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62 Commits
Author SHA1 Message Date
Wofsauge a732b41369 chore: release 5.03
Check Localization / Check Localization process (push) Canceled after 0s
2025-08-21 21:52:35 +02:00
kittenchilly fb5e4d2779 Fix non-red heart characters not replacing empty heart container descriptions (#898) 2025-08-17 17:05:21 +02:00
sawalk fc99b7ddfa ko_kr : translation correction (#897)
* rep/ko_kr : corrected item names that were missing translations

* ab+/ko_kr : translation correction
2025-08-15 23:18:07 +02:00
Wofsauge 9724857c71 Added russian translationpack by @rama2xl. Now 100% complete 2025-07-24 13:21:20 +02:00
Wofsauge f5f39c2b74 Added some missing russian tables, to make the mod load correctly 2025-07-22 22:39:39 +02:00
Wofsauge e183697123 Added russian translations of rep file by @rama2xl aka SimpleRose
related to #891
2025-07-22 22:39:13 +02:00
ayssia c623c60800 Update zh_cn.lua (fix typo) (#892)
Fixed a typo. Nothing other changed.
2025-07-22 21:30:07 +02:00
Wofsauge eba9f08766 chore: release 5.02
Check Localization / Check Localization process (push) Canceled after 0s
2025-07-17 21:21:40 +02:00
Wofsauge 5b90f91b6f Fixed Options.HudOffset being evaluated wrong in Y direction
closes #890
2025-07-17 20:52:54 +02:00
catinsurance 3e566ecedc Fix EID treating mom's box as a 3x multiplier for additive values for trinket boosts (#886) 2025-07-13 18:08:41 +02:00
KnuckleBuckle d8ac3e5643 it: updated ab+ and rep files (#885) 2025-07-08 16:45:32 +02:00
prefab 338c68914b ab+/ja_jp small fixes (#889) 2025-07-08 16:43:08 +02:00
prefab 1af5930fc5 rep+/ja_jp v1.9.7.11 (#888) 2025-07-08 16:41:25 +02:00
prefab 8acab9f377 rep/ja_jp Abyss, Book of Virtues update (#887) 2025-07-08 16:40:46 +02:00
Wofsauge b17773ec3d localizationChecker: Added method to ignore specific error messages in the evaluation of a language 2025-06-24 17:42:11 +02:00
Wofsauge 933b8e4e18 ko_kr: Added "a lighter" icon to Tick (goldenTrinketEffects Rep+) description 2025-06-24 17:38:54 +02:00
Wofsauge 6360ce49ff fr: Added some missing translations 2025-06-24 17:35:42 +02:00
Wofsauge b85c5e7201 spa: Added missing BookOfVirtuesWisp translations (100% completion) 2025-06-24 16:40:52 +02:00
Wofsauge 8a96aefb0c Removed redundant rep translation for Extension Cord 2025-06-24 16:40:11 +02:00
Wofsauge acf7ee1904 it: Added missing translation entries (100% completion) 2025-06-24 16:38:28 +02:00
Wofsauge f0a411865c cs_cz: Updated translations (100% complete now) 2025-06-24 15:23:55 +02:00
Wofsauge 05d7eaa87b chore: release 5.00
Check Localization / Check Localization process (push) Canceled after 0s
2025-06-24 01:13:35 +02:00
Wofsauge d44fa187b7 Reverted language code changes thruout the mod
- Added EID.DefaultLanguageCode
2025-06-24 00:36:32 +02:00
Wofsauge 6e15cc3414 chore: release 4.100
Check Localization / Check Localization process (push) Canceled after 0s
2025-06-11 23:40:22 +02:00
Wofsauge c20341d795 cleanup some comments 2025-06-11 23:24:46 +02:00
Wofsauge 0e5606d0e6 Fixed GoldenTrinket replacements not being detected correctly
related to #874
2025-06-11 23:15:33 +02:00
Wofsauge 8957ec63f0 Reintroduced EID.LanguageMap for backwards compatibility and bettergame language handling
closes #878
2025-06-11 22:52:11 +02:00
HanaNyaZZZ e20d2fe52d zh_cn:Update BookOfVirtues (#880) 2025-06-11 21:20:57 +02:00
kittenchilly 3c26ff782c Use cached Game more for performance improvement (#879) 2025-06-11 19:38:02 +02:00
KnuckleBuckle 8a9c4358b7 it: updated ab+ and rep+ luas (#877)
* Update it.lua

* it: updated rep+
2025-06-11 19:37:35 +02:00
리셰 beb75022ec fix missing local value (#875) 2025-06-11 15:56:59 +02:00
Wofsauge 5f6bb5a981 Added more comments to some functions 2025-06-11 00:23:18 +02:00
Wofsauge cf2a02b051 Added first version of document generator script (for the github wiki) 2025-06-11 00:14:12 +02:00
Wofsauge 834abba1a5 chore: release 4.99 2025-06-10 22:49:54 +02:00
Wofsauge a4a3a14a8b Added automatic adjustment of language code config values
Check Localization / Check Localization process (push) Canceled after 0s
Fixed CI
2025-06-10 22:28:37 +02:00
MartinFierroWasTaken f49457211d en: updated "Tick" description and added "goldenTrinketEffects" table (#873)
* en: updated "Tick" description and added "goldenTrinketEffects" table

- Updated the trinket description of "Tick"
- Added "goldenTrinketEffects" table
- Added "goldenTrinketEffects" description for "Tick"

* I forgor a space
2025-06-10 21:49:40 +02:00
MartinFierroWasTaken 5f537d1510 es: "Magic Skin" and several trinket corrections (#872)
* es: trinket corrections

- Updated the trinket description of "Mom's Toenail"
- Updated the trinket description of "Missing Poster"
- Updated the trinket description of "Butt Penny"
- Updated the trinket description of "Mysterious Candy"
- Updated the trinket description of "Liberty Cap"
- Updated the trinket description of "Mom's Pearl"
- Updated the trinket description of "Lucky Toe"
- Updated the trinket description of "Cursed Skull"
- Updated the trinket description of "Una Página Faltante"
- Updated the trinket description of "Tick"
- Updated the trinket description of "Maggy's Faith"
- Updated the trinket description of "Shiny Rock"
- Updated the trinket description of "Bob's Bladder"
- Updated the trinket description of "Watch Battery"
- Updated the trinket description of "Blasting Cap"
- Updated the trinket description of "Error"
- Updated the trinket description of "Second Hand"
- Updated the trinket description of "Blind Rage"
- Updated the trinket description of "Golden Horse Shoe"
- Updated the trinket description of "Child Leash"
- Updated the trinket description of "Brown Cap"
- Updated the trinket description of "Fish Tail"
- Updated the trinket description of "Lost Cork"
- Updated the trinket description of "Crow Heart"
- Updated the trinket description of "Duct Tape"
- Updated the trinket description of "Bloody Crown"
- Updated the trinket description of "Locust of War"
- Updated the trinket description of "Locust of Pestilence"
- Updated the trinket description of "Locust of Famine"
- Updated the trinket description of "Locust of Death"
- Updated the trinket description of "Stem Cell"
- Updated the trinket description of "Hairpin"
- Updated the trinket description of "Wooden Cross"
- Updated the trinket description of "Butter!"
- Updated the trinket description of "Door Stop"
- Updated the trinket description of "Extension Cord"
- Updated the trinket description of "Rotten Penny"
- Updated the trinket description of "Finger Bone"

* es: minor corrections

- Updated the item description of "Magic Skin"
- Updated the trinket description of "Callus"
- Updated the trinket description of "Mom's Toenail"
- Updated the trinket description of "Paper Clip"
- Updated the trinket description of "Mysterious Candy"
- Updated the trinket description of "A Missing Page"
- Updated the trinket description of "Safety Scissors"
- Updated the trinket description of "Brown Cap"
- Updated the trinket description of "Crow Heart"
- Updated the trinket description of "Bloody Crown"
- Updated the trinket description of "Stem Cell"
- Updated the trinket description of "Jawbreaker"
- Updated the trinket description of "Short Fuse"
- Updated the trinket description of "Gigante Bean"
- Updated the trinket description of "A Lighter"
- Updated the trinket description of "Broken Padlock"
- Updated the trinket description of "Flat File"
- Updated the trinket description of "Wicked Crown"
- Updated the trinket description of "Cursed Penny"
- Updated the trinket description of "Your Soul"
- Updated the trinket description of "Number Magnet"
- Updated the "goldenTrinketEffects" description of "Tick"

* es: removed space from "goldenTrinketEffects" description of "Tick"

* es: added "goldenTrinketEffects" table

- Updated the trinket description of "Tick"
- Added "goldenTrinketEffects" table
- Added "goldenTrinketEffects" description for "Tick"

* es: reverted "Stem Cell" markup change
2025-06-10 21:48:11 +02:00
MartinFierroWasTaken d9f71e13ab es: fixed "tarotClothBuffs" description of "X - Wheel of Fortune" (#871) 2025-06-06 10:58:27 +02:00
Wofsauge 75461bedfe Refactored grid entity handling to allow for custom grid entity descriptions
relates to #866
2025-06-05 23:54:03 +02:00
MartinFierroWasTaken 498af83e4f es: minor corrections (#869)
* es: minor corrections

- Changes to the AB+ spanish file:

	- Updated the item description of "Spelunker Hat"
	- Updated the item description of "The Gamekid"
	- Updated the item description of "Mom's Contacts"
	- Updated the item description of "Portable Slot"
	- Updated the item description of "Euthanasia"
	- Updated the trinket description of "Blasting Cap"
	- Updated the pill description of "Power Pill!"

* es: updated description of "Euthanasia"; replaced "jeringas" with "agujas"

* es: minor corrections

- Changes to the Rep spanish file:

	- Updated the item description of "Spelunker Hat"
	- Updated the item description of "Mom's Contacts"
	- Updated the pill description of "Power Pill!"
2025-06-05 20:58:16 +02:00
Nikolay Panovski fb87e7787e en: Fix Isaac capitalization in Polaroid desc (#870) 2025-06-05 20:57:58 +02:00
wofsaugeandkittenchilly a0c50a9b42 Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards

* Reworked language codes tweaks (#864)

* Language code rework tweaks

* Update bg.lua

* Reevaluate whether a language is WIP

* Update bg.lua

* Even better mark for languages as WIP (> 80% translated)

* Update zh_cn.lua

* Update cs.lua

* Fix for game language codes

---------

Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
2025-06-01 23:09:21 +02:00
MartinFierroWasTaken 92eefb8fbb Minor Correction on Blanket's Item description (#867)
* spa: updated bookOfBelialBuffs and minor corrections

changes to the REP file:

	- updated the "bookOfBelialBuffs" description of "Kamikaze!"
	- updated the "bookOfBelialBuffs" description of "Razor Blade"
	- updated the "bookOfBelialBuffs" description of "Forget me Now"
	- updated the "bookOfBelialBuffs" description of "IV Bag"
	- updated the "bookOfBelialBuffs" description of "How to Jump"
	- updated the "bookOfBelialBuffs" description of "Pandora's Box"
	- updated the "bookOfBelialBuffs" description of "Isaac's Tears"
	- updated the "bookOfBelialBuffs" description of "Breath of Life"
	- updated the "bookOfBelialBuffs" description of "Glass Cannon"
	- updated the "bookOfBelialBuffs" description of "Plan C"
	- updated the "bookOfBelialBuffs" description of "Damocles"
	- updated the "bookOfBelialBuffs" description of "Wavy Cap"
	- updated the "bookOfBelialBuffs" description of "Alabaster Box"
	- updated the "bookOfBelialBuffs" description of "Genesis"
	- updated the "bookOfBelialBuffs" description of "Urn of Souls"
	- updated the "bookOfBelialBuffs" description of "Vade Retro"
	- updated the "bookOfBelialBuffs" description of "Jar of Wisps"
	- updated the "bookOfBelialBuffs" description of "Dark Arts"
	- updated the "bookOfBelialBuffs" description of "Bag of Crafting"
	- updated the "bookOfBelialBuffs" description of "Decap Attack"
	- changed the card name of "" from "II - ¿La Gran Sacerdotisa?" to "II - ¿La Suma Sacerdotisa?"

* spa: minor corrections

changes to the AB+ file:

	- updated the item description of "IV Bag"

* cs_cz: replaced "blanket"s "Heart" with "HealingRed"

* de: replaced "blanket"s "Heart" with "HealingRed"

* el_gr: replaced "blanket"s "Heart" with "HealingRed"

* en_us: replaced "blanket"s "Heart" with "HealingRed"

* it: replaced "blanket"s "Heart" with "HealingRed"

* nl_nl: replaced "blanket"s "Heart" with "HealingRed"

* pt_br: replaced "blanket"s "Heart" with "HealingRed"

* ro_ro: replaced "blanket"s "Heart" with "HealingRed"

* spa: minor corrections

- Replaced "penetrantes" with "perforantes" for consistency
- Updated the Item description of "Blanket"
- Renamed the pill "¡Glup!" to "¡Gulp!"

* uk_ua: replaced "blanket"s "Heart" with "HealingRed"

* vi: replaced "blanket"s "Heart" with "HealingRed"
2025-06-01 18:41:11 +02:00
Wofsauge fef0c57921 Merge branch 'master' of https://github.com/wofsauge/External-Item-Descriptions into master 2025-05-29 18:32:55 +02:00
Wofsauge e3a3c39f3d Implement Gulped Trinket detection using Repentogon
closes #856
2025-05-29 18:32:51 +02:00
sawalk 122d5f6837 ko_kr : more fonts (#863)
* Update ko_kr.lua

* Add files via upload

* ko_kr : More fonts
2025-05-29 17:41:36 +02:00
Wofsauge dcbaaf3142 Merge branch 'master' of https://github.com/wofsauge/External-Item-Descriptions into master 2025-05-28 23:06:25 +02:00
Wofsauge df9edb7b36 Fixed Book of Belial counting towards transformation for Bethany
Fixes #857
2025-05-28 23:06:21 +02:00
kittenchilly 63dfd160d7 Improve Sanguine Bond spike detection (#860) 2025-05-25 22:43:48 +02:00
Wofsauge 919f3a2315 spa/bul: fixed using O as 0 and 1 as l 2025-05-24 20:41:34 +02:00
MartinFierroWasTaken 8f7ebfe73c spa: updated bookOfBelialBuffs and minor corrections (#858)
* spa: updated bookOfBelialBuffs and minor corrections

changes to the REP file:

	- updated the "bookOfBelialBuffs" description of "Kamikaze!"
	- updated the "bookOfBelialBuffs" description of "Razor Blade"
	- updated the "bookOfBelialBuffs" description of "Forget me Now"
	- updated the "bookOfBelialBuffs" description of "IV Bag"
	- updated the "bookOfBelialBuffs" description of "How to Jump"
	- updated the "bookOfBelialBuffs" description of "Pandora's Box"
	- updated the "bookOfBelialBuffs" description of "Isaac's Tears"
	- updated the "bookOfBelialBuffs" description of "Breath of Life"
	- updated the "bookOfBelialBuffs" description of "Glass Cannon"
	- updated the "bookOfBelialBuffs" description of "Plan C"
	- updated the "bookOfBelialBuffs" description of "Damocles"
	- updated the "bookOfBelialBuffs" description of "Wavy Cap"
	- updated the "bookOfBelialBuffs" description of "Alabaster Box"
	- updated the "bookOfBelialBuffs" description of "Genesis"
	- updated the "bookOfBelialBuffs" description of "Urn of Souls"
	- updated the "bookOfBelialBuffs" description of "Vade Retro"
	- updated the "bookOfBelialBuffs" description of "Jar of Wisps"
	- updated the "bookOfBelialBuffs" description of "Dark Arts"
	- updated the "bookOfBelialBuffs" description of "Bag of Crafting"
	- updated the "bookOfBelialBuffs" description of "Decap Attack"
	- changed the card name of "" from "II - ¿La Gran Sacerdotisa?" to "II - ¿La Suma Sacerdotisa?"

* spa: minor corrections

changes to the AB+ file:

	- updated the item description of "IV Bag"
2025-05-24 19:28:31 +02:00
KnuckleBuckle 7ce79cea57 it: minor rep lua correction (#855) 2025-05-13 18:50:35 +02:00
catinsurance ed7d7b6842 Fix Golden trinket modifiers affecting the same number more than once in some situations (#854) 2025-05-13 13:43:52 +02:00
Wofsauge acdcdcdd08 Add golden trinket additive modifier 2025-05-13 00:40:25 +02:00
Wofsauge 46f9790ef4 BookOfVirtues: Removed prepend damage2 text (was debug text) 2025-05-12 23:20:16 +02:00
리셰 20208208bf add EID_EVALUATE_AUTO_LANG callback (#853)
- this callback is for modders who make unofficial language patches
2025-05-12 23:16:14 +02:00
리셰 0fccab594e ko_kr : book of virtues (#852)
* ko_kr : book of virtues refactor

* moved prepend text to 'Damage2' variable
2025-05-12 23:15:55 +02:00
KnuckleBuckle 1171b4e6c5 it: updated ab+, rep and rep+ luas (#851)
* it: updated ab+, rep and rep+ luas

* it: minor ab+ correction
2025-05-12 23:15:05 +02:00
Wofsauge 3582f2ecbe Fixed icon for Red to Black replacement pairs 2025-05-08 22:42:51 +02:00
Wofsauge 412e8e3348 Refactored Book of Virtues Wisp description construction 2025-05-08 22:40:52 +02:00
Wofsauge b9f217eae3 Added feature to allow icon backgrounds.
Added VirtuesCollectibleX icons
2025-05-08 22:13:31 +02:00
Wofsauge 3a6b675280 Added descriptionObject variable "IgnoreBulletPointIconConfig" to prevent the config option to hide stat icons from triggering 2025-05-08 22:12:13 +02:00
82 changed files with 6508 additions and 4493 deletions

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+89
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@@ -0,0 +1,89 @@
import os
import re
PROJECT_ROOT = r'd:\\Programme\\Steam\\steamapps\\common\\The Binding of Isaac Rebirth\\mods\\External-Item-Descriptions'
OUTPUT_MD = 'EID_Function_Documentation.md'
eid_func_pattern = re.compile(r'^\s*function\s+EID:([a-zA-Z0-9_]+)\s*\(')
comment_pattern = re.compile(r'^\s*--[-]*\s?(.*)')
def find_lua_files(root):
for dirpath, _, filenames in os.walk(root):
for fname in filenames:
if fname.endswith('.lua'):
yield os.path.join(dirpath, fname)
def format_docstring(doc):
"""Format the docstring to be Markdown compatible."""
doc = doc.strip()
if '@' in doc:
words = doc.split()
if len(words) >= 2:
words[0] = f'*{words[0]}*\t'
words[1] = f'__{words[1]}__\t'
doc = ' '.join(words)
return doc
def extract_functions_with_docs(lua_path):
with open(lua_path, encoding='utf-8') as f:
lines = f.readlines()
docs = []
undocumented = []
i = 0
while i < len(lines):
match = eid_func_pattern.match(lines[i])
if match:
func_name = lines[i].split("function")[1].split("--")[0].strip()
# Look for comment block above
doc_lines = []
j = i - 1
while j >= 0:
comment_match = comment_pattern.match(lines[j])
if lines[j].strip() == '':
break
elif comment_match and "@diagnostic" not in comment_match.group(1):
doc_lines.insert(0, format_docstring(comment_match.group(1)))
j -= 1
else:
break
doc = '\n'.join(doc_lines).strip()
if doc:
docs.append({
'name': func_name,
'doc': doc,
'file': lua_path
})
else:
undocumented.append({
'name': func_name,
'file': lua_path
})
i += 1
return docs, undocumented
def main():
all_docs = []
all_undocumented = []
for lua_file in find_lua_files(PROJECT_ROOT):
docs, undocumented = extract_functions_with_docs(lua_file)
all_docs.extend(docs)
all_undocumented.extend(undocumented)
with open(OUTPUT_MD, 'w', encoding='utf-8') as md:
md.write('# EID Function Documentation\n\n')
md.write('## Documented Functions\n\n')
all_docs.sort(key=lambda x: x['name'])
for entry in all_docs:
md.write(f'### `{entry["name"]}`\n')
md.write(f'*Defined in*: `{os.path.relpath(entry["file"], PROJECT_ROOT)}`\n\n')
md.write(f'{entry["doc"]}\n\n---\n\n')
md.write(f'\n## Undocumented Functions ({len(all_undocumented)})\n\n')
all_undocumented.sort(key=lambda x: x['name'])
for entry in all_undocumented:
md.write(f'- `{entry["name"]}` (in `{os.path.relpath(entry["file"], PROJECT_ROOT)}`)\n')
if __name__ == '__main__':
main()
+28 -16
View File
@@ -27,15 +27,21 @@ Cyan='\033[0;36m' # Cyan
White='\033[0;37m' # White
BWhite='\033[1;37m' # Bold White
ignoreNodesWithName = {"fonts"}
ignoreNodesWithName = {"fonts", "alternativeLanguageCodes"}
ignoreTypeMissmatchNodesWithName = {"ConditionalDescs", "BFFSSynergies"}
dlcs = ["ab+", "rep", "rep+"]
maxChecklimit = {"tarotClothBuffs": 2, "carBattery": 2, "BFFSSynergies": 2}
maxChecklimit = {"tarotClothBuffs": 1, "carBattery": 1, "BFFSSynergies": 1}
ignoreErrors = {
"fr(rep)->collectibles->49", # No number to change in text
"fr(rep)->ConditionalDescs->5.300.83", # not applicable
"fr(rep+)->tarotClothBuffs->11", # Not needed, since pluralization is already handles in rep file
"zh_cn(rep+)->tarotClothBuffs->11", # Not needed
}
# count en_us entries for stats
# count English entries for stats
def count_entries(t):
count = 0
for k in t:
@@ -59,7 +65,7 @@ def addUpdatedTables(languageCode, dlc):
if dlc == "rep":
updatedTables += ["pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"]
if dlc == "rep+":
updatedTables += ["abyssSynergies", "horsepills", "tarotClothBuffs", "bookOfVirtuesWisps"]
updatedTables += ["abyssSynergies", "horsepills", "tarotClothBuffs", "bookOfVirtuesWisps", "goldenTrinketEffects"]
# korean uses some additional addititve tables
if languageCode == "ko_kr":
@@ -80,6 +86,9 @@ def compare_tables(table1, table2, prev_key):
# dont evaluate nodes that are listed in this table
continue
if k not in table2:
if prev_key+"->"+str(k) in ignoreErrors:
# ignore this error
continue
print(f"\tTable '{prev_key}' does not contain entry: {k}")
errorCount += 1
# table is missing. add all missing entries as error
@@ -100,6 +109,9 @@ def compare_tables(table1, table2, prev_key):
ignoreError = True
break
if not ignoreError:
if prev_key+"->"+str(k) in ignoreErrors:
# ignore this error
continue
print(f"\tType mismatch in table '{prev_key}', key: {k}")
errorCount += 1
@@ -109,7 +121,7 @@ def compare_tables(table1, table2, prev_key):
languageProgress = {}
en_us_entries = {}
english_entries = {}
for dlc in dlcs:
lua.execute('REPENTOGON = true; EID = {}; EID.descriptions = {}; function EID:updateDescriptionsViaTable(changeTable, tableToUpdate) for k,v in pairs(changeTable) do if v == "" then tableToUpdate[k] = nil else tableToUpdate[k] = v end end end')
g = lua.globals()
@@ -120,8 +132,8 @@ for dlc in dlcs:
print("reading:", englishFile)
lua.execute(open(englishFile, "r", encoding="UTF-8").read())
en_us_entries[dlc] = count_entries(g.EID['descriptions']['en_us'])
print("en_us "+dlc+" entries:", en_us_entries[dlc])
english_entries[dlc] = count_entries(g.EID['descriptions']['en_us'])
print("English "+dlc+" entries:", english_entries[dlc])
langFiles = []
@@ -141,16 +153,16 @@ for dlc in dlcs:
# Evaluate language for completeness
print(f"Evaluating language '{languageCode}'..")
errorCount = compare_tables(g.EID['descriptions']['en_us'], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")")
percentage = (en_us_entries[dlc] - errorCount) / en_us_entries[dlc] * 100
errorCount = compare_tables(g.EID['descriptions']["en_us"], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")")
percentage = (english_entries[dlc] - errorCount) / english_entries[dlc] * 100
languageProgress[languageCode][dlc] = [percentage, errorCount]
print(f"{Red}Errors found: {errorCount} / {en_us_entries[dlc]}{Color_Off}\n\n")
print(f"{Red}Errors found: {errorCount} / {english_entries[dlc]}{Color_Off}\n\n")
# Calculate total english entries
total_en_us_entries = 0
for entries in en_us_entries.values():
total_en_us_entries += entries
total_english_entries = 0
for entries in english_entries.values():
total_english_entries += entries
# Write git Workflow summary
gitWorkflowSummary = "### Translation progress\n| Language | Completion (AB+) |Completion (REP) |Completion (REP+) |Completion (Total) |\n|---|---|---|---|---|\n"
@@ -169,12 +181,12 @@ for lang in languageProgress.keys():
else:
print(
f"\t{BWhite}{lang}({dlc}){Color_Off}\t\t{Red}DLC translation missing!{Color_Off}")
gitCompletionMessage = f"0% ({en_us_entries[dlc]} left)"
totalMissing += en_us_entries[dlc]
gitCompletionMessage = f"0% ({english_entries[dlc]} left)"
totalMissing += english_entries[dlc]
gitWorkflowSummary += f"| {gitCompletionMessage} "
totalPercent = round((total_en_us_entries - totalMissing) / total_en_us_entries * 100, 2)
totalPercent = round((total_english_entries - totalMissing) / total_english_entries * 100, 2)
gitWorkflowSummary += f"|{totalPercent}% ({totalMissing}) "
gitWorkflowSummary += "|\n"
+69
View File
@@ -23,6 +23,7 @@ maxItemID = 0
pillMetadatas = []
entityNames = []
locusts = []
wisps = []
recipeIngredients = {}
recipeIngredients["h"] = 1 # Red Heart
@@ -169,6 +170,46 @@ for locust in locustsXML.findall('locust'):
}
)
wispsXML = ET.parse(filePath + 'wisps.xml').getroot()
for wisp in wispsXML.findall('wisp'):
id = wisp.get('id')
if "s" in id: # ignore special wisp variants
continue
hp = wisp.get('hp') or 2
layer = wisp.get('layer') or 1
damage = wisp.get('damage') or 3
damageMultiplier2 = wisp.get('damageMultiplier2') or 1
stageDamage = wisp.get('stageDamage') or 0.1
shotSpeed = wisp.get('shotSpeed') or 1
fireDelay = wisp.get('fireDelay') or 30
tearFlags = wisp.get('tearFlags') or -1
tearFlags2 = wisp.get('tearFlags2') or -1
procChance = wisp.get('procChance') or 1
canShoot = wisp.get('canShoot') or True
count = wisp.get('count') or 1
wisps.append(
{
"id": id,
"hp": hp,
"layer": layer,
"damage": damage,
"stageDamage": stageDamage,
"damageMultiplier2": damageMultiplier2,
"shotSpeed": shotSpeed,
"fireDelay": fireDelay,
"procChance": procChance,
"canShoot": canShoot,
"count": count,
"tearFlags": list(map(int, str(tearFlags).split(" "))),
"tearFlags2": list(map(int, str(tearFlags2).split(" "))),
}
)
def wispSortFunc(e):
return int(e["id"])
wisps.sort(key=wispSortFunc)
# Write xml file
newfile = open(writeToFile, "w")
@@ -233,6 +274,34 @@ for locust in locusts:
newfile.write("}\n\n")
newfile.write("-- effect storage for each wisp generated by Book of Virtues\n")
newfile.write("EID.XMLWisps = {")
counter = 0
for wisp in wisps:
counter = counter+1
tempString = ""
tempString += "["+str(wisp['id'])+"] = {"
tempString += str(wisp['hp'])+", "
tempString += str(wisp['layer'])+", "
tempString += str(wisp['damage'])+", "
tempString += str(wisp['stageDamage'])+", "
tempString += str(wisp['damageMultiplier2'])+", "
tempString += str(wisp['shotSpeed'])+", "
tempString += str(wisp['fireDelay'])+", "
tempString += str(wisp['procChance'])+", "
tempString += str(wisp['canShoot']).lower()+", "
tempString += str(wisp['count'])+", "
# locustFlags and tearFLags can have space seperated values in them
tempString += str(wisp['tearFlags']).replace("[","{").replace("]","}")+", "
tempString += str(wisp['tearFlags2']).replace("[","{").replace("]","}")
tempString += "}, "
if counter > 50:
newfile.write(tempString+"\n")
counter = 0
else:
newfile.write(tempString)
newfile.write("}\n\n")
newfile.write("--The name of each entity, for use in glitched item descriptions\n")
newfile.write("EID.XMLEntityNames = {")
tempString = ""
+3 -3
View File
@@ -4,7 +4,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
# Languages
- **Bulgarian**: by TST_Gogo_, Gothika_47
- **Chinese**: by Xheepey87, frto027
- **Chinese (Simplified)**: by Xheepey87, frto027
- **Czech**: by David Kapitančik. Picus, domcizzz
- **Dutch**: by SomethingMax
- **English**: by Wofsauge, Buurazu, Ma-rcx, AutisticGoat (Kotry), ...
@@ -17,9 +17,9 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
- **Polish**: by Rickyy, Kennyluz, MERITT, DimonoKingoKongo
- **Portuguese**: by Marcelino Cruz
- **Romanian**: by ed._.096, MHI
- **Russian**: by hell2Pay, fly_6, Dezzelshipc and Sekaz
- **Russian**: by hell2Pay, fly_6, Dezzelshipc, Sekaz and rama2xl (aka. SimpleRose)
- **Spanish**: by Lidia Arroyo Purroy, MartinFierro, maintained by AutisticGoat (Kotry)
- **Brazilian - Portuguese**: by LuanRoger and NotZin02
- **Brazilian Portuguese**: by LuanRoger and NotZin02
- **Turkish**: by Cagdas Salur, Mert Dutal
- **Ukrainian**: by x3xto
- **Vietnamese**: by Hanzo
+16 -15
View File
@@ -10,10 +10,11 @@
local languageCode = "bul"
-- init bul table
-- init Bulgarian table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Bulgarian (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"bulgarian", "bg"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -171,7 +172,7 @@ EID.descriptions[languageCode].collectibles={
{"149", "Буркан с отрова", "Сълзите летят в дъга и избухват#Ефектът от отравяне#↑ {{Damage}} +40 щета#↓ {{Tears}} По-малко сълзи"},
{"150", "Трудна любов", "10% Шанс за изстрел на зъб с {{Damage}} 3.2x щети#{{Luck}} 100% шанс при 9 късмет"},
{"151", "Мълиганът", "1/6 шанс да призове муха когато сълзите докоснат чудовище"},
{"152", "Технология 2", "Безкраен лазер#↓ {{Damage}} -35% Щети#↓ {{Tears}} Период между сълзите x 2"}, -- AB+ en_us.lua claims Tear Delay x 2. Was there a tears down to Tech 2 before Repentance?? ~~Wiki also claims: "Tear delay is effectively doubled, as Isaac will do a bit of the animation to fire a right eye tear, but no tear will come out."
{"152", "Технология 2", "Безкраен лазер#↓ {{Damage}} -35% Щети#↓ {{Tears}} Период между сълзите x 2"}, -- AB+ en.lua claims Tear Delay x 2. Was there a tears down to Tech 2 before Repentance?? ~~Wiki also claims: "Tear delay is effectively doubled, as Isaac will do a bit of the animation to fire a right eye tear, but no tear will come out."
{"153", "Паяк Мутант", "Четворна стрелба#↓ {{Tears}} скорост на стреляне"},
{"154", "Химическо Изгаряне", "↑ {{Damage}} +2 Щети за лявото око"},
{"155", "Зъркелът", "Лети из стаята#Нанася щети при контакт"},
@@ -188,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
{"166", "D20", "Променя пикъповете в стаята"},
{"167", "Бебе Арлекин", "Изтрелва V-образни сълзи"},
{"168", "Епичен Ембрион", "Сълзите се заменят с ракети!"},
{"169", "Полифем", "Мега сълзи!#↑ {{Damage}} Увеличена щета: (Щета + 4) x 2#↓ {{Tears}} 2 скорост на стреляне#Сълзите продължават след убито чудовище"}, -- Typed out exact Damage formula. The en_us desc is grossly incorrect in this regard (at least, 4 additional damage should be 8 if we are describing it that way).
{"169", "Полифем", "Мега сълзи!#↑ {{Damage}} Увеличена щета: (Щета + 4) x 2#↓ {{Tears}} 2 скорост на стреляне#Сълзите продължават след убито чудовище"}, -- Typed out exact Damage formula. The English desc is grossly incorrect in this regard (at least, 4 additional damage should be 8 if we are describing it that way).
{"170", "Татко Дълги Крака", "Крак който настъпва чудовищата в стаята"}, -- translation check: literal translation, leaves ambiguous what kind of spider the familiar is
{"171", "Паяшки задник", "забавя чудовищата за 4 секунди#Прави по 10 щети на всяко чудовище"},
{"172", "Жертвена кама", "Орбитален нож#Нанася много щети"},
@@ -252,7 +253,7 @@ EID.descriptions[languageCode].collectibles={
{"230", "Абадон", "↑ {{Damage}} 1.5 Щети#↑ {{Speed}} 0.2 скорост#Шанс да изплаши чудовищата#Маха всички червени сърца#+6 Черни сърца"},
{"231", "Топка смола", "{{Slow}} 10% шанс да изстреляте забавящи сълзи#{{Luck}} 100% шанс при 18 късмет#Оставяте слуз на пода която забавя чудовищата"},
{"232", "Секундомер", "При поемане на щети враговете в стаята трайно се забавят"},
{"233", "Малка планета", "Сълзи летят около вас в орбита#↑ +7 височина на сълзите"}, -- {{Range}} "Range way up!" claimed in en_us.lua. Due to that being related to tear height/tear falling speed, it will not be added here.
{"233", "Малка планета", "Сълзи летят около вас в орбита#↑ +7 височина на сълзите"}, -- {{Range}} "Range way up!" claimed in en.lua. Due to that being related to tear height/tear falling speed, it will not be added here.
{"234", "Нашествие 2", "Ще получите съюзнически паяк за всяко убито чудовище"}, -- see Infestation comment
{"235", "000", "<Не съществува>"},
{"236", "Ешерихия коли", "Превръща врага в ако при докосване"},
@@ -316,7 +317,7 @@ EID.descriptions[languageCode].collectibles={
{"294", "Маслен боб", "Пърди и отблъсква враговете при използване"},
{"295", "Вълшебни пръсти", "Когато се използва, той нанася щети на всички врагове в стаята#Разходи за използване - 1 монета"},
{"296", "Конвертор", "Превръща 2 Духовни сърца в 1 Червено сърце"},
{"297", "Кутията на Пандора", "Нещата, които може да пусне са зависимост от етажа:#B1: 2 Духовни сърца#B2:2 ключа, 2 бомби#C1:1 Boss предмет#C2:B1 + C1#D1:4 Духовни сърца#D2: 30 Монети#W1:2 Boss предмета#W2: Библия#Sheo1: 1 Дяволски предмет+Черное сърце#Cat: 1 Ангелски предмет+Духовно сърце#Съндък: 1 Монета"},
{"297", "Кутията на Пандора", "Нещата, които може да пусне са зависимост от етажа:#B1: 2 Духовни сърца#B2:2 ключа, 2 бомби#C1:1 Boss предмет#C2:B1 + C1#D1:4 Духовни сърца#D2: 30 Монети#W1:2 Boss предмета#W2: Библия#Sheol: 1 Дяволски предмет+Черное сърце#Cat: 1 Ангелски предмет+Духовно сърце#Съндък: 1 Монета"},
{"298", "Копито от еднорог", "Временна неуязвимост + скорост, когато се използва"},
{"299", "Телец", "↓ {{Speed}} -0.3 Speed down#↑ {{Speed}} Ставате по-бързи в стая с врагове#{{Collectible77}} При пълно ускорение (2.0 скорост) ставате неуязвими#Ефектът се губи за стаята няколко секунди по-късно"}, -- Remove the ↑ in front of {{Speed}} Slowly gain speed(...)?
{"300", "Овен", "↑ {{Speed}} +0.25 скорост#Сблъскването с врагове им нанася щети"},
@@ -361,7 +362,7 @@ EID.descriptions[languageCode].collectibles={
{"339", "Безопасна игла", "↑ {{Range}} +5.25 Обхват на сълзите#↑ {{Shotspeed}} +0.16 Бързина на стреляне#+1 Черно Сърце#↑ 0.5 Височина на сълзите"},
{"340", "Кофеиново хапче", "↑ {{Speed}} 0.3 Бързина#Ставате по-малки#{{Pill}} Дава 1 произволно хапче"},
{"341", "Разкъсана фотография", "↑ {{Tears}} 0.7 скорост на стреляне#↑ {{Shotspeed}} 0.16 скорост на сълзите"},
{"342", "Синя шапка", "↑ 1 Червено сърце#↑ {{Tears}} 0.7 скорост на стреляне#↓ {{Shotspeed}} -0.16 скорост на сълзите"}, -- ~~en_us.lua: -16% Shot Speed down is wrong? (if it is always -0.16)
{"342", "Синя шапка", "↑ 1 Червено сърце#↑ {{Tears}} 0.7 скорост на стреляне#↓ {{Shotspeed}} -0.16 скорост на сълзите"}, -- ~~en.lua: -16% Shot Speed down is wrong? (if it is always -0.16)
{"343", "Ключ за външна врата", "↑ {{Luck}} +1 Късмет#+1 Духовно сърце#+2 ключа"},
{"344", "Кибритена кутия", "+1 Черно Сърце#+3 Бомби"},
{"345", "Синтетично масло", "↑ {{Damage}} 1.0 Щети#↑ {{Range}} 5.25 Обхват на сълзите#↑ 0.5 Височина на сълзите"},
@@ -434,11 +435,11 @@ EID.descriptions[languageCode].collectibles={
{"412", "Демонично зачатие", "След като нанесете достатъчно щети, вие постоянно ще получите дяволски спътник#Възможно е да получите няколко спътници"},
{"413", "Непорочно зачатие", "След като вземете достатъчно сърца, ще получите постоянно ангелски спътник#Възможно е да получите няколко спътници"},
{"414", "Повече опции", "2 елемента се появяват в златни стаи#Можете да вземете само един"},
{"415", "Корона от светлина", "+2 Духовни сърца#↑ {{Damage}} Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"}, -- TODO: Add heart-dependent effects list-wise (straight up missing in this one); ~~en_us.lua has "Crown Of Light" capitalization
{"415", "Корона от светлина", "+2 Духовни сърца#↑ {{Damage}} Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"}, -- TODO: Add heart-dependent effects list-wise (straight up missing in this one); ~~en.lua has "Crown Of Light" capitalization
{"416", "Дълбоки джобове", "Можете да носите 2 карти / руни / хапчета със себе си"},
{"417", "Сукуб", "Лети из стаята, има аура, която нанася щети на врагове#↑ {{Damage}} +50% щета, докато си в аурата"},
{"418", "Плодов пай", "Всяка сълза има произволен ефект"},
{"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- ~~a couple of extra(?) spaces in en_us.lua
{"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- ~~a couple of extra(?) spaces in en.lua
{"420", "Черен прах", "Оставяте черна следа на пода#Ако образувате кръг, ще създаде пентаграма, която нанася щети на враговете"},
{"421", "Бъбречен боб", "Прилага чар на близки врагове, когато се активира"},
{"422", "Светещ пясъчен часовник", "Ще ви отведе до предишната стая#Всичко наоколо възстановява първоначалното си състояние, което са имали, когато сте били в предишната стая"},
@@ -550,7 +551,7 @@ EID.descriptions[languageCode].collectibles={
{"528", "Ангелска призма", "Сълза, прелетяла през орбитална призма, ще се разцепи на 4 подобни сълзи"},
{"529", "Пук!", "Сега сълзите имат физика като билярдни топки"},
{"530", "Списък на смъртта", "Осигурява полезна награда, ако убивате врагове в реда, в който ще бъдат маркирани"},
{"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ {{Damage}} 31% щети#↓ {{Tears}} - скорост на стреляне"}, -- ~~en_us.lua: markup items for stats missing! (this might not hold true in latest commits?)
{"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ {{Damage}} 31% щети#↓ {{Tears}} - скорост на стреляне"}, -- ~~en.lua: markup items for stats missing! (this might not hold true in latest commits?)
{"532", "Лакрифагия", "Една сълза в полет се забавя#След спиране, тя избухва в малки сълзи#Можете да \"нахраните\" сълза, като стреляте по нея, тогава тя ще стане по-голяма"},
{"533", "Трисвятост", "Сълзите стават пронизващи лъчи светлина#(принцип, подобен на Brimstone)"}, -- a religious hymn name. word in translation formatted as an abstract concept rather than as an adjective (which should be more accurate, but less good sounding).
{"534", "Ученическа раница", "Позволява ви да носите 2 активни предмета#Сменяте ги с CTRL"},
@@ -711,13 +712,13 @@ EID.descriptions[languageCode].cards={
-- translations remaining: certain tokens (pickups, stats); on demand rune names and bosses
{"1", "0 - Глупакът", "Телепортира те обратно до стартовата стая на етажа"},
{"2", "I - Магьосникът", "Самонасочващи се сълзи за сегашната стая"},
{"3", "II - Върховната жрица", "Кракът на мама се стоварва върху някой враг!#!!! Ако няма врагове, се стоварва върху теб"}, -- ~~extra vs en_us.lua: "!!!If no enemies, it stomps on you"
{"3", "II - Върховната жрица", "Кракът на мама се стоварва върху някой враг!#!!! Ако няма врагове, се стоварва върху теб"}, -- ~~extra vs en.lua: "!!!If no enemies, it stomps on you"
{"4", "III - Императрицата", "За една стая: #↑ {{Damage}} +2.35 Щети#↑ {{Speed}} +0.3 Скорост"},
{"5", "IV - Императорът", "{{BossRoom}} Телепортира те до стаята на боса"},
{"6", "V - Йерофантът", "{{SoulHeart}} Пуска 2 духовни сърца"},
{"7", "VI - Влюбените", "{{Heart}} Пуска 2 червени сърца"},
{"8", "VII - Колесницата", "Неуязвимост + щета при контакт за 6 секунди"},
{"9", "VIII - Справедливост", "Създава 1 бомба, 1 ключ, 1 монета, 1 сърце (от случайни видове)"}, -- ~~extra vs en_us.lua: "... (of random types)"
{"9", "VIII - Справедливост", "Създава 1 бомба, 1 ключ, 1 монета, 1 сърце (от случайни видове)"}, -- ~~extra vs en.lua: "... (of random types)"
{"10", "IX - Отшелникът", "{{Shop}} Телепортира те до магазина"},
{"11", "X - Колелото на съдбата", "Създава {{Slotmachine}} игрална машина или {{FortuneTeller}} гадателска машина"},
{"12", "XI - Сила", "За една стая: #↑ {{Heart}} +1 Здраве#↑ {{Damage}} +0.3 Щети#↑ {{Damage}} +50% Щети#↑ {{Range}} +5.25 Обхват#↑ +0.5 Височина на сълзите#↑ {{Speed}} +0.3 Скорост"},
@@ -778,7 +779,7 @@ EID.descriptions[languageCode].pills={
{"4", "Екплозивна диария", "Създава 5 бомби в период от общо 5 секунди на моментната ти позиция"},
{"5", "Пълно здраве", "Запълва всички червени сърца"},
{"6", "По-малко здраве", "↓ {{Heart}} -1 контейнер за червено сърце#Превръща се в хапче \"Повече здраве\", ако имаш 1 контейнер или по-малко"},
{"7", "Повече здраве", "↑ {{EmptyHeart}} +1 празен контейнер за червено сърце"}, -- ~~en_us.lua is inconsistent here with the health down vs up descriptions
{"7", "Повече здраве", "↑ {{EmptyHeart}} +1 празен контейнер за червено сърце"}, -- ~~en.lua is inconsistent here with the health down vs up descriptions
{"8", "Намерих хапче", "Никакъв ефект"},
{"9", "Пубертет", "Само визуален ефект на пубертет#!!!3 такива дават трансформацията \"Възрастен\" (+1 червено сърце)"},
{"10", "Хубава муха", "Добавя 1 орбитална муха"},
@@ -792,7 +793,7 @@ EID.descriptions[languageCode].pills={
{"18", "Повече късмет", "↑ {{Luck}} +1 късмет"},
{"19", "Телехапче", "Телепортира те в произволна стая#{{ErrorRoom}} Малък шанс за телепорт до стаята I AM ERROR"},
{"20", "48-часова енергия!", "Напълно презарежда активната вещ#Създава 1-2 батерии"},
{"21", "Хематемеза", "{{EmptyHeart}} Изпразва всички налични контейнери за червени сърца освен едно#{{Heart}} Създава 1-4 червени сърца"}, -- extra markup icons vs en_us.lua
{"21", "Хематемеза", "{{EmptyHeart}} Изпразва всички налични контейнери за червени сърца освен едно#{{Heart}} Създава 1-4 червени сърца"}, -- extra markup icons vs en.lua
{"22", "Парализа", "Не можеш да се движиш за 2 секунди"},
{"23", "Мога да видя всичко!", "{{SecretRoom}} Отваря входовете към тайните стаи на този етаж"}, -- "forever" -> "everything" (meme can't be preserved anyway)
{"24", "Феромони", "{{Charm}} Очарова всички врагове в стаята"},
@@ -807,7 +808,7 @@ EID.descriptions[languageCode].pills={
{"33", "От едно ставаш по-малък", "Визуално се смаляваш#Зоната, в която могат да те ударят, също се смалява"},
{"34", "Заразен!", "Създава 1 съюзнически паяк от всяко ако в стаята (с минимум от 1)"}, -- pill name courtesy of google translate
{"35", "Заразен?", "Създава 1 съюзнически паяк за всеки враг в стаята#Създава 1-3 паяци, ако няма врагове"},
{"36", "Силово хапче!", "{{Collectible93}} Кратък ефект на неуязвимост"}, -- extra markup icon vs en_us.lua
{"36", "Силово хапче!", "{{Collectible93}} Кратък ефект на неуязвимост"}, -- extra markup icon vs en.lua
{"37", "Ретро визия", "Екранът става много по-пикселиран за 30 секунди"},
{"38", "Приятели до края!", "Създава 3 съюзнически мухи"},
{"39", "Екс-лакс", "Създава локва от хлъзгава течност"},
@@ -898,7 +899,7 @@ EID.descriptions[languageCode].ItemReminder = {
EID.descriptions[languageCode].RoomTypeNames = { "Обикновена стая", "Магазин", "Стая I AM ERROR", "Златна стая", "Стая на боса", "Стая на минибос", "Тайна стая", "Супер тайна стая", "Аркадна стая", "Прокълната стая", "Стая с предизвикателство", "Библиотека", "Жертвена стая", "Дяволска стая", "Ангелска стая", "Тайник", "Поредица от босове", "Спалнята на Исаак", "Запустяла спалня", "Стая сандък", "Стая зар", "Черен пазар", "{{GreedMode}} Изходна стая", "Планетариум", "Вход на телепорт", "Изход на телепорт", "Люк към страничния път", "{{Trinket150}} Синя стая", "Ултра тайна стая",
-- Not technically room types but still potentially useful to have localized
[666] = "Ангелска/дяволска стая", [1024] = "Червена стая", [1025] = "Специална червена стая" }
-- if an icon gets added for Blue Key Room, remove the {{Trinket150}} markdown and possibly re-translate; respectively for (Greed Mode) Exit Room; good to suggest for en_us.lua?
-- if an icon gets added for Blue Key Room, remove the {{Trinket150}} markdown and possibly re-translate; respectively for (Greed Mode) Exit Room; good to suggest for en.lua?
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
+5 -5
View File
@@ -10,10 +10,11 @@
local languageCode = "cs_cz"
-- init cz table
-- init Czech table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Czech"
EID.descriptions[languageCode].alternativeLanguageCodes = {"czech", "cs"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -554,7 +555,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryfagie", "Slzy při cestování zpomalují#Po zastavení explodují v 8 menších slz#Slzy mohou být vstřeleny do jiných slz, čímž se zvětší"},
{"533", "Trisagion", "Střílíš průrazné záblesky světla#{{Damage}} Udělují 33% poškození, ale mohou zasáhnout nepřátele několikrát"},
{"534", "Školní Aktovka", "Umožňuje ti držet 2 aktivní předměty#Přepínej mezi nimi stisknutím tlačítka Drop (tlačítko 'drž' za \"The Forgotten\")"},
{"535", "Přikrývka", "{{SoulHeart}} +1 Duševní Srdce#{{Heart}} Léčí 1 Červené Srdce#{{Collectible313}} Uděluje štít při vstupu do místnosti s Bossem"},
{"535", "Přikrývka", "{{SoulHeart}} +1 Duševní Srdce#{{HealingRed}} Léčí 1 Červené Srdce#{{Collectible313}} Uděluje štít při vstupu do místnosti s Bossem"},
{"536", "Obětní Oltář", "Obětuje 1-2 spojence, aby vytvořil Ďábelský předmět#Promění tvé modré pavouky/mouchy na mince"},
{"537", "Maličký Plivač", "{{Pill}} Vytvoří náhodnou pilulku#Spojenec, který střílí řadu kaluží#Typ kaluže se změní pokaždé, když použiješ pilulku"},
{"538", "Kuličky", "{{Trinket}} Vytvoří 3 náhodné trinkety#{{Collectible479}} Utrpení poškození může spotřebovat tvůj trinket a přidá ti jeho efekt natrvalo"},
@@ -1106,7 +1107,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1} Zdraví", "{{BlackHeart}} +{1} Černé Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{BlackHeart}} +{1} Černé Srdce",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Černé Srdce"},
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{BlackHeart}} {1} Černé Srdce"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Zdraví", "{{BoneHeart}} +{1} Kostěné Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{EmptyBoneHeart}} +{1} Prázdné kostěné srdce", "{{HealingRed}}", "{{HealingBone}}",
@@ -1205,7 +1206,6 @@ EID.descriptions[languageCode].CharacterInfo = {
EID.descriptions[languageCode].ConditionalDescs = {
------ GENERAL STRINGS ------
["5.300.48"] = "Teleportuje tě do JSEM ERROR místnosti#Prázdná Karta a ?-Karta bude zničena", -- Blank Card + Q Card
["Overridden"] = "Je přepsán předmětem {1}",
["Overrides"] = "Přepíše {1}",
["Almost No Effect"] = "Malý až žádný efekt pro {1}",
@@ -1338,4 +1338,4 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.300.18 (Late Greed)"] = {"Teleportuje Izáka do první místnosti na patře"}, -- XVII - The Stars (Greed Last Floors)
["5.300.10"] = "Teleportuje Izáka do náhodné místnosti, pokud zde není žádný obchod", -- IX - The Hermit (Womb and below)
}
}
+13 -10
View File
@@ -10,10 +10,11 @@
local languageCode = "de"
-- init de table
-- init German table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "German (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"german"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tränen can merge and become bigger"}, -- Lachryphagy
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Seelenherz#{{HolyMantle}} Entering a Bossraum grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"535", "Blanket", "{{HealingRed}} Heals 1 heart#{{SoulHeart}} +1 Seelenherz#{{HolyMantle}} Entering a Bossraum grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"536", "Sacrificial Altar", "Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into Münzen"}, -- Sacrificial Altar
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage has a 10% chance to consume Isaac's held trinket and grant its effects permanently"}, -- Marbles
@@ -582,21 +583,21 @@ EID.descriptions[languageCode].collectibles={
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
---------- Trinkets ----------
EID.descriptions[languageCode].trinkets={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
---------- Cards ----------
EID.descriptions[languageCode].cards={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
--[[ Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
@@ -638,7 +639,7 @@ EID.descriptions[languageCode].unidentifiedPill = "Unidentifizierte Pille"
EID.descriptions[languageCode].pills={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
---------- Character Info ----------
@@ -723,8 +724,10 @@ EID.descriptions[languageCode].transformations={
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
text = EID:ReplaceVariableStr(text, "singular_r", amount > 1 and "" or "r") -- add "r" to word if singular
text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "e" or "") -- add "n" to word
text = EID:ReplaceVariableStr(text, "plural_en", amount > 1 and "en" or "") -- add "en" to word
text = EID:ReplaceVariableStr(text, "plural_s", amount > 1 and "s" or "") -- add "s" to word
return text
end
@@ -817,7 +820,7 @@ EID.descriptions[languageCode].PickupNames = {
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
EID.descriptions[languageCode].tarotClothBuffsAB = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
-- Conditional descriptions
@@ -830,12 +833,12 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.34"] = "x1.5 Schadens-Multiplikator", -- Book of Belial
["5.300.16"] = "x1.5 Schadens-Multiplikator", -- XV - The Devil
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
EID.descriptions[languageCode].BFFSSynergies = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
@@ -844,5 +847,5 @@ EID.descriptions[languageCode].BFFSSynergies = {
-- The numbers are provided to make this a quick reference for Player IDs
EID.descriptions[languageCode].CharacterInfo = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
+936 -935
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+5 -4
View File
@@ -10,10 +10,11 @@
local languageCode = "en_us"
-- init en_us table
-- init english tables
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "English"
EID.descriptions[languageCode].alternativeLanguageCodes = {"english", "en"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -349,7 +350,7 @@ EID.descriptions[languageCode].collectibles={
{"324", "Undefined", "Teleports Isaac to the {{TreasureRoom}} Treasure, {{SecretRoom}} Secret, {{SuperSecretRoom}} Super Secret or {{ErrorRoom}} I AM ERROR Room"}, -- Undefined
{"325", "Scissors", "{{Timer}} Isaac's head turns into a stationary familiar for the room#The head shoots 3.5 damage tears#The body is controlled separately and still shoots Isaac's tears"}, -- Scissors
{"326", "Breath of Life", "Holding down the USE button empties the charge bar#Isaac is temporarily invincible when the charge bar is empty#{{Warning}} Holding it for too long deals damage to Isaac"}, -- Breath of Life
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes isaac temporarily invincible"}, -- The Polaroid
{"327", "The Polaroid", "Taking damage at half a Red Heart or none makes Isaac temporarily invincible"}, -- The Polaroid
{"328", "The Negative", "Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
{"329", "The Ludovico Technique", "Replaces Isaac's tears with one giant controllable tear"}, -- The Ludovico Technique
{"330", "Soy Milk", "↑ {{Tears}} x4 Tears multiplier#↑ {{Tears}} -2 Tear delay#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} x0.5 Tear size"}, -- Soy Milk
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tears can merge and become bigger"}, -- Lachryphagy
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"535", "Blanket", "{{HealingRed}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"536", "Sacrificial Altar", "Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into coins"}, -- Sacrificial Altar
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage has a 10% chance to consume Isaac's held trinket and grant its effects permanently"}, -- Marbles
@@ -1130,7 +1131,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
"↓ {{EmptyHeart}} {1} Health", "↓ {{BlackHeart}} {1} Black Heart{pluralize}"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
+7 -5
View File
@@ -13,10 +13,11 @@
local languageCode = "fr"
-- init fr table
-- init French table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "French"
EID.descriptions[languageCode].alternativeLanguageCodes = {"french"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default", textboxWidth = 145}, {name="inverted", textboxWidth = 145}, {name="borderless", textboxWidth = 145}}
@@ -801,8 +802,8 @@ EID.descriptions[languageCode].cards={
{"18", "XVII - L'Étoile", "Téléporte Isaac dans la Treasure Room {{TreasureRoom}}"},
{"19", "XVIII - La Lune", "Téléporte Isaac dans la Secret Room {{SecretRoom}}"},
{"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte"},
{"21", "XX - Le Jugement", "Invoque un mendiant"},
{"22", "XXI - Le Monde", "Révèle l'intégralité de l'étage sur la carte"},
{"21", "XX - Le Jugement", "{{Beggar}} Invoque un mendiant#{{DemonBeggar}} 33% de chances d'être un mendiant démoniaque #2% de chances d'être un mendiant clé ou bombe"},
{"22", "XXI - Le Monde", "{{Timer}} Révèle l'intégralité de l'étage sur la carte (sauf {{SuperSecretRoom}} Salle Super Secrète)"},
{"23", "2 de Trèfle", "Multiplie le nombre de bombes d'Isaac par 2#{{Bomb}} +2 bombes si Isaac ne possède aucune bombe"},
{"24", "2 de Carreau", "Multiplie le nombre de pièces d'Isaac par 2#{{Coin}} +2 pièces si Isaac ne possède aucune pièce"},
{"25", "2 de Pique", "Multiplie le nombre de clés d'Isaac par 2#{{Key}} +2 clés si Isaac ne possède aucune clé"},
@@ -1169,6 +1170,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.81"] = {"Réduit le nombre de réceptacles de cœurs rouges d'Isaac à 1","Retire tous les cœurs d'Isaac sauf 1", "réceptacle de cœur", "cœur"}, -- Dead Cat
["5.100.316"] = {"{{Warning}} Subir un dégât pendant le chargement de l'attaque téléporte Isaac dans une salle aléatoire", "Pas d'effet de téléportation avec la {1}"}, -- Cursed Eye
["5.100.260"] = "Retire l'effet de téléportation de {1}", -- Black Candle
["Void Single Use"] = "Les objets à usage unique ne sont activés qu'une seule fois", -- Single Use Actives + Void
["? Card Single Use"] = "Fait disparaître les objets à usage unique après les avoir utilisé", -- Single Use Actives + ? Card
["5.300.48"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Blank Card + ? Card
["? + Blank Pedestal"] = "Téléporte Isaac dans la salle d'erreur et détruit la {{ColorCard}}Carte ?{{CR}} et la {{ColorYellow}}Carte Blanche", -- Looking at Blank Card with ? Card
@@ -1185,9 +1187,9 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.523"] = "Compte comme un objet passif pour {1}", -- Moving Box + Void
["Mongo Babies"] = "Peut être imité par {1}", -- Mongo Baby + Baby Familiars
["Technology 2 One Eye"] = {"#Toutes les larmes d'Isaac sont tirées de l'œil droit", "", "Remplace complètement les larmes d'Isaac par le laser"},
-- ["Brimstone Proptosis"] = "Beams deal additional 2x damage at point blank range, decreasing with distance",
["Brimstone Proptosis"] = "Les lasers infligent 2x dégâts à bout portant, diminuant avec la distance",
["Brimstone Ipecac"] = "Isaac tire des larmes explosives pendant qu'il charge",
-- ["Proptosis Anti-Gravity"] = "Tears don't lose damage until they start moving",
["Proptosis Anti-Gravity"] = "Les larmes ne perdent pas de dégâts tant qu'elles ne bougent pas",
["Epic Fetus Soy Milk"] = "Réduit les dégâts du missile mais pas le temps entre les frappes",
["Eye of Belial Dr. Fetus"] = "Les bombes deviennent transperçantes mais pas autoguidées",
["Epic Fetus Brimstone"] = "{1} est prioritaire#Les fusées tirent 10 lasers",
+39 -38
View File
@@ -10,10 +10,11 @@
local languageCode = "it"
-- init it table
-- init Italian table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Italian"
EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -69,7 +70,7 @@ EID.descriptions[languageCode].collectibles={
{"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#+8% di chance di una ricompensa a completamento stanza#Più alte chance di vittoria nel gioco d'azzardo"},
{"47", "Telecomando del Dottore", "{{Collectible168}} Se usato, appare un mirino direzionabile#Un missile colpisce il mirino dopo 1.5 secondi#Infligge i danni di Isaac x20"},
{"48", "Freccia di Cupido", "Lacrime penetranti"},
{"49", "Shoop da Whoop!", "{{Collectible118}}Usare l'oggetto e sparare in una direzione aziona un laser dai danni elevati"},
{"49", "Shoop da Whoop!", "Il prossimo colpo è sostituito da un raggio#Infligge i danni di Isaac x26 per 0.9 secondi"},
{"50", "Steven", "↑ {{Damage}} +1 Danni"},
{"51", "Pentagramma", "↑ {{Damage}} +1 Danni#{{AngelDevilChance}} +10% di chance di una Stanza del Diavolo/dell'Angelo)"},
{"52", "Dr. Fetus", "↓ {{Tears}} x2.5 Moltiplicatore Delay tra Lacrime#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono i danni delle lacrime di Isaac x5 + 30"},
@@ -125,7 +126,7 @@ EID.descriptions[languageCode].collectibles={
{"102", "Boccetta di Mamma", "{{Pill}} Genera 1 pillola"},
{"103", "Il Raffreddore", "{{Poison}} 25% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 12 di Fortuna"},
{"104", "Il Parassita", "Al contatto le lacrime si dividono in 2#Le lacrime divise infliggono metà dei danni"},
{"105", "Il D6", "Rilancia i piedistalli nella stanza corrente"},
{"105", "Il D6", "Risorteggia i piedistalli nella stanza corrente"},
{"106", "Mr. Mega", "↑ {{Bomb}} x1.83 danni delle bombe#{{Bomb}} +5 Bombe"},
{"107", "Forbici Seghettate", "{{Timer}} Conferisce fino all'uscita dalla stanza:#Volo#Il corpo di Isaac si separa dalla testa e attacca i nemici con 82.5 danni da contatto al secondo"},
{"108", "L'Ostia", "Riduce la maggior parte dei danni presi a mezzo cuore"},
@@ -147,7 +148,7 @@ EID.descriptions[languageCode].collectibles={
{"124", "Pergamene del Mar Morto", "Attiva l'effetto di un oggetto attivo casuale#Sceglie l'effetto da un elenco definito di oggetti"},
{"125", "Bobby-Bomba", "{{Bomb}} +5 Bombe#Bombe a ricerca"},
{"126", "Lametta", "↑ {{Damage}} +1.2 Danni#{{Warning}} Infligge 1 cuore di danni ad Isaac#{{Heart}} Rimuove per primi i Cuori Rossi"},
{"127", "NonTiRicordarDiMe", "{{Warning}} MONOUSO {{Warning}}#Rilancia e fa ripartire l'intero piano"},
{"127", "NonTiRicordarDiMe", "{{Warning}} MONOUSO {{Warning}}#Risorteggia e fa ripartire l'intero piano"},
{"128", "Forever Alone", "Mosca orbitale a lunga distanza#Infligge 30 danni da contatto al secondo"},
{"129", "Secchio di Lardo", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.2 Velocità#{{HealingRed}} Cura di mezzo cuore"},
{"130", "Un Pony", "{{Speed}} Imposta la Velocità ad almeno 1.5#Volo mentre viene tenuto#Usare l'oggetto fa scattare Isaac nella direzione in cui si sta muovendo"},
@@ -156,7 +157,7 @@ EID.descriptions[languageCode].collectibles={
{"133", "Zampa di Guppy", "{{SoulHeart}} Converte 1 Portacuori in 3 Cuori Celesti"},
{"134", "Coda di Guppy", "{{Chest}} 33% di chance di rimpiazzare la ricompensa per completamento stanza con un baule#33% di chance di non generare alcuna ricompensa per completamento stanza"},
{"135", "Flebo", "{{Coin}} Ferisce Isaac per mezzo cuore e genera 1-2 monete"},
{"136", "Amico del Cuore", "Genera un'esca di Isaac che attrae i nemici ed esplode dopo 5 secondi"},
{"136", "Amico del Cuore", "Genera un Isaac finto che attrae i nemici ed esplode dopo 5 secondi"},
{"137", "Detonatore", "{{Bomb}} +5 Bombe#Le bombe di Isaac non esplodono più automaticamente#Usare l'oggetto fa detonare tutte le bombe di Isaac contemporaneamente"},
{"138", "Stimmate", "↑ {{Heart}} +1 Salute#↑ {{Damage}} +0.3 Danni"},
{"139", "Borsetta di Mamma", "{{Trinket}} Isaac può tenere 2 ninnoli"},
@@ -184,16 +185,16 @@ EID.descriptions[languageCode].collectibles={
{"161", "Ankh", "{{Player4}} Una volta morto Isaac resuscita nella forma di ??? (Bimbo Blu)"},
{"162", "Croce Celtica", "Subire danni ha il 20% di chance di rendere Isaac temporaneamente invincibile#{{Luck}} 100% di chance con 27 di Fortuna"},
{"163", "Bebè Fantasma", "Spara lacrime spettrali#Infligge 3.5 danni a lacrima"},
{"164", "La Candela", "Fa scagliare una fiamma blu#La fiamma infligge danni da contatto, blocca le lacrime nemiche, e svanisce dopo 2 secondi"},
{"164", "La Candela", "Fa scagliare una fiamma blu#La fiamma infligge danni da contatto, blocca i proiettili nemici, e svanisce dopo 2 secondi"},
{"165", "Gatto a Nove Code", "↑ {{Damage}} +1 Danni#↑ {{Shotspeed}} +0.23 Velocità Colpi"},
{"166", "D20", "Rilancia tutti i consumabili nella stanza"},
{"166", "D20", "Risorteggia tutti i consumabili nella stanza"},
{"167", "Bebè Arlecchino", "Spara due lacrime in una traiettoria a forma di V#Infligge 4 danni a lacrima"},
{"168", "Epic Fetus", "Al posto delle lacrime appare un mirino direzionabile#Un missile colpisce il mirino dopo 1.5 secondi#Infligge i danni di Isaac x20"},
{"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} Meno Lacrime#Le lacrime penetrano i nemici uccisi in caso di danni residui"},
{"170", "Papà Gambalunga", "Schiaccia un nemico casuale#Infligge 40 danni al secondo"},
{"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici"},
{"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 225 danni al secondo"},
{"173", "Mitra", "Maggiori chance di trovare Cuori Celesti"},
{"173", "Mitra", "{{SoulHeart}} 50% di chance che i Cuori Rossi vengano generati come Cuori Celesti"},
{"174", "Bimbo Arcobaleno", "Spara lacrime casuali#Infligge 3-5 danni a lacrima"},
{"175", "Chiave di Papà", "Apre tutte le porte nella stanza, incluse le {{SecretRoom}}{{SuperSecretRoom}} Stanze Segrete, {{ChallengeRoom}}{{BossRushRoom}}Sale Sfida, e la porta per Mega Satana"},
{"176", "Cellule staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi"},
@@ -278,7 +279,7 @@ EID.descriptions[languageCode].collectibles={
{"255", "Vite", "↑ {{Tears}} +0.5 Lacrime#↑ {{Shotspeed}} +0.2 Velocità Colpi"},
{"256", "Bombe Incendiarie", "{{Bomb}} +5 Bombe#{{Burning}} Le bombe di Isaac lasciano una fiamma quando esplodono"},
{"257", "Mente in Fiamme", "{{Burning}} Le lacrime di Isaac appiccano fuoco ai nemici#10% di chance che le lacrime esplodano all'impatto con il nemico#{{Luck}} 100% di chance con 13 di Fortuna#{{Warning}} Le esplosioni possono ferire Isaac"},
{"258", "Missing No.", "Ad ogni nuovo piano rilancia tutti gli oggetti e statistiche di Isaac quando viene raccolto e ad ogni nuovo piano"},
{"258", "Missing No.", "Quando viene raccolto e ad ogni nuovo piano risorteggia tutti gli oggetti e le statistiche di Isaac"},
{"259", "Materia Oscura", "↑ {{Damage}} +1 Danni#{{Fear}} 33% di chance di sparare lacrime spaventoso#{{Luck}} 100% di chance con 20 di Fortuna"},
{"260", "Candela Nera", "{{CurseBlind}} Immunità alle maledizioni#{{BlackHeart}} +1 Cuori Neri#{{AngelDevilChance}} +15% di chance di una Stanza del Diavolo/dell'Angelo"},
{"261", "Proptosi", "↑ {{Damage}} x2 Moltiplicatore Danni#↓ I danni inflitti dalle lacrime diminuiscono con la distanza percorsa"},
@@ -301,12 +302,12 @@ EID.descriptions[languageCode].collectibles={
{"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#{{SoulHeart}} Genera 1 Cuore Celeste o un ragno per ogni 1.5 Cuori Rossi raccolti"},
{"279", "Grande Fan", "Grosso orbitale#Infligge 30 danni al secondo"},
{"280", "Sorellina Gambalunga", "Genera ad intervalli casuali ragni blu nelle stanze ostili"},
{"281", "Sacco da Boxe", "Famiglio esca#I nemici bersagliano lui al posto di Isaac"},
{"281", "Sacco da Boxe", "Famiglio diversivo#I nemici bersagliano lui al posto di Isaac"},
{"282", "Come Saltare", "Permette ad Isaac di saltare sopra varchi e ostacoli"},
{"283", "D100", "Rilancia tutti i consumabili e i piedistalli nella stanza, e tutti gli oggetti passivi di Isaac"},
{"284", "D4", "Rilancia tutti gli oggetti passivi di Isaac"},
{"285", "D10", "Rilancia tutti i nemici nella stanza"},
{"286", "Carta Vuota", "Attiva l'effetto della carta o della runa tenuta da Isaac senza usarla"},
{"283", "D100", "Risorteggia tutti i consumabili e i piedistalli nella stanza, e tutti gli oggetti passivi di Isaac"},
{"284", "D4", "Risorteggia tutti gli oggetti passivi di Isaac"},
{"285", "D10", "Risorteggia tutti i nemici nella stanza"},
{"286", "Carta Bianca", "Attiva l'effetto della carta o della runa tenuta da Isaac senza usarla"},
{"287", "Libro dei Segreti", "{{Timer}} Conferisce uno dei seguenti effetti fino all'uscita dal piano:#{{Collectible54}} \"Mappa del Tesoro\"#{{Collectible21}} \"La Bussola\"#{{Collectible246}} \"Mappa Blu\""},
{"288", "Scatola di Ragni", "Genera 1-4 ragni blu"},
{"289", "Candela Rossa", "Lancia una fiamma rossa#La fiamma sparisce dopo aver inflitto danni o bloccato 5 proiettili"},
@@ -408,7 +409,7 @@ EID.descriptions[languageCode].collectibles={
{"383", "Detonatore di Lacrime", "Divide tutte le lacrime di Isaac presenti sullo schermo in cerchi da 6 lacrime"},
{"384", "Mini Gastrina", "{{Chargeable}} Si getta e rimbalza per la stanza ad una velocità che dipende dalla quantità di carica#Infligge dai 5 ai 90 danni da contatto al secondo in base alla velocità"},
{"385", "Bumbo", "{{Coin}} Raccolgie le monete nelle vicinanze#Aumenta di livello dopo aver raccolto 6, 12, e 24 monete#Lv2: Chance di generare un oggetto a completamento stanza#Lv3: Spara lacrime capaci di generare monete quando colpiscono#Lv4: Insegue i nemici, occasionalmente lascia una bomba, se raccoglie monete può generare un oggetto"},
{"386", "D12", "Rilancia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)"},
{"386", "D12", "Risorteggia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)"},
{"387", "Incensiere", "{{Slow}} Famiglio circondato da un grande alone che rallenta i nemici e i proiettili al suo interno"},
{"388", "Scrocchiave", "{{Key}} Raccoglie chiavi nelle vicinanze#{{Chest}} In cambio genera bauli casuali"},
{"389", "Sacco di Rune", "{{Rune}} Genera 1 runa casuale ogni 5-6 stanze"},
@@ -428,7 +429,7 @@ EID.descriptions[languageCode].collectibles={
{"403", "Ragno Moddato", "Mostra le barre di salute e i danni subiti di tutti i nemici#Al contatto con i nemici infligge effetti di stato casuali#Genera pile ad intervalli casuali"},
{"404", "Bebè Scoreggione", "Blocca i proiettili#Se colpito, 10% di chance di scorreggiare e di {{Charm}} ammaliare, {{Poison}} avvelenare o respingere i nemici"},
{"405", "Bug Rompigioco", "Rimbalza per la stanza#Infligge 120 danni al secondo e al contatto con i nemici applica effetti di stato casuale"},
{"406", "D8", "Moltiplica le statistiche dei danni, lacrime, gittata e velocità di Isaac in un range tra il x0.5 e il x2#I moltiplicatori vengono rilanciati ad ogni uso"},
{"406", "D8", "Moltiplica le statistiche dei danni, lacrime, gittata e velocità di Isaac in un range tra il x0.5 e il x2#I moltiplicatori vengono risorteggiati ad ogni uso"},
{"407", "Purezza", "Dona un'aura colorata ad Isaac, a seconda dell'aura vi sono vantaggi diversi#L'aura cambia subendo danni#Rosso = +4.0 di Danno#Blue = -4 di Intervallo fra le lacrime#Giallo = +0.5 di Velocità#Arancione = +7.5 di Gittata"},
{"408", "Athame", "Subire danni crea un anello di zolfo fuso nero attorno ad Isaac#{{BlackHeart}} I nemici uccisi dall'anello hanno una chance del 15% di lasciare 1 Cuore Nero"},
{"409", "Recipiente Vuoto", "{{BlackHeart}} +2 Cuori Neri#{{EmptyHeart}} Quando Isaac non ha Cuori Rossi:#Volo#Per ogni 40 secondi passati in una stanza ostile si ottiene uno scudo per 10 secondi"},
@@ -459,7 +460,7 @@ EID.descriptions[languageCode].collectibles={
{"434", "Barattolo di Mosche", "Uccidere un nemico aggiunge 1 mosca blu nelle giara, fino a un totale di 20#Usare l'oggetto libera tutte le mosche"},
{"435", "Mini Loki", "Spara 4 lacrime in un pattern a croce#Infligge 3.5 danni a lacrima"},
{"436", "Latte!", "{{Tears}} Subire danni conferisce più Lacrime per il resto della stanza"},
{"437", "D7", "Ripristina la stanza e resuscita tutti i nemici#Può essere usato per ottenere più ricompense per completamento stanza da una singola stanza#Se usata dopo una lotta con Avarizia, rilancia la stanza in un ordinario Negozio/Stanza Segreta"},
{"437", "D7", "Ripristina la stanza e resuscita tutti i nemici#Può essere usato per ottenere più ricompense per completamento stanza da una singola stanza#Se usata dopo una lotta con Avarizia, risorteggia la stanza in un ordinario Negozio/Stanza Segreta"},
{"438", "Ciuccio", "↑ {{Tears}} +0.75 Lacrime#↑ Diminuzione Statura#{{SoulHeart}} +1 Cuore Celeste"},
{"439", "Scatola di Mamma", "{{Trinket}} Genera 1 ninnolo casuale#Mentre viene tenuto:#↑ {{Luck}} +1 Fortuna#{{Trinket}} Raddoppia gli effetti dei ninnoli"},
{"440", "Calcolo Renale", "↑ +2 Altezza Lacrime#↓ {{Speed}} -0.2 Velocità#↓ {{Range}} -17 Gittata#Isaac occasionalmente smette di sparare e carica un attacco che rilascia uno scroscio di lacrime e un calcolo renale"},
@@ -544,7 +545,7 @@ EID.descriptions[languageCode].collectibles={
{"519", "Mini Delirio", "Si trasforma ogni 10 secondi in un famiglio casuale"},
{"520", "Morsetti", "Uccidere 15 enemies aggiunge 1 carica all'oggetto attivo"},
{"521", "Coupon", "Rende gratuito un oggetto casuale nel {{Shop}} Negozio o nella {{DevilRoom}} Stanza del Diavolo#Tenere l'oggetto garantisce che almeno un oggetto nel Negozio sia in saldo"},
{"522", "Telecinesi", "Ferma tutti i proiettili che si avvicinano ad Isaac per 3 secondi e in seguito li rilancia via"},
{"522", "Telecinesi", "Ferma tutti i proiettili che si avvicinano ad Isaac per 3 secondi e in seguito li risorteggia via"},
{"523", "Scatola per Traslochi", "Conserva tutti i consumabili e oggetti della stanza corrente#Usare di nuovo l'oggetto butta a terra tutto nel piano#Permette ad Isaac di spostare tra le stanze la sua roba"},
{"524", "Tecnologia Zero", "Le lacrime di Isaac sono connesse tra loro da raggi d'elettricità#I raggi infliggono i danni di Isaac"},
{"525", "Lebbra", "Subire danni genera un orbitale che blocca i proiettili#Si massimizza a 3 orbitali#Gli orbitali vengono distrutti se subiscono troppi danni"},
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lacrifagia", "Le lacrime di Isaac rallentano progressivamente, per poi fermarsi e scoppiare in 8 lacrime più piccole#Le lacrime possono fondersi tra loro per ingrandirsi"},
{"533", "Trisagion", "Rimpiazza le lacrime di Isaac con raggi di luce penetranti#I raggi infliggono il 33% dei danni ma possono colpire più volte i nemici"},
{"534", "Zainetto", "Permette ad Isaac di tenere 2 oggetti attivi#Gli oggetti possono eessere scambiati con il tasto di rilascio ({{ButtonRT}})"},
{"535", "Copertina", "{{Heart}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una stnaza boss conferisce uno scudo di \"Manto Sacro\" (previene i danni per 1 volta)"},
{"535", "Copertina", "{{HealingRed}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una stnaza boss conferisce uno scudo di \"Manto Sacro\" (previene i danni per 1 volta)"},
{"536", "Altare Sacrificale", "{{Warning}} MONOUSO {{Warning}}#Sacrifica fino a 2 famigli e genera un oggetto del Diavolo per ogni sacrificio#{{Coin}} Trasforma i ragni/mosche blu in monete"},
{"537", "Mini Conato", "{{Pill}} Quando viene raccolto genera una pillola casuale#Spara una striscia di liquido#Il tipo di liquido cambia ad ogni uso di una pillola"},
{"538", "Biglie", "{{Trinket}} Genera 3 ninnoli casuali#{{Collectible479}} Subire danni ha il 10% di chance di consumare il ninnolo tenuto da Isaac e di conferire permanentemente i suoi effetti"},
@@ -597,7 +598,7 @@ EID.descriptions[languageCode].carBattery = {
[93] = {6.5, 13}, -- The Gamekid
[97] = {1, 2, "consumabile", "{{CR}}consumabili"}, -- The Book of Sin
[102] = {1, 2, "pillola", "{{CR}}pillole"}, -- Mom's Bottle of Pills
[105] = "Rilancia due volte, esaurendo più velocemente le categorie di oggetti", -- The D6
[105] = "Risorteggia due volte, esaurendo più velocemente le categorie di oggetti", -- The D6
[107] = "Genera due corpi", -- The Pinking Shears
[111] = {5, 10}, -- The Bean
[123] = {" un ", " due ", "famiglio casuale", "{{CR}}famigli casuali"}, -- Monster Manual
@@ -608,8 +609,8 @@ EID.descriptions[languageCode].carBattery = {
[158] = {1, 2, "Cuore Celeste", "{{CR}}Cuori Celesti", "runa", "{{CR}}rune", "carta", "{{CR}}carte"}, -- Crystal Ball
[160] = {5, 10}, -- Crack the Sky
[171] = {10, 20}, -- Spider Butt
[283] = "Rilancia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D100
[284] = "Rilancia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D4
[283] = "Risorteggia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D100
[284] = "Risorteggia due volte, aiutando con il progresso della trasfromazione ma esaurendo più velocemente le categorie di oggetti", -- D4
[286] = "Lo attiva due volte", -- Blank Card
[287] = {"uno", "due"}, -- Book of Secrets
[288] = {"1-4", "2-8"}, -- Box of Spiders
@@ -880,7 +881,7 @@ EID.descriptions[languageCode].cards={
{"8", "VII - Il Carro", "{{Timer}} Conferisce per 6 secondi:#↑ {{Speed}} +0.28 Velocità#Invincibilità#Isaac non può sparare ma infligge 40 danni da contatto al secondo"},
{"9", "VIII - Giustizia", "Genera 1 {{UnknownHeart}} cuore, {{Coin}} moneta, {{Bomb}} bomba e {{Key}} chiave casuali"},
{"10", "IX - L'Eremita", "{{Shop}} Teletrasporta Isaac nel negozio"},
{"11", "X - Ruota della Fortuna", "Genera una {{Slotmachine}} Slot Machine o {{FortuneTeller}} Macchina della Fortuna"},
{"11", "X - Ruota della Fortuna", "Genera una {{Slotmachine}} Slot Machine#{{FortuneTeller}} 25% di chance che sia una Macchina dei Desideri"},
{"12", "XI - Forza", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +0.3 Danni#↑ {{Damage}} x1.5 Moltiplicatore Danni#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime"},
{"13", "XII - L'Appeso", "{{Timer}} Volo fino all'uscita dalla stanza"},
{"14", "XIII - Morte", "Infligge 40 danni a tutti i nemici nella stanza"},
@@ -900,13 +901,13 @@ EID.descriptions[languageCode].cards={
{"28", "Asso di Quadri", "{{Coin}} Converte tutti i consumabili in monete casuali"},
{"29", "Asso di Picche", "{{Key}} Converte tutti i consumabili in chiavi casuali"},
{"30", "Asso di Cuori", "{{Heart}} Converte tutti i consumabili in bombe casuali"},
{"31", "Joker", "{{AngelDevilChance}} Teletrasporta Isaac nella Stanza del Diavolo o dell'Angelo"},
{"31", "Jolly", "{{AngelDevilChance}} Teletrasporta Isaac nella Stanza del Diavolo o dell'Angelo"},
{"32", "Hagalaz", "Distrugge tutte le rocce nella stanza"},
{"33", "Jera", "Duplica tutti i consumabili nella stanza"},
{"34", "Ehwaz", "Genera una botola per il prossimo piano#{{LadderRoom}} 8% di chance di una botola con cunicolo"},
{"35", "Dagaz", "{{SoulHeart}} +1 Cuore Celeste#{{CurseCursed}} Rimuove tutte le maledizioni fino all'uscita dal piano"},
{"36", "Ansuz", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano"},
{"37", "Perthro", "Rilancia tutti i piedistalli nella stanza"},
{"37", "Perthro", "Risorteggia tutti i piedistalli nella stanza"},
{"38", "Berkano", "Evoca 3 ragni blu e 3 mosche blu"},
{"39", "Algiz", "{{Timer}} Rende Isaac invincibile per 30 secondi"},
{"40", "Runa Muta", "Attiva l'effetto di una runa casuale#Se usata 25% di chance di autoduplicarsi"},
@@ -918,7 +919,7 @@ EID.descriptions[languageCode].cards={
{"46", "Re Suicida", "Uccide istantaneamente Isaac e genera 10 consumabili o oggetti sul pavimento#Gli oggetti generati vengono dalla categoria di oggetti della stanza corrente"},
{"47", "Carta Esci Gratis di Prigione", "Apre tutte le porte nella stanza corrente"},
{"48", "Carta ?", "Concede un uso gratuito dell'oggetto attivo di Isaac"},
{"49", "Scheggia di Dado", "Rilancia tutti i piedistalli e i consumabili nella stanza"},
{"49", "Scheggia di Dado", "Risorteggia tutti i piedistalli e i consumabili nella stanza"},
{"50", "Contatto di Emergenza", "Due mani di Mamma scendono giù e afferrano un nemico ciascuno"},
{"51", "Carta Sacra", "{{HolyMantle}} Scudo di \"Manto Sacro\" fino all'uscita dalla stanza (previene i danni per 1 volta)#25% di chance di generare un'altra \"Carta Sacra\""},
{"52", "Crescita Gigante", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +7 Danni#↑ {{Range}} +30 Gittata#Aumento Statura#Permette ad Isaac di distruggere le rocce camminandoci sopra"},
@@ -936,7 +937,7 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[7] = {2, 4}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot
[9] = {"Genera {{ColorShinyPurple}}2{{CR}} {{UnknownHeart}} cuori, {{Coin}} monete, {{Bomb}} bombe e {{Key}} chiavi casuali"}, -- VIII - Justice
[11] = {" una ", " 2 ", "Macchina", "{{CR}}Macchine"}, -- X - Wheel of Fortune
[11] = {" una ", " 2 ", "Macchina", "{{CR}}Macchine"," sia una Macchina dei Desideri", " siano 2 {{CR}}Macchine dei Desideri"}, -- X - Wheel of Fortune
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
[15] = {" una ", " 2 ", "Macchina", " {{CR}}Macchine", "un Mendicacuore", "2 {{CR}}Mendicacuori"},-- XIV - Temperance (+ Greed version)
@@ -949,7 +950,7 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[26] = {"Duplica", "Quadruplica"}, -- 2 of Hearts
[33] = {"Duplica", "Quadruplica"}, -- Jera
[35] = {1, 2}, -- Dagaz
[37] = "Rilancia 2 volte", -- Perthro
[37] = "Risorteggia 2 volte", -- Perthro
[38] = {3, 6, 3, 6}, -- Berkano
[39] = {30, 60}, -- Algiz
[40] = "Attiva 2 effetti di rune e tenta di duplicarsi 2 volte", -- Blank Rune
@@ -1062,12 +1063,12 @@ EID.descriptions[languageCode].sacrifice={
EID.descriptions[languageCode].diceHeader = "[Effetti della Stanza del Dado]"
EID.descriptions[languageCode].dice={
{"1", "", "Rilancia tutti gli oggetti di Isaac in oggetti casuali della categoria di oggetti della stanza in cui erano stati ottenuti"},
{"2", "", "Rilancia tutti i consumabili nella stanza"},
{"3", "", "Rilancia tutti i consumabili e ninnoli nel piano#Non influisce sulla {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo o sui {{LadderRoom}} cunicoli"},
{"4", "", "Rilancia tutti i piedistalli nel piano#Non influisce sulla {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo o sui {{LadderRoom}} cunicoli"},
{"5", "", "Rilancia e ripristina il piano corrente"},
{"6", "", "Rilancia tutti gli oggetti di Isaac#Rilancia tutti i consumabili, ninnoli e piedistalli nel piano"},
{"1", "", "Risorteggia tutti gli oggetti di Isaac in oggetti casuali della categoria di oggetti della stanza in cui erano stati ottenuti"},
{"2", "", "Risorteggia tutti i consumabili nella stanza"},
{"3", "", "Risorteggia tutti i consumabili e ninnoli nel piano#Non influisce sulla {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo o sui {{LadderRoom}} cunicoli"},
{"4", "", "Risorteggia tutti i piedistalli nel piano#Non influisce sulla {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo o sui {{LadderRoom}} cunicoli"},
{"5", "", "Risorteggia e ripristina il piano corrente"},
{"6", "", "Risorteggia tutti gli oggetti di Isaac#Risorteggia tutti i consumabili, ninnoli e piedistalli nel piano"},
}
---------- Transformations ----------
@@ -1085,7 +1086,7 @@ EID.descriptions[languageCode].transformations={
"Leviatano", -- 9
"Serafino", -- 10
"Super Scroccone", -- 11
"Sapientino", -- 12
"Secchione", -- 12
"Bimbo Ragno", -- 13
"Adulto", -- 14
"Piedone" -- 15
@@ -1129,7 +1130,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1} Salute", "{{BlackHeart}} +{1} Cuore/i Nero/i",
"↑ {{EmptyHeart}} +{1} Portacuori vuoto/i", "{{BlackHeart}} +{1} Cuore/i Nero/i",
"↓ {{EmptyHeart}} {1} Salute", "↓ {{SoulHeart}} {1} Cuore/i Nero/i"},
"↓ {{EmptyHeart}} {1} Salute", "↓ {{BlackHeart}} {1} Cuore/i Nero/i"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Salute", "{{BoneHeart}} +{1} Cuore/i Osseo/i",
"↑ {{EmptyHeart}} +{1} Portacuori vuoto/i", "{{EmptyBoneHeart}} +{1} Cuore/i Osseo/i Vuoto/i", "{{HealingRed}}", "{{HealingBone}}", -- Red HP to Bone Hearts
@@ -1301,8 +1302,8 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.260"] = "Rimuove l'effetto di teletrasporto di {1}", -- Black Candle
["Void Single Use"] = "Gli oggetti monouso vengono attivati per 1 volta sola", -- Single Use Actives + Void
["? Card Single Use"] = "Dopo l'uso di \"Carta ?\" gli oggetti monouso spariranno", -- Single Use Actives + ? Card
["5.300.48"] = "Teletrasporta nella Stanza I AM ERROR#\"Carta Vuota\" e \"Carta ?\" verranno distrutte", -- Blank Card + ? Card
["? + Blank Pedestal"] = "Usare \"Carta ?\" con \"Carta Vuota\" teletrasporta nella Stanza I AM ERROR e distrugge ambo le carte", -- Looking at Blank Card with ? Card
["5.300.48"] = "Teletrasporta nella Stanza I AM ERROR#\"Carta Bianca\" e \"Carta ?\" verranno distrutte", -- Blank Card + ? Card
["? + Blank Pedestal"] = "Usare \"Carta ?\" con \"Carta Bianca\" teletrasporta nella Stanza I AM ERROR e distrugge ambo le carte", -- Looking at Blank Card with ? Card
["5.100.208"] = {20, 35, 5, 20}, -- Champion Belt + Hard Mode
["5.100.521"] = "{{Collectible376}} Gli oggetti gratuiti non verranno riforniti", -- Coupon + Restock/Greed
["Black Feather"] = "↑ {{Damage}} +0.2 Danni", -- Black Feather items
+9 -9
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@@ -1,7 +1,7 @@
---------------------------------------
----- Basic Japanese descriptions ----
---------------------------------------
-- Last Update: 2024-11-18
-- Last Update: 2025-07-01
-- FORMAT: Item ID | Name | Description
-- Special character markup:
@@ -10,10 +10,11 @@
local languageCode = "ja_jp"
-- init ja_jp table
-- init Japanese table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Japanese"
EID.descriptions[languageCode].alternativeLanguageCodes = {"japanese", "jp", "ja"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default", lineHeight= 12}, {name="inverted", lineHeight = 12}, {name="borderless", lineHeight= 12}}
@@ -1093,11 +1094,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
-- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
-- replace {pluralize} placeholders inside the text with an "s"
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
end
EID.descriptions[languageCode].VoidText = "吸収した時:"
@@ -1129,7 +1131,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ 最大体力 +{1}", "黒ハート +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
"↓ {{EmptyHeart}} {1} Health", "↓ {{BlackHeart}} {1} Black Heart{pluralize}"},
["Red to Bone"] = {"↑ 最大体力 +{1}", "骨ハート +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
@@ -1299,6 +1301,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.81"] = "赤ハートを持てないキャラは 青/黒ハートを1個にする", -- Dead Cat
-- ["5.100.316"] = "{1}removes the teleportation effect", -- Cursed Eye
-- ["5.100.260"] = "Removes the teleportation effect of {1}", -- Black Candle
["Void Single Use"] = "使い切りアイテムは 一度だけ発動できる", -- Single Use Actives + Void
["? Card Single Use"] = "使い切りアイテムは ?カードを使うと消失する", -- Single Use Actives + ? Card
["5.300.48"] = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する", -- Blank Card + ? Card
["? + Blank Pedestal"] = "白紙のカードで?カードを 使うと、I _AM_ERRORに テレポートし、両カード共 消失する", -- Looking at Blank Card with ? Card
@@ -1342,6 +1345,3 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.300.10"] = "お店が無い場合、ランダムな 部屋にテレポートする", -- IX - The Hermit (Womb and below)
}
+14 -5
View File
@@ -2,7 +2,7 @@
----- Basic Korean descriptions -----
---------------------------------------
-- Last Sync with en_us or update: 2024-11-18
-- Last Sync with English or update: 2024-11-18
-- FORMAT: Item ID | Name | Description
@@ -14,10 +14,11 @@
local languageCode = "ko_kr"
-- init ko_kr table
-- init Korean table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Korean"
EID.descriptions[languageCode].alternativeLanguageCodes = {"koreana", "kr", "ko"}
-- Fonts to be used with this languagepack
--[[
@@ -29,6 +30,10 @@ EID.descriptions[languageCode].languageName = "Korean"
korean_soyanon(소야논8) - A fancy font that that was used from former EID Korean. Shadow version available. Recommended LineHeight : 11
korean_galmoori9(갈무리9) - A font that inspired from Nintendo DS Korean font. Recommended LineHeight : 11
korean_galmoori11(갈무리11) - A font that inspired from Nintendo DS Korean font. Used for unofficial Korean mod by Blackcreamtea. Recommended LineHeight : 13
korean_baekmukgulim10(백묵굴림10) A font that improves readability. Recommended LineHeight : 12
korean_hatmuri9(햇무리9) - A font that improves readability. Recommended LineHeight : 12
korean_dotum(돋움) - A font that was used from former EID Korean. Recommended LineHeight : 13
korean_gulim(굴림) - A font that was used from former EID Korean. Recommended LineHeight : 13
korean_yoonwebdotum10, korean_galmoori9, korean_galmoori11 is added for community request.
eid_korean_hcrdotum_0.png is untouched due to game crashes for changing file names.
@@ -47,7 +52,11 @@ EID.descriptions[languageCode].fonts = {
{name="korean_soyanon", lineHeight=12, textboxWidth = 150},
{name="korean_soyanon_shadow", lineHeight=12, textboxWidth = 150},
{name="korean_galmoori9", lineHeight=12, textboxWidth = 150},
{name="korean_galmoori11", lineHeight=14, textboxWidth = 160}
{name="korean_galmoori11", lineHeight=14, textboxWidth = 160},
{name="korean_baekmukgulim10", lineHeight=12, textboxWidth = 150},
{name="korean_hatmuri9", lineHeight=12, textboxWidth = 150},
{name="korean_dotum", lineHeight=13, textboxWidth = 160},
{name="korean_gulim", lineHeight=13, textboxWidth = 160}
}
---------- Collectibles ----------
@@ -593,7 +602,7 @@ EID.descriptions[languageCode].collectibles={
{"539", "이상한 알", "{{Friendly}} 피격 시 매혹된 아군 적을 소환합니다.#피격당하지 않고 방을 넘어갈수록 소환되는 적이 더욱 강해집니다."}, -- Mystery Egg
{"540", "납작한 돌", "눈물이 바닥을 튀면서 발사됩니다.#눈물의 최대 사거리가 캐릭터의 사거리보다 40% 더 멀리 나갑니다.#눈물이 튈 때 주변에 있는 적에게 공격력의 25%의 피해를 줍니다."}, -- Flat Stone
{"541", "골수", "↑ {{EmptyBoneHeart}}뼈하트 +1#{{Heart}} 빨간하트를 3개 드랍합니다."}, -- Marrow
{"542", "미끄러운 갈비뼈", "캐릭터 주위를 돌며 적의 탄환을 반사합니다."}, -- Slipped Rib
{"542", "빠진 갈비뼈", "캐릭터 주위를 돌며 적의 탄환을 반사합니다."}, -- Slipped Rib
{"543", "성지", "피격 시 오라를 가진 하얀 똥을 설치합니다.#오라 안에 있을 시 {{TearsSmall}}연사가 2배가 되며 피해를 확률적으로 무시합니다."}, -- Hallowed Ground
{"544", "날카로운 갈비뼈", "캐릭터가 보는 방향에서 앞뒤로 움직입니다.#접촉하는 적에게 초당 캐릭터의 공격력 x6의 피해를 줍니다."}, -- Pointy Rib
{"545", "망자의 책", "{{Friendly}} 사용 시 방에서 죽인 적의 수만큼 일회용 뼛조각 배리어를 생성하며 확률적으로 아군 해골 적을 소환합니다. (최대 8)"}, -- Book of the Dead
@@ -800,7 +809,7 @@ EID.descriptions[languageCode].trinkets={
{"122", "버터!", "액티브 아이템 사용 시 사용한 액티브 아이템을 내려놓습니다.#피격 시 2% 확률로 소지중인 패시브 아이템 중 하나를 내려놓습니다."}, -- Butter!
{"123", "세공 깃털", "{{AngelRoom}} Uriel/Gabriel이 Key Piece 대신 천사방 아이템을 드랍합니다.#!!! 한 종류의 Key Piece만 소지 시 Key Piece를 드랍합니다."}, -- Filigree Feather
{"124", "문 받침대", "방에 입장 시 들어왔던 문이 닫히지 않습니다."}, -- Door Stop
{"125", "연장 코드", "캐릭터와 패밀리어 사이에 전류 레이저가 흐르며 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord
{"125", "연장 코드", "{{ColorCyan}}모든 캐릭터{{CR}}와 패밀리어 사이에 전류 레이저가 흐르며;#{{ArrowGrayRight}} 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord
{"126", "썩은 동전", "동전 획득 시 파란 아군 파리를 소환합니다."}, -- Rotten Penny
{"127", "아기 초능력자", "패밀리어의 공격에 유도 효과가 생깁니다."}, -- Baby-Bender
{"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 2% 확률로 뼈하트를 획득합니다."}, -- Finger Bone
+4 -3
View File
@@ -10,10 +10,11 @@
local languageCode = "nl_nl"
-- init nl_NL table
-- init Dutch table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Dutch"
EID.descriptions[languageCode].languageName = "Dutch (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"dutch", "nl"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -559,7 +560,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tears can merge and become bigger"},
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"},
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"},
{"535", "Blanket", "{{SoulHeart}} +1 Soul Heart#{{Heart}} Heals 1 Red Heart#{{Collectible313}} Entering a boss room grants a {{HolyMantleSmall}} Holy Mantle shield"},
{"535", "Blanket", "{{SoulHeart}} +1 Soul Heart#{{HealingRed}} Heals 1 Red Heart#{{Collectible313}} Entering a boss room grants a {{HolyMantleSmall}} Holy Mantle shield"},
{"536", "Sacrificial Altar", "Sacrifices up to 2 familiars and spawns a Devil item for each sacrifice#Turns blue spiders/flies into coins"},
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"},
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage can remove Isaac's held trinket and grant its effects permanently"},
+2 -1
View File
@@ -13,7 +13,8 @@ local languageCode = "pl"
-- init pl table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Polish"
EID.descriptions[languageCode].languageName = "Polish (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"polish"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
+2 -1
View File
@@ -15,7 +15,8 @@ local languageCode = "pt"
-- init pt table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Portuguese (AB+)"
EID.descriptions[languageCode].languageName = "Portuguese (WIP) (AB+)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"portuguese"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
+4 -3
View File
@@ -15,7 +15,8 @@ local languageCode = "pt_br"
-- init pt_br table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Brazilian Portuguese"
EID.descriptions[languageCode].languageName = "Brazilian Portuguese (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"pt-BR", "brazilian"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -556,7 +557,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "", "As lágrimas diminuem enquanto viaja pela sala#Ao parar, eles explodem em 8 lágrimas menores#As lágrimas podem ser disparadas em outras lágrimas, aumentando-as"},
{"533", "", "Lágrimas são trocadas por feixes de luz#{{Damage}} Causa 33% de dano, mas pode atingir inimigos múltiplas vezes"},
{"534", "", "Permite segurar 2 itens ativos#Troque entre eles pressionando o botão de Soltar ({{ButtonRT}})"},
{"535", "", "{{SoulHeart}} +1 Coração de Alma#{{Heart}} Cura 1 Coração Vermelho#{{Collectible313}} Concede um escudo ao entrar na sala do chefe"},
{"535", "", "{{SoulHeart}} +1 Coração de Alma#{{HealingRed}} Cura 1 Coração Vermelho#{{Collectible313}} Concede um escudo ao entrar na sala do chefe"},
{"536", "", "Sacrifique 1-2 familiares para gerar um item de Acordo com o Diabo"},
{"537", "", "{{Pill}} +1 Pílula aleatória ao pegar#Familiar que dispara uma linha de rastro#O tipo de rastro muda toda vez que o jogador usa uma pílula"},
{"538", "", "{{Trinket}} Solta 3 trinkets aleatórios#{{Collectible479}} Ao receber dano, tem a chance de consumir permanentemente o trinket atual"},
@@ -906,4 +907,4 @@ EID.descriptions[languageCode].Teleport2GreedRoomNames = { "Sala Principal", "Sa
-- Tables with two or more entries are find-replace pairs
EID.descriptions[languageCode].ConditionalDescs = {
["5.300.48"] = "Teleporta para a Sala I AM Error#Blank Card e ?-Carta serão destruídas", -- Blank Card + Q Card
}
}
+6 -5
View File
@@ -1,5 +1,5 @@
---------------------------------------
----- Basic English descriptions -----
----- Basic Romanian descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
@@ -10,10 +10,11 @@
local languageCode = "ro_ro"
-- init en_us table
-- init Romanian table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Română"
EID.descriptions[languageCode].languageName = "Romanian"
EID.descriptions[languageCode].alternativeLanguageCodes = {"romanian", "ro"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "Isaac's tears progressively slow down, stop, then explode into 8 smaller tears#Tears can merge and become bigger"}, -- Lachryphagy
{"533", "Trisagion", "Replaces Isaac's tears with piercing beams of light#The beams deal 33% damage but can hit enemies multiple times"}, -- Trisagion
{"534", "Schoolbag", "Allows Isaac to hold 2 active items#The items can be swapped using the Drop button ({{ButtonRT}})"}, -- Schoolbag
{"535", "Blanket", "{{Heart}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"535", "Blanket", "{{HealingRed}} Heals 1 heart#{{SoulHeart}} +1 Soul Heart#{{HolyMantle}} Entering a boss room grants a Holy Mantle shield (prevents damage once)"}, -- Blanket
{"536", "Sacrificial Altar", "Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into coins"}, -- Sacrificial Altar
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage has a 10% chance to consume Isaac's held trinket and grant its effects permanently"}, -- Marbles
@@ -1126,7 +1127,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
"↓ {{EmptyHeart}} {1} Health", "↓ {{BlackHeart}} {1} Black Heart{pluralize}"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
+1263 -827
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+52 -51
View File
@@ -10,10 +10,11 @@
local languageCode = "spa"
-- init spa table
-- init Spanish table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Spanish"
EID.descriptions[languageCode].alternativeLanguageCodes = {"spanish", "es"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
@@ -68,7 +69,7 @@ EID.descriptions[languageCode].collectibles={
{"45", "Delicioso Corazón", "{{HealingRed}} Cura 1 corazón"}, -- Delicioso Corazón
{"46", "Pie de la suerte", "↑ {{Luck}} Suerte +1#+8% de probabilidad de generar un recolectable tras limpiar una habitación#Aumenta la probabilidad de ganar al apostar"}, -- Lucky Foot
{"47", "Control Remoto de Doctor", "{{Collectible168}} Al activarse, invoca un ataque aéreo controlable#{{Damage}} Los cohetes infligen 20 veces tu daño"}, -- Doctor's Remote
{"48", "Flecha de Cupido", "Lágrimas penetrantes"}, -- Flecha de Cupido
{"48", "Flecha de Cupido", "Lágrimas perforantes"}, -- Flecha de Cupido
{"49", "Kamehame... ¡¿Eeeeeeh?!", "Reemplaza el siguiente disparo por un rayo#Inflige 26 veces tu daño durante 0.9 segundos"}, -- Shoop da Whoop!
{"50", "Steven", "↑ {{Damage}} Daño +1"}, -- Steven
{"51", "Pentáculo", "↑ {{Damage}} Daño +1#↑ {{AngelDevilChance}} +10% de probabilidad de encontrar salas de Angel/Diablo"}, -- Pentagram
@@ -111,9 +112,9 @@ EID.descriptions[languageCode].collectibles={
{"88", "Pequeño Chubby", "Embiste en la dirección de tus disparos#Inflige 52.5 de daño por contacto cada segundo"}, -- Little Chubby
{"89", "Picadura de araña", "{{Slow}} 25% de probabilidad de disparar lágrimas ralentizantes#{{Luck}} 100% de probabilidad con 15 de suerte"}, -- Picadura de araña
{"90", "La Roca pequeña", "↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} Daño +1#↓ {{Speed}} Velocidad -0.2"}, -- La Roca pequeña
{"91", "Sombrero de espeleólogo", "Revela el tipo de habitaciónes adyacentes#{{SecretRoom}} {{SuperSecretRoom}} Puede revelar las Salas secretas y súper secretas"}, -- Spelunker Hat
{"91", "Sombrero de espeleólogo", "Revela el tipo de las habitaciónes adyacentes#{{SecretRoom}} Revela las habitaciónes secretas y súper secretas"}, -- Spelunker Hat
{"92", "Súper Vendaje", "↑ {{Heart}} +1 de Vida#{{HealingRed}} Cura 1 corazón#{{SoulHeart}} +2 Corazones de Alma"}, -- Súper Vendaje
{"93", "El Gamekid", "{{Timer}} Otorga durante 6.5 segundos:#Invencibilidad#No puedes disparar, pero infliges 40 de daño por contacto cada segundo#{{HealingRed}} Probabilidad de curar medio corazón al matar enemigos#{{Fear}} Asusta a todos los enemigos en la sala"}, -- The Gamekid
{"93", "El Gamekid", "{{Timer}} Otorga durante 6.5 segundos:#Invencibilidad#No puedes disparar, pero infliges 40 de daño por contacto cada segundo#{{HealingRed}} Probabilidad de curar medio corazón rojo al matar un enemigo#{{Fear}} Asusta a todos los enemigos en la sala"}, -- The Gamekid
{"94", "Bolsa de centavos", "{{Coin}} Genera una moneda aleatoria cada 2 habitaciones"}, -- Bolsa de centavos
{"95", "Robo-Baby", "Dispara lásers que infligen 3.5 de daño"}, -- Robo-Baby
{"96", "Pequeño C.H.A.D.", "{{HalfHeart}} Genera medio corazón rojo cada 3 habitaciones"}, -- Little C.H.A.D.
@@ -130,7 +131,7 @@ EID.descriptions[languageCode].collectibles={
{"107", "Las Tijeras Dentadas", "{{Timer}} Durante la habitación actual:#Permite volar#Tu cuerpo se separa y ataca a los enemigos#El cuerpo inflige 82.5 de daño por contacto cada segundo"}, -- The Pinking Shears
{"108", "La Hostia", "Reduce todo el daño recibido a medio corazón"}, -- La Hostia
{"109", "Dinero = poder", "↑ {{Damage}} +0.04 de daño por cada {{Coin}} moneda que tengas"}, -- Dinero = poder
{"110", "Lentillas de Mamá", "↑ {{Range}} Alcance +0.25#↑ {{Tearsize}} Tamaño de lágrimas +0.5#20% de probabilidad de disparar lágrimas petrificantes#{{Luck}} 50% de probabilidad con 20 de suerte"}, -- Mom's Contacts
{"110", "Lentillas de Mamá", "↑ {{Range}} Alcance +0.25#↑ {{Tearsize}} Tamaño de lágrimas +0.5#20% de probabilidad de disparar lágrimas petrificadoras#{{Luck}} 50% de probabilidad con 20 de suerte"}, -- Mom's Contacts
{"111", "El frijol", "Pedo venenoso#{{Poison}} Eenvenena e inflige 5 de daño a los enemigos cercanos#El veneno inflige tu daño 6 veces"}, -- The Bean
{"112", "Ángel Guardián", "Familiar orbital#Acelera a los otros orbitales#Bloquea proyectiles#Inflige 105 de daño por contacto cada segundo"}, -- Guardian Angel
{"113", "Bebé Demonio", "Dispara automáticamente a los enemigos cercanos#Inflige 3 de daño por lágrima"}, -- Demon Baby
@@ -155,7 +156,7 @@ EID.descriptions[languageCode].collectibles={
{"132", "Un Trozo de Carbón", "{{Damage}} El daño de tus lágrimas aumentará con la distancia recorrida"}, -- A Lump of Coal
{"133", "Pata de Guppy", "{{SoulHeart}} Convierte 1 contenedor de corazón en 3 corazones de alma"}, -- Guppy's Paw
{"134", "Cola de Guppy", "{{Chest}} 33% de probabilidad de remplazar la recompensa de habitación por un cofre#33% de probabilidad de eliminar la recompensa"}, -- Guppy's Tail
{"135", "Bolsa I.V.", "{{Coin}} Te inflige medio corazón de dano y genera 1-2 monedas#{{Heart}} Remueve primero los corazones rojos"}, -- IV Bag
{"135", "Bolsa I.V.", "{{Coin}} Te inflige medio corazón de daño y genera 1-2 monedas#{{Heart}} Remueve primero los corazones rojos"}, -- IV Bag
{"136", "Mejor Amigo", "Genera un señuelo que atrae a los enemigos y explota tras 5 segundos"}, -- Best Friend
{"137", "Detonador remoto", "{{Bomb}} +5 Bombas#Las bombas colocadas ya no explotarán automaticamente#Permite detonar las bombas colocadas de forma remota"}, -- Remote Detonator
{"138", "Estigma", "↑ {{Heart}} +1 de Vida#↑ {{Damage}} Daño +0.3"}, -- Estigma
@@ -197,7 +198,7 @@ EID.descriptions[languageCode].collectibles={
{"174", "Bebé arcoiris", "Dispara lágrimas aleatorias que infligen 3-5 de daño"}, -- Rainbow Baby
{"175", "Llave de Papá", "Abre todas las puertas en la habitación actual#Puede abrir las {{SecretRoom}}/{{SuperSecretRoom}} Salas Secretas, {{ChallengeRoom}}/{{BossRushRoom}} Salas de Desafio y la puerta de Mega Satán"}, -- Dad's Key
{"176", "Células madre", "↑ {{Heart}} +1 de Vida#↑ {{Shotspeed}} Vel. de lágrimas +0.16"}, -- Stem Cells
{"177", "Tragamonedas portátil", "{{Coin}}Probabilidad de generar un recolectable aleatorio a cambio de una moneda"}, -- Portable Slot
{"177", "Tragamonedas portátil", "{{Coin}} Probabilidad de generar un recolectable aleatorio a cambio de una moneda"}, -- Portable Slot
{"178", "Agua bendita", "Genera un charco de agua bendita tras recibir daño#El charco inflige 24 de daño cada segundo"}, -- Holy Water
{"179", "Destino", "{{EternalHeart}} +1 Corazón eterno#Permite volar"}, -- Fate
{"180", "El frijol negro", "Te tiras un pedo al recibir daño#{{Poison}} El pedo envenena a los enemigos cercanos"}, -- The Black Bean
@@ -484,7 +485,7 @@ EID.descriptions[languageCode].collectibles={
{"459", "Infección sinusal", "20% de probabilidad de disparar lágrimas de moco#{{Damage}} Los mocos se pegan al enemigo durante 60 segundos e infligen tu daño cada segundo#{{Luck}} No es afectado por la suerte"}, -- Sinus Infection
{"460", "Glaucoma", "{{Confusion}} 5% de probabilidad de disparar lágrimas aturdidoras#Obscurece un poco la pantalla"}, -- Glaucoma
{"461", "Parasitoide", "15% de probabilidad de disparar sacos de huevos#{{Luck}} 50% de probabilidad con 5 de suerte#{{Slow}} Genera fluido ralentizante y una araña o mosca azul al impactar"}, -- Parasitoid
{"462", "Ojo de Belial", "↑ {{Range}} Alcance +1.5#↑ {{Tearsize}} Tamaño de lágrimas +1#lágrimas perforantes#Tras golpear un enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"}, -- Eye of Belial
{"462", "Ojo de Belial", "↑ {{Range}} Alcance +1.5#↑ {{Tearsize}} Tamaño de lágrimas +1#Lágrimas perforantes#Tras golpear un enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"}, -- Eye of Belial
{"463", "Ácido sulfúrico", "↑ {{Damage}} Daño +0.3#Probabilidad de disparar lágrimas ácidas que destruyen rocas y abren puertas"}, -- Ácido sulfúrico
{"464", "Glifo del equilibrio", "{{SoulHeart}} +2 Corazones de alma#Los enemigos campeones soltarán los recolectables que más necesites"},
{"465", "Mando Analógico", "↑ {{Tears}} Lágrimas +0.3#Permite disparar lágrimas en cualquier dirección"}, -- Mando Analógico
@@ -518,7 +519,7 @@ EID.descriptions[languageCode].collectibles={
{"493", "Adrenalina", "Otorga por cada contenedor de corazón vacío:#↑ {{Damage}} Daño +0.2"}, -- Adrenaline
{"494", "Escalera de Jacob", "Las lágrimas generan 1-2 rayos eléctricos al impactar#Los rayos infligen la mitad de tu daño"}, -- Escalera de Jacob
{"495", "Pimiento fantasma", "Probabilidad de disparar un fuego rojo que inflige daño y bloquea proyectiles#El fuego persiste hasta bloquear 5 disparos o infligir daño 5 veces"}, -- Ghost Pepper
{"496", "Eutanasia", "3.33% de probabilidad de disparar jeringas#100% de probabilidad con 15 de suerte#Las agujas matan a los enemigos normales de un golpe, disparando 10 lágrimas alrededor#{{Damage}} Inflige el triple de tu daño contra jefes"}, -- Euthanasia
{"496", "Eutanasia", "3.33% de probabilidad de disparar agujas#100% de probabilidad con 15 de suerte#Las agujas matan a los enemigos normales de un golpe, disparando 10 lágrimas alrededor#{{Damage}} Inflige el triple de tu daño contra jefes"}, -- Euthanasia
{"497", "Interior Camuflado", "{{Confusion}} Al entrar a una habitación confunde a los enemigos hasta que dispares"}, -- Camo Undies
{"498", "Dualidad", "{{AngelDevilChance}} Genera una sala de Ángel y de Diablo#Entrar en una sala hará desaparecer la otra"}, -- Duality
{"499", "Eucaristía", "↑ {{AngelChance}} 100% de probabilidad de encontrar salas de Ángel"}, -- Eucharist
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lacrifagia", "Las lágrimas se ralentizan mientras viajan#Al detenerse, explotan en 8 lágrimas pequeñas#Las lágrimas pueden acumularse, volviendose más grandes"}, -- Lachryphagy
{"533", "Trisagio", "Remplaza tus lágrimas por rayos perforantes de luz blanca#Los rayos infligen 33% de tu daño, pero impactan multiples veces"}, -- Trisagion
{"534", "Mochila", "Permite llevar hasta 2 objetos activos#Pulsa la tecla de soltar objetos ({{ButtonRT}}) para cambiar entre objetos activos"}, -- Schoolbag
{"535", "Manto", "{{SoulHeart}} +1 Corazón de alma#{{Heart}} Cura un corazón rojo#{{HolyMantle}} Otorga un Escudo Sagrado al entrar en una {{BossRoom}} sala del jefe"}, -- Blanket
{"535", "Manto", "{{HealingRed}} Cura un corazón rojo#{{SoulHeart}} +1 Corazón de alma#{{HolyMantle}} Otorga un escudo de Manto Sagrado al entrar a una {{BossRoom}} sala de jefe"}, -- Blanket
{"536", "Altar de sacrificio", "Permite sacrificar hasta 2 familiares para generar un objeto de {{DevilRoom}} pacto del Diablo por sacrificio#{{Coin}} Convierte las arañas o moscas azules en monedas"}, -- Sacrificial Altar
{"537", "Mini-vómitos", "{{Pill}} Genera una píldora aleatoria al recogerlo#Familiar que deja un rastro de fluido#El tipo de fluido depende del tipo de píldora"}, -- Lil Spewer
{"538", "Canicas", "{{Trinket}} Genera 3 trinkets aleatorios#{{Collectible479}} Al recibir daño, 10% de probabilidad de consumir tu trinket y otorgar sus efectos permanentemente"}, -- Marbles
@@ -752,53 +753,53 @@ EID.descriptions[languageCode].trinkets={
{"13", "Tarjeta de crédito", "{{Shop}} Permite llevarse un objeto de la tienda gratis"}, -- Credit Card
{"14", "Callo", "Otorga inmunidad a las espinas de suelo y el fluido"}, -- Callus
{"15", "Roca de la suerte", "{{Coin}} Genera monedas al destruir rocas"}, -- Lucky Rock
{"16", "Uña del pie de Mamá", "El pie de mamá cae aleatoriamente en la habitación cada 60 segundos"}, -- Mom's Toenail
{"16", "Uña del pie de Mamá", "El Pie de Mamá caerá en un lugar aleatorio de la habitación cada 60 segundos"}, -- Mom's Toenail
{"17", "Pintalabios negro", "{{BlackHeart}} +5% de probabilidad de reemplazar los corazones de alma por corazones negros"}, -- Black Lipstick
{"18", "Folleto Biblico", "{{EternalHeart}} +3% de probabilidad de encontrar corazones eternos"}, -- Bible Tract
{"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los cofres dorados sin usar llaves"}, -- Paper Clip
{"20", "Pata de mono", "{{BlackHeart}} Al tener medio corazón, deja caer un corazón negro#{{Warning}} Desaparece luego de 3 usos"}, -- Monkey Paw
{"21", "Papel misterioso", "Otorga aleatoriamente el efecto de:#{{Collectible327}} La Polaroid#{{Collectible328}} El Negativo#{{Trinket48}} Una página perdida#{{Trinket23}} Cartel de desaparición"}, -- Mysterious Paper
{"22", "Cola de Demonio", "{{Heart}} Disminuye a 20% la probabilidad de generar corazones#{{BlackHeart}} Convierte los corazones en corazones negros#{{Key}} Aumenta la probabilidad de generar llaves"}, -- Daemon's Tail
{"23", "Cartel de Desaparecido", "{{Player10}} Reaparecerás como El Perdido al morir"}, -- Missing Poster
{"24", "Moneda de Trasero", "{{Coin}} +20% de probabilidad de generar monedas al romper una caca#Recoger monedas hará que te tires pedos"}, -- Butt Penny
{"25", "Dulce misterioso", "Te tiras un pedo o generas una caca cada 30 segundos#También puede activarse al recibir daño"}, -- Mysterious Candy
{"23", "Cartel de Desaparecido", "{{Player10}} Reaparecerás como \"El Perdido\" tras morir"}, -- Missing Poster
{"24", "Moneda de Trasero", "{{Coin}} 20% de probabilidad de generar una moneda al destruir una caca#Soltarás un pedo al recoger una moneda"}, -- Butt Penny
{"25", "Dulce misterioso", "Generas una caca o sueltas un pedo cada 30 segundos"}, -- Mysterious Candy
{"26", "Gusano Cuadrado", "↑ {{Range}} Alcance +10#Las lágrimas se mueven en ángulos rectos"}, -- Hook Worm
{"27", "Gusano Fugáz", "↑ {{Shotspeed}} Vel. de lágrimas +0.5"}, -- Whip Worm
{"28", "Anj roto", "{{Player4}} 22% de probabilidad de reaparecer como \"???\" al morir"}, -- Broken Ankh
{"29", "Cabeza de Pez", "Genera una mosca azul al recibir daño"}, -- Cabeza de Pez
{"30", "Ojo Rojo", "{{Poison}} 10% de probabilidad de disparar lágrimas venenosas#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Pinky Eye
{"31", "Chincheta", "10% de probabilidad de disparar lágrimas perforantes y espectrales#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Push Pin
{"32", "Monguis", "25% de probabilidad de obtener un efecto de champiñón aleatorio durante la habitación#Puede revelar las habitaciones especiales en el mapa"}, -- Liberty Cap
{"32", "Monguis", "25% de probabilidad de activar un efecto de hongo aleatorio para la habitación actual#Puede revelar las habitaciones especiales en el mapa"}, -- Liberty Cap
{"33", "Cordón umbilical", "{{Timer}} Genera un {{Collectible 100}} Pequeño Steven para la sala cuando tu salud es reducida a medio corazón rojo"}, -- Umbilical Cord
{"34", "Corazón de niño", "{{UnknownHeart}} 10% de probabilidad de que la recompensa de la sala sea un corazón aleatorio#{{Heart}} 33% de probabilidad de obtener corazones extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Child's Heart
{"35", "Cuerno Curvo", "↑ {{Damage}} Daño +2"}, -- Cuerno Curvo
{"36", "Llave oxidada", "{{Key}} 10% de probabilidad de que la recompensa de la sala sea una llave#{{Key}} 33% de probabilidad de obtener llaves extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Rusted Key
{"37", "Pezuña de cabra", "↑ {{Speed}} Velocidad +0.15"}, -- Pezuña de cabra
{"38", "Perla de Mamá", "+10% de probabilidad de que los corazones se generen como {{SoulHeart}} Corazones de Alma, {{BlackHeart}} Corazones Negros o {{EmptyBoneHeart}} Corazones de Hueso"}, -- Mom's Pearl
{"38", "Perla de Mamá", "10% de probabilidad de encontrar {{SoulHeart}} Corazones de Alma, {{BlackHeart}} Corazones Negros o {{EmptyBoneHeart}} Corazones de Hueso"}, -- Mom's Pearl
{"39", "Cáncer", "↑ {{Tears}} Lágrimas +2"}, -- Cáncer
{"40", "Parche rojo", "{{Timer}} 20% de probabilidad de obtener ↑ {{Damage}} Daño +1.8 al recibir daño#{{Luck}} 100% de probabilidad con 8 de suerte"}, -- Red Patch
{"41", "Fósforo", "{{Bomb}} 10% de probabilidad de que la recompensa de la sala sea una bomba#{{Bomb}} 33% de probabilidad de obtener bombas extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos#{{Warning}} Remueve {{Trinket53}} la garrapata"}, -- Match Stick
{"42", "Dedo de la Suerte", "↑ {{Luck}} Suerte +1#+8% de probabilidad de obtener una recompensa de sala#33% de probabilidad de obtener un recolectable extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Lucky Toe
{"43", "Cráneo maldito", "Si quedas a medio corazón al recibir daño, serás teletransportado a una habitación aleatoria"}, -- Cursed Skull
{"42", "Dedo de la Suerte", "↑ {{Luck}} Suerte +1#+8% de probabilidad de obtener una recompensa de sala#33% de probabilidad de obtener un recolectable extra de cofres, las rocas marcadas y máquinas destruidas"}, -- Lucky Toe
{"43", "Cráneo maldito", "Al recibir daño hasta quedar a medio corazón o menos, te teletransporta a una habitación aleatoria"}, -- Cursed Skull
{"44", "Tapa de Seguridad", "{{Pill}} 10% de probabilidad de que la recompensa de la sala sea una pildora#{{Pill}} 33% de probabilidad de obtener pildoras extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Safety Cap
{"45", "As de Espadas", "{{Card}} 10% de probabilidad de que la recompensa de la sala sea una carta#{{Card}} 33% de probabilidad de obtener cartas extra de algunos cofres, las rocas marcadas, algunas máquinas destruidas y algunos mendigos"}, -- Ace of Spades
{"46", "Tenedor de Isaac", "{{HealingRed}} Probabilidad del 10% de curar medio corazón al limpiar una habitación#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Tenedor de Isaac
{"47", "", "<Este trinket no existe>"},
{"48", "Una Página Faltante", "5% de probabilidad de infligir 40 de daño a toda la habitación al recibir daño"}, -- Una Página Faltante
{"48", "Una Página Faltante", "Al recibir daño, 5% de probabilidad de infligir 40 de daño a todos los enemigos en la habitación"}, -- Una Página Faltante
{"49", "Moneda Sangrienta", "{{HalfHeart}} 50% de probabilidad de generar medio corazón al recoger una moneda"}, -- Bloody Penny
{"50", "Moneda Quemada", "{{Bomb}} 50% de probabilidad de generar bombas al recoger una moneda"}, -- Burnt Penny
{"51", "Moneda Plana", "{{Key}} 50% de probabilidad de generar llaves al recoger una moneda"}, -- Flat Penny
{"52", "Moneda Falsificada", "{{Coin}} 50% de probabilidad de incrementar +1 el valor de las monedas al recogerlas"}, -- Counterfeit Penny
{"53", "Garrapata", "{{HealingRed}} Cura 1 corazón rojo al entrar a una {{BossRoom}} Sala de Jefe#El jefe comienza con -15% de vida#{{Warning}} Al recogerlo, no puede ser soltado#Solo es removido con el {{Trinket41}} Fósforo o tragándolo"}, -- Tick
{"54", "Cabeza de Isaac", "Familiar con lágrimas penetrantes#Inflige 3.5 de daño"}, -- Isaac's Head
{"55", "La fe de Maggy", "{{EternalHeart}} Otorga un Corazón Eterno al entrar a una nueva planta"}, -- Maggy's Faith
{"53", "Garrapata", "{{HealingRed}} Cura 1 corazón rojo al entrar en una {{BossRoom}} Sala de Jefe#Reduce un 15% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él recogiendo {{Trinket41}} la Cerilla o tragándolo"}, -- Tick
{"54", "Cabeza de Isaac", "Familiar con lágrimas perforantes#Inflige 3.5 de daño"}, -- Isaac's Head
{"55", "La fe de Maggy", "{{EternalHeart}} Otorga un Corazón Eterno al entrar a un nuevo piso"}, -- Maggy's Faith
{"56", "Lengua de Judas", "{{DevilRoom}} Reduce los precios de los pactos del Diablo a un corazón#{{SoulHeart}} No reduce los pactos de 3 Corazones de Alma"}, -- Judas' Tongue
{"57", "Alma de ???", "Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador#Inflige 3.5 de daño#Dispara lágrimas espectrales y teledirigidas"}, -- ???'s Soul
{"58", "Mechón de Sansón", "{{Timer}} Matar a un enemigo tiene 1/15 de probabilidad de otorgar ↑ {{Damage}} Daño +0.5 por la habitación#{{Luck}} 100% de probabilidad con 10 de suerte"}, -- Samson's Lock
{"59", "Ojo de Caín", "{{Collectible21}} 25% de probabilidad de revelar los iconos del mapa al empezar un nuevo piso#{{Luck}} 100% de probabilidad con 3 de suerte"}, -- Cain's Eye
{"60", "Pata del Ave de Eva", "{{Collectible117}} 5% de probabilidad de generar un pájaro muerto al matar un enemigo#{{Luck}} 100% de probabilidad con 8 de suerte"}, -- Eve's Bird Foot
{"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por cofres rojos"}, -- La Mano izquierda
{"62", "Rocas brillantes", "Las rocas marcadas y de trampilla brillan cada 10 segundos"}, -- Shiny Rock
{"62", "Rocas brillantes", "Las rocas marcadas y de trampilla parpadean cada 10 segundos"}, -- Shiny Rock
{"63", "Tijeras de Seguridad", "{{Bomb}} Convierte las bombas troll en bombas recolectables"}, -- Safety Scissors
{"64", "Gusano de Arcoíris", "Otorga un efecto de gusano aleatorio cada 3 segundos"}, -- Rainbow Worm
{"65", "Gusano Estirado", "↑ {{Range}} Alcance x2#↓ Altura de lágrima x0.5"}, -- Tape Worm
@@ -807,30 +808,30 @@ EID.descriptions[languageCode].trinkets={
{"68", "Súper Imán", "Atrae a los recolectables y enemigos hacia el jugador"}, -- Super Magnet
{"69", "Polaroid Desvanecida", "Te camufla de forma aleatoria#{{Confusion}} Confunde a los enemigos"}, -- Faded Polaroid
{"70", "Piojo", "Genera aleatoriamente una araña azul en habitaciónes hostiles"}, -- Louse
{"71", "Vejiga de Bob", "Las bombas sueltan fluido"}, -- Bob's Bladder
{"72", "Batería de Reloj", "{{Battery}} +6.67% de probabilidad de reemplazar la recompensa de la habitación por una batería#{{Battery}} +2% de probabilidad de que los recolectables sean baterías#{{Battery}} 5% de probabilidad de añadir una carga al objeto activo al limpiar una habitación"}, -- Watch Battery
{"73", "Detonador", "{{Bomb}} 10% de probabilidad de que las bombas generen bombas recolectables al explotar#Bombas troll generadas por {{Collectible65}} Recetario de Anarquista, {{Collectible371}} Maldición de la torre y {{Card17}} La Torre"}, -- Blasting Cap
{"71", "Vejiga de Bob", "Las bombas dejan fluido"}, -- Bob's Bladder
{"72", "Batería de Reloj", "{{Battery}} 6.66% de probabilidad de reemplazar la recompensa de la habitación por una batería#{{Battery}} +2% de probabilidad de que los recolectables sean baterías#{{Battery}} 5% de probabilidad de añadir una carga al objeto activo al limpiar una habitación"}, -- Watch Battery
{"73", "Detonador", "{{Bomb}} 10% de probabilidad de que las bombas generen bombas recolectables tras explotar"}, -- Blasting Cap
{"74", "Detector de Clavos", "{{LadderRoom}} +0.5% de probabilidad de encontrar trampillas al destruir rocas"}, -- Stud Finder
{"75", "Error", "Otorga un efecto de trinket aleatorio cada habitación"}, -- Error
{"75", "Error", "Otorga el efecto de un trinket aleatorio por sala"}, -- Error
{"76", "Ficha de póker", "Al abrir un cofre:#↑ 50% de probabilidad de conseguir más recolectables#↓ 50% de probabilidad de generar una mosca roja"}, -- Poker Chip
{"77", "Ampolla", "Aumenta el empuje"}, -- Blister
{"78", "Segunda mano", "Duplica la duración de efectos en los enemigos"}, -- Second Hand
{"78", "Segunda mano", "Duplica la duración de los efectos de estado aplicados a enemigos"}, -- Second Hand
{"79", "Sin final, sin nombre", "25% de probabilidad al usar una {{Rune}} runa, {{Pill}} píldora o {{Card}} carta de generar una copia"}, -- Endless Nameless
{"80", "Pluma Negra", "↑ {{Damage}} Daño +0.2 por cada objeto \"malvado\" que tengas"}, -- Black Feather
{"81", "Furia del Ciego", "La invencibilidad tras recibir daño dura el doble"}, -- Blind Rage
{"82", "Herradura de oro", "{{TreasureRoom}} +15% de probabilidad de generar dos objetos en la sala del tesoro en los pisos siguientes"}, -- Golden Horse Shoe
{"81", "Furia del Ciego", "Duplica el tiempo de invencibilidad tras recibir daño"}, -- Blind Rage
{"82", "Herradura de oro", "{{TreasureRoom}} +15% de probabilidad de generar dos objetos para elegír en futuras salas del tesoro"}, -- Golden Horse Shoe
{"83", "Llave de Tienda", "{{Shop}} Permite abrir las tiendas gratis"}, -- Store Key
{"84", "Costilla de Codicia", "{{Coin}} Genera 5% mas monedas y menos corazones como recompensa de habitación#Codicia y Super Codicia ya no aparecerán en la {{Shop}} Tienda y en la {{SecretRoom}} Habitación Secreta"}, -- Rib of Greed
{"85", "Karma", "{{DonationMachine}} Al usar una Máquina de Donación, 33% de probabilidad de:#{{HealingRed}} Curar 1 corazón (40%)#{{Coin}} Generar 1 moneda (40%)#{{Luck}} Suerte +1 (15%)#{{Beggar}} Generar un Mendigo (5%)"}, -- Karma
{"86", "Mini-Larva", "Romper caca genera una mosca azul"}, -- Lil Larva
{"87", "Medallón de Mamá", "{{HealingRed}} Cura medio corazón al usar llaves#{{Heart}} Convierte los medios corazones en corazones enteros"}, -- Mom's Locket
{"88", "¡NO!", "Previene que aparezcan objetos activos"}, -- NO!
{"89", "Correa de Niño", "Los familiares se mantendrán cerca"}, -- Child Leash
{"90", "Detonador café", "La caca explota al ser destruida, infligiendo 60 de daño#No afecta a cacas rojas"}, -- Brown Cap
{"89", "Correa de Niño", "Los familiares se mantendrán cerca del jugador"}, -- Child Leash
{"90", "Detonador café", "Las cacas explotan al ser destruidas, infligiendo 60 de daño#No afecta a las cacas rojas"}, -- Brown Cap
{"91", "Meconio", "33% de probabilidad de encontrar cacas negras#{{BlackHeart}} 5% de probabilidad de generar un corazón negro al romper una caca negra"}, -- Meconium
{"92", "Corona Quebrada", "↑ {{Tears}} Lágrimas x0.8#↑ Multiplica las estadisticas x1.33 si se encuentran por encima del valor base"}, -- Cracked Crown
{"93", "Pañal usado", "15% de probabilidad por habitación de volver amistosas a todas las moscas enemigas"}, -- Used Diaper
{"94", "Cola de pescado", "Duplica todas las moscas azules y arañas azules generadas"}, -- Fish Tail
{"94", "Cola de pescado", "Duplica al generar las moscas y arañas azules"}, -- Fish Tail
{"95", "Diente negro", "{{Poison}} 3% de probabilidad de disparar un diente negro venenoso#Los dientes infligen el doble de tu daño#{{Luck}} 100% de probabilidad con 32 de suerte"}, -- Black Tooth
{"96", "Gusano Ouroboros", "↑ {{Range}} +4 de Alcance#↑ Altura de lágrima +2#Lágrimas espectrales#Probabilidad de disparar lágrimas teledirigidas#{{Luck}} 100% de probabilidad con 9 de suerte#Las lágrimas se mueven rapidamente en espiral"}, -- Ouroboros Worm
{"97", "Angina", "Recibir daño 12-20 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares"}, -- Tonsil
@@ -842,29 +843,29 @@ EID.descriptions[languageCode].trinkets={
{"103", "¡Igualdad!", "Convierte los recolectables en sus versiones dobles al tener el mismo número de {{Coin}} monedas, {{Key}} llaves y {{Bomb}} bombas"}, -- Equality!
{"104", "Hueso de los deseos", "2% de probabilidad de consumir el trinket y generar un objeto al recibir daño"}, -- Wish Bone
{"105", "Bolsa de Almuerzo", "2% de probabilidad de consumir el trinket y generar {{Collectible22}} Almuerzo al recibir daño"}, -- Bag Lunch
{"106", "Corcho Perdido", "Aumenta el radio del rastro de fluido producido por el jugador"}, -- Lost Cork
{"107", "Corazón de cuervo", "Los corazones rojos recibien el daño antes que los de alma o negros#No reduce tu probabilidad de obtener pactos del Diablo/Ángel"},
{"106", "Corcho Perdido", "Aumenta el radio de los rastros de fluido producidos por el jugador"}, -- Lost Cork
{"107", "Corazón de cuervo", "{{Heart}} Los corazones rojos recibirán el daño antes que los de alma o negros#{{AngelDevilChance}} El daño a corazones rojos no reduce la probabilidad de encontrar salas del Diablo/Ángel"}, -- Crow Heart
{"108", "Nuez", "Tras ser golpeado por 1-9 explosiones:#Destruye el trinket#Suelta un {{UnknownHeart}} corazón, {{Coin}} moneda, {{Key}} llave y {{Trinket}} trinket aleatorios"}, -- Walnut
{"109", "Cinta adhesiva", "Hace que los familiares dejen de moverse"}, -- Duct Tape
{"109", "Cinta adhesiva", "Los familiares se moverán de forma relativa a tu posición"}, -- Duct Tape
{"110", "Dólar de Plata", "{{Shop}} Las tiendas aparecerán en el Útero"}, -- Silver Dollar
{"111", "Corona sangrienta", "{{TreasureRoom}} Las Salas del Tesoro aparecerán en el Útero"},
{"111", "Corona sangrienta", "{{TreasureRoom}} Las Salas del Tesoro aparecerán en el Útero"}, -- Bloody Crown
{"112", "Pay To Win", "{{RestockMachine}} Las máquinas de reabastecimiento siempre aparecen en las {{TreasureRoom}} Salas del Tesoro"}, -- Pay To Win
{"113", "Langosta de Guerra", "Genera una langosta explosiva al entrar a una habitación hostil#La langosta inflige el doble de tu daño + la explosión"}, -- Locust of War
{"114", "Langosta de Pestilencia", "{{Poison}} Genera una langosta venenosa al entrar a una habitación hostil#La langosta inflige el doble de tu daño"}, -- Locust of Pestilence
{"115", "Langosta de Hambruna", "{{Slow}} Genera una langosta que ralentiza al entrar a una habitación hostil#La langosta inflige el doble de tu daño"}, -- Locust of Famine
{"116", "Langosta de Muerte", "Genera una langosta al entrar a una habitación hostil#La langosta inflige cuatro veces tu daño"}, -- Locust of Death
{"113", "Langosta de Guerra", "Genera una langosta explosiva al entrar a una habitación hostil#Las langostas infligen el doble de tu daño + la explosión"}, -- Locust of War
{"114", "Langosta de Pestilencia", "{{Poison}} Genera una langosta venenosa al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Pestilence
{"115", "Langosta de Hambruna", "{{Slow}} Genera una langosta que ralentiza al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Famine
{"116", "Langosta de Muerte", "Genera una langosta al entrar a una habitación hostil#Las langostas infligen cuatro veces tu daño"}, -- Locust of Death
{"117", "Langosta de Conquista", "Genera 2-5 langostas al entrar a una habitación hostil#Las langostas infligen el doble de tu daño"}, -- Locust of Conquest
{"118", "Ala de murciélago", "5% de probabilidad de otorgar vuelo durante la habitación al matar un enemigo"}, -- Bat Wing
{"119", "Célula madre", "{{HealingRed}} Entrar a un nuevo piso cura medio corazón"}, -- Stem Cell
{"120", "Horquilla", "{{Battery}} Recarga tu objeto activo por completo al entrar a una sala del jefe"},-- Hairpin
{"121", "Cruz de madera", "{{Collectible313}} Te protege del primer daño recibido en cada planta"}, -- Wooden Cross
{"122", "Mantequilla", "Usar tu objeto activo lo suelta en un pedestal#2% de probabilidad de soltar uno de tus objetos pasivos al recibir daño"}, -- Butter!
{"119", "Célula madre", "{{HealingRed}} Cura medio corazón al entrar a un nuevo piso"}, -- Stem Cell
{"120", "Horquilla", "{{Battery}} Entrar en una sala de jefe recarga completamente tu objeto activo"},-- Hairpin
{"121", "Cruz de madera", "{{Collectible313}} Otorga un escudo de un solo uso en cada piso"}, -- Wooden Cross
{"122", "Mantequilla", "Suelta el objeto activo tras usarlo#2% de probabilidad de soltar uno de tus objetos pasivos al recibir daño"}, -- Butter!
{"123", "Pluma de filigrana", "Los ángeles soltarán objetos de ángel en lugar de piezas de llave"}, -- Filigree Feather
{"124", "Tope de puerta", "La última puerta usada se mantendrá abierta"}, -- Door Stop
{"125", "Cable de Extensión", "Conecta a los familiares con rayos de electricidad#La electricidad inflige 6 de daño"}, -- Extension Cord
{"126", "Moneda Podrida", "Genera una mosca azul al recoger una moneda"}, -- Rotten Penny
{"124", "Tope de puerta", "Mantiene abierta la última puerta utilizada"}, -- Door Stop
{"125", "Cable de Extensión", "Conecta a los familiares entre si con rayos de electricidad#Los rayos infligen 6 de daño"}, -- Extension Cord
{"126", "Moneda Podrida", "Recoger una moneda genera una mosca azul"}, -- Rotten Penny
{"127", "Bebé Doblador", "Otorga lágrimas teledirigidas a todos tus familiares"}, -- Baby-Bender
{"128", "Hueso del Dedo", "{{EmptyBoneHeart}} 2% de probabilidad de soltar un corazón de hueso al recibir daño"}, -- Finger Bone
{"128", "Hueso del Dedo", "{{EmptyBoneHeart}} 2% de probabilidad de obtener un corazón de hueso al recibir daño"}, -- Finger Bone
}
---------- Cards ----------
@@ -1000,14 +1001,14 @@ EID.descriptions[languageCode].pills={
{"33", "Una te hace pequeño", "Reduce tu tamaño#Reduce el tamaño de tu hitbox"}, -- One makes you small
{"34", "¡Infestado!", "Genera 1 mosca azul por cada caca en la habitación"}, -- Infested!
{"35", "¿Infestado?", "Genera 1 araña azul por cada enemigo en la habitación#Genera 1-3 arañas cuando no hay enemigos"}, -- Infested?
{"36", "¡Píldora de Poder!", "{{Timer}} Otorga durante 6.5 segundos:#Invencibilidad#No puedes disparar, pero infliges 40 de daño por contacto cada segundo#{{HealingRed}} Probabilidad de curar medio corazón al matar enemigos#{{Fear}} Asusta a todos los enemigos en la habitación"}, -- Power Pill!
{"36", "¡Píldora de Poder!", "{{Timer}} Otorga durante 6.5 segundos:#Invencibilidad#No puedes disparar, pero infliges 40 de daño por contacto cada segundo#{{HealingRed}} Probabilidad de curar medio corazón rojo al matar un enemigo#{{Fear}} Asusta a todos los enemigos en la habitación"}, -- Power Pill!
{"37", "Visión Retro", "{{Timer}} Pixelea la pantalla 3 veces durante 30 segundos"}, -- Retro Vision
{"38", "¡Amigos hasta el fin!", "Genera 3 moscas azules"}, -- Friends Till The End!
{"39", "X-Lax", "Genera una piscina de fluido resbaladizo"}, -- X-Lax
{"40", "Algo está mal...", "{{Slow}} Genera una piscina de fluido ralentizante"}, -- Something's wrong...
{"41", "Tengo mucho sueño...", "{{Slow}} Ralentiza a todos los enemigos en la habitación"}, -- I'm Drowsy...
{"42", "¡¡TENGO MUCHA ENERGÍA!!", "Acelera a todos los enemigos en la habitación"}, -- I'm Excited!!
{"43", "¡Glup!", "{{Trinket}} Consume el trinket actual y otorga sus efectos de forma permanente"}, -- Gulp!
{"43", "¡Gulp!", "{{Trinket}} Consume el trinket actual y otorga sus efectos de forma permanente"}, -- Gulp!
{"44", "¡Horf!", "{{Collectible149}} Dispara una lágrima de Ipecac"}, -- Horf!
{"45", "¡Es como si caminara sobre el sol!", "{{Timer}} Otorga durante 6 segundos:#Invencibilidad#No puedes disparar (Sin daño por contacto)"}, -- Feels like I'm walking on sunshine!
{"46", "¡Vurp!", "Genera la última píldora usada anterior a esta"}, -- Vurp!
+3 -2
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@@ -10,10 +10,11 @@
local languageCode = "tr_tr"
-- init tr_tr table
-- init Turkish table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Turkish"
EID.descriptions[languageCode].languageName = "Turkish (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"turkish", "tr"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
+5 -4
View File
@@ -10,10 +10,11 @@
local languageCode = "uk_ua"
-- init uk_ua table
-- init Ukrainian table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Ukrainian"
EID.descriptions[languageCode].languageName = "Ukrainian (WIP)"
EID.descriptions[languageCode].alternativeLanguageCodes = {"ukrainian", "uk"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Сльозотеча", "Сльози персонажа поступово сповільнюються, зупиняються, а тоді вибухають на 8 менших#Сльози можуть об'єднуватись та ставити більшими"},
{"533", "Трисвяте", "Замінює сльози персонажа на пронизливі промені світла#Промені наносять 33% шкоди, але можуть вдаряти ворогів декілька разів"},
{"534", "Рюкзак", "Дозволяє персонажу тримати 2 активні предмети#Активні предмети можна міняти, використовуючи кнопку Скиду ({{ButtonRT}})"},
{"535", "Ковдра", "{{SoulHeart}} +1 серце Душі#{{Heart}} Відновлює 1 червоне серце#{{Collectible313}} При вході у кімнату боса, персонаж отримує ефект {{HolyMantleSmall}} Святої Мантії"},
{"535", "Ковдра", "{{SoulHeart}} +1 серце Душі#{{HealingRed}} Відновлює 1 червоне серце#{{Collectible313}} При вході у кімнату боса, персонаж отримує ефект {{HolyMantleSmall}} Святої Мантії"},
{"536", "Вівтар для жертвопринесень", "Принесіть у жертву 1-2 компаньйонів, щоб створити предмет Диявола за кожну пожертву#Перетворює синіх павуків та мух на монети"},
{"537", "Крихітка Ригачка", "{{Pill}} Створює випадкову пігулку#Випускає струмінь рідини#Тип рідини змінюється при кожному використанні пігулки"},
{"538", "Камінці", "{{Trinket}} Створює 3 випадкові брелки#{{Collectible479}} При отриманні шкоди, активний брелок може бути поглинутий та перенесений до інвентарю предметів, перманентно даючи свій ефект"},
@@ -970,4 +971,4 @@ EID.descriptions[languageCode].PickupNames = {
-- Tables with two or more entries are find-replace pairs
EID.descriptions[languageCode].ConditionalDescs = {
["5.300.48"] = "Телепортує до кімнати Я - ПОМИЛКА#Пуста Карта та ?-Карта будуть знищені", -- Blank Card + Q Card
}
}
+4 -3
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@@ -10,10 +10,11 @@
local languageCode = "vi"
-- init en_us table
-- init Vietnamese table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Vietnamese"
EID.descriptions[languageCode].alternativeLanguageCodes = {"vietnamese"}
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="vi_vn"}, {name="vi_vnborderless"}}
@@ -557,7 +558,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "Nước mắt của Isaac dần chậm lại, dừng, sau đó nổ thành 8 nước mắt nhỏ hơn#Nước mắt có thể hợp nhất và trở nên lớn hơn"}, -- Lachryphagy
{"533", "Trisagion", "Thay nước mắt của Isaac bằng tia sáng xuyên thấu#Tia gây 33% sát thương nhưng có thể trúng kẻ địch nhiều lần"}, -- Trisagion
{"534", "Schoolbag", "Cho phép Isaac giữ 2 vật phẩm kích hoạt#Các vật phẩm có thể được đổi bằng nút Thả ({{ButtonRT}})"}, -- Schoolbag
{"535", "Blanket", "{{Heart}} Hồi 1 trái tim#{{SoulHeart}} +1 Trái tim Linh hồn#{{HolyMantle}} Vào phòng trùm cấp một lá chắn Holy Mantle (ngăn sát thương một lần)"}, -- Blanket
{"535", "Blanket", "{{HealingRed}} Hồi 1 trái tim#{{SoulHeart}} +1 Trái tim Linh hồn#{{HolyMantle}} Vào phòng trùm cấp một lá chắn Holy Mantle (ngăn sát thương một lần)"}, -- Blanket
{"536", "Sacrificial Altar", "Hy sinh tối đa 2 bạn đồng hành và tạo một vật phẩm quỷ cho mỗi lần hy sinh#{{Coin}} Biến nhện/ruồi xanh thành đồng xu"}, -- Sacrificial Altar
{"537", "Lil Spewer", "{{Pill}} Tạo một viên thuốc ngẫu nhiên khi nhặt#Bắn một vệt chất lỏng#Loại chất lỏng thay đổi với mỗi lần sử dụng viên thuốc"}, -- Lil Spewer
{"538", "Marbles", "{{Trinket}} Tạo 3 món trang sức ngẫu nhiên#{{Collectible479}} Nhận sát thương có 10% cơ hội tiêu thụ món trang sức đang giữ của Isaac và cấp hiệu ứng của nó vĩnh viễn"}, -- Marbles
@@ -1125,7 +1126,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1} Máu", "{{BlackHeart}} +{1} Trái Tim Đen{2}",
"↑ {{EmptyHeart}} +{1} Ô trái tim trống{2}", "{{BlackHeart}} +{1} Trái Tim Đen{2}",
"↓ {{EmptyHeart}} {1} Máu", "↓ {{SoulHeart}} {1} Trái Tim Đen{2}"},
"↓ {{EmptyHeart}} {1} Máu", "↓ {{BlackHeart}} {1} Trái Tim Đen{2}"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Máu", "{{BoneHeart}} +{1} Trái Tim Xương{2}",
"↑ {{EmptyHeart}} +{1} Ô trái tim trống{2}", "{{EmptyBoneHeart}} +{1} Ô Trái Tim Xương trống{2}", "{{HealingRed}}", "{{HealingBone}}",
+3 -2
View File
@@ -13,7 +13,8 @@ local languageCode = "zh_cn"
-- init zh_cn table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Chinese"
EID.descriptions[languageCode].languageName = "Simplified Chinese"
EID.descriptions[languageCode].alternativeLanguageCodes = {"zh-CN", "schinese", "zh"}
-- Fonts to be used with this languagepack
EID.descriptions[languageCode].fonts = {{name = "cn_alt", lineHeight = 13, textboxWidth = 145}, {name = "cn_default", lineHeight = 13, textboxWidth = 140}, {name = "cn_old", lineHeight = 14, textboxWidth = 150}}
@@ -1123,7 +1124,7 @@ EID.descriptions[languageCode].RedToX = {
["Red to Black"] = {"↑ {{Heart}} +{1}心之容器", "{{BlackHeart}} +{1}黑心",
"↑ {{EmptyHeart}} +{1}空心之容器", "{{BlackHeart}} +{1}黑心",
"↓ {{EmptyHeart}} {1}心之容器", "↓ {{SoulHeart}} {1}黑心"},
"↓ {{EmptyHeart}} {1}心之容器", "↓ {{BlackHeart}} {1}黑心"},
["Red to Bone"] = {"↑ {{Heart}} +{1}心之容器", "{{BoneHeart}} +{1}骨心",
"↑ {{EmptyHeart}} +{1}空心之容器", "{{EmptyBoneHeart}} +{1}骨心", "{{HealingRed}}", "{{HealingBone}}",
+64 -2
View File
@@ -17,6 +17,10 @@ local collectibles = {
[56] = {"56", "Citronová Nehoda", "Vytvoří kaluž limonády#Kaluž působí 24 poškození za sekundu#Kaluž tu zůstane, dokud neopustíš aktuální místnost"}, -- Lemon Mishap
-- Change: added "Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"
[117] = {"117", "Mrtvý Pták", "Vytvoří mrtvého ptáka, když dostaneš zasáh, a útočí na nepřátele#Pták způsobí 4.3 kontaktního poškození za sekundu#Přetrvává mezi místnostmi, pokud má hráč 1/2 srdce"}, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Boxovací Pytel", "Spojenec jakožto návnada#Nepřátelé se zaměřují na něj místo na Izáka#Blokuje nepřátelské slzy" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Technika Ludovico", "↑ {{Shotspeed}} +0.2 Rychlost střel#Nahradí Izákovy slzy jednou obrovskou, kontrolovatelnou slzou" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "Mega Fazole", "Uděluje 100 poškození a zmrazí všechny nepřátele v místnosti#{{Poison}} Způsobí 5 poškození a otráví všechny nepřátele v okolí#Dokáže otevřít tajné místnosti a rozbíjet kameny"}, -- Mega Bean
-- Change: Complete rewrite
@@ -27,18 +31,26 @@ local collectibles = {
[470] = {"470", "Hushy", "Poskakuje po místnosti#Způsobí kontaktního poškození 30 za sekundu#Při střelbě se přestane pohybovat#Blokuje střely při zastavení a sám vystřeluje salvu slz do kruhu"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Data Těžič", "↑ Náhodné zvýšení statu#↓ Náhodné snížení statu#{{Timer}} Náhodné slzné efekty pro místnost#Promění předměty na podstavci na poškozené předměty (jako u TMTRAINERu)#{{Blank}} Posere všechny textury a hudbu v místnosti"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "TV Ovladač", "Promění tě v jinou náhodnou postavu#50% šance na odstranění posledního sebraného předmětu" }, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "Blouznivec", "Vytvoří přátelskou Delíriovskou verzi bosse#Přetrvává mezi místnostmi#{{Warning}} V jednu chvíli může být aktivní pouze jeden boss#Nabíjení předmětu zavisí na kvalitě dříve vytvořeného bosse"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "To bolí", "{{Timer}} Při poškození získáš za místnost:#↑ {{Tears}} +1.2 Více Slz za první zásah#↑ {{Tears}} +0.4 za každý další zásah#Uvolní kolem Izáka kruh 10 slz#Slzy při dopadu zanechávají kaluž"}, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Vystřelí Izáka dopředu dvojitým kliknutím klávesou pohybu#{{Damage}} Během úprku je Izák neporazitelný a způsobuje 4x své poškození +8.#{{Timer}} 3 sekundy cooldown#{{Burning}} Při nárazu vytvoří ohnivý kruh" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 prázdná místa pro srdce#↓ {{Speed}} Snížení rychlosti o -0.3#{{HealingRed}} Vyléčí 2 srdce#{{Speed}} Zvýšení až +0,5 rychlosti, pokud stojíš na místě#{{Poison}} Při pohybu se za tebou uvolňují jedovaté prdy#{{Poison}} Imunita vůči jedu"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Zlé Kouzlo", "↑ {{Luck}} +2 Štěstí#Imunita vůči: {{Burning}} ohni, {{Confusion}} zmatení, {{Fear}} strachu, {{Slow}} pavučin a {{Poison}} jedovatého efektu#Poskytuje 1 sekundu imunity proti kalužím"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Betlémská Hvězda", "Pomalu putuje z první místnosti v patře do {{BossRoom}} místnosti s Bossem#Pohybuje se rychleji, pokud jsi před ní, a pomaleji, pokud jsi za ní.#Pokud stojíš v její auře, uděluje:#↑ {{Tears}} x2.5 Slzný násobič#↑ {{Damage}} x1.2 násobič poškození#Navádeně slzy#50% šance na ignorování poškození" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = {"660", "Čtení z Karet", "Vytvoří dva portály na začátku každého patra#Portály zmizí, když opustíš místnost#{{Blank}} {{ColorRed}}Červený: {{CR}}{{BossRoom}} Boss místnost#{{Blank}} {{ColorYellow}}Žlutý: {{CR}}{{TreasureRoom}} Pokladnice#{{Blank}} {{ColorBlue}}Modrý: {{CR}}{{SecretRoom}} Tajná místnost#{{Blank}} {{ColorGreen}}Zelená: {{CR}}{{Shop}} Obchod"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Malý Portál", "Dvojitým klepnutím tlačítkem střelby vymrštíš před sebou Malý Portál#Způsobuje kontaktní poškození když letí dopředu#Konzumuje při tom pickupy, které má před sebou#Každý z nich mu zvětší jeho velikost, poškození a vytvoří modrou mušku#Po 2-3 pickupech vytvoří portál do speciální místnosti a spojenec zmizí po zbytek patra#Obsah v této místnosti přetrvává po zbytek běhu"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Nádoba s Bludičkami", "Vytvoří 2 náhodné bludičky#Při každém použití vytvoří jednu další bludičku, maximálně 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "Hlubina", "Zkonzumuje všechny předměty v místnosti a vytvoří spojeneckou útočnou mušku za každý předmět#Některé předměty při konzumaci vytvoří speciální mušku#{{Damage}} Mušky způsobí Izákovo poškození vynásobené kvalitou spotřebovaného předmětu:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
@@ -60,18 +72,68 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
------- Zlaté Trinkety -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} Zapalovač"
[53] = {
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
"{{HealingRed}} Vyléčí {{ColorGold}}2{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{Warning}} Jakmile je jednou sebráno, nelze jej odstranit#Ale lze jej odstranit pouze {{Trinket41}} Zápalkou, {{Trinket135}} Zapalovačem anebo spolknutím",
"{{HealingRed}} Vyléčí {{ColorGold}}3{{CR}} srdce když vstoupíš do {{BossRoom}}Boss Místnosti#-{{ColorGold}}30{{CR}}% bossovo zdraví#{{ColorGold}}Odnímatelné!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Karty ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Kolo štěstí", "{{Slotmachine}} Vytvoří výherní automat#{{FortuneTeller}} 24% šance na Věštecký stroj#{{CraneGame}} 1% šance na Drapák" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Vytvoří 3 mušky Hlubiny pro aktuální místnost"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"výherní automat", " 2 {{CR}}výherní automaty", " to ", " {{CR}}každé ", " to ", " {{CR}}každé"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pilulky ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnézie", "{{CurseLost}} Skryje mapu patra#{{Pill}} Zapomeneš na všechny dříve identifikované pilulky" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Podmínky ----------
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "Krvácející srdce poskytují pouze poloviční náboj oproti běžnému místo pro srdce", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergie ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Vytvoří 16 kobylek s různými barvami a efekty", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
-9
View File
@@ -116,15 +116,6 @@ local abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
local bookOfVirtuesWisps = {
-- Added expiration information
[111] = "Außen-Ring Irrlicht {{OuterWisp}}#{{Poison}} Gift-Furz wenn zerstört#Irrlicht wird zerstört wenn der Raum verlassen wird", -- The Bean
-- Added expiration information
[421] = "Mittel-Ring Irrlicht {{MiddleWisp}}#{{Charm}} Verzaubernde Tränen#{{Charm}} Verzaubernder Furz wenn zerstört#Irrlicht wird zerstört wenn der Raum verlassen wird", -- Kidney Bean
}
EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
+13 -9
View File
@@ -60,7 +60,7 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping" }, -- Tick
[53] = { "53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping" }, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars" }, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
@@ -72,6 +72,18 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!",
"{{HealingRed}} Heals {{ColorGold}}2{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter or gulping",
"{{HealingRed}} Heals {{ColorGold}}3{{CR}} hearts when entering a {{BossRoom}}Boss Room#-{{ColorGold}}30{{CR}}% boss health#{{ColorGold}}Removable!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
@@ -117,14 +129,6 @@ local abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
local bookOfVirtuesWisps = {
-- Added expiration information
[111] = "Outer ring wisp {{OuterWisp}}#{{Poison}} Poison fart when destroyed#Wisp gets removed when changing rooms", -- The Bean
-- Added expiration information
[421] = "Middle ring wisp {{MiddleWisp}}#{{Charm}} Charm tears#{{Charm}} Charm fart when destroyed#Wisp gets removed when changing rooms", -- Kidney Bean
}
EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+13 -8
View File
@@ -72,6 +72,19 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}2{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{Warning}} Ne peut être retirée qu'avec l'{{ColorYellow}}Allumette {{Trinket41}} ou briquet {{Trinket135}}",
"{{HealingRed}} Entrer dans une salle de Boss {{BossRoom}} soigne {{ColorGold}}3{{ColorWhite}} cœurs rouges#Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#{{ColorGold}}Peut être retirée !",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
@@ -109,14 +122,6 @@ local abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
local bookOfVirtuesWisps = {
-- Added expiration information
[111] = "Le feu {{OuterWisp}} pète et empoisonne les ennemis à sa mort, et dure une salle", -- The Bean
-- Added expiration information
[421] = "Le feu {{MiddleWisp}} pète et envoûte les ennemis à sa mort, et dure une salle", -- Kidney Bean
}
EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
+71 -22
View File
@@ -14,33 +14,45 @@ local languageCode = "it"
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Limonata Accidentale", "Versa una pozza di liquido#TIl liquido infligge 24 danni da contatto al secondo#Il liquido persiste fino all'uscita dalla stanza"}, -- Lemon Mishap
[56] = { "56", "Limonata Accidentale", "Versa una pozza di liquido#TIl liquido infligge 24 danni da contatto al secondo#Il liquido persiste fino all'uscita dalla stanza" }, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo#Persiste fra le stanze se Isaac ha mezzo cuore"}, -- Dead Bird
[117] = { "117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo#Persiste fra le stanze se Isaac ha mezzo cuore" }, -- Dead Bird
-- Change: added "Blocks enemy tears"
[281] = { "281", "Sacco da Boxe", "Famiglio diversivo#I nemici bersagliano lui al posto di Isaac#Blocca i proiettili nemici" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "Il Trattamento Ludovico", "↑ {{Shotspeed}} +0.2 Velocità Colpi#Rimpiazza le lacrime di Isaac con una grande lacrima controllabile" }, -- The Ludovico Technique
-- Change: Complete rewrite
[351] = {"351", "Mega Fagiolo", "{{Petrify}} Infligge 100 danni e pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Può aprire stanze segrete e rompere rocce"}, -- Mega Bean
[351] = { "351", "Mega Fagiolo", "{{Petrify}} Infligge 100 danni e pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Può aprire stanze segrete e rompere rocce" }, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Latte!", "Blocca i proiettili nemici#{{Tears}} Dopo 10 colpi, si rompe e conferisce più Lacrime per il resto del piano"}, -- Milk!
[436] = { "436", "Latte!", "Blocca i proiettili nemici#{{Tears}} Dopo 10 colpi, si rompe e conferisce più Lacrime per il resto del piano" }, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Fagiolo Aleggiante", "Sparare senza fermarsi per 4 secondi genera una nube tossica#Dopo 10 secondi la nube aumenta di dimensioni#Con l'aumento delle dimensioni la nube infligge meno danni#Sparandole si può spostarla"}, -- Linger Bean
[447] = { "447", "Fagiolo Aleggiante", "Sparare senza fermarsi per 4 secondi genera una nube tossica#Dopo 10 secondi la nube aumenta di dimensioni#Con l'aumento delle dimensioni la nube infligge meno danni#Sparandole si può spostarla" }, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Calmina", "Rimbalza per la stanza#Infligge 30 danni da contatto al secondo#Quando Isaac spara smette di muoversi#Mentre è fermo blocca i proiettili e spara cerchi di lacrime a scrosci"}, -- Hushy
[470] = { "470", "Calmina", "Rimbalza per la stanza#Infligge 30 danni da contatto al secondo#Quando Isaac spara smette di muoversi#Mentre è fermo blocca i proiettili e spara cerchi di lacrime a scrosci" }, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Aumento di una statistica casuale#↓ Diminuzione di una statistica casuale#{{Timer}} Effetti delle lacrime casuali fino all'uscita dalla stanza#Converte i piedistalli in oggetti casuali#{{Blank}} Corrompe tutti gli sprite e la musica nella stanza"}, -- Dataminer
[481] = { "481", "Dataminer", "↑ Aumento di una statistica casuale#↓ Diminuzione di una statistica casuale#{{Timer}} Effetti delle lacrime casuali fino all'uscita dalla stanza#Converte i piedistalli in oggetti casuali#{{Blank}} Corrompe tutti gli sprite e la musica nella stanza" }, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "Telecomando", "Cambia il tuo personaggio in uno casuale#50% di chance che rimuova l'oggetto preso più di recente" }, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "Delirante", "Genera un Delirio amichevole#Persiste fra le stanze#{{Warning}} Può essere attivo solo un boss per volta#La carica dell'oggetto dipende dalla qualità del boss generato in precedenza"}, -- Delirious
[510] = { "510", "Delirante", "Genera un Delirio amichevole#Persiste fra le stanze#{{Warning}} Può essere attivo solo un boss per volta#La salute del boss degrada con il tempo" }, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Fa Male", "{{Timer}} Mentre si subiscono danni, conferisce fino all'uscita dalla stanza:#↑ {{Tears}} +1.2 Rateo di Fuoco al primo colpo#↑ {{Tears}} +0.4 Rateo di Fuoco per ogni colpo extra#Rilascia un anello di 10 lacrime attorno ad Isaac#All'impatto le lacrime lasciano una pozza di liquido"}, -- It Hurts
[560] = { "560", "Fa Male", "{{Timer}} Mentre si subiscono danni, conferisce fino all'uscita dalla stanza:#↑ {{Tears}} +1.2 Rateo di Fuoco al primo colpo#↑ {{Tears}} +0.4 Rateo di Fuoco per ogni colpo extra#Rilascia un anello di 10 lacrime attorno ad Isaac#All'impatto le lacrime lasciano una pozza di liquido" }, -- It Hurts
-- Change: Added ring of fire on impact description
[593] = { "593", "Mars", "Ad una doppia premuta del tasto di movimento Isaac effettua uno scatto#{{Damage}} Durante lo scatto Isaac è invincibile e infligge x4 dei suoi danni +8#{{Timer}} Tempo di attesa di 3 secondi#{{Burning}} All'impatto crea un cerchio di fuoco" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Iupiter", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.3 Velocità#{{HealingRed}} Cura di 2 cuori#{{Speed}} Mentre rimane fermo la velocità cresce fino a +0.5#{{Poison}} Muoversi rilascia nubi velenose#{{Poison}} Immunità al veleno"}, -- Jupiter
[594] = { "594", "Iupiter", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.3 Velocità#{{HealingRed}} Cura di 2 cuori#{{Speed}} Mentre rimane fermo la velocità cresce fino a +0.5#{{Poison}} Muoversi rilascia nubi velenose#{{Poison}} Immunità al veleno" }, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Nazar", "↑ {{Luck}} +2 Fortuna#Immunità ai {{Burning}} danni da fuoco e agli effetti di {{Confusion}} confusione, {{Fear}} paura, e {{Poison}} veleno#Conferisce un'immunità di 1 secondo ai liquidi"}, -- Evil Charm
-- Change: Added Shop vortex
[660] = {"660", "Lettura delle Carte", "Genera 2 portali nella prima stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio"}, -- Card Reading
[632] = { "632", "Nazar", "↑ {{Luck}} +2 Fortuna#Immunità ai {{Burning}} danni da fuoco e agli effetti di {{Confusion}} confusione, {{Fear}} paura, e {{Poison}} veleno#Conferisce un'immunità di 1 secondo ai liquidi" }, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "Stella di Betlemme", "Si sposta lentamente dalla prima stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.2 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "Lettura delle Carte", "Genera 2 portali nella prima stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio" }, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Mini Portale", "Alla doppia premuta del tasto di sparo il portale viene lanciato#Se lanciato infligge danni da contatto#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 2-3 consumabili genera un portale per una stanza speciale, e il famiglio sparisce per il resto del piano#I contenuti nella stanza persistono per il resto della partita"}, -- Lil Portal
[681] = { "681", "Mini Portale", "Alla doppia premuta del tasto di sparo il portale viene lanciato#Se lanciato infligge danni da contatto#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 2-3 consumabili genera un portale per una stanza speciale, e il famiglio sparisce per il resto del piano#I contenuti nella stanza persistono per il resto della partita" }, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "Giara di Fiammelle", "Genera 2 fiammelle casuali#Ad ogni uso genera 1 fiammella aggiuntiva, fino ad arrivare a 12" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abisso", "Consuma tutti i piedistalli nella stanza e genera un famiglio locusta per ciascuno di essi#Le locuste infliggono i danni di Isaac 2-3 volte ad attacco#Alcuni oggetti se consumati generano una locusta speciale#{{Damage}} Le locuste infliggono i danni di Isaac moltiplicati per la qualità dell'oggetto consumato:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1.0#{{Quality3}} - x1.5#{{Quality4}} - x2.0"}, -- Abyss
[706] = { "706", "Abisso", "Consuma tutti i piedistalli nella stanza e genera un famiglio locusta per ciascuno di essi#Le locuste infliggono i danni di Isaac 2-3 volte ad attacco#Alcuni oggetti se consumati generano una locusta speciale#{{Damage}} Le locuste infliggono i danni di Isaac moltiplicati per la qualità dell'oggetto consumato:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1.0#{{Quality3}} - x1.5#{{Quality4}} - x2.0" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -48,32 +60,69 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Zecca", "{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di 1 cuore#-15% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo"}, -- Tick
[53] = { "53", "Zecca", "{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di 1 cuore#-15% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo" }, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Tonsilla", "Subire danni 6-12 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli"}, -- Tonsil
[97] = { "97", "Tonsilla", "Subire danni 6-12 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli" }, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più"}, -- Short Fuse
[133] = { "133", "Miccia Corta", "Le bombe di Isaac esplodono più in fretta#Le bombe infliggono il 15% dei danni in più" }, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Osso dei Desideri", "Se colpiti 5% di chance di venire distrutto e di generare un piedistallo"}, -- Wish Bone
[104] = { "104", "Osso dei Desideri", "Se colpiti 5% di chance di venire distrutto e di generare un piedistallo" }, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 5% di chance di venire distrutto e di generare \"Pranzo\""}, -- Bag Lunch
[105] = { "105", "Sacchetto per il Pranzo", "{{Collectible22}} Se colpiti 5% di chance di venire distrutto e di generare \"Pranzo\"" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}2{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{Warning}} Una volta raccolto, non può più venire rimosso#Rimovibile solo con {{Trinket41}} \"Fiammifero\", {{Trinket135}} \"Un Accendino\", o ingoiandolo",
"{{HealingRed}} All'ingresso in una {{BossRoom}} Stanza del Boss cura di {{ColorGold}}3{{CR}} cuori#-{{ColorGold}}30{{CR}}% di salute del boss#{{ColorGold}}Rimuovibile!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - Ruota della Fortuna", "{{Slotmachine}} Genera una Slot Machine#{{FortuneTeller}} 24% di chance che sia una Macchina dei Desideri#{{CraneGame}} 1% di chance che sia una Macchina dei Premi" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Genera 3 locuste di \"Abisso\" fino all'uscita della stanza"}, -- Berkano
[38] = { "38", "Berkano", "{{Collectible706}} Genera 3 locuste di \"Abisso\" fino all'uscita della stanza" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {" una Slot Machine", " 2 {{CR}}Slot Machines", " sia una Macchina dei Desideri", " siano 2 {{CR}}Macchine dei Desideri", " sia una Macchina dei Premi", " siano 2 {{CR}}Macchine dei Premi"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "Amnesia", "{{CurseLost}} Nasconde la mappa#{{Pill}} Cancella i nomi delle pillole identificate in precedenza" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "I Cuori Sanguinanti forniscono la metà della carica di un normale Portacuori", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Genera 16 locustse con colori ed effetti diversi", -- Abyss
[706] = "Genera 16 locuste con colori ed effetti diversi", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
+87 -27
View File
@@ -14,41 +14,47 @@ local languageCode = "ja_jp"
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
[56] = { "56", "レモンの災い", "レモン汁が床に広がり、 触れた敵に毎秒24の ダメージを与える#レモン汁は部屋に居る間 残り続ける"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
[117] = { "117", "鳥の死体", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#残り体力が半ハートの時、 常に有効(イブのみ{{Heart}}1)#毎秒4.3の接触ダメージ"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "メガ豆", "部屋の障害物を全て爆破し、 全ての敵に100ダメージと 毒を与える#ボスラッシュ・ハッシュ・ 隠し部屋の入り口も破壊"}, -- Mega Bean
[281] = { "281", "サンドバッグ", "アイザックの代わりに 敵の標的になる使い魔#敵の弾をブロックする" }, -- Punching Bag
-- Change: added "+0.2 Shot speed"
[329] = { "329", "ルドチーボ・テクニック", "↑ 弾速 +0.2#涙を発射する代わりに 浮遊する一つの涙を操作する" }, -- The Ludovico Technique
-- Change: added "+0.2 Shot speed"
[351] = { "351", "メガ豆", "部屋の障害物を全て爆破し、 全ての敵に100ダメージを 与える    #近くの敵に5ダメージと 毒を与える#ボスラッシュ・ハッシュ・ 隠し部屋の入り口も破壊"}, -- Mega Bean
-- Change: 10% >> 20%. No longer explodes when killed,
[398] = {"398", "神々の肉", "20%の確率で涙に収縮化 効果が付与される#収縮した敵は踏み潰せ、 爆発や炸裂を起こさない"}, -- God's Flesh
[398] = { "398", "神々の肉", "20%の確率で涙に収縮化 効果が付与される#収縮した敵は踏み潰せ、 爆発や炸裂を起こさない"}, -- God's Flesh
-- Change: Complete rewrite
[436] = {"436", "ミルク!", "アイザックに追従し、 敵の弾をブロックする#10回ブロックすると 破壊され、次のフロア まで連射速度がアップ"}, -- Milk!
[436] = { "436", "ミルク!", "アイザックに追従し、 敵の弾をブロックする#10回ブロックすると 破壊され、次のフロア まで連射速度がアップ"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "リンガービーンズ", "4秒間攻撃を続けると おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は10秒間持続し、 サイズは徐々に大きく、 ダメージは小さくなる#雲を涙で撃つと動かせる"}, -- Linger Bean
[447] = { "447", "リンガービーンズ", "4秒間攻撃を続けると おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は10秒間持続し、 サイズは徐々に大きく、 ダメージは小さくなる#雲を涙で撃つと動かせる"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "ハッシー", "部屋を飛び回る使い魔#接触した敵に毎秒30の ダメージを与える#攻撃ボタン押下中は 動きを止め、敵の弾を ブロックし、放射状に 6ダメージの弾を放つ"}, -- Hushy
[470] = { "470", "ハッシー", "部屋を飛び回る使い魔#接触した敵に毎秒30の ダメージを与える#攻撃ボタン押下中は 動きを止め、敵の弾を ブロックし、放射状に 6ダメージの弾を放つ"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "データマイナー", "ランダムなステータスを 一つ増やし、一つ減らす#その部屋に居る間、涙に ランダムな効果を付与#画面と音楽を歪める#{{Collectible721}} 部屋にあるアイテムを グリッチ化させる"}, -- Dataminer
[481] = { "481", "データマイナー", "ランダムなステータスを 一つ増やし、一つ減らす#その部屋に居る間、涙に ランダムな効果を付与#画面と音楽を歪める#{{Collectible721}} 部屋にあるアイテムを グリッチ化させる"}, -- Dataminer
-- Change: Reduced the chance of removing the most recent item to 50%
[482] = { "482", "クリッカー", "ランダムなプレイヤー キャラクターに変化する#最後に取得したアイテムを 50%の確率で削除する" }, -- Clicker
-- Change: Complete rewrite
[510] = {"510", "精神錯乱", "友好的なデリリアムを召喚#同時に召喚できるのは一体 までで、フロアに居る間有効#召喚された形態の強さに 応じて次のチャージ量が変動"}, -- Delirious
[510] = { "510", "精神錯乱", "友好的なデリリアムを召喚#同時に召喚できるのは一体 までで、フロアに居る間有効#召喚したデリリアムの体力は 時間経過でも減少する"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "痛い・・・", "ダメージを受けると、 円形に10発の涙を放ち、 床に血だまりを生成し、 連射速度がアップする#最初に1.2、以降は0.4 ずつアップする#その部屋でのみ有効"}, -- It Hurts
[560] = { "560", "痛い・・・", "ダメージを受けると、 円形に10発の涙を放ち、 床に血だまりを生成し、 連射速度がアップする#最初に1.2、以降は0.4 ずつアップする#その部屋でのみ有効"}, -- It Hurts
-- Change: added "Isaac gains a shield for half a second during the end of the dash."
[593] = {"593", "マルス", "移動ボタンをダブルタップ すると、突進攻撃が発動#突進中はダメージを受けず、 衝突した敵に攻撃力x4+8の ダメージを与える#突進終了時、0.5秒間の シールドを付与する#3秒のクールダウン"}, -- Mars
[593] = { "593", "マルス", "移動ボタンをダブルタップ すると、突進攻撃が発動#突進中はダメージを受けず、 衝突した敵に攻撃力x4+8の ダメージを与える#衝突時に火柱が立ち、敵に 10ダメージと火傷を与える#3秒のクールダウン"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "ユピテル", "体力を2回復#↑ 最大体力 +2##↓ 移動速度 -0.3#静止中、一時的に移動 速度が上昇し、毒ガス がチャージされる#移動すると一時上昇した 移動速度が減少を始め、 同時に毒ガスを放出す#アイザックに毒耐性を付与"}, -- Jupiter
[594] = { "594", "ユピテル", "体力を2回復#↑ 最大体力 +2##↓ 移動速度 -0.3#静止中、一時的に移動 速度が上昇し、毒ガス がチャージされる#移動すると一時上昇した 移動速度が減少を始め、 同時に毒ガスを放出す#アイザックに毒耐性を付与"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "イビル チャーム", "↑ 運 +2#炎・混乱・恐怖・毒・ クモの巣・爆発キノコ への耐性を付与する#床に残るダメージ性の 液体を1秒間無効化"}, -- Evil Charm
[632] = { "632", "イビル チャーム", "↑ 運 +2#炎・混乱・恐怖・毒・ クモの巣・爆発キノコ への耐性を付与する#床に残るダメージ性の 液体を1秒間無効化"}, -- Evil Charm
-- Change: Adjusted the stat boost to match Hallowed Ground
[651] = { "651", "ベツレヘムの星", "ボス部屋に向かって自律 移動し、到達すると停止 する使い魔#使い魔の範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +150%#涙にホーミング効果を付与#50%の確率でダメージ無効" }, -- Star of Bethlehem
-- Change: Added Shop as a new destination
[660] = { "660", "カードリーディング", "フロア開始時、ポータルが 二つ生成される#部屋を離れるとポータルは 消滅する#ポータルの色と行き先:#{{ColorRed}}赤:{{CR}}{{BossRoom}}ボス部屋#{{ColorYellow}}黄:{{CR}}{{TreasureRoom}}トレジャールーム#{{ColorBlue}}青:{{CR}}{{SecretRoom}}隠し部屋#{{ColorGreen}}緑:{{CR}}{{Shop}}お店" }, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "リトル ポータル", "攻撃ボタンをダブルタップ すると突進し、接触した 敵にダメージを与える#突進中にピックアップを 吸収すると、ダメージ・ サイズがアップ#2~3個のピックアップを 吸収すると特殊な部屋に つながるポータルを生成して 消え、次のフロアで復活する#ポータルはそのゲーム中 常に同じ部屋へつながり、 倉庫のように使える"}, -- Lil Portal
-- TODO: check how exactly the quality affects the damage of the wisp
-- OFFICIAL CHANGELOG TEXT: Abyss - Item quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
--[706] = {"706", "アビス", "部屋の全てのアイテムを 破壊し、イナゴの使い魔に 変換する#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#破壊したアイテムの品質や 効果に応じてイナゴの ダメージと効果が変動する #最大64匹まで所持できる"}, -- Abyss
[681] = { "681", "リトル ポータル", "攻撃ボタンをダブルタップ すると突進し、接触した 敵にダメージを与える#突進中にピックアップを 吸収すると、ダメージ・ サイズがアップ#2~3個のピックアップを 吸収すると特殊な部屋に つながるポータルを生成して 消え、次のフロアで復活する#ポータルはそのゲーム中 常に同じ部屋へつながり、 倉庫のように使える"}, -- Lil Portal
-- Change: Added into for first usage
[685] = { "685", "ウィスプの壺", "ウィスプが2つスポーンし、 アイザックを周回する#使用するたび、一度に スポーンする数が増え、 最大12まで達する#ウィスプは透過効果付きの 涙を放ち、弾をブロックし、 敵に接触ダメージを与える#一定量のブロック・接触で 燃え尽きる" }, -- Jar of Wisps
-- Change: Added info about the damage based on item quality
[706] = { "706", "アビス", "部屋の全てのアイテムを 破壊し、イナゴの使い魔 に変換する  #アイテムに応じて特殊な イナゴが生成される#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#ダメージはアイザックの 攻撃力xアイテムの品質に 応じた倍率:#{{Blank}} {{Quality0}} x0.5#{{Blank}} {{Quality1}} x0.75#{{Blank}} {{Quality2}} x1.0#{{Blank}} {{Quality3}} x1.5#{{Blank}} {{Quality4}} x2.0#最大64匹まで所持できる" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -56,21 +62,75 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "ダニ", "ボスを含む、HP60以上の 敵のHPを15%減少させる#ボス部屋に入った時、 赤ハート1個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能"}, -- Tick
[53] = { "53", "ダニ", "ボスを含む、HP60以上の 敵のHPを15%減少させる#ボス部屋に入った時、 赤ハート1個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
[97] = { "97", "扁桃腺", "6~12回ダメージを 受けると、敵の弾を ブロックする使い魔が スポーンする#最大2体までスポーン"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
[133] = { "133", "ショート ヒューズ", "設置した爆弾が起爆する までの時間が、1.5秒から 0.66秒に短縮される#爆弾のダメージ +15%"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
[104] = { "104", "ウィッシュボーン", "ダメージを受けた時 5%の確率でその部屋の アイテムプールから ランダムなアイテムを スポーンする#効果発動後に消滅する"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
[105] = { "105", "弁当袋", "ダメージを受けた時 5%の確率で{{Collectible22}}昼ごはんが スポーンする#効果発動後に消滅する"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#{{ColorGold}}取り外せる!",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}2{{CR}}個回復#!!! 取得すると取り外せない#{{Trinket41}}マッチ棒か{{Trinket135}}ライターで 除去可能",
"ボスのHPが{{ColorGold}}30{{CR}}%減少#ボス部屋に入った時、 赤ハート{{ColorGold}}3{{CR}}個回復#{{ColorGold}}取り外せる!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
-- Change: Added "1% chance for it to be a Crane Game"
[11] = { "11", "X - 運命の輪", "スロットマシーンか 占いマシーンをスポーン#1%の確率でクレーン ゲームをスポーン" }, -- X - Wheel of Fortune
-- Change: Complete rewrite
[38] = { "38", "ベルカナ", "{{Collectible706}} イナゴを3匹スポーン#その部屋でのみ有効" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = {"スロットマシーンか 占いマシーンを{{ColorShinyPurple}}2つ{{CR}}スポーン#1%の確率でクレーン ゲームをスポーン"}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Pills ----------
local horsepills = {
-- Change: Forgets all previously identified pills
[26] = { "25", "記憶喪失", "{{CurseLost}} マップを?に置き換える (迷われし者の呪い)#識別済みのピルが 未識別のピルに戻る" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Change: Removed info about Infinte usage of Yum Heart, because its fixed. Now, bleeding hearts provide only half the charge of a regilar heart container
["5.100.205 (Tainted Magdalene)"] = "消耗するハートは 1個で1チャージ", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Synergies ----------
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "特殊効果持ちのイナゴを 16匹スポーンする", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+11 -8
View File
@@ -80,6 +80,17 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"!!! {{Trinket41}}/{{Trinket135}}/{{Collectible479}}를 제외한 {{ColorOrange}}교체 및 버리기 불가{{CR}}#방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}두칸{{CR}} 회복합니다.",
"방 입장 시 체력이 60 이상인 적의 체력을 {{ColorGold}}30%{{CR}} 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 {{ColorGold}}세칸{{CR}} 회복합니다.",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards={
@@ -108,14 +119,6 @@ local conditions = {
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
local wisps = {
[111] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#{{Poison}}꺼지면 독방귀를 뀝니다.#방을 나가면 사라집니다.", -- The Bean
[421] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Charm}}꺼지면 매혹 방귀를 뀝니다.#방을 나가면 사라집니다.", -- Kidney Bean
-- TODO check damage and hp
[441] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Chargeable}}충전형 혈사포를 발사합니다. ({{DamageSmall}}:3)#{{Collectible441}}아이템 발동 중 혈사포를 같이 발사합니다.", -- Mega Blast
}
EID:updateDescriptionsViaTable(wisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "서로 다른 효과를 가진 심연의 파리 x16 소환", -- Abyss
+114 -24
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@@ -1,48 +1,138 @@
---------------------------------------
----- Basic Russian descriptions -----
----- Basic Russian descriptions -----
---------------------------------------
-- Upd: 24.07.2025
-- Translated 11/20/2024 by 6ixyard for Repentance+ DLC
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ru"
---------- Collectibles ----------
local collectibles = {
[56] = {"56", "Лимонная авария", "При активации создает под вами лужу, которая наносит 24 контактного урона в секунду#Лужа остается до выхода из комнаты"}, -- Lemon Mishap
[117] = {"117", "Мёртвая птичка", "Атакует врагов после того, как вы получите урон#Наносит 4.3 контактного урона в секунду#Сохраняется между комнатами, если у игрока {{HalfHeart}} сердца"}, -- Dead Bird
[351] = {"351", "Мега боб", "Наносит 100 урона всем врагам в комнате и {{Poison}} отравляет их#Открывает {{SecretRoom}} секретные комнаты / комнату {{Timer}} Босс-Раша / вход в {{Hush}} Синюю Утробу"}, -- Mega Bean
[436] = {"436", "Молоко!", "Следует за персонажем и блокирует выстрелы#{{Tears}} После 10 попаданий разбивается и дает +1.0 к скорострельности до конца этажа"}, -- Milk!
[447] = {"447", "Тормозной боб", "Создаёт облако через 4 секунды непрерывной стрельбы, наносящее урон#Со временем увеличивается в размере#Можно подвинуть, стреляя в него"}, -- Linger Bean
[470] = {"470", "Молчун", "Летает по комнате#Наносит контактный урон#Останавливается во время стрельбы#Во время остановки периодически выпускает 8 слёз во всех направлениях и блокирует вражеские выстрелы"}, -- Hushy
[481] = {"481", "Анализатор", "При использовании, дает небольшой ↑/↓ к случайным характеристикам#Случайный эффект слез в пределах комнаты#Спрайты в текущей комнате ломаются#Превращает все предметы на пьедесталах в глючные"}, -- Dataminer
[510] = {"510", "Бредящий", "Призывает союзника - случайную безумную версию босса#{{Warning}} Одновременно может быть активен только 1 босс#Сохраняется между комнатами"}, -- Delirious
[560] = {"560", "Больно", "При получении урона персонаж выпускает 10 слез вокруг#Слезы оставляют лужу при попадании#↑ +1.2 к скорострельности за первое повреждение#↑ +0.4 к скорострельности за последующие#Скорострельность может стать больше максимума"}, -- It Hurts
[594] = {"594", "Юпитер", "{{EmptyHeart}} +2 пустых контейнера здоровья#{{HealingRed}} Лечит 2 сердца#↓ -0.3 к скорости#{{Speed}} Когда персонаж стоит на месте, он накапливает до +0.5 скорости#{{Poison}} При движении выделяется облако отравляющего газа позади и уменьшается накопленная скорость"}, -- Jupiter
[632] = {"632", "Злой амулет", "{{Luck}} +2 к удаче#Иммунитет к эффектам {{Burning}} горения, {{Confusion}} ошеломления, {{Fear}} страха, {{Slow}} паутине, {{Poison}} отравления, облаков ядовитого газа и грибов#Лужи противника не наносят урон 1 секунду"}, -- Evil Charm
[681] = {"681", "Малютка портал", "Фамильяр, который следует за персонажем и вылетает вперед при двойном клике стрельбы#Поглощает предметы и создает портал в особую комнату со случайным сундуком#Комната сохраняет свое содержимое и может быть использована для переноса {{Card}} карт /{{Rune}} рун /{{Pill}} пилюль / брелоков между этажами"}, -- Lil Portal
[706] = {"706", "Бездна", "Уничтожает все артефакты в комнате#Навсегда призывает саранчу бездны за каждый уничтоженный предмет#{{Damage}} Множитель урона cаранчи зависит от качества#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
-- Изменение: добавлено "Жижа остаётся, пока вы не выйдете из комнаты"
[56] = { "56", "Лимонный конфуз", "Оставляет лужу жижи#Жижа наносит 24 урона в секунду#Жижа остаётся, пока вы не выйдете из комнаты" }, -- Lemon Mishap
-- Изменение: добавлено "Остаётся между комнатами, если у игрока 1/2 сердца"
[117] = { "117", "Мертвая птица", "Получение урона порождает птицу, которая атакует врагов#Птица наносит 4.3 урона от контакта в секунду#Остаётся между комнатами, если у игрока 1/2 сердца" }, -- Dead Bird
-- Изменение: добавлено "Блокирует вражеские слёзы"
[281] = { "281", "Боксёрская груша", "Фамильяр-приманка#Враги целятся в него вместо Исаака#Блокирует вражеские слёзы" }, -- Punching Bag
-- Изменение: добавлено "+0.2 к скорости снарядов"
[329] = { "329", "Техника Людовико", "↑ {{Shotspeed}} +0.2 к скорости снарядов#Заменяет слёзы Исаака на одну большую управляемую слезу" }, -- The Ludovico Technique
-- Изменение: Полная переработка
[351] = { "351", "Мега боб", "{{Petrify}} Наносит 100 урона и окаменяет всех врагов в комнате#{{Poison}} Наносит 5 урона и отравляет врагов поблизости#Может открывать секретные комнаты и разрушать камни" }, -- Mega Bean
-- Изменение: Полная переработка
[436] = { "436", "Молоко!", "Блокирует вражеские снаряды#{{Tears}} После 10 попаданий оно разбивается и даёт увеличение скорострельности до конца этажа" }, -- Milk!
-- Изменение: Полная переработка
[447] = { "447", "Затяжной боб", "Стрельба без перерыва в течение 4 секунд порождает облако какашек#Облако увеличивается в размере в течение 10 секунд#Облако наносит меньше урона, чем оно больше#Его можно двигать, стреляя по нему" }, -- Linger Bean
-- Изменение: добавлено " and fires radial bursts of tears"
[470] = { "470", "Хаши", "Прыгает по комнате#Наносит 30 контактного урона в секунду#Прекращает движение, когда Исаак стреляет#Блокирует снаряды, когда остановлен, и стреляет радиальными очередями слёз" }, -- Hushy
-- Изменение: добавлено "Turns item pedestals into glitched items"
[481] = { "481", "Dataminer", "↑ Случайное повышение характеристики#↓ Случайное понижение характеристики#{{Timer}} Случайные эффекты слез на комнату#Превращает пьедесталы предметов в глючные предметы#{{Blank}} Искажает все спрайты и музыку в комнате" }, -- Dataminer
-- Изменение: снижен шанс убрать последний предмет до 50%
[482] = { "482", "Кликер", "Меняет вашего персонажа на случайного#50% шанс убрать самый последний собранный предмет" }, -- Clicker
-- Изменение: Полная переработка
[510] = { "510", "Бредовый", "Порождает дружелюбную бредовую версию босса#Сохраняется между комнатами#{{Warning}} Только один босс может быть активен одновременно#Здоровье босса со временем уменьшается" }, -- Delirious
-- Изменение: добавлено "Tears leave a pool of creep on impact"
[560] = { "560", "Больно", "{{Timer}} При получении урона, получаете на комнату:#↑ {{Tears}} +1.2 к скорострельности от первого удара#↑ {{Tears}} +0.4 к скорострельности за каждый дополнительный удар#Выпускает кольцо из 10 слёз вокруг Исаака#Слёзы оставляют лужу жижи при ударе" }, -- It Hurts
-- Изменение: Добавлено кольцо огня при ударе
[593] = { "593", "Марс", "Двойное нажатие клавиши движения заставляет Исаака делать рывок#{{Damage}} Во время рывка Исаак неуязвим и наносит 4x своего урона +8#{{Timer}} 3 секунды перезарядки#{{Burning}} Создаёт кольцо огня при столкновении" }, -- Mars
-- Изменение: Лечит 2 сердца вместо 1/2
[594] = { "594", "Юпитер", "↑ {{EmptyHeart}} +2 пустых контейнера сердца#↓ {{Speed}} -0.3 к скорости#{{HealingRed}} Лечит 2 сердца#{{Speed}} Скорость увеличивается до +0.5, когда стоите на месте#{{Poison}} Движение выпускает ядовитые облака#{{Poison}} Иммунитет к яду" }, -- Jupiter
-- Изменение: Полная переработка
[632] = { "632", "Злой амулет", "↑ {{Luck}} +2 к удаче#Иммунитет к урону от огня ({{Burning}}), замешательству ({{Confusion}}), страху ({{Fear}}), паутине ({{Slow}}) и яду ({{Poison}})#Дает 1 секунду иммунитета к жиже" }, -- Evil Charm
-- Изменение: Изменён бонус к характеристикам, чтобы соответствовать Hallowed Ground
[651] = { "651", "Вифлеемская звезда", "Медленно движется от первой комнаты этажа к {{BossRoom}} комнате Босса#Движется быстрее, если вы впереди, и медленнее, если вы позади#Нахождение в ее ауре даёт:#↑ {{Tears}} x2.5 множитель скорострельности#↑ {{Damage}} x1.2 множитель урона#Самонаводящиеся слезы#50% шанс игнорировать урон" }, -- Star of Bethlehem
-- Изменение: Добавлен Магазин как новое направление
[660] = { "660", "Чтение карт", "Порождает два портала в первой комнате каждого этажа#Выход из комнаты убирает порталы#{{Blank}} {{ColorRed}}Красный: {{CR}}{{BossRoom}} Комната Босса#{{Blank}} {{ColorYellow}}Желтый: {{CR}}{{TreasureRoom}} Комната с предметом#{{Blank}} {{ColorBlue}}Синий: {{CR}}{{SecretRoom}} Секретная комната#{{Blank}} {{ColorGreen}}Зеленый: {{CR}}{{Shop}} Магазин" }, -- Card Reading
-- Изменение: Полная переработка
[681] = { "681", "Маленький портал", "Двойное нажатие кнопки стрельбы запускает портал#Наносит контактный урон при запуске#Поглощает подбираемые предметы на своём пути#Каждый поглощённый подбираемый предмет увеличивает его размер, урон и порождает синюю муху#Поглощение 2-3 подбираемых предметов порождает портал в особую комнату, и фамильяр исчезает до конца этажа#Содержимое комнаты сохраняется до конца забега" }, -- Lil Portal
-- Изменение: Добавлена информация о первом использовании
[685] = { "685", "Банка с огоньками", "Порождает 2 случайных огонька#Порождает один дополнительный огонёк при каждом использовании, до 12" }, -- Jar of Wisps
-- Изменение: Добавлена информация об уроне в зависимости от качества предмета
[706] = { "706", "Бездна", "Поглощает все предметы на пьедесталах в комнате и порождает фамильяра-саранчу за каждый#Некоторые предметы порождают особую саранчу при поглощении#{{Damage}} Саранча наносит урон Исаака, умноженный на качество поглощённого предмета:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x" }, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
---------- Брелоки ----------
local trinkets = {
[53] = {"53", "Клещ", "-15% здоровья Босса#Лечит на 1 сердце, когда вы заходите в {{BossRoom}}Комнату Боссом#{{Warning}} После взятия не может быть сброшен#Может быть удалён {{Trinket41}} Спичкой, {{Trinket135}} Зажигалкой или проглочен"}, -- Tick
[97] = {"97", "Миндалина", "Создает фамильяра после получения урона 6 - 12 раз#Может сработать дважды, после чего исчезнет"}, -- Tonsil
[133] = {"133", "Короткий запал", "Бомбы, заложенные персонажем, наносят на 15% больше урона и взрываются быстрее"}, -- Short Fuse
[104] = {"104", "Кость желаний", "С шансом 5% создает предмет на пьедестале при получении урона#После чего исчезает"}, -- Wish Bone
[105] = {"105", "Пакет с обедом", "С шансом 5% создает предмет {{Collectible22}} при получении урона#После чего исчезает"}, -- Bag Lunch
-- Изменение: добавлено ", {{Trinket135}} A Lighter"
[53] = { "53", "Клещ", "{{HealingRed}} Лечит 1 сердце при входе в {{BossRoom}} комнату Босса#-15% здоровья босса#{{Warning}} После подбора его нельзя убрать#Убрать можно только с помощью {{Trinket41}} Спички, {{Trinket135}} Зажигалки или проглатывания" }, -- Tick
-- Изменение: Изменено "12-20 раз" на "6-12 раз"
[97] = { "97", "Миндалина", "Получение урона 6-12 раз порождает фамильяра, блокирующего снаряды#Максимум 2 фамильяра" }, -- Tonsil
-- Изменение: добавлено "Бомбы наносят на 15% больше урона"
[133] = { "133", "Короткий фитиль", "Бомбы Исаака взрываются быстрее#Бомбы наносят на 15% больше урона" }, -- Short Fuse
-- Изменение: "2%" на "5%"
[104] = { "104", "Пожелательная косточка", "5% шанс разрушиться и породить предмет с пьедестала при получении урона" }, -- Wish Bone
-- Изменение: "2%" на "5%"
[105] = { "105", "Обед в пакете", "{{Collectible22}} 5% шанс разрушиться и породить Обед при получении урона" }, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
------- Золотые брелоки -------
local goldenTrinketEffects = {
-- Клещ (замена): добавлено ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Лечит {{ColorGold}}2{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно убрать!",
"{{HealingRed}} Лечит {{ColorGold}}2{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{Warning}} После подбора его нельзя убрать#Убрать можно только с помощью {{Trinket41}} Спички, {{Trinket135}} Зажигалки или проглатывания",
"{{HealingRed}} Лечит {{ColorGold}}3{{CR}} сердца при входе в {{BossRoom}} комнату Босса#-{{ColorGold}}30{{CR}}% здоровья босса#{{ColorGold}}Можно убрать!",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Карты ----------
local cards = {
-- Изменение: Добавлен "1% шанс на Игровой автомат с клешней"
[11] = { "11", "X - Колесо Фортуны", "{{Slotmachine}} Порождает Игровой автомат#{{FortuneTeller}} 24% шанс, что это будет Гадальный аппарат#{{CraneGame}} 1% шанс, что это будет Игровой автомат с клешней" }, -- X - Wheel of Fortune
-- Изменение: Полная переработка
[38] = { "38", "Беркано", "{{Collectible706}} Призывает 3 саранчи Бездны на комнату" }, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Изменение: Добавлен Игровой автомат с клешней
[11] = {" Игровой автомат", " 2 {{CR}}Игровых автомата", " он ", " {{CR}}каждый ", " он ", " {{CR}}каждый "}, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
---------- Пилюли ----------
local horsepills = {
-- Изменение: Забывает все ранее опознанные пилюли
[26] = { "25", "Амнезия", "{{CurseLost}} Скрывает карту этажа#{{Pill}} Забывает все ранее опознанные пилюли" }, -- Amnesia
}
EID:updateDescriptionsViaTable(horsepills, EID.descriptions[languageCode].horsepills)
---------- Условия ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local conditions = {
-- Изменение: Убрана информация о бесконечном использовании Yum Heart, так как это исправлено. Теперь кровоточащие сердца дают только половину заряда обычного контейнера сердца
["5.100.205 (Tainted Magdalene)"] = "Кровоточащие сердца дают только половину заряда обычного контейнера сердца", -- Sharp Plug + Tainted Magdalene
}
EID:updateDescriptionsViaTable(conditions, EID.descriptions[languageCode].ConditionalDescs)
---------- Синергии ----------
-- Эффекты особой саранчи, когда предмет был съеден Бездной. Записи здесь переопределят автогенерируемые описания
local abyssSynergies = {
[706] = "Порождает 16 саранчи разных цветов и с разными эффектами", -- Abyss
}
-- Удалить все записи из файла Repentance и добавить только особые описания, относящиеся к Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
end
+16 -13
View File
@@ -60,18 +60,30 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = { "53", "La garrapata", "{{HealingRed}} Cura 1 corazón al entrar a una {{BossRoom}} Sala de Jefe#El jefe comienza con -15% de vida#{{Warning}} Al ser recogido, no puede ser soltado#Solo es quitado con {{Trinket41}} la Cerilla {{Trinket135}} el Mechero, o tragándotelo" }, -- La garrapata
[53] = { "53", "La garrapata", "{{HealingRed}} Cura 1 corazón al entrar a una {{BossRoom}} Sala de Jefe#Reduce un 15% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él recogiendo {{Trinket41}} la Cerilla, {{Trinket135}} el Mechero o tragándolo" }, -- La garrapata
-- Change: Changed "12-20 times" to "6-12 times"
[97] = { "97", "Amígdala", "Recibir daño 6-12 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares a la vez" }, -- Amígdala
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Fusible corto", "Las bombas colocadas explotan más rápido#Las bombas hacen un 15% mas de daño" }, -- Fusible corto
-- Change: "2%" to "5%"
[104] = { "104", "Hueso de los deseos", "5% de probabilidad de destruirse y generar un objeto al ser golpeado" }, -- Hueso de los deseos
-- Change: "2%" to "5%"
[105] = { "105", "Bolsa del almuerzo", "5% de probabilidad de destruirse y generar {{Collectible22}} Almuerzo al ser golpeado" }, -- Bolsa del almuerzo
-- Change: added "Bombs deal 15% more damage"
[133] = { "133", "Fusible corto", "Las bombas colocadas explotan más rápido#Las bombas hacen un 15% mas de daño" }, -- Fusible corto
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
------- Golden Trinkets -------
local goldenTrinketEffects = {
-- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = {
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él con {{Trinket41}} La cerilla, {{Trinket135}} el Mechero o tragándolo",
"{{HealingRed}} Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
},
}
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
---------- Cards ----------
local cards = {
@@ -84,7 +96,7 @@ EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
local tarotClothBuffs = {
-- Change: Added Crane Game
[11] = { " una ", " 2 ", "Máquina", "{{CR}}Maquinas","generar una", " {CR}que una sea una", "generar un", "{{CR}}que una sea un" }, -- X - Wheel of Fortune
[11] = { " una ", " 2 ", "Máquina", "{{CR}}Maquinas","generar una", " {{CR}}que una sea una", "generar un", "{{CR}}que una sea un" }, -- X - Wheel of Fortune
}
EID:updateDescriptionsViaTable(tarotClothBuffs, EID.descriptions[languageCode].tarotClothBuffs)
@@ -117,15 +129,6 @@ local abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
local bookOfVirtuesWisps = {
-- Added expiration information
[111] = "Fuego orbital exterior {{OuterWisp}}#Pedo venenoso al destruirse#Desaparece al cambiar de habitación", -- The Bean
-- Added expiration information
[421] = "Fuego orbital central {{MiddleWisp}}#{{Charm}} Lágrimas encantadoras#Genera un pedo encantador al destruirse#Desaparece al cambiar de habitación", -- Kidney Bean
}
EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
-9
View File
@@ -110,15 +110,6 @@ local abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
local bookOfVirtuesWisps = {
-- Added expiration information
[111] = "外环魂火{{OuterWisp}}#{{Poison}} 被摧毁时产生毒气#魂火跟班会在切换房间时消失", -- The Bean
-- Added expiration information
[421] = "中环魂火{{MiddleWisp}}#{{Charm}} 魅惑泪弹#{{Charm}} 被摧毁时产生魅惑屁#魂火跟班会在切换房间时消失", -- Kidney Bean
}
EID:updateDescriptionsViaTable(bookOfVirtuesWisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
+158 -2
View File
@@ -798,7 +798,6 @@ local repTrinkets={
[110] = {"110", "Stříbrný Dolar", "{{Shop}} Obchody se nyní objeví v Lůně a Mrtvole"},
[111] = {"111", "Krvavá Koruna", "{{TreasureRoom}} Pokladnice se nyní objeví v Lůně a Mrtvole"}, -- Bloody Crown
[119] = {"119", "Kmenová Buňka", "Léčí polovinu tvých prázdných červených/kostěných srdcí při cestě do dalšího patra#Minimálně polovina srdce uzdravena"}, -- Stem Cell
[125] = {"125", "Prodlužovačka", "Propojuje tvé spojence paprsky elektřiny#Způsobí 6 poškození na paprsek"}, -- Extension Cord
[128] = {"128", "Kost z Prstu", "{{EmptyBoneHeart}} 4% šance získat Kostěné Srdce při poškození"}, -- Finger Bone
[129] = {"129", "Jawbreaker (bonbón)", "10% šance na vystřelení zubů#Zuby způsobí 3.2x tvého poškození#100% šance při 9 Štěstí"}, -- Jawbreaker
[130] = {"130", "Okousané Pero", "{{Slow}} 10% šance na vystřelení zpomalující slzy#{{Luck}} 100% šance při 18 Štěstí"}, -- Chewed Pen
@@ -922,6 +921,9 @@ local repCards={
[12] = {"12", "XI - Síla", "Pro aktuální místnost poskytuje: #↑ {{Heart}} +1 Zvýšení Zdraví#↑ {{Damage}} +0.3 Větší Poškození#↑ {{Damage}} +50% Poškození#↑ {{Range}} +5.25 Větší Dostřel#↑ {{Speed}} +0.3 Zvýšení Rychlosti"}, -- XI - Strength
[16] = {"16", "XV - Ďábel", "↑ {{Damage}} +2 Větší Poškození pro aktuální místnost"},
[18] = {"18", "XVII - Hvězda", "{{TreasureRoom}} Teleportuje tě do Pokladnice#{{Planetarium}} Pokud tady je Planetárium, teleportuje tě to tam"},
[20] = {"20", "XIX - Slunce", "{{HealingRed}} Plné zdraví#Udělí 100 poškození všem nepřátelům#{{Timer}} Plný efekt mapování pro celé patro (kromě {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra tajné místnosti)#{{CurseDarkness}} Odstraní prokletí temnoty"}, -- XIX - The Sun
[21] = {"21", "XX - Soud", "{{Beggar}} Vytvoří žebráka#{{DemonBeggar}} 33% šance na Démoního žebráka#5% šance na klíčníka, bombového žebráka, baterkového žebráka nebo shnilého žebráka"}, -- XX - Judgement
[22] = {"22", "XXI - Svět", "{{Timer}} Plný efekt mapování pro celé patro (kromě {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra tajné místnosti)"}, -- XXI - The World
[27] = {"27", "Křížové Eso", "{{Bomb}} Promění všechny pickupy, truhly a ne-bossové nepřátele v bomby"}, -- Ace of Clubs
[28] = {"28", "Kárové Eso", "{{Coin}} Promění všechny pickupy, truhly a ne-bossové nepřátele v mince"}, -- Ace of Diamonds
[29] = {"29", "Pikové Eso", "{{Key}} Promění všechny pickupy, truhly a ne-bossové nepřátele v klíče"}, -- Ace of Spades
@@ -1233,7 +1235,7 @@ EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} +1.2 Větší P
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Namísto toho spotřebuje klíč a vytvoří 6 předmětů z náhodných seznamů předmětů"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! VAROVÁNÍ !!!"
EID.descriptions[languageCode].AchievementWarningText = "Achievementy jsou zakázány!#Abys povolil postup a achievementy, musíš nejprve zabít mámu (Hloubka II) bez aktivovaných modů.#(If you've defeated Mom, this message is a bug and can be ignored)#(Pokud jsi porazil mámu, tato zpráva je chyba a lze ji ignorovat)#(Toto varování lze vypnout v konfiguraci)"
EID.descriptions[languageCode].AchievementWarningText = "Achievementy jsou zakázány!#Abys povolil postup a achievementy, musíš nejprve zabít mámu (Hloubka II) bez aktivovaných modů.#(Pokud jsi porazil mámu, tato zpráva je chyba a lze ji ignorovat)#(Toto varování lze vypnout v konfiguraci)"
EID.descriptions[languageCode].OldGameVersionWarningText = "Tvoje verze Repentance není aktuální!#Oficiálně je podporována pouze ta nejnovější verze (1.7.9b)#(Toto varování lze vypnout v konfiguraci)"
@@ -1506,6 +1508,160 @@ local repConditions = {
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "spektrální", -- Ouija board type tear (goes thru obstacles)
[1] = "pronikavé", -- Cupid's arrow type tear (goes thru enemy)
[2] = "naváděcí", -- Spoon bender type tear (homes to enemy)
[3] = "zpomalující", -- Spider bite type tear (slows on contact)
[4] = "jedovaté", -- Common cold type tear (poisons on contact)
[5] = "zkameňující", -- Mom's contact type tear (freezes on contact)
[6] = "rozdělující", -- Parasite type tear (splits on collision)
[7] = "rostoucí s doletem", -- Lump of coal type tear (grows by range)
[8] = "bumerang", -- My reflection type tear (returns back)
[9] = "zůstavající", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "vlnivý pohyb", -- Wiggle worm type tear (wiggles)
[11] = "vytvoří mušku při zásahu", -- Mulligan type tear (creates fly on hit)
[12] = "výbušné", -- IPECAC type tear (explodes on hit)
[13] = "okouzlující", -- Mom's Eyeshadow tear
[14] = "zmatující", -- Iron Bar tear
[15] = "nepřátelé dropují srdce", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "orbitují kolem hráče", -- Used for Little Planet (orbit arounds the player)
[17] = "Anti-gravitační", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "rozdělí se na 4 při zásahu", -- Splits into 4 smaller tears if it hits the ground
[19] = "odrazí se od nepřátel", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "strach", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "smrsknou", -- Proptosis tears start large and shrink
[22] = "zapalují", -- Fire Mind tears cause Burn effect on enemies
[23] = "magnet na pickupy a nepřátele", -- Attracts enemies and pickups
[24] = "knockback", -- Tear impact pushes enemies back further
[25] = "pulzující", -- Makes the tear pulse
[26] = "krouživý pohyb", -- Makes the tear path spiral
[27] = "oválný tvar", -- Makes the tear oval in the direction of travel
[28] = "smutná bomba", -- Used by Bombs (Sad Bomb)
[29] = "prdelní bomba", -- Used by Bombs (Butt Bomb)
[30] = "čtvercový pohyb", -- Used for Hook Worm
[31] = "aura způsobující poškození", -- Used for GodHead (they will have a glow around them)
[32] = "zpomalení + nabarví nepřítele černě", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "zelená kaluž při zásahu", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "obrněné", -- Lost Contact tears, block enemy projectiles
[35] = "třpytivá bomba", -- Used by Bombs (Glitter Bomb)
[36] = "rozptylová bomba", -- Used for Scatter bombs
[37] = "lepkavé", -- Used for Sticky bombs and Explosivo tears
[38] = "dělá smyčky po obrazovce", -- Tears loop around the screen
[39] = "při zásahu se objeví světelný paprsek", -- Create damaging light beam on hit
[40] = "vytvoří mince při zásahu", -- Used by Bumbo, spawns a coin when tear hits
[41] = "vytvoří černé srdce při zásahu", -- Enemy drops a black hp when dies
[42] = "vlečný paprsek", -- Tear with this flag will follow parent player's beam
[43] = "zmenší nepřátele", -- God's flesh flag to minimize enemies
[44] = "vytvoří mince při zásahu", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "křížová bomba", -- Bomber Boy
[46] = "velký spirálový pohyb", -- Ouroboros Worm, big radius oscilating tears
[47] = "trvalé zmatení při zásahu", -- Glaucoma tears, permanently confuses enemies
[48] = "sopel", -- Booger tears, stick and do damage over time
[49] = "při zásahu se objeví pavouci nebo muška", -- Egg tears, leave creep and spawns spiders or flies
[50] = "může při zásahu přerušit entity z mřížky", -- Sulfuric Acid tears, can break grid entities
[51] = "po smrti nepřítele se objeví 1-2 úlomky kostí", -- Bone tears, splits in 2
[52] = "průrazné + dvojnásobné poškození a následné navádění", -- Belial tears, piecing tears gets double damage + homing
[53] = "promění nepřátele ve zlato na dotek", -- Midas touch tears
[54] = "při úderu se rozptýlí na 10 slz", -- Needle tears
[55] = "elektřina při úderu", -- Jacobs ladder tears
[56] = "při úderu přivolá ruku Velkýho Horna", -- Little Horn tears
[57] = "elektricky propojeno", -- Technology Zero
[58] = "odráží se od sebe navzájem", -- Pop!
[59] = "absorbuje ostatní", -- Hungry Tears
[60] = "laserový výstřel", -- Trisagion, generates a laser on top of the tear
[61] = "skáče žabky na zemi", -- Flat Stone
[62] = "roztržení rozdělením", -- Haemolacria
[63] = "plazivá kaluž", -- Bob's Bladder
[64] = "efekt úderu při zásahu", -- Knockout Drops
[65] = "zmrazí nepřítele po smrti", -- Uranus
[66] = "magnet na pickupy a nepřátele", -- Lodestone
[67] = "účinek návnady při zásahu", -- Rotten Tomato
[68] = "Oko okultismu", -- Eye of the Occult
[69] = "pohyb na úzké oběžné dráze", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "láme kameny", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "Pohyb o 90 stupňů", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "krvavé bomby", -- Blood Bombs, leave blood creep on the ground
[73] = "promění nepřítele v hovno", -- E. Coli tears, turn enemies into poop
[74] = "vytvoří mince při smrti", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "brimstonová bomba", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "černá díra při zásahu", -- Rift tears, creates a black hole on impact
[77] = "přilepí se k nepříteli a po jeho smrti se množí", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "strašidelná bomba", -- Ghost bombs
[79] = "vytvoří karty při smrti", -- Killed enemies will drop a random tarot card
[80] = "vytvoří runu při smrti", -- Killed enemies will drop a random rune
[81] = "teleportuje nepřítele při zásahu", -- Hit enemies will teleport to a different part of the room
[82] = "zpomaluje v průběhu času", -- Decelerate over time
[83] = "zrychluje v průběhu času", -- Accelerate over time
[104] = "odrazuje (pouze od stěn)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "extra poškození zezadu + krvácení", -- Deals extra damage from behind and inflicts bleeding
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} zdraví", -- {1} will be replaced with the health
Damage = "{1} dps", -- {1} will be replaced with the calculated damage
CantShoot = "Nemůže střílet!",
Shotspeed = "{1}% Rychlost střely", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
SingleRoom = "Bludička pro jednu místnost",
NoWisps = "Žádné bludičky",
Ring = {
[-1] = "{amount} nehybná bludička/y{pluralize}",
[0] = "{amount} bludička/y ve vnitřním kruhu{pluralize} {{InnerWisp}}",
[1] = "{amount} bludička/y v prostředním kruhu{pluralize} {{MiddleWisp}}",
[2] = "{amount} bludička/y ve vnějším kruhu{pluralize} {{OuterWisp}}",
},
}
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount} {size}{speed}kobylka{pluralize} ({dmg})",
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
Chance = " ({1}% Šance)", -- {1} will be replaced with the chance
SpeedSlow = "pomalá", -- Speed < 1
SpeedFast = "rychlá", -- Speed > 1
SpeedDash = "svižná", -- Speed >= 6
SizeSmall = "malá", -- Size < 1
SizeBig = "velká", -- Size > 1
DamageMult = "{1}x Izákovo poškození", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Exploduje při způsobení poškození",
[1] = "{{QuestionMark}} Náhodný efekt kobylky",
-- 2 = Více kobylek se chová jako jedna. Podle mého názoru nezajímavá informace pro hráče.
[3] = "{{Collectible284}} Přetočí nepřítele při způsobování poškození",
[4] = "{{Collectible35}} Při způsobování poškození poškozuje všechny nepřátele",
[5] = "{{Collectible638}} Vymaže nepřítele při způsobení poškození",
[6] = "{{Collectible114}} Nůž se točí kolem kobylky, když útočí",
[7] = "{{Collectible611}} Používá Hrtanův výkřik, který poškozuje nepřátele v okolí",
[8] = "{{Collectible399}} Vytvoří prstenec Chřtánu Prázdnoty",
[9] = "{{Collectible522}} Při nabíjení získává auru odpuzující projektily",
[10] = "{{Collectible447}} Při způsobování poškození se objevují otrávené prdy",
[11] = "{{Collectible447}} Při způsobení poškození vyvolá prd",
[12] = "{{Collectible118}} Při způsobení poškození vytvoří antigravitační brimstone",
[13] = "{{Collectible317}} Při způsobování poškození se objeví zelená kaluž",
[14] = "{{Collectible56}} Při způsobování poškození se objeví žlutá kaluž",
[15] = "{{Collectible214}} Při způsobování poškození se objeví červená kaluž",
[16] = "{{Collectible178}} Při způsobování poškození se objeví modrá kaluž",
[17] = "{{Collectible420}} Náhodně se objeví pentagram",
[18] = "{{Collectible144}} Získá +0,25 k poškození za každou spotřebovaný pickup. Maximálně 25 pickupů",
}
---------- Texty Craftovacího Pytlíku ----------
EID.descriptions[languageCode].CraftingBagContent = "Pytlík:"
EID.descriptions[languageCode].CraftingRoomContent = "Místnost:"
+127 -153
View File
@@ -519,174 +519,149 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[729] = "Solange der Kopf abgetrennt ist:#↑ {{Tears}} x3 Feuerratenmultiplikator#↑ {{Damage}} +2 Schaden", -- Decap Attack
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} Leben", -- {1} will be replaced with the health
Damage = "{1} DPS", -- {1} will be replaced with the calculated damage
Damage2 = "dmg", -- prepend text for damage multiplier based on proc chance
CantShoot = "Schießt nicht!",
Shotspeed = "{1}% Schussgeschwindigkeit", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
SingleRoom = "Einzelraum-Wisp{plural_s}",
NoWisps = "Kein Wisp",
Ring = {
[-1] = "{amount} stationäre{singular_r} Wisp{plural_s}",
[0] = "{amount} innere{singular_r} Ring-Wisp{plural_s} {{InnerWisp}}",
[1] = "{amount} mittlere{singular_r} Ring-Wisp{plural_s} {{MiddleWisp}}",
[2] = "{amount} äußere{singular_r} Ring-Wisp{plural_s} {{OuterWisp}}",
},
}
-- Old table that now is used to store additional information and effects for Book of Virtues Wisps
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Innere Ring-Wisp#Lenkende Tränen", -- The Bible
[34] = "Mittlere Ring-Wisp#Doppelschaden-Tränen", -- The Book of Belial
[35] = "Innere Ring-Wisp#3,5% Chance für {{Fear}} Furcht-Tränen#{{Collectible35}} Necronomicon-Effekt beim Zerstören", -- The Necronomicon
[36] = "Äußere Ring-Wisp#2,5% Chance für {{Collectible236}} E. Coli-Tränen", -- The Poop
[37] = "Mittlere Ring-Wisp#Wirft gestreute lenkbare Bomben beim Zerstören", -- Mr. Boom
[38] = "Äußere Ring-Wisp#Schnelle, ungenaue Tränen", -- Tammy's Head
[39] = "Mittlere Ring-Wisp#5% Chance für versteinerte Tränen", -- Mom's Bra
[40] = "Mittlere Ring-Wisp#Explosive Tränen#Explodiert beim Zerstören", -- Kamikaze!
[41] = "Mittlere Ring-Wisp#7,5% Chance für {{Fear}} Furcht-Tränen", -- Mom's Pad
[42] = "Mittlere Ring-Wisp#7,5% Chance für {{Collectible149}} Ipecac-Tränen", -- Bob's Rotten Head
[44] = "Mittlere Ring-Wisp#10% Chance, dass Tränen Feinde teleportieren#Wisps flackern alle 5 Sekunden", -- Teleport!
[45] = "Mittlere Ring-Wisp#20% Chance, dass Feinde bei Tod 1 {{Heart}} Rotes Herz fallen lassen", -- Yum Heart
[47] = "Mittlere Ring-Wisp#Schießt 3 explosive Tränen zum Fadenkreuz bei Verwendung", -- Doctor's Remote
[49] = "Äußere Ring-Wisp#Kann keine Tränen schießen#Feuert bei Verwendung einen Strahl ab", -- Shoop da Whoop!
[56] = "Mittlere Ring-Wisp#Schnelle, geringe Reichweite Tränen#Wisp tropft gelbes Kriechen", -- Lemon Mishap
[58] = "Mittlere Ring-Wisp#Niedrige HP, aber immun gegen Geschosse#Immun gegen Schaden während {{Collectible58}}-Effekt", -- Book of Shadows
[65] = "Mittlere Ring-Wisp#Lässt eine Trollbombe fallen beim Zerstören", -- Anarchist Cookbook
[66] = "Mittlere Ring-Wisp#{{Slow}} Verlangsamt Gegner für 3 Sekunden beim Zerstören", -- The Hourglass
[77] = "Mittlere Ring-Wisp#Zusätzlicher Kontakt-Schaden", -- My Little Unicorn
[78] = "Innere Ring-Wisp#Kann keine Tränen schießen#Beschwört eine Heuschrecke für den Raum beim Zerstören", -- Book of Revelations
[83] = "Innere Ring-Wisp#Doppelschaden- und Rückstoßtränen", -- The Nail
[84] = "Mittlere Ring-Wisp#Kein besonderer Effekt", -- We Need to Go Deeper!
[85] = "Innere Ring-Wisp#Lässt eine {{Card}}-Karte fallen beim Zerstören", -- Deck of Cards
[86] = "Mittlere Ring-Wisp#Zahnlaser-Tränen", -- Monstro's Tooth
[93] = "Innere Ring-Wisp#Antigravitations-Tränen#Chance für {{Fear}} Furcht-Tränen", -- The Gamekid
[35] = "{{Collectible35}} Necronomicon-Effekt beim Zerstören", -- The Necronomicon
[37] = "Wirft gestreute lenkbare Bomben beim Zerstören", -- Mr. Boom
[38] = "Ungenaue Tränen", -- Tammy's Head
[40] = "Explodiert beim Zerstören", -- Kamikaze!
[47] = "Schießt 3 explosive Tränen zum Fadenkreuz bei Verwendung", -- Doctor's Remote
[49] = "Feuert bei Verwendung einen Strahl ab", -- Shoop da Whoop!
[56] = "Wisp tropft gelbes Kriechen", -- Lemon Mishap
[58] = "Immun gegen Geschosse#Immun gegen Schaden während {{Collectible58}}-Effekt", -- Book of Shadows
[65] = "Lässt eine Trollbombe fallen beim Zerstören", -- Anarchist Cookbook
[66] = "{{Slow}} Verlangsamt Gegner für 3 Sekunden beim Zerstören", -- The Hourglass
[77] = "Zusätzlicher Kontakt-Schaden", -- My Little Unicorn
[78] = "Beschwört eine Heuschrecke für den Raum beim Zerstören", -- Book of Revelations
[85] = "Lässt eine {{Card}}-Karte fallen beim Zerstören", -- Deck of Cards
[97] = "Beschwört 1 von 8 Wisps:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} Explosive Effekte sind wahrscheinlich", -- The Book of Sin
[102] = "Innere Ring-Wisp#Beschwört 1 von 6 Wisps:#normale Tränen, die beim Zerstören eine feindliche Spinne beschwören oder Chance auf Gift, Versteinern, Verwirrung, Verbrennen, Trollbomben-Tränen#Alle 6 lassen beim Zerstören eine {{Pill}}-Pille fallen", -- Mom's Bottle of Pills
[105] = "Mittlere Ring-Wisp#+1 Wisp pro umgerolltem Gegenstand", -- The D6
[107] = "Innere Ring-Wisp#Durchdringende Tränen", -- The Pinking Shears
[111] = "Äußere Ring-Wisp#{{Poison}} Giftiger Furz beim Zerstören", -- The Bean
[123] = "Innere Ring-Wisp#Zufällige Tränen", -- Monster Manual
[102] = "Beschwört 1 von 6 Wisps:#normale Tränen, die beim Zerstören eine feindliche Spinne beschwören oder Chance auf Gift, Versteinern, Verwirrung, Verbrennen, Trollbomben-Tränen#Alle 6 lassen beim Zerstören eine {{Pill}}-Pille fallen", -- Mom's Bottle of Pills
[105] = "+1 Wisp pro umgerolltem Gegenstand", -- The D6
[111] = "{{Poison}} Giftiger Furz beim Zerstören", -- The Bean
[123] = "Zufällige Tränen", -- Monster Manual
[124] = "Beschwört den Wisp des imitierten Gegenstands", -- Dead Sea Scrolls
[126] = "Mittlere Ring-Wisp#Wisps mit hoher LP", -- Razor Blade
[127] = "Mittlere Ring-Wisp#Unendlicher LP-Wisp für den neuen Raum", -- Forget Me Now
[130] = "Mittlere Ring-Wisp#Kann keine Tränen schießen#Wisps laden in die Richtung auf, in die Isaac schießt", -- A Pony
[133] = "Mittlere Ring-Wisp#Beschwört 3 Wisps mit hoher LP", -- Guppy's Paw
[135] = "Äußere Ring-Wisp#Wisp mit niedriger LP", -- IV Bag
[136] = "Mittlere Ring-Wisp#7,5% Chance für {{Bait}} markierte Tränen#Markierte Feinde werden von anderen Feinden angegriffen", -- Best Friend
[137] = "Innere Ring-Wisp#+1 Wisp pro detonierte Bombe#Tränen des Wisps können auch ferngezündet werden", -- Remote Detonator
[145] = "Äußere Ring-Wisp#Wisps werden anstelle von Fliegen beschworen#Beschwört eine blaue Fliege beim Zerstören", -- Guppy's Head
[146] = "Innere Ring-Wisp#Lenkende Tränen", -- Prayer Card
[130] = "Stürmt in die Richtung, in die Isaac schießt", -- A Pony
[137] = "+1 Wisp pro detonierte Bombe#Tränen des Wisps können auch ferngezündet werden", -- Remote Detonator
[145] = "Wisps werden anstelle von Fliegen beschworen#Beschwört eine blaue Fliege beim Zerstören", -- Guppy's Head
[147] = "Chance, Dip-Wisps aus Kacke und 1 von 5 Mineral-Wisps aus Felsen zu beschwören:#{{Collectible132}} Kohle, {{Collectible201}} Eisen, {{Collectible202}} Gold, {{Collectible68}} Rotstein, {{Collectible415}} Diamant", -- Notched Axe
[158] = "Mittlere Ring-Wisp#Wisp mit hoher LP, der auf nahegelegene Feinde schießt", -- Crystal Ball
[160] = "Mittlere Ring-Wisp#Ruft bei Berührung einen Lichtstrahl herbei", -- Crack the Sky
[164] = "Mittlere Ring-Wisp#Einzelraum-Wisp", -- The Candle
[166] = "Mittlere Ring-Wisp#Zerstört alle Pickups im Raum, mit einer Chance, für jeden eine zufällige Wisp zu beschwören", -- D20
[171] = "Mittlere Ring-Wisp#7,5% Chance für {{Slow}} langsame Tränen", -- Spider Butt
[175] = "Mittlere Ring-Wisp#Wisps öffnen verschlossene Truhen/Türen bei Berührung, einschließlich der Türen zum Mega Satan, Aufstieg und Leichnam#Wisps spenden sich selbst an {{KeyBeggar}} Schlüsselmeister", -- Dad's Key
[160] = "Ruft bei Berührung einen Lichtstrahl herbei", -- Crack the Sky
[166] = "Zerstört alle Pickups im Raum, mit einer Chance, für jeden eine zufällige Wisp zu beschwören", -- D20
[175] = "Wisps öffnen verschlossene Truhen/Türen bei Berührung, einschließlich der Türen zum Mega Satan, Aufstieg und Leichnam#Wisps spenden sich selbst an {{KeyBeggar}} Schlüsselmeister", -- Dad's Key
[177] = "Beschwört einen Wisp basierend auf der gewonnenen Belohnung", -- Portable Slot
[181] = "Mittlere Ring-Wisp#10% Chance für {{Collectible374}} Heilige Licht-Tränen", -- White Pony
[186] = "Mittlere Ring-Wisp#Wisp mit hoher LP", -- Blood Rights
[192] = "Mittlere Ring-Wisp#Lenkende Tränen", -- Telepathy for Dummies
[263] = "Mittlere Ring-Wisp#15% Chance, dass Feinde bei Tod eine {{Rune}} Rune fallen lassen#Lässt eine {{Rune}} Rune fallen beim Zerstören", -- Clear Rune
[282] = "Beschwört bis zu 6 stationäre Wisps für den Raum", -- How to Jump
[263] = "Lässt eine {{Rune}} Rune fallen beim Zerstören", -- Clear Rune
[283] = "Rerollt alle Wisps und beschwört 1 zufälligen Wisp herbei#Rerollt nicht Book of Virtues", -- D100
[284] = "Entfernt alle Wisps und beschwört einen zufälligen Wisp für jeweils 2 besessene Gegenstände herbei#Rerollt nicht Book of Virtues", -- D4
[285] = "Mittlere Ring-Wisp#10% Chance auf D10-Effekt-Tränen", -- D10
[286] = "Mittlere Ring-Wisp#15% Chance, dass Feinde beim Tod eine {{Card}} Karte fallen lassen#Beschwört eine {{Card}} Karte herbei, wenn zerstört", -- Blank Card
[287] = "Mittlere Ring-Wisp#{{Collectible675}} Cracked Orb-Effekt beim Zerstören", -- Book of Secrets
[288] = "Äußere Ring-Wisp#Anstelle von Spinnen werden Wisps beschworen#Beschwört eine blaue Spinne herbei, wenn zerstört", -- Box of Spiders
[289] = "Mittlere Ring-Wisp#Einzelraum-Wisp#Tränen mit rotem Flammenmuster", -- Red Candle
[290] = "Mittlere Ring-Wisp#Erzeugt pro Herz einen Wisp anstelle sie als Pickups fallen zu lassen#Chance, eine {{HalfHeart}} halbe Rote Herz zu beschwören, wenn zerstört", -- The Jar
[291] = "Mittlere Ring-Wisp#Beschwört einen zusätzlichen Wisp pro weggespültem Feind", -- Flush!
[292] = "Mittlere Ring-Wisp#+10% {{AngelDevilChance}} Devil/Angel Room Chance pro satanischem Bibel-Wisp", -- Satanic Bible
[293] = "Mittlere Ring-Wisp#Feuert einen {{Collectible118}} Brimstone-Strahl in 4 Richtungen ab, wenn zerstört", -- Head of Krampus
[294] = "Innere Ring-Wisp#Wisp mit niedriger LP für Einzelraum#Kann keine Tränen schießen#Butter Bean-Effekt beim Zerstören", -- Butter Bean
[295] = "Innere Ring-Wisp#Chance, eine {{Coin}} Münze fallen zu lassen, wenn zerstört", -- Magic Fingers
[296] = "Mittlere Ring-Wisp#Wisp mit höherer LP, der mit {{Heart}} roten Herzen geheilt werden kann", -- Converter
[297] = "Mittlere Ring-Wisp#Beschwört 0-8 Wisps, abhängig vom Stockwerk", -- Pandora's Box
[298] = "Mittlere Ring-Wisp#Kann keine Tränen schießen#Immun gegen Berührungsschaden#Verursacht keinen Berührungsschaden, es sei denn, Einhorn-Stumpf oder ein ähnlicher Effekt ist aktiv", -- Unicorn Stump
[323] = "Mittlere Ring-Wisp#Beschwört 6 Wisps herbei#3 Sekunden Lebensdauer", -- Isaac's Tears
[324] = "Mittlere Ring-Wisp#{{Collectible570}} Playdough Cookie-Tränen", -- Undefined
[325] = "Mittlere Ring-Wisp#Bogenschuss-Clustertränen", -- Scissors
[326] = "Innere Ring-Wisp#Beschwört 4 Wisps bei perfektem Block", -- Breath of Life
[338] = "Mittlere Ring-Wisp#Einzelraum-Wisp#Bumerangtränen", -- The Boomerang
[347] = "Mittlere Ring-Wisp#Wisps mit hoher LP und {{Collectible245}} 20/20-Tränen#Dupliziert alle anderen Wisps", -- Diplopia
[348] = "Mittlere Ring-Wisp#Beschwört eine {{Pill}} Pille herbei, wenn zerstört", -- Placebo
[349] = "Mittlere Ring-Wisp#50% Chance, eine {{Coin}} Münze fallen zu lassen, wenn zerstört", -- Wooden Nickel
[351] = "Mittlere Ring-Wisp#Sendet beim Gebrauch eine Felswelle aus#Versteinert + {{Poison}} Giftfurz beim Zerstören", -- Mega Bean
[352] = "Mittlere Ring-Wisp#Wisp mit niedriger LP, der zwischen Räumen bestehen bleibt#Alle Glass Cannon Wisps werden zerstört, wenn einer zerstört wird", -- Glass Cannon
[357] = "Mittlere Ring-Wisp#Kein besonderer Effekt#Dupliziert alle Wisps für den Raum", -- Box of Friends
[382] = "Mittlere Ring-Wisp#Freundliche Gegner beschwören je nach ihren Angriffen einen von 4 Wisps herbei, mit normalen, lenkenden, explosiven oder Brimstone-Tränen beim Tod#Dupliziert alle anderen Wisps", -- Friendly Ball
[383] = "Mittlere Ring-Wisp#Tränen des Wisps können detoniert werden und verwandeln sich in 6 von Isaacs Tränen#Besteht zwischen Räumen fort#Explodiert in Isaacs Tränen, wenn zerstört", -- Tear Detonator
[386] = "Mittlere Ring-Wisp#5% Chance, dass Tränen Felsen, Urnen, Schädel oder Pilze umrollen", -- D12
[396] = "Kann keine Tränen schießen#Jedes Portal hat 1 Wisp", -- Ventricle Razor
[406] = "Mittlere Ring-Wisp#Zufälliger Schaden und Feuerrate", -- D8
[419] = "Mittlere Ring-Wisp#20% Chance, dass Tränen Feinde teleportieren#Wisps flimmern alle 5 Sekunden", -- Teleport 2.0
[421] = "Mittlere Ring-Wisp#{{Charm}} Charm Tränen#{{Charm}} Charm-Furz beim Zerstören", -- Kidney Bean
[422] = "Mittlere Ring-Wisp#30% Chance auf versteinernde Tränen#Beschwört alle Wisps neu herbei, die im vorherigen Raum zerstört wurden", -- Glowing Hourglass
[427] = "Springt im Raum herum und explodiert, wenn von Isaac getroffen#Kann keine Tränen schießen oder Berührungsschaden verursachen", -- Mine Crafter
[434] = "Mittlere Ring-Wisp#Anstelle von Fliegen werden Wisps beschworen#Bis zu 5 Fliegen ergeben 1 Wisp mit erhöhter Gesundheit und Schaden", -- Jar of Flies
[437] = "Mittlere Ring-Wisp#D7-Effekt, wenn er zum ersten Mal getroffen wird", -- D7
[439] = "Mittlere Ring-Wisp#Kein besonderer Effekt", -- Mom's Box
[441] = "Mittlere Ring-Wisp#{{Chargeable}} Aufladbare Brimstone-Tränen#Schießt kontinuierlich während eines Mega-Blasts", -- Mega Blast
[475] = "Mittlere Ring-Wisp#Beschwört 8 Wisps mit hohem Schaden, die nach dem Tod bleiben", -- Plan C
[476] = "Mittlere Ring-Wisp#Beschwört einen zweiten Wisp, wenn keine Aufnahme dupliziert wurde", -- D1
[285] = "10% Chance auf D10-Effekt-Tränen", -- D10
[286] = "Beschwört eine {{Card}} Karte herbei, wenn zerstört", -- Blank Card
[287] = "{{Collectible675}} Cracked Orb-Effekt beim Zerstören", -- Book of Secrets
[288] = "Anstelle von Spinnen werden Wisps beschworen#Beschwört eine blaue Spinne herbei, wenn zerstört", -- Box of Spiders
[290] = "Erzeugt pro Herz einen Wisp anstelle sie als Pickups fallen zu lassen#Chance, eine {{HalfHeart}} halbe Rote Herz zu beschwören, wenn zerstört", -- The Jar
[291] = "Beschwört einen zusätzlichen Wisp pro weggespültem Feind", -- Flush!
[292] = "+10% {{AngelDevilChance}} Devil/Angel Room Chance pro satanischem Bibel-Wisp", -- Satanic Bible
[293] = "Feuert einen {{Collectible118}} Brimstone-Strahl in 4 Richtungen ab, wenn zerstört", -- Head of Krampus
[294] = "Butter Bean-Effekt beim Zerstören", -- Butter Bean
[295] = "Chance, eine {{Coin}} Münze fallen zu lassen, wenn zerstört", -- Magic Fingers
[296] = "Kann mit {{Heart}} roten Herzen geheilt werden kann", -- Converter
[297] = "Beschwört 0-8 Wisps, abhängig vom Stockwerk", -- Pandora's Box
[298] = "Immun gegen Berührungsschaden#Verursacht keinen Berührungsschaden, es sei denn, Einhorn-Stumpf oder ein ähnlicher Effekt ist aktiv", -- Unicorn Stump
[323] = "3 Sekunden Lebensdauer", -- Isaac's Tears
[324] = "{{Collectible570}} Playdough Cookie-Tränen", -- Undefined
[325] = "Bogenschuss-Clustertränen", -- Scissors
[326] = "Beschwört 4 Wisps bei perfektem Block", -- Breath of Life
[347] = "{{Collectible245}} 20/20-Tränen#Dupliziert alle anderen Wisps", -- Diplopia
[348] = "Beschwört eine {{Pill}} Pille herbei, wenn zerstört", -- Placebo
[349] = "50% Chance, eine {{Coin}} Münze fallen zu lassen, wenn zerstört", -- Wooden Nickel
[351] = "Sendet beim Gebrauch eine Felswelle aus#Versteinert + {{Poison}} Giftfurz beim Zerstören", -- Mega Bean
[352] = "Alle Glass Cannon Wisps werden zerstört, wenn einer zerstört wird", -- Glass Cannon
[357] = "Dupliziert alle Wisps für den Raum", -- Box of Friends
[382] = "Freundliche Gegner beschwören je nach ihren Angriffen einen von 4 Wisps herbei, mit normalen, lenkenden, explosiven oder Brimstone-Tränen beim Tod#Dupliziert alle anderen Wisps", -- Friendly Ball
[383] = "Tränen des Wisps können detoniert werden und verwandeln sich in 6 von Isaacs Tränen#Explodiert in Isaacs Tränen, wenn zerstört", -- Tear Detonator
[386] = "5% Chance, dass Tränen Felsen, Urnen, Schädel oder Pilze umrollen", -- D12
[396] = "Jedes Portal hat 1 Wisp", -- Ventricle Razor
[406] = "Zufälliger Schaden und Feuerrate", -- D8
[421] = "{{Charm}} Charm-Furz beim Zerstören", -- Kidney Bean
[422] = "Beschwört alle Wisps neu herbei, die im vorherigen Raum zerstört wurden", -- Glowing Hourglass
[427] = "Springt im Raum herum und explodiert, wenn von Isaac getroffen#Kann keinen Berührungsschaden verursachen", -- Mine Crafter
[434] = "Anstelle von Fliegen werden Wisps beschworen#Bis zu 5 Fliegen ergeben 1 Wisp mit erhöhter Gesundheit und Schaden", -- Jar of Flies
[437] = "D7-Effekt, wenn er zum ersten Mal getroffen wird", -- D7
[441] = "{{Chargeable}} Aufladbare Brimstone-Tränen#Schießt kontinuierlich während eines Mega-Blasts", -- Mega Blast
[476] = "Beschwört einen zweiten Wisp, wenn keine Aufnahme dupliziert wurde", -- D1
[477] = "Beschwört die Wisps aller absorbierten Aktivgegenstände herbei#Beschwört selbst keinen Wisp herbei", -- Void
[478] = "Mittlere Ring-Wisp#Pausiert alle Feinde und Schüsse für 3 Sekunden beim Zerstören", -- Pause
[479] = "Mittlere Ring-Wisp#Chance, eine {{Trinket}} Trinket herbeizubeschwören, wenn zerstört", -- Smelter
[480] = "Mittlere Ring-Wisp#Erhöhte LP für jeden umgewandelten Pickup#Beschwört nur einen Wisp herbei, wenn mindestens ein Pickup umgewandelt wurde", -- Compost
[481] = "Mittlere Ring-Wisp#5% Chance, dass Tränen Feinde in zufällige Wisps verwandeln", -- Dataminer
[478] = "Pausiert alle Feinde und Schüsse für 3 Sekunden beim Zerstören", -- Pause
[479] = "Chance, eine {{Trinket}} Trinket herbeizubeschwören, wenn zerstört", -- Smelter
[480] = "Erhöhte LP für jeden umgewandelten Pickup#Beschwört nur einen Wisp herbei, wenn mindestens ein Pickup umgewandelt wurde", -- Compost
[481] = "5% Chance, dass Tränen Feinde in zufällige Wisps verwandeln", -- Dataminer
[482] = "Beschwört einen zufälligen Wisp herbei", -- Clicker
[483] = "Mittlere Ring-Wisp#Beschwört 8 Wisps herbei, die beim Zerstören eine goldene Trollbombe fallen lassen", -- Mama Mega!
[484] = "Mittlere Ring-Wisp#Einzelraum-Wisp#Kann keine Tränen schießen#Wait What?-Effekt beim Zerstören", -- Wait What?
[485] = "Mittlere Ring-Wisp#Alle Crooked Penny Wisps werden zerstört oder dupliziert, wenn einer beschädigt wird", -- Crooked Penny
[486] = "Mittlere Ring-Wisp#Kann keine Tränen schießen#Chance, dass Isaac keinen Schaden nimmt und dafür zerstört wird", -- Dull Razor
[483] = "Lässt eine goldene Trollbombe fallen beim Zerstören", -- Mama Mega!
[484] = "Wait What?-Effekt beim Zerstören", -- Wait What?
[485] = "Alle Crooked Penny Wisps werden zerstört oder dupliziert, wenn einer beschädigt wird", -- Crooked Penny
[486] = "Chance, dass Isaac keinen Schaden nimmt und dafür zerstört wird", -- Dull Razor
[487] = "Unzerstörbarer, permanenter Wisp#Verfolgt Feinde, um sie zu beschießen#Blockiert keine Schüsse und verursacht keinen Berührungsschaden", -- Potato Peeler
[488] = "Beschwört den Wisp des nachgeahmten Gegenstands herbei (zufälliger Wisp, wenn kein Aktivgegenstand)", -- Metronome
[489] = "Mittlere Ring-Wisp#Beschwört einen normalen Wisp herbei#Zusätzlicher Effekt basierend auf dem nachgeahmten Würfel", -- D Infinity
[489] = "Zusätzlicher Effekt basierend auf dem nachgeahmten Würfel", -- D Infinity
[490] = "Beschwört einen zufälligen Wisp herbei#Beschwört sich nach dem Leeren eines Raums neu, wenn zerstört", -- Eden's Soul
[504] = "Mittlere Ring-Wisp#Einzelraum-Wisp#Schnelle, schwache, gezielte Tränen", -- Brown Nugget
[507] = "Äußere Ring-Wisp#Chance, bei einem Kill einen Wisp zu beschwören", -- Sharp Straw
[510] = "Mittlere Ring-Wisp#{{Collectible229}} Monstro's Lung, {{Collectible268}} Rotten Baby, {{Collectible87}} Loki's Horns oder {{Collectible118}} Brimstone-Tränen", -- Delirious
[512] = "Mittlere Ring-Wisp#Magnetische Tränen", -- Black Hole
[504] = "Gezielte Tränen", -- Brown Nugget
[507] = "Chance, bei einem Kill einen Wisp zu beschwören", -- Sharp Straw
[510] = "{{Collectible229}} Monstro's Lung, {{Collectible268}} Rotten Baby, {{Collectible87}} Loki's Horns oder {{Collectible118}} Brimstone-Tränen", -- Delirious
[515] = "Beschwört einen zufälligen Wisp herbei#Beschwört sich nach dem Leeren eines Raums neu, wenn zerstört", -- Mystery Gift
[516] = "Mittlere Ring-Wisp#Schnelle Tränen#Tränen schießen in 8 Richtungen wie ein Sprinkler", -- Sprinkler
[521] = "Mittlere Ring-Wisp#Dreifachschuss#Der Kauf von etwas zerstört alle Coupon-Wisps", -- Coupon
[522] = "Äußere Ring-Wisp#Gefangene Projektile verwandeln sich in Wisps", -- Telekinesis
[523] = "Mittlere Ring-Wisp#Wisp wird nur beim Ablegen von Gegenständen beschworen#Beschwört einen zufälligen Pickup beim Zerstören", -- Moving Box
[527] = "Mittlere Ring-Wisp#Kann keine Tränen schießen#Beim Raumklar öffnen Wisps Truhen/Türen", -- Mr. ME!
[536] = "Mittlere Ring-Wisp#Wandelt alle Wisps in {{HalfHeart}} halbe Rote Herzen um#Beschwört einen Wisp mit hoher LP und hohem Schaden bei Opferung", -- Sacrificial Altar
[545] = "Innere Ring-Wisp#Beschwört einen freundlichen Bony herbei, wenn zerstört", -- Book of the Dead
[550] = "Mittlere Ring-Wisp#10% Chance, dass Tränen dazu führen, dass Mom auf den Feind stampft", -- Broken Shovel
[552] = "Mittlere Ring-Wisp#10% Chance, dass Tränen dazu führen, dass Mom auf den Feind stampft#Beschwört auch einen Wisp mit hoher LP herbei, der keine Tränen schießen kann", -- Mom's Shovel
[555] = "Mittlere Ring-Wisp#15% Chance für {{Collectible202}} Midas' Touch-Tränen", -- Golden Razor
[556] = "Mittlere Ring-Wisp#Kurzreichweite {{Collectible118}} Brimstone-Tränen", -- Sulfur
[557] = "Mittlere Ring-Wisp#↑ {{Luck}} +0,2 Glück pro Fortune Cookie-Wisp", -- Fortune Cookie
[577] = "Mittlere Ring-Wisp#Kein besonderer Effekt", -- Damocles
[578] = "Mittlere Ring-Wisp#Wisp tropft gelbes Creep", -- Free Lemonade
[580] = "Mittlere Ring-Wisp#Chance, Rote Türen zu erstellen, wenn ein neuer Raum betreten wird", -- Red Key
[582] = "Mittlere Ring-Wisp#Niedriger Schaden Tränen#Maximal 1 Wavy Cap-Wisp", -- Wavy Cap
[516] = "Tränen schießen in 8 Richtungen wie ein Sprinkler", -- Sprinkler
[521] = "Dreifachschuss#Der Kauf von etwas zerstört alle Coupon-Wisps", -- Coupon
[522] = "Gefangene Projektile verwandeln sich in Wisps", -- Telekinesis
[523] = "Wisp wird nur beim Ablegen von Gegenständen beschworen#Beschwört einen zufälligen Pickup beim Zerstören", -- Moving Box
[527] = "Beim Raumklar öffnen Wisps Truhen/Türen", -- Mr. ME!
[536] = "Wandelt alle Wisps in {{HalfHeart}} halbe Rote Herzen um", -- Sacrificial Altar
[545] = "Beschwört einen freundlichen Bony herbei, wenn zerstört", -- Book of the Dead
[550] = "10% Chance, dass Tränen dazu führen, dass Mom auf den Feind stampft", -- Broken Shovel
[552] = "10% Chance, dass Tränen dazu führen, dass Mom auf den Feind stampft", -- Mom's Shovel
[556] = "Kurzreichweite {{Collectible118}} Brimstone-Tränen", -- Sulfur
[557] = "↑ {{Luck}} +0,2 Glück pro Fortune Cookie-Wisp", -- Fortune Cookie
[578] = "Wisp tropft gelbes Creep", -- Free Lemonade
[580] = "Chance, Rote Türen zu erstellen, wenn ein neuer Raum betreten wird", -- Red Key
[582] = "Maximal 1 Wavy Cap-Wisp", -- Wavy Cap
[584] = "Kein Nutzen bei mehreren Kopien", -- Book of Virtues
[585] = "Mittlere Ring-Wisp#Beschwört 8 normale Wisps", -- Alabaster Box
[604] = "Zählt als mittlere Ring-Wisp#Einzelraum-Wisp#Beschwört 3 Wisps herbei, wo etwas landet#10% Chance für {{Confusion}} Verwirrungstränen", -- Mom's Bracelet
[605] = "Mittlere Ring-Wisp#Kein besonderer Effekt", -- The Scooper
[609] = "Mittlere Ring-Wisp#Nur 50% Wahrscheinlichkeit, einen unbesiegbaren Wisp herbeizubeschwören#50% Chance, dass alle Eternal D6-Wisps beim Gebrauch zerstört werden", -- Eternal D6
[611] = "Mittlere Ring-Wisp#Gesundheits- und Schadenssteigerung basierend auf Ladungen", -- Larynx
[622] = "Mittlere Ring-Wisps#Kein besonderer Effekt", -- Sharp Key
[623] = "Mittlere Ring-WispsKein besonderer Effekt", -- Sharp Key
[631] = "Mittlere Ring-Wisp#Teilt alle Wisps in der Hälfte (halbiert den Schaden)#Wisps werden zerstört, wenn sie zum dritten Mal geteilt werden", -- Meat Cleaver
[635] = "Einzelraum-Wisp#Beschwört einen stationären Wisp an Isaacs Position, bevor er teleportiert wird (bis zu 6 Wisps)", -- Stitches
[636] = "Kein Wisp", -- R Key
[638] = "Mittlere Ring-Wisp#Immun gegen Projektile#Löscht Nicht-Boss-Gegner bei Berührung aus", -- Eraser
[639] = "Mittlere Ring-Wisp#Beschwört blaue Fliegen herbei, anstatt Tränen zu schießen", -- Yuck Heart
[640] = "Mittlere Ring-Wisp#Chance für blaue Flammentränen", -- Urn of Souls
[642] = "Mittlere Ring-Wisp#Gifttränen", -- Magic Skin
[650] = "Mittlere Ring-Wisp#Wenn Baby Plum diagonal springt, sind alle Plum Flute-Wisps unbesiegbar und tun dies ebenfalls", -- Plum Flute
[653] = "Keine Wisps#Rote Geister können Tränen schießen", -- Vade Retro
[655] = "Mittlere Ring-Wisp#Temporäre Wisps während der Verwendung#Schnelle Tränen", -- Spin to Win
[604] = "Beschwört 3 Wisps herbei, wo etwas landet", -- Mom's Bracelet
[609] = "Nur 50% Wahrscheinlichkeit, einen unbesiegbaren Wisp herbeizubeschwören#50% Chance, dass alle Eternal D6-Wisps beim Gebrauch zerstört werden", -- Eternal D6
[611] = "Gesundheits- und Schadenssteigerung basierend auf Ladungen", -- Larynx
[622] = "Ersetzt alle Wisps mit 3 normalen Wisps", -- Genesis
[631] = "Teilt alle Wisps in der Hälfte (halbiert den Schaden)#Wisps werden zerstört, wenn sie zum dritten Mal geteilt werden", -- Meat Cleaver
[638] = "Immun gegen Projektile#Löscht Nicht-Boss-Gegner bei Berührung aus", -- Eraser
[639] = "Beschwört blaue Fliegen herbei, anstatt Tränen zu schießen", -- Yuck Heart
[640] = "Chance für blaue Flammentränen", -- Urn of Souls
[650] = "Wenn Baby Plum diagonal springt, sind alle Plum Flute-Wisps unbesiegbar und tun dies ebenfalls", -- Plum Flute
[653] = "Rote Geister können Tränen schießen", -- Vade Retro
[655] = "Temporäre Wisps während der Verwendung", -- Spin to Win
[685] = "Verdreifacht die beschworenen Wisps", -- Jar of Wisps
[687] = "Beschwört einen zufälligen Wisp herbei", -- Friend Finder
[703] = "Mittlere Ring-Wisp#Kein besonderer Effekt", -- Esau Jr.
[704] = "Mittlere Ring-Wisp#Wisp mit hoher LP#Kann keine Tränen schießen", -- Berserk!
[705] = "Mittlere Ring-Wisp#Einzelraum-Wisp pro getötetem Feind", -- Dark Arts
[706] = "Mittlere Ring-Wisp#Wisp mit hoher LP#Kann keine Tränen schießen", -- Abyss
[709] = "Einzelraum-Wisp#Beschwört 3 Wisps herbei, wo Isaac landet", -- Suplex!
[710] = "Beschwört einen zufälligen Wisp beim Handwerk", -- Bag of Crafting
[711] = "Mittlere Ring-Wisp#Wisp mit hoher LP", -- Flip
[705] = "Einzelner Raum Wisp pro getötetem Feind", -- Dark Arts
[709] = "Beschwört 3 Wisps herbei, wo Isaac landet", -- Suplex!
[710] = "Beschwört einen zufälligen Wisp beim Herstellen", -- Bag of Crafting
[712] = "Die Wisp-Items schießen homing Tränen", -- Lemegeton
[713] = "Kein Wisp", -- Sumptorium
[719] = "Mittlere Ring-Wisp#20% Chance, dass Feinde beim Töten eine {{Coin}} Münze fallen lassen", -- Keeper's Box
[719] = "20% Chance, dass Feinde beim Töten eine {{Coin}} Münze fallen lassen", -- Keeper's Box
[720] = "Beschwört einen zufälligen Wisp herbei", -- Everything Jar
[722] = "Orbitiert um den geketteten Feind und schießt auf ihn#Wisp stirbt, wenn der Feind stirbt", -- Anima Sola
[723] = "Mittlere Ring-Wisp#Beschwört einen zufälligen Wisp herbei und würfelt alle Wisps in den Typ um", -- Spindown Dice
[728] = "Mittlere Ring-Wisp#Alle Wisps umkreisen Gello, solange er aktiv ist", -- Gello
[729] = "Stationärer Einzelraum-Wisp", -- Decap Attack
[723] = "Beschwört einen zufälligen Wisp herbei und würfelt alle Wisps in den Typ um", -- Spindown Dice
[728] = "Alle Wisps umkreisen Gello, solange er aktiv ist", -- Gello
}
---------- Abyss Locust description parts ----------
@@ -749,7 +724,7 @@ EID.descriptions[languageCode].TearFlagNames = {
[14] = "verwirrend", -- Iron Bar tear
[15] = "Gegner lassen Herzen fallen", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "Kreist um Spieler", -- Used for Little Planet (orbit arounds the player)
[17] = "Wartet bevor es sich bewegt", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[17] = "Anti-Gravitation", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "Aufteilung in 4 bei Treffer", -- Splits into 4 smaller tears if it hits the ground
[19] = "Abprallen von Feinden", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "Angst", -- Mom's Perfume type tear of fear (fear on contact)
@@ -895,7 +870,6 @@ local repTrinkets={
[110] = {"110", "Silberdollar", "{{Shop}} Shops erscheinen in der Womb und Corpse"},
[111] = {"111", "Blutige Krone", "{{TreasureRoom}} Schatzräume erscheinen in der Womb und im Leichnam"}, -- Bloody Crown
[119] = {"119", "Stammzelle", "{{Heart}} Beim Betreten einer neuen Ebene heilen sich die leeren roten/Knochenherzen von Isaac um die Hälfte#{{HalfHeart}} Heilt mindestens ein halbes Herz"}, -- Stem Cell
[125] = {"125", "Verlängerungskabel", "Verbindet alle Begleiter mit elektrischen Strahlen#Die Strahlen verursachen 6 Schaden#Die Strahlen springen auch zwischen Koop-Spielern (einschließlich Jacob & Esau)"}, -- Extension Cord
[128] = {"128", "Fingerknochen", "{{EmptyBoneHeart}} Schaden nehmen hat eine 4%ige Chance, ein Knochenherz zu gewähren"}, -- Finger Bone
[129] = {"129", "Kieferbrecher", "{{Damage}} 10%ige Chance, Zähne abzufeuern, die 3,2x Isaacs Schaden zufügen#{{Luck}} 100%ige Chance bei 9 Glück"}, -- Jawbreaker
[130] = {"130", "Zerkauter Stift", "{{Slow}} 10%ige Chance, verlangsamende Tränen abzufeuern#{{Luck}} 100%ige Chance bei 18 Glück"}, -- Chewed Pen
@@ -1354,13 +1328,13 @@ EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
-- Tables with two or more entries are find-replace pairs
local repConditions={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
local repBFFSSynergies = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
+123 -149
View File
@@ -479,173 +479,148 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} health", -- {1} will be replaced with the health
Damage = "{1} dps", -- {1} will be replaced with the calculated damage
CantShoot = "Can't shoot!",
Shotspeed = "{1}% Shot speed", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
SingleRoom = "Single room wisp",
NoWisps = "No Wisps",
Ring = {
[-1] = "{amount} stationary wisp{pluralize}",
[0] = "{amount} inner ring wisp{pluralize} {{InnerWisp}}",
[1] = "{amount} middle ring wisp{pluralize} {{MiddleWisp}}",
[2] = "{amount} outer ring wisp{pluralize} {{OuterWisp}}",
},
}
-- Old table that now is used to store additional information and effects for Book of Virtues Wisps
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Inner ring wisp {{InnerWisp}}#Homing tears", -- The Bible
[34] = "Middle ring wisp {{MiddleWisp}}#Double damage tears", -- The Book of Belial
[35] = "Inner ring wisp {{InnerWisp}}#3.5% chance for {{Fear}} fear tears#{{Collectible35}} Necronomicon effect when destroyed", -- The Necronomicon
[36] = "Outer ring wisp {{OuterWisp}}#2.5% chance for {{Collectible236}} E. Coli tears", -- The Poop
[37] = "Middle ring wisp {{MiddleWisp}}#Drop scatter homing bombs when destroyed", -- Mr. Boom
[38] = "Outer ring wisp {{OuterWisp}}#Rapid, inaccurate tears", -- Tammy's Head
[39] = "Middle ring wisp {{MiddleWisp}}#5% chance for {{Petrify}} petrifying tears", -- Mom's Bra
[40] = "Middle ring wisp {{MiddleWisp}}#Explosive tears#Explodes when destroyed", -- Kamikaze!
[41] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Fear}} fear tears", -- Mom's Pad
[42] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Collectible149}} Ipecac tears", -- Bob's Rotten Head
[44] = "Middle ring wisp {{MiddleWisp}}#10% chance for tears to teleport enemies#Wisps flicker every 5 seconds", -- Teleport!
[45] = "Middle ring wisp {{MiddleWisp}}#20% chance for enemies to drop 1 {{Heart}} Red Heart on kill", -- Yum Heart
[47] = "Middle ring wisp {{MiddleWisp}}#Shoot 3 explosive tears towards the crosshair on use", -- Doctor's Remote
[49] = "Outer ring wisp {{OuterWisp}}#Cannot shoot tears#Fires a beam on use", -- Shoop da Whoop!
[56] = "Middle ring wisp {{MiddleWisp}}#Rapid, low range tears#Wisp drips yellow creep", -- Lemon Mishap
[58] = "Middle ring wisp {{MiddleWisp}}#Low HP but immune to projectiles#Immune to damage during {{Collectible58}} effect", -- Book of Shadows
[65] = "Middle ring wisp {{MiddleWisp}}#Drop a Troll Bomb when destroyed", -- Anarchist Cookbook
[66] = "Middle ring wisp {{MiddleWisp}}#{{Slow}} Slows enemies for 3 seconds when destroyed", -- The Hourglass
[77] = "Middle ring wisp {{MiddleWisp}}#Extra contact damage", -- My Little Unicorn
[78] = "Inner ring wisp {{InnerWisp}}#Cannot shoot tears#Spawns a Locust for the room when destroyed", -- Book of Revelations
[83] = "Inner ring wisp {{InnerWisp}}#Double damage and knockback tears", -- The Nail
[84] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- We Need to Go Deeper!
[85] = "Inner ring wisp {{InnerWisp}}#Drop a {{Card}} card when destroyed", -- Deck of Cards
[86] = "Middle ring wisp {{MiddleWisp}}#Tooth tears", -- Monstro's Tooth
[93] = "Inner ring wisp {{InnerWisp}}#Anti-gravity tears#Chance for {{Fear}} fear tears", -- The Gamekid
[35] = "{{Collectible35}} Necronomicon effect when destroyed", -- The Necronomicon
[37] = "Drop scatter homing bombs when destroyed", -- Mr. Boom
[38] = "Inaccurate tears", -- Tammy's Head
[40] = "Explodes when destroyed", -- Kamikaze!
[47] = "Shoot 3 explosive tears towards the crosshair on use", -- Doctor's Remote
[49] = "Fires a beam on use", -- Shoop da Whoop!
[56] = "Wisp drips yellow creep", -- Lemon Mishap
[58] = "Immune to projectiles#Immune to damage during {{Collectible58}} effect", -- Book of Shadows
[65] = "Drop a Troll Bomb when destroyed", -- Anarchist Cookbook
[66] = "#{{Slow}} Slows enemies for 3 seconds when destroyed", -- The Hourglass
[77] = "Extra contact damage", -- My Little Unicorn
[78] = "Spawns a Locust for the room when destroyed", -- Book of Revelations
[85] = "Drop a {{Card}} card when destroyed", -- Deck of Cards
[97] = "Spawns 1 of 8 wisps:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} Explosive effects are likely", -- The Book of Sin
[102] = "Inner ring wisp {{InnerWisp}}#Spawns 1 of 6 wisps:#normal tears that spawns an enemy spider when destroyed or chance for poison, petrify, confusion, burn, Troll Bomb tears#All 6 spawn a {{Pill}} pill when destroyed", -- Mom's Bottle of Pills
[105] = "Middle ring wisp {{MiddleWisp}}#+1 Wisp per item rerolled", -- The D6
[107] = "Inner ring wisp {{InnerWisp}}#Piercing tears", -- The Pinking Shears
[111] = "Outer ring wisp {{OuterWisp}}#{{Poison}} Poison fart when destroyed", -- The Bean
[123] = "Inner ring wisp {{InnerWisp}}#Random tears", -- Monster Manual
[102] = "Spawns 1 of 6 wisps:#normal tears that spawns an enemy spider when destroyed or chance for poison, petrify, confusion, burn, Troll Bomb tears#All 6 spawn a {{Pill}} pill when destroyed", -- Mom's Bottle of Pills
[105] = "+1 Wisp per item rerolled", -- The D6
[111] = "{{Poison}} Poison fart when destroyed", -- The Bean
[123] = "Random tears", -- Monster Manual
[124] = "Spawns the wisp of what item it mimics", -- Dead Sea Scrolls
[126] = "Middle ring wisp {{MiddleWisp}}#High HP wisps", -- Razor Blade
[127] = "Middle ring wisp {{MiddleWisp}}#Infinite HP wisp for the new floor", -- Forget Me Now
[130] = "Middle ring wisp {{MiddleWisp}}#Cannot shoot tears#Wisps charge in the direction Isaac shoots", -- A Pony
[133] = "Middle ring wisp {{MiddleWisp}}#Spawns 3 high HP wisps", -- Guppy's Paw
[135] = "Outer ring wisp {{OuterWisp}}#Low HP wisp", -- IV Bag
[136] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Bait}} mark tears#Marked enemies are attacked by other enemies", -- Best Friend
[137] = "Inner ring wisp {{InnerWisp}}#+1 Wisp per bomb detonated#Wisp's tears can also be remote detonated", -- Remote Detonator
[145] = "Outer ring wisp {{OuterWisp}}#Wisps are spawned instead of flies#Spawns a blue fly when destroyed", -- Guppy's Head
[146] = "Inner ring wisp {{InnerWisp}}#Homing tears", -- Prayer Card
[130] = "Wisps charge in the direction Isaac shoots", -- A Pony
[137] = "+1 Wisp per bomb detonated#Wisp's tears can also be remote detonated", -- Remote Detonator
[145] = "Wisps are spawned instead of flies#Spawns a blue fly when destroyed", -- Guppy's Head
[147] = "Chance to spawn dip wisps from poop and 1 of 5 mineral wisps from rocks:#{{Collectible132}} Coal, {{Collectible201}} Iron, {{Collectible202}} Gold, {{Collectible68}} Redstone, {{Collectible415}} Diamond", -- Notched Axe
[158] = "Middle ring wisp {{MiddleWisp}}#High HP wisp that shoots at nearby enemies", -- Crystal Ball
[160] = "Middle ring wisp {{MiddleWisp}}#Summon a beam of light on contact", -- Crack the Sky
[164] = "Middle ring wisp {{MiddleWisp}}#Single room wisp", -- The Candle
[166] = "Middle ring wisp {{MiddleWisp}}#Destroys all pickups in the room, with a chance to spawn a random wisp for each", -- D20
[171] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Slow}} slow tears", -- Spider Butt
[175] = "Middle ring wisp {{MiddleWisp}}#Wisps open locked chests/doors on touch, including the Mega Satan, Ascent, and Corpse doors#Wisps donate themselves to {{KeyBeggar}} Key Masters", -- Dad's Key
[160] = "Summon a beam of light on contact", -- Crack the Sky
[166] = "Destroys all pickups in the room, with a chance to spawn a random wisp for each", -- D20
[175] = "Wisps open locked chests/doors on touch, including the Mega Satan, Ascent, and Corpse doors#Wisps donate themselves to {{KeyBeggar}} Key Masters", -- Dad's Key
[177] = "Spawns a wisp based on the reward won", -- Portable Slot
[181] = "Middle ring wisp {{MiddleWisp}}#10% chance for {{Collectible374}} Holy Light tears", -- White Pony
[186] = "Middle ring wisp {{MiddleWisp}}#High HP wisp", -- Blood Rights
[192] = "Middle ring wisp {{MiddleWisp}}#Homing tears", -- Telepathy for Dummies
[263] = "Middle ring wisp {{MiddleWisp}}#15% chance for enemies to drop a {{Rune}} rune on kill#Drops a {{Rune}} rune when destroyed", -- Clear Rune
[282] = "Spawns up to 6 stationary wisps for the room", -- How to Jump
[263] = "Drops a {{Rune}} rune when destroyed", -- Clear Rune
[283] = "Rerolls all wisps and spawns 1 random wisp#Doesn't reroll Book of Virtues", -- D100
[284] = "Removes all wisps and spawns a random wisp for every 2 items owned#Doesn't reroll Book of Virtues", -- D4
[285] = "Middle ring wisp {{MiddleWisp}}#10% chance for D10 effect tears", -- D10
[286] = "Middle ring wisp {{MiddleWisp}}#15% chance for enemies to drop a {{Card}} card on kill#Spawns a {{Card}} card when destroyed", -- Blank Card
[287] = "Middle ring wisp {{MiddleWisp}}#{{Collectible675}} Cracked Orb effect when destroyed", -- Book of Secrets
[288] = "Outer ring wisp {{OuterWisp}}#Wisps are spawned instead of spiders#Spawns a blue spider when destroyed", -- Box of Spiders
[289] = "Middle ring wisp {{MiddleWisp}}#Single room wisp#Red flame tears", -- Red Candle
[290] = "Middle ring wisp {{MiddleWisp}}#Creates a wisp per heart instead of dropping them as pickups#Chance to spawn a {{HalfHeart}} half Red Heart when destroyed", -- The Jar
[291] = "Middle ring wisp {{MiddleWisp}}#Spawns an extra wisp per flushed enemy", -- Flush!
[292] = "Middle ring wisp {{MiddleWisp}}#+10% {{AngelDevilChance}} Devil/Angel Room chance per Satanic Bible wisp", -- Satanic Bible
[293] = "Middle ring wisp {{MiddleWisp}}#Fires a 4-way {{Collectible118}} Brimstone beam when destroyed", -- Head of Krampus
[294] = "Inner ring wisp {{InnerWisp}}#Low HP single room wisp#Cannot shoot tears#Butter Bean effect when destroyed", -- Butter Bean
[295] = "Inner ring wisp {{InnerWisp}}#Chance to drop a {{Coin}} coin when destroyed", -- Magic Fingers
[296] = "Middle ring wisp {{MiddleWisp}}#Higher HP wisp that can be healed with {{Heart}} Red Hearts", -- Converter
[297] = "Middle ring wisp {{MiddleWisp}}#Spawns 0-8 wisps depending on the floor", -- Pandora's Box
[298] = "Middle ring wisp {{MiddleWisp}}#Cannot shoot tears#Immune to contact damage#Doesn't deal contact damage unless Unicorn Stump or a similar effect is active", -- Unicorn Stump
[323] = "Middle ring wisp {{MiddleWisp}}#Spawns 6 wisps#3 Second lifetime", -- Isaac's Tears
[324] = "Middle ring wisp {{MiddleWisp}}#{{Collectible570}} Playdough Cookie tears", -- Undefined
[325] = "Middle ring wisp {{MiddleWisp}}#Arcing cluster tears", -- Scissors
[326] = "Inner ring wisp {{InnerWisp}}#Spawns 4 wisps on a perfect block", -- Breath of Life
[338] = "Middle ring wisp {{MiddleWisp}}#Single room wisp#Boomerang tears", -- The Boomerang
[347] = "Middle ring wisp {{MiddleWisp}}#High HP wisps with {{Collectible245}} 20/20 tears#Duplicate all other wisps", -- Diplopia
[348] = "Middle ring wisp {{MiddleWisp}}#Spawns a {{Pill}} pill when destroyed", -- Placebo
[349] = "Middle ring wisp {{MiddleWisp}}#50% chance to drop a {{Coin}} coin when destroyed", -- Wooden Nickel
[351] = "Middle ring wisp {{MiddleWisp}}#Send a rock wave out on use#{{Petrify}} Petrify + {{Poison}} poison fart when destroyed", -- Mega Bean
[352] = "Middle ring wisp {{MiddleWisp}}#Low HP wisp that persists between rooms#All Glass Cannon wisps are destroyed when one is destroyed", -- Glass Cannon
[357] = "Middle ring wisp {{MiddleWisp}}#No special effect#Duplicate all wisps for the room", -- Box of Friends
[382] = "Middle ring wisp {{MiddleWisp}}#Friendly enemies spawn 1 of 4 wisps on death, depending on their attacks, with normal, homing, explosive, or Brimstone tears", -- Friendly Ball
[383] = "Middle ring wisp {{MiddleWisp}}#Wisp's tears can be detonated, turning into 6 of Isaac's tears#Persists between rooms#Burst into Isaac's tears when destroyed", -- Tear Detonator
[386] = "Middle ring wisp {{MiddleWisp}}#5% chance for tears to reroll rocks, urns, skulls or mushrooms", -- D12
[396] = "Cannot shoot tears#Each portal has 1 wisp", -- Ventricle Razor
[406] = "Middle ring wisp {{MiddleWisp}}#Random damage and fire rate", -- D8
[419] = "Middle ring wisp {{MiddleWisp}}#20% chance for tears to teleport enemies#Wisps flicker every 5 seconds", -- Teleport 2.0
[421] = "Middle ring wisp {{MiddleWisp}}#{{Charm}} Charm tears#{{Charm}} Charm fart when destroyed", -- Kidney Bean
[422] = "Middle ring wisp {{MiddleWisp}}#30% chance for {{Petrify}} petrifying tears#Respawns all wisps that got destroyed in the previous room", -- Glowing Hourglass
[427] = "Bounces around the room, exploding when shot by Isaac#Cannot shoot tears or deal contact damage", -- Mine Crafter
[434] = "Middle ring wisp {{MiddleWisp}}#Wisps are spawned instead of flies#Up to 5 flies makes 1 wisp with increased health and damage", -- Jar of Flies
[437] = "Middle ring wisp {{MiddleWisp}}#D7 effect when hit for the first time", -- D7
[439] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- Mom's Box
[441] = "Middle ring wisp {{MiddleWisp}}#{{Chargeable}} Chargeable Brimstone tears#Shoot continuously during a Mega Blast", -- Mega Blast
[475] = "Middle ring wisp {{MiddleWisp}}#Spawns 8 high damage wisps that stay after death", -- Plan C
[476] = "Middle ring wisp {{MiddleWisp}}#Spawns a second wisp if no pickup was duplicated", -- D1
[285] = "10% chance for D10 effect tears", -- D10
[286] = "Spawns a {{Card}} card when destroyed", -- Blank Card
[287] = "{{Collectible675}} Cracked Orb effect when destroyed", -- Book of Secrets
[288] = "Wisps are spawned instead of spiders#Spawns a blue spider when destroyed", -- Box of Spiders
[290] = "Creates a wisp per heart instead of dropping them as pickups#Chance to spawn a {{HalfHeart}} half Red Heart when destroyed", -- The Jar
[291] = "Spawns an extra wisp per flushed enemy", -- Flush!
[292] = "+10% {{AngelDevilChance}} Devil/Angel Room chance per Satanic Bible wisp", -- Satanic Bible
[293] = "Fires a 4-way {{Collectible118}} Brimstone beam when destroyed", -- Head of Krampus
[294] = "Butter Bean effect when destroyed", -- Butter Bean
[295] = "Chance to drop a {{Coin}} coin when destroyed", -- Magic Fingers
[296] = "Can be healed with {{Heart}} Red Hearts", -- Converter
[297] = "Spawns 0-8 wisps depending on the floor", -- Pandora's Box
[298] = "Immune to contact damage#Doesn't deal contact damage unless Unicorn Stump or a similar effect is active", -- Unicorn Stump
[323] = "3 Second lifetime", -- Isaac's Tears
[324] = "{{Collectible570}} Playdough Cookie tears", -- Undefined
[325] = "Arcing cluster tears", -- Scissors
[326] = "Spawns 4 wisps on a perfect block", -- Breath of Life
[347] = "{{Collectible245}} 20/20 tears#Duplicate all other wisps", -- Diplopia
[348] = "Spawns a {{Pill}} pill when destroyed", -- Placebo
[349] = "50% chance to drop a {{Coin}} coin when destroyed", -- Wooden Nickel
[351] = "Send a rock wave out on use#{{Petrify}} Petrify + {{Poison}} poison fart when destroyed", -- Mega Bean
[352] = "All Glass Cannon wisps are destroyed when one is destroyed", -- Glass Cannon
[357] = "Duplicate all wisps for the room", -- Box of Friends
[382] = "Friendly enemies spawn 1 of 4 wisps on death, depending on their attacks, with normal, homing, explosive, or Brimstone tears", -- Friendly Ball
[383] = "Wisp's tears can be detonated, turning into 6 of Isaac's tears#Burst into Isaac's tears when destroyed", -- Tear Detonator
[386] = "5% chance for tears to reroll rocks, urns, skulls or mushrooms", -- D12
[396] = "Each portal has 1 wisp", -- Ventricle Razor
[406] = "Random damage and fire rate", -- D8
[421] = "{{Charm}} Charm fart when destroyed", -- Kidney Bean
[422] = "Respawns all wisps that got destroyed in the previous room", -- Glowing Hourglass
[427] = "Bounces around the room, exploding when shot by Isaac#Cannot deal contact damage", -- Mine Crafter
[434] = "Wisps are spawned instead of flies#Up to 5 flies makes 1 wisp with increased health and damage", -- Jar of Flies
[437] = "D7 effect when hit for the first time", -- D7
[441] = "{{Chargeable}} Chargeable Brimstone tears#Shoot continuously during a Mega Blast", -- Mega Blast
[476] = "Spawns a second wisp if no pickup was duplicated", -- D1
[477] = "Spawns the wisps of all absorbed active items#Doesn't spawn a wisp itself", -- Void
[478] = "Middle ring wisp {{MiddleWisp}}#Pauses all enemies and shots for 3 seconds when destroyed", -- Pause
[479] = "Middle ring wisp {{MiddleWisp}}#Chance to spawn a {{Trinket}} trinket when destroyed", -- Smelter
[480] = "Middle ring wisp {{MiddleWisp}}#Increased HP for each pickup converted#Only spawns a wisp if at least one pickup got converted", -- Compost
[481] = "Middle ring wisp {{MiddleWisp}}#5% chance for tears to transform enemies into random wisps", -- Dataminer
[478] = "Pauses all enemies and shots for 3 seconds when destroyed", -- Pause
[479] = "Chance to spawn a {{Trinket}} trinket when destroyed", -- Smelter
[480] = "Increased HP for each pickup converted#Only spawns a wisp if at least one pickup got converted", -- Compost
[481] = "5% chance for tears to transform enemies into random wisps", -- Dataminer
[482] = "Spawns a random wisp", -- Clicker
[483] = "Middle ring wisp {{MiddleWisp}}#Spawns 8 wisps that drop a golden Troll Bomb when destroyed", -- Mama Mega!
[484] = "Middle ring wisp {{MiddleWisp}}#Single room wisp#Cannot shoot tears#Wait What? effect when destroyed", -- Wait What?
[485] = "Middle ring wisp {{MiddleWisp}}#All Crooked Penny wisps are destroyed or duplicated when one is damaged", -- Crooked Penny
[486] = "Middle ring wisp {{MiddleWisp}}#Cannot shoot tears#Chance to negate Isaac taking damage and get destroyed for it", -- Dull Razor
[483] = "Drop golden Troll Bombs when destroyed", -- Mama Mega!
[484] = "Wait What? effect when destroyed", -- Wait What?
[485] = "All Crooked Penny wisps are destroyed or duplicated when one is damaged", -- Crooked Penny
[486] = "Chance to negate Isaac taking damage and get destroyed for it", -- Dull Razor
[487] = "Indestructible, permanent wisp#Chases enemies to shoot them#Doesn't block shots or deal contact damage", -- Potato Peeler
[488] = "Spawns the wisp of what item it mimics (random wisp if not an active item)", -- Metronome
[489] = "Middle ring wisp {{MiddleWisp}}#Spawns a normal wisp#Extra effect based on the mimicked die", -- D Infinity
[489] = "Extra effect based on the mimicked die", -- D Infinity
[490] = "Spawns a random wisp#Respawns after clearing a room if destroyed", -- Eden's Soul
[504] = "Middle ring wisp {{MiddleWisp}}#Single room wisp#Rapid, low damage, aimed tears", -- Brown Nugget
[507] = "Outer ring wisp {{OuterWisp}}#Chance to spawn a wisp on kill", -- Sharp Straw
[510] = "Middle ring wisp {{MiddleWisp}}#{{Collectible229}} Monstro's Lung, {{Collectible268}} Rotten Baby, {{Collectible87}} Loki's Horns or {{Collectible118}} Brimstone tears", -- Delirious
[512] = "Middle ring wisp {{MiddleWisp}}#Magnetic tears", -- Black Hole
[504] = "Aimed tears", -- Brown Nugget
[507] = "Chance to spawn a wisp on kill", -- Sharp Straw
[510] = "{{Collectible229}} Monstro's Lung, {{Collectible268}} Rotten Baby, {{Collectible87}} Loki's Horns or {{Collectible118}} Brimstone tears", -- Delirious
[515] = "Spawns a random wisp#Respawns after clearing a room if destroyed", -- Mystery Gift
[516] = "Middle ring wisp {{MiddleWisp}}#Rapid tears#Tears shoot in 8 directions like Sprinkler", -- Sprinkler
[521] = "Middle ring wisp {{MiddleWisp}}#Triple shot#Purchasing anything destroys all Coupon wisps", -- Coupon
[522] = "Outer ring wisp {{OuterWisp}}#Captured projectiles turn into wisps", -- Telekinesis
[523] = "Middle ring wisp {{MiddleWisp}}#Wisp only spawns when dropping items#Spawns a random pickup when destroyed", -- Moving Box
[527] = "Middle ring wisp {{MiddleWisp}}#Cannot shoot tears#On room clear, wisps open chests/doors", -- Mr. ME!
[536] = "Middle ring wisp {{MiddleWisp}}#Converts all wisps into {{HalfHeart}} half Red Hearts#Spawns a high HP, high damage wisp on sacrifice", -- Sacrificial Altar
[545] = "Inner ring wisp {{InnerWisp}}#{{Friendly}} Spawns a friendly Bony when destroyed", -- Book of the Dead
[550] = "Middle ring wisp {{MiddleWisp}}#10% chance for tears to make Mom stomp on the enemy", -- Broken Shovel
[552] = "Middle ring wisp {{MiddleWisp}}#10% chance for tears to make Mom stomp on the enemy#Also spawns a high HP wisp that cannot shoot tears", -- Mom's Shovel
[555] = "Middle ring wisp {{MiddleWisp}}#15% chance for {{Collectible202}} Midas' Touch tears", -- Golden Razor
[556] = "Middle ring wisp {{MiddleWisp}}#Short range {{Collectible118}} Brimstone tears", -- Sulfur
[557] = "Middle ring wisp {{MiddleWisp}}#↑ {{Luck}} +0.2 Luck per Fortune Cookie wisp", -- Fortune Cookie
[577] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- Damocles
[578] = "Middle ring wisp {{MiddleWisp}}#Wisp drips yellow creep", -- Free Lemonade
[580] = "Middle ring wisp {{MiddleWisp}}#Chance to create Red Doors when entering a new room", -- Red Key
[582] = "Middle ring wisp {{MiddleWisp}}#Low damage tears#Max 1 Wavy Cap wisp", -- Wavy Cap
[516] = "Tears shoot in 8 directions like Sprinkler", -- Sprinkler
[521] = "Triple shot#Purchasing anything destroys all Coupon wisps", -- Coupon
[522] = "Captured projectiles turn into wisps", -- Telekinesis
[523] = "Wisp only spawns when dropping items#Spawns a random pickup when destroyed", -- Moving Box
[527] = "On room clear, wisps open chests/doors", -- Mr. ME!
[536] = "Converts all wisps into {{HalfHeart}} half Red Hearts", -- Sacrificial Altar
[545] = "{{Friendly}} Spawns a friendly Bony when destroyed", -- Book of the Dead
[550] = "10% chance for tears to make Mom stomp on the enemy", -- Broken Shovel
[552] = "10% chance for tears to make Mom stomp on the enemy", -- Mom's Shovel
[556] = "Short range {{Collectible118}} Brimstone tears", -- Sulfur
[557] = "↑ {{Luck}} +0.2 Luck per Fortune Cookie wisp", -- Fortune Cookie
[578] = "Wisp drips yellow creep", -- Free Lemonade
[580] = "Chance to create Red Doors when entering a new room", -- Red Key
[582] = "Max 1 Wavy Cap wisp", -- Wavy Cap
[584] = "No benefit from multiple copies", -- Book of Virtues
[585] = "Middle ring wisp {{MiddleWisp}}#Spawns 8 normal wisps", -- Alabaster Box
[604] = "Single room wisp#Spawns 1-3 wisps where something lands (up to 8 wisps)#10% chance for {{Confusion}} confusion tears", -- Mom's Bracelet
[605] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- The Scooper
[609] = "Middle ring wisp {{MiddleWisp}}#Only 50% to spawn an invincible wisp#50% chance for all Eternal D6 wisps to be destroyed on use", -- Eternal D6
[611] = "Middle ring wisp {{MiddleWisp}}#Health and damage increases based on charges", -- Larynx
[622] = "Middle ring wisp {{MiddleWisp}}#Replaces all wisps with 3 normal wisps", -- Genesis
[623] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- Sharp Key
[631] = "Middle ring wisp {{MiddleWisp}}#Splits all wisps in half (halfs damage)#Wisps are destroyed if split a third time", -- Meat Cleaver
[635] = "Single room wisp#Spawns a stationary wisp at Isaac's position before getting teleported (up to 6 wisps)", -- Stitches
[636] = "No wisp", -- R Key
[638] = "Middle ring wisp {{MiddleWisp}}#Immune to projectiles#Erases non-boss enemies on contact", -- Eraser
[639] = "Middle ring wisp {{MiddleWisp}}#Spawns blue flies instead of shooting tears", -- Yuck Heart
[640] = "Middle ring wisp {{MiddleWisp}}#Chance for blue flame tears", -- Urn of Souls
[642] = "Middle ring wisp {{MiddleWisp}}#Poison tears", -- Magic Skin
[650] = "Middle ring wisp {{MiddleWisp}}#When Baby Plum bounces diagonally, all Plum Flute wisps are invincible and do so as well", -- Plum Flute
[653] = "No wisps#Red ghosts can shoot tears", -- Vade Retro
[655] = "Middle ring wisp {{MiddleWisp}}#Temporary wisps during use#Rapid tears", -- Spin to Win
[604] = "Spawns 1-3 wisps where something lands (up to 8 wisps)", -- Mom's Bracelet
[609] = "Only 50% to spawn an invincible wisp#50% chance for all Eternal D6 wisps to be destroyed on use", -- Eternal D6
[611] = "Health and damage increases based on charges", -- Larynx
[622] = "Replaces all wisps with 3 normal wisps", -- Genesis
[631] = "Splits all wisps in half (halfs damage)#Wisps are destroyed if split a third time", -- Meat Cleaver
[638] = "Immune to projectiles#Erases non-boss enemies on contact", -- Eraser
[639] = "Spawns blue flies instead of shooting tears", -- Yuck Heart
[640] = "Chance for blue flame tears", -- Urn of Souls
[650] = "When Baby Plum bounces diagonally, all Plum Flute wisps are invincible and do so as well", -- Plum Flute
[653] = "Red ghosts can shoot tears", -- Vade Retro
[655] = "Temporary wisps during use", -- Spin to Win
[685] = "Triples the spawned wisps", -- Jar of Wisps
[687] = "Spawns a random wisp", -- Friend Finder
[703] = "Middle ring wisp {{MiddleWisp}}#No special effect", -- Esau Jr.
[704] = "Middle ring wisp {{MiddleWisp}}#High HP wisp#Cannot shoot tears", -- Berserk!
[705] = "Middle ring wisp {{MiddleWisp}}#Single room wisp per enemy killed", -- Dark Arts
[706] = "Middle ring wisp {{MiddleWisp}}#High HP wisp#Cannot shoot tears", -- Abyss
[709] = "Single room wisp#Spawns 3 wisps where Isaac lands", -- Suplex!
[705] = "Single room wisp per enemy killed", -- Dark Arts
[709] = "Spawns 3 wisps where Isaac lands", -- Suplex!
[710] = "Spawns a random wisp on craft", -- Bag of Crafting
[711] = "Middle ring wisp {{MiddleWisp}}#High HP wisp", -- Flip
[712] = "The item wisps shoot homing tears", -- Lemegeton
[713] = "No wisp", -- Sumptorium
[719] = "Middle ring wisp {{MiddleWisp}}#20% chance for enemies to drop a {{Coin}} coin on kill", -- Keeper's Box
[719] = "20% chance for enemies to drop a {{Coin}} coin on kill", -- Keeper's Box
[720] = "Spawns a random wisp", -- Everything Jar
[722] = "Orbits the chained enemy, shooting at them#Wisp dies when the enemy dies", -- Anima Sola
[723] = "Middle ring wisp {{MiddleWisp}}#Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice
[728] = "Middle ring wisp {{MiddleWisp}}#All wisps orbit Gello while active", -- Gello
[729] = "Single room stationary wisp", -- Decap Attack
[723] = "Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice
[728] = "All wisps orbit Gello while active", -- Gello
}
---------- Abyss Locust description parts ----------
@@ -709,7 +684,7 @@ EID.descriptions[languageCode].TearFlagNames = {
[14] = "confusion", -- Iron Bar tear
[15] = "enemies drop hearts", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "orbit around player", -- Used for Little Planet (orbit arounds the player)
[17] = "waits before moving", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[17] = "Anti-Gravity", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "split into 4 on hit", -- Splits into 4 smaller tears if it hits the ground
[19] = "bounce of enemies", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "fear", -- Mom's Perfume type tear of fear (fear on contact)
@@ -921,7 +896,6 @@ local repTrinkets={
[110] = {"110", "Silver Dollar", "{{Shop}} Shops appear in the Womb and Corpse"}, -- Silver Dollar
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Treasure Rooms appear in the Womb and Corpse"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "{{HealingRed}} Entering a new floor heals half of Isaac's empty Red/Bone Hearts#{{HealingRed}} Heals half a heart minimum"}, -- Stem Cell
[125] = {"125", "Extension Cord", "Connects all familiars with beams of electricity#The beams deal 6 damage"}, -- Extension Cord
[128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Taking damage has a 4% chance to grant a Bone Heart"}, -- Finger Bone
[129] = {"129", "Jawbreaker", "{{Damage}} 10% chance to shoot teeth that deal 3.2x Isaac's damage#{{Luck}} 100% chance at 9 luck"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "{{Slow}} 10% chance to shoot slowing tears#{{Luck}} 100% chance at 18 luck"}, -- Chewed Pen
+3 -2
View File
@@ -2,7 +2,7 @@
----- Basic French descriptions -----
--------------------------------------
-- Last Sync with en_us: 08.08.2021
-- Last Sync with English: 08.08.2021
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
@@ -988,7 +988,6 @@ local repTrinkets={
[112] = {"112", "Microtransactions", "Des machines de réapprovisionnement {{RestockMachine}} apparaissent dans toutes les Salles du Trésor {{TreasureRoom}}"},
[119] = {"119", "Cellule Souche", "{{HealingRed}} Soigne la moitié des cœurs rouges d'Isaac au début de chaque étage {{ColorSilver}}(Au minimum un demi-cœur)"}, -- Stem Cell
[123] = {"123", "Plume Angélique", "Tuer {{ColorCyan}}Uriel{{ColorWhite}} ou {{ColorCyan}}Gabriel{{ColorWhite}} fait apparaître un objet angélique au lieu d'un {{ColorYellow}}Fragment de Clé {{Collectible238}}{{Collectible239}}"},
[125] = {"125", "Rallonge Électrique", "Relie Isaac et ses familiers par des arcs électriques"},
[128] = {"128", "Os de Doigt", "{{BoneHeart}} Subir un dégât a 5% de chances d'ajouter un cœur d'os aux PV d'Isaac"}, -- Finger Bone
[129] = {"129", "Boule de Mammouth", "Isaac tire parfois une dent qui inflige {{ColorLime}} dégâts x3#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 9 Chance)"}, -- Jawbreaker
[130] = {"130", "Stylo Mâchouillé", "Isaac tire parfois une larme ralentissante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"}, -- Chewed Pen
@@ -1218,6 +1217,8 @@ local repCards={
[18] = {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Salle du Trésor {{TreasureRoom}}"},
[19] = {"19", "XVIII - La Lune", "Téléporte Isaac dans la Salle Secrète {{SecretRoom}}"},
[20] = {"20", "XIX - Le Soleil", "{{HealingRed}} Soin complet#Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte#Retire le Fléau d'Obscurité"},
[21] = {"21", "XX - Le Jugement", "{{Beggar}} Invoque un mendiant#{{DemonBeggar}} 33% de chances d'être un mendiant démoniaque #5% de chances d'être un maître des clés, un clochard aux bombes, un clochard aux batteries ou un mendiant pourri"},
[22] = {"22", "XXI - Le Monde", "{{Timer}} Révèle l'intégralité de l'étage sur la carte (sauf Chambre {{SuperSecretRoom}} Super / {{UltraSecretRoom}} ultra secrète)"},
[27] = {"27", "As de Trèfle", "Transforme toutes les ressources, coffres et ennemis de la salle en bombes"},
[28] = {"28", "As de Carreau", "Transforme toutes les ressources, coffres et ennemis de la salle en pièces"},
[29] = {"29", "As de Pique", "Transforme toutes les ressources, coffres et ennemis de la salle en clés"},
+155 -179
View File
@@ -2,7 +2,7 @@
----- Basic Italian descriptions -----
---------------------------------------
-- Last Sync with en_us: 29.07.2021
-- Last Sync with English: 26.06.25
-- FORMAT: Item ID | Name | Description
@@ -36,6 +36,7 @@ local repCollectibles={
[42] = {"42", "Testa Marcia di Bob", "Usare l'oggetto e sparare in una direzione fa scagliare la testa#{{Poison}} La testa esplode nel luogo in cui atterra e crea una nube velenosa#Infligge i danni di Isaac + 185"}, -- Bob's Rotten Head
[45] = {"45", "Cuore Gustoso", "{{HealingRed}} Cura di 1 cuore#{{HalfHeart}} Cura altri giocatori di mezzo cuore"}, -- Yum Heart
[46] = {"46", "Piede Fortunato", "↑ {{Luck}} +1 Fortuna#Maggiori chance di vittoria nel gioco d'azzardo#Aumenta le chance di una ricompensa a completamento stanza#Trasforma le pillole negative in positive"}, -- Lucky Foot
[49] = {"49", "Shoop da Whoop!", "Il prossimo colpo è sostituito da un raggio#Infligge i danni di Isaac x24 per 0.83 secondi"}, -- Shoop da Whoop!
[52] = {"52", "Dr. Fetus", "↓ {{Tears}} x0.4 Moltiplicatore Rateo di Fuoco#{{Bomb}} Isaac spara bombe al posto delle lacrime#{{Damage}} Tali bombe infliggono x10 di danni delle lacrime di Isaac#Se infliggerebbero 60 danni o più, infliggono invece x5 di danni +30"}, -- Dr. Fetus
[53] = {"53", "Magneto", "Isaac attrae a sé i consumabili#Apre i bauli da due caselle di distanza, ignorando i danni dei Bauli Puntuti"}, -- Magneto
[55] = {"55", "Occhio di Mamma", "50% di chance di sparare una lacrima extra dietro di sé#{{Luck}} 100% di chance con 5 di Fortuna"}, -- Mom's Eye
@@ -79,6 +80,7 @@ local repCollectibles={
[169] = {"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} x0.42 Moltiplicatore Rateo di Fuoco#Le lacrime penetrano i nemici uccisi in caso di danni avanzanti"}, -- Polyphemus
[171] = {"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici##I nemici uccisi dall'oggetto generano ragni blu"}, -- Spider Butt
[172] = {"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 112.5 danni al secondo"}, -- Sacrificial Dagger
[173] = {"173", "Mitra", "{{SoulHeart}} 33% di chance che i Cuori Rossi vengano generati come Cuori Celesti"}, -- Mitre
[176] = {"176", "Cellule Staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi#{{HealingRed}} Cura di 1 cuore"}, -- Stem Cells
[178] = {"178", "Acqua Santa", "{{Throwable}} Si lancia nella direzione in cui Isaac spara#Si infrange e una volta colpito un nemico infligge 7 danni#{{Petrify}} Lascia una pozza di liquido pietrificante e danneggiante"}, -- Holy Water
[180] = {"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scorreggia per più volte#{{Poison}} Le scorregge lasciano nubi velenose e respingono i proiettili"}, -- The Black Bean
@@ -124,9 +126,9 @@ local repCollectibles={
[276] = {"276", "Cuore di Isaac", "Isaac diventa invincibile#Genera un cuore famiglio che segue Isaac#Il cuore si carica mentre Isaac spara, rilasciando uno scroscio di lacrime quando smette#{{Warning}} Se il cuore famiglio viene colpito, Isaac prende danni"}, -- Isaac's Heart
[278] = {"278", "Scroccoscuro", "{{Heart}} Raccoglie i Cuori Rossi nelle vicinanze#Genera 1 Cuore Nero, runa, carta, pillola, o ragno per ogni 1.5 Cuori Rossi raccolti"}, -- Dark Bum
[280] = {"280", "Sorellina Gambalunga", "Genera ad intervalli casuali ragni blu nelle stanze ostili#{{Charm}} Ammalia i nemici con cui viene in contatto"}, -- Sissy Longlegs
[283] = {"283", "D100", "Raddoppia 1 consumabile nella stanza#Rilancia Velocità, Lacrime, Danni, Gittata e gli oggetti passivi di Isaac#Rilancia tutti i piedistalli, consumabili e rocce nella stanza#Fa ripartire la stanza, resuscita tutti i nemici e li rilancia"}, -- D100
[283] = {"283", "D100", "Raddoppia 1 consumabile nella stanza#Risorteggia Velocità, Lacrime, Danni, Gittata e gli oggetti passivi di Isaac#Risorteggia tutti i piedistalli, consumabili e rocce nella stanza#Fa ripartire la stanza, resuscita tutti i nemici e li risorteggia"}, -- D100
[285] = {"285", "D10", "Regredisce tutti i nemici nella stanza#Ad esempio, tutte le Mosche Rosse diventano Mosche Nere"}, -- D10
[286] = {"286", "Carta Vuota", "Attiva l'effetto della carta tenuta da Isaac senza usarla"}, -- Blank Card
[286] = {"286", "Carta Bianca", "Attiva l'effetto della carta tenuta da Isaac senza usarla"}, -- Blank Card
[287] = {"287", "Libro dei Segreti", "Evidenzia le rocce colorate e le rocce cunicolo nella stanza#{{Timer}} Conferisce uno dei seguenti effetti fino all'uscita dal piano:#{{Collectible54}} \"Mappa del Tesoro\"#{{Collectible21}} \"La Bussola\"#{{Collectible246}} \"Mappa Blu\"#Conferisce solo effetti non già attivi#{{Collectible76}} Se tutti gli effetti sono attivi, conferisce \"Vista a Raggi X\""}, -- Book of Secrets
[288] = {"288", "Scatola di Ragni", "Genera 4-8 ragni blu"}, -- Box of Spiders
[289] = {"289", "Candela Rossa", "Lancia una fiamma rossa#La fiamma sparisce dopo aver inflitto danni, bloccato 5 proiettili o una volta passati 10 secondi"}, -- Red Candle
@@ -178,7 +180,7 @@ local repCollectibles={
[380] = {"380", "Pay To Play", "{{Coin}} +5 Monete#Blocchi, porte e bauli chiusi a chiave vanno aperti con le monete al posto delle chiavi"}, -- Pay to Play
[382] = {"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#{{Friendly}} Usare l'oggetto dopo aver catturato un nemico lo genera come un compagno amichevole#Camminare sopra la sfera dopo la cattura ricarica istantaneamente l'oggetto"}, -- Friendly Ball
[384] = {"384", "Mini Gastrina", "{{Chargeable}} Si getta e rimbalza per la stanza ad una velocità che dipende dalla quantità di carica#Infligge dai 5 ai 25 danni da contatto al secondo in base alla velocità"}, -- Lil Gurdy
[386] = {"386", "D12", "Rilancia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)#Piccola chance di rilanciare gli ostacoli in pulsanti, tasterminatori, cunicoli o botole"}, -- D12
[386] = {"386", "D12", "Risorteggia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)#Piccola chance di risorteggiare gli ostacoli in pulsanti, tasterminatori, cunicoli o botole"}, -- D12
[389] = {"389", "Sacco di Rune", "{{Rune}} Genera 1 runa o pietra dell'anima casuale ogni 7-8 stanze"}, -- Rune Bag
[391] = {"391", "Tradimento", "I nemici possono colpirsi a vicenda con i loro proiettili e iniziare a rivoltarsi tra loro"}, -- Betrayal
[393] = {"393", "Bacio del Serpente", "{{Poison}} 15% di chance di sparare lacrime velenose#{{Poison}} Al contatto con i nemici li avvelena#{{BlackHeart}} I nemici avvelenati al contatto una volta morti hanno una chance di lasciare 1 Cuore Nero"}, -- Serpent`s Kiss
@@ -188,7 +190,7 @@ local repCollectibles={
[399] = {"399", "Fauci dell'Oblio", "{{Chargeable}} Sparare lacrime per 2.35 secondi e rilasciare il tasto di fuoco crea un anello di zolfo fuso nero attorno ad Isaac"}, -- Maw of the Void
[401] = {"401", "Explosivo", "Probabilità di sparare lacrime appiccicose esplosive#Lacrime esplosive di tanto in tanto fanno i tuoi danni"}, -- Explosivo
[404] = {"404", "Bebè Scoreggione", "Blocca i proiettili#Se colpito, 10% di chance di scorreggiare e di {{Charm}} ammaliare, {{Poison}} avvelenare o respingere i nemici#Le scorregge infliggono 5-6 danni"}, -- Farting Baby
[405] = {"405", "Bug Rompigioco", "{{Throwable}} Lanciabile (doppia premuta del tasto di sparo)#Rilancia i nemici e i consumabili con cui entra a contatto"}, -- GB Bug
[405] = {"405", "Bug Rompigioco", "{{Throwable}} Lanciabile (doppia premuta del tasto di sparo)#Risorteggia i nemici e i consumabili con cui entra a contatto"}, -- GB Bug
[407] = {"407", "Purezza", "↑ In base al colore dell'aura potenzia una delle statistiche di Isaac#Subire danni rimuove l'effetto, e ne dà uno nuovo nella stanza successiva#{{ColorYellow}} Giallo {{CR}} = ↑ {{Speed}} +0.5 Velocità#{{ColorBlue}}Blu{{CR}} = ↑ {{Tears}} +2 Rateo di Fuoco#{{ColorRed}}Rosso{{CR}} = ↑ {{Damage}} +4 Danni#{{ColorOrange}}Arancione{{CR}} = ↑ {{Range}} +3 Gittata"}, -- Purity
[408] = {"408", "Athame", "25% di chance che si formi un anello di zolfo fuso nero attorno ai nemici uccisi#{{Luck}} +2.5% di chance per Fortuna"}, -- Athame
[415] = {"415", "Corona di Luce", "{{SoulHeart}} +2 Cuori Celesti#Se Isaac non ha Portacuori danneggiati:#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Shotspeed}} -0.3 Velocità Colpi#Subire danni rimuove l'effetto per la stanza"}, -- Crown Of Light
@@ -238,7 +240,7 @@ local repCollectibles={
[509] = {"509", "Occhio Insanguinato", "Orbitale che ogni 0.33 secondi spara una lacrima ai nemici nelle vicinanze#Infligge 3.5 danni a lacrima#Infligge 20 danni da contatto al secondo"}, -- Bloodshot Eye
[514] = {"514", "Modem Sfasciato", "Fa sì che alcuni nemici o proiettili si blocchino ad intermittenza per poco tempo#I proiettili bloccati spariscono#25% di chance di raddoppiare le ricompense di completamento stanza"}, -- Broken Modem
[517] = {"517", "Bombe Leste", "{{Bomb}} +7 Bome#Rimuove il delay del piazzamento delle bombe#Le bombe non si respingono a vicenda"}, -- Fast Bombs
[522] = {"522", "Telecinesi", "Ferma tutti i proiettili che si avvicinano ad Isaac per 3 secondi e in seguito li rilancia via#Durante l'effetto respinge via i nemici vicini"}, -- Telekinesis
[522] = {"522", "Telecinesi", "Ferma tutti i proiettili che si avvicinano ad Isaac per 3 secondi e in seguito li risorteggia via#Durante l'effetto respinge via i nemici vicini"}, -- Telekinesis
[523] = {"523", "Scatola per Traslochi", "Conserva fino a 10 consumabili e oggetti della stanza corrente#Usare di nuovo l'oggetto butta a terra tutto nel piano#Permette ad Isaac di spostare oggetti e/o consumabili tra le stanze"}, -- Moving Box
[524] = {"524", "Tecnologia Zero", "Le lacrime di Isaac sono connesse tra loro da raggi d'elettricità#I raggi infliggono i danni di Isaac x4.5 al secondo"}, -- Technology Zero
[531] = {"531", "Emolacria", "↑ {{Damage}} +1 Danni#↑ {{Damage}} x1.31 Moltiplicatore Danni#↓ {{Tears}} x0.33 Moltiplicatore Rateo di Fuoco#↓ {{Range}} x0.8 Moltiplicatore Gittata#Le lacrime di Isaac volano in un arco e all'impatto scoppiano in lacrime più piccole"}, -- Haemolacria
@@ -301,7 +303,7 @@ local repCollectibles={
[606] = {"606", "Squarcio Oculare", "5% di chance di sparare lacrime che creano squarci nel punto in cui atterrano#{{Luck}} 20% di chance con 15 di Fortuna#Gli squarci infliggono i danni di Isaac x3 al secondo e traggono a sé nemici, consumabili e proiettili nelle vicinanze"}, -- Ocular Rift
[607] = {"607", "Bebè Bollito", "Spara scrosci caotici di lacrime in tutte le direzioni#Infligge 3.5 o 5.3 danni a lacrima"}, -- Boiled Baby
[608] = {"608", "Bebè Ghiacciato", "{{Petrify}} Spara lacrime pietrificanti#{{Freezing}} I nemici si congelano quando vengono uccisi"}, -- Freezer Baby
[609] = {"609", "D6 Eterno", "Rilancia tutti i piedistalli nella stanza#Ha il 25% di chance di cancellare gli oggetti invece di rilanciarli"}, -- Eternal D6
[609] = {"609", "D6 Eterno", "Risorteggia tutti i piedistalli nella stanza#Ha il 25% di chance di cancellare gli oggetti invece di risorteggiarli"}, -- Eternal D6
[610] = {"610", "Gabbia per Uccelli", "Si lancia sul primo nemico che infligge danni ad Isaac#Infligge 45 danni e rilascia una scossa sismica#In seguito insegue i nemici, infliggendo 6.5 danni da contatto al secondo"}, -- Bird Cage
[611] = {"611", "Laringe", "Isaac urla, danneggiando e respingendo i nemici nelle vicinanze#L'urlo è più forte quanto più l'oggetto ha cariche"}, -- Larynx
[612] = {"612", "Anima Smarrita", "Muore in un colpo e resuscita all'inizio del piano successivo#Se arriva in vita al piano successivo, può generare:#{{SoulHeart}} 3 Cuori Celesti#{{EternalHeart}} 2 Cuori Eterni#{{TreasureRoom}} Un oggetto della Stanza dei Tesori#{{AngelRoom}} Un oggetto della Stanza dell'Angelo"}, -- Lost Soul
@@ -343,7 +345,7 @@ local repCollectibles={
[648] = {"648", "", "<Item does not exist>"},
[649] = {"649", "Plum Fruttato", "Si muove diagonalmente attorno alla stanza, sparando lungo la via lacrime che infliggono 3 danni#Infligge 6 danni da contatto al secondo"}, -- Fruity Plum
[650] = {"650", "Flauto Plum", "{{Timer}} Evoca nella stanza un \"Bebè Plum\" amichevole per 10 secondi"}, -- Plum Flute
[651] = {"651", "Stella di Betlemme", "Si sposta lentamente dalla prima stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Se dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.8 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni"}, -- Star of Bethlehem
[651] = {"651", "Stella di Betlemme", "Si sposta lentamente dalla prima stanza del piano fino alla {{BossRoom}} Stanza del Boss#Si muove più velocemente se lo si supera, ed è più lento se gli si sta dietro#Dentro l'aura conferisce:#↑ {{Tears}} x2.5 Moltiplicatore Lacrime#↑ {{Damage}} x1.8 Moltiplicatore Danni#Lacrime a ricerca#50% di chance di ignorare i danni"}, -- Star of Bethlehem
[652] = {"652", "Bebè Cubetto", "Si può calciarlo camminando su di lui#{{Slow}} In base alla velocità rallenta e infligge fino a 17.5 danni da contatto#{{Freezing}} Congela i nemici che uccide"}, -- Cube Baby
[653] = {"653", "Vade Retro", "Tenere l'oggetto fa sì che una volta morti i nemici non-fantasma generino fantasmini rossi#Usare l'oggetto fa sì che i fantasmini esplodano#Usare l'oggetto inoltre uccide i nemici fantasma (boss inclusi) con meno del 50% della loro salute"}, -- Vade Retro
[654] = {"654", "Dottorato Falsificato", "{{BlackHeart}} +1 Cuore Nero#{{Pill}} Identifica tutte le pillole#Converte le pillole positive in negative#↑ {{Damage}} Assumere una pillola che abbassa una statistica conferisce +0.6 Danni#{{BlackHeart}} Assumere altri tipi di pillole negative genera 1 Cuore Nero"}, -- False PHD
@@ -383,10 +385,10 @@ local repCollectibles={
[688] = {"688", "Fanciullo Interiore", "+1 Vita#Quando Isaac muore:#Resuscita nella stessa stanza con mezzo cuore#↑ {{Speed}} +0.2 Velocità#↑ Enorme Riduzione Statura "}, -- Inner Child
[689] = {"689", "Corona Glitchata", "I piedistalli alternano rapidamente tra 5 oggetti causali"}, -- Glitched Crown
[690] = {"690", "Gelatina di Fagiolo", "I nemici rimbalzano via da Isaac#50% di chance di negare danni da contatto#50% di chance di deviare i proiettili nemici"}, -- Belly Jelly
[691] = {"691", "Sfera Sacra", "Previene la generazione di oggetti di Qualità {{Quality0}}/{{Quality1}}#Gli oggetti di Qualità {{Quality2}} hanno il 33% di chance di venire rilanciati"}, -- Sacred Orb
[691] = {"691", "Sfera Sacra", "Previene la generazione di oggetti di Qualità {{Quality0}}/{{Quality1}}#Gli oggetti di Qualità {{Quality2}} hanno il 33% di chance di venire risorteggiati"}, -- Sacred Orb
[692] = {"692", "Legame di Sangue", "Genera una schiera di spine nella {{DevilRoom}} Stanza del Diavolo#Subire danni dalle spine conferiscd:#35%: Nulla#33%: ↑ {{Damage}} +0.5 Danni#15%: 6 {{Coin}} monete#10%: 2 {{BlackHeart}} Cuori Neri#5%: {{DevilRoom}} Oggetto casuale del Diavolo#2%: Trasformazione \"Leviatano\""}, -- Sanguine Bond
[693] = {"693", "Lo Sciame", "Conferisce 8 mosche orbitali#Completare una stanza genera una nuova mosca#Dopo aver bloccato un proiettile le mosche si trasformano in mosche blu"}, -- The Swarm
[694] = {"694", "Cuore Spezzato", "↑ {{Damage}} +0.25 Danni per Cuore Spezzato#{{BrokenHeart}} +3 Cuori Spezzati#{{BrokenHeart}} Ogni colpo letale conferisce +2 Cuori Spezzati#A 12 Cuori Spezzati Isaac muore"}, -- Heartbreak
[694] = {"694", "Crepacuore", "↑ {{Damage}} +0.25 Danni per Cuore Spezzato#{{BrokenHeart}} +3 Cuori Spezzati#{{BrokenHeart}} Ogni colpo letale conferisce +2 Cuori Spezzati#A 12 Cuori Spezzati Isaac muore"}, -- Heartbreak
[695] = {"695", "Soffio Furente", "Subendo danni si riceve fino all'uscita dal piano:#↑ {{Speed}} Più Velocità#↑ {{Tears}} Più Rateo di Fuoco#Si massimizza a +1.02 di Velocità e a +3 di Rateo di Fuoco"}, -- Bloody Gust
[696] = {"696", "Salvezza", "Isaac viene circondato da un'aureola#I nemici dentro all'aureola per troppo tempo vengono colpiti da un raggio di luce in 4 direzioni#Subire danni aumenta le dimensioni dell'aureola fino all'uscita dal piano"}, -- Salvation
[697] = {"697", "Gemello Evanescente", "Entrare in una Stanza del Boss genera un clone del boss#Sconfiggere il clone genera un oggetto extra#Il clone è più lento e ha il 75% della salute"}, -- Vanishing Twin
@@ -415,13 +417,13 @@ local repCollectibles={
[720] = {"720", "Giara Universale", "Genera consumabili in base al numero di cariche#Ricompense delle cariche:#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} A 12 cariche attiva un potente effetto casuale"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "Fa sì che tutti gli oggetti futuri siano glitchati#Gli oggetti glitchati hanno effetti totalmente casuali"}, -- TMTRAINER
[722] = {"722", "Anima Sola", "{{Chained}} Incatena il nemico più vicino per 5 secondi#I nemici incatenati non possono muoversi o attaccare"}, -- Anima Sola
[723] = {"723", "Dado Decrementale", "Rilancia tutti gli oggetti nella stanza, diminuendo di 1 il loro ID interno"}, -- Spindown Dice
[723] = {"723", "Dado Decrementale", "Risorteggia tutti gli oggetti nella stanza, diminuendo di 1 il loro ID interno"}, -- Spindown Dice
[724] = {"724", "Trombofilia", "{{Heart}} Subire danni butta a terra mezzo Cuore Rosso oppure uno intero, in base al quantitativo perso da Isaac#I cuori vengono scagliati via e spariscono 1.5 seconds"}, -- Hypercoagulation
[725] = {"725", "Sindrome del Colon Irritabile", "Infliggere abbastanza danni fa lampeggiare di rosso Isaac#Rilasciare il tasto di fuoco mentre Isaac lampeggia può:#Lanciare una cacca casuale#Creare del liquido potenziante#{{Poison}} Scorreggiare una nube velenosa#Genera 5 bombe accese"}, -- IBS
[726] = {"726", "Emottisi", "Ad una doppia premuta del tasto di fuoco Isaac starnutisce sangue#Lo starnuto infligge i danni di Isaac x1.5#Tempo di attesa di 1 secondo#{{BrimstoneCurse}} I nemici affetti prendono danni extra dai raggi di \"Zolfo Fuso\""}, -- Hemoptysis
[727] = {"727", "Bombe Fantasma", "{{Bomb}} +5 Bombe#Le bombe di Isaac generano fantasmi che inseguono i nemici#I fantasmi infliggono i danni di Isaac x2 al secondo ed esplodono dopo 10 secondi"}, -- Ghost Bombs
[728] = {"728", "Gellò", "Un famiglio demoniaco prorompe da Isaac fino all'uscita dalla stanza#Il demone spara verso il nemico più vicino, imitando le lacrime, statistiche e effetti di Isaac#{{Damage}} Le sua lacrime infliggono il 75% dei danni di Isaac"}, -- Gello
[729] = {"729", "Decapita Azione", "Lancia la testa di Isaacverso una direzione#La testa infligge danni da contatto e spara lacrime dal luogo in cui atterra#Usare di nuovo l'oggetto o calpestare la testa la rimette a posto"}, -- Decap Attack
[728] = {"728", "Gellò", "Un famiglio demoniaco fuoriesce da Isaac fino all'uscita dalla stanza#Il demone spara verso il nemico più vicino, imitando le lacrime, statistiche e effetti di Isaac#{{Damage}} Le sue lacrime infliggono il 75% dei danni di Isaac"}, -- Gello
[729] = {"729", "Decapita Azione", "Lancia la testa di Isaac verso una direzione#La testa infligge danni da contatto e spara lacrime dal luogo in cui atterra#Usare di nuovo l'oggetto o calpestare la testa la rimette a posto"}, -- Decap Attack
[730] = {"730", "Occhio di Vetro", "↑ {{Damage}} +0.75 Danni#↑ {{Luck}} +1 Fortuna"}, -- Glass Eye
[731] = {"731", "Orzaiolo", "↑ {{Damage}} x1.28 Moltiplicatore Danni per l'occhio destro#↑ {{Range}} +6.5 Gittata per l'occhio destro#↓ {{Shotspeed}} -0.3 Velocità Colpi per l'occhio destro"}, -- Stye
[732] = {"732", "Anello di Mamma", "↑ {{Damage}} +1 Danni#{{Rune}} Genera 1 runa casuale o 1 pietra dell'anima"}, -- Mom's Ring
@@ -481,173 +483,148 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} Salute", -- {1} will be replaced with the health
Damage = "{1} DPS", -- {1} will be replaced with the calculated damage
CantShoot = "Non spara!",
Shotspeed = "{1}% Velocità Colpi", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% di chance)", -- {1} will be replaced with the chance
SingleRoom = "Fiammella per una singola stanza",
NoWisps = "Niente fiammelle",
Ring = {
[-1] = "{amount} fiammella/e stazionaria/e",
[0] = "{amount} Fiammella/e dell'anello interno {{InnerWisp}}",
[1] = "{amount} Fiammella/e dell'anello mediano {{MiddleWisp}}",
[2] = "{amount} Fiammella/e dell'anello esterno {{OuterWisp}}",
},
}
-- Old table that now is used to store additional information and effects for Book of Virtues Wisps
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Fiammella dell'anello interno {{InnerWisp}}#Lacrime a ricerca", -- The Bible
[34] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime dai danni doppi", -- The Book of Belial
[35] = "Fiammella dell'anello interno {{InnerWisp}}#3.5% di chance di {{Fear}} lacrime spaventose#{{Collectible35}} Se distrutta attiva l'effetto di \"Necronomicon\"", -- The Necronomicon
[36] = "Fiammella dell'anello esterno {{OuterWisp}}#2.5% di chance di {{Collectible236}} lacrime di \"E. Coli\"", -- The Poop
[37] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta butta a terra bombe a grappolo a ricerca", -- Mr. Boom
[38] = "Fiammella dell'anello esterno {{OuterWisp}}#Lacrime veloci ma imprecise", -- Tammy's Head
[39] = "Fiammella dell'anello mediano {{MiddleWisp}}#5% di chance di {{Petrify}} lacrime pietrificanti", -- Mom's Bra
[40] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime esplosive#Se distrutta esplode", -- Kamikaze!
[41] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Fear}} lacrime spaventose", -- Mom's Pad
[42] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Collectible149}} lacrime di \"Ipecac\"", -- Bob's Rotten Head
[44] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance che le lacrime teletrasportino i nemici#Le fiammelle tremolano ogni 5 secondi", -- Teleport!
[45] = "Fiammella dell'anello mediano {{MiddleWisp}}#20% di chance che i nemici lascino 1 {{Heart}} Cuore Rosso quando vengono uccisi", -- Yum Heart
[47] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se si usa l'oggetto spara 3 lacrime esplosive verso il mirino", -- Doctor's Remote
[49] = "Fiammella dell'anello esterno {{OuterWisp}}#Non può sparare lacrime#Se si usa l'oggetto spara un raggio", -- Shoop da Whoop!
[56] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime veloci a corta gittata#La fiammella sgocciola del liquido giallo", -- Lemon Mishap
[58] = "Fiammella dell'anello mediano {{MiddleWisp}}#Salute bassa ma immune ai proiettili#Immunità ai danni durante {{Collectible58}} il suo effetto", -- Book of Shadows
[65] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta butta a terra una Bomba Troll", -- Anarchist Cookbook
[66] = "Fiammella dell'anello mediano {{MiddleWisp}}#{{Slow}} Se distrutta rallenta i nemici per 3 secondi", -- The Hourglass
[77] = "Fiammella dell'anello mediano {{MiddleWisp}}#Danni da contatto extra", -- My Little Unicorn
[78] = "Fiammella dell'anello interno {{InnerWisp}}#Non può sparare lacrime#Se distrutta genera una Locusta fino all'uscita dalla stanza", -- Book of Revelations
[83] = "Fiammella dell'anello interno {{InnerWisp}}#Danni doppi e lacrime respingenti", -- The Nail
[84] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale", -- We Need to Go Deeper!
[85] = "Fiammella dell'anello interno {{InnerWisp}}#Se distrutta lascia 1 {{Card}} carta", -- Deck of Cards
[86] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime dentarie", -- Monstro's Tooth
[93] = "Fiammella dell'anello interno {{InnerWisp}}#Lacrime anti-gravità#Chance di {{Fear}} lacrime spaventose", -- The Gamekid
[35] = "{{Collectible35}} Se distrutta attiva l'effetto di \"Necronomicon\"", -- The Necronomicon
[37] = "Se distrutta butta a terra bombe a grappolo a ricerca", -- Mr. Boom
[38] = "Lacrime imprecise", -- Tammy's Head
[40] = "Se distrutta esplode", -- Kamikaze!
[47] = "Se si usa l'oggetto spara 3 lacrime esplosive verso il mirino", -- Doctor's Remote
[49] = "Se si usa l'oggetto spara un raggio", -- Shoop da Whoop!
[56] = "La fiammella sgocciola del liquido giallo", -- Lemon Mishap
[58] = "Immune ai proiettili#Immunità ai danni durante {{Collectible58}} il suo effetto", -- Book of Shadows
[65] = "Se distrutta butta a terra una Bomba Troll", -- Anarchist Cookbook
[66] = "{{Slow}} Se distrutta rallenta i nemici per 3 secondi", -- The Hourglass
[77] = "Danni da contatto extra", -- My Little Unicorn
[78] = "Se distrutta genera una Locusta fino all'uscita dalla stanza", -- Book of Revelations
[85] = "Se distrutta lascia 1 {{Card}} carta", -- Deck of Cards
[97] = "Genera 1 tra 8 fiammelle:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} Probabilità di effetti esplosivi", -- The Book of Sin
[102] = "Fiammella dell'anello interno {{InnerWisp}}#Genera 1 tra 6 fiammelle:#lacrime normali che se distrutte generano un ragno nemico o chance di lacrime velenose, pietrificanti, contundenti, infuocate, o che generano Bombe Trolls#Tutte e 6 se distrutte generano una {{Pill}} pillola", -- Mom's Bottle of Pills
[105] = "Fiammella dell'anello mediano {{MiddleWisp}}#+1 Fiammella per oggetto rilanciato", -- The D6
[107] = "Fiammella dell'anello interno {{InnerWisp}}#Lacrime penetranti", -- The Pinking Shears
[111] = "Fiammella dell'anello esterno {{OuterWisp}}#{{Poison}} Se distrutta rilascia una scorreggia velenosa", -- The Bean
[123] = "Fiammella dell'anello interno {{InnerWisp}}#Lacrime casuali", -- Monster Manual
[102] = "Genera 1 tra 6 fiammelle:#lacrime normali che se distrutte generano un ragno nemico o chance di lacrime velenose, pietrificanti, contundenti, infuocate, o che generano Bombe Trolls#Tutte e 6 se distrutte generano una {{Pill}} pillola", -- Mom's Bottle of Pills
[105] = "+1 Fiammella per oggetto risorteggiato", -- The D6
[111] = "{{Poison}} Se distrutta rilascia una scorreggia velenosa", -- The Bean
[123] = "Lacrime casuali", -- Monster Manual
[124] = "Genera la fiammella dell'oggetto imitato", -- Dead Sea Scrolls
[126] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammelle dalla salute elevata", -- Razor Blade
[127] = "Fiammella dell'anello mediano {{MiddleWisp}}#Una fiammella dalla salute infinita per il piano successivo", -- Forget Me Now
[130] = "Fiammella dell'anello mediano {{MiddleWisp}}#Non può sparare lacrime#Le fiammelle caricano nella direzione in cui Isaac spara", -- A Pony
[133] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera 3 fiammelle dalla salute elevata", -- Guppy's Paw
[135] = "Fiammella dell'anello esterno {{OuterWisp}}#Fiammella dalla bassa salute", -- IV Bag
[136] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Bait}} lacrime marchianti#I nemici marchiati vengono attaccati dagli altri nemici", -- Best Friend
[137] = "Fiammella dell'anello interno {{InnerWisp}}#+1 Fiammella per bomba detonata#Anche le lacrime della fiammella possono venire detonate a distanza", -- Remote Detonator
[145] = "Fiammella dell'anello esterno {{OuterWisp}}#Al posto delle mosche vengono generate fiammelle#Se distrutta genera 1 mosca blu", -- Guppy's Head
[146] = "Fiammella dell'anello interno {{InnerWisp}}#Lacrime a ricerca", -- Prayer Card
[130] = "Le fiammelle caricano nella direzione in cui Isaac spara", -- A Pony
[137] = "+1 Fiammella per bomba detonata#Anche le lacrime della fiammella possono venire detonate a distanza", -- Remote Detonator
[145] = "Al posto delle mosche vengono generate fiammelle#Se distrutta genera 1 mosca blu", -- Guppy's Head
[147] = "Chance di generare dalla cacca fiammelle fecali e dalle rocce 1 tra 5 fiammelle minerarie:#{{Collectible132}} Carbone, {{Collectible201}} Ferro, {{Collectible202}} Oro, {{Collectible68}} Pietrarossa, {{Collectible415}} Diamante", -- Notched Axe
[158] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata che spara ai nemici nelle vicinanze", -- Crystal Ball
[160] = "Fiammella dell'anello mediano {{MiddleWisp}}#Al contatto con i nemici evoca un raggio di luce", -- Crack the Sky
[164] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza", -- The Candle
[166] = "Fiammella dell'anello mediano {{MiddleWisp}}#Distrugge tutti i consumabili nella stanza, ognuno di questi con una chance di generare una fiammella casuale", -- D20
[171] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Slow}} lacrime rallentanti", -- Spider Butt
[175] = "Fiammella dell'anello mediano {{MiddleWisp}}#Le fiammelle aprono bauli/porte chiusi che toccano, incluse le porte per Mega Satana, Ascesa, e Carcassa#Le fiammelle si donano da sole ai {{KeyBeggar}} Chiavaiolo", -- Dad's Key
[160] = "Al contatto con i nemici evoca un raggio di luce", -- Crack the Sky
[166] = "Distrugge tutti i consumabili nella stanza, ognuno di questi con una chance di generare una fiammella casuale", -- D20
[175] = "Le fiammelle aprono bauli/porte chiuse al contatto, incluse le porte di Mega Satana, Ascesa e Carcassa#Le fiammelle si donano agli {{KeyBeggar}} Scroccachiavi da sole", -- Dad's Key
[177] = "Genera 1 fiammella in base alla ricompensa vinta", -- Portable Slot
[181] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance di {{Collectible374}} lacrime di \"Luce Santa\"", -- White Pony
[186] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata", -- Blood Rights
[192] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime a ricerca", -- Telepathy for Dummies
[263] = "Fiammella dell'anello mediano {{MiddleWisp}}#15% di chance che i nemici lascino 1 {{Rune}} runa quando vengono uccisi#Se distrutta lascia 1 {{Rune}} runa", -- Clear Rune
[282] = "Genera fino a 6 fiammelle stazionarie fino all'uscita dalla stanza", -- How to Jump
[283] = "Rilancia tutte le fiammellle e genera 1 fiammella casuale#Non rilancia \"Libro delle Virtù\"", -- D100
[284] = "Rimuove tutte le fiammelle e genera 1 fiammella casuale per ogni 2 oggetti posseduti#Non rilancia \"Libro delle Virtù\"", -- D4
[285] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance di lacrime dagli effetti di \"D10\"", -- D10
[286] = "Fiammella dell'anello mediano {{MiddleWisp}}#15% di chance che i nemici lascino 1 {{Card}} carta quando vengono uccisi#Se distrutta genera 1 {{Card}} carta", -- Blank Card
[287] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta attiva l'effetto di {{Collectible675}} \"Sfera Incrinata\"", -- Book of Secrets
[288] = "Fiammella dell'anello esterno {{OuterWisp}}#Al posto dei ragni vengono generate fiammelle#Se distrutta genera un ragno blu", -- Box of Spiders
[289] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza#Lacrime dalla fiamma rossa", -- Red Candle
[290] = "Fiammella dell'anello mediano {{MiddleWisp}}#Crea una fiammella per cuore invece di buttarli a terra come consumabili#Se distrutta chance di generare 1 {{HalfHeart}} mezzo Cuore Rosso", -- The Jar
[291] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera una fiammella aggiuntiva per ogni nemico evacquato", -- Flush!
[292] = "Fiammella dell'anello mediano {{MiddleWisp}}#+10% di chance di una {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo per ogni fiammella di \"Bibbia Satanica\"", -- Satanic Bible
[293] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta spara un raggio di {{Collectible118}} \"Zolfo Fuso\" in 4 direzioni", -- Head of Krampus
[294] = "Fiammella dell'anello interno {{InnerWisp}}#Fiammella per una singola stanza dalla salute bassa#Non può sparare lacrime#Se distrutta attiva l'effetto di \"Fagiolo di Lima\"", -- Butter Bean
[295] = "Fiammella dell'anello interno {{InnerWisp}}#Se distrutta chance di generare 1 {{Coin}} moneta", -- Magic Fingers
[296] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata che può essere curata con {{Heart}} Cuori Rossi", -- Converter
[297] = "Fiammella dell'anello mediano {{MiddleWisp}}#In base al piano genera 0-8 fiammelle", -- Pandora's Box
[298] = "Fiammella dell'anello mediano {{MiddleWisp}}#Non può sparare lacrime#Immunità ai danni da contatto#Non infligge danni da contatto a meno che non sia attivo l'effetto di \"Moncherino di Unicorno\" o uno simile", -- Unicorn Stump
[323] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera 6 fiammelle#Durata di vita di 3 secondi", -- Isaac's Tears
[324] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime di {{Collectible570}} \"Biscotto di Pongo\"", -- Undefined
[325] = "Fiammella dell'anello mediano {{MiddleWisp}}#Ammasso di lacrime ad arco", -- Scissors
[326] = "Fiammella dell'anello interno {{InnerWisp}}#Con una parata perfetta genera 4 fiammelle", -- Breath of Life
[338] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza#Lacrime boomerangg", -- The Boomerang
[347] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammelle dalla salute elevata con lacrime di {{Collectible245}} \"Dieci Decimi\"#Duplica tutte le altre fiammelle", -- Diplopia
[348] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta genera 1 {{Pill}} pillola", -- Placebo
[349] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta 50% di chance di lasciare 1 {{Coin}} moneta", -- Wooden Nickel
[351] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se usata rilascia una scossa sismica#Se distrutta rilascia una scorreggia {{Petrify}} pietrificante e {{Poison}} velenosa", -- Mega Bean
[352] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla basse salute che persiste fra le stanze#Se viene distrutta una fiammella \"Cannone di Vetro\" vengono distrutte anche tutte le altre", -- Glass Cannon
[357] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale#Duplica tutte le fiammelle fino all'uscita dalla stanza", -- Box of Friends
[382] = "Fiammella dell'anello mediano {{MiddleWisp}}#I nemici amichevoli generano 1 tra 4 fiammelle quando vengono uccisi in base ai loro attacchi, con lacrime normali, a ricerca, esplosive, o di \"Zolfo Fuso\"", -- Friendly Ball
[383] = "Fiammella dell'anello mediano {{MiddleWisp}}#Le lacrime della fiammella possono venire detonate, tramutandosi in 6 lacrime di Isaac#Persiste tra le stanze#Se distrutta scoppia in lacrime di Isaac", -- Tear Detonator
[386] = "Fiammella dell'anello mediano {{MiddleWisp}}#5% di chance che le lacrime rilancino rocce, vasi, teschi o funghi", -- D12
[396] = "Non può sparare lacrime#Ogni portale ha 1 fiammella", -- Ventricle Razor
[406] = "Fiammella dell'anello mediano {{MiddleWisp}}#Danni e rateo di fuoco casuali", -- D8
[419] = "Fiammella dell'anello mediano {{MiddleWisp}}#20% di chance che le lacrime teletrasportino i nemici#Le fiammelle tremolano ogni 5 secondi", -- Teleport 2.0
[421] = "Fiammella dell'anello mediano {{MiddleWisp}}#{{Charm}} Lacrime ammalianti#{{Charm}} Se distrutta rilascia una scorreggia ammaliante", -- Kidney Bean
[422] = "Fiammella dell'anello mediano {{MiddleWisp}}#30% di chance di {{Petrify}} lacrime pietrificanti#Resuscita tutte le fiammelle distrutte nella stanza precedente", -- Glowing Hourglass
[427] = "Bounces around the room, exploding when shot by Isaac#Non può sparare lacrime o infliggere danni da conttatto", -- Mine Crafter
[434] = "Fiammella dell'anello mediano {{MiddleWisp}}#Al posto delle mosche vengono generate fiammelle#Usando fino a 5 mosche crea 1 fiammella con più danni e salute", -- Jar of Wisps
[437] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se si è colpiti per la prima volta attiva l'effetto di \"D7\"", -- D7
[439] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale", -- Mom's Box
[441] = "Fiammella dell'anello mediano {{MiddleWisp}}#{{Chargeable}} Lacrime di \"Zolfo Fuso\" caricabili#Durante un \"Mega Sbotto\" spara continuamente", -- Mega Blast
[475] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera 8 fiammelle dai danni elevati che perdurano dopo la morte", -- Plan C
[476] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se nessun consumabile viene duplicato genera una seconda fiammella", -- D1
[263] = "Se distrutta lascia 1 {{Rune}} runa", -- Clear Rune
[283] = "Risorteggia tutte le fiammellle e genera 1 fiammella casuale#Non risorteggia \"Libro delle Virtù\"", -- D100
[284] = "Rimuove tutte le fiammelle e genera 1 fiammella casuale per ogni 2 oggetti posseduti#Non risorteggia \"Libro delle Virtù\"", -- D4
[285] = "10% di chance di lacrime dagli effetti di \"D10\"", -- D10
[286] = "Se distrutta genera 1 {{Card}} carta", -- Blank Card
[287] = "Se distrutta attiva l'effetto di {{Collectible675}} \"Sfera Incrinata\"", -- Book of Secrets
[288] = "Al posto dei ragni vengono generate fiammelle#Se distrutta genera un ragno blu", -- Box of Spiders
[290] = "Crea una fiammella per cuore invece di buttarli a terra come consumabili#Se distrutta chance di generare 1 {{HalfHeart}} mezzo Cuore Rosso", -- The Jar
[291] = "Genera una fiammella aggiuntiva per ogni nemico giù per lo scarico", -- Flush!
[292] = "+10% di chance di una {{AngelDevilChance}} Stanza del Diavolo/dell'Angelo per ogni fiammella di \"Bibbia Satanica\"", -- Satanic Bible
[293] = "Se distrutta spara un raggio di {{Collectible118}} \"Zolfo Fuso\" in 4 direzioni", -- Head of Krampus
[294] = "Se distrutta attiva l'effetto di \"Fagiolo di Lima\"", -- Butter Bean
[295] = "Se distrutta chance di generare 1 {{Coin}} moneta", -- Magic Fingers
[296] = "Può essere curata con {Heart}} Cuori Rossi", -- Converter
[297] = "Genera 0-8 fiammelle in base al piano", -- Pandora's Box
[298] = "Immunità ai danni da contatto#Non infligge danni da contatto a meno che non sia attivo l'effetto di \"Moncherino di Unicorno\" o uno simile", -- Unicorn Stump
[323] = "Durata di vita di 3 secondi", -- Isaac's Tears
[324] = "Lacrime di {{Collectible570}} \"Biscotto di Pongo\"", -- Undefined
[325] = "Ammasso di lacrime ad arco", -- Scissors
[326] = "Con una parata perfetta genera 4 fiammelle", -- Breath of Life
[347] = "Lacrime di {{Collectible245}} \"Dieci Decimi\"#Duplica tutte le altre fiammelle", -- Diplopia
[348] = "Se distrutta genera 1 {{Pill}} pillola", -- Placebo
[349] = "Se distrutta 50% di chance di lasciare 1 {{Coin}} moneta", -- Wooden Nickel
[351] = "Se usata rilascia una scossa sismica#Se distrutta rilascia una scorreggia {{Petrify}} pietrificante e {{Poison}} velenosa", -- Mega Bean
[352] = "Se viene distrutta una fiammella \"Cannone di Vetro\" vengono distrutte anche tutte le altre", -- Glass Cannon
[357] = "Duplica tutte le fiammelle fino all'uscita dalla stanza", -- Box of Friends
[382] = "I nemici amichevoli generano 1 tra 4 fiammelle quando vengono uccisi in base ai loro attacchi, con lacrime normali, a ricerca, esplosive, o di \"Zolfo Fuso\"", -- Friendly Ball
[383] = "Le lacrime della fiammella possono venire detonate, tramutandosi in 6 lacrime di Isaac#Persiste tra le stanze#Se distrutta scoppia in lacrime di Isaac", -- Tear Detonator
[386] = "5% di chance che le lacrime rilancino rocce, vasi, teschi o funghi", -- D12
[396] = "Ogni portale ha 1 fiammella", -- Ventricle Razor
[406] = "Danni e rateo di fuoco casuali", -- D8
[421] = "{{Charm}} Se distrutta rilascia una scorreggia ammaliante", -- Kidney Bean
[422] = "Resuscita tutte le fiammelle distrutte nella stanza precedente", -- Glowing Hourglass
[427] = "Rimbalza per la stanza, ed esplode se Isaac ci spara sopra#Non può sparare lacrime o infliggere danni da conttatto", -- Mine Crafter
[434] = "Al posto delle mosche vengono generate fiammelle#Usando fino a 5 mosche crea 1 fiammella con più danni e salute", -- Jar of Wisps
[437] = "Se si è colpiti per la prima volta attiva l'effetto di \"D7\"", -- D7
[441] = "{{Chargeable}} Lacrime di \"Zolfo Fuso\" caricabili#Durante un \"Mega Sbotto\" spara continuamente", -- Mega Blast
[476] = "Se nessun consumabile viene duplicato genera una seconda fiammella", -- D1
[477] = "Genera fiammelle di tutti gli oggetti attivi assorbiti#Di per sé non genera fiammelle", -- Void
[478] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta blocca tutti i nemici e i proiettili per 3 secondi", -- Pause
[479] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta chance di generare un {{Trinket}} ninnolo", -- Smelter
[480] = "Fiammella dell'anello mediano {{MiddleWisp}}#Salute aumentata per ogni consumabile convertito#Se almeno 1 consumabile è stato convertito genera solo 1 fiammella ", -- Compost
[481] = "Fiammella dell'anello mediano {{MiddleWisp}}#5% di chance che le lacrime trasformino i nemici in fiammelle casuali", -- Dataminer
[478] = "Se distrutta blocca tutti i nemici e i proiettili per 3 secondi", -- Pause
[479] = "Se distrutta chance di generare un {{Trinket}} ninnolo", -- Smelter
[480] = "Salute aumentata per ogni consumabile convertito#Se almeno 1 consumabile è stato convertito genera solo 1 fiammella ", -- Compost
[481] = "5% di chance che le lacrime trasformino i nemici in fiammelle casuali", -- Dataminer
[482] = "Genera una fiammella casuale", -- Clicker
[483] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera 8 fiammelle che se distrutte lasciano 1 Bomba Troll dorata", -- Mama Mega!
[484] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza#Non può sparare lacrime#Se distrutta attiva l'effetto di \"Aspe', Cosa?\"", -- Wait What?
[485] = "Fiammella dell'anello mediano {{MiddleWisp}}#Tutte le fiammelle di \"Penny Storto\" vengono distrutte o duplicate se una di esse viene danneggiata", -- Crooked Penny
[486] = "Fiammella dell'anello mediano {{MiddleWisp}}#Non può sparare lacrime#Chance di negare i danni subiti da Isaac per poi venire distrutta", -- Dull Razor
[487] = "Indestructible, permanent wisp#Insegue i nemici per sparargli#Non blocca i proiettili e non infligge danni da contatto", -- Potato Peeler
[488] = "Genera la fiammella dell'oggetto imitato (fiamella causale se non è un oggetto attivo)", -- Metronome
[489] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera una fiammella normale#Effetto extra in base al dado imitato", -- D Infinity
[490] = "Genera a random wisp#Se distrutta resuscita dopo aver completato una stanza", -- Eden's Soul
[504] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza#Lacrime veloci e mirate dai danni esigui", -- Brown Nugget
[507] = "Fiammella dell'anello esterno {{OuterWisp}}#Chance di generare una fiammella per ogni uccisione", -- Sharp Straw
[510] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime di {{Collectible229}} \"Polmone di Monstro\", {{Collectible268}} \"Bebè Marcio\", {{Collectible87}} \"Corna di Loki\" o di {{Collectible118}} \"Zolfo Fuso\"", -- Delirious
[512] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime magnetiche", -- Black Hole
[515] = "Genera a random wisp#Se distrutta resuscita dopo aver completato una stanza", -- Mystery Gift
[516] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime veloci#Le lacrime sparano in 8 direzioni nella maniera di \"Irrigatore\"", -- Sprinkler
[521] = "Fiammella dell'anello mediano {{MiddleWisp}}#Triple shot#Comprare qualsiasi cosa distrugge tutte le fiammelle di \"Coupon\"", -- Coupon
[522] = "Fiammella dell'anello esterno {{OuterWisp}}#I proiettili agguantati diventano fiammelle", -- Telekinesis
[523] = "Fiammella dell'anello mediano {{MiddleWisp}}#La fiammella viene generata solo quando vengono rilasciati oggetti#Se distrutta genera un consumabile casuale", -- Moving Box
[527] = "Fiammella dell'anello mediano {{MiddleWisp}}#Non può sparare lacrime#A completamento stanza le fiammelle aprono bauli/porte", -- Mr. ME!
[536] = "Fiammella dell'anello mediano {{MiddleWisp}}#Converte tutte le fiammelle in {{HalfHeart}} mezzi Cuori Rossi#Dopo il sacrificio genera una fiammella dalla salute e danni elevati", -- Sacrificial Altar
[545] = "Fiammella dell'anello interno {{InnerWisp}}#{{Friendly}} Se distrutta genera un Ossuto amichevole", -- Book of the Dead
[550] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance che le lacrime facciano sì che Mamma calpesti i nemici", -- Broken Shovel
[552] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance che le lacrime facciano sì che Mamma calpesti i nemici#Genera anche una fiammella dalla salute elevata che non può sparare lacrime", -- Mom's Shovel
[555] = "Fiammella dell'anello mediano {{MiddleWisp}}#15% di chance di lacrime di {{Collectible202}} \"Tocco di Mida\"", -- Golden Razor
[556] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime di {{Collectible118}} \"Zolfo Fuso\" a corto raggio", -- Sulfur
[557] = "Fiammella dell'anello mediano {{MiddleWisp}}#↑ {{Luck}} +0.2 Fortuna per ogni fiammella di \"Biscotto della Fortuna\"", -- Fortune Cookie
[577] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale", -- Damocles
[578] = "Fiammella dell'anello mediano {{MiddleWisp}}#La fiammella sgocciola del liquido giallo", -- Free Lemonade
[580] = "Fiammella dell'anello mediano {{MiddleWisp}}#Chance di creare Porte Rosse quando si entra in una nuova stanza", -- Red Key
[582] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime dai danni esigui#1 fiammella di \"Fungo Allucinogeno\" max", -- Wavy Cap
[483] = "Se distrutta lascia Bombe Troll", -- Mama Mega!
[484] = "Se distrutta attiva l'effetto di \"Aspe', Cosa?\"", -- Wait What?
[485] = "Tutte le fiammelle di \"Penny Storto\" vengono distrutte o duplicate se una di esse viene danneggiata", -- Crooked Penny
[486] = "Chance di negare i danni subiti da Isaac per poi venire distrutta", -- Dull Razor
[487] = "Fiammella indistruttibile e permanente#Insegue i nemici per sparargli#Non blocca i proiettili e non infligge danni da contatto", -- Potato Peeler
[488] = "Genera la fiammella dell'oggetto imitato (la fiamella è casuale se non è un oggetto attivo)", -- Metronome
[489] = "Effetto extra in base al dado imitato", -- D Infinity
[490] = "Genera una fiammella casuale#Se distrutta resuscita dopo aver completato una stanza", -- Eden's Soul
[504] = "Lacrime mirate", -- Brown Nugget
[507] = "Chance di generare una fiammella per ogni uccisione", -- Sharp Straw
[510] = "Lacrime di {{Collectible229}} \"Polmone di Monstro\", {{Collectible268}} \"Bebè Marcio\", {{Collectible87}} \"Corna di Loki\" o di {{Collectible118}} \"Zolfo Fuso\"", -- Delirious
[515] = "Genera una fiammella casuale#Se distrutta resuscita dopo aver completato una stanza", -- Mystery Gift
[516] = "Le lacrime sparano in 8 direzioni nella maniera di \"Irrigatore\"", -- Sprinkler
[521] = "Triplo colpo#Comprare qualsiasi cosa distrugge tutte le fiammelle di \"Coupon\"", -- Coupon
[522] = "I proiettili catturati diventano fiammelle", -- Telekinesis
[523] = "La fiammella viene generata solo quando vengono rilasciati oggetti#Se distrutta genera un consumabile casuale", -- Moving Box
[527] = "A completamento stanza le fiammelle aprono bauli/porte", -- Mr. ME!
[536] = "Converte tutte le fiammelle in {{HalfHeart}} mezzi Cuori Rossi", -- Sacrificial Altar
[545] = "{{Friendly}} Se distrutta genera un Ossuto amichevole", -- Book of the Dead
[550] = "10% di chance che le lacrime facciano sì che Mamma calpesti i nemici", -- Broken Shovel
[552] = "10% di chance che le lacrime facciano sì che Mamma calpesti i nemici", -- Mom's Shovel
[556] = "Lacrime di {{Collectible118}} \"Zolfo Fuso\" a corto raggio", -- Sulfur
[557] = "↑ {{Luck}} +0.2 Fortuna per ogni fiammella di \"Biscotto della Fortuna\"", -- Fortune Cookie
[578] = "La fiammella sgocciola del liquido giallo", -- Free Lemonade
[580] = "Chance di creare Porte Rosse quando si entra in una nuova stanza", -- Red Key
[582] = "1 fiammella di \"Fungo Allucinogeno\" max", -- Wavy Cap
[584] = "Nessun beneficio da copie multiple", -- Book of Virtues
[585] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera 8 fiammelle normali", -- Alabaster Box
[604] = "Fiammella per una singola stanza#Genera 1-3 fiammelle nel punto d'impatto (fino ad 8 fiammelle)#10% di chance di {{Confusion}} lacrime contundenti", -- Mom's Bracelet
[605] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale", -- The Scooper
[609] = "Fiammella dell'anello mediano {{MiddleWisp}}#50% di chance di generare una fiammella invincibile#50% di chance che se usato vengano distrutte tutte le fiammelle di \"D6 Eterno\"", -- Eternal D6
[611] = "Fiammella dell'anello mediano {{MiddleWisp}}#Salute e danni aumentano in base alle cariche", -- Larynx
[622] = "Fiammella dell'anello mediano {{MiddleWisp}}#Rimpiazza tutte le fiammelle con 3 fiammelle normali", -- Genesis
[623] = "Fiammella dell'anello medianosNessun effetto speciale", -- Sharp Key
[631] = "Fiammella dell'anello mediano {{MiddleWisp}}#Divide tutte le fiammelle a metà (metà dei danni)#Le fiammelle divise per una terza volta vengono distrutte", -- Meat Cleaver
[635] = "Fiammella per una singola stanza#Genera una fiammella stazionaria nella posizione di Isaac prima di venire teletrasportato (fino a 6 fiammelle)", -- Stitches
[636] = "Nessuna fiammella", -- R Key
[638] = "Fiammella dell'anello mediano {{MiddleWisp}}#Immunità ai proiettili#Al contatto con i nemici che non sono boss", -- Eraser
[639] = "Fiammella dell'anello mediano {{MiddleWisp}}#Al posto di sparare lacrime genera mosche blu", -- Yuck Heart
[640] = "Fiammella dell'anello mediano {{MiddleWisp}}#Chance di lacrime dalla fiamma blu", -- Urn of Souls
[642] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime velenose", -- Magic Skin
[650] = "Fiammella dell'anello mediano {{MiddleWisp}}#Quando \"Bebè Plum\" rimbalza diagonalmente, tutte le fiammelle di \"Flauto Plum\" sono invincibili e fanno altrettanto", -- Plum Flute
[653] = "Nessuna fiammella#I fantasmi rossi possono sparare lacrime", -- Vade Retro
[655] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammelle temporanee durante l'uso#Lacrime veloci", -- Spin to Win
[604] = "Genera 1-3 fiammelle nel punto d'impatto (fino ad 8 fiammelle)#10% di chance di {{Confusion}} lacrime contundenti", -- Mom's Bracelet
[609] = "50% di chance di generare una fiammella invincibile#50% di chance che se usato tutte le fiammelle di \"D6 Eterno\" vengano distrutte", -- Eternal D6
[611] = "Salute e danni aumentano in base alle cariche", -- Larynx
[622] = "Rimpiazza tutte le fiammelle con 3 fiammelle normali", -- Genesis
[631] = "Divide tutte le fiammelle a metà (metà dei danni)#Le fiammelle divise per una terza volta vengono distrutte", -- Meat Cleaver
[638] = "Immunità ai proiettili#Al contatto con i nemici che non sono boss", -- Eraser
[639] = "Al posto di sparare lacrime genera mosche blu", -- Yuck Heart
[640] = "Chance di lacrime dalla fiamma blu", -- Urn of Souls
[650] = "Quando \"Bebè Plum\" rimbalza diagonalmente, tutte le fiammelle di \"Flauto Plum\" sono invincibili e rimbalzeranno con lei", -- Plum Flute
[653] = "I fantasmi rossi possono sparare lacrime", -- Vade Retro
[655] = "Fiammelle temporanee durante l'uso", -- Spin to Win
[685] = "Triplica le fiammelle generate", -- Jar of Wisps
[687] = "Genera una fiammella casuale", -- Friend Finder
[703] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale", -- Esau Jr.
[704] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata#Non può sparare lacrime", -- Berserk!
[705] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza per ogni nemico ucciso", -- Dark Arts
[706] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata#Non può sparare lacrime", -- Abyss
[705] = "Fiammella per una singola stanza per ogni nemico ucciso", -- Dark Arts
[709] = "Fiammella per una singola stanza#Genera 3 fiammelle nel punto in cui Isaac atterra", -- Suplex!
[710] = "Genera una fiammella casuale durante l'assemblaggio", -- Bag of Crafting
[711] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata", -- Flip
[712] = "Le fiammelle dell'oggetto sparano lacrime a ricerca", -- Lemegeton
[713] = "Nessuna fiammella", -- Sumptorium
[719] = "Fiammella dell'anello mediano {{MiddleWisp}}#20% di chance che i nemici lascino 1 {{Coin}} moneta quando vengono uccisi", -- Keeper's Box
[719] = "20% di chance che i nemici lascino 1 {{Coin}} moneta quando vengono uccisi", -- Keeper's Box
[720] = "Genera una fiammella casuale", -- Everything Jar
[722] = "Orbita attorno al nemico incatenato e gli spara#La fiammella si spegne quando muore il nemico", -- Anima Sola
[723] = "Fiammella dell'anello mediano {{MiddleWisp}}#Genera una fiammella casuale e rilancia tutte le fiammelle in quel tipo", -- Spindown Dice
[728] = "Fiammella dell'anello mediano {{MiddleWisp}}#Tutte le fiammelle orbitano attorno a \"Gellò\" mentre viene usato", -- Gello
[729] = "Fiammella stazionaria per una singola stanza", -- Decap Attack
[723] = "Genera una fiammella casuale e risorteggia tutte le fiammelle in quel tipo", -- Spindown Dice
[728] = "Tutte le fiammelle orbitano attorno a \"Gellò\" mentre viene usato", -- Gello
}
---------- Abyss Locust description parts ----------
@@ -673,7 +650,7 @@ EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Se infligge danni esplode",
[1] = "{{QuestionMark}} Effetto di una locusta casuale",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible284}} Se infligge danni rilancia i nemici",
[3] = "{{Collectible284}} Se infligge danni risorteggia i nemici",
[4] = "{{Collectible35}} Se infligge danni danneggia tutti i nemici",
[5] = "{{Collectible638}} Se infligge danni cancella un nemico",
[6] = "{{Collectible114}} Un coltello gira attorno alla locusta quando attacca",
@@ -711,7 +688,7 @@ EID.descriptions[languageCode].TearFlagNames = {
[14] = "Stordente", -- Iron Bar tear
[15] = "I nemici lasciano cuori", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "Orbita attorno al personaggio", -- Used for Little Planet (orbit arounds the player)
[17] = "Rimane ferma prima di muoversi", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[17] = "Anti-Gravità", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "Quando colpisce si divide in 4", -- Splits into 4 smaller tears if it hits the ground
[19] = "Rimbalza via dai nemici", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "Spaventosa", -- Mom's Perfume type tear of fear (fear on contact)
@@ -923,7 +900,6 @@ local repTrinkets={
[110] = {"110", "Dollaro d'Argento", "{{Shop}} I Negozi appaiono in \"Utero\" e \"Carcassa\""},
[111] = {"111", "Corona Sanguinolenta", "{{TreasureRoom}} Le Stanze dei Tesori appaiono in \"Utero\" e \"Carcassa\""}, -- Bloody Crown
[119] = {"119", "Cellula Staminale", "{{HealingRed}} Entrare in un nuovo piano cura di mezzo cuore#{{HealingRed}} Cura un minimo di mezzo cuore"}, -- Stem Cell
[125] = {"125", "Prolunga", "Collega i famigli con raggi d'elettricità#I raggi infliggono 6 danni"}, -- Extension Cord
[128] = {"128", "Falangi", "{{EmptyBoneHeart}} Subire danni ha il 4% di chance di conferire un Cuore Osseo"}, -- Finger Bone
[129] = {"129", "Spaccamascella", "{{Damage}} 10% di chance di sparare danni che infliggono i danni di Isaac x3.2#{{Luck}} 100% di chance con 9 di Fortuna"}, -- Jawbreaker
[130] = {"130", "Penna Masticata", "{{Slow}} 10% di chance di sparare lacrime rallentanti#{{Luck}} 100% di chance con 18 di Fortuna"}, -- Chewed Pen
@@ -934,7 +910,7 @@ local repTrinkets={
[135] = {"135", "Un Accendino", "{{Burning}} Entrare in una stanza ha il 20% di chance di bruciare nemici casuali"}, -- A Lighter
[136] = {"136", "Lucchetto Rotto", "Porte, blocchi chiave e bauli dorati possono essere aperti con le esplosioni#Le esplosioni possono aprire anche la \"Strana Porta\" in \"Profondità II\""}, -- Broken Padlock
[137] = {"137", "Myosotis", "Entrare in un nuovo piano genera nella stanza iniziale fino a 4 consumabili non collezionati nel piano precedente"}, -- Myosotis
[138] = {"138", "'M", "Usare un oggetto attivo lo rilancia"}, -- 'M
[138] = {"138", "'M", "Usare un oggetto attivo lo risorteggia"}, -- 'M
[139] = {"139", "Amuleto Lacrima", "{{Luck}} +4 Fortuna per gli effetti delle lacrime basati sulla Fortuna"}, -- Teardrop Charm
[140] = {"140", "Pomo di Sodoma", "Raccogliere Cuori Rossi può convertirli in ragni blu#Agisce anche con la salute al massimo#L'effetto può consumare cuori richiesti per curarsi"}, -- Apple of Sodom
[141] = {"141", "Ninna Nanna Dimenticata", "Raddoppia il rateo di fuoco dei famigli"}, -- Forgotten Lullaby
@@ -1048,7 +1024,7 @@ local repCards={
[16] = {"16", "XV - Il Diavolo", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +2 Danni"}, -- XV - The Devil
[18] = {"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori#{{Planetarium}} Se c'è un Planetario, lo teletrasporta lì"}, -- XVII - The Stars
[20] = {"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)#{{CurseDarkness}} Rimuove Malediz. del Buio"}, -- XIX - The Sun
[21] = {"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#5% di chance che sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere"}, -- XX - Judgement
[21] = {"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#5% di chance che sia uno Scroccachiavi, Scroccabombe, Elettrizzato o Mendicadavere"}, -- XX - Judgement
[22] = {"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)"}, -- XXI - The World
[27] = {"27", "Asso di Fiori", "{{Bomb}} Converte tutti i consumabili, bauli e nemici che non sono boss in bombe"}, -- Ace of Clubs
[28] = {"28", "Asso di Quadri", "{{Coin}} Converte tutti i consumabili, bauli e nemici che non sono boss in monete"}, -- Ace of Diamonds
@@ -1084,7 +1060,7 @@ local repCards={
[77] = {"77", "XXI - Il Mondo?", "{{LadderRoom}} Genera una botola con cunicolo"}, -- XXI - The World?
[78] = {"78", "Chiave Spezzata", "{{Collectible580}} \"Chiave Rossa\" monouso"}, -- Cracked Key
[79] = {"79", "Regina di Cuori", "{{Heart}} 1-20 Cuori Rossi"}, -- Queen of Hearts
[80] = {"80", "Cambio Colore", "Copia l'effetto della pillola, carta, runa, pietra dell'anima o oggetto attivati più di recente"}, -- Wild Card
[80] = {"80", "Carta Jolly", "Copia l'effetto della pillola, carta, runa, pietra dell'anima o oggetto attivati più di recente"}, -- Wild Card
[81] = {"81", "Anima di Isaac", "Fa sì che tutti i piedistalli nella stanza alternino tra 2 oggetti diversi"}, -- Soul of Isaac
[82] = {"82", "Anima di Maddalena", "{{Timer}} Conferisce fino all'uscita dalla stanza:#{{HalfHeart}} I nemici uccisi lasciano mezzi Cuori Rossi che spariscono dopo 2 secondi"}, -- Soul of Magdalene
[83] = {"83", "Anima di Caino", "Apre tutte le porte nella stanza#{{Collectible580}} Crea Stanza Rosse in ogni muro in cui è possibile"}, -- Soul of Cain
@@ -1094,7 +1070,7 @@ local repCards={
[87] = {"87", "Anima di Sansone", "{{Collectible704}} Attiva \"Violenza!\" per 10 secondi#{{Timer}} Ogni uccisione incrementa la durata di 1 secondo"}, -- Soul of Samson
[88] = {"88", "Anima di Azazel", "{{Collectible441}} Spara un raggio di \"Mega Sbotto\" per 7.5 secondi"}, -- Soul of Azazel
[89] = {"89", "Anima di Lazzaro", "Isaac muore e resuscita subito dopo con mezzo cuore#Se si subiscono danni letali questo oggetto viene usato automaticamente (opera come una vita extra)"}, -- Soul of Lazarus
[90] = {"90", "Anima di Eden", "Rilancia i piedistalli e i consumabili nella stanza#Gli oggetti rilanciati appartengono a categorie di oggetti casuali"}, -- Soul of Eden
[90] = {"90", "Anima di Eden", "Risorteggia i piedistalli e i consumabili nella stanza#Gli oggetti risorteggiati appartengono a categorie di oggetti casuali"}, -- Soul of Eden
[91] = {"91", "Anima dello Smarrito", "{{Player10}} Trasforma il personaggio in Lo Smarrito fino all'uscita dalla stanza#Permette di prendere gratuitamente 1 {{DevilRoom}} oggetto della Stanza del Diavolo#Permette di aprire gratuitamente la porta per \"Mausoleo\" o \"Gehenna\""}, -- Soul of the Lost
[92] = {"92", "Anima di Lilith", "Conferisce permanentemente un famiglio casuale"}, -- Soul of Lilith
[93] = {"93", "Anima del Mercante", "{{Coin}} Genera 3-25 monete casuali"}, -- Soul of the Keeper
@@ -1127,7 +1103,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[17] = {6, 12}, -- XVI - The Tower
[18] = "Se non si è ancora entrati nella Stanza dei Tesori, avrà 2 oggetti tra cui scegliere", -- XVII - The Stars
[20] = {100, 400}, -- XIX - The Sun
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere", "siano 2 {{CR}}Chiavaioli, Scroccabombe, Elettrizzati o Mendicadaveri"}, -- XX - Judgement
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia uno Scroccachiavi, Scroccabombe, Elettrizzato o Mendicadavere", "siano 2 {{CR}}Scroccachiavi, Scroccabombe, Elettrizzati o Mendicadaveri"}, -- XX - Judgement
[56] = "Insieme ai consumabili butta a terra 6 degli oggetti di Isaac più recenti", -- 0 - The Fool?
[59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant?
@@ -1253,8 +1229,8 @@ local repCharacterInfo = {
[27] = {"Sansone Corrotto", "Infliggere o subire danni alimenta la modalità \"Violenza\"#{{Timer}} In modalità \"Violenza\", si riceve per 5 secondi:#↑ {{Speed}} +0.4 Velocità#↓ {{Tears}} x0.5 Moltiplicatore Rateo di Fuoco#↑ {{Tears}} +2 Rateo di Fuoco#↑ {{Damage}} +3 Danni#Restringe gli attacchi ad uno in mischia che riflette i proiettili#{{Timer}} Ogni uccisione incrementa la durata di 1 secondo e conferisce una breve invincibilità"},
[28] = {"Azazel Corrotto", "All'inizio della carica starnutisce sangue#Colpire un nemico con lo starnuto dimezza il tempo di carica#Lo starnuto infligge i danni di Azazel x1.5#{{BrimstoneCurse}} I nemici colpiti subiscono danni extra dai raggi di \"Zolfo Fuso\"#I nemici maledetti quando muoiono esplodono e passano la maledizione ai nemici nelle vicinanze"},
[29] = {"Lazzaro Corrotto", "Lazzaro ha due stadi, ciascuno con i suoi oggetti e salute#Completare una stanza/ondata o usare \"Limbo\" richiama l'altro personaggio"},
[30] = {"Eden Corrotto", "Quando si subiscono danni rilancia le sue statistiche, oggetti, ninnoli e consumabili#Gli oggetti vengono rilanciati in un oggetto della stessa categoria#Il danno autoinflitto non conta"},
[31] = {"Lo Smarrito Corrotto", "Le carte generate hanno il 10% di chance di essere \"Carta Santa\"#Gli oggetti di Qualità {{Quality2}} o inferiori hanno il 20% di chance di venire rilanciati#Possono essere generati solo oggetti 'offensivi'"},
[30] = {"Eden Corrotto", "Quando si subiscono danni risorteggia le sue statistiche, oggetti, ninnoli e consumabili#Gli oggetti vengono risorteggiati in un oggetto della stessa categoria#Il danno autoinflitto non conta"},
[31] = {"Lo Smarrito Corrotto", "Le carte generate hanno il 10% di chance di essere \"Carta Santa\"#Gli oggetti di Qualità {{Quality2}} o inferiori hanno il 20% di chance di venire risorteggiati#Possono essere generati solo oggetti 'offensivi'"},
[32] = {"Lilith Corrotta", "Premere il tasto di fuoco lancia un attacco fetale in mischia che infligge x3 di danni#Continuare a sparare fa sì che il feto spari lacrime verso il nemico più vicino"},
[33] = {"Mercante Corrotto", "#Massimale di 2 Portamonete#I nemici lasciano monete che spariscono dopo 2 secondi#La maggior parte dei piedistalli costa 15 monete#I patti con il diavolo o gli oggetti angelici costano 15 o 30 monete#I negozi non richiedono una chiave e hanno più merce in vendita"},
[34] = {"Apollion Corrotto", ""},
@@ -1298,7 +1274,7 @@ EID.descriptions[languageCode].birthright ={
{"Sansone Corrotto", "", "{{Collectible704}} Uccidere un nemico aggiunge 3 secondi al timer di \"Violenza!\" anziché 1"},
{"Azazel Corrotto", "", "{{Collectible726}} Raddoppia le dimesioni dello starnuto di \"Emottisi\" di Azazel Corrotto"},
{"Lazzaro Corrotto", "", "La forma inattiva di Lazzaro Corrotto appare come un secondo personaggio spettrale#È invincibile e infligge il 25% dei danni#Entrambe le forme ricevono \"Primogenitura\""},
{"Eden Corrotto", "", "Ogni oggetto ottenuto prima di \"Primogenitura\" non può più venire rilanciato#Gli oggetti attivi possono venire rilanciati, se buttati a terra e poi ripresi"},
{"Eden Corrotto", "", "Ogni oggetto ottenuto prima di \"Primogenitura\" non può più venire risorteggiato#Gli oggetti attivi possono venire risorteggiati, se buttati a terra e poi ripresi"},
{"Lo Smarrito Corrotto", "", "Conferisce 1 vita extra che resuscita Lo Smarrito Corrotto nella stessa stanza e infligge 200 danni ai nemici vicini"},
{"Lilith Corrotta", "", "{{Collectible728}} I famigli che normalmente seguirebbero Lilith Corrotta seguono invece \"Gellò\"#L'attacco in mischia ottiene +3 danni per famiglio"},
{"Mercante Corrotto", "", "{{Coin}} Attrae con forza maggiore le monete lasciate dai nemici sconfitti#Nessun effetto sulle altre monete"},
@@ -1423,7 +1399,7 @@ EID.descriptions[languageCode].poopSpells = {
EID.descriptions[languageCode].itemPoolFor = "Categoria/e dell'oggetto:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Chiavaiolo", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Gioco della Gru", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicadavere",
[0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Scroccachiavi", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Macchina dei Premi", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicadavere",
}
EID.descriptions[languageCode].VoidShopText = "Se assorbito subito dopo venir preso:"
@@ -1547,8 +1523,8 @@ local repConditions = {
["Sacrificial Star"] = "\"Stella di Betlemme\" conta come famiglio",
["Sacrificial Clots"] = "Converte i grumi in monete",
["1000.76.1"] = "{{Warning}} Rilancia solo il personaggio che ha attivato il dado", -- Dice Room 1 (Co-op)
["1000.76.6"] = "{{Warning}} In co-op vengono rilanciati tutti gli oggetti dei personaggi!", -- Dice Room 6 (Co-op)
["1000.76.1"] = "{{Warning}} Risorteggia solo il personaggio che ha attivato il dado", -- Dice Room 1 (Co-op)
["1000.76.6"] = "{{Warning}} In co-op vengono risorteggiati tutti gli oggetti dei personaggi!", -- Dice Room 6 (Co-op)
["5.100.45"] = "Cura gli altri giocatori di mezzo cuore", -- Yum Heart (Co-Op)
["5.350.125"] = "I raggi si estendono anche agli altri giocatori", -- Extension Cord (Co-Op)
+225 -125
View File
@@ -1,7 +1,7 @@
---------------------------------------
----- Basic Japanese descriptions -----
---------------------------------------
-- Last Update: 2024-11-18
-- Last Update: 2025-07-01
-- FORMAT: Item ID | Name | Description
-- Special character markup:
@@ -73,7 +73,7 @@ local repCollectibles={
[142] = {"142", "スカプラリオ", "残り体力が半ハートに なった時、青ハートを 1個付与する#効果は1部屋で1回のみ 有効だが、部屋に入り 直すと再度有効化する#!!! 献血では機能しない"}, --Scapular
[147] = {"147", "大斧", "障害物やドアの破壊、 敵への攻撃が可能な斧#64回分のチャージがあり、 破壊時に1チャージ、 攻撃時に2チャージ消費#使用/非使用は切替可能#フロア移動時にチャージ 全回復"}, -- Notched Axe
[148] = {"148", "感染者", "ダメージを受けるたび、 青ハエが2~6匹スポーン"}, -- Infestation
[149] = {"149", "吐き気薬", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   -0.2#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Ipecac
[149] = {"149", "吐き気薬", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   x0.8#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Ipecac
[152] = {"152", "テクノロジー2", "右目の涙が連続照射の 貫通レーザーに置き換わる#レーザーは攻撃力x0.13の ダメージを与える#↓ 連射速度 -33%"}, -- Technology 2
[153] = {"153", "ミュータント スパイダー", "クアッドショットの涙#↓ 連射速度 -58%"}, -- Mutant Spider
[155] = {"155", "ノゾキ魔", "目玉が部屋を飛び回り、 敵の弾をブロックし、 接触した敵に毎秒17の ダメージを与える#↑ 左目の攻撃力 +35%"}, -- The Peeper
@@ -487,195 +487,288 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "体力:{1}", -- {1} will be replaced with the health
Damage = "DPS:{1}", -- {1} will be replaced with the calculated damage
CantShoot = "涙攻撃なし",
Shotspeed = "弾速:{1}%", -- {1} will be replaced with the shot speed changes in %
Chance = "(確率{1}%)", -- {1} will be replaced with the chance
SingleRoom = "その部屋でのみ有効",
NoWisps = "ウィスプなし",
Ring = {
[-1] = "固定のウィスプ x{amount}",
[0] = "内側{{InnerWisp}}のウィスプ x{amount}",
[1] = "中心{{MiddleWisp}}のウィスプ x{amount}",
[2] = "外側{{OuterWisp}}のウィスプ x{amount}",
},
}
-- Old table that now is used to store additional information and effects for Book of Virtues Wisps
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "ホーミング効果の涙", -- The Bible
[34] = "2倍ダメージの涙", -- The Book of Belial
[35] = "3.5%の確率で恐怖効果#破壊時、ネクロノミコン効果", -- The Necronomicon
[36] = "2.5%の確率で敵をうんちに", -- The Poop
[37] = "破壊時、{{Collectible366}}拡散ボムを スポーン  ", -- Mr. Boom
[35] = "破壊時にネクロノミコン効果", -- The Necronomicon
[37] = "破壊時に{{Collectible366}}拡散ボム", -- Mr. Boom
[38] = "不正確な高速連射の涙", -- Tammy's Head
[39] = "5%の確率で石化効果", -- Mom's Bra
[40] = "爆発する涙#破壊時に爆発", -- Kamikaze!
[41] = "7.5%の確率で恐怖効果", -- Mom's Pad
[42] = "7.5%の確率で{{Collectible149}}吐き気薬", -- Bob's Rotten Head
[44] = "涙が10%の確率で敵を テレポートさせる#5秒おきに姿を消す", -- Teleport!
[45] = "倒した敵が20%の確率で 赤ハートを落とす", -- Yum Heart
[47] = "0.5倍ダメージ#使用時、照準地点に 3発の爆発涙を発射する", -- Doctor's Remote
[49] = "涙攻撃なし#使用時、同時にレーザー 攻撃を放つ", -- Shoop da Whoop!
[56] = "短射程・高速連射の涙#レモン汁を床に垂らし、 敵にダメージを与える", -- Lemon Mishap
[58] = "敵の弾で破壊されない", -- Book of Shadows
[65] = "破壊時、トロル爆弾を スポーンする", -- Anarchist Cookbook
[66] = "破壊時、全ての敵を 3秒間スロー状態にする", -- The Hourglass
[40] = "破壊時に爆発", -- Kamikaze!
[47] = "使用時、照準地点に 3発の爆発涙を発射する", -- Doctor's Remote
[49] = "使用時、同時にレーザー攻撃", -- Shoop da Whoop!
[56] = "レモン汁を床に垂らし、 敵にダメージを与える", -- Lemon Mishap
[58] = "敵の弾で破壊されない#{{Collectible58}}使用時、ダメージ無効", -- Book of Shadows
[65] = "破壊時にトロル爆弾を スポーンする", -- Anarchist Cookbook
[66] = "破壊時に全ての敵を 3秒間スロー状態にする", -- The Hourglass
[77] = "強い接触ダメージ", -- My Little Unicorn
[78] = "涙攻撃なし#破壊時、{{Collectible526}}7つの封印の 使い魔をその部屋に居る 間付与する", -- Book of Revelations
[83] = "強いノックバックの涙", -- The Nail
[84] = "骨の涙", -- We Need to Go Deeper!
[85] = "破壊時、ランダムな カードをスポーン", -- Deck of Cards
[86] = "4倍ダメージ/低速連射の涙", -- Monstro's Tooth
[93] = "{{Collectible222}}アンチグラビティの涙#一定確率で恐怖効果", -- The Gamekid
[78] = "破壊時に{{Collectible526}}7つの封印の 使い魔をその部屋に居る 間付与する", -- Book of Revelations
[85] = "破壊時にランダムな カードをスポーン", -- Deck of Cards
[97] = "七つの大罪に基づいた 七種類のウィスプ#いくつかのウィスプは、 破壊時に、トロル爆弾・ ホーミング爆弾・ピルを スポーンする", -- The Book of Sin
[102] = "六種類のウィスプ#毒/石化/混乱/火傷 効果を持つウィスプ#ヒット時トロル爆弾を 落とすウィスプ#破壊時に敵性のクモを スポーンするウィスプ#六種類とも、破壊時に ピルをスポーンする", -- Mom's Bottle of Pills
[105] = "リロールされたアイテム ごとにウィスプを追加", -- The D6
[107] = "貫通効果の涙", -- The Pinking Shears
[111] = "破壊時、毒おならを放つ", -- The Bean
[111] = "破壊時に毒おならを放つ", -- The Bean
[123] = "ランダムな特殊効果の涙", -- Monster Manual
[124] = "発動したアイテムに 応じた効果のウィスプ", -- Dead Sea Scrolls
[126] = "高耐久", -- Razor Blade
[127] = "次のフロアに居る間、 壊れないウィスプを 付与する", -- Forget Me Now
[130] = "涙攻撃なし#ウィスプが攻撃方向に 突進する", -- A Pony
[133] = "高耐久x3", -- Guppy's Paw
[135] = "特殊効果なし", -- IV Bag
[136] = "7.5%の確率で標的化効果#標的化した敵は、他の 敵から攻撃される", -- Best Friend
[130] = "ウィスプが攻撃方向に 突進する", -- A Pony
[137] = "起爆した爆弾1個につき ウィスプを1個スポーン#使用ボタンを押すと、 ウィスプの涙が爆発する", -- Remote Detonator
[145] = "青ハエの代わりに ウィスプがスポーン#破壊時、青ハエをスポーン", -- Guppy's Head
[146] = "ホーミング効果の涙", -- Prayer Card
[145] = "青ハエの代わりに ウィスプがスポーン#破壊時に青ハエをスポーン", -- Guppy's Head
[147] = "障害物を破壊すると、 鉱石をテーマにした 五種類のウィスプが 一定確率でスポーン#以下のアイテムに似た 効果を持つ:#{{Collectible132}}石炭{{Collectible201}}鉄{{Collectible202}}金{{Collectible68}}赤石 {{Collectible415}}ダイアモンド", -- Notched Axe
[158] = "高耐久#自動照準の涙", -- Crystal Ball
[160] = "接触時、光線攻撃が発生", -- Crack the Sky
[164] = "スポーンしたウィスプは その部屋でのみ有効", -- The Candle
[166] = "ピックアップをリロール する代わりに、それらを 破壊し、同数のウィスプ をスポーン", -- D20
[171] = "7.5%の確率でスロー効果", -- Spider Butt
[175] = "ウィスプをドア・宝箱に 接触させると、その鍵を 解除する#奇妙なドア・肉ドア・ メガサタンのドアも 解除できる", -- Dad's Key
[177] = "スロットの報酬に応じて 各種ウィスプをスポーン#特殊効果あり:{{Collectible125}}爆弾/ {{Collectible175}}鍵/{{Collectible102}}ピル/{{Collectible145}}ハエ", -- Portable Slot
[181] = "10%の確率で{{Collectible374}}聖なる光の涙", -- White Pony
[186] = "高耐久", -- Blood Rights
[192] = "ホーミング効果の涙", -- Telepathy for Dummies
[263] = "倒した敵が15%の確率で ルーンを落とす#破壊時、ルーンをスポーン", -- Clear Rune
[282] = "ジャンプの開始地点に 固定のウィスプを残す#最大6つまでで、その 部屋でのみ有効", -- How to Jump
[263] = "破壊時にルーンをスポーン", -- Clear Rune
[283] = "ウィスプをリロールし、 ランダムなウィスプを 一つ付与#美徳の書はリロール されない", -- D100
[284] = "全てのウィスプを削除し、 リロールされたアイテム 2個につき1つのランダムな ウィスプをスポーンする#美徳の書はリロール されない", -- D4
[285] = "10%の確率で敵をリロール する涙", -- D10
[286] = "倒した敵が15%の確率で カードを落とす#破壊時、カードをスポーン", -- Blank Card
[287] = "破壊時、{{Collectible675}}ひび割れた オーブの効果が発動する#※全ドア開放・一部屋 マッピング・x岩破壊", -- Book of Secrets
[288] = "青クモの代わりに ウィスプがスポーン#破壊時、青クモをスポーン", -- Box of Spiders
[289] = "涙の代わりに小さな ロウソクの炎を放つ#その部屋でのみ有効", -- Red Candle
[290] = "保存したハートを消費 してウィスプを生成する#破壊時、一定確率で 半赤ハートを落とす", -- The Jar
[286] = "破壊時にカードをスポーン", -- Blank Card
[287] = "破壊時に{{Collectible675}}ひび割れた オーブの効果が発動 (全ドア開放・一部屋 マッピング・x岩破壊)", -- Book of Secrets
[288] = "青クモの代わりに ウィスプがスポーン#破壊時に青クモをスポーン", -- Box of Spiders
[290] = "保存したハートを消費 してウィスプを生成する#破壊時に一定確率で 半赤ハートを落とす", -- The Jar
[291] = "うんちにした敵1体に つき、ウィスプを1つ スポーンする", -- Flush!
[292] = "悪魔部屋の出現率が、 邪悪な聖書ウィスプ 一つにつき10%増加", -- Satanic Bible
[293] = "破壊時、四方向に レーザー攻撃", -- Head of Krampus
[294] = "涙攻撃なし#破壊時、おならを放つ#その部屋でのみ有効", -- Butter Bean
[295] = "破壊時、一定確率で コインがスポーン", -- Magic Fingers
[296] = "特殊効果なし", -- Converter
[297] = "特殊効果なし", -- Pandora's Box
[298] = "涙攻撃なし#接触ダメージを与えない (接触では破壊されない)#アイテムを使用すると 接触ダメージが有効化", -- Unicorn Stump
[323] = "3秒間寿命のウィスプx6", -- Isaac's Tears
[293] = "破壊時に四方向に レーザー攻撃", -- Head of Krampus
[294] = "破壊時におならを放つ", -- Butter Bean
[295] = "破壊時に一定確率で コインがスポーン", -- Magic Fingers
[296] = "赤ハートでウィスプの 体力を回復できる", -- Converter
[297] = "下層のフロアほど スポーン数増(0~8)", -- Pandora's Box
[298] = "接触ダメージを与えない (接触では破壊されない)#アイザックが無敵状態時、 敵にダメージを与える", -- Unicorn Stump
[323] = "ウィスプの寿命は3秒", -- Isaac's Tears
[324] = "{{Collectible570}}プレイドークッキーの涙", -- Undefined
[325] = "弧を描いて飛ぶ涙", -- Scissors
[326] = "ダメージを防いだ時、 ウィスプx4をスポーン", -- Breath of Life
[338] = "ブーメラン涙#その部屋でのみ有効", -- The Boomerang
[347] = "ダブルショットの涙#ウィスプを2倍にする", -- Diplopia
[348] = "破壊時、ピルをスポーン", -- Placebo
[349] = "破壊時、50%の確率で コインをスポーン", -- Wooden Nickel
[351] = "アイテム使用時、メガ豆 ウィスプが地割れを放つ#破壊時、石化と毒効果を 持つおならを放つ", -- Mega Bean
[348] = "破壊時にピルをスポーン", -- Placebo
[349] = "破壊時に50%の確率で コインをスポーン", -- Wooden Nickel
[351] = "アイテム使用時、メガ豆 ウィスプが地割れを放つ#破壊時に石化と毒効果を 持つおならを放つ", -- Mega Bean
[352] = "ガラスの大砲ウィスプの 一つが壊されると、他の 全ても同時に壊される#破壊されるまで有効", -- Glass Cannon
[357] = "ウィスプを複製する#その部屋でのみ有効", -- Box of Friends
[382] = "捕獲した敵が死ぬと、 そのタイプに応じた ウィスプがスポーン#ノーマル涙/爆発涙/ ブリムストーン攻撃/ ホーミング涙の四種", -- Friendly Ball
[383] = "ウィスプの涙も分裂可能#ウィスプの分裂した涙は アイザックの攻撃力を 引き継ぐ#破壊時、それ自身と他の 涙を分裂させる#破壊されるまで有効", -- Tear Detonator
[383] = "ウィスプの涙も分裂可能#ウィスプの分裂した涙は アイザックの攻撃力を 引き継ぐ#破壊時にそれ自身と他の 涙を分裂させる#破壊されるまで有効", -- Tear Detonator
[386] = "涙が障害物に当たると、 5%の確率でその障害物を リロールする", -- D12
[396] = "涙攻撃なし#ポータルをウィスプが 周回する", -- Ventricle Razor
[396] = "ポータルをウィスプが 周回する", -- Ventricle Razor
[406] = "ランダムな攻撃力と 連射速度の涙", -- D8
[419] = "涙が20%の確率で敵を テレポートさせる#5秒おきに姿を消す", -- Teleport 2.0
[421] = "破壊時、チャーム効果の おならを放つ", -- Kidney Bean
[422] = "30%の確率で石化効果", -- Glowing Hour Glass
[427] = "部屋をゆっくりと漂い、 アイザックが涙で撃つと 爆発するウィスプ#涙攻撃・接触ダメージなし", -- Mine Crafter
[421] = "破壊時にチャーム効果の おならを放つ", -- Kidney Bean
[422] = "前の部屋で破壊された ウィスプが復活する", -- Glowing Hour Glass
[427] = "部屋をゆっくりと漂い、 アイザックが涙で撃つと 爆発するウィスプ#接触ダメージなし", -- Mine Crafter
[434] = "青ハエの代わりに ウィスプがスポーン#最大5匹のハエで1つの ウィスプを生成する#消費したハエが多いほど 攻撃力と耐久が増加する", -- Jar of Flies
[437] = "ウィスプがダメージを 受けた時、一度だけ D7の効果が発動する", -- D7
[439] = "特殊効果なし", -- Mom's Box
[441] = "{{Collectible275}}小さなブリムストーン で攻撃するウィスプ#メガブラスト使用時、 全てのメガブラスト ウィスプも常時発射", -- Mega Blast
[475] = "高火力のウィスプx8", -- Plan C
[476] = "複製対象が無い場合、 ウィスプを二つ同時に スポーンする", -- D1
[477] = "ボイドに取り込んだ アクティブアイテムの ウィスプをスポーン#ボイド自身はウィスプを スポーンしない", -- Void
[478] = "破壊時、敵と弾を3秒間 停止させる", -- Pause
[479] = "破壊時、一定確率で トリンケットをスポーン", -- Smelter
[478] = "破壊時に敵と弾を3秒間 停止させる", -- Pause
[479] = "破壊時に一定確率で トリンケットをスポーン", -- Smelter
[480] = "ピックアップ破壊時に ウィスプをスポーン#破壊したピックアップの 数が多いほどウィスプの 耐久値が増加する", -- Compost
[481] = "5%の確率で涙が敵を ランダムなウィスプに 変化させる", -- Dataminer
[482] = "ランダムなウィスプ", -- Clicker
[483] = "破壊時、金トロル爆弾を スポーンするウィスプx8", -- Mama Mega!
[484] = "涙攻撃なし#破壊時、周囲に地割れを 起こす#その部屋でのみ有効", -- Wait What?
[485] = "破壊時、50/50の確率で 他の全てのウィスプを 複製または破壊する", -- Crooked Penny
[486] = "涙攻撃なし#一定確率でアイザックの ダメージを肩代わりして 消滅する", -- Dull Razor
[483] = "破壊時に金トロル爆弾を スポーンする", -- Mama Mega!
[484] = "破壊時に地割れを起こす", -- Wait What?
[485] = "破壊時に50/50の確率で 他の全てのウィスプを 複製または破壊する", -- Crooked Penny
[486] = "一定確率でアイザックの ダメージを肩代わりして 消滅する", -- Dull Razor
[487] = "破壊されない#敵を追いかけ、涙で 自動的に攻撃する#接触ダメージを与えず、 弾をブロックしない", -- Potato Peeler
[488] = "発動したアイテムに 応じた効果のウィスプが スポーンする", -- Metronome
[489] = "選択されたダイスの効果に 応じたウィスプがスポーン", -- D Infinity
[490] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Eden's Soul
[504] = "高速連射・自動照準の涙#その部屋でのみ有効", -- Brown Nugget
[507] = "ストローの効果で敵を 倒した時、一定確率で ウィスプをスポーン", -- Sharp Straw
[510] = "いずれかの涙:#{{Collectible229}}モンストロの肺#{{Collectible268}}腐ったベイビー#{{Collectible87}}ロキのツノ#{{Collectible118}}ブリムストーン", -- Delirious
[512] = "{{Collectible315}}謎の引力の涙", -- Black Hole
[504] = "高速・自動照準の涙", -- Brown Nugget
[507] = "ストローでダメージを 与えた時、敵の位置に ウィスプがスポーン", -- Sharp Straw
[510] = "いずれかの涙:#{{Collectible229}} モンストロの肺#{{Collectible268}} 腐ったベイビー#{{Collectible87}} ロキのツノ#{{Collectible118}} ブリムストーン", -- Delirious
[515] = "ランダムなウィスプ#破壊された後、部屋を クリアするとランダムな ウィスプにリスポーン", -- Mystery Gift
[516] = "スプリンクラーの涙", -- Sprinkler
[521] = "トリプルショットの涙#お店で買い物をすると クーポンのウィスプが 全て破壊される", -- Coupon
[522] = "捕らえた敵の弾を ウィスプに変換する", -- Telekinesis
[523] = "中身を展開した時のみ ウィスプをスポーンする#破壊時、ランダムな ピックアップをスポーン", -- Moving Box
[527] = "涙攻撃なし#部屋をクリアした時、 ドア/宝箱の鍵を解除し、 消滅する", -- Mr. ME!
[523] = "中身を展開した時のみ ウィスプをスポーンする#破壊時にランダムな ピックアップをスポーン", -- Moving Box
[527] = "部屋をクリアした時、 ドア/宝箱の鍵を解除し、 消滅する", -- Mr. ME!
[536] = "ウィスプを半赤ハートに 変換する#生贄に捧げた後、一つの ウィスプをスポーン", -- Sacrificial Altar
[545] = "破壊時、友好的なボニーを スポーンする", -- Book of the Dead
[545] = "破壊時に友好的なボニーを スポーンする", -- Book of the Dead
[550] = "涙が10%の確率でママの 踏み潰し攻撃を起こす", -- Broken Shovel
[552] = "二種のウィスプ:#涙が10%の確率でママの 踏み潰し攻撃を起こす#高耐久・涙攻撃なし", -- Mom's Shovel
[555] = "15%の確率で{{Collectible202}}ミダス タッチの涙", -- Golden Razor
[552] = "涙が10%の確率でママの 踏み潰し攻撃を起こす", -- Mom's Shovel
[556] = "短射程のブリムストーン", -- Sulfur
[557] = "フォーチュンクッキーの ウィスプ一つにつき運+0.2", -- Fortune Cookie
[577] = "特殊効果なし", -- Damocles
[578] = "レモン汁を床に垂らし、 敵にダメージを与える", -- Free Lemonade
[580] = "新しい部屋に入った時、 一定確率で{{Collectible580}}レッドキー 効果が発動", -- Red Key
[582] = "一つしか保持できない", -- Wavy Cap
[584] = "特殊効果なし", -- Book of Virtues
[585] = "通常のウィスプx8", -- Alabaster Box
[604] = "投げた障害物の落下地点を 3つのウィスプが周回する#10%の確率で混乱効果#その部屋でのみ有効", -- Mom's Bracelet
[605] = "特殊効果なし", -- The Scooper
[585] = "中心{{MiddleWisp}}の空いた枠を埋める ウィスプ(最大8)", -- Alabaster Box
[604] = "投げた障害物の落下地点を 3つのウィスプが周回する", -- Mom's Bracelet
[609] = "破壊されない#使用時、50%の確率で 全てのエターナルD6 ウィスプが破壊される", -- Eternal D6
[611] = "チャージ量に応じた 攻撃力と耐久値の ウィスプがスポーン", -- Larynx
[622] = "全てのウィスプを取り 除き、通常のウィスプを 3つスポーンする", -- Genesis
[623] = "特殊効果なし", -- Sharp Key
[631] = "全てのウィスプを二分割#攻撃力と耐久値は半分に#三回目の分割で消滅", -- Meat Cleaver
[635] = "位置交換時、固定された ウィスプを残す#最大6つまでスポーン", -- Stitches
[636] = "ウィスプなし", -- R Key
[638] = "接触した敵にケシゴム 効果を適用する", -- Eraser
[639] = "涙攻撃なし#部屋クリア時、青ハエを スポーンする", -- Yuck Heart
[635] = "人形の位置にウィスプが スポーン(最大6)", -- Stitches
[638] = "敵の弾で破壊されない#接触した敵にケシゴム 効果を適用し消滅", -- Eraser
[639] = "部屋クリア時、青ハエを スポーンする", -- Yuck Heart
[640] = "一定確率で青い炎を放つ", -- Urn of Souls
[642] = "毒の涙", -- Magic Skin
[650] = "召喚したベビープラムの 動きをコピーする", -- Plum Flute
[653] = "ウィスプなし#幽霊が涙を放つ", -- Vade Retro
[653] = "幽霊が涙を放つ", -- Vade Retro
[655] = "回転中のみ現れる", -- Spin to Win
[685] = "スポーン量2倍+1", -- Jar of Wisps
[687] = "ランダムなウィスプ", -- Friend Finder
[703] = "特殊効果なし", -- Esau Jr.
[704] = "高耐久#涙攻撃なし", -- Berserk
[705] = "アイテムの効果で倒した 敵一体につきウィスプを 一つスポーン#その部屋でのみ有効", -- Dark Arts
[706] = "高耐久#涙攻撃なし", -- Abyss
[709] = "着地点を3つのウィスプが 周回する#その部屋でのみ有効", -- Suplex
[705] = "アイテムの効果で倒した 敵一体につきウィスプを 一つスポーン", -- Dark Arts
[709] = "着地点を3つのウィスプが 周回する", -- Suplex
[710] = "クラフト時、ランダムな ウィスプをスポーンする", -- Bag of Crafting
[711] = "特殊効果なし", -- Flip
[712] = "アイテムウィスプが ホーミング効果の涙を放つ", -- Lemegeton
[713] = "ウィスプなし", -- Sumptorium
[719] = "倒した敵が20%の確率で コインを落とす", -- Keeper's Box
[712] = "アイテムウィスプが ホーミング涙を放つ", -- Lemegeton
[719] = "", -- Keeper's Box
[720] = "ランダムなウィスプ", -- Everything Jar
[722] = "拘束した敵をウィスプが 周回し、自動攻撃する#敵が倒されると消滅", -- Anima Sola
[723] = "全てのウィスプを同じ タイプのウィスプに リロールする", -- Spindown Dice
[728] = "全てのウィスプがゲローに 連動する", -- Gello
[729] = "投げた頭の位置に固定 ウィスプがスポーンする#その部屋でのみ有効", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "ノーマルイナゴx3", -- The Inner Eye
[3] = "ホーミングイナゴ", -- Spoon Bender
[4] = "3倍ダメージの大型イナゴ", -- Cricket's Head
[6] = "高速・短射程のイナゴ", -- Number One
[7] = "2倍ダメージのイナゴ", -- Blood of the Martyr
[10] = "0.5倍ダメージのイナゴx2", -- Halo of Flies
[13] = "毒を持つイナゴ", -- The Virus
[103] = "毒を持つイナゴ", -- The Common Cold
[118] = "大型のイナゴ", -- Brimstone
[149] = "毒を持ち、ゆっくり飛ぶ 大型のイナゴ#攻撃力x1.5のダメージ", -- Ipecac
[153] = "ノーマルイナゴx4", -- Mutant Spider
[257] = "火傷を与えるイナゴ", -- Fire Mind
[305] = "毒を持つイナゴ", -- Scorpio
[374] = "{{Collectible374}}聖なる光を一定確率で 発動するイナゴ#聖なる光は攻撃力x3の ダメージを与える", -- Holy Light
[494] = "近くの敵に放電して ダメージを与えるイナゴ", -- Jacob's Ladder
[559] = "近くの敵に放電して ダメージを与えるイナゴ", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{size}{speed}イナゴ x{amount} ({dmg})",
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
Chance = "(確率{1}%)", -- {1} will be replaced with the chance
SpeedSlow = "遅い", -- Speed < 1
SpeedFast = "早い", -- Speed > 1
SpeedDash = "高速", -- Speed >= 6
SizeSmall = "小型の", -- Size < 1
SizeBig = "大型の", -- Size > 1
DamageMult = "攻撃力x{1}のダメージ", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} 衝突時に爆発する",
[1] = "{{QuestionMark}} ランダムな効果が発生",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible285}} 攻撃時に敵をリロールする",
[4] = "{{Collectible35}} 攻撃時にネクロノミコン 効果が発動",
[5] = "{{Collectible638}} 攻撃時にケシゴム効果が 発動し、敵消滅",
[6] = "{{Collectible114}} ナイフを振り回しながら攻撃",
[7] = "{{Collectible611}} 攻撃時にラリンクスの 叫びが発動し、範囲攻撃",
[8] = "{{Collectible399}} 攻撃時にブリムストーンの リングが発生",
[9] = "{{Collectible522}} オーラが敵の弾を跳ね返す",
[10] = "{{Collectible447}} 攻撃時に毒のおならを放つ",
[11] = "{{Collectible447}} 攻撃時におならを放つ",
[12] = "{{Collectible118}} アンチグラビティ型の ブリムストーンが発動",
[13] = "{{Collectible317}} 攻撃時、毒液を床にまき、 触れた敵にダメージ",
[14] = "{{Collectible56}} 攻撃時、尿を床にまき、 触れた敵にダメージ",
[15] = "{{Collectible214}} 攻撃時、血液を床にまき、 触れた敵にダメージ",
[16] = "{{Collectible178}} 攻撃時、聖水を床にまき、 触れた敵にダメージ",
[17] = "{{Collectible420}} 五芒星が浮かび上がり、 触れた敵にダメージ",
[18] = "{{Collectible144}} ピックアップを吸収 するたびダメージ+0.25 (最大25個吸収)",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "透過", -- Ouija board type tear (goes thru obstacles)
[1] = "貫通", -- Cupid's arrow type tear (goes thru enemy)
[2] = "ホーミング", -- Spoon bender type tear (homes to enemy)
[3] = "スロー付与", -- Spider bite type tear (slows on contact)
[4] = "毒を付与", -- Common cold type tear (poisons on contact)
[5] = "敵を石化", -- Mom's contact type tear (freezes on contact)
[6] = "分裂", -- Parasite type tear (splits on collision)
[7] = "飛距離に応じて膨らむ", -- Lump of coal type tear (grows by range)
[8] = "ブーメラン涙", -- My reflection type tear (returns back)
[9] = "減衰して貫通", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "波打ち移動", -- Wiggle worm type tear (wiggles)
[11] = "攻撃時にハエをスポーン", -- Mulligan type tear (creates fly on hit)
[12] = "爆発涙 {{Collectible149}}", -- IPECAC type tear (explodes on hit)
[13] = "チャーム付与", -- Mom's Eyeshadow tear
[14] = "混乱を付与", -- Iron Bar tear
[15] = "敵を倒すとハートを スポーン", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "アイザックを周回", -- Used for Little Planet (orbit arounds the player)
[17] = "アンチグラビティ効果", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "衝突時に4分裂", -- Splits into 4 smaller tears if it hits the ground
[19] = "衝突時に跳ね返る", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "恐怖を付与", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "飛距離に応じて縮む", -- Proptosis tears start large and shrink
[22] = "火傷を付与", -- Fire Mind tears cause Burn effect on enemies
[23] = "敵とピックアップを 吸い寄せる", -- Attracts enemies and pickups
[24] = "ノックバック効果", -- Tear impact pushes enemies back further
[25] = "拡縮しながら移動", -- Makes the tear pulse
[26] = "渦巻状に飛ぶ", -- Makes the tear path spiral
[27] = "楕円型", -- Makes the tear oval in the direction of travel
[28] = "サッド ボム", -- Used by Bombs (Sad Bomb)
[29] = "ケツ爆弾", -- Used by Bombs (Butt Bomb)
[30] = "矩形波", -- Used for Hook Worm
[31] = "オーラを放ちダメージ", -- Used for GodHead (they will have a glow around them)
[32] = "スロー付与", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "攻撃時、毒液を床にまく", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "敵の弾をブロック", -- Lost Contact tears, block enemy projectiles
[35] = "キラキラボム", -- Used by Bombs (Glitter Bomb)
[36] = "拡散ボム", -- Used for Scatter bombs
[37] = "粘着", -- Used for Sticky bombs and Explosivo tears
[38] = "画面端ループ", -- Tears loop around the screen
[39] = "攻撃時、光線が降り注ぐ", -- Create damaging light beam on hit
[40] = "攻撃時にコインがスポーン", -- Used by Bumbo, spawns a coin when tear hits
[41] = "敵を倒すと黒ハートを スポーン", -- Enemy drops a black hp when dies
[42] = "トラクタービーム", -- Tear with this flag will follow parent player's beam
[43] = "敵を収縮させる", -- God's flesh flag to minimize enemies
[44] = "攻撃時にコインがスポーン", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "ボンバーボーイ", -- Bomber Boy
[46] = "渦巻状に飛ぶ", -- Ouroboros Worm, big radius oscilating tears
[47] = "混乱を付与", -- Glaucoma tears, permanently confuses enemies
[48] = "敵にくっつく", -- Booger tears, stick and do damage over time
[49] = "攻撃時にハエ/クモをスポーン", -- Egg tears, leave creep and spawns spiders or flies
[50] = "障害物を破壊", -- Sulfuric Acid tears, can break grid entities
[51] = "攻撃時、骨が飛び散る", -- Bone tears, splits in 2
[52] = "貫通・2倍ダメージ・ホーミング", -- Belial tears, piecing tears gets double damage + homing
[53] = "敵を黄金化", -- Midas touch tears
[54] = "10発の涙を拡散", -- Needle tears
[55] = "攻撃時に放電", -- Jacobs ladder tears
[56] = "ビッグホーンを召喚", -- Little Horn tears
[57] = "攻撃時に放電", -- Technology Zero
[58] = "互いに反発", -- Pop!
[59] = "吸収する", -- Hungry Tears
[60] = "攻撃時、光線が降り注ぐ", -- Trisagion, generates a laser on top of the tear
[61] = "床を跳ねる", -- Flat Stone
[62] = "はじけ散る", -- Haemolacria
[63] = "毒液をまく", -- Bob's Bladder
[64] = "ノックバック効果", -- Knockout Drops
[65] = "倒した敵を凍結", -- Uranus
[66] = "敵とピックアップを 吸い寄せる", -- Lodestone
[67] = "敵を標的化させる", -- Rotten Tomato
[68] = "オカルトの目", -- Eye of the Occult
[69] = "アイザックを周回", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "岩を破壊する", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "90度ターンして敵に向かう", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "ブラッド ボム", -- Blood Bombs, leave blood creep on the ground
[73] = "敵をうんちにする", -- E. Coli tears, turn enemies into poop
[74] = "倒した敵がコインを落とす", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "ブリムストーン ボム", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "攻撃時、ブラックホールが 発生", -- Rift tears, creates a black hole on impact
[77] = "胞子が拡散する", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "ゴースト ボム", -- Ghost bombs
[79] = "倒した敵がカードを落とす", -- Killed enemies will drop a random tarot card
[80] = "倒した敵がルーンを落とす", -- Killed enemies will drop a random rune
[81] = "敵をテレポートさせる", -- Hit enemies will teleport to a different part of the room
[82] = "時間経過で減速", -- Decelerate over time
[83] = "時間経過で加速", -- Accelerate over time
[104] = "壁で跳ね返る", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "敵を出血状態にする", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial
@@ -937,6 +1030,9 @@ local repCards={
[12] = {"12", "XI - 力", "その部屋に居る間:#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +2.5#↑ 移動速度 +0.3"}, -- XI - Strength
[16] = {"16", "XV - 悪魔", "その部屋に居る間:#↑ 攻撃力 +2"},
[18] = {"18", "XVII - 星", "{{TreasureRoom}} トレジャールームに テレポート#{{Planetarium}} プラネタリウムがある場合、 そちらにテレポート"},
[20] = {"20", "XIX - 太陽", "全ての敵に100ダメージ#体力全回復#フルマッピング効果#{{CurseDarkness}} 闇の呪いを取り除く"}, -- XIX - The Sun
[21] = {"21", "XX - 審判", "乞食か悪魔乞食をスポーン#低確率で鍵/爆弾/電池/ 腐った乞食もスポーン"}, -- XX - Judgement
[22] = {"22", "XXI - 世界", "フルマッピング効果"}, -- XXI - The World
[27] = {"27", "クラブのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 爆弾に変換する"}, -- Ace of Clubs
[28] = {"28", "ダイアのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を コインに変換する"}, -- Ace of Diamonds
[29] = {"29", "スペードのエース", "全てのピックアップ・ 宝箱・ボス以外の敵を 鍵に変換する"}, -- Ace of Spades
@@ -1022,6 +1118,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[64] = {"2~4個", "4~14個"}, -- VIII - Justice?
[65] = "コインを1枚追加", -- IX - The Hermit?
[66] = {"ランダムなダイス部屋の 効果を{{ColorShinyPurple}}2回{{CR}}発動する"}, -- X - Wheel of Fortune?
[68] = {"30秒間", "60秒間"}, -- XII - The Hanged Man?
[70] = {"5連続", "10連続"}, -- XIV - Temperance?
[72] = {"7ヶ所", "14ヶ所"}, -- XVI - The Tower?
@@ -1029,7 +1126,6 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[76] = {"リロールマシーンを {{ColorShinyPurple}}2つ{{CR}}スポーンする"}, -- XX - Judgement?
}
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
-- These will be appended after Blank Card recharge time and "Blank Card effect:"
EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
@@ -1301,6 +1397,10 @@ EID.descriptions[languageCode].poopSpells = {
{"Fart", "敵と弾をノックバックし、 毒ガスを発生させる#!!! 毒ガスは引火・爆発する"},
{"Bomb", "ノーマルなうんち爆弾"},
{"Explosive Diarrhea", "アイザックの尻から 点火済みの爆弾が 5連続スポーンする"},
--Undetected poop, for Poop API
--[Poop name in code] = {Icon, Name, Description}
["Unknown"] = {"{{PoopSpell1}}", "Unknown Poop", "The effects of the poop are Unknown"}
}
EID.descriptions[languageCode].itemPoolFor = "アイテムプール:"
@@ -1337,6 +1437,7 @@ EID.descriptions[languageCode].AchievementWarningText = "実績無効!#実績
EID.descriptions[languageCode].OldGameVersionWarningText = "ゲームがアップデート されていません#最新バージョンのみが サポートされています#この警告は設定で無効に できます"
EID.descriptions[languageCode].ModdedRecipesWarningText = "MODのアイテムが原因で クラフトレシピの表示が 不正確になる可能性が あります#その場合、Item Probability モードか、非表示にして ください#この警告は設定で無効に できます"
-- Conditional descriptions - DO NOT TRANSLATE THE FIRST PART IN ["BRACKETS"]
-- Strings will be appended to the original description
-- Tables with one entry will completely replace the original description
@@ -1371,9 +1472,9 @@ local repConditions = {
["5.100.694 (Keeper)"] = {"↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが3個 溜まると死ぬ"}, -- Heartbreak + Normal Keeper
["5.100.694 (Tainted Keeper)"] = {"{1}:#{{Warning}} このアイテムを取得すると 一撃で死ぬ状態に陥る#↓ 壊れたハート +1#↑ 壊れたハート1個につき 攻撃力 +0.25#汚染キーパーに致命的な ダメージが与えられる時、 代わりに、1個の壊れた ハートを追加し、全ての 敵に40ダメージを与える#壊れたハートが2個 溜まると死ぬ"}, -- Heartbreak + Tainted Keeper
-- ["5.100.501"] = "{1} can gain additional coin containers#Health up items can grant an extra container per 25 coins", -- Greed's Gullet + Keeper
["5.100.188"] = "{1}の場合7.5", -- Cain + Abel
-- ["5.100.188"] = "{1}の場合7.5", -- Cain + Abel
["5.100.360"] = "{1}の場合100%", -- Lilith + Incubus
["5.100.728"] = "{1}の場合100%", -- Lilith + Gello
-- ["5.100.728"] = "{1}の場合100%", -- Lilith + Gello
["5.100.230 (Keeper)"] = "{1}:    最大体力を1にする", -- Abaddon
["5.100.230 (Bethany)"] = "{1}:    最大体力を1、残り体力を 半赤ハートにする", -- Abaddon
["5.100.230 (Tainted Bethany)"] = "{1}:    ブラッドチャージは 失わない", -- Abaddon
@@ -1482,7 +1583,6 @@ EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].Con
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repCollectibles = repCollectibles
+130 -160
View File
@@ -1,6 +1,6 @@
local languageCode = "ko_kr"
-- Last Sync with en_us or update: 2024-11-18
-- Last Sync with English or update: 2024-11-18
local repCollectibles={
-- Original
@@ -441,8 +441,8 @@ local repCollectibles={
[701] = {"701", "아이작의 무덤", "{{DirtyChest}} 스테이지 첫 방에 오래된 잠긴상자를 1개 소환합니다.#{{DirtyChest}} 오래된 상자에는 {{SoulHeart}}/{{Trinket}}장신구/{{AngelRoom}}천사방/엄마아빠 관련 아이템이 등장할 수 있습니다."}, -- Isaac's Tomb
[702] = {"702", "복수심의 영혼", "피격 시 그 스테이지에서 붉은 위습을 소환합니다. (최대 6)#붉은 위습은 공격력 3의 눈물을 발사합니다."}, -- Vengeful Spirit
[703] = {"703", "에사우 주니어", "사용 시 Esau 상태 ({{BlackHeart}}블랙하트 3, {{DamageSmall}}공격력 +2, 비행, 고유능력 취급)로 전환됩니다.#{{ArrowGrayRight}} 처음 사용 시 Esau 캐릭터는 기존 캐릭터가 갖고 있는 아이템의 개수만큼 랜덤 아이템을 가집니다.#재사용 시 원래 캐릭터로 전환됩니다.#!!! 두 캐릭터는 체력과 아이템을 공유하지 않습니다."}, -- Esau Jr.
[704] = {"704", "Berserk!", "{{Battery}} 적에게 120 +(40 * 스테이지)의 피해를 주면 충전#{{Timer}} 사용 시 5초동안:#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +0.4#{{ArrowGrayRight}} {{TearsSmall}}연사 배율 x0.5#{{ArrowGrayRight}} {{TearsSmall}}연사(+상한) +2#{{ArrowGrayRight}} {{DamageSmall}}공격력 +3#{{ArrowGrayRight}} 공격이 적의 탄환을 반사하는 휘두르는 뼈 공격으로 변경됩니다.#{{Timer}} 폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"}, -- Berserk!
[705] = {"705", "Dark Arts", "{{Timer}} 사용 시 1초간 (혹은 공격 시까지):#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +1#{{ArrowGrayRight}} 무적 상태가 되며 적과 탄환을 통과할 수 있습니다.#{{ArrowGrayRight}} 통과된 적은 잠시동안 행동불능#!!! 효과가 끝나면 통과한 적들에게 공격력 x2 +3.5의 피해를 주며;#{{ArrowGrayRight}} 마지막 위치 주변의 적에게 (통과한 적 및 탄환 수 x3.5)의 피해를 줍니다."}, -- Dark Arts
[704] = {"704", "폭주!", "{{Battery}} 적에게 120 +(40 * 스테이지)의 피해를 주면 충전#{{Timer}} 사용 시 5초동안:#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +0.4#{{ArrowGrayRight}} {{TearsSmall}}연사 배율 x0.5#{{ArrowGrayRight}} {{TearsSmall}}연사(+상한) +2#{{ArrowGrayRight}} {{DamageSmall}}공격력 +3#{{ArrowGrayRight}} 공격이 적의 탄환을 반사하는 휘두르는 뼈 공격으로 변경됩니다.#{{Timer}} 폭주 상태에서 적 처치 시 지속 시간 1초 연장 + 처치한 순간 무적"}, -- Berserk!
[705] = {"705", "흑마술", "{{Timer}} 사용 시 1초간 (혹은 공격 시까지):#{{ArrowGrayRight}} {{SpeedSmall}}이동속도 +1#{{ArrowGrayRight}} 무적 상태가 되며 적과 탄환을 통과할 수 있습니다.#{{ArrowGrayRight}} 통과된 적은 잠시동안 행동불능#!!! 효과가 끝나면 통과한 적들에게 공격력 x2 +3.5의 피해를 주며;#{{ArrowGrayRight}} 마지막 위치 주변의 적에게 (통과한 적 및 탄환 수 x3.5)의 피해를 줍니다."}, -- Dark Arts
[706] = {"706", "무저갱", "사용 시 그 방의 아이템을 심연의 파리로 바꿉니다.#심연의 파리는 공격방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다.#원본 아이템에 따라 심연의 파리의 능력이 달라집니다."}, -- Abyss
[707] = {"707", "만찬", "↑ {{Heart}}최대 체력 +1#↑ {{HealingRed}}빨간하트 +1"}, -- Supper
[708] = {"708", "스테이플러", "↑ {{DamageSmall}}공격력 +1#공격이 오른쪽 눈에서 발사됩니다."}, -- Stapler
@@ -571,179 +571,150 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[729] = "머리가 분리되어 있을 동안 {{DamageSmall}}공격력 +2, {{TearsSmall}}연사 배율 x3", -- Decap Attack
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} / {{DamageSmall}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1}", -- {1} will be replaced with the health
Damage = "{1} DPS", -- {1} will be replaced with the calculated damage
CantShoot = "공격불가",
Shotspeed = "탄속 {1}%", -- {1} will be replaced with the shot speed changes in %
Chance = " (확률 {1}%)", -- {1} will be replaced with the chance
SingleRoom = "방을 나가면 사라집니다.",
NoWisps = "위습 없음",
Ring = {
[-1] = "고정 x{amount}",
[0] = "{{InnerWisp}} {{ColorLime}}내부 x{amount}{{CR}}",
[1] = "{{MiddleWisp}} {{ColorYellow}}중앙 x{amount}{{CR}}",
[2] = "{{OuterWisp}} {{ColorOrange}}외부 x{amount}{{CR}}",
},
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#유도 눈물을 발사합니다. ({{DamageSmall}}:6/{{TearsSmall}}:↓)", -- The Bible
[34] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:6)", -- The Book of Belial
[35] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:2#{{Fear}}3.5%의 확률로 공포 눈물을 발사합니다. ({{DamageSmall}}:4)#{{Collectible35}}꺼지면 그 방의 적에 40의 방어 무시 피해를 줍니다.", -- The Necronomicon
[36] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:1#{{Collectible236}}2.5%의 확률로 적을 똥으로 바꾸는 눈물을 발사합니다. ({{DamageSmall}}:1.5)", -- The Poop
[37] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#꺼지면 작은 유도 폭탄을 소환합니다.", -- Mr. Boom
[38] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:1#명중률이 낮은 눈물을 발사합니다. ({{DamageSmall}}:1.5/{{TearsSmall}}:↑)", -- Tammy's Head
[39] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Petrify}}5%의 확률로 석화 눈물을 발사합니다.({{DamageSmall}}:3)", -- Mom's Bra
[40] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:3#{{ColorOrange}}폭발성{{CR}} 눈물을 발사합니다. ({{DamageSmall}}:7)#!!!{{ColorOrange}}꺼지면 폭발합니다.", -- Kamikaze!
[41] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Fear}}7.5%의 확률로 공포 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Mom's Pad
[42] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#{{Collectible149}}7.5%의 확률로 {{ColorOrange}}폭발성{{CR}} 구토제를 발사합니다. ({{DamageSmall}}:3/{{ColorOrange}}9{{CR}})", -- Bob's Rotten Head
[44] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:3#10%의 확률로 적을 그 방의 랜덤 위치로 이동시키는 눈물을 발사합니다.({{DamageSmall}}:4)#위습이 5초마다 사라졌다가 나타납니다.", -- Teleport!
[45] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Heart}}20%의 확률로 적 처치 시 빨간하트 픽업을 드랍하는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Yum Heart
[47] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#{{Collectible47}}사용 시 조준점을 향해 {{ColorOrange}}폭발성{{CR}} 눈물을 3개 발사합니다. ({{DamageSmall}}:14)", -- Doctor's Remote
[49] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:2#(눈물 발사 불가)#{{Collectible49}}사용 시 공격방향으로 레이저를 발사합니다.({{DamageSmall}}:최대70)", -- Shoop da Whoop!
[56] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5/{{TearsSmall}}:↑/{{RangeSmall}}:↓)#위습이 주기적으로 노란 장판을 생성합니다.", -- Lemon Mishap
[58] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#위습이 탄환에 피해를 받지 않습니다.#{{Collectible58}}방어막 전개 상태일 때 모든 위습이 무적이 됩니다.", -- Book of Shadows
[65] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#!!! 꺼지면 트롤 폭탄을 소환합니다.", -- Anarchist Cookbook
[66] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#{{Slow}}꺼지면 그 방의 적을 3초간 둔화시킵니다.", -- The Hourglass
[77] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:3#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#위습의 접촉 피해 2배#{{Collectible77}}무적 상태일 때 모든 위습이 무적이 됩니다.", -- My Little Unicorn
[78] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:5#(눈물 발사 불가)#{{Collectible526}}꺼지면 그 방에서 7 Seals 패밀리어를 소환합니다.", -- Book of Revelations
[83] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#{{Collectible359}}적을 더 강하게 밀치는 눈물을 발사합니다. ({{DamageSmall}}:6)", -- The Nail
[84] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- We Need to Go Deeper!
[85] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Card}}꺼지면 카드를 드랍합니다.", -- Deck of Cards
[86] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#이빨을 발사합니다. ({{DamageSmall}}:12)", -- Monstro's Tooth
[93] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#{{Collectible222}}무중력 + {{Fear}}3.5%의 확률로 공포 눈물을 발사합니다. ({{DamageSmall}}:3/{{TearsSmall}}:↑)", -- The Gamekid
[35] = "{{Collectible35}} 꺼지면 그 방의 적에 40의 방어 무시 피해를 줍니다.", -- The Necronomicon
[37] = "꺼지면 작은 유도 폭탄을 소환합니다.", -- Mr. Boom
[38] = "명중률이 낮은 눈물을 발사합니다.", -- Tammy's Head
[40] = "!!! {{ColorOrange}}꺼지면 폭발합니다.", -- Kamikaze!
[47] = "{{Collectible47}} 사용 시 조준점을 향해 {{ColorOrange}}폭발성{{ColorPastelBlue}} 눈물을 3개 발사합니다. ({{DamageSmall}}:14)", -- Doctor's Remote
[49] = "{{Collectible49}} 사용 시 공격방향으로 레이저를 발사합니다. ({{DamageSmall}}:최대70)", -- Shoop da Whoop!
[56] = "위습이 주기적으로 노란 장판을 생성합니다.", -- Lemon Mishap
[58] = "위습이 탄환에 피해를 받지 않습니다.#{{Collectible58}} 방어막 전개 상태일 때 모든 위습이 무적이 됩니다.", -- Book of Shadows
[65] = "!!! 꺼지면 트롤 폭탄을 소환합니다.", -- Anarchist Cookbook
[66] = "{{Slow}} 꺼지면 그 방의 적을 3초간 둔화시킵니다.", -- The Hourglass
[77] = "위습의 접촉 피해 2배#{{Collectible77}} 무적 상태일 때 모든 위습이 무적이 됩니다.", -- My Little Unicorn
[78] = "{{Collectible526}} 꺼지면 그 방에서 7 Seals 패밀리어를 소환합니다.", -- Book of Revelations
[85] = "{{Card}} 꺼지면 카드를 드랍합니다.", -- Deck of Cards
[97] = "아래 중 하나의 위습 소환:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#!!! 폭발성 효과가 나올 수 있음", -- The Book of Sin
[102] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:4#6종류 중 하나의 눈물을 발사하는 위습을 소환합니다:#일반(꺼지면 {{ColorOrange}}적 거미{{CR}} 소환), 독, 석화, 혼란, 화상, {{ColorOrange}}트롤폭탄{{CR}}#{{Pill}}색상 무관 꺼지면 알약을 소환합니다.", -- Mom's Bottle of Pills
[105] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1 +바꾼 아이템 갯수{{CR}}/{{Heart}}:4#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- The D6
[107] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:2#적을 관통하는 눈물을 발사합니다. ({{DamageSmall}}:3.5)", -- The Pinking Shears
[111] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#{{Poison}}꺼지면 독방귀를 뀝니다.", -- The Bean
[123] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:4#{{Collectible518}}랜덤 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Monster Manual
[102] = "6종류 중 하나의 눈물을 발사하는 위습을 소환합니다:#일반(꺼지면 {{ColorOrange}}적 거미{{ColorPastelBlue}} 소환), 독, 석화, 혼란, 화상, {{ColorOrange}}트롤폭탄{{ColorPastelBlue}}#{{Pill}} 색상 무관 꺼지면 알약을 소환합니다.", -- Mom's Bottle of Pills
[105] = "바꾼 아이템의 개수만큼 추가 소환", -- The D6
[111] = "{{Poison}} 꺼지면 독방귀를 뀝니다.", -- The Bean
[123] = "{{Collectible518}} 랜덤 눈물을 발사합니다.", -- Monster Manual
[124] = "발동된 액티브 아이템의 위습을 소환합니다.", -- Dead Sea Scrolls
[126] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:8#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Razor Blade
[127] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:절대무적#일반 눈물을 발사합니다. ({{DamageSmall}}:10)#사용 후 다음 스테이지 진입 시 사라집니다.", -- Forget Me Now
[130] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#눈물 대신 돌진하며 돌진 중에는 무적 + 적에게 추가 피해를 줍니다.", -- A Pony
[133] = "{{MiddleWisp}} {{ColorYellow}}중앙 x3{{CR}}/{{Heart}}:20#일반 눈물을 발사합니다. ({{DamageSmall}}:3.5)", -- Guppy's Paw
[135] = "{{OuterWisp}} {{ColorOrange}}외부 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- IV Bag
[136] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Bait}}7.5%의 확률로 표식 눈물을 발사합니다. ({{DamageSmall}}:3.5)", -- Best Friend
[137] = "{{InnerWisp}} {{ColorLime}}내부 x(터트린 폭탄 수){{CR}}/{{Heart}}:0.5#!!! 아이템 사용 시 폭발하는 눈물을 발사합니다. ({{DamageSmall}}:2.5/{{ColorOrange}}16.5{{CR}})", -- Remote Detonator
[145] = "{{OuterWisp}} {{ColorOrange}}외부 x?{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#!!!{{ColorRed}}소환한 자폭 파리가 위습으로 교체되며{{CR}} 위습이 꺼지면 자폭 파리를 소환합니다.", -- Guppy's Head
[146] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#유도 눈물을 발사합니다. ({{DamageSmall}}:6/{{TearsSmall}}:↓)", -- Prayer Card
[130] = "눈물 대신 돌진하며 돌진 중에는 무적 + 적에게 추가 피해를 줍니다.", -- A Pony
[137] = "터트린 폭탄 수만큼 소환합니다.#!!! 아이템 사용 시 폭발하는 눈물을 발사합니다. ({{DamageSmall}}:{{ColorOrange}}16.5{{ColorPastelBlue}})", -- Remote Detonator
[145] = "!!! {{ColorRed}}소환한 자폭 파리가 위습으로 교체되며{{ColorPastelBlue}} 위습이 꺼지면 자폭 파리를 소환합니다.", -- Guppy's Head
[147] = "장애물 파괴 시 다른 효과를 가진 위습을 소환합니다:#{{Collectible132}}석탄, {{Collectible201}}철, {{Collectible202}}금, {{Collectible68}}레드스톤, {{Collectible415}}금광석", -- Notched Axe
[158] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:5#적을 향해 일반 눈물을 발사합니다. ({{DamageSmall}}:3.5)", -- Crystal Ball
[160] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:4#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#적과 접촉 시 빛줄기를 소환합니다.", -- Crack the Sky
[164] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:2.5)#방을 나가면 사라집니다.", -- The Candle
[166] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1 +?{{CR}}/{{Heart}}:4#일반 눈물을 발사합니다. ({{DamageSmall}}:4)#!!!{{ColorRed}}그 방의 픽업을 제거하고{{CR}} 확률적으로 랜덤 위습을 소환합니다.", -- D20
[171] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#{{Slow}}7.5%의 확률로 둔화 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Spider Butt
[175] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1.5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#위습을 대신 소모하여 잠긴 상자, 잠긴 문({{MegaSatanSmall}}/{{MotherSmall}}/{{Collectible633}} 포함) 등을 열거나 {{KeyBeggar}}열쇠거지에게 기부할 수 있습니다.", -- Dad's Key
[160] = "적과 접촉 시 빛줄기를 소환합니다.", -- Crack the Sky
[166] = "!!! {{ColorRed}}그 방의 픽업을 제거하고{{ColorPastelBlue}} 확률적으로 랜덤 위습을 소환합니다.", -- D20
[175] = "위습을 대신 소모하여 잠긴 상자, 잠긴 문({{MegaSatanSmall}}/{{MotherSmall}}/{{BeastSmall}} 포함) 등을 열거나 {{KeyBeggar}}열쇠거지에게 기부할 수 있습니다.", -- Dad's Key
[177] = "보상에 따라 다른 효과를 가진 위습을 소환합니다.", -- Portable Slot
[181] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible374}}10%의 확률로 빛줄기를 소환하는 눈물을 발사합니다.", -- White Pony
[186] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:8#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Blood Rights
[192] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#유도 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Telepathy for Dummies
[263] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Rune}}15%의 확률로 적 처치 시 룬을 드랍하는 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Rune}}꺼지면 룬을 드랍합니다.", -- Clear Rune
[282] = "{{ColorWhite}}고정 x1 (최대 6){{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:6/{{TearsSmall}}:↑)#방을 나가면 사라집니다.", -- How to Jump
[263] = "{{Rune}} 꺼지면 룬을 드랍합니다.", -- Clear Rune
[283] = "모든 위습을 다른 종류의 위습으로 바꿉니다.#Book of Virtues 아이템은 보존됩니다.", -- D100
[284] = "모든 위습을 다른 종류의 위습으로 바꾸며 패시브 수의 절반만큼 추가로 소환합니다.#Book of Virtues 아이템은 보존됩니다.", -- D4
[285] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#10%의 확률로 적을 약화시키는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- D10
[286] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Card}}15%의 확률로 적 처치 시 카드를 드랍하는 눈물을 발사합니다.#{{Card}}꺼지면 카드를 드랍합니다.", -- Blank Card
[287] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible675}}꺼지면 맵에 랜덤 방의 위치를 보여주며 캐릭터가 있는 그 방의 잠겨있는 문과 다락문을 모두 엽니다.", -- Book of Secrets
[288] = "{{OuterWisp}} {{ColorOrange}}외부 x?{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#!!!{{ColorRed}}소환한 자폭 거미가 위습으로 교체되며{{CR}} 위습이 꺼지면 자폭 거미를 소환합니다.", -- Box of Spiders
[289] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#지속 위습을 발사합니다. ({{DamageSmall}}:2.5)#방을 나가면 사라집니다.", -- Red Candle
[290] = "{{MiddleWisp}} {{ColorYellow}}중앙 x?{{CR}}/{{Heart}}:1.5#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#!!!{{ColorRed}}드랍되는 하트가 위습으로 교체되며{{CR}} 위습이 꺼지면 확률적으로 {{HalfHeart}}빨간하트 반칸을 드랍합니다.", -- The Jar
[291] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1 +똥으로 바꾼 적의 수{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:2)", -- Flush!
[292] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{AngelDevilChanceSmall}}위습이 켜져있는 동안 악마방 확률 +10%p (최대 50%)", -- Satanic Bible
[293] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Collectible118}}꺼지면 4방향으로 혈사포를 발사합니다.", -- Head of Krampus
[294] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:0.5#(눈물 발사 불가)#꺼지면 방귀를 뀌며 방을 나가면 사라집니다.", -- Butter Bean
[295] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:1)#{{Coin}}꺼지면 확률적으로 동전을 드랍합니다.", -- Magic Fingers
[296] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:4#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Heart}}빨간하트를 소모하여 위습의 내구도를 회복할 수 있습니다.", -- Converter
[297] = "{{MiddleWisp}} {{ColorYellow}}중앙 x(스테이지 -1){{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Pandora's Box
[298] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#(눈물 발사 불가)#접촉으로 내구도가 감소하지 않으나;#Unicorn류 아이템 발동 중일 때만 접촉 피해를 줄 수 있습니다.", -- Unicorn Stump
[323] = "{{MiddleWisp}} {{ColorYellow}}중앙 x6{{CR}}/{{Heart}}:0.5#일반 눈물을 발사합니다. ({{DamageSmall}}:1)#3초 후 꺼집니다.#!!!{{ColorRed}}아이템의 효과가 발동되지 않습니다.{{CR}}", -- Isaac's Tears
[324] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible570}}랜덤 효과의 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Undefined
[325] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#1~3개의 일반 눈물을 흩뿌립니다. ({{DamageSmall}}:2)", -- Scissors
[326] = "{{MiddleWisp}} {{ColorYellow}}중앙 x4(완벽 방어 한정){{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Breath of Life
[338] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#부메랑 눈물을 발사합니다. ({{DamageSmall}}:3)#방을 나가면 사라집니다.", -- The Boomerang
[347] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:12#{{Collectible245}}일반 눈물을 2발씩 발사합니다. ({{DamageSmall}}:3)#소환된 모든 위습을 2배로 복사합니다.", -- Diplopia
[348] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Pill}}꺼지면 알약을 드랍합니다.", -- Placebo
[349] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#{{Coin}}꺼지면 50% 확률로 동전을 드랍합니다.", -- Wooden Nickel
[351] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Collectible351}}사용 시 바라보는 방향으로 충격파를 발사합니다.#{{Poison}}{{Petrify}}꺼지면 주변의 적을 중독+석화시킵니다.", -- Mega Bean
[352] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:0.5#일반 눈물을 발사합니다. ({{DamageSmall}}:8)#!!!소환된 위습이 꺼지면 다른 위습이 함께 사라집니다.", -- Glass Cannon
[357] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:3#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#사용 시 Book of Virtues의 위습도 복사합니다.", -- Box of Friends
[382] = "{{MiddleWisp}} {{ColorYellow}}중앙 x?{{CR}}/{{Heart}}:?#소환된 아군 적 사망 시 그 적의 속성에 따른 위습을 소환합니다.#일반, 폭발성, 유도, 혈사포", -- Friendly Ball
[383] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#{{Collectible383}}사용 시 위습의 눈물도 캐릭터의 눈물로 분열됩니다.#{{Collectible383}}꺼지면 캐릭터의 눈물을 분열시킵니다.", -- Tear Detonator
[386] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1.5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#5%의 확률로 닿은 일부 오브젝트를 바꾸는 눈물을 발사합니다. ({{ColorOrange}}이미 부서진 돌덩이 포함{{CR}})", -- D12
[396] = "{{ColorWhite}}고정 x1{{CR}}/{{Heart}}:16#(눈물 발사 불가)#위습이 각 포탈의 주변을 돕니다.", -- Ventricle Razor
[406] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:랜덤/{{TearsSmall}}:랜덤)", -- D8
[419] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:4#20%의 확률로 적을 그 방의 랜덤 위치로 이동시키는 눈물을 발사합니다.({{DamageSmall}}:6)#위습이 5초마다 사라졌다가 나타납니다.", -- Teleport 2.0
[421] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Charm}}꺼지면 매혹 방귀를 뀝니다.", -- Kidney Bean
[422] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#{{Petrify}}30%의 확률로 적을 석화시키는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Glowing Hourglass
[427] = "{{ColorWhite}}고정 x1{{CR}}/{{Heart}}:2#(눈물 발사 불가, 접촉 피해 없음)#대각선으로 돌아다니며 {{ColorOrange}}눈물에 닿으면 폭발합니다.{{CR}}#방을 나가면 사라집니다.", -- Mine Crafter
[434] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1~4{{CR}}/{{Heart}}:?#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5~3.5)#!!!{{ColorRed}}소환되는 파리가 위습으로 교체되며{{CR}} 교체된 파리 수에 비례하여 위습이 강해집니다.", -- Jar of Flies
[437] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#위습이 피해를 입으면 그 방을 다시 시작하며 기본형 위습으로 교체됩니다.", -- D7
[439] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Mom's Box
[441] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Chargeable}}충전형 혈사포를 발사합니다. ({{DamageSmall}}:3)#{{Collectible441}}아이템 발동 중 혈사포를 같이 발사합니다.", -- Mega Blast
[475] = "{{MiddleWisp}} {{ColorYellow}}중앙 x8{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:12)", -- Plan C
[476] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#복사한 픽업이 없다면 위습을 하나 더 소환합니다.", -- D1
[285] = "10%의 확률로 적을 약화시키는 눈물을 발사합니다.", -- D10
[286] = "{{Card}} 꺼지면 카드를 드랍합니다.", -- Blank Card
[287] = "{{Collectible675}} 꺼지면 맵에 랜덤 방의 위치를 보여주며 캐릭터가 있는 그 방의 잠겨있는 문과 다락문을 모두 엽니다.", -- Book of Secrets
[288] = "!!! {{ColorRed}}소환한 자폭 거미가 위습으로 교체되며{{ColorPastelBlue}} 위습이 꺼지면 자폭 거미를 소환합니다.", -- Box of Spiders
[290] = "!!! {{ColorRed}}드랍되는 하트가 위습으로 교체되며{{ColorPastelBlue}} 위습이 꺼지면 확률적으로 {{HalfHeart}}빨간하트 반칸을 드랍합니다.", -- The Jar
[291] = "똥으로 바꾼 적 수만큼 추가로 소환합니다.", -- Flush!
[292] = "{{AngelDevilChanceSmall}} 위습이 켜져있는 동안 악마방 확률 +10%p (최대 50%)", -- Satanic Bible
[293] = "{{Collectible118}} 꺼지면 4방향으로 혈사포를 발사합니다.", -- Head of Krampus
[294] = "꺼지면 방귀를 뀝니다.", -- Butter Bean
[295] = "{{Coin}} 꺼지면 확률적으로 동전을 드랍합니다.", -- Magic Fingers
[296] = "{{Heart}} 빨간하트를 소모하여 위습의 내구도를 회복할 수 있습니다.", -- Converter
[297] = "현재 스테이지에 따른 수만큼 소환합니다. (0~8)", -- Pandora's Box
[298] = "접촉으로 내구도가 감소하지 않으나;#Unicorn류 아이템 발동 중일 때만 접촉 피해를 줄 수 있습니다.", -- Unicorn Stump
[323] = "3초 후 꺼집니다.#!!! {{ColorRed}}아이템의 효과가 발동되지 않습니다.{{ColorPastelBlue}}", -- Isaac's Tears
[324] = "{{Collectible570}} 랜덤 효과의 눈물을 발사합니다.", -- Undefined
[325] = "1~3개의 일반 눈물을 흩뿌립니다.", -- Scissors
[326] = "완벽 방어 시 위습을 4개 소환합니다.", -- Breath of Life
[347] = "{{Collectible245}} 공격이 2발로 나갑니다.#소환된 모든 위습을 2배로 복사합니다.", -- Diplopia
[348] = "{{Pill}} 꺼지면 알약을 드랍합니다.", -- Placebo
[349] = "{{Coin}} 꺼지면 50% 확률로 동전을 드랍합니다.", -- Wooden Nickel
[351] = "{{Collectible351}} 사용 시 바라보는 방향으로 충격파를 발사합니다.#{{Poison}} {{Petrify}}꺼지면 주변의 적을 중독+석화시킵니다.", -- Mega Bean
[352] = "!!! 소환된 위습이 꺼지면 다른 위습이 함께 사라집니다.", -- Glass Cannon
[357] = "사용 시 위습도 복사합니다.", -- Box of Friends
[382] = "#소환된 아군 적 사망 시 그 적의 속성에 따른 위습을 소환합니다:#일반, 폭발성, 유도, 혈사포", -- Friendly Ball
[383] = "{{Collectible383}} 사용 시 위습의 눈물도 캐릭터의 눈물로 분열됩니다.#{{Collectible383}} 꺼지면 캐릭터의 눈물을 분열시킵니다.", -- Tear Detonator
[386] = "5%의 확률로 닿은 일부 오브젝트를 바꾸는 눈물을 발사합니다. ({{ColorOrange}}이미 부서진 돌덩이 포함{{ColorPastelBlue}})", -- D12
[396] = "위습이 각 포탈의 주변을 돕니다.", -- Ventricle Razor
[406] = "({{DamageSmall}}:랜덤/{{TearsSmall}}:랜덤)", -- D8
[421] = "{{Charm}} 꺼지면 매혹 방귀를 뀝니다.", -- Kidney Bean
[422] = "시점을 되돌릴 때 위습도 같이 복원됩니다.", -- Glowing Hourglass
[427] = "접촉 피해 없음#대각선으로 돌아다니며 {{ColorOrange}}눈물에 닿으면 폭발합니다.{{ColorPastelBlue}}", -- Mine Crafter
[434] = "!!! {{ColorRed}}소환되는 파리가 위습으로 교체되며{{ColorPastelBlue}} (5마리 당 1개) 교체된 파리 수에 비례하여 위습이 강해집니다.", -- Jar of Flies
[437] = "위습이 피해를 받으면 그 방을 다시 시작하며 기본형 위습으로 교체됩니다.", -- D7
[441] = "{{Chargeable}} 충전형 혈사포를 발사합니다.#{{Collectible441}} 아이템 발동 중 혈사포를 같이 발사합니다.", -- Mega Blast
[476] = "복사한 픽업이 없다면 위습을 하나 더 소환합니다.", -- D1
[477] = "흡수한 액티브 아이템의 위습을 소환합니다.#{{Collectible477}}Void 자체는 위습을 소환하지 않습니다.", -- Void
[478] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#꺼지면 그 방의 적과 탄환을 3초동안 멈춥니다.", -- Pause
[479] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#{{Trinket}}꺼지면 확률적으로 장신구를 드랍합니다.", -- Smelter
[480] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1(바꾼 픽업이 있을 때만){{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#바꾼 픽업 수에 비례하여 소환한 위습의 내구도가 늘어납니다.", -- Compost
[481] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#5%의 확률로 적을 랜덤 위습으로 바꾸는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Dataminer
[478] = "꺼지면 그 방의 적과 탄환을 3초동안 멈춥니다.", -- Pause
[479] = "{{Trinket}} 꺼지면 확률적으로 장신구를 드랍합니다.", -- Smelter
[480] = "바꾼 픽업 수에 비례하여 소환한 위습의 내구도가 늘어납니다.", -- Compost
[481] = "5%의 확률로 적을 랜덤 위습으로 바꾸는 눈물을 발사합니다.", -- Dataminer
[482] = "랜덤 위습을 소환합니다.", -- Clicker
[483] = "{{MiddleWisp}} {{ColorYellow}}중앙 x8{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#!!!꺼지면 {{ColorGold}}황금 트롤폭탄{{CR}}을 드랍합니다.", -- Mama Mega!
[484] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:0.5#(눈물 발사 불가)#{{Collectible484}}꺼지면 주위에 충격파를 일으킵니다.#방을 나가면 사라집니다.", -- Wait What?
[485] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#!!!위습이 피해를 입으면 50%의 확률로 복사되거나 사라집니다.", -- Crooked Penny
[486] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:3#(눈물 발사 불가)#캐릭터 피격 시 확률적으로 위습을 대신 소모하여 막아줍니다.", -- Dull Razor
[487] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:절대무적#적을 추적하여 자동으로 눈물을 발사합니다. ({{DamageSmall}}:3)#!!!탄환을 막아주지 않으며 접촉 피해가 없습니다.", -- Potato Peeler
[483] = "!!! 꺼지면 {{ColorGold}}황금 트롤폭탄{{ColorPastelBlue}}을 드랍합니다.", -- Mama Mega!
[484] = "{{Collectible484}} 꺼지면 주위에 충격파를 일으킵니다.", -- Wait What?
[485] = "!!! 위습이 피해를 입으면 50%의 확률로 복사되거나 사라집니다.", -- Crooked Penny
[486] = "캐릭터 피격 시 확률적으로 위습을 대신 소모하여 막아줍니다.", -- Dull Razor
[487] = "절대무적#적을 추적하여 자동으로 눈물을 발사합니다.#!!!탄환을 막아주지 않으며 접촉 피해가 없습니다.", -- Potato Peeler
[488] = "발동된 아이템의 위습을 소환합니다. (패시브의 경우 랜덤 위습)", -- Metronome
[489] = "사용한 주사위의 눈물을 소환합니다.", -- D Infinity
[489] = "사용한 주사위의 위습을 소환합니다.", -- D Infinity
[490] = "랜덤 위습을 소환합니다.#현재 게임동안 이 위습이 꺼지면 방 클리어 시 새로운 위습을 소환합니다.", -- Eden's Soul
[504] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#적을 향해 눈물을 발사합니다. ({{DamageSmall}}:1)#방을 나가면 사라집니다.", -- Brown Nugget
[507] = "!!!{{OuterWisp}} {{ColorOrange}}외부 x0{{CR}}/{{Heart}}:0.5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#빨대로 적 처치 시 확률적으로 위습을 소환합니다.", -- Sharp Straw
[510] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:?#특수 공격을 하는 위습 중 하나를 소환합니다:#{{Collectible229}}Monstro's Lung, {{Collectible268}}Rotten Baby, {{Collectible87}}Loki's Horns, {{Collectible118}}Brimstone", -- Delirious
[512] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible315}}자석 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Black Hole
[504] = "적을 향해 눈물을 발사합니다.", -- Brown Nugget
[507] = "빨대로 적 처치 시 확률적으로 위습을 소환합니다.", -- Sharp Straw
[510] = "특수 공격을 하는 위습 중 하나를 소환합니다:#{{Collectible229}}Monstro's Lung, {{Collectible268}}Rotten Baby, {{Collectible87}}Loki's Horns, {{Collectible118}}Brimstone", -- Delirious
[515] = "랜덤 위습을 소환합니다.#현재 게임동안 이 위습이 꺼지면 방 클리어 시 새로운 위습을 소환합니다.", -- Mystery Gift
[516] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#시계방향순 8방향으로 눈물을 발사합니다. ({{DamageSmall}}:3/{{TearsSmall}}:↑)", -- Sprinkler
[521] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 3발씩 발사합니다. ({{DamageSmall}}:3)#!!!동전 거래 시 사라집니다.", -- Coupon
[522] = "!!!{{OuterWisp}} {{ColorOrange}}외부 x?{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#붙잡은 탄환을 위습으로 바꿉니다.", -- Telekinesis
[523] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1(꺼낼 때만 소환){{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#꺼지면 랜덤 픽업을 드랍합니다.", -- Moving Box
[527] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#(눈물 발사 불가)#방 클리어 시 위습을 대신 소모하여 잠긴 상자, 잠긴 문({{MegaSatanSmall}}/{{MotherSmall}}/{{Collectible633}} 포함) 등을 엽니다.", -- Mr. ME!
[536] = "!!!{{MiddleWisp}} {{ColorYellow}}중앙 x(희생한 패밀리어 수){{CR}}/{{Heart}}:12#일반 눈물을 발사합니다. ({{DamageSmall}}:6)#!!!{{HalfHeart}}소환된 다른 모든 위습을 빨간하트 반칸 픽업으로 바꿉니다.", -- Sacrificial Altar
[545] = "{{InnerWisp}} {{ColorLime}}내부 x1{{CR}}/{{Heart}}:3#일반 눈물을 발사합니다. ({{DamageSmall}}:4)#{{Friendly}}꺼지면 아군 Bony를 소환합니다.", -- Book of the Dead
[550] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Broken Shovel
[551] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다. ({{DamageSmall}}:3)#{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:10#(눈물 발사 불가)", -- Broken Shovel secondary
[552] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다. ({{DamageSmall}}:3)#{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:10#(눈물 발사 불가)", -- Mom's Shovel
[555] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible202}}15%의 확률로 적을 황금화 시키는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Golden Razor
[556] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Collectible118}}사거리가 짧은 혈사포를 발사합니다. ({{DamageSmall}}:3)", -- Sulfur
[557] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1#일반 눈물을 발사합니다. ({{DamageSmall}}:2)#↑ 소환된 위습 당 {{LuckSmall}}행운 +0.2", -- Fortune Cookie
[577] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Damocles
[578] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#위습이 주기적으로 노란 장판을 생성합니다.", -- Free Lemonade
[580] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:1.5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#방 입장 시 확률적으로 빨간방으로 가는 문을 엽니다.", -- Red Key
[582] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}(최대 1)/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)", -- Wavy Cap
[584] = "(미덕의 책 아이템은 중첩 효과가 없습니다.)", -- Book of Virtues
[585] = "{{MiddleWisp}} {{ColorYellow}}중앙 x8{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Alabaster Box
[604] = "{{MiddleWisp}} {{ColorYellow}}중앙/고정 x1~3{{CR}}(최대 8)/{{Heart}}:2#{{Confusion}}10%의 확률로 혼란 눈물을 발사합니다. ({{DamageSmall}}:3)#방을 나가면 사라집니다.", -- Mom's Bracelet
[605] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- The Scooper
[609] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1(50% 확률){{CR}}/{{Heart}}:절대무적#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#50%의 확률로 위습을 소환하거나 전부 사라집니다.", -- Eternal D6
[611] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:?#일반 눈물을 발사합니다. ({{DamageSmall}}:?)#충전량에 비례하여 위습이 더 강해집니다.", -- Larynx
[622] = "{{MiddleWisp}} {{ColorYellow}}중앙 x3{{CR}}(초기화 이후)/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Genesis
[623] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Sharp Key
[625] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Mega Mush
[628] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Death Certificate
[631] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#다른 위습을 공격력 절반의 위습 2마리로 나눕니다.(최대 3회)", -- Meat Cleaver
[635] = "{{ColorWhite}}고정 x1{{CR}}(최대 6)/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:1.5)#방을 나가면 사라집니다.", -- Stitches
[636] = "(효과 없음)", -- R Key
[638] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:절대무적#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#위습을 소모하여 접촉한 적을 해당 게임에서 제거합니다.", -- Eraser
[639] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#자폭 파리를 발사합니다. ({{TearsSmall}}:↓/최대 1)", -- Yuck Heart
[640] = "{{MiddleWisp}} {{ColorYellow}}중앙 x3{{CR}}(1스택 당)/{{Heart}}:1#확률적으로 파란 위습을 발사합니다. ({{DamageSmall}}:3)", -- Urn of Souls
[642] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:16#{{Poison}}독성 눈물을 발사합니다. ({{DamageSmall}}:5)", -- Magic Skin
[650] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3.5)#Baby Plum의 통통 튀는 패턴을 따라하며, 해당 패턴 도중에는 무적이 됩니다.", -- Plum Flute
[653] = "(위습이 소환되지 않음)#소환된 유령이 눈물을 발사합니다. ({{DamageSmall}}:3.5)", -- Vade Retro
[655] = "{{MiddleWisp}} {{ColorYellow}}중앙 x8{{CR}}#일반 눈물을 발사합니다. ({{DamageSmall}}:3/{{TearsSmall}}:↑)#아이템 발동 종료 시 사라집니다.", -- Spin to Win
[685] = "(소환되는 위습의 수 3배)", -- Jar of Wisps
[516] = "시계방향순 8방향으로 눈물을 발사합니다.", -- Sprinkler
[521] = "일반 눈물을 3발씩 발사합니다.#!!! 동전 거래 시 사라집니다.", -- Coupon
[522] = "붙잡은 탄환을 위습으로 바꿉니다.", -- Telekinesis
[523] = "꺼낼 때만 소환#꺼지면 랜덤 픽업을 드랍합니다.", -- Moving Box
[527] = "방 클리어 시 위습을 대신 소모하여 잠긴 상자, 잠긴 문({{MegaSatanSmall}}/{{MotherSmall}}/{{BeastSmall}} 포함) 등을 엽니다.", -- Mr. ME!
[536] = "!!! {{HalfHeart}} 소환된 다른 모든 위습을 빨간하트 반칸 픽업으로 바꿉니다.", -- Sacrificial Altar
[545] = "{{Friendly}} 꺼지면 아군 Bony를 소환합니다.", -- Book of the Dead
[550] = "10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다.", -- Broken Shovel
[551] = "10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다.", -- Broken Shovel secondary
[552] = "10%의 확률로 적에게 엄마발이 떨어지게 하는 눈물을 발사합니다.", -- Mom's Shovel
[556] = "{{Collectible118}} 사거리가 짧은 혈사포를 발사합니다.", -- Sulfur
[557] = "{{LuckSmall}} 소환된 위습 당 행운 +0.2", -- Fortune Cookie
[578] = "위습이 주기적으로 노란 장판을 생성합니다.", -- Free Lemonade
[580] = "방 입장 시 확률적으로 빨간방으로 가는 문을 엽니다.", -- Red Key
[582] = "최대 1개 제한", -- Wavy Cap
[584] = "중첩 효과 없음", -- Book of Virtues
[604] = "{{Confusion}} 10%의 확률로 혼란 눈물을 발사합니다.", -- Mom's Bracelet
[609] = "절대무적#50%의 확률로 위습을 소환하거나 전부 사라집니다.", -- Eternal D6
[611] = "충전량에 비례하여 위습이 더 강해집니다.", -- Larynx
[622] = "초기화 시 위습 3개를 소환합니다.", -- Genesis
[631] = "다른 위습을 공격력 절반의 위습 2마리로 나눕니다.(최대 3회)", -- Meat Cleaver
[638] = "절대무적#위습을 소모하여 접촉한 적을 해당 게임에서 제거합니다.", -- Eraser
[639] = "자폭 파리를 발사합니다.", -- Yuck Heart
[640] = "확률적으로 파란 불꽃을 발사합니다.", -- Urn of Souls
[650] = "Baby Plum의 통통 튀는 패턴을 따라하며, 해당 패턴 도중에는 무적이 됩니다.", -- Plum Flute
[653] = "소환된 유령이 눈물을 발사합니다.", -- Vade Retro
[655] = "아이템 발동 종료 시 사라집니다.", -- Spin to Win
[685] = "소환되는 위습의 수 3배", -- Jar of Wisps
[687] = "랜덤 위습을 소환합니다.", -- Friend Finder
[703] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Esau Jr.
[704] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:10#(눈물 발사 불가)", -- Berserk!
[705] = "{{MiddleWisp}} {{ColorYellow}}중앙 x?{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#적을 죽인 수만큼 위습이 소환되며 방을 나가면 사라집니다.", -- Dark Arts
[706] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:10#(눈물 발사 불가)", -- Abyss
[709] = "{{ColorWhite}}고정 x3{{CR}}(착지 한정)/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#방을 나가면 사라집니다.", -- Suplex!
[705] = "적을 죽인 수만큼 위습을 소환합니다.", -- Dark Arts
[709] = "착지할 때 위습을 소환합니다.", -- Suplex!
[710] = "아이템 생성 시 랜덤 위습을 소환합니다.", -- Bag of Crafting
[711] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:5#일반 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Flip
[712] = "(위습이 소환되지 않음)#소환된 아이템 위습이 유도 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Lemegeton
[713] = "(효과 없음)", -- Sumptorium
[714] = "(효과 없음)", -- Recall
[715] = "(효과 없음)", -- Hold
[719] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Coin}}20%의 확률로 적 처치 시 동전을 드랍하는 눈물을 발사합니다. ({{DamageSmall}}:3)", -- Keeper's Box
[712] = "소환된 아이템 위습이 유도 눈물을 발사합니다.", -- Lemegeton
[719] = "{{Coin}} 20%의 확률로 적 처치 시 동전을 드랍하는 눈물을 발사합니다.", -- Keeper's Box
[720] = "랜덤 위습을 소환합니다.", -- Everything Jar
[722] = "{{ColorWhite}}고정 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#묶인 적의 주위를 돌며 속박이 풀리면 사라집니다.", -- Anima Sola
[722] = "묶인 적의 주위를 돌며 속박이 풀리면 사라집니다.", -- Anima Sola
[723] = "랜덤 위습을 소환하며 모든 위습을 소환된 위습의 종류로 바꿉니다.", -- Spindown Dice
[728] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#모든 위습이 Gello의 주위를 돕니다.", -- Gello
[729] = "{{ColorWhite}}고정 x1{{CR}}/{{Heart}}:2#일반 눈물을 발사합니다. ({{DamageSmall}}:3)#머리의 주위를 돌며 방을 나가면 사라집니다.", -- Decap Attack
[728] = "#모든 위습이 Gello의 주위를 돕니다.", -- Gello
}
-- Special Locust effects when Item was eaten by Abyss
@@ -966,7 +937,6 @@ local repTrinkets={
[111] = {"111", "피투성이 왕관", "{{TreasureRoom}} Womb/Corpse 스테이지에서 보물방이 등장합니다."}, -- Bloody Crown
[119] = {"119", "줄기 세포", "{{HealingRed}} 스테이지 진입 시 최대 체력의 절반을 회복합니다.#{{HealingRed}} 체력이 최대 체력의 절반을 넘을 시 체력을 반칸 회복합니다."}, -- Stem Cell
[121] = {"121", "나무 십자가", "{{HolyMantle}} 스테이지 당 1번 피해를 무시하는 보호막을 생성합니다.#!!! {{Card51}}Holy Card로 생성된 보호막이 있을 경우 생성되지 않습니다."}, -- Wooden Cross
[125] = {"125", "연장 코드", "{{ColorCyan}}모든 캐릭터{{CR}}와 패밀리어 사이에 전류 레이저가 흐르며;#{{ArrowGrayRight}} 레이저에 접촉한 적은 초당 6의 피해를 받습니다."}, -- Extension Cord
[128] = {"128", "손가락 뼈", "{{EmptyBoneHeart}} 피격 시 5% 확률로 뼈하트를 획득합니다."}, -- Finger Bone
-- Repentance
[129] = {"129", "눈깔사탕", "{{Collectible150}} 10%의 확률로 공격력 x3.2의 공격이 나갑니다.#{{LuckSmall}} 행운 9 이상일 때 100% 확률"}, -- Jawbreaker
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@@ -3,7 +3,7 @@
----- By: LuanRoger, NotZin0 and JorgeLNJunior -----
------------------------------------------------------
-- Last Sync with en_us: 13.06.2022
-- Last Sync with English: 13.06.2022
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
@@ -725,7 +725,6 @@ local repTrinkets={
[110] = {"110", "", "{{Shop}} Lojas vão aparecer no Womb e Corpse"}, -- Silver Dollar
[111] = {"111", "", "{{TreasureRoom}} Salas do item agora aparecem em the Womb e Corpse"}, -- Bloody Crown
[119] = {"119", "", "Cura metade dos seus Corações Vermelhos/Osso vazios ao viajar para o próximo andar#Mínimo de Meio Coração curado"}, -- Stem Cell
[125] = {"125", "", "Conecta seus familiares com raios de eleticidade#Causa 6 de dano por raio#Também funciona entre jogadores co-op (incluindo Jacob & Esau)"}, -- Extension Cord
[128] = {"128", "", "{{EmptyBoneHeart}} 5% de chance de ganhar um Coração de Osso ao receber dano"}, -- Finger Bone
[129] = {"129","","10% de chance de disparar dentes#Dentes causam 3.2x o seu dano#{{Luck}} 100% de chance com 9 de Sorte"}, -- Jawbreaker
[130] = {"130","","{{Slow}} 10% de chance de disparar lágrimas de lentidão#{{Luck}} 100% de chance com 18 de sorte"}, -- Chewed Pen
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@@ -805,7 +805,6 @@ local repTrinkets={
[110] = {"110", "Dolar de Argint", "{{Shop}} Magazinele apar în \"Womb\" și \"Corpse\""}, -- Silver Dollar
[111] = {"111", "Coroană Însângerată", "{{TreasureRoom}} Camera Comorilor apare în \"Womb\" și \"Corpse\""}, -- Bloody Crown
[119] = {"119", "Celule Stem", "{{HealingRed}} Intrarea într-un etaj nou jumătate din Inimile Roșii/Os goale a lui Isaac#{{HealingRed}} Vindecă minim jumătate de inimă"}, -- Stem Cell
[125] = {"125", "Prelungitor", "Conectează toți familiarii cu electricitate#Raza de curent provoacă 6 daune"}, -- Extension Cord
[128] = {"128", "Osul Degetului", "{{EmptyBoneHeart}} Vătămarea are o șansă de 4% ca Isaac să primească o Inimă Os"}, -- Finger Bone
[129] = {"129", "Sfarmă-fălciz", "{{Damage}} 10% Șansă arunci cu dinți care provoacă 3.2x daune#{{Luck}} 100% Șansă la 9 noroc"}, -- Jawbreaker
[130] = {"130", "Pix Ros", "{{Slow}} 10% Șansă să arunci cu lacrimi ce încetinesc inamicii#{{Luck}} 100% Șansă la 18 noroc"}, -- Chewed Pen
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@@ -50,12 +50,12 @@ local repCollectibles={
[83] = {"83", "El clavo", "Al usarlo:#{{HalfBlackHeart}} + medio corazón negro#↓ {{Speed}} Velocidad -0.18#↑ {{Damage}} Daño +0.7#Inflige 40 de daño por contacto cada segundo#Permite romper rocas caminando sobre ellas"}, -- The Nail
[84] = {"84", "¡Necesitamos Ir Más Profundo!", "Genera una trampilla hacia el siguiente piso#{{LadderRoom}} Genera una trampilla a una mazmorra al usarse sobre la decoración del suelo"}, -- We Need To Go Deeper!
[87] = {"87", "Cuernos de Loki", "25% de probabilidad de disparar en 4 direcciones#{{Luck}} 100% de probabilidad con 15 de suerte"}, -- Loki's Horns
[91] = {"91", "Sombrero de espeleólogo", "Revela el tipo de habitaciónes adyacentes#{{SecretRoom}} {{SuperSecretRoom}} Revela las Salas secretas y súper secretas#Evita el daño de projectiles que caigan desde arriba"}, -- Spelunker Hat
[91] = {"91", "Sombrero de espeleólogo", "Revela el tipo de las habitaciónes adyacentes#{{SecretRoom}} Revela las habitaciónes secretas y súper secretas#Evita el daño de projectiles que caigan desde arriba"}, -- Spelunker Hat
[98] = {"98", "La reliquia", "{{SoulHeart}} Genera 1 corazón de alma cada 7-8 habitaciones"}, -- The Relic
[101] = {"101", "El Halo", "↑ {{Heart}} +1 de Vida#↑ {{Speed}} Velocidad +0.3#↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} Daño +0.3#↑ {{Range}} Alcance +1.5#{{HealingRed}} Cura 1 corazón"}, -- The Halo
[106] = {"106", "Sr. Mega", "↑ {{Bomb}} Daño de bombas x1.85#{{Bomb}} +5 Bombas"}, -- Sr. Mega
[107] = {"107", "Las Tijeras Dentadas", "{{Timer}} Durante la habitación actual:#Permite volar#Tu cuerpo se separa y ataca a los enemigos#El cuerpo inflige 23.5 de daño por contacto cada segundo"}, -- The Pinking Shears
[110] = {"110", "Lentillas de Mamá", "↑ {{Range}} Alcance +1.5#20% de probabilidad de disparar lágrimas petrificantes#{{Luck}} 50% de probabilidad con 20 de suerte"}, -- Mom's Contacts
[110] = {"110", "Lentillas de Mamá", "↑ {{Range}} Alcance +1.5#20% de probabilidad de disparar lágrimas petrificadoras#{{Luck}} 50% de probabilidad con 20 de suerte"}, -- Mom's Contacts
[114] = {"114", "Cuchillo de mamá", "{{Chargeable}} Reemplaza tus lágrimas por un cuchillo lanzable#{{Damage}} Al tenerlo en la mano inflige 2 veces tu daño, hasta 6 veces con 1/3 de carga#Cargar más el ataque sólo aumentará el alcance#El daño vuelve al doble al regresar"}, -- Mom's Knife
[115] = {"115", "Tabla Ouija", "↑ {{Tears}} Lágrimas +0.4#Lágrimas espectrales"}, -- Ouija Board
[118] = {"118", "Azufre", "↓ {{Tears}} Lágrimas x0.33#{{Chargeable}} Reemplaza tus lágrimas por un rayo de sangre cargable#{{Damage}} Inflige 9 veces tu daño cada 0.63 segundos"},
@@ -332,7 +332,7 @@ local repCollectibles={
[639] = {"639", "Corazón asqueroso", "{{RottenHeart}} +1 Corazón podrido"}, -- Yuck Heart
[640] = {"640", "Urna de almas", "Lanza llamas azules#Gana cargas por cada enemigo que mates"}, -- Urna de almas
[641] = {"641", "Aceldama", "Crea una cadena de lágrimas detrás al entrar en habitaciones hostiles#Las lágrimas infligen 3.5 de daño"}, -- Akeldama
[642] = {"642", "Piel mágica", "Genera un objeto del grupo de items de la habitación actual#{{BrokenHeart}} Convierte 1 contenedor de corazón o 2 corazones de alma en un corazón roto#{{Warning}} Reemplaza futuros objetos si no lo tienes{{ColorSilver}}(33% tras 1 uso, 50% tras 2, 100% tras 3)#Probabilidad menor si ya se generó en la planta actual#{{Warning}} Objeto de un solo uso para The Lost"}, -- Magic Skin
[642] = {"642", "Piel mágica", "Genera un objeto del grupo de items de la habitación actual#{{BrokenHeart}} Convierte 1 contenedor de corazón o 2 corazones de alma en un corazón roto#{{Warning}} Reemplaza futuros objetos si no lo tienes{{ColorSilver}}(33% tras 1 uso, 50% tras 2, 100% tras 3)#Menor probabilidad si ya se generó en el piso actual"}, -- Magic Skin
[643] = {"643", "Revelación", "{{SoulHeart}} +2 Corazones de alma#Permite volar#{{Chargeable}} Lásar Sagrado cargable#El laser no reemplaza tus lágrimas"}, -- Revelation
[644] = {"644", "Premio de consolación", "↑ Mejora tu estadística más baja#Puede generar 3 {{Coin}} monedas, 1 {{Bomb}} bomba, o 1 {{Key}} llave dependiendo de lo que tengas menos"}, -- Consolation Prize
[645] = {"645", "Minitoma", "Orbital que bloquea proyectiles#Inflige daño por contacto#Se divide en versiones más pequeñas tras 3 golpes#Al romperse, las versiones pequeñas se convierten en arañas azules#Reaparece 5 segundos después"}, -- Minitoma
@@ -444,208 +444,183 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
-- Buffs caused by Book of Belial with Judas' Birthright
-- Note: "#" will be replaced with "#{{Collectible34}} " automatically, in order to add Book of Belial icon in front of each buff-bulletpoint
EID.descriptions[languageCode].bookOfBelialBuffs = {
[40] = "También activa el efecto de {{Collectible35}} El Necronomicón", -- Kamikaze!
[126] = "También activa el efecto de {{Collectible35}} El Necronomicón", -- Razor Blade
[127] = "↑ {{Damage}} Daño +2 para el siguiente piso", -- Forget me Now
[40] = "También activa el efecto del {{Collectible35}} Necronomicón", -- Kamikaze!
[126] = "También activa el efecto del {{Collectible35}} Necronomicón", -- Razor Blade
[127] = "↑ {{Damage}} Daño +2 para el piso siguiente", -- Forget me Now
[133] = "↑ {{Damage}} Daño +0.5", -- Guppy's Paw
[135] = "Otorga {{Damage}} Dano temporal +0.66 con cada uso", -- IV Bag
[135] = "Otorga {{Damage}} Daño temporal +0.66 por cada uso", -- IV Bag
[147] = "El pico tiene mayor duración, empuje, velocidad, {{Burning}} incendia a los enemigos y suelta más recolectables al romper cacas y obstáculos", -- Notched Axe
[186] = "También activa el efecto de {{Collectible126}} Cuchilla", -- Blood Rights
[282] = "Deja un rastro de fuego que inflige daño por contacto e incendia a los enemigos", -- How to Jump
[282] = "Deja un rastro de fuego que inflige daño por contacto e {{Burning}} incendia a los enemigos", -- How to Jump
[290] = "Usar el objeto consume un corazón, otorga un aumento de {{Damage}} daño y deja fluido rojo en el suelo", -- The Jar
[295] = "Probabilidad de activar el efecto de {{Collectible555}} Cuchilla dorada", -- Magic Fingers
[297] = "Genera un familiar demoníaco junto a la recompensa del piso", -- Pandora's Box
[323] = "Dispara 10 lágrimas espectrales, perforantes y con un mayor daño", -- Isaac's Tears
[326] = "En vez de luz, Tendrás un aura fogosa al ser invencible#Recibes un {{Damage}} aumento de daño temporal y activas el efecto del {{Collectible35}} Necronomicon en un bloqueo perfecto", -- Breath of Life
[352] = "Activa {{Collectible34}} El Libro de Belial al romperse#La bonificacion de daño persiste hasta que el cañón es reparado", -- Glass Cannon
[475] = "Judas reaparece como Dark Judas si tienes una vida extra", -- Plan C
[297] = "Genera un familiar demoníaco permanente junto a la recompensa del piso", -- Pandora's Box
[323] = "En su lugar, dispara 10 lágrimas espectrales y perforantes de mayor daño", -- Isaac's Tears
[326] = "En vez de luz, Tendrás un aura fogosa al ser invencible#Otorga {{Damage}} Daño temporal y activa el efecto del {{Collectible35}} Necronomicon al hacer un bloqueo perfecto", -- Breath of Life
[352] = "Activa {{Collectible34}} El Libro de Belial al romperse#La bonificación de daño persiste hasta que el cañón se repare", -- Glass Cannon
[475] = "Revive a Judas como Dark Judas si tiene una vida extra", -- Plan C
[482] = "Reemplaza tu objeto más reciente por {{Collectible51}} Pentáculo en vez de eliminarlo", -- Clicker
[487] = "↑ {{Damage}} Daño +0.5 adicional", -- Potato Peeler
[536] = "Por cada familiar sacrificado:#{{Damage}} Daño temporal +10.8", -- Sacrificial Altar
[555] = "Daña a todos los enemigos de la sala y aplica el efecto de {{Collectible202}} Toque de Midas en ellos", -- Golden Razor
[577] = "↑ {{Damage}} Aumento de daño permanente", -- Damocles
[582] = "↑ {{Damage}} Aumento de daño adicional por el resto del piso basado en la cantidad de veces que se usó", -- Wavy Cap
[585] = "Cambia las recompensas por 2 corazones negros y un objeto de trato con el Diablo#Serán 3 corazones negros y 2 objetos si ya se hizo un pacto con el Diablo", -- Alabaster Box
[622] = "Otorga gratuitamente un {{Collectible51}} Pentáculo", -- Genesis
[577] = "↑ {{Damage}} Daño adicional permanente", -- Damocles
[582] = "↑ {{Damage}} Daño adicional permanente basado en la cantidad de usos del objeto", -- Wavy Cap
[585] = "Cambia la recompensa por 2 corazones negros y un objeto del Diablo#Serán 3 corazones negros y 2 objetos si ya se ha hecho un pacto con el Diablo", -- Alabaster Box
[622] = "Otorga un {{Collectible51}} Pentáculo", -- Genesis
[623] = "También activa el efecto de {{Collectible126}} Cuchilla", -- Sharp Key
[635] = "Crea una línea de {{Collectible705}} Artes Oscuras entre tú y Pespuntes", -- Stitches
[640] = "Lanza un rayo de {{Collectible118}} Azufre", -- Urn of Souls
[640] = "En su lugar, dispara un rayo de {{Collectible118}} Azufre", -- Urn of Souls
[642] = "↑ {{Damage}} Daño x1.4#↑ {{Damage}} Daño +1", -- Magic Skin
[653] = "Los fantasmas irán a los enemigos", -- Vade Retro
[685] = "Otorga 6 fuegos fatuos de {{Collectible292}} Biblia satánica#+10% de probabilidad de sala del Diablo por cada fuego", -- Jar of Wisps
[705] = "↑ {{Damage}} Aumento temporal de daño por cada enemigo/proyectil golpeado", -- Dark Arts
[710] = "Los {{Heart}} Corazones Rojos tienen una probabilidad de ser reemplazados por {{BlackHeart}} Corazones Negros", -- Bag of Crafting
[729] = "Cuando la cabeza es lanzada:#↑ {{Tears}} Lágrimas x3#↑ {{Damage}} Daño +2", -- Decap Attack
[653] = "Los fantasmas irán hacia los enemigos", -- Vade Retro
[685] = "Otorga 6 fuegos fatuos de la {{Collectible292}} Biblia satánica#{{DevilChance}} +10% de probabilidad de sala del Diablo por cada fuego", -- Jar of Wisps
[705] = "↑ {{Damage}} Aumento de daño temporal por cada enemigo/proyectil golpeado", -- Dark Arts
[710] = "Probabilidad de reemplazar los {{Heart}} Corazones Rojos al recogerlos con {{BlackHeart}} Corazones Negros", -- Bag of Crafting
[729] = "Al no tener cabeza:#↑ {{Tears}} Lágrimas x3#↑ {{Damage}} Daño +2", -- Decap Attack
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1} salud", -- {1} will be replaced with the health
Damage = "{1} dps", -- {1} will be replaced with the calculated damage
CantShoot = "No puede disparar lágrimas",
Shotspeed = "{1}% vel. de lágrimas", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}% de probabilidad)", -- {1} will be replaced with the chance
SingleRoom = "Fuego de una sola habitación",
NoWisps = "No hay fuego",
Ring = {
[-1] = "{amount} Fuego{plural_s} estacionario{plural_s}",
[0] = "{amount} Fuego orbital{plural_es} interior {{InnerWisp}}",
[1] = "{amount} Fuego orbital{plural_es} central {{MiddleWisp}}",
[2] = "{amount} Fuego orbital{plural_es} exterior {{OuterWisp}}",
},
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Fuego orbital interior {{InnerWisp}}#Lágrimas teledirigidos", -- The Bible
[34] = "Fuego orbital central {{MiddleWisp}}#Lágrimas con daño doble", -- The Book of Belial
[35] = "Fuego orbital interior {{InnerWisp}}#3.5% de probabilidad de disparar lágrimas {{Fear}} asustadoras#{{Collectible35}} Activa el efecto del Necronomicón al destruirse", -- The Necronomicon
[36] = "Fuego orbital exterior {{OuterWisp}}#2.5% de probabilidad de disparar lágrimas de {{Collectible236}} E. Coli", -- The Poop
[37] = "Fuego orbital central {{MiddleWisp}}#Generan bombas de dispersión teledirigidas al destruirse", -- Mr. Boom
[38] = "Fuego orbital exterior {{OuterWisp}}#Lágrimas rápidas e imprecisas", -- Tammy's Head
[39] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de disparar lágrimas petrificadoras", -- Mom's Bra
[40] = "Fuego orbital central {{MiddleWisp}}#Lágrimas explosivas#Explotan al destruirse", -- Kamikaze!
[41] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas {{Fear}} asustadoras", -- Mom's Pad
[42] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas de {{Collectible149}} Ipecac", -- Bob's Rotten Head
[44] = "Fuego orbital central{{MiddleWisp}}#10% de probabilidad de disparar lágrimas que teletransportan enemigos#Los fuegos parpadean cada 5 segundos", -- Teleport!
[45] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que los enemigos suelten 1 {{Heart}} corazón rojo al morir", -- Yum Heart
[47] = "Fuego orbital central {{MiddleWisp}}#Dispara 3 lágrimas explosivas hacia la cruz al usarse", -- Doctor's Remote
[49] = "Fuego orbital exterior {{OuterWisp}}#No puede disparar lágrimas#Dispara un rayo de Kamehame... ¡¿Eeeeeeh?! al usarlo", -- Shoop da Whoop!
[56] = "Fuego orbital central {{MiddleWisp}}#Disparos rápidos de corto rango#Los fuegos dejarán un rastro de fluido amarillo", -- Lemon Mishap
[58] = "Fuego orbital central {{MiddleWisp}}#Poca salud, pero poséen inmunidad a proyectiles#Inmunidad al daño durante el efecto {{Collectible58}}", -- Book of Shadows
[65] = "Fuego orbital central {{MiddleWisp}}#Genera una bomba troll al destruírse", -- Anarchist Cookbook
[66] = "Fuego orbital central {{MiddleWisp}}#{{Slow}} Ralentiza a los enemigos por 3 segundos al destruirse", -- The Hourglass
[77] = "Fuego orbital central {{MiddleWisp}}#Daño por contacto extra", -- My Little Unicorn
[78] = "Fuego orbital interior {{InnerWisp}}#No puede disparar lágrimas#Genera una langosta para la habitación al destruirse", -- Book of Revelations
[83] = "Fuego orbital interior {{InnerWisp}}#Lágrimas con doble daño y empuje", -- The Nail
[84] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- We Need to Go Deeper!
[85] = "Fuego orbital interior {{InnerWisp}}#Genera una {{Card}} carta al destruirse", -- Deck of Cards
[86] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de dientes", -- Monstro's Tooth
[93] = "Fuego orbital interior {{InnerWisp}}#Disparos anti-gravedad#Probabilidad de disparar lágrimas {{Fear}} asustadoras", -- The Gamekid
[35] = "{{Collectible35}} Activa el efecto del Necronomicón al destruirse", -- The Necronomicon
[37] = "Generan bombas de dispersión teledirigidas al destruirse", -- Mr. Boom
[38] = "Lágrimas rápidas e imprecisas", -- Tammy's Head
[40] = "Explotan al destruirse", -- Kamikaze!
[47] = "Dispara 3 lágrimas explosivas hacia la cruz al usarse", -- Doctor's Remote
[49] = "Dispara un rayo de Kamehame... ¡¿Eeeeeeh?! al usarlo", -- Shoop da Whoop!
[56] = "Los fuegos dejarán un rastro de fluido amarillo", -- Lemon Mishap
[58] = "Inmunidad a proyectiles#Inmunidad al daño durante el efecto {{Collectible58}}", -- Book of Shadows
[65] = "Genera una bomba troll al destruírse", -- Anarchist Cookbook
[66] = "{{Slow}} Ralentiza a los enemigos por 3 segundos al destruirse", -- The Hourglass
[77] = "Daño por contacto extra", -- My Little Unicorn
[78] = "Genera una langosta para la habitación al destruirse", -- Book of Revelations
[85] = "Genera una {{Card}} carta al destruirse", -- Deck of Cards
[97] = "Genera 1 de 8 fuegos: {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#Los efectos explosivos son comunes", -- The Book of Sin
[102] = "Fuego orbital interior {{InnerWisp}}#Genera 1 de 6 fuegos de distinto color con distintos efectos#Probabilidad de envenenar, petrificar, confundir, lanzar disparos de Bombas Troll, O generar una araña enemiga al destruírse#Los 6 fuegos generan {{Pill}} píldoras al destruirse", -- Mom's Bottle of Pills
[105] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego extra por cada objeto cambiado", -- The D6
[107] = "Fuego orbital interior {{InnerWisp}}#Lágrimas perforantes", -- The Pinking Shears
[111] = "Fuego orbital exterior {{OuterWisp}}#Pedo venenoso al destruirse", -- The Bean
[123] = "Fuego orbital interior {{InnerWisp}}#Lágrimas aleatorias", -- Monster Manual
[102] = "Genera 1 de 6 fuegos de distinto color con distintos efectos#Probabilidad de envenenar, petrificar, confundir, lanzar disparos de Bombas Troll, O generar una araña enemiga al destruírse#Los 6 fuegos generan {{Pill}} píldoras al destruirse", -- Mom's Bottle of Pills
[105] = "Genera un fuego extra por cada objeto cambiado", -- The D6
[111] = "Pedo venenoso al destruirse", -- The Bean
[123] = "Lágrimas aleatorias", -- Monster Manual
[124] = "Genera un fuego del objeto activo que imitó", -- Dead Sea Scrolls
[126] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Razor Blade
[127] = "Fuego orbital central {{MiddleWisp}}#Fuego de salud infinita para el piso nuevo", -- Forget Me Now
[130] = "Fuego orbital central {{MiddleWisp}}#No puede disparar#Los fuegos embestirán hacia la dirección que dispares", -- A Pony
[133] = "Fuego orbital central {{MiddleWisp}}#3 fuegos de alta salud", -- Guppy's Paw
[135] = "Fuego orbital exterior {{OuterWisp}}#Fuego de baja salud", -- IV Bag
[136] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas marcadoras#Los enemigos marcados serám atacados por otros enemigos", -- Best Friend
[137] = "Fuego orbital interior {{InnerWisp}}#+1 fuego por bomba detonada#Las lágrimas de los fuegos también pueden ser detonadas remotamente", -- Remote Detonator
[145] = "Fuego orbital exterior {{OuterWisp}}#Se generan fuegos en vez de moscas#Generan una mosca azul al destruirse", -- Guppy's Head
[146] = "Fuego orbital interior {{InnerWisp}}#Lágrimas teledirigidas", -- Prayer Card
[130] = "Los fuegos embestirán hacia la dirección que dispares", -- A Pony
[137] = "+1 fuego por bomba detonada#Las lágrimas de los fuegos también pueden ser detonadas remotamente", -- Remote Detonator
[145] = "Se generan fuegos en vez de moscas#Generan una mosca azul al destruirse", -- Guppy's Head
[147] = "Romper caca puede generar llamas de caquita#Romper rocas puede generar 1 de 5 fuegos minerales:#{{Collectible132}} Carbón, {{Collectible201}} Hierro, {{Collectible202}} Oro, {{Collectible68}} Redstone o {{Collectible415}} Diamánte", -- Notched Axe
[158] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud que dispara a enemigos cercanos", -- Crystal Ball
[160] = "Fuego orbital central {{MiddleWisp}}#Genera un rayo de luz al contacto", -- Crack the Sky
[164] = "Fuego orbital central {{MiddleWisp}}#Fuego que dura una sola habitación", -- The Candle
[166] = "Fuego orbital central {{MiddleWisp}}#Destruye todos los recolectables en la habitación#Probabilidad de generar un fuego aleatorio por cada recolectable destruido", -- D20
[171] = "Fuego orbital central {{MiddleWisp}}#7.5% de probabilidad de disparar lágrimas {{Slow}} ralentizadoras", -- Spider Butt
[175] = "Fuego orbital central {{MiddleWisp}}#Los fuegos abren cofres/puertas al contacto#Puede abrir las puertas a Mega Satán, Cadaver y al Ascenso#Los fuegos se donan a si mismos a los {{KeyBeggar}} Mendigos de llaves", -- Dad's Key
[160] = "Genera un rayo de luz al contacto", -- Crack the Sky
[166] = "Destruye todos los recolectables en la habitación#Probabilidad de generar un fuego aleatorio por cada recolectable destruido", -- D20
[175] = "Los fuegos abren cofres/puertas al contacto#Puede abrir las puertas a Mega Satán, Cadaver y al Ascenso#Los fuegos se donan a si mismos a los {{KeyBeggar}} Mendigos de llaves", -- Dad's Key
[177] = "Genera un fuego basado en la recompensa de la habitación", -- Portable Slot
[181] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas de {{Collectible374}} Luz Sagrada", -- White Pony
[186] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Blood Rights
[192] = "Fuego orbital central {{MiddleWisp}}#Lágrimas teledirigidas", -- Telepathy for Dummies
[263] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de que los enemigos suelten una {{Rune}} runa al morir#Generan una {{Rune}} runa al destruirse", -- Clear Rune
[282] = "Genera hasta 6 fuegos inmóviles por habitación", -- How to Jump
[263] = "Generan una {{Rune}} runa al destruirse", -- Clear Rune
[283] = "Rerolea todos tus fuegos, añadiendo uno aleatorio#No cambia el Libro de las Virtudes", -- D100
[284] = "Elimina todos los fuegos#Otorga un fuego aleatorio por cada 2 objetos conseguidos#No cambia el Libro de las Virtudes", -- D4
[285] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas con efecto de D10", -- D10
[286] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de que los enemigos suelten una {{Card}} carta al morir#Generan una {{Card}} carta al destruirse", -- Blank Card
[287] = "Fuego orbital central {{MiddleWisp}}#Activa el efecto del {{Collectible675}} Orbe roto al destruise", -- Book of Secrets
[288] = "Fuego orbital exterior {{OuterWisp}}#Genera fuegos en vez de arañás#Generan una araña azul al destruirse", -- Box of Spiders
[289] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Lágrimas de flamas rojas", -- Red Candle
[290] = "Fuego orbital central {{MiddleWisp}}#Convierte los corazones recolectados en fuegos#Probabilidad de generar {{HalfHeart}} medio corazón al destruirse", -- The Jar
[291] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego extra por cada enemigo transformado en caca", -- Flush!
[292] = "Fuego orbital central {{MiddleWisp}}#+10% de probabilidad de {{AngelDevilChance}} sala del Diablo/Ángel por cada fuego de la Biblia Satánica", -- Satanic Bible
[293] = "Fuego orbital central {{MiddleWisp}}#Dispara un {{Collectible118}} rayo en 4 direcciones al destruirse", -- Head of Krampus
[294] = "Fuego orbital interior {{InnerWisp}}#Fuego de baja salud#Dura una sola habitación#No puede disparar lágrimas#Efecto del Frijol Mantequilla al destruirse", -- Butter Bean
[295] = "Fuego orbital interior {{InnerWisp}}#Probabilidad de soltar una {{Coin}} moneda al destruirse", -- Magic Fingers
[296] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud que puede curarse con {{Heart}} corazones rojos", -- Converter
[297] = "Fuego orbital central {{MiddleWisp}}#Genera de 0 a 8 fuegos, dependiendo del numero de planta actual", -- Pandora's Box
[298] = "Fuego orbital central {{MiddleWisp}}#No puede disparar lágrimas#Inmune al daño por contacto#No inflige daño por contacto hasta que el Paso de unicornio se active", -- Unicorn Stump, Hasta acá lo voy a dejar por el momento, cuando me despierte y limpie continuaré
[323] = "Fuego orbital central {{MiddleWisp}}#Genera 6 fuegos#Tiempo de vida de 3 segundos", -- Isaac's Tears
[324] = "Fuego orbital central {{MiddleWisp}}#{{Collectible570}} Lágrimas de Galleta de plastilina", -- Undefined
[325] = "Fuego orbital central {{MiddleWisp}}#Conjunto de disparos arqueados", -- Scissors
[326] = "Fuego orbital interior {{InnerWisp}}#Genera 4 fuegos al realizar un bloqueo de daño perfecto", -- Breath of Life
[338] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Lágrimas con efecto boomerang", -- The Boomerang
[347] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud con lágrimas de {{Collectible245}} 20/20#Duplica tus otros fuegos", -- Diplopia
[348] = "Fuego orbital central {{MiddleWisp}}#Genera una {{Pill}} píldora al destruirse", -- Placebo
[349] = "Fuego orbital central {{MiddleWisp}}#50% de probabilidad de generar una {{Coin}} moneda al destruirse", -- Wooden Nickel
[351] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos del Mega Frijol lanzan una onda de piedra al usar el objeto#{{Poison}} Pedo venenoso y petrificador al destruirse", -- Mega Bean
[352] = "Fuego orbital central {{MiddleWisp}}#Fuego de baja salud que petrifican a los enemigos#Persisten entre habitaciones#Si un fuego del Cañón de cristal se destruye, los otros lo harán", -- Glass Cannon
[357] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial#Duplica tus fuegos durante la habitación", -- Box of Friends
[382] = "Fuego orbital central {{MiddleWisp}}#Los enemigos pueden generar fuegos con 1 de 4 efectos de lágrimas distintos al morir#Los efectos de lagrima dependen del tipo de ataque#Ataque regular, teledirigido, explosivo, o de {{Collectible118}} Azufre", -- Friendly Ball
[383] = "Fuego orbital central {{MiddleWisp}}#Los disparos de los fuegos pueden ser detonados, explotando en 6 de tus lágrimas#Persisten entre habitaciones#Dispara lágrimas del jugador al destruirse", -- Tear Detonator
[386] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de que las lagrimas cambien al impactar los obstaculos de la habitación", -- D12
[396] = "No pueden disparar lágrimas#Cada portal tendrá un fuego", -- Ventricle Razor
[406] = "Fuego orbital central {{MiddleWisp}}#Daño y velocidad de lágrimas aleatorias", -- D8
[419] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que las lágrimas teletransporten enemigos#Los fuegos parpedean cada 5 segundos", -- Teleport 2.0
[421] = "Fuego orbital central {{MiddleWisp}}#{{Charm}} Lágrimas encantadoras#Genera un pedo encantador al destruirse", -- Kidney Bean
[422] = "Fuego orbital central {{MiddleWisp}}#30% de probabilidad de lanzar disparos petrificadores#Revive a todos los fuegos que fueron destruidos en la habitación anterior", -- Glowing Hour Glass
[285] = "10% de probabilidad de disparar lágrimas con efecto de D10", -- D10
[286] = "Generan una {{Card}} carta al destruirse", -- Blank Card
[287] = "Activa el efecto del {{Collectible675}} Orbe roto al destruise", -- Book of Secrets
[288] = "Genera fuegos en vez de arañás#Generan una araña azul al destruirse", -- Box of Spiders
[290] = "Convierte los corazones recolectados en fuegos#Probabilidad de generar {{HalfHeart}} medio corazón al destruirse", -- The Jar
[291] = "Genera un fuego extra por cada enemigo transformado en caca", -- Flush!
[292] = "+10% de probabilidad de {{AngelDevilChance}} sala del Diablo/Ángel por cada fuego de la Biblia Satánica", -- Satanic Bible
[293] = "Dispara un {{Collectible118}} rayo en 4 direcciones al destruirse", -- Head of Krampus
[294] = "Efecto del Frijol Mantequilla al destruirse", -- Butter Bean
[295] = "Probabilidad de soltar una {{Coin}} moneda al destruirse", -- Magic Fingers
[296] = "Fuego que puede curarse con {{Heart}} corazones rojos", -- Converter
[297] = "Genera de 0 a 8 fuegos, dependiendo del numero de planta actual", -- Pandora's Box
[298] = "Inmune al daño por contacto#No inflige daño por contacto hasta que el Paso de unicornio se active", -- Unicorn Stump, Hasta acá lo voy a dejar por el momento, cuando me despierte y limpie continuaré
[323] = "Tiempo de vida de 3 segundos", -- Isaac's Tears
[324] = "{{Collectible570}} Lágrimas de Galleta de plastilina", -- Undefined
[325] = "Conjunto de disparos arqueados", -- Scissors
[326] = "Genera 4 fuegos al realizar un bloqueo de daño perfecto", -- Breath of Life
[347] = "Fuego con lágrimas de {{Collectible245}} 20/20#Duplica tus otros fuegos", -- Diplopia
[348] = "Genera una {{Pill}} píldora al destruirse", -- Placebo
[349] = "50% de probabilidad de generar una {{Coin}} moneda al destruirse", -- Wooden Nickel
[351] = "Todos los fuegos del Mega Frijol lanzan una onda de piedra al usar el objeto#{{Poison}} Pedo venenoso y petrificador al destruirse", -- Mega Bean
[352] = "Si un fuego del Cañón de cristal se destruye, los otros lo harán", -- Glass Cannon
[357] = "Duplica tus fuegos durante la habitación", -- Box of Friends
[382] = "Los enemigos pueden generar fuegos con 1 de 4 efectos de lágrimas distintos al morir#Los efectos de lagrima dependen del tipo de ataque#Ataque regular, teledirigido, explosivo, o de {{Collectible118}} Azufre", -- Friendly Ball
[383] = "Los disparos de los fuegos pueden ser detonados, explotando en 6 de tus lágrimas#Persisten entre habitaciones#Dispara lágrimas del jugador al destruirse", -- Tear Detonator
[386] = "5% de probabilidad de que las lagrimas cambien al impactar los obstaculos de la habitación", -- D12
[396] = "Cada portal tendrá un fuego", -- Ventricle Razor
[406] = "Daño y velocidad de lágrimas aleatorias", -- D8
[421] = "{{Charm}} Genera un pedo encantador al destruirse", -- Kidney Bean
[422] = "Revive a todos los fuegos que fueron destruidos en la habitación anterior", -- Glowing Hour Glass
[427] = "Genera un fuego que rebota por la habitación, Explotarán al hacer contacto con una lágrima del jugador#No puede disparar o infligir daño por contacto", -- Mine Crafter
[434] = "Fuego orbital central {{MiddleWisp}}#Se generan fuegos en vez de moscas#De 5 moscas en adelante se generará un fuego con salud y daño incrementado 1", -- Jar of Flies
[437] = "Fuego orbital central {{MiddleWisp}}#Efecto del D7 al hacer daño por contacto#Sólo se activa una vez", -- D7
[439] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Mom's Box
[441] = "Fuego orbital central {{MiddleWisp}}#{{Chargeable}} Lágrimas del {{Collectible275}} Mini-Azufre#Dispara de forma continua mientras se use Mega Ráfaga", -- Mega Blast
[475] = "Fuego orbital central {{MiddleWisp}}#8 Fuegos de daño alto que persisten tras morir", -- Plan C
[476] = "Fuego orbital central {{MiddleWisp}}#Genera otro fuego si no se duplica un recolectable", -- D1
[434] = "Se generan fuegos en vez de moscas#De 5 moscas en adelante se generará un fuego con salud y daño incrementado 1", -- Jar of Flies
[437] = "Efecto del D7 al hacer daño por contacto#Sólo se activa una vez", -- D7
[441] = "{{Chargeable}} Lágrimas del {{Collectible275}} Mini-Azufre#Dispara de forma continua mientras se use Mega Ráfaga", -- Mega Blast
[475] = "8 Fuegos de daño alto que persisten tras morir", -- Plan C
[476] = "Genera otro fuego si no se duplica un recolectable", -- D1
[477] = "Genera los fuegos de todos los objetos activos absorvidos#No genera fuegos por sí solo", -- Void
[478] = "Fuego orbital central {{MiddleWisp}}#Pausa a todos los enemigos y permite disparar por 3 segundos", -- Pause
[479] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de generar un {{Trinket}} trinket al destruirse", -- Smelter
[480] = "Fuego orbital central {{MiddleWisp}}#La salud del fuego aumentará con cada recolectables reciclado#Solo genera un fuego si al menos un recolectable es reciclado", -- Compost
[481] = "Fuego orbital central {{MiddleWisp}}#5% de probabilidad de disparar lágrimas que transforman a los enemigos en fuegos aleatorios", -- Dataminer
[478] = "Pausa a todos los enemigos y permite disparar por 3 segundos", -- Pause
[479] = "Probabilidad de generar un {{Trinket}} trinket al destruirse", -- Smelter
[480] = "La salud del fuego aumentará con cada recolectables reciclado#Solo genera un fuego si al menos un recolectable es reciclado", -- Compost
[481] = "5% de probabilidad de disparar lágrimas que transforman a los enemigos en fuegos aleatorios", -- Dataminer
[482] = "Genera un fuego aleatorio", -- Clicker
[483] = "Fuego orbital central {{MiddleWisp}}#Genera 8 fuegos que sueltan una bomba troll dorada al destruirse", -- Mama Mega!
[484] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#No puede disparar lágrimas#Activa el efecto de Espera... ¿qué? al destruirse", -- Wait What?
[485] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos de la Moneda Doblada pueden ser duplicados o destruidos si uno se daña", -- Crooked Penny
[486] = "Fuego orbital central {{MiddleWisp}}#No puede disparar lágrimas#Probabilidad de negar el daño recibido y destruirse", -- Dull Razor
[483] = "Genera una bomba troll dorada al destruirse", -- Mama Mega!
[484] = "Activa el efecto de Espera... ¿qué? al destruirse", -- Wait What?
[485] = "Todos los fuegos de la Moneda Doblada pueden ser duplicados o destruidos si uno se daña", -- Crooked Penny
[486] = "Probabilidad de negar el daño recibido y destruirse", -- Dull Razor
[487] = "Fuego indestructible permanente#Acecha y dispara a los enemigos#No bloquea disparos ni hace daño por contacto", -- Potato Peeler
[488] = "Genera un fuego del objeto imitado (Fuego aleatorio si no fue un objeto activo)", -- Metronome
[489] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego normal#Efecto adicional basado en el dado imitado", -- D Infinity
[489] = "Efecto adicional basado en el dado imitado", -- D Infinity
[490] = "Genera un fuego aleatorio#Se regenera tras limpiar una habitación si fue destruido", -- Eden's Soul
[504] = "Fuego orbital central {{MiddleWisp}}#Fuego de una sola habitación#Disparos rápidos y apuntados de bajo daño", -- Brown Nugget
[507] = "Fuego orbital exterior {{OuterWisp}}#Probabilidad de generar fuegos al matar", -- Sharp Straw
[510] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de {{Collectible229}} Pulmón de Monstro, {{Collectible268}} Bebé Podrido, {{Collectible87}} Cuernos de Loki o {{Collectible118}} Azufre", -- Delirious
[512] = "Fuego orbital central {{MiddleWisp}}#Lágrimas magnéticas", -- Black Hole
[504] = "Disparos apuntados", -- Brown Nugget
[507] = "Probabilidad de generar fuegos al matar", -- Sharp Straw
[510] = "Lágrimas de {{Collectible229}} Pulmón de Monstro, {{Collectible268}} Bebé Podrido, {{Collectible87}} Cuernos de Loki o {{Collectible118}} Azufre", -- Delirious
[515] = "Genera un fuego aleatorio#Se regeneran tras limpiar una habitación si fueron destruidos", -- Mystery Gift
[516] = "Fuego orbital central {{MiddleWisp}}#Vel. de lágrimas alta#Disparan lágrimas en 8 direcciones, imitando al Aspersor", -- Sprinkler
[521] = "Fuego orbital central {{MiddleWisp}}#Disparo triple#Comprar algo destruye todos los fuegos del Cupón", -- Coupon
[522] = "Fuego orbital exterior {{OuterWisp}}#Convierte los proyectiles capturados en fuegos", -- Telekinesis
[523] = "Fuego orbital central {{MiddleWisp}}#Los fuegos se generan al soltar el contenido de la caja#Generan un recolectable aleatorio al destruirse", -- Moving Box
[527] = "Fuego orbital central {{MiddleWisp}}#No pueden disparar lágrimas#Abren cofres y puertas al limpiar una habitación", -- Mr. ME!
[536] = "Fuego orbital central {{MiddleWisp}}#Convierte todos los fuegos en {{HalfHeart}} Medios corazones rojos#Genera un fuego de salud y daño altos al sacrificar", -- Sacrificial Altar
[545] = "Fuego orbital interior {{InnerWisp}}#Genera un Bony amistoso al destruirse", -- Book of the Dead
[550] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Broken Shovel
[552] = "Fuego orbital central {{MiddleWisp}}#10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo#Genera un fuego de salud alta que no dispara", -- Mom's Shovel
[555] = "Fuego orbital central {{MiddleWisp}}#15% de probabilidad de disparar lágrimas de {{Collectible202}} Toque de midas", -- Golden Razor
[556] = "Fuego orbital central {{MiddleWisp}}#Lágrimas de {{Collectible118}} Azufre de corto alcance", -- Sulfur
[557] = "Fuego orbital central {{MiddleWisp}}#↑ {{Luck}} +0.2 de suerte por cada fuego de la Galleta de la fortuna", -- Fortune Cookie
[577] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Damocles
[578] = "Fuego orbital central {{MiddleWisp}}#Los fuegos dejan un rastro de fluido amarillo", -- Free Lemonade
[580] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de generar puertas rojas al entrar a una nueva habitación", -- Red Key
[582] = "Fuego orbital central {{MiddleWisp}}#Fuego de daño bajo#Hasta 1 fuego del Hongo Mareante", -- Wavy Cap
[516] = "Disparan lágrimas en 8 direcciones, imitando al Aspersor", -- Sprinkler
[521] = "Disparo triple#Comprar algo destruye todos los fuegos del Cupón", -- Coupon
[522] = "Convierte los proyectiles capturados en fuegos", -- Telekinesis
[523] = "Los fuegos se generan al soltar el contenido de la caja#Generan un recolectable aleatorio al destruirse", -- Moving Box
[527] = "Abren cofres y puertas al limpiar una habitación", -- Mr. ME!
[536] = "Convierte todos los fuegos en {{HalfHeart}} Medios corazones rojos#Genera un fuego de salud y daño altos al sacrificar", -- Sacrificial Altar
[545] = "Genera un Bony amistoso al destruirse", -- Book of the Dead
[550] = "10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Broken Shovel
[552] = "10% de probabilidad de disparar lágrimas que generan un pisotón sobre el enemigo", -- Mom's Shovel
[556] = "Lágrimas de {{Collectible118}} Azufre de corto alcance", -- Sulfur
[557] = "↑ {{Luck}} +0.2 de suerte por cada fuego de la Galleta de la fortuna", -- Fortune Cookie
[578] = "Los fuegos dejan un rastro de fluido amarillo", -- Free Lemonade
[580] = "Probabilidad de generar puertas rojas al entrar a una nueva habitación", -- Red Key
[582] = "Hasta 1 fuego del Hongo Mareante", -- Wavy Cap
[584] = "Sin beneficio por copias múltiples", -- Book of Virtues
[585] = "Fuego orbital central {{MiddleWisp}}#Genera 8 fuegos", -- Alabaster Box
[604] = "Fuego de una habitación#Se generan 3 fuegos donde aterriza lo que lanzaste#10% de probabilidad de disparar {{Confusion}} lágrimas que confunden", -- Mom's Bracelet
[605] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- The Scooper
[609] = "Fuego orbital central {{MiddleWisp}}#50% de probabilidad de generar un fuego invencibles#50% de probabilidad de que todos los fuegos del D6 Eterno se destruyan al usarse", -- Eternal D6
[611] = "Fuego orbital central {{MiddleWisp}}#Daño y salud aumentados en base a las cargas del objeto", -- Larynx
[622] = "Fuego orbital central {{MiddleWisp}}#Reemplaza todos tus fuegos por 3 fuegos normales", -- Genesis
[623] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Sharp Key
[631] = "Fuego orbital central {{MiddleWisp}}#Divide todos tus fuegos a la mitad (Mitad de salud y daño)#Los fuegos se destruyen si se dividen 3 veces", -- Meat Cleaver
[635] = "Fuego de una habitación#Genera un fuego estacionario al ser teletransportado#Hasta 6 fuegos", -- Stitches
[636] = "No hay fuego", -- R Key
[638] = "Fuego orbital central {{MiddleWisp}}#Inmunidad a proyectiles#Elimina enemigos no-jefes al contacto", -- Eraser
[639] = "Fuego orbital central {{MiddleWisp}}#No puede disparar#Genera una mosca azul al limpiar una sala", -- Yuck Heart
[640] = "Fuego orbital central {{MiddleWisp}}#Probabilidad de disparar una flama azul", -- Urn of Souls
[642] = "Fuego orbital central {{MiddleWisp}}#Disparos venenosos", -- Magic Skin
[650] = "Fuego orbital central {{MiddleWisp}}#Cuando Ciruelita rebote diagonalmente, Todos los fuegos de la Flauta Ciruela se volverám invencibles y lo harán", -- Plum Flute
[653] = "No hay fuegos#Los fantasmas rojos pueden disparar lágrimas", -- Vade Retro
[655] = "Fuegos temporales al usarse#Alta vel. de lágrimas", -- Spin to Win
[604] = "Se generan 1-3 fuegos donde aterriza lo que lanzaste", -- Mom's Bracelet
[609] = "50% de probabilidad de generar un fuego invencibles#50% de probabilidad de que todos los fuegos del D6 Eterno se destruyan al usarse", -- Eternal D6
[611] = "Daño y salud aumentados en base a las cargas del objeto", -- Larynx
[622] = "Reemplaza todos tus fuegos por 3 fuegos normales", -- Genesis
[631] = "Divide todos tus fuegos a la mitad (Mitad de salud y daño)#Los fuegos se destruyen si se dividen 3 veces", -- Meat Cleaver
[638] = "Inmunidad a proyectiles#Elimina enemigos no-jefes al contacto", -- Eraser
[639] = "Genera una mosca azul al limpiar una sala", -- Yuck Heart
[640] = "Probabilidad de disparar una flama azul", -- Urn of Souls
[650] = "Cuando Ciruelita rebote diagonalmente, Todos los fuegos de la Flauta Ciruela se volverám invencibles y lo harán", -- Plum Flute
[653] = "Los fantasmas rojos pueden disparar lágrimas", -- Vade Retro
[655] = "Fuegos temporales al usarse", -- Spin to Win
[685] = "Triplica los fuegos generados", -- Jar of Wisps
[687] = "Genera un fuego aleatorio", -- Friend Finder
[703] = "Fuego orbital central {{MiddleWisp}}#Sin efecto especial", -- Esau Jr.
[704] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud#No puede disparar lágrimas", -- Berserk
[705] = "Fuego orbital central {{MiddleWisp}}#Los enemigos generan un fuego de una habitación al morir", -- Dark Arts
[706] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud#No puede disparar", -- Abyss
[709] = "Fuego de una habitación#Se generan 3 fuegos donde aterrices", -- Suplex
[705] = "Los enemigos generan un fuego de una habitación al morir", -- Dark Arts
[709] = "Se generan 3 fuegos donde aterrices", -- Suplex
[710] = "Genera un fuego aleatorio al fabricar", -- Bag of Crafting
[711] = "Fuego orbital central {{MiddleWisp}}#Fuego de alta salud", -- Flip
[712] = "Los fuegos de objetos lanzan disparos teledirigidos", -- Lemegeton
[713] = "No genera fuego", -- Sumptorium
[719] = "Fuego orbital central {{MiddleWisp}}#20% de probabilidad de que los enemigos suelten una {{Coin}} moneda al morir", -- Keeper's Box
[719] = "20% de probabilidad de que los enemigos suelten una {{Coin}} moneda al morir", -- Keeper's Box
[720] = "Genera un fuego aleatorio", -- Everything Jar
[722] = "Orbita alrededor del enemigo encadenado mientras le dispara#El fuego morirá cuando el enemigo lo haga", -- Anima Sola
[723] = "Fuego orbital central {{MiddleWisp}}#Genera un fuego aleatorio y convierte a los demas fuegos en el mismo tipo", -- Spindown Dice
[728] = "Fuego orbital central {{MiddleWisp}}#Todos los fuegos orbitarán a Gello", -- Gello
[729] = "Fuego estacionario de una sola habitación", -- Decap Attack
[723] = "Genera un fuego aleatorio y convierte a los demas fuegos en el mismo tipo", -- Spindown Dice
[728] = "Todos los fuegos orbitarán a Gello", -- Gello
}
---------- Abyss Locust description parts ----------
@@ -897,49 +872,48 @@ EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].
local repTrinkets={
[10] = {"10", "Gusano Ondulante", "↑ {{Tears}} Lágrimas +0.4#Lágrimas espectrales#Las lágrimas se mueven en ondas"}, -- Wiggle Worm
[11] = {"11", "Gusano Circular", "↑ {{Tears}} Lágrimas +0.47#Lágrimas espectrales#Las lágrimas se mueven en espiral a gran velocidad"}, -- Ring Worm
[14] = {"14", "Callo", "Otorga inmunidad a las espinas de suelo y el fluido#No previene el daño al tocar las espinas especiales en {{SacrificeRoom}} la sala de Sacrificio y {{Collectible692}} la sala del Diablo"}, -- Callus
[14] = {"14", "Callo", "Otorga inmunidad a las espinas de suelo y al fluido#{{Warning}} No previene el daño al tocar las espinas especiales en {{SacrificeRoom}} la sala de Sacrificio y {{Collectible692}} la sala del Diablo"}, -- Callus
[15] = {"15", "Roca de la suerte", "{{Coin}} 33% de probabilidad de generar monedas al destruir rocas"}, -- Lucky Rock
[16] = {"16", "Uña del pie de Mamá", "El Pie de Mamá cae en un lugar aleatorio de la habitación cada 20 segundos"}, -- Mom's Toenail
[19] = {"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los cofres dorados sin usar llaves#{{MegaChest}} Los mega cofres aun requerirán llaves para abrirlos"}, -- Paper Clip
[16] = {"16", "Uña del pie de Mamá", "El Pie de Mamá caerá en un lugar aleatorio de la habitación cada 20 segundos"}, -- Mom's Toenail
[19] = {"19", "Clip de Papel", "{{GoldenChest}} Permite abrir los cofres dorados sin usar llaves#{{MegaChest}} Los mega cofres seguirán requeriendo llaves para abrirse"}, -- Paper Clip
[24] = {"24", "Moneda de Trasero", "{{Coin}} 20% de probabilidad de generar una moneda al destruir una caca#Soltarás un pedo al recoger una moneda#{{Poison}} Los pedos empujan y envenenan a los enemigos"}, -- Butt Penny
[25] = {"25", "Dulce misterioso", "Te tiras un pedo o generas una caca cada 30 segundos#Los pedos infligen 6 de daño y empujan a los proyectiles"}, -- Mysterious Candy
[25] = {"25", "Dulce misterioso", "Generas una caca o sueltas un pedo cada 30 segundos#Los pedos infligen 6 de daño y empujan a los proyectiles"}, -- Mysterious Candy
[26] = {"26", "Gusano Cuadrado", "↑ {{Tears}} Lágrimas +0.4#↑ {{Range}} Alcance +1.5#Lágrimas espectrales#Las lágrimas se mueven en ángulos"}, -- Hook Worm
[32] = {"32", "Monguis", "25% de probabilidad de activar un efecto de hongo aleatorio para la habitación actual"}, -- Liberty Cap
[33] = {"33", "Cordón umbilical", "Al tener medio o ningún corazón rojo:#{{Collectible100}} Otorga un pequeño Steven#{{Collectible318}} 30% de probabilidad de otorgar un familiar Géminis al recibir daño#{{Luck}} 100% de probabilidad con 35 de suerte"}, -- Umbilical Cord
[39] = {"39", "Cáncer", "↑ {{Tears}} Lágrimas +1"}, -- Cancer
[48] = {"48", "Una Página Faltante", "Al recibir daño, 5% de probabilidad de infligir 80 de daño a los enemigos de la habitación#{{BlackHeart}} Los corazones negros y los efectos similares al Necronomicon reciben +40 de daño extra"}, -- A Missing Page
[48] = {"48", "Una Página Faltante", "Al recibir daño, 5% de probabilidad de infligir 80 de daño a todos los enemigos en la habitación#{{BlackHeart}} Los corazones negros y los efectos similares al Necronomicon reciben +40 de daño extra"}, -- A Missing Page
[49] = {"49", "Moneda Sangrienta", "{{HalfHeart}} 25% de probabilidad de generar medio corazón al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Bloody Penny
[50] = {"50", "Moneda Quemada", "{{Bomb}} 25% de probabilidad de generar una bomba al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Burnt Penny
[51] = {"51", "Moneda Plana", "{{Key}} 25% de probabilidad de generar una llave al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Flat Penny
[52] = {"52", "Moneda Falsificada", "{{Coin}} 50% de probabilidad de incrementar +1 el valor de las monedas al recogerlas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Counterfeit Penny
[61] = {"61", "La Mano izquierda", "{{RedChest}} Reemplaza todos los cofres por cofres rojos#No convierte cofres que ya han sido generados"}, -- La Mano izquierda
[63] = {"63", "Tijeras de Seguridad", "{{Bomb}} Convierte las bombas troll en bombas recolectables#También te permite recoger giga bombas"}, -- Safety Scissors
[63] = {"63", "Tijeras de Seguridad", "{{Bomb}} Convierte las bombas troll en bombas recolectables#Permite recoger Giga Bombas"}, -- Safety Scissors
[65] = {"65", "Gusano Estirado", "↑ {{Range}} Alcance +3"}, -- Tape Worm
[66] = {"66", "Gusano Perezoso", "↓ {{Shotspeed}} Vel. de disparo -0.5"}, -- Lazy Worm
[67] = {"67", "Dado Roto", "Recibir daño tiene un 50% de probabilidad de activar uno de los siguientes efectos:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
[69] = {"69", "Polaroid Desvanecida", "Te camufla de forma aleatoria#{{Confusion}} Confunde a los enemigos#Puede usarse para abrir una \"Puerta Extraña\" en las \"Profundidades II\""}, -- Faded Polaroid
[80] = {"80", "Pluma Negra", "↑ {{Damage}} Daño +0.5 por cada objeto \"malvado\" que tengas"}, -- Black Feather
[90] = {"90", "Detonador café", "La caca explota al ser destruida, infligiendo 100 de daño#No afecta a cacas rojas"}, -- Brown Cap
[90] = {"90", "Detonador café", "La caca explota al ser destruida, infligiendo 100 de daño#No afecta a las cacas rojas"}, -- Brown Cap
[92] = {"92", "Corona Quebrada", "↑ Multiplica las estadisticas x1.2 si se encuentran por encima del valor base"}, -- Cracked Crown
[96] = {"96", "Gusano Ouroboros", "↑ {{Tears}} Lágrimas +0.4#↑ {{Range}} Alcance +1.5#Lágrimas espectrales#Probabilidad de disparar lágrimas teledirigidas#{{Luck}} 100% de probabilidad con 9 de suerte#Las lágrimas se mueven rapidamente en espiral"}, -- Ouroboros Worm
[97] = {"97", "Angina", "Recibir daño 6-12 veces genera un familiar que bloquea proyectiles#Limite de 2 familiares"}, -- Tonsil
[98] = {"98", "Duende de Naríz", "5% de probabilidad de disparar lágrimas de moco#{{Damage}} Los mocos infligen tu daño una vez cada segundo#Los mocos se pegan durante 10 segundos#50% de probabilidad de que los mocos sean teledirigidos"}, -- Nose Goblin
[100] = {"100", "Bombilla Vibrante", "Otorga al tener un objeto activo cargado:#↑ {{Speed}} Velocidad +0.25#↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} Daño +0.5#↑ {{Range}} Alcance +0.75#↑ {{Shotspeed}} Vel. de lágrimas +0.1#↑ {{Luck}} Suerte +1"}, -- Vibrant Bulb
[101] = {"101", "Bombilla Muerta", "Otorga al tener un objeto activo descargado:#↑ {{Speed}} Velocidad +0.5#↑ {{Tears}} Lágrimas +0.5#↑ {{Damage}} Daño +1.5#↑ {{Range}} Alcance +1.5#↑ {{Shotspeed}} Vel. de lágrimas +0.3#↑ {{Luck}} Suerte +2"}, -- Dim Bulb
[107] = {"107", "Corazón de Cuervo", "El daño recibido afecta a los corazones rojos antes que los de alma o negros#{{Warning}} El daño a corazones rojos puede reducir la probabilidad de salas del Diablo/Ángel"}, -- Crow Heart
[107] = {"107", "Corazón de Cuervo", "{{Heart}} Los corazones rojos recibirán el daño antes que los de alma o negros#{{Warning}} El daño a corazones rojos reduce la probabilidad de encontrar salas del Diablo/Ángel"}, -- Crow Heart
[110] = {"110", "Dólar de Plata", "{{Shop}} Las tiendas aparecerán en el Útero y en el Cadaver"}, -- Silver Dollar
[111] = {"111", "Corona Sangrienta", "{{TreasureRoom}} Las salas del tesoro aparecen en el Útero y en el Cadaver"}, -- Bloody Crown
[119] = {"119", "Célula madre", "{{HealingRed}} Entrar a un nuevo piso cura la mitad de tus corazones rojos/de hueso#{{HealingRed}} Cura medio corazón mínimo"}, -- Stem Cell
[125] = {"125", "Cable de Extensión", "Conecta a los familiares entre si con rayos de electricidad#Los rayos infligen 6 de daño"}, -- Extension Cord
[111] = {"111", "Corona Sangrienta", "{{TreasureRoom}} Las salas del tesoro aparecerán en el Útero y en el Cadaver"}, -- Bloody Crown
[119] = {"119", "Célula madre", "{{HealingRed}} Cura la mitad de tus corazones rojos/de hueso al entrar a un nuevo piso#{{HealingRed}} Cura medio corazón como mínimo"}, -- Stem Cell
[128] = {"128", "Hueso del Dedo", "{{EmptyBoneHeart}} 4% de probabilidad de obtener un corazón de hueso al recibir daño"}, -- Finger Bone
[129] = {"129", "Rompemandíbulas", "{{Damage}} 10% de probabilidad de disparar dientes que infligen 3.2 veces tu daño#{{Luck}} 100% de probabilidad con 9 de suerte"}, -- Jawbreaker
[129] = {"129", "Rompemandíbulas", "{{Damage}} 10% de probabilidad de disparar dientes#Los dientes infligen 3.2 veces tu daño#{{Luck}} 100% de probabilidad con 9 de suerte"}, -- Jawbreaker
[130] = {"130", "Bolígrafo mordido", "{{Slow}} 10% de probabilidad de disparar lágrimas ralentizantes#{{Luck}} 100% de probabilidad con 18 de suerte"}, -- Chewed Pen
[131] = {"131", "Moneda bendecida", "{{HalfSoulHeart}} 17% de probabilidad de generar medio corazón de alma al recoger monedas#Mayor probabilidad al recoger monedas de mayor valor"}, -- Blessed Penny
[132] = {"132", "Jeringa rota", "25% de probabilidad de activar un efecto de jeringa aleatorio por habitación"}, -- Broken Syringe
[133] = {"133", "Mecha corta", "{{Bomb}} Tus bombas explotan más rápido"}, -- Short Fuse
[134] = {"134", "Frijol Gigante", "Aumenta el tamañó de los pedos"}, -- Gigante Bean
[135] = {"135", "Un encendedor", "{{Burning}} 20% de probabilidad de incendiar a enemigos aleatorios al entrar en una habitación"}, -- A Lighter
[136] = {"136", "Candado roto", "Las puertas, candados y cofres dorados pueden abrirse con explosiones#También puede abrir una \"Puerta Extraña\" en las \"Profundidades II\""}, -- Broken Padlock
[133] = {"133", "Mecha corta", "{{Bomb}} Las bombas explotarán más rápido"}, -- Short Fuse
[134] = {"134", "Frijol Gigante", "Aumenta el tamaño de los pedos"}, -- Gigante Bean
[135] = {"135", "Un encendedor", "{{Burning}} 20% de probabilidad de incendiar enemigos aleatorios al entrar en una habitación"}, -- A Lighter
[136] = {"136", "Candado roto", "Las puertas, candados y cofres dorados se pueden abrir con explosiones#También puede abrir una \"Puerta Extraña\" en las \"Profundidades II\""}, -- Broken Padlock
[137] = {"137", "Nomeolvides", "Al bajar a una nueva planta, se generan hasta cuatro recolectables no obtenidos de la planta anterior"}, -- Myosotis
[138] = {"138", "'M", "Usar un objeto activo lo reemplaza por otro"}, -- 'M
[139] = {"139", "Talismán gota", "{{Luck}} Suerte +4 para los efectos de lágrimas basados en la suerte"}, -- Teardrop Charm
@@ -954,7 +928,7 @@ local repTrinkets={
[148] = {"148", "Collar de la amistad", "Todos tus familiares orbitarán a tu alrededor"}, -- Friendship Necklace
[149] = {"149", "Botón de pánico", "Activa tu objeto activo justo antes de recibir daño si está cargado"}, -- Panic Button
[150] = {"150", "Llave azul", "Permite abrir las habitaciones que requieren llaves gratis, pero te enviará a una sala similar a la de Hush#Al completar esta habitación, te permite acceder a la habitación bloqueada"}, -- Blue Key
[151] = {"151", "Lima", "Todas las espinas se retraen, volviendolas inofensivas#{{CursedRoom}} Afecta a las salas malditas, los cofres trampa y cualquier obstaculo con espinas"}, -- Flat File
[151] = {"151", "Lima", "Retrae todas las espinas, volviéndolas inofensivas#{{CursedRoom}} Afecta a las salas malditas, los cofres trampa y cualquier obstaculo con espinas"}, -- Flat File
[152] = {"152", "Lente de telescopio", "{{PlanetariumChance}} +9% de probabilidad de planetario#+15% Adicionál si aún no has entrado en uno#{{Planetarium}} Los planetarios ahora aparecen en el Útero y en el Cadaver"}, -- Telescope Lens
[153] = {"153", "Mechón de Mamá", "25% de probabilidad de otorgar el efecto de un objeto de Mamá aleatorio por habitación"}, -- Mom's Lock
[154] = {"154", "Bolsa de dados", "50% de probabilidad por habitación de otorga un consumible temporal de dado#El dado desaparece al cambiar de habitación#El dado no ocupa un lugar de consumible"}, -- Dice Bag
@@ -964,7 +938,7 @@ local repTrinkets={
[158] = {"158", "Bolsillo roto", "Suelta 2 de tus monedas, llaves y bombas al recibir daño#Los recolectables pueden ser reemplazados por variantes de mayor valor"}, -- Torn Pocket
[159] = {"159", "Llave dorada", "{{Key}} +1 Llave al recoger#{{GoldenChest}} Reemplaza todos los cofres por cofres dorados (excepto mega cofres y cofres viejos)#{{GoldenChest}} Los cofres dorados pueden contener cartas, pildoras o trinkets extra"}, -- Gilded Key
[160] = {"160", "Bolsa de la suerte", "{{GrabBag}} Genera un saco al cambiar de piso"}, -- Lucky Sack
[161] = {"161", "Corona maldita", "{{TreasureRoom}} Genera una habitación del tesoro en Sheol"}, -- Wicked Crown
[161] = {"161", "Corona maldita", "Las {{Shop}} tiendas y {{TreasureRoom}} salas de tesoro aparecerán en Sheol"}, -- Wicked Crown
[162] = {"162", "Muñon de Azazel", "{{Player7}} 50% de probabilidad de convertirte en Azazel al limpiar una habitación#{{Timer}} El efecto dura hasta completar y salir de otra habitación"}, -- Azazel's Stump
[163] = {"163", "Pedacito de popó", "Vuelve amistosas a todas las caquitas enemigas#Genera una caquita amistosa al limpiar una habitación"}, -- Dingle Berry
[164] = {"164", "Fulminantes", "{{Bomb}} Genera una bomba adicional por cada bomba colocada"}, -- Ring Cap
@@ -975,9 +949,9 @@ local repTrinkets={
[169] = {"169", "Dibujo de niño", "{{Guppy}} Al tenerlo, cuenta como 1 objeto para la transformación de Guppy"}, -- Kid's Drawing
[170] = {"170", "Llave de cristal", "{{Collectible580}} 33% de probabilidad de crear una habitación de Llave Roja al limpiar una habitación#Menor probabilidad al estar en una habitación de Llave Roja"}, -- Crystal Key
[171] = {"171", "Regateo de Keeper", "{{DevilRoom}} 50% de probabilidad de que los pactos del diablo cuesten monedas en lugar de corazones"}, -- Keeper's Bargain
[172] = {"172", "Moneda maldita", "Recoger monedas te teletransporta a una habitación aleatoria#Puede teletransportarte a habitaciones secretas"}, -- Cursed Penny
[173] = {"173", "Tu alma", "{{DevilRoom}} Puede usarse para pagar pactos del diablo en lugar de corazones#{{Warning}} Tomar pactos de Diáblo afectará las probabilidades de pactos de Ángel"}, -- Your Soul
[174] = {"174", "Imán de número", "{{DevilChance}} +10% de probabilidad de pacto del diablo#Evita que Krampus aparezca en salas del Diáblo#Genera habitaciónes del Diáblo con mas pactos, corazones negros y enemigos"}, -- Number Magnet
[172] = {"172", "Moneda maldita", "Recoger una moneda te teletransporta a una habitación aleatoria#Puede teletransportarte a habitaciones secretas"}, -- Cursed Penny
[173] = {"173", "Tu alma", "{{DevilRoom}} Permite tomar objetos de pacto del Diablo gratis#{{Warning}} Tomar objetos de pacto aún afectará las probabilidades de pactos de Ángel"}, -- Your Soul
[174] = {"174", "Imán de número", "{{DevilChance}} +10% de probabilidad de pacto del diablo#Evita que Krampus aparezca en salas del Diáblo#Las habitaciónes del Diáblo seran mejoradas con mas pactos, corazones negros y enemigos"}, -- Number Magnet
[175] = {"175", "Llave extraña", "Abre el pasaje hacia ??? (Vientre azul) independientemente del tiempo#{{Collectible297}} Usar la Caja de Pandora consume la llave y genera 6 objetos de grupos aleatorias"}, -- Strange Key
[176] = {"176", "Mini coágulo", "Genera un coágulo familiar que imita tus movimientos#Copia tus estadisticas, tus efectos de lágrima y posee un 35% de tu daño#Se regenera cada habitación"}, -- Lil Clot
[177] = {"177", "Tatuaje temporal", "{{Chest}} Genera un cofre al completar una {{ChallengeRoom}} sala de desafío#{{BossRushRoom}} Genera un objeto al completar una sala de desafíos de jefe"}, -- Temporary Tattoo
@@ -1021,9 +995,9 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
[46] = { "{{HalfHeart}} Medio corazón", "{{Heart}} Un corazón", "{{Heart}} Un corazón y medio" },
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
[53] = {
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del Jefe#-{{ColorGold}}30{{CR}}% de salud del jefe#{{ColorGold}} Removible",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del Jefe#-{{ColorGold}}30{{CR}}% de salud del jefe#{{Warning}} Una vez tomado, no lo podrás soltar#Sólo se remueve con {{Trinket41}} La cerilla o tragándolo",
"{{HealingRed}} Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del Jefe#-{{ColorGold}}30{{CR}}% de salud del jefe#{{ColorGold}} Removible",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
"{{HealingRed}} Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{Warning}} Este trinket no puede ser soltado#Solo puedes deshacerte de él con {{Trinket41}} La cerilla o tragándolo",
"{{HealingRed}} Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a una {{BossRoom}} Sala del Jefe#{{CR}}Reduce un {{ColorGold}}30{{CR}}% la salud del jefe#{{ColorGold}}Puede ser soltado",
},
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "{{ArrowUp}} Duplíca los aumentos de estadísticas", "Triplíca los aumentos de estadísticas", "Cuadruplíca los aumentos de estadísticas", },
@@ -1075,7 +1049,7 @@ local repCards={
[55] = {"55", "Fragmento de runa", "{{Rune}} Activa el efecto de una runa aleatoria#El efecto es más débil que el original"}, -- Rune Shard
[56] = {"56", "0 - ¿El Bufón?", "Deja caer tus corazones y recolectables al suelo#Te deja a medio corazón#Los recolectables pueden generarse como {{Collectible74}} Un Cuarto y {{Collectible19}} ¡Buum! si hay una cantidad suficiente"}, -- 0 - The Fool?
[57] = {"57", "I - ¿El Mago?", "{{Timer}} Otorga un aura que repéle proyectiles y enemigos durante 60 segundos"}, -- I - The Magician?
[58] = {"58", "II - ¿La Gran Sacerdotisa?", "{{Timer}} El Pie de Mamá tratará de pisarte por 60 segundos"}, -- II - The High Priestess?
[58] = {"58", "II - ¿La Suma Sacerdotisa?", "{{Timer}} El Pie de Mamá tratará de pisarte por 60 segundos"}, -- II - The High Priestess?
[59] = {"59", "III - ¿La Emperatriz?", "{{Timer}} Otorga durante 60 segundos:#↑ {{Heart}} +2 corazones rojos#↑ {{Tears}} Lágrimas +1.35#↓ {{Speed}} Velocidad -0.1"}, -- III - The Empress?
[60] = {"60", "IV - ¿El Emperador?", "{{BossRoom}} Te teletransporta a una sala del jefe adicional#Derrotar al jefe otorga una recompensa#El jefe proviene de 2 plantas mas abajo de la actual"}, -- IV - The Emperor?
[61] = {"61", "V - ¿El Hierofante?", "{{EmptyBoneHeart}} Genera 2 corazones de hueso"}, -- V - The Hierophant?
@@ -1085,7 +1059,7 @@ local repCards={
[65] = {"65", "IX - ¿El Ermitaño?", "{{Coin}} Convierte los recolectables y objetos de la habitación en monedas#El valor de las monedas es el mismo que su precio en la tienda#Genera una moneda si no hay nada que convertir"}, -- IX - The Hermit?
[66] = {"66", "X - ¿La Rueda de la Fortuna?", "{{DiceRoom}} Activa un efecto aleatorio de la sala de dados"}, -- X - Wheel of Fortune?
[67] = {"67", "XI - ¿Fuerza?", "{{Timer}} Los enemigos de la habitación se vuelven más {{Slow}} lentos y reciben el doble de daño durante 30 segundos"}, -- XI - Strength?
[68] = {"68", "XII - ¿El Colgado?", "{{Timer}} Otorga durante 30 segundos:#↓ {{Speed}} velocidad -0.1O#Disparo triple#{{Coin}} Los enemigos asesinados dejan caer monedas"}, -- XII - The Hanged Man?
[68] = {"68", "XII - ¿El Colgado?", "{{Timer}} Otorga durante 30 segundos:#↓ {{Speed}} velocidad -0.10#Disparo triple#{{Coin}} Los enemigos asesinados dejan caer monedas"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - ¿Muerte?", "{{Collectible545}} Activa el efecto del Libro de los Muertos#Genera entidades de hueso por cada enemigo eliminado en la habitación"}, -- XIII - Death?
[70] = {"70", "XIV - ¿Templanza?", "{{Pill}} Consumes 5 píldoras aleatorias"}, -- XIV - Temperance?
[71] = {"71", "XV - ¿El Diablo?", "{{Timer}} Otorga durante 60 segundos:#{{Collectible33}} Activa el efecto de La Biblia#{{Collectible390}} Genera un familiar Serafín#{{MomsHeart}} Mata al Pie de Mamá y al Corazón de Mamá de forma instantanea#{{Warning}} Te mata al usarlo contra Satán"}, -- XV - The Devil?
@@ -1229,7 +1203,7 @@ EID.descriptions[languageCode].horsepills={
{"33", "Una te hace pequeño", "Te haces mucho más pequeño#Tu hitbox se hace más pequeña"}, -- One makes you small
{"34", "¡Infestado!", "Genera 2 arañas azules por cada caca de la habitación"}, -- Infested!
{"35", "¿Infestado?", "Genera 2 arañas azules por cada enemigo de la habitación#Genera 2-6 arañas azules si no hay enemigos en la habitación"}, -- Infested?
{"36", "Píldora de visión", "{{Timer}} Otorga durante la habitación:#↑ {{Damage}} +7 de Daño#↑ {{Range}} +3 de Rango#{{Timer}} Recibes por 6.5 segundos:#Invincibilidad#Isaac no puede disparar pero hace 40 de daño por contacto cada segundo#{{HealingRed}} Matar 2 enemigos cura medio corazón#{{Fear}} Asusta a todos los enemigos en la habitación"}, -- Power Pill!
{"36", "Píldora de visión", "{{Timer}} Otorga durante la habitación:#↑ {{Damage}} +7 de Daño#↑ {{Range}} +3 de Rango#{{Timer}} Recibes por 6.5 segundos:#Invincibilidad#Isaac no puede disparar pero infliges 40 de daño por contacto cada segundo#{{HealingRed}} Probabilidad de curar medio corazón rojo al matar un enemigo#{{Fear}} Asusta a todos los enemigos en la habitación"}, -- Power Pill!
{"37", "¡Visión retro!", "{{Timer}} Pixela la pantalla durante 30 segundos"}, -- Retro Vision
{"38", "¡Amigos hasta el fin!", "Invoca 6 moscas azules"}, -- Friends Till The End!
{"39", "X-Lax", "Genera una piscina de fluido resbaladizo persistente"}, -- X-Lax
+1 -1
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@@ -3,7 +3,7 @@
----- Translated to Turkish by Çağdaş Salur -----
-------------------------------------------------
-- Last Sync with en_us: 03.07.2021
-- Last Sync with English: 03.07.2021
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
-1
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@@ -762,7 +762,6 @@ local repTrinkets={
[110] = {"110", "Срібний долар", "{{Shop}} Магазини з'являються у 'Матці' і 'Трупі'"},
[111] = {"111", "Кривава корона", "{{TreasureRoom}} Золоті кімнати з'являються у 'Матці' і 'Трупі'"}, -- Bloody Crown
[119] = {"119", "Стовбурова клітина", "Заповнює половину порожніх червоних/кісткових сердець при переході на інший поверх#Мінімум половинка серця буде вилікувана"}, -- Stem Cell
[125] = {"125", "Подовжувач", "З'єднує ваших компаньйонів електричним струмом#6 шкоди за промінь#З'єднується з персонажами у кооперативному режимі (Враховуючи Якова та Ісава)"}, -- Extension Cord
[128] = {"128", "Кістка з пальця", "{{EmptyBoneHeart}} 4% шанс отримати кісткове серце при отриманні шкоди"}, -- Finger Bone
[129] = {"129", "Щелеполом", "10% шанс вистрілити зубом#Зуб наносить 3.2x вашої шкоди#100% шанс з Удачею 9"}, -- Jawbreaker
[130] = {"130", "Пожована ручка", "{{Slow}} 10% шанс вистрілити сповільнювальними сльозами#{{Luck}} 100% шанс з Удачею 18"}, -- Chewed Pen
-1
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@@ -922,7 +922,6 @@ local repTrinkets={
[110] = {"110", "Silver Dollar", "{{Shop}} Cửa hàng xuất hiện trong Womb và Corpse"}, -- Silver Dollar
[111] = {"111", "Bloody Crown", "{{TreasureRoom}} Phòng Kho báu xuất hiện trong Womb và Corpse"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "{{HealingRed}} Vào tầng mới hồi nửa số Trái tim đỏ/Xương trống của Isaac#{{HealingRed}} Hồi tối thiểu nửa trái tim"}, -- Stem Cell
[125] = {"125", "Extension Cord", "Kết nối tất cả bạn đồng hành bằng tia điện#Tia gây 6 sát thương"}, -- Extension Cord
[128] = {"128", "Finger Bone", "{{EmptyBoneHeart}} Nhận sát thương có 4% cơ hội nhận Trái tim xương"}, -- Finger Bone
[129] = {"129", "Jawbreaker", "{{Damage}} 10% cơ hội bắn răng gây sát thương gấp 3.2 lần của Isaac#{{Luck}} 100% cơ hội ở 9 may mắn"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "{{Slow}} 10% cơ hội bắn nước mắt làm chậm#{{Luck}} 100% cơ hội ở 18 may mắn"}, -- Chewed Pen
+136 -150
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@@ -478,174 +478,157 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[729] = "当头分离时:#↑ {{Tears}} 泪速修正x3#↑ {{Damage}} 伤害+2", -- Decap Attack
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].BookOfVirtuesWispTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Wisp texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the wisp descriptions
StatDescription = "{{Heart}} {health} {{Damage}} {damage}", -- {health} will be replaced with the health text, {damage} with the damage text or the "CantShoot" text
Health = "{1}血量", -- {1} will be replaced with the health
Damage = "{1}dps", -- {1} will be replaced with the calculated damage
CantShoot = "无法发射泪弹!",
Shotspeed = "{1}%弹速", -- {1} will be replaced with the shot speed changes in %
Chance = " ({1}%几率)", -- {1} will be replaced with the chance
SingleRoom = "单房间魂火",
NoWisps = "无魂火",
Ring = {
[-1] = "{amount}个固定位置魂火",
[0] = "{amount}个内环魂火{{InnerWisp}}",
[1] = "{amount}个中环魂火{{MiddleWisp}}",
[2] = "{amount}个外环魂火{{OuterWisp}}",
},
}
-- Book of Virtues wisp types
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "内环魂火{{InnerWisp}}#追踪泪弹", -- The Bible
[34] = "中环魂火{{MiddleWisp}}#双倍伤害泪弹", -- The Book of Belial
[35] = "内环魂火{{InnerWisp}}#3.5%几率发射恐惧泪弹#{{Collectible35}} 被摧毁时触发死灵之书的效果", -- The Necronomicon
[36] = "外环魂火{{OuterWisp}}#2.5%几率发射{{Collectible236}}大肠杆菌效果的泪弹", -- The Poop
[37] = "中环魂火{{MiddleWisp}}#被摧毁时生成分裂追踪炸弹", -- Mr. Boom
[38] = "外环魂火{{OuterWisp}}#快速但不精准泪弹", -- Tammy's Head
[39] = "中环魂火{{MiddleWisp}}#5%几率发射石化泪弹", -- Mom's Bra
[40] = "中环魂火{{MiddleWisp}}#爆炸泪弹#被摧毁时爆炸", -- Kamikaze!
[41] = "中环魂火{{MiddleWisp}}#7.5%几率发射{{Fear}}恐惧泪弹", -- Mom's Pad
[42] = "中环魂火{{MiddleWisp}}#7.5%几率发射{{Collectible149}}吐根泪弹", -- Bob's Rotten Head
[44] = "中环魂火{{MiddleWisp}}#10%几率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport!
[45] = "中环魂火{{MiddleWisp}}#20%几率击杀敌人时掉落1{{Heart}}红心", -- Yum Heart
[47] = "中环魂火{{MiddleWisp}}#向准星发射3颗爆炸泪弹", -- Doctor's Remote
[49] = "外环魂火{{OuterWisp}}#不能发射泪弹#使用时发射激光", -- Shoop da Whoop!
[56] = "中环魂火{{MiddleWisp}}#快速但低射程的泪弹#魂火会滴落黄色水迹", -- Lemon Mishap
[58] = "中环魂火{{MiddleWisp}}#血量低但免疫弹幕#{{Collectible58}}的效果期间免疫伤害", -- Book of Shadows
[65] = "中环魂火{{MiddleWisp}}#被摧毁时掉落1个即爆炸弹", -- Anarchist Cookbook
[66] = "中环魂火{{MiddleWisp}}#{{Slow}} 被摧毁时使敌人减速3秒", -- The Hourglass
[77] = "中环魂火{{MiddleWisp}}#额外接触伤害", -- My Little Unicorn
[78] = "内环魂火{{InnerWisp}}#不能发射泪弹#被摧毁时在当前房间中生成1只蝗虫", -- Book of Revelations
[83] = "内环魂火{{InnerWisp}}#双倍伤害的击退泪弹", -- The Nail
[84] = "中环魂火{{MiddleWisp}}#无特殊效果", -- We Need to Go Deeper!
[85] = "内环魂火{{InnerWisp}}#被摧毁时掉落1{{Card}}卡牌", -- Deck of Cards
[86] = "中环魂火{{MiddleWisp}}#牙齿泪弹", -- Monstro's Tooth
[93] = "内环魂火{{InnerWisp}}#反重力泪弹#几率为{{Fear}}恐惧泪弹", -- The Gamekid
[35] = "{{Collectible35}} 被摧毁时触发死灵之书的效果", -- The Necronomicon
[37] = "被摧毁时生成分裂追踪炸弹", -- Mr. Boom
[38] = "不精准泪弹", -- Tammy's Head
[40] = "被摧毁时爆炸", -- Kamikaze!
[47] = "向准星发射3颗爆炸泪弹", -- Doctor's Remote
[49] = "使用时发射激光", -- Shoop da Whoop!
[56] = "魂火会滴落黄色水迹", -- Lemon Mishap
[58] = "免疫弹幕#{{Collectible58}}的效果期间免疫伤害", -- Book of Shadows
[65] = "被摧毁时掉落1个即爆炸弹", -- Anarchist Cookbook
[66] = "{{Slow}}被摧毁时使敌人减速3秒", -- The Hourglass
[77] = "额外接触伤害", -- My Little Unicorn
[78] = "被摧毁时在当前房间中生成1只蝗虫", -- Book of Revelations
[85] = "被摧毁时掉落1{{Card}}卡牌", -- Deck of Cards
[97] = "8选1生成魂火:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} 很有可能为爆炸效果", -- The Book of Sin
[102] = "内环魂火{{InnerWisp}}#6选1生成魂火:#普通泪弹且被摧毁时生成1只红蜘蛛/中毒泪弹/石化泪弹/迷惑泪弹/烧伤泪弹/即爆炸弹泪弹#无论哪种, 被摧毁时生成1胶囊", -- Mom's Bottle of Pills
[105] = "中环魂火{{MiddleWisp}}#每重置1个道具额外生成1魂火", -- The D6
[107] = "内环魂火{{InnerWisp}}#穿刺泪弹", -- The Pinking Shears
[111] = "外环魂火{{OuterWisp}}#{{Poison}} 被摧毁时产生毒气", -- The Bean
[123] = "内环魂火{{InnerWisp}}#随机泪弹", -- Monster Manual
[102] = "6选1生成魂火:#普通泪弹且被摧毁时生成1只红蜘蛛/中毒泪弹/石化泪弹/迷惑泪弹/烧伤泪弹/即爆炸弹泪弹#无论哪种, 被摧毁时生成1胶囊", -- Mom's Bottle of Pills
[105] = "每重置1个道具额外生成1魂火", -- The D6
[111] = "{{Poison}}被摧毁时产生毒气", -- The Bean
[123] = "随机泪弹", -- Monster Manual
[124] = "生成触发道具对应的魂火", -- Dead Sea Scrolls
[126] = "中环魂火{{MiddleWisp}}#高血量魂火", -- Razor Blade
[127] = "中环魂火{{MiddleWisp}}#仅存在于道具所创新层的无限血量魂火", -- Forget Me Now
[130] = "中环魂火{{MiddleWisp}}#不能发射泪弹#魂火会向角色发射方向冲刺", -- A Pony
[133] = "中环魂火{{MiddleWisp}}#生成3高血量魂火", -- Guppy's Paw
[135] = "外环魂火{{OuterWisp}}#低血量魂火", -- IV Bag
[136] = "中环魂火{{MiddleWisp}}#7.5%几率发射{{Bait}}标记泪弹#被标记的敌人会被其他敌人攻击", -- Best Friend
[137] = "内环魂火{{InnerWisp}}#每个引爆的炸弹生成1魂火#魂火的泪弹也可以被远程引爆", -- Remote Detonator
[145] = "外环魂火{{OuterWisp}}#生成魂火而不是苍蝇#被摧毁时生成1只蓝苍蝇", -- Guppy's Head
[146] = "内环魂火{{InnerWisp}}#追踪泪弹", -- Prayer Card
[127] = "仅存在于道具所创新层的无限血量魂火", -- Forget Me Now
[130] = "魂火会向角色发射方向冲刺", -- A Pony
[133] = "生成3高血量魂火", -- Guppy's Paw
[137] = "每个引爆的炸弹生成1魂火#魂火的泪弹也可以被远程引爆", -- Remote Detonator
[145] = "生成魂火而不是苍蝇#被摧毁时生成1只蓝苍蝇", -- Guppy's Head
[147] = "几率从大便生成粪滴魂火, 从石头5选1生成魂火:#{{Collectible132}}煤炭/{{Collectible201}}铁/{{Collectible202}}金/{{Collectible68}}红石/{{Collectible415}}钻石", -- Notched Axe
[158] = "中环魂火{{MiddleWisp}}#高血量魂火, 向附近敌人发射", -- Crystal Ball
[160] = "中环魂火{{MiddleWisp}}#接触时召唤光束", -- Crack the Sky
[164] = "中环魂火{{MiddleWisp}}#单房间魂火", -- The Candle
[166] = "中环魂火{{MiddleWisp}}#摧毁房间中所有掉落物, 每个都有几率生成1魂火", -- D20
[171] = "中环魂火{{MiddleWisp}}#7.5%几率发射减速泪弹", -- Spider Butt
[175] = "中环魂火{{MiddleWisp}}#魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key
[160] = "接触时召唤光束", -- Crack the Sky
[166] = "摧毁房间中所有掉落物, 每个都有几率生成1魂火", -- D20
[175] = "魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key
[177] = "根据获得的奖励生成魂火", -- Portable Slot
[181] = "中环魂火{{MiddleWisp}}#10%几率发射{{Collectible374}}圣光泪弹", -- White Pony
[186] = "中环魂火{{MiddleWisp}}#高血量魂火", -- Blood Rights
[192] = "中环魂火{{MiddleWisp}}#追踪泪弹", -- Telepathy for Dummies
[263] = "中环魂火{{MiddleWisp}}#15%几率击杀敌人时掉落1{{Rune}}符文#被摧毁时掉落1{{Rune}}符文", -- Clear Rune
[282] = "在当前房间中生成不动的魂火, 最多6个", -- How to Jump
[181] = "10%几率发射{{Collectible374}}圣光泪弹", -- White Pony
[186] = "高血量魂火", -- Blood Rights
[192] = "追踪泪弹", -- Telepathy for Dummies
[263] = "被摧毁时掉落1{{Rune}}符文", -- Clear Rune
[283] = "重置所有魂火并生成1随机魂火#不重置美德之书", -- D100
[284] = "移除所有魂火, 每持有2个道具生成1随机魂火#不重置美德之书", -- D4
[285] = "中环魂火{{MiddleWisp}}#10%几率发射十面骰效果的泪弹", -- D10
[286] = "中环魂火{{MiddleWisp}}#15%几率击杀敌人时掉落1{{Card}}卡牌#被摧毁时掉落1{{Card}}卡牌", -- Blank Card
[287] = "中环魂火{{MiddleWisp}}#{{Collectible675}} 被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets
[288] = "外环魂火{{OuterWisp}}#生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders
[289] = "中环魂火{{MiddleWisp}}#单房间魂火#红火泪弹", -- Red Candle
[290] = "中环魂火{{MiddleWisp}}#生成魂火而不是掉落红心#被摧毁时几率生成1{{HalfHeart}}半红心", -- The Jar
[291] = "中环魂火{{MiddleWisp}}#每有1个被冲走的敌人额外生成1魂火", -- Flush!
[292] = "中环魂火{{MiddleWisp}}#每有1撒但圣经魂火, {{AngelDevilChance}}恶魔房/天使房几率+10%", -- Satanic Bible
[293] = "中环魂火{{MiddleWisp}}#被摧毁时发射4向{{Collectible118}}硫磺火激光", -- Head of Krampus
[294] = "内环魂火{{InnerWisp}}#低血量单房间魂火#不能发射泪弹#被摧毁时产生棉豆的效果", -- Butter Bean
[295] = "内环魂火{{InnerWisp}}#被摧毁时几率掉落1{{Coin}}硬币", -- Magic Fingers
[296] = "中环魂火{{MiddleWisp}}#较高血量魂火, 可以用{{Heart}}红心治疗", -- Converter
[297] = "中环魂火{{MiddleWisp}}#根据当前层生成0-8魂火", -- Pandora's Box
[298] = "中环魂火{{MiddleWisp}}#不能发射泪弹#免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump
[323] = "中环魂火{{MiddleWisp}}#生成6魂火#只能维持3秒", -- Isaac's Tears
[324] = "中环魂火{{MiddleWisp}}#{{Collectible570}} 黏土饼干泪弹", -- Undefined
[325] = "中环魂火{{MiddleWisp}}#电弧束泪弹", -- Scissors
[326] = "内环魂火{{InnerWisp}}#完美阻挡时生成4魂火", -- Breath of Life
[338] = "中环魂火{{MiddleWisp}}#单房间魂火#回旋泪弹", -- The Boomerang
[347] = "中环魂火{{MiddleWisp}}#高血量魂火, 发射{{Collectible245}}完美视力泪弹#复制所有其他魂火", -- Diplopia
[348] = "中环魂火{{MiddleWisp}}#被摧毁时生成1{{Pill}}胶囊", -- Placebo
[349] = "中环魂火{{MiddleWisp}}#被摧毁时50%几率掉落1{{Coin}}硬币", -- Wooden Nickel
[351] = "中环魂火{{MiddleWisp}}#使用时产生岩石波#被摧毁时石化敌人并产生{{Poison}}毒气", -- Mega Bean
[352] = "中环魂火{{MiddleWisp}}#低血量魂火, 切换房间时保留#被摧毁时, 摧毁所有玻璃大炮魂火", -- Glass Cannon
[357] = "中环魂火{{MiddleWisp}}#无特殊效果#复制房间中所有魂火", -- Box of Friends
[382] = "中环魂火{{MiddleWisp}}#友好敌人死亡时, 根据其攻击方式, 生成发射普通/追踪/爆炸/硫磺火泪弹的1魂火", -- Friendly Ball
[383] = "中环魂火{{MiddleWisp}}#魂火的泪弹可以被引爆, 变为6颗角色的泪弹#切换房间时持续存在#被摧毁时爆出角色的泪弹", -- Tear Detonator
[386] = "中环魂火{{MiddleWisp}}#5%几率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12
[396] = "不能发射泪弹#每个传送门有1魂火", -- Ventricle Razor
[406] = "中环魂火{{MiddleWisp}}#随机伤害和射速", -- D8
[419] = "中环魂火{{MiddleWisp}}#20%几率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0
[421] = "中环魂火{{MiddleWisp}}#{{Charm}} 魅惑泪弹#{{Charm}} 被摧毁时产生魅惑屁", -- Kidney Bean
[422] = "中环魂火{{MiddleWisp}}#30%几率发射石化泪弹#使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass
[427] = "在房间中弹动, 被角色击中时爆炸#不能发射泪弹, 不造成接触伤害", -- Mine Crafter
[434] = "中环魂火{{MiddleWisp}}#生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies
[437] = "中环魂火{{MiddleWisp}}#首次击中时产生七面骰效果", -- D7
[439] = "中环魂火{{MiddleWisp}}#无特殊效果", -- Mom's Box
[441] = "中环魂火{{MiddleWisp}}#{{Chargeable}} 蓄力硫磺火泪弹#在超级喷射期间会持续发射", -- Mega Blast
[475] = "中环魂火{{MiddleWisp}}#生成8高伤害魂火, 死亡后保持存在", -- Plan C
[476] = "中环魂火{{MiddleWisp}}#若没复制掉落物, 则生成第二个魂火", -- D1
[285] = "10%几率发射十面骰效果的泪弹", -- D10
[286] = "被摧毁时掉落1{{Card}}卡牌", -- Blank Card
[287] = "{{Collectible675}}被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets
[288] = "生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders
[289] = "红火泪弹", -- Red Candle
[290] = "生成魂火而不是掉落红心#被摧毁时几率生成1{{HalfHeart}}半红心", -- The Jar
[291] = "每有1个被冲走的敌人额外生成1魂火", -- Flush!
[292] = "每有1撒但圣经魂火,{{AngelDevilChance}}恶魔房/天使房几率+10%", -- Satanic Bible
[293] = "被摧毁时发射4向{{Collectible118}}硫磺火激光", -- Head of Krampus
[294] = "被摧毁时产生棉豆的效果", -- Butter Bean
[295] = "被摧毁时几率掉落1{{Coin}}硬币", -- Magic Fingers
[296] = "较高血量魂火, 可以用{{Heart}}红心治疗", -- Converter
[297] = "根据当前层生成0-8魂火", -- Pandora's Box
[298] = "免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump
[323] = "只能维持3秒", -- Isaac's Tears
[324] = "{{Collectible570}}黏土饼干泪弹", -- Undefined
[325] = "抛射泪弹", -- Scissors
[326] = "完美阻挡时生成4魂火", -- Breath of Life
[347] = "{{Collectible245}}完美视力泪弹#复制所有其他魂火", -- Diplopia
[348] = "被摧毁时生成1{{Pill}}胶囊", -- Placebo
[349] = "被摧毁时50%几率掉落1{{Coin}}硬币", -- Wooden Nickel
[351] = "使用时产生岩石波#被摧毁时石化敌人并产生{{Poison}}毒气", -- Mega Bean
[352] = "被摧毁时, 摧毁所有玻璃大炮魂火", -- Glass Cannon
[357] = "复制房间中所有魂火", -- Box of Friends
[382] = "友好敌人死亡时, 根据其攻击方式, 生成发射普通/追踪/爆炸/硫磺火泪弹的1魂火", -- Friendly Ball
[383] = "魂火的泪弹可以被引爆, 变为6颗角色的泪弹#被摧毁时爆出角色的泪弹", -- Tear Detonator
[386] = "5%几率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12
[396] = "每个传送门有1魂火", -- Ventricle Razor
[406] = "随机伤害和射速", -- D8
[419] = "20%几率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0
[421] = "{{Charm}}被摧毁时产生魅惑屁", -- Kidney Bean
[422] = "使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass
[427] = "在房间中弹动, 被角色击中时爆炸#不造成接触伤害", -- Mine Crafter
[434] = "生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies
[437] = "首次击中时产生七面骰效果", -- D7
[441] = "{{Chargeable}} 蓄力硫磺火泪弹#在超级喷射期间会持续发射", -- Mega Blast
[475] = "死亡后保持存在", -- Plan C
[476] = "若没复制掉落物, 则生成第二个魂火", -- D1
[477] = "生成所有吸收的主动道具的魂火#本身不生成魂火", -- Void
[478] = "中环魂火{{MiddleWisp}}#被摧毁时暂停所有敌人和弹幕3秒", -- Pause
[479] = "中环魂火{{MiddleWisp}}#被摧毁时几率生成1{{Trinket}}饰品", -- Smelter
[480] = "中环魂火{{MiddleWisp}}#转换的掉落物越多, 生成的魂火血量越高#至少转换1掉落物才会生成魂火", -- Compost
[481] = "中环魂火{{MiddleWisp}}#5%几率发射将敌人变成随机魂火的泪弹", -- Dataminer
[478] = "被摧毁时暂停所有敌人和弹幕3秒", -- Pause
[479] = "被摧毁时几率生成1{{Trinket}}饰品", -- Smelter
[480] = "转换的掉落物越多, 生成的魂火血量越高#至少转换1掉落物才会生成魂火", -- Compost
[481] = "5%几率发射将敌人变成随机魂火的泪弹", -- Dataminer
[482] = "生成1随机魂火", -- Clicker
[483] = "中环魂火{{MiddleWisp}}#生成被摧毁时掉落金即爆炸弹的8魂火", -- Mama Mega!
[484] = "中环魂火{{MiddleWisp}}#单房间魂火#不能发射泪弹#被摧毁时产生等等, 啥? 的效果", -- Wait What?
[485] = "中环魂火{{MiddleWisp}}#受损时, 所有被掰弯的硬币魂火被摧毁或复制", -- Crooked Penny
[486] = "中环魂火{{MiddleWisp}}#不能发射泪弹#几率抵消角色受到的伤害, 然后被摧毁", -- Dull Razor
[483] = "生成被摧毁时掉落金即爆炸弹的8魂火", -- Mama Mega!
[484] = "被摧毁时产生等等, 啥? 的效果", -- Wait What?
[485] = "受损时, 所有被掰弯的硬币魂火被摧毁或复制", -- Crooked Penny
[486] = "几率抵消角色受到的伤害, 然后被摧毁", -- Dull Razor
[487] = "不可摧毁的永久魂火#追击敌人并向其发射#不阻挡弹幕, 不造成接触伤害", -- Potato Peeler
[488] = "生成所模仿道具的魂火(若非主动道具则改为随机魂火)", -- Metronome
[489] = "中环魂火{{MiddleWisp}}#生成1普通魂火#带有所模仿骰子的效果", -- D Infinity
[489] = "带有所模仿骰子的效果", -- D Infinity
[490] = "生成1随机魂火#若被摧毁, 则清理房间后重生", -- Eden's Soul
[504] = "中环魂火{{MiddleWisp}}#单房间魂火#快速低伤害泪弹, 自动瞄准", -- Brown Nugget
[507] = "外环魂火{{OuterWisp}}#击杀时几率生成1魂火", -- Sharp Straw
[510] = "中环魂火{{MiddleWisp}}#{{Collectible229}}萌死戳的肺/{{Collectible268}}腐烂宝宝/{{Collectible87}}洛基的角/{{Collectible118}}硫磺火泪弹", -- Delirious
[512] = "中环魂火{{MiddleWisp}}#磁性泪弹", -- Black Hole
[504] = "快速低伤害泪弹, 自动瞄准", -- Brown Nugget
[507] = "击杀时几率生成1魂火", -- Sharp Straw
[510] = "{{Collectible229}}萌死戳的肺/{{Collectible268}}腐烂宝宝/{{Collectible87}}洛基的角/{{Collectible118}}硫磺火泪弹", -- Delirious
[515] = "生成1随机魂火#若被摧毁, 则清理房间后重生", -- Mystery Gift
[516] = "中环魂火{{MiddleWisp}}#快速泪弹#泪弹像洒水器一样的8向发射", -- Sprinkler
[521] = "中环魂火{{MiddleWisp}}#三重泪弹#购买东西会摧毁所有代金券魂火", -- Coupon
[522] = "外环魂火{{OuterWisp}}#捕获的弹幕变为魂火", -- Telekinesis
[523] = "中环魂火{{MiddleWisp}}#魂火只在掉落物品时生成#被摧毁时生成1随机掉落物", -- Moving Box
[527] = "中环魂火{{MiddleWisp}}#不能发射泪弹#清理房间后, 魂火会打开箱子/门", -- Mr. ME!
[536] = "中环魂火{{MiddleWisp}}#将所有魂火变为{{HalfHeart}}半红心#献祭时生成高血量, 高伤害的1魂火", -- Sacrificial Altar
[545] = "内环魂火{{InnerWisp}}#被摧毁时生成1友好的骷髅仔", -- Book of the Dead
[550] = "中环魂火{{MiddleWisp}}#10%几率对敌人触发妈腿践踏的泪弹", -- Broken Shovel
[552] = "中环魂火{{MiddleWisp}}#10%几率对敌人触发妈腿践踏的泪弹#再生成1高血量魂火, 不能发射泪弹", -- Mom's Shovel
[555] = "中环魂火{{MiddleWisp}}#15%几率发射{{Collectible202}}弥达斯之触泪弹", -- Golden Razor
[556] = "中环魂火{{MiddleWisp}}#短程{{Collectible118}}硫磺火泪弹", -- Sulfur
[557] = "中环魂火{{MiddleWisp}}#↑ {{Luck}} 每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie
[577] = "中环魂火{{MiddleWisp}}#无特殊效果", -- Damocles
[578] = "中环魂火{{MiddleWisp}}#魂火会滴落黄色水迹", -- Free Lemonade
[580] = "中环魂火{{MiddleWisp}}#进入新房间时几率产生红门", -- Red Key
[582] = "中环魂火{{MiddleWisp}}#低伤害魂火#最多1个", -- Wavy Cap
[516] = "泪弹像洒水器一样的8向发射", -- Sprinkler
[521] = "三重泪弹#购买东西会摧毁所有代金券魂火", -- Coupon
[522] = "捕获的弹幕变为魂火", -- Telekinesis
[523] = "魂火只在掉落物品时生成#被摧毁时生成1随机掉落物", -- Moving Box
[527] = "清理房间后, 魂火会打开箱子/门", -- Mr. ME!
[536] = "将所有魂火变为{{HalfHeart}}半红心", -- Sacrificial Altar
[545] = "被摧毁时生成1友好的骷髅仔", -- Book of the Dead
[550] = "10%几率对敌人触发妈腿践踏的泪弹", -- Broken Shovel
[552] = "10%几率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel
[556] = "短程{{Collectible118}}硫磺火泪弹", -- Sulfur
[557] = "↑ {{Luck}} 每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie
[578] = "魂火会滴落黄色水迹", -- Free Lemonade
[580] = "进入新房间时几率产生红门", -- Red Key
[582] = "最多1个", -- Wavy Cap
[584] = "多个重复品无额外效果", -- Book of Virtues
[585] = "中环魂火{{MiddleWisp}}#生成8普通魂火", -- Alabaster Box
[604] = "单房间魂火#东西落地时生成1-3魂火(最多8个)#10%几率发射{{Confusion}}混乱泪弹", -- Mom's Bracelet
[605] = "中环魂火{{MiddleWisp}}#无特殊效果", -- The Scooper
[609] = "中环魂火{{MiddleWisp}}#50%几率生成1无敌魂火#50%几率摧毁所有永恒六面骰魂火", -- Eternal D6
[611] = "中环魂火{{MiddleWisp}}#根据充能量提升血量和伤害", -- Larynx
[622] = "中环魂火{{MiddleWisp}}#所有魂火由3普通魂火取代", -- Genesis
[623] = "中环魂火{{MiddleWisp}}#无特殊效果", -- Sharp Key
[631] = "中环魂火{{MiddleWisp}}#使所有魂火分裂(伤害减半)#第三次分裂时魂火会被摧毁", -- Meat Cleaver
[635] = "单房间魂火#在角色传送前的位置生成1不动魂火(最多6个)", -- Stitches
[636] = "无魂火", -- R Key
[638] = "中环魂火{{MiddleWisp}}#免疫弹幕#接触时消除非头目敌人", -- Eraser
[639] = "中环魂火{{MiddleWisp}}#生成蓝苍蝇而不是发射泪弹", -- Yuck Heart
[640] = "中环魂火{{MiddleWisp}}#几率发射蓝火泪弹", -- Urn of Souls
[642] = "中环魂火{{MiddleWisp}}#有毒泪弹", -- Magic Skin
[650] = "中环魂火{{MiddleWisp}}#当甜蝇宝宝对角弹跳时, 所有糖梅溜溜笛魂火无敌并同样弹跳", -- Plum Flute
[653] = "无魂火#红幽灵能发射泪弹", -- Vade Retro
[655] = "中环魂火{{MiddleWisp}}#使用期间产生临时魂火#快速泪弹", -- Spin to Win
[604] = "东西落地时生成1-3魂火(最多8个)", -- Mom's Bracelet
[609] = "50%几率生成1无敌魂火#50%几率摧毁所有永恒六面骰魂火", -- Eternal D6
[611] = "根据充能量提升血量和伤害", -- Larynx
[622] = "所有魂火由3普通魂火取代", -- Genesis
[631] = "使所有魂火分裂(伤害减半)#第三次分裂时魂火会被摧毁", -- Meat Cleaver
[638] = "免疫弹幕#接触时消除非头目敌人", -- Eraser
[639] = "生成蓝苍蝇而不是发射泪弹", -- Yuck Heart
[640] = "几率发射蓝火泪弹", -- Urn of Souls
[650] = "当甜蝇宝宝对角弹跳时, 所有糖梅溜溜笛魂火无敌并同样弹跳", -- Plum Flute
[653] = "红幽灵能发射泪弹", -- Vade Retro
[655] = "使用期间产生临时魂火#快速泪弹", -- Spin to Win
[685] = "生成的魂火翻三倍", -- Jar of Wisps
[687] = "生成1随机魂火", -- Friend Finder
[703] = "中环魂火{{MiddleWisp}}#无特殊效果", -- Esau Jr.
[704] = "中环魂火{{MiddleWisp}}#高血量魂火#不能发射泪弹", -- Berserk
[705] = "中环魂火{{MiddleWisp}}#击杀敌人时产生1单房间魂火", -- Dark Arts
[706] = "中环魂火{{MiddleWisp}}#高血量魂火#不能发射泪弹", -- Abyss
[709] = "单房间魂火#角色落地时生成3魂火", -- Suplex
[705] = "击杀敌人时产生1单房间魂火", -- Dark Arts
[709] = "角色落地时生成3魂火", -- Suplex
[710] = "合成时生成1随机魂火", -- Bag of Crafting
[711] = "中环魂火{{MiddleWisp}}#高血量魂火", -- Flip
[712] = "道具魂火, 发射追踪泪弹", -- Lemegeton
[713] = "无魂火", -- Sumptorium
[719] = "中环魂火{{MiddleWisp}}#20%几率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box
[712] = "道具魂火发射追踪泪弹", -- Lemegeton
[719] = "20%几率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box
[720] = "生成1随机魂火", -- Everything Jar
[722] = "环绕被禁锢的敌人并向其发射#敌人死亡时魂火消失", -- Anima Sola
[723] = "中环魂火{{MiddleWisp}}#生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice
[728] = "中环魂火{{MiddleWisp}}#激活时所有魂火围绕格罗", -- Gello
[729] = "单房间不动魂火", -- Decap Attack
[723] = "生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice
[728] = "激活时所有魂火围绕格罗", -- Gello
}
---------- Abyss Locust description parts ----------
@@ -779,6 +762,10 @@ EID.descriptions[languageCode].TearFlagNames = {
[106] = "{{Collectible506}}从背后攻击造成更多伤害并造成流血", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial
@@ -899,7 +886,7 @@ local repTrinkets={
[32] = {"32", "裸盖蘑菇", "每个房间25%几率出现随机蘑菇效果"}, -- Liberty Cap
[33] = {"33", "脐带", "{{HalfHeart}} 不多于半红心时, 获得{{Collectible100}}小史蒂文#{{Collectible318}} 受伤时高几率在当前房间中生成双子座的跟班"}, -- Umbilical Cord
[39] = {"39", "癌症", "↑ {{Tears}} 射速+1"}, -- Cancer
[48] = {"48", "遗失的书页", "受伤时5有%几率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
[48] = {"48", "遗失的书页", "受伤时有5%几率对房间中所有敌人造成80点伤害#黑心和类似{{Collectible35}}死灵之书的效果造成双倍伤害"}, -- A Missing Page
[49] = {"49", "染血硬币", "{{HalfHeart}} 拾起硬币时, 25%几率生成1半红心#镍币和铸币生成红心几率更高"}, -- Bloody Penny
[50] = {"50", "焦灼硬币", "{{Bomb}} 拾起硬币时, 25%几率生成1炸弹#镍币和铸币生成炸弹几率更高"}, -- Burnt Penny
[51] = {"51", "扁平硬币", "{{Key}} 拾起硬币时, 25%几率生成1钥匙#镍币和铸币生成钥匙几率更高"}, -- Flat Penny
@@ -916,7 +903,6 @@ local repTrinkets={
[110] = {"110", "银币", "{{Shop}} 商店会出现在子宫和尸宫中"},
[111] = {"111", "染血王冠", "{{TreasureRoom}} 宝箱房会出现在子宫和尸宫中"}, -- Bloody Crown
[119] = {"119", "干细胞", "{{HealingRed}} 进入新层时, 治疗一半空心之容器/空骨心#{{HealingRed}} 至少治疗半红心"}, -- Stem Cell
[125] = {"125", "扩接电线", "使跟班以电束相连#电束造成6点伤害"}, -- Stem Cell
[128] = {"128", "指骨", "{{EmptyBoneHeart}} 受伤时, 4%几率获得骨心"}, -- Finger Bone
[129] = {"129", "崩掉牙", "{{Damage}} 10%几率发射牙齿, 造成3.2x角色伤害#{{Luck}} 幸运9: 100%几率"}, -- Jawbreaker
[130] = {"130", "嚼烂的笔", "{{Slow}} 10%几率发射减速泪弹#{{Luck}} 幸运18: 100%几率"}, -- Chewed Pen
+1 -1
View File
@@ -3,7 +3,7 @@ EID.UserConfig = {
-- Change the language of the mod
-- Currently Supported: automatic = "auto" (Default) Chooses the mod language based on your game's language settings(Rep), or defaults to English for ab+ users.
-- Bulgarian = "bul" SPECIAL THANKS TO Gothika_47
-- Chinese = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
-- Chinese (Simplified) = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
-- Czech = "cs_cz" SPECIAL THANKS TO domcizzz
-- Dutch = "nl_nl" SPECIAL THANKS TO SomethingMax
-- English = "en_us" SPECIAL THANKS TO everyone!
+76 -84
View File
@@ -47,22 +47,6 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
--#region Luadoc definitions
---@alias EID_LanguageCode
---| "cs_cz" @Czech
---| "de" @German
---| "en_us" @English
---| "fr" @French
---| "it" @Italian
---| "ja_jp" @Japanese
---| "ko_kr" @Korean
---| "pl" @Polish
---| "pt_br" @Portuguese
---| "ru" @Russian
---| "spa" @Spanish
---| "tr_tr" @Turkish
---| "uk_ua" @Ukrainian
---| "zh_cn" @Simplified Chinese
---@alias EID_PillClass "3-"|"2-"|"1-"|"0"|"1+"|"2+"|"3+"
---@alias EID_TypeVariantAlias
@@ -76,7 +60,6 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---| "pills" @ "5.70"
---| "horsepills" @ "5.70"
---| "horsepill" @ "5.70"
---| "sacrifice" @ "-999.-1"
---| "dice" @ "1000.76"
---| "entity" @ Indicates that a full entity identifier is used
@@ -93,6 +76,7 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---@field findReplace boolean? @If true, the text is replaced
---@field fullReplace boolean? @If true, description is fully replaced
---@field goldenOnly boolean? @If true, the description is modified only when the trinket is golden
---@field additions number? @Add a value to the number in the text, similar to multiplier. Expects a table of 3 values, 1: double, 2: triple, 3: quadruple effect
---@class EID_Icon
---@field [1] string @Animation name
@@ -117,6 +101,7 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---@field Entity Entity?
---@field ShowWhenUnidentified boolean?
---@field PermanentTextEnglish string?
---@field IgnoreBulletPointIconConfig boolean?
---@field ItemType integer?
---@field ChargeType integer?
---@field Charges integer? @Max charges
@@ -140,7 +125,7 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
---@param language EID_LanguageCode? @Default: "en_us"
function EID:addCollectible(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == -1 then
EID:WriteErrorMsg("Trying to add collectible description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return
@@ -159,7 +144,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addTrinket(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == -1 then
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return
@@ -175,7 +160,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addCharacterInfo(characterId, description, playerName, language)
playerName = playerName or "Modded Character"
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if characterId == -1 then
EID:WriteErrorMsg("Trying to add character description to id = -1, which is not allowed! (Name: "..tostring(playerName).."; Description: "..tostring(description)..")")
return
@@ -188,13 +173,14 @@ end
---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
---@param numbersToMultiply? number | number[] @The number inside the text that should be multiplied. can be one number, or a table of numbers
---@param maxMultiplier? number @Is what tripling (Golden+Mom's Box) should multiply the numbers by, normally 3. If it's less than 2, it also applies to doubling
---@param language? EID_LanguageCode @Default: "en_us"
-- Example: My modded trinket gives +0.5 range and when tripled, adds homing instead of tripling the range boost:
--- ```lua
--- EID:addGoldenTrinketMetadata(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 0.5, 2)
--- ```
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
maxMultiplier = maxMultiplier or 3
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end
@@ -208,12 +194,37 @@ function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMult
EID.descriptions[language].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
end
end
---Adds information about appending text and adding to numbers in a modded trinket's Golden/Mom's Box description. All three variables are optional, set to ""/0 or nil to not include them
---@param id TrinketType
---@param appendText? string | string[] @Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
---@param numbersToChange? number | number[] @The number inside the text that gets added towards. can be one number, or a table of numbers
---@param additiveValues? number @Table of values that should be added to the number, if its doubled, tripled, or quadrupled
---@param language? EID_LanguageCode @Default: "en_us"
-- Example: My modded trinket gives +5 range and when tripled, adds homing instead of tripling the range boost:
--- ```lua
--- EID:addGoldenTrinketMetadataAdditive(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 5, {1,2,3})
--- ```
function EID:addGoldenTrinketMetadataAdditive(id, appendText, numbersToChange, additiveValues, language)
language = language or EID.DefaultLanguageCode
if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end
if numbersToChange == 0 then numbersToChange = nil
elseif type(numbersToChange) == "number" then numbersToChange = {numbersToChange} end
additiveValues = type(additiveValues) == "number" and {additiveValues, additiveValues, additiveValues} or additiveValues or {1, 2, 3}
EID.GoldenTrinketData[id] = {t = numbersToChange, additions = additiveValues, mults = {1,1,1}, append = appendText and true}
if appendText then
EID:CreateDescriptionTableIfMissing("goldenTrinketEffects", language)
EID.descriptions[language].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
end
end
---@see EID_GoldenTrinketData
---Add a fully custom data table to the table of Golden Trinket effects.
---Check GoldenTrinketCallback in [eid_modifiers.lua](eid_modifiers.lua) to see the specifics of how it works.
---You may also want to add text entries into `EID.descriptions[languageCode].goldenTrinketEffects`
---<br><hr><br>
---@param id TrinketType
---@param dataTable EID_GoldenTrinketData
function EID:addGoldenTrinketTable(id, dataTable)
@@ -227,7 +238,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addCard(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == -1 then
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return
@@ -237,6 +248,8 @@ function EID:addCard(id, description, itemName, language)
end
-- DEPRECATED! Does nothing! Don't use!
---@deprecated
---@diagnostic disable-next-line: unused-local
function EID:addCardMetadata(id, mimicCharge, isRune)
end
@@ -247,7 +260,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addPill(id, description, itemName, language)
itemName = itemName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == -1 then
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return
@@ -269,7 +282,7 @@ end
function EID:addHorsePill(id, description, itemName, language)
if not EID.isRepentance then return end
itemName = itemName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == -1 then
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
return
@@ -282,6 +295,7 @@ end
---@param id PillEffect
---@param mimicCharge integer @DEPRECATED, does nothing
---@param class? EID_PillClass @Default: "0". With False PHD, "3-" gives +0.6 Damage, "2-" and "1-" spawn a Black Heart
---@diagnostic disable-next-line: unused-local
function EID:addPillMetadata(id, mimicCharge, class)
EID.pillMetadata[id] = {
class = class or "0",
@@ -295,7 +309,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addBirthright(characterId, description, playerName, language)
playerName = playerName or nil
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if characterId == -1 then
EID:WriteErrorMsg("Trying to add Birthright description to id = -1, which is not allowed! (Name: "..tostring(characterId).."; Description: "..tostring(description)..")")
return
@@ -309,7 +323,7 @@ end
---@param displayName string
---@param language? EID_LanguageCode @Default: "en_us"
function EID:createTransformation(uniqueName, displayName, language)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if EID.CustomTransformations[uniqueName] == nil then
EID.CustomTransformations[uniqueName] = {}
end
@@ -322,7 +336,6 @@ end
--- ```lua
--- EID:assignTransformation("collectible", 1, "My Transformation")
--- ```
--- <hr>
---@param targetType EID_TypeVariantAlias @Alias for a `Type.Variant` of entity
---@param targetIdentifier integer | string @If valid `targetType` is specified, `SubType` of the entity. Otherwise, the full entity identifier
---@param transformationString string @Transformation name
@@ -373,7 +386,6 @@ end
---```lua
---EID:removeTransformation("collectible", 1, "My Transformation")
---```
---<hr>
---@param targetType EID_TypeVariantAlias @Alias for a `Type.Variant` of entity
---@param targetIdentifier integer | string @If valid `targetType` is specified, `SubType` of the entity. Otherwise, the full entity identifier
---@param transformationString string @Transformation name
@@ -427,7 +439,7 @@ end
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addEntity(id, variant, subtype, entityName, description, language)
subtype = subtype or -1
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if id == EntityType.ENTITY_EFFECT then
EID.effectList[variant] = true
end
@@ -484,7 +496,6 @@ function EID:addColor(shortcut, kColor, callback)
end
---Overrides all potentially displayed texts and permanently displays the given texts
---<br><hr>
---@see EID.hidePermanentText @Hides permanently displayed text object.
---@param descriptionObject EID_DescObj @Description object to display
---@param permName1 string
@@ -508,7 +519,6 @@ function EID:getIDVariantString(typeName)
elseif typeName == "trinket" or typeName == "trinkets" then return "5.350"
elseif typeName == "card" or typeName == "cards" then return "5.300"
elseif typeName == "pill" or typeName == "pills" or typeName == "horsepills" or typeName == "horsepill" then return "5.70"
elseif typeName == "sacrifice" then return "-999.-1"
elseif typeName == "dice" then return "1000.76"
end
return nil
@@ -530,7 +540,6 @@ function EID:getTableName(Type, Variant, SubType)
else
return "horsepills"
end
elseif idString == "-999.-1" then return "sacrifice"
elseif idString == "1000.76" then return "dice"
elseif idString == "1.0" then return "players"
else return "custom"
@@ -755,12 +764,12 @@ end
function EID:getDescriptionEntry(objTable, objIdentifier, noFallback)
if not objIdentifier then
if noFallback then return EID.descriptions[EID:getLanguage()][objTable]
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable] end
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions[EID.DefaultLanguageCode][objTable] end
else
local translatedTable = EID.descriptions[EID:getLanguage()][objTable]
local description
if noFallback then description = translatedTable and translatedTable[objIdentifier]
else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objIdentifier]) end
else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions[EID.DefaultLanguageCode][objTable] and EID.descriptions[EID.DefaultLanguageCode][objTable][objIdentifier]) end
--Try looking for a -1 that would encompass all subtypes of the variant
-- Safety check for if the identifier contains "."(dot) 1-2 times and only contains numbers
local strNoDots, numDots = string.gsub(objIdentifier, "%.","")
@@ -787,9 +796,9 @@ end
---@return string
function EID:getDescriptionEntryEnglish(objTable, objID)
if not objID then
return EID.descriptions["en_us"][objTable]
return EID.descriptions[EID.DefaultLanguageCode][objTable]
else
return EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]
return EID.descriptions[EID.DefaultLanguageCode][objTable] and EID.descriptions[EID.DefaultLanguageCode][objTable][objID]
end
end
@@ -821,8 +830,6 @@ function EID:getAdjustedSubtype(Type, Variant, SubType)
if EID.isRepentance then
return (SubType & TrinketType.TRINKET_ID_MASK)
end
elseif tableName == "sacrifice" then
return math.min(#EID.descriptions["en_us"].sacrifice, SubType)
elseif tableName == "pills" or tableName == "horsepills" then
-- The effect of a pill varies depending on what player is looking at it in co-op
-- EID.pillPlayer is a way to recheck a pill for what different players will turn it into
@@ -885,7 +892,7 @@ function EID:getTransformationName(id)
-- get translated custom name
local customTransform = EID.CustomTransformations[id]
if customTransform ~= nil then
return customTransform[EID:getLanguage()] or customTransform["en_us"] or id
return customTransform[EID:getLanguage()] or customTransform[EID.DefaultLanguageCode] or id
end
return id
end
@@ -902,7 +909,7 @@ function EID:getObjectName(Type, Variant, SubType)
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
local name = nil
if tableEntry ~= nil then
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions["en_us"][tableName][SubType] then
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] then
name = tableEntry[2]
end
end
@@ -910,24 +917,22 @@ function EID:getObjectName(Type, Variant, SubType)
if tableName == "collectibles" then
if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
local englishName = EID.descriptions["en_us"][tableName][SubType] and EID.descriptions["en_us"][tableName][SubType][2]
local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] and EID.descriptions[EID.DefaultLanguageCode][tableName][SubType][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "trinkets" then
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
if EID.itemConfig:GetTrinket(adjustedSubtype) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetTrinket(adjustedSubtype).Name
local englishName = EID.descriptions["en_us"][tableName][adjustedSubtype] and EID.descriptions["en_us"][tableName][adjustedSubtype][2]
local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][adjustedSubtype] and EID.descriptions[EID.DefaultLanguageCode][tableName][adjustedSubtype][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "cards" then
if EID.itemConfig:GetCard(SubType) == nil then return fallbackName end
local vanillaName = EID.itemConfig:GetCard(SubType).Name
local englishName = EID.descriptions["en_us"][tableName][SubType] and EID.descriptions["en_us"][tableName][SubType][2]
local englishName = EID.descriptions[EID.DefaultLanguageCode][tableName][SubType] and EID.descriptions[EID.DefaultLanguageCode][tableName][SubType][2]
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
elseif tableName == "pills" or tableName == "horsepills" then
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
return EID:getPillName(adjustedSubtype, tableName == "horsepills")
elseif tableName == "sacrifice" then
return EID:getDescriptionEntry("sacrificeHeader").." ("..SubType.."/"..#EID.descriptions["en_us"].sacrifice..")"
elseif tableName == "dice" then
return EID:getDescriptionEntry("diceHeader").." ("..SubType..")"
elseif tableName == "players" then
@@ -976,7 +981,7 @@ function EID:getPillName(pillID, isHorsepill)
else
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
end
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][pillID][2] or vanillaName
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions[EID.DefaultLanguageCode][tableName][pillID][2] or vanillaName
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
return name
end
@@ -1001,21 +1006,15 @@ function EID:getXMLDescription(Type, Variant, SubType)
end
---Check if an entity is part of the describable entities
---@param entity Entity
---@param entity Entity | GridEntity
---@return boolean
---@diagnostic disable: param-type-mismatch
---@diagnostic disable-next-line: duplicate-set-field
function EID:hasDescription(entity)
if not EID:EntitySanityCheck(entity) then return false end
if EID:IsGridEntity(entity) then
if EID.GridEntityWhitelist[entity:GetType()] then
for _, func in ipairs(EID.GridEntityWhitelist[entity:GetType()]) do
if func(entity) then
return true
end
end
end
return false
return EID:CheckGridEntityHasDescription(entity)
end
local isAllowed = false
local entityString = entity.Type .. "." .. entity.Variant .. "." .. entity.SubType
@@ -1168,6 +1167,7 @@ end
---@return EID_Icon?
function EID:createItemIconObject(str)
local item = nil
local backgroundImage = ""
local subTypeIdentifier = 0
-- Check for {{Item#.##.###}} markup; easiest way to handle it is to just call this function again
@@ -1182,7 +1182,16 @@ function EID:createItemIconObject(str)
end
end
end
-- Add background image to Icon, if the keyword can be found in the markup string
for keyword, imagePath in pairs(EID.MarkupBackgroundKeywords) do
if string.find(str, keyword) then
str = string.gsub(str, keyword, "")
backgroundImage = imagePath
break
end
end
---@diagnostic disable
local collID,numReplace = string.gsub(str, "Collectible", "")
if numReplace > 0 and collID ~= "" and tonumber(collID) ~= nil then
@@ -1205,19 +1214,19 @@ function EID:createItemIconObject(str)
return {"Pills", tonumber(pillID % 2048)-1, 9, 8, 0, 1, EID.CardPillSprite}
end
---@diagnostic enable
if item == nil then
return nil
end
if dynamicSpriteCache[str] then
return dynamicSpriteCache[str]
if dynamicSpriteCache[backgroundImage .. str] then
return dynamicSpriteCache[backgroundImage .. str]
else
local spriteDummy = Sprite()
spriteDummy:Load("gfx/eid_inline_icons.anm2", true)
spriteDummy:ReplaceSpritesheet(0, backgroundImage)
spriteDummy:ReplaceSpritesheet(1, item.GfxFileName)
spriteDummy:LoadGraphics()
local newDynamicSprite = {"ItemIcon", subTypeIdentifier, 11, 8, -2, -2, spriteDummy}
dynamicSpriteCache[str] = newDynamicSprite
local newDynamicSprite = { "ItemIcon", subTypeIdentifier, 11, 8, -2, -2, spriteDummy }
dynamicSpriteCache[backgroundImage .. str] = newDynamicSprite
return newDynamicSprite
end
end
@@ -1230,7 +1239,7 @@ function EID:getTransformationIcon(str)
return EID.InlineIcons["ERROR"]
end
if tonumber(str) ~= nil then
str = EID.descriptions["en_us"].transformations[tonumber(str + 1)]
str = EID.descriptions[EID.DefaultLanguageCode].transformations[tonumber(str + 1)]
end
local transformSprite = EID:getIcon(str:gsub(" ", ""))
if transformSprite[1] == "ERROR" then
@@ -1321,7 +1330,7 @@ end
---Also returns the first word if it was rejected (so it can be removed from the line)
---@param text string
---@return string, string?
function EID:handleBulletpointIcon(text)
function EID:handleBulletpointIcon(text, ignoreBPConfig)
-- Find the position where '}}' is followed by a space or letter
local firstMarkupPos, _ = string.find(text, "{{.-}}")
local startPos, endPos = string.find(text, "}}%s")
@@ -1332,7 +1341,7 @@ function EID:handleBulletpointIcon(text)
local firstWord = string.sub(text, 1, endPos - 1)
firstWord = EID:removeColorMarkup(firstWord)
if EID:getIcon(firstWord) ~= EID.InlineIcons["ERROR"] and string.find(firstWord, "{{.-}}")~=nil then
if not EID.Config["StatAndPickupBulletpoints"] and EID.StatPickupBulletpointBlacklist[firstWord] then
if ignoreBPConfig and not EID.Config["StatAndPickupBulletpoints"] and EID.StatPickupBulletpointBlacklist[firstWord] then
return "\007", firstWord
end
return firstWord
@@ -1424,7 +1433,7 @@ function EID:replaceAllMarkupWithSpaces(text, checkBulletpoint)
end
end
-- iconsFound is used to make the next space after a markup icon be immune to line breaks, but only if it's just one icon with no other text
local iconsFound = 0; if text:gsub(" ", ""):gsub("{{.-}}","") ~= "" then iconsFound = -999 end
local iconsFound = 0; if text:gsub(" ", ""):gsub("{{.-}}","") ~= "" then iconsFound = math.mininteger end
for word in string.gmatch(text, "{{.-}}") do
local lookup = EID:getIcon(word)
@@ -1597,7 +1606,6 @@ function EID:addDescriptionModifier(modifierName, condition, callback, position)
end
---Removes a Description object modifier
---<br><hr><br>
---@see EID.addDescriptionModifier
---@param modifierName string
function EID:removeDescriptionModifier(modifierName)
@@ -1674,7 +1682,7 @@ end
---Checks if the given player has the given item ID (or is the given player ID)
---@param player EntityPlayer
---@param Type EntityType
---@param Type EntityType | string
---@param Var integer?
---@param Sub integer?
---@return boolean
@@ -2303,22 +2311,6 @@ function EID:getPlayerID(entityPlayer, lazarusAdjust)
return 0
end
---Get the current Language. Defaults to english if none is set.
---@return EID_LanguageCode
function EID:getLanguage()
local lang = EID.Config["Language"]
-- Reset invalid languages (like en_us_detailed)
if EID.descriptions[lang] == nil then
EID.Config["Language"] = "auto"
lang = "auto"
end
if lang == "auto" then
return Options and EID.LanguageMap[Options.Language] or "en_us"
end
---@cast lang EID_LanguageCode
return lang
end
---@param itemID CollectibleType
function EID:AddToCollectiblesToCheckList(itemID)
EID.collectiblesToCheck[itemID] = true
+1 -1
View File
@@ -1150,7 +1150,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
-- Nothing in our recipe list passed the test; try checking English names as a backup
if #IDsToCheck == 0 then
local curLang = EID:getLanguage()
EID.Config["Language"] = "en_us"
EID.Config["Language"] = EID.DefaultLanguageCode
for _,id in ipairs(sortedIDs) do
local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
if (searchValid) then table.insert(IDsToCheck, id) end
+8 -8
View File
@@ -20,7 +20,7 @@ end
-- Optional parameters: replaceText, language, extraTable
-- Example usage: EID:addCondition(myDevilishItemID, EID.IsGreedMode, "{{GreedMode}} Reduces shop prices by 1 for each optional Nightmare wave completed")
function EID:addCondition(ID, ownedID, text, replaceText, language, extraTable)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if replaceText then text = {text, replaceText} end
local modifierText = newModdedCondition(text, language)
if type(ownedID) ~= "function" then
@@ -37,7 +37,7 @@ end
-- Optional parameters: text2, language, extraTable
-- Example usage: EID:addSynergyCondition(myHappyLittleItemID, {CollectibleType.COLLECTIBLE_BRIMSTONE, CollectibleType.COLLECTIBLE_SULFUR}, "Turns your laser into a smiley face that charms enemies")
function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
local modifierText1 = newModdedCondition(text1, language)
local modifierText2 = newModdedCondition(text2, language)
EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable)
@@ -49,7 +49,7 @@ end
-- Optional parameters: replaceText, language, extraTable, includeTainted
-- Example usage: EID:addPlayerCondition(myAngstyItemID, PlayerType.PLAYER_EVE, "Gives Eve extra mascara (2x Damage multiplier)")
function EID:addPlayerCondition(ID, playerID, text, replaceText, language, extraTable, includeTainted)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if replaceText then text = {text, replaceText} end
local modifierText = newModdedCondition(text, language)
EID:AddPlayerConditional(ID, playerID, modifierText, extraTable, includeTainted)
@@ -61,7 +61,7 @@ end
-- or, if you provide newNumber, it changes numberToDouble to that (technically, it's just a find/replace pair, any strings work)
-- Example usage: EID:addToGeneralCondition(myVeryHealthyItemID, "bingeEaterBuffs", "↑ {{Speed}} +0.15 Speed#↓ {{Tears}} -0.5 Tears#↓ {{Damage}} -0.5 Damage")
function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber, language)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if numberToDouble then
newNumber = newNumber or numberToDouble * 2
text = { numberToDouble, newNumber, text }
@@ -103,7 +103,7 @@ end
-- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets
-- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5)
function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if numberToDouble then
newNumber = newNumber or numberToDouble * 2
text = { numberToDouble, newNumber, text }
@@ -119,7 +119,7 @@ end
-- Shortcut function for adding Hive Mind conditions; by default, it will show with BFFS too, unless you pass in allowBFFS as false
function EID:addHiveMindCondition(ID, text, numberToDouble, newNumber, language, allowBFFS)
language = language or "en_us"
language = language or EID.DefaultLanguageCode
if allowBFFS == nil then allowBFFS = true end
EID.HiveMindFamiliars[ID] = true
if not allowBFFS then EID.BFFSIgnore[ID] = true end
@@ -333,7 +333,7 @@ function EID:IsGreedMode()
end
function EID:IsGreedModePlusTarot()
return game:IsGreedMode() and EID:ConditionalItemCheck(451, true)
return EID:IsGreedMode() and EID:ConditionalItemCheck(451, true)
end
function EID:PlayersHaveRestock()
@@ -551,7 +551,7 @@ function EID:applyConditionals(descObj)
local adjustedSubtype = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local typeVar = descObj.ObjType.."."..descObj.ObjVariant -- for general conditions (Tarot Cloth, Book of Virtues)
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..adjustedSubtype -- for specific conditions
local highestLayer = -999
local highestLayer = math.mininteger
local printedDescs = {}
-- Combine specific+generic conditions into one table (in that order)
+37 -35
View File
@@ -1,3 +1,5 @@
local game = Game()
EID.ButtonToIconMap = {
[ButtonAction.ACTION_SHOOTUP] = "{{ButtonY}}",
[ButtonAction.ACTION_SHOOTDOWN] = "{{ButtonA}}",
@@ -32,22 +34,6 @@ EID.effectList = {
["161"] = true,
}
-- Grid entity types to be detected by EID
-- Add functions to the list to further filter the entries
EID.GridEntityWhitelist = {
[GridEntityType.GRID_SPIKES] = {
function(gridEntity)
return Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and
EID.Config["DisplaySacrificeInfo"]
end,
function(gridEntity)
return EID.isRepentance and EID.Config["DisplaySanguineInfo"] and
Game():GetRoom():GetType() == RoomType.ROOM_DEVIL and
EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND)
end,
},
}
--maps the Player transformation from the enum PlayerForm to the internal transformation table
-- Possible usages: EID.TRANSFORMATION[ PlayerForm.PLAYERFORM_MUSHROOM ]
-- EID.TRANSFORMATION.MUSHROOM
@@ -691,7 +677,7 @@ EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"
-- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple)
local function SwagColors(colors, maxAnimTime)
maxAnimTime = maxAnimTime or 80
local animTime = Game():GetFrameCount() % maxAnimTime
local animTime = game:GetFrameCount() % maxAnimTime
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
@@ -801,7 +787,7 @@ EID.InlineColors = {
-- Text will blink frequently
["ColorBlink"] = function(color)
local maxAnimTime = 40
local animTime = Game():GetFrameCount() % maxAnimTime
local animTime = game:GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = 1 * color.Alpha
@@ -813,7 +799,7 @@ EID.InlineColors = {
-- Text will fade in and out
["ColorFade"] = function(color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % (maxAnimTime + 10)
local animTime = game:GetFrameCount() % (maxAnimTime + 10)
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color.Alpha = animTime / (maxAnimTime / 2) * color.Alpha
@@ -875,21 +861,6 @@ EID.GoldenTrinketData = {
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
}
EID.BreakUtf8CharsLanguage = {
['zh_cn'] = true
}
-- Map the game's built-in language option strings to EID's
EID.LanguageMap = {
["jp"] = "ja_jp",
["es"] = "spa",
["de"] = "de",
["fr"] = "fr",
["ru"] = "ru",
["kr"] = "ko_kr",
["zh"] = "zh_cn",
}
EID.MarkupSizeMap = {
["{{Damage}}"] = "{{DamageSmall}}",
["{{Speed}}"] = "{{SpeedSmall}}",
@@ -975,6 +946,12 @@ EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVer
EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }
EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "{{ItemPoolBoss}}", "{{ItemPoolDevil}}", "{{ItemPoolAngel}}", "{{ItemPoolSecret}}", "{{ItemPoolLibrary}}", "{{ItemPoolShellGame}}", "{{ItemPoolGoldenChest}}", "{{ItemPoolRedChest}}", "{{ItemPoolBeggar}}", "{{ItemPoolDemonBeggar}}", "{{ItemPoolCurse}}", "{{ItemPoolKeyMaster}}", "{{ItemPoolBombBum}}", "{{ItemPoolMomsChest}}", "{{ItemPoolGreedTreasure}}", "{{ItemPoolGreedShop}}", "{{ItemPoolGreedBoss}}", "{{ItemPoolGreedDevil}}", "{{ItemPoolGreedAngel}}", "{{ItemPoolGreedCurse}}", "{{ItemPoolGreedSecret}}", "{{ItemPoolCraneGame}}", "{{ItemPoolUltraSecret}}", "{{ItemPoolBatteryBum}}", "{{ItemPoolPlanetarium}}", "{{ItemPoolOldChest}}", "{{ItemPoolBabyShop}}", "{{ItemPoolWoodenChest}}", "{{ItemPoolRottenBeggar}}"}
-- Background icon markup substrings
EID.MarkupBackgroundKeywords = {
["Virtues"] = "gfx/ui/hud_bookofvirtues.png",
}
-- additional offset of the textbox to the entity position. Only applies in local description mode.
-- If a function returns a value, it will be used as the offset
EID.LocalModePositionOffset = {
@@ -1318,4 +1295,29 @@ EID.QualityToLocustDamageMultiplier = {
[2] = 1,
[3] = 1.5,
[4] = 2,
}
}
EID.WispData = {
-- Indicates Wisps created by items, that only last 1 room
SingleRoom = {
[164] = true, -- The Candle
[289] = true, -- Red Candle
[294] = true, -- Butter Bean
[338] = true, -- The Boomerang
[484] = true, -- Wait What?
[504] = true, -- Brown Nugget
[604] = true, -- Mom's Bracelet
[709] = true, -- Suplex!
},
-- Indicates items, that dont create any wisps at all
NoWisp = {
[636] = true, -- R Key
[653] = true, -- Vade Retro
[713] = true, -- Sumptorium
}
}
if EID.isRepentancePlus then
EID.WispData.SingleRoom[111] = true -- The Bean
EID.WispData.SingleRoom[421] = true -- Kidney Bean
end
+7 -6
View File
@@ -1,11 +1,12 @@
local game = Game()
local showDebugChars = false
-- check integrity of language files
local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check {"ko_kr"}
local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check example {"ko_kr"}
-- count en_us entries for stats
-- count English entries for stats
local count = 0
function EID:countEntries(t)
for k, _ in pairs(t) do
@@ -15,9 +16,9 @@ function EID:countEntries(t)
end
end
end
EID:countEntries(EID.descriptions["en_us"])
EID:countEntries(EID.descriptions[EID.DefaultLanguageCode])
local enUSEntries = count
EID:WriteDebugMsg("en_us entries: "..enUSEntries)
EID:WriteDebugMsg("English entries: "..enUSEntries)
local maxChecklimit = {["tarotClothBuffs"] = 2}
@@ -83,7 +84,7 @@ for _, lang in ipairs(languageFilesToCheck) do
end
local progress = { 0, 0 }
EID:compareTables(EID.descriptions["en_us"], EID.descriptions[lang], lang, progress)
EID:compareTables(EID.descriptions[EID.DefaultLanguageCode], EID.descriptions[lang], lang, progress)
local errors = (enUSEntries - progress[1])-progress[2]
EID:WriteDebugMsg("Errors found: "..errors .." / "..enUSEntries)
@@ -198,7 +199,7 @@ EID:removeIgnoredEntity(5,100,10) -- un-Ignore "Halo of flies" collectible entit
EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1), nil)
EID:addColor("ColorBlackBlink", nil, function(color)
local maxAnimTime = 30
local animTime = Game():GetFrameCount() % maxAnimTime
local animTime = game:GetFrameCount() % maxAnimTime
color = EID:copyKColor(color) or EID:getTextColor()
if animTime < maxAnimTime / 2 then
color = KColor(0, 0, 0, 1 * color.Alpha)
+152
View File
@@ -0,0 +1,152 @@
local game = Game()
--------------- Grid entity description modifiers ---------------
-- Table containing grid entity description handlers
-- Use EID:addGridEntity() or EID:addGridEntityConditional() to add new entries to this table.
-- Keys in this table are integers or type GridEntityType
-- Each value is a list of tables with the keys "condition" and "callback", which act like modifiers
-- and define when a description should be shown and how it should be modified.
EID.GridEntityDescriptions = {
}
--- @deprecated Use EID:addGridEntity() instead
EID.GridEntityWhitelist = setmetatable({}, {
__newindex = function(_, _, _)
EID:WriteErrorMsg("GridEntityWhitelist is deprecated, use EID:addGridEntity() instead.")
end
})
--- Adds a new grid entity description entry.
---@param type GridEntityType
---@param variant integer
---@param name string
---@param description string
---@param language? EID_LanguageCode @Default: "en_us"
function EID:addGridEntity(type, variant, name, description, language)
variant = variant or 0
language = language or EID.DefaultLanguageCode
EID:CreateDescriptionTableIfMissing("custom", language)
EID.descriptions[language].custom["-999." .. type .. "." .. variant] = {
variant,
name,
description
}
-- Add a new grid entity description entry
if variant == -1 then
-- Apply to all variants of the grid entity type
EID:addGridEntityConditional(type,
function(_)
return true
end,
function(descObj)
if descObj.ObjSubType == -1 then
return descObj
else
return EID:getDescriptionObj(-999, type, -1, descObj.Entity, true)
end
end)
else
-- Only apply to the specific variant of the grid entity type
EID:addGridEntityConditional(type,
function(entity)
return entity:GetVariant() == variant
end,
function(descObj) return descObj end)
end
end
--- Adds a conditional description handler for a specific grid entity type.
--- This function allows you to specify a grid entity type, a condition function to determine
--- when the description should be shown, and a callback function to modify the description further.
--- @param type GridEntityType
--- @param conditionalFunction function
--- @param callbackFunction function
function EID:addGridEntityConditional(type, conditionalFunction, callbackFunction)
if not EID.GridEntityDescriptions[type] then
EID.GridEntityDescriptions[type] = {}
end
table.insert(EID.GridEntityDescriptions[type], {
condition = conditionalFunction,
callback = callbackFunction
})
end
--- Checks if the given grid entity has a description available
--- @param entity GridEntity: The grid entity to check for a description.
--- @return boolean: Returns true if a description exists for the entity, false otherwise.
function EID:CheckGridEntityHasDescription(entity)
-- Check if the grid entity has a description
if EID.GridEntityDescriptions[entity:GetType()] then
for _, func in ipairs(EID.GridEntityDescriptions[entity:GetType()]) do
if func.condition and func.condition(entity) then
return true
end
end
end
return false
end
----------------------------------------------------
-- Handle Sacrifice room payout
----------------------------------------------------
local function SacrificeRoomCondition(_)
return game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"]
end
local function SacrificeRoomCallback(descObj)
descObj.ObjSubType = math.min(#EID.descriptions[EID.DefaultLanguageCode].sacrifice, descObj.Entity.VarData + 1)
-- Get sacrifice name by subtype
descObj.Name = EID:getDescriptionEntry("sacrificeHeader") ..
" (" .. descObj.ObjSubType .. "/" .. #EID.descriptions[EID.DefaultLanguageCode].sacrifice .. ")"
descObj.Description = EID:getDescriptionEntry("sacrifice", descObj.ObjSubType)[3]
local curCounter = descObj.ObjSubType or 1
if curCounter <= 2 then
--Remove B1 Bomb drop info when not on B1
if game:GetLevel():GetAbsoluteStage() > 1 then
local splitPoint = string.find(descObj.Description, '#', 1)
descObj.Description = descObj.Description:sub(1,splitPoint-1)
end
end
return descObj
end
EID:addGridEntityConditional(GridEntityType.GRID_SPIKES, SacrificeRoomCondition, SacrificeRoomCallback)
----------------------------------------------------
-- Handle Sanguine bond payout preview
----------------------------------------------------
local function SanguineSpikeCondition(gridEntity)
return EID.isRepentance and gridEntity:GetVariant() >= 100 and
EID.Config["DisplaySanguineInfo"]
end
local function SanguineSpikeCallback(descObj)
descObj = EID:getDescriptionObj(5, 100, 692, descObj.Entity, false)
local desc = EID:trimSanguineDesc(descObj.Entity, descObj)
if desc ~= "" then
descObj.Description = desc
end
return descObj
end
EID:addGridEntityConditional(GridEntityType.GRID_SPIKES, SanguineSpikeCondition, SanguineSpikeCallback)
----------------------------------------------------
-- Define GridEntity Conditional handler
----------------------------------------------------
local function EIDGridConditions(descObj)
-- Only run if the grid entity is valid
if descObj.ObjType ~= -999 or not EID.GridEntityDescriptions[descObj.ObjVariant] or not descObj.Entity then return false end
local callbacks = {}
for _, entry in ipairs(EID.GridEntityDescriptions[descObj.ObjVariant]) do
if entry.condition and entry.condition(descObj.Entity) then
table.insert(callbacks, entry.callback)
end
end
return callbacks
end
EID:addDescriptionModifier("EID Grid Descriptions", EIDGridConditions, nil, 1)
+43 -22
View File
@@ -3,7 +3,7 @@ local GLITCH_ITEM_FLAG = 4294967296
local currentBlacklist
local lastInputTime = 0
local lastScrollDirection = 1 -- used for automatic scroll feature, if no description is visible for a category
local autoScrollTriesLeft = -999 -- Stores how many tries the automatic category skip has left to do. This prevents infinite loops, when the player has no items
local autoScrollTriesLeft = math.mininteger -- Stores how many tries the automatic category skip has left to do. This prevents infinite loops, when the player has no items
local numAvailableDescriptionSlots = 0
EID.ItemReminderBlacklist = { ["5.100.714"] = true, ["5.100.715"] = true } -- Dont display these in the Item reminder view
@@ -173,14 +173,14 @@ EID.ItemReminderDescriptionModifier = {
local inAscent = EID.isRepentance and (level:IsAscent() or level:IsPreAscent())
local final = not level:IsNextStageAvailable()
if EID:IsGreedMode() then
if game:IsGreedMode() then
skip = 1
if stageNum == 5 then skip = 0 -- Depths 2 -> Womb 1
elseif stageNum == 7 or stageNum == 10 then skip = 2
elseif stageNum == 0 then count = 1 end -- Womb 1 -> Sheol, Sheol -> Chest
else
if final or stageNum == 12 then count = 1 -- Dark Room/Chest/The Void/Home/Corpse 2 doesn't display any more
elseif EID:IsGreedMode() then count = 2 -- prevent Greed Mode Sheol from behaving weird
elseif game:IsGreedMode() then count = 2 -- prevent Greed Mode Sheol from behaving weird
elseif stageNum == 8 then count = 3; skip = 1 -- Womb 2 displays Sheol and Cathe
elseif stageNum == 9 then count = 3 -- ??? displays Sheol and Cathe
elseif stageNum == 10 then skip = 1 end -- Sheol/Cathe skip one to display Dark Room/Chest
@@ -506,7 +506,8 @@ function EID:ItemReminderAddSpecialDescriptions(player)
end
end
-- Information about the player character's traits
-- Item Reminder function: Information about the player character's traits
---@param player EntityPlayer
function EID:ItemReminderHandleCharacterInfo(player)
local playerType = player:GetPlayerType()
local playerDesc = EID:getDescriptionEntry("CharacterInfo")[playerType]
@@ -515,7 +516,8 @@ function EID:ItemReminderHandleCharacterInfo(player)
end
end
-- Passive Item Descriptions
-- Item Reminder function: Passive Item Descriptions
---@param player EntityPlayer
function EID:ItemReminderHandleSelectedPassiveItem(player)
local playerNum = EID:getPlayerID(player, true)
if EID.RecentlyTouchedItems[playerNum] and #EID.RecentlyTouchedItems[playerNum] > 0 then
@@ -523,7 +525,8 @@ function EID:ItemReminderHandleSelectedPassiveItem(player)
end
end
-- Active Item Descriptions
-- Item Reminder function: Active Item Descriptions
---@param player EntityPlayer
function EID:ItemReminderHandleActiveItems(player)
-- limit number of active item descriptions to 2, since Slot 3 and 4 are handled seperately
for i = 0, 1 do
@@ -536,7 +539,8 @@ function EID:ItemReminderHandleActiveItems(player)
end
end
-- pocket active
-- Item Reminder function: pocket actives
---@param player EntityPlayer
function EID:ItemReminderHandlePocketActive(player)
if not EID.isRepentance or not EID:ItemReminderCanAddMoreToView() then return end
local pocketActive = player:GetActiveItem(2) or 0
@@ -545,7 +549,8 @@ function EID:ItemReminderHandlePocketActive(player)
end
end
-- dice bag
-- Item Reminder function: dice bag
---@param player EntityPlayer
function EID:ItemReminderHandleDiceBag(player)
if not EID.isRepentance or not EID:ItemReminderCanAddMoreToView() then return end
@@ -555,7 +560,8 @@ function EID:ItemReminderHandleDiceBag(player)
end
end
-- Pocket Item Descriptions
-- Item Reminder function: Pocket Item Descriptions
---@param player EntityPlayer
function EID:ItemReminderHandlePocketItems(player)
for i = 0, 2 do
if not EID:ItemReminderCanAddMoreToView() then return end
@@ -576,7 +582,9 @@ function EID:ItemReminderHandlePocketItems(player)
end
end
-- Held trinkets are added at the end of the table; use this table in descending order
-- Item Reminder function: Held trinkets are added at the end of the table; use this table in descending order
---@param player EntityPlayer
---@diagnostic disable-next-line: duplicate-set-field
function EID:ItemReminderHeldPlusGulped(player)
local playerNum = EID:getPlayerID(player, true)
local newTable = {}
@@ -587,12 +595,14 @@ function EID:ItemReminderHeldPlusGulped(player)
end
return newTable
end
-- Trinket Descriptions
-- Item Reminder function: Trinket Descriptions
---@param player EntityPlayer
function EID:ItemReminderHandleTrinkets(player)
EID:ItemReminderHandleItemPrinting(player, EID:ItemReminderHeldPlusGulped(player), 350, true)
end
-- Tainted ??? Poop Descriptions
-- Item Reminder function: Tainted ??? Poop Descriptions
---@param player EntityPlayer
function EID:ItemReminderHandlePoopSpells(player)
if EID.isRepentance and player:GetPlayerType() == 25 and EID:ItemReminderCanAddMoreToView() then
local poopInfo = EID:getDescriptionEntry("poopSpells")
@@ -615,7 +625,7 @@ function EID:ItemReminderHandlePoopSpells(player)
local ignoreExisting = false
if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead
customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions["en_us"]["poopSpells"]["Unknown"]
customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions[EID.DefaultLanguageCode]["poopSpells"]["Unknown"]
ignoreExisting = true
end
@@ -646,13 +656,14 @@ function EID:ItemReminderHandlePoopSpells(player)
end
end
-- Lemegeton wisp descriptions
-- Item Reminder function: Lemegeton wisp descriptions
---@param player EntityPlayer
function EID:ItemReminderHandleLemegetonWisps(player)
local playerNum = EID:getPlayerID(player, true)
EID:ItemReminderHandleItemPrinting(player, EID.WispsPerPlayer[playerNum], 100, false)
end
-- Handle scroll inputs
-- Item Reminder function: Handle scroll inputs
function EID:ItemReminderHandleInputs()
if EID.Config["ItemReminderEnabled"] and EID.Config["ItemReminderDisplayMode"] ~= "Classic" and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
if EID.Config["ItemReminderDisableInputs"] then EID.holdTabPlayer.ControlsCooldown = 2 end
@@ -695,10 +706,10 @@ function EID:ItemReminderHandleInputs()
end
end
-- special list of all players, ignoring tainted forgotten ghost and coop babies
-- Item Reminder function: special list of all players, ignoring tainted forgotten ghost and coop babies
function EID:ItemReminderGetAllPlayers()
local filteredPlayerList = {}
for i, player in ipairs(EID.coopAllPlayers) do
for _, player in ipairs(EID.coopAllPlayers) do
if not (EID.isRepentance and player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B) and player:GetBabySkin() == -1 then
table.insert(filteredPlayerList, player)
end
@@ -706,14 +717,20 @@ function EID:ItemReminderGetAllPlayers()
return filteredPlayerList
end
-- Item Reminder function: check if the currently selected category is scrollable
---@return boolean
function EID:IsScrollableCategorySelected()
return EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1].isScrollable
end
-- Item Reminder function: check if the given category is currently selected
---@param categoryID integer
---@return boolean
function EID:IsCategorySelected(categoryID)
return EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1].id == categoryID
end
-- Item Reminder function: Resets data when initializing holding TAB
function EID:ItemReminderHandleInitHoldTab()
local oldDisplayPlayer = EID.ItemReminderSelectedPlayer
@@ -734,6 +751,8 @@ function EID:ItemReminderHandleInitHoldTab()
end
end
--- Returns the title of the currently selected Item Reminder category.
---@return string
function EID:ItemReminderGetTitle()
local category = EID.ItemReminderCategories[EID.ItemReminderSelectedCategory + 1]
@@ -836,19 +855,21 @@ function EID:ItemReminderHandleItemPrinting(player, entryTable, itemVariant, des
if descending then
local startIndex = (#entryTable - EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] - 1) % #entryTable
for i = 1, descsToDisplay do
for _ = 1, descsToDisplay do
EID:ItemReminderAddDescription(player, 5, itemVariant, entryTable[startIndex+1] % GLITCH_ITEM_FLAG)
startIndex = (startIndex - 1) % #entryTable
end
else
local startIndex = EID.ItemReminderSelectedItems[EID.ItemReminderSelectedCategory] % #entryTable
for i = 1, descsToDisplay do
for _ = 1, descsToDisplay do
EID:ItemReminderAddDescription(player, 5, itemVariant, entryTable[startIndex+1] % GLITCH_ITEM_FLAG)
startIndex = (startIndex + 1) % #entryTable
end
end
end
--- Generates the description for the Item Reminder, based on the currently selected category and player.
---@return string
function EID:ItemReminderGetDescription()
EID.InsideItemReminder = true
EID.ItemReminderTempDescriptions = {}
@@ -886,7 +907,7 @@ function EID:ItemReminderGetDescription()
-- Skip category if nothing is in it
if #EID.ItemReminderTempDescriptions == 0 then
if autoScrollTriesLeft == -999 then
if autoScrollTriesLeft == math.mininteger then
-- auto scroll was started
autoScrollTriesLeft = #EID.ItemReminderCategories - 1
end
@@ -908,11 +929,11 @@ function EID:ItemReminderGetDescription()
end
end
-- auto scroll was stopped. reset scroll value
autoScrollTriesLeft = -999
autoScrollTriesLeft = math.mininteger
EID.InsideItemReminder = false
return "{{Blank}}#{{Blank}} " .. EID:getDescriptionEntry("ItemReminder", "InventoryEmpty")
end
autoScrollTriesLeft = -999
autoScrollTriesLeft = math.mininteger
local finalHoldMapDesc = ""
EID.ItemReminderDisplayingScrollbar = false
+2 -4
View File
@@ -113,13 +113,11 @@ end
--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
-- This function both trims the desc to just a list of chances, and highlights the next result if allowed, since those two actions are very intertwined
function EID:trimSanguineDesc(descObj)
local currentRoom = game:GetLevel():GetCurrentRoom()
local spikes = currentRoom:GetGridEntity(67)
function EID:trimSanguineDesc(spikes, descObj)
if not spikes then return "" end -- don't display anything if we can't find the spikes!
local cheatResult = nil
if spikes and EID.Config["PredictionSanguineBond"] then
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
local spikeSeed = spikes:GetRNG():GetSeed()
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
local nextFloat = EID:SeedToFloat(spikeSeed)
+178
View File
@@ -0,0 +1,178 @@
-- Variable that contains the default language code of the mod (English)
EID.DefaultLanguageCode = "en_us"
-- List of all valid languages
EID.Languages = {
"en_us", -- English
"fr", -- French
"pt", -- Portuguese
"pt_br", -- Brazilian Portuguese
"ru", -- Russian
"spa", -- Spanish
"it", -- Italian
"bul", -- Bulgarian
"pl", -- Polish
"de", -- German
"tr_tr", -- Turkish
"ko_kr", -- Korean
"zh_cn", -- Simplified Chinese
"ja_jp", -- Japanese
"cs_cz", -- Czech
"nl_nl", -- Dutch
"uk_ua", -- Ukrainian
"el_gr", -- Greek
"ro_ro", -- Romanian
"vi" -- Vietnamese
}
-- List of languages where it is allowed to do line-breaks between UTF-8 characters in a description
EID.BreakUtf8CharsLanguage = {
['zh_cn'] = true
}
--#region Luadoc definitions
---@alias EID_LanguageCode
---| "bul" @Bulgarian
---| "cs_cz" @Czech
---| "de" @German
---| "el_gr" @Greek
---| "en_us" @English
---| "spa" @Spanish
---| "fr" @French
---| "it" @Italian
---| "ja_jp" @Japanese
---| "ko_kr" @Korean
---| "nl_nl" @Dutch
---| "pl" @Polish
---| "pt_br" @Brasilian Portuguese
---| "pt" @Portuguese
---| "ro_ro" @Romanian
---| "ru" @Russian
---| "tr_tr" @Turkish
---| "uk_ua" @Ukrainian
---| "vi" @Vietnamese
---| "zh_cn" @Simplified Chinese
--#endregion
-- Map the game's built-in language option strings to EID's
EID.LanguageMap = {
["jp"] = "ja_jp",
["es"] = "spa",
["de"] = "de",
["fr"] = "fr",
["ru"] = "ru",
["kr"] = "ko_kr",
["zh"] = "zh_cn",
}
---Get the current Language. Defaults to english if none is set.
---@return EID_LanguageCode
function EID:getLanguage()
local lang = EID.Config["Language"]
-- Reset invalid languages (like en_us_detailed)
if EID.descriptions[lang] == nil then
EID.Config["Language"] = "auto"
lang = "auto"
end
if lang == "auto" then
local langToReturn = Options and EID.LanguageMap[Options.Language] or EID.DefaultLanguageCode -- Use game language, if available.
-- don't do any updating if on a Repentance version before v1.7.9b
if Isaac.RunCallback ~= nil then
for _, callbackData in pairs(Isaac.GetCallbacks("EID_EVALUATE_AUTO_LANG")) do
local newString = callbackData.Function(callbackData.Mod, langToReturn)
if newString and type(newString) == "string" and EID.descriptions[newString] ~= nil then
langToReturn = newString
end
end
end
return langToReturn
end
---@cast lang EID_LanguageCode
return lang
end
--- Attempts to load all language packs from a given game version
function EID:LoadLanguagePacks(gameVersion)
--transformation infos
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations")
--load languages
for _, languageCode in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require, "descriptions." .. gameVersion .. "." .. languageCode)
if not wasSuccessful and not string.find(err, "not found") then
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (" .. gameVersion .. ") failed: " ..
tostring(err))
end
end
end
--- Initializes handling of alternative language codes for all languages
function EID:AdjustLanguageConfigSetting()
if EID.Config["Language"] == "auto" then
-- If the language is set to "auto", we will not adjust the language codes
return
end
for _, languageCode in ipairs(EID.Languages) do
if languageCode == EID.Config["Language"] then
-- If the language is set to a valid language code, we will not adjust it
return
end
-- If the language is not set to a valid language code, we will adjust it
if EID.descriptions[languageCode] then
for _, altLanguageCode in ipairs(EID.descriptions[languageCode].alternativeLanguageCodes or {}) do
if altLanguageCode == EID.Config["Language"] then
EID.Config["Language"] = languageCode
return
end
end
end
end
EID:WriteErrorMsg("No valid language code found for '"..EID.Config["Language"].."', resetting to 'auto'")
EID.Config["Language"] = "auto"
end
--- Initializes handling of alternative language codes for all languages
function EID:InitAltLanguageCodes()
for _, languageCode in ipairs(EID.Languages) do
if EID.descriptions[languageCode] and EID.descriptions[languageCode].alternativeLanguageCodes then
for _, altlanguageCode in ipairs(EID.descriptions[languageCode].alternativeLanguageCodes) do
EID:AddAlternativeLanguageCode(languageCode, altlanguageCode)
end
end
end
end
--- Initializes handling of alternative language codes for a specific language using meta-table that redirect table accesses to the original table
function EID:AddAlternativeLanguageCode(originalLanguageCode, newLanguageCode)
EID.descriptions[newLanguageCode] = setmetatable({}, {
__index = EID.descriptions[originalLanguageCode],
__newindex = function(_, key, value)
EID.descriptions[originalLanguageCode][key] = value
end,
__pairs = function(_) return pairs(EID.descriptions[originalLanguageCode]) end,
})
end
--- Initializes and loads all language packs for the current game version,
--- including handling for Repentance and Repentance+ expansions,
--- and sorts the language list after loading.
function EID:InitializeLanguagePacks()
-- load AB+ descriptions
EID:LoadLanguagePacks(EID.GameVersion)
EID:InitAltLanguageCodes()
-- load Repentance descriptions
if EID.isRepentance then
EID.GameVersion = "rep"
EID:LoadLanguagePacks(EID.GameVersion)
-- Load Repentance+ descriptions
if EID.isRepentancePlus then
EID.GameVersion = "rep+"
EID:LoadLanguagePacks(EID.GameVersion)
end
end
-- sort table after loading the languages in their specified order
table.sort(EID.Languages)
end
+2 -2
View File
@@ -280,7 +280,7 @@ if MCMLoaded then
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "External Item Descriptions" end)
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "Version "..EID.ModVersion .."_"..EID.ModVersionCommit.." ("..EID.GameVersion..")" end)
MCM.AddText("EID", "Info", function() return "Version "..string.format("%.2f", EID.ModVersion) .."_"..EID.ModVersionCommit.." ("..EID.GameVersion..")" end)
MCM.AddSpace("EID", "Info")
MCM.AddText("EID", "Info", function() return "by Wofsauge" end)
MCM.AddSpace("EID", "Info")
@@ -336,7 +336,7 @@ if MCMLoaded then
end
renderDummyDesc(true)
end,
Info = {"Changes the language.","Languages marked as WIP are incomplete."}
Info = {"Changes the language.","Languages marked as WIP are incomplete. Contributions welcome!"}
}
)
-- Item Name Language
+168 -57
View File
@@ -8,8 +8,15 @@ EID.TabDescThisFrame = false
-- Some modifiers (e.g. Glitched Crown) want to know if Tab was pressed/released, rather than held
EID.TabHeldThisFrame = false
EID.TabHeldLastFrame = false
function EID:TabPressed() return EID.TabHeldThisFrame and not EID.TabHeldLastFrame end
function EID:TabReleased() return EID.TabHeldLastFrame and not EID.TabHeldThisFrame end
-- Returns true if Tab was pressed this frame, false otherwise
function EID:TabPressed()
return EID.TabHeldThisFrame and not EID.TabHeldLastFrame
end
-- Returns true if Tab was released this frame, false otherwise
function EID:TabReleased()
return EID.TabHeldLastFrame and not EID.TabHeldThisFrame
end
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
@@ -32,6 +39,7 @@ EID.collectiblesOwned = {}
EID.collectiblesAbsorbed = {}
EID.LastCollectibleCheck = 0
-- Check if any players own a collectible, returns true if at least one player has it
function EID:CheckPlayersCollectibles()
-- recheck the players' owned collectibles periodically, not every frame
-- (has to be checked regularly due to mechanics like D4 / Tainted Eden)
@@ -211,19 +219,6 @@ local function ItemCollectionPageCallback(descObj)
return descObj
end
-- Handle Sacrifice room payout
local function SacrificeRoomCallback(descObj)
local curCounter = descObj.ObjSubType or 1
if curCounter <= 2 then
--Remove B1 Bomb drop info when not on B1
if game:GetLevel():GetAbsoluteStage() > 1 then
local splitPoint = string.find(descObj.Description, '#', 1)
descObj.Description = descObj.Description:sub(1,splitPoint-1)
end
end
return descObj
end
-- Handle Black Feather dynamic damage up text
local function BlackFeatherCallback(descObj)
for i = 1,#EID.coopAllPlayers do
@@ -329,8 +324,9 @@ local function HealthUpCallback(descObj)
local pos = 1
while pos <= #text do
-- replace {1} with the number of hearts and {2} with the plural character
-- replace {1} with the number of hearts and {pluralize} with the plural character
local toFind = EID:ReplaceVariableStr(text[pos], numHearts)
toFind = EID:TryPluralizeString(toFind, numHearts)
if text[pos + 1] then
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], numHearts)
descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1)
@@ -427,30 +423,6 @@ if EID.isRepentance then
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
if descObj.ObjSubType == 584 and not EID.InsideItemReminder then
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local active = player:GetActiveItem()
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", active)
if wispType ~= nil then
local iconStr = "#{{Collectible" .. active .. "}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
end
-- Display wisp effect of a pedestal / your active while holding Book of Virtues
else
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
if wispType ~= nil then
local iconStr = "#{{Collectible584}} "
EID:appendToDescription(descObj, iconStr..wispType:gsub("#",iconStr))
end
end
return descObj
end
-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
local consolationQuantity = { "3", "1", "1", "1", "2" }
@@ -604,22 +576,36 @@ if EID.isRepentance then
else multiplier = data.mults[1] end
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--custom additions table (manually defined)
-- index 1 is 2x, index 2 is 3x, index 3 is 4x
local addition = 0
if data.additions then
if hasBox then
addition = data.additions[textChoice-1] or 0
else
addition = data.additions[textChoice]
end
end
--replacing numeric text based on our multiplier
if (data.t) then
for _,v in ipairs(data.t) do
local numReplacements = 0
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
count = 0
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
for _, v in ipairs(data.t) do
if (s == tostring(v) and count == 0) then
count = count + 1
numReplacements = numReplacements + 1
if v == 17 then
if multiplier == 2 then v = 16.5
elseif multiplier == 3 then v = (1/6)*100 end -- convert 17% to 33% or 50%
elseif v == 33 and (multiplier == 1.5 or multiplier == 3) then v = (1/3)*100 end -- convert 33% to 50% or 100%
return "{{ColorGold}}" .. string.format("%.4g",v*multiplier) .. "{{CR}}"
return "{{ColorGold}}" .. string.format("%.4g",v * multiplier + addition) .. "{{CR}}"
end
end)
end
end
end)
count = count + numReplacements
end
--replacing a phrase, such as "half a heart"
if data.findReplace then
@@ -991,17 +977,18 @@ if EID.isRepentance then
local chance = (effectID == 3 and chance3 < 1 and chance3) or (effectID == 2 and chance2 < 1 and chance2) or chance1 or 1
if chance ~= 1 then
chanceText = EID:getDescriptionEntry("AbyssTexts", "Chance")
chanceText = EID:ReplaceVariableStr(chanceText, math.floor(chance * 100))
local chancePercent = string.format("%.2f", chance * 100):gsub("%.?0+$", "") -- formated and without trailing zeros
chanceText = EID:ReplaceVariableStr(chanceText, chancePercent)
end
return chanceText
end
local function GetFlagString(id, tableName, flagArray, chance1, chance2, chance3)
local function GetFlagString(id, tableName, color, flagArray, chance1, chance2, chance3)
local text = ""
for _, locustFlag in ipairs(flagArray) do
local locustEffectText = EID:getDescriptionEntry(tableName, locustFlag)
if locustEffectText then
text = text .. "#{{ColorRed}}" .. locustEffectText .. GetChanceString(id, chance1, chance2, chance3)
text = text .. "#".. color .. locustEffectText .. GetChanceString(id, chance1, chance2, chance3)
end
if not EID.isRepentancePlus then
-- In Repentance, there is a bug where only the first flag of the array is able to trigger
@@ -1072,14 +1059,14 @@ if EID.isRepentance then
descriptionText = descriptionText .. "#"..textColor .. dmgText2 .. GetChanceString(1, procChance1, procChance2, procChance3)
end
-- create list of locust effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "AbyssLocustEffects", locustFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "AbyssLocustEffects", locustFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "AbyssLocustEffects", locustFlags3, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(1, "AbyssLocustEffects", textColor, locustFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "AbyssLocustEffects", textColor, locustFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "AbyssLocustEffects", textColor, locustFlags3, procChance1, procChance2, procChance3)
-- create list of tear effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", tearFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", tearFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "TearFlagNames", tearFlags3, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", textColor, tearFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", textColor, tearFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "TearFlagNames", textColor, tearFlags3, procChance1, procChance2, procChance3)
-- pluralize
descriptionText = EID:TryPluralizeString(descriptionText, amount)
@@ -1088,7 +1075,133 @@ if EID.isRepentance then
return descObj
end
---------------------------------------
---- Book of Virtues Wisp Handling-----
---------------------------------------
local function BookOfVirtuesWispDescriptionBuilder(descObj, itemID)
local textColor = "{{ColorPastelBlue}}"
-- Get explicit "bookOfVirtuesWisps" table entry, if present
local additionalDesc = EID:getDescriptionEntry("bookOfVirtuesWisps", itemID)
-- Display automatically generated description
-- Check if an XML entry exists and load if exists
if not EID.XMLWisps or not EID.XMLWisps[itemID] then
if additionalDesc then -- try to display additional Description if available
EID:appendToDescription(descObj, "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. additionalDesc)
end
return descObj
end
-- Disable removal of stat up icons for this description object
descObj.IgnoreBulletPointIconConfig = true
-- read xml data
local wispData = EID.XMLWisps[itemID]
local descriptionText = ""
local hp = wispData[1]
local layer = wispData[2]
local damage = wispData[3]
local stageDamage = wispData[4]
local damageMultiplier2 = wispData[5]
local shotSpeed = wispData[6]
local fireDelay = wispData[7]
local procChance = wispData[8]
local canShoot = wispData[9] and fireDelay ~= -1
local amount = wispData[10]
local tearFlags = wispData[11] -- array
local tearFlags2 = wispData[12] -- array
-- Display "No Wisp" text if defined. else, display more detailed description
if EID.WispData.NoWisp[itemID] then
local noWispsText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "NoWisps")
descriptionText = "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. noWispsText
else
-- base damage via damage, stage damage and firedelay
local damageText = ""
if canShoot then
damageText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage")
local dmg = (damage + (stageDamage * (game:GetLevel():GetAbsoluteStage() - 1))) * (30 / fireDelay)
local dmgTxt = string.format("%.2f", dmg):gsub("%.?0+$", "") -- formated and without trailing zeros
damageText = EID:ReplaceVariableStr(damageText, dmgTxt)
else
-- Display "Cant Shoot" text instead of damage values
damageText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "CantShoot")
end
-- HP Text
local hpText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Health")
hpText = EID:ReplaceVariableStr(hpText, hp)
-- layer
local ringTable = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Ring")
local ringText = ringTable[layer] or ringTable[1]
-- overview / headline
descriptionText = "#{{VirtuesCollectible"..itemID.."}} " .. textColor .. ringText
descriptionText = EID:ReplaceVariableStr(descriptionText, "amount", amount ~= 0 and amount or "")
-- HP and damage text
local statText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "StatDescription")
statText = EID:ReplaceVariableStr(statText, "health", textColor .. hpText) -- TODO: Fix issue where color definition before icon definition causes 1 extra space
statText = EID:ReplaceVariableStr(statText, "damage", damageText)
descriptionText = descriptionText .. "#" .. statText
-- Single room warning
if EID.WispData.SingleRoom[itemID] then
local singleRoomText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "SingleRoom")
descriptionText = descriptionText .. "#{{Warning}} " .. textColor .. singleRoomText
end
if canShoot then
-- shot speed
if shotSpeed ~= 1 then
local shotSpeedText = EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Shotspeed")
local shotSpeedtxt = string.format("%.2f", shotSpeed * 100):gsub("%.?0+$", "") -- formated and without trailing zeros
shotSpeedText = EID:ReplaceVariableStr(shotSpeedText, shotSpeedtxt)
descriptionText = descriptionText .. "#{{Shotspeed}} " .. textColor .. shotSpeedText
end
-- damage multiplier based on proc chance
if damageMultiplier2 ~= 1 then
local damageText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("BookOfVirtuesWispTexts", "Damage"), damageMultiplier2)
descriptionText = descriptionText .. "#" .. textColor .. damageText2 .. GetChanceString(2, procChance, procChance, 0)
end
-- create list of tear effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags, procChance, procChance)
descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", "{{Shotspeed}} " .. textColor, tearFlags2, procChance, procChance)
end
end
-- add additional descriptions. Do a loop to ensure correct line color
if additionalDesc then
for line in string.gmatch(additionalDesc, "([^#]+)") do
descriptionText = descriptionText .. "#" .. textColor .. line
end
end
-- pluralize
descriptionText = EID:TryPluralizeString(descriptionText, amount)
-- Put everything together
EID:appendToDescription(descObj, descriptionText)
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
-- Display players' current active item's wisp effect when looking at a Book of Virtues pedestal
if descObj.ObjSubType == 584 and not EID.InsideItemReminder then
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local activeItemID = player:GetActiveItem()
if activeItemID > 0 then
descObj = BookOfVirtuesWispDescriptionBuilder(descObj, activeItemID)
end
end
return descObj
end
-- Display wisp effect of a pedestal / your active while holding Book of Virtues
return BookOfVirtuesWispDescriptionBuilder(descObj, descObj.ObjSubType)
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
@@ -1157,8 +1270,6 @@ end
-- AFTERBIRTH+ OR REPENTANCE MODIFIERS
local function EIDConditionsAB(descObj)
-- handle Sacrifice room
if descObj.ObjType == -999 and descObj.ObjVariant == -1 then return {SacrificeRoomCallback} end
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
+27
View File
@@ -83,6 +83,33 @@ end
EID:AddCallback(ModCallbacks.MC_MAIN_MENU_RENDER, EID.OnMenuRender)
--------------------------Gulped items-----------------------------------
-- REPENTOGON: Gulped trinkets can be read directly from the game
function EID:ItemReminderHeldPlusGulped(player)
local newTable = {}
for i=0, 1 do
local trinket = player:GetTrinket(i)
if trinket > 0 then table.insert(newTable, trinket) end
end
-- Use GetSmeltedTrinkets() to aquire player smelted trinkets infos, instead of keeping a separate table
for id, dataTable in pairs(player:GetSmeltedTrinkets()) do
if dataTable then
local sumTrinket = dataTable.trinketAmount + dataTable.goldenTrinketAmount
if sumTrinket > 0 then
table.insert(newTable, id)
end
end
end
return newTable
end
-- Remove callback, since we dont need to track smelter usage in Repentogon
EID:RemoveCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.OnUseSmelter)
-- remove function. No longer needed
function EID:UpdateAllPlayerTrinkets() end
---------------------------BAG OF CRAFTING-------------------------------
-- Directly read bag of crafting content
+2 -2
View File
@@ -47,7 +47,7 @@ end
-- attributes we need to check on the glitched item's ItemConfig
local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
-- REPENTOGON's ProceduralItem functions, in the same order as en_us's VoidNames text we'll be using
-- REPENTOGON's ProceduralItem functions, in the same order as English's VoidNames text we'll be using
local getFunctions = { "GetSpeed", "GetFireDelay", "GetDamage", "GetRange", "GetShotSpeed", "GetLuck" }
-- The items have a value between 0 and 1, and multiplied by these before being added to the player's stats
local statMult = { 0.2, 1, 1, 1.5, 0.2, 1 }
@@ -198,5 +198,5 @@ end
-- this made more sense when this file was only executed when --luadebug was present
-- https://www.youtube.com/watch?v=msDuNZyYAIQ
if (debug and os.date("%m/%d") == "04/01") then
EID.descriptions["en_us"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
EID.descriptions[EID.DefaultLanguageCode].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
end
+6
View File
@@ -48,6 +48,12 @@ EID.pillMetadata = {[0] = {class="1+"}, [1] = {class="2-"}, [10] = {class="2+"},
--Effect storage for each locust generated by Abyss
EID.XMLLocusts = {[2] = {3, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [3] = {1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1}, [4] = {1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 3, 1}, [6] = {1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [7] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2, 1}, [10] = {2, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 0.5, 1}, [13] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [25] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [103] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [118] = {1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [149] = {1, 1.25, 0.8, {-1}, {-1}, {-1}, {4, 12}, {-1}, {-1}, 1, 1, 1, 1.5, 1}, [153] = {4, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [257] = {1, 1, 1, {-1}, {-1}, {-1}, {22}, {-1}, {-1}, 1, 1, 1, 1, 1}, [305] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [374] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [494] = {1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1}, [559] = {1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1}, }
-- effect storage for each wisp generated by Book of Virtues
EID.XMLWisps = {[33] = {3, 1, 6, 0.1, 1, 0.75, 42, 1, true, 1, {2}, {-1}}, [34] = {2, 1, 6, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [35] = {2, 1, 4, 0.1, 1, 1, 30, 0.035, true, 1, {-1}, {20}}, [36] = {1, 2, 1.5, 0.1, 1, 1, 30, 0.025, true, 1, {0}, {73}}, [37] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [38] = {1, 2, 1.5, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [39] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {5}}, [40] = {3, 1, 7, 0.1, 1, 1, 30, 1, true, 1, {12}, {-1}}, [41] = {2, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {20}}, [42] = {1, 1, 3, 0.1, 3, 1, 30, 0.075, true, 1, {-1}, {4, 12}}, [44] = {3, 1, 4, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {81}}, [45] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {15}}, [47] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [49] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [56] = {1, 1, 1.5, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [58] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [65] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [66] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [77] = {3, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [78] = {5, 0, 3, 0.1, 1, 1, -1, 1, true, 1, {-1}, {-1}}, [83] = {3, 0, 6, 0.1, 1, 1, 30, 1, true, 1, {24}, {-1}}, [84] = {5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [85] = {3, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [86] = {2, 1, 12, 0.1, 1, 1, 45, 1, true, 1, {-1}, {-1}}, [93] = {3, 0, 3, 0.1, 1, 1, 25, 1, true, 1, {17}, {-1}}, [97] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [102] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [105] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [107] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [111] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [123] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [124] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [126] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [127] = {100, 1, 10, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [130] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [133] = {20, 1, 3.5, 0.1, 1, 1, 30, 1, true, 3, {-1}, {-1}}, [135] = {1, 2, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [136] = {2, 1, 3.5, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {67}}, [137] = {0.5, 0, 2.5, 0.1, 1, 1, 30, 1, true, 0, {122}, {-1}}, [145] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [146] = {3, 1, 6, 0.1, 1, 0.75, 64, 1, true, 1, {2}, {-1}}, [147] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [158] = {5, 1, 3.5, 0.1, 1, 1.2, 30, 1, true, 1, {-1}, {-1}}, [160] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [164] = {1, 1, 2.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [166] = {4, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [171] = {1, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {3}}, [175] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [177] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [181] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {39}}, [186] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}},
[192] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {2}, {-1}}, [263] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {80}}, [282] = {1, -1, 3, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [283] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [284] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [285] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {118}}, [286] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {79}}, [287] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [288] = {1, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [289] = {1, 1, 2.5, 0.1, 1, 1, 75, 1, true, 1, {-1}, {-1}}, [290] = {1.5, 1, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [291] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [292] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [293] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [294] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [295] = {1, 0, 1, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [296] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [297] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [298] = {1, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [323] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, true, 6, {-1}, {-1}}, [324] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [325] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [326] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [338] = {1, 1, 3, 0.1, 1, 2, 30, 1, true, 1, {8}, {-1}}, [347] = {12, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [348] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [349] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [351] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [352] = {0.5, 1, 8, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [357] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [382] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [383] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [386] = {1.5, 1, 2, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {115}}, [396] = {16, -1, 3, 0.1, 1, 1, 30, 1, false, 0, {-1}, {-1}}, [406] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [419] = {4, 1, 6, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {81}}, [421] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [422] = {1, 1, 1.5, 0.1, 1, 1, 30, 0.3, true, 1, {-1}, {5}}, [427] = {2, -1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [434] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [437] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [441] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [475] = {2, 1, 12, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [476] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [477] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [478] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [479] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [480] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [481] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {117}}, [482] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [483] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 10, {-1}, {-1}},
[484] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [485] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [486] = {3, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [487] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [488] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [490] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [504] = {2, 1, 1, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [507] = {0.5, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [510] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [512] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {23}, {-1}}, [515] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [516] = {2, 1, 2, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [521] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [522] = {2, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [523] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [527] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [536] = {12, 1, 6, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [545] = {3, 2, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [550] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {116}}, [552] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [555] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {53}}, [556] = {2, 1, 3, 0.1, 1, 1, 90, 1, true, 1, {-1}, {-1}}, [557] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [577] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [578] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [580] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [582] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [584] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [585] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [604] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 0, {-1}, {14}}, [605] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [609] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [611] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [622] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [623] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [631] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [635] = {2, -1, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [636] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [638] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [639] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [640] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [642] = {16, 0, 5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [650] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [653] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [655] = {0.5, 1, 3, 0.1, 1, 1, 5, 1, true, 0, {-1}, {-1}}, [685] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [687] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [702] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [703] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [704] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [705] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}},
[706] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [709] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [710] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [711] = {5, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [712] = {4, 0, 3, 0.1, 1, 1, -1, 1, false, 0, {-1}, {-1}}, [713] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [719] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {74}}, [720] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [722] = {2, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [723] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [728] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [729] = {2, -1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, }
--The name of each entity, for use in glitched item descriptions
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
+6
View File
@@ -54,6 +54,12 @@ EID.XMLLocusts = {[2] = {3, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1,
[543] = {1, 1, 1, {-1}, {-1}, {-1}, {2}, {39, 73}, {-1}, 0.3, 1, 1, 1, 1}, [544] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [545] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [546] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1}, [548] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [549] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [553] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1}, [554] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1}, [556] = {1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, .2, 1, 1, 1, 1}, [559] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [560] = {1, 1, 1, {-1}, {15}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [561] = {1, .60, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, .2, 1}, [563] = {1, 1, 1, {-1}, {0, 1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [568] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [570] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [574] = {1, 1, 1, {-1}, {-1}, {-1}, {31}, {-1}, {-1}, 1, 1, 1, 1, 1}, [575] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1}, [576] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [577] = {2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [578] = {1, 1, 1, {-1}, {14}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [581] = {1, 1, 1, {-1}, {-1}, {-1}, {2, 34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [583] = {1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [591] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1}, [592] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.5, 1, 1, 1, 1}, [593] = {1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [594] = {1, 1, 1, {-1}, {10}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [596] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [597] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [598] = {1, .50, 1.2, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [603] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [604] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1}, [606] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {76}, {-1}, 0.1, 1, 1, 1, 1}, [608] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [609] = {1, 1, 1, {-1}, {3}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [611] = {1, 1, 1, {-1}, {7}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [614] = {1, 1, 1, {-1}, {0, 14}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [615] = {1, 1, 1, {-1}, {11}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [616] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1}, [617] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {66}, {-1}, 1, 1, 1, 1, 1}, [618] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {67}, {-1}, 1, 1, 1, 1, 1}, [622] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [625] = {1, 1.8, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 1, 1, 1, 3, 1}, [629] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [631] = {2, .6, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [635] = {1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [637] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [638] = {1, 1, 1, {-1}, {5}, {-1}, {-1}, {-1}, {-1}, .005, 1, 1, 1, 1}, [640] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1}, [643] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [645] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [646] = {1, 1, 1, {-1}, {0, 12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1},
[647] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1}, [652] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1}, [663] = {1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [679] = {1, 1, 1, {-1}, {8}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1}, [680] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [681] = {1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [683] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1}, [689] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1}, [690] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [693] = {3, .75, 1, {2}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1}, [696] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1}, [698] = {2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1}, [699] = {1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1}, [709] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, .4, 1, 1, 1, 1}, [716] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.2, 1, 1, 1, 1}, [721] = {1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, [722] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1}, [723] = {1, 1, 1, {-1}, {3}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1}, [725] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1}, [731] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1.2}, [726] = {1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1}, [727] = {1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1}, [706] = {16, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1}, }
-- effect storage for each wisp generated by Book of Virtues
EID.XMLWisps = {[33] = {3, 1, 6, 0.1, 1, 0.75, 42, 1, true, 1, {2}, {-1}}, [34] = {2, 1, 6, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [35] = {2, 1, 4, 0.1, 1, 1, 30, 0.035, true, 1, {-1}, {20}}, [36] = {1, 2, 1.5, 0.1, 1, 1, 30, 0.025, true, 1, {0}, {73}}, [37] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [38] = {1, 2, 1.5, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [39] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {5}}, [40] = {3, 1, 7, 0.1, 1, 1, 30, 1, true, 1, {12}, {-1}}, [41] = {2, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {20}}, [42] = {1, 1, 3, 0.1, 3, 1, 30, 0.075, true, 1, {-1}, {4, 12}}, [44] = {3, 1, 4, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {81}}, [45] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {15}}, [47] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [49] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [56] = {1, 1, 1.5, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [58] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [65] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [66] = {1, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [77] = {3, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [78] = {5, 0, 3, 0.1, 1, 1, -1, 1, true, 1, {-1}, {-1}}, [83] = {3, 0, 6, 0.1, 1, 1, 30, 1, true, 1, {24}, {-1}}, [84] = {5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [85] = {3, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [86] = {2, 1, 12, 0.1, 1, 1, 45, 1, true, 1, {-1}, {-1}}, [93] = {3, 0, 3, 0.1, 1, 1, 25, 1, true, 1, {17}, {-1}}, [97] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [102] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [105] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [107] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [111] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [123] = {4, 0, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [124] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [126] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [127] = {100, 1, 10, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [130] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [133] = {20, 1, 3.5, 0.1, 1, 1, 30, 1, true, 3, {-1}, {-1}}, [135] = {1, 2, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [136] = {2, 1, 3.5, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {67}}, [137] = {0.5, 0, 2.5, 0.1, 1, 1, 30, 1, true, 0, {122}, {-1}}, [145] = {1, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [146] = {3, 1, 6, 0.1, 1, 0.75, 64, 1, true, 1, {2}, {-1}}, [147] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [158] = {5, 1, 3.5, 0.1, 1, 1.2, 30, 1, true, 1, {-1}, {-1}}, [160] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [164] = {1, 1, 2.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [166] = {4, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [171] = {1, 1, 3, 0.1, 1, 1, 30, 0.075, true, 1, {-1}, {3}}, [175] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [177] = {2, 2, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [181] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {39}}, [186] = {8, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}},
[192] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {2}, {-1}}, [263] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {80}}, [282] = {1, -1, 3, 0.1, 1, 1, 15, 1, true, 1, {-1}, {-1}}, [283] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [284] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [285] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {118}}, [286] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {79}}, [287] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [288] = {1, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [289] = {1, 1, 2.5, 0.1, 1, 1, 75, 1, true, 1, {-1}, {-1}}, [290] = {1.5, 1, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [291] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [292] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [293] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [294] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [295] = {1, 0, 1, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [296] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [297] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [298] = {1, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [323] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, true, 6, {-1}, {-1}}, [324] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [325] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [326] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [338] = {1, 1, 3, 0.1, 1, 2, 30, 1, true, 1, {8}, {-1}}, [347] = {12, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [348] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [349] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [351] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [352] = {0.5, 1, 8, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [357] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [382] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [383] = {2, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [386] = {1.5, 1, 2, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {115}}, [396] = {16, -1, 3, 0.1, 1, 1, 30, 1, false, 0, {-1}, {-1}}, [406] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [419] = {4, 1, 6, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {81}}, [421] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [422] = {1, 1, 1.5, 0.1, 1, 1, 30, 0.3, true, 1, {-1}, {5}}, [427] = {2, -1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [434] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [437] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [441] = {6, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [475] = {2, 1, 12, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [476] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [477] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [478] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [479] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [480] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [481] = {2, 1, 3, 0.1, 1, 1, 30, 0.05, true, 1, {-1}, {117}}, [482] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [483] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 10, {-1}, {-1}},
[484] = {0.5, 1, 1, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [485] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [486] = {3, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [487] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [488] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [490] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [504] = {2, 1, 1, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [507] = {0.5, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [510] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [512] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {23}, {-1}}, [515] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [516] = {2, 1, 2, 0.1, 1, 1, 10, 1, true, 1, {-1}, {-1}}, [521] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [522] = {2, 2, 2, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [523] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [527] = {2, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [536] = {12, 1, 6, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [545] = {3, 2, 4, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [550] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 1, {-1}, {116}}, [552] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [555] = {2, 1, 3, 0.1, 1, 1, 30, 0.15, true, 1, {-1}, {53}}, [556] = {2, 1, 3, 0.1, 1, 1, 90, 1, true, 1, {-1}, {-1}}, [557] = {1, 1, 2, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [577] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [578] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [580] = {1.5, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [582] = {2, 1, 1.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [584] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [585] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [604] = {2, 1, 3, 0.1, 1, 1, 30, 0.1, true, 0, {-1}, {14}}, [605] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [609] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [611] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [622] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [623] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [631] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [635] = {2, -1, 1.5, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [636] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [638] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [639] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [640] = {1, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [642] = {16, 0, 5, 0.1, 1, 1, 30, 1, true, 1, {1}, {-1}}, [650] = {2, 1, 3.5, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [653] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [655] = {0.5, 1, 3, 0.1, 1, 1, 5, 1, true, 0, {-1}, {-1}}, [685] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [687] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [702] = {4, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [703] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [704] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [705] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}},
[706] = {10, 1, 3, 0.1, 1, 1, 30, 1, false, 1, {-1}, {-1}}, [709] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [710] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [711] = {5, 1, 4, 0.1, 1, 1, 30, 1, true, 1, {0}, {-1}}, [712] = {4, 0, 3, 0.1, 1, 1, -1, 1, false, 0, {-1}, {-1}}, [713] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [719] = {2, 1, 3, 0.1, 1, 1, 30, 0.2, true, 1, {-1}, {74}}, [720] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [722] = {2, 2, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [723] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 0, {-1}, {-1}}, [728] = {2, 1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, [729] = {2, -1, 3, 0.1, 1, 1, 30, 1, true, 1, {-1}, {-1}}, }
--The name of each entity, for use in glitched item descriptions
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
+115 -87
View File
@@ -2,7 +2,6 @@ if EID and EID.Name then print("EID Error: Two instances of EID found! Please un
EID = RegisterMod("External Item Descriptions", 1)
-- important variables
EID.GameVersion = "ab+"
EID.Languages = {"en_us", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr", "ro_ro", "vi"}
EID.descriptions = {} -- Table that holds all translation strings
EID.enableDebug = false
local game = Game()
@@ -12,8 +11,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 4.98
EID.ModVersionCommit = "9b736b6"
EID.ModVersion = 5.03
EID.ModVersionCommit = "fb5e4d2"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1
@@ -87,6 +86,12 @@ local hudBBSprite = Sprite()
hudBBSprite:Load("gfx/eid_transform_icons.anm2", true)
hudBBSprite:Play("boundingBox")
local questionMarkSprite = Sprite()
questionMarkSprite:Load("gfx/005.100_collectible.anm2",true)
questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png")
questionMarkSprite:LoadGraphics()
EID.ModIndicator = { }
-- Overwriting "RegisterMod" to track which mods are loading
@@ -101,13 +106,12 @@ end
------- Load all modules and other stuff ------
--transformation infos
require("descriptions."..EID.GameVersion..".transformations")
--languages
for _,lang in ipairs(EID.Languages) do
require("descriptions."..EID.GameVersion.."."..lang)
end
table.sort(EID.Languages)
require("features.eid_api")
require("features.eid_grid_descriptions")
require("features.eid_language_manager")
EID:InitializeLanguagePacks()
pcall(require,"scripts.eid_savegames")
require("features.eid_mcm")
@@ -117,36 +121,15 @@ if EID.isRepentancePlus then
else
require("features.eid_xmldata")
end
require("features.eid_api")
require("features.eid_conditionals")
require("features.eid_modifiers")
require("features.eid_holdmapdesc")
require("features.eid_itemprediction")
-- load Repentence descriptions
-- load Repentance features
if EID.isRepentance then
EID.GameVersion = "rep"
for _,lang in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
if not wasSuccessful and not string.find(err, "not found") then
EID:WriteErrorMsg("Load rep "..lang.." failed: "..tostring(err))
end
end
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
require("features.eid_bagofcrafting")
require("features.eid_tmtrainer")
-- Load Repentance+ DLC data
if EID.isRepentancePlus then
EID.GameVersion = "rep+"
for _,lang in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
if not wasSuccessful and not string.find(err, "not found") then
EID:WriteErrorMsg("Load rep+ "..lang.." failed: "..tostring(err))
end
end
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
end
end
EID.LastRenderCallColor = EID:getTextColor()
@@ -156,6 +139,8 @@ local nullVector = Vector(0,0)
------------------------------- Load Font ---------------------------------
local modfolder ='external item descriptions_836319872' --release mod folder name
--- Function to get the current mod path
--- @return string The absolute path to the current mod
function EID:GetCurrentModPath()
if debug then
return string.sub(debug.getinfo(EID.GetCurrentModPath).source,2) .. "/../"
@@ -196,8 +181,7 @@ if not success then
end
end
---------------------------------------------------------------------------
-------------Handle Resetting Floor Trackers--------------
--- Function to reset all floor trackers when a new floor is entered
function EID:onNewFloor()
pathsChecked = {}
if EID.isRepentance then
@@ -210,14 +194,7 @@ function EID:onNewFloor()
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
---------------------------------------------------------------------------
------------------------Handle ALT FLOOR CHOICE----------------------------
local questionMarkSprite = Sprite()
questionMarkSprite:Load("gfx/005.100_collectible.anm2",true)
questionMarkSprite:ReplaceSpritesheet(1,"gfx/items/collectibles/questionmark.png")
questionMarkSprite:LoadGraphics()
--- Function to check if a collectible pedestal is an alt path choice
function EID:IsAltChoice(pickup)
-- do not run this while Curse of the Blind is active, since this function is really just a "is collectible pedestal a red question mark" check
if not EID.isRepentance or EID:hasCurseBlind() then
@@ -273,6 +250,9 @@ if EID.isRepentance then
local lastGetItemResult = {nil, nil, nil, nil} -- itemID, Frame, gridIndex, InitSeed
local lastFrameGridChecked = 0
--- Handle Flip Item positions and Crane Game item positions. Repentance Only function!
---@param selectedCollectible number
---@param itemPoolType number
function EID:postGetCollectible(selectedCollectible, itemPoolType)
-- Handle Crane Game
if itemPoolType == ItemPoolType.POOL_CRANE_GAME then
@@ -307,7 +287,11 @@ if EID.isRepentance then
end
EID:AddCallback(ModCallbacks.MC_POST_GET_COLLECTIBLE, EID.postGetCollectible)
-- Handle Flip Item spawn
--- Pre Room Entity Spawn callback to handle Flip item and pedestal spawning. Repentance Only function!
---@param entityType any
---@param variant any
---@param subtype any
---@param gridIndex any
function EID:preRoomEntitySpawn(entityType, variant, subtype, gridIndex)
flipItemNext = false
if entityType == 6 and variant == 14 then
@@ -322,6 +306,8 @@ if EID.isRepentance then
end
EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
--- Post Pickup Init callback to handle Flip item initialization. Repentance Only function!
---@param entity any
function EID:postPickupInitFlip(entity)
initialItemNext = false
flipItemNext = true
@@ -350,6 +336,8 @@ if EID.isRepentance then
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInitFlip, PickupVariant.PICKUP_COLLECTIBLE)
--- Check if a pedestal's index is valid for Flip items. Repentance Only function!
---@param entity any
function EID:CheckPedestalIndex(entity)
-- Only pedestals with indexes that were present at room load can be flip pedestals
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
@@ -365,6 +353,7 @@ if EID.isRepentance then
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
-- Repentance only function!
function EID:CheckFlipGridIndexes(collectibleType)
-- also, reload our descriptions due to transformation progress changing upon Flip
EID.ForceRefreshCache = true
@@ -389,7 +378,7 @@ if EID.isRepentance then
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.CheckFlipGridIndexes, CollectibleType.COLLECTIBLE_FLIP)
end
-- Watch for a Void absorbing active items
-- MC_PRE_USE_ITEM callback to watch for Void absorbing active items
function EID:CheckVoidAbsorbs(_, _, player)
player = player or EID.player
local playerID = EID:getPlayerID(player, true)
@@ -476,6 +465,7 @@ EID.CachedRenderPoses = {}
EID.descriptionsToPrint = {}
EID.entitiesToPrint = {}
--- Reset the description cache, used when options change or when printing descriptions
function EID:ResetDescCache()
EID.CachedIcons = {}
EID.CachedStrings = {}
@@ -484,7 +474,9 @@ function EID:ResetDescCache()
EID.previousDescs = {}
end
--- Add a description to the print queue
---@param desc EID_DescObj | table -- The description object to add
---@param insertLoc integer | nil
function EID:addDescriptionToPrint(desc, insertLoc)
if desc.Entity and EID.entitiesToPrint[GetPtrHash(desc.Entity)] then return end
if #EID.descriptionsToPrint == EID.Config["MaxDescriptionsToDisplay"] and not insertLoc then return end
@@ -495,12 +487,17 @@ function EID:addDescriptionToPrint(desc, insertLoc)
if desc.Entity then EID.entitiesToPrint[GetPtrHash(desc.Entity)] = true end
end
--- Add a question mark description to the print queue
---@param entity Entity
---@param description string | nil
function EID:addQuestionMarkDescription(entity, description)
EID:addDescriptionToPrint({ Icon = EID.InlineIcons["QuestionMark"], Description = description or "", Entity = entity})
end
local prevPrintFrame = 0
--- Print all descriptions that are currently in the description table
--- @param useCached boolean | nil - If true, will use the cached descriptions instead of printing new ones
function EID:printDescriptions(useCached)
prevPrintFrame = EID.GameRenderCount
@@ -536,6 +533,7 @@ function EID:printDescriptions(useCached)
end
end
--- Print all descriptions that are currently in the description table
function EID:printNewDescriptions()
EID.CachingDescription = true
EID:ResetDescCache()
@@ -556,11 +554,14 @@ function EID:printNewDescriptions()
end
end
--- Prints a description to the screen
---@param desc EID_DescObj
---@param cachedID integer | nil -- If this is a cached description, pass the index of the cached description
function EID:printDescription(desc, cachedID)
EID:PositionLocalMode(desc.Entity)
-- Do not print this description if it has to be drawn in the top-left and we've already drawn a top-left desc this frame
if EID.CurrentScaleType == "Size" then
if alwaysUseLocalMode then return false
if alwaysUseLocalMode then return
else alwaysUseLocalMode = true end
end
EID.isDisplaying = true
@@ -630,8 +631,8 @@ function EID:printDescription(desc, cachedID)
curName = desc.Name
if EID.Config["TranslateItemName"] ~= 2 then
local curLanguage = EID.Config["Language"]
if EID:getLanguage() ~= "en_us" then
EID.Config["Language"] = "en_us"
if EID:getLanguage() ~= EID.DefaultLanguageCode then
EID.Config["Language"] = EID.DefaultLanguageCode
local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
EID.Config["Language"] = curLanguage
if EID.Config["TranslateItemName"] == 1 then
@@ -730,16 +731,20 @@ function EID:printDescription(desc, cachedID)
local poolDescTable = EID:getDescriptionEntry("itemPoolNames")
poolName = "{{"..EID.Config["ItemPoolTextColor"].."}}"..poolDescPrepend..""..(EID.ItemPoolTypeToMarkup[lastPool] or "{{ItemPoolTreasure}}")..poolDescTable[lastPool] .. "{{CR}}#"
renderPos = EID:printBulletPoints(poolName, renderPos)
renderPos = EID:printBulletPoints(poolName, renderPos, desc.IgnoreBulletPointIconConfig)
end
end
if EID.Config["ShowItemDescription"] then
EID:printBulletPoints(desc.Description, renderPos)
EID:printBulletPoints(desc.Description, renderPos, desc.IgnoreBulletPointIconConfig)
end
end
function EID:printBulletPoints(description, renderPos)
--- Prints bullet points from a description string
---@param description string - The description string to print
---@param renderPos Vector - The position to render the bullet points at
---@param ignoreBPConfig boolean - If true, will ignore the bullet point icon configuration
function EID:printBulletPoints(description, renderPos, ignoreBPConfig)
local textboxWidth = tonumber(EID.Config["TextboxWidth"])
local textScale = Vector(EID.Scale, EID.Scale)
description = EID:replaceNameMarkupStrings(description)
@@ -751,7 +756,7 @@ function EID:printBulletPoints(description, renderPos)
for i, lineToPrint in ipairs(formatedLines) do
-- render bulletpoint
if i == 1 then
local bpIcon, rejectedIcon = EID:handleBulletpointIcon(lineToPrint)
local bpIcon, rejectedIcon = EID:handleBulletpointIcon(lineToPrint, ignoreBPConfig)
if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then
lineToPrint = string.gsub(lineToPrint, bpIcon, "", 1)
textColor = EID:renderString(bpIcon, renderPos + Vector(-3 * EID.Scale, 0), textScale , textColor, true)
@@ -775,6 +780,7 @@ end
EID.isMirrorRoom = false
EID.isDeathCertRoom = false
if EID.isRepentance then
--- Handle Flip Item in New Room. Repentance only function!
function EID:AssignFlipItems()
EID.flipMaxIndex = -1
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
@@ -789,6 +795,7 @@ if EID.isRepentance then
end
end
end
--- Handle MC_POST_NEW_ROOM for Repentance features
function EID:onNewRoomRep()
local level = game:GetLevel()
EID.isMirrorRoom = level:GetCurrentRoom():IsMirrorWorld()
@@ -802,7 +809,7 @@ if EID.isRepentance then
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoomRep)
end
--- MC_POST_NEW_ROOM callback to handle new rooms, mostly Glowing Hour Glass rewinding and Grid Entities
function EID:onNewRoom()
EID:CheckCurrentRoomGridEntities()
-- Store values here to be rewound after using Glowing Hour Glass
@@ -820,11 +827,15 @@ end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
-- RGB colors for each player's highlights (Red, Blue, Yellow, Green)
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.9, 0.9, 0.5}, {0.5,1,0.75} }
--- Render an unidentified pill description
---@param entity Entity
function EID:renderUnidentifiedPill(entity)
EID:PositionLocalMode(entity)
if EID.CurrentScaleType == "Size" then
if alwaysUseLocalMode then return false
if alwaysUseLocalMode then return
else alwaysUseLocalMode = true end
end
EID.isDisplaying = true
@@ -845,7 +856,7 @@ function EID:renderUnidentifiedPill(entity)
local descriptionObj = EID:getDescriptionObj(entity.Type, entity.Variant, entity.SubType, entity, false)
descriptionObj.Description = ""
descriptionObj.ShowWhenUnidentified = false
descriptionObj = EID:applyDescriptionModifier(descriptionObj, -999)
descriptionObj = EID:applyDescriptionModifier(descriptionObj, math.mininteger)
if EID.Config["ShowItemIcon"] and descriptionObj.Icon then
offsetX = offsetX + 14
@@ -860,14 +871,13 @@ function EID:renderUnidentifiedPill(entity)
)
if EID.Config["ShowItemDescription"] and descriptionObj.ShowWhenUnidentified then
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Scale
EID:printBulletPoints(descriptionObj.Description, renderPos)
EID:printBulletPoints(descriptionObj.Description, renderPos, descriptionObj.IgnoreBulletPointIconConfig)
end
end
-- RGB colors for each player's highlights (Red, Blue, Yellow, Green)
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.9, 0.9, 0.5}, {0.5,1,0.75} }
--- Render an indicator for an entity, such as a highlight or arrow
---@param entity Entity
---@param playerNum integer - The player number to render the indicator for. Controls the arrow color
function EID:renderIndicator(entity, playerNum)
if EID.Config["Indicator"] == "none" then
return
@@ -935,6 +945,7 @@ function EID:renderIndicator(entity, playerNum)
end
end
--- Position the description box in Local Mode, next to the item or entity
---@param entity Entity
---@diagnostic disable-next-line: duplicate-set-field
function EID:PositionLocalMode(entity)
@@ -967,6 +978,7 @@ function EID:PositionLocalMode(entity)
end
end
--- Render HUD location indicators for debugging purposes
function EID:renderHUDLocationIndicators()
local mousePos = Isaac.WorldToRenderPosition(Input.GetMousePosition(true)) * 2
Isaac.RenderScaledText("Mouse pos X:"..mousePos.X.." Y:"..mousePos.Y, 100, 10, 0.5, 0.5, 1 ,1 ,1 ,1 )
@@ -983,6 +995,8 @@ end
local lastMousePos = Vector(0,0)
local lastMouseMove = 0
--- Handle the HUD hover functionality, checking if the mouse is over any HUD elements
--- @return EID_DescObj | nil - Returns the description object if the mouse is over a HUD element, otherwise nil
function EID:handleHoverHUD()
local mousePos = Isaac.WorldToScreen(Input.GetMousePosition(true)) * 2
if mousePos:Distance(lastMousePos) > 2 then
@@ -1005,6 +1019,7 @@ function EID:handleHoverHUD()
return nil
end
--- Set the player and coop player data for EID
function EID:setPlayer()
local numPlayers = game:GetNumPlayers()
-- Old simple setPlayer, to reduce runtime in single player
@@ -1057,12 +1072,13 @@ end
---------------------------------------------------------------------------
---------------------------On Update Function------------------------------
-- Runs 30 times a second; doesn't update while paused
local collSpawned = false
EID.RecheckVoid = false
EID.ShouldCheckWisp = false
--- MC_POST_UPDATE callback that runs 30 times a second; doesn't update while paused
--- Handles updating the game state and checking for new items
function EID:onGameUpdate()
EID.GameUpdateCount = EID.GameUpdateCount + 1
EID:checkPlayersForMissingItems()
@@ -1151,6 +1167,7 @@ local function attemptPathfind(entity)
end
local hasShownStartWarning = false
--- Check for start of run warnings, such as old game version or modded items
function EID:CheckStartOfRunWarnings()
if EID.isRepentance and not EID.Config["DisableStartOfRunWarnings"] and game:GetFrameCount() < 10*30 then
-- Old Repentance version check; update this to check for the existence of the newest mod API function EID uses
@@ -1188,7 +1205,9 @@ end
function EID:CheckPosModifiers()
-- HUD offset adjustment, done every frame so it looks nice while changing the option
if Options then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
-- Read the HUD offset from the Options table if it exists.
-- +3 Y to avoid overlapping with the shadow of the charge bar hud
EID:addTextPosModifier("HudOffset", Vector(20, 12) * (Options.HUDOffset - 1) + Vector(0, 3))
else
EID:addTextPosModifier("HudOffset", Vector((EID.Config["HUDOffset"] * 2) - 20, EID.Config["HUDOffset"] - 10))
end
@@ -1197,20 +1216,20 @@ function EID:CheckPosModifiers()
-- Repentance+ pushes a lot of UI lower, so we have to push the description lower as well to avoid overlapping
if EID.isRepentancePlus then
EID:addTextPosModifier("Repentance+", Vector(0,10))
EID:addTextPosModifier("Repentance+", Vector(0, 10))
else
EID:removeTextPosModifier("Repentance+")
end
-- Greed Mode small right adjustment
if game:IsGreedMode() then
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8, 0))
else
EID:removeTextPosModifier("Greed Mode Horizontal")
end
if not EID.isRepentance then
-- AB+ Schoolbag adjustment
if EID.player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
EID:addTextPosModifier("Schoolbag", Vector(0,30))
EID:addTextPosModifier("Schoolbag", Vector(0, 30))
else
EID:removeTextPosModifier("Schoolbag")
end
@@ -1251,6 +1270,7 @@ EID.lastDist = 0
EID.OptionChanged = false
EID.bagPlayer = nil
--- Render function that runs every frame and handles the main EID rendering logic.
function EID:OnRender()
-- Increases by 60 per second, ignores pauses
EID.GameRenderCount = EID.GameRenderCount + 1
@@ -1614,20 +1634,8 @@ function EID:OnRender()
end
end
else -- Grid entities
local room = game:GetRoom()
if closest:GetType() == GridEntityType.GRID_SPIKES then
if room:GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local desc = EID:getDescriptionObj(-999, -1, closest.VarData + 1, closest)
EID:addDescriptionToPrint(desc)
elseif EID.isRepentance and EID.Config["DisplaySanguineInfo"] and room:GetType() == RoomType.ROOM_DEVIL and
EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SANGUINE_BOND) then
local desc = EID:getDescriptionObj(5, 100, 692, closest, false)
desc.Description = EID:trimSanguineDesc(desc)
if desc.Description ~= "" then
EID:addDescriptionToPrint(desc)
end
end
end
local desc = EID:getDescriptionObj(-999, closest:GetType(), closest:GetVariant(), closest)
EID:addDescriptionToPrint(desc)
end
end
end
@@ -1649,6 +1657,9 @@ end
EID:AddCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender)
--- Add active item progress to the player's transformation progress.
---@param player EntityPlayer
---@param isD4 boolean
local function AddActiveItemProgress(player, isD4)
EID.ForceRefreshCache = true
local playerID = EID:getPlayerID(player, true)
@@ -1659,7 +1670,8 @@ local function AddActiveItemProgress(player, isD4)
if isD4 then maxSlot = 1 end
for i = 0, maxSlot do
local itemIDStr = tostring(player:GetActiveItem(i))
if itemIDStr ~= "0" then
-- Book of Virtues does not count as an active item in Repentance
if itemIDStr ~= "0" and not (EID.isRepentance and itemIDStr == "584") then
EID:InitActiveItemInteraction(itemIDStr)
activesTable[itemIDStr] = activesTable[itemIDStr] + 1
end
@@ -1669,10 +1681,12 @@ end
-- Check the active items of every player for transformation progress (used at game start and after Genesis)
local function CheckAllActiveItemProgress()
for i = 0, game:GetNumPlayers() - 1 do
AddActiveItemProgress(Isaac.GetPlayer(i))
AddActiveItemProgress(Isaac.GetPlayer(i), false)
end
end
--- OnGameStartGeneral is called when the game starts, either from a save or a new run.
--- It initializes various EID tables and resets item interactions.
local function OnGameStartGeneral(_,isSave)
EID:GetAllPassiveItems()
EID:GetTransformationsOfModdedItems()
@@ -1705,8 +1719,8 @@ local function OnUseD4(_, _, _, player)
end
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseD4, CollectibleType.COLLECTIBLE_D4)
-- Watch for smelting trinkets; includes Gulp and Marbles
local function OnUseSmelter(_, _, _, player)
-- MC_PRE_USE_ITEM callback to watch for smelting trinkets; includes Gulp and Marbles
function EID:OnUseSmelter(_, _, _, player)
player = player or EID.player
local playerNum = EID:getPlayerID(player, true)
@@ -1716,9 +1730,9 @@ local function OnUseSmelter(_, _, _, player)
if trinket > 0 then table.insert(EID.GulpedTrinkets[playerNum], trinket) end
end
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseSmelter, CollectibleType.COLLECTIBLE_SMELTER)
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.OnUseSmelter, CollectibleType.COLLECTIBLE_SMELTER)
-- Watch for Glowing Hourglass to revert certain variables
-- MC_PRE_USE_ITEM callback to watch for Glowing Hourglass to revert certain variables
local function OnUseGlowingHourglass(_, _, _, _)
EID.absorbedItems = EID:CopyTable(preHourglassStatus.absorbedItems)
EID.PlayerItemInteractions = EID:CopyTable(preHourglassStatus.PlayerItemInteractions)
@@ -1755,6 +1769,10 @@ if EID.isRepentance then
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, OnUseGeneral)
end
--- OnUsePill is called when a pill is used, and handles pill history tracking and Wild Card effects.
---@param pillEffectID number The ID of the pill effect being used.
---@param player EntityPlayer The player using the pill.
---@param useFlags number Flags indicating how the pill was used (e.g., whether it was used with no animation).
function EID:OnUsePill(pillEffectID, player, useFlags)
player = player or EID.player --AB+ doesn't receive player in callback arguments!
-- get the pill color by checking the player's pocket
@@ -1777,6 +1795,10 @@ function EID:OnUsePill(pillEffectID, player, useFlags)
end
EID:AddCallback(ModCallbacks.MC_USE_PILL, EID.OnUsePill)
--- OnUseCard is called when a card is used, and handles card history tracking and Wild Card effects.
---@param cardID number The ID of the card being used.
---@param player EntityPlayer The player using the card.
---@param useFlags number Flags indicating how the card was used (e.g., whether it was used with no animation).
function EID:OnUseCard(cardID, player, useFlags)
player = player or EID.player --AB+ doesn't receive player in callback arguments!
EID:AddPickupToHistory("card", cardID, player, useFlags)
@@ -1805,6 +1827,11 @@ local configIgnoreList = {
--------------------------------
--------Handle Savedata---------
--------------------------------
--- OnGameStart is called when the game starts, either from a save or a new run.
--- It initializes the config data if available.
---@param isSave boolean Indicates whether the game is starting from a save or a new run.
function EID:OnGameStart(isSave)
--Loading Moddata--
if EID:HasData() then
@@ -1908,13 +1935,14 @@ function EID:OnGameStart(isSave)
EID.Scale = EID.Config["Size"]
EID.ItemReminderSelectedCategory = EID.Config["ItemReminderDisplayMode"] == "NoOverview" and 1 or 0
EID:AdjustLanguageConfigSetting()
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, EID.OnGameStart)
--Saving Moddata--
--- OnGameExit saves the current EID configuration.
function EID:OnGameExit()
if EID.isRepentance then
EID.Config["BagContent"] = EID.BoC.BagItems or {}
@@ -1957,10 +1985,10 @@ end
require("features.eid_repentogon")
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
Isaac.DebugString("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.")
Isaac.DebugString("External Item Descriptions v"..string.format("%.2f", EID.ModVersion).."_"..EID.ModVersionCommit.." loaded.")
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
print("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.")
print("External Item Descriptions v"..string.format("%.2f", EID.ModVersion).."_"..EID.ModVersionCommit.." loaded.")
-- Run EID compatibility Callback. Useful for mods that load before EID
if EID.isRepentance then
+1 -1
View File
@@ -56,7 +56,7 @@ There are multiple Versions of the mod, depending on which DLCs you have install
[img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description>
<version>4.98</version>
<version>5.3</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
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+4 -2
View File
@@ -1,5 +1,5 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="5/7/2025 12:24:54 PM" Version="215" Fps="30"/>
<Info CreatedBy="Unknown" CreatedOn="07.05.2025 23:49:05" Version="216" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="eid_inline_icons.png" Id="0"/>
@@ -276,7 +276,9 @@
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true"/>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="0" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
<LayerAnimation LayerId="1" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="0" YCrop="0" Width="32" Height="32" XScale="50" YScale="50" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>