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No files matched your search
+2
-1
@@ -13,7 +13,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- **Greek**: by vanillarat
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||||
- **Italian**: by Klyser8, Denkishi, 2G
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- **Japanese**: by prefab
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- **Korean**: by Blackcreamtea, 미카
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- **Korean**: by Blackcreamtea, 리셰(kohashiwakaba)
|
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- **Polish**: by Rickyy, Kennyluz, MERITT, DimonoKingoKongo
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- **Portuguese**: by Marcelino Cruz
|
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- **Russian**: by hell2Pay, fly_6, Dezzelshipc and Sekaz
|
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@@ -30,3 +30,4 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- biobak for creating a lot of inline icons and other improvements
|
||||
- [eyeguy](https://twitter.com/eyeguyart) for creating the astonishing transformation icons
|
||||
- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
|
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- [CreepSore](https://github.com/CreepSore) for creating the bag of crafting search feature
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@@ -910,4 +910,12 @@ EID.descriptions[languageCode].PickupNames = {
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["5.301"] = "{{Rune}} Rune", -- not a real id
|
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["5.350"] = "{{Trinket}} Trinket",
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|
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}
|
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|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
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EID.descriptions[languageCode].ConditionalDescs = {
|
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["5.300.48"] = "Teleportuje tě do JSEM ERROR místnosti#Prázdná Karta a ?-Karta bude zničena", -- Blank Card + Q Card
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}
|
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+582
-267
@@ -19,281 +19,589 @@ EID.descriptions[languageCode].languageName = "German (WIP)"
|
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EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
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|
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---------- Collectibles ----------
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|
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EID.descriptions[languageCode].collectibles={
|
||||
{"1", "Die traurige Zwiebel", "↑ +0.7 Tränen"},
|
||||
{"2", "Das innere Auge", "↓ {{Tears}} Tränen runter#Dreifacher Schuss"},
|
||||
{"3", "Löffelbieger", "Zielsuchschüsse"},
|
||||
{"4", "Grillenkopf", "↑ {{Damage}} +0.5 Schaden#↑ {{Damage}} x1.5 Schadens Multiplikator"},
|
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{"5", "Mein Spiegelbild", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#↑ {{Shotspeed}} +0.6 Schusstempo#Bumerang-Tränen"},
|
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{"6", "Nummer Eins", "↑ {{Tears}} +1.5 Tränen#↑ +0.76 Tränenhöhe#↓ {{Range}} -17.62 Reichweite"},
|
||||
{"7", "Blut des Märtyrers", "↑ {{Damage}} +1 Schaden#{{Collectible34}} x1.5 Schadens Multiplikator wenn \"Das Buch Belial\" oder \"XV - Der Teufel\" Effekt aktiv ist"},
|
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{"8", "Bruder Bobby", "Schiesst normale Tränen#Verursacht 3.5 Schaden pro Träne"},
|
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{"9", "Skatol", "Alle feindlichen Fliegen werden freundlich"},
|
||||
{"10", "Fliegen-Halo", "+2 orbitale Fliegen#Blockiert gegnerische Projektile"},
|
||||
{"11", "1-Up!", "↑ +1 Leben#Isaac wird beim Tod mit voller Gesundheit wiederbelebt"},
|
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{"12", "Fliegenpilz", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#↑ {{Damage}} +0.3 Schaden#↑ {{Damage}} x1.5 Schadens Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#Größe hoch#{{Heart}} Volle Gesundheit"},
|
||||
{"13", "Das Virus", "↓ {{Speed}} -0.1 Tempo#{{Poison}} Vergiftet Gegner bei Berührung#{{BlackHeart}} 20% Chance, dass vergiftete Gegner beim Tod Schwarze Herzen fallen lassen"},
|
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{"14", "Toben auf Steroiden", "↑ {{Speed}} +0.6 Tempo#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"},
|
||||
{"15", "<3", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Volle Gesundheit"},
|
||||
{"16", "Rohe Leber", "↑ {{Heart}} +2 Gesundheit#{{Heart}} Volle Gesundheit"},
|
||||
{"17", "Skelettschlüssel", "{{Key}} +99 Schlüssel"},
|
||||
{"18", "Ein Dollar", "{{Coin}} +99 Münzen"},
|
||||
{"19", "Bumm!", "{{Bomb}} +10 Bomben"},
|
||||
{"20", "Transzendenz", "Fliegen"},
|
||||
{"21", "Der Kompass", "Enthüllt Symbole auf der Karte#Zeigt nicht das Karten-Layout"},
|
||||
{"22", "Mittagessen", "↑ {{Heart}} +1 Gesundheit"},
|
||||
{"23", "Abendessen", "↑ {{Heart}} +1 Gesundheit"},
|
||||
{"24", "Dessert", "↑ {{Heart}} +1 Gesundheit"},
|
||||
{"25", "Frühstück", "↑ {{Heart}} +1 Gesundheit"},
|
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{"26", "Verdorbenes Fleisch", "↑ {{Heart}} +1 Gesundheit"},
|
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{"27", "Holzlöffel", "↑ {{Speed}} +0.3 Tempo"},
|
||||
{"28", "Der Gürtel", "↑ {{Speed}} +0.3 Tempo"},
|
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{"29", "Mamas Unterwäsche", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"},
|
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{"30", "Mamas Stöckelschuhe", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"},
|
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{"31", "Mamas Lippenstift", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"},
|
||||
{"32", "Drahtkleiderbügel", "↑ {{Tears}} +0.7 Tränen"},
|
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{"33", "Die Bibel", "{{Timer}} Fliegen für diesen Raum#{{MomsHeart}} Tötet sofort Mamas Fuss und Mamas Herz#{{Warning}} Tötet Isaac wenn gegen Satan benutzt"},
|
||||
{"34", "Das Buch Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
|
||||
{"35", "Das Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
|
||||
{"36", "Der Schiss", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
|
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{"37", "Mr. Bumm", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
|
||||
{"38", "Tammys Kopf", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
|
||||
{"39", "Mamas BH", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
|
||||
{"40", "Kamikaze!", "Verursacht eine Explosion bei der Spielerposition"},
|
||||
{"41", "Mamas Slipeinlage", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
|
||||
{"42", "Bobs verfaulter Kopf", "Giftige Wurfbombe"},
|
||||
{"43", "", "<item existiert nicht>"},
|
||||
{"44", "Teleportieren!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
|
||||
{"45", "Leckeres Herz", "Heile 1 Herz"},
|
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{"46", "Glückspfote", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
|
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{"47", "Doktor-Fernbedienung", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
|
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{"48", "Amors Pfeil", "Piercende Tränen"},
|
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{"49", "Zack-di-wupp!", "Brimstone Laser mit sehr hohen Schaden"},
|
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{"50", "Steven", "↑ +1 Schaden"},
|
||||
{"51", "Pentagramm", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
|
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{"52", "Dr. Fötus", "Bombentränen!"},
|
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{"53", "Magneto", "Pick-Ups werden magnetisch angezogen"},
|
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{"54", "Schatzkarte", "Zeigt den Kartenentwurf"},
|
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{"55", "Mamas Auge", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
|
||||
{"56", "Zitronen-Missgeschick", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
|
||||
{"57", "Ferne Bewunderung", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
|
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{"58", "Buch der Schatten", "Unverwundbarkeit für 10 sekunden"},
|
||||
{"59", "", "<item does not exist>"},
|
||||
{"60", "Die Leiter", "Erlaubt es über schmale Gruben zu laufen"},
|
||||
{"61", "", "<item does not exist>"},
|
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{"62", "Zauber des Vampirs", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
|
||||
{"63", "Die Batterie", "Spacebar Items können zweimal aufgeladen werden"},
|
||||
{"64", "Steam-Angebot", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
|
||||
{"65", "Anarchisten-Kochbuch", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
|
||||
{"66", "Die Sanduhr", "Macht Gegner langsamer für 8 sekunden"},
|
||||
{"67", "Schwester Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"68", "Technologie", "Tränen werden ausgetauscht mit Laser"},
|
||||
{"69", "Schokoladenmilch", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
|
||||
{"70", "Wachstumshormone", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
|
||||
{"71", "Minipilz", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
|
||||
{"72", "Rosenkranz", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
|
||||
{"73", "Fleischwürfel", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
|
||||
{"74", "Ein Vierteldollar", "+25 Münzen"},
|
||||
{"75", "PHD", "Bessere Pillen# +1 Pille#Heilt 2 Herzen#Mehr Geld von Blutspendemaschinen"},
|
||||
{"76", "Röntgenblick", "Zeigt versteckte Räume"},
|
||||
{"77", "Mein kleines Einhorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
|
||||
{"78", "Buch der Offenbarungen", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
|
||||
{"79", "Das Zeichen", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
|
||||
{"80", "Der Pakt", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
|
||||
{"81", "Tote Katze", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
|
||||
{"82", "Herr der Höllengrube", "Flug#↑ +0.3 Geschwindigkeit"},
|
||||
{"83", "Der Nagel", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
|
||||
{"84", "Wir müssen tiefer!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
|
||||
{"85", "Kartenspiel", "Erzeigt 1 Karte"},
|
||||
{"86", "Monstros Zahn", "Rufe Monstro zum zerquetschen von Gegnern"},
|
||||
{"87", "Loki's Hörner", "Chance in 4 Richtungen zu schießen"},
|
||||
{"88", "Dickerchen", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
|
||||
{"89", "Spinnenbiss", "Chance Verlangsamungstränen zu schießen"},
|
||||
{"90", "Der kleine Felsen", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
|
||||
{"91", "Höhlenforscher-Hut", "Zeigt was hinter Türen ist"},
|
||||
{"92", "Superverband", "↑ +1 Herzcontainer#+2 Seelenherzen"},
|
||||
{"93", "Das Zocker-Kid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
|
||||
{"94", "Sack voller Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
|
||||
{"95", "Robo-Baby", "Lasertränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"96", "Kleiner C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
|
||||
{"97", "Das Buch der Sünde", "Erzeugt ein zufälliges Pick-Up"},
|
||||
{"98", "Das Relikt", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
|
||||
{"99", "Kleiner Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"100", "Kleiner Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"101", "Der Heiligenschein", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"102", "Mamas Pillenflasche", "Lässt 1 Pille fallen"},
|
||||
{"103", "Die Erkältung", "Chance vergiftungstränen zu schießen"},
|
||||
{"104", "Der Parasit", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
|
||||
{"105", "Der W6", "Ändert zufällig Podestitems im jetzigen Raum"},
|
||||
{"106", "Mr. Mega", "↑ x2.25 Bombenschaden#+5 Bomben"},
|
||||
{"107", "Die Zackenschere", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
|
||||
{"108", "Die Hostie", "Aller Schaden ist reduziert auf ein halbes Herz"},
|
||||
{"109", "Geld = Macht", "↑ +0.04 Schaden für jede Münze die du besitzt"},
|
||||
{"110", "Mamas Kontaktlinsens", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"111", "Die Bohne", "Vergiftender Furz!"},
|
||||
{"112", "Schutzengel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
|
||||
{"113", "Dämonenbaby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
|
||||
{"114", "Mamas Messer", "Kontrollierbarer Messerattacke"},
|
||||
{"115", "Ouija-Brett", "Spektraltränen"},
|
||||
{"116", "9 Volt", "-1 Aufladung für aktive Items#Lädt dein aktives Item vollständig auf"},
|
||||
{"117", "Toter Vogel", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
|
||||
{"118", "Schwefel", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
|
||||
{"119", "Blutbeutel", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
|
||||
{"120", "Seltsamer Pilz", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
|
||||
{"121", "Seltsamer Pilz", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"122", "Hure Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
|
||||
{"123", "Monster-Handbuch", "Zufälliger Begleiter für den jetzigen Raum"},
|
||||
{"124", "Schriftrollen vom Toten Meer", "Zufälliger Item-Effekt (Aktives Item)"},
|
||||
{"125", "Bobby-Bombe", "Gegnerjagende Bomben#+5 Bomben"},
|
||||
{"126", "Rasierklinge", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
|
||||
{"127", "Vergissmeinjetzt", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
|
||||
{"128", "Für immer alleine", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
|
||||
{"129", "Eimer voll Schmalz", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
|
||||
{"130", "Ein Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
|
||||
{"131", "Bombentasche", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
|
||||
{"132", "Ein Klumpen Kohle", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
|
||||
{"133", "Guppy's Pfote", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
|
||||
{"134", "Guppy's Schwanz", "Mehr Kisten tauchen auf"},
|
||||
{"135", "Infusionsbeutel", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
|
||||
{"136", "Bester Freund", "Explodierender Köder#Lockt Gegner an"},
|
||||
{"137", "Fernzünder", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
|
||||
{"138", "Stigmata", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
|
||||
{"139", "Mamas Geldbörse", "Du kannst nun 2 Schmuckstücke halten"},
|
||||
{"140", "Bob's Fluch", "Vergiftende Bomben#+5 Bomben"},
|
||||
{"141", "Geschmückter Junge", "Erzeugt 7 zufällige Münzen"},
|
||||
{"142", "Skapulier", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
|
||||
{"143", "Tempo machen", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"144", "Pennerfreund", "Konvertiert Münzen zu Pick-ups"},
|
||||
{"145", "Guppy's Kopf", "Erzeugt 2-4 Blaue Fliegen"},
|
||||
{"146", "Gebetskarte", "+1 Ewiges Herz"},
|
||||
{"147", "Axt von Notch", "Zerbricht Steine im jetzigen Raum"},
|
||||
{"148", "Befall", "Erzeugt Fliegen wenn du getroffen wirst"},
|
||||
{"149", "Brechwurzel", "Explodierende Tränen"},
|
||||
{"150", "Auf die Fresse", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
|
||||
{"151", "Der Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
|
||||
{"152", "Technologie 2", "Permanente laser attacke!#↓ -35% Schaden"},
|
||||
{"153", "Mutierte Spinne", "Quad Schuss!#↓ Tränen"},
|
||||
{"154", "Chemisches Peeling", "↑ +2 Schaden aus dem linken Auge"},
|
||||
{"155", "Der Linser", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
|
||||
{"156", "Habit", "+1 Aufladung wenn man getroffen wird"},
|
||||
{"157", "Blutdurst", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
|
||||
{"158", "Kristallkugel", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
|
||||
{"159", "Geist der Nacht", "Flug#Gibt Spektraltränen"},
|
||||
{"160", "Zerbrich den Himmel", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
|
||||
{"161", "Ankh", "Werde beim Tod als ??? (Blue Baby) wiederbelebt"},
|
||||
{"162", "Keltisches Kreuz", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
|
||||
{"163", "Geisterbaby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"164", "Die Kerze", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
|
||||
{"165", "9-schwänzige Katze", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
|
||||
{"166", "W20", "Ändert zufällig alle Pick-ups im Raum"},
|
||||
{"167", "Harlekin-Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
|
||||
{"168", "Epischer Fötus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
|
||||
{"169", "Polyphem", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
|
||||
{"170", "Papi Langbein", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
|
||||
{"171", "Spinnenpopo", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
|
||||
{"172", "Opferdolch", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
|
||||
{"173", "Mitra", "Höhere chance Seelenherzen zu finden"},
|
||||
{"174", "Regenbogenbaby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
|
||||
{"175", "Papas Schlüssel", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
|
||||
{"176", "Stammzellen", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
|
||||
{"177", "Mobiler Spielautomat", "Portable Münzautomat"},
|
||||
{"178", "Weihwasser", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
|
||||
{"179", "Schicksal", "Flug#+1 Ewiges Herz"},
|
||||
{"180", "Die schwarze Bohne", "Furze wenn du getroffen wirst"},
|
||||
{"181", "Weißes Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
|
||||
{"182", "Heiliges Herz", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
|
||||
{"183", "Zahnstocher", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
|
||||
{"184", "Heiliger Gral", "Flug#↑ +1 Herzcontainer"},
|
||||
{"185", "Tote Taube", "Flug#Spektraltränen"},
|
||||
{"186", "Blutrechte", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
|
||||
{"187", "Guppy's Haarball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
|
||||
{"188", "Abel", "Spiegelt deine Bewegungen#Schießt in die Richtung des Spielers#Macht 3.5 Schaden pro Schuss"},
|
||||
{"189", "SMB-Superfan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
|
||||
{"190", "Pyro", "+99 Bomben"},
|
||||
{"191", "3-Dollar-Schein", "Zufälliger Träneneffekt jede 2-3 sekunden"},
|
||||
{"192", "Telepathie für Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
|
||||
{"193", "FLEISCH!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
|
||||
{"194", "Schwarze Zauberkugel", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
|
||||
{"195", "Mamas Geldbörse", "Gibt 4 Pillen"},
|
||||
{"196", "Quetschi", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
|
||||
{"197", "Jesus-Getränk", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
|
||||
{"198", "Box", "Erzeugt 1 pick-up von jeder Sorte"},
|
||||
{"199", "Mamas Schlüssel", "+2 Schlüssel#Mehr sachen aus Kisten"},
|
||||
{"200", "Mamas Lidschatten", "Chance charmante Tränen zu schießen"},
|
||||
{"201", "Eisenstange", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
|
||||
{"202", "Midas' Berührung", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
|
||||
{"203", "Großzügiges Bündel", "Dupliziert alle pick-ups"},
|
||||
{"204", "Gürteltasche", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
|
||||
{"205", "Scharfkantiger Stecker", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
|
||||
{"206", "Guillotine", "↑ +1 Schaden#↑ Tränen#Dein Kopf umkreist nun deinen Körper#Schüsse kommen noch von deinem Kopf#Der Kopf macht 105 Kontaktschaden"},
|
||||
{"207", "Verbandsknäuel", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
|
||||
{"208", "Championgürtel", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
|
||||
{"209", "Arschbomben", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
|
||||
{"210", "Angenagtes Blatt", "Unverwundbar bei inaktivität"},
|
||||
{"211", "Spinnenbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
|
||||
{"212", "Guppy's Halsband", "↑ 50% wiederbelebungschance"},
|
||||
{"213", "Verlorene Linse", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
|
||||
{"214", "Anämisch", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
|
||||
{"215", "Ziegenkopf", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
|
||||
{"216", "Zeremonielle Robe", "↑ +1 Schaden#+3 Schwarze Herzen"},
|
||||
{"217", "Mamas Perücke", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
|
||||
{"218", "Plazenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
|
||||
{"219", "Alter Verband", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
|
||||
{"220", "Traurige Bomben", "Tränenexplosion!#+5 Bomben"},
|
||||
{"221", "Gummizement", "Springende Tränen"},
|
||||
{"222", "Anti-Schwerkraft", "↑ +2 Tränen#Anti-Gravitationstränen"},
|
||||
{"223", "Pyromane", "Explosionen heilen dich#+5 Bomben"},
|
||||
{"224", "Crickets Körper", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
|
||||
{"225", "Gimpy", "Chance Seelen/Schwarze Herzen fallen zu lassen bei Schaden#Chance ein Halbes Herz fallen zu lassen beim töten eines Gegners"},
|
||||
{"226", "Schwarzer Lotos", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
|
||||
{"227", "Sparschwein", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
|
||||
{"228", "Mamas Parfüm", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
|
||||
{"229", "Monstros Lunge", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
|
||||
{"230", "Abaddon", "↑ +1.5 Schaden#↑ +0.2 Geschwindigkeit#Furchttränen#↓ Entfernt alle Herzcontainer#+6 Schwarze Herzen"},
|
||||
{"231", "Teerklumpen", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
|
||||
{"232", "Stoppuhr", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
|
||||
{"233", "Winziger Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
|
||||
{"234", "Befall 2", "Erzeugt Spinnen beim töten von Gegnern"},
|
||||
{"1", "Die traurige Zwiebel", "↑ +0.7 Tränen"}, -- The Sad Onion
|
||||
{"2", "Das innere Auge", "↓ {{Tears}} Tränen runter#Dreifacher Schuss"}, -- The Inner Eye
|
||||
{"3", "Löffelbieger", "Zielsuchschüsse"}, -- Spoon Bender
|
||||
{"4", "Grillenkopf", "↑ {{Damage}} +0.5 Schaden#↑ {{Damage}} x1.5 Schadens-Multiplikator"}, -- Cricket's Head
|
||||
{"5", "Mein Spiegelbild", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#↑ {{Shotspeed}} +0.6 Schusstempo#Bumerang-Tränen"}, -- My Reflection
|
||||
{"6", "Nummer Eins", "↑ {{Tears}} +1.5 Tränen#↑ +0.76 Tränenhöhe#↓ {{Range}} -17.62 Reichweite"}, -- Number One
|
||||
{"7", "Blut des Märtyrers", "↑ {{Damage}} +1 Schaden#{{Collectible34}} x1.5 Schadens-Multiplikator wenn \"Das Buch Belial\" oder \"XV - Der Teufel\" Effekt aktiv ist"}, -- Blood of the Martyr
|
||||
{"8", "Bruder Bobby", "Schießt normale Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Brother Bobby
|
||||
{"9", "Skatol", "Alle feindlichen Fliegen werden freundlich"}, -- Skatole
|
||||
{"10", "Fliegen-Halo", "+2 Orbitale Fliegen#Blockiert feindliche Projektile"}, -- Halo of Flies
|
||||
{"11", "1-Up!", "↑ +1 Leben#Isaac wird beim Tod mit voller Gesundheit wiederbelebt"}, -- 1up!
|
||||
{"12", "Fliegenpilz", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#↑ {{Damage}} +0.3 Schaden#↑ {{Damage}} x1.5 Schadens-Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#Größe hoch#{{Heart}} Volle Gesundheit"}, -- Magic Mushroom
|
||||
{"13", "Das Virus", "↓ {{Speed}} -0.1 Tempo#{{Poison}} Vergiftet Feinde bei Berührung#{{BlackHeart}} 20% Chance, dass vergiftete Feinde beim Tod Schwarze Herzen fallen lassen"}, -- The Virus
|
||||
{"14", "Toben auf Steroiden", "↑ {{Speed}} +0.6 Tempo#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Roid Rage
|
||||
{"15", "<3", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Volle Gesundheit"}, -- <3
|
||||
{"16", "Rohe Leber", "↑ {{Heart}} +2 Gesundheit#{{Heart}} Volle Gesundheit"}, -- Raw Liver
|
||||
{"17", "Skelettschlüssel", "{{Key}} +99 Schlüssel"}, -- Skeleton Key
|
||||
{"18", "Ein Dollar", "{{Coin}} +99 Münzen"}, -- A Dollar
|
||||
{"19", "Bumm!", "{{Bomb}} +10 Bomben"}, -- Boom!
|
||||
{"20", "Transzendenz", "Flug"}, -- Transcendence
|
||||
{"21", "Der Kompass", "Enthüllt Symbole auf der Karte#Zeigt nicht das Karten-Layout"}, -- The Compass
|
||||
{"22", "Mittagessen", "↑ {{Heart}} +1 Gesundheit"}, -- Lunch
|
||||
{"23", "Abendessen", "↑ {{Heart}} +1 Gesundheit"}, -- Dinner
|
||||
{"24", "Dessert", "↑ {{Heart}} +1 Gesundheit"}, -- Dessert
|
||||
{"25", "Frühstück", "↑ {{Heart}} +1 Gesundheit"}, -- Breakfast
|
||||
{"26", "Verdorbenes Fleisch", "↑ {{Heart}} +1 Gesundheit"}, -- Rotten Meat
|
||||
{"27", "Holzlöffel", "↑ {{Speed}} +0.3 Tempo"}, -- Wooden Spoon
|
||||
{"28", "Der Gürtel", "↑ {{Speed}} +0.3 Tempo"}, -- The Belt
|
||||
{"29", "Mamas Unterwäsche", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Mom's Underwear
|
||||
{"30", "Mamas Stöckelschuhe", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Mom's Heels
|
||||
{"31", "Mamas Lippenstift", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Mom's Lipstick
|
||||
{"32", "Drahtkleiderbügel", "↑ {{Tears}} +0.7 Tränen"}, -- Wire Coat Hanger
|
||||
{"33", "Die Bibel", "{{Timer}} Flug für diesen Raum#{{MomsHeart}} Tötet sofort Mamas Fuss und Mamas Herz#{{Warning}} Tötet Isaac wenn gegen Satan eingesetzt"}, -- The Bible
|
||||
{"34", "Das Buch Belial", "{{AngelDevilChance}} +12.5% Teufels-/Engelsraum Chance, wenn getragen#{{Timer}} Erhalte für diesen Raum:#↑ {{Damage}} +2 Schaden#{{Collectible7}} x1.5 Schadens-Multiplikator wenn Isaac \"Blut des Märtyrers\" besitzt"}, -- The Book of Belial
|
||||
{"35", "Das Necronomicon", "Fügt allen Feinden im Raum 40 Schaden zu"}, -- The Necronomicon
|
||||
{"36", "Der Schiss", "Lässt einen Kot erscheinen und stößt Feinde zurück#Kann neben einer Grube platziert und mit einer Explosion zerstört werden um eine Brücke zu erschaffen"}, -- The Poop
|
||||
{"37", "Mr. Bumm", "Platziert eine große Bombe die 110 Schaden verursacht"}, -- Mr. Boom
|
||||
{"38", "Tammys Kopf", "Schießt 10 Tränen in einem Kreis um Isaac herum#Die Tränen kopieren Isaac's Tränen-Effekte und verursachen +25 Schaden"}, -- Tammy's Head
|
||||
{"39", "Mamas BH", "Versteinert alle Feinde im Raum für 4 Sekunden"}, -- Mom's Bra
|
||||
{"40", "Kamikaze!", "Verursacht eine Explosion an Isaacs Position#Verursacht 40 Schaden"}, -- Kamikaze!
|
||||
{"41", "Mamas Slipeinlage", "{{Fear}} Verängstigt alle Feinde im Raum für 5 Sekunden"}, -- Mom's Pad
|
||||
{"42", "Bobs verfaulter Kopf", "Wirft den Kopf in Schussrichtung#{{Poison}} Der Kopf explodiert beim Einschlag und vergiftet Feinde"}, -- Bob's Rotten Head
|
||||
{"43", "", "<Gegenstand existiert nicht>"},
|
||||
{"44", "Teleportieren!", "Teleportiert Isaac in einen zufälligen Raum, außer I AM ERROR Räume"}, -- Teleport!
|
||||
{"45", "Leckeres Herz", "{{Heart}} Heilt 1 Herz"}, -- Yum Heart
|
||||
{"46", "Glückspfote", "↑ {{Luck}} +1 Glück#+8% Chance auf Belohnung nach dem Abschließen eines Raumes#Höhere Gewinnchance bei Glücksspielen"}, -- Lucky Foot
|
||||
{"47", "Doktor-Fernbedienung", "{{Collectible168}} Bei Benutzung wird ein Fadenkreuz gesteuert#Eine Rakete schlägt nach 1.5 Sekunden beim Fadenkreuz ein#Verursacht 20x Isaacs Schaden"}, -- Doctor's Remote
|
||||
{"48", "Amors Pfeil", "Durchdringende Tränen"}, -- Cupid's Arrow
|
||||
{"49", "Zack-di-wupp!", "{{Collectible118}} Der nächste Schuss wird mit einem sehr starken Strahl ersetzt"}, -- Shoop da Whoop!
|
||||
{"50", "Steven", "↑ {{Damage}} +1 Schaden"}, -- Steven
|
||||
{"51", "Pentagramm", "↑ {{Damage}} +1 Schaden#{{AngelDevilChance}} +10% Teufels-/Engelsraum Chance"}, -- Pentagram
|
||||
{"52", "Dr. Fötus", "↓ {{Tears}} x2.5 Tränenverzögerungs-Multiplikator#{{Bomb}} Isaac schießt Bomben anstatt Tränen#{{Damage}} Diese Bomben verursachen 5x Isaacs Schaden + 30"}, -- Dr. Fetus
|
||||
{"53", "Magneto", "Verbrauchsgut wird von Isaac angezogen"}, -- Magneto
|
||||
{"54", "Schatzkarte", "Deckt den Grundriss des Stockwerks auf#Deckt keine Raum-Symbole auf"}, -- Treasure Map
|
||||
{"55", "Mamas Auge", "50% Chance, eine zusätzliche Träne nach hinten zu schießen#{{Luck}} 100% Chance ab 2 Glück"}, -- Mom's Eye
|
||||
{"56", "Zitronen-Missgeschick", "Kreiert eine Pfütze#Die Pfütze verursacht Feinden bei Kontakt 24 Schade pro Sekunde"}, -- Lemon Mishap
|
||||
{"57", "Ferne Bewunderung", "Orbitale Fliege#Verursacht bei Kontakt 75 Schaden pro Sekunde"}, -- Distant Admiration
|
||||
{"58", "Buch der Schatten", "{{Timer}} Unverwundbarkeit für 10 Sekunden"}, -- Book of Shadows
|
||||
{"59", "", "<Gegenstand existiert nicht>"},
|
||||
{"60", "Die Leiter", "Erlaubt es Isaac, ein Feld breite Lücken zu überqueren"}, -- The Ladder
|
||||
{"61", "", "<Gegenstand existiert nicht>"},
|
||||
{"62", "Zauber des Vampirs", "{{HalfHeart}} Das Töten von 13 Feinden heilt ein halbes Herz"}, -- Charm of the Vampire
|
||||
{"63", "Die Batterie", "{{Battery}} Aktive Gegenstände können bis zu zwei vollen Ladungen überladen werden"}, -- The Battery
|
||||
{"64", "Steam-Angebot", "{{Shop}} Laden-Gegenstände kosten 50% weniger#Besitzt man diesen Gegenstand zwei mal, sind alle Laden-Gegenstände kostenlos"}, -- Steam Sale
|
||||
{"65", "Anarchisten-Kochbuch", "Lässt 6 Troll-Bomben in der Nähe der Raum-Mitte erscheinen"}, -- Anarchist Cookbook
|
||||
{"66", "Die Sanduhr", "{{Slow}} Verlangsamt Feinde für 8 Sekunden"}, -- The Hourglass
|
||||
{"67", "Schwester Maggy", "Schießt normale Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Sister Maggy
|
||||
{"68", "Technologie", "Isaac schießt Laser statt Tränen"}, -- Technology
|
||||
{"69", "Schokoladenmilch", "{{Chargeable}} Aufladbare Tränen#{{Damage}} Schaden skaliert mit der Ladezeit, bis zu 4x#{{Tears}} Maximale Ladezeit hat 2.5x Tränenverzögerung"}, -- Chocolate Milk
|
||||
{"70", "Wachstumshormone", "↑ {{Speed}} +0.4 Tempo#↑ {{Damage}} +1 Schaden"}, -- Growth Hormones
|
||||
{"71", "Minipilz", "↑ {{Speed}} +0.3 Tempo#↑ +1.5 Tränenhöhe#↑ Größe runter#↓ {{Range}} -4.25 Reichweite#Die Tränenhöhe hoch und Reichweite runter = wenig Reichweite hoch"}, -- Mini Mush
|
||||
{"72", "Rosenkranz", "{{SoulHeart}} +3 Seelenherzen#{{Collectible33}} Die Bibel wird allen Gegenstandspools hinzugefügt"}, -- Rosary
|
||||
{"73", "Fleischwürfel", "Lv1: Satellit#Lv2: Schießender Satellit#Lv3: Meat Boy#Lv4: Super Meat Boy"}, -- Cube of Meat
|
||||
{"74", "Ein Vierteldollar", "{{Coin}} +25 Münzen"}, -- A Quarter
|
||||
{"75", "PHD", "{{Heart}} Heilt 2 Herzen#{{Pill}} Lässt 1 Pille erscheinen#{{Pill}} Wandelt schlechte Pillen in gute Pillen um#{{BloodDonationMachine}} Blutspendemaschinen und {{Collectible135}} Infusionsbeutel geben mehr {{Coin}} Münzen"}, -- PHD
|
||||
{"76", "Röntgenblick", "{{SecretRoom}} Öffnet alle Geheimraum-Eingänge"}, -- X-Ray Vision
|
||||
{"77", "Mein kleines Einhorn", "{{Timer}} Erhalte für 6 Sekunden:#↑ {{Speed}} +0.28 Tempo#Unverwundbarkeit#Isaac kann nicht schießen, verursacht aber bei Kontakt 40 Schaden pro Sekunde"}, -- My Little Unicorn
|
||||
{"78", "Buch der Offenbarungen", "{{SoulHeart}} +1 Seelenherz#{{AngelDevilChance}} +17.5% Teufels-/Engelsraum Chance, wenn getragen#Benutzung des Gegenstands hat eine hohe Chance, den Boss des Stockwerks durch einen Reiter zu ersetzen"}, -- Book of Revelations
|
||||
{"79", "Das Zeichen", "↑ {{Speed}} +0.2 Tempo#↑ {{Damage}} +1 Schaden#{{SoulHeart}} +1 Seelenherz"}, -- The Mark
|
||||
{"80", "Der Pakt", "↑ {{Tears}} +0.7 Tränen#↑ {{Damage}} +0.5 Schaden#{{SoulHeart}} +2 Seelenherzen"}, -- The Pact
|
||||
{"81", "Tote Katze", "↑ +9 Leben#Isaac wird nach dem Tod mit einem Herzcontainer wiederbelebt#{{Warning}} Setzt Isaacs Herzcontainer auf 1 beim Aufheben"}, -- Dead Cat
|
||||
{"82", "Herr der Höllengrube", "↑ {{Speed}} +0.3 Tempo#Flug"}, -- Lord of the Pit
|
||||
{"83", "Der Nagel", "Bei Benutzung:#{{SoulHeart}} +1 Seelenherz#{{Timer}} Erhalte für diesen Raum:#↑ {{Damage}} +0.7 Schaden#↓ {{Speed}} -0.18 Tempo#Isaac verursacht bei Kontakt 40 Schaden pro Sekunde#Ermöglicht Isaac, Steine durch Hineinlaufen zu zerstören"}, -- The Nail
|
||||
{"84", "Wir müssen tiefer!", "Öffnet eine Falltür zum nächsten Stockwerk#{{LadderRoom}} 10% Chance, eine Falltür zu einem Kriechkeller zu öffnen"}, -- We Need To Go Deeper!
|
||||
{"85", "Kartenspiel", "{{Card}} Lässt 1 Karte erscheinen"}, -- Deck of Cards
|
||||
{"86", "Monstros Zahn", "Monstro fällt auf einen Feind und verursacht 120 Schaden#{{Warning}} Monstro fällt auf Isaac, wenn im Raum keine Feinde sind"}, -- Monstro's Tooth
|
||||
{"87", "Lokis Hörner", "25% Chance, in 4 Richtungen zu schießen#{{Luck}} 100% Chance bei 7 Glück"}, -- Loki's Horns
|
||||
{"88", "Dickerchen", "Stürmt vorwärts in Isaacs Schussrichtung#Verursacht bei Kontakt 52.5 Schaden pro Sekunde"}, -- Little Chubby
|
||||
{"89", "Spinnenbiss", "{{Slow}} 25% Chance, verlangsamende Tränen zu schießen#{{Luck}} 100% Chance bei 15 Glück"}, -- Spider Bite
|
||||
{"90", "Der kleine Felsen", "↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +1 Schaden#↓ {{Speed}} -0.2 Tempo"}, -- The Small Rock
|
||||
{"91", "Höhlenforscher-Hut", "Zeigt den Raumtyp angrenzender Räume an#{{SecretRoom}} Kann Geheim- und Supergeheimräume aufdecken"}, -- Spelunker Hat
|
||||
{"92", "Superverband", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Heilt 1 Herz#{{SoulHeart}} +2 Seelenherzen"}, -- Super Bandage
|
||||
{"93", "Das Zocker-Kid", "{{Timer}} Erhalte für 6.5 Sekunden:#Unverwundbarkeit#Isaac kann nicht schießen, verursacht aber bei Kontakt 40 Schaden pro Sekunde#{{HalfHeart}} Das Töten von 2 Feinden heilt ein halbes Herz#{{Fear}} Verängstigt alle Feinde im Raum"}, -- The Gamekid
|
||||
{"94", "Sack voller Pennies", "{{Coin}} Lässt alle 2 Räume eine zufällige Münze erscheinen"}, -- Sack of Pennies
|
||||
{"95", "Robo-Baby", "Schießt Laser#Verursacht 3.5 Schaden pro Schuss"}, -- Robo-Baby
|
||||
{"96", "Kleiner C.H.A.D.", "{{HalfHeart}} Lässt alle 3 Räume ein halbes Rotes Herz erscheinen"}, -- Little C.H.A.D.
|
||||
{"97", "Das Buch der Sünde", "Lässt ein zufälliges Verbrauchsgut erscheinen"}, -- The Book of Sin
|
||||
{"98", "Das Relikt", "{{SoulHeart}} Lässt alle 5-6 Räume ein Seelenherz erscheinen"}, -- The Relic
|
||||
{"99", "Kleiner Gish", "{{Slow}} Schießt verlangsamende Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Little Gish
|
||||
{"100", "Kleiner Steven", "Schießt zielsuchende Tränen#Verursacht 3.5 Schaden pro Träne"}, -- Little Steven
|
||||
{"101", "Der Heiligenschein", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- The Halo
|
||||
{"102", "Mamas Pillenflasche", "{{Pill}} Lässt 1 Pille erscheinen"}, -- Mom's Bottle of Pills
|
||||
{"103", "Die Erkältung", "{{Poison}} 25% Chance, giftige Tränen zu schießen#{{Luck}} 100% Chance bei 12 Glück"}, -- The Common Cold
|
||||
{"104", "Der Parasit", "Tränen teilen sich bei Kontakt in zwei auf#Geteilte Tränen verursachen halben Schaden"}, -- The Parasite
|
||||
{"105", "Der W6", "Würfelt Podest-Gegenstände im Raum neu"}, -- The D6
|
||||
{"106", "Mr. Mega", "↑ {{Bomb}} x1.83 Bombenschaden#{{Bomb}} +5 Bomben"}, -- Mr. Mega
|
||||
{"107", "Die Zackenschere", "{{Timer}} Erhalte für diesen Raum:#Flug#Isaacs Körper trennt sich vom Kopf, attackiert Feinde und verursacht bei Kontakt 82.5 Schaden pro Sekunde"}, -- The Pinking Shears
|
||||
{"108", "Die Hostie", "Reduziert den meisten erlittenen Schaden auf ein halbes Herz#{{Player14}} Funktioniert nicht für Hüter"}, -- The Wafer
|
||||
{"109", "Money = Power", "↑ {{Damage}} +0.04 Schaden for every {{Coin}} coin Isaac has"}, -- Money = Power
|
||||
{"110", "Mom's Contacts", "↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 Glück"}, -- Mom's Contacts
|
||||
{"111", "The Bean", "{{Poison}} Farts a poison cloud#The poison deals Isaac's damage 6 times"}, -- The Bean
|
||||
{"112", "Guardian Angel", "Orbital#Speeds up all other orbitals#Blocks projectiles#Deals 105 contact damage per second"}, -- Guardian Angel
|
||||
{"113", "Demon Baby", "Shoots enemies that get close to him#Deals 3 damage per tear"}, -- Demon Baby
|
||||
{"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#{{Damage}} The knife deals 2x Isaac's damage while held and 6x at the furthest possible distance"}, -- Mom's Knife
|
||||
{"115", "Ouija Board", "Spectral tears"}, -- Ouija Board
|
||||
{"116", "9 Volt", "{{Battery}} Automatically charges the first bar of active items#{{Battery}} Fully recharges the active item on pickup"}, -- 9 Volt
|
||||
{"117", "Dead Bird", "Getting hit spawns a bird#The bird deals 4.3 contact damage per second"}, -- Dead Bird
|
||||
{"118", "Brimstone", "↓ {{Tears}} x3 Tränenverzögerungs-Multiplikator#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam"}, -- Brimstone
|
||||
{"119", "Blood Bag", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Tempo#{{Heart}} Heals 4 hearts"}, -- Blood Bag
|
||||
{"120", "Odd Mushroom (Thin)", "↑ {{Speed}} +0.3 Tempo#↑ {{Tears}} +1.7 Tränen#↓ {{Damage}} x0.9 Schadens-Multiplikator#↓ {{Damage}} -0.4 Schaden"}, -- Odd Mushroom (Thin)
|
||||
{"121", "Odd Mushroom (Large)", "↑ {{EmptyHeart}} +1 Empty heart container#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe#↓ {{Speed}} -0.1 Tempo"}, -- Odd Mushroom (Large)
|
||||
{"122", "Whore of Babylon", "When on half a Red Heart or less:#↑ {{Speed}} +0.3 Tempo#↑ {{Damage}} +1.5 Schaden"}, -- Whore of Babylon
|
||||
{"123", "Monster Manual", "{{Timer}} Spawns a random familiar für diesen Raum"}, -- Monster Manual
|
||||
{"124", "Dead Sea Scrolls", "Triggers a random active item effect"}, -- Dead Sea Scrolls
|
||||
{"125", "Bobby-Bomb", "{{Bomb}} +5 Bomben#Homing Bomben"}, -- Bobby-Bomb
|
||||
{"126", "Razor Blade", "↑ {{Damage}} +1.2 Schaden für diesen Raum#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Razor Blade
|
||||
{"127", "Forget Me Now", "{{Warning}} SINGLE USE {{Warning}}#Rerolls and restarts the entire floor"}, -- Forget Me Now
|
||||
{"128", "Forever Alone", "Long range fly orbital#Deals 30 contact damage per second"}, -- Forever Alone
|
||||
{"129", "Bucket of Lard", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.2 Tempo#{{HalfHeart}} Heals half a heart"}, -- Bucket of Lard
|
||||
{"130", "A Pony", "{{Speed}} Sets your Tempo to at least 1.5#Flug while held#Using the item dashes in the direction of Isaac's movement"}, -- A Pony
|
||||
{"131", "Bomb Bag", "{{Bomb}} Spawns 1 bomb pickup every 2-3 rooms"}, -- Bomb Bag
|
||||
{"132", "A Lump of Coal", "{{Damage}} Tränen deal more damage the further they travel"}, -- A Lump of Coal
|
||||
{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Seelenherzen"}, -- Guppy's Paw
|
||||
{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"}, -- Guppy's Tail
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 Münzen"}, -- IV Bag
|
||||
{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"}, -- Best Friend
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 Bomben#Isaac's Bomben no longer explode automatically#Using the item detonates all of Isaac's Bomben at once"}, -- Remote Detonator
|
||||
{"138", "Stigmata", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden"}, -- Stigmata
|
||||
{"139", "Mom's Purse", "{{Trinket}} Isaac can hold 2 trinkets"}, -- Mom's Purse
|
||||
{"140", "Bob's Curse", "{{Bomb}} +5 Bomben#{{Poison}} Isaac's Bomben poison enemies caught in the blast"}, -- Bob's Curse
|
||||
{"141", "Pageant Boy", "{{Coin}} Spawns 7 random Münzen"}, -- Pageant Boy
|
||||
{"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Seelenherz when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again"}, -- Scapular
|
||||
{"143", "Tempo Ball", "↑ {{Speed}} +0.3 Tempo#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Tempo Ball
|
||||
{"144", "Bum Friend", "{{Coin}} Picks up nearby Münzen#Spawns random pickups in return"}, -- Bum Friend
|
||||
{"145", "Guppy's Head", "Spawns 2-4 blue flies"}, -- Guppy's Head
|
||||
{"146", "Prayer Card", "{{EternalHeart}} +1 Eternal Heart"}, -- Prayer Card
|
||||
{"147", "Notched Axe", "Allows Isaac to break rocks and Secret Room walls by walking into them"}, -- Notched Axe
|
||||
{"148", "Infestation", "Taking damage spawns 1-3 blue flies"}, -- Infestation
|
||||
{"149", "Ipecac", "↑ {{Damage}} +40 Schaden#↓ {{Tears}} Tränen#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
|
||||
{"150", "Tough Love", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 Glück"}, -- Tough Love
|
||||
{"151", "The Mulligan", "Hitting an enemy with a tear has a 1/6 chance to spawn a fly"}, -- The Mulligan
|
||||
{"152", "Technology 2", "↓ {{Tears}} x2 Tränenverzögerungs-Multiplikator#↓ {{Damage}} x0.65 Schadens-Multiplikator#Replaces Isaac's right eye tears with a continuous laser#{{Damage}} The laser deals 20% of Isaac's damage per tick"}, -- Technology 2
|
||||
{"153", "Mutant Spider", "↓ {{Tears}} Tränen#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
{"154", "Chemical Peel", "↑ {{Damage}} +2 Schaden for the left eye"}, -- Chemical Peel
|
||||
{"155", "The Peeper", "Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
|
||||
{"156", "Habit", "{{Battery}} Taking damage adds 1 charge to the active item"}, -- Habit
|
||||
{"157", "Bloody Lust", "↑ {{Damage}} Taking damage grants a damage up#Applies up to 6 times per floor#Lasts for the whole floor"}, -- Bloody Lust
|
||||
{"158", "Crystal Ball", "Spawns a {{SoulHeart}} Seelenherz, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- Crystal Ball
|
||||
{"159", "Spirit of the Night", "Spectral tears#Flug"}, -- Spirit of the Night
|
||||
{"160", "Crack the Sky", "Spawns 5 beams of light near enemies#Deals Isaac's damage + 20"}, -- Crack the Sky
|
||||
{"161", "Ankh", "{{Player4}} Respawn as ??? (Blue Baby) on death"}, -- Ankh
|
||||
{"162", "Celtic Cross", "Taking damage has a 20% chance to make Isaac temporarily invincible#{{Luck}} 100% chance at 27 Glück"}, -- Celtic Cross
|
||||
{"163", "Ghost Baby", "Shoots spectral tears#Deals 3.5 damage per tear"}, -- Ghost Baby
|
||||
{"164", "The Candle", "Throws a blue flame#The flame deals contact damage, blocks enemy tears, and despawns after 2 seconds"}, -- The Candle
|
||||
{"165", "Cat-o-nine-tails", "↑ {{Damage}} +1 Schaden#↑ {{Shotspeed}} +0.23 Schusstempo"}, -- Cat-o-nine-tails
|
||||
{"166", "D20", "Rerolls all pickups in the room"}, -- D20
|
||||
{"167", "Harlequin Baby", "Shoots two tears in a V-shaped pattern#Deals 4 damage per tear"}, -- Harlequin Baby
|
||||
{"168", "Epic Fetus", "Instead of tears, aim a crosshair#A rocket lands on the crosshair after 1.5 seconds#Rockets deal 20x Isaac's damage"}, -- Epic Fetus
|
||||
{"169", "Polyphemus", "↑ {{Damage}} +4 Schaden#↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} Tränen#Tränen pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
{"170", "Daddy Longlegs", "Randomly stomps on an enemy#Deals 40 damage per second"}, -- Daddy Longlegs
|
||||
{"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies"}, -- Spider Butt
|
||||
{"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 225 damage per second"}, -- Sacrificial Dagger
|
||||
{"173", "Mitre", "{{SoulHeart}} Higher chance to find Seelenherzen"}, -- Mitre
|
||||
{"174", "Rainbow Baby", "Shoots random tears#Deals 3-5 damage per tear"}, -- Rainbow Baby
|
||||
{"175", "Dad's Key", "Opens all doors in the room, including {{SecretRoom}}{{SuperSecretRoom}}Secret Rooms, {{ChallengeRoom}}{{BossRushRoom}}Challenge Rooms, and the Mega Satan door"}, -- Dad's Key
|
||||
{"176", "Stem Cells", "↑ {{Heart}} +1 Gesundheit#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Stem Cells
|
||||
{"177", "Portable Slot", "Portable slot machine#{{Coin}} Spend 1 coin for a chance to spawn a pickup"}, -- Portable Slot
|
||||
{"178", "Holy Water", "Taking damage spills a pool of creep#The creep deals 24 damage per second"}, -- Holy Water
|
||||
{"179", "Fate", "{{EternalHeart}} +1 Eternal Heart#Flug"}, -- Fate
|
||||
{"180", "The Black Bean", "Isaac farts when damaged#{{Poison}} The fart poisons enemies"}, -- The Black Bean
|
||||
{"181", "White Pony", "{{Speed}} Sets your Tempo to at least 1.5#Flug while held#Using the item dashes in the direction of Isaac's movement, leaving behind beams of light"}, -- White Pony
|
||||
{"182", "Sacred Heart", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} x2.3 Schadens-Multiplikator#↑ {{Damage}} +1 Schaden#↑ {{Range}} +0.38 Reichweite#↑ +0.75 Tränenhöhe#↓ {{Tears}} -0.4 Tränen#↓ {{Shotspeed}} -0.25 Schusstempo#{{Heart}} Volle Gesundheit#Zielsuchschüsse"}, -- Sacred Heart
|
||||
{"183", "Tooth Picks", "↑ {{Tears}} +0.7 Tränen#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Tooth Picks
|
||||
{"184", "Holy Grail", "↑ {{Heart}} +1 Gesundheit#Flug"}, -- Holy Grail
|
||||
{"185", "Dead Dove", "Spectral tears#Flug"}, -- Dead Dove
|
||||
{"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
{"187", "Guppy's Hairball", "Moving swings the hairball around#The ball grows when it kills an enemy#The ball deals more damage the bigger it is"}, -- Guppy's Hairball
|
||||
{"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
|
||||
{"189", "SMB Super Fan", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.2 Tempo#↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +0.5 Reichweite#↑ +1 Tränenhöhe#{{Heart}} Volle Gesundheit"}, -- SMB Super Fan
|
||||
{"190", "Pyro", "{{Bomb}} +99 Bomben"}, -- Pyro
|
||||
{"191", "3 Dollar Bill", "Isaac's tears get random effects every 2-3 seconds"}, -- 3 Dollar Bill
|
||||
{"192", "Telepathy For Dummies", "{{Timer}} Zielsuchschüsse für diesen Raum"}, -- Telepathy For Dummies
|
||||
{"193", "MEAT!", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden"}, -- MEAT!
|
||||
{"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Schusstempo#{{Card}} Spawns a card"}, -- Magic 8 Ball
|
||||
{"195", "Mom's Coin Purse", "{{Pill}} Spawns 4 pills"}, -- Mom's Coin Purse
|
||||
{"196", "Squeezy", "↑ {{Tears}} +0.4 Tränen#{{SoulHeart}} Spawns 2 Seelenherzen"}, -- Squeezy
|
||||
{"197", "Jesus Juice", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +0.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Jesus Juice
|
||||
{"198", "Box", "Spawns 1 pickup of each type"}, -- Box
|
||||
{"199", "Mom's Key", "{{Key}} +2 Schlüssel#Chests contain more pickups"}, -- Mom's Key
|
||||
{"200", "Mom's Eyeshadow", "{{Charm}} 10% chance to shoot charming tears#{{Luck}} 100% chance at 27 Glück"}, -- Mom's Eyeshadow
|
||||
{"201", "Iron Bar", "↑ {{Damage}} +0.3 Schaden#{{Confusion}} 10% chance to shoot concussive tears#{{Luck}} 100% chance at 27 Glück"}, -- Iron Bar
|
||||
{"202", "Midas' Touch", "Touching enemies petrifies them and turns them gold#Isaac deals contact damage based on his coin count#{{Coin}} Killing a golden enemy spawns Münzen#Poop spawned by Isaac has a high chance to be golden poop"}, -- Midas' Touch
|
||||
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"}, -- Humbleing Bundle
|
||||
{"204", "Fanny Pack", "Taking damage has a 50% chance to spawn a random pickup"}, -- Fanny Pack
|
||||
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when item has no charges"}, -- Sharp Plug
|
||||
{"206", "Guillotine", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Damage}} +1 Schaden#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage per second"}, -- Guillotine
|
||||
{"207", "Ball of Bandages", "Lv1: Orbital#{{Charm}} Lv2: Orbital that shoots charmed tears#{{Charm}} Lv3: Bandage Girl#{{Charm}} Lv4: Super Bandage Girl"}, -- Ball of Bandages
|
||||
{"208", "Champion Belt", "↑ {{Damage}} +1 Schaden#+15% chance for champion enemies"}, -- Champion Belt
|
||||
{"209", "Butt Bomben", "{{Bomb}} +5 Bomben#{{Confusion}} Explosions concuss and damage every enemy in the room"}, -- Butt Bomben
|
||||
{"210", "Gnawed Leaf", "Standing still for 1 second makes Isaac invincible"}, -- Gnawed Leaf
|
||||
{"211", "Spiderbaby", "Taking damage spawns 1-2 blue spiders"}, -- Spiderbaby
|
||||
{"212", "Guppy's Collar", "50% chance to revive with half a heart on death"}, -- Guppy's Collar
|
||||
{"213", "Lost Contact", "↓ {{Shotspeed}} -0.15 Schusstempo#Isaac's tears destroy enemy shots"}, -- Lost Contact
|
||||
{"214", "Anemic", "↑ {{Range}} +5 Reichweite#{{Timer}} When taking damage Isaac leaves a trail of blood creep für diesen Raum"}, -- Anemic
|
||||
{"215", "Goat Head", "{{AngelDevilChance}} 100% chance for Devil/Angel Rooms to open"}, -- Goat Head
|
||||
{"216", "Ceremonial Robes", "↑ {{Damage}} +1 Schaden#{{BlackHeart}} +3 Black Hearts"}, -- Ceremonial Robes
|
||||
{"217", "Mom's Wig", "{{Heart}} Heals 1 heart#5% chance to spawn a blue spider when shooting tears#{{Luck}} 100% chance at 10 Glück"}, -- Mom's Wig
|
||||
{"218", "Placenta", "↑ {{Heart}} +1 Gesundheit#{{HalfHeart}} 50% chance to heal half a heart every minute"}, -- Placenta
|
||||
{"219", "Old Bandage", "↑ {{EmptyHeart}} +1 Empty heart container#{{Heart}} Taking damage has a chance to spawn a Red Heart"}, -- Old Bandage
|
||||
{"220", "Sad Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben shoot 10 tears in a circle when they explode"}, -- Sad Bomben
|
||||
{"221", "Rubber Cement", "Isaac's tears bounce off enemies and obstacles"}, -- Rubber Cement
|
||||
{"222", "Anti-Gravity", "↑ {{Tears}} -2 Tränenverzögerung#Holding the fire buttons causes tears to hover in midair#Releasing the fire buttons shoots them in the direction they were fired"}, -- Anti-Gravity
|
||||
{"223", "Pyromaniac", "{{Bomb}} +5 Bomben#{{Heart}} Getting hit by explosions heals 1 heart instead of damaging Isaac#Immune to rock wave attacks and Mom and Satan's stomp attacks"}, -- Pyromaniac
|
||||
{"224", "Cricket's Body", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Tearsize}} x1.2 Tear size#↓ {{Range}} -10 Reichweite#Tränen split up in 4 on hit#Split tears deal half damage"}, -- Cricket's Body
|
||||
{"225", "Gimpy", "{{SoulHeart}} Taking damage has a chance to spawn a Seelenherz#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
|
||||
{"226", "Black Lotus", "↑ {{Heart}} +1 Gesundheit#{{SoulHeart}} +1 Seelenherz#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
{"227", "Piggy Bank", "{{Coin}} +3 Münzen#{{Coin}} Taking damage spawns 1-2 Münzen#{{Player14}} 0-1 Coin as Keeper"}, -- Piggy Bank
|
||||
{"228", "Mom's Perfume", "↑ {{Tears}} -1 Tränenverzögerung#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
{"229", "Monstro's Lung", "↓ {{Tears}} x4.3 Tränenverzögerungs-Multiplikator#{{Chargeable}} Tränen are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
{"230", "Abaddon", "↑ {{Speed}} +0.2 Tempo#↑ {{Damage}} +1.5 Schaden#↓ {{EmptyHeart}} Removes all heart containers#{{BlackHeart}} +6 Black Hearts#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
{"231", "Ball of Tar", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 Glück#{{Slow}} Isaac leaves a trail of slowing creep"}, -- Ball of Tar
|
||||
{"232", "Stop Watch", "↑ {{Speed}} +0.3 Tempo#{{Slow}} Taking damage slows all enemies in the room permanently"}, -- Stop Watch
|
||||
{"233", "Tiny Planet", "↑ +7 Tränenhöhe#Spectral tears#Isaac's tears orbit around him"}, -- Tiny Planet
|
||||
{"234", "Infestation 2", "Killing an enemy spawns a blue spider"}, -- Infestation 2
|
||||
{"235", "", "<item does not exist>"},
|
||||
{"236", "E. Coli", "Bei berührung verwandeln Gegner sich in Kackhaufen"},
|
||||
{"237", "Berührung des Todes", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
|
||||
{"238", "Schlüsselteil 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"239", "Schlüsselteil 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"240", "Experimentelle Behandlung", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
|
||||
{"241", "Vertrag mit dem Bösen", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
|
||||
{"242", "Schande", "50% chance Tränen zu blockieren"},
|
||||
{"243", "Dreifaltigkeitsschild", "Blockiert Gegnergeschosse"},
|
||||
{"244", "Tech.5", "Feuert zufällige Lasertränen"},
|
||||
{"245", "20/20", "Verdoppelt alle deine Schüsse"},
|
||||
{"246", "Blaue Karte", "Zeigt Geheimräume"},
|
||||
{"247", "Beste Freunde!", "Deine Begleiter machen doppelten Schaden"},
|
||||
{"248", "Schwarmbewusstsein", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
|
||||
{"249", "Es gibt Optionen", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
|
||||
{"250", "Bonusbomben", "Doppelt alle fallenden Bomben-Pick-ups"},
|
||||
{"251", "Starter-Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
|
||||
{"252", "Säckchen", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
|
||||
{"253", "Magischer Schorf", "↑ +1 Glück#↑ +1 Herzcontainer"},
|
||||
{"254", "Blutgerinnsel", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
|
||||
{"255", "Schraube", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"256", "Heiße Bomben", "Brennende Bomben#+5 Bomben"},
|
||||
{"257", "Feuriger Geist", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
|
||||
-- Translated till here!!!!
|
||||
{"236", "E. Coli", "Touching an enemy turns it into poop"}, -- E. Coli
|
||||
{"237", "Death's Touch", "↑ {{Damage}} +1.5 Schaden#↑ {{Tearsize}} x2 Tear size#↓ {{Tears}} -0.3 Tränen#Durchdringende Tränen"}, -- Death's Touch
|
||||
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 1
|
||||
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"}, -- Key Piece 2
|
||||
{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"}, -- Experimental Treatment
|
||||
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"}, -- Contract from Below
|
||||
{"242", "Infamy", "50% chance to block enemy shots"}, -- Infamy
|
||||
{"243", "Trinity Shield", "Blocks enemy shots coming from the direction Isaac is shooting"}, -- Trinity Shield
|
||||
{"244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears"}, -- Tech.5
|
||||
{"245", "20/20", "Isaac shoots 2 tears at once"}, -- 20/20
|
||||
{"246", "Blue Map", "{{SecretRoom}} Reveals secret room locations on the map"}, -- Blue Map
|
||||
{"247", "BFFS!", "Familiars deal double damage"}, -- BFFS!
|
||||
{"248", "Hive Mind", "Blue spiders and flies deal double damage"}, -- Hive Mind
|
||||
{"249", "There's Options", "Allows Isaac to choose between 2 items after beating a boss"}, -- There's Options
|
||||
{"250", "Bogo Bomben", "{{Bomb}} All bomb drops become double Bomben"}, -- Bogo Bomben
|
||||
{"251", "Starter Deck", "{{Card}} Spawns 1 card on pickup#Isaac can carry 2 cards#Turns all pills into cards"}, -- Starter Deck
|
||||
{"252", "Little Baggy", "{{Pill}} Spawns 1 pill on pickup#Isaac can carry 2 pills#Turns all cards into pills"}, -- Little Baggy
|
||||
{"253", "Magic Scab", "↑ {{Heart}} +1 Gesundheit#↑ {{Luck}} +1 Glück"}, -- Magic Scab
|
||||
{"254", "Blood Clot", "↑ {{Damage}} +1 Schaden for the left eye#↑ {{Range}} +5 Reichweite for the left eye#↑ +0.5 Tränenhöhe"}, -- Blood Clot
|
||||
{"255", "Screw", "↑ {{Tears}} +0.5 Tränen#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Screw
|
||||
{"256", "Hot Bomben", "{{Bomb}} +5 Bomben#{{Burning}} Isaac's Bomben leave a flame where they explode"}, -- Hot Bomben
|
||||
{"257", "Fire Mind", "{{Burning}} Isaac's tears light enemies on fire#10% chance for tears to explode on enemy impact#{{Luck}} 100% chance at 13 Glück#{{Warning}} The explosion can hurt Isaac"}, -- Fire Mind
|
||||
{"258", "Missing No.", "Rerolls all of Isaac's items and stats on pickup and at every new floor"}, -- Missing No.
|
||||
{"259", "Dark Matter", "↑ {{Damage}} +1 Schaden#{{Fear}} 33% chance to shoot fear tears#{{Luck}} 100% chance at 20 Glück"}, -- Dark Matter
|
||||
{"260", "Black Candle", "{{CurseBlind}} Immune to curses#{{BlackHeart}} +1 Black Heart#{{AngelDevilChance}} +15% Teufels-/Engelsraum Chance"}, -- Black Candle
|
||||
{"261", "Proptosis", "↑ {{Damage}} x2 Schadens-Multiplikator#↓ Tränen deal less damage the further they travel"}, -- Proptosis
|
||||
{"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room"}, -- Missing Page 2
|
||||
{"263", "", "<item does not exist>"},
|
||||
{"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 22.5 damage per second"}, -- Smart Fly
|
||||
{"265", "Dry Baby", "10% chance to damage all enemies in the room when it is hit by an enemy tear"}, -- Dry Baby
|
||||
{"266", "Juicy Sack", "{{Slow}} Leaves slowing creep#Spawns 1-2 friendly spiders after clearing a room"}, -- Juicy Sack
|
||||
{"267", "Robo-Baby 2.0", "Shoots lasers#Deals 3.5 damage per shot#Moves in the direction Isaac is shooting"}, -- Robo-Baby 2.0
|
||||
{"268", "Rotten Baby", "Spawns blue flies when Isaac shoots"}, -- Rotten Baby
|
||||
{"269", "Headless Baby", "Leaves creep which deals 6 damage per second"}, -- Headless Baby
|
||||
{"270", "Leech", "Chases enemies#{{HalfHeart}} Heals Isaac for half a heart when it kills an enemy#Deals 3.2 damage per second"}, -- Leech
|
||||
{"271", "Mystery Sack", "Spawns a random pickup every few rooms"}, -- Mystery Sack
|
||||
{"272", "BBF", "Friendly exploding fly#The explosion deals 60 damage#{{Warning}} The explosion can hurt Isaac"}, -- BBF
|
||||
{"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 60 damage and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
{"274", "Best Bud", "Taking damage spawns one midrange orbital für diesen Raum#The orbital deals 75 damage per second"}, -- Best Bud
|
||||
{"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3.5 damage per tick, for a total of 31.5 damage"}, -- Lil Brimstone
|
||||
{"276", "Isaac's Heart", "Isaac becomes invincible#Spawns a heart familiar that follows Isaac#{{Warning}} If the heart familiar gets hit, Isaac takes damage"}, -- Isaac's Heart
|
||||
{"277", "Lil Haunt", "{{Fear}} Chases and fears enemies#Deals 4 damage per second"}, -- Lil Haunt
|
||||
{"278", "Dark Bum", "{{Heart}} Picks up nearby Red Hearts#{{SoulHeart}} Spawns a Seelenherz or spider for every 1.5 Red Hearts picked up"}, -- Dark Bum
|
||||
{"279", "Big Fan", "Large orbital#Deals 30 damage per second"}, -- Big Fan
|
||||
{"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms"}, -- Sissy Longlegs
|
||||
{"281", "Punching Bag", "Decoy familiar#Enemies target him instead of Isaac"}, -- Punching Bag
|
||||
{"282", "How to Jump", "Allows Isaac to jump over gaps and obstacles"}, -- How to Jump
|
||||
{"283", "D100", "Reroll all pickups and pedestal items in the room, and all of Isaac's passive items"}, -- D100
|
||||
{"284", "D4", "Reroll all of Isaac's passive items"}, -- D4
|
||||
{"285", "D10", "Reroll all enemies in the room"}, -- D10
|
||||
{"286", "Blank Card", "Triggers the effect of the rune or card Isaac holds without using it"}, -- Blank Card
|
||||
{"287", "Book of Secrets", "{{Timer}} Grants one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass#{{Collectible246}} Blue Map"}, -- Book of Secrets
|
||||
{"288", "Box of Spiders", "Spawns 1-4 blue spiders"}, -- Box of Spiders
|
||||
{"289", "Red Candle", "Throws a red flame#The flame disappears when it has dealt damage or blocked shots 5 times"}, -- Red Candle
|
||||
{"290", "The Jar", "{{Heart}} Picking up Red Hearts while at full health stores up to 4 of them in the Jar#Using the item drops all stored hearts on the floor"}, -- The Jar
|
||||
{"291", "Flush!", "Turns all non-boss enemies into poop#Instantly kills poop enemies and bosses"}, -- Flush!
|
||||
{"292", "Satanic Bible", "{{BlackHeart}} +1 Black Heart"}, -- Satanic Bible
|
||||
{"293", "Head of Krampus", "{{Collectible118}} Shoot a 4-way blood beam"}, -- Head of Krampus
|
||||
{"294", "Butter Bean", "Knocks back nearby enemies and projectiles#10% chance to turn into the stronger {{Collectible484}} Wait What? when swapping it with a different active item and picking it up again"}, -- Butter Bean
|
||||
{"295", "Magic Fingers", "Deals 2x Isaac's damage to all enemies#{{Coin}} Costs 1 coin"}, -- Magic Fingers
|
||||
{"296", "Converter", "{{Heart}} Converts 2 Soul/Black Hearts into 1 heart container"}, -- Converter
|
||||
--NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
|
||||
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
|
||||
{"297", "Pandora's Box", "{{Warning}} SINGLE USE {{Warning}} Spawns rewards based on floor:#B1: 2{{SoulHeart}}; B2: 2{{Bomb}} + 2{{Key}}#C1: Boss item; C2: B1+C1#D1: 4{{SoulHeart}}; D2: 20{{Coin}}#W1: 2 Boss items#W2: {{Collectible33}} The Bible#???/Void: Nothing#Sheol: Devil item + 1{{BlackHeart}}#Cathe: Angel item + 1{{EternalHeart}}#Dark Room: Unlocks {{Collectible523}} Moving Box; Chest: 1{{Coin}}"}, -- Pandora's Box
|
||||
{"298", "Unicorn Stump", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Tempo#Unverwundbarkeit#Isaac can't shoot (No contact damage)"}, -- Unicorn Stump
|
||||
{"299", "Taurus", "↓ {{Speed}} -0.3 Tempo#↑ {{Speed}} Slowly gain speed while in hostile rooms#At 2 speed, Isaac becomes invincible and deals contact damage#Afterwards, lose the Taurus speed boost für diesen Raum"}, -- Taurus
|
||||
{"300", "Aries", "↑ {{Speed}} +0.25 Tempo#Touching enemies deals contact damage"}, -- Aries
|
||||
{"301", "Cancer", "{{SoulHeart}} +3 Seelenherzen#Taking damage reduces all future damage in the room to half a heart"}, -- Cancer
|
||||
{"302", "Leo", "Size up#Isaac can destroy rocks by walking into them"}, -- Leo
|
||||
{"303", "Virgo", "Taking damage can make Isaac temporarily invincible#{{Luck}} 100% chance at 10 Glück#{{Pill}} Converts negative pills into positive ones"}, -- Virgo
|
||||
{"304", "Libra", "+6 {{Coin}} Münzen, {{Bomb}} Bomben and {{Key}} Schlüssel#Balances Isaac's stats#Future stat changes will be spread across all stats"}, -- Libra
|
||||
{"305", "Scorpio", "{{Poison}} Poison tears"}, -- Scorpio
|
||||
{"306", "Sagittarius", "↑ {{Speed}} +0.2 Tempo#Durchdringende Tränen"}, -- Sagittarius
|
||||
{"307", "Capricorn", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.1 Tempo#↑ {{Tears}} -1 Tränenverzögerung#↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.5 Reichweite#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
||||
{"308", "Aquarius", "Isaac leaves a trail of creep#The creep deals 6 damage per second"}, -- Aquarius
|
||||
{"309", "Pisces", "↑ {{Tears}} -1 Tränenverzögerung#↑ {{Tearsize}} x1.25 Tear size#Increases tear knockback"}, -- Pisces
|
||||
{"310", "Eve's Mascara", "↑ {{Damage}} x2 Schadens-Multiplikator#↓ {{Tears}} x0.5 Tear multiplier#↓ {{Shotspeed}} -0.5 Schusstempo"}, -- Eve's Mascara
|
||||
{"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a 2x damage multiplier"}, -- Judas' Shadow
|
||||
{"312", "Maggy's Bow", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Heals 1 heart#All Red Hearts heal double their value"}, -- Maggy's Bow
|
||||
{"313", "Holy Mantle", "Negates the first hit taken once per room"}, -- Holy Mantle
|
||||
{"314", "Thunder Thighs", "↑ {{Heart}} +1 Gesundheit#↓ {{Speed}} -0.4 Tempo#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||
{"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets"}, -- Strange Attractor
|
||||
{"316", "Cursed Eye", "Charged wave of 4 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room#{{Collectible260}} Black Candle removes the teleportation effect"}, -- Cursed Eye
|
||||
{"317", "Mysterious Liquid", "Isaac's tears leave creep#The creep deals 30 damage per second"}, -- Mysterious Liquid
|
||||
{"318", "Gemini", "Close combat familiar#Deals 6 contact damage per second"}, -- Gemini
|
||||
{"319", "Cain's Other Eye", "Bounces around the room#Shoots towards Isaac#{{Damage}} Deals the same damage as Isaac"}, -- Cain's Other Eye
|
||||
{"320", "???'s Only Friend", "Controllable fly#Deals 37.5 contact damage per second"}, -- ???'s Only Friend
|
||||
{"321", "Samson's Chains", "Draggable ball that can destroy rocks#Deals 10.7 contact damage per second"}, -- Samson's Chains
|
||||
{"322", "Mongo Baby", "Mimics one of your familiars tears#Cycles through which familiar to mimic every shot"}, -- Mongo Baby
|
||||
{"323", "Isaac's Tränen", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects#Recharges by shooting tears"}, -- Isaac's Tränen
|
||||
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
|
||||
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar für diesen Raum#The body is controlled separately"}, -- Scissors
|
||||
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
|
||||
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes isaac temporarily invincible"}, -- The Polaroid
|
||||
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
|
||||
{"330", "Soy Milk", "↑ {{Tears}} Tränen up: (delay/4)-2#↓ {{Damage}} x0.2 Schadens-Multiplikator#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
|
||||
{"331", "Godhead", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.2 Reichweite#↑ +0.8 Tränenhöhe#↓ {{Tears}} -0.3 Tränen#↓ {{Shotspeed}} -0.3 Schusstempo#Zielsuchschüsse#{{Damage}} Tränen gain an aura that deals 4.5x Isaac's damage per second"}, -- Godhead
|
||||
{"332", "Lazarus' Rags", "{{Player11}} When dead, revive as Lazarus (Risen)"}, -- Lazarus' Rags
|
||||
{"333", "The Mind", "Full mapping effect"}, -- The Mind
|
||||
{"334", "The Body", "↑ {{Heart}} +3 Gesundheit"}, -- The Body
|
||||
{"335", "The Soul", "{{SoulHeart}} +2 Seelenherzen#Grants an aura that repels enemies and projectiles"}, -- The Soul
|
||||
{"336", "Dead Onion", "↑ {{Range}} +0.25 Reichweite#↑ {{Tearsize}} x1.5 Tear size#↓ -0.5 Tränenhöhe#↓ {{Shotspeed}} -0.4 Schusstempo#Piercing + spectral tears"}, -- Dead Onion
|
||||
{"337", "Broken Watch", "{{Slow}} Slows down every 4th room#13% chance to speed up the room instead"}, -- Broken Watch
|
||||
{"338", "The Boomerang", "Throwable boomerang#Petrifies enemies and deals 2x Isaac's damage#Can grab and bring back items"}, -- The Boomerang
|
||||
{"339", "Safety Pin", "↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Shotspeed}} +0.16 Schusstempo#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin
|
||||
{"340", "Caffeine Pill", "↑ {{Speed}} +0.3 Tempo#↑ Größe runter#{{Pill}} Spawns a random pill"}, -- Caffeine Pill
|
||||
{"341", "Torn Photo", "↑ {{Tears}} +0.7 Tränen#↑ {{Shotspeed}} +0.16 Schusstempo"}, -- Torn Photo
|
||||
{"342", "Blue Cap", "↑ {{Heart}} +1 Gesundheit#↑ {{Tears}} +0.7 Tränen#↓ {{Shotspeed}} -0.16 Schusstempo"}, -- Blue Cap
|
||||
{"343", "Latch Key", "↑ {{Luck}} +1 Glück#{{SoulHeart}} +1 Seelenherz#{{Key}} Spawns 2 Schlüssel"}, -- Latch Key
|
||||
{"344", "Match Book", "{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 Bomben"}, -- Match Book
|
||||
{"345", "Synthoil", "↑ {{Damage}} +1 Schaden#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe"}, -- Synthoil
|
||||
{"346", "A Snack", "↑ {{Heart}} +1 Gesundheit"}, -- A Snack
|
||||
{"347", "Diplopia", "{{Warning}} SINGLE USE {{Warning}}#Duplicates all item pedestals and pickups in the room"}, -- Diplopia
|
||||
{"348", "Placebo", "{{Pill}} Triggers the effect of the pill Isaac holds without using it"}, -- Placebo
|
||||
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
|
||||
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
|
||||
{"351", "Mega Bean", "Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
|
||||
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage"}, -- Glass Cannon
|
||||
{"353", "Bomber Boy", "{{Bomb}} +5 Bomben#Bomben explode in a cross-shaped pattern"}, -- Bomber Boy
|
||||
{"354", "Crack Jacks", "↑ {{Heart}} +1 Gesundheit#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
||||
{"355", "Mom's Pearls", "↑ {{Range}} +1.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Luck}} +1 Glück"}, -- Mom's Pearls
|
||||
{"356", "Car Battery", "{{Battery}} Using an active item triggers its effect twice"}, -- Car Battery
|
||||
{"357", "Box of Friends", "{{Timer}} Duplicates all your familiars für diesen Raum#{{Collectible113}} Grants a Demon Baby für diesen Raum if Isaac has no familiars"}, -- Box of Friends
|
||||
{"358", "The Wiz", "Spectral tears#Isaac shoots 2 tears at once diagonally"}, -- The Wiz
|
||||
{"359", "8 Inch Nails", "↑ {{Damage}} +1.5 Schaden#Increases knockback"}, -- 8 Inch Nails
|
||||
{"360", "Incubus", "Shoots tears with the same tear rate, damage and effects as Isaac"}, -- Incubus
|
||||
{"361", "Fate's Reward", "Shoots tears with the same damage and effects as Isaac#Shoots at half the rate of other familiars"}, -- Fate's Reward
|
||||
{"362", "Lil Chest", "Spawns a random pickup every few rooms"}, -- Lil Chest
|
||||
{"363", "Sworn Protector", "Orbital#Deals 105 contact damage per second#Blocks and attracts enemy shots#{{EternalHeart}} Blocking 10 shots in one room spawns an Eternal Heart"}, -- Sworn Protector
|
||||
{"364", "Friend Zone", "Midrange fly orbital#Deals 45 contact damage per second"}, -- Friend Zone
|
||||
{"365", "Lost Fly", "Moves along walls/obstacles#Deals 105 contact damage per second"}, -- Lost Fly
|
||||
{"366", "Scatter Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben scatter into 2-4 tiny Bomben"}, -- Scatter Bomben
|
||||
{"367", "Sticky Bomben", "{{Bomb}} +5 Bomben#Isaac's Bomben stick to enemies#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bomben
|
||||
{"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually decreases tränenverzögerung up to 200%"}, -- Epiphora
|
||||
{"369", "Continuum", "↑ {{Range}} +2.25 Reichweite#↑ +1.5 Tränenhöhe#Spectral tears#Tränen can travel through one side of the screen and come out the other side"}, -- Continuum
|
||||
{"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tränen#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||
{"371", "Curse of the Tower", "{{Warning}} Taking damage spawns 6 Troll-Bomben#The Troll-Bomben inherit Isaac's bomb effects"}, -- Curse of the Tower
|
||||
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#Petrify all enemies in the room"}, -- Charged Baby
|
||||
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
|
||||
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 Glück#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
|
||||
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#25% chance to reflect enemy shots"}, -- Host Hat
|
||||
{"376", "Restock", "Spawns 3 random pickups#Buying an item from a shop restocks it instantly"}, -- Restock
|
||||
{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"}, -- Bursting Sack
|
||||
{"378", "No. 2", "Holding a fire button for 2.35 seconds spawns a lit Butt Bomb"}, -- No. 2
|
||||
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Tear size#Spectral tears"}, -- Pupula Duplex
|
||||
{"380", "Pay To Play", "{{Coin}} +5 Münzen#{{Coin}} Single-key doors must be opened with Münzen instead of Schlüssel"}, -- Pay To Play
|
||||
{"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tränen#Grants a random item at the start of the next run"}, -- Eden's Blessing
|
||||
{"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns it as a friendly companion"}, -- Friendly Ball
|
||||
{"383", "Tear Detonator", "Splits all of Isaac's tears currently on screen in a circle of 6 tears"}, -- Tear Detonator
|
||||
{"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-90 contact damage per second depending on speed"}, -- Lil Gurdy
|
||||
{"385", "Bumbo", "{{Coin}} Picks up nearby Münzen#Levels up after getting 6, 12, and 24 Münzen#Lv2: Chance to spawn item after room clears#Lv3: Shoots tears that can spawn Münzen on hit#Lv4: Chases enemies, occasionally dropping Bomben, can spawn item on coin pickup"}, -- Bumbo
|
||||
{"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)"}, -- D12
|
||||
{"387", "Censer", "{{Slow}} Familiar surrounded by a huge aura of light that slows down enemies and projectiles in it"}, -- Censer
|
||||
{"388", "Key Bum", "{{Key}} Picks up nearby Schlüssel#{{Chest}} Spawns random chests in return"}, -- Key Bum
|
||||
{"389", "Rune Bag", "{{Rune}} Spawns a random rune every 5-6 rooms"}, -- Rune Bag
|
||||
{"390", "Seraphim", "Shoots Sacred Heart tears#Deals 10 damage per tear"}, -- Seraphim
|
||||
{"391", "Betrayal", "{{Charm}} Taking damage charms all enemies in the room"}, -- Betrayal
|
||||
{"392", "Zodiac", "Grants a random zodiac item effect every floor"}, -- Zodiac
|
||||
{"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Poisoned enemies have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||
{"394", "Marked", "↑ {{Tears}} +0.7 Tränen#↑ {{Range}} +3.15 Reichweite#↑ +0.3 Tränenhöhe#Isaac automatically shoots tears at a movable red target on the ground"}, -- Marked
|
||||
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
|
||||
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
|
||||
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tränen#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↑ {{Shotspeed}} +0.16 Schusstempo#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
{"398", "God's Flesh", "Tränen can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
|
||||
{"399", "Maw of the Void", "↑ {{Damage}} +1 Schaden#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the black ring have a chance to drop Black Hearts"}, -- Maw of the Void
|
||||
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
|
||||
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
|
||||
{"402", "Chaos", "All items are chosen from random Gegenstandspools#Spawns 1-6 random pickups"}, -- Chaos
|
||||
{"403", "Spider Mod", "Displays tear damage and health bars of all enemies#Inflicts random status effects to enemies on contact#Randomly spawns batteries"}, -- Spider Mod
|
||||
{"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies"}, -- Farting Baby
|
||||
{"405", "GB Bug", "Bounces around the room#Deals 120 damage per second and applies random status effects to enemies on contact"}, -- GB Bug
|
||||
{"406", "D8", "Multiplies Isaac's damage, tears, range and speed stats by between 0.5x and 2x#The multipliers are rerolled each use"}, -- D8
|
||||
{"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and gives Isaac a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Tempo#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} -4 Tränenverzögerung#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Schaden#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +7.5 Reichweite, ↑ +1 Tränenhöhe"}, -- Purity
|
||||
{"408", "Athame", "Taking damage creates a black brimstone ring around Isaac#{{BlackHeart}} Enemies killed by the ring have a 15% chance to drop a Black Heart"}, -- Athame
|
||||
{"409", "Empty Vessel", "{{BlackHeart}} +2 Black Hearts#{{EmptyHeart}} When Isaac has no Red Hearts:#Flug#Every 40 seconds while in a hostile room, gain a shield for 10 seconds"}, -- Empty Vessel
|
||||
{"410", "Evil Eye", "3.33% chance to shoot an eye#{{Luck}} 10% chance at 20 Glück#The eye moves in a straight line and shoots tears in the same direction as Isaac"}, -- Evil Eye
|
||||
{"411", "Lusty Blood", "↑ {{Damage}} +0.5 Schaden for each enemy killed in the room#Caps at +5 Schaden after 10 kills"}, -- Lusty Blood
|
||||
{"412", "Cambion Conception", "Taking damage 15 times spawns a permanent demon familiar#After two familiars, it takes 30 instead of 15#Caps at 4 familiars"}, -- Cambion Conception
|
||||
{"413", "Immaculate Conception", "Picking up 15 hearts spawns a permanent angelic familiar#Caps at 5 familiars#{{SoulHeart}} If all familiars have been granted, spawns a Seelenherz instead"}, -- Immaculate Conception
|
||||
{"414", "More Options", "{{TreasureRoom}} Allows Isaac to choose between 2 items in treasure rooms"}, -- More Options
|
||||
{"415", "Crown Of Light", "{{SoulHeart}} +2 Seelenherzen#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Schadens-Multiplikator#↑ {{Range}} +5.25 Reichweite#↑ +0.5 Tränenhöhe#↓ {{Shotspeed}} -0.3 Schusstempo#Taking any damage removes the effect für diesen Raum"}, -- Crown Of Light
|
||||
{"416", "Deep Pockets", "Allows Isaac to carry two runes/cards/pills"}, -- Deep Pockets
|
||||
{"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 1.29x Isaac's damage per second#↑ {{Damage}} x1.5 Schadens-Multiplikator while standing in the aura"}, -- Succubus
|
||||
{"418", "Fruit Cake", "Each one of Isaac's tears gets a different effect"}, -- Fruit Cake
|
||||
{"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
{"420", "Black Powder", "Walking in a circle draws a pentagram on the floor, which deals 10 damage per tick"}, -- Black Powder
|
||||
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
|
||||
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
|
||||
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
|
||||
{"424", "Sack Head", "Pickups have a 33% chance to be replaced with a sack#Spawns a sack"}, -- Sack Head
|
||||
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light
|
||||
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
||||
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
|
||||
{"428", "PJs", "{{Heart}} Volle Gesundheit#{{SoulHeart}} +4 Seelenherzen"}, -- PJs
|
||||
{"429", "Head of the Keeper", "{{Coin}} Hitting an enemy with a tear has a 5% chance to spawn a Penny"}, -- Head of the Keeper
|
||||
{"430", "Papa Fly", "Mimics Isaac's movement on a 1 second delay#Shoots tears at nearby enemies that deal Isaac's damage"}, -- Papa Fly
|
||||
{"431", "Multidimensional Baby", "Mimics Isaac's movement on a 2 second delay#Tränen that pass through it are doubled and gain a range + shot speed boost"}, -- Multidimensional Baby
|
||||
{"432", "Glitter Bomben", "{{Bomb}} +5 Bomben#{{Charm}} Isaac's Bomben have a 25% chance to drop a random pickup and a 15% chance to charm enemies when they explode"}, -- Glitter Bomben
|
||||
{"433", "My Shadow", "{{Fear}} Taking damage fears all enemies in the room and spawns a friendly black charger#The charger deals 5 damage per second"}, -- My Shadow
|
||||
{"434", "Jar of Flies", "Killing an enemy adds a blue fly to the jar, up to 20 flies#Using the item releases all the flies"}, -- Jar of Flies
|
||||
{"435", "Lil Loki", "Shoots 4 tears in a cross pattern#Deals 3.5 damage per tear"}, -- Lil Loki
|
||||
{"436", "Milk!", "{{Tears}} Taking damage grants a Tränen up for the duration of the room"}, -- Milk!
|
||||
{"437", "D7", "Restarts a room and respawns all enemies#Can be used to get multiple room clear rewards from a single room#If used after a Greed fight, rerolls the room into a normal Shop/Secret Room"}, -- D7
|
||||
{"438", "Binky", "↑ {{Tears}} +0.75 Tränen#↑ Größe runter#{{SoulHeart}} +1 Seelenherz"}, -- Binky
|
||||
{"439", "Mom's Box", "{{Trinket}} Spawns a random trinket#While held:#↑ {{Luck}} +1 Glück#{{Trinket}} Doubles trinket effects"}, -- Mom's Box
|
||||
{"440", "Kidney Stone", "↑ +2 Tränenhöhe#↓ {{Speed}} -0.2 Tempo#↓ {{Range}} -17 Reichweite#Isaac occasionally stops firing and charges an attack that releases a burst of tears and a kidney stone"}, -- Kidney Stone
|
||||
{"441", "Mega Blast", "{{Timer}} Fires a huge Mega Satan blood beam for 15 seconds#The beam persists between rooms and floors"}, -- Mega Blast
|
||||
{"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +0.75 Tränen#↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#↑ {{Shotspeed}} +0.2 Schusstempo"}, -- Dark Princes Crown (apostrophe added to the name in Repentance) -- Dark Prince's Crown
|
||||
{"443", "Apple!", "↑ {{Tears}} +0.3 Tränen#{{Damage}} 6.66% chance to shoot razor blades that deal 4x Isaac's damage#{{Luck}} 100% chance at 14 Glück"}, -- Apple!
|
||||
{"444", "Lead Pencil", "Isaac shoots a cluster of tears every 15 tears#Tränen in the cluster deal double damage"}, -- Lead Pencil
|
||||
{"445", "Dog Tooth", "↑ {{Speed}} +0.1 Tempo#↑ {{Damage}} +0.3 Schaden#{{SecretRoom}}{{SuperSecretRoom}} A wolf howls in rooms adjacent to a Secret/Super Secret Room#{{LadderRoom}} A dog barks in rooms with a crawlspace under a rock"}, -- Dog Tooth
|
||||
{"446", "Dead Tooth", "{{Poison}} While firing, Isaac is surrounded by a green aura that poisons enemies"}, -- Dead Tooth
|
||||
{"447", "Linger Bean", "Firing without pause for 7.5 seconds spawns a poop cloud#The cloud deals Isaac's damage 5 times a second#The cloud lasts 15 seconds and can be moved by shooting it"}, -- Linger Bean
|
||||
{"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to spawn a Red Heart#{{Collectible214}} 10% chance to get ↑ {{Range}} +5 Reichweite and leave a trail of blood creep für diesen Raum"}, -- Shard of Glass
|
||||
{"449", "Metal Plate", "{{SoulHeart}} +1 Seelenherz#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate
|
||||
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 Münzen#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
|
||||
{"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth
|
||||
{"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25"}, -- Varicose Veins
|
||||
{"453", "Compound Fracture", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#Tränen shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture
|
||||
{"454", "Polydactyly", "Spawns a {{Rune}} rune, {{Card}} card or {{Pill}} pill on pickup#Allows Isaac to carry 2 runes/cards/pills"}, -- Polydactyly
|
||||
{"455", "Dad's Lost Coin", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
|
||||
{"456", "Moldy Bread", "↑ {{Heart}} +1 Gesundheit"}, -- Moldy Bread
|
||||
{"457", "Cone Head", "{{SoulHeart}} +1 Seelenherz#20% chance to negate damage taken"}, -- Cone Head
|
||||
{"458", "Belly Button", "{{Trinket}} Allows Isaac to carry 2 trinkets#{{Trinket}} Spawns a random trinket"}, -- Belly Button
|
||||
{"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 60 seconds#{{Luck}} Not affected by Glück"}, -- Sinus Infection
|
||||
{"460", "Glaucoma", "{{Confusion}} 5% chance to shoot concussive tears#Makes the screen slightly darker"}, -- Glaucoma
|
||||
{"461", "Parasitoid", "15% chance to shoot egg sacks#{{Luck}} 50% chance at 5 Glück#{{Slow}} Egg sacks spawn slowing creep and a blue spider or fly on hit"}, -- Parasitoid
|
||||
{"462", "Eye of Belial", "↑ {{Range}} +1.5 Reichweite#↑ +1 Tränenhöhe#Durchdringende Tränen#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
|
||||
{"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Schaden#Isaac's tears can destroy rocks and open doors"}, -- Sulfuric Acid
|
||||
{"464", "Glyph of Balance", "{{SoulHeart}} +2 Seelenherzen#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
||||
{"465", "Analog Stick", "↑ {{Tears}} +0.3 Tränen#Allows Isaac to shoot tears in any direction"}, -- Analog Stick
|
||||
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poison all nearby enemies"}, -- Contagion
|
||||
{"467", "Finger!", "{{Damage}} Constantly deals 10% of Isaac's damage in the direction it points"}, -- Finger!
|
||||
{"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 30 contact damage per second#After it deals 600 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
{"469", "Depression", "Leaves a trail of creep#The creep deals 6 damage per second#Enemies that touch the cloud can be hit by a holy light beam"}, -- Depression
|
||||
{"470", "Hushy", "Bounces around the room#Deals contact damage#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
|
||||
{"471", "Lil Monstro", "{{Chargeable}} Charges a shotgun attack similar to {{Collectible229}} Monstro's Lung#Each tear deals 3.5 damage"}, -- Lil Monstro
|
||||
{"472", "King Baby", "Other familiars follow it#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
|
||||
{"473", "Big Chubby", "Very slowly charges forwards#Blocks shots#Deals 40.5 contact damage per second"}, -- Big Chubby
|
||||
{"474", "Tonsil", "Blocks enemy projectiles"}, -- Tonsil
|
||||
{"475", "Plan C", "{{Warning}} SINGLE USE {{Warning}}#Deals 9,999,999 damage to all enemies#{{Warning}} Kills Isaac 3 seconds later"}, -- Plan C
|
||||
{"476", "D1", "Duplicates a random pickup in the room"}, -- D1
|
||||
{"477", "Void", "Consumes all pedestal items in the room#Active items: Their effects activate, and will activate with every future use of Void#↑ Passive items grant two random stat ups"}, -- Void
|
||||
{"478", "Pause", "Pauses all enemies in the room until Isaac shoots#Touching a paused enemy still deals damage to Isaac#Enemies unpause after 30 seconds"}, -- Pause
|
||||
{"479", "Smelter", "{{Trinket}} Consumes Isaac's held trinkets and grants their effects permanently#Increases the spawn rate of trinkets"}, -- Smelter
|
||||
{"480", "Compost", "Converts pickups into blue flies or spiders#Doubles all blue flies and spiders#Spawns 1 blue fly or spider if Isaac has none"}, -- Compost
|
||||
{"481", "Dataminer", "↑ Random stat up#↓ Random stat down#{{Timer}} Random tear effect für diesen Raum#{{Blank}} Corrupts all sprites and music in the room"}, -- Dataminer
|
||||
{"482", "Clicker", "Changes your character to a random character#Removes the most recent item collected"}, -- Clicker
|
||||
{"483", "Mama Mega!", "{{Warning}} SINGLE USE {{Warning}}#Affects the whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens the door to Boss Rush, Hush and all secret rooms#Having a golden bomb when using the item consumes it and allows for another use of Mama Mega"}, -- Mama Mega!
|
||||
{"484", "Wait What?", "Upon use, pushes enemies away and spawns a rock wave around Isaac#The rock wave can open rooms and break rocks"}, -- Wait What?
|
||||
{"485", "Crooked Penny", "50% chance to double all items, pickups and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"}, -- Crooked Penny
|
||||
{"486", "Dull Razor", "Hurts Isaac without removing health#Triggers any on-hit item effects"}, -- Dull Razor
|
||||
{"487", "Potato Peeler", "{{EmptyHeart}} Removes 1 heart container for:#↑ {{Damage}} +0.2 Schaden#{{Collectible73}} A Cube of Meat#{{Timer}} Erhalte für diesen Raum:#↑ {{Range}} +5 Reichweite#{{Collectible214}} Leave a trail of blood creep"}, -- Potato Peeler
|
||||
{"488", "Metronome", "Grants a random item effect für diesen Raum"}, -- Metronome
|
||||
{"489", "D Infinity", "Triggers a random dice effect each use"}, -- D Infinity
|
||||
{"490", "Eden's Soul", "{{Warning}} SINGLE USE {{Warning}}#Spawns 2 random items depending on the current room's Gegenstandspool#Starts with no charges"}, -- Eden's Soul
|
||||
{"491", "Acid Baby", "{{Pill}} Spawns a random pill every 3 rooms#{{Poison}} Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
{"492", "YO LISTEN!", "↑ {{Luck}} +1 Glück#Highlights the location of {{SecretRoom}} secret rooms, tinted rocks and {{LadderRoom}} crawlspaces"}, -- YO LISTEN!
|
||||
{"493", "Adrenaline", "For every empty heart container:#↑ {{Damage}} +0.2 Schaden"}, -- Adrenaline
|
||||
{"494", "Jacob's Ladder", "Tränen spawn 1-2 sparks of electricity on impact#Sparks deal half of Isaac's damage"}, -- Jacob's Ladder
|
||||
{"495", "Ghost Pepper", "Chance to shoot a red flame that blocks enemy shots and deals contact damage#The flame disappears after dealing damage or blocking shots 5 times"}, -- Ghost Pepper
|
||||
{"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 100% chance at 15 Glück#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
{"497", "Camo Undies", "{{Confusion}} Entering a room confuses all enemies until Isaac starts shooting"}, -- Camo Undies
|
||||
{"498", "Duality", "{{AngelDevilChance}} Spawns both an Angel and Devil Room if either would have spawned#Entering one makes the other disappear"}, -- Duality
|
||||
{"499", "Eucharist", "{{AngelChance}} 100% chance for Angel Rooms to spawn"}, -- Eucharist
|
||||
{"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"}, -- Sack of Sacks
|
||||
{"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 Münzen gained after getting Greed's Gullet#{{Player14}} Keeper can gain additional coin containers"}, -- Greed's Gullet
|
||||
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
|
||||
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 Glück#Isaac deals 3.5 contact damage"}, -- Little Horn
|
||||
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
|
||||
{"505", "Poke Go", "Entering a hostile room has a chance to spawn a charmed enemy"}, -- Poke Go
|
||||
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
|
||||
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Seelenherzen instead"}, -- Sharp Straw
|
||||
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
|
||||
{"509", "Bloodshot Eye", "Orbital that shoots a tear in a random direction every 2 seconds#Deals 3.5 damage per tear#Deals 30 contact damage per second#Does not block shots"}, -- Bloodshot Eye
|
||||
{"510", "Delirious", "{{Timer}} Spawns a friendly delirium version of a boss für diesen Raum"}, -- Delirious
|
||||
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
|
||||
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
|
||||
{"513", "Bozo", "↑ {{Damage}} +0.1 Schaden#{{SoulHeart}} +1 Seelenherz#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo
|
||||
{"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#25% chance to double room clear drops"}, -- Broken Modem
|
||||
{"515", "Mystery Gift", "{{Warning}} SINGLE USE {{Warning}}#Spawns a random item from the current room's Gegenstandspool#Chance to spawn Lump of Coal or The Poop instead"}, -- Mystery Gift
|
||||
{"516", "Sprinkler", "Spawns a Sprinkler that shoots the same tears as Isaac in a circle around itself"}, -- Sprinkler
|
||||
{"517", "Fast Bomben", "{{Bomb}} +7 Bomben#Removes the delay between bomb placements"}, -- Fast Bomben
|
||||
{"518", "Buddy in a Box", "Familiar which looks like a random co-op baby#Has random tear effects#Effects change every floor"}, -- Buddy in a Box
|
||||
{"519", "Lil Delirium", "Transforms into a random familiar every 10 seconds"}, -- Lil Delirium
|
||||
{"520", "Jumper Cables", "Killing 15 enemies adds 1 charge to the active item"}, -- Jumper Cables
|
||||
{"521", "Coupon", "Makes one random item in the {{Shop}} Shop or {{DevilRoom}} Devil Room free#Holding the item guarantees one Shop item is on sale"}, -- Coupon
|
||||
{"522", "Telekinesis", "Stops all enemy projectiles that come close to Isaac for 3 seconds and throws them away from him afterwards"}, -- Telekinesis
|
||||
{"523", "Moving Box", "Stores all pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||
{"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#The beams deal the same damage as Isaac"}, -- Technology Zero
|
||||
{"525", "Leprosy", "Taking damage spawns a projectile blocking orbital#Caps at 3 orbitals#Orbitals are destroyed if they take too much damage"}, -- Leprosy
|
||||
{"526", "7 Seals", "Spawns a small horseman familiar that spawns locusts#The horseman and its locust changes every 10 seconds"}, -- 7 Seals
|
||||
{"527", "Mr. ME!", "Displays a movable cursor for a few seconds, then summons a ghost that will, depending on the cursor position:#Open doors or chests#Fetch an item#50% chance to steal from the shop / devil#Attack an enemy until it dies#Explode walls, rocks, shopkeepers, angel statues, machines, beggars"}, -- Mr. ME!
|
||||
{"528", "Angelic Prism", "Orbital prism#Friendly tears hitting it split into 4"}, -- Angelic Prism
|
||||
{"529", "Pop!", "Isaac's tears bounce off each other and disappear when they stop moving"}, -- Pop!
|
||||
{"530", "Death's List", "Killing enemies in the order dictated by the mark {{DeathMark}} above them grants a random pickup or stat increase"}, -- Death's List
|
||||
{"531", "Haemolacria", "↑ {{Damage}} x1.31 Schadens-Multiplikator#↓ {{Tears}} x2 Tränenverzögerungs-Multiplikator#↓ {{Tears}} +10 Tränenverzögerung#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tränen can merge and become bigger"}, -- Lachryphagy
|
||||
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
|
||||
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
|
||||
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Seelenherz#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
|
||||
{"536", "Sacrificial Altar", "{{Warning}} SINGLE USE {{Warning}}#Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into Münzen"}, -- Sacrificial Altar
|
||||
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
|
||||
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage can remove Isaac's held trinket and grant its effects permanently"}, -- Marbles
|
||||
{"539", "Mystery Egg", "Taking damage spawns a charmed enemy#Spawns stronger friends the more rooms are cleared without taking damage"}, -- Mystery Egg
|
||||
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
|
||||
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
|
||||
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
|
||||
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x0.5 Tränenverzögerungs-Multiplikator#Chance to block damage"}, -- Hallowed Ground
|
||||
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
|
||||
{"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the room"}, -- Book of the Dead
|
||||
{"546", "Dad's Ring", "Grants an aura that petrifies enemies"}, -- Dad's Ring
|
||||
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tränen#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
|
||||
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
|
||||
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tränen#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
||||
{"550", "Broken Shovel", "Mom's Foot constantly tries to stomp Isaac#Using the item stops the stomping für diesen Raum#{{Warning}} (Try to beat Boss Rush with it!)"}, -- Broken Shovel
|
||||
{"551", "Broken Shovel", "Completes Mom's Shovel#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Broken Shovel
|
||||
{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}} crawlspace trapdoor#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||
}
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
-- these all need way more consistency with the original effect text and spellchecking
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
EID.descriptions[languageCode].trinkets={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
EID.descriptions[languageCode].cards={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
|
||||
---------- Pills ----------
|
||||
|
||||
EID.descriptions[languageCode].unidentifiedPill = "Unidentifizierte Pille"
|
||||
|
||||
EID.descriptions[languageCode].pills={
|
||||
@@ -302,6 +610,7 @@ EID.descriptions[languageCode].pills={
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Nächste Opferungsbelohung]"
|
||||
|
||||
EID.descriptions[languageCode].sacrifice={
|
||||
@@ -310,7 +619,8 @@ EID.descriptions[languageCode].sacrifice={
|
||||
}
|
||||
|
||||
---------- Dice Room ----------
|
||||
EID.descriptions[languageCode].diceHeader = "[Würfel Effekt]"
|
||||
|
||||
EID.descriptions[languageCode].diceHeader = "[Würfel Effekte]"
|
||||
|
||||
EID.descriptions[languageCode].dice={
|
||||
-- Not yet Translated!
|
||||
@@ -318,13 +628,8 @@ EID.descriptions[languageCode].dice={
|
||||
}
|
||||
|
||||
---------- Transformations ----------
|
||||
EID.descriptions[languageCode].transformations = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
|
||||
---------- Car Battery ----------
|
||||
EID.descriptions[languageCode].carBattery={
|
||||
EID.descriptions[languageCode].transformations = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
@@ -332,5 +637,15 @@ EID.descriptions[languageCode].carBattery={
|
||||
---------- MISC ----------
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
|
||||
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
|
||||
EID.descriptions[languageCode].VoidNames = {"{1} Geschwindigkeit", "{1} Tränen", "{1} Schaden", "{1} Reichweite", "{1} Schussgeschwindigkeit", "{1} Glück"}
|
||||
-- {1} will become the number text (like "{1} Tränen" -> "+0.5 Tränen")
|
||||
EID.descriptions[languageCode].VoidNames = {"{1} Tempo", "{1} Tränen", "{1} Schaden", "{1} Reichweite", "{1} Schusstempo", "{1} Glück"}
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Teleport zum I AM ERROR-Raum#Blanko-Karte und ?-Karte werden zerstört", -- Blank Card + Q Card
|
||||
}
|
||||
+881
-783
File diff suppressed because it is too large.
Load diff
@@ -1,901 +0,0 @@
|
||||
-----------------------------------------
|
||||
---- Detailed English descriptions ----
|
||||
-----------------------------------------
|
||||
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
|
||||
-- Special character markup:
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "en_us_detailed"
|
||||
|
||||
-- init en_us_detailed table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "English (detailed)"
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
{"1", "", "+0.7 Tears up."},
|
||||
{"2", "", "Triple shot. #Tears down - (Delay * 2.1) + 3."},
|
||||
{"3", "", "Homing tears."},
|
||||
{"4", "", "+0.5 Damage up.#1.5x Damage multiplier. #Increased knockback and tear size. #Damage multiplier does not stack with: #Magic Mushroom, #Book of Belial plus Blood of the Martyr, #Other Cricket's Heads."},
|
||||
{"5", "", "Gives tears a boomerang effect.#+1.5 Range Up.#+0.6 Shot Speed Up.#+1 Tear Height."},
|
||||
{"6", "", "+1.5 Tears up.#-15.78 Range down.#+0.45 Tear height."},
|
||||
{"7", "", "+1.0 Damage up.#1.5x Damage multiplier when used with Book of Belial. #No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
|
||||
{"8", "", "Familiar that follows Isaac. #Standard tears that deal 3.5 damage."},
|
||||
{"9", "", "Transforms roughly 1/3rd of flies into Black Flies. #Removes contact damage from roughly 1/3rd of flies. #Roughly 1/3rd of flies retain their form and deal contact damage."},
|
||||
{"10", "", "Two 'Pretty Fly' orbitals which block shots. #Kills some fly enemies on contact."},
|
||||
{"11", "", "Gain an extra life. #Respawn with full heart containers. #Respawn with 1/2 soul heart if you have 0 containers. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"12", "", "+1 Health up.#+0.3 Damage up.#+5.25 Range up.#+0.3 Speed up.#+0.5 Tear height.#Full health.#Size increase.#1.5x Damage multiplier.#Damage multiplier does not stack with: #Cricket's Head, #Book of Belial plus Blood of the Martyr, #Other Magic Mushroom."},
|
||||
{"13", "", "Poisons enemies on contact.#Poison deals 1x tear damage 2-3 times.#Enemies poisoned this way have a 20% chance to drop black hearts.#-0.1 Speed Down"},
|
||||
{"14", "", "+0.6 Speed up.#+5.25 Range up.#+0.5 Shot height."},
|
||||
{"15", "", "+1 Health up.#Full health."},
|
||||
{"16", "", "+2 Health up.#Full health."},
|
||||
{"17", "", "+99 Keys."},
|
||||
{"18", "", "+99 Coins."},
|
||||
{"19", "", "+10 Bombs."},
|
||||
{"20", "", "Flight."},
|
||||
{"21", "", "Reveals all special rooms on the map except secret and super secret rooms. #Does not reveal the map layout."},
|
||||
{"22", "", "+1 Health up."},
|
||||
{"23", "", "+1 Health up."},
|
||||
{"24", "", "+1 Health up."},
|
||||
{"25", "", "+1 Health up."},
|
||||
{"26", "", "+1 Health up."},
|
||||
{"27", "", "+0.3 Speed up."},
|
||||
{"28", "", "+0.3 Speed up."},
|
||||
{"29", "", "+5.25 Range up.#+0.5 Tear height."},
|
||||
{"30", "", "+5.25 Range up.#+0.5 Tear height."},
|
||||
{"31", "", "+5.25 Range up.#+0.5 Tear height."},
|
||||
{"32", "", "+0.7 Tears up."},
|
||||
{"33", "", "Grants flight until you leave the current room.#Kills Mom, Mom's Heart and It Lives instantly.#Instantly kills you when used on Satan."},
|
||||
{"34", "", "+2 Damage up for the rest of the room on use.#+12.5% Devil deal chance if you kill the boss while holding it.#1.5x Damage multiplier if you also have Blood of the Martyr.#No damage multiplier if you have: #Magic Mushroom, #Cricket's Head."},
|
||||
{"35", "", "Deals 40 damage to every enemy in the room."},
|
||||
{"36", "", "Creates a poop when used on a tile with no other solid obstacles.#When activated, deflects nearby enemy bullets away from your character.#When placed next to a pit, can be exploded like a rock to make a bridge."},
|
||||
{"37", "", "Drops a bomb below your character on use.#This bomb is similar to Mr. Mega bombs, dealing 110 damage and having increased blast radius."},
|
||||
{"38", "", "Fires 10 tears in a circle around Isaac.#These tears retain the shot speed and all special effects of the player's tears.#Each tear deals regular tear damage plus 25."},
|
||||
{"39", "", "Freeze all enemies in the current room.#This effect lasts roughly 4 seconds."},
|
||||
{"40", "", "Causes an explosion on top of the player. #The explosion deals 40 damage to enemies caught in the blast, and half a heart to the player.#This increases to a full heart on later floors.#This explosion works with some bomb changing items:#Bob's Curse, Hot Bombs, Sad Bombs, Butt Bombs, Bomber Boy, and Glitter Bombs"},
|
||||
{"41", "", "Fears all enemies on the current room for 5 seconds."},
|
||||
{"42", "", "Upon use, the character holds a poison bomb which can be thrown in the cardinal directions. #Explodes, dealing 50 damage, on hit. #Poison deals 1x tear damage over time."},
|
||||
{"43", "", "<If you see this, there's a problem.>"},
|
||||
{"44", "", "Teleports the player into a random room on the current floor. #Cannot teleport to the I AM ERROR room or a Crawl Space/Black Market.#In Greed mode it is possible to teleport to a super secret room with no doors."},
|
||||
{"45", "", "Heals one health. #Not effected by Maggy's Bow."},
|
||||
{"46", "", "+1.0 Luck up.#Increases chances of winning at the Shell Game Beggar and the Fortune Teller, independent of luck stat."},
|
||||
{"47", "", "On activation, acts like you have Epic Fetus for one shot. #Spawns a large red marker controlled by the arrow keys. #After two seconds, a large missile lands on the marker. #Deals 20x tear damage and acts like a large bomb."},
|
||||
{"48", "", "Tears pierce enemies but not obstacles."},
|
||||
{"49", "", "On use, fires a large laser in place of the next tear.#The laser deals 4x tear damage."},
|
||||
{"50", "", "+1 Damage up."},
|
||||
{"51", "", "+1.0 Damage up.#+10% chance for devil deals if obtained before killing the boss. #A second Pentagram only gives +5% increased deal chance."},
|
||||
{"52", "", "Tears are replaced with bombs that explode roughly one second after being fired. #Each bomb deals 5x tear damage plus a flat bonus of 30."},
|
||||
{"53", "", "Pulls pickups towards the player. #This can pull pickups over pits and rocks, but not through key blocks. #Hearts and batteries are only pulled to the player if they can be picked up. #A few enemies (like Horfs) are pulled towards the player as well."},
|
||||
{"54", "", "Causes all rooms, except the secret rooms, to appear on the minimap. Does not show room icons."},
|
||||
{"55", "", "Luck dependant chance to shoot a single tear out of the back of the player. #Caps at 100% chance to activate at two or higher luck."},
|
||||
{"56", "", "On use, drops a small pool of lemonade under the player. #Enemies on this pool take 22 damage per tick, or 66 damage per second."},
|
||||
{"57", "", "Spawns a red attack fly that circles the player at a small distance, dealing 5 damage per tick or 75 damage per second. #Circles further than standard orbitals, but closer than a similar item, Forever Alone."},
|
||||
{"58", "", "Shields the player from all damage for 10 seconds. #Does not prevent loss of Health Down pills or Devil Room deals. #When active, the Sacrifice Room will not pay out."},
|
||||
{"59", "", "<If you see this, there's a problem.>"},
|
||||
{"60", "", "Allows the player to walk over one square gaps by creating a platform between them. #Enemies cannot use this platform."},
|
||||
{"61", "", "<If you see this, there's a problem.>"},
|
||||
{"62", "", "Heals half a red heart every 13 enemies killed."},
|
||||
{"63", "", "Active items can store two full charges at once. #Secondary charge appears in yellow over the normal charge meter."},
|
||||
{"64", "", "-50% cost for all shop items. #Getting two will make everything for free. #Causes Devil room deals to not automatically change from red hearts to soul hearts or vice versa if you lose all your red hearts or gain more."},
|
||||
{"65", "", "Spawn 6 troll bombs around the room, usually near the center. #All passive bomb effect items affect these bombs."},
|
||||
{"66", "", "Slows down all enemies in the current room for roughly 8 seconds."},
|
||||
{"67", "", "Familiar that follows Isaac. #Standard tears that deal 3.5 damage, despite appearing red."},
|
||||
{"68", "", "Replaces tears with a laser that has unlimited range and pierces all enemies. #Does not fire over rocks or other obstacles."},
|
||||
{"69", "", "Causes the player to charge their tears while holding the fire button before firing when releasing the fire button. #Deals roughly 30% tear damage at minimum charge, and roughly 400% damage at full charge."},
|
||||
{"70", "", "+1.0 Damage up.#+0.4 Speed up."},
|
||||
{"71", "", "+0.3 Speed up. #Reduces the player's size. #-4.25 Range, +1.5 Shot Height. #Results in a slight increase in range for most characters. #Characters such as Azazel or anyone with Dr. Fetus, whose tears are not affected by shot height, lose range."},
|
||||
{"72", "", "Grants 3 soul hearts. #The Bible becomes more common, and can appear in any item pool. #This stacks with the Rosary Bead trinket."},
|
||||
{"73", "", "Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 damage on contact twice per second.#Level 4: Increases size of the familiar and damage to 5.5. #Further cubes of meat start from level 1 again."},
|
||||
{"74", "", "Gives the player 25 coins."},
|
||||
{"75", "", "All pills are identified. #Spawns a pill. #Replenishes 2 red hearts. #Adds 0-2 coins to the payout of the Blood Bank or the IV Bag. #Converts a number of 'bad' pills into their 'good' counterparts."},
|
||||
{"76", "", "Secret and super secret room doors are automatically opened."},
|
||||
{"77", "", "Upon use, grants invulnerability and +0.28 Speed up. #Isaac loses the ability to shoot tears during this, but deals 40 contact damage to enemies."},
|
||||
{"78", "", "Grants a soul heart.#+17.5% devil deal chance if held when the boss dies.#When used on a level, significantly increases the chance of a Harbinger will replace the normal boss of the level. #This cannot cause a preset boss such as Mom to be replaced."},
|
||||
{"79", "", "+1.0 Damage up.#+0.2 Speed up.#Grants a soul heart."},
|
||||
{"80", "", "+0.5 Damage up.#+0.7 Tears up.#Grants two soul hearts."},
|
||||
{"81", "", "Removes all red hearts before adding one. #??? and The Soul have their soul hearts set to 1. #Grants 9 lives, which revive the player with 1 heart container. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"82", "", "Grants Flight.#+0.3 Speed up."},
|
||||
{"83", "", "Upon use grants: #1 Soul heart#+0.7 Damage up.#-0.18 Speed down.#The ability to crush rocks.#Allows the player to deal contact damage, though it does not stop them taking contact damage."},
|
||||
{"84", "", "Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #If The Forgotten has been unlocked, can be used on dirt patches in the Dark Room to dig up a random chest."},
|
||||
{"85", "", "Spawns a random tarot card."},
|
||||
{"86", "", "Summons Monstro to land on nearby enemies, dealing 120 damage and destroying obstacles like rocks. #Targets the player if there are no enemies in the room. #Will target shopkeepers. #Does nothing if Monstro is in the room. #Like Mom's stomp attack, this is treated as an explosion."},
|
||||
{"87", "", "Luck dependant chance to shoot a tear in the four cardinal directions instead of just in front of Isaac. #Caps at 100% chance to activate at 7 or higher luck. #Will never activate if obtained on Lilith."},
|
||||
{"88", "", "Familiar which charges across the room until it hits a wall before returning to the player to recharge. #Deals 3.5 contact damage per tick, 52.5 damage per second total. #Can be shot diagonally, like normal tears."},
|
||||
{"89", "", "Luck dependant chance to shoot a tear which slows hit enemies and projectiles shot by them for 2.5 seconds. #Caps at 100% chance to activate at 15 or higher luck."},
|
||||
{"90", "", "+1 Damage up.#+0.2 Tears up.#-0.2 Speed down.#While rare, it is possible to spawn two Small Rocks on the same floor. #In this case, the speed and tear changes stack but the damage does not."},
|
||||
{"91", "", "Reveals on your map what the rooms adjacent to your current room are. #Reveals secret and super secret rooms. #The player glows more strongly in the dark."},
|
||||
{"92", "", "Grants 1 red heart container.#Grants 2 soul hearts."},
|
||||
{"93", "", "Upon use grants invulnerability and fears all enemies in the room. #Removes the ability to shoot tears and causes the player to deal 40 contact damage. #Replenishes half a red heart for every 2 enemies killed with the effect."},
|
||||
{"94", "", "Drops a random coin every 2 rooms. #BFFS! adds a 33% chance to drop a coin on completing a room where a coin would not normally spawn."},
|
||||
{"95", "", "Familiar that shoots spectral Technology tears that deal 3.5 damage."},
|
||||
{"96", "", "Drops a half red heart every 3 rooms."},
|
||||
{"97", "", "Spawn a random heart, coin, bomb, key, battery, pill, or card/rune. #Can drop soul or black hearts as well as red hearts. #Coins can be pennies, nickels or dimes. #Bombs and keys are always single drops, never 1+1 drops."},
|
||||
{"98", "", "Spawns a soul heart roughly every 4 rooms. #Specifically, it spawns a soul heart every X rooms where X is a sequence 3, 4, 5, 4, 4, 1, 4, 4, 5, 4, 5 before going back to position 2 and restarting."},
|
||||
{"99", "", "Familiar that fires slowing tears that deal 3.5 damage."},
|
||||
{"100", "", "Familiar that fires homing tears."},
|
||||
{"101", "", "Grants 1 full red heart container.#+0.3 Damage up.#+0.2 Tears up.#+0.25 Range up.#+0.3 Speed up.#+0.5 Tear height"},
|
||||
{"102", "", "Gives the player a pill. #If the player also has Starter Deck, this will spawn a tarot card instead."},
|
||||
{"103", "", "Luck dependant chance to fire a poison tear which inflicts a target hit by it with poison. #Poison deals 1x the player's tear damage 2 times. #Caps at 100% chance to activate at 12 or higher luck."},
|
||||
{"104", "", "Tears split in two upon hitting an obstacle or enemy. #These tears are fired perpendicular to the direction the original tear is moving. #The split tears can impact another object and split a third time. #Each split reduces the damage dealt by the tear by 50%."},
|
||||
{"105", "", "Upon use, every item in the current room is rerolled into an item from the current room's item pool. #When an item pool is exhausted, every item will be rerolled into Breakfast."},
|
||||
{"106", "", "Grants 5 bombs. #Increases bomb damage from 60 to 110. #Causes the screen to shake when bombs explode. #The bomb damage increase does not stack if multiple copies of this item are obtained."},
|
||||
{"107", "", "Grants flight and detaches the player's body from their head. #The body turns into a familiar which seeks out nearby enemies to deal contact damage. #The body's speed is dependant on the player's speed, but deals a static 82.5 damage per second. #This damage is doubled by BFFS! #Can be used multiple times to spawn multiple bodies on one room. #Picking up another item immediately despawns the body for the current room. #The familiar will avoid standing on creep, making it hard for it to damage enemies which leave creep as they walk."},
|
||||
{"108", "", "Reduces damage taken from all sources to half a heart. #This includes self inflicted damage such as Sharp Plug or Razor Blade. #Does not prevent death from things such as the Suicide King card, or HP loss from things like Devil deals. #Does nothing for the Keeper."},
|
||||
{"109", "", "+0.04 Damage up for every coin you have. #Caps at 3.96 Damage up at 99 coins. #Collecting more coins after hitting the cap does not increase damage."},
|
||||
{"110", "", "+0.25 Range up. #+0.5 Tear height. #Adds a chance to shoot tears which freeze enemies in place, stopping them from moving or attacking. #Petrifying an enemy with a weak spot causes them to take damage everywhere, making fights such as Scolex or Carrion Queen much easier. #Wiki claims this is not affected by luck, but also is affected by luck with a 50% chance at 10 or higher luck."},
|
||||
{"111", "", "Damages and poisons enemies in a one tile area around the player on use. #Deals 5 damage on use and poisons enemies for 1x player damage, hitting 6 times. #Damage AOE is slightly larger than poison AOE."},
|
||||
{"112", "", "Orbital which deals 7 damage per tick, 105 damage per second, on contact. #Speeds up the rotation of all orbitals."},
|
||||
{"113", "", "Familiar that follows the player, shooting tears that deal 3 damage twice as quickly as a normal familiar at nearby enemies. #These tears activate the fly spawning portion of the Guppy transformation."},
|
||||
{"114", "", "Replaces the player's tears with a knife that pierces enemies and travels through obstacles. #Can be held as a stationary orbital to deal 2x tear damage. #Can be charged up, increasing damage and range when fired. #Damage caps at 6x tear damage. #Does nothing on challenges with the Blindfolded effect."},
|
||||
{"115", "", "Allows the player's tears to pass through obstacles, but not enemies, without breaking."},
|
||||
{"116", "", "Upon pickup, fully charges the currently held active item. #Items whose recharge time is longer than 1 room will immediately gain 1 charge upon use. #Items which recharge once per room will instead recharge every 15 seconds as long as there are enemies in the room. #Effect varies for items with real-world timed recharges."},
|
||||
{"117", "", "Spawns a bird which cases enemies, dealing 4 contact damage per second, for the rest of the room."},
|
||||
{"118", "", "Replaces the player's tears with a charged laser beam that goes through all enemies and obstacles in it's path. #Deals 1x tear damage 13 times each time it's fired. #Multiple Brimstone pickups add an extra laser. #Overrides and synergizes with many tear effects. #Too many to list here, a full list is available on the wiki page."},
|
||||
{"119", "", "Grants red heart container. #+0.3 Speed up. #Heals 5 red hearts. #Can be found multiple times in a run."},
|
||||
{"120", "", "+1.7 Tears up.#+0.3 Speed up.#Reduces damage by this formula: #(Damage ups from other items * 0.9) - 0.4."},
|
||||
{"121", "", "+1 Empty red heart container.#+0.3 Damage up.#+0.25 Range up.#-0.1 Speed down.#+0.5 Tear height."},
|
||||
{"122", "", "When on half a red heart or less:#+1.5 Damage up.#+0.3 Speed up.#Activates and deactivates upon entering a new room. #Always active if you have 0 red heart containers. #Does nothing for The Keeper. #On Eve, this item will be active at one red heart instead of one half, and increases her damage multiplier from 0.75x to 1.0x."},
|
||||
{"123", "", "Spawns a random familiar for the current room. #Can spawn familiars the player has not unlocked yet. #If a cube of meat or ball of bandages spawns and the player already has one, instead increases the current level of their cube of meat by one."},
|
||||
{"124", "", "When used, a random activate item effect will be used. #The possible effects do not include more recently added items. #A full list of possible effects can be found on the wiki."},
|
||||
{"125", "", "Grants 5 bombs. #Causes placed bombs to home towards enemies."},
|
||||
{"126", "", "On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
|
||||
{"127", "", "Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
|
||||
{"128", "", "Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
|
||||
{"129", "", "Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
|
||||
{"130", "", "Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 40 contact damage to enemies while charging."},
|
||||
{"131", "", "Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
|
||||
{"132", "", "Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
|
||||
{"133", "", "Converts one red heart container into three soul hearts."},
|
||||
{"134", "", "Grants a 1/3rd chance to replace a pickup with a normal or gold chest, but also a 1/3rd chance to replace it with nothing at all."},
|
||||
{"135", "", "When used deals one half heart (increases to a full heart on The Womb and beyond) and spawns 1-3 coins. #Damages red and eternal hearts before soul hearts.#Activates items such as Gimpy or Fanny Pack, but does not affect Devil Room chances. #Damage goes through invulnerability. #Only spawns 0-1 coins on The Keeper."},
|
||||
{"136", "", "Spawns a decoy which distracts enemies and explodes after a few seconds, dealing 110 damage."},
|
||||
{"137", "", "On pickup for the first time in a run, grants 5 bombs. #Regular bombs will no longer explode automatically. #On use, all bombs on the room explode immediately. #Does not control Troll bombs or Mega Troll bombs."},
|
||||
{"138", "", "Grants one red heart container.#+0.3 Damage up."},
|
||||
{"139", "", "You can now hold 2 trinkets at once."},
|
||||
{"140", "", "Grants 5 bombs. #Causes the player's bombs to poison enemies, dealing 1x tear damage 2-3 times."},
|
||||
{"141", "", "Spawns 7 random coins. #These can be pennies, nickels, or dimes."},
|
||||
{"142", "", "Once per room, when the player is reduced to their last half heart they are granted one soul heart. #Leaving and re-entering a room will allow this effect to trigger again. #Will not protect you from lethal damage if you take damage at one half heart while Scapular is active. #Does not recharge between waves in Greed Mode. #Does nothing for The Lost or The Keeper."},
|
||||
{"143", "", "+0.3 Speed up.#+0.2 Shot speed up."},
|
||||
{"144", "", "Spawns a beggar which follows the player around, picking up coins from the ground. #After picking up 6 coins, he drops a pickup. #After that, he has a 67% chance to drop a pickup after 3 coins and 33% after 4. #He can drop: #Hearts, Bombs, Keys, Card/Runes, Pills, and Trinkets. #He cannot drop batteries or pedestal items. #He cannot pick up sticky nickels, but can pick up lucky pennies."},
|
||||
{"145", "", "Spawns 2-4 blue flies. #Blue flies deal 2x tear damage."},
|
||||
{"146", "", "Grants one eternal heart on use. #Does nothing for The Keeper."},
|
||||
{"147", "", "Allows the player to break any rock he touches, as well as break into secret rooms. #Taking damage will immediately end this effect. #The player cannot attack or pick up other items while using Notched Axe."},
|
||||
{"148", "", "Spawns 1-3 flies when the player takes damage."},
|
||||
{"149", "", "Replaces tears with projectiles that fly in an arc, exploding and poisoning the area hit. #Tears down - (Tear Delay * 2) + 10. #+13 Shot height. #+40 flat damage."},
|
||||
{"150", "", "Luck dependant chance to fire teeth which deal 3.2x damage. #Caps at 100% chance to activate at 9 or higher luck."},
|
||||
{"151", "", "1 in 6 chance to spawn a fly when tears hit an enemy. #Blue flies deal 2x tear damage. #Does nothing for Lilith. #Does nothing after obtaining the Guppy transformation."},
|
||||
{"152", "", "Replaces tears fired from the character's right eye with an unlimited range piercing laser that fires continuously. #0.65x Damage multiplier. #The laser deals 20% of the player's damage per tick, compounding with the damage down. #Effectively doubles tear delay. #Replaces Cain's tears completely, unless he has Technology or a charged attack. #Does nothing except decrease Lilith's damage."},
|
||||
{"153", "", "Causes the player to fire four tears in a spread at once. #Tears down - (Tear Delay * 2.1) + 3."},
|
||||
{"154", "", "Grants +2 flat damage to tears fired from the player's left eye. #This is unaffected by damage multipliers. #Cain has a 50% chance to fire a shot with the effects of Chemical Peel."},
|
||||
{"155", "", "Spawns a familiar which floats around the room, blocking shots and dealing 8 damage per tick, 17 damage per second, on contact. #The pupil on the friendly Peeper is larger than the pupils on the ones spawned by Peep."},
|
||||
{"156", "", "On taking damage, the player's active item gains 1 room's worth of charge."},
|
||||
{"157", "", "Increases the player's damage upon taking damage. #For three hits, increases the player's damage by 0.5. #The next three hits increase the player's damage by 33%. #Damage will not increase past 6 hits. #Resets each time the player enters a new floor."},
|
||||
{"158", "", "Reveals the map layout and all special rooms except the Super Secret Room. #Spawns either a soul heart or a random tarot card/rune. #50% chance of either spawning."},
|
||||
{"159", "", "Grants flight. #Grants spectral tears."},
|
||||
{"160", "", "When used, spawns 5 beams of light in random locations, with a high chance to directly target enemies. #Beams last 0.8 seconds and deal (tear damage + 20) damage on contact."},
|
||||
{"161", "", "Grants an extra life. #On death, the player respawns as ??? in the previous room. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"162", "", "Luck dependant chance to grant the Book of Shadows effect for 7 seconds on taking damage. #Base chance to activate is 20%, capping at 100% at 27 or higher luck."},
|
||||
{"163", "", "Familiar that fires spectral tears that deal 3.5 damage."},
|
||||
{"164", "", "After use, reduces the player's movement speed until they a fire button, which will shoot a blue flame projectile in that direction. #Deals 23 damage per tick, for a maximum of 184 damage per second. #Averages 115 damage per second. #Destroys enemy shots that come into contact with it."},
|
||||
{"165", "", "+1 Damage up.#+0.23 Shot speed up."},
|
||||
{"166", "", "Rerolls all pickups and chests on the current room. #Will reroll empty chests. #Cannot reroll pickups into batteries, but it can reroll pickups into sacks which contain batteries."},
|
||||
{"167", "", "Familiar which shoots two tears in a V shape which deal 4 damage each."},
|
||||
{"168", "", "Replaces the player's tears with guided missiles, like the Doctor's Remote. #Missiles deal 20x tear damage, and benefit from most bomb enhancing effects. #Overrides most items in the game; a full list can be found on the wiki page."},
|
||||
{"169", "", "Greatly increases damage - (Damage + 4) * 2. #Tears Down - (Tear Delay * 2.1) + 3. #If a tear kills an enemy, the tear continues traveling with the leftover damage."},
|
||||
{"170", "", "Familiar which follows the player around as a shadow, traveling to stomp on enemies roughly every 4 seconds. #The stomp deals 20 damage on contact, and can hit each enemy twice."},
|
||||
{"171", "", "On use, deals 10 damage and slows all enemies for 4 seconds."},
|
||||
{"172", "", "Orbital dagger which deals 15 damage per tick, 225 damage per second, on contact. #Blocks enemy shots."},
|
||||
{"173", "", "Roughly 50% chance of converting any red heart pickup into a soul heart instead."},
|
||||
{"174", "", "Familiar which shoots a random tear with effects similar to other familiars. #Full list of possible tears can be found on the wiki."},
|
||||
{"175", "", "Opens all closed doors in the current room. #Opens the door to the Mega Satan fight. #Can be used to escape boss rush, but not enter it. #Will not open the Blue Womb or Boss Rush doors. #Will not open Challenge or Boss Challenge rooms from the inside, but will open them from the outside. #Will not open the exit room door in Greed Mode."},
|
||||
{"176", "", "Grants one full red heart container.#+0.16 Shot speed up."},
|
||||
{"177", "", "On use, consumes one coin and gives a random reward. #Can give almost any reward a slot machine can. #Cannot drop the 'A Dollar' item. #Cannot explode."},
|
||||
{"178", "", "Familiar which follows the player. Upon taking damage, the familiar shatters and creates a pool of creep which deals 22 damage per tick, 66 damage per second, to non-flying enemies. #After breaking, reappears in the next room."},
|
||||
{"179", "", "Grants flight. #Grants one eternal heart."},
|
||||
{"180", "", "On taking damage, the player farts, dealing 5 damage and then 21 damage per tick for 6 ticks."},
|
||||
{"181", "", "Passively grants flight while held. #If the player's speed is below 1.5, passively increases speed to 1.5 while held. #Upon use, the player charges in the direction the pony is facing, becoming invulnerable and damaging enemies while also casting the effect of Crack the Sky."},
|
||||
{"182", "", "Grants one heart container and replenishes all red hearts. #Grants homing tears and homing bombs. #+4.125 Range up. #-0.4 Tears down. #-0.25 Shot speed. #+1 Damage up. #2.3x Damage multiplier. #Despite the range upgrade, the shot speed down slightly decreases effective range."},
|
||||
{"183", "", "+0.7 Tears up.#+0.16 Shot speed up."},
|
||||
{"184", "", "Grants Flight and one full red heart container."},
|
||||
{"185", "", "Grants flight and spectral tears."},
|
||||
{"186", "", "Upon use, deals one full heart of damage to the player and deals 40 damage to all enemies."},
|
||||
{"187", "", "Spawns a hair ball that loosely follows around the player. #Can be swung around by moving in circles. #Gains one level per enemy killed, to a max of 5. #Deals (level * 2) + 3 contact damage twice per second. #If the player is Guppy, a blue fly spawns each time the hairball deals contact damage. #On entering a new floor, the level decreases by: #2 > 1, #3 or 4 > 2, #and 5 > 3."},
|
||||
{"188", "", "Familiar that mirrors the player's movements and shoots towards the player."},
|
||||
{"189", "", "Grants one red heart container and refills all empty redheart containers. #+0.3 Damage up. #+0.2 Tears up. #+0.2 Speed up. #+0.5 Range up. #+1 Shot height."},
|
||||
{"190", "", "Grants 99 bombs."},
|
||||
{"191", "", "Grants a tear effect which changes every 2-3 seconds. #A full list of possible tear effects can be found on the wiki."},
|
||||
{"192", "", "On use, grants homing tears for the current room."},
|
||||
{"193", "", "Grants one red heart container.#+0.3 Damage up."},
|
||||
{"194", "", "+0.16 Shot speed up. #Drops a random tarot card on the ground."},
|
||||
{"195", "", "Drops 4 pills on the ground. #If the player has Starter Deck, it drops 4 cards instead."},
|
||||
{"196", "", "Drops 2 soul hearts on the ground.#+0.4 Tears up."},
|
||||
{"197", "", "+0.5 Damage up.#+0.25 Range up.#+0.5 Tear height."},
|
||||
{"198", "", "Spawns: #1 Coin. #1 Key. #1 Bomb. #1 Heart. #1 Card/rune. #1 Pill. #1 Trinket. #Can drop different types of bombs, hearts, coins and keys."},
|
||||
{"199", "", "Grants 2 keys. #Chests drop additional pickups."},
|
||||
{"200", "", "Luck dependant chance to shoot charming tears, causing enemies to temporarily fight on the player's side. #Caps at 100% chance at 27 or higher luck."},
|
||||
{"201", "", "+0.3 Damage up.#Luck dependant chance to shoot concussive tears, causing enemies to walk around randomly. #Caps at 100% chance at 27 or higher luck."},
|
||||
{"202", "", "On contact with enemies: #Deals damage equal to the number of coins the player has. #Freezes and turns enemies into gold. #Enemies killed in this state drop 1-4 pennies. #Causes many poop-generating items, such as The Poop, to have a high chance to create a Golden poop instead. #Impairs Ultra Greed's armor by 75%."},
|
||||
{"203", "", "Hearts, Bombs, Pennies and Keys now drop their 1+1 versions every time. #Does nothing with: #Soul or black hearts, half red hearts, nickels, dimes, gold hearts, lucky pennies, sticky nickels, or the drops from Book of Sin."},
|
||||
{"204", "", "Upon taking damage, the player has a chance to drop a random coin, bomb, key or heart."},
|
||||
{"205", "", "If the player's current active item has no charges, attempting to use it will immediately charge it at the cost of two hearts. #As the Keeper, it will only drain one coin heart."},
|
||||
{"206", "", "Removes the player's head from their body, causing it to act like an orbital. #Deals 7 damage per tick, 105 damage per second, on contact. #Shots still originate from the head. #+1 Damage up. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
|
||||
{"207", "", "Level 1: Orbital, deals 7 damage per tick/105 per second. #Level 2: Orbital shoots charm tears which deal 3.5 damage.#Level 3: Turns into a familiar which hunts nearby enemies, dealing 3.5 contact damage twice per second. #Level 4: Increases size of the familiar and damage to 5.5. Also grants a chance for enemies killed by the bandage girl to drop full red hearts. #Further balls of bandages start from level 1 again."},
|
||||
{"208", "", "+1 Damage up.#Increases the chance for champion enemies to appear."},
|
||||
{"209", "", "Grants 5 bombs.#Bombs briefly confuse and deal 10 damage to all enemies on the room when they explode."},
|
||||
{"210", "", "The player becomes invincible after standing still and not attacking for one second. #Using bombs and active items stops this effect."},
|
||||
{"211", "", "On taking damage, spawns 1-2 friendly blue spiders."},
|
||||
{"212", "", "Grants a permanent 50% chance to respawn with a half red heart on death. #Can activate multiple times in each run. #Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"213", "", "Causes all of the player's tears to have a shield around them, which destroys both an enemy's shot and the player's shot when they collide. #Affects Fate's Reward and Incubus' tears. #-0.16 Shot Speed Down."},
|
||||
{"214", "", "+5 Range up. #Range up does not stack if the player gets this item twice.#After taking damage, the player leaves a trail of red creep which damages enemies until the next room."},
|
||||
{"215", "", "Forces a Devil or Angel room door to spawn after every boss fight. #These doors will not disappear after leaving the boss room. #Taking this item after not getting a Devil deal on a floor will force one to spawn on that floor. #Will not force a door to spawn in a narrow room. #Doors do not spawn on the first floor or any floor after the Womb II. #Overridden by Eucharist."},
|
||||
{"216", "", "+1 Damage up.#Grants 3 black hearts"},
|
||||
{"217", "", "Heals 1 red heart on pickup. #Luck dependant chance to spawn a spider on firing a tear, up to a max of 5 spiders. #Caps at 100% chance at 10 or higher luck."},
|
||||
{"218", "", "Grants one full red heart container on pickup. #The player has a chance to regenerate a half red heart every one minute of gameplay. #Does not require you to be actually playing the game; if need be, the player can go AFK until they reach full health again. #The Keeper will regain a full coin heart, and The Forgotten will restroe a third of a bone heart. #Does nothing for ???."},
|
||||
{"219", "", "Grants an empty red heart container.#Luck dependant chance to drop a red heart on taking damage. #Capping at 50% at 29 or higher luck."},
|
||||
{"220", "", "Grants 5 bombs. #Causes bombs to shoot 10 tears in a circle, similar to Tammy's Head, on explosion. #Tears are affected by the player's tear effects."},
|
||||
{"221", "", "Tears bounce off walls, enemies, bombs and environmental objects. #Tears that bounce off enemies bounce randomly, while every other object causes them to bounce directly back."},
|
||||
{"222", "", "Causes tears to hover in mid air while a fire button is held. Releasing the button causes the tears to shoot in the direction they were originally shot. #Tears will automatically release after a while. #-2 tear delay. #This can reduce the tear delay past the normal cap."},
|
||||
{"223", "", "Grants 5 bombs. #All explosions heal the player for one full red heart instead of hurting him. #This makes the player immune to the stomp attacks from Mom, Satan and other enemies. #This makes the player immune to the rock wave attack from The Cage, The Adversary, and Mega Satan."},
|
||||
{"224", "", "-1 Tear delay.#This can reduce the tear delay past the normal cap. #-10.0 Range down.#When the player's normal tears disappear, they split into 4 smaller tears which deal 50% of the player's damage."},
|
||||
{"225", "", "Enemies have a chance to drop half a red heart on death. #Luck dependant chance to drop a soul or black heart on taking damage. #Caps at 50% chance to happen at 22 luck."},
|
||||
{"226", "", "Grants one red heart container, one soul heart and one black heart."},
|
||||
{"227", "", "On pickup, gain 3 coins. #When the player takes damage, 1-2 coins drop on the ground. #When playing as The Keeper, drops 0-1 coins instead. #Heals 1 HP and gives 2 coins if taken by The Keeper when you have one empty coin heart. #Unlike attacks from a Keeper, Greed, or Super Greed, coins dropped by this item are not subtracted from the player's coin total. #Does not activate multiple times if multiple copies are obtained."},
|
||||
{"228", "", "Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck. #Multiple copies of the item do not stack the tear delay reduction."},
|
||||
{"229", "", "Replaces tears with a charged attack. #At full charge, shoots a burst of tears similar to Monstro's attack."},
|
||||
{"230", "", "+1.5 Damage up.#+0.2 Speed up.#Removes all red heart containers.#Grants 6 black hearts.#Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 85 or higher luck."},
|
||||
{"231", "", "The player leaves a trail of black creep which slows enemies.#Luck dependant chance to shoot a tear which slows any hit enemy. #Caps at 100% at 18 or higher luck."},
|
||||
{"232", "", "+0.3 Speed up. #Upon being hit, slows all enemies and shots in the current room until the player leaves. #Slows enemies and shots that are spawned after the effect activates. #Can make it difficult to tell different champion types apart when active."},
|
||||
{"233", "", "Tears revolve around the player at a fixed distance until they hit the ground.#+7.0 Tear height. #Tears fly over all obstacles due to the tear height increase."},
|
||||
{"234", "", "Spawns a blue spider when you kill an enemy."},
|
||||
{"235", "", "<If you see this, there's a problem.>"},
|
||||
{"236", "", "On touch, turns the enemy into poop."},
|
||||
{"237", "", "Grants piercing tears.#+1.5 Damage up.#-0.3 Tears down.#Further increases tear size.#Tears are replaced by Death's scythes. #This is cosmetic only."},
|
||||
{"238", "", "Combined with Key Piece 2, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
|
||||
{"239", "", "Combined with Key Piece 1, this opens the golden door at the start of The Chest and the Dark Room to fight Mega Satan.#Adds a second 25% chance (independant of the first 50% chance) to spawn an Angel room instead of a Devil room. #Cannot be rerolled by the D4, D100 or Dice Rooms."},
|
||||
{"240", "", "Randomly increases and decreases some of the player's stats; there will always be one stat increase and one decrease (but never more than 3 decreases), and the same stat can be affected multiple times. #Each increase or decrease will be a fixed value: #1 Health, #1 Damage, #0.2 Speed, #0.5 Range, #0.5 Tears, #0.2 Shot speed, #1 Luck #This item can kill the player if they have one heart container and no soul hearts."},
|
||||
{"241", "", "Doubles all pickup drops earned for clearing a room, but reduces the chance for drops after a room ends. #Neither effect applies to coins dropped in Greed/Greedier mode. #Having two of this item from something such as Diploplia triples item drops."},
|
||||
{"242", "", "The player gains a 'high chance' to block projectiles which hit the player directly, causing him to flash blue instead of taking damage."},
|
||||
{"243", "", "Spawns a shield which faces in the same direction the player is firing, blocking all shots that hit it. #Cannot block beams or explosions. #Can be held in any direction with a joystick, despite tears only firing on the cardinal directions."},
|
||||
{"244", "", "Grants an unlimited range piercing laser with a random rate of fire. #Does *not* replace tears. #Damage dealt scales directly with the player's damage. #The laser occasionally fires with the effect of a random item or trinket. #A full list of possible effects can be found on the wiki."},
|
||||
{"245", "", "The player shoots two tears at once, one from each eye."},
|
||||
{"246", "", "Reveals the secret and super secret rooms on the map."},
|
||||
{"247", "", "Increases the size and doubles the damage of familiars and orbitals that deal damage via tears or contact damage. #Affects other familiars in ways that are not necessarily obvious. #For example, many pickup generating familiars drop pickups more often."},
|
||||
{"248", "", "Blue spiders and flies deal 2x damage and are larger. #Also effects locusts. #Doubles the spider limit of Mom's Wig to 10."},
|
||||
{"249", "", "Spawns an extra item after boss fights. #After choosing one, the other disappears. #The second item is always picked from the Boss Item Pool instead of whichever item pool normally used. #Does not effect the Krampus fight."},
|
||||
{"250", "", "All bombs become 1+1 bomb pickups."},
|
||||
{"251", "", "Spawns a random card. #Allows the player to hold two cards. #Replaces all pills with cards. #The only exception is the single pill dropped by the item Caffeine Pill. #By default, the key to cycle between cards is Control (PC), R2 (PlayStation) or RT (XBox)."},
|
||||
{"252", "", "Spawns a random pill. #Allows the player to hold two pills. #Replaces all cards with pills. #By default, the key to cycle between pills is Control (PC), R2 (PlayStation) or RT (XBox)."},
|
||||
{"253", "", "Grants one red heart container. #+1 Luck up."},
|
||||
{"254", "", "+1 Flat damage up.#+5 Range up.#Only applies to tears fired from the player's left eye. #Damage bonus is unaffected by any damage multipliers. #Azazel has a chance to fire a beam with the damage bonus and gains no range. #Cain has a 50% chance to fire a shot with the bonus. #Every other set of tears The Keeper fires is effected. #Stacks with Chemical Peel."},
|
||||
{"255", "", "+0.5 Tears up.#+0.2 Shot speed up."},
|
||||
{"256", "", "Grants 5 bombs. #Bombs deal 1 contact damage and leave behind a fire that deals contact damage upon exploding. #This fire does not hurt the player. #Hoppers who touch the fire turn into Flaming Hoppers. #The contact damage dealt by the bomb does not scale, and disappears entirely if the player acquires another item which changes the bomb graphic such as Mr. Mega or Glitter Bombs."},
|
||||
{"257", "", "Tears Burn enemies.#Luck dependant chance to fire an exploding tear, which deals 1x tear damage on top of the tear's damage and leaves behind a fire which deals 22 damage per tick. #This fire does not hurt the player, but the explosion can. #In dark areas, such as a Curse of Darkness floor, the player glows."},
|
||||
{"258", "", "Rerolls all your passive items and stats on pickup and at the start of every floor. Does not affect trinkets, cards, pill, pretty flies, The Polaroid/Negative, or active items. #Causes but does not remove transformations. #Not rerolled by the D4 or D100 after being picked up. #Stats gain a random flat modifier; these modifiers do not stack between levels, and are instead rerolled each time. #Possible stats are: #Speed, -0.2, 0 or +0.2. #Range, -0.5, 0 or +0.5. #Tears, -0.5, 0, or +0.5. #Shot speed, -0.2, 0, or +0.2. #Damage, -1, 0 or +1. #Luck, -1, 0 or +1. "},
|
||||
{"259", "", "+1 Damage up. #Luck dependant chance to shoot a tear which fears any hit enemy. #Caps at 100% at 20 or higher luck."},
|
||||
{"260", "", "Grants immunity to floor curses and immediately removes any curse on the current floor. #Grants 1 black heart. #+15% chance to spawn a Devil door to spawn after killing at boss. #Removes the teleportation effect on Cursed Eye. #Does nothing on the Cursed! or Pitch Black challenges. #Will remove the effects of the Amnesia pill, but does not prevent another from being used."},
|
||||
{"261", "", "Doubles the player's damage.#The further the tear travels, the less damage it does. #This can cause the tear to disappear before reaching maximum range. #At base damage, the damage decrease over distance is roughly equal to the damage increase from Lump of Coal, but this is not true at higher damage points."},
|
||||
{"262", "", "Grants 1 black heart.#If the player's health total (counting all heart types) is 1 or 1/2 hearts after taking damage, deals 40 damage to all enemies in the room."},
|
||||
{"263", "", "<If you see this, there's a problem.>"},
|
||||
{"264", "", "Spawns a familiar that deals 1.5 damage per tick, 22.5 damage per second, on contact with enemies. #By default, the fly orbits the player and blocks enemy shots. #After taking damage, the fly instead seeks out nearby enemies to attack them."},
|
||||
{"265", "", "Familiar which follows the player, blocking enemy projectiles. #Upon blocking a shot, it has a 10% chance to deal 40 damage to all enemies in the room. #This can happen multiple times per room."},
|
||||
{"266", "", "Familiar which follows the player, leaving a trail of white creep that slows enemies. #Spawns 1-2 blue spiders after every room."},
|
||||
{"267", "", "Familiar that automatically shoots Technology lasers which deal 3.5 damage towards enemies when aligned with them. #The familiar movies in the direction the player is shooting. #Cannot be controlled by the mouse if mouse control is enabled."},
|
||||
{"268", "", "Familiar which spawns friendly blue flies which deal 2x tear damage instead of shooting tears."},
|
||||
{"269", "", "Familiar which leaves a trail of red creep that deals 2 damage per tick or 6 damage per second to non flying enemies."},
|
||||
{"270", "", "Familiar which hunts nearby enemies, dealing 1.5 damage per tick or 3.2 damage per second. #If the Leech kills an enemy, the player is healed by half a red heart. #The Keeper can benefit from this healing."},
|
||||
{"271", "", "Familiar which has a chance to drop a heart, coin, bomb or key after clearing a room."},
|
||||
{"272", "", "Familiar which flies around the room, similar to a Boom Fly, exploding on contact. #Deals 10 damage on contact and 60 damage from the explosion. #Respawns after 10 seconds or upon entering a new room. #This can damage the player. #Most bomb modifiers apply to BBF as well."},
|
||||
{"273", "", "Familiar which can be fired towards enemies as a projectile. #If it hits an enemy, it deals 3.5 damage and explodes. #The explosion deals 60 damage and the poison deals a total of 2x tear damage. #The explosion can hurt the player. #After exploding, it takes a few seconds to reappear. #Bob's Brain is affected by most bomb modifiers."},
|
||||
{"274", "", "Upon taking damage, a white attack fly appears for the rest of the room. #Orbits at a medium range, similar to Forever Alone, but much faster. #The fly deals 5 damage per tick, 75 damage per second, on contact."},
|
||||
{"275", "", "Spawns a familiar which fires a thin Brimstone beam. #The beam deals 3.5 damage per tick, and hits up to 9 times for a total of 31.5 damage. #This charges and fire independantly of the player's tears, so to fire it you must release the fire key when charged. #Unlike Brimstone, Lil Brimstone can charge another beam while still firing the previous beam."},
|
||||
{"276", "", "Spawns a heart familiar which follows the player closely. #The player's body becomes invulnerable, and instead the player takes damage if the familiar is hit. #Most enemies target the heart, but some - such as the Eyes in The Womb - do not. #Items that activate on contact, such as Turdy Touch, still activate on contact without hurting the player."},
|
||||
{"277", "", "Familiar which chases down enemies, dealing 4.4 damage per second and inflicting fear."},
|
||||
{"278", "", "Familiar which follows the player and collects red hearts. Every 1.5 red hearts collected, he generates one of the following: #A single soul heart. This is the most likely drop. #A hostile Spider. #A friendly Blue Spider. #A single black heart. This is the least likely drop."},
|
||||
{"279", "", "Large orbital which blocks shots and deals 2 damage per tick, 30 damage per second, on contact. #Rotates more slowly than other familiars. #Does not occupy one of the three defense orbital slots; instead it rotates independently. #If it's the first orbital obtained, other orbitals will match it's speed. #Guardian Angel only speeds it up if obtained after obtaining Big Fan."},
|
||||
{"280", "", "Spawns blue spiders while in a room with enemies, up to a max of 5."},
|
||||
{"281", "", "Spawns a familiar that walks around the room. #Enemies that are closer to the decoy than the player will target it instead. #Will block enemy shots. #Can die after taking too much damage and will respawn after a long period of time, or upon entering and exiting a room."},
|
||||
{"282", "", "Upon use, the player jumps in the direction they're currently moving. #The distance jumped depends on how fast the player was moving when the item was used. #Jumping allows the player to travel over obstacles such as rocks, pits and spikes. #While jumping, the player is not effected by enemies, bombs, shots, and so on - however, the player also cannot pick things up or open chests either."},
|
||||
{"283", "", "Activates the effect of the D4, the D6 and the D20 at once. #D4: #Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #D6: #Rerolls all items in the current room into an item from this room's item pool. #D20: #Reroll all pickups and chests within a room. #Further information on each effect can be found on the wiki."},
|
||||
{"284", "", "Rerolls each of the player's passive items into a random item from the item pool it was acquired from. #Does not reroll Dead Cat, Halo of Flies, Key Piece 1/2, Missing No., The Polaroid/Negative, or Tonsil. #Does not remove Lilith's first Incubus or Azazel's Brimstone laser. #Items that grant pickups or health do not remove those bonuses when rerolled. #The player does not lose transformations upon rerolling. #Can grant items that are not yet unlocked. #Items gained count towards the Collection Page."},
|
||||
{"285", "", "Rerolls all enemies in the room into different enemies from anywhere in the game. #Red and yellow flies, as well as Camillo Jr, cannot be rerolled. #Fly enemies will become other fly enemies."},
|
||||
{"286", "", "Mimics the effect of your currently held card or rune without consuming it. #If you are holding two cards, the card in the active slot will be used."},
|
||||
{"287", "", "Grants the effects of either the Treasure Map, the Compass or the Blue Map for the rest of the current floor on use. #Does nothing if the player is effected by the Curse of the Lost or an Amnesia pill."},
|
||||
{"288", "", "Spawn 2-4 blue spiders which deal 2.5x the player's damage."},
|
||||
{"289", "", "Upon activation, the player holds the candle above their head. Upon pressing a fire button, they throw a fire in the direction which deals up to 125 damage and blocks enemies shots."},
|
||||
{"290", "", "When at full health, the player stores up to 4 extra hearts in the jar. #On use, the hearts stored in the Jar drop on the ground."},
|
||||
{"291", "", "Turns all non-boss enemies into poop. #Immediately kills all poop-related enemies, including Dingle, Dangle and Brownie."},
|
||||
{"292", "", "Grants a black heart on use."},
|
||||
{"293", "", "Shoot a brimstone laser in the cardinal directions. #50% chance to rotate around the player, similar to Krampus' second Brimstone attack."},
|
||||
{"294", "", "Knocks back nearby enemies and enemy shots. #Has a small chance to turn into Wait What? when traded for another active item and then picked back up."},
|
||||
{"295", "", "Damages the whole room for the cost of 1 coin. #Damage scales based on the player's damage."},
|
||||
{"296", "", "Converts two soul or black hearts into one red heart container."},
|
||||
{"297", "", "Based on current floor, drops:#B1: 2 Soul Hearts#B2:2 keys and bombs#C1: 1 Boss item#C2: B1+C1 rewards #D1:4 Soul hearts#D2: 30 Coins#W1:2 Boss items#W2: Bible#???/The Void: Nothing#Sheol: 1 Devil item+Black heart#Cathedral: 1 Angel item+Soul heart#Dark Room: Unlocks the Moving Box item#Chest: 1 Coin"},
|
||||
{"298", "", "Temporary invincibility and speed up, but removes the ability to shoot tears. #The player does not deal contact damage while active."},
|
||||
{"299", "", "-0.3 Speed down. #While in hostile rooms, the player gains 0.065 speed per tick. #When the player reaches 2.0 speed they gain the My Little Unicorn effect for 5 seconds, becoming invulnerable and dealing contact damage."},
|
||||
{"300", "", "+0.25 Speed up.#Causes enemies to take 18 points of damage on contact. #Does not prevent the player from taking contact damage."},
|
||||
{"301", "", "Grants 3 soul hearts. #Upon taking damage, grants The Wafer effect (reducing all damage to one half heart) for the rest of the room."},
|
||||
{"302", "", "The player breaks obstacles by walking into them. #Increases the player's size. #The player can walk over red poops without taking damage, though they will hurt the player if it respawns while they're on it."},
|
||||
{"303", "", "Luck dependant chance to gain the Book of Shadows effect, becoming invulnerable for 7 seconds. #Caps at 100% chance to activate at ten or higher luck. #All stats down pills become stat up pills, Bad Trip becomes Balls of Steel, and Amnesia becomes I Can See Forever. #Does not identify pills."},
|
||||
{"304", "", "Grants 6 coins, bombs and keys. #Causes your primary attributes (damage, range, tears and speed) to balance, but does not effect luck, tear height or shot speed.. #The balancing is based on Isaac's stats. #The balancing happens each time you pick up a stat increase/decrease for the rest of the game."},
|
||||
{"305", "", "The player's tears inflict poison which deals 2x the player's tear damage."},
|
||||
{"306", "", "+0.2 Speed up.#Grants piercing tears."},
|
||||
{"307", "", "Grants 1 heart container, 1 coin, 1 bomb, and 1 key.#+0.5 Damage up.#+0.1 Speed up.#+1.5 Range up.#Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
|
||||
{"308", "", "Leave a trail of creep where you move, dealing 2 damage per tick, 6 damage per second, to enemies who walk on it."},
|
||||
{"309", "", "Increases tear knockback. #Slightly increases tear size. #Tear delay directly reduced by 1. #This can reduce the tear delay past the normal cap."},
|
||||
{"310", "", "-0.5 Shot speed down. #2x Damage multiplier. #2x Tear delay multiplier."},
|
||||
{"311", "", "Upon death, the player respawns in the previous room as Black Judas. #Black Judas has a base speed of 1.1 and a damage multiplier of 2.0. #Beating bosses will grant Completion Marks for Judas.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"312", "", "+1 Health up.#Doubles the health replenished by all red hearts."},
|
||||
{"313", "", "Ignore the first damage taken in every room. #Does not protect you from damage dealt by Blood Banks, Devil Beggars, or Blood Rights. #Holy Mantle will block damage from Sacrifice Room spikes, but will not spawn anything. #Holy Mantle will not be active for the first room of a floor, you must leave and re-enter the first room to get the effect."},
|
||||
{"314", "", "+1 Health up.#-0.4 Speed down.#Grants you Leo's effect, allowing you to break obstacles by walking into them."},
|
||||
{"315", "", "Monsters, pickups, trinkets and the player's bombs are pulled towards the player's tears."},
|
||||
{"316", "", "Causes your tears to charge instead of firing normally. #When fully charged, the player shoots a short burst of 4 tears very quickly. #Shooting before you've fully charged shoots 0-3 tears based on how long you've charged. #Taking damage while charging will teleport the playerr to a random room. #Does not teleport when fully charged. #Lilith does not need to charge her shot; instead, every shot the Incubus fires will be a burst of 3 instead of a regular shot, without needing to be charged."},
|
||||
{"317", "", "Tears leave creep upon hitting an enemy or when reaching maximum range. #Creep deals 1 damage per tick, 30 damage per second, to any non-flying enemy standing on it."},
|
||||
{"318", "", "Familiar which is leashed to the player. #Hunts enemies close to the player, dealing 6 contact damage per second."},
|
||||
{"319", "", "Familiar which floats slowly around the room in a zig-zag pattern, shooting normal tears in the direction the player is shooting. #Tear damage is equal to the player's damage."},
|
||||
{"320", "", "Familiar which deals 2.5 damage per tick on contact. #Controlled by the player, similar to Ludovico Technique, with the arrow keys. #Holding two opposing fire keys (such as both left and right) will keep it in place, while the player fires in the direction of whichever fire key was pressed second."},
|
||||
{"321", "", "Attaches a ball and chain to the player's ankle that crushes rocks, blocks projectiles and deals 5 damage per tick, 10.7 damage per second, on contact. #When the chain is fully extended, the ball must be dragged, slowing the player down slightly."},
|
||||
{"322", "", "Familiar which cycles through shooting the tears of the player's other familiars. #If the player has no familiar, he will fire normal tears. #Deals twice as much damage and fires twice as far as normal familiars. #A full list of interactions with other familiars can be found on the wiki."},
|
||||
{"323", "", "Fires 8 tears in a circle around the player, similar to Tammy's Head, without the benefit of tear replacing items such as Brimstone. #Each tear fired by the player gives one charge to the item."},
|
||||
{"324", "", "On use, teleports the player to one of: #The Item Room, #The Secret Room, #The Super Secret Room, #The I AM ERROR Room, #Or a Black Market. #Black markets are very rare."},
|
||||
{"325", "", "On use, the player's head is detached from his body for the rest of the room. #The head turns into a stationary familiar that fires tears which deal 3.5 damage. #The player controls the body, which can also fire tears. #If the player is blindfolded, the head will still fire tears."},
|
||||
{"326", "", "Holding spacebar will gradually deplete the charge bar. #At zero charge, the player gains invincibility. #This invincibility disappears shortly after releasing the space bar. #Holding the space bar for more than a second causes the player to take damage."},
|
||||
{"327", "", "If the player has a half red heart or no red hearts, when taking damage they becomes invincible for 5 seconds. #Allows entrance to The Chest after beating Isaac in the Cathedral by touching the chest. #Having two Polaroids does not cause the effect to last longer."},
|
||||
{"328", "", "If the player has half a red heart or no red hearts, when taking damage the Necronomicon effect damages all enemies in the room. #Allows entrance to the Dark room after beating Satan in Sheol by touching the chest. #Having two Negatives does not cause the effect to stack."},
|
||||
{"329", "", "Upon pickup, replaces the player's ability to fire tears with a controllable tear that moves around the room and deals contact damage. #This tear is controlled by the firing keys. #The tear's movement speed is determined by the Shot Speed stat. #The number of hits per second the tear deals is determined by the Tears stat."},
|
||||
{"330", "", "Reduces tear delay by the formula: (delay / 4) - 2#0.2x damage multiplier. #At base damage, Soy Milk is a very small DPS increase if the player hits every single shot. #Any tears increases cause Soy Milk to reduce your overall DPS, not taking into account tear effects."},
|
||||
{"331", "", "Grants homing tears.#Causes your tears to deal damage in an area around them as well.#+0.5 Damage up.#+1.2 Range up.#-0.3 Tears down.#-0.3 Shot speed down.#+0.8 Tear height."},
|
||||
{"332", "", "Grants an extra life, causing the player to revive as Lazarus Risen. #Lazarus Risen is similar to Lazarus, and completion marks gained as Lazarus Risen count for Lazarus.#Revival items activate in this order: #Guppy's Collar, Broken Ankh, 1up!, Lazarus' Rags, Dead Cat, Ankh, Judas' Shadow, Missing Poster."},
|
||||
{"333", "", "Grants the combined effects of the Blue Map, the Treasure Map, and The Compass. #Reveals the floor layout and all special rooms, including both secret rooms."},
|
||||
{"334", "", "Grants 3 heart containers."},
|
||||
{"335", "", "Grants 2 soul hearts.#Grants the player a pulsing blue aura that repels enemies and projectiles. #The strength of the repellent force pulses with the aura. "},
|
||||
{"336", "", "Grants piercing and spectral tears.#Increases tear size without increasing damage.#+0.25 Range up.#-0.4 Shot speed down.#-0.5 Shot height."},
|
||||
{"337", "", "Every 4th newly discovered room, the Broken Watch slows all enemies and shots on the room down. #Has a small chance to speed the room up, instead. #The effect is lost if you leave and re-enter the room."},
|
||||
{"338", "", "If thrown into an enemy, deals 2x tear damage and stuns them for about 2 seconds. #Will grab pickups from afar, with the exception of sacks and chests. #Will destroy dead shopkeepers in shops and secret rooms, though if the player has low damage it may take multiple uses."},
|
||||
{"339", "", "Grants 1 black heart. #+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height."},
|
||||
{"340", "", "Decreases the player's size.#+0.3 Speed up.#Gives you a random pill when picked up."},
|
||||
{"341", "", "+0.7 Tears up.#+0.16 Shot speed up."},
|
||||
{"342", "", "Grants a full red heart container.#+0.7 Tears up.#-0.16 Shot speed down."},
|
||||
{"343", "", "Grants 1 soul heart.#+1 Luck up.#Spawns 2 keys.#Rare chance to spawn a golden key instead of a regular key."},
|
||||
{"344", "", "Grants 1 black heart. #Spawns 2-3 bomb pickups near the player. #Can spawn troll bombs or 1+1 bombs instead of regular bombs."},
|
||||
{"345", "", "+1.0 Damage up.#+5.25 Range up.#+0.5 Tear height."},
|
||||
{"346", "", "Grants one full red heart container."},
|
||||
{"347", "", "Duplicates all pickups and pedestal items in the current room. #Duplicating a trinket will instead spawn a random trinket. #If used in a shop or Devil Deal/Black Market, the duplicated items can be taken for free. #Does not grant Devil deal precedent. #If used in the Boss Rush room, will copy all 4 items. #All 4 items can be taken, along with one of the originals, but taking one will start the Rush. #Duplicate items do not count twice towards transformations. #Cannot duplicate Diplopia. #A full list of duplicated item synergies can be found on the wiki page."},
|
||||
{"348", "", "Activates the effect of the pill you are currently holding without using the pill."},
|
||||
{"349", "", "50% chance to drop a coin. #This coin may be a penny, nickel, dime, lucky penny or a sticky nickel."},
|
||||
{"350", "", "Upon entering a room, all enemies are poisoned. #The poison deals 2x the player's tear damage. #Killing enemies leaves a small pool of green creep on the ground which deals 1 damage per tick, 30 damage per second, to enemies standing on it."},
|
||||
{"351", "", "Freeze all enemies in the current room.#Deals 5 damage and poisons enemies near the player.#Sends out a wave of spikes in the direction the player is facing, dealing 10 damage to enemies it comes in contact with.#The wave will open secret rooms and break rocks to fill gaps."},
|
||||
{"352", "", "Reduces your health to half a heart. #Fires one large piercing spectral tear which deals ((player damage + 1) * 10) damage. #Slight knockback effect on use. #Can be used to steal Devil deal items. #Recharge rate is not affected by the 9 Volt."},
|
||||
{"353", "", "Grants 5 bombs. #Bombs will now explode in a cross-shaped pattern. #Enemies hit by more than one explosion take 50% reduced damage from each extra explosion past the first. #The second explosion deals 30 damage instead of the base 60, the third 15 and so on."},
|
||||
{"354", "", "Grants one red heart container.#Spawns a random trinket on the floor."},
|
||||
{"355", "", "+1.25 Range up.#+0.5 Tear Height#+1 Luck up."},
|
||||
{"356", "", "Causes your spacebar item to activate twice when used. #A full list of effects can be found on the wiki page."},
|
||||
{"357", "", "If used with no familiars, grants a Demon Baby familiar for the duration of the current room. #Otherwise, creates an extra copy of each familiar the player currently has. #If the player has multiple copies of a familiar, either through multiple uses of this item or other means, it will only create one copy of it."},
|
||||
{"358", "", "The player fires from both eyes at once. #Grants the effect of the 'R U A Wizard?' pill, causing the player to fire diagonally at a 45 degree angle instead of straight forward. #The player's tears travel above all obstacles."},
|
||||
{"359", "", "+1.5 Damage up.#Turns the player's tears into nails, which increases knockback."},
|
||||
{"360", "", "Spawns a familiar that fires tears which are effected by the player's stats (such as damage and tear rate) and tear modifiers. #The Incubus ignores the shot speed stat completely, and range increase/decrease items have little to no effect."},
|
||||
{"361", "", "Familiar which fires tears that deal the same damage and have the same effects as the player's tears. #Fires at half the speed of a normal familiar."},
|
||||
{"362", "", "Familiar which drops things found in brown chests or a battery. #Upon clearing a room, Lil Chest has a 25% chance to spawn a pickup and a 10% chance to spawn a trinket."},
|
||||
{"363", "", "Orbital which blocks enemy shots and deals 7 damage per tick, 105 damage per second, on contact. #Also attracts enemy shots towards itself, making them more likely to be blocked. #Once per room, upon blocking 10 shots in one room, it will drop an eternal heart."},
|
||||
{"364", "", "Orbital which deals 3 damage per tick, 45 damage per second, on contact. #Orbits at a medium distance from the player, between Distant Admiration and Forever Alone."},
|
||||
{"365", "", "Familiar which flies in a straight line upon entering a room, attaching itself to the first obstacle or wall it comes into contact with before moving around that obstacle or wall similar to a Guts enemy from the Womb floors. #Deals 7 damage per tick, 105 damage per second, on contact."},
|
||||
{"366", "", "Grants 5 bombs.#Causes your bombs to explode into 2-4 smaller bombs, which deal 50% damage. #The smaller bombs receive the full effect of Sad Bombs despite this."},
|
||||
{"367", "", "Grants 5 bombs. #When a bomb kills an enemy, it spawns blue spiders.#Causes your bombs to stick to enemies."},
|
||||
{"368", "", "Shooting in one direction increases your fire rate while decreasing accuracy. #When fully activated, Epiphora reduces tear delay by 50%, rounded down."},
|
||||
{"369", "", "+2.25 Range up.#+1.5 Tear height.#Causes tears to be able to travel through all obstacles, including walls. #If tears leave the screen, they loop back through the opposite wall."},
|
||||
{"370", "", "+0.7 Tears up.#+5.25 Range up.#+0.5 Tear height.#Spawns 3 random hearts when picked up."},
|
||||
{"371", "", "Upon taking damage, spawns six troll bombs similar to the Tower tarot card. #These bombs hurt the player as well as enemies, but do not activate Curse of the Tower. #Most, if not all, bomb effects effect these bombs."},
|
||||
{"372", "", "Occasionally spawns a little battery, freezes all enemies, or adds a charge to the player's active item. #Can only add a charge to the player's item twice per room."},
|
||||
{"373", "", "Adds a damage multiplier which starts at 1 and increases each time they hit an enemy with a tear. #Each hit adds 0.125 to the damage multiplier, up to a maximum of 2x damage after 8 hits. #If the player misses a shot, there is a chance for the multiplier to reset to 1. #This chance is 20% for the first miss, 33% for the second, and 50% for the third and beyond. #The player can also shoot flames, moving spikes and Stone Grimaces to stack the multiplier, though shooting poop counts as a miss."},
|
||||
{"374", "", "Luck dependant chance to fire a Holy tear, which will spawn a light beam similar to Crack the Sky which deals 4x the player's tear damage. #Chance maxes out at 50% at 9 luck and above."},
|
||||
{"375", "", "Grants a chance to block projectiles before retaliating with a triple shot. #Grants immunity to explosions like Pyromaniac, including the stomp attack of Stan and Mom. #Does not protect against exploding mushrooms."},
|
||||
{"376", "", "Upon purchasing an item from the shop, a new purchasable item is added in place of the purchased item. #For pickups such as spirit hearts and keys, the new item is the same as the purchased item, allowing the player to purchase infinite spirit or red hearts, among other things. #Items that are on sale when purchased will spawn a new item that is on sale. #Using Credit Card or other similar items on the shop will cause it not to restock. #Does nothing on Black Markets."},
|
||||
{"377", "", "Most spider enemies no longer target or deal contact damage to the player."},
|
||||
{"378", "", "Continuously firing or charging tears for 3 seconds causes the player to drop a Butt Bomb. #Some bomb effect items effect this bomb."},
|
||||
{"379", "", "Tears have a much larger hitbox.#Grants spectral tears."},
|
||||
{"380", "", "+Grants 5 coins.#Replaces key doors with coin doors."},
|
||||
{"381", "", "+0.7 Tears up.#Gives you a random item at the start of your next run. #Cannot grant Key Piece 1 or 2."},
|
||||
{"382", "", "When empty, the Friendly Ball will instantly capture any non-boss enemy it hits, removing them from the room. #The next time the Friendly Ball is thrown, it releases the capture enemy as a permanently charmed friendly unit which persists between rooms and cannot harm the player."},
|
||||
{"383", "", "Detonate any of the player's tears currently on the screen and cause each one to fire 6 tears in a circle, similar to Tammy's Head."},
|
||||
{"384", "", "Familiar which charges up before launching in the direction the player is firing, dealing 6 damage per tick, 90 damage per second, on contact. #Damage drops off the slower the familiar is moving. #Bounces off walls multiple times."},
|
||||
{"385", "", "Familiar which floats around the room picking up coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#At level 1, it only collects coins.#At level 2, it can drop random pickups.#At level 3, it fires tears which deal 3.5 damage in the same direction as the player. Enemies hit by these tears have a chance to drop a coin.#At level 4 it no longer fires tears but will chase enemies, dealing 37.5 contact damage per second and randomly drop bombs.#After hitting level 4, it will continue collecting coins and dropping pickups. #Can rarely drop a pedestal item. #Will not level up from coins from the donation machine."},
|
||||
{"386", "", "Re-rolls obstacles in the current room into other obstacles. #Will not re-roll key blocks, fireplaces, stone grimaces or any other obstacle classified as an enemy."},
|
||||
{"387", "", "Familiar which projects a circular aura that slows down enemies and shots within it's radius. #Does not slow bosses, but will slow their shots."},
|
||||
{"388", "", "Familiar which collects keys, giving random chests in return."},
|
||||
{"389", "", "Drops a random rune every few rooms. #If no rooms are unlocked, will instead drop cards."},
|
||||
{"390", "", "Familiar which fires homing tears which deal 10 damage, have -0.25 shot speed and a reduced fire rate."},
|
||||
{"391", "", "If there is more than one enemy in the current room, taking damage causes all enemies in the room to be charmed."},
|
||||
{"392", "", "Gives the player a random Zodiac item effect each floor. #Gaining Capricorn will not give the player a heart container, nor will Libra give consumables or Cancer give soul hearts."},
|
||||
{"393", "", "Grants a chance to fire poison tears which deal damage over time when they hit an enemy. #Also causes enemies who come into contact with the player to become poisoned. #Enemies killed after being poisoned in either of these ways have a 20% chance to drop a Black Heart."},
|
||||
{"394", "", "+0.7 Tears up.#+0.3 Tear height.#+3.15 Range up.#Creates a crosshair which is controllable with the arrow keys. #The player automatically fires at this crosshair instead of the direction held, and cannot stop firing. #Can be controlled by the mouse on PC; further instructions found on the wiki. #On Lilith, as well as with many items that cause the player to charge instead of shoot constantly, Marked only grants the stats up. #A full list of interactions can be found on the wiki."},
|
||||
{"395", "", "Replaces the player's tears with laser rings. #Shots can be charged to increase the size of the rings. #Rings pass through obstacles and enemies, and have infinite range, moving until they hit a wall. #Only the outer edge of the ring will deal damage."},
|
||||
{"396", "", "Upon first activation, places a blue portal under the player's feet. #The second activation places an orange portal. #Once two portals are placed, the player can walk into one to immediately be teleported out the other, gaining a small invulnerability period. #Activations past the first two replace the oldest portal. #Portals placed in rooms that don't appear on the map, such as Devil or Angel rooms, Crawl Spaces, Boss Rush and so on can be used to leave the room, but not re-entered."},
|
||||
{"397", "", "+0.5 Tears up.#+5.25 Range up.#+0.16 Shot speed up.#+0.5 Tear height.#Creates a beam of light that faces the direction the player is facing. #Tears fired move in the path of the beam; the player moving sideways or turning to fire a different direction cause the tears to snap back into the beam instead of traveling normally."},
|
||||
{"398", "", "Grants tears a chance to shrink enemies when struck.#The chance to shrink enemies is not increased by having higher luck. #Shrunken enemies can be crushed and killed by walking over them."},
|
||||
{"399", "", "+1.0 Damage up.#+0.5 Tear height.#After firing tears for 2.5 seconds, releasing the fire button creates a black Brimstone ring which deals damage to enemies touching it.#Enemies killed by the ring have a 5% chance to drop a Black Heart.#The player gains a red upside-down cross on their forehead when fully charged. #Having charge bars enabled also displays a Maw charge bar."},
|
||||
{"400", "", "Causes the player to hold a spear in front of him that deal 2x tear damage to enemies, and rarely inflicts fear. #Does not replace tears. #If the player loses their body via an item, Spear of Destiny becomes useless. #Despite the size of the spear, the hitbox is only the silver part and the handle. #Does not work while blindfolded."},
|
||||
{"401", "", "Tears gain a chance to stick to enemies and explode a few seconds afterwards, dealing 60 plus tear damage. #Tears do not deal damage until they explode if they stick to an enemy. #Chance to stick to enemies is not affected on luck. #The explosions can hurt the player. #If an enemy dies or teleports (except Loki or Lokii), the Explosivo tears stuck to them drop off and fall to the ground. #These falling tears can drop on another enemy and re-attach."},
|
||||
{"402", "", "On pickup, drops 1-6 random pickups around the player. #Causes items to be chosen from a random item pool instead of the pool the room normally chooses from."},
|
||||
{"403", "", "Spawns a grey spider familiar that wanders around. #Adds a health bar and damage numbers to all enemies. #Upon contact with enemies, the spider will inflict a random status effect. #The spider will also occasionally drop a battery or spawn a blue spider on completing a room. #Damage numbers are multiplied by 10 and rounded to the nearest number. #Health bars don't differentiate between enemies with armor - such as mushrooms - or are invulnerable."},
|
||||
{"404", "", "Familiar which follows the player around and blocks enemy projectiles. #Upon blocking a shot, it has a 10% chance of farting. #This fart can poison, knock back or charm all nearby enemies. #The charm fart deals 5 damage, and the poison fart deals 5 damage initially and then 3.5 poison damage."},
|
||||
{"405", "", "Familiar which bounces around the room, dealing 8 damage per tick, 120 damage per second, on contact and applies a random status effect to enemies it comes in contact with. #Also has a chance to re-roll pickups that it passes over into other pickups, chests, or items. #Can block projectiles."},
|
||||
{"406", "", "Rerolls the player's speed, range, tears and damage stats. #Each stat is given a multiplier that applies after all other adjustments. #The multipliers can cause the player's tear delay to go below 5, but cannot cause the player's speed to go below 0.1 or above 2.0. #Multipliers are chosen in a way that keeps their total product roughly the same, and most often will increase and decrease two of the player's stats. #It is possible for three to increase and one to decrease (and vice versa), however."},
|
||||
{"407", "", "Purity grants a random aura upon pickup. #Taking damage removes the aura until you enter the next room, at which time you gain a new random aura. #There are four possible auras:#Red: +4.0 damage.#Blue: -4 tear delay.#Yellow: +0.5 speed up.#Orange: +7.5 range up. #The tear delay aura can reduce the player's tear delay past the cap of 5."},
|
||||
{"408", "", "When you take damage, a black ring will appear around the player that damages any enemies in contact with it.#Enemies killed by it have a 15% chance to drop a Black Heart."},
|
||||
{"409", "", "Grants 2 Black Hearts.#If the player has no red hearts, this item also grants flight and gives a 10 second shield every 40 seconds when in a room with enemies. #Has no effect on Keeper."},
|
||||
{"410", "", "The player will occasionally fire a slow-moving eye with infinite range that fires tears identical to the player's tears in the direction the player is firing. #These eyes will disappear upon hitting a wall, enemy or obstacle, even if the player has piercing or spectral tears. #The chance to fire these tears is not affected by luck. #The eyes are not familiars, and therefore will not be affected by items such as BFFS!"},
|
||||
{"411", "", "Each time the player kills an enemy, they gain +0.5 damage for the current room.#The damage increase is capped to +5 damage after 10 kills. #Some summoned enemies, such as Rag Man's Rag Lings, do not trigger this effect."},
|
||||
{"412", "", "Upon taking damage a certain number of times, the player gains a permanent demonic familiar. #This familiar can be Dark Bum, Demon Baby, Incubus, Leech, Lil Brimstone, or Succubus. #The first and second familiars spawn after taking damage 15 times each. #The third and fourth spawn after taking damage 30 times each. #No further familiars will spawn. #Only one type of each familiar can be spawned."},
|
||||
{"413", "", "After picking up enough hearts, the player gains a permanent angelic familiar and generates a soul heart drop. #This familiar can be Holy Water, Guardian Angel, Sworn Protector, The Relic, or Seraphim. #The first and second familiars spawn after picking up 15 heart pickups each. #The third, fourth and fifth familiars spawn after picking up 30 heart pickups each. #No further familiars will spawn. #Red, soul and black hearts count towards spawning a familiar, but items that directly add health such as Book of Revelations or Yum Heart do not. #Only one type of each familiar can be spawned. #The Lost can pick up soul and black hearts, and thus can use this item, but it does nothing for the Keeper."},
|
||||
{"414", "", "Causes two items to spawn instead of one in each Treasure Room, as long as the Treasure Room is not a small room. #Only one of the two items can be taken, the other disappers."},
|
||||
{"415", "", "Grants 2 soul hearts. #Replaces normal tears with blue diamond tears while the player has no empty red heart containers, even if the player has no red heart containers whatsoever. #While the effect is active, grants 2x damage, +5.25 range up, +0.5 tear height and -0.30 shot speed down. Also causes the crown above the player's heart to glow blue. #Taking damage will deactivate the effect for the rest of the current room, regardless of the player's current hp."},
|
||||
{"416", "", "Allows the player to carry two cards, runes or pills, or a combination of both, at the same time."},
|
||||
{"417", "", "Familiar that bounces around the room with a damaging aura, dealing 30% of the player's damage per tick, or roughly 129% of the player's damage per second, to enemies standing within it.#While standing in the aura, the player gains a 1.5x damage multiplier. #This multiplier stacks with other Succubi if you have more than one."},
|
||||
{"418", "", "Each tear fired gains a random effect. #A full list of possible effects can be found on the wiki page."},
|
||||
{"419", "", "On use, teleports the player to the next room that has not been explored. #If possible, the chosen room will be touching an explored room. #When used in a room with enemies in it, it will teleport the player to the same room. #The order of rooms chosen is: #Normal rooms, the boss room, the super secret room, the shop, the treasure room, the sacrifice room, the dice room, the library, the curse room ,the mini-boss room, the challenge or boss challenge room, the bedroom, the arcade, the vault, the secret room, the devil or angel room, and the I AM ERROR room. #If every room on this list is mapped, Teleport 2.0 will keep you in the I AM ERROR room. #Cannot teleport to crawl spaces, the boss rush room, the blue womb entrance or mega satan."},
|
||||
{"420", "", "Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to non-flying enemies."},
|
||||
{"421", "", "Applies charm effect to any enemies in close range."},
|
||||
{"422", "", "Upon use, the plaeyr is returned to the previous room with everything that happened in the current room undone. #Does not refund the Joker card. #Does not return extra lives. #Resets event counters such as Donation Machines, Greed Machines and Eden's Blessing. #Taking damage and then using Glowing Hourglass will reverse the damage for the purposes of attempting a no-damage achievement."},
|
||||
{"423", "", "Surrounds the player with a large white halo that pulsates. #Each time it pulses, it deals contact damage to enemies equal to the player's tear damage.#Each pulse also converts any enemies touching it into friendly homing tears that deal the player's tear damage."},
|
||||
{"424", "", "Spawns a sack on pickup. #All bomb, coin, key, card, rune, pill and battery pickups have a 33% chance to be replace with a sack. #This includes pickups spawned by anything, including slot machines, special shopkeepers and so on."},
|
||||
{"425", "", "Causes a cone of light to shine from the player's chest in the direction they're facing. #The cone slows all enemies and enemy shots that are within it. #Will not slow bosses, but does slow their shots. #Enemies do not stay slowed after moving the light off them, but shots will.#Removes Curse of Darkness for the current floor, but does not provide immunity."},
|
||||
{"426", "", "Familiar which follows your movement on a 3 second delay.#Deals 2 damage per tick, 30 damage per second, on contact to enemies."},
|
||||
{"427", "", "Places a pushable TNT barrel which can be pushed and detonated normally.#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT, consuming the charge without creating another TNT."},
|
||||
{"428", "", "Grants 4 soul hearts.#Fully restores your red health."},
|
||||
{"429", "", "Grants tears a 5% chance to drop pennies on the floor upon hitting an enemy. #Enemies that do not take damage but still get hit, such as the front side of a Knight, will still spawn coins. #Does not work with The Forgotten, but does work with The Soul."},
|
||||
{"430", "", "Familiar that follows your movement on a 2.5 second delay.#Fires tears at nearby enemies that deal damage equal to the player's tear damage."},
|
||||
{"431", "", "Familiar that follows your movement on a 2.5 second delay.#When a friendly tear, either shot by the player or a familiar, passes through Multidimensional Baby, it splits into two tears which gain speed and flash black and white."},
|
||||
{"432", "", "Grants 5 bombs. #Grants bombs a random chance to spawn a pickup or trinket when they explode. #Grants bombs a chance to charm random enemies in the room when they explode. #In Greed Mode, bombs will not drop coins."},
|
||||
{"433", "", "Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a friendly black charger that will attack for you."},
|
||||
{"434", "", "Every time you kill an enemy a blue fly will be added to the Jar.#The Jar can hold up to 20 flies.#Using the Jar of Flies will release all the flies.#Killing an enemy with a familiar, including flies from the jar, does not add a fly to the jar.#This means that this item is significantly less useful on Lilith, as her original Incubus will not give flies."},
|
||||
{"435", "", "Familiar which shoots tears in the four cardinal directions. #His tears do 3.5 damage."},
|
||||
{"436", "", "Glass of milk familiar which follows the player. #Upon taking damage, the milk spills on the ground, reducing the player's tear rate by -2 for the rest of the room."},
|
||||
{"437", "", "Restart the room and respawn all enemies. #Pickups or chests may be granted for clearing the room.#If used on a boss, devil or angel room, the player is teleported to another room and that room is restarted. #Does nothing on Challenge rooms or on a room that had no enemies. #When used on a secret room that had a Greed or Super Greed, it becomes a regular secret room. #Similarly, using it on a shop which had a Greed in it causes it to spawn items like a regular shop. #Does nothing in Greed Mode."},
|
||||
{"438", "", "Grants 1 soul heart.#+0.7 Tears up.#Reduces the player's size.#Increases the pitch of the player's voice."},
|
||||
{"439", "", "On use, drops a random trinket on the ground.#+1 Luck while held.#While held, doubles the effect of most trinkets. #A list of trinkets that are not affected by this can be found on the wiki page."},
|
||||
{"440", "", "-0.2 Speed down.#-15.0 Range down.#+2.0 Tear height.#Overall, the range down and tear height up result in a slightly lower effective range, though characters like Azazel who aren't affected by tear height will be greatly impacted. #Approximately every 25 seconds, the player will stop firing tears until the fire key is released. #Upon releasing the fire key, a kidney stone which deals extra damage while piercing enemies and walls will be fired, followed by a large barrage of normal tears."},
|
||||
{"441", "", "Fires a giant Brimstone laser, similar to the beam fired by Mega Satan, for 15 seconds. #The beam deals 5x the player's tear damage per tick. #The beam pushes the player backwards while firing. #The beam lasts between rooms and floors. #The beam can be aimed in any direction. #The beam destroys fires and poop, and will detonate TNT. #While firing the laser, the player cannot open chests, pick up batteries, trinkets, pills, cards, runes, or collectibles, pick up the trophy or enter the chest after defeating Isaac or ???, or sleep in a bed. #Picking up a Battery or a Charged Key will only fill 3 of the 12 charges. #A 48 Hour Energy pill will fully charge the item."},
|
||||
{"442", "", "While the player has exactly one red heart, they gain +1.50 Range up, +0.7 Tears up, and +0.20 Shot speed up."},
|
||||
{"443", "", "Luck dependant chance to fire a razor blade that deals 4x tear damage. #Chance increases to 100% at 14 or higher luck. #+0.3 Tears up."},
|
||||
{"444", "", "Every 15 tears fired, the player fires a cluster of tears.#Each tear in the cluster deals 2x damage. #Causes tears to only fire from the player's right eye. #Gives non-Cain characters the same special properties that Cain has in regards to items like Blood Clot."},
|
||||
{"445", "", "+0.3 Damage up.#+0.1 Speed up.#Upon entering a room with an undiscovered secret room or super secret room adjacent to it, a howl sound effect plays. #Upon entering a room with an undiscovered crawlspace in it, a barking sound effect plays."},
|
||||
{"446", "", "While firing, the player is surrounded by a green aura that poisons enemies nearby, dealing 1x tear damage."},
|
||||
{"447", "", "Every 7.5 seconds of uninterrupted firing a small brown cloud is created. #The cloud deals 1x the player's tear damage roughly 5 times per second on contact. #They can be moved by shooting them. #They last 15 seconds."},
|
||||
{"448", "", "Upon taking damage, there is a chance to drop a full red heart. #There is another, independant chance to gain the Anemic effect, granting +5.0 range and causing the player to leave a red creep trail for the current room."},
|
||||
{"449", "", "Grants 1 soul heart.#Enemy bullets have a chance to be deflected upon hitting the player, returning as confusion-causing shots that use the player's tear damage and tear effects."},
|
||||
{"450", "", "Every 20 tears fired also fires a golden tear alongside it, which turns enemies to gold and freezes them for a few seconds at the cost of one penny. #Can fire golden tears even if the player has no coins. #The golden tear deals 2x tear damage. #Enemies killed while golden will drop 1-4 pennies."},
|
||||
{"451", "", "Drops random card or rune on pickup.#Doubles the use of most tarot cards used. #A full list of effects of doubled cards can be found on the wiki page. #Tarot Cloth's effect applies to card effects used through Blank Card."},
|
||||
{"452", "", "Causes the player to fire 10 tears in a circle around them, similar to Tammy's Head, after taking damage. #These tears are given a +25 damage bonus. #Also has a chance to activate the Anemic effect for 2 seconds, granting +5.0 range and causing the player to leave a red trail of creep."},
|
||||
{"453", "", "Turns the players tears into bones, which shatter into 1-3 shards upon hitting an obstacle or enemy.#The shards deal 50% of the player's normal damage.#+1.5 Range up. #+1.0 Tear height."},
|
||||
{"454", "", "Allows the player to carry two cards, runes or pills, or any combination of the three, at the same time.#Drops random card, pill or rune on pickup."},
|
||||
{"455", "", "+1.5 Range up.#Drops a lucky penny, which gives +1 luck upon pickup."},
|
||||
{"456", "", "Grants one full red heart container."},
|
||||
{"457", "", "Grants one soul heart.#Grants a chance for any damage to not deduct health. #This includes damage through tears, contact, explosions, cursed doors, blood banks, and demon beggars."},
|
||||
{"458", "", "Drops one random trinket on pickup.#Grants a second trinket slot.#Cannot grant a third if the player has a second already."},
|
||||
{"459", "", "Grants a chance to fire a booger which sticks to an enemy and poisons it. #Multiple boogers can stick to one enemy, dealing their damage once per second. #Each tick of poisons deals damage equal to the player's tear damage. #Lasts 60 seconds or until the enemy dies. #The chance to fire a booger tear is not affected luck."},
|
||||
{"460", "", "Grants a chance to shoot concussive tears, which confuse enemies. #The confusion caused by this item is effectively permanent for normal enemies, and lasts much longer than normal for bosses. #Makes the screen darker. #The chance to fire concussive tears is not affected by luck."},
|
||||
{"461", "", "Grants a chance to fire an egg sack which spawns slowing creep. #If an egg sack hits an enemy, a blue fly or spider is spawned. #Egg sack tears have significantly higher tear height and thus higher range. #The chance to fire an egg sack is affected by luck, but cannot reach 100% at high luck."},
|
||||
{"462", "", "Grants piercing shots.#A tear which pierces an enemy doubles in damage and homes in on enemies."},
|
||||
{"463", "", "+0.3 Damage up.#Grants a chance to fire an acidic tear which destroys destructibles such as rocks, as well as open doors and secret rooms upon contact. #Cannot be used to bridge gaps with destructibles. #Does not open stone chests, but can destroy Angel statues. #The chance to fire an acid tear does not increase with luck."},
|
||||
{"464", "", "Grants 2 soul hearts.#Modifies the drops of enemy champions depending on certain conditions. The priorities of drops, in order, are as follows: #Soul Hearts, when the player has no read heart containers and less than 2 soul heart. #Full Red Hearts, while at 0.5 red hearts. #Keys, when the player has no keys. #Bombs, when the player has no bombs. #Full Red Hearts, when the player has at least a half red heart container empty. #Coins, when the player has less than 15 pennies. #Keys, when the player has less than 5 keys. #Bombs, when the player has less than 5 bombs. #Trinkets, if the player has no trinkets and there are no trinkets on the ground in the room. #Soul Hearts, when the player has less than 6 total heart containers of any kind. #If none of the above conditions are true, champions drop pickups as normal."},
|
||||
{"465", "", "+0.3 Tears up.#Allows you to fire tears diagonally; with keyboard or when using buttons to fire on a controller, tears can be fired at 45 degree angles by holding two buttons. #If using an analog input, tears can be fired in any direction. #Mouse control can be enabled to allow full directional firing with the mouse."},
|
||||
{"466", "", "The first enemy killed in a room release a gas explosion which poisons nearby enemies. #Poisoned enemies will also release the explosion upon death, even if the poison effect has ended before they die."},
|
||||
{"467", "", "Floating finger familiar that can be aimed with the fire buttons. #Fires invisible spectral lasers that deal 10% of the player's tear damage continuously. #While not being aimed, it points in the direction of movement, or downwards if the player is still. #The Finger applies the player's tear effects. #The Finger does not do contact damage."},
|
||||
{"468", "", "Follows your movement on a 1 second delay, dealing 2 damage per tick, 30 damage per second, on contact with enemies.#Permanently dies after dealing 600 damage and turns into friendly dark Chargers."},
|
||||
{"469", "", "Familiar which follows the enemy, leaving a trail of creep that deals 2 damage per tick, 6 damage per second, to non flying enemies who walk on it.#Enemies touching the cloud have a chance to spawn a Holy Light beam, dealing 20 + tear damage and hit up to 8 times."},
|
||||
{"470", "", "Familiar which bounces around the room, dealing 2 damage per tick, 30 damage per second, on contact with enemies. #While the player fires tears, Hushy stops moving and can block tears."},
|
||||
{"471", "", "Familiar which charges up and fires a cluster of tears, similar to Monstro's Lung or Monstro's main attack. #Fires 12-14 tears that deal 3.5 damage each."},
|
||||
{"472", "", "Familiar which follows the player and always appears first in the familair chain. #While the player fires tears, King Baby stops moving and glows white. #While King Baby is stationary, all other familiars remain stationary as well. #When the player stops firing tears, King Baby moves rapidly back towards the player. #There are a number of familiars that are not affected by King Baby, and the full list can be found on the wiki."},
|
||||
{"473", "", "Familiar that follows the player, charging across the room slowly when the player fires. #Blocks enemy shots and deals 2.7 damage per tick, 40.5 damage per second, on contact with enemies."},
|
||||
{"474", "", "Blocks enemy projectiles."},
|
||||
{"475", "", "Upon use, deals 9,999,999 damage to every enemy in the room, then kills you 3 seconds later. #Does not kill both phases of bosses such as The Lamb, Hush, or Mega Satan. #Without extra lives, you will be unable to enter the chest or the next floor quickly enough to survive; however, the boss kill will still count for a completion mark on the character's post it note. #The only exception is Delirium, whose death animation is long enough that the player dies before gaining the credit for completion without Lazarus' Rags, which revives you in the room you died in."},
|
||||
{"476", "", "Duplicates 1 random pickup in the current room, including cards, runes, chests and trinkets. #Cannot duplicate Jera runes or Mimic chests, though a regular chest may duplicate into a red chest or a mimic. #The player cannot hold two of the same trinket at once, even with two slots. #It is possible to duplicate unpurchased shop pickups."},
|
||||
{"477", "", "When used, consume any pedestal items in the room.#If the consumed item is an active item, it adds that ability to Void; using Void at any time in the future activates the effect of all previously consumed active items. #Single use items such as Diploplia only activate once.#If the consumed item is a passive item, the player gains 2 random stat increases. The possibilities include: #+1 flat damage. #+0.5 Tears up. #+0.2 Speed up. #+0.2 Shot speed up. #+1 Luck up. #+0.5 Range up. #If tears or speed are at their maximum and are chosen, there will be no visible increase. #Does not work on items in the shop, devil deals, etc. if they have not been bought first."},
|
||||
{"478", "", "Stops all enemies in the current room until a fire button is pressed. #This does not affect troll bombs, and does not disable contact damage. #Bosses are affected, but will begin moving after 30 seconds. #The player can still deal damage with orbitals or other sources of damage during this time."},
|
||||
{"479", "", "Consumes your trinket and gives you the effect permanently. #While held, Mom's Box will double the effect of all absorbed trinkets if they can be affected by Mom's Box normally. #Trinkets which normally only activate once still only activate once after being absorbed. #Picking up a copy of an already smelted trinket gives no bonus."},
|
||||
{"480", "", "Upon use, converts pickups within the current room into blue flies or spiders. #If the room has no pickups to convert, it instead double's the player's current amount of blue flies and spiders, or spawns one blue fly or spider if the player has none."},
|
||||
{"481", "", "On use, grants random tear effects for the rest of the room. #Rotates most sprites, including enemies and pickups, 90 degrees and moves it up and left. #Does not change hitboxes at all. #Increases one of the player's stats, and decreases another. Possible changes include: #+/-1 Damage. #+/-0.5 Tears. #+/-0.2 Speed. #+/-0.2 Shot speed. #+/-1 Luck. #+/-0.5 Range. #Also speeds up or slows down the music for the current room."},
|
||||
{"482", "", "Changes the player into a different character at the cost of the last item collected. #All stat changes of the new character are applied; for example, the 2x damage bonus from being Dark Judas. #Does not grant starting items of other characters, such as the D4 or Holy Mantle on The Lost. #It is possible for the player to transform into the character they currently are. #Removed items still count towards transformations. #Cannot transform the player into characters that are not unlocked. #Further interactions can be found on the wiki page."},
|
||||
{"483", "", "Destroys all obstacles in the current room, and deals 200 damage to every enemy. #This effect applies to every unexplored room the player walks into after using it as well. #Opens all Secret room and Super Secret room doors. #Opens the Boss Rush and Blue Womb doors regardless of time limits, though leaving the boss room for any reason (such as to go to a Deal with the Devil) will cause it to close again, and leaving the room after entering it will not allow the player to re-enter. #Will not open the Mega Satan door."},
|
||||
{"484", "", "Upon use, the player farts, knocking back enemies and their shots. #Also sends out rock waves that deal 10 damage per tick to nearby enemies and break destructibles, such as rocks and secret room entrances. #Will open stone chests and explode the donation machine."},
|
||||
{"485", "", "Upon use, this item has a 50% chance to duplicate all items, pickups and chests in the current room. #On rooms like the shop or a devil room, the duplicated items can be taken at no cost. #Duplicating items in Boss Rush will allow the player to take all of the duplicated items and one of the originals, though taking any of them will start the Rush. #If this duplication fails, all the items, pickups and chests disappear and a penny is created instead. #Failing to duplicate on Boss Rush will not start the Rush."},
|
||||
{"486", "", "Causes the player to 'take damage' without taking away health, activating any items that trigger upon taking damage."},
|
||||
{"487", "", "Upon use, one red heart container is removed. #The player gains +0.2 flat damage, one Cube of Meat, and the Anemic effect. #The Anemic effect ends upon leaving the current room. #It is possible to generate multiple Meatboys with this item, though it is also possible for the player to kill themself with it. #Health removed this way activates Bloody Lust."},
|
||||
{"488", "", "Grants a random item's effect for the current room. #This can choose any item, passive or active, with the exception of itself, Plan C, and Glowing Hour Glass. #Many possibilities have unexpected effects; a more comprehensive list can be found on the wiki page. #For example, Eden's Blessing does not give an extra item for the next run."},
|
||||
{"489", "", "Gives the player a random dice item. #The dice item transforms into a different dice on use. #Each dice item granted by this item has a two room charge, regardless of the normal charge time."},
|
||||
{"490", "", "Upon pickup, this item starts with the number of charges the player's current active item has. #Unlike Mega, this item can be charged with a single battery. #Upon use, two random item pedestals using the item pool of the current room are spawned."},
|
||||
{"491", "", "Drops a random pill every 2 rooms.#Upon using a pill, all enemies in the room are poisoned. #The poison deals 2x the player's tear damage total."},
|
||||
{"492", "", "Familiar that moves around the room randomly. #If the current room has a Secret or Super Secret room, a tinted rock, or a rock with a ccrawl space under it, the familiar will fly to stay on top of that area. #If there are multiple secrets, it will fly between them. #+1 Luck up."},
|
||||
{"493", "", "For every empty heart container gain +0.2 Damage."},
|
||||
{"494", "", "Tears fire 1-2 sparks of electricity in random directions upon hitting an obstacle or enemy. #These sparks behave like spectral homing lasers that deal 0.5x the player's tear damage."},
|
||||
{"495", "", "Shooting tears sometimes spawns a fire similar to Red Candle, damaging enemies and destroying shots it comes into contact with. #Using pooping items, such as the Re-Lax pill or The Poop, causes fires to appear alongside the poop. #The chance of spawning a fire is not affected by luck."},
|
||||
{"496", "", "Luck dependant chance to fire a needle which deals 3x tear damage. #If the needle hits a regular enemy, they will be killed instantly and burst into 10 more tears in a circle around them. #Needle tears fired from the burst from an instant kill do not retain the instant kill or burst-causing abilities, though they still deal 3x damage. #The chance to fire a needle reaches 100% at 15 or higher luck."},
|
||||
{"497", "", "Upon entering a room, the player becomes camouflaged and confuses all non-boss enemies. #The effect lasts until the player presses a fire button. #Lil' Haunts, Stone Grimaces and Stoneys are not affected by this. #Active items and orbitals can be used to deal damage without breaking the effect."},
|
||||
{"498", "", "Causes both a Devil and Angel room to spawn after defeating a boss if either one of them would spawn normally. #In a room with only two accessible walls, only one of two will spawn. #Upon entering one, the other will disappear even if the player has Goat Head or Eucharist."},
|
||||
{"499", "", "Causes an Angel Room door to always spawn after every boss fight, excluding the first floor and floors after Chapter 4. #The spawned door will not disappear when leaving and re-entering the boss room. #Without Duality, there is no way to get a Devil Room with this item as it overrides Goat Head."},
|
||||
{"500", "", "Familiar which follows the player and has a chance to drop a sack upon clearing a room."},
|
||||
{"501", "", "Grants an extra heart container for every 25 coins the player has, up to a maximum of 4 containers at 99 coins. #This can allow you to exceed the maximum heart container limit on Keeper. #Dropping below the required number of coins for a heart container removed the container. #The Keeper can go above 2 coin hearts due to this item. #The health gain is not retroactive, meaning if you pick up the item at 99 coins you do not gain 4 heart containers. #You will still lose a container for dropping below 99 coins in that situation, however, and losing your last heart container this way can kill you."},
|
||||
{"502", "", "Grants a chance to fire an additional shot that deals 2x damage and leaves a trail of white creep that slows enemies. #This chance is not affected by luck. #The creep shots are affected by range and shot speed, but don't take tear effects. #The player also fires a creep shot in a random direction upon taking damage."},
|
||||
{"503", "", "Luck dependant chance to fire a piercing tear that instantly kills any non-boss enemy. #Also causes enemies to take 3.5 damage on contact with the player, overriding all other contact damage effects with the exception of Midas' Touch. #The wiki does not list exactly how luck affects the chance of firing one of these tears."},
|
||||
{"504", "", "Upon use, spawns a stationary fly turret that shoots at enemies, dealing 2 damage per shot. #The flies are completely invulnerable and are ignored by enemies."},
|
||||
{"505", "", "Adds a chance to spawn a friendly charmed enemy upon entering a room with enemies in it. #These persist between rooms and floors, and will follow the player until they die. #Unlike normal charmed enemies, these cannot hurt the player. #Multiple charmed enemies can spawn at the same time. #For enemies that spawn other enemies, the spawned enemies will also be friendly. #The effect is not activated upon entering the main room in Greed or Greedier mode."},
|
||||
{"506", "", "When tears hit the 'back' of an enemy, they deal 2x damage and inflict bleeding. #Bleeding enemies take 10% of their maximum health in damage every 5 seconds."},
|
||||
{"507", "", "Damages all enemies in the room, dealing the player's tear damage plus 10% of the enemy's maximum health. #Has a chance to drop half red or soul hearts when it damages an enemy. #When used on Delirium, damage is calculated using the max health of the current boss it's mimicking. Using this item when Delirium is not transformed will deal the most damage."},
|
||||
{"508", "", "Razor orbital which deals 20% of the player damage per tick, 300% per second, on contact with enemies, as well as causing them to bleed. #Bleeding enemies take 10% of their maximum health as damage every 5 seconds. #Bosses cannot bleed and take no damage from the razor. #Will not block enemy shots."},
|
||||
{"509", "", "Orbital eye which shoots in the direction it faces. #It deals 2 damage per tick, 30 damage per second, on contact and it's tears deal 3.5 damage. #Does not block enemy shots."},
|
||||
{"510", "", "Spawns a Charmed version of a boss to fight for you for the rest of the room. #Changes the appearance of the current room so it looks like a different chapter. #This item can be fully charged with a single battery. #If a spawned boss leaves creep, the creep will damage the player. #In 1x2 rooms, Ultra Greed will spawn, locking all doors and targetting the player. #He won't deal damage to the player, but his summons can. #If any other boss summons monsters, they will be charmed as well and persist to other rooms."},
|
||||
{"511", "", "Fly familiar that orbits around a random enemy, dealing 5 damage per tick, 10.75 damage per second, to enemies it comes in contact with. #When the enemy it's orbiting dies, it moves to a different enemy. #If no enemies are alive, it orbits the plaeyr."},
|
||||
{"512", "", "Upon use, the player throws a black hole which sucks in and damages enemies. #It lasts about 6 seconds, dealing 0.4 damage per tick very rapidly. #The black hole also destroys nearby obstacles and slightly attracts the player and pickups. #Pickups can be pulled across pits."},
|
||||
{"513", "", "+0.1 Damage up.#Grants 1 sou l heart.#Enemies may randomly become charmed or feared for a brief moment.#Grants a chance to spawn a rainbow poop upon taking damage. #This chance is not affected by luck."},
|
||||
{"514", "", "Enemies, enemy shots, tears and pickups will briefly freeze in place at random intervals. #The frequency of this effect depends on the player's luck."},
|
||||
{"515", "", "Upon use, spawns a random item from the current room's item pool.#There is a chance to spawn a Lump of Coal or The Poop instead."},
|
||||
{"516", "", "Upon use, spawns a sprinkler that rotates in a circle, spraying tears in the 8 cardinal and diagonal directions. #The sprinkler copies the player's stats and tear effects, with the rate of fire and rotation speed depending on the player's tear stat."},
|
||||
{"517", "", "Grants 7 bombs.#Removes the delay between bomb placements, allowing them to be placed very quickly."},
|
||||
{"518", "", "Grants a familiar with random tear effects, fire rate and damage which takes the appearance of a random co-op baby. #The familiar is randomized upon entering a new floor."},
|
||||
{"519", "", "Grants a familiar that transofrms into a random familiar every 10 seconds. #The transformed familiar deals the same damage as their non-Delirium counterparts, but will not deal contact damage. #A full list of possible transformations can be found on the wiki."},
|
||||
{"520", "", "Grants one charge for your active item for every 15 enemies killed."},
|
||||
{"521", "", "Upon use, one random item in a shop, devil room, or black market becomes free. #While held, guarantees a random item or pickup from the shop will be on sale. #Using the coupon in the shop while holding Restock will not spawn a new item."},
|
||||
{"522", "", "Upon use, for the next 3 seconds any enemy shots that come near the player are held in place. #After the charge is depleted, they are fired back as tears which deal 3.5 damage. #The player can move the tears into enemies while they're held up; they won't disappear until the effect ends, but will deal no more damage past the first hit."},
|
||||
{"523", "", "Upon use, if the box is empty it stores all items and pickups from the current room.#If the box is full, it places all stored items and pickups on the ground. #There is no limit to the number of held items or pickups."},
|
||||
{"524", "", "Connects the player's tears together with electricity that deals 1x tear damage on contact to enemies. #Tears can also connect to other allied tears, such as those from shooting familiars."},
|
||||
{"525", "", "Upon taking damage, an orbital is spawned which blocks enemy shots and deals 7 damage per tick to enemies it comes into contact with. #A maximum of three of these orbitals can appear at once. #They will be destroyed if they take enough damage from enemies or enemy shots."},
|
||||
{"526", "", "Grants a Harbinger familiar which changes every 10 seconds.#All harbingers deal contact damage to enemies and periodically spawn spawn locusts if the player has none. Locusts act like blue flies unless otherwise stated.#Famine and Pestilence wander around the room, Famine leaving a trail of black slowing creep and Pestilence leaving a green trail of creep which deals 1 damage per tick, 30 per second, to non flying enemies. They deal 0.5 damage per tick, 15 per second, on contact. Famine spawns yellow locusts which slow enemies, and Pestilence spawns green locusts which poison enemies. #Conquest deals the same amount of damage and moves just like Famine and Pestilence, but spawns two locusts at once and much more quickly than the rest. #War and Death chase enemies, dealing 1.5 damage per tick, 45 per second, on contact. War spawns red locusts that explode upon damaging an enemy at a slower rate than the other Harbingers, and Death spawns black locusts which deal 'a very high amount of damage'."},
|
||||
{"527", "", "Summons a familiar near the player that will follow him around, as well as summoning a controllable blue crosshair. After a few seconds, the crosshair disappears and the ghost will perform an action depending on what the cross was targetting. #Can be used to steal shop items, with a chance to fail, grab pickups across rooms, open golden, stone and eternal chests for free, press buttons, opens doors (including Mega Satan's door) and more. #A full list can be found on the wiki page."},
|
||||
{"528", "", "Familiar that orbits the player at a medium distance. #Tears that pass through the prism split into four multi-colored tears. #Unlike Multidimensional Baby, these extra tears are exactly the same as the base tear and gain no extra stats or abilities."},
|
||||
{"529", "", "Replaces the player's tears with eyeballs that can bounce off each other. #The player's tears are no longer limited by range, and will instead dissipate when they stop moving or hit an enemy or obstacle."},
|
||||
{"530", "", "Upon entering a room with enemies, a skull appears over a random enemy's head. #Killing the marked enemy will cause the skull to move to a different enemy, but killing a non-marked enemy causes the skull to disappear. #If all the enemies in a room are killed in order, the player gains a random reward: #A soul heart, pill, key, bomb or a nickel, #Or +0.2 speed, +0.5 range, +0.5 tears, +0.2 shot speed, +1 flat damage or +1 luck."},
|
||||
{"531", "", "Tears are fired in an arc, able to fly over obstacles sometimes. #Upon hitting the floor, an obstacle, or an enemy they burst into many smaller tears in all directions. #Increases tear delay by a static 35, and damage by about 31%. #The smaller tears deal a random amount of damage, roughly 50-80% of the main tear."},
|
||||
{"532", "", "The player's tears decelerate while traveling. Upon stopping or hitting an obstacle, they explode into a burst of 8 tears in all directions. #Hitting an enemy will not cause them to explode. #Tears can be fired into toher tears to feed them, increasing their damage and the damage of the burst of tears. #Tears in the burst deal half the damage the main tear would have."},
|
||||
{"533", "", "Replaces the player's tears with piercing white blasts of light which deal 33% of the player's tear damage, but can hit the same enemy multiple times at lower shot speeds.. #Removes tear knockback completely."},
|
||||
{"534", "", "Allows the player to hold two active items. #The button to swap between active items is the same to swap between cards and pills. #The ? Card does not activate both items. #While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. #Swapping the bonus-granting item to the pedestal and back will cause you to regain them."},
|
||||
{"535", "", "Heals one red heart. #Grants one soul heart. #Grants a shield that blocks one hit, similar to Holy Mantle, upon entering a boss room."},
|
||||
{"536", "", "Upon use, sacrifices up to 2 random familiars and spawns an item from the Devil Room pool for each familiar sacrificed. #If the player has no familiars, it will do nothing and not be consumed. #In addition to the familiars, any blue flies or spiders are converted to 1 coin each. #Lilith's starting Incubus familiar will not be sacrificed. #Pretty flies count as a single sacrifice. #Isaac's Head familiar can be sacrificed. #Some familiars cannot be sacrificed, or only can be in certain situations. A full list can be found on the wiki page. #Unlike other single use items, this item can be sucked up by Void and used repeatedly."},
|
||||
{"537", "", "Drops a random pill on pickup. #Spawns a familliar that charges up and fires different types of creep. #The type of creep changes randomly each time the player uses a pill. #Possibilities include a line of damaging green creep, slowing black creep, or short-lasting damaging red creep, a short-ranged cone of damaging yellow creep, or a large ring of slowing white creep. #The yellow creep does 2-15.19 damage per tick, randomly. #Red creep does 12 damage per tick. #Green creep does 0.35 damage per tick."},
|
||||
{"538", "", "Spawns 3 random trinkets on pickup. #Grants a small chance to swallow the player's current trinket, gaining it's effect permanently, upon taking damage."},
|
||||
{"539", "", "Egg familiar that cracks and turns into a random charmed enemy when the player takes damage. #Regenerates upon entering a different room. #The usefulness of the spawned enemy depends on how many rooms have been cleared without getting hurt."},
|
||||
{"540", "", "Tears bounce off the floor. #Whenever a tear bounces, it deals 25% of tear damage as splash damage to nearby enemies."},
|
||||
{"541", "", "Grants 1 bone heart. #Spawns three red heart pickups."},
|
||||
{"542", "", "Bone orbital that reflects enemy shots. #Reflected projectiles deal 5 damage if they would have dealt a half heart to the player, or 10 for a full heart. #Enemy damage modification from item effects or by stage has no effect on this. #Does no contact damage."},
|
||||
{"543", "", "Familiar which spawns a white poop when the player takes damage. #White poop has an aura that halves tear delay and has a high chance to block damage like the Cone Head item."},
|
||||
{"544", "", "Bone familiar that can be aimed with the fire buttons and deals the players tear damage six times per second on contact with enemies. #Being hurt boosts the damage slightly for a short moment."},
|
||||
{"545", "", "Upon use, spawns one of three things for each enemy killed in the current room: #An orbital bone familiar, commonly. #A charmed bony, uncommonly. #Or a charmed black bony, rarely. #Orbital bones deal contact damage equal to the player's damage at the time it was spawned, repel enemies that touch it, and block 3 shots or deal 2 ticks of contact damage before being destroyed. #Bonys deal 8.3 contact damage and 5 damage with thrown bones, and Black Bonys explode on death dealing 40 damage to enemies. #This explosion can hurt the player."},
|
||||
{"546", "", "Creates a ring of light around the player that petrifies enemies on contact. #Non-boss enemies are petrified as long as they're touching the ring regardless of duration, while boss enemies will be petrified normally, with a time limit, even if they leave the ring."},
|
||||
{"547", "", "Grants 1 bone heart.#+0.7 Tears up.#Spawns a Mysterious Paper trinket if the trinket has been unlocked."},
|
||||
{"548", "", "Familiar that behaves similarly to the boomerang. #It gets thrown out by firing a tear, and deals 2x the player's damage if it hits an enemy. #It will pierce the enemy if the enemy dies, or return to the player if not. #Can retrieve pickups like the boomerang. #Blocks enemy tears both while stationary and when thrown."},
|
||||
{"549", "", "Removes all the player's red heart containers and grants 6 empty bone hearts. #Upon losing a bone heart, the player fires bones in 8 directions around them and permanently gains +0.5 tears up. #The Lost and Keeper will gain a minor tears up, and Keeper will gain lots of blue flies."},
|
||||
{"550", "", "While held, Mom's foot will frequently stomp around or on the player. #Using the item will stop this effect until you enter another room. #On Boss Rush, this effect only lasts for one wave. #This effect does not happen on the Mom fight. #Will disappear if you pick up another active item and leave the room. #One of two parts necessary to create Mom's Shovel; the other is obtained by beating Boss Rush while holding it."},
|
||||
{"551", "", "Second part of Mom's Shovel.#Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character. #Picking up this item will complete the shovel and stop the stomping effect for the rest of this run."},
|
||||
{"552", "", "Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
|
||||
}
|
||||
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
[58] = "Invincibility last 20s", -- Book of Shadows
|
||||
[66] = "Effect lasts 16s", -- The Hourglass
|
||||
[77] = "Invincibility last 12s", -- My Little Unicorn
|
||||
[93] = "Invincibility last 13s", -- The Gamekid
|
||||
[106] = "No extra effects. Speed up item pools exhaust", -- The D6
|
||||
[111] = "Deals twice the damage. Doesn't increase poison duration", -- The Bean
|
||||
[124] = "Triggers two effects", -- Dead Sea Scrolls
|
||||
[145] = "Spawns 4-7 blue flies instead", -- Guppy's Head
|
||||
[171] = "Deals 10 additional damage. Doesn't increase slow duration", -- Spider Butt
|
||||
[283] = "No extra effects. Speed up item pools exhaust. Speed up transformation achievement", -- D100
|
||||
[284] = "No extra effects. Speed up item pools exhaust. Speed up transformation achievement", -- D4
|
||||
[293] = "Double lasers damage. Doesn't affect lasers duration", -- Head of Krampus
|
||||
[298] = "Invincibility last twice as long", -- Unicorn Stump
|
||||
[351] = "Deals twice the damage. Doesn't increase petrify duration", -- Mega Bean
|
||||
[383] = "Split splitted tears resulting in 6x more tears than normal", -- Tear Detonator
|
||||
[421] = "Deals twice the damage. Doesn't increase charm duration", -- Kidney Bean
|
||||
[427] = "Spawns two TNT barrel", -- Mine Crafter
|
||||
[437] = "Double summoned enemies, but doesn't double reward (Not recommended)", -- D7
|
||||
[477] = "Activates every absorbed items twice", -- Void
|
||||
[482] = "Change the character twice and remove two items (Not recommended)", -- Clicker
|
||||
[485] = "Has 25% chance to quadruple items and consumables, but 75% to remove them!", -- Crooked Penny
|
||||
[486] = "Triggers on-hit item effects twice if applicable", -- Dull Razor
|
||||
[488] = "Grants two items effect", -- Metronome
|
||||
[489] = "Triggers two dice effects. The second die can't be predicted", -- D Infinity
|
||||
[523] = "Swap box contents with room pickpus", -- Moving Box
|
||||
[550] = "Stops stomps for two rooms or waves in Boss Rush and Challenges {{ChallengeRoom}} {{BossRushRoom}}", -- Broken Shovel
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
EID.descriptions[languageCode].trinkets={
|
||||
{"1", "", "Drops 1 penny, nickel or dime upon taking damage. #This effect is not reduced by playing as the Keeper like other similar items are."},
|
||||
{"2", "", "Increases drop rate of pickups from poop to 50%."},
|
||||
{"3", "", "Immediately gives one charge towards an item upon use. #Has no effect on items with only one bar of charge or those with automatic recharges. #Stacks with the 9 Volt, but does not work with The Battery. #Recharging an item by taking damage with the Habit will cause this trinket not to activate."},
|
||||
{"4", "", "Upon using an active item, teleports the player to a random room which can appear on the map."},
|
||||
{"5", "", "Increases the chance for Challenge Rooms to be Boss Challenge Rooms and causes more champions to spawn."},
|
||||
{"6", "", "Pulls coins towards the player."},
|
||||
{"7", "", "Increases the change to get an Angel room from 50% base chance to 75%. #Increases chance to find The Bible in The Shop to 13% and in a Library to 45%."},
|
||||
{"8", "", "Luck dependant chance to activate The Gamekid effect upon taking damage. #Chance goes up to 100% at 38 or higher luck."},
|
||||
{"9", "", "Causes tears to pulsate in size as they travel, changing the hitbox of the tear."},
|
||||
{"10", "", "Tears move in waves. #Tears up"},
|
||||
{"11", "", "Tears move in a high-speed spiral pattern. #Slightly increases the player's effective range as a result."},
|
||||
{"12", "", "Tears gain an oblong appearance. #Increases knockback."},
|
||||
{"13", "", "While holding the trinket, all Shop items cost 0 cents. #Trinket disappears after purchasing one thing from the shop. #Does nothing in Devil Deals or the Black Market. #Purchasing a trinket while holding Store Credit will not consume Store Credit. #Does not activate multiple times if smelted using the trinket Smelter or a Gulp pill."},
|
||||
{"14", "", "Prevents damage from creep and floor spikes. #Does not prevent damage from curse room doors or Greed/Greedier Mode's stop button. #Prevents the use of Sacrifice Rooms. #Does not protect from Mama Gurdy's spike attack."},
|
||||
{"15", "", "Each obstacle destroyed drops a coin."},
|
||||
{"16", "", "Mom's foot drops down every 60 seconds, dealing 300 damage. #Can blast open doors, but it still hurts the player for a full heart upon being hit. #Like the High Priestess card, this will stomp the player if the player is in a room with no enemies when the timer runs out."},
|
||||
{"17", "", "Increases the chance of black hearts appearing."},
|
||||
{"18", "", "Increases the chance of eternal hearts appearing."},
|
||||
{"19", "", "Allows the player to unlock all chests without using keys."},
|
||||
{"20", "", "If the player has half a heart or less after taking damage, this trinket drops a black heart. #This can happen up to 3 times, after which the trinket disappears. #The trinket will display the number of activations left with the number of fingers sticking up."},
|
||||
{"21", "", "Upon taking damage, has a small chance to activate the A Missing Page effect. #Upon taking damage at one half red heart or less, there is a moderately common chance to trigger the effects of The Polaroid or The Negative. #Small chance for the player to be able to go to The Chest or The Dark Room without the appropriate Polaroid/Negative. #Small chance to revive the player as The Lost upon death, and to display a puzzle piece on the death screen in the same way as Missing Poster."},
|
||||
{"22", "", "All red, soul and eternal heart drops turn into black hearts, if they can. #The drop chances for every kind of heart is reduced. #A full list of drops that can turn into black hearts, as well as further mechanics for this item, can be found on the wiki page."},
|
||||
{"23", "", "Dying in a sacrifice room while holding this trinket unlocks a secret character. #If this character has been unlocked and the player dies while holding it, it will be consumed and they will be revived as that character without the normal Holy Mantle starting item. "},
|
||||
{"24", "", "Upon picking up a coin, the player farts, knocking back nearby enemies. #Possibly increases the chances of coins dropping from poop; the wiki says 'citation needed'."},
|
||||
{"25", "", "The player has a chance to fart or poop every 30 seconds. #Taking damage can also trigger this."},
|
||||
{"26", "", "Tears move in a shifting left to right and back to form a pattern of right angles. #Grants +10 range up, but does not change effective range as the tear travels further due to the movement pattern."},
|
||||
{"27", "", "+0.5 Shot speed up."},
|
||||
{"28", "", "Grants a 22.22% chance to be revived as ??? upon death. #Can happen multiple times in a run."},
|
||||
{"29", "", "Spawns a blue fly when the player takes damage."},
|
||||
{"30", "", "Grants a luck dependant 10% chance to shoot a poison tear. #Chance increases to 100% at 18 or higher luck."},
|
||||
{"31", "", "Grants a luck dependant 10% chance to shoot a piercing and spectral tear. #Chance increases to 100% at 18 or higher luck."},
|
||||
{"32", "", "Grants a chance of triggering one of the following effects for the current room upon entering it: #Mini Mush, #Fat Odd Mushroom, #Skinny Odd Mushroom, #The Compass. #If the Compass effect trigger while the player has the Treasure Map, the Compass effect will stay for the rest of the floor while allowing other effects to apply in each room at their normal odds."},
|
||||
{"33", "", "When damaged to half a red heart and no soul hearts, the player gains a Little Steven familiar for the remainder of the room."},
|
||||
{"34", "", "Increases the chance of a red heart dropping after clearing a room or from a chest."},
|
||||
{"35", "", "+2 Damage up that is applied after normal calculations but before damage multipliers; thus it always gives 2 damage unless the player has a damage multiplier, such as Skinny Odd Mushroom or Soy Milk."},
|
||||
{"36", "", "Increases the chances of finding keys and golden chests."},
|
||||
{"37", "", "+0.15 Speed up."},
|
||||
{"38", "", "Grants a secondary chance of any non-specific heart drop becoming a soul heart."},
|
||||
{"39", "", "Tear delay directly reduced by 2. #This can reduce the tear delay past the normal cap."},
|
||||
{"40", "", "Chance to get +1.8 damage up upon taking damage. #Stacks with Bloody Lust and the Razor."},
|
||||
{"41", "", "Increases the chance of bombs dropping after clearing a room or when opening a chest. #Will replace the Tick if the player has it, though it will not remove it if the player has Mom's Purse or Belly Button."},
|
||||
{"42", "", "+1 Luck up. #Grants a 1/3rd chance to drop an additional pickup when opening a golden chest, destroying a machine or blowing up a Tinted rock."},
|
||||
{"43", "", "If the player has less than one full red heart after taking damage, he is immediately teleported to a random room."},
|
||||
{"44", "", "Improves the chance of pills dropping after clearing a room and opening a chest. #Causes tinted rocks to be able to drop pills."},
|
||||
{"45", "", "Improves the chance of tarot cards or playing cards dropping after clearing a room, opening a chest or playing a fortune teller machine."},
|
||||
{"46", "", "Grants a 10% chance to be healed for a half red heart upon clearing a room. #Fills a full coin heart for Keeper."},
|
||||
{"47", "", "<If you see this, there's a problem.>"},
|
||||
{"48", "", "Upon getting hit, the player has a luck dependant chance to deal 40 damage to all enemies in the room. #Chance goes up to about 50% at very high luck, between 50-60."},
|
||||
{"49", "", "Grants a 50% chance to drop a half red heart when collecting a coin."},
|
||||
{"50", "", "Grants a 50% chance to drop a bomb pickup when collecting a coin."},
|
||||
{"51", "", "Grants a 50% chance to drop a key pickup when collecting a coin."},
|
||||
{"52", "", "Grants a 50% chance to gain an extra coin when picking up another coin. #On Keeper, this can cause you to heal from picking up a coin and still gain a penny."},
|
||||
{"53", "", "#Removes 15% of an enemy's health if that enemy has more than 60 HP. #Heals one red heart upon entering an uncleared boss room. #Cannot be dropped or replaced with another trinket unless the player picks up Match Stick and does not have Mom's Purse or Belly Button. #Can be consumed by Smelter and Gulp! pills."},
|
||||
{"54", "", "Spawns a familiar that follows the player, firing piercing tears that deal 3.5 damage. #This trinket can be dropped on the ground and picked up again to move familiars obtained after it up the familiar chain."},
|
||||
{"55", "", "Grants an eternal heart at the start of every floor."},
|
||||
{"56", "", "Reduces the cost of all 2 heart Devil deals to 1 heart. #Does not reduce the cost of Soul heart deals, nor will it reduce the cost of a Devil deal if you have seen that Devil deal before obtaining Judas' Tongue."},
|
||||
{"57", "", "Familiar that bounces around the room, shooting spectral, homing tears that deal 3.5 damage in the direction the player is shooting. #Does not deal contact damage. #Cannot shoot while flying over obstacles."},
|
||||
{"58", "", "Luck dependant chance to increase damage by 0.5 for the current room each time an enemy dies. #This chance starts at 1/15 and increases to 100% at 10 luck or higher. #Can activate up to 10 times per room."},
|
||||
{"59", "", "Upon starting a floor, there is a luck dependant chance to get the Compass effect for the duration of a floor. #This chance starts at 25% and increases to 100% at 3+ luck."},
|
||||
{"60", "", "5% chance to spawn a Dead Bird familiar which chases enemies, dealing 4 contact damage per second, each time an enemy dies. #Cannot spawn more than one Dead Bird per room, but it will stack with the Dead Bird item."},
|
||||
{"61", "", "Replaces all chests with red chests. #This includes already spawned chests."},
|
||||
{"62", "", "Causes crawlspace rocks and tinted rocks to flash white every 10 seconds."},
|
||||
{"63", "", "Turns troll bombs into bomb pickups and Mega troll bombs into 1+1 bomb pickups before they explode."},
|
||||
{"64", "", "Grants a worm trinket effect that changes every 3 seconds of the in-game timer. #This effect cycles through the possible worm trinkets in this order: #Pulse Worm, Ring Worm, Tape Worm, Whip Worm, Wiggle Worm, Fat Worm, Hook Worm, Lazy Worm."},
|
||||
{"65", "", "Doubles the players range and reduces tear height by 1/2. #Increases Azazel's Brimstone range, though not quite by 2x. #Causes Dr. Fetus to shoot bombs very far, very quickly. #Does not affect Lilith's familiars. #Affects normal Incubus'. #Reduces the range of Ipecac shots."},
|
||||
{"66", "", "-0.4 Shoot speed down.#+4 Range up. #+2.0 Tear height."},
|
||||
{"67", "", "When the player takes damage, there is a chance to activate one of four dice effects: #The D6, #The D8, #The D12, #The D20."},
|
||||
{"68", "", "Pickups and enemies are attracted towards the player. #Can pull pickups across pits and rocks, but not through key blocks. #Pulls the doors in the Ultra Greed fight as well. #Does not pull other trinkets. #Causes the Ludovico Technique tear to move towards the player more quickly."},
|
||||
{"69", "", "Causes the player to occasionally blend into the background, which briefly confuses all enemies in the room. #The confusion effect is only applied at the start of the camoflauge effect; thus, enemies spawned while the player is camoflauged are not confused."},
|
||||
{"70", "", "Occasionally spawns a Blue Spider."},
|
||||
{"71", "", "Bombs leave green creep when moved or pushed around."},
|
||||
{"72", "", "Increases the chance of batteries dropping. #Grants a chance to add an extra charge to the player's active item upon completing a room."},
|
||||
{"73", "", "Grants a very small chance for exploding bombs to drop bombs."},
|
||||
{"74", "", "Gives rocks an extra chance to reveal a Crawl Space when broken. #Does not depend on the rock's location. #Can affect rocks seen before Stud Finder is obtained. #Shiny Rock, which causes Crawl Space rocks to flash, does nothing with Stud Finder."},
|
||||
{"75", "", "Grants a random trinket effect in each room. #Each room is locked to a single trinket effect; leaving and re-entering a room grants the same effect. #In rooms where the Tick effect is given, the player will be unable to swap Error with another trinket. #Store Credit on a shop will not consume Error despite reducing the cost of items. #Removes the limit of black hearts given for the Monkey Paw effect. #The Walnut effect, like Store Credit, will not consume the trinket but will still spawn items."},
|
||||
{"76", "", "Chests have a 50/50 chance to either drop extra consumables or pay out with nothing. #Can also cause chests to pay out with flies instead of nothing."},
|
||||
{"77", "", "Slightly increases the player's knockback. #Causes Brimstone to push enemies back."},
|
||||
{"78", "", "Increases the time that status effects stay on enemies."},
|
||||
{"79", "", "Grants a small chance to spawn a copy of a consumable item like a card or pill upon use."},
|
||||
{"80", "", "Grants +0.2 damage for each Evil item the player has. #These items include: #Black Candle, Ceremonial Robes, Goat Head, Match Book, Missing Page 2, Safety Pin, and Abaddon."},
|
||||
{"81", "", "Makes the invincibility after taking damage last longer. #Makes it possible to use a blood bank twice, or the devil beggar three times, without taking damage on the extra plays."},
|
||||
{"82", "", "Increases the chance for an item room with two items to spawn on future floors by 15%. #On these item rooms, only one of the two items can be taken; the other disappears."},
|
||||
{"83", "", "Allows shops to be opened without using keys."},
|
||||
{"84", "", "Prevents Greed and Super Greed from appearing in shops and secret rooms. #If Rib of Greed is picked up after a Greed fight in a shop, re-entering the room will turn it into a regular shop with items for sale."},
|
||||
{"85", "", "Grants a chance to heal for a full red heart or spawn a beggar upon donating to the donation machine. #Also increases the chance that donating to the donation machine will increase the player's luck."},
|
||||
{"86", "", "Destroying poop spawns one or more blue flies."},
|
||||
{"87", "", "The player heals a half red heart each time they use a key. #Half red hearts on the ground become full red hearts. #Opening things with a Golden Key will not heal the player. #On Keeper, it will restore a full health coin."},
|
||||
{"88", "", "Prevents active item froms spawning, if possible, from all item pools while the trinket is held. #A full list of exceptions can be found on the wiki page."},
|
||||
{"89", "", "Causes familiars to stay closer to the player."},
|
||||
{"90", "", "Destroying poop causes an explosion. #Red poops do not explode when destroyed."},
|
||||
{"91", "", "Grants a chance for regular poop to turn into black poop."},
|
||||
{"92", "", "+0.2 Tears up. #-1 Tear delay. #This can reduce the tear delay past the normal cap. #Boosts speed, range, shot speed and damage by about 33% if they are above their base values."},
|
||||
{"93", "", "Grants the Skatole effect on some rooms. #When the effect happens, attack, dart and ring flies become black flies, pooters and super pooters do not shoot, and boom flies move more slowly."},
|
||||
{"94", "", "Many items and trinkets that generate blue flies, spiders or locusts will generate twice as many. #A full list of interactions can be found on the wiki. #Does double flies from the Guppy transformation."},
|
||||
{"95", "", "Grants a chance to fire a black tooth that poisons enemies. #These teeth deal 2x the player's tear damage."},
|
||||
{"96", "", "Tears move in a large spiral pattern. #Grants spectral tears. #+4 range. #+2.0 tear height. #A luck dependant chance to fire a homing shot. #This chance increases to 100% at 9 or higher luck."},
|
||||
{"97", "", "Upon taking damage, the player has a chance to spawn a familiar that follows the player, blocking enemy shots. #This can happen twice. #Upon spawning a familiar, the player gains a passive item representing the familiar, meaning the trinket can be dropped without losing it."},
|
||||
{"98", "", "Grants a chance to fire a homing booger which sticks to enemies and damages it once per second, for up to 60 seconds or until the enemy dies. #As this effect is almost identical to the item Sinus Infection, all synergies that apply to it apply to Nose Goblin as well."},
|
||||
{"99", "", "Grants a chance to fire tears that bounce of enemies and obstacles."},
|
||||
{"100", "", "Grants the following stats when the player is holding a fully charged active item: #+0.25 Speed up. #+0.75 Range up. #+0.2 Tears up. #+0.10 Shot speed up. #+0.5 Damage up. #+1 Luck up. #Items with no charge bar, such as Potato Peeler, count as fully charged for this trinket."},
|
||||
{"101", "", "Grants the following stats when the player is holding an active item with no charges: #+0.5 Speed up. #+1.5 Range up. #+0.4 Tears up. #+0.3 Shot speed up. #+1.5 Damage up. #+2 Luck up. #Items with no charge bar, such as Potato Peeler, count as uncharged for this trinket."},
|
||||
{"102", "", "Causes two Secret Rooms to spawn upon entering a new floor while holding this trinket."},
|
||||
{"103", "", "Turns all pickups into their doubled versions while the player has an equal number of coins, bombs and keys. #Upon picking up a non-doubled pickup that causes the player's pickups to become equal in number, a doubled variant will be spawned. #Doubled pickups do not revert if the player's pickups become unequal. #This also effects Greed and Greedier Mode, doubling the coin pickups. #Keys, bombs, and red hearts in the shop will double and become free."},
|
||||
{"104", "", "Grants a small chance to destroy the trinket and spawn a random item using the item pool of the current room upon taking damage."},
|
||||
{"105", "", "Grants a small chance to destroy the trinket and spawn Lunch upon taking damage."},
|
||||
{"106", "", "Increases the radius of any creep you produce."},
|
||||
{"107", "", "The player's red hearts will be depleted before taking soul or black heart damage. #Red hearts lost this way will affect your Devil or Angel deal champions as normal. #Bone hearts will lose the red hearts in them, but not break until the player has one half red heart left."},
|
||||
{"108", "", "Grants a chance to be destroyed and spawn various pickups upon taking damage from an explosion. #Can spawn coins, hearts, keys or a random trinket."},
|
||||
{"109", "", "Stops orbital familiars from rotating around the player and shooting familiars from moving. #Dropping and picking up the trinket again will snap the familiars back to the place they were in when the trinket was first picked up; only exiting the run and continuing will allow the familiars to be fixed to a new spot. #A list of familiars unaffected by this item can be found on the wiki."},
|
||||
{"110", "", "Shops will now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
|
||||
{"111", "", "Item rooms now appear in The Womb, Utero, and Scarred Womb if the trinket is held while entering the floor."},
|
||||
{"112", "", "Restock boxes will always spawn in item rooms if the trinket is held while entering the floor. #Does not affect the item rooms in the Blue Womb."},
|
||||
{"113", "", "Spawn a Red Locust when entering a hostile room. #The locust deals 2x tear damage upon contact with an enemy, and explodes, dealing 60 damage to nearby enemies. #This explosion takes most bomb effects, but further interactions can be found on the wiki."},
|
||||
{"114", "", "Spawn a Green Locust when entering a hostile room. #The locust deals 2x tear damage on contact and poisons the enemy for 2x tear damage over time."},
|
||||
{"115", "", "Spawn a Yellow Locust when entering a hostile room. #The locust deals 2x tear damage on contact and slows the enemy."},
|
||||
{"116", "", "Spawn a Black Locust when entering a hostile room. #The locust deals 4x tear damage on contact, applied as two 2x damage hits."},
|
||||
{"117", "", "Spawn 2-5 White Locusts upon entering a hostile room. #The locusts deal 2x tear damage."},
|
||||
{"118", "", "Grants a chance to gain flight for the rest of the room upon killing an enemy."},
|
||||
{"119", "", "Heals half a red heart upon travelling to the next floor."},
|
||||
{"120", "", "Fully recharges your active item upon entering a boss room for the first time."},
|
||||
{"121", "", "Protects you from the first damage you take for every floor, similar to Holy Mantle. #If the player has both this and Holy Mantle, this will block damage first. #If the effect has not been used on a floor yet, the trinket can be dropped so the effect can be saved for a boss fight."},
|
||||
{"122", "", "Using your active item will cause it to drop onto a pedestal. #When the player takes damage, there is a 2% chance one of their passive items will drop in a similar fashion. #Butter will cancel the effects of many active items; a full list can be found on the wiki page."},
|
||||
{"123", "", "Causes the Angel bosses to drop items from the Angel Room pool instead of Key Pieces. #The angels spawned during Mega Satan and the Boss Rush do not drop items. #Items are dropped even if the player already has both key pieces."},
|
||||
{"124", "", "The last door you used stays open, allowing him to leave even if the room is hostile. #Does nothing in Mom's boss room."},
|
||||
{"125", "", "Beams of yellow electricity flow between the player and his familiars, dealing 6 damage to any enemies between them. #Does not effect temporary familiars. #The Forgotten's Soul acts as a familiar with this trinket."},
|
||||
{"126", "", "Spawns a blue fly upon picking up a coin."},
|
||||
{"127", "", "Grants your familiars homing shots."},
|
||||
{"128", "", "Grants a chance to gain a bone heart upon taking damage."},
|
||||
}
|
||||
|
||||
---------- Cards ----------
|
||||
EID.descriptions[languageCode].cards={
|
||||
{"1", "", "Teleports you back to the starting room of a floor."},
|
||||
{"2", "", "Grants homing tears for the current room."},
|
||||
{"3", "", "Calls down Mom's foot to stomp on the enemy with the most health in the current room, dealing 300 damage. #If used in an empty room or during the fight with Mom, it will stomp on the player instead."},
|
||||
{"4", "", "Grants the Whore of Babylon effect for the current room, increasing damage by 2.35 and speed by 0.3. #On Eve, it also increases her damage multiplier from 0.75 to 1.0."},
|
||||
{"5", "", "Teleports you to into the boss room of a floor."},
|
||||
{"6", "", "Spawns 2 soul hearts."},
|
||||
{"7", "", "Spawns 2 full red hearts. If used in a super secret room that contains black or eternal hearts, it will spawn those types of hearts instead."},
|
||||
{"8", "", "Grants the effect of My Little Unicorn, giving you invulnerability and the ability to deal contact damage, but removing your ability to shoot tears, for 6 seconds."},
|
||||
{"9", "", "Spawns a bomb, a key, a coin, and a heart."},
|
||||
{"10", "", "Teleports you to the shop. If no shop exists on the floor, it acts as a random teleport."},
|
||||
{"11", "", "Spawns a slot machine or fortune teller."},
|
||||
{"12", "", "+1 Health up.#+0.3 Damage up.#+0.3 Speed up.#for current room"},
|
||||
{"13", "", "Grants flight for the current room."},
|
||||
{"14", "", "Deals 40 damage to all enemies in the room."},
|
||||
{"15", "", "Spawns a Blood Donation Machine. #In Greed mode, it spawns a devil beggar."},
|
||||
{"16", "", "Grants the Book of Belial effect for the current room, increasing damage by +2.95 and giving a 1.5x damage multiplier if the player also has Blood of the Martyr. #The damage multiplier does not stack with the multiplier from Cricket's Head or Magic Mushroom."},
|
||||
{"17", "", "Spawns 6 troll bombs randomly around the room."},
|
||||
{"18", "", "Teleports you to the item room. If no item room exists on the floor, it acts as a random teleport. #On a Curse of the Labyrinth floor with two item rooms, it randomly chooses one."},
|
||||
{"19", "", "Teleports you to the secret room. #Also opens one random wall in the secret room, so you can leave even if you have no bombs."},
|
||||
{"20", "", "Deals 100 damage to all enemies in the current room, restores all your red hearts and reveals the entire floor map excluding the super secret room."},
|
||||
{"21", "", "Spawns a beggar. #Can spawn a devil beggar, a key master or a bomb bum instead of a regular beggar."},
|
||||
{"22", "", "Reveals the entire floor map excluding the super secret room. #Has no effect if the current floor has Curse of the Lost or you've used an Amnesia pill."},
|
||||
{"23", "", "Doubles the number of bombs you have. If you have none, gives you 2 bombs instead."},
|
||||
{"24", "", "Doubles the number of coins you have. If you have none, gives you 2 coins instead."},
|
||||
{"25", "", "Doubles the number of keys you have. If you have none, gives you 2 keys instead."},
|
||||
{"26", "", "Doubles the player's current number of red hearts without adding new heart containers. #Does not affect eternal, soul or black hearts."},
|
||||
{"27", "", "Turns all pickups and chests in the room into bombs."},
|
||||
{"28", "", "Turns all pickups and chests in the room into coins."},
|
||||
{"29", "", "Turns all pickups and chests in the room into keys."},
|
||||
{"30", "", "Turns all pickups and chests in the room into random heart pickups.."},
|
||||
{"31", "", "Teleports the player to the Devil or Angel room. #This grants different contents than if you had gotten the deal after the boss fight."},
|
||||
{"32", "", "Destroy all breakable objects in the room."},
|
||||
{"33", "", "Duplicate all pickups and chests in the room, including shop pickups. #Cloned shop pickups can be taken for free. #Cloned chests will contain exactly the same type of items as the original. #Cannot clone other Jera runes or trinkets."},
|
||||
{"34", "", "Spawns a trapdoor to the next floor. #Has a roughly 8-10% chance to spawn a Crawl Space instead."},
|
||||
{"35", "", "Grants 1 soul heart and will remove any curse that is not Curse of the Labyrinth from the current floor."},
|
||||
{"36", "", "Reveals the whole map, including both secret rooms, for the current floor."},
|
||||
{"37", "", "Reroll all pedestal items in the current room."},
|
||||
{"38", "", "Summons 3 blue spiders and 3 blue flies."},
|
||||
{"39", "", "Grants a shield which blocks all damage for 30 seconds."},
|
||||
{"40", "", "Grants the effect of a random rune on use. #Has a 25% chance to spawn another Blank Rune."},
|
||||
{"41", "", "Deals 40 damage to all enemies in the current room.#Consumes all pickups in the room and turns them into blue flies and spiders. #Consumes all pedestal items in the room and turns them into random stat upgrades, presumably similar to upgrades the Void item gives."},
|
||||
{"42", "", "Upon use, the player throws the card in the last direction they moved. #The thrown card will kill anything in it's path except Delirium, and can open doors as if a bomb exploded them. #Will not open locked doors. #Can extinguish fires and break rocks. #Will instantly end most multiphase boss fights - ie. Satan or The Lamb - but will only skip one phase of Mega Satan and Ultra Greed. #Will only kill one phase of Hush unless you throw it from the bottom side."},
|
||||
{"43", "", "Removes the cost of items in either the Shop, the Devil room or the Black Market. #Taking Devil room items this way does not prevent Angel rooms from appearing. #Works with Blank Card. #Items taken this way do not restock if the player has Restock; however, Restock Boxes will spawn new items."},
|
||||
{"44", "", "Displays cryptic statements or game seeds on use. #The statements are often hints to do with bosses, bonus areas and so on."},
|
||||
{"45", "", "Fills the whole room with poop. #This is not instant, and leaving the room before it finishes will cause it to stop and not re-start. #Poop will not fill tiles with obstacles, even if they've already been destroyed."},
|
||||
{"46", "", "On use, instantly kills the player and spawns 10 random consumables, chests, or items. #The spawned items will be drawn from the pool of the room that the card was used."},
|
||||
{"47", "", "Open all doors in the current room, including the golden door in The Chest/Dark Room. #Works similarly to Dad's Key, and will not open the door to the Blue Womb."},
|
||||
{"48", "", "Activates your spacebar item."},
|
||||
{"49", "", "Rerolls pedestals and pickups in current room."},
|
||||
{"50", "", "Spawns two of Mom's hands that fall down onto two random enemies in the room, killing them. #Bosses are pinned to the ground for a while, unable to do anything. #Only spawns one hand if there's one enemy in the room. #When used on Hush, damage resistance is briefly disabled. #Does nothing if there are no enemies in the room."},
|
||||
{"51", "", "Grants the Holy Mantle effect for one room, negating the next damage you take.#25% chance to spawn another Holy card"},
|
||||
{"52", "", "Grants +7 damage up, +30 range up, and increases the player's size for the current room. #Also allows the player to walk over obstacles to destroy them. #Does not stack if used multiple times."},
|
||||
{"53", "", "Spawns 3 random cards when used. #Can spawn special 'cards' like the Dice Shard, but not runes."},
|
||||
{"54", "", "For the current room, enemies are slowed, the player gains +0.5 speed and loses -1.0 shot speed. #Does not stack if used multiple times."},
|
||||
}
|
||||
|
||||
---------- Pills ----------
|
||||
EID.descriptions[languageCode].unidentifiedPill = "Unidentified Pill"
|
||||
|
||||
EID.descriptions[languageCode].pills={
|
||||
{"0", "", "On use, the player farts, poisoning enemies around him."},
|
||||
{"1", "", "Deals a full heart of damage to the player. #If the player has a single heart or less left, it turns into a Full Health pill. #The damage count as red heart damage for purposes of getting a Devil Deal."},
|
||||
{"2", "", "Grants 2 soul hearts."},
|
||||
{"3", "", "Switches the values of the player's bombs and keys."},
|
||||
{"4", "", "Spawns 5 troll bombs behind the player over a period of five seconds, one per second."},
|
||||
{"5", "", "Restores all red hearts."},
|
||||
{"6", "", "Removes one red heart container. #If the player has one or fewer red heart containers, it will act as a Health Up instead."},
|
||||
{"7", "", "Grants one empty red heart container."},
|
||||
{"8", "", "Changes the appearance of the player's face."},
|
||||
{"9", "", "Does nothing on use."},
|
||||
{"10", "", "Adds fly orbital, blocking projectiles and damaging fly-type enemies on contact."},
|
||||
{"11", "", "Reduces the player's range by 2."},
|
||||
{"12", "", "Increases the player's range by 2.5."},
|
||||
{"13", "", "Reduces the player's speed by 0.12."},
|
||||
{"14", "", "Increases the player's speed by 0.15."},
|
||||
{"15", "", "Reduces the player's tears by 0.28."},
|
||||
{"16", "", "Increases the player's tears by 0.35."},
|
||||
{"17", "", "Reduces the player's luck by 1."},
|
||||
{"18", "", "Increases the player's luck by 1."},
|
||||
{"19", "", "Teleports the player to a random room. #Has a small chance to teleport the player to an I AM ERROR room, and an even smaller chance to teleport to a Black Market."},
|
||||
{"20", "", "Drops one to two batteries and fully charges the active item."},
|
||||
{"21", "", "Empties all but one red heart container and spawns 1-4 full red heart pickups. #If the player only has one half of a heart, it heals them to one heart. #Will spawn red hearts regardless of whether the player has red hearts or not. #Will spawn Black or Eternal hearts if in a super secret room with that type of heart in it."},
|
||||
{"22", "", "Freezes the player in place for a few seconds."},
|
||||
{"23", "", "Opens all entrances to both secret room entrances for the current floor."},
|
||||
{"24", "", "Charms all enemies in the room for a short time."},
|
||||
{"25", "", "Replaces the floor map with a question mark for the rest of the floor. This effect is not negated by Black Candle."},
|
||||
{"26", "", "Spawns a large yellow pool of creep around the player, dealing 22 damage per tick, 66 per second, to non-flying enemies standing on it."},
|
||||
{"27", "", "Tears are shot diagonally outwards for about a minute. #Persists between rooms."},
|
||||
{"28", "", "Grants The Wafer effect for the current room, reducing damage taken to half a heart."},
|
||||
{"29", "", "Makes the player take a full heart of damage from all sources for the current room. #This effect is negated if the player has The Wafer item, but overrides the Percs! pill."},
|
||||
{"30", "", "Spawns poop wherever the player moves for a short time."},
|
||||
{"31", "", "Gives the Curse of the Maze effect for the remainder of the floor. #Cannot be negated by Black Candle."},
|
||||
{"32", "", "Increases the player's size and decreases the pitch of their voice. #Does not increase the size of the players's hitbox."},
|
||||
{"33", "", "Decreases the player's size and increases the pitch of his voice. #This effect decreases the player's hitbox."},
|
||||
{"34", "", "Destroys all poop in the room and spawns one blue spider under the player, as well as one on top of each destroyed poop."},
|
||||
{"35", "", "Spawns one blue spider for each enemy in the room. #If there are no enemies in the room, instead spawns 1-3 blue spiders."},
|
||||
{"36", "", "Grants an effect similar to The Gamekid, granting invulnerability, fearing all enemies, removing the ability to shoot tears while causing the player to deal contact damage, and healing one half red heart for every two enemies killed."},
|
||||
{"37", "", "Briefly pixelates the screen 3 times over 30 seconds. #Can crash the game on some machines."},
|
||||
{"38", "", "Spawns 3 blue flies."},
|
||||
{"39", "", "Creates a pool of slippery brown creep under the player."},
|
||||
{"40", "", "Creates a pool of slowing black creep under the player."},
|
||||
{"41", "", "Slows all enemies for the duration of the room."},
|
||||
{"42", "", "Upon use, increases the speed of all enemies in the current room for the duration of the room. #This effect triggers again 30 seconds after use, and again 60 seconds after use."},
|
||||
{"43", "", "Upon use, any trinkets that the player is holding are consumed, giving the player their effects permanently."},
|
||||
{"44", "", "Upon use, the player shoots an explosive tear with the Ipecac explosion and poison effect that always deals 200 damage."},
|
||||
{"45", "", "Temporarily grants the Unicorn Stump effect, granting invulnerability and increased speed for 5 seconds. #Does not grant the ability to deal contact damage."},
|
||||
{"46", "", "Upon use, spawns a copy of the last pill consumed. #If there are no previously taken pills, will spawn another Vurp! pill."},
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Next Sacrifice Room payout]"
|
||||
|
||||
EID.descriptions[languageCode].sacrifice={
|
||||
{"1", "", "50% chance for 1 coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
|
||||
{"2", "", "50% chance for 1 coin#100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
|
||||
{"3", "", "67% chance for increased {{AngelRoom}}Angel Room chance"},
|
||||
{"4", "", "50% chance for 1 random chest"},
|
||||
{"5", "", "33% chance for 3 coins#67% chance for increased {{AngelRoom}}Angel Room chance"},
|
||||
{"6", "", "33% chance for a teleport to the {{AngelRoom}}Angel Room#Teleports to the {{DevilRoom}}Devil Room instead if its door was spawned on the current floor#67% chance for random chest"},
|
||||
{"7", "", "33% chance for 1 random {{AngelRoom}}Angel Room item#67% chance for 1 Soul Heart"},
|
||||
{"8", "", "100% chance for 7 troll bombs"},
|
||||
{"9", "", "100% chance to spawn \"Uriel\""},
|
||||
{"10", "", "50% chance for 7 Soul Hearts#50% chance for 30 coins"},
|
||||
{"11", "", "100% chance to spawn \"Gabriel\""},
|
||||
{"12", "", "50% chance to teleport to the \"Dark Room\""},
|
||||
}
|
||||
|
||||
---------- Dice Room ----------
|
||||
EID.descriptions[languageCode].diceHeader = "[Dice Room effects]"
|
||||
|
||||
EID.descriptions[languageCode].dice={
|
||||
{"1", "", "Rerolls all your passive and active items into a random item from the room pool it was acquired from"},
|
||||
{"2", "", "Rerolls all pickups in the room"},
|
||||
{"3", "", "Rerolls all pickups and trinkets on the entire floor#Does not affect the {{DevilRoom}}Devil or {{AngelRoom}}Angel Room"},
|
||||
{"4", "", "Rerolls all pedestal items on the floor#Does not affect the {{DevilRoom}}Devil or {{AngelRoom}}Angel Room"},
|
||||
{"5", "", "Rerolls and restarts the current floor"},
|
||||
{"6", "", "Rerolls all your items, pickups, trinkets and pedestal items, including everything on the floor"},
|
||||
}
|
||||
|
||||
---------- Transformations ----------
|
||||
EID.descriptions[languageCode].transformations={
|
||||
"", -- 0 = none
|
||||
"Guppy", -- 1
|
||||
"Fun Guy", -- 2
|
||||
"Lord of the Flies", -- 3
|
||||
"Conjoined", -- 4
|
||||
"Spun", -- 5
|
||||
"Yes Mother?", -- 6
|
||||
"Oh Crap", -- 7
|
||||
"Bob", -- 8
|
||||
"Leviathan", -- 9
|
||||
"Seraphim", -- 10
|
||||
"Super Bum", -- 11
|
||||
"Bookworm", -- 12
|
||||
"Spider Baby", -- 13
|
||||
"Adult", -- 14
|
||||
"Stompy" -- 15
|
||||
}
|
||||
@@ -991,11 +991,13 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites", -- Blank Card + Q Card
|
||||
|
||||
["5.100.81"] = "Retire tous les cœurs sauf 1 aux personnages qui ne peuvent pas avoir de cœurs rouges", -- Dead Cat
|
||||
["5.100.241"] = "{{Warning}} Sans effet en mode Avarice", -- Contract From Below
|
||||
["5.100.135 (Keeper)"] = "{{Player14}} Peut ne pas faire apparaître de pièce", -- IV Bag Keeper
|
||||
["Keeper 0-1"] = "{{Player14}} Peut ne pas faire apparaître de pièce", -- IV Bag Keeper
|
||||
["5.100.135 (PHD)"] = "Fait apparaître 2 ou 3 pièces avec {{ColorYellow}}Doctorat {{Collectible75}}", -- IV Bag PHD
|
||||
["5.100.442"] = "{{Warning}} Aucun effet pour les personnages qui ne peuvent pas avoir de cœurs rouges", -- Dark Prince's Crown
|
||||
["No Red"] = "{{Warning}} Aucun effet pour les personnages qui ne peuvent pas avoir de cœurs rouges", -- Dark Prince's Crown
|
||||
["5.300.15"] = "Invoque un mendiant diabolique {{DemonBeggar}}", -- Temperance (Greed Mode effect)
|
||||
["5.350.23"] = "{{Warning}} Mourir dans une Salle de Sacrifice {{SacrificeRoom}} en portant cette babiole débloque {{ColorLightOrange}}L'Égaré", -- Missing Poster (Unlock The Lost)
|
||||
}
|
||||
@@ -991,11 +991,13 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する", -- Blank Card + Q Card
|
||||
|
||||
["5.100.81"] = "赤ハートを持てない キャラクターの場合、 青/黒ハートを1個に 設定・復活", -- Dead Cat
|
||||
["5.100.241"] = "{{GreedMode}} グリードモードでは 効果なし", -- Contract From Below
|
||||
["5.100.135 (Keeper)"] = "{{Player14}} キーパー使用時は0~1コイン", -- IV Bag Keeper
|
||||
["Keeper 0-1"] = "{{Player14}} キーパー使用時は0~1コイン", -- IV Bag Keeper
|
||||
["5.100.135 (PHD)"] = "{{Collectible75}} PHD所有時は2~3コイン", -- IV Bag PHD
|
||||
["5.100.442"] = "赤ハートを持てない キャラクターの場合、 効果なし", -- Dark Prince's Crown
|
||||
["No Red"] = "赤ハートを持てない キャラクターの場合、 効果なし", -- Dark Prince's Crown
|
||||
["5.300.15"] = "{{DemonBeggar}} 悪魔乞食をスポーン", -- Temperance (Greed Mode effect)
|
||||
["5.350.23"] = "{{Warning}} 保持中に生贄部屋で死ぬと ザ・ロストをアンロック", -- Missing Poster (Unlock The Lost)
|
||||
}
|
||||
+113
-18
@@ -55,7 +55,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"4", "크리켓의 머리", "↑ {{DamageSmall}}공격력 +0.5#↑ {{DamageSmall}}공격력 배율 x1.5"}, -- Cricket's Head
|
||||
{"5", "나의 모습", "↑ {{RangeSmall}}사거리 +1.5#↑ 눈물 높이 +1#↑ {{ShotspeedSmall}}탄속 +0.6#공격이 캐릭터가 있는 방향으로 되돌아옵니다."}, -- My Reflection
|
||||
{"6", "오줌싸개", "↑ {{TearsSmall}}연사 +1.5#↓ {{RangeSmall}}사거리 -17.62#↑ 눈물 높이 +0.76"}, -- Number One
|
||||
{"7", "순교자의 피", "↑ {{DamageSmall}}공격력 +1#{{Collectible34}} Book of the Belial/{{Card16}}The Devil 효과 발동 중 {{DamageSmall}}추가 공격력 배율 x1.5"}, -- Blood of the Martyr
|
||||
{"7", "순교자의 피", "↑ {{DamageSmall}}공격력 +1"}, -- Blood of the Martyr
|
||||
{"8", "보비", "공격하는 방향으로 공격력 3.5의 눈물을 발사합니다."}, -- Brother Bobby
|
||||
{"9", "스카톨", "파리류 적들이 공격하지 않거나 약해집니다."}, -- Skatole
|
||||
{"10", "파리떼", "캐릭터 주변을 돌며 적의 탄환을 막아주는 2마리의 파리 배리어를 얻습니다."}, -- Halo of Flies
|
||||
@@ -82,7 +82,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"31", "엄마의 립스틱", "↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5"}, -- Mom's Lipstick
|
||||
{"32", "철제 옷걸이", "↑ {{TearsSmall}}연사 +0.7"}, -- Wire Coat Hanger
|
||||
{"33", "성경", "사용 시 그 방에서 비행 능력을 얻습니다.#{{MomBossSmall}}Mom, {{MomsHeartSmall}}Mom's Heart/It Lives 보스에게 사용 시 보스를 즉사시킵니다.#!!! {{SatanSmall}}Satan 보스에게 사용 시 캐릭터가 즉사합니다."}, -- The Bible
|
||||
{"34", "벨리알의 책", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +12.5%#사용 시 그 방에서 {{DamageSmall}}공격력 +2 증가하며;#{{Collectible7}} Blood of the Martyr 소지 시 {{DamageSmall}}공격력 배율 x1.5 추가 적용"}, -- The Book of Belial
|
||||
{"34", "벨리알의 책", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +12.5%#사용 시 그 방에서 {{DamageSmall}}공격력 +2"}, -- The Book of Belial
|
||||
{"35", "네크로노미콘", "사용 시 방 전체 적에게 40의 피해를 줍니다."}, -- The Necronomicon
|
||||
{"36", "똥", "사용 시 똥을 싸며 주변의 적을 더 강하게 밀쳐냅니다.#1칸짜리 구덩이 바로 옆에서 똥을 싸고 폭탄으로 터트리면 해당 구덩이를 메울 수 있습니다."}, -- The Poop
|
||||
{"37", "미스터 붐", "사용 시 캐릭터의 위치에 공격력 110의 대형 폭탄을 설치합니다."}, -- Mr. Boom
|
||||
@@ -97,7 +97,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#↑ 방 클리어 보상이 등장할 확률이 대폭 증가합니다.#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
|
||||
{"47", "박사의 원격 조종기", "{{Collectible168}} 사용 시 조준점을 이동시킨 곳으로 캐릭터의 공격력 x20의 미사일을 발사합니다."}, -- Doctor's Remote
|
||||
{"48", "큐피드의 화살", "공격이 적을 관통합니다."}, -- Cupid's Arrow
|
||||
{"49", "모두 다 사라져빔!!", "사용 시 공격하는 방향으로 공격력 x4의 레이저포를 발사합니다."}, -- Shoop da Whoop!
|
||||
{"49", "모두 다 사라져빔!!", "사용 시 공격하는 방향으로 공격력 x2의 레이저포를 발사합니다."}, -- Shoop da Whoop!
|
||||
{"50", "스티븐", "↑ {{DamageSmall}}공격력 +1"}, -- Steven
|
||||
{"51", "오망성", "↑ {{DamageSmall}}공격력 +1#↑ {{DevilChanceSmall}}악마방 확률 최대 +10%"}, -- Pentagram
|
||||
{"52", "태아 박사", "↓ {{TearsSmall}}공격 딜레이 x2.5#공격이 폭탄 발사 공격으로 변경됩니다.#{{Damage}} 폭탄 공격력: x5 +30"}, -- Dr. Fetus
|
||||
@@ -123,7 +123,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"72", "묵주", "↑ {{SoulHeart}}소울하트 +3#!!! {{Collectible33}}The Bible이 모든 배열에서 등장합니다."}, -- Rosary
|
||||
{"73", "고기조각", "획득할 때마다 성장합니다.#1단계: 캐릭터 주위를 돌며 적의 탄환을 막아줍니다.#2단계: 1단계 + 공격하는 방향으로 공격력 3.5의 눈물을 발사합니다.#3/4단계: 적을 따라다니며 접촉한 적에게 초당 7/11의 피해를 입힙니다."}, -- Cube of Meat
|
||||
{"74", "쿼터", "↑ {{Coin}}동전 +25"}, -- A Quarter
|
||||
{"75", "박사학위", "↑ {{Heart}}빨간하트 +2#{{Pill}}알약을 하나 드랍합니다.#확인되지 않은 알약의 효과를 알 수 있습니다.#↑ 부정적인 알약 효과가 등장하지 않습니다.#헌혈기 및 {{Collectible135}}IV Bag 사용 시 동전 1~2개를 추가로 드랍합니다."}, -- PHD
|
||||
{"75", "박사학위", "↑ {{Heart}}빨간하트 +2#{{Pill}}알약을 하나 드랍합니다.#확인되지 않은 알약의 효과를 알 수 있습니다.#↑ 부정적인 알약 효과가 등장하지 않습니다.#헌혈기 사용 시 동전 1~2개를 추가로 드랍합니다."}, -- PHD
|
||||
{"76", "투시 안경", "{{SecretRoom}}비밀방 및 {{SuperSecretRoom}}일급비밀방이 자동으로 열립니다."}, -- X-Ray Vision
|
||||
{"77", "나의 작은 유니콘", "사용 시 6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 무적 상태가 되며 접촉한 적에게 초당 40의 피해를 입힙니다."}, -- My Little Unicorn
|
||||
{"78", "요한묵시록", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +17.5%#사용 시 {{SoulHeart}}소울하트 +1#가능한 경우, 현재 층의 보스를 4기사로 교체합니다."}, -- Book of Revelations
|
||||
@@ -275,7 +275,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"224", "크리켓의 몸", "↑ {{TearsSmall}}연사 +0.2#↓ {{RangeSmall}}사거리 -10#눈물이 무언가에 부딪힐 때 네갈래로 갈라집니다."}, -- Cricket's Body
|
||||
{"225", "김피", "적 처치 시 일정 확률로 {{HalfHeart}}빨간하트가 반칸 드랍됩니다.#피격 시 8% 확률로 {{SoulHeart}}소울하트 또는 {{BlackHeart}}블랙하트를 드랍합니다.#{{LuckSmall}} 행운 46 이상일 때 100% 확률"}, -- Gimpy
|
||||
{"226", "검은 연꽃", "↑ {{Heart}}최대 체력 +1#↑ {{SoulHeart}}소울하트 +1#↑ {{BlackHeart}}블랙하트 +1"}, -- Black Lotus
|
||||
{"227", "돼지 저금통", "↑ {{Coin}}동전 +3#피격 시 동전을 1~2개 드랍합니다.#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- Piggy Bank
|
||||
{"227", "돼지 저금통", "↑ {{Coin}}동전 +3#피격 시 동전을 1~2개 드랍합니다."}, -- Piggy Bank
|
||||
{"228", "엄마의 향수", "↑ {{TearsSmall}}연사 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#{{LuckSmall}} 행운 85 이상일 때 100% 확률"}, -- Mom's Perfume
|
||||
{"229", "몬스트로의 폐", "↓ {{TearsSmall}}공격 딜레이 x4.3#{{Chargeable}} 공격을 충전한 다음 여러 개의 눈물을 흩뿌리면서 발사합니다."}, -- Monstro's Lung
|
||||
{"230", "아바돈", "최대 체력이 모두 제거됩니다.#↑ {{BlackHeart}}블랙하트 +6#↑ {{DamageSmall}}공격력 +1.5#↑ {{SpeedSmall}}이동속도 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#{{LuckSmall}} 행운 85 이상일 때 100% 확률"}, -- Abaddon
|
||||
@@ -361,10 +361,10 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"310", "이브의 마스카라", "↑ {{DamageSmall}}공격력 배율 x2#↓ {{TearsSmall}}연사 배율 x0.2#↓ {{ShotspeedSmall}}탄속 -0.5"}, -- Eve's Mascara
|
||||
{"311", "유다의 그림자", "↑ 목숨 +1#{{Player12}} 사망 시 전 방에서 Black Judas 캐릭터#{{Blank}} (2{{BlackHeart}}/{{DamageSmall}}공격력 배율 x2/{{SpeedSmall}}이동속도 +0.1)로 부활합니다."}, -- Judas' Shadow
|
||||
{"312", "매기의 리본", "↑ {{Heart}}최대 체력 +1#{{Heart}}빨간하트 획득량이 2배로 증가합니다."}, -- Maggy's Bow
|
||||
{"313", "신성한 망토", "피격 시 방당 1회 한정으로 피해를 무시합니다."}, -- Holy Mantle
|
||||
{"313", "신성한 망토", "피격 시 방당 1회 한정으로 피해를 무시합니다.#!!! 헌혈류 피격은 막아주지 않습니다."}, -- Holy Mantle
|
||||
{"314", "살찐 허벅지", "↑ {{Heart}}최대 체력 +1#↓ {{SpeedSmall}}이동속도 -0.4#장애물을 부술 수 있습니다."}, -- Thunder Thighs
|
||||
{"315", "이상한 끌개", "적과 픽업이 공격에 끌려옵니다."}, -- Strange Attractor
|
||||
{"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 4발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#{{Blank}} ({{Collectible260}} 보유 시 순간이동 효과 면역)"}, -- Cursed Eye
|
||||
{"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 4발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다."}, -- Cursed Eye
|
||||
{"317", "이상한 액체", "공격이 무언가에 부딪힐 때 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다."}, -- Mysterious Liquid
|
||||
{"318", "쌍둥이자리", "캐릭터와 연결되어 이동하며 적을 따라다니며 접촉한 적에게 초당 6의 피해를 입힙니다."}, -- Gemini
|
||||
{"319", "카인의 왼쪽 눈", "대각선으로 이동하며 공격하는 방향으로 캐릭터의 공격력과 같은 눈물을 발사합니다."}, -- Cain's Other Eye
|
||||
@@ -397,7 +397,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"346", "과자", "↑ {{Heart}}최대 체력 +1"}, -- A Snack
|
||||
{"347", "복시", "!!! 일회용#사용 시 장신구를 제외한 방 안의 모든 아이템과 픽업을 2배로 복사합니다."}, -- Diplopia
|
||||
{"348", "위약", "사용 시 현재 소지중인 {{Pill}}알약의 효과를 발동합니다."}, -- Placebo
|
||||
{"349", "나무 동전", "사용 시 50% 확률로 {{Coin}}동전을 하나 드랍합니다."}, -- Wooden Nickel
|
||||
{"349", "나무 동전", "사용 시 56% 확률로 {{Coin}}동전을 하나 드랍합니다."}, -- Wooden Nickel
|
||||
{"350", "독성 쇼크", "{{Poison}} 방 입장 시 방 안의 모든 적에게 공격력 x2의 피해를 줍니다.#적 처치 시 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다."}, -- Toxic Shock
|
||||
{"351", "대빵 큰 콩", "사용 시 방 안의 모든 적을 2초간 석화시키며 바라보는 방향으로 충격파를 발사합니다."}, -- Mega Bean
|
||||
{"352", "유리 대포", "사용 시 전체 체력이 반칸이 되며 장애물을 관통하는 (공격력 +1) x10의 눈물을 발사합니다."}, -- Glass Cannon
|
||||
@@ -549,7 +549,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"498", "이중성", "{{AngelDevilChanceSmall}} 악마방 등장 시 천사방이 함께 등장하며 두 방 중 한곳을 선택할 수 있습니다."}, -- Duality
|
||||
{"499", "성찬", "{{AngelChanceSmall}} 악마 거래 여부와 무관하게 천사방 등장 확률이 100%로 고정됩니다."}, -- Eucharist
|
||||
{"500", "자루 주머니", "{{GrabBag}} 방 5~6개 클리어 시 픽업 자루를 드랍합니다."}, -- Sack of Sacks
|
||||
{"501", "탐욕의 식도", "동전 25개 당 {{EmptyHeart}}빈 최대 체력 +1#{{Player14}}/{{Player33}}Keeper: 동전 25개 당 체력 상한 +1#동전으로 늘어난 체력은 동전 소비 시 사라집니다."}, -- Greed's Gullet
|
||||
{"501", "탐욕의 식도", "동전 25개 당 {{EmptyHeart}}빈 최대 체력 +1#동전으로 늘어난 체력은 동전 소비 시 사라집니다."}, -- Greed's Gullet
|
||||
{"502", "대왕 여드름", "확률적으로 적을 {{Slow}}둔화시키는 공격력 x2의 눈물이 나갑니다."}, -- Large Zit
|
||||
{"503", "작은 뿔", "5%의 확률로 적을 즉사시키는 눈물이 나갑니다.#적에게 접촉 시 3.5의 피해를 입힙니다."}, -- Little Horn
|
||||
{"504", "갈색 너겟", "사용 시 그 자리에서 주위의 적을 공격하는 파란 파리를 소환합니다."}, -- Brown Nugget
|
||||
@@ -812,7 +812,7 @@ EID.descriptions[languageCode].cards={
|
||||
{"8", "VII - 전차", "{{Collectible77}} 6초간 무적 상태가 되며 접촉한 적에게 40의 피해를 입힙니다."}, -- VII - The Chariot
|
||||
{"9", "VIII - 정의", "{{Heart}}하트, {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠를 하나씩 드랍합니다."}, -- VIII - Justice
|
||||
{"10", "IX - 은둔자", "{{Shop}}상점으로 순간이동합니다."}, -- IX - The Hermit
|
||||
{"11", "X - 운명의 수레바퀴", "도박기계, 혹은 운세기계를 생성합니다."}, -- X - Wheel of Fortune
|
||||
{"11", "X - 운명의 수레바퀴", "{{Slotmachine}}도박기계 혹은 {{FortuneTeller}}운세기계를 생성합니다."}, -- X - Wheel of Fortune
|
||||
{"12", "XI - 힘", "그 방에서 {{Heart}}최대 체력 +1, {{DamageSmall}}공격력 +0.3, {{DamageSmall}}공격력 배율 +50%, {{RangeSmall}}사거리 +5.25, 눈물 높이 +0.5, {{SpeedSmall}}이동속도 +0.3"}, -- XI - Strength
|
||||
{"13", "XII - 매달린 남자", "{{Collectible20}} 그 방에서 비행 능력을 얻습니다."}, -- XII - The Hanged Man
|
||||
{"14", "XIII - 죽음", "{{Collectible35}} 방 안의 모든 적에게 40의 피해를 줍니다."}, -- XIII - Death
|
||||
@@ -967,6 +967,8 @@ EID.descriptions[languageCode].VoidNames = {"이동속도 {1}", "연사 {1}", "
|
||||
|
||||
EID.descriptions[languageCode].CollectionPageInfo = "아직 해당 아이템을 획득한 적이 없습니다. 획득하여 아이템 컬렉션에 채워주세요."
|
||||
|
||||
EID.descriptions[languageCode].BlackFeatherInformation = "현재 아이템 {{ColorLime}}{1}{{CR}}개 소지 중 (공격력 +{2})"
|
||||
|
||||
EID.descriptions[languageCode].MCM={
|
||||
DemoObjectName = "아이템 설명 모드 표시용",
|
||||
DemoObjectTransformation = "테스트 변신 세트 표시",
|
||||
@@ -1022,12 +1024,105 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
["5.350"] = "{{Trinket}}장신구",
|
||||
|
||||
}
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.100.81"] = "!!! 최대 체력 = 소울하트 보정을 받는 캐릭터는 소울하트가 1칸이 됩니다.", -- Dead Cat
|
||||
["5.100.241"] = "{{GreedModeSmall}} Greed 모드의 동전 보상은 영향 없음", -- Contract From Below
|
||||
["5.100.135 (Keeper)"] = "{{Player14}}Keeper: 0~1개", -- IV Bag Keeper
|
||||
["5.100.135 (PHD)"] = "{{Collectible75}} PHD 소지 시 2-3개로 증가", -- IV Bag PHD
|
||||
["5.100.442"] = "빨간하트를 소지할 수 없는 캐릭터는 무효과", -- Dark Prince's Crown
|
||||
["5.300.15"] = "{{DemonBeggar}} 악마거지를 소환합니다.", -- Temperance (Greed Mode effect)
|
||||
-- ["5.350.23"] = "", -- Missing Poster (Unlock The Lost)
|
||||
-- Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
|
||||
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
|
||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
||||
[6] = {2, 4}, -- V - The Hierophant
|
||||
[7] = {2, 4}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"{{Heart}}하트, {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠를 {{ColorShinyPurple}}2{{CR}}개씩 드랍합니다."}, -- VIII - Justice
|
||||
[11] = {"{{Slotmachine}}도박기계 혹은 {{FortuneTeller}}운세기계를 2개 생성합니다."}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {"{{DonationMachine}}헌혈기계를 {{ColorShinyPurple}}2{{CR}}개 생성합니다."}, -- XIV - Temperance
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[20] = {100, 200}, -- XIX - The Sun
|
||||
[21] = {"랜덤 거지를 {{ColorShinyPurple}}2{{CR}}명 소환합니다."}, -- XX - Judgement
|
||||
[23] = {"x2", "x4"}, -- 2 of Clubs
|
||||
[24] = {"x2", "x4"}, -- 2 of Diamonds
|
||||
[25] = {"x2", "x4"}, -- 2 of Spades
|
||||
[26] = {"x2", "x4"}, -- 2 of Hearts
|
||||
[33] = {"x2", "x4"}, -- Jera
|
||||
[35] = {1, 2}, -- Dagaz
|
||||
[37] = "!!! 일부 아이템이 배열에서 지워질 수 있음", -- Perthro
|
||||
[38] = {3, 6}, -- Berkano
|
||||
[39] = {30, 60}, -- Algiz
|
||||
[40] = "랜덤 효과 수 및 Blank Rune 드랍 횟수 x2", -- Blank Rune
|
||||
[41] = {40, 80}, -- Black Rune
|
||||
[46] = {10, 20}, -- Suicide King
|
||||
[48] = "2회 사용", -- ? Card
|
||||
[53] = {3, 6}, -- Ancient Recall
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["Overridden"] = "{1}에 의해 무효화",
|
||||
["Overrides"] = "{1}을(를) 무효화",
|
||||
["No Effect"] = "{1}에는 무효과",
|
||||
|
||||
["No Red"] = "최대 체력이 소울하트인 캐릭터에는 무효과",
|
||||
["5.100.81 (No Red)"] = "최대 체력이 소울하트인 캐릭터는 소울하트가 1칸이 됨", -- Dead Cat
|
||||
|
||||
["5.100.7"] = "The Book of Belial 혹은 XV - The Devil 효과 발동 중 {{DamageSmall}}공격력 배율 x1.5", -- Blood of the Martyr
|
||||
["5.100.34"] = "{{DamageSmall}}발동 중 공격력 배율 x1.5", -- Book of Belial
|
||||
["5.300.16"] = "{{DamageSmall}}발동 중 공격력 배율 x1.5", -- The Devil
|
||||
|
||||
["5.100.135 (PHD)"] = "{1} 소지 시 동전 2~3개 소환", -- IV Bag PHD
|
||||
["Keeper 0-1"] = "{1}: 0~1개", -- IV Bag/Piggy Bank Keeper
|
||||
|
||||
["5.100.241"] = "{{GreedModeSmall}} Greed 모드의 동전 보상은 영향 없음", -- Contract From Below
|
||||
["5.300.15"] = {"{{DemonBeggar}} 악마거지를 소환합니다."}, -- Temperance (Greed Mode effect)
|
||||
["5.300.15 (Tarot)"] = {"{{DemonBeggar}} 악마거지를 {{ColorShinyPurple}}2{{CR}}명 소환합니다."}, -- Temperance (Greed Mode + Tarot Cloth effect)
|
||||
|
||||
["5.350.23"] = "!!! {{SacrificeRoom}}희생방에서 사망 시 The Lost 캐릭터가 해금됩니다.", -- Missing Poster (Unlock The Lost)
|
||||
|
||||
["5.100.549"] = "{1}: ↑ {{TearsSmall}}연사 +0.4", -- Brittle Bones (Keeper+Lost)
|
||||
|
||||
["5.100.316"] = "{1} 소지 시 순간이동 면역", -- Cursed Eye
|
||||
["5.100.260"] = "{1}의 순간이동 효과를 제거합니다.", -- Black Candle
|
||||
["5.100.501"] = "{1}: 체력 상한을 초과할 수 있습니다.", -- Greed's Gullet
|
||||
["5.100.230 (Keeper)"] = "!!! {1}: {{ColorRed}}획득 시 사망", -- Abaddon
|
||||
["5.300.48"] = "!!! 오류방으로 순간이동합니다.#Blank Card와 ? 카드가 제거됩니다.", -- Blank Card + Q Card
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
["NoEffect"] = "(효과 없음)",
|
||||
["DoubleDamage"] = "피해량 x2",
|
||||
["5.100.273"] = "접촉 피해량 x2, 폭발 피해량 +25", -- Bob's Brain
|
||||
["5.100.266"] = "방 클리어 시 파란 아군 거미 추가 소환", -- Juicy Sack
|
||||
["5.100.360"] = "캐릭터의 공격력 x2의 공격을 발사", -- Incubus
|
||||
["5.100.417"] = "오라 크기 증가, 피해량이 증가하지 않음", -- Succubus
|
||||
["5.100.537"] = "장판 크기 증가, 피해량이 증가하지 않음", -- Lil Spewer
|
||||
["5.100.539"] = "소환되는 아군이 챔피언으로 등장", -- Mystery Egg
|
||||
}
|
||||
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
-- Soon, these descriptions, along with their starting item descriptions, will be in a tab in the Item Reminder
|
||||
-- The character names here are also used in getPlayerName to provide localized character names
|
||||
EID.descriptions[languageCode].CharacterInfo = {
|
||||
[0] = {"Isaac", ""},
|
||||
{"Magdalene", ""},
|
||||
{"Cain", ""},
|
||||
{"Judas", ""},
|
||||
{"???", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다."},
|
||||
{"Eve", "{{Collectible122}} 바빌론의 창녀가 빨간하트가 1칸 이하여도 발동됩니다."}, --this could just be desc modifier?
|
||||
{"Samson", ""},
|
||||
{"Azazel", "{{Collectible118}} 검은 날개로 날 수 있으며 사거리가 매우 짧은 혈사포를 발사합니다."},
|
||||
{"Lazarus", "{{Collectible332}} 사망 시 그 방에서 최대 체력 1칸으로 부활합니다."},
|
||||
{"Eden", "모든 능력치 및 시작 아이템이 랜덤으로 정해집니다."},
|
||||
{"The Lost", "지형 관통 공격 + 날아다닐 수 있으나 체력이 없어 한 번 맞으면 사망합니다.#모든 악마 거래를 체력 상관없이 획득할 수 있습니다."},
|
||||
{"Lazarus Risen", "부활 이후의 나사로로 능력치가 증가되어 있습니다."},
|
||||
{"Dark Judas", "{{DamageSmall}} 공격력 배율 x2"},
|
||||
{"Lilith", "{{Collectible360}} 공격할 수 없으며 모든 공격을 Incubus가 대신해 줍니다."},
|
||||
{"Keeper", "{{CoinHeart}} 체력이 하트가 아닌 코인으로 이루어져 있으며 2칸의 상한을 가집니다.#동전으로 체력 회복 가능#하트 픽업이 자폭 파리로 바뀝니다."},
|
||||
{"Apollyon", ""},
|
||||
{"The Forgotten", "{{Chargeable}} 공격 키로 뼈를 휘두르며 충전 시 충전 거리만큼 뼈다귀를 부메랑처럼 던질 수 있습니다.#{{BoneHeart}} 최대 체력 = 뼈하트의 보정을 받으며 6칸의 상한을 가집니다.#{{ButtonRT}} (Ctrl)키로 영혼과 교체할 수 있으며 영혼은 지형 관통 눈물을 발사합니다.{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받으며 6칸의 상한을 가집니다.#영혼은 날아다닐 수 있으나 본체로부터 멀리 떨어질 수 없습니다."},
|
||||
{"The Forgotten Soul", "{{Chargeable}} 공격 키로 뼈를 휘두르며 충전 시 충전 거리만큼 뼈다귀를 부메랑처럼 던질 수 있습니다.#{{BoneHeart}} 최대 체력 = 뼈하트의 보정을 받으며 6칸의 상한을 가집니다.#{{ButtonRT}} (Ctrl)키로 영혼과 교체할 수 있으며 영혼은 지형 관통 눈물을 발사합니다.{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받으며 6칸의 상한을 가집니다.#영혼은 날아다닐 수 있으나 본체로부터 멀리 떨어질 수 없습니다."},
|
||||
}
|
||||
@@ -891,3 +891,11 @@ EID.descriptions[languageCode].ItemReminder = {
|
||||
-- includes Planetarium even though it's unused in AB+ for convenience
|
||||
EID.descriptions[languageCode].Teleport2RoomNames = { "Sala Normal","Sala do Chefe","Sala Super Secreta","Loja","Sala do Tesouro","Sala de Sacrifício","Sala do Dado","Biblioteca","Sala da Maldição","Sala do Mini-Chefe","Sala do Desafio/Desafio do Chefe","Sala do Isaac","Sala Estéril","Sala do Jogos","Sala do Baú","Planetário","Sala Secreta","Sala Vermelha Especial","Sala do Anjo/Diabo","Sala I AM ERROR" }
|
||||
EID.descriptions[languageCode].Teleport2GreedRoomNames = { "Sala Principal", "Sala do Chefe", "Loja", "Sala do Tesouro Prateada/Dourada", "Sala da Maldição", "Sala da Saída", "Sala Super Secreta", "Sala do Anjo/Diabo", "Sala I AM ERROR" }
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Teleporta para a Sala I AM Error#Blank Card e ?-Carta serão destruídas", -- Blank Card + Q Card
|
||||
}
|
||||
+32
-11
@@ -160,7 +160,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"138", "Стигмата", "↑ +1 к здоровью#↑ +0.3 к урону"},
|
||||
{"139", "Мамина сумочка", "Позволяет носить 2 брелока"},
|
||||
{"140", "Проклятье Боба", "Ядовитые бомбы#+5 Бомб"},
|
||||
{"141", "Артистичный мальчик", "Появляется 7 случайных монет"},
|
||||
{"141", "Эффектный мальчик", "Появляется 7 случайных монет"},
|
||||
{"142", "Наплечники", "Если вы получили урон и осталось пол-сердца, дает Сердце Души#(Только один раз за комнату)"},
|
||||
{"143", "Спидбол", "↑ +0.3 к скорости#↑ +0.2 скорость слезы"},
|
||||
{"144", "Друг-бездельник", "Собирает монеты и дает за них предметы"},
|
||||
@@ -232,7 +232,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"210", "Обглоданный лист", "Неуязвимость, если вы стоите на месте дольше секунды"},
|
||||
{"211", "Паук малыш", "При получении вами урона появляется союзный паук"},
|
||||
{"212", "Ошейник Гаппи", "50% шанс возродиться после смерти"},
|
||||
{"213", "Потерянная линза", "У слез появится щит, блокирующий другие снаряды#При столкновении такой слезы и снаряда обе исчезнут#↓ -16% к скорости слезы"},
|
||||
{"213", "Потерянная линза", "У слез появится щит, блокирующий другие снаряды#При столкновении такой слезы и снаряда обе исчезнут#↓ -0.15 к скорости слезы"},
|
||||
{"214", "Анемия", "↑ +5 дальность стрельбы#При получении урона вы начинаете оставлять ядовитый след в пределах комнаты"},
|
||||
{"215", "Козья голова", "100% шанс появления комнаты Дьявола{{DevilRoom}}/Ангела{{AngelRoom}}"},
|
||||
{"216", "Церемониальная мантия", "↑ +1 к урону#+3 Черных Сердца"},
|
||||
@@ -823,16 +823,16 @@ EID.descriptions[languageCode].pills={
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Комната жертвоприношений - следующая награда]"
|
||||
|
||||
EID.descriptions[languageCode].sacrifice={
|
||||
{"1", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту"},
|
||||
{"2", "", "50% шанс на 1 Монету#100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту"},
|
||||
{"3", "", "67% вероятность повысить шанс появления {{AngelRoom}}Комнаты Ангела"},
|
||||
{"4", "", "50% шанс на 1 случайный сундук"},
|
||||
{"5", "", "33% шанс на 3 монеты#67% вероятность повысить шанс появления {{AngelRoom}} Комнаты Ангела"},
|
||||
{"6", "", "33% шанс телепортироваться в комнату {{AngelRoom}} Ангела или {{DevilRoom}} Дьявола#67% шанс на случайный сундук"},
|
||||
{"7", "", "33% шанс на 1 случайный предмет из {{AngelRoom}} Комнаты Ангела#67% шанс на 1 синее сердце"},
|
||||
{"1", "", "{{Coin}} 50% шанс на 1 Монету#{{Bomb}} 100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту"},
|
||||
{"2", "", "{{Coin}} 50% шанс на 1 Монету#{{Bomb}} 100% шанс на 1 Бомбу, если вы в Подвале 1 и убили Босса за 1 минуту"},
|
||||
{"3", "", "{{AngelChance}} 67% вероятность повысить шанс появления Комнаты Ангела"},
|
||||
{"4", "", "{{Chest}} 50% шанс на 1 случайный сундук"},
|
||||
{"5", "", "{{Coin}} 33% шанс на 3 монеты#{{AngelChance}} 67% вероятность повысить шанс появления Комнаты Ангела"},
|
||||
{"6", "", "{{AngelRoom}} 33% шанс телепортироваться в комнату Ангела#{{DevilRoom}} Телепортирует в комнату Дьявола, если она уже появилась на этаже#{{Chest}} 67% шанс на случайный сундук"},
|
||||
{"7", "", "{{AngelRoom}} 33% шанс на 1 случайный предмет из Комнаты Ангела#{{SoulHeart}} 67% шанс на 1 синее сердце"},
|
||||
{"8", "", "100% шанс появления 7 тролль-бомб"},
|
||||
{"9", "", "100% шанс появления ангела \"Уриил\""},
|
||||
{"10", "", "50% шанс на 7 синих сердец#50% шанс на 30 монет"},
|
||||
{"10", "", "{{SoulHeart}} 50% шанс на 7 синих сердец#{{Coin}} 50% шанс на 30 монет"},
|
||||
{"11", "", "100% шанс появления ангела \"Гавриил\""},
|
||||
{"12", "", "50% шанс телепортироваться на этаж \"Темная комната\""},
|
||||
}
|
||||
@@ -844,7 +844,7 @@ EID.descriptions[languageCode].dice={
|
||||
{"1", "", "Меняет все пассивные и активный артефакты персонажа на случайные из пула той комнаты, в которой они были получены"},
|
||||
{"2", "", "Меняет все подбираемые предметы в данной комнате"},
|
||||
{"3", "", "Меняет все подбираемые предметы на данном этаже#Не влияет на комнаты {{DevilRoom}} Дьявола/{{AngelRoom}} Ангела"},
|
||||
{"4", "", "Меняет все артефакты, находящиеся на данном этаже#Не влияет на комнаты {{DevilRoom}} Дьявола/{{AngelRoom}} Ангела, {{Shop}} Магазин и {{Library}} Библиотеку"},
|
||||
{"4", "", "Меняет все артефакты, находящиеся на данном этаже#Не влияет на комнаты {{DevilRoom}} Дьявола/{{AngelRoom}} Ангела"},
|
||||
{"5", "", "Меняет и заново генерирует весь этаж"},
|
||||
{"6", "", "Меняет артефакты персонажа на случайные, а также предметы и артефакты на данном этаже"},
|
||||
}
|
||||
@@ -882,3 +882,24 @@ EID.descriptions[languageCode].MCM = {
|
||||
DemoObjectTransformation = "Демо траснформация",
|
||||
DemoObjectText = "Это текст на русском#Очень крутое и длинное описание для симуляции конца линий, образованных шириной текстового окна EID!#{{Collectible4}} Это тоже крутая линия#{{Heart}} Эта линия тебя любит ;)#{{AngelDevilChance}} Эта линия может быть твоим ангелом или дьяволом#\1 {{Damage}} +1 к характеристике",
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].ItemReminder = {
|
||||
ResultHeader = " Результат",
|
||||
InventoryEmpty = "(У игрока нет предметов)",
|
||||
CategoryNames = {
|
||||
Overview = "Обзор инвентаря",
|
||||
Special = "Особый",
|
||||
Actives = "Активные предметы",
|
||||
Pockets = "Слот расходников",
|
||||
Trinkets = "Брелоки",
|
||||
Passives = "Пассивные предметы"
|
||||
}
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены", -- Blank Card + Q Card
|
||||
}
|
||||
@@ -919,4 +919,12 @@ EID.descriptions[languageCode].MCM = {
|
||||
DemoObjectName = "Nombre de objeto demostrativo",
|
||||
DemoObjectTransformation = "Transformación demostrativa",
|
||||
DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}",
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán", -- Blank Card + Q Card
|
||||
}
|
||||
@@ -955,3 +955,11 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
["5.350"] = "{{Trinket}} Брелок",
|
||||
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "Телепортує до кімнати Я - ПОМИЛКА#Пуста Карта та ?-Карта будуть знищені", -- Blank Card + Q Card
|
||||
}
|
||||
@@ -956,3 +956,11 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
["5.350"] = "{{Trinket}} 饰品",
|
||||
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.300.48"] = "传送至错误房#空白卡牌和?卡牌会被摧毁", -- Blank Card + Q Card
|
||||
}
|
||||
@@ -1117,14 +1117,11 @@ EID.descriptions[languageCode].CraftingBestQuality = "Nejlepší kvalita:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Skrýt:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Náhled:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Pokud je tento předmět uzamčen, změní se na"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Posouvání: Podrž {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Uzamknout: {{ButtonX}}, Obnovit: {{ButtonB}}, Resetovat pytlík: Podržet {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Nabití Prázdné Karty:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Teleportuje tě do JSEM ERROR místnosti#Prázdná Karta a ?-Karta bude zničena"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Nabití Čisté Runy:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Nabití Placeba:"
|
||||
EID.descriptions[languageCode].VariableCharge = "Nabití {1}:"
|
||||
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Podržením tlačítka {{ButtonSelect}} (Mapa) zobrazíš popis)"
|
||||
|
||||
|
||||
|
||||
+37
-40
@@ -10,8 +10,10 @@
|
||||
|
||||
local languageCode = "de"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
local repCollectibles={
|
||||
[2] = {"2", "Das Innere Auge", "↓ {{Tears}} x0.51 Feuerratenmultiplikator#Isaac schießt auf einmal 3 Tränen"},
|
||||
[2] = {"2", "Das Innere Auge", "↓ {{Tears}} x0.51 Feuerratenmultiplikator#Isaac schießt auf einmal 3 Tränen"}, -- The Inner Eye
|
||||
[5] = {"5", "Meine Reflexion", "↑ {{Damage}} +1.5 Schaden#↑ {{Range}} +1.5 Reichweite#↑ {{Range}} x2 Reichweitenmultiplikator#↑ {{Shotspeed}} x1.6 Schussgeschwindigkeitsmultiplikator#↓ {{Luck}} -1 Glück#Tränen erhalten einen Bumerangeffekt"}, -- My Reflection
|
||||
[6] = {"6", "Nummer Eins", "↑ {{Tears}} +1.5 Tränen#↓ {{Range}} -1.5 Reichweite#↓ {{Range}} x0.8 Reichweitenmultiplikator"}, -- Number One
|
||||
[12] = {"12", "Magischer Pilz", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Geschwindigkeit#↑ {{Damage}} +0.3 Schaden#↑ {{Damage}} x1.5 Schadensmultiplikator#↑ {{Range}} +2.5 Reichweite#Größe erhöht#{{Heart}} Vollständige Gesundheit"}, -- Magic Mushroom
|
||||
@@ -32,14 +34,14 @@ local repCollectibles={
|
||||
[42] = {"42", "Bobs Fauliger Kopf", "Das Benutzen des Gegenstands und das Abschießen in eine Richtung wirft den Kopf#{{Poison}} Der Kopf explodiert, wo er landet, und erzeugt eine Giftwolke#Verursacht Isaacs Schaden + 185"}, -- Bob's Rotten Head
|
||||
[45] = {"45", "Leckeres Herz", "{{Heart}} Heilt 1 Herz#{{HalfHeart}} Heilt andere Spieler um ein halbes Herz"}, -- Yum Heart
|
||||
[46] = {"46", "Glücklicher Fuß", "↑ {{Luck}} +1 Glück#Bessere Gewinnchance beim Glücksspiel#Erhöht die Wahrscheinlichkeit von Gegenständen beim Raumabschluss#Verwandelt schlechte Pillen in gute um"}, -- Lucky Foot
|
||||
[52] = {"52", "Doktor Fetus", "↓ {{Tears}} x0.4 Feuerratenmultiplikator#{{Bomb}} Isaac schießt Bomben anstelle von Tränen#{{Damage}} Diese Bomben verursachen 10x Isaacs Tränenschaden#Wenn das zu mehr als 60 Schaden führt, verursachen sie stattdessen 5x Schaden +30"}, --Dr. Fetus
|
||||
[52] = {"52", "Doktor Fetus", "↓ {{Tears}} x0.4 Feuerratenmultiplikator#{{Bomb}} Isaac schießt Bomben anstelle von Tränen#{{Damage}} Diese Bomben verursachen 10x Isaacs Tränenschaden#Wenn das zu mehr als 60 Schaden führt, verursachen sie stattdessen 5x Schaden +30"}, -- Dr. Fetus
|
||||
[53] = {"53", "Magneto", "Gegenstände werden von Isaac angezogen#Öffnet Truhen aus 2 Kacheln Entfernung, ignoriert den Schaden von Dornenkisten"}, -- Magneto
|
||||
[55] = {"55", "Mamas Auge", "50% Chance, eine zusätzliche Träne nach hinten zu schießen#{{Luck}} Bei 5 Glück 100%ige Chance"}, -- Mom's Eye
|
||||
[59] = {"59", "Das Buch von Belial", "{{AngelDevilChance}} +12.5% Teufels/Engelsraumchance bei Besitz#{{Timer}} Erhalte für den Raum:#↑ {{Damage}} +2 Schaden#{{Collectible7}} x1.5 Schadensmultiplikator, wenn Isaac Blood of the Martyr hat"}, -- The Book of Belial (Judas's Birthright Version)
|
||||
[59] = {"59", "Das Buch von Belial", "{{AngelDevilChance}} +12.5% Teufels/Engelsraumchance bei Besitz#{{Timer}} Erhalte für den Raum:#↑ {{Damage}} +2 Schaden#{{Collectible7}} x1.5 Schadensmultiplikator, wenn Isaac Blood of the Martyr hat"}, -- The Book of Belial (Judas' Birthright)
|
||||
[62] = {"62", "Der Vampirzauber", "↑ {{Damage}} +0.3 Schaden#{{HalfHeart}} Töten von 13 Feinden heilt ein halbes Herz"}, -- Charm of the Vampire
|
||||
[64] = {"64", "Sonderangebot", "{{Shop}} Waren kosten 50% weniger#Mehrfaches Erhalten dieses Gegenstands verringert den Preis weiter"}, -- Steam Sale
|
||||
[67] = {"67", "Schwester Maggy", "Schießt normale Tränen#Verursacht 6 Schaden pro Träne"}, -- Sister Maggy
|
||||
[69] = {"69", "Schokoladenmilch", "{{Chargeable}} Aufladbare Tränen#{{Damage}} Der Schaden skaliert mit der Ladezeit, bis zu 4x"}, --Chocolate Milk
|
||||
[69] = {"69", "Schokoladenmilch", "{{Chargeable}} Aufladbare Tränen#{{Damage}} Der Schaden skaliert mit der Ladezeit, bis zu 4x"}, -- Chocolate Milk
|
||||
[70] = {"70", "Wachstumshormone", "↑ {{Speed}} +0.2 Geschwindigkeit#↑ {{Damage}} +1 Schaden"}, -- Growth Hormones
|
||||
[71] = {"71", "Mini Mush", "↑ {{Speed}} +0.3 Geschwindigkeit#↑ {{Range}} +2.5 Reichweite#↑ Größe verkleinert"}, -- Mini Mush
|
||||
[72] = {"72", "Rosenkranz", "↑ {{Tears}} +0.5 Tränen#{{SoulHeart}} +3 Seelenherzen#{{Collectible33}} Die Bibel wird allen Gegenstandspools hinzugefügt"}, -- Rosary
|
||||
@@ -53,15 +55,15 @@ local repCollectibles={
|
||||
[98] = {"98", "Die Reliquie", "{{SoulHeart}} Spawnt alle 7-8 Räume 1 Seelenherz"}, -- The Relic
|
||||
[101] = {"101", "Der Heiligenschein", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.3 Geschwindigkeit#↑ {{Tears}} +0.2 Tränen#↑ {{Damage}} +0.3 Schaden#↑ {{Range}} +1.5 Reichweite#{{Heart}} Heilt 1 Herz"}, -- The Halo
|
||||
[106] = {"106", "Herr Mega", "↑ x1.85 Bombenschaden#{{Bomb}} +5 Bomben"}, -- Mr. Mega
|
||||
[108] = {"108", "The Wafer", "Reduces most damage taken to half a heart#{{Player14}} Doesn't work for Keeper or Tainted Keeper"}, -- The Wafer
|
||||
[110] = {"110", "Mamas Kontakte", "↑ {{Range}} +1.5 Reichweite#20% Chance, versteinerte Tränen zu schießen#{{Luck}} Bei 20 Glück 50%ige Chance"}, -- Mom's Contacts
|
||||
[114] = {"114", "Mamas Messer", "Isaacs Tränen werden durch ein werfbares Messer ersetzt#{{Damage}} Das Messer verursacht 2x Isaacs Schaden beim Halten und begrenzt sich bei 1/3 Ladung auf 6x Schaden#Weitere Aufladung erhöht nur die Wurfweite#Schaden reduziert sich auf 2x beim Zurückkehren zu Isaac"}, -- Mom's Knife
|
||||
[115] = {"115", "Ouija-Brett", "↑ {{Tears}} +0.5 Tränen#Spektrale Tränen"},
|
||||
[115] = {"115", "Ouija-Brett", "↑ {{Tears}} +0.5 Tränen#Spektrale Tränen"}, -- Ouija Board
|
||||
[118] = {"118", "Schwefel", "↓ {{Tears}} x0.33 Feuerratenmultiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt"}, -- Brimstone
|
||||
[121] = {"121", "Seltsamer Pilz (Groß)", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +1 Schaden#↑ {{Range}} +1.5 Reichweite#↓ {{Speed}} -0.2 Geschwindigkeit"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monsterhandbuch", "{{Timer}} Spawnt für den Raum ein zufälliges Begleittier"}, -- Monster Manual
|
||||
[126] = {"126", "Rasierklinge", "↑ {{Damage}} +1.2 Schaden für den Raum#{{Warning}} Verursacht 1 Herz Schaden an Isaac#Nach dem ersten Gebrauch im Raum nur noch ein halbes Herz#{{Heart}} Entfernt zuerst Rote Herzen"}, -- Razor Blade
|
||||
[129] = {"129", "Eimer mit Talg", "↑ {{Heart}} +2 Gesundheit#↓ {{Speed}} -0.2 Geschwindigkeit"}, -- Bucket of Lard
|
||||
[135] = {"135", "IV-Beutel", "{{Coin}} Verletzt Isaac um ein halbes Herz und spawnt 1-2 Münzen#{{HardMode}} Spawnt auf dem Hard Mode 1 Münze#{{Player14}} Spawnt als Keeper 0-1 Münze"}, -- IV Bag
|
||||
[138] = {"138", "Stigmata", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden#{{Heart}} Heilt 1 Herz"}, -- Stigmata
|
||||
[139] = {"139", "Mamas Geldbeutel", "{{Trinket}} Spawnt 1 zufälliges Trinket#{{Trinket}} Isaac kann 2 Trinkets halten"}, -- Mom's Purse
|
||||
[140] = {"140", "Bobs Fluch", "{{Bomb}} +5 Bomben#{{Poison}} Isaacs Bomben erzeugen eine Giftwolke#{{Poison}} Giftimmunität"}, -- Bob's Curse
|
||||
@@ -73,7 +75,6 @@ local repCollectibles={
|
||||
[153] = {"153", "Mutant Spider", "↓ {{Tears}} x0.42 Feuerratenmultiplikator#Isaac schießt auf einmal 4 Tränen"}, -- Mutant Spider
|
||||
[155] = {"155", "Der Peeper", "↑ {{Damage}} x1.35 Schadensmultiplikator für das linke Auge#Schwebt im Raum herum#Verursacht 17.1 Kontaktschaden pro Sekunde"}, -- The Peeper
|
||||
[158] = {"158", "Kristallkugel", "Spawnt ein {{SoulHeart}} Seelenherz, {{Rune}} Rune oder {{Card}} Karte#{{Timer}} Vollständiger Karteneffekt für den Stock (außer {{SuperSecretRoom}} Super Secret Room)#Bei Benutzung:#{{PlanetariumChance}} +15% Planetarium-Chance#{{PlanetariumChance}} +100%, wenn ein {{TreasureRoom}} Schatzraum übersprungen wurde"}, -- Crystal Ball
|
||||
[161] = {"161", "Anch", "{{Player4}} Wiederbelebung als ??? (Blue Baby) bei Tod#{{Player25}} Tainted ??? wird einfach wiederbelebt"}, -- Ankh
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Schaden#↑ {{Damage}} x2 Schadensmultiplikator#↓ {{Tears}} x0.42 Feuerratenmultiplikator#Tränen durchdringen getötete Feinde, wenn überschüssiger Schaden vorhanden ist"}, -- Polyphemus
|
||||
[171] = {"171", "Spinnenhintern", "{{Slow}} Verlangsamt Feinde für 4 Sekunden#Verursacht allen Feinden 10 Schaden#Feinde, die vom Gegenstand getötet werden, erzeugen blaue Spinnen"}, -- Spider Butt
|
||||
[172] = {"172", "Opferdolch", "Orbital#Blockt feindliche Schüsse#Verursacht 112,5 Schaden pro Sekunde"}, -- Sacrificial Dagger
|
||||
@@ -89,7 +90,7 @@ local repCollectibles={
|
||||
[193] = {"193", "FLEISCH!", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +0.3 Schaden#{{Heart}} Heilt 1 Herz"}, -- MEAT!
|
||||
[194] = {"194", "Magische 8-Kugel", "↑ {{Shotspeed}} +0.16 Schussgeschwindigkeit#{{Card}} Spawnt eine Karte#{{PlanetariumChance}} +15% Planetarium-Chance"}, -- Magic 8 Ball
|
||||
[197] = {"197", "Jesus-Saft", "↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +1.5 Reichweite"}, -- Jesus Juice
|
||||
[203] = {"203", "Bescheidenes Bündel", "Pickups haben eine 50% ige Chance, verdoppelt zu werden"}, -- Humbling Bundle
|
||||
[203] = {"203", "Bescheidenes Bündel", "Pickups haben eine 50% ige Chance, verdoppelt zu werden"}, -- Humbleing Bundle
|
||||
[205] = {"205", "Scharfes Plug", "{{Battery}} Benutzen eines ungeladenen Aktivgegenstands lädt ihn vollständig auf, kostet jedoch ein halbes Herz pro fehlender Ladung#{{Heart}} Entfernt zuerst Rote Herzen"}, -- Sharp Plug
|
||||
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Feuerrate#↑ {{Damage}} +1 Schaden#Isaacs Kopf wird zu einem Orbital, der schießt, keinen Schaden nimmt und 65 Kontaktschaden pro Sekunde verursacht"}, -- Guillotine
|
||||
[211] = {"211", "Spinnenbaby", "Bei Schaden werden 3-5 blaue Spinnen erzeugt"}, -- Spiderbaby
|
||||
@@ -103,7 +104,7 @@ local repCollectibles={
|
||||
[228] = {"228", "Mamas Parfum", "↑ {{Tears}} +0.5 Feuerrate#{{Fear}} 15% ige Chance, Furchttränen zu schießen"}, -- Mom's Perfume
|
||||
[229] = {"229", "Monstros Lunge", "↓ {{Tears}} x0.23 Feuerratenmultiplikator#{{Chargeable}} Tränen werden aufgeladen und in einem Schrotflintenangriff freigesetzt"}, -- Monstro's Lung
|
||||
[230] = {"230", "Abaddon", "↑ {{Speed}} +0.2 Geschwindigkeit#↑ {{Damage}} +1.5 Schaden#{{BlackHeart}} Wandelt alle Herzcontainer in Schwarze Herzen um#{{BlackHeart}} +2 Schwarze Herzen#{{Fear}} 15% ige Chance, Furchttränen zu schießen"}, -- Abaddon
|
||||
[232] = {"232", "Stoppuhr", "↑ {{Speed}} +0.3 Geschwindigkeit#{{Slow}} Feinde sind dauerhaft auf 80% ihrer Angriffs- und Bewegungsgeschwindigkeit verlangsamt"}, -- Stopuhr
|
||||
[232] = {"232", "Stoppuhr", "↑ {{Speed}} +0.3 Geschwindigkeit#{{Slow}} Feinde sind dauerhaft auf 80% ihrer Angriffs- und Bewegungsgeschwindigkeit verlangsamt"}, -- Stop Watch
|
||||
[233] = {"233", "Winziger Planet", "↑ {{Range}} +6.5 Reichweite#Spektrale Tränen#Isaacs Tränen kreisen um ihn"}, -- Tiny Planet
|
||||
[245] = {"245", "20/20", "↓ {{Damage}} x0.8 Schadensmultiplikator#Isaac schießt 2 Tränen auf einmal#Entfernt die Tränenratenstrafe von {{Collectible153}} Mutant Spider, {{Collectible2}} The Inner Eye und {{Collectible169}} Polyphemus"}, -- 20/20
|
||||
[248] = {"248", "Bienenstock-Verstand", "Blaue Spinnen und Fliegen verursachen doppelten Schaden#Spinne- und Fliegen-Begleiter werden stärker"}, -- Hive Mind
|
||||
@@ -112,8 +113,8 @@ local repCollectibles={
|
||||
[256] = {"256", "Heiße Bomben", "{{Bomb}} +5 Bomben#{{Burning}} Isaacs Bomben verursachen Kontaktschaden#{{Burning}} Isaacs Bomben hinterlassen eine Flamme, wo sie explodieren#{{Burning}} Feuerimmunität (außer gegen Projektile)"}, -- Hot Bombs
|
||||
[261] = {"261", "Proptose", "↑ {{Damage}} +0.5 Schaden#↓ Tränen verursachen weniger Schaden, je länger sie in der Luft sind#Tränen verursachen bei Nahkampf 3x Schaden und danach keinen Schaden mehr nach 0,8 Sekunden"}, -- Proptosis
|
||||
[262] = {"262", "Fehlende Seite 2", "{{BlackHeart}} +1 Schwarzes Herz#Bei Schaden auf 1 Herz werden alle Feinde im Raum beschädigt#{{Collectible35}} Schwarze Herzen und Nekronomikon-ähnliche Effekte verursachen doppelten Schaden"}, -- Missing Page 2
|
||||
[263] = {"263", "Klare Rune", "{{Rune}} Spawnt 1 Rune beim Aufsammeln#{{Rune}} Löst den Effekt der Rune aus, die Isaac hält, ohne sie zu verwenden"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[264] = {"264", "Kluge Fliege", "Orbital#Greift Feinde an, wenn Isaac Schaden nimmt#Verursacht 6,5 Schaden pro Sekunde"},
|
||||
[263] = {"263", "Klare Rune", "{{Rune}} Spawnt 1 Rune beim Aufsammeln#{{Rune}} Löst den Effekt der Rune aus, die Isaac hält, ohne sie zu verwenden"}, -- Clear Rune (Repentance item)
|
||||
[264] = {"264", "Kluge Fliege", "Orbital#Greift Feinde an, wenn Isaac Schaden nimmt#Verursacht 6,5 Schaden pro Sekunde"}, -- Smart Fly
|
||||
[273] = {"273", "Bobs Gehirn", "Eilt in die Richtung, in die Isaac schießt#Explodiert, wenn es einen Feind trifft#{{Poison}} Die Explosion verursacht 100 Schaden, ignoriert Boss-Rüstung und vergiftet Feinde#{{Warning}} Die Explosion kann Isaac verletzen"}, -- Bob's Brain
|
||||
[274] = {"274", "Bester Kumpel", "Bei Schaden wird ein mittelgroßes Orbital für den Raum erzeugt#Das Orbital verursacht 150 Schaden pro Sekunde"}, -- Best Bud
|
||||
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Begleiter, der einen {{Collectible118}} Blutstrahl auflädt und schießt#Verursacht 3 Schaden pro Tick, insgesamt 24 Schaden"}, -- Lil Brimstone
|
||||
@@ -138,30 +139,29 @@ local repCollectibles={
|
||||
[307] = {"307", "Steinbock", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0.1 Geschwindigkeit#↑ {{Tears}} +0.5 Feuerrate#↑ {{Damage}} +0.5 Schaden#↑ {{Range}} +0.75 Reichweite#+1 {{Coin}} Münze, {{Bomb}} Bombe und {{Key}} Schlüssel"}, -- Capricorn
|
||||
[308] = {"308", "Wassermann", "Isaac hinterlässt eine Spur aus Klecksen#{{Damage}} Der Klecks fügt 66% des Schadens von Isaac pro Sekunde zu und übernimmt seine Träreffekte"}, -- Aquarius
|
||||
[309] = {"309", "Fische", "↑ {{Tears}} +0.5 Feuerrate#↑ {{Tearsize}} +0.12 Tränengröße#Erhöht den Rückstoß der Tränen"}, -- Pisces
|
||||
[310] = {"310", "Evas Mascara", "↑ {{Damage}} x2 Schadensmultiplikator#↓ {{Tears}} x0.66 Tränenmultiplikator#↓ {{Shotspeed}} -0.5 Schussgeschwindigkeit"},
|
||||
[311] = {"311", "Judas' Schatten", "{{Player12}} Beim Tod wiederbeleben als Dunkler Judas mit einem 2x Schadensmultiplikator#{{Player24}} Befleckter Judas wird einfach wiederbelebt"}, -- Judas' Shadow
|
||||
[310] = {"310", "Evas Mascara", "↑ {{Damage}} x2 Schadensmultiplikator#↓ {{Tears}} x0.66 Tränenmultiplikator#↓ {{Shotspeed}} -0.5 Schussgeschwindigkeit"}, -- Eve's Mascara
|
||||
[314] = {"314", "Donner-Oberschenkel", "↑ {{Heart}} +1 Gesundheit#↓ {{Speed}} -0.4 Geschwindigkeit#{{Heart}} Heilt 1 Herz#Isaac kann Felsen zerstören, indem er darüber läuft"}, -- Thunder Thighs
|
||||
[315] = {"315", "Seltsamer Anzieher", "Isaacs Tränen ziehen Feinde, Aufsammelobjekte und Trinkets an#Der Anziehungseffekt ist am Ende des Tränenweges viel stärker"}, -- Strange Attractor
|
||||
[316] = {"316", "Verfluchte Träne", "Aufgeladene Welle aus 5 Tränen#{{Warning}} Bei teilweise aufgeladenem Schuss bewirkt Schaden einen zufälligen Raumwechsel für Isaac#{{Collectible260}} Die Schwarze Kerze entfernt den Teleportationseffekt"}, -- Cursed Eys
|
||||
[316] = {"316", "Verfluchte Träne", "Aufgeladene Welle aus 5 Tränen#{{Warning}} Bei teilweise aufgeladenem Schuss bewirkt Schaden einen zufälligen Raumwechsel für Isaac#{{Collectible260}} Die Schwarze Kerze entfernt den Teleportationseffekt"}, -- Cursed Eye
|
||||
[319] = {"319", "Cains Anderes Auge", "Schießt Tränen in zufällige Richtungen mit denselben Effekten wie Isaac#{{Damage}} Fügt 75% des Schadens von Isaac zu"}, -- Cain's Other Eye
|
||||
[320] = {"320", "???s Einziger Freund", "Steuerbare Fliege#Fügt 15 Kontaktschaden pro Sekunde zu"}, -- ???s Only Friend
|
||||
[323] = {"323", "Isaacs Tränen", "Schießt 8 Tränen in alle Richtungen#Die Tränen kopieren Isaacs Träreffekte, plus 5 Schaden#Lädt sich durch das Abschießen von Tränen wieder auf"}, -- Isaacs Tears
|
||||
[320] = {"320", "???s Einziger Freund", "Steuerbare Fliege#Fügt 15 Kontaktschaden pro Sekunde zu"}, -- ???'s Only Friend
|
||||
[323] = {"323", "Isaacs Tränen", "Schießt 8 Tränen in alle Richtungen#Die Tränen kopieren Isaacs Träreffekte, plus 5 Schaden#Lädt sich durch das Abschießen von Tränen wieder auf"}, -- Isaac's Tears
|
||||
[326] = {"326", "Atem Des Lebens", "Das Halten der BENUTZEN-Taste leert die Ladeleiste#Isaac ist vorübergehend unverwundbar, wenn die Ladeleiste leer ist#Isaac ruft Lichtstrahlen hervor, wenn er Feinde berührt, während er unverwundbar ist#Wenn Schaden mit perfektem Timing blockiert wird, schießt ein 4-Wege-Heiligkeitsstrahl und gewinnt einen kurzen Schild#{{Warning}} Das Halten für zu lange fügt Isaac Schaden zu"}, -- Breath of Life
|
||||
[328] = {"328", "Das Negative", "↑ {{Damage}} +1 Schaden#Wenn er bei einem halben roten Herz oder gar keinem Schaden nimmt, erleiden alle Feinde im Raum Schaden"}, -- The Negative
|
||||
[330] = {"330", "Sojamilch", "↑ {{Tears}} x5.5 Feuerratenmultiplikator#↓ {{Damage}} x0.2 Schadensmultiplikator#↓ {{Tearsize}} -0.3 Tränengröße#Reduziert den Rückstoß drastisch"}, -- Soy Milk
|
||||
[331] = {"331", "Götterkopf", "↑ {{Damage}} +0.5 Schaden#↓ {{Tears}} -0.3 Tränen#↓ {{Shotspeed}} -0.3 Schussgeschwindigkeit#Heilige Tränen#Tränen erhalten eine Aura, die pro Sekunde 60 Schaden verursacht"}, -- Godhead
|
||||
[332] = {"332", "Lazarus Lappen", "{{Player11}} Beim Tod wiederbeleben als Lazarus (Auferstanden)#{{Player29}} Befleckter Lazarus wird einfach wiederbelebt"},
|
||||
[336] = {"336", "Tote Zwiebel", "↑ {{Tearsize}} +0.22 Tränengröße#↓ {{Range}} -1.5 Reichweite#↓ {{Shotspeed}} -0.4 Schussgeschwindigkeit#Durchdringende + spektrale Tränen"}, -- Dead Onion
|
||||
[339] = {"339", "Sicherheitsnadel", "↑ {{Range}} +2.5 Reichweite#↑ {{Shotspeed}} +0.16 Schussgeschwindigkeit#{{BlackHeart}} +1 Schwarzes Herz"}, -- Safety Pin
|
||||
[342] = {"342", "Blaue Mütze", "↑ {{Heart}} +1 Gesundheit#↑ {{Tears}} +0.7 Tränen#↓ {{Shotspeed}} -0.16 Schussgeschwindigkeit#{{Heart}} Heilt 1 Herz"}, -- Blue Cap
|
||||
[344] = {"344", "Streichholzschachtel", "{{BlackHeart}} +1 Schwarzes Herz#{{Bomb}} Erzeugt 3 Bomben#{{Trinket41}} Erzeugt den Streichholztrinket"}, -- Match Book
|
||||
[345] = {"345", "Synthöl", "↑ {{Damage}} +1 Schaden#↑ {{Range}} +2.5 Reichweite"}, -- Synthoil
|
||||
[346] = {"346", "Ein Snack", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Heilt 1 Herz"}, -- A Snack
|
||||
[349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel
|
||||
[352] = {"352", "Glas-Kanone", "{{Damage}} Schießt eine große durchdringende spektrale Träne ab, die 10x Isaacs Schaden verursacht#{{Warning}} Beim Halten bewirkt Schaden:#↓ Entfernt zusätzlich 2 Herzen Gesundheit#↓ Zerbricht die Kanone für einige Räume#↑ {{Range}} +1.5 Reichweite und hinterlässt einen Blutpfad für den Raum#Der zusätzliche Schaden kann Isaac nicht töten#Selbstschaden löst den Effekt nicht aus"}, -- Glass Cannon
|
||||
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Heilt 1 Herz#{{Trinket}} Erzeugt ein Trinket"}, -- Crack Jacks
|
||||
[355] = {"355", "Mamas Perlen", "↑ {{Range}} +2.5 Reichweite#↑ {{Luck}} +1 Glück#{{SoulHeart}} +1 Seelengefäß"}, -- Mom's Pearls
|
||||
[360] = {"360", "Brutus", "Schießt Tränen mit denselben Effekten wie Isaac ab#{{Damage}} Verursacht 75% des Schadens von Isaac#{{Player13}} Verursacht 100% Schaden, während man als Lilith spielt"}, -- Incubus
|
||||
[365] = {"365", "Verlorene Fliege", "Bewegt sich entlang von Wänden/Hindernissen im Raum#Fügt 30 Kontaktschaden pro Sekunde zu#Nahegelegene Feinde nehmen die Fliege ins Visier"},
|
||||
[365] = {"365", "Verlorene Fliege", "Bewegt sich entlang von Wänden/Hindernissen im Raum#Fügt 30 Kontaktschaden pro Sekunde zu#Nahegelegene Feinde nehmen die Fliege ins Visier"}, -- Lost Fly
|
||||
[366] = {"366", "Streubomben", "{{Bomb}} +5 Bomben#Isaacs Bomben zerplatzen in 4-5 winzige Bomben"}, -- Scatter Bombs
|
||||
[367] = {"367", "Klebrige Bomben", "{{Bomb}} +5 Bomben#{{Slow}} Isaacs Bomben haften an Feinden und hinterlassen weißes, verlangsamendes Klecksen#Das Töten eines Feindes mit einer Bombe beschwört blaue Spinnen herbei"}, -- Sticky Bombs
|
||||
[368] = {"368", "Epiphora", "↑ {{Tears}} Das Schießen in eine Richtung erhöht allmählich die Feuerrate auf bis zu 200%"}, -- Epiphora
|
||||
@@ -170,30 +170,30 @@ local repCollectibles={
|
||||
[374] = {"374", "Heiliges Licht", "10% Chance, heilige Tränen abzufeuern, die beim Treffen einen Lichtstrahl erzeugen#{{Luck}} 50% Chance bei 9 Glück#{{Damage}} Der Strahl fügt 3x Isaacs Schaden zu"}, -- Holy Light
|
||||
[375] = {"375", "Sternenhut", "Verleiht Immunität gegen Explosionen und fallende Projektile#25% Chance, feindliche Schüsse abzuprallen"}, -- Host Hat
|
||||
[376] = {"376", "Auffüllen", "Der Kauf eines Gegenstands im Laden füllt ihn sofort wieder auf#Aufgefüllte Gegenstände steigen mit jedem Mal im Preis"}, -- Restock
|
||||
[380] = {"380", "Bezahle zum Spielen", "{{Coin}} +5 Münzen#Verschlossene Blöcke, Türen und Truhen müssen mit Münzen anstelle von Schlüsseln geöffnet werden"},
|
||||
[380] = {"380", "Bezahle zum Spielen", "{{Coin}} +5 Münzen#Verschlossene Blöcke, Türen und Truhen müssen mit Münzen anstelle von Schlüsseln geöffnet werden"}, -- Pay To Play
|
||||
[382] = {"382", "Freundesball", "Kann auf Feinde geworfen werden, um sie zu fangen#Die Verwendung des Gegenstands nach dem Fangen eines Feindes beschwört ihn als freundlichen Begleiter#Das Überqueren des Balls nach dem Fangen lädt den Gegenstand sofort wieder auf"}, -- Friendly Ball
|
||||
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Schießt durch den Raum und prallt abhängig von der Ladungsgeschwindigkeit ab#Fügt bei Treffern 5-25 Kontaktschaden pro Treffer zu"}, -- Lil Gurdy
|
||||
[389] = {"389", "Runenbeutel", "{{Rune}} Erzeugt alle 7-8 Räume eine zufällige Rune oder Seelenstein"}, -- Rune Bag
|
||||
[391] = {"391", "Verrat", "Feinde können sich gegenseitig mit ihren Geschossen treffen und bekämpfen"}, -- Betrayal
|
||||
[393] = {"393", "Schlangenkuss", "{{Poison}} 15% Chance, Gifttränen abzufeuern#{{Poison}} Vergiftet Feinde bei Kontakt#{{BlackHeart}} Feinde, die durch Kontaktgift getötet werden, haben die Chance, ein Schwarzes Herz beim Tod fallen zu lassen"}, -- Schlangenkuss
|
||||
[393] = {"393", "Schlangenkuss", "{{Poison}} 15% Chance, Gifttränen abzufeuern#{{Poison}} Vergiftet Feinde bei Kontakt#{{BlackHeart}} Feinde, die durch Kontaktgift getötet werden, haben die Chance, ein Schwarzes Herz beim Tod fallen zu lassen"}, -- Serpent's Kiss
|
||||
[394] = {"394", "Markiert", "↑ {{Tears}} +0,7 Tränen#↑ {{Range}} +3 Reichweite#Isaac schießt automatisch Tränen auf ein bewegliches rotes Ziel am Boden#Begleiter schießen ebenfalls auf das Ziel#Das Schießen kann gestoppt und der Standort des Ziels zurückgesetzt werden, indem die Abwurftaste ({{ButtonRT}}) gedrückt wird"}, -- Marked
|
||||
[395] = {"395", "Tech X", "Isaacs Tränen werden durch einen aufladbaren Laserreifen ersetzt#Die Größe und der Schaden des Rings nehmen mit der Ladezeit um bis zu 100% zu"}, -- Tech X
|
||||
[397] = {"397", "Traktorstrahl", "↑ {{Tears}} +1 Schussrate#↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,16 Schussgeschwindigkeit#Isaacs Tränen bewegen sich immer entlang eines Lichtstrahls vor ihm"},
|
||||
[397] = {"397", "Traktorstrahl", "↑ {{Tears}} +1 Schussrate#↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,16 Schussgeschwindigkeit#Isaacs Tränen bewegen sich immer entlang eines Lichtstrahls vor ihm"}, -- Tractor Beam
|
||||
[399] = {"399", "Schlund der Leere", "{{Chargeable}} Feuern von Tränen für 2,35 Sekunden und Freigeben der Feuertaste erzeugt einen schwarzen Brimstonering um Isaac"}, -- Maw of the Void
|
||||
[401] = {"401", "Explosivo", "25% Chance, klebrige Tränen zu schießen#Klebrige Tränen wachsen und explodieren nach wenigen Sekunden, verursachen Isaacs Schaden +60"}, -- Explosivo
|
||||
[404] = {"404", "Furz-Baby", "Blockiert Geschosse#Bei Treffer 10% Chance zu furzen und {{Charm}} zu verursachen, {{Poison}} zu vergiften oder Feinde wegzustoßen#Die Fürze verursachen 5-6 Schaden"}, -- Farting Baby
|
||||
[405] = {"405", "GB Bug", "{{Throwable}} Werfbar (doppeltippe zum Schießen)#Verändert Feinde und Pickups, mit denen er in Kontakt kommt, neu"}, -- GB Bug
|
||||
[407] = {"407", "Reinheit", "↑ Erhöht einen von Isaacs Werten abhängig von der Farbe der Aura#Schaden entfernt den Effekt, gewährt aber im nächsten Raum einen neuen Effekt#{{ColorYellow}}Gelb{{CR}} = ↑ {{Speed}} +0,5 Geschwindigkeit#{{ColorBlue}}Blau{{CR}} = ↑ {{Tears}} +2 Schussrate#{{ColorRed}}Rot{{CR}} = ↑ {{Damage}} +4 Schaden#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Reichweite"},
|
||||
[407] = {"407", "Reinheit", "↑ Erhöht einen von Isaacs Werten abhängig von der Farbe der Aura#Schaden entfernt den Effekt, gewährt aber im nächsten Raum einen neuen Effekt#{{ColorYellow}}Gelb{{CR}} = ↑ {{Speed}} +0,5 Geschwindigkeit#{{ColorBlue}}Blau{{CR}} = ↑ {{Tears}} +2 Schussrate#{{ColorRed}}Rot{{CR}} = ↑ {{Damage}} +4 Schaden#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Reichweite"}, -- Purity
|
||||
[408] = {"408", "Athame", "25% Chance, dass ein schwarzer Brimstonering um getötete Feinde erscheint#{{Luck}} +2,5% Chance pro Glück"}, -- Athame
|
||||
[415] = {"415", "Krone des Lichts", "{{SoulHeart}} +2 Seelenherzen#Wenn Isaac keine beschädigten Herzcontainer hat:#↑ {{Damage}} x2 Schadensmultiplikator#↓ {{Shotspeed}} -0,3 Schussgeschwindigkeit#Schaden wird bei jedem Schaden entfernt und gewährt keinen Effekt im Raum"}, -- Crown Of Light
|
||||
[416] = {"416", "Tiefe Taschen", "{{Coin}} Wenn das Leeren eines Raums keine Belohnung bringen würde, erscheinen 1-3 Münzen#{{Coin}} Erhöht das Münzenlimit auf 999"}, -- Deep Pockets
|
||||
[417] = {"417", "Succubus", "Springt im Raum herum, umgeben von einer schädlichen Aura, die 7,5-10 Schaden pro Sekunde verursacht#↑ {{Damage}} x1,5 Schadensmultiplikator, wenn man in der Aura steht"}, -- Succubus
|
||||
[419] = {"419", "Teleport 2.0", "Teleportiert Isaac in einen Raum, der noch nicht geräumt wurde#Hierarchie: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
[421] = {"421", "Nierenbohne", "{{Charm}} Verzaubert alle Feinde in unmittelbarer Nähe"}, -- Kidney Bean
|
||||
[422] = {"422", "Leuchtende Sanduhr", "Bringt Isaac zurück in den vorherigen Raum und kehrt alle Handlungen um, die im Raum durchgeführt wurden, in dem das Item verwendet wurde#Die Rückspulung kann dreimal pro Ebene verwendet werden#{{Collectible66}} Wirkt wie die Sanduhr, wenn die Rückspulungen aufgebraucht sind und verlangsamt Feinde für 8 Sekunden"}, -- Glowing Hourglass (ehemals Glowing Hour Glass)
|
||||
[422] = {"422", "Leuchtende Sanduhr", "Bringt Isaac zurück in den vorherigen Raum und kehrt alle Handlungen um, die im Raum durchgeführt wurden, in dem das Item verwendet wurde#Die Rückspulung kann dreimal pro Ebene verwendet werden#{{Collectible66}} Wirkt wie die Sanduhr, wenn die Rückspulungen aufgebraucht sind und verlangsamt Feinde für 8 Sekunden"}, -- Glowing Hourglass
|
||||
[426] = {"426", "Besessener Fan", "Imitiert Isaacs Bewegungen mit einer Verzögerung von 0,66 Sekunden#Verursacht 30 Kontaktschaden pro Sekunde"}, -- Obsessed Fan
|
||||
[430] = {"430", "Papa-Fliege", "Imitiert Isaacs Bewegungen mit einer Verzögerung von 0,66 Sekunden#{{Damage}} Schießt Tränen auf nahegelegene Feinde, die Isaacs Schaden verursachen"}, -- Papa Fly
|
||||
[431] = {"431", "Multidimensionales Baby", "Imitiert Isaacs Bewegungen mit einer Verzögerung von 0,66 Sekunden#Tränen, die durch es hindurch gehen, werden verdoppelt und erhalten einen Reichweiten- und Schussgeschwindigkeitsschub"},
|
||||
[431] = {"431", "Multidimensionales Baby", "Imitiert Isaacs Bewegungen mit einer Verzögerung von 0,66 Sekunden#Tränen, die durch es hindurch gehen, werden verdoppelt und erhalten einen Reichweiten- und Schussgeschwindigkeitsschub"}, -- Multidimensional Baby
|
||||
[432] = {"432", "Glitzerbomben", "{{Bomb}} +5 Bomben#{{Charm}} Bomben haben eine 63% ige Chance, eine zufällige Belohnung fallen zu lassen und eine 15% ige Chance, Feinde zu verzaubern, wenn sie explodieren#Die Wahrscheinlichkeit, dass eine Belohnung erscheint, sinkt um 1% für jede Belohnung in dieser Ebene"}, -- Glitter Bombs
|
||||
[433] = {"433", "Mein Schatten", "Ein kleiner Schatten folgt Isaac#{{Timer}} Wenn ein Feind den Schatten berührt, erscheint für den Raum ein freundlicher schwarzer Charger#Der Charger verursacht 8,7 Schaden pro Treffer"}, -- My Shadow
|
||||
[437] = {"437", "D7", "Startet einen Raum neu und lässt alle Feinde wieder auferstehen#Kann verwendet werden, um mehrere Raum-Belohnungen aus einem einzigen Raum zu erhalten"}, -- D7
|
||||
@@ -213,8 +213,8 @@ local repCollectibles={
|
||||
[472] = {"472", "Königsbaby", "Andere Begleiter folgen ihm und schießen automatisch auf Feinde#Hält an, wenn Isaac schießt#Teleportiert zu Isaac zurück, wenn er aufhört zu schießen"}, -- King Baby
|
||||
[474] = {"474", "Zerbrochene Glasskanone", "Die Verwendung des Gegenstands verwandelt ihn zurück in die Glasskanone"}, -- Broken Glass Cannon
|
||||
[476] = {"476", "D1", "Dupliziert ein zufälliges Pickup im Raum#Duplizierte Pickups müssen nicht identisch mit dem Original sein"}, -- D1
|
||||
[477] = {"477", "Leere", "Verzehrt alle Sockelobjekte im Raum#Active Items: Ihre Effekte aktivieren sich bei jeder zukünftigen Verwendung von Leere#↑ Passive Objekte gewähren zwei zufällige Stat-Upgrades"},
|
||||
[487] = {"487", "Kartoffelschäler", "{{EmptyHeart}} Entfernt 1 Herzcontainer für: #↑ {{Damage}} +0,2 Schaden#{{Collectible73}} Ein Fleischwürfel#{{Timer}} Für den Raum erhalten:#↑ {{Range}} +1,5 Reichweite#{{Collectible214}} Hinterlässt eine Blutspur"},
|
||||
[477] = {"477", "Leere", "Verzehrt alle Sockelobjekte im Raum#Active Items: Ihre Effekte aktivieren sich bei jeder zukünftigen Verwendung von Leere#↑ Passive Objekte gewähren zwei zufällige Stat-Upgrades"}, -- Void
|
||||
[487] = {"487", "Kartoffelschäler", "{{EmptyHeart}} Entfernt 1 Herzcontainer für: #↑ {{Damage}} +0,2 Schaden#{{Collectible73}} Ein Fleischwürfel#{{Timer}} Für den Raum erhalten:#↑ {{Range}} +1,5 Reichweite#{{Collectible214}} Hinterlässt eine Blutspur"}, -- Potato Peeler
|
||||
[489] = {"489", "D Unendlichkeit", "Kann so eingestellt werden, dass es sich wie ein beliebiges Würfelobjekt verhält (außer {{Collectible723}} Spindown Dice) mit der Abwurftaste ({{ButtonRT}})#Die Ladezeit variiert je nach zuletzt verwendeten Würfel und wird bei jedem Gebrauch aktualisiert"}, -- D Infinity
|
||||
[491] = {"491", "Säure-Baby", "{{Pill}} Spawnt alle 7 Räume eine zufällige Pille#{{Poison}} Die Verwendung einer Pille vergiftet alle Feinde im Raum"}, -- Acid Baby
|
||||
[493] = {"493", "Adrenalin", "↑ {{Damage}} Schaden für jeden leeren Herzcontainer#Je mehr leere Herzcontainer, desto größer der Bonus für jeden neuen"}, -- Adrenaline
|
||||
@@ -271,7 +271,7 @@ local repCollectibles={
|
||||
[584] = {"584", "Buch der Tugenden", "{{AngelChance}} +12,5% Engelsraumchance bei Benutzung#Beschwört einen orbitalen Wisphelfer, der spektrale Tränen abfeuert, aber zerstört werden kann#Kann mit einem zweiten active Item kombiniert werden, um spezielle Wisps zu erstellen#{{AngelRoom}} Verwandelt den ersten Teufelsraum in einen Engelsraum#{{AngelRoom}} Ermöglicht das Erscheinen von Engelsräumen, nachdem ein Teufelsdeal angenommen wurde"}, -- Book of Virtues
|
||||
[585] = {"585", "Alabaster-Box", "Muss durch das Aufnehmen von Seelenherzen aufgeladen werden, dann beschwört:#{{SoulHeart}} Drei Seelenherzen#{{AngelRoom}} Zwei Engelsraum-Items#{{DevilRoom}} Beschwört nur 2 Seelenherzen und 1 Engelsitem, wenn zuvor ein Teufelsdeal angenommen wurde"}, -- Alabaster Box
|
||||
[586] = {"586", "Die Treppe", "Beschwört eine Leiter im ersten Raum jeder Ebene, die zu einem einzigartigen {{AngelRoom}} Engelsraumshop mit Gegenständen und Verbrauchsmaterialien führt"}, -- The Stairway
|
||||
[587] = {"587", "Menora (Unbenutzt aber skriptiert)", "<Gegenstand existiert nicht>"}, -- Menorah (Unused but scripted)
|
||||
[587] = {"587", "Menora (Unbenutzt aber skriptiert)", "<Gegenstand existiert nicht>"},
|
||||
[588] = {"588", "Sol", "{{BossRoom}} Zeigt den Standort des Bossraums an#{{Timer}} Wenn der Boss besiegt ist, erhältst du für die Ebene:#↑ {{Damage}} +3 Schaden#↑ {{Luck}} +1 Glück#{{Card20}} Die Sonnenwirkung#{{Battery}} Lädt das acitve Item vollständig auf#{{CurseBlind}} Entfernt alle Flüche"}, -- Sol
|
||||
[589] = {"589", "Mond", "Fügt jeder Ebene einen zusätzlichen {{SecretRoom}} Geheimraum und {{SuperSecretRoom}} Supergeheimraum hinzu#Jede Ebene erhält einen Geheimraum#{{Timer}} Geheimräume enthalten einen Lichtstrahl, der für die Ebene folgendes gewährt:#↑ {{Tears}} +0,5 Schussrate#↑ {{Tears}} Zusätzliche +0,5 Schussrate ab dem ersten Strahl pro Ebene#{{HalfSoulHeart}} Halbes Seelenherz"}, -- Luna
|
||||
[590] = {"590", "Merkur", "↑ {{Speed}} +0,4 Geschwindigkeit#Die meisten Türen bleiben dauerhaft geöffnet"}, -- Mercurius
|
||||
@@ -297,14 +297,14 @@ local repCollectibles={
|
||||
[610] = {"610", "Vogelkäfig", "Springt auf den Feind, der Isaac im Raum als Erstes Schaden zufügt#Verursacht 45 Schaden und setzt eine Wellenwelle frei#Verfolgt danach Feinde"}, -- Bird Cage
|
||||
[611] = {"611", "Kehlkopf", "Isaac schreit, beschädigt und stößt nahegelegene Feinde zurück#Der Schrei wird stärker, je mehr Ladungen der Gegenstand hat"}, -- Larynx
|
||||
[612] = {"612", "Verlorene Seele", "Stirbt bei einem Treffer und spawnt am Anfang der nächsten Ebene neu#Wenn sie lebendig zur nächsten Ebene gebracht wird, kann sie spawnt:#{{SoulHeart}} 3 Seelenherzen#{{EternalHeart}} 2 Ewige Herzen#{{TreasureRoom}} Ein Schatzraum-Gegenstand#{{AngelRoom}} Ein Engelsraum-Gegenstand"}, -- Lost Soul
|
||||
[613] = {"613", "", "<Gegenstand existiert nicht>"}, -- Salt Shaker
|
||||
[613] = {"613", "", "<Gegenstand existiert nicht>"},
|
||||
[614] = {"614", "Blutbomben", "↑ {{Heart}} +1 Leben#{{Heart}} Heilt 4 Herzen#{{HalfHeart}} Wenn Isaac keine Bomben hat, kann eine gegen einen halben Herzcontainer platziert werden#Isaacs Bomben hinterlassen roten Schleim#"}, -- Blood Bombs
|
||||
[615] = {"615", "Lil Dumpy", "Lenkt einen Feind oder Geschoss ab, kurz bevor Isaac Schaden nehmen würde#Chance, Geschosse in der Nähe abzulenken#Muss nach dem Ablenken berührt werden, um wieder aktiviert zu werden"}, -- Lil Dumpy
|
||||
[616] = {"616", "Vogelperspektive", "8% Chance, ein rotes Feuer zu schießen, das feindliche Schüsse blockiert und Kontaktschaden verursacht#{{Luck}} 50% Chance bei 10 Glück#Feuer verschwinden nach dem Blockieren von 4 Schüssen, verursachen 4-mal Schaden oder nach 10 Sekunden"}, -- Bird's Eye
|
||||
[617] = {"617", "Magneteisen", "{{Magnetisieren}} 17% Chance, magnetisierende Tränen zu schießen#{{Luck}} 100% Chance bei 5 Glück#Magnetisierte Feinde ziehen nahegelegene Gegenstände, Geschosse und Feinde an"}, -- Lodestone
|
||||
[618] = {"618", "Verfaulte Tomate", "{{Bait}} 17% Chance, Tränen zu schießen, die Feinde markieren#{{Luck}} 100% Chance bei 5 Glück#Markierte Feinde werden von anderen Feinden angegriffen"}, -- Rotten Tomato
|
||||
[619] = {"619", "Geburtsrecht", "Hat für jeden Charakter eine andere Wirkung"}, -- Birthright
|
||||
[620] = {"620", "", "<Gegenstand existiert nicht>"}, --
|
||||
[620] = {"620", "", "<Gegenstand existiert nicht>"},
|
||||
[621] = {"621", "Roter Eintopf", "↑ {{Damage}} +21.6 Schadensmultiplikator#{{Heart}} Vollgesundheit#Der Schadensbonus lässt in 3 Minuten nach#Töten von Feinden während des aktiven Effekts verlängert diesen"}, -- Red Stew
|
||||
[622] = {"622", "Genesis", "{{Warning}} EINMAL VERWENDEN {{Warning}}#Entfernt alle von Isaac's Gegenständen und Aufsammlungen#Teleportiert Isaac zu einem Schlafzimmer mit Aufsammlungen und Truhen#Für jeden entfernten Gegenstand kann Isaac zwischen 3 Gegenständen aus demselben Pool wählen#Verlassen des Schlafzimmers teleportiert Isaac zum nächsten Stock"}, -- Genesis
|
||||
[623] = {"623", "Scharfer Schlüssel", "{{Key}} +5 Schlüssel#Wirft einen von Isaacs Schlüsseln in die Richtung, in die er schießt#Die geworfenen Schlüssel verursachen Schaden, zerstören Hindernisse und öffnen Türen#Feinde, die mit Schlüsseln getötet werden, können den Inhalt einer Truhe, einschließlich Gegenständen, fallen lassen"}, -- Sharp Key
|
||||
@@ -314,7 +314,7 @@ local repCollectibles={
|
||||
[627] = {"627", "Messerstück 2", "Verwandelt sich beim Kombinieren mit {{Collectible626}} Messerstück 1 in ein werfbares Messer#Das Messer kann eine Tür aus Fleisch öffnen"}, -- Knife Piece 2
|
||||
[628] = {"628", "Totenschein", "{{Warning}} EINMAL VERWENDEN {{Warning}}#Teleportiert Isaac auf ein Stockwerk, das jeden Gegenstand im Spiel enthält#Das Auswählen eines Gegenstands aus diesem Stockwerk teleportiert Isaac zurück in den Raum, aus dem er kam"}, -- Death Certificate
|
||||
[629] = {"629", "Bot Fliege", "Schießt geschützte Tränen ab, um feindliche Geschosse zu zerstören"}, -- Bot Fly
|
||||
[630] = {"630", "", "<Gegenstand existiert nicht>"}, --
|
||||
[630] = {"630", "", "<Gegenstand existiert nicht>"},
|
||||
[631] = {"631", "Fleischermesser", "Teilt alle Feinde im Raum in 2 kleinere Versionen mit weniger Gesundheit"}, -- Meat Cleaver
|
||||
[632] = {"632", "Böser Talisman", "↑ {{Luck}} +2 Glück#Immun gegen {{Brennen}} Verbrennung, {{Verwirrung}} Verwirrung, {{Furcht}} Furcht und {{Vergiftung}} Vergiftungseffekte"}, -- Evil Charm
|
||||
[633] = {"633", "Dogma", "↑ {{Speed}} +0.1 Geschwindigkeit#↑ {{Damage}} +2 Schaden#Flug und einmaliger {{HolyMantleSmall}} Heiliger Mantelschild#{{Heart}} Heilt Isaac mit roten und Seelenherzen, wenn er weniger als 6 Herzen hat"}, -- Dogma
|
||||
@@ -332,7 +332,7 @@ local repCollectibles={
|
||||
[645] = {"645", "Tinytoma", "Großes Orbital, das Schüsse blockiert#Verursacht 3,5 Kontakt-Schaden pro Sekunde#Teilt sich in kleinere Versionen auf, nachdem es 3 Treffer genommen hat#Die kleineren Versionen brechen in blaue Spinnen auf#Respawnt 5 Sekunden nach dem vollständigen Verschwinden"}, -- Tinytoma
|
||||
[646] = {"646", "Schwefelbomben", "{{Bomb}} +5 Bomben#{{Collectible118}} Isaacs Bomben geben einen 4-Wege-Blutstrahl ab#Die Strahlen verletzen Isaac nicht"}, -- Brimstone Bombs
|
||||
[647] = {"647", "4.5 Volt", "Das Abschließen von Räumen lädt active Items nicht mehr auf#Schaden an Feinden füllt langsam die Ladeleiste#Der für jede Ladung benötigte Schaden steigt auf jedem Stockwerk"}, -- 4.5 Volt
|
||||
[648] = {"648", "", "<Gegenstand existiert nicht>"}, --
|
||||
[648] = {"648", "", "<Gegenstand existiert nicht>"},
|
||||
[649] = {"649", "Fruchtiger Plum", "Katapultiert sich diagonal durch den Raum und schießt Tränen auf ihrem Weg, die 3 Schaden verursachen#Verursacht 6 Kontakt-Schaden pro Sekunde"}, -- Fruity Plum
|
||||
[650] = {"650", "Plum-Flöte", "{{Timer}} Beschwört für 10 Sekunden einen freundlichen Baby Plum im Raum"}, -- Plum Flute
|
||||
[651] = {"651", "Stern von Bethlehem", "Bewegt sich langsam vom ersten Raum des Stockwerks zum {{BossRoom}} Bossraum#Bewegt sich schneller, wenn du vor ihm bist, und langsamer, wenn du hinter ihm bist#Im Stehen in seiner Aura gibt es:#↑ {{Tears}} x2,5 Tränenmultiplikator#↑ {{Damage}} x1,8 Schadensmultiplikator#Suchende Tränen#50% Chance, Schaden zu ignorieren"}, -- Star of Bethlehem
|
||||
@@ -340,17 +340,17 @@ local repCollectibles={
|
||||
[653] = {"653", "Vade Retro", "Das Halten des Gegenstands lässt bei Tod nicht-geisterhafter Feinde kleine rote Geister erscheinen#Das Benutzen des Gegenstands lässt die Geister explodieren#Das Benutzen des Gegenstands tötet auch alle Geisterfeinde (einschließlich Bosse), die weniger als 50% HP haben"}, -- Vade Retro
|
||||
[654] = {"654", "Falsches PHD", "{{BlackHeart}} +1 Schwarzes Herz#{{Pill}} Identifiziert alle Pillen#Konvertiert alle guten Pillen in schlechte Pillen#↑ {{Damage}} Das Essen einer Stat-Down-Pille gewährt +0,6 Schaden#{{BlackHeart}} Das Essen anderer schlechter Pillen beschwört ein Schwarzes Herz herbei"}, -- False PHD
|
||||
[655] = {"655", "Drehe Zum Gewinnen", "Gewährt passiv ein Orbit, das feindliche Schüsse blockiert und 10,5 Kontaktschaden pro Sekunde verursacht#Das Benutzen des Gegenstands gewährt:#↑ {{Speed}} +0,5 Geschwindigkeit#Erhöht die Rotationsgeschwindigkeit von Orbitalen erheblich"}, -- Spin to Win
|
||||
[656] = {"656", "Damokles", "Hängt ein Schwert über Isaacs Kopf, das alle Sockelgegenstände verdoppelt#Verdoppelt keine Gegenstände im Laden, Truhen oder Teufelsraum#{{Warning}} Nach dem Erleiden von Schaden besteht eine extrem geringe Chance, dass das Schwert Isaac in jedem Frame sofort tötet"}, -- Damocles (versteckte Sammelversion)
|
||||
[656] = {"656", "Damokles", "Hängt ein Schwert über Isaacs Kopf, das alle Sockelgegenstände verdoppelt#Verdoppelt keine Gegenstände im Laden, Truhen oder Teufelsraum#{{Warning}} Nach dem Erleiden von Schaden besteht eine extrem geringe Chance, dass das Schwert Isaac in jedem Frame sofort tötet"}, -- Damocles (hidden passive version)
|
||||
[657] = {"657", "Vaskulitis", "Feinde explodieren bei Tod in Tränen, die die Effekte von Isaacs Tränen erben"}, -- Vasculitis
|
||||
[658] = {"658", "Riesenzelle", "Das Nehmen von Schaden beschwört ein Minisaac herbei#Minisaacs jagen und schießen auf nahe Feinde"}, -- Giant Cell
|
||||
[659] = {"659", "Tropicamid", "↑ {{Range}} +2,5 Reichweite#↑ {{Tearsize}} +0,22 Tränengröße"}, -- Tropicamide
|
||||
[660] = {"660", "Kartendeutung", "Beschwört zwei Portale im ersten Raum jeder Ebene herbei#Das Verlassen des Raumes lässt die Portale verschwinden#{{Blank}} {{ColorRed}}Rot: {{CR}}{{BossRoom}} Bossraum#{{Blank}} {{ColorYellow}}Gelb: {{CR}}{{TreasureRoom}} Itemraum#{{Blank}} {{ColorBlue}}Blau: {{CR}}{{SecretRoom}} Geheimraum"}, -- Card Reading
|
||||
[661] = {"661", "Quints", "Das Töten eines Feindes beschwört einen stationären Begleiter an seiner Stelle herbei#Maximal 5 Begleiter"}, -- Quints
|
||||
[662] = {"662", "Pazifist (Entfernter Gegenstand)", "<Gegenstand existiert nicht>"}, -- Pacifist (Entfernter Gegenstand)
|
||||
[662] = {"662", "Pazifist (Entfernter Gegenstand)", "<Gegenstand existiert nicht>"},
|
||||
[663] = {"663", "Zahn und Nagel", "1 Sekunde Unverwundbarkeit alle 6 Sekunden#Isaac blinkt kurz, bevor der Effekt ausgelöst wird"}, -- Tooth and Nail
|
||||
[664] = {"664", "Vielfraß", "↑ {{Heart}} +1 Gesundheit#{{Heart}} Volle Gesundheit#Essensgegenstände heilen 2 Herzen#Gegenstandspodeste wechseln zwischen ihrem Gegenstand und einem Nahrungsgegenstand#Das Aufnehmen eines Nahrungsgegenstands gewährt:#↑ {{Damage}} Vorübergehend +3,6 Schaden#↑ 2 Dauerhafte Statistikverbesserungen (abhängig von der Nahrung)#↓ {{Speed}} -0,03 Geschwindigkeit"}, -- Binge Eater
|
||||
[665] = {"665", "Guppys Auge", "Enthüllt den Inhalt von {{Chest}} Kisten, {{GrabBag}} Säcken, Ladenbesitzern und Kaminen, bevor sie geöffnet oder zerstört werden"}, -- Guppy's Eye
|
||||
[666] = {"666", "", "<Gegenstand existiert nicht>"}, --
|
||||
[666] = {"666", "", "<Gegenstand existiert nicht>"},
|
||||
[667] = {"667", "Strohmann", "{{Bomb}} +1 Bombe#{{Player14}} Beschwört Keeper als zweiten Charakter herbei#Wenn er stirbt, beschwört er blaue Spinnen herbei und entfernt dauerhaft Strohmann und jeden Gegenstand, den er aufgenommen hat, aus dem Inventar#{{DevilRoom}} Teufelsraumgegenstände kosten Münzen, solange Strohmann lebt#{{Warning}} Strohmann kann Story-Gegenstände aufnehmen"}, -- Strawman
|
||||
[668] = {"668", "Papas Notiz", "Beginnt den Aufstieg#In vorherigen {{TreasureRoom}} Schatz- oder {{BossRoom}} Bossräumen zurückgelassene Glückspillen werden zu {{Card78}} Rissigen Schlüsseln"}, -- Dad's Note
|
||||
[669] = {"669", "Wurst", "↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0,2 Geschwindigkeit#↑ {{Tears}} +0,5 Tränen#↑ {{Damage}} +0,5 Schaden#↑ {{Range}} +2,5 Reichweite#↑ {{Shotspeed}} +0,16 Schussgeschwindigkeit#↑ {{Luck}} +1 Glück#{{Heart}} Volle Gesundheit#↑ {{AngelDevilChance}} +6,9% Teufels-/Engelsraum-Chance#↑ {{PlanetariumChance}} +6,9% Planetarium-Chance"}, -- Sausage
|
||||
@@ -402,7 +402,7 @@ local repCollectibles={
|
||||
[715] = {"715", "Festhalten", "Die Verwendung des Gegenstands, wenn er leer ist, speichert die nächste Kacke darin#Die Verwendung des Gegenstands mit Kacke darin verwendet diese Kacke"}, -- Hold
|
||||
[716] = {"716", "Sack Des Keepers", "Beschwört 3 {{Coin}} Münzen und 1 {{Key}} Schlüssel herbei#{{Shop}} Ausgeben von 3 Münzen gewährt entweder:#↑ {{Speed}} +0,03 Geschwindigkeit#↑ {{Damage}} +0,5 Schaden#↑ {{Range}} +0,25 Reichweite"}, -- Keeper's Sack
|
||||
[717] = {"717", "Keepers Sippe", "Felsen und andere Hindernisse beschwören beim Zerstören 2 blaue Spinnen herbei#Felsen können gelegentlich in feindlichen Räumen blaue Spinnen beschwören"}, -- Keeper's Kin
|
||||
[718] = {"718", "Keepers Seil (Geschnittener Gegenstand)", "<Gegenstand existiert nicht>"}, -- Keepers Rope (Cut item)
|
||||
[718] = {"718", "Keepers Seil (Geschnittener Gegenstand)", "<Gegenstand existiert nicht>"},
|
||||
[719] = {"719", "Keepers Kiste", "{{Shop}} Beschwört ein zufälliges Shop-Item/Pickup zum Kauf herbei"}, -- Keeper's Box
|
||||
[720] = {"720", "Allesglas", "Beschwört Pickups basierend auf der Anzahl der Ladungen herbei#Belohnungen je Ladung:#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} Löst bei 12 Ladungen einen mächtigen zufälligen Effekt aus"}, -- Everything Jar
|
||||
[721] = {"721", "TMTRAINER", "Bewirkt, dass alle zukünftigen Gegenstände fehlerhaft sind#Fehlerhafte Gegenstände haben völlig zufällige Effekte"}, -- TMTRAINER
|
||||
@@ -417,7 +417,6 @@ local repCollectibles={
|
||||
[730] = {"730", "Glasauge", "↑ {{Damage}} +0,75 Schaden#↑ {{Luck}} +1 Glück"}, -- Glass Eye
|
||||
[731] = {"731", "Gerstenkorn", "↑ {{Damage}} x1,28 Schadensmultiplikator für das rechte Auge#↑ {{Range}} +6,5 Reichweite für das rechte Auge#↓ {{Shotspeed}} -0,3 Schussgeschwindigkeit für das rechte Auge"}, -- Stye
|
||||
[732] = {"732", "Mamas Ring", "↑ {{Damage}} +1 Schaden#{{Rune}} Beschwört eine zufällige Rune oder Seelenstein herbei"}, -- Mom's Ring
|
||||
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
@@ -750,7 +749,7 @@ local repTrinkets={
|
||||
[65] = {"65", "Klebebandwurm", "↑ {{Range}} +3 Reichweite"}, -- Tape Worm
|
||||
[66] = {"66", "Faule Made", "↓ {{Shotspeed}} -0,5 Schusssgeschwindigkeit"}, -- Lazy Worm
|
||||
[67] = {"67", "Rissiger Würfel", "Schaden nehmen hat eine 50%ige Chance, einen dieser Effekte auszulösen:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
||||
[69] = {"69", "Verblasste Polaroid", "Tarnung von Isaac in zufälligen Abständen#{{Confusion}} Verwirrt Feinde#Kann verwendet werden, um die Tür zu \"Home\" zu öffnen"}, -- Faded Polaroid
|
||||
[69] = {"69", "Verblasste Polaroid", "Tarnung von Isaac in zufälligen Abständen#{{Confusion}} Verwirrt Feinde#Kann verwendet werden, um die \"merkwürdige Tür\" in \"Depths 2\" zu öffnen"}, -- Faded Polaroid
|
||||
[80] = {"80", "Schwarze Feder", "↑ {{Damage}} +0,5 Schaden für jedes \"Böse hoch\"-Objekt im Besitz"}, -- Black Feather
|
||||
[92] = {"92", "Rissige Krone", "↑ x1,33 Stat-Multiplikator (außer Schussrate) für die Werte, die über 1 liegen: {{Speed}} Geschwindigkeit, 2,73 {{Tears}} Tränen, 3,5 {{Damage}} Schaden, 6,5 {{Range}} Reichweite, 1 {{Shotspeed}} Schusssgeschwindigkeit"}, -- Cracked Crown
|
||||
[96] = {"96", "Ouroboros-Wurm", "↑ +0,4 Tränen#↑ {{Range}} +1,5 Reichweite#Spektrale Tränen#Chance auf suchende Tränen#{{Luck}} 100%ige Chance bei 9 Glück#Isaacs Tränen bewegen sich schnell in einer Spirale"}, -- Ouroboros Worm
|
||||
@@ -769,7 +768,7 @@ local repTrinkets={
|
||||
[133] = {"133", "Kurze Lunte", "Isaacs Bomben explodieren schneller"}, -- Short Fuse
|
||||
[134] = {"134", "Riesenbohne", "Erhöht die Furzgröße"}, -- Gigante Bean
|
||||
[135] = {"135", "Ein Feuerzeug", "{{Burning}} Das Betreten eines Raumes hat eine 20%ige Chance, zufällige Feinde zu verbrennen"}, -- A Lighter
|
||||
[136] = {"136", "Kaputtes Vorhängeschloss", "Türen, Schlüsselblöcke und goldene Truhen können mit Explosionen geöffnet werden#Explosionen können auch die Tür zu \"Home\" öffnen"}, -- Broken Padlock
|
||||
[136] = {"136", "Kaputtes Vorhängeschloss", "Türen, Schlüsselblöcke und goldene Truhen können mit Explosionen geöffnet werden#Explosionen können auch die \"merkwürdige Tür\" in \"Depths 2\" öffnen"}, -- Broken Padlock
|
||||
[137] = {"137", "Vergissmeinnicht", "Beim Betreten einer neuen Ebene erscheinen bis zu 4 nicht eingesammelte Pickups aus dem vorherigen Stock im Startraum"}, -- Myosotis
|
||||
[138] = {"138", "'M", "Benutzen eines active Items würfelt ihn um"}, -- 'M
|
||||
[139] = {"139", "Tränentropfen-Charme", "{{Luck}} +4 Glück für auf Glück basierende Träneneffekte"}, -- Teardrop Charm
|
||||
@@ -1159,13 +1158,11 @@ EID.descriptions[languageCode].CraftingBestQuality = "Beste Qualität:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Verstecken:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Vorschau:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} Wenn dieser Gegenstand gesperrt ist, wird er zu"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scrollen: Halte {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Sperren: {{ButtonX}}, Aktualisieren: {{ButtonB}}, Tasche zurücksetzen: Halte {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Blanko-Kartenladung:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Effekt der Blanko-Karte:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Teleport zum I AM ERROR-Raum#Blanko-Karte und ?-Karte werden zerstört"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Ladezeit der leeren Rune:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Placebo-Ladezeit:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Halte {{CONFIG_BoC_Toggle}} gedrückt, um die Beschreibung anzuzeigen)"
|
||||
|
||||
+155
-86
@@ -10,8 +10,10 @@
|
||||
|
||||
local languageCode = "en_us"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
local repCollectibles={
|
||||
[2] = {"2", "The Inner Eye", "↓ {{Tears}} x0.51 Fire rate multiplier#Isaac shoots 3 tears at once"},
|
||||
[2] = {"2", "The Inner Eye", "↓ {{Tears}} x0.51 Fire rate multiplier#Isaac shoots 3 tears at once"}, -- The Inner Eye
|
||||
[5] = {"5", "My Reflection", "↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Range}} x2 Range multiplier#↑ {{Shotspeed}} x1.6 Shot speed multiplier#↓ {{Luck}} -1 Luck#Tears get a boomerang effect"}, -- My Reflection
|
||||
[6] = {"6", "Number One", "↑ {{Tears}} +1.5 Tears#↓ {{Range}} -1.5 Range#↓ {{Range}} x0.8 Range multiplier"}, -- Number One
|
||||
[12] = {"12", "Magic Mushroom", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +2.5 Range#Size up#{{Heart}} Full health"}, -- Magic Mushroom
|
||||
@@ -32,22 +34,22 @@ local repCollectibles={
|
||||
[42] = {"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes where it lands and creates a poison cloud#Deals Isaac's damage + 185"}, -- Bob's Rotten Head
|
||||
[45] = {"45", "Yum Heart", "{{Heart}} Heals 1 heart#{{HalfHeart}} Heals other players for half a heart"}, -- Yum Heart
|
||||
[46] = {"46", "Lucky Foot", "↑ {{Luck}} +1 Luck#Better chance to win while gambling#Increases room clearing drop chance#Turns bad pills into good ones"}, -- Lucky Foot
|
||||
[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Fire rate multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 10x Isaac's tear damage#If that results in over 60 damage, they instead deal 5x damage +30"}, --Dr. Fetus
|
||||
[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Fire rate multiplier#{{Bomb}} Isaac shoots bombs instead of tears#{{Damage}} Those bombs deal 10x Isaac's tear damage#If that results in over 60 damage, they instead deal 5x damage +30"}, -- Dr. Fetus
|
||||
[53] = {"53", "Magneto", "Pickups are attracted to Isaac#Opens chests from 2 tiles away, ignoring damage of Spike Chests"}, -- Magneto
|
||||
[55] = {"55", "Mom's Eye", "50% chance to shoot an extra tear backwards#{{Luck}} 100% chance at 5 luck"}, -- Mom's Eye
|
||||
[59] = {"59", "The Book of Belial", "{{AngelDevilChance}} +12.5% Devil/Angel Room chance while held#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#{{Collectible7}} x1.5 Damage multiplier if Isaac has Blood of the Martyr"}, -- The Book of Belial (Judas's Birthright Version)
|
||||
[59] = {"59", "The Book of Belial", "{{AngelDevilChance}} +12.5% Devil/Angel Room chance while held#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"}, -- The Book of Belial (Judas' Birthright)
|
||||
[62] = {"62", "Charm of the Vampire", "↑ {{Damage}} +0.3 Damage#{{HalfHeart}} Killing 13 enemies heals half a heart"}, -- Charm of the Vampire
|
||||
[64] = {"64", "Steam Sale", "{{Shop}} Shop items cost 50% less#Getting this item multiple times reduces the price further"}, -- Steam Sale
|
||||
[64] = {"64", "Steam Sale", "{{Shop}} Shop items cost 50% less#Owning this item multiple times reduces the price further"}, -- Steam Sale
|
||||
[67] = {"67", "Sister Maggy", "Shoots normal tears#Deals 6 damage per tear"}, -- Sister Maggy
|
||||
[69] = {"69", "Chocolate Milk", "{{Chargeable}} Chargeable tears#{{Damage}} Damage scales with charge time, up to 4x"}, --Chocolate Milk
|
||||
[69] = {"69", "Chocolate Milk", "{{Chargeable}} Chargeable tears#{{Damage}} Damage scales with charge time, up to 4x"}, -- Chocolate Milk
|
||||
[70] = {"70", "Growth Hormones", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage"}, -- Growth Hormones
|
||||
[71] = {"71", "Mini Mush", "↑ {{Speed}} +0.3 Speed#↑ {{Range}} +2.5 Range#↑ Size down"}, -- Mini Mush
|
||||
[72] = {"72", "Rosary", "↑ {{Tears}} +0.5 Tears#{{SoulHeart}} +3 Soul Hearts#{{Collectible33}} The Bible is added to all item pools"}, -- Rosary
|
||||
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#Using the item replaces the floor's boss with a horseman#{{AngelDevilChance}} +17.5% Devil or Angel Room chance while held"}, -- Book of Revelations
|
||||
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Using the item replaces the floor's boss with a horseman"}, -- Book of Revelations
|
||||
[79] = {"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{BlackHeart}} +1 Black Heart"}, -- The Mark
|
||||
[80] = {"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{BlackHeart}} +2 Black Hearts"}, -- The Pact
|
||||
[83] = {"83", "The Nail", "Upon use:#{{HalfBlackHeart}} + Half Black Heart#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#↓ {{Speed}} -0.18 Speed#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"}, -- The Nail
|
||||
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, --We Need To Go Deeper!
|
||||
[84] = {"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} Opens a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- We Need To Go Deeper!
|
||||
[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 luck"}, -- Loki's Horns
|
||||
[91] = {"91", "Spelunker Hat", "Rooms on the map are revealed from further away#{{SecretRoom}} Can also reveal Secret and Super Secret Rooms#Prevents damage from falling projectiles"}, -- Spelunker Hat
|
||||
[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
|
||||
@@ -55,7 +57,7 @@ local repCollectibles={
|
||||
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
|
||||
[110] = {"110", "Mom's Contacts", "↑ {{Range}} +1.5 Range#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
|
||||
[114] = {"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#{{Damage}} The knife deals 2x Isaac's damage while held and caps at 6x damage at 1/3 charge#Charging further only increases throwing range#Damage reduces to 2x when returning to Isaac"}, -- Mom's Knife
|
||||
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears#Spectral tears"},
|
||||
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears#Spectral tears"}, -- Ouija Board
|
||||
[118] = {"118", "Brimstone", "↓ {{Tears}} x0.33 Fire rate multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam"}, -- Brimstone
|
||||
[121] = {"121", "Odd Mushroom (Large)", "↑ {{Heart}} +1 Health#↑ {{Damage}} +1 Damage#↑ {{Range}} +1.5 Range#↓ {{Speed}} -0.2 Speed"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monster Manual", "{{Timer}} Spawns a random familiar for the floor"}, -- Monster Manual
|
||||
@@ -64,7 +66,7 @@ local repCollectibles={
|
||||
[138] = {"138", "Stigmata", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{Heart}} Heals 1 heart"}, -- Stigmata
|
||||
[139] = {"139", "Mom's Purse", "{{Trinket}} Spawns 1 random trinket#{{Trinket}} Isaac can hold 2 trinkets"}, -- Mom's Purse
|
||||
[140] = {"140", "Bob's Curse", "{{Bomb}} +5 Bombs#{{Poison}} Isaac's bombs create a cloud of poison#{{Poison}} Poison immunity"}, -- Bob's Curse
|
||||
[142] = {"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again#{{Warning}} Doesn't trigger from health donations"}, --Scapular
|
||||
[142] = {"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again#{{Warning}} Doesn't trigger from health donations"}, -- Scapular
|
||||
[147] = {"147", "Notched Axe", "Using the item makes Isaac hold the axe#Holding the axe allows Isaac to break rocks, secret room entrances and damage enemies#Landing a hit with the axe reduces its charge#Entering a new floor fully recharges the axe"}, -- Notched Axe
|
||||
[148] = {"148", "Infestation", "Taking damage spawns 2-6 blue flies"}, -- Infestation
|
||||
[149] = {"149", "Ipecac", "↑ {{Damage}} +40 Damage#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#↓ {{Shotspeed}} -0.2 Shot speed#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
|
||||
@@ -72,7 +74,7 @@ local repCollectibles={
|
||||
[153] = {"153", "Mutant Spider", "↓ {{Tears}} x0.42 Fire rate multiplier#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
[155] = {"155", "The Peeper", "↑ {{Damage}} x1.35 Damage multiplier for the left eye#Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
|
||||
[158] = {"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)#While held:#{{PlanetariumChance}} +15% Planetarium chance#{{PlanetariumChance}} +100% if a {{TreasureRoom}} Treasure Room was skipped"}, -- Crystal Ball
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.42 Fire rate multiplier#Tears pierce killed enemies if there is leftover damage"}, --Polyphemus
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.42 Fire rate multiplier#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
|
||||
[171] = {"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies#Enemies killed by the item spawn blue spiders"}, -- Spider Butt
|
||||
[172] = {"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 112.5 damage per second"}, -- Sacrificial Dagger
|
||||
[176] = {"176", "Stem Cells", "↑ {{Heart}} +1 Health#↑ {{Shotspeed}} +0.16 Shot speed#{{Heart}} Heals 1 heart"}, -- Stem Cells
|
||||
@@ -80,14 +82,14 @@ local repCollectibles={
|
||||
[180] = {"180", "The Black Bean", "Isaac farts multiple times when damaged#{{Poison}} The farts leave poison clouds and deflects projectiles"}, -- The Black Bean
|
||||
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
|
||||
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#Flight"}, -- Holy Grail
|
||||
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"},
|
||||
[188] = {"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear#{{Player2}} Deals 7.5 damage as Cain"}, -- Abel
|
||||
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Blood Rights
|
||||
[188] = {"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear"}, -- Abel
|
||||
[189] = {"189", "SMB Super Fan", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +2.5 Range#{{Heart}} Full health"}, -- SMB Super Fan
|
||||
[192] = {"192", "Telepathy for Dummies", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- Telepathy for Dummies
|
||||
[193] = {"193", "MEAT!", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{Heart}} Heals 1 heart"}, -- MEAT!
|
||||
[194] = {"194", "Magic 8 Ball", "↑ {{Shotspeed}} +0.16 Shot speed#{{Card}} Spawns a card#{{PlanetariumChance}} +15% Planetarium chance"}, -- Magic 8 Ball
|
||||
[197] = {"197", "Jesus Juice", "↑ {{Damage}} +0.5 Damage#↑ {{Range}} +1.5 Range"}, -- Jesus Juice
|
||||
[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbling Bundle
|
||||
[203] = {"203", "Humbleing Bundle", "Pickups have a 50% chance to be doubled"}, -- Humbleing Bundle
|
||||
[205] = {"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of half a heart per missing charge#{{Heart}} Removes Red Hearts first"}, -- Sharp Plug
|
||||
[206] = {"206", "Guillotine", "↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +1 Damage#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 65 contact damage per second"}, -- Guillotine
|
||||
[211] = {"211", "Spiderbaby", "Taking damage spawns 3-5 blue spiders"}, -- Spiderbaby
|
||||
@@ -99,19 +101,19 @@ local repCollectibles={
|
||||
[225] = {"225", "Gimpy", "{{SoulHeart}} Taking damage has a 8% chance to spawn a Soul Heart#{{Luck}} +2% chance per luck#{{HalfHeart}} Enemies have a chance to drop a half Red Heart on death"}, -- Gimpy
|
||||
[226] = {"226", "Black Lotus", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{BlackHeart}} +1 Black Heart"}, -- Black Lotus
|
||||
[228] = {"228", "Mom's Perfume", "↑ {{Tears}} +0.5 Fire rate#{{Fear}} 15% chance to shoot fear tears"}, -- Mom's Perfume
|
||||
[229] = {"229", "Monstro's Lung", "↓ {{Tears}} x0.23 Fire rate multiplier#{{Chargeable}} Tears are charged and released in a shotgun style attack"}, --Monstro's Lung
|
||||
[229] = {"229", "Monstro's Lung", "↓ {{Tears}} x0.23 Fire rate multiplier#{{Chargeable}} Tears are charged and released in a shotgun style attack"}, -- Monstro's Lung
|
||||
[230] = {"230", "Abaddon", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1.5 Damage#{{BlackHeart}} Converts all heart containers into Black Hearts#{{BlackHeart}} +2 Black Hearts#{{Fear}} 15% chance to shoot fear tears"}, -- Abaddon
|
||||
[232] = {"232", "Stop Watch", "↑ {{Speed}} +0.3 Speed#{{Slow}} Enemies are permanently slowed down to 80% of their attack and movement speed"}, -- Stop Watch
|
||||
[233] = {"233", "Tiny Planet", "↑ {{Range}} +6.5 Range#Spectral tears#Isaac's tears orbit around him"}, -- Tiny Planet
|
||||
[245] = {"245", "20/20", "↓ {{Damage}} x0.8 Damage multiplier#Isaac shoots 2 tears at once#Removes the tear rate penalty of {{Collectible153}} Mutant Spider, {{Collectible2}} The Inner Eye and {{Collectible169}} Polyphemus"}, -- 20/20
|
||||
[245] = {"245", "20/20", "↓ {{Damage}} x0.8 Damage multiplier#Isaac shoots 2 tears at once"}, -- 20/20
|
||||
[248] = {"248", "Hive Mind", "Blue spiders and flies deal double damage#Spider and fly familiars become stronger"}, -- Hive Mind
|
||||
[253] = {"253", "Magic Scab", "↑ {{Heart}} +1 Health#↑ {{Luck}} +1 Luck#{{Heart}} Heals 1 heart"}, -- Magic Scab
|
||||
[254] = {"254", "Blood Clot", "↑ {{Damage}} +1 Damage for the left eye#↑ {{Range}} +2.75 Range for the left eye"}, -- Blood Clot
|
||||
[256] = {"256", "Hot Bombs", "{{Bomb}} +5 Bombs#{{Burning}} Isaac's bombs deal contact damage#{{Burning}} Isaac's bombs leave a flame where they explode#{{Burning}} Fire immunity (except projectiles)"}, -- Hot Bombs
|
||||
[261] = {"261", "Proptosis", "↑ {{Damage}} +0.5 Damage#↓ Tears deal less damage the longer they are airborne#Tears deal 3x damage at point blank range and no damage after 0.8 seconds"}, -- Proptosis
|
||||
[262] = {"262", "Missing Page 2", "{{BlackHeart}} +1 Black Heart#Taking damage down to 1 heart damages all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon-like effects deal double damage"}, -- Missing Page 2
|
||||
[263] = {"263", "Clear Rune", "{{Rune}} Spawns 1 rune on pickup#{{Rune}} Triggers the effect of the rune Isaac holds without using it"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 damage per second"},
|
||||
[263] = {"263", "Clear Rune", "{{Rune}} Spawns 1 rune on pickup#{{Rune}} Triggers the effect of the rune Isaac holds without using it"}, -- Clear Rune (Repentance item)
|
||||
[264] = {"264", "Smart Fly", "Orbital#Attacks enemies when Isaac takes damage#Deals 6.5 damage per second"}, -- Smart Fly
|
||||
[273] = {"273", "Bob's Brain", "Dashes in the direction Isaac is shooting#Explodes when it hits an enemy#{{Poison}} The explosion deals 100 damage, ignores boss armor and poisons enemies#{{Warning}} The explosion can hurt Isaac"}, -- Bob's Brain
|
||||
[274] = {"274", "Best Bud", "Taking damage spawns one midrange orbital for the room#The orbital deals 150 damage per second"}, -- Best Bud
|
||||
[275] = {"275", "Lil Brimstone", "{{Chargeable}} Familiar that charges and shoots a {{Collectible118}} blood beam#Deals 3 damage per tick, for a total of 24 damage"}, -- Lil Brimstone
|
||||
@@ -135,11 +137,11 @@ local repCollectibles={
|
||||
[300] = {"300", "Aries", "↑ {{Speed}} +0.25 Speed#Moving above 0.85 Speed makes Isaac immune to contact damage and deals 25 damage to enemies"}, -- Aries
|
||||
[307] = {"307", "Capricorn", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.1 Speed#↑ {{Tears}} +0.5 Fire rate#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#+1 {{Coin}} coin, {{Bomb}} bomb and {{Key}} key"}, -- Capricorn
|
||||
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
|
||||
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, --Pisces
|
||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"},
|
||||
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, -- Pisces
|
||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"}, -- Eve's Mascara
|
||||
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{Heart}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
|
||||
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room#{{Collectible260}} Black Candle removes the teleportation effect"}, -- Cursed Eye
|
||||
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room"}, -- Cursed Eye
|
||||
[319] = {"319", "Cain's Other Eye", "Shoots tears in random directions with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Cain's Other Eye
|
||||
[320] = {"320", "???'s Only Friend", "Controllable fly#Deals 15 contact damage per second"}, -- ???'s Only Friend
|
||||
[323] = {"323", "Isaac's Tears", "Shoots 8 tears in all directions#The tears copy Isaac's tear effects, plus 5 damage#Recharges by shooting tears"}, -- Isaac's Tears
|
||||
@@ -153,11 +155,12 @@ local repCollectibles={
|
||||
[344] = {"344", "Match Book", "{{BlackHeart}} +1 Black Heart#{{Bomb}} Spawns 3 bombs#{{Trinket41}} Spawns Match Stick"}, -- Match Book
|
||||
[345] = {"345", "Synthoil", "↑ {{Damage}} +1 Damage#↑ {{Range}} +2.5 Range"}, -- Synthoil
|
||||
[346] = {"346", "A Snack", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart"}, -- A Snack
|
||||
[349] = {"349", "Wooden Nickel", "{{Coin}} 59% chance to spawn a random coin"}, -- Wooden Nickel
|
||||
[352] = {"352", "Glass Cannon", "{{Damage}} Shoots a large piercing spectral tear that does 10x Isaac's damage#{{Warning}} While held, taking damage:#↓ Removes an extra 2 hearts of health#↓ Breaks the cannon for a few rooms#↑ {{Range}} +1.5 Range and leaves a blood trail for the room#The extra damage can't kill Isaac#Self-damage does not trigger the effect"}, -- Glass Cannon
|
||||
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
|
||||
[355] = {"355", "Mom's Pearls", "↑ {{Range}} +2.5 Range#↑ {{Luck}} +1 Luck#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
|
||||
[360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage#{{Player13}} Deals 100% damage while playing as Lilith"}, -- Incubus
|
||||
[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 30 contact damage per second#Nearby enemies target the fly"},
|
||||
[360] = {"360", "Incubus", "Shoots tears with the same effects as Isaac#{{Damage}} Deals 75% of Isaac's damage"}, -- Incubus
|
||||
[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 30 contact damage per second#Nearby enemies target the fly"}, -- Lost Fly
|
||||
[366] = {"366", "Scatter Bombs", "{{Bomb}} +5 Bombs#Isaac's bombs scatter into 4-5 tiny bombs"}, -- Scatter Bombs
|
||||
[367] = {"367", "Sticky Bombs", "{{Bomb}} +5 Bombs#{{Slow}} Isaac's bombs stick to enemies and leave white slowing creep#Killing an enemy with a bomb spawns blue spiders"}, -- Sticky Bombs
|
||||
[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases fire rate up to 200%"}, -- Epiphora
|
||||
@@ -165,8 +168,8 @@ local repCollectibles={
|
||||
[370] = {"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +2.5 Range#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
|
||||
[374] = {"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beams deals 3x Isaac's damage"}, -- Holy Light
|
||||
[375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#25% chance to reflect enemy shots"}, -- Host Hat
|
||||
[376] = {"376", "Restock", "Buying an item from a shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
|
||||
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"},
|
||||
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
|
||||
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
|
||||
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
|
||||
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-25 contact damage per hit depending on speed"}, -- Lil Gurdy
|
||||
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
|
||||
@@ -174,65 +177,65 @@ local repCollectibles={
|
||||
[393] = {"393", "Serpent's Kiss", "{{Poison}} 15% chance to shoot poison tears#{{Poison}} Poison enemies on contact#{{BlackHeart}} Enemies killed by contact poison have a chance to drop a Black Heart on death"}, -- Serpent's Kiss
|
||||
[394] = {"394", "Marked", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +3 Range#Isaac automatically shoots tears at a movable red target on the ground#Familiars shoot towards the target too#You can stop shooting and reset the target's location by pressing the drop button ({{ButtonRT}})"}, -- Marked
|
||||
[395] = {"395", "Tech X", "Isaac's tears are replaced by a chargeable laser ring#Ring size and damage increases up to 100% with charge time"}, -- Tech X
|
||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"},
|
||||
[397] = {"397", "Tractor Beam", "↑ {{Tears}} +1 Fire rate#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
|
||||
[399] = {"399", "Maw of the Void", "{{Chargeable}} Firing tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac"}, -- Maw of the Void
|
||||
[401] = {"401", "Explosivo", "25% chance to shoot sticky tears#Sticky tears grow and explode after a few seconds, dealing Isaac's damage +60"}, -- Explosivo
|
||||
[404] = {"404", "Farting Baby", "Blocks projectiles#When hit, 10% chance to fart and {{Charm}} charm, {{Poison}} poison or knockback enemies#The farts deal 5-6 damage"}, -- Farting Baby
|
||||
[405] = {"405", "GB Bug", "{{Throwable}} Throwable (double-tap shoot)#Rerolls enemies and pickups it comes in contact with"}, -- GB Bug
|
||||
[407] = {"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and grants a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Speed#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} +2 Fire rate#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Damage#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Range"},
|
||||
[407] = {"407", "Purity", "↑ Boosts one of Isaac's stats depending on the color of the aura#Taking damage removes the effect, and grants a new effect in the next room#{{ColorYellow}}Yellow{{CR}} = ↑ {{Speed}} +0.5 Speed#{{ColorBlue}}Blue{{CR}} = ↑ {{Tears}} +2 Fire rate#{{ColorRed}}Red{{CR}} = ↑ {{Damage}} +4 Damage#{{ColorOrange}}Orange{{CR}} = ↑ {{Range}} +3 Range"}, -- Purity
|
||||
[408] = {"408", "Athame", "25% chance for a black brimstone ring to spawn around killed enemies#{{Luck}} +2.5% chance per luck"}, -- Athame
|
||||
[415] = {"415", "Crown Of Light", "{{SoulHeart}} +2 Soul Hearts#If Isaac has no damaged heart containers:#↑ {{Damage}} x2 Damage multiplier#↓ {{Shotspeed}} -0.3 Shot speed#Taking any damage removes the effect for the room"}, -- Crown Of Light
|
||||
[416] = {"416", "Deep Pockets", "{{Coin}} If clearing a room would yield no reward, spawns 1-3 coins#{{Coin}} Increases the coin cap to 999"}, -- Deep Pockets
|
||||
[417] = {"417", "Succubus", "Bounces around the room surrounded by a damaging aura that deals 7.5-10 damage per second#↑ {{Damage}} x1.5 Damage multiplier while standing in the aura"}, -- Succubus
|
||||
[419] = {"419", "Teleport 2.0", "Teleports Isaac to a room that has not been cleared yet#Hierarchy: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
[421] = {"421", "Kidney Bean", "{{Charm}} Charms all enemies in close range"}, -- Kidney Bean
|
||||
[422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass (formerly Glowing Hour Glass)
|
||||
[422] = {"422", "Glowing Hourglass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in#The rewind can be used three times per floor#{{Collectible66}} Acts as The Hourglass when out of rewinds, which slows enemies down for 8 seconds"}, -- Glowing Hourglass
|
||||
[426] = {"426", "Obsessed Fan", "Mimics Isaac's movement on a 0.66 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
|
||||
[430] = {"430", "Papa Fly", "Mimics Isaac's movement on a 0.66 second delay#{{Damage}} Shoots tears at nearby enemies that deal Isaac's damage"}, -- Papa Fly
|
||||
[431] = {"431", "Multidimensional Baby", "Mimics Isaac's movement on a 0.66 second delay#Tears that pass through it are doubled and gain a range + shot speed boost"},
|
||||
[431] = {"431", "Multidimensional Baby", "Mimics Isaac's movement on a 0.66 second delay#Tears that pass through it are doubled and gain a range + shot speed boost"}, -- Multidimensional Baby
|
||||
[432] = {"432", "Glitter Bombs", "{{Bomb}} +5 Bombs#{{Charm}} Bombs have a 63% chance to drop a random pickup and a 15% chance to charm enemies when they explode#The pickup spawn chance goes down by 1% for each spawn this floor"}, -- Glitter Bombs
|
||||
[433] = {"433", "My Shadow", "A small shadow follows Isaac#{{Timer}} When an enemy touches the shadow a friendly black charger spawns for the room#The charger deals 8.7 damage per hit"}, -- My Shadow
|
||||
[437] = {"437", "D7", "Restarts a room and respawns all enemies#Can be used to get multiple room clear rewards from a single room"}, -- D7
|
||||
[440] = {"440", "Kidney Stone", "Isaac occasionally stops firing and charges an attack that releases a burst of tears and a kidney stone"}, -- Kidney Stone
|
||||
[442] = {"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +2 Fire rate#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.2 Shot speed#Does not work on characters without Red Hearts"}, -- Dark Prince's Crown
|
||||
[442] = {"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +2 Fire rate#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.2 Shot speed"}, -- Dark Prince's Crown
|
||||
[444] = {"444", "Lead Pencil", "Isaac shoots a cluster of tears every 15 tears"}, -- Lead Pencil
|
||||
[448] = {"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to spawn a Red Heart#{{BleedingOut}} Isaac bleeds, spewing tears in the direction he is shooting#The bleeding does half a Red Heart of damage every 20 seconds#The bleeding stops if a Red Heart is healed, all Red Hearts are empty, or the next damage would kill Isaac"}, -- Shard of Glass
|
||||
[450] = {"450", "Eye of Greed", "{{Damage}} Every 20 tears, Isaac shoots a coin tear that deals x1.5 +10 damage#Enemies hit with the coin turn into gold#{{Coin}} Killing a gold enemy drops 1-3 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
|
||||
[451] = {"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Tarot cards effects are doubled or enhanced"}, -- Tarot Cloth
|
||||
[451] = {"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Tarot card effects are doubled or enhanced"}, -- Tarot Cloth
|
||||
[453] = {"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#Tears shatter into 1-3 bone shards upon hitting anything"}, -- Compound Fracture
|
||||
[455] = {"455", "Dad's Lost Coin", "↑ {{Range}} +2.5 Range#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
|
||||
[456] = {"456", "Midnight Snack", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart"}, -- Midnight Snack
|
||||
[459] = {"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 10 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
|
||||
[462] = {"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
|
||||
[464] = {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemy drops and room clear rewards become whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
||||
[464] = {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Room clear rewards and champion enemy drops become whatever pickup Isaac needs the most"}, -- Glyph of Balance
|
||||
[468] = {"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
|
||||
[472] = {"472", "King Baby", "Other familiars follow it and automatically shoot at enemies#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
|
||||
[474] = {"474", "Broken Glass Cannon", "Using the item turns it back into Glass Cannon"}, -- Broken Glass Cannon
|
||||
[476] = {"476", "D1", "Duplicates a random pickup in the room#Duplicated pickups may not be identical to the original"}, -- D1
|
||||
[477] = {"477", "Void", "Consumes all pedestal items in the room#Active items: Their effects activate with every future use of Void#↑ Passive items grant two random stat ups"},
|
||||
[487] = {"487", "Potato Peeler", "{{EmptyHeart}} Removes 1 heart container for: #↑ {{Damage}} +0.2 Damage#{{Collectible73}} A Cube of Meat#{{Timer}} Receive for the room:#↑ {{Range}} +1.5 Range#{{Collectible214}} Leave a trail of blood creep"},
|
||||
[477] = {"477", "Void", "Consumes all pedestal items in the room#Active items: Their effects activate with every future use of Void#↑ Passive items grant two random stat ups"}, -- Void
|
||||
[487] = {"487", "Potato Peeler", "{{EmptyHeart}} Removes 1 heart container for: #↑ {{Damage}} +0.2 Damage#{{Collectible73}} A Cube of Meat#{{Timer}} Receive for the room:#↑ {{Range}} +1.5 Range#{{Collectible214}} Leave a trail of blood creep"}, -- Potato Peeler
|
||||
[489] = {"489", "D Infinity", "Can be made to act as any die item (except {{Collectible723}} Spindown Dice) with the drop button ({{ButtonRT}})#Charge time varies based on the last die used and updates with every use"}, -- D Infinity
|
||||
[491] = {"491", "Acid Baby", "{{Pill}} Spawns a random pill every 7 rooms#{{Poison}} Using a pill poisons all enemies in the room"}, -- Acid Baby
|
||||
[493] = {"493", "Adrenaline", "↑ {{Damage}} Damage up for every empty heart container#The more empty heart containers, the bigger the bonus for each new one"}, -- Adrenaline
|
||||
[494] = {"494", "Jacob's Ladder", "Tears spawn a spark of electricity on impact#Sparks deal half of Isaac's damage#Sparks can spread to other enemies"}, -- Jacob's Ladder
|
||||
[495] = {"495", "Ghost Pepper", "8.33% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires shrink and disappear after 2 seconds"}, -- Ghost Pepper
|
||||
[496] = {"496", "Euthanasia", "3.33% chance to shoot a needle#{{Luck}} 25% chance at 13 luck#Needles kill normal enemies instantly, bursting them into 10 tears#{{Damage}} Needles deal 3x Isaac's damage against bosses"}, -- Euthanasia
|
||||
[497] = {"497", "Camo Undies", "{{Confusion}} Entering a room camouflages Isaac and confuses all enemies until a tear is shot#↑ {{Speed}} +0.5 Speed while cloaked#Uncloaking deals damage around Isaac and grants a very brief fire rate and damage up"},
|
||||
[501] = {"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 coins Isaac has#{{Collectible416}} +1 Heart container for every 100 coins past 99#{{Player14}} Keeper can gain additional coin containers"}, -- Greed's Gullet
|
||||
[497] = {"497", "Camo Undies", "{{Confusion}} Entering a room camouflages Isaac and confuses all enemies until a tear is shot#↑ {{Speed}} +0.5 Speed while cloaked#Uncloaking deals damage around Isaac and grants a very brief fire rate and damage up"}, -- Camo Undies
|
||||
[501] = {"501", "Greed's Gullet", "{{Heart}} +1 Heart container for every 25 coins Isaac has"}, -- Greed's Gullet
|
||||
[503] = {"503", "Little Horn", "5% chance to shoot a tear that summons a Big Horn hand#{{Luck}} 20% chance at 15 luck#The hand instantly kills enemies and deals 36 damage to bosses#Isaac deals 7 contact damage per second"}, -- Little Horn
|
||||
[504] = {"504", "Brown Nugget", "Spawns a fly that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
|
||||
[506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"},
|
||||
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts"},
|
||||
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"},
|
||||
[506] = {"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which makes enemies leave creep and take damage when they move"}, -- Backstabber
|
||||
[507] = {"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts"}, -- Sharp Straw
|
||||
[508] = {"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which makes enemies take damage when they move#{{Damage}} Deals 1.5x Isaac's damage per second"}, -- Mom's Razor
|
||||
[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 0.33 seconds to nearby enemies#Deals 3.5 damage per tear#Deals 20 contact damage per second"}, -- Bloodshot Eye
|
||||
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards#(Doesn't double chest, card or pill rewards)"},
|
||||
[514] = {"514", "Broken Modem", "Causes some enemies and projectiles to briefly pause at random intervals#Paused projectiles disappear#25% chance to double room clear rewards#(Doesn't double chest, card or pill rewards)"}, -- Broken Modem
|
||||
[517] = {"517", "Fast Bombs", "{{Bomb}} +7 Bombs#Removes the delay between bomb placements#Bombs don't deal knockback to each other"}, -- Fast Bombs
|
||||
[523] = {"523", "Moving Box", "Stores up to 10 pickups and items from the current room#Using the item again drops everything back on the floor#Allows Isaac to move things between rooms"}, -- Moving Box
|
||||
[524] = {"524", "Technology Zero", "Isaac's tears are connected with beams of electricity#Electricity deals 4.5x Isaac's damage per second"}, -- Technology Zero
|
||||
[531] = {"531", "Haemolacria", "↑ {{Damage}} +1 Damage#↑ {{Damage}} x1.5 Damage multiplier#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#Isaac's tears fly in an arc and burst into smaller tears on impact"}, -- Haemolacria
|
||||
[543] = {"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2.5 Fire rate multiplier#↑ {{Damage}} x1.2 Damage multiplier#Homing tears#Chance to block damage"}, -- Hallowed Ground
|
||||
[549] = {"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.4 Fire rate#Shoots 8 bone tears in all directions"}, -- Brittle Bones
|
||||
[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, --Mom's Shovel
|
||||
[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)#{{Warning}} Use the shovel on the mound of dirt in the \"Dark Room\""}, -- Mom's Shovel
|
||||
[553] = {"553", "Mucormycosis", "25% chance to shoot a sticky spore tear#{{Luck}} Not affected by luck#{{Poison}} Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
|
||||
[554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around Isaac"}, -- 2Spooky
|
||||
[555] = {"555", "Golden Razor", "{{Coin}} +5 coins on pickup#{{Timer}} Pay 5 {{Coin}} coins and receive for the room:#↑ {{Damage}} +1.2 Damage"}, -- Golden Razor
|
||||
@@ -257,7 +260,7 @@ local repCollectibles={
|
||||
[574] = {"574", "Monstrance", "Isaac is surrounded by a damaging aura#The closer enemies are to Isaac, the more damage the aura deals to them"}, -- Monstrance
|
||||
[575] = {"575", "The Intruder", "{{Slow}} Buries itself in Isaac's head and shoots 4 extra slowing tears#Taking damage can make the spider exit the head and chase enemies"}, -- The Intruder
|
||||
[576] = {"576", "Dirty Mind", "All Dip (small poop) enemies are friendly#Destroying poop spawns 1-4 Dips#Dip type depends on the poop type#Rocks may be replaced with poop"}, -- Dirty Mind
|
||||
[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double shop, chest, or devil deal items#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles
|
||||
[577] = {"577", "Damocles", "{{Warning}} SINGLE USE {{Warning}}#Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles
|
||||
[578] = {"578", "Free Lemonade", "Creates a large pool of yellow creep#The creep deals 24 damage per second"}, -- Free Lemonade
|
||||
[579] = {"579", "Spirit Sword", "Instead of shooting tears, Isaac swings a sword#{{Damage}} The sword deals 3x Isaac's damage +3.5 and swings as fast as the fire button is tapped#{{Chargeable}} Charging does a spin attack + projectile shot#Shoots projectiles with normal swings at full health#{{Tears}} Tears effect the charge time and how often a projectile is shot at full health"}, -- Spirit Sword
|
||||
[580] = {"580", "Red Key", "Creates a red room adjacent to a regular room, indicated by a door outline#Red Rooms can be special rooms#{{ErrorRoom}} Entering a room outside the 13x13 floor map teleports Isaac to the I AM ERROR room"}, -- Red Key
|
||||
@@ -266,8 +269,8 @@ local repCollectibles={
|
||||
[583] = {"583", "Rocket in a Jar", "{{Bomb}} +5 Bombs#Placing a bomb while shooting fires a rocket in that direction instead"}, -- Rocket in a Jar
|
||||
[584] = {"584", "Book of Virtues", "{{AngelChance}} +12.5% Angel Room chance while held#Spawns an orbital wisp familiar that shoots spectral tears but can be destroyed#Can be combined with a second active item to create special wisps#{{AngelRoom}} Turns the first Devil Room into an Angel Room#{{AngelRoom}} Allows Angel Rooms to spawn after taking a Devil deal"}, -- Book of Virtues
|
||||
[585] = {"585", "Alabaster Box", "Must be charged by picking up Soul Hearts, then spawns:#{{SoulHeart}} Three Soul Hearts#{{AngelRoom}} Two Angel Room items#{{DevilRoom}} Only spawns 2 Soul Hearts and 1 Angel item if a Devil deal was taken previously"}, -- Alabaster Box
|
||||
[586] = {"586", "The Stairway", "Spawns a ladder in the first room of every floor that leads to a unique {{AngelRoom}} Angel Room shop with items and consumables"}, -- The Stairway
|
||||
[587] = {"587", "Menorah (Unused but scripted)", "<Item does not exist>"}, -- Menorah (Unused but scripted)
|
||||
[586] = {"586", "The Stairway", "Spawns a ladder in the first room of every floor that leads to a unique {{AngelRoom}} Angel Room shop with items and pickups"}, -- The Stairway
|
||||
[587] = {"587", "", "<Item does not exist>"},
|
||||
[588] = {"588", "Sol", "{{BossRoom}} Reveals the location of the Boss Room#{{Timer}} When the floor boss is defeated, receive for the floor:#↑ {{Damage}} +3 Damage#↑ {{Luck}} +1 Luck#{{Card20}} The Sun effect#{{Battery}} Fully recharges the active item#{{CurseBlind}} Removes any curses"}, -- Sol
|
||||
[589] = {"589", "Luna", "Adds an extra {{SecretRoom}} Secret Room and {{SuperSecretRoom}} Super Secret Room to each floor#Reveals one Secret Room each floor#{{Timer}} Secret Rooms contain a beam of light that grant for the floor:#↑ {{Tears}} +0.5 Fire rate#↑ {{Tears}} Additional +0.5 Fire rate from the first beam per floor#{{HalfSoulHeart}} Half a Soul Heart"}, -- Luna
|
||||
[590] = {"590", "Mercurius", "↑ {{Speed}} +0.4 Speed#Most doors stay permanently open"}, -- Mercurius
|
||||
@@ -282,7 +285,7 @@ local repCollectibles={
|
||||
[599] = {"599", "Voodoo Head", "{{CursedRoom}} Spawns an additional Curse Room each floor#Improves Curse Room layouts and rewards#{{Coin}} Spawns a coin in every Curse Room"}, -- Voodoo Head
|
||||
[600] = {"600", "Eye Drops", "↑ {{Tears}} x1.4 Fire rate multiplier for the left eye"}, -- Eye Drops
|
||||
[601] = {"601", "Act of Contrition", "↑ {{Tears}} +0.7 Tears#{{EternalHeart}} +1 Eternal Heart#{{AngelChance}} Allows Angel Rooms to spawn even after taking a devil deal#Taking Red Heart damage doesn't reduce Devil/Angel Room chance as much"}, -- Act of Contrition
|
||||
[602] = {"602", "Member Card", "{{Shop}} Opens a trapdoor in every shop#The trapdoor leads to an underground shop that sells trinkets, runes, cards, special hearts and items from any pool"}, -- Member Card
|
||||
[602] = {"602", "Member Card", "{{Shop}} Opens a trapdoor in every Shop#The trapdoor leads to an underground shop that sells trinkets, runes, cards, special hearts and items from any pool"}, -- Member Card
|
||||
[603] = {"603", "Battery Pack", "{{Battery}} Spawns 2-4 batteries#{{Battery}} Fully recharges the active item"}, -- Battery Pack
|
||||
[604] = {"604", "Mom's Bracelet", "Allows Isaac to pick up and throw rocks, TNT, poops, friendly Dips, Hosts and other obstacles#Allows carrying them between rooms"}, -- Mom's Bracelet
|
||||
[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep"}, -- The Scooper
|
||||
@@ -293,7 +296,7 @@ local repCollectibles={
|
||||
[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards"}, -- Bird Cage
|
||||
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
|
||||
[612] = {"612", "Lost Soul", "Dies in one hit and respawns at the start of the next floor#If it is brought alive to the next floor, it can spawn:#{{SoulHeart}} 3 Soul Hearts#{{EternalHeart}} 2 Eternal Hearts#{{TreasureRoom}} A Treasure Room item#{{AngelRoom}} An Angel Room item"}, -- Lost Soul
|
||||
[613] = {"613", "", "<Item does not exist>"}, -- Salt Shaker
|
||||
[613] = {"613", "", "<Item does not exist>"},
|
||||
[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health#{{Heart}} Heals 4 hearts#{{HalfHeart}} If Isaac has no bombs, one can be placed at the cost of half a heart#Isaac's bombs leave red creep#"}, -- Blood Bombs
|
||||
[615] = {"615", "Lil Dumpy", "Deflects an enemy or projectile right before Isaac would take damage from it#Chance to deflect projectiles near it#Needs to be touched after deflecting to be reactivated"}, -- Lil Dumpy
|
||||
[616] = {"616", "Bird's Eye", "8% chance to shoot a red fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 luck#Fires disappear after blocking 4 shots, dealing damage 4 times or after 10 seconds"}, -- Bird's Eye
|
||||
@@ -322,7 +325,7 @@ local repCollectibles={
|
||||
[639] = {"639", "Yuck Heart", "{{RottenHeart}} +1 Rotten Heart"}, -- Yuck Heart
|
||||
[640] = {"640", "Urn of Souls", "Spews a stream of flames#Killing an enemy adds a charge to the urn"}, -- Urn of Souls
|
||||
[641] = {"641", "Akeldama", "Creates a chain of tears behind Isaac in hostile rooms#The tears deal 3.5 damage"}, -- Akeldama
|
||||
[642] = {"642", "Magic Skin", "Spawns an item from the current room's item pool#{{BrokenHeart}} Turns 1 heart container or 1 Bone Heart or 2 Soul Hearts into a Broken Heart#{{Warning}} Replaces future items if Isaac isn't holding it {{ColorSilver}}(33% after 1 use, 50% after 2, 100% after 3)#Lower chance if Magic Skin is on a pedestal on the current floor#{{Player10}} Single use for The Lost"}, -- Magic Skin
|
||||
[642] = {"642", "Magic Skin", "Spawns an item from the current room's item pool#{{BrokenHeart}} Turns 1 heart container or 1 Bone Heart or 2 Soul Hearts into a Broken Heart#{{Warning}} Replaces future items if Isaac isn't holding it {{ColorSilver}}(33% after 1 use, 50% after 2, 100% after 3)#Lower chance if Magic Skin is on a pedestal on the current floor"}, -- Magic Skin
|
||||
[643] = {"643", "Revelation", "{{SoulHeart}} +2 Soul Hearts#Flight#{{Chargeable}} Chargeable high damage holy beam#Does not replace Isaac's tears"}, -- Revelation
|
||||
[644] = {"644", "Consolation Prize", "↑ Increases Isaac's lowest stat out of Speed, Fire rate, Damage, and Range#Spawns either 3 {{Coin}} coins, 1 {{Bomb}} bomb, or 1 {{Key}} key depending on what Isaac has the least of"}, -- Consolation Prize
|
||||
[645] = {"645", "Tinytoma", "Large orbital that blocks shots#Deals 3.5 contact damage per second#Splits into smaller versions of itself upon taking 3 hits#The smaller versions break into blue spiders#Respawns 5 seconds after fully disappearing"}, -- Tinytoma
|
||||
@@ -336,13 +339,13 @@ local repCollectibles={
|
||||
[653] = {"653", "Vade Retro", "Holding the item causes non-ghost enemies to spawn small red ghosts on death#Using the item causes the ghosts to explode#Using the item also kills any ghost enemies (including bosses) that have less than 50% HP left"}, -- Vade Retro
|
||||
[654] = {"654", "False PHD", "{{BlackHeart}} +1 Black Heart#{{Pill}} Identifies all pills#Converts all good pills into bad pills#↑ {{Damage}} Eating a stat down pill grants +0.6 damage#{{BlackHeart}} Eating other bad pills spawns a Black Heart"}, -- False PHD
|
||||
[655] = {"655", "Spin to Win", "Passively grants an orbital that blocks enemy shots and deals 10.5 contact damage per second#Using the item grants:#↑ {{Speed}} +0.5 Speed#Greatly increases the rotation speed of orbitals"}, -- Spin to Win
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double shop, chest, or devil deal items#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles (hidden collectible version)
|
||||
[656] = {"656", "Damocles", "Hangs a sword above Isaac's head, which doubles all pedestal items#Does not double items that have a price or come from chests#{{Warning}} After taking any damage, the sword has an extremely low chance to instantly kill Isaac every frame"}, -- Damocles (hidden passive version)
|
||||
[657] = {"657", "Vasculitis", "Enemies explode into tears upon death, which inherit the effects of Isaac's tears"}, -- Vasculitis
|
||||
[658] = {"658", "Giant Cell", "Taking damage spawns a Minisaac#Minisaacs chase and shoot at nearby enemies"}, -- Giant Cell
|
||||
[659] = {"659", "Tropicamide", "↑ {{Range}} +2.5 Range#↑ {{Tearsize}} +0.22 Tear size"}, -- Tropicamide
|
||||
[660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room"}, -- Card Reading
|
||||
[661] = {"661", "Quints", "Killing an enemy spawns a stationary familiar in its place#Caps at 5 familiars"}, -- Quints
|
||||
[662] = {"662", "Pacifist (Cut item)", "<Item does not exist>"}, -- Pacifist (Cut item)
|
||||
[662] = {"662", "Pacifist (Cut item)", "<Item does not exist>"},
|
||||
[663] = {"663", "Tooth and Nail", "1 second of invincibility every 6 seconds#Isaac flashes right before the effect triggers"}, -- Tooth and Nail
|
||||
[664] = {"664", "Binge Eater", "↑ {{Heart}} +1 Health#{{Heart}} Full health#Food items heal 2 hearts#Item pedestals cycle between their item and a food item#Picking up a food item grants:#↑ {{Damage}} Temporary +3.6 damage#↑ 2 Permanent stat ups (depending on the food)#↓ {{Speed}} -0.03 speed"}, -- Binge Eater
|
||||
[665] = {"665", "Guppy's Eye", "Reveals the contents of {{Chest}} chests, {{GrabBag}} sacks, shopkeepers, and fireplaces before they're opened or destroyed"}, -- Guppy's Eye
|
||||
@@ -352,7 +355,7 @@ local repCollectibles={
|
||||
[669] = {"669", "Sausage", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#↑ {{Luck}} +1 Luck#{{Heart}} Full health#↑ {{AngelDevilChance}} +6.9% Devil/Angel Room chance#↑ {{PlanetariumChance}} +6.9% Planetarium chance"}, -- Sausage
|
||||
[670] = {"670", "Options?", "Allows Isaac to choose from two different room clear rewards"}, -- Options?
|
||||
[671] = {"671", "Candy Heart", "↑ Healing with {{Heart}} Red Hearts grants random permanent stat ups#{{Heart}} Spawns a Red Heart"}, -- Candy Heart
|
||||
[672] = {"672", "A Pound of Flesh", "{{DevilRoom}} Devil Room items cost coins#{{Shop}} Shop items cost hearts#Consumables in shops are surrounded by spikes"}, -- A Pound of Flesh
|
||||
[672] = {"672", "A Pound of Flesh", "{{DevilRoom}} Devil Room items cost coins#{{Shop}} Shop items cost hearts#Consumables in Shops are surrounded by spikes"}, -- A Pound of Flesh
|
||||
[673] = {"673", "Redemption", "{{DevilRoom}} Entering a new floor after visiting a Devil Room and not taking any item/pickup grants:#↑ {{Damage}} +1 Damage#{{SoulHeart}} +1 Soul Heart"}, -- Redemption
|
||||
[674] = {"674", "Spirit Shackles", "Taking fatal damage transforms Isaac into a ghost chained to his dead body and allows him to continue to fight with half a heart#If the ghost survives, Isaac revives after 10 seconds#Must be recharged by picking up a Soul Heart"}, -- Spirit Shackles
|
||||
[675] = {"675", "Cracked Orb", "Taking damage:#Unlocks all locked doors in the room#Reveals a random room on the map#Destroys all tinted and crawlspace rocks"}, -- Cracked Orb
|
||||
@@ -384,7 +387,7 @@ local repCollectibles={
|
||||
[701] = {"701", "Isaac's Tomb", "Spawns an {{DirtyChest}} Old Chest at the start of every floor#Old Chests require a key to unlock and can contain {{SoulHeart}} Soul Hearts, {{Trinket}} trinkets or Mom, Dad and Angel items"}, -- Isaac's Tomb
|
||||
[702] = {"702", "Vengeful Spirit", "Taking damage spawns an orbital wisp#Wisps shoot tears, do not block shots and disappear on the next floor#Caps at 6 wisps"}, -- Vengeful Spirit
|
||||
[703] = {"703", "Esau Jr.", "Swaps between the current character and Esau Jr.#Esau Jr. has {{BlackHeart}} 3 Black Hearts, {{Damage}} +2 Damage, flight, and random items equal to the number of items the player has the first time this item is used#Characters have independent items and health#{{Warning}} Dying as either character ends the run"}, -- Esau Jr.
|
||||
[704] = {"704", "Berserk!", "{{Battery}} Charges with damage dealt#{{Timer}} Receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee#{{Timer}} Each kill increases the duration by 1 second"}, -- Berserk!
|
||||
[704] = {"704", "Berserk!", "{{Battery}} Charges with damage dealt#{{Timer}} Receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"}, -- Berserk!
|
||||
[705] = {"705", "Dark Arts", "{{Timer}} Receive for 1 second (or until shooting):↑ {{Speed}} +1 Speed#Isaac can pass through enemies/projectiles and paralyzes them#When the effect ends, damages paralyzed enemies, removes paralyzed projectiles and creates a blast at Isaac's location#The attacks and blast are more powerful the more enemies/projectiles have been hit"}, -- Dark Arts
|
||||
[706] = {"706", "Abyss", "Consumes all item pedestals in the room and spawns an attack fly familiar for each one#Some items spawn a special fly when consumed"}, -- Abyss
|
||||
[707] = {"707", "Supper", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart"}, -- Supper
|
||||
@@ -398,8 +401,8 @@ local repCollectibles={
|
||||
[715] = {"715", "Hold", "Using the item when empty stores the next poop inside#Using the item with a poop inside uses that poop"}, -- Hold
|
||||
[716] = {"716", "Keeper's Sack", "Spawns 3 {{Coin}} coins and 1 {{Key}} key#{{Shop}} Spending 3 coins grants either:#↑ {{Speed}} +0.03 Speed#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.25 Range"}, -- Keeper's Sack
|
||||
[717] = {"717", "Keeper's Kin", "Rocks and other obstacles spawn 2 blue spiders when destroyed#Rocks can occasionally spawn blue spiders in hostile rooms"}, -- Keeper's Kin
|
||||
[718] = {"718", "Keeper's Rope (Cut item)", "<Item does not exist>"}, -- Keepers Rope (Cut item)
|
||||
[719] = {"719", "Keeper's Box", "{{Shop}} Spawns a random shop item/pickup to be purchased"}, -- Keeper's Box
|
||||
[718] = {"718", "Keeper's Rope (Cut item)", "<Item does not exist>"},
|
||||
[719] = {"719", "Keeper's Box", "{{Shop}} Spawns a random Shop item/pickup to be purchased"}, -- Keeper's Box
|
||||
[720] = {"720", "Everything Jar", "Spawns pickups based on the number of charges#Charge Rewards:#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} Triggers a powerful random effect at 12 charges"}, -- Everything Jar
|
||||
[721] = {"721", "TMTRAINER", "Causes all future items to be glitched#Glitched items have completely random effects"}, -- TMTRAINER
|
||||
[722] = {"722", "Anima Sola", "Chains down the nearest enemy for 5 seconds#Chained enemies cannot move or attack"}, -- Anima Sola
|
||||
@@ -413,7 +416,6 @@ local repCollectibles={
|
||||
[730] = {"730", "Glass Eye", "↑ {{Damage}} +0.75 Damage#↑ {{Luck}} +1 Luck"}, -- Glass Eye
|
||||
[731] = {"731", "Stye", "↑ {{Damage}} x1.28 Damage multiplier for the right eye#↑ {{Range}} +6.5 Range for the right eye#↓ {{Shotspeed}} -0.3 Shot speed for the right eye"}, -- Stye
|
||||
[732] = {"732", "Mom's Ring", "↑ {{Damage}} +1 Damage#{{Rune}} Spawns a random rune or soul stone"}, -- Mom's Ring
|
||||
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
@@ -426,12 +428,12 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Cain", "", "↑ {{Luck}} +1 Luck#{{Arcade}} All future floors will contain an upgraded Arcade Room (except for Dark Room and Chest)#{{Collectible46}} Greatly increases Lucky Foot's chances of winning effect"},
|
||||
{"Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"???", "", "{{SoulHeart}} Soul Hearts gained from health upgrades are doubled"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#Dead Bird is always active"},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon is active regardless of health#{{Collectible117}} Dead Bird is always active"},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust can trigger 4 more times per floor, up to +14 damage after 10 triggers"},
|
||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider#Does not increase damage"},
|
||||
{"Lazarus", "", "↑ Resurrecting as Lazarus Risen grants {{Damage}} +7.2 damage#{{Timer}} Damage up wears off over 60 seconds#{{Blank}} Killing enemies while the effect is active extends it"},
|
||||
{"Eden", "", "Spawns 3 random items from random item pools#Only one can be taken"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, and/or spectral tears or activate upon taking damage"},
|
||||
{"The Lost", "", "Prevents items useless to The Lost from spawning#Examples: items that only give health, flight, spectral tears, or activate upon taking damage"},
|
||||
{"Lazarus Risen", "", "↑ {{Damage}} +7.2 Damage#Damage up wears off over 60 seconds#Killing enemies while the effect is active extends it#The effect triggers each time Lazarus revives as Lazarus Risen"},
|
||||
{"Black Judas", "", "{{Collectible34}} The Book of Belial becomes a passive item similar to {{Collectible584}} Book of Virtues#{{Collectible34}} Grants The Book of Belial if Judas is not currently holding it#↑ {{Damage}} The damage boost it grants scales with the amount of charges the active item combined with it has#Grants special effects for certain active items"},
|
||||
{"Lilith", "", "Familiars are positioned in front of Lilith's face"},
|
||||
@@ -466,7 +468,6 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
-- Buffs caused by Binge Eater
|
||||
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon in front of each buff-bulletpoint
|
||||
|
||||
EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
[22] = "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +2.5 Range#↓ {{Speed}} -0.03 Speed", -- Lunch
|
||||
[23] = "↑ {{Tears}} +0.5 Tears#↑ {{Shotspeed}} +0.2 Shot speed#↓ {{Speed}} -0.03 Speed", -- Dinner
|
||||
@@ -480,7 +481,6 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
|
||||
|
||||
-- Buffs caused by Book of Belial with Judas' Birthright
|
||||
-- Note: "#" will be replaced with "#{{Collectible34}} " automatically, in order to add Book of Belial icon in front of each buff-bulletpoint
|
||||
|
||||
EID.descriptions[languageCode].bookOfBelialBuffs = {
|
||||
[40] = "Also invokes the effect of {{Collectible35}} Necronomicon", -- Kamikaze!
|
||||
[126] = "Also invokes the effect of {{Collectible35}} Necronomicon", -- Razor Blade
|
||||
@@ -708,6 +708,7 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
}
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
-- these all need way more consistency with the original effect text and spellchecking
|
||||
local repCarBattery = {
|
||||
[323] = "Tears deal double damage", -- Isaac's Tears
|
||||
[421] = "", -- Kidney Bean, double fart damage removed in Rep
|
||||
@@ -736,7 +737,7 @@ local repTrinkets={
|
||||
[26] = {"26", "Hook Worm", "↑ {{Tears}} +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#Isaac's tears move in angular patterns"}, -- Hook Worm
|
||||
[32] = {"32", "Liberty Cap", "25% chance for a random mushroom effect per room"}, -- Liberty Cap
|
||||
[33] = {"33", "Umbilical Cord", "{{HalfHeart}} Having half a Red Heart or less grants {{Collectible100}} Little Steven#{{Collectible318}} Taking damage has a high chance to spawn a Gemini familiar for the room"}, -- Umbilical Cord
|
||||
[39] = {"39", "Cancer", "↑ {{Tears}} +1 Fire rate"},
|
||||
[39] = {"39", "Cancer", "↑ {{Tears}} +1 Fire rate"}, -- Cancer
|
||||
[48] = {"48", "A Missing Page", "Taking damage has a 5% chance to deal 80 damage to all enemies in the room#{{Collectible35}} Black Hearts and Necronomicon-like effects deal double damage"}, -- A Missing Page
|
||||
[49] = {"49", "Bloody Penny", "{{HalfHeart}} Picking up a coin has a 25% chance to spawn a half Red Heart"}, -- Bloody Penny
|
||||
[50] = {"50", "Burnt Penny", "{{Bomb}} Picking up a coin has a 25% chance to spawn a bomb"}, -- Burnt Penny
|
||||
@@ -744,14 +745,14 @@ local repTrinkets={
|
||||
[65] = {"65", "Tape Worm", "↑ {{Range}} +3 Range"}, -- Tape Worm
|
||||
[66] = {"66", "Lazy Worm", "↓ {{Shotspeed}} -0.5 Shot speed"}, -- Lazy Worm
|
||||
[67] = {"67", "Cracked Dice", "Taking damage has a 50% chance to trigger one of these effects:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
||||
[69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the door to \"Home\""}, -- Faded Polaroid
|
||||
[69] = {"69", "Faded Polaroid", "Randomly camouflages Isaac#{{Confusion}} Confuses enemies#Can be used to open the \"Strange Door\" in Depths 2"}, -- Faded Polaroid
|
||||
[80] = {"80", "Black Feather", "↑ {{Damage}} +0.5 Damage for each \"Evil up\" item held"}, -- Black Feather
|
||||
[92] = {"92", "Cracked Crown", "↑ x1.33 Stat multiplier (except fire rate) for the stats that are above 1 {{Speed}} speed, 2.73 {{Tears}} tears, 3.5 {{Damage}} damage, 6.5 {{Range}} range, 1 {{Shotspeed}} shot speed"}, -- Cracked Crown
|
||||
[96] = {"96", "Ouroboros Worm", "↑ +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#Chance for homing tears#{{Luck}} 100% chance at 9 luck#Isaac's tears move quickly in a spiral pattern"}, -- Ouroboros Worm
|
||||
[98] = {"98", "Nose Goblin", "5% chance to shoot homing sticky tears#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"},
|
||||
[101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"},
|
||||
[98] = {"98", "Nose Goblin", "5% chance to shoot homing sticky tears#{{Damage}} Boogers deal Isaac's damage once per second#Boogers stick for 10 seconds"}, -- Nose Goblin
|
||||
[101] = {"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"}, -- Dim Bulb
|
||||
[107] = {"107", "Crow Heart", "Taking damage depletes Red Hearts before Soul/Black Hearts#{{Warning}} The Red Heart damage can lower your Devil/Angel Room chance"}, -- Crow Heart
|
||||
[110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"},
|
||||
[110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"}, -- Silver Dollar
|
||||
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb and Corpse"}, -- Bloody Crown
|
||||
[119] = {"119", "Stem Cell", "{{Heart}} Entering a new floor heals half of Isaac's empty Red/Bone Hearts#{{HalfHeart}} Heals half a heart minimum"}, -- Stem Cell
|
||||
[125] = {"125", "Extension Cord", "Connects all familiars with beams of electricity#The beams deal 6 damage#Beams also arc between co-op players (including Jacob & Esau)"}, -- Extension Cord
|
||||
@@ -763,7 +764,7 @@ local repTrinkets={
|
||||
[133] = {"133", "Short Fuse", "Isaac's bombs explode faster"}, -- Short Fuse
|
||||
[134] = {"134", "Gigante Bean", "Increases fart size"}, -- Gigante Bean
|
||||
[135] = {"135", "A Lighter", "{{Burning}} Entering a room has a 20% chance to burn random enemies"}, -- A Lighter
|
||||
[136] = {"136", "Broken Padlock", "Doors, key blocks and golden chests can be opened with explosions#Explosions can also open the door to \"Home\""}, -- Broken Padlock
|
||||
[136] = {"136", "Broken Padlock", "Doors, key blocks and golden chests can be opened with explosions#Explosions can also open the \"Strange Door\" in Depths 2"}, -- Broken Padlock
|
||||
[137] = {"137", "Myosotis", "Entering a new floor spawns up to 4 uncollected pickups from the previous floor in the starting room"}, -- Myosotis
|
||||
[138] = {"138", "'M", "Using an active item rerolls it"}, -- 'M
|
||||
[139] = {"139", "Teardrop Charm", "{{Luck}} +4 Luck towards luck-based tear effects"}, -- Teardrop Charm
|
||||
@@ -783,7 +784,7 @@ local repTrinkets={
|
||||
[153] = {"153", "Mom's Lock", "25% chance for a random Mom item effect each room"}, -- Mom's Lock
|
||||
[154] = {"154", "Dice Bag", "50% chance per new room to grant a single use die consumable item#The die disappears when leaving#The die does not take up a pill/card slot"}, -- Dice Bag
|
||||
[155] = {"155", "Holy Crown", "Spawns a {{TreasureRoom}} Treasure Room and {{Shop}} Shop in Cathedral"}, -- Holy Crown
|
||||
[156] = {"156", "Mother's Kiss", "{{Heart}} +1 Heart container while held#{{Player14}} +1 Coin container for Keeper"}, -- Mother's Kiss
|
||||
[156] = {"156", "Mother's Kiss", "{{Heart}} +1 Heart container while held"}, -- Mother's Kiss
|
||||
[157] = {"157", "Torn Card", "Every 15 shots, Isaac shoots an {{Collectible149}} Ipecac + {{Collectible5}} My Reflection tear with a very high range value"}, -- Torn Card
|
||||
[158] = {"158", "Torn Pocket", "Taking damage makes Isaac drop 2 of his coins, keys or bombs#The pickups can be replaced with other variants, such as golden keys, nickels, dimes, etc."}, -- Torn Pocket
|
||||
[159] = {"159", "Gilded Key", "{{Key}} +1 Key on pickup#{{GoldenChest}} Replaces all chests (except Old/Mega) with golden chests#{{GoldenChest}} Golden chests can contain extra cards, pills or trinkets"}, -- Gilded Key
|
||||
@@ -876,13 +877,13 @@ EID.descriptions[languageCode].goldenTrinketData = { }
|
||||
local repCards={
|
||||
[2] = {"2", "I - The Magician", "{{Timer}} Receive for the room:#↑ {{Range}} +3 Range#Homing tears"}, -- I - The Magician
|
||||
[12] = {"12", "XI - Strength", "{{Timer}} Receive for the room:#↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +2.5 Range"}, -- XI - Strength
|
||||
[16] = {"16", "XV - The Devil", "{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"},
|
||||
[18] = {"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room#{{Planetarium}} If there is a Planetarium, it teleports there instead"},
|
||||
[16] = {"16", "XV - The Devil", "{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"}, -- XV - The Devil
|
||||
[18] = {"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room#{{Planetarium}} If there is a Planetarium, it teleports there instead"}, -- XVII - The Stars
|
||||
[27] = {"27", "Ace of Clubs", "{{Bomb}} Turns all pickups, chests and non-boss enemies into random bombs"}, -- Ace of Clubs
|
||||
[28] = {"28", "Ace of Diamonds", "{{Coin}} Turns all pickups, chests and non-boss enemies into random coins"}, -- Ace of Diamonds
|
||||
[29] = {"29", "Ace of Spades", "{{Key}} Turns all pickups, chests and non-boss enemies into random keys"}, -- Ace of Spades
|
||||
[30] = {"30", "Ace of Hearts", "{{UnknownHeart}} Turns all pickups, chests and non-boss enemies into random hearts"}, -- Ace of Hearts
|
||||
[34] = {"34", "Ehwaz", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"},
|
||||
[34] = {"34", "Ehwaz", "Spawns a trapdoor to the next floor#{{LadderRoom}} Spawns a crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"}, -- Ehwaz
|
||||
[39] = {"39", "Algiz", "{{Timer}} Makes Isaac invincible for 20 seconds"}, -- Algiz
|
||||
[42] = {"42", "Chaos Card", "Using the card throws it in the direction Isaac is moving#Instantly kills ANY enemy it touches (except Delirium or the Beast)"}, -- Chaos Card
|
||||
[51] = {"51", "Holy Card", "{{HolyMantle}} A one-use Holy Mantle shield (prevents damage once)"}, -- Holy Card
|
||||
@@ -897,7 +898,7 @@ local repCards={
|
||||
[62] = {"62", "VI - The Lovers?", "Spawns an item from the current room's item pool#{{BrokenHeart}} Converts 1 heart container or 2 Soul Hearts into a Broken Heart"}, -- VI - The Lovers?
|
||||
[63] = {"63", "VII - The Chariot?", "{{Timer}} Receive for 10 seconds:#↑ {{Tears}} x4 Fire rate multiplier#Invincible but can't move"}, -- VII - The Chariot?
|
||||
[64] = {"64", "VIII - Justice?", "{{GoldenChest}} Spawns 2-4 golden chests"}, -- VIII - Justice?
|
||||
[65] = {"65", "IX - The Hermit?", "{{Coin}} Turns all pickups and items in the room into a number of coins equal to their shop value#If there is nothing to turn, spawns a Penny instead"}, -- IX - The Hermit?
|
||||
[65] = {"65", "IX - The Hermit?", "{{Coin}} Turns all pickups and items in the room into a number of coins equal to their Shop value#If there is nothing to turn, spawns a Penny instead"}, -- IX - The Hermit?
|
||||
[66] = {"66", "X - Wheel of Fortune?", "{{DiceRoom}} Triggers a random Dice Room effect"}, -- X - Wheel of Fortune?
|
||||
[67] = {"67", "XI - Strength?", "{{Timer}} Enemies in the room are {{Slow}} slowed and take double damage for 60 seconds"}, -- XI - Strength?
|
||||
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
|
||||
@@ -912,7 +913,7 @@ local repCards={
|
||||
[77] = {"77", "XXI - The World?", "{{LadderRoom}} Spawns a trapdoor to a crawlspace"}, -- XXI - The World?
|
||||
[78] = {"78", "Cracked Key", "{{Collectible580}} Single-use Red Key"}, -- Cracked Key
|
||||
[79] = {"79", "Queen of Hearts", "{{Heart}} Spawns 1-20 Red Hearts"}, -- Queen of Hearts
|
||||
[80] = {"80", "Wild Card", "Copies the effect of the most recently used pill, card, rune, soul stone or activated item"}, -- Wild Card
|
||||
[80] = {"80", "Wild Card", "Copies the effect of your most recently used pill, card, rune, soul stone or activated item"}, -- Wild Card
|
||||
[81] = {"81", "Soul of Isaac", "Makes all item pedestals in the room cycle between two different items"}, -- Soul of Isaac
|
||||
[82] = {"82", "Soul of Magdalene", "{{Timer}} Effect lasts for the room:#{{HalfHeart}} Enemies killed drop half Red Hearts that disappear after 2 seconds"}, -- Soul of Magdalene
|
||||
[83] = {"83", "Soul of Cain", "Opens all doors in the room#{{Collectible580}} Creates red rooms on every wall possible"}, -- Soul of Cain
|
||||
@@ -946,7 +947,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[7] = {2, 3}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Spawns {{ColorShinyPurple}}2{{CR}} random {{UnknownHeart}} hearts, {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys"}, -- VIII - Justice
|
||||
[10] = "Prevents Greed from spawning in the shop#Turns a shop into a normal shop if Greed was already fought in it", -- IX - The Hermit
|
||||
[10] = "Prevents Greed from spawning in the Shop#Turns a Greed Shop into a normal Shop if Greed was already fought in it", -- IX - The Hermit
|
||||
[11] = {"Spawns {{ColorShinyPurple}}2{{CR}} {{Slotmachine}} Slot Machines or {{FortuneTeller}} Fortune Machines"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
@@ -1150,21 +1151,26 @@ EID.descriptions[languageCode].spindownError = "Item disappears"
|
||||
EID.descriptions[languageCode].CraftingBagContent = "Bag:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "Room:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "Floor:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "Search:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "Bag Quality:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "Best Quality:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Hide:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Preview:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} If this item's locked, it will turn into"
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1} more"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1} of 8 items available"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "Needs at least 8 to show crafting recipes!"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "Currently Hidden (Unhide with {1})"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}})"
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}}, Search: {{ButtonEnter}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Blank Card charge:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Teleport to I AM ERROR Room#Blank Card and ?-Card will be destroyed"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} charge:"
|
||||
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{CONFIG_BoC_Toggle}} to show description)"
|
||||
|
||||
EID.descriptions[languageCode].GlowingHourglassTransformed = "Will change back to Glowing Hourglass next floor"
|
||||
@@ -1183,24 +1189,87 @@ EID.descriptions[languageCode].AchievementWarningText = "Achievements are disabl
|
||||
|
||||
EID.descriptions[languageCode].OldGameVersionWarningText = "EID is updated for the newest Steam version#Your game version is not officially supported, so some descriptions and features will be inaccurate#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Install REPENTOGON for modded recipe support#(This warning can be disabled in the config)"
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Install REPENTOGON for improved modded recipe support#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
local repConditions={
|
||||
["5.100.161"] = "{{Player25}} Tainted ??? simply revives", -- Ankh
|
||||
["5.350.28"] = "{{Player25}} Tainted ??? simply revives", -- Broken Ankh
|
||||
["5.100.311"] = "{{Player24}} Tainted Judas simply revives", -- Judas's Shadow
|
||||
["5.100.332"] = "{{Player29}} Tainted Lazarus simply revives", -- Lazarus's Rags
|
||||
["5.350.23 (Tainted Lost)"] = "{{Player31}} Tainted Lost simply revives", -- Missing Poster
|
||||
["5.100.676"] = "No effect for characters that can't have Red Hearts", -- Empty Heart
|
||||
["5.300.15 (Tarot)"] = "{{DemonBeggar}} Spawns {{ColorShinyPurple}}2{{CR}} Devil Beggars", -- Temperance (Greed Mode + Tarot Cloth effect)
|
||||
["5.350.1"] = "{{Player14}} Spawns 0-1 coin as Keeper", -- Swallowed Penny
|
||||
["Tainted Revive"] = "{1} simply revives",
|
||||
|
||||
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
["5.100.642"] = "Single use for {1}", -- Magic Skin
|
||||
["5.100.240"] = "{1} keeps the stat changes when he drops it", -- Experimental Treatment
|
||||
["5.100.644"] = "{1} keeps the stat increase when he drops it", -- Consolation Prize
|
||||
|
||||
["5.100.549"] = "{1} simply gets ↑ {{Tears}} +0.4 Fire rate on pickup", -- Brittle Bones (Keeper+Lost)
|
||||
["5.100.694"] = "Works for {1}, letting him survive 4 hits", -- Heartbreak
|
||||
|
||||
["5.100.201"] = "Refills {1}'s charge on pickup", --Iron Bar
|
||||
["5.350.172"] = "{1} removes the teleportation effect", -- Cursed Penny
|
||||
["5.100.188"] = "Deals 7.5 damage as {1}", -- Cain + Abel
|
||||
["5.100.360"] = "Deals 100% damage as {1}", -- Lilith + Incubus
|
||||
["5.100.501 (Deep Pockets)"] = "+1 Heart container for every 100 coins past 99", -- Greed's Gullet + Deep Pockets
|
||||
["5.350.156"] = "+1 Coin container for {1}", -- Mother's Kiss
|
||||
["5.100.230 (Keeper)"] = "{1} is left with 1 coin container", -- Abaddon
|
||||
["5.100.230 (Bethany)"] = "{1} is left with half a heart", -- Abaddon
|
||||
["5.100.230 (Tainted Bethany)"] = "{1} doesn't lose her blood charges", -- Abaddon
|
||||
|
||||
["5.100.245"] = "Removes the fire rate penalty of {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.245 (Keeper)"] = "Fire rate up and decreased tear spread for {1}", -- 20/20 + Keeper
|
||||
["20/20"] = "No fire rate penalty with {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
["5.100.360"] = "Shoots tears that deal 150% of your damage. 200% for Lilith", -- Incubus
|
||||
["5.100.610"] = "Spawns 4 rock waves in an x pattern. Doubles bird damage. Damage of waves unaffected.", -- Bird Cage
|
||||
["5.100.569"] = "+2 full hearts when health is drained", -- Blood Oath
|
||||
["5.100.178"] = "Double water damage and spawns a blue flame at point of impact", -- Holy Water
|
||||
["5.100.276"] = "Fires additional shots in random directions and leaves a larger puddle of creep", -- Isaac's Heart
|
||||
["5.100.612"] = "Gives the Lost Soul a Holy Mantle effect", -- Lost Soul
|
||||
["5.100.635"] = "On use, fires 8 tears from the players position that have the same effects as his tears", -- Stitches
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "Can't have Red Hearts#Devil deals that would cost 1 or 2 Red Hearts will cost 1 or 2 Soul Hearts instead#Destroying poop spawns 1 blue fly"},
|
||||
[8] = {"Lazarus", "Once per floor, when you die:#Resurrect as Lazarus Risen#Lose 1 Red Heart container#↑ {{Damage}} 0.5 Damage up"},
|
||||
[11] = {"Lazarus Risen", "Increased stats and 1.4x damage multiplier#When entering a new floor, turn back into Lazarus"},
|
||||
[12] = {"Dark Judas", "Can't have Red Hearts#Health ups grant Black Hearts#2x Damage multiplier"},
|
||||
[14] = {"Keeper", "Heal by picking up coins#Heart pickups are turned into Blue Flies#Devil deals cost 15 or 30 coins"},
|
||||
[18] = {"Bethany", "Use Soul Hearts to charge your active item#Can't use Soul Hearts as health#The first Devil room is guaranteed to be an Angel room instead"},
|
||||
[19] = {"Jacob", "Control Jacob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#When there's a choice between items, Jacob and Esau can grab two simultaneously"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Cycle which item will be dropped for a 9th item with {{ButtonRT}}"},
|
||||
[22] = {"Tainted Magdalene", "Health above 2 Red Hearts will slowly drain#On contact, do a melee swing#Chance for enemies to drop Half Red Hearts that disappear in 2 seconds#Drop is guaranteed on melee kill#Heal twice as much from non-pickup sources#Damage taken to draining hearts doesn't affect Devil Deal chance"},
|
||||
[23] = {"Tainted Cain", "Touching an item pedestal turns it into a variety of pickups#Gain collectibles by crafting 8 pickups together in the Bag of Crafting#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full"},
|
||||
[24] = {"Tainted Judas", "Can't have Red Hearts#Health ups grant Black Hearts"},
|
||||
[25] = {"Tainted ???", "Bombs are replaced with Poop Spells#Doing damage spawns poop pickups#The HUD has a preview of your upcoming poop spells#You can store the next spell for later by using Hold#Can't have Red Hearts"},
|
||||
[26] = {"Tainted Eve", "Holding Fire will convert your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Using Sumptorium will absorb the Clots back into your health, if possible#Clots stay in place while holding {{ButtonRT}}"},
|
||||
[27] = {"Tainted Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
|
||||
[28] = {"Tainted Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
|
||||
[29] = {"Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[30] = {"Tainted Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
|
||||
[31] = {"Tainted Lost", "Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
|
||||
[32] = {"Tainted Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears"},
|
||||
[33] = {"Tainted Keeper", "Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
[36] = {"Tainted Bethany", "Use Red Hearts to charge your active item#Can't have Red Hearts"},
|
||||
[37] = {"Tainted Jacob", "Dark Esau chases you, charging towards you when close#Anima Sola will chain Dark Esau down briefly, charging at you after 5(?) seconds or on using Anima Sola again#Dark Esau's charge does a lot of damage to enemies and ignores Boss Armor#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
|
||||
[38] = {"Dead Tainted Lazarus", "Lazarus has two states, each with their own items and health#Whenever you clear a room/wave or use Flip, you're switched to the other state"},
|
||||
[39] = {"Tainted Jacob 2", ""},
|
||||
[40] = {"Tainted Forgotten Soul", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts"},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||
if EID.enableDebug then
|
||||
@@ -1213,4 +1282,4 @@ end
|
||||
if REPENTOGON then
|
||||
EID.descriptions[languageCode].custom["6.8.0"] = {"0", "Donation Machine", "Next achievement at {1} coins, {2} coins remaining#{{Luck}} 2% chance for +1 Luck when donating#{{AngelRoom}} Donating 10 coins increases Angel Room chance"}
|
||||
EID.descriptions[languageCode].custom["6.11.0"] = {"0", "Greed Donation Machine", "Next achievement at {1} coins, {2} coins remaining"}
|
||||
end
|
||||
end
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1312,14 +1312,10 @@ EID.descriptions[languageCode].CraftingBestQuality = "Plus haute qualité:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Masquer:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Prévisualiser:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} Si cet objet n'a pas été débloqué, il deviendra"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Défiler: maintenir {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Verrouiller: {{ButtonX}}, Rafraîchir: {{ButtonB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Temps de charge avec {{ColorYellow}}Carte Blanche{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Temps de charge avec {{ColorYellow}}Rune de Cristal{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Temps de charge avec {{ColorYellow}}Placebo{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].VariableCharge = "Temps de charge avec {{ColorYellow}}{1}{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "( {{ButtonSelect}} : description)"
|
||||
|
||||
EID.descriptions[languageCode].GlowingHourglassTransformed = "Redeviendra le Sablier Luisant au prochain étage"
|
||||
|
||||
@@ -1185,15 +1185,11 @@ EID.descriptions[languageCode].CraftingBestQuality = "最高品質:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "レシピの非表示:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "アイテムの確認:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! アンロックされていない場合"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "レシピ操作:マップ表示中、#{{Blank}} {{ButtonY}} {{ButtonA}} でスクロール#{{Blank}} {{ButtonX}} でレシピ固定#{{Blank}} {{ButtonB}} でレシピ更新"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "白紙のカードチャージ:"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1}チャージ:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "白紙のカードで使用時:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "クリアルーンチャージ:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "プラシーボチャージ:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(マップボタンで確認)"
|
||||
|
||||
|
||||
|
||||
+99
-27
@@ -29,6 +29,7 @@ local repCollectibles={
|
||||
--[[ [44] = {"44", "순간이동!", "사용 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#캐릭터의 이동방향의 영향을 받습니다."}, ]] -- Teleport!
|
||||
[45] = {"45", "맛난 하트", "사용 시 {{Heart}}빨간하트 1칸을 회복합니다.#다른 플레이어의 {{HalfHeart}}빨간하트를 반칸 회복합니다."}, -- Yum Heart
|
||||
[46] = {"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#부정적인 알약 효과가 등장하지 않습니다.#방 클리어 보상이 등장할 확률이 대폭 증가합니다.#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
|
||||
[49] = {"49", "모두 다 사라져빔!!", "사용 시 공격하는 방향으로 공격력 x4의 레이저포를 발사합니다."}, -- Shoop da Whoop!
|
||||
[52] = {"52", "태아 박사", "↓ {{TearsSmall}}연사 배율 x0.4#공격이 폭탄 발사 공격으로 변경됩니다.#{{DamageSmall}} 폭탄 공격력: x10#{{Blank}}폭탄 공격력 60 이상인 경우: x5 +30"}, -- Dr. Fetus
|
||||
[53] = {"53", "자석", "픽업이 캐릭터에게 끌려옵니다.#{{Chest}} 가까이에 있는 상자를 접촉 없이 열 수 있습니다."}, -- Magneto
|
||||
[55] = {"55", "엄마의 눈알", "50%의 확률로 캐릭터의 뒤에서 추가로 공격이 나갑니다.#{{LuckSmall}} 행운 5 이상일 때 100% 확률"}, -- Mom's Eye
|
||||
@@ -94,7 +95,6 @@ local repCollectibles={
|
||||
[182] = {"182", "성스러운 심장", "↑ {{Heart}}최대 체력 +1#{{Heart}} 체력을 모두 회복합니다.#↑ {{DamageSmall}}공격력 +1#↑ {{DamageSmall}}공격력 배율 x2.3#↓ {{TearsSmall}}연사 -0.4#↓ {{ShotspeedSmall}}탄속 -0.25#공격에 유도 효과가 생깁니다.#폭탄에 유도 효과가 생깁니다."}, -- Sacred Heart
|
||||
[184] = {"184", "신성한 성배", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#비행 능력을 얻습니다."}, -- Holy Grail
|
||||
[186] = {"186", "피의 권리", "사용 시 체력을 1칸 깎고 방 안의 모든 적에게 40의 피해를 줍니다.#그 방에서 연속적으로 사용 시 2번째 사용부터 깎이는 체력이 반칸으로 줄어듭니다.#빨간하트를 우선적으로 깎습니다."}, -- Blood Rights
|
||||
[188] = {"188", "아벨", "캐릭터의 반대로 움직이며 캐릭터가 있는 방향으로 공격력 3.5의 눈물을 발사합니다.#{{Player2}} Cain: 공격력 5의 눈물을 발사합니다."}, -- Abel
|
||||
[189] = {"189", "슈미보 광팬", "↑ {{Heart}}최대 체력 +1#{{Heart}} 체력을 모두 회복합니다.#↑ {{DamageSmall}}공격력 +0.3#↑ {{TearsSmall}}연사 +0.2#↑ {{RangeSmall}}사거리 +2.5#↑ {{SpeedSmall}}이동속도 +0.2"}, -- SMB Super Fan
|
||||
[192] = {"192", "천재반을 위한 텔레파시법", "사용 시 그 방에서 {{RangeSmall}}사거리가 +3 증가하며 공격이 적에게 유도됩니다."}, -- Telepathy For Dummies
|
||||
[193] = {"193", "고기!", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- MEAT!
|
||||
@@ -121,7 +121,7 @@ local repCollectibles={
|
||||
[233] = {"233", "소행성", "↑ {{RangeSmall}}사거리 +6.5#공격이 장애물을 관통합니다.#공격이 캐릭터 주위를 돌면서 발사됩니다."}, -- Tiny Planet
|
||||
[240] = {"240", "임상시험", "!!! 아래의 능력치 중;#↑ 능력치 4종류 증가#↓ 능력치 2종류 감소#!!! {{EmptyHeart}}빈 최대 체력 ±1#{{Blank}} {{SpeedSmall}}이동속도 ±0.2#{{Blank}} {{TearsSmall}}연사{{ColorOrange}}(상한){{CR}} ±0.5#{{Blank}} {{DamageSmall}}최종 공격력 ±1#{{Blank}} {{RangeSmall}}사거리 ±2.5#{{Blank}} {{ShotspeedSmall}}탄속 ±0.2#{{Blank}} {{LuckSmall}}행운 ±1"}, -- Experimental Treatment
|
||||
[241] = {"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)"}, -- Contract from Below
|
||||
[245] = {"245", "시력 2.0", "↓ {{DamageSmall}}공격력 배율 x0.8#공격이 2발로 나갑니다.#{{Collectible153}}Mutant Spider, {{Collectible2}}The Inner Eye, {{Collectible169}}Polyphemus 연사 감소 효과를 제거합니다."}, -- 20/20
|
||||
[245] = {"245", "시력 2.0", "↓ {{DamageSmall}}공격력 배율 x0.8#공격이 2발로 나갑니다."}, -- 20/20
|
||||
[248] = {"248", "군체의식", "파란 아군 파리/거미와 파리/거미 타입의 패밀리어의 공격력이 2배 증가합니다."}, -- Hive Mind
|
||||
[249] = {"249", "추가 선택권", "{{BossRoom}}보스방 보상 아이템이 한개 더 추가되며 하나를 선택하면 나머지는 사라집니다."}, -- There's Options
|
||||
[253] = {"253", "마법의 딱쟁이", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↑ {{LuckSmall}}행운 +1"}, -- Magic Scab
|
||||
@@ -159,7 +159,7 @@ local repCollectibles={
|
||||
[310] = {"310", "이브의 마스카라", "↑ {{DamageSmall}}공격력 배율 x2#↓ {{TearsSmall}}연사 배율 x0.66#↓ {{ShotspeedSmall}}탄속 -0.5"}, -- Eve's Mascara
|
||||
[314] = {"314", "살찐 허벅지", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↓ {{SpeedSmall}}이동속도 -0.4#장애물을 부술 수 있습니다."}, -- Thunder Thighs
|
||||
[315] = {"315", "이상한 끌개", "공격이 무언가에 부딪힐 때 적과 픽업이 공격에 끌려옵니다."}, -- Strange Attractor
|
||||
[316] = {"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 5발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#{{Blank}} ({{Collectible260}} 보유 시 순간이동 효과 면역)"}, -- Cursed Eye
|
||||
[316] = {"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 5발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다."}, -- Cursed Eye
|
||||
[319] = {"319", "카인의 왼쪽 눈", "랜덤 방향으로 캐릭터의 공격력 x0.75의 공격을 발사합니다."}, -- Cain's Other Eye
|
||||
[320] = {"320", "???의 하나뿐인 친구", "공격하는 방향으로 이동하며 접촉하는 적에게 틱 당 3.5의 피해를 입힙니다."}, -- ???'s Only Friend
|
||||
[323] = {"323", "아이작의 눈물", "사용 시 캐릭터 기준 8방향으로 캐릭터의 공격력 +5의 눈물을 발사합니다.#눈물을 발사할 때마다 충전량이 증가합니다."}, -- Isaac's Tears
|
||||
@@ -181,11 +181,12 @@ local repCollectibles={
|
||||
-- Afterbirth
|
||||
[347] = {"347", "복시", "!!! 일회용#사용 시 방 안의 모든 아이템과 픽업을 2배로 복사합니다.#복사된 아이템은 선택형 상태가 유지되며 판매 가격이 제거됩니다."}, -- Diplopia
|
||||
[348] = {"348", "위약", "{{Pill}} 사용 시 현재 소지중인 알약의 효과를 발동합니다.#알약에 따라서 충전량이 달라집니다."}, -- Placebo
|
||||
[349] = {"349", "나무 동전", "사용 시 59% 확률로 {{Coin}}동전을 하나 드랍합니다."}, -- Wooden Nickel
|
||||
[350] = {"350", "독성 쇼크", "{{Poison}} 방 입장 시 방 안의 모든 적에게 공격력 x4의 피해를 줍니다.#{{Blank}} (보스는 x2)#적 처치시 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다."}, -- Toxic Shock
|
||||
[352] = {"352", "유리 대포", "사용 시 공격력 x10 +10의 눈물을 발사합니다.#!!! 패널티 피격 시 체력 2칸의 피해를 추가로 입으며 대포가 부서집니다.#부서진 대포의 충전량을 채우면 대포를 복구할 수 있습니다."}, -- Glass Cannon
|
||||
[354] = {"354", "식품 완구", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#장신구를 하나 드랍합니다."}, -- Crack Jacks
|
||||
[355] = {"355", "엄마의 진주목걸이", "↑ {{SoulHeart}}소울하트 +1#↑ {{RangeSmall}}사거리 +2.5#↑ {{LuckSmall}}행운 +1"}, -- Mom's Pearls
|
||||
[360] = {"360", "인큐버스", "공격하는 방향으로 캐릭터의 공격력 x0.75의 공격을 발사합니다.#{{Player13}} (Lilith류의 경우 공격력 x1.0)"}, -- Incubus
|
||||
[360] = {"360", "인큐버스", "공격하는 방향으로 캐릭터의 공격력 x0.75의 공격을 발사합니다."}, -- Incubus
|
||||
[365] = {"365", "길잃은 파리", "벽과 장애물 둘레를 돌며 접촉하는 적에게 초당 56의 피해를 입힙니다.#주변의 적을 유인합니다."}, -- Lost Fly
|
||||
[366] = {"366", "분산형 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터지면 작은 폭탄 4~5개가 나와 한번 더 폭발합니다."}, -- Scatter Bombs
|
||||
[367] = {"367", "끈끈이 폭탄", "↑ {{Bomb}}폭탄 +5#{{Slow}} 폭탄이 터진 자리에 15초간 하얀 장판이 생기며 닿은 적은 느려집니다.#폭탄이 적에게 접촉 시 달라붙으며 해당 폭탄으로 달라붙은 적을 처치 시 파란 아군 거미 2~5마리를 소환합니다."}, -- Sticky Bombs
|
||||
@@ -264,7 +265,7 @@ local repCollectibles={
|
||||
[496] = {"496", "안락사", "3.33%의 확률로 공격력 x3의 적을 즉사시키며 눈물이 10방향으로 퍼지는 공격이 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 25% 확률"}, -- Euthanasia
|
||||
[497] = {"497", "위장 속옷", "{{Confusion}} {{ColorOrange}}공격키를 누르지 않은 상태에서{{CR}} 방 입장 시 방 안의 모든 적들이 혼란에 걸리며 캐릭터의 {{SpeedSmall}}이동속도 +0.5 증가합니다.#!!! 공격키를 누르면 효과가 풀리면서 이하 효과 발동:#주변의 적에게 15의 피해를 줍니다.#1초동안 매우 빠르게 감소하는 {{DamageSmall}}공격력 +10.5, {{TearsSmall}}연사(상한) +7.5"}, -- Camo Undies
|
||||
[498] = {"498", "이중성", "{{AngelDevilChanceSmall}} 악마방과 천사방이 함께 등장하며 두 방 중 한곳을 선택할 수 있습니다."}, -- Duality
|
||||
[501] = {"501", "탐욕의 식도", "동전 25개 당 {{EmptyHeart}}빈 최대 체력 +1#99개 이후에는 동전 100개 당 {{EmptyHeart}}빈 최대 체력 +1#{{Player14}}/{{Player33}}Keeper: 동전 25개 당 체력 상한 +1#동전으로 늘어난 체력은 동전 소비 시 사라집니다."}, -- Greed's Gullet
|
||||
[501] = {"501", "탐욕의 식도", "동전 25개 당 {{EmptyHeart}}빈 최대 체력 +1#동전으로 늘어난 체력은 동전 소비 시 사라집니다."}, -- Greed's Gullet
|
||||
[502] = {"502", "대왕 여드름", "{{Slow}} 확률적으로 공격력 x2의 적을 둔화시키는 눈물이 나갑니다."}, -- Large Zit
|
||||
[503] = {"503", "작은 뿔", "적에게 접촉 시 3.5의 피해를 입힙니다.#5%의 확률로 적을 즉사시키며 12 x3의 추가 피해를 주는 공격이 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 20% 확률"}, -- Little Horn
|
||||
[504] = {"504", "갈색 너겟", "사용 시 그 자리에서 주위의 적에게 공격력 3.5의 눈물을 발사하는 파란 파리를 소환합니다."}, -- Brown Nugget
|
||||
@@ -374,7 +375,7 @@ local repCollectibles={
|
||||
[639] = {"639", "역겨운 하트", "사용 시 {{RottenHeart}}썩은하트 +1"}, -- Yuck Heart
|
||||
[640] = {"640", "영혼의 항아리", "적 처치시 항아리에 불꽃이 저장됩니다.#사용 시 저장된 불꽃을 소모해 공격하는 방향으로 공격력 초당 22.5의 불꽃을 발사합니다.#!!! 불꽃의 공격력: 22.5 + (4.5 * 현재 스테이지)"}, -- Urn of Souls
|
||||
[641] = {"641", "아겔다마", "적이 있는 방에 입장 시 캐릭터의 뒤에 눈물끈이 생성됩니다.#눈물끈에 닿은 적은 3.5의 피해를 입습니다."}, -- Akeldama
|
||||
[642] = {"642", "마법의 피부", "사용 시 {{Heart}}/{{BoneHeart}}1칸 또는 {{SoulHeart}}2칸을 {{BrokenHeart}}소지 불가능 체력 1칸으로 바꾸며 그 방의 아이템을 하나 생성합니다.#사용 횟수에 비례하여 {{Collectible642}} 미소지 시 일정 확률로 등장하는 아이템이 {{Collectible642}}으로 교체됩니다.#!!! {{ColorSilver}}1회:33%/2회:50%/3회+:100%{{CR}}#현재 층에 판매 중이지 않은 Magic Skin이 있을 경우 교체 확률 대폭 감소#!!! {{Player10}}/{{Player31}}The Lost: 일회용"}, -- Magic Skin
|
||||
[642] = {"642", "마법의 피부", "사용 시 {{Heart}}/{{BoneHeart}}1칸 또는 {{SoulHeart}}2칸을 {{BrokenHeart}}소지 불가능 체력 1칸으로 바꾸며 그 방의 아이템을 하나 생성합니다.#사용 횟수에 비례하여 {{Collectible642}} 미소지 시 일정 확률로 등장하는 아이템이 {{Collectible642}}으로 교체됩니다.#!!! {{ColorSilver}}1회:33%/2회:50%/3회+:100%{{CR}}#현재 층에 판매 중이지 않은 Magic Skin이 있을 경우 교체 확률 대폭 감소"}, -- Magic Skin
|
||||
[643] = {"643", "계시", "↑ {{SoulHeart}}소울하트 +2#비행 능력을 얻습니다.#{{Chargeable}} 공격키를 2.5초 이상 누르면 충전되며 공격키를 떼면 일직선 방향으로 레이저를 발사합니다.#레이저는 다단히트로 적에게 최대 15번의 피해를 줍니다."}, -- Revelation
|
||||
[644] = {"644", "위로상", "↑ 가장 낮은 능력치가 특정 수치만큼 증가합니다.#{{DamageSmall}}:+1/{{TearsSmall}}:+0.5/{{SpeedSmall}}:+0.2/{{RangeSmall}}:+2.5#가장 적게 소지중인 픽업을 특정 개수만큼 드랍합니다."}, -- Consolation Prize
|
||||
[645] = {"645", "타이니토마", "캐릭터 주위를 돌며 적의 탄환을 막고 접촉한 적에게 3.5의 피해를 줍니다.#적과 3번 접촉 시 2조각으로 분열하며 2번 분열 시 파괴되어 파란 아군 거미를 3마리 소환합니다.#완전히 파괴된 경우 5초 후 재생성됩니다."}, -- Tinytoma
|
||||
@@ -436,7 +437,7 @@ local repCollectibles={
|
||||
[701] = {"701", "아이작의 무덤", "{{DirtyChest}} 스테이지 첫 방에 오래된 잠긴상자를 1개 소환합니다.#{{DirtyChest}} 오래된 상자에는 {{SoulHeart}}/{{Trinket}}장신구/{{AngelRoom}}천사방/엄마아빠 관련 아이템이 등장할 수 있습니다."}, -- Isaac's Tomb
|
||||
[702] = {"702", "복수심의 영혼", "피격 시 그 스테이지에서 캐릭터 주위를 돌며 공격하는 방향으로 공격력 3의 눈물을 발사하는 불꽃을 소환합니다.#{{Blank}} (최대 6회 적용)"}, -- Vengeful Spirit
|
||||
[703] = {"703", "에사우 주니어", "사용 시 Esau 상태 ({{BlackHeart}}블랙하트 3, {{DamageSmall}}공격력 +2, 비행, 고유능력 취급)로 전환됩니다.#재사용 시 원래 캐릭터로 전환됩니다.#두 캐릭터는 체력과 아이템을 공유하지 않습니다.#처음 사용 시 Esau 캐릭터는 기존 캐릭터가 갖고 있는 아이템의 개수만큼 랜덤한 아이템을 가집니다."}, -- Esau Jr.
|
||||
[704] = {"704", "폭주!", "사용 시 5초 동안 {{DamageSmall}}공격력이 +3, {{SpeedSmall}}이동속도가 +0.4 증가하며 공격이 공격력 x3의 휘두르는 뼈 공격으로 변경됩니다.#방 클리어로 충전되지 않으며 적에게 120 +(40 * 현재 스테이지)의 피해를 주면 충전됩니다.#폭주 상태에서 적 처치 시 지속 시간 1초 증가"}, -- Berserk!
|
||||
[704] = {"704", "폭주!", "사용 시 5초 동안 {{DamageSmall}}공격력 +3, {{SpeedSmall}}이동속도 +0.4 증가하며 공격이 적의 탄환을 반사하는 공격력 x3의 휘두르는 뼈 공격으로 변경됩니다.#방 클리어로 충전되지 않으며 적에게 120 +(40 * 현재 스테이지)의 피해를 주면 충전됩니다.#폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"}, -- Berserk!
|
||||
[705] = {"705", "흑마술", "사용 시 1초 동안 {{SpeedSmall}}이동속도가 +1.0 증가하고 무적 상태가 되며 적과 탄환을 통과할 수 있습니다.#효과가 끝나면 통과한 적들에게 공격력 x3의 피해를 줍니다.#발동 중 공격키를 누르면 즉시 해제됩니다."}, -- Dark Arts
|
||||
[706] = {"706", "무저갱", "사용 시 방 안의 아이템을 흡수하며 흡수한 아이템의 수만큼 특수한 아군 파리를 소환합니다.#소환된 아군 파리는 공격하는 방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다.#흡수한 아이템에 따라 소환되는 아군 파리의 능력이 달라집니다."}, -- Abyss
|
||||
[707] = {"707", "만찬", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1"}, -- Supper
|
||||
@@ -457,7 +458,7 @@ local repCollectibles={
|
||||
[722] = {"722", "아니마 솔라", "사용 시 가장 가까운 적을 5초간 움직이지 못하게 만듭니다.#다시 사용하여 사슬을 강제로 끊을 수 있습니다."}, -- Anima Sola
|
||||
[723] = {"723", "스핀다운 주사위", "사용 시 방 안의 모든 아이템을 코드 앞번호의 아이템으로 바꿉니다.#!!! 해금하지 않은 아이템과 현재 게임에서 등장할 수 없는 아이템은 등장하지 않습니다."}, -- Spindown Dice
|
||||
[724] = {"724", "과응고", "{{Heart}} 피격 시 1.5초 후 사라지는 빨간하트를 드랍합니다."}, -- Hypercoagulation
|
||||
[725] = {"725", "과민석 대장 증후군", "적에게 일정량의 피해를 주고 공격키를 떼면 Tainted ???의 똥 중 하나를 사용합니다:#!!! 랜덤한 똥을 들고 던지거나 #{{Blank}} 랜덤한 효과의 방귀를 뀌거나 #{{Blank}} 적에게 공격력 x1.5의 피해를 주는 갈색 장판을 생성하거나 #{{Blank}} 5개의 점화된 폭탄을 생성합니다."}, -- IBS
|
||||
[725] = {"725", "", "{{Player25}} 적에게 일정량의 피해를 주고 공격키를 떼면 Tainted ???의 똥 중 하나를 사용합니다:# {{PoopSpell1}}{{PoopSpell2}}{{PoopSpell3}}{{PoopSpell4}}{{PoopSpell5}}{{PoopSpell6}}{{PoopSpell7}}랜덤 똥을 들고 던지거나 #{{Blank}} {{PoopSpell9}}방귀 or {{PoopSpell8}}갈색 장판 생성 #{{PoopSpell10}}폭탄을 들고 던지거나 {{PoopSpell11}}5개의 점화된 폭탄을 생성합니다."}, -- IBS
|
||||
[726] = {"726", "각혈", "공격키를 두번 누르면 재채기를 해 눈앞의 적에게 공격력 x1.5의 피해를 주고 적을 강하게 밀쳐냅니다.#{{BrimstoneCurse}} 재채기에 맞은 적은 일정 시간 동안 유황 표식이 걸리며 혈사류 공격에 공격력 x2 +3의 피해를 입습니다."}, -- Hemoptysis
|
||||
[727] = {"727", "유령 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터질 때 유령이 나와 적을 따라다니며 접촉하는 적에게 초당 공격력 x2의 피해를 주고 10초 후 폭파되어 주변의 적에게 7의 피해를 줍니다."}, -- Ghost Bombs
|
||||
[728] = {"728", "겔로", "사용 시 공격하는 방향으로 태아를 발사해 접촉한 적에게 공격력 x3의 피해를 입힙니다.#태아는 그 방에서 캐릭터와 연결되어 공격하는 방향으로 움직이며 적을 향해 공격력 x0.75의 캐릭터와 같은 공격을 발사합니다.#{{Player13}} (Lilith류의 경우 공격력 x1.0)"}, -- Gello
|
||||
@@ -474,9 +475,9 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Isaac", "", "방 안의 모든 아이템이 랜덤한 아이템과 1초마다 전환되며 두 아이템 중 하나를 선택할 수 있습니다."},
|
||||
{"Magdalene", "", "↑ {{Heart}}최대 체력 +1#↑ 체력 상한 +6"},
|
||||
{"Cain", "", "↑ {{LuckSmall}}행운 +1#오락실 구조가 특수하게 변경됩니다.#1~9스테이지(Cathedral/Sheol)에서 오락실이 생성됩니다."},
|
||||
{"Judas", "", "{{Collectible34}}Book of Belial이 다른 액티브와 결합되며 결합된 액티브 사용 시 그 방에서 액티브 충전량 1칸 당 {{DamageSmall}}공격력이 0.7 증가합니다.#일부 액티브 아이템에 특수한 효과를 추가합니다."},
|
||||
{"Judas", "", "{{Collectible34}} Book of Belial이 다른 액티브와 결합되며 결합된 액티브 사용 시 그 방에서 액티브 충전량 1칸 당 {{DamageSmall}}공격력이 0.7 증가합니다.#일부 액티브 아이템에 특수한 효과를 추가합니다."},
|
||||
{"???", "", "최대 체력 증가 시 증가되는 {{SoulHeart}}소울하트의 양이 2배로 증가합니다."},
|
||||
{"Eve", "", "{{Collectible122}}Whore of Babylon과 {{Collectible117}}Dead Bird의 효과가 상시 발동됩니다."},
|
||||
{"Eve", "", "{{Collectible122}} Whore of Babylon과 {{Collectible117}} Dead Bird의 효과가 조건과 무관하게 항상 발동됩니다."},
|
||||
{"Samson", "", "{{Collectible157}} Bloody Lust의 {{DamageSmall}}공격력 보너스 최대 스택 +4회(최대 +14)"},
|
||||
{"Azazel", "", "혈사포의 굵기가 대폭 증가합니다."},
|
||||
{"Lazarus", "", "부활 시마다 {{DamageSmall}}공격력 +7.2#증가한 공격력은 시간이 지날수록 천천히 감소됩니다.#부활 이전으로 돌아가도 잔여 공격력 증가는 유지됩니다."},
|
||||
@@ -486,7 +487,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Black Judas", "", "{{Collectible34}}Book of Belial이 다른 액티브와 결합되며 액티브 사용 시 그 방에서 액티브 충전량 1칸 당 {{DamageSmall}}공격력이 0.7 증가합니다."},
|
||||
{"Lilith", "", "패밀리어의 위치가 캐릭터의 전방으로 고정됩니다."},
|
||||
{"Keeper", "", "↑ {{CoinHeart}}최대 체력 +1#↑ 체력 상한 +1"},
|
||||
{"Apollyon", "", "{{Collectible477}}Void 사용 시 확률적으로 이전에 흡수했던 아이템을 생성합니다.#흡수한 아이템이 많을수록 아이템이 생성되는 확률이 증가합니다.#한 번 적용된 스탯 보너스는 감소하지 않습니다."},
|
||||
{"Apollyon", "", "{{Collectible477}} Void 사용 시 확률적으로 이전에 흡수했던 아이템을 생성합니다.#흡수한 아이템이 많을수록 아이템이 생성되는 확률이 증가합니다.#한 번 적용된 스탯 보너스는 감소하지 않습니다."},
|
||||
{"The Forgotten", "", "영혼이 해골에 속박되지 않으며 방을 자유자재로 이동할 수 있습니다."},
|
||||
{"The Forgotten Soul", "", "영혼이 해골에 속박되지 않으며 방을 자유자재로 이동할 수 있습니다."},
|
||||
{"Bethany", "", "확률적으로 액티브 아이템 사용 시 소울하트가 감소하지 않습니다."},
|
||||
@@ -496,7 +497,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Tainted Magdalene", "", "↑ 고정 체력 +1#!!! 추가된 고정 체력은 악마방/천사방 확률에 영향을 끼칩니다."},
|
||||
{"Tainted Cain", "", "↑ 아이템 분해 시 생성되는 픽업의 개수가 2배로 증가합니다."},
|
||||
{"Tainted Judas", "", "{{Collectible705}} Dark Arts의 인식 범위 대폭 증가"},
|
||||
{"Tainted ???", "", "↑ {{PoopPickup}}소지 가능한 똥 개수 +20"},
|
||||
{"Tainted ???", "", "↑ {{PoopPickup}} 소지 가능한 똥 개수 +20"},
|
||||
{"Tainted Eve", "", "빨간 클롯이 죽으면 2초 후 사라지는 {{Heart}}빨간하트를 드랍합니다."},
|
||||
{"Tainted Samson", "", "{{Collectible704}} 적 처치시 늘어나는 광폭화 지속시간이 2초 증가합니다."},
|
||||
{"Tainted Azazel", "", "{{Collectible726}} 재채기의 범위가 2배로 증가합니다."},
|
||||
@@ -869,7 +870,7 @@ local repTrinkets={
|
||||
[153] = {"153", "엄마의 머리뭉치", "방 입장 시 확률적으로 그 방에서 랜덤한 엄마 아이템 효과를 얻습니다."}, -- Mom's Lock
|
||||
[154] = {"154", "주사위 가방", "방 입장 시 확률적으로 그 방에서 랜덤한 일회용 주사위 아이템 픽업을 얻습니다."}, -- Dice Bag
|
||||
[155] = {"155", "신성한 왕관", "Cathedral 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 생성됩니다."}, -- Holy Crown
|
||||
[156] = {"156", "어머니의 키스", "↑ 소지중일 때 {{Heart}}최대 체력 +1#↑ {{Player14}}/{{Player33}} Keeper: 소지중일 때 체력 상한 +1"}, -- Mother's Kiss
|
||||
[156] = {"156", "어머니의 키스", "↑ 소지중일 때 {{Heart}}최대 체력 +1"}, -- Mother's Kiss
|
||||
[157] = {"157", "찢어진 카드", "!!! 눈물을 15번 발사할 때 마다:#{{Blank}} {{Collectible5}}{{Collectible149}}캐릭터에게 되돌아오는 폭발하는 독성 눈물을 발사합니다."}, -- Torn Card
|
||||
[158] = {"158", "찢어진 주머니", "피격 시 소지중인 픽업 중 2가지를 드랍합니다."}, -- Torn Pocket
|
||||
[159] = {"159", "도금 열쇠", "↑ {{Key}}열쇠 +1#{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다."}, -- Gilded Key
|
||||
@@ -1273,22 +1274,27 @@ EID.descriptions[languageCode].spindownError = "아이템 사라짐"
|
||||
EID.descriptions[languageCode].CraftingBagContent = "현재픽업:"
|
||||
EID.descriptions[languageCode].CraftingRoomContent = "방:"
|
||||
EID.descriptions[languageCode].CraftingFloorContent = "스테이지:"
|
||||
EID.descriptions[languageCode].CraftingSearch = "찾기:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagQuality = "현재등급:"
|
||||
EID.descriptions[languageCode].CraftingBestQuality = "최고등급:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "숨기기:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "미리보기:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 아이템이 해금되어 있지 않을 경우 결과가 달라질 수 있습니다."
|
||||
-- {1} will be converted to the number of recipes
|
||||
EID.descriptions[languageCode].CraftingMore = "...+{1}개 더"
|
||||
-- {1} will be converted into the number of available items
|
||||
EID.descriptions[languageCode].CraftingNumAvailableItems = "{1}/8개"
|
||||
EID.descriptions[languageCode].CraftingWarningAvailableItems = "스테이지에 픽업이 최소 8개 이상이여야 제작 가능"
|
||||
-- {1} will be converted into the name of the key that toggles the BoC visibility
|
||||
EID.descriptions[languageCode].CraftingIsHidden = "현재 숨겨짐({1} 키로 표시)"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "목록 스크롤: {{CONFIG_BoC_Toggle}}+{{ButtonY}}or{{ButtonA}}#목록 고정:{{ButtonX}}#목록 새로고침:{{ButtonB}}#초기화:{{ButtonRB}}꾹 누르기)"
|
||||
EID.descriptions[languageCode].CraftingResults = "목록 스크롤: {{CONFIG_BoC_Toggle}}+{{ButtonY}}or{{ButtonA}}#목록 고정:{{ButtonX}}#목록 새로고침:{{ButtonB}}#초기화:{{ButtonRB}}꾹 누르기, 찾기:{{ButtonEnter}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Blank Card 충전량:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card로 사용 시:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "오류방으로 순간이동합니다.#Blank Card와 ? 카드가 제거됩니다."
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune 충전량:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Placebo 충전량:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "( {{CONFIG_BoC_Toggle}} (맵 펼치기) 버튼을 꾹 눌러 설명 보기)"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1} 충전량:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "( {{CONFIG_BoC_Toggle}} 맵 버튼을 꾹 눌러 설명 보기)"
|
||||
|
||||
EID.descriptions[languageCode].GlowingHourglassTransformed = "스테이지 진입 시 복원됨"
|
||||
|
||||
@@ -1310,19 +1316,85 @@ EID.descriptions[languageCode].ModdedRecipesWarningText = "아이템 추가 모
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "({1} 사용 시 결과)"
|
||||
|
||||
-- Conditional descriptions
|
||||
-- Strings will be appended to the original description
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
local repConditions={
|
||||
["5.100.161"] = "{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다.", -- Ankh
|
||||
["5.350.28"] = "{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다.", -- Broken Ankh
|
||||
["5.100.311"] = "{{Player24}} Tainted Judas의 경우 Black Judas 캐릭터로 변경되지 않습니다.", -- Judas's Shadow
|
||||
["5.100.332"] = "{{Player29}} TTainted Lazarus의 경우 Lazarus Risen 캐릭터로 변경되지 않습니다.", -- Lazarus's Rags
|
||||
["5.350.23 (Tainted Lost)"] = "{{Player31}} Tainted Lost의 경우 The Lost 캐릭터로 변경되지 않습니다.", -- Missing Poster
|
||||
["5.100.676"] = "빨간하트를 소지할 수 없는 캐릭터는 무효과", -- Empty Heart
|
||||
["5.300.15 (Tarot)"] = "{{DemonBeggar}} 악마거지를 {{ColorShinyPurple}}2{{CR}}명 소환합니다.", -- Temperance (Greed Mode + Tarot Cloth effect)
|
||||
["5.350.1"] = "{{Player14}} Keeper: 0~1개", -- Swallowed Penny
|
||||
["Tainted Revive"] = "{1}: 캐릭터 변경 없이 부활합니다.",
|
||||
|
||||
["5.100.135 (Hard Mode)"] = {"1~2개", "1개", "2~3개", "2개"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
["5.100.642"] = "{1}: 일회용", -- Magic Skin
|
||||
["5.100.240"] = "{1}: 아이템을 버려도 변경된 능력치 유지", -- Experimental Treatment
|
||||
["5.100.644"] = "{1}: 아이템을 버려도 변경된 능력치 유지", -- Consolation Prize
|
||||
|
||||
["5.100.549"] = "{1}: ↑ {{TearsSmall}}연사(상한) +0.4", -- Brittle Bones (Keeper+Lost)
|
||||
["5.100.694"] = "{1}: 추가 허용 피격 수 +4", -- Heartbreak
|
||||
|
||||
["5.100.201"] = "{1}을/를 완충합니다.", --Iron Bar
|
||||
["5.350.172"] = "{1} 소지 시 순간이동 면역", -- Cursed Penny
|
||||
["5.100.188"] = "{1}: 피해량 5로 증가", -- Cain + Abel
|
||||
["5.100.360"] = "{1}: 공격력 x1의 공격을 발사", -- Lilith + Incubus
|
||||
["5.100.501 (Deep Pockets)"] = "99개 이후에는 동전 100개 당 {{EmptyHeart}}빈 최대 체력 +1", -- Greed's Gullet + Deep Pockets
|
||||
["5.350.156"] = "{1}: 체력 상한 +1", -- Mother's Kiss
|
||||
["5.100.230 (Keeper)"] = "{1}: 체력 한칸을 유지", -- Abaddon
|
||||
["5.100.230 (Bethany)"] = "{1}: 체력 한칸 및 빨간하트 반칸을 유지", -- Abaddon
|
||||
["5.100.230 (Tainted Bethany)"] = "{1}: 빨간 충전량이 소멸되지 않음", -- Abaddon
|
||||
|
||||
["5.100.245"] = "{1}의 연사 감소 효과를 제거합니다.", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.245 (Keeper)"] = "{1}: 연사 증가 및 발사 수 감소", -- 20/20 + Keeper
|
||||
["20/20"] = "{1} 소지 시 연사 감소 효과 제거됨", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
["5.100.705"] = "흑마술로 통과한 적과 탄환 수만큼 일시적 공격력 +1", -- Dark Arts + Dark/Tainted Judas
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
["5.100.360"] = "캐릭터의 공격력 x1.5의 공격을 발사 ({{Player13}}의 경우 x2)", -- Incubus
|
||||
["5.100.610"] = "새의 피해량 x2, 직선 대신 x자 방향으로 충격파, 충격파 피해량이 증가하지 않음", -- Bird Cage
|
||||
["5.100.569"] = "빨간하트를 깎았을 때 발동 효과 +2칸", -- Blood Oath
|
||||
["5.100.178"] = "장판 피해량 x2, 장판 중앙에 파란 불꽃을 소환", -- Holy Water
|
||||
["5.100.276"] = "눈물을 추가로 흩뿌리며 빨간 장판을 생성합니다.", -- Isaac's Heart
|
||||
["5.100.612"] = "영혼에 Holy Mantle 효과가 발동", -- Lost Soul
|
||||
["5.100.635"] = "사용 후 인형 기준 8방향으로 캐릭터의 눈물과 같은 눈물을 발사합니다.", -- Stitches
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
local repCharacterInfo = {
|
||||
[4] = {"???", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다.#{{DevilChanceSmall}} 악마 거래 가격이 기존 최대 체력 가격으로 할인됩니다.#{{Trinket86}} 똥을 파괴할 때마다 파란 아군 파리를 하나 소환합니다."},
|
||||
[8] = {"Lazarus", "{{Collectible332}} 사망 시 그 방에서 최대 체력 1칸으로 부활합니다.#부활 상태는 스테이지 진입 시 초기화됩니다.#부활 시마다 {{DamageSmall}}공격력 + 0.5"},
|
||||
[10] = {"The Lost", "지형 관통 공격 + 날아다닐 수 있으나 체력이 없어 한 번 맞으면 사망합니다.#악마 거래를 체력 상관없이 획득할 수 있으나 하나 획득 시 나머지는 사라집니다."},
|
||||
[11] = {"Lazarus Risen", "부활 이후의 나사로로 능력치가 증가되어 있습니다.#스테이지 진입 시 부활 여부가 초기화되어 부활 이전 상태로 돌아갑니다."},
|
||||
[12] = {"Dark Judas", "{{DamageSmall}} 공격력 배율 x2#{{BlackHeart}} 최대 체력 = 블랙하트의 보정을 받습니다."},
|
||||
[14] = {"Keeper", "{{CoinHeart}} 체력이 하트가 아닌 코인으로 이루어져 있으며 3칸의 상한을 가집니다.#동전으로 체력 회복 가능#하트 픽업이 자폭 파리로 바뀝니다.#{{DevilChanceSmall} 악마 거래 가격이 기존 최대 체력 가격에 따라 15{{Coid}}/30{{Coin}}으로 바뀝니다."},
|
||||
[18] = {"Bethany", "소울하트를 소지할 수 없으며 모든 소울하트는 액티브 아이템의 게이지로 사용할 수 있습니다."},
|
||||
[19] = {"Jacob", "야곱과 에사우가 같이 움직이며 {{ButtonRT}} (Ctrl)키를 누르는 동안 에사우의 위치가 고정됩니다.#{{Bomb}} 폭탄 설치 시 두 캐릭터가 동시에 설치합니다.#한 쪽 사망 시 반대쪽도 사망합니다.#에사우의 액티브는 기존 카드/알약 사용 버튼으로 발동하며 카드/알약은 양 쪽 모두 {{ButtonRT}}+액티브 버튼으로 발동합니다.#선택형 아이템을 동시에 획득 시 양 쪽 모두 획득 가능"},
|
||||
[20] = {"Esau", ""},
|
||||
|
||||
[21] = {"Tainted Isaac", "모든 받침대 아이템이 2개의 선택지를 지닙니다.#패시브 아이템은 8개까지만 소지할 수 있으며 8개를 전부 소지한 상태에서 아이템 획득 시 선택된 아이템과 교체합니다.#교체할 아이템은 {{ButtonRT}} (Ctrl)키로 바꿀 수 있습니다."},
|
||||
[22] = {"Tainted Magdalene", "#기본 체력 2칸을 제외한 모든 체력은 서서히 반칸씩 사라집니다. 사라지는 체력을 잃어도 악마방/천사방 확률에 영향이 없습니다.#공격력이 약하지만 적과 접촉시 공격력 x6의 근접 공격을 합니다.#체력을 직접적으로 회복시켜주는 아이템의 회복량이 2배가 됩니다.#{{Collectible724}} 근접 공격으로 적을 처치하면 1.5초 후 사라지는 {{Heart}}빨간하트를 드랍합니다."},
|
||||
[23] = {"Tainted Cain", "아이템을 획득할 수 없으며 획득을 시도하면 픽업 아이템으로 분해됩니다.#특정 방에서 분해 시 특정 픽업 아이템이 반드시 하나 이상 등장합니다.#{{Collectible710}} 8개의 픽업 조합 시 아이템을 획득할 수 있으며 {{ButtonRT}}(Ctrl)키를 누르면 꽉 찼을 때 교체할 픽업을 선택할 수 있습니다."},
|
||||
[24] = {"Tainted Judas", "{{BlackHeart}} 최대 체력 = 블랙하트의 보정을 받습니다."},
|
||||
[25] = {"Tainted ???", "{{SoulHeart}} 최대 체력 = 소울하트 보정#{{Collectible725}} 폭탄을 사용할 수 없으며 폭탄 대신 여러 종류의 똥을 사용합니다.#적에게 피해를 줄 때마다 확률적으로 똥을 드랍합니다.#HUD 상에서 다음에 사용될 똥을 미리볼 수 있습니다.#{{Collectible715}} 똥은 반드시 순서대로만 사용할 수 있으며 Hold를 통해 똥을 하나 보관할 수 있습니다."},
|
||||
[26] = {"Tainted Eve", "{{Collectible713}} 공격 키를 2.5초동안 누르고 있으면 체력 반칸을 소모해 클롯 패밀리어를 소환합니다.#소모한 체력 종류에 따라 소환되는 클롯의 종류가 달라집니다.#클롯의 체력은 시간이 지날수록 줄어들며 {{Collectible713}}Sumptorium 사용 시 클롯을 체력으로 되돌립니다.#{{ButtonRT}} (Ctrl)키를 누르는 동안 클롯의 위치가 고정됩니다"},
|
||||
[27] = {"Tainted Samson", "{{Collectible704}} 일정 수만큼 피격 및 적 공격 시 폭주 상태로 돌입합니다.#{{Timer}} 폭주 상태 돌입 시 5초 동안 {{DamageSmall}}공격력 +3, {{SpeedSmall}}이동속도 +0.4 증가하며 공격이 적의 탄환을 반사하는 공격력 x3의 휘두르는 뼈 공격으로 변경됩니다.#폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"},
|
||||
[28] = {"Tainted Azazel", "{{Collectible118}} 굵기가 매우 얇은 혈사포를 발사합니다.#혈사포는 적에게 공격력 x0.5의 피해를 입힙니다.#{{Collectible704}} 공격 시작 시 공격력 x1.5의 재채기를 하며 재채기 명중 시 혈사포를 절반만큼 충전시킵니다.#{{BrimstoneCurse}} 재채기에 맞은 적은 일정 시간 동안 유황 표식이 걸리며 혈사류 공격에 공격력 x2 +3의 피해 + 처치 시 주변의 적에게 유황 표식을 남깁니다."},
|
||||
[29] = {"Tainted Lazarus", "2가지의 폼이 있으며 삶/죽음 폼의 능력치 및 아이템은 따로 적용됩니다.#{{Collectible711}} 액티브 쿨타임이 채워지는 시점, 혹은 Flip 사용 시 죽음 폼으로 강제 전환됩니다."},
|
||||
[30] = {"Tainted Eden", "패널티 피격 시 능력치, 아이템, 장신구, 카드/알약 등이 바뀝니다.#바뀐 아이템은 획득했던 아이템의 배열로 바뀝니다."},
|
||||
[31] = {"Tainted Lost", "{{Card51}} 카드 등장 시 10%의 확률로 Holy Card로 교체됩니다.#{{Collectible691}} {{Quality2}} 이하의 아이템이 20%의 확률로 리롤되며 'offensive' 태그의 아이템만 등장합니다."},
|
||||
[32] = {"Tainted Lilith", "{{Collectible728}} 공격 키를 누르기 시작하면 태아를 발사 + 누르고 있는 동안 태아가 공격하며, 공격 키를 떼면 발사한 태아가 다시 들어갑니다."},
|
||||
[33] = {"Tainted Keeper", "{{CoinHeart}} 체력이 하트가 아닌 코인으로 이루어져 있으며 2칸의 상한을 가집니다.#적 처치 시 2초 후 사라지는 동전을 뿌립니다.#모든 아이템의 가격이 기존 최대 체력 가격에 따라 15{{Coid}}/30{{Coin}}으로 바뀝니다.#상점이 항상 열려 있으며 입고된 아이템이 늘어납니다."},
|
||||
[34] = {"Tainted Apollyon", ""},
|
||||
[35] = {"Tainted Forgotten", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다.#움직일 수 없으며 자유롭게 움직일 수 있는 영혼이 뼈 더미를 집고 던져야 합니다.#피격 판정은 영혼에게만 있습니다.#폭탄 설치 시 뼈 더미의 위치에서 설치됩니다."},
|
||||
[36] = {"Tainted Bethany", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다.#모든 빨간하트는 액티브 아이템의 게이지로 사용할 수 있습니다."},
|
||||
[37] = {"Tainted Jacob", "Dark Esau가 캐릭터를 향해 쫒아오며 가까이 있으면 돌진합니다.#{{Collectible722}} Anima Sola 사용 시 5초동안 Dark Esau를 묶으며 재사용, 혹은 시간 소진 시 더 크게 돌진합니다.#Dark Esau의 큰 돌진 공격은 지나가는 자리의 적에게 초당 300의 방어 무시+화상 피해를 줍니다.#Dark Esau에게 피격 시 유령 상태로 바뀌며 이후 1회 피격 시 사망합니다.#유령 상태에서 스테이지 진입 시 일반 상태로 돌아옵니다."},
|
||||
[38] = {"Dead Tainted Lazarus", "2가지의 폼이 있으며 삶/죽음 폼의 능력치 및 아이템은 따로 적용됩니다.#{{Collectible711}} 액티브 쿨타임이 채워지는 시점, 혹은 Flip 사용 시 죽음 폼으로 강제 전환됩니다."},
|
||||
[39] = {"Tainted Jacob 2", "!!! 유령 상태: {{ColorRed}}한 번이라도 피격 시 즉시 사망합니다.{{CR}}#악마 거래를 체력 상관없이 획득할 수 있으나 하나 획득 시 나머지는 사라집니다.#스테이지 진입 시 일반 상태로 돌아옵니다.#Dark Esau가 캐릭터를 향해 쫒아오며 가까이 있으면 돌진합니다.#{{Collectible722}} Anima Sola 사용 시 5초동안 Dark Esau를 묶으며 재사용, 혹은 시간 소진 시 더 크게 돌진합니다.#Dark Esau의 큰 돌진 공격은 지나가는 자리의 적에게 초당 300의 방어 무시+화상 피해를 줍니다."},
|
||||
[40] = {"Tainted Forgotten Soul", "{{SoulHeart}} 최대 체력 = 소울하트의 보정을 받습니다.#움직일 수 없으며 자유롭게 움직일 수 있는 영혼이 뼈 더미를 집고 던져야 합니다.#피격 판정은 영혼에게만 있습니다.#폭탄 설치 시 뼈 더미의 위치에서 설치됩니다."},
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
|
||||
|
||||
|
||||
local RepDemoObject = {
|
||||
DemoObjectName = "아이템 설명 모드 표시용",
|
||||
DemoObjectTransformation = "테스트 변신 세트 표시",
|
||||
|
||||
@@ -1079,12 +1079,10 @@ EID.descriptions[languageCode].CraftingBestQuality = "Melhor Qualidade:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Esconder:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Visualizar:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Se este item estiver bloqueado, ele se transformará em"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Rolar: Segurar {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Travar: {{ButtonX}}, Atualizar: {{ButtonB}}, Redefinir a Bolsa: Hold {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Carga do Blank Card:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Teleporta para a Sala I AM Error#Blank Card e ?-Carta serão destruídas"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Limpar carga da Runa:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Carga do Placebo:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Segure {{CONFIG_BoC_Toggle}} para mostrar a descrição)"
|
||||
|
||||
@@ -1066,12 +1066,10 @@ EID.descriptions[languageCode].CraftingBestQuality = "Лучшее качест
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Спрятать:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Показать:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Если артефакт не открыт, он превратится в"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Листать: зажать {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Заблокировать: {{ButtonX}}, Обновить: {{ButtonB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустой карты:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистой руны:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Зажми {{ButtonSelect}} чтобы показать описание)"
|
||||
|
||||
@@ -1123,7 +1123,6 @@ EID.descriptions[languageCode].CraftingBestQuality = "Mejor Calidad:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Ocultar:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Prevista:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Si este objeto está bloqueado, se convertirá en"
|
||||
|
||||
EID.descriptions[languageCode].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}El \"Cálculo de Recetas\" actualmente no funciona con mods que añaden objetos!#{{ColorRed}}Por favor desinstala los mods de objetos o desactiva las descripciones de Bag of Crafting en la configuración"
|
||||
EID.descriptions[languageCode].CraftingResults = "(Desplazar: mantén {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Bloquear: {{ButtonX}}, Refrescar: {{ButtonB}})"
|
||||
@@ -1131,7 +1130,6 @@ EID.descriptions[languageCode].CraftingResults = "(Desplazar: mantén {{CONFIG_B
|
||||
|
||||
-- Mimic items charges
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Cargas de Carta en Blanco:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Cargas de Runa limpia:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Cargas de Placebo:"
|
||||
-- Mimic items charges end
|
||||
|
||||
@@ -1189,12 +1189,10 @@ EID.descriptions[languageCode].CraftingBestQuality = "Найкраща Якіс
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "Сховати:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "Показати:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Якщо артефакт не був відкритий, він перетвориться в"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Гортати: Утримуйте {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Закріпити: {{ButtonX}}, Оновити: {{ButtonB}}, Скинути: Утримуйте {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустої карти:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Телепортує до кімнати Я - ПОМИЛКА#Пуста Карта та ?-Карта будуть знищені"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистої руни:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Утримуйте {{ButtonSelect}} щоб побачити опис)"
|
||||
|
||||
@@ -1090,7 +1090,6 @@ EID.descriptions[languageCode].CraftingBestQuality = "最好品质:"
|
||||
|
||||
EID.descriptions[languageCode].CraftingHideKey = "隐藏:"
|
||||
EID.descriptions[languageCode].CraftingPreviewKey = "预览:"
|
||||
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁定,则会变为"
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}},重置袋:按住 {{ButtonRB}})"
|
||||
|
||||
@@ -1098,10 +1097,7 @@ EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
|
||||
EID.descriptions[languageCode].itemPoolNames = {
|
||||
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
|
||||
}
|
||||
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
|
||||
EID.descriptions[languageCode].VariableCharge = "{1}充能:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(按住 {{ButtonSelect}}(地图)来显示其描述)"
|
||||
|
||||
EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心"
|
||||
|
||||
@@ -1,176 +0,0 @@
|
||||
local game = Game()
|
||||
|
||||
--[[ Descs that need a variant:
|
||||
respawn items that respawn you as the tainted version of yourself
|
||||
tainted isaac Consolation Prize, Experimental Treatment
|
||||
things that apply only to Lost/Tainted Lost (broken heart card, magic skin)
|
||||
spoilers descs
|
||||
lachyphragy in co-op? tech zero in co-op? yum heart and such obviously
|
||||
black candle + cursed penny / cursed eye
|
||||
healing stuff for keeper?
|
||||
iron bar + notched axe
|
||||
IV bag in hard mode
|
||||
IV bag for keeper (hmm, two different modifiers needed!)
|
||||
swallowed penny keeper
|
||||
experimental pill phd / false phd / phd + falsephd prints nothing
|
||||
iv bag also has interaction with PHD...
|
||||
Items that have synergies with other specific items
|
||||
Items that override other items (brimstone, mom's knife, epic fetus stuff)
|
||||
|
||||
|
||||
TODO: new config options for spoiler descs, and for hiding the "needed for collection" stuff
|
||||
]]
|
||||
|
||||
-- silly function but I don't want to mess with Game() colon functions in the conditions table
|
||||
function EID:IsGreedMode()
|
||||
return game:IsGreedMode()
|
||||
end
|
||||
function EID:IsHardMode()
|
||||
if game.Difficulty == 1 or game.Difficulty == 3 then return true
|
||||
else return false end
|
||||
end
|
||||
|
||||
-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
|
||||
function EID:CheckForNoRedHealthPlayer()
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if EID.NoRedHeartsPlayerIDs[player:GetPlayerType()] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for multiple players existing for items like Yum Heart and Extension Cord, includes J&E
|
||||
function EID:MultiplePlayerCharacters()
|
||||
return #EID.coopAllPlayers > 1
|
||||
end
|
||||
|
||||
-- Check the bestiary/character list if we have REPENTOGON, to help avoid spoilers. Otherwise just return true
|
||||
function EID:HaveEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():GetBestiaryEncounterCount(monsterType, monsterVariant) > 0
|
||||
end
|
||||
function EID:HaveNotEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveEncountered(monsterType, monsterVariant)
|
||||
end
|
||||
|
||||
function EID:HaveUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():Unlocked(achID)
|
||||
end
|
||||
|
||||
function EID:HaveNotUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveUnlockedAchievement(achID)
|
||||
end
|
||||
|
||||
--EID:PlayersHaveCharacter is already in the api to use for things like Swallowed Penny
|
||||
|
||||
|
||||
|
||||
--[[ (The conditions table has to be down here so that the functions exist)
|
||||
|
||||
func: The function that will be called to check if the condition is true
|
||||
vars: A table of values that will be passed into func
|
||||
type: A string denoting what kind of description change this is
|
||||
"append": Add new lines to the end of the description (default)
|
||||
"replaceAll": The entire description is replaced with a new one
|
||||
"findReplace": Find a phrase and replace it with a new one (the text in the localization file will be a table)
|
||||
repOnly: Don't check this on Afterbirth+ (not always necessary, because AB+ won't have the text anyway)
|
||||
abpOnly: Don't check this on Repentance
|
||||
modifierText: Text to add to find a specific string in the localization file (for items with multiple modifiers)
|
||||
|
||||
Due to co-op, it's best for replacing text in descriptions to only be used for things like Greed/Hard Mode
|
||||
Otherwise, appending is better so that players not affected by the change can still see what it will be for them
|
||||
]]
|
||||
EID.DescriptionConditions = {
|
||||
-- No Red HP
|
||||
["5.100.81"] = {func = EID.CheckForNoRedHealthPlayer}, -- Dead Cat
|
||||
["5.100.442"] = {func = EID.CheckForNoRedHealthPlayer}, -- Dark Prince's Crown
|
||||
["5.100.676"] = {func = EID.CheckForNoRedHealthPlayer}, -- Empty Heart
|
||||
|
||||
-- Keeper
|
||||
["5.100.135"] = { -- IV Bag is complicated
|
||||
{func = EID.PlayersHaveCollectible, vars = {75}, modifierText = "PHD"},
|
||||
{func = EID.PlayersHaveCharacter, vars = {14, true}, modifierText = "Keeper"},
|
||||
{func = EID.IsHardMode, type = "findReplace", modifierText = "Hard Mode"}, },
|
||||
["5.350.1"] = {func = EID.PlayersHaveCharacter, vars = {14, true}}, -- Swallowed Penny
|
||||
|
||||
-- Revives
|
||||
["5.100.161"] = {func = EID.PlayersHaveCharacter, vars = {25}}, -- Ankh
|
||||
["5.350.28"] = {func = EID.PlayersHaveCharacter, vars = {25}}, -- Broken Ankh
|
||||
["5.100.311"] = {func = EID.PlayersHaveCharacter, vars = {24}}, -- Judas's Shadow
|
||||
["5.100.332"] = {func = EID.PlayersHaveCharacter, vars = {29}}, -- Lazarus's Rags
|
||||
["5.350.23"] = { -- Missing Poster (revive, plus Unlock The Lost text if he's not unlocked)
|
||||
{func = EID.PlayersHaveCharacter, vars = {31}, modifierText = "Tainted Lost"},
|
||||
{func = EID.HaveNotUnlockedAchievement, vars = {82} } },
|
||||
|
||||
-- Greed Mode
|
||||
["5.100.241"] = {func = EID.IsGreedMode}, -- Contract From Below
|
||||
["5.300.15"] = {func = EID.IsGreedMode, type = "replaceAll"}, -- Temperance: spawns beggar in greed mode
|
||||
["5.300.15 (Tarot)"] = {func = EID.IsGreedMode, type = "replaceAll"}, -- Temperance + Tarot Cloth + Greed Mode
|
||||
|
||||
}
|
||||
|
||||
-- thing to fix find/replace pairs with hyphens (like "1-2") breaking because hyphen is a special char
|
||||
-- https://stackoverflow.com/questions/29072601/lua-string-gsub-with-a-hyphen
|
||||
local function replace(str, what, with, count)
|
||||
what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern
|
||||
with = string.gsub(with, "[%%]", "%%%%") -- escape replacement
|
||||
return string.gsub(str, what, with, count)
|
||||
end
|
||||
|
||||
function EID:applyConditionals(descObj, modifierText)
|
||||
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..descObj.ObjSubType
|
||||
if modifierText then typeVarSub = typeVarSub .. " (" .. modifierText .. ")" end
|
||||
|
||||
local conds = EID.DescriptionConditions[typeVarSub]
|
||||
if not conds then return descObj end
|
||||
|
||||
-- Check every condition we need to check for this item (usually 1)
|
||||
if #conds == 0 then conds = { conds } end
|
||||
for _, cond in ipairs(conds) do
|
||||
local tvs = typeVarSub
|
||||
if cond.modifierText then tvs = tvs .. " (" .. cond.modifierText .. ")" end
|
||||
-- Don't fall back to English if the current language doesn't have the entry
|
||||
local text = EID:getDescriptionEntry("ConditionalDescs", tvs, true)
|
||||
if (text ~= nil) and (not repOnly or REPENTANCE) and (not abpOnly or not REPENTANCE) then
|
||||
-- is there a way to pass all a table's values into a function aside from this? it's fine for now...
|
||||
cond.vars = cond.vars or {}
|
||||
if cond.func(EID, cond.vars[1], cond.vars[2], cond.vars[3], cond.vars[4]) then
|
||||
if (cond.type == "append" or cond.type == nil) then
|
||||
descObj.Description = descObj.Description .. "#" .. text
|
||||
elseif (cond.type == "replaceAll") then
|
||||
descObj.Description = text
|
||||
elseif (cond.type == "findReplace") then
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
local pos = 1
|
||||
while pos < #text do
|
||||
local toFind = text[pos]
|
||||
local replaceWith = text[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return replaceWith
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return descObj
|
||||
end
|
||||
+10
-3
@@ -6,13 +6,13 @@ EID.UserConfig = {
|
||||
-- Chinese = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
|
||||
-- Czech = "cs_cz" SPECIAL THANKS TO domcizzz
|
||||
-- Dutch = "nl_nl" SPECIAL THANKS TO SomethingMax
|
||||
-- English = "en_us", "en_us_detailed" (More detailed descriptions)
|
||||
-- English = "en_us" SPECIAL THANKS TO everyone!
|
||||
-- French = "fr" SPECIAL THANKS TO biobak
|
||||
-- German = "de" SPECIAL THANKS TO Jake
|
||||
-- Greek = "el_gr" SPECIAL THANKS TO vanillarat
|
||||
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
|
||||
-- Japanese = "ja_jp" SPECIAL THANKS TO prefab
|
||||
-- Korean = "ko_kr" SPECIAL THANKS TO Blackcreamtea, 미카
|
||||
-- Korean = "ko_kr" SPECIAL THANKS TO Blackcreamtea, 리셰(kohashiwakaba)
|
||||
-- Polish = "pl" SPECIAL THANKS TO Rickyy
|
||||
-- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz
|
||||
-- Brazilian Portuguese = "pt_br" SPECIAL THANKS TO Marcelino Cruz
|
||||
@@ -371,6 +371,7 @@ EID.UserConfig = {
|
||||
-- Display modes for the Bag of Crafting display
|
||||
-- Options: "Recipe List", "Preview Only", "Item Probability", "Pickups Only"
|
||||
-- The "Recipe List" is a detailed calculated list of recipes based on what you have available on the floor
|
||||
-- "Learned Recipe List" only shows you recipes that you have discovered during that run, plus fixed recipes
|
||||
-- "Preview Only" shows the description of the item you can currently craft in your bag
|
||||
-- "Item Probability" shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience
|
||||
-- "Pickups Only" just shows the room/floor pickup count
|
||||
@@ -382,6 +383,11 @@ EID.UserConfig = {
|
||||
-- Show the text for the Hide/Preview and Recipe List hotkeys
|
||||
-- Default = true
|
||||
["BagOfCraftingShowControls"] = true,
|
||||
-- Sort bag recipes by quality and then alphabetically (to prioritize the best possible crafts),
|
||||
-- or just alphabetically (to more easily find specific items if you don't know their quality)
|
||||
-- Options: "Quality", "Name"
|
||||
-- Default = "Quality"
|
||||
["BagOfCraftingSortOrder"] = "Quality",
|
||||
-- Changes the amount of results shown in the Bag of Crafting description
|
||||
-- Higher numbers can cause more lag!
|
||||
-- Default = 7
|
||||
@@ -411,7 +417,7 @@ EID.UserConfig = {
|
||||
["CraftingHideButton"] = -1,
|
||||
-- Set the keybinding to toggle viewing the description of the item ready to be crafted in the bag
|
||||
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
|
||||
-- Default = Keyboard.KEY_F3
|
||||
-- Default = Keyboard.KEY_F4
|
||||
["CraftingResultKey"] = Keyboard.KEY_F4,
|
||||
-- Set the controller binding to toggle viewing the description of the item ready to be crafted in the bag
|
||||
-- Use the controller names here: https://github.com/wofsauge/External-Item-Descriptions/blob/master/mod_config_menu.lua#L1 or a number
|
||||
@@ -587,6 +593,7 @@ EID.DefaultConfig = {
|
||||
["BagOfCraftingResults"] = 7,
|
||||
["BagOfCraftingCombinationMax"] = 12,
|
||||
["BagOfCraftingRandomResults"] = 400,
|
||||
["BagOfCraftingSortOrder"] = "Quality",
|
||||
["BagOfCraftingDisplayNames"] = false,
|
||||
["BagOfCraftingDisplayIcons"] = false,
|
||||
["BagOfCraftingHideInBattle"] = true,
|
||||
|
||||
@@ -491,6 +491,7 @@ function EID:getDescriptionEntry(objTable, objID, noFallback)
|
||||
else return (translatedTable and translatedTable[objID]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]) end
|
||||
end
|
||||
end
|
||||
|
||||
function EID:getDescriptionEntryEnglish(objTable, objID)
|
||||
if not objID then
|
||||
return EID.descriptions["en_us"][objTable]
|
||||
@@ -616,6 +617,12 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
return Type.."."..Variant.."."..SubType
|
||||
end
|
||||
|
||||
function EID:getPlayerName(id)
|
||||
local playerInfo = EID:getDescriptionEntry("CharacterInfo")[id]
|
||||
local birthrightInfo = EID.isRepentance and EID:getDescriptionEntry("birthright")[id+1]
|
||||
return (playerInfo and playerInfo[1]) or (birthrightInfo and birthrightInfo[1]) or "???"
|
||||
end
|
||||
|
||||
-- returns the name of a pill based on the pilleffect id
|
||||
function EID:getPillName(pillID, isHorsepill)
|
||||
local moddedDesc = EID:getDescriptionEntry("custom", "5.70."..pillID)
|
||||
@@ -651,6 +658,7 @@ function EID:getXMLDescription(Type, Variant, SubType)
|
||||
end
|
||||
|
||||
-- check if an entity is part of the describable entities
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:hasDescription(entity)
|
||||
if not EID:EntitySanityCheck(entity) then return false end
|
||||
|
||||
@@ -711,6 +719,12 @@ end
|
||||
function EID:replaceNameMarkupStrings(text)
|
||||
for word in string.gmatch(text, "{{Name.-}}") do
|
||||
local strTrimmed = string.gsub(word, "{{Name(.-)}}", function(a) return a end)
|
||||
local showIcon = true
|
||||
-- If the markup is {{NameOnlyX###}}, do not print an icon before the name
|
||||
if string.find(text, "NameOnly") then
|
||||
strTrimmed = string.gsub(word, "{{NameOnly(.-)}}", function(a) return a end)
|
||||
showIcon = false
|
||||
end
|
||||
local indicator = string.sub(strTrimmed, 1, 1)
|
||||
local id = tonumber(string.sub(strTrimmed, 2, -1))
|
||||
local name = ""
|
||||
@@ -721,15 +735,17 @@ function EID:replaceNameMarkupStrings(text)
|
||||
end
|
||||
name = EID:getObjectName(entityID[1], entityID[2], entityID[3])
|
||||
elseif indicator == "C" then -- Collectible
|
||||
name = "{{Collectible"..id.."}}"..EID:getObjectName(5, 100, id)
|
||||
name = (showIcon and "{{Collectible"..id.."}} " or "")..EID:getObjectName(5, 100, id)
|
||||
elseif indicator == "T" then -- Trinket
|
||||
name = "{{Trinket"..id.."}}"..EID:getObjectName(5, 350, id)
|
||||
name = (showIcon and "{{Trinket"..id.."}} " or "")..EID:getObjectName(5, 350, id)
|
||||
elseif indicator == "P" then -- Pills
|
||||
name = "{{Pill"..id.."}}"..EID:getPillName(id, false)
|
||||
name = (showIcon and "{{Pill"..id.."}} " or "")..EID:getPillName(id, false)
|
||||
elseif indicator == "K" then -- Card
|
||||
name = "{{Card"..id.."}}"..EID:getObjectName(5, 300, id)
|
||||
name = (showIcon and "{{Card"..id.."}} " or "")..EID:getObjectName(5, 300, id)
|
||||
elseif indicator == "I" then -- Player (I for Isaac)
|
||||
name = (showIcon and "{{Player"..id.."}} " or "")..EID:getPlayerName(id)
|
||||
end
|
||||
text = string.gsub(text, word, "{{ColorYellow}}"..name.."{{CR}}", 1)
|
||||
text = string.gsub(text, word, name, 1)
|
||||
end
|
||||
return text
|
||||
end
|
||||
@@ -973,6 +989,12 @@ end
|
||||
-- returns the string as a table of lines
|
||||
function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
local formattedLines = {}
|
||||
-- Lines with a {{NoLineBreak}} tag should be left in one continuous line
|
||||
if str:find("{{NoLineBreak}}") then
|
||||
str = str:gsub("{{NoLineBreak}}","")
|
||||
table.insert(formattedLines,str)
|
||||
return formattedLines
|
||||
end
|
||||
local curLength = 0
|
||||
local text = {}
|
||||
-- the first word we run into might actually be a bulletpoint icon, which should be zero width
|
||||
@@ -1171,7 +1193,7 @@ function EID:PlayersHaveCharacter(playerType, includeTainted)
|
||||
if player:GetPlayerType() == playerType then
|
||||
return true, player
|
||||
end
|
||||
if includeTainted and REPENTANCE and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
|
||||
if includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
|
||||
return true, player
|
||||
end
|
||||
end
|
||||
@@ -1271,6 +1293,7 @@ function EID:isCollectibleAllowed(collectibleID)
|
||||
end
|
||||
|
||||
-- Achievements Locked Check (do we have Cube of Meat or Book of Revelations unlocked?)
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:AreAchievementsAllowed()
|
||||
-- Tainted characters have definitely beaten Mom!
|
||||
-- (Fixes Tainted Lost's item pools, and potentially modded character's mechanics, ruining this check)
|
||||
@@ -1534,6 +1557,7 @@ function EID:resumeCoroutines()
|
||||
end
|
||||
|
||||
-- Returns true if an item needs to be collected for the collection page
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:requiredForCollectionPage(itemID)
|
||||
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or itemID >= CollectibleType.NUM_COLLECTIBLES or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
|
||||
return EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[itemID]
|
||||
@@ -1541,6 +1565,7 @@ end
|
||||
|
||||
-- Updates the item collection state of the players, based on the QueuedItem value.
|
||||
-- TODO: also check for D100 / MissingNo Item collections
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:checkPlayersForMissingItems()
|
||||
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return end
|
||||
if EID.GameUpdateCount % 5 ~= 0 then return end
|
||||
@@ -1575,7 +1600,7 @@ function EID:getLanguage()
|
||||
end
|
||||
|
||||
function EID:AddToCollectiblesToCheckList(itemID)
|
||||
table.insert(EID.collectiblesToCheck, itemID)
|
||||
EID.collectiblesToCheck[itemID] = true
|
||||
end
|
||||
|
||||
-- Add a specific entity to be ignored by EID. Set entitySubType to -1 in order to ignore all entities with this type+variant combi
|
||||
@@ -1941,6 +1966,7 @@ function EID:WasPillUsed(pillColor)
|
||||
end
|
||||
|
||||
-- returns the name of the given entity
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
return EID.XMLEntityNames[Type.."."..Variant] or EID.XMLEntityNames[Type.."."..Variant.."."..SubType]
|
||||
end
|
||||
@@ -2040,4 +2066,11 @@ function EID:UpdateAllPlayerPassiveItems()
|
||||
end
|
||||
end
|
||||
return listUpdatedForPlayers
|
||||
end
|
||||
end
|
||||
|
||||
-- Replaces Variable placeholders in string with a given value
|
||||
-- Example: "My {1} message" --> "My test message"
|
||||
function EID:ReplaceVariableStr(str, varID, newString)
|
||||
if type(str) ~= "string" or newString == nil then return str end
|
||||
return str:gsub("{"..varID.."}", newString)
|
||||
end
|
||||
@@ -1,7 +1,9 @@
|
||||
local game = Game()
|
||||
|
||||
require("features.eid_bagofcrafting_search")
|
||||
|
||||
--these aren't local so that they can be saved and reloaded, or cleared in the Mod Config Menu
|
||||
EID.BoC = {}
|
||||
-- EID.BoC is defined in eid_data.lua
|
||||
EID.BoC.CurrentPickupCount = -1
|
||||
EID.BoC.BagItems = {}
|
||||
EID.BoC.BagItemsOverride = nil
|
||||
@@ -11,182 +13,14 @@ EID.BoC.InventoryQuery = {}
|
||||
EID.BoC.InventoryOverride = nil -- Override items the player has in its inventory (Cards, pills, etc.)
|
||||
EID.BoC.FloorQuery = {}
|
||||
EID.BoC.FloorOverride = nil -- Override total items displayed to be as floor content
|
||||
EID.BoC.LearnedRecipes = {} --These are recipes that we've learned during this run
|
||||
|
||||
EID.RefreshBagTextbox = false
|
||||
|
||||
local pickupValues = {
|
||||
0x00000000, -- 0 None
|
||||
-- Hearts
|
||||
0x00000001, -- 1 Red Heart
|
||||
0x00000004, -- 2 Soul Heart
|
||||
0x00000005, -- 3 Black Heart
|
||||
0x00000005, -- 4 Eternal Heart
|
||||
0x00000005, -- 5 Gold Heart
|
||||
0x00000005, -- 6 Bone Heart
|
||||
0x00000001, -- 7 Rotten Heart
|
||||
-- Pennies
|
||||
0x00000001, -- 8 Penny
|
||||
0x00000003, -- 9 Nickel
|
||||
0x00000005, -- 10 Dime
|
||||
0x00000008, -- 11 Lucky Penny
|
||||
-- Keys
|
||||
0x00000002, -- 12 Key
|
||||
0x00000007, -- 13 Golden Key
|
||||
0x00000005, -- 14 Charged Key
|
||||
-- Bombs
|
||||
0x00000002, -- 15 Bomb
|
||||
0x00000007, -- 16 Golden Bomb
|
||||
0x0000000a, -- 17 Giga Bomb
|
||||
-- Batteries
|
||||
0x00000002, -- 18 Micro Battery
|
||||
0x00000004, -- 19 Lil' Battery
|
||||
0x00000008, -- 20 Mega Battery
|
||||
-- Usables
|
||||
0x00000002, -- 21 Card
|
||||
0x00000002, -- 22 Pill
|
||||
0x00000004, -- 23 Rune
|
||||
0x00000004, -- 24 Dice Shard
|
||||
0x00000002, -- 25 Cracked Key
|
||||
-- Added in Update
|
||||
0x00000007, -- 26 Golden Penny
|
||||
0x00000007, -- 27 Golden Pill
|
||||
0x00000007, -- 28 Golden Battery
|
||||
0x00000000, -- 29 Tainted ??? Poop
|
||||
|
||||
0x00000001,
|
||||
}
|
||||
local pickupIDLookup = {
|
||||
["10.1"] = {1}, -- Red heart
|
||||
["10.2"] = {1}, -- half heart
|
||||
["10.3"] = {2}, -- soul heart
|
||||
["10.4"] = {4}, -- eternal heart
|
||||
["10.5"] = {1, 1}, -- double heart
|
||||
["10.6"] = {3}, -- black heart
|
||||
["10.7"] = {5}, -- gold heart
|
||||
["10.8"] = {2}, -- half soul heart
|
||||
["10.9"] = {1}, -- scared red heart
|
||||
["10.10"] = {2, 1}, -- blended heart
|
||||
["10.11"] = {6}, -- Bone heart
|
||||
["10.12"] = {7}, -- Rotten heart
|
||||
["20.1"] = {8}, -- Penny
|
||||
["20.2"] = {9}, -- Nickel
|
||||
["20.3"] = {10}, -- Dime
|
||||
["20.4"] = {8, 8}, -- Double penny
|
||||
["20.5"] = {11}, -- Lucky Penny
|
||||
["20.6"] = {9}, -- Sticky Nickel
|
||||
["20.7"] = {26}, -- Golden Penny
|
||||
["30.1"] = {12}, -- Key
|
||||
["30.2"] = {13}, -- golden Key
|
||||
["30.3"] = {12,12}, -- Key Ring
|
||||
["30.4"] = {14}, -- charged Key
|
||||
["40.1"] = {15}, -- bomb
|
||||
["40.2"] = {15,15}, -- double bomb
|
||||
["40.4"] = {16}, -- golden bomb
|
||||
["40.7"] = {17}, -- giga bomb
|
||||
["42.0"] = {29}, -- poop nugget
|
||||
["42.1"] = {29}, -- big poop nugget
|
||||
["70.14"] = {27}, -- golden pill
|
||||
["70.2062"] = {27}, -- golden horse pill
|
||||
["90.1"] = {19}, -- Lil Battery
|
||||
["90.2"] = {18}, -- Micro Battery
|
||||
["90.3"] = {20}, -- Mega Battery
|
||||
["90.4"] = {28}, -- Golden Battery
|
||||
["300.49"] = {24}, -- Dice shard
|
||||
["300.50"] = {21}, -- Emergency Contact
|
||||
["300.78"] = {25}, -- Cracked key
|
||||
}
|
||||
|
||||
local function IsTaintedCain()
|
||||
-- this check is necessary for tracking Bag usage since Tainted Cain's pocket bag works differently than everyone else's
|
||||
return EID.bagPlayer:GetPlayerType() == 23
|
||||
end
|
||||
|
||||
local componentShifts = {
|
||||
{0x00000001, 0x00000005, 0x00000010},
|
||||
{0x00000001, 0x00000005, 0x00000013},
|
||||
{0x00000001, 0x00000009, 0x0000001D},
|
||||
{0x00000001, 0x0000000B, 0x00000006},
|
||||
{0x00000001, 0x0000000B, 0x00000010},
|
||||
{0x00000001, 0x00000013, 0x00000003},
|
||||
{0x00000001, 0x00000015, 0x00000014},
|
||||
{0x00000001, 0x0000001B, 0x0000001B},
|
||||
{0x00000002, 0x00000005, 0x0000000F},
|
||||
{0x00000002, 0x00000005, 0x00000015},
|
||||
{0x00000002, 0x00000007, 0x00000007},
|
||||
{0x00000002, 0x00000007, 0x00000009},
|
||||
{0x00000002, 0x00000007, 0x00000019},
|
||||
{0x00000002, 0x00000009, 0x0000000F},
|
||||
{0x00000002, 0x0000000F, 0x00000011},
|
||||
{0x00000002, 0x0000000F, 0x00000019},
|
||||
{0x00000002, 0x00000015, 0x00000009},
|
||||
{0x00000003, 0x00000001, 0x0000000E},
|
||||
{0x00000003, 0x00000003, 0x0000001A},
|
||||
{0x00000003, 0x00000003, 0x0000001C},
|
||||
{0x00000003, 0x00000003, 0x0000001D},
|
||||
{0x00000003, 0x00000005, 0x00000014},
|
||||
{0x00000003, 0x00000005, 0x00000016},
|
||||
{0x00000003, 0x00000005, 0x00000019},
|
||||
{0x00000003, 0x00000007, 0x0000001D},
|
||||
{0x00000003, 0x0000000D, 0x00000007},
|
||||
{0x00000003, 0x00000017, 0x00000019},
|
||||
{0x00000003, 0x00000019, 0x00000018},
|
||||
{0x00000003, 0x0000001B, 0x0000000B},
|
||||
{0x00000004, 0x00000003, 0x00000011},
|
||||
{0x00000004, 0x00000003, 0x0000001B},
|
||||
{0x00000004, 0x00000005, 0x0000000F},
|
||||
{0x00000005, 0x00000003, 0x00000015},
|
||||
{0x00000005, 0x00000007, 0x00000016},
|
||||
{0x00000005, 0x00000009, 0x00000007},
|
||||
{0x00000005, 0x00000009, 0x0000001C},
|
||||
{0x00000005, 0x00000009, 0x0000001F},
|
||||
{0x00000005, 0x0000000D, 0x00000006},
|
||||
{0x00000005, 0x0000000F, 0x00000011},
|
||||
{0x00000005, 0x00000011, 0x0000000D},
|
||||
{0x00000005, 0x00000015, 0x0000000C},
|
||||
{0x00000005, 0x0000001B, 0x00000008},
|
||||
{0x00000005, 0x0000001B, 0x00000015},
|
||||
{0x00000005, 0x0000001B, 0x00000019},
|
||||
{0x00000005, 0x0000001B, 0x0000001C},
|
||||
{0x00000006, 0x00000001, 0x0000000B},
|
||||
{0x00000006, 0x00000003, 0x00000011},
|
||||
{0x00000006, 0x00000011, 0x00000009},
|
||||
{0x00000006, 0x00000015, 0x00000007},
|
||||
{0x00000006, 0x00000015, 0x0000000D},
|
||||
{0x00000007, 0x00000001, 0x00000009},
|
||||
{0x00000007, 0x00000001, 0x00000012},
|
||||
{0x00000007, 0x00000001, 0x00000019},
|
||||
{0x00000007, 0x0000000D, 0x00000019},
|
||||
{0x00000007, 0x00000011, 0x00000015},
|
||||
{0x00000007, 0x00000019, 0x0000000C},
|
||||
{0x00000007, 0x00000019, 0x00000014},
|
||||
{0x00000008, 0x00000007, 0x00000017},
|
||||
{0x00000008, 0x00000009, 0x00000017},
|
||||
{0x00000009, 0x00000005, 0x0000000E},
|
||||
{0x00000009, 0x00000005, 0x00000019},
|
||||
{0x00000009, 0x0000000B, 0x00000013},
|
||||
{0x00000009, 0x00000015, 0x00000010},
|
||||
{0x0000000A, 0x00000009, 0x00000015},
|
||||
{0x0000000A, 0x00000009, 0x00000019},
|
||||
{0x0000000B, 0x00000007, 0x0000000C},
|
||||
{0x0000000B, 0x00000007, 0x00000010},
|
||||
{0x0000000B, 0x00000011, 0x0000000D},
|
||||
{0x0000000B, 0x00000015, 0x0000000D},
|
||||
{0x0000000C, 0x00000009, 0x00000017},
|
||||
{0x0000000D, 0x00000003, 0x00000011},
|
||||
{0x0000000D, 0x00000003, 0x0000001B},
|
||||
{0x0000000D, 0x00000005, 0x00000013},
|
||||
{0x0000000D, 0x00000011, 0x0000000F},
|
||||
{0x0000000E, 0x00000001, 0x0000000F},
|
||||
{0x0000000E, 0x0000000D, 0x0000000F},
|
||||
{0x0000000F, 0x00000001, 0x0000001D},
|
||||
{0x00000011, 0x0000000F, 0x00000014},
|
||||
{0x00000011, 0x0000000F, 0x00000017},
|
||||
{0x00000011, 0x0000000F, 0x0000001A}
|
||||
}
|
||||
|
||||
-- The icon each item pool will use in the "Item Probability" display
|
||||
local poolToIcon = { [0]="{{TreasureRoom}}",[1]="{{Shop}}",[2]="{{BossRoom}}",[3]="{{DevilRoom}}",[4]="{{AngelRoom}}",
|
||||
[5]="{{SecretRoom}}",[7]="{{PoopRoomIcon}}",[8]="{{GoldenChestRoomIcon}}",[9]="{{RedChestRoomIcon}}",[12]="{{CursedRoom}}",[26]="{{Planetarium}}" }
|
||||
-- The id of the itempools the bag of crafting is using
|
||||
local bagOfCraftingPoolIDs = { 0, 1, 2, 3, 4, 5, 7, 8, 9, 12, 26 } -- Treasure, Shop, Boss, Devil, Angel, Secret, Shell game, Golden chest, Red Chest, Cursed room, Planetarium
|
||||
-- Color used for item qualities
|
||||
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
|
||||
|
||||
-- local copies of our XML data in case it's slightly faster
|
||||
local CraftingMaxItemID = EID.XMLMaxItemID
|
||||
@@ -198,6 +32,7 @@ local CraftingItemAllowed = {}
|
||||
|
||||
--These are recipes that have already been calculated, plus the contents of recipes.xml
|
||||
local calculatedRecipes = {}
|
||||
local newRecipeLearned = true -- set to true to reevaluate learned recipe list
|
||||
--If the seed changes, the above two tables will be wiped
|
||||
local lastSeedUsed = 0
|
||||
-- Test a few specific items' availability for if we should wipe our cached recipes due to availability change
|
||||
@@ -209,10 +44,15 @@ local lastItemStatus = { [133] = true, [56] = true, [672] = true }
|
||||
--A list of item IDs, sorted by quality, then by name, to help with sorting our recipe list faster
|
||||
local sortedIDs = {}
|
||||
|
||||
local function IsTaintedCain()
|
||||
-- this check is necessary for tracking Bag usage since Tainted Cain's pocket bag works differently than everyone else's
|
||||
return EID.bagPlayer:GetPlayerType() == 23
|
||||
end
|
||||
|
||||
local function sortAllItems()
|
||||
sortedIDs = {}
|
||||
local objectNames = {}
|
||||
|
||||
|
||||
for i = 1, CraftingMaxItemID do
|
||||
if CraftingItemQualities[i] ~= nil then
|
||||
table.insert(sortedIDs, i)
|
||||
@@ -221,15 +61,15 @@ local function sortAllItems()
|
||||
end
|
||||
|
||||
table.sort(sortedIDs, function(a, b)
|
||||
if CraftingItemQualities[a] == CraftingItemQualities[b] then
|
||||
if EID.Config["BagOfCraftingSortOrder"] == "Name" or CraftingItemQualities[a] == CraftingItemQualities[b] then
|
||||
return (objectNames[a] < objectNames[b])
|
||||
else
|
||||
return (CraftingItemQualities[a] > CraftingItemQualities[b])
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- delay the initial sort until needed, in case of modded items
|
||||
local sortNeeded = true
|
||||
-- delay the initial sort until needed, in case of modded items, or changing sorting order
|
||||
EID.BoC.SortNeeded = true
|
||||
local recheckPickups = false
|
||||
|
||||
local customRNGSeed = 0x77777770
|
||||
@@ -252,7 +92,7 @@ end
|
||||
|
||||
-- Convert a pickup's ID into what ingredient it counts as
|
||||
function EID:getBagOfCraftingID(Variant, SubType)
|
||||
local entry = pickupIDLookup[Variant.."."..SubType]
|
||||
local entry = EID.BoC.PickupIDLookup[Variant.."."..SubType]
|
||||
if entry ~= nil then
|
||||
return entry
|
||||
elseif Variant == 300 then
|
||||
@@ -278,13 +118,13 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
local components = componentsTable
|
||||
local compTotalWeight = 0
|
||||
local compCounts = {}
|
||||
for i = 1, #componentShifts do
|
||||
for i = 1, #EID.BoC.ComponentShifts do
|
||||
compCounts[i] = 0
|
||||
end
|
||||
for _, compId in ipairs(components) do
|
||||
if (_ > 8) then break end
|
||||
compCounts[compId + 1] = compCounts[compId + 1] + 1
|
||||
compTotalWeight = compTotalWeight + pickupValues[compId + 1]
|
||||
compTotalWeight = compTotalWeight + EID.BoC.PickupValues[compId + 1]
|
||||
end
|
||||
|
||||
local poolWeights = {
|
||||
@@ -354,7 +194,7 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
if (v.totalWeight > 0) then
|
||||
--line break after boss pool
|
||||
if (firstAfterBoss) then poolString = poolString .. " " end
|
||||
poolString = poolString .. poolToIcon[v.idx] .. ":" .. math.floor(v.totalWeight/totalWeight*100+0.5) .. "%,"
|
||||
poolString = poolString .. EID.ItemPoolTypeToMarkup[v.idx] .. ":" .. math.floor(v.totalWeight/totalWeight*100+0.5) .. "%,"
|
||||
firstAfterBoss = (k == 3)
|
||||
end
|
||||
end
|
||||
@@ -370,6 +210,18 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
return compTotalWeight, poolString
|
||||
end
|
||||
|
||||
-- "Learned Recipes" MODE: Save the result of the 8 items inside our bag
|
||||
function EID:learnBagOfCrafting(componentsTable)
|
||||
-- ingredients must be sorted by ID to store in EID.BoC.LearnedRecipes
|
||||
local components = {table.unpack(componentsTable)}
|
||||
table.sort(components)
|
||||
local componentsAsString = table.concat(components, ",")
|
||||
|
||||
local recipe = REPENTOGON and EID.bagPlayer:GetBagOfCraftingOutput() or EID:calculateBagOfCrafting(componentsTable)
|
||||
if (EID.BoC.LearnedRecipes[componentsAsString] ~= recipe) then newRecipeLearned = true end
|
||||
EID.BoC.LearnedRecipes[componentsAsString] = recipe;
|
||||
end
|
||||
|
||||
-- The main function that takes 8 ingredients and tells you what collectible you will get in return
|
||||
-- Only pass in a table with 8 valid ingredients!!!
|
||||
function EID:calculateBagOfCrafting(componentsTable)
|
||||
@@ -395,16 +247,16 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
customRNGSeed = lastSeedUsed
|
||||
local compTotalWeight = 0
|
||||
local compCounts = {}
|
||||
for i = 1, #componentShifts do
|
||||
for i = 1, #EID.BoC.ComponentShifts do
|
||||
compCounts[i] = 0
|
||||
end
|
||||
for _, compId in ipairs(components) do
|
||||
compCounts[compId + 1] = compCounts[compId + 1] + 1
|
||||
compTotalWeight = compTotalWeight + pickupValues[compId + 1]
|
||||
customRNGShift = componentShifts[compId + 1]
|
||||
compTotalWeight = compTotalWeight + EID.BoC.PickupValues[compId + 1]
|
||||
customRNGShift = EID.BoC.ComponentShifts[compId + 1]
|
||||
RNGNext()
|
||||
end
|
||||
customRNGShift = componentShifts[7]
|
||||
customRNGShift = EID.BoC.ComponentShifts[7]
|
||||
|
||||
local poolWeights = {
|
||||
{idx = 0, weight = 1},
|
||||
@@ -469,10 +321,10 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,20 do
|
||||
for i = 1, 20 do
|
||||
local t = nextFloat() -- random number between 0 and 1
|
||||
local target = t * totalWeight -- number between 0 and total weight of possible results
|
||||
for k,v in ipairs(itemWeights) do
|
||||
for k, v in ipairs(itemWeights) do
|
||||
target = target - v
|
||||
if target < 0 then
|
||||
-- check item:IsAvailable, otherwise reroll
|
||||
@@ -501,6 +353,7 @@ local function calcHeldItems()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function calcFloorItems()
|
||||
EID.BoC.FloorQuery = {}
|
||||
for _,roomQuery in pairs(EID.BoC.RoomQueries) do
|
||||
@@ -509,15 +362,15 @@ local function calcFloorItems()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function qualitySort(a, b)
|
||||
if (pickupValues[a+1] == pickupValues[b+1]) then
|
||||
if (EID.BoC.PickupValues[a+1] == EID.BoC.PickupValues[b+1]) then
|
||||
return a > b
|
||||
else
|
||||
return pickupValues[a+1] > pickupValues[b+1]
|
||||
return EID.BoC.PickupValues[a+1] > EID.BoC.PickupValues[b+1]
|
||||
end
|
||||
end
|
||||
|
||||
local moddedCrafting = false
|
||||
local function GameStartCrafting()
|
||||
for i=1, EID.XMLMaxItemID do
|
||||
local item = EID.itemConfig:GetCollectible(i)
|
||||
@@ -526,8 +379,11 @@ local function GameStartCrafting()
|
||||
CraftingItemAllowed[item.ID] = EID:isCollectibleAllowed(item.ID)
|
||||
end
|
||||
end
|
||||
|
||||
newRecipeLearned = true
|
||||
|
||||
-- Use REPENTOGON to support modded items / updating the XML item pools
|
||||
if REPENTOGON and not moddedCrafting then
|
||||
if REPENTOGON then
|
||||
-- Add modded items
|
||||
CraftingMaxItemID = EID.XMLMaxItemID
|
||||
local coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
|
||||
@@ -539,15 +395,14 @@ local function GameStartCrafting()
|
||||
end
|
||||
-- Redo the entire item pool table, not just add modded items, in case of mods messing the vanilla ones up
|
||||
local itemPool = game:GetItemPool()
|
||||
for poolNum,_ in pairs(poolToIcon) do
|
||||
for _, poolNum in ipairs(bagOfCraftingPoolIDs) do
|
||||
CraftingItemPools[poolNum+1] = {}
|
||||
local thePool = itemPool:GetCollectiblesFromPool(poolNum)
|
||||
for _,collTable in pairs(thePool) do
|
||||
table.insert(CraftingItemPools[poolNum+1], {collTable.itemID, collTable.weight})
|
||||
end
|
||||
end
|
||||
sortNeeded = true
|
||||
moddedCrafting = true
|
||||
EID.BoC.SortNeeded = true
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartCrafting)
|
||||
@@ -569,6 +424,7 @@ EID:AddCallback(ModCallbacks.MC_PRE_PICKUP_COLLISION, function(_, pickup,collide
|
||||
end)
|
||||
|
||||
-- Formerly a MC_POST_PICKUP_UPDATE, but moved to this so that it's only called when we own a bag
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:BoCCheckForPickups()
|
||||
for _,pickup in ipairs(Isaac.FindByType(EntityType.ENTITY_PICKUP, -1, -1, false, false)) do
|
||||
if pickup:GetSprite():GetAnimation() == "Collect" and not pickupsCollected[pickup.Index] then
|
||||
@@ -607,6 +463,7 @@ end)
|
||||
--Tainted Cain "hold to craft" check
|
||||
local holdCounter = 0
|
||||
local icount = 0
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:BoCTrackBagHolding()
|
||||
if not IsTaintedCain() then return end
|
||||
local isCardHold = Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.bagPlayer.ControllerIndex)
|
||||
@@ -640,6 +497,7 @@ local function shiftBagContent()
|
||||
EID.BoC.BagItems = newContent
|
||||
end
|
||||
-- only Tainted Cain's consumable slot bag can have its ingredients shifted
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:BoCDetectBagContentShift()
|
||||
if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.bagPlayer.ControllerIndex) and IsTaintedCain() then
|
||||
shiftBagContent()
|
||||
@@ -697,19 +555,6 @@ local function combinations(arr, length, startPos, tempResult, randResults, newR
|
||||
combinations(arr,length-1, i+1, tempResult, randResults, newResults)
|
||||
end
|
||||
end
|
||||
--code from InputHelper in MCM
|
||||
local HotkeyToString = {}
|
||||
for key,num in pairs(Keyboard) do
|
||||
local keyString = key
|
||||
local keyStart, keyEnd = string.find(keyString, "KEY_")
|
||||
keyString = string.sub(keyString, keyEnd+1, string.len(keyString))
|
||||
keyString = string.gsub(keyString, "_", " ")
|
||||
HotkeyToString[num] = keyString
|
||||
end
|
||||
--convert controller enum to buttons
|
||||
local ControllerToString = { [0] = "{{ButtonDLeft}}", "{{ButtonDRight}}", "{{ButtonDUp}}", "{{ButtonDDown}}",
|
||||
"{{ButtonA}}", "{{ButtonB}}", "{{ButtonX}}", "{{ButtonY}}", "{{ButtonLB}}", "{{ButtonLT}}", "{{ButtonLStick}}",
|
||||
"{{ButtonRB}}", "{{ButtonRT}}", "{{ButtonRStick}}", "{{ButtonSelect}}", "{{ButtonMenu}}" }
|
||||
|
||||
local function getHotkeyString()
|
||||
if (not EID.Config["BagOfCraftingShowControls"]) then return "" end
|
||||
@@ -718,10 +563,10 @@ local function getHotkeyString()
|
||||
local previewDesc = EID:getDescriptionEntry("CraftingPreviewKey")
|
||||
|
||||
local controllerEnabled = EID.bagPlayer.ControllerIndex > 0
|
||||
local hideKey = HotkeyToString[EID.Config["CraftingHideKey"]]
|
||||
local hideButton = controllerEnabled and ControllerToString[EID.Config["CraftingHideButton"]]
|
||||
local previewKey = HotkeyToString[EID.Config["CraftingResultKey"]]
|
||||
local previewButton = controllerEnabled and ControllerToString[EID.Config["CraftingResultButton"]]
|
||||
local hideKey = EID.KeyboardToString[EID.Config["CraftingHideKey"]]
|
||||
local hideButton = controllerEnabled and EID.ButtonToIconMap[EID.Config["CraftingHideButton"]]
|
||||
local previewKey = EID.KeyboardToString[EID.Config["CraftingResultKey"]]
|
||||
local previewButton = controllerEnabled and EID.ButtonToIconMap[EID.Config["CraftingResultButton"]]
|
||||
|
||||
if hideKey or hideButton then hotkeyString = hideDesc .. " " end
|
||||
if hideKey and hideButton then
|
||||
@@ -739,7 +584,7 @@ local function getHotkeyString()
|
||||
end
|
||||
end
|
||||
if hotkeyString ~= "" then
|
||||
hotkeyString = "!!! " .. hotkeyString .. "#"
|
||||
hotkeyString = "!!! {{NoLineBreak}}" .. hotkeyString .. "#"
|
||||
end
|
||||
|
||||
return hotkeyString
|
||||
@@ -751,6 +596,8 @@ local function getFloorItemsString(showPreviews, roomItems)
|
||||
if #bagItems >0 then
|
||||
if showPreviews and #bagItems == 8 then
|
||||
local recipe = REPENTOGON and EID.bagPlayer:GetBagOfCraftingOutput() or EID:calculateBagOfCrafting(bagItems)
|
||||
-- when using REPENTOGON, MCM needs to think its bag is full
|
||||
if EID.BoC.BagItemsOverride then recipe = EID:calculateBagOfCrafting(bagItems) end
|
||||
floorString = floorString .. "{{Collectible"..recipe.."}} "
|
||||
end
|
||||
local bagDesc = EID:getDescriptionEntry("CraftingBagContent")
|
||||
@@ -865,6 +712,59 @@ local function RecipeCrunchCoroutine()
|
||||
EID.RefreshBagTextbox = true
|
||||
end
|
||||
|
||||
-- Convert our learned recipes into a list per ID
|
||||
local function LearnedRecipeList()
|
||||
if not newRecipeLearned or lockedResults then return end
|
||||
newRecipeLearned = false
|
||||
|
||||
local sortedResults = {}
|
||||
for _, v in ipairs(sortedIDs) do
|
||||
sortedResults[v] = {}
|
||||
end
|
||||
|
||||
for ingreds, resultID in pairs(EID.BoC.LearnedRecipes) do
|
||||
local ingredTable = {}
|
||||
-- split the recipe by comma
|
||||
for i in string.gmatch(ingreds, "[^,]+") do table.insert(ingredTable, tonumber(i)) end
|
||||
table.insert(sortedResults[resultID], {ingredTable, resultID})
|
||||
end
|
||||
|
||||
currentRecipesList = sortedResults
|
||||
|
||||
numResults = 0
|
||||
for _,v in ipairs(sortedIDs) do
|
||||
-- keep our cursor position if we're not at the top of the list, and bag's contents don't matter for list size
|
||||
if (isRefresh and bagOfCraftingOffset > 0 and v == refreshPosition and (IsTaintedCain() or #EID.BoC.BagItems == 0)) then
|
||||
--jump to the item we were looking at before, so you can more easily refresh for variants of recipes
|
||||
bagOfCraftingOffset = numResults
|
||||
end
|
||||
numResults = numResults + #currentRecipesList[v]
|
||||
end
|
||||
|
||||
if not isRefresh then
|
||||
bagOfCraftingOffset = 0
|
||||
bagOfCraftingRefreshes = 0
|
||||
end
|
||||
isRefresh = false
|
||||
EID.RefreshBagTextbox = true
|
||||
end
|
||||
|
||||
local function MCMLearnedRecipeList()
|
||||
local sortedResults = {}
|
||||
for _, v in ipairs(sortedIDs) do
|
||||
sortedResults[v] = {}
|
||||
end
|
||||
|
||||
local recipe = EID:calculateBagOfCrafting({15,15,5,1,10,8,8,9})
|
||||
table.insert(sortedResults[recipe], {{15,15,5,1,10,8,8,9}, recipe})
|
||||
currentRecipesList = sortedResults
|
||||
bagOfCraftingOffset = 0
|
||||
bagOfCraftingRefreshes = 0
|
||||
isRefresh = false
|
||||
EID.RefreshBagTextbox = true
|
||||
newRecipeLearned = true -- make the list return to normal once MCM is closed
|
||||
end
|
||||
|
||||
function EID:BOCHandleCurseOfMaze()
|
||||
-- switches tracked room contents when rooms are switched by curse of maze
|
||||
if game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_MAZE ~= LevelCurse.CURSE_OF_MAZE then
|
||||
@@ -913,6 +813,18 @@ function EID:handleBagOfCraftingUpdating()
|
||||
lockedResults = nil
|
||||
end
|
||||
lastSeedUsed = curSeed
|
||||
|
||||
-- Use REPENTOGON to accurately know what's inside the bag
|
||||
if REPENTOGON then
|
||||
EID.BoC.BagItems = EID.bagPlayer:GetBagOfCraftingContent()
|
||||
for i=1,8 do
|
||||
if EID.BoC.BagItems[i] == 0 then EID.BoC.BagItems[i] = nil end
|
||||
end
|
||||
end
|
||||
-- Save the result of the 8 items in our bag
|
||||
if #EID.BoC.BagItems == 8 then
|
||||
EID:learnBagOfCrafting(EID.BoC.BagItems)
|
||||
end
|
||||
|
||||
-- watch for holding the Craft button, and pressing the ingredient shift button
|
||||
EID:BoCTrackBagHolding()
|
||||
@@ -930,8 +842,15 @@ function EID:handleBagOfCraftingUpdating()
|
||||
end
|
||||
end
|
||||
|
||||
local oldSearchValue = EID:BoCSGetSearchValue()
|
||||
local oldSearchInputEnabled = EID:BoCSGetSearchInputEnabled()
|
||||
EID:BoCSHandleInput()
|
||||
if oldSearchValue ~= EID:BoCSGetSearchValue() or oldSearchInputEnabled ~= EID:BoCSGetSearchInputEnabled() then
|
||||
EID.RefreshBagTextbox = true
|
||||
end
|
||||
|
||||
-- Check for Hold Tab key inputs
|
||||
if displayingRecipeList and Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.bagPlayer.ControllerIndex) then
|
||||
if displayingRecipeList and Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.bagPlayer.ControllerIndex, true) then
|
||||
EID.TabDescThisFrame = true
|
||||
EID.bagPlayer.ControlsCooldown = 2
|
||||
if Input.IsActionTriggered(ButtonAction.ACTION_SHOOTDOWN, EID.bagPlayer.ControllerIndex) then
|
||||
@@ -941,10 +860,15 @@ function EID:handleBagOfCraftingUpdating()
|
||||
bagOfCraftingOffset = math.max(0, bagOfCraftingOffset - EID.Config["BagOfCraftingResults"])
|
||||
upHeld = Isaac.GetTime()
|
||||
--lock the current results so you can actually do a recipe that you've scrolled down to without losing it
|
||||
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTLEFT, EID.bagPlayer.ControllerIndex) then
|
||||
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTLEFT, EID.bagPlayer.ControllerIndex, true) then
|
||||
EID.RefreshBagTextbox = true
|
||||
if (lockedResults == nil) then lockedResults = queryString
|
||||
else lockedResults = nil end
|
||||
if (lockedResults == nil) then
|
||||
lockedResults = queryString
|
||||
EID:BoCSSetLocked(true)
|
||||
else
|
||||
lockedResults = nil
|
||||
EID:BoCSSetLocked(false)
|
||||
end
|
||||
--refresh the recipes
|
||||
elseif Input.IsActionTriggered(ButtonAction.ACTION_SHOOTRIGHT, EID.bagPlayer.ControllerIndex) then
|
||||
if (lockedResults == nil) then
|
||||
@@ -1022,12 +946,6 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
return false
|
||||
end
|
||||
|
||||
if REPENTOGON then
|
||||
EID.BoC.BagItems = EID.bagPlayer:GetBagOfCraftingContent()
|
||||
for i=1,8 do
|
||||
if EID.BoC.BagItems[i] == 0 then EID.BoC.BagItems[i] = nil end
|
||||
end
|
||||
end
|
||||
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
|
||||
-- Display the result of the 8 items in our bag if applicable
|
||||
if (EID.ShowCraftingResult or EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") and #bagItems == 8 then
|
||||
@@ -1036,6 +954,8 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
return false
|
||||
end
|
||||
local craftingResult = REPENTOGON and EID.bagPlayer:GetBagOfCraftingOutput() or EID:calculateBagOfCrafting(bagItems)
|
||||
-- when using REPENTOGON, MCM needs to think its bag is full
|
||||
if EID.BoC.BagItemsOverride then craftingResult = EID:calculateBagOfCrafting(bagItems) end
|
||||
local descriptionObj = EID:getDescriptionObj(5, 100, craftingResult)
|
||||
-- prepend the Hide/Preview hotkeys to the description
|
||||
descriptionObj.Description = getHotkeyString() .. descriptionObj.Description
|
||||
@@ -1082,14 +1002,15 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
-- load the function we need for Show Recipes as Groups / 8 Icons
|
||||
local tableToCraftingIconsFunc = EID.tableToCraftingIconsMerged
|
||||
if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIconsFunc = EID.tableToCraftingIconsFull end
|
||||
|
||||
|
||||
local mode = EID.Config["BagOfCraftingDisplayRecipesMode"]
|
||||
-- Pickups Only / Item Probability Mode display
|
||||
if EID.Config["BagOfCraftingDisplayRecipesMode"] == "Pickups Only" then
|
||||
if mode == "Pickups Only" then
|
||||
EID:appendToDescription(customDescObj, getHotkeyString())
|
||||
EID:appendToDescription(customDescObj, getFloorItemsString(false, roomItems))
|
||||
EID:addDescriptionToPrint(customDescObj)
|
||||
return true
|
||||
elseif EID.Config["BagOfCraftingDisplayRecipesMode"] == "Item Probability" then
|
||||
elseif mode == "Item Probability" then
|
||||
if not EID.RefreshBagTextbox and prevDesc ~= "" and not EID.OptionChanged then
|
||||
EID:appendToDescription(customDescObj, prevDesc)
|
||||
EID:addDescriptionToPrint(customDescObj)
|
||||
@@ -1121,12 +1042,18 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
|
||||
-- Recipe List display
|
||||
displayingRecipeList = true
|
||||
if sortNeeded then
|
||||
if EID.BoC.SortNeeded then
|
||||
sortAllItems()
|
||||
sortNeeded = false
|
||||
EID.BoC.SortNeeded = false
|
||||
end
|
||||
|
||||
if lockedResults ~= nil then
|
||||
if mode == "Learned Recipe List" then
|
||||
if ModConfigMenu and ModConfigMenu.IsVisible then
|
||||
MCMLearnedRecipeList()
|
||||
else
|
||||
LearnedRecipeList() --todo: do this less often
|
||||
end
|
||||
elseif lockedResults ~= nil then
|
||||
currentRecipesList = calcResultCache[lockedResults]
|
||||
elseif (calcResultCache[queryString] == nil or refreshNextTick) and EID.Coroutines["RecipeCrunch"] == nil then
|
||||
isRefresh = refreshNextTick
|
||||
@@ -1176,6 +1103,11 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
prevDesc = ""
|
||||
EID.RefreshBagTextbox = false
|
||||
|
||||
local searchLine = EID:BoCSGetSearchLine()
|
||||
if searchLine ~= nil then
|
||||
prevDesc = prevDesc .. searchLine
|
||||
end
|
||||
|
||||
prevDesc = prevDesc .. getHotkeyString()
|
||||
prevDesc = prevDesc .. getFloorItemsString(true, roomItems)
|
||||
if (EID.Config["BagOfCraftingShowControls"]) then
|
||||
@@ -1185,42 +1117,58 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
|
||||
local prevItem = 0
|
||||
|
||||
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
|
||||
local prefix = "#{{Blank}} "
|
||||
if (lockedResults) then
|
||||
prefix = "#{{Trinket159}} "
|
||||
end
|
||||
|
||||
|
||||
local moreDesc = EID:getDescriptionEntry("CraftingMore")
|
||||
|
||||
-- Build the list of recipes that we will actually be displaying, dependent on bag contents (if not T.Cain) and active search
|
||||
local filteredRecipesList = {}
|
||||
local filteredNumResults = 0
|
||||
-- If we aren't Tainted Cain, we should filter out recipes that don't use everything in our bag
|
||||
if not IsTaintedCain() then
|
||||
local tcain = IsTaintedCain()
|
||||
|
||||
local IDsToCheck = {}
|
||||
if EID:BoCSGetSearchEnabled() then
|
||||
-- Filter out item names that don't match our search term
|
||||
for _,id in ipairs(sortedIDs) do
|
||||
filteredRecipesList[id] = {}
|
||||
for _, v in ipairs(currentRecipesList[id]) do
|
||||
if (EID:bagContainsCount(v[1]) == #bagItems) then
|
||||
table.insert(filteredRecipesList[id], v)
|
||||
filteredNumResults = filteredNumResults + 1
|
||||
end
|
||||
local searchValid = #currentRecipesList[id] > 0 and EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
|
||||
if (searchValid) then table.insert(IDsToCheck, id) end
|
||||
end
|
||||
-- Nothing in our recipe list passed the test; try checking English names as a backup
|
||||
if #IDsToCheck == 0 then
|
||||
local curLang = EID:getLanguage()
|
||||
EID.Config["Language"] = "en_us"
|
||||
for _,id in ipairs(sortedIDs) do
|
||||
local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
|
||||
if (searchValid) then table.insert(IDsToCheck, id) end
|
||||
end
|
||||
EID.Config["Language"] = curLang
|
||||
end
|
||||
else IDsToCheck = sortedIDs end
|
||||
|
||||
for _,id in ipairs(IDsToCheck) do
|
||||
filteredRecipesList[id] = {}
|
||||
-- If we aren't Tainted Cain, we should filter out recipes that don't use everything in our bag
|
||||
for _, v in ipairs(currentRecipesList[id]) do
|
||||
if (tcain or EID:bagContainsCount(v[1]) == #bagItems) then
|
||||
table.insert(filteredRecipesList[id], v)
|
||||
filteredNumResults = filteredNumResults + 1
|
||||
end
|
||||
end
|
||||
else
|
||||
filteredRecipesList = currentRecipesList
|
||||
filteredNumResults = numResults
|
||||
end
|
||||
|
||||
-- Keeping the offset doesn't work at all with non-Tainted-Cain bag-filtered results;
|
||||
-- just reset us to 0 if we end up past the end of the list for now...
|
||||
if (bagOfCraftingOffset >= filteredNumResults) then bagOfCraftingOffset = 0 end
|
||||
|
||||
|
||||
--filteredRecipesList is a table of tables for each item, so we have to iterate over the table using sortedIDs
|
||||
if (bagOfCraftingOffset > 0) then
|
||||
prevDesc = prevDesc .. prefix .. "...+"..bagOfCraftingOffset.." more"
|
||||
prevDesc = prevDesc .. prefix .. EID:ReplaceVariableStr(moreDesc, 1, bagOfCraftingOffset)
|
||||
end
|
||||
local curOffset = 0
|
||||
refreshPosition = -1
|
||||
for _,id in ipairs(sortedIDs) do
|
||||
for _,id in ipairs(IDsToCheck) do
|
||||
if (curOffset + #filteredRecipesList[id] <= bagOfCraftingOffset) then curOffset = curOffset + #filteredRecipesList[id]
|
||||
else
|
||||
if (refreshPosition == -1) then refreshPosition = id end
|
||||
@@ -1229,6 +1177,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
if (curOffset > bagOfCraftingOffset+EID.Config["BagOfCraftingResults"]) then break end
|
||||
if not v then break end
|
||||
if (curOffset > bagOfCraftingOffset) then
|
||||
local itemName = EID:getObjectName(5, 100, v[2]);
|
||||
if not EID.Config["BagOfCraftingDisplayNames"] then
|
||||
prevDesc = prevDesc .."#{{Collectible"..v[2].."}} "
|
||||
--color the equals sign with the item quality, so the order of the list can make sense
|
||||
@@ -1236,9 +1185,8 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
--only display the item name if it's the first occurrence
|
||||
else
|
||||
if prevItem ~= v[2] then
|
||||
--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
|
||||
prevDesc = prevDesc .."#{{Collectible"..v[2].."}} ".. qualities[CraftingItemQualities[v[2]]] ..
|
||||
string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
|
||||
itemName.."{{NoLineBreak}}#"
|
||||
else
|
||||
prevDesc = prevDesc .."#"
|
||||
end
|
||||
@@ -1251,7 +1199,9 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
end
|
||||
end
|
||||
if (bagOfCraftingOffset + EID.Config["BagOfCraftingResults"] < filteredNumResults) then
|
||||
prevDesc = prevDesc .. prefix .. "...+"..(filteredNumResults-EID.Config["BagOfCraftingResults"]-bagOfCraftingOffset).." more"
|
||||
prevDesc = prevDesc .. prefix .. EID:ReplaceVariableStr(moreDesc, 1, (filteredNumResults-EID.Config["BagOfCraftingResults"]-bagOfCraftingOffset))
|
||||
elseif lockedResults then
|
||||
prevDesc = prevDesc .. prefix
|
||||
end
|
||||
|
||||
EID:appendToDescription(customDescObj, prevDesc)
|
||||
@@ -0,0 +1,409 @@
|
||||
-- Valid values:
|
||||
-- 0 -> Reset search query after search
|
||||
EID.BoCSLockMode = 0
|
||||
local game = Game()
|
||||
local locked = false
|
||||
|
||||
local indexCharMapping = [[ ??????'????,-./0123456789?;?=???abcdefghijklmnopqrstuvwxyz[\]??]]
|
||||
local shiftCharMapping = [[ ??????"????<_>?)!@#$%^&*(?:?+???ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}??]]
|
||||
local searchValue = ""
|
||||
local searchInputEnabled = false
|
||||
local lastBackspaceTrigger = 0
|
||||
local backspaceStep = 0
|
||||
|
||||
-- source: https://stackoverflow.com/questions/65714534/how-do-i-remove-certain-special-characters-from-a-string-in-lua
|
||||
-- This list is incomplete, add more to it as necessary
|
||||
local function sanitizeName(name)
|
||||
local accented = {
|
||||
['ß'] = 'ss', ['à'] = 'a', ['á'] = 'a', ['â'] = 'a', ['ã'] = 'a', ['å'] = 'a' , ['ä'] = 'ae', ['æ'] = 'ae',
|
||||
['ç'] = 'c', ['è'] = 'e', ['é'] = 'e', ['ê'] = 'e', ['ë'] = 'e', ['ì'] = 'i', ['í'] = 'i', ['î'] = 'i', ['ï'] = 'i',
|
||||
['ð'] = 'dh', ['ñ'] = 'n', ['ò'] = 'o', ['ó'] = 'o', ['ô'] = 'o', ['õ'] = 'o', ['ø'] = 'o', ['ö'] = 'oe',
|
||||
['ù'] = 'u', ['ú'] = 'u', ['û'] = 'u', ['ü'] = 'ue', ['ý'] = 'y', ['ÿ'] = 'y', ['þ'] = 'th'
|
||||
}
|
||||
local sanitized = name:lower()
|
||||
-- Replace some non-ASCII characters:
|
||||
for fancy, plain in pairs(accented) do
|
||||
sanitized = sanitized:gsub(fancy, plain)
|
||||
end
|
||||
return sanitized
|
||||
end
|
||||
|
||||
-- KR name search is complicated, divided into seperate file
|
||||
require("features.eid_bagofcrafting_search_kr")
|
||||
|
||||
--- Returns the current search query
|
||||
-- @param newValue new search query
|
||||
function EID:BoCSSetSearchValue(newValue)
|
||||
if newValue == nil then
|
||||
searchValue = ""
|
||||
return
|
||||
end
|
||||
|
||||
searchValue = newValue
|
||||
end
|
||||
|
||||
--- Returns the current search query
|
||||
-- @return string
|
||||
function EID:BoCSGetSearchValue()
|
||||
local s = searchValue
|
||||
for _, callbackData in pairs(Isaac.GetCallbacks("EIDCallbacks.SEARCH_NAME_CONVERSION")) do
|
||||
if callbackData.Param == EID:getLanguage() then
|
||||
local newString = callbackData.Function(callbackData.Mod, callbackData.Param, s)
|
||||
if newString and type(newString) == "string" then
|
||||
s = newString
|
||||
end
|
||||
end
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
EID:AddCallback("EIDCallbacks.SEARCH_NAME_CONVERSION", function (_, lang, string)
|
||||
-- TODO : make english search inside ko_kr language setting (priotity low though)
|
||||
return EID.engKeystrokeToKor(string)
|
||||
end, "ko_kr")
|
||||
|
||||
function EID:BoCSGetLocked()
|
||||
return locked
|
||||
end
|
||||
|
||||
--- Locks or unlocks the search query
|
||||
-- @param newState boolean
|
||||
function EID:BoCSSetLocked(newState, force)
|
||||
if EID.BoCSLockMode ~= 0 and force ~= true then
|
||||
locked = false
|
||||
return
|
||||
end
|
||||
|
||||
locked = newState
|
||||
|
||||
if newState then
|
||||
EID:BoCSSetSearchInputEnabled(false, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Enables or disables the search input respectively
|
||||
-- @param newState boolean
|
||||
function EID:BoCSSetSearchInputEnabled(newState, force)
|
||||
if EID.BoCSLockMode == 0 and EID:BoCSGetLocked() and force ~= true then
|
||||
return
|
||||
end
|
||||
newState = newState and EID.Config["BagOfCraftingDisplayRecipesMode"]:find("Recipe List")
|
||||
|
||||
searchInputEnabled = newState
|
||||
if newState then
|
||||
EID:AddCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
|
||||
else
|
||||
EID:RemoveCallback(ModCallbacks.MC_INPUT_ACTION, EID.BoCSBlockInputAction)
|
||||
searchInputEnabled = newState
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns if the search input is enabled
|
||||
-- @returns boolean
|
||||
function EID:BoCSGetSearchInputEnabled()
|
||||
return searchInputEnabled
|
||||
end
|
||||
|
||||
--- Gets if the filtering is currently enabled
|
||||
function EID:BoCSGetSearchEnabled()
|
||||
return searchValue ~= nil and searchValue ~= ""
|
||||
end
|
||||
|
||||
--- Returns true if the item name is matched
|
||||
-- @returns boolean
|
||||
function EID:BoCSCheckItemName(itemName)
|
||||
local s = EID:BoCSGetSearchValue()
|
||||
if s == "" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check the name for matching our search string (accents removed)
|
||||
return string.find(sanitizeName(itemName), sanitizeName(s), 1, true)
|
||||
end
|
||||
|
||||
local function handleSearchInput()
|
||||
if not searchInputEnabled or (EID.BoCSLockMode == 0 and EID:BoCSGetLocked()) then
|
||||
return
|
||||
end
|
||||
|
||||
if Input.IsButtonTriggered(Keyboard.KEY_ESCAPE, EID.bagPlayer.ControllerIndex, true) then
|
||||
EID:BoCSSetSearchInputEnabled(false)
|
||||
EID:BoCSSetSearchValue("")
|
||||
return
|
||||
end
|
||||
|
||||
local newValue = searchValue
|
||||
local index = 0
|
||||
local hasLetterInput = false
|
||||
|
||||
-- Keep in mind that this only works because the respective
|
||||
-- enum values are integers
|
||||
for i=Keyboard.KEY_SPACE,Keyboard.KEY_RIGHT_BRACKET do
|
||||
index = index + 1
|
||||
if Input.IsButtonTriggered(i, EID.bagPlayer.ControllerIndex, true) then
|
||||
local toAppend = indexCharMapping:sub(index, index)
|
||||
local isShiftPressed = (Input.IsButtonPressed(Keyboard.KEY_LEFT_SHIFT, EID.bagPlayer.ControllerIndex, true) or Input.IsButtonPressed(Keyboard.KEY_RIGHT_SHIFT, EID.bagPlayer.ControllerIndex, true))
|
||||
if isShiftPressed then toAppend = shiftCharMapping:sub(index, index) end
|
||||
|
||||
newValue = newValue .. toAppend
|
||||
hasLetterInput = true
|
||||
|
||||
-- We only handle one input at a time
|
||||
break
|
||||
end
|
||||
|
||||
if hasLetterInput then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if Input.IsButtonTriggered(Keyboard.KEY_BACKSPACE, EID.bagPlayer.ControllerIndex, true) then
|
||||
lastBackspaceTrigger = 0
|
||||
backspaceStep = 0
|
||||
return
|
||||
end
|
||||
|
||||
local currentFrame = game:GetFrameCount()
|
||||
-- 30 Frames = 1 second
|
||||
-- 15 = 500ms
|
||||
if Input.IsButtonPressed(Keyboard.KEY_BACKSPACE, EID.bagPlayer.ControllerIndex, true) and (
|
||||
backspaceStep == 0
|
||||
or
|
||||
(backspaceStep == 1 and currentFrame - lastBackspaceTrigger >= 15) -- we delay the second deletion a little bit more
|
||||
or
|
||||
(backspaceStep >= 2 and currentFrame - lastBackspaceTrigger >= 1)
|
||||
) then
|
||||
local isControlPressed = (
|
||||
Input.IsButtonPressed(Keyboard.KEY_LEFT_CONTROL, EID.bagPlayer.ControllerIndex, true)
|
||||
or
|
||||
Input.IsButtonPressed(Keyboard.KEY_RIGHT_CONTROL, EID.bagPlayer.ControllerIndex, true)
|
||||
)
|
||||
|
||||
if isControlPressed then
|
||||
newValue = ""
|
||||
else
|
||||
newValue = searchValue:sub(1, -2)
|
||||
end
|
||||
|
||||
lastBackspaceTrigger = currentFrame
|
||||
backspaceStep = backspaceStep + 1
|
||||
end
|
||||
|
||||
searchValue = newValue
|
||||
end
|
||||
|
||||
--- Handles any input done related to Bag of Crafting search
|
||||
function EID:BoCSHandleInput()
|
||||
if game:IsPaused() then
|
||||
return
|
||||
end
|
||||
|
||||
if EID.bagPlayer == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if ModConfigMenu and ModConfigMenu.IsVisible then
|
||||
return
|
||||
end
|
||||
|
||||
-- Clear the previous search when Enter is pressed
|
||||
-- TODO: make this a modifiable hotkey
|
||||
if Input.IsButtonTriggered(Keyboard.KEY_ENTER, EID.bagPlayer.ControllerIndex, true) then
|
||||
if not searchInputEnabled then EID:BoCSSetSearchValue("") end
|
||||
end
|
||||
|
||||
-- Start a new search when Enter is pressed
|
||||
-- TODO: make this a modifiable hotkey
|
||||
-- by default, both are Enter, but for instance clearing could be Backspace and then you could modify a search term with Enter
|
||||
if Input.IsButtonTriggered(Keyboard.KEY_ENTER, EID.bagPlayer.ControllerIndex, true) then
|
||||
EID:BoCSSetSearchInputEnabled(not searchInputEnabled)
|
||||
return
|
||||
end
|
||||
|
||||
handleSearchInput()
|
||||
end
|
||||
|
||||
--- Returns the line that should be displayed inside of the menu
|
||||
function EID:BoCSGetSearchLine()
|
||||
if not searchInputEnabled and (searchValue == nil or searchValue == "") then
|
||||
return nil
|
||||
end
|
||||
|
||||
local result = "{{MagnifyingLens}} "
|
||||
|
||||
if searchInputEnabled then
|
||||
result = result .. "{{ColorLime}}"
|
||||
end
|
||||
local searchDescription = EID:getDescriptionEntry("CraftingSearch")
|
||||
result = result .. searchDescription .. " " .. EID:BoCSGetSearchValue()
|
||||
|
||||
if EID.BoCSLockMode == 0 and EID:BoCSGetLocked() then
|
||||
result = result .. "{{Trinket159}}"
|
||||
end
|
||||
|
||||
result = result .. "#"
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
function EID:BoCSHookInputIsButtonTriggered()
|
||||
local oldInputIsButtonTriggered = Input.IsButtonTriggered
|
||||
|
||||
Input.IsButtonTriggered = function(key, controller, force)
|
||||
if force or not searchInputEnabled then
|
||||
return oldInputIsButtonTriggered(key, controller)
|
||||
end
|
||||
|
||||
local bagPlayer = nil
|
||||
if EID.isRepentance then
|
||||
local hasBag, player = EID:PlayersHaveCollectible(710)
|
||||
if hasBag then
|
||||
bagPlayer = player
|
||||
end
|
||||
end
|
||||
|
||||
if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
|
||||
return oldInputIsButtonTriggered(key, controller)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function EID:BoCSHookInputIsButtonPressed()
|
||||
local oldInputIsButtonPressed = Input.IsButtonPressed
|
||||
|
||||
Input.IsButtonPressed = function(key, controller, force)
|
||||
if force or not searchInputEnabled then
|
||||
return oldInputIsButtonPressed(key, controller)
|
||||
end
|
||||
|
||||
local bagPlayer = nil
|
||||
if EID.isRepentance then
|
||||
local hasBag, player = EID:PlayersHaveCollectible(710)
|
||||
if hasBag then
|
||||
bagPlayer = player
|
||||
end
|
||||
end
|
||||
|
||||
if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
|
||||
return oldInputIsButtonPressed(key, controller)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function EID:BoCSHookInputIsActionPressed()
|
||||
local oldInputIsActionPressed = Input.IsActionPressed
|
||||
|
||||
Input.IsActionPressed = function(key, controller, force)
|
||||
if force or not searchInputEnabled then
|
||||
return oldInputIsActionPressed(key, controller)
|
||||
end
|
||||
|
||||
local bagPlayer = nil
|
||||
if EID.isRepentance then
|
||||
local hasBag, player = EID:PlayersHaveCollectible(710)
|
||||
if hasBag then
|
||||
bagPlayer = player
|
||||
end
|
||||
end
|
||||
|
||||
if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
|
||||
return oldInputIsActionPressed(key, controller)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function EID:BoCSHookInputIsActionTriggered()
|
||||
local oldInputIsActionTriggered = Input.IsActionTriggered
|
||||
|
||||
Input.IsActionTriggered = function(key, controller, force)
|
||||
if force or not searchInputEnabled then
|
||||
return oldInputIsActionTriggered(key, controller)
|
||||
end
|
||||
|
||||
local bagPlayer = nil
|
||||
if EID.isRepentance then
|
||||
local hasBag, player = EID:PlayersHaveCollectible(710)
|
||||
if hasBag then
|
||||
bagPlayer = player
|
||||
end
|
||||
end
|
||||
|
||||
if bagPlayer == nil or controller ~= bagPlayer.ControllerIndex then
|
||||
return oldInputIsActionTriggered(key, controller)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- This is a workaround to block every single Input call that could potentially be
|
||||
-- used from another mod.
|
||||
-- We override the Input functions with our own stubs to prevent other mods from
|
||||
-- doing actions while the user is performing a search.
|
||||
-- This does NOT block the main game from performing actions like toggling fullscreen
|
||||
-- or toggling the pause!
|
||||
-- Since this could be useful for multiple reasons, this should probably be put
|
||||
-- inside the main.lua instead of leaving this here
|
||||
-- Hooking multiple times WILL impact the performance!
|
||||
-- I've also added a third parameter called "force"
|
||||
-- This way, we are still able to force the real function to be called instead
|
||||
-- of our modified code
|
||||
-- This code should not impact the performance in a huge way
|
||||
-- since the first thing we do is check if the searchInput is enabled anyway
|
||||
-- We can allow losing a bit of performance when searching
|
||||
function EID:BoCSHookInput()
|
||||
EID:BoCSHookInputIsButtonTriggered()
|
||||
EID:BoCSHookInputIsButtonPressed()
|
||||
EID:BoCSHookInputIsActionTriggered()
|
||||
EID:BoCSHookInputIsActionPressed()
|
||||
end
|
||||
|
||||
--- Blocks all input actions triggered by the games bindings itself
|
||||
function EID:BoCSBlockInputAction(_, inputHook, _)
|
||||
local bagPlayer = nil
|
||||
if EID.isRepentance then
|
||||
local hasBag, player = EID:PlayersHaveCollectible(710)
|
||||
if hasBag then
|
||||
bagPlayer = player
|
||||
end
|
||||
end
|
||||
|
||||
if bagPlayer == nil then
|
||||
return nil
|
||||
end
|
||||
|
||||
if inputHook == InputHook.GET_ACTION_VALUE then
|
||||
return 0
|
||||
end
|
||||
|
||||
if inputHook == InputHook.IS_ACTION_PRESSED or inputHook == InputHook.IS_ACTION_TRIGGERED then
|
||||
return false
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Resets the search query when entering a new level
|
||||
function EID:BoCSOnNewLevel()
|
||||
EID:BoCSSetSearchValue("")
|
||||
EID:BoCSSetLocked(false)
|
||||
EID:BoCSSetSearchInputEnabled(false)
|
||||
end
|
||||
|
||||
--- Resets the search query when starting and continuing a game
|
||||
function EID:BoCSPostGameStarted()
|
||||
EID:BoCSSetSearchValue("")
|
||||
EID:BoCSSetLocked(false)
|
||||
EID:BoCSSetSearchInputEnabled(false)
|
||||
end
|
||||
|
||||
EID:BoCSHookInput()
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.BoCSOnNewLevel)
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.BoCSOnNewLevel)
|
||||
@@ -0,0 +1,368 @@
|
||||
--- Eng char typed as korean keyboard conversion
|
||||
--- source : https://blog.naver.com/milennium9/20205300449
|
||||
|
||||
local compConvertTable = {
|
||||
{12593,4352}, -- ᄀ' == 'ㄱ'
|
||||
{12594,4353}, -- ᄁ' == 'ㄲ'
|
||||
{12596,4354}, -- ᄂ' == 'ㄴ'
|
||||
{12599,4355}, -- ᄃ' == 'ㄷ'
|
||||
{12600,4356}, -- ᄄ' == 'ㄸ'
|
||||
{12601,4357}, -- ᄅ' == 'ㄹ'
|
||||
{12609,4358}, -- ᄆ' == 'ㅁ'
|
||||
{12610,4359}, -- ᄇ' == 'ㅂ'
|
||||
{12611,4360}, -- ᄈ' == 'ㅃ'
|
||||
{12613,4361}, -- ᄉ' == 'ㅅ'
|
||||
{12614,4362}, -- ᄊ' == 'ㅆ'
|
||||
{12615,4363}, -- ᄋ' == 'ㅇ'
|
||||
{12616,4364}, -- ᄌ' == 'ㅈ'
|
||||
{12617,4365}, -- ᄍ' == 'ㅉ'
|
||||
{12618,4366}, -- ᄎ' == 'ㅊ'
|
||||
{12619,4367}, -- ᄏ' == 'ㅋ'
|
||||
{12620,4368}, -- ᄐ' == 'ㅌ'
|
||||
{12621,4369}, -- ᄑ' == 'ㅍ'
|
||||
{12622,4370}, -- ᄒ' == 'ㅎ'
|
||||
{12645,4372}, -- ᄔ' == 'ㅥ'
|
||||
{12646,4373}, -- ᄕ' == 'ㅦ'
|
||||
{12653,4378}, -- ᄚ' == 'ㅭ'
|
||||
{12654,4380}, -- ᄜ' == 'ㅮ'
|
||||
{12657,4381}, -- ᄝ' == 'ㅱ'
|
||||
{12658,4382}, -- ᄞ' == 'ㅲ'
|
||||
{12659,4384}, -- ᄠ' == 'ㅳ'
|
||||
{12612,4385}, -- ᄡ' == 'ㅄ'
|
||||
{12660,4386}, -- ᄢ' == 'ㅴ'
|
||||
{12661,4387}, -- ᄣ' == 'ㅵ'
|
||||
{12662,4391}, -- ᄧ' == 'ㅶ'
|
||||
{12663,4393}, -- ᄩ' == 'ㅷ'
|
||||
{12664,4395}, -- ᄫ' == 'ㅸ'
|
||||
{12665,4396}, -- ᄬ' == 'ㅹ'
|
||||
{12666,4397}, -- ᄭ' == 'ㅺ'
|
||||
{12667,4398}, -- ᄮ' == 'ㅻ'
|
||||
{12668,4399}, -- ᄯ' == 'ㅼ'
|
||||
{12669,4402}, -- ᄲ' == 'ㅽ'
|
||||
{12670,4406}, -- ᄶ' == 'ㅾ'
|
||||
{12613,4412}, -- ᄼ' == 'ㅅ'
|
||||
{12614,4413}, -- ᄽ' == 'ㅆ'
|
||||
{12613,4414}, -- ᄾ' == 'ㅅ'
|
||||
{12614,4415}, -- ᄿ' == 'ㅆ'
|
||||
{12671,4416}, -- ᅀ' == 'ㅿ'
|
||||
{12674,4421}, -- ᅅ' == 'ㆂ'
|
||||
{12675,4422}, -- ᅆ' == 'ㆃ'
|
||||
{12672,4423}, -- ᅇ' == 'ㆀ'
|
||||
{12615,4428}, -- ᅌ' == 'ㅇ'
|
||||
{12616,4430}, -- ᅎ' == 'ㅈ'
|
||||
{12617,4431}, -- ᅏ' == 'ㅉ'
|
||||
{12616,4432}, -- ᅐ' == 'ㅈ'
|
||||
{12617,4433}, -- ᅑ' == 'ㅉ'
|
||||
{12618,4436}, -- ᅔ' == 'ㅊ'
|
||||
{12618,4437}, -- ᅕ' == 'ㅊ'
|
||||
{12676,4439}, -- ᅗ' == 'ㆄ'
|
||||
{12677,4440}, -- ᅘ' == 'ㆅ'
|
||||
{12678,4441}, -- ᅙ' == 'ㆆ'
|
||||
{12644,4447}, -- ᅟ' == 'ㅤ'
|
||||
{12623,4449}, -- ᅡ' == 'ㅏ'
|
||||
{12624,4450}, -- ᅢ' == 'ㅐ'
|
||||
{12625,4451}, -- ᅣ' == 'ㅑ'
|
||||
{12626,4452}, -- ᅤ' == 'ㅒ'
|
||||
{12627,4453}, -- ᅥ' == 'ㅓ'
|
||||
{12628,4454}, -- ᅦ' == 'ㅔ'
|
||||
{12629,4455}, -- ᅧ' == 'ㅕ'
|
||||
{12630,4456}, -- ᅨ' == 'ㅖ'
|
||||
{12631,4457}, -- ᅩ' == 'ㅗ'
|
||||
{12632,4458}, -- ᅪ' == 'ㅘ'
|
||||
{12633,4459}, -- ᅫ' == 'ㅙ'
|
||||
{12634,4460}, -- ᅬ' == 'ㅚ'
|
||||
{12635,4461}, -- ᅭ' == 'ㅛ'
|
||||
{12636,4462}, -- ᅮ' == 'ㅜ'
|
||||
{12637,4463}, -- ᅯ' == 'ㅝ'
|
||||
{12638,4464}, -- ᅰ' == 'ㅞ'
|
||||
{12639,4465}, -- ᅱ' == 'ㅟ'
|
||||
{12640,4466}, -- ᅲ' == 'ㅠ'
|
||||
{12641,4467}, -- ᅳ' == 'ㅡ'
|
||||
{12642,4468}, -- ᅴ' == 'ㅢ'
|
||||
{12643,4469}, -- ᅵ' == 'ㅣ'
|
||||
{12679,4484}, -- ᆄ' == 'ㆇ'
|
||||
{12680,4485}, -- ᆅ' == 'ㆈ'
|
||||
{12681,4488}, -- ᆈ' == 'ㆉ'
|
||||
{12682,4497}, -- ᆑ' == 'ㆊ'
|
||||
{12683,4498}, -- ᆒ' == 'ㆋ'
|
||||
{12684,4500}, -- ᆔ' == 'ㆌ'
|
||||
{12685,4510}, -- ᆞ' == 'ㆍ'
|
||||
{12686,4513}, -- ᆡ' == 'ㆎ'
|
||||
{12593,4520}, -- ᆨ' == 'ㄱ'
|
||||
{12594,4521}, -- ᆩ' == 'ㄲ'
|
||||
{12595,4522}, -- ᆪ' == 'ㄳ'
|
||||
{12596,4523}, -- ᆫ' == 'ㄴ'
|
||||
{12597,4524}, -- ᆬ' == 'ㄵ'
|
||||
{12598,4525}, -- ᆭ' == 'ㄶ'
|
||||
{12599,4526}, -- ᆮ' == 'ㄷ'
|
||||
{12601,4527}, -- ᆯ' == 'ㄹ'
|
||||
{12602,4528}, -- ᆰ' == 'ㄺ'
|
||||
{12603,4529}, -- ᆱ' == 'ㄻ'
|
||||
{12604,4530}, -- ᆲ' == 'ㄼ'
|
||||
{12605,4531}, -- ᆳ' == 'ㄽ'
|
||||
{12606,4532}, -- ᆴ' == 'ㄾ'
|
||||
{12607,4533}, -- ᆵ' == 'ㄿ'
|
||||
{12608,4534}, -- ᆶ' == 'ㅀ'
|
||||
{12609,4535}, -- ᆷ' == 'ㅁ'
|
||||
{12610,4536}, -- ᆸ' == 'ㅂ'
|
||||
{12612,4537}, -- ᆹ' == 'ㅄ'
|
||||
{12613,4538}, -- ᆺ' == 'ㅅ'
|
||||
{12614,4539}, -- ᆻ' == 'ㅆ'
|
||||
{12615,4540}, -- ᆼ' == 'ㅇ'
|
||||
{12616,4541}, -- ᆽ' == 'ㅈ'
|
||||
{12618,4542}, -- ᆾ' == 'ㅊ'
|
||||
{12619,4543}, -- ᆿ' == 'ㅋ'
|
||||
{12620,4544}, -- ᇀ' == 'ㅌ'
|
||||
{12621,4545}, -- ᇁ' == 'ㅍ'
|
||||
{12622,4546}, -- ᇂ' == 'ㅎ'
|
||||
{12646,4550}, -- ᇆ' == 'ㅦ'
|
||||
{12647,4551}, -- ᇇ' == 'ㅧ'
|
||||
{12648,4552}, -- ᇈ' == 'ㅨ'
|
||||
{12649,4556}, -- ᇌ' == 'ㅩ'
|
||||
{12650,4558}, -- ᇎ' == 'ㅪ'
|
||||
{12651,4563}, -- ᇓ' == 'ㅫ'
|
||||
{12652,4567}, -- ᇗ' == 'ㅬ'
|
||||
{12653,4569}, -- ᇙ' == 'ㅭ'
|
||||
{12654,4572}, -- ᇜ' == 'ㅮ'
|
||||
{12655,4573}, -- ᇝ' == 'ㅯ'
|
||||
{12656,4575}, -- ᇟ' == 'ㅰ'
|
||||
{12664,4582}, -- ᇦ' == 'ㅸ'
|
||||
{12666,4583}, -- ᇧ' == 'ㅺ'
|
||||
{12668,4584}, -- ᇨ' == 'ㅼ'
|
||||
{12669,4586}, -- ᇪ' == 'ㅽ'
|
||||
{12671,4587}, -- ᇫ' == 'ㅿ'
|
||||
{12672,4590}, -- ᇮ' == 'ㆀ'
|
||||
{12615,4592}, -- ᇰ' == 'ㅇ'
|
||||
{12674,4593}, -- ᇱ' == 'ㆂ'
|
||||
{12675,4594}, -- ᇲ' == 'ㆃ'
|
||||
{12676,4596}, -- ᇴ' == 'ㆄ'
|
||||
{12678,4601}, -- ᇹ' == 'ㆆ'
|
||||
}
|
||||
|
||||
-- Convert Hangul Jamo to Hangul Compatibility Jamo code
|
||||
-- - https://en.wikipedia.org/wiki/Hangul_Compatibility_Jamo
|
||||
-- - https://en.wikipedia.org/wiki/Hangul_Jamo_(Unicode_block)
|
||||
-- - There is no calculation for this, so we need to convert this code manually
|
||||
local function jamoToCompJamo(code)
|
||||
for _, e in ipairs(compConvertTable) do
|
||||
if code == e[2] then
|
||||
return e[1]
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
---@param tt "initial"|"medial"|"final"|"partialOnly"
|
||||
---@param char string
|
||||
---@return integer UnicodeChar
|
||||
local function getCode( tt, char )
|
||||
-- 초성 리스트 (initial list)
|
||||
local initial = { 'r','R','s','e','E','f','a','q','Q','t','T','d','w','W','c','z','x','v','g'};
|
||||
-- 중성 리스트 (medial list)
|
||||
local medial = { 'k', 'o', 'i', 'O', 'j', 'p', 'u', 'P', 'h', 'hk', 'ho', 'hl', 'y', 'n', 'nj', 'np', 'nl', 'b', 'm', 'ml', 'l' };
|
||||
-- 종성 리스트 (final list)
|
||||
local final = { 'r', 'R', 'rt', 's', 'sw', 'sg', 'e', 'f', 'fr', 'fa', 'fq', 'ft', 'fx', 'fv', 'fg', 'a', 'q', 'qt', 't', 'T', 'd', 'w', 'c', 'z', 'x', 'v', 'g' };
|
||||
local returnCode = 0; -- 최종 인덱스 (return index)
|
||||
local isFind = false; -- 발견 여부 (code found check)
|
||||
|
||||
-- 각 리스트에서 인덱스를 검색하기 위한 로컬 함수
|
||||
local find = function(tb, ch)
|
||||
for i = 1, #tb do
|
||||
if tb[i] == ch then
|
||||
returnCode = i-1;
|
||||
isFind = true;
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if char ~= nil then
|
||||
if tt == 'initial' then
|
||||
find( initial, char )
|
||||
returnCode = returnCode * 21 * 28
|
||||
elseif tt == 'medial' then
|
||||
find( medial, char )
|
||||
returnCode = returnCode * 28
|
||||
elseif tt == 'final' then
|
||||
find( final, char )
|
||||
returnCode = returnCode + 1
|
||||
end
|
||||
end
|
||||
if isFind == false then returnCode = -1; end
|
||||
return returnCode;
|
||||
end
|
||||
|
||||
---Converts 0x1101 like unicode to string
|
||||
---@param unicode_list table
|
||||
---@return string convertedUnicodeChar
|
||||
local function conv2utf8(unicode_list)
|
||||
local result = ''
|
||||
local w,x,y,z = 0,0,0,0
|
||||
local function modulo(a, b)
|
||||
return a - math.floor(a/b) * b
|
||||
end
|
||||
for _,v in ipairs(unicode_list) do
|
||||
if v ~= 0 and v ~= nil then
|
||||
if utf8 then
|
||||
-- Tested in REPENTOGON
|
||||
result = result .. utf8.char(v)
|
||||
else
|
||||
-- Assume Lua 5.3 not supporting utf8
|
||||
if v <= 0x7F then -- same as ASCII
|
||||
result = result .. string.char(v)
|
||||
elseif v >= 0x80 and v <= 0x7FF then -- 2 bytes
|
||||
y = math.floor(modulo(v, 0x000800) / 64)
|
||||
z = modulo(v, 0x000040)
|
||||
result = result .. string.char(0xC0 + y, 0x80 + z)
|
||||
elseif (v >= 0x800 and v <= 0xD7FF) or (v >= 0xE000 and v <= 0xFFFF) then -- 3 bytes
|
||||
x = math.floor(modulo(v, 0x010000) / 4096)
|
||||
y = math.floor(modulo(v, 0x001000) / 64)
|
||||
z = modulo(v, 0x000040)
|
||||
result = result .. string.char(0xE0 + x, 0x80 + y, 0x80 + z)
|
||||
elseif (v >= 0x10000 and v <= 0x10FFFF) then -- 4 bytes
|
||||
w = math.floor(modulo(v, 0x200000) / 262144)
|
||||
x = math.floor(modulo(v, 0x040000) / 4096)
|
||||
y = math.floor(modulo(v, 0x001000) / 64)
|
||||
z = modulo(v, 0x000040)
|
||||
result = result .. string.char(0xF0 + w, 0x80 + x, 0x80 + y, 0x80 + z)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
---converts single Korean word within string and index
|
||||
---@param text string
|
||||
---@param idx integer
|
||||
---@return string convertedKoreanWord
|
||||
---@return integer newIndex
|
||||
local function getFinalString(text, idx)
|
||||
|
||||
local idxAppend = 0
|
||||
local res = ""
|
||||
|
||||
-- 한글의 초,중,종성의 인덱스
|
||||
-- Initial, Medial, Final index
|
||||
local initialCode = 0;
|
||||
local medialCode = 0;
|
||||
local finalCode = 0;
|
||||
|
||||
-- 초성 검색 (Initial char check)
|
||||
local first = text:sub( idx, idx )
|
||||
local firstP1 = text:sub( idx, idx+1 )
|
||||
initialCode = getCode( 'initial', first );
|
||||
local tempMedialCodeP1 = getCode( 'medial', firstP1 );
|
||||
local tempMedialCodeP2 = getCode( 'medial', first );
|
||||
if tempMedialCodeP1 ~= -1 then
|
||||
-- Medial came first
|
||||
-- Medial char starts with 0x1161, 0x3131
|
||||
local code = jamoToCompJamo(0x1161 + (tempMedialCodeP1 // (1 * 28)))
|
||||
local ch = conv2utf8({code})
|
||||
return ch, idx + 2
|
||||
elseif tempMedialCodeP2 ~= -1 then
|
||||
-- Medial came first
|
||||
-- Medial char starts with 0x1161, 0x3131
|
||||
local code = jamoToCompJamo(0x1161 + (tempMedialCodeP2 // (1 * 28)))
|
||||
local ch = conv2utf8({code})
|
||||
return ch, idx + 1
|
||||
elseif initialCode < 0 then
|
||||
-- This isn't Korean character, returning orignal char
|
||||
return first, idx + 1
|
||||
end
|
||||
|
||||
res = res .. first
|
||||
idxAppend = 1
|
||||
|
||||
-- 중성 검색 (Medial char check)
|
||||
local secondP1 = text:sub( idx+1, idx+2 )
|
||||
local secondP2 = text:sub( idx+1, idx+1 )
|
||||
local medialCodeP1 = getCode( 'medial', secondP1 ); -- 2 chars of medial position
|
||||
local medialCodeP2 = getCode( 'medial', secondP2 ); -- 1 char of medial position
|
||||
--local medialCodeP3 = getCode( 'initial', secondP2 ); -- 1 char of medial position, but check for initial char
|
||||
|
||||
if medialCodeP1 ~= -1 then
|
||||
-- 2 word medials
|
||||
res = res .. secondP1
|
||||
medialCode = medialCodeP1
|
||||
idxAppend = idxAppend + 2
|
||||
elseif medialCodeP2 ~= -1 then
|
||||
-- 1 word medial
|
||||
res = res .. secondP2
|
||||
medialCode = medialCodeP2
|
||||
idxAppend = idxAppend + 1
|
||||
else
|
||||
-- no medials, returning initial char
|
||||
-- initial char starts with 0x1100
|
||||
local code = jamoToCompJamo(0x1100 + (initialCode // (1 * 21 * 28)))
|
||||
local ch = conv2utf8({code})
|
||||
return ch, idx + 1
|
||||
end
|
||||
|
||||
-- 종성 검색 (Final char check)
|
||||
local finalP1 = text:sub( idx+idxAppend, idx+idxAppend+1 )
|
||||
local finalP2 = text:sub( idx+idxAppend, idx+idxAppend )
|
||||
local finalP3 = text:sub( idx+idxAppend+1, idx+idxAppend+1 )
|
||||
local finalCodeP1 = getCode( 'final', finalP1 ); -- 2 chars of final position
|
||||
local finalCodeP2 = getCode( 'final', finalP2 ); -- 1 char of final position
|
||||
local finalCodeP3 = getCode( 'medial', finalP3 ); -- 1 char of final position, but check for medial char
|
||||
|
||||
if finalCodeP1 ~= -1 then
|
||||
-- 2 word finals
|
||||
local nextIndex = idx + idxAppend + 2
|
||||
-- check initial position for next word
|
||||
local tempExtraMedialCode = getCode( 'medial', text:sub( nextIndex, nextIndex ) );
|
||||
if tempExtraMedialCode ~= -1 or finalP1 == finalP2 then
|
||||
-- medial was found in initial position. 1 word final is considered
|
||||
finalCode = finalCodeP2
|
||||
idxAppend = idxAppend + 1
|
||||
else
|
||||
-- 2 word finals truly
|
||||
finalCode = finalCodeP1
|
||||
idxAppend = idxAppend + 2
|
||||
end
|
||||
else
|
||||
-- 0~1 word finals
|
||||
if finalCodeP3 ~= -1 then
|
||||
-- medial was found in final position. no word final is considered
|
||||
finalCode = 0;
|
||||
elseif finalCodeP2 ~= -1 then
|
||||
-- 1 word final truly
|
||||
finalCode = finalCodeP2
|
||||
idxAppend = idxAppend + 1
|
||||
else
|
||||
-- no final was found
|
||||
finalCode = 0;
|
||||
end
|
||||
end
|
||||
|
||||
-- final return
|
||||
local code = 0xAC00 + initialCode + medialCode + finalCode
|
||||
local ch = conv2utf8({code})
|
||||
return ch, idx + idxAppend
|
||||
end
|
||||
|
||||
---Converts English typed string as Korean keyboard ('abc' returns 'ㅁㄴㅇ')
|
||||
---@param msg string
|
||||
---@return string
|
||||
local function engToKor(msg)
|
||||
if msg == nil then
|
||||
return "nil"
|
||||
end
|
||||
|
||||
local text = msg;
|
||||
|
||||
-- 루프와 결과 저장을 위한 변수
|
||||
local textLength = #text
|
||||
local ret = "";
|
||||
local idx = 1
|
||||
|
||||
while idx <= textLength do
|
||||
local ch, index = getFinalString(msg, idx)
|
||||
ret = ret .. ch
|
||||
idx = index
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
EID.engKeystrokeToKor = engToKor
|
||||
@@ -0,0 +1,376 @@
|
||||
local game = Game()
|
||||
|
||||
EID.DescriptionConditions = {}
|
||||
-- table of collectible IDs to periodically check if the players own. used by eid_modifiers.lua
|
||||
EID.collectiblesToCheck = {}
|
||||
|
||||
--[[
|
||||
Argument 1: The item ID
|
||||
For convenience, numbers are assumed to be a collectible ID; strings in Type.Var.Sub format can be used as well
|
||||
If you're adding a condition that applies to many items, you can pass in a table of IDs
|
||||
If you're adding a condition that applies to an entire type of item, pass in a string in Type.Var format
|
||||
|
||||
Argument 2: The function that will apply the condition if it returns true
|
||||
|
||||
Argument 3 (optional): Additional text for finding the string in the localization file
|
||||
For example, if you put "Overridden" here, modifying Tech X, it will look for ConditionalDescs["5.100.395 (Overridden)"] AND ConditionalDescs["Overridden"]
|
||||
|
||||
Argument 4 (optional): Table with any additional options, usually not needed:
|
||||
variableText: If there's a {1} in the desc, it will be replaced with this; can be a function for more dynamic text results, it will get descObj passed into it
|
||||
variableText2: If there's a {2} in the desc, it will be replaced with this; can be a function
|
||||
locTable: Specify a different table to look for the localization string in, rather than ConditionalDescs
|
||||
noTable: Set to true to look in the base localizations only (requires modText) (not used yet...)
|
||||
lineColor: Appended lines will be highlighted with this color
|
||||
replaceColor: Find/replace text will be highlighted with this color
|
||||
bulletpoint: Appended lines will begin with this bulletpoint
|
||||
noFallback: Don't fallback to English if this isn't localized; by default, conditionals don't fallback, to avoid printing English text in unupdated languages
|
||||
|
||||
Argument 5 (very optional): The position in the table to insert this new condition, in case mods want to insert modifiers before our base ones
|
||||
]]
|
||||
function EID:AddConditional(IDs, funcText, modText, extraTable, insertPoint)
|
||||
if type(IDs) ~= "table" then IDs = { IDs } end
|
||||
if modText == "" then modText = nil end
|
||||
extraTable = extraTable or {}
|
||||
-- make a shallow copy of the passed-in table
|
||||
local newTable = {}; for k, v in pairs(extraTable) do newTable[k] = v end
|
||||
newTable.func = funcText;
|
||||
newTable.modifierText = modText;
|
||||
if newTable.noFallback == nil then newTable.noFallback = true end
|
||||
for _, id in ipairs(IDs) do
|
||||
if type(id) ~= "string" then id = "5.100." .. id end
|
||||
-- Check for only one period in the id string to mark it as being a general condition
|
||||
local _, count = string.gsub(id, "%.", "")
|
||||
if count == 1 then newTable.general = true end
|
||||
EID.DescriptionConditions[id] = EID.DescriptionConditions[id] or {}
|
||||
if insertPoint then
|
||||
table.insert(EID.DescriptionConditions[id], insertPoint, newTable)
|
||||
else
|
||||
table.insert(EID.DescriptionConditions[id], newTable)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Easy to use functions for conditionals that rely on having a specific collectible/character
|
||||
-- By default, they'll have a bulletpoint for the coll/char, and {1} becomes the coll/char's name
|
||||
|
||||
-- checkInReminder is for if a synergy is no longer relevant once the item isn't obtainable (e.g. Abyss locusts) (true by default)
|
||||
function EID:AddCollectibleConditional(IDs, ownedIDs, modText, extraTable, checkInReminder)
|
||||
if type(ownedIDs) ~= "table" then ownedIDs = { ownedIDs } end
|
||||
if checkInReminder == nil then checkInReminder = true end
|
||||
extraTable = extraTable or {}
|
||||
for _, ownedID in ipairs(ownedIDs) do
|
||||
EID.collectiblesToCheck[ownedID] = true
|
||||
if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyC" .. ownedID .. "}}" end
|
||||
if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Collectible" .. ownedID end
|
||||
EID:AddConditional(IDs, function() return EID:ConditionalCollCheck(ownedID, checkInReminder) end, modText,
|
||||
extraTable)
|
||||
end
|
||||
end
|
||||
|
||||
-- For adding pairs of abilities to collectibles; you can define a different modifier text for each of them
|
||||
-- example: EID:AddSynergyConditional({list of IDs overridden by Brimstone}, Brimstone, "Overridden", "Overrides")
|
||||
function EID:AddSynergyConditional(IDs, ownedIDs, modText1, modText2, extraTable1, extraTable2, checkInReminder)
|
||||
EID:AddCollectibleConditional(IDs, ownedIDs, modText1, extraTable1, checkInReminder)
|
||||
EID:AddCollectibleConditional(ownedIDs, IDs, modText2 or modText1, extraTable2 or extraTable1, checkInReminder)
|
||||
end
|
||||
|
||||
-- includeTainted is for if you want to check the normal and tainted version of a character (true by default)
|
||||
function EID:AddPlayerConditional(IDs, charIDs, modText, extraTable, includeTainted)
|
||||
if type(charIDs) ~= "table" then charIDs = { charIDs } end
|
||||
if includeTainted == nil then includeTainted = true end
|
||||
extraTable = extraTable or {}
|
||||
for _, charID in ipairs(charIDs) do
|
||||
if extraTable.variableText == nil then extraTable.variableText = "{{NameOnlyI" .. charID .. "}}" end
|
||||
if extraTable.bulletpoint == nil then extraTable.bulletpoint = "Player" .. charID end
|
||||
EID:AddConditional(IDs, function() return EID:ConditionalCharCheck(charID, includeTainted) end, modText,
|
||||
extraTable)
|
||||
end
|
||||
end
|
||||
|
||||
-- Adding our conditionals (should this be its own file away from the functions that add/print conditionals?)
|
||||
|
||||
--[[
|
||||
TODO STUFF:
|
||||
|
||||
new config options for spoiler-heavy descriptions if we make any (chaos card and plan C?)
|
||||
CO-OP BENEFIT ITEMS! tech zero / extension cord in co-op? yum heart and such
|
||||
Items that override other items (brimstone, mom's knife, epic fetus stuff)
|
||||
BFFs / the fly booster + Tainted Apollyon, Tainted Eve; melody trinket + Tainted Eve; these are insane synergies that deserve attention
|
||||
TODO: Make some of these coll/char IDs be from the enum for readability? or just keep it to comments
|
||||
TODO: A find/replace pair for some Keeper descriptions that talk about Red hearts but work for him, Red -> Coin or Red/Coin; Could be good for Dead Cat
|
||||
TODO: AB+ tarot cloth buffs table?
|
||||
-- hey what if all these Luck addons that I kinda don't like instead showed an accurate percentage of what they do at your current luck (although this is Modifier territory, with a per character display)
|
||||
-- todo: TrinketConditional, use it for the crystal key + pandora's box or whichever key it is, and Black Feather items maybe
|
||||
-- todo: Vibrant/Dim Bulb + doesn't work with pocket consumables. could be conditional actually if we have a list of char IDs with pocket actives
|
||||
-- todo: idk about the BFFs synergy stuff but I noticed that Brown Nugget is incorrectly dealt with, it gained double damage in rep
|
||||
-- hive mind and BFFs synergy has a lot of overlap also
|
||||
-- brown nugget + sacrificial altar in AB+?!
|
||||
-- ? Card + single use actives in Repentance? Alabaster Box
|
||||
-- unrelated to conditionals: Glyph of Balance prediction in Item Reminder?
|
||||
|
||||
-- meta todo: Put a 100% save file for AB+ and for Rep on my flash drive
|
||||
|
||||
]]
|
||||
|
||||
-- General conditions
|
||||
-- Tarot Cloth (AB+ and Rep) (fallback to English because most are just find+replace)
|
||||
EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffsAB", replaceColor = "ColorShinyPurple", noFallback = false})
|
||||
if EID.isRepentance then EID:AddCollectibleConditional("5.300", 451, nil, {locTable = "tarotClothBuffs", replaceColor = "ColorShinyPurple", noFallback = false}) end
|
||||
EID:AddCollectibleConditional("5.100", 356, nil, {locTable = "carBattery", replaceColor = "BlinkYellowGreen"}) -- Car Battery
|
||||
|
||||
-- IV Bag conditions (need to be applied in a specific order)
|
||||
EID:AddCollectibleConditional(135, 75, "PHD") -- PHD improves IV Bag
|
||||
EID:AddPlayerConditional(135, 14, "Keeper 0-1") -- Keeper gets 0-1 coins
|
||||
if EID.isRepentance then EID:AddConditional(135, function() return EID:IsHardMode() end, "Hard Mode") end -- Hard Mode pays out less
|
||||
|
||||
-- Greed Mode
|
||||
EID:AddConditional({241, "5.300.15"}, function() return game:IsGreedMode() end) -- Contract From Below, Temperance
|
||||
EID:AddConditional("5.300.15", function() return game:IsGreedMode() and EID:PlayersHaveCollectible(451) end, "Tarot") -- Temperance + Greed + Tarot
|
||||
|
||||
-- Different effect for No Red Health players
|
||||
-- TODO: separate this into a Rep-only part, and figure out what they do exactly with Keeper/Forgotten
|
||||
EID:AddConditional({ 442, 676 }, function() return EID:CheckForNoRedHealthPlayer() end, "No Red") -- Dark Prince's Crown, Empty Heart
|
||||
EID:AddConditional(81, function() return EID:CheckForNoRedHealthPlayer() end) -- Dead Cat
|
||||
--TODO: Keeper/Forgotten DON'T benefit from Empty Heart but DO benefit from Dark Prince's Crown? Nothing's consistent... does the Soul benefit while Forgotten does
|
||||
|
||||
-- Achievement checks (these always return true without REPENTOGON)
|
||||
EID:AddConditional("5.350.23", function() return EID:HaveNotUnlockedAchievement(82) end) -- Sacrifice Poster unlocks The Lost
|
||||
|
||||
-- Specific character synergies/changes
|
||||
EID:AddPlayerConditional(549, { 10, 14 }) -- Keeper/Lost + Brittle Bones
|
||||
EID:AddPlayerConditional(108, 14, "No Effect") -- Keeper + The Wafer
|
||||
EID:AddPlayerConditional(227, 14, "Keeper 0-1") -- Keeper + Piggy Bank
|
||||
EID:AddPlayerConditional(501, 14) -- Keeper + Greed's Gullet
|
||||
EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
|
||||
|
||||
-- Item Synergies
|
||||
EID:AddSynergyConditional(7, 34) -- Martyr + Book of Belial/The Devil
|
||||
EID:AddCollectibleConditional("5.300.16", 7) -- Martyr + Book of Belial/The Devil
|
||||
EID:AddSynergyConditional(316, 260) -- Black Candle + Cursed Eye
|
||||
EID:AddCollectibleConditional("5.300.48", 286, nil, { lineColor = "ColorSilver" }) -- Blank Card + ? Card
|
||||
|
||||
-- Overridden by Brimstone
|
||||
-- Haven't done it yet but I'm sure preparing the system for it
|
||||
-- Remember most of these will be AB+ only (not EID.isRepentance)
|
||||
|
||||
|
||||
if EID.isRepentance then
|
||||
-- General conditions
|
||||
EID:AddCollectibleConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
|
||||
EID:AddCollectibleConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
|
||||
EID:AddCollectibleConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
|
||||
|
||||
-- Co-op friendly items
|
||||
-- todo (yum heart, extension cord)
|
||||
|
||||
-- Tainted characters reviving as themselves
|
||||
EID:AddPlayerConditional({ 161, "5.350.28" }, 25, "Tainted Revive") -- Ankh, Broken Ankh
|
||||
EID:AddPlayerConditional(311, 24, "Tainted Revive") -- Judas's Shadow
|
||||
EID:AddPlayerConditional(332, { 29, 38 }, "Tainted Revive") -- Lazarus's Rags
|
||||
EID:AddPlayerConditional("5.350.23", 31, "Tainted Revive") -- Sacrifice Poster
|
||||
|
||||
-- Specific character synergies/changes
|
||||
EID:AddPlayerConditional("5.350.1", 14, "Keeper 0-1") -- Keeper + Swallowed Penny
|
||||
EID:AddPlayerConditional(188, 2) -- Cain + Abel
|
||||
EID:AddPlayerConditional(360, 13) -- Incubus + Lilith
|
||||
EID:AddPlayerConditional({ 240, 644 }, 21) -- Tainted Isaac + Experimental Treatment, Consolation Prize
|
||||
EID:AddPlayerConditional({ 642, 694 }, 10) -- Lost + Magic Skin, Heartbreak
|
||||
EID:AddPlayerConditional("5.350.156", 14) -- Keeper + Mother's Kiss
|
||||
EID:AddPlayerConditional(230, 18, "Bethany", nil, false) -- Bethany + Abaddon
|
||||
EID:AddPlayerConditional(230, 36, "Tainted Bethany") -- Tainted Bethany + Abaddon
|
||||
EID:AddPlayerConditional(245, 14, "Keeper") -- 20/20 + Keeper
|
||||
EID:AddPlayerConditional(705, { 12, 24 }) -- Dark Arts + Dark/Tainted Judas
|
||||
|
||||
-- Item Synergies
|
||||
EID:AddCollectibleConditional(201, 147) -- Iron Bar refills Notched Axe
|
||||
EID:AddCollectibleConditional("5.350.172", 260) -- Black Candle + Cursed Penny
|
||||
EID:AddCollectibleConditional(501, 416) -- Greed's Gullet + Deep Pockets
|
||||
EID:AddSynergyConditional(245, { 2, 153, 169 }, nil, "20/20") -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
|
||||
EID:AddSynergyConditional(330, 561, "Overridden", "Overrides") -- Soy+Almond Milk
|
||||
end
|
||||
|
||||
----- Evaluation Functions -----
|
||||
|
||||
function EID:ConditionalCharCheck(playerType, includeTainted)
|
||||
-- We don't want to display irrelevant item info inside the Item Reminder
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
if player:GetPlayerType() == playerType then
|
||||
return true
|
||||
elseif includeTainted and EID.isRepentance and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return EID:PlayersHaveCharacter(playerType, includeTainted)
|
||||
end
|
||||
end
|
||||
|
||||
function EID:ConditionalCollCheck(collectibleID, checkInReminder)
|
||||
-- We don't want to display irrelevant item info inside the Item Reminder
|
||||
if EID.InsideItemReminder then
|
||||
if not checkInReminder then return false end
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
if player:HasCollectible(collectibleID) then return true end
|
||||
-- Check for the item being inside the Item Reminder player's Void (not sure if this is ever relevant...)
|
||||
if player:HasCollectible(477) then
|
||||
local playerID = EID:getPlayerID(player)
|
||||
if EID.absorbedItems[tostring(playerID)] and EID.absorbedItems[tostring(playerID)][tostring(collectibleID)] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
return EID.collectiblesOwned[collectibleID] or EID.collectiblesAbsorbed[collectibleID]
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function EID:IsGreedMode()
|
||||
return game:IsGreedMode()
|
||||
end
|
||||
|
||||
function EID:IsHardMode()
|
||||
if game.Difficulty == 1 or game.Difficulty == 3 then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
|
||||
function EID:CheckForNoRedHealthPlayer()
|
||||
if EID.InsideItemReminder then
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player
|
||||
return EID.NoRedHeartsPlayerIDs[player:GetPlayerType()]
|
||||
else
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if EID.NoRedHeartsPlayerIDs[player:GetPlayerType()] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for multiple players existing for items like Yum Heart and Extension Cord, includes J&E
|
||||
function EID:MultiplePlayerCharacters()
|
||||
return #EID.coopAllPlayers > 1
|
||||
end
|
||||
|
||||
-- Check the bestiary/character list if we have REPENTOGON, to help avoid spoilers. Otherwise just return true
|
||||
function EID:HaveEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():GetBestiaryEncounterCount(monsterType, monsterVariant) > 0
|
||||
end
|
||||
|
||||
function EID:HaveNotEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveEncountered(monsterType, monsterVariant)
|
||||
end
|
||||
|
||||
function EID:HaveUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():Unlocked(achID)
|
||||
end
|
||||
|
||||
function EID:HaveNotUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveUnlockedAchievement(achID)
|
||||
end
|
||||
|
||||
----- Apply Conditionals -----
|
||||
|
||||
-- thing to fix find/replace pairs with hyphens (like "1-2") breaking because hyphen is a special char
|
||||
-- https://stackoverflow.com/questions/29072601/lua-string-gsub-with-a-hyphen
|
||||
local function replace(str, what, with, count)
|
||||
what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern
|
||||
with = string.gsub(with, "[%%]", "%%%%") -- escape replacement
|
||||
return string.gsub(str, what, with, count)
|
||||
end
|
||||
-- super simple table concatenation: https://www.tutorialspoint.com/concatenation-of-tables-in-lua-programming
|
||||
local function TableConcat(t1, t2)
|
||||
for i = 1, #t2 do
|
||||
t1[#t1 + 1] = t2[i]
|
||||
end
|
||||
return t1
|
||||
end
|
||||
|
||||
function EID:applyConditionals(descObj)
|
||||
EID:CheckPlayersCollectibles()
|
||||
|
||||
local typeVar = descObj.ObjType.."."..descObj.ObjVariant -- for general conditions (Tarot Cloth, Book of Virtues)
|
||||
local typeVarSub = descObj.fullItemString -- for specific conditions
|
||||
-- Combine general+specific conditions into one table
|
||||
local conds = {}
|
||||
if EID.DescriptionConditions[typeVar] then TableConcat(conds, EID.DescriptionConditions[typeVar]) end
|
||||
if EID.DescriptionConditions[typeVarSub] then TableConcat(conds, EID.DescriptionConditions[typeVarSub]) end
|
||||
-- Check every condition we need to check for this item
|
||||
for _, cond in ipairs(conds) do
|
||||
-- Search for the localization string; "S" (for generals) or "T.V.S" or "T.V.S (Modifier)" or "Modifier"
|
||||
local locTable = cond.locTable or "ConditionalDescs"
|
||||
local text = nil
|
||||
|
||||
if cond.noTable then
|
||||
text = EID:getDescriptionEntry(cond.modifierText, nil, cond.noFallback)
|
||||
elseif cond.general then
|
||||
text = EID:getDescriptionEntry(locTable, descObj.ObjSubType, cond.noFallback)
|
||||
elseif cond.modifierText then
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub .. " (" .. cond.modifierText .. ")", cond.noFallback)
|
||||
if text == nil then text = EID:getDescriptionEntry(locTable, cond.modifierText, cond.noFallback) end
|
||||
else
|
||||
text = EID:getDescriptionEntry(locTable, typeVarSub, cond.noFallback)
|
||||
end
|
||||
|
||||
-- If we find the localization string for this condition, and it passes the test, modify the description text
|
||||
if text ~= nil and cond.func() then
|
||||
local variableText = type(cond.variableText) == "function" and cond.variableText(descObj) or
|
||||
cond.variableText
|
||||
local variableText2 = type(cond.variableText2) == "function" and cond.variableText2(descObj) or
|
||||
cond.variableText2
|
||||
|
||||
-- String = append
|
||||
if type(text) == "string" then
|
||||
text = EID:ReplaceVariableStr(text, 1, variableText)
|
||||
text = EID:ReplaceVariableStr(text, 2, variableText2)
|
||||
local iconStr = "#"
|
||||
if cond.bulletpoint then iconStr = iconStr .. "{{" .. cond.bulletpoint .. "}} " end
|
||||
if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
|
||||
EID:appendToDescription(descObj, iconStr .. text:gsub("#", iconStr))
|
||||
|
||||
-- Table with 1 entry = replace
|
||||
elseif #text == 1 then
|
||||
descObj.Description = EID:ReplaceVariableStr(EID:ReplaceVariableStr(text[1], 1, variableText), 2,
|
||||
variableText2)
|
||||
|
||||
-- Table with 2+ entries = find and replace pairs
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #text do
|
||||
local toFind = text[pos]
|
||||
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], 1, variableText)
|
||||
replaceWith = EID:ReplaceVariableStr(replaceWith, 2, variableText2)
|
||||
if cond.replaceColor then replaceWith = "{{" .. cond.replaceColor .. "}}" .. replaceWith .. "{{CR}}" end
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return replaceWith
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return descObj
|
||||
end
|
||||
@@ -15,6 +15,17 @@ EID.ButtonToIconMap = {
|
||||
[ButtonAction.ACTION_PAUSE] = "{{ButtonMenu}}",
|
||||
}
|
||||
|
||||
EID.KeyboardToString = {}
|
||||
--code from InputHelper in MCM
|
||||
for key, num in pairs(Keyboard) do
|
||||
local keyString = key
|
||||
local _, keyEnd = string.find(keyString, "KEY_")
|
||||
keyString = string.sub(keyString, keyEnd + 1, string.len(keyString))
|
||||
keyString = string.gsub(keyString, "_", " ")
|
||||
EID.KeyboardToString[num] = keyString
|
||||
end
|
||||
|
||||
|
||||
-- List of Effect variants that should be handled for descriptions
|
||||
EID.effectList = {
|
||||
["76"] = true,
|
||||
@@ -371,6 +382,7 @@ EID.InlineIcons = {
|
||||
["ButtonRT"] = {"XboxOne", 13, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
||||
["ButtonSelect"] = {"XboxOne", 14, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
||||
["ButtonMenu"] = {"XboxOne", 15, 12, 8, 6, 5, function(_) return getControllerSprite() end},
|
||||
["ButtonEnter"] = {"XboxOne", 16, 12, 8, 6, 5, EID.InlineIconSprite},
|
||||
|
||||
-- Crafting
|
||||
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
|
||||
@@ -488,7 +500,7 @@ EID.InlineIcons = {
|
||||
["Player15"] = {"Players", 15, 15, 12, 2, 1, EID.PlayerSprite}, -- Apollyon
|
||||
["Player16"] = {"Players", 16, 15, 12, 2, 1, EID.PlayerSprite}, -- The Forgotten
|
||||
["Player17"] = {"Players", 17, 15, 12, 2, 1, EID.PlayerSprite}, -- The Soul
|
||||
["Player18"] = {"Players", 20, 15, 12, 2, 1, EID.PlayerSprite}, -- Bethany
|
||||
["Player18"] = {"Players", 18, 18, 12, 0, 1, EID.PlayerSprite}, -- Bethany
|
||||
["Player19"] = {"Players", 19, 14, 12, 1, 1, EID.PlayerSprite}, -- Jacob
|
||||
["Player20"] = {"Players", 20, 15, 12, 1, 1, EID.PlayerSprite}, -- Esau
|
||||
["Player21"] = {"Players", 21, 15, 12, 2, 1, EID.PlayerSprite}, -- T. Isaac
|
||||
@@ -621,6 +633,7 @@ EID.InlineIcons = {
|
||||
["AchievementLockedSmall"] = {"Misc", 13, 10, 12, 0, 1},
|
||||
["DailyRun"] = {"Misc", 14, 15, 12, 0, -1},
|
||||
["DailyRunSmall"] = {"Misc", 15, 12, 12, 0, 1},
|
||||
["MagnifyingLens"] = {"Misc", 16, 13, 13, 0, -1},
|
||||
}
|
||||
-- General Stats (Adjust automatically according to the current DLC)
|
||||
|
||||
@@ -900,7 +913,18 @@ EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "
|
||||
EID.LocalModePositionOffset = {
|
||||
Default = Vector(0, 20),
|
||||
Shop = function(entity) if EID:EntitySanityCheck(entity) and not EID:IsGridEntity(entity) and entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end,
|
||||
}
|
||||
}
|
||||
|
||||
-- Items that dont have an effect with BFFS! item
|
||||
EID.BFFSNoSynergy = {[11] = true, [81] = true, [238] = true, [239] = true, [243] = true, [265] = true, [268] = true, [269] = true, [278] = true, [280] = true, [281] = true, [387] = true, [404] = true, [405] = true, [431] = true, [436] = true, [469] = true, [472] = true, [492] = true, [516] = true, [528] = true, [542] = true, [543] = true }
|
||||
|
||||
-- todo: this table is wrong, for instance brown nugget didnt have one and then got one
|
||||
if REPENTANCE then
|
||||
EID.BFFSNoSynergy[504] = true -- Brown Nugget
|
||||
EID.BFFSNoSynergy[567] = true -- Paschal Candle
|
||||
EID.BFFSNoSynergy[651] = true -- Star of Bethlehem
|
||||
EID.BFFSNoSynergy[697] = true -- Vanishing Twin
|
||||
end
|
||||
|
||||
-- Character IDs that aren't allowed to have Red Health: ???, The Lost, The Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [17] = true }
|
||||
@@ -908,3 +932,182 @@ if REPENTANCE then
|
||||
-- ???, The Lost, Black Judas, The Soul, Tainted Judas, Tainted ???, Tainted Lost, Tainted Forgotten, Tainted Bethany, Tainted Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [12] = true, [17] = true, [24] = true, [25] = true, [31] = true, [35] = true, [36] = true, [40] = true }
|
||||
end
|
||||
|
||||
-- Cards that don't work with Blank Card in Repentance (Note: ? Card is blacklisted here, don't use this for determining what is a card)
|
||||
EID.blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[48]=true,[49]=true,[50]=true,[55]=true,[78]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
-- Cards that are treated as runes
|
||||
EID.runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
|
||||
|
||||
|
||||
---------------- BAG OF CRAFTING DATA ------------------
|
||||
|
||||
if not REPENTANCE then return end
|
||||
|
||||
EID.BoC = {}
|
||||
|
||||
EID.BoC.PickupValues = {
|
||||
0x00000000, -- 0 None
|
||||
-- Hearts
|
||||
0x00000001, -- 1 Red Heart
|
||||
0x00000004, -- 2 Soul Heart
|
||||
0x00000005, -- 3 Black Heart
|
||||
0x00000005, -- 4 Eternal Heart
|
||||
0x00000005, -- 5 Gold Heart
|
||||
0x00000005, -- 6 Bone Heart
|
||||
0x00000001, -- 7 Rotten Heart
|
||||
-- Pennies
|
||||
0x00000001, -- 8 Penny
|
||||
0x00000003, -- 9 Nickel
|
||||
0x00000005, -- 10 Dime
|
||||
0x00000008, -- 11 Lucky Penny
|
||||
-- Keys
|
||||
0x00000002, -- 12 Key
|
||||
0x00000007, -- 13 Golden Key
|
||||
0x00000005, -- 14 Charged Key
|
||||
-- Bombs
|
||||
0x00000002, -- 15 Bomb
|
||||
0x00000007, -- 16 Golden Bomb
|
||||
0x0000000a, -- 17 Giga Bomb
|
||||
-- Batteries
|
||||
0x00000002, -- 18 Micro Battery
|
||||
0x00000004, -- 19 Lil' Battery
|
||||
0x00000008, -- 20 Mega Battery
|
||||
-- Usables
|
||||
0x00000002, -- 21 Card
|
||||
0x00000002, -- 22 Pill
|
||||
0x00000004, -- 23 Rune
|
||||
0x00000004, -- 24 Dice Shard
|
||||
0x00000002, -- 25 Cracked Key
|
||||
-- Added in Update
|
||||
0x00000007, -- 26 Golden Penny
|
||||
0x00000007, -- 27 Golden Pill
|
||||
0x00000007, -- 28 Golden Battery
|
||||
0x00000000, -- 29 Tainted ??? Poop
|
||||
|
||||
0x00000001,
|
||||
}
|
||||
|
||||
EID.BoC.PickupIDLookup = {
|
||||
["10.1"] = {1}, -- Red heart
|
||||
["10.2"] = {1}, -- half heart
|
||||
["10.3"] = {2}, -- soul heart
|
||||
["10.4"] = {4}, -- eternal heart
|
||||
["10.5"] = {1, 1}, -- double heart
|
||||
["10.6"] = {3}, -- black heart
|
||||
["10.7"] = {5}, -- gold heart
|
||||
["10.8"] = {2}, -- half soul heart
|
||||
["10.9"] = {1}, -- scared red heart
|
||||
["10.10"] = {2, 1}, -- blended heart
|
||||
["10.11"] = {6}, -- Bone heart
|
||||
["10.12"] = {7}, -- Rotten heart
|
||||
["20.1"] = {8}, -- Penny
|
||||
["20.2"] = {9}, -- Nickel
|
||||
["20.3"] = {10}, -- Dime
|
||||
["20.4"] = {8, 8}, -- Double penny
|
||||
["20.5"] = {11}, -- Lucky Penny
|
||||
["20.6"] = {9}, -- Sticky Nickel
|
||||
["20.7"] = {26}, -- Golden Penny
|
||||
["30.1"] = {12}, -- Key
|
||||
["30.2"] = {13}, -- golden Key
|
||||
["30.3"] = {12,12}, -- Key Ring
|
||||
["30.4"] = {14}, -- charged Key
|
||||
["40.1"] = {15}, -- bomb
|
||||
["40.2"] = {15,15}, -- double bomb
|
||||
["40.4"] = {16}, -- golden bomb
|
||||
["40.7"] = {17}, -- giga bomb
|
||||
["42.0"] = {29}, -- poop nugget
|
||||
["42.1"] = {29}, -- big poop nugget
|
||||
["70.14"] = {27}, -- golden pill
|
||||
["70.2062"] = {27}, -- golden horse pill
|
||||
["90.1"] = {19}, -- Lil Battery
|
||||
["90.2"] = {18}, -- Micro Battery
|
||||
["90.3"] = {20}, -- Mega Battery
|
||||
["90.4"] = {28}, -- Golden Battery
|
||||
["300.49"] = {24}, -- Dice shard
|
||||
["300.50"] = {21}, -- Emergency Contact
|
||||
["300.78"] = {25}, -- Cracked key
|
||||
}
|
||||
|
||||
EID.BoC.ComponentShifts = {
|
||||
{0x00000001, 0x00000005, 0x00000010},
|
||||
{0x00000001, 0x00000005, 0x00000013},
|
||||
{0x00000001, 0x00000009, 0x0000001D},
|
||||
{0x00000001, 0x0000000B, 0x00000006},
|
||||
{0x00000001, 0x0000000B, 0x00000010},
|
||||
{0x00000001, 0x00000013, 0x00000003},
|
||||
{0x00000001, 0x00000015, 0x00000014},
|
||||
{0x00000001, 0x0000001B, 0x0000001B},
|
||||
{0x00000002, 0x00000005, 0x0000000F},
|
||||
{0x00000002, 0x00000005, 0x00000015},
|
||||
{0x00000002, 0x00000007, 0x00000007},
|
||||
{0x00000002, 0x00000007, 0x00000009},
|
||||
{0x00000002, 0x00000007, 0x00000019},
|
||||
{0x00000002, 0x00000009, 0x0000000F},
|
||||
{0x00000002, 0x0000000F, 0x00000011},
|
||||
{0x00000002, 0x0000000F, 0x00000019},
|
||||
{0x00000002, 0x00000015, 0x00000009},
|
||||
{0x00000003, 0x00000001, 0x0000000E},
|
||||
{0x00000003, 0x00000003, 0x0000001A},
|
||||
{0x00000003, 0x00000003, 0x0000001C},
|
||||
{0x00000003, 0x00000003, 0x0000001D},
|
||||
{0x00000003, 0x00000005, 0x00000014},
|
||||
{0x00000003, 0x00000005, 0x00000016},
|
||||
{0x00000003, 0x00000005, 0x00000019},
|
||||
{0x00000003, 0x00000007, 0x0000001D},
|
||||
{0x00000003, 0x0000000D, 0x00000007},
|
||||
{0x00000003, 0x00000017, 0x00000019},
|
||||
{0x00000003, 0x00000019, 0x00000018},
|
||||
{0x00000003, 0x0000001B, 0x0000000B},
|
||||
{0x00000004, 0x00000003, 0x00000011},
|
||||
{0x00000004, 0x00000003, 0x0000001B},
|
||||
{0x00000004, 0x00000005, 0x0000000F},
|
||||
{0x00000005, 0x00000003, 0x00000015},
|
||||
{0x00000005, 0x00000007, 0x00000016},
|
||||
{0x00000005, 0x00000009, 0x00000007},
|
||||
{0x00000005, 0x00000009, 0x0000001C},
|
||||
{0x00000005, 0x00000009, 0x0000001F},
|
||||
{0x00000005, 0x0000000D, 0x00000006},
|
||||
{0x00000005, 0x0000000F, 0x00000011},
|
||||
{0x00000005, 0x00000011, 0x0000000D},
|
||||
{0x00000005, 0x00000015, 0x0000000C},
|
||||
{0x00000005, 0x0000001B, 0x00000008},
|
||||
{0x00000005, 0x0000001B, 0x00000015},
|
||||
{0x00000005, 0x0000001B, 0x00000019},
|
||||
{0x00000005, 0x0000001B, 0x0000001C},
|
||||
{0x00000006, 0x00000001, 0x0000000B},
|
||||
{0x00000006, 0x00000003, 0x00000011},
|
||||
{0x00000006, 0x00000011, 0x00000009},
|
||||
{0x00000006, 0x00000015, 0x00000007},
|
||||
{0x00000006, 0x00000015, 0x0000000D},
|
||||
{0x00000007, 0x00000001, 0x00000009},
|
||||
{0x00000007, 0x00000001, 0x00000012},
|
||||
{0x00000007, 0x00000001, 0x00000019},
|
||||
{0x00000007, 0x0000000D, 0x00000019},
|
||||
{0x00000007, 0x00000011, 0x00000015},
|
||||
{0x00000007, 0x00000019, 0x0000000C},
|
||||
{0x00000007, 0x00000019, 0x00000014},
|
||||
{0x00000008, 0x00000007, 0x00000017},
|
||||
{0x00000008, 0x00000009, 0x00000017},
|
||||
{0x00000009, 0x00000005, 0x0000000E},
|
||||
{0x00000009, 0x00000005, 0x00000019},
|
||||
{0x00000009, 0x0000000B, 0x00000013},
|
||||
{0x00000009, 0x00000015, 0x00000010},
|
||||
{0x0000000A, 0x00000009, 0x00000015},
|
||||
{0x0000000A, 0x00000009, 0x00000019},
|
||||
{0x0000000B, 0x00000007, 0x0000000C},
|
||||
{0x0000000B, 0x00000007, 0x00000010},
|
||||
{0x0000000B, 0x00000011, 0x0000000D},
|
||||
{0x0000000B, 0x00000015, 0x0000000D},
|
||||
{0x0000000C, 0x00000009, 0x00000017},
|
||||
{0x0000000D, 0x00000003, 0x00000011},
|
||||
{0x0000000D, 0x00000003, 0x0000001B},
|
||||
{0x0000000D, 0x00000005, 0x00000013},
|
||||
{0x0000000D, 0x00000011, 0x0000000F},
|
||||
{0x0000000E, 0x00000001, 0x0000000F},
|
||||
{0x0000000E, 0x0000000D, 0x0000000F},
|
||||
{0x0000000F, 0x00000001, 0x0000001D},
|
||||
{0x00000011, 0x0000000F, 0x00000014},
|
||||
{0x00000011, 0x0000000F, 0x00000017},
|
||||
{0x00000011, 0x0000000F, 0x0000001A}
|
||||
}
|
||||
@@ -28,6 +28,9 @@ for _,lang in ipairs(languageFilesToCheck) do
|
||||
if not table2[k] then
|
||||
print(" Table '" .. prevKey .. "' does not contain key: " .. k)
|
||||
progress[2] = progress[2] + 1
|
||||
elseif type(table2[k]) ~= type(table1[k]) then
|
||||
print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
|
||||
progress[2] = progress[2] + 1
|
||||
elseif type(table2[k]) == "table" then
|
||||
EID:compareTables(table1[k], table2[k], k, progress)
|
||||
else
|
||||
@@ -221,4 +224,3 @@ local function onDebugRender()
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onDebugRender)
|
||||
|
||||
@@ -170,6 +170,7 @@ EID.ItemReminderDescriptionModifier = {
|
||||
end
|
||||
},
|
||||
["5.100.488"] = { -- Metronome
|
||||
isCheat = true,
|
||||
modifierFunction = function(descObj, player)
|
||||
local predictionItem = EID:MetronomePrediction(EID:GetItemSeed(player, 488))
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, predictionItem)
|
||||
@@ -194,8 +195,15 @@ EID.ItemReminderDescriptionModifier = {
|
||||
local inventoryQuery = EID.BoC.InventoryOverride or EID.BoC.InventoryQuery
|
||||
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
|
||||
local total = #floorQuery + #inventoryQuery + #bagItems
|
||||
local text = total .. " of 8 items available"
|
||||
if total < 8 then text = text .. "#{{Warning}} Needs at least 8 to show crafting recipes!" end
|
||||
local text = EID:ReplaceVariableStr(EID:getDescriptionEntry("CraftingNumAvailableItems"), 1, total)
|
||||
if total < 8 then text = text .. "#{{Warning}} ".. EID:getDescriptionEntry("CraftingWarningAvailableItems") end
|
||||
|
||||
if EID.CraftingIsHidden then
|
||||
local controllerEnabled = EID.bagPlayer.ControllerIndex > 0
|
||||
local hideKey = EID.KeyboardToString[EID.Config["CraftingHideKey"]]
|
||||
local hideButton = controllerEnabled and EID.ButtonToIconMap[EID.Config["CraftingHideButton"]]
|
||||
text = text .. "#!!! ".. EID:ReplaceVariableStr(EID:getDescriptionEntry("CraftingIsHidden"), 1, (hideKey or hideButton))
|
||||
end
|
||||
descObj.Description = text
|
||||
end
|
||||
},
|
||||
@@ -435,7 +443,7 @@ function EID:ItemReminderHandleInputs()
|
||||
lastScrollDirection = 1
|
||||
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateUpButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
|
||||
if not EID:IsScrollableCategorySelected() then
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer - 1) % #EID.coopAllPlayers
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer - 1) % #EID:ItemReminderGetAllPlayers()
|
||||
else
|
||||
EID.ItemReminderSelectedItem = EID.ItemReminderSelectedItem - 1 -- clamp later
|
||||
end
|
||||
@@ -444,7 +452,7 @@ function EID:ItemReminderHandleInputs()
|
||||
lastInputTime = Isaac.GetTime()
|
||||
elseif Input.IsActionTriggered(EID.Config["ItemReminderNavigateDownButton"], EID.holdTabPlayer.ControllerIndex) and Isaac.GetTime() - lastInputTime > 50 then
|
||||
if not EID:IsScrollableCategorySelected() then
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer + 1) % #EID.coopAllPlayers
|
||||
EID.ItemReminderSelectedPlayer = (EID.ItemReminderSelectedPlayer + 1) % #EID:ItemReminderGetAllPlayers()
|
||||
else
|
||||
EID.ItemReminderSelectedItem = EID.ItemReminderSelectedItem + 1 -- clamp later
|
||||
end
|
||||
@@ -455,6 +463,17 @@ function EID:ItemReminderHandleInputs()
|
||||
end
|
||||
end
|
||||
|
||||
-- special list of all players, ignoring tainted forgotten ghost and coop babies
|
||||
function EID:ItemReminderGetAllPlayers()
|
||||
local filteredPlayerList = {}
|
||||
for i, player in ipairs(EID.coopAllPlayers) do
|
||||
if not (EID.isRepentance and player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B) and player:GetBabySkin() == -1 then
|
||||
table.insert(filteredPlayerList, player)
|
||||
end
|
||||
end
|
||||
return filteredPlayerList
|
||||
end
|
||||
|
||||
function EID:IsScrollableCategorySelected()
|
||||
return EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1].isScrollable
|
||||
end
|
||||
@@ -467,8 +486,9 @@ function EID:ItemReminderHandleInitHoldTab()
|
||||
local oldDisplayPlayer = EID.ItemReminderSelectedPlayer
|
||||
|
||||
-- set currently displayed player to the one who is now holding tab
|
||||
for i = 1, #EID.coopAllPlayers do
|
||||
if EID.coopAllPlayers[i] == EID.holdTabPlayer then
|
||||
local playerList = EID:ItemReminderGetAllPlayers()
|
||||
for i = 1, #playerList do
|
||||
if playerList[i] == EID.holdTabPlayer then
|
||||
EID.ItemReminderSelectedPlayer = i - 1
|
||||
break
|
||||
end
|
||||
@@ -497,9 +517,10 @@ function EID:ItemReminderGetTitle()
|
||||
end
|
||||
|
||||
-- add player toggle when more than 1 player is present
|
||||
if #EID.coopAllPlayers > 1 then
|
||||
local playerList = EID:ItemReminderGetAllPlayers()
|
||||
if #playerList > 1 then
|
||||
local curPlayerID = EID.ItemReminderSelectedPlayer + 1
|
||||
local currentPlayer = EID.coopAllPlayers[curPlayerID]
|
||||
local currentPlayer = playerList[curPlayerID]
|
||||
local playerIcon = EID:GetPlayerIcon(currentPlayer:GetPlayerType(), "P" .. curPlayerID )
|
||||
|
||||
local playerSelectWidget = playerIcon .. " "
|
||||
@@ -576,7 +597,7 @@ function EID:ItemReminderGetDescription()
|
||||
currentBlacklist = {}
|
||||
for key, _ in pairs(EID.ItemReminderBlacklist) do currentBlacklist[key] = true end
|
||||
|
||||
local player = EID.coopAllPlayers[EID.ItemReminderSelectedPlayer + 1]
|
||||
local player = EID:ItemReminderGetAllPlayers()[EID.ItemReminderSelectedPlayer + 1] or EID.player -- use main player as fallback
|
||||
|
||||
if EID.ItemReminderSelectedCategory == 0 or EID.Config["ItemReminderDisplayMode"] == "Classic" then
|
||||
-- execute all functions defined per category
|
||||
@@ -644,7 +665,8 @@ function EID:ItemReminderGetDescription()
|
||||
countLines = countLines + numLinebreaks + 2 -- one for the item name, one for initial line
|
||||
end
|
||||
countLines = countLines + math.ceil(countText/EID.Config["TextboxWidth"])
|
||||
if countLines < 12 then
|
||||
local allowedLines = (EID:getScreenSize().Y - EID.Config["YPosition"]) / 14 -- approximate the available screen space
|
||||
if countLines < allowedLines then
|
||||
tryTrim = false -- dont trim if screen is not filled with a lot of text
|
||||
end
|
||||
end
|
||||
@@ -1,328 +1,330 @@
|
||||
-- This file is for various functions that are able to calculate the result effect that an item will have
|
||||
local game = Game()
|
||||
|
||||
local variantToName = { [70] = "Pill", [100] = "Collectible", [300] = "Card", [350] = "Trinket" }
|
||||
-- reimplementation of RNG:Next()
|
||||
-- Default RNG shift values for many things are 5, 9, 7
|
||||
function EID:RNGNext(rngNum, shift1, shift2, shift3)
|
||||
rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
|
||||
rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
|
||||
rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
|
||||
return rngNum >> 0;
|
||||
end
|
||||
|
||||
-- Convert a seed int into a float between 0 and 1
|
||||
function EID:SeedToFloat(seed)
|
||||
local multi = 2.3283061589829401E-10;
|
||||
return seed * multi;
|
||||
end
|
||||
|
||||
-- D Infinity --
|
||||
local dinfinityList = { [0] = 105, 166, 284, 283, 285, 406, 386 }
|
||||
-- Repentance's D Infinity order: D1, D4, D6, Eternal D6, D7, D8, D10, D12, D20, D100
|
||||
if EID.isRepentance then dinfinityList = { [0] = 476, 284, 105, 609, 437, 406, 285, 386, 166, 283 } end
|
||||
-- Returns the item ID of D Infinity's current die
|
||||
-- For Repentance, the Drop button is tracked, which is probably not 100% successful, and handled elsewhere
|
||||
function EID:CurrentDInfinity(rng, player)
|
||||
if not EID.isRepentance then
|
||||
rng = EID:RNGNext(rng, 0x1, 0x9, 0x1D) -- magic disassembled numbers!
|
||||
return dinfinityList[rng % 7]
|
||||
else
|
||||
local playerID = EID:getPlayerID(player)
|
||||
return dinfinityList[EID.DInfinityState[playerID]] or 476
|
||||
end
|
||||
end
|
||||
local justDidD = false
|
||||
if EID.isRepentance then
|
||||
-- To help with Rep tracking, watch for D Infinity to get used and resync its current dice
|
||||
function EID:WatchForDInfinity()
|
||||
justDidD = true
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDInfinity, CollectibleType.COLLECTIBLE_D_INFINITY)
|
||||
function EID:WatchForDice(collectibleType, _, player)
|
||||
if not justDidD or collectibleType == 489 then return end
|
||||
justDidD = false
|
||||
local playerID = EID:getPlayerID(player)
|
||||
for i,v in ipairs(dinfinityList) do
|
||||
if v == collectibleType then EID.DInfinityState[playerID] = i end
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDice)
|
||||
end
|
||||
|
||||
-- Metronome --
|
||||
-- Banned items: Metronome, Plan C, Glowing Hour Glass, Breath of Life, Clicker, R Key
|
||||
-- Reduced chance: Death Certificate (15%), Genesis (25%)
|
||||
-- I saw something in the code about rerolling Forget Me Now but not sure what the criteria was
|
||||
local metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1} --AB+ can choose Clicker lol rip
|
||||
if EID.isRepentance then metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1, [326] = 1, [482] = 1, [636] = 1, [628] = 0.85, [622] = 0.75 } end
|
||||
-- TODO: Account for Car Battery
|
||||
-- (If we have it, display multiple results? Also, if the result is Car Battery, it's immediately triggered again)
|
||||
function EID:MetronomePrediction(rng)
|
||||
local numCollectibles = EID:GetMaxCollectibleID()
|
||||
local rerollChance = 0
|
||||
if EID.isRepentance then --Rep advances the RNG an extra time to use for its Death Cert/Genesis reroll
|
||||
rng = EID:RNGNext(rng)
|
||||
rerollChance = rng
|
||||
end
|
||||
local attempts = 15
|
||||
while attempts > 0 do
|
||||
attempts = attempts - 1
|
||||
rng = EID:RNGNext(rng)
|
||||
local sel = rng % numCollectibles + 1
|
||||
if EID.itemConfig:GetCollectible(sel) ~= nil then
|
||||
if metronomeBlacklist[sel] then
|
||||
-- A few items have a reroll chance in Repentance
|
||||
if metronomeBlacklist[sel] < 1 then
|
||||
rerollChance = EID:RNGNext(rerollChance, 0x02, 0x0F, 0x11)
|
||||
local rerollFloat = EID:SeedToFloat(rerollChance)
|
||||
if rerollFloat < 1 - metronomeBlacklist[sel] then
|
||||
-- We succeeded the reroll chance
|
||||
return sel
|
||||
end
|
||||
end
|
||||
else
|
||||
return sel
|
||||
end
|
||||
end
|
||||
end
|
||||
-- as the code puts it, [warn] No Collectible found for Metronome!
|
||||
return 488
|
||||
end
|
||||
|
||||
-- Sanguine Bond --
|
||||
--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
|
||||
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
|
||||
-- This function both trims the desc to just a list of chances, and highlights the next result if allowed, since those two actions are very intertwined
|
||||
function EID:trimSanguineDesc(descObj)
|
||||
local currentRoom = game:GetLevel():GetCurrentRoom()
|
||||
local spikes = currentRoom:GetGridEntity(67)
|
||||
if not spikes then return "" end -- don't display anything if we can't find the spikes!
|
||||
local cheatResult = nil
|
||||
if spikes and EID.Config["PredictionSanguineBond"] then
|
||||
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
|
||||
local nextFloat = EID:SeedToFloat(spikeSeed)
|
||||
|
||||
for _,v in ipairs(sanguineResults) do
|
||||
if nextFloat < v[1] then cheatResult = v[2] break end
|
||||
end
|
||||
end
|
||||
|
||||
local resultsDesc = ""
|
||||
|
||||
local lineCount = 0
|
||||
-- separate sanguine's description by # or semicolons
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
-- we only care about groups that contain a percent sign
|
||||
if string.find(w,"%%") then
|
||||
lineCount = lineCount + 1
|
||||
if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorBagComplete}}" end
|
||||
resultsDesc = resultsDesc .. w .. "#"
|
||||
end
|
||||
end
|
||||
return resultsDesc
|
||||
end
|
||||
|
||||
-- Teleport! Destination Prediction --
|
||||
-- Returns text like "{{RoomIcon}} Room Type Name#Up 3, Left 2"
|
||||
function EID:Teleport1Prediction(rng)
|
||||
local level = game:GetLevel()
|
||||
local currentRoomIndex = level:GetCurrentRoomDesc().SafeGridIndex
|
||||
local possibleRooms = {}
|
||||
-- Search the 13x13 grid for valid teleport locations
|
||||
-- Currently, that's any room on the grid besides the one we're in, and Red Rooms or Ultra Secret Rooms
|
||||
for i = 0, 168 do
|
||||
local room = level:GetRoomByIdx(i)
|
||||
if room.GridIndex >= 0 and room.SafeGridIndex ~= currentRoomIndex and room.Data.Type ~= 29 and (not EID.isRepentance or room.Flags & 1024 ~= 1024) then
|
||||
table.insert(possibleRooms, i)
|
||||
end
|
||||
end
|
||||
rng = EID:RNGNext(rng, 5, 9, 7)
|
||||
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
|
||||
|
||||
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
|
||||
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
|
||||
local resultSafeIndex = resultRoom.SafeGridIndex
|
||||
|
||||
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
|
||||
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
local roomName = roomNames[resultRoom.Data.Type]
|
||||
-- Find our X/Y difference from the target location, if we're on the map
|
||||
local d = ""
|
||||
if currentRoomIndex >= 0 then
|
||||
local myPos = Vector(currentRoomIndex % 13, math.floor(currentRoomIndex / 13))
|
||||
local newPos = Vector(resultSafeIndex % 13, math.floor(resultSafeIndex / 13))
|
||||
local diffX = math.floor(newPos.X - myPos.X)
|
||||
local diffY = math.floor(newPos.Y - myPos.Y)
|
||||
|
||||
if diffY > 0 then d = d .. "{{ArrowGrayDown}} " .. diffY
|
||||
elseif diffY < 0 then d = d .. "{{ArrowGrayUp}} " .. math.abs(diffY) end
|
||||
if d ~= "" and diffX ~= 0 then d = d .. "," end
|
||||
if diffX > 0 then d = d .. "{{ArrowGrayRight}} " .. diffX
|
||||
elseif diffX < 0 then d = d .. "{{ArrowGrayLeft}} " .. math.abs(diffX) end
|
||||
end
|
||||
if d ~= "" then d = "#{{Blank}} " .. d end
|
||||
|
||||
return roomIcon .. " " .. roomName .. d
|
||||
end
|
||||
|
||||
-- Teleport 2 Destination Prediction --
|
||||
local teleport2Order = { 1,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,1025,666,3 }
|
||||
local teleport2GreedOrder = { 1,5,2,4,10,23,8,666,3 }
|
||||
local teleport2Icons = { [1025] = "{{RedRoom}}", [666] = "{{AngelDevilChance}}" }
|
||||
|
||||
function EID:Teleport2Prediction()
|
||||
local level = game:GetLevel()
|
||||
local rooms = level:GetRooms()
|
||||
local curDimension = EID:GetDimension(level)
|
||||
--I AM ERROR Room always considered uncleared
|
||||
local unclearedTypes = {[3] = true}
|
||||
for i = 0, rooms.Size - 1 do
|
||||
local room = rooms:Get(i)
|
||||
|
||||
local gridIndex = room.SafeGridIndex
|
||||
local roomDesc = level:GetRoomByIdx(gridIndex, curDimension)
|
||||
if roomDesc.ListIndex == i and not room.Clear then
|
||||
-- Check for Special Red Rooms, which get ordered differently than their non-red version
|
||||
if EID.isRepentance and room.Data.Type ~= 1 and room.Flags & 1024 == 1024 then unclearedTypes[1025] = true
|
||||
else unclearedTypes[room.Data.Type] = true end
|
||||
end
|
||||
end
|
||||
--Angel/Devil Room check (it lives off the map)
|
||||
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
|
||||
-- If in Pre-Ascent version (Dad's note) of Mausuleum/Gehenna, we dont teleport to I AM ERROR but Angel/Devil
|
||||
if EID.isRepentance and level:IsPreAscent() then unclearedTypes[666] = true; unclearedTypes[3] = false end
|
||||
|
||||
local greed = game:IsGreedMode()
|
||||
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
|
||||
-- Return a string for the first uncleared room type that we find
|
||||
for _,v in ipairs(roomOrder) do
|
||||
if unclearedTypes[v] then
|
||||
local descString = (teleport2Icons[v] or EID.RoomTypeToMarkup[v]) .. " " .. roomNames[v]
|
||||
-- Tall Vertical Main Greed Room exception, because why not, attention to detail
|
||||
if v == 1 and greed then descString = "{{RoomLongVertical}} " .. roomNames[v] end
|
||||
return descString
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Void Stat Increases --
|
||||
local numVoidable = 0
|
||||
local numRunable = 0
|
||||
local function GetTwoIncreases(rng, tbl)
|
||||
local statTable = {1,2,3,4,5,6}
|
||||
-- perform 5 random swaps of our stat table
|
||||
for i = 6, 2, -1 do
|
||||
rng = EID:RNGNext(rng, 5, 9, 7)
|
||||
local result = (rng % i) + 1
|
||||
local temp = statTable[i]
|
||||
statTable[i] = statTable[result]
|
||||
statTable[result] = temp
|
||||
end
|
||||
-- the first two entries in the stat table get increased
|
||||
tbl[statTable[1]] = tbl[statTable[1]] + 1
|
||||
tbl[statTable[2]] = tbl[statTable[2]] + 1
|
||||
return rng
|
||||
end
|
||||
-- Count the number of absorbable pedestals in the room
|
||||
-- Returns a table of active items that will be absorbed
|
||||
function EID:VoidRoomCheck()
|
||||
numVoidable = 0
|
||||
numRunable = 0
|
||||
EID.VoidOptionIndexes = {}
|
||||
local activesAbsorbed = {}
|
||||
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
|
||||
local pickup = entity:ToPickup()
|
||||
-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
|
||||
-- TEST IF VOID ALWAYS ABSORBS THE FIRST OF ITS OPTION INDEX
|
||||
if entity.SubType > 0 and not pickup:IsShopItem() and
|
||||
(not EID.isRepentance or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
|
||||
numRunable = numRunable + 1
|
||||
if EID.isRepentance then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
|
||||
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
|
||||
numVoidable = numVoidable + 1
|
||||
else
|
||||
table.insert(activesAbsorbed, entity.SubType)
|
||||
end
|
||||
end
|
||||
end
|
||||
return activesAbsorbed
|
||||
end
|
||||
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
|
||||
function EID:VoidRNGCheck(player, isRune)
|
||||
local increases = {0, 0, 0, 0, 0, 0}
|
||||
|
||||
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
|
||||
local count = (isRune and numRunable) or numVoidable
|
||||
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
|
||||
|
||||
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
|
||||
if EID.isRepentance and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
|
||||
for i = 1, count do
|
||||
startRNG = GetTwoIncreases(startRNG, increases)
|
||||
if i == 1 then eidTable[3] = {table.unpack(increases)} end
|
||||
end
|
||||
eidTable[1] = {table.unpack(increases)}
|
||||
-- do an extra check for what you'd get if you Void with a shop item above your head
|
||||
GetTwoIncreases(startRNG, increases)
|
||||
eidTable[2] = {table.unpack(increases)}
|
||||
-- if there were no absorbable pedestals, the "single increase" stats are the same as the "one extra" stats
|
||||
if count == 0 then eidTable[3] = {table.unpack(increases)} end
|
||||
end
|
||||
|
||||
-- D1 --
|
||||
|
||||
local D1blacklist = { [41] = true, [100] = true, [110] = true, [150] = true, [340] = true, [370] = true, [380] = true, [390] = true }
|
||||
if not EID.isRepentance then D1blacklist[54] = true end -- Mimic Chest blacklist in AB+
|
||||
-- These Variants all duplicate into a Chest in Repentance (and should have their SubType ignored in AB+)
|
||||
local D1chests = { [50] = true, [51] = true, [52] = true, [53] = true, [54] = true, [55] = true, [56] = true, [57] = true, [58] = true, [60] = true, [360] = true }
|
||||
|
||||
-- These Card variants duplicate as themselves in Repentance
|
||||
local specialCards = {[49] = true, [50] = true, [78] = true}
|
||||
|
||||
function EID:D1Prediction(rng)
|
||||
local poss = {}
|
||||
for _,v in ipairs(Isaac.FindByType(5,-1,-1)) do
|
||||
-- Check the blacklist, as well as Rune of Jera in AB+, and empty chests in Rep
|
||||
if not D1blacklist[v.Variant] and (EID.isRepentance or v.Variant ~= 300 or v.SubType ~= 33) and (not EID.isRepentance or v:ToPickup():CanReroll()) then
|
||||
table.insert(poss, v)
|
||||
end
|
||||
end
|
||||
if #poss == 0 then return EID:getDescriptionEntry("PickupNames")["5.0"] end
|
||||
rng = EID:RNGNext(rng)
|
||||
local sel = (rng % #poss) + 1
|
||||
local fullID = "5." .. poss[sel].Variant .. "." .. poss[sel].SubType
|
||||
if EID.isRepentance then
|
||||
-- in rep, we don't care about subtype...
|
||||
fullID = "5." .. poss[sel].Variant
|
||||
if poss[sel].Variant == 300 then
|
||||
if specialCards[poss[sel].SubType] then
|
||||
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
|
||||
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
|
||||
elseif EID.runeIDs[poss[sel].SubType] then
|
||||
fullID = "5.301"
|
||||
end
|
||||
end
|
||||
-- all Chest variants turn into a random Chest
|
||||
if D1chests[poss[sel].Variant] then fullID = "5.50" end
|
||||
else
|
||||
if D1chests[poss[sel].Variant] then fullID = "5." .. poss[sel].Variant
|
||||
-- display the item name for pills, cards, and trinkets in AB+
|
||||
elseif poss[sel].Variant == 70 or poss[sel].Variant == 300 or poss[sel].Variant == 350 then
|
||||
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
|
||||
-- don't display the name of unidentified pills!
|
||||
if poss[sel].Variant == 70 and not EID.Config["ShowUnidentifiedPillDescriptions"] and not game:GetItemPool():IsPillIdentified(poss[sel].SubType) then
|
||||
objName = EID:getDescriptionEntry("unidentifiedPill")
|
||||
end
|
||||
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
|
||||
end
|
||||
end
|
||||
|
||||
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
|
||||
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
|
||||
end
|
||||
-- This file is for various functions that are able to calculate the result effect that an item will have
|
||||
local game = Game()
|
||||
|
||||
local variantToName = { [70] = "Pill", [100] = "Collectible", [300] = "Card", [350] = "Trinket" }
|
||||
-- reimplementation of RNG:Next()
|
||||
-- Default RNG shift values for many things are 5, 9, 7
|
||||
function EID:RNGNext(rngNum, shift1, shift2, shift3)
|
||||
rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
|
||||
rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
|
||||
rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
|
||||
return rngNum >> 0;
|
||||
end
|
||||
|
||||
-- Convert a seed int into a float between 0 and 1
|
||||
function EID:SeedToFloat(seed)
|
||||
local multi = 2.3283061589829401E-10;
|
||||
return seed * multi;
|
||||
end
|
||||
|
||||
-- D Infinity --
|
||||
local dinfinityList = { [0] = 105, 166, 284, 283, 285, 406, 386 }
|
||||
-- Repentance's D Infinity order: D1, D4, D6, Eternal D6, D7, D8, D10, D12, D20, D100
|
||||
if EID.isRepentance then dinfinityList = { [0] = 476, 284, 105, 609, 437, 406, 285, 386, 166, 283 } end
|
||||
-- Returns the item ID of D Infinity's current die
|
||||
-- For Repentance, the Drop button is tracked, which is probably not 100% successful, and handled elsewhere
|
||||
function EID:CurrentDInfinity(rng, player)
|
||||
if not EID.isRepentance then
|
||||
rng = EID:RNGNext(rng, 0x1, 0x9, 0x1D) -- magic disassembled numbers!
|
||||
return dinfinityList[rng % 7]
|
||||
else
|
||||
local playerID = EID:getPlayerID(player)
|
||||
return dinfinityList[EID.DInfinityState[playerID]] or 476
|
||||
end
|
||||
end
|
||||
local justDidD = false
|
||||
if EID.isRepentance then
|
||||
-- To help with Rep tracking, watch for D Infinity to get used and resync its current dice
|
||||
function EID:WatchForDInfinity()
|
||||
justDidD = true
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDInfinity, CollectibleType.COLLECTIBLE_D_INFINITY)
|
||||
function EID:WatchForDice(collectibleType, _, player)
|
||||
if not justDidD or collectibleType == 489 then return end
|
||||
justDidD = false
|
||||
local playerID = EID:getPlayerID(player)
|
||||
for i,v in ipairs(dinfinityList) do
|
||||
if v == collectibleType then EID.DInfinityState[playerID] = i end
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDice)
|
||||
end
|
||||
|
||||
-- Metronome --
|
||||
-- Banned items: Metronome, Plan C, Glowing Hour Glass, Breath of Life, Clicker, R Key
|
||||
-- Reduced chance: Death Certificate (15%), Genesis (25%)
|
||||
-- I saw something in the code about rerolling Forget Me Now but not sure what the criteria was
|
||||
local metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1} --AB+ can choose Clicker lol rip
|
||||
if EID.isRepentance then metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1, [326] = 1, [482] = 1, [636] = 1, [628] = 0.85, [622] = 0.75 } end
|
||||
-- TODO: Account for Car Battery
|
||||
-- (If we have it, display multiple results? Also, if the result is Car Battery, it's immediately triggered again)
|
||||
function EID:MetronomePrediction(rng)
|
||||
local numCollectibles = EID:GetMaxCollectibleID()
|
||||
local rerollChance = 0
|
||||
if EID.isRepentance then --Rep advances the RNG an extra time to use for its Death Cert/Genesis reroll
|
||||
rng = EID:RNGNext(rng)
|
||||
rerollChance = rng
|
||||
end
|
||||
local attempts = 15
|
||||
while attempts > 0 do
|
||||
attempts = attempts - 1
|
||||
rng = EID:RNGNext(rng)
|
||||
local sel = rng % numCollectibles + 1
|
||||
if EID.itemConfig:GetCollectible(sel) ~= nil then
|
||||
if metronomeBlacklist[sel] then
|
||||
-- A few items have a reroll chance in Repentance
|
||||
if metronomeBlacklist[sel] < 1 then
|
||||
rerollChance = EID:RNGNext(rerollChance, 0x02, 0x0F, 0x11)
|
||||
local rerollFloat = EID:SeedToFloat(rerollChance)
|
||||
if rerollFloat < 1 - metronomeBlacklist[sel] then
|
||||
-- We succeeded the reroll chance
|
||||
return sel
|
||||
end
|
||||
end
|
||||
else
|
||||
return sel
|
||||
end
|
||||
end
|
||||
end
|
||||
-- as the code puts it, [warn] No Collectible found for Metronome!
|
||||
return 488
|
||||
end
|
||||
|
||||
-- Sanguine Bond --
|
||||
--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
|
||||
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
|
||||
-- This function both trims the desc to just a list of chances, and highlights the next result if allowed, since those two actions are very intertwined
|
||||
function EID:trimSanguineDesc(descObj)
|
||||
local currentRoom = game:GetLevel():GetCurrentRoom()
|
||||
local spikes = currentRoom:GetGridEntity(67)
|
||||
if not spikes then return "" end -- don't display anything if we can't find the spikes!
|
||||
local cheatResult = nil
|
||||
if spikes and EID.Config["PredictionSanguineBond"] then
|
||||
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
|
||||
local nextFloat = EID:SeedToFloat(spikeSeed)
|
||||
|
||||
for _,v in ipairs(sanguineResults) do
|
||||
if nextFloat < v[1] then cheatResult = v[2] break end
|
||||
end
|
||||
end
|
||||
|
||||
local resultsDesc = ""
|
||||
|
||||
local lineCount = 0
|
||||
-- separate sanguine's description by # or semicolons
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
-- we only care about groups that contain a percent sign
|
||||
if string.find(w,"%%") then
|
||||
lineCount = lineCount + 1
|
||||
if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorBagComplete}}" end
|
||||
resultsDesc = resultsDesc .. w .. "#"
|
||||
end
|
||||
end
|
||||
return resultsDesc
|
||||
end
|
||||
|
||||
-- Teleport! Destination Prediction --
|
||||
-- Returns text like "{{RoomIcon}} Room Type Name#Up 3, Left 2"
|
||||
function EID:Teleport1Prediction(rng)
|
||||
local level = game:GetLevel()
|
||||
local currentRoomIndex = level:GetCurrentRoomDesc().SafeGridIndex
|
||||
local possibleRooms = {}
|
||||
-- Search the 13x13 grid for valid teleport locations
|
||||
-- Currently, that's any room on the grid besides the one we're in, and Red Rooms or Ultra Secret Rooms
|
||||
for i = 0, 168 do
|
||||
local room = level:GetRoomByIdx(i)
|
||||
if room.GridIndex >= 0 and room.SafeGridIndex ~= currentRoomIndex and room.Data.Type ~= 29 and (not EID.isRepentance or room.Flags & 1024 ~= 1024) then
|
||||
table.insert(possibleRooms, i)
|
||||
end
|
||||
end
|
||||
rng = EID:RNGNext(rng, 5, 9, 7)
|
||||
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
|
||||
|
||||
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
|
||||
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
|
||||
local resultSafeIndex = resultRoom.SafeGridIndex
|
||||
|
||||
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
|
||||
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
local roomName = roomNames[resultRoom.Data.Type]
|
||||
-- Find our X/Y difference from the target location, if we're on the map
|
||||
local d = ""
|
||||
if currentRoomIndex >= 0 then
|
||||
local myPos = Vector(currentRoomIndex % 13, math.floor(currentRoomIndex / 13))
|
||||
local newPos = Vector(resultSafeIndex % 13, math.floor(resultSafeIndex / 13))
|
||||
local diffX = math.floor(newPos.X - myPos.X)
|
||||
local diffY = math.floor(newPos.Y - myPos.Y)
|
||||
|
||||
if diffY > 0 then d = d .. "{{ArrowGrayDown}} " .. diffY
|
||||
elseif diffY < 0 then d = d .. "{{ArrowGrayUp}} " .. math.abs(diffY) end
|
||||
if d ~= "" and diffX ~= 0 then d = d .. "," end
|
||||
if diffX > 0 then d = d .. "{{ArrowGrayRight}} " .. diffX
|
||||
elseif diffX < 0 then d = d .. "{{ArrowGrayLeft}} " .. math.abs(diffX) end
|
||||
end
|
||||
if d ~= "" then d = "#{{Blank}} " .. d end
|
||||
|
||||
return roomIcon .. " " .. roomName .. d
|
||||
end
|
||||
|
||||
-- Teleport 2 Destination Prediction --
|
||||
local teleport2Order = { 1,1024,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,1025,666,3 }
|
||||
local teleport2GreedOrder = { 1,5,2,4,10,23,8,666,3 }
|
||||
local teleport2Icons = { [1024] = "{{RedRoom}}", [1025] = "{{RedRoom}}", [666] = "{{AngelDevilChance}}" }
|
||||
|
||||
function EID:Teleport2Prediction()
|
||||
local level = game:GetLevel()
|
||||
local rooms = level:GetRooms()
|
||||
local curDimension = EID:GetDimension(level)
|
||||
--I AM ERROR Room always considered uncleared
|
||||
local unclearedTypes = {[3] = true}
|
||||
for i = 0, rooms.Size - 1 do
|
||||
local room = rooms:Get(i)
|
||||
|
||||
local gridIndex = room.SafeGridIndex
|
||||
local roomDesc = level:GetRoomByIdx(gridIndex, curDimension)
|
||||
if roomDesc.ListIndex == i and not room.Clear then
|
||||
-- Check for Red Rooms and Special Red Rooms, which get ordered differently than their non-red version
|
||||
if EID.isRepentance and room.Flags & 1024 == 1024 then
|
||||
if room.Data.Type ~= 1 then unclearedTypes[1025] = true
|
||||
else unclearedTypes[1024] = true end
|
||||
else unclearedTypes[room.Data.Type] = true end
|
||||
end
|
||||
end
|
||||
--Angel/Devil Room check (it lives off the map)
|
||||
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
|
||||
-- If in Pre-Ascent version (Dad's note) of Mausuleum/Gehenna, we dont teleport to I AM ERROR but Angel/Devil
|
||||
if EID.isRepentance and level:IsPreAscent() then unclearedTypes[666] = true; unclearedTypes[3] = false end
|
||||
|
||||
local greed = game:IsGreedMode()
|
||||
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
|
||||
-- Return a string for the first uncleared room type that we find
|
||||
for _,v in ipairs(roomOrder) do
|
||||
if unclearedTypes[v] then
|
||||
local descString = (teleport2Icons[v] or EID.RoomTypeToMarkup[v]) .. " " .. roomNames[v]
|
||||
-- Tall Vertical Main Greed Room exception, because why not, attention to detail
|
||||
if v == 1 and greed then descString = "{{RoomLongVertical}} " .. roomNames[v] end
|
||||
return descString
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Void Stat Increases --
|
||||
local numVoidable = 0
|
||||
local numRunable = 0
|
||||
local function GetTwoIncreases(rng, tbl)
|
||||
local statTable = {1,2,3,4,5,6}
|
||||
-- perform 5 random swaps of our stat table
|
||||
for i = 6, 2, -1 do
|
||||
rng = EID:RNGNext(rng, 5, 9, 7)
|
||||
local result = (rng % i) + 1
|
||||
local temp = statTable[i]
|
||||
statTable[i] = statTable[result]
|
||||
statTable[result] = temp
|
||||
end
|
||||
-- the first two entries in the stat table get increased
|
||||
tbl[statTable[1]] = tbl[statTable[1]] + 1
|
||||
tbl[statTable[2]] = tbl[statTable[2]] + 1
|
||||
return rng
|
||||
end
|
||||
-- Count the number of absorbable pedestals in the room
|
||||
-- Returns a table of active items that will be absorbed
|
||||
function EID:VoidRoomCheck()
|
||||
numVoidable = 0
|
||||
numRunable = 0
|
||||
EID.VoidOptionIndexes = {}
|
||||
local activesAbsorbed = {}
|
||||
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
|
||||
local pickup = entity:ToPickup()
|
||||
-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
|
||||
-- TEST IF VOID ALWAYS ABSORBS THE FIRST OF ITS OPTION INDEX
|
||||
if pickup and entity.SubType > 0 and not pickup:IsShopItem() and
|
||||
(not EID.isRepentance or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
|
||||
numRunable = numRunable + 1
|
||||
if EID.isRepentance then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
|
||||
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
|
||||
numVoidable = numVoidable + 1
|
||||
else
|
||||
table.insert(activesAbsorbed, entity.SubType)
|
||||
end
|
||||
end
|
||||
end
|
||||
return activesAbsorbed
|
||||
end
|
||||
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
|
||||
function EID:VoidRNGCheck(player, isRune)
|
||||
local increases = {0, 0, 0, 0, 0, 0}
|
||||
|
||||
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
|
||||
local count = (isRune and numRunable) or numVoidable
|
||||
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
|
||||
|
||||
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
|
||||
if EID.isRepentance and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
|
||||
for i = 1, count do
|
||||
startRNG = GetTwoIncreases(startRNG, increases)
|
||||
if i == 1 then eidTable[3] = {table.unpack(increases)} end
|
||||
end
|
||||
eidTable[1] = {table.unpack(increases)}
|
||||
-- do an extra check for what you'd get if you Void with a shop item above your head
|
||||
GetTwoIncreases(startRNG, increases)
|
||||
eidTable[2] = {table.unpack(increases)}
|
||||
-- if there were no absorbable pedestals, the "single increase" stats are the same as the "one extra" stats
|
||||
if count == 0 then eidTable[3] = {table.unpack(increases)} end
|
||||
end
|
||||
|
||||
-- D1 --
|
||||
|
||||
local D1blacklist = { [41] = true, [100] = true, [110] = true, [150] = true, [340] = true, [370] = true, [380] = true, [390] = true }
|
||||
if not EID.isRepentance then D1blacklist[54] = true end -- Mimic Chest blacklist in AB+
|
||||
-- These Variants all duplicate into a Chest in Repentance (and should have their SubType ignored in AB+)
|
||||
local D1chests = { [50] = true, [51] = true, [52] = true, [53] = true, [54] = true, [55] = true, [56] = true, [57] = true, [58] = true, [60] = true, [360] = true }
|
||||
|
||||
-- These Card variants duplicate as themselves in Repentance
|
||||
local specialCards = {[49] = true, [50] = true, [78] = true}
|
||||
|
||||
function EID:D1Prediction(rng)
|
||||
local poss = {}
|
||||
for _,v in ipairs(Isaac.FindByType(5,-1,-1)) do
|
||||
-- Check the blacklist, as well as Rune of Jera in AB+, and empty chests in Rep
|
||||
if not D1blacklist[v.Variant] and (EID.isRepentance or v.Variant ~= 300 or v.SubType ~= 33) and (not EID.isRepentance or v:ToPickup():CanReroll()) then
|
||||
table.insert(poss, v)
|
||||
end
|
||||
end
|
||||
if #poss == 0 then return EID:getDescriptionEntry("PickupNames")["5.0"] end
|
||||
rng = EID:RNGNext(rng)
|
||||
local sel = (rng % #poss) + 1
|
||||
local fullID = "5." .. poss[sel].Variant .. "." .. poss[sel].SubType
|
||||
if EID.isRepentance then
|
||||
-- in rep, we don't care about subtype...
|
||||
fullID = "5." .. poss[sel].Variant
|
||||
if poss[sel].Variant == 300 then
|
||||
if specialCards[poss[sel].SubType] then
|
||||
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
|
||||
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
|
||||
elseif EID.runeIDs[poss[sel].SubType] then
|
||||
fullID = "5.301"
|
||||
end
|
||||
end
|
||||
-- all Chest variants turn into a random Chest
|
||||
if D1chests[poss[sel].Variant] then fullID = "5.50" end
|
||||
else
|
||||
if D1chests[poss[sel].Variant] then fullID = "5." .. poss[sel].Variant
|
||||
-- display the item name for pills, cards, and trinkets in AB+
|
||||
elseif poss[sel].Variant == 70 or poss[sel].Variant == 300 or poss[sel].Variant == 350 then
|
||||
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
|
||||
-- don't display the name of unidentified pills!
|
||||
if poss[sel].Variant == 70 and not EID.Config["ShowUnidentifiedPillDescriptions"] and not game:GetItemPool():IsPillIdentified(poss[sel].SubType) then
|
||||
objName = EID:getDescriptionEntry("unidentifiedPill")
|
||||
end
|
||||
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
|
||||
end
|
||||
end
|
||||
|
||||
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
|
||||
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
|
||||
end
|
||||
@@ -40,9 +40,9 @@ end
|
||||
|
||||
local function renderDummyBagOfCraftingDesc()
|
||||
EID.bagPlayer = Isaac.GetPlayer(0)
|
||||
EID.BoC.BagItemsOverride = {15,15,5,1,10}
|
||||
EID.BoC.RoomOverride = {8,8,8,9}
|
||||
EID.BoC.FloorOverride = {1,1,1,3,4,8,8,8,9}
|
||||
EID.BoC.BagItemsOverride = {15,15,5,1,10,8,8,9}
|
||||
EID.BoC.RoomOverride = {8,8,9}
|
||||
EID.BoC.FloorOverride = {1,1,1,3,4,8,8}
|
||||
EID.BoC.InventoryOverride = {21,22}
|
||||
EID.RefreshBagTextbox = true
|
||||
local craftingSuccess = EID:handleBagOfCraftingRendering(true)
|
||||
@@ -614,6 +614,7 @@ if MCMLoaded then
|
||||
MCM.AddText("EID", "Reminder", "Item Descriptions")
|
||||
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderMaxEntriesCount", "Max Entries", 0, 10, {infoText = {"Number of Descriptions possible to be displayed in the Item Reminder feature"}})
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderOverviewHideAfterRows", "Overview hide after X rows", 1, 20, {infoText = {"Reduces the length of the description in the overview categorie, if they are to long to display"}})
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
@@ -625,9 +626,9 @@ if MCMLoaded then
|
||||
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
|
||||
|
||||
-- Bag of Crafting Display Mode
|
||||
local bagDisplayModes = {"Recipe List","Item Probability","Preview Only","Pickups Only"}
|
||||
local bagDisplayModes = {"Recipe List", "Learned Recipe List","Item Probability","Preview Only","Pickups Only"}
|
||||
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
|
||||
infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
|
||||
infoText = {"Toggle showing list of recipes, recipes you've learned, what item pool/quality you might get, item preview when bag is full, or only floor pickups"}})
|
||||
|
||||
-- Bag of Crafting Hide in Battle
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
|
||||
@@ -642,7 +643,21 @@ if MCMLoaded then
|
||||
|
||||
MCM.AddSpace("EID", "Crafting")
|
||||
MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
|
||||
|
||||
|
||||
-- Bag of Crafting item names
|
||||
local bagSortTypes = {"Quality", "Name"}
|
||||
EID:AddNumberSetting("Crafting", "BagOfCraftingSortOrder", "Sort Recipes by", 1, #bagSortTypes,
|
||||
{ indexOf = bagSortTypes, infoText = "Sort the recipe list by quality + name, or just name", onChangeFunc =
|
||||
function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
EID.BoC.SortNeeded = true
|
||||
EID.Config["BagOfCraftingSortOrder"] = bagSortTypes[currentNum]
|
||||
end})
|
||||
|
||||
-- Bag of Crafting item names
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
|
||||
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
|
||||
|
||||
-- Bag of Crafting results per page
|
||||
local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
|
||||
EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps,
|
||||
@@ -658,10 +673,6 @@ if MCMLoaded then
|
||||
EID:AddScrollSetting("Crafting", "BagOfCraftingRandomResults", "Random Calculations", calcSteps,
|
||||
{ infoText = "An additional X number of randomly chosen recipes will be checked, changing each pickup spawn/despawn or refresh"})
|
||||
|
||||
-- Bag of Crafting item names
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
|
||||
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
|
||||
|
||||
MCM.AddSpace("EID", "Crafting")
|
||||
|
||||
EID:AddHotkeySetting("Crafting",
|
||||
File renamed without changes.
@@ -7,35 +7,37 @@ EID.inModifierPreview = false
|
||||
EID.TabDescThisFrame = false
|
||||
|
||||
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
|
||||
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, CollectibleType.COLLECTIBLE_CAR_BATTERY }
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BFFS] = true
|
||||
local maxSlot = 1
|
||||
-- Repentance modifiers
|
||||
if EID.isRepentance then
|
||||
maxSlot = 3
|
||||
--include the AB+ collectiblesToCheck in this table! (wish there was an easy way to merge two tables)
|
||||
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
|
||||
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
|
||||
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
|
||||
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
|
||||
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP, CollectibleType.COLLECTIBLE_CAR_BATTERY, CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS,
|
||||
}
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_SPINDOWN_DICE] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_MOMS_BOX] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BLANK_CARD] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_CLEAR_RUNE] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_PLACEBO] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FALSE_PHD] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FLIP] = true
|
||||
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS] = true
|
||||
end
|
||||
EID.collectiblesOwned = {}
|
||||
EID.collectiblesAbsorbed = {}
|
||||
EID.blackRuneOwned = false
|
||||
EID.blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[49]=true,[50]=true,[55]=true,[78]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
EID.runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
|
||||
|
||||
local lastCheck = 0
|
||||
EID.blackFeatherItems = {[215]=true,[216]=true,[230]=true,[260]=true,[262]=true,[339]=true,[344]=true,[654]=true,}
|
||||
EID.blackFeatherTrinkets = {[17]=true,[22]=true}
|
||||
|
||||
EID.LastCollectibleCheck = 0
|
||||
function EID:CheckPlayersCollectibles()
|
||||
-- recheck the players' owned collectibles periodically, not every frame
|
||||
-- (has to be checked regularly due to mechanics like D4 / Tainted Eden)
|
||||
if EID.GameUpdateCount >= lastCheck + 15 then
|
||||
lastCheck = EID.GameUpdateCount
|
||||
if EID.GameUpdateCount >= EID.LastCollectibleCheck + 15 then
|
||||
EID.LastCollectibleCheck = EID.GameUpdateCount
|
||||
local numPlayers = game:GetNumPlayers()
|
||||
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
|
||||
for _,v in ipairs(EID.collectiblesToCheck) do
|
||||
for v,_ in pairs(EID.collectiblesToCheck) do
|
||||
EID.collectiblesOwned[v] = false
|
||||
EID.collectiblesAbsorbed[v] = false
|
||||
for i = 0, numPlayers - 1 do
|
||||
@@ -126,7 +128,7 @@ local function VoidCallback(descObj, isRune)
|
||||
if v > 0 then
|
||||
local statIncreaseStr = "↑ " .. voidStatIcons[i] .. " " .. voidNames[i] .. "#"
|
||||
local replaceCount = 0
|
||||
statIncreaseStr, replaceCount = string.gsub(statIncreaseStr, "{1}", "+" .. string.format("%.4g",v*voidStatUps[i]))
|
||||
statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",v*voidStatUps[i]))
|
||||
if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[i] .. " +" .. string.format("%.4g",v*voidStatUps[i]) .. " " .. voidNames[i] .. "#" end
|
||||
EID:appendToDescription(descObj, statIncreaseStr)
|
||||
end
|
||||
@@ -227,45 +229,39 @@ local function SacrificeRoomCallback(descObj)
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Car Battery description addition
|
||||
local function CarBatteryCallback(descObj)
|
||||
local carBatteryBuff = EID:getDescriptionEntry("carBattery", descObj.ObjSubType)
|
||||
if carBatteryBuff ~= nil then
|
||||
-- String = append
|
||||
if type(carBatteryBuff) == "string" then
|
||||
local iconStr = "#{{Collectible356}} "
|
||||
EID:appendToDescription(descObj, iconStr..carBatteryBuff:gsub("#",iconStr))
|
||||
-- Table with 1 entry = replace
|
||||
elseif #carBatteryBuff == 1 then
|
||||
descObj.Description = carBatteryBuff[1]
|
||||
-- Table with 2+ entries = find and replace
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #carBatteryBuff do
|
||||
local toFind = carBatteryBuff[pos]
|
||||
local replaceWith = carBatteryBuff[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}"
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}", 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
local function BlackFeatherCallback(descObj)
|
||||
local itemCounter = 0
|
||||
for itemID, _ in pairs(EID.blackFeatherItems) do
|
||||
itemCounter = itemCounter + EID.player:GetCollectibleNum(itemID)
|
||||
end
|
||||
for trinketID, _ in pairs(EID.blackFeatherTrinkets) do
|
||||
itemCounter = itemCounter + EID.player:GetTrinketMultiplier(trinketID)
|
||||
end
|
||||
|
||||
local hasBox = EID.collectiblesOwned[439]
|
||||
local isGolden = EID.isRepentance and ((descObj.ObjSubType & TrinketType.TRINKET_GOLDEN_FLAG) == TrinketType.TRINKET_GOLDEN_FLAG)
|
||||
local damageMultiplied = 0.5 * itemCounter * (hasBox and 2 or 1) * (isGolden and 2 or 1)
|
||||
local dmgColor = (hasBox or isGolden) and "ColorGold" or "ColorLime"
|
||||
|
||||
local description = EID:getDescriptionEntry("BlackFeatherInformation")
|
||||
description, _ = EID:ReplaceVariableStr(description, 1, tostring(itemCounter))
|
||||
description, _ = EID:ReplaceVariableStr(description, 2, "{{"..dmgColor.."}}"..damageMultiplied.."{{CR}}")
|
||||
|
||||
EID:appendToDescription(descObj, "# "..description)
|
||||
return descObj
|
||||
end
|
||||
|
||||
local function BFFSSynergiesCallback(descObj)
|
||||
local description = EID:getDescriptionEntry("BFFSSynergies", descObj.fullItemString, true)
|
||||
if EID.BFFSNoSynergy[descObj.ObjSubType] then
|
||||
description = EID:getDescriptionEntry("BFFSSynergies", "NoEffect")
|
||||
elseif description == nil then
|
||||
description = EID:getDescriptionEntry("BFFSSynergies", "DoubleDamage")
|
||||
end
|
||||
|
||||
EID:appendToDescription(descObj, "#{{Collectible247}} {{ColorOrange}}" .. description .. "{{CR}}")
|
||||
return descObj
|
||||
end
|
||||
|
||||
if EID.isRepentance then
|
||||
-- Handle Birthright
|
||||
@@ -303,27 +299,6 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Bingeeater description addition
|
||||
local function BingeEaterCallback(descObj)
|
||||
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
|
||||
if bingeBuff ~= nil then
|
||||
local iconStr = "#{{Collectible664}} "
|
||||
EID:appendToDescription(descObj, iconStr..bingeBuff:gsub("#",iconStr))
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Book of Belial description for Judas' Birthright addition
|
||||
local function BookOfBelialCallback(descObj)
|
||||
local belialBuff = EID:getDescriptionEntry("bookOfBelialBuffs", descObj.ObjSubType)
|
||||
if belialBuff ~= nil then
|
||||
local iconStr = "#{{Collectible34}} "
|
||||
EID:appendToDescription(descObj, iconStr..belialBuff:gsub("#",iconStr))
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Book of Virtues description addition
|
||||
local function BookOfVirtuesCallback(descObj)
|
||||
-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
|
||||
@@ -405,7 +380,7 @@ if EID.isRepentance then
|
||||
for i,v in ipairs(statsToDisplay) do
|
||||
local statIncreaseStr = "↑ " .. voidStatIcons[v] .. " " .. voidNames[v]
|
||||
local replaceCount = 0
|
||||
statIncreaseStr, replaceCount = string.gsub(statIncreaseStr, "{1}", "+" .. string.format("%.4g",voidStatUps[v]))
|
||||
statIncreaseStr, replaceCount = EID:ReplaceVariableStr(statIncreaseStr, 1, "+" .. string.format("%.4g",voidStatUps[v]))
|
||||
if replaceCount == 0 then statIncreaseStr = "↑ " .. voidStatIcons[v] .. " +" .. string.format("%.4g",voidStatUps[v]) .. " " .. voidNames[v] end
|
||||
newStr = newStr .. statIncreaseStr
|
||||
if #statsToDisplay > 1 then newStr = newStr .. "?" end
|
||||
@@ -470,7 +445,7 @@ if EID.isRepentance then
|
||||
end
|
||||
end
|
||||
if hasCarBattery then
|
||||
EID:appendToDescription(descObj, " " .. EID:getDescriptionEntry("ResultsWithX"):gsub("{1}", "{{Collectible356}}"))
|
||||
EID:appendToDescription(descObj, " " .. EID:ReplaceVariableStr(EID:getDescriptionEntry("ResultsWithX"), 1, "{{Collectible356}}"))
|
||||
end
|
||||
if firstID ~= 0 and EID.TabPreviewID == 0 then
|
||||
EID.TabPreviewID = firstID
|
||||
@@ -479,45 +454,6 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Tarot Cloth description addition
|
||||
local function TarotClothCallback(descObj)
|
||||
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
|
||||
if clothBuff ~= nil then
|
||||
-- String = append
|
||||
if type(clothBuff) == "string" then
|
||||
local iconStr = "#{{Collectible451}} "
|
||||
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
|
||||
-- Table with 1 entry = replace
|
||||
elseif #clothBuff == 1 then
|
||||
descObj.Description = clothBuff[1]
|
||||
-- Table with 2+ entries = find and replace
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #clothBuff do
|
||||
local toFind = clothBuff[pos]
|
||||
local replaceWith = clothBuff[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}"
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}", 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
return EID:applyConditionals(descObj,"Tarot")
|
||||
end
|
||||
|
||||
|
||||
local hasBox = false
|
||||
local isGolden = false
|
||||
@@ -604,48 +540,37 @@ if EID.isRepentance then
|
||||
|
||||
local hasTarot = false
|
||||
|
||||
|
||||
local function VariableCharge(descObj, metadata, collID, chargeText)
|
||||
local text = EID:getDescriptionEntry(chargeText or "VariableCharge")
|
||||
if text ~= nil and metadata ~= nil and metadata.mimiccharge and metadata.mimiccharge ~= -1 then
|
||||
text = EID:ReplaceVariableStr(text, 1, "{{NameOnlyC" .. collID .. "}}")
|
||||
EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible" .. collID .. "}} " .. text .. " {{"..metadata.mimiccharge.."}}{{Battery}}")
|
||||
end
|
||||
end
|
||||
|
||||
-- Handle Blank Card description addition
|
||||
local function BlankCardCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("BlankCardCharge")
|
||||
local charge = EID.cardMetadata[descObj.ObjSubType]
|
||||
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
|
||||
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
|
||||
if descObj.ObjSubType == 48 then -- ? card
|
||||
text = EID:getDescriptionEntry("BlankCardQCard")
|
||||
EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
|
||||
else
|
||||
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
|
||||
end
|
||||
end
|
||||
VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 286, "BlankCardCharge")
|
||||
-- If the player has Tarot Cloth and Blank Card, display additional text
|
||||
if hasTarot then
|
||||
text = EID:getDescriptionEntry("BlankCardEffect")
|
||||
local text = EID:getDescriptionEntry("BlankCardEffect")
|
||||
local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType)
|
||||
if buffText then EID:appendToDescription(descObj, iconStr .. text .. " " .. buffText) end
|
||||
if buffText then EID:appendToDescription(descObj, "#{{ColorSilver}}{{Collectible286}} " .. text .. " " .. buffText) end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Clear Rune description addition
|
||||
local function ClearRuneCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("ClearRuneCharge")
|
||||
local charge = EID.cardMetadata[descObj.ObjSubType]
|
||||
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
|
||||
local iconStr = "#{{Collectible263}} {{ColorSilver}}"
|
||||
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
|
||||
end
|
||||
VariableCharge(descObj, EID.cardMetadata[descObj.ObjSubType], 263, "ClearRuneCharge")
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Placebo description addition
|
||||
local function PlaceboCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("PlaceboCharge")
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
local charge = EID.pillMetadata[adjustedID-1]
|
||||
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
|
||||
local iconStr = "#{{Collectible348}} {{ColorSilver}}"
|
||||
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
|
||||
end
|
||||
VariableCharge(descObj, EID.pillMetadata[adjustedID-1], 348, "PlaceboCharge")
|
||||
return descObj
|
||||
end
|
||||
|
||||
@@ -693,7 +618,6 @@ if EID.isRepentance then
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerType = player:GetPlayerType()
|
||||
local pillModifierID = 0
|
||||
local goodAndBad = false
|
||||
@@ -775,16 +699,6 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Abyss description addition
|
||||
local function AbyssCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
|
||||
if text ~= nil then
|
||||
local iconStr = "#{{Collectible706}} {{ColorRed}}"
|
||||
EID:appendToDescription(descObj, iconStr..text)
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Flip description addition
|
||||
local function FlipCallback(descObj)
|
||||
local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
|
||||
@@ -830,10 +744,7 @@ if EID.isRepentance then
|
||||
if REPENTOGON and descObj.ObjSubType == 422 then table.insert(callbacks, GlowingHourglassCallback) end
|
||||
if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
|
||||
|
||||
if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
|
||||
if EID.collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
|
||||
if EID.collectiblesOwned[584] or descObj.ObjSubType == 584 then table.insert(callbacks, BookOfVirtuesCallback) end
|
||||
if EID.collectiblesOwned[706] or EID.collectiblesAbsorbed[706] then table.insert(callbacks, AbyssCallback) end
|
||||
|
||||
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
|
||||
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
|
||||
@@ -841,7 +752,6 @@ if EID.isRepentance then
|
||||
-- Card / Rune Callbacks
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
|
||||
hasTarot = EID.collectiblesOwned[451]
|
||||
if hasTarot then table.insert(callbacks, TarotClothCallback) end
|
||||
|
||||
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
|
||||
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
|
||||
@@ -890,9 +800,17 @@ local function EIDConditionsAB(descObj)
|
||||
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
|
||||
if EID.blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
|
||||
end
|
||||
if EID.collectiblesOwned[356] then table.insert(callbacks, CarBatteryCallback) end
|
||||
end
|
||||
|
||||
-- BFF Synergy check
|
||||
if EID.collectiblesOwned[247] then
|
||||
local config = EID.itemConfig:GetCollectible(descObj.ObjSubType)
|
||||
if config ~= nil and config.Type == ItemType.ITEM_FAMILIAR then
|
||||
table.insert(callbacks, BFFSSynergiesCallback)
|
||||
end
|
||||
end
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
|
||||
if descObj.ObjSubType == 80 then table.insert(callbacks, BlackFeatherCallback) end
|
||||
end
|
||||
return callbacks
|
||||
end
|
||||
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
|
||||
@@ -184,8 +184,8 @@ local function DonationMachineCallback(descObj)
|
||||
end
|
||||
end
|
||||
|
||||
descObj.Description = string.gsub(descObj.Description, "{1}", coinsNeeded)
|
||||
descObj.Description = string.gsub(descObj.Description, "{2}", coinsNeeded - totalDonations)
|
||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 1, coinsNeeded)
|
||||
descObj.Description = EID:ReplaceVariableStr(descObj.Description, 2, coinsNeeded - totalDonations)
|
||||
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
||||
return descObj
|
||||
end
|
||||
@@ -89,7 +89,7 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
local s = string.format("%.4g",val)
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. string.gsub(localizedNames[v] or localizedNamesEnglish[v], "{1}", s)
|
||||
attributes = attributes .. prefix .. EID:ReplaceVariableStr(localizedNames[v] or localizedNamesEnglish[v], 1, s)
|
||||
if val ~= 1 and val ~= -1 then attributes = attributes .. localizedNames["pluralize"] or localizedNamesEnglish["pluralize"] end
|
||||
attributes = attributes .. "#"
|
||||
end
|
||||
@@ -126,7 +126,7 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
local s = string.format("%.2g",SimpleRound(val))
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. string.gsub(voidNames[i], "{1}", s) .. "#"
|
||||
attributes = attributes .. prefix .. EID:ReplaceVariableStr(voidNames[i], 1, s) .. "#"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -173,8 +173,8 @@ function EID:CheckGlitchedItemConfig(id)
|
||||
attributes = attributes .. "#"
|
||||
end
|
||||
attributes = attributes .. localizedNames[effectType] or localizedNamesEnglish[effectType] .. "#"
|
||||
for k,v in ipairs(triggerReplacements) do attributes = string.gsub(attributes, "{T" .. k .. "}", v) end
|
||||
for k,v in ipairs(replacements) do attributes = string.gsub(attributes, "{" .. k .. "}", v) end
|
||||
for k,v in ipairs(triggerReplacements) do attributes = EID:ReplaceVariableStr(attributes, "T" .. k, v) end
|
||||
for k,v in ipairs(replacements) do attributes = EID:ReplaceVariableStr(attributes, k, v) end
|
||||
|
||||
if effectTrigger ~= "chain" then lastEffectTrigger = effectTrigger end
|
||||
end
|
||||
@@ -1,66 +1,66 @@
|
||||
--This file was autogenerated using 'lookuptable_generator.py' found in the scripts folder
|
||||
--It will have to be updated whenever the game's item XML files are updated
|
||||
--The highest item ID found in this specific export of XML data
|
||||
--Crafting doesn't use the in-game enum, because otherwise array index out-of-bounds errors could occur immediately after a game update
|
||||
EID.XMLMaxItemID = 732
|
||||
--The fixed recipes, for use in Bag of Crafting
|
||||
EID.XMLRecipes = {["29,29,29,29,29,29,29,29"] = 36, ["8,8,8,8,8,8,8,8"] = 177, ["1,1,1,1,1,1,1,1"] = 45, ["2,2,2,2,2,2,2,2"] = 686, ["3,3,3,3,3,3,3,3"] = 118, ["12,12,12,12,12,12,12,12"] = 343, ["15,15,15,15,15,15,15,15"] = 37, ["21,21,21,21,21,21,21,21"] = 85, ["1,2,4,4,4,4,4,5"] = 331, ["4,4,4,4,4,4,4,4"] = 182, ["22,22,22,22,22,22,22,22"] = 75, ["3,22,22,22,22,22,22,22"] = 654, ["1,1,1,1,1,1,7,7"] = 639, ["12,12,12,12,12,12,13,13"] = 175, ["17,17,17,17,17,17,17,17"] = 483, ["15,15,15,15,15,15,16,16"] = 483, ["6,6,6,6,6,6,6,6"] = 628, ["24,24,24,24,24,24,24,24"] = 489, ["25,25,25,25,25,25,25,25"] = 580, }
|
||||
|
||||
--The contents of each item pool, and the item's weight, for use in Bag of Crafting
|
||||
EID.XMLItemPools = {{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0}, {7, 1.0}, {8, 1.0}, {10, 1.0}, {12, 0.5}, {13, 1.0}, {14, 1.0}, {15, 1.0}, {17, 0.1}, {19, 1.0}, {36, 1.0}, {37, 1.0}, {38, 1.0}, {39, 1.0}, {40, 1.0}, {41, 1.0}, {42, 1.0}, {44, 1.0}, {45, 1.0}, {46, 1.0}, {47, 1.0}, {48, 1.0}, {49, 1.0}, {52, 1.0}, {53, 1.0}, {55, 1.0}, {56, 1.0}, {57, 1.0}, {58, 1.0}, {62, 1.0}, {65, 1.0}, {66, 1.0}, {67, 1.0}, {68, 1.0}, {69, 1.0}, {71, 1.0}, {72, 1.0}, {75, 1.0}, {76, 1.0}, {77, 1.0}, {78, 1.0}, {85, 1.0}, {86, 1.0}, {87, 1.0}, {88, 1.0}, {89, 1.0}, {91, 1.0}, {92, 1.0}, {93, 1.0}, {94, 1.0}, {95, 1.0}, {96, 1.0}, {97, 1.0}, {98, 0.2}, {99, 1.0}, {100, 1.0}, {101, 0.5}, {102, 1.0}, {103, 1.0}, {104, 1.0}, {105, 1.0}, {106, 1.0}, {107, 1.0}, {108, 1.0}, {109, 1.0}, {110, 1.0}, {111, 1.0}, {113, 1.0}, {114, 0.2}, {115, 1.0}, {117, 1.0}, {120, 1.0}, {121, 1.0}, {123, 1.0}, {124, 1.0}, {125, 1.0}, {126, 1.0}, {127, 1.0}, {128, 1.0}, {129, 1.0}, {131, 1.0}, {136, 1.0}, {137, 1.0}, {138, 1.0}, {140, 1.0}, {142, 1.0}, {143, 1.0}, {144, 1.0}, {146, 1.0}, {148, 1.0}, {149, 1.0}, {150, 1.0}, {151, 1.0}, {152, 1.0}, {153, 1.0}, {154, 1.0}, {155, 1.0}, {157, 1.0}, {160, 1.0}, {161, 1.0}, {162, 1.0}, {163, 1.0}, {166, 1.0}, {167, 1.0}, {168, 0.1}, {169, 1.0}, {170, 1.0}, {171, 1.0}, {172, 1.0}, {173, 1.0}, {174, 1.0}, {175, 1.0}, {176, 1.0}, {178, 1.0}, {180, 1.0}, {186, 1.0}, {188, 1.0}, {189, 1.0}, {190, 0.1}, {191, 1.0}, {192, 1.0}, {200, 1.0}, {201, 1.0}, {202, 1.0}, {206, 1.0}, {209, 1.0}, {210, 1.0}, {211, 1.0}, {213, 1.0}, {214, 1.0}, {217, 1.0}, {220, 1.0}, {221, 1.0}, {222, 1.0}, {223, 1.0}, {224, 1.0}, {225, 1.0}, {227, 1.0}, {228, 1.0}, {229, 1.0}, {231, 1.0}, {233, 1.0}, {234, 1.0}, {236, 1.0}, {237, 0.2}, {240, 1.0}, {242, 1.0}, {244, 1.0}, {245, 1.0}, {256, 1.0}, {257, 1.0}, {261, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {271, 1.0}, {272, 1.0}, {273, 1.0}, {274, 1.0}, {275, 1.0}, {276, 1.0}, {277, 1.0}, {278, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {282, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {287, 1.0}, {288, 1.0}, {291, 1.0}, {292, 1.0}, {294, 1.0}, {295, 1.0}, {298, 1.0}, {299, 1.0}, {300, 1.0}, {301, 1.0}, {302, 1.0}, {303, 1.0}, {304, 1.0}, {305, 1.0}, {306, 1.0}, {307, 1.0}, {308, 1.0}, {309, 1.0}, {310, 1.0}, {312, 1.0}, {313, 0.2}, {314, 1.0}, {315, 1.0}, {316, 1.0}, {317, 1.0}, {318, 1.0}, {319, 1.0}, {320, 1.0}, {321, 1.0}, {322, 1.0}, {323, 1.0}, {324, 1.0}, {325, 1.0}, {329, 1.0}, {330, 1.0}, {332, 1.0}, {333, 0.2}, {334, 0.2}, {335, 0.2}, {336, 1.0}, {350, 1.0}, {351, 1.0}, {352, 1.0}, {353, 1.0}, {358, 1.0}, {359, 1.0}, {361, 1.0}, {362, 1.0}, {364, 1.0}, {365, 1.0}, {366, 1.0}, {367, 1.0}, {368, 1.0}, {369, 1.0}, {371, 1.0}, {373, 1.0}, {374, 0.2}, {375, 1.0}, {377, 1.0}, {378, 1.0}, {379, 1.0}, {381, 1.0}, {382, 1.0}, {384, 1.0}, {385, 1.0}, {386, 1.0}, {388, 1.0}, {389, 1.0}, {390, 1.0}, {391, 1.0}, {392, 1.0}, {393, 1.0}, {394, 1.0}, {395, 1.0}, {397, 1.0}, {398, 1.0}, {401, 1.0}, {404, 1.0}, {405, 1.0}, {406, 1.0}, {407, 1.0}, {410, 1.0}, {411, 1.0}, {418, 1.0}, {419, 1.0}, {421, 1.0}, {422, 1.0}, {426, 1.0}, {427, 1.0}, {430, 1.0}, {431, 1.0}, {432, 1.0}, {435, 1.0}, {436, 1.0}, {437, 1.0}, {440, 1.0}, {443, 1.0}, {444, 1.0}, {445, 1.0}, {446, 1.0}, {447, 1.0}, {448, 1.0}, {449, 1.0}, {452, 1.0}, {453, 1.0}, {454, 1.0}, {457, 1.0}, {458, 1.0}, {459, 1.0}, {460, 1.0}, {461, 1.0}, {463, 1.0}, {465, 1.0}, {466, 1.0}, {467, 1.0}, {469, 1.0}, {470, 1.0}, {471, 1.0}, {473, 1.0}, {476, 1.0}, {478, 1.0}, {481, 1.0}, {482, 1.0}, {485, 1.0}, {488, 1.0}, {491, 1.0}, {492, 1.0}, {493, 1.0}, {494, 1.0}, {495, 1.0}, {496, 1.0}, {497, 1.0}, {502, 1.0}, {504, 1.0}, {506, 1.0}, {507, 1.0}, {508, 1.0}, {509, 1.0}, {511, 1.0}, {512, 1.0}, {513, 1.0}, {516, 1.0}, {517, 1.0}, {522, 1.0}, {524, 1.0}, {525, 1.0}, {529, 1.0}, {531, 1.0}, {532, 1.0}, {537, 1.0}, {539, 1.0}, {540, 1.0}, {542, 1.0}, {543, 1.0}, {544, 1.0}, {545, 1.0}, {548, 1.0}, {549, 1.0}, {553, 1.0}, {555, 1.0}, {557, 1.0}, {558, 1.0}, {559, 1.0}, {560, 1.0}, {561, 1.0}, {563, 1.0}, {565, 1.0}, {570, 1.0}, {575, 1.0}, {576, 1.0}, {578, 1.0}, {581, 1.0}, {583, 1.0}, {605, 1.0}, {607, 1.0}, {608, 1.0}, {609, 0.5}, {610, 1.0}, {611, 1.0}, {612, 1.0}, {614, 1.0}, {615, 1.0}, {616, 1.0}, {617, 1.0}, {618, 1.0}, {625, 0.1}, {629, 1.0}, {631, 1.0}, {635, 1.0}, {637, 1.0}, {639, 1.0}, {641, 1.0}, {645, 1.0}, {649, 1.0}, {650, 0.5}, {652, 1.0}, {655, 1.0}, {657, 1.0}, {658, 1.0}, {661, 1.0}, {663, 1.0}, {671, 1.0}, {675, 1.0}, {676, 1.0}, {677, 0.2}, {678, 1.0}, {680, 1.0}, {681, 1.0}, {682, 1.0}, {683, 1.0}, {687, 1.0}, {690, 1.0}, {693, 1.0}, {695, 1.0}, {703, 0.5}, {709, 1.0}, {710, 1.0}, {713, 1.0}, {717, 1.0}, {720, 1.0}, {722, 1.0}, {723, 0.1}, {724, 1.0}, {725, 1.0}, {726, 1.0}, {727, 1.0}, {728, 0.5}, {729, 1.0}}, -- treasure
|
||||
{{21, 1.0}, {33, 1.0}, {54, 1.0}, {60, 1.0}, {63, 1.0}, {64, 1.0}, {75, 1.0}, {85, 1.0}, {102, 1.0}, {116, 1.0}, {137, 1.0}, {139, 1.0}, {147, 1.0}, {156, 1.0}, {164, 1.0}, {177, 1.0}, {195, 1.0}, {199, 1.0}, {203, 1.0}, {204, 1.0}, {205, 1.0}, {208, 1.0}, {227, 1.0}, {232, 1.0}, {246, 1.0}, {247, 1.0}, {248, 1.0}, {249, 1.0}, {250, 1.0}, {251, 1.0}, {252, 1.0}, {260, 1.0}, {286, 0.5}, {289, 1.0}, {290, 1.0}, {295, 1.0}, {296, 1.0}, {297, 1.0}, {337, 1.0}, {338, 1.0}, {347, 1.0}, {348, 1.0}, {349, 1.0}, {356, 1.0}, {357, 1.0}, {372, 1.0}, {376, 1.0}, {380, 1.0}, {383, 1.0}, {396, 1.0}, {402, 0.5}, {403, 1.0}, {414, 1.0}, {416, 1.0}, {422, 1.0}, {424, 0.5}, {425, 1.0}, {434, 1.0}, {439, 1.0}, {451, 1.0}, {472, 1.0}, {475, 0.2}, {479, 1.0}, {480, 1.0}, {483, 0.5}, {485, 0.5}, {486, 1.0}, {487, 1.0}, {505, 1.0}, {514, 1.0}, {515, 1.0}, {518, 1.0}, {520, 1.0}, {521, 1.0}, {523, 1.0}, {527, 1.0}, {534, 1.0}, {535, 1.0}, {566, 1.0}, {585, 1.0}, {599, 1.0}, {602, 1.0}, {603, 1.0}, {604, 1.0}, {619, 1.0}, {621, 1.0}, {623, 1.0}, {624, 1.0}, {638, 1.0}, {642, 0.1}, {647, 1.0}, {660, 0.5}, {670, 1.0}, {716, 1.0}, {719, 0.5}}, -- shop
|
||||
{{14, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {27, 1.0}, {28, 1.0}, {29, 1.0}, {30, 1.0}, {31, 1.0}, {32, 1.0}, {51, 1.0}, {70, 1.0}, {92, 0.5}, {141, 1.0}, {143, 1.0}, {165, 1.0}, {176, 1.0}, {183, 1.0}, {193, 1.0}, {194, 1.0}, {195, 1.0}, {196, 1.0}, {197, 1.0}, {198, 1.0}, {218, 1.0}, {219, 1.0}, {240, 1.0}, {253, 1.0}, {254, 1.0}, {255, 1.0}, {339, 1.0}, {340, 1.0}, {341, 1.0}, {342, 1.0}, {343, 1.0}, {344, 1.0}, {345, 1.0}, {346, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {455, 1.0}, {456, 1.0}, {538, 1.0}, {541, 1.0}, {547, 1.0}, {564, 1.0}, {600, 1.0}, {624, 1.0}, {644, 1.0}, {659, 1.0}, {707, 1.0}, {708, 1.0}, {730, 1.0}, {731, 1.0}}, -- boss
|
||||
{{8, 1.0}, {34, 1.0}, {35, 1.0}, {51, 1.0}, {67, 1.0}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {84, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {127, 0.2}, {133, 1.0}, {134, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {163, 1.0}, {172, 1.0}, {186, 1.0}, {187, 1.0}, {212, 1.0}, {215, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {241, 1.0}, {259, 1.0}, {262, 1.0}, {268, 1.0}, {269, 1.0}, {275, 1.0}, {278, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {417, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {462, 1.0}, {468, 1.0}, {475, 0.2}, {477, 0.5}, {498, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {530, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {672, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- devil
|
||||
{{7, 1.0}, {33, 1.0}, {72, 1.0}, {78, 1.0}, {98, 1.0}, {101, 1.0}, {108, 1.0}, {112, 1.0}, {124, 1.0}, {138, 1.0}, {142, 1.0}, {146, 1.0}, {156, 1.0}, {162, 1.0}, {173, 1.0}, {178, 1.0}, {182, 1.0}, {184, 1.0}, {185, 1.0}, {197, 1.0}, {243, 1.0}, {313, 1.0}, {326, 1.0}, {331, 1.0}, {332, 1.0}, {333, 1.0}, {334, 1.0}, {335, 1.0}, {363, 1.0}, {374, 1.0}, {387, 1.0}, {390, 1.0}, {400, 1.0}, {407, 1.0}, {413, 1.0}, {415, 1.0}, {423, 1.0}, {464, 1.0}, {477, 0.5}, {490, 1.0}, {498, 1.0}, {499, 1.0}, {510, 0.4}, {519, 1.0}, {526, 1.0}, {528, 1.0}, {533, 1.0}, {543, 1.0}, {567, 1.0}, {568, 1.0}, {573, 1.0}, {574, 1.0}, {579, 1.0}, {584, 0.5}, {586, 1.0}, {601, 1.0}, {622, 1.0}, {634, 1.0}, {640, 1.0}, {643, 1.0}, {651, 1.0}, {653, 1.0}, {685, 1.0}, {686, 1.0}, {691, 0.5}, {696, 1.0}}, -- angel
|
||||
{{11, 1.0}, {16, 1.0}, {17, 1.0}, {20, 1.0}, {35, 1.0}, {84, 1.0}, {120, 1.0}, {121, 1.0}, {127, 1.0}, {168, 1.0}, {190, 1.0}, {213, 1.0}, {226, 1.0}, {242, 1.0}, {258, 1.0}, {262, 1.0}, {263, 1.0}, {271, 1.0}, {286, 1.0}, {287, 1.0}, {316, 1.0}, {321, 1.0}, {348, 1.0}, {388, 1.0}, {389, 1.0}, {402, 1.0}, {405, 1.0}, {424, 1.0}, {450, 1.0}, {489, 1.0}, {500, 1.0}, {501, 1.0}, {546, 1.0}, {562, 1.0}, {571, 1.0}, {580, 1.0}, {582, 1.0}, {609, 1.0}, {612, 1.0}, {625, 1.0}, {628, 1.0}, {632, 1.0}, {636, 1.0}, {664, 1.0}, {667, 1.0}, {669, 1.0}, {674, 1.0}, {675, 1.0}, {677, 1.0}, {688, 1.0}, {689, 1.0}, {691, 0.5}, {697, 0.5}, {700, 1.0}, {701, 1.0}, {703, 1.0}, {711, 1.0}, {716, 1.0}, {717, 1.0}, {719, 1.0}, {721, 1.0}, {723, 1.0}}, -- secret
|
||||
{{33, 1.0}, {34, 1.0}, {35, 1.0}, {58, 1.0}, {65, 1.0}, {78, 1.0}, {97, 1.0}, {123, 1.0}, {192, 1.0}, {282, 1.0}, {287, 1.0}, {292, 1.0}, {545, 1.0}, {584, 0.2}, {712, 0.2}}, -- library
|
||||
{{9, 1.0}, {36, 1.0}, {209, 1.0}, {378, 1.0}, {504, 1.0}, {576, 1.0}}, -- shellGame
|
||||
{{28, 1.0}, {29, 1.0}, {32, 1.0}, {74, 1.0}, {179, 0.5}, {194, 1.0}, {196, 1.0}, {255, 1.0}, {341, 1.0}, {343, 1.0}, {344, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {444, 0.1}, {455, 1.0}, {456, 1.0}, {534, 0.5}, {571, 0.1}, {644, 1.0}, {708, 1.0}, {730, 1.0}, {732, 1.0}}, -- goldenChest
|
||||
{{81, 1.0}, {133, 1.0}, {134, 1.0}, {140, 1.0}, {145, 1.0}, {212, 1.0}, {297, 1.0}, {316, 1.0}, {371, 1.0}, {475, 0.1}, {565, 0.5}, {580, 0.1}, {642, 1.0}, {654, 0.2}, {665, 1.0}}, -- redChest
|
||||
{{21, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {46, 1.0}, {54, 1.0}, {102, 1.0}, {111, 1.0}, {144, 1.0}, {177, 1.0}, {180, 1.0}, {195, 1.0}, {198, 1.0}, {204, 1.0}, {246, 1.0}, {271, 1.0}, {294, 1.0}, {362, 1.0}, {376, 1.0}, {385, 1.0}, {447, 1.0}, {455, 1.0}, {456, 1.0}, {485, 1.0}, {707, 1.0}}, -- beggar
|
||||
{{13, 1.0}, {14, 1.0}, {51, 1.0}, {70, 1.0}, {79, 1.0}, {80, 1.0}, {82, 0.2}, {83, 1.0}, {87, 1.0}, {102, 1.0}, {122, 1.0}, {126, 1.0}, {127, 0.5}, {143, 1.0}, {159, 0.2}, {195, 1.0}, {216, 1.0}, {225, 1.0}, {230, 0.2}, {240, 1.0}, {241, 1.0}, {259, 1.0}, {262, 1.0}, {278, 1.0}, {340, 1.0}, {345, 1.0}, {409, 1.0}, {420, 1.0}, {475, 0.2}, {487, 1.0}, {493, 1.0}, {496, 1.0}, {503, 1.0}, {672, 0.5}, {676, 1.0}}, -- demonBeggar
|
||||
{{51, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {126, 1.0}, {133, 1.0}, {134, 1.0}, {145, 1.0}, {212, 1.0}, {215, 1.0}, {216, 1.0}, {225, 1.0}, {241, 1.0}, {260, 1.0}, {371, 1.0}, {408, 1.0}, {442, 1.0}, {451, 1.0}, {468, 1.0}, {475, 0.2}, {496, 1.0}, {503, 1.0}, {536, 1.0}, {565, 1.0}, {569, 1.0}, {580, 1.0}, {642, 1.0}, {654, 0.5}, {665, 1.0}, {692, 1.0}, {694, 0.5}, {697, 0.5}, {702, 1.0}, {711, 1.0}}, -- curse
|
||||
{{10, 1.0}, {57, 1.0}, {128, 1.0}, {175, 1.0}, {199, 1.0}, {264, 1.0}, {272, 1.0}, {279, 1.0}, {320, 1.0}, {343, 1.0}, {364, 1.0}, {365, 1.0}, {388, 1.0}, {426, 1.0}, {430, 1.0}, {492, 1.0}, {527, 1.0}, {580, 1.0}, {581, 1.0}, {629, 1.0}, {649, 1.0}, {693, 1.0}}, -- keyMaster
|
||||
{{63, 1.0}, {116, 1.0}, {205, 1.0}, {356, 1.0}, {372, 1.0}, {494, 0.1}, {520, 1.0}, {559, 0.1}, {603, 1.0}, {647, 1.0}}, -- batteryBum
|
||||
{{29, 1.0}, {30, 1.0}, {31, 1.0}, {39, 1.0}, {41, 1.0}, {55, 1.0}, {102, 1.0}, {110, 1.0}, {114, 0.1}, {139, 1.0}, {195, 1.0}, {199, 1.0}, {200, 1.0}, {217, 1.0}, {228, 1.0}, {355, 1.0}, {439, 1.0}, {508, 1.0}, {580, 0.5}, {732, 1.0}}, -- momsChest
|
||||
{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0}, {7, 1.0}, {8, 1.0}, {10, 1.0}, {12, 0.5}, {13, 1.0}, {17, 0.1}, {34, 1.0}, {35, 1.0}, {37, 1.0}, {38, 1.0}, {42, 1.0}, {45, 1.0}, {47, 1.0}, {48, 1.0}, {50, 1.0}, {52, 1.0}, {55, 1.0}, {56, 1.0}, {57, 1.0}, {62, 1.0}, {64, 1.0}, {65, 1.0}, {67, 1.0}, {68, 1.0}, {69, 1.0}, {77, 1.0}, {78, 1.0}, {85, 1.0}, {87, 1.0}, {88, 1.0}, {89, 1.0}, {93, 1.0}, {94, 1.0}, {95, 1.0}, {96, 1.0}, {97, 1.0}, {98, 0.2}, {99, 1.0}, {100, 1.0}, {101, 0.5}, {102, 1.0}, {103, 1.0}, {104, 1.0}, {106, 1.0}, {107, 1.0}, {108, 1.0}, {110, 1.0}, {111, 1.0}, {114, 0.2}, {115, 1.0}, {117, 1.0}, {120, 1.0}, {121, 1.0}, {124, 1.0}, {125, 1.0}, {126, 1.0}, {128, 1.0}, {131, 1.0}, {132, 1.0}, {137, 1.0}, {138, 1.0}, {140, 1.0}, {142, 1.0}, {146, 1.0}, {148, 1.0}, {149, 1.0}, {150, 1.0}, {151, 1.0}, {152, 1.0}, {153, 1.0}, {154, 1.0}, {155, 1.0}, {157, 1.0}, {161, 1.0}, {162, 1.0}, {163, 1.0}, {167, 1.0}, {168, 0.1}, {169, 1.0}, {170, 1.0}, {172, 1.0}, {174, 1.0}, {175, 1.0}, {186, 1.0}, {188, 1.0}, {189, 1.0}, {190, 0.1}, {191, 1.0}, {192, 1.0}, {200, 1.0}, {201, 1.0}, {206, 1.0}, {209, 1.0}, {210, 1.0}, {213, 1.0}, {214, 1.0}, {217, 1.0}, {220, 1.0}, {221, 1.0}, {222, 1.0}, {223, 1.0}, {224, 1.0}, {226, 1.0}, {228, 1.0}, {229, 1.0}, {231, 1.0}, {233, 1.0}, {234, 1.0}, {236, 1.0}, {237, 0.2}, {242, 1.0}, {244, 1.0}, {245, 1.0}, {254, 1.0}, {256, 1.0}, {257, 1.0}, {258, 0.1}, {261, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {271, 1.0}, {273, 1.0}, {274, 1.0}, {277, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {288, 1.0}, {291, 1.0}, {299, 1.0}, {300, 1.0}, {301, 1.0}, {302, 1.0}, {303, 1.0}, {305, 1.0}, {306, 1.0}, {307, 1.0}, {308, 1.0}, {309, 1.0}, {310, 1.0}, {312, 1.0}, {315, 1.0}, {316, 1.0}, {317, 1.0}, {318, 1.0}, {319, 1.0}, {320, 1.0}, {321, 1.0}, {322, 1.0}, {325, 1.0}, {329, 1.0}, {330, 1.0}, {332, 1.0}, {333, 0.2}, {334, 0.2}, {335, 0.2}, {336, 1.0}, {349, 1.0}, {351, 1.0}, {352, 1.0}, {353, 1.0}, {357, 1.0}, {358, 1.0}, {359, 1.0}, {362, 1.0}, {364, 1.0}, {365, 1.0}, {366, 1.0}, {367, 1.0}, {368, 1.0}, {369, 1.0}, {371, 1.0}, {373, 1.0}, {374, 0.2}, {375, 1.0}, {377, 1.0}, {378, 1.0}, {379, 1.0}, {380, 1.0}, {382, 1.0}, {383, 1.0}, {384, 1.0}, {389, 1.0}, {391, 1.0}, {392, 1.0}, {393, 1.0}, {394, 1.0}, {395, 1.0}, {397, 1.0}, {398, 1.0}, {401, 1.0}, {407, 1.0}, {410, 1.0}, {411, 1.0}, {416, 1.0}, {421, 1.0}, {422, 1.0}, {425, 1.0}, {426, 1.0}, {430, 1.0}, {431, 1.0}, {432, 1.0}, {434, 1.0}, {436, 1.0}, {440, 1.0}, {443, 1.0}, {444, 1.0}, {445, 1.0}, {446, 1.0}, {447, 1.0}, {448, 1.0}, {449, 1.0}, {450, 1.0}, {452, 1.0}, {453, 1.0}, {454, 1.0}, {457, 1.0}, {458, 1.0}, {459, 1.0}, {460, 1.0}, {461, 1.0}, {463, 1.0}, {465, 1.0}, {466, 1.0}, {467, 1.0}, {469, 1.0}, {470, 1.0}, {471, 1.0}, {473, 1.0}, {493, 1.0}, {494, 1.0}, {495, 1.0}, {496, 1.0}, {497, 1.0}, {502, 1.0}, {503, 1.0}, {504, 1.0}, {506, 1.0}, {507, 1.0}, {508, 1.0}, {509, 1.0}, {511, 1.0}, {512, 1.0}, {513, 1.0}, {514, 1.0}, {515, 1.0}, {516, 1.0}, {517, 1.0}, {518, 1.0}, {520, 1.0}, {522, 1.0}, {524, 1.0}, {525, 1.0}, {529, 1.0}, {531, 1.0}, {532, 1.0}, {537, 1.0}, {539, 1.0}, {540, 1.0}, {542, 1.0}, {543, 1.0}, {544, 1.0}, {545, 1.0}, {548, 1.0}, {549, 1.0}, {553, 1.0}, {555, 1.0}, {557, 1.0}, {558, 1.0}, {559, 1.0}, {560, 1.0}, {561, 1.0}, {563, 1.0}, {565, 1.0}, {570, 1.0}, {575, 1.0}, {576, 1.0}, {578, 1.0}, {581, 1.0}, {583, 1.0}, {605, 1.0}, {607, 1.0}, {608, 1.0}, {609, 0.5}, {610, 1.0}, {611, 1.0}, {612, 1.0}, {614, 1.0}, {615, 1.0}, {616, 1.0}, {617, 1.0}, {618, 1.0}, {625, 0.5}, {629, 1.0}, {631, 1.0}, {635, 1.0}, {637, 1.0}, {639, 1.0}, {641, 1.0}, {645, 1.0}, {649, 1.0}, {650, 0.5}, {652, 1.0}, {655, 1.0}, {657, 1.0}, {658, 1.0}, {661, 1.0}, {663, 1.0}, {671, 1.0}, {675, 1.0}, {676, 1.0}, {677, 0.5}, {678, 1.0}, {680, 1.0}, {681, 1.0}, {682, 1.0}, {683, 1.0}, {687, 1.0}, {690, 1.0}, {693, 1.0}, {695, 1.0}, {703, 0.5}, {709, 1.0}, {710, 1.0}, {713, 1.0}, {716, 0.2}, {717, 0.2}, {719, 0.2}, {720, 1.0}, {721, 0.1}, {722, 0.1}, {723, 0.1}, {724, 1.0}, {725, 1.0}, {726, 1.0}, {727, 1.0}, {728, 0.5}, {729, 1.0}}, -- greedTreasure
|
||||
{{12, 0.2}, {14, 1.0}, {15, 1.0}, {16, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {27, 1.0}, {28, 1.0}, {29, 1.0}, {30, 1.0}, {31, 1.0}, {32, 1.0}, {70, 1.0}, {71, 1.0}, {73, 1.0}, {101, 0.5}, {120, 1.0}, {121, 1.0}, {132, 1.0}, {143, 1.0}, {176, 1.0}, {183, 1.0}, {193, 1.0}, {194, 1.0}, {195, 1.0}, {196, 1.0}, {197, 1.0}, {198, 1.0}, {207, 1.0}, {240, 1.0}, {253, 1.0}, {254, 1.0}, {255, 1.0}, {314, 1.0}, {339, 1.0}, {340, 1.0}, {341, 1.0}, {342, 1.0}, {343, 1.0}, {344, 1.0}, {345, 1.0}, {346, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {455, 1.0}, {456, 1.0}, {538, 1.0}, {541, 1.0}, {547, 1.0}, {564, 1.0}, {600, 1.0}, {624, 1.0}, {644, 1.0}, {659, 1.0}, {707, 1.0}, {708, 1.0}, {730, 1.0}, {731, 1.0}}, -- greedBoss
|
||||
{{11, 0.1}, {46, 1.0}, {63, 1.0}, {73, 1.0}, {75, 1.0}, {76, 1.0}, {84, 1.0}, {91, 1.0}, {105, 1.0}, {116, 1.0}, {139, 1.0}, {156, 1.0}, {166, 1.0}, {199, 1.0}, {204, 1.0}, {208, 1.0}, {246, 1.0}, {247, 1.0}, {248, 1.0}, {251, 1.0}, {252, 1.0}, {260, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {286, 0.5}, {289, 1.0}, {297, 1.0}, {348, 1.0}, {356, 1.0}, {372, 1.0}, {380, 1.0}, {386, 1.0}, {402, 0.5}, {403, 1.0}, {405, 1.0}, {406, 1.0}, {416, 1.0}, {434, 1.0}, {439, 1.0}, {451, 1.0}, {472, 1.0}, {475, 0.2}, {476, 1.0}, {477, 1.0}, {478, 1.0}, {481, 1.0}, {482, 1.0}, {483, 0.5}, {485, 1.0}, {486, 1.0}, {487, 1.0}, {488, 1.0}, {489, 0.1}, {500, 1.0}, {512, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {527, 1.0}, {534, 1.0}, {535, 1.0}, {566, 1.0}, {585, 1.0}, {603, 1.0}, {604, 1.0}, {619, 1.0}, {621, 1.0}, {623, 1.0}, {624, 1.0}, {636, 0.1}, {638, 1.0}, {647, 1.0}, {667, 0.1}, {674, 0.1}, {688, 0.1}, {689, 0.1}, {691, 0.1}, {692, 1.0}, {700, 0.1}, {701, 0.1}, {703, 0.1}, {711, 0.1}, {721, 0.1}, {722, 0.1}, {723, 0.1}, {732, 1.0}}, -- greedShop
|
||||
{{51, 1.0}, {73, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {126, 1.0}, {133, 1.0}, {145, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {260, 1.0}, {371, 1.0}, {408, 1.0}, {442, 1.0}, {451, 1.0}, {468, 1.0}, {475, 0.2}, {496, 1.0}, {503, 1.0}, {536, 1.0}, {565, 1.0}, {569, 1.0}, {642, 1.0}, {654, 0.5}, {665, 1.0}, {692, 1.0}, {694, 0.5}, {702, 1.0}, {711, 1.0}}, -- greedCurse
|
||||
{{34, 1.0}, {35, 1.0}, {51, 1.0}, {67, 1.0}, {68, 0.2}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {132, 1.0}, {133, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {172, 1.0}, {187, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {259, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {451, 1.0}, {462, 1.0}, {468, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- greedDevil
|
||||
{{7, 1.0}, {72, 1.0}, {78, 1.0}, {112, 1.0}, {138, 1.0}, {162, 1.0}, {178, 1.0}, {182, 1.0}, {184, 1.0}, {185, 1.0}, {197, 1.0}, {243, 1.0}, {313, 1.0}, {326, 1.0}, {331, 1.0}, {333, 1.0}, {334, 1.0}, {335, 1.0}, {363, 1.0}, {387, 1.0}, {390, 1.0}, {400, 1.0}, {407, 1.0}, {413, 1.0}, {415, 1.0}, {423, 1.0}, {490, 1.0}, {499, 1.0}, {526, 1.0}, {528, 1.0}, {533, 1.0}, {543, 1.0}, {567, 1.0}, {568, 1.0}, {573, 1.0}, {574, 1.0}, {579, 1.0}, {584, 0.5}, {586, 1.0}, {601, 1.0}, {622, 1.0}, {634, 1.0}, {640, 1.0}, {643, 1.0}, {651, 1.0}, {653, 1.0}, {685, 1.0}, {686, 1.0}, {691, 0.5}, {696, 1.0}}, -- greedAngel
|
||||
{{11, 1.0}, {16, 1.0}, {17, 1.0}, {20, 1.0}, {35, 1.0}, {84, 1.0}, {120, 1.0}, {121, 1.0}, {127, 1.0}, {168, 1.0}, {190, 1.0}, {213, 1.0}, {226, 1.0}, {242, 1.0}, {258, 1.0}, {262, 1.0}, {263, 1.0}, {271, 1.0}, {286, 1.0}, {316, 1.0}, {321, 1.0}, {348, 1.0}, {389, 1.0}, {402, 1.0}, {405, 1.0}, {424, 1.0}, {450, 1.0}, {489, 1.0}, {500, 1.0}, {501, 1.0}, {546, 1.0}, {562, 1.0}, {571, 1.0}, {582, 1.0}, {609, 1.0}, {612, 1.0}, {625, 1.0}, {628, 1.0}, {632, 1.0}, {636, 1.0}, {664, 1.0}, {667, 1.0}, {669, 1.0}, {674, 1.0}, {677, 1.0}, {688, 1.0}, {689, 1.0}, {691, 0.5}, {700, 1.0}, {701, 1.0}, {703, 1.0}, {711, 1.0}, {716, 1.0}, {717, 1.0}, {719, 1.0}, {721, 1.0}, {723, 1.0}}, -- greedSecret
|
||||
{{1, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {21, 1.0}, {32, 1.0}, {38, 1.0}, {44, 1.0}, {46, 1.0}, {47, 1.0}, {48, 1.0}, {49, 1.0}, {51, 1.0}, {63, 1.0}, {66, 1.0}, {68, 1.0}, {77, 1.0}, {85, 1.0}, {89, 1.0}, {90, 1.0}, {91, 1.0}, {93, 1.0}, {95, 1.0}, {102, 1.0}, {105, 1.0}, {116, 1.0}, {136, 1.0}, {137, 1.0}, {147, 1.0}, {152, 1.0}, {153, 1.0}, {166, 1.0}, {189, 1.0}, {194, 1.0}, {196, 1.0}, {208, 1.0}, {212, 1.0}, {227, 1.0}, {232, 1.0}, {244, 1.0}, {251, 1.0}, {255, 1.0}, {263, 1.0}, {267, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {337, 1.0}, {338, 1.0}, {352, 1.0}, {357, 1.0}, {362, 1.0}, {370, 1.0}, {382, 1.0}, {383, 1.0}, {386, 1.0}, {395, 1.0}, {397, 1.0}, {403, 1.0}, {406, 1.0}, {419, 1.0}, {422, 1.0}, {425, 1.0}, {427, 1.0}, {437, 1.0}, {438, 1.0}, {439, 1.0}, {444, 1.0}, {451, 1.0}, {465, 1.0}, {476, 1.0}, {478, 1.0}, {488, 1.0}, {494, 1.0}, {505, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {524, 1.0}, {527, 1.0}, {538, 1.0}, {599, 1.0}, {604, 1.0}, {609, 1.0}, {617, 1.0}, {624, 1.0}, {629, 1.0}, {638, 1.0}, {644, 1.0}, {649, 1.0}, {655, 1.0}, {687, 1.0}, {709, 1.0}, {720, 1.0}, {723, 1.0}, {730, 1.0}}, -- craneGame
|
||||
{{12, 1.0}, {13, 1.0}, {15, 1.0}, {30, 1.0}, {31, 1.0}, {40, 1.0}, {45, 1.0}, {49, 1.0}, {51, 1.0}, {53, 1.0}, {67, 1.0}, {72, 1.0}, {73, 1.0}, {79, 1.0}, {80, 1.0}, {82, 1.0}, {96, 1.0}, {105, 1.0}, {109, 1.0}, {110, 1.0}, {118, 1.0}, {119, 1.0}, {122, 1.0}, {135, 1.0}, {137, 1.0}, {157, 1.0}, {159, 1.0}, {166, 1.0}, {167, 1.0}, {176, 1.0}, {177, 1.0}, {182, 1.0}, {193, 1.0}, {208, 1.0}, {214, 1.0}, {230, 1.0}, {247, 1.0}, {253, 1.0}, {254, 1.0}, {261, 1.0}, {276, 1.0}, {289, 1.0}, {334, 1.0}, {373, 1.0}, {394, 1.0}, {399, 1.0}, {411, 1.0}, {412, 1.0}, {421, 1.0}, {435, 1.0}, {443, 1.0}, {452, 1.0}, {462, 1.0}, {466, 1.0}, {475, 1.0}, {481, 1.0}, {506, 1.0}, {511, 1.0}, {531, 1.0}, {541, 1.0}, {554, 1.0}, {556, 1.0}, {565, 1.0}, {572, 1.0}, {573, 1.0}, {580, 1.0}, {606, 1.0}, {607, 1.0}, {614, 1.0}, {616, 1.0}, {618, 1.0}, {621, 1.0}, {637, 1.0}, {650, 1.0}, {654, 1.0}, {657, 1.0}, {671, 1.0}, {678, 1.0}, {682, 1.0}, {684, 1.0}, {692, 1.0}, {694, 1.0}, {695, 1.0}, {700, 1.0}, {702, 1.0}, {703, 1.0}, {704, 1.0}, {705, 1.0}, {706, 1.0}, {711, 1.0}, {724, 1.0}, {726, 1.0}, {728, 1.0}}, -- ultraSecret
|
||||
{{37, 1.0}, {106, 1.0}, {125, 1.0}, {137, 1.0}, {140, 1.0}, {190, 0.2}, {209, 1.0}, {220, 1.0}, {256, 1.0}, {353, 1.0}, {366, 1.0}, {367, 1.0}, {432, 1.0}, {483, 1.0}, {517, 1.0}, {563, 1.0}, {583, 1.0}, {614, 1.0}, {646, 0.2}, {727, 1.0}}, -- bombBum
|
||||
{{588, 1.0}, {589, 1.0}, {590, 1.0}, {591, 1.0}, {592, 1.0}, {593, 1.0}, {594, 1.0}, {595, 1.0}, {596, 1.0}, {597, 1.0}, {598, 1.0}}, -- planetarium
|
||||
{{29, 1.0}, {30, 1.0}, {31, 1.0}, {39, 1.0}, {41, 1.0}, {55, 1.0}, {102, 1.0}, {110, 1.0}, {114, 0.2}, {139, 1.0}, {175, 1.0}, {195, 1.0}, {199, 1.0}, {200, 1.0}, {217, 1.0}, {228, 1.0}, {341, 1.0}, {355, 1.0}, {439, 1.0}, {455, 1.0}, {508, 1.0}, {546, 0.2}, {547, 1.0}, {604, 1.0}, {732, 1.0}}, -- oldChest
|
||||
{{8, 1.0}, {10, 1.0}, {57, 1.0}, {67, 1.0}, {73, 1.0}, {88, 1.0}, {95, 1.0}, {96, 1.0}, {99, 1.0}, {100, 1.0}, {112, 1.0}, {113, 1.0}, {117, 1.0}, {128, 1.0}, {144, 1.0}, {155, 1.0}, {163, 1.0}, {167, 1.0}, {170, 1.0}, {172, 1.0}, {174, 1.0}, {188, 1.0}, {207, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {272, 1.0}, {273, 1.0}, {274, 1.0}, {275, 1.0}, {277, 1.0}, {278, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {320, 1.0}, {322, 1.0}, {360, 1.0}, {361, 1.0}, {363, 1.0}, {364, 1.0}, {365, 1.0}, {372, 1.0}, {384, 1.0}, {385, 1.0}, {388, 1.0}, {390, 1.0}, {403, 1.0}, {404, 1.0}, {417, 1.0}, {426, 1.0}, {430, 1.0}, {435, 1.0}, {468, 1.0}, {470, 1.0}, {471, 1.0}, {472, 1.0}, {473, 1.0}, {491, 1.0}, {492, 1.0}, {509, 1.0}, {511, 1.0}, {518, 1.0}, {519, 1.0}, {537, 1.0}, {575, 1.0}, {581, 1.0}, {607, 1.0}, {608, 1.0}, {610, 1.0}, {612, 1.0}, {615, 1.0}, {629, 1.0}, {635, 1.0}, {645, 1.0}, {649, 1.0}, {661, 1.0}, {679, 1.0}, {682, 1.0}, {698, 1.0}}, -- babyShop
|
||||
{{7, 1.0}, {27, 1.0}, {60, 1.0}, {138, 1.0}, {183, 1.0}, {349, 1.0}, {362, 1.0}, {439, 1.0}, {488, 1.0}, {527, 1.0}, {719, 1.0}}, -- woodenChest
|
||||
{{26, 1.0}, {42, 1.0}, {140, 1.0}, {268, 1.0}, {273, 1.0}, {336, 0.5}, {480, 1.0}, {618, 0.5}, {639, 1.0}}, -- rottenBeggar
|
||||
}
|
||||
|
||||
--The pools that each item is in, for roughly checking if a given item is unlocked
|
||||
EID.XMLItemIsInPools = {[1] = {0, 16, 23}, [2] = {0, 16}, [3] = {0, 16, 23}, [4] = {0, 16, 23}, [5] = {0, 16, 23}, [6] = {0, 16}, [7] = {0, 4, 16, 21, 29}, [8] = {0, 3, 16, 28}, [9] = {7}, [10] = {0, 13, 16, 28}, [11] = {5, 18, 22}, [12] = {0, 16, 17, 24}, [13] = {0, 11, 16, 24}, [14] = {0, 2, 11, 17}, [15] = {0, 17, 24}, [16] = {5, 17, 22}, [17] = {0, 5, 16, 22}, [18] = {}, [19] = {0}, [20] = {5, 22}, [21] = {1, 10, 23}, [22] = {2, 10, 17}, [23] = {2, 10, 17}, [24] = {2, 10, 17}, [25] = {2, 10, 17}, [26] = {2, 10, 17, 30}, [27] = {2, 17, 29}, [28] = {2, 8, 17}, [29] = {2, 8, 15, 17, 27}, [30] = {2, 15, 17, 24, 27}, [31] = {2, 15, 17, 24, 27}, [32] = {2, 8, 17, 23}, [33] = {1, 4, 6}, [34] = {3, 6, 16, 20}, [35] = {3, 5, 6, 16, 20, 22}, [36] = {0, 7}, [37] = {0, 16, 25}, [38] = {0, 16, 23}, [39] = {0, 15, 27}, [40] = {0, 24}, [41] = {0, 15, 27}, [42] = {0, 16, 30}, [44] = {0, 23}, [45] = {0, 16, 24}, [46] = {0, 10, 18, 23}, [47] = {0, 16, 23}, [48] = {0, 16, 23}, [49] = {0, 23, 24}, [50] = {16}, [51] = {2, 3, 11, 12, 19, 20, 23, 24}, [52] = {0, 16}, [53] = {0, 24}, [54] = {1, 10}, [55] = {0, 15, 16, 27}, [56] = {0, 16}, [57] = {0, 13, 16, 28}, [58] = {0, 6}, [59] = {}, [60] = {1, 29}, [62] = {0, 16}, [63] = {1, 14, 18, 23}, [64] = {1, 16}, [65] = {0, 6, 16}, [66] = {0, 23}, [67] = {0, 3, 16, 20, 24, 28}, [68] = {0, 16, 20, 23}, [69] = {0, 16}, [70] = {2, 11, 17}, [71] = {0, 17}, [72] = {0, 4, 21, 24}, [73] = {17, 18, 19, 24, 28}, [74] = {3, 8, 20}, [75] = {0, 1, 18}, [76] = {0, 18}, [77] = {0, 16, 23}, [78] = {0, 4, 6, 16, 21}, [79] = {3, 11, 12, 19, 20, 24}, [80] = {3, 11, 12, 19, 20, 24}, [81] = {3, 9, 12, 19, 20}, [82] = {3, 11, 20, 24}, [83] = {3, 11, 20}, [84] = {3, 5, 18, 22}, [85] = {0, 1, 16, 23}, [86] = {0}, [87] = {0, 11, 16}, [88] = {0, 16, 28}, [89] = {0, 16, 23}, [90] = {23}, [91] = {0, 18, 23}, [92] = {0, 2}, [93] = {0, 16, 23}, [94] = {0, 16}, [95] = {0, 16, 23, 28}, [96] = {0, 16, 24, 28}, [97] = {0, 3, 6, 16, 20}, [98] = {0, 4, 16}, [99] = {0, 16, 28}, [100] = {0, 16, 28}, [101] = {0, 4, 16, 17}, [102] = {0, 1, 10, 11, 15, 16, 23, 27}, [103] = {0, 16}, [104] = {0, 16}, [105] = {0, 18, 23, 24}, [106] = {0, 16, 25}, [107] = {0, 16}, [108] = {0, 4, 16}, [109] = {0, 3, 20, 24}, [110] = {0, 15, 16, 24, 27}, [111] = {0, 10, 16}, [112] = {4, 21, 28}, [113] = {0, 3, 20, 28}, [114] = {0, 3, 15, 16, 20, 27}, [115] = {0, 3, 16, 20}, [116] = {1, 14, 18, 23}, [117] = {0, 16, 28}, [118] = {3, 20, 24}, [119] = {24}, [120] = {0, 5, 16, 17, 22}, [121] = {0, 5, 16, 17, 22}, [122] = {3, 11, 20, 24}, [123] = {0, 3, 6, 20}, [124] = {0, 4, 16}, [125] = {0, 16, 25}, [126] = {0, 11, 12, 16, 19}, [127] = {0, 3, 5, 11, 22}, [128] = {0, 13, 16, 28}, [129] = {0}, [130] = {}, [131] = {0, 16}, [132] = {16, 17, 20}, [133] = {3, 9, 12, 19, 20}, [134] = {3, 9, 12}, [135] = {24}, [136] = {0, 23}, [137] = {0, 1, 16, 23, 24, 25}, [138] = {0, 4, 16, 21, 29}, [139] = {1, 15, 18, 27}, [140] = {0, 9, 16, 25, 30}, [141] = {2}, [142] = {0, 4, 16}, [143] = {0, 2, 11, 17}, [144] = {0, 10, 28}, [145] = {3, 9, 12, 19, 20}, [146] = {0, 4, 16}, [147] = {1, 23}, [148] = {0, 16}, [149] = {0, 16}, [150] = {0, 16}, [151] = {0, 16}, [152] = {0, 16, 23}, [153] = {0, 16, 23}, [154] = {0, 16}, [155] = {0, 16, 28}, [156] = {1, 4, 18}, [157] = {0, 3, 16, 20, 24}, [158] = {}, [159] = {3, 11, 20, 24}, [160] = {0}, [161] = {0, 16}, [162] = {0, 4, 16, 21}, [163] = {0, 3, 16, 28}, [164] = {1}, [165] = {2}, [166] = {0, 18, 23, 24}, [167] = {0, 16, 24, 28}, [168] = {0, 5, 16, 22}, [169] = {0, 16}, [170] = {0, 16, 28}, [171] = {0}, [172] = {0, 3, 16, 20, 28}, [173] = {0, 4}, [174] = {0, 16, 28}, [175] = {0, 13, 16, 27}, [176] = {0, 2, 17, 24}, [177] = {1, 10, 24}, [178] = {0, 4, 21}, [179] = {8}, [180] = {0, 10}, [181] = {}, [182] = {4, 21, 24}, [183] = {2, 17, 29}, [184] = {4, 21}, [185] = {4, 21}, [186] = {0, 3, 16}, [187] = {3, 20}, [188] = {0, 16, 28}, [189] = {0, 16, 23}, [190] = {0, 5, 16, 22, 25}, [191] = {0, 16}, [192] = {0, 6, 16}, [193] = {2, 17, 24}, [194] = {2, 8, 17, 23}, [195] = {1, 2, 10, 11, 15, 17, 27}, [196] = {2, 8, 17, 23}, [197] = {2, 4, 17, 21}, [198] = {2, 10, 17}, [199] = {1, 13, 15, 18, 27}, [200] = {0, 15, 16, 27}, [201] = {0, 16}, [202] = {0}, [203] = {1}, [204] = {1, 10, 18}, [205] = {1, 14}, [206] = {0, 16}, [207] = {17, 28}, [208] = {1, 18, 23, 24}, [209] = {0, 7, 16, 25}, [210] = {0, 16}, [211] = {0}, [212] = {3, 9, 12, 19, 20, 23}, [213] = {0, 5, 16, 22}, [214] = {0, 16, 24}, [215] = {3, 12}, [216] = {3, 11, 12, 19, 20}, [217] = {0, 15, 16, 27}, [218] = {2}, [219] = {2}, [220] = {0, 16, 25}, [221] = {0, 16}, [222] = {0, 16}, [223] = {0, 16}, [224] = {0, 16}, [225] = {0, 3, 11, 12, 19, 20}, [226] = {5, 16, 22}, [227] = {0, 1, 23}, [228] = {0, 15, 16, 27}, [229] = {0, 16}, [230] = {3, 11, 20, 24}, [231] = {0, 16}, [232] = {1, 23}, [233] = {0, 16}, [234] = {0, 16}, [236] = {0, 16}, [237] = {0, 3, 16, 20}, [238] = {}, [239] = {}, [240] = {0, 2, 11, 17}, [241] = {3, 11, 12}, [242] = {0, 5, 16, 22}, [243] = {4, 21}, [244] = {0, 1Line truncated
|
||||
|
||||
--Metadata found in Pocketitems.xml
|
||||
EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimiccharge=2}, [11] = {mimiccharge=4}, [12] = {mimiccharge=3}, [13] = {mimiccharge=3}, [14] = {mimiccharge=3}, [15] = {mimiccharge=6}, [16] = {mimiccharge=3}, [17] = {mimiccharge=3}, [18] = {mimiccharge=2}, [19] = {mimiccharge=2}, [2] = {mimiccharge=2}, [20] = {mimiccharge=12}, [21] = {mimiccharge=6}, [22] = {mimiccharge=3}, [23] = {mimiccharge=12}, [24] = {mimiccharge=12}, [25] = {mimiccharge=12}, [26] = {mimiccharge=12}, [27] = {mimiccharge=6}, [28] = {mimiccharge=6}, [29] = {mimiccharge=6}, [3] = {mimiccharge=2}, [30] = {mimiccharge=6}, [31] = {mimiccharge=2}, [32] = {mimiccharge=2}, [33] = {mimiccharge=12}, [34] = {mimiccharge=4}, [35] = {mimiccharge=6}, [36] = {mimiccharge=2}, [37] = {mimiccharge=4}, [38] = {mimiccharge=2}, [39] = {mimiccharge=4}, [4] = {mimiccharge=3}, [40] = {mimiccharge=3}, [41] = {mimiccharge=4}, [42] = {mimiccharge=6}, [43] = {mimiccharge=6}, [44] = {mimiccharge=1}, [45] = {mimiccharge=6}, [46] = {mimiccharge=1}, [47] = {mimiccharge=2}, [48] = {mimiccharge=1}, [49] = {mimiccharge=4}, [5] = {mimiccharge=4}, [50] = {mimiccharge=3}, [51] = {mimiccharge=4}, [52] = {mimiccharge=3}, [53] = {mimiccharge=12}, [54] = {mimiccharge=3}, [55] = {mimiccharge=1}, [56] = {mimiccharge=12}, [57] = {mimiccharge=4}, [58] = {mimiccharge=4}, [59] = {mimiccharge=4}, [6] = {mimiccharge=12}, [60] = {mimiccharge=2}, [61] = {mimiccharge=12}, [62] = {mimiccharge=4}, [63] = {mimiccharge=2}, [64] = {mimiccharge=12}, [65] = {mimiccharge=2}, [66] = {mimiccharge=4}, [67] = {mimiccharge=3}, [68] = {mimiccharge=6}, [69] = {mimiccharge=4}, [7] = {mimiccharge=6}, [70] = {mimiccharge=6}, [71] = {mimiccharge=4}, [72] = {mimiccharge=3}, [73] = {mimiccharge=12}, [74] = {mimiccharge=2}, [75] = {mimiccharge=6}, [76] = {mimiccharge=12}, [77] = {mimiccharge=2}, [78] = {mimiccharge=4}, [79] = {mimiccharge=12}, [8] = {mimiccharge=3}, [80] = {mimiccharge=6}, [81] = {mimiccharge=4}, [82] = {mimiccharge=3}, [83] = {mimiccharge=6}, [84] = {mimiccharge=3}, [85] = {mimiccharge=3}, [86] = {mimiccharge=4}, [87] = {mimiccharge=6}, [88] = {mimiccharge=6}, [89] = {mimiccharge=1}, [9] = {mimiccharge=6}, [90] = {mimiccharge=4}, [91] = {mimiccharge=3}, [92] = {mimiccharge=12}, [93] = {mimiccharge=12}, [94] = {mimiccharge=6}, [95] = {mimiccharge=4}, [96] = {mimiccharge=6}, [97] = {mimiccharge=4}, }
|
||||
|
||||
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=6, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
|
||||
|
||||
--The name of each entity, for use in glitched item descriptions
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
|
||||
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
|
||||
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
|
||||
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
|
||||
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
|
||||
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
|
||||
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
|
||||
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
|
||||
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
|
||||
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
|
||||
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
|
||||
}
|
||||
|
||||
--This file was autogenerated using 'lookuptable_generator.py' found in the scripts folder
|
||||
--It will have to be updated whenever the game's item XML files are updated
|
||||
--The highest item ID found in this specific export of XML data
|
||||
--Crafting doesn't use the in-game enum, because otherwise array index out-of-bounds errors could occur immediately after a game update
|
||||
EID.XMLMaxItemID = 732
|
||||
--The fixed recipes, for use in Bag of Crafting
|
||||
EID.XMLRecipes = {["29,29,29,29,29,29,29,29"] = 36, ["8,8,8,8,8,8,8,8"] = 177, ["1,1,1,1,1,1,1,1"] = 45, ["2,2,2,2,2,2,2,2"] = 686, ["3,3,3,3,3,3,3,3"] = 118, ["12,12,12,12,12,12,12,12"] = 343, ["15,15,15,15,15,15,15,15"] = 37, ["21,21,21,21,21,21,21,21"] = 85, ["1,2,4,4,4,4,4,5"] = 331, ["4,4,4,4,4,4,4,4"] = 182, ["22,22,22,22,22,22,22,22"] = 75, ["3,22,22,22,22,22,22,22"] = 654, ["1,1,1,1,1,1,7,7"] = 639, ["12,12,12,12,12,12,13,13"] = 175, ["17,17,17,17,17,17,17,17"] = 483, ["15,15,15,15,15,15,16,16"] = 483, ["6,6,6,6,6,6,6,6"] = 628, ["24,24,24,24,24,24,24,24"] = 489, ["25,25,25,25,25,25,25,25"] = 580, }
|
||||
|
||||
--The contents of each item pool, and the item's weight, for use in Bag of Crafting
|
||||
EID.XMLItemPools = {{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0}, {7, 1.0}, {8, 1.0}, {10, 1.0}, {12, 0.5}, {13, 1.0}, {14, 1.0}, {15, 1.0}, {17, 0.1}, {19, 1.0}, {36, 1.0}, {37, 1.0}, {38, 1.0}, {39, 1.0}, {40, 1.0}, {41, 1.0}, {42, 1.0}, {44, 1.0}, {45, 1.0}, {46, 1.0}, {47, 1.0}, {48, 1.0}, {49, 1.0}, {52, 1.0}, {53, 1.0}, {55, 1.0}, {56, 1.0}, {57, 1.0}, {58, 1.0}, {62, 1.0}, {65, 1.0}, {66, 1.0}, {67, 1.0}, {68, 1.0}, {69, 1.0}, {71, 1.0}, {72, 1.0}, {75, 1.0}, {76, 1.0}, {77, 1.0}, {78, 1.0}, {85, 1.0}, {86, 1.0}, {87, 1.0}, {88, 1.0}, {89, 1.0}, {91, 1.0}, {92, 1.0}, {93, 1.0}, {94, 1.0}, {95, 1.0}, {96, 1.0}, {97, 1.0}, {98, 0.2}, {99, 1.0}, {100, 1.0}, {101, 0.5}, {102, 1.0}, {103, 1.0}, {104, 1.0}, {105, 1.0}, {106, 1.0}, {107, 1.0}, {108, 1.0}, {109, 1.0}, {110, 1.0}, {111, 1.0}, {113, 1.0}, {114, 0.2}, {115, 1.0}, {117, 1.0}, {120, 1.0}, {121, 1.0}, {123, 1.0}, {124, 1.0}, {125, 1.0}, {126, 1.0}, {127, 1.0}, {128, 1.0}, {129, 1.0}, {131, 1.0}, {136, 1.0}, {137, 1.0}, {138, 1.0}, {140, 1.0}, {142, 1.0}, {143, 1.0}, {144, 1.0}, {146, 1.0}, {148, 1.0}, {149, 1.0}, {150, 1.0}, {151, 1.0}, {152, 1.0}, {153, 1.0}, {154, 1.0}, {155, 1.0}, {157, 1.0}, {160, 1.0}, {161, 1.0}, {162, 1.0}, {163, 1.0}, {166, 1.0}, {167, 1.0}, {168, 0.1}, {169, 1.0}, {170, 1.0}, {171, 1.0}, {172, 1.0}, {173, 1.0}, {174, 1.0}, {175, 1.0}, {176, 1.0}, {178, 1.0}, {180, 1.0}, {186, 1.0}, {188, 1.0}, {189, 1.0}, {190, 0.1}, {191, 1.0}, {192, 1.0}, {200, 1.0}, {201, 1.0}, {202, 1.0}, {206, 1.0}, {209, 1.0}, {210, 1.0}, {211, 1.0}, {213, 1.0}, {214, 1.0}, {217, 1.0}, {220, 1.0}, {221, 1.0}, {222, 1.0}, {223, 1.0}, {224, 1.0}, {225, 1.0}, {227, 1.0}, {228, 1.0}, {229, 1.0}, {231, 1.0}, {233, 1.0}, {234, 1.0}, {236, 1.0}, {237, 0.2}, {240, 1.0}, {242, 1.0}, {244, 1.0}, {245, 1.0}, {256, 1.0}, {257, 1.0}, {261, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {271, 1.0}, {272, 1.0}, {273, 1.0}, {274, 1.0}, {275, 1.0}, {276, 1.0}, {277, 1.0}, {278, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {282, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {287, 1.0}, {288, 1.0}, {291, 1.0}, {292, 1.0}, {294, 1.0}, {295, 1.0}, {298, 1.0}, {299, 1.0}, {300, 1.0}, {301, 1.0}, {302, 1.0}, {303, 1.0}, {304, 1.0}, {305, 1.0}, {306, 1.0}, {307, 1.0}, {308, 1.0}, {309, 1.0}, {310, 1.0}, {312, 1.0}, {313, 0.2}, {314, 1.0}, {315, 1.0}, {316, 1.0}, {317, 1.0}, {318, 1.0}, {319, 1.0}, {320, 1.0}, {321, 1.0}, {322, 1.0}, {323, 1.0}, {324, 1.0}, {325, 1.0}, {329, 1.0}, {330, 1.0}, {332, 1.0}, {333, 0.2}, {334, 0.2}, {335, 0.2}, {336, 1.0}, {350, 1.0}, {351, 1.0}, {352, 1.0}, {353, 1.0}, {358, 1.0}, {359, 1.0}, {361, 1.0}, {362, 1.0}, {364, 1.0}, {365, 1.0}, {366, 1.0}, {367, 1.0}, {368, 1.0}, {369, 1.0}, {371, 1.0}, {373, 1.0}, {374, 0.2}, {375, 1.0}, {377, 1.0}, {378, 1.0}, {379, 1.0}, {381, 1.0}, {382, 1.0}, {384, 1.0}, {385, 1.0}, {386, 1.0}, {388, 1.0}, {389, 1.0}, {390, 1.0}, {391, 1.0}, {392, 1.0}, {393, 1.0}, {394, 1.0}, {395, 1.0}, {397, 1.0}, {398, 1.0}, {401, 1.0}, {404, 1.0}, {405, 1.0}, {406, 1.0}, {407, 1.0}, {410, 1.0}, {411, 1.0}, {418, 1.0}, {419, 1.0}, {421, 1.0}, {422, 1.0}, {426, 1.0}, {427, 1.0}, {430, 1.0}, {431, 1.0}, {432, 1.0}, {435, 1.0}, {436, 1.0}, {437, 1.0}, {440, 1.0}, {443, 1.0}, {444, 1.0}, {445, 1.0}, {446, 1.0}, {447, 1.0}, {448, 1.0}, {449, 1.0}, {452, 1.0}, {453, 1.0}, {454, 1.0}, {457, 1.0}, {458, 1.0}, {459, 1.0}, {460, 1.0}, {461, 1.0}, {463, 1.0}, {465, 1.0}, {466, 1.0}, {467, 1.0}, {469, 1.0}, {470, 1.0}, {471, 1.0}, {473, 1.0}, {476, 1.0}, {478, 1.0}, {481, 1.0}, {482, 1.0}, {485, 1.0}, {488, 1.0}, {491, 1.0}, {492, 1.0}, {493, 1.0}, {494, 1.0}, {495, 1.0}, {496, 1.0}, {497, 1.0}, {502, 1.0}, {504, 1.0}, {506, 1.0}, {507, 1.0}, {508, 1.0}, {509, 1.0}, {511, 1.0}, {512, 1.0}, {513, 1.0}, {516, 1.0}, {517, 1.0}, {522, 1.0}, {524, 1.0}, {525, 1.0}, {529, 1.0}, {531, 1.0}, {532, 1.0}, {537, 1.0}, {539, 1.0}, {540, 1.0}, {542, 1.0}, {543, 1.0}, {544, 1.0}, {545, 1.0}, {548, 1.0}, {549, 1.0}, {553, 1.0}, {555, 1.0}, {557, 1.0}, {558, 1.0}, {559, 1.0}, {560, 1.0}, {561, 1.0}, {563, 1.0}, {565, 1.0}, {570, 1.0}, {575, 1.0}, {576, 1.0}, {578, 1.0}, {581, 1.0}, {583, 1.0}, {605, 1.0}, {607, 1.0}, {608, 1.0}, {609, 0.5}, {610, 1.0}, {611, 1.0}, {612, 1.0}, {614, 1.0}, {615, 1.0}, {616, 1.0}, {617, 1.0}, {618, 1.0}, {625, 0.1}, {629, 1.0}, {631, 1.0}, {635, 1.0}, {637, 1.0}, {639, 1.0}, {641, 1.0}, {645, 1.0}, {649, 1.0}, {650, 0.5}, {652, 1.0}, {655, 1.0}, {657, 1.0}, {658, 1.0}, {661, 1.0}, {663, 1.0}, {671, 1.0}, {675, 1.0}, {676, 1.0}, {677, 0.2}, {678, 1.0}, {680, 1.0}, {681, 1.0}, {682, 1.0}, {683, 1.0}, {687, 1.0}, {690, 1.0}, {693, 1.0}, {695, 1.0}, {703, 0.5}, {709, 1.0}, {710, 1.0}, {713, 1.0}, {717, 1.0}, {720, 1.0}, {722, 1.0}, {723, 0.1}, {724, 1.0}, {725, 1.0}, {726, 1.0}, {727, 1.0}, {728, 0.5}, {729, 1.0}}, -- treasure
|
||||
{{21, 1.0}, {33, 1.0}, {54, 1.0}, {60, 1.0}, {63, 1.0}, {64, 1.0}, {75, 1.0}, {85, 1.0}, {102, 1.0}, {116, 1.0}, {137, 1.0}, {139, 1.0}, {147, 1.0}, {156, 1.0}, {164, 1.0}, {177, 1.0}, {195, 1.0}, {199, 1.0}, {203, 1.0}, {204, 1.0}, {205, 1.0}, {208, 1.0}, {227, 1.0}, {232, 1.0}, {246, 1.0}, {247, 1.0}, {248, 1.0}, {249, 1.0}, {250, 1.0}, {251, 1.0}, {252, 1.0}, {260, 1.0}, {286, 0.5}, {289, 1.0}, {290, 1.0}, {295, 1.0}, {296, 1.0}, {297, 1.0}, {337, 1.0}, {338, 1.0}, {347, 1.0}, {348, 1.0}, {349, 1.0}, {356, 1.0}, {357, 1.0}, {372, 1.0}, {376, 1.0}, {380, 1.0}, {383, 1.0}, {396, 1.0}, {402, 0.5}, {403, 1.0}, {414, 1.0}, {416, 1.0}, {422, 1.0}, {424, 0.5}, {425, 1.0}, {434, 1.0}, {439, 1.0}, {451, 1.0}, {472, 1.0}, {475, 0.2}, {479, 1.0}, {480, 1.0}, {483, 0.5}, {485, 0.5}, {486, 1.0}, {487, 1.0}, {505, 1.0}, {514, 1.0}, {515, 1.0}, {518, 1.0}, {520, 1.0}, {521, 1.0}, {523, 1.0}, {527, 1.0}, {534, 1.0}, {535, 1.0}, {566, 1.0}, {585, 1.0}, {599, 1.0}, {602, 1.0}, {603, 1.0}, {604, 1.0}, {619, 1.0}, {621, 1.0}, {623, 1.0}, {624, 1.0}, {638, 1.0}, {642, 0.1}, {647, 1.0}, {660, 0.5}, {670, 1.0}, {716, 1.0}, {719, 0.5}}, -- shop
|
||||
{{14, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {27, 1.0}, {28, 1.0}, {29, 1.0}, {30, 1.0}, {31, 1.0}, {32, 1.0}, {51, 1.0}, {70, 1.0}, {92, 0.5}, {141, 1.0}, {143, 1.0}, {165, 1.0}, {176, 1.0}, {183, 1.0}, {193, 1.0}, {194, 1.0}, {195, 1.0}, {196, 1.0}, {197, 1.0}, {198, 1.0}, {218, 1.0}, {219, 1.0}, {240, 1.0}, {253, 1.0}, {254, 1.0}, {255, 1.0}, {339, 1.0}, {340, 1.0}, {341, 1.0}, {342, 1.0}, {343, 1.0}, {344, 1.0}, {345, 1.0}, {346, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {455, 1.0}, {456, 1.0}, {538, 1.0}, {541, 1.0}, {547, 1.0}, {564, 1.0}, {600, 1.0}, {624, 1.0}, {644, 1.0}, {659, 1.0}, {707, 1.0}, {708, 1.0}, {730, 1.0}, {731, 1.0}}, -- boss
|
||||
{{8, 1.0}, {34, 1.0}, {35, 1.0}, {51, 1.0}, {67, 1.0}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {84, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {127, 0.2}, {133, 1.0}, {134, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {163, 1.0}, {172, 1.0}, {186, 1.0}, {187, 1.0}, {212, 1.0}, {215, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {241, 1.0}, {259, 1.0}, {262, 1.0}, {268, 1.0}, {269, 1.0}, {275, 1.0}, {278, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {417, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {462, 1.0}, {468, 1.0}, {475, 0.2}, {477, 0.5}, {498, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {530, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {672, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- devil
|
||||
{{7, 1.0}, {33, 1.0}, {72, 1.0}, {78, 1.0}, {98, 1.0}, {101, 1.0}, {108, 1.0}, {112, 1.0}, {124, 1.0}, {138, 1.0}, {142, 1.0}, {146, 1.0}, {156, 1.0}, {162, 1.0}, {173, 1.0}, {178, 1.0}, {182, 1.0}, {184, 1.0}, {185, 1.0}, {197, 1.0}, {243, 1.0}, {313, 1.0}, {326, 1.0}, {331, 1.0}, {332, 1.0}, {333, 1.0}, {334, 1.0}, {335, 1.0}, {363, 1.0}, {374, 1.0}, {387, 1.0}, {390, 1.0}, {400, 1.0}, {407, 1.0}, {413, 1.0}, {415, 1.0}, {423, 1.0}, {464, 1.0}, {477, 0.5}, {490, 1.0}, {498, 1.0}, {499, 1.0}, {510, 0.4}, {519, 1.0}, {526, 1.0}, {528, 1.0}, {533, 1.0}, {543, 1.0}, {567, 1.0}, {568, 1.0}, {573, 1.0}, {574, 1.0}, {579, 1.0}, {584, 0.5}, {586, 1.0}, {601, 1.0}, {622, 1.0}, {634, 1.0}, {640, 1.0}, {643, 1.0}, {651, 1.0}, {653, 1.0}, {685, 1.0}, {686, 1.0}, {691, 0.5}, {696, 1.0}}, -- angel
|
||||
{{11, 1.0}, {16, 1.0}, {17, 1.0}, {20, 1.0}, {35, 1.0}, {84, 1.0}, {120, 1.0}, {121, 1.0}, {127, 1.0}, {168, 1.0}, {190, 1.0}, {213, 1.0}, {226, 1.0}, {242, 1.0}, {258, 1.0}, {262, 1.0}, {263, 1.0}, {271, 1.0}, {286, 1.0}, {287, 1.0}, {316, 1.0}, {321, 1.0}, {348, 1.0}, {388, 1.0}, {389, 1.0}, {402, 1.0}, {405, 1.0}, {424, 1.0}, {450, 1.0}, {489, 1.0}, {500, 1.0}, {501, 1.0}, {546, 1.0}, {562, 1.0}, {571, 1.0}, {580, 1.0}, {582, 1.0}, {609, 1.0}, {612, 1.0}, {625, 1.0}, {628, 1.0}, {632, 1.0}, {636, 1.0}, {664, 1.0}, {667, 1.0}, {669, 1.0}, {674, 1.0}, {675, 1.0}, {677, 1.0}, {688, 1.0}, {689, 1.0}, {691, 0.5}, {697, 0.5}, {700, 1.0}, {701, 1.0}, {703, 1.0}, {711, 1.0}, {716, 1.0}, {717, 1.0}, {719, 1.0}, {721, 1.0}, {723, 1.0}}, -- secret
|
||||
{{33, 1.0}, {34, 1.0}, {35, 1.0}, {58, 1.0}, {65, 1.0}, {78, 1.0}, {97, 1.0}, {123, 1.0}, {192, 1.0}, {282, 1.0}, {287, 1.0}, {292, 1.0}, {545, 1.0}, {584, 0.2}, {712, 0.2}}, -- library
|
||||
{{9, 1.0}, {36, 1.0}, {209, 1.0}, {378, 1.0}, {504, 1.0}, {576, 1.0}}, -- shellGame
|
||||
{{28, 1.0}, {29, 1.0}, {32, 1.0}, {74, 1.0}, {179, 0.5}, {194, 1.0}, {196, 1.0}, {255, 1.0}, {341, 1.0}, {343, 1.0}, {344, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {444, 0.1}, {455, 1.0}, {456, 1.0}, {534, 0.5}, {571, 0.1}, {644, 1.0}, {708, 1.0}, {730, 1.0}, {732, 1.0}}, -- goldenChest
|
||||
{{81, 1.0}, {133, 1.0}, {134, 1.0}, {140, 1.0}, {145, 1.0}, {212, 1.0}, {297, 1.0}, {316, 1.0}, {371, 1.0}, {475, 0.1}, {565, 0.5}, {580, 0.1}, {642, 1.0}, {654, 0.2}, {665, 1.0}}, -- redChest
|
||||
{{21, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {46, 1.0}, {54, 1.0}, {102, 1.0}, {111, 1.0}, {144, 1.0}, {177, 1.0}, {180, 1.0}, {195, 1.0}, {198, 1.0}, {204, 1.0}, {246, 1.0}, {271, 1.0}, {294, 1.0}, {362, 1.0}, {376, 1.0}, {385, 1.0}, {447, 1.0}, {455, 1.0}, {456, 1.0}, {485, 1.0}, {707, 1.0}}, -- beggar
|
||||
{{13, 1.0}, {14, 1.0}, {51, 1.0}, {70, 1.0}, {79, 1.0}, {80, 1.0}, {82, 0.2}, {83, 1.0}, {87, 1.0}, {102, 1.0}, {122, 1.0}, {126, 1.0}, {127, 0.5}, {143, 1.0}, {159, 0.2}, {195, 1.0}, {216, 1.0}, {225, 1.0}, {230, 0.2}, {240, 1.0}, {241, 1.0}, {259, 1.0}, {262, 1.0}, {278, 1.0}, {340, 1.0}, {345, 1.0}, {409, 1.0}, {420, 1.0}, {475, 0.2}, {487, 1.0}, {493, 1.0}, {496, 1.0}, {503, 1.0}, {672, 0.5}, {676, 1.0}}, -- demonBeggar
|
||||
{{51, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {126, 1.0}, {133, 1.0}, {134, 1.0}, {145, 1.0}, {212, 1.0}, {215, 1.0}, {216, 1.0}, {225, 1.0}, {241, 1.0}, {260, 1.0}, {371, 1.0}, {408, 1.0}, {442, 1.0}, {451, 1.0}, {468, 1.0}, {475, 0.2}, {496, 1.0}, {503, 1.0}, {536, 1.0}, {565, 1.0}, {569, 1.0}, {580, 1.0}, {642, 1.0}, {654, 0.5}, {665, 1.0}, {692, 1.0}, {694, 0.5}, {697, 0.5}, {702, 1.0}, {711, 1.0}}, -- curse
|
||||
{{10, 1.0}, {57, 1.0}, {128, 1.0}, {175, 1.0}, {199, 1.0}, {264, 1.0}, {272, 1.0}, {279, 1.0}, {320, 1.0}, {343, 1.0}, {364, 1.0}, {365, 1.0}, {388, 1.0}, {426, 1.0}, {430, 1.0}, {492, 1.0}, {527, 1.0}, {580, 1.0}, {581, 1.0}, {629, 1.0}, {649, 1.0}, {693, 1.0}}, -- keyMaster
|
||||
{{63, 1.0}, {116, 1.0}, {205, 1.0}, {356, 1.0}, {372, 1.0}, {494, 0.1}, {520, 1.0}, {559, 0.1}, {603, 1.0}, {647, 1.0}}, -- batteryBum
|
||||
{{29, 1.0}, {30, 1.0}, {31, 1.0}, {39, 1.0}, {41, 1.0}, {55, 1.0}, {102, 1.0}, {110, 1.0}, {114, 0.1}, {139, 1.0}, {195, 1.0}, {199, 1.0}, {200, 1.0}, {217, 1.0}, {228, 1.0}, {355, 1.0}, {439, 1.0}, {508, 1.0}, {580, 0.5}, {732, 1.0}}, -- momsChest
|
||||
{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0}, {7, 1.0}, {8, 1.0}, {10, 1.0}, {12, 0.5}, {13, 1.0}, {17, 0.1}, {34, 1.0}, {35, 1.0}, {37, 1.0}, {38, 1.0}, {42, 1.0}, {45, 1.0}, {47, 1.0}, {48, 1.0}, {50, 1.0}, {52, 1.0}, {55, 1.0}, {56, 1.0}, {57, 1.0}, {62, 1.0}, {64, 1.0}, {65, 1.0}, {67, 1.0}, {68, 1.0}, {69, 1.0}, {77, 1.0}, {78, 1.0}, {85, 1.0}, {87, 1.0}, {88, 1.0}, {89, 1.0}, {93, 1.0}, {94, 1.0}, {95, 1.0}, {96, 1.0}, {97, 1.0}, {98, 0.2}, {99, 1.0}, {100, 1.0}, {101, 0.5}, {102, 1.0}, {103, 1.0}, {104, 1.0}, {106, 1.0}, {107, 1.0}, {108, 1.0}, {110, 1.0}, {111, 1.0}, {114, 0.2}, {115, 1.0}, {117, 1.0}, {120, 1.0}, {121, 1.0}, {124, 1.0}, {125, 1.0}, {126, 1.0}, {128, 1.0}, {131, 1.0}, {132, 1.0}, {137, 1.0}, {138, 1.0}, {140, 1.0}, {142, 1.0}, {146, 1.0}, {148, 1.0}, {149, 1.0}, {150, 1.0}, {151, 1.0}, {152, 1.0}, {153, 1.0}, {154, 1.0}, {155, 1.0}, {157, 1.0}, {161, 1.0}, {162, 1.0}, {163, 1.0}, {167, 1.0}, {168, 0.1}, {169, 1.0}, {170, 1.0}, {172, 1.0}, {174, 1.0}, {175, 1.0}, {186, 1.0}, {188, 1.0}, {189, 1.0}, {190, 0.1}, {191, 1.0}, {192, 1.0}, {200, 1.0}, {201, 1.0}, {206, 1.0}, {209, 1.0}, {210, 1.0}, {213, 1.0}, {214, 1.0}, {217, 1.0}, {220, 1.0}, {221, 1.0}, {222, 1.0}, {223, 1.0}, {224, 1.0}, {226, 1.0}, {228, 1.0}, {229, 1.0}, {231, 1.0}, {233, 1.0}, {234, 1.0}, {236, 1.0}, {237, 0.2}, {242, 1.0}, {244, 1.0}, {245, 1.0}, {254, 1.0}, {256, 1.0}, {257, 1.0}, {258, 0.1}, {261, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {271, 1.0}, {273, 1.0}, {274, 1.0}, {277, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {288, 1.0}, {291, 1.0}, {299, 1.0}, {300, 1.0}, {301, 1.0}, {302, 1.0}, {303, 1.0}, {305, 1.0}, {306, 1.0}, {307, 1.0}, {308, 1.0}, {309, 1.0}, {310, 1.0}, {312, 1.0}, {315, 1.0}, {316, 1.0}, {317, 1.0}, {318, 1.0}, {319, 1.0}, {320, 1.0}, {321, 1.0}, {322, 1.0}, {325, 1.0}, {329, 1.0}, {330, 1.0}, {332, 1.0}, {333, 0.2}, {334, 0.2}, {335, 0.2}, {336, 1.0}, {349, 1.0}, {351, 1.0}, {352, 1.0}, {353, 1.0}, {357, 1.0}, {358, 1.0}, {359, 1.0}, {362, 1.0}, {364, 1.0}, {365, 1.0}, {366, 1.0}, {367, 1.0}, {368, 1.0}, {369, 1.0}, {371, 1.0}, {373, 1.0}, {374, 0.2}, {375, 1.0}, {377, 1.0}, {378, 1.0}, {379, 1.0}, {380, 1.0}, {382, 1.0}, {383, 1.0}, {384, 1.0}, {389, 1.0}, {391, 1.0}, {392, 1.0}, {393, 1.0}, {394, 1.0}, {395, 1.0}, {397, 1.0}, {398, 1.0}, {401, 1.0}, {407, 1.0}, {410, 1.0}, {411, 1.0}, {416, 1.0}, {421, 1.0}, {422, 1.0}, {425, 1.0}, {426, 1.0}, {430, 1.0}, {431, 1.0}, {432, 1.0}, {434, 1.0}, {436, 1.0}, {440, 1.0}, {443, 1.0}, {444, 1.0}, {445, 1.0}, {446, 1.0}, {447, 1.0}, {448, 1.0}, {449, 1.0}, {450, 1.0}, {452, 1.0}, {453, 1.0}, {454, 1.0}, {457, 1.0}, {458, 1.0}, {459, 1.0}, {460, 1.0}, {461, 1.0}, {463, 1.0}, {465, 1.0}, {466, 1.0}, {467, 1.0}, {469, 1.0}, {470, 1.0}, {471, 1.0}, {473, 1.0}, {493, 1.0}, {494, 1.0}, {495, 1.0}, {496, 1.0}, {497, 1.0}, {502, 1.0}, {503, 1.0}, {504, 1.0}, {506, 1.0}, {507, 1.0}, {508, 1.0}, {509, 1.0}, {511, 1.0}, {512, 1.0}, {513, 1.0}, {514, 1.0}, {515, 1.0}, {516, 1.0}, {517, 1.0}, {518, 1.0}, {520, 1.0}, {522, 1.0}, {524, 1.0}, {525, 1.0}, {529, 1.0}, {531, 1.0}, {532, 1.0}, {537, 1.0}, {539, 1.0}, {540, 1.0}, {542, 1.0}, {543, 1.0}, {544, 1.0}, {545, 1.0}, {548, 1.0}, {549, 1.0}, {553, 1.0}, {555, 1.0}, {557, 1.0}, {558, 1.0}, {559, 1.0}, {560, 1.0}, {561, 1.0}, {563, 1.0}, {565, 1.0}, {570, 1.0}, {575, 1.0}, {576, 1.0}, {578, 1.0}, {581, 1.0}, {583, 1.0}, {605, 1.0}, {607, 1.0}, {608, 1.0}, {609, 0.5}, {610, 1.0}, {611, 1.0}, {612, 1.0}, {614, 1.0}, {615, 1.0}, {616, 1.0}, {617, 1.0}, {618, 1.0}, {625, 0.5}, {629, 1.0}, {631, 1.0}, {635, 1.0}, {637, 1.0}, {639, 1.0}, {641, 1.0}, {645, 1.0}, {649, 1.0}, {650, 0.5}, {652, 1.0}, {655, 1.0}, {657, 1.0}, {658, 1.0}, {661, 1.0}, {663, 1.0}, {671, 1.0}, {675, 1.0}, {676, 1.0}, {677, 0.5}, {678, 1.0}, {680, 1.0}, {681, 1.0}, {682, 1.0}, {683, 1.0}, {687, 1.0}, {690, 1.0}, {693, 1.0}, {695, 1.0}, {703, 0.5}, {709, 1.0}, {710, 1.0}, {713, 1.0}, {716, 0.2}, {717, 0.2}, {719, 0.2}, {720, 1.0}, {721, 0.1}, {722, 0.1}, {723, 0.1}, {724, 1.0}, {725, 1.0}, {726, 1.0}, {727, 1.0}, {728, 0.5}, {729, 1.0}}, -- greedTreasure
|
||||
{{12, 0.2}, {14, 1.0}, {15, 1.0}, {16, 1.0}, {22, 1.0}, {23, 1.0}, {24, 1.0}, {25, 1.0}, {26, 1.0}, {27, 1.0}, {28, 1.0}, {29, 1.0}, {30, 1.0}, {31, 1.0}, {32, 1.0}, {70, 1.0}, {71, 1.0}, {73, 1.0}, {101, 0.5}, {120, 1.0}, {121, 1.0}, {132, 1.0}, {143, 1.0}, {176, 1.0}, {183, 1.0}, {193, 1.0}, {194, 1.0}, {195, 1.0}, {196, 1.0}, {197, 1.0}, {198, 1.0}, {207, 1.0}, {240, 1.0}, {253, 1.0}, {254, 1.0}, {255, 1.0}, {314, 1.0}, {339, 1.0}, {340, 1.0}, {341, 1.0}, {342, 1.0}, {343, 1.0}, {344, 1.0}, {345, 1.0}, {346, 1.0}, {354, 1.0}, {355, 1.0}, {370, 1.0}, {428, 0.5}, {438, 1.0}, {455, 1.0}, {456, 1.0}, {538, 1.0}, {541, 1.0}, {547, 1.0}, {564, 1.0}, {600, 1.0}, {624, 1.0}, {644, 1.0}, {659, 1.0}, {707, 1.0}, {708, 1.0}, {730, 1.0}, {731, 1.0}}, -- greedBoss
|
||||
{{11, 0.1}, {46, 1.0}, {63, 1.0}, {73, 1.0}, {75, 1.0}, {76, 1.0}, {84, 1.0}, {91, 1.0}, {105, 1.0}, {116, 1.0}, {139, 1.0}, {156, 1.0}, {166, 1.0}, {199, 1.0}, {204, 1.0}, {208, 1.0}, {246, 1.0}, {247, 1.0}, {248, 1.0}, {251, 1.0}, {252, 1.0}, {260, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {286, 0.5}, {289, 1.0}, {297, 1.0}, {348, 1.0}, {356, 1.0}, {372, 1.0}, {380, 1.0}, {386, 1.0}, {402, 0.5}, {403, 1.0}, {405, 1.0}, {406, 1.0}, {416, 1.0}, {434, 1.0}, {439, 1.0}, {451, 1.0}, {472, 1.0}, {475, 0.2}, {476, 1.0}, {477, 1.0}, {478, 1.0}, {481, 1.0}, {482, 1.0}, {483, 0.5}, {485, 1.0}, {486, 1.0}, {487, 1.0}, {488, 1.0}, {489, 0.1}, {500, 1.0}, {512, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {527, 1.0}, {534, 1.0}, {535, 1.0}, {566, 1.0}, {585, 1.0}, {603, 1.0}, {604, 1.0}, {619, 1.0}, {621, 1.0}, {623, 1.0}, {624, 1.0}, {636, 0.1}, {638, 1.0}, {647, 1.0}, {667, 0.1}, {674, 0.1}, {688, 0.1}, {689, 0.1}, {691, 0.1}, {692, 1.0}, {700, 0.1}, {701, 0.1}, {703, 0.1}, {711, 0.1}, {721, 0.1}, {722, 0.1}, {723, 0.1}, {732, 1.0}}, -- greedShop
|
||||
{{51, 1.0}, {73, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {126, 1.0}, {133, 1.0}, {145, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {260, 1.0}, {371, 1.0}, {408, 1.0}, {442, 1.0}, {451, 1.0}, {468, 1.0}, {475, 0.2}, {496, 1.0}, {503, 1.0}, {536, 1.0}, {565, 1.0}, {569, 1.0}, {642, 1.0}, {654, 0.5}, {665, 1.0}, {692, 1.0}, {694, 0.5}, {702, 1.0}, {711, 1.0}}, -- greedCurse
|
||||
{{34, 1.0}, {35, 1.0}, {51, 1.0}, {67, 1.0}, {68, 0.2}, {74, 1.0}, {79, 1.0}, {80, 1.0}, {81, 1.0}, {82, 1.0}, {83, 1.0}, {97, 1.0}, {109, 1.0}, {113, 1.0}, {114, 1.0}, {115, 1.0}, {118, 1.0}, {122, 1.0}, {123, 1.0}, {132, 1.0}, {133, 1.0}, {145, 1.0}, {157, 1.0}, {159, 1.0}, {172, 1.0}, {187, 1.0}, {212, 1.0}, {216, 1.0}, {225, 1.0}, {230, 1.0}, {237, 1.0}, {259, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {292, 1.0}, {311, 1.0}, {360, 1.0}, {391, 1.0}, {399, 1.0}, {408, 1.0}, {409, 1.0}, {411, 1.0}, {412, 1.0}, {420, 1.0}, {431, 1.0}, {433, 1.0}, {441, 0.2}, {442, 1.0}, {451, 1.0}, {462, 1.0}, {468, 1.0}, {503, 1.0}, {506, 1.0}, {519, 1.0}, {526, 1.0}, {536, 1.0}, {545, 1.0}, {554, 1.0}, {556, 1.0}, {569, 1.0}, {572, 1.0}, {577, 1.0}, {606, 1.0}, {634, 1.0}, {646, 1.0}, {654, 1.0}, {665, 1.0}, {679, 1.0}, {684, 1.0}, {692, 1.0}, {694, 0.5}, {695, 1.0}, {698, 1.0}, {699, 1.0}, {702, 1.0}, {704, 0.5}, {705, 0.5}, {706, 0.5}, {712, 0.5}, {728, 1.0}}, -- greedDevil
|
||||
{{7, 1.0}, {72, 1.0}, {78, 1.0}, {112, 1.0}, {138, 1.0}, {162, 1.0}, {178, 1.0}, {182, 1.0}, {184, 1.0}, {185, 1.0}, {197, 1.0}, {243, 1.0}, {313, 1.0}, {326, 1.0}, {331, 1.0}, {333, 1.0}, {334, 1.0}, {335, 1.0}, {363, 1.0}, {387, 1.0}, {390, 1.0}, {400, 1.0}, {407, 1.0}, {413, 1.0}, {415, 1.0}, {423, 1.0}, {490, 1.0}, {499, 1.0}, {526, 1.0}, {528, 1.0}, {533, 1.0}, {543, 1.0}, {567, 1.0}, {568, 1.0}, {573, 1.0}, {574, 1.0}, {579, 1.0}, {584, 0.5}, {586, 1.0}, {601, 1.0}, {622, 1.0}, {634, 1.0}, {640, 1.0}, {643, 1.0}, {651, 1.0}, {653, 1.0}, {685, 1.0}, {686, 1.0}, {691, 0.5}, {696, 1.0}}, -- greedAngel
|
||||
{{11, 1.0}, {16, 1.0}, {17, 1.0}, {20, 1.0}, {35, 1.0}, {84, 1.0}, {120, 1.0}, {121, 1.0}, {127, 1.0}, {168, 1.0}, {190, 1.0}, {213, 1.0}, {226, 1.0}, {242, 1.0}, {258, 1.0}, {262, 1.0}, {263, 1.0}, {271, 1.0}, {286, 1.0}, {316, 1.0}, {321, 1.0}, {348, 1.0}, {389, 1.0}, {402, 1.0}, {405, 1.0}, {424, 1.0}, {450, 1.0}, {489, 1.0}, {500, 1.0}, {501, 1.0}, {546, 1.0}, {562, 1.0}, {571, 1.0}, {582, 1.0}, {609, 1.0}, {612, 1.0}, {625, 1.0}, {628, 1.0}, {632, 1.0}, {636, 1.0}, {664, 1.0}, {667, 1.0}, {669, 1.0}, {674, 1.0}, {677, 1.0}, {688, 1.0}, {689, 1.0}, {691, 0.5}, {700, 1.0}, {701, 1.0}, {703, 1.0}, {711, 1.0}, {716, 1.0}, {717, 1.0}, {719, 1.0}, {721, 1.0}, {723, 1.0}}, -- greedSecret
|
||||
{{1, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {21, 1.0}, {32, 1.0}, {38, 1.0}, {44, 1.0}, {46, 1.0}, {47, 1.0}, {48, 1.0}, {49, 1.0}, {51, 1.0}, {63, 1.0}, {66, 1.0}, {68, 1.0}, {77, 1.0}, {85, 1.0}, {89, 1.0}, {90, 1.0}, {91, 1.0}, {93, 1.0}, {95, 1.0}, {102, 1.0}, {105, 1.0}, {116, 1.0}, {136, 1.0}, {137, 1.0}, {147, 1.0}, {152, 1.0}, {153, 1.0}, {166, 1.0}, {189, 1.0}, {194, 1.0}, {196, 1.0}, {208, 1.0}, {212, 1.0}, {227, 1.0}, {232, 1.0}, {244, 1.0}, {251, 1.0}, {255, 1.0}, {263, 1.0}, {267, 1.0}, {283, 1.0}, {284, 1.0}, {285, 1.0}, {337, 1.0}, {338, 1.0}, {352, 1.0}, {357, 1.0}, {362, 1.0}, {370, 1.0}, {382, 1.0}, {383, 1.0}, {386, 1.0}, {395, 1.0}, {397, 1.0}, {403, 1.0}, {406, 1.0}, {419, 1.0}, {422, 1.0}, {425, 1.0}, {427, 1.0}, {437, 1.0}, {438, 1.0}, {439, 1.0}, {444, 1.0}, {451, 1.0}, {465, 1.0}, {476, 1.0}, {478, 1.0}, {488, 1.0}, {494, 1.0}, {505, 1.0}, {515, 1.0}, {516, 1.0}, {518, 1.0}, {524, 1.0}, {527, 1.0}, {538, 1.0}, {599, 1.0}, {604, 1.0}, {609, 1.0}, {617, 1.0}, {624, 1.0}, {629, 1.0}, {638, 1.0}, {644, 1.0}, {649, 1.0}, {655, 1.0}, {687, 1.0}, {709, 1.0}, {720, 1.0}, {723, 1.0}, {730, 1.0}}, -- craneGame
|
||||
{{12, 1.0}, {13, 1.0}, {15, 1.0}, {30, 1.0}, {31, 1.0}, {40, 1.0}, {45, 1.0}, {49, 1.0}, {51, 1.0}, {53, 1.0}, {67, 1.0}, {72, 1.0}, {73, 1.0}, {79, 1.0}, {80, 1.0}, {82, 1.0}, {96, 1.0}, {105, 1.0}, {109, 1.0}, {110, 1.0}, {118, 1.0}, {119, 1.0}, {122, 1.0}, {135, 1.0}, {137, 1.0}, {157, 1.0}, {159, 1.0}, {166, 1.0}, {167, 1.0}, {176, 1.0}, {177, 1.0}, {182, 1.0}, {193, 1.0}, {208, 1.0}, {214, 1.0}, {230, 1.0}, {247, 1.0}, {253, 1.0}, {254, 1.0}, {261, 1.0}, {276, 1.0}, {289, 1.0}, {334, 1.0}, {373, 1.0}, {394, 1.0}, {399, 1.0}, {411, 1.0}, {412, 1.0}, {421, 1.0}, {435, 1.0}, {443, 1.0}, {452, 1.0}, {462, 1.0}, {466, 1.0}, {475, 1.0}, {481, 1.0}, {506, 1.0}, {511, 1.0}, {531, 1.0}, {541, 1.0}, {554, 1.0}, {556, 1.0}, {565, 1.0}, {572, 1.0}, {573, 1.0}, {580, 1.0}, {606, 1.0}, {607, 1.0}, {614, 1.0}, {616, 1.0}, {618, 1.0}, {621, 1.0}, {637, 1.0}, {650, 1.0}, {654, 1.0}, {657, 1.0}, {671, 1.0}, {678, 1.0}, {682, 1.0}, {684, 1.0}, {692, 1.0}, {694, 1.0}, {695, 1.0}, {700, 1.0}, {702, 1.0}, {703, 1.0}, {704, 1.0}, {705, 1.0}, {706, 1.0}, {711, 1.0}, {724, 1.0}, {726, 1.0}, {728, 1.0}}, -- ultraSecret
|
||||
{{37, 1.0}, {106, 1.0}, {125, 1.0}, {137, 1.0}, {140, 1.0}, {190, 0.2}, {209, 1.0}, {220, 1.0}, {256, 1.0}, {353, 1.0}, {366, 1.0}, {367, 1.0}, {432, 1.0}, {483, 1.0}, {517, 1.0}, {563, 1.0}, {583, 1.0}, {614, 1.0}, {646, 0.2}, {727, 1.0}}, -- bombBum
|
||||
{{588, 1.0}, {589, 1.0}, {590, 1.0}, {591, 1.0}, {592, 1.0}, {593, 1.0}, {594, 1.0}, {595, 1.0}, {596, 1.0}, {597, 1.0}, {598, 1.0}}, -- planetarium
|
||||
{{29, 1.0}, {30, 1.0}, {31, 1.0}, {39, 1.0}, {41, 1.0}, {55, 1.0}, {102, 1.0}, {110, 1.0}, {114, 0.2}, {139, 1.0}, {175, 1.0}, {195, 1.0}, {199, 1.0}, {200, 1.0}, {217, 1.0}, {228, 1.0}, {341, 1.0}, {355, 1.0}, {439, 1.0}, {455, 1.0}, {508, 1.0}, {546, 0.2}, {547, 1.0}, {604, 1.0}, {732, 1.0}}, -- oldChest
|
||||
{{8, 1.0}, {10, 1.0}, {57, 1.0}, {67, 1.0}, {73, 1.0}, {88, 1.0}, {95, 1.0}, {96, 1.0}, {99, 1.0}, {100, 1.0}, {112, 1.0}, {113, 1.0}, {117, 1.0}, {128, 1.0}, {144, 1.0}, {155, 1.0}, {163, 1.0}, {167, 1.0}, {170, 1.0}, {172, 1.0}, {174, 1.0}, {188, 1.0}, {207, 1.0}, {264, 1.0}, {265, 1.0}, {266, 1.0}, {267, 1.0}, {268, 1.0}, {269, 1.0}, {270, 1.0}, {272, 1.0}, {273, 1.0}, {274, 1.0}, {275, 1.0}, {277, 1.0}, {278, 1.0}, {279, 1.0}, {280, 1.0}, {281, 1.0}, {320, 1.0}, {322, 1.0}, {360, 1.0}, {361, 1.0}, {363, 1.0}, {364, 1.0}, {365, 1.0}, {372, 1.0}, {384, 1.0}, {385, 1.0}, {388, 1.0}, {390, 1.0}, {403, 1.0}, {404, 1.0}, {417, 1.0}, {426, 1.0}, {430, 1.0}, {435, 1.0}, {468, 1.0}, {470, 1.0}, {471, 1.0}, {472, 1.0}, {473, 1.0}, {491, 1.0}, {492, 1.0}, {509, 1.0}, {511, 1.0}, {518, 1.0}, {519, 1.0}, {537, 1.0}, {575, 1.0}, {581, 1.0}, {607, 1.0}, {608, 1.0}, {610, 1.0}, {612, 1.0}, {615, 1.0}, {629, 1.0}, {635, 1.0}, {645, 1.0}, {649, 1.0}, {661, 1.0}, {679, 1.0}, {682, 1.0}, {698, 1.0}}, -- babyShop
|
||||
{{7, 1.0}, {27, 1.0}, {60, 1.0}, {138, 1.0}, {183, 1.0}, {349, 1.0}, {362, 1.0}, {439, 1.0}, {488, 1.0}, {527, 1.0}, {719, 1.0}}, -- woodenChest
|
||||
{{26, 1.0}, {42, 1.0}, {140, 1.0}, {268, 1.0}, {273, 1.0}, {336, 0.5}, {480, 1.0}, {618, 0.5}, {639, 1.0}}, -- rottenBeggar
|
||||
}
|
||||
|
||||
--The pools that each item is in, for roughly checking if a given item is unlocked
|
||||
EID.XMLItemIsInPools = {[1] = {0, 16, 23}, [2] = {0, 16}, [3] = {0, 16, 23}, [4] = {0, 16, 23}, [5] = {0, 16, 23}, [6] = {0, 16}, [7] = {0, 4, 16, 21, 29}, [8] = {0, 3, 16, 28}, [9] = {7}, [10] = {0, 13, 16, 28}, [11] = {5, 18, 22}, [12] = {0, 16, 17, 24}, [13] = {0, 11, 16, 24}, [14] = {0, 2, 11, 17}, [15] = {0, 17, 24}, [16] = {5, 17, 22}, [17] = {0, 5, 16, 22}, [18] = {}, [19] = {0}, [20] = {5, 22}, [21] = {1, 10, 23}, [22] = {2, 10, 17}, [23] = {2, 10, 17}, [24] = {2, 10, 17}, [25] = {2, 10, 17}, [26] = {2, 10, 17, 30}, [27] = {2, 17, 29}, [28] = {2, 8, 17}, [29] = {2, 8, 15, 17, 27}, [30] = {2, 15, 17, 24, 27}, [31] = {2, 15, 17, 24, 27}, [32] = {2, 8, 17, 23}, [33] = {1, 4, 6}, [34] = {3, 6, 16, 20}, [35] = {3, 5, 6, 16, 20, 22}, [36] = {0, 7}, [37] = {0, 16, 25}, [38] = {0, 16, 23}, [39] = {0, 15, 27}, [40] = {0, 24}, [41] = {0, 15, 27}, [42] = {0, 16, 30}, [44] = {0, 23}, [45] = {0, 16, 24}, [46] = {0, 10, 18, 23}, [47] = {0, 16, 23}, [48] = {0, 16, 23}, [49] = {0, 23, 24}, [50] = {16}, [51] = {2, 3, 11, 12, 19, 20, 23, 24}, [52] = {0, 16}, [53] = {0, 24}, [54] = {1, 10}, [55] = {0, 15, 16, 27}, [56] = {0, 16}, [57] = {0, 13, 16, 28}, [58] = {0, 6}, [59] = {}, [60] = {1, 29}, [62] = {0, 16}, [63] = {1, 14, 18, 23}, [64] = {1, 16}, [65] = {0, 6, 16}, [66] = {0, 23}, [67] = {0, 3, 16, 20, 24, 28}, [68] = {0, 16, 20, 23}, [69] = {0, 16}, [70] = {2, 11, 17}, [71] = {0, 17}, [72] = {0, 4, 21, 24}, [73] = {17, 18, 19, 24, 28}, [74] = {3, 8, 20}, [75] = {0, 1, 18}, [76] = {0, 18}, [77] = {0, 16, 23}, [78] = {0, 4, 6, 16, 21}, [79] = {3, 11, 12, 19, 20, 24}, [80] = {3, 11, 12, 19, 20, 24}, [81] = {3, 9, 12, 19, 20}, [82] = {3, 11, 20, 24}, [83] = {3, 11, 20}, [84] = {3, 5, 18, 22}, [85] = {0, 1, 16, 23}, [86] = {0}, [87] = {0, 11, 16}, [88] = {0, 16, 28}, [89] = {0, 16, 23}, [90] = {23}, [91] = {0, 18, 23}, [92] = {0, 2}, [93] = {0, 16, 23}, [94] = {0, 16}, [95] = {0, 16, 23, 28}, [96] = {0, 16, 24, 28}, [97] = {0, 3, 6, 16, 20}, [98] = {0, 4, 16}, [99] = {0, 16, 28}, [100] = {0, 16, 28}, [101] = {0, 4, 16, 17}, [102] = {0, 1, 10, 11, 15, 16, 23, 27}, [103] = {0, 16}, [104] = {0, 16}, [105] = {0, 18, 23, 24}, [106] = {0, 16, 25}, [107] = {0, 16}, [108] = {0, 4, 16}, [109] = {0, 3, 20, 24}, [110] = {0, 15, 16, 24, 27}, [111] = {0, 10, 16}, [112] = {4, 21, 28}, [113] = {0, 3, 20, 28}, [114] = {0, 3, 15, 16, 20, 27}, [115] = {0, 3, 16, 20}, [116] = {1, 14, 18, 23}, [117] = {0, 16, 28}, [118] = {3, 20, 24}, [119] = {24}, [120] = {0, 5, 16, 17, 22}, [121] = {0, 5, 16, 17, 22}, [122] = {3, 11, 20, 24}, [123] = {0, 3, 6, 20}, [124] = {0, 4, 16}, [125] = {0, 16, 25}, [126] = {0, 11, 12, 16, 19}, [127] = {0, 3, 5, 11, 22}, [128] = {0, 13, 16, 28}, [129] = {0}, [130] = {}, [131] = {0, 16}, [132] = {16, 17, 20}, [133] = {3, 9, 12, 19, 20}, [134] = {3, 9, 12}, [135] = {24}, [136] = {0, 23}, [137] = {0, 1, 16, 23, 24, 25}, [138] = {0, 4, 16, 21, 29}, [139] = {1, 15, 18, 27}, [140] = {0, 9, 16, 25, 30}, [141] = {2}, [142] = {0, 4, 16}, [143] = {0, 2, 11, 17}, [144] = {0, 10, 28}, [145] = {3, 9, 12, 19, 20}, [146] = {0, 4, 16}, [147] = {1, 23}, [148] = {0, 16}, [149] = {0, 16}, [150] = {0, 16}, [151] = {0, 16}, [152] = {0, 16, 23}, [153] = {0, 16, 23}, [154] = {0, 16}, [155] = {0, 16, 28}, [156] = {1, 4, 18}, [157] = {0, 3, 16, 20, 24}, [158] = {}, [159] = {3, 11, 20, 24}, [160] = {0}, [161] = {0, 16}, [162] = {0, 4, 16, 21}, [163] = {0, 3, 16, 28}, [164] = {1}, [165] = {2}, [166] = {0, 18, 23, 24}, [167] = {0, 16, 24, 28}, [168] = {0, 5, 16, 22}, [169] = {0, 16}, [170] = {0, 16, 28}, [171] = {0}, [172] = {0, 3, 16, 20, 28}, [173] = {0, 4}, [174] = {0, 16, 28}, [175] = {0, 13, 16, 27}, [176] = {0, 2, 17, 24}, [177] = {1, 10, 24}, [178] = {0, 4, 21}, [179] = {8}, [180] = {0, 10}, [181] = {}, [182] = {4, 21, 24}, [183] = {2, 17, 29}, [184] = {4, 21}, [185] = {4, 21}, [186] = {0, 3, 16}, [187] = {3, 20}, [188] = {0, 16, 28}, [189] = {0, 16, 23}, [190] = {0, 5, 16, 22, 25}, [191] = {0, 16}, [192] = {0, 6, 16}, [193] = {2, 17, 24}, [194] = {2, 8, 17, 23}, [195] = {1, 2, 10, 11, 15, 17, 27}, [196] = {2, 8, 17, 23}, [197] = {2, 4, 17, 21}, [198] = {2, 10, 17}, [199] = {1, 13, 15, 18, 27}, [200] = {0, 15, 16, 27}, [201] = {0, 16}, [202] = {0}, [203] = {1}, [204] = {1, 10, 18}, [205] = {1, 14}, [206] = {0, 16}, [207] = {17, 28}, [208] = {1, 18, 23, 24}, [209] = {0, 7, 16, 25}, [210] = {0, 16}, [211] = {0}, [212] = {3, 9, 12, 19, 20, 23}, [213] = {0, 5, 16, 22}, [214] = {0, 16, 24}, [215] = {3, 12}, [216] = {3, 11, 12, 19, 20}, [217] = {0, 15, 16, 27}, [218] = {2}, [219] = {2}, [220] = {0, 16, 25}, [221] = {0, 16}, [222] = {0, 16}, [223] = {0, 16}, [224] = {0, 16}, [225] = {0, 3, 11, 12, 19, 20}, [226] = {5, 16, 22}, [227] = {0, 1, 23}, [228] = {0, 15, 16, 27}, [229] = {0, 16}, [230] = {3, 11, 20, 24}, [231] = {0, 16}, [232] = {1, 23}, [233] = {0, 16}, [234] = {0, 16}, [236] = {0, 16}, [237] = {0, 3, 16, 20}, [238] = {}, [239] = {}, [240] = {0, 2, 11, 17}, [241] = {3, 11, 12}, [242] = {0, 5, 16, 22}, [243] = {4, 21}, [244] = {0, 1Line truncated
|
||||
|
||||
--Metadata found in Pocketitems.xml
|
||||
EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimiccharge=2}, [11] = {mimiccharge=4}, [12] = {mimiccharge=3}, [13] = {mimiccharge=3}, [14] = {mimiccharge=3}, [15] = {mimiccharge=6}, [16] = {mimiccharge=3}, [17] = {mimiccharge=3}, [18] = {mimiccharge=2}, [19] = {mimiccharge=2}, [2] = {mimiccharge=2}, [20] = {mimiccharge=12}, [21] = {mimiccharge=6}, [22] = {mimiccharge=3}, [23] = {mimiccharge=12}, [24] = {mimiccharge=12}, [25] = {mimiccharge=12}, [26] = {mimiccharge=12}, [27] = {mimiccharge=6}, [28] = {mimiccharge=6}, [29] = {mimiccharge=6}, [3] = {mimiccharge=2}, [30] = {mimiccharge=6}, [31] = {mimiccharge=2}, [32] = {mimiccharge=2}, [33] = {mimiccharge=12}, [34] = {mimiccharge=4}, [35] = {mimiccharge=6}, [36] = {mimiccharge=2}, [37] = {mimiccharge=4}, [38] = {mimiccharge=2}, [39] = {mimiccharge=4}, [4] = {mimiccharge=3}, [40] = {mimiccharge=3}, [41] = {mimiccharge=4}, [42] = {mimiccharge=6}, [43] = {mimiccharge=6}, [44] = {mimiccharge=1}, [45] = {mimiccharge=6}, [46] = {mimiccharge=1}, [47] = {mimiccharge=2}, [48] = {mimiccharge=1}, [49] = {mimiccharge=4}, [5] = {mimiccharge=4}, [50] = {mimiccharge=3}, [51] = {mimiccharge=4}, [52] = {mimiccharge=3}, [53] = {mimiccharge=12}, [54] = {mimiccharge=3}, [55] = {mimiccharge=1}, [56] = {mimiccharge=12}, [57] = {mimiccharge=4}, [58] = {mimiccharge=4}, [59] = {mimiccharge=4}, [6] = {mimiccharge=12}, [60] = {mimiccharge=2}, [61] = {mimiccharge=12}, [62] = {mimiccharge=4}, [63] = {mimiccharge=2}, [64] = {mimiccharge=12}, [65] = {mimiccharge=2}, [66] = {mimiccharge=4}, [67] = {mimiccharge=3}, [68] = {mimiccharge=6}, [69] = {mimiccharge=4}, [7] = {mimiccharge=6}, [70] = {mimiccharge=6}, [71] = {mimiccharge=4}, [72] = {mimiccharge=3}, [73] = {mimiccharge=12}, [74] = {mimiccharge=2}, [75] = {mimiccharge=6}, [76] = {mimiccharge=12}, [77] = {mimiccharge=2}, [78] = {mimiccharge=4}, [79] = {mimiccharge=12}, [8] = {mimiccharge=3}, [80] = {mimiccharge=6}, [81] = {mimiccharge=4}, [82] = {mimiccharge=3}, [83] = {mimiccharge=6}, [84] = {mimiccharge=3}, [85] = {mimiccharge=3}, [86] = {mimiccharge=4}, [87] = {mimiccharge=6}, [88] = {mimiccharge=6}, [89] = {mimiccharge=1}, [9] = {mimiccharge=6}, [90] = {mimiccharge=4}, [91] = {mimiccharge=3}, [92] = {mimiccharge=12}, [93] = {mimiccharge=12}, [94] = {mimiccharge=6}, [95] = {mimiccharge=4}, [96] = {mimiccharge=6}, [97] = {mimiccharge=4}, }
|
||||
|
||||
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=6, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
|
||||
|
||||
--The name of each entity, for use in glitched item descriptions
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
|
||||
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
|
||||
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
|
||||
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
|
||||
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
|
||||
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
|
||||
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
|
||||
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
|
||||
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
|
||||
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
|
||||
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
EID = RegisterMod("External Item Descriptions", 1)
|
||||
-- important variables
|
||||
EID.GameVersion = "ab+"
|
||||
EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr"}
|
||||
EID.Languages = {"en_us", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr"}
|
||||
EID.descriptions = {} -- Table that holds all translation strings
|
||||
EID.enableDebug = false
|
||||
local game = Game()
|
||||
@@ -10,8 +10,8 @@ EID.isRepentance = REPENTANCE -- REPENTANCE variable can be altered by any mod,
|
||||
require("eid_config")
|
||||
EID.Config = EID.UserConfig
|
||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||
EID.ModVersion = 4.71
|
||||
EID.ModVersionCommit = "deed954"
|
||||
EID.ModVersion = 4.73
|
||||
EID.ModVersionCommit = "74c2ec2"
|
||||
EID.DefaultConfig.Version = EID.Config.Version
|
||||
EID.isHidden = false
|
||||
EID.player = nil -- The primary Player Entity of Player 1
|
||||
@@ -108,14 +108,14 @@ end
|
||||
table.sort(EID.Languages)
|
||||
|
||||
pcall(require,"scripts.eid_savegames")
|
||||
require("eid_mcm")
|
||||
require("eid_data")
|
||||
require("eid_xmldata")
|
||||
require("eid_api")
|
||||
require("eid_conditionals")
|
||||
require("eid_modifiers")
|
||||
require("eid_holdmapdesc")
|
||||
require("eid_itemprediction")
|
||||
require("features.eid_mcm")
|
||||
require("features.eid_data")
|
||||
require("features.eid_xmldata")
|
||||
require("features.eid_api")
|
||||
require("features.eid_conditionals")
|
||||
require("features.eid_modifiers")
|
||||
require("features.eid_holdmapdesc")
|
||||
require("features.eid_itemprediction")
|
||||
|
||||
-- load Repentence descriptions
|
||||
if EID.isRepentance then
|
||||
@@ -126,9 +126,9 @@ if EID.isRepentance then
|
||||
Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err))
|
||||
end
|
||||
end
|
||||
local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
|
||||
require("eid_bagofcrafting")
|
||||
require("eid_tmtrainer")
|
||||
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
|
||||
require("features.eid_bagofcrafting")
|
||||
require("features.eid_tmtrainer")
|
||||
end
|
||||
|
||||
EID.LastRenderCallColor = EID:getTextColor()
|
||||
@@ -912,6 +912,7 @@ function EID:renderIndicator(entity, playerNum)
|
||||
end
|
||||
|
||||
---@param entity Entity
|
||||
---@diagnostic disable-next-line: duplicate-set-field
|
||||
function EID:PositionLocalMode(entity)
|
||||
-- don't use Local Mode for descriptions without an entity (or dice floors)
|
||||
if (EID.Config["DisplayMode"] == "local" or alwaysUseLocalMode) and entity and entity.Variant ~= EffectVariant.DICE_FLOOR then
|
||||
@@ -1650,7 +1651,7 @@ if EID.isRepentance then
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
|
||||
|
||||
local function OnUseLemegeton(_, _, player, _, _, _)
|
||||
local function OnUseLemegeton(_, _, _, _, _, _)
|
||||
EID.ShouldCheckWisp = true
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseLemegeton, CollectibleType.COLLECTIBLE_LEMEGETON)
|
||||
@@ -1682,6 +1683,7 @@ local json = require("json")
|
||||
local configIgnoreList = {
|
||||
["BagContent"] = true,
|
||||
["BagFloorContent"] = true,
|
||||
["BagLearnedRecipes"] = true,
|
||||
["CraneItemType"] = true,
|
||||
["FlipItemPositions"] = true,
|
||||
["AbsorbedItems"] = true,
|
||||
@@ -1735,12 +1737,14 @@ function EID:OnGameStart(isSave)
|
||||
|
||||
if EID.isRepentance then
|
||||
EID.BoC.BagItems = {}
|
||||
EID.BoC.LearnedRecipes = {}
|
||||
EID.CraneItemType = {}
|
||||
EID.flipItemPositions = {}
|
||||
EID.absorbedItems = {}
|
||||
|
||||
if isSave then
|
||||
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
|
||||
EID.BoC.LearnedRecipes = savedEIDConfig["BagLearnedRecipes"] or {}
|
||||
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
|
||||
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
|
||||
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
|
||||
@@ -1799,6 +1803,7 @@ EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.OnGameStart)
|
||||
function EID:OnGameExit()
|
||||
if EID.isRepentance then
|
||||
EID.Config["BagContent"] = EID.BoC.BagItems or {}
|
||||
EID.Config["BagLearnedRecipes"] = EID.BoC.LearnedRecipes or {}
|
||||
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
|
||||
EID.Config["CraneItemType"] = EID.CraneItemType or {}
|
||||
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
|
||||
@@ -1827,11 +1832,11 @@ end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, EID.OnGameExit)
|
||||
|
||||
if EID.enableDebug then
|
||||
require("eid_debugging")
|
||||
require("features.eid_debugging")
|
||||
end
|
||||
|
||||
-- load repentogon stuff last to allow overrides of functions
|
||||
require("eid_repentogon")
|
||||
require("features.eid_repentogon")
|
||||
|
||||
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
|
||||
Isaac.DebugString("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.")
|
||||
|
||||
+3
-3
@@ -34,8 +34,8 @@ Supported Languages:
|
||||
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian
|
||||
|
||||
[img]https://i.imgur.com/RVtZEqp.png[/img]
|
||||
For [b]Steam users[/b], simply press the "Subscribe" button on the mod's Steam Workshop page. This will automatically install the mod for you.
|
||||
For [b]manual mod installation[/b], read this tutorial "[url=https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod]How to install the mod[/url]"
|
||||
For [b]Steam users[/b], simply press the "Subscribe" button on the mod's Steam Workshop page. This will automatically install the mod for you.
|
||||
For [b]manual mod installation[/b], read this tutorial "[url=https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod]How to install the mod[/url]"
|
||||
If you have problems installing use the [url=https://wofsauge.github.io/IsaacDocs/rep/faq/interactive_FAQ.html]Interactive FAQ[/url].
|
||||
[img]https://i.imgur.com/PFTZnfC.png[/img]
|
||||
Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url]. You can use it to configure the mod while playing.
|
||||
@@ -51,7 +51,7 @@ You are currently looking at the version for Afterbirth+ and Repentance.
|
||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||
</description>
|
||||
<version>4.71</version>
|
||||
<version>4.73</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<AnimatedActor>
|
||||
<Info CreatedBy="Unknown" CreatedOn="2023-03-22 23:21:04" Version="188" Fps="30"/>
|
||||
<Info CreatedBy="Unknown" CreatedOn="31.05.2024 22:34:45" Version="192" Fps="30"/>
|
||||
<Content>
|
||||
<Spritesheets>
|
||||
<Spritesheet Path="eid_inline_icons.png" Id="0"/>
|
||||
@@ -385,6 +385,7 @@
|
||||
<Frame XPosition="0" YPosition="0" XPivot="7" YPivot="6" XCrop="117" YCrop="99" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="7" YPivot="6" XCrop="0" YCrop="99" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="6" YPivot="6" XCrop="13" YCrop="99" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="7" YPivot="6" XCrop="130" YCrop="99" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
</LayerAnimation>
|
||||
<LayerAnimation LayerId="1" Visible="true"/>
|
||||
</LayerAnimations>
|
||||
@@ -520,6 +521,7 @@
|
||||
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="232" YCrop="183" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="199" YCrop="145" Width="14" Height="14" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="242" YCrop="183" Width="11" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="0" YCrop="114" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
|
||||
</LayerAnimation>
|
||||
<LayerAnimation LayerId="1" Visible="true"/>
|
||||
</LayerAnimations>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 48 KiB |
Reference in new issue
Block a user