* Reworked language codes to use Steam localization standards
* Reworked language codes tweaks (#864)
* Language code rework tweaks
* Update bg.lua
* Reevaluate whether a language is WIP
* Update bg.lua
* Even better mark for languages as WIP (> 80% translated)
* Update zh_cn.lua
* Update cs.lua
* Fix for game language codes
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Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
* spa: updated bookOfBelialBuffs and minor corrections
changes to the REP file:
- updated the "bookOfBelialBuffs" description of "Kamikaze!"
- updated the "bookOfBelialBuffs" description of "Razor Blade"
- updated the "bookOfBelialBuffs" description of "Forget me Now"
- updated the "bookOfBelialBuffs" description of "IV Bag"
- updated the "bookOfBelialBuffs" description of "How to Jump"
- updated the "bookOfBelialBuffs" description of "Pandora's Box"
- updated the "bookOfBelialBuffs" description of "Isaac's Tears"
- updated the "bookOfBelialBuffs" description of "Breath of Life"
- updated the "bookOfBelialBuffs" description of "Glass Cannon"
- updated the "bookOfBelialBuffs" description of "Plan C"
- updated the "bookOfBelialBuffs" description of "Damocles"
- updated the "bookOfBelialBuffs" description of "Wavy Cap"
- updated the "bookOfBelialBuffs" description of "Alabaster Box"
- updated the "bookOfBelialBuffs" description of "Genesis"
- updated the "bookOfBelialBuffs" description of "Urn of Souls"
- updated the "bookOfBelialBuffs" description of "Vade Retro"
- updated the "bookOfBelialBuffs" description of "Jar of Wisps"
- updated the "bookOfBelialBuffs" description of "Dark Arts"
- updated the "bookOfBelialBuffs" description of "Bag of Crafting"
- updated the "bookOfBelialBuffs" description of "Decap Attack"
- changed the card name of "" from "II - ¿La Gran Sacerdotisa?" to "II - ¿La Suma Sacerdotisa?"
* spa: minor corrections
changes to the AB+ file:
- updated the item description of "IV Bag"
* cs_cz: replaced "blanket"s "Heart" with "HealingRed"
* de: replaced "blanket"s "Heart" with "HealingRed"
* el_gr: replaced "blanket"s "Heart" with "HealingRed"
* en_us: replaced "blanket"s "Heart" with "HealingRed"
* it: replaced "blanket"s "Heart" with "HealingRed"
* nl_nl: replaced "blanket"s "Heart" with "HealingRed"
* pt_br: replaced "blanket"s "Heart" with "HealingRed"
* ro_ro: replaced "blanket"s "Heart" with "HealingRed"
* spa: minor corrections
- Replaced "penetrantes" with "perforantes" for consistency
- Updated the Item description of "Blanket"
- Renamed the pill "¡Glup!" to "¡Gulp!"
* uk_ua: replaced "blanket"s "Heart" with "HealingRed"
* vi: replaced "blanket"s "Heart" with "HealingRed"
* Wheel of Fortune Rewrite + check for more recipe ingredients in lookuptable_generator
* Update lookuptable_generator.py
* Remove lookuptable_generator changes, will be separate
* Reduce line break in pandora desc
* Include Alabaster Box in single use
* fix out of order ids
* Improve Void + single use actives
* remove single use check in api
* Add a Tainted Cain pedestal salvage modifier
* Add more Tainted Bethany conditionals for outliers like Isaac's Fork
* Prevent learning recipes before making them when Curse of the Blind is active
* Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1)
* Fix the health up modifier not saying when item has different effect for non-red players
* Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+
* Fix French's textbox width not being applied by default
* Add some Azazel Brimstone conditionals
* Improve Glitched Crown co-op / salvage interactions
* Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment
* crooked penny, luck strings
* Old Bandage chance
* Crooked Penny, liberty cap and such
* Luck modifier
* Crooked Penny, Liberty Cap, reduce repeat code
* Luck text color, Luck formula table
* Mama Mega change
* Higher chance from nickels and dimes
* Golden Bomb check
* Mama Mega conditional
* Black Feather co-op support
* Tarot Cloth Rep fix, Car Battery updates
* oops I readded detailed
* oops I readded detailed
* Less full replaces in tarot cloth table
* oops bad copypaste
* Finished AB+ car battery
* Car Battery rep check in progress
* Yum Heart co-op
* Car Battery in progress
* Finish Car Battery, add Isaac color
* Move the functions out
* Add files via upload
* No effect
* Finished Car Battery synergies
* some Greed conditionals
* some Greed conditionals
* fix Black Feather in AB+
* move the apply function
* Greed conds + move apply func
* Update de.lua
* translated up to 48
* translated up to 57
* mini consistency change
* updated to item 68
- ab+ german translation up to item 68
- some consistency changes
- changed some wording in en_us
* translated to 88
- translated up to item 88
- minor consistency and wording change in en_us
* updated to 106
* updated to 108
- changed some consistency stuff, that de ab+, en_us ab+ and en_us rep are the same. de rep gets added once i start changing the translation there.
- added item names at the end of the row in the rep file. doing it for ab+ too next commit.
- some minor changes in en_us
* updated item name info
- added and fixed all item name info for en_us and de, in ab+ and rep.
- fixed some minor things on top of it
- removed some german translations from de.lua (rep), since they are not in the en_us.lua (rep) version, and added some missing ones to de.lua (rep) (not translated yet)
* consistency spelling
since the game uses just an apostrophe after a name with "s" as an ending, i changed it for our comments too.
* conditionals for de
- added conditionals for de
- removed !!! as a special character markup info, because we don't use it.
- updated some spacing, consistency and wording stuff
* removed non existing item names
* translated to 115
* more general type check
* conditional work + characterInfo
* conditional work + characterInfo
* conditional overhaul WIP
* fix typo with BagLearnedRecipes
* Cursed Eye + Black Candle synergy
* conditional stuff
* Change Brittle wording
* Teleport 2.0 Red Room check
* Changed collectiblesToCheck format, moved some mods to conds
* Add getPlayerName, tweak replaceNameMarkupStrings
* massive conditional overhaul
* AB+ birthright check fix
* oh yeah birthright isn't zero-indexed yet
* update with mirades
* update with mirades
* Move blank card / rune IDs
* move rune IDs, reduce reused code
* Add {{NameOnlyX###}} markup
* more conditionals
* more conditionals
* Update eid_conditionals.lua
* separate icon from name in variablecharge
* keep old localizations working
* split Dead Cat so it doesn't have a variable text
* Blank Card + ? Card
* moving Blank Card + ? Card
* Pretend english detailed doesn't exist
* Oops! No Comma!
* milk override
* Placenta no red hp
* actually no placenta still gives +1 health
* Dark Arts conditional
* Marbles percentage
* Dark Arts conditional