* test : show item pools for certain item
* item pool icon, pool for item icon
* item pool markup
* item pool mcm options
- also renames 'Display Item Pool *' to 'Current Item Pool*' to avoid confusion
* add api for custom item pool markup assign for REPENTOGON
* fix field name issue
* add api for add item pool name
* fix config values
* limit item pool feature to collectibles for now
* move cached check to top
* oopsie
* more fixes
* add Unknown Item Pool icon
* Update main.lua
* item pool name eng fallback
* Reworked language codes to use Steam localization standards
* Reworked language codes tweaks (#864)
* Language code rework tweaks
* Update bg.lua
* Reevaluate whether a language is WIP
* Update bg.lua
* Even better mark for languages as WIP (> 80% translated)
* Update zh_cn.lua
* Update cs.lua
* Fix for game language codes
---------
Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
* Reduce line break in pandora desc
* Include Alabaster Box in single use
* fix out of order ids
* Improve Void + single use actives
* remove single use check in api
* Add a Tainted Cain pedestal salvage modifier
* Add more Tainted Bethany conditionals for outliers like Isaac's Fork
* Prevent learning recipes before making them when Curse of the Blind is active
* Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1)
* Fix the health up modifier not saying when item has different effect for non-red players
* Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+
* Fix French's textbox width not being applied by default
* Add some Azazel Brimstone conditionals
* Improve Glitched Crown co-op / salvage interactions
* Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
* Updated some french descriptions
* Overhauled french wisp descriptions
* Updated technical stuff in the fr file (thanks siraxtas!)
* Added missing golden trinket entry to fr
* Added item pool stuff to fr
* Added car battery stuff to fr
* updated car battery modifier to match other modifiers
* updated one english car battery description
* 65+25 that's 100 quick maths
* properly localized golden trinkets (french)
* Car battery rework + french adjustments
* Conditional descriptions (french)
* update to latest features
* New icon + various tiny icon changes
* Added a "stat up and down" icon for effects that both increase and lower a stat (Berserk tear rate), or random stat changes (AB+ experimental treatment)
* translation first pass completed (?) needs checking
* small improvements
* small char changes
* healing stuff
* wisp improvements part 1
* wisps part 2
* final changes + poop icons (wrong branch...)
---------
Co-authored-by: wofsauge <jan-.-@t-online.de>
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment
* crooked penny, luck strings
* Old Bandage chance
* Crooked Penny, liberty cap and such
* Luck modifier
* Crooked Penny, Liberty Cap, reduce repeat code
* Luck text color, Luck formula table
* Mama Mega change
* Higher chance from nickels and dimes
* Golden Bomb check
* Mama Mega conditional
* Black Feather co-op support
* Tarot Cloth Rep fix, Car Battery updates
* oops I readded detailed
* oops I readded detailed
* Less full replaces in tarot cloth table
* oops bad copypaste
* Finished AB+ car battery
* Car Battery rep check in progress
* Yum Heart co-op
* Car Battery in progress
* Finish Car Battery, add Isaac color
* Move the functions out
* Add files via upload
* No effect
* Finished Car Battery synergies
* some Greed conditionals
* some Greed conditionals
* fix Black Feather in AB+
* move the apply function
* Greed conds + move apply func
* more general type check
* conditional work + characterInfo
* conditional work + characterInfo
* conditional overhaul WIP
* fix typo with BagLearnedRecipes
* Cursed Eye + Black Candle synergy
* conditional stuff
* Change Brittle wording
* Teleport 2.0 Red Room check
* Changed collectiblesToCheck format, moved some mods to conds
* Add getPlayerName, tweak replaceNameMarkupStrings
* massive conditional overhaul
* AB+ birthright check fix
* oh yeah birthright isn't zero-indexed yet
* update with mirades
* update with mirades
* Move blank card / rune IDs
* move rune IDs, reduce reused code
* Add {{NameOnlyX###}} markup
* more conditionals
* more conditionals
* Update eid_conditionals.lua
* separate icon from name in variablecharge
* keep old localizations working
* split Dead Cat so it doesn't have a variable text
* Blank Card + ? Card
* moving Blank Card + ? Card
* Pretend english detailed doesn't exist
* Oops! No Comma!
* milk override
* Placenta no red hp
* actually no placenta still gives +1 health
* Dark Arts conditional
* Marbles percentage
* Dark Arts conditional