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29 Commits
Author SHA1 Message Date
Wofsauge 47bfd9bef5 chore: release 5.13
Check Localization / Check Localization process (push) Canceled after 0s
2026-01-25 01:49:29 +01:00
Wofsauge aed5a11f0f Fixed Object name and description being off for Pills 2026-01-25 01:46:14 +01:00
Wofsauge 3f0b611440 chore: release 5.12
Check Localization / Check Localization process (push) Canceled after 0s
2026-01-25 00:36:06 +01:00
Wofsauge f3fa5a463a Fixed crash when calling "rewind" command in a render callback 2026-01-25 00:19:16 +01:00
Wofsauge 714da580b8 Fixed CI 2026-01-13 22:46:20 +01:00
Wofsauge 8c67ad66a6 Updated "XV - The Devil?" description in other languages 2026-01-13 22:43:58 +01:00
sawalk 0d9cdc26ea general desc update (#932)
* ko_kr : general desc update

- corrected godhead's damage increase value

* en_us : general desc update

corrected duration for the devil effect
2026-01-13 22:41:03 +01:00
Wofsauge b734c85e6b RGON: Allow to use Hide and Scale keybinds in the collection page main menu 2026-01-13 22:38:46 +01:00
Wofsauge 0162ef2e35 Added Stat Change Predictors for Experimental Treatment and Dataminer by Pattieburger 2026-01-13 22:21:29 +01:00
Wofsauge d98397ec26 Added modular description system (limited scope to 170 fully automateable items) 2026-01-13 19:50:52 +01:00
Wofsauge 411be3d8a7 Reordered some en_us Stats inside descriptions 2026-01-13 18:32:32 +01:00
Wofsauge d33a9b829c Moved item names into a separate translation file, in order to make translations easier 2026-01-13 18:31:20 +01:00
Wofsauge d3f24e321b Updated English, german and italian pluralization function 2026-01-13 18:22:26 +01:00
Wofsauge a71b41e32e Rgon: removed specific menu page check that prevents some custom EID description rendering features from working in other mods 2026-01-13 16:41:00 +01:00
Xenocean 129ec40e03 some minor correction for zh_cn (#936) 2026-01-13 16:23:06 +01:00
Xenocean a0d8ed8b33 gold trinkets description for chinese and some other changes (#935)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2026-01-05 01:12:06 +01:00
Wofsauge cb81d5ea01 chore: release 5.11
Check Localization / Check Localization process (push) Canceled after 0s
2025-12-14 22:59:05 +01:00
Wofsauge e057d2a91d Added Repentogon support by backporting the v5.04 descriptions 2025-12-14 22:49:20 +01:00
리셰 85f702669d ko_kr : General Updates (#930)
* ko_kr : General Updates

- Tech .5
- Poker Chip fix

* ko_kr : better poker chip desc

* ko_kr : make alabaster box health warning important
2025-12-08 23:47:41 +01:00
리셰 7048b88cc5 Fix active charge amount not refreshing (#929)
- on PermanentText
- and Collection Page (RGON)
2025-12-08 23:47:14 +01:00
sawalk b6a9cffa6f kr: typo correction (#926) 2025-11-02 10:00:54 +01:00
KnuckleBuckle 2543e476f6 it: updated rep+ lua (#925) 2025-10-24 22:05:10 +02:00
MartinFierroWasTaken 6cb043d3b4 Added "Tech.5" random effects, Corrected the "Poker Chip" effect (thanks @Hannah) & reduced "Adoption Papers" text (#924)
* Added "Tech.5" random effects, Corrected the "Poker Chip" effect (thanks @Hannah) & reduced "Adoption Papers" text

* Update spa.lua
2025-10-22 22:10:10 +02:00
Wofsauge 5934f7f1a5 chore: release 5.10
Check Localization / Check Localization process (push) Canceled after 0s
2025-10-17 18:32:47 +02:00
Wofsauge 374cded973 chore: cleanup EID:handleTextIndentation() usage 2025-10-17 18:25:20 +02:00
Wofsauge c0f176e303 Fixed wrong markup in Tainted Magdalene desc 2025-10-17 16:36:11 +02:00
Wofsauge 04292753ff Fixed error caused by TMTrainer Items inside Crane games 2025-10-17 16:35:38 +02:00
MartinFierroWasTakenandBuurazu ff618432ac spa: added v1.9.7.13's "GoldenTrinketEffects" + minor changes to old descriptions (#922)
* en_us: added v1.9.7.13's golden trinket effects

Changes to the Rep+ File:

	* Added trinket description for:
	 - "A Lighter"

	* Updated the descriptions of:
	 - "Purple Heart"
	 - "Louse"
	 - "Karma"
	 - "Tonsil"

	* Updated the "goldTrinketEffects" description of:
	 - "A Lighter"

	* Added "goldenTrinketEffect" descriptions for:
	 - "Purple Heart"
	 - "Callus"
	 - "Paper Clip"
	 - "Mysterious Paper"
	 - "Daemon's Tail"
	 - "Broken Ankh"
	 - "Pinky Eye"
	 - "Push Pin"
	 - "Umbilical Cord"
	 - "Child's Heart"
	 - "Rusted Key"
	 - "Mom's Pearl"
	 - "Red Patch"
	 - "Match Stick"
	 - "Cursed Skull"
	 - "Safety Cap"
	 - "Ace of Spades"
	 - "Bloddy Penny"
	 - "Burnt Penny"
	 - "Flat Penny"
	 - "Counterfeit Penny"
	 - "Isaac's Head"
	 - "Judas' Tongue"
	 - "???'s Soul"
	 - "Samson's Lock"
	 - "Eve's Bird Foot"
	 - "The Left Hand"
	 - "Shiny Rock"
	 - "Safety Scissors"
	 - "Cracked Dice"
	 - "Super Magnet"
	 - "Louse"
	 - "Bob's Bladder"
	 - "Poker Chip"
	 - "Endless Nameless"
	 - "Store Key"
	 - "Rib of Greed"
	 - "Karma"
	 - "Mom's Locket"
	 - "Child Leash"
	 - "Meconium"
	 - "Used Diaper"
	 - "Fish Tail"
	 - "Black Tooth"
	 - "Tonsil"
	 - "Nose Goblin"
	 - "Super Ball"
	 - "Fragmented Card"
	 - "Equality!"
	 - "Wish Bone"
	 - "Bag Lunch"
     - "Crow Heart"
     - "Wallnut"
     - "Duct Tape"
     - "Silver Dollar"
     - "Bloody Crown"
     - "Pay To Win"
     - "Locust of War"
     - "Locust of Pestilence"
     - "Locust of Famine"
     - "Locust of Death"
     - "Locust of Conquest"
     - "Bat Wing"
     - "Stem Cell"
     - "Hairpin"
     - "Wooden Cross"
     - "Butter!"
     - "Filigree Feather"
     - "Door Stop"
     - "Extension Cord"
     - "Rotten Penny"
     - "Baby-Bender"
     - "Finger Bone"
     - "Jawbreaker"
	 - "Chewed Pen"
     - "Blessed Penny"
     - "Short Fuse"
	 - "Gigante Bean"
	 - "A Lighter"
	 - "Broken Padlock"
	 - "Myosotis"
	 - "'M"
	 - "Apple of Sodom"
	 - "Forgotten Lullaby"
	 - "Brain Worm"
	 - "Devil’s Crown"
	 - "Charged Penny"
	 - "Friendship Necklace"
	 - "Panic Button"
	 - "Blue Key"
	 - "Flat File"
	 - "Telescope Lens"
	 - "Holy Crown"
	 - "Torn Card"
	 - "Torn Pocket"
	 - "Gilded Key"
	 - "Wicked Crown"
	 - "Nuh Uh!"
	 - "Polished Bone"
	 - "Keeper’s Bargain"
	 - "Cursed Penny"
 	 - "Your Soul"
	 - "Number Magnet"
	 - "Strange Key"
	 - "Temporary Tattoo"
	 - "RC Remote"
	 - "Found Soul"
	 - "Expansion Pack"
	 - "Beth’s Essence"
	 - "Adoption Papers"
	 - "Ice Cube"
	 - "Sigil of Baphomet"

* en_us: expanded descriptions and minor corrections

Changes to the AB+ File:

	* Updated the trinket descriptions of:
	 - "Samson's Lock"
	 - "Tonsil"
	 - "Nose Goblin"
	 - "Wooden Cross"

* en_us: Trinkets expanded info and minor corrections

Changes to the Rep File:

	* Updated the trinket descriptions of:
	 - "Nose Goblin"
	 - "Crow Heart"
	 - "Forgotten Lullaby"

* en_us: Match Stick fix

* en_us: minor corrections

* Update eid_modifiers.lua

* remove s

* lowercase c, update gilded key icons

* Black Lipstick chance 5%

* Many changes to new golden trinket info

* Move Bulb info here

* Black Lipstick chance 10%

* Black Lipstick chance 10%

* Update eid_data.lua

* Toenail update, Samson's Lock update

* markup + minor tweaks

* Mom's Toenail: replaced"stomp" with "location"

* allow findReplace to be 2 entries

* these can be 2 entries again

* azazel stump 33%

* azazel stump 33 50 100

* added Rep+ GoldenTrinketData for some trinkets + organized rep GoldenTrinketData

* added "Super Ball" luck changes + moved some numerical trinket values to eid_data file

* Update spa.lua

* Update spa.lua

* Update spa.lua

* Update spa.lua

* Update spa.lua

* Update spa.lua

---------

Co-authored-by: Buurazu <excel_saga_rules@hotmail.com>
2025-10-16 09:44:58 +02:00
KnuckleBuckle e1e0984845 it: updated ab+, rep and rep+ lua files (#921) 2025-10-11 15:26:51 +02:00
89 changed files with 29977 additions and 1276 deletions

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+1 -1
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@@ -137,7 +137,7 @@ for dlc in dlcs:
langFiles += glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/*.lua", recursive=True)
# Read other language files
for file in langFiles:
if "en_us" not in file and "transformations" not in file:
if "en_us" not in file and "transformations" not in file and "item_data" not in file:
languageCode = os.path.basename(file).replace(".lua","")
print("reading:",file)
addUpdatedTables(languageCode, dlc)
+1
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@@ -34,3 +34,4 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
- [CreepSore](https://github.com/CreepSore) for creating the bag of crafting search feature
- [Poyo](https://x.com/Poyomama02) for the great thumbnail art
- Pattieburger for Experimental Treatment and Dataminer Stat Change Predictors
+4 -1
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@@ -725,8 +725,11 @@ EID.descriptions[languageCode].transformations={
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
text = EID:ReplaceVariableStr(text, "singular_r", amount > 1 and "" or "r") -- add "r" to word if singular
text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "e" or "") -- add "n" to word
text = EID:ReplaceVariableStr(text, "plural_e", amount > 1 and "e" or "") -- add "e" to word
text = EID:ReplaceVariableStr(text, "plural_en", amount > 1 and "en" or "") -- add "en" to word
text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "n" or "") -- add "n" to word
text = EID:ReplaceVariableStr(text, "plural_e_sing_en", amount > 1 and "e" or "en") -- add "en" or "e" to word
text = EID:ReplaceVariableStr(text, "plural_e_sing_es", amount > 1 and "e" or "es") -- add "es" or "e" to word
text = EID:ReplaceVariableStr(text, "plural_s", amount > 1 and "s" or "") -- add "s" to word
return text
end
+9 -8
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@@ -100,7 +100,7 @@ EID.descriptions[languageCode].collectibles={
{"76", "X-Ray Vision", "{{SecretRoom}} Opens all secret room entrances"}, -- X-Ray Vision
{"77", "My Little Unicorn", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot but deals 40 contact damage per second"}, -- My Little Unicorn
{"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item has a high chance to replace the floor's boss with a horseman"}, -- Book of Revelations
{"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{SoulHeart}} +1 Soul Heart"}, -- The Mark
{"79", "The Mark", "↑ {{Damage}} +1 Damage#↑ {{Speed}} +0.2 Speed#{{SoulHeart}} +1 Soul Heart"}, -- The Mark
{"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{SoulHeart}} +2 Soul Hearts"}, -- The Pact
{"81", "Dead Cat", "↑ +9 Lives#Isaac respawns with 1 heart container on death#{{Warning}} Sets Isaac's heart containers to 1 when picked up"}, -- Dead Cat
{"82", "Lord of the Pit", "↑ {{Speed}} +0.3 Speed#Flight"}, -- Lord of the Pit
@@ -118,7 +118,7 @@ EID.descriptions[languageCode].collectibles={
{"94", "Sack of Pennies", "{{Coin}} Spawns a random coin every 2 rooms"}, -- Sack of Pennies
{"95", "Robo-Baby", "Shoots lasers#Deals 3.5 damage per shot"}, -- Robo-Baby
{"96", "Little C.H.A.D.", "{{HalfHeart}} Spawns a half Red Heart every 3 rooms"}, -- Little C.H.A.D.
{"97", "The Book of Sin", "Spawns a random pickup"}, -- The Book of Sin
{"97", "The Book of Sin", "Spawns 1 random pickup"}, -- The Book of Sin
{"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 5-6 rooms"}, -- The Relic
{"99", "Little Gish", "{{Slow}} Shoots slowing tears#Deals 3.5 damage per tear"}, -- Little Gish
{"100", "Little Steven", "Shoots homing tears#Deals 3.5 damage per tear"}, -- Little Steven
@@ -295,7 +295,7 @@ EID.descriptions[languageCode].collectibles={
{"271", "Mystery Sack", "Spawns a random pickup every 5-6 rooms"}, -- Mystery Sack
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 75 contact damage per second"}, -- Best Bud
{"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#Deals 75 contact damage per second"}, -- Best Bud
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 31.5 damage over 0.63 seconds"}, -- Lil Brimstone
{"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 contact damage per second"}, -- Lil Haunt
@@ -1098,8 +1098,13 @@ EID.descriptions[languageCode].transformations={
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
if amount > 1 then
text = text:gsub("Life", "Lives")
end
-- replace {pluralize} placeholders inside the text with an "s"
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
text = EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
text = EID:ReplaceVariableStr(text, "pluralize_y", amount > 1 and "ies" or "y")
return text
end
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
@@ -1343,8 +1348,4 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.300.18 (Greed)"] = {"{{TreasureRoom}} Teleports Isaac to a random Treasure Room"}, -- XVII - The Stars (Greed)
["5.300.18 (Late Greed)"] = {"Teleports Isaac to the first room of the floor"}, -- XVII - The Stars (Greed Last Floors)
["5.300.10"] = "Teleports Isaac to a random room if there's no Shop", -- IX - The Hermit (Womb and below)
}
+189 -189
View File
@@ -19,6 +19,7 @@ EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={
@@ -76,15 +77,15 @@ EID.descriptions[languageCode].collectibles={
{"52", "Dr. Fetus", "↓ {{Tears}} x2.5 Moltiplicatore Delay tra Lacrime#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono i danni delle lacrime di Isaac x5 + 30"},
{"53", "Magneto", "Isaac attrae a sé i consumabili"},
{"54", "Mappa del Tesoro", "Rivela il layout del piano#Non rivela le icone delle stanze"},
{"55", "Occhio di Mamma", "50% di chance di sparare una lacrima extra dietro di sé#{{Luck}} 100% di chance con 2 di Fortuna"},
{"56", "Limonata Accidentale", "Versa una pozza di liquido#TIl liquido infligge 24 danni da contatto al secondo"},
{"55", "Occhio di Mamma", "50% di chance di sparare una lacrima extra dietro di sé#{{Luck}} 100% di chance con 2 in Fortuna"},
{"56", "Limonata Accidentale", "Versa una pozza di liquame#TIl liquame infligge 24 danni da contatto al secondo"},
{"57", "Ammiratore Segreto", "Mosca orbitale a medio raggio#Infligge 75 danni da contatto al secondo"},
{"58", "Libro delle Ombre", "{{Timer}} Invincibilità per 10 secondi"},
{"59", "", "<item does not exist>"},
{"60", "La Scala", "Permette ad Isaac di superare varchi da 1 casella"},
{"61", "", "<item does not exist>"},
{"62", "Fascino del Vampiro", "{{HealingRed}} Uccidere 13 nemici cura di mezzo cuore"},
{"63", "La Pila", "{{Battery}} Gli oggetti attivi possono essere sovraccaricati fino a due cariche complete"},
{"63", "La Pila", "{{Battery}} Gli oggetti attivi possono essere sovraccaricati fino a 2 cariche complete"},
{"64", "Saldi di Steam", "{{Shop}} Gli oggetti del Negozio costano il 50% in meno"},
{"65", "Ricette dell'Anarchico", "Evoca 6 Bombe Troll intorno al centro della stanza"},
{"66", "La Clessidra", "{{Slow}} Rallenta i nemici per 8 secondi"},
@@ -107,10 +108,10 @@ EID.descriptions[languageCode].collectibles={
{"83", "Il Chiodo", "Se usato:#{{SoulHeart}} +1 Cuore Celeste#{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +0.7 Danni#↓ {{Speed}} -0.18 Velocità#Isaac infligge 40 danni da contatto al secondo#Permette ad Isaac di distruggere le rocce camminandoci sopra"},
{"84", "Scaviamo più a Fondo!", "Apre una botola per il prossimo piano#{{LadderRoom}} 10% di chance di aprire una botola con cunicolo"},
{"85", "Mazzo di Carte", "{{Card}} Genera 1 carta"},
{"86", "Dente di Monstro", "Monstro cade su un nemico e infligge 120 danni#{{Warning}} Se la stanza non ha nemici Monstro cade su Isaac"},
{"87", "Corna di Loki", "25% di chance di sparare in 4 direzioni#{{Luck}} 100% di chance con 7 di Fortuna"},
{"86", "Dente di Monstro", "Monstro cade su 1 nemico e infligge 120 danni#{{Warning}} Se la stanza non ha nemici Monstro cade su Isaac"},
{"87", "Corna di Loki", "25% di chance di sparare in 4 direzioni#{{Luck}} 100% di chance con 7 in Fortuna"},
{"88", "Cicciottella", "Si lancia in avanti nella direzione in cui Isaac sta sparando#Infligge 52.5 danni di contatto al secondo"},
{"89", "Morso di Ragno", "{{Slow}} 25% di chance di sparare lacrime rallentanti#{{Luck}} 100% di chance con 15 di Fortuna"},
{"89", "Morso di Ragno", "{{Slow}} 25% di chance di sparare lacrime rallentanti#{{Luck}} 100% di chance con 15 in Fortuna"},
{"90", "La Pietruzza", "↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +1 Danni#↓ {{Speed}} -0.2 Velocità"},
{"91", "Casco da Minatore", "Rivela il tipo di stanza delle stanze adiacenti#{{SecretRoom}} Può rivelare Stanze Segrete e Super Segrete"},
{"92", "Super Cerotto", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#{{SoulHeart}} +2 Cuori Celesti"},
@@ -124,28 +125,28 @@ EID.descriptions[languageCode].collectibles={
{"100", "Piccolo Steven", "Spara proiettili a ricerca#Infligge 3.5 danni a lacrima"},
{"101", "L'Aureola", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime"},
{"102", "Boccetta di Mamma", "{{Pill}} Genera 1 pillola"},
{"103", "Il Raffreddore", "{{Poison}} 25% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 12 di Fortuna"},
{"103", "Il Raffreddore", "{{Poison}} 25% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 12 in Fortuna"},
{"104", "Il Parassita", "Al contatto le lacrime si dividono in 2#Le lacrime divise infliggono metà dei danni"},
{"105", "Il D6", "Risorteggia i piedistalli nella stanza corrente"},
{"106", "Mr. Mega", "↑ {{Bomb}} x1.83 danni delle bombe#{{Bomb}} +5 Bombe"},
{"107", "Forbici Seghettate", "{{Timer}} Conferisce fino all'uscita dalla stanza:#Volo#Il corpo di Isaac si separa dalla testa e attacca i nemici con 82.5 danni da contatto al secondo"},
{"108", "L'Ostia", "Riduce la maggior parte dei danni presi a mezzo cuore"},
{"109", "Soldi = Forza", "↑ +0.04 Danni per ogni {{Coin}} moneta che ha Isaac"},
{"110", "Lentine di Mamma", "↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime#20% di chance di sparare lacrime pietrificanti#{{Luck}} 50% di chance con 20 di Fortuna"},
{"110", "Lentine di Mamma", "↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime#20% di chance di sparare lacrime pietrificanti#{{Luck}} 50% di chance con 20 in Fortuna"},
{"111", "Il Fagiolo", "{{Poison}} Infligge 5 danni ai nemici nelle vicinanze e li avvelena#Il veleno infligge i danni di Isaac per 6 volte"},
{"112", "Angelo Custode", "Orbitale#Velocizza tutti gli altri orbitali#Blocca i proiettili#Infligge 105 danni da contatto al secondo"},
{"113", "Bebè Demone", "Spara ai nemici che gli si avvicinano#Infligge 3 danni a lacrima"},
{"114", "Coltello di Mamma", "Le lacrime di Isaac vengono rimpiazzate da un coltello lanciabile#{{Damage}} Il coltello infligge i danni di Isaac x2 mentre viene tenuto e x6 alla massima distanza possibile"},
{"115", "Tavola Ouija", "Lacrime spettrali"},
{"116", "9 Volt", "{{Battery}} Carica automaticamente la prima barra degli oggetti attivi#{{Battery}} Quando viene raccolto ricarica pienamente l'oggetto attivo"},
{"116", "9 Volt", "{{Battery}} Carica automaticamente la 1° barra degli oggetti attivi#{{Battery}} Quando viene raccolto ricarica pienamente l'oggetto attivo"},
{"117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo"},
{"118", "Zolfo Fuso", "↓ {{Tears}} x3 Moltiplicatore del delay delle lacrime#{{Chargeable}} Le lacrime di Isaac vengono rimpiazzate da un raggio di sangue caricabile"},
{"119", "Sacca di sangue", "↑ {{Heart}} +1 Salute#↑ +0.3 Velocità#{{HealingRed}} Cura di 4 cuori"},
{"120", "Buffungo (Piccolo)", "↑ {{Speed}} +0.3 Velocità#↑ {{Tears}} +1.7 Lacrime#↓ {{Damage}} x0.9 Moltiplicatore Danni#↓ {{Damage}} -0.4 Danni"},
{"121", "Buffungo (Grande)", "↑ {{EmptyHeart}} +1 Portacuore#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime#↓ {{Speed}} -0.1 Velocità"},
{"122", "Meretrice di Babilonia", "Quando si è a mezzo Cuore Rosso o meno:#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +1.5 Danni"},
{"123", "Manuale dei Mostri", "{{Timer}} Genera un famiglio casuale fino all'uscita dalla stanza"},
{"124", "Pergamene del Mar Morto", "Attiva l'effetto di un oggetto attivo casuale#Sceglie l'effetto da un elenco definito di oggetti"},
{"123", "Manuale dei Mostri", "{{Timer}} Genera 1 famiglio casuale fino all'uscita dalla stanza"},
{"124", "Pergamene del Mar Morto", "Attiva l'effetto di 1 oggetto attivo casuale#Sceglie l'effetto da un elenco definito di oggetti"},
{"125", "Bobby-Bomba", "{{Bomb}} +5 Bombe#Bombe a ricerca"},
{"126", "Lametta", "↑ {{Damage}} +1.2 Danni#{{Warning}} Infligge 1 cuore di danni ad Isaac#{{Heart}} Rimuove per primi i Cuori Rossi"},
{"127", "NonTiRicordarDiMe", "{{Warning}} MONOUSO {{Warning}}#Risorteggia e fa ripartire l'intero piano"},
@@ -155,7 +156,7 @@ EID.descriptions[languageCode].collectibles={
{"131", "Sacco di Bombe", "{{Bomb}} Genera 1 bomba ogni 2-3 stanze"},
{"132", "Un Pezzo di Carbone", "{{Damage}} I danni inflitti dalle lacrime aumentano con la distanza percorsa"},
{"133", "Zampa di Guppy", "{{SoulHeart}} Converte 1 Portacuori in 3 Cuori Celesti"},
{"134", "Coda di Guppy", "{{Chest}} 33% di chance di rimpiazzare la ricompensa per completamento stanza con un baule#33% di chance di non generare alcuna ricompensa per completamento stanza"},
{"134", "Coda di Guppy", "{{Chest}} 33% di chance di rimpiazzare la ricompensa per completamento stanza con 1 baule#33% di chance di non generare alcuna ricompensa per completamento stanza"},
{"135", "Flebo", "{{Coin}} Ferisce Isaac per mezzo cuore e genera 1-2 monete"},
{"136", "Amico del Cuore", "Genera un Isaac finto che attrae i nemici ed esplode dopo 5 secondi"},
{"137", "Detonatore", "{{Bomb}} +5 Bombe#Le bombe di Isaac non esplodono più automaticamente#Usare l'oggetto fa detonare tutte le bombe di Isaac contemporaneamente"},
@@ -171,8 +172,8 @@ EID.descriptions[languageCode].collectibles={
{"147", "Piccone Minatorio", "Permette ad Isaac di rompere rocce e muri delle stanze segrete camminandoci sopra"},
{"148", "Infestazione", "Subire danni genera 1-3 mosche blu"},
{"149", "Ipecac", "↑ {{Damage}} +40 Danni#↓ {{Tears}} Meno Lacrime#Isaac spara lacrime lungo un arco#{{Poison}} Le lacrime esplodono nel punto in cui atterrano, avvelenando i nemici"},
{"150", "Amor Duro", "{{Damage}} 10% di chance di sparare denti che infliggono i danni di Isaac x3.2#{{Luck}} 100% di chance con 9 di Fortuna"},
{"151", "Mosca al Naso", "Colpire un nemico con una lacrima ha un 1/6 di chance di generare una mosca"},
{"150", "Amor Duro", "{{Damage}} 10% di chance di sparare denti che infliggono i danni di Isaac x3.2#{{Luck}} 100% di chance con 9 in Fortuna"},
{"151", "Mosca al Naso", "Colpire 1 nemico con una lacrima ha un 1/6 di chance di generare 1 mosca"},
{"152", "Tecnologia 2", "↓ {{Tears}} x2 Moltiplicatore Lacrime#↓ {{Damage}} x0.65 Moltiplicatore Danni#Sotituisce le lacrime dell'occhio destro di Isaac con un laser costante#{{Damage}} Il laser infligge il 20% dei danni di Isaac per tocco"},
{"153", "Ragno Mutante", "↓ {{Tears}} Meno Lacrime#Isaac spara 4 lacrime alla volta"},
{"154", "Esfoliazione Chimica", "↑ {{Damage}} +2 Danni per l'occhio sinistro"},
@@ -183,15 +184,15 @@ EID.descriptions[languageCode].collectibles={
{"159", "Spirito della Notte", "Lacrime Spettrali#Volo"},
{"160", "Apriti Cielo", "Genera 5 raggi di luce vicino ai nemici#Infligge i danni di Isaac + 20"},
{"161", "Ankh", "{{Player4}} Una volta morto Isaac resuscita nella forma di ??? (Bimbo Blu)"},
{"162", "Croce Celtica", "Subire danni ha il 20% di chance di rendere Isaac temporaneamente invincibile#{{Luck}} 100% di chance con 27 di Fortuna"},
{"162", "Croce Celtica", "Subire danni ha il 20% di chance di rendere Isaac temporaneamente invincibile#{{Luck}} 100% di chance con 27 in Fortuna"},
{"163", "Bebè Fantasma", "Spara lacrime spettrali#Infligge 3.5 danni a lacrima"},
{"164", "La Candela", "Fa scagliare una fiamma blu#La fiamma infligge danni da contatto, blocca i proiettili nemici, e svanisce dopo 2 secondi"},
{"165", "Gatto a Nove Code", "↑ {{Damage}} +1 Danni#↑ {{Shotspeed}} +0.23 Velocità Colpi"},
{"166", "D20", "Risorteggia tutti i consumabili nella stanza"},
{"167", "Bebè Arlecchino", "Spara due lacrime in una traiettoria a forma di V#Infligge 4 danni a lacrima"},
{"167", "Bebè Arlecchino", "Spara 2 lacrime in una traiettoria a forma di V#Infligge 4 danni a lacrima"},
{"168", "Epic Fetus", "Al posto delle lacrime appare un mirino direzionabile#Un missile colpisce il mirino dopo 1.5 secondi#Infligge i danni di Isaac x20"},
{"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} Meno Lacrime#Le lacrime penetrano i nemici uccisi in caso di danni residui"},
{"170", "Papà Gambalunga", "Schiaccia un nemico casuale#Infligge 40 danni al secondo"},
{"170", "Papà Gambalunga", "Schiaccia 1 nemico casuale#Infligge 40 danni al secondo"},
{"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici"},
{"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 225 danni al secondo"},
{"173", "Mitra", "{{SoulHeart}} 50% di chance che i Cuori Rossi vengano generati come Cuori Celesti"},
@@ -199,16 +200,16 @@ EID.descriptions[languageCode].collectibles={
{"175", "Chiave di Papà", "Apre tutte le porte nella stanza, incluse le {{SecretRoom}}{{SuperSecretRoom}} Stanze Segrete, {{ChallengeRoom}}{{BossRushRoom}}Sale Sfida, e la porta per Mega Satana"},
{"176", "Cellule staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi"},
{"177", "Slot Portatile", "Slot Machine portatile#{{Coin}} Spendi 1 moneta per una chance di generare 1 consumabile"},
{"178", "Acqua Santa", "Subire danni fa versare una pozza di liquido#Il liquido infligge 24 danni al secondo"},
{"178", "Acqua Santa", "Subire danni fa versare una pozza di liquame#Il liquame infligge 24 danni al secondo"},
{"179", "Destino", "{{EternalHeart}} +1 Cuore Eterno#Volo"},
{"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scorreggia#{{Poison}} La scorreggia avvelena i nemici"},
{"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scoreggia#{{Poison}} La scoreggia avvelena i nemici"},
{"181", "Pony Bianco", "{{Speed}} Imposta la Velocità ad almeno 1.5#Volo mentre viene tenuto#Usare l'oggetto fa scattare Isaac nella direzione in cui si sta muovendo, lasciando dietro di sé raggi di luce"},
{"182", "Sacro Cuore", "↑ {{Heart}} +1 Salute#↑ {{Damage}} x2.3 Moltiplicatore Danni#↑ {{Damage}} +1 Danni#↑ {{Range}} +0.38 Gittata#↑ +0.75 Altezza Lacrime#↓ {{Tears}} -0.4 Lacrime#↓ {{Shotspeed}} -0.25 Velocità Colpi#{{HealingRed}} Salute al massimo#Lacrime a ricerca"},
{"183", "Stuzzicadenti", "↑ {{Tears}} +0.7 Lacrime#↑ {{Shotspeed}} +0.16 Velocità Colpi"},
{"184", "Sacro Graal", "↑ {{Heart}} +1 Salute#Volo"},
{"185", "Colomba Morta", "Lacrime Spettrali#Volo"},
{"186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Warning}} Infligge 1 cuore di danno ad Isaac#{{Heart}} Rimuove per primi i Cuori Rossi"},
{"187", "Palla di Pelo di Guppy", "Muoversi fa oscillare la palla di pelo#La palla cresce quando uccide un nemico#I danni inflitti dalla palla aumentano con il suo ingrandimento"},
{"187", "Palla di Pelo di Guppy", "Muoversi fa oscillare la palla di pelo#La palla cresce quando uccide 1 nemico#I danni inflitti dalla palla aumentano con il suo ingrandimento"},
{"188", "Abele", "Riflette i movimenti di Isaac#Spara verso Isaac#Infligge 3.5 danni a lacrima"},
{"189", "Super Fan di SMB", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.2 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +0.5 Gittata#↑ +1 Altezza Lacrime#{{HealingRed}} Salute al massimo"},
{"190", "Bombarolo", "{{Bomb}} +99 Bombe"},
@@ -219,11 +220,11 @@ EID.descriptions[languageCode].collectibles={
{"195", "Borsellino di Mamma", "{{Pill}} Genera 4 pillole"},
{"196", "Anti-stress", "↑ {{Tears}} +0.4 Lacrime#{{SoulHeart}} Genera 2 Cuori Celesti"},
{"197", "Succhino di Cristo", "↑ {{Damage}} +0.5 Danni#↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime"},
{"198", "Scatola", "Genera 1 consumabile di ciascun tipo"},
{"198", "Scatola", "Genera 1 consumabile di ciascuna tipologia"},
{"199", "Chiave di Mamma", "{{Key}} +2 Chiavi#I bauli contengono più consumabili"},
{"200", "Ombretto di Mamma", "Lacrime ammalianti"},
{"201", "Lingotto di Ferro", "↑ {{Damage}} +0.3 Danni#{{Confusion}} 10% di chance di sparare lacrime stordenti#{{Luck}} 100% di chance con 27 di Fortuna"},
{"202", "Tocco di Mida", "{{Petrify}} Toccare i nemici li pietrifica e li trasforma in oro#Isaac infligge danni da contatto in base al suo numero di monete#{{Coin}} Uccidere un nemico dorato genera monete#La cacca generata da Isaac ha un'alta chance di essere cacca dorata"},
{"201", "Lingotto di Ferro", "↑ {{Damage}} +0.3 Danni#{{Confusion}} 10% di chance di sparare lacrime stordenti#{{Luck}} 100% di chance con 27 in Fortuna"},
{"202", "Tocco di Mida", "{{Petrify}} Toccare i nemici li pietrifica e li trasforma in oro#Isaac infligge danni da contatto in base al suo numero di monete#{{Coin}} Uccidere 1 nemico dorato genera monete#La cacca generata da Isaac ha un'alta chance di essere cacca dorata"},
{"203", "Offerta Imperdibile", "Se possibile raddoppia i consumabili generati"},
{"204", "Marsupio", "Subire danni ha il 50% di chance di generare 1 consumabile casuale"},
{"205", "Presa Diretta", "{{Battery}} Usare un oggetto attivo non carico lo ricarica pienamente al costo di 2 cuori#Funziona solo quando l'oggetto non ha cariche"},
@@ -238,8 +239,8 @@ EID.descriptions[languageCode].collectibles={
{"214", "Anemia", "↑ {{Range}} +5 Gittata#{{Timer}} Quando Isaac prende danni lascia una scia di sangue fino all'uscita dalla stanza"},
{"215", "Testa di Capra", "{{AngelDevilChance}} 100% di chance che si apra una Stanza del Diavolo/Dell'Angelo"},
{"216", "Vesti Cerimoniali", "↑ {{Damage}} +1 Danni#{{BlackHeart}} +3 Cuori Neri"},
{"217", "Parrucca di Mamma", "{{HealingRed}} Cura di 1 cuore#5% di chance di generare un ragno blu sparando lacrime#{{Luck}} 100% di chance con 10 di Fortuna"},
{"218", "Placenta", "{{HealingRed}}Cura di 1 cuore#5% di chance di generare un ragno blu sparando lacrime#{{Luck}} 100% di chance con 10 di Fortuna"},
{"217", "Parrucca di Mamma", "{{HealingRed}} Cura di 1 cuore#5% di chance di generare 1 ragno blu sparando lacrime#{{Luck}} 100% di chance con 10 in Fortuna"},
{"218", "Placenta", "{{HealingRed}}Cura di 1 cuore#5% di chance di generare 1 ragno blu sparando lacrime#{{Luck}} 100% di chance con 10 in Fortuna"},
{"219", "Cerotto Vecchio", "↑ {{EmptyHeart}} +1 Portacuori vuoto#{{Heart}} Subire danni ha il 10% di chance di generare 1 Cuore Rosso"},
{"220", "Bombe Tristi", "{{Bomb}} +5 Bombe#Quando le bombe di Isaac esplodono sparano un cerchio di 10 lacrime"},
{"221", "Mastice", "Le lacrime di Isaac rimbalzano sui nemici e sugli ostacoli"},
@@ -252,12 +253,12 @@ EID.descriptions[languageCode].collectibles={
{"228", "Profumo di Mamma", "↑ {{Tears}} -1 Delay tra Lacrime#{{Fear}} 15% di chance di sparare lacrime spaventose"},
{"229", "Polmone di Monstro", "↓ {{Tears}} x4.3 Moltiplicatore Delay tra Lacrime#{{Chargeable}} Le lacrime vengono caricate e rilasciate in un attacco a raffica"},
{"230", "Abaddon", "↑ {{Speed}} +0.2 Velocità#↑ {{Damage}} +1.5 Danni#↓ {{EmptyHeart}} Rimuove tutti i Portacuori#{{BlackHeart}} +6 Cuori Neri#{{Fear}} 15% di chance di sparare lacrime spaventose"},
{"231", "Palla di Catrame", "{{Slow}} 10% di chance di sparare lacrime rallentanti#{{Luck}} 100% chance con 18 di Fortuna#{{Slow}} Isaac lascia una scia di liquido rallentante"},
{"231", "Palla di Catrame", "{{Slow}} 10% di chance di sparare lacrime rallentanti#{{Luck}} 100% chance con 18 in Fortuna#{{Slow}} Isaac lascia una scia di liquame rallentante"},
{"232", "Cipollotto", "↑ {{Speed}} +0.3 Velocità#{{Slow}} Subire danni rallenta permanentemente tutti i nemici nella stanza"},
{"233", "Pianetino", "↑ +7 Altezza Lacrime#Lacrime spettrali#Le lacrime di Isaac gli orbitano attorno"},
{"234", "Infestazione 2", "Uccidere un nemico genera un ragno blu"},
{"234", "Infestazione 2", "Uccidere 1 nemico genera 1 ragno blu"},
{"235", "", "<item does not exist>"},
{"236", "E. Coli", "Toccare un nemico lo trasforma in cacca"},
{"236", "E. Coli", "Toccare 1 nemico lo trasforma in cacca"},
{"237", "Tocco Mortale", "↑ {{Damage}} +1.5 Danni#↑ {{Tearsize}} x2 Dimensioni Lacrime#↓ {{Tears}} -0.3 Lacrime#Lacrime penetranti"},
{"238", "Pezzo di Chiave 1", "{{Warning}} Ottenere entrambi i pezzi della chiave apre una grossa porta dorata#{{AngelChance}} +25% di chance di una Stanza dell'Angelo#{{EternalHeart}} +2% di chance di Cuori Eterni"},
{"239", "Pezzo di Chiave 2", "{{Warning}} Ottenere entrambi i pezzi della chiave apre una grossa porta dorata#{{AngelChance}} +25% di chance di una Stanza dell'Angelo#{{EternalHeart}} +2% di chance di Cuori Eterni"},
@@ -278,28 +279,28 @@ EID.descriptions[languageCode].collectibles={
{"254", "Grumo di Sangue", "↑ {{Damage}} +1 Danni all'occhio sinistro#↑ {{Range}} +5 Gittata per l'occhio sinistro#↑ +0.5 Altezza Lacrime"},
{"255", "Vite", "↑ {{Tears}} +0.5 Lacrime#↑ {{Shotspeed}} +0.2 Velocità Colpi"},
{"256", "Bombe Incendiarie", "{{Bomb}} +5 Bombe#{{Burning}} Le bombe di Isaac lasciano una fiamma quando esplodono"},
{"257", "Mente in Fiamme", "{{Burning}} Le lacrime di Isaac appiccano fuoco ai nemici#10% di chance che le lacrime esplodano all'impatto con il nemico#{{Luck}} 100% di chance con 13 di Fortuna#{{Warning}} Le esplosioni possono ferire Isaac"},
{"257", "Mente in Fiamme", "{{Burning}} Le lacrime di Isaac appiccano fuoco ai nemici#10% di chance che le lacrime esplodano all'impatto con il nemico#{{Luck}} 100% di chance con 13 in Fortuna#{{Warning}} Le esplosioni possono ferire Isaac"},
{"258", "Missing No.", "Quando viene raccolto e ad ogni nuovo piano risorteggia tutti gli oggetti e le statistiche di Isaac"},
{"259", "Materia Oscura", "↑ {{Damage}} +1 Danni#{{Fear}} 33% di chance di sparare lacrime spaventoso#{{Luck}} 100% di chance con 20 di Fortuna"},
{"259", "Materia Oscura", "↑ {{Damage}} +1 Danni#{{Fear}} 33% di chance di sparare lacrime spaventoso#{{Luck}} 100% di chance con 20 in Fortuna"},
{"260", "Candela Nera", "{{CurseBlind}} Immunità alle maledizioni#{{BlackHeart}} +1 Cuori Neri#{{AngelDevilChance}} +15% di chance di una Stanza del Diavolo/dell'Angelo"},
{"261", "Proptosi", "↑ {{Damage}} x2 Moltiplicatore Danni#↓ I danni inflitti dalle lacrime diminuiscono con la distanza percorsa"},
{"262", "Pagina Mancante 2", "{{BlackHeart}} +1 Cuore Nero#Subire danni e finire a 1 cuore danneggia tutti i nemici nella stanza"},
{"263", "", "<item does not exist>"},
{"264", "Moscastuta", "Orbitale#Attaccca i nemici quando Isaac prende danni#Infligge 22.5 danni al secondo"},
{"265", "Bebè Asciutto", "10% di chance di danneggiare tutti i nemici nella stanza quando viene colpito da una lacrima nemica"},
{"266", "Sacca Colante", "{{Slow}} Lascia del liquido rallentante#Genera 1-2 ragni blu dopo aver completato una stanza"},
{"266", "Sacca Colante", "{{Slow}} Lascia del liquame rallentante#Genera 1-2 ragni blu dopo aver completato una stanza"},
{"267", "Robo-Bebè 2.0", "Spara laser#Infligge 3.5 damage a colpo#Si muove nella direzione verso cui Isaac sta sparando"},
{"268", "Bebè Marcio", "Genera mosche blu mentre Isaac spara"},
{"269", "Bebè Decapitato", "Lascia del liquido che infligge 6 danni al secondo"},
{"270", "Sanguisuga", "Insegue i nemici#{{HealingRed}} Quando uccide un nemico cura Isaac di mezzo cuore#Infligge 3.2 danni al secondo"},
{"269", "Bebè Decapitato", "Lascia del liquame che infligge 6 danni al secondo"},
{"270", "Sanguisuga", "Insegue i nemici#{{HealingRed}} Quando uccide 1 nemico cura Isaac di mezzo cuore#Infligge 3.2 danni al secondo"},
{"271", "Sacco delle Meraviglie", "Genera 1 consumabile casuale ogni tot stanze"},
{"272", "BMF", "Mosca esplosiva amichevole#L'esplosione infligge 60 danni#{{Warning}} L'esplosione può ferire Isaac"},
{"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce un nemico#{{Poison}} L'esplosione infligge 60 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"},
{"273", "Cervello di Bob", "Scatta nella direzione verso cui Isaac sta sparando#Esplode quando colpisce 1 nemico#{{Poison}} L'esplosione infligge 60 danni e avvelena i nemici#{{Warning}} L'esplosione può ferire Isaac"},
{"274", "Scudiero", "Subire danni genera un orbitale dal medio raggio fino all'uscita dalla stanza#L'orbitale infligge 75 danni al secondo"},
{"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3.5 danni a tocco, per un totale di 31.5 danni"},
{"275", "Mini Zolfo Fuso", "{{Chargeable}} Famiglio che carica e spara un {{Collectible118}} raggio di sangue#Infligge 3.5 danni per tocco, per un totale di 31.5 danni"},
{"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"},
{"277", "Mini Tormento", "{{Fear}} Insegue i nemici e li spaventa#Infligge 4 danni al secondo"},
{"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#{{SoulHeart}} Genera 1 Cuore Celeste o un ragno per ogni 1.5 Cuori Rossi raccolti"},
{"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#{{SoulHeart}} Genera 1 Cuore Celeste o 1 ragno per ogni 1.5 Cuori Rossi raccolti"},
{"279", "Grande Fan", "Grosso orbitale#Infligge 30 danni al secondo"},
{"280", "Sorellina Gambalunga", "Genera ad intervalli casuali ragni blu nelle stanze ostili"},
{"281", "Sacco da Boxe", "Famiglio diversivo#I nemici bersagliano lui al posto di Isaac"},
@@ -308,7 +309,7 @@ EID.descriptions[languageCode].collectibles={
{"284", "D4", "Risorteggia tutti gli oggetti passivi di Isaac"},
{"285", "D10", "Risorteggia tutti i nemici nella stanza"},
{"286", "Carta Bianca", "Attiva l'effetto della carta o della runa tenuta da Isaac senza usarla"},
{"287", "Libro dei Segreti", "{{Timer}} Conferisce uno dei seguenti effetti fino all'uscita dal piano:#{{Collectible54}} \"Mappa del Tesoro\"#{{Collectible21}} \"La Bussola\"#{{Collectible246}} \"Mappa Blu\""},
{"287", "Libro dei Segreti", "{{Timer}} Conferisce 1 dei seguenti effetti fino all'uscita dal piano:#{{Collectible54}} \"Mappa del Tesoro\"#{{Collectible21}} \"La Bussola\"#{{Collectible246}} \"Mappa Blu\""},
{"288", "Scatola di Ragni", "Genera 1-4 ragni blu"},
{"289", "Candela Rossa", "Lancia una fiamma rossa#La fiamma sparisce dopo aver inflitto danni o bloccato 5 proiettili"},
{"290", "La Giara di Vetro", "{{Heart}} Con la salute al massimo può conservare fino a 4 Cuori Rossi#Usare l'oggetto butta a terra tutti i cuori accumulati nel piano"},
@@ -331,16 +332,16 @@ EID.descriptions[languageCode].collectibles={
{"305", "Scorpione", "{{Poison}} Lacrime velenose"},
{"306", "Sagittario", "↑ {{Speed}} +0.2 Velocità#Lacrime penetranti"},
{"307", "Capricorno", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.1 Velocità#↑ {{Tears}} -1 Delay tra Lacrime#↑ {{Damage}} +0.5 Danni#↑ {{Range}} +1.5 Gittata#+1 {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave"},
{"308", "Acquario", "Isaac lascia una scia di liquido#Il liquido infligge 6 danni al secondo"},
{"308", "Acquario", "Isaac lascia una scia di liquame#Il liquame infligge 6 danni al secondo"},
{"309", "Pesci", "↑ {{Tears}} -1 Delay tra Lacrime#↑ {{Tearsize}} x1.25 Dimensioni Lacrime#Aumenta la spinta delle lacrime"},
{"310", "Mascara di Eva", "↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} x0.5 Moltiplicatore Lacrime#↓ {{Shotspeed}} -0.5 Velocità Colpi"},
{"311", "Ombra di Giuda", "{{Player12}} Una volta morto Isaac resuscita nella forma di Giuda Oscuro con un x2 di Moltiplicatore Danni"},
{"312", "Fiocco di Madda", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#Tutti i cuori rossi curano il doppio del loro valore"},
{"313", "Manto Sacro", "Annulla il primo danno preso in una stanza"},
{"313", "Manto Sacro", "Annulla il 1° danno preso in una stanza"},
{"314", "Coscione", "↑ {{Heart}} +1 Salute#↓ {{Speed}} -0.4 Velocità#Isaac può rompere le rocce camminandoci sopra"},
{"315", "Calamita Strana", "Le lacrime di Isaac attraggono nemici, consumabili e ninnoli"},
{"316", "Occhio Maledetto", "Carica una serie di 4 lacrime#{{Warning}} Subire danni a caricamento parziale teletrasporta Isaac in una stanza casuale"},
{"317", "Liquido Misterioso", "Le lacrime di Isaac lasciano del liquido#Il liquido infligge 30 danni al secondo"},
{"317", "liquame Misterioso", "Le lacrime di Isaac lasciano del liquame#Il liquame infligge 30 danni al secondo"},
{"318", "Gemelli", "Famiglio per corpo a corpo#Infligge 6 danni da contatto al secondo"},
{"319", "L'Altro Occhio di Caino", "Rimbalza attorno alla stanza#Spara in direzione di Isaac#{{Damage}} Infligge i danni di Isaac"},
{"320", "L'Unico Amico di ???", "Mosca controllabile#Infligge 37.5 danni da contatto al secondo"},
@@ -373,14 +374,14 @@ EID.descriptions[languageCode].collectibles={
{"347", "Diplopia", "{{Warning}} MONOUSO {{Warning}}#Raddoppia tutti i piedistalli e i consumabili nella stanza"},
{"348", "Placebo", "{{Pill}} Attiva l'effetto della pillola tenuta da Isaac senza usarla"},
{"349", "Nichelino di Legno", "{{Coin}} 56% di chance di generare 1 moneta casuale"},
{"350", "Shock Tossico", "{{Poison}} Entrare in una stanza avvelena tutti i nemici#I nemici uccisi lasciano una pozza di liquido#Il liquido infligge 30 danni al secondo"},
{"350", "Shock Tossico", "{{Poison}} Entrare in una stanza avvelena tutti i nemici#I nemici uccisi lasciano una pozza di liquame#Il liquame infligge 30 danni al secondo"},
{"351", "Mega Fagiolo", "Pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Rilascia una scossa sismica nella direzione in cui si sta muovendo#La scossa sismica può aprire stanze segrete e rompere rocce"},
{"352", "Cannone di Vetro", "{{Warning}} Sparare il cannone riduce la salute di Isaac a mezzo cuore#Spara una grossa lacrima penetrante + spettrale che infligge i danni di Isaac x10"},
{"353", "Bomber Boy", "{{Bomb}} +5 Bombe#Le bombe creano un'esplosione a croce"},
{"354", "Crack Jack", "↑ {{Heart}} +1 Salute#{{Trinket}} Genera 1 ninnolo"},
{"355", "Perle di Mamma", "↑ {{Range}} +1.25 Gittata#↑ +0.5 Altezza Lacrime#↑ {{Luck}} +1 Fortuna"},
{"356", "Batteria per Auto", "{{Battery}} Usare un oggetto attivo attiva due volte il suo effetto"},
{"357", "Scatola degli Amici", "{{Timer}} Raddoppia tutti i famigli fino all'uscita dalla stanza#{{Collectible113}} Se Isaac non ha famigli conferisce un \"Bebè Demone\" fino all'uscita dalla stanza"},
{"356", "Batteria per Auto", "{{Battery}} Usare un oggetto attivo attiva 2 volte il suo effetto"},
{"357", "Scatola degli Amici", "{{Timer}} Raddoppia tutti i famigli fino all'uscita dalla stanza#{{Collectible113}} Se Isaac non ha famigli conferisce 1 \"Bebè Demone\" fino all'uscita dalla stanza"},
{"358", "Il Genio", "Lacrime spettrali#Isaac spara in diagonale 2 lacrime alla volta"},
{"359", "Chiodo schiaccia Chiodo", "↑ {{Damage}} +1.5 Danni#Aumenta la spinta delle lacrime"},
{"360", "Incubo", "Spara lacrime con lo stesso rateo di fuoco, danni ed effetti di quelle di Isaac"},
@@ -390,32 +391,32 @@ EID.descriptions[languageCode].collectibles={
{"364", "Friend Zone", "Mosca orbitale a medio raggio#Infligge 45 danni da contatto al secondo"},
{"365", "Mosca Smarrita", "Si muove lungo i muri/ostacoli#Infligge 105 danni da contatto al secondo"},
{"366", "Bomba a Grappolo", "{{Bomb}} +5 Bombe#Le bombe di Isaac's bombs si sparpagliano in 2-4 piccole bombe"},
{"367", "Bombe Appiccicose", "{{Bomb}} +5 Bombe#Le bombe di Isaac si attaccano ai nemici#Uccidere un nemico con una bomba genera dei ragni blu"},
{"367", "Bombe Appiccicose", "{{Bomb}} +5 Bombe#Le bombe di Isaac si attaccano ai nemici#Uccidere 1 nemico con una bomba genera dei ragni blu"},
{"368", "Epifora", "↑ {{Tears}} Sparare verso una direzione diminuisce gradualmente il delay tra lacrime fino al 200%"},
{"369", "Continuum", "↑ {{Range}} +2.25 Gittata#↑ +1.5 Altezza Lacrime#Lacrime spettrali#Le lacrime possono passare attraverso un lato dello schermo e uscire dall'altro"},
{"370", "Sig. Bambolotto", "↑ {{Tears}} +0.7 Lacrime#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime#{{UnknownHeart}} Genera 3 cuori casuali"},
{"371", "Maledizione della Torre", "{{Warning}} Subire danni genera 6 Bombe Troll#Le Bombe Troll ricevono gli effetti delle bombe di Isaac"},
{"372", "Bebè Carico", "Ogni 30 secondi in una stanza non completata, il famiglio può:#{{Battery}} Generare una pila (max 2 per stanza)#{{Battery}} Aggiungere una carica all'oggetto attivo (max 2 per stanza)#{{Petrify}} Pietrificare tutti i nemici nella stanza"},
{"372", "Bebè Carico", "Ogni 30 secondi in una stanza non completata, il famiglio può:#{{Battery}} Generare 1 pila (max 2 per stanza)#{{Battery}} Aggiungere 1 carica all'oggetto attivo (max 2 per stanza)#{{Petrify}} Pietrificare tutti i nemici nella stanza"},
{"373", "Cecchino", "↑ {{Damage}} Le lacrime che colpiscono consecutivamente i nemici conferiscono +25% dei danni (max +100%)#I colpi mancati hanno una chance di resettare il moltiplicatore"},
{"374", "Luce Sacra", "10% di chance di sparare lacrime sacre, che quando colpiscono generano un raggio di luce#{{Luck}} 50% di chance con 9 di Fortuna#{{Damage}} Il raggio infligge i danni di Isaac x4"},
{"374", "Luce Sacra", "10% di chance di sparare lacrime sacre, che quando colpiscono generano un raggio di luce#{{Luck}} 50% di chance con 9 in Fortuna#{{Damage}} Il raggio infligge i danni di Isaac x4"},
{"375", "Cascospite", "Conferisce immunità alle esplosioni, scosse sismiche e ai pestoni di Mamma e Satana#25% di chance di riflettere i proiettili nemici"},
{"376", "Rifornimento", "Genera 3 consumabili casuali#Comprare oggetti al Negozio lo rifornisce istantaneamente"},
{"377", "Sacca Brulicante", "I ragni nemici non bersagliano o infliggono danni da contatto ad Isaac"},
{"378", "La Numero Due", "Tenere premuto il tasto di fuoco per 2.35 secondi genera una Bomba Popò"},
{"378", "La Numero Due", "Tenere premuto il tasto di fuoco per 2.35 secondi genera 1 Bomba Popò"},
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Dimensioni Lacrime#Lacrime spettrali"},
{"380", "Pay to Play", "{{Coin}} +5 Monete#{{Coin}} Le porte con una singola toppa vanno aperte con le monete al posto delle chiavi"},
{"381", "Benedizione di Eden", "↑ {{Tears}} +0.7 Lacrime#Conferisce un oggetto casuale all'inizio della prossima run"},
{"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#{{Friendly}} Usare l'oggetto dopo aver catturato un nemico lo genera come compagno amichevole"},
{"381", "Benedizione di Eden", "↑ {{Tears}} +0.7 Lacrime#Conferisce 1 oggetto casuale all'inizio della prossima run"},
{"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#{{Friendly}} Usare l'oggetto dopo aver catturato 1 nemico lo genera come compagno amichevole"},
{"383", "Detonatore di Lacrime", "Divide tutte le lacrime di Isaac presenti sullo schermo in cerchi da 6 lacrime"},
{"384", "Mini Gastrina", "{{Chargeable}} Si getta e rimbalza per la stanza ad una velocità che dipende dalla quantità di carica#Infligge dai 5 ai 90 danni da contatto al secondo in base alla velocità"},
{"385", "Bumbo", "{{Coin}} Raccolgie le monete nelle vicinanze#Aumenta di livello dopo aver raccolto 6, 12, e 24 monete#Lv2: Chance di generare un oggetto a completamento stanza#Lv3: Spara lacrime capaci di generare monete quando colpiscono#Lv4: Insegue i nemici, certe volte lascia una bomba, se raccoglie monete può generare un oggetto"},
{"385", "Bumbo", "{{Coin}} Raccolgie le monete nelle vicinanze#Aumenta di livello dopo aver raccolto 6, 12, e 24 monete#Lv2: Chance di generare 1 oggetto a completamento stanza#Lv3: Spara lacrime capaci di generare monete quando colpiscono#Lv4: Insegue i nemici, certe volte lascia 1 bomba, se raccoglie monete può generare 1 oggetto"},
{"386", "D12", "Risorteggia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)"},
{"387", "Incensiere", "{{Slow}} Famiglio circondato da un grande alone che rallenta i nemici e i proiettili al suo interno"},
{"388", "Scrocchiave", "{{Key}} Raccoglie chiavi nelle vicinanze#{{Chest}} In cambio genera bauli casuali"},
{"389", "Sacco di Rune", "{{Rune}} Genera 1 runa casuale ogni 5-6 stanze"},
{"390", "Serafino", "Spara lacrime di \"Sacro Cuore\"#Infligge 10 danni a lacrima"},
{"391", "Tradimento", "{{Charm}} Subire danni ammalia tutti i nemici nella stanza"},
{"392", "Zodiaco", "Conferisce un effetto di un oggetto dello zodiaco casuale ad ogni piano"},
{"392", "Zodiaco", "Conferisce 1 effetto di un oggetto dello zodiaco casuale ad ogni piano"},
{"393", "Bacio del Serpente", "{{Poison}} 15% di chance di sparare lacrime velenose#{{Poison}} Al contatto con i nemici li avvelena#{{BlackHeart}} I nemici avvelenati una volta morti hanno una chance di lasciare 1 Cuore Nero"},
{"394", "Mirino", "↑ {{Tears}} +0.7 Lacrime#↑ {{Range}} +3.15 Gittata#↑ +0.3 Altezza Lacrime#Isaac spara automaticamente lacrime verso un mirino mobile rosso presente sul terreno"},
{"395", "Tecn. X", "{{Chargeable}} Le lacrime di Isaac vengono rimpiazzate da un anello laser caricabile#Le dimensioni dell'anello aumentano in base alla quantità di carica"},
@@ -427,37 +428,37 @@ EID.descriptions[languageCode].collectibles={
{"401", "Explosivo", "25% di chance di sparare lacrime a bomba adesiva#Le lacrime a bomba adesiva non infliggono danni quando colliscono ed esplodono dopo qualche secondo"},
{"402", "Caos", "Tutti gli oggetti vengono scelti da una categoria di oggetti casuale#Genera 1-6 consumabili casuali"},
{"403", "Ragno Moddato", "Mostra le barre di salute e i danni subiti di tutti i nemici#Al contatto con i nemici infligge effetti di stato casuali#Genera pile ad intervalli casuali"},
{"404", "Bebè Scoreggione", "Blocca i proiettili#Se colpito, 10% di chance di scorreggiare e di {{Charm}} ammaliare, {{Poison}} avvelenare o respingere i nemici"},
{"404", "Bebè Scoreggione", "Blocca i proiettili#Se colpito, 10% di chance di scoreggiare e di {{Charm}} ammaliare, {{Poison}} avvelenare o respingere i nemici"},
{"405", "Bug Rompigioco", "Rimbalza per la stanza#Infligge 120 danni al secondo e al contatto con i nemici applica effetti di stato casuale"},
{"406", "D8", "Moltiplica le statistiche dei danni, lacrime, gittata e velocità di Isaac in un range tra il x0.5 e il x2#I moltiplicatori vengono risorteggiati ad ogni uso"},
{"407", "Purezza", "Dona un'aura colorata ad Isaac, a seconda dell'aura vi sono vantaggi diversi#L'aura cambia subendo danni#Rosso = +4.0 di Danno#Blue = -4 di Intervallo fra le lacrime#Giallo = +0.5 di Velocità#Arancione = +7.5 di Gittata"},
{"408", "Athame", "Subire danni crea un anello di zolfo fuso nero attorno ad Isaac#{{BlackHeart}} I nemici uccisi dall'anello hanno una chance del 15% di lasciare 1 Cuore Nero"},
{"409", "Recipiente Vuoto", "{{BlackHeart}} +2 Cuori Neri#{{EmptyHeart}} Quando Isaac non ha Cuori Rossi:#Volo#Per ogni 40 secondi passati in una stanza ostile si ottiene uno scudo per 10 secondi"},
{"410", "Malocchio", "3.33% di chance di sparare un occhio#{{Luck}} 10% chance con 20 di Fortuna#L'occhio si muove in linea retta e spara lacrime nella stessa direzione di Isaac"},
{"410", "Malocchio", "3.33% di chance di sparare un occhio#{{Luck}} 10% chance con 20 in Fortuna#L'occhio si muove in linea retta e spara lacrime nella stessa direzione di Isaac"},
{"411", "Sangue Furente", "↑ {{Damage}} +0.5 Danni per ogni nemico ucciso nella stanza#Si massimizza a +5 Danni dopo 10 uccisioni"},
{"412", "Immorale Concezione", "Subire danni per 15 volte genera un famiglio demoniaco permanente#Dopo due famigli, ne occorrono 30 invece di 15#Si massimizza a 4 famigli"},
{"413", "Immacolata Concezione", "Raccogliere 15 cuori genera un famiglio angelico permanenente#Si massimizza a 5 famigli#{{SoulHeart}} Se sono stati presi tutti i famigli, genera invece 1 Cuore Celeste"},
{"412", "Immorale Concezione", "Subire danni per 15 volte genera 1 famiglio demoniaco permanente#Dopo 2 famigli, ne occorrono 30 invece di 15#Si massimizza a 4 famigli"},
{"413", "Immacolata Concezione", "Raccogliere 15 cuori genera 1 famiglio angelico permanenente#Si massimizza a 5 famigli#{{SoulHeart}} Se sono stati presi tutti i famigli, genera invece 1 Cuore Celeste"},
{"414", "Più Alternative", "{{TreasureRoom}} Permette ad Isaac di scegliere tra 2 oggetti nelle Stanze dei Tesori"},
{"415", "Corona di Luce", "{{SoulHeart}} +2 Cuori Celesti#Se Isaac non ha Portacuori danneggiati:#↑ {{Damage}} x2 Moltiplicatore Danni#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime#↓ {{Shotspeed}} -0.3 Velocità Colpi#Subire danni rimuove l'effetto per la stanza"},
{"416", "Tasche profonde", "Permette ad Isaac di portare due rune/carte/pillole"},
{"416", "Tasche profonde", "Permette ad Isaac di portare 2 rune/carte/pillole"},
{"417", "Succuba", "Rimbalza per la stanza circondata da un'aura danneggiante che infligge i danni di Isaac x1.29 al secondo#↑ {{Damage}} x1.5 Moltiplicatore Danni se dentro l'aura"},
{"418", "Torta di Canditi", "Ogni lacrima di Isaac ottiene un effetto diverso"},
{"419", "Teletrasporto 2.0", "Teletrasporta Isaac in una stanza non completata#Gerarchia: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
{"420", "Polvere nera", "Camminare in cerchio tracccia un pentagramma per terra, il quale infligge 10 danni a tocco"},
{"420", "Polvere nera", "Camminare in cerchio tracccia un pentagramma per terra, il quale infligge 10 danni per tocco"},
{"421", "Fagiolo rene", "{{Charm}} Ammalia e infligge 5 danni a tutti i nemici a distanza ravvicinata"},
{"422", "Clessidra Luminosa", "Riporta Isaac nella stanza precedente e annulla tutte le azioni svolte nella stanza in cui l'oggetto è stato usato"},
{"423", "Cerchio Protettivo", "Isaac viene circondato da una grande aureola che al contatto infligge i suoi danni al secondo#Chance di riflettere i proiettili nemici"},
{"424", "Testa di Sacco", "I consumabili hanno una chance di venire rimpiazzati da un {{GrabBag}sacco:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Genera un sacco"},
{"424", "Testa di Sacco", "I consumabili hanno una chance di venire rimpiazzati da 1 {{GrabBag}sacco:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Genera 1 sacco"},
{"425", "Luce Notturna", "{{Slow}} Genera un cono di luce rallentante di fronte ad Isaac"},
{"426", "Fan Ossessionato", "Riproduce i movimenti di Isaac con un delay di 3 secondi#Infligge 30 danni al secondo"},
{"427", "Blocco di TNT", "Genera un blocco di TNT spostabile#Usare l'oggetto per una seconda volta nella stessa stanza fa esplodere a distanza il blocco"},
{"428", "Pigiamino", "{{HealingRed}} Salute al massimo#{{SoulHeart}} +4 Cuori Celesti"},
{"429", "Testa del Mercante", "{{Coin}} Colpire un nemico con una lacrima ha il 5% di chance di generare un Penny"},
{"429", "Testa del Mercante", "{{Coin}} Colpire 1 nemico con una lacrima ha il 5% di chance di generare 1 Penny"},
{"430", "Papà Mosca", "Riproduce i movimenti di Isaac con un delay di 1 secondo#Spara lacrime che infliggono i danni di Isaac ai nemici nelle vicinanze"},
{"431", "Bebè Multidimensionale", "Riproduce i movimenti di Isaac con un delay di 2 secondi#Le lacrime che gli passano attraverso sono raddoppiate e ottengono Più Gittata e Velocità Colpi"},
{"432", "Bombe Glitterate", "{{Bomb}} +5 Bombe#{{Charm}} Le bombe di Isaac quando esplodono hanno il 25% di chance di lasciare 1 consumabile casuale e il 15% di chance di ammaliare i nemici"},
{"433", "La Mia Ombra", "{{Fear}} Subire danni spaventa tutti i nemici e genera un Assalitore nero amichevole#L'Assalitore infligge 5 danni al secondo"},
{"434", "Barattolo di Mosche", "Uccidere un nemico aggiunge 1 mosca blu nelle giara, fino a un totale di 20#Usare l'oggetto libera tutte le mosche"},
{"434", "Barattolo di Mosche", "Uccidere 1 nemico aggiunge 1 mosca blu nelle giara, fino a un totale di 20#Usare l'oggetto libera tutte le mosche"},
{"435", "Mini Loki", "Spara 4 lacrime in un pattern a croce#Infligge 3.5 danni a lacrima"},
{"436", "Latte!", "{{Tears}} Subire danni conferisce più Lacrime per il resto della stanza"},
{"437", "D7", "Ripristina la stanza e resuscita tutti i nemici#Può essere usato per ottenere più ricompense per completamento stanza da una singola stanza#Se usata dopo una lotta con Avarizia, risorteggia la stanza in un ordinario Negozio/Stanza Segreta"},
@@ -466,33 +467,33 @@ EID.descriptions[languageCode].collectibles={
{"440", "Calcolo Renale", "↑ +2 Altezza Lacrime#↓ {{Speed}} -0.2 Velocità#↓ {{Range}} -17 Gittata#Isaac certe volte smette di sparare e carica un attacco che rilascia uno scroscio di lacrime e un calcolo renale"},
{"441", "Mega Sbotto", "{{Timer}} Spara un grosso raggio di sangue di Mega Satana per 15 secondi#Il raggio persiste tra stanze e piani"},
{"442", "Corona del Principe delle Tenebre", "Se si rimane con 1 Cuore Rosso pieno:#↑ {{Tears}} +0.75 Lacrime#↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#↑ {{Shotspeed}} +0.2 Velocità Colpi"},
{"443", "Mela!", "↑ {{Tears}} +0.3 Lacrime#{{Damage}} 6.66% di chance di sparare lamette che infliggono i danni di Isaac x4#{{Luck}} 100% di chance con 14 di Fortuna"},
{"443", "Mela!", "↑ {{Tears}} +0.3 Lacrime#{{Damage}} 6.66% di chance di sparare lamette che infliggono i danni di Isaac x4#{{Luck}} 100% di chance con 14 in Fortuna"},
{"444", "Matita", "Ogni 15 lacrime Isaac spara un ammasso di lacrime#Le lacrime nell'ammasso infliggono il doppio dei danni"},
{"445", "Canino", "↑ {{Speed}} +0.1 Velocità#↑ {{Damage}} +0.3 Danni#{{SecretRoom}}{{SuperSecretRoom}} In stanze adiacenti a Stanze Segrete/Super Segrete si sente un lupo ululare#{{LadderRoom}} In stanze con una roccia con cunicolo si sente un cane abbaiare"},
{"446", "Dente Marcio", "{{Poison}} Isaac mentre spara è circondato da un'aura verde che avvelena i nemici"},
{"447", "Fagiolo Aleggiante", "Sparare senza fermarsi per 7.5 secondi genera una nube di puzzo#La nube infligge i danni di Isaac per 5 volte al secondo#La nube dura 15 secondi, e sparandole si può spostarla"},
{"448", "Scheggia di Vetro", "Una volta subiti danni:#{{Heart}} 25% di chance di generare 1 Cuore Rosso#{{Collectible214}} 10% di chance di ottenere ↑ {{Range}} +5 Gittata e di lasciare una scia di sangue fino all'uscita dalla stanza"},
{"449", "Placca di Metallo", "{{SoulHeart}} +1 Cuore Celeste#{{Confusion}} I proiettili nemici hanno il 25% di chance di venire riflessi come lacrime stordenti"},
{"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge il doppio dei danni#{{Petrify}} I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} Un nemico dorato ucciso butta a terra 1-4 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"},
{"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge il doppio dei danni#{{Petrify}} I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} 1 nemico dorato ucciso butta a terra 1-4 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"},
{"451", "Tappetino del Cartomante", "{{Card}} Genera 1 carta#{{Card}} Gli effetti delle carte sono raddoppiati o potenziati"},
{"452", "Vene Varicose", "Subire danni fa sparare un cerchio di 10 lacrime attorno ad Isaac#Le lacrime infliggono i danni di Isaac +25"},
{"453", "Frattura Esposta", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#Quando le lacrime colpiscono qualcosa si sgretolano in 1-3 piccole schegge d'ossa"},
{"454", "Polidattilia", "Quando viene raccolto genera una {{Rune}} runa, {{Card}} carta o {{Pill}} pillola#Permette ad Isaac di portare 2 rune/carte/pillole"},
{"455", "Moneta Perduta di Papà", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#{{Luck}} Genera un Penny Fortunato"},
{"454", "Polidattilia", "Quando viene raccolto genera 1 {{Rune}} runa, {{Card}} carta o {{Pill}} pillola#Permette ad Isaac di portare 2 rune/carte/pillole"},
{"455", "Moneta Perduta di Papà", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#{{Luck}} Genera 1 Penny Fortunato"},
{"456", "Spuntino di Mezzanotte", "↑ {{Heart}} +1 Salute"},
{"457", "Testa Conica", "{{SoulHeart}} +1 Cuore Celeste#20% di chance di annullare i danni subiti"},
{"458", "Ombelico", "{{Trinket}} Permette ad Isaac di portare 2 ninnoli#{{Trinket}} Genera 1 ninnolo casuale"},
{"459", "Sinusite", "20% di chance di sparare una caccola appiccicosa#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo e rimangono incollate per 60 secondi#{{Luck}} Non è influenzato dalla Fortuna"},
{"460", "Glaucoma", "{{Confusion}} 5% di chance di sparare lacrime stordenti#Scurisce leggermente lo schermo"},
{"461", "Parassitoide", "15% di chance di sparare sacche ovali#{{Luck}} 50% di chance con 5 di Fortuna#{{Slow}} Quando le sacche ovali colpiscono generano del liquido rallentante e un ragno o mosca blu"},
{"462", "Occhio di Belial", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#Lacrime penetranti#Colpire un nemico rende la lacrima a ricerca e ne raddoppia i danni"},
{"461", "Parassitoide", "15% di chance di sparare sacche ovali#{{Luck}} 50% di chance con 5 in Fortuna#{{Slow}} Quando le sacche ovali colpiscono generano del liquame rallentante e 1 ragno o mosca blu"},
{"462", "Occhio di Belial", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#Lacrime penetranti#Colpire 1 nemico rende la lacrima a ricerca e ne raddoppia i danni"},
{"463", "Acido Solforico", "↑ {{Damage}} +0.3 Danni#Le lacrime di Isaac possono distruggere le rocce e aprire le porte"},
{"464", "Glifo dell'Equilibrio", "{{SoulHeart}} +2 Cuori Celesti#I nemici lasciano qualsiasi consumabile di cui Isaac ha più bisogno"},
{"465", "Levetta Analogica", "↑ {{Tears}} +0.3 Lacrime#Permette ad Isaac di sparare lacrime in tutte le direzioni"},
{"466", "Contagio", "{{Poison}} Il primo nemico ucciso in una stanza esplode e avvelena tutti i nemici nelle vicinanze#I nemici avvelenati quando muoiono esplodono e avvelenano i nemici nelle vicinanze"},
{"466", "Contagio", "{{Poison}} Il 1° nemico ucciso in una stanza esplode e avvelena tutti i nemici nelle vicinanze#I nemici avvelenati quando muoiono esplodono e avvelenano i nemici nelle vicinanze"},
{"467", "Dito!", "{{Damage}} Infligge costantemente il 10% dei danni di Isaac nella direzione che indica"},
{"468", "Ombroso", "Segue i movimenti di Isaac con un delay di 1 secondo#Infligge 30 danni da contatto al secondo#{{Friendly}} Dopo aver inferto 600 danni, viene assorbito da Isaac, aumentando i suoi danni da contatto e generando Assalitori amichevoli"},
{"469", "Depressione", "Lascia una scia di liquido#Il liquido infligge 6 danni al secondo#I nemici che toccano la nuvola possono essere colpiti da un raggio di luce sacra"},
{"469", "Depressione", "Lascia una scia di liquame#Il liquame infligge 6 danni al secondo#I nemici che toccano la nuvola possono essere colpiti da un raggio di luce sacra"},
{"470", "Calmina", "Rimbalza per la stanza#Infligge 30 danni da contatto al secondo#Quando Isaac spara smette di muoversi#Mentre è fermo blocca i proiettili"},
{"471", "Mini Monstro", "{{Chargeable}} Carica un attacco a raffica simile a quello di {{Collectible229}} \"Polmone di Monstro\"#Ogni lacrima infligge 3.5 danni"},
{"472", "Re Bebè", "È seguito dagli altri famigli#Quando Isaac spara smette di muoversi#Quando Isaac smette di sparare si teletrasporta da lui"},
@@ -500,49 +501,49 @@ EID.descriptions[languageCode].collectibles={
{"474", "Tonsilla", "Blocca i proiettili nemici"},
{"475", "Piano C", "{{Warning}} MONOUSO {{Warning}}#Infligge 9,999,999 danni a tutti i nemici#{{Warning}} Isaac muore dopo 3 secondi"},
{"476", "D1", "Duplica 1 consumabile casuale nella stanza"},
{"477", "Vuoto", "Consuma tutti i piedistalli nella stanza#Oggetti attivi: Attiva i loro effetti, e lo stesso vale per ogni uso futuro di \"Vuoto\"#↑ Gli oggetti passivi conferiscono due aumenti a statistiche casuali"},
{"478", "Pausa", "Blocca tutti i nemici nella stanza fino a quando Isaac non spara#Toccare un nemico bloccato infligge comunque danni ad Isaac#I nemici si sbloccano dopo 30 secondi"},
{"477", "Vuoto", "Consuma tutti i piedistalli nella stanza#Oggetti attivi: Attiva i loro effetti, e lo stesso vale per ogni uso futuro di \"Vuoto\"#↑ Gli oggetti passivi conferiscono 2 aumenti a statistiche casuali"},
{"478", "Pausa", "Blocca tutti i nemici nella stanza fino a quando Isaac non spara#Toccare 1 nemico bloccato infligge comunque danni ad Isaac#I nemici si sbloccano dopo 30 secondi"},
{"479", "Fonderia", "{{Trinket}} Consuma i ninnoli tenuti da Isaac e conferisce permanentemente i loro effetti#Aumenta la chance di generare ninnoli"},
{"480", "Compost", "Converte i consumabili in mosche o ragni blu#Raddoppia tutte le mosche e i ragni blu#Se Isaac non ha alcuna mosca o ragno blu ne genera 1"},
{"481", "Dataminer", "↑ Aumento di una statistica casuale#↓ Diminuzione di una statistica casuale#{{Timer}} Fino all'uscita dalla stanza un effetto delle lacrime casuale#{{Blank}} Corrompe tutti gli sprite e la musica della stanza"},
{"481", "Dataminer", "↑ Aumento di 1 statistica casuale#↓ Diminuzione di 1 statistica casuale#{{Timer}} Fino all'uscita dalla stanza un effetto di lacrime casuale#{{Blank}} Corrompe tutti gli sprite e la musica della stanza"},
{"482", "Telecomando", "Cambia il tuo personaggio in uno casuale#Rimuove l'oggetto preso più di recente"},
{"483", "Mamma Mega!", "{{Warning}} MONOUSO {{Warning}}#Coinvolge tutto il piano#Fa esplodere tutti gli ostacoli#Infligge 200 danni a tutti i nemici#Apre le stanze segrete#Apre la porta per Boss Rush e per Calma a prescindere dal tempo"},
{"484", "Aspe', Cosa?", "Se usato spinge via i nemici e genera una scossa sismica attorno ad Isaac#La scossa sismica può aprire le stanze e distruggere le rocce"},
{"485", "Penny Storto", "50% di chance di raddoppiare tutti gli oggetti, consumabili e bauli nella stanza#50% di chance di rimuovere oggetti / consumabili nella stanza e di generare 1 moneta"},
{"486", "Lametta Smussata", "Ferisce Isaac senza togliere salute#Attiva gli effetti di oggetti che richiedono di subire danni"},
{"487", "Pelapatate", "{{EmptyHeart}} Rimuove 1 Portacuori per:#↑ {{Damage}} +0.2 Danni#{{Collectible73}} Un \"Cubo di Carne\"#{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Range}} +5 Gittata#{{Collectible214}} Lascia una scia di sangue"},
{"487", "Pelapatate", "{{EmptyHeart}} Rimuove 1 Portacuori per:#↑ {{Damage}} +0.2 Danni#{{Collectible73}} 1 \"Cubo di Carne\"#{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Range}} +5 Gittata#{{Collectible214}} Lascia una scia di sangue"},
{"488", "Metronomo", "Conferisce l'effetto di un oggetto casuale fino all'uscita dalla stanza"},
{"489", "D Infinito", "Attiva l'effetto di un dado casuale ad ogni uso"},
{"490", "Anima di Eden", "{{Warning}} MONOUSO {{Warning}}#Genera 2 oggetti casuali in base alla categoria di oggetti della stanza corrente#Parte senza cariche"},
{"491", "Bebè Acido", "{{Pill}} Genera una pillola casuale ogni 3 stanze#{{Poison}} Usare una pillola avvelena i nemici nella stanza"},
{"491", "Bebè Acido", "{{Pill}} Genera 1 pillola casuale ogni 3 stanze#{{Poison}} Usare 1 pillola avvelena i nemici nella stanza"},
{"492", "YO SENTI QUA!", "↑ {{Luck}} +1 Fortuna#Evidenzia le posizioni di {{SecretRoom}} stanze segrete, rocce colorate e {{LadderRoom}} cunicoli"},
{"493", "Adrenalina", "Per ogni Portacuori vuoto:#↑ {{Damage}} +0.2 Danni"},
{"494", "Scala di Giacobbe", "All'impatto le lacrime generano 1-2 scintille elettriche#Le scintille infliggono la metà dei danni di Isaac"},
{"495", "Peperoncino Fantasma", "Chance di sparare una fiamma rossa che blocca i proiettili nemici e infligge danni da contatto#La fiamma sparisce dopo aver inflitto danni o bloccato proiettili per 5 volte"},
{"496", "Eutanasia", "3.33% di chance di sparare un ago#{{Luck}} 100% di chance con 15 di Fortuna#Gli aghi uccidono istantaneamente i nemici normali, scoppiando in 10 lacrime#{{Damage}} Contro i boss gli aghi infliggono i danni di Isaac x3"},
{"496", "Eutanasia", "3.33% di chance di sparare un ago#{{Luck}} 100% di chance con 15 in Fortuna#Gli aghi uccidono istantaneamente i nemici normali, scoppiando in 10 lacrime#{{Damage}} Contro i boss gli aghi infliggono i danni di Isaac x3"},
{"497", "Mutande Camo", "Entrare in una stanza confonde tutti i nemici fino a quando Isaac non inizia a sparare"},
{"498", "Dualismo", "{{AngelDevilChance}} Nei casi in cui comparirebbe una Stanza dell'Angelo o del Diavolo vengono generate entrambe#Entrare in una delle due stanze fa sparire l'altra"},
{"498", "Dualismo", "{{AngelDevilChance}} Nei casi in cui comparirebbe una Stanza dell'Angelo o del Diavolo vengono generate entrambe#Entrare in una delle 2 stanze fa sparire l'altra"},
{"499", "Eucaristia", "{{AngelChance}} 100% di chance di generare una Stanza dell'Angelo"},
{"500", "Sacco di Sacchi", "Genera in sacco ogni 5-6 stanze"},
{"500", "Sacco di Sacchi", "Genera 1 sacco ogni 5-6 stanze"},
{"501", "Gozzo di Avarizia", "{{Heart}} +1 Portacuori per ogni 25 monete ottenute dopo aver preso \"Gozzo di Avarizia\""},
{"502", "Brufolone", "{{Slow}} Sparando viene certe volte scagliata una lacrima con liquido bianco che infligge il doppio dei danni e rallenta i nemici#Subire danni fa sparare una lacrima con liquido bianco"},
{"503", "Piccolo Corno", "5% di chance di sparare lacrime che uccidono istantaneamente i nemici#{{Luck}} 20% di chance con 15 di Fortuna#Isaac infligge 3.5 danni da contatto"},
{"502", "Brufolone", "{{Slow}} Sparando viene certe volte scagliata una lacrima con liquame bianco che infligge il doppio dei danni e rallenta i nemici#Subire danni fa sparare una lacrima con liquame bianco"},
{"503", "Piccolo Corno", "5% di chance di sparare lacrime che uccidono istantaneamente i nemici#{{Luck}} 20% di chance con 15 in Fortuna#Isaac infligge 3.5 danni da contatto"},
{"504", "Pepita Marrone", "Genera una mosca torretta che spara ai nemici#Ogni colpo infligge 2 danni"},
{"505", "Pokè Go", "{{Friendly}} Entrare in una stanza ostile ha una chance di generare un nemico amichevole"},
{"506", "Pugnalatore", "{{BleedingOut}} Colpire un nemico da dietro infligge il doppio dei danni e causa sanguinamento, che infligge il 10% della salute massima del nemico ogni 5 secondi"},
{"507", "Cannuccia Appuntita", "{{Damage}} Infligge a tutti i nemici i danni di Isaac +10% della salute massima di ciascun nemico#{{HalfHeart}} Infliggere danni con la cannuccia può generare mezzi cuori#{{HalfSoulHeart}} Non avere portacuori genera invece Cuori Celesti"},
{"505", "Pokè Go", "{{Friendly}} Entrare in una stanza ostile ha una chance di generare 1 nemico amichevole"},
{"506", "Pugnalatore", "{{BleedingOut}} Colpire 1 nemico da dietro infligge il doppio dei danni e causa sanguinamento, che infligge il 10% della salute massima del nemico ogni 5 secondi"},
{"507", "Cannuccia Appuntita", "{{Damage}} Infligge a tutti i nemici i danni di Isaac +10% della salute massima di ogni nemico#{{HalfHeart}} Infliggere danni con la cannuccia può generare mezzi cuori#{{HalfSoulHeart}} Non avere portacuori genera invece Cuori Celesti"},
{"508", "Rasoio di Mamma", "{{BleedingOut}} Orbitale che causa sanguinamento, infliggendo 10% della salute massima del nemico di danno ogni 5 secondi#{{Damage}} Infligge i danni di Isaac x3 al secondo#Non blocca i proiettili"},
{"509", "Occhio Insanguinato", "Orbitale che ogni 2 secondi spara una lacrima in una direzione casuale#Infligge 3.5 danni a lacrima#Infligge 30 danni da contatto al secondo#Non blocca i proiettili"},
{"510", "Delirante", "{{Friendly}} Genera una forma boss di Delirio amichevole fino all'uscita dalla stanza"},
{"511", "Moscarrabbiata", "Orbita attorno a un nemico casuale finché esso non muore#Infligge 30 danni da contatto agli altri nemici"},
{"511", "Moscarrabbiata", "Orbita attorno a 1 nemico casuale finché esso non muore#Infligge 30 danni da contatto agli altri nemici"},
{"512", "Buco Nero", "Buco nero lanciabile che risucchia qualsiasi cosa#Infligge 0.4 danni per tocco#Distrugge rocce nelle vicinanze#Dura 6 secondi"},
{"513", "Pagliaccio", "↑ {{Damage}} +0.1 Danni#{{SoulHeart}} +1 Cuore Celeste#{{Charm}} Ammalia/spaventa i nemici in maniera casuale#Subire ha una chance casuale di generare una Cacca Arcobaleno"},
{"513", "Pagliaccio", "↑ {{Damage}} +0.1 Danni#{{SoulHeart}} +1 Cuore Celeste#{{Charm}} Ammalia/spaventa i nemici in maniera casuale#Subire ha una chance casuale di generare 1 Cacca Arcobaleno"},
{"514", "Modem Sfasciato", "Fa sì che alcuni nemici o proiettili si blocchino ad intermittenza per poco tempo#25% di chance di raddoppiare le ricompense di completamento stanza"},
{"515", "Dono Segreto", "{{Warning}} MONOUSO {{Warning}}#Genera un oggetto casuale in base alla categoria di oggetti della stanza corrente#Chance di generare invece \"Un Pezzo di Carbone\" o \"La Cacca\""},
{"516", "Irrigatore", "Genera un irrigatore che spara attorno a sé le stesse lacrime di Isaac"},
{"517", "Bombe Leste", "{{Bomb}} +7 Bombe#Annulla il delay del piazzamento delle bombe"},
{"518", "Amico in Scatola", "Famiglio dalle sembianze di un bebè del co-op casuale#Ha effetti delle lacrime casuali#Gli effetti cambiano ad ogni piano"},
{"519", "Mini Delirio", "Si trasforma ogni 10 secondi in un famiglio casuale"},
{"519", "Mini Delirio", "Si trasforma ogni 10 secondi in 1 famiglio casuale"},
{"520", "Morsetti", "Uccidere 15 enemies aggiunge 1 carica all'oggetto attivo"},
{"521", "Coupon", "Rende gratuito un oggetto casuale nel {{Shop}} Negozio o nella {{DevilRoom}} Stanza del Diavolo#Tenere l'oggetto garantisce che almeno un oggetto nel Negozio sia in saldo"},
{"522", "Telecinesi", "Ferma tutti i proiettili che si avvicinano ad Isaac per 3 secondi e in seguito li risorteggia via"},
@@ -550,29 +551,29 @@ EID.descriptions[languageCode].collectibles={
{"524", "Tecnologia Zero", "Le lacrime di Isaac sono connesse tra loro da raggi d'elettricità#I raggi infliggono i danni di Isaac"},
{"525", "Lebbra", "Subire danni genera un orbitale che blocca i proiettili#Si massimizza a 3 orbitali#Gli orbitali vengono distrutti se subiscono troppi danni"},
{"526", "7 Sigilli", "Genera un piccolo famiglio cavaliere che genera locuste#Il cavaliere e le locuste cambiano ogni 10 secondi"},
{"527", "Mr. GUARDI!", "Mostra per qualche secondo un cursore spostabile, dopodiché evoca uno spettro che, in base alla posizione del cursore, può:#Aprire porte o bauli#Recuperare un oggetto#50% di chance di rubare dal Negozio/Stanza del Diavolo#Attaccare un nemico finché non muore#Esplodere muri, rocce, negozianti, statue di angeli, macchine o scrocconi"},
{"527", "Mr. GUARDI!", "Mostra per qualche secondo un cursore spostabile, dopodiché evoca uno spettro che, in base alla posizione del cursore, può:#Aprire porte o bauli#Recuperare un oggetto#50% di chance di rubare dal Negozio/Stanza del Diavolo#Attaccare 1 nemico finché non muore#Esplodere muri, rocce, negozianti, statue di angeli, macchine o scrocconi"},
{"528", "Prisma Angelico", "Prisma orbitale#Le lacrime amiche che lo colpiscono si dividono in 4"},
{"529", "Pop!", "Le lacrime di Isaac rimbalzano tra loro e quando smettono di muoversi spariscono"},
{"530", "Lista Nera", "Uccidere i nemici nell'ordine imposto dal marchio {{DeathMark}} sopra di loro conferisce 1 consumabile casuale o un aumento di una statistica"},
{"530", "Lista Nera", "Uccidere i nemici nell'ordine imposto dal marchio {{DeathMark}} sopra di loro conferisce 1 consumabile casuale o un aumento di 1 statistica"},
{"531", "Emolacria", "↑ {{Damage}} x1.31 Moltiplicatore Danni#↓ {{Tears}} x2 Moltiplicatore Delay tra Lacrime#↓ {{Tears}} +10 Delay tra Lacrime #Le lacrime di Isaac volano in un arco e all'impatto scoppiano in laccrime più piccole"},
{"532", "Lacrifagia", "Le lacrime di Isaac rallentano progressivamente, per poi fermarsi e scoppiare in 8 lacrime più piccole#Le lacrime possono fondersi tra loro per ingrandirsi"},
{"533", "Trisagion", "Rimpiazza le lacrime di Isaac con raggi di luce penetranti#I raggi infliggono il 33% dei danni ma possono colpire più volte i nemici"},
{"534", "Zainetto", "Permette ad Isaac di tenere 2 oggetti attivi#Gli oggetti possono eessere scambiati con il tasto di rilascio ({{ButtonRT}})"},
{"535", "Copertina", "{{HealingRed}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una stnaza boss conferisce uno scudo di \"Manto Sacro\" (previene i danni per 1 volta)"},
{"535", "Copertina", "{{HealingRed}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una Stanza Boss conferisce 1 scudo di \"Manto Sacro\" (previene i danni per 1 volta)"},
{"536", "Altare Sacrificale", "{{Warning}} MONOUSO {{Warning}}#Sacrifica fino a 2 famigli e genera un oggetto del Diavolo per ogni sacrificio#{{Coin}} Trasforma i ragni/mosche blu in monete"},
{"537", "Mini Conato", "{{Pill}} Quando viene raccolto genera una pillola casuale#Spara una striscia di liquido#Il tipo di liquido cambia ad ogni uso di una pillola"},
{"537", "Mini Conato", "{{Pill}} Quando viene raccolto genera 1 pillola casuale#Spara una striscia di liquame#Il tipo di liquame cambia ad ogni uso di una pillola"},
{"538", "Biglie", "{{Trinket}} Genera 3 ninnoli casuali#{{Collectible479}} Subire danni ha il 10% di chance di consumare il ninnolo tenuto da Isaac e di conferire permanentemente i suoi effetti"},
{"539", "Uovo Misterioso", "{{Friendly}} Subire danni genera un nemico amichevole#Genera amici più forti quanto più vengono completate stanze senza subire danni"},
{"539", "Uovo Misterioso", "{{Friendly}} Subire danni genera 1 nemico amichevole#Genera amici più forti quanto più vengono completate stanze senza subire danni"},
{"540", "Sasso Piatto", "Le lacrime di Isaac rimbalzano sul pavimento e causa danni da schizzi ad ogni rimbalzo"},
{"541", "Midollo", "{{Heart}} Genera 3 Cuori Rossi#{{EmptyBoneHeart}} +1 Cuore Osseo"},
{"542", "Costola Fluttuante", "Orbitale#Riflette i proiettili nemici"},
{"543", "Terra Consacrata", "Subire danni genera una Cacca Bianca#Dentro l'aura della cacca:#↑ {{Tears}} x0.5 Moltiplicatore Delay tra Lacrime#Chance di bloccare i danni"},
{"543", "Terra Consacrata", "Subire danni genera 1 Cacca Bianca#Dentro l'aura della cacca:#↑ {{Tears}} x0.5 Moltiplicatore Delay tra Lacrime#Chance di bloccare i danni"},
{"544", "Costola Appuntita", "Levita di fronte ad Isaac#Infligge i danni di Isaac x6 al secondo"},
{"545", "Libro dei Morti", "{{Friendly}} Genera un osso orbitale o un Ossuto amichevole per ogni nemico ucciso nella stanza"},
{"546", "Anello di Papà", "{{Petrify}} Conferisce un'aura che pietrifica i nemici"},
{"547", "Documenti per il Divorzio", "↑ {{Tears}} +0.7 Lacrime#{{EmptyBoneHeart}} +1 Cuore Osseo#{{Trinket21}} Genera il ninnolo \"Foglio Misterioso\""},
{"548", "Mandibola", "Famiglio che opera a mo' di Boomerang#Infligge 7 danni da contatto#Può afferrare e riportare consumabili"},
{"549", "Osteogenesi Imperfetta", "{{EmptyBoneHeart}} Rimpiazza tutti i Cuori Rossi di Isaac con 6 Cuori Ossei vuoti#Se si perde un Cuore Osseo:#↑ {{Tears}} +0.5 Lacrime#Spara 8 lacrime ossute in tutte le direzioni"},
{"549", "Osteogenesi Imperfetta", "{{EmptyBoneHeart}} Rimpiazza tutti i Cuori Rossi di Isaac con 6 Cuori Ossei vuoti#Se si perde 1 Cuore Osseo:#↑ {{Tears}} +0.5 Lacrime#Spara 8 lacrime ossute in tutte le direzioni"},
{"550", "Pala Rotta", "I piedi di Mamma cercano costantemente di schiacciare Isaac#Usare l'oggetto ferma i pestoni fino all'uscita dalla stanza#{{Warning}} (Prova a vincere la Boss Rush con l'oggetto!)"},
{"551", "Pala Rotta", "Completa \"Pala di Mamma\"#{{Warning}} Usa la pala sul cumulo di terra nella \"Camera Oscura\""},
{"552", "Pala di Mamma", "Genera una botola per il prossimo piano#10% di chance di una {{LadderRoom}} botola per un cunicolo#{{Warning}} Usa la pala sul cumulo di terra nella \"Camera Oscura\""},
@@ -584,7 +585,7 @@ EID.descriptions[languageCode].collectibles={
EID.descriptions[languageCode].carBattery = {
["No Effect"] = "Nessun effetto",
[35] = {40, 80}, -- The Necronomicon
[37] = {" una ", " due ", "grossa bomba", "{{CR}}grosse bombe", "infligge", "{{CR}}infliggono"}, -- Mr. Boom
[37] = {" una ", " 2 ", "grossa bomba", "{{CR}}grosse bombe", "infligge", "{{CR}}infliggono"}, -- Mr. Boom
[38] = {10, 20}, -- Tammy's Head
[45] = {1, 2, "cuore", "{{CR}}cuori"}, -- Yum Heart
[58] = {10, 20}, -- Book of Shadows
@@ -598,51 +599,51 @@ EID.descriptions[languageCode].carBattery = {
[93] = {6.5, 13}, -- The Gamekid
[97] = {1, 2, "consumabile", "{{CR}}consumabili"}, -- The Book of Sin
[102] = {1, 2, "pillola", "{{CR}}pillole"}, -- Mom's Bottle of Pills
[105] = "Risorteggia due volte, esaurendo più velocemente le categorie di oggetti", -- The D6
[107] = "Genera due corpi", -- The Pinking Shears
[105] = "Risorteggia 2 volte, esaurendo più velocemente le categorie di oggetti", -- The D6
[107] = "Genera 2 corpi", -- The Pinking Shears
[111] = {5, 10}, -- The Bean
[123] = {" un ", " due ", "famiglio casuale", "{{CR}}famigli casuali"}, -- Monster Manual
[124] = {" un ", " due ", "effetto", "{{CR}}effetti", "un oggetto attivo casuale", "{{CR}}due oggetti attivi casuali"}, -- Dead Sea Scrolls
[136] = {" un'esca ", " due esche ", "attrae", "{{CR}}attraggono", "esplode", "{{CR}}esplodono"}, -- Best Friend
[123] = {" 1 ", " 2 ", "famiglio casuale", "{{CR}}famigli casuali"}, -- Monster Manual
[124] = {" l'effetto", "{{CR}}2 effetti", "1 oggetto attivo casuale", "{{CR}}2 oggetti attivi casuali"}, -- Dead Sea Scrolls
[136] = {" un'esca ", " 2 esche ", "attrae", "{{CR}}attraggono", "esplode", "{{CR}}esplodono"}, -- Best Friend
[145] = {"2-4", "4-8"}, -- Guppy's Head
[146] = {1, 2, "Cuore Eterno", "{{CR}}Cuori Eterni"}, -- Prayer Card (should this just say +1 health...)
[158] = {1, 2, "Cuore Celeste", "{{CR}}Cuori Celesti", "runa", "{{CR}}rune", "carta", "{{CR}}carte"}, -- Crystal Ball
[160] = {5, 10}, -- Crack the Sky
[171] = {10, 20}, -- Spider Butt
[283] = "Risorteggia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D100
[284] = "Risorteggia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D4
[286] = "Lo attiva due volte", -- Blank Card
[287] = {"uno", "due"}, -- Book of Secrets
[283] = "Risorteggia 2 volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D100
[284] = "Risorteggia 2 volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D4
[286] = "Lo attiva 2 volte", -- Blank Card
[287] = {"1", "2"}, -- Book of Secrets
[288] = {"1-4", "2-8"}, -- Box of Spiders
[292] = {1, 2}, -- Satanic Bible
[293] = {440, 880}, -- Head of Krampus
[294] = "Spinta aumentata", -- Butter Bean
[298] = {6, 12}, -- Unicorn Stump
[348] = "Lo attiva due volte", -- Placebo
[349] = "Attiva la chance due volte", -- Wooden Nickel
[348] = "Lo attiva 2 volte", -- Placebo
[349] = "Attiva la chance 2 volte", -- Wooden Nickel
[351] = {5, 10}, -- Mega Bean
[357] = {"Raddoppia", "Triplica"}, -- Box of Friends
[383] = {6, 36}, -- Tear Detonator
[421] = {5, 10}, -- Kidney Bean
[427] = {" un ", " due ", "blocco di TNT spostabile", "{{CR}}blocchi di TNT spostabili", "il blocco", "{{CR}}i blocchi"}, -- Mine Crafter
[427] = {" un ", " 2 ", "blocco di TNT spostabile", "{{CR}}blocchi di TNT spostabili", "il blocco", "{{CR}}i blocchi"}, -- Mine Crafter
[439] = {1, 2, "ninnolo casuale", "{{CR}}ninnoli casuali"}, -- Mom's Box
[476] = {1, 2, "consumabile casuale", "{{CR}}consumabili casuali"}, -- D1
[477] = "Attiva ogni effetto assorbito due volte", -- Void
[477] = "Attiva ogni effetto assorbito 2 volte", -- Void
[480] = {"Raddoppia", "Quadruplica"}, -- Compost
[481] = "Due aumenti e diminuzioni di statistica", -- Dataminer
[482] = "Cambia due volte il personaggio e rimuove due oggetti", -- Clicker
[481] = "2 aumenti e diminuzioni di statistica", -- Dataminer
[482] = "Cambia 2 volte il personaggio e rimuove 2 oggetti", -- Clicker
[485] = "25% di chance di quadruplicare, 25% di chance di raddoppiare e rimuovere gli originali, 50% di chance di rimuoverli", -- Crooked Penny
[486] = {"gli effetti", "{{CR}}{{BlinkYellowGreen}}due volte gli effetti"}, -- Dull Razor
[488] = "Lo attiva due volte, ma rimane solo il secondo effetto", -- Metronome
[486] = {"gli effetti", "{{CR}}{{BlinkYellowGreen}}2 volte gli effetti"}, -- Dull Razor
[488] = "Lo attiva 2 volte, ma rimane solo il secondo effetto", -- Metronome
[489] = {" l'effetto ", " gli effetti "}, -- D Infinity (TODO: d infinity's desc addon is not visible in item reminder)
[504] = {" una ", " due ", "mosca", "{{CR}}mosche", "spara", "{{CR}}sparano"}, -- Brown Nugget
[507] = "Si attiva due volte", -- Sharp Straw
[510] = {"una", "due", "forma", "{{CR}}forme", "amichevole", "{{CR}}amichevoli"}, -- Delirious
[516] = {"un", "due", "irrigatore che spara", "{{CR}}irrigatori che sparano"}, -- Sprinkler
[521] = {"un", "due", "oggetto casuale", "{{CR}}oggetti casuali"}, -- Coupon
[504] = {" 1 ", " 2 ", "mosca", "{{CR}}mosche", "spara", "{{CR}}sparano"}, -- Brown Nugget
[507] = "Si attiva 2 volte", -- Sharp Straw
[510] = {"una", "2", "forma", "{{CR}}forme", "amichevole", "{{CR}}amichevoli"}, -- Delirious
[516] = {"un", "2", "irrigatore che spara", "{{CR}}irrigatori che sparano"}, -- Sprinkler
[521] = {"un", "2", "oggetto casuale", "{{CR}}oggetti casuali"}, -- Coupon
[523] = "Scambia i contenuti della scatola con i consumabili nella stanza", -- Moving Box
[545] = {8, 16}, -- Book of the Dead
[550] = "Ferma i pestoni per due stanze (o due ondate della Boss Rush)", -- Broken Shovel
[550] = "Ferma i pestoni per 2 stanze (o 2 ondate della Boss Rush)", -- Broken Shovel
}
-- Effect of BFFS! on Familiars
@@ -677,7 +678,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.206"] = {105, 210}, -- Guillotine
["5.100.207"] = "Danni raddoppiati", -- Ball of Bandages
["5.100.264"] = {22.5, 45}, -- Smart Fly
["5.100.266"] = "Genera un ragno blu extra", -- Juicy Sack
["5.100.266"] = "Genera 1 ragno blu extra", -- Juicy Sack
["5.100.267"] = {3.5, 7}, -- Robo-Baby 2.0
["5.100.270"] = {3.2, 6.4}, -- Leech
["5.100.271"] = {"5-6", "4-5"}, -- Mystery Sack
@@ -724,7 +725,7 @@ EID.descriptions[languageCode].BFFSSynergies = {
["5.100.519"] = "Danni raddoppiati", -- Lil Delirium
["5.100.525"] = {35, 70}, -- Leprosy
["5.100.526"] = "I danni da contatto dei cavalieri sono raddoppiati", -- 7 Seals
["5.100.537"] = "Aumenta le dimensioni del liquido, ma non i danni", -- Lil Spewer
["5.100.537"] = "Aumenta la grandezza del liquame, ma non i danni", -- Lil Spewer
["5.100.539"] = "Genera una variante campione del nemico", -- Mystery Egg
["5.100.544"] = {6, 12}, -- Pointy Rib
["5.100.545"] = "Il danno da contatto delle ossa orbitali è raddoppiato", -- Book of the Dead
@@ -754,22 +755,22 @@ EID.descriptions[languageCode].trinkets={
{"14", "Callo", "Immunità ai liquidi e alle spine per terra"},
{"15", "Pietra Fortunata", "{{Coin}} Distruggere rocce genera monete"},
{"16", "Unghia dei Piedi di Mamma", "Il piede di Mamma calpesta un punto casuale della stanza ogni 60 secondi"},
{"17", "Rossetto Nero", "{{BlackHeart}} +5% di chance che i Cuori Celesti casuali possano venire generati come Cuori Neri"},
{"17", "Rossetto Nero", "{{BlackHeart}} +10% di chance che i Cuori Celesti casuali possano venire generati come Cuori Neri"},
{"18", "Passo della Bibbia", "{{EternalHeart}} +3% di chance di Cuori Eterni"},
{"19", "Graffetta", "{{GoldenChest}} I Bauli Dorati possono essere aperti senza chiavi"},
{"20", "Zampa di Scimmia", "{{BlackHeart}} Quando la salute di Isaac viene ridotta a mezzo cuore genera 1 Cuore Nero#{{Warning}} Sparisce dopo aver generato 3 Cuori Neri"},
{"21", "Foglio Misterioso", "Conferisce ad intervalli casuali gli effetti di: #{{Collectible327}} \"La Polaroid\"#{{Collectible328}} \"Il Negativo\"#{{Trinket48}} \"Una Pagina Mancante\"#{{Trinket23}} \"Volantino 'Smarrito'\""},
{"22", "Coda del Demonio", "{{Heart}} Diminuisce del 20% la chance di generare dei cuori#{{BlackHeart}} Tutti i Cuori consumabili diventano Cuori Neri#Aumenta la chance di generare chiavi come ricompensa"},
{"21", "Foglio Misterioso", "Conferisce ad intervalli casuali 1 degli effetti di: #{{Collectible327}} \"La Polaroid\"#{{Collectible328}} \"Il Negativo\"#{{Trinket48}} \"Una Pagina Mancante\"#{{Trinket23}} \"Volantino 'Smarrito'\""},
{"22", "Coda del Demonio", "{{Heart}} Diminuisce del 20% la chance di generare dei cuori#{{BlackHeart}} Tutti i cuori consumabili diventano Cuori Neri#Aumenta la chance di generare chiavi come ricompensa"},
{"23", "Volantino 'Smarrito'", "{{Player10}} Una volta morto resuscita nella forma di Lo Smarrito"},
{"24", "Penny Popò", "{{Coin}} Chance più alte del 20% di generare monete dalla cacca#Raccogliere monete fa scorreggiare Isaac"},
{"25", "Caramella Misteriosa", "Isaac scorreggia o genera cacca ogni 30 secondi"},
{"24", "Penny Popò", "{{Coin}} Chance più alte del 20% di generare monete dalla cacca#Raccogliere monete fa scoreggiare Isaac"},
{"25", "Caramella Misteriosa", "Isaac scoreggia o genera cacca ogni 30 secondi"},
{"26", "Verme Uncino", "↑ {{Range}} +10 Gittata#Le lacrime di Isaac si muovono in modo angolare"},
{"27", "Verme Frusta", "↑ {{Shotspeed}} +0.5 Velocità Colpi"},
{"28", "Ankh Rotto", "{{Player4}} Una volta morto 22% di chance di resuscitare nella forma di ??? (Bimbo Blu)"},
{"29", "Testa di Pesce", "Subire danni genera 1 mosca blu"},
{"30", "Congiuntivite", "{{Poison}} 10% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 18 di Fortuna"},
{"31", "Puntina", "10% di chance di sparare lacrime penetranti + spettrali#{{Luck}} 100% di chance con 18 di Fortuna"},
{"32", "Fungo della Libertà", "25% di chance di un effetto di un fungo casuale a stanza#Può rivelare stanze speciali sulla minimappa"},
{"30", "Congiuntivite", "{{Poison}} 10% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 18 in Fortuna"},
{"31", "Puntina", "10% di chance di sparare lacrime penetranti + spettrali#{{Luck}} 100% di chance con 18 in Fortuna"},
{"32", "Fungo della Libertà", "25% di chance di un effetto di 1 fungo casuale a stanza#Può rivelare stanze speciali sulla minimappa"},
{"33", "Cordone Ombelicale", "{{Timer}} Quando la salute di Isaac viene ridotta a mezzo cuore genera {{Collectible100}} \"Piccolo Steven\" fino all'uscita dalla stanza"},
{"34", "Cuore di Bambino", "{{UnknownHeart}} 10% di chance che la ricompensa per completamento stanza sia 1 cuore casuale#{{Heart}} 33% di chance di 1 cuore extra da bauli, rocce colorate e macchine distrutte"},
{"35", "Corno Ricurvo", "↑ {{Damage}} +2 Danni"},
@@ -777,13 +778,13 @@ EID.descriptions[languageCode].trinkets={
{"37", "Zoccolo di Capra", "↑ {{Speed}} +0.15 Velocità"},
{"38", "Perla di Mamma", "+10% di chance che i cuori generati siano {{SoulHeart}} Cuori Celesti, {{BlackHeart}} Cuori Neri o {{EmptyBoneHeart}} Cuori Ossei"},
{"39", "Cancro", "↑ {{Tears}} -2 Delay tra Lacrime"},
{"40", "Toppa Rossa", "{{Timer}} Subire danni ha il 20% di chance di conferire ↑ {{Damage}} +1.8 Danni fino all'uscita dalla stanza#{{Luck}} 100% chance con 8 di Fortuna"},
{"40", "Toppa Rossa", "{{Timer}} Subire danni ha il 20% di chance di conferire ↑ {{Damage}} +1.8 Danni fino all'uscita dalla stanza#{{Luck}} 100% chance con 8 in Fortuna"},
{"41", "Fiammifero", "{{Bomb}} 10% di chance che la ricompensa per completamento stanza sia 1 bomba#{{Bomb}} 33% di chance di 1 bomba extra da bauli, rocce colorate e macchine distrutte#{{Warning}} Rimuove {{Trinket53}} \"Zecca\""},
{"42", "Alluce Fortunato", "↑ {{Luck}} +1 Fortuna#+8% di chance di 1 ricompensa per completamento stanza#33% di chance di consumabili extra da bauli, rocce colorate e macchine distrutte"},
{"43", "Teschio Maledetto", "Quando i danni riducono Isaac a mezzo cuore o meno, viene teletrasportato in una stanza causale"},
{"44", "Tappino di Sicurezza", "{{Pill}} 10% di chance che la ricompensa per completamento stanza sia 1 pillola#{{Pill}} 33% di chance di 1 pillola extra da bauli, rocce colorate e macchine distrutte"},
{"45", "Asso di Picche", "{{Card}} 10% di chance che la ricompensa per completamento stanza sia 1 carta#{{Card}} 33% di chance di 1 carta extra da bauli, rocce colorate e macchine distrutte"},
{"46", "Forchetta di Isaac", "{{HealingRed}} Completare una stanza ha il 10% di chance di curare di mezzo cuore#{{Luck}} 100% di chance con 18 di Fortuna"},
{"46", "Forchetta di Isaac", "{{HealingRed}} Completare una stanza ha il 10% di chance di curare di mezzo cuore#{{Luck}} 100% di chance con 18 in Fortuna"},
{"47", "", "<Item does not exist>"},
{"48", "Una Pagina Mancante", "Subire danni ha il 5% di chance di infliggere 40 danni a tutti i nemici nella stanza"},
{"49", "Penny Sanguinolento", "{{HalfHeart}} Raccogliere 1 moneta ha il 50% di chance di generare mezzo Cuore Rosso"},
@@ -791,26 +792,26 @@ EID.descriptions[languageCode].trinkets={
{"51", "Penny Appiattito", "{{Key}} Raccogliere 1 moneta ha il 50% di chance di generare 1 Chiave"},
{"52", "Penny Contraffatto", "{{Coin}} Raccogliere 1 moneta ha il 50% di chance di aggiungere un'altra moneta al contatore"},
{"53", "Zecca", "{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di 1 cuore#-15% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\" o ingoiandolo"},
{"54", "Testa Di Isaac", "Famiglio con lacrime penetranti#Infligge 3.5 danni a lacrima"},
{"54", "Testa Di Isaac", "Famiglio con lacrime penetranti#Infligge 3.5 danni per lacrima"},
{"55", "Fede di Madda", "{{EternalHeart}} Entrare in nuovo piano conferisce +1 Cuore Eterno"},
{"56", "Lingua di Giuda", "{{DevilRoom}} Abbassa tutti i costi di un patto col diavolo di 1 Portacuori#Non abbassa il costo da 3 Cuori Celesti "},
{"56", "Lingua di Giuda", "{{DevilRoom}} Abbassa tutti i costi di un patto col diavolo a 1 Portacuori#Non abbassa il costo da 3 Cuori Celesti "},
{"57", "Anima di ???", "Famiglio che rimbalza attorno alla stanza#Spara nella stessa direzione di Isaac#Infligge 3.5 danni a lacrima"},
{"58", "Ciocca di Sansone", "{{Timer}} Uccidere un nemico ha il 6.67% di chance di conferire ↑ {{Damage}} +0.5 Danni fino all'uscita dalla stanza#{{Luck}} 100% di chance con 10 di Fortuna"},
{"59", "Occhio di Caino", "Entrare in un nuovo piano ha il 25% di chance di rivelare icone sulla mappa#{{Luck}} 100% di chance con 3 di Fortuna"},
{"60", "Zampa d'Uccello di Eva", "{{Collectible117}} Uccidere un nemico ha il 5% di chance di generare un \"Uccello Morto\"#{{Luck}} 100% di chance con 8 di Fortuna"},
{"58", "Ciocca di Sansone", "{{Timer}} Uccidere 1 nemico ha il 6.66% di chance di conferire ↑ {{Damage}} +0.5 Danni fino all'uscita dalla stanza#{{Luck}} 100% di chance con 10 in Fortuna"},
{"59", "Occhio di Caino", "Entrare in un nuovo piano ha il 25% di chance di rivelare icone sulla mappa#{{Luck}} 100% di chance con 3 in Fortuna"},
{"60", "Zampa d'Uccello di Eva", "{{Collectible117}} Uccidere 1 nemico ha il 5% di chance di generare un \"Uccello Morto\"#{{Luck}} 100% di chance con 8 in Fortuna"},
{"61", "La Mano Sinistra", "{{RedChest}} Trasforma tutti i bauli in Bauli Rossi"},
{"62", "Pietra Brillante", "Le rocce con cunicolo e le rocce colorate luccicano ogni 10 secondi"},
{"63", "Forbicine", "{{Bomb}} Trasforma le Bombe Troll in bombe consumabili"},
{"64", "Verme Arcobaleno", "Ogni 3 secondi conferisce un effetto di un verme casuale"},
{"65", "Verme Solitario", "↑ {{Range}} x2 Moltiplicatore Gittata#↓ x0.5 Altezza Lacrime"},
{"66", "Verme Pigro", "↑ {{Range}} +4 Gittata#↑ +2 Altezza Lacrime#↓ {{Shotspeed}} -0.4 Velocità Colpi"},
{"67", "Dado Incrinato", "Subire danni ha il 50% di attivare uno dei seguenti effetti:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"},
{"67", "Dado Incrinato", "Subire danni ha il 50% di attivare 1 dei seguenti effetti:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"},
{"68", "Super Magnete", "Isaac attrae consumabili e nemici"},
{"69", "Polaroid Sbiadita", "Cammuffa Isaac ad intervalli casuali#{{Confusion}} Confonde i nemici"},
{"70", "Pidocchio", "Genera certe volte un ragno blu nelle stanze ostili"},
{"71", "Vescica di Bob", "Le bombe di Isaac lasciano liquido danneggiante"},
{"70", "Pidocchio", "Certe volte genera 1 ragno blu nelle stanze ostili"},
{"71", "Vescica di Bob", "Le bombe di Isaac lasciano liquame danneggiante"},
{"72", "Pila dell'Orologio", "{{Battery}} 6.66% di chance che la ricompensa di completamento stanza sia 1 pila#{{Battery}} +10% di chance che i consumabili casuali siano 1 pila#{{Battery}} 5% di chance a completamento stanza di aggiungere una carica all'oggetto attivo tenuto"},
{"73", "Minicicciolo", "{{Bomb}} 10% di chance che le bombe che scoppiano buttino a terra una bomba consumabile"},
{"73", "Minicicciolo", "{{Bomb}} 10% di chance che le bombe che scoppiano buttino a terra 1 bomba consumabile"},
{"74", "Rilevatore", "{{LadderRoom}} +0.5% di chance di rivelare un cunicolo mentre si distrugge una roccia"},
{"75", "Errore", "Conferisce l'effetto di un ninnolo casuale ad ogni stanza"},
{"76", "Fiche da Poker", "↑ 50% di chance che i bauli generino consumabili extra#↓ 50% di chance che i bauli contengano solo una mosca"},
@@ -828,14 +829,14 @@ EID.descriptions[languageCode].trinkets={
{"88", "NO!", "Previene la generazione di oggetti attivi"},
{"89", "Guinzaglio per Bambini", "I famigli restano vicini ad Isaac"},
{"90", "Ministercolo", "Quando una cacca viene distrutta esplode, infliggendo 100 danni"},
{"91", "Meconio", "33% di chance che si generi una Cacca Nera#{{BlackHeart}} Distruggere Cacche Nere ha un 5% di chance di generare un Cuore Nero"},
{"91", "Meconio", "33% di chance che si generi 1 Cacca Nera#{{BlackHeart}} Distruggere Cacche Nere ha un 5% di chance di generare un Cuore Nero"},
{"92", "Corona Incrinata", "↑ {{Tears}} x0.8 Delay tra Lacrime#↑ x1.33 Moltiplicatore delle statistiche al di sopra di 1 {{Speed}} Velocità, 3.5 {{Damage}} Danni, 23.75 {{Range}} Gittata, 1 {{Shotspeed}} Velocità Colpi"},
{"93", "Pannolino Usato", "15% di chance per stanza che tutte le mosche nemiche diventino amichevoli"},
{"94", "Coda di Pesce", "Raddoppia tutte le mosche/ragni blu generate"},
{"95", "Dente Nero", "{{Poison}} 3% di chance di sparare lacrime dentate velenose#Il dente infligge i danni di Isaac x2"},
{"96", "Verme Uroboro", "↑ {{Range}} +4 Gittata#↑ +2 Altezza Lacrime#Lacrime spettrali#Chance di lacrime a ricerca#{{Luck}} 100% di chance con 9 di Fortuna#Le lacrime di Isaac si muovono velocemente a spirale"},
{"97", "Tonsilla", "Subire danni 12-20 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli"},
{"98", "Pepita Verde", "10% di chance di sparare lacrime adesive a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le lacrime si incollano per 60 secondi"},
{"96", "Verme Uroboro", "↑ {{Range}} +4 Gittata#↑ +2 Altezza Lacrime#Lacrime spettrali#Chance di lacrime a ricerca#{{Luck}} 100% di chance con 9 in Fortuna#Le lacrime di Isaac si muovono velocemente a spirale"},
{"97", "Tonsilla", "Subire danni 12-20 volte genera 1 famiglio che blocca i proiettili#Sparisce dopo aver generato 2 famigli"},
{"98", "Pepita Verde", "10% di chance di sparare una lacrima adesiva#50% di chance che sia a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le caccole si incollano per 60 secondi"},
{"99", "Super Palla", "10% chance di sparare lacrime rimbalzanti"},
{"100", "Lampadina Vivida", "Tenere un oggetto attivo totalmente carico conferisce:#↑ {{Speed}} +0.25 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.5 Danni#↑ {{Range}} +0.75 Gittata#↑ {{Shotspeed}} +0.1 Velocità Colpi#↑ {{Luck}} +1 Fortuna"},
{"101", "Lampadina Fioca", "Tenere un oggetto attivo totalmente scarico conferisce:#↑ {{Speed}} +0.5 Velocità#↑ {{Tears}} +0.4 Lacrime#↑ {{Damage}} +1.5 Danni#↑ {{Range}} +1.5 Gittata#↑ {{Shotspeed}} +0.3 Velocità Colpi#↑ {{Luck}} +2 Fortuna"},
@@ -843,22 +844,22 @@ EID.descriptions[languageCode].trinkets={
{"103", "Uguaglianza!", "Trasforma i consumabili singoli in doppi quando le {{Coin}} monete, {{Bomb}} bombe e {{Key}} chiavi di Isaac sono di pari numero"},
{"104", "Osso dei Desideri", "Se colpiti 2% di chance di venire distrutto e di generare un piedistallo"},
{"105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 2% di chance di venire distrutto e di generare \"Pranzo\""},
{"106", "Tappo di Sughero Smarrito", "Aumenta il raggio del liquido non nemico"},
{"106", "Tappo di Sughero Smarrito", "Aumenta il raggio del liquame non nemico"},
{"107", "Cuore di Corvo", "Subire danni esaurisce i Cuori Rossi prima dei Cuori Neri/Celesti#I danni ai Cuori Rossi non riducono le chance di una Stanza del Diavolo/dell'Angelo"},
{"108", "Noce", "Venire colpiti da 1-9 esplosioni distrugge il ninnolo e butta terra 1 {{UnknownHeart}} cuore casuale, 1 {{Coin}} moneta, 1 {{Key}} chiave e 1 {{Trinket}} ninnolo#Non è richiesto di subire danni"},
{"109", "Nastro Adesivo", "I famigli rimangono in un posto e non possono muoversi"},
{"110", "Dollaro D'Argento", "{{Shop}} I Negozi appaiono in \"Utero\""},
{"111", "Corona Sanguinolenta", "{{TreasureRoom}} Le Stanze dei Tesori appaiono in \"Utero\""},
{"112", "Pay To Win", "{{RestockMachine}} Le cassette di rifornimento vengono sempre generate nelle {{TreasureRoom}} Stanze dei Tesori"},
{"113", "Locusta della Guerra", "Entrare in una stanza ostile genera una mosca esplosiva d'attacco#La mosca infligge i danni di Isaac x2 + danni esplosivi"},
{"114", "Locusta della Pestilenza", "{{Poison}} Entrare in una stanza ostile genera una mosca velenosa d'attacco#La mosca infligge i danni di Isaac x2"},
{"115", "Locusta della Carestia", "{{Slow}} Entrare in una stanza ostile genera una mosca rallentante d'attacco#La mosca infligge i danni di Isaac x2"},
{"116", "Locusta dela Morte", "Entrare in una stanza ostile genera una mosca d'attacco#La mosca infligge i danni di Isaac x4"},
{"117", "Locusta della Conquista", "Entrare in una stanza ostile genera 1-4 mosche d'attacco#Ogni mosca infligge i danni di Isaac x2"},
{"118", "Ali di Pipistrello", "{{Timer}}Uccidere un nemico ha il 5% di chance di conferire il volo fino all'uscita dalla stanza"},
{"113", "Locusta della Guerra", "Entrare in una stanza ostile genera 1 mosca esplosiva d'assalto#La mosca infligge i danni di Isaac x2 + danni esplosivi"},
{"114", "Locusta della Pestilenza", "{{Poison}} Entrare in una stanza ostile genera 1 mosca velenosa d'assalto#La mosca infligge i danni di Isaac x2"},
{"115", "Locusta della Carestia", "{{Slow}} Entrare in una stanza ostile genera 1 mosca rallentante d'assalto#La mosca infligge i danni di Isaac x2"},
{"116", "Locusta dela Morte", "Entrare in una stanza ostile genera 1 mosca d'assalto#La mosca infligge i danni di Isaac x4"},
{"117", "Locusta della Conquista", "Entrare in una stanza ostile genera 1-4 mosche d'assalto#Ogni mosca infligge i danni di Isaac x2"},
{"118", "Ali di Pipistrello", "{{Timer}}Uccidere 1 nemico ha il 5% di chance di conferire il volo fino all'uscita dalla stanza"},
{"119", "Cellula Staminale", "{{HealingRed}} Entrare in un nuovo piano cura di mezzo cuore"},
{"120", "Forcina per Capelli", "{{Battery}} Entrare in una stanza boss non completata ricarica completamente gli oggetti attivi"},
{"121", "Croce di Legno", "{{Collectible313}} Annulla il primo danno preso nel piano"},
{"120", "Forcina per Capelli", "{{Battery}} Entrare in una stanza boss non completata ricarica totalmente gli oggetti attivi"},
{"121", "Croce di Legno", "{{Collectible313}} Conferisce 1 scudo di \"Manto Sacro\" che nega il 1° danno preso nel piano"},
{"122", "Burro!", "Usare un oggetto attivo butta a terra un piedistallo#Subire danni ha il 2% di chance di buttare a terra uno degli oggetti passivi di isaac"},
{"123", "Piuma di Filigrana", "I boss angeli lasciano oggetti angelici invece di Pezzi di Chiave"},
{"124", "Fermaporte", "L'ultima porta attraversata rimane aperta"},
@@ -871,9 +872,9 @@ EID.descriptions[languageCode].trinkets={
---------- Cards ----------
EID.descriptions[languageCode].cards={
{"1", "0 - Il Matto", "Teletrasporta Isaac nella prima stanza del piano"},
{"1", "0 - Il Matto", "Teletrasporta Isaac nella 1° stanza del piano"},
{"2", "I - Il Bagatto", "{{Timer}} Lacrime a ricerca fino all'uscita dalla stanza"},
{"3", "II - La Papessa", "Il piede di Mamma calpesta un nemico#Se non ci sono nemici il piede di Mamma calpesta Isaac"},
{"3", "II - La Papessa", "Il piede di Mamma calpesta 1 nemico#Se non ci sono nemici il piede di Mamma calpesta Isaac"},
{"4", "III - L'Imperatrice", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +1.5 Danni"},
{"5", "IV - L'Imperatore", "{{BossRoom}} Teletrasporta Isaac nella Stanza del Boss"},
{"6", "V - Il Papa", "{{SoulHeart}} Genera 2 Cuori Celesti"},
@@ -881,17 +882,17 @@ EID.descriptions[languageCode].cards={
{"8", "VII - Il Carro", "{{Timer}} Conferisce per 6 secondi:#↑ {{Speed}} +0.28 Velocità#Invincibilità#Isaac non può sparare ma infligge 40 danni da contatto al secondo"},
{"9", "VIII - Giustizia", "Genera 1 {{UnknownHeart}} cuore, {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave casuali"},
{"10", "IX - L'Eremita", "{{Shop}} Teletrasporta Isaac nel negozio"},
{"11", "X - Ruota della Fortuna", "Genera una {{Slotmachine}} Slot Machine#{{FortuneTeller}} 25% di chance che sia una Macchina dei Desideri"},
{"11", "X - Ruota della Fortuna", "Genera 1 {{Slotmachine}} Slot Machine#{{FortuneTeller}} 25% di chance che sia 1 Macchina dei Desideri"},
{"12", "XI - Forza", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +0.3 Danni#↑ {{Damage}} x1.5 Moltiplicatore Danni#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime"},
{"13", "XII - L'Appeso", "{{Timer}} Volo fino all'uscita dalla stanza"},
{"14", "XIII - Morte", "Infligge 40 danni a tutti i nemici nella stanza"},
{"15", "XIV - Temperanza", "{{DonationMachine}} Genera una Macchina di Donazione Sangue"},
{"15", "XIV - Temperanza", "{{DonationMachine}} Genera 1 Macchina di Donazione Sangue"},
{"16", "XV - Il Diavolo", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +2 Danni"},
{"17", "XVI - La Torre", "Genera 6 Bombe Troll"},
{"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori"},
{"19", "XVIII - La Luna", "{{SecretRoom}} Teletrasporta Isaac nella Stanza Segreta"},
{"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto la {{SuperSecretRoom}} Stanza Super Segreta)"},
{"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#2% di chance che sia un Chiavaiolo o uno Scroccabombe"},
{"21", "XX - Il Giudizio", "Genera 1 Mendicante#{{DemonBeggar}} 33% di chance che sia 1 Mendicacuori#2% di chance che sia 1 Chiavaiolo o Scroccabombe"},
{"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto la {{SuperSecretRoom}} Stanza Super Segreta)"},
{"23", "2 di Fiori", "{{Bomb}} Duplica il numero di bombe di Isaac"},
{"24", "2 di Quadri", "{{Coin}} Duplica il numero di monete di Isaac"},
@@ -910,7 +911,7 @@ EID.descriptions[languageCode].cards={
{"37", "Perthro", "Risorteggia tutti i piedistalli nella stanza"},
{"38", "Berkano", "Evoca 3 ragni blu e 3 mosche blu"},
{"39", "Algiz", "{{Timer}} Rende Isaac invincibile per 30 secondi"},
{"40", "Runa Muta", "Attiva l'effetto di una runa casuale#Se usata 25% di chance di autoduplicarsi"},
{"40", "Runa Muta", "Attiva l'effetto di 1 runa casuale#Se usata 25% di chance di autoduplicarsi"},
{"41", "Runa Nera", "Infligge 40 danni #Converte i piedistalli nella stanza in aumenti di statistiche casuali#Converte tutti i consumabili nella stanza in mosche blu"},
{"42", "Carta del Caos", "Usare la carta la lancia nella direzione in cui Isaac si sta muovendo#Uccide istantaneamente QUALSIASI nemico tocchi (eccetto Delirio)"},
{"43", "Carta di Credito", "Rende gratuiti tutti gli oggetti nel {{Shop}} Negozio o nella {{DevilRoom}} Stanza del Diavolo"},
@@ -918,9 +919,9 @@ EID.descriptions[languageCode].cards={
{"45", "Cards Against Humanity", "Riempie di cacca tutta la stanza"},
{"46", "Re Suicida", "Uccide istantaneamente Isaac e genera 10 consumabili o oggetti sul pavimento#Gli oggetti generati vengono dalla categoria di oggetti della stanza corrente"},
{"47", "Carta Esci Gratis di Prigione", "Apre tutte le porte nella stanza corrente"},
{"48", "Carta ?", "Concede un uso gratuito dell'oggetto attivo di Isaac"},
{"48", "Carta ?", "Concede 1 uso gratuito dell'oggetto attivo di Isaac"},
{"49", "Scheggia di Dado", "Risorteggia tutti i piedistalli e i consumabili nella stanza"},
{"50", "Contatto di Emergenza", "Due mani di Mamma scendono giù e afferrano un nemico ciascuno"},
{"50", "Contatto di Emergenza", "2 mani di Mamma scendono giù e afferrano 1 nemico ciascuno"},
{"51", "Carta Sacra", "{{HolyMantle}} Scudo di \"Manto Sacro\" fino all'uscita dalla stanza (previene i danni per 1 volta)#25% di chance di generare un'altra \"Carta Sacra\""},
{"52", "Crescita Gigante", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +7 Danni#↑ {{Range}} +30 Gittata#Aumento Statura#Permette ad Isaac di distruggere le rocce camminandoci sopra"},
{"53", "Richiamo Antico", "{{Card}} Genera 3 carte casuali"},
@@ -937,13 +938,13 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[7] = {2, 4}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot
[9] = {"Genera {{ColorShinyPurple}}2{{CR}} {{UnknownHeart}} cuori, {{Coin}} monete, {{Bomb}} bombe e {{Key}} chiavi casuali"}, -- VIII - Justice
[11] = {" una ", " 2 ", "Macchina", "{{CR}}Macchine"," sia una Macchina dei Desideri", " siano 2 {{CR}}Macchine dei Desideri"}, -- X - Wheel of Fortune
[11] = {" 1 ", " 2 ", "Macchina", "{{CR}}Macchine"," sia 1 Macchina dei Desideri", " siano 2 {{CR}}Macchine dei Desideri"}, -- X - Wheel of Fortune
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
[15] = {" una ", " 2 ", "Macchina", " {{CR}}Macchine", "un Mendicacuore", "2 {{CR}}Mendicacuori"},-- XIV - Temperance (+ Greed version)
[15] = {" 1 ", " 2 ", "Macchina", " {{CR}}Macchine", "un Mendicacuore", "2 {{CR}}Mendicacuori"},-- XIV - Temperance (+ Greed version)
[17] = {6, 12}, -- XVI - The Tower
[20] = {100, 200}, -- XIX - The Sun
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia un Chiavaiolo o uno Scroccabombe", "siano 2 {{CR}}Chiavaioli o Scroccabombe"}, -- XX - Judgement
[21] = {" 1 Mendicante", " 2 {{CR}}Mendicanti", "sia 1 Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia 1 Chiavaiolo o Scroccabombe", "siano 2 {{CR}}Chiavaioli o Scroccabombe"}, -- XX - Judgement
[23] = {"Duplica", "Quadruplica"}, -- 2 of Clubs
[24] = {"Duplica", "Quadruplica"}, -- 2 of Diamonds
[25] = {"Duplica", "Quadruplica"}, -- 2 of Spades
@@ -965,13 +966,13 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
EID.descriptions[languageCode].unidentifiedPill = "Pillola non identificata"
EID.descriptions[languageCode].pills={
{"0", "Gas Nocivo", "{{Poison}} Isaac scorreggia e avvelena i nemici nelle vicinanze"},
{"1", "Brutto Trip", "{{Warning}} Infligge 1 cuore di danno ad Isaac#{{Heart}} Con 1 cuore o meno diventa una pillola \"Salute al Massimo\""},
{"0", "Gas Nocivo", "{{Poison}} Isaac scoreggia e avvelena i nemici nelle vicinanze"},
{"1", "Brutto Trip", "{{Warning}} Infligge 1 cuore di danno ad Isaac#{{Heart}} Con 1 cuore o meno diventa 1 pillola \"Salute al Massimo\""},
{"2", "Palle D'Acciaio", "{{SoulHeart}} +2 Cuori Celesti"},
{"3", "Le Bombe sono Chiavi", "Inverte il numero di {{Bomb}} bombe e di {{Key}} chiavi di Isaac"},
{"4", "Diarrea Esplosiva", "Isaac genera velocemente 5 bombe accese"},
{"5", "Salute al Massimo", "{{HealingRed}} Cura completamente tutti i Portacuori"},
{"6", "Meno Salute", "↓ {{EmptyHeart}} -1 Salute#{{Heart}} Con 0 o 1 cuore diventa una pillola \"Più Salute\""},
{"5", "Salute al Massimo", "{{HealingRed}} Cura tutti i Portacuori"},
{"6", "Meno Salute", "↓ {{EmptyHeart}} -1 Salute#{{Heart}} Con 0 o 1 cuore diventa 1 pillola \"Più Salute\""},
{"7", "Più Salute", "↑ {{EmptyHeart}} +1 Portacuore vuoto"},
{"8", "Ho Trovato delle Pillole", "Nessun effetto"},
{"9", "Pubertà", "Nessun effetto#Assumerne 3 conferisce la trasformazione \"Adulto\":#↑ {{Heart}} +1 Salute"},
@@ -985,7 +986,7 @@ EID.descriptions[languageCode].pills={
{"17", "Meno Fortuna", "↓ {{Luck}} -1 Fortuna"},
{"18", "Più Fortuna", "↑ {{Luck}} +1 Fortuna"},
{"19", "Telepillole", "Teletrasporta Isaac in una stanza casuale#{{ErrorRoom}} Piccola chance di teletrasportare Isaac nella Stanza I AM ERROR"},
{"20", "Energia per 48 Ore!", "{{Battery}} Ricarica completamente l'oggetto attivo#{{Battery}} Genera 1-2 pile"},
{"20", "Energia per 48 Ore!", "{{Battery}} Ricarica totalmente l'oggetto attivo#{{Battery}} Genera 1-2 pile"},
{"21", "Ematemesi", "{{Warning}} Esaurisce tutti i Portacuori a parte 1#{{Heart}} Genera 1-4 Cuori Rossi"},
{"22", "Paralisi", "Impedisce ad Isaac di muoversi e sparare per 2 secondi"},
{"23", "Ho Visto Tutto!", "{{SecretRoom}} Apre tutte le entrate per le stanze segrete nel piano"},
@@ -1004,8 +1005,8 @@ EID.descriptions[languageCode].pills={
{"36", "Pillola del Potere!", "{{Timer}} Conferisce per 6.5 secondi:#Invincibilità#Isaac non può sparare ma infligge 40 danni da contatto al secondo#{{HealingRed}} Uccidere 2 nemici cura di mezzo cuore#{{Fear}} Spaventa tutti i nemici nella stanza"},
{"37", "Rétro Visione", "{{Timer}} Per 3 volte rende lo schermo pixellato per 30 secondi"},
{"38", "Amici fino alla Fine!", "Genera 3 mosche blu"},
{"39", "Liqui-Lax", "Genera una pozza di liquido scivoloso"},
{"40", "Qualcosa Non Quadra...", "{{Slow}} Genera una pozza di liquido rallentante"},
{"39", "Liqui-Lax", "Genera una pozza di liquame scivoloso"},
{"40", "Qualcosa Non Quadra...", "{{Slow}} Genera una pozza di liquame rallentante"},
{"41", "Ho Sonno...", "{{Slow}} Rallenta tutti i nemici nella stanza"},
{"42", "Sono Euforico!!!", "Velocizza tutti i nemici nella stanza"},
{"43", "Gulp!", "{{Trinket}} Consuma il ninnolo di Isaac e conferisce permanentemente i suoi effetti"},
@@ -1049,7 +1050,7 @@ EID.descriptions[languageCode].sacrifice={
{"3", "", "{{AngelChance}} 67% di chance che aumentino le chance di una Stanza dell'Angelo"},
{"4", "", "{{Chest}} 50% di chance di 1 baule casuale"},
{"5", "", "{{Coin}} 33% chance di 3 monete#{{AngelChance}} 67% di chance che aumentino le chance di una Stanza dell'Angelo"},
{"6", "", "{{AngelRoom}} 33% di chance di teletrasportarsi nella Stanza dell'Angelo#{{DevilRoom}} Teletrasporta nella Stanza del Diavolo se la sua porta è stata generata nel piano corrente#{{Chest}} 67% di chance di un baule casuale"},
{"6", "", "{{AngelRoom}} 33% di chance di teletrasportarsi nella Stanza dell'Angelo#{{DevilRoom}} Teletrasporta nella Stanza del Diavolo se la sua porta è stata generata nel piano corrente#{{Chest}} 67% di chance di 1 baule casuale"},
{"7", "", "{{AngelRoom}} 33% di chance di 1 oggetto della stanza dell'Angelo#{{SoulHeart}} 67% di chance di 1 Cuore Celeste"},
{"8", "", "100% di chance di 7 Bombe Troll"},
{"9", "", "100% di chance di genrare Uriel"},
@@ -1097,7 +1098,9 @@ EID.descriptions[languageCode].transformations={
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
text = EID:ReplaceVariableStr(text, "plural_a_e", amount > 1 and "e" or "a")
text = EID:ReplaceVariableStr(text, "plural_o_i", amount > 1 and "i" or "o")
text = EID:ReplaceVariableStr(text, "plural_e_i", amount > 1 and "i" or "e")
return text
end
@@ -1110,7 +1113,7 @@ EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} +4 Danni",
EID.descriptions[languageCode].CrookedPennyHeads = "Testa"
EID.descriptions[languageCode].CrookedPennyTails = "Croca"
EID.descriptions[languageCode].LuckModifier = "{1}% di chance con {2} di Fortuna"
EID.descriptions[languageCode].LuckModifier = "{1}% di chance con {2} in Fortuna"
EID.descriptions[languageCode].CollectionPageInfo = "Questo oggetto deve essere raccolto per la collezione!"
@@ -1230,21 +1233,21 @@ EID.descriptions[languageCode].ConditionalDescs = {
------ GREED MODE ------
["Room to Wave"] = {"stanza", "ondata", "stanze", "ondate"}, -- convert room clear effects to wave clear effects
["No Champion Drops"] = "!!! Nella Modalità Avido campioni non lasciano consumabili!", -- Champion Belt / Purple Heart
["5.300.15"] = {"{{DemonBeggar}} Genera un Mendicacuori"}, -- Temperance (Greed)
["5.300.19"] = {"Teletrasporta Isaac nella prima stanza del piano"}, -- The Moon (Greed)
["5.300.15"] = {"{{DemonBeggar}} Genera 1 Mendicacuori"}, -- Temperance (Greed)
["5.300.19"] = {"Teletrasporta Isaac nella 1° stanza del piano"}, -- The Moon (Greed)
["5.300.20"] = {"{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici"}, -- XIX - The Sun (Greed)
["5.100.483 (Greed)"] = "{{GreedMode}} Non si attiva per ciascuna ondata, bensì per ciascuna stanza", -- Mama Mega (Greed)
["5.100.483 (Greed)"] = "{{GreedMode}} Non si attiva per ogni ondata, bensì per ogni stanza", -- Mama Mega (Greed)
["5.100.535"] = "{{GreedMode}} Nessuno scudo nelle Ondate Boss, solo contro Ultra Avarizia", -- Blanket (Greed)
["5.350.120"] = "{{GreedMode}} Nessuna carica nelle Ondate Boss, solo contro Ultra Avarizia", -- Hairpin (Greed)
["5.100.246"] = {"{{SuperSecretRoom}} Rivela la posizione nella mappa della Stanza Super Segreta"}, -- Blue Map (Greed)
["5.100.333"] = {"{{SuperSecretRoom}} Rivela la posizione nella mappa della Stanza Super Segreta"}, -- The Mind (Greed)
["5.100.514"] = {"Fa sì che ad intervalli casuali alcuni nemici e proiettili si fermino brevemente"}, -- Broken Modem (Greed)
["5.350.34"] = {"{{Heart}} 33% di chance di un cuore extra da bauli, rocce colorate e da macchine distrutte"}, -- Child's Heart
["5.350.36"] = {"{{Key}} 33% di chance di una chiave extra da bauli, rocce colorate e da macchine distrutte"}, -- Rusted Key
["5.350.41"] = {"{{Bomb}} 33% di chance di una bomba extra da bauli, rocce colorate e da macchine distrutte#{{Warning}} Rimuove {{Trinket53}} \"Zecca\""}, -- Match Stick
["5.350.44"] = {"{{Pill}} 33% di chance di una pillola extra da bauli, rocce colorate e da macchine distrutte"}, -- Safety Cap
["5.350.45"] = {"{{Card}} 33% di chance di una carta extra da bauli, rocce colorate e da macchine distrutte"}, -- Ace of Spades
["5.350.72"] = {"{{Battery}} +10% di chance che un consumabile casuale sia una pila#{{Battery}} 5% di chance di aggiungere 1 carica all'oggetto attivo tenuto mentre si completa un'ondata"}, -- Watch Battery
["5.350.34"] = {"{{Heart}} 33% di chance di 1 cuore extra da bauli, rocce colorate e da macchine distrutte"}, -- Child's Heart
["5.350.36"] = {"{{Key}} 33% di chance di 1 chiave extra da bauli, rocce colorate e da macchine distrutte"}, -- Rusted Key
["5.350.41"] = {"{{Bomb}} 33% di chance di 1 bomba extra da bauli, rocce colorate e da macchine distrutte#{{Warning}} Rimuove {{Trinket53}} \"Zecca\""}, -- Match Stick
["5.350.44"] = {"{{Pill}} 33% di chance di 1 pillola extra da bauli, rocce colorate e da macchine distrutte"}, -- Safety Cap
["5.350.45"] = {"{{Card}} 33% di chance di 1 carta extra da bauli, rocce colorate e da macchine distrutte"}, -- Ace of Spades
["5.350.72"] = {"{{Battery}} +10% di chance che un consumabile casuale sia 1 pila#{{Battery}} 5% di chance di aggiungere 1 carica all'oggetto attivo tenuto mentre si completa un'ondata"}, -- Watch Battery
["5.100.297 (Greed)"] = {"{{Warning}} MONOUSO {{Warning}} Genera ricompense in base al piano:#Seminterrato: 2{{Bomb}} + 2{{Key}}#Grotte: Oggetto del Boss + 2{{SoulHeart}}#Profondità: 20{{Coin}}#Grembo: 2 Oggetti del Boss#Sheol: Oggetto Demoniaco + 1{{BlackHeart}}#Il Negozio/Ultra Avarizia: 1{{Coin}}"}, -- Pandora's Box
@@ -1316,7 +1319,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.70.28"] = "Isaac spara di fronte e ai lati", -- R U A Wizard + The Wiz
["5.100.523"] = "Per {1} conta come un oggetto passivo", -- Moving Box + Void
["Mongo Babies"] = "Può essere copiato da {1}", -- Mongo Baby + Baby Familiars
["Technology 2 One Eye"] = "Con {1} il laser rimpiaza completamente le lacrime",
["Technology 2 One Eye"] = "Con {1} il laser rimpiazza del tutto le lacrime",
["Brimstone Proptosis"] = "A bruciapelo i raggi infliggono x2 di danni extra, che diminuiscono con la distanza",
["Brimstone Ipecac"] = "Durante la carica vengono sparate lacrime di \"Ipecac\"#I +40 Danni vengono applicati al laser",
["Proptosis Anti-Gravity"] = "Le lacrime non perdono danni finché non iniziano a muoversi",
@@ -1330,20 +1333,17 @@ EID.descriptions[languageCode].ConditionalDescs = {
["Technology Ipecac"] = "Il laser infligge +4 Danni e avvelena i bersagli",
["Chocolate Milk Overrides"] = "↑ {{Tears}} x1.25 Moltiplicatore Lacrime",
["Chocolate Milk Marked"] = "Isaac carica i colpi automaticamente in base alla distanza dal mirino",
["Ghost Pepper Fart"] = "Scorreggiare fa sparare una fiamma dietro ad Isaac",
["Ghost Pepper Fart"] = "Scoreggiare fa sparare una fiamma dietro ad Isaac",
["Damage Multiplier Stack"] = "Il moltiplicatore danni non scala",
["White Poop"] = "Genera invece una Cacca Bianca",
["White Poop Chance"] = "Chance di generare una Cacca Bianca",
["Golden Poop Chance"] = "Chance di generare una Cacca Dorata",
["5.100.483"] = "{{GoldenBomb}} Avere una bomba doratta mentre si usa l'oggetto lo consuma e concede un uso ulteriore di \"Mamma Mega\"",
["White Poop"] = "Genera invece 1 Cacca Bianca",
["White Poop Chance"] = "Chance di generare 1 Cacca Bianca",
["Golden Poop Chance"] = "Chance di generare 1 Cacca Dorata",
["5.100.483"] = "{{GoldenBomb}} Avere una bomba dorata mentre si usa l'oggetto lo consuma e concede 1 uso ulteriore di \"Mamma Mega\"",
["5.300.5"] = {"{{BossRoom}} Teletrasporta Isaac in una Stanza Boss casuale"}, -- IV - The Emperor (in The Void)
["5.300.18"] = "Se non c'è una Stanza dei Tesori teletrasporta Isaac in una stanza casuale", -- XVII - The Stars (Womb and below)
["5.300.18 (Greed)"] = {"{{TreasureRoom}} Teletrasporta Isaac in una Stanza dei Tesori casuale"}, -- XVII - The Stars (Greed)
["5.300.18 (Late Greed)"] = {"Teletrasporta Isaac nella prima stanza del piano"}, -- XVII - The Stars (Greed Last Floors)
["5.300.18 (Late Greed)"] = {"Teletrasporta Isaac nella 1° stanza del piano"}, -- XVII - The Stars (Greed Last Floors)
["5.300.10"] = "Se non c'è un Negozio teletrasporta Isaac in una stanza casuale", -- IX - The Hermit (Womb and below)
}
+439
View File
@@ -0,0 +1,439 @@
-- AB+ Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
-- Define which items use fully automated descriptions by using the modular descriptions system.
-- Currently only those will use the modular descriptions system
EID.FullyAutomatedDescriptions = {
[C_ID..1] = true, [C_ID..3] = true, [C_ID..4] = true, [C_ID..6] = true, [C_ID..7] = true, [C_ID..10] = true, [C_ID..12] = true, [C_ID..14] = true, [C_ID..15] = true, [C_ID..16] = true, [C_ID..17] = true, [C_ID..18] = true, [C_ID..19] = true, [C_ID..20] = true, [C_ID..22] = true, [C_ID..23] = true, [C_ID..24] = true, [C_ID..25] = true, [C_ID..26] = true, [C_ID..27] = true, [C_ID..28] = true, [C_ID..29] = true, [C_ID..30] = true, [C_ID..31] = true, [C_ID..32] = true, [C_ID..34] = true, [C_ID..35] = true, [C_ID..43] = true, [C_ID..45] = true, [C_ID..48] = true, [C_ID..50] = true, [C_ID..51] = true, [C_ID..58] = true, [C_ID..59] = true, [C_ID..61] = true, [C_ID..70] = true, [C_ID..74] = true, [C_ID..77] = true, [C_ID..79] = true, [C_ID..80] = true, [C_ID..82] = true, [C_ID..85] = true, [C_ID..90] = true, [C_ID..92] = true, [C_ID..97] = true, [C_ID..101] = true, [C_ID..102] = true, [C_ID..106] = true, [C_ID..115] = true, [C_ID..119] = true, [C_ID..120] = true, [C_ID..121] = true, [C_ID..129] = true, [C_ID..138] = true, [C_ID..141] = true, [C_ID..143] = true, [C_ID..145] = true, [C_ID..146] = true, [C_ID..154] = true, [C_ID..159] = true, [C_ID..165] = true, [C_ID..172] = true, [C_ID..176] = true, [C_ID..179] = true, [C_ID..182] = true, [C_ID..183] = true, [C_ID..184] = true, [C_ID..185] = true, [C_ID..189] = true, [C_ID..190] = true, [C_ID..192] = true, [C_ID..193] = true, [C_ID..194] = true, [C_ID..195] = true, [C_ID..196] = true, [C_ID..197] = true, [C_ID..215] = true, [C_ID..216] = true, [C_ID..226] = true, [C_ID..235] = true, [C_ID..237] = true, [C_ID..240] = true, [C_ID..253] = true, [C_ID..254] = true, [C_ID..255] = true, [C_ID..263] = true, [C_ID..288] = true, [C_ID..292] = true, [C_ID..298] = true, [C_ID..305] = true, [C_ID..306] = true, [C_ID..307] = true, [C_ID..310] = true, [C_ID..330] = true, [C_ID..334] = true, [C_ID..336] = true, [C_ID..339] = true, [C_ID..340] = true, [C_ID..341] = true, [C_ID..342] = true, [C_ID..343] = true, [C_ID..344] = true, [C_ID..345] = true, [C_ID..346] = true, [C_ID..354] = true, [C_ID..355] = true, [C_ID..370] = true, [C_ID..379] = true, [C_ID..426] = true, [C_ID..428] = true, [C_ID..438] = true, [C_ID..456] = true, [C_ID..474] = true, [C_ID..499] = true, [C_ID..541] = true,
[T_ID..27] = true, [T_ID..35] = true, [T_ID..37] = true, [T_ID..39] = true, [T_ID..47] = true, [T_ID..65] = true, [T_ID..66] = true,
[Card_ID..2] = true, [Card_ID..4] = true, [Card_ID..6] = true, [Card_ID..7] = true, [Card_ID..8] = true, [Card_ID..12] = true, [Card_ID..13] = true, [Card_ID..14] = true, [Card_ID..16] = true, [Card_ID..22] = true, [Card_ID..36] = true, [Card_ID..38] = true, [Card_ID..39] = true, [Card_ID..53] = true, [Card_ID..59] = true, [Card_ID..61] = true, [Card_ID..79] = true, [Card_ID..93] = true,
[Pill_ID..3] = true, [Pill_ID..6] = true, [Pill_ID..8] = true, [Pill_ID..9] = true, [Pill_ID..11] = true, [Pill_ID..12] = true, [Pill_ID..13] = true, [Pill_ID..14] = true, [Pill_ID..15] = true, [Pill_ID..16] = true, [Pill_ID..17] = true, [Pill_ID..18] = true, [Pill_ID..19] = true, [Pill_ID..37] = true, [Pill_ID..39] = true, [Pill_ID..46] = true, [Pill_ID..48] = true, [Pill_ID..49] = true,
}
EID.ItemData = {
---------- Collectibles ----------
[C_ID .. 1] = { Tears = 0.7 }, -- The Sad Onion
[C_ID .. 2] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- The Inner Eye
[C_ID .. 3] = { TearEffect = "Homing" }, -- Spoon Bender
[C_ID .. 4] = { Damage = 0.5, DamageMultiplier = 1.5 }, -- Cricket's Head
[C_ID .. 5] = { Range = 1.5, TearHeight = 1, ShotSpeed = 0.6 }, -- My Reflection
[C_ID .. 6] = { Tears = 1.5, TearHeight = 0.76, Range = -17.62 }, -- Number One
[C_ID .. 7] = { Damage = 1 }, -- Blood of the Martyr
[C_ID .. 8] = { DamagePerTear = 3.5 }, -- Brother Bobby
[C_ID .. 10] = { FlyOrbital = 2, BlockProjectiles = true }, -- Halo of Flies
[C_ID .. 11] = { Life = 1 }, -- 1up!
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
[C_ID .. 13] = { Speed = -0.1 }, -- The Virus
[C_ID .. 14] = { Speed = 0.6, Range = 5.25, TearHeight = 0.5 }, -- Roid Rage
[C_ID .. 15] = { RedHeart = 1, FullHealth = 1 }, -- <3
[C_ID .. 16] = { RedHeart = 2, FullHealth = 1 }, -- Raw Liver
[C_ID .. 17] = { Key = 99 }, -- Skeleton Key
[C_ID .. 18] = { Coin = 99 }, -- Dollar
[C_ID .. 19] = { Bomb = 10 }, -- Boom
[C_ID .. 20] = { Flight = true }, -- Transcendence
[C_ID .. 22] = { RedHeart = 1 }, -- Lunch
[C_ID .. 23] = { RedHeart = 1 }, -- Dinner
[C_ID .. 24] = { RedHeart = 1 }, -- Dessert
[C_ID .. 25] = { RedHeart = 1 }, -- Breakfast
[C_ID .. 26] = { RedHeart = 1 }, -- Rotten Meat
[C_ID .. 27] = { Speed = 0.3 }, -- Wooden Spoon
[C_ID .. 28] = { Speed = 0.3 }, -- Belt
[C_ID .. 29] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Underwear
[C_ID .. 30] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Heels
[C_ID .. 31] = { Range = 5.25, TearHeight = 0.5 }, -- Mom's Lipstick
[C_ID .. 32] = { Tears = 0.7 }, -- Wire Coat Hanger
[C_ID .. 34] = { HeldEffect = {AngelDevilChance = 12.5}, RoomEffect = {Damage = 2} }, -- Book of Belial
[C_ID .. 35] = { DamageToAllEnemies = 40 }, -- The Necronomicon
[C_ID .. 37] = { Variables = { [1] = 110 } }, -- Mr. Boom
[C_ID .. 45] = { HealingRed = 1 }, -- Yum Heart
[C_ID .. 46] = { Luck = 1 }, -- Lucky Foot
[C_ID .. 48] = { TearEffect = "Piercing" }, -- Cupid's Arrow
[C_ID .. 49] = { Variables = { [1] = 26, [2] = 0.9 } }, -- Shoop da Whoop!
[C_ID .. 50] = { Damage = 1 }, -- Steven
[C_ID .. 51] = { Damage = 1, AngelDevilChance = 10 }, -- Pentagram
[C_ID .. 52] = { TearsMultiplier = 0.4 }, -- Dr. Fetus
[C_ID .. 55] = { LuckChance = {Top = 1, Bottom = 2, Multiplier = 0.5 } }, -- Mom's Eye
[C_ID .. 57] = { ContactDamagePerSecond = 75 }, -- Distant Admiration
[C_ID .. 58] = { TimedEffect = { Duration = 10, Invincibility = true} }, -- Book of Shadows
[C_ID .. 67] = { DamagePerTear = 3.5 }, -- Sister Maggy
[C_ID .. 70] = { Speed = 0.4, Damage = 1 }, -- Growth Hormones
[C_ID .. 71] = { Speed = 0.3, TearHeight = 1.5, SizeDown = 1, Range = -4.25 }, -- Mini Mush
[C_ID .. 72] = { SoulHeart = 3 }, -- Rosary
[C_ID .. 74] = { Coin = 25 }, -- A Quarter
[C_ID .. 75] = { HealingRed = 2, Spawns = {Pill = 1} }, -- PHD
[C_ID .. 77] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- My Little Unicorn
[C_ID .. 78] = { SoulHeart = 1, AngelDevilChance = 17.5 }, -- Book of Revelations
[C_ID .. 79] = { Speed = 0.2, Damage = 1, SoulHeart = 1 }, -- The Mark
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, SoulHeart = 2 }, -- The Pact
[C_ID .. 81] = { Life = 9 }, -- Dead Cat
[C_ID .. 82] = { Speed = 0.3, Flight = true }, -- Lord of the Pit
[C_ID .. 83] = { OnUseEffect = { SoulHeart = 1}, RoomEffect = { Damage = 0.7, Speed = -0.18, PlayerContactDamage = 40 } }, -- The Nail
[C_ID .. 85] = { Spawns = {Card = 1} }, -- Deck of Cards
[C_ID .. 87] = { LuckChance = {Top = 1, Bottom = 8 } }, -- Loki's Horns
[C_ID .. 88] = { ContactDamagePerSecond = 52.5 }, -- Little Chubby
[C_ID .. 89] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.2 } }, -- Spider Bite
[C_ID .. 90] = { Tears = 0.2, Damage = 1, Speed = -0.2 }, -- Small Rock
[C_ID .. 92] = { RedHeart = 1, HealingRed = 1, SoulHeart = 2 }, -- Super Bandage
[C_ID .. 93] = { TimedEffect = { Duration = 6.5, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- The Gamekid
[C_ID .. 95] = { DamagePerShot = 3.5 }, -- Robo-Baby
[C_ID .. 97] = { Spawns = {RandomPickup = 1}}, -- The Book of Sin
[C_ID .. 98] = { Variables = { RANGE = {5,6} } }, -- The Relic
[C_ID .. 99] = { DamagePerTear = 3.5 }, -- Little Gish
[C_ID .. 100] = { DamagePerTear = 3.5 }, -- Little Steven
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 0.25, TearHeight = 0.5 }, -- Halo
[C_ID .. 102] = { Spawns = {Pill = 1} }, -- Mom's Bottle of Pills
[C_ID .. 103] = { LuckChance = {Top = 1, Bottom = 4, Multiplier = 0.25 } }, -- The Common Cold
[C_ID .. 106] = { BombDamage = 1.83, Bomb = 5 }, -- Mr. Mega
[C_ID .. 107] = { Variables = { [1] = 82.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
[C_ID .. 110] = { Range = 0.25, TearHeight = 0.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
[C_ID .. 112] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 105 }, -- Guardian Angel
[C_ID .. 113] = { DamagePerTear = 3 }, -- Demon Baby
[C_ID .. 115] = { TearEffect = "Spectral" }, -- Ouija Board
[C_ID .. 117] = { ContactDamagePerSecond = 4.3 }, -- Dead Bird
[C_ID .. 118] = { TearsMultiplier = 0.33, Variables = {[1] = 13, [2] = 0.9} }, -- Brimstone
[C_ID .. 119] = { RedHeart = 1, Speed = 0.3, HealingRed = 4 }, -- Blood Bag
[C_ID .. 120] = { Speed = 0.3, Tears = 1.7, DamageMultiplier = 0.9, Damage = -0.4 }, -- Odd Mushroom (Thin)
[C_ID .. 121] = { EmptyHeart = 1, Damage = 0.3, Range = 0.25, TearHeight = 0.5, Speed = -0.1 }, -- Odd Mushroom (Large)
[C_ID .. 122] = { EffectList = { Speed = 0.2, Damage = 1.5 } }, -- Whore of Babylon
[C_ID .. 125] = { Bomb = 5 }, -- Bobby-Bomb
[C_ID .. 127] = { SingleUseInfo = true }, -- Forget Me Now
[C_ID .. 128] = { ContactDamagePerSecond = 30 }, -- Forever Alone
[C_ID .. 129] = { EmptyHeart = 2, Speed = -0.2, HealingRed = 0.5 }, -- Bucket of Lard
[C_ID .. 137] = { Bomb = 5 }, -- Remote Detonator
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3 }, -- Stigmata
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
[C_ID .. 141] = { Spawns = {RandomCoin = 7} }, -- Pageant Boy
[C_ID .. 143] = { Speed = 0.3, ShotSpeed = 0.2 }, -- Speed Ball
[C_ID .. 145] = { Spawns = {BlueFly = {2,4}} }, -- Guppy's Head
[C_ID .. 146] = { EternalHeart = 1 }, -- Prayer Card
[C_ID .. 148] = { Variables = { RANGE = {1,3}} }, -- Infestation
[C_ID .. 149] = { Damage = 40, TearsMultiplier = 0.5, TearDelay = 10 }, -- Ipecac
[C_ID .. 150] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Tough Love
[C_ID .. 152] = { TearsMultiplier = 0.5, DamageMultiplier = 0.65 }, -- Technology 2
[C_ID .. 153] = { TearsMultiplier = 0.48, TearDelay = 3 }, -- Mutant Spider
[C_ID .. 154] = { LeftEye = { Damage = 2 } }, -- Chemical Peel
[C_ID .. 155] = { ContactDamagePerSecond = 17 }, -- The Peeper
[C_ID .. 158] = { EffectList = { FullMapping = "Exception"} }, -- Crystal Ball
[C_ID .. 159] = { Flight = true, TearEffect = "Spectral" }, -- Spirit of the Night
[C_ID .. 162] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15 } }, -- Celtic Cross
[C_ID .. 163] = { DamagePerTear = 3.5 }, -- Ghost Baby
[C_ID .. 165] = { Damage = 1, ShotSpeed = 0.23 }, -- Cat-o-nine-tails
[C_ID .. 167] = { DamagePerTear = 4 }, -- Harlequin Baby
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, TearsMultiplier = 0.48, TearDelay = 3 }, -- Polyphemus
[C_ID .. 170] = { DamagePerSecond = 40 }, -- Daddy Longlegs
[C_ID .. 171] = { DamageToAllEnemies = 10 }, -- Spider Butt
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 225 }, -- Sacrificial Dagger
[C_ID .. 173] = { Variables = { [1] = 50 } }, -- Mitre
[C_ID .. 174] = { DamagePerTear = {3, 5} }, -- Rainbow Baby
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16 }, -- Stem Cells
[C_ID .. 179] = { EternalHeart = 1, Flight = 1 }, -- Fate
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Range = 0.38, TearHeight = 0.75, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
[C_ID .. 183] = { Tears = 0.7, ShotSpeed = 0.16 }, -- Tooth Picks
[C_ID .. 184] = { RedHeart = 1, Flight = 1 }, -- Holy Grail
[C_ID .. 185] = { TearEffect = "Spectral", Flight = true }, -- Dead Dove
[C_ID .. 186] = { DamageToAllEnemies = 40 }, -- Blood Rights
[C_ID .. 188] = { DamagePerTear = 3.5 }, -- Abel
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 0.5, TearHeight = 1, FullHealth = 1 }, -- SMB Super Fan
[C_ID .. 190] = { Bomb = 99 }, -- Pyro
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing" } }, -- Telepathy For Dummies
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3 }, -- MEAT!
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1} }, -- Magic 8 Ball
[C_ID .. 195] = { Spawns = {Pill = 4} }, -- Mom's Coin Purse
[C_ID .. 196] = { Tears = 0.4, Spawns = {SoulHeart = 2} }, -- Squeezy
[C_ID .. 197] = { Damage = 0.5, Range = 0.25, TearHeight = 0.5 }, -- Jesus Juice
[C_ID .. 199] = { Key = 2 }, -- Mom's Key
[C_ID .. 200] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Mom's Eyeshadow
[C_ID .. 201] = { Damage = 0.3, LuckChance = {Top = 1, Bottom = 10, Multiplier = 1/3 } }, -- Iron Bar
[C_ID .. 206] = { TearDelay = -1, Damage = 1, Variables = { [1] = 105 } }, -- Guillotine
[C_ID .. 208] = { Damage = 1 }, -- Champion Belt
[C_ID .. 209] = { Bomb = 5}, -- Butt Bombs
[C_ID .. 211] = { Variables = { RANGE = {1,2} } }, -- Spiderbaby
[C_ID .. 213] = { ShotSpeed = -0.15, }, -- Lost Contact
[C_ID .. 214] = { Range = 5 }, -- Anemic
[C_ID .. 215] = { AngelDevilChance = 100 }, -- Goat Head
[C_ID .. 216] = { Damage = 1, BlackHeart = 3 }, -- Ceremonial Robes
[C_ID .. 217] = { HealingRed = 1, LuckChance = {Top = 1, Bottom = 20, Multiplier = 2 } }, -- Mom's Wig
[C_ID .. 218] = { RedHeart = 1 }, -- Placenta
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 10 } }, -- Old Bandage
[C_ID .. 220] = { Bomb = 5}, -- Sad Bombs
[C_ID .. 222] = { TearDelay = -2 }, -- Anti-Gravity
[C_ID .. 223] = { Bomb = 5}, -- Pyromaniac
[C_ID .. 224] = { TearDelay = -1, TearSizeMultiplier = 1.2, Range = -10, }, -- Cricket's Body
[C_ID .. 226] = { RedHeart = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
[C_ID .. 227] = { Coin = 3 }, -- Piggy Bank
[C_ID .. 228] = { TearDelay = -1}, -- Mom's Perfume
[C_ID .. 229] = { TearsMultiplier = 0.23 }, -- Monstro's Lung
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 6 }, -- Abaddon
[C_ID .. 231] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Ball of Tar
[C_ID .. 232] = { Speed = 0.3 }, -- Stop Watch
[C_ID .. 233] = { TearEffect = "Spectral", TearHeight = 7 }, -- Tiny Planet
[C_ID .. 237] = { Damage = 1.5, Tears = -0.3, TearSizeMultiplier = 2, TearEffect = "Piercing" }, -- Death's Touch
[C_ID .. 238] = { AngelChance = 25 }, -- Key Piece 1
[C_ID .. 239] = { AngelChance = 25 }, -- Key Piece 2
[C_ID .. 240] = { RandomStatUp = 4, RandomStatDown = 2 }, -- Experimental Treatment
[C_ID .. 251] = { Spawns = { Card = 1 } }, -- Starter Deck
[C_ID .. 252] = { Spawns = { Pill = 1 } }, -- Little Baggy
[C_ID .. 253] = { RedHeart = 1, Luck = 1 }, -- Magic Scab
[C_ID .. 254] = { TearHeight = 0.5, LeftEye = { Damage = 1, Range = 5 } }, -- Blood Clot
[C_ID .. 255] = { Tears = 0.5, ShotSpeed = 0.2 }, -- Screw
[C_ID .. 256] = { Bomb = 5, }, -- Hot Bombs
[C_ID .. 257] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.7 } }, -- Fire Mind
[C_ID .. 259] = { Damage = 1, LuckChance = {Top = 1, Bottom = 3, Multiplier = 0.1 }}, -- Dark Matter
[C_ID .. 260] = { BlackHeart = 1, AngelDevilChance = 15 }, -- Black Candle
[C_ID .. 261] = { DamageMultiplier = 2 }, -- Proptosis
[C_ID .. 262] = { BlackHeart = 1 }, -- Missing Page 2
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 22.5 }, -- Smart Fly
[C_ID .. 267] = { DamagePerShot = 3.5 }, -- Robo Baby 2.0
[C_ID .. 270] = { DamagePerSecond = 3.2 }, -- Leech
[C_ID .. 272] = { Variables = { [1] = 60 } }, -- BBF
[C_ID .. 273] = { Variables = { [1] = 60 } }, -- Bob's Brain
[C_ID .. 274] = { ContactDamagePerSecond = 75 }, -- Best Bud
[C_ID .. 275] = { Variables = { [1] = 31.5 } }, -- Lil Brimstone
[C_ID .. 277] = { ContactDamagePerSecond = 4 }, -- Lil Haunt
[C_ID .. 279] = { ContactDamagePerSecond = 30 }, -- Big Fan
[C_ID .. 288] = { Spawns = { BlueSpider= { 1 , 4 } } }, -- Box of Spiders
[C_ID .. 292] = { BlackHeart = 1}, -- Satanic Bible
[C_ID .. 293] = { Variables = { [1] = 440 } }, -- Head of Krampus
[C_ID .. 297] = { SingleUseInfo = true }, -- Pandora's Box
[C_ID .. 298] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true } }, -- Unicorn Stump
[C_ID .. 299] = { Speed = -0.3 }, -- Taurus
[C_ID .. 300] = { Speed = 0.25 }, -- Aries
[C_ID .. 301] = { SoulHeart = 3 }, -- Cancer
[C_ID .. 302] = { SizeUp = 1 }, -- Leo
[C_ID .. 304] = { CoinBombKey = 6 }, -- Libra
[C_ID .. 305] = { TearEffect = "Poison" }, -- Scorpio
[C_ID .. 306] = { Speed = 0.2, TearEffect = "Piercing" }, -- Sagittarius
[C_ID .. 307] = { RedHeart = 1, Speed = 0.1, TearDelay = -1, Damage = 0.5, Range = 1.5, CoinBombKey = 1 }, -- Capricorn
[C_ID .. 309] = { TearDelay = -1, TearSizeMultiplier = 1.25 }, -- Pisces
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.5 }, -- Eve's Mascara
[C_ID .. 312] = { RedHeart = 1, HealingRed = 1 }, -- Maggy's Bow
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4 }, -- Thunder Thighs
[C_ID .. 316] = { Variables = { [1] = 4 } }, -- Cursed Eye
[C_ID .. 318] = { ContactDamagePerSecond = 6 }, -- Gemini
[C_ID .. 320] = { ContactDamagePerSecond = 37.5 }, -- ???'s Only Friend
[C_ID .. 321] = { ContactDamagePerSecond = 10.7 }, -- Samson's Chains
[C_ID .. 330] = { TearsMultiplier = 4, TearDelay = -2, DamageMultiplier = 0.2, TearSizeMultiplier = 0.5 }, -- Soy Milk
[C_ID .. 331] = { Damage = 0.5, Range = 1.2, Tears = -0.3,TearHeight = 0.8, ShotSpeed = -0.3, TearEffect = "Homing" }, -- Godhead
[C_ID .. 334] = { RedHeart = 3 }, -- The Body
[C_ID .. 335] = { SoulHeart = 2 }, -- The Soul
[C_ID .. 336] = { Range = 0.25, TearSizeMultiplier = 1.5, TearHeight = -0.5, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
[C_ID .. 339] = { Range = 5.25, TearHeight = 0.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
[C_ID .. 340] = { Speed = 0.3, SizeDown = 1, Spawns = { Pill = 1} }, -- Caffeine Pill
[C_ID .. 341] = { Tears = 0.7, ShotSpeed = 0.16, }, -- Torn Photo
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, }, -- Blue Cap
[C_ID .. 343] = { Luck = 1, SoulHeart = 1, Spawns = { Key = 2} }, -- Latch Key
[C_ID .. 344] = { BlackHeart = 1, Spawns = { Bomb = 3} }, -- Match Book
[C_ID .. 345] = { Damage = 1, Range = 5.25, TearHeight = 0.5 }, -- Synthoil
[C_ID .. 346] = { RedHeart = 1 }, -- A Snack
[C_ID .. 347] = { SingleUseInfo = true }, -- Diplopia
[C_ID .. 349] = { Variables = { [1] = 56 } }, -- Wooden Nickel
[C_ID .. 353] = { Bomb = 5 }, -- Bomber Boy
[C_ID .. 354] = { RedHeart = 1, Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
[C_ID .. 355] = { Range = 1.25, Luck = 1, TearHeight = 0.5 }, -- Mom's Pearls
[C_ID .. 358] = { TearEffect = "Spectral" }, -- The Wiz
[C_ID .. 359] = { Damage = 1.5 }, -- 8 Inch Nails
[C_ID .. 363] = { Orbital = true, ContactDamagePerSecond = 105 }, -- Sworn Protector
[C_ID .. 364] = { ContactDamagePerSecond = 45 }, -- Friend Zone
[C_ID .. 365] = { ContactDamagePerSecond = 105 }, -- Lost Fly
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {2,4} } }, -- Scatter Bombs
[C_ID .. 367] = { Bomb = 5 }, -- Sticky Bombs
[C_ID .. 369] = { Range = 2.25, TearHeight = 1.5, TearEffect = "Spectral" }, -- Continuum
[C_ID .. 370] = { Tears = 0.7, Range = 5.25, TearHeight = 0.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
[C_ID .. 374] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.9, Maximum = 0.5 } }, -- Holy Light
[C_ID .. 376] = { Spawns = { RandomPickup = 3 } }, -- Restock
[C_ID .. 379] = { TearSizeMultiplier = 2, TearEffect = "Spectral" }, -- Pupula Duplex
[C_ID .. 380] = { Coin = 5 }, -- Pay To Play
[C_ID .. 381] = { Tears = 0.7 }, -- Eden's Blessing
[C_ID .. 390] = { DamagePerTear = 10 }, -- Seraphim
[C_ID .. 394] = { Tears = 0.7, Range = 3.15, TearHeight = 0.3 }, -- Marked
[C_ID .. 397] = { Tears = 0.5, TearHeight = 0.5, Range = 5.25, ShotSpeed = 0.16 }, -- Tractor Beam
[C_ID .. 399] = { Damage = 1 }, -- Maw of the Void
[C_ID .. 402] = { Spawns = { RandomPickup = { 1,6 } } }, -- Chaos
[C_ID .. 404] = { BlockProjectiles = true }, -- Farting Baby
[C_ID .. 405] = { ContactDamagePerSecond = 120 }, -- GB Bug
[C_ID .. 409] = { BlackHeart = 2 }, -- Empty Vessel
[C_ID .. 410] = { LuckChance = {Top = 1, Bottom = 30, Maximum = 0.1 } }, -- Evil Eye
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, Range = 5.25, TearHeight = 0.5, ShotSpeed = -0.3 } }, -- Crown Of Light
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 3 }, -- Obsessed Fan
[C_ID .. 428] = { FullHealth = true, SoulHeart = 4 }, -- PJs
[C_ID .. 430] = { MimicMovement = 1}, -- Papa Fly
[C_ID .. 431] = { MimicMovement = 2}, -- Multidimensional Baby
[C_ID .. 432] = { Bomb = 5 }, -- Glitter Bombs
[C_ID .. 433] = { ContactDamagePerSecond = 5 }, -- My Shadow
[C_ID .. 435] = { DamagePerTear = 3.5 }, -- Lil Loki
[C_ID .. 438] = { Tears = 0.75, SoulHeart = 1, SizeDown = true }, -- Binky
[C_ID .. 439] = { Spawns = { RandomTrinket = 1 }, HeldEffect = { Luck = 1} }, -- Mom's Box
[C_ID .. 440] = { Speed = -0.2, Range = -17, TearHeight = 2 }, -- Kidney Stone
[C_ID .. 442] = { EffectList = {Tears = 0.75, Range = 1.5, TearHeight = 1, ShotSpeed = 0.2}}, -- Dark Prince's Crown
[C_ID .. 443] = { Tears = 0.3, LuckChance = {Top = 1, Bottom = 15 } }, -- Apple!
[C_ID .. 445] = { Speed = 0.1, Damage = 0.3, }, -- Dog Tooth
[C_ID .. 449] = { SoulHeart = 1 }, -- Metal Plate
[C_ID .. 451] = { Spawns = {Card = 1} }, -- Tarot Cloth
[C_ID .. 453] = { Range = 1.5, TearHeight = 1 }, -- Compound Fracture
[C_ID .. 455] = { Range = 1.5, TearHeight = 1 }, -- Dad's Lost Coin
[C_ID .. 456] = { RedHeart = 1 }, -- Moldy Bread
[C_ID .. 457] = { SoulHeart = 1 }, -- Cone Head
[C_ID .. 458] = { Spawns = { RandomTrinket = 1 } }, -- Belly Button
[C_ID .. 459] = { Variables = { [1] = 60 } }, -- Sinus Infection
[C_ID .. 461] = { LuckChance = {Top = 1, Bottom = 7, Maximum = 0.5 } }, -- Parasitoid
[C_ID .. 462] = { Range = 1.5, TearHeight = 1, TearEffect = "Piercing" }, -- Eye of Belial
[C_ID .. 463] = { Damage = 0.3 }, -- Sulfuric Acid
[C_ID .. 464] = { SoulHeart = 2 }, -- Glyph of Balance
[C_ID .. 465] = { Tears = 0.3 }, -- Analog Stick
[C_ID .. 468] = { ContactDamagePerSecond = 30, MimicMovement = 1, Variables = { [1] = 600 } }, -- Shade
[C_ID .. 470] = { ContactDamagePerSecond = 30 }, -- Hushy
[C_ID .. 473] = { ContactDamagePerSecond = 40.5, BlockProjectiles = true }, -- Big Chubby
[C_ID .. 474] = { BlockProjectiles = true }, -- Tonsil
[C_ID .. 475] = { SingleUseInfo = true, DamageToAllEnemies = "9,999,999" }, -- Plan C
[C_ID .. 481] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Dataminer
[C_ID .. 483] = { SingleUseInfo = true, EffectList = { DamageToAllEnemies = 200 } }, -- Mama Mega!
[C_ID .. 487] = { RoomEffect = { Range = 5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
[C_ID .. 490] = { SingleUseInfo = true }, -- Eden's Soul
[C_ID .. 491] = { Variables = { [1] = 3 } }, -- Acid Baby
[C_ID .. 492] = { Luck = 1 }, -- YO LISTEN!
[C_ID .. 493] = { EffectList = { Damage = 0.2 } }, -- Adrenaline
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2 } }, -- Euthanasia
[C_ID .. 499] = { AngelChance = 100 }, -- Eucharist
[C_ID .. 500] = { Variables = { RANGE = {5,6} } }, -- Sack of Sacks
[C_ID .. 503] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Little Horn
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 30 }, -- Bloodshot Eye
[C_ID .. 511] = { ContactDamagePerSecond = 30 }, -- Angry Fly
[C_ID .. 513] = { Damage = 0.1, SoulHeart = 1 }, -- Bozo
[C_ID .. 515] = { SingleUseInfo = true }, -- Mystery Gift
[C_ID .. 517] = { Bomb = 7 }, -- Fast Bombs
[C_ID .. 531] = { DamageMultiplier = 1.31, TearsMultiplier = 0.5, TearDelay = 10 }, -- Haemolacria
[C_ID .. 536] = { SingleUseInfo = true }, -- Sacrificial Altar
[C_ID .. 535] = { HealingRed = 1, SoulHeart = 1 }, -- Blanket
[C_ID .. 538] = { Spawns = { RandomTrinket = 3 } }, -- Marbles
[C_ID .. 541] = { BoneHeart = 1, Spawns = { RedHeart = 3 } }, -- Marrow
[C_ID .. 542] = { Orbital = true }, -- Slipped Rib
[C_ID .. 543] = { EffectList = { TearsMultiplier = 2} }, -- Hallowed Ground
[C_ID .. 547] = { Tears = 0.7, BoneHeart = 1 }, -- Divorce Papers
[C_ID .. 548] = { ContactDamagePerSecond = 7 }, -- Jaw Bone
[C_ID .. 549] = { EffectList = { Tears = 0.5} }, -- Brittle Bones
---------- Trinkets ----------
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
[T_ID .. 8] = { LuckChance = { Top = 1, Bottom = 20, Multiplier = 0.5 }, ItemDescription = "5.100.93" }, -- Cartridge
[T_ID .. 10] = { Tears = 0.3 }, -- Wiggle Worm
[T_ID .. 16] = { Variables = {[1] = 60 } }, -- Mom's Toenail
[T_ID .. 21] = { Variables = { TEXT = "{{IND}}{{NameC327}}#{{IND}}{{NameC328}}#{{IND}}{{NameT48}}#{{IND}}{{NameT23}}" } }, -- Mysterious Paper
[T_ID .. 26] = { Range = 10 }, -- Hook Worm
[T_ID .. 27] = { ShotSpeed = 0.5 }, -- Whip Worm
[T_ID .. 30] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Pinky Eye
[T_ID .. 31] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Push Pin
[T_ID .. 35] = { Damage = 2 }, -- Curved Horn
[T_ID .. 37] = { Speed = 0.15 }, -- Goat Hoof
[T_ID .. 39] = { TearsDelay = -2 }, -- Cancer
[T_ID .. 40] = { LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.5 } }, -- Red Patch
[T_ID .. 42] = { Luck = 1 }, -- Lucky Toe
[T_ID .. 46] = { LuckChance = {Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Isaac's Fork
[T_ID .. 48] = { LuckChance = {Top = 1, Bottom = 20, Multiplier = 0.3, Maximum = 0.5 } }, -- A Missing Page
[T_ID .. 54] = { DamagePerTear = 3.5 }, -- Isaac's Head
[T_ID .. 57] = { DamagePerTear = 3.5 }, -- ???'s Soul
[T_ID .. 58] = { LuckChance = {Top = 1, Bottom = 15, Multiplier = 1.4 } }, -- Samson's Lock
[T_ID .. 59] = { LuckChance = {Top = 1, Bottom = 4 } }, -- Cain's Eye
[T_ID .. 60] = { LuckChance = {Formula = "Additive", Top = 1, Bottom = 20, Multiplier = 0.125 } }, -- Eve's Bird Foot (Change calculation is not documented on the wiki. This is a best guess)
[T_ID .. 65] = { RangeMultiplier = 2, TearHeightMultiplier = 0.5 }, -- Tape Worm
[T_ID .. 66] = { Range = 4, ShotSpeed = -0.4, TearHeight = 2 }, -- Lazy Worm
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
[T_ID .. 80] = { Variables = { [1] = 0.2 } }, -- Black Feather
[T_ID .. 92] = { TearDelayMultiplier = 0.8 }, -- Cracked Crown
[T_ID .. 95] = { LuckChance = {Top = 1, Bottom = 33 } }, -- Black Tooth
[T_ID .. 96] = { Range = 4, TearHeight = 2, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
[T_ID .. 97] = { Variables = { RANGE = {12,20} } }, --Tonsil
[T_ID .. 98] = { Variables = { [1] = 60 } }, -- Nose Goblin
[T_ID .. 100] = { EffectList = { Speed = 0.25, Tears = 0.2, Damage = 0.5, Range = 0.75, ShotSpeed = 0.1, Luck = 1 } }, -- Vibrant Bulb
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.4, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
[T_ID .. 104] = { Variables = { [1] = 2 } }, -- Wish Bone
[T_ID .. 105] = { Variables = { [1] = 2 } }, -- Bag Lunch
[T_ID .. 128] = { Variables = { [1] = 2 } }, -- Finger Bone
---------- Cards ----------
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing" } }, -- I - The Magician
[Card_ID .. 4] = { RoomEffect = { Speed = 0.3, Damage = 1.5 } }, -- III - The Empress
[Card_ID .. 6] = { Spawns = { SoulHeart = 2 } }, -- V - The Hierophant
[Card_ID .. 7] = { Spawns = { RedHeart = 2 } }, -- VI - The Lovers
[Card_ID .. 8] = { TimedEffect = { Duration = 6, Speed = 0.28, Invincibility = true, CantShoot = true, PlayerContactDamage = 40 } }, -- VII - The Chariot
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 5.25, TearHeight = 0.5 } }, -- XI - Strength
[Card_ID .. 13] = { RoomEffect = { Flight = true } }, -- XII - The Hanged Man
[Card_ID .. 14] = { DamageToAllEnemies = 40 }, -- XIII - Death
[Card_ID .. 16] = { RoomEffect = { Damage = 2 } }, -- XV - The Devil
[Card_ID .. 20] = { FullHealth = true, DamageToAllEnemies = 100, FullMapping = "Exception" }, -- XIX - The Sun
[Card_ID .. 22] = { FullMapping = "Exception" }, -- XXI - The World
[Card_ID .. 35] = { SoulHeart = 1 }, -- Dagaz
[Card_ID .. 36] = { FullMapping = true }, -- Ansuz
[Card_ID .. 38] = { Spawns = { BlueSpider = 3, BlueFly = 3} }, -- Berkano
[Card_ID .. 39] = { TimedEffect = { Duration = 30, Invincibility = true} }, -- Algiz
[Card_ID .. 41] = { DamageToAllEnemies = 40 }, -- Black Rune
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 30, SizeUp = true } }, -- Huge Growth
[Card_ID .. 53] = { Spawns = { Card = 3 } }, -- Ancient Recall
[Card_ID .. 54] = { RoomEffect = { Speed = 0.5, ShotSpeed = -1 } }, -- Era Walk
---------- Pills ----------
[Pill_ID .. 3] = { SoulHeart = 2 }, -- Balls of Steel
[Pill_ID .. 6] = { FullHealth = true }, -- Full Health
[Pill_ID .. 7] = { RedHeart = -1 }, -- Health Down
[Pill_ID .. 8] = { EmptyHeart = 1 }, -- Health Up
[Pill_ID .. 9] = { NoEffect = true }, -- I Found Pills
[Pill_ID .. 10] = { NoEffect = true, EffectList = { RedHeart = 1 } }, -- Puberty
[Pill_ID .. 11] = { FlyOrbital = 1 }, -- Pretty Fly
[Pill_ID .. 12] = { Range = -2 }, -- Range Down
[Pill_ID .. 13] = { Range = 2.5 }, -- Range Up
[Pill_ID .. 14] = { Speed = -0.12 }, -- Speed Down
[Pill_ID .. 15] = { Speed = 0.15 }, -- Speed Up
[Pill_ID .. 16] = { Tears = -0.28 }, -- Tears Down
[Pill_ID .. 17] = { Tears = 0.35 }, -- Tears Up
[Pill_ID .. 18] = { Luck = -1 }, -- Luck Down
[Pill_ID .. 19] = { Luck = 1 }, -- Luck Up
[Pill_ID .. 21] = { Spawns = {Battery = {1,2}} }, -- 48 Hour Energy!
[Pill_ID .. 22] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
[Pill_ID .. 33] = { SizeUp = true }, -- One makes you larger
[Pill_ID .. 34] = { SizeDown = true }, -- One makes you small
[Pill_ID .. 37] = { ItemDescription = "5.100.93" }, -- Power Pill! (Reuse The Gamekid)
[Pill_ID .. 39] = { Spawns = {BlueFly = 3} }, -- Friends Till The End!
[Pill_ID .. 46] = { TimedEffect = { Duration = 6, Invincibility = true, CantShoot = true } }, -- Feels like I'm walking on sunshine!
}
-- Splits the input text at '#' and extracts stat name and value from each part
--[[
local todo ={
}
local function extractStats(text)
local result = {}
for part in string.gmatch(text, "[^#]+") do
local stat, value = string.match(part, "{{(%w+)}}%s*([%+%-]?[%d%.]+)")
if stat and value then
table.insert(result, stat .. " = " .. value:gsub("+",""))
end
end
return result
end
-- Example usage:
for k, v in ipairs(todo) do
local statString = ""
local stats = extractStats(v[3])
for _, line in ipairs(stats) do
statString = statString ..line.. ", "
end
print("[C_ID .. "..v[1].."] = { "..statString.." }, -- "..v[2])
print("[C_ID .. "..v[1].."] = \""..v[3].."\", -- "..v[2])
end
]]--
+17 -17
View File
@@ -753,10 +753,10 @@ EID.descriptions[languageCode].trinkets={
{"13", "Tarjeta de crédito", "{{Shop}} Permite llevarse un objeto de la tienda gratis"}, -- Credit Card
{"14", "Callo", "Otorga inmunidad a las espinas de suelo y el fluido"}, -- Callus
{"15", "Roca de la suerte", "{{Coin}} Genera monedas al destruir rocas"}, -- Lucky Rock
{"16", "Uña del pie de Mamá", "El Pie de Mamá pisoteará un lugar aleatorio de la habitación cada 60 segundos"}, -- Mom's Toenail
{"16", "Uña del pie de Mamá", "{{MomBossSmall}} El Pie de Mamá pisoteará un lugar aleatorio de la habitación cada 60 segundos"}, -- Mom's Toenail
{"17", "Pintalabios negro", "{{BlackHeart}} +5% de probabilidad de reemplazar los corazones de alma por corazones negros"}, -- Black Lipstick
{"18", "Folleto Biblico", "{{EternalHeart}} +3% de probabilidad de encontrar corazones eternos"}, -- Bible Tract
{"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los cofres dorados sin usar llaves"}, -- Paper Clip
{"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los Cofres Dorados sin usar llaves"}, -- Paper Clip
{"20", "Pata de mono", "{{BlackHeart}} Al tener medio corazón, deja caer un corazón negro#{{Warning}} Desaparece luego de 3 usos"}, -- Monkey Paw
{"21", "Papel misterioso", "Otorga aleatoriamente el efecto de:#{{Collectible327}} La Polaroid#{{Collectible328}} El Negativo#{{Trinket48}} Una página perdida#{{Trinket23}} Cartel de desaparición"}, -- Mysterious Paper
{"22", "Cola de Demonio", "{{Heart}} Disminuye a 20% la probabilidad de generar corazones#{{BlackHeart}} Convierte los corazones en corazones negros#{{Key}} Aumenta la probabilidad de generar llaves"}, -- Daemon's Tail
@@ -770,7 +770,7 @@ EID.descriptions[languageCode].trinkets={
{"30", "Ojo Rojo", "{{Poison}} 10% de probabilidad de disparar lágrimas venenosas#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Pinky Eye
{"31", "Chincheta", "10% de probabilidad de disparar lágrimas perforantes y espectrales#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Push Pin
{"32", "Monguis", "25% de probabilidad de activar un efecto de hongo aleatorio para la habitación actual#Puede revelar la ubicación de habitaciones especiales en el mapa"}, -- Liberty Cap
{"33", "Cordón umbilical", "{{Timer}} Genera un {{Collectible 100}} Pequeño Steven para la sala cuando tu salud es reducida a medio corazón rojo"}, -- Umbilical Cord
{"33", "Cordón umbilical", "{{Timer}} Otorga un {{Collectible 100}} Pequeño Steven durante la sala cuando tu salud es reducida a medio corazón rojo"}, -- Umbilical Cord
{"34", "Corazón de niño", "{{UnknownHeart}} 10% de probabilidad de que la recompensa de la sala sea un corazón aleatorio#{{Heart}} 33% de probabilidad de obtener corazones extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Child's Heart
{"35", "Cuerno Curvo", "↑ {{Damage}} Daño +2"}, -- Cuerno Curvo
{"36", "Llave oxidada", "{{Key}} 10% de probabilidad de que la recompensa de la sala sea una llave#{{Key}} 33% de probabilidad de obtener llaves extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Rusted Key
@@ -795,17 +795,17 @@ EID.descriptions[languageCode].trinkets={
{"55", "La fe de Maggy", "{{EternalHeart}} +1 Corazón Eterno al cambiar de piso"}, -- Maggy's Faith
{"56", "Lengua de Judas", "{{DevilRoom}} Reduce los precios de los pactos del Diablo a un corazón#{{SoulHeart}} No reduce los pactos de 3 Corazones de Alma"}, -- Judas' Tongue
{"57", "Alma de ???", "Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador#Inflige 3.5 de daño#Dispara lágrimas espectrales y teledirigidas"}, -- ???'s Soul
{"58", "Mechón de Sansón", "{{Timer}} Matar a un enemigo tiene 1/15 de probabilidad de otorgar ↑ {{Damage}} Daño +0.5 por la habitación#{{Luck}} 100% de probabilidad con 10 de suerte"}, -- Samson's Lock
{"58", "Mechón de Sansón", "{{Timer}} Matar a un enemigo tiene un 6.66% de probabilidad de otorgar ↑ {{Damage}} Daño +0.5 por la habitación#{{Luck}} 100% de probabilidad con 10 de suerte"}, -- Samson's Lock
{"59", "Ojo de Caín", "{{Collectible21}} 25% de probabilidad de revelar los iconos del mapa al empezar un nuevo piso#{{Luck}} 100% de probabilidad con 3 de suerte"}, -- Cain's Eye
{"60", "Pata del Ave de Eva", "{{Collectible117}} 5% de probabilidad de generar un pájaro muerto al matar un enemigo#{{Luck}} 100% de probabilidad con 8 de suerte"}, -- Eve's Bird Foot
{"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por cofres rojos"}, -- La Mano izquierda
{"62", "Rocas brillantes", "Las rocas marcadas y de trampilla parpadean cada 10 segundos"}, -- Shiny Rock
{"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por Cofres Rojos"}, -- The Left Hand
{"62", "Rocas brillantes", "Las rocas marcadas y de trampilla parpadearán cada 10 segundos"}, -- Shiny Rock
{"63", "Tijeras de Seguridad", "{{Bomb}} Convierte las bombas troll en bombas recolectables"}, -- Safety Scissors
{"64", "Gusano de Arcoíris", "Otorga un efecto de gusano aleatorio cada 3 segundos"}, -- Rainbow Worm
{"65", "Gusano Estirado", "↑ {{Range}} Alcance x2#↓ Altura de lágrima x0.5"}, -- Tape Worm
{"66", "Gusano Perezoso", "↑ {{Range}} Alcance +4#↑ Altura de lágrima +2#↓ {{Shotspeed}} Vel. de lágrimas -0.5"}, -- Lazy Worm
{"67", "Dado Roto", "Recibir daño activa uno de los siguientes efectos:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible386}} D12 #{{Collectible166}} D20"}, -- Cracked Dice
{"68", "Súper Imán", "Atrae a los recolectables y enemigos hacia el jugador"}, -- Super Magnet
{"68", "Súper Imán", "{{Collectible53}} Atrae los recolectables y enemigos hacia el jugador"}, -- Super Magnet
{"69", "Polaroid Desvanecida", "Te camufla de forma aleatoria#{{Confusion}} Confunde a los enemigos"}, -- Faded Polaroid
{"70", "Piojo", "Genera aleatoriamente una araña azul en habitaciónes hostiles"}, -- Louse
{"71", "Vejiga de Bob", "Las bombas dejan fluido"}, -- Bob's Bladder
@@ -835,7 +835,7 @@ EID.descriptions[languageCode].trinkets={
{"95", "Diente negro", "{{Poison}} 3% de probabilidad de disparar un diente negro venenoso#Los dientes infligen el doble de tu daño#{{Luck}} 100% de probabilidad con 32 de suerte"}, -- Black Tooth
{"96", "Gusano Ouroboros", "↑ {{Range}} +4 de Alcance#↑ Altura de lágrima +2#Lágrimas espectrales#Probabilidad de disparar lágrimas teledirigidas#{{Luck}} 100% de probabilidad con 9 de suerte#Las lágrimas se mueven rapidamente en espiral"}, -- Ouroboros Worm
{"97", "Angina", "Recibir daño 12-20 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares"}, -- Tonsil
{"98", "Duende de Nariz", "10% de probabilidad de disparar lágrimas de moco#{{Damage}} Los mocos infligen tu daño una vez cada segundo#Los mocos se pegan durante 60 segundos#50% de probabilidad de que los mocos sean teledirigidos"}, -- Nose Goblin
{"98", "Duende de Nariz", "10% de probabilidad de disparar una lágrima de moco pegajosa#50% de probabilidad de que sea teledirigida#{{Damage}} Los mocos infligen tu daño una vez cada segundo#Los mocos se pegan durante 60 segundos"}, -- Nose Goblin
{"99", "Super Bola", "10% de probabilidad de disparar lágrimas que rebotan"}, -- Super Ball
{"100", "Bombilla Vibrante", "Otorga al tener un objeto activo cargado:#↑ {{Speed}} Velocidad +0.25#↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} Daño +0.5#↑ {{Range}} Alcance +0.75#↑ {{Shotspeed}} Vel. de lágrimas +0.1#↑ Altura de lágrima +0.5#↑ {{Luck}} +1 de Suerte"}, -- Vibrant Bulb
{"101", "Bombilla Muerta", "Otorga al tener un objeto activo descargado:#↑ {{Speed}} Velocidad +0.5#↑ {{Tears}} Lágrimas +0.4#↑ {{Damage}} Daño +1.5#↑ {{Range}} Alcance +1.5#↑ {{Shotspeed}} Vel. de lágrimas +0.3#↑ Altura de lágrima +1#↑ {{Luck}} +2 de Suerte"}, -- Dim Bulb
@@ -847,20 +847,20 @@ EID.descriptions[languageCode].trinkets={
{"107", "Corazón de cuervo", "{{Heart}} Los corazones rojos recibirán el daño antes que los de alma o negros#{{AngelDevilChance}} El daño a corazones rojos no reduce la probabilidad de encontrar salas del Diablo/Ángel"}, -- Crow Heart
{"108", "Nuez", "Tras ser golpeado por 1-9 explosiones:#Destruye el trinket#Suelta un {{UnknownHeart}} corazón, {{Coin}} moneda, {{Key}} llave y {{Trinket}} trinket aleatorios"}, -- Walnut
{"109", "Cinta adhesiva", "Los familiares se moverán de forma relativa a tu posición"}, -- Duct Tape
{"110", "Dólar de Plata", "{{Shop}} Las tiendas aparecerán en el Útero"}, -- Silver Dollar
{"111", "Corona sangrienta", "{{TreasureRoom}} Las Salas del Tesoro aparecerán en el Útero"}, -- Bloody Crown
{"110", "Dólar de Plata", "{{Shop}} Aparecerán tiendas en el Útero"}, -- Silver Dollar
{"111", "Corona sangrienta", "{{TreasureRoom}} Aparecerán salas del tesoro en el Útero"}, -- Bloody Crown
{"112", "Pay To Win", "{{RestockMachine}} Las máquinas de reabastecimiento siempre aparecen en las {{TreasureRoom}} Salas del Tesoro"}, -- Pay To Win
{"113", "Langosta de Guerra", "Genera una langosta explosiva al entrar a una habitación hostil#Las langostas infligen el doble de tu daño + la explosión"}, -- Locust of War
{"114", "Langosta de Pestilencia", "{{Poison}} Genera una langosta venenosa al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Pestilence
{"115", "Langosta de Hambruna", "{{Slow}} Genera una langosta que ralentiza al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Famine
{"116", "Langosta de Muerte", "Genera una langosta al entrar a una habitación hostil#Las langostas infligen cuatro veces tu daño"}, -- Locust of Death
{"117", "Langosta de Conquista", "Genera 2-5 langostas al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Conquest
{"113", "Langosta de Guerra", "{{Bomb}} Genera una langosta explosiva al entrar en una habitación hostil#Las langostas infligen el doble de tu daño + la explosión"}, -- Locust of War
{"114", "Langosta de Pestilencia", "{{Poison}} Genera una langosta venenosa al entrar en una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Pestilence
{"115", "Langosta de Hambruna", "{{Slow}} Genera una langosta que ralentiza al entrar en una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Famine
{"116", "Langosta de Muerte", "Genera una langosta al entrar en una habitación hostil#Las langostas infligen cuatro veces tu daño"}, -- Locust of Death
{"117", "Langosta de Conquista", "Genera 2-5 langostas al entrar en una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Conquest
{"118", "Ala de murciélago", "5% de probabilidad de otorgar vuelo durante la habitación al matar un enemigo"}, -- Bat Wing
{"119", "Célula madre", "{{HealingRed}} Cura medio corazón al entrar a un nuevo piso"}, -- Stem Cell
{"120", "Horquilla", "{{Battery}} Entrar en una sala de jefe recarga completamente tu objeto activo"},-- Hairpin
{"121", "Cruz de madera", "{{Collectible313}} Otorga un escudo de un solo uso en cada piso"}, -- Wooden Cross
{"121", "Cruz de madera", "{{Collectible313}} Otorga un escudo sagrado de un solo uso por piso"}, -- Wooden Cross
{"122", "Mantequilla", "Suelta el objeto activo tras usarlo#2% de probabilidad de soltar uno de tus objetos pasivos al recibir daño"}, -- Butter!
{"123", "Pluma de filigrana", "Los ángeles soltarán objetos de ángel en lugar de piezas de llave"}, -- Filigree Feather
{"123", "Pluma de filigrana", "Los Ángeles soltarán objetos de ángel en lugar de piezas de llave"}, -- Filigree Feather
{"124", "Tope de puerta", "Mantiene abierta la última puerta utilizada"}, -- Door Stop
{"125", "Cable de Extensión", "Conecta a los familiares entre si con rayos de electricidad#Los rayos infligen 6 de daño"}, -- Extension Cord
{"126", "Moneda Podrida", "Recoger una moneda genera una mosca azul"}, -- Rotten Penny
+2 -2
View File
@@ -381,7 +381,7 @@ EID.descriptions[languageCode].collectibles={
{"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+1.25#↑ 泪弹高度+0.5#↑ {{Luck}} 幸运+1"},
{"356", "车载电池", "{{Battery}} 使用主动道具时触发效果两次"},
{"357", "朋友盒", "{{Timer}} 在当前房间复制所有跟班#{{Collectible113}} 若没有跟班, 则在当前房间获得1个恶魔宝宝"},
{"358", "蠢巫帽", "同时对角发射2颗泪弹"},
{"358", "蠢巫帽", "灵体泪弹#同时对角发射2颗泪弹"},
{"359", "八寸钉", "↑ {{Damage}} 伤害+1.5#提高击退力"},
{"360", "淫魔", "发射泪弹, 效果和属性与角色一致"},
{"361", "宿命的报答", "发射泪弹, 效果和属性与角色一致#射速是其他跟班的一半"},
@@ -795,7 +795,7 @@ EID.descriptions[languageCode].trinkets={
{"55", "抹大拉的信仰", "{{EternalHeart}} 每层一开始获得1永恒之心"},
{"56", "犹大的舌头", "{{DevilRoom}} 降低恶魔房交易价格为1心之容器#不降低3魂心的价格"},
{"57", "???的灵魂", "在房间中四处漂浮的跟班#发射方向与角色相同#泪弹造成3.5点伤害"},
{"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 1/15概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"},
{"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 6.66%概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"},
{"59", "该隐的眼睛", "25%概率揭示新一层的地图图标#{{Luck}} 幸运3: 100%概率"},
{"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%概率生成死鸟#{{Luck}} 幸运8: 100%概率"},
{"61", "左断手", "{{RedChest}} 将所有箱子变成红箱子"},
+122
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-- This file contains text elements that are used for the modular description system.
local languageCode = "bul"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} честота на стреляне",
Tears = "{value} честота на стреляне",
TearHeight = "{value} височина на сълзите",
TearSizeMultiplier = "{value} размер на сълзите",
TearSize = "{value} размер на сълзите",
TearDelayMultiplier = "{value} забавяне на сълзите",
TearDelay = "{value} забавяне на сълзите",
FireRateMultiplier = "{value} честота на стреляне",
FireRate = "{value} честота на стреляне",
DamageMultiplier = "{value} щети",
Damage = "{value} щети",
DamageTemp = "{value} щети (временно)", -- For Temp Binge Eater buffs
BombDamage = "{value} щети от бомба",
Speed = "{value} скорост",
RangeMultiplier = "{value} обхват",
Range = "{value} обхват",
Luck = "{value} късмет",
ShotSpeedMultiplier = "{value} скорост на стрелбата",
ShotSpeed = "{value} скорост на стрелбата",
Life = "{value} живот",
SizeUp = "Увеличаване на размера",
SizeDown = "Намаляване на размера",
Flight = "Летене",
Invincibility = "Неуязвимост",
RandomStatUp = "↑ Увеличава произволно {value} стат",
RandomStatDown = "↓ Намалява произволно {value} стат",
-- Health related
RedHeart = "{value} здраве",
SoulHeart = "{value} духовно сърце",
BlackHeart = "{value} черно сърце",
BoneHeart = "{value} костно сърце",
EternalHeart = "{value} вечно сърце",
GoldenHeart = "{value} златно сърце",
RottenHeart = "{value} гнило сърце",
BrokenHeart = "{value} счупено сърце",
EmptyHeart = "{value} празен контейнер за сърце",
FullHealth = "Пълно здраве",
HealingRed = "Излекува {value} сърце",
CoinHeart = "{value} Монета сърце",
EmptyCoinHeart = "{value} празно сърце от монета",
HealingCoin = "Излекува {value} монета",
-- Room chances
AngelDevilChance = "{value}% шанс за Дяволска/Ангелска стая",
DevilChance = "{value}% шанс за Дяволска стая",
AngelChance = "{value}% шанс за Ангелска стая",
PlanetariumChance = "{value}% шанс за Планетариум",
-- Pickups / Spawns
Coin = "{value} монета",
Bomb = "{value} бомба",
Key = "{value} ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба и {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Създава {value} произволен предмет",
RandomTrinket = "Създава {value} произволна дрънкулка",
RandomHeart = "Създава {value} произволно сърце",
RedHeart = "Създава {value} червено сърце",
SoulHeart = "Създава {value} духовно сърце",
BlackHeart = "Създава {value} черно сърце",
BoneHeart = "Създава {value} костно сърце",
Bomb = "Създава {value} бомба",
Key = "Създава {value} ключ",
Coin = "Създава {value} монета",
RandomCoin = "Създава {value} произволна монета",
Card = "Създава {value} карта",
Pill = "Създава {value} хапче",
Rune = "Създава {value} руна",
Battery = "Създава {value} батерия",
BlueFly = "Създава {value} синя муха",
BlueSpider = "Създава {value} син паяк",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонасочващи се сълзи",
Spectral = "Спектрални сълзи",
Piercing = "Пронизващи сълзи",
Poison = "{{Poison}} Отровни сълзи",
},
-- Familiars
FlyOrbital = "{value} орбитална муха",
Orbital = "Орбитален спътник",
BlockProjectiles = "Блокира вражески изстрели",
DamagePerTear = "Нанася {value} щети за сълза",
DamagePerShot = "Нанася {value} щети за изстрел",
DamagePerSecond = "Нанася {value} щети в секунда",
ContactDamagePerSecond = "Нанася {value} контактни щети в секунда",
MimicMovement = "Копира движението на Isaac с {value} секунди закъснение",
-- Player
CantShoot = "Isaac не може да стреля",
PlayerContactDamage = "Isaac нанася {value} контактни щети в секунда",
DamageToAllEnemies = "Нанася {value} щети на всички врагове",
-- Misc
LeftEye = "Дава за лявото око:",
RightEye = "Дава за дясното око:",
RoomEffect = "{{Timer}} Дава за стаята:",
TimedEffect = "{{Timer}} Дава за {value} секунди:",
OnUseEffect = "При използване:",
HeldEffect = "Докато се държи:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} късмет",
SingleUseInfo = "{{Warning}} Само едно използване {{Warning}}",
NoEffect = "Никакъв ефект",
FullMapping = {
BaseDesc = "{{Timer}} Пълно картографиране на етажа {exception}",
Exception = "(без {{SuperSecretRoom}} Супер Тайна Стая)"
}
}
+123
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-- This file contains text elements that are used for the modular description system.
local languageCode = "cs_cz"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Násobič Slz",
Tears = "{value} Slzy",
TearHeight = "{value} Výška slz",
TearSizeMultiplier = "{value} Násobič velikosti slz",
TearSize = "{value} Velikost slz",
TearDelayMultiplier = "{value} Násobič zpoždění slz",
TearDelay = "{value} Zpoždění slz",
FireRateMultiplier = "{value} Násobič rychlosti střel",
FireRate = "{value} Rychlost střelby",
DamageMultiplier = "{value} Násobič poškození",
Damage = "{value} Poškození",
DamageTemp = "{value} Poškození (dočasné)", -- For Temp Binge Eater buffs
BombDamage = "{value} Poškození bomb",
Speed = "{value} Rychlost",
RangeMultiplier = "{value} Násobič dostřelu",
Range = "{value} Rozsah",
Luck = "{value} Štěstí",
ShotSpeedMultiplier = "{value} Násobič rychlosti střel",
ShotSpeed = "{value} Rychlost střel",
Life = "{value} Život",
SizeUp = "Zvětšení",
SizeDown = "Zmenšení",
Flight = "Létání",
Invincibility = "Nesmrtelnost",
RandomStatUp = "↑ Zvýší náhodně {value} statistik{plural_ay}",
RandomStatDown = "↓ Sníží náhodně {value} statistik{plural_ay}",
-- Health related
RedHeart = "{value} Zdraví",
SoulHeart = "{value} Duševní Srdc{plural_e}",
BlackHeart = "{value} Černé Srdc{plural_e}",
BoneHeart = "{value} Kostěné Srdc{plural_e}",
EternalHeart = "{value} Srdce Věčnosti",
GoldenHeart = "{value} Zlaté Srdc{plural_e}",
RottenHeart = "{value} Shnilé Srdc{plural_e}",
BrokenHeart = "{value} Rozbité Srdc{plural_e}",
EmptyHeart = "{value} Prázdné místo pro srdc{plural_e}",
FullHealth = "Plné zdraví",
HealingRed = "Vyléčí {value} srdc{plural_e}",
CoinHeart = "{value} mince srdc{plural_e}",
EmptyCoinHeart = "{value} prázdné mince srdc{plural_e}",
HealingCoin = "Vyléčí {value} minc{plural_e}",
-- Room chances
AngelDevilChance = "{value}% šance na Ďábelskou/Andělskou místnost",
DevilChance = "{value}% šance na Ďábelskou místnost",
AngelChance = "{value}% šance na Andělskou místnost",
PlanetariumChance = "{value}% šance na Planetárium",
-- Pickups / Spawns
Coin = "{value} Minc{plural_e}",
Bomb = "{value} Bomb{plural_ay}",
Key = "{value} Klíč{plural_e}",
CoinBombKey = "{value} {{Coin}} minc{plural_e}, {{Bomb}} bomb{plural_ay} a {{Key}} klíč{plural_e}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Vytvoří {value} náhodný pickup",
RandomTrinket = "Vytvoří {value} náhodný trinket",
RandomHeart = "Vytvoří {value} náhodné srdce",
RedHeart = "Vytvoří {value} Červené srdce",
SoulHeart = "Vytvoří {value} Duševní srdce",
BlackHeart = "Vytvoří {value} Černé srdce",
BoneHeart = "Vytvoří {value} Kostěné srdce",
Bomb = "Vytvoří {value} bombu",
Key = "Vytvoří {value} klíč{plural_e}",
Coin = "Vytvoří {value} minc{plural_e}",
RandomCoin = "Vytvoří {value} náhodnou minc{plural_ay}",
Card = "Vytvoří {value} kartu",
Pill = "Vytvoří {value} pilulku",
Rune = "Vytvoří {value} runu",
Battery = "Vytvoří {value} baterii",
BlueFly = "Vytvoří {value} modrou mouchu",
BlueSpider = "Vytvoří {value} modrého pavouk{plural_ay}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naváděné slzy",
Spectral = "Spektrální slzy",
Piercing = "Průrazné slzy",
Poison = "{{Poison}} Jedovaté slzy",
},
-- Familiars
FlyOrbital = "{value} orbitální mouch{plural_ay}",
Orbital = "Orbitální",
BlockProjectiles = "Blokuje nepřátelské střely",
DamagePerTear = "Způsobuje {value} poškození za slzu",
DamagePerShot = "Způsobuje {value} poškození za střelu",
DamagePerSecond = "Způsobuje {value} poškození za sekundu",
ContactDamagePerSecond = "Uděluje {value} kontaktního poškození za sekundu",
MimicMovement = "Napodobuje Isaacův pohyb s {value} sekundovým zpožděním",
-- Player
CantShoot = "Izák nemůže střílet",
PlayerContactDamage = "Izák uděluje {value} kontaktního poškození za sekundu",
DamageToAllEnemies = "Způsobí {value} poškození všem nepřátelům",
-- Misc
LeftEye = "Získáš pro levé oko:",
RightEye = "Získáš pro pravé oko:",
RoomEffect = "{{Timer}} Získáš pro místnost:",
TimedEffect = "{{Timer}} Získáš na {value} sekund:",
OnUseEffect = "Po použití:",
HeldEffect = "Při držení:",
MaxLuck = "{{Luck}} Max.({max}%) při {value} štěstí",
--MaxLuck = "{max}% šance při {value} štěstí",
SingleUseInfo = "{{Warning}} JEDNO POUŽITÍ {{Warning}}",
NoEffect = "Žádný efekt",
FullMapping = {
BaseDesc = "{{Timer}} Úplné mapování patra {exception}",
Exception = "(kromě {{SuperSecretRoom}} Super Tajné Místnosti)"
}
}
+119
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-- This file contains text elements that are used for the modular description system.
local languageCode = "de"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tränen",
Tears = "{value} Tränen",
TearHeight = "{value} Tränenhöhe",
TearSizeMultiplier = "{value} Tränen Größe",
TearSize = "{value} Tränen Größe",
TearDelayMultiplier = "{value} Tränenverzögerung",
TearDelay = "{value} Tränenverzögerung",
FireRateMultiplier = "{value} Feuerrate",
FireRate = "{value} Feuerrate",
DamageMultiplier = "{value} Schaden",
Damage = "{value} Schaden",
DamageTemp = "{value} Schaden (vorübergehend)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomben-Schaden",
Speed = "{value} Geschwindigkeit",
RangeMultiplier = "{value} Reichweite",
Range = "{value} Reichweite",
Luck = "{value} Glück",
ShotSpeedMultiplier = "{value} Schussgeschwindigkeit",
ShotSpeed = "{value} Schussgeschwindigkeit",
Life = "{value} Leben",
SizeUp = "Werde größer",
SizeDown = "Werde kleiner",
Flight = "Flug",
Invincibility = "Unverwundbarkeit",
RandomStatUp = "↑ Erhöht {value} zufällig{plural_e_sing_en} Wert{plural_e}",
RandomStatDown = "↓ Decreases {value} zufällig{plural_e_sing_en} Werte{plural_e}",
-- Health related
RedHeart = "{value} Herz{plural_en}",
SoulHeart = "{value} Seelenherz{plural_en}",
BlackHeart = "{value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "{value} Knochenherz{plural_en}",
EternalHeart = "{value} ewig{plural_e_sing_es} Herz{plural_en}",
GoldenHeart = "{value} golden{plural_e_sing_es} Herz{plural_en}",
RottenHeart = "{value} faul{plural_e_sing_es} Herz{plural_en}",
BrokenHeart = "{value} kaputt{plural_e_sing_es} Herz{plural_en}",
EmptyHeart = "{value} leer{plural_e_sing_es} Herz{plural_en}",
FullHealth = "Volle Gesundheit",
HealingRed = "Heilt {value} Herz{plural_en}",
CoinHeart = "{value} Münz-Herz{plural_en}",
EmptyCoinHeart = "{value} leer{plural_e_sing_es} Münz-Herz{plural_en}",
HealingCoin = "Heilt {value} Münz-Herz{plural_en}",
-- Room chances
AngelDevilChance = "{value}% Teufels-/Engelsraum Chance",
DevilChance = "{value}% Teufelsraum Chance",
AngelChance = "{value}% Engelsraum Chance",
PlanetariumChance = "{value}% Planetarium Chance",
-- Pickups / Spawns
Coin = "{value} Münz{plural_e_sing_en}",
Bomb = "{value} Bomb{plural_e_sing_en}",
Key = "{value} Schlüssel",
CoinBombKey = "{value} {{Coin}} Münz{plural_e_sing_en}, {{Bomb}} Bomb{plural_e_sing_en} and {{Key}} Schlüssel",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawnt {value} zufällig{plural_e_sing_es} Pickup",
RandomTrinket = "Spawnt {value} zufällig{plural_e_sing_es} trinket",
RandomHeart = "Spawnt {value} zufällig{plural_e_sing_es} Herz{plural_en}",
RedHeart = "Spawnt {value} Red Herz{plural_en}",
SoulHeart = "Spawnt {value} Seelenherz{plural_en}",
BlackHeart = "Spawnt {value} schwarz{plural_e_sing_es} Herz{plural_en}",
BoneHeart = "Spawnt {value} Knochenherz{plural_en}",
Bomb = "Spawnt {value} Bomb{plural_e_sing_en}",
Key = "Spawnt {value} Schlüssel",
Coin = "Spawnt {value} Münz{plural_e_sing_en}",
RandomCoin = "Spawnt {value} zufällige Münz{plural_e_sing_en}",
Card = "Spawnt {value} Kart{plural_e_sing_en}",
Pill = "Spawnt {value} Pill{plural_e_sing_en}",
Rune = "Spawnt {value} Run{plural_e_sing_en}",
Battery = "Spawnt {value} Batteri{plural_en}",
BlueFly = "Spawnt {value} blaue Fliege{plural_n}",
BlueSpider = "Spawnt {value} blaue Spinne{plural_n}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Zielsuchende Tränen",
Spectral = "Spektrale Tränen",
Piercing = "Durchdringende Tränen",
Poison = "{{Poison}} Giftige Tränen",
},
-- Familiars
FlyOrbital = "{value} Orbital Fliege{plural_n}",
Orbital = "Orbital",
BlockProjectiles = "Blockiert feindliche Projektile",
DamagePerTear = "Verursacht {value} Schaden pro Träne",
DamagePerShot = "Verursacht {value} Schaden pro Schuss",
DamagePerSecond = "Verursacht {value} Schaden pro Sekunde",
ContactDamagePerSecond = "Verursacht {value} Kontaktschaden pro Sekunde",
MimicMovement = "Immitiert Isaac's Bewegungen mit {value} Sekunden Verzögerung",
-- Player
CantShoot = "Isaac kann nicht schießen",
PlayerContactDamage = "Isaac verursacht {value} Kontaktschaden pro Sekunde",
DamageToAllEnemies = "Verursacht {value} Schaden für alle Gegner",
-- Misc
LeftEye = "Erhalte für das linke Auge:",
RightEye = "Erhalte für das rechte Auge:",
RoomEffect = "{{Timer}} Erhalte für den Raum:",
TimedEffect = "{{Timer}} Erhalte für {value} Sekunden:",
OnUseEffect = "Bei Benutzung:",
HeldEffect = "Während gehalten:",
MaxLuck = "{{Luck}} Max.({max}%) bei {value} Glück",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} Einmalgebrauch {{Warning}}",
NoEffect = "Kein Effekt",
FullMapping = {
BaseDesc = "{{Timer}} Volle Kartenaufdeckung für das Stockwerk {exception}",
Exception = "(außer {{SuperSecretRoom}} Supergeheimraum)"
}
}
+122
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-- This file contains text elements that are used for the modular description system.
local languageCode = "el_gr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Δάκρυα",
Tears = "{value} Δάκρυα",
TearHeight = "{value} Ύψος δακρύων",
TearSizeMultiplier = "{value} Μέγεθος δακρύων",
TearSize = "{value} Μέγεθος δακρύων",
TearDelayMultiplier = "{value} Καθυστέρηση δακρύων",
TearDelay = "{value} Καθυστέρηση δακρύων",
FireRateMultiplier = "{value} Ρυθμός πυροδότησης",
FireRate = "{value} Ρυθμός πυροδότησης",
DamageMultiplier = "{value} Ζημιά",
Damage = "{value} Ζημιά",
DamageTemp = "{value} Ζημιά (προσωρινά)", -- For Temp Binge Eater buffs
BombDamage = "{value} Ζημιά βόμβας",
Speed = "{value} Ταχύτητα",
RangeMultiplier = "{value} Έκταση δακρύων",
Range = "{value} Έκταση δακρύων",
Luck = "{value} Τύχη",
ShotSpeedMultiplier = "{value} Ταχύτητα δακρύων",
ShotSpeed = "{value} Ταχύτητα δακρύων",
Life = "{value} Ζωή",
SizeUp = "Αύξηση μεγέθους",
SizeDown = "Μείωση μεγέθους",
Flight = "Πτήση",
Invincibility = "Αθανασία",
RandomStatUp = "↑ Αυξάνει τυχαία {value} στατιστικό",
RandomStatDown = "↓ Μειώνει τυχαία {value} στατιστικό",
-- Health related
RedHeart = "{value} Κόκκινη Καρδιά",
SoulHeart = "{value} Ψυχική Καρδιά",
BlackHeart = "{value} Μαύρη Καρδιά",
BoneHeart = "{value} Κοκαλένια Καρδιά",
EternalHeart = "{value} Αιώνια Καρδιά",
GoldenHeart = "{value} Χρυσή Καρδιά",
RottenHeart = "{value} Σάπια Καρδιά",
BrokenHeart = "{value} Σπασμένη Καρδιά",
EmptyHeart = "{value} Κενό δοχείο καρδιάς",
FullHealth = "Πλήρης υγεία",
HealingRed = "Θεραπεύει {value} καρδιά",
CoinHeart = "{value} Νομισματική Καρδιά",
EmptyCoinHeart = "{value} Άδεια Καρδιά σε Κέρμα",
HealingCoin = "Θεραπεύει {value} νόμισμα",
-- Room chances
AngelDevilChance = "{value}% πιθανότητα για Διαβολικό/Αγγελικό δωμάτιο",
DevilChance = "{value}% πιθανότητα για Διαβολικό δωμάτιο",
AngelChance = "{value}% πιθανότητα για Αγγελικό δωμάτιο",
PlanetariumChance = "{value}% πιθανότητα για Πλανητάριο",
-- Pickups / Spawns
Coin = "{value} Κέρμα",
Bomb = "{value} Βόμβα",
Key = "{value} Κλειδί",
CoinBombKey = "{value} {{Coin}} κέρμα, {{Bomb}} βόμβα και {{Key}} κλειδί",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Δημιουργεί {value} τυχαίο αντικείμενο",
RandomTrinket = "Δημιουργεί {value} τυχαίο μπιχλιμπίδι",
RandomHeart = "Δημιουργεί {value} τυχαία καρδιά",
RedHeart = "Δημιουργεί {value} Κόκκινη καρδιά",
SoulHeart = "Δημιουργεί {value} Ψυχική καρδιά",
BlackHeart = "Δημιουργεί {value} Μαύρη καρδιά",
BoneHeart = "Δημιουργεί {value} Κοκαλένια καρδιά",
Bomb = "Δημιουργεί {value} βόμβα",
Key = "Δημιουργεί {value} κλειδί",
Coin = "Δημιουργεί {value} κέρμα",
RandomCoin = "Δημιουργεί {value} τυχαίο κέρμα",
Card = "Δημιουργεί {value} κάρτα",
Pill = "Δημιουργεί {value} χάπι",
Rune = "Δημιουργεί {value} ρουνά",
Battery = "Δημιουργεί {value} μπαταρία",
BlueFly = "Δημιουργεί {value} μπλε μύγα",
BlueSpider = "Δημιουργεί {value} μπλε αράχνη",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Κατευθυνόμενα δάκρυα",
Spectral = "Φασματικά δάκρυα",
Piercing = "Διεισδυτικά δάκρυα",
Poison = "{{Poison}} Δηλητηριώδη δάκρυα",
},
-- Familiars
FlyOrbital = "{value} τροχιακή μύγα",
Orbital = "Τροχιακός σύντροφος",
BlockProjectiles = "Αποκρούει εχθρικά βλήματα",
DamagePerTear = "Προκαλεί {value} ζημιά ανά δάκρυ",
DamagePerShot = "Προκαλεί {value} ζημιά ανά βολή",
DamagePerSecond = "Προκαλεί {value} ζημιά ανά δευτερόλεπτο",
ContactDamagePerSecond = "Δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
MimicMovement = "Μιμείται την κίνηση του Isaac με καθυστέρηση {value} δευτερολέπτων",
-- Player
CantShoot = "Ο Isaac δεν μπορεί να πυροβολήσει",
PlayerContactDamage = "Ο Isaac δίνει {value} επαφική ζημιά ανά δευτερόλεπτο",
DamageToAllEnemies = "Προκαλεί {value} ζημιά σε όλους τους εχθρούς",
-- Misc
LeftEye = "Δίνει για το αριστερό μάτι:",
RightEye = "Δίνει για το δεξί μάτι:",
RoomEffect = "{{Timer}} Δίνει για το δωμάτιο:",
TimedEffect = "{{Timer}} Δίνει για {value} δευτερόλεπτα:",
OnUseEffect = "Κατά τη χρήση:",
HeldEffect = "Όταν κρατιέται:",
MaxLuck = "{{Luck}} Μέγ.({max}%) με {value} τύχη",
SingleUseInfo = "{{Warning}} ΜΙΑ ΧΡΗΣΗ {{Warning}}",
NoEffect = "Κανένα αποτέλεσμα",
FullMapping = {
BaseDesc = "{{Timer}} Πλήρης χαρτογράφηση ορόφου {exception}",
Exception = "(εκτός από {{SuperSecretRoom}} Σούπερ Μυστικό Δωμάτιο)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "en_us"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Tears multiplier",
Tears = "{value} Tears",
TearHeight = "{value} Tear Height",
TearSizeMultiplier = "{value} Tear size",
TearSize = "{value} Tear size",
TearDelayMultiplier = "{value} Tear Delay multiplier",
TearDelay = "{value} Tear Delay",
FireRateMultiplier = "{value} Fire rate multiplier",
FireRate = "{value} Fire rate",
DamageMultiplier = "{value} Damage multiplier",
Damage = "{value} Damage",
DamageTemp = "{value} Damage (temporary)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomb Damage",
Speed = "{value} Speed",
RangeMultiplier = "{value} Range multiplier",
Range = "{value} Range",
Luck = "{value} Luck",
ShotSpeedMultiplier = "{value} Shot speed multiplier",
ShotSpeed = "{value} Shot speed",
Life = "{value} Life",
SizeUp = "Size up",
SizeDown = "Size down",
Flight = "Flight",
Invincibility = "Invincibility",
RandomStatUp = "↑ Increases {value} random stat{pluralize}",
RandomStatDown = "↓ Decreases {value} random stat{pluralize}",
-- Health related
RedHeart = "{value} Health",
SoulHeart = "{value} Soul Heart{pluralize}",
BlackHeart = "{value} Black Heart{pluralize}",
BoneHeart = "{value} Bone Heart{pluralize}",
EternalHeart = "{value} Eternal Heart{pluralize}",
GoldenHeart = "{value} Golden Heart{pluralize}",
RottenHeart = "{value} Rotten Heart{pluralize}",
BrokenHeart = "{value} Broken Heart{pluralize}",
EmptyHeart = "{value} Empty Heart container{pluralize}",
FullHealth = "Full health",
HealingRed = "Heals {value} heart{pluralize}",
CoinHeart = "{value} Coin Heart{pluralize}",
EmptyCoinHeart = "{value} Empty Coin Heart{pluralize}",
HealingCoin = "Heals {value} coin{pluralize}",
-- Room chances
AngelDevilChance = "{value}% Devil/Angel Room chance",
DevilChance = "{value}% Devil Room chance",
AngelChance = "{value}% Angel Room chance",
PlanetariumChance = "{value}% Planetarium chance",
-- Pickups / Spawns
Coin = "{value} Coin{pluralize}",
Bomb = "{value} Bomb{pluralize}",
Key = "{value} Key{pluralize}",
CoinBombKey = "{value} {{Coin}} coin{pluralize}, {{Bomb}} bomb{pluralize} and {{Key}} key{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Spawns {value} random pickup{pluralize}",
RandomTrinket = "Spawns {value} random trinket{pluralize}",
RandomHeart = "Spawns {value} random heart{pluralize}",
RedHeart = "Spawns {value} Red Heart{pluralize}",
SoulHeart = "Spawns {value} Soul Heart{pluralize}",
BlackHeart = "Spawns {value} Black Heart{pluralize}",
BoneHeart = "Spawns {value} Bone Heart{pluralize}",
Bomb = "Spawns {value} bomb{pluralize}",
Key = "Spawns {value} key{pluralize}",
Coin = "Spawns {value} coin{pluralize}",
RandomCoin = "Spawns {value} random coin{pluralize}",
Card = "Spawns {value} card{pluralize}",
Pill = "Spawns {value} pill{pluralize}",
Rune = "Spawns {value} rune{pluralize}",
Battery = "Spawns {value} batter{pluralize_y}",
BlueFly = "Spawns {value} blue fl{pluralize_y}",
BlueSpider = "Spawns {value} blue spider{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Homing tears",
Spectral = "Spectral tears",
Piercing = "Piercing tears",
Poison = "{{Poison}} Poison tears",
},
-- Familiars
FlyOrbital = "{value} Fly orbital{pluralize}",
Orbital = "Orbital",
BlockProjectiles = "Blocks enemy projectiles",
DamagePerTear = "Deals {value} damage per tear",
DamagePerShot = "Deals {value} damage per shot",
DamagePerSecond = "Deals {value} damage per second",
ContactDamagePerSecond = "Deals {value} contact damage per second",
MimicMovement = "Mimics Isaac's movement on a {value} second delay",
-- Player
CantShoot = "Isaac can't shoot",
PlayerContactDamage = "Isaac deals {value} contact damage per second",
DamageToAllEnemies = "Deals {value} damage to all enemies",
-- Misc
LeftEye = "Receive for left eye:",
RightEye = "Receive for right eye:",
RoomEffect = "{{Timer}} Receive for the room:",
TimedEffect = "{{Timer}} Receive for {value} seconds:",
OnUseEffect = "Upon use:",
HeldEffect = "While held:",
MaxLuck = "{{Luck}} Max.({max}%) at {value} luck",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck", -- old formatting
SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}",
NoEffect = "No effect",
FullMapping = {
BaseDesc = "{{Timer}} Full mapping effect for the floor {exception}",
Exception = "(except {{SuperSecretRoom}} Super Secret Room)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "fr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Débit {value}",
Tears = "Débit {value}",
TearHeight = "Hauteur des larmes {value}",
TearSizeMultiplier = "Taille des larmes {value}",
TearSize = "Taille des larmes {value}",
TearDelayMultiplier = "Délai des larmes {value}",
TearDelay = "Délai des larmes {value}",
FireRateMultiplier = "Cadence {value}",
FireRate = "Cadence {value}",
DamageMultiplier = "Dégâts {value}",
Damage = "Dégâts {value}",
DamageTemp = "Dégâts {value} (temporaire)", -- For Temp Binge Eater buffs
BombDamage = "Dégâts de bombe {value}",
Speed = "Vitesse {value}",
RangeMultiplier = "Portée {value}",
Range = "Portée {value}",
Luck = "Chance {value}",
ShotSpeedMultiplier = "Vitesse des tirs {value}",
ShotSpeed = "Vitesse des tirs {value}",
Life = "{value} Vie",
SizeUp = "Taille augmentée",
SizeDown = "Taille diminuée",
Flight = "Permet à Isaac de voler",
Invincibility = "Rend Isaac invulnérable",
RandomStatUp = "↑ Augmente aléatoirement {value} stat",
RandomStatDown = "↓ Diminue aléatoirement {value} stat",
-- Health related
RedHeart = "{value} réceptacle{pluralize} de cœur",
SoulHeart = "{value} cœur d'âme",
BlackHeart = "{value} cœur noir",
BoneHeart = "{value} cœur d'os",
EternalHeart = "{value} cœur éternel",
GoldenHeart = "{value} cœur doré",
RottenHeart = "{value} cœur moisi",
BrokenHeart = "{value} cœur brisé",
EmptyHeart = "{value} réceptacle{pluralize} de cœur vide",
FullHealth = "Soin complet",
HealingRed = "Soigne {value} cœur rouge",
CoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize}",
EmptyCoinHeart = "{value} réceptacle{pluralize} de pièce{pluralize} vides",
HealingCoin = "Soigne {value} réceptacle{pluralize} de pièce{pluralize}",
-- Room chances
AngelDevilChance = "{value}% de chance de Salle du Diable/Ange",
DevilChance = "{value}% de chance de Salle du Diable",
AngelChance = "{value}% de chance de Salle de l'Ange",
PlanetariumChance = "{value}% de chance de Planétarium",
-- Pickups / Spawns
Coin = "{value} Pièce{pluralize}",
Bomb = "{value} Bombe{pluralize}",
Key = "{value} Clé{pluralize}",
CoinBombKey = "{value} {{Coin}} pièce{pluralize}, {{Bomb}} bombe{pluralize} et {{Key}} clé{pluralize}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Fait apparaître {value} pickup aléatoire{pluralize}",
RandomTrinket = "Fait apparaître {value} babiole aléatoire{pluralize}",
RandomHeart = "Fait apparaître {value} cœur aléatoire{pluralize}",
RedHeart = "Fait apparaître {value} Cœur rouge{pluralize}",
SoulHeart = "Fait apparaître {value} Cœur d'âme{pluralize}",
BlackHeart = "Fait apparaître {value} Cœur noir{pluralize}",
BoneHeart = "Fait apparaître {value} Cœur osseux{pluralize}",
Bomb = "Fait apparaître {value} bombe{pluralize}",
Key = "Fait apparaître {value} clé{pluralize}",
Coin = "Fait apparaître {value} pièce{pluralize}",
RandomCoin = "Fait apparaître {value} pièce aléatoire{pluralize}",
Card = "Fait apparaître {value} carte{pluralize}",
Pill = "Fait apparaître {value} pilule{pluralize}",
Rune = "Fait apparaître {value} rune{pluralize}",
Battery = "Fait apparaître {value} pile{pluralize_y}",
BlueFly = "Invoque {value} mouche bleue{pluralize_y}",
BlueSpider = "Invoque {value} araignée bleue{pluralize}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Larmes autoguidées",
Spectral = "Larmes spectrales",
Piercing = "Larmes transperçantes",
Poison = "{{Poison}} Larmes empoisonnées",
},
-- Familiars
FlyOrbital = "{value} mouches orbitales",
Orbital = "Orbite autour d'Isaac",
BlockProjectiles = "Bloque les projectiles ennemis",
DamagePerTear = "{value} dégâts par larme",
DamagePerShot = "{value} dégâts par tir",
DamagePerSecond = "{value} dégâts par seconde",
ContactDamagePerSecond = "Inflige {value} dégâts de contact par seconde",
MimicMovement = "Suit Isaac avec un délai de {value} secondes",
-- Player
CantShoot = "Isaac ne peut pas tirer",
PlayerContactDamage = "Isaac inflige {value} dégâts de contact par seconde",
DamageToAllEnemies = "Inflige {value} dégâts à tous les ennemis",
-- Misc
LeftEye = "Donne pour l'œil gauche:",
RightEye = "Donne pour l'œil droit:",
RoomEffect = "{{Timer}} Donne pour la salle:",
TimedEffect = "{{Timer}} Donne pendant {value} secondes:",
OnUseEffect = "À l'utilisation:",
HeldEffect = "En étant tenu:",
MaxLuck = "{{Luck}} Max.({max}%) à {value} de chance",
--MaxLuck = "{{Luck}} {max}% chance at {value} luck",
SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}",
NoEffect = "Aucun effet",
FullMapping = {
BaseDesc = "{{Timer}} Révèle l'étage sur la carte {exception}",
Exception = "(excepté {{SuperSecretRoom}} Salle Super Secrète)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "it"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Moltiplicatore di Lacrime",
Tears = "{value} Lacrime",
TearHeight = "{value} Altezza Lacrime",
TearSizeMultiplier = "{value} Moltiplicatore Dimensione Lacrime",
TearSize = "{value} Dimensione Lacrime",
TearDelayMultiplier = "{value} Moltiplicatore Ritardo Lacrime",
TearDelay = "{value} Ritardo Lacrime",
FireRateMultiplier = "{value} Moltiplicatore Cadence",
FireRate = "{value} Cadenza di Fuoco",
DamageMultiplier = "{value} Moltiplicatore Danni",
Damage = "{value} Danni",
DamageTemp = "{value} Danni (temporanei)", -- For Temp Binge Eater buffs
BombDamage = "{value} Danni Bomba",
Speed = "{value} Velocità",
RangeMultiplier = "{value} Moltiplicatore Gittata",
Range = "{value} Gittata",
Luck = "{value} Fortuna",
ShotSpeedMultiplier = "{value} Moltiplicatore Velocità Colpi",
ShotSpeed = "{value} Velocità Colpi",
Life = "{value} Vita",
SizeUp = "Aumento Taglia",
SizeDown = "Riduzione Taglia",
Flight = "Volo",
Invincibility = "Invulnerabilità",
RandomStatUp = "↑ Aumenta casualmente {value} statistica",
RandomStatDown = "↓ Diminuisce casualmente {value} statistica",
-- Health related
RedHeart = "{value} Salute",
SoulHeart = "{value} Cuor{plural_e_i} Celest{plural_e_i}",
BlackHeart = "{value} Cuor{plural_e_i} Ner{plural_o_i}",
BoneHeart = "{value} Cuore Osse{plural_o_i}",
EternalHeart = "{value} Cuore Etern{plural_o_i}",
GoldenHeart = "{value} Cuore d'Or{plural_o_i}",
RottenHeart = "{value} Cuore Marcio",
BrokenHeart = "{value} Cuore Rotto",
EmptyHeart = "{value} Contenitore Cuore Vuoto",
FullHealth = "Salute Massima",
HealingRed = "Cura di {value} cuor{plural_e_i}",
CoinHeart = "{value} Portamonete vuot{plural_o_i}",
EmptyCoinHeart = "{value} Portamonete vuot{plural_o_i}",
HealingCoin = "Cura di {value} monet{plural_a_e}",
-- Room chances
AngelDevilChance = "{value}% probabilità di Stanza Diavolo/Angelo",
DevilChance = "{value}% probabilità di Stanza del Diavolo",
AngelChance = "{value}% probabilità di Stanza dell'Angelo",
PlanetariumChance = "{value}% probabilità di Planetario",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Chiave",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} consumabile casuale",
RandomTrinket = "Genera {value} ninnolo casuale",
RandomHeart = "Genera {value} cuore casuale",
RedHeart = "Genera {value} Cuore Rosso",
SoulHeart = "Genera {value} Cuore Celeste",
BoneHeart = "Genera {value} Cuore Osseo",
Bomb = "Genera {value} bomba",
Key = "Genera {value} chiave",
Coin = "Genera {value} moneta",
RandomCoin = "Genera {value} moneta casuale",
Card = "Genera {value} carta",
Pill = "Genera {value} pillola",
Rune = "Genera {value} runa",
Battery = "Genera {value} pila",
BlueFly = "Genera {value} mosca blu",
BlueSpider = "Genera {value} ragno blu",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrime a ricerca",
Spectral = "Lacrime spettrali",
Piercing = "Lacrime perforanti",
Poison = "{{Poison}} Lacrime Velenose",
},
-- Familiars
FlyOrbital = "{value} Mosca orbitale",
Orbital = "Orbitale",
BlockProjectiles = "Blocca proiettili nemici",
DamagePerTear = "Infligge {value} danni per lacrima",
DamagePerShot = "Infligge {value} danni per colpo",
DamagePerSecond = "Infligge {value} danni al secondo",
ContactDamagePerSecond = "Infligge {value} danni da contatto al secondo",
MimicMovement = "Imita il movimento di Isaac con ritardo di {value} secondi",
-- Player
CantShoot = "Isaac non può sparare",
PlayerContactDamage = "Isaac infligge {value} danni da contatto al secondo",
DamageToAllEnemies = "Infligge {value} danni a tutti i nemici",
-- Misc
LeftEye = "Ottieni per occhio sinistro:",
RightEye = "Ottieni per occhio destro:",
RoomEffect = "{{Timer}} Ottieni per la stanza:",
TimedEffect = "{{Timer}} Ottieni per {value} secondi:",
OnUseEffect = "All'uso:",
HeldEffect = "Tenendolo:",
MaxLuck = "{{Luck}} Max.({max}%) a {value} Fortuna",
SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}",
NoEffect = "Nessun effetto",
FullMapping = {
BaseDesc = "{{Timer}} Mappatura completa del piano {exception}",
Exception = "(eccetto {{SuperSecretRoom}} Stanza Super Segreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ja_jp"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "連射速度  {value}",
Tears = "連射速度  {value}",
TearHeight = "涙の高さ  {value}",
TearSizeMultiplier = "涙のサイズ  {value}",
TearSize = "涙のサイズ  {value}",
TearDelayMultiplier = "連射間隔  {value}",
TearDelay = "連射間隔  {value}",
FireRateMultiplier = "攻撃速度の倍率  {value}",
FireRate = "攻撃速度  {value}",
DamageMultiplier = "攻撃力  {value}",
Damage = "攻撃力  {value}",
DamageTemp = "攻撃力  {value}(一時的)", -- For Temp Binge Eater buffs
BombDamage = "爆弾ダメージ  {value}",
Speed = "移動速度  {value}",
RangeMultiplier = "射程  {value}",
Range = "射程  {value}",
Luck = "運  {value}",
ShotSpeedMultiplier = "弾速  {value}",
ShotSpeed = "弾速 {value}",
Life = "体力 {value}",
SizeUp = "サイズ増加",
SizeDown = "サイズ減少",
Flight = "飛行",
Invincibility = "無敵",
RandomStatUp = "↑ ランダムに {value} ステータス上昇",
RandomStatDown = "↓ ランダムに {value} ステータス低下",
-- Health related
RedHeart = "最大体力 {value}",
SoulHeart = "青ハート {value}",
BlackHeart = "黒ハート {value}",
BoneHeart = "骨ハート {value}",
EternalHeart = "白ハート {value}",
GoldenHeart = "金ハート {value}",
RottenHeart = "腐ったハート {value}",
BrokenHeart = "壊れたハート {value}",
EmptyHeart = "空のハート容器 {value}",
FullHealth = "体力満タン",
HealingRed = "{value} ハートを回復",
CoinHeart = "コインの健康状態 {value}",
EmptyCoinHeart = "{value} 枚の空のコインの体力",
HealingCoin = "{value} コイン分の体力を回復",
-- Room chances
AngelDevilChance = "悪魔部屋/天使部屋の 出現率 {value}%",
DevilChance = "悪魔部屋の出現率 {value}%",
AngelChance = "天使部屋の 出現率 {value}%",
PlanetariumChance = "の確率でプラネタリウム {value}% ",
-- Pickups / Spawns
Coin = "{value} コイン",
Bomb = "{value} 爆弾",
Key = "{value} 鍵",
CoinBombKey = "{value} {{Coin}} コイン, {{Bomb}} 爆弾 と {{Key}} 鍵",
-- Dynamic Spawns
Spawns = {
RandomPickup = "{value} 個のランダムなピックアップをスポーン",
RandomTrinket = "{value} 個のランダムなトリンケットをスポーン",
RandomHeart = "{value} 個のランダムなハートをスポーン",
RedHeart = "{value} 個の赤ハートをスポーン",
SoulHeart = "{value} 個の青ハートをスポーン",
BoneHeart = "{value} 個の骨ハートをスポーン",
Bomb = "{value} 個の爆弾をスポーン",
Key = "{value} 個の鍵をスポーン",
Coin = "{value} 枚のコインをスポーン",
RandomCoin = "{value} 枚のランダムなコインをスポーン",
Card = "{value} 枚のカードをスポーン",
Pill = "{value} 個のピルをスポーン",
Rune = "{value} 個のルーンをスポーン",
Battery = "{value} 個の電池をスポーン",
BlueFly = "{value} 匹の青いハエをスポーン",
BlueSpider = "{value} 匹の青クモをスポーン",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "涙にホーミング効果を付与",
Spectral = "スペクトラルの涙",
Piercing = "貫通する涙",
Poison = "{{Poison}} 毒の涙",
},
-- Familiars
FlyOrbital = "{value} 匹のオービタルハエ",
Orbital = "オービタル",
BlockProjectiles = "敵の弾をブロックする",
DamagePerTear = "涙1発につき {value} ダメージを与える",
DamagePerShot = "1 発の射撃につき {value} ダメージを与える",
DamagePerSecond = "秒間 {value} ダメージを与える",
ContactDamagePerSecond = "秒間 {value} の接触ダメージを与える",
MimicMovement = "アイザックの動きを {value} 秒遅れで模倣する",
-- Player
CantShoot = "アイザックは攻撃できない",
PlayerContactDamage = "アイザックが接触すると秒間 {value} ダメージを与える",
DamageToAllEnemies = "全ての敵に {value} ダメージを与える",
-- Misc
LeftEye = "左目に付与:",
RightEye = "右目に付与:",
RoomEffect = "{{Timer}} 部屋に付与:",
TimedEffect = "{{Timer}} {value} 秒間付与:",
OnUseEffect = "使用時:",
HeldEffect = "所持中:",
MaxLuck = "{{Luck}} 確率:運{value}で{max}%",
SingleUseInfo = "{{Warning}} 使い切りアイテム {{Warning}}",
NoEffect = "効果なし",
FullMapping = {
BaseDesc = "{{Timer}} フロアを完全にマップ表示 {exception}",
Exception = "(ただし {{SuperSecretRoom}} スーパーミステリールームを除く)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ko_kr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "연사 {value}",
Tears = "연사 {value}",
TearHeight = "눈물 높이 {value}",
TearSizeMultiplier = "눈물크기 {value}",
TearSize = "눈물크기 {value}",
TearDelayMultiplier = "눈물 딜레이 {value}",
TearDelay = "눈물 딜레이 {value}",
FireRateMultiplier = "연사 배율 {value}",
FireRate = "연사 {value}",
DamageMultiplier = "공격력 배율 {value}",
Damage = "공격력 {value}",
DamageTemp = "공격력 {value} (일시적)", -- For Temp Binge Eater buffs
BombDamage = "폭탄 공격력 {value}",
Speed = "이동속도 {value}",
RangeMultiplier = "사거리 배율 {value}",
Range = "사거리 {value}",
Luck = "행운 {value}",
ShotSpeedMultiplier = "탄속 {value}",
ShotSpeed = "탄속 {value}",
Life = "목숨 {value",
SizeUp = "크기 증가",
SizeDown = "크기 감소",
Flight = "비행 능력을 얻습니다",
Invincibility = "무적 상태",
RandomStatUp = "↑ 무작위 능력치 {value}개 증가",
RandomStatDown = "↓ 무작위 능력치 {value}개 감소",
-- Health related
RedHeart = "빨간하트 {value}",
SoulHeart = "소울하트 {value}",
BlackHeart = "블랙하트 {value}",
BoneHeart = "뼈하트 {value}",
EternalHeart = "이터널하트 {value}",
GoldenHeart = "황금하트 {value}",
RottenHeart = "썩은하트 {value}",
BrokenHeart = "부서진하트 {value}",
EmptyHeart = "빈 최대 체력 {value}",
FullHealth = "체력을 모두 회복합니다.",
HealingRed = "체력 {value}칸 회복",
CoinHeart = "동전하트 {value}",
EmptyCoinHeart = "빈 동전하트 {value}",
HealingCoin = "동전 {value}개 회복",
-- Room chances
AngelDevilChance = "악마/천사방 확률 {value}% ",
DevilChance = "악마방 확률 {value}%",
AngelChance = "천사방 확률 {value}% ",
PlanetariumChance = "천체관 확률 {value}% ",
-- Pickups / Spawns
Coin = "동전 {value}",
Bomb = "폭탄 {value}",
Key = "열쇠 {value}",
CoinBombKey = "{value} {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠",
-- Dynamic Spawns
Spawns = {
RandomPickup = "랜덤 픽업 {value}개 드랍합니다",
RandomTrinket = "랜덤 장신구 {value}개 드랍합니다",
RandomHeart = "랜덤 하트 {value}개 드랍합니다",
RedHeart = "빨간하트 {value}개 드랍합니다",
SoulHeart = "소울하트 {value}개 드랍합니다",
BlackHeart = "블랙하트 {value}개 드랍합니다",
BoneHeart = "뼈하트 {value}개 드랍합니다",
Bomb = "폭탄 {value}개 드랍합니다",
Key = "열쇠 {value}개 드랍합니다",
Coin = "동전 {value}개 드랍합니다",
RandomCoin = "랜덤 동전 {value}개 드랍합니다",
Card = "카드 {value}장 드랍합니다",
Pill = "알약 {value}개 드랍합니다",
Rune = "룬 {value}개 드랍합니다",
Battery = "배터리 {value}개 드랍합니다",
BlueFly = "파란 아군 파리 {value}마리 소환합니다",
BlueSpider = "파란 아군 거미 {value}마리 소환합니다",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "유도 눈물",
Spectral = "장애물 관통 눈물",
Piercing = "관통 눈물",
Poison = "{{Poison}} 독 눈물",
},
-- Familiars
FlyOrbital = "{value} 파리 배리어",
Orbital = "배리어",
BlockProjectiles = "적 탄환을 막아줍니다",
DamagePerTear = "눈물 한 발당 {value}의 피해를 줍니다",
DamagePerShot = "한 발당 {value}의 피해를 줍니다",
DamagePerSecond = "초당 {value}의 피해를 줍니다",
ContactDamagePerSecond = "접촉 시 초당 {value}의 피해를 줍니다",
MimicMovement = "캐릭터의 이동을 {value}초 지연하여 따라갑니다",
-- Player
CantShoot = "공격 불능",
PlayerContactDamage = "캐릭터 접촉 시 초당 {value}의 피해를 줍니다",
DamageToAllEnemies = "방 전체 적에게 {value}의 피해를 줍니다",
-- Misc
LeftEye = "왼쪽 눈 효과:",
RightEye = "오른쪽 눈 효과:",
RoomEffect = "{{Timer}} 그 방에서:",
TimedEffect = "{{Timer}} {value}초 동안:",
OnUseEffect = "사용 시:",
HeldEffect = "소지중일 때:",
MaxLuck = "{{Luck}} {value}: 확률 {max}%",
SingleUseInfo = "{{Warning}} 일회용 {{Warning}}",
NoEffect = "무효과",
FullMapping = {
BaseDesc = "{{Timer}} 스테이지 전체 맵 표시 효과 {exception}",
Exception = "({{SuperSecretRoom}} 일급비밀방 제외)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pl"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Mnożnik Szybkostrzelności",
Tears = "{value} Szybkostrzelności",
TearHeight = "{value} Wysokości lotu łez",
TearSizeMultiplier = "{value} Wielkość łez",
TearSize = "{value} Wielkość łez",
TearDelayMultiplier = "{value} Mnożnik Opóźnienia Wystrzału",
TearDelay = "{value} Opóźnienie Wystrzału",
FireRateMultiplier = "{value} Mnożnik Szybkostrzelności",
FireRate = "{value} Szybkostrzelności",
DamageMultiplier = "{value} Mnożnik Obrażeń",
Damage = "{value} Obrażeń",
DamageTemp = "{value} Obrażeń (tymczasowe)", -- For Temp Binge Eater buffs
BombDamage = "{value} Obrażenia od bomb",
Speed = "{value} Prędkości",
RangeMultiplier = "{value} Mnożnik Zasięgu",
Range = "{value} Zasięgu",
Luck = "{value} Szczęścia",
ShotSpeedMultiplier = "{value} Mnożnik Prędkości Strzałów",
ShotSpeed = "{value} Prędkości Strzałów",
Life = "{value} Żyć",
SizeUp = "Rośniesz",
SizeDown = "Malejesz",
Flight = "Latanie",
Invincibility = "Nieśmiertelność",
RandomStatUp = "↑ Zwiększa losowo {value} statystyk",
RandomStatDown = "↓ Zmniejsza losowo {value} statystyk",
-- Health related
RedHeart = "{value} Serce",
SoulHeart = "{value} Serce Duszy",
BlackHeart = "{value} Czarne Serce",
BoneHeart = "{value} Kościane Serce",
EternalHeart = "{value} Wieczne serce",
GoldenHeart = "{value} Złote Serce",
RottenHeart = "{value} Zgniłe Serce",
BrokenHeart = "{value} Złamane Serce",
EmptyHeart = "{value} Pusty zasobnik na serce",
FullHealth = "Pełne zdrowie",
HealingRed = "Leczy {value} czerwone serce",
CoinHeart = "{value} Pieniężne Serce",
EmptyCoinHeart = "{value} Pusty zasobnik na Pieniężne Serce",
HealingCoin = "Leczy {value} monet",
-- Room chances
AngelDevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}/Anioła{{AngelRoom}}",
DevilChance = "{value}% szansy na Pokój Diabła{{DevilRoom}}",
AngelChance = "{value}% szansy na Pokój Anioła{{AngelRoom}}",
PlanetariumChance = "{value}% szansy na Planetarium",
-- Pickups / Spawns
Coin = "{value} Moneta",
Bomb = "{value} Bomba",
Key = "{value} Klucz",
CoinBombKey = "{value} {{Coin}} moneta, {{Bomb}} bomba i {{Key}} klucz",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tworzy {value} losowy pickup",
RandomTrinket = "Tworzy {value} losowy trynkiet",
RandomHeart = "Tworzy {value} losowe serce",
RedHeart = "Tworzy {value} Czerwone Serce",
SoulHeart = "Tworzy {value} Serce Duszy",
BlackHeart = "Tworzy {value} Czarne Serce",
BoneHeart = "Tworzy {value} Kościane Serce",
Bomb = "Tworzy {value} bomb",
Key = "Tworzy {value} klucz",
Coin = "Tworzy {value} monetę",
RandomCoin = "Tworzy {value} losową monetę",
Card = "Tworzy {value} kartę",
Pill = "Tworzy {value} pigułkę",
Rune = "Tworzy {value} runę",
Battery = "Tworzy {value} baterię",
BlueFly = "Tworzy {value} niebieską muchę",
BlueSpider = "Tworzy {value} niebieskiego pająka",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Naprowadzane łzy",
Spectral = "Widmowe łzy",
Piercing = "Penetrujące łzy",
Poison = "{{Poison}} Trujące łzy",
},
-- Familiars
FlyOrbital = "{value} Orbitująca mucha",
Orbital = "Orbitujący sojusznik",
BlockProjectiles = "Blokuje wrogie pociski",
DamagePerTear = "Zadaje {value} obrażeń na łzę",
DamagePerShot = "Zadaje {value} obrażeń na strzał",
DamagePerSecond = "Zadaje {value} obrażeń na sekundę",
ContactDamagePerSecond = "Zadaje {value} obrażeń kontaktowych na sekundę",
MimicMovement = "Naśladuje ruchy Izaaka z {value}-sekundowym opóźnieniem",
-- Player
CantShoot = "Isaac nie może strzelać",
PlayerContactDamage = "Zadaje {value} obrażeń kontaktowych na sekundę",
DamageToAllEnemies = "Zadaje {value} obrażeń wszystkim wrogom",
-- Misc
LeftEye = "Otrzymujesz dla lewego oka:",
RightEye = "Otrzymujesz dla prawego oka:",
RoomEffect = "{{Timer}} Otrzymujesz w tym pokoju:",
TimedEffect = "{{Timer}} Otrzymujesz przez {value} sekund:",
OnUseEffect = "Po użyciu:",
HeldEffect = "Gdy trzymasz:",
MaxLuck = "{{Luck}} Maks.({max}%) przy {value} Szczęścia",
SingleUseInfo = "{{Warning}} JEDNORAZOWE {{Warning}}",
NoEffect = "Brak efektu",
FullMapping = {
BaseDesc = "{{Timer}} Pełne ujawnienie mapy dla piętra {exception}",
Exception = "(oprócz {{SuperSecretRoom}} Super Sekretnego Pokoju)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "pt_br"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Multiplicador de Lágrimas",
Tears = "{value} Lágrimas",
TearHeight = "{value} Altura da Lágrima",
TearSizeMultiplier = "{value} Multiplicador de Tamanho da Lágrima",
TearSize = "{value} Tamanho da Lágrima",
TearDelayMultiplier = "{value} Multiplicador de Atraso da Lágrima",
TearDelay = "{value} Atraso da Lágrima",
FireRateMultiplier = "{value} Multiplicador da Taxa de Disparo",
FireRate = "{value} Taxa de Disparo",
DamageMultiplier = "{value} Multiplicador de Dano",
Damage = "{value} Dano",
DamageTemp = "{value} Dano (temporário)", -- For Temp Binge Eater buffs
BombDamage = "{value} Dano de Bomba",
Speed = "{value} Velocidade",
RangeMultiplier = "{value} Multiplicador de Alcance",
Range = "{value} Alcance",
Luck = "{value} Sorte",
ShotSpeedMultiplier = "{value} Multiplicador de Velocidade de Disparo",
ShotSpeed = "{value} Velocidade de Disparo",
Life = "{value} Vida",
SizeUp = "Aumenta o tamanho",
SizeDown = "Diminui o tamanho",
Flight = "Voo",
Invincibility = "Invencibilidade",
RandomStatUp = "↑ Aumenta {value} estatística aleatória",
RandomStatDown = "↓ Diminui {value} estatística aleatória",
-- Health related
RedHeart = "{value} Saúde",
SoulHeart = "{value} Coração de Alma",
BlackHeart = "{value} Coração Negro",
BoneHeart = "{value} Coração de Osso",
EternalHeart = "{value} Coração Eterno",
GoldenHeart = "{value} Coração Dourado",
RottenHeart = "{value} Coração Podre",
BrokenHeart = "{value} Coração Partido",
EmptyHeart = "{value} Contêiner de Coração Vazio",
FullHealth = "Saúde cheia",
HealingRed = "Cura {value} Coração",
CoinHeart = "{value} Coração de Moeda",
EmptyCoinHeart = "{value} Contêiner de Coração de Moeda Vazio",
HealingCoin = "Cura {value} moeda",
-- Room chances
AngelDevilChance = "{value}% Chance de Sala do Diabo/Anjo",
DevilChance = "{value}% Chance de Sala do Diabo",
AngelChance = "{value}% Chance de Sala do Anjo",
PlanetariumChance = "{value}% Chance de Planetário",
-- Pickups / Spawns
Coin = "{value} Moeda",
Bomb = "{value} Bomba",
Key = "{value} Chave",
CoinBombKey = "{value} {{Coin}} moeda, {{Bomb}} bomba e {{Key}} chave",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Gera {value} pickup aleatório",
RandomTrinket = "Gera {value} trinket aleatório",
RandomHeart = "Gera {value} coração aleatório",
RedHeart = "Gera {value} Coração Vermelho",
SoulHeart = "Gera {value} Coração de Alma",
BlackHeart = "Gera {value} Coração Negro",
BoneHeart = "Gera {value} Coração de Osso",
Bomb = "Gera {value} bomba",
Key = "Gera {value} chave",
Coin = "Gera {value} moeda",
RandomCoin = "Gera {value} moeda aleatória",
Card = "Gera {value} carta",
Pill = "Gera {value} pílula",
Rune = "Gera {value} runa",
Battery = "Gera {value} bateria",
BlueFly = "Gera {value} mosca azul",
BlueSpider = "Gera {value} aranha azul",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teleguiadas",
Spectral = "Lágrimas espectrais",
Piercing = "Lágrimas que atravessam inimigos",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} Mosca orbital",
Orbital = "Orbital",
BlockProjectiles = "Bloqueia projéteis inimigos",
DamagePerTear = "Causa {value} de dano por lágrima",
DamagePerShot = "Causa {value} de dano por disparo",
DamagePerSecond = "Causa {value} de dano por segundo",
ContactDamagePerSecond = "Causa {value} de dano ao contato por segundo",
MimicMovement = "Espelha o movimento do personagem com atraso de {value} segundos",
-- Player
CantShoot = "O personagem não pode atirar",
PlayerContactDamage = "O personagem causa {value} de dano ao contato por segundo",
DamageToAllEnemies = "Causa {value} de dano a todos os inimigos",
-- Misc
LeftEye = "Recebe no olho esquerdo:",
RightEye = "Recebe no olho direito:",
RoomEffect = "{{Timer}} Recebe para a sala:",
TimedEffect = "{{Timer}} Recebe por {value} segundos:",
OnUseEffect = "Ao usar:",
HeldEffect = "Enquanto segurar:",
MaxLuck = "{{Luck}} Máx.({max}%) com {value} de Sorte",
SingleUseInfo = "{{Warning}} USO ÚNICO {{Warning}}",
NoEffect = "Sem efeito",
FullMapping = {
BaseDesc = "{{Timer}} Efeito de mapeamento completo para o andar {exception}",
Exception = "(exceto {{SuperSecretRoom}} Sala Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ro_ro"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} viteză de atac",
Tears = "{value} viteză de atac",
TearHeight = "{value} Înălțime lacrimă",
TearSizeMultiplier = "{value} Mărimea Lacrimilor",
TearSize = "{value} Mărimea Lacrimilor",
TearDelayMultiplier = "{value} multiplicator întârziere lacrimi",
TearDelay = "{value} Întârziere lacrimi",
FireRateMultiplier = "{value} viteză de atac",
FireRate = "{value} viteză de atac",
DamageMultiplier = "{value} Daune",
Damage = "{value} Daune",
DamageTemp = "{value} Daune (temporare)", -- For Temp Binge Eater buffs
BombDamage = "{value} Daune ale bombelor",
Speed = "{value} Viteză",
RangeMultiplier = "{value} Distanță",
Range = "{value} Distanță",
Luck = "{value} Noroc",
ShotSpeedMultiplier = "{value} Viteza atacului",
ShotSpeed = "{value} Viteza atacului",
Life = "{value} Viață",
SizeUp = "Crește mărimea",
SizeDown = "Scade mărimea",
Flight = "Zbor",
Invincibility = "Invincibilitate",
RandomStatUp = "↑ Crește {value} statistic aleatoriu",
RandomStatDown = "↓ Scade {value} statistic aleatoriu",
-- Health related
RedHeart = "{value} Viață",
SoulHeart = "{value} Inimă Suflet",
BlackHeart = "{value} Inimă Neagră",
BoneHeart = "{value} Inimă Osoasă",
EternalHeart = "{value} Inimă Eternală",
GoldenHeart = "{value} Inimă Aurie",
RottenHeart = "{value} Inimă Putrezită",
BrokenHeart = "{value} Inimă Frântă",
EmptyHeart = "{value} Container gol de inimă",
FullHealth = "Viață plină",
HealingRed = "Vindecă {value} inimă",
CoinHeart = "{value} Inimă Bănuț",
EmptyCoinHeart = "{value} Container gol Inimă-Bănuț",
HealingCoin = "Vindecă {value} bănuț",
-- Room chances
AngelDevilChance = "{value}% șansă la camere Diavol/Înger",
DevilChance = "{value}% șansă Cameră Diavol",
AngelChance = "{value}% șansă Cameră Înger",
PlanetariumChance = "{value}% șansă Planetariu",
-- Pickups / Spawns
Coin = "{value} Bănuț",
Bomb = "{value} Bombe",
Key = "{value} Cheie",
CoinBombKey = "{value} {{Coin}} bănuț, {{Bomb}} bombă și {{Key}} cheie",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Oferă {value} lucru aleator",
RandomTrinket = "Oferă {value} breloc aleator",
RandomHeart = "Oferă {value} inimă aleatorie",
RedHeart = "Oferă {value} Inimă Roșie",
SoulHeart = "Oferă {value} Inimă Suflet",
BlackHeart = "Oferă {value} Inimă Neagră",
BoneHeart = "Oferă {value} Inimă Osoasă",
Bomb = "Oferă {value} bombă",
Key = "Oferă {value} cheie",
Coin = "Oferă {value} bănuț",
RandomCoin = "Oferă {value} bănuț aleator",
Card = "Oferă {value} carte",
Pill = "Oferă {value} pastilă",
Rune = "Oferă {value} rună",
Battery = "Oferă {value} baterie",
BlueFly = "Oferă {value} muscă albastră",
BlueSpider = "Oferă {value} păianjen albastru",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lacrimi care urmăresc",
Spectral = "Lacrimi Fantomatice",
Piercing = "Lacrimi pătrunzătoare",
Poison = "{{Poison}} Lacrimi otrăvitoare",
},
-- Familiars
FlyOrbital = "{value} Muscă orbitală",
Orbital = "Orbital",
BlockProjectiles = "Blochează proiectilele inamicilor",
DamagePerTear = "Dă {value} daune pe lacrimă",
DamagePerShot = "Dă {value} daune pe împușcătură",
DamagePerSecond = "Dă {value} daune pe secundă",
ContactDamagePerSecond = "Dă {value} daune de contact pe secundă",
MimicMovement = "Oglindește mișcările lui Isaac cu {value} secunde întârziere",
-- Player
CantShoot = "Isaac nu poate trage",
PlayerContactDamage = "Isaac dă {value} daune de contact pe secundă",
DamageToAllEnemies = "Dă {value} daune tuturor inamicilor",
-- Misc
LeftEye = "Primește pentru ochiul stâng:",
RightEye = "Primește pentru ochiul drept:",
RoomEffect = "{{Timer}} Primește pentru cameră:",
TimedEffect = "{{Timer}} Primește pentru {value} secunde:",
OnUseEffect = "La folosire:",
HeldEffect = "Când este ținut:",
MaxLuck = "{{Luck}} Max.({max}%) la {value} noroc",
SingleUseInfo = "{{Warning}} UTILIZARE UNICĂ {{Warning}}",
NoEffect = "Fără efect",
FullMapping = {
BaseDesc = "{{Timer}} Vezi toată harta etajului {exception}",
Exception = "(cu excepția {{SuperSecretRoom}} Camerei Super Secrete)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "ru"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} скорострельности",
Tears = "{value} скорострельности",
TearHeight = "{value} высота слезы",
TearSizeMultiplier = "{value} размер слез",
TearSize = "{value} размер слез",
TearDelayMultiplier = "{value} множитель задержки между выстрелами",
TearDelay = "{value} задержка между выстрелами",
FireRateMultiplier = "{value} скорострельности",
FireRate = "{value} скорострельности",
DamageMultiplier = "{value} множитель урона",
Damage = "{value} к урону",
DamageTemp = "{value} к урону (временный)", -- For Temp Binge Eater buffs
BombDamage = "{value} урон бомб",
Speed = "{value} скорость",
RangeMultiplier = "{value} множитель дальности стрельбы",
Range = "{value} дальность стрельбы",
Luck = "{value} удача",
ShotSpeedMultiplier = "{value} Скорость снаряда",
ShotSpeed = "{value} Скорость снаряда",
Life = "{value} дополнительная жизнь",
SizeUp = "Увеличение размера",
SizeDown = "Уменьшение размера",
Flight = "Полет",
Invincibility = "Неуязвимость",
RandomStatUp = "↑ Увеличивает {value} случайную характеристику",
RandomStatDown = "↓ Уменьшает {value} случайную характеристику",
-- Health related
RedHeart = "{value} к здоровью",
SoulHeart = "{value} Сердце Души",
BlackHeart = "{value} Черное Сердце",
BoneHeart = "{value} Костяное Сердце",
EternalHeart = "{value} Вечное сердце",
GoldenHeart = "{value} Золотое сердце",
RottenHeart = "{value} Гнилое сердце",
BrokenHeart = "{value} Поломанное сердце",
EmptyHeart = "{value} пустой контейнер сердца",
FullHealth = "Полное здоровье",
HealingRed = "Восстанавливает {value} сердца",
CoinHeart = "{value} Монетное сердце",
EmptyCoinHeart = "{value} пустое монетное сердце",
HealingCoin = "Восстанавливает {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появления Комнаты Дьявола/Ангела",
DevilChance = "{value}% шанс появления Комнаты Дьявола",
AngelChance = "{value}% шанс появления Комнаты Ангела",
PlanetariumChance = "{value}% шанс появления Планетария",
-- Pickups / Spawns
Coin = "{value} Монет",
Bomb = "{value} Бомб",
Key = "{value} Ключей",
CoinBombKey = "{value} {{Coin}} Монет, {{Bomb}} Бомб и {{Key}} Ключей",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Создает {value} случайный предмет",
RandomTrinket = "Создает {value} случайный брелок",
RandomHeart = "Создает {value} случайное сердце",
RedHeart = "Создает {value} Красное сердце",
SoulHeart = "Создает {value} Сердце Души",
BlackHeart = "Создает {value} Черное Сердце",
BoneHeart = "Создает {value} Костяное Сердце",
Bomb = "Создает {value} бомбу",
Key = "Создает {value} ключ",
Coin = "Создает {value} монету",
RandomCoin = "Создает {value} случайную монету",
Card = "Создает {value} карту",
Pill = "Создает {value} пилюлю",
Rune = "Создает {value} руну",
Battery = "Создает {value} батарейку",
BlueFly = "Создает {value} синюю муху",
BlueSpider = "Создает {value} синего паука",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонаводящиеся слезы",
Spectral = "Спектральные слезы",
Piercing = "Пронзающие слезы",
Poison = "{{Poison}} Отравляющие слезы",
},
-- Familiars
FlyOrbital = "{value} Орбитальная муха",
Orbital = "Орбиталь",
BlockProjectiles = "Блокирует вражеские снаряды",
DamagePerTear = "Наносит {value} урона за слезу",
DamagePerShot = "Наносит {value} урона за выстрел",
DamagePerSecond = "Наносит {value} урона в секунду",
ContactDamagePerSecond = "Наносит {value} контактного урона в секунду",
MimicMovement = "Повторяет движения Исаака с задержкой {value} секунд",
-- Player
CantShoot = "Исаак не может стрелять",
PlayerContactDamage = "Исаак наносит {value} контактного урона в секунду",
DamageToAllEnemies = "Наносит {value} урона всем врагам",
-- Misc
LeftEye = "Для левого глаза:",
RightEye = "Для правого глаза:",
RoomEffect = "{{Timer}} Получаем в комнате:",
TimedEffect = "{{Timer}} Действует {value} секунд:",
OnUseEffect = "При использовании:",
HeldEffect = "Пока держите:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} удаче",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВЫЙ {{Warning}}",
NoEffect = "Нет эффекта",
FullMapping = {
BaseDesc = "{{Timer}} Полный эффект отображения карты для этажа {exception}",
Exception = "(кроме {{SuperSecretRoom}} Супер Секретной Комнаты)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "spa"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "Lágrimas {value}",
Tears = "Lágrimas {value}",
TearHeight = "Altura de lágrima {value}",
TearSizeMultiplier = "Tamaño de lágrimas {value}",
TearSize = "Tamaño de lágrimas {value}",
TearDelayMultiplier = "Vel. de lágrimas {value}",
TearDelay = "Vel. de lágrimas {value}",
FireRateMultiplier = "Lágrimas {value}",
FireRate = "Lágrimas {value}",
DamageMultiplier = "Daño {value}",
Damage = "Daño {value}",
DamageTemp = "Daño {value} (temporal)", -- For Temp Binge Eater buffs
BombDamage = "Daño de bomba {value}",
Speed = "Velocidad {value}",
RangeMultiplier = "Alcance {value}",
Range = "Alcance {value}",
Luck = "Suerte {value}",
ShotSpeedMultiplier = "Vel. de Lágrimas {value}",
ShotSpeed = "Vel. de Lágrimas {value}",
Life = "{value} Vida{plural_s} extra",
SizeUp = "Aumenta tu tamaño",
SizeDown = "Reduce tu tamaño",
Flight = "Permite volar",
Invincibility = "Invencibilidad",
RandomStatUp = "↑ Aumenta aleatoriamente {value} estadística{plural_s}",
RandomStatDown = "↓ Reduce aleatoriamente {value} estadística{plural_s}",
-- Health related
RedHeart = "{value} Cora{plural_zon}",
SoulHeart = "{value} Cora{plural_zon} de alma",
BlackHeart = "{value} Cora{plural_zon} negro{plural_s}",
BoneHeart = "{value} Cora{plural_zon} de hueso",
EternalHeart = "{value} Cora{plural_zon} eterno{plural_s}",
GoldenHeart = "{value} Cora{plural_zon} dorado{plural_s}",
RottenHeart = "{value} Cora{plural_zon} podrido{plural_s}",
BrokenHeart = "{value} Cora{plural_zon} roto{plural_s}",
EmptyHeart = "{value} Contenedor{plural_es} de cora{plural_zon} vacío{plural_s}",
FullHealth = "Salud al máximo",
HealingRed = "Cura {value} cora{plural_zon}",
-- Room chances
AngelDevilChance = "{value}% de probabilidad de Sala del Diablo/Ángel",
DevilChance = "{value}% de probabilidad de Sala del Diablo",
AngelChance = "{value}% de probabilidad de Sala del Ángel",
PlanetariumChance = "{value}% de probabilidad de Planetario",
-- Pickups / Spawns
Coin = "{value} Moneda{plural_s}",
Bomb = "{value} Bomba{plural_s}",
Key = "{value} Llave{plural_s}",
CoinBombKey = "{value} {{Coin}} moneda{plural_s}, {{Bomb}} bomba{plural_s} y {{Key}} llave{plural_s}",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Genera {value} recolectable{plural_s} aleatorio{plural_s}",
RandomTrinket = "Genera {value} trinket{plural_s} aleatorio{plural_s}",
RandomHeart = "Genera {value} cora{plural_zon} aleatorio{plural_s}",
RedHeart = "Genera {value} cora{plural_zon} rojo{plural_s}",
SoulHeart = "Genera {value} cora{plural_zon} de alma",
BlackHeart = "Genera {value} cora{plural_zon} negro{plural_s}",
BoneHeart = "Genera {value} cora{plural_zon} de hueso",
Bomb = "Genera {value} bomba{plural_s}",
Key = "Genera {value} llave{plural_s}",
Coin = "Genera {value} moneda{plural_s}",
RandomCoin = "Genera {value} moneda{plural_s} aleatoria{plural_s}",
Card = "Genera {value} carta{plural_s}",
Pill = "Genera {value} píldora{plural_s}",
Rune = "Genera {value} runa{plural_s}",
Battery = "Genera {value} batería{plural_s}",
BlueFly = "Genera {value} mosca{plural_s} azul{plural_es}",
BlueSpider = "Genera {value} araña{plural_s} azul{plural_es}",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Lágrimas teledirigidas",
Spectral = "Lágrimas espectrales",
Piercing = "Lágrimas perforantes",
Poison = "{{Poison}} Lágrimas venenosas",
},
-- Familiars
FlyOrbital = "{value} mosca{plural_s} orbital{plural_es}",
Orbital = "Orbital",
BlockProjectiles = "Bloquea proyectiles enemigos",
DamagePerTear = "Inflige {value} de daño por lágrima",
DamagePerShot = "Inflige {value} de daño por disparo",
DamagePerSecond = "Inflige {value} de daño por segundo",
ContactDamagePerSecond = "Inflige {value} de daño por contacto por segundo",
MimicMovement = "Sigue tus movimientos con {value} segundo{plural_s} de retraso",
-- Player
CantShoot = "No puedes disparar",
PlayerContactDamage = "Infliges {value} de daño por contacto por segundo",
DamageToAllEnemies = "Inflige {value} de daño a todos los enemigos",
-- Misc
LeftEye = "Otorga para el ojo izquierdo:",
RightEye = "Otorga para el ojo derecho:",
RoomEffect = "{{Timer}} Otorga durante la habitación:",
TimedEffect = "{{Timer}} Otorga durante {value} segundo{plural_s}:",
OnUseEffect = "Al usarlo:",
HeldEffect = "Al tenerlo:",
MaxLuck = "{{Luck}} Máx.({max}%) con {value} de suerte",
--MaxLuck = "{max}% de probabilidad con {value} de suerte", -- old formatting
SingleUseInfo = "{{Warning}} UN SOLO USO {{Warning}}",
NoEffect = "Sin efecto",
FullMapping = {
BaseDesc = "{{Timer}} Revela el mapa completo del piso {exception}",
Exception = "(excepto la Habitación {{SuperSecretRoom}} Super Secreta)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "tr_tr"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
TearsMultiplier = "{value} Gözyaşı",
Tears = "{value} Gözyaşı",
TearHeight = "{value} Gözyaşı yüksekliği",
TearSizeMultiplier = "{value} Gözyaşı boyutu",
TearSize = "{value} Gözyaşı boyutu",
TearDelayMultiplier = "{value} Gözyaşı gecikmesi",
TearDelay = "{value} Gözyaşı gecikmesi",
FireRateMultiplier = "{value} Atış hızı",
FireRate = "{value} Atış hızı",
DamageMultiplier = "{value} Hasar",
Damage = "{value} Hasar",
DamageTemp = "{value} Hasar (geçici)", -- For Temp Binge Eater buffs
BombDamage = "{value} Bomba hasarı",
Speed = "{value} Hız",
RangeMultiplier = "{value} Menzil",
Range = "{value} Menzil",
Luck = "{value} Şans",
ShotSpeedMultiplier = "{value} Gözyaşı hızı",
ShotSpeed = "{value} Gözyaşı hızı",
Life = "{value} hayat",
SizeUp = "Boy artar",
SizeDown = "Boy küçülür",
Flight = "Uçuş",
Invincibility = "Dokunulmazlık",
RandomStatUp = "↑ Rastgele {value} istatistik artışı",
RandomStatDown = "↓ Rastgele {value} istatistik azalır",
RedHeart = "{value} Kırmızı Kalp",
SoulHeart = "{value} Ruh Kalbi",
BlackHeart = "{value} Siyah Kalp",
BoneHeart = "{value} Kemik Kalp",
EternalHeart = "{value} Ebedi Kalp",
GoldenHeart = "{value} Altın Kalp",
RottenHeart = "{value} Çürük Kalp",
BrokenHeart = "{value} Kırık Kalp",
EmptyHeart = "{value} Boş kalp konteynırı",
FullHealth = "Tam can",
HealingRed = "{value} Kalp iyileştirir",
CoinHeart = "{value} Altın Kalp",
EmptyCoinHeart = "{value} Boş Altın Kalp",
HealingCoin = "{value} Altın iyileştirir",
AngelDevilChance = "{value}% Şeytan/Melek odası şansı",
DevilChance = "{value}% Şeytan odası şansı",
AngelChance = "{value}% Melek odası şansı",
PlanetariumChance = "{value}% Planetaryum şansı",
Coin = "{value} Altın",
Bomb = "{value} Bomba",
Key = "{value} Anahtar",
CoinBombKey = "{value} {{Coin}} Altın, {{Bomb}} Bomba ve {{Key}} Anahtar",
Spawns = {
RandomPickup = "Rastgele {value} pickup çıkartır",
RandomTrinket = "Rastgele {value} trinket çıkartır",
RandomHeart = "Rastgele {value} kalp çıkarır",
RedHeart = "Rastgele {value} Kırmızı Kalp",
SoulHeart = "Rastgele {value} Ruh Kalbi",
BlackHeart = "Rastgele {value} Siyah Kalp",
BoneHeart = "Rastgele {value} Kemik Kalp",
Bomb = "Rastgele {value} Bomba",
Key = "Rastgele {value} Anahtar",
Coin = "Rastgele {value} Altın",
RandomCoin = "Rastgele {value} coin çıkarır",
Card = "Rastgele {value} Kart",
Pill = "Rastgele {value} Hap",
Rune = "Rastgele {value} Rune",
Battery = "Rastgele {value} Pil",
BlueFly = "Rastgele {value} mavi sinek",
BlueSpider = "Rastgele {value} mavi örümcek",
},
TearEffect = {
Homing = "Takip eden gözyaşları",
Spectral = "Hayalet gözyaşları",
Piercing = "Delici gözyaşları",
Poison = "{{Poison}} Zehir gözyaşları",
},
FlyOrbital = "{value} Sinek yörüngeci",
Orbital = "Yörüngeç",
BlockProjectiles = "Düşman ateşlerini engeller",
DamagePerTear = "Gözyaşı başına {value} Hasar",
DamagePerShot = "Atış başına {value} hasar",
DamagePerSecond = "Saniyede {value} hasar verir",
ContactDamagePerSecond = "Saniyede {value} dokunma hasarı verir",
MimicMovement = "Isaac'ın hareketlerini {value} saniye gecikme ile taklit eder",
CantShoot = "Isaac ateş atamaz",
PlayerContactDamage = "Isaac saniyede {value} dokunma hasarı verir",
DamageToAllEnemies = "Tüm düşmanlara {value} hasar verir",
LeftEye = "Sol göz için:",
RightEye = "Sağ göz için:",
RoomEffect = "{{Timer}} Oda için:",
TimedEffect = "{{Timer}} {value} saniye için:",
OnUseEffect = "Kullanıldığında:",
HeldEffect = "Elde iken:",
MaxLuck = "{{Luck}} Maks.({max}%) {value} şansında",
SingleUseInfo = "{{Warning}} TEK KULLANIM {{Warning}}",
NoEffect = "Efekt yok",
FullMapping = {
BaseDesc = "{{Timer}} Kat için tam harita efekti {exception}",
Exception = "({{SuperSecretRoom}} Süper Gizli Oda hariç)"
}
}
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-- This file contains text elements that are used for the modular description system.
local languageCode = "uk_ua"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Темпу Стрільби",
Tears = "{value} Темп Стрільби",
TearHeight = "{value} Висота Польоту Сльози",
TearSizeMultiplier = "{value} Розміру Сльози",
TearSize = "{value} Розмір Сльози",
TearDelayMultiplier = "{value} Затримки між слізьми",
TearDelay = "{value} Затримка між слізьми",
FireRateMultiplier = "{value} Швидкості Стрільби",
FireRate = "{value} Швидкість Стрільби",
DamageMultiplier = "{value} множник Шкоди",
Damage = "{value} Шкоду",
DamageTemp = "{value} Шкоду (тимчасове)", -- For Temp Binge Eater buffs
BombDamage = "{value} Шкода від Бомби",
Speed = "{value} Швидкість",
RangeMultiplier = "{value} Дальність",
Range = "{value} Дальність",
Luck = "{value} Удача",
ShotSpeedMultiplier = "{value} Швидкості Стрільби",
ShotSpeed = "{value} Швидкість Стрільби",
Life = "{value} Життя",
SizeUp = "Розмір збільшено",
SizeDown = "Розмір зменшено",
Flight = "Політ",
Invincibility = "Невразливість",
RandomStatUp = "↑ Збільшує {value} випадкових характеристик",
RandomStatDown = "↓ Зменшує {value} випадкових характеристик",
-- Health related
RedHeart = "{value} Контейнер червоних сердець",
SoulHeart = "{value} серце Душі",
BlackHeart = "{value} Чорне серце",
BoneHeart = "{value} Кісткове серце",
EternalHeart = "{value} Вічне серце",
GoldenHeart = "{value} Золоте серце",
RottenHeart = "{value} Гниле серце",
BrokenHeart = "{value} Зламане серце",
EmptyHeart = "{value} пустий Контейнер червоних сердець",
FullHealth = "Повне здоров'я",
HealingRed = "Відновлює {value} серце",
CoinHeart = "{value} Монетне серце",
EmptyCoinHeart = "{value} Пусте монетне серце",
HealingCoin = "Відновлює {value} монету",
-- Room chances
AngelDevilChance = "{value}% шанс появи кімнати Диявола/Ангела",
DevilChance = "{value}% шанс появи кімнати Диявола",
AngelChance = "{value}% шанс появи кімнати Ангела",
PlanetariumChance = "{value}% шанс появи Планетарія",
-- Pickups / Spawns
Coin = "{value} Монета",
Bomb = "{value} Бомба",
Key = "{value} Ключ",
CoinBombKey = "{value} {{Coin}} монета, {{Bomb}} бомба та {{Key}} ключ",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Створює {value} випадковий(і) розхідник(и)",
RandomTrinket = "Створює {value} випадковий(і) брелок(и)",
RandomHeart = "Створює {value} випадкове(і) серце(а)",
RedHeart = "Створює {value} червоне(і) серце(а)",
SoulHeart = "Створює {value} серце Душі",
BlackHeart = "Створює {value} чорне(і) серце(а)",
BoneHeart = "Створює {value} кісткове(і) серце(а)",
Bomb = "Створює {value} бомбу(и)",
Key = "Створює {value} ключ(і)",
Coin = "Створює {value} монету(и)",
RandomCoin = "Створює {value} випадкову монету(и)",
Card = "Створює {value} картку(и)",
Pill = "Створює {value} пігулку(и)",
Rune = "Створює {value} руну(и)",
Battery = "Створює {value} батарейку(и)",
BlueFly = "Створює {value} синю муху(и)",
BlueSpider = "Створює {value} синього павука(ів)",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Самонавідні сльози",
Spectral = "Спектральні сльози",
Piercing = "Пронизуючі сльози",
Poison = "{{Poison}} Отруйні сльози",
},
-- Familiars
FlyOrbital = "{value} Муха-орбіталь",
Orbital = "Орбіталь",
BlockProjectiles = "Блокує ворожі снаряди",
DamagePerTear = "Наносить {value} шкоди за сльозу",
DamagePerShot = "Наносить {value} шкоди за постріл",
DamagePerSecond = "Наносить {value} шкоди за секунду",
ContactDamagePerSecond = "Наносить {value} контактної шкоди за секунду",
MimicMovement = "Повторює рухи персонажа з затримкою {value} секунди",
-- Player
CantShoot = "Персонаж не може стріляти",
PlayerContactDamage = "Персонаж наносить {value} контактної шкоди за секунду",
DamageToAllEnemies = "Наносить {value} шкоди усім ворогам",
-- Misc
LeftEye = "Отримує для лівого ока:",
RightEye = "Отримує для правого ока:",
RoomEffect = "{{Timer}} Отримує для кімнати:",
TimedEffect = "{{Timer}} Діє протягом {value} секунд:",
OnUseEffect = "При використанні:",
HeldEffect = "Поки тримаєте:",
MaxLuck = "{{Luck}} Макс.({max}%) при {value} Удачі",
SingleUseInfo = "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}",
NoEffect = "Немає ефекту",
FullMapping = {
BaseDesc = "{{Timer}} Повне відображення карти для поверху {exception}",
Exception = "(окрім {{SuperSecretRoom}} Суперсекретної кімнати)"
}
}
+121
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@@ -0,0 +1,121 @@
-- This file contains text elements that are used for the modular description system.
local languageCode = "vi"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "{value} Hệ số nước mắt",
Tears = "{value} Nước mắt",
TearHeight = "{value} Tốc độ rơi nước mắt",
TearSizeMultiplier = "{value} Kích thước nước mắt",
TearSize = "{value} Kích thước nước mắt",
TearDelayMultiplier = "{value} Hệ số độ trễ nước mắt",
TearDelay = "{value} Độ trễ nước mắt",
FireRateMultiplier = "{value} Hệ số tốc độ bắn",
FireRate = "{value} Tốc độ bắn",
DamageMultiplier = "{value} Hệ số sát thương",
Damage = "{value} Sát thương",
DamageTemp = "{value} Sát thương (tạm thời)", -- For Temp Binge Eater buffs
BombDamage = "{value} Sát thương bom",
Speed = "{value} Tốc độ",
RangeMultiplier = "{value} Hệ số tầm bắn",
Range = "{value} Tầm bắn",
Luck = "{value} May mắn",
ShotSpeedMultiplier = "{value} Hệ số tốc độ đạn",
ShotSpeed = "{value} Tốc độ đạn",
Life = "{value} Mạng",
SizeUp = "Tăng kích thước",
SizeDown = "Giảm kích thước",
Flight = "Bay được",
Invincibility = "Bất tử",
RandomStatUp = "↑ Tăng {value} chỉ số ngẫu nhiên",
RandomStatDown = "↓ Giảm {value} chỉ số ngẫu nhiên",
-- Health related
RedHeart = "{value} Máu",
SoulHeart = "{value} Trái Tim Linh Hồn",
BlackHeart = "{value} Trái Tim Đen",
BoneHeart = "{value} Trái Tim Xương",
EternalHeart = "{value} Trái Tim Vĩnh cửu",
GoldenHeart = "{value} Trái Tim Vàng",
RottenHeart = "{value} Trái Tim Thối",
BrokenHeart = "{value} Trái Tim Vỡ",
EmptyHeart = "{value} Ô trái tim trống",
FullHealth = "Đầy máu",
HealingRed = "Hồi {value} trái tim",
CoinHeart = "{value} Trái Tim Đồng Xu",
EmptyCoinHeart = "{value} Ô Trái Tim Đồng Xu trống",
HealingCoin = "Hồi {value} đồng xu",
-- Room chances
AngelDevilChance = "{value}% Cơ hội Phòng Quỷ/Thiên thần",
DevilChance = "{value}% Cơ hội Phòng Quỷ",
AngelChance = "{value}% Cơ hội Phòng Thiên thần",
PlanetariumChance = "{value}% Cơ hội Phòng Thiên Văn",
-- Pickups / Spawns
Coin = "{value} Đồng xu",
Bomb = "{value} Bom",
Key = "{value} Chìa khóa",
CoinBombKey = "{value} {{Coin}} đồng xu, {{Bomb}} bom và {{Key}} chìa khóa",
-- Dynamic Spawns
Spawns = {
RandomPickup = "Tạo {value} vật phẩm nhặt ngẫu nhiên",
RandomTrinket = "Tạo {value} món trang sức ngẫu nhiên",
RandomHeart = "Tạo {value} trái tim ngẫu nhiên",
RedHeart = "Tạo {value} Trái Tim Đỏ",
SoulHeart = "Tạo {value} Trái Tim Linh Hồn",
BlackHeart = "Tạo {value} Trái Tim Đen",
BoneHeart = "Tạo {value} Trái Tim Xương",
Bomb = "Tạo {value} bom",
Key = "Tạo {value} chìa khóa",
Coin = "Tạo {value} đồng xu",
RandomCoin = "Tạo {value} đồng xu ngẫu nhiên",
Card = "Tạo {value} lá bài",
Pill = "Tạo {value} viên thuốc",
Rune = "Tạo {value} rune",
Battery = "Tạo {value} Pin",
BlueFly = "Tạo {value} ruồi xanh",
BlueSpider = "Tạo {value} nhện xanh",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "Nước mắt tự dẫn đường",
Spectral = "Nước mắt xuyên tường",
Piercing = "Nước mắt xuyên thấu",
Poison = "{{Poison}} Nước mắt độc",
},
-- Familiars
FlyOrbital = "{value} Vệ tinh ruồi",
Orbital = "Vệ tinh",
BlockProjectiles = "Chặn đạn của kẻ địch",
DamagePerTear = "Gây {value} sát thương mỗi nước mắt",
DamagePerShot = "Gây {value} sát thương mỗi phát",
DamagePerSecond = "Gây {value} sát thương mỗi giây",
ContactDamagePerSecond = "Gây {value} sát thương tiếp xúc mỗi giây",
MimicMovement = "Bắt chước chuyển động của Isaac sau {value} giây",
-- Player
CantShoot = "Isaac không thể bắn",
PlayerContactDamage = "Isaac gây {value} sát thương tiếp xúc mỗi giây",
DamageToAllEnemies = "Gây {value} sát thương cho tất cả kẻ địch",
-- Misc
LeftEye = "Nhận cho mắt trái:",
RightEye = "Nhận cho mắt phải:",
RoomEffect = "{{Timer}} Nhận trong phòng:",
TimedEffect = "{{Timer}} Nhận trong {value} giây:",
OnUseEffect = "Khi sử dụng:",
HeldEffect = "Khi cầm:",
MaxLuck = "{{Luck}} Tối đa ({max}%) ở {value} may mắn",
SingleUseInfo = "{{Warning}} CHỈ DÙNG MỘT LẦN {{Warning}}",
NoEffect = "Không có hiệu ứng",
FullMapping = {
BaseDesc = "{{Timer}} Hiệu ứng bản đồ đầy đủ cho tầng {exception}",
Exception = "(trừ {{SuperSecretRoom}} Phòng Bí mật Siêu cấp)"
}
}
+121
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@@ -0,0 +1,121 @@
-- This file contains text elements that are used for the modular description system.
local languageCode = "zh_cn"
EID.descriptions[languageCode].AdditionalInformations = {}
---------- Modular Descriptions ----------
-- Table containing basic sentences and templates used to generate basic descriptions
-----------------------------------------------------------------
--- Translator TODO: Please verify correctness of translations and add potential pluralizations
-----------------------------------------------------------------
EID.descriptions[languageCode].ModularDescriptions = {
-- Player Stats
TearsMultiplier = "射速修正 {value}",
Tears = "射速 {value}",
TearHeight = "泪弹高度 {value}",
TearSizeMultiplier = "泪弹尺寸 {value}",
TearSize = "泪弹尺寸 {value}",
TearDelayMultiplier = "射击延迟 {value}",
TearDelay = "射击延迟 {value}",
FireRateMultiplier = "发射速率修正 {value}",
FireRate = "发射速率 {value}",
DamageMultiplier = "伤害修正 {value}",
Damage = "伤害 {value}",
DamageTemp = "伤害 {value}(临时)", -- For Temp Binge Eater buffs
BombDamage = "炸弹伤害 {value}",
Speed = "移速 {value}",
RangeMultiplier = "射程修正 {value}",
Range = "射程 {value}",
Luck = "幸运 {value}",
ShotSpeedMultiplier = "弹速修正 {value}",
ShotSpeed = "弹速 {value}",
Life = "生命 {value}",
SizeUp = "体型变大",
SizeDown = "体型变小",
Flight = "飞行",
Invincibility = "无敌",
RandomStatUp = "↑ 随机提升 {value} 项属性",
RandomStatDown = "↓ 随机降低 {value} 项属性",
-- Health related
RedHeart = "{value} 心之容器",
SoulHeart = "{value} 魂心",
BlackHeart = "{value} 黑心",
BoneHeart = "{value} 骨心",
EternalHeart = "{value} 永恒之心",
GoldenHeart = "{value} 金心",
RottenHeart = "{value} 腐心",
BrokenHeart = "{value} 失去的心",
EmptyHeart = "{value} 空心之容器",
FullHealth = "回满血",
HealingRed = "治疗 {value} 红心",
CoinHeart = "{value} 硬币心容器",
EmptyCoinHeart = "{value} 空硬币心容器",
HealingCoin = "治疗 {value} 硬币",
-- Room chances
AngelDevilChance = "{value}% 恶魔房/天使房概率",
DevilChance = "{value}% 恶魔房概率",
AngelChance = "{value}% 天使房概率",
PlanetariumChance = "{value}% 天象房概率",
-- Pickups / Spawns
Coin = "{value} 硬币",
Bomb = "{value} 炸弹",
Key = "{value} 钥匙",
CoinBombKey = "{value} {{Coin}} 硬币、{{Bomb}} 炸弹 和 {{Key}} 钥匙",
-- Dynamic Spawns
Spawns = {
RandomPickup = "生成 {value} 个随机掉落物",
RandomTrinket = "生成 {value} 个随机饰品",
RandomHeart = "生成 {value} 个随机心",
RedHeart = "生成 {value} 个红心",
SoulHeart = "生成 {value} 个魂心",
BlackHeart = "生成 {value} 个黑心",
BoneHeart = "生成 {value} 个骨心",
Bomb = "生成 {value} 个炸弹",
Key = "生成 {value} 个钥匙",
Coin = "生成 {value} 个硬币",
RandomCoin = "生成 {value} 个随机硬币",
Card = "生成 {value} 张卡牌",
Pill = "生成 {value} 个胶囊",
Rune = "生成 {value} 个符文",
Battery = "生成 {value} 个电池",
BlueFly = "生成 {value} 只蓝苍蝇",
BlueSpider = "生成 {value} 只蓝蜘蛛",
},
-- Permanent Tear Effects
TearEffect = {
Homing = "追踪泪弹",
Spectral = "灵体泪弹",
Piercing = "穿刺泪弹",
Poison = "{{Poison}} 有毒泪弹",
},
-- Familiars
FlyOrbital = "{value} 苍蝇环绕物",
Orbital = "环绕物",
BlockProjectiles = "阻挡弹幕",
DamagePerTear = "每颗泪弹造成 {value} 点伤害",
DamagePerShot = "每次射击造成 {value} 点伤害",
DamagePerSecond = "每秒造成 {value} 点伤害",
ContactDamagePerSecond = "每秒造成 {value} 点接触伤害",
MimicMovement = "以 {value} 秒延迟模仿以撒的移动",
-- Player
CantShoot = "角色无法发射",
PlayerContactDamage = "角色每秒造成 {value} 点接触伤害",
DamageToAllEnemies = "对所有敌人造成 {value} 点伤害",
-- Misc
LeftEye = "左眼获得:",
RightEye = "右眼获得:",
RoomEffect = "{{Timer}} 在当前房间获得:",
TimedEffect = "{{Timer}} 在 {value} 秒内获得:",
OnUseEffect = "使用后:",
HeldEffect = "持有时:",
MaxLuck = "{{Luck}} 在 {value} 幸运时达到最大值({max}%)",
SingleUseInfo = "{{Warning}} 一次性 {{Warning}}",
NoEffect = "无效果",
FullMapping = {
BaseDesc = "{{Timer}} 本层获得完整的地图效果 {exception}",
Exception = "({{SuperSecretRoom}} 超级隐藏房除外)"
}
}
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@@ -21,6 +21,8 @@ local collectibles = {
[141] = { "141", "Pageant Boy", "{{Coin}} Spawns 7 random coins#Spawns a random penny trinket" }, -- Pageant Boy
-- Change: added Fire rate information
[186] = { "186", "Blood Rights", "Deals 40 damage to every enemy#{{Tears}} +0.48 fire rate for current room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first" }, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears#Small chance for lasers to have random effects"}, -- Tech.5
-- Change: added "Blocks enemy tears"
[281] = { "281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac#Blocks enemy tears" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
@@ -86,7 +88,7 @@ local trinkets = {
-- Change: Complete rewrite
[70] = {"70", "Louse", "Spawns a blue spider every 30 seconds in hostile rooms#Spawns a blue spider on room clear"}, -- Louse
-- Change: Added more loot information
[76] = {"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly#Increases payout odds of slots and other machines#If chest contains an item, its forced to be quality 3 or higher#Chest content can occasionally be items outside the golden chest item pool"}, -- Poker Chip
[76] = {"76", "Poker Chip", "↑ 50% chance for chests to spawn extra pickups#↓ 50% chance for chests to contain a single fly#Increases payout odds of slots and other machines#Swaps 0-2 quality items from chests with higher quality ones#Chest content can occasionally be items outside the golden chest item pool"}, -- Poker Chip
-- Change: Added additional effects
[85] = {"85", "Karma", "{{DonationMachine}} Using any type of Donation Machine has a 33% chance to:#{{HealingRed}} Heal 1 heart (40%)#{{Coin}} Give 1 coin (40%)#{{Luck}} Grant +1 luck (15%)#{{Beggar}} Spawn a Beggar (5%)#{{DonationMachine}} Donation machines are less likely to jam#Also affects Beggar donations and Restock machines"}, -- Karma
-- Change: Added damage up information
@@ -337,7 +339,7 @@ local goldenTrinketEffects = {
-- Beth’s Essence (append):
[182] = {"50% chance for Angel room wisps to be special#{{ColorGold}}Beggars will spawn special wisps", "100% chance for Angel room wisps to be special#{{ColorGold}}Beggars will spawn special wisps"},
-- Adoption Papers (append):
[184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will be able to sell \"Soul of Lilith\""},
[184] = {"Familiars will always be on sale", "Familiars will always be on sale#{{Card92}} {{ColorGold}}Shops will now sell \"Soul of Lilith\""},
-- Sigil of Baphomet (find replace):
[189] = {"1 second", "1.5 {{CR}}seconds", "2 {{CR}}seconds"},
}
+333 -19
View File
@@ -14,13 +14,15 @@ local languageCode = "it"
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "Limonata Accidentale", "Versa una pozza di liquido#TIl liquido infligge 24 danni da contatto al secondo#Il liquido persiste fino all'uscita dalla stanza" }, -- Lemon Mishap
[56] = { "56", "Limonata Accidentale", "Versa una pozza di liquame#TIl liquame infligge 24 danni da contatto al secondo#Il liquame persiste fino all'uscita dalla stanza" }, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo#Persiste fra le stanze se Isaac ha mezzo cuore" }, -- Dead Bird
-- Change: added "Spawns a random penny trinket"
[141] = { "141", "Reginello", "{{Coin}} Genera 7 monete casuali#Genera un ninnolo penny casuale" }, -- Pageant Boy
[141] = { "141", "Reginello", "{{Coin}} Genera 7 monete casuali#Genera 1 ninnolo penny casuale" }, -- Pageant Boy
-- Change: added Fire rate information
[186] = { "186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Tears}} +0.48 Rateo di Fuoco fino all'uscita dalla stanza#{{Warning}} Infligge 1 cuore di danno ad Isaac#Dopo il primo uso in una stanza, infligge invece mezzo cuore di danno#{{Heart}} Rimuove per primi i Cuori Rossi" }, -- Blood Rights
[186] = { "186", "Eredità di Sangue", "Infligge 40 danni a tutti i nemici#{{Tears}} +0.48 Rateo di Fuoco fino all'uscita dalla stanza#{{Warning}} Infligge 1 cuore di danno ad Isaac#Dopo il 1° uso in una stanza, infligge invece mezzo cuore di danno#{{Heart}} Rimuove per primi i Cuori Rossi" }, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "Tech.5", "Oltre alle lacrime Isaac spara certe volte dei laser#Leggera chance che i laser abbiano effetti casuali"}, -- Tech.5
-- Change: added "Blocks enemy tears"
[281] = { "281", "Sacco da Boxe", "Famiglio diversivo#I nemici bersagliano lui al posto di Isaac#Blocca i proiettili nemici" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
@@ -38,7 +40,7 @@ local collectibles = {
-- Change: added "10 to 12 seconds for Delirium and Mother"
[475] = { "475", "Piano C", "Infligge 9,999,999 danni a tutti i nemici#{{Warning}} Uccide Isaac dopo 3 secondi#Per Delirio e Madre dai 10 ai 12 secondi" }, -- Plan C
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Aumento di una statistica casuale#↓ Diminuzione di una statistica casuale#{{Timer}} Effetti delle lacrime casuali fino all'uscita dalla stanza#Converte i piedistalli in oggetti casuali#{{Blank}} Corrompe tutti gli sprite e la musica nella stanza" }, -- Dataminer
[481] = { "481", "Dataminer", "↑ Aumento di 1 statistica casuale#↓ Diminuzione di 1 statistica casuale#{{Timer}} Effetti delle lacrime casuali fino all'uscita dalla stanza#Converte i piedistalli in oggetti casuali#{{Blank}} Corrompe tutti gli sprite e la musica nella stanza" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Telecomando", "Cambia il tuo personaggio in uno casuale#50% di chance che rimuova l'oggetto preso più di recente" }, -- Clicker
-- Change: Complete rewrite
@@ -46,7 +48,7 @@ local collectibles = {
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "2Spooky", "{{Tears}} +0.5 Lacrime#{{Shotspeed}} +0.2 Velocità Colpi#{{Fear}} {{Fear}} Spaventa i nemici in una piccola area attorno ad Isaac" }, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "Fa Male", "{{Timer}} Mentre si subiscono danni, conferisce fino all'uscita dalla stanza:#↑ {{Tears}} +1.2 Rateo di Fuoco al primo colpo#↑ {{Tears}} +0.4 Rateo di Fuoco per ogni colpo extra#Rilascia un anello di 10 lacrime attorno ad Isaac#All'impatto le lacrime lasciano una pozza di liquido" }, -- It Hurts
[560] = { "560", "Fa Male", "{{Timer}} Mentre si subiscono danni, conferisce fino all'uscita dalla stanza:#↑ {{Tears}} +1.2 Rateo di Fuoco al 1° colpo#↑ {{Tears}} +0.4 Rateo di Fuoco per ogni colpo extra#Rilascia un anello di 10 lacrime attorno ad Isaac#All'impatto le lacrime lasciano una pozza di liquame" }, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Ad una doppia premuta del tasto di movimento Isaac effettua uno scatto#{{Damage}} Durante lo scatto Isaac è invincibile e infligge x4 dei suoi danni +8#{{Timer}} Tempo di attesa di 3 secondi#{{Burning}} All'impatto crea un cerchio di fuoco" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
@@ -56,15 +58,15 @@ local collectibles = {
-- Change: Removed +2 Soul Hearts
[643] = { "643", "Rivelazione", "Volo#{{Chargeable}} Raggio sacro dai danni elevati#Non rimpiazza le lacrime di Isaac" }, -- Revelation
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Stella di Betlemme", "Si sposta lentamente dalla prima stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.2 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni" }, -- Star of Bethlehem
[651] = { "651", "Stella di Betlemme", "Si sposta lentamente dalla 1° stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.2 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "Lettura delle Carte", "Genera 2 portali nella prima stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio" }, -- Card Reading
[660] = { "660", "Lettura delle Carte", "Genera 2 portali nella 1° stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "Mini Portale", "Alla doppia premuta del tasto di sparo il portale viene lanciato#Se lanciato infligge danni da contatto#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 2-3 consumabili genera un portale per una stanza speciale, e il famiglio sparisce per il resto del piano#I contenuti nella stanza persistono per il resto della partita" }, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Giara di Fiammelle", "Genera 2 fiammelle casuali#Ad ogni uso genera 1 fiammella aggiuntiva, fino ad arrivare a 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "Abisso", "Consuma tutti i piedistalli nella stanza e genera un famiglio locusta per ciascuno di essi#Le locuste infliggono i danni di Isaac 2-3 volte ad attacco#Alcuni oggetti se consumati generano una locusta speciale#{{Damage}} Le locuste infliggono i danni di Isaac moltiplicati per la qualità dell'oggetto consumato:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1.0#{{Quality3}} - x1.5#{{Quality4}} - x2.0" }, -- Abyss
[706] = { "706", "Abisso", "Consuma tutti i piedistalli nella stanza e genera 1 famiglio locusta per ognuno di essi#Le locuste infliggono i danni di Isaac 2-3 volte ad attacco#Alcuni oggetti se consumati generano 1 locusta speciale#{{Damage}} Le locuste infliggono i danni di Isaac moltiplicati per la qualità dell'oggetto consumato:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1.0#{{Quality3}} - x1.5#{{Quality4}} - x2.0" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -72,11 +74,11 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: Added champion loot information
[5] = {"5", "Purple Heart", "Chance doppie di nemici campioni#I nemici campioni lasciano più ricompense"}, -- Purple Heart
[5] = {"5", "Purple Heart", "Chance doppie di nemici campioni#50& di chance che i nemici campioni lascino ricompense#Raddoppia le ricompense dei nemici campioni"}, -- Purple Heart
-- Change: Added info about devil deals
[7] = { "7", "Rosary Bead", "{{AngelChance}} Chance di una Stanza dell'Angelo aumentate del 50% #{{Collectible33}} Chance più alte di trovare \"La Bibbia\" nei {{Shop}} Negozi e nelle {{Library}} Biblioteche#Forza i {{DevilChance}}patti col diavolo a diventare {{AngelChance}}patti angelici"}, -- Rosary Bead
[7] = { "7", "Grano del Rosario", "{{AngelChance}} Chance di una Stanza dell'Angelo aumentate del 50% #{{Collectible33}} Chance più alte di trovare \"La Bibbia\" nei {{Shop}} Negozi e nelle {{Library}} Biblioteche#Forza i {{DevilChance}}patti col diavolo a diventare {{AngelChance}}patti angelici"}, -- Rosary Bead
-- Change: added info about dropping the item
[16] = {"16", "Unghia dei Piedi di Mamma", "Il piede di Mamma calpesta un punto casuale della stanza ogni 20 secondi#Buttare a terra il ninnolo durante una lotta fa cadere un Piede di Mamma nella sua posizione"}, -- Mom's Toenail
[16] = {"16", "Unghia dei Piedi di Mamma", "{{MomBoss}} Buttare a terra il ninnolo durante una lotta fa cadere un Piede di Mamma nella sua posizione"}, -- Mom's Toenail
-- Change: added Super Secret Room info
[23] = { "23", "Volantino 'Smarrito'", "{{Player10}} Una volta morto resuscita nella forma di Lo Smarrito#{{SuperSecretRoom}} 33% di chance di rivelare Stanze Super Segrete Room nel piano successivo"}, -- Missing Poster
-- Change: added ", {{Trinket135}} A Lighter"
@@ -84,25 +86,29 @@ local trinkets = {
-- Change: added +0.5 damage
[66] = {"66", "Verme Pigro", "↑ {{Damage}} +0.5 Danni#↓ {{Shotspeed}} -0.5 Velocità Colpi"}, -- Lazy Worm
-- Change: Complete rewrite
[70] = {"70", "Pidocchio", "A completamento stanza genera un ragno blu"}, -- Louse
[70] = {"70", "Pidocchio", "Durante una lotta genera 1 ragno blu ogni 30 secondi#A completamento stanza genera 1 ragno blu"}, -- Louse
-- Change: Added more loot information
[76] = {"76", "Fiche da Poker", "↑ 50% di chance che i bauli generino consumabili extra#↓ 50% di chance che i bauli contengano solo una mosca#Aumenta le chance di ricompense da Slot Machine e altre macchine#Se le contiene un oggetto, lo forza a Qualità 3 o maggiore#Certe volte i bauli possono contenere oggetti al di fuori della categoria dei bauli dorati"}, -- Poker Chip
[76] = {"76", "Fiche da Poker", "↑ 50% di chance che i bauli generino consumabili extra#↓ 50% di chance che i bauli contengano solo 1 mosca#Aumenta le chance di ricompense da Slot Machine e altre macchine#Scambia oggetti di Qualità 0-2 nei bauli in altri di Qualità maggiore#Certe volte i bauli possono contenere oggetti al di fuori della categoria dei bauli dorati"}, -- Poker Chip
-- Change: Added additional effects
[85] = {"85", "Karma", "{{DonationMachine}} Usare qualsiasi Macchina di Donazione ha il 33% di chance di:#{{HealingRed}} Curare di 1 cuore (40%)#{{Coin}} Conferire 1 moneta (40%)#{{Luck}} Conferire +1 Fortuna (15%)#{{Beggar}} Generare un Mendicante (5%)#Influenza anche le donazioni ai Mendicanti e alle Macchine di Rifornimento"}, -- Karma
[85] = {"85", "Karma", "{{DonationMachine}} Usare qualsiasi Macchina di Donazione ha il 33% di chance di:#{{HealingRed}} Curare di 1 cuore (40%)#{{Coin}} Conferire 1 moneta (40%)#{{Luck}} Conferire +1 Fortuna (15%)#{{Beggar}} Generare 1 Mendicante (5%)#{{DonationMachine}} Le Macchine di Donazione inceppano più raramente#Influenza anche le donazioni ai Mendicanti e alle Macchine di Rifornimento"}, -- Karma
-- Change: Added damage up information
[89] = {"89", "Guinzaglio per Bambini", "I famigli restano vicini ad Isaac#{{Damage}} I famigli ottengono un lieve moltiplicatore ai danni"}, -- Child Leash
[89] = {"89", "Guinzaglio per Bambini", "I famigli restano vicini ad Isaac#{{Damage}} Aumento di 25% dei danni dei famigli"}, -- Child Leash
-- Change: 33% chance, Spawns blue fly on new room
[93] = { "93", "Pannolino Usato", "33% di chance per stanza che tutte le mosche nemiche diventino amichevoli#Genera 1 mosca blu quando si entra in una nuova stanza"}, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Tonsilla", "Subire danni 6-12 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli" }, -- Tonsil
[97] = { "97", "Tonsilla", "Subire danni 6-12 volte genera 1 famiglio che blocca i proiettili#Si massimizza a 2 famigli#Sparisce dopo aver generato 2 famigli" }, -- Tonsil
-- Change: now affected by luck, maxing at 18 luck
[99] = { "99", "Super Ball", "10% chance di sparare lacrime rimbalzanti#{{Luck}} 100% di chance con 18 in Fortuna" }, -- Super Ball
-- Change: Added +2 Tears
[103] = {"103", "Uguaglianza!", "Trasforma i consumabili singoli in doppi quando le {{Coin}} monete, {{Bomb}} bombe e {{Key}} chiavi di Isaac sono di pari numero:#↑ {{Tears}} +2 Lacrime#Trasforma i consumabili singoli in doppi"}, -- Equality!
-- Change: "2%" to "5%"
[104] = { "104", "Osso dei Desideri", "Se colpiti 5% di chance di venire distrutto e di generare un piedistallo" }, -- Wish Bone
-- Change: "2%" to "5%"
[133] = { "133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più" }, -- Short Fuse
-- Change: "2%" to "5%"
[105] = { "105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 5% di chance di venire distrutto e di generare \"Pranzo\"" }, -- Bag Lunch
-- Change: "2%" to "5%"
[133] = { "133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più" }, -- Short Fuse
-- Change: added "Removes Tick"
[135] = {"135", "Un Accendino", "{{Burning}} Entrare in una stanza ha il 20% di chance di bruciare nemici casuali#{{Warning}} Rimuove {{Trinket53}} \"Zecca\""}, -- A Lighter
-- Change: Added coin type based information
[172] = {"172", "Penny Maledetto", "Raccogliere 1 moneta teletrasporta Isaac in una stanza casuale#Può teletrasportare in stanza segrete#Il tipo di moneta influenza il tipo di stanza"}, -- Cursed Penny
@@ -112,15 +118,323 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Purple Heart (find replace):
[5] = { 2, 3, 4, 50, 66, 75 },
-- Callus (append):
[14] = { "{{SacrificeRoom}} Riduce a mezzo cuore i danni delle spine nelle Stanze dei Sacrifici", "{{Collectible108}} Riduce a mezzo cuore molti danni presi" },
-- Mom's Toenail (find replace):
[16] = {"posizione", "{{CR}}posizione {{ColorGold}}2 volte", "{{CR}}posizione {{ColorGold}}3 volte"},
-- Paper Clip (find replace):
[19] = {"Bauli Dorati", "{{CR}}Bauli Dorati {{ColorGold}}e blocchi chiave", "{{CR}}Bauli Dorati, {{ColorGold}}Blocchi e porte chiusi a chiave"},
-- Mysterious Paper (find replace):
[21] = {"1", "{{ColorGold}}2{{CR}}", "{{ColorGold}}2{{CR}}"},
-- Daemon's Tail (append):
[22] = {"{{BlackHeart}} I focolari blu e viola ora lasciano Cuori Neri"},
-- Broken Ankh (find replace):
[28] = { 22, 33, 50 },
-- Umbilical Cord (find replace):
[33] = {"mezzo cuore", "1 cuore", "1 cuore e mezzo"},
-- Child's Heart (find replace):
[34] = { 10, 20, 50, 33, 66, 100 },
-- Rusted Key (find replace):
[36] = { 10, 20, 50, 33, 66, 100 },
-- Match Stick (find replace):
[41] = { 10, 20, 50, 33, 66, 100 },
-- Cursed Skull (replace):
[43] = {
"Quando i danni riducono Isaac a mezzo cuore o meno, viene teletrasportato in una stanza {{ColorGold}}speciale{{CR}}",
"Quando i danni riducono Isaac a {{ColorGold}}1 cuore{{CR}} o meno, viene teletrasportato in una stanza {{ColorGold}}speciale{{CR}}",
},
-- Safety Cap (find replace):
[44] = { 10, 20, 50, 33, 66, 100 },
-- Ace of Spades (find replace):
[45] = { 10, 20, 50, 33, 66, 100 },
-- Counterfeit Penny (find replace):
[52] = {"un'altra moneta", "{{ColorGold}}2{{CR}} monete", "{{ColorGold}}3{{CR}} monete"},
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}3{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
},
-- Isaac's Head (find replace):
[54] = {"3.5 danni", "i danni di Isaac", "1.5x i danni di Isaac"},
-- Judas' Tongue (replace):
[56] = {
"{{DevilRoom}} Abbassa {{ColorGold}}tutti{{CR}} i costi di un patto col diavolo a 1 Portacuori",
"{{DevilRoom}} Abbassa {{ColorGold}}tutti{{CR}} i costi di un patto col diavolo a 1 Portacuori#{{ColorGold}}Constringe i patti con spuntoni sacrificali ad andare a buon fine al 1° tentativo"
},
-- ???'s Soul (find replace):
[57] = {"Famiglio che rimbalza", "{{CR}}Conferisce {{ColorGold}}2 {{CR}}famigli che rimbalzano", "{{CR}}Conferisce {{ColorGold}}3 {{CR}}famigli che rimbalzano"},
-- Samson's Lock (find replace):
[58] = { 6.66, 13, 25 },
-- The Left Hand (append):
[61] = {
"{{RedChest}} I Bauli Rossi ora contengono ricompense extra",
"{{RedChest}} I Bauli Rossi ora contengono ricompense extra#{{ColorGold}}I Bauli Rossi non generano più ragni rossi",
},
-- Shiny Rock (replace):
[62] = {
"Le rocce con cunicolo, quelle colorate e {{ColorGold}}le stanze segrete/super segrete{{CR}} luccicano ogni 10 secondi",
"Le rocce con cunicolo, quelle colorate e {{ColorGold}}le stanze segrete/super segrete{{CR}} luccicano ogni {{ColorGold}}5{{CR}} secondi",
},
-- Safety Scissors (append):
[63] = {
"Riduce il raggio d'esplosione dei nemici",
"Riduce di molto il raggio d'esplosione dei nemici",
},
-- Super Magnet (find replace):
[68] = {"consumabili e nemici", "{{CR}}consumabili, nemici, {{ColorGold}}sacchi e ninnoli", "{{CR}}consumabili, nemici, {{ColorGold}}sacchi, ninnoli e bauli"},
-- Louse (find replace):
[70] = {"1 ragno blu", "2{{CR}} ragni blu", "3{{CR}} ragni blu"},
-- Bob's Bladder (appendix):
[71] = {"Aumenta la grandezza del liquame", "Aumenta durata e grandezza del liquame"},
-- Poker Chip (append):
[76] = {"{{Slotmachine}} Raddoppia i profitti ottenuti dal gioco d'azzardo", "{{Slotmachine}} Triplica i profitti ottenuti dal gioco d'azzardo"},
-- Store Key (append):
[83] = {"{{Shop}} Previene la generazione di layout mediocri nei Negozi", "{{Shop}} Migliora i layout dei Negozi"},
-- Rib of Greed (append):
[84] = {"{{Coin}} Aumenta le chance di Doppi Penny, Nichelini, Decini e Penny Fortunati/Dorati"},
-- Karma (find replace):
[85] = {"1 Fortuna", "2{{CR}} Fortuna", "3{{CR}} Fortuna"},
-- Mom's Locket (find replace):
[87] = {"mezzo cuore", "un cuore", "un cuore e mezzo"},
-- Meconium (find replace):
[91] = { 33, 66, 100, 5, 7, 10 },
-- Used Diaper (find replace):
[93] = {"1 mosca blu", "2{{CR}} mosche blu", "3{{CR}} mosche blu"},
-- Fish Tail (append):
[94] = {"20% di chance di generare 3 mosche / ragni blu", "20% di chance di generare 4 mosche / ragni blu"},
-- Tonsil (find replace):
[97] = {"2 famigli", "3{{CR}} famigli", "4{{CR}} famigli"},
-- Nose Goblin (replace):
[98] = {
"{{ColorGold}}20{{CR}}% di chance di sparare una lacrima adesiva#{{ColorGold}}75{{CR}}% di chance che sia a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le caccole si incollano per 10 secondi",
"{{ColorGold}}30{{CR}}% di chance di sparare una lacrima adesiva {{ColorGold}}a ricerca{{CR}}#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le caccole si incollano per 10 secondi",
},
-- Fragmented Card (append):
[102] = {"{{SecretRoom}} Rivela la posizione di una Stanza Segreta", "{{SecretRoom}} Rivela le posizioni di entrambe le Stanze Segrete"},
-- Lost Cork
[106] = {"Aumenta", "{{CR}}Aumenta di molto"},
-- Crow Heart (append):
[107] = {
"{{AngelDevilChance}} 25% di chance che subire danni ai Cuori Rossi non vari le probabilità di una Stanza del Diavolo/dell'Angelo",
"{{AngelDevilChance}} 50% di chance che subire danni ai Cuori Rossi non vari le probabilità di una Stanza del Diavolo/dell'Angelo",
},
-- Walnut (find replace):
[108] = {
"1 {{UnknownHeart}} cuore casuale, 1 {{Coin}} moneta, 1 {{Key}} chiave e 1 {{Trinket}} ninnolo",
"2{{CR}} {{UnknownHeart}} cuori casuali, {{Coin}} monete, {{Key}} chiavi e {{Trinket}} ninnoli",
"3{{CR}} {{UnknownHeart}} cuori casuali, {{Coin}} monete, {{Key}} chiavi e {{Trinket}} ninnoli",
},
-- Duct Tape (append):
[109] = {"Premere il tasto di rilascio cambierà la disposizione dei famigli"},
-- Silver Dollar (find replace):
[110] = {"Negozi", "Negozi potenziati"},
-- Bloody Crown (append):
[111] = {"Conterranno 2 oggetti tra cui scegliere"},
-- Pay To Win (append):
[112] = {"{{RestockMachine}} Meno chance che le scatole di \"Rifornimento\" esplodano"},
-- Locust of War (find replace):
[113] = {"1 mosca esplosiva d'assalto", "2{{CR}} mosche esplosive d'assalto", "3{{CR}} mosche esplosive d'assalto"},
-- Locust of Pestilence (find replace):
[114] = {"1 mosca velenosa d'assalto", "2{{CR}} mosche velenose d'assalto", "3{{CR}} mosche velenose d'assalto"},
-- Locust of Famine (find replace):
[115] = {"1 mosca rallentante d'assalto", "2{{CR}} mosche rallentanti d'assalto", "3{{CR}} mosche rallentanti d'assalto"},
-- Locust of Death (find replace):
[116] = {"1 mosca d'assalto", "2{{CR}} mosche d'assalto", "3{{CR}} mosche d'assalto"},
-- Locust of Conquest (full replace):
[117] = {
"{{CR}}Entrare in una stanza ostile genera {{ColorGold}}2-5{{CR}} mosche d'assalto#Ogni mosca infligge i danni di Isaac x2",
"{{CR}}Entrare in una stanza ostile genera {{ColorGold}}3-7{{CR}} mosche d'assalto#Ogni mosca infligge i danni di Isaac x2",
},
-- Stem Cell (find replace):
[119] = {"mezzo", "1"},
-- Hairpin (find replace):
[120] = {"ricarica totalmente", "sovraccarica"},
-- Wooden Cross (find replace):
[121] = {"1 scudo di \"Manto Sacro\"", "2{{CR}} scudi di \"Manto Sacro\""},
-- Filigree Feather (append):
[123] = {"I boss angeli lasceranno anche mezzo Cuore Celeste", "I boss angeli lasceranno anche 1 Cuore Celeste"},
-- Door Stop (append):
[124] = {"Tiene aperte anche le porte per la Stanza Boss Rush", "Tiene aperte anche le porte per la Stanza Boss Rush e la Sala Sfida"},
-- Rotten Penny (find replace):
[126] = {"1 mosca blu", "2{{CR}} mosche blu", "3{{CR}} mosche blu"},
-- Baby-Bender (append):
[127] = {"Conferisce anche l'effetto del ninnolo {{Trinket144}} \"Verme Cerebrale\"", "Conferisce anche l'effetto dei ninnoli {{Trinket144}} \"Verme Cerebrale\" e {{Trinket65}} \"Verme Pigro\""},
-- Blessed Penny (find replace):
[131] = { 17, 25, 30 },
-- Short Fuse (find replace):
[133] = { 15, 30, 50 },
-- Gigante Bean (append)
[134] = {"Aumenta la spinta delle scoregge", "Aumenta la spinta delle scoregge#{{ColorGold}}Le scoregge confondono i nemici per 3 secondi"},
-- Broken Padlock (find replace):
[136] = {"Porte, blocchi chiave e Bauli Dorati", "{{CR}}Porte, blocchi chiave, Bauli Dorati e {{ColorGold}}Sale Arcade/Sfida", "{{CR}}Porte, blocchi chiave, Bauli Dorati, {{ColorGold}}Sale Arcade/Sfida e Stanze Boss"},
-- 'M (append):
[138] = {"10% di chance di caricare totalmente l'oggetto risorteggiato", "20% di chance di caricare totalmente l'oggetto risorteggiato"},
-- Apple of Sodom (find replace):
[140] = {"Raccogliere Cuori Rossi può convertirli", "Ogni {{CR}}Cuore Rosso raccolto viene convertito"},
-- Brain Worm (append):
[144] = {"25% di chance di sparare lacrime penetranti", "50% di sparare lacrime penetranti"},
-- Devil’s Crown (append):
[146] = {"{{Trinket174}} 25% di chance che la Stanza del Tesoro Rossa venga potenziata", "{{Trinket174}} 33% di chance che la Stanza del Tesoro Rossa venga potenziata"},
-- Charged Penny (find replace):
[147] = {"1 carica", "2{{CR}} cariche", "3{{CR}} cariche"},
-- Friendship Necklace (append):
[148] = {"Aumenta la velocità orbitale dei famigli", "Aumenta di molto la velocità orbitale dei famigli"},
-- Panic Button (append):
[149] = {"10% di chance di avere 1 uso gratuito dell'oggetto attivo", "20% di chance di avere 1 uso gratuito dell'oggetto attivo"},
-- Blue Key (append):
[150] = {"Raddoppia le ricompense di completamento delle stanze blu", "Triplica le ricompense di completamento delle stanze blu"},
-- Flat File (append):
[151] = {"Influisce anche sui Boss, Rancori, e Palla Incatenata"},
-- Telescope Lens (full replace):
[152] = {
"{{PlanetariumChance}} +18{{CR}}% chance di un Planetario#+15% di chance aggiuntiva se non si è ancora entrati in un Planetario#I Planetari possono comparire anche in \"Utero\" e \"Carcassa\"",
"{{PlanetariumChance}} +33{{CR}}% chance di un Planetario#+15% di chance aggiuntiva se non si è ancora entrati in un Planetario#I Planetari possono comparire anche in \"Utero\", \"Carcassa\", {{ColorGold}}\"Sheol\" e \"Cattedrale\"",
},
-- Holy Crown (full replace):
[155] = {
"{{CR}}Genera una {{TreasureRoom}} Stanza del Tesoro e un {{Shop}} Negozio {{ColorGold}}potenziato{{CR}} in \"Cattedrale\"#{{ColorGold}}Le Stanze del Tesoro in \"Cattedrale\" conterranno 2 oggetti tra cui scegliere",
"{{CR}}Genera una {{TreasureRoom}} Stanza del Tesoro e un {{Shop}} Negozio {{ColorGold}}potenziato{{CR}} in \"Cattedrale\"#{{ColorGold}}Le Stanze del Tesoro in \"Cattedrale\" conterranno 2 oggetti tra cui scegliere#{{ColorGold}}Rivela la posizione della Stanza del Tesoro e del Negozio in \"Cattedrale\"",
},
-- Torn Card (find replace):
[157] = { 15, 10, 5 },
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
[159] = {
"{{GoldenChest}} Rimpiazza tutti i bauli (eccetto quelli Vecchi/Mega) con Bauli Dorati#I {{GoldenChest}} Bauli Dorati possono contenere carte, pillole o ninnoli extra#{{GoldenChest}} {{ColorGold}}+10% di chance di ottenere 1 baule a completamento stanza",
"{{Key}} +1 Chiave quando viene raccolto#Rimpiazza tutti i bauli (eccetto quelli Vecchi/Mega) con Bauli Dorati#I {{GoldenChest}} Bauli Dorati possono contenere carte, pillole o ninnoli extra#{{GoldenChest}} {{ColorGold}}+10% di chance di ottenere 1 baule a completamento stanza",
"{{GoldenChest}} Rimpiazza tutti i bauli (eccetto quelli Vecchi/Mega) con Bauli Dorati#I {{GoldenChest}} Bauli Dorati possono contenere carte, pillole o ninnoli extra#{{GoldenChest}} {{ColorGold}}+20% di chance di ottenere 1 baule a completamento stanza"
},
-- Wicked Crown (full replace):
[161] = {
"{{CR}}Genera una {{TreasureRoom}} Stanza del Tesoro e un {{Shop}} Negozio {{ColorGold}}potenziato{{CR}} in \"Sheol\"#{{ColorGold}}Le Stanze del Tesoro in \"Sheol\" conterranno 2 oggetti tra cui scegliere",
"{{CR}}Genera una {{TreasureRoom}} Stanza del Tesoro e un {{Shop}} Negozio {{ColorGold}}potenziato{{CR}} in \"Sheol\"#{{ColorGold}}Le Stanze del Tesoro in \"Sheol\" conterranno 2 oggetti tra cui scegliere#{{ColorGold}}Rivela la posizione della Stanza del Tesoro e del Negozio in \"Sheol\"",
},
-- Nuh Uh! (append):
[165] = {"+10% di chance di generare doppi consumabili", "+20% di chance di generare doppi consumabili"},
-- Keeper’s Bargain (full replace):
[171] = {
"{{DevilRoom}} 100{{CR}}% di chance i patti col diavolo si paghino in monete anziché cuori",
"{{DevilRoom}} 100{{CR}}% di chance i patti col diavolo si paghino in monete anziché cuori#{{ColorGold}}Aumenta le chance di saldi nei patti col diavolo",
},
-- Cursed Penny (append):
[172] = {"Aumento di chance di venire teletrasportati in una stanza speciale"},
-- Your Soul (append):
[173] = {"10% di chance di non consumare il ninnolo", "20% di chance di non consumare il ninnolo"},
-- Strange Key (full replace):
[175] = {
"Apre la porta al piano \"Calma\" a prescindere dal timer#Usare {{Collectible297}} \"Scrigno di Pandora\" consuma la chiave e genera {{ColorGold}}8{{CR}} oggetti da categorie casuali#{{ColorGold}}Permette di aprire liberamente tutte le porte e bauli del piano \"Calma\"",
"Apre la porta al piano \"Calma\" a prescindere dal timer#Usare {{Collectible297}} \"Scrigno di Pandora\" consuma la chiave e genera {{ColorGold}}10{{CR}} oggetti da categorie casuali#{{ColorGold}}Permette di aprire liberamente tutte le porte e bauli del piano \"Calma\"",
},
-- Temporary Tattoo (append):
[177] = {"Al completamente di una Sala Sfida aumenta permanentemente 1 statistica casuale", "Al completamente di una Sala Sfida aumenta permanentemente 2 statistiche casuali"},
-- RC Remote (append):
[179] = {"I famigli infliggeranno 2 danni da contatto per tocco", "I famigli infliggeranno 5 danni da contatto per tocco"},
-- Expansion Pack (full replace):
[181] = {
"Usare un oggetto attivo aziona {{ColorGold}}2{{CR}} effetti di oggetti attivi da 1-2 cariche",
"Usare un oggetto attivo aziona {{ColorGold}}2{{CR}} effetti di oggetti attivi da 1-2 cariche#{{ColorGold}}Aziona anche gli effetti di un oggetto attivo da 3 cariche",
},
-- Beth’s Essence (append):
[182] = {"50% di chance che le fiammelle della Stanza dell'Angelo siano speciali#{{ColorGold}}I Mendicanti genereranno fiammelle speciali", "100% di chance che le fiammelle della Stanza dell'Angelo siano speciali#{{ColorGold}}I Mendicanti genereranno fiammelle speciali"},
-- Adoption Papers (append):
[184] = {"I famigli saranno sempre in saldo", "I famigli saranno sempre in saldo#{{Card92}} {{ColorGold}}I Negozi venderanno \"Anima di Lilith\""},
-- Sigil of Baphomet (find replace):
[189] = {"1 secondo", "1.5 {{CR}}secondi", "2 {{CR}}secondi"},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
----- Golden Trinkets Data -----
local goldenTrinketData = {
[5] = {findReplace = true}, -- Purple Heart
[14] = {append = true}, -- Callus
[16] = {findReplace = true}, -- Mom's Toenail
[19] = {findReplace = true}, -- Paper Clip
[21] = {findReplace = true}, -- Mysterious Paper
[22] = {append = true}, -- Daemon's Tail
[28] = {findReplace = true}, -- Broken Ankh
[33] = {findReplace = true}, -- Umbilical Cord
[34] = {findReplace = true}, -- Child's Heart
[36] = {findReplace = true}, -- Rusted Key
[41] = {findReplace = true}, -- Match Stick
[43] = {fullReplace = true}, -- Cursed Skull
[44] = {findReplace = true}, -- Safety Cap
[45] = {findReplace = true}, -- Ace of Spades
[52] = {findReplace = true}, -- Counterfeit Penny
[54] = {findReplace = true}, -- Isaac's Head
[56] = {fullReplace = true}, -- Judas' Tongue
[57] = {findReplace = true}, -- ???'s Soul
[58] = {findReplace = true}, -- Samson's Lock
[61] = {append = true}, -- The Left Hand
[62] = {fullReplace = true}, -- Shiny Rock
[63] = {append = true}, -- Safety Scissors
[68] = {findReplace = true}, -- Super Magnet
[70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip
[83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma
[87] = {findReplace = true}, -- Mom's Locket
[91] = {findReplace = true}, -- Meconium
[93] = {findReplace = true}, -- Used Diaper
[94] = {append = true}, -- Fish Tail
[97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card
[106] = {append = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape
[110] = {findReplace = true}, -- Silver Dollar
[111] = {append = true}, -- Bloody Crown
[112] = {append = true}, -- Pay To Win
[113] = {findReplace = true}, -- Locust of War
[114] = {findReplace = true}, -- Locust of Pestilence
[115] = {findReplace = true}, -- Locust of Famine
[116] = {findReplace = true}, -- Locust of Death
[117] = {fullReplace = true}, -- Locust of Conquest
[119] = {findReplace = true}, -- Stem Cell
[120] = {findReplace = true}, -- Hairpin
[121] = {findReplace = true}, -- Wooden Cross
[123] = {append = true}, -- Filigree Feather
[124] = {append = true}, -- Door Stop
[126] = {findReplace = true}, -- Rotten Penny
[127] = {append = true}, -- Baby-Bender
[131] = {findReplace = true}, -- Blessed Penny
[133] = {findReplace = true}, -- Short Fuse
[134] = {append = true}, -- Gigante Bean
[136] = {findReplace = true}, -- Broken Padlock
[138] = {append = true}, -- 'M
[140] = {findReplace = true}, -- Apple of Sodom
[144] = {append = true}, -- Brain Worm
[146] = {append = true}, -- Devil’s Crown
[147] = {findReplace = true}, -- Charged Penny
[148] = {append = true}, -- Friendship Necklace
[149] = {append = true}, -- Panic Button
[150] = {append = true}, -- Blue Key
[151] = {append = true}, -- Flat File
[152] = {fullReplace = true}, -- Telescope Lens
[155] = {fullReplace = true}, -- Holy Crown
[157] = {findReplace = true}, -- Torn Card
[159] = {fullReplace = true}, -- Gilded Key
[161] = {fullReplace = true}, -- Wicked Crown
[165] = {append = true}, -- Nuh Uh!
[171] = {fullReplace = true}, -- Keeper’s Bargain
[172] = {append = true}, -- Cursed Penny
[173] = {append = true}, -- Your Soul
[175] = {fullReplace = true}, -- Strange Key
[177] = {append = true}, -- Temporary Tattoo
[179] = {append = true}, -- RC Remote
[181] = {fullReplace = true}, -- Expansion Pack
[182] = {append = true}, -- Beth’s Essence
[184] = {append = true}, -- Adoption Papers
[189] = {findReplace = true}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
---------- Cards ----------
local cards = {
@@ -185,7 +499,7 @@ EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catc
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "I Cuori Sanguinanti forniscono la metà della carica di un normale Portacuori", -- Sharp Plug + Tainted Magdalene
["5.100.205 (Tainted Magdalene)"] = "I Cuori Sanguinanti forniscono la metà della carica di 1 normale Portacuori", -- Sharp Plug + Tainted Magdalene
-- Added ball of bandages synergy
["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} \"Cubo di Carne\"","{{Collectible207}} \"Palla di Cerotti\""}, -- Potato Peeler with Ball of Bandages
}
+42
View File
@@ -0,0 +1,42 @@
-- Repentance Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG
EID.FullyAutomatedDescriptions[Card_ID..38] = nil -- Berkano
local itemData = {
---------- Collectibles ----------
[C_ID .. 186] = { DamageToAllEnemies = 40, RoomEffect = { FireRate = 0.48 } }, -- Blood Rights (added FireRate)
[C_ID .. 281] = { BlockProjectiles = true }, -- Punching Bag
[C_ID .. 329] = { ShotSpeed = 0.2 }, -- The Ludovico Technique
[C_ID .. 554] = { Tears = 0.5, ShotSpeed = 0.2 }, -- 2Spooky
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 2 }, -- Jupiter
[C_ID .. 643] = { Flight = true }, -- Revelation (Removed +2 Soul Hearts)
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Star of Bethlehem (Changed DamageMultiplier)
---------- Trinkets ----------
[T_ID .. 7] = { AngelChance = 50 }, -- Rosary Bead
[T_ID .. 66] = { Damage = 0.5, ShotSpeed = -0.5 }, -- Lazy Worm
[T_ID .. 97] = { Variables = { RANGE = {6, 12} } }, --Tonsil
[T_ID .. 99] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.05 } }, -- Super Ball (Formula is not documented on the wiki. This is a best guess)
[T_ID .. 104] = { Variables = { [1] = 5 } }, -- Wish Bone
[T_ID .. 105] = { Variables = { [1] = 5 } }, -- Bag Lunch
------------ Cards ------------
[Card_ID .. 38] = { }, -- Berkano (replace blue spider/fly spawns with abyss locusts)
---------- Horse Pills ----------
[Pill_ID .. (HorseID + 29)] = { FullHealth = true, ItemDescription = "5.70.29" }, -- Percs! (Added full heal information)
[Pill_ID .. (HorseID + 30)] = { BrokenHeart = 1, ItemDescription = "5.70.30" }, -- Addicted! (Added broken heart)
}
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
+3 -1
View File
@@ -26,6 +26,8 @@ local collectibles = {
[141] = {"141", "분장 소년", "{{Coin}} 동전 7개를 드랍합니다.#랜덤 페니류 장신구를 하나 드랍합니다."}, -- Pageant Boy
-- Change: tears up per use
[186] = {"186", "피의 권리", "{{EmptyHeart}} 사용 시 체력을 1칸 깎고;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.48#{{ArrowGrayRight}} 그 방의 적에게 40의 피해를 줍니다.#!!! 그 방에서 연속적으로 사용 시 2번째 사용부터;#{{ArrowGrayRight}} {{TearsSmall}} 연사(+상한) +0.15#{{ArrowGrayRight}} 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다.#증가된 연사 수치는 스테이지 진입 시 초기화됩니다."}, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "기계 0.5", "공격 시 캐릭터의 이마 쪽에서 보조 레이저가 발사됩니다.#!!! 발사된 보조 레이저는 확률적으로 랜덤 눈물 효과가 적용됩니다."}, -- Tech.5
-- Change: added "ability to block shots"
[281] = {"281", "샌드백", "방 안을 돌아다니며 6초 간격으로 적을 유인합니다.#적의 탄환을 막아줍니다."}, -- Punching Bag
-- Change:
@@ -96,7 +98,7 @@ local trinkets = {
-- Change: Complete rewrite
[70] = {"70", "머릿니", "클리어하지 않은 방에서 30초마다 파란 아군 거미를 하나 소환합니다.#방 클리어 시 파란 아군 거미를 하나 소환합니다."}, -- Louse
-- Change: Added more loot information
[76] = {"76", "포커 칩", "{{Chest}} 상자에서 50% 확률로 픽업이 추가로 드랍되거나 Attack Fly가 나옵니다.#상자에서 아이템이 나올 때 {{Quality3}}등급 + 랜덤 배열의 아이템이 나옵니다.#슬롯머신의 성공 확률 및 보상 빈도가 증가합니다."}, -- Poker Chip
[76] = {"76", "포커 칩", "{{Chest}} 상자에서 50% 확률로 픽업이 추가로 드랍되거나 Attack Fly가 나옵니다.#상자에서의 아이템이 확률적으로 랜덤 배열 + {{Quality0}}~{{Quality2}}일 때 더 높은 등급으로 나옵니다.#슬롯머신의 성공 확률 및 보상 빈도가 증가합니다."}, -- Poker Chip
-- Change: Added additional effects
[85] = {"85", "업보", "{{DonationJam}} 기부기계 고장 확률 감소#!!! {{DonationMachine}}기부기계/{{BloodDonationMachine}}{{Confessional}}헌혈기/{{Beggar}}거지/{{RestockMachine}}재입고에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{ArrowGrayRight}} {{NoLB}}{{Coin}} 동전 +1 ({{DonationMachine}}/{{Beggar}})#{{Blank}} {{NoLB}}{{Heart}} 빨간하트 1칸 회복 ({{DonationMachine}}/{{Beggar}}/{{BloodDonationMachine}}{{Confessional}})#{{Blank}} {{NoLB}}{{LuckSmall}} 행운 +1 ({{DonationMachine}}/{{Beggar}}/{{BloodDonationMachine}}{{Confessional}}/{{RestockMachine}})#{{Blank}} {{NoLB}}{{Beggar}} 거지 소환 ({{DonationMachine}}/{{BloodDonationMachine}}{{Confessional}})"}, -- Karma
-- Change: Added damage up information
+328 -11
View File
@@ -21,6 +21,8 @@ local collectibles = {
[141] = { "141", "Chico del desfile", "{{Coin}} Genera 7 monedas aleatorias#{{Trinket}} Genera un trinket de moneda aleatorio" }, -- Pageant Boy
-- Change: added Fire rate information
[186] = { "186", "Derechos de sangre", "Inflige 40 de daño a todos los enemigos#{{Tears}} Lágrimas +0.48 durante la sala actual#{{Warning}} Te inflige 1 corazón de daño al usarlo#Tras el primer uso en la sala, sólo removerá medio corazón#{{Heart}} Remueve primero los corazones rojos" }, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "Tech.5", "Dispara láseres ocasionalmente junto a tus lágrimas#Pequeña probabilidad de que los láseres tengan un efecto aleatorio" }, -- Tech.5
-- Change: added "Blocks enemy tears"
[281] = { "281", "Saco de boxeo", "Señuelo que deambula por la habitación#Los enemigos lo atacarán en vez de al jugador si está cerca#Bloquea proyectiles enemigos" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
@@ -72,11 +74,11 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: Added champion loot information
[5] = { "5", "Corazón Purpura", "Duplica la probabilidad de encontrar enemigos campeones#Los enemigos campeones sueltan mas recolectables" }, -- Purple Heart
[5] = { "5", "Corazón Purpura", "Duplica la probabilidad de encontrar enemigos campeones#50% de probabilidad de que los enemigos campeones suelten recolectables#Los enemigos campeones sueltan el doble recolectables" }, -- Purple Heart
-- Change: Added info about devil deals
[7] = { "7", "Cuenta de rosario", "{{AngelChance}} 50% mayor probabilidad de encontrar Salas de Ángel#{{Collectible33}} Mayor probabilidad de encontrar La Bíblia en {{Shop}} Tiendas y {{Library}} Bibliotecas#Reemplaza la {{DevilRoom}} Sala del Diablo por una {{AngelRoom}} Sala del Ángel" }, -- Rosary Bead
-- Change: added info about dropping the item
[16] = { "16", "Uña del pie de Mamá", "El Pie de Mamá pisoteará un lugar aleatorio de la habitación cada 60 segundos#Soltar el trinket en una habitación hostil hará que el Pie de Mamá pisotée en su ubicación" }, -- Mom's Toenail
[16] = { "16", "Uña del pie de Mamá", "{{MomBossSmall}} Soltar el trinket en una habitación hostil hará que el Pie de Mamá pisotée en su ubicación" }, -- Mom's Toenail
-- Change: added Super Secret Room info
[23] = { "23", "Cartel de Desaparecido", "{{Player10}} Reaparecerás como \"El Perdido\" tras morir#{{SuperSecretRoom}} 33% de probabilidad de revelar Habitaciones Super Secretas al cambiar de piso" }, -- Missing Poster
-- Change: added ", {{Trinket135}} A Lighter"
@@ -86,7 +88,7 @@ local trinkets = {
-- Change: Complete rewrite
[70] = { "70", "Piojo", "Genera una araña azul al completar habitaciones" }, -- Louse
-- Change: Added more loot information
[76] = { "76", "Ficha de póker", "Al abrir un cofre:#↑ 50% de probabilidad de conseguir más recolectables#↓ 50% de probabilidad de generar una mosca roja#Aumenta la probabilidad de obtener recompensas de las máquinas#Si el Cofre contiene un objeto, este será de calidad 3 o superior#Los Cofres ocasionalmente pueden tener objetos fuera del \"Grupo de objetos\" del Cofre Dorado" }, -- Poker Chip
[76] = { "76", "Ficha de póker", "Al abrir un cofre:#↑ 50% de probabilidad de conseguir más recolectables#↓ 50% de probabilidad de generar una mosca roja#Aumenta la probabilidad de obtener recompensas de las máquinas#Cambia los objetos en Cofres de calidad 0-2 por objetos de calidad superior#Los Cofres ocasionalmente pueden tener objetos fuera del \"Grupo de objetos\" del Cofre Dorado" }, -- Poker Chip
-- Change: Added additional effects
[85] = { "85", "Karma", "{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar 1 corazón rojo {{ColorSilver}}(40%)#{{Coin}} Generar una moneda {{ColorSilver}}(40%)#{{Luck}} Suerte +1 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento" }, -- Karma
-- Change: Added damage up information
@@ -95,6 +97,8 @@ local trinkets = {
[93] = { "93", "Pañal usado", "33% de probabilidad por habitación de volver amistosas a todas las moscas enemigas#Genera una mosca azul al entrar a una nueva sala" }, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Amígdala", "Recibir daño 6-12 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares a la vez" }, -- Amígdala
-- Change: now affected by luck, maxing at 18 luck
[99] = { "99", "Super Bola", "10% de probabilidad de disparar lágrimas que rebotan#{{Luck}} 100% de probabilidad con 18 de suerte" }, -- Super Ball
-- Change: Added +2 Tears
[103] = { "103", "Equality!", "Al tener el mismo número de {{Coin}} monedas, {{Bomb}} bombas y {{Key}} llaves:#↑ {{Tears}} Lágrimas +2#Convierte los recolectables en sus versiones dobles" }, -- Equality!
-- Change: "2%" to "5%"
@@ -104,7 +108,7 @@ local trinkets = {
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Mecha corta", "Las bombas colocadas explotan más rápido#Las bombas hacen un 15% mas de daño" }, -- Short Fuse
-- Change: Added coin type based information
[172] = { "172", "Moneda maldita", "Recoger una moneda te teletransporta a una habitación aleatoria#Puede teletransportarte a habitaciones secretas#El tipo de habitación dependerá de la calidad de moneda recogida" }, -- Cursed Penny
[172] = { "172", "Moneda maldita", "Recoger una moneda te teletransporta a una habitación aleatoria#{{SecretRoom}} Puede teletransportarte a habitaciones secretas#El tipo de habitación dependerá de la calidad de moneda recogida" }, -- Cursed Penny
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
@@ -112,22 +116,335 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
-- Purple Heart (full replace):
[5] = {
"{{ColorGold}}Triplica {{CR}}la probabilidad de encontrar enemigos campeones#{{ColorGold}}66{{CR}}% de probabilidad de que los enemigos campeones suelten recolectables#Los enemigos campeones soltarán el doble de recolectables",
"{{ColorGold}}Cuatriplica {{CR}}la probabilidad de encontrar enemigos campeones#{{ColorGold}}75{{CR}}% de probabilidad de que los enemigos campeones suelten recolectables#Los enemigos campeones soltarán el doble de recolectables",
},
-- Callus (append):
[14] = { "{{SacrificeRoom}} Reduce el daño de las espinas en la sala del sacrificio a medio corazón", "{{Collectible108}} Reduce la mayoria del daño recibido a medio corazón" },
-- Mom's Toenail (find replace):
[16] = { "pisotée", "{{CR}}pisotée {{ColorGold}}2 veces", "{{CR}}pisotée {{ColorGold}}3 veces" },
-- Paper Clip (find replace):
[19] = { "Cofres Dorados", "{{CR}}cofres dorados {{ColorGold}}y candados", "{{CR}}cofres dorados, {{ColorGold}}candados y puertas cerradas" },
-- Mysterious Paper (find replace):
[21] = { "el efecto de", "{{ColorGold}}2{{CR}} de los siguientes efectos", "{{ColorGold}}2{{CR}} de los siguientes efectos" },
-- Daemon's Tail (append):
[22] = { "{{BlackHeart}} Las fogatas azules y moradas dejarán caer corazones negros" },
-- Broken Ankh (find replace):
[28] = { 22, 33, 50 },
-- Umbilical Cord (find replace):
[33] = { "medio corazón rojo", "un corazón rojo", "un corazón y medio" },
-- Child's Heart (find replace):
[34] = { 10, 20, 50, 33, 66, 100 },
-- Rusted Key (find replace):
[36] = { 10, 20, 50, 33, 66, 100 },
-- Match Stick (find replace):
[41] = { 10, 20, 50, 33, 66, 100 },
-- Cursed Skull (full replace):
[43] = {
"Al recibir daño hasta quedar a medio corazón o menos, te teletransporta a una habitación {{ColorGold}}especial",
"Al recibir daño hasta quedar a {{ColorGold}}un corazón {{CR}}o menos, te teletransporta a una habitación {{ColorGold}}especial",
},
-- Safety Cap (find replace):
[44] = { 10, 20, 50, 33, 66, 100 },
-- Ace of Spades (find replace):
[45] = { 10, 20, 50, 33, 66, 100 },
-- Counterfeit Penny (find replace):
[52] = { 1, 2, 3 },
-- Tick (full replace): added "{{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él con {{Trinket41}} La cerilla, {{Trinket135}} el Mechero o tragándolo",
"{{HealingRed}} Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
},
-- Karma
[85] = {
"{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar {{ColorGold}}2{{CR}} corazones rojos {{ColorSilver}}(40%)#{{Coin}} Generar {{ColorGold}}2{{CR}} monedas {{ColorSilver}}(40%)#{{Luck}} Suerte +{{ColorGold}}2 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento",
"{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar {{ColorGold}}2{{CR}} corazones rojos {{ColorSilver}}(40%)#{{Coin}} Generar {{ColorGold}}2{{CR}} monedas {{ColorSilver}}(40%)#{{Luck}} Suerte +{{ColorGold}}2 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento",
"{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar {{ColorGold}}3{{CR}} corazones rojos {{ColorSilver}}(40%)#{{Coin}} Generar {{ColorGold}}3{{CR}} monedas {{ColorSilver}}(40%)#{{Luck}} Suerte +{{ColorGold}}3 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento"
-- Isaac's Head (find replace):
[54] = { "3.5 de daño", "el mismo daño que el jugador", "1.5 veces tu daño" },
-- Judas' Tongue (full replace):
[56] = {
"{{DevilRoom}} Reduce los precios de {{ColorGold}}todos{{CR}} los pactos del Diablo a un contenedor de corazón",
"{{DevilRoom}} Reduce los precios de {{ColorGold}}todos{{CR}} los pactos del Diablo a un contenedor de corazón#{{Collectible692}} {{ColorGold}}Los pactos de espinas pagarán al primer intento"
},
-- ???'s Soul (find replace):
[57] = { "Familiar que rebota", "{{CR}}Otorga {{ColorGold}}2 {{CR}}familiares que rebotan", "{{CR}}Otorga {{ColorGold}}3 {{CR}}familiares que rebotan" },
-- Samson's Lock (find replace):
[58] = { 6.66, 13, 25 },
-- The Left Hand (append):
[61] = {
"{{RedChest}} Los Cofres Rojos tendrán recolectables extra",
"{{RedChest}} Los Cofres Rojos tendrán recolectables extra#{{RedChest}} {{ColorGold}}Los Cofres Rojos no tendrán Arañas Rojas",
},
-- Shiny Rock (full replace):
[62] = {
"Las rocas marcadas, de trampilla {{ColorGold}}y entradas de salas secretas/super secretas {{CR}}parpadearán cada 10 segundos",
"Las rocas marcadas, de trampilla {{ColorGold}}y entradas de salas secretas/super secretas {{CR}}parpadearán cada {{ColorGold}}5 {{CR}}segundos",
},
-- Safety Scissors (append):
[63] = {
"Reduce el radio de las explosiones enemigas",
"Reduce en gran medida el radio de las explosiones enemigas",
},
-- Super Magnet (find replace):
[68] = { "recolectables y enemigos", "{{CR}}recolectables, enemigos, {{ColorGold}}sacos y trinkets", "{{CR}}recolectables, enemigos, {{ColorGold}}sacos, trinkets y cofres" },
-- Louse (find replace):
[70] = { "una araña azul", "2{{CR}} arañas azules", "3{{CR}} arañas azules" },
-- Bob's Bladder (apendice):
[71] = { "Aumenta el tamaño del fluido", "Aumenta el tamaño y duración del fluido" },
-- Poker Chip (append):
[76] = { "{{Slotmachine}} Duplica las recompensas al apostar", "{{Slotmachine}} Triplica las recompensas al apostar" },
-- Store Key (append):
[83] = { "{{Shop}} Evita que las tiendas sean de baja calidad", "{{Shop}} Mejora las tiendas" },
-- Rib of Greed (append):
[84] = { "{{Coin}} Aumenta la probabilidad de duplicar todo tipo de monedas" },
-- Karma (full replace):
[85] = {
"{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar 1 corazón rojo {{ColorSilver}}(40%)#{{Coin}} Generar una moneda {{ColorSilver}}(40%)#{{Luck}} Suerte +{{ColorGold}}2 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento",
"{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar 1 corazón rojo {{ColorSilver}}(40%)#{{Coin}} Generar una moneda {{ColorSilver}}(40%)#{{Luck}} Suerte +{{ColorGold}}3 {{ColorSilver}}(15%)#{{Beggar}} Generar un mendigo {{ColorSilver}}(5%)#Tambien afecta a las donaciones de Mendigos y Máquinas de Reabastecimiento",
},
-- Mom's Locket (find replace):
[87] = { "medio corazón", "un corazón", "un corazón y medio" },
-- Meconium (find replace):
[91] = { 33, 66, 100, 5, 7, 10 },
-- Used Diaper (find replace):
[93] = { "una mosca azul", "2 {{CR}}moscas azules", "3 {{CR}}moscas azules" },
-- Fish Tail (append):
[94] = { "20% de probabilidad de generar 3 moscas/arañas azules", "20% de probabilidad de generar 4 moscas/arañas azules" },
-- Tonsil (find replace):
[97] = { "2 familiares", "3{{CR}} familiares", "4{{CR}} familiares" },
-- Nose Goblin (full replace):
[98] = {
"{{ColorGold}}20{{CR}}% de probabilidad de disparar una lágrima de moco pegajosa#{{ColorGold}}75{{CR}}% de probabilidad de que sea teledirigida#{{Damage}} Los mocos infligen tu daño una vez cada segundo#Los mocos se pegan durante 10 segundos",
"{{ColorGold}}30{{CR}}% de probabilidad de disparar una lágrima de moco pegajosa y {{ColorGold}}teledirigida#{{Damage}} Los mocos infligen tu daño una vez cada segundo#Los mocos se pegan durante 10 segundos",
},
-- Fragmented Card (append):
[102] = { "{{SecretRoom}} Revela la ubicacion de una de las habitaciones secretas", "{{SecretRoom}} Revela la ubicacion de las habitaciones secretas" },
-- Lost Cork
[106] = { "Aumenta", "Aumenta{{CR}} en gran medida" },
-- Crow Heart (append):
[107] = {
"{{AngelDevilChance}} 25% de probabilidad de no reducir la probabilidad de pactos al recibir daño",
"{{AngelDevilChance}} 50% de probabilidad de no reducir la probabilidad de pactos al recibir daño",
},
-- Walnut (find replace):
[108] = {
"un {{UnknownHeart}} corazón, {{Coin}} moneda, {{Key}} llave y {{Trinket}} trinket aleatorios",
"2{{CR}} {{UnknownHeart}} corazones, {{Coin}} monedas, {{Key}} llaves y {{Trinket}} trinkets aleatorios",
"3{{CR}} {{UnknownHeart}} corazones, {{Coin}} monedas, {{Key}} llaves y {{Trinket}} trinkets aleatorios",
},
-- Duct Tape (append):
[109] = {"Presionar rápidamente el botón para soltar cambia entre diferentes formaciones de familiares"},
-- Silver Dollar (find replace):
[110] = { "tiendas", "{{CR}}tiendas {{ColorGold}}mejoradas" },
-- Bloody Crown (append):
[111] = { "{{TreasureRoom}} Las Salas del tesoro del Utero y del Cadaver tendrán 2 Objetos para elegir" },
-- Pay To Win (append):
[112] = { "{{RestockMachine}} Reduce la probabilidad de que las máquinas de reabastecimiento exploten" },
-- Locust of War (find replace):
[113] = { "una langosta explosiva", "2{{CR}} langostas explosivas", "3{{CR}} langostas explosivas" },
-- Locust of Pestilence (find replace):
[114] = { "una langosta venenosa", "2{{CR}} langostas venenosas", "3{{CR}} langostas venenosas" },
-- Locust of Famine (find replace):
[115] = { "una langosta que ralentiza", "2{{CR}} langostas que ralentizan", "3{{CR}} langostas que ralentizan" },
-- Locust of Death (find replace):
[116] = { "una langosta", "2{{CR}} langostas", "3{{CR}} langostas" },
-- Locust of Conquest (full replace):
[117] = {
"{{CR}}Genera {{ColorGold}}2-5{{CR}} langostas al entrar en una habitación hostil#Las langostas infligen el doble de tu daño",
"{{CR}}Genera {{ColorGold}}3-7{{CR}} langostas al entrar en una habitación hostil#Las langostas infligen el doble de tu daño",
},
-- Stem Cell (find replace):
[119] = { "la mitad de", "todos" },
-- Hairpin (find replace):
[120] = { "recarga completamente", "sobrecarga" },
-- Wooden Cross (find replace):
[121] = { "un escudo sagrado", "2{{CR}} escudos sagrados" },
-- Filigree Feather (append):
[123] = { "{{HalfSoulHeart}} Los Ángeles también soltarán medio corazón de alma", "{{SoulHeart}} Los Ángeles también soltarán un corazón de alma" },
-- Door Stop (append):
[124] = { "{{BossRushRoom}} También mantiene abiertas las puertas de Boss Rush", "{{BossRushRoom}} También mantiene abiertas las puertas de Boss Rush y salas de desafío" },
-- Rotten Penny (find replace):
[126] = { "una mosca azul", "2{{CR}} moscas azules", "3{{CR}} moscas azules" },
-- Baby-Bender (append):
[127] = { "También les otorga el efecto del {{Trinket144}} Gusano de cerebro", "También les otorga los efectos del {{Trinket144}} Gusano de cerebro y el {{Trinket65}} Gusano Estirado" },
-- Blessed Penny (find replace):
[131] = { 17, 25, 30 },
-- Short Fuse (find replace):
[133] = { 15, 30, 50 },
-- Gigante Bean (full replace)
[134] = {
"{{Poison}} Aumenta el tamaño y {{ColorGold}}empuje {{CR}}de los pedos",
"{{Poison}} Aumenta el tamaño y {{ColorGold}}empuje {{CR}}de los pedos#{{Confusion}} {{ColorGold}}Los pedos confunden a los enemigos durante 3 segundos",
},
-- Broken Padlock (find replace):
[136] = { "Puertas, Candados y Cofres Dorados", "{{CR}}Puertas, Candados. Cofres Dorados, {{ColorGold}}Arcades y Salas de Desafío", "{{CR}}Puertas, Candados. Cofres Dorados, {{ColorGold}}Arcades, Salas de Desafío y de Jefe" },
-- 'M (append):
[138] = { "{{Battery}} 10% de probabilidad de recargar el objeto cambiado por completo", "{{Battery}} 20% de probabilidad de recargar el objeto cambiado por completo" },
-- Apple of Sodom (find replace):
[140] = { "corazones rojos", "cualquier tipo {{CR}}de corazones" },
-- Forgottem Lullaby (find replace):
[141] = { "Duplica", "Triplica" },
-- Brain Worm (append):
[144] = { "25% de probabilidad de disparar lágrimas perforantes", "50% de probabilidad de disparar lágrimas perforantes" },
-- Devil’s Crown (append):
[146] = { "{{Trinket174}} 25% de probabilidad de mejorar las habitaciones del tesoro rojas", "{{Trinket174}} 33% de probabilidad de mejorar las habitaciones del tesoro rojas" },
-- Charged Penny (find replace):
[147] = { "una carga", "2{{CR}} cargas", "3{{CR}} cargas" },
-- Friendship Necklace (append):
[148] = { "Aumenta la velocidad de los familiares orbitales", "Aumenta en gran medida la velocidad de los familiares orbitales" },
-- Panic Button (append):
[149] = { "10% de probabilidad de usar el objeto activo gratis", "20% de probabilidad de usar el objeto activo gratis" },
-- Blue Key (append):
[150] = { "Duplica las recompensas al completar habitaciones azules", "Triplica las recompensas al completar habitaciones azules" },
-- Flat File (append):
[151] = { "Tambien afecta a Jefes, Grudges y Bolas con Cadena" },
-- Telescope Lens (full replace):
[152] = {
"{{PlanetariumChance}} +{{ColorGold}}18{{CR}}% de probabilidad de Planetario#{{Planetarium}} +15% de probabilidad adicional si aún no has entrado a un Planetario#Los planetarios pueden generarse en el Útero y el Cadáver",
"{{PlanetariumChance}} +{{ColorGold}}33{{CR}}% de probabilidad de Planetario#{{Planetarium}} +15% de probabilidad adicional si aún no has entrado a un Planetario#Los planetarios pueden generarse en el Útero, el Cadáver, {{ColorGold}}Sheol y la Catedral",
},
-- Holy Crown (full replace):
[155] = {
"{{CR}}Genera una {{TreasureRoom}} Sala del tesoro y una {{Shop}} Tienda {{ColorGold}}mejorada {{CR}}en la Catedral#{{TreasureRoom}} {{ColorGold}}Las Salas del tesoro en la Catedral tendrán 2 Objetos para elegir",
"{{CR}}Genera una {{TreasureRoom}} Sala del tesoro y una {{Shop}} Tienda {{ColorGold}}mejorada {{CR}}en la Catedral#{{TreasureRoom}} {{ColorGold}}Las Salas del tesoro en la Catedral tendrán 2 Objetos para elegir#{{ColorGold}}Revela la ubicación de la Sala del tesoro y la Tienda en la Catedral",
},
-- Torn Card (find replace):
[157] = { 15, 10, 5 },
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
[159] = {
"{{GoldenChest}} Reemplaza todos los cofres (excepto Viejos y Mega) con Cofres Dorados#{{GoldenChest}} Los Cofres Dorados pueden tener cartas, pildoras o trinkets extra#{{GoldenChest}} {{ColorGold}}+10% de probabilidad de generar un Cofre al limpiar una habitación",
"{{Key}} +1 Llave al recoger#{{GoldenChest}} Reemplaza todos los cofres (excepto Viejos y Mega) con Cofres Dorados#{{GoldenChest}} Los Cofres Dorados pueden tener cartas, pildoras o trinkets extra#{{GoldenChest}} {{ColorGold}}+10% de probabilidad de generar un Cofre al limpiar una habitación",
"{{GoldenChest}} Reemplaza todos los cofres (excepto Viejos y Mega) con Cofres Dorados#{{GoldenChest}} Los Cofres Dorados pueden tener cartas, pildoras o trinkets extra#{{GoldenChest}} {{ColorGold}}+20% de probabilidad de generar un Cofre al limpiar una habitación"
},
-- Wicked Crown (full replace):
[161] = {
"{{CR}}Genera una {{TreasureRoom}} Sala del tesoro y una {{Shop}} Tienda {{ColorGold}}mejorada {{CR}}en Sheol#{{TreasureRoom}} {{ColorGold}}Las Salas del tesoro en Sheol tendrán 2 Objetos para elegir",
"{{CR}}Genera una {{TreasureRoom}} Sala del tesoro y una {{Shop}} Tienda {{ColorGold}}mejorada {{CR}}en Sheol#{{TreasureRoom}} {{ColorGold}}Las Salas del tesoro en Sheol tendrán 2 Objetos para elegir#{{ColorGold}}Revela la ubicación de la Sala del tesoro y la Tienda en Sheol",
},
-- Nuh Uh! (append):
[165] = { "+10% de probabilidad de encontrar recolectables dobles", "+20% de probabilidad de encontrar recolectables dobles" },
-- Keeper’s Bargain (full replace):
[171] = {
"{{DevilRoom}} {{ColorGold}}100{{CR}}% chance for devil deals to cost coins instead of hearts",
"{{DevilRoom}} {{ColorGold}}100{{CR}}% chance for devil deals to cost coins instead of hearts#{{ColorGold}}Increases chance of Devil deals being on sale",
},
-- Cursed Penny (append):
[172] = { "Aumenta la probabilidad de ser teletransportado a una habitacion especial" },
-- Your Soul (append):
[173] = { "10% de probabilidad de no destruir el trinket", "20% de probabilidad de no destruir el trinket" },
-- Strange Key (full replace):
[175] = {
"Abre el pasaje hacia \"???\" (Vientre azul) sin importar el tiempo#Using {{Collectible297}} La Caja de Pandora consume la llave y genera {{ColorGold}}8 {{CR}}objetos de grupos aleatorios#{{ColorGold}}Permite abrir todas las puertas y cofres en el \"Vientre azul\" gratis",
"Abre el pasaje hacia \"???\" (Vientre azul) sin importar el tiempo#Using {{Collectible297}} La Caja de Pandora consume la llave y genera {{ColorGold}}10 {{CR}}objetos de grupos aleatorios#{{ColorGold}}Permite abrir todas las puertas y cofres en el \"Vientre azul\" gratis",
},
-- Temporary Tattoo (append):
[177] = { "{{ChallengeRoom}} Aumenta permanentemente una estadística aleatoria al completar una Sala del Desafio", "{{ChallengeRoom}} Aumenta permanentemente 2 estadísticas aleatorias al completar una Sala del Desafio" },
-- RC Remote (append):
[179] = { "Los familiares infligen 2 de daño por contacto por tick", "Los familiares infligen 5 de daño por contacto por tick" },
-- Expansion Pack (full replace):
[181] = {
"Tu objeto activo obtendrá los efectos aleatorios de {{ColorGold}}2 {{CR}}objetos activos adicionales de 1-2 cargas",
"Tu objeto activo obtendrá los efectos aleatorios de {{ColorGold}}2 {{CR}}objetos activos adicionales de 1-2 cargas#{{ColorGold}}También activa el efecto aleatorio de un objeto activo de 3 cargas",
},
-- Beth’s Essence (append):
[182] = { "50% de probabilidad de que los fuegos fatuos de la Sala del Ángel sean especiales#{{ColorGold}}Los Mendigos generarán fuegos fatuos especiales", "100% de probabilidad de que los fuegos fatuos de la Sala del Ángel sean especiales#{{ColorGold}}Los Mendigos generarán fuegos fatuos especiales" },
-- Adoption Papers (append):
[184] = { "Los familiares siempre estarán en descuento", "Los familiares siempre estarán en descuento#{{Card92}} {{ColorGold}}Las tiendas podrán vender el \"Alma de Lilith\"" },
-- Sigil of Baphomet (find replace):
[189] = { "un segundo", "1.5 {{CR}}segundos", "2 {{CR}}segundos" },
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
----- Golden Trinkets Data -----
local goldenTrinketData = {
[5] = {fullReplace = true}, -- Purple Heart
[14] = {append = true}, -- Callus
[16] = {findReplace = true}, -- Mom's Toenail
[19] = {findReplace = true}, -- Paper Clip
[21] = {findReplace = true}, -- Mysterious Paper
[22] = {append = true}, -- Daemon's Tail
[28] = {findReplace = true}, -- Broken Ankh
[33] = {findReplace = true}, -- Umbilical Cord
[34] = {findReplace = true}, -- Child's Heart
[36] = {findReplace = true}, -- Rusted Key
[41] = {findReplace = true}, -- Match Stick
[43] = {fullReplace = true}, -- Cursed Skull
[44] = {findReplace = true}, -- Safety Cap
[45] = {findReplace = true}, -- Ace of Spades
[52] = {findReplace = true}, -- Counterfeit Penny
[54] = {findReplace = true}, -- Isaac's Head
[56] = {fullReplace = true}, -- Judas' Tongue
[57] = {findReplace = true}, -- ???'s Soul
[58] = {findReplace = true}, -- Samson's Lock
[61] = {append = true}, -- The Left Hand
[62] = {fullReplace = true}, -- Shiny Rock
[63] = {append = true}, -- Safety Scissors
[68] = {findReplace = true}, -- Super Magnet
[70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip
[83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed
[85] = {fullReplace = true}, -- Karma
[87] = {findReplace = true}, -- Mom's Locket
[91] = {findReplace = true}, -- Meconium
[93] = {findReplace = true}, -- Used Diaper
[94] = {append = true}, -- Fish Tail
[97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card
[106] = {append = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape
[110] = {findReplace = true}, -- Silver Dollar
[111] = {append = true}, -- Bloody Crown
[112] = {append = true}, -- Pay To Win
[113] = {findReplace = true}, -- Locust of War
[114] = {findReplace = true}, -- Locust of Pestilence
[115] = {findReplace = true}, -- Locust of Famine
[116] = {findReplace = true}, -- Locust of Death
[117] = {fullReplace = true}, -- Locust of Conquest
[119] = {findReplace = true}, -- Stem Cell
[120] = {findReplace = true}, -- Hairpin
[121] = {findReplace = true}, -- Wooden Cross
[123] = {append = true}, -- Filigree Feather
[124] = {append = true}, -- Door Stop
[126] = {findReplace = true}, -- Rotten Penny
[127] = {append = true}, -- Baby-Bender
[131] = {findReplace = true}, -- Blessed Penny
[133] = {findReplace = true}, -- Short Fuse
[134] = {fullReplace = true}, -- Gigante Bean
[136] = {findReplace = true}, -- Broken Padlock
[138] = {append = true}, -- 'M
[140] = {findReplace = true}, -- Apple of Sodom
[141] = {findReplace = true}, -- Forgotten Lullaby
[144] = {append = true}, -- Brain Worm
[146] = {append = true}, -- Devil’s Crown
[147] = {findReplace = true}, -- Charged Penny
[148] = {append = true}, -- Friendship Necklace
[149] = {append = true}, -- Panic Button
[150] = {append = true}, -- Blue Key
[151] = {append = true}, -- Flat File
[152] = {fullReplace = true}, -- Telescope Lens
[155] = {fullReplace = true}, -- Holy Crown
[157] = {findReplace = true}, -- Torn Card
[159] = {fullReplace = true}, -- Gilded Key
[161] = {fullReplace = true}, -- Wicked Crown
[165] = {append = true}, -- Nuh Uh!
[171] = {fullReplace = true}, -- Keeper’s Bargain
[172] = {append = true}, -- Cursed Penny
[173] = {append = true}, -- Your Soul
[175] = {fullReplace = true}, -- Strange Key
[177] = {append = true}, -- Temporary Tattoo
[179] = {append = true}, -- RC Remote
[181] = {fullReplace = true}, -- Expansion Pack
[182] = {append = true}, -- Beth’s Essence
[184] = {append = true}, -- Adoption Papers
[189] = {findReplace = true}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
---------- Cards ----------
local cards = {
+31 -31
View File
@@ -1,31 +1,31 @@
--[[
"Guppy", -- 1
"Fun Guy", -- 2
"Lord of the Flies", -- 3
"Conjoined", -- 4
"Spun", -- 5
"Mom", -- 6
"Oh Crap", -- 7
"Bob", -- 8
"Leviathan", -- 9
"Seraphim", -- 10
"Super Bum", -- 11
"Bookworm", -- 12
"Spider Baby", -- 13
"Adult", -- 14
"Stompy", -- 15
"Necromancer", -- 16
]]--
-- Repentance transformations
-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
local transformations = {
-- Collectibles
["5.100.35"] = "12,16", -- The Necronomicon: Bookworm, Necromancer
["5.100.262"] = "16", -- Missing Page 2: Necromancer
["5.100.390"] = "10", -- Seraphim: Seraphim
["5.100.519"] = "4", -- Lil Delirium: Conjoined
["5.350.48"] = "16", -- A Missing Page: Necromancer
["5.350.71"] = "8", -- Bobs Bladder: Bob
}
EID:updateDescriptionsViaTable(transformations, EID.EntityTransformations)
--[[
"Guppy", -- 1
"Fun Guy", -- 2
"Lord of the Flies", -- 3
"Conjoined", -- 4
"Spun", -- 5
"Mom", -- 6
"Oh Crap", -- 7
"Bob", -- 8
"Leviathan", -- 9
"Seraphim", -- 10
"Super Bum", -- 11
"Bookworm", -- 12
"Spider Baby", -- 13
"Adult", -- 14
"Stompy", -- 15
"Necromancer", -- 16
]]--
-- Repentance transformations
-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
local transformations = {
-- Collectibles
["5.100.35"] = "12,16", -- The Necronomicon: Bookworm, Necromancer
["5.100.262"] = "16", -- Missing Page 2: Necromancer
["5.100.390"] = "4,10", -- Seraphim: Seraphim
["5.100.519"] = "4", -- Lil Delirium: Conjoined
["5.350.48"] = "16", -- A Missing Page: Necromancer
["5.350.71"] = "8", -- Bobs Bladder: Bob
}
EID:updateDescriptionsViaTable(transformations, EID.EntityTransformations)
+516 -204
View File
@@ -1,204 +1,516 @@
---------------------------------------
----- Basic Chinese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "zh_cn"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
-- Change: added "Spawns a random penny trinket"
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
-- Change: added Fire rate information
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
-- Change: added "Blocks enemy tears"
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
-- Change: "10%" to "20%"
[398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
-- Change: Complete rewrite
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy
-- Change: added "10 to 12 seconds for Delirium and Mother"
[475] = { "475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#精神错乱与母亲为10到12秒" }, -- Plan C
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer
-- Change: reduced the chance of removing the most recently acquired item to 50%
[482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集的1个道具"}, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
-- Change: Removed +2 Soul Hearts
[643] = { "643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹" }, -- Revelation
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率忽略伤害" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
-- Change: Added into for first usage
[685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: Added champion loot information
[5] = {"5", "紫心奖章", "出现精英怪的概率翻倍#精英怪掉落更多掉落物"}, -- Purple Heart
-- Change: Added info about devil deals
[7] = { "7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房为{{AngelChance}}天使房"}, -- Rosary Bead
-- Change: added info about dropping the item
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置#在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
-- Change: added Super Secret Room info
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示超级隐藏房"}, -- Missing Poster
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
-- Change: added +0.5 damage
[66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
-- Change: Complete rewrite
[70] = {"70", "虱子", "清理房间后生成1蓝蜘蛛"}, -- Louse
-- Change: Added more loot information
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
-- Change: Added additional effects
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#也会影响乞丐捐款和补货机"}, -- Karma
-- Change: Added damage up information
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得少量伤害修正"}, -- Child Leash
-- Change: 33% chance, Spawns blue fly on new room
[93] = { "93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil
-- Change: Added +2 Tears
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2#将掉落物变成成对掉落物"}, -- Equality!
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch
-- Change: Added coin type based information
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added stone enemies and shields
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
-- Change: Added "1% chance for it to be a Crane Game"
[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Pills ----------
local horsepills = {
-- Change: Teleports to a special room instead of a random room
[20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills
-- Change: Forgets all previously identified pills
[26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 遗忘所有已识别效果的胶囊"}, -- Amnesia
-- Change: Added full heal information
[29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs!
-- Change: Added broken heart
[30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
-- Change: Added additional curses information
[32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#多次使用后添加额外诅咒"}, -- ???
-- Change: affects whole floor
[42] = {"41", "好困…", "{{Slow}} 使当前层所有敌人和角色减速"}, -- I'm Drowsy...
-- Change: affects whole floor
[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
-- Change: Forces the effect to be a golden trinket
[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Car Battery ----------
local carBattery = {
-- Now grants +4 damage instead of +3
[34] = {2, 4}, -- The Book of Belial
-- Added info regarding doubled attack
[47] = "生成2次空袭", -- Doctor's Remote
-- Added info regarding doubled attack
[164] = "生成2团火焰", -- The Candle
-- Added info regarding doubled attack
[289] = "生成2团火焰", -- Red Candle
-- Now 23 seconds, if you have car battery
[441] = {15, 23}, -- Mega Blast
-- Added info regarding doubled familiar
[728] = "生成2个恶魔跟班", -- Gello
}
EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene
-- Added ball of bandages synergy
["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} 肉块","{{Collectible207}} 绷带球"}, -- Potato Peeler with Ball of Bandages
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "16只不同颜色和效果的蝗虫", -- Abyss
}
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
---------- Transformations ----------
EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
---------------------------------------
----- Basic Chinese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "zh_cn"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
-- Change: added "Spawns a random penny trinket"
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
-- Change: added Fire rate information
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
-- Change: added "Blocks enemy tears"
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
-- Change: "10%" to "20%"
[398] = {"398", "神体蘑菇", "20%概率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
-- Change: Complete rewrite
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy
-- Change: added "10 to 12 seconds for Delirium and Mother"
[475] = { "475", "计划C", "对所有敌人造成9,999,999点伤害#{{Warning}} 在3秒后击杀角色#精神错乱与母亲为10到12秒" }, -- Plan C
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer
-- Change: reduced the chance of removing the most recently acquired item to 50%
[482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集的1个道具"}, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
-- Change: Removed +2 Soul Hearts
[643] = { "643", "终末天启", "飞行#{{Chargeable}} 可蓄力发射高伤害圣光柱#不会取代角色的泪弹" }, -- Revelation
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Tears}} 射速修正x2.5#↑ {{Damage}} 伤害修正x1.2#追踪泪弹#50%概率忽略伤害" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}} 商店"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗(当前楼层数+1)个掉落物生成通往特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
-- Change: Added into for first usage
[685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: Added champion loot information
[5] = {"5", "紫心奖章", "出现精英怪的概率变为2倍#精英怪掉落掉落物的概率变为50%#精英怪掉落掉落物翻倍"}, -- Purple Heart
-- Change: Added info about devil deals
[7] = { "7", "念珠段", "{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房变为{{AngelChance}}天使房"}, -- Rosary Bead
-- Change: added info about dropping the item
[16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
-- Change: added Super Secret Room info
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
-- Change: added +0.5 damage
[66] = {"66", "懒懒虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
-- Change: Complete rewrite
[70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
-- Change: Added more loot information
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
-- Change: Added additional effects
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
-- Change: Added damage up information
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正×125%"}, -- Child Leash
-- Change: 33% chance, Spawns blue fly on new room
[93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
-- Change: Added +2 Tears
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2"}, -- Equality!
-- Change: "2%" to "5%"
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: added "Removes Tick"
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除 {{Trinket53}} 血虱"}, -- A Lighter
-- Change: Added coin type based information
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Purple Heart (find replace):
[5] = { 2, 3, 4, 50, 66, 75 },
-- Callus (append):
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
-- Mom's Toenail (find replace):
[16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"},
-- Paper Clip (find replace):
[19] = {"金箱子", "{{CR}}金箱子{{ColorGold}}和钥匙方块", "{{CR}}金箱子, {{ColorGold}}钥匙方块和上锁的门"},
-- Mysterious Paper (find replace):
[21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"},
-- Daemon's Tail (append):
[22] = {"{{BlackHeart}}蓝色与紫色火堆现在会掉落黑心"},
-- Broken Ankh (find replace):
[28] = { 22, 33, 50 },
-- Umbilical Cord (find replace):
[33] = {"半红心", "一红心", "一个半红心"},
-- Child's Heart (find replace):
[34] = { 10, 20, 50, 33, 66, 100 },
-- Rusted Key (find replace):
[36] = { 10, 20, 50, 33, 66, 100 },
-- Match Stick (find replace):
[41] = { 10, 20, 50, 33, 66, 100 },
-- Cursed Skull (replace):
[43] = {
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
"当受伤后只剩{{ColorGold}}半颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}} 房间",
},
-- Safety Cap (find replace):
[44] = { 10, 20, 50, 33, 66, 100 },
-- Ace of Spades (find replace):
[45] = { 10, 20, 50, 33, 66, 100 },
-- Counterfeit Penny (find replace):
[52] = {"1硬币", "{{ColorGold}}2{{CR}}硬币", "{{ColorGold}}3{{CR}}硬币"},
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
},
-- Isaac's Head (find replace):
[54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"},
-- Judas' Tongue (replace):
[56] = {
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
},
-- ???'s Soul (find replace):
[57] = {"四处漂浮", "{{CR}}获得{{ColorGold}}2个{{CR}}四处漂浮", "{{CR}}获得{{ColorGold}}3个 {{CR}}四处漂浮"},
-- Samson's Lock (find replace):
[58] = { 6.66, 13, 25, 10, 5, 2 },
-- The Left Hand (append):
[61] = {
"{{RedChest}}红箱子包含额外掉落物",
"{{RedChest}}红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
},
-- Shiny Rock (replace):
[62] = {
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每10秒闪烁一次",
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每{{ColorGold}}5{{CR}}秒闪烁一次",
},
-- Safety Scissors (append):
[63] = {
"降低敌人的爆炸半径",
"大幅降低敌人的爆炸半径",
},
-- Super Magnet (find replace):
[68] = {"掉落物和敌人", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋与饰品", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋, 饰品与箱子"},
-- Louse (find replace):
[70] = {"1只蓝蜘蛛", "2{{CR}}只蓝蜘蛛", "3{{CR}}只蓝蜘蛛"},
-- Bob's Bladder (appendix):
[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
-- Poker Chip (append):
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
-- Store Key (append):
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"},
-- Rib of Greed (append):
[84] = {"{{Coin}}提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
-- Karma (find replace):
[85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3},
-- Mom's Locket (find replace):
[87] = {"半红心", "一红心", "一个半红心"},
-- Meconium (find replace):
[91] = { 33, 66, 100, 5, 7, 10 },
-- Used Diaper (find replace):
[93] = {"1蓝苍蝇", "2{{CR}}蓝苍蝇", "3{{CR}}蓝苍蝇"},
-- Fish Tail (append):
[94] = {"20%概率翻3倍", "20%概率翻4倍"},
-- Tonsil (find replace):
[97] = {"2个跟班", "3{{CR}}个跟班", "4{{CR}}个跟班"},
-- Nose Goblin (replace):
[98] = {
"{{ColorGold}}20{{CR}}%概率发射鼻屎泪弹#{{ColorGold}}75{{CR}}%概率使鼻屎泪弹获得追踪效果#{{Damage}}鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
},
-- Fragmented Card (append):
[102] = {"{{SecretRoom}}揭示一个隐藏房的位置", "{{SecretRoom}}揭示两个隐藏房的位置"},
-- Lost Cork (find replace):
[106] = {"提高", "大幅{{CR}}提高"},
-- Crow Heart (append):
[107] = {
"{{AngelDevilChance}} 25%概率受到红心伤害后不减少恶魔房/天使房概率",
"{{AngelDevilChance}} 50%概率受到红心伤害后不减少恶魔房/天使房概率",
},
-- Walnut (find replace):
[108] = {
"1随机{{UnknownHeart}}心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品",
"2{{CR}}随机{{UnknownHeart}}心, 2{{Coin}}硬币, 2{{Key}}钥匙和3{{Trinket}}随机饰品",
"3{{CR}}随机{{UnknownHeart}}心, 3{{Coin}}硬币, 3{{Key}}钥匙和3{{Trinket}}随机饰品",
},
-- Duct Tape (append):
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
-- Silver Dollar (find replace):
[110] = {"商店", "稀有布局的商店"},
-- Bloody Crown (append):
[111] = {"其会包含2个道具供玩家选择"},
-- Pay To Win (append):
[112] = {"{{RestockMachine}}补货机爆炸概率降低"},
-- Locust of War (find replace):
[113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"},
-- Locust of Pestilence (find replace):
[114] = {"1只有毒攻击的蝗虫", "2{{CR}}只有毒攻击的蝗虫", "3{{CR}}只有毒攻击的蝗虫"},
-- Locust of Famine (find replace):
[115] = {"1只减速攻击的蝗虫", "2{{CR}}只减速攻击的蝗虫", "3{{CR}}只减速攻击的蝗虫"},
-- Locust of Death (find replace):
[116] = {"1只攻击蝗虫", "2{{CR}}只攻击蝗虫", "3{{CR}}只攻击蝗虫"},
-- Locust of Conquest (full replace):
[117] = {
"{{CR}}进入有敌人的房间会生成{{ColorGold}}2-5{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
"{{CR}}进入有敌人的房间会生成{{ColorGold}}3-7{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
},
-- Stem Cell (find replace):
[119] = {"一半", "全部"},
-- Hairpin (find replace):
[120] = {"充能", "充能2次"},
-- Wooden Cross (find replace):
[121] = {"第一次受到的伤害", "前两次{{CR}}受到的伤害"},
-- Filigree Feather (append):
[123] = {"天使头目也会掉落半魂心", "天使头目也会掉落1魂心"},
-- Door Stop (append):
[124] = {"也可以使离开头目车轮战的门打开", "也可以使离开头目车轮战/挑战房的门打开"},
-- Rotten Penny (find replace):
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
-- Baby-Bender (append):
[127] = {"同时使跟班获得{{Trinket144}} 脑形虫的效果", "同时使跟班获得{{Trinket144}} 脑形虫与 {{Trinket65}} 长条虫的效果"},
-- Blessed Penny (find replace):
[131] = { 17, 25, 30 },
-- Short Fuse (find replace):
[133] = { 15, 30, 50 },
-- Gigante Bean (append)
[134] = {"增强屁的击退", "增强屁的击退#{{ColorGold}}屁会使敌人混乱3秒"},
-- Broken Padlock (find replace):
[136] = {"门, 钥匙方块和金箱子", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房与挑战房", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房, 挑战房与头目房"},
-- 'M (append):
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
-- Apple of Sodom (find replace):
[140] = {"拾起红心", "任意{{CR}}的心被拾取"},
-- Brain Worm (append):
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
-- Devil’s Crown (append):
[146] = {"{{Trinket174}}25%概率为数字冰箱贴的特殊布局", "{{Trinket174}}33%概率为数字冰箱贴的特殊布局"},
-- Charged Penny (find replace):
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
-- Friendship Necklace (append):
[148] = {"增加跟班的环绕速度", "大幅增加跟班的环绕速度"},
-- Panic Button (append):
[149] = {"10%概率不消耗充能", "20%概率不消耗充能"},
-- Blue Key (append):
[150] = {"蓝色房间的清理房间奖励变为2倍", "蓝色房间的清理房间奖励变为3倍"},
-- Flat File (append):
[151] = {"也对头目, 窥眼刺块与链球生效"},
-- Telescope Lens (full replace):
[152] = {
"{{PlanetariumChance}} +18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫",
"{{PlanetariumChance}} +33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂",
},
-- Holy Crown (full replace):
[155] = {
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
},
-- Torn Card (find replace):
[157] = { 15, 10, 5 },
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
[159] = {
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{Key}}拾取时获得1个钥匙#{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
},
-- Wicked Crown (full replace):
[161] = {
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
},
-- Nuh Uh! (append):
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
-- Keeper’s Bargain (full replace):
[171] = {
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心",
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率",
},
-- Cursed Penny (append):
[172] = {"增加传送至特殊房间的概率"},
-- Your Soul (append):
[173] = {"10%概率不消耗该饰品", "20%概率不消耗该饰品"},
-- Strange Key (full replace):
[175] = {
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}8{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}10{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
},
-- Temporary Tattoo (append):
[177] = {"清理挑战房后获得1项随机属性上升", "清理挑战房后获得2项随机属性上升"},
-- RC Remote (append):
[179] = {"跟班每14帧造成2点接触伤害", "跟班每14帧造成5点接触伤害"},
-- Expansion Pack (full replace):
[181] = {
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果",
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2充能主动道具的使用效果#{{ColorGold}}同时触发一个3充能主动道具的使用效果",
},
-- Beth’s Essence (append):
[182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"},
-- Adoption Papers (append):
[184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝魂石\""},
-- Sigil of Baphomet (find replace):
[189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
----- Golden Trinkets Data -----
local goldenTrinketData = {
[5] = {findReplace = true}, -- Purple Heart
[14] = {append = true}, -- Callus
[16] = {findReplace = true}, -- Mom's Toenail
[19] = {findReplace = true}, -- Paper Clip
[21] = {findReplace = true}, -- Mysterious Paper
[22] = {append = true}, -- Daemon's Tail
[28] = {findReplace = true}, -- Broken Ankh
[33] = {findReplace = true}, -- Umbilical Cord
[34] = {findReplace = true}, -- Child's Heart
[36] = {findReplace = true}, -- Rusted Key
[41] = {findReplace = true}, -- Match Stick
[43] = {fullReplace = true}, -- Cursed Skull
[44] = {findReplace = true}, -- Safety Cap
[45] = {findReplace = true}, -- Ace of Spades
[52] = {findReplace = true}, -- Counterfeit Penny
[54] = {findReplace = true}, -- Isaac's Head
[56] = {fullReplace = true}, -- Judas' Tongue
[57] = {findReplace = true}, -- ???'s Soul
[58] = {findReplace = true}, -- Samson's Lock
[61] = {append = true}, -- The Left Hand
[62] = {fullReplace = true}, -- Shiny Rock
[63] = {append = true}, -- Safety Scissors
[68] = {findReplace = true}, -- Super Magnet
[70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip
[83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma
[87] = {findReplace = true}, -- Mom's Locket
[91] = {findReplace = true}, -- Meconium
[93] = {findReplace = true}, -- Used Diaper
[94] = {append = true}, -- Fish Tail
[97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card
[106] = {findReplace = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape
[110] = {findReplace = true}, -- Silver Dollar
[111] = {append = true}, -- Bloody Crown
[112] = {append = true}, -- Pay To Win
[113] = {findReplace = true}, -- Locust of War
[114] = {findReplace = true}, -- Locust of Pestilence
[115] = {findReplace = true}, -- Locust of Famine
[116] = {findReplace = true}, -- Locust of Death
[117] = {fullReplace = true}, -- Locust of Conquest
[119] = {findReplace = true}, -- Stem Cell
[120] = {findReplace = true}, -- Hairpin
[121] = {findReplace = true}, -- Wooden Cross
[123] = {append = true}, -- Filigree Feather
[124] = {append = true}, -- Door Stop
[126] = {findReplace = true}, -- Rotten Penny
[127] = {append = true}, -- Baby-Bender
[131] = {findReplace = true}, -- Blessed Penny
[133] = {findReplace = true}, -- Short Fuse
[134] = {append = true}, -- Gigante Bean
[136] = {findReplace = true}, -- Broken Padlock
[138] = {append = true}, -- 'M
[140] = {findReplace = true}, -- Apple of Sodom
[144] = {append = true}, -- Brain Worm
[146] = {append = true}, -- Devil’s Crown
[147] = {findReplace = true}, -- Charged Penny
[148] = {append = true}, -- Friendship Necklace
[149] = {append = true}, -- Panic Button
[150] = {append = true}, -- Blue Key
[151] = {append = true}, -- Flat File
[152] = {fullReplace = true}, -- Telescope Lens
[155] = {fullReplace = true}, -- Holy Crown
[157] = {findReplace = true}, -- Torn Card
[159] = {fullReplace = true}, -- Gilded Key
[161] = {fullReplace = true}, -- Wicked Crown
[165] = {append = true}, -- Nuh Uh!
[171] = {fullReplace = true}, -- Keeper’s Bargain
[172] = {append = true}, -- Cursed Penny
[173] = {append = true}, -- Your Soul
[175] = {fullReplace = true}, -- Strange Key
[177] = {append = true}, -- Temporary Tattoo
[179] = {append = true}, -- RC Remote
[181] = {fullReplace = true}, -- Expansion Pack
[182] = {append = true}, -- Beth’s Essence
[184] = {append = true}, -- Adoption Papers
[189] = {findReplace = true}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
---------- Cards ----------
local cards = {
-- Change: Added stone enemies and shields
[32] = {"32", "冰雹符文", "摧毁房间中所有石头与石头类敌人"}, -- Hagalaz
-- Change: Added "1% chance for it to be a Crane Game"
[11] = {"11", "X-命运之轮", "{{Slotmachine}} 生成1台赌博机#{{FortuneTeller}} 24%概率为预言机#{{CraneGame}} 1%概率为夹娃娃机"}, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "桦木符文", "{{Collectible706}} 当前房间中召唤3个无底坑蝗虫"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Pills ----------
local horsepills = {
-- Change: Teleports to a special room instead of a random room
[20] = {"19", "传送胶囊", "将角色传送至特殊房间"}, -- Telepills
-- Change: Forgets all previously identified pills
[26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 遗忘所有已识别效果的胶囊"}, -- Amnesia
-- Change: Added full heal information
[29] = {"28", "止痛药!", "{{HealingRed}} 回满血#{{Timer}} 当前房间中受到的伤害均为半心"}, -- Percs!
-- Change: Added broken heart
[30] = {"29", "上瘾!", "{{BrokenHeart}} +1碎心#{{Timer}} 当前房间中受到的伤害均为整心"}, -- Addicted!
-- Change: Added additional curses information
[32] = {"31", "???", "{{CurseMaze}} 本层施加混乱诅咒的效果#多次使用后添加额外诅咒"}, -- ???
-- Change: affects whole floor
[42] = {"41", "好困…", "{{Slow}} 使当前层所有敌人和角色减速"}, -- I'm Drowsy...
-- Change: affects whole floor
[43] = {"42", "好兴奋!!!", "使当前层所有敌人和角色加速"}, --I'm Excited!!
-- Change: Forces the effect to be a golden trinket
[44] = {"43", "咕噜!", "{{Trinket}} 消耗角色的饰品并永久获得其{{ColorGold}}金饰品{{CR}}效果#{{HealingRed}} 治疗等同于消耗饰品量的红心"}, -- Gulp!
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Car Battery ----------
local carBattery = {
-- Now grants +4 damage instead of +3
[34] = {2, 4}, -- The Book of Belial
-- Added info regarding doubled attack
[47] = "生成2次空袭", -- Doctor's Remote
-- Added info regarding doubled attack
[164] = "生成2团火焰", -- The Candle
-- Added info regarding doubled attack
[289] = "生成2团火焰", -- Red Candle
-- Now 23 seconds, if you have car battery
[441] = {15, 23}, -- Mega Blast
-- Added info regarding doubled familiar
[728] = "生成2个恶魔跟班", -- Gello
}
EID:updateDescriptionsViaTable(carBattery, EID.descriptions[languageCode].carBattery)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene
-- Added ball of bandages synergy
["Potato Peeler + Ball of Bandages"] = {"{{Collectible73}} 肉块","{{Collectible207}} 绷带球"}, -- Potato Peeler with Ball of Bandages
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "16只不同颜色和效果的蝗虫", -- Abyss
}
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
---------- Transformations ----------
EID.descriptions[languageCode].transformations[17] = "死灵法师" -- Add Necromancer transformation
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+1 -1
View File
@@ -453,7 +453,7 @@ local repCharacterInfo = {
[20] = {"Esau", "Ovládáš Jákoba a Ezaua současně#Obě postavy položí bombu, když je použita jedna#Ezau zůstává na místě když podržíš {{ButtonRT}}#{{ButtonLT}} použije Jákobův aktivní předmět, {{ButtonRB}} použije Ezauův aktivní předmět, podrž {{ButtonRT}} pro použití jejich karet/pilulek#Když je na výběr mezi předměty, Jákob a Ezau mohou vzít oba současně"},
[21] = {"Poskvrněný Izák", "Všechny předměty cyklují mezi dvěma možnostmi#Můžeš mít pouze 8 pasivních předmětů#Pomocí {{ButtonRT}} změníš, který předmět bude vyřazen pro 9. předmět"},
[22] = {"Poskvrněná Magdaléna", "Zdraví nad 2 červená srdce se pomalu vyčerpává#Při kontaktu uděláš švih na blízko pro 6násobné poškození#{{HalfRedHeart}} Šance pro nepřátele vytvoření půlek červených srdcí, která zmizí do 2 sekund#Drop je zaručen při zabití zblízka#{{Collectible45}} Uzdravíš se dvakrát tolik z jiných zdrojů#{{AngelDevilChance}} Poškození způsobené během vyčerpávání srdcí neovlivní Ďábelskou šanci "},
[22] = {"Poskvrněná Magdaléna", "Zdraví nad 2 červená srdce se pomalu vyčerpává#Při kontaktu uděláš švih na blízko pro 6násobné poškození#{{HalfHeart}} Šance pro nepřátele vytvoření půlek červených srdcí, která zmizí do 2 sekund#Drop je zaručen při zabití zblízka#{{Collectible45}} Uzdravíš se dvakrát tolik z jiných zdrojů#{{AngelDevilChance}} Poškození způsobené během vyčerpávání srdcí neovlivní Ďábelskou šanci "},
[23] = {"Poskvrněný Kain", "Dotykem předmětu na podstavci se z něj stane hromádka pickupů"},
[24] = {"Poskvrněný Jidáš", "Nemůže mít červené srdce#{{BlackHeart}} Zvýšení zdraví mu dává Černá srdce"},
[25] = {"Poskvrněný ???", "Bomby jsou nahrazeny 'Hovínkovými kouzly'#{{Crafting29}} Způsobování poškození vytvoří hovnové pickupy#{{Collectible715}} Další kouzlo si můžeš uložit na později pomocí 'Podrž to'"},
+2 -2
View File
@@ -1010,7 +1010,7 @@ local repCards={
[68] = {"68", "XII - Der Gehängte?", "{{Timer}} Erhalte für 30 Sekunden:#↓ {{Speed}} -0,1 Geschwindigkeit#Dreifachschuss#{{Coin}} Getötete Feinde lassen Münzen fallen"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Tod?", "{{Collectible545}} Aktiviert das Buch der Toten#Spawnt Knochenwesen für jeden im Raum getöteten Feind"}, -- XIII - Death?
[70] = {"70", "XIV - Mäßigkeit?", "{{Pill}} Zwingt Isaac, 5 zufällige Pillen zu essen"}, -- XIV - Temperance?
[71] = {"71", "XV - Der Teufel?", "{{Timer}} Erhalte für 60 Sekunden:#{{Collectible33}} Aktiviert die Bibel (Flug)#{{Collectible390}} Seraphim-Begleiter#{{MomsHeart}} Tötet Mamas Fuß und Mamas Herz sofort#{{Warning}} Tötet Isaac, wenn es gegen Satan verwendet wird"}, -- XV - The Devil?
[71] = {"71", "XV - Der Teufel?", "{{Timer}} Erhalte für 30 Sekunden:#{{Collectible33}} Aktiviert die Bibel (Flug)#{{Collectible390}} Seraphim-Begleiter#{{MomsHeart}} Tötet Mamas Fuß und Mamas Herz sofort#{{Warning}} Tötet Isaac, wenn es gegen Satan verwendet wird"}, -- XV - The Devil?
[72] = {"72", "XVI - Der Turm?", "Spawnt 7 Gruppen zufälliger Felsen und Hindernisse#Gruppen enthalten oft Getönte Felsen"}, -- XVI - The Tower?
[73] = {"73", "XVII - Die Sterne?", "Entfernt Isaacs ältesten eingesammelten passiven Gegenstand (ignoriert Startgegenstände)#Spawnt 2 zufällige Gegenstände aus dem aktuellen Raum-Gegenstandspool"}, -- XVII - The Stars?
[74] = {"74", "XVIII - Der Mond?", "{{UltraSecretRoom}} Teleportiert Isaac in den Ultra Secret Room#Der Rückweg besteht aus roten Räumen"}, -- XVIII - The Moon?
@@ -1340,7 +1340,7 @@ local repCharacterInfo = {
--[20] = {"Esau", "Control Jakob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jakob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jakob and Esau can grab two simultaneously"},
--[21] = {"Befleckter Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Change which item will be dropped for a 9th item with {{ButtonRT}}"},
[22] = {"Befleckte Magdalene", "Gesundheit über 2 Rote Herzen wird langsam abgebaut#Führt bei Kontakt einen Nahkampfangriff für 6x Schaden aus#{{HalfRedHeart}} Chance für Feinde, halbe rote Herzen fallen zu lassen, die nach 2 Sekunden verschwinden#Herz wird bei Nahkampftötung garantiert#{{Sammelbares45}} Doppelt so viel Heilung aus nicht-aufnehmbaren Quellen#{{AngelDevilChance}} Schaden, der durch das Ablassen von Herzen verursacht wird, wirkt sich nicht auf die Chance auf einen Teufelsschlag aus"},
[22] = {"Befleckte Magdalene", "Gesundheit über 2 Rote Herzen wird langsam abgebaut#Führt bei Kontakt einen Nahkampfangriff für 6x Schaden aus#{{HalfHeart}} Chance für Feinde, halbe rote Herzen fallen zu lassen, die nach 2 Sekunden verschwinden#Herz wird bei Nahkampftötung garantiert#{{Sammelbares45}} Doppelt so viel Heilung aus nicht-aufnehmbaren Quellen#{{AngelDevilChance}} Schaden, der durch das Ablassen von Herzen verursacht wird, wirkt sich nicht auf die Chance auf einen Teufelsschlag aus"},
[23] = {"Befleckter Cain", "Das Berühren eines Items verwandelt es in mehrere Pickups"},
[24] = {"Befleckter Judas", "Kann keine roten Herzen haben#{{BlackHeart}} HP-Up Items geben schwarze Herzen"},
--[25] = {"Befleckter ???", "Bombs are replaced with Poop Spells#{{Crafting29}} Doing damage spawns poop pickups#{{Collectible715}} You can store the next spell for later by using Hold"},
+9 -9
View File
@@ -45,7 +45,7 @@ local repCollectibles={
[71] = {"71", "Mini Mush", "↑ {{Speed}} +0.3 Speed#↑ {{Range}} +2.5 Range#↑ Size down"}, -- Mini Mush
[72] = {"72", "Rosary", "↑ {{Tears}} +0.5 Tears#{{SoulHeart}} +3 Soul Hearts#{{Collectible33}} The Bible is added to all item pools"}, -- Rosary
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item replaces the floor's boss with a horseman"}, -- Book of Revelations
[79] = {"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{BlackHeart}} +1 Black Heart"}, -- The Mark
[79] = {"79", "The Mark", "↑ {{Damage}} +1 Damage#↑ {{Speed}} +0.2 Speed#{{BlackHeart}} +1 Black Heart"}, -- The Mark
[80] = {"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{BlackHeart}} +2 Black Hearts"}, -- The Pact
[83] = {"83", "The Nail", "Upon use:#{{HalfBlackHeart}} + Half Black Heart#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#↓ {{Speed}} -0.18 Speed#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"}, -- The Nail
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
@@ -84,10 +84,10 @@ local repCollectibles={
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{HealingRed}} Full health#Homing tears"}, -- Sacred Heart
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#Flight"}, -- Holy Grail
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
[189] = {"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +2.5 Range#{{HealingRed}} Full health"}, -- SMB Super Fan
[189] = {"189", "SMB Super Fan", "↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Speed}} +0.2 Speed#↑ {{Range}} +2.5 Range#↑ {{Heart}} +1 Health#{{HealingRed}} Full health"}, -- SMB Super Fan
[192] = {"192", "Telepathy for Dummies", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- Telepathy for Dummies
[193] = {"193", "MEAT!", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{HealingRed}} Heals 1 heart"}, -- MEAT!
[194] = {"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Shot speed#{{Card}} Spawns a card#{{PlanetariumChance}} +15% Planetarium chance"}, -- Magic 8 Ball
[193] = {"193", "MEAT!", "↑ {{Damage}} +0.3 Damage#↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart"}, -- MEAT!
[194] = {"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Shot speed#{{Card}} Spawns 1 card#{{PlanetariumChance}} +15% Planetarium chance"}, -- Magic 8 Ball
[197] = {"197", "Jesus Juice", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range"}, -- Jesus Juice
[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbleing Bundle
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
@@ -117,7 +117,7 @@ local repCollectibles={
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 contact damage per second"}, -- Smart Fly
[272] = {"272", "BBF", "Friendly exploding fly#The explosion deals 100 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#It deals 150 contact damage per second"}, -- Best Bud
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#Deals 150 contact damage per second"}, -- Best Bud
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#It deals 24 damage over 0.63 seconds"}, -- Lil Brimstone
[276] = {"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#The heart charges up when Isaac fires and releases a burst of tears when he stops#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
[278] = {"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#Spawns a Black Heart, rune, card, pill, or spider for every 1.5 hearts picked up"}, -- Dark Bum
@@ -126,7 +126,7 @@ local repCollectibles={
[285] = {"285", "D10", "Devolves all enemies in the room#For instance, all Red Flies become Black Flies"}, -- D10
[286] = {"286", "Blank Card", "Triggers the effect of the card Isaac holds without using it"}, -- Blank Card
[287] = {"287", "Book of Secrets", "Highlights tinted and crawlspace rocks in the room#{{Timer}} Receive one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass #{{Collectible246}} Blue Map#Only grants effects not already active#{{Collectible76}} If all effects are active, grants X-Ray Vision"}, -- Book of Secrets
[288] = {"288", "Box of Spiders", "Spawn 4-8 blue spiders"}, -- Box of Spiders
[288] = {"288", "Box of Spiders", "Spawns 4-8 blue spiders"}, -- Box of Spiders
[289] = {"289", "Red Candle", "Throws a red flame#It deals contact damage, blocks enemy tears, and disappears when it has dealt damage or blocked shots 4 times or after 10 seconds"}, -- Red Candle
[291] = {"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses#Extinguishes fire places and fills the room with water#Turns lava pits into walkable ground"}, -- Flush!
[292] = {"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart#{{DevilRoom}} Using the item before a boss fight makes the boss reward a devil deal#Purchasing these devil deals has the same consequences as those in Devil Rooms#Does not affect item pedestals in The Void floor"}, -- Satanic Bible
@@ -304,7 +304,7 @@ local repCollectibles={
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
[613] = {"613", "", "<Item does not exist>"},
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep#"}, -- Blood Bombs
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep"}, -- Blood Bombs
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Chance to deflect projectiles near it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot magnetizing tears#{{Luck}} 100% chance at 5 luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
@@ -1038,7 +1038,7 @@ local repCards={
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#{{Friendly}} Spawns friendly Bone entities for each enemy killed in room"}, -- XIII - Death?
[70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance?
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 60 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 30 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
[72] = {"72", "XVI - The Tower?", "Spawns 7 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
[73] = {"73", "XVII - The Stars?", "Removes Isaac's oldest collected passive item (ignoring starting items)#Spawns 2 random items from the current room's item pool"}, -- XVII - The Stars?
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Teleports Isaac to the Ultra Secret Room#Pathway back will be made of red rooms"}, -- XVIII - The Moon?
@@ -1208,7 +1208,7 @@ local repCharacterInfo = {
[20] = {"Esau", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Change which item will be dropped for a 9th item with {{ButtonRT}}"},
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#{{HalfRedHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Heal twice as much from non-pickup sources#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#{{HalfHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Heal twice as much from non-pickup sources#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups"},
[24] = {"Tainted Judas", "Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts"},
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#{{Crafting29}} Doing damage spawns poop pickups#{{Collectible715}} You can store the next spell for later by using Hold"},
+206 -210
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@@ -0,0 +1,328 @@
-- Repentance Modular Descriptions
-- Used to generate item descriptions based on modules and data entries
local C_ID = "5.100."
local T_ID = "5.350."
local Pill_ID = "5.70."
local Card_ID = "5.300."
local HorseID = PillColor.PILL_GIANT_FLAG
-- Update automated descriptions table
local automatedRep = {
[C_ID..564] = true, [C_ID..587] = true, [C_ID..600] = true, [C_ID..613] = true, [C_ID..620] = true, [C_ID..624] = true, [C_ID..630] = true, [C_ID..639] = true, [C_ID..648] = true, [C_ID..659] = true, [C_ID..662] = true, [C_ID..666] = true, [C_ID..669] = true, [C_ID..707] = true, [C_ID..718] = true, [C_ID..730] = true, [C_ID..731] = true,
}
EID:updateDescriptionsViaTable(automatedRep, EID.FullyAutomatedDescriptions)
EID.FullyAutomatedDescriptions[C_ID..263] = nil -- Proptosis
EID.FullyAutomatedDescriptions[C_ID..298] = nil -- Box of Spiders
EID.FullyAutomatedDescriptions[C_ID..330] = nil -- Soy Milk
EID.FullyAutomatedDescriptions[C_ID..344] = nil -- A Snack
EID.FullyAutomatedDescriptions[C_ID..474] = nil -- Glass Canon Item
local itemData = {
---------- Collectibles ----------
[C_ID .. 2] = { FireRateMultiplier = 0.51 }, -- Inner Eye
[C_ID .. 5] = { Damage = 1.5, Range = 1.5, RangeMultiplier = 2, ShotSpeedMultiplier = 1.6, Luck = -1 }, -- My Reflection
[C_ID .. 6] = { Tears = 1.5, Range = -1.5, RangeMultiplier = 0.8 }, -- Number One
[C_ID .. 12] = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5, SizeUp = 1, FullHealth = 1 }, -- Magic Mushroom
[C_ID .. 13] = { Speed = 0.2, PlayerContactDamage = 48 }, -- The Virus
[C_ID .. 14] = { Speed = 0.3, Range = 2.5 }, -- Roid Rage
[C_ID .. 18] = { Coin = 100 }, -- Dollar
[C_ID .. 22] = { RedHeart = 1, HealingRed = 1 }, -- Lunch
[C_ID .. 23] = { RedHeart = 1, HealingRed = 1 }, -- Dinner
[C_ID .. 24] = { RedHeart = 1, HealingRed = 1 }, -- Dessert
[C_ID .. 25] = { RedHeart = 1, HealingRed = 1 }, -- Breakfast
[C_ID .. 26] = { RedHeart = 1, HealingRed = 1 }, -- Rotten Meat
[C_ID .. 29] = { Range = 2.5 , Spawns = {BlueFly = {3,6}}}, -- Mom's Underwear
[C_ID .. 30] = { Range = 2.5, PlayerContactDamage = 24 }, -- Mom's Heels
[C_ID .. 31] = { Range = 3.75, Spawns = {RandomHeart = 1}}, -- Mom's Lipstick
[C_ID .. 37] = { Variables = { [1] = 185 } }, -- Mr. Boom
[C_ID .. 40] = { Variables = { [1] = 185 } }, -- Kamikaze!
[C_ID .. 41] = { Spawns = { BlueFly = 1 }}, -- Mom's Pad
[C_ID .. 49] = { Variables = { [1] = 24, [2] = 0.83 } }, -- Shoop da Whoop!
[C_ID .. 52] = { FireRateMultiplier = 0.4 }, -- Dr. Fetus
[C_ID .. 55] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 2, Multiplier = 0.1 } }, -- Mom's Eye
[C_ID .. 59] = { AngelDevilChance = 12.5, RoomEffect = {Damage = 2} }, -- Book of Belial (passive)
[C_ID .. 62] = { Damage = 0.3 }, -- Charm of the Vampire
[C_ID .. 67] = { DamagePerTear = 6 }, -- Sister Maggy
[C_ID .. 70] = { Speed = 0.2, Damage = 1 }, -- Growth Hormones
[C_ID .. 71] = { Speed = 0.3, Range = 2.5, SizeDown = 1 }, -- Mini Mush
[C_ID .. 72] = { Tears = 0.5, SoulHeart = 3 }, -- Rosary
[C_ID .. 79] = { Speed = 0.2, Damage = 1, BlackHeart = 1 }, -- The Mark
[C_ID .. 80] = { Tears = 0.7, Damage = 0.5, BlackHeart = 2 }, -- The Pact
[C_ID .. 83] = { OnUseEffect = { BlackHeart = 0.5 }, RoomEffect = {Damage = 2, Speed = -0.18 } }, -- The Nail
[C_ID .. 87] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 4, Multiplier = 0.05 } }, -- Loki's Horns
[C_ID .. 98] = { Variables = { RANGE = {7,8} } }, -- The Relic
[C_ID .. 101] = { RedHeart = 1, Speed = 0.3, Tears = 0.2, Damage = 0.3, Range = 1.5, HealingRed = 1 }, -- The Halo
[C_ID .. 106] = { BombDamage = 1.85, Bomb = 5 }, -- Mr. Mega
[C_ID .. 107] = { Variables = { [1] = 23.5 }, RoomEffect = { Flight = true } }, -- The Pinking Shears
[C_ID .. 110] = { Range = 1.5, LuckChance = {Top = 1, Bottom = 5, Multiplier = 0.15, Maximum = 0.5 } }, -- Mom's Contacts
[C_ID .. 115] = { Tears = 0.5, TearEffect = "Spectral" }, -- Ouija Board
[C_ID .. 118] = { FireRateMultiplier = 0.33, Variables = {[1] = 9, [2] = 0.63} }, -- Brimstone
[C_ID .. 121] = { RedHeart = 1, Damage = 1, Range = 1.5, Speed = -0.2 }, -- Odd Mushroom (Large)
[C_ID .. 129] = { RedHeart = 2, Speed = -0.2 }, -- Bucket of Lard
[C_ID .. 138] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- Stigmata
[C_ID .. 139] = { Spawns = {RandomTrinket = 1}}, -- Mom's Purse
[C_ID .. 140] = { Bomb = 5 }, -- Bob's Curse
[C_ID .. 148] = { Variables = { RANGE = {2,6}} }, -- Infestation
[C_ID .. 149] = { Damage = 40, FireRateMultiplier = 0.33, RangeMultiplier = 0.8, ShotSpeedMultiplier = 0.8 }, -- Ipecac
[C_ID .. 152] = { FireRateMultiplier = 0.67 }, -- Technology 2
[C_ID .. 153] = { FireRateMultiplier = 0.42 }, -- Mutant Spider
[C_ID .. 155] = { ContactDamagePerSecond = 17.1, LeftEye = { DamageMultiplier = 1.35 } }, -- The Peeper
[C_ID .. 158] = { EffectList = { FullMapping = "Exception", HeldEffect = { PlanetariumChance = 15 } } }, -- Crystal Ball
[C_ID .. 169] = { Damage = 4, DamageMultiplier = 2, FireRateMultiplier = 0.42 }, -- Polyphemus
[C_ID .. 172] = { Orbital = true, BlockProjectiles = true, ContactDamagePerSecond = 112.5 }, -- Sacrificial Dagger
[C_ID .. 173] = { Variables = { [1] = 33 } }, -- Mitre
[C_ID .. 176] = { RedHeart = 1, ShotSpeed = 0.16, HealingRed = 1 }, -- Stem Cells
[C_ID .. 182] = { RedHeart = 1, DamageMultiplier = 2.3, Damage = 1, Tears = -0.4, ShotSpeed = -0.25, FullHealth = 1, TearEffect = "Homing" }, -- Sacred Heart
[C_ID .. 184] = { RedHeart = 1, HealingRed = 1, Flight = true }, -- Holy Grail
[C_ID .. 189] = { RedHeart = 1, Speed = 0.2, Tears = 0.2, Damage = 0.3, Range = 2.5, FullHealth = 1 }, -- SMB Super Fan
[C_ID .. 192] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- Telepathy for Dummies
[C_ID .. 193] = { RedHeart = 1, Damage = 0.3, HealingRed = 1 }, -- MEAT!
[C_ID .. 194] = { ShotSpeed = 0.16, Spawns = {Card = 1}, PlanetariumChance = 15 }, -- Magic 8 Ball
[C_ID .. 197] = { Damage = 0.5, Range = 1.5 }, -- Jesus Juice
[C_ID .. 206] = { FireRate = 0.5, Damage = 1, Variables = { [1] = 56 } }, -- Guillotine
[C_ID .. 211] = { Variables = { RANGE = {3,5} } }, -- Spiderbaby
[C_ID .. 214] = { Range = 1.5 }, -- Anemic
[C_ID .. 218] = { RedHeart = 1, HealingRed = 1 }, -- Placenta
[C_ID .. 219] = { EmptyHeart = 1, Variables = { [1] = 20 } }, -- Old Bandage
[C_ID .. 222] = { FireRate = 1 }, -- Anti-Gravity
[C_ID .. 224] = { FireRate = 0.5, RangeMultiplier = 0.8 }, -- Cricket's Body
[C_ID .. 226] = { RedHeart = 1, HealingRed = 1, SoulHeart = 1, BlackHeart = 1}, -- Black Lotus
[C_ID .. 228] = { FireRate = 0.5 }, -- Mom's Perfume
[C_ID .. 229] = { FireRateMultiplier = 0.23 }, -- Monstro's Lung
[C_ID .. 230] = { Speed = 0.2, Damage = 1.5, BlackHeart = 2 }, -- Abaddon
[C_ID .. 233] = { TearEffect = "Spectral", Range = 6.5 }, -- Tiny Planet
[C_ID .. 245] = { DamageMultiplier = 0.8 }, -- 20/20
[C_ID .. 253] = { RedHeart = 1, HealingRed = 1, Luck = 1 }, -- Magic Scab
[C_ID .. 254] = { LeftEye = { Damage = 1, Range = 2.75 } }, -- Blood Clot (Removed tear Height)
[C_ID .. 261] = { Damage = 0.5 }, -- Proptosis
[C_ID .. 263] = { Spawns = { Rune = 1 } }, -- Proptosis
[C_ID .. 264] = { Orbital = true, ContactDamagePerSecond = 6.5 }, -- Smart Fly
[C_ID .. 272] = { Variables = { [1] = 100 } }, -- BBF
[C_ID .. 273] = { Variables = { [1] = 100 } }, -- Bob's Brain
[C_ID .. 274] = { ContactDamagePerSecond = 150 }, -- Best Bud
[C_ID .. 275] = { Variables = { [1] = 24 } }, -- Lil Brimstone
[C_ID .. 288] = { Spawns={BlueSpider={4,8}} }, -- Box of Spiders
[C_ID .. 293] = { Variables = { [1] = 200 } }, -- Head of Krampus
[C_ID .. 307] = { RedHeart = 1, HealingRed = 1, Speed = 0.1, FireRate = 0.5, Damage = 0.5, Range = 0.75, CoinBombKey = 1 }, -- Capricorn
[C_ID .. 309] = { FireRate = 0.5, TearSize = 0.12 }, -- Pisces
[C_ID .. 310] = { DamageMultiplier = 2, ShotSpeed = -0.5, TearsMultiplier = 0.66 }, -- Eve's Mascara
[C_ID .. 314] = { RedHeart = 1, Speed = -0.4, HealingRed = 1 }, -- Thunder Thighs
[C_ID .. 316] = { Variables = { [1] = 5 } }, -- Cursed Eye
[C_ID .. 320] = { ContactDamagePerSecond = 15 }, -- ???'s Only Friend
[C_ID .. 328] = { Damage = 1 }, -- The Negative
[C_ID .. 330] = { FireRateMultiplier = 5.5, DamageMultiplier = 0.2, TearSize = -0.3 }, -- Soy Milk
[C_ID .. 331] = { Damage = 0.5, Tears = -0.3, ShotSpeed = -0.3, RoomEffect = { TearEffect = "Homing" } }, -- Godhead
[C_ID .. 336] = { Range = -1.5, TearSize = 0.22, ShotSpeed = -0.4, TearEffect = {"Spectral", "Piercing"} }, -- Dead Onion
[C_ID .. 339] = { Range = 2.5, ShotSpeed = 0.16, BlackHeart = 1 }, -- Safety Pin
[C_ID .. 342] = { RedHeart = 1, Tears = 0.7, ShotSpeed = -0.16, HealingRed = 1 }, -- Blue Cap
[C_ID .. 345] = { Damage = 1, Range = 2.5 }, -- Synthoil
[C_ID .. 346] = { RedHeart = 1, HealingRed = 1 }, -- A Snack
[C_ID .. 349] = { Variables = { [1] = 59 } }, -- Wooden Nickel
[C_ID .. 354] = { RedHeart = 1, HealingRed = 1 , Spawns = { RandomTrinket = 1 } }, -- Crack Jacks
[C_ID .. 355] = { Range = 2.5, Luck = 1, SoulHeart = 1 }, -- Mom's Pearls
[C_ID .. 365] = { ContactDamagePerSecond = 30 }, -- Lost Fly
[C_ID .. 366] = { Bomb = 5, Variables = { RANGE = {4,5} } }, -- Scatter Bombs
[C_ID .. 369] = { Range = 3, TearEffect = "Spectral" }, -- Continuum
[C_ID .. 370] = { Tears = 0.7, Range = 2.5, Spawns = {RandomHeart = 3} }, -- Mr. Dolly
[C_ID .. 376] = { }, -- Restock (no longer spawns pickups)
[C_ID .. 394] = { Tears = 0.7, Range = 3 }, -- Marked
[C_ID .. 397] = { FireRate = 1, Range = 2.5, ShotSpeed = 0.16 }, -- Tractor Beam
[C_ID .. 399] = { }, -- Maw of the Void (No longer adds damage)
[C_ID .. 405] = { }, -- GB Bug (No longer does damage)
[C_ID .. 415] = { SoulHeart = 2, EffectList = { DamageMultiplier = 2, ShotSpeed = -0.3 } }, -- Crown Of Light
[C_ID .. 419] = { Variables = { TEXT = "{{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}" }}, -- Teleport 2.0
[C_ID .. 426] = { ContactDamagePerSecond = 30, MimicMovement = 0.66 }, -- Obsessed Fan
[C_ID .. 430] = { MimicMovement = 0.66}, -- Papa Fly
[C_ID .. 431] = { MimicMovement = 0.66}, -- Multidimensional Baby
[C_ID .. 433] = { ContactDamagePerSecond = 8.7 }, -- My Shadow
[C_ID .. 440] = { }, -- Kidney Stone (Stats all got removed)
[C_ID .. 442] = { EffectList = {FireRate = 2, Range = 1.5, ShotSpeed = 0.2}}, -- Dark Prince's Crown
[C_ID .. 453] = { Range = 1.5 }, -- Compound Fracture
[C_ID .. 455] = { Range = 2.5 }, -- Dad's Lost Coin
[C_ID .. 456] = { RedHeart = 1, HealingRed = 1 }, -- Moldy Bread
[C_ID .. 459] = { Variables = { [1] = 10 } }, -- Sinus Infection
[C_ID .. 462] = { Range = 1.5, TearEffect = "Piercing" }, -- Eye of Belial
[C_ID .. 468] = { ContactDamagePerSecond = 75, MimicMovement = 0.66, Variables = { [1] = 666 } }, -- Shade
[C_ID .. 474] = { }, -- Glass Canon Item (Previously Tonsil)
[C_ID .. 487] = { RoomEffect = { Range = 1.5 }, EffectList = { Damage = 0.2 } }, -- Potato Peeler
[C_ID .. 491] = { Variables = { [1] = 7 } }, -- Acid Baby
[C_ID .. 495] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Ghost Pepper
[C_ID .. 496] = { LuckChance = {Top = 1, Bottom = 30, Multiplier = 2, Maximum = 0.25 } }, -- Euthanasia
[C_ID .. 500] = { Variables = { RANGE = {7,8} } }, -- Sack of Sacks
[C_ID .. 501] = { PlayerContactDamage = 7 }, -- Little Horn
[C_ID .. 504] = { DamagePerTear = 3.5 }, -- Brown Nugget
[C_ID .. 509] = { DamagePerTear = 3.5, ContactDamagePerSecond = 20 }, -- Bloodshot Eye
[C_ID .. 531] = { DamageMultiplier = 1.5, Damage = 1, FireRateMultiplier = 0.33, RangeMultiplier = 0.8 }, -- Haemolacria
[C_ID .. 543] = { EffectList = { FireRateMultiplier = 2.5, DamageMultiplier = 1.2, TearEffect = "Homing"} }, -- Hallowed Ground
[C_ID .. 549] = { EffectList = { FireRate = 0.4} }, -- Brittle Bones
-- Repentance Items
[C_ID .. 555] = { Coin = 5, EffectList = { Damage = 1.2 } }, -- Golden Razor
[C_ID .. 563] = { Bomb = 5 }, -- Nancy Bombs
[C_ID .. 564] = { Tears = 0.5, ShotSpeed = 0.2 }, -- A Bar of Soap
[C_ID .. 561] = { FireRateMultiplier = 4, DamageMultiplier = 0.3, TearSize = -0.16 }, -- Almond Milk
[C_ID .. 571] = { Speed = 0.3, SoulHeart = 2, }, -- Orphan Socks
[C_ID .. 572] = { Damage = 1, Range = 2, ShotSpeed = -0.16, }, -- Eye of the Occult
[C_ID .. 573] = { RedHeart = 1, DamageMultiplier = 1.2, FullHealth = true }, -- Immaculate Heart
[C_ID .. 577] = { SingleUseInfo = true }, -- Damocles
[C_ID .. 581] = { ContactDamagePerSecond = 15 }, -- Psy Fly
[C_ID .. 582] = { FireRate = 0.75, Speed = -0.03, }, -- Wavy Cap
[C_ID .. 583] = { Bomb = 5 }, -- Rocket in a Jar
[C_ID .. 584] = { AngelChance = 12.5 }, -- Book of Virtues
[C_ID .. 585] = { SingleUseInfo = true }, -- Alabaster Box
[C_ID .. 588] = { EffectList = { Damage = 3, Luck = 1} }, -- Sol
[C_ID .. 590] = { Speed = 0.4 }, -- Mercurius
[C_ID .. 591] = { RedHeart = 1, HealingRed = 1 }, -- Venus
[C_ID .. 592] = { Damage = 1 }, -- Terra
[C_ID .. 594] = { EmptyHeart = 2, Speed = -0.3, HealingRed = 0.5 }, -- Jupiter
[C_ID .. 598] = { Tears = 0.7 }, -- Pluto
[C_ID .. 600] = { LeftEye = { FireRateMultiplier = 1.4 } }, -- Eye Drops
[C_ID .. 601] = { Tears = 0.7, EternalHeart = 1 }, -- Act of Contrition
[C_ID .. 603] = { Spawns = {Battery = {2,4}} }, -- Battery Pack
[C_ID .. 605] = { ContactDamagePerSecond = 36, RightEye = { DamageMultiplier = 1.35 } }, -- The Scooper
[C_ID .. 606] = { LuckChance = {Top = 1, Bottom = 20, Maximum = 0.2 } }, -- Ocular Rift
[C_ID .. 607] = { DamagePerTear = {3.5 , 5.25} }, -- Boiled Baby
[C_ID .. 614] = { RedHeart = 1, HealingRed = 4 }, -- Blood Bombs
[C_ID .. 616] = { LuckChance = {Top = 1, Bottom = 12, Maximum = 0.5 } }, -- Bird's Eye
[C_ID .. 617] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Lodestone
[C_ID .. 618] = { LuckChance = {Top = 1, Bottom = 6 } }, -- Rotten Tomato
[C_ID .. 621] = { Damage = 21.6, FullHealth = true }, -- Red Stew
[C_ID .. 622] = { SingleUseInfo = true }, -- Genesis
[C_ID .. 623] = { Key = 5 }, -- Sharp Key
[C_ID .. 624] = { Spawns = { Card = 5 } }, -- Booster Pack
[C_ID .. 625] = { TimedEffect = { Duration = 30, DamageMultiplier = 4, Range = 2, Tears = -1.9, Invincibility = true } }, -- Mega Mush
[C_ID .. 628] = { SingleUseInfo = true }, -- Death Certificate
[C_ID .. 629] = { ContactDamagePerSecond = 3 }, -- Bot Fly
[C_ID .. 632] = { Luck = 2 }, -- Evil Charm
[C_ID .. 633] = { Speed = 0.1, Damage = 2, Flight = true }, -- Dogma
[C_ID .. 636] = { SingleUseInfo = true }, -- R Key
[C_ID .. 637] = { LuckChance = {Top = 1, Bottom = 10 } }, -- Rotten Tomato
[C_ID .. 639] = { RottenHeart = 1 }, -- Yuck Heart
[C_ID .. 643] = { SoulHeart = 2, Flight = true }, -- Revelation
[C_ID .. 645] = { ContactDamagePerSecond = 3.5 }, -- Tinytoma
[C_ID .. 646] = { Bomb = 5 }, -- Brimstone Bombs
[C_ID .. 649] = { ContactDamagePerSecond = 6 }, -- Fruity Plum
[C_ID .. 651] = { EffectList = { TearsMultiplier = 2.5, DamageMultiplier = 1.8, TearEffect = "Homing"} }, -- Star of Bethlehem
[C_ID .. 654] = { BlackHeart = 1 }, -- False PHD
[C_ID .. 655] = { OnUseEffect = { Speed = 0.5 } }, -- Spin to Win
[C_ID .. 659] = { Range = 2.5, TearSize = 0.22 }, -- Tropicamide
[C_ID .. 664] = { RedHeart = 1, FullHealth = true }, -- Binge Eater
[C_ID .. 667] = { Bomb = 1 }, -- Strawman
[C_ID .. 669] = { RedHeart = 1, Speed = 0.2, Tears = 0.5, Damage = 0.5, Range = 2.5, ShotSpeed = 0.16, Luck = 1, FullHealth = true, AngelDevilChance = 6.9, PlanetariumChance = 6.9 }, -- Sausage
[C_ID .. 673] = { EffectList = {Damage = 1, SoulHeart = 1 } }, -- Redemption
[C_ID .. 686] = { Spawns = { SoulHeart = 1 } }, -- Soul Locket
[C_ID .. 688] = { Life = 1 }, -- Inner Child
[C_ID .. 693] = { FlyOrbital = 8 }, -- The Swarm
[C_ID .. 694] = { BrokenHeart = 3 }, -- Heartbreak
[C_ID .. 704] = { TimedEffect = { Duration = 5, Speed = 0.4, FireRateMultiplier = 0.5, FireRate = 2, Damage = 3 } }, -- Berserk!
[C_ID .. 705] = { EffectList = { Speed = 1 } }, -- Dark Arts
[C_ID .. 707] = { RedHeart = 1, HealingRed = 1 }, -- Supper
[C_ID .. 708] = { Damage = 1 }, -- Stapler
[C_ID .. 716] = { Spawns = { Coin = 3, Key = 1}, EffectList = { Speed = 0.03, Damage =0.5, Range =0.25 } }, -- Keeper's Sack
[C_ID .. 727] = { Bomb = 5 }, -- Ghost Bombs
[C_ID .. 730] = { Damage = 0.75, Luck = 1 }, -- Glass Eye
[C_ID .. 731] = { RightEye = { DamageMultiplier = 1.28, Range = 6.5, ShotSpeed = -0.3 } }, -- Stye
[C_ID .. 732] = { Damage = 1 }, -- Mom's Ring
---------- Trinkets ----------
[T_ID .. 10] = { Tears = 0.4, TearEffect = "Spectral" }, -- Wiggle Worm
[T_ID .. 11] = { Tears = 0.47, TearEffect = "Spectral" }, -- Ring Worm
[T_ID .. 16] = { Variables = { [1] = 20 } }, -- Mom's Toenail
[T_ID .. 26] = { Tears = 0.4, Range = 1.5, TearEffect = "Spectral" }, -- Hook Worm
[T_ID .. 39] = { FireRate = 1 }, -- Cancer
[T_ID .. 65] = { Range = 3 }, -- Tape Worm
[T_ID .. 66] = { ShotSpeed = -0.5 }, -- Lazy Worm
[T_ID .. 67] = { Variables = { TEXT = "{{IND}}{{NameC105}}#{{IND}}{{NameC406}}#{{IND}}{{NameC285}}#{{IND}}{{NameC386}}#{{IND}}{{NameC166}}" } }, -- Cracked Dice
[T_ID .. 80] = { Variables = { [1] = 0.5 } }, -- Black Feather
[T_ID .. 96] = {Tears = 0.4, Range = 1.5, TearEffect = "Spectral", LuckChance = {Formula = "Additive", Top = 1, Bottom = 10, Multiplier = 0.1 } }, -- Ouroboros Worm (Initial Luck chance is not documented on the wiki. This is a best guess)
[T_ID .. 98] = { Variables = { [1] = 10 } }, -- Nose Goblin
[T_ID .. 101] = { EffectList = { Speed = 0.5, Tears = 0.5, Damage = 1.5, Range = 1.5, ShotSpeed = 0.3, Luck = 2 } }, -- Dim Bulb
[T_ID .. 128] = { Variables = { [1] = 4 } }, -- Finger Bone
[T_ID .. 129] = { LuckChance = { Top = 1, Bottom = 10 } }, -- Jawbreaker
[T_ID .. 130] = { LuckChance = { Top = 1, Bottom = 10, Multiplier = 0.5 } }, -- Chewed Pen
[T_ID .. 135] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.05 } }, -- A Lighter (Formula is not documented on the wiki. This is a best guess)
[T_ID .. 143] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.03, Maximum = 1/3 } }, -- Old Capacitor
[T_ID .. 145] = { Luck = 10 }, -- Perfection
[T_ID .. 152] = { PlanetariumChance = 9 }, -- Telescope Lens
[T_ID .. 159] = { Key = 1 }, -- Gilded Key
[T_ID .. 174] = { DevilChance = 10 }, -- Number Magnet
[T_ID .. 188] = { LuckChance = { Formula = "Additive", Top = 1, Bottom = 5, Multiplier = 0.02 } }, -- Ice Cube (Formula is not documented on the wiki. This is a best guess)
---------- Cards ----------
[Card_ID .. 2] = { RoomEffect = { TearEffect = "Homing", Range = 3 } }, -- I - The Magician
[Card_ID .. 12] = { RoomEffect = { RedHeart = 1, Speed = 0.3, Damage = 0.3, DamageMultiplier = 1.5, Range = 2.5 } }, -- XI - Strength
[Card_ID .. 39] = { TimedEffect = { Duration = 20, Invincibility = true} }, -- Algiz
[Card_ID .. 52] = { RoomEffect = { Damage = 7, Range = 3, SizeUp = true } }, -- Huge Growth
[Card_ID .. 59] = { TimedEffect = { Duration = 60, RedHeart = 2, FireRate = 1.5, Speed = -0.1 } }, -- III - The Empress?
[Card_ID .. 61] = { Spawns = { BoneHeart = 2 } }, -- V - The Hierophant?
[Card_ID .. 63] = { TimedEffect = { Duration = 10, FireRateMultiplier = 4} }, -- VII - The Chariot?
[Card_ID .. 68] = { TimedEffect = { Duration = 30, Speed = -0.1 } }, -- XII - The Hanged Man?
[Card_ID .. 75] = { EffectList = { Damage = 1.5, Flight = true, TearEffect = "Spectral" }}, -- XIX - The Sun?
[Card_ID .. 79] = { Spawns = { RedHeart = {1,20} } }, -- Queen of Hearts
[Card_ID .. 85] = { EffectList = { FireRate = 1.5, Damage = 1 } }, -- Soul of ???
[Card_ID .. 93] = { Spawns = { Coin = {1, 25} } }, -- Soul of the Keeper
---------- Pills ----------
[Pill_ID .. 12] = { Range = -1 }, -- Range Down
[Pill_ID .. 13] = { Range = 1.25 }, -- Range Up
[Pill_ID .. 48] = { ShotSpeed = -0.15 }, -- Shot speed Down
[Pill_ID .. 49] = { ShotSpeed = 0.15 }, -- Shot speed Up
[Pill_ID .. 50] = { RandomStatUp = 1, RandomStatDown = 1 }, -- Experimental Pill
---------- Horse Pills ----------
[Pill_ID .. (HorseID + 3)] = { SoulHeart = 4 }, -- Balls of Steel
[Pill_ID .. (HorseID + 6)] = { SoulHeart = 3, FullHealth = true }, -- Full Health
[Pill_ID .. (HorseID + 7)] = { RedHeart = -2 }, -- Health Down
[Pill_ID .. (HorseID + 8)] = { EmptyHeart = 2 }, -- Health Up
[Pill_ID .. (HorseID + 9)] = { NoEffect = true }, -- I Found Pills
[Pill_ID .. (HorseID + 10)] = { ItemDescription = "5.70.10" }, -- Puberty
[Pill_ID .. (HorseID + 12)] = { Range = -2 }, -- Range Down
[Pill_ID .. (HorseID + 13)] = { Range = 2.5 }, -- Range Up
[Pill_ID .. (HorseID + 14)] = { Speed = -0.24 }, -- Speed Down
[Pill_ID .. (HorseID + 15)] = { Speed = 0.3 }, -- Speed Up
[Pill_ID .. (HorseID + 16)] = { Tears = -0.56 }, -- Tears Down
[Pill_ID .. (HorseID + 17)] = { Tears = 0.70 }, -- Tears Up
[Pill_ID .. (HorseID + 18)] = { Luck = -2 }, -- Luck Down
[Pill_ID .. (HorseID + 19)] = { Luck = 2 }, -- Luck Up
[Pill_ID .. (HorseID + 20)] = { ItemDescription = "5.70.20" }, -- Telepills
[Pill_ID .. (HorseID + 21)] = { Spawns = {Battery = {3,4}} }, -- 48 Hour Energy!
[Pill_ID .. (HorseID + 22)] = { Spawns = {RedHeart = {1,4}} }, -- Hematemesis
[Pill_ID .. (HorseID + 24)] = { ItemDescription = {"5.100.333", "5.70.24"} }, -- I can see forever!
[Pill_ID .. (HorseID + 26)] = { ItemDescription = "5.70.26" }, -- Amnesia
[Pill_ID .. (HorseID + 29)] = { ItemDescription = "5.70.29" }, -- Percs!
[Pill_ID .. (HorseID + 30)] = { ItemDescription = "5.70.30" }, -- Addicted!
[Pill_ID .. (HorseID + 37)] = { RoomEffect = { Damage = 7, Range = 3 }, ItemDescription = "5.100.93" }, -- Power Pill!
[Pill_ID .. (HorseID + 39)] = { Spawns = {BlueFly = 6} }, -- Friends Till The End!
[Pill_ID .. (HorseID + 46)] = { ItemDescription = "5.100.93" }, -- Feels like I'm walking on sunshine!
[Pill_ID .. (HorseID + 48)] = { ShotSpeed = -0.3 }, -- Shot speed Down
[Pill_ID .. (HorseID + 49)] = { ShotSpeed = 0.3 }, -- Shot speed Up
}
EID:updateDescriptionsViaTable(itemData, EID.ItemData)
-- TODO: Add modular
EID.ItemData.BingeEaterBuffs = {
[C_ID .. 22] = { Tears = 0.5, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Lunch
[C_ID .. 23] = { Tears = 0.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dinner
[C_ID .. 24] = { Damage = 1, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Dessert
[C_ID .. 25] = { Range = 2.5, ShotSpeed = 0.2, Speed = -0.03, DamageTemp = 3.6 }, -- Breakfast
[C_ID .. 26] = { Damage = 1, Range = 2.5, Speed = -0.03, DamageTemp = 3.6 }, -- Rotten Meat
[C_ID .. 346] = { ShotSpeed = 0.2, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- A Snack
[C_ID .. 456] = { Damage = 1, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Midnight Snack
[C_ID .. 707] = { Tears = 0.5, Luck = 1, Speed = -0.03, DamageTemp = 3.6 }, -- Supper
}
+3 -3
View File
@@ -171,7 +171,7 @@ local repCollectibles={
[327] = {"327", "즉석사진", "!!! {{NoLB}}Chest/Home 스테이지 진입에 필요#{{Collectible58}} 피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 5초간 무적 상태가 됩니다."}, -- The Polaroid
[328] = {"328", "반전사진", "!!! {{NoLB}}Dark Room/Home 스테이지 진입에 필요#↑ {{DamageSmall}}공격력 +1#{{Collectible35}} 피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 그 방의 적에게 40의 방어 무시 피해를 줍니다."}, -- The Negative
[330] = {"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x5.5#↓ {{TearsizeSmall}}눈물크기 -0.3#{{Chargeable}} 충전이 필요한 공격이 충전 없이 자동으로 발사됩니다.#{{Blank}} (부가 공격 제외)"}, -- Soy Milk
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +1#↓ {{TearsSmall}}연사 -0.3#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 60의 피해를 받습니다."}, -- Godhead
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +0.5#↓ {{TearsSmall}}연사 -0.3#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 60의 피해를 받습니다."}, -- Godhead
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}} x1.4/{{Collectible214}})로 부활하며;#{{ArrowGrayRight}} {{EmptyHeart}}최대 체력 -1 (최소 1)#{{ArrowGrayRight}} {{DamageSmall}}공격력 +0.5#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다."}, -- Lazarus' Rags
[333] = {"333", "정신", "맵에 특급비밀방을 제외한 모든 방의 위치가 표시됩니다."}, -- The Mind
[336] = {"336", "죽은 양파", "↓ {{RangeSmall}}사거리 -1.5#↓ {{ShotspeedSmall}}탄속 -0.4#↑ {{TearsizeSmall}}눈물크기 +0.22#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
@@ -322,7 +322,7 @@ local repCollectibles={
[582] = {"582", "어지러운 버섯", "!!! 사용할 때마다 그 방에서;#{{ArrowGrayRight}} {{TearsSmall}}연사(+상한) +0.75#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 -0.03#{{ArrowGrayRight}} 화면이 일그러집니다.#다른 방 이동 시 연사 증가가 40%, 이속 감소가 200%만큼 적용되며 방 클리어 시 효과가 1회분 제거됩니다.#사용 회수가 10회 이상인 경우 더 이상 충전되지 않습니다."}, -- Wavy Cap
[583] = {"583", "로켓 든 병", "↑ {{Bomb}}폭탄 +5#폭탄 대신 로켓이 나가며 로켓은 캐릭터의 공격방향으로 날아가 폭발합니다."}, -- Rocket In a Jar
[584] = {"584", "미덕의 책", "사용 시 캐릭터 주위를 돌며 공격방향으로 공격력 2의 눈물을 발사하는 위습을 소환합니다.#다른 액티브와 결합되며 결합된 액티브 사용 시 특수 능력을 가진 위습을 소환합니다.#최대 26개({{InnerWisp}}6/{{MiddleWisp}}8/{{OuterWisp}}12)까지 소환 가능#{{AngelChanceSmall}} 악마방에서 거래해도 천사방 등장 확률이 제거되지 않습니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Book of Virtues
[585] = {"585", "석고 옥합", "방 클리어로 충전 불가#사용 시 악마 거래 여부에 따라 아래 아이템 및 픽업을 소환합니다:#{{AngelChanceSmall}} 거래X: {{SoulHeart}}3/{{AngelRoom}}2#{{DevilChanceSmall}} 거래O: {{SoulHeart}}2/{{AngelRoom}}1#충전량이 0부터 시작하며 소울하트/블랙하트 획득 시 체력으로 획득되지 않는 대신 하트 반칸당 한칸씩 충전됩니다."}, -- Alabaster Box
[585] = {"585", "석고 옥합", "!!! 방 클리어로 충전 불가#사용 시 악마 거래 여부에 따라 아래 아이템 및 픽업을 소환합니다:#{{AngelChanceSmall}} 거래X: {{SoulHeart}}3/{{AngelRoom}}2#{{DevilChanceSmall}} 거래O: {{SoulHeart}}2/{{AngelRoom}}1#!!! 충전량이 0부터 시작하며 {{ColorOrange}}소울하트/블랙하트 획득 시 체력으로 증가/회복되지 않는 대신{{CR}} 하트 반칸당 한칸씩 충전됩니다."}, -- Alabaster Box
[586] = {"586", "천국의 계단", "{{AngelRoom}} 스테이지 첫 방에 천사방 아이템을 파는 상점으로 갈 수 있는 사다리가 생성됩니다.#!!! 사다리는 방을 벗어나면 사라집니다."}, -- The Stairway
[587] = {"587", "", "<Item does not exist>"}, --
[588] = {"588", "태양", "{{BossRoom}} 맵에 보스방의 위치가 표시됩니다.#!!! {{ColorOrange}}표시된 방의 보스 처치{{CR}}시 다음 효과 발동:#{{ArrowGrayRight}} {{Card20}}맵에 스테이지 구조, 특수방, 일반비밀방 위치 표시#{{ArrowGrayRight}} {{Heart}}체력을 모두 회복#{{ArrowGrayRight}} 그 스테이지에서 {{DamageSmall}}+3/{{LuckSmall}}+1#{{ArrowGrayRight}} {{CurseCursedSmall}}스테이지의 저주 제거#{{ArrowGrayRight}} {{Battery}}액티브 아이템의 충전량을 모두 채워줍니다."}, -- Sol
@@ -420,7 +420,7 @@ local repCollectibles={
[680] = {"680", "몬테주마의 복수", "{{Chargeable}} 공격키를 2.35초 이상 누르면 충전되며 공격키를 떼면 캐릭터의 뒤 방향으로 레이저와 옥수수탄을 발사합니다.#{{ArrowGrayRight}} 레이저는 다단히트로 적에게 최대 초당 공격력 x19의 피해를 줍니다.#{{ArrowGrayRight}} 옥수수탄은 적에게 6의 피해를 줍니다."}, -- Montezuma's Revenge
[681] = {"681", "꼬마 포탈", "공격방향으로 날아가며 접촉한 적에게 피해를 주고 픽업에 접촉 시 픽업을 파란 아군 파리로 바꿉니다.#4개의 픽업을 바꿀 시 클리어하지 않은 방으로 이동하는 포탈을 생성합니다."}, -- Lil Portal
[682] = {"682", "지렁이 친구", "{{Slow}} 4초동안 그 방의 랜덤 적을 붙잡아 초당 8의 피해를 주고 움직이지 못하게 합니다."}, -- Worm Friend
[683] = {"683", "골국", "적 처치시 그 자리에 적의 탄환을 막아주는 일회용 뼛조각을 1~2개 소환합니다."}, -- Bone Spurs
[683] = {"683", "골극", "적 처치시 그 자리에 적의 탄환을 막아주는 일회용 뼛조각을 1~2개 소환합니다."}, -- Bone Spurs
[684] = {"684", "굶주린 영혼", "적 처치시 33%의 확률로 유령이 나와 적을 따라다닙니다.#유령은 접촉하는 적에게 초당 공격력 x2의 피해를 주고 7초 후 폭파되어 주변의 적에게 공격력 x3의 피해를 줍니다."}, -- Hungry Soul
[685] = {"685", "도깨비불 든 병", "{{Collectible584}} 사용 시 위습을 소환합니다.#사용할 때마다 소환하는 위습의 개수가 증가합니다."}, -- Jar of Wisps
[686] = {"686", "영혼 로켓", "{{SoulHeart}} 획득 시 소울하트를 1개 드랍합니다.#{{SoulHeart}} 소울하트를 획득할 때마다 아래 중 하나의 능력치 증가:#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +0.04#{{Blank}} {{TearsSmall}}연사 +0.1#{{Blank}} {{DamageSmall}}공격력 +0.2#{{Blank}} {{RangeSmall}}사거리 +0.5#{{Blank}} {{ShotspeedSmall}}탄속 +0.04#{{Blank}} {{LuckSmall}}행운 +0.2"}, -- Soul Locket
+2 -2
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@@ -953,7 +953,7 @@ local repCards={
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death?
[70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance?
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 60 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 30 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
[72] = {"72", "XVI - The Tower?", "Spawns 7 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
[73] = {"73", "XVII - The Stars?", "Removes Isaac's oldest collected passive item (ignoring starting items)#Spawns 2 random items from the current room's item pool"}, -- XVII - The Stars?
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Teleports Isaac to the Ultra Secret Room#Pathway back will be made of red rooms"}, -- XVIII - The Moon?
@@ -1123,7 +1123,7 @@ local repCharacterInfo = {
[20] = {"Esau", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jacob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Change which item will be dropped for a 9th item with {{ButtonRT}}"},
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#{{HalfRedHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Heal twice as much from non-pickup sources#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing for 6x damage#{{HalfHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Heal twice as much from non-pickup sources#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups"},
[24] = {"Tainted Judas", "Can't have Red Hearts#{{BlackHeart}} Health ups grant Black Hearts"},
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#{{Crafting29}} Doing damage spawns poop pickups#{{Collectible715}} You can store the next spell for later by using Hold"},
+17 -17
View File
@@ -866,20 +866,20 @@ local repTrinkets={
[11] = {"11", "Gusano Circular", "↑ {{Tears}} Lágrimas +0.47#Lágrimas espectrales#Las lágrimas se mueven en espiral a gran velocidad"}, -- Ring Worm
[14] = {"14", "Callo", "Otorga inmunidad a las espinas de suelo y al fluido#{{Warning}} No previene el daño al tocar las espinas especiales en {{SacrificeRoom}} la sala de Sacrificio y {{Collectible692}} la sala del Diablo"}, -- Callus
[15] = {"15", "Roca de la suerte", "{{Coin}} 33% de probabilidad de generar una moneda al destruir rocas"}, -- Lucky Rock
[16] = {"16", "Uña del pie de Mamá", "El Pie de Mamá pisoteará un lugar aleatorio de la habitación cada 20 segundos"}, -- Mom's Toenail
[19] = {"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los cofres dorados sin usar llaves#{{MegaChest}} Los mega cofres seguirán requeriendo llaves para abrirse"}, -- Paper Clip
[16] = {"16", "Uña del pie de Mamá", "{{MomBossSmall}} El Pie de Mamá pisoteará un lugar aleatorio de la habitación cada 20 segundos"}, -- Mom's Toenail
[19] = {"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los Cofres Dorados sin usar llaves#{{MegaChest}} Los Mega Cofres aún necesitan llaves para abrirse"}, -- Paper Clip
[24] = {"24", "Moneda de Trasero", "{{Coin}} 20% de probabilidad de generar una moneda al destruir una caca#Soltarás un pedo al recoger una moneda#{{Poison}} Los pedos empujan y envenenan a los enemigos"}, -- Butt Penny
[25] = {"25", "Dulce misterioso", "Generas una caca o sueltas un pedo cada 30 segundos#Los pedos infligen 6 de daño y empujan a los proyectiles"}, -- Mysterious Candy
[26] = {"26", "Gusano Cuadrado", "↑ {{Tears}} Lágrimas +0.4#↑ {{Range}} Alcance +1.5#Lágrimas espectrales#Las lágrimas se mueven en ángulos"}, -- Hook Worm
[32] = {"32", "Monguis", "25% de probabilidad de activar un efecto de hongo aleatorio para la habitación actual"}, -- Liberty Cap
[33] = {"33", "Cordón umbilical", "Al tener medio o ningún corazón rojo:#{{Collectible100}} Otorga un pequeño Steven#{{Collectible318}} 30% de probabilidad de otorgar un familiar Géminis al recibir daño#{{Luck}} 100% de probabilidad con 35 de suerte"}, -- Umbilical Cord
[33] = {"33", "Cordón umbilical", "Al tener medio corazón rojo o menos:#{{Collectible100}} Otorga un pequeño Steven#{{Collectible318}} 30% de probabilidad de otorgar un familiar Géminis al recibir daño#{{Luck}} 100% de probabilidad con 35 de suerte"}, -- Umbilical Cord
[39] = {"39", "Cáncer", "↑ {{Tears}} Lágrimas +1"}, -- Cancer
[48] = {"48", "Una Página Faltante", "Al recibir daño, 5% de probabilidad de infligir 80 de daño a todos los enemigos en la habitación#{{BlackHeart}} Los corazones negros y los efectos similares al Necronomicon reciben +40 de daño extra"}, -- A Missing Page
[49] = {"49", "Moneda Sangrienta", "{{HalfHeart}} 25% de probabilidad de generar medio corazón al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Bloody Penny
[50] = {"50", "Moneda Quemada", "{{Bomb}} 25% de probabilidad de generar una bomba al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Burnt Penny
[51] = {"51", "Moneda Plana", "{{Key}} 25% de probabilidad de generar una llave al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Flat Penny
[52] = {"52", "Moneda Falsificada", "{{Coin}} 50% de probabilidad de incrementar +1 el valor de las monedas al recogerlas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Counterfeit Penny
[61] = {"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por cofres rojos#No convierte cofres que ya han sido generados"}, -- La Mano izquierda
[61] = {"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por Cofres Rojos#No convierte cofres que ya han sido generados"}, -- The Left Hand
[63] = {"63", "Tijeras de Seguridad", "{{Bomb}} Convierte las bombas troll en bombas recolectables#Permite recoger Giga Bombas"}, -- Safety Scissors
[65] = {"65", "Gusano Estirado", "↑ {{Range}} Alcance +3"}, -- Tape Worm
[66] = {"66", "Gusano Perezoso", "↓ {{Shotspeed}} Vel. de disparo -0.5"}, -- Lazy Worm
@@ -894,8 +894,8 @@ local repTrinkets={
[100] = {"100", "Bombilla Vibrante", "Otorga al tener un objeto activo cargado:#↑ {{Speed}} Velocidad +0.25#↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} Daño +0.5#↑ {{Range}} Alcance +0.75#↑ {{Shotspeed}} Vel. de lágrimas +0.1#↑ {{Luck}} Suerte +1"}, -- Vibrant Bulb
[101] = {"101", "Bombilla Muerta", "Otorga al tener un objeto activo descargado:#↑ {{Speed}} Velocidad +0.5#↑ {{Tears}} Lágrimas +0.5#↑ {{Damage}} Daño +1.5#↑ {{Range}} Alcance +1.5#↑ {{Shotspeed}} Vel. de lágrimas +0.3#↑ {{Luck}} Suerte +2"}, -- Dim Bulb
[107] = {"107", "Corazón de Cuervo", "{{Heart}} Los corazones rojos recibirán el daño antes que los de alma o negros#{{Warning}} El daño a corazones rojos reduce la probabilidad de encontrar salas del Diablo/Ángel"}, -- Crow Heart
[110] = {"110", "Dólar de Plata", "{{Shop}} Las tiendas aparecerán en el Útero y en el Cadaver"}, -- Silver Dollar
[111] = {"111", "Corona Sangrienta", "{{TreasureRoom}} Las salas del tesoro aparecerán en el Útero y en el Cadaver"}, -- Bloody Crown
[110] = {"110", "Dólar de Plata", "{{Shop}} Aparecerán tiendas en el Útero y en el Cadaver"}, -- Silver Dollar
[111] = {"111", "Corona Sangrienta", "{{TreasureRoom}} Aparecerán salas del tesoro en el Útero y en el Cadaver"}, -- Bloody Crown
[119] = {"119", "Célula madre", "{{HealingRed}} Cura la mitad de tus corazones rojos/de hueso al entrar a un nuevo piso#{{HealingRed}} Cura medio corazón como mínimo"}, -- Stem Cell
[128] = {"128", "Hueso del Dedo", "{{EmptyBoneHeart}} 4% de probabilidad de obtener un corazón de hueso al recibir daño"}, -- Finger Bone
[129] = {"129", "Rompemandíbulas", "{{Damage}} 10% de probabilidad de disparar dientes#Los dientes infligen 3.2 veces tu daño#{{Luck}} 100% de probabilidad con 9 de suerte"}, -- Jawbreaker
@@ -903,13 +903,13 @@ local repTrinkets={
[131] = {"131", "Moneda bendecida", "{{HalfSoulHeart}} 17% de probabilidad de generar medio corazón de alma al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Blessed Penny
[132] = {"132", "Jeringa rota", "25% de probabilidad de activar un efecto de jeringa aleatorio por habitación"}, -- Broken Syringe
[133] = {"133", "Mecha corta", "{{Bomb}} Las bombas explotarán más rápido"}, -- Short Fuse
[134] = {"134", "Frijol Gigante", "Aumenta el tamaño de los pedos"}, -- Gigante Bean
[134] = {"134", "Frijol Gigante", "{{Poison}} Aumenta el tamaño de los pedos"}, -- Gigante Bean
[135] = {"135", "Un encendedor", "{{Burning}} 20% de probabilidad de incendiar enemigos aleatorios al entrar en una habitación"}, -- A Lighter
[136] = {"136", "Candado roto", "Las puertas, candados y cofres dorados se pueden abrir con explosiones#También puede abrir una \"Puerta Extraña\" en las \"Profundidades II\""}, -- Broken Padlock
[136] = {"136", "Candado roto", "{{Bomb}} Permite abrir Puertas, Candados y Cofres Dorados con explosiones#También permite abrir una \"Puerta Extraña\" en las \"Profundidades II\""}, -- Broken Padlock
[137] = {"137", "Nomeolvides", "Al bajar a una nueva planta, se generan hasta cuatro recolectables no obtenidos de la planta anterior"}, -- Myosotis
[138] = {"138", "'M", "Usar un objeto activo lo reemplaza por otro"}, -- 'M
[139] = {"139", "Talismán gota", "{{Luck}} Suerte +4 para los efectos de lágrimas basados en la suerte"}, -- Teardrop Charm
[140] = {"140", "Manzana de Sodoma", "{{Heart}} Recoger corazones rojos puede convertirlos en arañas azules#Funciona incluso al tener la salud al maximo#Puede convertir corazones necesarios para curarte"}, -- Apple of Sodom
[140] = {"140", "Manzana de Sodoma", "{{Heart}} 50% de probabilidad al recoger corazones rojos de convertirlos en arañas azules#100% de probabilidad al tener la salud al maximo#Puede convertir corazones necesarios para curarte"}, -- Apple of Sodom
[141] = {"141", "Canción de cuna olvidada", "Duplica la velocidad de disparo de los familiares"}, -- Forgotten Lullaby
[142] = {"142", "Fe de Beth", "{{Collectible584}} Al inicio de cada planta, genera 4 fuegos fatuos del Libro de virtudes"}, -- Beth's Faith
[143] = {"143", "Condensador viejo", "Evita que el objeto activo se cargue al completar salas#{{Battery}} 20% de probabilidad de generar una batería al limpiar la habitación#{{Luck}} 33% de probabilidad con 5 de suerte"}, -- Old Capacitor
@@ -923,8 +923,8 @@ local repTrinkets={
[151] = {"151", "Lima", "Retrae todas las espinas, volviéndolas inofensivas#{{CursedRoom}} Afecta a las salas malditas, los cofres trampa y cualquier obstaculo con espinas"}, -- Flat File
[152] = {"152", "Lente de telescopio", "{{PlanetariumChance}} +9% de probabilidad de planetario#+15% Adicionál si aún no has entrado en uno#{{Planetarium}} Los planetarios ahora aparecen en el Útero y en el Cadaver"}, -- Telescope Lens
[153] = {"153", "Mechón de Mamá", "25% de probabilidad de otorgar el efecto de un objeto de Mamá aleatorio por habitación"}, -- Mom's Lock
[154] = {"154", "Bolsa de dados", "50% de probabilidad por habitación de otorga un consumible temporal de dado#El dado desaparece al cambiar de habitación#El dado no ocupa un lugar de consumible"}, -- Dice Bag
[155] = {"155", "Corona sagrada", "Genera una {{TreasureRoom}} habitación del tesoro y una {{Shop}} tienda en la Catedral"}, -- Holy Crown
[154] = {"154", "Bolsa de dados", "50% de probabilidad de otorgar un dado consumible por habitación#El dado desaparece al cambiar de habitación#El dado no ocupa un lugar de consumible"}, -- Dice Bag
[155] = {"155", "Corona sagrada", "Genera una {{TreasureRoom}} sala del tesoro y una {{Shop}} tienda en la Catedral"}, -- Holy Crown
[156] = {"156", "Beso de mamá", "{{Heart}} +1 Contenedor de corazón al tenerlo"}, -- Mother's Kiss
[157] = {"157", "Carta rota", "Cada 15 disparos, suela una lágrima de {{Collectible149}} Ipecac + una lágrima de {{Collectible5}} Mi Reflejo de alto alcance"}, -- Torn Card
[158] = {"158", "Bolsillo roto", "Suelta 2 de tus monedas, llaves y bombas al recibir daño#Los recolectables pueden ser reemplazados por variantes de mayor valor"}, -- Torn Pocket
@@ -942,16 +942,16 @@ local repTrinkets={
[170] = {"170", "Llave de cristal", "{{Collectible580}} 33% de probabilidad de crear una habitación de Llave Roja al limpiar una habitación#Menor probabilidad al estar en una habitación de Llave Roja"}, -- Crystal Key
[171] = {"171", "Regateo de Keeper", "{{DevilRoom}} 50% de probabilidad de que los pactos del diablo cuesten monedas en lugar de corazones"}, -- Keeper's Bargain
[172] = {"172", "Moneda maldita", "Recoger una moneda te teletransporta a una habitación aleatoria#Puede teletransportarte a habitaciones secretas"}, -- Cursed Penny
[173] = {"173", "Tu alma", "{{DevilRoom}} Permite tomar objetos de pacto del Diablo gratis#{{Warning}} Tomar objetos de pacto aún afectará las probabilidades de pactos de Ángel"}, -- Your Soul
[173] = {"173", "Tu alma", "{{DevilRoom}} Permite llevarse un objeto de pacto del Diablo gratis#{{Warning}} Tomar objetos de pacto afectará las probabilidades de encontrar salas de Ángel"}, -- Your Soul
[174] = {"174", "Imán de número", "{{DevilChance}} +10% de probabilidad de pacto del diablo#Evita que Krampus aparezca en salas del Diáblo#Las habitaciónes del Diáblo seran mejoradas con mas pactos, corazones negros y enemigos"}, -- Number Magnet
[175] = {"175", "Llave extraña", "Abre el pasaje hacia ??? (Vientre azul) independientemente del tiempo#{{Collectible297}} Usar la Caja de Pandora consume la llave y genera 6 objetos de grupos aleatorias"}, -- Strange Key
[175] = {"175", "Llave extraña", "Abre el pasaje hacia \"???\" (Vientre azul) sin importar el tiempo#{{Collectible297}} La Caja de Pandora consume la llave y genera 6 objetos de grupos aleatorios"}, -- Strange Key
[176] = {"176", "Mini coágulo", "Genera un coágulo que imita tus movimientos#Copia tus estadisticas, tus efectos de lágrima y posee un 35% de tu daño#Se regenera cada habitación"}, -- Lil Clot
[177] = {"177", "Tatuaje temporal", "{{Chest}} Genera un cofre al completar una {{ChallengeRoom}} sala de desafío#{{BossRushRoom}} Genera un objeto al completar una sala de desafíos de jefe"}, -- Temporary Tattoo
[178] = {"178", "M80 tragado", "50% de probabilidad de explotar al recibir daño#No destruye máquinas de donación de sangre ni confesionarios, pero suelta recolectables como si lo hubiera hecho"}, -- Swallowed M80
[179] = {"179", "RC Remoto", "Los familiares imitan tus movimientos en lugar de seguirte#Soltar el trinket hará que se queden en el último lugar que estaban"}, -- RC Remote
[180] = {"180", "Alma encontrada", "Familiar que imita tus movimientos y dispara lágrimas espectrales#Posee tus estadisticas, efectos e inflige el 50% de tu daño#Muere de un golpe#Reaparece tras cada piso"}, -- Found Soul
[181] = {"181", "Paquete de expansión", "Usar el objeto activo, tambien activará el efecto de un objeto activo aleatorio de 1-2 cargas"}, -- Expansion Pack
[182] = {"182", "Esencia de Beth", "Entrar a una {{AngelRoom}} habitación de ángel generará 5 fuegos fatuos#25% de probabilidad de generar un fuego al dar dinero a los mendigos"}, -- Beth's Essence
[181] = {"181", "Paquete de expansión", "Tu objeto activo obtendrá el efecto aleatorio de un objeto activo adicional de 1-2 cargas"}, -- Expansion Pack
[182] = {"182", "Esencia de Beth", "Entrar a una {{AngelRoom}} Sala del Ángel generará 5 fuegos fatuos#25% de probabilidad de generar un fuego al dar dinero a los mendigos"}, -- Beth's Essence
[183] = {"183", "Los gemelos", "50% de probabilidad de añadir o duplicar un familiar por habitación#Otorga un {{Collectible8}} Hermano Bobby o una {{Collectible67}} Hermana Maggy si no tienes familiares"}, -- The Twins
[184] = {"184", "Papeles de adopción", "{{Shop}} Las tiendas venden familiares por 10 monedas"}, -- Adoption Papers
[185] = {"185", "Pata de grillo", "17% de probabilidad de generar una langosta aleatoria al matar a un enemigo"}, -- Cricket Leg
@@ -1128,7 +1128,7 @@ local repCards={
[68] = {"68", "XII - ¿El Colgado?", "{{Timer}} Otorga durante 30 segundos:#↓ {{Speed}} velocidad -0.10#Disparo triple#{{Coin}} Los enemigos asesinados dejan caer monedas"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - ¿Muerte?", "{{Collectible545}} Activa el efecto del Libro de los Muertos#Genera entidades de hueso por cada enemigo eliminado en la habitación"}, -- XIII - Death?
[70] = {"70", "XIV - ¿Templanza?", "{{Pill}} Consumes 5 píldoras aleatorias"}, -- XIV - Temperance?
[71] = {"71", "XV - ¿El Diablo?", "{{Timer}} Otorga durante 60 segundos:#{{Collectible33}} Activa el efecto de La Biblia#{{Collectible390}} Genera un familiar Serafín#{{MomsHeart}} Mata al Pie de Mamá y al Corazón de Mamá de forma instantanea#{{Warning}} Te mata al usarlo contra Satán"}, -- XV - The Devil?
[71] = {"71", "XV - ¿El Diablo?", "{{Timer}} Otorga durante 30 segundos:#{{Collectible33}} Activa el efecto de La Biblia#{{Collectible390}} Genera un familiar Serafín#{{MomsHeart}} Mata al Pie de Mamá y al Corazón de Mamá de forma instantanea#{{Warning}} Te mata al usarlo contra Satán"}, -- XV - The Devil?
[72] = {"72", "XVI - ¿La Torre?", "Genera 7 grupos de rocas y obstáculos aleatorios"}, -- XVI - The Tower?
[73] = {"73", "XVII - ¿Las Estrellas?", "Elimina el objeto pasivo más antiguo#Genera 2 objetos aleatorios del grupo de la sala actual"}, -- XVII - The Stars?
[74] = {"74", "XVIII - ¿La Luna?", "{{UltraSecretRoom}} Te teletransporta a la sala ultrasecreta#{{Collectible580}} Genera un camino de vuelta con habitaciones rojas"}, -- XVIII - The Moon?
@@ -1298,7 +1298,7 @@ local repCharacterInfo = {
[20] = {"Esaú", "Controlas a Jacob y Esaú al mismo tiempo#Ambos personajes sueltan una bomba al usarlas#Esaú se queda quieto al mantener {{ButtonRT}}#{{ButtonLT}} activa el objeto de Jacob, {{ButtonRB}} activa el objeto de Esau, manten presionado {{ButtonRT}} para usar su carta/pildora"},
[21] = {"Isaac Corrupto", "Los objetos en pedestales alternan entre 2 objetos#Solo puedes llevar 8 objetos pasivos#Puedes cambiar el orden de los objetos pasivos presionando {{ButtonRT}}"},
[22] = {"Magdalena Corrupta", "Drena lentamente tu salud al tener mas de 2 corazones#On contact, do a melee swing for 6x damage#{{HalfRedHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Duplica la curación de objetos#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[22] = {"Magdalena Corrupta", "Drena lentamente tu salud al tener mas de 2 corazones#On contact, do a melee swing for 6x damage#{{HalfHeart}} Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#{{Collectible45}} Duplica la curación de objetos#{{AngelDevilChance}} Damage taken to draining hearts doesn't affect Devil Deal chance"},
[23] = {"Caín Corrupto", "Los objetos en pedestales se transforman al tocarlos en varios recolectables"},
[24] = {"Judas Corrupto", "No puedes tener Corazones rojos#{{BlackHeart}} los Objetos de vida otorgan Corazones Negros"},
[25] = {"??? Corrupto", "Reemplaza tus bombas por Hechizos de caca#{{Crafting29}} Probabilidad de generar recursos de caca al matar enemigos#{{Collectible715}} Puedes almacenar el siguiente hechizo presionando {{ButtonRB}}"},
+2 -2
View File
@@ -1072,7 +1072,7 @@ local repCards={
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Nhận trong 30 giây:#↓ {{Speed}} -0.1 Tốc độ#Bắn ba phát#{{Coin}} Kẻ thù bị giết làm rơi đồng xu"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Death?", "{{Collectible545}} Kích hoạt Book of the Dead#Tạo thực thể Xương cho mỗi kẻ thù bị giết trong phòng"}, -- XIII - Death?
[70] = {"70", "XIV - Temperance?", "{{Pill}} Ép Isaac ăn 5 viên thuốc ngẫu nhiên"}, -- XIV - Temperance?
[71] = {"71", "XV - The Devil?", "{{Timer}} Nhận trong 60 giây:#{{Collectible33}} Kích hoạt The Bible (bay)#{{Collectible390}} bạn đồng hành Seraphim#{{MomsHeart}} Giết ngay lập tức Chân của Mom và Trái tim của Mom#{{Warning}} Giết Isaac khi dùng với Satan"}, -- XV - The Devil?
[71] = {"71", "XV - The Devil?", "{{Timer}} Nhận trong 30 giây:#{{Collectible33}} Kích hoạt The Bible (bay)#{{Collectible390}} bạn đồng hành Seraphim#{{MomsHeart}} Giết ngay lập tức Chân của Mom và Trái tim của Mom#{{Warning}} Giết Isaac khi dùng với Satan"}, -- XV - The Devil?
[72] = {"72", "XVI - The Tower?", "Tạo 7 cụm đá và chướng ngại vật ngẫu nhiên#Cụm thường chứa Đá Tinted"}, -- XVI - The Tower?
[73] = {"73", "XVII - The Stars?", "Loại bỏ vật phẩm thụ động lâu đời nhất của Isaac (bỏ qua vật phẩm khởi đầu)#Tạo 2 vật phẩm ngẫu nhiên từ nhóm vật phẩm của phòng hiện tại"}, -- XVII - The Stars?
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Dịch chuyển Isaac đến Phòng Bí mật Tối thượng#Đường trở lại sẽ làm bằng các phòng đỏ"}, -- XVIII - The Moon?
@@ -1242,7 +1242,7 @@ local repCharacterInfo = {
[20] = {"Esau", "Điều khiển Jacob và Esau cùng lúc#Cả hai nhân vật thả bom khi một người dùng#Esau đứng yên khi giữ {{ButtonRT}}#{{ButtonLT}} dùng vật phẩm hoạt động của Jacob, {{ButtonRB}} dùng của Esau, giữ {{ButtonRT}} để dùng lá bài/thuốc của họ#Khi có lựa chọn giữa các vật phẩm, Jacob và Esau có thể lấy hai cùng lúc"},
[21] = {"Tainted Isaac", "Bệ vật phẩm chuyển đổi giữa 2 lựa chọn#Chỉ có thể mang 8 vật phẩm thụ động#Thay đổi vật phẩm sẽ bị làm rơi cho vật phẩm thứ 9 bằng {{ButtonRT}}"},
[22] = {"Tainted Magdalene", "Máu trên 2 Trái tim đỏ sẽ từ từ cạn#Khi tiếp xúc, thực hiện cú đánh cận chiến gây sát thương gấp 6#{{HalfRedHeart}} Cơ hội để kẻ thù làm rơi Nửa Trái tim đỏ biến mất sau 2 giây#Đảm bảo rơi khi giết bằng cận chiến#{{Collectible45}} Hồi máu gấp đôi từ nguồn không phải vật phẩm nhặt#{{AngelDevilChance}} Sát thương lên trái tim cạn không ảnh hưởng đến cơ hội Giao kèo Quỷ"},
[22] = {"Tainted Magdalene", "Máu trên 2 Trái tim đỏ sẽ từ từ cạn#Khi tiếp xúc, thực hiện cú đánh cận chiến gây sát thương gấp 6#{{HalfHeart}} Cơ hội để kẻ thù làm rơi Nửa Trái tim đỏ biến mất sau 2 giây#Đảm bảo rơi khi giết bằng cận chiến#{{Collectible45}} Hồi máu gấp đôi từ nguồn không phải vật phẩm nhặt#{{AngelDevilChance}} Sát thương lên trái tim cạn không ảnh hưởng đến cơ hội Giao kèo Quỷ"},
[23] = {"Tainted Cain", "Chạm vào bệ vật phẩm biến nó thành nhiều loại vật phẩm nhặt khác nhau"},
[24] = {"Tainted Judas", "Không thể có Trái tim đỏ#{{BlackHeart}} Tăng máu tặng Trái tim đen"},
[25] = {"Tainted ???", "Bom được thay bằng Phép Phân#{{Crafting29}} Gây sát thương tạo vật phẩm nhặt phân#{{Collectible715}} Bạn có thể lưu phép tiếp theo để dùng sau bằng Hold"},
+9 -8
View File
@@ -14,7 +14,7 @@ local languageCode = "zh_cn"
local repCollectibles={
[2] = {"2", "内眼", "↓ {{Tears}} 射速修正x0.51#角色一次发射3颗泪弹"}, -- The Inner Eye
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
[5] = {"5", "我的镜像", "↑ {{Damage}} 伤害+1.5#↑ {{Range}} 射程+1.5#↑ {{Range}} 射程修正x2#↑ {{Shotspeed}} 弹速修正x1.6#↓ {{Luck}} 幸运-1#泪弹具有回旋效果"}, -- My Reflection
[6] = {"6", "小号", "↑ {{Tears}} 射速+1.5#↓ {{Range}} 射程-1.5#↓ {{Range}} 射程修正x0.8"}, -- Number One
[12] = {"12", "魔法蘑菇", "↑ {{Heart}} +1心之容器#↑ {{Speed}} 移速+0.3#↑ {{Damage}} 伤害+0.3#↑ {{Damage}} 伤害修正x1.5#↑ {{Range}} 射程+2.5#体型变大#{{HealingRed}} 回满血"}, -- Magic Mushroom
[13] = {"13", "病毒", "↑ {{Speed}} 移速+0.2#{{Poison}} 接触敌人使其中毒#角色每秒造成48点接触伤害"}, -- The Virus
@@ -105,7 +105,7 @@ local repCollectibles={
[229] = {"229", "萌死戳的肺", "↓ {{Tears}} 射速修正x0.23#{{Chargeable}} 泪弹可蓄力并在松开时散射"}, -- Monstro's Lung
[230] = {"230", "亚巴顿", "↑ {{Speed}} 移速+0.2#↑ {{Damage}} 伤害+1.5#↓ {{BlackHeart}} 将所有心之容器转换为黑心#{{BlackHeart}} +2黑心#{{Fear}} 15%概率发射恐惧泪弹"}, -- Abaddon
[232] = {"232", "怀表", "↑ {{Speed}} 移速+0.3#{{Slow}} 使房间中的所有敌人的攻击和移速降至80%"}, -- Stop Watch
[233] = {"233", "小小星球", "↑ 射程+7#灵体泪弹#角色的泪弹环绕在角色周围"}, -- Tiny Planet
[233] = {"233", "小小星球", "↑ 射程+6.5#灵体泪弹#角色的泪弹环绕在角色周围"}, -- Tiny Planet
[245] = {"245", "完美视力", "↓ {{Damage}} 伤害修正x0.8#角色同时发射2颗泪弹"}, -- 20/20
[248] = {"248", "虫群之心", "蓝蜘蛛/蓝苍蝇造成的伤害翻倍#蜘蛛/苍蝇类跟班变得更强"}, -- Hive Mind
[253] = {"253", "魔法血痂", "↑ {{Heart}} +1心之容器#↑ {{Luck}} 幸运+1#{{HealingRed}} 治疗1红心"}, -- Magic Scab
@@ -161,6 +161,7 @@ local repCollectibles={
[346] = {"346", "零食", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心"}, -- A Snack
[349] = {"349", "木制镍币", "{{Coin}} 59%概率生成1随机硬币"}, -- Wooden Nickel
[352] = {"352", "玻璃大炮", "{{Damage}} 发射1颗巨大的穿刺灵体泪弹, 造成10x角色伤害#{{Warning}} 持有时受伤:#↓ 额外受到2心伤害#↓ 大炮破碎持续数个房间#↑ {{Range}} 在当前房间中射程+1.5, 并留下血迹#额外伤害不会击杀以撒#自伤不会触发该效果"}, -- Glass Canon
[353] = {"353", "炸弹人", "{{Bomb}} +5炸弹#炸弹十字爆炸#角色放置的炸弹伤害x0.75"},
[354] = {"354", "琥珀爆米花", "↑ {{Heart}} +1心之容器#{{HealingRed}} 治疗1红心#{{Trinket}} 生成1饰品"}, -- Crack Jacks
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} 射程+2.5#↑ {{Luck}} 幸运+1#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
[360] = {"360", "淫魔", "发射泪弹, 效果和属性与角色一致#{{Damage}} 造成0.75x角色伤害"}, -- Incubus
@@ -175,13 +176,13 @@ local repCollectibles={
[376] = {"376", "补货", "商店物品购买后会立刻补货#每次补货价格都会提高"}, -- Restock
[380] = {"380", "充钱游戏", "{{Coin}} +5硬币#{{Coin}} 钥匙方块, 门和箱子必须用硬币打开而不是钥匙"}, -- Pay To Play
[382] = {"382", "友好球", "可以扔向敌人将其捕捉#{{Friendly}} 下一次使用则会生成相同的友好敌人#靠近捕捉后的球会立即将道具充能"}, -- Friendly Ball
[386] = {"386", "D12", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
[386] = {"386", "十二面骰", "将障碍物重置为其他随机类型的障碍物(大便/罐子/TNT/红大便/石头等)#小概率重置为按钮/击杀按钮/暗门/活板门"}, -- D12
[384] = {"384", "肉山宝宝", "{{Chargeable}} 弹出并在房间中反弹, 速度基于蓄力时间#根据蓄力时间, 每次击中造成5-20点接触伤害"}, -- Lil Gurdy
[389] = {"389", "符文袋", "{{Rune}} 每7-8个房间生成1随机符文/魂石"}, -- Rune Bag
[391] = {"391", "背叛", "敌人弹幕会击中其他敌人, 并引起内讧"},
[393] = {"393", "蛇蝎之吻", "{{Poison}} 15%概率发射有毒泪弹#{{Poison}} 使接触的敌人中毒#{{BlackHeart}} 因接触而中毒的敌人死亡时, 20%概率掉落黑心"}, -- Serpent`s Kiss
[394] = {"394", "十字准星", "↑ {{Tears}} 射速+0.7#↑ {{Range}} 射程+3#角色自动向地上的可控红色标记发射泪弹#跟班也向标记发射#按掉落键({{ButtonRT}})停止发射并重置标记位置"}, -- Marked
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加1x"}, -- Tech X
[395] = {"395", "科技X", "{{Chargeable}} 角色的泪弹由可蓄力的激光环取代#激光环尺寸和伤害随蓄力时间增加, 最多增加至1x"}, -- Tech X
[397] = {"397", "牵引光束", "↑ {{Tears}} 射速+1#↑ {{Range}} 射程+2.5#↑ {{Shotspeed}} 弹速+0.16#角色的泪弹受角色面前的光束指引"}, -- Tractor Beam
[399] = {"399", "虚空之喉", "{{Chargeable}} 持续发射泪弹2.35秒后, 松开发射键会产生黑硫磺火圈#黑圈在2秒内造成30x角色伤害"}, -- Maw of the Void
[401] = {"401", "爆炸物", "25%概率发射粘性泪弹#粘住的泪弹在几秒后变大并爆炸, 造成1x角色伤害+60的伤害"}, -- Explosivo
@@ -402,7 +403,7 @@ local repCollectibles={
[709] = {"709", "背摔!", "角色向移动方向冲刺#冲到敌人或头目时将其举起并摔在地上#根据角色体型造成摔伤并产生岩石波#冲刺和摔击时角色无敌"}, -- Suplex!
[710] = {"710", "合成宝袋", "收集最多8个掉落物, 不能再拿出#集满时使用可将掉落物合成为道具#道具品质取决于掉落物品质"}, -- Bag of Crafting
[711] = {"711", "生死逆转", "进入有底座道具的房间时, 在底座上显示另一个虚道具#使用时, 调换虚实道具位置#在拿走第一个道具后使用生死逆转时, 允许角色拾起另一个#{{Warning}} 单独的虚道具在离开房间后消失"}, -- Flip
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自宝箱房/头目房/商店道具池"}, -- Lemegeton
[712] = {"712", "所罗门魔典", "生成1个环绕物, 获得随机道具的效果#该道具由25%概率来自当前房间的道具池, 75%概率来自随机道具池"}, -- Lemegeton
[713] = {"713", "圣血吸管", "移除半心并创造1个血团#血团复制角色的泪弹#不同类型的心产生不同血量, 伤害和泪弹效果的血团"}, -- Sumptorium
[714] = {"714", "召回", "从任意距离召回遗骸的身体#遗骸之魂在遗骸返回时无敌"}, -- Recall
[715] = {"715", "保留", "若未存有大便, 则将下一个大便存入#若存有大便, 则使用该大便"}, -- Hold
@@ -882,7 +883,7 @@ local repTrinkets={
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%概率生成1炸弹#镍币和铸币生成炸弹概率更高"}, -- Burnt Penny
[51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%概率生成1钥匙#镍币和铸币生成钥匙概率更高"}, -- Flat Penny
[65] = {"65", "长条虫", "↑ {{Range}} 射程+3"}, -- Tape Worm
[66] = {"66", "懒散虫", "↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
[66] = {"66", "懒懒虫", "↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
[67] = {"67", "碎裂六面骰", "受伤时, 50%概率触发以下骰子效果之一:#{{Collectible105}} 六面骰#{{Collectible406}} 八面骰#{{Collectible285}} 十面骰#{{Collectible386}} 十二面骰#{{Collectible166}} 二十面骰"}, -- Cracked Dice
[69] = {"69", "褪色的全家福", "随机使角色伪装#{{Confusion}} 使敌人混乱#可以用于打开\"深牢II\"的\"奇怪的门\""}, -- Faded Polaroid
[80] = {"80", "黑色羽毛", "↑ {{Damage}} 每持有1个\"邪恶上升\"道具, 伤害+0.5"}, -- Black Feather
@@ -955,7 +956,7 @@ local repTrinkets={
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
[188] = {"188", "冰块", "{{Petrify}} 进入房间时, 20%概率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube
[189] = {"189", "巴风特之印", "击杀敌人时, 使角色无敌1秒#期间击杀敌人额外增加1秒无敌"}, -- Sigil of Baphomet
[189] = {"189", "巴风特之印", "击杀敌人时, 使角色获得1秒护盾#期间击杀敌人可以累加, 最多5秒"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
@@ -1214,7 +1215,7 @@ local repCharacterInfo = {
[20] = {"以扫", "同时控制雅各和以扫#使用炸弹时, 两个角色都会丢下炸弹#按住{{ButtonRT}}时, 以扫留在原地#{{ButtonLT}}使用雅各的主动道具, {{ButtonRB}}使用以扫的主动道具, 按住{{ButtonRT}}使用他们的卡牌/胶囊#在道具多选一时, 雅各和以扫可以同时拿起道具"},
[21] = {"堕化以撒", "道具在2个选择之间切换#只能携带8个被动道具#按{{ButtonRT}}切换道具, 以选择被替换的道具"},
[22] = {"堕化抹大拉", "超过2红心的血量会缓慢流失#接触敌人时进行一次近战攻击, 造成6x角色伤害#{{HalfRedHeart}} 敌人有概率掉落2秒后消失的半红心#近战击杀时必定掉落半红心#{{Collectible45}} 通过非拾取途径获得的治疗效果翻倍#{{AngelDevilChance}} 会流失的红心不影响恶魔房概率"},
[22] = {"堕化抹大拉", "超过2红心的血量会缓慢流失#接触敌人时进行一次近战攻击, 造成6x角色伤害#{{HalfHeart}} 敌人有概率掉落2秒后消失的半红心#近战击杀时必定掉落半红心#{{Collectible45}} 通过非拾取途径获得的治疗效果翻倍#{{AngelDevilChance}} 会流失的红心不影响恶魔房概率"},
[23] = {"堕化该隐", "接触底座道具会将其变为各种掉落物"},
[24] = {"堕化犹大", "无法拥有红心#{{BlackHeart}} 心之容器改为黑心"},
[25] = {"堕化???", "炸弹由大便取代#{{Crafting29}} 造成伤害时生成大便掉落物#{{Collectible715}} 通过使用保留, 存储1个大便以备后用"},
+4
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@@ -0,0 +1,4 @@
These descriptions are a backport of EID Version 5.04 and are intended for the game version supported by Repentogon. (Repentance+ v1.9.7.12.J273)
They will be discarded or overwritten, once Repentogon is upgraded to a newer version of Isaac.
EDITING THESE DESCRIPTIONS IS NOT RECOMMENDED!
+142
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@@ -0,0 +1,142 @@
---------------------------------------
----- Basic Czech descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "cs_cz"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Citronová Nehoda", "Vytvoří kaluž limonády#Kaluž působí 24 poškození za sekundu#Kaluž tu zůstane, dokud neopustíš aktuální místnost"}, -- Lemon Mishap
-- Change: added "Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"
[117] = {"117", "Mrtvý Pták", "Vytvoří mrtvého ptáka, když dostaneš zasáh, a útočí na nepřátele#Pták způsobí 4.3 kontaktního poškození za sekundu#Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"}, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Boxovací Pytel", "Spojenec jakožto návnada#Nepřátelé se zaměřují na něj místo na Izáka#Blokuje nepřátelské slzy" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Technika Ludovico", "↑ {{Shotspeed}} +0.2 Rychlost střel#Nahradí Izákovy slzy jednou obrovskou, kontrolovatelnou slzou" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "Mega Fazole", "Uděluje 100 poškození a zmrazí všechny nepřátele v místnosti#{{Poison}} Způsobí 5 poškození a otráví všechny nepřátele v okolí#Dokáže otevřít tajné místnosti a rozbíjet kameny"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Mléko!", "Blokuje nepřátelské střely#{{Tears}} Po 10 úderech se rozbije a získáš Více Slz po zbytek běhu"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Loudavá Fazole", "Střílení bez pauzy po dobu 4 sekund vytvoří malý smradlavý oblak#Oblak zvětšuje svou velikost po dobu 10 sekund#Čím větší bude oblak, tím však bude menší poškození#Dá se posunout pomocí střílením na něj"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Poskakuje po místnosti#Způsobí kontaktního poškození 30 za sekundu#Při střelbě se přestane pohybovat#Blokuje střely při zastavení a sám vystřeluje salvu slz do kruhu"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Data Těžič", "↑ Náhodné zvýšení statu#↓ Náhodné snížení statu#{{Timer}} Náhodné slzné efekty pro místnost#Promění předměty na podstavci na poškozené předměty (jako u TMTRAINERu)#{{Blank}} Posere všechny textury a hudbu v místnosti"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "TV Ovladač", "Promění tě v jinou náhodnou postavu#50% šance na odstranění posledního sebraného předmětu" }, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "Blouznivec", "Vytvoří přátelskou Delíriovskou verzi bosse#Přetrvává mezi místnostmi#{{Warning}} V jednu chvíli může být aktivní pouze jeden boss#Nabíjení předmětu zavisí na kvalitě dříve vytvořeného bosse"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "To bolí", "{{Timer}} Při poškození získáš za místnost:#↑ {{Tears}} +1.2 Více Slz za první zásah#↑ {{Tears}} +0.4 za každý další zásah#Uvolní kolem Izáka kruh 10 slz#Slzy při dopadu zanechávají kaluž"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Vystřelí Izáka dopředu dvojitým kliknutím klávesou pohybu#{{Damage}} Během úprku je Izák neporazitelný a způsobuje 4x své poškození +8.#{{Timer}} 3 sekundy cooldown#{{Burning}} Při nárazu vytvoří ohnivý kruh" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 prázdná místa pro srdce#↓ {{Speed}} Snížení rychlosti o -0.3#{{HealingRed}} Vyléčí 2 srdce#{{Speed}} Zvýšení až +0,5 rychlosti, pokud stojíš na místě#{{Poison}} Při pohybu se za tebou uvolňují jedovaté prdy#{{Poison}} Imunita vůči jedu"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Zlé Kouzlo", "↑ {{Luck}} +2 Štěstí#Imunita vůči: {{Burning}} ohni, {{Confusion}} zmatení, {{Fear}} strachu, {{Slow}} pavučin a {{Poison}} jedovatého efektu#Poskytuje 1 sekundu imunity proti kalužím"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Betlémská Hvězda", "Pomalu putuje z první místnosti v patře do {{BossRoom}} místnosti s Bossem#Pohybuje se rychleji, pokud jsi před ní, a pomaleji, pokud jsi za ní.#Pokud stojíš v její auře, uděluje:#↑ {{Tears}} x2.5 Slzný násobič#↑ {{Damage}} x1.2 násobič poškození#Navádeně slzy#50% šance na ignorování poškození" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = {"660", "Čtení z Karet", "Vytvoří dva portály na začátku každého patra#Portály zmizí, když opustíš místnost#{{Blank}} {{ColorRed}}Červený: {{CR}}{{BossRoom}} Boss místnost#{{Blank}} {{ColorYellow}}Žlutý: {{CR}}{{TreasureRoom}} Pokladnice#{{Blank}} {{ColorBlue}}Modrý: {{CR}}{{SecretRoom}} Tajná místnost#{{Blank}} {{ColorGreen}}Zelená: {{CR}}{{Shop}} Obchod"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Malý Portál", "Dvojitým klepnutím tlačítkem střelby vymrštíš před sebou Malý Portál#Způsobuje kontaktní poškození když letí dopředu#Konzumuje při tom pickupy, které má před sebou#Každý z nich mu zvětší jeho velikost, poškození a vytvoří modrou mušku#Po 2-3 pickupech vytvoří portál do speciální místnosti a spojenec zmizí po zbytek patra#Obsah v této místnosti přetrvává po zbytek běhu"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Nádoba s Bludičkami", "Vytvoří 2 náhodné bludičky#Při každém použití vytvoří jednu další bludičku, maximálně 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "Hlubina", "Zkonzumuje všechny předměty v místnosti a vytvoří spojeneckou útočnou mušku za každý předmět#Některé předměty při konzumaci vytvoří speciální mušku#{{Damage}} Mušky způsobí Izákovo poškození vynásobené kvalitou spotřebovaného předmětu:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Klíště", "{{HealingRed}} Vyléčí 1 Červené Srdce při vstupu do {{BossRoom}} Boss Místnosti#-15% bossova života#{{Warning}} Pokud klíště vezmeš, nemůžeš jej pak sundat#Ale lze jej odstranit pouze se {{Trinket41}} zápalkou, {{Trinket135}} zapalovačem, nebo polknutím pomocí 'polk' pilulky"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Mandle", "Při utrpení poškození 6-12krát vytvoří spojence který blokuje střely#Max. +2 spojenci"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Krátká Pojistka", "Bomby umístěné Izákem explodují rychleji#Bomby způsobí o 15 % větší poškození"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Kost Přání", "5% šance na sebe-zničení a zároveň i vytvoření předmětu, když dostaneš zásah"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Oběd v Sáčku", "{{Collectible22}} 5% šance na vytvoření oběda, když dostaneš zásah"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Zlaté Trinkety -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} Zapalovač"
[53] = {
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{Warning}} Jakmile je jednou sebráno, nelze jej odstranit#Ale lze jej odstranit pouze {{Trinket41}} Zápalkou, {{Trinket135}} Zapalovačem anebo spolknutím",
"{{HealingRed}} Vyléčí {{ColorGold}}3{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Karty ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Kolo štěstí", "{{Slotmachine}} Vytvoří výherní automat#{{FortuneTeller}} 24% šance na Věštecký stroj#{{CraneGame}} 1% šance na Drapák" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Vytvoří 3 mušky Hlubiny pro aktuální místnost"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"výherní automat", " 2 {{CR}}výherní automaty", " to ", " {{CR}}každé ", " to ", " {{CR}}každé"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pilulky ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnézie", "{{CurseLost}} Skryje mapu patra#{{Pill}} Zapomeneš na všechny dříve identifikované pilulky" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Podmínky ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Krvácející srdce poskytují pouze poloviční náboj oproti běžnému místo pro srdce", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergie ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Vytvoří 16 kobylek s různými barvami a efekty", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "de"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "Zitronen-Missgeschick", "Hinterlässt eine Pfütze#Die Pfütze verursacht 24 Schaden pro Sekunde#Bleibt bestehen bis du den Raum verlässt" }, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "Toter Vogel", "Beim Erleiden von Schaden erscheint ein Vogel, der Feinde angreift#Der Vogel verursacht bei Kontakt 4.3 Schaden pro Sekunde#Bleibt bestehen, solange der Spieler nur 1/2 Herz hat" }, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Boxsack", "Lockvogel#Feinde zielen auf ihn statt auf Isaac#Blockiert feindliche Tränen" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Die Ludovico-Technik", "↑ {{Shotspeed}} +0.2 Schusstempo#Ersetzt Isaac's Tränen mit einer großen steuerbaren Träne" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = { "351", "Mega Bohne", "Verursacht 100 Schaden und versteinert alle Gegner im Raum#{{Poison}} Verursacht 5 Schaden und vergiftet alle Gegner in der Nähe#Kann geheime Räume öffnen und Felsen zerbrechen" }, -- Mega Bean
-- Change: Complete rewrite
[436] = { "436", "Milch!", "Blockiert gegnerische Geschosse#{{Tears}} Zerbricht nach 10 Treffern und gewährt für den Rest des Levels einen Tränen-Boost" }, -- Milk!
-- Change: Complete rewrite
[447] = { "447", "Gartenbohne", "Schießen ohne Pause für 4 Sekunden erzeugt eine Kackwolke#Die Wolke vergrößert sich über 10 Sekunden#Die Wolke verursacht weniger Schaden, je größer sie wird#Sie kann durch Schießen bewegt werden" }, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "Hushy", "Prallt durch den Raum umher#Verursacht 30 Kontaktschaden pro Sekunde#Hält an, wenn Isaac schießt#Blockiert Geschosse, wenn er angehalten wird, und feuert radiale Tränenstöße ab" }, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "Data-Miner", "↑ Zufällige Erhöhung der Werte#↓ Zufällige Verringerung der Werte#{{Timer}} Zufällige Träneneffekte für den Raum#Verwandelt Items in Glitch-Items#{{Blank}} Macht alle Sprites und Musik im Raum kaputt" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Klicker", "Ändert deinen Charakter in einen anderen zufälligen Charakter#50% Chance, das zuletzt gesammelte Objekt zu verlieren" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "Im Delirium", "Beschwört eine freundliche Delirium-Version eines Bosses#Persistiert zwischen Räumen#{{Warning}} Es kann immer nur ein Endgegner aktiv sein#Das Leben des Endgegners reduziert sich über die Zeit" }, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "Das tut weh", "{{Timer}} Beim Erleiden von Schaden, erhalte für den Raum:#↑ {{Tears}} +1.2 Feuerrate beim ersten Treffer#↑ {{Tears}} +0.4 Feuerrate bei jeden weiteren Treffer#Lässt einen Ring aus 10 Tränen um Isaac entstehen#Tränen hinterlassen beim Aufprall eine Pfütze" }, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Durch zweimaliges Tippen auf eine Bewegungstaste sprintet Isaac#{{Damage}} Während eines Sprints ist Isaac unbesiegbar und verursacht das Vierfache seines Schadens +8#{{Timer}} 3 Sekunden Abklingzeit#{{Burning}} Erzeugt beim Aufprall einen Feuerring" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "Jupiter", "↑ {{EmptyHeart}} +2 Leere Herzcontainer#↓ {{Speed}} -0.3 Geschwindigkeit#{{HealingRed}} Heilt 2 Herzen#{{Speed}} Geschwindigkeit erhöht sich auf +0.5, wenn man stillsteht#{{Poison}} Bewegung setzt Giftwolken frei#{{Poison}} Gift Immunität" }, -- Jupiter
-- Change: Complete rewrite
[632] = { "632", "Böser Schutzstein", "↑ {{Luck}} +2 Glück#Immunität gegen {{Burning}} Feuerschaden, {{Confusion}} Verwirrung, {{Fear}} Angst, {{Slow}} Spinnenweben und {{Poison}} Gift Effekte#Gewährt 1 Sekunde Immunität gegen Pfützen" }, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Stern von Bethlehem", "Bewegt sich langsam vom ersten Raum der Etage zum {{BossRoom}}Boss-Raum#Bewegt sich schneller, wenn du vor ihm bist, und langsamer, wenn du dahinter bist#Das Stehen in seiner Aura gewährt:#↑ {{Tears}} x2,5 Tränenmultiplikator#↑ {{Damage}} x1,2 Schadensmultiplikator#Zielsuchende Tränen#50% Chance, Schaden zu ignorieren" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "Kartenlesen", "Erzeugt zwei Portale im ersten Raum jeder Etage#Das Verlassen des Raums deaktiviert die Portale#{{Blank}} {{ColorRed}}Rot: {{CR}}{{BossRoom}} Boss Raum#{{Blank}} {{ColorYellow}}Gelb: {{CR}}{{TreasureRoom}} Itemraum#{{Blank}} {{ColorBlue}}Blau: {{CR}}{{SecretRoom}} Geheimraum#{{Blank}} {{ColorGreen}}Grün: {{CR}}{{Shop}} Shop" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "Kleines Portal", "Doppeltes Tippen auf eine Feuertaste startet das Portal#Verursacht Kontaktschaden, wenn es gestartet wird#Verzehrt Pickups auf seinem Weg#Jeder verzehrtes Pickup erhöht seine Größe, seinen Schaden und bringt eine blaue Fliege hervor#Das Verzehren von 2-3 Pickups erzeugt ein Portal zu einem speziellen Raum und der Begleiter verschwindet für den Rest des Levels#Der Inhalt des Raums bleibt für den Rest des Laufs bestehen" }, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Glas mit Irrlichtern", "Erzeugt ein zufälliges Irrlicht#Erzeugt bei jeder Verwendung ein zusätzliches Irrlicht, bis zu 12 möglich#Die erste Verwendung gewährt 2 Irrlichter" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "Abgrund", "Konvertiert alle Itempodeste im Raum in freundliche Heuschrecken#Einige Items erzeugen eine spezielle Heuschrecke#{{Damage}} Heuschrecken verursachen Isaacs Schaden multipliziert mit der Qualität des konvertierten Items:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "Zecke", "{{HealingRed}} Heilt 1 Herz beim Betreten eines {{BossRoom}} Bossraums#-15% Boss Leben#{{Warning}} Kann nach dem Aufheben nicht entfernt werden#Nur entfernbar mit {{Trinket41}} Streichholz, {{Trinket135}} Feuerzeug, oder \"Schlucken\"" }, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Mandel", "Beschwört nach 6-12 Schaden nehmen einen Begleiter, der Projektile blockiert# Maximal 2 Begleiter" }, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Kurze Zündschnur", "Isaacs Bomben explodieren schneller#Bombem machen 15% mehr Schaden" }, -- Short Fuse
-- Change: "2%" to "5%"
[104] = { "104", "Wunschknochen", "Beim Schaden nehmen, 5% Chance kaputt zu gehen und ein Item zu beschwören" }, -- Wish Bone
-- Change: "2%" to "5%"
[105] = { "105", "Lunchpaket", "{{Collectible22}} Beim Schaden nehmen, 5% Chance kaputt zu gehen und \"Mittagessen\" zu beschwören" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance to spawn a Crane Game instead"
[11] = { "11", "X - Glücksrad", "Beschwört einen {{Slotmachine}} Spielautomaten oder {{FortuneTeller}} Wahrsager-Maschine#{{CraneGame}} 1% Chance ein Kranspiel zu beschwören" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "Berkano", "{{Collectible706}} Beschwört 3 Heuschrecken für den Raum" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = { " einen ", " 2 ", "Spielautomaten", "{{CR}}Spielautomaten", "Wahrsager-Maschine", "{{CR}}Wahrsager-Maschinen", "ein Kranspiel", "zwei {{CR}}Kranspiele" }, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnesie", "{{CurseLost}} Versteckt die Ebenen-Karte#{{Pill}} Vergesse alle zuvor identifizierten Pillen" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Blutende Herzen liefern nur die Hälfte der Ladung eines normalen Herzbehälters", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Beschwört 16 Heuschrecken mit verschiedenen Farben und Effekten", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "en_us"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "Lemon Mishap", "Spills a pool of creep#The creep deals 24 damage per second#Creep persists until you exit the room" }, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second#Persists between rooms if player is at 1/2 hearts" }, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac#Blocks enemy tears" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "The Ludovico Technique", "↑ {{Shotspeed}} +0.2 Shot speed#Replaces Isaac's tears with one giant controllable tear" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = { "351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks" }, -- Mega Bean
-- Change: Complete rewrite
[436] = { "436", "Milk!", "Blocks enemy projectiles#{{Tears}} After 10 hits, it breaks and grants a Tears up for the remainder of the floor" }, -- Milk!
-- Change: Complete rewrite
[447] = { "447", "Linger Bean", "Firing without pause for 4 seconds spawns a poop cloud#The cloud increases its size over 10 seconds#The cloud deals less damage the bigger it gets#It can be moved by shooting it" }, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped and fires radial bursts of tears" }, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effects for the room#Turns item pedestals into glitched items#{{Blank}} Corrupts all sprites and music in the room" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Clicker", "Changes your character to a random character#50% chance of removing the most recent item collected" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "Delirious", "Spawns a friendly delirium version of a boss#Persists between rooms#{{Warning}} Only one boss can be active at a time#The health of the boss deteriorates over time" }, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "It Hurts", "{{Timer}} When taking damage, receive for the room:#↑ {{Tears}} +1.2 Fire rate on the first hit#↑ {{Tears}} +0.4 Fire rate for each additional hit#Releases a ring of 10 tears around Isaac#Tears leave a pool of creep on impact" }, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Double-tapping a movement key makes Isaac dash#{{Damage}} During a dash, Isaac is invincible and deals 4x his damage +8#{{Timer}} 3 seconds cooldown#{{Burning}} Creates a ring of fire on impact" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "Jupiter", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.3 Speed#{{HealingRed}} Heals 2 heart#{{Speed}} Speed builds up to +0.5 while standing still#{{Poison}} Moving releases poison clouds#{{Poison}} Poison immunity" }, -- Jupiter
-- Change: Complete rewrite
[632] = { "632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} fire damage, {{Confusion}} confusion, {{Fear}} fear, {{Slow}} spider-webs and {{Poison}} poison effects#Grants 1 second immunity to creep" }, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Star of Bethlehem", "Slowly travels from the first room of the floor to the {{BossRoom}} Boss Room#Moves faster if you're ahead of it, and slower if you're behind it#Standing in its aura grants:#↑ {{Tears}} x2.5 Tears multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#50% chance to ignore damage" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run" }, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Jar of Wisps", "Spawns 2 random wisps#Spawns one additional wisp with each use, up to 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "Abyss", "Consumes all item pedestals in the room and spawns a locust familiar for each one#Some items spawn a special locust when consumed#{{Damage}} Locusts deal Isaac's damage multiplied by the item quality consumed:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping" }, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars" }, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage" }, -- Short Fuse
-- Change: "2%" to "5%"
[104] = { "104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit" }, -- Wish Bone
-- Change: "2%" to "5%"
[105] = { "105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!",
"{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping",
"{{HealingRed}} Heals {{ColorGold}}3{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Wheel of Fortune", "{{Slotmachine}} Spawns a Slot Machine#{{FortuneTeller}} 24% chance for it to be a Fortune Telling Machine#{{CraneGame}} 1% chance for it to be a Crane Game" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "Berkano", "{{Collectible706}} Summons 3 Abyss locusts for the room" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {" a Slot Machine", " 2 {{CR}}Slot Machines", " it ", " {{CR}}each ", " it ", " {{CR}}each "}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnesia", "{{CurseLost}} Hides the floor map#{{Pill}} Forgets all previously identified pills" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Bleeding hearts only provide half the charge of a regular heart container", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Spawns 16 locusts with different colors and effects", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "fr"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Petit Acident", "Répand une flaque au sol et inflige des dégâts aux ennemis qui marchent dedans#La flaque disparaît quand Isaac quitte la salle"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Oiseau Mort", "Subir un dégât invoque un oiseau qui pourchasse et inflige des dégâts aux ennemis#L'oiseau reste actif si Isaac n'a qu'un demi-cœur rouge#{{DamageSmall}} 4.3 dégâts par seconde"}, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Théodule", "Est temporairement pris pour cible par les ennemis#Bloque les projectiles ennemis" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "La Technique Ludovico", "↑ Vitesse des tirs {{ColorLime}}+0.2#Remplace les larmes d'Isaac par une grosse larme déplaçable avec les boutons de tir" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "Haricot Géant", "Isaac pète, ce qui pétrifie et inflige des dégâts à tous les ennemis de la salle, empoisonne les ennemis à proximité et détruit les obstacles et les portes"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Tasse de Lait", "Suit Isaac et bloque les projectiles ennemis#Après 10 projectiles bloqués, donne {{ColorLime}}débit augmenté{{CR}} pour l'étage"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Haricot Péteux", "Tirer pendant 4 secondes crée un nuage qui grandit pendant 10 secondes#Le nuage inflige des dégâts inverses à sa taille"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "P'tit Murmure", "Rebondit contre les murs de la salle et inflige des dégâts de contact#Tirer l'immobilise et le fait tirer des anneaux de larmes#{{DamageSmall}} 30 dégâts par seconde"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Pioche Pirate", "↑ Augmente une stat#↓ Diminue une stat#Rejoue les objets de la salle en objets corrompus#Donne aux larmes d'Isaac des effets aléatoires#Déforme visuellement les éléments de la salle#{{Timer}} L'effet dure une salle"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Télécommande", "Transforme le personnage actuel en un autre personnage au hasard#50% de chances de retirer de l'inventaire le dernier objet passif obtenu" }, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "Délire", "Invoque un boss amical qui persiste jusqu'à ce qu'il meure#Ne peut invoquer qu'un boss à la fois#La barre de charge dépend de la puissance du dernier boss invoqué"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Motus", "Subir un dégât projette 10 larmes autour d'Isaac et répand des flaques de sang sous ses larmes#↑ Débit {{ColorLime}}+1.2{{ColorWhite}} au premier dégât subi, {{ColorLime}}+0.4{{ColorWhite}} pour chaque dégât suivant"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Appuyer 2 fois sur un bouton de déplacement fait foncer Isaac dans cette direction#La ruée inflige {{ColorLime}}dégâts x3{{ColorWhite}}, crée un anneau de feu au contact, et rend Isaac invulnérable#{{Timer}} 3 secondes de recharge" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↓ Vitesse {{ColorError}}-0.3#{{Heart}} +2 réceptacles de cœur#{{HealingRed}} Soigne 2 cœurs rouges#Immunise Isaac contre le poison#Rester immobile accumule de la vitesse, se déplacer relâche un nuage de gaz empoisonné"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Pendentif Maléfique", "↑ Chance {{ColorLime}}+2.0#Immunise Isaac contre les toiles d'araignée, les dégâts de feu, le poison, la terreur et la confusion#Les flaques n'infligent de dégâts à Isaac qu'au bout d'une seconde"},
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Star of Bethlehem", "Se déplace lentement vers la salle de boss#{{Blank}} Être dans son aura donne :#↑ Dégâts {{ColorLime}}x1.2#↑ Débit {{ColorLime}}x2.5#Larmes autoguidées#Chance de nullifier les dégâts subis" }, -- Star of Bethlehem
-- Change: Added Shop vortex
[660] = {"660", "Cartomancie", "Fait apparaître deux vortex dans la première salle de chaque étage#Entrer dans un vortex téléporte Isaac :#{{Blank}} {{ColorRed}}Rouge {{ColorWhite}}= Salle du Boss#{{Blank}} {{ColorYellow}}Jaune {{ColorWhite}}= Salle du Trésor#{{Blank}} {{ColorBlue}}Bleu {{ColorWhite}} = Salle Secrète#{{Blank}} {{ColorGreen}}Vert {{ColorWhite}} = Boutique#Quitter la salle fait disparaître les vortex"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "P'tit Vortex", "Appuyer 2 fois sur un bouton de tir projette le vortex#Inflige des dégâts de contact et consomme les ressources sur son chemin#Chaque ressource absorbée augmente sa taille, ses dégâts et fait apparaître une mouche bleue#Consommer 3 ressources fait apparaître un vortex vers une salle spéciale dont le contenu persiste pour le reste de la partie"}, -- Lil Portal
-- Change: Added info
[685] = {"685", "Bocal de Feux Follets", "Invoque 2 feux follets aléatoires#Chaque utilisation invoque un feu follet de plus, jusqu'à 12"}, -- Jar of Wisps
[706] = {"706", "Abysse", "Absorbe tous les objets de la salle et invoque un locuste abyssal pour chaque objet détruit#Les locustes abyssaux sont invulnérables et infligent entre {{ColorError}}50%{{CR}} et {{ColorLime}}200%{{CR}} des dégâts d'Isaac selon la qualité de l'objet absorbé"},
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Tique", "{{HealingRed}} Entrer dans une salle de boss soigne 1 cœur rouge#Retire 15% des PV des boss#{{Warning}} Ne peut être retirée qu'avec l'{{ColorYellow}}Allumette{{ColorWhite}} {{Trinket41}} ou le {{ColorYellow}} Briquet {{Trinket135}}"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Amygdale", "Subir entre 6 et 12 dégâts invoque jusqu'à deux familiers#Les familiers bloquent les tirs ennemis et n'infligent pas de dégâts"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Pétard", "Les bombes placées par Isaac explosent plus rapidement et infligent {{ColorLime}} dégâts +15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Os de Poulet", "Subir un dégât a 5% de chances de détruire la babiole et faire apparaître un objet provenant de la banque d'objets de la salle"},
-- Change: "2%" to "5%"
[105] = {"105", "Sac de Friandises", "Subir un dégât a 5% de chances de détruire la babiole et faire apparaître {{ColorYellow}}Déjeuner{{ColorWhite}} {{Collectible22}}"},
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{Warning}} Ne peut être retirée qu'avec l'{{ColorYellow}}Allumette {{Trinket41}} ou briquet {{Trinket135}}",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}3{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
-- Change: Added "1% chance to spawn a Crane Game instead"
[11] = { "11", "X - La Roue de Fortune", "Fait apparaître une des machines suivantes:#{{Slotmachine}} Machine à sous{{ColorSilver}}(75%)#{{FortuneTeller}} Diseuse de bonne aventure {{ColorSilver}} (24%)#{{CraneGame}} Machine à pince{{ColorSilver}} (1%)" }, -- X - Wheel of Fortune
[38] = {"38", "Berkano", "Invoque 3 locustes abyssaux#{{Timer}} L'effet dure une salle"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnésie", "Masque la carte de l'étage#Oublie toutes les pilules déjà identifiées" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Les cœurs sanglants donnent moitié moins de charge que les cœurs normaux", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Invoque 16 locustes différents", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "it"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "Limonata Accidentale", "Versa una pozza di liquido#TIl liquido infligge 24 danni da contatto al secondo#Il liquido persiste fino all'uscita dalla stanza" }, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo#Persiste fra le stanze se Isaac ha mezzo cuore" }, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Sacco da Boxe", "Famiglio diversivo#I nemici bersagliano lui al posto di Isaac#Blocca i proiettili nemici" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Il Trattamento Ludovico", "↑ {{Shotspeed}} +0.2 Velocità Colpi#Rimpiazza le lacrime di Isaac con una grande lacrima controllabile" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = { "351", "Mega Fagiolo", "{{Petrify}} Infligge 100 danni e pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Può aprire stanze segrete e rompere rocce" }, -- Mega Bean
-- Change: Complete rewrite
[436] = { "436", "Latte!", "Blocca i proiettili nemici#{{Tears}} Dopo 10 colpi, si rompe e conferisce più Lacrime per il resto del piano" }, -- Milk!
-- Change: Complete rewrite
[447] = { "447", "Fagiolo Aleggiante", "Sparare senza fermarsi per 4 secondi genera una nube tossica#Dopo 10 secondi la nube aumenta di dimensioni#Con l'aumento delle dimensioni la nube infligge meno danni#Sparandole si può spostarla" }, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "Calmina", "Rimbalza per la stanza#Infligge 30 danni da contatto al secondo#Quando Isaac spara smette di muoversi#Mentre è fermo blocca i proiettili e spara cerchi di lacrime a scrosci" }, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Aumento di una statistica casuale#↓ Diminuzione di una statistica casuale#{{Timer}} Effetti delle lacrime casuali fino all'uscita dalla stanza#Converte i piedistalli in oggetti casuali#{{Blank}} Corrompe tutti gli sprite e la musica nella stanza" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Telecomando", "Cambia il tuo personaggio in uno casuale#50% di chance che rimuova l'oggetto preso più di recente" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "Delirante", "Genera un Delirio amichevole#Persiste fra le stanze#{{Warning}} Può essere attivo solo un boss per volta#La salute del boss degrada con il tempo" }, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "Fa Male", "{{Timer}} Mentre si subiscono danni, conferisce fino all'uscita dalla stanza:#↑ {{Tears}} +1.2 Rateo di Fuoco al primo colpo#↑ {{Tears}} +0.4 Rateo di Fuoco per ogni colpo extra#Rilascia un anello di 10 lacrime attorno ad Isaac#All'impatto le lacrime lasciano una pozza di liquido" }, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Ad una doppia premuta del tasto di movimento Isaac effettua uno scatto#{{Damage}} Durante lo scatto Isaac è invincibile e infligge x4 dei suoi danni +8#{{Timer}} Tempo di attesa di 3 secondi#{{Burning}} All'impatto crea un cerchio di fuoco" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "Iupiter", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.3 Velocità#{{HealingRed}} Cura di 2 cuori#{{Speed}} Mentre rimane fermo la velocità cresce fino a +0.5#{{Poison}} Muoversi rilascia nubi velenose#{{Poison}} Immunità al veleno" }, -- Jupiter
-- Change: Complete rewrite
[632] = { "632", "Nazar", "↑ {{Luck}} +2 Fortuna#Immunità ai {{Burning}} danni da fuoco e agli effetti di {{Confusion}} confusione, {{Fear}} paura, e {{Poison}} veleno#Conferisce un'immunità di 1 secondo ai liquidi" }, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Stella di Betlemme", "Si sposta lentamente dalla prima stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.2 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "Lettura delle Carte", "Genera 2 portali nella prima stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "Mini Portale", "Alla doppia premuta del tasto di sparo il portale viene lanciato#Se lanciato infligge danni da contatto#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 2-3 consumabili genera un portale per una stanza speciale, e il famiglio sparisce per il resto del piano#I contenuti nella stanza persistono per il resto della partita" }, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Giara di Fiammelle", "Genera 2 fiammelle casuali#Ad ogni uso genera 1 fiammella aggiuntiva, fino ad arrivare a 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "Abisso", "Consuma tutti i piedistalli nella stanza e genera un famiglio locusta per ciascuno di essi#Le locuste infliggono i danni di Isaac 2-3 volte ad attacco#Alcuni oggetti se consumati generano una locusta speciale#{{Damage}} Le locuste infliggono i danni di Isaac moltiplicati per la qualità dell'oggetto consumato:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1.0#{{Quality3}} - x1.5#{{Quality4}} - x2.0" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "Zecca", "{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di 1 cuore#-15% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo" }, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Tonsilla", "Subire danni 6-12 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli" }, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più" }, -- Short Fuse
-- Change: "2%" to "5%"
[104] = { "104", "Osso dei Desideri", "Se colpiti 5% di chance di venire distrutto e di generare un piedistallo" }, -- Wish Bone
-- Change: "2%" to "5%"
[105] = { "105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 5% di chance di venire distrutto e di generare \"Pranzo\"" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}3{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Ruota della Fortuna", "{{Slotmachine}} Genera una Slot Machine#{{FortuneTeller}} 24% di chance che sia una Macchina dei Desideri#{{CraneGame}} 1% di chance che sia una Macchina dei Premi" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "Berkano", "{{Collectible706}} Genera 3 locuste di \"Abisso\" fino all'uscita della stanza" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {" una Slot Machine", " 2 {{CR}}Slot Machines", " sia una Macchina dei Desideri", " siano 2 {{CR}}Macchine dei Desideri", " sia una Macchina dei Premi", " siano 2 {{CR}}Macchine dei Premi"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnesia", "{{CurseLost}} Nasconde la mappa#{{Pill}} Cancella i nomi delle pillole identificate in precedenza" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "I Cuori Sanguinanti forniscono la metà della carica di un normale Portacuori", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Genera 16 locuste con colori ed effetti diversi", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic Japanese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ja_jp"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
-- Change: Complete rewrite
[281] = { "281", "サンドバッグ", "アイザックの代わりに 敵の標的になる使い魔#敵の弾をブロックする" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "ルドチーボ・テクニック", "↑ 弾速 +0.2#涙を発射する代わりに 浮遊する一つの涙を操作する" }, -- The Ludovico Technique
-- Change: added "+0.2 Shot speed"
[351] = { "351", "メガ豆", "部屋の障害物を全て爆破し、 全ての敵に100ダメージを 与える    #近くの敵に5ダメージと 毒を与える#ボスラッシュ・ハッシュ・ 隠し部屋の入り口も破壊"}, -- Mega Bean
-- Change: 10% >> 20%. No longer explodes when killed,
[398] = { "398", "神々の肉", "20%の確率で涙に収縮化 効果が付与される#収縮した敵は踏み潰せ、 爆発や炸裂を起こさない"}, -- God's Flesh
-- Change: Complete rewrite
[436] = { "436", "ミルク!", "アイザックに追従し、 敵の弾をブロックする#10回ブロックすると 破壊され、次のフロア まで連射速度がアップ"}, -- Milk!
-- Change: Complete rewrite
[447] = { "447", "リンガービーンズ", "4秒間攻撃を続けると おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は10秒間持続し、 サイズは徐々に大きく、 ダメージは小さくなる#雲を涙で撃つと動かせる"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "ハッシー", "部屋を飛び回る使い魔#接触した敵に毎秒30の ダメージを与える#攻撃ボタン押下中は 動きを止め、敵の弾を ブロックし、放射状に 6ダメージの弾を放つ"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "データマイナー", "ランダムなステータスを 一つ増やし、一つ減らす#その部屋に居る間、涙に ランダムな効果を付与#画面と音楽を歪める#{{Collectible721}} 部屋にあるアイテムを グリッチ化させる"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "クリッカー", "ランダムなプレイヤー キャラクターに変化する#最後に取得したアイテムを 50%の確率で削除する" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "精神錯乱", "友好的なデリリアムを召喚#同時に召喚できるのは一体 までで、フロアに居る間有効#召喚したデリリアムの体力は 時間経過でも減少する"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "痛い・・・", "ダメージを受けると、 円形に10発の涙を放ち、 床に血だまりを生成し、 連射速度がアップする#最初に1.2、以降は0.4 ずつアップする#その部屋でのみ有効"}, -- It Hurts
-- Change: added "Isaac gains a shield for half a second during the end of the dash."
[593] = { "593", "マルス", "移動ボタンをダブルタップ すると、突進攻撃が発動#突進中はダメージを受けず、 衝突した敵に攻撃力x4+8の ダメージを与える#衝突時に火柱が立ち、敵に 10ダメージと火傷を与える#3秒のクールダウン"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "ユピテル", "体力を2回復#↑ 最大体力 +2##↓ 移動速度 -0.3#静止中、一時的に移動 速度が上昇し、毒ガス がチャージされる#移動すると一時上昇した 移動速度が減少を始め、 同時に毒ガスを放出す#アイザックに毒耐性を付与"}, -- Jupiter
-- Change: Complete rewrite
[632] = { "632", "イビル チャーム", "↑ 運 +2#炎・混乱・恐怖・毒・ クモの巣・爆発キノコ への耐性を付与する#床に残るダメージ性の 液体を1秒間無効化"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "ベツレヘムの星", "ボス部屋に向かって自律 移動し、到達すると停止 する使い魔#使い魔の範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +150%#涙にホーミング効果を付与#50%の確率でダメージ無効" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "カードリーディング", "フロア開始時、ポータルが 二つ生成される#部屋を離れるとポータルは 消滅する#ポータルの色と行き先:#{{ColorRed}}赤:{{CR}}{{BossRoom}}ボス部屋#{{ColorYellow}}黄:{{CR}}{{TreasureRoom}}トレジャールーム#{{ColorBlue}}青:{{CR}}{{SecretRoom}}隠し部屋#{{ColorGreen}}緑:{{CR}}{{Shop}}お店" }, -- Card Reading
-- Change: Complete rewrite
[681] = { "681", "リトル ポータル", "攻撃ボタンをダブルタップ すると突進し、接触した 敵にダメージを与える#突進中にピックアップを 吸収すると、ダメージ・ サイズがアップ#2~3個のピックアップを 吸収すると特殊な部屋に つながるポータルを生成して 消え、次のフロアで復活する#ポータルはそのゲーム中 常に同じ部屋へつながり、 倉庫のように使える"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "ウィスプの壺", "ウィスプが2つスポーンし、 アイザックを周回する#使用するたび、一度に スポーンする数が増え、 最大12まで達する#ウィスプは透過効果付きの 涙を放ち、弾をブロックし、 敵に接触ダメージを与える#一定量のブロック・接触で 燃え尽きる" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "アビス", "部屋の全てのアイテムを 破壊し、イナゴの使い魔 に変換する  #アイテムに応じて特殊な イナゴが生成される#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#ダメージはアイザックの 攻撃力xアイテムの品質に 応じた倍率:#{{Blank}} {{Quality0}} x0.5#{{Blank}} {{Quality1}} x0.75#{{Blank}} {{Quality2}} x1.0#{{Blank}} {{Quality3}} x1.5#{{Blank}} {{Quality4}} x2.0#最大64匹まで所持できる" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "ダニ", "ボスを含む、HP60以上の 敵のHPを15%減少させる#ボス部屋に入った時、 赤ハート1個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = { "104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = { "105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#{{ColorGold}}取り外せる!",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}3{{CR}}個回復#{{ColorGold}}取り外せる!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - 運命の輪", "スロットマシーンか 占いマシーンをスポーン#1%の確率でクレーン ゲームをスポーン" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "ベルカナ", "{{Collectible706}} イナゴを3匹スポーン#その部屋でのみ有効" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"スロットマシーンか 占いマシーンを{{ColorShinyPurple}}2つ{{CR}}スポーン#1%の確率でクレーン ゲームをスポーン"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "記憶喪失", "{{CurseLost}} マップを?に置き換える (迷われし者の呪い)#識別済みのピルが 未識別のピルに戻る" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "消耗するハートは 1個で1チャージ", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "特殊効果持ちのイナゴを 16匹スポーンする", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+135
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---------------------------------------
----- Basic Korean descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ko_kr"
-- 1.7.9.11 Conditional todos
-- T.??? + Bombs are Key
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "레몬빛 실수", "사용 시 캐릭터의 주위에 노란 장판을 생성합니다.#장판은 지상의 적에게 초당 24의 피해를 주며 방을 나가기 전까지 유지됩니다."}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird
-- Change: added "ability to block shots"
[281] = {"281", "샌드백", "방 안을 돌아다니며 6초 간격으로 적을 유인합니다.#적의 탄환을 막아줍니다."}, -- Punching Bag
-- Change:
[329] = {"329", "루도비코 요법", "↑ {{ShotspeedSmall}}탄속 +0.2#공격이 공격키로 조종 가능한 원격 눈물 공격으로 변경됩니다."}, -- The Ludovico Technique
-- Change:
[350] = {"350", "독성 쇼크", "{{Poison}} 방 입장 시 그 방의 적에게 공격력 x2의 피해를 줍니다.#적 처치시 초록 장판이 생깁니다.#장판은 지상의 적에게 초당 30의 피해를 줍니다."}, -- Toxic Shock
-- Change: Complete rewrite
[351] = {"351", "대빵 큰 콩", "{{Petrify}} 사용 시 그 방의 장애물을 파괴하고 적에게 100의 폭발 + 석화 피해를 주며;#{{ArrowGrayRight}} {{Poison}}캐릭터 주변의 적에 초당 5의 추가 독성 피해를 줍니다.#{{BossRoom}} 보스방에서 사용 시 D2(6스테이지)의 경우 보스러시가, W2(8스테이지)의 경우 Blue Womb으로 향하는 문이 열립니다."}, -- Mega Bean
-- Change : Up to 2 items
[381] = {"381", "에덴의 축복", "↑ {{TearsSmall}}연사 +0.7#다음 게임에서 랜덤 아이템을 하나 들고 시작합니다.#{{Blank}} {{ColorGray}}(최대 2개)"}, -- Eden's Blessing
-- Change: Complete rewrite
[436] = {"436", "우유!", "캐릭터를 따라다니며 적의 탄환을 막아줍니다.#{{TearsSmall}} 10회 방어 시 사라지며 그 스테이지에서 연사(+상한) +1#스테이지 진입 시 복원됩니다."}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "납작한 콩", "4초동안 공격을 멈추지 않고 공격을 유지할 시 그 방에서 10초동안 유지되는 갈색 구름이 생성되며;#{{ArrowGrayRight}} 구름은 점점 커지며 닿은 적은 크기에 반비례하여 최대 공격력 x5의 피해를 줍니다.#구름은 공격으로 밀 수 있습니다."}, -- Linger Bean
[461] = {"461", "기생자", "15%의 확률로 알주머니 공격이 나갑니다.#알주머니 명중 시 파란 아군 거미 또는 파리를 소환합니다.#{{LuckSmall}} 행운 5 이상일 때 50% 확률"}, -- Parasitoid
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "허쉬", "대각선으로 이동하며 접촉하는 적에게 초당 30의 피해를 줍니다.#공격키를 누르고 있으면 움직이지 않는 대신 적의 탄환을 막으며;#{{ArrowGrayRight}} 8방향으로 공격력 6의 눈물을 발사합니다."}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "데이터마이너", "{{ArrowUpDown}} 사용 시 능력치가 랜덤으로 증가하거나 감소, 그 방에서 랜덤 효과가 부여되며;#{{ArrowGrayRight}} {{Collectible721}}그 방의 아이템을 오류 아이템으로 바꿉니다.#!!! 그 방의 스프라이트가 망가집니다."}, -- Dataminer
-- Change:
[482] = {"482", "클리커", "사용 시 가장 최근에 획득한 패시브 아이템을 50%의 확률로 제거하고;#{{ArrowGrayRight}} 캐릭터를 다른 랜덤 캐릭터로 바꿉니다."}, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "정신착란", "{{Friendly}} {{DeliriumSmall}} 사용 시 Delirium 버전의 아군 보스를 소환합니다.#소환된 보스는 방을 나가도 유지되나 체력이 서서히 감소합니다.#재사용 시 이전에 소환한 보스는 사라집니다."}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "너무 아파", "피격 시 캐릭터 기준 10방향으로 공격력 +25의 눈물을 발사하며;#{{ArrowGrayRight}} 그 방에서 {{TearsSmall}}연사(+상한) +1.2#{{Blank}} (2회 피격 시부터 {{TearsSmall}}+0.4)#그 방에서 공격이 무언가에 부딪힐 때 빨간 장판이 생깁니다.#장판은 지상의 적에게 초당 30의 피해를 줍니다."}, -- It Hurts
[593] = {"593", "화성", "이동키를 두번 누르면 누른 방향으로 돌진하여 접촉한 적에게 공격력 x4 +8의 피해를 줍니다.#{{ArrowGrayRight}} {{Burning}} 돌진 중 적 및 장애물에 부딪힐 시 주변의 적에게 10의 화염 피해를 줍니다.#{{TimerSmall}} (쿨타임 3초/{{Collectible130}}{{Collectible181}}1초)"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "목성", "↑ {{Heart}}최대 체력 +2#↓ {{SpeedSmall}}이동속도 -0.3#{{Poison}} 이동하지 않으면 이동속도가 0.5 증가하며, 증가한 상태에서 이동 시 공격력 x0.5의 독가스를 발사하고 이동속도가 다시 감소합니다.#캐릭터가 독구름에 면역이 됩니다."}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "사악한 부적", "↑ {{LuckSmall}}행운 +2#!!! 캐릭터가 이하 효과에 면역:#{{Burning}} 모닥불 및 화염 피해#{{Confusion}} 혼란#{{Fear}} 공포#{{Slow}} 거미줄#{{Poison}} 독구름#{{ArrowGrayRight}} 적의 장판에 닿아도 1초 이내에 벗어나면 피해를 받지 않습니다."}, -- Evil Charm
-- Change: removed x1.5 dmg mult
[651] = {"651", "베들레헴의 별", "{{BossRoom}} 오라를 가지고 보스방이 있는 곳으로 이동합니다.#캐릭터가 오라 안에 있을 시:#{{ArrowGrayRight}} {{DamageSmall}}공격력 배율 x1.2#{{ArrowGrayRight}} {{TearsSmall}}연사 배율 x2.5#{{ArrowGrayRight}} 피해를 확률적으로 무시하고 공격에 유도 효과가 생깁니다."}, -- Star of Bethlehem
-- Change: added shop portals
[660] = {"660", "카드점", "스테이지 첫 방에 색상에 따라 특정한 장소로 이동할 수 있는 포탈이 생성됩니다.#{{ArrowGrayRight}} {{ColorRed}}빨강: {{CR}}{{BossRoom}}보스방#{{Blank}} {{ColorBlue}}파랑: {{CR}}{{SecretRoom}}비밀방#{{Blank}} {{ColorYellow}}노랑: {{CR}}{{TreasureRoom}}보물방#{{Blank}} {{ColorGreen}}초록: {{CR}}{{Shop}}상점#방을 나가면 포탈이 사라집니다."}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "꼬마 포탈", "{{Throwable}} 공격키를 2번 연속 누르면 공격 방향으로 날아가며;#{{ArrowGrayRight}} 접촉한 적에게 피해를 주고 픽업에 접촉 시 픽업을 파란 아군 파리로 바꿉니다.#여러 개의 픽업을 바꿀 시 차원의 방으로 이동하는 포탈을 생성합니다.#차원의 방은 현재 게임 내내, 스테이지 이동 시에도 유지됩니다.#스테이지 진입 시 포탈이 다시 복원됩니다."}, -- Lil Portal
-- Change: added "every wisp spawned has a high chance to be of a special variety"
[685] = {"685", "도깨비불 든 병", "{{Collectible584}} 사용 시 위습을 소환합니다.#사용할 때마다 소환하는 위습의 개수가 증가합니다.#높은 확률로 특별한 위습이 소환됩니다."}, -- Jar of Wisps
-- Change: tem quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
[706] = {"706", "무저갱", "사용 시 그 방의 아이템을 심연의 파리로 바꿉니다.#원본 아이템에 따라 심연의 파리의 능력이 달라집니다.#심연의 파리는 공격방향으로 돌진하며 접촉한 적에게 원본 아이템의 등급에 따라 피해를 줍니다.#!!! {{NoLB}}{{Quality0}}:0.5x/{{Quality1}}:0.75x/{{Quality2}}:1.0x/{{Quality3}}:1.5x/{{Quality4}}:2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "진드기", "!!! {{Trinket41}}/{{Trinket135}}/{{Collectible479}}를 제외한 {{ColorOrange}}교체 및 버리기 불가{{CR}}#방 입장 시 체력이 60 이상인 적의 체력을 15% 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 한칸 회복합니다."}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "편도선", "6~12 피격 시 Tonsil을 획득합니다.#Tonsil은 캐릭터를 따라다니며 적의 탄환을 막아줍니다."}, -- Tonsil
[104] = {"104", "창사골", "!!! 일회용#피격 시 5% 확률로 그 방의 아이템을 하나 생성합니다."}, -- Wish Bone
[105] = {"105", "점심 도시락", "!!! 일회용#피격 시 5% 확률로 {{Collectible22}}Lunch ({{Heart}}최대 체력 +1) 아이템을 생성합니다."}, -- Bag Lunch
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "짧은 도화선", "!!! 폭탄이 터지는 속도가 빨라집니다.#{{Bomb}} 폭탄 피해량 +15%"}, -- Short Fuse
-- exclusive to ko_kr
[135] = {"135", "라이터", "{{Burning}} 방 입장 시 20%의 확률로 그 방의 적에게 2초간 화상을 입힙니다.#{{LuckSmall}} 행운 40 이상일 때 100% 확률#{{Trinket53}} 흡수하지 않은 Tick 장신구를 제거할 수 있습니다."}, -- A Lighter
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"!!! {{Trinket41}}/{{Trinket135}}/{{Collectible479}}를 제외한 {{ColorOrange}}교체 및 버리기 불가{{CR}}#방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}세칸{{CR}} 회복합니다.",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards={
[11] = {"11", "X - 운명의 수레바퀴", "{{Slotmachine}} 도박기계를 소환합니다.#{{ArrowGrayRight}} {{FortuneTeller}} 24%의 확률로 운세기계가 대신 등장#{{ArrowGrayRight}} {{CraneGame}} 1%의 확률로 크레인게임이 대신 등장"}, -- X - Wheel of Fortune
[38] = {"38", "벨카노", "{{Collectible706}} 그 방에서 심연의 파리 3마리를 소환합니다."}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs={
[11] = {"{{Slotmachine}} 도박기계를 {{ColorShinyPurple}}2개{{CR}} 소환합니다.#{{ArrowGrayRight}} {{FortuneTeller}} 각각 24%의 확률로 운세기계가 대신 등장#{{ArrowGrayRight}} {{CraneGame}} 각각 1%의 확률로 크레인게임이 대신 등장"}, -- Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills={
[26] = {"25", "건망증", "{{CurseLostSmall}} Lost 저주에 걸리며 맵을 볼 수 없습니다.#{{ColorYellow}}알약의 효과가 다시 가려집니다."}, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "고정 체력이 아닌 하트는 부족한 충전량 한칸 당 체력 {{BlinkYellowRed}}1칸{{CR}}을 깎습니다.", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "서로 다른 효과를 가진 심연의 파리 x16 소환", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+314
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@@ -0,0 +1,314 @@
---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ro_ro"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Accidentul Lămâii", "Varsă o baltă de lămâie#Balta provoacă 24 de daune pe secundă#Balta persistă pe durata camerei"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Pasăre Moartă", "Vătamarea oferă o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune pe secundă#Persistă între camere dacă Isaac are 1/2 inimi"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Fasole Gigant", "Provoacă 100 de daune și pietrifică toți inamicilor din cameră#{{Poison}} Provoacă 5 daune și otrăvește toți inamicii din apropiere#Poate deschide camerele secrete și să spargă pietre"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Lapte!", "Blochează proiectilele inamicilor#{{Tears}} După 10 lovituri laptele se spare și oferă Lacrimi pe durata etajului"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Fasole Persistentă", "Dacă tragi pentru 4 secunde fară pauză Isaac lasă un nor de rahat#Norul se mărește pe durata a 10 secunde#Norul provoacă daune mai puține pe măsură ce crește#Poate fi înpins cu lacrimi"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Se mișcă prin cameră#Provoacă 30 de daune de contact pe secundă#Se oprește cand Isaac trage#Blochează proiectilele când este oprit și trage cu rafale de lacrimi in cerc"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Crește statusuri la întâmplare#↓ Scade statusuri la întâmplare#{{Timer}} Efecte aleatorii pe lacrimi pe durata camerei#Transformă piedestalele in iteme glitched#{{Blank}} Corupe toate aspecte visuale si muzica pe durata camerei"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Delirant", "Oferă o varianta prietenoasă a unui boss Delirium#Persista între camere#{{Warning}} Numai un boss poate fi activ o dată#Numărul de incărcări este bazat pe calitatea bossului anterior"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Doare", "{{Timer}} Când Isaac este vătămat primește pe durata camerei:#↑ {{Tears}} +1.2 Viteză de atac la prima vătămare#↑ {{Tears}} +0.4 Viteză de atac pentru fiecare altă vătămare#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă la impact"}, -- Doare
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Vieți goale#↓ {{Speed}} -0.3 Viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la +0.5 cât timp stai pe loc#{{Poison}} Deplasarea cauzează nori otravitori#{{Poison}} Imunitate la otravă"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Farmec Malefic", "↑ {{Luck}} +2 Noroc#Imunitate la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} teamă, {{Slow}} pânza de păianjen {{Poison}} Otrava#Oferă 1 secundă de imunitate la balți"}, -- Evil Charm
-- Change: Complete rewrite
[681] = {"681", "Micul Portal", "Dubla apăsare a butonului de tragere aruncă portalul#Provoacă daune de contact cand este aruncat#Consumă pickupurile în durmul său#Fiecare pickup îi mărește dimensiunea, daunele și oferă o muscă albastră#Consumarea a 2-3 pickupuri oferă un portal spre o cameră specială și familiarul dispare pe durata etajului#Conținutul camerei speciale persistă pe durata partidei"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abyss", "Consumă toate piedestalele din cameră și oferă o lăcustă pentru fiecare item#Unele iteme oferă lăcuste speciale#{{Damage}} Lăcustele provoacă deaunele lui Isaac înmulțit cu caliatea itemului consumat:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
-- Table that contains commonly used descriptions for abyss synergies
local abyssPresets = {
noEffect = "Niciun efect special",
normalTwo = "Două lăcuste normale",
smallFour = "Patru lăcuste mici",
blackFear = "Lăcustă neagră care provoacă teamă",
blueConfuse = "Lăcustă albastră care aruncă inamicii și provoacă confuzie",
blueFreeze = "Lăcustă alastră care ingheață inamicii",
cyanDestroyProjectiles = "Lăcustă cyan care distruge proiectilele inamicilor",
cyanElectricity = "Lăcustă cyan care produce o scânteie de curent ce provoacă 0.1 daune pe tick",
grayConfuse = "Lăcustă gri care provoacă confuzie inamicilor",
grayPetrify = "Lăcustă gri care pietrifică inamicii",
grayMagnetize = "Lăcustă gri care magnetizeză inamicii",
graySlow = "Lăcustă gri deschis care încetinește inamicii",
grayBones = "Lăcustă gri care creează 1-3 oase fisurate la impactul cu inamicii",
greenPoison = "Lăcustă verde care otrăvește inamicii",
pinkMimic = "Lăcustă roz care mimează la întamplare efectele de la alte lăcuste speciale",
pinkCharm = "Lacustă roz care vrăjește inamicii",
purpleHoming = "Lăcustă mov balistică",
orangeBurn = "Lăcustă protocalie care arde inamicii",
redBleed = "Lăcustă roșu închis care provoacă sângerare inamicilor",
redLarge = "Lăcustă roșie mare",
whiteBeam = "Lăcustă strălucitoare albă care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac",
whiteGodhead = "Lăcustă strălucitoare albă care are o aură de Zeitate ce provoacă 2 daune pe tick inamicilor din ea",
yellowExplode = "Lăcustă galbenă care explodează",
yellowPoisonExplode = "Lăcustă galbenă care otrăvește inamicii si explodează",
yellowMimicExplode = "Lăcustă galbenă care explodează și mimează efectul de la altă lăcustă specială",
}
-- Special Locust effects when Item was eaten by Abyss
local abyssSynergies = {
[4] = abyssPresets.noEffect, -- Cricket's Head
[6] = "Lăcusta rapidă ce provoacă daunele mai rapide pe tick", -- Number One
[7] = abyssPresets.noEffect, -- Blood of the Martyr
[10] = "Două lăcuste cyan care distrug proiectilele inamicilor", -- Halo of Flies
[12] = abyssPresets.redLarge, -- Magic Mushroom
[19] = abyssPresets.yellowExplode, -- Boom!
[37] = abyssPresets.yellowExplode, -- Mr. Boom
[39] = abyssPresets.grayPetrify, -- Mom's Bra
[40] = abyssPresets.yellowExplode, -- Kamikaze!
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
[41] = abyssPresets.blackFear, -- Mom's Pad
[53] = abyssPresets.grayMagnetize, -- Magneto
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
[62] = abyssPresets.redBleed, -- Charm of the Vampire
[63] = abyssPresets.cyanElectricity, -- The Battery
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
[66] = abyssPresets.graySlow, -- The Hourglass
[68] = abyssPresets.cyanElectricity, -- Technology
[69] = abyssPresets.redLarge, -- Chocolate Milk
[71] = "Lăcustă roșie mică", -- Mini Mush
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
[89] = abyssPresets.graySlow, -- Spider Bite
[95] = abyssPresets.cyanElectricity, -- Robo Baby
[99] = abyssPresets.graySlow, -- Little Gish
[100] = abyssPresets.purpleHoming, -- Little Steven
[104] = "O lăcustă roșie normală și două lăcuste mici", -- The Parasite
[106] = abyssPresets.yellowExplode, -- Mr. Mega
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
[111] = abyssPresets.greenPoison, -- The Bean
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
[114] = "Lăcustă roșie mare ce atacă mai rapid", -- Mom's Knife
[116] = abyssPresets.cyanElectricity, -- 9 Volt
[118] = "Lăcustă neagră mare", -- Brimstone
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
[136] = abyssPresets.yellowExplode, -- Best Friend
[137] = abyssPresets.yellowExplode, -- Remote Detonator
[140] = abyssPresets.yellowExplode, -- Bob's Curse
[149] = abyssPresets.greenPoison, -- Ipecac
[153] = abyssPresets.smallFour, -- Mutant Spider
[160] = abyssPresets.whiteBeam, -- Crack the Sky
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
[164] = abyssPresets.orangeBurn, -- The Candle
[168] = abyssPresets.yellowExplode, -- Epic Fetus
[169] = abyssPresets.redLarge, -- Polyphemus
[171] = abyssPresets.graySlow, -- Spider Butt
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
[178] = "Lăcustă strălucitoare albă care pietrifică inamicii și poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Holy Water
[180] = abyssPresets.greenPoison, -- The Black Bean
[181] = abyssPresets.whiteBeam, -- White Pony
[182] = "Lăcustă albă balistică și înceată care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Sacred Heart
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
[190] = abyssPresets.yellowExplode, -- Pyro
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
[201] = abyssPresets.grayConfuse, -- Iron Bar
[202] = abyssPresets.grayPetrify, -- Midas' Touch
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
[220] = abyssPresets.yellowExplode, -- Sad Bombs
[224] = abyssPresets.smallFour, -- Cricket's Body
[228] = abyssPresets.blackFear, -- Mom's Perfume
[230] = abyssPresets.blackFear, -- Abaddon
[231] = "Lăcustă neagră care încetinește inamicii", -- Ball of Tar
[232] = abyssPresets.graySlow, -- Stop Watch
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
[245] = abyssPresets.normalTwo, -- 20/20
[248] = abyssPresets.redLarge, -- Hive Mind
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
[256] = "Lăcustă galbena înflăcărată care arde inamicii si explodează", -- Hot Bombs
[258] = abyssPresets.pinkMimic, -- Missing No.
[259] = abyssPresets.blackFear, -- Dark Matter
[264] = abyssPresets.purpleHoming, -- Smart Fly
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
[266] = abyssPresets.graySlow, -- Juicy Sack
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
[272] = abyssPresets.yellowExplode, -- BBF
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
[277] = abyssPresets.blackFear, -- Lil Haunt
[279] = "Lăcustă cyan foarte înceată care distruge proiectilele inamicilor", -- Big Fan
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
[289] = abyssPresets.orangeBurn, -- Red Candle
[294] = abyssPresets.blueConfuse, -- Butter Bean
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
[300] = abyssPresets.blueConfuse, -- Aries
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
[309] = abyssPresets.blueConfuse, -- Pisces
[310] = "Lăcustă neagră înceată", -- Eve's Mascara
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
[330] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Soy Milk
[331] = abyssPresets.whiteGodhead, -- Godhead
[336] = "Lăcustă roșie înceată", -- Dead Onion
[337] = abyssPresets.graySlow, -- Broken Watch
[338] = abyssPresets.grayPetrify, -- Boomerang
[347] = abyssPresets.normalTwo, -- Diplopia
[350] = abyssPresets.greenPoison, -- Toxic Shock
[351] = "Lăcustă verde care otrăvește, aruncă și provoacă confuzie inamicilor", -- Mega Bean
[353] = abyssPresets.yellowExplode, -- Bomber Boy
[356] = abyssPresets.cyanElectricity, -- Car Battery
[360] = abyssPresets.normalTwo, -- Incubus
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
[366] = "Două Lăcuste galbene care explodează", -- Scatter Bombs
[367] = "Lăcustă galbenă care încetinește inamicii și explodează", -- Sticky Bombs
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
[372] = abyssPresets.cyanElectricity, -- Charged Baby
[374] = abyssPresets.whiteBeam, -- Holy Light
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
[378] = abyssPresets.yellowExplode, -- Number Two
[379] = abyssPresets.redLarge, -- Pupula Duplex
[387] = abyssPresets.graySlow, -- Censer
[391] = abyssPresets.pinkCharm, -- Betrayal
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
[395] = abyssPresets.cyanElectricity, -- Tech X
[398] = "Lăcustă albastră care micește inamicii", -- God's Flesh
[401] = abyssPresets.yellowExplode, -- Explosivo
[402] = abyssPresets.pinkMimic, -- Chaos
[403] = abyssPresets.pinkMimic, -- Spider Mod
[404] = "Lăcustă cyan care otrăvește inamicii și distruge proiectilele", -- Farting Baby
[405] = abyssPresets.pinkMimic, -- GB Bug
[415] = abyssPresets.whiteBeam, -- Crown of Light
[417] = abyssPresets.whiteGodhead, -- Succubus
[418] = abyssPresets.pinkMimic, -- Fruit Cake
[421] = abyssPresets.pinkCharm, -- Kidney Bean
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
[425] = abyssPresets.graySlow, -- Night Light
[427] = abyssPresets.yellowExplode, -- Mine Crafter
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
[441] = "Lăcustă neagră mare", -- Mega Blast
[446] = abyssPresets.greenPoison, -- Dead Tooth
[448] = abyssPresets.redBleed, -- Shard of Glass
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
[453] = abyssPresets.grayBones, -- Compound Fracture
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
[459] = abyssPresets.greenPoison, -- Sinus Infection
[460] = abyssPresets.grayConfuse, -- Glaucoma
[466] = abyssPresets.greenPoison, -- Contagion
[473] = "Lăcustă roșie mare înceată", -- Big Chubby
[478] = abyssPresets.grayPetrify, -- Pause
[483] = "Lăcustă galbenă mare care explodează", -- Mama Mega
[488] = abyssPresets.pinkMimic, -- Metronome
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
[497] = abyssPresets.grayConfuse, -- Camo Undies
[502] = abyssPresets.graySlow, -- Large Zit
[506] = abyssPresets.redBleed, -- Backstabber
[508] = abyssPresets.redBleed, -- Mom's Razor
[510] = abyssPresets.pinkMimic, -- Delirious
[512] = abyssPresets.grayMagnetize, -- Black Hole
[514] = "Lăcustă gri care pietrifică inamicii și provoacă confuzie", -- Broken Modem
[517] = abyssPresets.yellowExplode, -- Fast Bombs
[519] = abyssPresets.pinkMimic, -- Lil Delirium
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
[524] = abyssPresets.cyanElectricity, -- Technology Zero
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
[533] = abyssPresets.whiteBeam, -- Trisagion
[541] = abyssPresets.grayBones, -- Marrow
[542] = abyssPresets.grayBones, -- Slipped Rib
[544] = abyssPresets.grayBones, -- Pointy Rib
[545] = abyssPresets.grayBones, -- Book of the Dead
[546] = abyssPresets.grayPetrify, -- Dad's Ring
[548] = abyssPresets.grayBones, -- Jawbone
[549] = abyssPresets.grayBones, -- Brittle Bones
[553] = abyssPresets.greenPoison, -- Mucomycosis
[554] = abyssPresets.blackFear, -- 2Spooky
[561] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Almond Milk
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
[574] = abyssPresets.whiteGodhead, -- Monstrance
[575] = abyssPresets.graySlow, -- The Intruder
[577] = "Două Lăcuste cyan care distrug proiectiele inamicilor", -- Damocles
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
[591] = abyssPresets.pinkCharm, -- Venus
[594] = abyssPresets.greenPoison, -- Jupiter
[596] = abyssPresets.blueFreeze, -- Uranus
[603] = abyssPresets.cyanElectricity, -- Battery Pack
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
[608] = abyssPresets.blueFreeze, -- Freezer Baby
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
[616] = abyssPresets.orangeBurn, -- Bird's Eye
[617] = abyssPresets.grayMagnetize, -- Lodestone
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
[622] = abyssPresets.pinkMimic, -- Genesis
[625] = "Lăcustă Roșie neagră care atacă mai repede", -- Mega Mush
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
[631] = "Doua Lăcuste roșii mici", -- Meat Cleaver
[637] = abyssPresets.blueConfuse, -- Knockout Drops
[640] = abyssPresets.orangeBurn, -- Urn of Souls
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
[652] = abyssPresets.blueFreeze, -- Cube Baby
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
[683] = abyssPresets.grayBones, -- Bone Spurs
[689] = abyssPresets.pinkMimic, -- Glitched Crown
[690] = abyssPresets.blueConfuse, -- Belly Jelly
[693] = "Trei Lăcuste cyan care distrug proiectilele inamicilor", -- The Swarm
[698] = abyssPresets.normalTwo, -- Twisted Pair
[721] = abyssPresets.pinkMimic, -- TMTRAINER
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
[706] = "Oferă 16 lăcuste de diferite culori și efecte", -- Abyss
}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic Russian descriptions -----
---------------------------------------
-- Upd: 24.07.2025
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ru"
---------- Collectibles ----------
local collectibles = {
-- Изменение: добавлено "Жижа остаётся, пока вы не выйдете из комнаты"
[56] = { "56", "Лимонный конфуз", "Оставляет лужу жижи#Жижа наносит 24 урона в секунду#Жижа остаётся, пока вы не выйдете из комнаты" }, -- Lemon Mishap
-- Изменение: добавлено "Остаётся между комнатами, если у игрока 1/2 сердца"
[117] = { "117", "Мертвая птица", "Получение урона порождает птицу, которая атакует врагов#Птица наносит 4.3 урона от контакта в секунду#Остаётся между комнатами, если у игрока 1/2 сердца" }, -- Dead Bird
-- Изменение: добавлено "Блокирует вражеские слёзы"
[281] = { "281", "Боксёрская груша", "Фамильяр-приманка#Враги целятся в него вместо Исаака#Блокирует вражеские слёзы" }, -- Punching Bag
-- Изменение: добавлено "+0.2 к скорости снарядов"
[329] = { "329", "Техника Людовико", "↑ {{Shotspeed}} +0.2 к скорости снарядов#Заменяет слёзы Исаака на одну большую управляемую слезу" }, -- The Ludovico Technique
-- Изменение: Полная переработка
[351] = { "351", "Мега боб", "{{Petrify}} Наносит 100 урона и окаменяет всех врагов в комнате#{{Poison}} Наносит 5 урона и отравляет врагов поблизости#Может открывать секретные комнаты и разрушать камни" }, -- Mega Bean
-- Изменение: Полная переработка
[436] = { "436", "Молоко!", "Блокирует вражеские снаряды#{{Tears}} После 10 попаданий оно разбивается и даёт увеличение скорострельности до конца этажа" }, -- Milk!
-- Изменение: Полная переработка
[447] = { "447", "Затяжной боб", "Стрельба без перерыва в течение 4 секунд порождает облако какашек#Облако увеличивается в размере в течение 10 секунд#Облако наносит меньше урона, чем оно больше#Его можно двигать, стреляя по нему" }, -- Linger Bean
-- Изменение: добавлено " and fires radial bursts of tears"
[470] = { "470", "Хаши", "Прыгает по комнате#Наносит 30 контактного урона в секунду#Прекращает движение, когда Исаак стреляет#Блокирует снаряды, когда остановлен, и стреляет радиальными очередями слёз" }, -- Hushy
-- Изменение: добавлено "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Случайное повышение характеристики#↓ Случайное понижение характеристики#{{Timer}} Случайные эффекты слез на комнату#Превращает пьедесталы предметов в глючные предметы#{{Blank}} Искажает все спрайты и музыку в комнате" }, -- Dataminer
-- Изменение: снижен шанс убрать последний предмет до 50%
[482] = { "482", "Кликер", "Меняет вашего персонажа на случайного#50% шанс убрать самый последний собранный предмет" }, -- Clicker
-- Изменение: Полная переработка
[510] = { "510", "Бредовый", "Порождает дружелюбную бредовую версию босса#Сохраняется между комнатами#{{Warning}} Только один босс может быть активен одновременно#Здоровье босса со временем уменьшается" }, -- Delirious
-- Изменение: добавлено "Tears leave a pool of creep on impact"
[560] = { "560", "Больно", "{{Timer}} При получении урона, получаете на комнату:#↑ {{Tears}} +1.2 к скорострельности от первого удара#↑ {{Tears}} +0.4 к скорострельности за каждый дополнительный удар#Выпускает кольцо из 10 слёз вокруг Исаака#Слёзы оставляют лужу жижи при ударе" }, -- It Hurts
-- Изменение: Добавлено кольцо огня при ударе
[593] = { "593", "Марс", "Двойное нажатие клавиши движения заставляет Исаака делать рывок#{{Damage}} Во время рывка Исаак неуязвим и наносит 4x своего урона +8#{{Timer}} 3 секунды перезарядки#{{Burning}} Создаёт кольцо огня при столкновении" }, -- Mars
-- Изменение: Лечит 2 сердца вместо 1/2
[594] = { "594", "Юпитер", "↑ {{EmptyHeart}} +2 пустых контейнера сердца#↓ {{Speed}} -0.3 к скорости#{{HealingRed}} Лечит 2 сердца#{{Speed}} Скорость увеличивается до +0.5, когда стоите на месте#{{Poison}} Движение выпускает ядовитые облака#{{Poison}} Иммунитет к яду" }, -- Jupiter
-- Изменение: Полная переработка
[632] = { "632", "Злой амулет", "↑ {{Luck}} +2 к удаче#Иммунитет к урону от огня ({{Burning}}), замешательству ({{Confusion}}), страху ({{Fear}}), паутине ({{Slow}}) и яду ({{Poison}})#Дает 1 секунду иммунитета к жиже" }, -- Evil Charm
-- Изменение: Изменён бонус к характеристикам, чтобы соответствовать Hallowed Ground
[651] = { "651", "Вифлеемская звезда", "Медленно движется от первой комнаты этажа к {{BossRoom}} комнате Босса#Движется быстрее, если вы впереди, и медленнее, если вы позади#Нахождение в ее ауре даёт:#↑ {{Tears}} x2.5 множитель скорострельности#↑ {{Damage}} x1.2 множитель урона#Самонаводящиеся слезы#50% шанс игнорировать урон" }, -- Star of Bethlehem
-- Изменение: Добавлен Магазин как новое направление
[660] = { "660", "Чтение карт", "Порождает два портала в первой комнате каждого этажа#Выход из комнаты убирает порталы#{{Blank}} {{ColorRed}}Красный: {{CR}}{{BossRoom}} Комната Босса#{{Blank}} {{ColorYellow}}Желтый: {{CR}}{{TreasureRoom}} Комната с предметом#{{Blank}} {{ColorBlue}}Синий: {{CR}}{{SecretRoom}} Секретная комната#{{Blank}} {{ColorGreen}}Зеленый: {{CR}}{{Shop}} Магазин" }, -- Card Reading
-- Изменение: Полная переработка
[681] = { "681", "Маленький портал", "Двойное нажатие кнопки стрельбы запускает портал#Наносит контактный урон при запуске#Поглощает подбираемые предметы на своём пути#Каждый поглощённый подбираемый предмет увеличивает его размер, урон и порождает синюю муху#Поглощение 2-3 подбираемых предметов порождает портал в особую комнату, и фамильяр исчезает до конца этажа#Содержимое комнаты сохраняется до конца забега" }, -- Lil Portal
-- Изменение: Добавлена информация о первом использовании
[685] = { "685", "Банка с огоньками", "Порождает 2 случайных огонька#Порождает один дополнительный огонёк при каждом использовании, до 12" }, -- Jar of Wisps
-- Изменение: Добавлена информация об уроне в зависимости от качества предмета
[706] = { "706", "Бездна", "Поглощает все предметы на пьедесталах в комнате и порождает фамильяра-саранчу за каждый#Некоторые предметы порождают особую саранчу при поглощении#{{Damage}} Саранча наносит урон Исаака, умноженный на качество поглощённого предмета:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Брелоки ----------
local trinkets = {
-- Изменение: добавлено ", {{Trinket135}} A Lighter"
[53] = { "53", "Клещ", "{{HealingRed}} Лечит 1 сердце при входе в {{BossRoom}} комнату Босса#-15% здоровья босса#{{Warning}} После подбора его нельзя убрать#Убрать можно только с помощью {{Trinket41}} Спички, {{Trinket135}} Зажигалки или проглатывания" }, -- Tick
-- Изменение: Изменено "12-20 раз" на "6-12 раз"
[97] = { "97", "Миндалина", "Получение урона 6-12 раз порождает фамильяра, блокирующего снаряды#Максимум 2 фамильяра" }, -- Tonsil
-- Изменение: добавлено "Бомбы наносят на 15% больше урона"
[133] = { "133", "Короткий фитиль", "Бомбы Исаака взрываются быстрее#Бомбы наносят на 15% больше урона" }, -- Short Fuse
-- Изменение: "2%" на "5%"
[104] = { "104", "Пожелательная косточка", "5% шанс разрушиться и породить предмет с пьедестала при получении урона" }, -- Wish Bone
-- Изменение: "2%" на "5%"
[105] = { "105", "Обед в пакете", "{{Collectible22}} 5% шанс разрушиться и породить Обед при получении урона" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Золотые брелоки -------
local goldenTrinketEffects = {
-- Клещ (замена): добавлено ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Лечит {{ColorGold}}2{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно убрать!",
"{{HealingRed}} Лечит {{ColorGold}}2{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{Warning}} После подбора его нельзя убрать#Убрать можно только с помощью {{Trinket41}} Спички, {{Trinket135}} Зажигалки или проглатывания",
"{{HealingRed}} Лечит {{ColorGold}}3{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно убрать!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Карты ----------
local cards = {
-- Изменение: Добавлен "1% шанс на Игровой автомат с клешней"
[11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} Порождает Игровой автомат#{{FortuneTeller}} 24% шанс, что это будет Гадальный аппарат#{{CraneGame}} 1% шанс, что это будет Игровой автомат с клешней" }, -- X - Wheel of Fortune
-- Изменение: Полная переработка
[38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи Бездны на комнату" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Изменение: Добавлен Игровой автомат с клешней
[11] = {" Игровой автомат", " 2 {{CR}}Игровых автомата", " он ", " {{CR}}каждый ", " он ", " {{CR}}каждый "}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Пилюли ----------
local horsepills = {
-- Изменение: Забывает все ранее опознанные пилюли
[26] = { "25", "Амнезия", "{{CurseLost}} Скрывает карту этажа#{{Pill}} Забывает все ранее опознанные пилюли" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Условия ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Изменение: Убрана информация о бесконечном использовании Yum Heart, так как это исправлено. Теперь кровоточащие сердца дают только половину заряда обычного контейнера сердца
["5.100.205 (Tainted Magdalene)"] = "Кровоточащие сердца дают только половину заряда обычного контейнера сердца", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Синергии ----------
-- Эффекты особой саранчи, когда предмет был съеден Бездной. Записи здесь переопределят автогенерируемые описания
local abyssSynergies = {
[706] = "Порождает 16 саранчи разных цветов и с разными эффектами", -- Abyss
}
-- Удалить все записи из файла Repentance и добавить только особые описания, относящиеся к Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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---------------------------------------
----- Basic Spanish descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "spa"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = { "56", "Accidente de Limón", "Genera una charco de limonada#La limonada inflige 24 de daño cada segundo#La limonada persiste hasta abandonar la habitacion" }, -- Accidente de Limón
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = { "117", "Ave Muerta", "Invoca un pajaro que ataca a los enemigos tras recibir daño#El pajaro inflige 4.3 de daño por contacto cada segundo#Persiste entre habitaciones al tener medio corazón de salud" }, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Saco de boxeo", "Señuelo que deambula por la habitación#Los enemigos lo atacarán en vez de al jugador si está cerca#Bloquea proyectiles enemigos" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "La técnica de Ludovico", "↑ {{Shotspeed}} Vel. de lágrimas +0.2#Reemplaza tus lágrimas con una lágrima gigante controlable" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = { "351", "Mega Frijol", "Petrifica e inflige 100 de daño a los enemigos de la habitación actual#{{Poison}} Envenena e inflige 5 de daño a los enemigos cercanos#Puede abrir cuartos secretos y destruir rocas" }, -- Mega Frijol
-- Change: Complete rewrite
[436] = { "436", "¡Leche!", "Bloquea proyectiles enemigos#{{Tears}} Tras bloquear 10 proyectiles, se rompe y aumenta tus lagrimas durante el piso actual" }, -- ¡Leche!
-- Change: Complete rewrite
[447] = { "447", "Frijol Persistente", "Disparar durante 4 segundos genera una nube de pedo#La nube aumentará su tamaño durante 10 segundos#La nube inflige menos daño al ser más grande#Puede ser movida disparandole" }, -- Frijol Persistente
-- Change: added " and fires radial bursts of tears"
[470] = { "470", "Shhh", "Rebota por la habitación#Inflige 30 de daño por contacto cada segundo#Se detiene cuando disparas#Al detenerse, bloquea proyectiles y dispara ráfagas de lágrimas en un radio" }, -- Shhh
-- Change: added "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Mejora una estadística aleatoria#↓ Reduce una estadística aleatoria#{{Timer}} Efecto de lágrima aleatorio para la habitación actual#Corrompe los objetos en pedestales de la habitación#{{Blank}} Corrompe la musica y los graficos en la habitacion" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Control Remoto", "Cambia tu personaje por otro de forma aleatoria#50% de probabilidad de eliminar el último objeto pasivo recogido" }, -- Clicker
-- Change: Complete rewrite
[510] = { "510", "Delirious", "Genera una version Delirium amistosa de un Jefe#Se mantiene entre Habitaciones#{{Warning}} Solo un jefe puede existir a la vez#La salud del jefe se deteriora con el tiempo" }, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = { "560", "Duele..", "{{Timer}} Recibir daño otorga durante la habitacion:#↑ {{Tears}} Lágrimas +1.2 con el primer golpe#↑ {{Tears}} Lágrimas +0.4 por cada golpe adicional#Libera un anillo de 10 lágrimas a tu alrededor#Las lagrimas dejan un charco de fluido" }, -- ¡Eso duele!
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Embiste al pulsar dos veces la tecla de movimiento#Al embestir: te vuelves invulnerable e infliges {{Damage}} 4 veces tu daño +8#{{Timer}} 3 segundos de recarga#{{Burning}} Genera un aro de fuego al impacto" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = { "594", "Júpiter", "↑ {{EmptyHeart}} +2 Contenedores de corazón vacíos#↓ {{Speed}} Velocidad -0.3#{{HealingRed}} Cura 2 corazones#{{Speed}} +0.5 de Velocidad adicional al quedarte quieto#{{Poison}} Libera nubes de veneno al moverse#{{Poison}} Inmunidad al Veneno" }, -- Júpiter
-- Change: Complete rewrite
[632] = { "632", "Nazar", "↑ {{Luck}} Suerte +2#Inmunidad a efectos de {{Burning}} Quemadura, {{Confusion}} Confusión, {{Fear}} Miedo, {{Slow}} Telarañas y {{Poison}} Veneno#Otorga un segundo de inmunidad a los fluidos" }, -- Amuleto Maldito
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Estrella de Belén", "{{BossRoom}} Viaja lentamente hasta la sala del jefe#Emite un aura que otorga:#↑ {{Tears}} Lágrimas x2.5#↑ {{Damage}} Daño x1.2#Lágrimas Teledirigidas#50% de probabilidad de ignorar el daño recibido" }, -- Star of Bethlehem
-- Change: Complete rewrite
[660] = { "660", "Lectura de cartas", "Genera 2 portales al inicio de cada planta#Los portales desaparecen al abandonar la habitación#{{Blank}} {{ColorRed}}Rojo: {{CR}}{{BossRoom}} Sala del jefe#{{Blank}} {{ColorYellow}}Amarillo: {{CR}}{{TreasureRoom}} Sala del tesoro#{{Blank}} {{ColorBlue}}Azul: {{CR}}{{SecretRoom}} Habitación secreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Tienda" }, -- Card Reading
-- Change: Added info about the green portal
[681] = { "681", "Portal Pequeño", "Disparar 2 veces en una dirección lanza el portal#Inflige daño por contacto al ser lanzado#Consume los recolectables a su paso#Cada uno aumentará su tamaño, daño, y generará una Mosca Azul#Consumir 2-3 recolectables genera un portal a una habitacion especial y el familiar desaparece por el resto del nivel#El contenido de la habitacion persiste por el resto de la partida" }, -- Portal Pequeño
-- Change: Added info for first usage
[685] = { "685", "Tarro de Avispas", "Genera fuegos aleatorios que disparan distintas lágrimas, bloquean disparos e infligen daño por contacto#Genera un fuego adicional con cada uso, hasta llegar a 12#El primer uso genera 2 fuegos" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "Abismo", "Consume los objetos en pedestales de la habitacion y genera un familiar langosta por objeto#Algunos objetos generan una langosta especial al ser consumidos#{{Damage}} Las langostas infligen tu daño multiplicado por la calidad del objeto consumido:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1#{{Quality3}} - x1.5#{{Quality4}} - x2" }, -- Abismo
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "La garrapata", "{{HealingRed}} Cura 1 corazón al entrar a una {{BossRoom}} Sala de Jefe#Reduce un 15% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él recogiendo {{Trinket41}} la Cerilla, {{Trinket135}} el Mechero o tragándolo" }, -- La garrapata
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Amígdala", "Recibir daño 6-12 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares a la vez" }, -- Amígdala
-- Change: "2%" to "5%"
[104] = { "104", "Hueso de los deseos", "5% de probabilidad de destruirse y generar un objeto al ser golpeado" }, -- Hueso de los deseos
-- Change: "2%" to "5%"
[105] = { "105", "Bolsa del almuerzo", "5% de probabilidad de destruirse y generar {{Collectible22}} Almuerzo al ser golpeado" }, -- Bolsa del almuerzo
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Fusible corto", "Las bombas colocadas explotan más rápido#Las bombas hacen un 15% mas de daño" }, -- Fusible corto
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él con {{Trinket41}} La cerilla, {{Trinket135}} el Mechero o tragándolo",
"{{HealingRed}} Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added 1% chance to spawn a Crane Game
[11] = { "11", "X - La Rueda de la Fortuna", "Genera una {{Slotmachine}} Máquina Tragaperras#{{FortuneTeller}} 24% de probabilidad de generar una Máquina de la Fortuna#{{CraneGame}} 1% de probabilidad de generar un Juego de la Grua" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "Berkano", "{{Collectible706}} Invoca 3 langostas del Abismo durante la habitación" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = { " una ", " 2 ", "Máquina", "{{CR}}Maquinas","generar una", " {{CR}}que una sea una", "generar un", "{{CR}}que una sea un" }, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnesia", "{{CurseLost}} Oculta el mapa del piso actual#{{Pill}} Olvida las pildoras previamente identificadas" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Los corazones etereos solo otorgan la mitad de las cargas que un contenedor de corazón regular", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Genera 16 langostas de diferentes colores y efectos", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
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--[[
"Guppy", -- 1
"Fun Guy", -- 2
"Lord of the Flies", -- 3
"Conjoined", -- 4
"Spun", -- 5
"Mom", -- 6
"Oh Crap", -- 7
"Bob", -- 8
"Leviathan", -- 9
"Seraphim", -- 10
"Super Bum", -- 11
"Bookworm", -- 12
"Spider Baby", -- 13
"Adult", -- 14
"Stompy" -- 15
]]--
-- Repentance transformations
-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
local transformations = {
-- Collectibles
["5.100.519"] = "4", -- Lil Delirium: Conjoined
}
EID:updateDescriptionsViaTable(transformations, EID.EntityTransformations)
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---------------------------------------
----- Ukrainian descriptions -----
---------------------------------------
-- Last Sync with English version: 29.11.2024
local languageCode = "uk_ua"
---------- Collectibles ----------
local collectibles = {
[56] = {"56", "Лимонна невдача", "Створює калюжу рідини#Рідина наносить 24 шкоди в секунду#Калюжа існуватиме, поки ви не покинете кімнату"}, -- Lemon Mishap
[117] = {"117", "Мертвий птах", "При отриманні персонажем шкоди, з'являється компаньйон-птах#Птах наносить 4.3 контактної шкоди за секунду#Птах залишається, поки у персонажа {{HalfHeart}}1/2 серця"}, -- Dead Bird
[351] = {"351", "Мега біб", "Наносить 100 шкоди та тимчасово заморожує всіх ворогів в кімнаті#{{Poison}} Додатково наносить 5 шкоди та отруює всіх ворогів поруч#Може відкривати секретні кімнати та ламати перешкоди"}, -- Mega Bean
[436] = {"436", "Молоко!", "Блокує ворожі снаряди#{{Tears}} Після 10 влучань, розбивається та дає +1.0 до темпу стрільби до кінця поверху"}, -- Milk!
[447] = {"447", "Довгий біб", "Безперервна стрільба протягом 4 секунд створює хмарку#Розмір хмарки збільшується протягом 10 секунд#Чим більша хмарка, тим менше шкоди вона наносить#Її можна переміщувати, стріляючи в неї"}, -- Linger Bean
[470] = {"470", "Мовчун", "Літає кімнатою#Наносить 30 контактної шкоди за секунду#Перестає рухатись, коли персонаж стріляє#Поки нерухомий, блокує ворожі снаряди і стріляє в усіх 8 напрямах"}, -- Hushy
[481] = {"481", "Датамайнер", "↑ Покращує випадкову характеристику#↓ Погіршує випадкову характеристику#{{Timer}} Випадковий ефект сліз для поточної кімнати#Перетворює усі п'єдестали в глючні предмети#{{Blank}} Ламає усі спрайти та музику в кімнаті"}, -- Dataminer
[510] = {"510", "Несамовитий", "Створює дружню \"несамовиту\" версію боса#Зберігається між кімнатами#{{Warning}} Одночасно може існувати лише 1 бос"}, -- Delirious
[560] = {"560", "Болить!", "{{Timer}} При отриманні шкоди, персонаж випускає 10 сліз навколо себе#Сльози залишають калюжки рідини при влучанні#↑ {{Tears}} +1.2 до скорострільності при першому ударі#↑ {{Tears}} +0.4 скорострільності при кожному наступному"}, -- It Hurts
[594] = {"594", "Юпітер", "↑ {{EmptyHeart}} +2 порожні контейнери сердець#↓ {{Speed}} -0.3 до швидкості#{{HealingRed}} Відновлює 2 серця#{{Speed}} Стоячи на місці, персонаж нарощує свою швидкість до +0.5#{{Poison}} Рухаючись, персонаж випускає отруйний газ, а його швидкість зменшується до норми#{{Poison}} Імунітет до отрути"}, -- Jupiter
[632] = {"632", "Амулет зла", "↑ {{Luck}} +2 до удачі#Імунітет до ефектів{{Burning}} вогню, {{Confusion}} спантеличення, {{Fear}} страху, {{Slow}} павутини та {{Poison}} отрути#Ворожі калюжі не наносять шкоди 1 секунду"}, -- Evil Charm
[681] = {"681", "Крихітний портал", "Подвійний натиск на кнопки стрільби запускає компаньйона вперед#Наносить конатктну шкоду#Поглинає розхідники на шляху, збільшуючись та створюючи синю муху за кожен#Поглинувши 2-3 розхідники, створює портал в особливу кімнату, яка зберігає свій вміст протягом забігу та може бути використана для перенесення предметів між поверхами"}, -- Lil Portal
[706] = {"706", "Безодня", "Поглинає усі предмети в кімнаті та створює по сарані за кожен#{{Damage}} Множник шкоди сарани залежить від якості поглинутого премета:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
[53] = {"53", "Кліщ", "{{HealingRed}} Відновлює 1 серце при вході в {{BossRoom}} кімнату боса#-15% здоров'я боса#{{Warning}} Може бути знятий лише {{Trinket41}} Сірником, {{Trinket135}} Запальничкою, або проковтнутий"}, -- Tick
[97] = {"97", "Мигдалик", "При отриманні персонажем шкоди 6-12 разів, з'являється компаньйон, що блокує ворожі снаряди#До 2 компаньйонів"}, -- Tonsil
[104] = {"104", "Кістка бажань", "5% шанс створити п'єдестал з артефактом, коли персонажу завдають шкоди#Самознищується після цього"}, -- Wish Bone
[105] = {"105", "Сумка з обідом", "{{Collectible22}} 5% шанс створити Обід, коли персонажу завдають шкоди#Самознищується після цього"}, -- Bag Lunch
[133] = {"133", "Вкорочений ґніт", "Бомби вибухають швидше та наносять на 15% більше шкоди"}, -- Short Fuse
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+89
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@@ -0,0 +1,89 @@
---------------------------------------
----- Basic Vietnamese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "vi"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Lemon Mishap", "Làm tràn một vũng chất nhầy#Vũng chất nhầy gây 24 sát thương mỗi giây#Chất nhầy tồn tại cho đến khi bạn rời phòng"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Dead Bird", "TNhận sát thương sinh ra một con chim tấn công kẻ thù#Con chim gây 4.3 sát thương tiếp xúc mỗi giây#Tồn tại giữa các phòng nếu người chơi còn 1/2 trái tim"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Bean", "Gây 100 sát thương và làm hóa đá tất cả kẻ thù trong phòng#{{Poison}} Gây 5 sát thương và đầu độc kẻ thù gần đó#Có thể mở phòng bí mật và phá đá"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Milk!", "Chặn đạn của kẻ thù#{{Tears}} Sau 10 lần trúng, nó vỡ và tăng Tears cho đến hết tầng"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Linger Bean", "Bắn liên tục trong 4 giây tạo ra một đám mây phân#Đám mây tăng kích thước trong 10 giây#Đám mây gây ít sát thương hơn khi lớn hơn#Có thể di chuyển nó bằng cách bắn vào"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Nảy quanh phòng#Gây 30 sát thương tiếp xúc mỗi giây#Dừng di chuyển khi Isaac bắn#Chặn đạn khi dừng lại và bắn loạt nước mắt tỏa tròn"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Tăng ngẫu nhiên một chỉ số#↓ Giảm ngẫu nhiên một chỉ số#{{Timer}} Hiệu ứng nước mắt ngẫu nhiên trong phòng#Biến bệ vật phẩm thành vật phẩm lỗi#{{Blank}} Làm hỏng tất cả hình ảnh và âm nhạc trong phòng"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Delirious", "Tạo ra một phiên bản delirium thân thiện của một trùm#Tồn tại giữa các phòng#{{Warning}} Chỉ một trùm có thể hoạt động cùng lúc#Thanh nạp vật phẩm dựa trên chất lượng của trùm trước đó"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "It Hurts", "{{Timer}} Khi nhận sát thương, nhận được trong phòng:#↑ {{Tears}} +1.2 Tốc độ bắn ở lần trúng đầu tiên#↑ {{Tears}} +0.4 Tốc độ bắn cho mỗi lần trúng thêm#Thả một vòng 10 nước mắt quanh Isaac#Nước mắt để lại vũng chất nhầy khi chạm đất"}, -- It Hurts
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Hộp tim rỗng#↓ {{Speed}} -0.3 Tốc độ#{{HealingRed}} Hồi 2 tim#{{Speed}} Tốc độ tăng lên +0.5 khi đứng yên#{{Poison}} Di chuyển thả ra đám mây độc#{{Poison}} Miễn nhiễm độc"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Evil Charm", "↑ {{Luck}} +2 May mắn#Miễn nhiễm với sát thương {{Burning}} lửa, {{Confusion}} gây rối, {{Fear}} sợ hãi, {{Slow}} mạng nhện và hiệu ứng {{Poison}} độc#Cấp 1 giây miễn nhiễm với chất nhầy"}, -- Evil Charm
-- Change: Added Shop as a new destination
[660] = {"660", "Card Reading", "STạo hai cổng trong phòng đầu tiên của mỗi tầng#Rời phòng làm cổng biến mất#{{Blank}} {{ColorRed}}Đỏ: {{CR}}{{BossRoom}} Phòng Trùm#{{Blank}} {{ColorYellow}}Vàng: {{CR}}{{TreasureRoom}} Phòng Vật phẩm#{{Blank}} {{ColorBlue}}Xanh dương: {{CR}}{{SecretRoom}} Phòng Bí mật#{{Blank}} {{ColorGreen}}Xanh lá: {{CR}}{{Shop}} Cửa hàng"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Lil Portal", "Nhấn đúp nút bắn phóng cổng#Gây sát thương tiếp xúc khi phóng#Tiêu thụ các vật nhặt trên đường đi#Mỗi vật nhặt tiêu thụ tăng kích thước, sát thương và tạo một ruồi xanh#Tiêu thụ 2-3 vật nhặt tạo cổng đến phòng đặc biệt và vật quen thuộc biến mất đến hết tầng#Nội dung phòng tồn tại đến hết lượt chơi"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abyss", "Tiêu thụ tất cả bệ vật phẩm trong phòng và tạo một đồng hành châu chấu cho mỗi bệ#Một số vật phẩm tạo châu chấu đặc biệt khi bị tiêu thụ#{{Damage}} Châu chấu gây sát thương của Isaac nhân với chất lượng vật phẩm tiêu thụ:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Tick", "{{HealingRed}} Hồi 1 tim khi vào {{BossRoom}} Phòng Trùm#-15% máu trùm#{{Warning}} Một khi nhặt lên, không thể bỏ#Chỉ có thể bỏ bằng {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, hoặc nuốt"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Tonsil", "Nhận sát thương 6-12 lần tạo ra một đồng hành chặn đạn#Giới hạn tối đa 2 đồng hành"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Short Fuse", "Bom của Isaac nổ nhanh hơn#Bom gây thêm 15% sát thương"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Wish Bone", "5% cơ hội bị phá hủy và tạo một bệ vật phẩm khi trúng đòn"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% cơ hội bị phá hủy và tạo Lunch khi trúng đòn"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Triệu hồi 3 châu chấu Abyss cho phòng"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Tạo 16 châu chấu với màu sắc và hiệu ứng khác nhau", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+117
View File
@@ -0,0 +1,117 @@
---------------------------------------
----- Basic Chinese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "zh_cn"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "烦事柠檬", "留下一摊水迹#水迹每秒造成24点伤害#水迹在离开房间前持续存在"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "死鸟", "受伤时, 生成1只攻击敌人的鸟#鸟每秒造成4.3点接触伤害#角色只有半心时, 切换房间也持续存在"}, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#可以抵挡敌方泪弹" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "超级豆子", "使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean
-- Change: "10%" to "20%"
[398] = {"398", "神体蘑菇", "20%几率发射使敌人缩小的泪弹#缩小的敌人可以被踩死"}, -- God's Flesh
-- Change: Complete rewrite
[436] = {"436", "牛奶!", "阻挡弹幕#{{Tears}} 受击10次后, 破裂并在本层获得射速提升"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "流连豆", "每连续发射4秒时, 生成一朵便便云#10秒内尺寸不断变大#尺寸越大伤害越低#可通过射击便便云使其移动"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "死寂宝宝", "在房间中四处漂浮#每秒造成30点接触伤害#角色发射时停止移动#停下来时可阻挡弹幕并散射泪弹"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "数据破解", "↑ 随机属性提升#↓ 随机属性降低#{{Timer}} 当前房间中随机泪弹效果#将底座道具变为错误道具#{{Blank}} 损坏当前房间中的所有贴图和音乐"}, -- Dataminer
-- Change: reduced the chance of removing the most recently acquired item to 50%
[482] = {"482", "遥控器", "将角色换为其他随机角色#50%概率移除最近收集到的1个道具"}, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目的血量会随时间流失"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "木星", "↑ {{EmptyHeart}} +2空心之容器#↓ {{Speed}} 移速-0.3#{{HealingRed}} 治疗2红心#{{Speed}} 静止不动时, 移速逐渐升高至+0.5#{{Poison}} 移动时释放毒气#{{Poison}} 免疫中毒"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = {"651", "伯列恒之星", "从本层初始房间向{{BossRoom}}头目房缓慢移动#角色领先则移动加快, 角色落后则移动减慢#站在光环中获得:#↑ {{Damage}} 伤害修正x1.2#↑ {{Tears}} 射速修正x2.5#追踪泪弹#50%几率阻挡伤害" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}}商店"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
-- Change: Added into for first usage
[685] = {"685", "魂火罐", "生成2随机魂火#每次使用多生成1魂火, 最多12个"}, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "许愿骨", "受伤时, 5%几率被摧毁并生成1底座道具"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%几率被摧毁并生成午餐"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = {"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机/{{FortuneTeller}}预言机#{{CraneGame}} 1%概率生成1个夹娃娃机"}, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "桦木符文", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = {"25", "失忆症", "{{CurseLost}} 隐藏本层地图#{{Pill}} 清除所有已记录的胶囊效果"}, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "会流失的心仅提供一半的充能", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "16只不同效果的蝗虫", -- Abyss
}
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+60 -6
View File
@@ -135,6 +135,7 @@ function EID:addCollectible(id, description, itemName, language)
if id > 4294960000 then modName = nil end
EID:CreateDescriptionTableIfMissing("custom", language)
EID.descriptions[language].custom["5.100." .. id] = {id, itemName, description, modName}
EID.ItemNames[language]["5.100." .. id] = itemName
end
---Adds a description for a trinket.
@@ -151,6 +152,7 @@ function EID:addTrinket(id, description, itemName, language)
end
EID:CreateDescriptionTableIfMissing("custom", language)
EID.descriptions[language].custom["5.350." .. id] = {id, itemName, description, EID._currentMod}
EID.ItemNames[language]["5.350." .. id] = itemName
end
---Adds character specific information, which can be viewed in the Item Reminder
@@ -245,6 +247,7 @@ function EID:addCard(id, description, itemName, language)
end
EID:CreateDescriptionTableIfMissing("custom", language)
EID.descriptions[language].custom["5.300." .. id] = {id, itemName, description, EID._currentMod}
EID.ItemNames[language]["5.300." .. id] = itemName
end
-- DEPRECATED! Does nothing! Don't use!
@@ -272,6 +275,7 @@ function EID:addPill(id, description, itemName, language)
if EID.isRepentance and EID.descriptions[language].horsepills[id+1] == nil then
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
end
EID.ItemNames[language]["5.70." .. id] = itemName
end
---Adds a horsepill-specific description for a PillEffect
@@ -289,6 +293,7 @@ function EID:addHorsePill(id, description, itemName, language)
end
EID:CreateDescriptionTableIfMissing("horsepills", language)
EID.descriptions[language].horsepills[id+1] = {id, itemName, description, EID._currentMod}
EID.ItemNames[language]["5.70." .. id] = itemName
end
---Adds a metadata for a pilleffect. Used for Placebo/False PHD
@@ -630,12 +635,23 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
description.ObjType = Type
description.ObjVariant = Variant
description.ObjSubType = SubType
description.fullItemString = Type.."."..Variant.."."..SubType
description.Name = EID:getObjectName(Type, Variant, SubType)
local adjustedID = EID:getAdjustedSubtype(Type, Variant, SubType)
description.fullItemString = Type.."."..Variant.."."..adjustedID
description.Name = EID:getObjectName(Type, Variant, adjustedID)
description.Entity = entity or nil
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
local generatedModularDesc = false
if EID.FullyAutomatedDescriptions[description.fullItemString] then
local success, modularDescription = pcall(EID.GenerateDescription, nil, description)
if success and modularDescription and modularDescription ~= "" then
description.Description = modularDescription
generatedModularDesc = true
end
end
if not generatedModularDesc then
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
end
description.Transformation = EID:getTransformation(Type, Variant, SubType)
@@ -895,6 +911,12 @@ end
---@param SubType integer
---@return string
function EID:getObjectName(Type, Variant, SubType)
local fallbackName = Type.."."..Variant.."."..SubType
-- try to get name from EID.ItemNames table
local translatedName = EID.ItemNames[EID:getLanguage()][fallbackName]
local itemNameTableEntry = translatedName ~= "" and translatedName or EID.ItemNames[EID.DefaultLanguageCode][fallbackName]
if itemNameTableEntry then return itemNameTableEntry end
local tableName = EID:getTableName(Type, Variant, SubType)
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
local name = nil
@@ -903,7 +925,6 @@ function EID:getObjectName(Type, Variant, SubType)
name = tableEntry[2]
end
end
local fallbackName = Type.."."..Variant.."."..SubType
if tableName == "collectibles" then
if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
@@ -1615,6 +1636,39 @@ function EID:removeDescriptionModifier(modifierName)
end
end
---Adds Modular data modifier
---@param modifierName string
---@param condition fun(descObj: EID_DescObj): boolean
---@param callback fun(descObj: EID_DescObj): EID_DescObj
---@param position? integer
function EID:addModularDataModifier(modifierName, condition, callback, position)
position = position or #EID.ModularDataModifiers + 1
for _, v in ipairs(EID.ModularDataModifiers) do
if v["name"] == modifierName then
v["condition"] = condition
v["callback"] = callback
return
end
end
table.insert(EID.ModularDataModifiers, position, {
name = modifierName,
condition = condition,
callback = callback
})
end
---Removes a Modular data modifier
---@see EID.addModularDataModifier
---@param modifierName string
function EID:removeModularDataModifier(modifierName)
for i, v in ipairs(EID.ModularDataModifiers) do
if v["name"] == modifierName then
table.remove(EID.ModularDataModifiers, i)
return
end
end
end
---Interpolates between 2 KColors with a given fraction.
---@param kColor1 KColor
---@param kColor2 KColor
@@ -2262,7 +2316,7 @@ end
---@return boolean
---@diagnostic disable-next-line: duplicate-set-field
function EID:requiredForCollectionPage(itemID)
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or itemID >= CollectibleType.NUM_COLLECTIBLES or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or itemID >= CollectibleType.NUM_COLLECTIBLES or itemID <= 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
return EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[itemID]
end
+97 -5
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@@ -413,9 +413,8 @@ function EID:GlyphOfBalancePrediction(player)
end
--- Crooked Penny ---
function EID:CrookedPennyPrediction(rng, carBattery)
local rng = EID:RNGNext(rng)
local seed = rng
function EID:CrookedPennyPrediction(seed, carBattery)
seed = EID:RNGNext(seed)
-- Repentance makes a new seed by XORing the room's decoration seed
if EID.isRepentance then
local roomSeed = game:GetLevel():GetCurrentRoom():GetDecorationSeed()
@@ -430,13 +429,106 @@ function EID:CrookedPennyPrediction(rng, carBattery)
else
result = EID:getDescriptionEntry("CrookedPennyTails")
-- failures advance crooked penny's RNG an additional time to give the pity penny a seed value
rng = EID:RNGNext(rng)
seed = EID:RNGNext(seed)
end
if carBattery then return result .. "#{{Collectible356}} " .. EID:CrookedPennyPrediction(rng)
if carBattery then return result .. "#{{Collectible356}} " .. EID:CrookedPennyPrediction(seed)
else return result end
end
-- Experimental Treatment Stat Changes (by Pattieburger)
-- Uses only s2,s3,s4 from the ET collectible RNG stream.
-- Outcome pattern: 4 stats UP, 2 stats DOWN, 1 stat unchanged.
-- Possible Stat change lookup table, for use with modular descriptions (7 stats total).
-- Used by Experimental Treatment and also Dataminer, without the first entry.
local statChangeLookup = {
[1] = {"RedHeart", 1.0 }, -- Health container
[2] = {"Speed", 0.2 },
[3] = REPENTANCE and {"FireRate", 0.5 } or {"Tears", 0.5 },
[4] = {"Damage", 1.0 },
[5] = {"Range", REPENTANCE and 2.5 or 0.5 },
[6] = {"ShotSpeed", 0.2 },
[7] = {"Luck", 1.0 },
}
function EID:ExperimentalTreatmentRNGCheck(player)
-- s1: current collectible RNG seed (pre-pickup)
local s1 = player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_EXPERIMENTAL_TREATMENT):GetSeed()
-- simulate advances
local s2 = EID:RNGNext(s1, 5, 9, 7) -- used (NoChange)
local s3 = EID:RNGNext(s2, 5, 9, 7) -- used (Neg1)
local s4 = EID:RNGNext(s3, 5, 9, 7) -- used (Neg2)
-- NoChange: (s2 % 7) + 1
local noChange = (s2 % 7) + 1
-- Neg1: (s3 % 6) + 1, but if it collides with NoChange -> becomes Luck (7)
local neg1 = (s3 % 6) + 1
if neg1 == noChange then
neg1 = 7
end
-- Neg2: (s4 % 5) + 1, with collision rules:
-- - if collides with neg1 -> becomes Shot speed (6)
-- - if collides with noChange -> becomes Luck (7)
local neg2 = (s4 % 5) + 1
if neg2 == neg1 then
neg2 = 6
end
if neg2 == noChange then
neg2 = 7
end
local statChanges = {}
statChanges[statChangeLookup[neg1][1]] = -statChangeLookup[neg1][2]
statChanges[statChangeLookup[neg2][1]] = -statChangeLookup[neg2][2] + (statChanges[statChangeLookup[neg2][1]] or 0) -- optionally add existing value
-- Positives are the remaining 4 stats
for stat = 1, 7 do
if stat ~= noChange and stat ~= neg1 and stat ~= neg2 then
statChanges[statChangeLookup[stat][1]] = statChangeLookup[stat][2] + (statChanges[statChangeLookup[stat][1]] or 0) -- optionally add existing value
end
end
-- Return stat change table
return statChanges
end
-- Dataminer Stat Changes (by Pattieburger)
-- We "shuffle" the stat table using s1..s5 (mod6, mod5, mod4, mod3, mod2).
-- Result: position 1 = stat UP, position 2 = stat DOWN.
function EID:DataminerRNGCheck(player)
-- s0: current collectible RNG seed (pre-use)
local s0 = player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_DATAMINER):GetSeed()
-- simulate s1..s5 (do NOT alter game RNG; just compute next seeds)
local s1 = EID:RNGNext(s0, 5, 9, 7)
local s2 = EID:RNGNext(s1, 5, 9, 7)
local s3 = EID:RNGNext(s2, 5, 9, 7)
local s4 = EID:RNGNext(s3, 5, 9, 7)
local s5 = EID:RNGNext(s4, 5, 9, 7)
-- stat indices:
-- 1=Speed, 2=Fire rate, 3=Damage, 4=Range, 5=Shotspeed, 6=Luck
local statTable = {1,2,3,4,5,6}
local seeds = { s1, s2, s3, s4, s5 }
for i = 6, 2, -1 do
local seed = seeds[7 - i] -- 6→1, 5→2, 4→3, 3→4, 2→5
local j = (seed % i) + 1
statTable[i], statTable[j] = statTable[j], statTable[i]
end
local upStat = statTable[1] + 1 -- +1 to skip Health container entry
local downStat = statTable[2] + 1 -- +1 to skip Health container entry
return {
[statChangeLookup[downStat][1]] = -statChangeLookup[downStat][2],
[statChangeLookup[upStat][1]] = statChangeLookup[upStat][2],
}
end
-- Liberty Cap, Broken Syringe, Mom's Lock (extremely similar, simple RNG modulos) --
local libertyItems = {[0] = 21, 71, 120, 121}
if EID.isRepentance then libertyItems = {[0] = 12, 71, 120, 121, 342, 398} end
+18 -1
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@@ -93,7 +93,9 @@ end
--- Attempts to load all language packs from a given game version
function EID:LoadLanguagePacks(gameVersion)
--transformation infos
--modular item informations
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".item_data")
--transformation informations
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations")
--load languages
for _, languageCode in ipairs(EID.Languages) do
@@ -102,6 +104,18 @@ function EID:LoadLanguagePacks(gameVersion)
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (" .. gameVersion .. ") failed: " ..
tostring(err))
end
-- load item name lists
wasSuccessful, err = pcall(require, "descriptions.names." .. languageCode)
if not wasSuccessful and not string.find(err, "not found") then
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (Names) failed: " ..
tostring(err))
end
-- load modular descriptions
wasSuccessful, err = pcall(require, "descriptions.modular." .. languageCode)
if not wasSuccessful and not string.find(err, "not found") then
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (modular) failed: " ..
tostring(err))
end
end
end
@@ -169,6 +183,9 @@ function EID:InitializeLanguagePacks()
-- Load Repentance+ descriptions
if EID.isRepentancePlus then
EID.GameVersion = "rep+"
if REPENTOGON then
EID.GameVersion = "rgon"
end
EID:LoadLanguagePacks(EID.GameVersion)
end
end
+512 -510
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+27
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@@ -141,6 +141,29 @@ local function BlackRuneCallback(descObj)
return VoidCallback(descObj, true)
end
local function RandomStatIncreaseCallback(descObj)
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
-- only add description for relevant players
if not EID.InsideItemReminder or (EID.InsideItemReminder and EID.ItemReminderPlayerEntity == player) then
local playerID = player:GetPlayerType()
EID:appendToDescription(descObj, "#"..EID:GetPlayerIcon(playerID) .. " {{ColorIsaac}}"..player:GetName().."{{CR}}#")
if descObj.ObjSubType == 240 then
-- Experimental Treatment
local itemDataTable = EID:ExperimentalTreatmentRNGCheck(player)
EID:appendToDescription(descObj, EID:GenerateDescriptionFromStatTable(itemDataTable))
else
-- Dataminer
local itemDataTable = EID:DataminerRNGCheck(player)
EID:appendToDescription(descObj, EID:GenerateDescriptionFromStatTable(itemDataTable))
end
end
end
return descObj
end
-- Map each text block of Pandora's Box to the AbsoluteStage number. Second entry is the block used for Alt-Stages
local pandoraStages = {
[1] = { 1, 1 }, -- B1
@@ -1302,6 +1325,10 @@ local function EIDConditionsAB(descObj)
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if EID.collectiblesOwned["5.300.41"] then table.insert(callbacks, BlackRuneCallback) end
end
if EID.Config["ItemReminderShowRNGCheats"] then
if descObj.ObjSubType == 240 then table.insert(callbacks, RandomStatIncreaseCallback) end
if descObj.ObjSubType == 481 then table.insert(callbacks, RandomStatIncreaseCallback) end
end
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
+54
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@@ -0,0 +1,54 @@
-- Special behavior functions that alter the data of modular descriptions
local function HealthUpCondition(_, descObj)
if not EID.Config["DynamicHealthUps"] then return descObj end
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
local playerType = closestPlayer:GetPlayerType()
local heartType = EID.CharacterToHeartType[playerType] or "Red"
return heartType ~= "Red"
end
-- Replaces the data entry defined as the key, with the one defined as the value. If the new data entry exists already, its value gets added to the old one
local healthTypeReplacements = {
Soul = { RedHeart = "SoulHeart", FullHealth = "", HealingRed = "", EmptyHeart = "SoulHeart", RottenHeart = "" },
Black = { RedHeart = "BlackHeart", FullHealth = "", HealingRed = "", EmptyHeart = "BlackHeart", RottenHeart = "" },
-- TODO: Potato Peeler and Abaddon do remove coin hearts in rep+. Maybe hide CoinHeart data, if max is reached?
Coin = { RedHeart = "CoinHeart", HealingRed = "HealingCoin", EmptyHeart = "EmptyCoinHeart", SoulHeart = "", BlackHeart = "" },
None = {
RedHeart = "",
CoinHeart = "",
FullHealth = "",
HealingRed = "",
HealingCoin = "",
SoulHeart = "",
BlackHeart = "",
BoneHeart = "",
EternalHeart = "",
GoldenHeart = "",
RottenHeart = "",
BrokenHeart = "",
EmptyHeart = "",
EmptyCoinHeart = "",
},
}
local function HealthUpCallback(itemDataTable, descObj)
local closestPlayer = EID:ClosestPlayerTo(descObj.Entity)
local playerType = closestPlayer:GetPlayerType()
local heartType = EID.CharacterToHeartType[playerType] or "Red"
if not healthTypeReplacements[heartType] then return itemDataTable end
for oldDataName, newDataName in pairs(healthTypeReplacements[heartType]) do
local oldValue = itemDataTable[oldDataName]
itemDataTable[oldDataName] = nil -- remove old data entry
if oldValue and newDataName ~= "" then
local existingValue = type(itemDataTable[newDataName]) == "number" and tonumber(itemDataTable[newDataName]) or 0
itemDataTable[newDataName] = oldValue + existingValue
end
end
-- TODO: Highlight changes in text with player icon
return itemDataTable
end
EID:addModularDataModifier("HealthToX", HealthUpCondition, HealthUpCallback)
+598
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@@ -0,0 +1,598 @@
-- Table defining the construction bahavior of modular descriptions.
-- A modular description is constructed by looking up the EID.ItemData entry for the given item id (for example: 5.100.123).
-- Each item data coresponds to an entry in the "EID.ModuleBehaviors" table below, which defines how the description is constructed.
-- If no BehaviorFunc is defined, the default constructor is used, which takes the "EID.descriptions[<CurrentLanguage>].ModularDescriptions" entry with the
-- same name as the ModuleBehavior, and tries to use the provided data from the ItemData entry to fill the {value} placeholder in the description module text
---- Argument -----
-- The key is the name of the module. It should be the exact same as the data entry in EID.ItemData and the entry of the translation text to be used (in EID.descriptions["en_us"].ModularDescriptions)
-- Priority defines the order of which the modules are added to the description. Positive values get added before the "Additional Informations". Negative priority modules get added afterwards
-- Arrow indicates if an up/down arrow should be shown at the front of a description for positive/negative values.
-- InvertArrow inverts the Arrow direction, pointing up for negative values and down for positive.
-- Icon indicates what icon should be shown before the modular description.
-- IsMultiplier indicates if the modular description describes a multiplier (e.g. TearsMultiplier) and its value should be formatted with an "x" instead of "+/-".
-- HideSign indicates if the sign (+/-/x) should be hidden for the modular description value
-- BehaviorFunc can be used to define a custom behavior for building the modular description. its a function that takes 3 arguments and should return the altered description.
EID.ModuleBehaviors = {
["SingleUseInfo"] = { Priority = 11000, HideSign = true },
-- Player Modules
["TearsMultiplier"] = { Priority = 9990, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true },
["Tears"] = { Priority = 9980, Arrow = true, Icon = "{{Tears}}" },
["TearDelayMultiplier"] = { Priority = 9970, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true, InvertArrow = true },
["TearDelay"] = { Priority = 9970, Arrow = true, Icon = "{{Tears}}" },
["FireRateMultiplier"] = { Priority = 9960, Arrow = true, Icon = "{{Tears}}", IsMultiplier = true },
["FireRate"] = { Priority = 9950, Arrow = true, Icon = "{{Tears}}" },
["TearHeight"] = { Priority = 9940, Arrow = true },
["TearSizeMultiplier"] = { Priority = 9930, Arrow = true, Icon = "{{Tearsize}}", IsMultiplier = true },
["TearSize"] = { Priority = 9920, Arrow = true, Icon = "{{Tearsize}}" },
["DamageMultiplier"] = { Priority = 9890, Arrow = true, Icon = "{{Damage}}", IsMultiplier = true },
["Damage"] = { Priority = 9880, Arrow = true, Icon = "{{Damage}}" },
["DamageTemp"] = { Priority = 9870, Arrow = true, Icon = "{{Timer}}" },
["BombDamage"] = { Priority = 9860, Arrow = true, Icon = "{{Bomb}}", IsMultiplier = true },
["Speed"] = { Priority = 9790, Arrow = true, Icon = "{{Speed}}" },
["RangeMultiplier"] = { Priority = 9780, Arrow = true, Icon = "{{Range}}", IsMultiplier = true },
["Range"] = { Priority = 9770, Arrow = true, Icon = "{{Range}}" },
["ShotSpeedMultiplier"] = { Priority = 9690, Arrow = true, Icon = "{{Shotspeed}}", IsMultiplier = true },
["ShotSpeed"] = { Priority = 9680, Arrow = true, Icon = "{{Shotspeed}}" },
["Luck"] = { Priority = 9590, Arrow = true, Icon = "{{Luck}}" },
["Life"] = { Priority = 9580, Arrow = true },
["SizeUp"] = { Priority = 9570, Arrow = true },
["SizeDown"] = { Priority = 9560, Arrow = true },
["Flight"] = { Priority = 9550 },
["Invincibility"] = { Priority = 9540 },
["RandomStatUp"] = { Priority = 9530, HideSign = true },
["RandomStatDown"] = { Priority = 9520, HideSign = true },
["CantShoot"] = { Priority = 9510, HideSign = true },
["PlayerContactDamage"] = { Priority = 9500, HideSign = true },
-- Health related
["RedHeart"] = { Priority = 8990, Arrow = true, Icon = "{{Heart}}" },
["CoinHeart"] = { Priority = 8990, Arrow = true, Icon = "{{CoinHeart}}" },
["FullHealth"] = { Priority = 8980, Icon = "{{HealingRed}}", HideSign = true },
["HealingRed"] = { Priority = 8970, Icon = "{{HealingRed}}", HideSign = true },
["HealingCoin"] = { Priority = 8970, Icon = "{{HealingCoin}}", HideSign = true },
["SoulHeart"] = { Priority = 8960, Icon = "{{SoulHeart}}" },
["BlackHeart"] = { Priority = 8950, Icon = "{{BlackHeart}}" },
["BoneHeart"] = { Priority = 8940, Icon = "{{EmptyBoneHeart}}" },
["EternalHeart"] = { Priority = 8930, Icon = "{{EternalHeart}}" },
["GoldenHeart"] = { Priority = 8920, Icon = "{{GoldenHeart}}" },
["RottenHeart"] = { Priority = 8910, Icon = "{{RottenHeart}}" },
["BrokenHeart"] = { Priority = 8910, Icon = "{{BrokenHeart}}" },
["EmptyHeart"] = { Priority = 8900, Icon = "{{EmptyHeart}}" },
["EmptyCoinHeart"] = { Priority = 8900, Icon = "{{EmptyCoinHeart}}" },
-- Pickups / Spawns
["Coin"] = { Priority = 7990, Icon = "{{Coin}}" },
["Bomb"] = { Priority = 7980, Icon = "{{Bomb}}" },
["Key"] = { Priority = 7970, Icon = "{{Key}}" },
["CoinBombKey"] = { Priority = 7960, },
-- Room chances
["AngelDevilChance"] = { Priority = 6990, Icon = "{{AngelDevilChance}}" },
["DevilChance"] = { Priority = 6980, Icon = "{{DevilChance}}" },
["AngelChance"] = { Priority = 6970, Icon = "{{AngelChance}}" },
["PlanetariumChance"] = { Priority = 6960, Icon = "{{PlanetariumChance}}" },
-- Familiars
["FlyOrbital"] = { Priority = 5990 },
["Orbital"] = { Priority = 5980 },
["MimicMovement"] = { Priority = 5970, HideSign = true },
["BlockProjectiles"] = { Priority = -5950, HideSign = true },
["DamagePerTear"] = { Priority = -5960, HideSign = true },
["DamagePerShot"] = { Priority = -5970, HideSign = true },
["DamagePerSecond"] = { Priority = -5980, HideSign = true },
["ContactDamagePerSecond"] = { Priority = -5990, HideSign = true },
-- Miscellaneous
["NoEffect"] = { Priority = 5000, HideSign = true },
["DamageToAllEnemies"] = { Priority = 5010, HideSign = true },
-- Dynamic Spawns
["Spawns"] = {
Priority = 5500,
HideSign = true,
Icon = {
RandomHeart = "{{UnknownHeart}}",
RandomTrinket = "{{Trinket}}",
RedHeart = "{{Heart}}",
SoulHeart = "{{SoulHeart}}",
BlackHeart = "{{BlackHeart}}",
BoneHeart = "{{EmptyBoneHeart}}",
EternalHeart = "{{EternalHeart}}",
GoldenHeart = "{{GoldenHeart}}",
EmptyHeart = "{{EmptyHeart}}",
Bomb = "{{Bomb}}",
Key = "{{Key}}",
Coin = "{{Coin}}",
RandomCoin = "{{Coin}}",
Card = "{{Card}}",
Pill = "{{Pill}}",
Rune = "{{Rune}}",
Battery = "{{Battery}}",
},
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
local moduleDescription = ""
for subModuleID, subValue in pairs(itemDataTableEntry) do
local subTextFragment = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[subModuleID]
if not subTextFragment then
print("[ERROR] Spawn translation not found!", subModuleID)
end
local subTextEntry = EID:FormatModuleDescription(moduleBehaviorEntry, subValue, subTextFragment)
-- add icon of subentry to the beginning of the text
local iconString = ""
if moduleBehaviorEntry.Icon and type(moduleBehaviorEntry.Icon) == "table" and moduleBehaviorEntry.Icon[subModuleID] then
iconString = moduleBehaviorEntry.Icon[subModuleID] .. " "
end
moduleDescription = moduleDescription .. iconString .. subTextEntry
end
return EID:AddModularTextLineToDescription(description, moduleDescription, indent)
end
},
["TearEffect"] = {
Priority = 5510,
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description)
-- support single and multiple tear effects by turning single entries into a table
if type(itemDataTableEntry) ~= "table" then
itemDataTableEntry = {itemDataTableEntry}
end
for _, effect in ipairs(itemDataTableEntry) do
local effectText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[effect]
description = EID:AddModularTextLineToDescription(description, effectText, indent)
end
return description
end
},
["FullMapping"] = {
Priority = 5520,
BehaviorFunc = function(moduleBehaviorEntry, itemDataTableEntry, description, indent)
local baseText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)["BaseDesc"]
local valueText = EID:getDescriptionEntry("ModularDescriptions", moduleBehaviorEntry.Name)[itemDataTableEntry] or ""
if not baseText then
print("[ERROR] BaseDesc translation not found!", effect)
else
baseText = baseText:gsub("{exception}", valueText):gsub("%s+$", "")
return EID:AddModularTextLineToDescription(description, baseText, indent)
end
return description
end
},
["LuckChance"] = {
Priority = -9950,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
-- build max luck information line
local maxLuckText = EID:getDescriptionEntry("ModularDescriptions", "MaxLuck")
local maxLuckPercent = EID:PrettyPrintValue((itemDataTableEntry.Maximum or 1) * 100)
maxLuckText = maxLuckText:gsub("{max}", maxLuckPercent)
local maxLuckVal = EID:CalculateChanceWithLuck(itemDataTableEntry, true)
if EID.player and EID.player.Luck >= maxLuckVal then
maxLuckText = "" -- dont show max luck info if player already has enough luck
else
maxLuckText = maxLuckText:gsub("{value}", maxLuckVal)
end
-- append max luck info after the affected line
local _, chanceVarPos = string.find(description, "{VAR:LUCKCHANCE}", 1, true)
local nextLineStart = string.find(description, "#", chanceVarPos or 1, true)
-- add max Luck description line right after the affected line, then add the rest
local newDesc = EID:AddModularTextLineToDescription(string.sub(description, 0 , nextLineStart), maxLuckText, indent)
newDesc = newDesc .. string.sub(description, nextLineStart or 0)
-- replace variable with calculated chance
newDesc = newDesc:gsub("{VAR:LUCKCHANCE}", EID:CalculateChanceWithLuck(itemDataTableEntry, false))
return newDesc
end
},
["EffectList"] = {
-- Generic list of Effects to be placed inside the description, without any title text
Priority = -9940,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "EffectList", nil, indent)
end
},
["RightEye"] = {
Priority = 9500,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "RightEye", nil, indent)
end
},
["LeftEye"] = {
Priority = 9500,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "LeftEye", nil, indent)
end
},
["RoomEffect"] = {
Priority = -9930,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "RoomEffect", nil, indent)
end
},
["TimedEffect"] = {
Priority = -9920,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "TimedEffect", "Duration", indent)
end
},
["OnUseEffect"] = {
Priority = -9910,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "OnUseEffect", nil, indent)
end
},
["HeldEffect"] = {
Priority = -9900,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
indent = indent or 0
return EID:ApplyModularNestedDescription(itemDataTableEntry, description, "HeldEffect", nil, indent)
end
},
["ItemDescription"] = {
-- Adds the description of another item
Priority = -9980,
BehaviorFunc = function(_, itemDataTableEntry, description, indent)
-- support single and multiple tear effects by turning single entries into a table
if type(itemDataTableEntry) ~= "table" then
itemDataTableEntry = {itemDataTableEntry}
end
for _, itemID in ipairs(itemDataTableEntry) do
local itemDesc = EID:GenerateDescription({fullItemString = itemID})
if itemDesc and itemDesc ~= "" then
local numReplaced = 0
description, numReplaced = description:gsub("{VAR:ITEMDESCRIPTION}", itemDesc)
if numReplaced == 0 then
description = EID:AddModularTextLineToDescription(description, itemDesc, indent)
end
end
end
return description
end
},
-- Variable-like entries that require special handling
["Variables"] = {
Priority = -9999,
BehaviorFunc = function(_, itemDataTableEntry, description)
-- Function to replace VAR markup with their specific content from the variables table
description = description:gsub("{VAR:(.-)}", function(matchString)
-- Try to capture main text and optional trailing numbers used to add multiple variables of the same type
local variableName, number = matchString:match("^(.-)(%d*)$")
-- if the variablename is a number, use generic handler
local handlerName = variableName == "" and "FORMATTED" or variableName
-- if a function for the given variable exists, use it and return its value
local variableData = itemDataTableEntry[variableName] or
itemDataTableEntry[tonumber(number)] or itemDataTableEntry[matchString]
if EID.DynamicVariableHandlers[handlerName] and variableData then
return EID.DynamicVariableHandlers[handlerName](variableData)
else
if not EID.DynamicVariableHandlers[handlerName] then
print("[ERROR] No handler found for variable '"..tostring(handlerName).."' CurDescription:", description)
elseif not variableData then
print("[ERROR] No data-entry found for variable '"..tostring(variableName).."' CurDescription:", description)
end
end
-- return nil if no function was found, to not replace the Variable string
end)
return description
end
},
}
-- Metatable to automatically set the Name field of ModuleBehaviors when a new entry is added
for k,v in pairs(EID.ModuleBehaviors) do v.Name = k end
setmetatable(EID.ModuleBehaviors, { __newindex = function(_, key, value)
if type(value) == "table" then rawset(value, "Name", key) end
rawset(self, key, value) end
})
EID.ModularDataModifiers = {}
-- Formats a number to a string, removing trailing zeros after the decimal point
function EID:PrettyPrintValue(value)
return string.format("%.2f", value):gsub("%.?0+$", "")
end
-- Calculates a chance value based on the given luck and variable data
function EID:CalculateChanceWithLuck(variableData, useMax)
local luckValue = EID.player and EID.player.Luck or 0
local top = variableData.Top or 1
local bottom = variableData.Bottom or 1
local multiplier = variableData.Multiplier or 1
local maximum = variableData.Maximum or 1
local luckFunc = variableData.Formula and EID.LuckFormulaPresets[variableData.Formula] or
EID.LuckFormulaPresets.Default
if useMax then
local result = luckFunc.MaxFunc(top, bottom, multiplier, maximum)
return math.floor(result)
else
local result = math.min(luckFunc.ChanceFunc(luckValue, top, bottom, multiplier), maximum)
-- if the luck value exceeds the maximum, it can produce negative values. we handle it as 100%
result = result >= 0 and result or maximum
-- Colorize chance, if different than default
result = EID:PrettyPrintValue(result * 100)
return luckValue ~= 0 and "{{BlinkGreen}}".. result .."{{CR}}" or result
end
end
EID.DynamicVariableHandlers = {
FORMATTED = function(variableData)
if type(variableData) == "table" then return tostring(variableData[1]) .. "-" .. tostring(variableData[2]) -- interpret a table as a range of numbers
elseif type(variableData) == "number" then return EID:PrettyPrintValue(variableData)
else return tostring(variableData) end -- return string otherwise
end,
RANGE = function(variableData) return tostring(variableData[1]) .. "-" .. tostring(variableData[2]) end,
TEXT = function(variableData) return variableData end,
}
-- Formulas to calculate effect trigger change changes based on the player luck.
-- Each entry requires 2 functions. One calculates the chance based on the given luck. The second calculates the required luck to reach the maximum luck
EID.LuckFormulaPresets = {
-- default calculation using most common calculation method. Example for Apple! = 1/(15-Luck) (6.66% at 0 Luck) = top = 1, bottom = 15, multiplier = 1, maximum = 1
Default = {
-- source: Items listed in https://bindingofisaacrebirth.wiki.gg/wiki/Luck
ChanceFunc = function(luckValue, top, bottom, multiplier)
return top / (bottom - (luckValue * multiplier))
end,
-- created by solving top formula for Luck (L)
-- T / (B - (L * M)) = MAX | do * (B - (L * M))
-- T = MAX * (B - (L * M)) | do * 1/MAX
-- T / MAX = B - L * M | do - B and * -1 and * 1/M
-- (-T / MAX + B) / M = L
MaxFunc = function(top, bottom, multiplier, maximum)
return (-top / maximum + bottom) / multiplier
end
},
Additive = {
ChanceFunc = function(luckValue, top, bottom, multiplier)
return top / bottom + (luckValue * multiplier)
end,
-- T/B + L*M = MAX | - T/B
-- L*M = MAX - T/B | / M
-- L = (MAX - T/B) / M
MaxFunc = function(top, bottom, multiplier, maximum)
return (maximum - top/bottom) / multiplier
end
}
}
-- Handles a modular description entry by calling its BehaviorFunc or the default generator
function EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTableEntry, description, indent)
if not moduleBehaviorEntry or not itemDataTableEntry then
print("[ERROR] (EID:HandleModuleEntry) Missing ModuleBehavior entry or ItemData table entry!", moduleBehaviorEntry, itemDataTableEntry, description)
return description
end
if type(moduleBehaviorEntry.BehaviorFunc) == "function" then
local success, modifiedDescription = pcall(moduleBehaviorEntry.BehaviorFunc, moduleBehaviorEntry, itemDataTableEntry, description, indent)
if not success then
-- Make the error messages of BehaviorFuncs more verbose, by using pcall
error("[ERROR] Error in BehaviorFunc of entry '" .. moduleBehaviorEntry.Name.."': ".. tostring(modifiedDescription))
end
return success and modifiedDescription or description
end
-- default behavior
return EID:GenerateDefaultModuleDescription(moduleBehaviorEntry, itemDataTableEntry, description, indent)
end
-- Applies a modular description for a nested modular entry (e.g. TimedEffect or RoomEffect)
-- If the moduleName is given, it will try to replace {VAR:moduleName}
-- If applyValueWithName is given, it will replace {value} in the module description with the value of the given name
function EID:ApplyModularNestedDescription(itemDataTableEntry, description, moduleName, applyValueWithName, indent)
-- Get base text fragment for the module
local moduleText = EID:getDescriptionEntry("ModularDescriptions", moduleName)
local textFragment = moduleText and (moduleText .. "#") or ""
-- replace value if a specific value name is given
if applyValueWithName then
local value = EID:PrettyPrintValue(itemDataTableEntry[applyValueWithName] or "UNDEFINED")
textFragment = textFragment:gsub("{value}", value)
if tonumber(value) then
textFragment = EID:TryPluralizeString(textFragment, tonumber(value))
end
end
-- add subdata entries
local sortedmodules = EID:GetSortedModularDescriptionEntries(itemDataTableEntry, true)
for _, moduleBehaviorEntry in ipairs(sortedmodules) do
local moduleID = moduleBehaviorEntry.Name
if EID:ValidateModuleEntry(moduleID, "located in a '"..moduleName.."' element") then
if not (applyValueWithName and moduleID == applyValueWithName) then
textFragment = EID:GenerateTextFromModuleEntry(EID.ModuleBehaviors[moduleID], itemDataTableEntry[moduleID], textFragment, (indent or 0) + 1)
end
end
end
-- remove leading/trailing # and multiple # in a row. Makes translation more readable in some places, if a # is explicitly added
textFragment = textFragment:gsub("#$", ""):gsub("^#", ""):gsub("#+", "#")
-- Escape % signs in text, to prevent pattern-matching errors
textFragment = textFragment:gsub("%%", "%%%%")
-- Try replace inline variable
local numReplaced = 0
description, numReplaced = description:gsub("{VAR:"..string.upper(moduleName).."}", textFragment)
if numReplaced == 0 then
return EID:AddModularTextLineToDescription(description, textFragment, indent)
end
return description
end
function EID:GetSortedModularDescriptionEntries(itemDataTable, combineTables, validateEntries, debugInfo)
-- sort modules of selected Item by priority
local sortedModulesPositivePrio = {}
local sortedModulesNegativePrio = {}
for moduleID, _ in pairs(itemDataTable) do
if validateEntries and EID:ValidateModuleEntry(moduleID, "in "..debugInfo) or EID.ModuleBehaviors[moduleID] then
if EID.ModuleBehaviors[moduleID].Priority > 0 then
table.insert(sortedModulesPositivePrio, EID.ModuleBehaviors[moduleID])
else
table.insert(sortedModulesNegativePrio, EID.ModuleBehaviors[moduleID])
end
end
end
table.sort(sortedModulesPositivePrio, function(a, b) return a.Priority > b.Priority end)
table.sort(sortedModulesNegativePrio, function(a, b) return a.Priority > b.Priority end)
if combineTables then
return EID:ConcatTables(sortedModulesPositivePrio, sortedModulesNegativePrio)
end
return sortedModulesPositivePrio, sortedModulesNegativePrio
end
---Apply Description Modifier to a given description object
---@param itemDataTable table
---@param descObj EID_DescObj
---@return table
function EID:ApplyModularDataModifier(itemDataTable, descObj)
local dataCopy = EID:CopyTable(itemDataTable)
for _,modifier in ipairs(EID.ModularDataModifiers) do
local result = modifier.condition(dataCopy, descObj)
if type(result) == "table" then
for _,callback in ipairs(result) do
dataCopy = callback(dataCopy, descObj)
end
elseif result then
dataCopy = modifier.callback(dataCopy, descObj)
end
end
return dataCopy
end
-- Tries to generate a description for an item based on its modules defined in EID.ItemData
-- Returns an empty string if no modules are defined for the item
function EID:GenerateDescription(descriptionObj)
local itemID = descriptionObj.fullItemString
if not itemID then return nil end
if EID.descriptions[EID:getLanguage()].DisableModularDescriptions then return nil end
local itemDataTable = EID.ItemData[itemID]
return EID:GenerateDescriptionFromStatTable(itemDataTable, descriptionObj, itemID)
end
-- Generates a description for an item based on its modules defined in EID.ItemData
-- Optional: A description object can be provided to apply modular data modifiers
-- Returns an empty string if no modules are defined for the item
function EID:GenerateDescriptionFromStatTable(itemDataTable, descriptionObj, itemID)
-- return empty string if no ItemData are defined
if not itemDataTable then
return ""
end
if descriptionObj then
itemDataTable = EID:ApplyModularDataModifier(itemDataTable, descriptionObj)
end
local sortedModulesPositivePrio, sortedModulesNegativePrio = EID:GetSortedModularDescriptionEntries(itemDataTable, false, itemID ~= nil, itemID)
local description = ""
-- Add module information with positive priority
for _, moduleBehaviorEntry in ipairs(sortedModulesPositivePrio) do
description = EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTable[moduleBehaviorEntry.Name], description, 0)
end
-- add linebreak between additional information and negative priority modules
if not string.find(description, "#$") then
description = description .. "#"
end
-- Add module information with negative priority
for _, moduleBehaviorEntry in ipairs(sortedModulesNegativePrio) do
description = EID:GenerateTextFromModuleEntry(moduleBehaviorEntry, itemDataTable[moduleBehaviorEntry.Name], description, 0)
end
-- remove leading/trailing # and multiple # in a row. Makes translation more readable in some places, if a # is explicitly added
description = description:gsub("#$", ""):gsub("^#", ""):gsub("#+", "#")
return description
end
-- Default modular description generator, used if no BehaviorFunc is defined
function EID:GenerateDefaultModuleDescription(moduleBehaviorEntry, itemDataValue, description, indent)
local moduleID = moduleBehaviorEntry.Name
local textFragment = EID:getDescriptionEntry("ModularDescriptions", moduleID)
local moduleDescription = EID:FormatModuleDescription(moduleBehaviorEntry, itemDataValue, textFragment)
return EID:AddModularTextLineToDescription(description, moduleDescription, indent)
end
function EID:AddModularTextLineToDescription(description, textToAdd, indent)
if textToAdd and textToAdd ~= "" then
if indent and indent > 0 then
textToAdd = string.rep("{{IND}}", indent) .. textToAdd
end
if not description:find("#$") then
description = description .."#".. textToAdd
else
description = description .. textToAdd
end
end
return description
end
-- Formats a modular description line based on the module behavior entry and the given value
function EID:FormatModuleDescription(moduleBehaviorEntry, value, textFragment)
local isMultiplier = moduleBehaviorEntry.IsMultiplier
if textFragment then
-- if the value is a table, we handle it as a range of values
if type(value) == "table" then
local rangeValue = tostring(value[1]) .. "-" .. tostring(value[2])
textFragment = textFragment:gsub("{value}", rangeValue)
value = value[2] -- for pluralization, take the maximum value
else
-- If value is not of type number, we assume 1
if type(value) == "number" then
-- formated and without trailing zeros
local formattedValue = EID:PrettyPrintValue(value)
-- Handle sign
if not moduleBehaviorEntry.HideSign then
local sign = isMultiplier and "x" or value > 0 and "+" or ""
formattedValue = sign .. formattedValue
end
-- Put formatted value into text fragment
textFragment = textFragment:gsub("{value}", formattedValue)
else
textFragment = textFragment:gsub("{value}", tostring(value))
value = 1 -- for further evaluations
end
end
end
-- arrow up/down and icon decoration
local decoration = ""
if moduleBehaviorEntry.Arrow then
if moduleBehaviorEntry.InvertArrow then
if isMultiplier then
decoration = value >= 1 and "↓ " or "↑ "
else
decoration = value >= 0 and "↓ " or "↑ "
end
else
if isMultiplier then
-- multipliers smaller 1 are a negative effect
decoration = value >= 1 and "↑ " or "↓ "
else
decoration = value >= 0 and "↑ " or "↓ "
end
end
end
if moduleBehaviorEntry.Icon and type(moduleBehaviorEntry.Icon) ~= "table" then
decoration = decoration .. moduleBehaviorEntry.Icon
end
local text = (decoration or "") .. " " .. (textFragment or "") .. "#"
-- try pluralize
text = EID:TryPluralizeString(text, value)
-- remove leading and double spaces
text = text:gsub(" +", " "):gsub("^%s+", "")
return text
end
-- DEBUG: Validate Module table entry existance
function EID:ValidateModuleEntry(ModuleID, additionalInfo)
if not EID.ModuleBehaviors[ModuleID] then
print("[ERROR] Unknown item Modul '"..ModuleID.."'", additionalInfo)
return false
end
return true
end
+5 -2
View File
@@ -22,7 +22,7 @@ local maxVanillaItemID = CollectibleType.NUM_COLLECTIBLES -- sanity backup
-- REPENTOGON: Use PersistentGameData to determine item collection status
-- Returns true if an item needs to be collected for the collection page
function EID:requiredForCollectionPage(itemID)
if itemID >= maxVanillaItemID or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
if itemID >= maxVanillaItemID or itemID <= 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
return not Isaac.GetPersistentGameData():IsItemInCollection(itemID)
end
@@ -60,7 +60,7 @@ local oldPosInitFunc = EID.PositionLocalMode
function EID:PositionLocalMode(entity)
oldPosInitFunc(_, entity)
-- custom description position when describing collectionpage entries
if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
if not Isaac.IsInGame() then
EID.CurrentScaleType = "MainMenu"
EID.UsedPosition = Vector(10, 10)
end
@@ -69,6 +69,9 @@ end
local skipItemIDs = {}
function EID:OnMenuRender()
if EID.Config["RGON_ShowOnCollectionPage"] and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
EID:HandleRenderingKeys()
if EID.isHidden then return end
if #skipItemIDs == 0 then -- build list of items not listed in the collectionpage
local itemConfig = Isaac.GetItemConfig()
for i = 1, EID:GetMaxCollectibleID(), 1 do
+19 -11
View File
@@ -3,6 +3,7 @@ EID = RegisterMod("External Item Descriptions", 1)
-- important variables
EID.GameVersion = "ab+"
EID.descriptions = {} -- Table that holds all translation strings
EID.ItemNames = {} -- Table that holds all item names for each language
EID.enableDebug = false
local game = Game()
EID.isRepentancePlus = REPENTANCE_PLUS or FontRenderSettings ~= nil -- Repentance+ adds FontRenderSettings() class. We use this to check if the DLC is enabled. V1.9.7.7 added REPENTANCE_PLUS variable
@@ -11,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 5.09
EID.ModVersionCommit = "42f947e"
EID.ModVersion = 5.13
EID.ModVersionCommit = "aed5a11"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1
@@ -108,6 +109,8 @@ end
require("features.eid_api")
require("features.eid_modular_descriptions")
require("features.eid_modular_data_modifiers")
require("features.eid_grid_descriptions")
require("features.eid_language_manager")
@@ -399,6 +402,14 @@ function EID:CheckVoidAbsorbs(_, _, player)
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckVoidAbsorbs, CollectibleType.COLLECTIBLE_VOID)
function EID:HandleRenderingKeys()
-- scale key must be handled before resetting to non-local mode
EID:HandleScaleKey()
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or (EID.player and Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex)) then
EID.isHidden = not EID.isHidden
end
end
---------------------------------------------------------------------------
--------------------------Handle Scale Shortcut----------------------------
@@ -408,7 +419,7 @@ local scaleSpeed = 0.01 -- scale size per frame
local scaleToBigger = true
EID.CurrentScaleType = "Size" -- Size or LocalModeSize; checked by EID:getTextPosition() to not apply modifiers in local mode
local scaleHoldFrame = 0
local function handleScaleKey()
function EID:HandleScaleKey()
local scaleKey = EID.Config["SizeHotkey"]
-- press and hold ScaleKey
@@ -621,6 +632,7 @@ function EID:printDescription(desc, cachedID)
elseif desc.ChargeType == (EID.isRepentance and ItemConfig.CHARGE_SPECIAL or 2) then
frameNum = 13 -- Question Mark Icon
end
EID.InlineIconSprite2:SetFrame(anim, frameNum)
EID:renderIcon(EID.InlineIconSprite2, renderPos.X + offsetX * EID.Scale, renderPos.Y + offsetY * EID.Scale, nil, anim, frameNum)
end
offsetX = offsetX + 8
@@ -774,9 +786,8 @@ function EID:printBulletPoints(description, renderPos, ignoreBPConfig)
description = EID:replaceShortMarkupStrings(description)
description = EID:replaceMarkupSize(description)
for line in string.gmatch(description, "([^#]+)") do
local numIndentations = 0
line, numIndentations = EID:handleTextIndentation(line)
local formatedLines = EID:fitTextToWidth(line, textboxWidth, EID.BreakUtf8CharsLanguage[EID:getLanguage()])
local editedLine, numIndentations = EID:handleTextIndentation(line)
local formatedLines = EID:fitTextToWidth(editedLine, textboxWidth, EID.BreakUtf8CharsLanguage[EID:getLanguage()])
local textColor = EID:getTextColor()
local indentOffset = textOffset * numIndentations
@@ -1320,11 +1331,7 @@ function EID:OnRender()
-- Do not check our hide or scale hotkeys while a tab that can modify them is open
if EID.MCMCompat_isDisplayingEIDTab ~= "General" then
-- scale key must be handled before resetting to non-local mode
handleScaleKey()
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex) then
EID.isHidden = not EID.isHidden
end
EID:HandleRenderingKeys()
end
EID.TabPreviewID = 0
EID.TabDescThisFrame = false
@@ -1731,6 +1738,7 @@ end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)
local function OnPostPlayerInit()
EID:setPlayer() -- re-evaluate player list. Fixes crash when using "rewind" command in a MC_POST_RENDER callback
EID.ShouldCheckStartingItems = true -- for The Stars? tracking
end
EID:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, OnPostPlayerInit)
+1 -1
View File
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
[img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description>
<version>5.9</version>
<version>5.13</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>