Added new custom Font that allows for easier charset expansion
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@@ -9,41 +9,41 @@
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-- Example: 69|1|+1.0 Tears up |Example Item#Example Second Line
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--Special character markup:
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-- \1 = Up Arrow | \2 = Down Arrow | \3 = Warning ! | \6 = health | \5 Key | \015 = Coin | \8\189 = Bomb
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descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"2","0","Triple shot#\2 Tears down"},
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-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | \6 = health | \5 Key | \015 = Coin | \8↑89 = Bomb
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descriptarray={{"1","0","↑ +0.7 Tears up"},
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{"2","0","Triple shot#↓ Tears down"},
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{"3","0","Homing tears"},
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{"4","0","\1 +0.5 Damage up#\1 +50% Damage Multiplier"},
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{"5","0","Gives tears a boomerang effect#\1 +1.5 Range up#\1 +0.6 Shot Speed up#\1 +1 Tear Height"},
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{"6","0","\1 +1.5 Tears up#\2 -17.62 Range down#\1 +0.76 Tear Height"},
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{"7","0","\1 +1.0 Damage up#\1 +50% if you have Book of Belial"},
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{"4","0","↑ +0.5 Damage up#↑ +50% Damage Multiplier"},
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{"5","0","Gives tears a boomerang effect#↑ +1.5 Range up#↑ +0.6 Shot Speed up#↑ +1 Tear Height"},
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{"6","0","↑ +1.5 Tears up#↓ -17.62 Range down#↑ +0.76 Tear Height"},
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{"7","0","↑ +1.0 Damage up#↑ +50% if you have Book of Belial"},
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{"8","4","Normal tear familiar#Deals 3.5 Damage per tear"},
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{"9","3","All fly enemies are friendly"},
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{"10","3","+2 fly orbitals#Blocks enemy projectiles"},
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{"11","2","\1 +1 life#Respawn with full health"},
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{"12","2","\1 +1 Health up#\1 +0.3 Damage up#\1 +50% Damage Multiplier#\1 +5.25 Range up#\1 +0.3 Speed up#\1 +0.5 Tear Height#Full health!"},
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{"13","5","Poison touch#\2 -0.1 Speed down#Enemies can drop black hearts if poisoned"},
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{"14","5","\1 +0.6 Speed up#\1 +5.25 Range up#\1 +0.5 Shot Height"},
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{"15","0","\1 +1 Health up#Full health"},
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{"16","0","\1 +2 Health up#Full health"},
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{"11","2","↑ +1 life#Respawn with full health"},
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{"12","2","↑ +1 Health up#↑ +0.3 Damage up#↑ +50% Damage Multiplier#↑ +5.25 Range up#↑ +0.3 Speed up#↑ +0.5 Tear Height#Full health!"},
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{"13","5","Poison touch#↓ -0.1 Speed down#Enemies can drop black hearts if poisoned"},
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{"14","5","↑ +0.6 Speed up#↑ +5.25 Range up#↑ +0.5 Shot Height"},
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{"15","0","↑ +1 Health up#Full health"},
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{"16","0","↑ +2 Health up#Full health"},
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{"17","0","+99 Keys"},
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{"18","0","+99 Coins"},
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{"19","0","+10 Bombs"},
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{"20","0","Flight!"},
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{"21","0","Reveals all icons on the map#Does not show the layout of the map"},
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{"22","0","\1 +1 Health up"},
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{"23","0","\1 +1 Health up"},
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{"24","0","\1 +1 Health up"},
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{"25","0","\1 +1 Health up"},
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{"26","0","\1 +1 Health up"},
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{"27","0","\1 +0.3 Speed up"},
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{"28","0","\1 +0.3 Speed up"},
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{"29","6","\1 +5.25 Range up#\1 +0.5 Tear Height"},
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{"30","6","\1 +5.25 Range up#\1 +0.5 Tear Height"},
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{"31","6","\1 +5.25 Range up#\1 +0.5 Tear Height"},
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{"32","0","\1 +0.7 Tears up"},
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{"33","10","Flight for current room#Kills Mom Foot and Moms heart instantly#\3 Kills YOU when used on Satan"},
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{"34","12","\1 +2 Damage up#\1 +12.5% devil deal chance#\1 +50% Damage Multiplier if you have Blood of the Martyr"},
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{"22","0","↑ +1 Health up"},
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{"23","0","↑ +1 Health up"},
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{"24","0","↑ +1 Health up"},
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{"25","0","↑ +1 Health up"},
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{"26","0","↑ +1 Health up"},
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{"27","0","↑ +0.3 Speed up"},
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{"28","0","↑ +0.3 Speed up"},
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{"29","6","↑ +5.25 Range up#↑ +0.5 Tear Height"},
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{"30","6","↑ +5.25 Range up#↑ +0.5 Tear Height"},
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{"31","6","↑ +5.25 Range up#↑ +0.5 Tear Height"},
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{"32","0","↑ +0.7 Tears up"},
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{"33","10","Flight for current room#Kills Mom Foot and Moms heart instantly#! Kills YOU when used on Satan"},
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{"34","12","↑ +2 Damage up#↑ +12.5% devil deal chance#↑ +50% Damage Multiplier if you have Blood of the Martyr"},
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{"35","12","Deal 40 damage to everything in the room"},
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{"36","7","Spawns one poop#Can be placed next to a pit and destroyed to make a bridge"},
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{"37","0","Drops a large bomb below the player which deals 110 damage"},
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@@ -55,12 +55,12 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"43","0","<item does not exist>"},
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{"44","0","Teleports Isaac into a random room except I AM ERROR rooms"},
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{"45","0","Heal 1 red heart"},
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{"46","0","\1 +1.0 Luck up#Better chance to win while gambling#Increases room clearing drop chance"},
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{"46","0","↑ +1.0 Luck up#Better chance to win while gambling#Increases room clearing drop chance"},
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{"47","0","Epic Fetus on demand!#Controllable Airstrikes"},
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{"48","0","Piercing tears"},
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{"49","0","High damage brimstone laser"},
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{"50","0","\1 +1 Damage up"},
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{"51","9","\1 +1.0 Damage up#\1 +10% Devil deal chance"},
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{"50","0","↑ +1 Damage up"},
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{"51","9","↑ +1.0 Damage up#↑ +10% Devil deal chance"},
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{"52","0","Bomb tears!"},
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{"53","0","Magnetic attraction for Pick-ups"},
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{"54","0","Reveals the floor-layout"},
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@@ -78,30 +78,30 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"66","0","Slow down enemies for 8 secs"},
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{"67","4","Normal tear familiar#Deals 3.5 Damage per tear"},
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{"68","0","Tears are now lasers"},
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{"69","0","Chargeable tears#\1 up to 400% Damage#\2 Tears down"},
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{"70","5","\1 +1.0 Damage up#\1 +0.4 Speed up"},
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{"71","2","\1 +0.3 Speed up#\2 -4.25 Range down*#\1 +1.5 Tear height*#(*both add up to a slight Range up)#\1 Size down"},
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{"69","0","Chargeable tears#↑ up to 400% Damage#↓ Tears down"},
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{"70","5","↑ +1.0 Damage up#↑ +0.4 Speed up"},
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{"71","2","↑ +0.3 Speed up#↓ -4.25 Range down*#↑ +1.5 Tear height*#(*both add up to a slight Range up)#↑ Size down"},
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{"72","10","+3 Soul Hearts#Bible is more common"},
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{"73","0","LVL1: Orbital#LVL2: Shooting orbital#LVL3: Meat boy LVL 1#LVL4: Meat boy LVL 2"},
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{"74","0","+25 coins"},
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{"75","0","Better pills# +1 pill#Heals 2 hearts#More money from Blood Donation Machines"},
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{"76","0","Reveals secret rooms"},
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{"77","0","Invincibility#40 contact damage"},
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{"78","12","+1 Soul heart#Higher horsemen chance if used#\1 +17.5% devil deal chance"},
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{"79","9","\1 +1.0 Damage up#\1 +0.2 Speed up#+1 Soul Heart"},
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{"80","9","\1 +0.5 Damage up#\1 +0.7 Tears up#+2 Soul Hearts"},
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{"81","1","\1 +9 Lives#Respawn with 1 Heart"},
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{"82","0","Flight#\1 +0.3 Speed up"},
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{"83","9","+1 Soul heart#\1 +0.7 Damage up#\1 -0.18 Speed down#Deal contact Damage#Crush rocks"},
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{"78","12","+1 Soul heart#Higher horsemen chance if used#↑ +17.5% devil deal chance"},
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{"79","9","↑ +1.0 Damage up#↑ +0.2 Speed up#+1 Soul Heart"},
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{"80","9","↑ +0.5 Damage up#↑ +0.7 Tears up#+2 Soul Hearts"},
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{"81","1","↑ +9 Lives#Respawn with 1 Heart"},
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{"82","0","Flight#↑ +0.3 Speed up"},
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{"83","9","+1 Soul heart#↑ +0.7 Damage up#↑ -0.18 Speed down#Deal contact Damage#Crush rocks"},
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{"84","0","Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
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{"85","0","Spawns 1 Card"},
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{"86","0","Summon Monstro for one stomp"},
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{"87","0","Chance to fire in 4 directions"},
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{"88","0","Familiar that charges forward#Deals 52.5 contact damage per second"},
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{"89","13","Chance to shoot slowing tears"},
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{"90","0","\1 +1 Damage up#\1 +0.2 Tears up#\1 -0.2 Speed down"},
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{"90","0","↑ +1 Damage up#↑ +0.2 Tears up#↑ -0.2 Speed down"},
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{"91","0","Reveals what`s behind the doors"},
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{"92","0","\1 +1 Health up#+2 Soul heart"},
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{"92","0","↑ +1 Health up#+2 Soul heart"},
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{"93","0","Invincibility +contact damage#Eating an enemy regenerates health"},
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{"94","0","Drops a random coin every 2 rooms"},
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{"95","0","Laser tears#Deals 3.5 damage per shot"},
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@@ -110,16 +110,16 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"98","0","Spawns 1 Soul heart every 4 rooms"},
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{"99","0","Slowing tears#Deals 3.5 damage per shot"},
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{"100","4","Homing tears#Deals 3.5 damage per shot"},
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{"101","10","\1 +1 Health up#\1 +0.3 Damage up#\1 +0.2 Tears up#\1 +0.25 Range up#\1 +0.3 Speed up#\1 +0.5 Tear Height"},
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{"101","10","↑ +1 Health up#↑ +0.3 Damage up#↑ +0.2 Tears up#↑ +0.25 Range up#↑ +0.3 Speed up#↑ +0.5 Tear Height"},
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{"102","6","Spawns 1 Pill"},
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{"103","0","Chance to shoot Poison tears"},
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{"104","0","Tears split in two on contact#Splitted tears deal half damage"},
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{"105","0","Rerolls pedestals in current room"},
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{"106","0","\1 Bomb damage x2.25#+5 Bombs"},
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{"106","0","↑ Bomb damage x2.25#+5 Bombs"},
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{"107","0","Flight#Your body attacks enemies with 82.5 contact damage per second"},
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{"108","0","All damage taken is reduced to half a heart"},
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{"109","0","\1 +0.04 Damage up for every coin you have"},
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{"110","6","Chance to shoot Freezing Tears#\1 +0.25 Range up#\1 +0.5 Tear Height"},
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{"109","0","↑ +0.04 Damage up for every coin you have"},
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{"110","6","Chance to shoot Freezing Tears#↑ +0.25 Range up#↑ +0.5 Tear Height"},
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{"111","0","Poison fart"},
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{"112","10","Orbital#Speeds up all orbitals#Blocks projectiles#Deals 105 contact damage per second"},
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{"113","0","Auto-firing turret#Deals 3 damage per shot"},
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@@ -128,31 +128,31 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"116","0","-1 Charge for active items#Fully charges current item"},
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{"117","0","Spawns a bird when you get hit#Bird deals 4 contact damage per second"},
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{"118","9","Charge a blood laser that deals constant damage"},
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{"119","0","\1 +1 Health up#\1 +0.3 Speed up#Heals 5 Hearts"},
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{"120","2","\1 +1.7 Tears up#\1 +0.3 Speed up#\2 -10% Damage down"},
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{"121","2","\1 +1 Empty heart container#\1 +0.3 Damage up#\1 +0.25 Range up#\2 -0.1 Speed down#\1 +0.5 Tear Height"},
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{"122","0","\3 When on Half a red heart or less:#\1 +1.5 Damage up#\1 +0.3 Speed up"},
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{"119","0","↑ +1 Health up#↑ +0.3 Speed up#Heals 5 Hearts"},
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{"120","2","↑ +1.7 Tears up#↑ +0.3 Speed up#↓ -10% Damage down"},
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{"121","2","↑ +1 Empty heart container#↑ +0.3 Damage up#↑ +0.25 Range up#↓ -0.1 Speed down#↑ +0.5 Tear Height"},
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{"122","0","! When on Half a red heart or less:#↑ +1.5 Damage up#↑ +0.3 Speed up"},
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{"123","12","Random familiar for current room"},
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{"124","0","Random active item effect"},
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{"125","0","Homing bombs#+5 Bombs"},
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{"126","0","\1 +1.2 Damage up for current Room#\2 Deals 1 heart of damage to you"},
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{"127","0","\3 ONE TIME USAGE \3#Reroll entire floor"},
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{"126","0","↑ +1.2 Damage up for current Room#↓ Deals 1 heart of damage to you"},
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{"127","0","! ONE TIME USAGE !#Reroll entire floor"},
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{"128","3","Fly orbital#Far away#Deals 30 contact damage per second"},
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{"129","0","\1 +2 Empty heart container#\2 -0.2 Speed down#Heals half a heart"},
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{"129","0","↑ +2 Empty heart container#↓ -0.2 Speed down#Heals half a heart"},
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{"130","0","Grants flight while held#Sets your speed to 1.5 if you have less than 1.5#Dash in a direction on use"},
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{"131","0","Drops 1 Bomb Pick-up every few rooms"},
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{"132","0","More Damage based on traveled distance of the tear"},
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{"133","1","\3 Convert:#1 Red heart to 3 Soul hearts"},
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{"133","1","! Convert:#1 Red heart to 3 Soul hearts"},
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{"134","1","More chests appear"},
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{"135","0","Portable blood bank#Half a heart = 1-3 Coin"},
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{"136","0","Exploding Decoy#Attracts enemies"},
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{"137","0","Detonate bombs on demand#+5 bombs"},
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{"138","0","\1 +1 Health up#\1 +0.3 Damage up"},
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{"138","0","↑ +1 Health up#↑ +0.3 Damage up"},
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{"139","6","You can now hold 2 trinkets"},
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{"140","8","Poison bombs#+5 bombs"},
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{"141","0","Spawns 7 random coins"},
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{"142","0","When damaged down to half a heart, you gain 1 Soul heart#(Once per room)"},
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{"143","5","\1 +0.3 Speed up#\1 +0.2 Shot Speed up"},
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{"143","5","↑ +0.3 Speed up#↑ +0.2 Shot Speed up"},
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{"144","11","Converts Coins into Pick-ups"},
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{"145","1","Spawns 2-4 blue flies"},
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{"146","0","+1 eternal heart"},
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@@ -161,12 +161,12 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"149","8","Explosive tears"},
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{"150","0","Chance to shoot teeth#Teeth deal 3.2x your damage"},
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{"151","3","1/6 chance to spawn a fly when tears hit an enemy"},
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{"152","0","Permanent laser attack!#\2 -35% Damage down"},
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{"153","13","Quad Shot!#\2 Tears down"},
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{"154","0","\1 +2 Damage up for left eye"},
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{"152","0","Permanent laser attack!#↓ -35% Damage down"},
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{"153","13","Quad Shot!#↓ Tears down"},
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{"154","0","↑ +2 Damage up for left eye"},
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{"155","0","Floats around the room#Deals 17.1 contact damage per second"},
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{"156","0","+1 Charge when you get hit"},
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{"157","0","\1 Damage up every time you get hit#Applies up to 6 times per floor#Lasts for whole floor"},
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{"157","0","↑ Damage up every time you get hit#Applies up to 6 times per floor#Lasts for whole floor"},
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{"158","0","Reveal full map#Drops random Card or soul heart"},
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{"159","9","Flight#Spectral tears"},
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{"160","0","Spawns 5 beams of light near enemies#Deals your damage+20"},
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@@ -174,82 +174,82 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
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{"162","0","Chance for invincibility when Isaac get hit"},
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{"163","0","Spectral tears familiar#Deals 3.5 damage per shot"},
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{"164","0","Spawns a blue fire#Deals contact damage#Blocks enemy tears#Despawns after 2 seconds"},
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{"165","0","\1 +1 Damage up#\1 +23% Shoot speed up"},
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{"165","0","↑ +1 Damage up#↑ +23% Shoot speed up"},
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{"166","0","Reroll Pick-ups"},
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{"167","4","Shoots two tears in a V-shaped pattern#Deals 4 damage per shot"},
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{"168","0","Controllable airstrike instead of tears"},
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{"169","0","Mega Tears!#\1 Damage up#\2 Tears down"},
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{"169","0","Mega Tears!#↑ Damage up#↓ Tears down"},
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{"170","0","Stomps on enemies#Deals 40 damage per second"},
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{"171","13","Slows down enemies for 4 seconds#10 Damage to all enemies"},
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{"172","0","Orbital knife#Blocks enemy shots#Deals 225 per second"},
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{"173","10","Higher chance to find soul hearts"},
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{"174","0","Shoots random tears#Deals 3-5 damage per shot"},
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{"175","0","Opens all doors in the current room, including secret rooms"},
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{"176","0","\1 +1 Health up#\1 +0.16 Shot Speed up"},
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{"176","0","↑ +1 Health up#↑ +0.16 Shot Speed up"},
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{"177","0","Portable slot machine"},
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{"178","0","Leaves pool of creep when you get hit#Deals 24 damage per second"},
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{"179","0","Flight#+1 eternal heart"},
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{"180","0","Fart when touched"},
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{"181","0","Grants flight while hold#Sets your speed to 1.5 if you have less than 1.5#Holy Dash on use"},
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{"182","0","Homing tears#\1 +1 Health up#\1 Damage way up#\2 -0.4 Tears down#\2 -25% Shot Speed down#\1 +4.125 Range up"},
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{"183","0","\1 +0.7 Tears up.#\1 +16% Shot Speed up"},
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{"184","10","Grants flight#\1 +1 Health up"},
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{"182","0","Homing tears#↑ +1 Health up#↑ Damage way up#↓ -0.4 Tears down#↓ -25% Shot Speed down#↑ +4.125 Range up"},
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{"183","0","↑ +0.7 Tears up.#↑ +16% Shot Speed up"},
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{"184","10","Grants flight#↑ +1 Health up"},
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{"185","10","Flight#Spectral tears"},
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{"186","0","Deal 40 Damage to every enemy#Deals 1 damage to you on use"},
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{"187","1","Growing hairball#Swings around you#Grows when it kills an enemy#Bigger ball deals more damage"},
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{"188","0","Mirrors your movement#Shoots towards the player#Deals 3.5 damage per shot"},
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{"189","0","\1 +1 Health up#\1 +0.3 Damage up#\1 +0.2 Tears up#\1 +0.5 Range up#\1 +0.2 Speed up#\1 +1.0 Tear Height#Full health"},
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{"189","0","↑ +1 Health up#↑ +0.3 Damage up#↑ +0.2 Tears up#↑ +0.5 Range up#↑ +0.2 Speed up#↑ +1.0 Tear Height#Full health"},
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{"190","0","+99 Bombs"},
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{"191","0","Random tear effect every 2-3 seconds"},
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{"192","12","Homing tears for current room"},
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{"193","0","\1 +1 Health up#\1 +0.3 Damage up"},
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{"194","0","\1 +0.16 Shoot speed up#+1 card"},
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{"193","0","↑ +1 Health up#↑ +0.3 Damage up"},
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{"194","0","↑ +0.16 Shoot speed up#+1 card"},
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{"195","6","Drops 4 Pills"},
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{"196","0","Spawns 2 Soul hearts#\1 +0.4 Tears up"},
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{"197","0","\1 +0.5 Damage up#\1 +0.25 Range up.#\1 +0.5 Tear Height"},
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{"196","0","Spawns 2 Soul hearts#↑ +0.4 Tears up"},
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{"197","0","↑ +0.5 Damage up#↑ +0.25 Range up.#↑ +0.5 Tear Height"},
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{"198","0","Spawns 1 pickup of each kind"},
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{"199","6","+2 Keys#More drops from chests"},
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{"200","6","Chance to shoot charming tears"},
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{"201","0","\1 +0.3 Damage up#Chance to shoot concussive tears"},
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{"201","0","↑ +0.3 Damage up#Chance to shoot concussive tears"},
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{"202","0","Turn enemies into gold on touch#Deals contact damage based on your coin count#Golden enemies drop coins"},
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{"203","0","Doubles all pickups"},
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{"204","0","50% chance to drop a random pickup when you get hit"},
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{"205","0","-2 Hearts = Fully charges item when pressing space#\3 Only works when item has no charges!"},
|
||||
{"206","0","\1 +1 Damage up#\1 Tears up#Your Head is now an orbital#You will shoot from the head#The head deals 105 contact damage"},
|
||||
{"205","0","-2 Hearts = Fully charges item when pressing space#! Only works when item has no charges!"},
|
||||
{"206","0","↑ +1 Damage up#↑ Tears up#Your Head is now an orbital#You will shoot from the head#The head deals 105 contact damage"},
|
||||
{"207","0","LVL1: Orbital#LVL2: Shooting orbital#LVL3: Bandage girl#LVL4: Bandage girl LVL2"},
|
||||
{"208","0","\1 +1 Damage up#\3 More champions appear"},
|
||||
{"209","7","\1 +5 Bombs#Explosions concuss and damage every enemy in the room"},
|
||||
{"208","0","↑ +1 Damage up#! More champions appear"},
|
||||
{"209","7","↑ +5 Bombs#Explosions concuss and damage every enemy in the room"},
|
||||
{"210","0","Invincible when standing still for 1 second"},
|
||||
{"211","13","Spawn 1-2 spiders when getting hit"},
|
||||
{"212","1","\1 50% reviving chance"},
|
||||
{"213","0","Shielded tears#Tears block enemy shots#\2 -16% Shot Speed down"},
|
||||
{"214","0","\1 +5 Range up#Leave creep on floor when getting hit"},
|
||||
{"215","0","\1 100% chance for Devil/Angel rooms"},
|
||||
{"216","0","\1 +1 Damage up#+3 Black hearts"},
|
||||
{"212","1","↑ 50% reviving chance"},
|
||||
{"213","0","Shielded tears#Tears block enemy shots#↓ -16% Shot Speed down"},
|
||||
{"214","0","↑ +5 Range up#Leave creep on floor when getting hit"},
|
||||
{"215","0","↑ 100% chance for Devil/Angel rooms"},
|
||||
{"216","0","↑ +1 Damage up#+3 Black hearts"},
|
||||
{"217","6","Random chance to spawn blue spider when shooting tears#Heals 1 red heart on pickup"},
|
||||
{"218","0","\1 +1 Health up#Regenerate health slowly"},
|
||||
{"219","0","\1 +1 Empty heart container#Random chance to drop red hearts when getting hit"},
|
||||
{"218","0","↑ +1 Health up#Regenerate health slowly"},
|
||||
{"219","0","↑ +1 Empty heart container#Random chance to drop red hearts when getting hit"},
|
||||
{"220","0","Tear explosion!#+5 Bombs"},
|
||||
{"221","0","Bouncing tears"},
|
||||
{"222","0","\1 +2 Tears up#Anti-Gravity tears"},
|
||||
{"222","0","↑ +2 Tears up#Anti-Gravity tears"},
|
||||
{"223","0","Explosions heal you#+5 Bombs"},
|
||||
{"224","0","\1 +1 Tears up#\2 -10 Range down#Tears split up in 4 on hit#Splitted tears deal half damage"},
|
||||
{"224","0","↑ +1 Tears up#↓ -10 Range down#Tears split up in 4 on hit#Splitted tears deal half damage"},
|
||||
{"225","0","Chance to drop Soul/Black heart when getting hit#Chance to spawn a half red heart when killing an enemy"},
|
||||
{"226","0","\1 +1 Health up#+1 Soul heart#+1 Black heart"},
|
||||
{"226","0","↑ +1 Health up#+1 Soul heart#+1 Black heart"},
|
||||
{"227","0","+3 Coins#Drop 1-2 coins when getting hit#Drops 0-1 for Keeper"},
|
||||
{"228","6","Chance to shoot fearing tears#\1 +1 Tears up"},
|
||||
{"228","6","Chance to shoot fearing tears#↑ +1 Tears up"},
|
||||
{"229","0","Tears can now be charged and released in a shotgun style attack"},
|
||||
{"230","9","\1 +1.5 Damage up#\1 +0.2 Speed up#Fear tears#\2 Removes all red hearts#+6 Black hearts"},
|
||||
{"230","9","↑ +1.5 Damage up#↑ +0.2 Speed up#Fear tears#↓ Removes all red hearts#+6 Black hearts"},
|
||||
{"231","0","Chance to shoot slowing tears#Leave slowing creep"},
|
||||
{"232","0","Permanent slow effect#(activated when getting hit)#\1 +0.3 Speed up"},
|
||||
{"233","0","Tears orbit around you#\1 +7.0 Tear Height#Spectral tears"},
|
||||
{"232","0","Permanent slow effect#(activated when getting hit)#↑ +0.3 Speed up"},
|
||||
{"233","0","Tears orbit around you#↑ +7.0 Tear Height#Spectral tears"},
|
||||
{"234","0","Spawn spiders when you kill an enemy"},
|
||||
{"235","0","<item does not exist>"},
|
||||
{"236","7","On touch, turn enemies into poop"},
|
||||
{"237","0","Scythe tears!#\1 +1.5 Damage up#\2 -0.3 Tears down#Piercing tears"},
|
||||
{"238","0","\3 Key piece for Mega Satan door!#More angel rooms appear"},
|
||||
{"239","0","\3 Key piece for Mega Satan door!#More angel rooms appear"},
|
||||
{"240","5","All Stats \1/\2 a random number"},
|
||||
{"237","0","Scythe tears!#↑ +1.5 Damage up#↓ -0.3 Tears down#Piercing tears"},
|
||||
{"238","0","! Key piece for Mega Satan door!#More angel rooms appear"},
|
||||
{"239","0","! Key piece for Mega Satan door!#More angel rooms appear"},
|
||||
{"240","5","All Stats ↑/↓ a random number"},
|
||||
{"241","0","Doubles all pickup drops#Doesn't affect Greed mode"},
|
||||
{"242","0","50% chance to block tears"},
|
||||
{"243","0","Tear blocking shield"},
|
||||
@@ -258,19 +258,19 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"246","0","Reveals secret rooms"},
|
||||
{"247","0","Your familiars deal double damage"},
|
||||
{"248","3","Blue Spiders/flies deal double damage"},
|
||||
{"249","0","2 Boss items spawn instead of 1#\3 Only one can be taken"},
|
||||
{"249","0","2 Boss items spawn instead of 1#! Only one can be taken"},
|
||||
{"250","0","Double all bomb-drops"},
|
||||
{"251","0","You can carry 2 Cards#Turns all Pills into Cards"},
|
||||
{"252","0","You can carry 2 Pills#Turns all Cards into Pills"},
|
||||
{"253","0","\1 +1 Luck up#\1 +1 Health up"},
|
||||
{"254","0","\1 +1 Damage up#\1 +5 Range up#\3 Applies only for the left eye"},
|
||||
{"255","0","\1 +0.5 Tears up#\1 +0.2 Shoot Speed up"},
|
||||
{"253","0","↑ +1 Luck up#↑ +1 Health up"},
|
||||
{"254","0","↑ +1 Damage up#↑ +5 Range up#! Applies only for the left eye"},
|
||||
{"255","0","↑ +0.5 Tears up#↑ +0.2 Shoot Speed up"},
|
||||
{"256","0","Burning bombs#+5 Bombs"},
|
||||
{"257","0","Chance for exploding tears#Tears light enemies on fire"},
|
||||
{"258","0","Rerolls all your items every time you change the floor"},
|
||||
{"259","0","\1 +1 Damage up#Chance to shoot fearing tears"},
|
||||
{"259","0","↑ +1 Damage up#Chance to shoot fearing tears"},
|
||||
{"260","0","Immunity to Curses#+1 Black heart#Higher devil/angel room chance"},
|
||||
{"261","0","\1 +100% Damage up#\2 Dealt damage decreases for traveled distance of the tear"},
|
||||
{"261","0","↑ +100% Damage up#↓ Dealt damage decreases for traveled distance of the tear"},
|
||||
{"262","0","+1 black heart#When down to 1 Heart, damages all enemies in the room"},
|
||||
{"263","0","<item does not exist>"},
|
||||
{"264","3","Orbital#When you get hit it attacks enemies#Deals 22.5 damage per second"},
|
||||
@@ -285,9 +285,9 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"273","8","Throwable bomb familiar#The explosion deals 60 Damage"},
|
||||
{"274","3","When getting hit, gain one midrange orbital#Orbital deals 75 damage per second"},
|
||||
{"275","0","Shoots a brimstone laser#Shot deals 31.5 damage per second"},
|
||||
{"276","0","Gain an invulnerable body#\3 When the heart familiar gets hit you take damage"},
|
||||
{"276","0","Gain an invulnerable body#! When the heart familiar gets hit you take damage"},
|
||||
{"277","0","Friendly ghost familiar#Deals 4 damage per second"},
|
||||
{"278","11","\3 Converts:#1,5 Red hearts into 1 soul heart or a spider"},
|
||||
{"278","11","! Converts:#1,5 Red hearts into 1 soul heart or a spider"},
|
||||
{"279","3","Big fat orbital#Deals 30 damage per second"},
|
||||
{"280","0","Randomly spawns blue spiders when in a hostile room"},
|
||||
{"281","0","Decoy familiar#Enemies will target him instead"},
|
||||
@@ -300,30 +300,30 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"288","13","Spawn 1-4 blue spiders"},
|
||||
{"289","0","Throw red fire#The flame persists until it delt damage 5 times"},
|
||||
{"290","0","Stores up to 4 Red heart pickups for later usage"},
|
||||
{"291","7","\3 Insta kills Poop enemies & bosses!#Turns enemies into poop"},
|
||||
{"291","7","! Insta kills Poop enemies & bosses!#Turns enemies into poop"},
|
||||
{"292","12","+1 Black heart"},
|
||||
{"293","0","Shoot brimstone lasers in all 4 directions"},
|
||||
{"294","0","Knocks back nearby enemies and projectiles"},
|
||||
{"295","0","Damages the whole room with 2x the player damage#Price: 1 coin"},
|
||||
{"296","0","\3 Convert:#2 Soul/Black hearts into 1 red heart"},
|
||||
{"297","0","\3 SINGLE USE \3#\3 Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 30 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"},
|
||||
{"296","0","! Convert:#2 Soul/Black hearts into 1 red heart"},
|
||||
{"297","0","! SINGLE USE !#! Drops things based on floor its activated on:#B1: 2 Soul Hearts#B2: 2 keys and bombs#C1: 1 Boss item#C2: B1+C1#D1: 4 Soul hearts#D2: 30 Coins#W1: 2 Boss items#W2: Bible#Sheol: 1 Devil item + Black heart#Cat: 1 Angel item + Soul heart#Chest: 1 Coin"},
|
||||
{"298","0","Invincibility and +0.28 speed up for 6 seconds"},
|
||||
{"299","0","Get faster in hostile rooms!#Invincibility when fast enough"},
|
||||
{"300","0","\1 +0.25 Speed up#Touching enemies hurts them"},
|
||||
{"300","0","↑ +0.25 Speed up#Touching enemies hurts them"},
|
||||
{"301","0","+3 Soul hearts#Halves taken damage in room when you already got hit"},
|
||||
{"302","0","Destroy rocks when walking over them"},
|
||||
{"303","0","Chance to get invincibility when hit#Converts negative pills into positive ones"},
|
||||
{"304","0","+6 Coins / Keys / Bombs#Balances your stats!#\3 Every stats up afterwards will affect other stats too"},
|
||||
{"304","0","+6 Coins / Keys / Bombs#Balances your stats!#! Every stats up afterwards will affect other stats too"},
|
||||
{"305","0","Poison tears"},
|
||||
{"306","0","\1 +0.2 Speed up#Piercing tears"},
|
||||
{"307","0","\1 +1 Health / Key / Bomb / Coin#\1 +0.5 Damage up#\1 +0.1 Speed up#\1 +1.5 Range up#Tears up"},
|
||||
{"306","0","↑ +0.2 Speed up#Piercing tears"},
|
||||
{"307","0","↑ +1 Health / Key / Bomb / Coin#↑ +0.5 Damage up#↑ +0.1 Speed up#↑ +1.5 Range up#Tears up"},
|
||||
{"308","0","Leave trail of creep#Creep deals 6 damage per second"},
|
||||
{"309","0","\1 Tears up#Knockback tears"},
|
||||
{"310","0","\1 +100% Damage#\2 Tears down#\2 -0.5 Shoot speed down"},
|
||||
{"311","0","When dead, respawn as Black judas#\2 (Damage X 2)"},
|
||||
{"312","0","\1 +1 Health up#All red hearts now heal double their value"},
|
||||
{"309","0","↑ Tears up#Knockback tears"},
|
||||
{"310","0","↑ +100% Damage#↓ Tears down#↓ -0.5 Shoot speed down"},
|
||||
{"311","0","When dead, respawn as Black judas#↓ (Damage X 2)"},
|
||||
{"312","0","↑ +1 Health up#All red hearts now heal double their value"},
|
||||
{"313","10","Ignore the first hit in every room"},
|
||||
{"314","0","\1 +1 Health up#-0.4 Speed down#Destroy rocks when walking over them"},
|
||||
{"314","0","↑ +1 Health up#-0.4 Speed down#Destroy rocks when walking over them"},
|
||||
{"315","0","Magnetic tears#Affects enemies, pickups and trinkets"},
|
||||
{"316","0","Charged wave of tears#When charging and getting hit, teleports you to a random room"},
|
||||
{"317","0","Tears leave creep#Creep deals 30 damage per second"},
|
||||
@@ -335,40 +335,40 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"323","0","Shoot 8 tears in all directions when used#Charges when shooting"},
|
||||
{"324","0","Teleports you to:#Secret / Error / Item rooms"},
|
||||
{"325","0","Cut off your head#Head turns into stationary familiar#Control your body separately"},
|
||||
{"326","0","Hold down space till chargebar is empty for invincibility#\3 Don't hold it for too long!"},
|
||||
{"326","0","Hold down space till chargebar is empty for invincibility#! Don't hold it for too long!"},
|
||||
{"327","0","Invincibility when getting hit and at half a red heart or none"},
|
||||
{"328","0","Damages all enemies in the room when getting hit and at half a red heart or none"},
|
||||
{"329","0","Controllable Tear"},
|
||||
{"330","0","\1 Very high Tears up: (delay /4) - 2#\2 -80% Damage down"},
|
||||
{"331","0","Homing tears#\1 +0.5 Damage up#\1 +1.2 Range up#\2 -0.3 Tears down#\2 -30% Shot Speed down#\1 +0.8 Tear Height"},
|
||||
{"330","0","↑ Very high Tears up: (delay /4) - 2#↓ -80% Damage down"},
|
||||
{"331","0","Homing tears#↑ +0.5 Damage up#↑ +1.2 Range up#↓ -0.3 Tears down#↓ -30% Shot Speed down#↑ +0.8 Tear Height"},
|
||||
{"332","0","When dead, revive as Lazarus (Risen)"},
|
||||
{"333","0","Full mapping effect"},
|
||||
{"334","0","\1 +3 Health up"},
|
||||
{"334","0","↑ +3 Health up"},
|
||||
{"335","0","+2 Soul Hearts#Grants an aura that repels enemies and projectiles"},
|
||||
{"336","0","Piercing + spectral tears#\1 +0.25 Range up#\2 -0.4 Shot Speed down"},
|
||||
{"336","0","Piercing + spectral tears#↑ +0.25 Range up#↓ -0.4 Shot Speed down"},
|
||||
{"337","0","Slows down or speeds up every 4th room"},
|
||||
{"338","0","Throwable boomerang#Stuns enemieson hit#Can grab items"},
|
||||
{"339","0","\1 +5.25 Range up#\1 +16% Shot Speed up#+1 Black Heart#\1 +0.5 Tear Height"},
|
||||
{"340","0","\1 +0.3 Speed up#\1 Player Size down#Gives you a random pill when picked up"},
|
||||
{"341","0","\1 +0.7 Tears up#\1 +16% Shot Speed up"},
|
||||
{"342","2","\1 +1 Health up#\1 +0.7 Tears up#\2 -16% Shot Speed down"},
|
||||
{"343","0","\1 +1 Luck up#+1 Soul Heart#Spawns 2 keys"},
|
||||
{"339","0","↑ +5.25 Range up#↑ +16% Shot Speed up#+1 Black Heart#↑ +0.5 Tear Height"},
|
||||
{"340","0","↑ +0.3 Speed up#↑ Player Size down#Gives you a random pill when picked up"},
|
||||
{"341","0","↑ +0.7 Tears up#↑ +16% Shot Speed up"},
|
||||
{"342","2","↑ +1 Health up#↑ +0.7 Tears up#↓ -16% Shot Speed down"},
|
||||
{"343","0","↑ +1 Luck up#+1 Soul Heart#Spawns 2 keys"},
|
||||
{"344","0","+1 Black Heart#Spawns 2-3 Bomb pickups"},
|
||||
{"345","5","\1 +1.0 Damage up#\1 +5.25 Range up#\1 +0.5 Tear Height"},
|
||||
{"346","0","\1 +1 Health up"},
|
||||
{"347","0","\3 SINGLE USE \3#Duplicates any pedestals/ consumables in the current room"},
|
||||
{"345","5","↑ +1.0 Damage up#↑ +5.25 Range up#↑ +0.5 Tear Height"},
|
||||
{"346","0","↑ +1 Health up"},
|
||||
{"347","0","! SINGLE USE !#Duplicates any pedestals/ consumables in the current room"},
|
||||
{"348","0","Copies the effect of the pill you are currently holding"},
|
||||
{"349","0","50% chance to spawn a random coin"},
|
||||
{"350","0","At the start of every room every enemy gets a poison effect"},
|
||||
{"351","0","Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#\3 Can be used to open secret rooms"},
|
||||
{"352","0","\2 Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"},
|
||||
{"351","0","Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#! Can be used to open secret rooms"},
|
||||
{"352","0","↓ Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"},
|
||||
{"353","0","+5 bombs#Bombs will now explode in a cross-shaped pattern"},
|
||||
{"354","0","\1 +1 Health up#Spawns random trinket on the floor"},
|
||||
{"355","6","\1 +1.25 Range up#\1 +1 Luck up#\1 +0.5 Tear Height"},
|
||||
{"354","0","↑ +1 Health up#Spawns random trinket on the floor"},
|
||||
{"355","6","↑ +1.25 Range up#↑ +1 Luck up#↑ +0.5 Tear Height"},
|
||||
{"356","0","Causes your spacebar item to activate twice when used"},
|
||||
{"357","0","Duplicate your familiars for the current room"},
|
||||
{"358","0","Fire 2 tears at once diagonally, similar to R U A WIZARD#Spectral tears"},
|
||||
{"359","0","\1 +1.5 Damage up#Increases knockback"},
|
||||
{"359","0","↑ +1.5 Damage up#Increases knockback"},
|
||||
{"360","0","Shoots the same tears as Isaac in terms of damage, stats and effects"},
|
||||
{"361","0","Fires tears and copies your tear damage"},
|
||||
{"362","0","Spawns a random pickup every few rooms"},
|
||||
@@ -378,11 +378,11 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"366","0","+5 bombs#Causes your bombs to explode into 2-4 tiny bombs"},
|
||||
{"367","0","+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"},
|
||||
{"368","0","Shooting in one direction increases your fire rate by up to 200%"},
|
||||
{"369","0","\1 +2.25 Range up#\1 +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"},
|
||||
{"370","0","\1 +0.7 Tears up#\1 +5.25 Range up#\1 +0.5 Tear Height#Spawns 3 random hearts when picked up"},
|
||||
{"369","0","↑ +2.25 Range up#↑ +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"},
|
||||
{"370","0","↑ +0.7 Tears up#↑ +5.25 Range up#↑ +0.5 Tear Height#Spawns 3 random hearts when picked up"},
|
||||
{"371","0","Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
|
||||
{"372","0","Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"},
|
||||
{"373","0","\1 +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
|
||||
{"373","0","↑ +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
|
||||
{"374","0","Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
|
||||
{"375","0","20% chance to block tears#Get immune to explosions/Stomps from Mom's and Satan's foot"},
|
||||
{"376","0","Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
|
||||
@@ -390,11 +390,11 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"378","0","Firing tears for 3 seconds drops a Butt Bomb"},
|
||||
{"379","0","Tears get a much larger hitbox#Spectral tears"},
|
||||
{"380","0","+5 coins#You can open doors with coins instead of keys"},
|
||||
{"381","0","\1 +0.7 Tears up#Gives you a random item at the start of your next run"},
|
||||
{"381","0","↑ +0.7 Tears up#Gives you a random item at the start of your next run"},
|
||||
{"382","0","Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
|
||||
{"383","0","Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
|
||||
{"384","0","Will launch and slide around the room#Deals 90 contact damage per second"},
|
||||
{"385","0","Picks up any near-by coins#Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: Fires tears in the same direction as Isaac#Level 4: Doesn't fires tears but will chase enemies. Will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
|
||||
{"385","0","Picks up any near-by coins#Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: Fires tears in the same direction as Isaac#Level 4: Doesn't fire tears but will chase enemies. Will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
|
||||
{"386","0","Re-rolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
|
||||
{"387","0","Creates a huge aura of light that slows down enemies and projectiles inside of it"},
|
||||
{"388","11","Collects keys, giving random chests in return"},
|
||||
@@ -403,12 +403,12 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"391","0","Every time Isaac takes damage, every enemy in the room gets charmed"},
|
||||
{"392","0","Gives you a random zodiac item effect every floor"},
|
||||
{"393","0","Random chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a black heart on death"},
|
||||
{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#\1 +0.7 Tears up#\1 +3.15 Range up#\1 +0.3 Tear Height"},
|
||||
{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#↑ +0.7 Tears up#↑ +3.15 Range up#↑ +0.3 Tear Height"},
|
||||
{"395","0","Gain the ability to charge and fire a laser ring that travels across the room"},
|
||||
{"396","0","Creates up to two portals to travel between them#Can be placed in different rooms"},
|
||||
{"397","0","Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#\1 +0.5 Tears up#\1 +5.25 Range up#\1 +0.16 Shot Speed up#\1 +0.5 Tear Height"},
|
||||
{"397","0","Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#↑ +0.5 Tears up#↑ +5.25 Range up#↑ +0.16 Shot Speed up#↑ +0.5 Tear Height"},
|
||||
{"398","2","Tears can shrinking enemies#Shrunk enemies can be crushed and killed by walking over them"},
|
||||
{"399","9","\1 +1.0 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black hearts"},
|
||||
{"399","9","↑ +1.0 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black hearts"},
|
||||
{"400","0","Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
|
||||
{"401","0","Chance to fire sticky bombtears"},
|
||||
{"402","0","Pedestals will now be chosen from random itempools#Spawns 1-6 random pickups"},
|
||||
@@ -416,17 +416,17 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"404","0","Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies"},
|
||||
{"405","0","Bounces around the room#Deals120 damage per second and applies a random status effect"},
|
||||
{"406","0","Reroll your stats#Will only affect damage, tears, range and speed"},
|
||||
{"407","0","\1 Boost one of your stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed up#Orange = +7.5 Range up, +1 Tear height"},
|
||||
{"407","0","↑ Boost one of your stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed up#Orange = +7.5 Range up, +1 Tear height"},
|
||||
{"408","0","When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a black heart"},
|
||||
{"409","0","+2 Black Hearts#When Isaac has no red hearts, gain flight and chance to trigger a shield"},
|
||||
{"410","0","Chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
|
||||
{"411","0","\1 +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
|
||||
{"411","0","↑ +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
|
||||
{"412","0","After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
|
||||
{"413","0","After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"},
|
||||
{"414","0","Two items now spawn in all treasure rooms#You can only choose one"},
|
||||
{"415","0","+2 Soul Hearts#\1 Damage X 2 if you don't have any damaged red heart containers"},
|
||||
{"415","0","+2 Soul Hearts#↑ Damage X 2 if you don't have any damaged red heart containers"},
|
||||
{"416","0","Allows you to carry two cards/pills/runes"},
|
||||
{"417","0","Bounces around the room with a damaging aura, dealing 129% of your damage every second#\1 +50% damage while standing in the aura,"},
|
||||
{"417","0","Bounces around the room with a damaging aura, dealing 129% of your damage every second#↑ +50% damage while standing in the aura,"},
|
||||
{"418","0","Gives you a different tear effect with every tear that you fire"},
|
||||
{"419","0","Teleports you to another random room that has not been explored yet#Hierarchy: Normal Rooms, Boss, Super Secret Room, Shop, Item Room, Special rooms, Devil/Angel Room, I Am Error"},
|
||||
{"420","0","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"},
|
||||
@@ -446,35 +446,35 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"434","3","Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"},
|
||||
{"435","0","Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"},
|
||||
{"436","0","After taking damage, you gain a Tears up for the rest of the room"},
|
||||
{"437","0","Respawn all enemies of the room#Allows you to farm room clear rewards#\3 If used in a greed fight, it can reroll the room into a Shop"},
|
||||
{"438","0","+1 Soul heart#\1 +0.7 Tears up#\1 Makes Isaac very small, reducing his hitbox size"},
|
||||
{"439","0","Spawns a random trinket#\1 +1 Luck while held#While held, doubles the effect of trinkets"},
|
||||
{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#\2 -0.2 Speed down#\2 -17 Range down#\1 +2.0 Tear height"},
|
||||
{"437","0","Respawn all enemies of the room#Allows you to farm room clear rewards#! If used in a greed fight, it can reroll the room into a Shop"},
|
||||
{"438","0","+1 Soul heart#↑ +0.7 Tears up#↑ Makes Isaac very small, reducing his hitbox size"},
|
||||
{"439","0","Spawns a random trinket#↑ +1 Luck while held#While held, doubles the effect of trinkets"},
|
||||
{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#↓ -0.2 Speed down#↓ -17 Range down#↑ +2.0 Tear height"},
|
||||
{"441","0","Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"},
|
||||
{"442","0","\3 While at 1 full red heart:#\1 +1.5 Range up#\1 +0.7 Tears up#\1 +0.2 Shoot Speed up#(Doesnt work with the Lost)"},
|
||||
{"443","0","Randomly fire razor blades which deal 400% damage#\1 +0.3 Tears up"},
|
||||
{"442","0","! While at 1 full red heart:#↑ +1.5 Range up#↑ +0.7 Tears up#↑ +0.2 Shoot Speed up#(Doesnt work with the Lost)"},
|
||||
{"443","0","Randomly fire razor blades which deal 400% damage#↑ +0.3 Tears up"},
|
||||
{"444","0","Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"},
|
||||
{"445","0","\1 +0.3 Damage up#\1 +0.1 Speed up#A wolf howls, if you enter a room next to a secret room#A barking sound will play when entering a room with a crawl space in it"},
|
||||
{"445","0","↑ +0.3 Damage up#↑ +0.1 Speed up#A wolf howls, if you enter a room next to a secret room#A barking sound will play when entering a room with a crawl space in it"},
|
||||
{"446","0","While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"},
|
||||
{"447","0","While firing, randomly spawns a poop cloud#The cloud deals your damage 5 times a second"},
|
||||
{"448","0","When taking damage, chance to get \1 +5 Range and leave a trail of blood creep, or spawn a red heart"},
|
||||
{"448","0","When taking damage, chance to get ↑ +5 Range and leave a trail of blood creep, or spawn a red heart"},
|
||||
{"449","0","+1 Soul Heart#Enemy bullets have a 25% chance to be reflected as homing tears"},
|
||||
{"450","0","Tears can turn enemies into gold"},
|
||||
{"451","0","Drops a random card or rune on pickup#Doubles the effect of any card used"},
|
||||
{"452","0","When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"},
|
||||
{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#\1 +1.5 Range up#\1 +1.0 Tear height"},
|
||||
{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#↑ +1.5 Range up#↑ +1.0 Tear height"},
|
||||
{"454","0","You can carry two cards, runes or pills#Spawns a random card, pill or rune on pickup"},
|
||||
{"455","0","\1 +1.5 Range up#Spawns a lucky penny"},
|
||||
{"456","0","\1 +1 Health up"},
|
||||
{"455","0","↑ +1.5 Range up#Spawns a lucky penny"},
|
||||
{"456","0","↑ +1 Health up"},
|
||||
{"457","0","+1 Soul Heart#20% Chance to ignore damage"},
|
||||
{"458","0","Spawns a random trinket on pickup#Grants 1 extra trinket slot"},
|
||||
{"459","0","Sticky poison Tears#Deals your damage each tick#Sticks till the enemy dies"},
|
||||
{"460","0","Chance to fire concussive tears"},
|
||||
{"461","0","Chance to fire egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
|
||||
{"462","0","\1 +1.5 Range up#\1 +1.0 Tear height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
|
||||
{"463","0","\1 +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
|
||||
{"462","0","↑ +1.5 Range up#↑ +1.0 Tear height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
|
||||
{"463","0","↑ +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
|
||||
{"464","0","+2 Soul Hearts#Champion enemies drop pickups more frequently"},
|
||||
{"465","0","\1 +0.3 Tears up#Allows you to fire tears diagonally by firing in two directions"},
|
||||
{"465","0","↑ +0.3 Tears up#Allows you to fire tears diagonally by firing in two directions"},
|
||||
{"466","0","First killed enemy in the room will explode and poison all nearby enemies"},
|
||||
{"467","0","Deals constant 10% of your damage to enemies in the direction the finger points at"},
|
||||
{"468","0","Follows your movement delayed by 1 seconds#Deals 30 contact damage per second"},
|
||||
@@ -484,25 +484,25 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"472","0","Other familiars follow it#Stops moving when you are shooting#Will teleport back to you when you stop shooting"},
|
||||
{"473","0","Charges forwards very slow#Deals 40.5 contact damage per second"},
|
||||
{"474","0","Blocks enemy projectiles"},
|
||||
{"475","0","\3 SINGLE USE \3 #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
|
||||
{"475","0","! SINGLE USE ! #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
|
||||
{"476","0","Duplicates 1 random Pick-Up in the current room"},
|
||||
{"477","0","\3 When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#\1 Passive item: Small stat upgrade to a random stat"},
|
||||
{"477","0","! When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#↑ Passive item: Small stat upgrade to a random stat"},
|
||||
{"478","0","Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you"},
|
||||
{"479","0","Consumes your trinket and gives you the effect permanently#More trinkets appear"},
|
||||
{"480","0","Converts pickups into blue flies or spiders"},
|
||||
{"481","0","When used, \1/\2 small amount on random stat#Random tear effect for current room#Fucks up all sprites"},
|
||||
{"481","0","When used, ↑/↓ small amount on random stat#Random tear effect for current room#Fucks up all sprites"},
|
||||
{"482","0","Transforms you into a different character#Removes the last item you collected"},
|
||||
{"483","0","\3 SINGLE USE \3 #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"},
|
||||
{"483","0","! SINGLE USE ! #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"},
|
||||
{"484","0","Upon use, pushes enemies away and spawn a wave of rocks#Can open rooms and break rocks"},
|
||||
{"485","0","50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"},
|
||||
{"486","0","Hurts you without damaging you#Can trigger item effects"},
|
||||
{"487","0","Removes one red heart container and gives you \1 +0.2 Damage up and a \"Cube of Meat\""},
|
||||
{"487","0","Removes one red heart container and gives you ↑ +0.2 Damage up and a \"Cube of Meat\""},
|
||||
{"488","0","Gives you a random item effect each room"},
|
||||
{"489","0","Random Dice-effect each usage"},
|
||||
{"490","0","\3 SINGLE USE \3#Spawns 2 random items depending on the current rooms item pool"},
|
||||
{"490","0","! SINGLE USE !#Spawns 2 random items depending on the current rooms item pool"},
|
||||
{"491","0","Drops a random pill every 3 rooms#Using a pill poisons all enemies in the room"},
|
||||
{"492","0","\1 +1 Luck up#Highlights the location of secret rooms, tinted rocks and trapdoors"},
|
||||
{"493","5","For every empty heart container:#\1 +0.2 Damage up"},
|
||||
{"492","0","↑ +1 Luck up#Highlights the location of secret rooms, tinted rocks and trapdoors"},
|
||||
{"493","5","For every empty heart container:#↑ +0.2 Damage up"},
|
||||
{"494","0","Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
|
||||
{"495","0","Chance to shoot Fire instead of tears#The fire stays till it has dealt damage 5 times"},
|
||||
{"496","5","Chance to fire needles#Needles kill normal enemies instantly#Otherwise they deal 3 times your damage"},
|
||||
@@ -522,9 +522,9 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"510","0","Spawns a friendly white delirium version of a boss for the current room"},
|
||||
{"511","3","Orbits around a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"},
|
||||
{"512","0","Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"},
|
||||
{"513","0","\1 +0.1 Damage up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"},
|
||||
{"513","0","↑ +0.1 Damage up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"},
|
||||
{"514","0","Causes random enemies to 'lag' at random intervals, causing them to shortly freeze#25% chance to double room clear drops"},
|
||||
{"515","0","\3 SINGLE USE \3#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"},
|
||||
{"515","0","! SINGLE USE !#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"},
|
||||
{"516","0","Spawns a Sprinkler that rotates in a circle, spraying your tears in all directions"},
|
||||
{"517","0","+7 Bombs#Allows you to rapidly place bombs on the ground"},
|
||||
{"518","0","Familiar which looks like a random coop Baby#Has a random Teareffect#Will be randomized every floor"},
|
||||
@@ -536,32 +536,32 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
|
||||
{"524","0","Tears will be connected with beams of electricity#Electricity damage equals your damage"},
|
||||
{"525","0","Taking damage will spawn a projectile blocking orbital#Max. 3 Orbitals at the same time#Orbitals are destroyed, if they take too much damage"},
|
||||
{"526","0","Spawns small horsemen familiars that spawn their respective locusts#Horsemen changes every 10 seconds"},
|
||||
{"527","0","\3 Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activate pressure plates"},
|
||||
{"527","0","! Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activate pressure plates"},
|
||||
{"528","0","Orbital prism#Tears hitting it will split into 4"},
|
||||
{"529","0","Tears will behave like billiard balls"},
|
||||
{"530","0","Grants a reward if you kill enemies in the order they are marked in"},
|
||||
{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact#\2 Tears down#\1 31% Damage up"},
|
||||
{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact#↓ Tears down#↑ 31% Damage up"},
|
||||
{"532","0","Tears slow down while traveling#Upon stopping, they explode in 8 smaller tears#Tears can be fired in other tears, making them bigger"},
|
||||
{"533","0","Fire white blasts of light#(Holy Brimstone)"},
|
||||
{"534","0","Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"},
|
||||
{"535","0","+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
|
||||
{"536","0","\3 ONE TIME USAGE \3#Sacrifice 1-2 familiars to spawn an item from the Devil room itempool#Turns your blue spiders/flies into coins"},
|
||||
{"536","0","! ONE TIME USAGE !#Sacrifice 1-2 familiars to spawn an item from the Devil room itempool#Turns your blue spiders/flies into coins"},
|
||||
{"537","0","Spawns a random pill#Familiar that fires a line of creep#Creeptype changes everytime the player uses a pill"},
|
||||
{"538","0","Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
|
||||
{"539","0","Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
|
||||
{"540","0","Tears bounce of the floor#Tears cause splash damage on every bounce"},
|
||||
{"541","0","+1 Bone Heart#Spawns 3 Red Hearts"},
|
||||
{"542","0","Orbital#Reflects projectiles"},
|
||||
{"543","0","Spawn white poop when you get hit#(White poop has a \1 Tears up aura and can block damage)"},
|
||||
{"543","0","Spawn white poop when you get hit#(White poop has a ↑ Tears up aura and can block damage)"},
|
||||
{"544","0","Nail that levitates in front of isaac#Deals 6 times your damage"},
|
||||
{"545","12","Spawns a bone orbital or charmed bony per enemy killed in the current room"},
|
||||
{"546","0","Grants an aura that freezes enemies in place"},
|
||||
{"547","0","+1 Bone Heart#\1 +0.7 Tears up#Spawns a Mysterious Paper trinket"},
|
||||
{"547","0","+1 Bone Heart#↑ +0.7 Tears up#Spawns a Mysterious Paper trinket"},
|
||||
{"548","0","Boomerang-like Familiar#Deals 7 contact damage#Can retrieve pickups"},
|
||||
{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions and adds \1 +0.5 tears up permanently"},
|
||||
{"550","0","Moms foot will constantly attack you#Using it stops moms foot for current room#\3 (Try to beat Bossrush with it!)"},
|
||||
{"551","0","Second part of a broken shovel#\3 Use the shovel on the hill of dirt in the \"Dark Room\""},
|
||||
{"552","6","Spawns trapdoor to next floor#\3 Use the shovel on the hill of dirt in the \"Dark Room\"#\3 Unlocks something cool"}
|
||||
{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions and adds ↑ +0.5 tears up permanently"},
|
||||
{"550","0","Moms foot will constantly attack you#Using it stops moms foot for current room#! (Try to beat Bossrush with it!)"},
|
||||
{"551","0","Second part of a broken shovel#! Use the shovel on the hill of dirt in the \"Dark Room\""},
|
||||
{"552","6","Spawns trapdoor to next floor#! Use the shovel on the hill of dirt in the \"Dark Room\"#! Unlocks something cool"}
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
@@ -574,7 +574,7 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"7","Higher angel room chances"},
|
||||
{"8","Chance for Gamekid effect on hit"},
|
||||
{"9","Pulsating tears#Affects tear hitbox"},
|
||||
{"10","Tears move in waves#\1 +0.3 Tears up"},
|
||||
{"10","Tears move in waves#↑ +0.3 Tears up"},
|
||||
{"11","Tears move in spirals with high speed"},
|
||||
{"12","50% wider tears"},
|
||||
{"13","One shop item for free"},
|
||||
@@ -584,14 +584,14 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"17","More black hearts appear"},
|
||||
{"18","More eternal hearts appear"},
|
||||
{"19","Unlock chests without using keys"},
|
||||
{"20","When on half a heart, spawns a black heart#\3 3 time usage"},
|
||||
{"20","When on half a heart, spawns a black heart#! 3 time usage"},
|
||||
{"21","Imitates \"Polaroid\", \"The Negative\", \"Missing Page\" and \"Missing Poster\""},
|
||||
{"22","\3 Convert drops:#Hearts to pickups#Decreases spawnrate of hearts"},
|
||||
{"22","! Convert drops:#Hearts to pickups#Decreases spawnrate of hearts"},
|
||||
{"23","Respawn as \"The Lost\" when dying in a sacrifice room.#If he is unlocked, you revive as him even outside sacrifice rooms"},
|
||||
{"24","Fart when picking up coins#Farts knockback enemies"},
|
||||
{"25","Fart or spawn poop every 30 seconds"},
|
||||
{"26","Tears move in angular patterns#\1 +10 Range"},
|
||||
{"27","\1 +0.5 Shot Speed up"},
|
||||
{"26","Tears move in angular patterns#↑ +10 Range"},
|
||||
{"27","↑ +0.5 Shot Speed up"},
|
||||
{"28","22% chance to respawn as \"Blue Baby\""},
|
||||
{"29","Spawn a blue fly when getting hit"},
|
||||
{"30","Randomly shoot poison tears"},
|
||||
@@ -599,14 +599,14 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"32","Random mushroom effect per room#Can reveal special rooms on the minimap"},
|
||||
{"33","When down to half a heart, you get little Steven"},
|
||||
{"34","More red hearts drop"},
|
||||
{"35","\1 +2 Damage up"},
|
||||
{"35","↑ +2 Damage up"},
|
||||
{"36","More keys appear"},
|
||||
{"37","\1 +0.15 Speed up"},
|
||||
{"37","↑ +0.15 Speed up"},
|
||||
{"38","More Soul Hearts drop"},
|
||||
{"39","\1 Tears up"},
|
||||
{"40","\1 Chance to get +1.8 Damage up when getting hit"},
|
||||
{"41","More Bombs appear#\3 Removes \"The Tick\""},
|
||||
{"42","\1 +1 Luck up#Chance to get more drops"},
|
||||
{"39","↑ Tears up"},
|
||||
{"40","↑ Chance to get +1.8 Damage up when getting hit"},
|
||||
{"41","More Bombs appear#! Removes \"The Tick\""},
|
||||
{"42","↑ +1 Luck up#Chance to get more drops"},
|
||||
{"43","When damaged down to half a heart, teleport to a random room"},
|
||||
{"44","More pills appear"},
|
||||
{"45","More cards appear"},
|
||||
@@ -622,15 +622,15 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"55","Get one eternal heart at the start of every floor"},
|
||||
{"56","Reduces devil deal prices"},
|
||||
{"57","Familiar that bounces around the room#Shoots in the same direction as the player#Deals 3.5 damage per tear"},
|
||||
{"58","\1 1/15 Chance for +0.5 Damage up when killing an enemy#Effect lasts for current room"},
|
||||
{"58","↑ 1/15 Chance for +0.5 Damage up when killing an enemy#Effect lasts for current room"},
|
||||
{"59","Chance to reveal map icons at start of new floor"},
|
||||
{"60","Chance to spawn a dead bird when killing an enemy"},
|
||||
{"61","Turns all chests into red chests"},
|
||||
{"62","Crawlspace rocks and tinted rocks blink every 10 seconds"},
|
||||
{"63","Turns troll bombs into bomb pickups"},
|
||||
{"64","Random worm effect every 3 seconds"},
|
||||
{"65","\1 Doubles your Range"},
|
||||
{"66","\2 -0.4 Shoot Speed down#\1 +4 Range up"},
|
||||
{"65","↑ Doubles your Range"},
|
||||
{"66","↓ -0.4 Shoot Speed down#↑ +4 Range up"},
|
||||
{"67","Chance to trigger a random dice effect when getting hit"},
|
||||
{"68","Magnet for pickups and enemies"},
|
||||
{"69","Camouflages the player randomly#Confuses enemies"},
|
||||
@@ -644,7 +644,7 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"77","Increases knockback"},
|
||||
{"78","Longer status effects on enemies"},
|
||||
{"79","Chance when using pills/cards to drop a copy of the pill/card"},
|
||||
{"80","\1 +0.2 Damage up for each evil item held"},
|
||||
{"80","↑ +0.2 Damage up for each evil item held"},
|
||||
{"81","Invincibility lasts longer after getting hit"},
|
||||
{"82","+15% to get double item room on next floor"},
|
||||
{"83","Open shops for free"},
|
||||
@@ -656,18 +656,18 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
{"89","Familiars stay closer to you"},
|
||||
{"90","Poop explodes when destroyed"},
|
||||
{"91","Increases chance for Black Poops to spawn#Chance to spawn a black heart when black poop is destroyed"},
|
||||
{"92","\1 Stat increases of your items are 33% more effective#\1 +0.2 Tears up#\1 -1 Tear Delay"},
|
||||
{"92","↑ Stat increases of your items are 33% more effective#↑ +0.2 Tears up#↑ -1 Tear Delay"},
|
||||
{"93","Fly enemies are friendly"},
|
||||
{"94","Doubles all blue Fly / Spider spawns"},
|
||||
{"95","Randomly shoot poison Tooth tears"},
|
||||
{"96","Tears move quickly in a spiral pattern#Spectral tears#\1 +4 Range"},
|
||||
{"96","Tears move quickly in a spiral pattern#Spectral tears#↑ +4 Range"},
|
||||
{"97","Chance to get a projectile blocking familiar after taking damage 12-20 times#Up to +2 Familiars possible"},
|
||||
{"98","Chance to shoot sticky poison tears"},
|
||||
{"99","Chance to shoot bouncy tears"},
|
||||
{"100","\3 While holding a fully charged active item:#\1 +0.5 Damage#\1 +0.25 Speed#\1 +0.75 Range#\1 +0.2 Tears#\1 +0.1 Shot speed#\1 +1 Luck"},
|
||||
{"101","\3 While holding an uncharged active item:#\1 +1.5 Damage#\1 +0.5 Speed#\1 +1.5 Range#\1 +0.4 Tears#\1 +0.3 Shot Speed#\1 +2 Luck"},
|
||||
{"100","! While holding a fully charged active item:#↑ +0.5 Damage#↑ +0.25 Speed#↑ +0.75 Range#↑ +0.2 Tears#↑ +0.1 Shot speed#↑ +1 Luck"},
|
||||
{"101","! While holding an uncharged active item:#↑ +1.5 Damage#↑ +0.5 Speed#↑ +1.5 Range#↑ +0.4 Tears#↑ +0.3 Shot Speed#↑ +2 Luck"},
|
||||
{"102","+1 extra secret room per floor while held"},
|
||||
{"103","\3 When coin, key and bomb-count are equal:#Turns half consumables into double consumables"},
|
||||
{"103","! When coin, key and bomb-count are equal:#Turns half consumables into double consumables"},
|
||||
{"104","Chance to spawn a pedestal item when getting hit#Gets destroyed afterwards"},
|
||||
{"105","Chance to spawn a health up item when getting hit#Gets destroyed afterwards"},
|
||||
{"106","Increases the radius of any creep you produce"},
|
||||
@@ -699,7 +699,7 @@ trinketdescriptions={{"1","Drop 1 coin when you get hit"},
|
||||
cardDescriptions={{"1","Teleports you back to the start"},
|
||||
{"2","Homing tears for current room"},
|
||||
{"3","Moms Foot stomps on an enemy!"},
|
||||
{"4","\1 +2.35 Damage & +0.3 Speed for current room"},
|
||||
{"4","↑ +2.35 Damage & +0.3 Speed for current room"},
|
||||
{"5","Teleports you to the bossroom"},
|
||||
{"6","Drops 2 Soul hearts"},
|
||||
{"7","Drops 2 red hearts"},
|
||||
@@ -707,11 +707,11 @@ cardDescriptions={{"1","Teleports you back to the start"},
|
||||
{"9","Spawns 1 bomb, 1 key, 1 coin, 1 heart"},
|
||||
{"10","Teleports you to the shop"},
|
||||
{"11","Spawns a Slot- or Fortune Machine"},
|
||||
{"12","\1 +1 Health up#\1 +0.3 Damage up#\1 +50% Damage#\1 +5.25 Range up#\1 +0.3 Speed up#for current room"},
|
||||
{"12","↑ +1 Health up#↑ +0.3 Damage up#↑ +50% Damage#↑ +5.25 Range up#↑ +0.3 Speed up#for current room"},
|
||||
{"13","Grants flight for current room"},
|
||||
{"14","Deals 40 damage to all enemies in the room"},
|
||||
{"15","Spawns a Blood Donation Machine"},
|
||||
{"16","\1 +2 Damage up for current room"},
|
||||
{"16","↑ +2 Damage up for current room"},
|
||||
{"17","Spawns 6 troll bombs"},
|
||||
{"18","Teleports you to the item room"},
|
||||
{"19","Teleports you to the secret room"},
|
||||
@@ -747,9 +747,9 @@ cardDescriptions={{"1","Teleports you back to the start"},
|
||||
{"49","Rerolls pedestals and pickups in current room"},
|
||||
{"50","Two of Mom's Hands come down and grab an enemy"},
|
||||
{"51","Grants the Holy Mantle effect for one room#(Next damage you take is 0)#25% Chance to spawn another holy card"},
|
||||
{"52","\1 +7 Damage up#\1 +30 Range up#\1 +Size up#Crush Rocks!#Effect lasts for current room"},
|
||||
{"52","↑ +7 Damage up#↑ +30 Range up#↑ +Size up#Crush Rocks!#Effect lasts for current room"},
|
||||
{"53","Spawns 3 random cards when used"},
|
||||
{"54","Slow down enemies#\2 -0.5 Speed down#-1 Shot Speed down#Effect lasts for current room"}}
|
||||
{"54","Slow down enemies#↓ -0.5 Speed down#-1 Shot Speed down#Effect lasts for current room"}}
|
||||
|
||||
|
||||
---------- Pills ----------
|
||||
@@ -763,19 +763,19 @@ pillDescriptions={
|
||||
{"3","Switches number of bombs with keys"},
|
||||
{"4","Spawns 5 troll bombs at your position"},
|
||||
{"5","Full Health"},
|
||||
{"6","\2 Health down"},
|
||||
{"7","\1 Health up"},
|
||||
{"6","↓ Health down"},
|
||||
{"7","↑ Health up"},
|
||||
{"8","No effect"},
|
||||
{"9","Eating 3 will give you Adult transformation"},
|
||||
{"10","Adds 1 fly orbital"},
|
||||
{"11","\2 -2 Range down"},
|
||||
{"12","\1 +2.5 Range up"},
|
||||
{"13","\2 -0.12 Speed down"},
|
||||
{"14","\1 +0.15 Speed up"},
|
||||
{"15","\2 -0.28 Tears down"},
|
||||
{"16","\1 +0.35 Tears up"},
|
||||
{"17","\2 -1 Luck down"},
|
||||
{"18","\1 +1 Luck up"},
|
||||
{"11","↓ -2 Range down"},
|
||||
{"12","↑ +2.5 Range up"},
|
||||
{"13","↓ -0.12 Speed down"},
|
||||
{"14","↑ +0.15 Speed up"},
|
||||
{"15","↓ -0.28 Tears down"},
|
||||
{"16","↑ +0.35 Tears up"},
|
||||
{"17","↓ -1 Luck down"},
|
||||
{"18","↑ +1 Luck up"},
|
||||
{"19","Teleport to random room"},
|
||||
{"20","Recharges your active item#Drops 1-2 batteries"},
|
||||
{"21","Drains all but one heart container#Spawns 1-4 red hearts"},
|
||||
@@ -852,32 +852,4 @@ transformations = {
|
||||
"Super Bum", -- 11
|
||||
"Bookworm", -- 12
|
||||
"Spider Baby" -- 13
|
||||
}
|
||||
|
||||
|
||||
--[[print("\\1: \1 \\2: \2 \\3: \3 \\4: \4 \\5: \5 \\6: \6 \\7: \7 \\8: \8 \\9: \9 \\10: \10 ")
|
||||
print("\\11: \11 \\12: \12 \\13: \13 \\14: \14 \\15: \15 \\16: \16 \\17: \17 \\18: \18 \\19: \19 \\20: \20 ")
|
||||
print("\\21: \21 \\22: \22 \\23: \23 \\24: \24 \\25: \25 \\26: \26 \\27: \27 \\28: \28 \\29: \29 \\30: \30 ")
|
||||
print("\\31: \31 \\32: \32 \\33: \33 \\34: \34 \\35: \35 \\36: \36 \\37: \37 \\38: \38 \\39: \39 \\40: \40 ")
|
||||
print("\\41: \41 \\42: \42 \\43: \43 \\44: \44 \\45: \45 \\46: \46 \\47: \47 \\48: \48 \\49: \49 \\50: \50 ")
|
||||
print("\\51: \51 \\52: \52 \\53: \53 \\54: \54 \\55: \55 \\56: \56 \\57: \57 \\58: \58 \\59: \59 \\60: \60 ")
|
||||
print("\\61: \61 \\62: \62 \\63: \63 \\64: \64 \\65: \65 \\66: \66 \\67: \67 \\68: \68 \\69: \69 \\70: \70 ")
|
||||
print("\\71: \71 \\72: \72 \\73: \73 \\74: \74 \\75: \75 \\76: \76 \\77: \77 \\78: \78 \\79: \79 \\80: \80 ")
|
||||
print("\\81: \81 \\82: \82 \\83: \83 \\84: \84 \\85: \85 \\86: \86 \\87: \87 \\88: \88 \\89: \89 \\90: \90 ")
|
||||
print("\\91: \91 \\92: \92 \\93: \93 \\94: \94 \\95: \95 \\96: \96 \\97: \97 \\98: \98 \\99: \99 \\100: \100 ")
|
||||
print("\\101: \101 \\102: \102 \\103: \103 \\104: \104 \\105: \105 \\106: \106 \\107: \107 \\108: \108 \\109: \109 \\110: \110 ")
|
||||
print("\\111: \111 \\112: \112 \\113: \113 \\114: \114 \\115: \115 \\116: \116 \\117: \117 \\118: \118 \\119: \119 \\120: \120 ")
|
||||
print("\\121: \121 \\122: \122 \\123: \123 \\124: \124 \\125: \125 \\126: \126 \\127: \127 \\128: \128 \\129: \129 \\130: \130 ")
|
||||
print("\\131: \131 \\132: \132 \\133: \133 \\134: \134 \\135: \135 \\136: \136 \\137: \137 \\138: \138 \\139: \139 \\140: \140 ")
|
||||
print("\\141: \141 \\142: \142 \\143: \143 \\144: \144 \\145: \145 \\146: \146 \\147: \147 \\148: \148 \\149: \149 \\150: \150 ")
|
||||
print("\\151: \151 \\152: \152 \\153: \153 \\154: \154 \\155: \155 \\156: \156 \\157: \157 \\158: \158 \\159: \159 \\160: \160 ")
|
||||
print("\\161: \161 \\162: \162 \\163: \163 \\164: \164 \\165: \165 \\166: \166 \\167: \167 \\168: \168 \\169: \169 \\170: \170 ")
|
||||
print("\\171: \171 \\172: \172 \\173: \173 \\174: \174 \\175: \175 \\176: \176 \\177: \177 \\178: \178 \\179: \179 \\180: \180 ")
|
||||
print("\\181: \181 \\182: \182 \\183: \183 \\184: \184 \\185: \185 \\186: \186 \\187: \187 \\188: \188 \\189: \189 \\190: \190 ")
|
||||
print("\\191: \191 \\192: \192 \\193: \193 \\194: \194 \\195: \195 \\196: \196 \\197: \197 \\198: \198 \\199: \199 \\200: \200 ")
|
||||
print("\\201: \201 \\202: \202 \\203: \203 \\204: \204 \\205: \205 \\206: \206 \\207: \207 \\208: \208 \\209: \209 \\210: \210 ")
|
||||
print("\\211: \211 \\212: \212 \\213: \213 \\214: \214 \\215: \215 \\216: \216 \\217: \217 \\218: \218 \\219: \219 \\220: \220 ")
|
||||
print("\\221: \221 \\222: \222 \\223: \223 \\224: \224 \\225: \225 \\226: \226 \\227: \227 \\228: \228 \\229: \229 \\230: \230 ")
|
||||
print("\\231: \231 \\232: \232 \\233: \233 \\234: \234 \\235: \235 \\236: \236 \\237: \237 \\238: \238 \\239: \239 \\240: \240 ")
|
||||
print("\\241: \241 \\242: \242 \\243: \243 \\244: \244 \\245: \245 \\246: \246 \\247: \247 \\248: \248 \\249: \249 \\250: \250 ")
|
||||
print("\\251: \251 \\252: \252 \\253: \253 \\254: \254 \\255: \255 ")]]--
|
||||
}
|
||||
+87
@@ -0,0 +1,87 @@
|
||||
--[[
|
||||
EID features 6 tables for mods to define their descriptions:
|
||||
__eidTrinketDescriptions for trinkets
|
||||
__eidCardDescriptions for cards
|
||||
__eidPillDescriptions for pills
|
||||
__eidItemDescriptions for Collectibles / items
|
||||
__eidItemTransformations assigns transformation-informations to collectibles
|
||||
__eidEntityDescriptions for entities
|
||||
__eidEntityDescriptions["ID.Variant.Subtype"] = {"HEADLINE","DESCRIPTION"};
|
||||
|
||||
To assign a unique description for a specific entity: entity:GetData()["EID_Description"] = {"HEADLINE","DESCRIPTION"}
|
||||
|
||||
|
||||
For example: to add the item "My Item Name" and the Description "Most Fitting Description" do something like this:
|
||||
|
||||
-- 1. Get your itemid
|
||||
local item = Isaac.GetItemIdByName("My Item Name");
|
||||
-- 2. Make sure we're not adding to a nil table
|
||||
if not __eidItemDescriptions then
|
||||
__eidItemDescriptions = {};
|
||||
end
|
||||
-- 3. Add the description
|
||||
__eidItemDescriptions[item] = "Most Fitting Description";
|
||||
|
||||
--]]
|
||||
|
||||
-- Init variables for other mods to hand over Descriptions if they were not yet inited by another mod.
|
||||
if not __eidItemDescriptions then
|
||||
__eidItemDescriptions = {};
|
||||
end
|
||||
if not __eidTrinketDescriptions then
|
||||
__eidTrinketDescriptions = {};
|
||||
end
|
||||
if not __eidCardDescriptions then
|
||||
__eidCardDescriptions = {};
|
||||
end
|
||||
if not __eidPillDescriptions then
|
||||
__eidPillDescriptions = {};
|
||||
end
|
||||
if not __eidItemTransformations then
|
||||
__eidItemTransformations = {};
|
||||
end
|
||||
if not __eidEntityDescriptions then
|
||||
__eidEntityDescriptions = {};
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
-------------------------Handle API Functions -----------------------------
|
||||
|
||||
function EID:isDisplayingText()
|
||||
return isDisplayingText
|
||||
end
|
||||
|
||||
function EID:getTextPosition()
|
||||
return Vector(EIDConfig["XPosition"],EIDConfig["YPosition"])
|
||||
end
|
||||
|
||||
function EID:getLastDescribedEntity()
|
||||
return lastDescriptionEntity
|
||||
end
|
||||
|
||||
function EID:getModDescription(list, id)
|
||||
return (list) and (list[id])
|
||||
end
|
||||
|
||||
--needs to be called in a render Callback
|
||||
-- args: string, Vector(int, int), Vector(float,float), KColor obj, bool
|
||||
function EID:renderString(str, position, scale, kcolor, centered)
|
||||
EID.font:DrawStringScaledUTF8(str, position.X, position.Y, scale.X ,scale.Y ,kcolor ,EID.font:GetStringWidthUTF8(str), centered)
|
||||
end
|
||||
|
||||
function EID:getNameColor()
|
||||
return KColor(EIDConfig["ItemNameColor"][1] , EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3],EIDConfig["Transparency"],0,0,0)
|
||||
end
|
||||
|
||||
function EID:getTextColor()
|
||||
return KColor(EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3],EIDConfig["Transparency"],0,0,0)
|
||||
end
|
||||
|
||||
function EID:getTransformationColor()
|
||||
return KColor(EIDConfig["TransformationColor"][1] , EIDConfig["TransformationColor"][2], EIDConfig["TransformationColor"][3],EIDConfig["Transparency"],0,0,0)
|
||||
end
|
||||
|
||||
function EID:getErrorColor()
|
||||
return KColor(EIDConfig["ErrorColor"][1] , EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3],EIDConfig["Transparency"],0,0,0)
|
||||
end
|
||||
+1
-7
@@ -134,10 +134,4 @@ EIDConfig={
|
||||
|
||||
--END CONFIG--
|
||||
-----------
|
||||
-----------
|
||||
|
||||
|
||||
--Mod compatibility thing--
|
||||
|
||||
EIDConfig:ForceError()
|
||||
|
||||
-----------
|
||||
@@ -0,0 +1,20 @@
|
||||
local charsToDebug = {
|
||||
"!!! EID DEBUG MODE ACTIVATED !!!", -- Header
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZ", -- Caps letters
|
||||
"abcdefghijklmnopqrstuvwxyz1234567890", -- small letters + numbers
|
||||
"western: Áá Àà Ââ Āā Ää Ãã Åå Ææ Éé Èè Êê Ēē Ëë Íí Ìì Îî Īī Ïï ", --
|
||||
"western 2: Óó Òò Ôô Ōō Öö Õõ Øø Œœ Úú Ùù Ûû Ūū Üü Ŵŵ Ýý Ÿÿ Ŷ", --
|
||||
"western 3: Þþ Çç Ðð Ññ ß ¿¡", --
|
||||
"cyrillic 1: Аа Бб Вв Гг Дд Ее Ёё Жж Зз Ии Йй Кк Лл Мм Нн Оо",
|
||||
"cyrillic 2: Пп Рр Сс Тт Уу Фф Хх Цц Чч Шш Щщ Ъъ Ыы Ьь Ээ Юю Яя",
|
||||
"polish: Ąą Ćć Ęę Łł Ńń Óó Śś Źź Żż",
|
||||
"custom icons: ↑Positive ↓Negative \007bulletpoint ! ǃ ---- Legacy: \1 = Up \2 = Down \3 = Warning ! \6 = health \5 Key \015 = Coin \8\189 = Bomb",
|
||||
"emotes: ☆★〠♠♣♥♦♤♧♡♢☀☂♨♪♭♯♂♀",
|
||||
}
|
||||
|
||||
local function onDebugRender(t)
|
||||
for i,v in ipairs(charsToDebug) do
|
||||
EID.font:DrawStringUTF8(v,45,20+((i-1)*15),KColor(1,1,1,1,0,0,0),0,true)
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onDebugRender)
|
||||
@@ -1,68 +1,29 @@
|
||||
local EID = RegisterMod( "External Item Descriptions" ,1 );
|
||||
EID = RegisterMod( "External Item Descriptions" ,1 );
|
||||
local itemConfig = Isaac.GetItemConfig()
|
||||
|
||||
local _, err = pcall(require, "eid_config")
|
||||
err = tostring(err)
|
||||
if not string.match(err, "attempt to call a nil value %(method 'ForceError'%)") then
|
||||
if string.match(err, "true") then
|
||||
err = "Error: require passed in config"
|
||||
end
|
||||
Isaac.DebugString(err)
|
||||
print(err)
|
||||
end
|
||||
require("mod_config_menu")
|
||||
require("descriptions.ab+."..EIDConfig["Language"])
|
||||
--[[
|
||||
EID features 6 tables for mods to define their descriptions:
|
||||
__eidTrinketDescriptions for trinkets
|
||||
__eidCardDescriptions for cards
|
||||
__eidPillDescriptions for pills
|
||||
__eidItemDescriptions for Collectibles / items
|
||||
__eidItemTransformations assigns transformation-informations to collectibles
|
||||
__eidEntityDescriptions for entities
|
||||
__eidEntityDescriptions["ID.Variant.Subtype"] = {"HEADLINE","DESCRIPTION"};
|
||||
require("eid_config")
|
||||
require("mod_config_menu")
|
||||
require("descriptions.ab+."..EIDConfig["Language"])
|
||||
require("eid_api")
|
||||
|
||||
To assign a unique description for a specific entity: entity:GetData()["EID_Description"] = {"HEADLINE","DESCRIPTION"}
|
||||
--use some very hacky trickery to get the path to this mod
|
||||
local _, err = pcall(require, "")
|
||||
local _, basePathStart = string.find(err, "no file '", 1)
|
||||
local _, modPathStart = string.find(err, "no file '", basePathStart)
|
||||
local modPathEnd, _ = string.find(err, ".lua'", modPathStart)
|
||||
local modPath = string.sub(err, modPathStart+1, modPathEnd-1)
|
||||
modPath = string.gsub(modPath, "\\", "/")
|
||||
modPath = string.gsub(modPath, ":/", ":\\")
|
||||
|
||||
|
||||
For example: to add the item "My Item Name" and the Description "Most Fitting Description" do something like this:
|
||||
EID.font = Font() -- init font object
|
||||
EID.font:Load(modPath.."resources/font/default.fnt") -- load a font into the font object
|
||||
EID.font:SetMissingCharacter(2)
|
||||
if not EID.font:IsLoaded() then
|
||||
Isaac.DebugString("EID - ERROR: Could not load font from '"..modPath.."resources/font/default.fnt".."'")
|
||||
end
|
||||
|
||||
|
||||
-- 1. Get your itemid
|
||||
local item = Isaac.GetItemIdByName("My Item Name");
|
||||
-- 2. Make sure we're not adding to a nil table
|
||||
if not __eidItemDescriptions then
|
||||
__eidItemDescriptions = {};
|
||||
end
|
||||
-- 3. Add the description
|
||||
__eidItemDescriptions[item] = "Most Fitting Description";
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
----------------------Handle Mod Compatibility-----------------------------
|
||||
--[[
|
||||
Init variables for other mods to hand over Descriptions
|
||||
if they were not yet inited by another mod.
|
||||
--]]
|
||||
if not __eidItemDescriptions then
|
||||
__eidItemDescriptions = {};
|
||||
end
|
||||
if not __eidTrinketDescriptions then
|
||||
__eidTrinketDescriptions = {};
|
||||
end
|
||||
if not __eidCardDescriptions then
|
||||
__eidCardDescriptions = {};
|
||||
end
|
||||
if not __eidPillDescriptions then
|
||||
__eidPillDescriptions = {};
|
||||
end
|
||||
if not __eidItemTransformations then
|
||||
__eidItemTransformations = {};
|
||||
end
|
||||
if not __eidEntityDescriptions then
|
||||
__eidEntityDescriptions = {};
|
||||
end
|
||||
|
||||
--Makes textscale smaller, when using detailed english descriptions
|
||||
if EIDConfig["Language"]=="en_us_detailed" and EIDConfig["Scale"] > 0.5 then
|
||||
@@ -82,24 +43,6 @@ ArrowSprite:Play("Arrow",false)
|
||||
local CardSprite = Sprite()
|
||||
CardSprite:Load("gfx/cardfronts.anm2", true)
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
-------------------------Handle API Functions -----------------------------
|
||||
|
||||
function EID:isDisplayingText()
|
||||
return isDisplayingText
|
||||
end
|
||||
|
||||
function EID:getTextPosition()
|
||||
return Vector(EIDConfig["XPosition"],EIDConfig["YPosition"])
|
||||
end
|
||||
|
||||
function EID:getLastDescribedEntity()
|
||||
return lastDescriptionEntity
|
||||
end
|
||||
|
||||
function getModDescription(list, id)
|
||||
return (list) and (list[id])
|
||||
end
|
||||
---------------------------------------------------------------------------
|
||||
-------------------------Handle Sacrifice Room-----------------------------
|
||||
local SacrificeCounter = 1
|
||||
@@ -158,7 +101,8 @@ function printDescription(desc)
|
||||
if EIDConfig["ShowItemName"] then
|
||||
local offset = 0
|
||||
if EIDConfig["ShowItemType"]then if itemType==3 then offset = 9 else offset = 6 end end
|
||||
Isaac.RenderScaledText(itemConfig:GetCollectible(desc[1]).Name, EIDConfig["XPosition"]+offset*EIDConfig["Scale"], padding-4,EIDConfig["Scale"],EIDConfig["Scale"],EIDConfig["ItemNameColor"][1] , EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(itemConfig:GetCollectible(desc[1]).Name, Vector(EIDConfig["XPosition"]+offset*EIDConfig["Scale"], padding-4), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), EID:getNameColor(), false)
|
||||
|
||||
padding = padding+lineHeight*EIDConfig["Scale"]
|
||||
end
|
||||
|
||||
@@ -174,7 +118,7 @@ function printDescription(desc)
|
||||
else
|
||||
transformationText=printTransformation(desc[2])
|
||||
end
|
||||
Isaac.RenderScaledText(transformationText, EIDConfig["XPosition"]+16*EIDConfig["Scale"], padding-1,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TransformationColor"][1] , EIDConfig["TransformationColor"][2], EIDConfig["TransformationColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(transformationText, Vector(EIDConfig["XPosition"]+16*EIDConfig["Scale"], padding-1), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), EID:getTransformationColor(), false)
|
||||
end
|
||||
if EIDConfig["TransformationIcons"] and not(printTransformation(desc[2])=="Custom") then
|
||||
IconSprite:Play("Transformation"..desc[2])
|
||||
@@ -209,7 +153,8 @@ function printTrinketDescription(desc,typ)
|
||||
name= desc[2][1]
|
||||
Description= desc[2][2]
|
||||
end
|
||||
Isaac.RenderScaledText(name, EIDConfig["XPosition"]+1*EIDConfig["Scale"], padding-4,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ItemNameColor"][1] , EIDConfig["ItemNameColor"][2], EIDConfig["ItemNameColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(name, Vector(EIDConfig["XPosition"],padding), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), EID:getNameColor(), false)
|
||||
|
||||
padding = padding+lineHeight*EIDConfig["Scale"]
|
||||
end
|
||||
printBulletPoints(Description,padding)
|
||||
@@ -229,15 +174,16 @@ function printBulletPoints(Description,padding)
|
||||
end
|
||||
end
|
||||
table.insert(array, text)
|
||||
local textColor = EID:getTextColor()
|
||||
for i, v in ipairs(array) do
|
||||
if i== 1 then
|
||||
if string.sub(v, 2, 2)=="\001" or string.sub(v, 2, 2)=="\002" or string.sub(v, 2, 2)=="\003" then
|
||||
Isaac.RenderScaledText(string.sub(v, 2, 2)..string.sub(v,3,string.len(v)), EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"])
|
||||
if string.sub(v, 2, 2)=="↑" or string.sub(v, 2, 2)=="↓" or string.sub(v, 2, 2)=="!" then
|
||||
EID:renderString("!"..string.sub(v,3,string.len(v)), Vector(EIDConfig["XPosition"],padding), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), textColor, false)
|
||||
else
|
||||
Isaac.RenderScaledText("\007"..v, EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString("\007"..v, Vector(EIDConfig["XPosition"],padding), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), textColor, false)
|
||||
end
|
||||
else
|
||||
Isaac.RenderScaledText(" "..v, EIDConfig["XPosition"], padding,EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["TextColor"][1] , EIDConfig["TextColor"][2], EIDConfig["TextColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(" "..v, Vector(EIDConfig["XPosition"],padding), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), textColor, false)
|
||||
end
|
||||
padding = padding +lineHeight*EIDConfig["Scale"]
|
||||
end
|
||||
@@ -381,7 +327,7 @@ local function onRender(t)
|
||||
|
||||
--Handle Entities (omni)
|
||||
if EIDConfig["EnableEntityDescriptions"] and __eidEntityDescriptions[closest.Type.."."..closest.Variant.."."..closest.SubType] ~=nil then
|
||||
printTrinketDescription({closest.Type,getModDescription(__eidEntityDescriptions,closest.Type.."."..closest.Variant.."."..closest.SubType)},"custom")
|
||||
printTrinketDescription({closest.Type,EID:getModDescription(__eidEntityDescriptions,closest.Type.."."..closest.Variant.."."..closest.SubType)},"custom")
|
||||
return
|
||||
end
|
||||
|
||||
@@ -390,23 +336,23 @@ local function onRender(t)
|
||||
if closest.Variant == PickupVariant.PICKUP_TRINKET then
|
||||
if closest.SubType <= 128 then
|
||||
printTrinketDescription(trinketdescriptions[closest.SubType],"trinket")
|
||||
elseif getModDescription(__eidTrinketDescriptions,closest.SubType) then
|
||||
printTrinketDescription({closest.SubType,getModDescription(__eidTrinketDescriptions,closest.SubType)},"trinket")
|
||||
elseif EID:getModDescription(__eidTrinketDescriptions,closest.SubType) then
|
||||
printTrinketDescription({closest.SubType,EID:getModDescription(__eidTrinketDescriptions,closest.SubType)},"trinket")
|
||||
else
|
||||
printTrinketDescription({closest.SubType,itemConfig:GetTrinket(closest.SubType).Description})
|
||||
end
|
||||
--Handle Collectibles
|
||||
elseif closest.Variant == PickupVariant.PICKUP_COLLECTIBLE then
|
||||
if HasCurseBlind() and EIDConfig["DisableOnCurse"] then renderQuestionMark() return end
|
||||
if getModDescription(__eidItemDescriptions,closest.SubType) then
|
||||
if EID:getModDescription(__eidItemDescriptions,closest.SubType) then
|
||||
local tranformation = "0"
|
||||
if getModDescription(__eidItemTransformations,closest.SubType) then
|
||||
tranformation = getModDescription(__eidItemTransformations,closest.SubType)
|
||||
if EID:getModDescription(__eidItemTransformations,closest.SubType) then
|
||||
tranformation = EID:getModDescription(__eidItemTransformations,closest.SubType)
|
||||
end
|
||||
printDescription({closest.SubType,tranformation,getModDescription(__eidItemDescriptions,closest.SubType)})
|
||||
printDescription({closest.SubType,tranformation,EID:getModDescription(__eidItemDescriptions,closest.SubType)})
|
||||
elseif closest.SubType <= 552 then
|
||||
if getModDescription(__eidItemTransformations,closest.SubType) then
|
||||
printDescription({closest.SubType,getModDescription(__eidItemTransformations,closest.SubType),descriptarray[closest.SubType][3]})
|
||||
if EID:getModDescription(__eidItemTransformations,closest.SubType) then
|
||||
printDescription({closest.SubType,EID:getModDescription(__eidItemTransformations,closest.SubType),descriptarray[closest.SubType][3]})
|
||||
else
|
||||
printDescription(descriptarray[closest.SubType])
|
||||
end
|
||||
@@ -416,8 +362,8 @@ local function onRender(t)
|
||||
--Handle Cards & Runes
|
||||
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
|
||||
if closest:ToPickup():IsShopItem() and not EIDConfig["DisplayCardInfoShop"] then renderQuestionMark() return end
|
||||
if getModDescription(__eidCardDescriptions,closest.SubType) then
|
||||
printTrinketDescription({closest.SubType,getModDescription(__eidCardDescriptions,closest.SubType)},"card")
|
||||
if EID:getModDescription(__eidCardDescriptions,closest.SubType) then
|
||||
printTrinketDescription({closest.SubType,EID:getModDescription(__eidCardDescriptions,closest.SubType)},"card")
|
||||
elseif closest.SubType <= 54 then
|
||||
printTrinketDescription(cardDescriptions[closest.SubType],"card")
|
||||
CardSprite:Play(tostring(closest.SubType))
|
||||
@@ -438,15 +384,15 @@ local function onRender(t)
|
||||
local pillEffect = pool:GetPillEffect(pillColor)
|
||||
local identified = pool:IsPillIdentified(pillColor)
|
||||
if (identified or EIDConfig["ShowUnidentifiedPillDescriptions"]) then
|
||||
if getModDescription(__eidPillDescriptions,pillEffect) then
|
||||
printTrinketDescription({pillEffect,getModDescription(__eidPillDescriptions,pillEffect)},"pill")
|
||||
if EID:getModDescription(__eidPillDescriptions,pillEffect) then
|
||||
printTrinketDescription({pillEffect,EID:getModDescription(__eidPillDescriptions,pillEffect)},"pill")
|
||||
elseif pillEffect < 47 then
|
||||
printTrinketDescription(pillDescriptions[pillEffect+1],"pill")
|
||||
else
|
||||
Isaac.RenderScaledText(EIDConfig["ErrorMessage"], EIDConfig["XPosition"], posY(),EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ErrorColor"][1] , EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(EIDConfig["ErrorMessage"], Vector(EIDConfig["XPosition"], posY()), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), EID:getErrorColor(), false)
|
||||
end
|
||||
else
|
||||
Isaac.RenderScaledText(unidentifiedPillMessage, EIDConfig["XPosition"], posY(),EIDConfig["Scale"],EIDConfig["Scale"], EIDConfig["ErrorColor"][1] , EIDConfig["ErrorColor"][2], EIDConfig["ErrorColor"][3], EIDConfig["Transparency"])
|
||||
EID:renderString(unidentifiedPillMessage, Vector(EIDConfig["XPosition"], posY()), Vector(EIDConfig["Scale"],EIDConfig["Scale"]), EID:getErrorColor(), false)
|
||||
end
|
||||
local pillsprite = closest:GetSprite()
|
||||
pillsprite.Scale = Vector(EIDConfig["Scale"]*0.75,EIDConfig["Scale"]*0.75)
|
||||
@@ -488,5 +434,6 @@ local json = require("json")
|
||||
EID.SaveData(EID, json.encode(EIDConfig))
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
|
||||
|
||||
end
|
||||
|
||||
--require("eid_debugging")
|
||||
+2
-2
@@ -39,7 +39,7 @@ Change the config.lua file to switch languages.
|
||||
https://moddingofisaac.com/mod/1079/external-item-descriptions
|
||||
|
||||
|
||||
[h1]You can use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1603631350]&quot;Mod config Menu&quot;[/url] to customize this mod![/h1]
|
||||
[h1]You can use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1603631350]"Mod config Menu"[/url] to customize this mod![/h1]
|
||||
|
||||
[h1][b]For further Configuration:[/b][/h1]
|
||||
[b]Windows[/b]
|
||||
@@ -60,7 +60,7 @@ Same as aboth but the path is: /home/%YourUsernameHere%/.steam/steam/steamapps/w
|
||||
- Rickyy for creating the incredible polish language pack
|
||||
- Marcelino Cruz for creating the portuguese language pack
|
||||
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating a awesome new Languagepack and providing ideas for new functionalities</description>
|
||||
<version>1.65</version>
|
||||
<version>1.67</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
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|
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|
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|
After Width: | Height: | Size: 50 KiB |
Reference in new issue
Block a user