* Reduce line break in pandora desc
* Include Alabaster Box in single use
* fix out of order ids
* Improve Void + single use actives
* remove single use check in api
* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
fixed orphan socks description not showing the soul heart markup
Added and changed a lot of stuff from the Spanish EID
* fixed a typo in the Spanish EID
* Custom Poop API support.
* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
* read the description
fixed orphan socks description not showing the soul heart markup
* Add a Tainted Cain pedestal salvage modifier
* Add more Tainted Bethany conditionals for outliers like Isaac's Fork
* Prevent learning recipes before making them when Curse of the Blind is active
* Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1)
* Fix the health up modifier not saying when item has different effect for non-red players
* Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+
* Fix French's textbox width not being applied by default
* Add some Azazel Brimstone conditionals
* Improve Glitched Crown co-op / salvage interactions
* Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment
* crooked penny, luck strings
* Old Bandage chance
* Crooked Penny, liberty cap and such
* Luck modifier
* Crooked Penny, Liberty Cap, reduce repeat code
* Luck text color, Luck formula table
* Mama Mega change
* Higher chance from nickels and dimes
* Golden Bomb check
* Mama Mega conditional
* Black Feather co-op support
* Tarot Cloth Rep fix, Car Battery updates
* oops I readded detailed
* oops I readded detailed
* Less full replaces in tarot cloth table
* oops bad copypaste
* Finished AB+ car battery
* Car Battery rep check in progress
* Yum Heart co-op
* Car Battery in progress
* Finish Car Battery, add Isaac color
* Move the functions out
* Add files via upload
* No effect
* Finished Car Battery synergies
* some Greed conditionals
* some Greed conditionals
* fix Black Feather in AB+
* move the apply function
* Greed conds + move apply func
* Update de.lua
* translated up to 48
* translated up to 57
* mini consistency change
* updated to item 68
- ab+ german translation up to item 68
- some consistency changes
- changed some wording in en_us
* translated to 88
- translated up to item 88
- minor consistency and wording change in en_us
* updated to 106
* updated to 108
- changed some consistency stuff, that de ab+, en_us ab+ and en_us rep are the same. de rep gets added once i start changing the translation there.
- added item names at the end of the row in the rep file. doing it for ab+ too next commit.
- some minor changes in en_us
* updated item name info
- added and fixed all item name info for en_us and de, in ab+ and rep.
- fixed some minor things on top of it
- removed some german translations from de.lua (rep), since they are not in the en_us.lua (rep) version, and added some missing ones to de.lua (rep) (not translated yet)
* consistency spelling
since the game uses just an apostrophe after a name with "s" as an ending, i changed it for our comments too.
* conditionals for de
- added conditionals for de
- removed !!! as a special character markup info, because we don't use it.
- updated some spacing, consistency and wording stuff
* removed non existing item names
* translated to 115
* more general type check
* conditional work + characterInfo
* conditional work + characterInfo
* conditional overhaul WIP
* fix typo with BagLearnedRecipes
* Cursed Eye + Black Candle synergy
* conditional stuff
* Change Brittle wording
* Teleport 2.0 Red Room check
* Changed collectiblesToCheck format, moved some mods to conds
* Add getPlayerName, tweak replaceNameMarkupStrings
* massive conditional overhaul
* AB+ birthright check fix
* oh yeah birthright isn't zero-indexed yet
* update with mirades
* update with mirades
* Move blank card / rune IDs
* move rune IDs, reduce reused code
* Add {{NameOnlyX###}} markup
* more conditionals
* more conditionals
* Update eid_conditionals.lua
* separate icon from name in variablecharge
* keep old localizations working
* split Dead Cat so it doesn't have a variable text
* Blank Card + ? Card
* moving Blank Card + ? Card
* Pretend english detailed doesn't exist
* Oops! No Comma!
* milk override
* Placenta no red hp
* actually no placenta still gives +1 health
* Dark Arts conditional
* Marbles percentage
* Dark Arts conditional
* Update de.lua
* translated up to 48
* translated up to 57
* mini consistency change
* updated to item 68
- ab+ german translation up to item 68
- some consistency changes
- changed some wording in en_us
* translated to 88
- translated up to item 88
- minor consistency and wording change in en_us
* updated to 106
* updated to 108
- changed some consistency stuff, that de ab+, en_us ab+ and en_us rep are the same. de rep gets added once i start changing the translation there.
- added item names at the end of the row in the rep file. doing it for ab+ too next commit.
- some minor changes in en_us
* updated item name info
- added and fixed all item name info for en_us and de, in ab+ and rep.
- fixed some minor things on top of it
- removed some german translations from de.lua (rep), since they are not in the en_us.lua (rep) version, and added some missing ones to de.lua (rep) (not translated yet)
* consistency spelling
since the game uses just an apostrophe after a name with "s" as an ending, i changed it for our comments too.