variableText = type(cond.variableText) == "function" and cond.variableText(EID, descObj) or cond.variableText
|
||||
bulletpoint = cond.bulletpoint
|
||||
|
||||
+29
-1
@@ -952,6 +952,18 @@ if EID.isRepentance then
|
||||
EID.CarBatteryNoSynergy[709] = true; EID.CarBatteryNoSynergy[710] = true; EID.CarBatteryNoSynergy[711] = true; EID.CarBatteryNoSynergy[714] = true;
|
||||
EID.CarBatteryNoSynergy[715] = true; EID.CarBatteryNoSynergy[728] = true; EID.CarBatteryNoSynergy[729] = true;
|
||||
end
|
||||
-- Items that should show their Car Battery synergy while looking at a Car Battery pedestal
|
||||
-- Void, Crooked Penny, Metronome, Moving Box, Broken Shovel
|
||||
EID.CarBatteryPedestalWhitelist = { [477] = true, [485] = true, [488] = true, [523] = true, [550] = true }
|
||||
if EID.isRepentance then
|
||||
EID.CarBatteryPedestalWhitelist[523] = nil -- Moving Box
|
||||
EID.CarBatteryPedestalWhitelist[386] = true -- D12
|
||||
EID.CarBatteryPedestalWhitelist[611] = true -- Larynx
|
||||
EID.CarBatteryPedestalWhitelist[635] = true -- Stitches
|
||||
EID.CarBatteryPedestalWhitelist[685] = true -- Jar of Wisps
|
||||
EID.CarBatteryPedestalWhitelist[720] = true -- Everything Jar
|
||||
EID.CarBatteryPedestalWhitelist[722] = true -- Anima Sola
|
||||
end
|
||||
|
||||
-- Familiars that have no effect from BFFS!
|
||||
EID.BFFSNoSynergy = { [10] = true, [11] = true, [81] = true, [178] = true, [238] = true, [239] = true, [243] = true, [265] = true, [268] = true, [269] = true, [276] = true, [278] = true, [280] = true, [281] = true, [387] = true, [404] = true, [431] = true, [433] = true, [436] = true, [467] = true, [469] = true, [472] = true, [492] = true, [504] = true, [516] = true, [528] = true, [542] = true, [543] = true }
|
||||
@@ -967,17 +979,33 @@ if EID.isRepentance then
|
||||
EID.BFFSNoSynergy[651] = true -- Star of Bethlehem
|
||||
EID.BFFSNoSynergy[697] = true -- Vanishing Twin
|
||||
end
|
||||
-- Items that should show their BFFS / Hive Mind synergy while looking at a BFFS / Hive Mind pedestal
|
||||
-- Charged Baby, Key Bum, Spider Mod, Succubus, Lil Spewer, Mystery Egg
|
||||
EID.BFFSPedestalWhitelist = { [372] = true, [388] = true, [403] = true, [417] = true, [537] = true, [539] = true }
|
||||
if EID.isRepentance then
|
||||
EID.BFFSPedestalWhitelist[276] = true -- Isaac's Heart
|
||||
EID.BFFSPedestalWhitelist[569] = true -- Blood Oath
|
||||
EID.BFFSPedestalWhitelist[584] = true -- Book of Virtues
|
||||
EID.BFFSPedestalWhitelist[612] = true -- Lost Soul
|
||||
EID.BFFSPedestalWhitelist[635] = true -- Stitches
|
||||
EID.BFFSPedestalWhitelist[685] = true -- Jar of Wisps
|
||||
EID.BFFSPedestalWhitelist[702] = true -- Vengeful Spirit
|
||||
EID.BFFSPedestalWhitelist[706] = true -- Abyss
|
||||
EID.BFFSPedestalWhitelist[712] = true -- Lemegeton
|
||||
EID.BFFSPedestalWhitelist[713] = true -- Sumptorium
|
||||
end
|
||||
|
||||
-- Familiars that count for Hive Mind in Repentance (although it could give them No Effect if it just increases size)
|
||||
EID.HiveMindFamiliars = { [10] = true, [57] = true, [128] = true, [170] = true, [264] = true, [272] = true, [274] = true, [279] = true, [320] = true, [364] = true, [365] = true, [403] = true, [426] = true, [430] = true, [504] = true, [511] = true, [575] = true, [581] = true, [629] = true, [649] = true, [650] = true, [706] = true, }
|
||||
-- Familiars that count for Hive Mind but should be ignored by BFFS (not used yet, maybe used by modded item conditionals)
|
||||
EID.BFFSIgnore = {}
|
||||
|
||||
|
||||
-- Tainted character's respective normal version ID, for conditionals that apply to both versions of the character
|
||||
-- To help with other character pairs, Esau = Jacob, Dead Tainted Lazarus = Tainted Lazarus, Tainted Soul = Tainted Forgotten
|
||||
EID.TaintedToRegularID = { [20] = 19, [21] = 0, [22] = 1, [23] = 2, [24] = 3, [25] = 4, [26] = 5, [27] = 6, [28] = 7, [29] = 8, [30] = 9, [31] = 10, [32] = 13,
|
||||
[33] = 14, [34] = 15, [35] = 16, [36] = 18, [37] = 19, [38] = 29, [39] = 37, [40] = 35 }
|
||||
-- Player IDs of Tainted characters, might be useful for something
|
||||
-- Player IDs of Tainted characters
|
||||
EID.TaintedIDs = {}; for i = 21, 40 do EID.TaintedIDs[i] = true end
|
||||
|
||||
-- Character IDs that are Soul/Black Hearts only: ???, The Lost, The Soul
|
||||
|
||||
+303
-114
@@ -10,65 +10,84 @@ EID.ItemReminderBlacklist = { ["5.100.714"] = true, ["5.100.715"] = true } -- Do
|
||||
EID.ItemReminderTempDescriptions = {} -- Temporary stores descriptions that will be displayed after everythng got evaluated
|
||||
EID.ItemReminderSelectedCategory = 0 -- Currently selected category
|
||||
EID.ItemReminderSelectedPlayer = 0 -- Currently selected player
|
||||
EID.ItemReminderSelectedItem = 0 -- Currently selected Item
|
||||
EID.ItemReminderSelectedItems = {} -- Currently selected Item per category
|
||||
EID.ItemReminderDisplayingScrollbar = false -- For if the scrollbar is currently being drawn
|
||||
EID.InsideItemReminder = false -- Disable some modifiers, when building the Item Reminder description
|
||||
EID.ItemReminderPlayerEntity = nil -- for description modifiers to reference
|
||||
|
||||
-- TODO:
|
||||
-- crooked penny cheats. 404/liberty cap/broken syringe/etc. "what item is it"
|
||||
-- pandora's box? it shows the whole desc which is kinda useful but too big
|
||||
|
||||
|
||||
-- Data Tables --
|
||||
|
||||
-- Format : Table of { id = "Category Name", entryGenerators = table of functions to generate descriptions, isScrollable = only shows one entry at a time but is scrollable }
|
||||
-- Format : Table of { id = "Category Name",
|
||||
-- entryGenerators = table of functions to generate descriptions,
|
||||
-- isScrollable = only shows one entry at a time but is scrollable,
|
||||
-- hideInOverview = if true, dont show category content in overview. can be function or boolean
|
||||
-- }
|
||||
-- Execution order is handles by the order of the table entries.
|
||||
-- Category name is interpreted as a lookup for the "EID.descriptions.ItemReminder.CategoryNames" table. If no translation is found, use english or the lookup value
|
||||
EID.ItemReminderCategories = {
|
||||
{ id = "Overview", entryGenerators = {} }, -- special handling for Overview category
|
||||
{ id = "Special", entryGenerators = { function(player) EID:ItemReminderHandlePoopSpells(player) end, } },
|
||||
{ id = "Actives", entryGenerators = { function(player) EID:ItemReminderHandleActiveItems(player) end, } },
|
||||
{
|
||||
id = "Pockets",
|
||||
{ id = "Character",
|
||||
entryGenerators = {
|
||||
function(player) EID:ItemReminderHandleCharacterInfo(player) end
|
||||
},
|
||||
hideInOverview = function(_) -- hide character description from overview, if player is not in the starting room
|
||||
return game:GetLevel():GetStartingRoomIndex() ~= game:GetLevel():GetCurrentRoomIndex()
|
||||
end
|
||||
},
|
||||
{ id = "Special", entryGenerators = { function(player) EID:ItemReminderHandlePoopSpells(player) end, } },
|
||||
{ id = "Wisps",
|
||||
isScrollable = true,
|
||||
entryGenerators = { function(player) EID:ItemReminderHandleLemegetonWisps(player) end, },
|
||||
scrollbarGenerator = function(player)
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
return EID:ItemReminderHandleItemScrollbarFeature(EID.WispsPerPlayer[playerNum], 100, false)
|
||||
end
|
||||
},
|
||||
{ id = "Actives", entryGenerators = { function(player) EID:ItemReminderHandleActiveItems(player) end, } },
|
||||
{ id = "Pockets",
|
||||
entryGenerators = {
|
||||
function(player) EID:ItemReminderHandleDiceBag(player) end,
|
||||
function(player) EID:ItemReminderHandlePocketActive(player) end,
|
||||
function(player) EID:ItemReminderHandlePocketItems(player) end }
|
||||
},
|
||||
{
|
||||
id = "Trinkets",
|
||||
entryGenerators = {
|
||||
function(player) EID:ItemReminderHandleTrinkets(player) end,
|
||||
function(player) EID:ItemReminderHandleGulpedModelingClay(player) end }
|
||||
},
|
||||
{
|
||||
id = "Passives",
|
||||
{ id = "Trinkets",
|
||||
isScrollable = true,
|
||||
entryGenerators = {
|
||||
function(player) -- Passive item: Zodiac
|
||||
if EID.isRepentance and player:HasCollectible(392) and not EID:IsCategorySelected("Passives") then
|
||||
EID:ItemReminderAddDescription(player, 5, 100, 392)
|
||||
end
|
||||
end,
|
||||
function(player) -- Passive item: Echo Chamber
|
||||
if EID.isRepentance and player:HasCollectible(700) and not EID:IsCategorySelected("Passives") then
|
||||
EID:ItemReminderAddDescription(player, 5, 100, 700)
|
||||
end
|
||||
end,
|
||||
function(player) EID:ItemReminderHandleSelectedPassiveItem(player) end },
|
||||
entryGenerators = { function(player) EID:ItemReminderHandleTrinkets(player) end },
|
||||
scrollbarGenerator = function(player)
|
||||
local playerNum = EID:getPlayerID(player)
|
||||
local numPassives = EID.RecentlyTouchedItems[playerNum] and #EID.RecentlyTouchedItems[playerNum] or 0
|
||||
if numPassives < 2 then return nil end -- dont display scrollbar if less than 2 items are in the table
|
||||
return EID:ItemReminderHandleItemScrollbarFeature(EID:ItemReminderHeldPlusGulped(player), 350, true)
|
||||
end
|
||||
},
|
||||
{ id = "Passives",
|
||||
isScrollable = true,
|
||||
entryGenerators = { function(player) EID:ItemReminderHandleSelectedPassiveItem(player) end },
|
||||
scrollbarGenerator = function(player)
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
return EID:ItemReminderHandleItemScrollbarFeature(EID.RecentlyTouchedItems[playerNum], 100, true)
|
||||
end
|
||||
},
|
||||
}
|
||||
|
||||
-- simple function to reset the selected items in the scrollbars. can specify a category name like "Passives"
|
||||
function EID:ResetItemReminderSelectedItems(categoryName)
|
||||
if not categoryName then
|
||||
for i=0,#EID.ItemReminderCategories-1 do EID.ItemReminderSelectedItems[i] = 0 end
|
||||
else
|
||||
for i,category in ipairs(EID.ItemReminderCategories) do
|
||||
if category.id == categoryName then EID.ItemReminderSelectedItems[i-1] = 0 return end
|
||||
end
|
||||
end
|
||||
end
|
||||
EID:ResetItemReminderSelectedItems()
|
||||
|
||||
-- This table is for items that should have a special modifier applied to them when viewed in the item reminder
|
||||
-- Format: ItemID = table
|
||||
-- modifierFunction = function that modifies the original description object of the item
|
||||
-- isCheat = Only evaluate, if the "ItemReminderShowRNGCheats" config option is enabled
|
||||
-- isHiddenInfo = Only evaluate, if the "ItemReminderShowHiddenInfo" config option is enabled
|
||||
-- isRepentance = Only evaluate, if Repentance is installed
|
||||
-- noOverview = If true, this modifier doesn't have special priority in the Overview category (most do)
|
||||
-- Make sure to return true if the description was modified, so the overview knows
|
||||
EID.ItemReminderDescriptionModifier = {
|
||||
---------------- Passive Items ----------------
|
||||
["5.100.392"] = { -- Zodiac
|
||||
@@ -80,18 +99,15 @@ EID.ItemReminderDescriptionModifier = {
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
end
|
||||
},
|
||||
["5.100.700"] = { -- Echo Chamber
|
||||
isRepentance = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
local playerID = EID:getPlayerID(player)
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
|
||||
-- Dead Tainted Lazarus exception
|
||||
if player:GetPlayerType() == 38 then
|
||||
pickupHistory = EID.PlayerItemInteractions[playerID].altPickupHistory or pickupHistory
|
||||
end
|
||||
if not pickupHistory then return end
|
||||
local pickupNames = ""
|
||||
local pickupsToPrint = 3
|
||||
@@ -99,53 +115,131 @@ EID.ItemReminderDescriptionModifier = {
|
||||
if pickupHistory[i][4] then -- Echo chamber was owned before this card/pill was used and it's not a mimic usage
|
||||
if pickupHistory[i][1] == "pill" then
|
||||
local name = EID:getPillName(pickupHistory[i][3], false)
|
||||
if (pickupHistory[i][2] == 14) then name = EID:getPillName(9999, false) end
|
||||
pickupNames = pickupNames .. "{{Pill" .. pickupHistory[i][2] .. "}} " .. name .. "#"
|
||||
pickupsToPrint = pickupsToPrint - 1
|
||||
if (pickupHistory[i][2] % 2048 == 14) then name = EID:getPillName(9999, false) end
|
||||
pickupNames = pickupNames .. "{{Pill" .. pickupHistory[i][2] .. "}} {{ColorPill}}" .. name .. "#"
|
||||
else
|
||||
local name = EID:getObjectName(5, 300, pickupHistory[i][3])
|
||||
pickupNames = pickupNames .. "{{Card" .. pickupHistory[i][3] .. "}} " .. name .. "#"
|
||||
pickupsToPrint = pickupsToPrint - 1
|
||||
pickupNames = pickupNames .. "{{Card" .. pickupHistory[i][3] .. "}} {{ColorCard}}" .. name .. "#"
|
||||
end
|
||||
pickupsToPrint = pickupsToPrint - 1
|
||||
if (pickupsToPrint == 0) then break end
|
||||
end
|
||||
end
|
||||
if pickupNames ~= "" then
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = pickupNames
|
||||
EID:ItemReminderAddResult(descObj, pickupNames, inOverview)
|
||||
return true
|
||||
end
|
||||
end
|
||||
},
|
||||
["5.100.464"] = { -- Glyph of Balance
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
local result = EID:GlyphOfBalancePrediction(player)
|
||||
EID:ItemReminderAddResult(descObj, result, inOverview)
|
||||
return true
|
||||
end
|
||||
},
|
||||
|
||||
---------------- Active Items ----------------
|
||||
|
||||
["5.100.44"] = { -- Teleport! location
|
||||
isCheat = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
-- The result preview changes as soon as we activate Teleport, which looks awkward, so try to not display the result while mid-teleport.
|
||||
-- Doesn't work perfectly and only in Rep
|
||||
if not EID.isRepentance or player:GetSprite():GetAnimation() ~= "TeleportUp" then
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = EID:Teleport1Prediction(EID:GetItemSeed(player, 44))
|
||||
EID:ItemReminderAddResult(descObj, EID:Teleport1Prediction(EID:GetItemSeed(player, 44)), inOverview)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
["5.100.297"] = { -- Pandora's Box shortened description for overview
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
if inOverview then
|
||||
-- Crystal Key interaction takes priority
|
||||
if EID.isRepentance and player:HasTrinket(175) then
|
||||
local result = "{{Trinket175}} " .. EID:getDescriptionEntry("PandorasBoxStrangeKeyEffect")
|
||||
EID:ItemReminderAddResult(descObj, result, inOverview)
|
||||
return true
|
||||
end
|
||||
-- remove spaces after semicolons
|
||||
descObj.Description = string.gsub(descObj.Description, "; ", ";")
|
||||
descObj.Description = string.gsub(descObj.Description, "{{ColorBagComplete}} ", "{{ColorBagComplete}}")
|
||||
-- find the highlighted text
|
||||
local startLoc = string.find(descObj.Description, "{{ColorBagComplete}}")
|
||||
if startLoc then
|
||||
-- display the current result and the next floor's result; this is a bit complicated if you want to be truly accurate
|
||||
local count = 2
|
||||
local skip = 0
|
||||
|
||||
local level = game:GetLevel()
|
||||
local stageNum = level:GetAbsoluteStage()
|
||||
local inAscent = EID.isRepentance and (level:IsAscent() or level:IsPreAscent())
|
||||
local final = not level:IsNextStageAvailable()
|
||||
|
||||
if EID:IsGreedMode() and not EID.PandorasGreedConditional then
|
||||
skip = 1
|
||||
if stageNum == 5 then skip = 0 -- Depths 2 -> Womb 1
|
||||
elseif stageNum == 7 or stageNum == 10 then skip = 2
|
||||
elseif stageNum == 0 then count = 1 end -- Womb 1 -> Sheol, Sheol -> Chest
|
||||
else
|
||||
if final or stageNum == 12 then count = 1 -- Dark Room/Chest/The Void/Home/Corpse 2 doesn't display any more
|
||||
elseif EID:IsGreedMode() then count = 2 -- prevent Greed Mode Sheol from behaving weird
|
||||
elseif stageNum == 8 then count = 3; skip = 1 -- Womb 2 displays Sheol and Cathe
|
||||
elseif stageNum == 9 then count = 3 -- ??? displays Sheol and Cathe
|
||||
elseif stageNum == 10 then skip = 1 end -- Sheol/Cathe skip one to display Dark Room/Chest
|
||||
end
|
||||
|
||||
local newDesc = ""
|
||||
if inAscent then
|
||||
-- Go through the description, copying the current line, until we find the highlighted line, appending the previous line to it
|
||||
-- Exception: Basement 1 wants to append the final line (Home) so just keep iterating
|
||||
local highlightLine = ""
|
||||
local secondLine = ""
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
if string.find(w, "{{ColorBagComplete}}") then
|
||||
highlightLine = w
|
||||
if stageNum ~= 1 then break end
|
||||
else
|
||||
secondLine = w
|
||||
end
|
||||
end
|
||||
newDesc = highlightLine .. "#" .. secondLine
|
||||
else
|
||||
local truncated = string.sub(descObj.Description, startLoc)
|
||||
for w in string.gmatch(truncated, "([^#;]+)") do
|
||||
-- skip lines after adding the highlighted line
|
||||
if newDesc ~= "" and skip > 0 then
|
||||
skip = skip - 1
|
||||
else
|
||||
newDesc = newDesc .. w
|
||||
count = count - 1
|
||||
if count == 0 then break
|
||||
else newDesc = newDesc .. "#" end
|
||||
end
|
||||
end
|
||||
end
|
||||
EID:ItemReminderAddResult(descObj, newDesc, inOverview)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
["5.100.419"] = { -- Teleport 2.0 location
|
||||
modifierFunction = function(descObj, _)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = EID:Teleport2Prediction()
|
||||
modifierFunction = function(descObj, _, inOverview)
|
||||
EID:ItemReminderAddResult(descObj, EID:Teleport2Prediction(), inOverview)
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.100.476"] = { -- D1
|
||||
isCheat = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = EID:D1Prediction(EID:GetItemSeed(player, 476))
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
EID:ItemReminderAddResult(descObj, EID:D1Prediction(EID:GetItemSeed(player, 476)), inOverview)
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.100.477"] = { -- Void
|
||||
modifierFunction = function(descObj, player)
|
||||
local absorbedItems = EID.absorbedItems[tostring(EID:getPlayerID(player))]
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
local absorbedItems = EID.absorbedItems[tostring(EID:getPlayerID(player, true))]
|
||||
if absorbedItems then
|
||||
local descriptionText = ""
|
||||
local countItems = 0
|
||||
@@ -162,8 +256,8 @@ EID.ItemReminderDescriptionModifier = {
|
||||
descriptionText = descriptionText .. EID:getObjectName(5, 100, tonumber(k)) .. "#"
|
||||
end
|
||||
end
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = descriptionText
|
||||
EID:ItemReminderAddResult(descObj, descriptionText, inOverview)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -176,6 +270,7 @@ EID.ItemReminderDescriptionModifier = {
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.100.489"] = { -- D Infinity
|
||||
@@ -185,11 +280,12 @@ EID.ItemReminderDescriptionModifier = {
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.100.710"] = { -- Bag of Crafting
|
||||
isRepentance = true,
|
||||
modifierFunction = function(descObj, _)
|
||||
modifierFunction = function(descObj, _, inOverview)
|
||||
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
|
||||
local inventoryQuery = EID.BoC.InventoryOverride or EID.BoC.InventoryQuery
|
||||
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
|
||||
@@ -203,27 +299,34 @@ EID.ItemReminderDescriptionModifier = {
|
||||
local hideButton = controllerEnabled and EID.ButtonToIconMap[EID.Config["CraftingHideButton"]]
|
||||
text = text .. "#!!! ".. EID:ReplaceVariableStr(EID:getDescriptionEntry("CraftingIsHidden"), 1, (hideKey or hideButton))
|
||||
end
|
||||
descObj.Description = text
|
||||
if inOverview then
|
||||
descObj.Description = text
|
||||
else
|
||||
descObj.Description = descObj.Description .. "#" .. text
|
||||
end
|
||||
return true
|
||||
end
|
||||
},
|
||||
|
||||
---------------- TRINKETS ----------------
|
||||
|
||||
["5.350.4"] = { -- Broken Remote has two possible effects depending on if its doubled
|
||||
modifierFunction = function(descObj, player)
|
||||
modifierFunction = function(descObj, player, inOverview)
|
||||
local originalName = descObj.Name
|
||||
if player:GetTrinketMultiplier(4) > 1 then
|
||||
-- Teleport 2.0
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, 419)
|
||||
EID.ItemReminderDescriptionModifier["5.100.419"].modifierFunction(descObj, player)
|
||||
EID.ItemReminderDescriptionModifier["5.100.419"].modifierFunction(descObj, player, inOverview)
|
||||
descObj.Name = originalName
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
if inOverview then EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name) end
|
||||
return true
|
||||
elseif EID.Config["ItemReminderShowRNGCheats"] then
|
||||
-- Teleport
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, 44)
|
||||
EID.ItemReminderDescriptionModifier["5.100.44"].modifierFunction(descObj, player)
|
||||
EID.ItemReminderDescriptionModifier["5.100.44"].modifierFunction(descObj, player, inOverview)
|
||||
descObj.Name = originalName
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
if inOverview then EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name) end
|
||||
return true
|
||||
end
|
||||
end
|
||||
},
|
||||
@@ -237,6 +340,7 @@ EID.ItemReminderDescriptionModifier = {
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.350.75"] = { -- 404 Error
|
||||
@@ -249,17 +353,22 @@ EID.ItemReminderDescriptionModifier = {
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = demoDescObj.Icon
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
},
|
||||
["5.350.166"] = { -- Modeling Clay
|
||||
isRepentance = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
local modelingClayItem = player:GetModelingClayEffect()
|
||||
if modelingClayItem > 0 then
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, modelingClayItem)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = "{{Collectible" .. modelingClayItem .. "}}"
|
||||
descObj.Description = demoDescObj.Description
|
||||
-- When gulped, Modeling Clay's current item becomes Hidden Information
|
||||
if EID.Config["ItemReminderShowHiddenInfo"] or player:GetTrinket(0) == 166 or player:GetTrinket(1) == 166 then
|
||||
local modelingClayItem = player:GetModelingClayEffect()
|
||||
if modelingClayItem > 0 then
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, modelingClayItem)
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj, demoDescObj.Name)
|
||||
descObj.Icon = "{{Collectible" .. modelingClayItem .. "}}"
|
||||
descObj.Description = demoDescObj.Description
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
@@ -290,9 +399,25 @@ function EID:ItemReminderAddResultHeaderSuffix(descObj, newName)
|
||||
descObj.Name = descObj.Name .. EID:getDescriptionEntry("ItemReminder", "ResultHeader")
|
||||
end
|
||||
end
|
||||
-- Adds a formatted "Result" text appended to the item description
|
||||
function EID:ItemReminderAddResultAppend(descObj, newText)
|
||||
local iconString = EID:GetIconStringByDescriptionObject(descObj)
|
||||
descObj.Description = descObj.Description .. "#" .. iconString .. " {{ColorObjName}}" .. descObj.Name .. EID:getDescriptionEntry("ItemReminder", "ResultHeader") .. "#" .. newText
|
||||
end
|
||||
-- Helper function for modifiers that want to replace the description in the overview, but append to the description otherwise
|
||||
function EID:ItemReminderAddResult(descObj, newText, inOverview)
|
||||
if inOverview then
|
||||
EID:ItemReminderAddResultHeaderSuffix(descObj)
|
||||
descObj.Description = newText
|
||||
else
|
||||
EID:ItemReminderAddResultAppend(descObj, newText)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add item description for a given entity to the reminder. Also tries to apply special modifiers if present
|
||||
function EID:ItemReminderAddDescription(player, entityType, variant, subType, extraIcon)
|
||||
-- If given an item ID string, split it into type/variant/subtype
|
||||
if type(entityType) == "string" then entityType, variant, subType = EID:SplitTVS(entityType) end
|
||||
local objectID = entityType .. "." .. variant .. "." .. subType
|
||||
if currentBlacklist[objectID] then return true end
|
||||
|
||||
@@ -315,13 +440,41 @@ function EID:ItemReminderAddDescription(player, entityType, variant, subType, ex
|
||||
return EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description)
|
||||
end
|
||||
|
||||
-- Recently Acquired Item Descriptions
|
||||
-- In the overview category, check for special descriptions
|
||||
function EID:ItemReminderAddSpecialDescriptions(player)
|
||||
for objectID,specialDesc in pairs(EID.ItemReminderDescriptionModifier) do
|
||||
local evaluateFunction = true
|
||||
if (not EID:PlayerHasItem(player, objectID)) then evaluateFunction = false end
|
||||
if (specialDesc.isCheat and not EID.Config["ItemReminderShowRNGCheats"]) then evaluateFunction = false end
|
||||
if (specialDesc.isHiddenInfo and not EID.Config["ItemReminderShowHiddenInfo"]) then evaluateFunction = false end
|
||||
if (specialDesc.isRepentance and not EID.isRepentance) then evaluateFunction = false end
|
||||
if evaluateFunction then
|
||||
local Type, Var, Sub = EID:SplitTVS(objectID)
|
||||
local descObj = EID:getDescriptionObj(Type, Var, Sub)
|
||||
if specialDesc.modifierFunction(descObj, player, true) then
|
||||
currentBlacklist[objectID] = true
|
||||
local iconString = EID:GetIconStringByDescriptionObject(descObj)
|
||||
EID:ItemReminderAddTempDescriptionEntry(iconString, descObj.Name, descObj.Description)
|
||||
end
|
||||
end
|
||||
if not EID:ItemReminderCanAddMoreToView() then return end
|
||||
end
|
||||
end
|
||||
|
||||
-- Information about the player character's traits
|
||||
function EID:ItemReminderHandleCharacterInfo(player)
|
||||
local playerType = player:GetPlayerType()
|
||||
local playerDesc = EID:getDescriptionEntry("CharacterInfo")[playerType]
|
||||
if playerDesc and playerDesc[2] ~= "" then
|
||||
EID:ItemReminderAddTempDescriptionEntry(EID:GetPlayerIcon(playerType), playerDesc[1], playerDesc[2])
|
||||
end
|
||||
end
|
||||
|
||||
-- Passive Item Descriptions
|
||||
function EID:ItemReminderHandleSelectedPassiveItem(player)
|
||||
local playerNum = EID:getPlayerID(player)
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
if EID.RecentlyTouchedItems[playerNum] and #EID.RecentlyTouchedItems[playerNum] > 0 then
|
||||
local index = EID:IsCategorySelected("Passives") and EID.ItemReminderSelectedItem % #EID.RecentlyTouchedItems[playerNum] or 0
|
||||
local recentID = EID.RecentlyTouchedItems[playerNum][#EID.RecentlyTouchedItems[playerNum] - index] % GLITCH_ITEM_FLAG
|
||||
EID:ItemReminderAddDescription(player, 5, 100, recentID)
|
||||
EID:ItemReminderHandleItemPrinting(player, EID.RecentlyTouchedItems[playerNum], 100, true)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -378,33 +531,27 @@ function EID:ItemReminderHandlePocketItems(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Held trinkets are added at the end of the table; use this table in descending order
|
||||
function EID:ItemReminderHeldPlusGulped(player)
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
local newTable = {}
|
||||
if EID.GulpedTrinkets[playerNum] then newTable = {table.unpack(EID.GulpedTrinkets[playerNum])} end
|
||||
for i=0, 1 do
|
||||
local trinket = player:GetTrinket(i)
|
||||
if trinket > 0 then table.insert(newTable, trinket) end
|
||||
end
|
||||
return newTable
|
||||
end
|
||||
-- Trinket Descriptions
|
||||
function EID:ItemReminderHandleTrinkets(player)
|
||||
for t = 0, 1 do
|
||||
if not EID:ItemReminderCanAddMoreToView() then return end
|
||||
-- account for Golden Trinket IDs
|
||||
local heldTrinketTrue = player:GetTrinket(t)
|
||||
local heldTrinket = heldTrinketTrue
|
||||
if EID.isRepentance then heldTrinket = heldTrinketTrue & TrinketType.TRINKET_ID_MASK end
|
||||
if heldTrinket > 0 then
|
||||
EID:ItemReminderAddDescription(player, 5, 350, heldTrinketTrue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Gulped/unslotted Modeling Clay
|
||||
-- (Hidden information, because Modeling Clay does not visually show its item when gulped)
|
||||
function EID:ItemReminderHandleGulpedModelingClay(player)
|
||||
if EID.isRepentance and EID.Config["ItemReminderShowHiddenInfo"] and player:GetModelingClayEffect() > 0 and EID:ItemReminderCanAddMoreToView() then
|
||||
EID:ItemReminderAddDescription(player, 5, 350, 166)
|
||||
end
|
||||
EID:ItemReminderHandleItemPrinting(player, EID:ItemReminderHeldPlusGulped(player), 350, true)
|
||||
end
|
||||
|
||||
-- Tainted ??? Poop Descriptions
|
||||
function EID:ItemReminderHandlePoopSpells(player)
|
||||
if EID.isRepentance and player:GetPlayerType() == 25 and EID:ItemReminderCanAddMoreToView() then
|
||||
local poopInfo = EID:getDescriptionEntry("poopSpells")
|
||||
for i = 0, 3 do
|
||||
for i = 0, numAvailableDescriptionSlots - 1 do
|
||||
local nextPoop = player:GetPoopSpell(i)
|
||||
EID:ItemReminderAddTempDescriptionEntry("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1],
|
||||
poopInfo[nextPoop][2])
|
||||
@@ -412,6 +559,12 @@ function EID:ItemReminderHandlePoopSpells(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Lemegeton wisp descriptions
|
||||
function EID:ItemReminderHandleLemegetonWisps(player)
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
EID:ItemReminderHandleItemPrinting(player, EID.WispsPerPlayer[playerNum], 100, false)
|
||||
end
|
||||
|
||||
-- Handle scroll inputs
|
||||
function EID:ItemReminderHandleInputs()
|
||||
if EID.Config["ItemReminderEnabled"] and EID.Config["ItemReminderDisplayMode"] ~= "Classic" and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
|
||||
@@ -434,19 +587,19 @@ function EID:ItemReminderHandleInputs()
|
||||
lastInputTime = Isaac.GetTime()
|
||||
lastScrollDirection = 1
|
||||
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateUpButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
|
||||
if not EID:IsScrollableCategorySelected() then
|
||||
if not EID.ItemReminderDisplayingScrollbar then
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer - 1) % #EID:ItemReminderGetAllPlayers()
|
||||
else
|
||||
EID.ItemReminderSelectedItem = EID.ItemReminderSelectedItem - 1 -- clamp later
|
||||
EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] = EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] - 1 -- clamp later
|
||||
end
|
||||
|
||||
EID.ForceRefreshCache = true
|
||||
lastInputTime = Isaac.GetTime()
|
||||
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateDownButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
|
||||
if not EID:IsScrollableCategorySelected() then
|
||||
if not EID.ItemReminderDisplayingScrollbar then
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer + 1) % #EID:ItemReminderGetAllPlayers()
|
||||
else
|
||||
EID.ItemReminderSelectedItem = EID.ItemReminderSelectedItem + 1 -- clamp later
|
||||
EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] = EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] + 1 -- clamp later
|
||||
end
|
||||
|
||||
EID.ForceRefreshCache = true
|
||||
@@ -485,10 +638,12 @@ function EID:ItemReminderHandleInitHoldTab()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
EID:UpdateAllPlayerLemegetonWisps()
|
||||
EID:UpdateAllPlayerTrinkets()
|
||||
local updatedPlayers = EID:UpdateAllPlayerPassiveItems()
|
||||
if updatedPlayers[EID.ItemReminderSelectedPlayer + 1] or oldDisplayPlayer ~= EID.ItemReminderSelectedPlayer then
|
||||
EID.ItemReminderSelectedItem = 0
|
||||
EID:ResetItemReminderSelectedItems("Passives")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -516,7 +671,7 @@ function EID:ItemReminderGetTitle()
|
||||
local playerIcon = EID:GetPlayerIcon(currentPlayer:GetPlayerType(), "P" .. curPlayerID )
|
||||
|
||||
local playerSelectWidget = playerIcon .. " "
|
||||
if not EID:IsScrollableCategorySelected() and EID.Config["ItemReminderDisplayMode"] ~= "Classic" then
|
||||
if not EID.ItemReminderDisplayingScrollbar and EID.Config["ItemReminderDisplayMode"] ~= "Classic" then
|
||||
playerSelectWidget = EID.ButtonToIconMap[EID.Config["ItemReminderNavigateUpButton"]] ..
|
||||
playerIcon .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateDownButton"]] .. "|"
|
||||
end
|
||||
@@ -542,15 +697,18 @@ end
|
||||
|
||||
-- takes a list of item ids and an item variant to automatically generate a scrollable list of item icons.
|
||||
function EID:ItemReminderHandleItemScrollbarFeature(entryTable, itemVariant, descending)
|
||||
if entryTable == nil or #entryTable <= EID.Config["ItemReminderMaxEntriesCount"] then return nil end
|
||||
|
||||
-- handle Scrollable passives list
|
||||
local newDescription = "{{Blank}} " .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateUpButton"]]
|
||||
local newDescription = "{{Blank}} {{NoLB}}" .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateUpButton"]]
|
||||
local selectedItem = EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory]
|
||||
|
||||
EID.ItemReminderSelectedItem = EID.ItemReminderSelectedItem % #entryTable -- clamp selection
|
||||
selectedItem = selectedItem % #entryTable -- clamp selection
|
||||
|
||||
-- render icons
|
||||
if descending then
|
||||
local startIndex = #entryTable - EID.ItemReminderSelectedItem -- start from end of list
|
||||
local stopIndex = startIndex - 3
|
||||
local startIndex = #entryTable - selectedItem -- start from end of list
|
||||
local stopIndex = startIndex - (EID.Config["ItemReminderMaxEntriesCount"] + 1)
|
||||
|
||||
for i = startIndex, stopIndex, -1 do
|
||||
local index = ((i - 1) % #entryTable) + 1
|
||||
@@ -563,8 +721,8 @@ function EID:ItemReminderHandleItemScrollbarFeature(entryTable, itemVariant, des
|
||||
newDescription = newDescription .. "{{" .. EID:GetIconNameByVariant(itemVariant) .. recentID .. "}} "
|
||||
end
|
||||
else
|
||||
local startIndex = EID.ItemReminderSelectedItem -- start from end of list
|
||||
local stopIndex = startIndex + 3
|
||||
local startIndex = selectedItem -- start from end of list
|
||||
local stopIndex = startIndex + (EID.Config["ItemReminderMaxEntriesCount"] + 1)
|
||||
for i = startIndex, stopIndex do
|
||||
local index = (i % #entryTable) + 1
|
||||
local recentID = entryTable[index] % GLITCH_ITEM_FLAG
|
||||
@@ -577,11 +735,33 @@ function EID:ItemReminderHandleItemScrollbarFeature(entryTable, itemVariant, des
|
||||
end
|
||||
end
|
||||
-- add counter
|
||||
newDescription = newDescription .. "(" .. (EID.ItemReminderSelectedItem + 1) .. "/" .. #entryTable .. ") "
|
||||
newDescription = newDescription .. "(" .. (selectedItem + 1) .. "/" .. #entryTable .. ")"
|
||||
|
||||
return newDescription .. EID.ButtonToIconMap[EID.Config["ItemReminderNavigateDownButton"]] .. "#"
|
||||
end
|
||||
|
||||
-- takes a list of item ids and an item variant to automatically print the correct amount of descriptions
|
||||
function EID:ItemReminderHandleItemPrinting(player, entryTable, itemVariant, descending)
|
||||
if not EID:ItemReminderCanAddMoreToView() or entryTable == nil or #entryTable == 0 then return end
|
||||
|
||||
local descsToDisplay = numAvailableDescriptionSlots
|
||||
if #entryTable < descsToDisplay then descsToDisplay = #entryTable end
|
||||
|
||||
if descending then
|
||||
local startIndex = (#entryTable - EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] - 1) % #entryTable
|
||||
for i = 1, descsToDisplay do
|
||||
EID:ItemReminderAddDescription(player, 5, itemVariant, entryTable[startIndex+1] % GLITCH_ITEM_FLAG)
|
||||
startIndex = (startIndex - 1) % #entryTable
|
||||
end
|
||||
else
|
||||
local startIndex = EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] % #entryTable
|
||||
for i = 1, descsToDisplay do
|
||||
EID:ItemReminderAddDescription(player, 5, itemVariant, entryTable[startIndex+1] % GLITCH_ITEM_FLAG)
|
||||
startIndex = (startIndex + 1) % #entryTable
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EID:ItemReminderGetDescription()
|
||||
EID.InsideItemReminder = true
|
||||
EID.ItemReminderTempDescriptions = {}
|
||||
@@ -593,11 +773,18 @@ function EID:ItemReminderGetDescription()
|
||||
EID.ItemReminderPlayerEntity = player -- for description modifiers to reference
|
||||
|
||||
if EID.ItemReminderSelectedCategory == 0 or EID.Config["ItemReminderDisplayMode"] == "Classic" then
|
||||
-- execute special previews / item results while in the overview
|
||||
numAvailableDescriptionSlots = EID.Config["ItemReminderMaxEntriesCount"]
|
||||
EID:ItemReminderAddSpecialDescriptions(player)
|
||||
-- execute all functions defined per category
|
||||
for _, category in ipairs(EID.ItemReminderCategories) do
|
||||
numAvailableDescriptionSlots = 1 -- limit to one description per category in overview mode
|
||||
for _, func in ipairs(category.entryGenerators) do
|
||||
func(player)
|
||||
local hideInOverview = type(category.hideInOverview) == "function" and category.hideInOverview(player)
|
||||
or type(category.hideInOverview) == "boolean" and category.hideInOverview
|
||||
if not hideInOverview then
|
||||
numAvailableDescriptionSlots = 1 -- limit to one description per category in overview mode
|
||||
for _, func in ipairs(category.entryGenerators) do
|
||||
func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -638,13 +825,15 @@ function EID:ItemReminderGetDescription()
|
||||
end
|
||||
autoScrollTriesLeft = -999
|
||||
|
||||
local finalHoldMapDesc = "{{Blank}}#"
|
||||
local finalHoldMapDesc = ""
|
||||
EID.ItemReminderDisplayingScrollbar = false
|
||||
|
||||
local category = EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1]
|
||||
if EID:IsScrollableCategorySelected() then
|
||||
local scrollbar = category.scrollbarGenerator(player)
|
||||
if scrollbar then
|
||||
finalHoldMapDesc = scrollbar
|
||||
EID.ItemReminderDisplayingScrollbar = true
|
||||
end
|
||||
end
|
||||
-- roughly estimate space the descriptions would occupy. trim descriptions if nessesary
|
||||
|
||||
@@ -28,7 +28,7 @@ function EID:CurrentDInfinity(rng, player)
|
||||
rng = EID:RNGNext(rng, 0x1, 0x9, 0x1D) -- magic disassembled numbers!
|
||||
return dinfinityList[rng % 7]
|
||||
else
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
return dinfinityList[EID.DInfinityState[playerID]] or 476
|
||||
end
|
||||
end
|
||||
@@ -42,7 +42,7 @@ if EID.isRepentance then
|
||||
function EID:WatchForDice(collectibleType, _, player)
|
||||
if not justDidD or collectibleType == 489 then return end
|
||||
justDidD = false
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
for i,v in ipairs(dinfinityList) do
|
||||
if v == collectibleType then EID.DInfinityState[playerID] = i end
|
||||
end
|
||||
@@ -329,3 +329,70 @@ function EID:D1Prediction(rng)
|
||||
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
|
||||
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
|
||||
end
|
||||
|
||||
|
||||
-- Glyph of Balance --
|
||||
function EID:GlyphOfBalancePrediction(player)
|
||||
local fullID = "5.0"
|
||||
|
||||
local playerID = player:GetPlayerType()
|
||||
local skipHearts = EID.isRepentance and EID.NoRedHeartsPlayerIDs[playerID] -- Soul Heart characters can't get hearts in Repentance
|
||||
local skipSoulHearts = EID.isRepentance and (playerID == 18 or playerID == 14 or playerID == 33) -- Bethany and Keepers can't get Soul Hearts with 6 or less containers in Repentance
|
||||
local skipBombs = EID.isRepentance and playerID == 25 -- Tainted ??? (the only character that can't have Bombs)
|
||||
|
||||
-- Soul Hearts: When Isaac has no Red Heart containers and less than 2 Soul Hearts.
|
||||
if not skipHearts and player:GetEffectiveMaxHearts() == 0 and player:GetSoulHearts() < 4 then
|
||||
fullID = "5.10.3"
|
||||
-- Full Red Hearts: While at 0.5 Red Hearts.
|
||||
-- In AB+, you seem to have to have at least one non-Bone container to trigger this condition
|
||||
elseif not skipHearts and player:CanPickRedHearts() and player:GetHearts() <= 1 and (EID.isRepentance or player:GetMaxHearts() > 0) then
|
||||
fullID = "5.10.1"
|
||||
-- Keys: When Isaac has no keys.
|
||||
elseif player:GetNumKeys() == 0 then
|
||||
fullID = "5.30.1"
|
||||
-- Bombs: When Isaac has no bombs.
|
||||
elseif not skipBombs and player:GetNumBombs() == 0 then
|
||||
fullID = "5.40.1"
|
||||
-- Big Poop Nugget: When Tainted ??? has no poops
|
||||
elseif skipBombs and player:GetPoopMana() == 0 then
|
||||
fullID = "5.42.1"
|
||||
-- Soul Hearts: When Bethany has no soul charges
|
||||
elseif EID.isRepentance and playerID == 18 and player:GetSoulCharge() == 0 then
|
||||
fullID = "5.10.3"
|
||||
-- Red Hearts: When Tainted Bethany has no blood charges
|
||||
elseif EID.isRepentance and playerID == 36 and player:GetBloodCharge() == 0 then
|
||||
fullID = "5.10.1"
|
||||
-- Full Red Hearts: When Isaac has at least half a Red Heart container empty.
|
||||
elseif not skipHearts and player:CanPickRedHearts() then
|
||||
fullID = "5.10.1"
|
||||
-- Pennies: While Isaac has less than 15 pennies.
|
||||
elseif player:GetNumCoins() < 15 then
|
||||
fullID = "5.20.1"
|
||||
-- Keys: When Isaac has less than 5 keys.
|
||||
elseif player:GetNumKeys() < 5 then
|
||||
fullID = "5.30.1"
|
||||
-- Bombs: When Isaac has less than 5 bombs.
|
||||
elseif not skipBombs and player:GetNumBombs() < 5 then
|
||||
fullID = "5.40.1"
|
||||
-- Trinkets: If Isaac has no trinkets and there are no trinkets on the ground in the room.
|
||||
elseif player:GetTrinket(0) == 0 and #Isaac.FindByType(5, 350) == 0 then
|
||||
fullID = "5.350"
|
||||
-- Big Poop Nugget: When Tainted ??? has less than 5 poops
|
||||
elseif skipBombs and player:GetPoopMana() < 5 then
|
||||
fullID = "5.42.1"
|
||||
-- Soul Hearts: When Bethany has less than 12 soul charges
|
||||
elseif EID.isRepentance and playerID == 18 and player:GetSoulCharge() < 12 then
|
||||
fullID = "5.10.3"
|
||||
-- Red Hearts: When Tainted Bethany has less than 12 blood charges
|
||||
elseif EID.isRepentance and playerID == 36 and player:GetBloodCharge() < 12 then
|
||||
fullID = "5.10.1"
|
||||
-- Soul Hearts: When Isaac has less than 6 total Heart containers of any kind.
|
||||
elseif not skipHearts and not skipSoulHearts and player:GetHearts() + player:GetSoulHearts() < 12 then
|
||||
fullID = "5.10.3"
|
||||
end
|
||||
|
||||
--todo: in REPENTOGON, replace this whole function (in the eid_repentogon lua style)
|
||||
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
|
||||
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
|
||||
end
|
||||
|
||||
@@ -583,7 +583,7 @@ if MCMLoaded then
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderDisplayMode", "Display Mode", 1, #itemReminderModes, {indexOf = itemReminderModes, infoText = "Changes the display mode. All = overview + categories. NoOverview = categories. Classic = Overview only", onChangeFunc =
|
||||
function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
EID.ItemReminderSelectedItem = 0
|
||||
EID:ResetItemReminderSelectedItems()
|
||||
EID.ItemReminderSelectedCategory = currentNum ~= 2 and 0 or 1 -- reset category
|
||||
EID.Config["ItemReminderDisplayMode"] = itemReminderModes[currentNum]
|
||||
end})
|
||||
|
||||
+163
-58
@@ -5,6 +5,11 @@ EID.TabPreviewID = 0
|
||||
EID.inModifierPreview = false
|
||||
-- The "Item Reminder" needs to know if it shouldn't display because we're in a Hold Tab desc
|
||||
EID.TabDescThisFrame = false
|
||||
-- Some modifiers (e.g. Glitched Crown) want to know if Tab was pressed/released, rather than held
|
||||
EID.TabHeldThisFrame = false
|
||||
EID.TabHeldLastFrame = false
|
||||
function EID:TabPressed() return EID.TabHeldThisFrame and not EID.TabHeldLastFrame end
|
||||
function EID:TabReleased() return EID.TabHeldLastFrame and not EID.TabHeldThisFrame end
|
||||
|
||||
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
|
||||
@@ -22,6 +27,7 @@ if EID.isRepentance then
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FALSE_PHD] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FLIP] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLITCHED_CROWN] = true
|
||||
end
|
||||
EID.collectiblesOwned = {}
|
||||
EID.collectiblesAbsorbed = {}
|
||||
@@ -137,9 +143,9 @@ local pandorasStages = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 11, 11, 13 }
|
||||
local altStages = { [10] = false, [11] = true, [12] = false, [13] = true }
|
||||
-- Greed Mode Absolute Stage / Pandora's Box Behavior: 1: B2, 3: C2, 5: D2, 7: W1, 10: Sheol, 0: Chest
|
||||
local greedStages = { -1, 1, -1, 3, -1, 5, 7, -1, -1, 10, -1, -1, 0, -1 }
|
||||
EID.PandorasGreedConditional = false -- helper variable to let item reminder know that we have the 6-entry greed pandora desc
|
||||
|
||||
local function PandorasBoxCallback(descObj)
|
||||
local strangeKeyOwned = EID.isRepentance and EID:PlayersHaveTrinket(175)
|
||||
local pandoraCount = 0
|
||||
local level = game:GetLevel()
|
||||
local stageNum = level:GetAbsoluteStage()
|
||||
@@ -157,10 +163,15 @@ local function PandorasBoxCallback(descObj)
|
||||
end
|
||||
end
|
||||
local skip9and12 = false
|
||||
EID.PandorasGreedConditional = false
|
||||
-- many localizations do not have the ???/Void entry and the Dark Room entry
|
||||
-- this seemed better than forcing them to have it
|
||||
if totalCount == (EID.isRepentance and 12 or 11) then
|
||||
skip9and12 = true
|
||||
-- If the localization has a simplified Greed Mode desc, it will only have 6 entries
|
||||
elseif totalCount == 6 then
|
||||
EID.PandorasGreedConditional = true
|
||||
greedStages = { 1, 3, 5, 7, 10, 0 }
|
||||
end
|
||||
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
@@ -185,9 +196,6 @@ local function PandorasBoxCallback(descObj)
|
||||
if pandoraCount == (EID.isRepentance and 14 or 13) then break end
|
||||
end
|
||||
end
|
||||
if strangeKeyOwned then
|
||||
descObj.Description = descObj.Description .. "#{{Trinket175}} " .. EID:getDescriptionEntry("PandorasBoxStrangeKeyEffect")
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
@@ -242,6 +250,40 @@ local function BlackFeatherCallback(descObj)
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle VURP description addition
|
||||
local function VurpCallback(descObj)
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
local playerType = player:GetPlayerType()
|
||||
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
|
||||
if pickupHistory then
|
||||
local lastUsedPill = PillEffect.PILLEFFECT_VURP + 1
|
||||
local lastUsedPillColor = 1
|
||||
local j = 1
|
||||
while (j <= #pickupHistory) do
|
||||
local entry = pickupHistory[j]
|
||||
-- ignore the pill if the pill color is Golden
|
||||
if entry[1] == "pill" and entry[2] % 2048 ~= 14 then
|
||||
lastUsedPill = entry[3]
|
||||
lastUsedPillColor = entry[2]
|
||||
break
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
local name = EID:getPillName(lastUsedPill, tableName == "horsepills")
|
||||
if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Pill" .. lastUsedPillColor .. "}}")
|
||||
else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end
|
||||
EID:appendToDescription(descObj, " {{ColorPill}}" .. name)
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
if EID.isRepentance then
|
||||
-- Handle Birthright
|
||||
local function BirthrightCallback(descObj)
|
||||
@@ -262,7 +304,7 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Glowing Hourglass description
|
||||
-- Handle Glowing Hourglass changed back into Hourglass description
|
||||
local function GlowingHourglassCallback(descObj)
|
||||
if REPENTOGON and EID.collectiblesOwned[422] then
|
||||
local transformedText = EID:getDescriptionEntry("GlowingHourglassTransformed")
|
||||
@@ -302,13 +344,6 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
--simple decimal rounding
|
||||
local function SimpleRound(num, dp)
|
||||
dp = dp or 2
|
||||
local mult = 10^dp
|
||||
return math.floor(num * mult + 0.5)/mult
|
||||
end
|
||||
|
||||
-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
|
||||
local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
|
||||
local consolationQuantity = { "3", "1", "1", "1", "2" }
|
||||
@@ -321,10 +356,10 @@ if EID.isRepentance then
|
||||
local playerName = player:GetName()
|
||||
|
||||
local playerStats = {}
|
||||
playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
|
||||
playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
|
||||
playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2)
|
||||
playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
|
||||
playerStats[1] = EID:SimpleRound((player.MoveSpeed * 4.5) - 2)
|
||||
playerStats[2] = EID:SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
|
||||
playerStats[3] = EID:SimpleRound(((player.Damage^0.56)*2.231179) - 2)
|
||||
playerStats[4] = EID:SimpleRound(((player.TearRange - 230) / 60) + 2)
|
||||
|
||||
local playerPickups = {}
|
||||
playerPickups[1] = player:GetNumCoins()
|
||||
@@ -384,7 +419,8 @@ if EID.isRepentance then
|
||||
|
||||
-- Handle Spindown Dice description addition
|
||||
local function SpindownDiceCallback(descObj)
|
||||
if EID.InsideItemReminder then return descObj end
|
||||
-- don't display in item reminder, or if we've already printed it earlier in the desc
|
||||
if EID.InsideItemReminder or string.match(descObj.Description, "#{{Collectible723}} :") then return descObj end
|
||||
-- get the ID of the player that owns the Spindown Dice
|
||||
local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723])
|
||||
EID:appendToDescription(descObj, "#{{Collectible723}} :")
|
||||
@@ -517,8 +553,45 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
local hasTarot = false
|
||||
-- Handle Wild Card description addition
|
||||
local function WildCardCallback(descObj)
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
local playerType = player:GetPlayerType()
|
||||
if EID.WildCardEffects[playerID] then
|
||||
EID:appendToDescription(descObj, "#")
|
||||
|
||||
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end
|
||||
if EID.WildCardPillColor[playerID] then -- show the correct pill color; unnecessary attention to detail but why not
|
||||
EID:appendToDescription(descObj, "{{Pill" .. EID.WildCardPillColor[playerID] .. "}} {{NameOnly" .. EID.WildCardEffects[playerID] .. "}}")
|
||||
else EID:appendToDescription(descObj, "{{Name" .. EID.WildCardEffects[playerID] .. "}}") end
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle The Stars? description addition
|
||||
local function TheStarsCallback(descObj)
|
||||
EID:UpdateAllPlayerPassiveItems()
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
local playerType = player:GetPlayerType()
|
||||
if EID.OldestItemIndex[playerID] and EID.RecentlyTouchedItems[playerID] then
|
||||
local repetitions = player:HasCollectible(451) and 2 or 1 -- Tarot Cloth removes 2 items
|
||||
for indexOffset = 0, repetitions - 1 do
|
||||
local oldestItem = EID.RecentlyTouchedItems[playerID][EID.OldestItemIndex[playerID] + indexOffset]
|
||||
if oldestItem then
|
||||
EID:appendToDescription(descObj, "#")
|
||||
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, EID:GetPlayerIcon(playerType, "P" .. i .. ":") .. " ") end
|
||||
EID:appendToDescription(descObj, "{{NameC" .. oldestItem .. "}}")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
local function VariableCharge(descObj, metadata, collID, chargeText)
|
||||
local text = EID:getDescriptionEntry(chargeText or "VariableCharge")
|
||||
@@ -528,6 +601,7 @@ if EID.isRepentance then
|
||||
end
|
||||
end
|
||||
|
||||
local hasTarot = false
|
||||
-- Handle Blank Card description addition
|
||||
local function BlankCardCallback(descObj)
|
||||
VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 286, "BlankCardCharge")
|
||||
@@ -552,42 +626,6 @@ if EID.isRepentance then
|
||||
VariableCharge(descObj, EID.pillMetadata[adjustedID-1], 348, "PlaceboCharge")
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle VURP description addition
|
||||
local function VurpCallback(descObj)
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerType = player:GetPlayerType()
|
||||
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
|
||||
-- Dead Tainted Lazarus exception
|
||||
if playerType == 38 then
|
||||
pickupHistory = EID.PlayerItemInteractions[playerID].altPickupHistory or pickupHistory
|
||||
end
|
||||
if pickupHistory then
|
||||
local lastUsedPill = PillEffect.PILLEFFECT_VURP + 1
|
||||
local j = 1
|
||||
while (j <= #pickupHistory) do
|
||||
local entry = pickupHistory[j]
|
||||
-- ignore the pill if the pill color is Golden
|
||||
if entry[1] == "pill" and entry[2] ~= 14 then
|
||||
lastUsedPill = entry[3]
|
||||
break
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
local name = EID:getPillName(lastUsedPill, tableName == "horsepills")
|
||||
if #EID.coopAllPlayers == 1 then EID:appendToDescription(descObj, "#{{Pill}}")
|
||||
else EID:appendToDescription(descObj, "#" .. EID:GetPlayerIcon(playerType, "P" .. i .. ":")) end
|
||||
EID:appendToDescription(descObj, " {{ColorSilver}}" .. name)
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Experimental Pill description addition
|
||||
local function ExperimentalPillCallback(descObj)
|
||||
@@ -699,6 +737,66 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Glitched Crown style pedestals
|
||||
local currentSelection = {} -- keep track of which description we're looking at for a given pedestal
|
||||
local goingToSpindown = false
|
||||
local function GlitchedCrownCallback(descObj)
|
||||
if not descObj.Entity then return descObj end
|
||||
local entity = descObj.Entity
|
||||
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
|
||||
|
||||
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][descObj.Entity.InitSeed .. descObj.Entity.Index] then
|
||||
-- this table has collectible ID keys that define the first frame and most recent frame that that ID has been seen on this pedestal
|
||||
-- we need to filter out items that haven't been seen in a while (due to a reroll perhaps), then sort by first frame
|
||||
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
|
||||
local items = EID.GlitchedCrownCheck[curRoomIndex][pedestalID]
|
||||
local sortedItems = {}
|
||||
for id, frames in pairs(items) do
|
||||
if EID.GameUpdateCount - frames[2] > 120 then
|
||||
items[id] = nil
|
||||
else
|
||||
table.insert(sortedItems, { id, frames[1] })
|
||||
end
|
||||
end
|
||||
if #sortedItems < 5 then return descObj end
|
||||
table.sort(sortedItems, function(a, b) return a[2] < b[2] end)
|
||||
|
||||
currentSelection[pedestalID] = currentSelection[pedestalID] or 0
|
||||
|
||||
-- watch for Tab being pressed to advance our selection by 1
|
||||
-- when spindown dice is involved, watch for tab being released instead of pressed, it makes more sense
|
||||
if goingToSpindown and EID:TabReleased() or not goingToSpindown and EID:TabPressed() then
|
||||
currentSelection[pedestalID] = currentSelection[pedestalID] + 1
|
||||
if currentSelection[pedestalID] > #sortedItems then currentSelection[pedestalID] = 0 end
|
||||
end
|
||||
|
||||
-- display the overview description
|
||||
if currentSelection[pedestalID] == 0 then
|
||||
descObj = EID:getDescriptionObj(5, 100, 689, nil, false)
|
||||
descObj.Description = ""
|
||||
for _, item in ipairs(sortedItems) do
|
||||
descObj.Description = descObj.Description .. "#{{NameC" .. item[1] .. "}}"
|
||||
end
|
||||
-- display a specific description
|
||||
-- don't replace the desc if the pedestal's already showing the correct item
|
||||
else
|
||||
descObj = EID:getDescriptionObj(5, 100, sortedItems[currentSelection[pedestalID]][1])
|
||||
end
|
||||
|
||||
local nextIcon = "{{Collectible689}}"
|
||||
if currentSelection[pedestalID] + 1 <= #sortedItems then nextIcon = "{{Collectible" ..
|
||||
sortedItems[currentSelection[pedestalID] + 1][1] .. "}}" end
|
||||
EID:appendToDescription(descObj,
|
||||
"#{{Blank}} " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("GlitchedCrownToggleInfo"), 1, nextIcon))
|
||||
|
||||
-- manually apply Flip; changing the description's item stops future callbacks to avoid infinite loops, but we want Flip still, it works fine
|
||||
descObj.Entity = entity
|
||||
if EID.collectiblesOwned[711] and descObj.ObjSubType ~= entity.SubType then descObj = FlipCallback(descObj) end
|
||||
end
|
||||
|
||||
return descObj
|
||||
end
|
||||
|
||||
--------------------------------
|
||||
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
|
||||
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
|
||||
@@ -719,14 +817,18 @@ if EID.isRepentance then
|
||||
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
|
||||
-- Check Birthright first because it overwrites the description instead of appending to it
|
||||
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
|
||||
-- Glowing Hourglass overwrites the description when used three times
|
||||
if EID.collectiblesOwned[689] then table.insert(callbacks, GlitchedCrownCallback) end
|
||||
-- Glowing Hourglass overwrites the description when used three times
|
||||
if REPENTOGON and descObj.ObjSubType == 422 then table.insert(callbacks, GlowingHourglassCallback) end
|
||||
if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
|
||||
|
||||
if EID.collectiblesOwned[584] or descObj.ObjSubType == 584 then table.insert(callbacks, BookOfVirtuesCallback) end
|
||||
|
||||
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
|
||||
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
|
||||
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then
|
||||
goingToSpindown = true
|
||||
table.insert(callbacks, SpindownDiceCallback)
|
||||
else goingToSpindown = false end
|
||||
|
||||
-- Card / Rune Callbacks
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
|
||||
@@ -734,11 +836,12 @@ if EID.isRepentance then
|
||||
|
||||
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
|
||||
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
|
||||
if descObj.ObjSubType == 80 then table.insert(callbacks, WildCardCallback) end
|
||||
if descObj.ObjSubType == 73 then table.insert(callbacks, TheStarsCallback) end
|
||||
-- Pill Callbacks
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
|
||||
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
|
||||
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
|
||||
table.insert(callbacks, VurpCallback)
|
||||
table.insert(callbacks, ExperimentalPillCallback)
|
||||
|
||||
if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then
|
||||
@@ -782,6 +885,8 @@ local function EIDConditionsAB(descObj)
|
||||
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
|
||||
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
|
||||
table.insert(callbacks, VurpCallback)
|
||||
end
|
||||
return callbacks
|
||||
end
|
||||
@@ -789,7 +894,7 @@ EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
|
||||
|
||||
-- should this be done differently so that mods can add tab previews? (tab conditions is done last, but would be done before callbacks mods add, maybe tab should be checked in EID:getDescriptionObj
|
||||
local function TabConditions(_)
|
||||
if EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"]) and not EID.inModifierPreview then return true end
|
||||
if EID.TabHeldThisFrame and not EID.inModifierPreview then return true end
|
||||
EID.TabPreviewID = 0
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -22,13 +22,6 @@ local triggerColors = {
|
||||
local actions = { [0] = "use_active_item", "add_temporary_effect", "convert_entities", "area_damage", "spawn_entity", "fart" }
|
||||
local triggers = { [0] = "active", "tear_fire", "enemy_hit", "enemy_kill", "damage_taken", "room_clear", "entity_spawned", "pickup_collected", "chain" }
|
||||
|
||||
--simple decimal rounding
|
||||
local function SimpleRound(num, dp)
|
||||
dp = dp or 2
|
||||
local mult = 10^dp
|
||||
return math.floor(num * mult + 0.5)/mult
|
||||
end
|
||||
|
||||
local function entityToName(Type, Variant, plural)
|
||||
plural = plural or false
|
||||
-- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names
|
||||
@@ -122,7 +115,7 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
for i,func in ipairs(getFunctions) do
|
||||
local val = item[func](item) * statMult[i]
|
||||
if val ~= 0 then
|
||||
local s = string.format("%.2g",SimpleRound(val))
|
||||
local s = string.format("%.2g",EID:SimpleRound(val))
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. EID:ReplaceVariableStr(voidNames[i], 1, s) .. "#"
|
||||
@@ -155,13 +148,13 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
replacements[1] = "{{ColorGray}}" .. entityToName(effectProp.type, effectProp.variant) .. "{{CR}}"
|
||||
elseif effectType == "fart" then
|
||||
--I think the fart scale is strictly visual and therefore useless
|
||||
--replacements[1] = SimpleRound(effectProp.scale)
|
||||
replacements[1] = string.format("%.4g",SimpleRound(effectProp.radius))
|
||||
--replacements[1] = EID:SimpleRound(effectProp.scale)
|
||||
replacements[1] = string.format("%.4g",EID:SimpleRound(effectProp.radius))
|
||||
elseif effectType == "area_damage" then
|
||||
replacements[1] = string.format("%.4g",SimpleRound(effectProp.damage))
|
||||
replacements[1] = string.format("%.4g",EID:SimpleRound(effectProp.damage))
|
||||
--Fart scales are all small numbers and seem to be tiles; area damage is huge numbers, but still tiles?
|
||||
--so area damage is almost always the entire room
|
||||
replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius))
|
||||
replacements[2] = string.format("%.4g",EID:SimpleRound(effectProp.radius))
|
||||
end
|
||||
|
||||
if effectTrigger ~= lastEffectTrigger then
|
||||
|
||||
@@ -10,8 +10,8 @@ EID.isRepentance = REPENTANCE -- REPENTANCE variable can be altered by any mod,
|
||||
require("eid_config")
|
||||
EID.Config = EID.UserConfig
|
||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||
EID.ModVersion = 4.77
|
||||
EID.ModVersionCommit = "8ff9f7a"
|
||||
EID.ModVersion = 4.79
|
||||
EID.ModVersionCommit = "2d4b5ca"
|
||||
EID.DefaultConfig.Version = EID.Config.Version
|
||||
EID.isHidden = false
|
||||
EID.player = nil -- The primary Player Entity of Player 1
|
||||
@@ -51,6 +51,7 @@ EID.holdTabPlayer = 0
|
||||
EID.holdTabCounter = 0
|
||||
EID.DInfinityState = {}
|
||||
local forgottenDropTimer = 0
|
||||
local preHourglassStatus = {}
|
||||
|
||||
EID.GameUpdateCount = 0
|
||||
EID.GameRenderCount = 0
|
||||
@@ -279,9 +280,7 @@ if EID.isRepentance then
|
||||
if curFrame == lastGetItemResult[2] then
|
||||
if initialItemNext then lastGetItemResult[1] = selectedCollectible
|
||||
elseif flipItemNext and lastGetItemResult[1] then
|
||||
if EID.flipItemPositions[curRoomIndex] == nil then
|
||||
EID.flipItemPositions[curRoomIndex] = {}
|
||||
end
|
||||
EID.flipItemPositions[curRoomIndex] = EID.flipItemPositions[curRoomIndex] or {}
|
||||
EID.flipItemPositions[curRoomIndex][lastGetItemResult[4]] = {selectedCollectible, lastGetItemResult[3]}
|
||||
end
|
||||
end
|
||||
@@ -329,7 +328,7 @@ if EID.isRepentance then
|
||||
-- Give this new entity its Flip Item data if possible
|
||||
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
|
||||
if flipEntry then
|
||||
entity:GetData()["EID_FlipItemID"] = flipEntry[1]
|
||||
EID:setEntityData(entity, "EID_FlipItemID", flipEntry[1])
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInitFlip, PickupVariant.PICKUP_COLLECTIBLE)
|
||||
@@ -337,13 +336,13 @@ if EID.isRepentance then
|
||||
function EID:CheckPedestalIndex(entity)
|
||||
-- Only pedestals with indexes that were present at room load can be flip pedestals
|
||||
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
|
||||
if entity:GetData()["EID_FlipItemID"] and entity.Index > EID.flipMaxIndex then
|
||||
if EID:getEntityData(entity, "EID_FlipItemID") and entity.Index > EID.flipMaxIndex then
|
||||
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
|
||||
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
|
||||
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
|
||||
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
|
||||
if flipEntry and gridPos == flipEntry[2] then EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil end
|
||||
entity:GetData()["EID_FlipItemID"] = nil
|
||||
EID:setEntityData(entity, "EID_FlipItemID", nil)
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
|
||||
@@ -375,7 +374,8 @@ end
|
||||
|
||||
-- Watch for a Void absorbing active items
|
||||
function EID:CheckVoidAbsorbs(_, _, player)
|
||||
local playerID = EID:getPlayerID(player)
|
||||
player = player or EID.player
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
EID.absorbedItems[tostring(playerID)] = EID.absorbedItems[tostring(playerID)] or {}
|
||||
for _,v in ipairs(EID:VoidRoomCheck()) do
|
||||
EID.absorbedItems[tostring(playerID)][tostring(v)] = true
|
||||
@@ -672,7 +672,7 @@ function EID:printDescription(desc, cachedID)
|
||||
if #EID.coopAllPlayers > 1 then
|
||||
transformationName = transformationName .. EID:GetPlayerIcon(playerType)
|
||||
end
|
||||
local numCollected = EID.TransformationProgress[EID:getPlayerID(player)] and EID.TransformationProgress[EID:getPlayerID(player)][transform] or 0
|
||||
local numCollected = EID.TransformationProgress[EID:getPlayerID(player, true)] and EID.TransformationProgress[EID:getPlayerID(player, true)][transform] or 0
|
||||
local numMax = EID.TransformationData[transform] and EID.TransformationData[transform].NumNeeded or 3
|
||||
transformationName = transformationName.."("..numCollected.."/"..numMax..") "
|
||||
end
|
||||
@@ -755,7 +755,7 @@ if EID.isRepentance then
|
||||
local flipEntry = EID.flipItemPositions[curRoomIndex][pedestal.InitSeed]
|
||||
if flipEntry then
|
||||
if pedestal.Index > EID.flipMaxIndex then EID.flipMaxIndex = pedestal.Index end
|
||||
pedestal:GetData()["EID_FlipItemID"] = flipEntry[1]
|
||||
EID:setEntityData(pedestal, "EID_FlipItemID", flipEntry[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -776,6 +776,17 @@ end
|
||||
|
||||
function EID:onNewRoom()
|
||||
EID:CheckCurrentRoomGridEntities()
|
||||
-- Store values here to be rewound after using Glowing Hour Glass
|
||||
preHourglassStatus = {}
|
||||
preHourglassStatus.absorbedItems = EID:CopyTable(EID.absorbedItems)
|
||||
preHourglassStatus.PlayerItemInteractions = EID:CopyTable(EID.PlayerItemInteractions)
|
||||
if EID.isRepentance then
|
||||
preHourglassStatus.WildCardEffects = EID:CopyTable(EID.WildCardEffects)
|
||||
preHourglassStatus.WildCardPillColor = EID:CopyTable(EID.WildCardPillColor)
|
||||
preHourglassStatus.DInfinityState = EID:CopyTable(EID.DInfinityState)
|
||||
preHourglassStatus.BagItems = EID:CopyTable(EID.BoC.BagItems)
|
||||
preHourglassStatus.RoomQueries = EID:CopyTable(EID.BoC.RoomQueries)
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
|
||||
|
||||
@@ -852,9 +863,8 @@ function EID:renderIndicator(entity, playerNum)
|
||||
ArrowOffset = Vector(0, -62)
|
||||
end
|
||||
local arrowPos = Isaac.WorldToScreen(entity.Position + ArrowOffset)
|
||||
if not EID:IsGridEntity(entity) and entity:GetData() and entity:GetData()["EID_RenderOffset"] then
|
||||
entityPos = entityPos + entity:GetData()["EID_RenderOffset"]
|
||||
end
|
||||
entityPos = entityPos + (EID:getEntityData(entity, "EID_RenderOffset") or Vector(0,0))
|
||||
|
||||
-- Move highlights a bit to fit onto the alt Item layout of Flip / Tainted Laz
|
||||
if EID.isRepentance and not EID:IsGridEntity(entity) then
|
||||
if entity.Variant == 100 and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) and EID:getEntityData(entity, "EID_FlipItemID") then
|
||||
@@ -1044,18 +1054,23 @@ function EID:onGameUpdate()
|
||||
EID:checkPlayersForMissingItems()
|
||||
EID:evaluateQueuedItems()
|
||||
EID:evaluateHeldPill()
|
||||
|
||||
EID.TabHeldLastFrame = EID.TabHeldThisFrame
|
||||
EID.TabHeldThisFrame = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
|
||||
|
||||
if collSpawned then
|
||||
collSpawned = false
|
||||
|
||||
local curPositions = {}
|
||||
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
|
||||
-- Flag pedestals as being describable on frame 0 (for Tainted Isaac / Glitched Crown type pedestals to not be non-existent for a frame)
|
||||
EID:setEntityData(entity, "EID_DescribeOnFirstFrame", true)
|
||||
-- Fix Overlapping Pedestals if a collectible spawned this frame (needed for Mega Chest)
|
||||
local pos = entity.Position
|
||||
for _, otherPos in ipairs(curPositions) do
|
||||
if pos:Distance(otherPos[2]) == 0 then
|
||||
entity:GetData()["EID_RenderOffset"] = Vector(10,0)
|
||||
otherPos[1]:GetData()["EID_RenderOffset"] = Vector(-10,0)
|
||||
EID:setEntityData(entity, "EID_RenderOffset", Vector(10,0))
|
||||
EID:setEntityData(otherPos[1], "EID_RenderOffset", Vector(-10,0))
|
||||
end
|
||||
end
|
||||
table.insert(curPositions, {entity, entity.Position})
|
||||
@@ -1063,31 +1078,33 @@ function EID:onGameUpdate()
|
||||
|
||||
EID.RecheckVoid = true
|
||||
end
|
||||
|
||||
if EID.isRepentance and EID.GameUpdateCount % 10 == 0 then
|
||||
-- Check wisp for adding reminder when using lemegeton
|
||||
if EID.ShouldCheckWisp then
|
||||
for _, wisp in ipairs(Isaac.FindByType(3, 237, -1, true, false)) do
|
||||
if wisp.FrameCount < 10 then
|
||||
local player = wisp:ToFamiliar() and wisp:ToFamiliar().Player
|
||||
if player then
|
||||
local playerID = EID:getPlayerID(player)
|
||||
EID:InitItemInteractionIfAbsent(playerID)
|
||||
table.insert(EID.RecentlyTouchedItems[playerID], wisp.SubType)
|
||||
end
|
||||
end
|
||||
|
||||
-- Check player items for starting items
|
||||
if EID.ShouldCheckStartingItems then
|
||||
EID:UpdateAllPlayerPassiveItems()
|
||||
EID:SetOldestItemIndex()
|
||||
EID.ShouldCheckStartingItems = false
|
||||
end
|
||||
|
||||
if EID.isRepentance then
|
||||
EID:WatchForGlitchedCrown()
|
||||
EID:UpdateWildCardEffects()
|
||||
if EID.GameUpdateCount % 10 == 0 then
|
||||
-- Check wisp for adding reminder when using lemegeton
|
||||
if EID.ShouldCheckWisp then
|
||||
EID:UpdateAllPlayerLemegetonWisps()
|
||||
EID.ShouldCheckWisp = false
|
||||
end
|
||||
EID.ShouldCheckWisp = false
|
||||
end
|
||||
-- Remove Crane Game item data if it's giving the prize out
|
||||
for _, crane in ipairs(Isaac.FindByType(6, 16, -1, true, false)) do
|
||||
if EID.CraneItemType[tostring(crane.InitSeed)] then
|
||||
if crane:GetSprite():IsPlaying("Prize") then
|
||||
EID.CraneItemType[tostring(crane.InitSeed)] = nil
|
||||
-- Pair the Crane Game's new drop seed with the latest collectible ID it's gotten
|
||||
-- (fixes Glowing Hour Glass rewinds)
|
||||
elseif EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] == nil then
|
||||
EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] = EID.CraneItemType[tostring(crane.InitSeed)]
|
||||
-- Remove Crane Game item data if it's giving the prize out
|
||||
for _, crane in ipairs(Isaac.FindByType(6, 16, -1, true, false)) do
|
||||
if EID.CraneItemType[tostring(crane.InitSeed)] then
|
||||
if crane:GetSprite():IsPlaying("Prize") then
|
||||
EID.CraneItemType[tostring(crane.InitSeed)] = nil
|
||||
-- Pair the Crane Game's new drop seed with the latest collectible ID it's gotten
|
||||
-- (fixes Glowing Hour Glass rewinds)
|
||||
elseif EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] == nil then
|
||||
EID.CraneItemType[crane.InitSeed.."Drop"..crane.DropSeed] = EID.CraneItemType[tostring(crane.InitSeed)]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1115,7 +1132,7 @@ local function attemptPathfind(entity)
|
||||
|
||||
-- Spawn a Fireplace entity to attempt a pathfind to the target pickup, then remove it afterwards
|
||||
pathCheckerEntity = game:Spawn(33, 0, EID.player.Position, nullVector, EID.player, 6969, 4354)
|
||||
pathCheckerEntity:GetData()["EID_Pathfinder"] = true
|
||||
EID:setEntityData(pathCheckerEntity, "EID_Pathfinder", true)
|
||||
pathCheckerEntity.Visible = false
|
||||
local successful = pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(entity.Position, false)
|
||||
pathsChecked[entity.InitSeed] = successful
|
||||
@@ -1185,20 +1202,20 @@ function EID:CheckPosModifiers()
|
||||
else
|
||||
-- Tainted Isaac and Tainted ??? unique HUD adjustment
|
||||
if EID.player:GetPlayerType() == 21 or EID.player:GetPlayerType() == 25 then
|
||||
EID:addTextPosModifier("Tainted HUD", Vector(0,30))
|
||||
EID:addTextPosModifier("Tainted HUD", Vector(0,26))
|
||||
else
|
||||
EID:removeTextPosModifier("Tainted HUD")
|
||||
end
|
||||
-- Jacob and Esau card/pill adjustment
|
||||
if EID.player:GetPlayerType() == 19 then
|
||||
EID:addTextPosModifier("J&E HUD", Vector(0,15))
|
||||
EID:addTextPosModifier("J&E HUD", Vector(0,16))
|
||||
else
|
||||
EID:removeTextPosModifier("J&E HUD")
|
||||
end
|
||||
-- Magdalene Birthright, Keeper & Tainted Keeper third/fourth row of hearts adjustment
|
||||
if EID.player:GetEffectiveMaxHearts() + EID.player:GetSoulHearts() + (EID.player:GetBrokenHearts() * 2) >= 37 then
|
||||
EID:removeTextPosModifier("18 Heart HUD")
|
||||
EID:addTextPosModifier("24 Heart HUD", Vector(0,22))
|
||||
EID:addTextPosModifier("24 Heart HUD", Vector(0,20))
|
||||
elseif EID.player:GetEffectiveMaxHearts() + EID.player:GetSoulHearts() + (EID.player:GetBrokenHearts() * 2) >= 25 then
|
||||
EID:removeTextPosModifier("24 Heart HUD")
|
||||
EID:addTextPosModifier("18 Heart HUD", Vector(0,10))
|
||||
@@ -1298,7 +1315,7 @@ function EID:OnRender()
|
||||
local dropTriggered, playerNumPressingDrop = EID:PlayersActionPressed(ButtonAction.ACTION_DROP, Input.IsActionTriggered)
|
||||
if dropTriggered then
|
||||
local playerPressingDrop = EID.coopMainPlayers[playerNumPressingDrop]
|
||||
local playerID = EID:getPlayerID(playerPressingDrop)
|
||||
local playerID = EID:getPlayerID(playerPressingDrop, true)
|
||||
local playerType = playerPressingDrop:GetPlayerType()
|
||||
-- Forgotten's drop requires a double tap to actually count for this
|
||||
if (playerType == 16 or playerType == 17) then
|
||||
@@ -1384,12 +1401,13 @@ function EID:OnRender()
|
||||
|
||||
for _, entitySearch in ipairs(searchGroups) do
|
||||
for _, entity in ipairs(entitySearch) do
|
||||
if EID:hasDescription(entity) and entity.FrameCount > 0 and not EID.entitiesToPrint[GetPtrHash(entity)] then
|
||||
if EID:hasDescription(entity) and (entity.FrameCount > 0 or EID:getEntityData(entity, "EID_DescribeOnFirstFrame")) and not EID.entitiesToPrint[GetPtrHash(entity)] then
|
||||
table.insert(inRangeEntities, entity)
|
||||
local diff = entity.Position:__sub(sourcePos)
|
||||
-- break ties with the render offset (for Mega Chest double collectibles)
|
||||
if diff:Length() == EID.lastDist and entity:GetData()["EID_RenderOffset"] then
|
||||
diff = diff + entity:GetData()["EID_RenderOffset"]
|
||||
local entityDataRenderOffset = EID:getEntityData(entity, "EID_RenderOffset")
|
||||
if diff:Length() == EID.lastDist and entityDataRenderOffset then
|
||||
diff = diff + entityDataRenderOffset
|
||||
end
|
||||
if diff:Length() < EID.lastDist then
|
||||
EID.lastDescriptionEntity = entity
|
||||
@@ -1465,10 +1483,10 @@ function EID:OnRender()
|
||||
elseif closest.Type == 1000 and closest.Variant == 161 and closest.SubType <= 2 then
|
||||
local subtypeToCard = {18, 5, 19}
|
||||
-- Reuse the descriptions of The Emperor/Stars/Moon, so no localization needed
|
||||
local descriptionObj = EID:getDescriptionObj(5, 300, subtypeToCard[closest.SubType+1], closest, false)
|
||||
local descriptionObj = EID:getDescriptionObj(5, 300, subtypeToCard[closest.SubType+1], closest)
|
||||
-- Card Reading's name
|
||||
descriptionObj.Name = EID:getObjectName(5, 100, 660)
|
||||
-- Only keep the first line of the description
|
||||
-- Only keep the first line of the description (to avoid Tarot Cloth effects or Planetarium mention on The Stars)
|
||||
descriptionObj.Description = string.sub(descriptionObj.Description, 1, string.find(descriptionObj.Description, "#"))
|
||||
EID:addDescriptionToPrint(descriptionObj)
|
||||
-- Handle Crane Game
|
||||
@@ -1596,13 +1614,9 @@ EID:AddCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender)
|
||||
|
||||
local function AddActiveItemProgress(player, isD4)
|
||||
EID.ForceRefreshCache = true
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerID = EID:getPlayerID(player, true)
|
||||
EID:InitItemInteractionIfAbsent(playerID)
|
||||
-- Dead Tainted Lazarus exceptions
|
||||
local activesTable = EID.PlayerItemInteractions[playerID].actives
|
||||
if player:GetPlayerType() == 38 then
|
||||
activesTable = EID.PlayerItemInteractions[playerID].altActives or activesTable
|
||||
end
|
||||
-- don't check pocket items after D4, they don't reroll and would get counted twice
|
||||
local maxSlot = 3
|
||||
if isD4 then maxSlot = 1 end
|
||||
@@ -1629,22 +1643,60 @@ local function OnGameStartGeneral(_,isSave)
|
||||
EID:GetTransformationsOfModdedItems()
|
||||
EID:buildTransformationTables()
|
||||
EID.RecentlyTouchedItems = {}
|
||||
EID.GulpedTrinkets = {}
|
||||
EID.OldestItemIndex = {}
|
||||
if not isSave then
|
||||
EID.PlayerItemInteractions = {}
|
||||
EID.DInfinityState = {}
|
||||
end
|
||||
EID.ShouldCheckWisp = true
|
||||
EID.WildCardEffects = {}
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)
|
||||
|
||||
local function OnPostPlayerInit()
|
||||
EID.ShouldCheckStartingItems = true -- for The Stars? tracking
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, OnPostPlayerInit)
|
||||
|
||||
-- Add currently held active items after D4 was used. Used for Transformation Progress
|
||||
local function OnUseD4(_, _, _, player)
|
||||
-- in AB+, USE_ITEM doesn't provide a player
|
||||
AddActiveItemProgress(player or EID.player, true)
|
||||
-- repentance fixed needing to blacklist your new items from counting (and AB+ counts everything)
|
||||
--EID:CollectRerolledItemsOfPlayer(player or EID.player)
|
||||
if EID.isRepentance then
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
EID.OldestItemIndex[playerNum] = -1 -- D4 makes it impossible for us to know what the oldest item is for The Stars?
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseD4, CollectibleType.COLLECTIBLE_D4)
|
||||
|
||||
-- Watch for smelting trinkets; includes Gulp and Marbles
|
||||
local function OnUseSmelter(_, _, _, player)
|
||||
player = player or EID.player
|
||||
local playerNum = EID:getPlayerID(player, true)
|
||||
|
||||
EID.GulpedTrinkets[playerNum] = EID.GulpedTrinkets[playerNum] or {}
|
||||
for i=0,1 do
|
||||
local trinket = player:GetTrinket(i)
|
||||
if trinket > 0 then table.insert(EID.GulpedTrinkets[playerNum], trinket) end
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseSmelter, CollectibleType.COLLECTIBLE_SMELTER)
|
||||
|
||||
-- Watch for Glowing Hourglass to revert certain variables
|
||||
local function OnUseGlowingHourglass(_, _, _, _)
|
||||
EID.absorbedItems = EID:CopyTable(preHourglassStatus.absorbedItems)
|
||||
EID.PlayerItemInteractions = EID:CopyTable(preHourglassStatus.PlayerItemInteractions)
|
||||
if EID.isRepentance then
|
||||
EID.WildCardEffects = EID:CopyTable(preHourglassStatus.WildCardEffects)
|
||||
EID.WildCardPillColor = EID:CopyTable(preHourglassStatus.WildCardPillColor)
|
||||
EID.DInfinityState = EID:CopyTable(preHourglassStatus.DInfinityState)
|
||||
EID.BoC.BagItems = EID:CopyTable(preHourglassStatus.BagItems)
|
||||
EID.BoC.RoomQueries = EID:CopyTable(preHourglassStatus.RoomQueries)
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseGlowingHourglass, CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS)
|
||||
|
||||
-- Re-init transformation progress and item interactions after using Genesis
|
||||
if EID.isRepentance then
|
||||
local function OnUseGenesis(_, _, _, _)
|
||||
@@ -1658,17 +1710,27 @@ if EID.isRepentance then
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseLemegeton, CollectibleType.COLLECTIBLE_LEMEGETON)
|
||||
|
||||
-- Watch for any active item usage for Wild Card
|
||||
local function OnUseGeneral(_, collectibleType, _, player, useFlags, activeSlot)
|
||||
-- add the active to Wild Card tracking if it was a real active usage
|
||||
if useFlags & UseFlag.USE_OWNED > 0 and activeSlot >= 0 then
|
||||
EID:TrackWildCardEffects("5.100." .. collectibleType, player)
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseGeneral)
|
||||
end
|
||||
|
||||
function EID:OnUsePill(pillEffectID, player, useFlags)
|
||||
player = player or EID.player --AB+ doesn't receive player in callback arguments!
|
||||
-- get the pill color by checking the player's pocket
|
||||
local pillColor = EID.PlayerHeldPill[EID:getPlayerID(player)]
|
||||
local pillColor = EID.PlayerHeldPill[EID:getPlayerID(player)] or 1
|
||||
-- add the pill used to our history for Echo Chamber / Vurp! / transformation progress
|
||||
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags, pillColor)
|
||||
-- add the pill to Wild Card tracking, unless it's a Temperance? pill
|
||||
if EID.isRepentance and useFlags ~= UseFlag.USE_NOANNOUNCER then EID:TrackWildCardEffects("5.70." .. (pillEffectID+1), player, pillColor) end
|
||||
EID.ForceRefreshCache = true -- for transformation progress update
|
||||
|
||||
-- for tracking used pills, ignore gold pills and noannouncer flag pills
|
||||
-- for tracking used pills, ignore gold pills and noannouncer flag pills (Temperance?)
|
||||
-- (not using a bitmask, because Placebo is mimic+noannouncer, and we want to count those)
|
||||
if EID.isRepentance and (pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD or useFlags == UseFlag.USE_NOANNOUNCER) then return end
|
||||
EID.UsedPillColors[tostring(pillColor)] = true
|
||||
@@ -1678,6 +1740,8 @@ EID:AddCallback(ModCallbacks.MC_USE_PILL, EID.OnUsePill)
|
||||
function EID:OnUseCard(cardID, player, useFlags)
|
||||
player = player or EID.player --AB+ doesn't receive player in callback arguments!
|
||||
EID:AddPickupToHistory("card", cardID, player, useFlags)
|
||||
-- add the card to Wild Card tracking unless it's Wild Card
|
||||
if EID.isRepentance and cardID ~= 80 then EID:TrackWildCardEffects("5.300." .. cardID, player) end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_USE_CARD, EID.OnUseCard)
|
||||
|
||||
@@ -1693,16 +1757,34 @@ local configIgnoreList = {
|
||||
["PlayerItemInteractions"] = true,
|
||||
["UsedPillColors"] = true,
|
||||
["RecentlyTouchedItems"] = true,
|
||||
["GulpedTrinkets"] = true,
|
||||
["WildCardEffects"] = true,
|
||||
["DInfinityState"] = true,
|
||||
["OldestItemIndex"] = true,
|
||||
}
|
||||
--------------------------------
|
||||
--------Handle Savadata---------
|
||||
--------Handle Savedata---------
|
||||
--------------------------------
|
||||
function EID:OnGameStart(isSave)
|
||||
--Loading Moddata--
|
||||
|
||||
if EID:HasData() then
|
||||
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
|
||||
|
||||
|
||||
-- JSON saves integer table keys as strings. we need to transform them back... used in OnGameStart
|
||||
local function ConvertSavedTable(tableName)
|
||||
for playerID, data in pairs(savedEIDConfig[tableName] or {}) do
|
||||
local convertedData = {}
|
||||
if type(data) == "table" then
|
||||
for key, value in pairs(data) do
|
||||
convertedData[tonumber(key) or key] = value
|
||||
end
|
||||
else
|
||||
convertedData = data
|
||||
end
|
||||
EID[tableName][tonumber(playerID)] = convertedData
|
||||
end
|
||||
end
|
||||
|
||||
-- collection progress
|
||||
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
|
||||
if EID.SaveGame and savedEIDConfig["SaveGameNumber"] > 0 then
|
||||
@@ -1713,44 +1795,35 @@ function EID:OnGameStart(isSave)
|
||||
EID.PlayerItemInteractions = {}
|
||||
if isSave then
|
||||
-- JSON saves integer table keys as strings. we need to transform them back...
|
||||
for playerID, data in pairs(savedEIDConfig["PlayerItemInteractions"] or {}) do
|
||||
local convertedData = {}
|
||||
for key, value in pairs(data) do
|
||||
convertedData[tonumber(key) or key] = value
|
||||
end
|
||||
EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
|
||||
end
|
||||
|
||||
for playerID, data in pairs(savedEIDConfig["RecentlyTouchedItems"] or {}) do
|
||||
local convertedData = {}
|
||||
for key, value in pairs(data) do
|
||||
convertedData[tonumber(key) or key] = value
|
||||
end
|
||||
EID.RecentlyTouchedItems[tonumber(playerID)] = convertedData
|
||||
end
|
||||
ConvertSavedTable("PlayerItemInteractions")
|
||||
ConvertSavedTable("RecentlyTouchedItems")
|
||||
ConvertSavedTable("GulpedTrinkets")
|
||||
ConvertSavedTable("WildCardEffects")
|
||||
ConvertSavedTable("DInfinityState")
|
||||
ConvertSavedTable("OldestItemIndex")
|
||||
else
|
||||
-- check for the players' starting active items
|
||||
CheckAllActiveItemProgress()
|
||||
end
|
||||
EID.UsedPillColors = {}
|
||||
EID.absorbedItems = {}
|
||||
if isSave then
|
||||
EID.UsedPillColors = savedEIDConfig["UsedPillColors"] or {}
|
||||
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
|
||||
end
|
||||
|
||||
|
||||
if EID.isRepentance then
|
||||
EID.BoC.BagItems = {}
|
||||
EID.BoC.LearnedRecipes = {}
|
||||
EID.CraneItemType = {}
|
||||
EID.flipItemPositions = {}
|
||||
EID.absorbedItems = {}
|
||||
|
||||
|
||||
if isSave then
|
||||
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
|
||||
EID.BoC.LearnedRecipes = savedEIDConfig["BagLearnedRecipes"] or {}
|
||||
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
|
||||
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
|
||||
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
|
||||
|
||||
|
||||
-- turn list back into dict because json cant save dict indices.
|
||||
local flipItemTable = {}
|
||||
for _, v in ipairs(savedEIDConfig["FlipItemPositions"]) do
|
||||
@@ -1794,7 +1867,7 @@ function EID:OnGameStart(isSave)
|
||||
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
|
||||
EID.Scale = EID.Config["Size"]
|
||||
EID.ItemReminderSelectedCategory = EID.Config["ItemReminderDisplayMode"] == "NoOverview" and 1 or 0
|
||||
|
||||
|
||||
EID:fixDefinedFont()
|
||||
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
||||
end
|
||||
@@ -1808,8 +1881,8 @@ function EID:OnGameExit()
|
||||
EID.Config["BagLearnedRecipes"] = EID.BoC.LearnedRecipes or {}
|
||||
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
|
||||
EID.Config["CraneItemType"] = EID.CraneItemType or {}
|
||||
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
|
||||
|
||||
EID.Config["WildCardEffects"] = EID.WildCardEffects or {}
|
||||
EID.Config["DInfinityState"] = EID.DInfinityState or {}
|
||||
-- turn dictionary into list because json cant save dict indices.
|
||||
local flipItemTable = {}
|
||||
for k, v in pairs(EID.flipItemPositions) do
|
||||
@@ -1824,7 +1897,10 @@ function EID:OnGameExit()
|
||||
EID.Config["CollectedItems"] = EID.CollectedItems
|
||||
EID.Config["PlayerItemInteractions"] = EID.PlayerItemInteractions or {}
|
||||
EID.Config["RecentlyTouchedItems"] = EID.RecentlyTouchedItems or {}
|
||||
EID.Config["GulpedTrinkets"] = EID.GulpedTrinkets or {}
|
||||
EID.Config["UsedPillColors"] = EID.UsedPillColors
|
||||
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
|
||||
EID.Config["OldestItemIndex"] = EID.OldestItemIndex or {}
|
||||
|
||||
EID.SaveData(EID, json.encode(EID.Config))
|
||||
EID:hidePermanentText()
|
||||
|
||||
+1
-1
@@ -51,7 +51,7 @@ You are currently looking at the version for Afterbirth+ and Repentance.
|
||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||
</description>
|
||||
<version>4.77</version>
|
||||
<version>4.79</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
Reference in new issue
Block a user