Files

64 lines
1.8 KiB
Go

//go:build windows
package main
import (
"math"
"testing"
)
func TestParseMemSize(t *testing.T) {
tests := []struct {
input string
want uint64
bad bool
}{
{"512M", 512 * 1024 * 1024, false},
{" 1g ", 1024 * 1024 * 1024, false},
{"0", 0, false},
{"18446744073709551615", math.MaxUint64, false},
{"17179869183G", 17179869183 * 1024 * 1024 * 1024, false},
{"17179869184G", 0, true},
{"", 0, true},
{"G", 0, true},
{"1GB", 0, true},
{"1.5G", 0, true},
}
for _, tt := range tests {
t.Run(tt.input, func(t *testing.T) {
got, err := parseMemSize(tt.input)
if (err != nil) != tt.bad || got != tt.want {
t.Fatalf("parseMemSize(%q) = %d, %v; want %d, bad=%v", tt.input, got, err, tt.want, tt.bad)
}
})
}
}
func TestDesiredPriority(t *testing.T) {
const mem = 512 * 1024 * 1024
tests := []struct {
name string
rss uint64
current uint32
gameMode, isGame bool
want uint32
}{
{"promote heavy", mem, PriorityClassNormal, false, false, PriorityClassHigh},
{"keep heavy high", mem, PriorityClassHigh, false, false, PriorityClassHigh},
{"demote light high", mem - 1, PriorityClassHigh, false, false, PriorityClassNormal},
{"demote light realtime", mem - 1, PriorityClassRealtime, false, false, PriorityClassNormal},
{"keep light normal", mem - 1, PriorityClassNormal, false, false, 0},
{"boost game", 1, PriorityClassIdle, true, true, PriorityClassHigh},
{"idle non-game", mem * 10, PriorityClassHigh, true, false, PriorityClassIdle},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := desiredPriority(tt.rss, mem, tt.current, tt.gameMode, tt.isGame); got != tt.want {
t.Fatalf("desiredPriority() = %#x, want %#x", got, tt.want)
}
})
}
}