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61 Commits
Author SHA1 Message Date
Wofsauge 066f69bc36 chore: release 4.65 2023-12-21 16:28:17 +01:00
bluemouse fbcd637485 zh_cn: car battery and descriptions corrections (#620)
* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua
2023-12-20 12:58:33 +01:00
Wofsauge cb1de456c8 Updated credits for german languagepack 2023-12-19 21:51:03 +01:00
github-actions[bot] 78bc5128ce chore: release 4.64 2023-12-19 20:38:51 +00:00
리셰 99cc14823c ko_kr, modifier fixes (#619)
- ko_kr : fix some descriptions
- fix blank card + tarot card modifier error
2023-12-19 16:13:51 +01:00
Staubgeborenerandwofsauge cc6c99dfde de.lua for Rep (#617)
* create de.lua file

* german translation for rep

* fix spelling mistakes

* fix more spellings

* fix even more more spellings

* doubled key-value pairs in tables

* leave commentary in english + value in table fix

* changed some translations

* "de" languageCode

* add some forgotten translations

This should be complete now

* translate some stuff

* Fix some translation and mising "}, in one line

neverending story

* Translate planet / celestial bodies names

* More German translation

* Change German translation

* Don't Say Bad Words

* Etage → Ebene

* Kot → Kacke

* Aktive Gegenstände → active Items

* aktiver Gegenstand → active Item

forgot singular version

* leave english commentary

* Tab instead of space by mistake

* remove pluralize

* Various bugfixes

fixes:
- broken syntax of translation entries
- some broken markup elements (They are case sensitive)

* Added CarBattery and void description things to fix load error of rep/de.lua

* Translated all current de.lua AB+ item names

---------

Co-authored-by: wofsauge <jan-.-@t-online.de>
2023-12-18 00:20:14 +01:00
bluemouse dd948026d4 zh_cn: Supplemented with some untranslated texts (#618)
* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update eid_mcm_cn.lua
2023-12-13 12:13:25 +01:00
bluemouse b08d75f6c4 zh_cn description corrected (#616)
* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua
2023-12-12 10:55:10 +01:00
prefab e2d7fa0022 ja_jp : item name to Japanese (#615) 2023-12-10 16:58:58 +01:00
prefab 04e9dfe016 ja_jp : item name to japanese (#614) 2023-12-10 16:58:48 +01:00
Dong-Yiyuan 646892cf8e ZH_CN: tweak descriptions (#613)
* zh_cn: minor

* ZH_CN: minor

* zh_cn: minor
2023-12-10 16:58:20 +01:00
prefab ed49d5a98c ja_jp:car battery, tarot cloth (#612) 2023-12-03 12:33:43 +01:00
prefab faeb443475 ja_jp : car battery, tarot cloth (#611) 2023-12-03 12:33:19 +01:00
bluemouse 5b2337ee48 Updated Chinese Localization for Tarots and Buffs with Tarot Cloth (#610)
* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua
2023-12-03 12:33:02 +01:00
리셰 af8679a40b ko_kr : car battery, blank card + tarot cloth (#609) 2023-12-01 15:08:49 +01:00
bluemouse 1afe13aa37 chinese localization for colorblind mode and something others (#608)
* Update eid_mcm_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua

* Update eid_mcm_cn.lua

* Update zh_cn.lua
2023-12-01 15:08:30 +01:00
Buurazu 8bd21289da swap yellow and green (official P3/P4 colors) 2023-12-01 06:31:32 -05:00
Buurazu 8c2441d68b swap yellow and green (official P3/P4 colors) 2023-12-01 06:30:38 -05:00
github-actions[bot] 419514887c chore: release 4.63 2023-11-30 16:55:30 +00:00
Wofsauge 6e72f7edd9 Added colorblind mode 2023-11-30 17:52:01 +01:00
Wofsauge 2f07c40633 Added simple Online Multiplayer detection (pre official online multiplayer) 2023-11-30 16:57:17 +01:00
biobakandwofsauge 85b7d61ce1 Car battery rework + french adjustments (#607)
* fixes and changes to the french descs

* more improvements

* final few fixes

* fixed mistake in french desc

* misc changes

* few more updates

* MANY changes

- Updated some french descriptions
- Overhauled french wisp descriptions
- Updated technical stuff in the fr file (thanks siraxtas!)
- Added missing golden trinket entry to fr
- Added item pool stuff to fr
- Added car battery stuff to fr
- updated car battery modifier to match other modifiers
- updated one english car battery description

* 65+25 that's 100 quick maths

* properly localized golden trinkets (french)

* fix mistaké

* Car battery rework + french adjustments

---------

Co-authored-by: wofsauge <jan-.-@t-online.de>
2023-11-29 14:34:45 +01:00
Buurazu 42eeeff4cf Blank Card + Tarot Cloth 2023-11-17 23:56:02 -05:00
Buurazu c83bfc75e1 Blank Card + Tarot Cloth 2023-11-17 23:54:51 -05:00
Wofsauge e0c8f9b3f4 Improved Judgement card description 2023-11-16 22:05:11 +01:00
Wofsauge 3f5cc5dced Fixed bag of crafting desync, when the room you enter has the same amount of pickups as the previous room 2023-11-16 21:50:46 +01:00
prefab fb9df08cac ja_jp Tarot cloth update (#606) 2023-11-16 08:16:14 +01:00
Mirades 69c18cf401 small en_us desc update (#605)
* small desc changes to en_us

- Item names in descriptions made more clear
- horseman capital fix (since it's not a name and was inconsistent)
- fixed Black Lipstick description
2023-11-13 23:18:07 +01:00
리셰 6e08039bf1 ko_kr : general desc update (#604)
* ko_kr : tarot cloth update

* ko_kr : pills fix, golden trinket descs
2023-11-13 22:36:00 +01:00
Buurazu e353ed3586 Tarot cloth overhaul 2023-11-12 20:48:14 -05:00
Buurazu eb2718347b Overhaul tarot cloth modifier 2023-11-12 20:46:26 -05:00
Buurazu 62a65a50cf Add shiny purple, only one copy of swag color code 2023-11-12 20:44:25 -05:00
biobakandwofsauge 3af08863fa few fixes + properly localized trinket modifiers (#603)
* fixes and changes to the french descs

* more improvements

* final few fixes

* fixed mistake in french desc

* misc changes

* few more updates

* MANY changes

- Updated some french descriptions
- Overhauled french wisp descriptions
- Updated technical stuff in the fr file (thanks siraxtas!)
- Added missing golden trinket entry to fr
- Added item pool stuff to fr
- Added car battery stuff to fr
- updated car battery modifier to match other modifiers
- updated one english car battery description

* 65+25 that's 100 quick maths

* properly localized golden trinkets (french)

* fix mistaké

---------

Co-authored-by: wofsauge <jan-.-@t-online.de>
2023-11-11 17:33:07 +01:00
x3xto 724b5e58ee [uk_ua] golden trinket multipliers (#602)
* [uk_ua] small rewrite + wrong descs fix (thanks to Mirades & Wofsauge)

* [uk_ua] I'm Excited pill name fix (!! instead of !!!, lol)

* Golden Mysterious Candy fixed description

* added new replace feature for golden trinkets to get started

* golden trinkets desc update

* golden trinkets effects replacement
2023-11-11 17:32:39 +01:00
kittenchilly e25d55d436 Trailing whitespace cleanup (#600)
* Trailing whitespace cleanup

* More
2023-11-08 07:37:36 +01:00
Buurazu 399c2a154e Support localizing golden trinkets more 2023-11-05 17:20:15 -05:00
Buurazu f00d0cea82 Support localizing golden trinkets more 2023-11-05 17:18:41 -05:00
Buurazu bab452ab71 Oops Blank Card mentions runes now 2023-11-05 16:22:45 -05:00
Buurazu 72342688b8 Oops, monster manual wrong 2023-11-04 00:39:44 -04:00
github-actions[bot] 833f5fed2d chore: release 4.62 2023-10-27 13:36:32 +00:00
리셰 b3b7f46a87 ko_kr : general desc changes (#596)
- major desc changes from book of virtues synergies
- fixed some errors
2023-10-27 09:39:12 +02:00
리셰 b9c5f26d09 fix critical issue that prevent mod running with luadebug flag (#595) 2023-10-27 09:38:15 +02:00
github-actions[bot] 301adea1cf chore: release 4.61 2023-10-26 21:54:11 +00:00
Wofsauge 4b9b58fe3e Made some functions accessible via the EID variable 2023-10-26 23:52:33 +02:00
Wofsauge 71a81add3b Fixed item collection feature not updating automatically 2023-10-26 23:20:58 +02:00
MiradesandBuurazu 820487bfd8 Big update to en_us.lua (#589)
* Big update to en_us.lua (ab+)

- Added a lot of icons
- Changed the stat format slightly (made it consistent too)
- Updated upper/lower letter case
- More consistent wording (for example: drop/spawn and fire/shoot and shots/tears)
- Changed the order of stat increases and pickups to be consistent*
- Changed some descriptions

*oriented myself at this list:
↑ Life
↑ Health
↑ Empty heart container
↑ Damage (depending on the item: if the multiplier has impact on the damage up; first flat damage, then multiplier, if not; swap it)
↑ Tears
↑ Fire rate
↑ Tear delay (AB+)
↑ Range
↑ Tear height (AB+)
↑ Shot speed
↑ Tear size
↑ Speed
↑ Luck
↑ Size
↑ Bomb damage
↓ Negative stats in the same order
Heal
+ random, Red, Soul, Black, Eternal, Bone Hearts
+ Coins
+ Bombs
+ Keys
+ Rune
+ Card
+ Pill
+ Devil, Angel chance
main tear effect
main other effect
other effects
special conditions: starting again from top

* Update en_us.lua

* Update en_us.lua

* Update en_us.lua

Updated duration descriptions (i think there are things up for discussion)

* Updated en_us.lua

ab+
- changed some on use descriptions back
- found some missed things

rep
- started with the same updates the ab+ file got

updates are coming...

* updated rep further

just more of the same changes.
plus some description fixes (tested)

everything up to Book of Virtues wisps (line 524) in rep should be done

* update en_us.lua

started with Book of Virtues descriptions
and fixed some inconsistencies

* small consistency changes

* removed 2 items

removed 2 rep items that have the same description in ab+

* finished Book of Virtues synergies

* updated

- changed "the current room/floor" to "the room/floor" since it means the same but is shorter. (didn't change it for descriptions that it is important to include "current")
- more consistency changes for missed things
- finished the rep file (8 items not tested and changed yet)

only one more update to come (hopefully)

* mini update

- mini consistency update
- Cracked Crown descriptions

not yet the last update...

* mini update

- removed some timer icons
- added some chest icons
- other small changes

* small consistency update

- just some more consistency for heart container descriptions
- removed the {{Blank}} icons for some condition lines. if we want that for the condidion lines, then we should add it to every condition line and not just some. so for now i've decided to remove them.

* probably last update

- fixed the last few items, everything got tested.

* The Hermit? updated

* fixed an oopsie

* Update en_us.lua

* black bean more accurate

* Update en_us.lua

added the + again, so people don't think the crawlspace chance gets set to 0.5%

* Update en_us.lua

* last update?

made the drop button match the fire button capital

* capital error

capital error

* Update en_us.lua

forgot the luck cap for Evil Eye

* Luck stat update

- added the % amount to some chance effects
- added a line that describes when an item is impacted by luck and what's the cap (if it's a reasonable to mention)
- added Gimpy to rep, to add the luck info
- changed some damage multiplier wordings.

* Update en_us.lua

* Mr. Dolly bug fix

* Epiphora wording

---------

Co-authored-by: Buurazu <excel_saga_rules@hotmail.com>
2023-10-26 19:37:57 +02:00
prefab f527cdac78 ja_jp sync with en_us Big update (#594) 2023-10-26 18:13:15 +02:00
prefab 2758033bf4 ja_jp sync with en_us Big update (#593) 2023-10-26 18:12:23 +02:00
x3xto 8838db2a96 Ukrainian translation update (#592)
* [uk_ua] small rewrite + wrong descs fix (thanks to Mirades & Wofsauge)

* [uk_ua] I'm Excited pill name fix (!! instead of !!!, lol)
2023-10-26 15:31:10 +02:00
리셰 998a3608c0 ko_kr : add requested fonts (#591)
- renamed korean_hcrdotum to korean_yoonwebdotum9 due to name errors
2023-10-22 18:38:11 +02:00
biobakandwofsauge 23f4825b0e french updates + various other things (#590)
* fixes and changes to the french descs

* more improvements

* final few fixes

* fixed mistake in french desc

* misc changes

* few more updates

* MANY changes

- Updated some french descriptions
- Overhauled french wisp descriptions
- Updated technical stuff in the fr file (thanks siraxtas!)
- Added missing golden trinket entry to fr
- Added item pool stuff to fr
- Added car battery stuff to fr
- updated car battery modifier to match other modifiers
- updated one english car battery description

---------

Co-authored-by: wofsauge <jan-.-@t-online.de>
2023-10-17 23:16:57 +02:00
x3xto 195156f8bb uk_ua Car Battery update (#588) 2023-10-10 16:11:18 +02:00
prefab 470932a930 ja_jp Car Battery update (#587) 2023-10-10 13:49:39 +02:00
prefab 5e5eaebd0c ja_jp Car Battery update (#586) 2023-10-10 13:49:24 +02:00
리셰 e50c1daf56 ko_kr : car battery synergies (#585)
* ko_kr : general desc update, sync with en_us

* ko_kr : car battery

* ko_kr : more car battery

* ko_kr : car battery sync with en detailed
2023-10-10 09:53:04 +02:00
Wofsauge 9ffe47b311 Small adjustments to Car Battery descriptions 2023-10-10 00:15:45 +02:00
Valentin Lamprière 85983e7d5e Add "Car Battery" modifiers (#584) 2023-10-09 23:56:57 +02:00
Wofsauge 1fb5c302c7 BoC CraftingIsHidden and ShowCraftingResult variables are now part of the global EID table 2023-10-08 20:23:55 +02:00
Wofsauge c3c8710617 Rework Unidentified Pill eval, to allow Description modifiers when unidentified 2023-10-08 16:54:53 +02:00
Wofsauge 34b7c2a8dc Fixed custom pickups with subtype 0 be allowed to have a description 2023-10-08 15:59:57 +02:00
리셰 edaf20a48d ko_kr : general desc update, sync with en_us (#583) 2023-10-08 13:39:00 +02:00
56 changed files with 6517 additions and 4348 deletions

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+4 -4
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@@ -1,6 +1,6 @@
name: IncreaseVersion
on:
on:
workflow_dispatch
jobs:
@@ -10,11 +10,11 @@ jobs:
steps:
- name: Checkout the repository
uses: actions/checkout@v3
- uses: actions/setup-python@v4.5.0
with:
python-version: '3.10'
python-version: '3.10'
- name: git
run: |
# setup the username and email.
+5 -5
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@@ -1,6 +1,6 @@
name: Release
on:
on:
workflow_dispatch
jobs:
@@ -10,18 +10,18 @@ jobs:
steps:
- name: Checkout the repository
uses: actions/checkout@v3
- uses: actions/setup-python@v4.5.0
with:
python-version: '3.10'
python-version: '3.10'
- name: git
run: |
# setup the username and email.
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
- run: python .github/scripts/release.py
- name: Upload the mod to Steam Workshop
uses: IsaacScript/isaac-steam-workshop-upload@v2
with:
+1 -1
View File
@@ -9,7 +9,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
- **Dutch**: by SomethingMax
- **English**: by Wofsauge, Buurazu, Ma-rcx, AutisticGoat (Kotry), ...
- **French**: by biobak, Nicolas Delvaux
- **German**: by Jake
- **German**: by Staubgeborener, Jake
- **Greek**: by vanillarat
- **Italian**: by Klyser8, Denkishi, 2G
- **Japanese**: by prefab
+1 -1
View File
@@ -39,4 +39,4 @@ Alternatively, edit the `eid_config.lua` file like described [here.](https://git
## Special Thanks to
[Check out the credits here](https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md)
[Check out the credits here](https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md)
+10 -10
View File
@@ -819,7 +819,7 @@ EID.descriptions[languageCode].pills={
{"45", "Сякаш ходя по дъгата!", "{{Collectible298}} Кратък ефект на неуязвимост"}, -- "sunshine" -> "rainbow"
{"46", "Vurp!", "Създава последното използвано хапче преди това#Ако друго хапче не е било използвано, създава копие на себе си"},
-- Horf and Vurp not translated because, like, how should they be.
}
}
---------- Sacrifice Room ----------
EID.descriptions[languageCode].sacrificeHeader = "[Следваща отплата от жертвена стая]"
@@ -899,30 +899,30 @@ EID.descriptions[languageCode].RoomTypeNames = { "Обикновена стая"
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "Никакъв", -- gender bias, de facto dependent on the translation of "pickup"
["5.10"] = "{{Heart}} Сърце", -- TODO: check where this displays and whether to translate as "Red Heart" specifically
["5.10.1"] = "{{Heart}} Червено сърце", ["5.10.2"] = "{{HalfHeart}} Половин червено сърце", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Вечно сърце", ["5.10.5"] = "{{Heart}} Двойно червено сърце", ["5.10.6"] = "{{BlackHeart}} Черно сърце", ["5.10.7"] = "{{GoldHeart}} Златно сърце", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Бягащо сърце", ["5.10.10"] = "{{BlendedHeart}} Смесено сърце", ["5.10.11"] = "{{EmptyBoneHeart}} Костно сърце", ["5.10.12"] = "{{RottenHeart}} Гнило сърце",
["5.20"] = "{{Coin}} Монета", -- "Стотинка"??
-- "Dime" translation = ?
["5.20.1"] = "{{Crafting8}} Монета", ["5.20.2"] = "{{Crafting9}} Петак", ["5.20.3"] = "{{Crafting10}} Десетак", ["5.20.4"] = "{{Crafting8}} Двойна монета", ["5.20.5"] = "{{Crafting11}} Късметлийска монета", ["5.20.6"] = "{{Crafting9}} Лепкав петак", ["5.20.7"] = "{{Crafting26}} Златна монета",
["5.30"] = "{{Key}} Ключ",
["5.30.1"] = "{{Crafting12}} Ключ", ["5.30.2"] = "{{Crafting13}} Златен ключ", ["5.30.3"] = "{{Crafting12}} Двоен ключ", ["5.30.4"] = "{{Crafting14}} Зареден ключ",
["5.40"] = "{{Bomb}} Бомба",
["5.40.1"] = "{{Crafting15}} Бомба", ["5.40.2"] = "{{Crafting15}} Двойна бомба", ["5.40.3"] = "{{Crafting15}} Трол бомба", ["5.40.4"] = "{{Crafting16}} Златна бомба", ["5.40.5"] = "{{Crafting15}} Мега трол бомба", ["5.40.7"] = "{{Crafting17}} Гигантска бомба",
["5.90"] = "{{Battery}} Батерия",
["5.90.0"] = "{{Crafting19}} Батерия", --AB+ didn't have subtypes for batteries
-- also screw the "Lil'" in the default Battery name
["5.90.1"] = "{{Crafting19}} Батерия", ["5.90.2"] = "{{Crafting18}} Микро батерия", ["5.90.3"] = "{{Crafting20}} Мега батерия", ["5.90.4"] = "{{Crafting28}} Златна батерия",
-- following are multiple examples where a literal translation hurts understandability
["5.50"] = "{{Chest}} Сандък", ["5.51"] = "{{BombChest}} Каменен сандък", ["5.52"] = "{{SpikedChest}} Сандък с шипове", ["5.53"] = "{{EternalChest}} Ангелски сандък", ["5.54"] = "{{MimicChest}} Измамен сандък", ["5.55"] = "{{OldChest}} Стар сандък", ["5.56"] = "{{WoodenChest}} Дървен сандък", ["5.57"] = "{{MegaChest}} Мега сандък", ["5.58"] = "{{HauntedChest}} Обитаван сандък", ["5.60"] = "{{GoldenChest}} Златен сандък", ["5.360"] = "{{RedChest}} Червен сандък",
["5.50"] = "{{Chest}} Сандък", ["5.51"] = "{{BombChest}} Каменен сандък", ["5.52"] = "{{SpikedChest}} Сандък с шипове", ["5.53"] = "{{EternalChest}} Ангелски сандък", ["5.54"] = "{{MimicChest}} Измамен сандък", ["5.55"] = "{{OldChest}} Стар сандък", ["5.56"] = "{{WoodenChest}} Дървен сандък", ["5.57"] = "{{MegaChest}} Мега сандък", ["5.58"] = "{{HauntedChest}} Обитаван сандък", ["5.60"] = "{{GoldenChest}} Златен сандък", ["5.360"] = "{{RedChest}} Червен сандък",
["5.69"] = "{{GrabBag}} Торбичка", ["5.69.1"] = "{{GrabBag}} Торбичка", ["5.69.2"] = "{{BlackSack}} Черна торбичка",
["5.70"] = "{{Pill}} Хапче",
["5.300"] = "{{Card}} Карта",
["5.301"] = "{{Rune}} Руна", -- not a real id
+10 -10
View File
@@ -815,7 +815,7 @@ EID.descriptions[languageCode].pills={
{"44", "Blink!", "{{Collectible149}} Vystřelí jednu Ipekak slzu"},
{"45", "Mám Pocit, Jako Bych Kráčel po Slunečním Svitu!", "Krátká nesmrtelnost"},
{"46", "Brk!", "Vybrkneš posledně použitou pilulku"},
}
}
---------- Sacrifice Room ----------
EID.descriptions[languageCode].sacrificeHeader = "[Další Odměna za Obětování]"
@@ -884,27 +884,27 @@ EID.descriptions[languageCode].MCM = {
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "Nic",
["5.10"] = "{{Heart}} Srdce",
["5.10.1"] = "{{Heart}} Srdce", ["5.10.2"] = "{{HalfHeart}} Půlka Srdce", ["5.10.3"] = "{{SoulHeart}} Duševní Srdce", ["5.10.4"] = "{{EternalHeart}} Srdce Věčnosti", ["5.10.5"] = "{{Heart}} Dvojité Srdce", ["5.10.6"] = "{{BlackHeart}} Černé Srdce", ["5.10.7"] = "{{GoldHeart}} Zlaté Srdce", ["5.10.8"] = "{{HalfSoulHeart}} Půlka Duševního Srdce", ["5.10.9"] = "{{Heart}} Vystrašené Srdce", ["5.10.10"] = "{{BlendedHeart}} Zamíchané Srdce", ["5.10.11"] = "{{EmptyBoneHeart}} Kostěné Srdce", ["5.10.12"] = "{{RottenHeart}} Shnilé Srdce",
["5.20"] = "{{Coin}} Mince",
["5.20.1"] = "{{Crafting8}} Mince", ["5.20.2"] = "{{Crafting9}} Niklák (pěti-mince)", ["5.20.3"] = "{{Crafting10}} Deseti-mince", ["5.20.4"] = "{{Crafting8}} Dvojitá Mince", ["5.20.5"] = "{{Crafting11}} Mince Štěstí", ["5.20.6"] = "{{Crafting9}} Lepivý Niklák", ["5.20.7"] = "{{Crafting26}} Zlatá Mince",
["5.30"] = "{{Key}} Klíč",
["5.30.1"] = "{{Crafting12}} Klíč", ["5.30.2"] = "{{Crafting13}} Zlatý Klíč", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
["5.40"] = "{{Bomb}} Bomb",
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
["5.90"] = "{{Battery}} Battery",
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
["5.70"] = "{{Pill}} Pill",
["5.300"] = "{{Card}} Card",
["5.301"] = "{{Rune}} Rune", -- not a real id
+245 -233
View File
@@ -13,270 +13,270 @@ local languageCode = "de"
-- init de table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "German (WIP) (AB+)"
EID.descriptions[languageCode].languageName = "German (WIP)"
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={
{"1", "The Sad Onion", "↑ +0.7 Mehr Tränen"},
{"2", "The Inner Eye", "Dreifachschuss#↓ Weniger Tränen"},
{"3", "Spoon Bender", "Gegnerjagende Tränen"},
{"4", "Cricket's Head", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
{"5", "My Reflection", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
{"6", "Number One", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
{"7", "Blood of the Martyr", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
{"8", "Brother Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
{"9", "Skatole", "Alle Feindlichen Fliegen werden Freundlich"},
{"10", "Halo of Flies", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
{"11", "1up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
{"12", "Magic Mushroom", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
{"13", "The Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
{"14", "Roid Rage", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"1", "Die traurige Zwiebel", "↑ +0.7 Mehr Tränen"},
{"2", "Das innere Auge", "Dreifachschuss#↓ Weniger Tränen"},
{"3", "Löffelbieger", "Gegnerjagende Tränen"},
{"4", "Grillenkopf", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
{"5", "Mein Spiegelbild", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
{"6", "Nummer Eins", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
{"7", "Blut des Märtyrers", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
{"8", "Bruder Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
{"9", "Skatol", "Alle Feindlichen Fliegen werden Freundlich"},
{"10", "Fliegen-Heiligenschein", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
{"11", "1-Up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
{"12", "Fliegenpilz", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
{"13", "Das Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
{"14", "Toben auf Steroiden", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"15", "<3", "↑ +1 Herzcontainer#Füllt alle Herzcontainer"},
{"16", "Raw Liver", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
{"17", "Skeleton Key", "+99 Schlüssel"},
{"18", "A Dollar", "+99 Münzen"},
{"19", "Boom!", "+10 Bomben"},
{"20", "Transcendence", "Du bekommst Körperlos und kannst Fliegen!"},
{"21", "The Compass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
{"22", "Lunch", "↑ +1 Herzcontainer"},
{"23", "Dinner", "↑ +1 Herzcontainer"},
{"16", "Rohe Leber", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
{"17", "Skelettschlüssel", "+99 Schlüssel"},
{"18", "Ein Dollar", "+99 Münzen"},
{"19", "Bumm!", "+10 Bomben"},
{"20", "Transzendenz", "Du bekommst Körperlos und kannst Fliegen!"},
{"21", "Der Kompass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
{"22", "Mittagessen", "↑ +1 Herzcontainer"},
{"23", "Abendessen", "↑ +1 Herzcontainer"},
{"24", "Dessert", "↑ +1 Herzcontainer"},
{"25", "Breakfast", "↑ +1 Herzcontainer"},
{"26", "Rotten Meat", "↑ +1 Herzcontainer"},
{"27", "Wooden Spoon", "↑ +0.3 Geschwindigkeit"},
{"28", "The Belt", "↑ +0.3 Geschwindigkeit"},
{"29", "Mom's Underwear", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"30", "Mom's Heels", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"31", "Mom's Lipstick", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"32", "Wire Coat Hanger", "↑ +0.7 Mehr Tränen"},
{"33", "The Bible", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
{"34", "The Book of Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
{"35", "The Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
{"36", "The Poop", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
{"37", "Mr. Boom", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
{"38", "Tammy's Head", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
{"39", "Mom's Bra", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
{"25", "Frühstück", "↑ +1 Herzcontainer"},
{"26", "Verdorbenes Fleisch", "↑ +1 Herzcontainer"},
{"27", "Holzlöffel", "↑ +0.3 Geschwindigkeit"},
{"28", "Der Gürtel", "↑ +0.3 Geschwindigkeit"},
{"29", "Mamas Unterwäsche", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"30", "Mamas Stöckelschuhe", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"31", "Mamas Lippenstift", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
{"32", "Drahtkleiderbügel", "↑ +0.7 Mehr Tränen"},
{"33", "Die Bibel", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
{"34", "Das Buch Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
{"35", "Das Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
{"36", "Der Schiss", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
{"37", "Mr. Bumm", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
{"38", "Tammys Kopf", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
{"39", "Mamas BH", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
{"40", "Kamikaze!", "Verursacht eine Explosion bei der Spielerposition"},
{"41", "Mom's Pad", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
{"42", "Bob's Rotten Head", "Giftige Wurfbombe"},
{"41", "Mamas Slipeinlage", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
{"42", "Bobs verfaulter Kopf", "Giftige Wurfbombe"},
{"43", "", "<item existiert nicht>"},
{"44", "Teleport!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
{"45", "Yum Heart", "Heile 1 Herz"},
{"46", "Lucky Foot", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
{"47", "Doctor's Remote", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
{"48", "Cupid's Arrow", "Piercende Tränen"},
{"49", "Shoop da Whoop!", "Brimstone Laser mit sehr hohen Schaden"},
{"44", "Teleportieren!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
{"45", "Leckeres Herz", "Heile 1 Herz"},
{"46", "Glückspfote", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
{"47", "Doktor-Fernbedienung", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
{"48", "Amors Pfeil", "Piercende Tränen"},
{"49", "Zack-di-wupp!", "Brimstone Laser mit sehr hohen Schaden"},
{"50", "Steven", "↑ +1 Schaden"},
{"51", "Pentagram", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
{"52", "Dr. Fetus", "Bombentränen!"},
{"51", "Pentagramm", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
{"52", "Dr. Fötus", "Bombentränen!"},
{"53", "Magneto", "Pick-Ups werden magnetisch angezogen"},
{"54", "Treasure Map", "Zeigt den Kartenentwurf"},
{"55", "Mom's Eye", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
{"56", "Lemon Mishap", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
{"57", "Distant Admiration", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
{"58", "Book of Shadows", "Unverwundbarkeit für 10 sekunden"},
{"54", "Schatzkarte", "Zeigt den Kartenentwurf"},
{"55", "Mamas Auge", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
{"56", "Zitronen-Missgeschick", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
{"57", "Ferne Bewunderung", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
{"58", "Buch der Schatten", "Unverwundbarkeit für 10 sekunden"},
{"59", "", "<item does not exist>"},
{"60", "The Ladder", "Erlaubt es über schmale Gruben zu laufen"},
{"60", "Die Leiter", "Erlaubt es über schmale Gruben zu laufen"},
{"61", "", "<item does not exist>"},
{"62", "Charm of the Vampire", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
{"63", "The Battery", "Spacebar Items können zweimal aufgeladen werden"},
{"64", "Steam Sale", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
{"65", "Anarchist Cookbook", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
{"66", "The Hourglass", "Macht Gegner langsamer für 8 sekunden"},
{"67", "Sister Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
{"68", "Technology", "Tränen werden ausgetauscht mit Laser"},
{"69", "Chocolate Milk", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
{"70", "Growth Hormones", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
{"71", "Mini Mush", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
{"72", "Rosary", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
{"73", "Cube of Meat", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
{"74", "A Quarter", "+25 Münzen"},
{"62", "Zauber des Vampirs", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
{"63", "Die Batterie", "Spacebar Items können zweimal aufgeladen werden"},
{"64", "Steam-Angebot", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
{"65", "Anarchisten-Kochbuch", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
{"66", "Die Sanduhr", "Macht Gegner langsamer für 8 sekunden"},
{"67", "Schwester Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
{"68", "Technologie", "Tränen werden ausgetauscht mit Laser"},
{"69", "Schokoladenmilch", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
{"70", "Wachstumshormone", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
{"71", "Minipilz", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
{"72", "Rosenkranz", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
{"73", "Fleischwürfel", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
{"74", "Ein Vierteldollar", "+25 Münzen"},
{"75", "PHD", "Bessere Pillen# +1 Pille#Heilt 2 Herzen#Mehr Geld von Blutspendemaschinen"},
{"76", "X-Ray Vision", "Zeigt versteckte Räume"},
{"77", "My Little Unicorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
{"78", "Book of Revelations", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
{"79", "The Mark", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
{"80", "The Pact", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
{"81", "Dead Cat", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
{"82", "Lord of the Pit", "Flug#↑ +0.3 Geschwindigkeit"},
{"83", "The Nail", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
{"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
{"85", "Deck of Cards", "Erzeigt 1 Karte"},
{"86", "Monstro's Tooth", "Rufe Monstro zum zerquetschen von Gegnern"},
{"87", "Loki's Horns", "Chance in 4 Richtungen zu schießen"},
{"88", "Little Chubby", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
{"89", "Spider Bite", "Chance Verlangsamungstränen zu schießen"},
{"90", "The Small Rock", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
{"91", "Spelunker Hat", "Zeigt was hinter Türen ist"},
{"92", "Super Bandage", "↑ +1 Herzcontainer#+2 Seelenherzen"},
{"93", "The Gamekid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
{"94", "Sack of Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
{"76", "Röntgenblick", "Zeigt versteckte Räume"},
{"77", "Mein kleines Einhorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
{"78", "Buch der Offenbarungen", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
{"79", "Das Zeichen", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
{"80", "Der Pakt", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
{"81", "Tote Katze", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
{"82", "Herr der Höllengrube", "Flug#↑ +0.3 Geschwindigkeit"},
{"83", "Der Nagel", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
{"84", "Wir müssen tiefer!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
{"85", "Kartenspiel", "Erzeigt 1 Karte"},
{"86", "Monstros Zahn", "Rufe Monstro zum zerquetschen von Gegnern"},
{"87", "Loki's Hörner", "Chance in 4 Richtungen zu schießen"},
{"88", "Dickerchen", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
{"89", "Spinnenbiss", "Chance Verlangsamungstränen zu schießen"},
{"90", "Der kleine Felsen", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
{"91", "Höhlenforscher-Hut", "Zeigt was hinter Türen ist"},
{"92", "Superverband", "↑ +1 Herzcontainer#+2 Seelenherzen"},
{"93", "Das Zocker-Kid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
{"94", "Sack voller Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
{"95", "Robo-Baby", "Lasertränen#Macht 3.5 Schaden pro Schuss"},
{"96", "Little C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
{"97", "The Book of Sin", "Erzeugt ein zufälliges Pick-Up"},
{"98", "The Relic", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
{"99", "Little Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
{"100", "Little Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
{"101", "The Halo", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
{"102", "Mom's Bottle of Pills", "Lässt 1 Pille fallen"},
{"103", "The Common Cold", "Chance vergiftungstränen zu schießen"},
{"104", "The Parasite", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
{"105", "The D6", "Ändert zufällig Podestitems im jetzigen Raum"},
{"96", "Kleiner C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
{"97", "Das Buch der Sünde", "Erzeugt ein zufälliges Pick-Up"},
{"98", "Das Relikt", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
{"99", "Kleiner Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
{"100", "Kleiner Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
{"101", "Der Heiligenschein", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
{"102", "Mamas Pillenflasche", "Lässt 1 Pille fallen"},
{"103", "Die Erkältung", "Chance vergiftungstränen zu schießen"},
{"104", "Der Parasit", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
{"105", "Der W6", "Ändert zufällig Podestitems im jetzigen Raum"},
{"106", "Mr. Mega", "↑ x2.25 Bombenschaden#+5 Bomben"},
{"107", "The Pinking Shears", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
{"108", "The Wafer", "Aller Schaden ist reduziert auf ein halbes Herz"},
{"109", "Money = Power", "↑ +0.04 Schaden für jede Münze die du besitzt"},
{"110", "Mom's Contacts", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
{"111", "The Bean", "Vergiftender Furz!"},
{"112", "Guardian Angel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
{"113", "Demon Baby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
{"114", "Mom's Knife", "Kontrollierbarer Messerattacke"},
{"115", "Ouija Board", "Spektraltränen"},
{"107", "Die Zackenschere", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
{"108", "Die Hostie", "Aller Schaden ist reduziert auf ein halbes Herz"},
{"109", "Geld = Macht", "↑ +0.04 Schaden für jede Münze die du besitzt"},
{"110", "Mamas Kontaktlinsens", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
{"111", "Die Bohne", "Vergiftender Furz!"},
{"112", "Schutzengel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
{"113", "Dämonenbaby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
{"114", "Mamas Messer", "Kontrollierbarer Messerattacke"},
{"115", "Ouija-Brett", "Spektraltränen"},
{"116", "9 Volt", "-1 Aufladung für aktive Items#Lädt dein aktives Item vollständig auf"},
{"117", "Dead Bird", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
{"118", "Brimstone", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
{"119", "Blood Bag", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
{"120", "Odd Mushroom", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
{"121", "Odd Mushroom", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
{"122", "Whore of Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
{"123", "Monster Manual", "Zufälliger Begleiter für den jetzigen Raum"},
{"124", "Dead Sea Scrolls", "Zufälliger Item-Effekt (Aktives Item)"},
{"125", "Bobby-Bomb", "Gegnerjagende Bomben#+5 Bomben"},
{"126", "Razor Blade", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
{"127", "Forget Me Now", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
{"128", "Forever alone", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
{"129", "Bucket of Lard", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
{"130", "A Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
{"131", "Bomb Bag", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
{"132", "A Lump of Coal", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
{"133", "Guppy's Paw", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
{"134", "Guppy's Tail", "Mehr Kisten tauchen auf"},
{"135", "IV Bag", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
{"136", "Best Friend", "Explodierender Köder#Lockt Gegner an"},
{"137", "Remote Detonator", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
{"117", "Toter Vogel", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
{"118", "Schwefel", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
{"119", "Blutbeutel", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
{"120", "Seltsamer Pilz", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
{"121", "Seltsamer Pilz", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
{"122", "Hure Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
{"123", "Monster-Handbuch", "Zufälliger Begleiter für den jetzigen Raum"},
{"124", "Schriftrollen vom Toten Meer", "Zufälliger Item-Effekt (Aktives Item)"},
{"125", "Bobby-Bombe", "Gegnerjagende Bomben#+5 Bomben"},
{"126", "Rasierklinge", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
{"127", "Vergissmeinjetzt", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
{"128", "Für immer alleine", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
{"129", "Eimer voll Schmalz", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
{"130", "Ein Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
{"131", "Bombentasche", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
{"132", "Ein Klumpen Kohle", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
{"133", "Guppy's Pfote", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
{"134", "Guppy's Schwanz", "Mehr Kisten tauchen auf"},
{"135", "Infusionsbeutel", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
{"136", "Bester Freund", "Explodierender Köder#Lockt Gegner an"},
{"137", "Fernzünder", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
{"138", "Stigmata", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
{"139", "Mom's Purse", "Du kannst nun 2 Schmuckstücke halten"},
{"140", "Bob's Curse", "Vergiftende Bomben#+5 Bomben"},
{"141", "Pageant Boy", "Erzeugt 7 zufällige Münzen"},
{"142", "Scapular", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
{"143", "Speed Ball", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
{"144", "Bum Friend", "Konvertiert Münzen zu Pick-ups"},
{"145", "Guppy's Head", "Erzeugt 2-4 Blaue Fliegen"},
{"146", "Prayer Card", "+1 Ewiges Herz"},
{"147", "Notched Axe", "Zerbricht Steine im jetzigen Raum"},
{"148", "Infestation", "Erzeugt Fliegen wenn du getroffen wirst"},
{"149", "Ipecac", "Explodierende Tränen"},
{"150", "Tough Love", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
{"151", "The Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
{"152", "Technology 2", "Permanente laser attacke!#↓ -35% Schaden"},
{"153", "Mutant Spider", "Quad Schuss!#↓ Tränen"},
{"154", "Chemical Peel", "↑ +2 Schaden aus dem linken Auge"},
{"155", "The Peeper", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
{"139", "Mamas Geldbörse", "Du kannst nun 2 Schmuckstücke halten"},
{"140", "Bob's Fluch", "Vergiftende Bomben#+5 Bomben"},
{"141", "Geschmückter Junge", "Erzeugt 7 zufällige Münzen"},
{"142", "Skapulier", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
{"143", "Tempo machen", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
{"144", "Pennerfreund", "Konvertiert Münzen zu Pick-ups"},
{"145", "Guppy's Kopf", "Erzeugt 2-4 Blaue Fliegen"},
{"146", "Gebetskarte", "+1 Ewiges Herz"},
{"147", "Axt von Notch", "Zerbricht Steine im jetzigen Raum"},
{"148", "Befall", "Erzeugt Fliegen wenn du getroffen wirst"},
{"149", "Brechwurzel", "Explodierende Tränen"},
{"150", "Auf die Fresse", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
{"151", "Der Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
{"152", "Technologie 2", "Permanente laser attacke!#↓ -35% Schaden"},
{"153", "Mutierte Spinne", "Quad Schuss!#↓ Tränen"},
{"154", "Chemisches Peeling", "↑ +2 Schaden aus dem linken Auge"},
{"155", "Der Linser", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
{"156", "Habit", "+1 Aufladung wenn man getroffen wird"},
{"157", "Bloody Lust", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
{"158", "Crystal Ball", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
{"159", "Spirit of the Night", "Flug#Gibt Spektraltränen"},
{"160", "Crack the Sky", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
{"157", "Blutdurst", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
{"158", "Kristallkugel", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
{"159", "Geist der Nacht", "Flug#Gibt Spektraltränen"},
{"160", "Zerbrich den Himmel", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
{"161", "Ankh", "Werde beim Tod als ??? (Blue Baby) wiederbelebt"},
{"162", "Celtic Cross", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
{"163", "Ghost Baby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
{"164", "The Candle", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
{"165", "Cat-o-nine-tails", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
{"166", "D20", "Ändert zufällig alle Pick-ups im Raum"},
{"167", "Harlequin Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
{"168", "Epic Fetus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
{"169", "Polyphemus", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
{"170", "Daddy Longlegs", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
{"171", "Spider Butt", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
{"172", "Sacrificial Dagger", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
{"173", "Mitre", "Höhere chance Seelenherzen zu finden"},
{"174", "Rainbow Baby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
{"175", "Dad's Key", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
{"176", "Stem Cells", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
{"177", "Portable Slot", "Portable Münzautomat"},
{"178", "Holy Water", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
{"179", "Fate", "Flug#+1 Ewiges Herz"},
{"180", "The Black Bean", "Furze wenn du getroffen wirst"},
{"181", "White Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
{"182", "Sacred Heart", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
{"183", "Tooth Picks", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
{"184", "Holy Grail", "Flug#↑ +1 Herzcontainer"},
{"185", "Dead Dove", "Flug#Spektraltränen"},
{"186", "Blood Rights", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
{"187", "Guppy's Hairball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
{"162", "Keltisches Kreuz", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
{"163", "Geisterbaby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
{"164", "Die Kerze", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
{"165", "9-schwänzige Katze", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
{"166", "W20", "Ändert zufällig alle Pick-ups im Raum"},
{"167", "Harlekin-Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
{"168", "Epischer Fötus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
{"169", "Polyphem", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
{"170", "Papi Langbein", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
{"171", "Spinnenpopo", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
{"172", "Opferdolch", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
{"173", "Mitra", "Höhere chance Seelenherzen zu finden"},
{"174", "Regenbogenbaby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
{"175", "Papas Schlüssel", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
{"176", "Stammzellen", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
{"177", "Mobiler Spielautomat", "Portable Münzautomat"},
{"178", "Weihwasser", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
{"179", "Schicksal", "Flug#+1 Ewiges Herz"},
{"180", "Die schwarze Bohne", "Furze wenn du getroffen wirst"},
{"181", "Weißes Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
{"182", "Heiliges Herz", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
{"183", "Zahnstocher", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
{"184", "Heiliger Gral", "Flug#↑ +1 Herzcontainer"},
{"185", "Tote Taube", "Flug#Spektraltränen"},
{"186", "Blutrechte", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
{"187", "Guppy's Haarball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
{"188", "Abel", "Spiegelt deine Bewegungen#Schießt in die Richtung des Spielers#Macht 3.5 Schaden pro Schuss"},
{"189", "SMB Super Fan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
{"189", "SMB-Superfan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
{"190", "Pyro", "+99 Bomben"},
{"191", "3 Dollar Bill", "Zufälliger Träneneffekt jede 2-3 sekunden"},
{"192", "Telepathy For Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
{"193", "MEAT!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
{"194", "Magic 8 Ball", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
{"195", "Mom's Coin Purse", "Gibt 4 Pillen"},
{"196", "Squeezy", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
{"197", "Jesus Juice", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
{"191", "3-Dollar-Schein", "Zufälliger Träneneffekt jede 2-3 sekunden"},
{"192", "Telepathie für Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
{"193", "FLEISCH!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
{"194", "Schwarze Zauberkugel", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
{"195", "Mamas Geldbörse", "Gibt 4 Pillen"},
{"196", "Quetschi", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
{"197", "Jesus-Getränk", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
{"198", "Box", "Erzeugt 1 pick-up von jeder Sorte"},
{"199", "Mom's Key", "+2 Schlüssel#Mehr sachen aus Kisten"},
{"200", "Mom's Eyeshadow", "Chance charmante Tränen zu schießen"},
{"201", "Iron Bar", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
{"202", "Midas' Touch", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
{"203", "Humbleing Bundle", "Dupliziert alle pick-ups"},
{"204", "Fanny Pack", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
{"205", "Sharp Plug", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
{"199", "Mamas Schlüssel", "+2 Schlüssel#Mehr sachen aus Kisten"},
{"200", "Mamas Lidschatten", "Chance charmante Tränen zu schießen"},
{"201", "Eisenstange", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
{"202", "Midas' Berührung", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
{"203", "Großzügiges Bündel", "Dupliziert alle pick-ups"},
{"204", "Gürteltasche", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
{"205", "Scharfkantiger Stecker", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
{"206", "Guillotine", "↑ +1 Schaden#↑ Tränen#Dein Kopf umkreist nun deinen Körper#Schüsse kommen noch von deinem Kopf#Der Kopf macht 105 Kontaktschaden"},
{"207", "Ball of Bandages", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
{"208", "Champion Belt", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
{"209", "Butt Bombs", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
{"210", "Gnawed Leaf", "Unverwundbar bei inaktivität"},
{"211", "Spiderbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
{"212", "Guppy's Collar", "↑ 50% wiederbelebungschance"},
{"213", "Lost Contact", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
{"214", "Anemic", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
{"215", "Goat Head", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
{"216", "Ceremonial Robes", "↑ +1 Schaden#+3 Schwarze Herzen"},
{"217", "Mom's Wig", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
{"218", "Placenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
{"219", "Old Bandage", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
{"220", "Sad Bombs", "Tränenexplosion!#+5 Bomben"},
{"221", "Rubber Cement", "Springende Tränen"},
{"222", "Anti-Gravity", "↑ +2 Tränen#Anti-Gravitationstränen"},
{"223", "Pyromaniac", "Explosionen heilen dich#+5 Bomben"},
{"224", "Cricket's Body", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
{"207", "Verbandsknäuel", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
{"208", "Championgürtel", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
{"209", "Arschbomben", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
{"210", "Angenagtes Blatt", "Unverwundbar bei inaktivität"},
{"211", "Spinnenbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
{"212", "Guppy's Halsband", "↑ 50% wiederbelebungschance"},
{"213", "Verlorene Linse", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
{"214", "Anämisch", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
{"215", "Ziegenkopf", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
{"216", "Zeremonielle Robe", "↑ +1 Schaden#+3 Schwarze Herzen"},
{"217", "Mamas Perücke", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
{"218", "Plazenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
{"219", "Alter Verband", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
{"220", "Traurige Bomben", "Tränenexplosion!#+5 Bomben"},
{"221", "Gummizement", "Springende Tränen"},
{"222", "Anti-Schwerkraft", "↑ +2 Tränen#Anti-Gravitationstränen"},
{"223", "Pyromane", "Explosionen heilen dich#+5 Bomben"},
{"224", "Crickets Körper", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
{"225", "Gimpy", "Chance Seelen/Schwarze Herzen fallen zu lassen bei Schaden#Chance ein Halbes Herz fallen zu lassen beim töten eines Gegners"},
{"226", "Black Lotus", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
{"227", "Piggy Bank", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
{"228", "Mom's Perfume", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
{"229", "Monstro's Lung", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
{"226", "Schwarzer Lotos", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
{"227", "Sparschwein", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
{"228", "Mamas Parfüm", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
{"229", "Monstros Lunge", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
{"230", "Abaddon", "↑ +1.5 Schaden#↑ +0.2 Geschwindigkeit#Furchttränen#↓ Entfernt alle Herzcontainer#+6 Schwarze Herzen"},
{"231", "Ball of Tar", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
{"232", "Stop Watch", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
{"233", "Tiny Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
{"234", "Infestation 2", "Erzeugt Spinnen beim töten von Gegnern"},
{"231", "Teerklumpen", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
{"232", "Stoppuhr", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
{"233", "Winziger Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
{"234", "Befall 2", "Erzeugt Spinnen beim töten von Gegnern"},
{"235", "", "<item does not exist>"},
{"236", "E. Coli", "Bei berührung verwandeln Gegner sich in Kackhaufen"},
{"237", "Death's Touch", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
{"238", "Key Piece 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
{"239", "Key Piece 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
{"240", "Experimental Treatment", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
{"241", "Contract from Below", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
{"242", "Infamy", "50% chance Tränen zu blockieren"},
{"243", "Trinity Shield", "Blockiert Gegnergeschosse"},
{"237", "Berührung des Todes", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
{"238", "Schlüsselteil 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
{"239", "Schlüsselteil 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
{"240", "Experimentelle Behandlung", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
{"241", "Vertrag mit dem Bösen", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
{"242", "Schande", "50% chance Tränen zu blockieren"},
{"243", "Dreifaltigkeitsschild", "Blockiert Gegnergeschosse"},
{"244", "Tech.5", "Feuert zufällige Lasertränen"},
{"245", "20/20", "Verdoppelt alle deine Schüsse"},
{"246", "Blue Map", "Zeigt Geheimräume"},
{"247", "BFFS!", "Deine Begleiter machen doppelten Schaden"},
{"248", "Hive Mind", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
{"249", "There's Options", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
{"250", "BOGO Bombs", "Doppelt alle fallenden Bomben-Pick-ups"},
{"251", "Starter Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
{"252", "Little Baggy", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
{"253", "Magic Scab", "↑ +1 Glück#↑ +1 Herzcontainer"},
{"254", "Blood Clot", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
{"255", "Screw", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
{"256", "Hot Bombs", "Brennende Bomben#+5 Bomben"},
{"257", "Fire Mind", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
{"246", "Blaue Karte", "Zeigt Geheimräume"},
{"247", "Beste Freunde!", "Deine Begleiter machen doppelten Schaden"},
{"248", "Schwarmbewusstsein", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
{"249", "Es gibt Optionen", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
{"250", "Bonusbomben", "Doppelt alle fallenden Bomben-Pick-ups"},
{"251", "Starter-Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
{"252", "Säckchen", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
{"253", "Magischer Schorf", "↑ +1 Glück#↑ +1 Herzcontainer"},
{"254", "Blutgerinnsel", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
{"255", "Schraube", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
{"256", "Heiße Bomben", "Brennende Bomben#+5 Bomben"},
{"257", "Feuriger Geist", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
-- Translated till here!!!!
-- Copy & Paste entries from en_us and continue translating from that
}
@@ -322,3 +322,15 @@ EID.descriptions[languageCode].transformations = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
---------- Car Battery ----------
EID.descriptions[languageCode].carBattery={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
---------- MISC ----------
EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
EID.descriptions[languageCode].VoidNames = {"{1} Geschwindigkeit", "{1} Tränen", "{1} Schaden", "{1} Reichweite", "{1} Schussgeschwindigkeit", "{1} Glück"}
+8 -8
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@@ -903,27 +903,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Κανονικό Δωμάτι
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "Κανένα",
["5.10"] = "{{Heart}} Καρδιά",
["5.10.1"] = "{{Heart}} Κόκκινη Καρδιά", ["5.10.2"] = "{{HalfHeart}} Μισή Καρδιά", ["5.10.3"] = "{{SoulHeart}} Ψυχική Καρδιά", ["5.10.4"] = "{{EternalHeart}} Αιώνια Καρδιά", ["5.10.5"] = "{{Heart}} Διπλή Καρδιά", ["5.10.6"] = "{{BlackHeart}} Μαύρη Καρδιά", ["5.10.7"] = "{{GoldHeart}} Χρυσή Καρδιά", ["5.10.8"] = "{{HalfSoulHeart}} Μισή Ψυχική Καρδιά", ["5.10.9"] = "{{Heart}} Τρομαγμένη Καρδιά", ["5.10.10"] = "{{BlendedHeart}} Ανάμεικτη Καρδιά", ["5.10.11"] = "{{EmptyBoneHeart}} Καρδιά Σκελετού", ["5.10.12"] = "{{RottenHeart}} Σάπια Καρδιά",
["5.20"] = "{{Coin}} Κέρμα",
["5.20.1"] = "{{Crafting8}} Σεντ", ["5.20.2"] = "{{Crafting9}} Πεντάρα", ["5.20.3"] = "{{Crafting10}} Δεκάρα", ["5.20.4"] = "{{Crafting8}} Διπλό Κέρμα", ["5.20.5"] = "{{Crafting11}} Τυχερό Κέρμα", ["5.20.6"] = "{{Crafting9}} Κολλώδης Πεντάρα", ["5.20.7"] = "{{Crafting26}} Χρυσό Κέρμα",
["5.30"] = "{{Key}} Κλειδί",
["5.30.1"] = "{{Crafting12}} Κλειδί", ["5.30.2"] = "{{Crafting13}} Χρυσό Κλειδί", ["5.30.3"] = "{{Crafting12}} Διπλό Κλειδί", ["5.30.4"] = "{{Crafting14}} Φορτισμένο Κλειδί",
["5.40"] = "{{Bomb}} Βόμβα",
["5.40.1"] = "{{Crafting15}} Βόμβα", ["5.40.2"] = "{{Crafting15}} Διπλή Βόμβα", ["5.40.3"] = "{{Crafting15}} Βόμβα Τρολ", ["5.40.4"] = "{{Crafting16}} Χρυσή Βόμβα", ["5.40.5"] = "{{Crafting15}} Μεγατρολ Βόμβα", ["5.40.7"] = "{{Crafting17}} Γίγα Βόμβα",
["5.90"] = "{{Battery}} Μπαταρία",
["5.90.0"] = "{{Crafting19}} Μικρή Μπαταρία", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Μικρή Μπαταρία", ["5.90.2"] = "{{Crafting18}} Νανομπαταρία", ["5.90.3"] = "{{Crafting20}} Μέγα Μπαταρία", ["5.90.4"] = "{{Crafting28}} Χρυσή Μπαταρία",
["5.50"] = "{{Chest}} Σεντούκι", ["5.51"] = "{{BombChest}} Σεντούκι Βόμβας", ["5.52"] = "{{SpikedChest}} Σεντούκι με Καρφιά", ["5.53"] = "{{EternalChest}} Ατελείωτο Σεντούκι", ["5.54"] = "{{MimicChest}} Μιμικύς Σεντούκι", ["5.55"] = "{{OldChest}} Παλιό Σεντούκι", ["5.56"] = "{{WoodenChest}} Ξύλινο Σεντούκι", ["5.57"] = "{{MegaChest}} Μέγα Σεντούκι", ["5.58"] = "{{HauntedChest}} Στοιχιωμένο Σεντούκι", ["5.60"] = "{{GoldenChest}} Χρυσό Σεντούκι", ["5.360"] = "{{RedChest}} Κόκκινο Σεντούκι",
["5.69"] = "{{GrabBag}} Σάκος", ["5.69.1"] = "{{GrabBag}} Σάκος", ["5.69.2"] = "{{BlackSack}} Μαύρος Σάκος",
["5.70"] = "{{Pill}} Χάπι",
["5.300"] = "{{Card}} Κάρτα",
["5.301"] = "{{Rune}} Ρουνικό", -- not a real id
+506 -476
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+33
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@@ -574,6 +574,39 @@ EID.descriptions[languageCode].collectibles={
{"552", "", "Spawns a trapdoor that leads to the next floor.#10% chance to lead to a Crawl Space or a Black Market instead. #Crawl Spaces and Black Markets are identified by the ladder in the hole, instead of just a black void. #Use Mom's Shovel on the hill of dirt in the Dark Room to unlock a secret character."},
}
---------- Modifiers ----------
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
[58] = "Invincibility last 20s", -- Book of Shadows
[66] = "Effect lasts 16s", -- The Hourglass
[77] = "Invincibility last 12s", -- My Little Unicorn
[93] = "Invincibility last 13s", -- The Gamekid
[106] = "No extra effects. Speed up item pools exhaust", -- The D6
[111] = "Deals twice the damage. Doesn't increase poison duration", -- The Bean
[124] = "Triggers two effects", -- Dead Sea Scrolls
[145] = "Spawns 4-7 blue flies instead", -- Guppy's Head
[171] = "Deals 10 additional damage. Doesn't increase slow duration", -- Spider Butt
[283] = "No extra effects. Speed up item pools exhaust. Speed up transformation achievement", -- D100
[284] = "No extra effects. Speed up item pools exhaust. Speed up transformation achievement", -- D4
[293] = "Double lasers damage. Doesn't affect lasers duration", -- Head of Krampus
[298] = "Invincibility last twice as long", -- Unicorn Stump
[351] = "Deals twice the damage. Doesn't increase petrify duration", -- Mega Bean
[383] = "Split splitted tears resulting in 6x more tears than normal", -- Tear Detonator
[421] = "Deals twice the damage. Doesn't increase charm duration", -- Kidney Bean
[427] = "Spawns two TNT barrel", -- Mine Crafter
[437] = "Double summoned enemies, but doesn't double reward (Not recommended)", -- D7
[477] = "Activates every absorbed items twice", -- Void
[482] = "Change the character twice and remove two items (Not recommended)", -- Clicker
[485] = "Has 25% chance to quadruple items and consumables, but 75% to remove them!", -- Crooked Penny
[486] = "Triggers on-hit item effects twice if applicable", -- Dull Razor
[488] = "Grants two items effect", -- Metronome
[489] = "Triggers two dice effects. The second die can't be predicted", -- D Infinity
[523] = "Swap box contents with room pickpus", -- Moving Box
[550] = "Stops stomps for two rooms or waves in Boss Rush and Challenges {{ChallengeRoom}} {{BossRushRoom}}", -- Broken Shovel
}
---------- Trinkets ----------
EID.descriptions[languageCode].trinkets={
{"1", "", "Drops 1 penny, nickel or dime upon taking damage. #This effect is not reduced by playing as the Keeper like other similar items are."},
+103 -39
View File
@@ -55,8 +55,8 @@ EID.descriptions["fr"].collectibles={
{"31", "Rouge à Lèvres de Maman", "↑ Portée {{ColorLime}}+5.25#↑ Hauteur des larmes {{ColorLime}}+0.5"},
{"32", "Cintre", "↑ Débit {{ColorLime}}+0.7"},
{"33", "Bible", "Permet à Isaac de voler pour la durée de la salle#Tue instantanément {{ColorCyan}}Mom's Foot{{ColorWhite}}, {{ColorCyan}}Mom's Heart{{ColorWhite}} et {{ColorCyan}}It Lives!{{ColorWhite}}#{{Warning}} Tue Isaac si utilisée pendant le combat contre {{ColorCyan}}Satan"},
{"34", "Livre de Bélial", "{{DevilChance}} Chance de Devil Deal {{ColorLime}}+12.5%#↑ Dégâts {{ColorLime}}+2#↑ Dégâts {{ColorLime}}+50% si Isaac possède {{ColorYellow}}Blood of the Martyr{{ColorWhite}}{{Collectible7}}"},
{"35", "Necronomicon", "Inflige 40 Dégâts à tous les ennemis de la salle"},
{"34", "Livre de Bélial", "{{DevilChance}} Chance de Devil Deal {{ColorLime}}+12.5%#↑ Dégâts{{ColorLime}} +2#↑ Dégâts {{ColorLime}}+50% si Isaac possède {{ColorYellow}}Blood of the Martyr{{ColorWhite}}{{Collectible7}}"},
{"35", "Necronomicon", "Inflige 40 dégâts à tous les ennemis de la salle"},
{"36", "Tas de Caca", "Pose un caca au sol#Le caca peut être placé devant un précipice et explosé pour créer un pont"},
{"37", "M. Boum", "Place une grosse bombe à la position d'Isaac#L'explosion de la bombe inflige 110 dégâts"},
{"38", "Tête de Tammy", "Tire 10 larmes en cercle autour d'Isaac"},
@@ -86,7 +86,7 @@ EID.descriptions["fr"].collectibles={
{"62", "Morsure de Vampire", "Tuer 13 ennemis soigne Isaac d'un demi-cœur rouge"},
{"63", "Pile Électrique", "Permet de surcharger les objets activables#Un objet complètement surchargé peut être utilisé deux fois d'affilée"},
{"64", "Soldes", "Réduit le prix des objets du shop de moitié#Posséder deux copies de cet objet rend les produits du shop gratuits"},
{"65", "Livre de Recettes Anarchistes", "Invoque 6 troll bombs dans la salle"},
{"65", "Guide du Petit Anarchiste", "Invoque 6 troll bombs"},
{"66", "Sablier", "Ralentit les ennemis pendant 8 secondes"},
{"67", "Sœurette Marie", "Suit Isaac et tire en même temps que lui"},
{"68", "Technologie", "Remplace les larmes d'Isaac par des lasers"},
@@ -107,7 +107,7 @@ EID.descriptions["fr"].collectibles={
{"83", "Clou Pointu", "{{SoulHeart}} +1 cœur d'âme#↑ Dégâts {{ColorLime}}+0.7#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac de détruire les rochers en marchant dessus"},
{"84", "Aller au Fond des Choses", "Ouvre une trappe vers l'étage suivant#La trappe a 10% de chances de contenir une échelle de corde"},
{"85", "Jeu de Cartes", "Fait apparaître une carte"},
{"86", "Dent de Monstro", "{{ColorCyan}}Monstro{{ColorWhite}} tombe et écrase un ennemi au hasard#Dans une salle vide, {{ColorCyan}}Monstro{{ColorWhite}} écrase Isaac"},
{"86", "Dent de Monstro", "{{ColorCyan}}Monstro{{ColorWhite}} tombe et écrase un ennemi au hasard#Dans une salle vide, Monstro écrase Isaac"},
{"87", "Cornes de Loki", "Isaac tire parfois dans 4 directions à la fois#{{LuckSmall}} Effet affecté par la statistique de chance#{{ColorGrey}}(100% à 7 Chance}}"},
{"88", "P'tit Dodu", "S'élance dans la direction des tirs d'Isaac et inflige des dégâts de contact"},
{"89", "Morsure d'Araignée", "Isaac tire parfois une larme ralentissante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 15 Chance)"},
@@ -128,11 +128,11 @@ EID.descriptions["fr"].collectibles={
{"104", "Parasite", "Les larmes d'Isaac se divisent en deux au contact d'un obstacle ou d'un ennemi"},
{"105", "D6", "Rejoue les objets sur piédestal de la salle"},
{"106", "M. Méga", "↑ Dégâts des bombes {{ColorLime}}x2.25#{{Bomb}} +5 Bombes"},
{"107", "Ciseaux Cranteurs", "Sépare la tête d'Isaac de son corps#Le joueur contrôle la tête#Le corps pourchasse les ennemis et inflige des dégâts de contact"},
{"107", "Ciseaux Cranteurs", "Permet à Isaac de voler#Le corps d'Isaac se sépare de sa tête, pourchasse les ennemis et inflige des dégâts de contact"},
{"108", "Hostie", "Réduit tous les dégâts subis à un demi-cœur"},
{"109", "Avidité", "↑ Dégâts {{ColorLime}}+0.04{{ColorWhite}} pour chaque pièce au compteur"},
{"110", "Lentille de Maman", "20% de chances de tirer une larme paralysante#↑ Portée {{ColorLime}}+0.25#↑ Hauteur des larmes {{ColorLime}}+0.5#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 20 Chance)"},
{"111", "Haricot", "Isaac pète et empoisonne les ennemis à proximité"},
{"111", "Haricot", "Isaac pète, empoisonne, et inflige des dégâts aux ennemis à proximité"},
{"112", "Ange Gardien", "Orbite autour d'Isaac#Bloque les projectiles ennemis#Augmente la vitesse de rotation des autres familiers"},
{"113", "Bébé Démoniaque", "Tire automatiquement sur les ennemis à proximité"},
{"114", "Couteau de Maman", "Remplace les larmes d'Isaac par un couteau#Le couteau inflige {{ColorLime}}dégâts x2{{ColorWhite}} dans les mains d'Isaac et {{ColorLime}}dégâts x6{{ColorWhite}} au plus loin de lui"},
@@ -157,7 +157,7 @@ EID.descriptions["fr"].collectibles={
{"133", "Patte de Guppy", "Convertit 1 réceptacle de cœur en 3 cœurs d'âme"},
{"134", "Queue de Guppy", "{{ColorLime}}33%{{ColorWhite}} de chances de remplacer la récompense d'une salle par un coffre#{{ColorError}}33%{{ColorWhite}} de chance d'annuler la récompense d'une salle"},
{"135", "Perfusion", "Inflige un demi-cœur de dégâts à Isaac#Fait apparaître 1 à 3 pièces"},
{"136", "Mon Meilleur Ami", "Place une peluche en forme d'Isaac qui attire les ennemis et explose après 5 secondes"},
{"136", "Mon Meilleur Ami", "Place une peluche qui attire les ennemis et explose après 5 secondes"},
{"137", "Détonateur Télécommandé", "Les bombes d'Isaac n'explosent plus automatiquement#Utiliser l'objet fait exploser toutes les bombes placées par Isaac#{{Bomb}} +5 Bombes"},
{"138", "Stigmates", "{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}+0.3"},
{"139", "Sac à Main de Maman", "Permet à Isaac de porter deux trinkets"},
@@ -179,7 +179,7 @@ EID.descriptions["fr"].collectibles={
{"155", "Œil Baladeur", "Rebondit contre les murs de la salle et inflige des dégâts de contact"},
{"156", "Voile de Nonne", "Subir un dégât charge une barre de l'objet activable"},
{"157", "Soif de Sang", "Subir un dégât augmente les dégâts d'Isaac#L'augmentation de dégâts persiste pour la durée de l'étage"},
{"158", "Cristal", "Révèle l'intégralité de l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme"},
{"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme"},
{"159", "Esprit de la Nuit", "Permet à Isaac de voler#Larmes spectrales"},
{"160", "Fissure Céleste", "5 rayons de lumière frappent le sol à proximité des ennemis"},
{"161", "Ânkh", "Réincarne Isaac en {{ColorLightOrange}}???{{ColorWhite}} à sa mort"},
@@ -307,7 +307,7 @@ EID.descriptions["fr"].collectibles={
{"283", "D100", "Rejoue tous les objets sur piédestal, les ressources et les objets d'Isaac"},
{"284", "D4", "Rejoue tous les objets passifs d'Isaac"},
{"285", "D10", "Rejoue tous les ennemis de la salle"},
{"286", "Carte Blanche", "Active l'effet de la carte portée par Isaac sans la consommer"},
{"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer"},
{"287", "Livre des Secrets", "Donne l'effet de {{ColorYellow}}Treasure Map{{ColorWhite}} {{Collectible54}}, {{ColorYellow}}The Compass{{ColorWhite}} {{Collectible21}} ou {{ColorYellow}}Blue Map{{ColorWhite}} {{Collectible246}}#{{Timer}} L'effet dure un étage"},
{"288", "Boîte d'Araignées", "Invoque 1 à 4 araignées bleues"},
{"289", "Bougie Rouge", "Lance une flamme rouge#La flamme disparaît après avoir infligé des dégâts ou bloqué des tirs 5 fois"},
@@ -369,7 +369,7 @@ EID.descriptions["fr"].collectibles={
{"345", "Synthol", "↑ Dégâts {{ColorLime}}+1.0#↑ Portée {{ColorLime}}+5.25#↑ Hauteur des larmes {{ColorLime}}+0.5"},
{"346", "Casse-Croûte", "{{Heart}} +1 réceptacle de cœur"},
{"347", "Diplopie", "{{Warning}} USAGE UNIQUE {{Warning}}#Duplique tous les objets et ressources de la salle"},
{"348", "Placebo", "Active l'effet de la pilule portée par Isaac sans la consommer"},
{"348", "Placebo", "Déclenche l'effet de la pilule portée par Isaac sans la consommer"},
{"349", "Pièce en Bois", "50% de chances de faire apparaître une pièce"},
{"350", "Choc Toxique", "Entrer dans une salle empoisonne tous les ennemis#Les ennemis répandent une flaque toxique à leur mort"},
{"351", "Haricot Géant", "Pétrifie tous les ennemis de la salle#Inflige des dégâts et empoisonne tous les ennemis à proximité#Envoie une vague de rochers dans une direction aléatoire"},
@@ -448,7 +448,7 @@ EID.descriptions["fr"].collectibles={
{"424", "Sac en Papier", "Les pièces ont 10% de chances d'être converties en sachet {{GrabBag}}.#Les autres ressources ont 20% de chances d'être converties en sachet {{GrabBag}}#Fait apparaître un sachet "},
{"425", "Veilleuse", "Éclaire dans la direction des mouvements d'Isaac#Ralentit les ennemis et projectiles pris dans le rayon de lumière"},
{"426", "Admiratrice Obsessionnelle", "Imite les mouvements d'Isaac avec 3 secondes de délai#Inflige des dégâts de contact"},
{"427", "Bloc de TNT", "Place un tonneau de TNT qui peut être déplacé#Utiliser l'objet une seconde fois fait exploser le tonneau à distance"},
{"427", "Bloc de TNT", "Place un baril de TNT qui peut être déplacé#Utiliser l'objet une seconde fois fait exploser le baril à distance"},
{"428", "Pyjama", "{{SoulHeart}} +4 cœurs d'âme#Soin complet"},
{"429", "Tête du Gardien", "Toucher un ennemi avec une larme a 5% de chances de faire apparaître une pièce"},
{"430", "Papa Mouche", "Imite les mouvements d'Isaac avec 3 secondes de délai#Tire des larmes sur les ennemis à proximité"},
@@ -457,7 +457,7 @@ EID.descriptions["fr"].collectibles={
{"433", "Mon Ombre", "Subir un dégât terrifie tous les ennemis de la salle et invoque une sangsue amicale#La sangsue inflige 5 dégâts de contact par seconde#La sangsue meurt si elle subit trop de dégâts"},
{"434", "Bocal de Mouches", "Tuer un ennemi ajoute une mouche bleue au bocal#Le bocal peut contenir jusqu'à 20 mouches#Utiliser l'objet libère autant de mouches bleues qu'indiqué sur le bocal"},
{"435", "P'tit Loki", "Tire dans 4 directions à la fois"},
{"436", "Tasse de Lait", "Subir un dégât donne {{ColorLime}}débit +2{{ColorWhite}} pour la durée d'une salle"},
{"436", "Tasse de Lait", "Subir un dégât donne {{ColorLime}}débit +2{{ColorWhite}} pour une salle"},
{"437", "D7", "Fait rapparaître tous les ennemis de la salle et ferme les portes#Éliminer les ennemis fera apparaître la récompense de la salle à nouveau"},
{"438", "Tétine", "↑ Débit {{ColorLime}}+0.7#↑ Taille diminuée#{{SoulHeart}} +1 cœur d'âme"},
{"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1{{ColorWhite}} tant qu'Isaac porte l'objet#Génère un trinket#Double les effets des trinkets"},
@@ -497,16 +497,16 @@ EID.descriptions["fr"].collectibles={
{"473", "Gros Dodu", "Se déplace lentement dans la direction des tirs d'Isaac#Bloque les projectiles ennemis et inflige des dégâts de contact"},
{"474", "Amygdale", "Bloque les projectiles"},
{"475", "Suppo de Satan", "{{Warning}} USAGE UNIQUE {{Warning}}#Tue instantanément tous les ennemis et boss de la salle, puis tue Isaac 3 secondes après"},
{"476", "D1", "Duplique une des ressources présentes dans la salle"},
{"476", "D1", "Duplique une ressource aléatoire dans la salle"},
{"477", "Néant", "Absorbe tous les objets sur piédestal de la salle#Objets actifs :#{{Blank}} Les prochaines utilisations de Void activeront l'effet de tous les objets absorbés#Objets passifs :#{{Blank}} Augmente 2 stats aléatoires"},
{"478", "Pause", "Immobilise tous les ennemis de la salle#Les ennemis immobilisés peuvent infliger des dégâts de contact à Isaac#L'effet prend fin si Isaac tire"},
{"479", "Fondeuse", "Absorbe le trinket porté par Isaac et active son effet de manière permanente"},
{"480", "Composte", "Convertit toutes les ressources présentes dans la salle en mouches ou araignées bleues#Double les mouches et araignées bleues déjà présentes"},
{"481", "Pioche Pirate", "↑ Augmente une stat#↓ Diminue une stat#Donne aux larmes d'Isaac un effet aléatoire#Déforme visuellement les éléments de la salle#{{Timer}} L'effet dure une salle"},
{"481", "Pioche Pirate", "↑ Augmente une stat#↓ Diminue une stat#Donne aux larmes d'Isaac des effets aléatoires#Déforme visuellement les éléments de la salle#{{Timer}} L'effet dure une salle"},
{"482", "Télécommande", "Transforme Isaac en un autre personnage aléatoire#Retire de l'inventaire du personnage le dernier objet passif obtenu"},
{"483", "Mama Méga", "{{Warning}} USAGE UNIQUE {{Warning}}#{{Blank}} Provoque une onde de choc qui ravage toutes les salles inexplorées de l'étage d'une énorme explosion#Si Isaac possède une bombe dorée, utiliser Mama Méga la consomme et permet à l'objet d'être utilisé une seconde fois"},
{"484", "Attends, Quoi ?", "Isaac pète, repousse les ennemis et provoque une vague de rochers"},
{"485", "Pièce Tordue", "{{ColorLime}}50%{{ColorWhite}} de chances de dupliquer tous les objets, ressources et coffres de la salle#{{ColorError}}50%{{ColorWhite}} de chances de remplacer tous les objets, ressources et coffres de la salle par une pièce"},
{"485", "Pièce Tordue", "{{ColorLime}}50%{{ColorWhite}} de chances de dupliquer tous les objets et ressources de la salle#{{ColorError}}50%{{ColorWhite}} de chances de remplacer tous les objets et ressources de la salle par une pièce"},
{"486", "Lame Émoussée", "Inflige un dégât factice à Isaac qui ne retire pas de points de vie#Déclenche les effets qui s'activent quand Isaac subit des dégâts"},
{"487", "Épluche-Légumes", "↑ Dégâts {{ColorLime}}+0.2#Retire un réceptacle de cœur#Donne {{ColorYellow}}Cube of Meat{{ColorWhite}}{{Collectible73}}"},
{"488", "Métronome", "Active l'effet d'un objet activable ou passif aléatoire#{{Timer}} L'effet dure une salle"},
@@ -525,10 +525,10 @@ EID.descriptions["fr"].collectibles={
{"501", "Gosier d'Avarice", "{{Heart}} +1 réceptacle de cœur toutes les 25 pièces au compteur#{{CoinHeart}} Permet à {{ColorLightOrange}}Keeper{{ColorWhite}} d'avoir des réceptacles de pièce supplémentaires"},
{"502", "Grosse Pustule", "Isaac tire parfois une pustule qui inflige {{ColorLime}}dégâts x2{{ColorWhite}} et répand une flaque ralentissante#Subir un dégât tire une pustule"},
{"503", "P'tite Corne", "Isaac tire parfois une larme transperçante qui tue instantanément les ennemis qu'elle touche#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(20% à 15 Chance)"},
{"504", "Bout de Crotte", "Invoque une mouche qui tire automatiquement sur les ennemis à proximité"},
{"504", "Bout de Crotte", "Invoque une mouche immobile qui tire sur les ennemis à proximité"},
{"505", "Poké Go", "Entrer dans une salle hostile a 20% de chances d'invoquer un monstre allié"},
{"506", "Traîtrise", "Toucher un enenmi dans le dos avec une larme inflige le double de dégâts et le fait saigner#Le saignement retire 10% des PV totaux de l'ennemi toutes les 5 secondes"},
{"507", "Paille Aiguisée", "Inflige les dégâts d'Isaac à tous les ennemis de la salle#Retire 10% des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet a 15% de chances de générer des demi-cœurs"},
{"507", "Paille Aiguisée", "Inflige les dégâts d'Isaac et retire 10% des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur d'âme"},
{"508", "Rasoir de Maman", "Orbite autour d'Isaac#Fait saigner les ennemis qui entrent en contact avec lui#Le saignement retire 10% des PV totaux de l'ennemi toutes les 5 secondes"},
{"509", "Nœnœil", "Orbite autour d'Isaac#Tire une larme toutes les 2 secondes"},
{"510", "Délire", "Invoque un boss allié#{{Timer}} L'effet dure une salle"},
@@ -544,7 +544,7 @@ EID.descriptions["fr"].collectibles={
{"520", "Câbles de Démarrage", "Tuer 15 ennemis charge une barre de l'objet activable"},
{"521", "Coupon", "Rend gratuit un objet payant dans la salle#Fonctionne pour les coûts en pièces et en PV#Garantit un objet en solde au Shop {{Shop}} tant qu'Isaac porte l'objet"},
{"522", "Télékinésie", "Entoure Isaac d'une aura qui immobilise les projectiles ennemis#Après 3 secondes, les projectiles immobilisés sont renvoyés"},
{"523", "Carton de Déménagement", "Utiliser l'objet absorbe toutes les ressources et objets de la salle#Utiliser l'objet à nouveau pose les objets absorbés sur le sol"},
{"523", "Carton de Déménagement", "Utiliser l'objet absorbe toutes les ressources et objets de la salle#Utiliser l'objet à nouveau pose les éléments absorbés sur le sol"},
{"524", "Technologie Zéro", "Relie les larmes d'Isaac par des arcs électriques"},
{"525", "Lèpre", "Subir un dégât invoque une boule de chair qui bloque les projectiles ennemis#Plafonne à 3 boules#Les boules de chair peuvent être détruites"},
{"526", "Livre des 7 Sceaux", "Invoque un familier Cavalier de l'Apocalypse#Le cavalier et le type de locustes qu'il invoque changent toutes les 10 secondes"},
@@ -566,7 +566,7 @@ EID.descriptions["fr"].collectibles={
{"542", "Côte Cassée", "Orbite autour d'Isaac et dévie les projectiles"},
{"543", "Terre sacrée", "Subir un dégât fait apparaître un caca sacré entouré d'une aura#Quand Isaac se tient à l'intérieur de l'aura :#↑ Débit augmenté#Chance de nullifier un dégât subi"},
{"544", "Côte Pointue", "Pointe dans la direction où tire Isaac et inflige des dégâts de contact"},
{"545", "Livre des Morts", "Invoque une entité squelettique pour chaque ennemi tué dans la salle"},
{"545", "Livre des Morts", "Invoque jusqu'à 8 entités squelettiques selon le nombre d'ennemis tués dans la salle"},
{"546", "Bague de Papa", "Entoure Isaac d'un halo qui pétrifie les ennemis au contact"},
{"547", "Acte de Divorce", "{{EmptyBoneHeart}} +1 cœur d'os#↑ Débit {{ColorLime}}+0.7#Fait apparaître {{ColorYellow}}Mysterious Paper{{Trinket21}}"},
{"548", "Mandibule", "Part dans la direction des tirs d'Isaac puis revient#Inflige des dégâts de contact et peut ramener des ressources"},
@@ -574,14 +574,78 @@ EID.descriptions["fr"].collectibles={
{"550", "Pelle Brisée", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} tente en permanence d'écraser Isaac#Utiliser cet objet cesse les attaques pour la durée d'une salle ou d'une vague#{{Warning}} Poser cet objet sur un piédestal puis quitter la salle le fait disparaître#{{UltraSecretRoom}} Emporte la pelle avec toi le plus loin possible"},
{"551", "Pelle Brisée", "Le deuxième morceau d'une pelle maudite#{{UltraSecretRoom}} Permet de déterrer quelque chose d'enfoui dans la {{ColorTransform}}Dark Room"},
{"552", "Pelle de Maman", "Ouvre une trappe vers l'étage suivant#{{UltraSecretRoom}} Permet de déterrer quelque chose d'enfoui dans la {{ColorTransform}}Dark Room"},
}
---------- Modifiers ----------
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
[34] = {"+2", "+4"}, -- Book of Belial
[35] = {40, 80}, -- Necronomicon
[37] = {110, 220}, -- Mr. Boom
[38] = {10, 20}, --Tammy's Head
[45] = {"un cœur rouge", "2 {{ColorWhite}}cœurs rouges"}, -- Yum Heart
[58] = {10, 20}, -- Book of Shadows
[65] = {6, 12}, -- Anarchist Cookbook
[66] = {8, 16}, -- The Hourglass
[77] = {6, 12}, -- My Little Unicorn
[78] = {"+1 cœur", "+2 {{ColorWhite}}cœurs"}, -- Book of Revelations
[83] = {"{{BlackHeart}} {{BlinkYellowGreen}}+1 cœur noir#↑ Dégâts {{BlinkYellowGreen}}+1.4#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
[85] = {"une carte", "2 {{ColorWhite}}cartes"}, -- Deck of Cards
[86] = "{{BlinkYellowGreen}}Double{{ColorWhite}} les dégâts infligés par Monstro", -- Monstro's Tooth
[93] = {6.5, 13}, -- The Gamekid
[97] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"},
[102] = {"une pilule", "2{{ColorWhite}} pilules"}, --Mom's Bottle of Pills
[107] = {"Permet à Isaac de voler#{{BlinkYellowGreen}}2{{ColorWhite}} corps d'Isaac se séparent de sa tête, pourchassent les ennemis et infligent des dégâts de contact"}, -- The Pinking Shears
[111] = "Double les dégâts du pet", -- The Bean
[123] = {"un familier aléatoire", "2{{ColorWhite}} familiers aléatoires"}, -- Monster Manual
[124] = {"d'un objet activable aléatoire","{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} objets activables aléatoires"}, -- Dead Sea Scrolls
[136] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} peluches qui attirent les ennemis et explosent après 5 secondes"}, -- Best Friend
[145] = {"2 à 4","4 à 7"}, -- Guppy's Head
[146] = {"{{Heart}} +1 {{BlinkYellowGreen}}réceptacle de cœur"}, -- Prayer Card
[158] = {"une carte ou un cœur d'âme", "2{{ColorWhite}} cartes ou cœurs d'âme"}, -- Crystal Ball
[171] = {10, 20}, -- Spider Butt
[286] = {"Déclenche", "{{ColorWhite}}Déclenche {{BlinkYellowGreen}}2 fois"}, -- Blank Card
[288] = {"1 à 4", "2 à 8"}, -- Box of Spiders
[292] = {"+1 cœur noir", "+2 {{ColorWhite}}cœurs noirs"}, -- Satanic Bible
[293] = "Double les dégâts du laser", -- Head of Krampus
[298] = {"6", "12"}, -- Unicorn Stump
[348] = {"Déclenche", "{{ColorWhite}}Déclenche{{BlinkYellowGreen}} 2 fois"}, --Placebo
[349] = {"25% de chances de faire apparaître une pièce#25% de chances de faire apparaître {{BlinkYellowGreen}}2 pièces"},
[351] = "Double les dégâts du pet", -- Mega Bean
[357] = {"un double", "2{{ColorWhite}} doubles"}, -- Box of Friends
[383] = {6, 36}, -- Tear Detonator
[421] = "Double les dégâts du pet", -- Kidney Bean
[427] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} barils de TNT qui peuvent être déplacés#Utiliser l'objet une seconde fois fait exploser les barils à distance"}, -- Mine Crafter
[437] = {"tous les ennemis de", "{{BlinkYellowRed}}le double{{ColorWhite}} d'ennemis dans"}, -- D7
[439] = {"une babiole", "2 {{ColorWhite}}babioles"}, -- Mom's Box
[476] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"}, --D1
[477] = {"déclenchent l'effet de tous les objets absorbés", "{{ColorWhite}}déclenchent {{BlinkYellowGreen}}2 fois{{ColorWhite}} l'effet des objets absorbés"}, -- Void
[480] = {"Double", "Quadruple"}, -- Compost
[481] = {"une stat", "2{{ColorWhite}} stats", "une stat", "2{{ColorWhite}} stats"}, -- Dataminer
[482] = {"le dernier objet passif obtenu","{{ColorWhite}}les {{BlinkYellowRed}}2{{ColorWhite}} derniers objets passifs obtenus"}, -- Clicker
[485] = {"{{BlinkYellowGreen}}25%{{ColorWhite}} de chances de quadrupler tous les objets et ressources de la salle{{ColorLime}}25%{{ColorWhite}} de chances de garder la même quantité d'objets et de ressources#{{BlinkYellowRed}}50%{{ColorWhite}} de chances de remplacer tous les objets, ressources et coffres de la salle par une pièce"}, -- Crooked Penny
[486] = {"un dégât factice à Isaac qui ne retire", "2{{ColorWhite}} dégâts factices à Isaac qui ne retirent"}, -- Dull Razor
[487] = {"↑ Dégâts {{BlinkYellowGreen}}+0.4#↓ {{BlinkYellowRed}}-2 réceptacles de cœur#Donne {{BlinkYellowGreen}}2 {{ColorYellow}}Cubes de Viande{{ColorWhite}}{{Collectible73}}"}, -- Potato Peeler
[488] = {"d'un objet activable ou passif aléatoire", "{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} objets activables ou passifs aléatoires"}, -- Metronome
[489] = "Déclenche l'effet d'un second dé", -- D Infinity
[504] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} mouches immobiles qui tirent sur les ennemis à proximité"}, -- Brown Nugget
[507] = {"Inflige {{BlinkYellowGreen}}2x{{ColorWhite}} les dégâts d'Isaac et retire {{BlinkYellowGreen}}20%{{ColorWhite}} des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur d'âme"}, -- Sharp Straw
[510] = {"un boss allié", "2 {{ColorWhite}}boss alliés"}, -- Delirious
[516] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} arroseurs à la position d'Isaac#Les arroseurs tournent sur eux-même et tirent des larmes identiques à celles d'Isaac"}, -- Sprinker
[521] = {"gratuit un objet payant", "{{ColorWhite}}gratuits {{BlinkYellowGreen}}2{{ColorWhite}} objets payants"}, -- Coupon
[523] = {"pose les éléments absorbés sur le sol","échange le contenu de la boîte et les ressources au sol"}, -- Moving Box
[545] = {8, 16}, -- Book of the Dead
[550] = {"d'une salle ou d'une vague", "{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} salles {{ColorWhite}}ou {{BlinkYellowGreen}}2{{ColorWhite}} vagues"}, -- Broken Shovel
}
---------- Trinkets ----------
EID.descriptions["fr"].trinkets={
{"1", "Pièce Avalée", "Subir un dégât fait apparaître une pièce"},
{"2", "Caca Pétrifié", "Détruire un caca a 50% de chances de faire apparaître une ressource"},
{"3", "Pile AAA", "Termine de charger l'objet activable s'il lui manque 1 charge"},
{"3", "Pile AAA", "Termine de charger l'objet activable s'il lui manque une charge"},
{"4", "Télécommande Cassée", "Utiliser un objet activable téléporte Isaac dans une salle aléatoire"},
{"5", "Cœur Violet", "Double les chances de rencontrer des ennemis et boss d'élite"},
{"6", "Aimant Démagnétisé", "Isaac attire les pièces"},
@@ -595,19 +659,19 @@ EID.descriptions["fr"].trinkets={
{"14", "Callosités", "Isaac ne subit plus les dégâts des piques et des flaques au sol"},
{"15", "Caillou Porte-Bonheur", "Détruire un obstacle fait apparaître 1 pièce"},
{"16", "Ongle de Pied de Maman", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase un endroit au hasard dans la salle toutes les 60 secondes"},
{"17", "Noir à Lèvres", "Augmente la fréquence d'apparition des cœurs noirs"},
{"18", "Brochure Religieuse", "Augmente la fréquence d'apparition des cœurs éternels"},
{"17", "Noir à Lèvres", "Les cœurs d'âme au sol ont 10% de chances d'être convertis en cœurs noirs"},
{"18", "Brochure Religieuse", "Augmente de 3% la fréquence d'apparition des cœurs éternels"},
{"19", "Trombone", "Ouvrir un coffre doré {{GoldenChest}} ne diminue pas le compteur de clés"},
{"20", "Patte de Singe", "Descendre à un demi-cœur de vie totale fait apparaître un cœur noir#Après avoir fait apparaître 3 cœurs noirs, le trinket disparaît"},
{"21", "Papier Mystérieux", "Donne parfois l'effet de {{ColorYellow}}The Polaroid {{Collectible327}}{{ColorWhite}}, {{ColorYellow}}The Negative {{Collectible328}}{{ColorWhite}}, {{ColorYellow}}Missing Poster {{Trinket23}}{{ColorWhite}} et {{ColorYellow}}A Missing Page {{Trinket48}}{{ColorWhite}}"},
{"22", "Queue de Diablotin", "Remplace 80% des cœurs ramassables par des clés#Remplace les 20% restants par des cœurs noirs"},
{"23", "Avis de Recherche", "À sa mort, Isaac ressuscite en {{ColorLightOrange}}The Lost#Mourir dans une Sacrifice Room {{SacrificeRoom}} en portant ce trinket débloque {{ColorLightOrange}}The Lost#Le trinket disparaît à la mort d'Isaac"},
{"24", "Pièce de Fesse", "Ramasser une pièce fait péter Isaac#Augmente les chances de trouver des pièces dans les cacas"},
{"24", "Pièce de Fesse", "Ramasser une pièce fait péter Isaac#Augmente de 20% les chances de trouver une pièce dans un caca"},
{"25", "Chocolat Douteux", "Isaac pète ou fait apparaître un caca à intervalles irréguliers"},
{"26", "Ver Droit", "↑ Portée {{ColorLime}}+10#La trajectoire des larmes d'Isaac forme des vagues carrées"},
{"27", "Ver Long", "↑ Vitesse des tirs {{ColorLime}}+0.5"},
{"28", "Ânkh Brisée", "À sa mort, Isaac a 22% de chances de ressusciter en {{ColorLightOrange}}???"},
{"29", "Tête de Poisson", "Subir un dégât invoque 1 mouche bleue"},
{"29", "Tête de Poisson", "Subir un dégât invoque une mouche bleue"},
{"30", "Conjonctivite", "Isaac tire parfois une larme empoisonnée#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"},
{"31", "Punaise", "Isaac tire parfois une larme spectrale transperçante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"},
{"32", "Psilocybe Lancéolé", "Active parfois l'effet de {{ColorYellow}}Mini Mush{{ColorWhite}} {{Collectible71}}, {{ColorYellow}}Odd Mushroom{{ColorWhite}} {{Collectible121}}, {{ColorYellow}}Odd Mushroom{{ColorWhite}} {{Collectible120}} ou {{ColorYellow}}The Compass{{ColorWhite}} {{Collectible21}} pour la durée d'une salle"},
@@ -648,29 +712,29 @@ EID.descriptions["fr"].trinkets={
{"67", "Dé Fêlé", "Subir un dégât active l'effet du {{ColorYellow}}D6{{ColorWhite}} {{Collectible105}}, {{ColorYellow}}D8{{ColorWhite}} {{Collectible406}}, {{ColorYellow}}D12{{ColorWhite}} {{Collectible386}} ou {{ColorYellow}}D20{{ColorWhite}} {{Collectible166}}"},
{"68", "Aimant au Néodyme", "Isaac attire les ressources et les ennemis"},
{"69", "Positif Décoloré", "Camoufle parfois Isaac et étourdit les ennemis"},
{"70", "Lente", "Invoque parfois 1 araignée bleue dans les salles hostiles"},
{"70", "Lente", "Invoque parfois une araignée bleue dans les salles hostiles"},
{"71", "Vessie de Bob", "Les bombes d'Isaac répandent une flaque corrosive sur le sol"},
{"72", "Pile Bouton", "Augmente la fréquence d'apparition des piles#Terminer une salle charge parfois 1 barre supplémentaire de l'objet activable"},
{"72", "Pile Bouton", "Augmente la fréquence d'apparition des piles#Terminer une salle charge parfois une barre supplémentaire de l'objet activable"},
{"73", "Détonateur", "Les bombes d'Isaac ont 10% de chances de faire apparaître une bombe ramassable en explosant"},
{"74", "Détecteur de Métaux", "Augmente les probabilités de trouver l'entrée d'un Crawl Space {{LadderRoom}}"},
{"74", "Détecteur de Métaux", "Augmente de 0.5% les chances de trouver l'entrée d'un Crawl Space {{LadderRoom}}"},
{"75", "404", "Active l'effet d'un trinket aléatoire à chaque salle"},
{"76", "Jeton de Poker", "{{ColorLime}}50%{{ColorWhite}} de chances de doubler le contenu d'un coffre#{{ColorError}}50%{{ColorWhite}} de chances de remplacer le contenu d'un coffre par une mouche"},
{"77", "Cloque", "Augmente le recul infligé par les larmes d'Isaac"},
{"78", "Grande Aiguille", "Les effets infligés aux ennemis durent 2 fois plus longtemps"},
{"78", "Grande Aiguille", "Double la durée des effets infligés aux ennemis"},
{"79", "Histoire Sans Fin", "Utiliser une pilule, une carte ou une rune a 25% de chances d'en faire apparaître une copie"},
{"80", "Plume Noire", "↑ Dégâts {{ColorLime}}+0.2{{ColorWhite}} pour chaque objet démoniaque dans l'inventaire d'Isaac"},
{"81", "Rage Aveugle", "Augmente la durée de l'invulnérabilité accordée à Isaac après qu'il a subi un dégât"},
{"81", "Rage Aveugle", "Double la durée de l'invulnérabilité accordée à Isaac après qu'il a subi un dégât"},
{"82", "Fer à Cheval Doré", "Les Treasure Rooms {{TreasureRoom}} ont {{ColorLime}}+15%{{ColorWhite}} de chances de proposer un choix entre deux objets"},
{"83", "Clé du Magasin", "Permet d'ouvrir gratuitement les portes des Shops {{Shop}}"},
{"84", "Côte d'Avarice", "Empêche {{ColorCyan}}Greed{{ColorWhite}} et {{ColorCyan}}Super Greed{{ColorWhite}} d'apparaître dans les Shops {{Shop}}"},
{"85", "Karma", "Faire un don à une boîte à dons a 33% de chances de:#Soigner 1 cœur rouge {{ColorSilver}}(40%)#Donner 1 pièce {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +1 {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)"},
{"86", "Petite Larve", "Détruire un caca fait apparaître 1 mouche bleue"},
{"86", "Petite Larve", "Détruire un caca invoque une mouche bleue"},
{"87", "Médaillon de Maman", "Utiliser une clé soigne Isaac d'un demi-cœur rouge#Remplace les demi-cœurs rouges au sol par des cœurs entiers"},
{"88", "NON !", "Empêche la génération d'objets activables"},
{"89", "Laisse Pour Enfants", "Réduit la distance entre les familiers d'Isaac"},
{"90", "Bouchon Brun", "Les cacas détruits explosent et infligent 100 dégâts"},
{"91", "Méconium", "Augmente la fréquence d'apparition des cacas noirs"},
{"92", "Couronne Fêlée", "↑ Les bonus de stats donnés par les objets d'Isaac sont augmentés de {{ColorLime}}33%#↑ Débit {{ColorLime}}+0.2"},
{"92", "Couronne Fêlée", "↑ Débit {{ColorLime}}+0.2#↑ Augmente de {{ColorLime}}33%{{ColorWhite}} les bonus de stats donnés par les objets d'Isaac"},
{"93", "Couche Usagée", "Les mouches ennemies sont parfois inoffensives"},
{"94", "Queue de Poisson", "Double les apparitions de mouches et araignées bleues"},
{"95", "Dent Noircie", "Isaac tire parfois une dent morte qui inflige {{ColorLime}}dégâts x2{{ColorWhite}} et empoisonne les ennemis#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 32 Chance)"},
@@ -713,12 +777,12 @@ EID.descriptions["fr"].trinkets={
EID.descriptions["fr"].cards={
{"1", "0 - Le Mat", "Téléporte Isaac dans la première salle de l'étage"},
{"2", "I - Le Bateleur", "Larmes autoguidées#{{Timer}} L'effet dure une salle"},
{"3", "II - La Papesse", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle sans ennemis, le pied écrase Isaac"},
{"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+2.35#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
{"3", "II - La Papesse", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle vide, le pied écrase Isaac"},
{"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+1.5#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
{"5", "IV - L'Empereur", "Téléporte Isaac dans la Boss Room {{BossRoom}}"},
{"6", "V - Le Pape", "Fait apparaître 2 cœurs d'âme"},
{"7", "VI - L'Amoureux", "Fait apparaître 2 cœurs rouges"},
{"8", "VII - Le Chariot", "↑ Vitesse {{ColorLime}}+0.28#Isaac devient invulnérable#Isaac inflige 40 dégâts de contact par seconde#{{Timer}} L'effet dure une salle"},
{"8", "VII - Le Chariot", "↑ Vitesse {{ColorLime}}+0.28#Isaac devient invulnérable et inflige 40 dégâts de contact par seconde#{{Timer}} L'effet dure 6 secondes"},
{"9", "VIII - La Justice", "Fait apparaître une clé, une bombe, une pièce et un cœur"},
{"10", "IX - L'Ermite", "Téléporte Isaac dans le Shop {{Shop}}"},
{"11", "X - La Roue de Fortune", "Fait apparaître une machine à sous {{Slotmachine}}"},
@@ -731,7 +795,7 @@ EID.descriptions["fr"].cards={
{"18", "XVII - L'Étoile", "Téléporte Isaac dans la Treasure Room {{TreasureRoom}}"},
{"19", "XVIII - La Lune", "Téléporte Isaac dans la Secret Room {{SecretRoom}}"},
{"20", "XIX - Le Soleil", "Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte#Soin complet"},
{"21", "XX - Le Jugement", "Invoque un mendiant {{Beggar}}"},
{"21", "XX - Le Jugement", "Invoque un mendiant"},
{"22", "XXI - Le Monde", "Révèle l'intégralité de l'étage sur la carte"},
{"23", "2 de Trèfle", "Multiplie le nombre de bombes d'Isaac par 2#{{Bomb}} +2 bombes si Isaac ne possède aucune bombe"},
{"24", "2 de Carreau", "Multiplie le nombre de pièces d'Isaac par 2#{{Coin}} +2 pièces si Isaac ne possède aucune pièce"},
@@ -757,7 +821,7 @@ EID.descriptions["fr"].cards={
{"44", "Carte des Règles", "Donne un indice sur un des secrets du jeu"},
{"45", "Une Carte Limite Limite", "Couvre la totalité du sol de la salle de cacas"},
{"46", "Roi Suicidaire", "Tue instantanément Isaac et fait apparaître 10 ressources ou objets dans la salle#Les objets générés proviennent de la banque d'objets de la salle où la carte a été utilisée"},
{"47", "Carte Chance", "Ouvre toutes les portes de la salle#Peut également ouvrir la majorité des portes spéciales"},
{"47", "Carte Chance", "Ouvre toutes les portes de la salle, y compris la majorité des portes spéciales"},
{"48", "Carte ?", "Utilise l'objet activable d'Isaac sans le décharger#Déclenche l'effet des objets activables à usage unique sans les faire disparaître"},
{"49", "Fragment de Dé", "Rejoue tous les objets et ressources présentes dans la salle"},
{"50", "Appel d'Urgence", "2 mains de {{ColorCyan}}Mom{{ColorWhite}} attrapent un ennemi chacune, leur infligent 40 dégâts et les paralysent"},
@@ -820,7 +884,7 @@ EID.descriptions["fr"].pills={
{"44", "Bleuargh !", "Tire une larme explosive qui inflige 200 dégâts"},
{"45", "Morphine", "Rend Isaac temporairement invulnérable"},
{"46", "Bleurp !", "Isaac recrache la dernière pilule avalée :"},
}
}
---------- Sacrifice Room ----------
EID.descriptions["fr"].sacrificeHeader = "Récompense du prochain sacrifice"
@@ -914,7 +978,7 @@ EID.descriptions["fr"].PickupNames = {
["5.90.0"] = "{{Crafting19}} Pile", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Pile", ["5.90.2"] = "{{Crafting18}} Micro pile", ["5.90.3"] = "{{Crafting20}} Méga pile", ["5.90.4"] = "{{Crafting28}} Pile dorée",
["5.50"] = "{{Chest}} Coffre", ["5.51"] = "{{BombChest}} Coffre en pierre", ["5.52"] = "{{SpikedChest}} Coffre à pics", ["5.53"] = "{{EternalChest}} Coffre éternel", ["5.54"] = "{{MimicChest}} Coffre piégé", ["5.55"] = "{{OldChest}} Coffre antique", ["5.56"] = "{{WoodenChest}} Coffre en bois", ["5.57"] = "{{MegaChest}} Coffre géant", ["5.58"] = "{{HauntedChest}} Coffre hanté", ["5.60"] = "{{GoldenChest}} Coffre doré", ["5.360"] = "{{RedChest}} Coffre rouge",
["5.50"] = "{{Chest}} Coffre", ["5.51"] = "{{BombChest}} Coffre en pierre", ["5.52"] = "{{SpikedChest}} Coffre à pics", ["5.53"] = "{{EternalChest}} Coffre éternel", ["5.54"] = "{{MimicChest}} Coffre piégé", ["5.55"] = "{{OldChest}} Coffre antique", ["5.56"] = "{{WoodenChest}} Coffre en bois", ["5.57"] = "{{MegaChest}} Coffre géant", ["5.58"] = "{{HauntedChest}} Coffre hanté", ["5.60"] = "{{GoldenChest}} Coffre doré", ["5.360"] = "{{RedChest}} Coffre rouge",
["5.69"] = "{{GrabBag}} Sachet", ["5.69.1"] = "{{GrabBag}} Sachet", ["5.69.2"] = "{{BlackSack}} Sac Noir",
+835 -771
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@@ -2,6 +2,8 @@
----- Basic Korean descriptions -----
---------------------------------------
-- Last Sync with en_us: 2023-10-27
-- FORMAT: Item ID | Name | Description
-- Special character markup:
@@ -20,26 +22,40 @@ EID.descriptions[languageCode].languageName = "Korean"
-- Fonts to be used with this languagepack
--[[
Description for Korean fonts :
korean_hcrdotum(함초롬돋움) - Default Korean font that was used from former EID Korean. Recommended LineHeight : 10
korean_yoonwebdotum9(윤디자인웹돋움) - Small size of default Korean font that was used from former EID Korean. Recommended LineHeight : 11
korean_yoonwebdotum10(윤디자인웹돋움) - Default Korean font that was used from former EID Korean. Recommended LineHeight : 13
korean_lanapixel(Lanapixel) - Used for official translation for TBoI : Repentance. Recommended LineHeight : 11
korean_soyakkoma(소야꼬마9) - A fancy font that improves readability. Borderless/Inverted version available. Recommended LineHeight : 13
korean_soyanon(소야논8) - A fancy font that that was used from former EID Korean. Recommended LineHeight : 11
korean_galmoori9(갈무리9) - A font that inspired from Nintendo DS Korean font. Recommended LineHeight : 11
korean_galmoori11(갈무리11) - A font that inspired from Nintendo DS Korean font. Used for unofficial Korean mod by Blackcreamtea. Recommended LineHeight : 13
korean_galmoori9, korean_galmoori11 is added for community request.
korean_yoonwebdotum10, korean_galmoori9, korean_galmoori11 is added for community request.
eid_korean_hcrdotum_0.png is untouched due to game crashes for changing file names.
]]
EID.descriptions[languageCode].fonts = {{name="korean_hcrdotum", lineHeight=11, textboxWidth = 150}, {name="korean_lanapixel", lineHeight=12, textboxWidth = 150}, {name="korean_soyakkoma", lineHeight=13, textboxWidth = 150}, {name="korean_soyakkoma_borderless", lineHeight=13, textboxWidth = 150}, {name="korean_soyakkoma_inverted", lineHeight=13, textboxWidth = 150}, {name="korean_soyanon", lineHeight=12, textboxWidth = 150}, {name="korean_galmoori9", lineHeight=12, textboxWidth = 150}, {name="korean_galmoori11", lineHeight=14, textboxWidth = 160}}
EID.descriptions[languageCode].fonts = {
{name="korean_yoonwebdotum9", lineHeight=11, textboxWidth = 150},
{name="korean_yoonwebdotum10", lineHeight=13, textboxWidth = 175},
{name="korean_yoonwebdotum10_borderless", lineHeight=13, textboxWidth = 175},
{name="korean_yoonwebdotum10_inverted", lineHeight=13, textboxWidth = 175},
{name="korean_lanapixel", lineHeight=12, textboxWidth = 150},
{name="korean_soyakkoma", lineHeight=13, textboxWidth = 150},
{name="korean_soyakkoma_borderless", lineHeight=13, textboxWidth = 150},
{name="korean_soyakkoma_inverted", lineHeight=13, textboxWidth = 150},
{name="korean_soyanon", lineHeight=12, textboxWidth = 150},
{name="korean_galmoori9", lineHeight=12, textboxWidth = 150},
{name="korean_galmoori11", lineHeight=14, textboxWidth = 160}
}
---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={
{"1", "슬픈 양파", "↑ {{TearsSmall}}연사 +0.7"}, -- The Sad Onion
{"2", "내면의 눈", "↓ {{TearsSmall}}공격 딜레이 x2.1+3#공격이 3발로 나갑니다."}, -- The Inner Eye
{"2", "내면의 눈", "↓ {{TearsSmall}}공격 딜레이 x2.1 +3#공격이 3발로 나갑니다."}, -- The Inner Eye
{"3", "초능력자", "공격에 유도 효과가 생깁니다."}, -- Spoon Bender
{"4", "크리켓의 머리", "↑ {{DamageSmall}}공격력 +0.5#↑ {{DamageSmall}}공격력 배율 x1.5"}, -- Cricket's Head
{"5", "나의 모습", "↑ {{RangeSmall}}사거리 +1.5#↑ 눈물 높이 +1#↑ {{ShotspeedSmall}}탄속 +0.6#공격이 캐릭터가 있는 방향으로 되돌아옵니다."}, -- My Reflection
{"6", "오줌싸개", "↑ {{TearsSmall}}연사 +1.5#↓ {{RangeSmall}}사거리 -17.62#↑ 눈물 높이 +0.76"}, -- Number One
{"7", "순교자의 피", "↑ {{DamageSmall}}공격력 +1#!!! {{Collectible34}}Book of the Belial 혹은 {{Card16}}The Devil 효과가 발동 중인 경우 {{DamageSmall}}추가 공격력 배율 x1.5"}, -- Blood of the Martyr
{"7", "순교자의 피", "↑ {{DamageSmall}}공격력 +1#{{Collectible34}} Book of the Belial/{{Card16}}The Devil 효과 발동 중 {{DamageSmall}}추가 공격력 배율 x1.5"}, -- Blood of the Martyr
{"8", "보비", "공격하는 방향으로 공격력 3.5의 눈물을 발사합니다."}, -- Brother Bobby
{"9", "스카톨", "파리류 적들이 공격하지 않거나 약해집니다."}, -- Skatole
{"10", "파리떼", "캐릭터 주변을 돌며 적의 탄환을 막아주는 2마리의 파리 배리어를 얻습니다."}, -- Halo of Flies
@@ -66,7 +82,7 @@ EID.descriptions[languageCode].collectibles={
{"31", "엄마의 립스틱", "↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5"}, -- Mom's Lipstick
{"32", "철제 옷걸이", "↑ {{TearsSmall}}연사 +0.7"}, -- Wire Coat Hanger
{"33", "성경", "사용 시 그 방에서 비행 능력을 얻습니다.#{{MomBossSmall}}Mom, {{MomsHeartSmall}}Mom's Heart/It Lives 보스에게 사용 시 보스를 즉사시킵니다.#!!! {{SatanSmall}}Satan 보스에게 사용 시 캐릭터가 즉사합니다."}, -- The Bible
{"34", "벨리알의 책", "사용 시 그 방에서 {{DamageSmall}}공격력 +2 증가하며 {{Collectible7}}Blood of the Martyr 소지 시 {{DamageSmall}}공격력 배율 x1.5 추가 적용#소지중일 때 {{DevilChanceSmall}}악마방 확률 +12.5%"}, -- The Book of Belial
{"34", "벨리알의 책", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +12.5%#사용 시 그 방에서 {{DamageSmall}}공격력 +2 증가하며;#{{Collectible7}} Blood of the Martyr 소지 시 {{DamageSmall}}공격력 배율 x1.5 추가 적용"}, -- The Book of Belial
{"35", "네크로노미콘", "사용 시 방 전체 적에게 40의 피해를 줍니다."}, -- The Necronomicon
{"36", "똥", "사용 시 똥을 싸며 주변의 적을 더 강하게 밀쳐냅니다.#1칸짜리 구덩이 바로 옆에서 똥을 싸고 폭탄으로 터트리면 해당 구덩이를 메울 수 있습니다."}, -- The Poop
{"37", "미스터 붐", "사용 시 캐릭터의 위치에 공격력 110의 대형 폭탄을 설치합니다."}, -- Mr. Boom
@@ -87,7 +103,7 @@ EID.descriptions[languageCode].collectibles={
{"52", "태아 박사", "↓ {{TearsSmall}}공격 딜레이 x2.5#공격이 폭탄 발사 공격으로 변경됩니다.#{{Damage}} 폭탄 공격력: x5 +30"}, -- Dr. Fetus
{"53", "자석", "픽업이 캐릭터에게 끌려옵니다."}, -- Magneto
{"54", "보물 지도", "맵에 스테이지 구조를 표시합니다.#!!! 특수방의 위치는 표시되지 않습니다."}, -- Treasure Map
{"55", "엄마의 눈알", "50%의 확률로 캐릭터의 뒤에서 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 2 이상일 때 100% 확률"}, -- Mom's Eye
{"55", "엄마의 눈알", "50%의 확률로 캐릭터의 뒤에서 추가로 공격이 나갑니다.#{{LuckSmall}} 행운 2 이상일 때 100% 확률"}, -- Mom's Eye
{"56", "레몬빛 실수", "사용 시 캐릭터의 주위에 노란 장판이 생성되며 장판에 닿은 적은 초당 24의 피해를 입습니다."}, -- Lemon Mishap
{"57", "짝사랑", "캐릭터 주위를 돌며 접촉하는 적에게 초당 75의 피해를 입힙니다."}, -- Distant Admiration
{"58", "그림자의 책", "사용 시 캐릭터가 10초간 무적 상태가 됩니다."}, -- Book of Shadows
@@ -95,13 +111,13 @@ EID.descriptions[languageCode].collectibles={
{"60", "사다리", "구덩이 한칸을 지나갈 수 있습니다."}, -- The Ladder
{"61", "Tarot card", "<item does not exist>"}, -- Tarot card
{"62", "뱀파이어의 부적", "{{HalfHeart}} 적 13기 처치 시 체력을 반칸 회복합니다."}, -- Charm of the Vampire
{"63", "건전지", "액티브 아이템의 최대 충전량이 2배로 증가합니다.#2번 완충된 액티브 아이템은 연속으로 사용할 수 있습니다."}, -- The Battery
{"63", "건전지", "{{Battery}} 액티브 아이템의 최대 충전량이 2배로 증가합니다.#2번 완충된 액티브 아이템은 연속으로 사용할 수 있습니다."}, -- The Battery
{"64", "스팀 세일", "{{Shop}} 상점에서 판매하는 물품의 가격을 50% 할인합니다.#중복 획득 시 모든 상점 아이템의 가격이 무료가 됩니다."}, -- Steam Sale
{"65", "무정부주의자의 요리책", "사용 시 방 안에 트롤폭탄 6개를 생성합니다."}, -- Anarchist Cookbook
{"66", "모래시계", "{{Slow}} 사용 시 방 안의 모든 적들을 8초간 둔화시킵니다."}, -- The Hourglass
{"67", "매기", "공격하는 방향으로 공격력 3.5의 눈물을 발사합니다."}, -- Sister Maggy
{"68", "기계장치", "공격이 레이저 공격으로 변경됩니다.#레이저는 사거리 제한이 없으며 적을 관통합니다."}, -- Technology
{"69", "초콜릿 우유", "↓ {{TearsSmall}}공격 딜레이 x2.5#{{Chargeable}} 눈물을 충전하며 발사합니다. #충전 상태에 따라 공격력 배율이 x0.1 ~ x4로 증감합니다."}, -- Chocolate Milk
{"69", "초콜릿 우유", "↓ {{TearsSmall}}공격 딜레이 x2.5 (최대 충전 기준)#{{Chargeable}} 눈물을 충전하며 발사합니다. #충전 상태에 따라 공격력 배율이 x0.1 ~ x4로 증감합니다."}, -- Chocolate Milk
{"70", "성장 호르몬", "↑ {{DamageSmall}}공격력 +1#↑ {{SpeedSmall}}이동속도 +0.4"}, -- Growth Hormones
{"71", "미니 버섯", "↓ {{RangeSmall}}사거리 -4.25#↑ {{SpeedSmall}}이동속도 +0.3#↑ 눈물 높이 +1.5 (실 사거리 증가)#캐릭터의 크기가 작아집니다."}, -- Mini Mush
{"72", "묵주", "↑ {{SoulHeart}}소울하트 +3#!!! {{Collectible33}}The Bible이 모든 배열에서 등장합니다."}, -- Rosary
@@ -110,7 +126,7 @@ EID.descriptions[languageCode].collectibles={
{"75", "박사학위", "↑ {{Heart}}빨간하트 +2#{{Pill}}알약을 하나 드랍합니다.#확인되지 않은 알약의 효과를 알 수 있습니다.#↑ 부정적인 알약 효과가 등장하지 않습니다.#헌혈기 및 {{Collectible135}}IV Bag 사용 시 동전 1~2개를 추가로 드랍합니다."}, -- PHD
{"76", "투시 안경", "{{SecretRoom}}비밀방 및 {{SuperSecretRoom}}일급비밀방이 자동으로 열립니다."}, -- X-Ray Vision
{"77", "나의 작은 유니콘", "사용 시 6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 무적 상태가 되며 접촉한 적에게 초당 40의 피해를 입힙니다."}, -- My Little Unicorn
{"78", "요한묵시록", "사용 시 {{SoulHeart}}소울하트 +1#가능한 경우, 현재 층의 보스를 4기사로 교체합니다.#소지중일 때 {{DevilChanceSmall}}악마방 확률 +17.5%"}, -- Book of Revelations
{"78", "요한묵시록", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +17.5%#사용 시 {{SoulHeart}}소울하트 +1#가능한 경우, 현재 층의 보스를 4기사로 교체합니다."}, -- Book of Revelations
{"79", "낙인", "↑ {{SoulHeart}}소울하트 +1#↑ {{DamageSmall}}공격력 +1#↑ {{SpeedSmall}}이동속도 +0.2"}, -- The Mark
{"80", "계약", "↑ {{SoulHeart}}소울하트 +2#↑ {{DamageSmall}}공격력 +0.5#↑ {{TearsSmall}}연사 +0.7"}, -- The Pact
{"81", "죽은 고양이", "↑ 목숨 +9#!!! {{Heart}}최대 체력이 1칸이 됩니다.#사망 시 전 방에서 최대 체력 1칸으로 부활합니다.#!!! 최대 체력 = 소울하트 보정을 받는 캐릭터는 소울하트가 1칸이 됩니다."}, -- Dead Cat
@@ -118,14 +134,14 @@ EID.descriptions[languageCode].collectibles={
{"83", "대못", "!!! 사용 시: #{{SoulHeart}}소울하트 +1#그 방에서 {{DamageSmall}}공격력 +0.3, {{SpeedSmall}}이동속도 -0.2#접촉한 적에게 피해를 입히며 장애물을 부술 수 있습니다."}, -- The Nail
{"84", "더 깊이 내려가야 해!", "사용 시 다음 스테이지로 가는 다락문을 생성합니다.#10%의 확률로 {{LadderRoom}}사다리방으로 가는 다락문을 생성합니다."}, -- We Need To Go Deeper!
{"85", "카드 덱", "사용 시 {{Card}}카드를 하나 획득합니다."}, -- Deck of Cards
{"86", "몬스트로의 이빨", "사용 시 몬스트로가 랜덤한 적에게 떨어져 120의 피해를 입힙니다.#!!! 적이 없을 때 사용 시 캐릭터의 위치로 떨어집니다."}, -- Monstro's Tooth
{"87", "로키의 뿔", "25%의 확률로 공격이 4방향으로 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 7 이상일 때 100% 확률"}, -- Loki's Horns
{"86", "몬스트로의 이빨", "사용 시 Monstro가 랜덤한 적에게 떨어져 120의 피해를 입힙니다.#!!! 적이 없을 때 사용 시 캐릭터의 위치로 떨어집니다."}, -- Monstro's Tooth
{"87", "로키의 뿔", "25%의 확률로 공격이 4방향으로 나갑니다.#{{LuckSmall}} 행운 7 이상일 때 100% 확률"}, -- Loki's Horns
{"88", "리틀 처비", "공격하는 방향으로 돌진해 접촉하는 적에게 초당 52.5의 피해를 입힙니다."}, -- Little Chubby
{"89", "거미물림", "{{Slow}} 25%의 확률로 적을 둔화시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 15 이상일 때 100% 확률"}, -- Spider Bite
{"89", "거미물림", "{{Slow}} 25%의 확률로 적을 둔화시키는 공격이 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 100% 확률"}, -- Spider Bite
{"90", "작은 돌", "↑ {{DamageSmall}}공격력 +1#↑ {{TearsSmall}}연사 +0.2#↓ {{SpeedSmall}}이동속도 -0.2"}, -- The Small Rock
{"91", "탐험가 모자", "캐릭터가 있는 방에 인접한 곳에 있는 특수방을 맵에 표시합니다."}, -- Spelunker Hat
{"92", "슈퍼 밴디지", "↑ {{Heart}}최대 체력 +1#↑ {{SoulHeart}}소울하트 +2"}, -- Super Bandage
{"93", "게임키드", "사용 시 6초간 무적 상태가 되며 접촉한 적에게 초당 40의 피해를 입힙니다.#{{Fear}} 적들이 캐릭터에게서 도망가며 적 2기를 죽일 때마다 {{HalfHeart}}체력을 반 칸 회복합니다."}, -- The Gamekid
{"93", "게임키드", "사용 시 6.5초간 무적 상태가 되며 접촉한 적에게 초당 40의 피해를 입힙니다.#{{Fear}} 적들이 캐릭터에게서 도망가며 적 2기를 죽일 때마다 {{HalfHeart}}체력을 반 칸 회복합니다."}, -- The Gamekid
{"94", "동전 주머니", "방 2개 클리어 시 {{Coin}}동전을 하나 드랍합니다."}, -- Sack of Pennies
{"95", "로보베이비", "공격하는 방향으로 공격력 3.5의 레이저를 발사합니다."}, -- Robo-Baby
{"96", "리틀 차드", "방 3개 클리어 시 {{HalfHeart}}빨간하트 반칸을 드랍합니다."}, -- Little C.H.A.D.
@@ -135,20 +151,20 @@ EID.descriptions[languageCode].collectibles={
{"100", "리틀 스티븐", "공격하는 방향으로 공격력 3.5의 유도 눈물을 발사합니다."}, -- Little Steven
{"101", "광륜", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3#↑ {{TearsSmall}}연사 +0.2#↑ {{RangeSmall}}사거리 +0.25#↑ 눈물 높이 +0.5#↑ {{SpeedSmall}}이동속도 +0.3"}, -- The Halo
{"102", "엄마의 약병", "사용 시 {{Pill}}알약을 하나 획득합니다."}, -- Mom's Bottle of Pills
{"103", "감기", "{{Poison}} 25%의 확률로 적을 중독시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 12 이상일 때 100% 확률"}, -- The Common Cold
{"103", "감기", "{{Poison}} 25%의 확률로 적을 중독시키는 공격이 나갑니다.#{{LuckSmall}} 행운 12 이상일 때 100% 확률"}, -- The Common Cold
{"104", "기생충", "눈물이 무언가에 부딪힐 때마다 양옆으로 갈라집니다.#갈라진 눈물의 공격력은 갈라지기 이전의 절반입니다.#!!! 공격력이 1 이하인 경우 눈물이 갈라지지 않음"}, -- The Parasite
{"105", "주사위", "사용 시 방 안의 모든 아이템을 다른 아이템으로 바꿉니다."}, -- The D6
{"106", "미스터 메가", "↑ {{Bomb}}폭탄 +5#폭탄 공격력 배율 x2.25#폭탄의 범위가 넓어집니다."}, -- Mr. Mega
{"106", "미스터 메가", "↑ {{Bomb}}폭탄 +5#폭탄 공격력 배율 x1.83#폭탄의 범위가 넓어집니다."}, -- Mr. Mega
{"107", "핑킹 가위", "사용 시 그 방에서 비행 능력을 얻으며 몸이 분리됩니다.#분리된 몸은 적을 따라다니며 접촉한 적에게 초당 82.5의 피해를 입힙니다."}, -- The Pinking Shears
{"108", "제병", "캐릭터가 받는 피해를 절반으로 줄여줍니다.#!!! 일부 피해는 해당 효과를 무시합니다."}, -- The Wafer
{"109", "돈 = 힘", "동전 1개당 {{DamageSmall}}공격력 +0.04#{{Blank}} (최대 +3.96)"}, -- Money = Power
{"110", "엄마의 콘텍트렌즈", "↑ {{RangeSmall}}사거리 +0.25#↑ 눈물 높이 +0.5#20%의 확률로 적을 멈추게 만드는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 20 이상일 때 50% 확률"}, -- Mom's Contacts
{"110", "엄마의 콘텍트렌즈", "↑ {{RangeSmall}}사거리 +0.25#↑ 눈물 높이 +0.5#20%의 확률로 적을 멈추게 만드는 공격이 나갑니다.#{{LuckSmall}} 행운 20 이상일 때 50% 확률"}, -- Mom's Contacts
{"111", "콩", "{{Poison}} 사용 시 캐릭터 주변의 적을 중독시키는 독방귀를 뀝니다."}, -- The Bean
{"112", "수호천사", "캐릭터 주위를 돌며 적의 탄환을 막아줍니다. #캐릭터 주변을 도는 패밀리어들의 속도가 2배로 증가합니다."}, -- Guardian Angel
{"113", "악마 아기", "적이 있는 방향으로 공격력 3의 빠른 눈물을 자동으로 발사합니다."}, -- Demon Baby
{"114", "엄마의 식칼", "{{Chargeable}} 공격이 발사 후 돌아오는 근접 식칼로 변경됩니다.#공격키를 누르고 있으면 충전되며 충전량에 따라 사거리가 증가합니다.#칼 공격력: 기본 x2 ~ 최대 거리일때 x6"}, -- Mom's Knife
{"115", "분신사바", "공격이 장애물을 관통합니다."}, -- Ouija Board
{"116", "9볼트 건전지", "획득 시 액티브 아이템 충전량을 모두 충전합니다.#액티브 아이템 사용 시 충전량을 한칸 보존합니다.#1칸짜리 액티브 아이템의 경우 {{ColorOrange}}적이 있는 방에서{{CR}} 15초의 충전 쿨타임을 가집니다.#충전형 액티브 아이템의 경우 쿨타임의 절반을 보존합니다."}, -- 9 Volt
{"116", "9볼트 건전지", "{{Battery}} 획득 시 액티브 아이템 충전량을 모두 충전합니다.#{{Battery}} 액티브 아이템 사용 시 충전량을 한칸 보존합니다.#1칸짜리 액티브 아이템의 경우 {{ColorOrange}}적이 있는 방에서{{CR}} 15초의 충전 쿨타임을 가집니다.#충전형 액티브 아이템의 경우 쿨타임의 절반을 보존합니다."}, -- 9 Volt
{"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4의 피해를 입힙니다."}, -- Dead Bird
{"118", "유황", "↓ {{TearsSmall}}공격 딜레이 x3.0#{{Chargeable}} 공격이 충전형 혈사포 공격으로 변경됩니다.#혈사포는 다단히트로 최대 13번의 피해를 입힙니다."}, -- Brimstone
{"119", "혈액 팩", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +4#↑ {{SpeedSmall}}이동속도 +0.3"}, -- Blood Bag
@@ -168,7 +184,7 @@ EID.descriptions[languageCode].collectibles={
{"133", "구피의 발", "사용 시 최대 체력 1칸을 {{SoulHeart}}소울하트 3칸으로 바꿉니다."}, -- Guppy's Paw
{"134", "구피의 꼬리", "{{Chest}} 방 클리어 보상이 33%의 확률로 상자 혹은 황금상자로 바뀝니다.#!!! 방 클리어 보상이 22%의 확률로 등장하지 않습니다."}, -- Guppy's Tail
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~3개 드랍합니다.#빨간하트를 우선적으로 깎습니다.#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- IV Bag
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 설치합니다."}, -- Best Friend
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 하나 설치합니다."}, -- Best Friend
{"137", "원격 폭파기", "↑ {{Bomb}}폭탄 +5#폭탄이 아이템 사용 전까지 터지지 않습니다."}, -- Remote Detonator
{"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata
{"139", "엄마의 지갑", "장신구를 2개 들 수 있습니다."}, -- Mom's Purse
@@ -182,9 +198,9 @@ EID.descriptions[languageCode].collectibles={
{"147", "각진 곡괭이", "사용 시 그 방의 장애물을 부술 수 있습니다.#!!! 피격 시 해제됨"}, -- Notched Axe
{"148", "감염", "피격 시 파란 아군 파리를 1~3마리 소환합니다."}, -- Infestation
{"149", "구토제", "↑ {{DamageSmall}}공격력 +40#↓ {{TearsSmall}}공격 딜레이 x2.0 +10#폭발하는 독눈물을 곡선형으로 발사합니다."}, -- Ipecac
{"150", "사랑의 매", "10%의 확률로 캐릭터의 공격력 x3.2의 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 9 이상일 때 100% 확률"}, -- Tough Love
{"150", "사랑의 매", "10%의 확률로 캐릭터의 공격력 x3.2의 공격이 나갑니다.#{{LuckSmall}} 행운 9 이상일 때 100% 확률"}, -- Tough Love
{"151", "물리건", "적 명중 시 1/6 확률로 파란 아군 파리를 소환합니다."}, -- The Mulligan
{"152", "기계장치 2", "↓ {{TearsSmall}}공격 딜레이 x2.0#↓ {{DamageSmall}}공격력 배율 x0.65#한쪽 눈에서 공격력 20%의 지속 레이저를 발사합니다."}, -- Technology 2
{"152", "기계장치 2", "↓ {{TearsSmall}}공격 딜레이 x2.0#↓ {{DamageSmall}}공격력 배율 x0.65#오른쪽 눈에서 공격력 20%의 지속 레이저를 발사합니다."}, -- Technology 2
{"153", "돌연변이 거미", "↓ {{TearsSmall}}공격 딜레이 x2.1 +3#공격이 4발로 나갑니다."}, -- Mutant Spider
{"154", "화학 박피제", "!!! 왼쪽 눈에만 적용:#↑ {{DamageSmall}}공격력 +2"}, -- Chemical Peel
{"155", "엿보기 눈깔", "대각선으로 돌아다니며 접촉한 적에게 초당 17.1의 피해를 입힙니다."}, -- The Peeper
@@ -194,7 +210,7 @@ EID.descriptions[languageCode].collectibles={
{"159", "밤의 영혼", "비행 능력을 얻습니다.#공격이 장애물을 관통합니다."}, -- Spirit of the Night
{"160", "하늘을 가르다", "사용 시 5개의 빛줄기를 소환하며 접촉하는 적에게 공격력 +20의 피해를 입힙니다."}, -- Crack the Sky
{"161", "앙크", "↑ 목숨 +1#{{Player4}} 사망 시 전 방에서 ??? 캐릭터로 부활합니다."}, -- Ankh
{"162", "켈트 십자가", "피격 시 20%의 확률로 캐릭터가 7초간 무적 상태가 됩니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 27 이상일 때 100% 확률"}, -- Celtic Cross
{"162", "켈트 십자가", "피격 시 20%의 확률로 캐릭터가 6.66초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 27 이상일 때 100% 확률"}, -- Celtic Cross
{"163", "유령 아기", "공격하는 방향으로 공격력 3.5의 장애물을 관통하는 눈물을 발사합니다."}, -- Ghost Baby
{"164", "양초", "사용 시 공격하는 방향으로 2초동안 지속되는 공격력 최대 184의 불꽃을 날립니다."}, -- The Candle
{"165", "아홉 가닥 채찍", "↑ {{DamageSmall}}공격력 +1#↑ {{ShotspeedSmall}}탄속 +0.23"}, -- Cat-o-nine-tails
@@ -232,8 +248,8 @@ EID.descriptions[languageCode].collectibles={
{"197", "예수 주스", "↑ {{DamageSmall}}공격력 +0.5#↑ {{RangeSmall}}사거리 +0.25#↑ 눈물 높이 +0.5"}, -- Jesus Juice
{"198", "상자", "모든 종류의 픽업을 하나씩 드랍합니다."}, -- Box
{"199", "엄마의 열쇠", "↑ {{Key}}열쇠 +2#{{Chest}} 상자를 열 때 드랍되는 픽업의 수가 증가합니다."}, -- Mom's Key
{"200", "엄마의 아이섀도우", "{{Charm}} 10%의 확률로 적을 매혹시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 27 이상일 때 100% 확률"}, -- Mom's Eyeshadow
{"201", "철괴", "↑ {{DamageSmall}}공격력 +0.3#{{Confusion}} 10%의 확률로 적을 혼란시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 27 이상일 때 100% 확률"}, -- Iron Bar
{"200", "엄마의 아이섀도우", "{{Charm}} 10%의 확률로 적을 매혹시키는 공격이 나갑니다.#{{LuckSmall}} 행운 27 이상일 때 100% 확률"}, -- Mom's Eyeshadow
{"201", "철괴", "↑ {{DamageSmall}}공격력 +0.3#{{Confusion}} 10%의 확률로 적을 혼란시키는 공격이 나갑니다.#{{LuckSmall}} 행운 27 이상일 때 100% 확률"}, -- Iron Bar
{"202", "미다스의 손길", "적에게 접촉시 접촉한 적을 멈추게 만들며 멈춘 적 처치 시 {{Coin}}동전을 1~3개 드랍합니다.#!!! 접촉 대미지 : 소지 동전 수#캐릭터가 똥을 쌀 때 일정 확률로 황금 똥으로 나옵니다."}, -- Midas' Touch
{"203", "험블 번들", "{{Heart}}빨간하트, {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 픽업이 1+1로 나옵니다."}, -- Humbleing Bundle
{"204", "주머니 가방", "피격 시 50% 확률로 픽업을 드랍합니다."}, -- Fanny Pack
@@ -249,21 +265,21 @@ EID.descriptions[languageCode].collectibles={
{"214", "빈혈증", "↑ {{RangeSmall}}사거리 +5#피격 시 그 방에서 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Anemic
{"215", "염소 머리", "{{AngelDevilChanceSmall}} 악마방/천사방 확률이 100%로 고정됩니다."}, -- Goat Head
{"216", "의식용 로브", "↑ {{BlackHeart}}블랙하트 +3#↑ {{DamageSmall}}공격력 +1"}, -- Ceremonial Robes
{"217", "엄마의 가발", "공격 시 일정 확률로 파란 아군 거미를 소환합니다.(최대 5마리)#!!! {{LuckSmall}}행운 수치 비례: 행운 10 이상일 때 100% 확률"}, -- Mom's Wig
{"217", "엄마의 가발", "↑ {{Heart}}빨간하트 +1#공격 시 일정 확률로 파란 아군 거미를 소환합니다.(최대 5마리)#{{LuckSmall}} 행운 10 이상일 때 100% 확률"}, -- Mom's Wig
{"218", "태반", "↑ {{Heart}}최대 체력 +1#타이머가 1분 00초가 될 때마다 일정 확률로 {{HalfHeart}}체력 반 칸을 회복합니다."}, -- Placenta
{"219", "낡은 밴드", "↑ {{EmptyHeart}}빈 최대 체력 +1#피격 시 20% 확률로 {{Heart}}빨간하트를 하나 드랍합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 80 이상일 때 100% 확률"}, -- Old Bandage
{"219", "낡은 밴드", "↑ {{EmptyHeart}}빈 최대 체력 +1#피격 시 20% 확률로 {{Heart}}빨간하트를 하나 드랍합니다.#{{LuckSmall}} 행운 80 이상일 때 100% 확률"}, -- Old Bandage
{"220", "눈물 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터질 때 폭탄 기준 10방향으로 공격력 +25의 눈물을 발사합니다."}, -- Sad Bombs
{"221", "고무 접착제", "공격이 무언가에 부딪힐 때 반대 각도로 튕겨져 나갑니다."}, -- Rubber Cement
{"222", "반중력", "↑ {{TearsSmall}}공격 딜레이 -2#공격키를 누르고 있을 시 눈물이 생성된 장소에서 멈추며 공격키를 떼거나 일정 시간이 지나면 발사됩니다."}, -- Anti-Gravity
{"223", "방화광", "↑ {{Bomb}}폭탄 +5#폭발 및 지진파 공격에 피해를 입지 않으며 폭발을 맞으면 {{Heart}}체력을 1칸 회복합니다."}, -- Pyromaniac
{"224", "크리켓의 몸", "↑ {{TearsSmall}}연사 +0.2#↓ {{RangeSmall}}사거리 -10#눈물이 무언가에 부딪힐 때 네갈래로 갈라집니다."}, -- Cricket's Body
{"225", "김피", "적 처치 시 일정 확률로 {{HalfHeart}}빨간하트가 반칸 드랍됩니다.#피격 시 8% 확률로 {{SoulHeart}}소울하트 또는 {{BlackHeart}}블랙하트를 드랍합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 46 이상일 때 100% 확률"}, -- Gimpy
{"225", "김피", "적 처치 시 일정 확률로 {{HalfHeart}}빨간하트가 반칸 드랍됩니다.#피격 시 8% 확률로 {{SoulHeart}}소울하트 또는 {{BlackHeart}}블랙하트를 드랍합니다.#{{LuckSmall}} 행운 46 이상일 때 100% 확률"}, -- Gimpy
{"226", "검은 연꽃", "↑ {{Heart}}최대 체력 +1#↑ {{SoulHeart}}소울하트 +1#↑ {{BlackHeart}}블랙하트 +1"}, -- Black Lotus
{"227", "돼지 저금통", "↑ {{Coin}}동전 +3#피격 시 동전을 1~2개 드랍합니다.#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- Piggy Bank
{"228", "엄마의 향수", "↑ {{TearsSmall}}연사 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 85 이상일 때 100% 확률"}, -- Mom's Perfume
{"228", "엄마의 향수", "↑ {{TearsSmall}}연사 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#{{LuckSmall}} 행운 85 이상일 때 100% 확률"}, -- Mom's Perfume
{"229", "몬스트로의 폐", "↓ {{TearsSmall}}공격 딜레이 x4.3#{{Chargeable}} 공격을 충전한 다음 여러 개의 눈물을 흩뿌리면서 발사합니다."}, -- Monstro's Lung
{"230", "아바돈", "최대 체력이 모두 제거됩니다.#↑ {{BlackHeart}}블랙하트 +6#↑ {{DamageSmall}}공격력 +1.5#↑ {{SpeedSmall}}이동속도 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 85 이상일 때 100% 확률"}, -- Abaddon
{"231", "타르 덩어리", "{{Slow}} 캐릭터가 지나간 자리에 검은 장판이 생기며 닿은 적은 느려집니다.#{{Slow}} 10%의 확률로 적을 둔화시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 18 이상일 때 100% 확률"}, -- Ball of Tar
{"230", "아바돈", "최대 체력이 모두 제거됩니다.#↑ {{BlackHeart}}블랙하트 +6#↑ {{DamageSmall}}공격력 +1.5#↑ {{SpeedSmall}}이동속도 +0.2#15%의 확률로 적을 {{Fear}}도망가게 하는 공격이 나갑니다.#{{LuckSmall}} 행운 85 이상일 때 100% 확률"}, -- Abaddon
{"231", "타르 덩어리", "{{Slow}} 캐릭터가 지나간 자리에 검은 장판이 생기며 닿은 적은 느려집니다.#{{Slow}} 10%의 확률로 적을 둔화시키는 공격이 나갑니다.#{{LuckSmall}} 행운 18 이상일 때 100% 확률"}, -- Ball of Tar
{"232", "스톱워치", "↑ {{SpeedSmall}}이동속도 +0.3#피격 시 혹은 {{HolyMantleSmall}}Holy Mantle의 보호막 파괴 시 방 안의 모든 적들을 영구적으로 둔화시킵니다."}, -- Stop Watch
{"233", "소행성", "↑ 눈물 높이 +7#공격이 장애물을 관통합니다.#공격이 캐릭터 주위를 돌면서 발사됩니다."}, -- Tiny Planet
{"234", "감염 2", "적 처치 시 파란 아군 거미를 소환합니다."}, -- Infestation 2
@@ -272,7 +288,7 @@ EID.descriptions[languageCode].collectibles={
{"237", "죽음의 손길", "↑ {{DamageSmall}}공격력 +1.5#↓ {{TearsSmall}}연사 -0.3#공격이 적을 관통합니다."}, -- Death's Touch
{"238", "열쇠 조각 1", "{{MegaSatanSmall}} Key Piece 2와 조합 시 Chest/Dark Room 스테이지에서 거대한 금색 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 1
{"239", "열쇠 조각 2", "{{MegaSatanSmall}} Key Piece 1과 조합 시 Chest/Dark Room 스테이지에서 거대한 금색 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 2
{"240", "임상시험", "모든 능력치가 랜덤으로 증가하거나 감소합니다."}, -- Experimental Treatment
{"240", "임상시험", "!!! 아래의 능력치 중;#↑ 능력치 4종류 증가#↓ 능력치 2종류 감소#!!! {{EmptyHeart}}빈 최대 체력 ±1#{{Blank}} {{SpeedSmall}}이동속도 ±0.2#{{Blank}} {{TearsSmall}}눈물 딜레이 ±1#{{Blank}} {{DamageSmall}}최종 공격력 ±1#{{Blank}} {{RangeSmall}}사거리 ±0.5#{{Blank}} {{ShotspeedSmall}}탄속 ±0.2#{{Blank}} {{LuckSmall}}행운 ±1"}, -- Experimental Treatment
{"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)#{{GreedModeSmall}} 그리드 모드의 동전 보상은 영향 없음"}, -- Contract from Below
{"242", "악명", "적 탄환에 맞았을 때 50% 확률로 피해를 무시합니다."}, -- Infamy
{"243", "삼위일체 방패", "캐릭터의 공격 방향에서 오는 적의 탄환을 모두 방어합니다."}, -- Trinity Shield
@@ -289,9 +305,9 @@ EID.descriptions[languageCode].collectibles={
{"254", "응고혈", "왼쪽 눈에서 {{DamageSmall}}공격력 +1, {{RangeSmall}}사거리 +5의 공격을 발사합니다."}, -- Blood Clot
{"255", "나사못", "↑ {{TearsSmall}}연사 +0.5#↑ {{ShotspeedSmall}}탄속 +0.2"}, -- Screw
{"256", "불폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터진 자리에 불꽃이 남으며 불꽃에 닿은 적은 초당 66의 피해를 입습니다."}, -- Hot Bombs
{"257", "불타는 마음", "{{Burning}} 적에게 화상을 입히는 공격이 나갑니다.#!!! 일정 확률로 공격력의 2배의 피해를 주고 불꽃이 남는 폭발을 일으키는 눈물이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 13 이상일 때 100% 확률"}, -- Fire Mind
{"257", "불타는 마음", "{{Burning}} 적에게 화상을 입히는 공격이 나갑니다.#!!! 10% 확률로 공격력의 2배의 피해를 주고 불꽃이 남는 폭발을 일으키는 눈물이 나갑니다.#{{LuckSmall}} 행운 13 이상일 때 100% 확률"}, -- Fire Mind
{"258", "", "획득 시 및 스테이지를 넘어갈 때마다 소지중인 아이템과 능력치를 모두 바꿉니다."}, -- Missing No.
{"259", "암흑 물질", "↑ {{DamageSmall}}공격력 +1#{{Fear}} 33%의 확률로 적을 도망가게 하는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 20 이상일 때 100% 확률"}, -- Dark Matter
{"259", "암흑 물질", "↑ {{DamageSmall}}공격력 +1#{{Fear}} 33%의 확률로 적을 도망가게 하는 공격이 나갑니다.#{{LuckSmall}} 행운 20 이상일 때 100% 확률"}, -- Dark Matter
{"260", "검은 양초", "↑ {{BlackHeart}}블랙하트 +1#↑ {{DevilChanceSmall}}악마방 확률 +15%#{{CurseCursedSmall}} 스테이지에 입장할 때 저주에 걸리지 않습니다.#{{CurseCursedSmall}} 획득 시 Labyrinth/챌린지/특수 시드를 제외한 모든 저주를 제거합니다."}, -- Black Candle
{"261", "안구 돌출증", "↑ {{DamageSmall}}공격력 배율 x2#공격이 멀리 나갈수록 공격력 배율이 최소 x1.3까지 감소합니다."}, -- Proptosis
{"262", "찢어진 페이지 2", "↑ {{BlackHeart}}블랙하트 +1#피격 시 전체 체력이 1칸 이하일 때 방 안의 모든 적에게 40의 피해를 줍니다."}, -- Missing Page 2
@@ -329,19 +345,19 @@ EID.descriptions[languageCode].collectibles={
{"294", "흰강낭콩", "사용 시 방귀를 뀌며 주변의 적을 더 강하게 밀쳐냅니다.#다른 액티브 아이템과 교체 시 확률적으로 {{Collectible484}}Wait What? 아이템으로 바뀝니다."}, -- Butter Bean
{"295", "침대 안마기", "사용 시 동전 하나를 소모해 방 안의 모든 적에게 눈물 공격력 x2의 피해를 줍니다."}, -- Magic Fingers
{"296", "변환기", "사용 시 소울하트 2칸을 {{Heart}}최대 체력 1칸으로 바꿉니다."}, -- Converter
{"297", "판도라의 상자", "!!! 일회용 / 사용 시 스테이지마다 다른 보상을 드랍합니다.#B1(1): {{SoulHeart}}소울하트 2개 #B2(2): {{Bomb}}폭탄 2개 + {{Key}}열쇠 2개#C1(3): {{BossRoom}}보스방 아이템 1개 #C2(4): {{BossRoom}}보스방 아이템 1개 + {{SoulHeart}}소울하트 2개#D1(5): {{SoulHeart}}소울하트 4개 #D2(6): {{Coin}}동전 20개#W1(7): {{BossRoom}}보스방 아이템 2개 #W2(8): {{Collectible33}}성경#???/Void: 없음#Sheol: {{DevilRoom}}악마방 아이템 1개 + {{BlackHeart}}블랙하트 1개#Cath: {{AngelRoom}}천사방 아이템 1개 + {{EthernalHeart}}이터널하트 1개 #Dark: {{Collectible523}}Moving Box 해금#Chest: {{Coin}}동전 1개"}, -- Pandora's Box
{"298", "유니콘의 잘린 뿔", "사용 시 6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 공격불능 무적 상태가 됩니다."}, -- Unicorn Stump
{"297", "판도라의 상자", "!!! 일회용 / 사용 시 스테이지마다 다른 보상을 드랍합니다.#B1(1): {{SoulHeart}} 2개; B2(2): {{Bomb}} 2개 + {{Key}} 2개#C1(3): {{BossRoom}}아이템 1개; C2(4): {{BossRoom}} 1개 + {{SoulHeart}} 2개#D1(5): {{SoulHeart}} 4개; D2(6): {{Coin}} 20개#W1(7): {{BossRoom}} 2개; W2(8): {{Collectible33}}The Bible#???/Void: 없음#Sheol: {{DevilRoom}}악마방 아이템 1개 + {{BlackHeart}} 1개#Cath: {{AngelRoom}}천사방 아이템 1개 + {{EthernalHeart}} 1개 #Dark: {{Collectible523}}Moving Box 해금#Chest: {{Coin}}동전 1개"}, -- Pandora's Box
{"298", "유니콘의 잘린 뿔", "사용 시 6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 공격불능 및 접촉공격불능 무적 상태가 됩니다."}, -- Unicorn Stump
{"299", "황소자리", "↓ {{SpeedSmall}}이동속도 -0.3#방 안에 적이 있을 때 이동속도가 점점 증가하며 이동속도가 2.0이 되면 5초간 무적 상태가 됩니다."}, -- Taurus
{"300", "양자리", "↑ {{SpeedSmall}}이동속도 +0.25#높은 속도로 적과 접촉시 적에게 18의 피해를 줍니다."}, -- Aries
{"301", "게자리", "↑ {{SoulHeart}}소울하트 +3#피격 시 이후 그 방에서 받는 피해를 절반으로 줄여줍니다."}, -- Cancer
{"302", "사자자리", "장애물을 부술 수 있습니다."}, -- Leo
{"303", "처녀자리", "부정적인 알약 효과가 등장하지 않습니다.#피격 시 일정 확률로 7초간 무적 상태가 됩니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 10 이상일 때 100% 확률"}, -- Virgo
{"303", "처녀자리", "부정적인 알약 효과가 등장하지 않습니다.#피격 시 일정 확률로 10초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 10 이상일 때 100% 확률"}, -- Virgo
{"304", "천칭자리", "{{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 +6#{{DamageSmall}}공격력, {{TearsSmall}}연사, {{RangeSmall}}사거리, {{SpeedSmall}}이동속도가 항상 균등하게 조정됩니다."}, -- Libra
{"305", "전갈자리", "{{Poison}} 적을 항상 중독시키는 공격이 나갑니다."}, -- Scorpio
{"306", "사수자리", "↑ {{SpeedSmall}}이동속도 +0.2#공격이 적을 관통합니다."}, -- Sagittarius
{"307", "염소자리", "↑ {{Heart}}최대 체력 +1#↑ {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 +1#↑ {{DamageSmall}}공격력 +0.5#↑ {{TearsSmall}}연사 +0.2#↑ {{RangeSmall}}사거리 +1.5#↑ {{SpeedSmall}}이동속도 +0.1"}, -- Capricorn
{"307", "염소자리", "↑ {{Heart}}최대 체력 +1#↑ {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 +1#↑ {{DamageSmall}}공격력 +0.5#↑ {{TearsSmall}}눈물 딜레이 -1#↑ {{RangeSmall}}사거리 +1.5#↑ {{SpeedSmall}}이동속도 +0.1"}, -- Capricorn
{"308", "물병자리", "캐릭터가 지나간 자리에 파란 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Aquarius
{"309", "물고기자리", "↑ {{TearsSmall}}연사 +0.2#공격이 적을 더 강하게 밀쳐냅니다."}, -- Pisces
{"309", "물고기자리", "↑ {{TearsSmall}}연사 +0.2#↑ {{TearsizeSmall}}눈물크기 x1.25#공격이 적을 더 강하게 밀쳐냅니다."}, -- Pisces
{"310", "이브의 마스카라", "↑ {{DamageSmall}}공격력 배율 x2#↓ {{TearsSmall}}연사 배율 x0.2#↓ {{ShotspeedSmall}}탄속 -0.5"}, -- Eve's Mascara
{"311", "유다의 그림자", "↑ 목숨 +1#{{Player12}} 사망 시 전 방에서 Black Judas 캐릭터#{{Blank}} (2{{BlackHeart}}/{{DamageSmall}}공격력 배율 x2/{{SpeedSmall}}이동속도 +0.1)로 부활합니다."}, -- Judas' Shadow
{"312", "매기의 리본", "↑ {{Heart}}최대 체력 +1#{{Heart}}빨간하트 획득량이 2배로 증가합니다."}, -- Maggy's Bow
@@ -362,13 +378,13 @@ EID.descriptions[languageCode].collectibles={
{"327", "즉석사진", "피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 5초간 무적 상태가 됩니다.#Chest 스테이지 입장에 필요한 아이템입니다."}, -- The Polaroid
{"328", "반전사진", "피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 방 안의 모든 적에게 40의 피해를 줍니다.#Dark Room 스테이지 입장에 필요한 아이템입니다."}, -- The Negative
{"329", "루도비코 요법", "공격이 공격키로 조종 가능한 원격 눈물 공격으로 변경됩니다."}, -- The Ludovico Technique
{"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x4 +2"}, -- Soy Milk
{"331", "신", "↑ {{DamageSmall}}공격력 +0.5#↓ {{TearsSmall}}연사 -0.3#↑ {{RangeSmall}}사거리 +1.2#↑ 눈물 높이 +0.8#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 공격력의 129%의 피해를 입습니다."}, -- Godhead
{"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x4 +2#↓ {{TearsizeSmall}}눈물크기 x0.5"}, -- Soy Milk
{"331", "신", "↑ {{DamageSmall}}공격력 +0.5#↓ {{TearsSmall}}연사 -0.3#↑ {{RangeSmall}}사거리 +1.2#↑ 눈물 높이 +0.8#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 공격력의 x4.5의 피해를 입습니다."}, -- Godhead
{"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}}공격력 배율 x1.2/{{Collectible214}}Anemic)로 부활합니다."}, -- Lazarus' Rags
{"333", "정신", "맵에 스테이지 구조, 특수방 위치, 비밀방 위치가 표시됩니다."}, -- The Mind
{"334", "육체", "↑ {{Heart}}최대 체력 +3"}, -- The Body
{"335", "영혼", "↑ {{SoulHeart}}소울하트 +2#적의 탄환이 캐릭터를 피해갑니다."}, -- The Soul
{"336", "죽은 양파", "↑ {{RangeSmall}}사거리 +0.25#↓ 눈물 높이 -0.5#↓ {{ShotspeedSmall}}탄속 -0.4#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
{"336", "죽은 양파", "↑ {{RangeSmall}}사거리 +0.25#↓ 눈물 높이 -0.5#↓ {{ShotspeedSmall}}탄속 -0.4#↑ {{TearsizeSmall}}눈물크기 x1.5#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
{"337", "부서진 시계", "4번째 방마다 방 안의 모든 적이 느려지거나;#!!! 느려지는 대신 13%의 확률로 방 안의 모든 적이 빨라집니다."}, -- Broken Watch
{"338", "부메랑", "사용 후 공격하는 방향으로 부메랑을 던지며 부메랑에 맞은 적에게 공격력 x2의 피해를 입히고 2초간 멈추게 만듭니다."}, -- The Boomerang
{"339", "안전핀", "↑ {{BlackHeart}}블랙하트 +1#↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5#↑ {{ShotspeedSmall}}탄속 +0.16"}, -- Safety Pin
@@ -379,7 +395,7 @@ EID.descriptions[languageCode].collectibles={
{"344", "종이 성냥", "↑ {{BlackHeart}}블랙하트 +1#{{Bomb}}폭탄을 3개 드랍합니다."}, -- Match Book
{"345", "합성 스테로이드", "↑ {{DamageSmall}}공격력 +1#↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5"}, -- Synthoil
{"346", "과자", "↑ {{Heart}}최대 체력 +1"}, -- A Snack
{"347", "복시", "!!! 일회용#사용 시 방 안의 모든 아이템과 픽업을 두배로 복사합니다."}, -- Diplopia
{"347", "복시", "!!! 일회용#사용 시 장신구를 제외한 방 안의 모든 아이템과 픽업을 2배로 복사합니다."}, -- Diplopia
{"348", "위약", "사용 시 현재 소지중인 {{Pill}}알약의 효과를 발동합니다."}, -- Placebo
{"349", "나무 동전", "사용 시 50% 확률로 {{Coin}}동전을 하나 드랍합니다."}, -- Wooden Nickel
{"350", "독성 쇼크", "{{Poison}} 방 입장 시 방 안의 모든 적에게 공격력 x2의 피해를 줍니다.#적 처치 시 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다."}, -- Toxic Shock
@@ -406,12 +422,12 @@ EID.descriptions[languageCode].collectibles={
{"371", "탑의 저주", "피격 시 방 안에 트롤폭탄 6개를 생성합니다.#트롤폭탄은 캐릭터의 폭탄 아이템의 영향을 받습니다."}, -- Curse of the Tower
{"372", "충전지 아기", "방안에 적이 있을 때 30초마다 랜덤으로:#배터리 픽업을 드랍하거나(최대 2회);#액티브 아이템의 충전량을 한칸 채워주거나(최대 2회),;#모든 적을 2초간 석화 상태로 만듭니다."}, -- Charged Baby
{"373", "명사수의 눈", "눈물이 적에게 명중할 때마다 {{DamageSmall}}공격력이 +25%씩 최대 2배까지 증가합니다.#눈물이 빗나갈 시 일정 확률로 공격력 증가치가 초기화 됩니다."}, -- Dead Eye
{"374", "신성한 빛", "10%의 확률로 적에게 명중 시 공격력 x4의 빛줄기가 떨어지는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 9 이상일 때 50% 확률"}, -- Holy Light
{"374", "신성한 빛", "10%의 확률로 적에게 명중 시 공격력 x4의 빛줄기가 떨어지는 공격이 나갑니다.#{{LuckSmall}} 행운 9 이상일 때 50% 확률"}, -- Holy Light
{"375", "호스트 모자", "폭발 공격에 피해를 입지 않습니다.#적 탄환에 맞았을 때 25% 확률로 피해를 무시하며 캐릭터의 눈물과 같은 눈물을 3발 발사합니다."}, -- Host Hat
{"376", "재입고", "랜덤한 픽업을 3개 드랍합니다.#{{Shop}}상점에서 물건 구매 시 같은 종류의 아이템이 재입고됩니다."}, -- Restock
{"377", "터진 알주머니", "거미류 적들이 공격하지 않거나 약해집니다."}, -- Bursting Sack
{"378", "똥싸개", "공격키를 3초간 누르고 있을시 캐릭터의 자리에 똥폭탄이 생성됩니다."}, -- No. 2
{"379", "두개의 눈동자", "눈물의 범위가 넓어집니다.#공격이 장애물을 관통합니다."}, -- Pupula Duplex
{"379", "두개의 눈동자", "↑ {{TearsizeSmall}}눈물크기 x2#공격이 장애물을 관통합니다."}, -- Pupula Duplex
{"380", "정액제", "↑ {{Coin}}동전 +5#열쇠를 소모하는 문을 열때 동전을 대신 소모합니다."}, -- Pay To Play
{"381", "에덴의 축복", "↑ {{TearsSmall}}연사 +0.7#다음 게임에서 랜덤한 아이템을 하나 들고 시작합니다."}, -- Eden's Blessing
{"382", "익숙한 공", "사용 시 공격하는 방향으로 몬스터볼을 던집니다.#몬스터볼에 맞은 적은 포획되며 다음 사용 시 아군 상태로 소환됩니다."}, -- Friendly Ball
@@ -439,10 +455,10 @@ EID.descriptions[languageCode].collectibles={
{"404", "방귀쟁이 아기", "캐릭터를 따라다니며 적의 탄환을 막아줍니다.#탄환을 막을 시 10% 확률로 랜덤한 효과의 방귀를 뀝니다."}, -- Farting Baby
{"405", "게임 버그", "대각선으로 돌아다니며 접촉한 적에게 초당 120의 피해를 주며 랜덤한 상태이상을 부여합니다."}, -- GB Bug
{"406", "8면 주사위", "사용 시 {{DamageSmall}}공격력, {{TearsSmall}}연사, {{RangeSmall}}사거리, {{SpeedSmall}}이동속도 배율을 랜덤으로 바꿉니다."}, -- D8
{"407", "순도", "캐릭터 머리에 오라가 생기며 오라 색에 따라 특정 능력치가 증가합니다.#피격시 비활성화되며 방 이동시 다른 색으로 변합니다.#{{ColorRed}}빨강:{{CR}} {{DamageSmall}}공격력 +4.0#{{ColorCyan}}파랑:{{CR}} {{TearsSmall}}연사 +1.2#{{ColorOrange}}주황:{{CR}} {{RangeSmall}}사거리 +7.5, 눈물 높이 +1#{{ColorYellow}}노랑:{{CR}} {{SpeedSmall}}이동속도 +0.5"}, -- Purity
{"407", "순도", "캐릭터 머리에 오라가 생기며 오라 색에 따라 특정 능력치가 증가합니다.#피격시 비활성화되며 방 이동시 다른 색으로 변합니다.#{{ColorRed}}빨강:{{CR}} {{DamageSmall}}공격력 +4.0#{{Blank}} {{ColorCyan}}파랑:{{CR}} {{TearsSmall}}눈물 딜레이 -4#{{Blank}} {{ColorOrange}}주황:{{CR}} {{RangeSmall}}사거리 +7.5, 눈물 높이 +1#{{Blank}} {{ColorYellow}}노랑:{{CR}} {{SpeedSmall}}이동속도 +0.5"}, -- Purity
{"408", "마법 단검", "피격 시 캐릭터 주위에 검은 고리가 둘러져 접촉한 적에게 현재 공격력만큼의 피해를 줍니다.#고리로 적 처치 시 15% 확률로 {{BlackHeart}}블랙하트를 드랍합니다."}, -- Athame
{"409", "빈 그릇", "↑ {{BlackHeart}}블랙하트 +2#{{EmptyHeart}}빨간하트가 없을 때 비행 능력을 얻으며 40초마다 10초간 무적 상태가 됩니다."}, -- Empty Vessel
{"410", "악마의 눈", "공격 시 3.33%의 확률로 푸른 눈을 발사하며 눈은 날아가면서 캐릭터가 공격하는 방향으로 캐릭터의 눈물 효과와 같은 눈물을 발사합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 20 이상일 때 10% 확률"}, -- Evil Eye
{"410", "악마의 눈", "공격 시 3.33%의 확률로 푸른 눈을 발사하며 눈은 날아가면서 캐릭터가 공격하는 방향으로 캐릭터의 눈물 효과와 같은 눈물을 발사합니다.#{{LuckSmall}} 행운 20 이상일 때 10% 확률"}, -- Evil Eye
{"411", "욕망의 피", "적 처치 시 그 방에서 {{DamageSmall}}공격력이 +0.5씩(최대 +5) 증가합니다."}, -- Lusty Blood
{"412", "몽마의 자식들", "일정 횟수만큼 피격받을 시 악마류 패밀리어를 영구적으로 소환합니다.#{{Blank}} (최대 4마리)"}, -- Cambion Conception
{"413", "원죄없는 잉태", "{{Heart}}하트류 픽업 15회 획득 시마다 천사류 패밀리어를 영구적으로 소환하며 {{SoulHeart}}소울하트 하나를 추가로 드랍합니다.#!!! 패밀리어는 최대 5마리까지 소환됩니다."}, -- Immaculate Conception
@@ -475,7 +491,7 @@ EID.descriptions[languageCode].collectibles={
{"440", "신장 결석", "↓ {{RangeSmall}}사거리 -17#↓ {{SpeedSmall}}최대 이동속도 -0.2#공격중에 때때로 충전이 진행되고 충전이 끝났을 때 공격키를 떼면 {{TearsSmall}}연사가 최대가 되며 눈물을 한번에 발사합니다."}, -- Kidney Stone
{"441", "메가 블래스트", "사용 시 15초 동안 공격력 x5의 대형 혈사포를 발사합니다."}, -- Mega Blast
{"442", "암흑 왕자의 왕관", "{{Heart}}빨간하트가 1칸일 때 {{TearsSmall}}연사 +0.7, {{RangeSmall}}사거리 +1.5, 눈물 높이 +1, {{ShotspeedSmall}}탄속 +0.2"}, -- Dark Princes Crown
{"443", "사과!", "↑ {{TearsSmall}}연사 +0.3#7% 확률로 공격력 x4의 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 14 이상일 때 100% 확률"}, -- Apple!
{"443", "사과!", "↑ {{TearsSmall}}연사 +0.3#6.66% 확률로 공격력 x4의 공격이 나갑니다.#{{LuckSmall}} 행운 14 이상일 때 100% 확률"}, -- Apple!
{"444", "연필", "눈물을 15번 발사할 때마다 공격력 x2의 눈물 다발이 나갑니다."}, -- Lead Pencil
{"445", "개 이빨", "↑ {{DamageSmall}}공격력 +0.3#↑ {{SpeedSmall}}이동속도 +0.1#방에 {{SecretRoom}}{{SuperSecretRoom}}비밀방이나 {{LadderRoom}}사다리방이 연결되어 있을 경우 개 울음소리가 납니다."}, -- Dog Tooth
{"446", "죽은 이빨", "{{Poison}} 공격 시 캐릭터 주위에 적을 중독시키는 독가스가 나옵니다."}, -- Dead Tooth
@@ -493,7 +509,7 @@ EID.descriptions[languageCode].collectibles={
{"458", "배꼽", "장신구를 하나 드랍합니다.#장신구를 두개 들 수 있습니다."}, -- Belly Button
{"459", "축농증", "20%의 확률로 접착 눈물이 나가며 접착 눈물이 적에게 붙을 시 60초동안 지속 피해를 입힙니다."}, -- Sinus Infection
{"460", "녹내장", "{{Confusion}} 5%의 확률로 적을 혼란하게 하는 공격이 나갑니다.#화면이 조금 어두워집니다."}, -- Glaucoma
{"461", "기생자", "15%의 확률로 알주머니 눈물이 나가며 알주머니가 적에게 명중 시 파란 아군 거미 또는 파리를 소환합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 5 이상일 때 50% 확률"}, -- Parasitoid
{"461", "기생자", "15%의 확률로 알주머니 눈물이 나가며 알주머니가 적에게 명중 시 파란 아군 거미 또는 파리를 소환합니다.#{{LuckSmall}} 행운 5 이상일 때 50% 확률"}, -- Parasitoid
{"462", "벨리알의 눈", "↑ {{RangeSmall}}사거리 +1.5#↑ 눈물 높이 +1#눈물이 적을 관통하며 관통한 눈물은 적에게 유도되고 공격력이 2배 증가합니다."}, -- Eye of Belial
{"463", "황산", "↑ {{DamageSmall}}공격력 +0.3#25%의 확률로 오브젝트를 부수는 눈물이 나갑니다."}, -- Sulfuric Acid
{"464", "균형의 문장", "↑ {{SoulHeart}}소울하트 +2#소지중인 픽업의 개수에 따라 챔피언 적이 드랍하는 보상이 달라집니다."}, -- Glyph of Balance
@@ -519,7 +535,7 @@ EID.descriptions[languageCode].collectibles={
{"484", "잠깐 뭐야?", "사용 시 방귀를 뀌며 주변의 적을 더 강하게 밀쳐내고 캐릭터 주위에 충격파를 일으킵니다."}, -- Wait What?
{"485", "구부러진 동전", "사용 시 50% 확률로 방 안의 모든 아이템을 2배로 복사하며 복사 실패 시 아이템을 모두 없애고 동전을 1개 드랍합니다."}, -- Crooked Penny
{"486", "무딘 면도칼", "사용 시 피해를 입지 않고 피격 시 발동 효과를 발동합니다."}, -- Dull Razor
{"487", "감자칼", "!!! 사용 시 이하 효과 발동:#최대 체력 1칸을 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 하나 얻으며 {{DamageSmall}}공격력이 0.2 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다.#!!! 피격 시 발동 효과를 발동합니다."}, -- Potato Peeler
{"487", "감자칼", "!!! 사용 시 이하 효과 발동:#최대 체력 1칸을 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 하나 얻으며 {{DamageSmall}}공격력이 0.2 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Potato Peeler
{"488", "메트로놈", "사용 시 그 방에서 랜덤한 아이템 효과를 발동합니다."}, -- Metronome
{"489", "무한 주사위", "사용 할 때마다 랜덤한 종류의 주사위로 바뀝니다."}, -- D infinity
{"490", "에덴의 영혼", "!!! 일회용#사용 시 그 방의 아이템을 2개 생성합니다."}, -- Eden's Soul
@@ -528,7 +544,7 @@ EID.descriptions[languageCode].collectibles={
{"493", "아드레날린", "{{EmptyHeart}}빈 최대 체력 한칸 당 {{DamageSmall}}공격력 +0.2"}, -- Adrenaline
{"494", "야곱의 사다리", "눈물이 무언가에 부딪힐 때마다 1~2개의 유도 레이저가 발사됩니다."}, -- Jacob's Ladder
{"495", "고스트 페퍼", "공격 시 확률적으로 최대 공격력 125의 지속 불꽃을 날립니다."}, -- Ghost Pepper
{"496", "안락사", "3.33%의 확률로 적을 즉사시키며 눈물이 10방향으로 퍼지는 눈물이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 15 이상일 때 100% 확률"}, -- Euthanasia
{"496", "안락사", "3.33%의 확률로 적을 즉사시키며 눈물이 10방향으로 퍼지는 눈물이 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 100% 확률"}, -- Euthanasia
{"497", "위장 속옷", "방 입장 시 방 안의 모든 적들이 혼란에 걸립니다.#공격키를 누르면 효과가 풀립니다."}, -- Camo Undies
{"498", "이중성", "{{AngelDevilChanceSmall}} 악마방 등장 시 천사방이 함께 등장하며 두 방 중 한곳을 선택할 수 있습니다."}, -- Duality
{"499", "성찬", "{{AngelChanceSmall}} 악마 거래 여부와 무관하게 천사방 등장 확률이 100%로 고정됩니다."}, -- Eucharist
@@ -563,7 +579,7 @@ EID.descriptions[languageCode].collectibles={
{"528", "천사빛 프리즘", "캐릭터 주위를 돌며 공격이 통과하면 4갈래로 갈라져 나갑니다."}, -- Angelic Prism
{"529", "뽁!", "눈물이 체공하며 다른 눈물과 부딪힐 시 서로 튕겨나가며 움직입니다."}, -- Pop!
{"530", "죽음의 살생부", "{{DeathMark}} 해골마크가 뜬 적을 순차적으로 처치 시 픽업이 드랍되거나 랜덤한 능력치가 하나 증가합니다."}, -- Death's List
{"531", "피눈물병", "↓ {{TearsSmall}}공격 딜레이 x2 +10#공격력 x3.1의 눈물을 포물선으로 발사하며 무언가에 부딪힐 시 파열되어 작은 눈물이 흩어집니다."}, -- Haemolacria
{"531", "피눈물병", "↓ {{TearsSmall}}공격 딜레이 x2 +10#공격력 x1.31의 눈물을 포물선으로 발사하며 무언가에 부딪힐 시 파열되어 작은 눈물이 흩어집니다."}, -- Haemolacria
{"532", "눈물먹이", "눈물이 체공하며 눈물에 눈물이 흡수됩니다.#최대 5번 흡수 시 파열되어 8방향으로 작은 눈물이 발사됩니다."}, -- Lachryphagy
{"533", "삼성송", "공격이 하얀색 빛줄기 공격으로 변경됩니다.#빛줄기는 적에게 다단히트로 공격력 x0.33의 피해를 주며 적을 관통합니다."}, -- Trisagion
{"534", "책가방", "액티브 아이템을 두개 들 수 있습니다.#액티브 아이템은 {{ButtonRT}}버튼으로 교체할 수 있습니다."}, -- Schoolbag
@@ -587,6 +603,71 @@ EID.descriptions[languageCode].collectibles={
{"552", "엄마의 삽", "사용 시 다음 스테이지로 가는 다락문을 생성합니다.#{{Player16}} Dark Room 스테이지의 특정 타일 위에 사용 시 The Forgotten 캐릭터를 해금할 수 있습니다."}, -- Mom's Shovel
}
---------- Modifiers ----------
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
[34] = {"+2", "+4"}, -- Book of Belial
[35] = {40, 80}, -- Necronomicon
[37] = {110, 220}, -- Mr. Boom
[38] = {10, 20}, --Tammy's Head
[45] = {"1칸", "2칸"}, -- Yum Heart
[58] = {10, 20}, -- Book of Shadows
[65] = {6, 12}, -- Anarchist Cookbook
[66] = {8, 16}, -- The Hourglass
[77] = {6, 12}, -- My Little Unicorn
[78] = {"{{CR}}소울하트 {{BlinkYellowGreen}}+1", "{{CR}}소울하트 {{BlinkYellowGreen}}+2"}, -- Book of Revelations
[83] = {"+1", "+2"}, -- The Nail
[85] = {"하나", "2장"}, -- Deck of Cards
[86] = "{{BlinkYellowGreen}}Monstro가 한 마리 더 떨어집니다.", -- Monstro's Tooth
[93] = {6.5, 13}, -- The Gamekid
[97] = {"사용 시 랜덤한 픽업을 {{BlinkYellowGreen}}2개{{CR}} 드랍합니다."}, -- The Book of Sin
[102] = {"하나", "2개"}, -- Mom's Bottle of Pills
[105] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- The D6
[107] = {82.5, 165}, -- The Pinking Shears
[111] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- The Bean
[123] = {"하나", "2명"}, -- Monster Manual
[124] = {"랜덤한 액티브 아이템", "랜덤한 액티브 아이템 2개"}, -- Dead Sea Scrolls
[136] = {"하나", "2개"}, -- Best Friend
[145] = {"2~4","4~8"}, -- Guppy's Head
[146] = {"{{EthernalHeart}}이터널하트 +1", "{{Heart}}최대 체력 +1"}, -- Prayer Card
[158] = {"하나", "2개"}, -- Crystal Ball
[171] = {10, 20}, -- Spider Butt
[283] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- D100
[284] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- D4
[286] = {"발동합니다", "2번{{CR}} 발동합니다"}, -- Blank Card
[288] = {"1~4", "2~8"}, -- Box of Spiders
[292] = {"+1", "+2"}, -- Satanic Bible
[293] = "혈사의 피해량 x2", -- Head of Krampus
[298] = {"6", "12"}, -- Unicorn Stump
[348] = {"발동합니다", "2번{{CR}} 발동합니다"}, --Placebo
[349] = {"사용 시 50% 확률로 {{Coin}}동전을 하나, {{BlinkYellowGreen}}25%의 확률로 2개 드랍합니다."}, -- Wooden Nickel
[351] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- Mega Bean
[357] = {"복사합니다", "2번{{CR}} 복사합니다"}, -- Box of Friends
[383] = {6, 36}, -- Tear Detonator
[421] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- Kidney Bean
[427] = {"!!! {{BlinkYellowRed}}사용 시 캐릭터의 위치에 폭발을 일으킵니다.{{CR}}"}, -- Mine Crafter
[437] = "!!! {{BlinkYellowRed}}적을 2배로 소환합니다.{{CR}} (방 클리어 보상이 늘어나지 않음)", -- D7
[439] = {"하나", "2개"}, -- Mom's Box
[476] = {"하나", "2개"}, --D1
[477] = "흡수한 아이템을 2번 발동합니다.", -- Void
[481] = {"능력치가", "2개의{{CR}} 능력치가"}, -- Dataminer
[482] = {"제거하고", "{{BlinkYellowRed}}2개{{CR}} 제거하고", "바꿉니다", "2번{{CR}} 바꿉니다"}, -- Clicker
[485] = {"50", "{{BlinkYellowRed}}25", "2배", "4배", "1개", "1~2개"}, -- Crooked Penny
[486] = {"발동합니다", "2번{{CR}} 발동합니다"}, -- Dull Razor
[487] = {"!!! 사용 시 이하 효과 발동:#최대 체력 {{BlinkYellowGreen}}2칸{{CR}} 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 {{BlinkYellowGreen}}2개{{CR}} 얻으며 {{DamageSmall}}공격력이 {{BlinkYellowGreen}}0.4{{CR}} 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Potato Peeler
[488] = {"발동합니다", "2개{{CR}} 발동합니다"}, -- Metronome
[489] = "!!! {{BlinkYellowRed}}랜덤 주사위 아이템을 하나 더 발동합니다.", -- D Infinity
[504] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Brown Nugget
[507] = {"눈물 공격력 + 적 체력의 10%", "눈물 공격력 x2 + 적 체력의 20%"}, -- Sharp Straw
[510] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Delirious
[516] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Sprinker
[521] = {"하나", "2개"}, --Coupon
[523] = "상자의 내용물과 그 방의 아이템/픽업 내용물을 뒤바꿉니다.", -- Moving Box
[550] = {"그 방 및 웨이브", "2개{{CR}}의 방 및 웨이브"}, -- Broken Shovel
}
---------- Trinkets ----------
EID.descriptions[languageCode].trinkets={
{"1", "삼킨 동전", "피격 시 {{Coin}}동전을 1~2개 드랍합니다."}, -- Swallowed Penny
@@ -596,7 +677,7 @@ EID.descriptions[languageCode].trinkets={
{"5", "퍼플 하트 훈장", "!!! 적이 챔피언의 형태로 나올 확률이 2배로 증가합니다.#가능한 경우, 보스가 챔피언의 형태로 나올 확률이 증가합니다."}, -- Purple Heart
{"6", "깨진 자석", "{{Coin}}동전이 캐릭터에게 끌려옵니다."}, -- Broken Magnet
{"7", "묵주 구슬", "↑ {{AngelChanceSmall}}천사방 확률 +50%#!!! {{Library}}책방과 {{Shop}}상점에서 {{Collectible33}}The Bible이 등장할 확률이 증가합니다."}, -- Rosary Bead
{"8", "카트리지", "{{Collectible93}} 피격 시 5%의 확률로 6초간 무적 상태가 되며 접촉한 적에게 40의 피해를 입힙니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 38 이상일 때 100% 확률"}, -- Cartridge
{"8", "카트리지", "{{Collectible93}} 피격 시 5%의 확률로 6.5초간 무적 상태가 되며 접촉한 적에게 40의 피해를 입힙니다.#{{LuckSmall}} 행운 38 이상일 때 100% 확률"}, -- Cartridge
{"9", "파동벌레", "눈물이 커졌다 작아졌다를 반복하며 날아갑니다."}, -- Pulse Worm
{"10", "씰룩벌레", "↑ {{TearsSmall}}연사 +0.3#눈물이 파동 곡선을 그리며 날아갑니다."}, -- Wiggle Worm
{"11", "둥글벌레", "눈물이 원을 그리며 날아갑니다."}, -- Ring Worm
@@ -618,25 +699,25 @@ EID.descriptions[languageCode].trinkets={
{"27", "채찍벌레", "↑ {{ShotspeedSmall}}탄속 +0.5"}, -- Whip Worm
{"28", "부서진 앙크", "{{Player4}} 사망 시 22% 확률로 전 방에서 ??? 캐릭터로 부활합니다."}, -- Broken Ankh
{"29", "생선 머리", "피격 시 파란 아군 파리를 소환합니다."}, -- Fish Head
{"30", "분홍 눈알", "10%의 확률로 적을 {{Poison}}중독시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 18 이상일 때 100% 확률"}, -- Pinky Eye
{"31", "고정핀", "10%의 확률로 적과 장애물을 관통하는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 18 이상일 때 100% 확률"}, -- Push Pin
{"30", "분홍 눈알", "10%의 확률로 적을 {{Poison}}중독시키는 공격이 나갑니다.#{{LuckSmall}} 행운 18 이상일 때 100% 확률"}, -- Pinky Eye
{"31", "고정핀", "10%의 확률로 적과 장애물을 관통하는 공격이 나갑니다.#{{LuckSmall}} 행운 18 이상일 때 100% 확률"}, -- Push Pin
{"32", "환각버섯", "방 입장 시 25% 확률로 그 방에서 랜덤한 버섯 아이템 효과를 얻거나 맵에 특수방의 위치가 표시됩니다."}, -- Liberty Cap
{"33", "탯줄", "{{HalfHeart}} 전체 체력이 빨간하트 반칸일 때 그 방에서 {{Collectible100}}Little Steven을 소환합니다."}, -- Umbilical Cord
{"34", "아이의 심장", "방 클리어 보상이 10% 확률로 {{Heart}}하트로 바뀝니다.#상자에서 {{Heart}}빨간하트가 드랍될 확률이 증가합니다."}, -- Child's Heart
{"34", "아이의 심장", "방 클리어 보상이 10% 확률로 {{Heart}}하트로 바뀝니다.#상자에서 {{Heart}}하트가 드랍될 확률이 증가합니다."}, -- Child's Heart
{"35", "휘어진 뿔", "↑ {{DamageSmall}}공격력 +2"}, -- Curved Horn
{"36", "녹슨 열쇠", "방 클리어 보상이 10% 확률로 {{Key}}열쇠로 바뀝니다.#상자에서 {{Key}}열쇠가 드랍될 확률이 증가합니다."}, -- Rusted Key
{"37", "염소 발굽", "↑ {{SpeedSmall}}이동속도 +0.15"}, -- Goat Hoof
{"38", "엄마의 진주", "빨간하트가 드랍될 때 {{SoulHeart}}소울하트, {{BlackHeart}}블랙하트, 혹은 {{EmptyBoneHeart}}뼈하트로 바뀔 확률 +10%p"}, -- Mom's Pearl
{"39", "암", "↑ {{TearsSmall}}연사 +0.4"}, -- Cancer
{"40", "빨간 누더기", "피격 시 20%의 확률로 그 방에서 {{DamageSmall}}공격력이 1.8 증가합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 8 이상일 때 100% 확률"}, -- Red Patch
{"40", "빨간 누더기", "피격 시 20%의 확률로 그 방에서 {{DamageSmall}}공격력이 1.8 증가합니다.#{{LuckSmall}} 행운 8 이상일 때 100% 확률"}, -- Red Patch
{"41", "성냥개비", "방 클리어 보상이 10% 확률로 {{Bomb}}폭탄으로 바뀝니다.#상자에서 {{Bomb}}폭탄이 드랍될 확률이 증가합니다.#{{Trinket53}}흡수하지 않은 Tick 장신구를 제거할 수 있습니다."}, -- Match Stick
{"42", "행운의 발가락", "↑ {{LuckSmall}}행운 +1#방 클리어 보상이 등장할 확률이 대폭 증가합니다."}, -- Lucky Toe
{"43", "저주받은 해골", "피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 스테이지 안의 랜덤한 방으로 순간이동합니다."}, -- Cursed Skull
{"44", "안전 마개", "방 클리어 보상이 10% 확률로 {{Pill}}알약으로 바뀝니다.#{{Chest}} 상자에서 {{Pill}}알약이 드랍될 확률이 증가합니다.#{{GoldenChest}} 황금상자에서 {{Pill}}알약이 등장합니다."}, -- Safety Cap
{"45", "스페이드 A", "방 클리어 보상이 10% 확률로 {{Card}}카드로 바뀝니다.#{{Chest}} 상자에서 {{Card}}카드가 등장합니다.#{{GoldenChest}} 황금상자에서 {{Card}}카드가 드랍될 확률이 증가합니다."}, -- Ace of Spades
{"46", "아이작의 포크", "방 클리어 시 10% 확률로 {{HalfHeart}}체력을 반칸 회복합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 18 이상일 때 100% 확률"}, -- Isaac's Fork
{"46", "아이작의 포크", "방 클리어 시 10% 확률로 {{HalfHeart}}체력을 반칸 회복합니다.#{{LuckSmall}} 행운 18 이상일 때 100% 확률"}, -- Isaac's Fork
{"47", "The Polariod", "<Item does not exist>"}, -- The Polariod
{"48", "찢어진 페이지", "피격 시 5%의 확률로 방 안의 모든 적에게 40의 피해를 줍니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 60 이상일 때 50% 확률"}, -- A Missing Page
{"48", "찢어진 페이지", "피격 시 5%의 확률로 방 안의 모든 적에게 40의 피해를 줍니다.#{{LuckSmall}} 행운 60 이상일 때 50% 확률"}, -- A Missing Page
{"49", "피 묻은 동전", "동전 획득 시 50% 확률로 {{HalfHeart}}빨간하트를 반칸 드랍합니다."}, -- Bloody Penny
{"50", "타버린 동전", "동전 획득 시 50% 확률로 {{Bomb}}폭탄을 하나 드랍합니다."}, -- Burnt Penny
{"51", "납작한 동전", "동전 획득 시 50% 확률로 {{Key}}열쇠를 하나 드랍합니다."}, -- Flat Penny
@@ -646,9 +727,9 @@ EID.descriptions[languageCode].trinkets={
{"55", "매기의 믿음", "스테이지 입장 시 {{EthernalHeart}}이터널하트 +1"}, -- Maggy's Faith
{"56", "유다의 혀", "{{DevilRoom}}악마방 상품 가격이 체력 2칸인 경우 체력 1칸으로 변경됩니다."}, -- Judas' Tongue
{"57", "???의 영혼", "방을 대각선으로 돌아다니며 캐릭터가 공격하는 방향으로 공격력 3.5의 적에게 유도되며 장애물을 관통하는 눈물을 발사합니다."}, -- ???'s Soul
{"58", "삼손의 머리채", "적 처치 시 1/15의 확률로 그 방에서 {{DamageSmall}}공격력이 0.5씩 (최대 +5) 증가합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 10 이상일 때 100% 확률"}, -- Samson's Lock
{"59", "카인의 오른쪽 눈", "스테이지 입장 시 25%의 확률로 그 스테이지에서 맵에 특수방의 위치를 보여줍니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 3 이상일 때 100% 확률"}, -- Cain's Eye
{"60", "이브의 새 다리", "적 처치 시 5%의 확률로 {{Collectible117}}Dead Bird를 소환합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 8 이상일 때 100% 확률"}, -- Eve's Bird Foot
{"58", "삼손의 머리채", "적 처치 시 1/15의 확률로 그 방에서 {{DamageSmall}}공격력이 0.5씩 (최대 +5) 증가합니다.#{{LuckSmall}} 행운 10 이상일 때 100% 확률"}, -- Samson's Lock
{"59", "카인의 오른쪽 눈", "스테이지 입장 시 25%의 확률로 그 스테이지에서 맵에 특수방의 위치를 보여줍니다.#{{LuckSmall}} 행운 3 이상일 때 100% 확률"}, -- Cain's Eye
{"60", "이브의 새 다리", "적 처치 시 5%의 확률로 {{Collectible117}}Dead Bird를 소환합니다.#{{LuckSmall}} 행운 8 이상일 때 100% 확률"}, -- Eve's Bird Foot
{"61", "왼손목", "{{RedChest}} 모든 상자가 빨간 상자로 교체됩니다."}, -- The Left Hand
{"62", "빛나는 돌", "10초마다 색돌이나 {{LadderRoom}}사다리방이 있는 돌이 빛납니다."}, -- Shiny Rock
{"63", "안전 가위", "트롤폭탄을 {{Bomb}}폭탄 픽업으로 바꿉니다.#슈퍼 트롤폭탄을 1+1 {{Bomb}}폭탄 픽업으로 바꿉니다."}, -- Safety Scissors
@@ -658,23 +739,23 @@ EID.descriptions[languageCode].trinkets={
{"67", "금이 간 주사위", "피격 시 확률적으로 {{Collectible105}}방 안의 아이템, {{Collectible166}}픽업, {{Collectible386}}오브젝트 또는 {{Collectible406}}능력치 배율을 바꿉니다."}, -- Cracked Dice
{"68", "네오디뮴 자석", "적과 픽업이 캐릭터에게 끌려옵니다."}, -- Super Magnet
{"69", "흐려진 즉석사진", "때때로 방 안의 모든 적들이 혼란에 걸립니다."}, -- Faded Polaroid
{"70", "머릿니", "때때로 파란 아군 거미를 소환합니다."}, -- Louse
{"70", "머릿니", "때때로 파란 아군 거미를 하나 소환합니다."}, -- Louse
{"71", "밥의 방광", "폭탄이 설치될 때 독 장판이 생성됩니다."}, -- Bob's Bladder
{"72", "손목시계용 전지", "{{Battery}} 방 클리어 보상이 배터리 픽업으로 교체될 확률이 5%에서 6.67%로 증가합니다.#{{Battery}} 픽업 드랍 시 2%의 확률로 배터리 픽업으로 바꿉니다.#방 클리어 시 5% 확률로 충전량을 한칸 더 채워줍니다."}, -- Watch Battery
{"73", "폭파용 뇌관", "폭탄이 터질 때 10% 확률로 {{Bomb}}폭탄 픽업이 드랍됩니다."}, -- Blasting Cap
{"74", "벽체 탐지기", "장애물 파괴 시 {{LadderRoom}}사다리방이 등장할 확률이 증가합니다."}, -- Stud Finder
{"74", "벽체 탐지기", "장애물 파괴 시 {{LadderRoom}}사다리방이 등장할 확률 +0.5%"}, -- Stud Finder
{"75", "오류", "방마다 다른 랜덤한 장신구의 효과가 발동됩니다."}, -- Error
{"76", "포커 칩", "{{Chest}} 상자에서 50% 확률로 픽업이 추가로 드랍되거나 Attack Fly가 나옵니다."}, -- Poker Chip
{"77", "물집", "공격이 적을 더 강하게 밀쳐냅니다."}, -- Blister
{"78", "초침", "적에게 걸린 상태이상의 지속시간이 2배로 증가합니다."}, -- Second Hand
{"79", "끝없는 무명", "{{Card}}카드 또는 {{Pill}}알약 사용 시 25% 확률로 같은 효과의 픽업이 드랍됩니다."}, -- Endless Nameless
{"80", "검은 깃털", "Evil up 또는 Sin up 아이템 소지 시 개당 {{DamageSmall}}공격력이 0.2 증가합니다."}, -- Black Feather
{"81", "눈먼 분노", "피격 후 무적시간이 증가합니다."}, -- Blind Rage
{"81", "눈먼 분노", "피격 후 무적시간이 2배로 증가합니다."}, -- Blind Rage
{"82", "황금 말발굽", "스테이지 입장 시 15% 확률로 {{TreasureRoom}}보물방 아이템이 2개가 나오며 하나를 선택하면 나머지는 사라집니다."}, -- Golden Horse Shoe
{"83", "상점 열쇠", "{{Shop}}상점을 열쇠 소모 없이 열 수 있습니다."}, -- Store Key
{"84", "그리드의 갈비뼈", "{{Shop}}상점과 {{SecretRoom}}비밀방에서 Greed/Super Greed가 등장하지 않습니다.#이미 Greed를 처치하였을 경우 재입장 시 상점이 복원됩니다.#방 클리어 시 하트가 등장할 경우 33%의 확률로 {{Coin}}동전으로 바뀝니다."}, -- Rib of Greed
{"85", "업보", "!!! 기부기계에 기부 시 확률적으로 아래 효과 중 하나 발동:#{{Coin}}동전 +1#{{Blank}} {{Heart}}빨간하트 한칸 회복#{{Blank}} {{LuckSmall}}행운 +1#{{Blank}} 거지 소환#{{Blank}}"}, -- Karma
{"86", "꼬마 라바", "똥을 파괴할 때마다 파란 아군 파리를 소환합니다."}, -- Lil Larva
{"85", "업보", "!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +1(40%)#{{Blank}} {{Heart}}빨간하트 1칸 회복(40%)#{{Blank}} {{LuckSmall}}행운 +1(15%)#{{Blank}} 거지 소환(5%)"}, -- Karma
{"86", "꼬마 라바", "똥을 파괴할 때마다 파란 아군 파리를 하나 소환합니다."}, -- Lil Larva
{"87", "엄마의 로켓", "열쇠를 소모할 때마다 {{HalfHeart}}체력 반칸을 회복합니다.#{{Heart}}빨간하트 반칸 픽업을 한칸으로 바꿉니다."}, -- Mom's Locket
{"88", "필요없어!", "{{TreasureRoom}}보물방, {{Shop}}상점, {{DevilRoom}}악마방, {{AngelRoom}}천사방에서 99% 확률로 액티브 아이템이 나오지 않습니다."}, -- NO!
{"89", "미아 방지끈", "패밀리어들 사이의 간격이 가까워집니다."}, -- Child Leash
@@ -817,16 +898,16 @@ EID.descriptions[languageCode].pills={
{"33", "작아지는 알약", "캐릭터의 크기가 작아집니다."}, -- One makes you small
{"34", "감염!", "방 안의 똥의 개수만큼 파란 아군 거미를 소환합니다."}, -- Infested!
{"35", "감염?", "방 안의 적의 수만큼 파란 아군 거미를 소환합니다."}, -- Infested?
{"36", "최강 알약!", "6초간 무적 상태가 되며 접촉한 적에게 40의 피해를 입힙니다."}, -- Power Pill!
{"36", "최강 알약!", "6.5초간 무적 상태가 되며 접촉한 적에게 초당 40의 피해를 입힙니다.#{{Fear}} 적들이 캐릭터에게서 도망가며 적 2기를 죽일 때마다 {{HalfHeart}}체력을 반 칸 회복합니다."}, -- Power Pill!
{"37", "전자오락 시야경", "30초마다 총 3번 화면의 화질이 감소합니다."}, -- Retro Vision
{"38", "마지막까지 친구야!", "파란 아군 파리를 3마리 소환합니다."}, -- Friends Till The End!
{"39", "조절실패", "캐릭터가 미끄러지는 갈색 장판이 생성됩니다."}, -- X-Lax
{"40", "뭔가 잘못됐어...", "적을 {{Slow}}둔화시키는 검은 장판을 생성합니다."}, -- Something's wrong...
{"41", "완전 지루해...", "방 안의 모든 적들이 영구적으로 {{Slow}}느려집니다."}, -- I'm Drowsy...
{"42", "완전 신나!!!", "방 안의 모든 적들이 빨라집니다."}, -- I'm Excited!!!
{"42", "완전 신나!!", "방 안의 모든 적들이 빨라집니다."}, -- I'm Excited!!!
{"43", "꿀꺽!", "소지중인 장신구를 흡수해 효과를 영구적으로 얻습니다."}, -- Gulp!
{"44", "퉤엣!", "바라보는 방향으로 {{Collectible149}}폭발하는 독성 눈물을 발사합니다."}, -- Horf!
{"45", "햇살 위를 걷는 기분이야!", "6초간 공격불능 무적 상태가 됩니다."}, -- Feels like I'm walking on sunshine!
{"45", "햇살 위를 걷는 기분이야!", "6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 공격불능 및 접촉공격불능 무적 상태가 됩니다."}, -- Feels like I'm walking on sunshine!
{"46", "끄어억!", "마지막으로 사용한 알약을 드랍합니다."}, -- Vurp!
}
@@ -904,27 +985,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "일반방", "상점", "I AM ER
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}}하트",
["5.10.1"] = "{{Heart}}빨간하트", ["5.10.2"] = "{{HalfHeart}}빨간하트 반칸", ["5.10.3"] = "{{SoulHeart}}소울하트", ["5.10.4"] = "{{EternalHeart}}이터널하트", ["5.10.5"] = "{{Heart}}1+1 빨간하트", ["5.10.6"] = "{{BlackHeart}}블랙하트", ["5.10.7"] = "{{GoldHeart}}황금하트", ["5.10.8"] = "{{HalfSoulHeart}}소울하트 반칸", ["5.10.9"] = "{{Heart}}도망가는 빨간하트", ["5.10.10"] = "{{BlendedHeart}}블렌드하트", ["5.10.11"] = "{{EmptyBoneHeart}}뼈하트", ["5.10.12"] = "{{RottenHeart}}썩은하트",
["5.20"] = "{{Coin}}동전",
["5.20.1"] = "{{Crafting8}}페니", ["5.20.2"] = "{{Crafting9}}니켈", ["5.20.3"] = "{{Crafting10}}다임", ["5.20.4"] = "{{Crafting8}}1+1 페니", ["5.20.5"] = "{{Crafting11}}행운 동전", ["5.20.6"] = "{{Crafting9}}끈적이는 니켈", ["5.20.7"] = "{{Crafting26}}황금페니",
["5.30"] = "{{Key}}열쇠",
["5.30.1"] = "{{Crafting12}}열쇠", ["5.30.2"] = "{{Crafting13}}황금열쇠", ["5.30.3"] = "{{Crafting12}}1+1 열쇠", ["5.30.4"] = "{{Crafting14}}충전된 열쇠",
["5.40"] = "{{Bomb}}폭탄",
["5.40.1"] = "{{Crafting15}}폭탄", ["5.40.2"] = "{{Crafting15}}1+1 폭탄", ["5.40.3"] = "{{Crafting15}}트롤폭탄", ["5.40.4"] = "{{Crafting16}}황금폭탄", ["5.40.5"] = "{{Crafting15}}슈퍼 트롤폭탄", ["5.40.7"] = "{{Crafting17}}기가폭탄",
["5.90"] = "{{Battery}}배터리",
["5.90.0"] = "{{Crafting19}}리틀 배터리", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}}리틀 배터리", ["5.90.2"] = "{{Crafting18}}마이크로 배터리", ["5.90.3"] = "{{Crafting20}}메가 배터리", ["5.90.4"] = "{{Crafting28}}황금 배터리",
["5.50"] = "{{Chest}}상자", ["5.51"] = "{{BombChest}}돌상자", ["5.52"] = "{{SpikedChest}}가시상자", ["5.53"] = "{{EternalChest}}하얀상자", ["5.54"] = "{{MimicChest}}함정상자", ["5.55"] = "{{OldChest}}오래된상자", ["5.56"] = "{{WoodenChest}}나무상자", ["5.57"] = "{{MegaChest}}메가상자", ["5.58"] = "{{HauntedChest}}유령상자", ["5.60"] = "{{GoldenChest}}황금상자", ["5.360"] = "{{RedChest}}빨간상자",
["5.50"] = "{{Chest}}상자", ["5.51"] = "{{BombChest}}돌상자", ["5.52"] = "{{SpikedChest}}가시상자", ["5.53"] = "{{EternalChest}}하얀상자", ["5.54"] = "{{MimicChest}}함정상자", ["5.55"] = "{{OldChest}}오래된상자", ["5.56"] = "{{WoodenChest}}나무상자", ["5.57"] = "{{MegaChest}}메가상자", ["5.58"] = "{{HauntedChest}}유령상자", ["5.60"] = "{{GoldenChest}}황금상자", ["5.360"] = "{{RedChest}}빨간상자",
["5.69"] = "{{GrabBag}}자루", ["5.69.1"] = "{{GrabBag}}자루", ["5.69.2"] = "{{BlackSack}}검은자루",
["5.70"] = "{{Pill}}알약",
["5.300"] = "{{Card}}카드",
["5.301"] = "{{Rune}}룬", -- not a real id
+11 -11
View File
@@ -223,9 +223,9 @@ EID.descriptions[languageCode].collectibles={
{"200", "Mama's Oogschaduw", "{{Charm}} 10% kans om charmerende tranen te schieten"},
{"201", "Ijzeren Staaf", "↑ {{Damage}} +0.3 Schade omhoog#{{Confusion}} 10% kans om hersen-schuddende tranen te schieten"},
{"202", "Aanraking van Midas", "Het aanraken van vijanden verandert ze in goud#Isaac doet contact schade gebaseerd op hoeveel munten hij heeft#{{Coin}} Het doden van en gouden vijand geeft munten#Poep de geplaatst is door Isaac heeft een kans om gouden poep te zijn"},
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"},
{"204", "Fanny Pack", "Taking damage has a 50% chance to drop a random pickup"},
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 Hearts#Only works when item has no charges"},
{"206", "Guillotine", "↑ {{Damage}} +1 Schade omhoog#↑ {{Tears}} Tranen omhoog#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage"},
@@ -900,27 +900,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}} Heart",
["5.10.1"] = "{{Heart}} Heart", ["5.10.2"] = "{{HalfHeart}} Half Heart", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Eternal Heart", ["5.10.5"] = "{{Heart}} Double Heart", ["5.10.6"] = "{{BlackHeart}} Black Heart", ["5.10.7"] = "{{GoldHeart}} Gold Heart", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Scared Heart", ["5.10.10"] = "{{BlendedHeart}} Blended Heart", ["5.10.11"] = "{{EmptyBoneHeart}} Bone Heart", ["5.10.12"] = "{{RottenHeart}} Rotten Heart",
["5.20"] = "{{Coin}} Coin",
["5.20.1"] = "{{Crafting8}} Penny", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Dime", ["5.20.4"] = "{{Crafting8}} Double Penny", ["5.20.5"] = "{{Crafting11}} Lucky Penny", ["5.20.6"] = "{{Crafting9}} Sticky Nickel", ["5.20.7"] = "{{Crafting26}} Golden Penny",
["5.30"] = "{{Key}} Key",
["5.30.1"] = "{{Crafting12}} Key", ["5.30.2"] = "{{Crafting13}} Golden Key", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
["5.40"] = "{{Bomb}} Bomb",
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
["5.90"] = "{{Battery}} Battery",
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
["5.70"] = "{{Pill}} Pill",
["5.300"] = "{{Card}} Card",
["5.301"] = "{{Rune}} Rune", -- not a real id
+11 -11
View File
@@ -875,7 +875,7 @@ EID.descriptions[languageCode].MCM = {
DemoObjectName = "Nombre de objeto demostrativo",
DemoObjectTransformation = "Transformación demostrativa",
DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}#{{AngelDevilChance}} Esta línea puede ser tu ángel o tu demonio#\1 {{Damage}} Aumento de stat +1",
}
}
EID.descriptions[languageCode].CollectionPageInfo = "¡Debes tomar este objeto para completar la pagina de colección!"
@@ -886,27 +886,27 @@ EID.descriptions[languageCode].HoldMapHeader = " Resultado"
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}} Corazón",
["5.10.1"] = "{{Heart}} Corazón", ["5.10.2"] = "{{HalfHeart}} Medio corazón", ["5.10.3"] = "{{SoulHeart}} Corazón de alma", ["5.10.4"] = "{{EternalHeart}} Corazón eterno", ["5.10.5"] = "{{Heart}} Corazón doble", ["5.10.6"] = "{{BlackHeart}} Corazón negro", ["5.10.7"] = "{{GoldHeart}} Corazón dorado", ["5.10.8"] = "{{HalfSoulHeart}} Medio corazón de alma", ["5.10.9"] = "{{Heart}} Corazón aterrado", ["5.10.10"] = "{{BlendedHeart}} Corazón dividido", ["5.10.11"] = "{{EmptyBoneHeart}} Corazón de hueso", ["5.10.12"] = "{{RottenHeart}} Corazón podrido",
["5.20"] = "{{Coin}} Coin",
["5.20.1"] = "{{Crafting8}} Centavo", ["5.20.2"] = "{{Crafting9}} Níquel", ["5.20.3"] = "{{Crafting10}} 10 centavos", ["5.20.4"] = "{{Crafting8}} Doble centavo", ["5.20.5"] = "{{Crafting11}} Centavo de la suerte", ["5.20.6"] = "{{Crafting9}} Níquel pegajoso", ["5.20.7"] = "{{Crafting26}} Centavo dorado",
["5.30"] = "{{Key}} Key",
["5.30.1"] = "{{Crafting12}} Llave", ["5.30.2"] = "{{Crafting13}} Llave dorada", ["5.30.3"] = "{{Crafting12}} Llavero", ["5.30.4"] = "{{Crafting14}} Llave cargada",
["5.40"] = "{{Bomb}} Bomb",
["5.40.1"] = "{{Crafting15}} Bomba", ["5.40.2"] = "{{Crafting15}} Bomba doble", ["5.40.3"] = "{{Crafting15}} Bomba troll", ["5.40.4"] = "{{Crafting16}} Bomba dorada", ["5.40.5"] = "{{Crafting15}} Bomba megatroll", ["5.40.7"] = "{{Crafting17}} Giga bomba",
["5.90"] = "{{Battery}} Battery",
["5.90.0"] = "{{Crafting19}} Batería", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Batería", ["5.90.2"] = "{{Crafting18}} Micro batería", ["5.90.3"] = "{{Crafting20}} Mega batería", ["5.90.4"] = "{{Crafting28}} Batería dorada",
["5.50"] = "{{Chest}} Cofre", ["5.51"] = "{{BombChest}} Cofre de piedra", ["5.52"] = "{{SpikedChest}} Cofre con pinchos", ["5.53"] = "{{EternalChest}} Cofre eterno", ["5.54"] = "{{MimicChest}} Cofre mímico", ["5.55"] = "{{OldChest}} Cofre viejo", ["5.56"] = "{{WoodenChest}} Cofre de madera", ["5.57"] = "{{MegaChest}} Mega cofre", ["5.58"] = "{{HauntedChest}} Cofre embrujado", ["5.60"] = "{{GoldenChest}} Cofre dorado", ["5.360"] = "{{RedChest}} Cofre rojo",
["5.50"] = "{{Chest}} Cofre", ["5.51"] = "{{BombChest}} Cofre de piedra", ["5.52"] = "{{SpikedChest}} Cofre con pinchos", ["5.53"] = "{{EternalChest}} Cofre eterno", ["5.54"] = "{{MimicChest}} Cofre mímico", ["5.55"] = "{{OldChest}} Cofre viejo", ["5.56"] = "{{WoodenChest}} Cofre de madera", ["5.57"] = "{{MegaChest}} Mega cofre", ["5.58"] = "{{HauntedChest}} Cofre embrujado", ["5.60"] = "{{GoldenChest}} Cofre dorado", ["5.360"] = "{{RedChest}} Cofre rojo",
["5.69"] = "{{GrabBag}} Saco", ["5.69.1"] = "{{GrabBag}} Saco", ["5.69.2"] = "{{BlackSack}} Saco negro",
["5.70"] = "{{Pill}} Píldora",
["5.300"] = "{{Card}} Carta",
["5.301"] = "{{Rune}} Runa", -- not a real id
@@ -918,4 +918,4 @@ EID.descriptions[languageCode].MCM = {
DemoObjectName = "Nombre de objeto demostrativo",
DemoObjectTransformation = "Transformación demostrativa",
DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}",
}
}
+62 -33
View File
@@ -89,7 +89,7 @@ EID.descriptions[languageCode].collectibles={
{"66", "Пісочний годинник", "{{Slow}} Сповільнює ворогів на 8 секунд"},
{"67", "Сестра Меггі", "Стріляє нормальними слізьми#Наносить 3.5 шкоди за сльозу"},
{"68", "Технології", "Персонаж стріляє лазерами замість сліз"},
{"69", "Шоколадне молоко", "{{Chargeable}} Заряджувані сльози#↑ {{Damage}} Повністю заряджені сльози наносять 400% Шкоди#↓ {{Tears}} Темп Стрільби знижено"},
{"69", "Шоколадне молоко", "{{Chargeable}} Заряджувана атака#↑ {{Damage}} Шкода від сльози зростає відповідно до часу#Повністю заряджена атака наносить 400% Шкоди#↓ {{Tears}} Максимальний заряд рівний x2.5 Затримці між слізьми"},
{"70", "Гормони росту", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Speed}} +0.4 Швидкість збільшено"},
{"71", "Грибочок", "↑ {{Speed}} +0.3 Швидкість збільшено#↓ {{Range}} -4.25 Дальність зменшено*#↑ +1.5 Висота Польоту Сльози*#(*Поєднання цих характеристик трішки збільшує фактичну Дальність)#↑ Розмір зменшено"},
{"72", "Вервиця", "{{SoulHeart}} +3 серця Душі#{{Collectible33}} Біблія з'являється в усіх предметних пулах"},
@@ -97,11 +97,11 @@ EID.descriptions[languageCode].collectibles={
{"74", "Четвертак", "{{Coin}} +25 монет"},
{"75", "Доктор наук", "{{Pill}} Перетворює усі погані пігулки на хороші#Створює 1 пігулку#{{Heart}} Відновлює 2 червоні серця#{{BloodDonationMachine}} Автомати Прийому Крові та {{Collectible135}} Крапельниця дають більше монет"},
{"76", "Рентгенівське бачення", "{{SecretRoom}} Відкриває всі проходи до секретних кімнат"},
{"77", "Мій маленький єдиноріг", "Персонаж стає невразливим та отримує +0.28 Швидкості#Персонаж наносить 40 контактної шкоди за секунду#{{Timer}} Ефект триває 6 секунд"},
{"77", "Мій маленький єдиноріг", "Персонаж стає невразливим та отримує +0.28 Швидкості#Персонаж не може стріляти, але наносить 40 контактної шкоди за секунду#{{Timer}} Ефект триває 6 секунд"},
{"78", "Книга Одкровень", "{{SoulHeart}} +1 серце Душі#Підвищує шанс появи боса Вершника при активації#{{AngelDevilChance}} +17.5% шанс появи кімнат Диявола/Ангела, поки персонаж тримає цей предмет"},
{"79", "Мітка", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Speed}} +0.2 Швидкість збільшено#{{SoulHeart}} +1 серце Душі"},
{"80", "Договір", "↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Tears}} +0.7 Темп Стрільби збільшено#{{SoulHeart}} +2 серця Душі"},
{"81", "Мертвий кіт", "↑ +9 життів#Персонаж воскресає з 1 контейнером червоних сердець#↓ Встановлює кількість червоних контейнерів персонажа до 1#{{Warning}} Здоров'я персонажів, в яких не може бути червоних сердець, натомість встановлюється до 1 синього/чорного серця"},
{"81", "Мертвий кіт", "↑ +9 життів#Персонаж воскресає з 1 контейнером червоних сердець#↓ Встановлює кількість червоних контейнерів персонажа на 1#{{Warning}} Здоров'я персонажів, в яких не може бути червоних сердець, натомість встановлюється на 1 синє/чорне серце"},
{"82", "Володар ями", "Політ#↑ {{Speed}} +0.3 Швидкість збільшено"},
{"83", "Цвях", "{{SoulHeart}} +1 Soul Heart#↑ {{Damage}} +0.7 Damage up#↓ {{Speed}} -0.18 Speed down#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"},
{"84", "Треба йти глибше!", "Відкриває люк на наступний поверх#{{LadderRoom}} 10% шанс відкрити люк до Криївки"},
@@ -138,7 +138,7 @@ EID.descriptions[languageCode].collectibles={
{"115", "Дошка Уіджа", "Спектральні сльози"},
{"116", "9 Вольтів", "Автоматично заряджає першу поділку активних предметів#{{Battery}} Повністю заряджає поточний активний предмет"},
{"117", "Мертвий птах", "При отриманні персонажем шкоди, з'являється компаньйон-птах#Птах наносить 4 контактної шкоди за секунду"},
{"118", "Сірка", "{{Chargeable}} Персонаж стріляє заряджуваним кривавим лазером"},
{"118", "Сірка", "{{Chargeable}} Персонаж стріляє заряджуваним кривавим лазером#↓ {{Tears}} Затримка між слізьми x3"},
{"119", "Мішок крові", "↑ {{Heart}} +1 Контейнер червоних сердець#↑ {{Speed}} +0.3 Швидкість збільшено#{{Heart}} Відновлює 4 серця"},
{"120", "Дивний гриб (Тонкий)", "↑ {{Tears}} +1.7 Темп Стрільби збільшено#↑ {{Speed}} +0.3 Швидкість збільшено#↓ {{Damage}} -10% множник шкоди#↓ {{Damage}} -0.4 Шкоду зменшено"},
{"121", "Дивний гриб (Великий)", "↑ {{EmptyHeart}} +1 пустий Контейнер червоних сердець#↑ {{Damage}} +0.3 Шкоду збільшено#↑ {{Range}} +0.25 Дальність збільшено#↓ {{Speed}} -0.1 Швидкість знижено#↑ +0.5 Висота Польоту Сльози"},
@@ -178,7 +178,7 @@ EID.descriptions[languageCode].collectibles={
{"155", "Споглядач", "Літає по кімнаті#Наносить 17.1 контактної шкоди за секунду"},
{"156", "Ряса", "{{Battery}} При отриманні персонажем шкоди, активні предмети заряджаються на 1 поділку"},
{"157", "Кривава жага", "↑ {{Damage}} Коли персонажу завдають шкоди, його шкода зростає#Максимум 6 разів на поверх#Ефект діє до кінця поверху"},
{"158", "Кришталева куля", "Відкриває карту поверху#Створює картку або серце Душі"},
{"158", "Кришталева куля", "Відкриває карту поверху#Створює картку, руну або серце Душі"},
{"159", "Дух ночі", "Політ#Спектральні сльози"},
{"160", "Розколи небеса", "Створює 5 променів світла біля ворогів#Наносить шкоду персонажа + 20"},
{"161", "Анкх", "{{Player4}} Ви воскресаєте за ??? (Синього Малюка) при смерті"},
@@ -189,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
{"166", "D20", "Реролить усі розхідники в кімнаті"},
{"167", "Малюк Арлекін", "Одночасно випускає дві сльози, що летять по діагоналі#Наносить 4 шкоди за постріл"},
{"168", "Епічний Зародок", "Замість сліз, персонаж керує хрестиком-міткою#Ракета прилітає на мітку через 1.5 секунди#Ракети наносять 20x шкоди персонажа"},
{"169", "Поліфем", "↑ {{Damage}} +100% Шкоду збільшено#↑ {{Damage}} +4 Шкоду збільшено додатково#↓ {{Tears}} Темп Стрільби знижено#Сльози продовжують свій політ після вбивства ворога"},
{"169", "Поліфем", "↑ {{Damage}} +100% Шкоду збільшено#↑ {{Damage}} +4 Шкоду збільшено#↓ {{Tears}} Темп Стрільби знижено#Сльози продовжують свій політ після вбивства ворога"},
{"170", "Довгоногий татусь", "У випадковий момент топче ворогів#Наносить 40 шкоди за секунду"},
{"171", "Павуча дупка", "Сповільнює ворогів на 4 секунди#Наносить 10 шкоди усім ворогам"},
{"172", "Ніж для жертвопринесень", "Орбіталь#Блокує ворожі постріли#Наносить 225 контактної шкоди за секунду"},
@@ -238,7 +238,7 @@ EID.descriptions[languageCode].collectibles={
{"215", "Голова козла", "{{AngelDevilChance}} 100% шанс появи кімнат Диявола/Ангела"},
{"216", "Церемоніальна мантія", "↑ {{Damage}} +1 Шкоду збільшено#{{BlackHeart}} +3 чорні серця"},
{"217", "Матусина перука", "Випадковий шанс появи синіх павуків при стрільбі#{{Heart}} Відновлює 1 червоне серце"},
{"218", "Плацента", "↑ {{Heart}} +1 Контейнер червоних сердець#{{HalfHeart}} Шанс відновити половинку серця кожної хвилини"},
{"218", "Плацента", "↑ {{Heart}} +1 Контейнер червоних сердець#{{HalfHeart}} 50% шанс відновити половинку серця кожної хвилини"},
{"219", "Стара пов'язка", "↑ {{EmptyHeart}} +1 пустий Контейнер червоних сердець#{{Heart}} При отриманні персонажем шкоди, з випадковим шансом може з'явитися червоне серце"},
{"220", "Плаксиві бомби", "При вибуху, бомби персонажа випускають 10 сліз навколо#{{Bomb}} +5 бомб"},
{"221", "Гумовий клей", "Сльози персонажа рикошетять від ворогів та перешкод"},
@@ -260,7 +260,7 @@ EID.descriptions[languageCode].collectibles={
{"237", "Дотик смерті", "↑ {{Damage}} +1.5 Шкоду збільшено#↑ Розмір сльози збільшено#↓ {{Tears}} -0.3 Темп Стрільби зменшено#Пронизуючі сльози"},
{"238", "1 частина ключа", "{{Warning}} Зберіть обидві частини ключа, щоб відкрити двері до Мегасатани#{{AngelChance}} На 25% вищий шанс на появу кімнати Ангела#{{EternalHeart}} +2% шанс на появу Вічних сердець"},
{"239", "2 частина ключа", "{{Warning}} Зберіть обидві частини ключа, щоб відкрити двері до Мегасатани#{{AngelChance}} На 25% вищий шанс на появу кімнати Ангела#{{EternalHeart}} +2% шанс на появу Вічних сердець"},
{"240", "Експериментальна терапія", "Усі характеристики ↑/↓ на випадкове значення"},
{"240", "Експериментальне лікування", "↑ Збільшує 4 випадкові характеристики#↓ Зменшує 2 випадкові характеристики"},
{"241", "Контракт знизу", "Подвоює усі винагороди за зачистку кімнат#33% шанс, що винагороди не буде#{{GreedMode}} Не працює в Режимі Жадібності"},
{"242", "Безславність", "50% шанс заблокувати ворожу атаку"},
{"243", "Трисвятий щит", "Блокує ворожі постріли зі сторону, у яку стріляє персонаж"},
@@ -298,7 +298,7 @@ EID.descriptions[languageCode].collectibles={
{"275", "Сірчаний крихітка", "{{Collectible118}} Компаньйон з заряджуваною атакою лазера Сірки#Наносить 31.5 шкоди за секунду"},
{"276", "Серце Ісаака", "Персонаж стає невразливим#Створює компаньйона-серце, що рухається за персонажем#{{Warning}} Якщо серцю завдають шкоди, персонаж втрачає здоров'я"},
{"277", "Крихітний привид", "Переслідує та лякає ворогів#Наносить 4 шкоди за секунду"},
{"278", "Темний жебрак", "{{Heart}} Збирає червоні серця з підлоги#Створює Чорне/Синє серце чи павука за кожні 1.5 червоні серця"},
{"278", "Темний жебрак", "{{Heart}} Збирає червоні серця з підлоги#Створює серце Душі чи павука за кожні 1.5 червоні серця"},
{"279", "Великий фанат", "Великий орбіталь#Наносить 30 шкоди за секунду"},
{"280", "Сісся Довгоногий", "Випадково створює синіх павуків у ворожих кімнатах"},
{"281", "Боксерська груша", "Компаньйон-приманка#Вороги переслідують його замість персонажа"},
@@ -331,7 +331,7 @@ EID.descriptions[languageCode].collectibles={
{"306", "Стрілець", "↑ {{Speed}} +0.2 Швидкість збільшення#Пронизуючі сльози"},
{"307", "Козоріг", "↑ {{Heart}} +1 Контейнер червоних сердець#↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Speed}} +0.1 Швидкість збільшено#↑ {{Range}} +1.5 Дальність збільшено#↑ {{Tears}} Темп Стрільби збільшено#+1 бомба, монетка та ключ"},
{"308", "Водолій", "Персонаж залишає слід з рідини#Рідина наносить 6 шкоди за секунду"},
{"309", "Риби", "↑ {{Tears}} -1 Затримка між Слізьми#Збільшує відштовхування"},
{"309", "Риби", "↑ {{Tears}} -1 Затримка між Слізьми#↑ {{Tearsize}} x1.25 розмір сльози збільшено#Збільшує відштовхування"},
{"310", "Туш Єви", "↑ {{Damage}} +100% Шкоду збільшено#↓ {{Tears}} -50% Темп Стрільби зменшено#↓ {{Shotspeed}} -0.5 Швидкість Стрільби зменшено"},
{"311", "Тінь Юди", "{{Player12}} При смерті, персонаж воскресає як Темний Юда з 2x множником Шкоди"},
{"312", "Бантик Меггі", "↑ {{Heart}} +1 Контейнер червоних сердець#{{Heart}} Відновлює 1 червоне серце#Усі червоні серця відновлюють вдвічі більше здоров'я"},
@@ -353,7 +353,7 @@ EID.descriptions[languageCode].collectibles={
{"328", "Негатив", "Якщо у персонажа половинка червоного серця чи менше, при отриманні ним шкоди, предмет наносить шкоду всім ворогам у кімнаті"},
{"329", "Технологія Людовіко", "Замінює атаку персонажа на одну велику контрольовану сльозу"},
{"330", "Соєве молоко", "↑ {{Tears}} Темп Стрільби збільшено: (Затримка /4) - 2#↓ {{Damage}} Шкоду зменшено: -80%"},
{"331", "Божество", "Самонавідні сльози#↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Range}} +1.2 Дальність збільшено#↓ {{Tears}} -0.3 Темп Стрільби знижено#↓ {{Shotspeed}} -0.3 Швидкість Стрільби знижено#↑ +0.8 Висота Польоту Сльози#У сліз з'являється аура, що наносить ворогам шкоду"},
{"331", "Божество", "Самонавідні сльози#↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Range}} +1.2 Дальність збільшено#↓ {{Tears}} -0.3 Темп Стрільби знижено#↓ {{Shotspeed}} -0.3 Швидкість Стрільби знижено#↑ +0.8 Висота Польоту Сльози#У сліз з'являється аура, що наносить x4.5 шкоди за секунду"},
{"332", "Ганчір'я Лазаря", "{{Player11}} При смерті, ви воскресаєте за Лазаря (Воскреслого)"},
{"333", "Розум", "Відкриває повну карту кожного поверху"},
{"334", "Тіло", "↑ {{Heart}} +3 повні Контейнери червоних сердець"},
@@ -372,7 +372,7 @@ EID.descriptions[languageCode].collectibles={
{"347", "Диплопія", "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}#Дублює всі п'єдестали, розхідники, скрині та брелки в кімнаті"},
{"348", "Плацебо", "{{Pill}} Активує ефект пігулки з інвентарю персонажа без її використання"},
{"349", "Дерев'яний нікель", "50% шанс створити випадкову монету"},
{"350", "Токсичний шок", "{{Poison}} Отруює ворогів при вході в кімнату#Вбиті вороги залишають калюжу токсичної рідини"},
{"350", "Токсичний шок", "{{Poison}} Отруює ворогів при вході в кімнату#Вбиті вороги залишають калюжу токсичної рідини#Рідина наносить 30 шкоди за секунду"},
{"351", "Мега біб", "На кілька секунд заморожує всіх ворогів у кімнаті#Наносить 5 шкоди та отруює всіх ворогів поблизу#Посилає кам'яну хвилю в напрямку руху персонажа#Хвиля знищує перешкоди та може відкрити прохід у Секретну кімнату"},
{"352", "Скляна гармата", "↓ Стрільба з гармати зменшує здоров'я персонажа до половинки серця#Випускає гігантську пронизуючу спектральну сльозу, що наносить 10x шкоди"},
{"353", "Хлопчик-Підривник", "{{Bomb}} +5 бомб#Бомби вибухають в хрестоподібному шаблоні"},
@@ -400,7 +400,7 @@ EID.descriptions[languageCode].collectibles={
{"375", "Капелюх Господаря", "Імунітет до вибухів#Імунітет до кам'яних хвиль та ударів ногами Мами та Сатани#25% шанс відбити ворожий постріл"},
{"376", "Поповнення", "Створює 3 випадкові розхідники#При покупці предметів у магазині, новий асортимент з'являється миттєво"},
{"377", "Розірваний кокон", "Ворожі павуки більше не завдають шкоди персонажу"},
{"378", "Номер 2", "{{Collectible209}} Стріляйте протягом 3 секунд, щоб створити підпалену Дупну бомбу"},
{"378", "Номер 2", "{{Collectible209}} Утримуйте кнопки стрільби 2.35 секунди, щоб створити підпалену Дупну бомбу"},
{"379", "Роздвоєні зіниці", "Хітбокс сліз персонажа значно збільшується#Спектральні сльози"},
{"380", "Плати та грай", "{{Coin}} +5 монет#Двері, що відкриваються 1 ключем, тепер відкриваються монетами"},
{"381", "Едемове благословення", "↑ {{Tears}} +0.7 Темп Стрільби збільшено#Дає випадковий предмет на початку наступного забігу"},
@@ -421,7 +421,7 @@ EID.descriptions[languageCode].collectibles={
{"396", "Наскрізне лезо", "Створює 2 портали для подорожі між ними#Портали можна розмістити в різних кімнатах"},
{"397", "Промінь тягача", "Сльози персонажа летять строго вздовж променя світла перед ним#↑ {{Tears}} +0.5 Темп Стрільби збільшено#↑ {{Range}} +5.25 Дальність збільшено#↑ {{Shotspeed}} +0.16 Швидкість Стрільби збільшено#↑ +0.5 Висота Польоту Сльози"},
{"398", "Божественна плоть", "Сльози можуть зменшувати ворогів#Зменшених ворогів можна розтоптати, пройшовши по них"},
{"399", "Паща Порожнечі", "↑ {{Damage}} +1 Шкоду збільшено#{{Chargeable}} Стріляйте протягом 3 секунд і відпустіть кнопки стрільби, щоб створити чорне кільце Сірки навколо персонажа#{{BlackHeart}} З ворогів, вбитих кільцем Сірки, можуть випасти Чорні серця"},
{"399", "Паща Порожнечі", "↑ {{Damage}} +1 Шкоду збільшено#{{Chargeable}} Стріляйте протягом 2.35 секунд і відпустіть кнопки стрільби, щоб створити чорне кільце Сірки навколо персонажа#{{BlackHeart}} Із ворогів, вбитих кільцем Сірки, можуть випасти Чорні серця"},
{"400", "Спис Долі", "Персонаж тримає спис перед собою#Спис наносить 2x шкоди персонажа і може злякати ворогів при контакті"},
{"401", "Вибухівчик", "25% шанс вистрілити липкими вибуховими слізьми#Липкі вибухові сльози не наносять шкоди при влучанні та вибухають через кілька секунд"},
{"402", "Хаос", "Всі предмети обираються з випадкових предметних пулів#Створює 1-6 випадкових розхідників"},
@@ -453,7 +453,7 @@ EID.descriptions[languageCode].collectibles={
{"428", "Піжама", "{{SoulHeart}} +4 серця Душі#Повністю відновлює червоні серця"},
{"429", "Голова Хранителя", "{{Coin}} 5% шанс, що при влучанні сльозою у ворога, випаде монетка"},
{"430", "Татусь Муха", "Повторює рухи персонажа з затримкою на 1 секунду#Стріляє у ворогів поблизу, наносячи шкоду, рівну шкоді персонажа"},
{"431", "Міжвимірне дитя", "Повторює рухи персонажа з затримкою на 2 секунди#Сльози, що пролітають крізь нього, подвоюються та отримують бонус до швидкості польоту"},
{"431", "Міжвимірне дитя", "Повторює рухи персонажа з затримкою на 2 секунди#Сльози, що пролітають крізь нього, подвоюються та отримують бонус до дальності та швидкості польоту"},
{"432", "Блискучі бомби", "{{Bomb}} +5 бомб#При вибуху, бомби персонажа з 25% шансом можуть створити випадковий розхідник та з 15% шансом причарувати ворогів"},
{"433", "Моя тінь", "При отриманні персонажем шкоди, на всіх ворогів накладається ефект страху та з'являється дружній чорний монстр#Монстр наносить 5 контактної шкоди за секунду"},
{"434", "Банка з мухами", "При вбивстві ворога, у банці з'являється 1 синя муха#Максимум 20 мух у банці#Використання предмета випускає всіх мух"},
@@ -481,7 +481,7 @@ EID.descriptions[languageCode].collectibles={
{"456", "Опівнічний перекус", "↑ {{Heart}} +1 Контейнер червоних сердець"},
{"457", "Яйцеголовий", "{{SoulHeart}} +1 серце Душі#20% шанс проігнорувати отриману шкоду"},
{"458", "Пупок", "{{Trinket}} Дозволяє персонажу одночасно тримати 2 брелки#{{Trinket}} Створює випадковий брелок"},
{"459", "Синусит", "20% шанс вистрілити липкими шмарклями#Шмарклі наносять шкоду, рівну шкоді персонажа, раз в секунду та прилипають на 60 секунд"},
{"459", "Синусит", "20% шанс вистрілити липкими шмарклями#Шмарклі раз в секунду наносять шкоду, рівну шкоді персонажа, та прилипають на 60 секунд"},
{"460", "Глаукома", "{{Confusion}} 5% шанс вистрілити оглушливими слізьми#Робить екран трішки темнішим"},
{"461", "Паразитоїд", "15% шанс вистрілити павучим коконом#{{Luck}} 50% шанс при Удачі 5#Кокони створюють калюжу сповільнювальної рідини та синього павука чи муху при влучанні"},
{"462", "Око Беліала", "↑ {{Range}} +1.5 Дальність збільшено#↑ +1 Висота Польоту Сльози#Пронизуючі сльози#Влучання у ворога перетворює сльозу на самонавідну та подвоює її шкоду"},
@@ -577,6 +577,35 @@ EID.descriptions[languageCode].collectibles={
{"552", "Матусина лопата", "Створює люк на наступний поверх#10% шанс створити {{LadderRoom}}прохід до криївки#{{Warning}} Застосуйте лопату на купці землі у \"Темній Кімнаті\""},
}
---------- Modifiers ----------
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
[58] = "Ефект невразливості триває 20 секунд", -- Book of Shadows
[66] = "Ефект триває 16 секунд", -- The Hourglass
[77] = "Ефект невразливості діє 12 секунд", -- My Little Unicorn
[93] = "Ефект невразливості діє 13 секунд", -- The Gamekid
[111] = "Наносить подвійну шкоду", -- The Bean
[124] = "Активує два ефекти", -- Dead Sea Scrolls
[145] = "Створює 4-7 синіх мух", -- Guppy's Head
[171] = "Наносить 10 додаткової шкоди", -- Spider Butt
[293] = "Подвоєна шкоду від лазерів Сірки", -- Head of Krampus
[298] = "Ефект невразливості діє 12 секунд", -- Unicorn Stump
[351] = "Наносить подвійну шкоду", -- Mega Bean
[383] = "Розділяє розділені сльози -> У 6x більше сліз", -- Tear Detonator
[421] = "Наносить подвійну шкоду", -- Kidney Bean
[427] = "Створює дві бочки з динамітом", -- Mine Crafter
[477] = "Двічі активує кожен поглинутий активний предмет", -- Void
[482] = "Змінює персонажа двічі та забирає 2 предмети (Не рекомендується)", -- Clicker
[485] = "25% шанс створити x4 предметів та розхідників, але 75% шанс їх знищити!", -- Crooked Penny
[486] = "Ефекти \"при-ударі\" активуються двічі", -- Dull Razor
[488] = "Ефекти одразу двох активних предметів", -- Metronome
[489] = "Активує два ефекти кубиків. Ефект другого кубика неможливо передбачити", -- D Infinity
[523] = "Замінює вміст коробки на предмети з кімнати", -- Moving Box
[550] = "Зупиняє удари ногами на дві кімнати чи дві хвилі в Бос Раші та кімнаті Випробувань {{ChallengeRoom}} {{BossRushRoom}}", -- Broken Shovel
}
---------- Trinkets ----------
EID.descriptions[languageCode].trinkets={
{"1", "Проковтнутий пенні", "{{Coin}} При отриманні персонажем шкоди, на підлозі з'являються монети"},
@@ -586,7 +615,7 @@ EID.descriptions[languageCode].trinkets={
{"5", "Фіолетове серце", "2x шанс появи ворогів-чемпіонів"},
{"6", "Зламаний магніт", "Притягує монети до персонажа"},
{"7", "Намистина з вервиці", "{{AngelChance}} +50% шанс появи кімнати Ангела#{{Collectible33}} Збільшений шанс появи Біблії в {{Shop}} Магазинах та {{Library}} Бібліотеках"},
{"8", "Картридж", "{{Collectible93}} Коли персонажу завдають шкоди, з 5% шансом може активуватись ефект Геймкіда"},
{"8", "Картридж", "{{Collectible93}} Коли персонажу завдають шкоди, з 5% шансом може активуватись ефект Геймкіда на 6.5 секунд"},
{"9", "Пульсуючий черв", "Сльози персонажа пульсують#Впливає на хітбокс сліз"},
{"10", "Хвилястий черв", "Сльози персонажа рухаються хвилями#↑ {{Tears}} +0.3 Темп Стрільби збільшено"},
{"11", "Кільчастий черв", "Сльози персонажа з великою швидкістю рухаються по спіралі"},
@@ -598,12 +627,12 @@ EID.descriptions[languageCode].trinkets={
{"17", "Чорна помада", "{{BlackHeart}} +10% шанс, що замість серця Душі з'явиться чорне серце"}, -- base chance is +5%
{"18", "Біблійний трактат", "{{EternalHeart}} +3% шанс появи Вічних сердець"}, -- base chance is 1.667%
{"19", "Скріпка", "Золоті скрині {{GoldenChest}} відкриваються безкоштовно"},
{"20", "Мавпяча лапа", "{{BlackHeart}} Створює 1 Чорне серце, коли здоров'я персонажа зменшується до половинки серця#{{Warning}} Зникає після створення 3 чорних сердець"},
{"20", "Мавпяча лапа", "{{BlackHeart}} Створює 1 Чорне серце, коли здоров'я персонажа зменшується до половинки серця#{{Warning}} Зникає після 3 спрацьовувань"},
{"21", "Загадковий листок", "{{Blank}} Випадково дає ефект одного з предметів: #{{Collectible327}} Полароїд#{{Collectible328}} Негатив#{{Trinket48}} Втрачена сторінка#{{Trinket23}} Оголошення про зникнення"},
{"22", "Хвіст демона", "{{Heart}} Знижує шанс появи сердець до 20%#{{BlackHeart}} Усі серця на підлозі стають чорними#{{Key}} Збільшує шанс появи ключів"},
{"23", "Оголошення про зникнення", "Персонаж відроджується за {{Player10}} Загубленого при смерті#Смерть у {{SacrificeRoom}} Кімнаті Жертвопринесень, коли ви тримаєте цей брелок, відкриває Загубленого"},
{"24", "Дуповий пенні", "{{Coin}} На 20% вищий шанс появи монетки з купи лайна#Персонаж пукає, підіймаючи монети"},
{"25", "Загадкова цукерка", "Персонаж пукає або створює купу лайна кожні 30 секунд"},
{"25", "Загадкова цукерка", "Персонаж пукає або створює купку лайна кожні 30 секунд"},
{"26", "Гаковий черв", "Сльози персонажа рухаються по кутовій траєкторії#↑ {{Range}} +10 Дальність збільшено"},
{"27", "Батоговий черв", "↑ {{Shotspeed}} +0.5 Швидкість Стрільби збільшено"},
{"28", "Зламаний хрест", "{{Player4}} 22% шанс відродитися як ??? (Синій Малюк) при смерті"},
@@ -616,9 +645,9 @@ EID.descriptions[languageCode].trinkets={
{"35", "Загнутий ріг", "↑ {{Damage}} +2 Шкоду збільшено"},
{"36", "Іржавий ключ", "{{Key}} 10% шанс, що нагородою за зачистку кімнати буде ключ#{{Key}} Шанс на додаткові ключі зі скринь, каменів з мітками та зламаних автоматів"},
{"37", "Козляча ратиця", "↑ {{Speed}} +0.15 Швидкість збільшено"},
{"38", "Матусина перлина", "+10% шанс на появу {{SoulHeart}} сердець Душі, {{BlackHeart}} Чорних сердець чи {{EmptyBoneHeart}} Кісткових сердець"}, -- base chance is 10%
{"38", "Матусина перлина", "+10% шанс на появу {{SoulHeart}} Синіх, {{BlackHeart}} Чорних та {{EmptyBoneHeart}} Кісткових сердець"}, -- base chance is 10%
{"39", "Рак", "↑ {{Tears}} -2 Затримка між слізьми знижена"},
{"40", "Червона латка", "{{Damage}} Коли персонажу завдають шкоди, з 20% шансом спрацьовує ефект +1.8 Шкоду збільшено#{{Luck}} 100% шанс при Удачі 8#{{Timer}} Ефект діє одну кімнату"},
{"40", "Червона латка", "{{Damage}} +1.8 Шкоди з 20% шансом при отриманні персонажем ушкоджень#{{Luck}} 100% шанс при Удачі 8#{{Timer}} Ефект діє одну кімнату"},
{"41", "Сірник", "{{Bomb}} 10% шанс, що нагородою за зачистку кімнати буде бомба#{{Bomb}} Шанс на додаткові бомби зі скринь, каменів з мітками та зламаних автоматів#{{Warning}} Знімає {{Trinket53}}Кліща"},
{"42", "Щасливий палець", "↑ {{Luck}} +1 Удачу збільшено#+8% шанс отримати нагороду за зачистку кімнати#Додаткові розхідники зі скринь, каменів з мітками та зламаних автоматів"},
{"43", "Проклятий череп", "Коли здоров'я персонажа знижується до половинки серця, він телепортується у випадкову кімнату"},
@@ -635,7 +664,7 @@ EID.descriptions[languageCode].trinkets={
{"54", "Голова Ісаака", "Компаньйон з пронизуючими слізьми#Наносить 3.5 шкоди за сльозу"},
{"55", "Віра Меггі", "{{EternalHeart}} При переході на наступний поверх, персонаж отримує +1 Вічне серце"},
{"56", "Язик Юди", "{{DevilRoom}} Зменшує усі ціни Диявольських Угод до 1 контейнера червоних сердець#Не знижує вартість угод за 3 серця Душі"},
{"57", "Душа ???", "Компаньйон, що літає по кімнаті#Стріляє у тому ж напрямку, що і персонаж#Наносить 3.5 шкоди за сльозу"},
{"57", "Душа ???", "Компаньйон, що випадково літає по кімнаті#Стріляє у тому ж напрямку, що і персонаж#Наносить 3.5 шкоди за сльозу"},
{"58", "Пасмо волосся Самсона", "{{Damage}} За вбивство ворога, з шансом 1/15 ви можете отримати +0.5 Шкоди#{{Luck}} 100% шанс при Удачі 10#{{Timer}} Ефект триває 1 кімнату"},
{"59", "Око Каїна", "При переході на новий поверх, з 25% шансом на карті будуть відображені значки кімнат#100% шанс при Удачі 3"},
{"60", "Лапка пташки Єви", "{{Collectible117}} За вбивство ворога, з 5% шансом може з'явитися компаньйон Мертва Пташка#{{Luck}} 100% шанс при Удачі 8"},
@@ -674,7 +703,7 @@ EID.descriptions[languageCode].trinkets={
{"93", "Використаний підгузок", "15% шанс, що усі мухи в кімнаті стануть дружніми"},
{"94", "Риб'ячий хвіст", "Подвоює кількість створюваних синіх павуків та мух"},
{"95", "Чорний зуб", "3% шанс вистрілити отруйною сльозою-зубом"},
{"96", "Черв'як Уроборос", "Сльози персонажа швидко рухаються по спіралі#Спектральні сльози#↑ {{Range}} +4 Дальність збільшено#↑ +2 Висота Польоту Сльози"},
{"96", "Черв'як Уроборос", "↑ {{Range}} +4 Дальність збільшено#↑ +2 Висота Польоту Сльози#Сльози персонажа швидко рухаються по спіралі#Спектральні сльози#Шанс на самонавідні сльози"},
{"97", "Мигдалик", "При отриманні персонажем шкоди 12-20 разів, з'являється компаньйон, що блокує ворожі снаряди#До 2 компаньйонів"},
{"98", "Ніс гобліна", "10% шанс вистрілити липкою самонавідною сльозою#Соплі наносять шкоду персонажа раз на секунду#Соплі прилипають на 60 секунд"},
{"99", "Пострибунчик", "10% шанс вистрілити сльозою, що рикошетить від ворогів та перешкод"},
@@ -816,7 +845,7 @@ EID.descriptions[languageCode].pills={
{"42", "Я збуджений!!", "Прискорює всіх ворогів у кімнаті"},
{"43", "Ковть!", "{{Trinket}} Персонаж ковтає свій брелок та отримує його ефект перманентно"},
{"44", "Тьху!", "{{Collectible149}} Вистрілює однією сльозою Іпекаку"},
{"45", "Відчуття, ніби крокую сонячним сяйвом!", "Тимчасово робить персонажа невразливим"},
{"45", "Відчуття, ніби крокую сонячним сяйвом!", "Тимчасово робить персонажа невразливим#Персонаж не може стріляти та не наносить контактної шкоди"},
{"46", "Вурп!", "Створює останню пігулку, випиту перед Вурп!"},
}
@@ -898,27 +927,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Звичайна кімнат
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "Нічого",
["5.10"] = "{{Heart}} Серце",
["5.10.1"] = "{{Heart}} Серце", ["5.10.2"] = "{{HalfHeart}} Половинка серця", ["5.10.3"] = "{{SoulHeart}} Серце Душі", ["5.10.4"] = "{{EternalHeart}} Вічне серце", ["5.10.5"] = "{{Heart}} Подвійне серце", ["5.10.6"] = "{{BlackHeart}} Чорне серце", ["5.10.7"] = "{{GoldHeart}} Золоте серце", ["5.10.8"] = "{{HalfSoulHeart}} Половинка серця Душі", ["5.10.9"] = "{{Heart}} Злякане серце", ["5.10.10"] = "{{BlendedHeart}} Змішане серце", ["5.10.11"] = "{{EmptyBoneHeart}} Кісткове серце", ["5.10.12"] = "{{RottenHeart}} Гниле серце",
["5.20"] = "{{Coin}} Монетка",
["5.20.1"] = "{{Crafting8}} Пенні", ["5.20.2"] = "{{Crafting9}} Нікель", ["5.20.3"] = "{{Crafting10}} Дайм", ["5.20.4"] = "{{Crafting8}} Подвійний пенні", ["5.20.5"] = "{{Crafting11}} Щасливий пенні", ["5.20.6"] = "{{Crafting9}} Липкий нікель", ["5.20.7"] = "{{Crafting26}} Золотий пенні",
["5.30"] = "{{Key}} Ключ",
["5.30.1"] = "{{Crafting12}} Ключ", ["5.30.2"] = "{{Crafting13}} Золотий ключ", ["5.30.3"] = "{{Crafting12}} Кільце ключів", ["5.30.4"] = "{{Crafting14}} Заряджений ключ",
["5.40"] = "{{Bomb}} Бомба",
["5.40.1"] = "{{Crafting15}} Бомба", ["5.40.2"] = "{{Crafting15}} Подвійна бомба", ["5.40.3"] = "{{Crafting15}} Троль-бомба", ["5.40.4"] = "{{Crafting16}} Золота бомба", ["5.40.5"] = "{{Crafting15}} Мегатроль-бомба", ["5.40.7"] = "{{Crafting17}} Гіга-бомба",
["5.90"] = "{{Battery}} Батарейка",
["5.90.0"] = "{{Crafting19}} Мала батарейка", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Мала батарейка", ["5.90.2"] = "{{Crafting18}} Мікро-батарейка", ["5.90.3"] = "{{Crafting20}} Мегабатарейка", ["5.90.4"] = "{{Crafting28}} Золота батарейка",
["5.50"] = "{{Chest}} Скриня", ["5.51"] = "{{BombChest}} Кам'яна скриня", ["5.52"] = "{{SpikedChest}} Шипаста скриня", ["5.53"] = "{{EternalChest}} Вічна скриня", ["5.54"] = "{{MimicChest}} Скриня-мімік", ["5.55"] = "{{OldChest}} Стара скриня", ["5.56"] = "{{WoodenChest}} Дерев'яна скриня", ["5.57"] = "{{MegaChest}} Мегаскриня", ["5.58"] = "{{HauntedChest}} Скриня з привидами", ["5.60"] = "{{GoldenChest}} Золота скриня", ["5.360"] = "{{RedChest}} Червона скриня",
["5.50"] = "{{Chest}} Скриня", ["5.51"] = "{{BombChest}} Кам'яна скриня", ["5.52"] = "{{SpikedChest}} Шипаста скриня", ["5.53"] = "{{EternalChest}} Вічна скриня", ["5.54"] = "{{MimicChest}} Скриня-мімік", ["5.55"] = "{{OldChest}} Стара скриня", ["5.56"] = "{{WoodenChest}} Дерев'яна скриня", ["5.57"] = "{{MegaChest}} Мегаскриня", ["5.58"] = "{{HauntedChest}} Скриня з привидами", ["5.60"] = "{{GoldenChest}} Золота скриня", ["5.360"] = "{{RedChest}} Червона скриня",
["5.69"] = "{{GrabBag}} Мішечок", ["5.69.1"] = "{{GrabBag}} Мішечок", ["5.69.2"] = "{{BlackSack}} Чорний мішечок",
["5.70"] = "{{Pill}} Пігулка",
["5.300"] = "{{Card}} Карта",
["5.301"] = "{{Rune}} Руна", -- not a real id
+58 -17
View File
@@ -2,7 +2,7 @@
----- Basic Chinese descriptions ---
--------------------------------------
-- Last Update: 2022.03.02
-- Last Update: 2023.12.20
-- FORMAT: Item ID | Name | Description
@@ -24,7 +24,7 @@ EID.descriptions[languageCode].fonts = {{name = "default_cn", lineHeight = 14, t
EID.descriptions[languageCode].collectibles={
{"1", "悲伤洋葱", "↑ {{Tears}} +0.7射速"},
{"2", "内眼", "三重眼泪#↓ {{Tears}} 射速降低"},
{"3", "弯勺魔术", "跟踪眼泪"},
{"3", "弯勺魔术", "跟踪眼泪"},
{"4", "柯吉猫的头", "↑ {{Damage}} +0.5伤害#↑ {{Damage}} +50%伤害倍率"},
{"5", "我的镜像", "眼泪有回旋效果#↑ {{Range}} +1.5射程#↑ {{Shotspeed}} +0.6弹速#↑ +1眼泪高度"},
{"6", "小号", "↑ {{Tears}} +1.5射速#↓ {{Range}} -17.62射程#↑ +0.76眼泪高度"},
@@ -172,7 +172,7 @@ EID.descriptions[languageCode].collectibles={
{"148", "害虫横行", "受伤时生成蓝苍蝇"},
{"149", "吐根酊", "{{Poison}} 爆炸有毒眼泪#↑ {{Damage}} +40伤害#↓ {{Tears}} 射速降低"},
{"150", "严厉的爱", "10%几率发射牙齿#{{Damage}} 牙齿造成320%角色伤害#{{Luck}} 运气9:100%几率"},
{"151", "虫群复击", "眼泪击中敌人时有1/6的几率生成1只蓝苍蝇"},
{"151", "虫群复击", "眼泪击中敌人时有1/6的几率生成1只蓝苍蝇# {{Luck}} 不受幸运值影响"},
{"152", "科技II", "永久激光攻击!#{{Damage}} 激光造成20%角色伤害#↓ {{Damage}} -35%伤害倍率#↓ {{Tears}} 射击延迟x2"},
{"153", "变异蜘蛛", "四重眼泪!#↓ {{Tears}} 射速降低"},
{"154", "化学剥皮法", "↑ {{Damage}} 左眼+2伤害"},
@@ -482,7 +482,7 @@ EID.descriptions[languageCode].collectibles={
{"458", "肚脐", " 生成1个随机饰品#获得额外饰品槽"},
{"459", "鼻窦炎", "20%几率发射粘性有毒眼泪#{{Damage}} 每秒造成100%角色伤害#能粘住60秒"},
{"460", "青光眼", "{{Confusion}} 5%几率发射眩晕眼泪#屏幕会稍暗一些"},
{"461", "拟寄生物", "15%几率发射虫卵#{{Slow}} 击中时生成减速水迹#击中时生成蓝蜘蛛或蓝苍蝇"},
{"461", "拟寄生物", "15%几率发射虫卵#{{Slow}} 击中时生成减速水迹#击中时生成蓝蜘蛛或蓝苍蝇#{{Luck}} 运气5:50%几率"},
{"462", "彼列之眼", "↑ {{Range}} +1.5射程#↑ +1.0眼泪高度#穿透眼泪#眼泪击中第1个敌人后,造成双倍伤害并获得跟踪效果"},
{"463", "硫酸", "↑ {{Damage}} +0.3伤害#几率发射能摧毁岩石和打开门的眼泪"},
{"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落掉落物更频繁"},
@@ -504,7 +504,7 @@ EID.descriptions[languageCode].collectibles={
{"480", "堆肥", "将掉落物变成蓝苍蝇或蓝蜘蛛#使当前的蓝苍蝇/蓝蜘蛛翻倍#如果什么都没有就生成1只蓝苍蝇或蓝蜘蛛"},
{"481", "数据破解", "使用时,对随机属性小幅↑/↓#所在房间内随机眼泪效果#破坏当前房间所有贴图和音乐"},
{"482", "遥控器", "将你换成另1个角色#移除上1个收集到的道具"},
{"483", "妈咪炸弹!", "{{Warning}} 一次性 {{Warning}}#影响整层#炸碎所有障碍物#对所有敌人造成200点伤害#打开Boss Rush/窒息胎/隐藏房的门#若持有金炸弹,则可不消耗道具使用一次"},
{"483", "妈咪炸弹!", "{{Warning}} 一次性 {{Warning}}#影响整层#炸碎所有障碍物#对所有敌人造成200点伤害#打开Boss Rush/死寂/隐藏房的门#若持有金炸弹,则可不消耗道具使用一次"},
{"484", "等等,啥?", "使用时使敌人推走并生成岩石波#可以开门或摧毁岩石"},
{"485", "被掰弯的硬币", "有50%几率使房间内所有道具,掉落物和箱子翻倍#另外50%几率将上述内容移除并生成1硬币"},
{"486", "钝剃刀片", "使角色受伤但不掉血#可以用来触发道具效果"},
@@ -713,24 +713,24 @@ EID.descriptions[languageCode].cards={
{"1", "0-愚者", "将角色传送回起始房间"},
{"2", "I-魔术师", "所在房间内眼泪有跟踪效果"},
{"3", "II-女祭司", "妈腿会践踏1个敌人!#对敌人造成300点接触伤害#!!! 如果没有敌人会践踏角色"},
{"4", "III-皇后", "所在房间内获得:#↑ {{Damage}} +2.35伤害#↑ {{Speed}} +0.3移速"},
{"5", "IV-皇帝", "传送至{{BossRoom}}Boss房"},
{"6", "V-教皇", "{{SoulHeart}} 生成2魂心"},
{"7", "IV-恋人", "{{Heart}} 生成2红心"},
{"4", "III-皇后", "所在房间内获得:#↑ {{Damage}} +1.5伤害#↑ {{Speed}} +0.3移速"},
{"5", "IV-皇帝", "传送至{{BossRoom}}头目房"},
{"6", "V-教皇", "{{SoulHeart}} 生成2个魂心"},
{"7", "IV-恋人", "{{Heart}} 生成2个红心"},
{"8", "VII-战车", "触发{{Collectible77}}的效果,在6秒内:#无敌#↑ +0.28移速#无法发射眼泪#造成每秒40点接触伤害"},
{"9", "VIII-正义", "生成1{{Bomb}}炸弹, 1{{Key}}钥匙, 1{{Coin}}硬币, 1{{Heart}}红心"},
{"9", "VIII-正义", "生成1个{{UnknownHeart}}随机心, 1个{{Coin}}随机硬币, 1个{{Key}}随机钥匙, 1个{{Bomb}}随机炸弹"},
{"10", "IX-隐者", "传送至{{Shop}}商店"},
{"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"},
{"11", "X-命运之轮", "生成1个{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"},
{"12", "XI-力量", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Damage}} +50%伤害#↑ {{Range}} +5.25射程#↑ +0.5眼泪高度#↑ {{Speed}} +0.3移速#仅所在房间"},
{"13", "XII-倒吊人", "所在房间内飞行"},
{"14", "XIII-死亡", "对房间内所有敌人造成40点伤害"},
{"15", "XIV-节制", "生成1台{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成一个恶魔乞丐"},
{"15", "XIV-节制", "生成1个{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成一个恶魔乞丐"},
{"16", "XV-恶魔", "↑ {{Damage}} 所在房间内+2.0伤害"},
{"17", "XVI-塔", "生成6个即爆炸弹"},
{"18", "XVII-星星", "传送至{{TreasureRoom}}道具房"},
{"18", "XVII-星星", "传送至{{TreasureRoom}}宝箱房"},
{"19", "XVIII-月亮", "传送至{{SecretRoom}}隐藏房"},
{"20", "XIX-太阳", "对所有敌人造成100点伤害#{{Heart}} 满血#揭示整个地图"},
{"21", "XX-审判", "生成1个乞丐"},
{"21", "XX-审判", "生成1个随机乞丐"},
{"22", "XXI-世界", "所在层揭示全图并显示房间类型#无法揭示{{SuperSecretRoom}}超级隐藏房的位置"},
{"23", "梅花2", "{{Bomb}} 使持有炸弹翻倍"},
{"24", "方片2", "{{Coin}} 使持有硬币翻倍"},
@@ -751,7 +751,7 @@ EID.descriptions[languageCode].cards={
{"39", "保护符文", "无敌30秒"},
{"40", "空白符文", "随机符文效果#25%几率再掉落本身"},
{"41", "黑符文", "对所有敌人造成40点伤害#将房间内所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
{"42", "混沌宝珠", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱"},
{"42", "混沌卡", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱和祸兽"},
{"43", "信用卡", "移除当前商店货恶魔房的标价,使所有东西免费"},
{"44", "规则卡", "使用时显示\"有帮助的\"提示"},
{"45", "反人类卡", "整个房间内填满便便"},
@@ -801,7 +801,7 @@ EID.descriptions[languageCode].pills={
{"28", "止痛药!", "所在房间受到的伤害减半"},
{"29", "上瘾!", "所在房间受到的伤害为整心"},
{"30", "放-松", "移动生成便便2秒"},
{"31", "???", "{{CurseMaze}} 所在层施加迷惑诅咒的效果"},
{"31", "???", "{{CurseMaze}} 所在层施加混乱诅咒的效果"},
{"32", "变大胶囊", "体型变大#不影响被命中的区域"},
{"33", "变小胶囊", "体型变小#被命中的区域也变小"},
{"34", "大量滋生!", "房间内每个便便生成1只蓝蜘蛛"},
@@ -884,4 +884,45 @@ EID.descriptions[languageCode].MCM = {
DemoObjectName = "项目名预览",
DemoObjectTransformation = "套装预览",
DemoObjectText = "这份文本是中文的#这是一条非常酷的长文本,用来模拟EID文本框自动分行功能!#\1 这也是一条非常酷的文本#祝使用愉快{{Heart}}",
}
}
EID.descriptions[languageCode].HoldMapTitle = "道具提示"
-- 长按地图键会以"道具名称的结果"为描述预测结果
EID.descriptions[languageCode].HoldMapHeader = "的结果"
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
-- 为本地化方便也添加了忏悔的房间类型
EID.descriptions[languageCode].RoomTypeNames = { "普通房", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "赌博房", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房",
-- 从技术上讲不是房间类型,但仍可能对本地化有用
[666] = "恶魔/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" }
-- 目前用于一面骰
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "无",
["5.10"] = "{{Heart}} 心",
["5.10.1"] = "{{Heart}} 红心", ["5.10.2"] = "{{HalfHeart}} 半红心", ["5.10.3"] = "{{SoulHeart}} 魂心", ["5.10.4"] = "{{EternalHeart}} 永恒之心", ["5.10.5"] = "{{Heart}} 双红心", ["5.10.6"] = "{{BlackHeart}} 黑心", ["5.10.7"] = "{{GoldHeart}} 金心", ["5.10.8"] = "{{HalfSoulHeart}} 半魂心", ["5.10.9"] = "{{Heart}} 胆小的红心", ["5.10.10"] = "{{BlendedHeart}} 混合心", ["5.10.11"] = "{{EmptyBoneHeart}} 骨心", ["5.10.12"] = "{{RottenHeart}} 腐心",
["5.20"] = "{{Coin}} 硬币",
["5.20.1"] = "{{Crafting8}} 硬币", ["5.20.2"] = "{{Crafting9}} 镍币", ["5.20.3"] = "{{Crafting10}} 铸币", ["5.20.4"] = "{{Crafting8}} 双硬币", ["5.20.5"] = "{{Crafting11}} 幸运硬币", ["5.20.6"] = "{{Crafting9}} 粘性镍币", ["5.20.7"] = "{{Crafting26}} 金硬币",
["5.30"] = "{{Key}} 钥匙",
["5.30.1"] = "{{Crafting12}} 钥匙", ["5.30.2"] = "{{Crafting13}} 金钥匙", ["5.30.3"] = "{{Crafting12}} 双钥匙", ["5.30.4"] = "{{Crafting14}} 充能钥匙",
["5.40"] = "{{Bomb}} 炸弹",
["5.40.1"] = "{{Crafting15}} 炸弹", ["5.40.2"] = "{{Crafting15}} 双炸弹", ["5.40.3"] = "{{Crafting15}} 即爆炸弹", ["5.40.4"] = "{{Crafting16}} 金炸弹", ["5.40.5"] = "{{Crafting15}} 超级即爆炸弹", ["5.40.7"] = "{{Crafting17}} 巨型炸弹",
["5.90"] = "{{Battery}} 电池",
["5.90.0"] = "{{Crafting19}} 小电池", --胎衣+没有其他类型的电池
["5.90.1"] = "{{Crafting19}} 小电池", ["5.90.2"] = "{{Crafting18}} 微型电池", ["5.90.3"] = "{{Crafting20}} 超级电池", ["5.90.4"] = "{{Crafting28}} 金电池",
["5.50"] = "{{Chest}} 箱子", ["5.51"] = "{{BombChest}} 石头箱子", ["5.52"] = "{{SpikedChest}} 刺箱子", ["5.53"] = "{{EternalChest}} 永恒箱子", ["5.54"] = "{{MimicChest}} 拟态箱子", ["5.55"] = "{{OldChest}} 旧箱子", ["5.56"] = "{{WoodenChest}} 木箱子", ["5.57"] = "{{MegaChest}} 大箱子", ["5.58"] = "{{HauntedChest}} 闹鬼箱子", ["5.60"] = "{{GoldenChest}} 金箱子", ["5.360"] = "{{RedChest}} 红箱子",
["5.69"] = "{{GrabBag}} 福袋", ["5.69.1"] = "{{GrabBag}} 福袋", ["5.69.2"] = "{{BlackSack}} 黑福袋",
["5.70"] = "{{Pill}} 胶囊",
["5.300"] = "{{Card}} 卡牌",
["5.301"] = "{{Rune}} 符文", -- 非真实id
["5.350"] = "{{Trinket}} 饰品",
}
+15 -15
View File
@@ -44,11 +44,11 @@ local repCollectibles={
[69] = {"69", "Čokoládové Mléko", "{{Chargeable}} Nabíjetelné slzy#↑ {{Damage}} Až 400% poškození"}, -- Chocolate Milk
[70] = {"70", "Růstové Hormony", "↑ {{Damage}} +1 Větší Poškození#↑ {{Speed}} +0.2 Zvýšení Rychlosti"}, -- Growth Hormones
[71] = {"71", "Mini Houbička", "↑ {{Speed}} +0.3 Zvýšení Rychlosti#↑ {{Range}} +1.5 Větší Dostřel#↑ Zmenšení"}, -- Mini Mush
[72] = {"72", "Růženec", "{{SoulHeart}} +3 Duševní Srdce#↑ {{Tears}} +0.5 Více Slz#{{Collectible33}}Bible je přidána do všech položek"}, -- Rosary
[72] = {"72", "Růženec", "{{SoulHeart}} +3 Duševní Srdce#↑ {{Tears}} +0.5 Více Slz#{{Collectible33}}Bible je přidána do všech položek"}, -- Rosary
[77] = {"77", "Můj Malý Jednorožec", "Nepřemožitelnost a +0.28 Zvýšení Rychlosti po dobu 6 sekund#Uděluje 40 kontaktního poškození během nějž nemůžeš střílet"}, -- My Little Unicorn
[78] = {"78", "Kniha Zjevení", "{{SoulHeart}} +1 Duševní Srdce#Při použití nahradí bosse jeden Jezdec Apokalypsy#↑ {{AngelDevilChance}} +17.5% šance na Ďábelskou nebo Andělskou místnost"}, -- Book of Revelations
[79] = {"79", "Značka", "↑ {{Damage}} +1 Větší Poškození#↑ {{Speed}} +0.2 Zvýšení Rychlosti#{{BlackHeart}} +1 Černé srdce"}, -- The Mark
[80] = {"80", "Pakt", "↑ {{Damage}} +0.5 Větší Poškození#↑ {{Tears}} +0.7 Více Slz#{{BlackHeart}} +2 Černá srdce"}, -- The Pact
[80] = {"80", "Pakt", "↑ {{Damage}} +0.5 Větší Poškození#↑ {{Tears}} +0.7 Více Slz#{{BlackHeart}} +2 Černá srdce"}, -- The Pact
[83] = {"83", "Hřebík", "{{HalfBlackHeart}} + Půlka černého srdce#↑ {{Damage}} +2 Větší Poškození#↓ {{Speed}} -0.18 Snížení Rychlosti#Uděluje kontaktní poškození#Ničí kameny po jejich přejití"}, -- The Nail
[84] = {"84", "Musíme jít hlouběji!", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- We Need To Go Deeper!
[87] = {"87", "Lokiho Rohy", "25% šance na vystřelení ve 4 směrech#{{Luck}} 100% šance při 15 Štěstí"}, -- Loki's Horns
@@ -95,7 +95,7 @@ local repCollectibles={
[203] = {"203", "Skromný Balíček", "Šance na zdvojnásobení všech pickupů"}, -- Humbling Bundle
[205] = {"205", "Ostrá Zástrčka", "{{Battery}} Při použití plně dobije tvůj aktivní předmět za cenu poloviny srdce na jedno nabití#Upřednostňuje červené srdce"}, -- Sharp Plug
[206] = {"206", "Gilotina", "↑ {{Damage}} +1 Větší Poškození#↑ {{Tears}} +0.5 Více Slz#Tvoje hlava je nyní orbitál, který neutrpí poškození a způsobuje 105 kontaktního poškození#Budeš střílet z hlavy"}, -- Guillotine
[211] = {"211", "Pavoučí Miláček", "Při utrpení poškození vytvoří 3-5 modrých pavouků"}, -- Spiderbaby
[211] = {"211", "Pavoučí Miláček", "Při utrpení poškození vytvoří 3-5 modrých pavouků"}, -- Spiderbaby
[214] = {"214", "Anémie (Chudokrevost)", "↑ {{Range}} +1.5 Větší Dostřel#Po utrpení zásahu zanechává na zemi poškozující kaluž"}, -- Anemic
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Zvýšení Zdraví#{{Heart}} Vyléčí 1 červené srdce#{{HalfHeart}} Šance na vyléčení půl srdce každou minutu"}, -- Placenta
[222] = {"222", "Anti-Gravitace", "Podržením tlačítka pro střelbu se ve vzduchu budou vznášet slzy#Po uvolnění budou všechny slzy vystřeleny tím směrem, kterým byly vystřeleny původně#↑ {{Tears}} +1 Více Slz"}, -- Anti-Gravity
@@ -242,7 +242,7 @@ local repCollectibles={
[541] = {"541", "Kostní Dřeň", "+1 Kostěné Srdce#Vytvoří 3 Červené Srdce"}, -- Marrow
[543] = {"543", "Posvátné Hovno", "Vytvoří bílé hovno, když utrpíš poškození#Pokud stojíš v auře:#↑ {{Damage}} +25% Větší Poškození#↑ {{Tears}} +150% Více Slz#Naváděné slzy#Šance na blokaci poškození"}, -- Hallowed Ground
[549] = {"549", "Křehké Kosti", "{{EmptyBoneHeart}} Nahradí všechna místa s Červenými Srdci za 6 Kostěných Srdcí#Při ztrátě Kostěného Srdce:#Vystřelí 8 kostních slz do všech směrů#↑ {{Tears}} +0.4 Více Slz natrvalo"}, -- Brittle Bones
[552] = {"552", "Mámina lopata", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- Mom's Shovel
[552] = {"552", "Mámina lopata", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- Mom's Shovel
[553] = {"553", "Mukormykóza", "25% šance na vystřelení lepkavé spórové slzy#{{Luck}} Není ovlivněno štěstím#Spóry vybuchnou po 2.5 sekundách, udělí poškození, otráví nepřátele poblíž a uvolní další spóry"}, -- Mucormycosis
[554] = {"554", "2Spooky", "{{Fear}} Zastrašuje nepřátele v malém okruhu kolem tebe"}, -- 2Spooky
[555] = {"555", "Zlatá Žiletka", "{{Coin}} Přemění 5 mincí na {{Damage}} +1.2 Větší Poškození pro aktuální místnost#{{Coin}} +5 mincí"}, -- Golden Razor
@@ -510,7 +510,7 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[482] = "Nahradí naposledy získaný předmět {{Collectible51}}Pentagramem", -- Clicker
[487] = "Zvýšené poškození", -- Potato Peeler
[536] = "Poskytne +10.8 dočasného poškození za každého obětovaného spojence, které pomalu mizí podobně jako u {{Collectible621}}Červeného Guláše", -- Sacrificial Altar
[555] = "Poškodí vše v místnosti a aplikuje na ně efekt{{Collectible202}} Midasův Dotek", -- Golden Razor
[555] = "Poškodí vše v místnosti a aplikuje na ně efekt{{Collectible202}} Midasův Dotek", -- Golden Razor
[577] = "Uděluje trvalé poškození", -- Damocles
[582] = "Uděluje další poškození po zbytek patra na základě aktuálního množství použití", -- Wavy Cap
[585] = "Změní výplatu na 2 Černá Srdce a 1 předmět z dohody s ďáblem#Stane se 3 srdci a 2 předměty, pokud byla uzavřena dohoda s ďáblem", -- Alabaster Box
@@ -694,7 +694,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[723] = "Zamíchá tvoje bludičky na stejný typ", -- Spindown Dice
[728] = "Všechny bludičky budou obíhat kolem Gella", -- Gello
[729] = "Stacionární bludička", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
@@ -1165,27 +1165,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}} Heart",
["5.10.1"] = "{{Heart}} Heart", ["5.10.2"] = "{{HalfHeart}} Half Heart", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Eternal Heart", ["5.10.5"] = "{{Heart}} Double Heart", ["5.10.6"] = "{{BlackHeart}} Black Heart", ["5.10.7"] = "{{GoldHeart}} Gold Heart", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Scared Heart", ["5.10.10"] = "{{BlendedHeart}} Blended Heart", ["5.10.11"] = "{{EmptyBoneHeart}} Bone Heart", ["5.10.12"] = "{{RottenHeart}} Rotten Heart",
["5.20"] = "{{Coin}} Coin",
["5.20.1"] = "{{Crafting8}} Penny", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Dime", ["5.20.4"] = "{{Crafting8}} Double Penny", ["5.20.5"] = "{{Crafting11}} Lucky Penny", ["5.20.6"] = "{{Crafting9}} Sticky Nickel", ["5.20.7"] = "{{Crafting26}} Golden Penny",
["5.30"] = "{{Key}} Key",
["5.30.1"] = "{{Crafting12}} Key", ["5.30.2"] = "{{Crafting13}} Golden Key", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
["5.40"] = "{{Bomb}} Bomb",
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
["5.90"] = "{{Battery}} Battery",
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
["5.70"] = "{{Pill}} Pill",
["5.300"] = "{{Card}} Card",
["5.301"] = "{{Rune}} Rune", -- not a real id
File diff suppressed because it is too large. Load diff
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+63 -63
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@@ -6,7 +6,7 @@
-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file)
-- Item ID | transformation id| Description text
-- Item ID | transformation id| Description text
-- '#' = starts new line of text
@@ -881,67 +881,67 @@ local repTrinkets={
{"126", "", "Spawns a blue fly upon picking up a coin."},
{"127", "", "Grants your familiars homing shots."},
{"128", "", "Grants a 5% chance to gain a bone heart upon taking damage."},
{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
{"130", "", "Adds a chance to fire tears that slow enemies."},
{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
{"133", "", "Bombs placed by Isaac explode more quickly."},
{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
{"141", "", "Improves the rate of fire of Isaac's familiars."},
{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
{"145", "", "Gives +10 luck. Disappears upon taking damage."},
{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
{"153", "", "25% chance to grant the effects of a random Mom item each room."},
{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
{"164", "", "Places 1 extra bomb for free for each bomb placed."},
{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
{"130", "", "Adds a chance to fire tears that slow enemies."},
{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
{"133", "", "Bombs placed by Isaac explode more quickly."},
{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
{"141", "", "Improves the rate of fire of Isaac's familiars."},
{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
{"145", "", "Gives +10 luck. Disappears upon taking damage."},
{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
{"153", "", "25% chance to grant the effects of a random Mom item each room."},
{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
{"164", "", "Places 1 extra bomb for free for each bomb placed."},
{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
@@ -1103,6 +1103,6 @@ local repPills={
{"47", "", "-0.15 shot speed."},
{"48", "", "+0.15 shot speed."},
{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
}
}
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
+368 -238
View File
@@ -10,6 +10,8 @@
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
local languageCode = "fr"
local repCollectibles={
[2] = {"2", "Troisième Œil", "↓ Débit {{ColorError}}-49%#Triple tir"},
[5] = {"5", "Mon Reflet", "↑ Dégâts {{ColorLime}}+1.5#↑ Portée {{ColorLime}}x1.6 +1.5#↑ Vitesse des tirs {{ColorLime}}+0.6#↓ Chance {{ColorError}}-1#Les larmes d'Isaac reviennent vers lui comme un boomerang"}, -- My Reflection
@@ -28,7 +30,7 @@ local repCollectibles={
[30] = {"30", "Escarpins de Maman", "↑ Portée {{ColorLime}}+1.5#Permet à Isaac d'infliger des dégâts de contact"}, -- Mom's Heels
[31] = {"31", "Rouge à Lèvres de Maman", "↑ Portée {{ColorLime}}+2.25#Fait apparaître un cœur"}, -- Mom's Lipstick
[33] = {"33", "Bible", "Permet à Isaac de voler pour la durée d'une salle#Tue instantanément {{ColorCyan}}Maman{{ColorWhite}}, le {{ColorCyan}}Cœur de Maman{{ColorWhite}} et {{ColorCyan}}Il est Vivant{{ColorWhite}}#{{Warning}} Tue Isaac si utilisée pendant le combat contre {{ColorCyan}}Satan"}, -- The Bible
[34] = {"34", "Livre de Bélial", "{{DevilChance}} Chance de Pacte avec le Diable {{ColorLime}}+12.5%#↑ Dégâts {{ColorLime}}+2#↑ Dégâts {{ColorLime}}+50%{{ColorWhite}} si Isaac possède {{ColorYellow}}Sang du Martyr {{ColorWhite}}{{Collectible7}}#{{Timer}} L'effet dure une salle"}, -- Book of Belial
[34] = {"34", "Livre de Bélial", "{{DevilChance}} Chance de Pacte avec le Diable {{ColorLime}}+12.5%#↑ Dégâts{{ColorLime}} +2#↑ Dégâts {{ColorLime}}+50%{{ColorWhite}} si Isaac possède {{ColorYellow}}Sang du Martyr {{ColorWhite}}{{Collectible7}}#{{Timer}} L'effet dure une salle"}, -- Book of Belial
[37] = {"37", "M. Boum", "Place une grosse bombe à la position d'Isaac#L'explosion de la bombe inflige 185 dégâts"},
[40] = {"40", "Kamikaze !", "Isaac explose et inflige des dégâts aux ennemis à proximité#{{Warning}} Inflige un demi-cœur de dégâts à Isaac"}, -- Kamikaze!
[41] = {"41", "Serviette de Maman", "Terrifie tous les ennemis de la salle pendant 5 secondes#Invoque une mouche bleue"},
@@ -43,7 +45,7 @@ local repCollectibles={
[59] = {"59", "Livre de Bélial (passif)", "<Cet objet n'existe pas>"}, -- The Book of Belial (Judas' Birthright version)
[62] = {"62", "Morsure de Vampire", "↑ Dégâts {{ColorLime}}+0.3#Tuer 13 ennemis soigne Isaac d'un demi-cœur rouge"}, -- Charm of the Vampire
[64] = {"64", "Soldes", "Réduit le prix des objets de la boutique de moitié#Posséder plusieurs fois cet objet réduit davantage les prix"}, -- Steam Sale
[65] = {"65", "Guide du Petit Anarchiste", "Invoque 6 bombes troll dans la salle"},
[65] = {"65", "Guide du Petit Anarchiste", "Invoque 6 bombes troll"},
[67] = {"67", "Sœurette Marie", "Suit Isaac et tire dans la même direction que lui"}, -- Sister Maggy
[69] = {"69", "Chocolat Chaud", "Permet à Isaac de charger ses tirs#Une larme complètement chargée inflige {{ColorLime}}dégâts x4"}, --Chocolate Milk
[70] = {"70", "Hormones de Croissance", "↑ Dégâts {{ColorLime}}+1.0#↑ Vitesse {{ColorLime}}+0.2"}, -- Growth Hormones
@@ -52,11 +54,11 @@ local repCollectibles={
[73] = {"73", "Cube de Viande", "Orbite autour d'Isaac, bloque les projectiles ennemis et inflige des dégâts de contact#Obtenir plusieurs copies de cet objet l'améliore"},
[75] = {"75", "Doctorat", "Soigne 2 cœurs rouges#Fait apparaître une pilule#Les pilules ne peuvent plus avoir d'effet négatif#Les banques du sang {{BloodDonationMachine}} et {{ColorYellow}}Perfusion{{ColorWhite}} {{Collectible135}} donnent davantage de pièces"},
[76] = {"76", "Lunettes à Rayon X", "Ouvre les entrées des salles Secrètes {{SecretRoom}} et Super Secrètes {{SuperSecretRoom}}"},
[77] = {"77", "Licorne Arc-En-Ciel", "{{Blank}}#{{Blank}} Pendant 6 secondes :#Rend Isaac invulnérable#↑ Vitesse {{ColorLime}}+0.28"}, -- My Little Unicorn
[77] = {"77", "Licorne Arc-En-Ciel", "{{Blank}} Pendant 6 secondes :#Rend Isaac invulnérable#↑ Vitesse {{ColorLime}}+0.28"}, -- My Little Unicorn
[78] = {"78", "Livre de la Révélation", "{{SoulHeart}} +1 cœur d'âme#Remplace le boss par un {{ColorCyan}}Cavalier de l'Apocalypse#Les Cavaliers ne peuvent apparaître qu'une fois par chapitre et ne peuvent pas remplacer les boss majeurs#{{AngelDevilChanceSmall}} {{ColorLime}}+17.5%{{ColorWhite}} de chances de Pacte avec le Diable ou d'Offrande des Anges"},
[79] = {"79", "Le Nombre de la Bête", "↑ Dégâts {{ColorLime}}+1.0#↑ Vitesse {{ColorLime}}+0.2#{{BlackHeart}} +1 cœur noir"}, -- The Mark
[80] = {"80", "Le Pacte", "↑ Dégâts {{ColorLime}}+0.5#↑ Débit {{ColorLime}}+0.7#{{BlackHeart}} +2 cœurs noirs"}, -- The Pact
[83] = {"83", "Clou Pointu", "{{HalfBlackHeart}} +1 Demi-cœur noir#↑ Dégâts {{ColorLime}}+0.7#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
[83] = {"83", "Clou Pointu", "{{HalfBlackHeart}} +1 Demi-cœur noir#↑ Dégâts {{ColorLime}}+2#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
[84] = {"84", "Aller au Fond des Choses", "Ouvre une trappe vers l'étage suivant#Utiliser l'objet sur un élément de décor au sol ouvre une trappe vers un Souterrain {{LadderRoom}}"}, -- We Need To Go Deeper
[87] = {"87", "Cornes de Loki", "Isaac tire parfois dans 4 directions à la fois#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 15 Chance)"},
[91] = {"91", "Casque de Spéléologue", "Révèle les icônes sur la carte à deux salles de distance#Révèle la salle secrète, super secrète et de mini-boss sur la carte#Protège des projectiles qui tombent du plafond"},
@@ -69,10 +71,10 @@ local repCollectibles={
[118] = {"118", "Soufre", "Remplace les larmes d'Isaac par une attaque chargée qui crache un laser de sang"},
[121] = {"121", "Champignon Suspect", "{{EmptyHeart}} +1 Réceptacle de cœur#↑ Dégâts {{ColorLime}}+1.0#↑ Portée {{ColorLime}}+0.25#↓ Vitesse {{ColorError}}-0.2"}, -- Odd Mushroom (Large)
[123] = {"123", "Manuel des Monstres", "Invoque un familier aléatoire#Le familier disparaît à l'étage suivant"}, -- Monster Manual
[126] = {"126", "Lame de Rasoir", "↑ Dégâts {{ColorLime}}+1.2#{{Warning}} Inflige 1 cœur de dégâts à Isaac#Inflige un demi-cœur de dégâts pour chaque utilisation suivante dans la même salle#Retire les cœurs rouges en priorité"},
[126] = {"126", "Lame de Rasoir", "↑ Dégâts {{ColorLime}}+1.2#{{Warning}} Inflige 1 cœur de dégâts à Isaac puis un demi-cœur de dégâts par utilisation suivante dans la même salle#Retire les cœurs rouges en priorité"},
[129] = {"129", "Seau de Saindoux", "{{Heart}} +2 réceptacles de cœur #↓ Vitesse {{ColorError}}-0.2#Soigne un demi-cœur rouge"}, -- Bucket of Lard
[135] = {"135", "Perfusion", "Inflige un demi-cœur de dégâts à Isaac et fait apparaître 1 ou 2 pièces#Ne fait apparaître qu'une pièce en mode Difficile#Retire les cœurs rouges en priorité"},
[136] = {"136", "Mon Meilleur Ami", "Place une peluche en forme d'Isaac qui attire les ennemis et explose après 5 secondes"},
[136] = {"136", "Mon Meilleur Ami", "Place une peluche qui attire les ennemis et explose après 5 secondes"},
[138] = {"138", "Stigmates", "{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}+0.3#Soigne un cœur rouge"}, -- Stigmata
[139] = {"139", "Sac à Main de Maman", "Permet à Isaac de porter deux babioles à la fois#Fait apparaître une babiole"}, -- Mom's Purse
[140] = {"140", "Malédiction de Bob", "{{Bomb}} +5 bombes#Les bombes d'Isaac laissent un nuage de poison#Rend Isaac invulnérable aux nuages de poison"}, -- Bob's Curse
@@ -85,10 +87,10 @@ local repCollectibles={
[153] = {"153", "Araignée Mutante", "↓ Débit {{ColorError}}-58%#Quadruple tir"},
[155] = {"155", "Œil Baladeur", "Rebondit contre les murs de la salle et inflige des dégâts de contact#↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} pour les larmes tirées de l'œil gauche"},
[157] = {"157", "Soif de Sang", "Subir un dégât augmente les dégâts d'Isaac#Plafonne à {{ColorLime}}dégâts +1.5{{ColorWhite}} après 6 dégâts subis#{{Timer}} L'effet dure un étage"},
[158] = {"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme#{{Blank}} Quand tenue :#↑ Chance de Planétarium {{ColorLime}}+15%#↑ Chance de Planétarium {{ColorLime}}+100%{{ColorWhite}} si une Salle du Trésor {{TreasureRoom}} a été ignorée"}, -- Crystal Ball
[158] = {"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme#Quand tenue :#↑ Chance de Planétarium {{ColorLime}}+15%#↑ Chance de Planétarium {{ColorLime}}+100%{{ColorWhite}} si une Salle du Trésor {{TreasureRoom}} a été ignorée"}, -- Crystal Ball
[161] = {"161", "Ânkh", "À sa mort, Isaac est ressuscité en {{ColorLightOrange}}???{{ColorWhite}}#Ressuscite simplement {{ColorLightOrange}}??? Impur"},
[169] = {"169", "Polyphème", "↑ Dégâts {{ColorLime}}x2 +4#↓ Débit {{ColorError}}-58%#Les larmes d'Isaac transpercent les ennemis qu'elles tuent"},
[171] = {"171", "Filière d'Araignée", "Ralentit les ennemis pendant 4 secondes et leur inflige des dégâts#Les ennemis tués par cet objet font apparaître des araignées bleues"}, -- Spider Butt
[171] = {"171", "Filière d'Araignée", "Ralentit les ennemis pendant 4 secondes et leur inflige 10 dégâts#Les ennemis tués par cet objet font apparaître des araignées bleues"}, -- Spider Butt
[172] = {"172", "Dague Sacrificielle", "Orbite autour d'Isaac#Bloque les tirs ennemis#Inflige des dégâts de contact"},
[176] = {"176", "Cellules Souches", "{{Heart}} +1 réceptacle de cœur#↑ Vitesse des tirs {{ColorLime}}+0.16#Soigne un cœur rouge"}, -- Stem Cells
[178] = {"178", "Eau Bénite", "Se projette dans la direction où tire Isaac#Répand une flaque paralysante en se brisant"}, -- Holy Water
@@ -116,6 +118,7 @@ local repCollectibles={
[223] = {"223", "Pyromanie", "{{Bomb}} +5 Bombes#Les explosions soignent Isaac d'un demi-cœur rouge#Rend Isaac invulnérable aux flammes"},
[224] = {"224", "Corps de Cricket", "↑ Débit {{ColorLime}}+0.5#↓ Portée {{ColorError}}-20%#Les larmes d'Isaac se divisent en 4 au contact"}, -- Cricket's Body
[225] = {"225", "Latex", "Subir un dégât fait parfois apparaître un cœur d'âme#Tuer un ennemi fait parfois apparaître un demi-cœur rouge#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 46 Chance)"}, -- Gimpy
[226] = {"226", "Lotus Noir", "{{Heart}} +1 Réceptacle de cœur#{{SoulHeart}} +1 cœur d'âme#{{BlackHeart}} +1 cœur noir#Soigne un cœur rouge"}, -- Black Lotus
[227] = {"227", "Tirelire Cochon", "{{Coin}} +3 Pièces#Subir un dégât fait apparaître 1 ou 2 pièces"},
[228] = {"228", "Parfum de Maman", "↑ Débit {{ColorLime}}+0.5#Isaac tire parfois une larme terrifiante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 85 Chance)"}, -- Moms Perfume
[229] = {"229", "Poumon de Monstro", "↓ Débit {{ColorError}}-77%#Remplace les larmes d'Isaac par une attaque chargée qui crache une gerbe de larmes"},
@@ -137,13 +140,13 @@ local repCollectibles={
[263] = {"263", "Rune de Cristal", "Déclenche l'effet de la rune ou pierre d'âme portée par Isaac sans la consommer#Le temps de recharge de l'objet varie selon la rune#Fait apparaître une rune"}, -- Clear Rune (REPENTANCE ITEM)
[273] = {"273", "Cerveau de Bob", "Peut être projeté avec les boutons de tir#Explose au contact d'un ennemi#{{Warning}} L'explosion peut infliger des dégâts à Isaac"}, -- Bob's Brain
[274] = {"274", "Meilleure Pote", "Subir un dégât invoque une mouche qui orbite autour d'Isaac et inflige des dégâts de contact pour la durée d'une salle"}, -- Best Bud
[275] = {"275", "P'tit Soufre", "Tire des lasers de sang"}, -- Lil Brimstone
[275] = {"275", "P'tit Soufre", "Tire des lasers de sang"}, -- Lil Brimstone
[276] = {"276", "Cœur d'Isaac", "Isaac devient invulnérable#Fait apparaître un familier qui suit Isaac#{{Warning}} Isaac subit un dégât quand le familier entre en contact avec un ennemi ou un projectile#Le cœur charge une vague de larmes quand Isaac tire et la crache quand les boutons de tir sont relâchés"}, -- Isaac's Heart
[278] = {"278", "Mendiant des Ombres", "Ramasse les cœurs rouges au sol et convertit 1,5 cœurs rouges en 1 cœur noir, une araignée, une pilule, une carte ou une rune"}, -- Dark Bum
[280] = {"280", "Sissy la Faucheuse", "Invoque des araignées bleues dans les salles hostiles#Envoûte les ennemis qui la touchent"}, -- Sissy Longlegs
[283] = {"283", "D100", "Rejoue tous les objets sur piédestaux, ressources et rochers, les stats et tous les objets d'Isaac#Duplique une ressource aléatoire dans la salle#Rejoue la salle actuelle et affaiblit les ennemis"}, -- D100
[285] = {"285", "D10", "Transforme tous les ennemis de la salle en ennemis moins forts"}, -- D10
[286] = {"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer#Le temps de recharge de l'objet varie selon la carte"},
[286] = {"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer#Le temps de recharge de l'objet dépend de la carte"},
[287] = {"287", "Livre des Secrets", "Active l'effet de la {{ColorYellow}}Carte au Trésor{{ColorWhite}} {{Collectible54}}, la {{ColorYellow}}Boussole{{ColorWhite}} {{Collectible21}} ou la {{ColorYellow}}Carte Perdue{{ColorWhite}} {{Collectible246}}#Ne donne que les effets qui ne sont pas déjà actifs#Quand tous les effets sont actifs, donne l'effet des {{ColorYellow}}Lunettes à Rayon X{{ColorWhite}} {{Collectible76}}#{{Timer}} L'effet dure un étage"}, -- Book of Secrets
[288] = {"288", "Boîte d'Araignées", "Fait apparaître 4 à 8 araignées bleues"}, -- Box of Spiders
[289] = {"289", "Bougie Rouge", "Lance une flamme rouge#La flamme disparaît après 10 secondes, ou après avoir infligé des dégâts ou bloqué des tirs 5 fois"}, -- Red Candle
@@ -151,7 +154,7 @@ local repCollectibles={
[292] = {"292", "Bible Satanique", "{{BlackHeart}} +1 cœur noir#Utiliser l'objet avant un combat de boss transforme la récompense du combat en un Pacte avec le Diable"}, -- Satanic Bible
[294] = {"294", "Haricot Beurre", "Repousse les ennemis et les projectiles#Projeter un ennemi contre un mur ou un obstacle lui inflige des dégâts"}, -- Butter Bean
[295] = {"295", "Pot de Vin", "Retire une pièce à Isaac#Inflige 2x les dégâts d'Isaac à tous les ennemis de la salle"}, -- Magic Fingers
[296] = {"296", "Adaptateur", "Convertit un cœur d'âme ou un cœur noir en un réceptacle de cœur rouge"}, -- Converter
[296] = {"296", "Adaptateur", "Convertit un cœur d'âme ou un cœur noir en un réceptacle de cœur"}, -- Converter
-- [297] = {"297", "Boîte de Pandore", "{{Warning}} USAGE UNIQUE#{{Blank}} Donne selon l'étage :#{{ColorTransform}}SS1{{ColorWhite}} : 2 cœurs d'âme#{{ColorTransform}}SS2{{ColorWhite}} : 2 clés, 2 bombes#{{ColorTransform}}G1{{ColorWhite}} : 1 Objet de boss#{{ColorTransform}}G2{{ColorWhite}} : SS1 + G1#{{ColorTransform}}P1{{ColorWhite}} : 4 cœurs d'âme#{{ColorTransform}}P2{{ColorWhite}} : 30 pièces#{{ColorTransform}}U1{{ColorWhite}} : 2 Objets de boss#{{ColorTransform}}U2{{ColorWhite}} : La {{ColorYellow}}Bible{{ColorWhite}} {{Collectible33}}#{{ColorTransform}}Shéol{{ColorWhite}} : 1 Objet du Diable, 1 cœur noir#{{ColorTransform}}Cathédrale{{ColorWhite}} : 1 Objet d'Ange + 1 cœur d'âme#{{ColorTransform}}Coffre{{ColorWhite}} : 1 Pièce#{{ColorTransform}}Chambre Noire{{ColorWhite}} : Débloque {{ColorYellow}}Carton de Déménagement{{ColorWhite}} {{Collectible523}}#{{ColorTransform}}Maison{{ColorWhite}} : La {{ColorYellow}}Clé Rouge{{ColorWhite}} {{Collectible580}}"}, -- Pandora's box
[297] = {"297", "Boîte de Pandore", "{{Warning}} USAGE UNIQUE#{{Blank}} Donne selon l'étage :#SS1 : 2 cœurs d'âme#SS2 : 2 clés, 2 bombes#G1 : 1 Objet de boss#G2 : SS1 + G1#P1 : 4 cœurs d'âme#P2 : 30 pièces#U1 : 2 Objets de boss#U2 : La {{ColorYellow}}Bible {{Collectible33}}#??? / Néant : Rien#Shéol : 1 Objet du Diable, 1 cœur noir#Cathédrale : 1 Objet d'Ange + 1 cœur d'âme#Chambre Noire : Débloque {{ColorYellow}}Carton de Déménagement {{Collectible523}}#Coffre : 1 Pièce#Maison : La {{ColorYellow}}Clé Rouge {{Collectible580}}"}, -- Pandora's box
[300] = {"300", "Bélier", "↑ Vitesse {{ColorLime}}+0.25#Isaac inflige des dégâts de contact aux ennemis#Marcher au-delà de 0.85 de vitesse rend Isaac invulnérable aux dégâts de contact"}, -- Aries
@@ -165,7 +168,7 @@ local repCollectibles={
[316] = {"316", "Œil Maudit", "Remplace les larmes d'Isaac par une attaque chargée#L'attaque complètement chargée tire 5 larmes, mais le chargement peut être interrompu pour en tirer moins#{{Warning}} Subir un dégât pendant le chargement de l'attaque téléporte Isaac dans une salle aléatoire"},
[319] = {"319", "Œil Gauche de Caïn", "Tire dans une direction cardinale aléatoire#Copie les stats et effets de larmes d'Isaac"},
[320] = {"320", "La Seule Amie de ???", "Inflige des dégâts de contact#Peut être déplacée avec les boutons de tir"}, -- ???'s Only Friend
[323] = {"323", "Bocal de Larmes", "Projette 8 larmes en cercle autour d'Isaac#Les larmes infligent {{ColorLime}}dégâts +5#Chaque larme tirée par Isaac recharge une barre de l'objet"},
[323] = {"323", "Bocal de Larmes", "Projette 8 larmes qui infligent {{ColorLime}}dégâts +5{{ColorWhite}} en cercle autour d'Isaac#Chaque larme tirée par Isaac recharge une barre de l'objet"},
[324] = {"324", "erreur", "{{Blank}} Téléporte Isaac vers l'une de ces salles :#{{TreasureRoom}} Salle du Trésor#{{SecretRoom}} Salle Secrète#{{SuperSecretRoom}} Salle Super Secrète#Salle d'Erreur"},
[326] = {"326", "Souffle de Vie", "Maintenir le bouton d'utilisation vide la barre de charge#Quand elle est vide, Isaac devient invulnérable pour une seconde et invoque des rayons de lumière au contact#Effectuer un blocage parfait envoie des rayons de lumière en croix#{{Warning}} Rester appuyé trop longtemps inflige des dégâts à Isaac"}, -- Breath of Life
[327] = {"327", "Le Positif", "Subir un dégât à un demi-cœur rouge ou moins rend Isaac invulnérable pendant 5 secondes#Permet d'entrer dans le {{ColorTransform}}Coffre"},
@@ -180,7 +183,7 @@ local repCollectibles={
[345] = {"345", "Synthol", "↑ Dégâts {{ColorLime}}+1.0#↑ Portée {{ColorLime}}+1.5"}, -- Synthoil
[346] = {"346", "Casse-Croûte", "{{Heart}} +1 réceptacle de cœur#Soigne 1 cœur rouge"}, -- A Snack
[348] = {"348", "Placebo", "Déclenche l'effet de la pilule portée par Isaac sans la consommer#Le temps de recharge de l'objet varie en fonction de la pilule"},
[350] = {"350", "Choc Toxique", "Entrer dans une salle empoisonne tous les ennemis#Les ennemis répandent une flaque toxique à leur mort"}, -- Toxic Shock
[350] = {"350", "Choc Toxique", "Entrer dans une salle empoisonne les ennemis#Les ennemis répandent une flaque toxique à leur mort"}, -- Toxic Shock
[352] = {"352", "Canon de Verre", "Tire une énorme larme spectrale transperçante#{{Warning}} Augmente de deux cœurs les dégâts infligés à Isaac#Quand Isaac subit un dégât, il gagne {{ColorLime}}portée +1.5{{ColorWhite}}, laisse une traînée de sang corrosif derrière lui, et brise le canon#Le canon brisé devra recharger pendant 4 salles avant de pouvoir être utilisé à nouveau"}, -- Glass Canon
[354] = {"354", "Boîte de Céréales", "{{Heart}} +1 Réceptacle de cœur#Soigne 1 cœur#Fait apparaître une babiole"}, -- Crack Jacks
[355] = {"355", "Collier de Maman", "↑ Portée {{ColorLime}}+1.25#↑ Chance {{ColorLime}}+1.0#{{SoulHeart}} +1 cœur d'âme"}, -- Mom's Pearl
@@ -226,7 +229,7 @@ local repCollectibles={
[432] = {"432", "Bombes à Paillettes", "{{Bomb}} +5 bombes#Les bombes d'Isaac font parfois apparaître une ressource et ont {{ColorLime}}15%{{ColorWhite}} de chances d'envoûter les ennemis en explosant#Les bombes ne peuvent pas faire apparaître plus de 63 ressources par étage"},
[433] = {"433", "Mon Ombre", "Suit Isaac avec un délai#Invoque des sangsues alliées quand un ennemi entre en contact avec l'ombre"},
[437] = {"437", "D7", "Fait réapparaître tous les ennemis de la salle et ferme les portes#Terminer la salle à nouveau peut faire apparaître une ressource"}, -- D7
[439] = {"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1{{ColorWhite}} et double les effets des babioles tant qu'Isaac tient l'objet#Fait apparaître une babiole"},
[439] = {"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1#Double les effets des babioles tant qu'Isaac tient l'objet#Fait apparaître une babiole"},
[440] = {"440", "Calcul Rénal", "Change régulièrement les larmes d'Isaac en une attaque chargée#Relâcher le bouton de tir quand l'attaque est chargée crache un gros caillot suivi d'une gerbe de tirs rapides"}, -- Kidney Stone
[442] = {"442", "Couronne des Ténèbres", "Avoir exactement 1 cœur rouge rempli donne :#↑ Portée {{ColorLime}}+1.5#↑ Débit {{ColorLime}}+2.0#↑ Vitesse des tirs {{ColorLime}}+0.2"}, -- Dark Princes Crown
[444] = {"444", "Crayon de Papier", "Toutes les 15 larmes tirées, Isaac crache une gerbe de larmes"}, -- Lead Pencil
@@ -242,10 +245,11 @@ local repCollectibles={
[462] = {"462", "Œil de Bélial", "↑ Portée {{ColorLime}}+1.5#Larmes transperçantes#Après avoir transpercé un ennemi, les larmes infligent {{ColorLime}}dégâts x2{{ColorWhite}} et deviennent autoguidées"},
[463] = {"463", "Acide Sulfurique", "↑ Dégâts {{ColorLime}}+0.3#Isaac tire parfois des larmes corrosives qui détruisent les obstacles, les portes et les entrées des salles Secrètes et Super Secrètes"},
[464] = {"464", "Marque d'Harmonie", "{{SoulHeart}} +2 cœurs d'âme#Les ressources lâchées par les ennemis d'élite et les récompenses de salle changent selon ce qui manque à Isaac"}, -- Glyph of Balance
[468] = {"468", "Ombre", "Suit les mouvements d'Isaac avec un délai d'une seconde#Après avoir infligé 666 dégâts, elle est absorbée par Isaac et lui permet d'infliger des dégâts de contact"},
[472] = {"472", "Bébé Roi", "Tirer immobilise tous les familiers et les fait tirer en direction des ennemis#Arrêter de tirer téléporte les familiers à Isaac"}, -- King Baby
[474] = {"474", "Canon de Verre Brisé", "Se change en {{ColorYellow}}Canon de Verre"}, -- broken Glass Canon
[476] = {"476", "D1", "Duplique une ressource aléatoire dans la salle#La copie peut ne pas être identique à l'original"},
[477] = {"477", "Néant", "Absorbe tous les objets sur piédestal présents dans la salle#Objets actifs :#{{Blank}} Les prochaines utilisations de Néant déclencheront l'effet de tous les objets absorbés#Objets passifs :#{{Blank}} Augmente 2 stats aléatoires"},
[477] = {"477", "Néant", "Absorbe tous les objets sur piédestal présents dans la salle#{{ColorLightYellow}}Objets activables{{ColorWhite}} : Les utilisations suivantes de Néant déclenchent l'effet de tous les objets absorbés#{{ColorLightYellow}}Objets passifs{{ColorWhite}} : Augmente 2 stats aléatoires"},
[478] = {"478", "Pause !", "Immobilise tous les ennemis dans la salle#Les ennemis immobilisés peuvent infliger des dégâts de contact à Isaac#L'effet prend fin après 30 secondes ou si Isaac tire"},
[479] = {"479", "Fondeuse", "Absorbe la babiole portée par Isaac et active son effet de manière permanente"},
[483] = {"483", "Mama Méga", "{{Warning}} USAGE UNIQUE#{{Blank}} Provoque une onde de choc qui ravage toutes les salles de l'étage d'une énorme explosion#Si Isaac possède une bombe dorée, utiliser Mama Méga la consomme et permet à l'objet d'être utilisé une seconde fois"},
@@ -285,7 +289,7 @@ local repCollectibles={
------PAUSE-----------
[553] = {"553", "Mucormycose", "25% de chances de tirer une spore collante#Les spores explosent après 2.5 secondes, infligent des dégâts, empoisonnent les ennemis à proximité et libèrent d'autres spores"}, -- Mucormycosis
[554] = {"554", "BOUH", "Effraie les ennemis qui s'approchent d'Isaac"}, -- 2Spooky
[555] = {"555", "Lame de Rasoir Dorée", "↑ Dégâts {{ColorLime}}+1.2 {{ColorWhite}} et {{ColorError}}retire 5 pièces {{ColorWhite}}à Isaac#{{Coin}} +5 pièces la première fois qu'elle est ramassée"}, -- Golden Razor
[555] = {"555", "Lame de Rasoir Dorée", "↑ Dégâts {{ColorLime}}+1.2 {{ColorWhite}}#↓ Retire {{ColorError}}5 pièces {{ColorWhite}}à Isaac#{{Coin}} +5 pièces la première fois qu'elle est ramassée"}, -- Golden Razor
[556] = {"556", "Sulfure", "Active l'effet de {{ColorYellow}}Soufre{{ColorWhite}} {{Collectible118}} pour une salle"}, -- Sulfur
[557] = {"557", "Biscuit Chinois", "Donne une prédiction ou fait apparaître un cœur d'âme, une carte, une rune ou une babiole"}, -- Fortune Cookie
[558] = {"558", "Les Yeux de la Tête", "Isaac tire parfois 1 à 3 larmes supplémentaires dans une direction aléatoire"}, -- Eye Sore
@@ -335,11 +339,11 @@ local repCollectibles={
[602] = {"602", "Carte de Membre", "Ouvre une trappe vers l'arrière-boutique dans chaque Boutique {{Shop}}#L'arrière-boutique peut proposer des babioles, des ressources et des objets de n'importe quelle banque à la vente"}, -- Member Card
[603] = {"603", "Batterie", "Fait apparaître 2 à 4 piles#Recharge complètement l'objet activable"}, -- Battery Pack
[604] = {"604", "Bracelet de Maman", "Permet à Isaac de soulever et lancer les obstacles, et de retirer le crâne des hôtes#Les obstacles ramassés peuvent être transportés d'une salle à l'autre"}, -- Mom's Bracelet
[605] = {"605", "Cuillère à Glace", "↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} de l'œil droit#Retire un œil à Isaac#L'œil rebondit contre les murs de la salle, laisse une flaque de sang et inflige des dégâts de contact"}, -- The Scooper
[605] = {"605", "Cuillère à Glace", "↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} de l'œil droit#Invoque un œil qui rebondit contre les murs de la salle, laisse une flaque de sang et inflige des dégâts de contact"}, -- The Scooper
[606] = {"606", "Faille Oculaire", "Isaac tire parfois une larme vortex qui crée une faille là où elle atterrit#Les failles attirent les ennemis, ressources et projectiles à proximité#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(20% à 15 Chance)"}, -- Ocular Rift
[607] = {"607", "Bébé Furoncle", "Tire des gerbes de larmes dans toutes les directions"}, -- Boiled Baby
[608] = {"608", "Bébé Surgelé", "Tire des larmes de glace#Gèle les ennemis qu'il tue"}, -- Freezer Baby
[609] = {"609", "D6 Éternel", "{{ColorLime}}65%{{ColorWhite}} de chances de rejouer les objets#{{ColorError}}25%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
[609] = {"609", "D6 Éternel", "{{ColorLime}}65%{{ColorWhite}} de chances de rejouer les objets de la salle#{{ColorError}}25%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
[610] = {"610", "Gros Piaf", "Plonge sur l'ennemi responsable du premier dégât infligé à Isaac dans la salle et crée une vague de rochers#Pourchasse ensuite les ennemis"}, -- Bird Cage
[611] = {"611", "Larynx", "Isaac hurle, inflige des dégâts et repousse les ennemis à proximité#Plus l'objet est chargé, plus le hurlement est puissant"}, -- Larynx
[612] = {"612", "Âme Égarée", "Suit Isaac et meurt si elle subit un dégât#Si elle est encore vivante en entrant dans un nouvel étage, elle peut donner :#{{SoulHeart}} 3 cœurs d'âme#{{EternalHeart}} 2 cœurs éternels#{{AngelRoom}} 1 objet angélique#{{TreasureRoom}} 1 objet de Salle du Trésor"}, -- Lost Soul
@@ -365,11 +369,11 @@ local repCollectibles={
[632] = {"632", "Pendentif Maléfique", "↑ Chance {{ColorLime}}+2.0#Rend Isaac invulnérable au poison, à la terreur et au gaz toxique"}, -- Evil Charm
[633] = {"633", "Dogma", "↑ Dégâts {{ColorLime}}+2.0#↑ Vitesse {{ColorLime}}+0.1#Permet à Isaac de voler#Entoure Isaac d'un bouclier {{HolyMantleSmall}} qui nullifie le prochain dégât subi#Si Isaac a moins de 6 cœurs, le soigne avec les cœurs nécessaires"}, -- Dogma
[634] = {"634", "Purgatoire", "Crée une fissure dans le sol des salles hostiles#Marcher sur une fissure invoque un fantôme qui pourchasse les ennemis puis explose"}, -- Purgatory
[635] = {"635", "Marionnette", "Fait apparaître un familier déplaçable avec les boutons de tir#Utiliser l'objet inverse la position d'Isaac avec celle du familier#Se téléporter peut détruire ou infliger des dégâts à ce qui se trouve au point d'arrivée"}, -- Stitches
[635] = {"635", "Marionnette", "Invoque un familier déplaçable avec les boutons de tir#Utiliser l'objet inverse la position d'Isaac avec celle du familier#Se téléporter peut détruire ou infliger des dégâts à ce qui se trouve au point d'arrivée"}, -- Stitches
[636] = {"636", "Touche R", "{{Warning}} USAGE UNIQUE#Relance une partie depuis le premier étage, mais conserve les stats, ressources et objets obtenus par Isaac#Ne remet pas le chronomètre à zéro"}, -- R Key
[637] = {"637", "Gouttes K.O.", "Isaac tire parfois une larme poing qui repousse fortement les ennemis et les étourdit#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 9 Chance)"}, -- Knockout Drops
[638] = {"638", "Gomme", "Utiliser l'objet et tirer dans une direction lance une gomme qui efface un ennemi si elle le touche#Les ennemis effacés n'apparaissent plus pour le reste de la partie#{{Timer}} 1 utilisation par étage"}, -- Eraser
[639] = {"639", "Cœur Moisi", "{{RottenHeart}} Ajoute un cœur moisi aux PV d'Isaac"}, -- Yuck Heart
[639] = {"639", "Cœur Moisi", "{{RottenHeart}} +1 cœur moisi"}, -- Yuck Heart
[640] = {"640", "Urne des Âmes", "Utiliser l'objet ouvre et ferme l'urne#L'urne ouverte remplace les larmes d'Isaac par des flammes bleues#Tirer quand l'urne est ouverte fait baisser les charges de l'urne#Tuer un ennemi ajoute une charge à l'urne"}, -- Urn of Souls
[641] = {"641", "Haqeldemah", "Pend une traînée de larmes derrière Isaac dans les salles hostiles"}, -- Akeldama
[642] = {"642", "Peau de Chagrin", "Remplace 1 réceptacle de cœur ou 2 cœurs d'âme par un cœur brisé#Fait apparaître un objet qui provient de la banque d'objets de la salle#{{Warning}} Si Isaac ne garde pas l'objet après l'avoir utilisé, il a une chance de remplacer les futurs objets de la partie"}, -- Magic Skin
@@ -435,14 +439,14 @@ local repCollectibles={
[702] = {"702", "Esprit Vengeur", "Subir un dégât invoque un feu follet invulnérable pour la durée de l'étage#Les feux follets infligent des dégâts de contact mais ne bloquent pas les projectiles"}, -- Vengeful Spirit
[703] = {"703", "Ésaü Junior", "Transforme Isaac en Ésaü Junior et inversement#Ésaü Junior peut voler, possède 3 cœurs noirs et a des objets et PV séparés"}, -- Esau Jr.
[704] = {"704", "Frénésie", "↑ Vitesse {{ColorLime}}+0.4#↑ Dégâts {{ColorLime}}+3.0#↑ Débit augmenté#Remplace les larmes par une attaque au corps-à-corps#{{Timer}} L'effet dure 5 secondes"}, -- Berserk!
[705] = {"705", "Arts Obscurs", "{{ColorLime}}Vitesse +1.0{{ColorWhite}}#Permet à Isaac de traverser les ennemis et projectiles pendant 1 seconde#Paralyse et inflige des dégâts à tous les ennemis traversés"}, -- Dark Arts
[705] = {"705", "Arts Obscurs", "↑ Vitesse {{ColorLime}}+1.0{{ColorWhite}}#Permet à Isaac de traverser les ennemis et projectiles pendant 1 seconde#Paralyse et inflige des dégâts à tous les ennemis traversés"}, -- Dark Arts
[706] = {"706", "Abysse", "Absorbe tous les objets de la salle et invoque un locuste abyssal pour chaque objet détruit#Les locustes abyssaux sont invulnérables et foncent dans la direction où tire Isaac"}, -- Abyss
[707] = {"707", "Souper", "{{Heart}} +1 Réceptacle de cœur#Soigne un cœur rouge"}, -- Supper
[708] = {"708", "Agrafeuse", "↑ Dégâts {{ColorLime}}+1.0#Toutes les larmes d'Isaac sont tirées de l'œil droit"}, -- Stapler
[709] = {"709", "Suplex !", "Permet à Isaac de foncer sur un ennemi et de l'écraser au sol#L'attaque augmente en puissance et en portée selon la taille d'Isaac"}, -- Suplex!
[710] = {"710", "Sac de Fabrication", "Permet à Isaac de ramasser jusqu'à 8 ressources#Maintenir le bouton d'activation quand le sac est plein fabrique un objet#La qualité de l'objet dépend de la qualité des ressources ramassées"}, -- Bag of Crafting
[711] = {"711", "Inversion", "Affiche un deuxième objet transparent sur les piédestaux#Utiliser l'objet inverse l'objet solide et l'objet transparent#L'objet transparent disparait s'il est laissé seul sur un piédestal#Ne fonctionne qu'avec les objets déjà présents dans une salle"}, -- Flip
[712] = {"712", "Lemegeton", "Invoque un feu follet violet en forme d'objet et donne son effet#L'effet est perdu si le feu follet est détruit#25% de chances d'invoquer un objet provenant de la banque d'objets de la salle"}, -- Lemegeton
[712] = {"712", "Lemegeton", "Invoque un feu follet violet en forme d'objet et donne son effet#L'effet est perdu si le feu follet est détruit#25% de chances d'invoquer un objet qui provient de la banque d'objets de la salle"}, -- Lemegeton
[713] = {"713", "Sumptorium", "Convertit un demi-cœur en un familier pâté#Le type de pâté change selon le cœur sacrifié"}, -- Sumptorium
[714] = {"714", "Rappel", "Ramène le corps du Délaissé à l'Âme"}, -- Recall
[715] = {"715", "Garder", "Stocke une bombe caca à la première utilisation#Utilise la bombe stockée à la deuxième utilisation"}, -- Hold
@@ -450,9 +454,9 @@ local repCollectibles={
[717] = {"717", "Amies du Gardien", "Détruire un obstacle invoque 2 araignées bleues#Les obstacles invoquent des araignées bleues dans les salles hostiles"}, -- Keeper's Kin
[718] = {"718", "Corde du Gardien", "<Cet objet n'existe pas>"}, -- Keepers Rope (Cut item)
[719] = {"719", "Boîte du Gardien", "Fait apparaître un objet ou une ressource à acheter"}, -- Keeper's Box
[720] = {"720", "Bocal de N'Importe Quoi", "Fait apparaître selon le nombre de charges de l'objet :#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}}#{{Blank}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}}#{{Blank}} 7:{{Card}}8:{{SoulHeart}} 9:{{GoldenHeart}}#{{Blank}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} 12: Effet aléatoire"}, -- Everything Jar
[720] = {"720", "Bocal de N'Importe Quoi", "Fait apparaître selon son nombre de charges :#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}}#{{Blank}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}}#{{Blank}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}}#{{Blank}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} 12: Effet aléatoire"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "Corrompt tous les futurs objets de la partie#Les effets et icônes des objets corrompus sont complètement aléatoires"}, -- TMTRAINER
[722] = {"722", "Anima Sola", "Empêche l'ennemi le plus proche de bouger et d'attaquer#{{Timer}} L'effet dure 5 secondes"}, -- Anima Sola
[722] = {"722", "Anima Sola", "Paralyse l'ennemi le plus proche d'Isaac#{{Timer}} L'effet dure 5 secondes"}, -- Anima Sola
[723] = {"723", "Dé Compteur", "Retire 1 à l'ID interne de tous les objets de la salle"}, -- Spindown Dice
[724] = {"724", "Hypercoagulation", "Subir un dégât fait apparaître un cœur ou demi-cœur rouge#Ces cœurs disparaissent après 1.5 secondes s'ils ne sont pas ramassés"}, -- Hypercoagulation
[725] = {"725", "Intestin Irrité", "Infliger suffisamment de dégâts fait clignoter Isaac en rouge#Relâcher les boutons de tir quand Isaac clignote lance un caca jetable"}, -- IBS
@@ -465,9 +469,9 @@ local repCollectibles={
[732] = {"732", "Bague de Maman", "↑ Dégâts {{ColorLime}}+1.0#Fait apparaître une rune ou une pierre d'âme"}, -- Mom's Ring
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["fr"].collectibles)
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
EID.descriptions["fr"].birthright ={
EID.descriptions[languageCode].birthright ={
{"Isaac", "Isaac", "Les piédestaux alternent entre deux objets"},
{"Magdalene", "Marie", "{{Heart}} +1 réceptacle de cœur#Permet d'avoir jusqu'à 18 PV"},
{"Cain", "Caïn", "↑ Chance {{ColorLime}}+1#Une arcade {{ArcadeRoom}} apparaît dans tous les étages hors {{ColorTransform}}Coffre{{ColorWhite}} et {{ColorTransform}}Chambre Noire{{ColorWhite}}#Augmente fortement les chances de gagner aux jeux de hasard"},
@@ -514,7 +518,7 @@ EID.descriptions["fr"].birthright ={
-- Buffs caused by Binge Eater
-- Note: "#" will be replaced with "#{{Collectible664}} " automatically, in order to add Binge eater icon infront of each buff-bulletpoint
EID.descriptions["fr"].bingeEaterBuffs = {
EID.descriptions[languageCode].bingeEaterBuffs = {
[22] = "↑ Débit {{ColorLime}}+0.5 #↑ Portée {{ColorLime}}+1.5", -- Lunch
[23] = "↑ Débit {{ColorLime}}+0.5#↑ Vitesse des tirs {{ColorLime}}+0.2", -- Dinner
[24] = "↑ Dégâts {{ColorLime}}+1.0#↑ Vitesse {{ColorLime}}+0.2", -- Dessert
@@ -525,7 +529,7 @@ EID.descriptions["fr"].bingeEaterBuffs = {
[707] = "↑ Débit {{ColorLime}}+0.5#↑ Chance {{ColorLime}}+1.0", -- Supper
}
EID.descriptions["fr"].bookOfBelialBuffs = {
EID.descriptions[languageCode].bookOfBelialBuffs = {
[40] = "Déclenche également l'effet du {{ColorYellow}}Necronomicon{{ColorWhite}} {{Collectible35}}", -- Kamikaze!
[126] = "Déclenche également l'effet du {{ColorYellow}}Necronomicon{{ColorWhite}} {{Collectible35}}", -- Razor Blade
[127] = "Dégâts augmentés pour la durée de l'étage suivant", -- Forget me Now
@@ -563,178 +567,178 @@ EID.descriptions["fr"].bookOfBelialBuffs = {
}
-- Book of Virtues wisp types
EID.descriptions["fr"].bookOfVirtuesWisps = {
EID.descriptions[languageCode].bookOfVirtuesWisps = {
[33] = "Les feux follets tirent des larmes autoguidées", -- The Bible
[34] = "Les larmes des feux follets infligent le double de dégâts", -- The Book of Belial
[35] = "Les feux follets ont 3.5% de chances de terrifier un ennemi touché#Les feux follets déclenchent l'effet du Necronomicon quand ils sont détruits", -- The Necronomicon
[36] = "Les feux follets ont 2.5% de chances de tirer une larme E-coli", -- The Poop
[37] = "Les feux follets font apparaître des mini-bombes quand ils sont détruits", -- Mr. Boom
[34] = "Ces feux follets infligent le double de dégâts", -- The Book of Belial
[35] = "Les feux follets tirent parfois une larme terrifiante et déclenchent l'effet du Necronomicon une fois détruits", -- The Necronomicon
[36] = "Les feux follets tirent parfois une larme E-coli", -- The Poop
[37] = "Les feux follets font apparaître de petites bombes autoguidées une fois détruits", -- Mr. Boom
[38] = "Les feux follets tirent des larmes rapides mais peu précises", -- Tammy's Head
[39] = "Les feux follets ont 5% de chances de pétrifier un ennemi touché", -- Mom's Bra
[40] = "Les feux follets tirent des larmes explosives#Les feux follets explosent quand ils sont détruits", -- Kamikaze!
[41] = "Les feux follets ont 7.5% de chances de terrifier un ennemi touché", -- Mom's Pad
[42] = "Les feux follets ont 7.5% de chances de tirer une larme Ipéca", -- Bob's Rotten Head
[39] = "Les feux follets tirent parfois une larme pétrifiante", -- Mom's Bra
[40] = "Les feux follets tirent des larmes explosives et explosent une fois détruits", -- Kamikaze!
[41] = "Les feux follets tirent parfois une larme terrifiante", -- Mom's Pad
[42] = "Les feux follets tirent parfois une larme Ipéca", -- Bob's Rotten Head
[44] = "Les feux follets ont 10% de chances de téléporter un ennemi touché", -- Teleport!
[45] = "Les ennemis tués par les feux follets ont 20% de chances de lâcher un cœur", -- Yum Heart
[47] = "Les larmes infligent la moitié des dégâts#Utiliser l'objet fait tirer les feux follets en direction de la croix", -- Doctor's Remote
[49] = "Les feux follets ne peuvent pas tirer de larmes#Utiliser l'objet fait cracher un laser aux feux follets", -- Shoop da Whoop!
[56] = "Les feux follets tirent des larmes rapides à courte portée#Les feux follets laissent une traînée corrosive", -- Lemon Mishap
[47] = "Les feux follets infligent la moitié de dégâts mais lancent des bombes en direction du curseur", -- Doctor's Remote
[49] = "Les feux follets ne tirent pas et crachent un laser quand Isaac utilise l'objet", -- Shoop da Whoop!
[56] = "Les feux follets tirent des larmes rapides à courte portée et laissent une traînée corrosive", -- Lemon Mishap
[58] = "Les feux follets sont invulnérables aux projectiles", -- Book of Shadows
[65] = "Les feux follets font apparaître une bombe amorcée quand ils sont détruits", -- Anarchist Cookbook
[66] = "Les feux follets ralentissent les ennemis pendant 3 secondes quand ils sont détruits", -- The Hourglass
[77] = "Les feux follets infligent des dégâts de contact plus élevés", -- My Little Unicorn
[78] = "Les feux follets ne peuvent pas tirer de larmes#Les feux follets invoquent un P'tit Cavalier pour la durée d'une salle quand ils sont détruits", -- Book of Revelations
[65] = "Les feux follets font apparaître une bombe amorcée une fois détruits", -- Anarchist Cookbook
[66] = "Les feux follets ralentissent les ennemis pendant 3 secondes une fois détruits", -- The Hourglass
[77] = "Les feux follets infligent plus de dégâts de contact", -- My Little Unicorn
[78] = "Les feux follets ne peuvent pas tirer et invoquent un P'tit Cavalier temporaire une fois détruits", -- Book of Revelations
[83] = "Les feux follets tirent des larmes répulsives", -- The Nail
[84] = "Les feux follets n'ont aucun effet particulier", -- We Need to Go Deeper!
[85] = "Les feux follets lâchent une carte quand ils sont détruits", -- Deck of Cards
[84] = "Feux follets normaux", -- We Need to Go Deeper!
[85] = "Les feux follets lâchent une carte une fois détruits", -- Deck of Cards
[86] = "Les feux follets tirent des dents", -- Monstro's Tooth
[93] = "Les feux follets tirent des larmes anti-gravité#Les feux follets ont une chance de tirer une larme terrifiante", -- The Gamekid
[97] = "Invoque un de ces feux follets : {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}", -- The Book of Sin
[102] = "Invoque un feu follet parmi 6 couleurs aux effets différents#Les feux follets ont une chance de tirer une larme empoisonnée, pétrifiante, étourdissante, brûlante ou explosive, ou d'invoquer une araignée hostile quand ils sont détruits#Les feux follets lâchent une pilule quand ils sont détruits", -- Mom's Bottle of Pills
[93] = "Les feux follets tirent des larmes anti-gravité et parfois une larme terrifiante", -- The Gamekid
[97] = "Invoque un de des feux follets de ces objets : {{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}", -- The Book of Sin
[102] = "Les feux follets infligent un effet différent aux ennemis en fonction de leur couleur", -- Mom's Bottle of Pills
[105] = "Invoque un feu follet pour chaque objet rejoué", -- The D6
[107] = "Les feux follets tirent des larmes transperçantes", -- The Pinking Shears
[111] = "Les feux follets pètent quand ils sont détruits", -- The Bean
[111] = "Les feux follets pètent une fois détruits", -- The Bean
[123] = "Les feux follets tirent des larmes aléatoires", -- Monster Manual
[124] = "Invoque le feu follet correspondant à l'objet imité", -- Dead Sea Scrolls
[124] = "Invoque le feu follet de l'objet imité", -- Dead Sea Scrolls
[126] = "Les feux follets sont très résistants", -- Razor Blade
[127] = "Invoque un feu follet invulnérable pour la durée de l'étage", -- Forget Me Now
[130] = "Les feux follets ne peuvent pas tirer#Les feux follets foncent dans la direction des tirs d'Isaac", -- A Pony
[127] = "Invoque un feu follet invulnérable pour l'étage", -- Forget Me Now
[130] = "Les feux follets ne peuvent pas tirer mais foncent dans la direction des tirs d'Isaac", -- A Pony
[133] = "Invoque 3 feux follets très résistants", -- Guppy's Paw
[135] = "Les feux follets n'ont aucun effet particulier", -- IV Bag
[136] = "Les feux follets ont 7.5% de chances de tirer des larmes tomates#Les ennemis marqués sont pris pour cible par les autres ennemis", -- Best Friend
[137] = "Invoque 1 feu follet par bombe explosée#Les larmes des feux follets peuvent être explosées à distance", -- Remote Detonator
[145] = "Invoque des feux follets à la place de mouches#Les feux follets se transforment en mouches bleues quand ils sont détruits", -- Guppy's Head
[135] = "Feux follets normaux", -- IV Bag
[136] = "Les feux follets tirent parfois des larmes tomates#Les ennemis touchés sont pris pour cible par les autres ennemis", -- Best Friend
[137] = "Invoque 1 feu follet par bombe détonée#Les larmes des feux follets peuvent être explosées à distance", -- Remote Detonator
[145] = "À la place de mouches, invoque des feux follets qui se transforment en mouches bleues une fois détruits", -- Guppy's Head
[146] = "Les feux follets tirent des larmes autoguidées", -- Prayer Card
[147] = "Briser des obstacles peut invoquer 1 feu follet parmi 5 avec des effets différents", -- Notched Axe
[158] = "Les feux follets tirent des larmes vers les ennemis à proximité", -- Crystal Ball
[160] = "Frappe d'un rayon de lumière les ennemis qui rentrent en contact avec les feux follets", -- Crack the Sky
[158] = "Les feux follets tirent sur les ennemis à proximité", -- Crystal Ball
[160] = "Frappe d'un rayon de lumière les ennemis qui entrent en contact avec les feux follets", -- Crack the Sky
[164] = "Invoque un feu follet pour la durée d'une salle", -- The Candle
[166] = "Détruit toutes les ressources et a une chance d'invoquer un feu follet pour chacune", -- D20
[171] = "Les feux follets ont 7.5% de chances de tirer des larmes ralentissantes", -- Spider Butt
[175] = "Les feux follets ouvrent toutes les serrures avec lesquelles ils rentrent en contact", -- Dad's Key
[171] = "Les feux follets tirent parfois une larme ralentissante", -- Spider Butt
[175] = "Les feux follets ouvrent toutes les serrures qu'ils touchent", -- Dad's Key
[177] = "Invoque un feu follet différent en fonction de la récompense gagnée", -- Portable Slot
[181] = "Les feux follets ont 10% de chances de tirer des larmes sacrées", -- White Pony
[181] = "Les feux follets tirent parfois une larme sacrée", -- White Pony
[186] = "Les feux follets sont très résistants", -- Blood Rights
[192] = "Les feux follets tirent des larmes autoguidées", -- Telepathy for Dummies
[263] = "Les ennemis tués par les feux follets ont 15% de chances de lâcher une rune#Les feux follets lâchent une rune quand ils sont détruits", -- Clear Rune
[263] = "Les ennemis tués par les feux follets ont 15% de chances de lâcher une rune#Les feux follets lâchent une rune une fois détruits", -- Clear Rune
[282] = "Invoque jusqu'à 6 feux follets immobiles", -- How to Jump
[283] = "Rejoue tous les feux follets et en ajoute 1#Ne rejoue pas le Livre des Vertus", -- D100
[284] = "Détruit tous les feux follets, et invoque un feu follet tous les 2 objets possédés#Ne rejoue pas le Livre des Vertus", -- D4
[285] = "Les feux follets ont 10% de chances de rejouer un ennemi touché", -- D10
[286] = "Les ennemis tués ont 15% de chances de lâcher une carte#Les feux follets lâchent une carte quand ils sont détruits", -- Blank Card
[287] = "Les feux follets ouvrent toutes les portes, révèlent une salle inexplorée sur la carte et brisent les rochers marqués de la salle quand ils sont détruits,", -- Book of Secrets
[288] = "Invoque des feux follets au lieu d'araignées#Se transforment en araignées bleues quand ils sont détruits", -- Box of Spiders
[289] = "Les feux follets tirent des flammes rouges#Les feux follets disparaissent à la salle suivante", -- Red Candle
[290] = "Crée un feu follet pour chaque cœur#Les feux follets ont une chance de lâcher un cœur quand ils sont détruits", -- The Jar
[283] = "Rejoue tous les feux follets et en ajoute 1#Ne rejoue pas le {{ColorYellow}}Livre des Vertus", -- D100
[284] = "Détruit tous les feux follets et en invoque un par paire d'objets rejoués#Ne rejoue pas le {{ColorYellow}}Livre des Vertus", -- D4
[285] = "Les feux follets rejouent parfois un ennemi touché", -- D10
[286] = "Les ennemis tués par ces feux follets lâchent parfois une carte#Les feux follets lâchent une carte une fois détruits", -- Blank Card
[287] = "Les feux follets ouvrent les portes, révèlent une salle inexplorée sur la carte et brisent les rochers marqués de la salle une fois détruits", -- Book of Secrets
[288] = "Au lieu d'araignées, invoque des feux follets qui se transforment en araignées bleues une fois détruits", -- Box of Spiders
[289] = "Les feux follets tirent des flammes rouges et disparaissent à la salle suivante", -- Red Candle
[290] = "Crée un feu follet pour chaque cœur dans le bocal#Les feux follets lâchent parfois un cœur une fois détruits", -- The Jar
[291] = "Invoque un feu follet pour chaque ennemi transformé", -- Flush!
[292] = "{{ColorLime}}+10%{{ColorWhite}} de chances de Pacte avec le Diable {{DevilRoom}} ou d'Offrande des Anges {{AngelRoom}} pour chaque feu follet satanique ", -- Satanic Bible
[293] = "Les feux follets tirent un laser dans les 4 directions cardinales quand ils sont détruits", -- Head of Krampus
[294] = "Les feux follets ne peuvent pas tirer#Les feux follets déclenchent l'effet du Haricot Blanc quand ils sont détruits#Les feux follets disparaissent à la salle suivante", -- Butter Bean
[295] = "Les feux follets ont une chance de lâcher une pièce quand ils sont détruits", -- Magic Fingers
[296] = "Les feux follets n'ont aucun effet particulier", -- Converter
[297] = "Les feux follets n'ont aucun effet particulier", -- Pandora's Box
[298] = "Les feux follets ne peuvent pas tirer#Les feux follets sont immunisés aux dégâts de contact#Les feux follets ne font pas de dégât de contact tant que la Corne Brisée n'est pas active", -- Unicorn Stump
[323] = "Invoque 6 feux follets#Les feux follets disparaissent après 3 secondes", -- Isaac's Tears
[324] = "Les feux follets tirent des larmes aux effets aléatoires", -- Undefined
[325] = "Les feux follets tirent des gerbes de larmes en cloche", -- Scissors
[326] = "Effectuer un blocage parfait invoque 4 feux follets", -- Breath of Life
[338] = "Les feux follets tirent des larmes boomerang#Les feux follets disparaissent à la salle suivante", -- The Boomerang
[347] = "Les feux follets tirent deux larmes#Duplique les autres feux follets", -- Diplopia
[348] = "Les feux follets lâchent une pilule quand ils sont détruits", -- Placebo
[349] = "Les feux follets ont 50% de chances de lâcher une pièce quand ils sont détruits", -- Wooden Nickel
[351] = "Chaque feu follet de cet objet génère une vague de rochers à chaque utilisation#Pètent, pétrifient et empoisonnent les ennemis à proximité quand ils sont détruits", -- Mega Bean
[292] = "{{ColorLime}}+10%{{ColorWhite}} de chances de Pacte avec le Diable {{DevilRoom}} ou d'Offrande des Anges {{AngelRoom}} pour chaque feu follet de cet objet", -- Satanic Bible
[293] = "Les feux follets tirent des lasers en croix une fois détruits", -- Head of Krampus
[294] = "Les feux follets ne tirent pas, pètent une fois détruits et disparaissent à la salle suivante", -- Butter Bean
[295] = "Les feux follets lâchent parfois une pièce une fois détruits", -- Magic Fingers
[296] = "Feux follets normaux", -- Converter
[297] = "Feux follets normaux", -- Pandora's Box
[298] = "Les feux follets ne peuvent pas tirer, sont immunisés aux dégâts de contact mais n'infligent pas de dégâts de contact tant que la Corne Brisée n'est pas active", -- Unicorn Stump
[323] = "Invoque 6 feux follets qui disparaissent après 3 secondes", -- Isaac's Tears
[324] = "Les feux follets tirent des larmes aléatoires", -- Undefined
[325] = "Les feux follets tirent des gerbes de larmes", -- Scissors
[326] = "Un blocage parfait invoque 4 feux follets", -- Breath of Life
[338] = "Les feux follets tirent des larmes boomerang et durent une salle", -- The Boomerang
[347] = "Duplique tous les feux follets et invoque un feu follet qui tire deux larmes", -- Diplopia
[348] = "Les feux follets lâchent une pilule une fois détruits", -- Placebo
[349] = "Les feux follets ont 50% de chances de lâcher une pièce une fois détruits", -- Wooden Nickel
[351] = "Les feux follets de cet objet génèrent une vague de rochers à chaque utilisation, pètent, pétrifient et empoisonnent les ennemis à proximité une fois détruits", -- Mega Bean
[352] = "Tous les feux follets de cet objet sont détruits si l'un est détruit", -- Glass Cannon
[357] = "Duplique tous les feux follets pour la durée d'une salle", -- Box of Friends
[382] = "Les monstres alliés se transforment en feux follets correspondants à leurs capacités", -- Friendly Ball
[383] = "Les larmes des feux follets peuvent aussi être éclatées#Les feux follets éclatent en 6 larmes quand ils sont détruits", -- Tear Detonator
[386] = "Les larmes des feux follets ont 5% de chances de rejouer un obstacle", -- D12
[396] = "Les feux follets ne peuvent pas tirer#Un feu follet orbite autour de chaque trou", -- Ventricle Razor
[382] = "Les monstres alliés se transforment en feux follets qui correspondent à leurs capacités", -- Friendly Ball
[383] = "Les feux follets éclatent en 6 larmes une fois détruits et leurs larmes peuvent être divisées", -- Tear Detonator
[386] = "Les larmes des feux follets rejouent parfois un obstacle", -- D12
[396] = "Un feu follet orbite autour de chaque trou et ne peut pas tirer", -- Ventricle Razor
[406] = "Les feux follets ont des dégâts et un débit aléatoires", -- D8
[419] = "Un ennemi touché par la larme de ces feux follets a 20% de chances d'être téléporté", -- Teleport 2.0
[421] = "Les feux follets pètent et envoûtent les ennemis quand ils sont détruits", -- Kidney Bean
[422] = "Les feux follets ont 30% de chances de pétrifier un ennemi touché", -- Glowing Hour Glass
[427] = "Les feux follets rebondissent contre les murs de la salle et explosent quand touchés par les larmes d'Isaac", -- Mine Crafter
[434] = "Invoque des feux follets au lieu de mouches#1 à 5 mouches sont converties en 1 feu follet", -- Jar of Flies
[419] = "Les feux follets téléportent parfois un ennemi touché", -- Teleport 2.0
[421] = "Les feux follets pètent et envoûtent les ennemis une fois détruits", -- Kidney Bean
[422] = "Les feux follets pétrifient parfois un ennemi touché", -- Glowing Hour Glass
[427] = "Les feux follets rebondissent contre les murs et explosent s'ils sont touchés par les larmes d'Isaac", -- Mine Crafter
[434] = "Invoque un feu follet au lieu d'1 à 5 mouches bleues", -- Jar of Flies
[437] = "Les feux follets déclenchent l'effet du D7 au premier dégât subi", -- D7
[439] = "Les feux follets n'ont aucun effet particulier", -- Mom's Box
[441] = "Les feux follets crachent des lasers de sang#Utiliser l'objet fait tirer les feux follets en continu", -- Mega Blast
[439] = "Feux follets normaux", -- Mom's Box
[441] = "Les feux follets crachent des lasers de sang et tirent en continu quand Isaac utilise l'objet", -- Mega Blast
[475] = "Invoque 8 feux follets qui infligent de gros dégâts", -- Plan C
[476] = "Invoque un second feu follet si aucune ressource n'a été dupliquée", -- D1
[477] = "Invoque les feux follets de tous les objets absorbés#N'invoque pas de feu follet pour lui-même", -- Void
[478] = "Les feux follets mettent tous les ennemis et projectiles en pause pour 3 secondes quand ils sont détruits", -- Pause
[479] = "Les feux follets peuvent faire apparaître une babiole quand ils sont détruits", -- Smelter
[480] = "La vie du feu follet invoqué dépend du nombre de ressources converties", -- Compost
[481] = "Les feux follets ont 5% de chances de transformer un ennemi touché en feu follet", -- Dataminer
[476] = "Invoque deux feux follets, trois si aucune ressource n'a été dupliquée", -- D1
[477] = "Invoque les feux follets de tous les objets absorbés", -- Void
[478] = "Les feux follets immobilisent les ennemis et projectiles pour 3 secondes une fois détruits", -- Pause
[479] = "Les feux follets font parfois apparaître une babiole une fois détruits", -- Smelter
[480] = "Les PV du feu follet invoqué dépendent du nombre de ressources converties", -- Compost
[481] = "Les feux follets peuvent transformer un ennemi touché en feu follet", -- Dataminer
[482] = "Invoque un feu follet aléatoire", -- Clicker
[483] = "Invoque 8 feux follets qui lâchent des bombes troll dorées quand ils sont détruits", -- Mama Mega!
[484] = "Les feux follets ne peuvent pas tirer#Les feux follets disparaissent à la salle suivante#Les feux follets envoient une vague de rochers quand ils sont détruits", -- Wait What?
[485] = "Tous les feux follets de cet objets sont détruits ou dupliqués quand l'un subit un dégât", -- Crooked Penny
[486] = "Les feux follets ne peuvent pas tirer#Les feux follets peuvent nullifier un dégât infligé à Isaac", -- Dull Razor
[487] = "Invoque des feux follets permanents#Les feux follets pourchassent les ennemis pour leur tirer dessus", -- Potato Peeler
[488] = "Invoque le feu follet de l'objet imité {{ColorSilver}}(aléatoire si l'objet imité est passif)", -- Metronome
[489] = "Invoque un feu follet normal en plus de celui du dé utilisé", -- D Infinity
[490] = "Invoque un feu follet aléatoire#Le feu follet revient à chaque nouvelle salle s'il a été détruit", -- Eden's Soul
[483] = "Invoque 8 feux follets qui lâchent des bombes troll dorées une fois détruits", -- Mama Mega!
[484] = "Les feux follets ne peuvent pas tirer, envoient une vague de rochers une fois détruits et disparaissent à la salle suivante", -- Wait What?
[485] = "Tous les feux follets de cet objet sont détruits ou dupliqués quand l'un subit un dégât", -- Crooked Penny
[486] = "Les feux follets ne tirent pas et nullifient parfois un dégât infligé à Isaac", -- Dull Razor
[487] = "Invoque des feux follets permanents qui pourchassent les ennemis pour leur tirer dessus", -- Potato Peeler
[488] = "Invoque le feu follet de l'objet imité {{ColorSilver}}(aléatoire pour un objet passif)", -- Metronome
[489] = "Invoque un feu follet normal en plus de celui du dé imité", -- D Infinity
[490] = "Invoque un feu follet aléatoire qui se régénère à chaque nouvelle salle", -- Eden's Soul
[504] = "Les feux follets tirent sur les ennemis à proximité", -- Brown Nugget
[507] = "Les ennemis tués peuvent se transformer en feu follet", -- Sharp Straw
[510] = "Invoque un feu follet qui imite et ressemble à {{ColorCyan}}Monstro{{ColorWhite}}, au {{ColorCyan}}Duc des Mouches{{ColorWhite}}, à {{ColorCyan}}Loki{{ColorWhite}} ou au {{ColorCyan}}Revenu", -- Delirious
[512] = "Les feux follets tirent des larmes magnétisées", -- Black Hole
[515] = "Invoque un feu follet aléatoire#Le feu follet revient à chaque nouvelle salle s'il a été détruit", -- Mystery Gift
[516] = "Les feux follets tirent dans 8 directions comme l'Arroseur Automatique", -- Sprinkler
[521] = "Les feux follets tirent 3 larmes#Tous les feux follets de cet objet sont détruits si Isaac dépense de l'argent", -- Coupon
[522] = "Les projectiles interceptés deviennent des feux follets", -- Telekinesis
[523] = "Les feux follets ne sont invoqués qu'en déballant#Les feux follets lâchent une ressource quand ils sont détruits", -- Moving Box
[527] = "Les feux follets ne peuvent pas tirer#Quand la salle est terminée, les feux follets ouvrent les serrures de la salle", -- Mr. ME!
[536] = "Convertit tous les feux follets en demi-cœurs#Invoque un feu follet plus puissant", -- Sacrificial Altar
[545] = "Les feux follets invoquent un Osselet amical quand ils sont détruits", -- Book of the Dead
[550] = "10% de chances qu'un ennemi touché par un de ces feux follets soit écrasé par {{ColorCyan}}Maman{{ColorWhite}}", -- Broken Shovel
[552] = "10% de chances qu'un ennemi touché par un de ces feux follets soit écrasé par {{ColorCyan}}Maman{{ColorWhite}}#Invoque un feu follet plus résistant qui ne peut pas tirer", -- Mom's Shovel
[515] = "Invoque un feu follet aléatoire qui se régénère à chaque nouvelle salle", -- Mystery Gift
[516] = "Les feux follets tirent comme l'Arroseur Automatique", -- Sprinkler
[521] = "Les feux follets tirent 3 larmes et meurent si Isaac dépense de l'argent", -- Coupon
[522] = "Transforme les projectiles interceptés en feux follets", -- Telekinesis
[523] = "Les feux follets ne sont invoqués qu'en déballant et lâchent une ressource une fois détruits", -- Moving Box
[527] = "Les feux follets ne peuvent pas tirer et vont ouvrir des serrures une fois la salle terminée", -- Mr. ME!
[536] = "Convertit tous les feux follets en demi-cœurs et invoque deux feux follets", -- Sacrificial Altar
[545] = "Les feux follets invoquent un Osselet amical une fois détruits", -- Book of the Dead
[550] = "Un ennemi touché par ces feux follets peut se faire écraser par {{ColorCyan}}Maman{{ColorWhite}}", -- Broken Shovel
[552] = "Un ennemi touché par ces feux follets peut se faire écraser par {{ColorCyan}}Maman{{ColorWhite}}#Invoque aussi un feu follet plus résistant qui ne peut pas tirer", -- Mom's Shovel
[555] = "Les feux follets ont 15% de chances de transformer un ennemi touché en or", -- Golden Razor
[556] = "Les feux follets crachent des lasers de sang à courte portée", -- Sulfur
[556] = "Les feux follets crachent de courts lasers de sang", -- Sulfur
[557] = "↑ Chance {{ColorLime}}+0.2{{ColorWhite}} par feu follet de cet objet", -- Fortune Cookie
[577] = "Les feux follets n'ont aucun effet particulier", -- Damocles
[577] = "Feux follets normaux", -- Damocles
[578] = "Les feux follets créent une trainée corrosive", -- Free Lemonade
[580] = "Les feux follets peuvent ouvrir une porte rouge en entrant dans une nouvelle salle", -- Red Key
[580] = "Les feux follets ouvrent parfois une porte rouge en entrant dans une salle", -- Red Key
[582] = "Impossible d'invoquer plus d'un feu follet de cet objet à la fois", -- Wavy Cap
[584] = "Aucun effet", -- Book of Virtues
[585] = "Invoque 8 feux follets", -- Alabaster Box
[604] = "3 feux follets sont invoqués là où atterrit l'obstacle#Les feux follets ont 10% de chances d'étourdir un ennemi touché", -- Mom's Bracelet
[605] = "Les feux follets n'ont aucun effet particulier", -- The Scooper
[609] = "Invoque un feu follet invulnérables#Utiliser l'objet a 50% de chances de détruire tous les feux follets", -- Eternal D6
[604] = "Invoque 3 feux follets où atterrit l'obstacle#Les feux follets tirent parfois une larme étourdissante", -- Mom's Bracelet
[605] = "Feux follets normaux", -- The Scooper
[609] = "Utiliser l'objet a 50% de chances d'invoquer un feu follet invulnérable ou de détruire tous ses feux follets", -- Eternal D6
[611] = "Les dégâts et PV des feux follets dépendent de la charge de l'objet", -- Larynx
[622] = "Invoque 3 feux follets#Détruit tous les autres feux follets", -- Genesis
[623] = "Les feux follets n'ont aucun effet particulier", -- Sharp Key
[631] = "Découpe les feux follets existants en deux#Les feux follets découpés ont moitié moins de vie et font moitié moins de dégâts#Découper un feu follet déjà découpé le détruit", -- Meat Cleaver
[635] = "Invoque un feu follet immobile à l'endroit de la téléportation#Plafonne à 6 feux follets immobiles", -- Stitches
[622] = "Invoque 3 feux follets et détruit tous les autres", -- Genesis
[623] = "Feux follets normaux", -- Sharp Key
[631] = "Invoque un feu follet puis découpe les autres en deux et divise leurs PV et leurs dégâts par 2", -- Meat Cleaver
[635] = "Invoque jusqu'à 6 feux follets immobiles au point de téléportation", -- Stitches
[636] = "N'invoque pas de feu follet", -- R Key
[638] = "Les feux follets effacent les ennemis au contact", -- Eraser
[639] = "Les feux follets ne peuvent pas tirer#Les feux follets invoquent une mouche bleue à la fin d'une salle", -- Yuck Heart
[639] = "Les feux follets ne tirent pas et invoquent une mouche bleue à la fin d'une salle", -- Yuck Heart
[640] = "Les feux follets peuvent tirer des flammes bleues", -- Urn of Souls
[642] = "Les feux follets tirent des larmes empoisonnées", -- Magic Skin
[650] = "Quand Prunelle rebondit, les feux follets de cet objet font de même", -- Plum Flute
[653] = "N'invoque pas de feu follet#Les fantômes rouges peuvent tirer", -- Vade Retro
[655] = "Invoque des feux follets éphémères quand l'effet est activé", -- Spin to Win
[653] = "Les fantômes rouges tirent quand Isaac tire", -- Vade Retro
[655] = "Invoque des feux follets éphémères quand l'effet est actif", -- Spin to Win
[685] = "Double les feux follets invoqués et en ajoute 1", -- Jar of Wisps
[687] = "Invoque un feu follet aléatoire", -- Friend Finder
[703] = "Les feux follets n'ont aucun effet particulier", -- Esau Jr.
[704] = "Invoque des feux follets très résistants#Les feux follets ne peuvent pas tirer", -- Berserk
[705] = "Invoque un feu follet par ennemi tué#Les feux follets disparaissent à la salle suivante", -- Dark Arts
[706] = "Invoque un feu follet très résistant#Les feux follets ne peuvent pas tirer", -- Abyss
[709] = "3 feux follets sont invoqués à l'atterrissage#Les feux follets disparaissent à la salle suivante", -- Suplex
[710] = "Invoque un feu follet aléatoire à chaque fabrication", -- Bag of Crafting
[711] = "Les feux follets n'ont aucun effet particulier", -- Flip
[703] = "Feux follets normaux", -- Esau Jr.
[704] = "Les feux follets sont très résistants et ne peuvent pas tirer", -- Berserk
[705] = "Tuer un ennemi invoque un feu follet qui disparaît à la salle suivante", -- Dark Arts
[706] = "Les feux follets sont très résistant et ne peuvent pas tirer", -- Abyss
[709] = "3 feux follets sont invoqués à l'atterrissage et disparaissent à la salle suivante", -- Suplex
[710] = "Fabriquer invoque un feu follet aléatoire", -- Bag of Crafting
[711] = "Feux follets normaux", -- Flip
[712] = "Les feux follets objets peuvent tirer des larmes", -- Lemegeton
[713] = "N'invoque pas de feu follet", -- Sumptorium
[719] = "Un ennemi tué par les feux follets de cet objet a 20% de chances de lâcher une pièce", -- Keeper's Box
[719] = "Un ennemi tué par ces feux follets lâche parfois une pièce", -- Keeper's Box
[720] = "Invoque un feu follet aléatoire", -- Everything Jar
[722] = "Un feu follet orbite autour de l'ennemi enchaîné et lui tire dessus#Le feu follet meurt quand l'ennemi meurt", -- Anima Sola
[723] = "Convertit tous les feux follets en feux follets du même type", -- Spindown Dice
[722] = "Un feu follet orbite l'ennemi enchaîné et lui tire dessus#Le feu follet est détruit quand l'ennemi meurt", -- Anima Sola
[723] = "Rejoue tous les feux follets en feux follets identiques", -- Spindown Dice
[728] = "Tous les feux follets orbitent autour de Gello", -- Gello
[729] = "Invoque un feu follet immobile", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions["fr"].abyssSynergies = {
EID.descriptions[languageCode].abyssSynergies = {
[2] = "Invoque trois locustes normaux", -- The Inner Eye
[3] = "Invoque un locuste violet autoguidé", -- Spoon Bender
[4] = "Invoque un gros locuste rouge qui inflige 3x les dégâts d'Isaac", -- Cricket's Head
@@ -752,10 +756,55 @@ EID.descriptions["fr"].abyssSynergies = {
[494] = "Invoque un locuste électrisé qui inflige 0.1 dégâts par tick", -- Jacob's Ladder
[559] = "Invoque un locuste électrisé qui inflige 0.1 dégâts par tick ", -- 120 Volt
}
-- Effect of Car battery on Active Items
local repCarBattery = {
[37] = {185, 370}, --Mr. Boom
[45] = {"Soigne{{BlinkYellowGreen}} 2 {{ColorWhite}}cœurs rouges#Soigne les autres joueurs d'{{BlinkYellowGreen}}un cœur{{ColorWhite}} rouge"}, -- Yum Heart
[83] = {"{{BlackHeart}} {{BlinkYellowGreen}}+1 cœur noir#↑ Dégâts {{BlinkYellowGreen}}+4#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
[123] = {"un familier aléatoire", "2{{ColorWhite}} familiers aléatoires", "Le familier disparaît", "{{ColorWhite}}Ceux-ci disparaissent"}, -- Monster Manual
[263] = {"Déclenche", "{{ColorWhite}}Déclenche{{BlinkYellowGreen}} 2 fois"}, -- Clear Rune
[283] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"}, -- D100
[287] = {"Active l'effet", "{{ColorWhite}}Active {{BlinkYellowGreen}}2{{ColorWhite}} effets parmi ceux"}, -- Book of Secrets
[288] = {"4 à 8", "8 à 16"}, --Box of Spiders
[296] = {"Convertit {{BlinkYellowRed}}2{{ColorWhite}} cœurs d'âme ou cœurs noirs en {{BlinkYellowGreen}}2{{ColorWhite}} réceptacles de cœur"}, -- Converter
[323] = {"+5", "{{ColorLime}}+5{{BlinkYellowGreen}} x2"}, -- Isaac's Tears
[421] = "", -- Kidney Bean
--[386] = "Tinyly increase chances for crawlspaces (still very rare)", -- D12
[485] = {"{{BlinkYellowGreen}}25%{{ColorWhite}} de chances de quadrupler tous les objets et ressources de la salle#{{BlinkYellowRed}}75%{{ColorWhite}} de chances de remplacer tous les objets et ressources de la salle par 1 ou 2 {{ColorWhite}}pièces"}, -- Crooked Penny
[489] = "Déclenche un effet de dé supplémentaire qui reste toujours le même", -- D Infinity
[507] = {"Inflige {{BlinkYellowGreen}}2x{{ColorWhite}} les dégâts d'Isaac et retire {{BlinkYellowGreen}}20%{{ColorWhite}} des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur rouge"}, -- Sharp Straw
[522] = {3, 7}, --Telekinesis
[523] = "", -- Moving Box
[556] = "{{BlinkYellowGreen}} Dégâts x1.5 +1", -- Sulfur
[557] = "L'effet se déclenche {{BlinkYellowGreen}}2 fois", -- Fortune Cookie
[582] = {"+0.75", "+1.5", "-0.03", "{{BlinkYellowRed}}-0.06"}, -- Wavy Cap
[584] = "Invoque le double de feux follets", -- Book of Virtues
[605] = {"un œil qui rebondit contre les murs de la salle, laisse une flaque de sang et inflige","2 {{ColorWhite}}yeux qui rebondissent contre les murs de la salle, laissent une flaque de sang et infligent"}, -- The Scooper
[609] = {"{{BlinkYellowRed}}49%{{ColorWhite}} de chances de rejouer les objets de la salle#{{BlinkYellowRed}}51%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
[625] = {30,60}, -- Mega Mush
[635] = {"Invoque un familier déplaçable avec les boutons de tir#{{Collectible356}} Utiliser l'objet inflige des dégâts aux ennemis sous la Marionnette mais ne téléporte {{BlinkYellowRed}}pas{{ColorWhite}} Isaac"}, --Stitches
[639] = {"+1 cœur moisi", "+2{{ColorWhite}} cœurs moisis"}, -- Yuck Heart
[642] = {"Remplace {{BlinkYellowGreen}}2{{ColorWhite}} réceptacles de cœur ou {{BlinkYellowGreen}}4{{ColorWhite}} cœurs d'âme par {{BlinkYellowGreen}}2{{ColorWhite}} cœurs brisés#Fait apparaître {{BlinkYellowGreen}}2{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle#{{Warning}} Si Isaac ne garde pas l'objet après l'avoir utilisé, il a une chance de remplacer les futurs objets de la partie"}, -- Magic Skin
[650] = {"une {{ColorCyan}}Prunelle{{ColorWhite}} amicale", "2 {{ColorCyan}}Prunelles{{ColorWhite}} amicales"}, -- Plum Flute
[685] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets aléatoires qui tirent, bloquent les projectiles et infligent des dégâts de contact#Chaque utilisation invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets de plus, jusqu'à 12"}, -- Jar of Wisps
[687] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} monstres alliés qui imitent les attaques et mouvements d'Isaac"}, -- Friend Finder
[705] = {"1 seconde", "2 {{ColorWhite}}secondes"}, -- Dark Arts
[712] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets violets en forme d'objets et donne leurs effets#Détruire un feu follet objet fait perdre son effet#25% de chances d'invoquer un objet qui provient de la banque d'objets de la salle"}, -- Lemegeton
[713] = {"Convertit un {{BlinkYellowGreen}}cœur{{ColorWhite}} en {{BlinkYellowGreen}}2{{ColorWhite}} familiers pâtés#Le type de pâté change selon le cœur sacrifié"}, -- Sumptorium
[719] = {"un objet ou une ressource", "2{{ColorWhite}} objets ou ressources"}, -- Keeper's Box
[720] = "Crée un caca en plus de l'effet", -- Everything Jar
[722] = {"Paralyse les {{BlinkYellowGreen}}2{{ColorWhite}} ennemis les plus proches d'Isaac#{{Timer}} L'effet dure 5 secondes"}, --Anima Sola
[723] = {1,2}, -- Spindown Dice
}
--EID.descriptions[languageCode].carBattery[284] = nil -- D4
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
---------- Trinkets ----------
local repTrinkets={
[1] = {"1", "Pièce Avalée", "Subir un dégât fait apparaître 1 pièce"}, -- Swallowed Penny
[1] = {"1", "Pièce Avalée", "Subir un dégât fait apparaître une pièce"}, -- Swallowed Penny
[7] = {"7", "Perle de Rosaire", "{{AngelChanceSmall}} Augmente les chances d'Offrandes des Anges {{AngelRoom}}#Augmente les chances de trouver {{ColorYellow}}La Bible{{ColorWhite}} dans une Bibliothèque {{Library}} ou une Boutique {{Shop}}"},
[8] = {"8", "Cartouche", "Subir un dégât déclenche parfois l'effet du {{ColorYellow}}Jeu-Garçon{{Collectible93}}#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 38 Chance)"},
[10] = {"10", "Ver Remuant", "↑ Débit {{ColorLime}}+0.4#La trajectoire des larmes d'Isaac forme des vagues#Larmes spectrales"}, -- Wiggle Worm
@@ -787,8 +836,8 @@ local repTrinkets={
[66] = {"66", "Ver Fainéant", "↓ Vitesse des tirs {{ColorError}}-0.5"}, -- Lazy Worm
[67] = {"67", "Dé Fêlé", "Subir un dégât déclenche l'effet du {{ColorYellow}}D6{{ColorWhite}}{{Collectible105}}, {{ColorYellow}}D8{{ColorWhite}}{{Collectible406}},{{ColorYellow}}D10{{ColorWhite}}{{Collectible285}}, {{ColorYellow}}D12{{ColorWhite}}{{Collectible386}} ou {{ColorYellow}}D20{{ColorWhite}}{{Collectible166}}"},
[69] = {"69", "Positif Décoloré", "Camoufle parfois Isaac#Étourdit parfois les ennemis#Peut être utilisé pour ouvrir la porte vers l'Ascension"}, -- Faded Polaroid
[74] = {"74", "Détecteur de Métaux", "Augmente les chances de trouver l'entrée d'un Souterrain {{LadderRoom}}"},
[75] = {"75", "404", "Active l'effet d'une babiole aléatoire dans chaque salle"},
[74] = {"74", "Détecteur de Métaux", "Augmente de 0.5% les chances de trouver l'entrée d'un Souterrain {{LadderRoom}}"},
[75] = {"75", "404", "Active l'effet d'une babiole aléatoire à chaque salle"},
[80] = {"80", "Plume Noire", "↑ Dégâts {{ColorLime}}+0.5{{ColorWhite}} pour chaque objet démoniaque possédé"}, -- Black Feather
[82] = {"82", "Fer à Cheval Doré", "Les Salles du Trésor {{TreasureRoom}} ont {{ColorLime}}+15%{{ColorWhite}} de chances de proposer un choix entre deux objets"},
[83] = {"83", "Clé du Magasin", "Permet d'ouvrir gratuitement les portes des Boutiques {{Shop}}"},
@@ -819,7 +868,7 @@ local repTrinkets={
[136] = {"136", "Cadenas Cassé", "Permet d'ouvrir les serrures avec une explosion"}, -- Broken Padlock
[137] = {"137", "Myosotis", "Fait apparaître jusqu'à 4 ressources laissées à l'étage précédent dans la première salle d'un nouvel étage"}, -- Myosotis
[138] = {"138", "'M", "Utiliser un objet activable le rejoue"}, -- 'M
[139] = {"139", "Larmulette", "Chance {{ColorLime}}+3{{ColorWhite}} envers les effets de larmes"}, -- Teardrop Charm
[139] = {"139", "Larmulette", "Chance {{ColorLime}}+4{{ColorWhite}} envers les effets de larmes"}, -- Teardrop Charm
[140] = {"140", "Pomme de Sodome", "Ramasser un cœur rouge a 50% de chances de le convertir en araignées bleues#Fonctionne même si les PV d'Isaac sont pleins#Cet effet peut empêcher Isaac de se soigner"}, -- Apple of Sodom
[141] = {"141", "Berceuse Oubliée", "Double le débit des familiers d'Isaac"}, -- Forgotten Lullaby
[142] = {"142", "Foi de Béthanie", "Entrer dans un nouvel étage invoque 4 feux follets du {{ColorYellow}}Livre des Vertus{{ColorWhite}} {{Collectible584}}"}, -- Beth's Faith
@@ -840,11 +889,11 @@ local repTrinkets={
[157] = {"157", "Carte Déchirée", "Tous les 15 tirs, Isaac tire une larme avec les effets d'{{ColorYellow}}Ipéca{{ColorWhite}} {{Collectible149}} et de {{ColorYellow}}Mon Reflet{{ColorWhite}} {{Collectible5}}"}, -- Torn Card
[158] = {"158", "Poche Trouée", "Subir un dégât retire deux pièces, clés ou bombes à Isaac et les fait tomber au sol"}, -- Torn Pocket
[159] = {"159", "Clé Dorée", "{{Key}} +1 Clé#Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}"}, -- Gilded Key
[160] = {"160", "Bourse Trèfle", "Fait apparaître 1 sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
[160] = {"160", "Bourse Trèfle", "Fait apparaître un sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
[161] = {"161", "Couronne Impure", "Une Salle du Trésor apparaît à {{ColorTransform}}Shéol"}, -- Wicked Crown
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 50% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Invoque 1 Crotte amicale pour chaque salle terminée"}, -- Dingle Berry
[164] = {"164", "Amorces", "Ajoute gratuitement 1 bombe à chaque bombe posée"}, -- Ring Cap
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Terminer une salle invoque une Crotte amicale"}, -- Dingle Berry
[164] = {"164", "Amorces", "Ajoute gratuitement une bombe à chaque bombe posée"}, -- Ring Cap
[165] = {"165", "Ah Non !", "À partir de l'{{ColorTransform}}Utérus{{ColorWhite}}, remplace les pièces et les clés par des bombes, des cœurs, des pilules, des cartes, des runes, des piles, des babioles ou des mouches"}, -- Nuh Uh!
[166] = {"166", "Pâte à Modeler", "50% de chances de gagner l'effet d'un objet passif aléatoire pour la durée d'une salle"}, -- Modeling Clay
[167] = {"167", "Os Poli", "Terminer une salle a 25% de chances d'invoquer un Osselet allié"}, -- Polished Bone
@@ -856,7 +905,7 @@ local repTrinkets={
[173] = {"173", "Ton Âme", "{{Warning}} USAGE UNIQUE{{Warning}}#Peut être échangée pour signer un pacte avec le diable sans perdre de réceptacles de cœur"}, -- Your Soul
[174] = {"174", "Chiffre Magnétique", "{{DevilChance}} {{ColorLime}}+10%{{ColorWhite}} de chances de Pacte avec le Diable#Krampus n'apparaît plus dans l'Antre du Diable#L'Antre du Diable contient plus d'objets, de cœurs noirs et d'ennemis"}, -- Number Magnet
[175] = {"175", "Étrange Clé", "Ouvre le passage vers {{ColorCyan}}Murmure{{ColorWhite}} même si la limite de temps est passée#Utiliser la {{ColorYellow}}Boîte de Pandore{{ColorWhite}} {{Collectible297}} fait apparaître 6 objets aléatoires"}, -- Strange Key
[176] = {"176", "P'tit Pâté", "Invoque 1 pâté amical qui imite les mouvements et les larmes d'Isaac"}, -- Lil Clot
[176] = {"176", "P'tit Pâté", "Invoque un pâté qui imite les mouvements et les larmes d'Isaac"}, -- Lil Clot
[177] = {"177", "Tatouage Temporaire", "Triompher d'une Salle de Défi {{ChallengeRoom}} fait apparaître un coffre #Triompher d'une Salle de Défi Royale {{BossRushRoom}} fait apparaître un objet"}, -- Temporary Tattoo
[178] = {"178", "Explosifs Avalés", "Subir un dégât a 50% de chances de faire exploser Isaac"}, -- Swallowed M80
[179] = {"179", "Télécommande Radio", "Contrôler Isaac contrôle aussi ses familiers#Maintenir le bouton {{ColorSilver}}[Lâcher]{{ColorWhite}} bloque les familiers sur place"}, -- RC Remote
@@ -867,28 +916,42 @@ local repTrinkets={
[184] = {"184", "Actes d'Adoption", "Les boutiques vendent des familiers pour 10 pièces"}, -- Adoption Papers
[185] = {"185", "Patte de Grillon", "Tuer un ennemi a 17% de chances d'invoquer un locuste"}, -- Cricket Leg
[186] = {"186", "Le Meilleur Ami d'Apollyon", "Invoque un locuste abyssal"}, -- Apollyon's Best Friend
[187] = {"187", "Lunettes Cassées", "Les Salles du Trésor {{TreasureRoom}} ont 33% de chances de contenir un objet inconnu supplémentaire#50% de chances de révéler les objets inconnus du chemin alternatif"}, -- Broken Glasses
[187] = {"187", "Lunettes Cassées", "Les Salles du Trésor {{TreasureRoom}} ont 50% de chances de contenir un objet inconnu supplémentaire#50% de chances de révéler les objets inconnus du chemin alternatif"}, -- Broken Glasses
[188] = {"188", "Glaçon", "Entrer dans une salle pétrifie parfois certains ennemis#Tuer un ennemi pétrifié le gèle#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 40 Chance)"}, -- Ice Cube
[189] = {"189", "Sigil de Baphomet", "Tuer un ennemi rend Isaac invulnérable pendant 1 seconde"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions["fr"].trinkets)
EID.descriptions["fr"].goldenTrinket = "Effet doublé !"
EID.descriptions["fr"].tripledTrinket = "Effet triplé !"
EID.descriptions["fr"].quadrupledTrinket = "Effet quadruplé !"
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
EID.descriptions[languageCode].goldenTrinket = "Effet doublé !"
EID.descriptions[languageCode].tripledTrinket = "Effet triplé !"
EID.descriptions[languageCode].quadrupledTrinket = "Effet quadruplé !"
-- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
EID.descriptions["fr"].goldenTrinketEffects = {
EID.descriptions[languageCode].goldenTrinketEffects = {
--Swallowed Penny
[1] = {"une pièce", "deux {{ColorWhite}}pièces", "trois {{ColorWhite}}pièces"},
--AAA Battery
[3] = {"une charge","deux {{ColorWhite}}charges", "trois {{ColorWhite}}charges"},
--Broken Remote
[4] = { "{{Collectible419}} Utiliser un objet activable téléporte Isaac dans {{ColorGold}}une salle inexplorée#Ordre de téléportation#{{Blank}} {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}> {{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}> {{ChallengeRoom}}>{{IsaacsRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>#{{Blank}} {{DevilRoom}}{{AngelRoom}}>Salle d'erreur"}, -- Teleport 2.0
--Purple Heart
[5] = {"Double","Triple", "Quadruple"},
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
[6] = { "pièces", "ressources" },
-- Golden Store Credit: full replace
[7] = { "Le {{ColorYellow}}Rosaire{{ColorGold}} {{Collectible72}} est ajouté à toutes les banques d'objets" },
--Cartridge
[8] = {"Chances doublées !", "Chances triplées !", "Chances quadruplées !"},
-- Golden Store Credit: full replace
[13] = { "{{ColorGold}}Permet à Isaac d'obtenir des objets de la boutique {{Shop}} gratuitement#Peut perdre son effet doré après chaque achat" },
-- Lucky Rock append (Gold / Mom's Box / Both)
[15] = { "Détruire un obstacle fait parfois apparaître 2 pièces", "Détruire un obstacle fait parfois apparaître 2 pièces", "Détruire un obstacle fait parfois apparaître 3 pièces" },
--Lucky Rock
[20] = {"un cœur noir", "deux {{ColorWhite}}cœurs noirs", "trois {{ColorWhite}}cœurs noirs"},
-- Golden Mysterious Candy makes Golden Poop
[25] = { "caca", "caca doré" },
--Mysterious Candy
[29] = {"une mouche bleue", "deux {{ColorWhite}}mouches bleues", "trois {{ColorWhite}}mouches bleues"},
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
[46] = { "un demi-cœur rouge", "un cœur rouge", "un cœur rouge et demi" },
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
@@ -897,64 +960,126 @@ EID.descriptions["fr"].goldenTrinketEffects = {
"Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#Entrer dans une salle de Boss {{BossRoom}} soigne Isaac de {{ColorGold}}2{{ColorWhite}} cœurs rouges#{{Warning}} Ne peut pas être retirée#Ne peut être échangée qu'avec {{ColorYellow}}Allumette {{Trinket41}}",
"Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#Entrer dans une salle de Boss {{BossRoom}} soigne Isaac de {{ColorGold}}3{{ColorWhite}} cœurs rouges#{{ColorGold}}Peut être retirée !",
},
-- Maggy's Faith
[55] = {
"{{Heart}} +1 {{ColorGold}}réceptacle de cœur{{ColorWhite}} au début de chaque étage",
"{{Heart}} +1 {{ColorGold}}réceptacle de cœur{{ColorWhite}} au début de chaque étage",
"{{Blank}} Au début de chaque étage :#{{Heart}} {{ColorGold}}+1 réceptacle de cœur#{{EternalHeart}} +1 cœur éternel"
},
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "Les augmentations de stats du ver sont doublées", "Les augmentations de stats du ver sont triplées", "Les augmentations de stats du ver sont quadruplées", },
[64] = { "Double les augmentations de stats du ver", "Triple les augmentations de stats du ver", "Quadruple les augmentations de stats du ver"},
-- Lice
[70] = {"une araignée bleue", "deux {{ColorWhite}}araignées bleues", "trois {{ColorWhite}}araignées bleues"},
--Watch Battery
[72] = {"une barre supplémentaire", "deux {{ColorWhite}}barres supplémentaires", "trois {{ColorWhite}}barres supplémentaires"},
-- Error (append): Same behavior as Rainbow Worm
[75] = { "L'effet de la babiole est doublé si possible", "L'effet de la babiole est triplé si possible", "L'effet de la babiole est quadruplé si possible", },
[75] = { "L'effet est doublé si possible", "L'effet est triplé si possible", "L'effet est quadruplé si possible"},
-- NO!
[78] = {"Double","Triple"},
--Blind Rage
[81] = {"Double","Quadruple","Sextuple"},
--Karma
[85] = {
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}2{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}2{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)",
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}2{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}2{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)",
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}3{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}3{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)"
},
--Lil' Larva
[86] = {"une mouche bleue", "deux {{ColorWhite}}mouches bleues", "trois {{ColorWhite}}mouches bleues"},
--NO!
[88] = { "Empêche les objets de qualité {{Quality0}} d'apparaître" },
--Mother's Kiss
[156] = {"1 réceptacle", "2 {{ColorWhite}}réceptacles", "3 {{ColorWhite}}réceptacles"},
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
[159] = { "Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}" },
--Lucky Bag ??
[160] = {"un sachet","deux {{ColorWhite}}sachets","trois {{ColorWhite}}sachets"},
--Dingleberry
[163] = {"une Crotte amicale", "2 {{ColorWhite}}Crottes amicales", "2 {{ColorWhite}}Crottes amicales"},
--Ring Cap
[164] = {"une bombe", "2 {{ColorWhite}}bombes", "3 {{ColorWhite}}bombes"},
-- Empty Heart
[168] = {"1 cœur", "2 {{ColorWhite}}cœurs", "3 {{ColorWhite}}cœurs"},
-- Child's Drawing
[169] = {"1 objet", "2 {{ColorWhite}}objets"},
-- Lil' Clot
[176] = {"un pâté qui imite", "deux {{ColorWhite}}pâtés qui imitent", "trois {{ColorWhite}}pâtés qui imitent"},
-- The Twins
[183] = { "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 3 familiers" },
[183] = {"Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 3 familiers" },
-- Apollyon's Best Friend
[186] = {"un locuste abyssal", "2 {{ColorWhite}}locustes abyssaux", "3 {{ColorWhite}}locustes abyssaux"},
}
EID.descriptions[languageCode].goldenTrinketData = {
[1] = {findReplace = true}, --Swallowed Penny
[3] = {findReplace = true}, --Watch Battery
[5] = {findReplace = true, mult = 2}, --Purple Heart
[8] = {append = true},
[20] = {findReplace = true},
[29] = {findReplace = true},
[55] = {fullReplace = true},
[70] = {findReplace = true},
[72] = {findReplace = true},
[78] = {findReplace = true, mult = 1.5},
[81] = {findReplace = true},
[85] = {fullReplace = true},
[86] = {findReplace = true, mult = 2},
[156] = {findReplace = true},
[160] = {findReplace = true},
[163] = {findReplace = true},
[164] = {findReplace = true},
[168] = {findReplace = true},
[169] = {findReplace = true, mult = 2, goldenOnly = true},
[176] = {findReplace = true},
[186] = {findReplace = true},
}
-- Card Buffs caused by Tarot Cloth
-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
EID.descriptions["fr"].tarotClothBuffs = {
[2] = "Déclenche l'effet du {{ColorYellow}}Livre de Bélial{{ColorWhite}} {{Collectible34}} ", -- I - The Magician
[3] = "Un second pied tombe peu de temps après le premier", -- II - The High Priestess
[4] = "Double l'augmentation de stats", -- III - The Empress
[5] = "Si le boss n'a pas encore été vaincu, donne un cœur d'âme", -- IV - The Emperor
[6] = "Fait apparaître 3 cœurs d'âme", -- V - The Hierophant
[7] = "Fait apparaître 3 cœurs rouges", -- VI - The Lovers
[8] = "Double la durée de l'effet", -- VII - The Chariot
[9] = "Double la quantité de ressources", -- VIII - Justice
[10] = "Empêche Avarice d'apparaître dans la boutique#Si Avarice a déjà été vaincu dans la Boutique {{Shop}}, génère des objets à acheter", -- IX - The Hermit
[11] = "Fait apparaître 2 machines à sous {{Slotmachine}}", -- X - Wheel of Fortune
[12] = "Double l'effet, mais pas le multiplicateur de dégâts", -- XI - Strength
[14] = "Inflige 80 dégâts à tous les ennemis de la salle", -- XIII - Death
[15] = "Fait apparaître 2 banques du sang {{BloodDonationMachine}}", -- XIV - Temperance
[16] = "Double l'augmentation des dégâts", -- XV - The Devil
[17] = "Double le nombre de bombes invoquées", -- XVI - The Tower
[18] = "Si la Salle du Trésor n'a pas encore été visitée, propose un choix entre 2 objets", -- XVII - The Stars
[21] = "Invoque 2 mendiants {{Beggar}}", -- XX - Judgement
EID.descriptions[languageCode].tarotClothBuffs = {
[2] = {"↑ Portée {{ColorLime}}+3.0#Larmes autoguidées#{{ColorShinyPurple}}Déclenche l'effet du {{ColorYellow}}Livre de Bélial{{ColorWhite}} {{Collectible34}}#{{Timer}} L'effet dure une salle"}, -- I - The Magician
[3] = {"{{ColorShinyPurple}}2{{ColorWhite}} pieds de {{ColorCyan}}Maman{{ColorWhite}} écrasent l'ennemi de la salle avec le plus de PV#Dans une salle vide, les pieds écrasent Isaac"}, -- II - The High Priestess
[4] = {"+0.3", "+0.6", "+1.5", "+3"}, -- III - The Empress
[5] = "{{ColorShinyPurple}}+1 cœur d'âme{{ColorWhite}} si le boss n'a pas encore été vaincu", -- IV - The Emperor
[6] = {2, 3}, -- V - The Hierophant
[7] = {2, 3}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot
[9] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} clés, {{ColorShinyPurple}}2{{ColorWhite}} bombes, {{ColorShinyPurple}}2{{ColorWhite}} pièces et {{ColorShinyPurple}}2{{ColorWhite}} cœurs"}, -- VIII - Justice
[10] = "Empêche Avarice d'apparaître dans la boutique et génère des objets à acheter s'il a déjà été vaincu dans la Boutique", -- IX - The Hermit
[11] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} machines à sous {{Slotmachine}}"}, -- X - Wheel of Fortune
[12] = {"+1 réceptacle", "+2 {{ColorWhite}}réceptacles", "+0.3", "+0.6", "+0.3", "+0.6", "+2.5", "+5"}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
[15] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} banques du sang {{BloodDonationMachine}}"}, -- XIV - Temperance
[16] = {"+2", "+4"}, -- XV - The Devil
[17] = {6, 12}, -- XVI - The Tower
[18] = "Propose un {{ColorShinyPurple}}choix entre 2 objets{{ColorWhite}} si elle n'a pas encore été visitée", -- XVII - The Stars
[20] = {100, 200}, -- XIX - The Sun
[21] = {"Invoque {{ColorShinyPurple}}2{{ColorWhite}} mendiants"}, -- XX - Judgement
[56] = "Lâche également les 6 derniers objets ramassés", -- 0 - The Fool?
[59] = "+3 réceptacles de cœur", -- III - The Empress?
[61] = "Fait apparaître 3 cœurs d'os", -- V - The Hierophant?
[62] = "+2 cœurs brisés#Fait apparaître 2 objets", -- VI - The Lovers?
[64] = "Fait apparaître 2 à 7 coffres dorés {{GoldenChest}}", -- VIII - Justice?
[59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant?
[62] = "Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle#Convertit {{ColorShinyPurple}}2{{ColorWhite}} réceptacles de cœur ou {{ColorShinyPurple}}4{{ColorWhite}} cœurs d'âme en {{ColorShinyPurple}}2{{ColorWhite}} cœurs brisés", -- VI - The Lovers?
[64] = {4, 14, 2, 4}, -- VIII - Justice?
[65] = "Fait apparaître 1 pièce supplémentaire", -- IX - The Hermit?
[66] = "Déclenche un effet de dé supplémentaire", -- X - Wheel of Fortune?
[68] = "Double la durée de l'effet", -- XII - The Hanged Man?
[70] = "Déclenche l'effet de 10 pilules", -- XIV - Temperance?
[72] = "Fait apparaître 7 groupes de rochers", -- XVI - The Tower?
[73] = "Retire 2 objets et en fait apparaître 4", -- XVII - The Stars?
[76] = "Fait apparaître 2 machines de réapprovisionnement {{RestockMachine}}", -- XX - Judgement?
[66] = {"Déclenche {{ColorShinyPurple}}2{{ColorWhite}} effets de salle de dé au hasard"}, -- X - Wheel of Fortune?
[68] = {30, 60}, -- XII - The Hanged Man?
[70] = {5, 10}, -- XIV - Temperance?
[72] = {7, 14}, -- XVI - The Tower?
[73] = {"Retire les {{ColorShinyPurple}}2{{ColorWhite}} plus anciens objets passifs d'Isaac, hors objets de départ#Fait apparaître {{ColorShinyPurple}}4{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle"}, -- XVII - The Stars?
[76] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} machines de réapprovisionnement {{RestockMachine}}"}, -- XX - Judgement?
}
EID.descriptions["fr"].goldenTrinket = "Effet doublé !"
EID.descriptions[languageCode].goldenTrinket = "Effet doublé !"
---------- Cards ----------
local repCards={
[2] = {"2", "I - Le Bateleur", "↑ Portée {{ColorLime}}+3.0#Larmes autoguidées#{{Timer}} L'effet dure une salle"},
[3] = {"3", "II - La Papesse", "Le pied de {{ColorCyan}}Maman{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle sans ennemis, le pied écrase Isaac"},
[4] = {"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+2.35#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
[3] = {"3", "II - La Papesse", "Un pied de {{ColorCyan}}Maman{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle vide, le pied écrase Isaac"},
[4] = {"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+1.5#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
[5] = {"5", "IV - L'Empereur", "Téléporte Isaac dans la salle du boss {{BossRoom}}"},
[10] = {"10", "IX - L'Ermite", "Téléporte Isaac à la Boutique {{Shop}}"},
[12] = {"12", "XI - La Force", "#{{Heart}} +1 Réceptacle de cœur#↑ Dégâts {{ColorLime}}x1.5 +0.3#↑ Vitesse {{ColorLime}}+0.3#↑ Portée {{ColorLime}}+1.5#{{Timer}} L'effet dure une salle"}, -- XI - Strength
[12] = {"12", "XI - La Force", "#{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}x1.5 +0.3#↑ Vitesse {{ColorLime}}+0.3#↑ Portée {{ColorLime}}+2.5#{{Timer}} L'effet dure une salle"}, -- XI - Strength
[16] = {"16", "XV - Le Diable", "↑ Dégâts {{ColorLime}}+2{{ColorWhite}}#{{Timer}} L'effet dure une salle"},
[17] = {"17", "XVI - La Maison Dieu", "Invoque 6 bombes troll"},
[18] = {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Salle du Trésor {{TreasureRoom}}"},
@@ -978,20 +1103,20 @@ local repCards={
[57] = {"57", "I - Le Bateleur ?", "Entoure Isaac d'une aura qui dévie les projectiles ennemis#{{Timer}} L'effet dure 60 secondes"},
[58] = {"58", "II - La Papesse ?", "Les pieds de {{ColorCyan}}Maman{{ColorWhite}} tentent d'écraser Isaac pendant 60 secondes"},
[59] = {"59", "III - L'Impératrice ?", "↑ Débit {{ColorLime}}+1.35#↓ Vitesse {{ColorError}}-0.1#{{Heart}} +2 Réceptacles de cœur#{{Timer}} L'effet dure 60 secondes"},
[60] = {"60", "IV - L'Empereur ?", "Téléporte Isaac dans une salle de Boss {{BossRoom}} qui est indépendante du reste de l'étage#Le boss provient de deux étages plus profond#Battre le boss fait apparaître un objet"},
[60] = {"60", "IV - L'Empereur ?", "Téléporte Isaac dans une salle de Boss {{BossRoom}} séparée du reste de l'étage#Le boss provient de deux étages plus profond#Battre le boss fait apparaître un objet"},
[61] = {"61", "V - Le Pape ?", "Fait apparaître 2 cœurs d'os"},
[62] = {"62", "VI - L'Amoureux ?", "Fait apparaître un objet aléatoire#L'objet provient de la banque de la salle où la carte a été utilisée#Convertit 1 réceptacle de cœur ou 2 cœurs d'âme en un cœur brisé"},
[62] = {"62", "VI - L'Amoureux ?", "Fait apparaître un objet qui provient de la banque d'objets de la salle#Convertit 1 réceptacle de cœur ou 2 cœurs d'âme en un cœur brisé"},
[63] = {"63", "VII - Le Chariot ?", "↑ Débit fortement augmenté#Transforme Isaac en une statue invulnérable#{{Timer}} L'effet dure 10 secondes"},
[64] = {"64", "VIII - La Justice ?", "Fait apparaître 2 à 4 coffres dorés {{GoldenChest}}"},
[65] = {"65", "IX - L'Ermite ?", "Convertit les ressources et objets de la salle en pièces#Le nombre de pièces est égal à la valeur des objets dans la boutique"},
[66] = {"66", "X - La Roue de Fortune ?", "Déclenche l'effet d'une salle de dé au hasard"},
[67] = {"67", "XI - La Force ?", "Les ennemis sont ralentis et subissent deux fois plus de dégâts#{{TimerSmall}} L'effet dure 60 secondes ou jusqu'à ce qu'Isaac quitte la salle"},
[68] = {"68", "XII - Le Pendu ?", "↓ Vitesse {{ColorError}}-0.1#Triple tir#Tuer un ennemi fait apparaître une pièce#{{Timer}} L'effet dure 60 secondes"},
[69] = {"69", "XIII - La Mort ?", "Déclenche l'effet du {{ColorYellow}}Livre des Morts{{ColorWhite}} {{Collectible545}} :#{{Blank}} Invoque des entités squelettes en fonction du nombre d'ennemis tués dans la salle"},
[69] = {"69", "XIII - La Mort ?", "Invoque une entité squelette pour chaque ennemi tué dans la salle"},
[70] = {"70", "XIV - Tempérance ?", "Déclenche l'effet de 5 pilules"},
[71] = {"71", "XV - Le Diable ?", "Déclenche l'effet de la {{ColorYellow}}Bible{{ColorWhite}} {{Collectible33}}#Donne {{ColorYellow}}Séraphin{{ColorWhite}} {{Collectible390}}#{{Timer}} L'effet dure 30 secondes"},
[72] = {"72", "XVI - La Maison Dieu ?", "Fait apparaître 6 groupes de rochers ou obstacles"},
[73] = {"73", "XVII - L'Étoile ?", "Retire l'objet passif d'Isaac le plus ancien, hors objets de départ#Fait apparaître 2 objets aléatoires provenant de la banque d'objets de la salle où la carte a été utilisée"},
[72] = {"72", "XVI - La Maison Dieu ?", "Fait apparaître 7 groupes de rochers ou obstacles"},
[73] = {"73", "XVII - L'Étoile ?", "Retire l'objet passif d'Isaac le plus ancien, hors objets de départ#Fait apparaître 2 objets qui proviennent de la banque d'objets de la salle"},
[74] = {"74", "XVIII - La Lune ?", "Téléporte Isaac à la Salle Ultra Secrète {{UltraSecretRoom}}#Le chemin de retour est constitué de salles rouges"},
[75] = {"75", "XIX - Le Soleil ?", "↑ Dégâts {{ColorLime}}+1.5#Active les effets d'{{ColorYellow}}Esprit de la Nuit{{ColorWhite}} {{Collectible159}}#Convertit les réceptacles de cœurs rouges d'Isaac en cœurs d'os#Applique le Fléau d'Obscurité#{{Timer}} L'effet dure un étage"},
[76] = {"76", "XX - Le Jugement ?", "Fait apparaître une machine de réapprovisionnement {{RestockMachine}}"},
@@ -1017,7 +1142,7 @@ local repCards={
[96] = {"96", "Âme de Béthanie", "Fait apparaître 6 feux follets aléatoires du {{ColorYellow}}Livre des Vertus{{ColorWhite}} {{Collectible584}}"},
[97] = {"97", "Âme de Jacob & Ésaü", "Invoque {{ColorLightOrange}}Ésaü{{ColorWhite}} en tant que personnage secondaire pour la durée d'une salle"},
}
EID:updateDescriptionsViaTable(repCards, EID.descriptions["fr"].cards)
EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
---------- Pills ----------
@@ -1038,9 +1163,9 @@ local repPills={
[50] = {"49", "Pilule expérimentale", "↑ Augmente une stat aléatoire#↓ Diminue une stat aléatoire#Aucune stat n'est baissée si Isaac possède {{ColorYellow}}Doctorat{{Collectible75}}{{ColorWhite}}, {{ColorYellow}}Pied Chanceux{{Collectible46}}{{ColorWhite}} ou {{ColorYellow}}Vierge{{Collectible303}}{{ColorWhite}}#Aucune stat n'est augmentée si Isaac possède {{ColorYellow}}Doctorat Falsifié{{Collectible654}}"},
[9999] = {"", "Pilule dorée", "Effet de pilule aléatoire#A une chance de disparaître après chaque utilisation"}, -- golden Pill
}
EID:updateDescriptionsViaTable(repPills, EID.descriptions["fr"].pills)
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
EID.descriptions["fr"].horsepills={
EID.descriptions[languageCode].horsepills={
{"0", "", "Empoisonne tous les ennemis de la salle"},
{"1", "", "Inflige 2 cœurs de dégâts à Isaac"},
{"2", "", "{{SoulHeart}} +4 cœurs d'âme"},
@@ -1069,7 +1194,7 @@ EID.descriptions["fr"].horsepills={
{"25", "", "Retire la carte de l'étage"},
{"26", "", "Répand une flaque sur le sol qui inflige des dégâts aux ennemis"},
{"27", "", "Force Isaac à tirer en diagonale pendant 60 secondes"},
{"28", "", "Réduit de moitié les dégâts subis pour la durée d'une salle"},
{"28", "", "Réduit de moitié les dégâts subis pour la durée d'une salle"},
{"29", "", "Double les dégâts subis pour la durée d'une salle"},
{"30", "", "Laisse une traînée de cacas derrière Isaac pendant 4 secondes"},
{"31", "", "Fléau du Dédale pour l'étage actuel"},
@@ -1095,7 +1220,7 @@ EID.descriptions["fr"].horsepills={
}
---------- Glitched Item Descriptions ----------
EID.descriptions["fr"].GlitchedItemText = {
EID.descriptions[languageCode].GlitchedItemText = {
-- This will be appended to words to pluralize them, make it "" to not pluralize
pluralize = "",
@@ -1151,7 +1276,7 @@ EID.descriptions["fr"].GlitchedItemText = {
---------- Misc. Text ----------
EID.descriptions["fr"].poopSpells = {
EID.descriptions[languageCode].poopSpells = {
{"Caca", "Caca normal qui peut contenir des ressources"},
{"Caca avec pépites", "Invoque jusqu'à 3 mouches bleues à la fois tant qu'il est intact"},
{"Caca brûlant", "Inflige des dégâts de contact#Allume une flamme quand il est détruit"},
@@ -1167,48 +1292,53 @@ EID.descriptions["fr"].poopSpells = {
---------- Misc. Text ----------
EID.descriptions["fr"].VoidShopText = "Si absorbé directement :"
EID.descriptions["fr"].VoidOptionText = " sera absorbé à la place"
EID.descriptions["fr"].VoidNames[2] = "Débit {{ColorLime}}{1}"
EID.descriptions[languageCode].itemPoolFor = "Banque d'objet :"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "Salle du Trésor", "Boutique", "Boss", "Diable", "Ange", "Salle Secrète", "Bibliothèque", "Bonneteau", "Coffre Doré", "Coffre Rouge", "Mendiant", "Mendiant Démoniaque", "Salle Maudite", "Mendiant Serrurier", "Mendiant Électrique", "Coffre de Maman", "Salle du Trésor {{ColorSilver}}(mode Avarice)", "Boss {{ColorSilver}}(mode Avarice)", "Boutique {{ColorSilver}}(mode Avarice)", "Diable {{ColorSilver}}(mode Avarice)", "Ange {{ColorSilver}}(mode Avarice)", "Salle Maudite {{ColorSilver}}(mode Avarice)", "Salle Secrète {{ColorSilver}}(mode Avarice)", "Machine à Pince", "Salle Ultra Secrète", "Mendiant Explosif", "Planétarium", "Coffre Antique", "Orphelinat", "Coffre en Bois", "Mendiant Moisi",
}
EID.descriptions["fr"].spindownError = "L'objet disparaît"
EID.descriptions[languageCode].VoidShopText = "Si absorbé directement :"
EID.descriptions[languageCode].VoidOptionText = " sera absorbé à la place"
EID.descriptions[languageCode].VoidNames[2] = "Débit {{ColorLime}}{1}"
EID.descriptions["fr"].CraftingBagContent = "Sac:"
EID.descriptions["fr"].CraftingRoomContent = "Salle:"
EID.descriptions["fr"].CraftingFloorContent = "Étage:"
EID.descriptions[languageCode].spindownError = "L'objet disparaît"
EID.descriptions["fr"].CraftingBagQuality = "Qualité du sac:"
EID.descriptions["fr"].CraftingBestQuality = "Plus haute qualité:"
EID.descriptions[languageCode].CraftingBagContent = "Sac:"
EID.descriptions[languageCode].CraftingRoomContent = "Salle:"
EID.descriptions[languageCode].CraftingFloorContent = "Étage:"
EID.descriptions["fr"].CraftingHideKey = "Masquer:"
EID.descriptions["fr"].CraftingPreviewKey = "Prévisualiser:"
EID.descriptions["fr"].CraftingPreviewBackup = "{{Warning}} Si cet objet n'a pas été débloqué, il deviendra"
EID.descriptions[languageCode].CraftingBagQuality = "Qualité du sac:"
EID.descriptions[languageCode].CraftingBestQuality = "Plus haute qualité:"
EID.descriptions["fr"].CraftingResults = "(Défiler: maintenir {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Verrouiller: {{ButtonX}}, Rafraîchir: {{ButtonB}})"
EID.descriptions[languageCode].CraftingHideKey = "Masquer:"
EID.descriptions[languageCode].CraftingPreviewKey = "Prévisualiser:"
EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} Si cet objet n'a pas été débloqué, il deviendra"
EID.descriptions["fr"].BlankCardCharge = "Temps de charge avec {{ColorYellow}}Carte Blanche{{ColorWhite}} :"
EID.descriptions["fr"].BlankCardQCard = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites"
EID.descriptions["fr"].ClearRuneCharge = "Temps de charge avec {{ColorYellow}}Rune de Cristal{{ColorWhite}} :"
EID.descriptions["fr"].PlaceboCharge = "Temps de charge avec {{ColorYellow}}Placebo{{ColorWhite}} :"
EID.descriptions["fr"].FlipItemToggleInfo = "( {{ButtonSelect}} : voir la description)"
EID.descriptions[languageCode].CraftingResults = "(Défiler: maintenir {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Verrouiller: {{ButtonX}}, Rafraîchir: {{ButtonB}})"
EID.descriptions["fr"].FalsePHDHeart = "Fait apparaître un cœur noir {{BlackHeart}}"
EID.descriptions["fr"].FalsePHDDamage = "Dégâts {{ColorLime}}+0.6"
EID.descriptions["fr"].FalsePHDHorseDamage = "Dégâts {{ColorLime}}+1.2"
EID.descriptions[languageCode].BlankCardCharge = "Temps de charge avec {{ColorYellow}}Carte Blanche{{ColorWhite}} :"
EID.descriptions[languageCode].BlankCardQCard = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites"
EID.descriptions[languageCode].ClearRuneCharge = "Temps de charge avec {{ColorYellow}}Rune de Cristal{{ColorWhite}} :"
EID.descriptions[languageCode].PlaceboCharge = "Temps de charge avec {{ColorYellow}}Placebo{{ColorWhite}} :"
EID.descriptions[languageCode].FlipItemToggleInfo = "( {{ButtonSelect}} : voir la description)"
EID.descriptions["fr"].PandorasBoxStrangeKeyEffect = "Détruit l'{{ColorYellow}}Étrange Clé{{ColorWhite}} et fait apparaître 6 objets provenant de banques d'objets aléatoires#Ne déclenche pas l'effet normal de l'objet"
EID.descriptions[languageCode].FalsePHDHeart = "Fait apparaître un cœur noir {{BlackHeart}}"
EID.descriptions[languageCode].FalsePHDDamage = "Dégâts {{ColorLime}}+0.6"
EID.descriptions[languageCode].FalsePHDHorseDamage = "Dégâts {{ColorLime}}+1.2"
EID.descriptions["fr"].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} ATTENTION !"
EID.descriptions["fr"].AchievementWarningText = "Les succès sont désactivés !#Pour pouvoir débloquer des succès, tu dois d'abord tuer {{ColorCyan}}Maman{{ColorSilver}} (Profondeurs II){{ColorWhite}}.#{{Blank}}#{{Blank}} Si tu as déjà battu {{ColorCyan}}Maman{{ColorWhite}}, ce message est un bug et peut être ignoré#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions["fr"].OldGameVersionWarningText = "Ta version de Repentance n'est pas à jour !#Seule la dernière version du jeu (1.7.9c) est officiellement supportée.#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Détruit l'{{ColorYellow}}Étrange Clé{{ColorWhite}} et fait apparaître 6 objets provenant de banques d'objets aléatoires#Ne déclenche pas l'effet normal de l'objet"
EID.descriptions["fr"].ModdedRecipesWarningText = "Les objets de mod peuvent dérégler les recettes de fabrication !#Utilise l'option Item Probability ou désactive l'affichage du Sac de Fabrication dans la config du mod si tes recettes sont incorrectes#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} ATTENTION !"
EID.descriptions[languageCode].AchievementWarningText = "Les succès sont désactivés !#Pour pouvoir débloquer des succès, tu dois d'abord tuer {{ColorCyan}}Maman{{ColorSilver}} (Profondeurs II){{ColorWhite}}.#{{Blank}}#{{Blank}} Si tu as déjà battu {{ColorCyan}}Maman{{ColorWhite}}, ce message est un bug et peut être ignoré#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions[languageCode].OldGameVersionWarningText = "Ta version de Repentance n'est pas à jour !#Seule la dernière version du jeu (1.7.9c) est officiellement supportée.#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions["fr"].ResultsWithX = "(Avec {1})"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Les objets de mod peuvent dérégler les recettes de fabrication !#Utilise l'option Item Probability ou désactive l'affichage du Sac de Fabrication dans la config du mod si tes recettes sont incorrectes#{{Blank}} {{ColorSilver}}(Cette alerte peut être désactivée dans la config)"
EID.descriptions[languageCode].ResultsWithX = "(Avec {1})"
if EID.enableDebug then
EID.descriptions["fr"].repCollectibles = repCollectibles
EID.descriptions["fr"].repTrinkets = repTrinkets
EID.descriptions["fr"].repCards = repCards
EID.descriptions["fr"].repPills = repPills
EID.descriptions[languageCode].repCollectibles = repCollectibles
EID.descriptions[languageCode].repTrinkets = repTrinkets
EID.descriptions[languageCode].repCards = repCards
EID.descriptions[languageCode].repPills = repPills
end
+1 -1
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@@ -597,7 +597,7 @@ local repPills={
[13] = {"12", "Gittata Aumentata", "↑ +0.75 Gittata"}, -- Range Up
[42] = {"41", "Ho sonno...", "Rallenta tutti i nemici, proiettili ed Isaac per la stanza corrente"}, -- I'm Drowsy...
[43] = {"42", "Sono Esaltato!!!", "Accelera tutti i nemici, proiettili ed Isaac per la stanza corrente#Si riattiva ogni 30-60 secondi"}, -- I'm Excited!!!
[48] = {"47", "Velocita' di tiro diminuita", "↓ -0.15 Velocita' di tiro"}, -- Shot Speed Down
[49] = {"48", "Velocita' di tiro aumentata", "↑ +0.15 Velocita' di tiro"}, -- Shot Speed Up
[50] = {"49", "Pillola Sperimentale", "↑ Aumenta 1 statistica casuale#↓ Diminuisce 1 statistica casuale#Aumenta solo la statistica se si possiede il PHD"}, -- Experimental Pill
+719 -647
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+2 -2
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@@ -84,7 +84,7 @@ local repCollectibles={
[256] = {"256", "Gorące Bomby", "Płonące bomby#+5 Bomb#Nie otrzymujesz już obrażeń od ognia#Bomby zadają obrażenia kontaktowe"}, -- Hot Bombs
[261] = {"261", "Wytrzeszcz", "↑ +0.5 Obrażeń#↓ Obrażenia spadają z każdą chwilą, w której łza znajduje się w powietrzu#300% Obrażeń w najlepszym wypadku"}, -- Proptosis
[262] = {"262", "Zgubiona Kartka 2", "+1 Czarne Serce#Kiedy twoje zdrowie spadnie do 1 Serca, ranisz wszystkich wrogów w pokoju#Czarne Serca i efekt Nekronomikonu zadają podwójne obrażenia"}, -- Missing Page 2
[263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
[263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
[273] = {"273", "Mózg Boba", "Rzucany sojusznik w stylu bomby#Wybuch zadaje 100 Obrażeń#Obrażenia te ignorują pancerz"}, -- Bob's Brain
[274] = {"274", "Najlepszy Kumpel", "Kiedy zostaniesz trafiony, dostajesz orbitującego sojusznika#Zadaje on 150 obrażeń na sekundę"}, -- Best Bud
[275] = {"275", "Mały Piekielnik", "Strzela laserem z Ognia Piekielnego{{Collectible118}}#Strzały zadają 2 obrażeń na tick czasu, łącznie zadając 20 obrażeń"}, -- Lil Brimston
@@ -346,7 +346,7 @@ local repCollectibles={
[726] = {"726", "Krwioplucoe", "Podwójne kliknięcie przycisku strzału sprawia że postać kicha krwią#Zadaje 150% obrażeń postaci trafionym przeciwnikom#Odładowywyje się 1 sekundę"}, -- Hemoptysis
[727] = {"727", "Duchowe bomby", "+5 bomb#Bomby Pojawiają duchy które zadają obrażenia przeciwnikom i eksplodują po 10 sekundach"}, -- Ghost Bombs
[728] = {"728", "Gello", "Pojawia demonicznego sojusznika prztwierdzonego do postaci#Kopiuje on wszystkie efekty i statystyki"}, -- Gello
[729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
[729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
+7 -7
View File
@@ -8,7 +8,7 @@
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
-- Portuguese (Brazil) letters:
-- Portuguese (Brazil) letters:
-- ãà áÁ àÀ â çÇ éÉ êÊ íÍ õÕ óÓ ôÔ úÚ
-- Special character markup:
@@ -996,7 +996,7 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- This will be appended to words to pluralize them, make it "" to not pluralize
pluralize = "",
-- Item Config info
AddBlackHearts = "{{BlackHeart}} {1} Coração Negro",
AddBombs = "{{Bomb}} {1} Bomba",
@@ -1005,12 +1005,12 @@ EID.descriptions[languageCode].GlitchedItemText = {
AddKeys = "{{Key}} {1} Chave",
AddMaxHearts = "{{EmptyHeart}} {1} Contêiner de Coração",
AddSoulHearts = "{{SoulHeart}} {1} Coração de Alma",
-- Cache Flag names
cacheFlagStart = "Pode afetar ",
[0] = "{{Damage}} Dano", "{{Tears}} Taxa de Disparo", "{{Shotspeed}} Velocidade de Disparo", "{{Range}} Alcance", "{{Speed}} Velocidade", "Efeito de Lágrima", "Cor da Lágrima", "Voo", "Tipo de Ataque", "Familiares", "{{Luck}} Sorte", "Tamanho", "Cor", "Conteúdo do Baú",
[0] = "{{Damage}} Dano", "{{Tears}} Taxa de Disparo", "{{Shotspeed}} Velocidade de Disparo", "{{Range}} Alcance", "{{Speed}} Velocidade", "Efeito de Lágrima", "Cor da Lágrima", "Voo", "Tipo de Ataque", "Familiares", "{{Luck}} Sorte", "Tamanho", "Cor", "Conteúdo do Baú",
[16] = "Todos os Status",
-- Attribute triggers
chain = "Então:{{CR}} ",
active = "Ao usar:#",
@@ -1021,7 +1021,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
tear_fire = "Quando você disparar uma lágrima, chance de:#",
enemy_hit = "Ao entrar em contato com um inimigo, chance de:#",
room_clear = "Ao limpar a sala:#",
-- Attribute effects
area_damage = "Causa {1} de dano em uma área ao redor de você",
add_temporary_effect = "Recebe {1} para a sala",
@@ -1045,7 +1045,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
["9.-1"] = "projétil de inimigo",
["999.-1"] = "objeto de grade",
["1000.0"] = "efeito",
}
---------- Misc. Text ----------
+13 -13
View File
@@ -959,19 +959,19 @@ EID.descriptions[languageCode].horsepills={
{"16", "+ Скорострельность", "↑ +0.70 к скорострельности"},
{"17", "- Удача", "↓ -2 к удаче"},
{"18", "+ Удача", "↑ +2 к удаче"},
{"19", "Телепилюли", "Телепортирует в случайную комнату"},
{"20", "Энергия на 48 часов", "Перезаряжает активируемый предмет#Создает много батарейки"},
{"21", "Кровавая рвота", "Опустошает все красные сердца, кроме одного#Создает больше сердец на полу"},
{"19", "Телепилюли", "Телепортирует в случайную комнату"},
{"20", "Энергия на 48 часов", "Перезаряжает активируемый предмет#Создает много батарейки"},
{"21", "Кровавая рвота", "Опустошает все красные сердца, кроме одного#Создает больше сердец на полу"},
{"22", "Паралич", "Вы не можете двигаться 4 секунды"},
{"23", "Я могу видеть вечно", "Открывает все секретные комнаты на этаже#Открывает полностью карту"},
{"24", "Феромоны", "Очаровывает всех врагов в комнате"},
{"25", "Амнезия", "Скрывает карту этажа"},
{"25", "Амнезия", "Скрывает карту этажа"},
{"26", "Лимонная вечеринка", "Создает под вами гигантскую лужу на полу, которая наносит врагам урон"},
{"27", "А ты волшебник?", "Стрельба по диагонали на 60 секунд"},
{"28", "Обезболивающее", "Любой урон в комнате отнимает половину сердца"},
{"29", "Зависимый", "Любой урон в комнате отнимает целое сердце"},
{"30", "Расслабься", "Под вами долгое время появляются кучки"},
{"31", "???", "Эффект Проклятия Путаницы (Maze) на весь этаж"},
{"28", "Обезболивающее", "Любой урон в комнате отнимает половину сердца"},
{"29", "Зависимый", "Любой урон в комнате отнимает целое сердце"},
{"30", "Расслабься", "Под вами долгое время появляются кучки"},
{"31", "???", "Эффект Проклятия Путаницы (Maze) на весь этаж"},
{"32", "Что-то делает тебя крупнее", "Вы дважды становитесь больше#Не влияет на ваш хитбокс"},
{"33", "Что-то делает тебя меньше", "Вы дважды становитесь меньше#Ваш хитбокс становится меньше"},
{"34", "Зараженный!", "Призывает 2 синих паука на каждую какашку в комнате"},
@@ -981,7 +981,7 @@ EID.descriptions[languageCode].horsepills={
{"38", "Друзья до конца!", "Создает 6 синих мух"},
{"39", "Вялый", "Создает под вами скользкую лужу, которая долго не исчезает"},
{"40", "Что-то не так...", "Создает под вами лужу из замедляющей слизи, которая долго не исчезает"},
{"41", "Я сонный", "Замедляет всех врагов в комнате"},
{"41", "Я сонный", "Замедляет всех врагов в комнате"},
{"42", "Я возбужден!!!", "Увеличивает скорость движения всех врагов в комнате"},
{"43", "Глотай!", "Поглощает брелоки и дает их эффект навсегда#Лечит 1 красне сердце при этом#Если нет брелока, то ничего"},
{"44", "Хорф!", "Стреляет скоплением слез с эффектом {{Collectible149}} Ипекака"},
@@ -1070,10 +1070,10 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Если артеф
EID.descriptions[languageCode].CraftingResults = "(Листать: зажать {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Заблокировать: {{ButtonX}}, Обновить: {{ButtonB}})"
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустой карты:"
EID.descriptions[languageCode].BlankCardQCard = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены"
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистой руны:"
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустой карты:"
EID.descriptions[languageCode].BlankCardQCard = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены"
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистой руны:"
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
EID.descriptions[languageCode].FlipItemToggleInfo = "(Зажми {{ButtonSelect}} чтобы показать описание)"
EID.descriptions[languageCode].FalsePHDHeart = "{{BlackHeart}} Создаёт 1 Чёрное Сердце"
+17 -17
View File
@@ -87,7 +87,7 @@ local repCollectibles={
[171] = {"171", "Trasero Aracnido", "{{Slow}} Ralentiza a los enemigos durante 4 segundos#Inflige 10 de daño a todos los enemigos#Eliminar enemigos con él genera arañas azules"}, -- Culo de araña
[172] = {"172", "Daga de Sacrificio", "Cuchillo orbital#Bloquea los disparos enemigos#Inflige 112.5 de daño cada segundo"},
[176] = {"176", "Células madre", "↑ {{Heart}} +1 de vida#Cura un corazón rojo#↑ {{Shotspeed}} Vel. de lágrimas +0.16"},
[178] = {"178", "Agua bendita", "{{Throwable}} {{ColorOrange}}Lanzable{{CR}}#Deja una piscina de creep donde se haya roto#Petrifica a los enemigos"}, -- Agua bendita
[178] = {"178", "Agua bendita", "{{Throwable}} {{ColorOrange}}Lanzable{{CR}}#Deja una piscina de creep donde se haya roto#Petrifica a los enemigos"}, -- Agua bendita
[180] = {"180", "El frijol negro", "{{Poison}} Al recibir daño, soltarás pedos en secuencia, dejando una nube venenosa"}, -- The Black Bean
[182] = {"182", "Corazón sagrado", "Lágrimas teledirigidas#↑ {{Heart}} +1 de vida#{{Heart}} Cura todos los corazones rojos#↓ {{Tears}} Lágrimas -0.4#↑ {{Damage}} Daño +1 x 230%#↑ {{Range}} Alcance +0.5#↓ {{Shotspeed}} Vel. de lágrimas -0.25"},
[183] = {"183", "Mondadientes", "↑ {{Tears}} Lágrimas +0.7#↑ {{Shotspeed}} Vel. de lágrimas +0.16"},
@@ -285,7 +285,7 @@ local repCollectibles={
[578] = {"578", "Limonada gratis", "Crea una gran piscina de creep amarillo"}, -- Limonada gratis
[579] = {"579", "Espada espiritual", "En lugar de lágrimas, tienes una espada#{{Damage}} Inflige el triple de tu daño#{{Chargeable}} Tiene un ataque en giro + disparo de proyectil al cargarla#{{Heart}} Si tienes la vida al completo, dispara proyectiles con los ataques sin cargar"}, -- Espada espiritual
[580] = {"580", "Llave roja", "Crea una nueva habitación adyacente a una pared disponible, indicada por el contorno de una puerta#Pueden ser habitaciones especiales#Si intenta crear una habitación fuera del límite máximo del mapa (13 x 13 habitaciones), Isaac irá a I AM ERROR."}, -- Llave roja
[581] = {"581", "Mosca psíquica", "Mosca orbital#Persigue y desvía proyectiles#Inflige daño por contacto"}, -- Mosca psíquica
[581] = {"581", "Mosca psíquica", "Mosca orbital#Persigue y desvía proyectiles#Inflige daño por contacto"}, -- Mosca psíquica
[582] = {"582", "Seta ondulada", "↑ {{Shotspeed}} Vel. de lágrimas +0.75#↓ {{Speed}} Velocidad -0.03#Distorsiona la pantalla#Efecto acumulable"}, -- Seta ondulada
[583] = {"583", "Cohete en un jarro", "{{Bomb}} +5 bombas#Colocar una bomba al disparar lanzará un cohete a la dirección donde dispares"}, -- Cohete en un bote
[584] = {"584", "El libro de las virtudes", "Genera un fuego orbital que dispara lágrimas espectrales que puede destruirse#Puede combinarse con un segundo objeto activo para crear fuegos temáticos#Cambia la primera sala del diablo por la del ángel"}, -- El libro de las virtudes
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].birthright ={
{"Esau", "Esaú", "El hermano que tome la primogenitura obtiene copias de tres objetos pasivos del otro hermano"},
{"Tainted Isaac", "Isaac contaminado", "Añade 4 espacios adicionales para objetos pasivos"},
{"Tainted Magdalene", "Magdalena contaminada", "{{Heart}} Añade 1 al límite de corazones"},
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"},
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"},
{"Tainted Judas", "Judas contaminado", "Usar {{Collectible705}} Artes Oscuras otorga un aura con área de ataque mayor"},
{"Tainted ???", "??? contaminado", "Aumenta el número máximo de cacas que puedes llevar a 29"},
{"Tainted Eve", "Eva contaminada", "Los coágulos generados de corazones rojos sueltan medio corazón rojo que desaparece al morir"},
@@ -542,7 +542,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[34] = "Disparos con daño x2", -- The Book of Belial
[35] = "3.5% de poribilidad de lanzar lágrimas horrorizadoras#Se activa el efecto del Necronomicón al destruirse", -- The Necronomicon
[36] = "2.5% de posibilidad de disparos de {{Collectible236}} E. Coli", -- The Poop
[37] = "Generan bombas de dispersión al destruirse", -- Mr. Boom
[37] = "Generan bombas de dispersión al destruirse", -- Mr. Boom
[38] = "Disparos rápidos e imprecisos", -- Tammy's Head
[39] = "5% de posibilidad de disparos petrificadores", -- Mom's Bra
[40] = "Disparos explosivos#Explotan al destruirse", -- Kamikaze!
@@ -704,7 +704,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[723] = "Rerolea todos los fuegos, convirtiéndolos a uno del mismo tipo", -- Spindown Dice
[728] = "Todos los fuegos orbitarán a Gello", -- Gello
[729] = "Fuego estacionario", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
@@ -1040,7 +1040,7 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- This will be appended to words to pluralize them, make it "" to not pluralize
pluralize = "",
-- Item Config info
AddBlackHearts = "{{BlackHeart}} {1} Corazón/zones negro/s",
AddBombs = "{{Bomb}} {1} Bomba/s",
@@ -1049,11 +1049,11 @@ EID.descriptions[languageCode].GlitchedItemText = {
AddKeys = "{{Key}} {1} Llave/s",
AddMaxHearts = "{{EmptyHeart}} {1} Contendor/es de Corazón",
AddSoulHearts = "{{SoulHeart}} {1} Corazón/zones de alma",
-- Cache Flag names
cacheFlagStart = "Puede afectar ",
[0] = "{{Damage}} Daño", "{{Tears}} Lágrimas", "{{Shotspeed}} Vel. de lágrimas", "{{Range}} Alcance", "Velocidad", "Efectos de lágrima", "Color de lágrima", "Vuelo", "Tipo de ataque", "Familiares", "Suerte", "Tamaño", "Color", "Contenido de cofres", [16] = "Todas las estadísticas",
-- Attribute triggers
chain = "Que: ",
active = "Al usarse:#",
@@ -1064,15 +1064,15 @@ EID.descriptions[languageCode].GlitchedItemText = {
tear_fire = "Al disparar una lágrima, posibilidad de:#",
enemy_hit = "Al golpear un enemigo, posibilidad de:#",
room_clear = "Al limpiar una sala:#", --chance to?
-- Attribute effects
area_damage = "Hace {1} de daño en el área",
area_damage = "Hace {1} de daño en el área",
add_temporary_effect = "Gana {1} Durante la sala",
convert_entities = "Convierte todos los {{ColorGray}}{1}{{ColorText}} de la sala en {{ColorGray}}{2}{{ColorText}}",
use_active_item = "Usa {1}",
spawn_entity = "Genera un {{ColorGray}}{1}{{ColorText}}",
fart = "Suelta un pedo de tamaño {1}",
-- Generic entity names not obtained from entities2.xml
-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
["4.-1"] = "lit Bomb",
@@ -1083,11 +1083,11 @@ EID.descriptions[languageCode].GlitchedItemText = {
["5.40"] = "Bomb pickup",
["5.69"] = "Grab Bag",
["5.70"] = "Pill",
["5.90"] = "Battery",
["5.90"] = "Battery",
["5.300"] = "Card",
["9.-1"] = "enemy projectile",
["999.-1"] = "grid object",
["1000.0"] = "effect",
["1000.0"] = "effect",
}
---------- Misc. Text ----------
@@ -1130,10 +1130,10 @@ EID.descriptions[languageCode].CraftingResults = "(Desplazar: mantén {{CONFIG_B
-- Bag of Crafting stuff end
-- Mimic items charges
EID.descriptions[languageCode].BlankCardCharge = "Cargas de Carta en Blanco:"
EID.descriptions[languageCode].BlankCardQCard = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán"
EID.descriptions[languageCode].ClearRuneCharge = "Cargas de Runa limpia:"
EID.descriptions[languageCode].PlaceboCharge = "Cargas de Placebo:"
EID.descriptions[languageCode].BlankCardCharge = "Cargas de Carta en Blanco:"
EID.descriptions[languageCode].BlankCardQCard = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán"
EID.descriptions[languageCode].ClearRuneCharge = "Cargas de Runa limpia:"
EID.descriptions[languageCode].PlaceboCharge = "Cargas de Placebo:"
-- Mimic items charges end
-- Warnings
+2 -2
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@@ -353,7 +353,7 @@ local repCollectibles={
[727] = {"727", "Hayalet Bomba", "+5 bomba#bomba dokunma hasarı verip 10 saniye sonra patlayan hayalet çıkartır"}, -- Ghost Bomb
[728] = {"728", "Gello", "Isace bağlı olan bir şeytan arkadaş çıkartır#Isaac'in gözyaşlarını, özelliklerini ve efektlerini taklit eder"}, -- Gello
[729] = {"729", "Kafa Koparma Atağı", "Isaac'in kafasını atar, düştüğü yere ateş edebilir#İtemi tekrar aktive etmek ya da kafanın üstüne basmak kafayı tekrar takar"}, -- Decap Attack
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
@@ -604,7 +604,7 @@ local repPills={
[13] = {"12", "Menzil Artar", "↑ +0.75 Menzil"}, -- Range up
[42] = {"41", "Başım dönüyor...", "Isaaci ve tüm düşmanları yavaşlatır"}, -- I'm Drowsy...
[43] = {"42", "Heyecanlıyım!!!", "Isaaci ve tüm düşmanları hızlandırır#30 ve 60 saniye sonra tekrar aktif olur"}, -- I'm Excited!!!
[48] = {"47", "Atış Hızı Azalır", "↓ -0.15 Atış hızı eksilir"}, -- Shot speed down
[49] = {"48", "Atış Hızı Artar", "↑ +0.15 Gözyaşı hızı"}, -- Shot speed up
[50] = {"49", "Deneysel Hap", "↑ Rastgele 1 özelliği arttır#↓ Rastgele 1 diğer özelliği azaltır#PHD ile azalmaz"}, -- Experimental Pill
+1 -1
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@@ -90,7 +90,7 @@ local repTransformations = {
["5.100.377"] = "13",
["5.100.575"] = "13",
["5.100.717"] = "13",
-- Trinkets
["5.350.169"] = "1",
}
+148 -69
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@@ -2,13 +2,13 @@
----- Ukrainian descriptions -----
---------------------------------------
-- Last Update: 4.4.2023
-- Last Sync with English version: 25.10.2023
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
-- ↑ = Up Arrow | ↓ = Down Arrow | !!! = Warning
local languageCode = "uk_ua"
local repCollectibles={
@@ -40,11 +40,11 @@ local repCollectibles={
[62] = {"62", "Чарівність Вампіра", "↑ {{Damage}} +0.3 Шкоду збільшено#{{HalfHeart}} Відновлює половину червоного серця за кожного 13-го вбитого ворога"}, -- Charm of the Vampire
[64] = {"64", "Знижки Steam", "{{Shop}} -50% знижка на предмети в магазині#Знижка збільшується, коли ви отримуєте цей артефакт декілька разів"}, -- Steam Sale
[67] = {"67", "Сестра Меггі", "Компаньйон, що стріляє слізьми#Наносить 6 шкоди за сльозу"}, -- Sister Maggy
[69] = {"69", "Шоколадне молоко", "{{Chargeable}} Заряджувані сльози#↑ {{Damage}} Шкоду збільшено на 400%"}, --Chocolate Milk
[69] = {"69", "Шоколадне молоко", "{{Chargeable}} Заряджувані сльози#↑ {{Damage}} Шкода зростає відповідно до заряду, аж до 400%"}, -- Chocolate Milk
[70] = {"70", "Гормони Росту", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Speed}} +0.2 Швидкість збільшено"}, -- Growth Hormones
[71] = {"71", "Грибочок", "↑ {{Speed}} +0.3 Швидкість збільшено#↑ {{Range}} +1.5 Дальнiсть збільшено#↑ Розмір зменшено"}, -- Mini Mush
[72] = {"72", "Вервиця", "{{SoulHeart}} +3 Серця Душ#↑ {{Tears}} +0.5 Темп Стрiльби збільшено#{{Collectible33}} Біблію додано до пулу предметів всіх кімнат"}, -- Rosary
[77] = {"77", "Мій маленький єдиноріг", "Невразливість і +0.28 Швидкість збільшено на 6 секунд#Наносить 20 контактної шкоди двічі за секунду поки діє ефект невразливості"}, -- My Little Unicorn
[77] = {"77", "Мій маленький єдиноріг", "{{Timer}} На 6 секунд:#Невразливість#↑ {{Speed}} +0.28 Швидкість збільшено#Персонаж наносить 40 контактної шкоди за секунду"}, -- My Little Unicorn
[78] = {"78", "Книга Одкровень", "{{SoulHeart}} +1 Серце Душі#При використанні, боса цього поверху буде замінено на Вершника#{{AngelDevilChance}} Поки тримаєте, шанс на кімнати Диявола чи Янгола збільшено на +17.5%"}, -- Book of Revelations
[79] = {"79", "Позначка", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Speed}} +0.2 Швидкість збільшено#{{BlackHeart}} +1 Чорне Серце"}, -- The Mark
[80] = {"80", "Договір", "↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Tears}} +0.7 Темп Стрiльби збільшено#{{BlackHeart}} +2 Чорних Серця"}, -- The Pact
@@ -93,10 +93,10 @@ local repCollectibles={
[197] = {"197", "Йсусів Сік", "↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Range}} +0.38 Дальнiсть збільшено"}, -- Jesus Juice
[203] = {"203", "Скромний Згорток", "50% шанс створити подвійну версію розхідників"}, -- Humbling Bundle
[205] = {"205", "Гострий Штекер", "{{Battery}} При використанні незарядженого активного предмета, дозаряджає його за серця#Знімає половинку серця за кожен заряд#Червоні серця в пріоритеті"}, -- Sharp Plug
[206] = {"206", "Гільйотина", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#Ваша голова стає невразливою, літає навколо Вас і наносить 105 контактної шкоди ворогам#Ви продовжите стріляти з голови"}, -- Guillotine
[206] = {"206", "Гільйотина", "↑ {{Damage}} +1 Шкоду збільшено#↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#Ваша голова стає невразливим орбіталем і наносить 65 контактної шкоди за секунду#Ви продовжите стріляти з голови"}, -- Guillotine
[211] = {"211", "Павучок", "Створює 3-5 синіх павуків при отриманні шкоди"}, -- Spiderbaby
[214] = {"214", "Анемія", "↑ {{Range}} +1.5 Дальнiсть збільшено#Отримавши шкоду, Ви залишаєте слід з рідини, яка завдає шкоди ворогам"}, -- Anemic
[218] = {"218", "Плацента", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Вiдновлює 1 Червоне Серце#{{HalfHeart}} Шанс відновити половинку серця кожної хвилини"}, -- Placenta
[218] = {"218", "Плацента", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Вiдновлює 1 Червоне Серце#{{HalfHeart}} 50% шанс відновити половинку серця кожної хвилини"}, -- Placenta
[222] = {"222", "Антигравітація", "Утримання кнопок стрільби змушує сльози зависнути в повітрі#Коли відпустите кнопки, сльози полетять в напрямку, в якому їх було випущено#↑ {{Tears}} +1 Скорострiльнiсть збільшено"}, -- Anti-Gravity
[223] = {"223", "Піроманіяк", "Вибухи відновлюють по 0.5 червоного серця персонажу, замість того, щоб наносити йому шкоду#{{Bomb}} +5 бомб"}, -- Pyromaniac
[224] = {"224", "Тіло Крікета", "Сльози розлітаються на 4 частини при ударі#Кожна частинка наносить половину від шкоди сльози#↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#↓ {{Range}} -20% Дальнiсть зменшено"}, -- Cricket's Body
@@ -106,7 +106,7 @@ local repCollectibles={
[230] = {"230", "Абаддон", "↑ {{Damage}} +1.5 Шкоду збільшено#↑ {{Speed}} +0.2 Швидкість збільшено#{{Fear}} Сльози страху#Перетворює всі {{Heart}} Контейнери Червоних сердець {{BlackHeart}} в Чорні серця#{{BlackHeart}} +2 Чорні серця"}, -- Abaddon
[232] = {"232", "Секундомір", "{{Slow}} Постійний ефект сповільнення для ворогів#↑ {{Speed}} +0.3 Швидкість збільшено"}, -- Stop Watch
[233] = {"233", "Крихітна Планета", "Сльози кружляють навколо Вас#↑ {{Range}} +6.5 Дальнiсть збільшено#Спектральні сльози"}, -- Tiny Planet
[240] = {"240", "Експериментальна терапія", "↑ Збільшує 4 випадкові характеристики#↓ Зменшує 2 випадкові характеристики"}, -- Experimental Treatment
[240] = {"240", "Експериментальне лікування", "↑ Збільшує 4 випадкові характеристики#↓ Зменшує 2 випадкові характеристики"}, -- Experimental Treatment
[245] = {"245", "20/20", "Подвоює всі Ваші постріли#↓ {{Damage}} -20% Шкоду зменшено"}, -- 20/20
[248] = {"248", "Вуликовий Розум", "Сині павуки та мухи наносять подвійну шкоду#Компаньйони на основі мух та павуків стають сильнішими"}, -- Hive Mind
[253] = {"253", "Чарівний Струп", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Вiдновлює 1 Червоне Серце#↑ {{Luck}} +1 Удачу збільшено"}, -- Magic Scab
@@ -138,7 +138,7 @@ local repCollectibles={
[300] = {"300", "Овен", "↑ {{Speed}} +0.25 Швидкість збільшено#Дотик до ворогів завдає їм шкоди#Рухаючись достатньо швидко, можна уникнути контактної шкоди"}, -- Aries
[307] = {"307", "Козоріг", "↑ {{Heart}} +1 Контейнер з червоним серцем#↑ {{Damage}} +0.5 Шкоду збільшено#↑ {{Speed}} +0.1 Швидкість збільшено#↑ {{Range}} +0.75 Дальнiсть збільшено#↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#+1 бомба, монетка і ключ"}, -- Capricorn
[308] = {"308", "Водолій", "Ви залишаєте за собою мокрий слід#{{Damage}} Ця рідина наносить 66% Вашої шкоди за секунду#На рідину поширюються ефекти сліз"}, -- Aquarius
[309] = {"309", "Риби", "↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#Сльози відштовхують ворогів сильніше"}, --Pisces
[309] = {"309", "Риби", "↑ {{Tears}} +0.5 Скорострiльнiсть збільшено#↑ {{Tearsize}} +0.12 Розмір сльози збільшено#Сльози відштовхують ворогів сильніше"}, --Pisces
[310] = {"310", "Туш Єви", "↑ {{Damage}} +100% Шкоду збільшено#↓ {{Tears}} -33% Темп Стрiльби зменшено#↓ {{Shotspeed}} -0.5 Швидкість Стрільби зменшено"},
[311] = {"311", "Тінь Юди", "{{Player12}} При смерті, персонаж відроджується як Темний Юда#{{Damage}} Він має множник шкоди x2#{{Player24}} Гнилий Юда відродиться собою"}, --Judas' Shadow
[314] = {"314", "Громові стегна", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Вiдновлює 1 Червоне Серце#↓ {{Speed}} -0.4 Швидкість знижено#Ви можете знищити камені, пройшовши по них"}, -- Thunder Thighs
@@ -150,7 +150,7 @@ local repCollectibles={
[326] = {"326", "Подих життя", "Утримуйте кнопку ВИКОРИСТАТИ, щоб розрядити предмет#Розряджений артефакт дає ефект невразливості#Промінь світла б'є ворогів, які торкнуться до Вас під час невразливості#Якщо ви заблокуєте шкоду в останню мить, персонаж вистрелить лазером Святої Сірки й отримає короткочасний щит#!!! Не тримайте задовго, адже почнете отримувати шкоду!"}, -- Breath of Life
[328] = {"328", "Негатив", "↑ {{Damage}} +1 Шкоду збільшено#Якщо у вас менше 1 Червоного серця, завдає шкоди всім ворогам при отриманому ударі"}, -- The Negative
[330] = {"330", "Соєве молоко", "↑ {{Tears}} 5.5x Скорострiльнiсть збільшено#↓ {{Damage}} -80% Шкоду зменшено#Сильно зменшує відштовхування"}, -- Soy Milk
[331] = {"331", "Божество", "↑ {{Speed}} +0.5 Шкоду збільшено#↓ {{Tears}} -0.3 Темп Стрiльби зменшено#↓ {{Shotspeed}} -0.3 Швидкість Стрільби зменшено#Сльози отримують ауру, яка наносить 2 шкоди за ігровий тік#Самонавідні сльози"}, -- Godhead
[331] = {"331", "Божество", "↑ {{Speed}} +0.5 Шкоду збільшено#↓ {{Tears}} -0.3 Темп Стрiльби зменшено#↓ {{Shotspeed}} -0.3 Швидкість Стрільби зменшено#Сльози отримують ауру, яка наносить 60 шкоди за секунду#Самонавідні сльози"}, -- Godhead
[332] = {"332", "Ганчір'я Лазаря", "{{Player11}} При смерті, персонаж відроджується як Лазар(Воскреслий) і отримує його предмети#{{Player29}} Гнилий Лазар відродиться собою"},
[336] = {"336", "Гнила цибуля", "Пронизуючі та спектральні сльози#↓ {{Range}} -1.5 Дальнiсть зменшено#↓ {{Shotspeed}} -0.4 Швидкість Стрільби зменшено#↑ {{Tearsize}} +50% Розмір сліз збільшено"}, -- Dead Onion
[339] = {"339", "Безпечна шпилька", "↑ {{Range}} +1.5 Дальнiсть збільшено#↑ {{Shotspeed}} +0.16 Швидкість Стрільби збільшено#{{BlackHeart}} +1 Чорне серце"}, -- Safety Pin
@@ -181,7 +181,7 @@ local repCollectibles={
[394] = {"394", "Мічений", "Всі ваші сльози автоматично спрямовуються в бік червоної мітки, яку контролює гравець#↑ {{Tears}} +0.7 Темп Стрiльби збільшено#↑ {{Range}} +3 Дальнiсть збільшено#Компаньйони також стріляють в бік мітки"}, -- Marked
[395] = {"395", "Технологія X", "{{Chargeable}} Ви стріляєте заряджуваним лазерним кільцем, яке пролітає через всю кімнату#Шкода і розмір кільця залежить від заряду#100% шкоди при повному заряді"}, -- Tech X
[397] = {"397", "Промінь тягача", "Ваші сльози летять строго вздовж променю, нікуди не відхиляючись, навіть якщо ви рухаєтесь#↑ {{Tears}} +1 Скорострiльнiсть збільшено#↑ {{Range}} +1.5 Дальнiсть збільшено#↑ {{Shotspeed}} +0.16 Швидкість Стрільби збільшено"},
[399] = {"399", "Паща Порожнечі", "{{Chargeable}} Після 3 секунд безперервної стрільби, на голові персонажа з'явиться червоний хрест. Відпустіть кнопку стрільби, щоб створити чорне лазерне кільце"}, -- Maw of the Void
[399] = {"399", "Паща Порожнечі", "{{Chargeable}} Після 2.35 секунд безперервної стрільби, на голові персонажа з'явиться червоний хрест#{{Collectible118}} Відпустіть кнопки стрільби, щоб створити чорне лазерне кільце навколо персонажа"}, -- Maw of the Void
[401] = {"401", "Вибухівчик", "25% шанс вистрелити сльозою, що приклеюється до ворога#{{Luck}} Не залежить від Удачі#Сльози вибухають за декілька секунд і наносять Вашу шкоду + 60"}, -- Explosivo
[404] = {"404", "Малюк Пердун", "Компаньйон, який блокує ворожі снаряди#При блокуванні, з 10% шансом випускає газ, який може причарувати, отруїти чи відштовхнути ворогів#Гази наносять 5-6 шкоди"}, -- Farting Baby
[405] = {"405", "Ігровий баг", "{{Throwable}} {{ColorOrange}}Метальний{{CR}} (Натисніть двічі на кнопку вогню для запуску)#Реролить ворогів і розхідники, до яких торкається"}, -- GB Bug
@@ -221,20 +221,20 @@ local repCollectibles={
[491] = {"491", "Кислотне дитя", "{{Pill}} Створює випадкову пігулку кожні 7 хвилин#Використовуючи пігулки, ви отруюєте всіх ворогів в кімнаті"}, -- Acid Baby
[493] = {"493", "Адреналін", "↑ {{Damage}} Шкода збільшується за кожен пустий контейнер червоних сердець:#+0.3 за 1#+0.92 за 2#+1.76 за 3#+2.79 за 4#+3.98 за 5"}, -- Adrenaline
[494] = {"494", "Драбина Якова", "Сльози створюють електричні іскри при влучанні#Іскри наносять половину вашої шкоди#Іскри можуть стрибати між ворогами"}, -- Jacobs Ladder
[495] = {"495", "Перець-привид", "8% шанс вистрілити синім вогнем, який блокує ворожі сльози та наносить контактну шкоду#{{Luck}} 50% шанс при Удачі 10#Вогонь гасне через 2 секунди"}, -- Ghost Pepper
[495] = {"495", "Перець-привид", "8.33% шанс вистрілити синім вогнем, який блокує ворожі сльози та наносить контактну шкоду#{{Luck}} 50% шанс при Удачі 10#Вогонь гасне через 2 секунди"}, -- Ghost Pepper
[496] = {"496", "Евтаназія", "3.33% шанс вистрілити голкою#{{Luck}} 50% шанс при Удачі 15#Голки миттєво вбивають звичайних ворогів, перетворюючи їх на 10 сліз#Голки наносять 3x Вашої шкоди босам"}, -- Euthanasia
[497] = {"497", "Камуфляжні труси", "Заходячи в кімнату, ви зливаєтесь з оточенням та бентежите всіх ворогів#Камуфляж зникає при першому пострілі#↑ {{Speed}} +0.5 Швидкість збільшено, поки діє маскування#При зникненні камуфляжу, наносить шкоду ворогам поблизу та збільшує ваші Скорострiльнiсть і Шкоду на короткий проміжок часу"},
[501] = {"501", "Стравохід Жадібності", "+1 Контейнер сердець за кожні 25 монет у вас#{{Player14}} / {{Player33}}Хранитель може отримати додаткові Серця-Монетки#{{Collectible416}} +1 Контейнер за кожні 100 монет, якщо ви зібрали понад 99"}, -- Greed's Gullet
[503] = {"503", "Маленький Ріг", "5% шанс випустити сльозу, яка викликає руку Великого Рогу#{{Luck}} 20% шанс при Удачі 15#Рука миттєво вбиває ворогів, може ламати турелі та наносить шкоду босам#Персонаж наносить 3.5 контактної шкоди"}, -- Little Horn
[503] = {"503", "Маленький Ріг", "5% шанс випустити сльозу, яка викликає руку Великого Рогу#{{Luck}} 20% шанс при Удачі 15#Рука миттєво вбиває ворогів, може ламати турелі та наносить 36 шкоди босам#Персонаж наносить 7 контактної шкоди за секунду"}, -- Little Horn
[504] = {"504", "Коричневий самородок", "Створює муху-турель, яка стріляє у ворогів#Кожен її постріл наносить 3.5 шкоди"}, -- Brown Nugget
[506] = {"506", "І ти, Бруте?", "Якщо сльоза попадає ворогу в спину, вона наносить подвійну шкоду та накладає ефект кровотечі: вороги залишають під собою кривавий слід, який наносить їм шкоду"}, -- Backstabber
[507] = {"507", "Гостра соломинка", "{{Damage}} Наносить вашу шкоду + 10% від максимального здоров'я ворогів#Діє на всіх ворогів в кімнаті#{{HalfHeart}} Шанс на появу половинки червоного/синього серця, коли предмет наносить шкоду ворогам"},
[508] = {"508", "Матусина бритва", "Орбіталь, що викликає у ворогів кровотечу при контакті#Вороги залишають кривавий слід і отримують шкоду при русі#Наносить 20% Вашої шкоди за ігровий тік при контакті"},
[509] = {"509", "Криваве око", "Орбіталь, що стріляє кожні 0.33 секунди, якщо поруч є вороги#Одна сльоза наносить 3.5 шкоди#Наносить 30 контактної шкоди за секунду"}, -- Bloodshot Eye
[508] = {"508", "Матусина бритва", "Орбіталь, що наносить контактну шкоду#Уражені вороги залишають кривавий слід і отримують шкоду при русі#{{Damage}} Наносить 1.5x шкоди персонажа за секунду"},
[509] = {"509", "Криваве око", "Орбіталь, що стріляє кожні 0.33 секунди, якщо поруч є вороги#Одна сльоза наносить 3.5 шкоди#Наносить 20 контактної шкоди за секунду"}, -- Bloodshot Eye
[514] = {"514", "Зламаний модем", "Змушує випадкових ворогів та їх снаряди 'заглючити' на випадковий проміжок часу#25% шанс на подвоєну винагороду за зачистку кімнати"},
[517] = {"517", "Швидкі бомби", "{{Bomb}} +7 бомб#Дозволяє ставити бомби швидше#Бомби не відштовхують одна одну"}, -- Fast Bombs
[523] = {"523", "Коробка для перенесень", "При використанні, збирає у себе до 10 розхідників з поточної кімнати#Повторне використання викине всі предмети на підлогу#Це дозволяє переносити речі між кімнатами"}, -- Moving Box
[524] = {"524", "Технологія Нуль", "Сльози з'єднані між собою пучками електрики#Струм наносить 33% від шкоди персонажа"}, -- Technology Zero
[524] = {"524", "Технологія Нуль", "Сльози з'єднані між собою пучками електрики#Струм наносить x4.5 шкоди персонажа за секунду"}, -- Technology Zero
[531] = {"531", "Гемолакрія", "Сльози летять по навісній траєкторії і розсипаються на дрібніші при влучанні#↑ {{Damage}} +1 шкоду збільшено#↑ {{Damage}} +50% множник шкоду#↓ {{Tears}} -67% Скорострiльнiсть знижено#↓ {{Range}} -20% Дальнiсть знижено"}, -- Haemolacria
[543] = {"543", "Свята земля", "Створює купку білого лайна, коли вам завдають шкоди#Коли персонаж знаходиться в аурі лайна:#↑ {{Damage}} +25% Шкоду збільшено#↑ {{Tears}} +150% Скорострiльнiсть збільшено#Самонавідні сльози#Шанс заблокувати шкоду"}, -- Hallowed Ground
[549] = {"549", "Крихкі кістки", "Замінює усі ваші контейнери червоних сердець на 6 Кісткових сердець#При втраті кісткового серця:#Випускає 8 кісткових сліз в усі сторони#↑ +0.4 Скорострiльнiсть збільшено назавжди"}, -- Brittle Bones
@@ -245,7 +245,7 @@ local repCollectibles={
[556] = {"556", "Сульфур", "{{Collectible118}} Лазер Сірки для поточної кімнати#При повторній активації збільшує +1.8 шкоду та розміри лазера для поточної кімнати"}, -- Sulfur
[557] = {"557", "Печиво з передбаченнями", "При активації дає щось зі списку: #Передбачення#{{SoulHeart}} Серце Душі#{{Card}} Карту таро#{{Rune}} Рун чи Камінь Душі#{{Trinket}} Брелок"}, -- Fortune Cookie
[558] = {"558", "Окаїстий", "Шанс вистрелити 1-3 додатковими слізьми у випадкові сторони#{{Luck}} Не залежить від Удачі"}, -- Eye Sore
[559] = {"559", "120 Вольт", "Електричний розряд, що постійно б'є ворогів, які знаходяться поруч з персонажем#{{Damage}} Струм наносить 75% від вашої шкоди"}, -- 120 Volt
[559] = {"559", "120 Вольт", "Електричний розряд, що постійно б'є ворогів, які знаходяться поруч з персонажем#{{Damage}} Струм наносить до x3.75 від вашої шкоди за секунду"}, -- 120 Volt
[560] = {"560", "Болить!", "Випускає кільце з 10 сліз, які наносять по 10 шкоди#↑ {{Tears}} +1.2 Скорострiльнiсть збільшено при першому ударі#↑ {{Tears}} +0.4 для кожного наступного удару"}, -- It Hurts
[561] = {"561", "Мигдалеве молоко", "↑ {{Tears}} 4x Скорострiльнiсть збільшено#↓ {{Damage}} -70% Шкоду зменшено#Сльози отримують випадкові ефекти черв'якових брелків і деяких артефактів"}, -- Almond Milk
[562] = {"562", "Кам'яне дно", "↑ Закріплює найвищі значення характеристик персонажа до кінця забігу#Фактично створює дві таблиці характеристик, в одній з яких зберігаються максимальні значення, а в другій - реальні#Реальні значення впливають на подальші покращення (якщо значення максимальної шкоди 25, а фактичне 12, то підбір артефакту на +1 шкоди не змінить максимального значення)"}, -- Rock Bottom
@@ -264,8 +264,8 @@ local repCollectibles={
[575] = {"575", "Загарбник", "Компаньйон у вашій голові, що випускає по 4 сповільнювальні сльози за постріл#При отриманні шкоди персонажем, компаньйон може вирватись назовні"}, -- The Intruder
[576] = {"576", "Брудні думки", "Усі Діпи (малі какашки) стають дружніми#Створює 1-4 Діпів при руйнуванні купок лайна#Тип Діпа залежить від типу купи лайна#Камені можуть бути замінені на лайно"}, -- Dirty Mind
[577] = {"577", "Дамокл", "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}#Створює меч над вашою головою, який подвоює всі п'єдестали артефактів#Не подвоює кількість предметів в Магазині, Скрині чи під час угод з Дияволом#!!! Вбиває вас у випадковий момент, якщо ворог завдасть вам шкоди"}, -- Damocles
[578] = {"578", "Безкоштовний лимонад", "Створює гігантську калюжу жовтої рідини"}, -- Free Lemonade
[579] = {"579", "Меч Духа", "Замість сліз, персонаж махає мечем#Наносить 3x + 3.5 вашої шкоди#{{Chargeable}} Утримування кнопки атаки дозволяє зарядити кругову атаку, яка наносить 8x + 10 шкоди персонажа#Додатково випускає сльози при нормальних ударах, якщо здоров'я персонажа рівне або більше за кількість червоних контейнерів"}, -- Spirit Sword
[578] = {"578", "Безкоштовний лимонад", "Створює гігантську калюжу жовтої рідини#Рідина наносить 24 шкоди за секунду"}, -- Free Lemonade
[579] = {"579", "Меч Духа", "Замість сліз, персонаж махає мечем#Наносить x3 + 3.5 вашої шкоди#{{Chargeable}} Утримування кнопки атаки дозволяє зарядити кругову атаку, яка наносить x8 + 10 шкоди персонажа#Додатково випускає сльози при нормальних ударах, якщо здоров'я персонажа рівне або більше за кількість червоних контейнерів"}, -- Spirit Sword
[580] = {"580", "Червоний ключ", "Створює нову кімнату, що прилягає до стіни з контуром червоних дверей#Кімнати можуть бути спеціальними (золоті кімнати, магазини, угоди з янголом/дияволом тощо)#Кімната ззовні квадрата 13х13 кімнат (стандартного розміру карти) телепортує вас в Я - ПОМИЛКА"}, -- Red Key
[581] = {"581", "Психо-Муха", "Орбітальний компаньйон-муха#Переслідує і знищує ворожі снаряди#Наносить контактну шкоду"}, -- Psy Fly
[582] = {"582", "Хвиляста шапочка", "↑ {{Tears}} +0.75 Скорострiльнiсть збільшено#↓ {{Speed}} -0.03 Швидкість знижено#Спотворює екран#Ефект від кількох застосувань додається"}, -- Wavy Cap
@@ -281,7 +281,7 @@ local repCollectibles={
[592] = {"592", "Земля", "↑ {{Damage}} +1 Шкоду збільшено#Замінює сльози на камені#Камені можуть наносити x0.5 - x2 шкоди персонажа#Можуть знищувати перешкоди та відкривати прохід у Секретні кімнати#Посилене відштовхування"}, -- Terra
[593] = {"593", "Марс", "Двічі натисніть на кнопки ходьби, щоб здійснити ривок, під час якого персонаж стає невразливим та наносить 4x шкоди#Перезаряджання триває 3 секунди"}, -- Mars
[594] = {"594", "Юпітер", "↑ {{Heart}} +2 Контейнери з червоними серцями#{{HalfHeart}} Відновлює половинку червоного серця#↓ {{Speed}} -0.3 Швидкість знижено#↑ {{Speed}} Стоячи на місці, персонаж нарощує свою швидкість до +0.5#{{Poison}} При русі, персонаж випускає хмари отруйного газу, а накопичена швидкість зменшується до норми#{{Poison}} Імунітет до отрути"}, -- Jupiter
[595] = {"595", "Сатурн", "У вас з'являється орбіта#При вході в нову кімнату, 7 сліз персонажа починають кружляти навколо вас#Шанс спіймати ворожі снаряди на орбіту"}, -- Saturnus
[595] = {"595", "Сатурн", "У вас з'являється орбіта#При вході в нову кімнату, 7 сліз персонажа починають кружляти навколо вас#Ці сльози існують 13 секунд та наносять x1.5 +5 шкоди персонажа#Шанс спіймати ворожі снаряди на орбіту"}, -- Saturnus
[596] = {"596", "Уран", "{{Freezing}} Ви стріляєте льодяними слізьми, які сповільнюють ворогів та перетворюють на лід тих, кого вб'ють#При поштовху, заморожені вороги починають котитися і розбиваються на 6 крижаних осколків"}, -- Uranus
[597] = {"597", "Нептун", "{{Chargeable}} Заряджуваний (автоматично)#Поки ви не стріляєте, протягом 3 секунд накопичує значний запас сліз в роті#При стрільбі персонаж швидко випускає накопичені сльози"}, -- Neptunus
[598] = {"598", "Плутон", "↑ {{Tears}} +0.7 Темп Стрiльби збільшено#Суттєво зменшує розміри Айзека, дозволяючи йому проходити між об'єктами#Ворожі снаряди можуть пролітати над персонажем"}, -- Pluto
@@ -292,7 +292,7 @@ local repCollectibles={
[603] = {"603", "Акумуляторна батарея", "{{Battery}} Створює 2-4 батарейки#Повністю перезаряджає ваш активний предмет"}, -- Battery Pack
[604] = {"604", "Матусин браслет", "Дозволяє підіймати і кидати камені, динаміт, купки лайна, дружніх Діпів, Хостів та інші перешкоди#Дозволяє переносити їх між кімнатами"}, -- Mom's Bracelet
[605] = {"605", "Колупачка", "При використанні:#Створює компаньйона Споглядача для поточної кімнати, який залишає за собою кривавий слід#↑ {{Damage}} +34% Множник шкоди для правого ока"}, -- The Scooper
[606] = {"606", "Очний розлом", "5% шанс вистрілити слізьми, які створюють розломи на місці падіння#{{Luck}} Майже не залежить від Удачі#Розломи наносять шкоду та притягують ворогів, снаряди та розхідники"}, -- Ocular Rift
[606] = {"606", "Очний розлом", "5% шанс вистрілити слізьми, які створюють розломи на місці падіння#{{Luck}} 20% шанс при Удачі 15#Розломи наносять шкоду та притягують ворогів, снаряди та розхідники"}, -- Ocular Rift
[607] = {"607", "Чирякове Дитя", "Компаньйон, який хаотично випускає шквал сліз у всі сторони#Наносить 3.5 або 5.3 Шкоди кожною сльозою"}, -- Boiled Baby
[608] = {"608", "Морозне Дитя", "Компаньйон, який стріляє паралітичними слізьми#Заморожує ворогів, коли вбиває їх"}, -- Freezer Baby
[609] = {"609", "Вічний D6", "Реролить п'єдестали в кімнаті#25% шанс, що п'єдестальний предмет зникне"}, -- Eternal D6
@@ -300,7 +300,7 @@ local repCollectibles={
[611] = {"611", "Гортань", "Персонаж кричить, наносячи шкоду та відштовхуючи ворогів#Сила крику залежить від кількості зарядів у предмета"}, -- Larynx
[612] = {"612", "Загублена душа", "Компаньйон-душа, яка помирає від одного удару, але воскресає на початку наступного поверху#Якщо вона не помре, на наступному поверсі створить {{SoulHeart}} 3 серця Душі, {{EternalHeart}} 2 Вічні серця, або предмет зі {{TreasureRoom}} Скарбниці чи {{AngelRoom}} кімнати Ангела"}, -- Lost Soul
[613] = {"613", "", "<Item does not exist>"}, -- Salt Shaker
[614] = {"614", "Кров'яні бомби", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Відновлює 5 червоних сердець#{{HalfHeart}} Якщо у гравця немає бомб, то можна поставити одну за половинку серця#Бомби залишають кривавий слід"}, -- Blood Bombs
[614] = {"614", "Кров'яні бомби", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Відновлює 4 червоні серця#{{HalfHeart}} Якщо у гравця немає бомб, то можна поставити одну за половинку серця#Бомби залишають кривавий слід"}, -- Blood Bombs
[615] = {"615", "Малюк Дампі", "Компаньйон-пердун#Пердить прямо перед зіткненням персонажа з ворогом/снарядом, чим відштовхує від вас небезпеку#Після пердіння дезактивується і відлітає у випадковому напрямку#Підійдіть до нього, щоб знову активувати"}, -- Lil Dumpy
[616] = {"616", "Пташине око", "8% шанс вистрілити червоним вогнем, який блокує ворожі постріли та наносить контактну шкоду#{{Luck}} 50% шанс при Удачі 10#Вогонь може заблокувати до 4 пострілів та/або нанести контактну шкоду 4 рази, після чого гасне#Гасне через 10 секунд"}, -- Bird's Eye
[617] = {"617", "Магнітна руда", "{{Magnetize}} 17% шанс вистрелити сльозою, що намагнічує ворогів#{{Luck}} 100% шанс при Удачі 5#Намагнічені вороги притягують до себе інших ворогів, снаряди та розхідники"}, -- Lodestone
@@ -323,7 +323,7 @@ local repCollectibles={
[634] = {"634", "Чистилище", "Поки у кімнаті є вороги, створює розломи в підлозі#Коли ви наступаєте на ці розломи, з них вилітають вибухові привиди"}, -- Purgatory
[635] = {"635", "Стібок", "Пасивно створює компаньйона, який рухається в напрямку стрільби персонажа#При використанні, персонаж міняється місцями зі Стібком і отримує короткочасну невразливість#Телепортація в перешкоди та ворогів може завдати шкоди чи знищити їх"}, -- Stitches
[636] = {"636", "Клавіша R", "{{Warning}} ОДНОРАЗОВИЙ {{Warning}}#Повертає вас на 1 поверх і починає новий забіг#Предмети, характеристики та підібрані розхідники зберігаються в інвентарі персонажа"}, -- R Key
[637] = {"637", "Нокаутні краплі", "10% шанс вистрілити кулаком з сильним відштовхуванням та ефектом спантеличення#{{Luck}} 100% шанс при Удачі 9"}, -- Knockout Drops
[637] = {"637", "Нокаутні краплі", "10% шанс вистрілити кулаком з сильним відштовхуванням та ефектом спантеличення#{{Luck}} 100% шанс при Удачі 9#Вороги отримують шкоду, коли їх відштовхує на стіни чи перешкоди"}, -- Knockout Drops
[638] = {"638", "Стирачка", "Персонаж кидає гумкою, яка миттєво вбиває ворога#Вороги цього типу не будуть з'являтися до кінця забігу#Наносить 15 шкоди босам#Резинка \"стирає\" боса, якщо удар нею був смертельним#Може бути використана лише 1 раз за поверх"}, -- Eraser
[639] = {"639", "Гидотне серце", "{{RottenHeart}} Дає Гниле серце при використанні"}, -- Yuck Heart
[640] = {"640", "Урна душ", "Вивергає потік полум'я#Заряджається на 1 поділку за кожну смерть ворога"}, -- Urn of Souls
@@ -335,12 +335,12 @@ local repCollectibles={
[646] = {"646", "Сірчані бомби", "{{Bomb}} +5 бомб#{{Collectible118}} Бомби випускають Сірчані криваві лазери на 4 сторони"}, -- Brimstone Bombs
[647] = {"647", "4.5 Вольт", "Активні предмети не заряджаються від зачистки кімнат#Натомість вони заряджаються, коли ви наносите шкоду ворогам#Формула: (40 + 20 * поверх) шкоди = 1 заряд"}, -- 4.5 Volt
[648] = {"648", "", "<Item does not exist>"},
[649] = {"649", "Мала Слива", "Мініатюрна Сливова Крихітка-компаньйон#Літає по діагоналі по кімнаті, стріляючи слізьми назад"}, -- Fruity Plum
[649] = {"649", "Мала Слива", "Мініатюрна Сливова Крихітка-компаньйон#Літає по діагоналі по кімнаті, стріляючи слізьми назад#Сльози наносять 3 шкоди#Наносить 6 контактної шкоди за секунду"}, -- Fruity Plum
[650] = {"650", "Сливова флейта", "Викликає дружню Сливову Крихітку в поточну кімнату на 10 секунд"}, -- Plum Flute
[651] = {"651", "Вифлеємська зірка", "Компаньйон, що випромінює ауру та повільно прямує до {{BossRoom}} кімнати боса#Прискорюється, якщо ви її випереджаєте і, навпаки, сповільнюється, коли персонаж відстає#Поки ви стоїте в аурі:#↑ {{Damage}} +1 Шкоду збільшено#↑ {{Damage}} +20% множник шкоди#↑ {{Tears}} +150% множник темпу стрiльби#Самонавідні сльози"}, -- Star of Bethlehem
[651] = {"651", "Вифлеємська зірка", "Компаньйон, що випромінює ауру та повільно прямує до {{BossRoom}} кімнати боса#Прискорюється, якщо ви її випереджаєте і, навпаки, сповільнюється, коли персонаж відстає#Поки ви стоїте в аурі:#↑ {{Damage}} x1.8 множник шкоди#↑ {{Tears}} x2.5 множник темпу стрiльби#Самонавідні сльози#50% шанс ігнорувати отриману шкоду"}, -- Star of Bethlehem
[652] = {"652", "Дитя в кубі", "Компаньйон, що ковзає по кімнаті, коли ви його штовхаєте#{{Freezing}} Сповільнює ворогів та наносить їм шкоду при контакті, заморожує вбитих монстрів"}, -- Cube Baby
[653] = {"653", "Повернись!", "Поки ви тримаєте цей предмет, вороги-не-привиди при смерті будуть залишати малі червоні душі#При активації предмета, ці душі вибухають"}, -- Vade Retro
[654] = {"654", "Фальшивий Доктор Наук", "{{Heart}} +1 Чорне серце#{{Pill}} Ідентифікує всі пігулки#{{Pill}} Хороші пігулки стають поганими#↑ {{Damage}} Пігулки, що знижують ваші характеристики, додатково збільшують вашу шкоду#{{BlackHeart}} Інші пігулки при використанні створюють Чорне серце"}, -- False PHD
[654] = {"654", "Фальшивий Доктор Наук", "{{Heart}} +1 Чорне серце#{{Pill}} Ідентифікує всі пігулки#{{Pill}} Хороші пігулки стають поганими#↑ {{Damage}} Пігулки, що знижують ваші характеристики, додатково збільшують вашу шкоду на +0.6#{{BlackHeart}} Інші пігулки при використанні створюють Чорне серце"}, -- False PHD
[655] = {"655", "Крути, щоб виграти", "Орбіталь-дзиґа, який блокує ворожі постріли#Наносить 10.5 контактної шкоду за секунду#При активації, збільшує вашу {{Speed}} ↑ +0.5 Швидкість та значно прискорює орбіталі"}, -- Spin to Win
[656] = {"656", "Дамокл", "<Item not obtainable>"}, -- Damocles
[657] = {"657", "Васкуліт", "При смерті, ворогів розриває на 1-16 сліз, що летять у випадкових напрямках#Сльози отримують ефекти сліз персонажа"}, -- Vasculitis
@@ -364,7 +364,7 @@ local repCollectibles={
[675] = {"675", "Розбита куля", "Коли вам завдають шкоди:#Відчиняє всі зачинені двері в кімнаті#Відображає на карті випадкову кімнату#Знищує усі камені з мітками та камені над криївками#Може відкривати сюжетні двері#Може відобразити {{UltraSecretRoom}} Ультра секретну кімнату"}, -- Cracked Orb
[676] = {"676", "Порожнє серце", "Якщо на початку нового поверху у вас одне червоне серце чи менше, дає {{EmptyHeart}} порожній контейнер червоних сердець#Ніякого ефекту для персонажів, які не можуть мати червоних сердець"}, -- Empty Heart
[677] = {"677", "Астральна проекція", "Коли вам завдають шкоди, час зупиняється на 3 секунди#Персонаж стає душею та покидає тіло#У вигляді душі персонаж отримує політ, спектральні сльози та ігнорує перший удар"}, -- Astral Projection
[678] = {"678", "Кесарів розтин", "{{Chargeable}} Атака зі швидкою зарядкою#Персонаж стріляє самонавідними спектральними зародками"}, -- C Section
[678] = {"678", "Кесарів розтин", "{{Chargeable}} Атака зі швидкою зарядкою#Персонаж стріляє самонавідними спектральними зародками, що наносять x2.8 шкоди"}, -- C Section
[679] = {"679", "Крихітний Абаддон", "{{Collectible399}} Компаньйон, що стріляє мініатюрною атакою Пащі Порожнечі"}, -- Lil Abaddon
[680] = {"680", "Помста Монтезуми", "{{Chargeable}} Додаткова заряджувана атака Сірчаним лазером, який стріляє з дупи персонажа#Лазер заряджається, поки ви стріляєте"}, -- Montezuma's Revenge
[681] = {"681", "Крихітний портал", "Компаньйон, що наносить ворогам контактну шкоду і летить в напрямку вашої стрільби#Поглинає розхідники в себе на шляху#Кожен поглинутий розхідник збільшує розміри компаньйона, його шкоду та створює Синю Муху#За кожні 4 розхідники створює портал у не зачищену кімнату"}, -- Lil Portal
@@ -390,7 +390,7 @@ local repCollectibles={
[701] = {"701", "Айзекова могила", "Створює {{DirtyChest}} Стару Скриню, яка відкривається ключем, на початку кожного поверху#Може містити {{SoulHeart}} 1-3 Серця Душі, 3 брелки чи артефакти#Предмети вибираються з пулу {{AngelRoom}} кімнати Ангела, або належать Матусі чи Батьку"}, -- Isaac's Tomb
[702] = {"702", "Мстивий дух", "Після отримання персонажем шкоди, створює орбітальний вогник, що існуватиме до кінця поверху#Максимум 6 вогників#Вогники стріляють у ворогів, але не блокують їх атаки"}, -- Vengeful Spirit
[703] = {"703", "Ісав молодший", "Перемикає вашого поточного персонажа на Ісава молодшого й навпаки#У Ісава {{BlackHeart}} 3 Чорні серця, {{Damage}} +2 Шкоди та політ#У персонажів незалежні інвентарі артефактів та здоров'я#При першому використанні, Ісав отримує випадкові пасивні артефакти, відповідно до кількості в основного персонажа#{{Warning}} Смерть за будь-якого з персонажів завершить забіг"}, -- Esau Jr.
[704] = {"704", "Берсерк!", "При використанні, Ви входите в режим Берсерка на 5 секунд:#↑ {{Speed}} +0.4 Швидкість збільшено#↑ {{Tears}} Темп Стрiльби збільшено#↑ {{Damage}} +3 Шкоду збільшено#Ближній бій#Заряджається при нанесенні шкоди ворогам#Персонаж не може померти, поки ефект Берсерка активний, навіть якщо його здоров'я впало до 0 сердець"}, -- Berserk!
[704] = {"704", "Берсерк!", "При використанні, Ви входите в режим Берсерка на 5 секунд:#↑ {{Speed}} +0.4 Швидкість збільшено#↑ {{Tears}} x0.5 +2 Темп Стрільби#↑ {{Damage}} +3 Шкоду збільшено#Ближній бій#Заряджається при нанесенні шкоди ворогам#Персонаж не може померти, поки ефект Берсерка активний, навіть якщо його здоров'я впало до 0 сердець"}, -- Berserk!
[705] = {"705", "Темні мистецтва", "При використанні, дає {{Speed}} +1 Швидкість та можливість протягом 1 секунди проходити крізь ворогів та снаряди#Контактна шкода наносить 2x вашої шкоди + 3.5 за кожного зачепленого ворога#Вибух після закінчення ефекту наносить шкоду рівну нанесеній контактній"}, -- Dark Arts
[706] = {"706", "Безодня", "Поглинає усі предмети в кімнаті та створює атакуючу муху-компаньйона за кожен#Ефекти мух залежать від поглинутих артефактів"}, -- Abyss
[707] = {"707", "Вечеря", "↑ {{Heart}} +1 Контейнер з червоним серцем#{{Heart}} Вiдновлює 1 Червоне Серце"}, -- Supper
@@ -490,21 +490,21 @@ EID.descriptions[languageCode].bingeEaterBuffs = {
EID.descriptions[languageCode].bookOfBelialBuffs = {
[40] = "Також активує ефект {{Collectible35}}Некрономікону", -- Kamikaze!
[126] = "Також активує ефект {{Collectible35}}Некрономікону", -- Razor Blade
[127] = "Збільшена шкода для всього наступного поверху", -- Forget me Now
[133] = "Перманентно збільшує шкоду", -- Guppy's Paw
[135] = "Збільшує шкоду при кожному використанні", -- IV Bag
[127] = "↑ {{Damage}} +2 Шкоди на весь наступний поверх", -- Forget me Now
[133] = "↑ {{Damage}} +0.5 Шкоду збільшено", -- Guppy's Paw
[135] = "Тимчасово ↑ {{Damage}} збільшує шкоду на +0.66 при кожному використанні", -- IV Bag
[147] = "У Кайла збільшується запас міцності та відштовхування#Можна використовувати частіше, підпалює ворогів і дозволяє отримати більше розхідників при знищенні купок лайна та інших перешкод", -- Notched Axe
[186] = "Також активує ефект {{Collectible126}}Леза Бритви", -- Blood Rights
[282] = "Залишає слід з вогню, який наносить контактну шкоду та підпалює ворогів", -- How to Jump
[290] = "Витрачає одне серце за раз, збільшуючи шкоду та залишаючи кривавий слід на підлозі", -- The Jar
[295] = "Шанс на активацію ефекту {{Collectible555}}Золотої Бритви", -- Magic Fingers
[297] = "Окрім стандартного ефекту, створює демонічного компаньйона", -- Pandora's Box
[323] = "Випущені сльози наносять більше шкоди", -- Isaac's Tears
[323] = "Випущені сльози є спектральними та наносять більше шкоди", -- Isaac's Tears
[326] = "Замість сворення світла, персонаж має вогняну ауру, допоки невразливий#Тимчасове збільшення Шкоди та активація ефекту {{Collectible35}}Некрономікона при ідеальному блоці", -- Breath of Life
[352] = "Активує ефект Книги Беліала, коли розбивається - шкоду збільшено до моменту відновлення Скляної Гармати", -- Glass Cannon
[475] = "Відновлює Вас при смерті як Темного Юду, якщо є додаткове життя", -- Plan C
[482] = "Замінює останній отриманий артефакт на {{Collectible51}}Пентаграму", -- Clicker
[487] = "Перманентно збільшує шкоду при використанні", -- Potato Peeler
[487] = "Перманентно ↑ {{Damage}} +0.5 Шкоди при використанні", -- Potato Peeler
[536] = "Тимчасово збільшує шкоду на +10.8 за кожного принесеного в жертву компаньйона#Шкода повільно повертається до норми, аналогічно до ефекту {{Collectible621}}Червоного Рагу", -- Sacrificial Altar
[555] = "Наносить шкоду всім ворогам в кімнаті і накладає на них ефект {{Collectible202}}Дотику Мідаса", -- Golden Razor
[577] = "Перманентне збільшення шкоди", -- Damocles
@@ -514,12 +514,12 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[623] = "Також активує ефект {{Collectible126}}Леза Бритви", -- Sharp Key
[635] = "Створює лінію {{Collectible705}}Темних Мистецтв між персонажем та Стібком", -- Stitches
[640] = "Випускає лазер {{Collectible118}}Сірки замість полум'я", -- Urn of Souls
[642] = "Перманентно збільшує шкоду", -- Magic Skin
[642] = "↑ {{Damage}} x1.4 множник шкоди#↑ {{Damage}} +1 Шкоду збільшено", -- Magic Skin
[653] = "Привиди будуть наводитись на ворогів", -- Vade Retro
[685] = "Створює вогник {{Collectible292}}Сатанинської Біблії, який збільшує шанс на угоду з Дияволом", -- Jar of Wisps
[705] = "Дозволяє отримувати тимчасові бонуси до шкоди за кожне влучання у ворога/снаряд під ефектом Темних Мистецтв", -- Dark Arts
[710] = "Шанс, що Червоні серця при підйомі будуть замінені на Чорні", -- Bag of Crafting
[729] = "Великий бонус до Шкоди та Темпу Стрiльби, коли голова від'єднана", -- Decap Attack
[729] = "Поки голова від'єднана':#↑ {{Tears}} x3 множник темпу стрільби#↑ {{Damage}} +2 Шкоду збільшено", -- Decap Attack
}
-- Book of Virtues wisp types
@@ -659,7 +659,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[585] = "8 вогників", -- Alabaster Box
[604] = "Вогник на 1 кімнату#3 вогники з'являються у місці, де приземляється кинутий об'єкт#10% шанс на сльози розгубленості", -- Mom's Bracelet
[605] = "Без додаткових ефектів", -- The Scooper
[609] = "Невидимий вогник#50% шанс, що усі вогники Вічного D6 будуть знищені при використанні", -- Eternal D6
[609] = "Невразливий вогник#50% шанс, що усі вогники Вічного D6 будуть знищені при використанні", -- Eternal D6
[611] = "Здоров'я і шкода збільшуються залежно від заряду", -- Larynx
[622] = "3 вогники#Знищує усі інші вогники", -- Genesis
[623] = "Без додаткових ефектів", -- Sharp Key
@@ -713,30 +713,47 @@ EID.descriptions[languageCode].abyssSynergies = {
[559] = "Блакитна Сарана з електричними дугами, які наносять 0.1 шкоди за ігровий тік", -- 120 Volt
}
-- Effect of Car battery on Active Items
local repCarBattery = {
[323] = "Випущені сльози наносять подвійну шкоду", -- Isaac's Tears
[421] = "", -- Kidney Bean, подвійну шкоду видалено в Rep
[489] = "Активує ефект вибраного кубика двічі", -- D Infinity
[523] = "", -- Moving Box, механіку свапу було видалено в Rep
[556] = "Подвійний лазер Сірки, що наносить збільшену шкоду", -- Sulfur
[584] = "Подвоює кількість вогників", -- Book of Virtues
[605] = "Створює двох Споглядачів. Шкода збільшується лише один раз", -- The Scooper
[609] = "Шанс втрати п'єдестального предмета збільшений вдвічі", -- Eternal D6
[625] = "Ефект діє 60 секунд", -- Mega Mush
[705] = "Ефект триває 2 секунди", -- Dark Arts
[720] = "Створює купку лайна поруч з розхідником", -- Everything Jar
[723] = "Зменшує ID предмета на 2", -- Spindown Dice
}
--EID.descriptions[languageCode].carBattery[284] = nil -- D4
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
---------- Trinkets ----------
local repTrinkets={
[1] = {"1", "Проковтнутий пенні", "{{Coin}} Ви отримуєте 1 монету при отриманні шкоди#{{Player14}} 0-1 за персонажа 'Хранитель'"}, -- Swallowed Penny
[10] = {"10", "Хвилястий черв", "Сльози рухаються хвилями#↑ {{Tears}} +0.4 Темп Стрільби збiльшено#Спектральні сльози"}, -- Wiggle Worm
[11] = {"11", "Кільчастий черв", "Сльози рухаються кільцями#↑ {{Tears}} +0.4 Темп Стрільби збiльшено#Спектральні сльози"}, -- Ring Worm
[11] = {"11", "Кільчастий черв", "Сльози рухаються кільцями#↑ {{Tears}} +0.47 Темп Стрільби збiльшено#Спектральні сльози"}, -- Ring Worm
[15] = {"15", "Щасливий камінь", "{{Coin}} 33% шанс отримати монету при знищенні каменів"},-- Lucky Rock
[16] = {"16", "Матусин ніготь", "Матусина Нога тупає у випадковому місці в кімнаті кожні 20 секунд"}, -- Mom's Toenail
[23] = {"23", "Загублений плакат", "{{Player10}} Відродження за персонажа 'Загублений'#Якщо він ще не відкритий, то помріть у {{SacrificeRoom}} кімнаті жертвопринесень, маючи цей брелок при собі#{{Player31}} Гнилий 'Загублений' відроджує самого себе"}, -- Missing Poster
[24] = {"24", "Дуповий пенні", "{{Coin}} +20% шанс на випадіння монети з купки лайна#Ви пукаєте, коли підбираєте монету#{{Poison}} Ваш пук відштовхує і отруює ворогів"}, -- Butt Penny
[26] = {"26", "Гаковий черв", "Сльози рухаються кутовими рухами#↑ {{Tears}} +0.4 Темп Стрільби збільшено#↑ {{Range}} +1.5 Дальнiсть збiльшено#Спектральні сльози"}, -- Hook Worm
[32] = {"32", "Шапка свободи", "25% шанс на випадковий ефект гриба на 1 кімнату"}, -- Liberty Cap
[33] = {"33", "Пуповина", "Коли у вас залишається половина серця, або менше, ви отримуєте компаньйона #{{Collectible100}} Маленький Стівен#{{Collectible318}} Високий шанс отримати \"Близнюка\" при отриманні шкоди"}, -- Umbilical Cord
[33] = {"33", "Пуповина", "Коли у вас залишається половина серця, або менше, ви отримуєте компаньйона {{Collectible100}} Маленький Стівен#{{Collectible318}} Високий шанс отримати \"Близнюка\" при отриманні шкоди"}, -- Umbilical Cord
[39] = {"39", "Рак", "↑ {{Tears}} +1 Темп Стрільби збільшено"},
[48] = {"48", "Загублена сторінка", "Коли ви отримуєте шкоду, є шанс нанести 80 шкоди усім ворогам у кімнаті#{{Collectible35}} Шкода від чорних сердець і некрономікону подвоюється"}, -- A Missing Page
[49] = {"49", "Кривавий пенні", "{{HalfHeart}} 25% шанс отримати половинку червоного серця при підйомі монети"}, -- Bloody Penny
[50] = {"50", "Спалений пенні", "{{Bomb}} 25% шанс отримати бомбу при підбиранні монет"}, -- Burnt Penny
[51] = {"51", "Плаский пенні", "{{Key}} 25% шанс отримати ключ при підбиранні монет"}, -- Flat Penny
[49] = {"49", "Кривавий пенні", "{{HalfHeart}} 25% шанс отримати половинку червоного серця при піднятті монети"}, -- Bloody Penny
[50] = {"50", "Спалений пенні", "{{Bomb}} 25% шанс отримати бомбу при піднятті монети"}, -- Burnt Penny
[51] = {"51", "Плаский пенні", "{{Key}} 25% шанс отримати ключ при піднятті монети"}, -- Flat Penny
[65] = {"65", "Стрічковий черв", "↑ {{Range}} +3 Дальнiсть збільшено"}, -- Tape Worm
[66] = {"66", "Лінивий черв", "↓ {{Shotspeed}} -0.5 Швидкість Стрільби зменшено"}, -- Lazy Worm
[67] = {"67", "Розбитий ігровий кубик", "При отриманні персонажем шкоди, з 50% шансом активується один з ефектів:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
[69] = {"69", "Вицвілий полароїд", "Камуфляж вашого персонажа#Збиває з пантелику ворогів#Можна використати, щоб відчинити двері у \"Дім\""}, -- Faded Polaroid
[80] = {"80", "Чорне Перо", "↑ {{Damage}} +0.5 Шкоду збільшено за кожен \"Злий\" предмет"}, -- Black Feather
[67] = {"67", "Розбитий ігровий кубик", "При отриманні персонажем шкоди, з 50% шансом активується один з ефектів кубиків:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
[69] = {"69", "Вицвілий полароїд", "Маскує вашого персонажа#Збиває з пантелику ворогів#Можна використати, щоб відчинити двері у 'Дім'"}, -- Faded Polaroid
[80] = {"80", "Чорне Перо", "↑ {{Damage}} +0.5 Шкоди за кожен 'Злий' предмет"}, -- Black Feather
[92] = {"92", "Зламана корона", "↑ Підвищення характеристик від предмету на 20% ефективніше"}, -- Cracked Crown
[96] = {"96", "Черв'як Уроборос", "Сльози рухаються по спіралі#↑ {{Tears}} +0.4 Темп Стрiльби збільшено#↑ {{Range}} +1.5 Дальність збільшено#Спектральні сльози#Шанс на самонавідні сльози"}, -- Ouroboros Worm
[98] = {"98", "Ніс гобліна", "{{Poison}} 5% шанс вистрілити самонавідними отруйними липкими сльозами#Наносить таку ж шкоду як ваші сльози#Прикріплюється до ворога на 10 секунд"},
@@ -744,7 +761,7 @@ local repTrinkets={
[107] = {"107", "Серце Ворона", "Ви у першу чергу втрачаєте червоні серця, а вже потім інші види сердець #!!! Втрата червоних сердець може знизити ваш шанс на кімнату Диявола/Ангела"}, -- Crow Heart
[110] = {"110", "Срібний долар", "{{Shop}} Магазини з'являються у 'Матці' і 'Трупі'"},
[111] = {"111", "Кривава корона", "{{TreasureRoom}} Золоті кімнати з'являються у 'Матці' і 'Трупі'"}, -- Bloody Crown
[119] = {"119", "Стовбурова клітина", "Вилікує половину червоного/кісткового серця при переході на інший поверх#Мінімум половина серця буде вилікувана"}, -- Stem Cell
[119] = {"119", "Стовбурова клітина", "Заповнює половину порожніх червоних/кісткових сердець при переході на інший поверх#Мінімум половинка серця буде вилікувана"}, -- Stem Cell
[125] = {"125", "Подовжувач", "З'єднує ваших компаньйонів електричним струмом#6 шкоди за промінь#З'єднується з персонажами у кооперативному режимі (Враховуючи Якова та Ісава)"}, -- Extension Cord
[128] = {"128", "Кістка з пальця", "{{EmptyBoneHeart}} 4% шанс отримати кісткове серце при отриманні шкоди"}, -- Finger Bone
[129] = {"129", "Щелеполом", "10% шанс вистрілити зубом#Зуб наносить 3.2x вашої шкоди#100% шанс з Удачею 9"}, -- Jawbreaker
@@ -760,7 +777,7 @@ local repTrinkets={
[139] = {"139", "Сльозо-амулет", "{{Luck}} +4 Удачі для артефактів, ефект яких залежить від неї"}, -- Teardrop Charm
[140] = {"140", "Яблуко Содому", "Підбирання сердець може конвертувати їх у синіх павуків#Працює навіть при повному ХП#Ефект може забрати серця, які потрібні для зцілення"}, -- Apple of Sodom
[141] = {"141", "Забута Колискова", "Підвищує швидкострільність компаньйонів"}, -- Forgotten Lullaby
[142] = {"142", "Віра Бет", "{{Collectible584}} При переході на новий поверх, створює чотири сині вогники з 'Книги чеснот'"}, -- Beth's Faith
[142] = {"142", "Віра Бет", "{{Collectible584}} При переході на новий поверх, створює 4 сині вогники з 'Книги чеснот'"}, -- Beth's Faith
[143] = {"143", "Cтарий конденсатор", "Активний артефакт більше не заряджається після зачищення кімнат#{{Battery}} Натомість, є 20% шанс на випадіння батарейки після зачищення кімнати#{{Luck}} 33% шанс з Удачею 5"}, -- Old Capacitor
[144] = {"144", "Мозковий черв", "Сльоза може повернутися на 90 градусів"}, -- Brain Worm
[145] = {"145", "Ідеал", "↑ {{Luck}} +10 Удачу збільшено#Знищується, коли персонаж отримує шкоду"}, -- Perfection
@@ -773,28 +790,28 @@ local repTrinkets={
[152] = {"152", "Лінза телескопа", "{{PlanetariumChance}} +24% до шансу на планетарій, якщо він ще не з'являвся#+9%, якщо він вже з'являвся на попередніх поверхах#Планетарій може з`явитися у локації \"Матка\" і \"Труп\""}, -- Telescope Lens
[153] = {"153", "Матусин локон", "25% шанс на ефект випадкового артефакту Мами"}, -- Mom's Lock
[154] = {"154", "Мішок для кубиків", "50% шанс появи випадкового одноразового ігрового кубика при вході у кімнату#Кубик зникає, якщо ви покинете кімнату#Кубик розміщується у слотах для карток/пігулок, при цьому не займаючи сам слот"}, -- Dice Bag
[155] = {"155", "Свята корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у \"Соборі\""}, -- Holy Crown
[156] = {"156", "Матусин цілунок", "{{Heart}} +1 контейнер Червоних сердець, поки ви тримаєте цей брелок#{{Player14}} Працює на Хранителя"}, -- Mother's Kiss
[155] = {"155", "Свята корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Соборі'"}, -- Holy Crown
[156] = {"156", "Матусин цілунок", "{{Heart}} +1 контейнер Червоних сердець, поки ви тримаєте цей брелок#{{Player14}} +1 Контейнер-монета для Хранителя"}, -- Mother's Kiss
[157] = {"157", "Рвана карта", "Кожні 15 пострілів ви вистрілюєте сльозою з ефектами {{Collectible149}} Іпекака + {{Collectible5}} Мого Відображення"}, -- Torn Card
[158] = {"158", "Порвана кишеня", "При отримані шкоди, Ісаак губить 2 випадкові розхідники#Розхідники, що випали, можуть змінювати свою варіацію, наприклад звичайний ключ у золотий, звичайна бомба у троль-бомбу і так далі"}, -- Torn Pocket
[159] = {"159", "Позолочений ключ", "{{Key}} +1 ключ при підбиранні#{{GoldenChest}} Міняє усі скрині (окрім Старих/Мега) на золоті скрині#{{GoldenChest}} Золоті скрині мають більше предметів ніж звичайно"}, -- Gilded Key
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішок"}, -- Lucky Sack
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у локації 'Шеол'"}, -- Wicked Crown
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішечок"}, -- Lucky Sack
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Шеолі'"}, -- Wicked Crown
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 50% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
[163] = {"163", "Какаха", "Усі Діпи (маленькі какахи) тепер не наносять вам шкоди#Створює 1 випадкового Діпа після зачищення кімнати"}, -- Dingle Berry
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 бомбу поруч з тою, що ви поставили"}, -- Ring Cap
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 підпалену бомбу поруч з тою, що ви поставили"}, -- Ring Cap
[165] = {"165", "Ні-і!", "З поверху 'Матка' і далі, заміняє усі монети і ключі на інші випадкові розхідники"}, -- Nuh Uh!
[166] = {"166", "Пластилін", "50% шанс отримати ефект випадкового пасивного предмета на 1 кімнату"}, -- Modeling Clay
[167] = {"167", "Полірована кістка", "25% шанс створити дружнього Боні після зачистки кімнати"}, -- Polished Bone
[168] = {"168", "Порожнє серце", "{{EmptyBoneHeart}} +1 кістяне серце при переході на інший поверх"}, -- Hollow Heart
[169] = {"169", "Дитячі малюнки", "{{Guppy}} Поки при вас, враховується як 1 предмет до трансформації 'Гаппі'"}, -- Kid's Drawing
[169] = {"169", "Дитячі малюнки", "Поки при вас, враховується як 1 предмет до трансформації 'Гаппі'"}, -- Kid's Drawing
[170] = {"170", "Кришталевий ключ", "{{Collectible580}} 33% шанс створити прохід у Червоні кімнати після зачистки кімнати#Шанс нижче коли ви вже у Червоній кімнаті"}, -- Crystal Key
[171] = {"171", "Угода Хранителя", "{{DevilRoom}} 50% шанс, що у Кімнаті Диявола предмети будуть за монети"}, -- Keeper's Bargain
[172] = {"172", "Проклятий пенні", "{{Coin}} Телепортує персонажа у випадкову кімнату при підбиранні монети#Може телепортувати до Секретної кімнати"}, -- Cursed Penny
[173] = {"173", "Твій дух", "{{DevilRoom}} Дає можливість узяти один предмет у кімнаті Диявола безкоштовно#Трінкет знищиться#!!! Підбирання предмету з кімнати диявола впливає на шанс кімнати Ангела"}, -- Your Soul
[173] = {"173", "Твій дух", "{{DevilRoom}} Дає можливість узяти один предмет у кімнаті Диявола безкоштовно#Брелок знищиться#!!! Підбирання предмету з кімнати диявола впливає на шанс кімнати Ангела"}, -- Your Soul
[174] = {"174", "Магніт з цифрами", "{{DevilChance}} +10% до шансу появи кімнати Диявола#Запобігає появи Крампуса у кімнаті Диявола#Дає нові спеціальні варіації кімнат диявола з більшою кількістю ворогів, предметів і чорних сердець"}, -- Number Magnet
[175] = {"175", "Дивний ключ", "Відкриває прохід до битви з босом 'Хаш'#При використанні {{Collectible297}} ящика Пандори, дає 6 артефактів з випадкового пула предметів"}, -- Strange Key
[176] = {"176", "Малий згусток", "Створює один кривавий згусток, який повністю повторює рухи і атаки Ісаака#Компаньйон відроджується після зачищення кімнати, якщо він був убитий"}, -- Lil Clot
[176] = {"176", "Малий згусток", "Створює один кривавий згусток, який повністю повторює рухи і атаки персонажа#{{Damage}} Атаки згустка наносять 35% шкоди персонажа#Компаньйон відроджується після зачищення кімнати, якщо він був убитий"}, -- Lil Clot
[177] = {"177", "Тимчасове тату", "Створює {{Chest}} скриню після зачистки {{ChallengeRoom}} 'Кімнати Виклику', створює артефакт після зачистки {{BossRushRoom}} 'Бос Рашу'"}, -- Temporary Tattoo
[178] = {"178", "Проковтнутий M80", "50% шанс вибухнути після отримання шкоди#Працює з ефектами бомб"}, -- Swallowed M80
[179] = {"179", "Пульт дистанційного керування", "Компаньйони копіюють рухи Ісаака#Тримайте кнопку 'Викинути', щоб компаньйони зупинилися на місці"}, -- RC Remote
@@ -804,7 +821,7 @@ local repTrinkets={
[183] = {"183", "Близнюки", "50% шанс дублювати компаньйонів на 1 кімнату#Якщо немає компаньйонів, створює {{Collectible8}} Братика Боббі або {{Collectible67}} Сестричку Меггі"}, -- The Twins
[184] = {"184", "Документи про усиновлення", "{{Shop}} Магазини продають компаньйонів за 10 монет"}, -- Adoption Papers
[185] = {"185", "Нога Крікета", "17% шанс створити випадкову Сарану при вбивстві ворога"}, -- Cricket Leg
[186] = {"186", "Найкращий друг Аполліона", "{{Collectible706}} Дає 1 Сарану Безодні"}, -- Apollyon's Best Friend
[186] = {"186", "Найкращий друг Аполліона", "{{Collectible706}} Створює 1 Сарану Безодні"}, -- Apollyon's Best Friend
[187] = {"187", "Розбиті окуляри", "{{TreasureRoom}} 50% шанс створити додатковий невідомий предмет у золотій кімнаті#50% шанс, що таємний предмет у альтернативній золотій кімнаті буде розкритий"}, -- Broken Glasses
[188] = {"188", "Куб Льоду", "20% шанс паралізувати всіх ворогів у кімнаті#{{Freezing}} Якщо вбити паралізованого ворога, він перетвориться на шматок льоду"}, -- Ice Cube
[189] = {"189", "Сигіл Бафомета", "Активує щит на 1 секунду після вбивства ворога#Вбивство ворогів дає вам ще 1 секунду щита"}, -- Sigil of Baphomet
@@ -822,34 +839,96 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
[4] = { "{{Collectible419}} Використання активного предмета телепортує персонажа до {{ColorGold}}кімнати, яку ще не було зачищено{{CR}}#Ієрархія: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
[6] = { "монетки", "розхідники" },
-- Rosary Bead append
-- Rosary Bead (append)
[7] = { "{{Collectible72}} Вервицю додано до всіх пулів" },
-- Golden Store Credit: full replace
[13] = { "{{Shop}} {{ColorGold}} Дозволяє персонажу безкоштовно брати предмети в Магазині{{CR}}#Шанс, що золотий Кредит перетвориться на {{Trinket13}}звичайний після кожної покупки" },
-- Lucky Rock append (Gold / Mom's Box / Both)
[13] = { "{{Shop}} {{ColorGold}}Дозволяє персонажу безкоштовно брати предмети в Магазині{{CR}}#Шанс, що золотий Кредит перетвориться на {{Trinket13}} звичайний після кожної покупки" },
-- Lucky Rock (append) (Gold / Mom's Box / Both)
[15] = { "З каменя може випасти 2 монетки", "З каменя може випасти 2 монетки", "З каменя може випасти 3 монетки" },
-- Golden Mysterious Candy makes Golden Poop
-- Golden Mysterious Candy makes Golden Poop (find+replace)
[25] = { "купку лайна", "золоту купку лайна" },
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
[46] = { "половинку серця", "серце", "півтора серця" },
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
[53] = {
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#{{ColorGold}}Знімається!",
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#!!! Не може бути знятий#Знімається лише {{Trinket41}}Сірником або може бути проковтнутий",
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}3{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#{{ColorGold}}Знімається!",
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#{{ColorGold}}Знімається!",
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#!!! Не може бути знятий#Знімається лише {{Trinket41}} Сірником або може бути проковтнутий",
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}3{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#{{ColorGold}}Знімається!",
},
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "Подвоює бонуси Черв'яка до характеристик", "Потроює бонуси Черв'яка до характеристик", "Збільшує в 4 рази бонуси Черв'яка до характеристик", },
-- Watch Battery (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
[72] = { "додатковий 1 заряд", "{{CR}}додаткові {{ColorGold}}2{{CR}} заряди", "{{CR}}додаткові {{ColorGold}}3 {{CR}}заряди" },
-- Error (append): Same behavior as Rainbow Worm
[75] = { "Подвоює ефекти брелка, якщо можливо", "Потроює ефекти брелка, якщо можливо", "Збільшує у 4 рази ефекти брелка, якщо можливо", },
-- NO!
--[[ Karma (find+replace) variation which doesn't work (length? markup characters?)
[85] = {
"{{Heart}} Відновити 1 серце (40%)#{{Coin}} Отримати 1 монету (40%)#{{Luck}} Отримати +1 Удачу (15%)#{{Beggar}} Створити Жебрака (5%)",
"{{CR}}{{Heart}} Відновити {{ColorGold}}2 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}2 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+2 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
"{{CR}}{{Heart}} Відновити {{ColorGold}}3 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}3 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+3 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
},
]]
-- Karma
[85] = {
"{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити 1 серце (40%)#{{Coin}} Отримати 1 монету (40%)#{{Luck}} Отримати +1 Удачу (15%)#{{Beggar}} Створити Жебрака (5%)",
"{{CR}}{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити {{ColorGold}}2 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}2 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+2 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
"{{CR}}{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити {{ColorGold}}3 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}3 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+3 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
},
-- Lil Larva
[86] = { "з'являється 1 синя муха", "{{CR}}з'являються {{ColorGold}}2 {{CR}}сині мухи", "{{CR}}з'являються {{ColorGold}}3 {{CR}}сині мухи" },
-- NO! (append)
[88] = { "Предмети з Якістю {{Quality0}} більше не з'являються" },
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
-- Beth's Faith (f+r)
[142] = { "4 сині вогники", "8 {{CR}}синіх вогників", "8 {{CR}}синіх вогників" },
-- Mother's Kiss
[156] = { "+1 контейнер", "+2 {{CR}}контейнери", "+3 {{CR}}контейнери" },
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?) (replace)
[159] = { "Замінює всі скрині (окрім Старих/Мега) на Золоті Скрині#Золоті скрині можуть містити додаткові картки, пігулки та брелки" },
-- The Twins
--Lucky Sack
[160] = { "1 мішечок", "2 {{CR}}мішечки", "3 {{CR}}мішечки" },
-- Dingle Berry
[163] = {"1 випадкового Діпа", "2 {{CR}}випадкових Діпів", "3 {{CR}}випадкових Діпів" },
-- Ring Cap
[164] = { "1 підпалену бомбу", "2 {{CR}}підпалені бомби", "3 {{CR}}підпалені бомби" },
-- The Twins (append)
[183] = { "Може скопіювати/створити 2 компаньйонів", "Може скопіювати/створити 2 компаньйонів", "Може скопіювати/створити 3 компаньйонів" },
-- Apollyon's Best Friend
[186] = { "1 Сарану", "2 {{CR}}Сарани", "3 {{CR}}Сарани" },
}
--[[
Localizations may choose to overwrite specific data from EID.GoldenTrinketData in this table. For advanced users only.
Example: If French uses "Double" instead of "2x" for Purple Heart, they can do:
EID.descriptions[languageCode].goldenTrinketData = {
[5] = {findReplace = true, mult = 2},
}
and then place
[5] = { "Double", "Quadruple" },
in their goldenTrinketEffects
]]
EID.descriptions[languageCode].goldenTrinketData = {
-- Watch Battery
[72] = {findReplace = true},
-- Karma
[85] = {fullReplace = true}, -- doesn't work with findReplace for some reason (seems like strings are to long for that function, idk)
-- Lil Larva
[86] = {findReplace = true},
-- Beth's Faith
[142] = {findReplace = true},
-- Mother's Kiss
[156] = {findReplace = true},
--Lucky Sack
[160] = {findReplace = true},
-- Dingle Berry
[163] = {findReplace = true},
-- Ring Cap
[164] = {findReplace = true},
-- Apollyon's Best Friend
[186] = {findReplace = true},
}
---------- Cards ----------
local repCards={
@@ -896,9 +975,9 @@ local repCards={
[82] = {"82", "Душа Магдалени", "Оточує персонажа червоною бульбашковою аурою в поточній кімнаті#{{HalfHeart}} З кожного вбитого ворога випадає половинка червоного серця, яка зникає через 2 секунди"}, -- Soul of Magdalene
[83] = {"83", "Душа Каїна", "Відкриває всі двері в кімнаті#{{Collectible580}} Відкриває всі можливі проходи до Червоних кімнат з поточної кімнати"}, -- Soul of Cain
[84] = {"84", "Душа Юди", "Ефект {{Collectible705}} Темних Мистецтв#Перетворює персонажа у фантома, що може проходити крізь ворогів, паралізуючи їх та через кілька секунд наносячи шкоду їм усім"}, -- Soul of Judas
[85] = {"85", "Душа ???", "{{Poison}} Спочатку персонаж 8 разів випускає хмарки отруйного газу з коричневою рідиною#Потім залишає за собою слід з 7 Дупних Бомб#Поки ви стоїте в рідині: # {{Tears}} +1.35 Темп Стрільби збільшено#↑ {{Damage}} +1 Шкоду збільшено"}, -- Soul of ???
[85] = {"85", "Душа ???", "{{Poison}} Спочатку персонаж 8 разів випускає хмарки отруйного газу з коричневою рідиною#Потім залишає за собою слід з 7 Дупних Бомб#Поки ви стоїте в рідині: # {{Tears}} +1.5 Темп Стрільби збільшено#↑ {{Damage}} +1 Шкоду збільшено"}, -- Soul of ???
[86] = {"86", "Душа Єви", "Для поточної кімнати: #Викликає 14 Мертвих Птахів, що атакують ворогів"}, -- Soul of Eve
[87] = {"87", "Душа Самсона", "Перетворює персонажа в {{Collectible704}} Берсерка з ближньою атакою на 10 секунд#↑ +0.4 Швидкість збільшено#↑ Темп Стрiльби збільшено#↑ +3 Шкоду збільшено"}, -- Soul of Samson
[87] = {"87", "Душа Самсона", "Перетворює персонажа в {{Collectible704}} Берсерка з ближньою атакою на 10 секунд#↑ +0.4 Швидкість збільшено#↑ Темп Стрiльби збільшено#↑ +3 Шкоду збільшено#{{Timer}} Кожне вбивство подовжує ефект на 1 секунду"}, -- Soul of Samson
[88] = {"88", "Душа Азазеля", "Активує {{Collectible441}} Мега Заряд на 7.5 секунд"}, -- Soul of Azazel
[89] = {"89", "Душа Лазаря", "Персонаж миттєво помирає та воскресає з половинкою серця та тимчасовою невразливістю#Душа автоматично використовується, якщо персонажу завдали смертельного удару (працює як додаткове життя)"}, -- Soul of Lazarus
[90] = {"90", "Душа Едема", "Реролить предмети та розхідники у поточній кімнаті#Нові предмети обираються з випадкового пулу"}, -- Soul of Eden
@@ -955,7 +1034,7 @@ local repPills={
[13] = {"12", "Підвищена Дальність", "↑ {{Range}} +0.75 Дальнiсть збільшено"}, -- Range Up
[38] = {"37", "Ретро-погляд", "Графіка стає піксельною на 30 секунд"}, -- Retro Vision
[42] = {"41", "Я сонний...", "{{Slow}} Сповільнює усіх ворогів та Ісаака в кімнаті"}, -- I'm Drowsy...
[43] = {"42", "Я збуджений!!!", "Прискорює усіх ворогів та Ісаака в кімнаті#Ефект спрацьовує знову через 30 та 60 секунд"}, -- I'm Excited!!!
[43] = {"42", "Я збуджений!!", "Прискорює усіх ворогів та Ісаака в кімнаті#Ефект спрацьовує знову через 30 та 60 секунд"}, -- I'm Excited!!!
[48] = {"47", "Знижена Швидкість Стрільби", "↓ {{Shotspeed}} -0.15 Швидкість Стрільби знижено"}, -- Shot Швидкість Down
[49] = {"48", "Підвищена Швидкість Стрільби", "↑ {{Shotspeed}} +0.15 Швидкість Стрільби збільшено"}, -- Shot Швидкість збільшено
[50] = {"49", "Експериментальна пігулка", "↑ Підвищує 1 випадкову характеристику#↓ Зменшує іншу випадкову характеристику#Не зменшує характеристик, якщо є {{Collectible75}}Доктор Наук, {{Collectible46}}Щаслива Ніжка чи {{Collectible303}}Діва#Не збільшує характеристик з {{Collectible654}}Фальшивий Доктор Наук"}, -- Experimental Pill
@@ -1006,10 +1085,10 @@ EID.descriptions[languageCode].horsepills={
{"39", "Проносне", "Під вами з'являється слизька калюжа"}, -- X-Lax
{"40", "Щось не так...", "Під вами з'являється сповільнююча калюжа"}, -- Something's wrong...
{"41", "Я сонний...", "Сповільнює всіх ворогів у кімнаті"}, -- I'm Drowsy...
{"42", "Я збуджений!!!", "Прискорює всіх ворогів у кімнаті"}, --I'm Excited!!!
{"42", "Я збуджений!!", "Прискорює всіх ворогів у кімнаті"}, --I'm Excited!!!
{"43", "Ковть!", "Знищує всі брелки, що у вас є, і дає їх ефект перманентно#Відновлює 1 Червоне серце за кожен проковтнутий брелок#Ефект не спрацьовує для персонажів без червоних сердець"}, -- Gulp!
{"44", "Тьху!", "{{Collectible149}} Ваш наступний постріл перетворюється у купу отруйних вибухових снарядів, на зразок 'Іпекаку'"}, -- Horf!
{"45", "Відчуття, ніби крокую сонячним сяйвом!", "Короткий ефект невразливості#Лякає усіх ворогів#Наносить 40 шкоди усім ворогам у кімнаті#Двоє з'їдених ворогів поповнюють половинку серця"}, -- Feels like I'm walking on sunshine!
{"45", "Відчуття, ніби крокую сонячним сяйвом!", "Короткий ефект невразливості#Лякає усіх ворогів#Персонаж наносить 40 контактної шкоди за секунду#Ви відновлюєте половинку серця за кожних 2 вбитих ворогів"}, -- Feels like I'm walking on sunshine!
{"46", "Вурп!", "Створює останню таблетку, що ви використали"}, -- Vurp!
{"47", "Знижена Швидкість Стрільби", "↓ {{Shotspeed}} -0.3 Швидкість стрільби знижено"}, -- Shot Швидкість Down
{"48", "Підвищена Швидкість Стрільби", "↑ {{Shotspeed}} +0.3 Швидкість Стрільби збільшено"}, -- Shot Швидкість збільшено
+90 -62
View File
@@ -2,8 +2,7 @@
----- Basic Chinese descriptions ---
--------------------------------------
-- Last Update: 2022.03.02
-- Last Update: 2023.12.20
-- FORMAT: Item ID | Name | Description
-- Special character markup:
@@ -32,7 +31,7 @@ local repCollectibles={
[40] = {"40", "神风!", "在角色位置造成1次大爆炸#造成185点伤害"}, -- Kamikaze!
[41] = {"41", "妈妈的卫生巾", "{{Fear}} 使所在房间内所有敌人恐惧5秒#使用时生成一只蓝苍蝇"},
[42] = {"42", "鲍勃的烂头", "{{Poison}} 可投掷的有毒炸弹#{{Damage}} 造成185+100%角色伤害#产生毒气"}, -- Bob's Rotten Head
[44] = {"44", "传送!", "将角色传送到除错误房外的房间#向所需方向移动可稍微影响传送方向"}, -- Teleport
[44] = {"44", "传送!", "将角色传送到随机房间#以下房间除外:错误房,夹层,黑市,恶魔房,天使房,究极隐藏房"}, -- Teleport
[45] = {"45", "美味的心", "{{Heart}} 治疗1红心#(多人游戏)也治疗其他玩家半红心"}, -- Yum Heart
[46] = {"46", "幸运脚", "↑ {{Luck}} +1运气#赌博时赢的几率更高#清理房间后掉落物品的几率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot
[52] = {"52", "胎儿博士", "{{Bomb}} 炸弹眼泪#{{Damage}} 每个炸弹造成1000%角色伤害#{{Damage}} 如果结果超过60点伤害,则改为造成30+500%角色伤害#↓ {{Tears}} -60%射速修正"}, --Dr. Fetus
@@ -55,7 +54,7 @@ local repCollectibles={
[98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic
[101] = {"101", "光环", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Tears}} +0.2射速#↑ {{Range}}} +1.5射程#↑ {{Speed}} +0.3移速#{{Heart}} 治疗1红心"}, -- The Halo
[106] = {"106", "大爆弹先生", "{{Bomb}} +5炸弹#↑ 炸弹伤害x1.85"}, -- Mr. Mega
[110] = {"110", "妈妈的美瞳", "20%几率发射石化眼泪#↑ {{Range}} +1.5射程"}, -- Mom's Contacts
[110] = {"110", "妈妈的美瞳", "20%几率发射石化眼泪#↑ {{Range}} +1.5射程# {{Luck}} 幸运20:50%几率"}, -- Mom's Contacts
[114] = {"114", "妈妈的菜刀", "{{Chargeable}} 用可控制的刀攻击#{{Damage}} 菜刀对接触的敌人造成每秒20次伤害#{{Damage}} 菜刀的伤害与蓄力时间成正比:未蓄力(未发射)时造成200%角色伤害,蓄力至约1/3时达到最大的600%角色伤害#进一步蓄力仅增加菜刀射程#{{Damage}} 伤害在回收途中会迅速衰减至200%角色伤害"}, -- Mom's Knife
[115] = {"115", "通灵板", "幽灵眼泪#↑ {{Tears}} +0.5射速"},
[118] = {"118", "硫磺火", "{{Chargeable}} 蓄力发射鲜血激光#{{Damage}} 共造成9次100%角色伤害#↓ {{Tears}} -67%射速修正"}, -- Brimstone
@@ -157,7 +156,7 @@ local repCollectibles={
[354] = {"354", "琥珀爆米花", "↑ +1心之容器#在地上生成随机饰品#{{Heart}} 治疗1红心"}, -- Crack Jacks
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} +1.5射程#↑ {{Luck}} +1运气#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
[360] = {"360", "淫魔", "获得与角色眼泪效果一致的恶魔跟班#{{Damage}} 造成75%角色伤害#{{Player13}} 人物为莉莉丝则造成100%角色伤害"}, -- Incubus
[365] = {"365", "迷路苍蝇", "沿着房间内的墙/障碍物走#每秒造成56点接触伤害#吸引周围敌人以迷路苍蝇为目标"},
[365] = {"365", "迷路苍蝇", "沿着房间内的墙/障碍物走#每秒造成56点接触伤害#吸引周围敌人以迷路苍蝇为目标"},
[366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs
[367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#炸弹杀死敌人则生成蓝蜘蛛#炸弹会粘在敌人身上#炸弹爆炸后留下白色减速水迹"},
[368] = {"368", "溢泪症", "↑ {{Tears}} 向单方向发射会提高射速修正,最多至200%"}, -- Epiphora
@@ -266,7 +265,7 @@ local repCollectibles={
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每一层的初始房间生成梯子,通向1个特殊的天使房道具商店"}, -- The Stairway
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
[588] = {"588", "太阳", "揭示{{BossRoom}}Boss房位置#击败Boss后在所在层获得:# 激发{{Card20}}“太阳”的效果#{{Battery}} 为主动道具充能#{{CurseBlind}} 移除诅咒#↑ {{Damage}} +3.0伤害#↑ {{Luck}} +1运气"}, -- Sol
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房间和{{SuperSecretRoom}}超级隐藏房间#每层揭示1个{{SecretRoom}}隐藏房#隐藏房间内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个{{SecretRoom}}隐藏房#隐藏房内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
[590] = {"590", "水星", "↑ {{Speed}} +0.4移速#进入房间后门不会关闭"}, -- Mercurius
[591] = {"591", "金星", "↑ +1心之容器#{{Heart}} 治疗1红心#{{Charm}} 近距离内的敌人受到魅惑"}, -- Venus
[592] = {"592", "地球", "↑ {{Damage}} +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra
@@ -284,9 +283,9 @@ local repCollectibles={
[604] = {"604", "妈妈的手镯", "可以捡起岩石,TNT,便便,友好粪滴,寄居骷髅等障碍物进行投掷#捡起的东西可以带入下1个房间"}, -- Mom's Bracelet
[605] = {"605", "挖眼勺", "在当前房间召唤眼球跟班,在地上生成血迹#↑ {{Damage}} 右眼眼泪伤害+34%"}, -- The Scooper
[606] = {"606", "邪眼裂口", "5%几率发射在落地时生成裂隙的眼泪#{{Luck}} 几率受幸运影响#裂隙吸引周围的敌人,掉落物,弹幕"}, -- Ocular Rift
[607] = {"607", "脓液囊宝宝", "向四周随机喷射眼泪的跟班#每颗眼泪造成3.5点或5.3点伤害"}, -- Boiled Baby
[607] = {"607", "脓液囊宝宝", "向四周随机喷射眼泪的跟班#每颗眼泪造成3.50点或5.25点伤害"}, -- Boiled Baby
[608] = {"608", "冰冻宝宝", "发射石化效果眼泪的跟班#{{Freezing}} 击杀时使敌人冻结"}, -- Freezer Baby
[609] = {"609", "永恒六面骰", "重置房间内所有道具#道具有30%几率会消失"}, -- Eternal D6
[609] = {"609", "永恒六面骰", "重置房间内所有道具#道具有25%几率会消失"}, -- Eternal D6
[610] = {"610", "鸟肥笼", "在被击中时跃向敌人的跟班#造成45点伤害并释放岩石波#之后追逐敌人造成伤害"}, -- Bird Cage
[611] = {"611", "声带", "使用时发出怒吼,击退周围的敌人,并造成伤害#充能越多,效果越强"}, -- Larynx
[612] = {"612", "迷失游魂", "幽灵跟班,被击中时死亡,下一层才能复活#如果存活了整层,则生成3魂心,或2永恒之心,或道具"}, -- Lost Soul
@@ -352,7 +351,7 @@ local repCollectibles={
[672] = {"672", "一磅肉", "{{DevilChance}} 恶魔交易消耗硬币#{{Shop}} 商店里的道具消耗心之容器#{{Shop}} 商店里的其它物品免费,但被尖刺环绕"}, -- A Pound of Flesh
[673] = {"673", "赎罪", "{{DevilChance}} 进入恶魔房但拒绝恶魔的诱惑时,于进入下一层后获得:#{{SoulHeart}} +1魂心#↑ {{Damage}} +1.0伤害"}, -- Redemption
[674] = {"674", "灵魂枷锁", "死亡时,灵魂被锁链束缚在尸体上,可以继续战斗,血量为半个魂心#10 秒后复活#此效果捡起魂心后才能再次发动"}, -- Spirit Shackles
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}终极隐藏房间"}, -- Cracked Orb
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}究极隐藏房"}, -- Cracked Orb
[676] = {"676", "空虚之心", "在开始新一层时,若只有1红心或更少,获得{{EmptyHeart}}1空的心之容器#对无法获得红心的角色无效"}, -- Empty Heart
[677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection
[678] = {"678", "剖腹产", "{{Chargeable}} 获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪#{{Damage}} 胎儿造成每秒6次75%角色伤害"}, -- C Section
@@ -700,6 +699,22 @@ EID.descriptions[languageCode].abyssSynergies = {
[559] = "淡蓝色蝗虫,带有造成50%电击伤害的电弧", -- 120 Volt
}
-- Effect of Car battery on Active Items
EID.descriptions[languageCode].carBattery = {
[323] = "泪弹造成两次伤害", -- Isaac's Tears
[421] = "", -- Kidney Bean, 双倍放屁伤害于忏悔移除
[489] = "触发两次当前所选择骰子的效果", -- D Infinity
[523] = "", -- Moving Box
[556] = "获得两次硫磺火,给予额外伤害", -- Sulfur
[584] = "双倍魂火", -- Book of Virtues
[605] = "生成两个窥眼跟班,不给予额外伤害", -- The Scooper
[609] = "道具消失的几率提高", -- Eternal D6
[625] = "效果持续60秒", -- Mega Mush
[705] = "暗影效果持续2秒", -- Dark Arts
[720] = "随掉落物一起生成一个大便", -- Everything Jar
[723] = "转变为内部ID减2的道具", -- Spindown Dice
}
---------- Trinkets ----------
local repTrinkets={
@@ -776,7 +791,7 @@ local repTrinkets={
[172] = {"172", "诅咒硬币", "{{Coin}} 捡起硬币时传送至随机房间#可以传送到隐藏房"}, -- Cursed Penny
[173] = {"173", "你的灵魂", "{{DevilChance}} 免费进行一次恶魔交易"}, -- Your Soul
[174] = {"174", "数字冰箱贴", "{{DevilChance}} +10%恶魔房几率#防止恶魔交易中出现坎卜斯"}, -- Number Magnet
[175] = {"175", "奇怪的钥匙", "解锁窒息胎战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key
[175] = {"175", "奇怪的钥匙", "解锁死寂战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key
[176] = {"176", "小血团", "生成1个血块跟班,模仿角色的行动,发射方向和眼泪效果#如果跟班死亡则在下一个房间重生"}, -- Lil Clot
[177] = {"177", "纹身贴", "清理{{ChallengeRoom}}挑战房后生成1箱子,清理{{BossRushRoom}}Boss挑战房后生成1道具"}, -- Temporary Tattoo
[178] = {"178", "被吞下的M80鞭炮", "受伤时有50%几率爆炸"}, -- Swallowed M80
@@ -821,9 +836,10 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
---------- Cards ----------
local repCards={
[2] = {"2", "I-魔术师", "当前房间获得:#跟踪眼泪#↑ {{Range}} +3.0射程"}, -- I - The Magician
[2] = {"2", "I-魔术师", "当前房间获得:#跟踪泪弹#↑ {{Range}} +3.0射程"}, -- I - The Magician
[12] = {"12", "XI-力量", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Damage}} +50%伤害倍率#↑ {{Range}} +2.5射程#↑ {{Speed}} +0.3移速#仅所在房间"}, -- XI - Strength
[18] = {"18", "XVII-星星", "{{TreasureRoom}} 传送至道具房#{{Planetarium}} 如果当前层有星象房,则改为传送至星象房"}, -- XVII - The Star
[18] = {"18", "XVII-星星", "{{TreasureRoom}} 传送至宝箱房#{{Planetarium}} 如果当前层有星象房,则改为传送至星象房"}, -- XVII - The Star
[20] = {"20", "XIX-太阳", "{{Heart}}满血#对所有敌人造成100点伤害#揭示整个地图#移除当前层的黑暗诅咒"},
[27] = {"27", "梅花A", "{{Bomb}} 将所有掉落物,箱子,非Boss敌人变成炸弹"}, -- Ace of Clubs
[28] = {"28", "方片A", "{{Coin}} 将所有掉落物,箱子,非Boss敌人变成硬币"}, -- Ace of Diamonds
[29] = {"29", "黑桃A", "{{Key}} 将所有掉落物,箱子,非Boss敌人变成钥匙"}, -- Ace of Spades
@@ -835,24 +851,24 @@ local repCards={
[56] = {"56", "0-愚者?", "将所有心和掉落物掉在地上#只保留半心#如果数量充足,可作为{{Collectible74}}25美分和{{Collectible19}}轰!生成"}, -- 0 - The Fool?
[57] = {"57", "I-魔术师?", "生成较大的光环,排斥弹幕和敌人#持续1分钟"}, -- I - The Magician?
[58] = {"58", "II-女祭司?", "妈腿持续践踏1分钟"}, -- II - The High Priestess?
[59] = {"59", "III-皇后?", "获得1分钟效果:#↑ +2红心#↑ {{Tears}} +1.35射速"}, -- III - The Empress?
[60] = {"60", "IV-皇帝?", "传送至额外Boss房,有额外战利品#Boss来自下一章节"}, -- IV - The Emperor?
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant?
[62] = {"62", "IV-恋人?", "从所在房间的道具池中生成1个道具#{{BrokenHeart}} 将1心之容器或2魂心转化为1碎心"}, -- VI - The Lovers?
[59] = {"59", "III-皇后?", "获得以下效果,持续1分钟:#↓ {{Speed}} 移速-0.1#↑ {{Tears}} 射速修正+1.5#抹大拉的发型#↑ +2心之容器"}, -- III - The Empress?
[60] = {"60", "IV-皇帝?", "传送至额外Boss房,清理后生成一个头目房道具池的道具#生成的头目来自下一章节"}, -- IV - The Emperor?
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2个骨心"}, -- V - The Hierophant?
[62] = {"62", "IV-恋人?", "从所在房间的道具池中生成1个道具#{{BrokenHeart}} 将1个心之容器或2个魂心转化为1个碎心"}, -- VI - The Lovers?
[63] = {"63", "VII-战车?", "变成无敌的固定雕像10秒#↑ {{Tears}} 期间获得x400%射速修正"}, -- VII - The Chariot?
[64] = {"64", "VIII-正义?", "生成2-4个金箱子"}, -- VIII - Justice?
[65] = {"65", "IX-隐者?", "将房间内掉落物和道具转化成硬币#硬币值等同于其在商店的价格"}, -- IX - The Hermit?
[66] = {"66", "X-命运之轮?", "随机骰子房效果"}, -- X - Wheel of Fortune?
[67] = {"67", "XI-力量?", "{{Weakness}} 使当前房间内的敌人虚弱,减速并受到双倍伤害#持续1分钟"}, -- XI - Strength?
[65] = {"65", "IX-隐者?", "将房间内掉落物和道具按其种类转化成一定量的硬币"}, -- IX - The Hermit?
[66] = {"66", "X-命运之轮?", "触发随机骰子房效果"}, -- X - Wheel of Fortune?
[67] = {"67", "XI-力量?", "{{Weakness}} 使当前房间内的敌人虚弱,减速并受到双倍伤害#持续30秒"}, -- XI - Strength?
[68] = {"68", "XII-倒吊人?", "{{Player14}} 将角色变为店主30秒#获得三重射击并降低移速#杀死敌人掉落随机硬币"}, -- XII - The Hanged Man?
[69] = {"69", "XIII-死亡?", "产生{{Collectible545}}亡者之书的效果#(所在房间内每杀死1个敌人生成1个骨头实体)"}, -- XIII - Death?
[70] = {"70", "XIV-节制?", "{{Pill}} 吃下5个随机胶囊"}, -- XIV - Temperance?
[71] = {"71", "XV-恶魔?", "产生{{Collectible33}}圣经的效果#获得{{Collectible390}}撒拉弗#持续30秒"}, -- XV - The Devil?
[72] = {"72", "XVI-塔?", "生成6堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower?
[73] = {"73", "XVII-星星?", "移除最旧的被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars?
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}终极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
[75] = {"75", "XIX-太阳?", "获得{{Collectible159}}夜之精灵#↑ {{Damage}} +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun?
[76] = {"76", "XX-审判?", "生成1台{{RestockMachine}}补货机"}, -- XX - Judgement?
[72] = {"72", "XVI-塔?", "生成7堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower?
[73] = {"73", "XVII-星星?", "移除最早拾取的1个被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars?
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}究极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
[75] = {"75", "XIX-太阳?", "所在层获得以下效果:#将红心转化为骨心,效果结束后恢复#↑ {{Damage}} +1.5伤害#获得{{Collectible159}}夜之幽魂#!!! {{CurseDarkness}} 施加无法被移除的黑暗诅咒"}, -- XIX - The Sun?
[76] = {"76", "XX-审判?", "生成1个{{RestockMachine}}补货机"}, -- XX - Judgement?
[77] = {"77", "XXI-世界?", "生成1个{{LadderRoom}}暗门"}, -- XXI - The World?
[78] = {"78", "红钥匙碎片", "{{Collectible580}} 一次性的红钥匙"}, -- Cracked Key
[79] = {"79", "红桃Q", "{{Heart}} 生成1-12红心"}, -- Queen of Hearts
@@ -883,30 +899,35 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
EID.descriptions[languageCode].tarotClothBuffs = {
[2] = "同时获得{{Collectible34}}彼列之书效果", -- I - The Magician
[3] = "第一只脚落下后马上落下第二只", -- II - The High Priestess
[4] = "属性提升量为4倍", -- III - The Empress
[5] = "如果Boss尚未击败,传送时获得1魂心", -- IV - The Emperor
[6] = "生成3魂心", -- V - The Hierophant
[7] = "生成3红心", -- VI - The Lovers
[8] = "双倍持续时间", -- VII - The Chariot
[9] = "双倍掉落物生成", -- VIII - Justice
[4] = {0.3, 0.6, 1.5, 6.0}, -- III - The Empress
[5] = "如果Boss尚未被击败,传送时获得1魂心", -- IV - The Emperor
[6] = {2, 3}, -- V - The Hierophant
[7] = {2, 3}, -- VI - The Lovers
[8] = {6, 12}, -- VII - The Chariot
[9] = {"生成{{ColorShinyPurple}}2{{CR}}个{{UnknownHeart}}随机心, {{ColorShinyPurple}}2{{CR}}个{{Coin}}随机硬币, {{ColorShinyPurple}}2{{CR}}个{{Bomb}}随机炸弹和{{ColorShinyPurple}}2{{CR}}个{{Key}}随机钥匙"}, -- VIII - Justice
[10] = "阻止贪婪在商店生成#如果已与贪婪战斗过,将商店变成普通的商店", -- IX - The Hermit
[11] = "生成2台赌博机", -- X - Wheel of Fortune
[12] = "属性提升量翻倍,伤害倍数除外", -- XI - Strength
[14] = "造成80点伤害", -- XIII - Death
[15] = "生成2台献血机", -- XIV - Temperance
[16] = "伤害提升量翻倍", -- XV - The Devil
[17] = "生成12个即爆炸弹", -- XVI - The Tower
[18] = "如果道具房尚未进入过,产生2道具以供选择", -- XVII - The Stars
[21] = "生成2个乞丐", -- XX - Judgement
[11] = {"生成{{ColorShinyPurple}}2{{CR}}个{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"}, -- X - Wheel of Fortune
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
[15] = {"生成{{ColorShinyPurple}}2{{CR}}个{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成{{ColorShinyPurple}}2{{CR}}个恶魔乞丐"}, -- XIV - Temperance
[16] = {2.0, 3.0}, -- XV - The Devil
[17] = {6, 12}, -- XVI - The Tower
[18] = "如果宝箱房尚未进入过,则生成一组二选一道具", -- XVII - The Stars
[20] = {100, 400}, -- XIX - The Sun
[21] = {"随机生成{{ColorShinyPurple}}2{{CR}}个乞丐"}, -- XX - Judgement
[56] = "同时掉落最后拾取的6个道具,将其生成为底座道具", -- 0 - The Fool?
[59] = "获得3临时的心之容器", -- III - The Empress?
[61] = "生成6骨心", -- V - The Hierophant?
[62] = "添加4碎心并生成4道具", -- VI - The Lovers?
[64] = "生成4-14个金箱子", -- VIII - Justice?
[70] = "吃下10个随机胶囊", -- XIV - Temperance?
[72] = "生成14岩石堆", -- XVI - The Tower?
[73] = "移除2道具并生成4道具", -- XVII - The Stars?
[76] = "生成2台{{RestockMachine}}补货机", -- XX - Judgement?
[59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant?
[62] = "触发两次效果", -- VI - The Lovers?
[64] = {4, 14, 2, 4}, -- VIII - Justice?
[65] = "额外生成1个{{Coin}}硬币", -- IX - The Hermit?
[66] = {"{{DiceRoom}}触发{{ColorShinyPurple}}2{{CR}}个随机骰子房效果"}, -- X - Wheel of Fortune?
[67] = {30, 60}, -- XI - Strength?
[68] = {30, 60}, -- XII - The Hanged Man?
[70] = {5, 10}, -- XIV - Temperance?
[72] = {7, 14}, -- XVI - The Tower?
[73] = {"移除最早拾取的{{ColorShinyPurple}}2{{CR}}个被动道具(初始道具除外)#从所在房间的道具池中生成{{ColorShinyPurple}}4{{CR}}个随机道具"}, -- XVII - The Stars?
[76] = {"生成2个{{RestockMachine}}补货机"}, -- XX - Judgement?
}
---------- Pills ----------
@@ -926,12 +947,12 @@ EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
EID.descriptions[languageCode].horsepills={
{"0", "剧毒臭屁", "{{Poison}} 使整个房间敌人中毒"}, -- Bad Gas
{"1", "过激幻觉", "对角色造成2心伤害#若致死则变成体力回满胶囊"}, -- Bad Trip
{"1", "过激幻觉", "对角色造成2心伤害#若血量少于2心,则保留半颗心#若只有半颗心,则变成大体力回满胶囊"}, -- Bad Trip
{"2", "钢铁双蛋", "{{SoulHeart}} +4魂心"}, -- Balls of Steel
{"3", "炸弹变钥匙", "交换炸弹和钥匙的数量#增加炸弹和钥匙的量50%#金炸弹和金钥匙也会交换"}, -- Bombs are Key
{"3", "炸弹变钥匙", "交换炸弹和钥匙的数量#炸弹和钥匙的量各增加50%#金炸弹和金钥匙也会交换"}, -- Bombs are Key
{"4", "爆炸性腹泻", "在角色位置生成一些激活的会跟踪的超级炸弹"}, -- Explosive Diarrhea
{"5", "体力回满", "满血#{{SoulHeart}} +3魂心"}, -- Full Health
{"6", "体力下降", "↓ -2心之容器#若致死则变为体力上升胶囊"}, -- Health Down
{"6", "体力下降", "↓ -2心之容器#若只有2心之容器,则移除后获得半魂心#若只有1心之容器,则变为大体力上升胶囊"}, -- Health Down
{"7", "体力上升", "↑ +2空的心之容器"}, -- Health Up
{"8", "我找到枚怪药", "无效果"}, -- I Found Pills
{"9", "青春期", "无效果"}, -- Puberty
@@ -946,9 +967,9 @@ EID.descriptions[languageCode].horsepills={
{"18", "运气上升", "↑ {{Luck}} +2运气"}, -- Luck Up
{"19", "传送胶囊", "传送到随机房间"}, -- Telepills
{"20", "48小时能量!", "对主动道具完全充能#{{Battery}} 生成3-4个电池"}, -- 48 Hour Energy!
{"21", "呕血", "清空红心但保留1红心#{{Heart}} 生成1-4红心"}, -- Hematemesis
{"21", "呕血", "清空红心但保留1红心#{{Heart}} 生成4-7红心"}, -- Hematemesis
{"22", "麻痹", "不能移动4秒"}, -- Paralysis
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房间的入口#揭示全图"}, -- I can see forever!
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房的入口#揭示全图"}, -- I can see forever!
{"24", "信息素", "{{Charm}} 将房间内所有敌人永久变成友好的"}, -- Pheromones
{"25", "失忆症", "{{CurseLost}} 隐藏当前层地图"}, -- Amnesia
{"26", "柠檬派对", "生成满房间的水迹并对敌人造成接触伤害"}, -- Lemon Party
@@ -956,22 +977,22 @@ EID.descriptions[languageCode].horsepills={
{"28", "止痛药!", "所在房间受到的伤害减半"}, -- Percs!
{"29", "上瘾!", "所在房间受到的伤害为整心"}, -- Addicted!
{"30", "放-松", "移动生成便便4秒"}, -- Re-Lax
{"31", "???", "当前层施加迷惑诅咒的效果"}, -- ???
{"31", "???", "当前层施加混乱诅咒的效果"}, -- ???
{"32", "变大胶囊", "体型变很大#不影响被命中的区域"}, -- One makes you larger
{"33", "变小胶囊", "体型变很小#被命中的区域也变小"}, -- One makes you small
{"34", "大量滋生!", "房间内每个便便生成2只蓝蜘蛛"}, -- Infested!
{"35", "大量滋生?", "房间内每有1个敌人就生成2只蓝蜘蛛#房间内没有敌人则生成2-6只蓝蜘蛛"}, -- Infested?
{"36", "大力丸!", "触发{{Collectible93}}游戏掌机和{{Card52}}“变巨术”的效果"}, -- Power Pill!
{"37", "复古视野", "屏幕像素化90秒"}, -- Retro Vision
{"38", "好朋友一辈子!", "生成6只蓝苍蝇"}, -- Friends Till The End!
{"38", "好朋友一辈子!", "生成12只蓝苍蝇"}, -- Friends Till The End!
{"39", "泻药", "生成一滩长时间保留的打滑水迹"}, -- X-Lax
{"40", "哪里不对…", "生成一滩长时间保留的减速水迹"}, -- Something's wrong...
{"41", "好困…", "使房间内所有敌人减速"}, -- I'm Drowsy...
{"42", "好兴奋!!!", "使房间内所有敌人加速"}, --I'm Excited!!!
{"43", "咕噜!", "消耗当前饰品并永久获得其效果"}, -- Gulp!
{"43", "咕噜!", "消耗当前饰品并永久获得其效果#回复等同于消耗饰品量的红心"}, -- Gulp!
{"44", "呕!", "{{Collectible149}} 发射1串吐根眼泪"}, -- Horf!
{"45", "感觉像漫步在阳光下!", "触发{{Collectible93}}的效果,在6秒内:#无敌#{{Fear}} 恐惧所有敌人#无法发射眼泪#造成每秒40点接触伤害#{{HalfHeart}} 吃掉两个敌人回复半个红心"}, -- Feels like I'm walking on sunshine!
{"46", "嗝!", "生成上次使用的大胶囊"}, -- Vurp!
{"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp!
{"47", "弹速下降", "↓ {{Shotspeed}} -0.3弹速"}, -- Shot Speed Down
{"48", "弹速上升", "↑ {{Shotspeed}} +0.3弹速"}, -- Shot Speed Up
{"49", "实验性胶囊", "↑ 提升1项随机属性两次#↓ 降低另外1项随机属性两次#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证"}, -- Experimental Pill
@@ -1009,7 +1030,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
room_clear = "清理房间后:#",
-- Attribute effects
area_damage = "在角色周围造成{1}伤害",
area_damage = "在角色周围造成{1}伤害",
add_temporary_effect = "所在房间获得{1}效果",
convert_entities = "将房间中所有{1}变成{2}",
use_active_item = "使用{1}",
@@ -1026,7 +1047,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
["5.40"] = "炸弹掉落物",
["5.69"] = "福袋",
["5.70"] = "胶囊",
["5.90"] = "电池",
["5.90"] = "电池",
["5.300"] = "卡牌",
["9.-1"] = "敌人弹幕",
["999.-1"] = "方格物体",
@@ -1071,16 +1092,22 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁
EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}},重置袋:按住 {{ButtonRB}})"
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
}
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
EID.descriptions[languageCode].FlipItemToggleInfo = "(按住 {{ButtonSelect}}(地图)来显示其描述)"
EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心"
EID.descriptions[languageCode].FalsePHDDamage = "{{Damage}} +0.6伤害"
EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} +1.2伤害"
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "原效果失效,改为消耗奇怪的钥匙,生成6个随机道具池的道具"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 警告 !!!"
EID.descriptions[languageCode].AchievementWarningText = "成就已禁用!#为了启用进度和成就,你需要击败妈妈的脚(深牢II)而不开启任何模组#(如果你打过了, 那么这条警告的出现是bug, 无视就好)#(这条警告可在设置中禁用)"
@@ -1088,6 +1115,7 @@ EID.descriptions[languageCode].OldGameVersionWarningText = "你的忏悔版本
EID.descriptions[languageCode].ModdedRecipesWarningText = "含有模组的道具可能会使合成配方计算不准确!#如果你的配方不正确,请使用无配方模式或者关闭合成袋的显示#(这条警告可以在设置中禁用)"
EID.descriptions[languageCode].ResultsWithX = "(持有{1}时的结果)"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
@@ -1095,4 +1123,4 @@ if EID.enableDebug then
EID.descriptions[languageCode].repTrinkets = repTrinkets
EID.descriptions[languageCode].repCards = repCards
EID.descriptions[languageCode].repPills = repPills
end
end
+72 -55
View File
@@ -70,13 +70,13 @@ end
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
maxMultiplier = maxMultiplier or 3
language = language or "en_us"
if appendText == "" then appendText = nil
elseif type(appendText) == "string" then appendText = {appendText} end
if numbersToMultiply == 0 then numbersToMultiply = nil
elseif type(numbersToMultiply) == "number" then numbersToMultiply = {numbersToMultiply} end
EID.GoldenTrinketData[id] = {t = numbersToMultiply, mult = maxMultiplier, append = appendText and true}
if appendText then
EID.descriptions[language].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
@@ -124,7 +124,7 @@ function EID:addPillMetadata(id, mimicCharge, class)
EID.pillMetadata[id] = {
mimiccharge = type(mimicCharge) == "number" and mimicCharge or -1,
class = class or "0",
}
}
end
-- Adds a character specific description for the item "Birthright". Optional parameters: playerName, language
@@ -163,7 +163,7 @@ function EID:assignTransformation(targetType, targetIdentifier, transformationSt
EID:removeEntryFromString(EID.CustomTransformRemovals, entryID, transformationString)
end
-- Try to automatically assign vanilla transformations to the entity
-- Try to automatically assign vanilla transformations to the entity
function EID:tryAutodetectTransformationsCollectible(collectibleID)
if not EID.isRepentance then return end
local config = EID.itemConfig:GetCollectible(collectibleID)
@@ -217,7 +217,7 @@ function EID:removeEntryFromString(sourceTable, entryKey, entryValue)
addToList = false
end
end
if addToList then
if addToList then
newEntry = newEntry..","..str
end
end
@@ -293,7 +293,7 @@ function EID:getTableName(Type, Variant, SubType)
if idString == "5.100" then return "collectibles"
elseif idString == "5.350" then return "trinkets"
elseif idString == "5.300" then return "cards"
elseif idString == "5.70" then
elseif idString == "5.70" then
if SubType <2049 then
return "pills"
else
@@ -388,25 +388,14 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
description.Transformation = EID:getTransformation(Type, Variant, SubType)
description.ModName = tableEntry and tableEntry[4]
description.Quality = EID:getObjectQuality(description)
description.Icon = EID:getObjectIcon(description)
EID:getObjectItemTypeAndCharge(description)
if checkModifiers ~= false then
for _,modifier in ipairs(EID.DescModifiers) do
local result = modifier.condition(description)
if type(result) == "table" then
for _,callback in ipairs(result) do
-- If the modifier loads a different description obj (which also goes through the modifier checks), we should stop our checks so text doesn't get printed twice
if description.ObjSubType ~= SubType then break end
description = callback(description)
end
elseif result then
description = modifier.callback(description)
end
end
description = EID:applyDescriptionModifier(description, SubType)
end
return description
end
@@ -429,6 +418,23 @@ function EID:getLegacyModDescription(Type, Variant, SubType)
return nil
end
-- apply Description Modifier to a given description object
function EID:applyDescriptionModifier(description, SubType)
for _,modifier in ipairs(EID.DescModifiers) do
local result = modifier.condition(description)
if type(result) == "table" then
for _,callback in ipairs(result) do
-- If the modifier loads a different description obj (which also goes through the modifier checks), we should stop our checks so text doesn't get printed twice
if description.ObjSubType ~= SubType then break end
description = callback(description)
end
elseif result then
description = modifier.callback(description)
end
end
return description
end
-- Returns the icon and mod name of a given EID description object as a preformatted description string
function EID:getModNameString(descObj)
local modString = ""
@@ -465,7 +471,7 @@ function EID:getObjectItemTypeAndCharge(descObj)
descObj.ChargeType = itemConfig.ChargeType or 0
descObj.Charges = itemConfig.MaxCharges or 0
-- Special handling for dynamic charge items
if EID.isRepentance and (descObj.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or descObj.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
if EID.isRepentance and (descObj.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or descObj.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
descObj.ObjSubType == CollectibleType.COLLECTIBLE_CLEAR_RUNE or descObj.ObjSubType == CollectibleType.COLLECTIBLE_D_INFINITY) then
descObj.ChargeType = ItemConfig.CHARGE_SPECIAL
end
@@ -500,7 +506,7 @@ function EID:getDescriptionData(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
local legacyModdedDescription = EID:getLegacyModDescription(Type, Variant, adjustedID)
local defaultDesc = EID:getDescriptionEntry(tableName, adjustedID)
return moddedDesc or legacyModdedDescription or defaultDesc
end
@@ -564,7 +570,7 @@ function EID:getTransformationName(id)
local str = "Custom"
if tonumber(id) == nil then
-- get translated custom name
local customTransform = EID.CustomTransformations[id]
local customTransform = EID.CustomTransformations[id]
if customTransform ~= nil then
return customTransform[EID:getLanguage()] or customTransform["en_us"] or id
end
@@ -614,9 +620,9 @@ function EID:getPillName(pillID, isHorsepill)
local legacyModdedDescription = EID:getLegacyModDescription(5, 70, pillID)
local tableName = isHorsepill and "horsepills" or "pills"
local defaultDesc = EID:getDescriptionEntry(tableName, pillID)
local name = moddedDesc or legacyModdedDescription or defaultDesc
local vanillaName = ""
if pillID == 9999 then
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
@@ -665,6 +671,10 @@ function EID:hasDescription(entity)
isAllowed = isAllowed or entity:GetData() and type(entity:GetData()["EID_Description"]) ~= type(nil)
end
if entity.Type == EntityType.ENTITY_PICKUP then
if entity.SubType == 0 and EID:getDescriptionData(entity.Type, entity.Variant, entity.SubType) ~= nil then
-- allow pickups with subtype 0 to have a description, if its explictly defined
return true
end
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE and EID.Config["DisplayItemInfo"])
isAllowed = isAllowed or (entity.Variant == 110 and entity:GetSprite():IsPlaying("Idle") and EID.Config["DisplayItemInfo"]) -- Broken Shovel
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_TRINKET and EID.Config["DisplayTrinketInfo"])
@@ -814,10 +824,10 @@ function EID:filterIconMarkup(text)
local callback = EID._NextIconModifier
EID._NextIconModifier = nil
local lookup = EID:getIcon(word)
local preceedingTextWidth = EID:getStrWidth(string.sub(text, 0, textposition - 1)) * EID.Scale
table.insert(spriteTable, {lookup, preceedingTextWidth, callback})
text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1)
end
@@ -850,7 +860,7 @@ function EID:renderIcon(spriteObj, posX, posY, callback, animName, animFrame)
if callback then
callback(spriteObj)
end
if EID.CachingDescription then
table.insert(EID.CachedIcons[#EID.CachedIcons], {spriteObj, posX, posY, callback, animName, animFrame})
end
@@ -886,6 +896,9 @@ function EID:getColor(str, baseKColor)
else
if EID.InlineColors[strTrimmed] then colorFunc = nil end
color = EID.InlineColors[strTrimmed] or color
if EID.Config["ColorblindMode"] > 0 then
color = EID.ColorBlindColors[EID.Config["ColorblindMode"]][strTrimmed] or color
end
end
isColorMarkup = type(EID.InlineColors[strTrimmed]) ~= type(nil)
end
@@ -974,13 +987,13 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
-- cond#1: we can break at the end of string
cursor == #str or
-- cond#2: we can break after space
cur == byte_space or
cur == byte_space or
-- handle utf8 characters
(breakUtf8Chars and(
-- cond#3: we can break if the next character is 0x11xxxxxx
((next & 0xC0) == 0xC0) or
((next & 0xC0) == 0xC0) or
-- cond#4: we can also break if the current is 0x10xxxxxx while the next is ascii but not space
(((cur & 0xC0) == 0x80) and (next~= byte_space and (next & 0x80) == 0x00))
(((cur & 0xC0) == 0x80) and (next~= byte_space and (next & 0x80) == 0x00))
))
then
--[[
@@ -999,14 +1012,14 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
↑
cond#3
byte data of a word:
[0x11xxxxxx,0x10xxxxxx,0x10xxxxxx, (next is 0x11xxxxxx, cond#3)]
[0x11xxxxxx,0x10xxxxxx,0x10xxxxxx, (next is 0x11xxxxxx, cond#3)]
--------------------ascii->utf8------------
utf8 word must start with 0x11xxxxxx, so cond#3 split before it.
word|世|界
| ↑
↑ cond#3
cond#3
world |means |世|界
↑
cond#2
@@ -1026,7 +1039,7 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
local wordFiltered = EID:replaceAllMarkupWithSpaces(word, isBulletpoint)
isBulletpoint = false
local wordLength = EID:getStrWidth(wordFiltered)
if curLength + wordLength <= textboxWidth or curLength < 17 then
table.insert(text, word)
curLength = curLength + wordLength
@@ -1041,10 +1054,10 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
end
cursor = cursor + 1
end
-- fix this function applying crafting icon green tint to the start of the printed line
EID._NextIconModifier = nil
table.insert(formattedLines, table.concat(text))
return formattedLines
end
@@ -1113,7 +1126,11 @@ end
function EID:updateDescriptionsViaTable(changeTable, tableToUpdate)
for k,v in pairs(changeTable) do
tableToUpdate[k] = v
if v == "" then
tableToUpdate[k] = nil
else
tableToUpdate[k] = v
end
end
end
@@ -1212,7 +1229,7 @@ function EID:GetMaxCollectibleID()
step = step // 2
end
end
return id
end
@@ -1281,7 +1298,7 @@ function EID:isCollectibleAllowed(collectibleID)
end
-- Achievements Locked Check (do we have Cube of Meat or Book of Revelations unlocked?)
function EID:AreAchievementsAllowed()
function EID:AreAchievementsAllowed()
-- Tainted characters have definitely beaten Mom!
-- (Fixes Tainted Lost's item pools, and potentially modded character's mechanics, ruining this check)
if EID.player:GetPlayerType() < 21 then
@@ -1311,7 +1328,7 @@ function EID:GetDimension(level)
return i
end
end
return nil
end
@@ -1330,7 +1347,7 @@ function EID:tableToCraftingIconsFull(craftTable, indicateCompleteContent)
for _, nr in ipairs(sortedList) do
visitedItemCount[nr] = visitedItemCount[nr] + 1
local containsItemResult = EID:bagContainsItem(nr, visitedItemCount[nr])
local completedColoring = indicateCompleteContent and containsItemResult and containsItemResult >= 1 and "{{IconGreenTint}}" or ""
local completedColoring = indicateCompleteContent and containsItemResult and containsItemResult >= 1 and "{{IconGreenTint}}" or ""
iconString = iconString..completedColoring.."{{Crafting"..nr.."}}"
end
return iconString
@@ -1357,7 +1374,7 @@ function EID:tableToCraftingIconsMerged(craftTable, indicateCompleteContent)
coloring = "{{ColorBagOverfill}}"
end
end
iconString = iconString..coloring..count.."{{Crafting"..nr.."}}{{CR}}"
end
end
@@ -1436,7 +1453,7 @@ end
function EID:getScreenSize()
local room = game:GetRoom()
local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - game.ScreenShakeOffset
local rx = pos.X + 60 * 26 / 40
local ry = pos.Y + 140 * (26 / 40)
@@ -1454,7 +1471,7 @@ end
function EID:fixDefinedFont(forceRefresh)
local curLang = EID:getLanguage()
local curFont = EID.Config["FontType"]
-- If our currently loaded font is still valid, we don't need to reset values
for _, v in ipairs(EID.descriptions[curLang].fonts) do
if curFont == v.name then
@@ -1546,7 +1563,7 @@ end
-- Returns true if an item needs to be collected for the collection page
function EID:requiredForCollectionPage(itemID)
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or itemID >= CollectibleType.NUM_COLLECTIBLES or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
return not EID.SaveGame[EID.Config["SaveGameNumber"]].ItemCollection[itemID]
return EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[itemID]
end
-- Updates the item collection state of the players, based on the QueuedItem value.
@@ -1555,7 +1572,7 @@ function EID:checkPlayersForMissingItems()
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return end
if EID.GameUpdateCount % 5 ~= 0 then return end
for i = 0, game:GetNumPlayers() - 1 do
for i = 0, game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
if player.QueuedItem.Item and EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[player.QueuedItem.Item.ID] then
table.insert(EID.CollectedItems, player.QueuedItem.Item.ID)
@@ -1566,7 +1583,7 @@ end
function EID:getPlayerID(entityPlayer)
if not entityPlayer then return 0 end
for i = 0, game:GetNumPlayers() - 1 do
for i = 0, game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
if GetPtrHash(player) == GetPtrHash(entityPlayer) then
return i
@@ -1640,7 +1657,7 @@ function EID:replaceMarkupSize(description)
description = string.gsub(description, small, normal)
end
end
return description
end
@@ -1674,7 +1691,7 @@ function EID:alterTransformationLookup(entityString, transformString, addToList)
end
end
-- Given a transformation identifier, itterate over every player and count the number of items they have which count towards that transformation
-- Given a transformation identifier, itterate over every player and count the number of items they have which count towards that transformation
EID.TransformationProgress = {}
function EID:evaluateTransformationProgress(transformation)
for i = 0, game:GetNumPlayers() - 1 do
@@ -1682,7 +1699,7 @@ function EID:evaluateTransformationProgress(transformation)
EID.TransformationProgress[i] = {}
EID.TransformationProgress[i][transformation] = 0
local transformData = EID.TransformationData[transformation]
if not EID.TransformationLookup[transformation] then return end
if transformData and transformData.VanillaForm and player:HasPlayerForm(transformData.VanillaForm) then
@@ -1723,7 +1740,7 @@ function EID:evaluateTransformationProgress(transformation)
collCount = collCount - (EID.PlayerItemInteractions[i].rerollItems[tostring(eSubType)] or 0)
end
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + collCount
-- Undo the Book of Virtues active item getting counted here
if tonumber(eSubType) == 584 and player:GetActiveItem() == 584 then
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] - 1
@@ -1789,7 +1806,7 @@ function EID:evaluateQueuedItems()
else
EID.PlayerItemInteractions[i].LastTouch = 0
end
if not player.QueuedItem.Touched and player.QueuedItem.Item then
EID.PlayerItemInteractions[i].LastTouch = game:GetFrameCount()
local itemIDStr = tostring(player.QueuedItem.Item.ID)
@@ -1801,7 +1818,7 @@ function EID:evaluateQueuedItems()
EID.PlayerItemInteractions[j].actives[itemIDStr] = EID.PlayerItemInteractions[j].actives[itemIDStr] or 0
EID.PlayerItemInteractions[j].altActives[itemIDStr] = EID.PlayerItemInteractions[j].altActives[itemIDStr] or 0
end
-- Dead Tainted Lazarus exceptions
local activesTable = EID.PlayerItemInteractions[i].actives
if player:GetPlayerType() == 38 then
@@ -1819,7 +1836,7 @@ function EID:evaluateQueuedItems()
if (#EID.RecentlyTouchedItems[i] > 8) then table.remove(EID.RecentlyTouchedItems[i], 1) end
end
end
end
end
end
end
@@ -1844,7 +1861,7 @@ function EID:getObjectQuality(descObj)
end
end
-- Returns the Inline Icon definition object for a given object.
-- Returns the Inline Icon definition object for a given object.
EID.ObjectIcon = {}
function EID:getObjectIcon(descObj)
-- custom object icon
+71 -70
View File
@@ -52,7 +52,7 @@ local pickupValues = {
0x00000007, -- 27 Golden Pill
0x00000007, -- 28 Golden Battery
0x00000000, -- 29 Tainted ??? Poop
0x00000001,
}
local pickupIDLookup = {
@@ -212,7 +212,7 @@ local sortedIDs = {}
local function sortAllItems()
sortedIDs = {}
local objectNames = {}
for i = 1, CraftingMaxItemID do
if CraftingItemQualities[i] ~= nil then
table.insert(sortedIDs, i)
@@ -262,7 +262,7 @@ function EID:getBagOfCraftingID(Variant, SubType)
return {23}
else -- cards
return {21}
end
end
elseif Variant == 70 then -- pills
if SubType == 0 then -- player:GetPill() returned 0
return nil
@@ -286,7 +286,7 @@ function EID:simulateBagOfCrafting(componentsTable)
compCounts[compId + 1] = compCounts[compId + 1] + 1
compTotalWeight = compTotalWeight + pickupValues[compId + 1]
end
local poolWeights = {
{idx = 0, weight = 1, totalWeight = 0},
{idx = 1, weight = 2, totalWeight = 0},
@@ -302,11 +302,11 @@ function EID:simulateBagOfCrafting(componentsTable)
if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10, totalWeight = 0})
end
local totalWeight = 0
local qualityWeights = {[0] = 0, 0, 0, 0, 0}
for _, poolWeight in ipairs(poolWeights) do
if poolWeight.weight > 0 then
local qualityMin = 0
@@ -335,7 +335,7 @@ function EID:simulateBagOfCrafting(componentsTable)
qualityMax = 2
end
local pool = CraftingItemPools[poolWeight.idx + 1]
for _, item in ipairs(pool) do
local quality = CraftingItemQualities[item[1]]
if quality >= qualityMin and quality <= qualityMax then
@@ -347,7 +347,7 @@ function EID:simulateBagOfCrafting(componentsTable)
end
end
end
local poolString = ""
local firstAfterBoss = false
for k,v in ipairs(poolWeights) do
@@ -366,7 +366,7 @@ function EID:simulateBagOfCrafting(componentsTable)
end
end
poolString = string.sub(poolString,1,-2)
return compTotalWeight, poolString
end
@@ -390,7 +390,7 @@ function EID:calculateBagOfCrafting(componentsTable)
if cacheResult ~= nil then
return cacheResult
end
-- Count up the ingredients, and shift the RNG based on the components in the bag
customRNGSeed = lastSeedUsed
local compTotalWeight = 0
@@ -405,7 +405,7 @@ function EID:calculateBagOfCrafting(componentsTable)
RNGNext()
end
customRNGShift = componentShifts[7]
local poolWeights = {
{idx = 0, weight = 1},
{idx = 1, weight = 2},
@@ -457,7 +457,7 @@ function EID:calculateBagOfCrafting(componentsTable)
qualityMax = 2
end
local pool = CraftingItemPools[poolWeight.idx + 1]
for _, item in ipairs(pool) do
local quality = CraftingItemQualities[item[1]]
if CraftingItemAllowed[item[1]] and quality >= qualityMin and quality <= qualityMax then
@@ -468,7 +468,7 @@ function EID:calculateBagOfCrafting(componentsTable)
end
end
end
for i=1,20 do
local t = nextFloat() -- random number between 0 and 1
local target = t * totalWeight -- number between 0 and total weight of possible results
@@ -546,7 +546,7 @@ local function GameStartCrafting()
-- Add new items to the crafting item pools, assuming Weight 1.0
for poolNum,_ in pairs(poolToIcon) do
for i=1,EID.XMLMaxItemID do itemPool:AddRoomBlacklist(i) end
local collID = itemPool:GetCollectible(poolNum, false, 1, 25)
local attempts = CraftingMaxItemID
while collID ~= 25 and collID ~= 642 and collID > 0 and attempts > 0 do
@@ -558,12 +558,12 @@ local function GameStartCrafting()
-- Do getCollectible again to revert last pool
itemPool:GetCollectible(lastPool, false, 1, 25)
itemPool:ResetRoomBlacklist()
end
moddedCrafting = true
end
sortNeeded = true
end
end
@@ -579,7 +579,7 @@ local pickupsCollected = {} -- table of collected pickup indexes, reset each roo
local pickupsJustTouched = {} -- flags of pickups a player/pickup-collector has touched, so the bag doesn't think it collected it
EID:AddCallback(ModCallbacks.MC_PRE_PICKUP_COLLISION, function(_, pickup,collider,_)
if collider.Type == EntityType.ENTITY_PLAYER or collider.Type == EntityType.ENTITY_FAMILIAR or
if collider.Type == EntityType.ENTITY_PLAYER or collider.Type == EntityType.ENTITY_FAMILIAR or
collider.Type == EntityType.ENTITY_BUMBINO or collider.Type == EntityType.ENTITY_ULTRA_GREED then
pickupsJustTouched[pickup.Index] = true
end
@@ -608,6 +608,7 @@ end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, function(_)
-- We're using the pickup indexes for quick checking, which reset on each new room
pickupsCollected = {}
recheckPickups = true
end)
-- Using a Card/Pill will change our inventory craftable items, so force a refresh then
@@ -680,8 +681,8 @@ local downHeld = 0
local upHeld = 0
local resetBagCounter = 0
local craftingIsHidden = false
local showCraftingResult = false
EID.CraftingIsHidden = false
EID.ShowCraftingResult = false
local prevDesc = ""
@@ -711,7 +712,7 @@ local function combinations(arr, length, startPos, tempResult, randResults, newR
tempResult[8-length+1] = arr[i]
combinations(arr,length-1, i+1, tempResult, randResults, newResults)
end
end
end
--code from InputHelper in MCM
local HotkeyToString = {}
for key,num in pairs(Keyboard) do
@@ -723,7 +724,7 @@ for key,num in pairs(Keyboard) do
end
--convert controller enum to buttons
local ControllerToString = { [0] = "{{ButtonDLeft}}", "{{ButtonDRight}}", "{{ButtonDUp}}", "{{ButtonDDown}}",
"{{ButtonA}}", "{{ButtonB}}", "{{ButtonX}}", "{{ButtonY}}", "{{ButtonLB}}", "{{ButtonLT}}", "{{ButtonLStick}}",
"{{ButtonA}}", "{{ButtonB}}", "{{ButtonX}}", "{{ButtonY}}", "{{ButtonLB}}", "{{ButtonLT}}", "{{ButtonLStick}}",
"{{ButtonRB}}", "{{ButtonRT}}", "{{ButtonRStick}}", "{{ButtonSelect}}", "{{ButtonMenu}}" }
local function getHotkeyString()
@@ -731,20 +732,20 @@ local function getHotkeyString()
local hotkeyString = ""
local hideDesc = EID:getDescriptionEntry("CraftingHideKey")
local previewDesc = EID:getDescriptionEntry("CraftingPreviewKey")
local controllerEnabled = EID.bagPlayer.ControllerIndex > 0
local hideKey = HotkeyToString[EID.Config["CraftingHideKey"]]
local hideButton = controllerEnabled and ControllerToString[EID.Config["CraftingHideButton"]]
local previewKey = HotkeyToString[EID.Config["CraftingResultKey"]]
local previewButton = controllerEnabled and ControllerToString[EID.Config["CraftingResultButton"]]
if hideKey or hideButton then hotkeyString = hideDesc .. " " end
if hideKey and hideButton then
hotkeyString = hotkeyString .. hideKey .. "/" .. hideButton
else
hotkeyString = hotkeyString .. (hideKey or hideButton)
end
if #EID.BoC.BagItems >= 8 and EID.Config["BagOfCraftingDisplayRecipesMode"] ~= "Preview Only" then
if previewKey or previewButton then hotkeyString = hotkeyString .. ", " .. previewDesc .. " " end
if previewKey and previewButton then
@@ -756,7 +757,7 @@ local function getHotkeyString()
if hotkeyString ~= "" then
hotkeyString = "!!! " .. hotkeyString .. "#"
end
return hotkeyString
end
@@ -812,12 +813,12 @@ local displayingRecipeList = false
local function RecipeCrunchCoroutine()
coTimer = Isaac.GetTime()
-- Fill randResults/newResults with every possible combination of our most valuable ingredients
-- The number is has an option to limit it in the config, since the number of total combinations quickly grows (nCr):
-- 12 = 495, 13 = 1287, 14 = 3003, 15 = 6435, 16 = 12870
combinations(mostValuable, nil, nil, nil, randResults, newResults)
--do random pulls for some more recipe choices
if (not skipRandom) then
for i = 0, EID.Config["BagOfCraftingRandomResults"] do
@@ -840,7 +841,7 @@ local function RecipeCrunchCoroutine()
end
end
end
local sortedResults = {}
if (calcResultCache[queryString]) then
sortedResults = calcResultCache[queryString]
@@ -849,7 +850,7 @@ local function RecipeCrunchCoroutine()
sortedResults[v] = {}
end
end
for _, v in pairs(newResults) do
if Isaac.GetTime() > coTimer + coTimerLength then
coroutine.yield()
@@ -861,7 +862,7 @@ local function RecipeCrunchCoroutine()
calcResultCache[queryString] = sortedResults
randResultCache[queryString] = randResults
currentRecipesList = sortedResults
numResults = 0
for _,v in ipairs(sortedIDs) do
-- keep our cursor position if we're not at the top of the list, and bag's contents don't matter for list size
@@ -871,7 +872,7 @@ local function RecipeCrunchCoroutine()
end
numResults = numResults + #currentRecipesList[v]
end
if not isRefresh then
bagOfCraftingOffset = 0
bagOfCraftingRefreshes = 0
@@ -928,23 +929,23 @@ function EID:handleBagOfCraftingUpdating()
lockedResults = nil
end
lastSeedUsed = curSeed
-- watch for holding the Craft button, and pressing the ingredient shift button
trackBagHolding()
detectBagContentShift()
if EID.GameRenderCount % 2 == 0 then checkForPickups() end
-- Check for Hide/Preview hotkeys; prevent them from triggering while in MCM
if not ModConfigMenu or not ModConfigMenu.IsVisible then
if Input.IsButtonTriggered(EID.Config["CraftingHideKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingHideButton"], EID.bagPlayer.ControllerIndex) then
craftingIsHidden = not craftingIsHidden
EID.CraftingIsHidden = not EID.CraftingIsHidden
end
if Input.IsButtonTriggered(EID.Config["CraftingResultKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingResultButton"], EID.bagPlayer.ControllerIndex) then
showCraftingResult = not showCraftingResult
EID.ShowCraftingResult = not EID.ShowCraftingResult
end
end
-- Check for Hold Tab key inputs
if displayingRecipeList and Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.bagPlayer.ControllerIndex) then
EID.TabDescThisFrame = true
@@ -997,7 +998,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
return false
end
displayingRecipeList = false
if ((EID.isHidden or craftingIsHidden) and EID.MCMCompat_isDisplayingEIDTab ~= "Crafting") or game.Challenge == Challenge.CHALLENGE_CANTRIPPED then
if ((EID.isHidden or EID.CraftingIsHidden) and EID.MCMCompat_isDisplayingEIDTab ~= "Crafting") or game.Challenge == Challenge.CHALLENGE_CANTRIPPED then
return false
elseif EID.Config["BagOfCraftingHideInBattle"] and (Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0) then
return false
@@ -1008,12 +1009,12 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
elseif game:GetRoom():GetFrameCount() < 2 then
return false
end
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
-- Display the result of the 8 items in our bag if applicable
if (showCraftingResult or EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") and #bagItems == 8 then
if (EID.ShowCraftingResult or EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") and #bagItems == 8 then
if EID.Config["BagOfCraftingDisplayRecipesMode"] ~= "Recipe List" and EID:hasCurseBlind() and EID.Config["DisableOnCurse"] then
showCraftingResult = false
EID.ShowCraftingResult = false
return false
end
local craftingResult = EID:calculateBagOfCrafting(bagItems)
@@ -1025,7 +1026,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
end
-- if we're in Preview Only mode, then we have nothing more to do
if (EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") then return false end
-- Check what pickups are available in this room
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local roomItems = {}
@@ -1049,10 +1050,10 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
else
roomItems = EID.BoC.RoomQueries[curRoomIndex .. ""] and EID.BoC.RoomQueries[curRoomIndex .. ""][1] or {}
end
itemQuery = {}
local itemCount = {}
-- Merge our list of the floor's pickups, held cards/pills, and our bag's pickups
-- max 8 copies of a single item in our list, to avoid repeat recipes
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
@@ -1067,7 +1068,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
end
end
end
-- Nothing to do if there's less than 8 pickups detected
if #itemQuery < 8 then
return false
@@ -1075,16 +1076,16 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
-- sort by ingredient quality, as high quality recipes are more important to check
table.sort(itemQuery, qualitySort)
queryString = table.concat(itemQuery,",")
----------------------------------------------
local customDescObj = EID:getDescriptionObj(5, 100, 710)
customDescObj.Description = ""
-- load the function we need for Show Recipes as Groups / 8 Icons
local tableToCraftingIconsFunc = EID.tableToCraftingIconsMerged
if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIconsFunc = EID.tableToCraftingIconsFull end
-- Pickups Only / Item Probability Mode display
if EID.Config["BagOfCraftingDisplayRecipesMode"] == "Pickups Only" then
EID:appendToDescription(customDescObj, getHotkeyString())
@@ -1097,13 +1098,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
EID:addDescriptionToPrint(customDescObj)
return true
end
prevDesc = ""
EID.RefreshBagTextbox = false
prevDesc = prevDesc .. getHotkeyString()
prevDesc = prevDesc .. getFloorItemsString(false, roomItems)
local mostValuableBag = {}
for i=1,8 do
mostValuableBag[i] = itemQuery[i]
@@ -1112,22 +1113,22 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
local bestQuality, bestResult = EID:simulateBagOfCrafting(mostValuableBag)
local bagQualityDesc = EID:getDescriptionEntry("CraftingBagQuality")
local bestQualityDesc = EID:getDescriptionEntry("CraftingBestQuality")
if (#bagItems > 0) then prevDesc = prevDesc .. bagQualityDesc .. " " .. bagQuality .. "#" .. bagResult .. "#" end
if (bestQuality > bagQuality) then prevDesc = prevDesc .. bestQualityDesc .. " " .. bestQuality .. "#{{Blank}} " .. tableToCraftingIconsFunc(self,mostValuableBag, true) .. "#" .. bestResult .. "#" end
EID:appendToDescription(customDescObj, prevDesc)
EID:addDescriptionToPrint(customDescObj)
return true
end
-- Recipe List display
displayingRecipeList = true
if sortNeeded then
sortAllItems()
sortNeeded = false
end
if lockedResults ~= nil then
currentRecipesList = calcResultCache[lockedResults]
elseif (calcResultCache[queryString] == nil or refreshNextTick) and EID.Coroutines["RecipeCrunch"] == nil then
@@ -1137,7 +1138,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
newResults = {}
skipRandom = false
mostValuable = {}
--shift our thorough check forward one ingredient each refresh (it will find duplicates, but spamming refresh will get a lot of variety)
if (refreshNextTick) then
bagOfCraftingRefreshes = bagOfCraftingRefreshes + 1
@@ -1156,44 +1157,44 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
mostValuable[i] = itemQuery[i]
end
end
EID:addCoroutine("RecipeCrunch", RecipeCrunchCoroutine)
refreshNextTick = false
else
currentRecipesList = calcResultCache[queryString] or currentRecipesList
end
if numResults == 0 then
bagOfCraftingOffset = 0
return false
end
if not EID.RefreshBagTextbox and prevDesc ~= "" and bagOfCraftingOffset == prevOffset and not EID.OptionChanged then
EID:appendToDescription(customDescObj, prevDesc)
EID:addDescriptionToPrint(customDescObj)
return true
end
prevOffset = bagOfCraftingOffset
prevDesc = ""
EID.RefreshBagTextbox = false
prevDesc = prevDesc .. getHotkeyString()
prevDesc = prevDesc .. getFloorItemsString(true, roomItems)
if (EID.Config["BagOfCraftingShowControls"]) then
local resultDesc = EID:getDescriptionEntry("CraftingResults")
prevDesc = prevDesc .. resultDesc
end
local prevItem = 0
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
local prefix = "#{{Blank}} "
if (lockedResults) then
prefix = "#{{Trinket159}} "
end
local filteredRecipesList = {}
local filteredNumResults = 0
-- If we aren't Tainted Cain, we should filter out recipes that don't use everything in our bag
@@ -1211,11 +1212,11 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
filteredRecipesList = currentRecipesList
filteredNumResults = numResults
end
-- Keeping the offset doesn't work at all with non-Tainted-Cain bag-filtered results;
-- just reset us to 0 if we end up past the end of the list for now...
if (bagOfCraftingOffset >= filteredNumResults) then bagOfCraftingOffset = 0 end
--filteredRecipesList is a table of tables for each item, so we have to iterate over the table using sortedIDs
if (bagOfCraftingOffset > 0) then
prevDesc = prevDesc .. prefix .. "...+"..bagOfCraftingOffset.." more"
@@ -1245,7 +1246,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
prevDesc = prevDesc .."#"
end
end
prevDesc = prevDesc .. tableToCraftingIconsFunc(self, v[1], true)
prevItem = v[2]
end
+20 -15
View File
@@ -91,9 +91,13 @@ EID.UserConfig = {
-- Current warnings are: Achievements are locked, outdated game version, and potentially having inaccurate modded Bag of Crafting recipes
-- Default = false
["DisableStartOfRunWarnings"] = false,
-- ColorblindMode
-- Values: 0 = Off, 1 = Protanopia (red weak), 2 = Deuteranopia (green weak), 3 = Tritanopia (blue weak)
-- Default = 0
["ColorblindMode"] = 0,
---------- Co-op / Multiple Descriptions -----------
-- Allow P2/P3/P4 to display descriptions when in Co-op mode
-- Default = true
["CoopDescriptions"] = true,
@@ -104,7 +108,7 @@ EID.UserConfig = {
-- Default = false
["DisplayAllNearby"] = false,
-- Any descriptions displayed beyond the first one will use the "Local" display mode
-- Set the max number of descriptions to display per frame
-- Set to 1 if you don't want any Local Mode descriptions printed in co-op
-- Default = 99
@@ -124,19 +128,19 @@ EID.UserConfig = {
-- Changes the position of the text in local mode, relative to the described object to be centered. Set to false to make it left-aligned
-- Default = true
["LocalModeCentered"] = true,
---------- Icons -----------
-- Change the size of icons if available
-- Possible values: "default", "big", "small"
-- Default = "default"
["MarkupSize"] = "default",
-- If true, print the icon of the stat being affected in a stat change after the up/down arrow
-- For example, "↑ {{Speed}} +0.3 Speed up"
-- Default = false
["StatChangeIcons"] = false,
-- If true, stat and basic pickup bulletpoint icons will be drawn when relevant
-- For example, "{{Battery}} +1 charge when you get hit"
-- Default = true
@@ -268,7 +272,7 @@ EID.UserConfig = {
["ShowUnidentifiedPillDescriptions"] = false,
---------- Glitched Items ---------
-- Toggle Display of Glitched Item (TMTRAINER) descriptions
-- Note: The --luadebug launch option is required for more detailed glitched item descriptions
-- This option allows mods to have access to your files, breaks some mods, and should be turned on at your own risk!
@@ -305,14 +309,14 @@ EID.UserConfig = {
-- REPENTANCE ONLY!!!
-- Default = true
["DisplayCraneInfo"] = true,
---------- Void Stat Increases ----------
-- Toggle display of what stats will increase on Void absorption
-- Default = false
["DisplayVoidStatInfo"] = false,
---------- Item Reminder Description ------------
-- Enable/Disable item reminder feature.
-- Enable/Disable item reminder feature.
-- Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
["ItemReminderEnabled"] = true,
-- Set the keybinding that's held to show the Item Reminder description, Flip/Spindown Dice preview descriptions, and interacting with the Bag of Crafting recipe list
@@ -341,8 +345,8 @@ EID.UserConfig = {
-- Some items (like Teleport!) can have their next result predicted and shown in the Item Reminder
-- Default = false
["ItemReminderShowRNGCheats"] = false,
---------- Bag of Crafting ------------
-- REPENTANCE ONLY!!!
@@ -496,6 +500,7 @@ EID.DefaultConfig = {
["YPosition"] = 45,
["LineHeight"] = 11,
["DisplayMode"] = "default",
["ColorblindMode"] = 0,
["LocalModeSize"] = 0.5,
["LocalModeCentered"] = true,
["MarkupSize"] = "default",
@@ -568,7 +573,7 @@ EID.DefaultConfig = {
["CraftingHideButton"] = -1,
["CraftingResultKey"] = Keyboard.KEY_F4,
["CraftingResultButton"] = -1,
["ItemReminderEnabled"] = true,
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
["ItemReminderShowRecentItem"] = 1,
@@ -578,7 +583,7 @@ EID.DefaultConfig = {
["ItemReminderShowPoopDesc"] = 1,
["ItemReminderShowHiddenInfo"] = false,
["ItemReminderShowRNGCheats"] = false,
["SpindownDiceResults"] = 3,
["SpindownDiceDisplayID"] = false,
["SpindownDiceDisplayName"] = false,
+85 -72
View File
@@ -22,7 +22,7 @@ EID.effectList = {
}
-- Grid entity types to be detected by EID
-- Add functions to the list to further filter the entries
-- Add functions to the list to further filter the entries
EID.GridEntityWhitelist = {
[GridEntityType.GRID_SPIKES] = {
function(gridEntity)
@@ -69,10 +69,10 @@ EID.ItemTypeAnm2Names = {
-- List of HUD elements, their position and usage
EID.HUDElements = {
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
if id == 0 then return nil end
return EID:getDescriptionObj(5, 100, id)
return EID:getDescriptionObj(5, 100, id)
end},
["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
@@ -143,8 +143,8 @@ EID.TextReplacementPairs = {
{"{{CurseRoom}}", "{{CursedRoom}}"},
{"{{Crawlspace}}", "{{LadderRoom}}"},
{"{{GoldHeart}}", "{{GoldenHeart}}"},
}
local controllerSprites = Sprite()
controllerSprites:Load("gfx/ui/buttons.anm2", true)
@@ -185,7 +185,7 @@ EID.InlineIcons = {
["10"] = {"numbers", 10, 6, 7},
["11"] = {"numbers", 11, 6, 7},
["12"] = {"numbers", 12, 6, 7},
-- Hearts
["Heart"] = {"hearts", 0, 10, 9, 1, 1},
["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1},
@@ -209,7 +209,7 @@ EID.InlineIcons = {
["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1},
["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1},
["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1},
-- Pickups
["Key"] = {"pickups", 0, 8, 9, 0},
["GoldenKey"] = {"pickups", 1, 8, 9, 0},
@@ -228,17 +228,17 @@ EID.InlineIcons = {
["PoopPickup"] = {"pickups", 10, 11, 9, 0},
["GrabBag"] = {"pickups", 11, 8, 8, 0, 2},
["BlackSack"] = {"pickups", 12, 8, 8, 0, 2},
-- Collectible
["Collectible"] = {"Collectible", 0, 7, 7},
----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
----- Modded Collectible-icons are automatically generated. No code needed!
-- Trinket
["Trinket"] = {"Trinket", 0, 7, 7},
----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
----- Modded Trinket-icons are automatically generated. No code needed!
-- Machines
["Slotmachine"] = {"machines", 0, 8, 7, 0, 3},
["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3},
@@ -248,7 +248,7 @@ EID.InlineIcons = {
["RestockMachine"] = {"machines", 5, 8, 7, 0, 3},
["Mirror"] = {"machines", 6, 8, 7, 0, 2},
["CraneGame"] = {"machines", 7, 8, 7, 0, 3},
-- Beggars
["Beggar"] = {"Beggars", 0, 8, 7, 0, 3},
["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3},
@@ -256,7 +256,7 @@ EID.InlineIcons = {
["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3},
["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3},
["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3},
-- Chests
["Chest"] = {"Chests", 0, 10, 7, 0, 3},
["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3},
@@ -269,11 +269,11 @@ EID.InlineIcons = {
["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3},
["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3},
["MegaChest"] = {"Chests", 10, 12, 9, 0, 1},
-- Behaviors
["Throwable"] = {"Behavior", 0, 9, 9, 0},
["Chargeable"] = {"Behavior", 1, 9, 9, 0},
-- Room Icons
["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
@@ -311,7 +311,7 @@ EID.InlineIcons = {
["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4},
["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2},
["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2},
-- Roomshape Icons
["Room"] = {"roomshape", 0, 10, 9, 0, 2},
["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3},
@@ -326,7 +326,7 @@ EID.InlineIcons = {
["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1},
["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1},
["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2},
-- Transformation Icons
["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
@@ -346,14 +346,14 @@ EID.InlineIcons = {
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
-- Quality
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
@@ -371,7 +371,7 @@ EID.InlineIcons = {
["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
-- Crafting
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1},
@@ -404,7 +404,7 @@ EID.InlineIcons = {
["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1},
["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1},
["Crafting30"] = {"Crafting", 30, 14, 16, 0},
--Poop Spells
["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal
["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn
@@ -417,7 +417,7 @@ EID.InlineIcons = {
["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart
["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
-- Stats (Repentance)
["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
@@ -429,7 +429,7 @@ EID.InlineIcons = {
["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1},
["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2},
["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1},
["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2},
["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means
@@ -453,7 +453,7 @@ EID.InlineIcons = {
["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1},
["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1},
["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0},
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2},
["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2},
-- Stats (Afterbirth+ Small)
@@ -466,7 +466,7 @@ EID.InlineIcons = {
["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2},
["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2},
["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2},
-- Player Icons for Birthright
@@ -498,7 +498,7 @@ EID.InlineIcons = {
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite}, -- T. ???
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eve
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Samson
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Alive)
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eden
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Lost
@@ -511,7 +511,7 @@ EID.InlineIcons = {
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Dead)
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Jacob (Ghost)
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Soul
-- Status effects
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
@@ -635,6 +635,26 @@ EID.InlineIcons["DevilChance"] = EID.isRepentance and EID.InlineIcons["DevilChan
EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"] or EID.InlineIcons["TearsizeAB"]
-- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple)
local function SwagColors(colors, maxAnimTime)
maxAnimTime = maxAnimTime or 80
local animTime = Game():GetFrameCount() % maxAnimTime
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
end
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
-- Format: ["Shortcut"] = KColor
@@ -671,53 +691,33 @@ EID.InlineColors = {
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
["ColorLightYellow"] = KColor(1, 1, 0.5, 1),
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
-- Swag Colors
-- Swag Colors
-- Rainbow color effect
["ColorRainbow"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
return SwagColors({c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]})
end,
-- Gold rainbow color effect
["ColorGold"] = function(_)
local maxAnimTime = 80
local animTime = Game():GetFrameCount() % maxAnimTime
local c = EID.InlineColors
local colors = {c["ColorYellow"], c["ColorOrange"]}
local colorFractions = (maxAnimTime - 1) / #colors
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
local primaryColorIndex = subAnm % (#colors + 1)
if primaryColorIndex == 0 then
primaryColorIndex = 1
end
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
if secondaryColorIndex == 0 then
secondaryColorIndex = 1
end
return EID:interpolateColors(
colors[primaryColorIndex],
colors[secondaryColorIndex],
(animTime % (colorFractions + 1)) / colorFractions
)
return SwagColors({c["ColorYellow"], c["ColorOrange"]})
end,
-- Yellow to green/red for positive/negative car battery effects
["BlinkYellowGreen"] = function(_)
local c = EID.InlineColors
return SwagColors({c["ColorYellow"], c["ColorLime"]})
end,
["BlinkYellowRed"] = function(_)
local c = EID.InlineColors
return SwagColors({c["ColorYellow"], c["ColorRed"]})
end,
-- Shiny purple color effect
["ColorShinyPurple"] = function(_)
return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)
end,
-- Text will blink frequently
["ColorBlink"] = function(color)
@@ -746,7 +746,20 @@ EID.InlineColors = {
return color
end,
}
EID.ColorBlindColors = {
{ -- Protanopia
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
},
{ -- Deuteranopia
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
},
{ -- Tritanopia
--["ColorBagComplete"] = KColor(0, 1, 0, 0.6), -- no changes needed
--["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6), -- no changes needed
}
}
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
-- Exceptions will use a table to figure out what to do with them:
@@ -768,16 +781,16 @@ EID.GoldenTrinketData = {
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = {t={4},mults={1.5,2}}, [142] = {t={4}, mult=2},
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
-- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
[176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
-- NEW REP PATCH UPDATE
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
[3] = 1, [4] = {fullReplace = true, mult=1}, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [8] = 5, [9] = 0, [12] = 50,
-- Golden Store Credit, Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop)
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
@@ -844,18 +857,18 @@ EID.MarkupSizeMap = {
-- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled
EID.StatPickupBulletpointBlacklist = {
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true,
["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true,
["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true,
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true,
["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true,
["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true,
["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true,
["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true,
["{{BlackHeart}}"] = true,
["{{BlackHeart}}"] = true,
}
EID.TransformationData = {
+3 -3
View File
@@ -126,7 +126,7 @@ EID:addCollectible(2, "New override Method", "new Name", "ru") -- maximal method
EID:addTrinket(2, "New override Method") -- minimal method
EID:addCard(2, "New override Method", "new Name") -- card
EID:addPill(2, "New override Method", "new Name") -- pilleffect 2 "Balls of steel"
EID:addEntity(5, 10, 2, "Custom Name", "New Custom description") -- Entity
EID:addEntity(5, 10, 2, "Custom Name", "New Custom description") -- Entity
------ Test: adding custom transformation icon ------
local dummySprite = Sprite()
@@ -188,7 +188,7 @@ EID:SetPillEffectUnidentifyable(24, true) -- set "I can see forever" to always b
local function onDebugRender()
EID:renderHUDLocationIndicators()
for _,v in ipairs(Isaac.FindByType(5,10,3,true,false)) do
if v:GetData()["EID_Description"] == nil then
v:GetData()["EID_Description"] = "Test specific description#Init seed: ".. v.InitSeed
@@ -214,7 +214,7 @@ local function onDebugRender()
for i, v in ipairs(charsToDebug) do
local pos = EID:getTextPosition() + Vector(-5, - 15 + ((i - 1) * 14))
EID:renderString(v, pos, Vector(EID.Scale, EID.Scale), KColor(1, 1, 1, 1))
if not showDebugChars then
break
end
+11 -11
View File
@@ -46,11 +46,11 @@ function EID:getHoldMapDescription(player, checkingTwin)
holdMapDesc = ""
currentPlayer = player
-- TODO:
-- crooked penny cheats. 404/liberty cap/broken syringe/etc. "what item is it"
-- pandora's box? it shows the whole desc which is kinda useful but too big
-- Tainted ??? Poop Descriptions
if EID.isRepentance and EID.Config["ItemReminderShowPoopDesc"] > 0 and player:GetPlayerType() == 25 then
for i = 0, EID.Config["ItemReminderShowPoopDesc"]-1 do
@@ -73,7 +73,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
end
-- Echo Chamber Description
if EID.isRepentance and player:HasCollectible(700) then
local playerID = EID:getPlayerID(player)
@@ -105,7 +105,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
end
-- Bag of Crafting
if EID.isRepentance and player:HasCollectible(710) then
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
@@ -117,7 +117,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
blacklist["5.100.710"] = true
append("{{Collectible710}}", EID:getObjectName(5,100,710), text)
end
-- Active Item Descriptions
if EID.Config["ItemReminderShowActiveDesc"] > 0 then
for i = 0, EID.Config["ItemReminderShowActiveDesc"]-1 do
@@ -179,7 +179,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
end
-- Pocket Item Descriptions
-- Annoying because there's no easy way to just get the info of a slot
if EID.Config["ItemReminderShowPocketDesc"] > 0 then
@@ -212,7 +212,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
end
-- Trinket Descriptions
if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
for t = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
@@ -264,7 +264,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
else
addObjectDesc(5, 350, heldTrinket)
end
end
end
-- Gulped/unslotted Modeling Clay
@@ -277,7 +277,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
end
-- Zodiac's effect for the current floor
if EID.Config["ItemReminderShowHiddenInfo"] and player:HasCollectible(CollectibleType.COLLECTIBLE_ZODIAC) then
local zodiacItem = player:GetZodiacEffect()
@@ -286,7 +286,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
blacklist["5.100.392"] = true
end
end
-- Finally, check the twin player of this controller
-- If both twins have a desc, show their player icon / name to separate the two descs
if EID.isRepentance and not checkingTwin then
@@ -307,7 +307,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
holdMapDesc = mainTwinDesc
end
end
EID.InsideItemReminder = false
return holdMapDesc
end
+8 -8
View File
@@ -104,7 +104,7 @@ function EID:trimSanguineDesc(descObj)
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
local nextFloat = EID:SeedToFloat(spikeSeed)
for _,v in ipairs(sanguineResults) do
if nextFloat < v[1] then cheatResult = v[2] break end
end
@@ -141,11 +141,11 @@ function EID:Teleport1Prediction(rng)
end
rng = EID:RNGNext(rng, 5, 9, 7)
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
local resultSafeIndex = resultRoom.SafeGridIndex
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
@@ -195,11 +195,11 @@ function EID:Teleport2Prediction()
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
-- If in Pre-Ascent version (Dad's note) of Mausuleum/Gehenna, we dont teleport to I AM ERROR but Angel/Devil
if EID.isRepentance and level:IsPreAscent() then unclearedTypes[666] = true; unclearedTypes[3] = false end
local greed = game:IsGreedMode()
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
-- Return a string for the first uncleared room type that we find
for _,v in ipairs(roomOrder) do
if unclearedTypes[v] then
@@ -256,11 +256,11 @@ end
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
function EID:VoidRNGCheck(player, isRune)
local increases = {0, 0, 0, 0, 0, 0}
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
local count = (isRune and numRunable) or numVoidable
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
if EID.isRepentance and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
for i = 1, count do
@@ -322,7 +322,7 @@ function EID:D1Prediction(rng)
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
end
end
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
return pickupNames[fullID] or EID.XMLEntityNames[fullID] or fullID
end
+63 -60
View File
@@ -188,7 +188,7 @@ function EID:AddNumberSetting(category, optionName, displayText, minimum, maximu
}
)
end
function EID:AddScrollSetting(category, optionName, displayText, scrollTable, params)
if type(params) ~= "table" then params = {} end
if params.repOnly and not EID.isRepentance then return end
@@ -251,7 +251,7 @@ function EID:AddHotkeySetting(category, optionName, displayText, infoText, isCon
local currentSettingString = hotkeyToString[currentValue]
keepSettingString = "This setting is currently set to \"" .. currentSettingString .. "\".$newlinePress this button to keep it unchanged.$newline$newline"
end
return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
end,
Info = infoText
}
@@ -290,7 +290,7 @@ if MCMLoaded then
return EID.isHidden and"~~ bind a key/button in the General tab to show ~~" or ""
end
end)
---------------------------------------------------------------------------
---------------------------------General-----------------------------------
-- Language
@@ -311,7 +311,7 @@ if MCMLoaded then
Display = function()
EID.MCMCompat_isDisplayingEIDTab = "Visuals"
if EID.Config["Language"] == "auto" then
return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
else
return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
end
@@ -337,32 +337,32 @@ if MCMLoaded then
local translateStates = {"English", "Current Language", "Current + English"}
EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates,
infoText = {"If translated names are available,","this changes how item names are displayed."}})
-- Hide Keys
EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)",
"Press this key to toggle the description display", false)
EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)",
"Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
MCM.AddSpace("EID", "General")
-- Position / Textbox Size
EID:AddNumberSetting("General", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"})
EID:AddNumberSetting("General", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"})
EID:AddNumberSetting("General", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
EID:AddNumberSetting("General", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
MCM.AddSpace("EID", "General")
EID:AddBooleanSetting("General", "InitiallyHidden", "Is Initially Hidden")
EID:AddBooleanSetting("General", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
repOnly = true, infoText = "Toggle the achievement, outdated game version, and modded crafting recipes warnings"})
EID:AddBooleanSetting("General", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
EID:AddBooleanSetting("General", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run. This ignores effects caused by PHD and False PHD"})
EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
@@ -372,23 +372,23 @@ if MCMLoaded then
local indicators = {"arrow", "blink", "border", "highlight", "none"}
EID:AddNumberSetting("General", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
infoText = {"Change how the currently described item is marked"}})
MCM.AddSpace("EID", "General")
-- maxDistance
local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
infoText = "Distance to the object until descriptions are displayed"})
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
{ infoText = "Descriptions besides the closest one will be shown using the Local display mode" })
local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
{infoText = "Max number of descriptions to display per frame"})
--------Reset to default
MCM.AddSpace("EID", "General")
MCM.AddSetting(
"EID",
"General",
@@ -407,19 +407,19 @@ if MCMLoaded then
Info = {"Press this to reset the config back to its default values"}
}
)
---------------------------------------------------------------------------
---------------------------------Display-----------------------------------
local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions",
{infoText = "Allow Players 2, 3, and 4 to display descriptions in Co-op"})
EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true,
infoText = "Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"})
MCM.AddSpace("EID", "Display")
-- Simple toggles of what descriptions the user wants displayed
EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos", {displayingTab = ""})
EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos")
@@ -433,14 +433,14 @@ if MCMLoaded then
EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"})
local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
-- Spindown Dice Settings
if EID.isRepentance then MCM.AddSpace("EID", "Display") end
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
infoText = "Number of item previews when holding Spindown Dice"})
-- Display IDs for Spindown Dice results
EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs",
{repOnly = true, infoText = "Display IDs for Spindown Dice results"})
@@ -450,20 +450,20 @@ if MCMLoaded then
-- Spindown Dice skip locked items
EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"})
--------Obstruction---------
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos when Obstructed")
EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Show again when you have Flight")
EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Obstructed Card Infos")
EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Obstructed Pill Infos")
EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Obstructed Soulstone Infos", {repOnly = true})
-------Shop Spoilers-------
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos in Shops")
EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Shop Card Infos")
EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Shop Pill Infos")
EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Shop Soulstone Infos", {repOnly = true})
@@ -473,11 +473,11 @@ if MCMLoaded then
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Interaction with 'Options?'")
end
EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
---------------------------------------------------------------------------
---------------------------------Visuals-----------------------------------
-- Font Type
@@ -514,13 +514,13 @@ if MCMLoaded then
infoText = {"Changes display mode of descriptions", "Default: Text is displayed in the top left", "Local: Text is displayed under the described object"}})
-- Scale/Size
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
currentNum = currentNum - (currentNum % 0.25)
EID.Config["Size"] = currentNum
end})
EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
function(currentNum)
EID.MCM_OptionChanged = true
currentNum = currentNum - (currentNum % 0.25)
@@ -535,6 +535,9 @@ if MCMLoaded then
-- Transparency
local transparencies = {0.1, 0.175, 0.25, 0.3, 0.4, 0.5, 0.6, 0.75, 0.8, 0.9, 1}
EID:AddScrollSetting("Visuals", "Transparency", "Transparency", transparencies)
-- Color blind
local colorBlindModes = {[0] = "Off", "Protanopia (red weak)", "Deuteranopia (green weak)", "Tritanopia (blue weak)"}
EID:AddNumberSetting("Visuals", "ColorblindMode", "Colorblind Mode", 0, #colorBlindModes, {displayTable = colorBlindModes, infoText = "Changes some colors to enable colorblind people to use some features of the mod easier."})
MCM.AddSpace("EID", "Visuals")
@@ -542,13 +545,13 @@ if MCMLoaded then
-------Markup icon Sizes---------
local markupSizes = {"default", "big", "small"}
EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes})
EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons")
EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons")
MCM.AddSpace("EID", "Visuals")
-- Simple toggles of what is shown in the title and transformation lines of a description
EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Item Name")
EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Item Type")
@@ -561,25 +564,25 @@ if MCMLoaded then
EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays collectible's item pool icon that is expected for full reroll effects."})
EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays collectible's item pool name that is expected for full reroll effects."})
EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
-------Mod indicator for modded items---------
local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
---------------------------------------------------------------------------
------------------------------Item Reminder--------------------------------
EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
MCM.AddSpace("EID", "Reminder")
MCM.AddText("EID", "Reminder", "Item Descriptions")
-- should these be organized in the order they're shown in the map desc code?
@@ -587,44 +590,44 @@ if MCMLoaded then
EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})
---------------------------------------------------------------------------
-----------------------------BAG OF CRAFTING-------------------------------
if EID.isRepentance then
-- Bag of Crafting Display
local bagDisplays = {"always","hold","never"}
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
-- Bag of Crafting Display Mode
local bagDisplayModes = {"Recipe List","Item Probability","Preview Only","Pickups Only"}
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
-- Bag of Crafting Hide in Battle
EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
infoText = "Hides the Bag of Crafting info when in a fight"})
-- Bag of Crafting Show Controls
EID:AddBooleanSetting("Crafting", "BagOfCraftingShowControls", "Show Controls", {onText = "Yes", offText = "No",
infoText = "Show the text for the Hide/Preview and Recipe List hotkeys"})
-- Bag of Crafting 8 icons toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
infoText = "Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"})
-- Modded Recipes toggle
EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes (WIP)", {
infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}})
MCM.AddSpace("EID", "Crafting")
MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
-- Bag of Crafting results per page
local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps,
@@ -643,23 +646,23 @@ if MCMLoaded then
-- Bag of Crafting item names
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
MCM.AddSpace("EID", "Crafting")
EID:AddHotkeySetting("Crafting",
"CraftingHideKey", "Toggle (Keyboard)",
"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor", false)
EID:AddHotkeySetting("Crafting",
"CraftingHideButton", "Toggle (Controller)",
"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
EID:AddHotkeySetting("Crafting",
"CraftingResultKey", "Result Toggle (Keyboard)",
"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode", false)
EID:AddHotkeySetting("Crafting",
"CraftingResultButton", "Result Toggle (Controller)",
"Press this button to toggle the description of the item ready to be crafted (Left Stick or Right Stick recommended; most other buttons will not work)", true)
MCM.AddSpace("EID", "Crafting")
--------Clear bag---------
MCM.AddSetting(
@@ -692,14 +695,14 @@ if MCMLoaded then
}
)
end
---------------------------------------------------------------------------
----------------------------Savegame Config--------------------------------
if EID.SaveGame then
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
MCM.AddSpace("EID", "Save Game")
-- Show Item needs Collection
MCM.AddSetting(
"EID",
@@ -724,7 +727,7 @@ if MCMLoaded then
Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"}
}
)
MCM.AddText("EID", "Save Game", function()
MCM.AddText("EID", "Save Game", function()
if EID.Config["SaveGameNumber"] == 0 then return "" end
local count = 0
for k, v in pairs(EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup) do
+83 -57
View File
@@ -101,7 +101,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Dice Room Infos","骰子房信息"},
{"Show again when having flight","有飞行能力会再次显示"},
{"Soulstone Infos","魂石信息"},
{"Spindown Dice","计数十二面骰"},
{"Spindown Dice","计数二十面骰"},
{"Display IDs","显示ID"},
{"Display Names","显示名称"},
{"Skip Locked Items","跳过未解锁道具"},
@@ -124,16 +124,19 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Display Mode","显示模式"},
{"Text Size","文本大小"},
{"Transparency","透明度"},
{"Colorblind Mode","色盲模式"},
{"Display mode","显示模式"},
{"Display Item Name","显示物品名称"},
{"Display Item Type","显示物品类型"},
{"Display Item Icon","显示物品图标"},
{"Toggle Size","切换大小"},
{"Display Item Description","显示物品描述"},
{"Display Transformation Name","显示套装名"},
{"Display Transformation Name","显示套装名称"},
{"Display Transformation Icon","显示套装图标"},
{"Display Transformation Progress","显示套装进度"},
{"Display Quality Info","显示品质信息"},
{"Display Quality Info","显示品质信息"},
{"Display Item Pool Icon","显示道具池图标"},
{"Display Item Pool Name","显示道具池名称"},
{"Display Object ID","显示物品ID"},
{"Markup Icon Size","标注图标大小"},
{"Stat Change Icons","显示属性变化图标"},
@@ -154,7 +157,14 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"inverted","反转"},
{"borderless","无边框"},
{"Keyboard","键盘"},
{"Off","关"},
{"Protanopia","红色色盲"},
{"Deuteranopia","绿色色盲"},
{"Tritanopia","蓝黄色盲"},
{"red weak","红色色弱"},
{"green weak","绿色色弱"},
{"blue weak","蓝色色弱"},
})
MCM.SetSubcategoryNameTranslate("EID","Reminder","提示")
MCM.TranslateOptionsDisplayTextWithTable("EID","Reminder",{
@@ -243,36 +253,40 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Collection page items missing","道具图鉴缺失数量"},
{"Collection Page Highlight color","图鉴高亮颜色"},
{"EIDText","EID文本"},
{"EIDTransform","EID套装"},
{"EIDError","EID错误"},
{"EIDObjName","EID对象名"},
{"Black","黑色"},
{"White","白色"},
{"BlinkYellowGreen","黄绿闪烁"},
{"BlinkYellowRed","黄红闪烁"},
{"BagComplete","袋满"},
{"BagOverfill","袋溢出"},
{"Black","黑色"},
{"Blink","闪烁"},
{"Blue","蓝色"},
{"Cyan","青色"},
{"EIDError","EID错误"},
{"EIDObjName","EID对象名"},
{"EIDText","EID文本"},
{"EIDTransform","EID套装"},
{"Fade","渐隐"},
{"Gold","金色"},
{"Gray","灰色"},
{"Green","绿色"},
{"Lavender","淡紫色"},
{"LightOrange","淡橙色"},
{"PastelBlue","淡蓝色"},
{"Red","红色"},
{"Lime","深绿"},
{"Blue","蓝色"},
{"Yellow","黄色"},
{"Cyan","青色"},
{"Pink","粉色"},
{"Silver","银色"},
{"Gray","灰色"},
{"Maroon","红褐"},
{"Olive","黄褐"},
{"Green","绿色"},
{"Purple","紫色"},
{"Teal","蓝绿"},
{"Navy","深蓝"},
{"LightYellow","淡黄色"},
{"Lime","绿黄色"},
{"Maroon","红褐色"},
{"Navy","深蓝色"},
{"Olive","黄褐色"},
{"Orange","橙色"},
{"Pastel","淡"},
{"Pink","粉色"},
{"Purple","紫色"},
{"Rainbow","彩虹色"},
{"Gold","金色"},
{"Blink","闪烁"},
{"Fade","渐隐"},
{"Red","红色"},
{"Shiny","闪光的"},
{"Silver","银色"},
{"Teal","蓝绿色"},
{"White","白色"},
{"Yellow","黄色"},
})
MCM.TranslateOptionsDisplayTextWithTable("EID","Save Game",{
["please run \"scripts\\savegame_reader.exe\""] = "请运行\"scripts\\savegame_reader.exe\"",
@@ -297,36 +311,41 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Transformations","套装"},
{"Errors","错误"},
{"Mod Indicator","模组指示器"},
{"EIDText","EID文本"},
{"EIDTransform","EID套装"},
{"EIDError","EID错误"},
{"EIDObjName","EID对象名"},
{"Black","黑色"},
{"White","白色"},
{"Item Pool Name Color","道具池名称颜色"},
{"BlinkYellowGreen","黄绿闪烁"},
{"BlinkYellowRed","黄红闪烁"},
{"BagComplete","袋满"},
{"BagOverfill","袋溢出"},
{"Black","黑色"},
{"Blink","闪烁"},
{"Blue","蓝色"},
{"Cyan","青色"},
{"EIDError","EID错误"},
{"EIDObjName","EID对象名"},
{"EIDText","EID文本"},
{"EIDTransform","EID套装"},
{"Fade","渐隐"},
{"Gold","金色"},
{"Gray","灰色"},
{"Green","绿色"},
{"Lavender","淡紫色"},
{"LightOrange","淡橙色"},
{"PastelBlue","淡蓝色"},
{"Red","红色"},
{"Lime","深绿"},
{"Blue","蓝色"},
{"Yellow","黄色"},
{"Cyan","青色"},
{"Pink","粉色"},
{"Silver","银色"},
{"Gray","灰色"},
{"Maroon","红褐"},
{"Olive","黄褐"},
{"Green","绿色"},
{"Purple","紫色"},
{"Teal","蓝绿"},
{"Navy","深蓝"},
{"LightYellow","淡黄色"},
{"Lime","绿黄色"},
{"Maroon","红褐色"},
{"Navy","深蓝色"},
{"Olive","黄褐色"},
{"Orange","橙色"},
{"Pastel","淡"},
{"Pink","粉色"},
{"Purple","紫色"},
{"Rainbow","彩虹色"},
{"Gold","金色"},
{"Blink","闪烁"},
{"Fade","渐隐"},
{"Red","红色"},
{"Shiny","闪光的"},
{"Silver","银色"},
{"Teal","蓝绿色"},
{"White","白色"},
{"Yellow","黄色"},
})
MCM.TranslateOptionsInfoTextWithTable("EID","General",{
@@ -370,8 +389,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["The next reward from Sanguine Bond can be predicted and highlighted in the description"]
= "预测血色羁绊的下一次奖励, 并高亮显示",
["Number of item previews when holding Spindown Dice"] = "计数二十面骰的预览道具数量",
["Display IDs for Spindown Dice results"] = "在计数十二面骰结果中显示ID",
["Display names for Spindown Dice results"] = "在计数十二面骰结果中显示名称",
["Display IDs for Spindown Dice results"] = "在计数二十面骰结果中显示ID",
["Display names for Spindown Dice results"] = "在计数二十面骰结果中显示名称",
["Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"] = "跳过未解锁的道具来与骰子的行为保持一致 EID检测道具解锁状态的方式尚不完美"
})
MCM.TranslateOptionsInfoTextWithTable("EID","Reminder",{
@@ -407,7 +426,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Enable or disable basic modded item support"] = "开关基础的模组道具支持",
["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡",
["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)",
["Page size for the preview of items currently craftable with Bag of Crafting"] = "一页显示的当前可合成道具的数量",
["Get every recipe for the X best components; setting this high slows down recipe checking"]
= "探索此值数量的最优组合的各个配方 增加此值会导致卡顿",
@@ -447,7 +466,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Changes the color of transformation texts."] = "改变套装文本的颜色",
["Changes the color of name texts."] = "改变名称文本的颜色",
["Changes the color of mod indicator texts (as long as they are enabled)."] = "改变模组指示器的颜色(如果可用)",
["Changes the color of error messages like Unknown pills"] = "改变错误消息的颜色(例如未知胶囊)"
["Changes the color of error messages like Unknown pills"] = "改变错误消息的颜色(例如未知胶囊)",
["Changes the color of last item pool indicator texts (as long as they are enabled)."] = "改变最后的道具池指示器的颜色(如果可用)",
})
MCM.TranslateOptionsInfoTextWithTable("EID","Visuals",{
["Change text size. CAN BE HARD TO READ IN SOME SETTINGS!"] = "修改文本大小 某些情况下会难以阅读",
@@ -456,6 +476,12 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Local: Text is displayed under the described object"] = "附近: 文本显示在物品旁边",
["Press this key to change the text size."] = "按下此键改变文字大小",
["Hold this key to smoothly change the text size."] = "长按此键平滑改变文字大小",
["Changes some colors to enable colorblind people to use some features of the mod easier."]
= "更改一些颜色让色盲人士更轻松地使用mod的一些功能",
["Displays collectible's item pool icon that is expected for full reroll effects."]
= "打乱道具池时显示道具原本所属道具池的图标",
["Displays collectible's item pool name that is expected for full reroll effects."]
= "打乱道具池时显示道具原本所属道具池的名称",
})
-- MCM.TranslateOptionsInfoWithTable("EID","Visuals",{
@@ -496,4 +522,4 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"keyboard","键盘"},
{"controller","控制器"},
})
end
end
+142 -64
View File
@@ -7,17 +7,17 @@ EID.inModifierPreview = false
EID.TabDescThisFrame = false
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, CollectibleType.COLLECTIBLE_CAR_BATTERY }
local maxSlot = 1
-- Repentance modifiers
if EID.isRepentance then
maxSlot = 3
--include the AB+ collectiblesToCheck in this table! (wish there was an easy way to merge two tables)
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP, CollectibleType.COLLECTIBLE_CAR_BATTERY
}
end
EID.collectiblesOwned = {}
@@ -66,7 +66,7 @@ end
local function TabCallback(descObj)
if EID.TabPreviewID == 0 then return descObj end
EID.TabDescThisFrame = true
EID.inModifierPreview = true
local descEntry = EID:getDescriptionObj(5, 100, EID.TabPreviewID)
EID.inModifierPreview = false
@@ -95,7 +95,7 @@ local function VoidCallback(descObj, isRune)
lastVoidCheck = EID.GameUpdateCount
EID.RecheckVoid = false
end
local prefix = (isRune and "{{Card41}} ") or "{{Collectible477}} "
local pickup = descObj.Entity and descObj.Entity:ToPickup()
local isAltOption = false
@@ -114,10 +114,10 @@ local function VoidCallback(descObj, isRune)
local shopItem = pickup and pickup:IsShopItem()
-- Afterbirth+ really can't do anything with Void and a shop item, so just return
if (not EID.isRepentance and shopItem) then return descObj end
local voidIntro = ((shopItem or isAltOption) and EID:getDescriptionEntry("VoidShopText")) or EID:getDescriptionEntry("VoidText")
local voidNames = EID:getDescriptionEntry("VoidNames")
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
local increases = ((isAltOption or not descObj.Entity) and eidTable[3]) or (shopItem and eidTable[2]) or eidTable[1]
@@ -133,7 +133,7 @@ local function VoidCallback(descObj, isRune)
end
-- Print unique synergies with Void and Active Items
elseif not isRune then
end
return descObj
end
@@ -162,7 +162,7 @@ local function PandorasBoxCallback(descObj)
-- Greed Mode has different Pandora's Box rules and stage numbers
local stageCheck = game:IsGreedMode() and greedStages or pandorasStages
local altCheck = game:IsGreedMode() and {} or altStages
-- floor result information must be separated by line breaks or semicolons in localizations
local totalCount = 0
for w in string.gmatch(descObj.Description, "([^#;]+)") do
@@ -176,7 +176,7 @@ local function PandorasBoxCallback(descObj)
if totalCount == (EID.isRepentance and 12 or 11) then
skip9and12 = true
end
for w in string.gmatch(descObj.Description, "([^#;]+)") do
doMarkup = false
-- the first captured group to care about is the one that contains a 2 (2 soul hearts)
@@ -209,12 +209,12 @@ end
local function ItemCollectionPageCallback(descObj)
descObj.Name = "{{"..EID.Config["ItemCollectionColor"].."}}"..descObj.Name
local text = EID:getDescriptionEntry("CollectionPageInfo")
EID:appendToDescription(descObj, "#{{Warning}} "..text)
return descObj
end
-- Handle Sacrifice room payout
-- Handle Sacrifice room payout
local function SacrificeRoomCallback(descObj)
local curCounter = descObj.ObjSubType or 1
if curCounter <= 2 then
@@ -227,6 +227,45 @@ local function SacrificeRoomCallback(descObj)
return descObj
end
-- Handle Car Battery description addition
local function CarBatteryCallback(descObj)
local carBatteryBuff = EID:getDescriptionEntry("carBattery", descObj.ObjSubType)
if carBatteryBuff ~= nil then
-- String = append
if type(carBatteryBuff) == "string" then
local iconStr = "#{{Collectible356}} "
EID:appendToDescription(descObj, iconStr..carBatteryBuff:gsub("#",iconStr))
-- Table with 1 entry = replace
elseif #carBatteryBuff == 1 then
descObj.Description = carBatteryBuff[1]
-- Table with 2+ entries = find and replace
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
else
local pos = 1
while pos < #carBatteryBuff do
local toFind = carBatteryBuff[pos]
local replaceWith = carBatteryBuff[pos+1]
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
if (type(toFind) == "number") then
local count = 0
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
if (s == tostring(toFind) and count == 0) then
count = count + 1
return "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}"
end
end)
-- Basic find+replace for non-numbers
else
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}", 1)
end
pos = pos + 2
end
end
end
return descObj
end
if EID.isRepentance then
-- Handle Birthright
@@ -247,7 +286,7 @@ if EID.isRepentance then
end
return descObj
end
-- Handle Bingeeater description addition
local function BingeEaterCallback(descObj)
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
@@ -267,7 +306,7 @@ if EID.isRepentance then
end
return descObj
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
@@ -277,38 +316,38 @@ if EID.isRepentance then
end
return descObj
end
--simple decimal rounding
function SimpleRound(num, dp)
dp = dp or 2
local mult = 10^dp
return math.floor(num * mult + 0.5)/mult
end
-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
local consolationQuantity = { "3", "1", "1", "1", "2" }
-- Handle Consolation Prize stat prediction
local function ConsolationPrizeCallback(descObj)
for p = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[p]
local playerID = player:GetPlayerType()
local playerName = player:GetName()
local playerStats = {}
playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2)
playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
local playerPickups = {}
playerPickups[1] = player:GetNumCoins()
playerPickups[2] = player:GetNumBombs() * 3
playerPickups[3] = player:GetNumKeys() * 3
playerPickups[4] = playerID == 18 and (player:GetSoulCharge() * 2) - 1 or 9999
playerPickups[5] = playerID == 36 and (player:GetBloodCharge() * 2) - 1 or 9999
local statsToDisplay = { 1 }
local lowestStat = playerStats[1]
for i = 2,4 do
@@ -318,7 +357,7 @@ if EID.isRepentance then
lowestStat = playerStats[i]
end
end
local pickupsToDisplay = { 1 }
lowestStat = playerPickups[1]
for i = 2,5 do
@@ -328,9 +367,9 @@ if EID.isRepentance then
lowestStat = playerPickups[i]
end
end
local newStr = "#" .. (EID:getIcon("Player"..playerID) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerID.."}} " or "") .. " {{ColorGray}}"..playerName.."{{CR}}#"
local voidNames = EID:getDescriptionEntry("VoidNames")
for i,v in ipairs(statsToDisplay) do
local statIncreaseStr = "↑ " .. voidStatIcons[v] .. " " .. voidNames[v]
@@ -353,11 +392,11 @@ if EID.isRepentance then
newStr = newStr .. "#"
end
EID:appendToDescription(descObj, newStr)
end
return descObj
end
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
if EID.InsideItemReminder then return descObj end
@@ -408,25 +447,54 @@ if EID.isRepentance then
end
return descObj
end
-- Handle Tarot Cloth description addition
local function TarotClothCallback(descObj)
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
if clothBuff ~= nil then
local iconStr = "#{{Collectible451}} "
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
-- String = append
if type(clothBuff) == "string" then
local iconStr = "#{{Collectible451}} "
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
-- Table with 1 entry = replace
elseif #clothBuff == 1 then
descObj.Description = clothBuff[1]
-- Table with 2+ entries = find and replace
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
else
local pos = 1
while pos < #clothBuff do
local toFind = clothBuff[pos]
local replaceWith = clothBuff[pos+1]
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
if (type(toFind) == "number") then
local count = 0
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
if (s == tostring(toFind) and count == 0) then
count = count + 1
return "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}"
end
end)
-- Basic find+replace for non-numbers
else
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}", 1)
end
pos = pos + 2
end
end
end
return descObj
end
local hasBox = false
local isGolden = false
-- Handle Golden Trinket / Mom's Box description addition
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCallback(descObj)
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
local data = EID.GoldenTrinketData[trinketID]
local data = EID:getDescriptionEntry("goldenTrinketData", trinketID) or EID.GoldenTrinketData[trinketID]
local multiplier = 2
local textChoice = 1
if isGolden and hasBox then
@@ -436,17 +504,17 @@ if EID.isRepentance then
textChoice = 2
end
local count = 0
if data then
if type(data) == "number" then data = {t={data}} end
if data.goldenOnly and not isGolden then return descObj end
--custom multipliers (either manually defined, or just changing the max multiplier
if data.mults then
if isGolden and hasBox then multiplier = data.mults[2]
else multiplier = data.mults[1] end
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
--replacing numeric text based on our multiplier
if (data.t) then
for _,v in ipairs(data.t) do
@@ -503,12 +571,14 @@ if EID.isRepentance then
return descObj
end
local hasTarot = false
-- Handle Blank Card description addition
local function BlankCardCallback(descObj)
local text = EID:getDescriptionEntry("BlankCardCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
if descObj.ObjSubType == 48 then -- ? card
text = EID:getDescriptionEntry("BlankCardQCard")
EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
@@ -516,6 +586,12 @@ if EID.isRepentance then
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
end
end
-- If the player has Tarot Cloth and Blank Card, display additional text
if hasTarot then
text = EID:getDescriptionEntry("BlankCardEffect")
local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType)
if buffText then EID:appendToDescription(descObj, iconStr .. text .. " " .. buffText) end
end
return descObj
end
@@ -541,12 +617,12 @@ if EID.isRepentance then
end
return descObj
end
-- Handle VURP description addition
local function VurpCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
local playerID = EID:getPlayerID(player)
@@ -577,7 +653,7 @@ if EID.isRepentance then
end
return descObj
end
-- Handle False PHD description addition
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
@@ -599,20 +675,20 @@ if EID.isRepentance then
end
return descObj
end
-- Handle co-op players seeing different pill effects
local function CoopPillCallback(descObj)
-- Don't do this check when holding Tab for pill effects
if not descObj.Entity then return descObj end
local printedDescs = { [descObj.Name] = true }
for i = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
EID.pillPlayer = player
local playerID = player:GetPlayerType()
-- Regrab the pill description object with this player
local pillObj = EID:getDescriptionObjByEntity(descObj.Entity)
-- only print a given pill description once, even if it affects multiple players
-- if it's 4P co-op and P1 has PHD, and P2/P3/P4 all get same effect, no one wants to see that 3 times
if not printedDescs[pillObj.Name] then
@@ -643,7 +719,7 @@ if EID.isRepentance then
if descObj.ObjSubType == 0 then
return EID:getDescriptionObj(5, 100, flipItemID)
end
local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
local itemName = EID:getObjectName(5, 100, flipItemID)
local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
@@ -652,44 +728,45 @@ if EID.isRepentance then
appendText = appendText .. "#{{Blank}} "..infoText
end
EID:appendToDescription(descObj, appendText)
return descObj
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
-- This one-condition setup fixes that and can only help performance
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
-- REPENTANCE-ONLY MODIFIERS
local function EIDConditions(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if EID.collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if EID.collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if EID.collectiblesOwned[706] or EID.collectiblesAbsorbed[706] then table.insert(callbacks, AbyssCallback) end
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
if EID.collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
hasTarot = EID.collectiblesOwned[451]
if hasTarot then table.insert(callbacks, TarotClothCallback) end
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
-- Pill Callbacks
@@ -697,7 +774,7 @@ if EID.isRepentance then
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
table.insert(callbacks, VurpCallback)
if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then
table.insert(callbacks, CoopPillCallback)
end
@@ -708,7 +785,7 @@ if EID.isRepentance then
hasBox = EID.collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
@@ -721,23 +798,24 @@ local function EIDConditionsAB(descObj)
if descObj.ObjType == -999 and descObj.ObjVariant == -1 then return {SacrificeRoomCallback} end
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
EID:CheckPlayersCollectibles()
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
if EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
if descObj.ObjSubType == 297 then table.insert(callbacks, PandorasBoxCallback) end
if EID.Config["DisplayVoidStatInfo"] then
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
if EID.blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
end
if EID.collectiblesOwned[356] then table.insert(callbacks, CarBatteryCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
+14 -14
View File
@@ -38,22 +38,22 @@ local function entityToName(e, plural)
local eWithZero = string.gsub(e, "-1", "0")
plural = plural or false
local name = localizedNames[e] or EID.XMLEntityNames[e] or localizedNames[eWithZero] or EID.XMLEntityNames[eWithZero] or e
--print out entities with no name yet
if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
elseif plural then name = name .. localizedNames["pluralize"] end
return name
end
local function parseEffectLine(raw)
local words = {}
for w in string.gmatch(raw,"%S+") do table.insert(words, w) end
local triggerReplacements = {}
local replacements = {}
local printEffect = true
-- words[1] = "[INFO]", words[2] = "-"
local effectTrigger = words[3]
-- the effects list is rarely interrupted by music loading log entries, just ignore it and have a slightly inaccurate desc
@@ -66,7 +66,7 @@ local function parseEffectLine(raw)
local effectType = words[5]
local fullEffect = ""
for i=5,#words do fullEffect = fullEffect .. words[i] .. " " end
if effectType == "add_temporary_effect" or effectType == "use_active_item" then
-- remainder of line = collectible name that's granted for the room
local name = ""
@@ -74,7 +74,7 @@ local function parseEffectLine(raw)
name = name .. words[i]
if (i ~= #words) then name = name .. " " end
end
replacements[1] = name
if (Isaac.GetItemIdByName(name) > 0) then
replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name
@@ -91,14 +91,14 @@ local function parseEffectLine(raw)
-- display area_damage 0's because they still need to be done to chain to the next thing
--if words[6] == "0" then printEffect = false end
end
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
local eidString = ""
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. triggerColors[effectTrigger] .. (localizedNames[effectTrigger] or (effectTrigger .. "#")) end
if printEffect then eidString = eidString .. (localizedNames[effectType] or fullEffect) .. "#" end
for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end
for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end
if effectTrigger ~= "chain" then lastEffectTrigger = effectTrigger end
return eidString
end
@@ -108,14 +108,14 @@ local function CheckLogForItems(_)
-- (Should work well for Corrupted Data)
if game:GetFrameCount() % 5 ~= 0 or not EID.Config["DisplayGlitchedItemInfo"] or not logFound or
EID.itemConfig:GetCollectible(maxNumber - spawnedItems - 1) == nil then return end
local numEffects = 0
local eidDesc = ""
local theLog = io.open(logLocation, "r")
if theLog == nil then return end
theLog:seek("set", logCursor)
local line = theLog:read()
while line ~= nil do
if string.find(line, "initialized with") then
@@ -134,7 +134,7 @@ local function CheckLogForItems(_)
eidDesc = EID:CheckGlitchedItemConfig(maxNumber - spawnedItems) .. eidDesc
-- Glowing Hour Glass type effects cause the game to reload all items, check if our desc is equal to the first one
if (descOne == eidDesc) then spawnedItems = 1 end
EID:addCollectible(maxNumber - spawnedItems, eidDesc)
if spawnedItems == 1 then descOne = eidDesc end
end
@@ -146,7 +146,7 @@ local function CheckLogForItems(_)
line = theLog:read()
end
logCursor = theLog:seek()
theLog:close()
end
@@ -162,7 +162,7 @@ local function GameStartTMTRAINER(_,isSave)
else
logFound = true
end
-- luckily, when the game reloads, it also reloads all glitched items, so resuming works perfectly as long as we start at the beginning
spawnedItems = 0
end
+13 -13
View File
@@ -49,18 +49,18 @@ EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimicc
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=6, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
--The name of each entity, for use in glitched item descriptions
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
}
+109 -92
View File
@@ -10,8 +10,8 @@ EID.isRepentance = REPENTANCE -- REPENTANCE variable can be altered by any mod,
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 4.60
EID.ModVersionCommit = "d305406"
EID.ModVersion = 4.65
EID.ModVersionCommit = "fbcd637"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1
@@ -20,6 +20,7 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
EID.isOnlineMultiplayer = false -- Set to true to disable code functions that might cause desyncs
EID.BoC = {}
-- general variables
@@ -135,10 +136,10 @@ local nullVector = Vector(0,0)
------------------------------- Load Font ---------------------------------
local modfolder ='external item descriptions_836319872' --release mod folder name
local function GetCurrentModPath()
function EID:GetCurrentModPath()
if debug then
if EID.isRepentance then require("eid_tmtrainer") end
return string.sub(debug.getinfo(GetCurrentModPath).source,2) .. "/../"
return string.sub(debug.getinfo(EID.GetCurrentModPath).source,2) .. "/../"
end
--use some very hacky trickery to get the path to this mod
local _, err = pcall(require, "")
@@ -152,7 +153,7 @@ local function GetCurrentModPath()
return modPath
end
EID.modPath = GetCurrentModPath()
EID.modPath = EID:GetCurrentModPath()
EID.font = Font() -- init font object
EID:fixDefinedFont()
@@ -161,7 +162,7 @@ local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".f
if not success then
if EID.isRepentance then
success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
if not success then
if not success then
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
@@ -219,12 +220,12 @@ function EID:IsAltChoice(pickup)
altPathItemChecked[pickup.InitSeed] = false
return false
end
questionMarkSprite:SetFrame(name,entitySprite:GetFrame())
-- Quickly check some points in entitySprite to not need to check the whole sprite
-- We check the range from Y -40 to 10 in 3 pixel steps and also X -1 to 1. GetTexel() gets the color value of a sprite at a given location. the center of the sprite is here in the Pivot point of the sprite in the anm2 file.
-- We check the range from Y -40 to 10 in 3 pixel steps and also X -1 to 1. GetTexel() gets the color value of a sprite at a given location. the center of the sprite is here in the Pivot point of the sprite in the anm2 file.
-- therefore we go negative 40 pixels up to read the sprite as it is on a pedestal. We also look 10 pixel down to make comparing shop items more accurate
for i = -1,1,1 do
for j = -40,10,3 do
local qcolor = questionMarkSprite:GetTexel(Vector(i,j),nullVector,1,1)
@@ -249,10 +250,10 @@ local flipItemNext = false
if EID.isRepentance then
EID.flipItemPositions = {}
EID.flipMaxIndex = -1
local lastGetItemResult = {nil, nil, nil, nil} -- itemID, Frame, gridIndex, InitSeed
local lastFrameGridChecked = 0
function EID:postGetCollectible(selectedCollectible, itemPoolType)
-- Handle Crane Game
if itemPoolType == ItemPoolType.POOL_CRANE_GAME then
@@ -265,7 +266,7 @@ if EID.isRepentance then
end
end
end
-- Handle Flip item
-- PRE_ROOM_ENTITY_SPAWN sets us up to watch for the first POST_GET_COLLECTIBLE for this pedestal
-- (Tainted Isaac and Glitched Crown cause additional calls that have to be ignored)
@@ -283,7 +284,7 @@ if EID.isRepentance then
EID.flipItemPositions[curRoomIndex][lastGetItemResult[4]] = {selectedCollectible, lastGetItemResult[3]}
end
end
initialItemNext = false
flipItemNext = false
end
@@ -303,15 +304,15 @@ if EID.isRepentance then
end
end
EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
function EID:postPickupInitFlip(entity)
initialItemNext = false
flipItemNext = true
lastGetItemResult[4] = entity.InitSeed
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
-- Update a Flip item's init seed after D6 rerolls or using Flip (aka Grid Index didn't change, Init Seed did)
if EID.flipItemPositions[curRoomIndex] and not EID.flipItemPositions[curRoomIndex][entity.InitSeed] then
-- Check if any Flip pedestals have changed grid indexes (fixes bugs with Greed shops)
@@ -331,7 +332,7 @@ if EID.isRepentance then
end
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInitFlip, PickupVariant.PICKUP_COLLECTIBLE)
function EID:CheckPedestalIndex(entity)
-- Only pedestals with indexes that were present at room load can be flip pedestals
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
@@ -341,11 +342,11 @@ if EID.isRepentance then
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
if flipEntry and gridPos == flipEntry[2] then EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil end
entity:GetData()["EID_FlipItemID"] = nil
entity:GetData()["EID_FlipItemID"] = nil
end
end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
function EID:CheckFlipGridIndexes(collectibleType)
-- also, reload our descriptions due to transformation progress changing upon Flip
@@ -448,7 +449,7 @@ EID.CachedRenderPoses = {}
EID.descriptionsToPrint = {}
EID.entitiesToPrint = {}
local function resetDescCache()
function EID:ResetDescCache()
EID.CachedIcons = {}
EID.CachedStrings = {}
EID.CachedRenderPoses = {}
@@ -471,7 +472,7 @@ local prevPrintFrame = 0
function EID:printDescriptions(useCached)
prevPrintFrame = EID.GameRenderCount
EID.CachingDescription = false
if not useCached then
-- Test if we should print our cached descriptions or not
@@ -490,11 +491,11 @@ function EID:printDescriptions(useCached)
end
end
end
if #EID.previousDescs > 0 then
EID.isDisplaying = true
end
-- Print our cached descriptions
for _,indicator in ipairs(EID.CachedIndicators) do
EID:renderIndicator(indicator[1], indicator[2])
@@ -506,8 +507,8 @@ end
function EID:printNewDescriptions()
EID.CachingDescription = true
resetDescCache()
EID:ResetDescCache()
for _,newDesc in ipairs(EID.descriptionsToPrint) do
if newDesc.Description == "UnidentifiedPill" then
if EID:renderUnidentifiedPill(newDesc.Entity) ~= false then
@@ -522,7 +523,7 @@ function EID:printNewDescriptions()
end
end
EID.CachingDescription = false
if #EID.previousDescs > 0 then
EID.isDisplaying = true
end
@@ -537,7 +538,7 @@ function EID:printDescription(desc, cachedID)
end
EID.isDisplaying = true
local renderPos = EID:getTextPosition()
if cachedID then
local localModeDiff = renderPos - EID.CachedRenderPoses[cachedID]
-- Drawing our currently saved description
@@ -567,7 +568,7 @@ function EID:printDescription(desc, cachedID)
table.insert(EID.CachedStrings, {})
table.insert(EID.CachedRenderPoses, Vector(renderPos.X, renderPos.Y))
end
local textScale = Vector(EID.Scale, EID.Scale)
local offsetX = 0
EID.lineHeight = EID.Config["LineHeight"]
@@ -643,9 +644,9 @@ function EID:printDescription(desc, cachedID)
textScale,
EID:getNameColor()
)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Scale
--Display Transformation
if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then
for transform in string.gmatch(desc.Transformation, "([^,]+)") do
@@ -707,7 +708,7 @@ function EID:printDescription(desc, cachedID)
renderPos = EID:printBulletPoints(poolName, renderPos)
end
end
if EID.Config["ShowItemDescription"] then
EID:printBulletPoints(desc.Description, renderPos)
end
@@ -765,7 +766,7 @@ if EID.isRepentance then
EID.isMirrorRoom = level:GetCurrentRoom():IsMirrorWorld()
EID.isDeathCertRoom = EID:GetDimension(level) == 2
EID:BOCHandleCurseOfMaze()
-- Handle Flip Item
initialItemNext = false
flipItemNext = false
@@ -778,6 +779,13 @@ function EID:onNewRoom()
EID:CheckCurrentRoomGridEntities()
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
function EID:onCmd(command, _)
if command == "netstart" then -- the game somehow propagates that command correctly to the callback...
EID.isOnlineMultiplayer = true
end
end
EID:AddCallback(ModCallbacks.MC_EXECUTE_CMD, EID.onCmd)
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
@@ -813,16 +821,25 @@ function EID:renderUnidentifiedPill(entity)
table.insert(EID.CachedIcons, {})
table.insert(EID.CachedRenderPoses, Vector(pos.X, pos.Y))
end
EID:renderString(
"{{Pill"..pillColor.."}} "..EID:getDescriptionEntry("unidentifiedPill"),
pos,
Vector(EID.Scale, EID.Scale),
EID:getErrorColor()
)
local descriptionObj = EID:getDescriptionObj(entity.Type, entity.Variant, entity.SubType, entity, false)
descriptionObj.Name = EID:getDescriptionEntry("unidentifiedPill")
descriptionObj.Description = ""
descriptionObj.ShowWhenUnidentified = false
descriptionObj = EID:applyDescriptionModifier(descriptionObj, -999)
if EID.Config["ShowItemIcon"] then
descriptionObj.Name = "{{Pill"..pillColor.."}} "..descriptionObj.Name
end
EID:renderString(descriptionObj.Name, pos + Vector(0,-1), Vector(EID.Scale, EID.Scale), EID:getErrorColor())
if EID.Config["ShowItemDescription"] and descriptionObj.ShowWhenUnidentified then
pos.Y = pos.Y + EID.lineHeight * EID.Scale
EID:printBulletPoints(descriptionObj.Description, pos)
end
end
-- RGB colors for each player's highlights (Red, Blue, Green, Yellow)
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.5,1,0.75}, {0.9, 0.9, 0.5} }
-- RGB colors for each player's highlights (Red, Blue, Yellow, Green)
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.9, 0.9, 0.5}, {0.5,1,0.75} }
---@param entity Entity
function EID:renderIndicator(entity, playerNum)
@@ -858,7 +875,7 @@ function EID:renderIndicator(entity, playerNum)
if sprite then sprite.FlipX = true end
end
end
-- Don't apply sprite.Color changes to Effects (Dice Floors, Card Reading Portals), use Arrow instead
if EID.Config["Indicator"] == "arrow" or entity.Type == 1000 or EID:IsGridEntity(entity) then
ArrowSprite:RenderLayer(playerNum-1, arrowPos, nullVector, nullVector)
@@ -972,7 +989,7 @@ function EID:setPlayer()
EID.isMultiplayer = false
return
end
-- Get our primary player, our list of all players, and a list of the primary player for each controller
EID.coopAllPlayers = {} -- all player characters in order
EID.coopMainPlayers = {} -- the primary player character from each controller
@@ -988,7 +1005,7 @@ function EID:setPlayer()
or player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B) then
player = player:GetOtherTwin() or player
end
table.insert(EID.coopAllPlayers, player)
if newIndex then
table.insert(EID.coopMainPlayers, player)
@@ -1032,10 +1049,10 @@ function EID:onGameUpdate()
end
table.insert(curPositions, {entity, entity.Position})
end
EID.RecheckVoid = true
end
if EID.isRepentance and EID.GameUpdateCount % 10 == 0 then
-- Check wisp for adding reminder when using lemegeton
if EID.ShouldCheckWisp then
@@ -1079,13 +1096,13 @@ local pathCheckerEntity = nil
local lastPathfindFrame = -1
local function attemptPathfind(entity)
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) or EID.isOnlineMultiplayer then
pathsChecked[entity.InitSeed] = true
return true
end
-- Don't reattempt pathfinding more than 3 times a second, unless this is a new entity
if pathsChecked[entity.InitSeed] == false and EID.GameUpdateCount - lastPathfindFrame < 10 then return false end
-- Spawn a Fireplace entity to attempt a pathfind to the target pickup, then remove it afterwards
pathCheckerEntity = game:Spawn(33, 0, EID.player.Position, nullVector, EID.player, 6969, 4354)
pathCheckerEntity:GetData()["EID_Pathfinder"] = true
@@ -1099,7 +1116,7 @@ local function attemptPathfind(entity)
end
local hasShownStartWarning = false
local function checkStartOfRunWarnings()
function EID:CheckStartOfRunWarnings()
if EID.isRepentance and not EID.Config["DisableStartOfRunWarnings"] and game:GetFrameCount() < 10*30 then
-- Old Repentance version check; update this to check for the existence of the newest mod API function EID uses
-- 1.7.9b (Dec. 08, 2022): The IsAvailable function was added (checking for Isaac.RunCallback existing instead)
@@ -1110,7 +1127,7 @@ local function checkStartOfRunWarnings()
EID:displayPermanentText(demoDescObj, "AchievementWarningTitle")
hasShownStartWarning = true
-- Bag of Crafting modded items check
elseif EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and
elseif EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and
(EID.Config.BagOfCraftingDisplayRecipesMode == "Recipe List" or EID.Config.BagOfCraftingDisplayRecipesMode == "Preview Only") then
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or ""
@@ -1133,7 +1150,7 @@ local function checkStartOfRunWarnings()
end
-- Check our position modifiers based on HUD offset and character choice
local function checkPosModifiers()
function EID:CheckPosModifiers()
-- HUD offset adjustment, done every frame so it looks nice while changing the option
if Options then
EID:addTextPosModifier("HudOffset", Vector(((Options.HUDOffset * 10) * 2) - 20, (Options.HUDOffset * 10) - 10))
@@ -1192,7 +1209,7 @@ EID.lastDist = 0
EID.OptionChanged = false
EID.bagPlayer = nil
local function onRender()
function EID:OnRender()
-- Increases by 60 per second, ignores pauses
EID.GameRenderCount = EID.GameRenderCount + 1
EID.OptionChanged = EID.MCM_OptionChanged
@@ -1200,18 +1217,18 @@ local function onRender()
EID:resumeCoroutines()
ArrowSprite:Update()
EID:setPlayer()
EID.isDisplaying = false
EID.descriptionsToPrint = {}
EID.entitiesToPrint = {}
alwaysUseLocalMode = false
-- if frames were skipped (due to EID being hidden / in battle / in options), wipe the desc cache
if EID.GameRenderCount > prevPrintFrame + 1 then
resetDescCache()
EID:ResetDescCache()
EID.CachedIndicators = {}
end
-- Do not check our hide or scale hotkeys while a tab that can modify them is open
if EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then
-- scale key must be handled before resetting to non-local mode
@@ -1222,7 +1239,7 @@ local function onRender()
end
EID.TabPreviewID = 0
EID.TabDescThisFrame = false
-- If MCM is open, don't show anything unless we're in a tab labeled as "Visuals" or "Crafting"
if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" and EID.MCMCompat_isDisplayingEIDTab ~= "Crafting" then
return
@@ -1234,12 +1251,12 @@ local function onRender()
EID:handleBagOfCraftingUpdating()
end
end
-- Handle descriptions that display regardless of player position
checkStartOfRunWarnings()
checkPosModifiers()
EID:CheckStartOfRunWarnings()
EID:CheckPosModifiers()
EID:renderMCMDummyDescription()
if EID.isHidden then
return
elseif EID.Config["HideInBattle"] then
@@ -1253,7 +1270,7 @@ local function onRender()
EID.isDisplaying = true
return
end
-- Check for Tab (or user setting) being held, for the Item Reminder
local tabHeld, playerNumHoldingTab = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
if tabHeld then
@@ -1280,17 +1297,17 @@ local function onRender()
else
forgottenDropTimer = 0
end
end
end
if dropTriggered and playerPressingDrop:GetActiveItem(0) == 489 then
EID.DInfinityState[playerID] = EID.DInfinityState[playerID] or 0
EID.DInfinityState[playerID] = (EID.DInfinityState[playerID] + 1) % 10
end
end
end
if EID.ForceRefreshCache then
resetDescCache()
EID:ResetDescCache()
end
-- This is not a frame we should check for new descriptions; just print our cached ones
if not EID:RefreshThisFrame() and not EID.MCM_OptionChanged and not EID.ForceRefreshCache then
@@ -1298,17 +1315,17 @@ local function onRender()
return
end
EID.ForceRefreshCache = false
-- We'll redraw the indicators in the process of determining what's in range, so wipe their cache
EID.CachedIndicators = {}
if EID.Config["EnableMouseControls"] then
local hudDescription = EID:handleHoverHUD()
if hudDescription then
EID:addDescriptionToPrint(hudDescription)
end
end
-- Decide how many player entities we're checking
-- Primary P1 only, P1 + Esau, primary all controllers, or all controllers + Esaus
local playerSearch = { EID.player }
@@ -1318,7 +1335,7 @@ local function onRender()
elseif EID.Config["PairedPlayerDescriptions"] then
playerSearch = EID.players
end
local displayedDesc = {}
-- Check for Bag of Crafting per player
-- (Do this first because it can't be Local Mode, and should take precedence over other descriptions, even as Player 2+)
@@ -1337,18 +1354,18 @@ local function onRender()
for playerNum,player in ipairs(playerSearch) do
if (not displayedDesc[playerNum] or EID.Config["DisplayAllNearby"]) and
#EID.descriptionsToPrint < EID.Config["MaxDescriptionsToDisplay"] then
-- Searching for the closest describable entity to this player
-- Searching for the closest describable entity to this player
EID.lastDescriptionEntity = nil
EID.lastDist = 10000
local searchGroups = {}
local sourcePos = player.Position
local inRangeEntities = {}
table.insert(searchGroups, Isaac.FindInRadius(sourcePos, tonumber(EID.Config["MaxDistance"])*40, searchPartitions))
for k,_ in pairs(EID.effectList) do
table.insert(searchGroups, Isaac.FindByType(EntityType.ENTITY_EFFECT, tonumber(k), -1, true, false))
end
for _, entitySearch in ipairs(searchGroups) do
for _, entity in ipairs(entitySearch) do
if EID:hasDescription(entity) and entity.FrameCount > 0 and not EID.entitiesToPrint[GetPtrHash(entity)] then
@@ -1376,7 +1393,7 @@ local function onRender()
end
end
end
if EID.Config["DisplayAllNearby"] then
-- make the closest entity the first to get drawn
table.insert(inRangeEntities, 1, EID.lastDescriptionEntity)
@@ -1389,7 +1406,7 @@ local function onRender()
EID:renderIndicator(EID.lastDescriptionEntity, EID.controllerIndexes[player.ControllerIndex] or 1)
table.insert(EID.CachedIndicators, {EID.lastDescriptionEntity, EID.controllerIndexes[player.ControllerIndex]})
end
for _,closest in ipairs(inRangeEntities) do
if not EID:IsGridEntity(closest) then
--Handle GetData Entities (specific)
@@ -1402,7 +1419,7 @@ local function onRender()
origDesc.Description = desc
end
EID:addDescriptionToPrint(origDesc)
-- Handle Glitched Items
elseif closest.Type == 5 and closest.Variant == 100 and closest.SubType > 4294960000 then
if EID:getEntityData(closest, "EID_DontHide") ~= true then
@@ -1410,10 +1427,10 @@ local function onRender()
EID:addDescriptionToPrint({ Description = "QuestionMark", Entity = closest})
end
end
local glitchedObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType, closest)
local glitchedDesc = EID:getXMLDescription(closest.Type, closest.Variant, closest.SubType)
-- force the default glitchy description if option is off
if not EID.Config["DisplayGlitchedItemInfo"] then
glitchedObj.Description = glitchedDesc
@@ -1422,7 +1439,7 @@ local function onRender()
EID:addCollectible(closest.SubType, EID:CheckGlitchedItemConfig(closest.SubType) .. glitchedDesc)
glitchedObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType, closest)
end
EID:addDescriptionToPrint(glitchedObj)
-- Handle Dice Room Floor
elseif closest.Type == 1000 and closest.Variant == 76 then
@@ -1447,14 +1464,14 @@ local function onRender()
end
local collectibleID = EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] or EID.CraneItemType[tostring(closest.InitSeed)]
local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
EID:addDescriptionToPrint(descriptionObj)
end
--Handle Broken Shovel
elseif closest.Type == 5 and closest.Variant == 110 then
local descriptionObj = EID:getDescriptionObj(5, 100, 550, closest)
EID:addDescriptionToPrint(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_TRINKET then
--Handle Trinkets
local descriptionObj = EID:getDescriptionObjByEntity(closest)
@@ -1469,7 +1486,7 @@ local function onRender()
end
local descriptionObj = EID:getDescriptionObjByEntity(closest)
EID:addDescriptionToPrint(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
--Handle Cards & Runes
if EID:getEntityData(closest, "EID_DontHide") ~= true then
@@ -1543,7 +1560,7 @@ local function onRender()
end
end
end
-- handle showing the Hold Map Helper description
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
@@ -1553,11 +1570,11 @@ local function onRender()
demoDescObj.Description = EID:getHoldMapDescription(EID.holdTabPlayer)
if (demoDescObj.Description ~= "") then EID:addDescriptionToPrint(demoDescObj, 1) end
end
EID:printDescriptions()
end
EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
EID:AddCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender)
local function AddActiveItemProgress(player, isD4)
EID.ForceRefreshCache = true
@@ -1631,8 +1648,8 @@ function EID:OnUsePill(pillEffectID, player, useFlags)
-- add the pill used to our history for Echo Chamber / Vurp! / transformation progress
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags, pillColor)
EID.ForceRefreshCache = true -- for transformation progress update
-- for tracking used pills, ignore gold pills and noannouncer flag pills
-- for tracking used pills, ignore gold pills and noannouncer flag pills
-- (not using a bitmask, because Placebo is mimic+noannouncer, and we want to count those)
if EID.isRepentance and (pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD or useFlags == UseFlag.USE_NOANNOUNCER) then return end
EID.UsedPillColors[tostring(pillColor)] = true
@@ -1664,12 +1681,12 @@ function EID:OnGameStart(isSave)
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
-- collection progress
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
if EID.SaveGame and EID.Config["SaveGameNumber"] > 0 then
if EID.SaveGame and savedEIDConfig["SaveGameNumber"] > 0 then
for _, id in ipairs(EID.CollectedItems) do
EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[id] = nil
EID.SaveGame[savedEIDConfig["SaveGameNumber"]].ItemNeedsPickup[id] = nil
end
end
EID.PlayerItemInteractions = {}
@@ -1696,7 +1713,7 @@ function EID:OnGameStart(isSave)
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.absorbedItems = {}
if isSave then
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
@@ -1720,7 +1737,7 @@ function EID:OnGameStart(isSave)
EID:AssignFlipItems()
end
end
-- Check if eid_config.lua is in its default state (like if an EID update occurred)
-- If it is, or MCM is loaded, load the config from savedata instead of eid_config.lua
if savedEIDConfig.Version == EID.Config.Version then
@@ -1745,7 +1762,7 @@ function EID:OnGameStart(isSave)
EID.isHidden = EID.Config["InitiallyHidden"]
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.Scale = EID.Config["Size"]
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
+3 -3
View File
@@ -29,7 +29,7 @@ This mod displays detailed information about all items, trinkets, cards, runes a
[img]https://i.imgur.com/NqSBJqj.png[/img]
[img]https://i.imgur.com/mJshXnR.png[/img]
Supported Languages:
Supported Languages:
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian
[img]https://i.imgur.com/RVtZEqp.png[/img]
@@ -42,7 +42,7 @@ Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=26818
Alternatively, edit the `eid_config.lua` file like described [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually]here[/url]
[img]https://i.imgur.com/vUP4whT.png[/img]
There are multiple Versions of the mod, depending on which DLCs you have installed.
There are multiple Versions of the mod, depending on which DLCs you have installed.
You are currently looking at the version for Afterbirth+ and Repentance.
[url=https://github.com/wofsauge/External-Item-Descriptions#versions]Alternative versions for all other DLCs, or for manual installation purposes can be found here[/url]
@@ -50,7 +50,7 @@ You are currently looking at the version for Afterbirth+ and Repentance.
[img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description>
<version>4.60</version>
<version>4.65</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
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@@ -6,7 +6,7 @@ The resulting informations can then be used by EID to enable the following featu
~~~ HOW TO USE ~~~
1. Extract savegame_reader.zip
2. make sure the "savegame_reader.exe" is located in the "scripts" folder of EID
2. make sure the "savegame_reader.exe" is located in the "scripts" folder of EID
3. Run the "savegame_reader.exe"
You may need to install "Microsoft .NET 3.1" or greater for this tool to work.