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No files matched your search
@@ -1,6 +1,6 @@
|
||||
name: IncreaseVersion
|
||||
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||||
on:
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on:
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workflow_dispatch
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||||
|
||||
jobs:
|
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@@ -10,11 +10,11 @@ jobs:
|
||||
steps:
|
||||
- name: Checkout the repository
|
||||
uses: actions/checkout@v3
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||||
|
||||
|
||||
- uses: actions/setup-python@v4.5.0
|
||||
with:
|
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python-version: '3.10'
|
||||
|
||||
python-version: '3.10'
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- name: git
|
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run: |
|
||||
# setup the username and email.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
on:
|
||||
workflow_dispatch
|
||||
|
||||
jobs:
|
||||
@@ -10,18 +10,18 @@ jobs:
|
||||
steps:
|
||||
- name: Checkout the repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
|
||||
- uses: actions/setup-python@v4.5.0
|
||||
with:
|
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python-version: '3.10'
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||||
|
||||
python-version: '3.10'
|
||||
|
||||
- name: git
|
||||
run: |
|
||||
# setup the username and email.
|
||||
git config --local user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
- run: python .github/scripts/release.py
|
||||
|
||||
|
||||
- name: Upload the mod to Steam Workshop
|
||||
uses: IsaacScript/isaac-steam-workshop-upload@v2
|
||||
with:
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
|
||||
- **Dutch**: by SomethingMax
|
||||
- **English**: by Wofsauge, Buurazu, Ma-rcx, AutisticGoat (Kotry), ...
|
||||
- **French**: by biobak, Nicolas Delvaux
|
||||
- **German**: by Jake
|
||||
- **German**: by Staubgeborener, Jake
|
||||
- **Greek**: by vanillarat
|
||||
- **Italian**: by Klyser8, Denkishi, 2G
|
||||
- **Japanese**: by prefab
|
||||
|
||||
@@ -10,6 +10,7 @@ This version is designed to be used with the Afterbirth+ and Repentance DLCs.
|
||||
- Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
|
||||
- Displays **additional information** like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require --luadebug flag!), and much much more!
|
||||
- Mod support for nearly all mods!
|
||||
- Extended features available with [Repentogon](https://repentogon.com/)
|
||||
- Easy to use API ([Documentation here](https://github.com/wofsauge/External-Item-Descriptions/wiki))
|
||||
- A huge amount of custom options like:
|
||||
- Indicators
|
||||
@@ -39,4 +40,4 @@ Alternatively, edit the `eid_config.lua` file like described [here.](https://git
|
||||
|
||||
|
||||
## Special Thanks to
|
||||
[Check out the credits here](https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md)
|
||||
[Check out the credits here](https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md)
|
||||
+10
-10
@@ -819,7 +819,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"45", "Сякаш ходя по дъгата!", "{{Collectible298}} Кратък ефект на неуязвимост"}, -- "sunshine" -> "rainbow"
|
||||
{"46", "Vurp!", "Създава последното използвано хапче преди това#Ако друго хапче не е било използвано, създава копие на себе си"},
|
||||
-- Horf and Vurp not translated because, like, how should they be.
|
||||
}
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Следваща отплата от жертвена стая]"
|
||||
@@ -899,30 +899,30 @@ EID.descriptions[languageCode].RoomTypeNames = { "Обикновена стая"
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "Никакъв", -- gender bias, de facto dependent on the translation of "pickup"
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Сърце", -- TODO: check where this displays and whether to translate as "Red Heart" specifically
|
||||
["5.10.1"] = "{{Heart}} Червено сърце", ["5.10.2"] = "{{HalfHeart}} Половин червено сърце", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Вечно сърце", ["5.10.5"] = "{{Heart}} Двойно червено сърце", ["5.10.6"] = "{{BlackHeart}} Черно сърце", ["5.10.7"] = "{{GoldHeart}} Златно сърце", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Бягащо сърце", ["5.10.10"] = "{{BlendedHeart}} Смесено сърце", ["5.10.11"] = "{{EmptyBoneHeart}} Костно сърце", ["5.10.12"] = "{{RottenHeart}} Гнило сърце",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Монета", -- "Стотинка"??
|
||||
-- "Dime" translation = ?
|
||||
["5.20.1"] = "{{Crafting8}} Монета", ["5.20.2"] = "{{Crafting9}} Петак", ["5.20.3"] = "{{Crafting10}} Десетак", ["5.20.4"] = "{{Crafting8}} Двойна монета", ["5.20.5"] = "{{Crafting11}} Късметлийска монета", ["5.20.6"] = "{{Crafting9}} Лепкав петак", ["5.20.7"] = "{{Crafting26}} Златна монета",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Ключ",
|
||||
["5.30.1"] = "{{Crafting12}} Ключ", ["5.30.2"] = "{{Crafting13}} Златен ключ", ["5.30.3"] = "{{Crafting12}} Двоен ключ", ["5.30.4"] = "{{Crafting14}} Зареден ключ",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Бомба",
|
||||
["5.40.1"] = "{{Crafting15}} Бомба", ["5.40.2"] = "{{Crafting15}} Двойна бомба", ["5.40.3"] = "{{Crafting15}} Трол бомба", ["5.40.4"] = "{{Crafting16}} Златна бомба", ["5.40.5"] = "{{Crafting15}} Мега трол бомба", ["5.40.7"] = "{{Crafting17}} Гигантска бомба",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Батерия",
|
||||
["5.90.0"] = "{{Crafting19}} Батерия", --AB+ didn't have subtypes for batteries
|
||||
-- also screw the "Lil'" in the default Battery name
|
||||
["5.90.1"] = "{{Crafting19}} Батерия", ["5.90.2"] = "{{Crafting18}} Микро батерия", ["5.90.3"] = "{{Crafting20}} Мега батерия", ["5.90.4"] = "{{Crafting28}} Златна батерия",
|
||||
|
||||
|
||||
-- following are multiple examples where a literal translation hurts understandability
|
||||
["5.50"] = "{{Chest}} Сандък", ["5.51"] = "{{BombChest}} Каменен сандък", ["5.52"] = "{{SpikedChest}} Сандък с шипове", ["5.53"] = "{{EternalChest}} Ангелски сандък", ["5.54"] = "{{MimicChest}} Измамен сандък", ["5.55"] = "{{OldChest}} Стар сандък", ["5.56"] = "{{WoodenChest}} Дървен сандък", ["5.57"] = "{{MegaChest}} Мега сандък", ["5.58"] = "{{HauntedChest}} Обитаван сандък", ["5.60"] = "{{GoldenChest}} Златен сандък", ["5.360"] = "{{RedChest}} Червен сандък",
|
||||
|
||||
["5.50"] = "{{Chest}} Сандък", ["5.51"] = "{{BombChest}} Каменен сандък", ["5.52"] = "{{SpikedChest}} Сандък с шипове", ["5.53"] = "{{EternalChest}} Ангелски сандък", ["5.54"] = "{{MimicChest}} Измамен сандък", ["5.55"] = "{{OldChest}} Стар сандък", ["5.56"] = "{{WoodenChest}} Дървен сандък", ["5.57"] = "{{MegaChest}} Мега сандък", ["5.58"] = "{{HauntedChest}} Обитаван сандък", ["5.60"] = "{{GoldenChest}} Златен сандък", ["5.360"] = "{{RedChest}} Червен сандък",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Торбичка", ["5.69.1"] = "{{GrabBag}} Торбичка", ["5.69.2"] = "{{BlackSack}} Черна торбичка",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Хапче",
|
||||
["5.300"] = "{{Card}} Карта",
|
||||
["5.301"] = "{{Rune}} Руна", -- not a real id
|
||||
|
||||
+18
-18
@@ -307,7 +307,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"285", "D10", "Zamíchá všechny nepřátele v místnosti"},
|
||||
{"286", "Prázdná Karta", "Napodobuje efekty tvojí držené karty"},
|
||||
{"287", "Kniha Tajemství", "Získáš jeden z těchto efektů pro patro: #{{Collectible54}} Mapa pokladů#{{Collectible21}} Kompas #{{Collectible246}} Modrá mapa"},
|
||||
{"288", "Bedna Plná Pavouků", "Vytvoří 1-4 modré pavouky"},
|
||||
{"288", "Krabice Plná Pavouků", "Vytvoří 1-4 modré pavouky"},
|
||||
{"289", "Červená Svíčka", "Vyhodíte červený plamen#Plamen přetrvává, dokud pětkrát nezpůsobí 23 poškození nebo pětkrát nezablokuje střelu"},
|
||||
{"290", "Sklenice", "{{Heart}} Uloží až 4 Červené Srdce pro pozdější použití"},
|
||||
{"291", "Spláchnutej!", "!!! Instantně zabíjí hovnové nepřátele a bosse!#Proměňuje nepřátele v hovna"},
|
||||
@@ -338,7 +338,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"316", "Prokleté Oko", "Nabitá salva slz#!!! Pokud tě něco zasáhne při nabíjení, teleportuje tě do náhodné místnosti#{{Collectible260}} Neteleportne tě, pokud máš Černou Svíčku"},
|
||||
{"317", "Záhadná Kapalina", "Slzy po sobě zanechávají kaluž#Kaluž uděluje 30 poškození za sekundu"},
|
||||
{"318", "Blíženec", "Spojenec pro blízký souboj#Uděluje 6 kontaktního poškození za sekundu "},
|
||||
{"319", "Cainovo Druhé Oko", "Odráží se po místnosti#Střílí směrem k Izákovi#{{Damage}} Jeho poškození se rovná tvému poškození"},
|
||||
{"319", "Kainovo Druhé Oko", "Odráží se po místnosti#Střílí směrem k Izákovi#{{Damage}} Jeho poškození se rovná tvému poškození"},
|
||||
{"320", "Jediný Přítel ???", "Ovladatelná moucha#Uděluje 5 kontaktního poškození za sekundu"},
|
||||
{"321", "Samsonovy Řetězy", "Přetahovatelná koule, která dokáže ničit kameny#Uděluje 10.7 kontaktního poškození za sekundu"},
|
||||
{"322", "Divné Dítě", "Kopíruje efekt jednoho z tvých spojenců#Působí dvojnásobné poškození"},
|
||||
@@ -401,7 +401,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"379", "Duplexní Pupila", "Slzy dostanou mnohem větší hitbox#Spektrální slzy"},
|
||||
{"380", "Zaplať za Hraní", "{{Coin}} +5 minc#Nyní otevíráš zamčené dveře a truhly pomocí mincí namísto klíčů"},
|
||||
{"381", "Edenovo Požehnání", "↑ {{Tears}} +0.7 Více Slz#Dá ti náhodný předmět na začátku tvojí další hry"},
|
||||
{"382", "Kamarádská Koule", "Můžeš ji vrhnout na nepřátele k jejich zachycení#Při dalším použití se znovu objeví stejný nepřítel ale jakožto přátelský společník"},
|
||||
{"382", "Kamarádský Míček", "Můžeš ji vrhnout na nepřátele k jejich zachycení#Při dalším použití se znovu objeví stejný nepřítel ale jakožto přátelský společník"},
|
||||
{"383", "Slzní Rozbuška", "Odpálíš všechny slzy aktuálně na obrazovce, což způsobí, že se každá rozdělí na 6 dalších slz, které se budou šířit do kruhu"},
|
||||
{"384", "Maličký Gurdy", "{{Chargeable}} Vystřelí se a bude létat po místnosti#Uděluje 5-90 kontaktního poškození za sekundu, závisí to na jeho rychlosti"},
|
||||
{"385", "Bumbo", "Sbírá mince poblíž#Upgraduje se po získání 6, 12 a 24 mincí#LVL2: Šance na vytvoření předmětu po vyčištění místnosti#LVL3: Vystřeluje slzy, které mohou při zásahu upustit mince#LVL4: Pronásleduje nepřátele, příležitostně shazuje bomby a může při sběru mincí vytvořit předmět"},
|
||||
@@ -527,7 +527,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"505", "Poké Go", "Možnost vytvoření očarovaného nepřítele při vstupu do nepřátelské místnosti"},
|
||||
{"506", "Kudlou Do Zad", "Pokud slzy zasáhnou nepřítele do zad, způsobí jim dvojnásobné poškození a také krvácení, které každých 5 sekund způsobí 10% poškození z maximálního zdraví nepřítele."},
|
||||
{"507", "Ostré Brčko", "{{Damage}} Způsobí tvoje poškození + 10 % maximálního zdraví nepřítele#Ovlivňuje všechny nepřátele v místnosti#{{HalfHeart}} Šance vytvoření půlky srdcí, když způsobí poškození#{{HalfSoulHeart}} Pokud nemáš Červené Srdce, může místo toho vytvořit poloviny Duševních Srdcí"},
|
||||
{"508", "Maminčina Žiletka", "Orbitální žiletka, která způsobuje krvácení, které způsobí 10% poškození maximálního zdraví nepřítele každých 5 sekund#Uděluje 300% poškození při kontaktu za sekundu#Neblokuje střely"},
|
||||
{"508", "Maminčin Holicí Strojek", "Orbitální žiletka, která způsobuje krvácení, které způsobí 10% poškození maximálního zdraví nepřítele každých 5 sekund#Uděluje 300% poškození při kontaktu za sekundu#Neblokuje střely"},
|
||||
{"509", "Krví Podlité Oko", "Orbitální oko, které vystřelí slzu každé 2 sekundy v náhodném směru#Uděluje 3.5 poškození za slzu#Uděluje 30 kontaktního poškození za sekundu"},
|
||||
{"510", "Blouznivec", "Vytvoří přátelskou verzi Bosse Delíria pro aktuální místnost"},
|
||||
{"511", "Naštvaná Moucha", "Obíhá kolem náhodného nepřítele, dokud tento nepřítel nezemře#Uděluje 30 kontaktního poškození za sekundu ostatním nepřátelům"},
|
||||
@@ -553,7 +553,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"531", "Hemolakrie", "Slzy létají obloukem#Slzy při dopadu propukají v další menší slzy#↓ Méně Slz#↑ 31% Větší Poškození"},
|
||||
{"532", "Lachryfagie", "Slzy při cestování zpomalují#Po zastavení explodují v 8 menších slz#Slzy mohou být vstřeleny do jiných slz, čímž se zvětší"},
|
||||
{"533", "Trisagion", "Střílíš průrazné záblesky světla#{{Damage}} Udělují 33% poškození, ale mohou zasáhnout nepřátele několikrát"},
|
||||
{"534", "Školní Aktovka", "Umožňuje ti držet 2 aktivní předměty#Přepínej mezi nimi stisknutím tlačítka Drop (tlačítko držte za \"The Forgotten\")"},
|
||||
{"534", "Školní Aktovka", "Umožňuje ti držet 2 aktivní předměty#Přepínej mezi nimi stisknutím tlačítka Drop (tlačítko 'drž' za \"The Forgotten\")"},
|
||||
{"535", "Přikrývka", "{{SoulHeart}} +1 Duševní Srdce#{{Heart}} Léčí 1 Červené Srdce#{{Collectible313}} Uděluje štít při vstupu do místnosti s Bossem"},
|
||||
{"536", "Obětní Oltář", "!!! JEDNO POUŽITÍ !!!#Obětuje 1-2 spojence, aby vytvořil Ďábelský předmět#Promění tvé modré pavouky/mouchy na mince"},
|
||||
{"537", "Maličký Plivač", "{{Pill}} Vytvoří náhodnou pilulku#Spojenec, který střílí řadu kaluží#Typ kaluže se změní pokaždé, když použiješ pilulku"},
|
||||
@@ -617,7 +617,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"39", "Rakovina", "↑ {{Tears}} -2 Zpoždění Slz"},
|
||||
{"40", "Červená Záplata", "{{Damage}} 20% šance na získání +1.8 Větší Poškození, když dostaneš zásah#{{Luck}} 100% šance při 8 Štěstí#Efekt trvá pro aktuální místnost"},
|
||||
{"41", "Zápalka", "{{Bomb}} 10% šance na bombu jakožto odměnu za vyčištění místnosti#{{Bomb}} Šance na bonusovou bombu z truhel, zbarvených kamenů a rozbitých strojů#!!! Odstraňuje {{Trinket53}} Klíště"},
|
||||
{"42", "Palec Šťestí", "↑ {{Luck}} +1 Zvýšení Štěstí#+8% šance na odměnu z vyčištěné místnosti#Extra pickupy z truhel, zbarvených kamenů a rozbitých strojů"},
|
||||
{"42", "Palec Štěstí", "↑ {{Luck}} +1 Zvýšení Štěstí#+8% šance na odměnu z vyčištěné místnosti#Extra pickupy z truhel, zbarvených kamenů a rozbitých strojů"},
|
||||
{"43", "Prokletá Lebka", "Když utrpíš poškození až k polovině Červeného Srdce nebo méně, teleportuje tě do náhodné místnosti"},
|
||||
{"44", "Bezpečnostní Uzávěr", "{{Pill}} 10% šance na pilulku jakožto odměnu za vyčištění místnosti#{{Pill}} Šance na bonusovou pilulku z truhel, zbarvených kamenů a rozbitých strojů"},
|
||||
{"45", "Pikové Eso", "{{Card}} 10% šance na kartu jakožto odměnu za vyčištění místnosti#{{Card}} Šance na bonusovou kartu z truhel, zbarvených kamenů a rozbitých strojů"},
|
||||
@@ -634,7 +634,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"56", "Jidášův Jazyk", "{{DevilRoom}} Snižuje ceny Dohod s Ďáblem ze 2 srdcí na 1 srdce"},
|
||||
{"57", "Duše ???", "Společník, který skáče po místnosti#Střílí stejným směrem jako hráč#Uděluje 3.5 poškození za slzu"},
|
||||
{"58", "Samsonova Kadeř", "{{Damage}} 1/15 šance na +0.5 Větší Poškození při zabití nepřítele#{{Luck}} 100% šance při 10 Štěstí#Efekt trvá pro aktuální místnost"},
|
||||
{"59", "Cainovo Oko", "25% šance odhalit ikony na mapě na začátku nového patra#100% šance při 3 Štěstí"},
|
||||
{"59", "Kainovo Oko", "25% šance odhalit ikony na mapě na začátku nového patra#100% šance při 3 Štěstí"},
|
||||
{"60", "Evina Ptačí Noha", "{{Collectible117}} 5% šance na vytvoření Mrtvého Ptáka při zabití nepřítele#{{Luck}} 100% šance při 8 Štěstí"},
|
||||
{"61", "Levá Ruka", "Přemění všechny truhly na červené truhly"},
|
||||
{"62", "Lesklý Kamínek", "Kameny skrývající průlez a zbarvené kameny budou blikat každých 10 sekund"},
|
||||
@@ -813,9 +813,9 @@ EID.descriptions[languageCode].pills={
|
||||
{"42", "Jsem vzrušený!!!", "Zrychlí všechny nepřátele v místnosti"},
|
||||
{"43", "Polk!", "{{Trinket}} Spotřebuje aktuálně držený trinket a získáš jeho účinek natrvalo"},
|
||||
{"44", "Blink!", "{{Collectible149}} Vystřelí jednu Ipekak slzu"},
|
||||
{"45", "Mám Pocit, Jako Bych Kráčel po Slunečním Svitu!", "Krátká nesmrtelnost"},
|
||||
{"45", "Jako bych kráčel po slunečním svitu!", "Krátká nesmrtelnost"},
|
||||
{"46", "Brk!", "Vybrkneš posledně použitou pilulku"},
|
||||
}
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Další Odměna za Obětování]"
|
||||
@@ -884,27 +884,27 @@ EID.descriptions[languageCode].MCM = {
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "Nic",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Srdce",
|
||||
["5.10.1"] = "{{Heart}} Srdce", ["5.10.2"] = "{{HalfHeart}} Půlka Srdce", ["5.10.3"] = "{{SoulHeart}} Duševní Srdce", ["5.10.4"] = "{{EternalHeart}} Srdce Věčnosti", ["5.10.5"] = "{{Heart}} Dvojité Srdce", ["5.10.6"] = "{{BlackHeart}} Černé Srdce", ["5.10.7"] = "{{GoldHeart}} Zlaté Srdce", ["5.10.8"] = "{{HalfSoulHeart}} Půlka Duševního Srdce", ["5.10.9"] = "{{Heart}} Vystrašené Srdce", ["5.10.10"] = "{{BlendedHeart}} Zamíchané Srdce", ["5.10.11"] = "{{EmptyBoneHeart}} Kostěné Srdce", ["5.10.12"] = "{{RottenHeart}} Shnilé Srdce",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Mince",
|
||||
["5.20.1"] = "{{Crafting8}} Mince", ["5.20.2"] = "{{Crafting9}} Niklák (pěti-mince)", ["5.20.3"] = "{{Crafting10}} Deseti-mince", ["5.20.4"] = "{{Crafting8}} Dvojitá Mince", ["5.20.5"] = "{{Crafting11}} Mince Štěstí", ["5.20.6"] = "{{Crafting9}} Lepivý Niklák", ["5.20.7"] = "{{Crafting26}} Zlatá Mince",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Klíč",
|
||||
["5.30.1"] = "{{Crafting12}} Klíč", ["5.30.2"] = "{{Crafting13}} Zlatý Klíč", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Bomb",
|
||||
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Battery",
|
||||
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Pill",
|
||||
["5.300"] = "{{Card}} Card",
|
||||
["5.301"] = "{{Rune}} Rune", -- not a real id
|
||||
|
||||
+245
-233
@@ -13,270 +13,270 @@ local languageCode = "de"
|
||||
-- init de table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "German (WIP) (AB+)"
|
||||
EID.descriptions[languageCode].languageName = "German (WIP)"
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
{"1", "The Sad Onion", "↑ +0.7 Mehr Tränen"},
|
||||
{"2", "The Inner Eye", "Dreifachschuss#↓ Weniger Tränen"},
|
||||
{"3", "Spoon Bender", "Gegnerjagende Tränen"},
|
||||
{"4", "Cricket's Head", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
|
||||
{"5", "My Reflection", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
|
||||
{"6", "Number One", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
|
||||
{"7", "Blood of the Martyr", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
|
||||
{"8", "Brother Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"9", "Skatole", "Alle Feindlichen Fliegen werden Freundlich"},
|
||||
{"10", "Halo of Flies", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
|
||||
{"11", "1up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
|
||||
{"12", "Magic Mushroom", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
|
||||
{"13", "The Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
|
||||
{"14", "Roid Rage", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"1", "Die traurige Zwiebel", "↑ +0.7 Mehr Tränen"},
|
||||
{"2", "Das innere Auge", "Dreifachschuss#↓ Weniger Tränen"},
|
||||
{"3", "Löffelbieger", "Gegnerjagende Tränen"},
|
||||
{"4", "Grillenkopf", "↑ +0.5 Schaden#↑ +50% Multiplizierter Schaden"},
|
||||
{"5", "Mein Spiegelbild", "Gibt Tränen einen Bumerang Effekt#↑ +1.5 Reichweite#↑ x1.6 Schussgeschwindigkeit#↑ +1 Schusshöhe"},
|
||||
{"6", "Nummer Eins", "↑ +1.5 Mehr Tränen#↓ -17.62 Reichweite#↑ +0.76 Schusshöhe"},
|
||||
{"7", "Blut des Märtyrers", "↑ +1.0 Schaden#↑ +50% wenn du Book of Belial besitzt"},
|
||||
{"8", "Bruder Bobby", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"9", "Skatol", "Alle Feindlichen Fliegen werden Freundlich"},
|
||||
{"10", "Fliegen-Heiligenschein", "+2 Spielerumkreisende Fliegen#Blockiert Gegnergeschosse"},
|
||||
{"11", "1-Up!", "↑ +1 Leben#Belebt mit vollen Herzen wieder"},
|
||||
{"12", "Fliegenpilz", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +50% Multiplizierter Schaden#↑ +5.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe#Volle Herzen"},
|
||||
{"13", "Das Virus", "Giftige Berührung#↓ -0.1 Geschwindigkeit#Gegner können Schwarze Herzen beim vergiften fallen lassen"},
|
||||
{"14", "Toben auf Steroiden", "↑ +0.6 Geschwindigkeit#↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"15", "<3", "↑ +1 Herzcontainer#Füllt alle Herzcontainer"},
|
||||
{"16", "Raw Liver", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
|
||||
{"17", "Skeleton Key", "+99 Schlüssel"},
|
||||
{"18", "A Dollar", "+99 Münzen"},
|
||||
{"19", "Boom!", "+10 Bomben"},
|
||||
{"20", "Transcendence", "Du bekommst Körperlos und kannst Fliegen!"},
|
||||
{"21", "The Compass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
|
||||
{"22", "Lunch", "↑ +1 Herzcontainer"},
|
||||
{"23", "Dinner", "↑ +1 Herzcontainer"},
|
||||
{"16", "Rohe Leber", "↑ +2 Herzcontainer#Füllt alle Herzcontainer"},
|
||||
{"17", "Skelettschlüssel", "+99 Schlüssel"},
|
||||
{"18", "Ein Dollar", "+99 Münzen"},
|
||||
{"19", "Bumm!", "+10 Bomben"},
|
||||
{"20", "Transzendenz", "Du bekommst Körperlos und kannst Fliegen!"},
|
||||
{"21", "Der Kompass", "Enthüllt alle Symbole auf der Karte#Zeigt nicht den Kartenentwurf"},
|
||||
{"22", "Mittagessen", "↑ +1 Herzcontainer"},
|
||||
{"23", "Abendessen", "↑ +1 Herzcontainer"},
|
||||
{"24", "Dessert", "↑ +1 Herzcontainer"},
|
||||
{"25", "Breakfast", "↑ +1 Herzcontainer"},
|
||||
{"26", "Rotten Meat", "↑ +1 Herzcontainer"},
|
||||
{"27", "Wooden Spoon", "↑ +0.3 Geschwindigkeit"},
|
||||
{"28", "The Belt", "↑ +0.3 Geschwindigkeit"},
|
||||
{"29", "Mom's Underwear", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"30", "Mom's Heels", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"31", "Mom's Lipstick", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"32", "Wire Coat Hanger", "↑ +0.7 Mehr Tränen"},
|
||||
{"33", "The Bible", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
|
||||
{"34", "The Book of Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
|
||||
{"35", "The Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
|
||||
{"36", "The Poop", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
|
||||
{"37", "Mr. Boom", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
|
||||
{"38", "Tammy's Head", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
|
||||
{"39", "Mom's Bra", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
|
||||
{"25", "Frühstück", "↑ +1 Herzcontainer"},
|
||||
{"26", "Verdorbenes Fleisch", "↑ +1 Herzcontainer"},
|
||||
{"27", "Holzlöffel", "↑ +0.3 Geschwindigkeit"},
|
||||
{"28", "Der Gürtel", "↑ +0.3 Geschwindigkeit"},
|
||||
{"29", "Mamas Unterwäsche", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"30", "Mamas Stöckelschuhe", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"31", "Mamas Lippenstift", "↑ +5.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"32", "Drahtkleiderbügel", "↑ +0.7 Mehr Tränen"},
|
||||
{"33", "Die Bibel", "Flug für den jetzigen Raum#Besitzt die fähigkeit Mom's Foot und Mom's Heart zu töten#! Tötet DICH wenn The Bible bei Satan genutzt wird!"},
|
||||
{"34", "Das Buch Belial", "↑ +2 Schaden#↑ +12.5% Teufelsdeal chance#↑ +50% Multiplizierter Schaden wenn du Blood of the Martyr besitzt"},
|
||||
{"35", "Das Necronomicon", "Fügt allem im jetzigen Raum 40 Schaden zu"},
|
||||
{"36", "Der Schiss", "Erzeugt einen Kackhaufen#Kann vor einer Grube platziert und zerstört werden um eine Brücke zu erschaffen"},
|
||||
{"37", "Mr. Bumm", "Platziert eine Bombe unter den Spieler die 110 Schaden verursacht"},
|
||||
{"38", "Tammys Kopf", "Feuert 10 Tränen in einem Kreis um Isaac herum"},
|
||||
{"39", "Mamas BH", "Friert alle Gegner im jetzigen Raum für 4 sekunden ein"},
|
||||
{"40", "Kamikaze!", "Verursacht eine Explosion bei der Spielerposition"},
|
||||
{"41", "Mom's Pad", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
|
||||
{"42", "Bob's Rotten Head", "Giftige Wurfbombe"},
|
||||
{"41", "Mamas Slipeinlage", "Verängstigt alle Gegner im jetzigen Raum für 5 Sekunden"},
|
||||
{"42", "Bobs verfaulter Kopf", "Giftige Wurfbombe"},
|
||||
{"43", "", "<item existiert nicht>"},
|
||||
{"44", "Teleport!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
|
||||
{"45", "Yum Heart", "Heile 1 Herz"},
|
||||
{"46", "Lucky Foot", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
|
||||
{"47", "Doctor's Remote", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
|
||||
{"48", "Cupid's Arrow", "Piercende Tränen"},
|
||||
{"49", "Shoop da Whoop!", "Brimstone Laser mit sehr hohen Schaden"},
|
||||
{"44", "Teleportieren!", "Teleportiert Isaac in einen zufälligen Raum außer den I AM ERROR Raum"},
|
||||
{"45", "Leckeres Herz", "Heile 1 Herz"},
|
||||
{"46", "Glückspfote", "↑ +1.0 Glück#Bessere Chancen bei Glücksspielen#Erhöhte chance auf Belohnungen beim abschließen eines Raumes"},
|
||||
{"47", "Doktor-Fernbedienung", "Epic Fetus auf Nachfrage!#Kontrollierbarer Luftangriff!"},
|
||||
{"48", "Amors Pfeil", "Piercende Tränen"},
|
||||
{"49", "Zack-di-wupp!", "Brimstone Laser mit sehr hohen Schaden"},
|
||||
{"50", "Steven", "↑ +1 Schaden"},
|
||||
{"51", "Pentagram", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
|
||||
{"52", "Dr. Fetus", "Bombentränen!"},
|
||||
{"51", "Pentagramm", "↑ +1.0 Schaden#↑ +10% Devil Deal chance"},
|
||||
{"52", "Dr. Fötus", "Bombentränen!"},
|
||||
{"53", "Magneto", "Pick-Ups werden magnetisch angezogen"},
|
||||
{"54", "Treasure Map", "Zeigt den Kartenentwurf"},
|
||||
{"55", "Mom's Eye", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
|
||||
{"56", "Lemon Mishap", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
|
||||
{"57", "Distant Admiration", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
|
||||
{"58", "Book of Shadows", "Unverwundbarkeit für 10 sekunden"},
|
||||
{"54", "Schatzkarte", "Zeigt den Kartenentwurf"},
|
||||
{"55", "Mamas Auge", "Chance eine Träne nach hinten zu schießen#Chance ist auf 100% bei 2 Glückpunkten"},
|
||||
{"56", "Zitronen-Missgeschick", "Kreiert einen Limo-Pfütze#Macht 66 Kontaktschaden pro sekunde"},
|
||||
{"57", "Ferne Bewunderung", "Mittelklassig-Spielerumkreisende Fliege#Macht 75 Kontaktschaden pro sekunde"},
|
||||
{"58", "Buch der Schatten", "Unverwundbarkeit für 10 sekunden"},
|
||||
{"59", "", "<item does not exist>"},
|
||||
{"60", "The Ladder", "Erlaubt es über schmale Gruben zu laufen"},
|
||||
{"60", "Die Leiter", "Erlaubt es über schmale Gruben zu laufen"},
|
||||
{"61", "", "<item does not exist>"},
|
||||
{"62", "Charm of the Vampire", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
|
||||
{"63", "The Battery", "Spacebar Items können zweimal aufgeladen werden"},
|
||||
{"64", "Steam Sale", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
|
||||
{"65", "Anarchist Cookbook", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
|
||||
{"66", "The Hourglass", "Macht Gegner langsamer für 8 sekunden"},
|
||||
{"67", "Sister Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"68", "Technology", "Tränen werden ausgetauscht mit Laser"},
|
||||
{"69", "Chocolate Milk", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
|
||||
{"70", "Growth Hormones", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
|
||||
{"71", "Mini Mush", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
|
||||
{"72", "Rosary", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
|
||||
{"73", "Cube of Meat", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
|
||||
{"74", "A Quarter", "+25 Münzen"},
|
||||
{"62", "Zauber des Vampirs", "Heilt ein halbes Herz nach jedem 13 getöteten Gegner"},
|
||||
{"63", "Die Batterie", "Spacebar Items können zweimal aufgeladen werden"},
|
||||
{"64", "Steam-Angebot", "-50% auf Shopitems#Zwei Steam Sale macht alles im Shop kostenlos"},
|
||||
{"65", "Anarchisten-Kochbuch", "Erzeugt 6 Troll Bomben in der nähe der mitte des Raumes"},
|
||||
{"66", "Die Sanduhr", "Macht Gegner langsamer für 8 sekunden"},
|
||||
{"67", "Schwester Maggy", "Normaler Tränenschießender Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"68", "Technologie", "Tränen werden ausgetauscht mit Laser"},
|
||||
{"69", "Schokoladenmilch", "Aufladbare Tränen#↑ Bis zu 400% Schaden#↓ Weniger Tränen"},
|
||||
{"70", "Wachstumshormone", "↑ +1.0 Schaden#↑ +0.4 Geschwindigkeit"},
|
||||
{"71", "Minipilz", "↑ +0.3 Geschwindigkeit#↓ -4.25 Reichweite*#↑ +1.5 Schusshöhe*#(*beides zusammen ergibt mehr Reichweite)#↑ Kleiner"},
|
||||
{"72", "Rosenkranz", "+3 Seelenherzen#The Bible ist häufiger zu finden"},
|
||||
{"73", "Fleischwürfel", "LVL1: Spielerumkreisender Fleischwürfel#LVL2: Spielerumkreisender Schießender Kopf#LVL3: Meat Boy Level 1#LVL4: Meat Boy Level 2"},
|
||||
{"74", "Ein Vierteldollar", "+25 Münzen"},
|
||||
{"75", "PHD", "Bessere Pillen# +1 Pille#Heilt 2 Herzen#Mehr Geld von Blutspendemaschinen"},
|
||||
{"76", "X-Ray Vision", "Zeigt versteckte Räume"},
|
||||
{"77", "My Little Unicorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
|
||||
{"78", "Book of Revelations", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
|
||||
{"79", "The Mark", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
|
||||
{"80", "The Pact", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
|
||||
{"81", "Dead Cat", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
|
||||
{"82", "Lord of the Pit", "Flug#↑ +0.3 Geschwindigkeit"},
|
||||
{"83", "The Nail", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
|
||||
{"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
|
||||
{"85", "Deck of Cards", "Erzeigt 1 Karte"},
|
||||
{"86", "Monstro's Tooth", "Rufe Monstro zum zerquetschen von Gegnern"},
|
||||
{"87", "Loki's Horns", "Chance in 4 Richtungen zu schießen"},
|
||||
{"88", "Little Chubby", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
|
||||
{"89", "Spider Bite", "Chance Verlangsamungstränen zu schießen"},
|
||||
{"90", "The Small Rock", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
|
||||
{"91", "Spelunker Hat", "Zeigt was hinter Türen ist"},
|
||||
{"92", "Super Bandage", "↑ +1 Herzcontainer#+2 Seelenherzen"},
|
||||
{"93", "The Gamekid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
|
||||
{"94", "Sack of Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
|
||||
{"76", "Röntgenblick", "Zeigt versteckte Räume"},
|
||||
{"77", "Mein kleines Einhorn", "Unverwundbarkeit#Macht 40 Kontaktschaden"},
|
||||
{"78", "Buch der Offenbarungen", "+1 Seelenherz#Höhere Horsemen (Boss) chance beim nutzen#↑ +17.5% Devil Deal chance"},
|
||||
{"79", "Das Zeichen", "↑ +1.0 Schaden#↑ +0.2 Geschwindigkeit#+1 Seelenherz"},
|
||||
{"80", "Der Pakt", "↑ +0.5 Schaden#↑ +0.7 Mehr Tränen#+2 Seelenherzen"},
|
||||
{"81", "Tote Katze", "↑ +9 Leben#Belebt mit einem Herzcontainer wieder"},
|
||||
{"82", "Herr der Höllengrube", "Flug#↑ +0.3 Geschwindigkeit"},
|
||||
{"83", "Der Nagel", "+1 Seelenherz#↑ +0.7 Schaden#↓ -0.18 Geschwindigkeit#Macht Kontaktschaden#Kann Steine zerstören"},
|
||||
{"84", "Wir müssen tiefer!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
|
||||
{"85", "Kartenspiel", "Erzeigt 1 Karte"},
|
||||
{"86", "Monstros Zahn", "Rufe Monstro zum zerquetschen von Gegnern"},
|
||||
{"87", "Loki's Hörner", "Chance in 4 Richtungen zu schießen"},
|
||||
{"88", "Dickerchen", "Begleiter, der nach vorn stürmt #Macht 52.5 Kontaktschaden pro sekunde"},
|
||||
{"89", "Spinnenbiss", "Chance Verlangsamungstränen zu schießen"},
|
||||
{"90", "Der kleine Felsen", "↑ +1 Schaden#↑ +0.2 Mehr Tränen#↓ -0.2 Geschwindigkeit"},
|
||||
{"91", "Höhlenforscher-Hut", "Zeigt was hinter Türen ist"},
|
||||
{"92", "Superverband", "↑ +1 Herzcontainer#+2 Seelenherzen"},
|
||||
{"93", "Das Zocker-Kid", "Unverwundbarkeit + Kontaktschaden#Regeneriert Herzen beim essen von Gegnern"},
|
||||
{"94", "Sack voller Pennies", "Lässt in jeden zweiten Raum zufällig münzen fallen"},
|
||||
{"95", "Robo-Baby", "Lasertränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"96", "Little C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
|
||||
{"97", "The Book of Sin", "Erzeugt ein zufälliges Pick-Up"},
|
||||
{"98", "The Relic", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
|
||||
{"99", "Little Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"100", "Little Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"101", "The Halo", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"102", "Mom's Bottle of Pills", "Lässt 1 Pille fallen"},
|
||||
{"103", "The Common Cold", "Chance vergiftungstränen zu schießen"},
|
||||
{"104", "The Parasite", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
|
||||
{"105", "The D6", "Ändert zufällig Podestitems im jetzigen Raum"},
|
||||
{"96", "Kleiner C.H.A.D.", "Erzeugt ein halbes Herz in jeden dritten Raum"},
|
||||
{"97", "Das Buch der Sünde", "Erzeugt ein zufälliges Pick-Up"},
|
||||
{"98", "Das Relikt", "Erzeugt 1 Seelenherz in jeden vierten Raum"},
|
||||
{"99", "Kleiner Gish", "Verlangsamungstränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"100", "Kleiner Steven", "Gegnerjagende Tränen#Macht 3.5 Schaden pro Schuss"},
|
||||
{"101", "Der Heiligenschein", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Mehr Tränen#↑ +0.25 Reichweite#↑ +0.3 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"102", "Mamas Pillenflasche", "Lässt 1 Pille fallen"},
|
||||
{"103", "Die Erkältung", "Chance vergiftungstränen zu schießen"},
|
||||
{"104", "Der Parasit", "Tränen halbieren sich bei Kontakt#Geteilte Tränen machen halben Schaden"},
|
||||
{"105", "Der W6", "Ändert zufällig Podestitems im jetzigen Raum"},
|
||||
{"106", "Mr. Mega", "↑ x2.25 Bombenschaden#+5 Bomben"},
|
||||
{"107", "The Pinking Shears", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
|
||||
{"108", "The Wafer", "Aller Schaden ist reduziert auf ein halbes Herz"},
|
||||
{"109", "Money = Power", "↑ +0.04 Schaden für jede Münze die du besitzt"},
|
||||
{"110", "Mom's Contacts", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"111", "The Bean", "Vergiftender Furz!"},
|
||||
{"112", "Guardian Angel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
|
||||
{"113", "Demon Baby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
|
||||
{"114", "Mom's Knife", "Kontrollierbarer Messerattacke"},
|
||||
{"115", "Ouija Board", "Spektraltränen"},
|
||||
{"107", "Die Zackenschere", "Flug#Dein Körper attackiert Gegner mit 82.5 Kontaktschaden pro sekunde"},
|
||||
{"108", "Die Hostie", "Aller Schaden ist reduziert auf ein halbes Herz"},
|
||||
{"109", "Geld = Macht", "↑ +0.04 Schaden für jede Münze die du besitzt"},
|
||||
{"110", "Mamas Kontaktlinsens", "Chance frierende Tränen zu schießen#↑ +0.25 Reichweite#↑ +0.5 Schusshöhe"},
|
||||
{"111", "Die Bohne", "Vergiftender Furz!"},
|
||||
{"112", "Schutzengel", "Spielerumkreisender Engel#Macht alle Spielerumkreisende Begleiter schneller#Blockiert Gegnerschüsse#Macht 105 Kontaktschaden pro sekunde"},
|
||||
{"113", "Dämonenbaby", "Auto-firing turret#Deals 3 Schaden pro Schuss"},
|
||||
{"114", "Mamas Messer", "Kontrollierbarer Messerattacke"},
|
||||
{"115", "Ouija-Brett", "Spektraltränen"},
|
||||
{"116", "9 Volt", "-1 Aufladung für aktive Items#Lädt dein aktives Item vollständig auf"},
|
||||
{"117", "Dead Bird", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
|
||||
{"118", "Brimstone", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
|
||||
{"119", "Blood Bag", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
|
||||
{"120", "Odd Mushroom", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
|
||||
{"121", "Odd Mushroom", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"122", "Whore of Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
|
||||
{"123", "Monster Manual", "Zufälliger Begleiter für den jetzigen Raum"},
|
||||
{"124", "Dead Sea Scrolls", "Zufälliger Item-Effekt (Aktives Item)"},
|
||||
{"125", "Bobby-Bomb", "Gegnerjagende Bomben#+5 Bomben"},
|
||||
{"126", "Razor Blade", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
|
||||
{"127", "Forget Me Now", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
|
||||
{"128", "Forever alone", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
|
||||
{"129", "Bucket of Lard", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
|
||||
{"130", "A Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
|
||||
{"131", "Bomb Bag", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
|
||||
{"132", "A Lump of Coal", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
|
||||
{"133", "Guppy's Paw", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
|
||||
{"134", "Guppy's Tail", "Mehr Kisten tauchen auf"},
|
||||
{"135", "IV Bag", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
|
||||
{"136", "Best Friend", "Explodierender Köder#Lockt Gegner an"},
|
||||
{"137", "Remote Detonator", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
|
||||
{"117", "Toter Vogel", "Erzeugt einen Vogel wenn du getroffen wirst#Der Vogel macht 4 Kontaktschaden pro sekunde"},
|
||||
{"118", "Schwefel", "Aufladbarer Brimstone Laser mit sehr hohen Schaden"},
|
||||
{"119", "Blutbeutel", "↑ +1 Herzcontainer#↑ +0.3 Geschwindigkeit#Heilt 5 Herzen"},
|
||||
{"120", "Seltsamer Pilz", "↑ +1.7 Mehr Tränen#↑ +0.3 Geschwindigkeit#↓ -10% Schaden"},
|
||||
{"121", "Seltsamer Pilz", "↑ +1 Leerer Herzcontainer#↑ +0.3 Schaden#↑ +0.25 Reichweite#↓ -0.1 Geschwindigkeit#↑ +0.5 Schusshöhe"},
|
||||
{"122", "Hure Babylon", "!!! Wenn du ein halbes Herz oder weniger hast:#↑ +1.5 Schaden#↑ +0.3 Geschwindigkeit"},
|
||||
{"123", "Monster-Handbuch", "Zufälliger Begleiter für den jetzigen Raum"},
|
||||
{"124", "Schriftrollen vom Toten Meer", "Zufälliger Item-Effekt (Aktives Item)"},
|
||||
{"125", "Bobby-Bombe", "Gegnerjagende Bomben#+5 Bomben"},
|
||||
{"126", "Rasierklinge", "↑ +1.2 Schaden für den jetzigen Raum#↓ Macht dir 1 Herz Schaden"},
|
||||
{"127", "Vergissmeinjetzt", "{{Warning}} EINMAL NUTZBAR {{Warning}}#Ändert zufällig den ganzen Flur"},
|
||||
{"128", "Für immer alleine", "Spielerumkreisende Fliege#Sehr weit entfernt#Macht 30 Kontaktschaden pro sekunde"},
|
||||
{"129", "Eimer voll Schmalz", "↑ +2 Leere Herzcontainer#↓ -0.2 Geschwindigkeit#heilt ein halbes Herz"},
|
||||
{"130", "Ein Pony", "Gibt flug solange es gehalten wird#Setzt deine Geschwindigkeit auf 1.5 wenn du weniger als 1.5 hast#Sprinte in eine Richtung beim benutzen"},
|
||||
{"131", "Bombentasche", "Lässt 1 Bomben Pick-up in paar Räume fallen"},
|
||||
{"132", "Ein Klumpen Kohle", "Mehr Schaden basierend auf der zurückgelegten Entfernung der Träne"},
|
||||
{"133", "Guppy's Pfote", "!!! Konvertiert #1 Rotes Herz zu 3 Seelenherzen"},
|
||||
{"134", "Guppy's Schwanz", "Mehr Kisten tauchen auf"},
|
||||
{"135", "Infusionsbeutel", "Portable Blutspendemaschine#Ein halbes Herz = 1-3 Münzen"},
|
||||
{"136", "Bester Freund", "Explodierender Köder#Lockt Gegner an"},
|
||||
{"137", "Fernzünder", "Kontrollier wann Bomben Explodieren#+5 Bomben"},
|
||||
{"138", "Stigmata", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
|
||||
{"139", "Mom's Purse", "Du kannst nun 2 Schmuckstücke halten"},
|
||||
{"140", "Bob's Curse", "Vergiftende Bomben#+5 Bomben"},
|
||||
{"141", "Pageant Boy", "Erzeugt 7 zufällige Münzen"},
|
||||
{"142", "Scapular", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
|
||||
{"143", "Speed Ball", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"144", "Bum Friend", "Konvertiert Münzen zu Pick-ups"},
|
||||
{"145", "Guppy's Head", "Erzeugt 2-4 Blaue Fliegen"},
|
||||
{"146", "Prayer Card", "+1 Ewiges Herz"},
|
||||
{"147", "Notched Axe", "Zerbricht Steine im jetzigen Raum"},
|
||||
{"148", "Infestation", "Erzeugt Fliegen wenn du getroffen wirst"},
|
||||
{"149", "Ipecac", "Explodierende Tränen"},
|
||||
{"150", "Tough Love", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
|
||||
{"151", "The Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
|
||||
{"152", "Technology 2", "Permanente laser attacke!#↓ -35% Schaden"},
|
||||
{"153", "Mutant Spider", "Quad Schuss!#↓ Tränen"},
|
||||
{"154", "Chemical Peel", "↑ +2 Schaden aus dem linken Auge"},
|
||||
{"155", "The Peeper", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
|
||||
{"139", "Mamas Geldbörse", "Du kannst nun 2 Schmuckstücke halten"},
|
||||
{"140", "Bob's Fluch", "Vergiftende Bomben#+5 Bomben"},
|
||||
{"141", "Geschmückter Junge", "Erzeugt 7 zufällige Münzen"},
|
||||
{"142", "Skapulier", "Lässt 1 Seelenherz fallen wenn du nurnoch ein halbes Herz hast#(Einmal pro Raum!)"},
|
||||
{"143", "Tempo machen", "↑ +0.3 Geschwindigkeit#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"144", "Pennerfreund", "Konvertiert Münzen zu Pick-ups"},
|
||||
{"145", "Guppy's Kopf", "Erzeugt 2-4 Blaue Fliegen"},
|
||||
{"146", "Gebetskarte", "+1 Ewiges Herz"},
|
||||
{"147", "Axt von Notch", "Zerbricht Steine im jetzigen Raum"},
|
||||
{"148", "Befall", "Erzeugt Fliegen wenn du getroffen wirst"},
|
||||
{"149", "Brechwurzel", "Explodierende Tränen"},
|
||||
{"150", "Auf die Fresse", "Chance Zähne zu schießen#Zähne machen 3.2x deines Schadens"},
|
||||
{"151", "Der Mulligan", "1/6 chance eine Fliege zu erzeugen wenn Tränen einen Gegner treffen"},
|
||||
{"152", "Technologie 2", "Permanente laser attacke!#↓ -35% Schaden"},
|
||||
{"153", "Mutierte Spinne", "Quad Schuss!#↓ Tränen"},
|
||||
{"154", "Chemisches Peeling", "↑ +2 Schaden aus dem linken Auge"},
|
||||
{"155", "Der Linser", "Fliegt im Raum herum#Macht 17.1 Kontaktschaden pro sekunde"},
|
||||
{"156", "Habit", "+1 Aufladung wenn man getroffen wird"},
|
||||
{"157", "Bloody Lust", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
|
||||
{"158", "Crystal Ball", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
|
||||
{"159", "Spirit of the Night", "Flug#Gibt Spektraltränen"},
|
||||
{"160", "Crack the Sky", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
|
||||
{"157", "Blutdurst", "↑ Schaden jedes mal wenn du getroffen wirst#Kann bis zu 6 mal pro Flur aktiviert werden#Hält an für den gesamten Flur"},
|
||||
{"158", "Kristallkugel", "Enthüllt die ganze Karte#Lässt zufällig eine Karte oder Seelenherz fallen"},
|
||||
{"159", "Geist der Nacht", "Flug#Gibt Spektraltränen"},
|
||||
{"160", "Zerbrich den Himmel", "Erzeugt 5 Lichtstrahlen neben Gegner#Macht deinen Schaden +20"},
|
||||
{"161", "Ankh", "Werde beim Tod als ??? (Blue Baby) wiederbelebt"},
|
||||
{"162", "Celtic Cross", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
|
||||
{"163", "Ghost Baby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"164", "The Candle", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
|
||||
{"165", "Cat-o-nine-tails", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
|
||||
{"166", "D20", "Ändert zufällig alle Pick-ups im Raum"},
|
||||
{"167", "Harlequin Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
|
||||
{"168", "Epic Fetus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
|
||||
{"169", "Polyphemus", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
|
||||
{"170", "Daddy Longlegs", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
|
||||
{"171", "Spider Butt", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
|
||||
{"172", "Sacrificial Dagger", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
|
||||
{"173", "Mitre", "Höhere chance Seelenherzen zu finden"},
|
||||
{"174", "Rainbow Baby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
|
||||
{"175", "Dad's Key", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
|
||||
{"176", "Stem Cells", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
|
||||
{"177", "Portable Slot", "Portable Münzautomat"},
|
||||
{"178", "Holy Water", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
|
||||
{"179", "Fate", "Flug#+1 Ewiges Herz"},
|
||||
{"180", "The Black Bean", "Furze wenn du getroffen wirst"},
|
||||
{"181", "White Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
|
||||
{"182", "Sacred Heart", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
|
||||
{"183", "Tooth Picks", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
|
||||
{"184", "Holy Grail", "Flug#↑ +1 Herzcontainer"},
|
||||
{"185", "Dead Dove", "Flug#Spektraltränen"},
|
||||
{"186", "Blood Rights", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
|
||||
{"187", "Guppy's Hairball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
|
||||
{"162", "Keltisches Kreuz", "Chance für Unverwundbarkeit wenn du getroffen wirst"},
|
||||
{"163", "Geisterbaby", "Spektraltränen Begleiter#Macht 3.5 Schaden pro Träne"},
|
||||
{"164", "Die Kerze", "Erzeugt eine Blaue Fliege#Macht Kontaktschaden#Blockiert Gegnergeschosse#Verschwindet nach 2 sekunden"},
|
||||
{"165", "9-schwänzige Katze", "↑ +1 Schaden#↑ +23% Schussgeschwindigkeit"},
|
||||
{"166", "W20", "Ändert zufällig alle Pick-ups im Raum"},
|
||||
{"167", "Harlekin-Baby", "Tränenschießender Begleiter#Schießt Tränen in V-Formation#Macht 4 Schaden pro Träne"},
|
||||
{"168", "Epischer Fötus", "Ersetzt Tränen mit einem kontrollierbaren Luftangriff"},
|
||||
{"169", "Polyphem", "Mega-Tränen!#↑ Schaden#↓ Weniger Tränen"},
|
||||
{"170", "Papi Langbein", "Stampft auf Gegner#Macht 40 Schaden pro sekunde"},
|
||||
{"171", "Spinnenpopo", "macht Gegner langsamer für 4 sekunden#10 Schaden an alle Gegner"},
|
||||
{"172", "Opferdolch", "Spielerumkreisendes Messer#Blockiert Gegnergeschosse#Macht 225 Schaden pro sekunde"},
|
||||
{"173", "Mitra", "Höhere chance Seelenherzen zu finden"},
|
||||
{"174", "Regenbogenbaby", "Normaler Tränenschießender Begleiter#Schießt zufällige Tränen#Macht 3.5 Schaden pro sekunde"},
|
||||
{"175", "Papas Schlüssel", "Öffnet alle Türen im jetzigen Raum, inklusive Geheimräume"},
|
||||
{"176", "Stammzellen", "↑ +1 Herzcontainer#↑ +0.16 Schussgeschwindigkeit"},
|
||||
{"177", "Mobiler Spielautomat", "Portable Münzautomat"},
|
||||
{"178", "Weihwasser", "Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst#Macht 24 Schaden pro sekunde"},
|
||||
{"179", "Schicksal", "Flug#+1 Ewiges Herz"},
|
||||
{"180", "Die schwarze Bohne", "Furze wenn du getroffen wirst"},
|
||||
{"181", "Weißes Pony", "Ermöglicht Flug beim halten#Setzt deine Geschwindigkeit auf 1.5 wenn du langsamer als 1.5 bist#Heiliger Sturm beim benutzen"},
|
||||
{"182", "Heiliges Herz", "Gegnerjagende Tränen#↑ +1 Herzcontainer#↑ x2.3 Multiplizierter Schaden#↓ -0.4 Tränen#↓ -25% Schussgeschwindigkeit#↑ +4.125 Reichweite"},
|
||||
{"183", "Zahnstocher", "↑ +0.7 Tränen.#↑ +16% Schussgeschwindigkeit"},
|
||||
{"184", "Heiliger Gral", "Flug#↑ +1 Herzcontainer"},
|
||||
{"185", "Tote Taube", "Flug#Spektraltränen"},
|
||||
{"186", "Blutrechte", "Macht jeden Gegner im Raum 40 Schaden#Macht dir 1 Schaden beim benutzen"},
|
||||
{"187", "Guppy's Haarball", "Wachsender Haarkneul#Schwingt um dich herum#Wächst wenn es einen Gegner tötet#Je größer desto stärker"},
|
||||
{"188", "Abel", "Spiegelt deine Bewegungen#Schießt in die Richtung des Spielers#Macht 3.5 Schaden pro Schuss"},
|
||||
{"189", "SMB Super Fan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
|
||||
{"189", "SMB-Superfan", "↑ +1 Herzcontainer#↑ +0.3 Schaden#↑ +0.2 Tränen#↑ +0.5 Reichweite#↑ +0.2 Geschwindigkeit#↑ +1.0 Schusshöhe#Füllt alle Herzen"},
|
||||
{"190", "Pyro", "+99 Bomben"},
|
||||
{"191", "3 Dollar Bill", "Zufälliger Träneneffekt jede 2-3 sekunden"},
|
||||
{"192", "Telepathy For Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
|
||||
{"193", "MEAT!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
|
||||
{"194", "Magic 8 Ball", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
|
||||
{"195", "Mom's Coin Purse", "Gibt 4 Pillen"},
|
||||
{"196", "Squeezy", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
|
||||
{"197", "Jesus Juice", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
|
||||
{"191", "3-Dollar-Schein", "Zufälliger Träneneffekt jede 2-3 sekunden"},
|
||||
{"192", "Telepathie für Dummies", "Gegnerjagende Tränen im jetzigen Raum"},
|
||||
{"193", "FLEISCH!", "↑ +1 Herzcontainer#↑ +0.3 Schaden"},
|
||||
{"194", "Schwarze Zauberkugel", "↑ +0.16 Schussgeschwindigkeit#+1 Karte"},
|
||||
{"195", "Mamas Geldbörse", "Gibt 4 Pillen"},
|
||||
{"196", "Quetschi", "Erzeugt 2 Seelenherzen#↑ +0.4 Tränen"},
|
||||
{"197", "Jesus-Getränk", "↑ +0.5 Schaden#↑ +0.25 Reichweite.#↑ +0.5 Schusshöhe"},
|
||||
{"198", "Box", "Erzeugt 1 pick-up von jeder Sorte"},
|
||||
{"199", "Mom's Key", "+2 Schlüssel#Mehr sachen aus Kisten"},
|
||||
{"200", "Mom's Eyeshadow", "Chance charmante Tränen zu schießen"},
|
||||
{"201", "Iron Bar", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
|
||||
{"202", "Midas' Touch", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
|
||||
{"203", "Humbleing Bundle", "Dupliziert alle pick-ups"},
|
||||
{"204", "Fanny Pack", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
|
||||
{"205", "Sharp Plug", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
|
||||
{"199", "Mamas Schlüssel", "+2 Schlüssel#Mehr sachen aus Kisten"},
|
||||
{"200", "Mamas Lidschatten", "Chance charmante Tränen zu schießen"},
|
||||
{"201", "Eisenstange", "↑ +0.3 Schaden#Chance Erschütternde Tränen zu schießen"},
|
||||
{"202", "Midas' Berührung", "Gegner verwandeln sich bei berührung in Gold#Macht Kontaktschaden basierend auf Münzanzahl#Goldene Gegner lassen Münzen fallen"},
|
||||
{"203", "Großzügiges Bündel", "Dupliziert alle pick-ups"},
|
||||
{"204", "Gürteltasche", "50% chance ein zufälliges pick-up fallen zu lassen bei Schaden"},
|
||||
{"205", "Scharfkantiger Stecker", "-2 Heartcontainer = Lädt dein Item auf beim drücken der Spacebar#!!! Funktioniert nur wenn das Item keine ladung hat!"},
|
||||
{"206", "Guillotine", "↑ +1 Schaden#↑ Tränen#Dein Kopf umkreist nun deinen Körper#Schüsse kommen noch von deinem Kopf#Der Kopf macht 105 Kontaktschaden"},
|
||||
{"207", "Ball of Bandages", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
|
||||
{"208", "Champion Belt", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
|
||||
{"209", "Butt Bombs", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
|
||||
{"210", "Gnawed Leaf", "Unverwundbar bei inaktivität"},
|
||||
{"211", "Spiderbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
|
||||
{"212", "Guppy's Collar", "↑ 50% wiederbelebungschance"},
|
||||
{"213", "Lost Contact", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
|
||||
{"214", "Anemic", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
|
||||
{"215", "Goat Head", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
|
||||
{"216", "Ceremonial Robes", "↑ +1 Schaden#+3 Schwarze Herzen"},
|
||||
{"217", "Mom's Wig", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
|
||||
{"218", "Placenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
|
||||
{"219", "Old Bandage", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
|
||||
{"220", "Sad Bombs", "Tränenexplosion!#+5 Bomben"},
|
||||
{"221", "Rubber Cement", "Springende Tränen"},
|
||||
{"222", "Anti-Gravity", "↑ +2 Tränen#Anti-Gravitationstränen"},
|
||||
{"223", "Pyromaniac", "Explosionen heilen dich#+5 Bomben"},
|
||||
{"224", "Cricket's Body", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
|
||||
{"207", "Verbandsknäuel", "LVL1: Spielerumkreisender Pflasterball#LVL2: Schießender Pflasterball#LVL3: Bandage Girl#LVL4: Bandage Girl LVL2"},
|
||||
{"208", "Championgürtel", "↑ +1 Schaden#!!! Mehr Championgegner tauchen auf"},
|
||||
{"209", "Arschbomben", "↑ +5 Bomben#Explosionen erschüttern Gegner und machen Schaden im ganzen Raum"},
|
||||
{"210", "Angenagtes Blatt", "Unverwundbar bei inaktivität"},
|
||||
{"211", "Spinnenbaby", "Erzeugt 1-2 Spinnen bei Schaden"},
|
||||
{"212", "Guppy's Halsband", "↑ 50% wiederbelebungschance"},
|
||||
{"213", "Verlorene Linse", "Schützende Träne#Tränen blockieren Gegnergeschosse#↓ -16% Schussgeschwindigkeit"},
|
||||
{"214", "Anämisch", "↑ +5 Reichweite#Hinterlässt Gegnerschadende pfützen wenn du getroffen wirst"},
|
||||
{"215", "Ziegenkopf", "↑ 100% chance für Teufel-{{DevilRoom}} / Engel-{{AngelRoom}} Räume"},
|
||||
{"216", "Zeremonielle Robe", "↑ +1 Schaden#+3 Schwarze Herzen"},
|
||||
{"217", "Mamas Perücke", "Zufällige chance blaue Spinnen zu erzeugen beim schießen#Heilt 1 rotes Herz"},
|
||||
{"218", "Plazenta", "↑ +1 Herzcontainer#Regeneriert langsam dein Leben"},
|
||||
{"219", "Alter Verband", "↑ +1 Leerer Herzcontainer#Zufällige chance rote Herzen bei Schaden fallen zu lassen"},
|
||||
{"220", "Traurige Bomben", "Tränenexplosion!#+5 Bomben"},
|
||||
{"221", "Gummizement", "Springende Tränen"},
|
||||
{"222", "Anti-Schwerkraft", "↑ +2 Tränen#Anti-Gravitationstränen"},
|
||||
{"223", "Pyromane", "Explosionen heilen dich#+5 Bomben"},
|
||||
{"224", "Crickets Körper", "↑ +1 Tränen#↓ -10 Reichweite#Tränen teilen sich bei Kollision in 4#Geteilte Tränen machen halben Schaden"},
|
||||
{"225", "Gimpy", "Chance Seelen/Schwarze Herzen fallen zu lassen bei Schaden#Chance ein Halbes Herz fallen zu lassen beim töten eines Gegners"},
|
||||
{"226", "Black Lotus", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
|
||||
{"227", "Piggy Bank", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
|
||||
{"228", "Mom's Perfume", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
|
||||
{"229", "Monstro's Lung", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
|
||||
{"226", "Schwarzer Lotos", "↑ +1 Herzcontainer#+1 Seelenherz#+1 Schwarzes Herz"},
|
||||
{"227", "Sparschwein", "+3 Münzen#Lässt 1-2 Münzen fallen bei Schaden#Lässt 0-1 Münzen fallen beim Charakter 'Keeper'"},
|
||||
{"228", "Mamas Parfüm", "Chance Furchttränen zu schießen#↑ +1 Tränen"},
|
||||
{"229", "Monstros Lunge", "Tränen werden aufgeladen und in Shotgun-Style geschossen"},
|
||||
{"230", "Abaddon", "↑ +1.5 Schaden#↑ +0.2 Geschwindigkeit#Furchttränen#↓ Entfernt alle Herzcontainer#+6 Schwarze Herzen"},
|
||||
{"231", "Ball of Tar", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
|
||||
{"232", "Stop Watch", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
|
||||
{"233", "Tiny Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
|
||||
{"234", "Infestation 2", "Erzeugt Spinnen beim töten von Gegnern"},
|
||||
{"231", "Teerklumpen", "Chance Verlangsamungstränen zu schießen#Hinterlässt Verlangsamungspfützen"},
|
||||
{"232", "Stoppuhr", "Permanenter Verlangsamungseffekt#(Aktiviert bei Spielerschaden)#↑ +0.3 Geschwindigkeit"},
|
||||
{"233", "Winziger Planet", "Deine Tränen umkreisen Isaac#↑ +7.0 Tränenhöhe#Spektraltränen"},
|
||||
{"234", "Befall 2", "Erzeugt Spinnen beim töten von Gegnern"},
|
||||
{"235", "", "<item does not exist>"},
|
||||
{"236", "E. Coli", "Bei berührung verwandeln Gegner sich in Kackhaufen"},
|
||||
{"237", "Death's Touch", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
|
||||
{"238", "Key Piece 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"239", "Key Piece 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"240", "Experimental Treatment", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
|
||||
{"241", "Contract from Below", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
|
||||
{"242", "Infamy", "50% chance Tränen zu blockieren"},
|
||||
{"243", "Trinity Shield", "Blockiert Gegnergeschosse"},
|
||||
{"237", "Berührung des Todes", "Sensentränen!#↑ +1.5 Schaden#↓ -0.3 Tränen#Piercende Tränen"},
|
||||
{"238", "Schlüsselteil 1", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"239", "Schlüsselteil 2", "! Schlüsselstück für Mega Satan !#Mehr Engelräume{{AngelRoom}} tauchen auf"},
|
||||
{"240", "Experimentelle Behandlung", "Alle Stats bekommen einen zufälligen Wert ↑/↓ "},
|
||||
{"241", "Vertrag mit dem Bösen", "Doppelt alle fallenden Pick-ups#Funktioniert nicht im Greed Modus"},
|
||||
{"242", "Schande", "50% chance Tränen zu blockieren"},
|
||||
{"243", "Dreifaltigkeitsschild", "Blockiert Gegnergeschosse"},
|
||||
{"244", "Tech.5", "Feuert zufällige Lasertränen"},
|
||||
{"245", "20/20", "Verdoppelt alle deine Schüsse"},
|
||||
{"246", "Blue Map", "Zeigt Geheimräume"},
|
||||
{"247", "BFFS!", "Deine Begleiter machen doppelten Schaden"},
|
||||
{"248", "Hive Mind", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
|
||||
{"249", "There's Options", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
|
||||
{"250", "BOGO Bombs", "Doppelt alle fallenden Bomben-Pick-ups"},
|
||||
{"251", "Starter Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
|
||||
{"252", "Little Baggy", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
|
||||
{"253", "Magic Scab", "↑ +1 Glück#↑ +1 Herzcontainer"},
|
||||
{"254", "Blood Clot", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
|
||||
{"255", "Screw", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"256", "Hot Bombs", "Brennende Bomben#+5 Bomben"},
|
||||
{"257", "Fire Mind", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
|
||||
{"246", "Blaue Karte", "Zeigt Geheimräume"},
|
||||
{"247", "Beste Freunde!", "Deine Begleiter machen doppelten Schaden"},
|
||||
{"248", "Schwarmbewusstsein", "Blaue Fliegen/Spinnen machen doppelten Schaden"},
|
||||
{"249", "Es gibt Optionen", "Es tauchen 2 Boss-Items auf anstatt nur 1#! Nur EIN ITEM kann genommen werden !"},
|
||||
{"250", "Bonusbomben", "Doppelt alle fallenden Bomben-Pick-ups"},
|
||||
{"251", "Starter-Deck", "Du kannst zwei Karten halten#Konvertiert alle Pillen zu Karten#Spawnt eine Karte"},
|
||||
{"252", "Säckchen", "Du kannst zwei Pillen halten#Konvertiert alle Karten zu Pillen#Spawnt eine Pille"},
|
||||
{"253", "Magischer Schorf", "↑ +1 Glück#↑ +1 Herzcontainer"},
|
||||
{"254", "Blutgerinnsel", "↑ +1 Schaden#↑ +5 Reichweite#! Zählt nur für das linke Auge !"},
|
||||
{"255", "Schraube", "↑ +0.5 Tränen#↑ +0.2 Schussgeschwindigkeit"},
|
||||
{"256", "Heiße Bomben", "Brennende Bomben#+5 Bomben"},
|
||||
{"257", "Feuriger Geist", "Chance für explodierende Tränen#Tränen bringen Gegner zum brennen"},
|
||||
-- Translated till here!!!!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
@@ -322,3 +322,15 @@ EID.descriptions[languageCode].transformations = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
|
||||
---------- Car Battery ----------
|
||||
EID.descriptions[languageCode].carBattery={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
}
|
||||
|
||||
---------- MISC ----------
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
|
||||
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
|
||||
EID.descriptions[languageCode].VoidNames = {"{1} Geschwindigkeit", "{1} Tränen", "{1} Schaden", "{1} Reichweite", "{1} Schussgeschwindigkeit", "{1} Glück"}
|
||||
@@ -903,27 +903,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Κανονικό Δωμάτι
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "Κανένα",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Καρδιά",
|
||||
["5.10.1"] = "{{Heart}} Κόκκινη Καρδιά", ["5.10.2"] = "{{HalfHeart}} Μισή Καρδιά", ["5.10.3"] = "{{SoulHeart}} Ψυχική Καρδιά", ["5.10.4"] = "{{EternalHeart}} Αιώνια Καρδιά", ["5.10.5"] = "{{Heart}} Διπλή Καρδιά", ["5.10.6"] = "{{BlackHeart}} Μαύρη Καρδιά", ["5.10.7"] = "{{GoldHeart}} Χρυσή Καρδιά", ["5.10.8"] = "{{HalfSoulHeart}} Μισή Ψυχική Καρδιά", ["5.10.9"] = "{{Heart}} Τρομαγμένη Καρδιά", ["5.10.10"] = "{{BlendedHeart}} Ανάμεικτη Καρδιά", ["5.10.11"] = "{{EmptyBoneHeart}} Καρδιά Σκελετού", ["5.10.12"] = "{{RottenHeart}} Σάπια Καρδιά",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Κέρμα",
|
||||
["5.20.1"] = "{{Crafting8}} Σεντ", ["5.20.2"] = "{{Crafting9}} Πεντάρα", ["5.20.3"] = "{{Crafting10}} Δεκάρα", ["5.20.4"] = "{{Crafting8}} Διπλό Κέρμα", ["5.20.5"] = "{{Crafting11}} Τυχερό Κέρμα", ["5.20.6"] = "{{Crafting9}} Κολλώδης Πεντάρα", ["5.20.7"] = "{{Crafting26}} Χρυσό Κέρμα",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Κλειδί",
|
||||
["5.30.1"] = "{{Crafting12}} Κλειδί", ["5.30.2"] = "{{Crafting13}} Χρυσό Κλειδί", ["5.30.3"] = "{{Crafting12}} Διπλό Κλειδί", ["5.30.4"] = "{{Crafting14}} Φορτισμένο Κλειδί",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Βόμβα",
|
||||
["5.40.1"] = "{{Crafting15}} Βόμβα", ["5.40.2"] = "{{Crafting15}} Διπλή Βόμβα", ["5.40.3"] = "{{Crafting15}} Βόμβα Τρολ", ["5.40.4"] = "{{Crafting16}} Χρυσή Βόμβα", ["5.40.5"] = "{{Crafting15}} Μεγατρολ Βόμβα", ["5.40.7"] = "{{Crafting17}} Γίγα Βόμβα",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Μπαταρία",
|
||||
["5.90.0"] = "{{Crafting19}} Μικρή Μπαταρία", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Μικρή Μπαταρία", ["5.90.2"] = "{{Crafting18}} Νανομπαταρία", ["5.90.3"] = "{{Crafting20}} Μέγα Μπαταρία", ["5.90.4"] = "{{Crafting28}} Χρυσή Μπαταρία",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Σεντούκι", ["5.51"] = "{{BombChest}} Σεντούκι Βόμβας", ["5.52"] = "{{SpikedChest}} Σεντούκι με Καρφιά", ["5.53"] = "{{EternalChest}} Ατελείωτο Σεντούκι", ["5.54"] = "{{MimicChest}} Μιμικύς Σεντούκι", ["5.55"] = "{{OldChest}} Παλιό Σεντούκι", ["5.56"] = "{{WoodenChest}} Ξύλινο Σεντούκι", ["5.57"] = "{{MegaChest}} Μέγα Σεντούκι", ["5.58"] = "{{HauntedChest}} Στοιχιωμένο Σεντούκι", ["5.60"] = "{{GoldenChest}} Χρυσό Σεντούκι", ["5.360"] = "{{RedChest}} Κόκκινο Σεντούκι",
|
||||
|
||||
|
||||
["5.69"] = "{{GrabBag}} Σάκος", ["5.69.1"] = "{{GrabBag}} Σάκος", ["5.69.2"] = "{{BlackSack}} Μαύρος Σάκος",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Χάπι",
|
||||
["5.300"] = "{{Card}} Κάρτα",
|
||||
["5.301"] = "{{Rune}} Ρουνικό", -- not a real id
|
||||
|
||||
+35
-25
@@ -27,7 +27,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"4", "Cricket's Head", "↑ {{Damage}} +0.5 Damage#↑ {{Damage}} x1.5 Damage multiplier"},
|
||||
{"5", "My Reflection", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.6 Shot speed#Tears get a boomerang effect"},
|
||||
{"6", "Number One", "↑ {{Tears}} +1.5 Tears#↑ +0.76 Tear height#↓ {{Range}} -17.62 Range"},
|
||||
{"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage#{{Collectible34}} x1.5 Damage multiplier if Isaac has The Book of Belial or The Devil card effect active"},
|
||||
{"7", "Blood of the Martyr", "↑ {{Damage}} +1 Damage#{{Collectible34}} x1.5 Damage multiplier if \"The Book of Belial\" or \"XV - The Devil\" effect is active"},
|
||||
{"8", "Brother Bobby", "Shoots normal tears#Deals 3.5 damage per tear"},
|
||||
{"9", "Skatole", "All fly enemies are friendly"},
|
||||
{"10", "Halo of Flies", "+2 Fly orbitals#Blocks enemy projectiles"},
|
||||
@@ -54,7 +54,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"31", "Mom's Lipstick", "↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"},
|
||||
{"32", "Wire Coat Hanger", "↑ {{Tears}} +0.7 Tears"},
|
||||
{"33", "The Bible", "{{Timer}} Flight for the room#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"},
|
||||
{"34", "The Book of Belial", "{{AngelDevilChance}} +12.5% Devil/Angel Room chance while held#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#{{Collectible7}} x1.5 Damage multiplier if Isaac has Blood of the Martyr"},
|
||||
{"34", "The Book of Belial", "{{AngelDevilChance}} +12.5% Devil/Angel Room chance while held#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#{{Collectible7}} x1.5 Damage multiplier if Isaac has \"Blood of the Martyr\""},
|
||||
{"35", "The Necronomicon", "Deals 40 damage to all enemies in the room"},
|
||||
{"36", "The Poop", "Spawns one poop and knocks back enemies#Can be placed next to a pit and destroyed with a bomb to make a bridge"},
|
||||
{"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 110 damage"},
|
||||
@@ -98,10 +98,10 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"75", "PHD", "{{Heart}} Heals 2 hearts#{{Pill}} Spawns 1 pill#{{Pill}} Changes bad pills into good pills#{{BloodDonationMachine}} Blood Donation Machines and {{Collectible135}} IV Bag give more {{Coin}} coins"},
|
||||
{"76", "X-Ray Vision", "{{SecretRoom}} Opens all secret room entrances"},
|
||||
{"77", "My Little Unicorn", "{{Timer}} Receive for 6 seconds:#↑ {{Speed}} +0.28 Speed#Invincibility#Isaac can't shoot but deals 40 contact damage per second"},
|
||||
{"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Higher Horseman boss chance if used"},
|
||||
{"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#{{AngelDevilChance}} +17.5% Devil/Angel Room chance while held#Higher horseman boss chance if used"},
|
||||
{"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{SoulHeart}} +1 Soul Heart"},
|
||||
{"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{SoulHeart}} +2 Soul Hearts"},
|
||||
{"81", "Dead Cat", "↑ +9 Lives#Isaac respawns with 1 heart container on death#{{Warning}} Sets Isaac's heart containers to 1 when picked up#Characters that can't have Red Hearts get set to 1 Soul/Black Heart"},
|
||||
{"81", "Dead Cat", "↑ +9 Lives#Isaac respawns with 1 heart container on death#{{Warning}} Sets Isaac's heart containers to 1 when picked up"},
|
||||
{"82", "Lord of the Pit", "↑ {{Speed}} +0.3 Speed#Flight"},
|
||||
{"83", "The Nail", "{{SoulHeart}} +1 Soul Heart#{{Timer}} Receive for the room:#↑ {{Damage}} +0.7 Damage#↓ {{Speed}} -0.18 Speed#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"},
|
||||
{"84", "We Need To Go Deeper!", "Opens a trapdoor to the next floor#{{LadderRoom}} 10% chance to open a crawlspace trapdoor"},
|
||||
@@ -155,12 +155,12 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"132", "A Lump of Coal", "{{Damage}} Tears deal more damage the further they travel"},
|
||||
{"133", "Guppy's Paw", "{{SoulHeart}} Converts 1 heart container into 3 Soul Hearts"},
|
||||
{"134", "Guppy's Tail", "{{Chest}} 33% chance to replace the room clear reward with a chest#33% chance to spawn no room clear reward"},
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-3 coins#{{Player14}} Spawns 0-1 coin as Keeper"},
|
||||
{"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins"},
|
||||
{"136", "Best Friend", "Spawns a decoy Isaac that attracts enemies and explodes after 5 seconds"},
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 bombs#Isaac's bombs no longer explode automatically#Using the item detonates all of Isaac's bombs at once"},
|
||||
{"137", "Remote Detonator", "{{Bomb}} +5 Bombs#Isaac's bombs no longer explode automatically#Using the item detonates all of Isaac's bombs at once"},
|
||||
{"138", "Stigmata", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage"},
|
||||
{"139", "Mom's Purse", "{{Trinket}} Isaac can hold 2 trinkets"},
|
||||
{"140", "Bob's Curse", "{{Bomb}} +5 bombs#{{Poison}} Isaac's bombs poison enemies caught in the blast"},
|
||||
{"140", "Bob's Curse", "{{Bomb}} +5 Bombs#{{Poison}} Isaac's bombs poison enemies caught in the blast"},
|
||||
{"141", "Pageant Boy", "{{Coin}} Spawns 7 random coins"},
|
||||
{"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again"},
|
||||
{"143", "Speed Ball", "↑ {{Speed}} +0.3 Speed#↑ {{Shotspeed}} +0.2 Shot speed"},
|
||||
@@ -261,7 +261,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"238", "Key Piece 1", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"},
|
||||
{"239", "Key Piece 2", "{{Warning}} Getting both parts of the key opens a big golden door#{{AngelChance}} +25% Angel Room chance#{{EternalHeart}} +2% chance for Eternal Hearts"},
|
||||
{"240", "Experimental Treatment", "↑ Increases 4 random stats#↓ Decreases 2 random stats"},
|
||||
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward#{{GreedMode}} Doesn't affect Greed Mode"},
|
||||
{"241", "Contract from Below", "Doubles all room clear rewards#33% chance for no room clear reward"},
|
||||
{"242", "Infamy", "50% chance to block enemy shots"},
|
||||
{"243", "Trinity Shield", "Blocks enemy shots coming from the direction Isaac is shooting"},
|
||||
{"244", "Tech.5", "Occasionally shoot lasers in addition to Isaac's tears"},
|
||||
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"439", "Mom's Box", "{{Trinket}} Spawns a random trinket#While held:#↑ {{Luck}} +1 Luck#{{Trinket}} Doubles trinket effects"},
|
||||
{"440", "Kidney Stone", "↑ +2 Tear height#↓ {{Speed}} -0.2 Speed#↓ {{Range}} -17 Range#Isaac occasionally stops firing and charges an attack that releases a burst of tears and a kidney stone"},
|
||||
{"441", "Mega Blast", "{{Timer}} Fires a huge Mega Satan blood beam for 15 seconds#The beam persists between rooms and floors"},
|
||||
{"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +0.75 Tears#↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.2 Shot speed#Does not work on characters without Red Hearts"}, -- Dark Princes Crown (apostrophe added to the name in Repentance)
|
||||
{"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +0.75 Tears#↑ {{Range}} +1.5 Range#↑ +1 Tear height#↑ {{Shotspeed}} +0.2 Shot speed"}, -- Dark Princes Crown (apostrophe added to the name in Repentance)
|
||||
{"443", "Apple!", "↑ {{Tears}} +0.3 Tears#{{Damage}} 6.66% chance to shoot razor blades that deal 4x Isaac's damage#{{Luck}} 100% chance at 14 luck"},
|
||||
{"444", "Lead Pencil", "Isaac shoots a cluster of tears every 15 tears#Tears in the cluster deal double damage"},
|
||||
{"445", "Dog Tooth", "↑ {{Speed}} +0.1 Speed#↑ {{Damage}} +0.3 Damage#{{SecretRoom}}{{SuperSecretRoom}} A wolf howls in rooms adjacent to a Secret/Super Secret Room#{{LadderRoom}} A dog barks in rooms with a crawlspace under a rock"},
|
||||
@@ -625,13 +625,13 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"14", "Callus", "Immune to creep and floor spikes"},
|
||||
{"15", "Lucky Rock", "{{Coin}} Destroying rocks spawns coins"},
|
||||
{"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 60 seconds"},
|
||||
{"17", "Black Lipstick", "{{BlackHeart}} +10% chance for random Soul Hearts to spawn as Black Hearts"}, -- base chance is +5%
|
||||
{"17", "Black Lipstick", "{{BlackHeart}} +5% chance for random Soul Hearts to spawn as Black Hearts"}, -- base chance is 5%
|
||||
{"18", "Bible Tract", "{{EternalHeart}} +3% chance for Eternal Hearts"}, -- base chance is 1.667%
|
||||
{"19", "Paper Clip", "{{GoldenChest}} Gold chests can be opened for free"},
|
||||
{"20", "Monkey Paw", "{{BlackHeart}} Spawns 1 Black Heart when Isaac's health is reduced to half a heart#{{Warning}} Disappears after spawning 3 Black Hearts"},
|
||||
{"21", "Mysterious Paper", "Randomly grants the effect of: #{{Collectible327}} The Polaroid#{{Collectible328}} The Negative#{{Trinket48}} A Missing Page#{{Trinket23}} Missing Poster"},
|
||||
{"22", "Daemon's Tail", "{{Heart}} Decreases spawn rate of hearts to 20%#{{BlackHeart}} All Heart pickups turn into Black Hearts#{{Key}} Increases the drop chance of keys"},
|
||||
{"23", "Missing Poster", "{{Player10}} Respawn as The Lost on death#{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost"},
|
||||
{"23", "Missing Poster", "{{Player10}} Respawn as The Lost on death"},
|
||||
{"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#Picking up coins makes Isaac fart"},
|
||||
{"25", "Mysterious Candy", "Isaac farts or spawns poop every 30 seconds"},
|
||||
{"26", "Hook Worm", "↑ {{Range}} +10 Range#Isaac's tears move in angular patterns"},
|
||||
@@ -711,7 +711,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"100", "Vibrant Bulb", "Holding a fully charged active item grants:#↑ {{Speed}} +0.25 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +0.75 Range#↑ {{Shotspeed}} +0.1 Shot speed#↑ {{Luck}} +1 Luck"},
|
||||
{"101", "Dim Bulb", "Holding a completely uncharged active item grants:#↑ {{Speed}} +0.5 Speed#↑ {{Tears}} +0.4 Tears#↑ {{Damage}} +1.5 Damage#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.3 Shot speed#↑ {{Luck}} +2 Luck"},
|
||||
{"102", "Fragmented Card", "{{SecretRoom}} +1 extra Secret Room per floor while held"},
|
||||
{"103", "Equality!", "Turns single consumables into double consumables when Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal"},
|
||||
{"103", "Equality!", "Turns single pickups into double pickups when Isaac's {{Coin}} coin, {{Bomb}} bomb and {{Key}} key counts are equal"},
|
||||
{"104", "Wish Bone", "2% chance to get destroyed and spawn a pedestal item when hit"},
|
||||
{"105", "Bag Lunch", "{{Collectible22}} 2% chance to get destroyed and spawn Lunch when hit"},
|
||||
{"106", "Lost Cork", "Increases the radius of friendly creep"},
|
||||
@@ -755,13 +755,13 @@ EID.descriptions[languageCode].cards={
|
||||
{"12", "XI - Strength", "{{Timer}} Receive for the room:#↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height"},
|
||||
{"13", "XII - The Hanged Man", "{{Timer}} Flight for the room"},
|
||||
{"14", "XIII - Death", "Deals 40 damage to all enemies in the room"},
|
||||
{"15", "XIV - Temperance", "{{DonationMachine}} Spawns a Blood Donation Machine#{{GreedMode}} Spawns a Devil Beggar in Greed Mode"},
|
||||
{"15", "XIV - Temperance", "{{DonationMachine}} Spawns a Blood Donation Machine"},
|
||||
{"16", "XV - The Devil", "{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"},
|
||||
{"17", "XVI - The Tower", "Spawns 6 Troll Bombs"},
|
||||
{"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room"},
|
||||
{"19", "XVIII - The Moon", "{{SecretRoom}} Teleports Isaac to the Secret Room"},
|
||||
{"20", "XIX - The Sun", "{{Heart}} Full health#Deals 100 damage to all enemies#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"},
|
||||
{"21", "XX - Judgement", "Spawns a Beggar or Devil Beggar"},
|
||||
{"21", "XX - Judgement", "Spawns a Beggar or Devil Beggar#2% chance to spawn a special Beggar"},
|
||||
{"22", "XXI - The World", "{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"},
|
||||
{"23", "2 of Clubs", "{{Bomb}} Doubles Isaac's number of bombs"},
|
||||
{"24", "2 of Diamonds", "{{Coin}} Doubles Isaac's number of coins"},
|
||||
@@ -854,8 +854,8 @@ EID.descriptions[languageCode].pills={
|
||||
EID.descriptions[languageCode].sacrificeHeader = "[Next Sacrifice Room payout]"
|
||||
|
||||
EID.descriptions[languageCode].sacrifice={
|
||||
{"1", "", "{{Coin}} 50% chance for 1 coin#{{Bomb}} 100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
|
||||
{"2", "", "{{Coin}} 50% chance for 1 coin#{{Bomb}} 100% chance for 1 Bomb, when on B1 and killed the Boss under 1 minute"},
|
||||
{"1", "", "{{Coin}} 50% chance for 1 coin#{{Bomb}} 100% chance for 1 bomb, when on B1 and killed the boss under 1 minute"},
|
||||
{"2", "", "{{Coin}} 50% chance for 1 coin#{{Bomb}} 100% chance for 1 bomb, when on B1 and killed the boss under 1 minute"},
|
||||
{"3", "", "{{AngelChance}} 67% chance for increased Angel Room chance"},
|
||||
{"4", "", "{{Chest}} 50% chance for 1 random chest"},
|
||||
{"5", "", "{{Coin}} 33% chance for 3 coins#{{AngelChance}} 67% chance for increased Angel Room chance"},
|
||||
@@ -928,30 +928,40 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "None",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Heart",
|
||||
["5.10.1"] = "{{Heart}} Heart", ["5.10.2"] = "{{HalfHeart}} Half Heart", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Eternal Heart", ["5.10.5"] = "{{Heart}} Double Heart", ["5.10.6"] = "{{BlackHeart}} Black Heart", ["5.10.7"] = "{{GoldHeart}} Gold Heart", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Scared Heart", ["5.10.10"] = "{{BlendedHeart}} Blended Heart", ["5.10.11"] = "{{EmptyBoneHeart}} Bone Heart", ["5.10.12"] = "{{RottenHeart}} Rotten Heart",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Coin",
|
||||
["5.20.1"] = "{{Crafting8}} Penny", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Dime", ["5.20.4"] = "{{Crafting8}} Double Penny", ["5.20.5"] = "{{Crafting11}} Lucky Penny", ["5.20.6"] = "{{Crafting9}} Sticky Nickel", ["5.20.7"] = "{{Crafting26}} Golden Penny",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Key",
|
||||
["5.30.1"] = "{{Crafting12}} Key", ["5.30.2"] = "{{Crafting13}} Golden Key", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Bomb",
|
||||
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Mega Troll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Battery",
|
||||
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Pill",
|
||||
["5.300"] = "{{Card}} Card",
|
||||
["5.301"] = "{{Rune}} Rune", -- not a real id
|
||||
["5.350"] = "{{Trinket}} Trinket",
|
||||
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.100.81"] = "Characters that can't have Red Hearts get set to 1 Soul/Black Heart", -- Dead Cat
|
||||
["5.100.241"] = "{{GreedMode}} Doesn't affect Greed Mode", -- Contract From Below
|
||||
["5.100.135 (Keeper)"] = "{{Player14}} Spawns 0-1 coin as Keeper", -- IV Bag Keeper
|
||||
["5.100.135 (PHD)"] = "{{Collectible75}} Spawns 2-3 coins if you have PHD", -- IV Bag PHD
|
||||
["5.100.442"] = "No effect for characters that can't have Red Hearts", -- Dark Prince's Crown
|
||||
["5.300.15"] = "{{DemonBeggar}} Spawns a Devil Beggar", -- Temperance (Greed Mode effect)
|
||||
["5.350.23"] = "{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost", -- Missing Poster (Unlock The Lost)
|
||||
}
|
||||
+89
-54
@@ -55,8 +55,8 @@ EID.descriptions["fr"].collectibles={
|
||||
{"31", "Rouge à Lèvres de Maman", "↑ Portée {{ColorLime}}+5.25#↑ Hauteur des larmes {{ColorLime}}+0.5"},
|
||||
{"32", "Cintre", "↑ Débit {{ColorLime}}+0.7"},
|
||||
{"33", "Bible", "Permet à Isaac de voler pour la durée de la salle#Tue instantanément {{ColorCyan}}Mom's Foot{{ColorWhite}}, {{ColorCyan}}Mom's Heart{{ColorWhite}} et {{ColorCyan}}It Lives!{{ColorWhite}}#{{Warning}} Tue Isaac si utilisée pendant le combat contre {{ColorCyan}}Satan"},
|
||||
{"34", "Livre de Bélial", "{{DevilChance}} Chance de Devil Deal {{ColorLime}}+12.5%#↑ Dégâts {{ColorLime}}+2#↑ Dégâts {{ColorLime}}+50% si Isaac possède {{ColorYellow}}Blood of the Martyr{{ColorWhite}}{{Collectible7}}"},
|
||||
{"35", "Necronomicon", "Inflige 40 Dégâts à tous les ennemis de la salle"},
|
||||
{"34", "Livre de Bélial", "{{DevilChance}} Chance de Devil Deal {{ColorLime}}+12.5%#↑ Dégâts{{ColorLime}} +2#↑ Dégâts {{ColorLime}}+50% si Isaac possède {{ColorYellow}}Blood of the Martyr{{ColorWhite}}{{Collectible7}}"},
|
||||
{"35", "Necronomicon", "Inflige 40 dégâts à tous les ennemis de la salle"},
|
||||
{"36", "Tas de Caca", "Pose un caca au sol#Le caca peut être placé devant un précipice et explosé pour créer un pont"},
|
||||
{"37", "M. Boum", "Place une grosse bombe à la position d'Isaac#L'explosion de la bombe inflige 110 dégâts"},
|
||||
{"38", "Tête de Tammy", "Tire 10 larmes en cercle autour d'Isaac"},
|
||||
@@ -86,7 +86,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"62", "Morsure de Vampire", "Tuer 13 ennemis soigne Isaac d'un demi-cœur rouge"},
|
||||
{"63", "Pile Électrique", "Permet de surcharger les objets activables#Un objet complètement surchargé peut être utilisé deux fois d'affilée"},
|
||||
{"64", "Soldes", "Réduit le prix des objets du shop de moitié#Posséder deux copies de cet objet rend les produits du shop gratuits"},
|
||||
{"65", "Livre de Recettes Anarchistes", "Invoque 6 troll bombs dans la salle"},
|
||||
{"65", "Guide du Petit Anarchiste", "Invoque 6 troll bombs"},
|
||||
{"66", "Sablier", "Ralentit les ennemis pendant 8 secondes"},
|
||||
{"67", "Sœurette Marie", "Suit Isaac et tire en même temps que lui"},
|
||||
{"68", "Technologie", "Remplace les larmes d'Isaac par des lasers"},
|
||||
@@ -107,7 +107,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"83", "Clou Pointu", "{{SoulHeart}} +1 cœur d'âme#↑ Dégâts {{ColorLime}}+0.7#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac de détruire les rochers en marchant dessus"},
|
||||
{"84", "Aller au Fond des Choses", "Ouvre une trappe vers l'étage suivant#La trappe a 10% de chances de contenir une échelle de corde"},
|
||||
{"85", "Jeu de Cartes", "Fait apparaître une carte"},
|
||||
{"86", "Dent de Monstro", "{{ColorCyan}}Monstro{{ColorWhite}} tombe et écrase un ennemi au hasard#Dans une salle vide, {{ColorCyan}}Monstro{{ColorWhite}} écrase Isaac"},
|
||||
{"86", "Dent de Monstro", "{{ColorCyan}}Monstro{{ColorWhite}} tombe et écrase un ennemi au hasard#Dans une salle vide, Monstro écrase Isaac"},
|
||||
{"87", "Cornes de Loki", "Isaac tire parfois dans 4 directions à la fois#{{LuckSmall}} Effet affecté par la statistique de chance#{{ColorGrey}}(100% à 7 Chance}}"},
|
||||
{"88", "P'tit Dodu", "S'élance dans la direction des tirs d'Isaac et inflige des dégâts de contact"},
|
||||
{"89", "Morsure d'Araignée", "Isaac tire parfois une larme ralentissante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 15 Chance)"},
|
||||
@@ -128,7 +128,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"104", "Parasite", "Les larmes d'Isaac se divisent en deux au contact d'un obstacle ou d'un ennemi"},
|
||||
{"105", "D6", "Rejoue les objets sur piédestal de la salle"},
|
||||
{"106", "M. Méga", "↑ Dégâts des bombes {{ColorLime}}x2.25#{{Bomb}} +5 Bombes"},
|
||||
{"107", "Ciseaux Cranteurs", "Sépare la tête d'Isaac de son corps#Le joueur contrôle la tête#Le corps pourchasse les ennemis et inflige des dégâts de contact"},
|
||||
{"107", "Ciseaux Cranteurs", "Permet à Isaac de voler#Le corps d'Isaac se sépare de sa tête, pourchasse les ennemis et inflige des dégâts de contact"},
|
||||
{"108", "Hostie", "Réduit tous les dégâts subis à un demi-cœur"},
|
||||
{"109", "Avidité", "↑ Dégâts {{ColorLime}}+0.04{{ColorWhite}} pour chaque pièce au compteur"},
|
||||
{"110", "Lentille de Maman", "20% de chances de tirer une larme paralysante#↑ Portée {{ColorLime}}+0.25#↑ Hauteur des larmes {{ColorLime}}+0.5#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 20 Chance)"},
|
||||
@@ -157,7 +157,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"133", "Patte de Guppy", "Convertit 1 réceptacle de cœur en 3 cœurs d'âme"},
|
||||
{"134", "Queue de Guppy", "{{ColorLime}}33%{{ColorWhite}} de chances de remplacer la récompense d'une salle par un coffre#{{ColorError}}33%{{ColorWhite}} de chance d'annuler la récompense d'une salle"},
|
||||
{"135", "Perfusion", "Inflige un demi-cœur de dégâts à Isaac#Fait apparaître 1 à 3 pièces"},
|
||||
{"136", "Mon Meilleur Ami", "Place une peluche en forme d'Isaac qui attire les ennemis et explose après 5 secondes"},
|
||||
{"136", "Mon Meilleur Ami", "Place une peluche qui attire les ennemis et explose après 5 secondes"},
|
||||
{"137", "Détonateur Télécommandé", "Les bombes d'Isaac n'explosent plus automatiquement#Utiliser l'objet fait exploser toutes les bombes placées par Isaac#{{Bomb}} +5 Bombes"},
|
||||
{"138", "Stigmates", "{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}+0.3"},
|
||||
{"139", "Sac à Main de Maman", "Permet à Isaac de porter deux trinkets"},
|
||||
@@ -179,7 +179,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"155", "Œil Baladeur", "Rebondit contre les murs de la salle et inflige des dégâts de contact"},
|
||||
{"156", "Voile de Nonne", "Subir un dégât charge une barre de l'objet activable"},
|
||||
{"157", "Soif de Sang", "Subir un dégât augmente les dégâts d'Isaac#L'augmentation de dégâts persiste pour la durée de l'étage"},
|
||||
{"158", "Cristal", "Révèle l'intégralité de l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme"},
|
||||
{"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme"},
|
||||
{"159", "Esprit de la Nuit", "Permet à Isaac de voler#Larmes spectrales"},
|
||||
{"160", "Fissure Céleste", "5 rayons de lumière frappent le sol à proximité des ennemis"},
|
||||
{"161", "Ânkh", "Réincarne Isaac en {{ColorLightOrange}}???{{ColorWhite}} à sa mort"},
|
||||
@@ -307,7 +307,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"283", "D100", "Rejoue tous les objets sur piédestal, les ressources et les objets d'Isaac"},
|
||||
{"284", "D4", "Rejoue tous les objets passifs d'Isaac"},
|
||||
{"285", "D10", "Rejoue tous les ennemis de la salle"},
|
||||
{"286", "Carte Blanche", "Active l'effet de la carte portée par Isaac sans la consommer"},
|
||||
{"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer"},
|
||||
{"287", "Livre des Secrets", "Donne l'effet de {{ColorYellow}}Treasure Map{{ColorWhite}} {{Collectible54}}, {{ColorYellow}}The Compass{{ColorWhite}} {{Collectible21}} ou {{ColorYellow}}Blue Map{{ColorWhite}} {{Collectible246}}#{{Timer}} L'effet dure un étage"},
|
||||
{"288", "Boîte d'Araignées", "Invoque 1 à 4 araignées bleues"},
|
||||
{"289", "Bougie Rouge", "Lance une flamme rouge#La flamme disparaît après avoir infligé des dégâts ou bloqué des tirs 5 fois"},
|
||||
@@ -369,7 +369,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"345", "Synthol", "↑ Dégâts {{ColorLime}}+1.0#↑ Portée {{ColorLime}}+5.25#↑ Hauteur des larmes {{ColorLime}}+0.5"},
|
||||
{"346", "Casse-Croûte", "{{Heart}} +1 réceptacle de cœur"},
|
||||
{"347", "Diplopie", "{{Warning}} USAGE UNIQUE {{Warning}}#Duplique tous les objets et ressources de la salle"},
|
||||
{"348", "Placebo", "Active l'effet de la pilule portée par Isaac sans la consommer"},
|
||||
{"348", "Placebo", "Déclenche l'effet de la pilule portée par Isaac sans la consommer"},
|
||||
{"349", "Pièce en Bois", "50% de chances de faire apparaître une pièce"},
|
||||
{"350", "Choc Toxique", "Entrer dans une salle empoisonne tous les ennemis#Les ennemis répandent une flaque toxique à leur mort"},
|
||||
{"351", "Haricot Géant", "Pétrifie tous les ennemis de la salle#Inflige des dégâts et empoisonne tous les ennemis à proximité#Envoie une vague de rochers dans une direction aléatoire"},
|
||||
@@ -457,7 +457,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"433", "Mon Ombre", "Subir un dégât terrifie tous les ennemis de la salle et invoque une sangsue amicale#La sangsue inflige 5 dégâts de contact par seconde#La sangsue meurt si elle subit trop de dégâts"},
|
||||
{"434", "Bocal de Mouches", "Tuer un ennemi ajoute une mouche bleue au bocal#Le bocal peut contenir jusqu'à 20 mouches#Utiliser l'objet libère autant de mouches bleues qu'indiqué sur le bocal"},
|
||||
{"435", "P'tit Loki", "Tire dans 4 directions à la fois"},
|
||||
{"436", "Tasse de Lait", "Subir un dégât donne {{ColorLime}}débit +2{{ColorWhite}} pour la durée d'une salle"},
|
||||
{"436", "Tasse de Lait", "Subir un dégât donne {{ColorLime}}débit +2{{ColorWhite}} pour une salle"},
|
||||
{"437", "D7", "Fait rapparaître tous les ennemis de la salle et ferme les portes#Éliminer les ennemis fera apparaître la récompense de la salle à nouveau"},
|
||||
{"438", "Tétine", "↑ Débit {{ColorLime}}+0.7#↑ Taille diminuée#{{SoulHeart}} +1 cœur d'âme"},
|
||||
{"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1{{ColorWhite}} tant qu'Isaac porte l'objet#Génère un trinket#Double les effets des trinkets"},
|
||||
@@ -497,16 +497,16 @@ EID.descriptions["fr"].collectibles={
|
||||
{"473", "Gros Dodu", "Se déplace lentement dans la direction des tirs d'Isaac#Bloque les projectiles ennemis et inflige des dégâts de contact"},
|
||||
{"474", "Amygdale", "Bloque les projectiles"},
|
||||
{"475", "Suppo de Satan", "{{Warning}} USAGE UNIQUE {{Warning}}#Tue instantanément tous les ennemis et boss de la salle, puis tue Isaac 3 secondes après"},
|
||||
{"476", "D1", "Duplique une des ressources présentes dans la salle"},
|
||||
{"476", "D1", "Duplique une ressource aléatoire dans la salle"},
|
||||
{"477", "Néant", "Absorbe tous les objets sur piédestal de la salle#Objets actifs :#{{Blank}} Les prochaines utilisations de Void activeront l'effet de tous les objets absorbés#Objets passifs :#{{Blank}} Augmente 2 stats aléatoires"},
|
||||
{"478", "Pause", "Immobilise tous les ennemis de la salle#Les ennemis immobilisés peuvent infliger des dégâts de contact à Isaac#L'effet prend fin si Isaac tire"},
|
||||
{"479", "Fondeuse", "Absorbe le trinket porté par Isaac et active son effet de manière permanente"},
|
||||
{"480", "Composte", "Convertit toutes les ressources présentes dans la salle en mouches ou araignées bleues#Double les mouches et araignées bleues déjà présentes"},
|
||||
{"481", "Pioche Pirate", "↑ Augmente une stat#↓ Diminue une stat#Donne aux larmes d'Isaac un effet aléatoire#Déforme visuellement les éléments de la salle#{{Timer}} L'effet dure une salle"},
|
||||
{"481", "Pioche Pirate", "↑ Augmente une stat#↓ Diminue une stat#Donne aux larmes d'Isaac des effets aléatoires#Déforme visuellement les éléments de la salle#{{Timer}} L'effet dure une salle"},
|
||||
{"482", "Télécommande", "Transforme Isaac en un autre personnage aléatoire#Retire de l'inventaire du personnage le dernier objet passif obtenu"},
|
||||
{"483", "Mama Méga", "{{Warning}} USAGE UNIQUE {{Warning}}#{{Blank}} Provoque une onde de choc qui ravage toutes les salles inexplorées de l'étage d'une énorme explosion#Si Isaac possède une bombe dorée, utiliser Mama Méga la consomme et permet à l'objet d'être utilisé une seconde fois"},
|
||||
{"484", "Attends, Quoi ?", "Isaac pète, repousse les ennemis et provoque une vague de rochers"},
|
||||
{"485", "Pièce Tordue", "{{ColorLime}}50%{{ColorWhite}} de chances de dupliquer tous les objets, ressources et coffres de la salle#{{ColorError}}50%{{ColorWhite}} de chances de remplacer tous les objets, ressources et coffres de la salle par une pièce"},
|
||||
{"485", "Pièce Tordue", "{{ColorLime}}50%{{ColorWhite}} de chances de dupliquer tous les objets et ressources de la salle#{{ColorError}}50%{{ColorWhite}} de chances de remplacer tous les objets et ressources de la salle par une pièce"},
|
||||
{"486", "Lame Émoussée", "Inflige un dégât factice à Isaac qui ne retire pas de points de vie#Déclenche les effets qui s'activent quand Isaac subit des dégâts"},
|
||||
{"487", "Épluche-Légumes", "↑ Dégâts {{ColorLime}}+0.2#Retire un réceptacle de cœur#Donne {{ColorYellow}}Cube of Meat{{ColorWhite}}{{Collectible73}}"},
|
||||
{"488", "Métronome", "Active l'effet d'un objet activable ou passif aléatoire#{{Timer}} L'effet dure une salle"},
|
||||
@@ -525,10 +525,10 @@ EID.descriptions["fr"].collectibles={
|
||||
{"501", "Gosier d'Avarice", "{{Heart}} +1 réceptacle de cœur toutes les 25 pièces au compteur#{{CoinHeart}} Permet à {{ColorLightOrange}}Keeper{{ColorWhite}} d'avoir des réceptacles de pièce supplémentaires"},
|
||||
{"502", "Grosse Pustule", "Isaac tire parfois une pustule qui inflige {{ColorLime}}dégâts x2{{ColorWhite}} et répand une flaque ralentissante#Subir un dégât tire une pustule"},
|
||||
{"503", "P'tite Corne", "Isaac tire parfois une larme transperçante qui tue instantanément les ennemis qu'elle touche#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(20% à 15 Chance)"},
|
||||
{"504", "Bout de Crotte", "Invoque une mouche qui tire automatiquement sur les ennemis à proximité"},
|
||||
{"504", "Bout de Crotte", "Invoque une mouche immobile qui tire sur les ennemis à proximité"},
|
||||
{"505", "Poké Go", "Entrer dans une salle hostile a 20% de chances d'invoquer un monstre allié"},
|
||||
{"506", "Traîtrise", "Toucher un enenmi dans le dos avec une larme inflige le double de dégâts et le fait saigner#Le saignement retire 10% des PV totaux de l'ennemi toutes les 5 secondes"},
|
||||
{"507", "Paille Aiguisée", "Inflige les dégâts d'Isaac à tous les ennemis de la salle#Retire 10% des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet a 15% de chances de générer des demi-cœurs"},
|
||||
{"507", "Paille Aiguisée", "Inflige les dégâts d'Isaac et retire 10% des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur d'âme"},
|
||||
{"508", "Rasoir de Maman", "Orbite autour d'Isaac#Fait saigner les ennemis qui entrent en contact avec lui#Le saignement retire 10% des PV totaux de l'ennemi toutes les 5 secondes"},
|
||||
{"509", "Nœnœil", "Orbite autour d'Isaac#Tire une larme toutes les 2 secondes"},
|
||||
{"510", "Délire", "Invoque un boss allié#{{Timer}} L'effet dure une salle"},
|
||||
@@ -544,7 +544,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"520", "Câbles de Démarrage", "Tuer 15 ennemis charge une barre de l'objet activable"},
|
||||
{"521", "Coupon", "Rend gratuit un objet payant dans la salle#Fonctionne pour les coûts en pièces et en PV#Garantit un objet en solde au Shop {{Shop}} tant qu'Isaac porte l'objet"},
|
||||
{"522", "Télékinésie", "Entoure Isaac d'une aura qui immobilise les projectiles ennemis#Après 3 secondes, les projectiles immobilisés sont renvoyés"},
|
||||
{"523", "Carton de Déménagement", "Utiliser l'objet absorbe toutes les ressources et objets de la salle#Utiliser l'objet à nouveau pose les objets absorbés sur le sol"},
|
||||
{"523", "Carton de Déménagement", "Utiliser l'objet absorbe toutes les ressources et objets de la salle#Utiliser l'objet à nouveau pose les éléments absorbés sur le sol"},
|
||||
{"524", "Technologie Zéro", "Relie les larmes d'Isaac par des arcs électriques"},
|
||||
{"525", "Lèpre", "Subir un dégât invoque une boule de chair qui bloque les projectiles ennemis#Plafonne à 3 boules#Les boules de chair peuvent être détruites"},
|
||||
{"526", "Livre des 7 Sceaux", "Invoque un familier Cavalier de l'Apocalypse#Le cavalier et le type de locustes qu'il invoque changent toutes les 10 secondes"},
|
||||
@@ -566,7 +566,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"542", "Côte Cassée", "Orbite autour d'Isaac et dévie les projectiles"},
|
||||
{"543", "Terre sacrée", "Subir un dégât fait apparaître un caca sacré entouré d'une aura#Quand Isaac se tient à l'intérieur de l'aura :#↑ Débit augmenté#Chance de nullifier un dégât subi"},
|
||||
{"544", "Côte Pointue", "Pointe dans la direction où tire Isaac et inflige des dégâts de contact"},
|
||||
{"545", "Livre des Morts", "Invoque une entité squelettique pour chaque ennemi tué dans la salle"},
|
||||
{"545", "Livre des Morts", "Invoque jusqu'à 8 entités squelettiques selon le nombre d'ennemis tués dans la salle"},
|
||||
{"546", "Bague de Papa", "Entoure Isaac d'un halo qui pétrifie les ennemis au contact"},
|
||||
{"547", "Acte de Divorce", "{{EmptyBoneHeart}} +1 cœur d'os#↑ Débit {{ColorLime}}+0.7#Fait apparaître {{ColorYellow}}Mysterious Paper{{Trinket21}}"},
|
||||
{"548", "Mandibule", "Part dans la direction des tirs d'Isaac puis revient#Inflige des dégâts de contact et peut ramener des ressources"},
|
||||
@@ -574,7 +574,7 @@ EID.descriptions["fr"].collectibles={
|
||||
{"550", "Pelle Brisée", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} tente en permanence d'écraser Isaac#Utiliser cet objet cesse les attaques pour la durée d'une salle ou d'une vague#{{Warning}} Poser cet objet sur un piédestal puis quitter la salle le fait disparaître#{{UltraSecretRoom}} Emporte la pelle avec toi le plus loin possible"},
|
||||
{"551", "Pelle Brisée", "Le deuxième morceau d'une pelle maudite#{{UltraSecretRoom}} Permet de déterrer quelque chose d'enfoui dans la {{ColorTransform}}Dark Room"},
|
||||
{"552", "Pelle de Maman", "Ouvre une trappe vers l'étage suivant#{{UltraSecretRoom}} Permet de déterrer quelque chose d'enfoui dans la {{ColorTransform}}Dark Room"},
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -582,35 +582,70 @@ EID.descriptions["fr"].collectibles={
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
[58] = "Double la durée de l'effet", -- Book of Shadows
|
||||
[66] = "Double la durée de l'effet ", -- The Hourglass
|
||||
[77] = "Double la durée de l'effet", -- My Little Unicorn
|
||||
[93] = "Double la durée de l'effet", -- The Gamekid
|
||||
[34] = {"+2", "+4"}, -- Book of Belial
|
||||
[35] = {40, 80}, -- Necronomicon
|
||||
[37] = {110, 220}, -- Mr. Boom
|
||||
[38] = {10, 20}, --Tammy's Head
|
||||
[45] = {"un cœur rouge", "2 {{ColorWhite}}cœurs rouges"}, -- Yum Heart
|
||||
[58] = {10, 20}, -- Book of Shadows
|
||||
[65] = {6, 12}, -- Anarchist Cookbook
|
||||
[66] = {8, 16}, -- The Hourglass
|
||||
[77] = {6, 12}, -- My Little Unicorn
|
||||
[78] = {"+1 cœur", "+2 {{ColorWhite}}cœurs"}, -- Book of Revelations
|
||||
[83] = {"{{BlackHeart}} {{BlinkYellowGreen}}+1 cœur noir#↑ Dégâts {{BlinkYellowGreen}}+1.4#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
|
||||
[85] = {"une carte", "2 {{ColorWhite}}cartes"}, -- Deck of Cards
|
||||
[86] = "{{BlinkYellowGreen}}Double{{ColorWhite}} les dégâts infligés par Monstro", -- Monstro's Tooth
|
||||
[93] = {6.5, 13}, -- The Gamekid
|
||||
[97] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"},
|
||||
[102] = {"une pilule", "2{{ColorWhite}} pilules"}, --Mom's Bottle of Pills
|
||||
[107] = {"Permet à Isaac de voler#{{BlinkYellowGreen}}2{{ColorWhite}} corps d'Isaac se séparent de sa tête, pourchassent les ennemis et infligent des dégâts de contact"}, -- The Pinking Shears
|
||||
[111] = "Double les dégâts du pet", -- The Bean
|
||||
[124] = "Déclenche deux effets", -- Dead Sea Scrolls
|
||||
[145] = "Invoque 4 à 7 mouches bleues", -- Guppy's Head
|
||||
[171] = "Inflige 10 dégâts supplémentaires", -- Spider Butt
|
||||
[123] = {"un familier aléatoire", "2{{ColorWhite}} familiers aléatoires"}, -- Monster Manual
|
||||
[124] = {"d'un objet activable aléatoire","{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} objets activables aléatoires"}, -- Dead Sea Scrolls
|
||||
[136] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} peluches qui attirent les ennemis et explosent après 5 secondes"}, -- Best Friend
|
||||
[145] = {"2 à 4","4 à 7"}, -- Guppy's Head
|
||||
[146] = {"{{Heart}} +1 {{BlinkYellowGreen}}réceptacle de cœur"}, -- Prayer Card
|
||||
[158] = {"une carte ou un cœur d'âme", "2{{ColorWhite}} cartes ou cœurs d'âme"}, -- Crystal Ball
|
||||
[171] = {10, 20}, -- Spider Butt
|
||||
[286] = {"Déclenche", "{{ColorWhite}}Déclenche {{BlinkYellowGreen}}2 fois"}, -- Blank Card
|
||||
[288] = {"1 à 4", "2 à 8"}, -- Box of Spiders
|
||||
[292] = {"+1 cœur noir", "+2 {{ColorWhite}}cœurs noirs"}, -- Satanic Bible
|
||||
[293] = "Double les dégâts du laser", -- Head of Krampus
|
||||
[298] = "Double la durée de l'effet", -- Unicorn Stump
|
||||
[298] = {"6", "12"}, -- Unicorn Stump
|
||||
[348] = {"Déclenche", "{{ColorWhite}}Déclenche{{BlinkYellowGreen}} 2 fois"}, --Placebo
|
||||
[349] = {"25% de chances de faire apparaître une pièce#25% de chances de faire apparaître {{BlinkYellowGreen}}2 pièces"},
|
||||
[351] = "Double les dégâts du pet", -- Mega Bean
|
||||
[383] = "Divise davantage les larmes", -- Tear Detonator
|
||||
[357] = {"un double", "2{{ColorWhite}} doubles"}, -- Box of Friends
|
||||
[383] = {6, 36}, -- Tear Detonator
|
||||
[421] = "Double les dégâts du pet", -- Kidney Bean
|
||||
[427] = "Place 2 barils de TNT", -- Mine Crafter
|
||||
[477] = "Déclenche deux fois les effets des objets absorbés", -- Void
|
||||
[482] = "Change de personnage 2 fois et retire les 2 objets les plus récents", -- Clicker
|
||||
[485] = "25% de chances de quadrupler les objets mais 75% de chances de les faire disparaître", -- Crooked Penny
|
||||
[486] = "Déclenche deux fois les effets des objets", -- Dull Razor
|
||||
[488] = "Active l'effet de 2 objets", -- Metronome
|
||||
[427] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} barils de TNT qui peuvent être déplacés#Utiliser l'objet une seconde fois fait exploser les barils à distance"}, -- Mine Crafter
|
||||
[437] = {"tous les ennemis de", "{{BlinkYellowRed}}le double{{ColorWhite}} d'ennemis dans"}, -- D7
|
||||
[439] = {"une babiole", "2 {{ColorWhite}}babioles"}, -- Mom's Box
|
||||
[476] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"}, --D1
|
||||
[477] = {"déclenchent l'effet de tous les objets absorbés", "{{ColorWhite}}déclenchent {{BlinkYellowGreen}}2 fois{{ColorWhite}} l'effet des objets absorbés"}, -- Void
|
||||
[480] = {"Double", "Quadruple"}, -- Compost
|
||||
[481] = {"une stat", "2{{ColorWhite}} stats", "une stat", "2{{ColorWhite}} stats"}, -- Dataminer
|
||||
[482] = {"le dernier objet passif obtenu","{{ColorWhite}}les {{BlinkYellowRed}}2{{ColorWhite}} derniers objets passifs obtenus"}, -- Clicker
|
||||
[485] = {"{{BlinkYellowGreen}}25%{{ColorWhite}} de chances de quadrupler tous les objets et ressources de la salle{{ColorLime}}25%{{ColorWhite}} de chances de garder la même quantité d'objets et de ressources#{{BlinkYellowRed}}50%{{ColorWhite}} de chances de remplacer tous les objets, ressources et coffres de la salle par une pièce"}, -- Crooked Penny
|
||||
[486] = {"un dégât factice à Isaac qui ne retire", "2{{ColorWhite}} dégâts factices à Isaac qui ne retirent"}, -- Dull Razor
|
||||
[487] = {"↑ Dégâts {{BlinkYellowGreen}}+0.4#↓ {{BlinkYellowRed}}-2 réceptacles de cœur#Donne {{BlinkYellowGreen}}2 {{ColorYellow}}Cubes de Viande{{ColorWhite}}{{Collectible73}}"}, -- Potato Peeler
|
||||
[488] = {"d'un objet activable ou passif aléatoire", "{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} objets activables ou passifs aléatoires"}, -- Metronome
|
||||
[489] = "Déclenche l'effet d'un second dé", -- D Infinity
|
||||
[523] = "Échange le contenu de la boîte et les ressources au sol", -- Moving Box
|
||||
[550] = "Calme le pied pour deux vagues dans les salles concernées", -- Broken Shovel
|
||||
[504] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} mouches immobiles qui tirent sur les ennemis à proximité"}, -- Brown Nugget
|
||||
[507] = {"Inflige {{BlinkYellowGreen}}2x{{ColorWhite}} les dégâts d'Isaac et retire {{BlinkYellowGreen}}20%{{ColorWhite}} des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur d'âme"}, -- Sharp Straw
|
||||
[510] = {"un boss allié", "2 {{ColorWhite}}boss alliés"}, -- Delirious
|
||||
[516] = {"Place {{BlinkYellowGreen}}2{{ColorWhite}} arroseurs à la position d'Isaac#Les arroseurs tournent sur eux-même et tirent des larmes identiques à celles d'Isaac"}, -- Sprinker
|
||||
[521] = {"gratuit un objet payant", "{{ColorWhite}}gratuits {{BlinkYellowGreen}}2{{ColorWhite}} objets payants"}, -- Coupon
|
||||
[523] = {"pose les éléments absorbés sur le sol","échange le contenu de la boîte et les ressources au sol"}, -- Moving Box
|
||||
[545] = {8, 16}, -- Book of the Dead
|
||||
[550] = {"d'une salle ou d'une vague", "{{ColorWhite}}de {{BlinkYellowGreen}}2{{ColorWhite}} salles {{ColorWhite}}ou {{BlinkYellowGreen}}2{{ColorWhite}} vagues"}, -- Broken Shovel
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
EID.descriptions["fr"].trinkets={
|
||||
{"1", "Pièce Avalée", "Subir un dégât fait apparaître une pièce"},
|
||||
{"2", "Caca Pétrifié", "Détruire un caca a 50% de chances de faire apparaître une ressource"},
|
||||
{"3", "Pile AAA", "Termine de charger l'objet activable s'il lui manque 1 charge"},
|
||||
{"3", "Pile AAA", "Termine de charger l'objet activable s'il lui manque une charge"},
|
||||
{"4", "Télécommande Cassée", "Utiliser un objet activable téléporte Isaac dans une salle aléatoire"},
|
||||
{"5", "Cœur Violet", "Double les chances de rencontrer des ennemis et boss d'élite"},
|
||||
{"6", "Aimant Démagnétisé", "Isaac attire les pièces"},
|
||||
@@ -624,19 +659,19 @@ EID.descriptions["fr"].trinkets={
|
||||
{"14", "Callosités", "Isaac ne subit plus les dégâts des piques et des flaques au sol"},
|
||||
{"15", "Caillou Porte-Bonheur", "Détruire un obstacle fait apparaître 1 pièce"},
|
||||
{"16", "Ongle de Pied de Maman", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase un endroit au hasard dans la salle toutes les 60 secondes"},
|
||||
{"17", "Noir à Lèvres", "Augmente la fréquence d'apparition des cœurs noirs"},
|
||||
{"18", "Brochure Religieuse", "Augmente la fréquence d'apparition des cœurs éternels"},
|
||||
{"17", "Noir à Lèvres", "Les cœurs d'âme au sol ont 10% de chances d'être convertis en cœurs noirs"},
|
||||
{"18", "Brochure Religieuse", "Augmente de 3% la fréquence d'apparition des cœurs éternels"},
|
||||
{"19", "Trombone", "Ouvrir un coffre doré {{GoldenChest}} ne diminue pas le compteur de clés"},
|
||||
{"20", "Patte de Singe", "Descendre à un demi-cœur de vie totale fait apparaître un cœur noir#Après avoir fait apparaître 3 cœurs noirs, le trinket disparaît"},
|
||||
{"21", "Papier Mystérieux", "Donne parfois l'effet de {{ColorYellow}}The Polaroid {{Collectible327}}{{ColorWhite}}, {{ColorYellow}}The Negative {{Collectible328}}{{ColorWhite}}, {{ColorYellow}}Missing Poster {{Trinket23}}{{ColorWhite}} et {{ColorYellow}}A Missing Page {{Trinket48}}{{ColorWhite}}"},
|
||||
{"22", "Queue de Diablotin", "Remplace 80% des cœurs ramassables par des clés#Remplace les 20% restants par des cœurs noirs"},
|
||||
{"23", "Avis de Recherche", "À sa mort, Isaac ressuscite en {{ColorLightOrange}}The Lost#Mourir dans une Sacrifice Room {{SacrificeRoom}} en portant ce trinket débloque {{ColorLightOrange}}The Lost#Le trinket disparaît à la mort d'Isaac"},
|
||||
{"24", "Pièce de Fesse", "Ramasser une pièce fait péter Isaac#Augmente les chances de trouver des pièces dans les cacas"},
|
||||
{"24", "Pièce de Fesse", "Ramasser une pièce fait péter Isaac#Augmente de 20% les chances de trouver une pièce dans un caca"},
|
||||
{"25", "Chocolat Douteux", "Isaac pète ou fait apparaître un caca à intervalles irréguliers"},
|
||||
{"26", "Ver Droit", "↑ Portée {{ColorLime}}+10#La trajectoire des larmes d'Isaac forme des vagues carrées"},
|
||||
{"27", "Ver Long", "↑ Vitesse des tirs {{ColorLime}}+0.5"},
|
||||
{"28", "Ânkh Brisée", "À sa mort, Isaac a 22% de chances de ressusciter en {{ColorLightOrange}}???"},
|
||||
{"29", "Tête de Poisson", "Subir un dégât invoque 1 mouche bleue"},
|
||||
{"29", "Tête de Poisson", "Subir un dégât invoque une mouche bleue"},
|
||||
{"30", "Conjonctivite", "Isaac tire parfois une larme empoisonnée#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"},
|
||||
{"31", "Punaise", "Isaac tire parfois une larme spectrale transperçante#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 18 Chance)"},
|
||||
{"32", "Psilocybe Lancéolé", "Active parfois l'effet de {{ColorYellow}}Mini Mush{{ColorWhite}} {{Collectible71}}, {{ColorYellow}}Odd Mushroom{{ColorWhite}} {{Collectible121}}, {{ColorYellow}}Odd Mushroom{{ColorWhite}} {{Collectible120}} ou {{ColorYellow}}The Compass{{ColorWhite}} {{Collectible21}} pour la durée d'une salle"},
|
||||
@@ -677,29 +712,29 @@ EID.descriptions["fr"].trinkets={
|
||||
{"67", "Dé Fêlé", "Subir un dégât active l'effet du {{ColorYellow}}D6{{ColorWhite}} {{Collectible105}}, {{ColorYellow}}D8{{ColorWhite}} {{Collectible406}}, {{ColorYellow}}D12{{ColorWhite}} {{Collectible386}} ou {{ColorYellow}}D20{{ColorWhite}} {{Collectible166}}"},
|
||||
{"68", "Aimant au Néodyme", "Isaac attire les ressources et les ennemis"},
|
||||
{"69", "Positif Décoloré", "Camoufle parfois Isaac et étourdit les ennemis"},
|
||||
{"70", "Lente", "Invoque parfois 1 araignée bleue dans les salles hostiles"},
|
||||
{"70", "Lente", "Invoque parfois une araignée bleue dans les salles hostiles"},
|
||||
{"71", "Vessie de Bob", "Les bombes d'Isaac répandent une flaque corrosive sur le sol"},
|
||||
{"72", "Pile Bouton", "Augmente la fréquence d'apparition des piles#Terminer une salle charge parfois 1 barre supplémentaire de l'objet activable"},
|
||||
{"72", "Pile Bouton", "Augmente la fréquence d'apparition des piles#Terminer une salle charge parfois une barre supplémentaire de l'objet activable"},
|
||||
{"73", "Détonateur", "Les bombes d'Isaac ont 10% de chances de faire apparaître une bombe ramassable en explosant"},
|
||||
{"74", "Détecteur de Métaux", "Augmente les probabilités de trouver l'entrée d'un Crawl Space {{LadderRoom}}"},
|
||||
{"74", "Détecteur de Métaux", "Augmente de 0.5% les chances de trouver l'entrée d'un Crawl Space {{LadderRoom}}"},
|
||||
{"75", "404", "Active l'effet d'un trinket aléatoire à chaque salle"},
|
||||
{"76", "Jeton de Poker", "{{ColorLime}}50%{{ColorWhite}} de chances de doubler le contenu d'un coffre#{{ColorError}}50%{{ColorWhite}} de chances de remplacer le contenu d'un coffre par une mouche"},
|
||||
{"77", "Cloque", "Augmente le recul infligé par les larmes d'Isaac"},
|
||||
{"78", "Grande Aiguille", "Les effets infligés aux ennemis durent 2 fois plus longtemps"},
|
||||
{"78", "Grande Aiguille", "Double la durée des effets infligés aux ennemis"},
|
||||
{"79", "Histoire Sans Fin", "Utiliser une pilule, une carte ou une rune a 25% de chances d'en faire apparaître une copie"},
|
||||
{"80", "Plume Noire", "↑ Dégâts {{ColorLime}}+0.2{{ColorWhite}} pour chaque objet démoniaque dans l'inventaire d'Isaac"},
|
||||
{"81", "Rage Aveugle", "Augmente la durée de l'invulnérabilité accordée à Isaac après qu'il a subi un dégât"},
|
||||
{"81", "Rage Aveugle", "Double la durée de l'invulnérabilité accordée à Isaac après qu'il a subi un dégât"},
|
||||
{"82", "Fer à Cheval Doré", "Les Treasure Rooms {{TreasureRoom}} ont {{ColorLime}}+15%{{ColorWhite}} de chances de proposer un choix entre deux objets"},
|
||||
{"83", "Clé du Magasin", "Permet d'ouvrir gratuitement les portes des Shops {{Shop}}"},
|
||||
{"84", "Côte d'Avarice", "Empêche {{ColorCyan}}Greed{{ColorWhite}} et {{ColorCyan}}Super Greed{{ColorWhite}} d'apparaître dans les Shops {{Shop}}"},
|
||||
{"85", "Karma", "Faire un don à une boîte à dons a 33% de chances de:#Soigner 1 cœur rouge {{ColorSilver}}(40%)#Donner 1 pièce {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +1 {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)"},
|
||||
{"86", "Petite Larve", "Détruire un caca fait apparaître 1 mouche bleue"},
|
||||
{"86", "Petite Larve", "Détruire un caca invoque une mouche bleue"},
|
||||
{"87", "Médaillon de Maman", "Utiliser une clé soigne Isaac d'un demi-cœur rouge#Remplace les demi-cœurs rouges au sol par des cœurs entiers"},
|
||||
{"88", "NON !", "Empêche la génération d'objets activables"},
|
||||
{"89", "Laisse Pour Enfants", "Réduit la distance entre les familiers d'Isaac"},
|
||||
{"90", "Bouchon Brun", "Les cacas détruits explosent et infligent 100 dégâts"},
|
||||
{"91", "Méconium", "Augmente la fréquence d'apparition des cacas noirs"},
|
||||
{"92", "Couronne Fêlée", "↑ Les bonus de stats donnés par les objets d'Isaac sont augmentés de {{ColorLime}}33%#↑ Débit {{ColorLime}}+0.2"},
|
||||
{"92", "Couronne Fêlée", "↑ Débit {{ColorLime}}+0.2#↑ Augmente de {{ColorLime}}33%{{ColorWhite}} les bonus de stats donnés par les objets d'Isaac"},
|
||||
{"93", "Couche Usagée", "Les mouches ennemies sont parfois inoffensives"},
|
||||
{"94", "Queue de Poisson", "Double les apparitions de mouches et araignées bleues"},
|
||||
{"95", "Dent Noircie", "Isaac tire parfois une dent morte qui inflige {{ColorLime}}dégâts x2{{ColorWhite}} et empoisonne les ennemis#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 32 Chance)"},
|
||||
@@ -742,12 +777,12 @@ EID.descriptions["fr"].trinkets={
|
||||
EID.descriptions["fr"].cards={
|
||||
{"1", "0 - Le Mat", "Téléporte Isaac dans la première salle de l'étage"},
|
||||
{"2", "I - Le Bateleur", "Larmes autoguidées#{{Timer}} L'effet dure une salle"},
|
||||
{"3", "II - La Papesse", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle sans ennemis, le pied écrase Isaac"},
|
||||
{"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+2.35#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
|
||||
{"3", "II - La Papesse", "Le pied de {{ColorCyan}}Mom{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle vide, le pied écrase Isaac"},
|
||||
{"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+1.5#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
|
||||
{"5", "IV - L'Empereur", "Téléporte Isaac dans la Boss Room {{BossRoom}}"},
|
||||
{"6", "V - Le Pape", "Fait apparaître 2 cœurs d'âme"},
|
||||
{"7", "VI - L'Amoureux", "Fait apparaître 2 cœurs rouges"},
|
||||
{"8", "VII - Le Chariot", "↑ Vitesse {{ColorLime}}+0.28#Isaac devient invulnérable#Isaac inflige 40 dégâts de contact par seconde#{{Timer}} L'effet dure une salle"},
|
||||
{"8", "VII - Le Chariot", "↑ Vitesse {{ColorLime}}+0.28#Isaac devient invulnérable et inflige 40 dégâts de contact par seconde#{{Timer}} L'effet dure 6 secondes"},
|
||||
{"9", "VIII - La Justice", "Fait apparaître une clé, une bombe, une pièce et un cœur"},
|
||||
{"10", "IX - L'Ermite", "Téléporte Isaac dans le Shop {{Shop}}"},
|
||||
{"11", "X - La Roue de Fortune", "Fait apparaître une machine à sous {{Slotmachine}}"},
|
||||
@@ -760,7 +795,7 @@ EID.descriptions["fr"].cards={
|
||||
{"18", "XVII - L'Étoile", "Téléporte Isaac dans la Treasure Room {{TreasureRoom}}"},
|
||||
{"19", "XVIII - La Lune", "Téléporte Isaac dans la Secret Room {{SecretRoom}}"},
|
||||
{"20", "XIX - Le Soleil", "Inflige 100 dégâts à tous les ennemis de la salle#Révèle l'intégralité de l'étage sur la carte#Soin complet"},
|
||||
{"21", "XX - Le Jugement", "Invoque un mendiant {{Beggar}}"},
|
||||
{"21", "XX - Le Jugement", "Invoque un mendiant"},
|
||||
{"22", "XXI - Le Monde", "Révèle l'intégralité de l'étage sur la carte"},
|
||||
{"23", "2 de Trèfle", "Multiplie le nombre de bombes d'Isaac par 2#{{Bomb}} +2 bombes si Isaac ne possède aucune bombe"},
|
||||
{"24", "2 de Carreau", "Multiplie le nombre de pièces d'Isaac par 2#{{Coin}} +2 pièces si Isaac ne possède aucune pièce"},
|
||||
@@ -786,7 +821,7 @@ EID.descriptions["fr"].cards={
|
||||
{"44", "Carte des Règles", "Donne un indice sur un des secrets du jeu"},
|
||||
{"45", "Une Carte Limite Limite", "Couvre la totalité du sol de la salle de cacas"},
|
||||
{"46", "Roi Suicidaire", "Tue instantanément Isaac et fait apparaître 10 ressources ou objets dans la salle#Les objets générés proviennent de la banque d'objets de la salle où la carte a été utilisée"},
|
||||
{"47", "Carte Chance", "Ouvre toutes les portes de la salle#Peut également ouvrir la majorité des portes spéciales"},
|
||||
{"47", "Carte Chance", "Ouvre toutes les portes de la salle, y compris la majorité des portes spéciales"},
|
||||
{"48", "Carte ?", "Utilise l'objet activable d'Isaac sans le décharger#Déclenche l'effet des objets activables à usage unique sans les faire disparaître"},
|
||||
{"49", "Fragment de Dé", "Rejoue tous les objets et ressources présentes dans la salle"},
|
||||
{"50", "Appel d'Urgence", "2 mains de {{ColorCyan}}Mom{{ColorWhite}} attrapent un ennemi chacune, leur infligent 40 dégâts et les paralysent"},
|
||||
@@ -849,7 +884,7 @@ EID.descriptions["fr"].pills={
|
||||
{"44", "Bleuargh !", "Tire une larme explosive qui inflige 200 dégâts"},
|
||||
{"45", "Morphine", "Rend Isaac temporairement invulnérable"},
|
||||
{"46", "Bleurp !", "Isaac recrache la dernière pilule avalée :"},
|
||||
}
|
||||
}
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
EID.descriptions["fr"].sacrificeHeader = "Récompense du prochain sacrifice"
|
||||
@@ -943,7 +978,7 @@ EID.descriptions["fr"].PickupNames = {
|
||||
["5.90.0"] = "{{Crafting19}} Pile", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Pile", ["5.90.2"] = "{{Crafting18}} Micro pile", ["5.90.3"] = "{{Crafting20}} Méga pile", ["5.90.4"] = "{{Crafting28}} Pile dorée",
|
||||
|
||||
["5.50"] = "{{Chest}} Coffre", ["5.51"] = "{{BombChest}} Coffre en pierre", ["5.52"] = "{{SpikedChest}} Coffre à pics", ["5.53"] = "{{EternalChest}} Coffre éternel", ["5.54"] = "{{MimicChest}} Coffre piégé", ["5.55"] = "{{OldChest}} Coffre antique", ["5.56"] = "{{WoodenChest}} Coffre en bois", ["5.57"] = "{{MegaChest}} Coffre géant", ["5.58"] = "{{HauntedChest}} Coffre hanté", ["5.60"] = "{{GoldenChest}} Coffre doré", ["5.360"] = "{{RedChest}} Coffre rouge",
|
||||
["5.50"] = "{{Chest}} Coffre", ["5.51"] = "{{BombChest}} Coffre en pierre", ["5.52"] = "{{SpikedChest}} Coffre à pics", ["5.53"] = "{{EternalChest}} Coffre éternel", ["5.54"] = "{{MimicChest}} Coffre piégé", ["5.55"] = "{{OldChest}} Coffre antique", ["5.56"] = "{{WoodenChest}} Coffre en bois", ["5.57"] = "{{MegaChest}} Coffre géant", ["5.58"] = "{{HauntedChest}} Coffre hanté", ["5.60"] = "{{GoldenChest}} Coffre doré", ["5.360"] = "{{RedChest}} Coffre rouge",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Sachet", ["5.69.1"] = "{{GrabBag}} Sachet", ["5.69.2"] = "{{BlackSack}} Sac Noir",
|
||||
|
||||
|
||||
+824
-790
File diff suppressed because it is too large.
Load diff
+85
-44
@@ -129,12 +129,12 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"78", "요한묵시록", "{{DevilChanceSmall}} 소지중일 때 악마방 확률 +17.5%#사용 시 {{SoulHeart}}소울하트 +1#가능한 경우, 현재 층의 보스를 4기사로 교체합니다."}, -- Book of Revelations
|
||||
{"79", "낙인", "↑ {{SoulHeart}}소울하트 +1#↑ {{DamageSmall}}공격력 +1#↑ {{SpeedSmall}}이동속도 +0.2"}, -- The Mark
|
||||
{"80", "계약", "↑ {{SoulHeart}}소울하트 +2#↑ {{DamageSmall}}공격력 +0.5#↑ {{TearsSmall}}연사 +0.7"}, -- The Pact
|
||||
{"81", "죽은 고양이", "↑ 목숨 +9#!!! {{Heart}}최대 체력이 1칸이 됩니다.#사망 시 전 방에서 최대 체력 1칸으로 부활합니다.#!!! 최대 체력 = 소울하트 보정을 받는 캐릭터는 소울하트가 1칸이 됩니다."}, -- Dead Cat
|
||||
{"81", "죽은 고양이", "↑ 목숨 +9#!!! {{Heart}}최대 체력이 1칸이 됩니다.#사망 시 전 방에서 최대 체력 1칸으로 부활합니다."}, -- Dead Cat
|
||||
{"82", "구덩이의 제왕", "↑ {{SpeedSmall}}이동속도 +0.3#비행 능력을 얻습니다."}, -- Lord of the Pit
|
||||
{"83", "대못", "!!! 사용 시: #{{SoulHeart}}소울하트 +1#그 방에서 {{DamageSmall}}공격력 +0.3, {{SpeedSmall}}이동속도 -0.2#접촉한 적에게 피해를 입히며 장애물을 부술 수 있습니다."}, -- The Nail
|
||||
{"84", "더 깊이 내려가야 해!", "사용 시 다음 스테이지로 가는 다락문을 생성합니다.#10%의 확률로 {{LadderRoom}}사다리방으로 가는 다락문을 생성합니다."}, -- We Need To Go Deeper!
|
||||
{"85", "카드 덱", "사용 시 {{Card}}카드를 하나 획득합니다."}, -- Deck of Cards
|
||||
{"86", "몬스트로의 이빨", "사용 시 몬스트로가 랜덤한 적에게 떨어져 120의 피해를 입힙니다.#!!! 적이 없을 때 사용 시 캐릭터의 위치로 떨어집니다."}, -- Monstro's Tooth
|
||||
{"86", "몬스트로의 이빨", "사용 시 Monstro가 랜덤한 적에게 떨어져 120의 피해를 입힙니다.#!!! 적이 없을 때 사용 시 캐릭터의 위치로 떨어집니다."}, -- Monstro's Tooth
|
||||
{"87", "로키의 뿔", "25%의 확률로 공격이 4방향으로 나갑니다.#{{LuckSmall}} 행운 7 이상일 때 100% 확률"}, -- Loki's Horns
|
||||
{"88", "리틀 처비", "공격하는 방향으로 돌진해 접촉하는 적에게 초당 52.5의 피해를 입힙니다."}, -- Little Chubby
|
||||
{"89", "거미물림", "{{Slow}} 25%의 확률로 적을 둔화시키는 공격이 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 100% 확률"}, -- Spider Bite
|
||||
@@ -183,8 +183,8 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"132", "석탄 한 덩이", "공격이 멀리 나갈수록 타일 1칸당 공격력이 +0.6 증가합니다."}, -- A Lump of Coal
|
||||
{"133", "구피의 발", "사용 시 최대 체력 1칸을 {{SoulHeart}}소울하트 3칸으로 바꿉니다."}, -- Guppy's Paw
|
||||
{"134", "구피의 꼬리", "{{Chest}} 방 클리어 보상이 33%의 확률로 상자 혹은 황금상자로 바뀝니다.#!!! 방 클리어 보상이 22%의 확률로 등장하지 않습니다."}, -- Guppy's Tail
|
||||
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~3개 드랍합니다.#빨간하트를 우선적으로 깎습니다.#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- IV Bag
|
||||
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 설치합니다."}, -- Best Friend
|
||||
{"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다"}, -- IV Bag
|
||||
{"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 110의 폭발을 일으키는 인형을 하나 설치합니다."}, -- Best Friend
|
||||
{"137", "원격 폭파기", "↑ {{Bomb}}폭탄 +5#폭탄이 아이템 사용 전까지 터지지 않습니다."}, -- Remote Detonator
|
||||
{"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata
|
||||
{"139", "엄마의 지갑", "장신구를 2개 들 수 있습니다."}, -- Mom's Purse
|
||||
@@ -210,7 +210,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"159", "밤의 영혼", "비행 능력을 얻습니다.#공격이 장애물을 관통합니다."}, -- Spirit of the Night
|
||||
{"160", "하늘을 가르다", "사용 시 5개의 빛줄기를 소환하며 접촉하는 적에게 공격력 +20의 피해를 입힙니다."}, -- Crack the Sky
|
||||
{"161", "앙크", "↑ 목숨 +1#{{Player4}} 사망 시 전 방에서 ??? 캐릭터로 부활합니다."}, -- Ankh
|
||||
{"162", "켈트 십자가", "피격 시 20%의 확률로 캐릭터가 7초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 27 이상일 때 100% 확률"}, -- Celtic Cross
|
||||
{"162", "켈트 십자가", "피격 시 20%의 확률로 캐릭터가 6.66초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 27 이상일 때 100% 확률"}, -- Celtic Cross
|
||||
{"163", "유령 아기", "공격하는 방향으로 공격력 3.5의 장애물을 관통하는 눈물을 발사합니다."}, -- Ghost Baby
|
||||
{"164", "양초", "사용 시 공격하는 방향으로 2초동안 지속되는 공격력 최대 184의 불꽃을 날립니다."}, -- The Candle
|
||||
{"165", "아홉 가닥 채찍", "↑ {{DamageSmall}}공격력 +1#↑ {{ShotspeedSmall}}탄속 +0.23"}, -- Cat-o-nine-tails
|
||||
@@ -289,7 +289,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"238", "열쇠 조각 1", "{{MegaSatanSmall}} Key Piece 2와 조합 시 Chest/Dark Room 스테이지에서 거대한 금색 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 1
|
||||
{"239", "열쇠 조각 2", "{{MegaSatanSmall}} Key Piece 1과 조합 시 Chest/Dark Room 스테이지에서 거대한 금색 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 2
|
||||
{"240", "임상시험", "!!! 아래의 능력치 중;#↑ 능력치 4종류 증가#↓ 능력치 2종류 감소#!!! {{EmptyHeart}}빈 최대 체력 ±1#{{Blank}} {{SpeedSmall}}이동속도 ±0.2#{{Blank}} {{TearsSmall}}눈물 딜레이 ±1#{{Blank}} {{DamageSmall}}최종 공격력 ±1#{{Blank}} {{RangeSmall}}사거리 ±0.5#{{Blank}} {{ShotspeedSmall}}탄속 ±0.2#{{Blank}} {{LuckSmall}}행운 ±1"}, -- Experimental Treatment
|
||||
{"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)#{{GreedModeSmall}} 그리드 모드의 동전 보상은 영향 없음"}, -- Contract from Below
|
||||
{"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)"}, -- Contract from Below
|
||||
{"242", "악명", "적 탄환에 맞았을 때 50% 확률로 피해를 무시합니다."}, -- Infamy
|
||||
{"243", "삼위일체 방패", "캐릭터의 공격 방향에서 오는 적의 탄환을 모두 방어합니다."}, -- Trinity Shield
|
||||
{"244", "기계 0.5", "공격 시 캐릭터의 이마 쪽에서 보조 레이저가 발사됩니다."}, -- Tech.5
|
||||
@@ -351,7 +351,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"300", "양자리", "↑ {{SpeedSmall}}이동속도 +0.25#높은 속도로 적과 접촉시 적에게 18의 피해를 줍니다."}, -- Aries
|
||||
{"301", "게자리", "↑ {{SoulHeart}}소울하트 +3#피격 시 이후 그 방에서 받는 피해를 절반으로 줄여줍니다."}, -- Cancer
|
||||
{"302", "사자자리", "장애물을 부술 수 있습니다."}, -- Leo
|
||||
{"303", "처녀자리", "부정적인 알약 효과가 등장하지 않습니다.#피격 시 일정 확률로 7초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 10 이상일 때 100% 확률"}, -- Virgo
|
||||
{"303", "처녀자리", "부정적인 알약 효과가 등장하지 않습니다.#피격 시 일정 확률로 10초간 무적 상태가 됩니다.#{{LuckSmall}} 행운 10 이상일 때 100% 확률"}, -- Virgo
|
||||
{"304", "천칭자리", "{{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠 +6#{{DamageSmall}}공격력, {{TearsSmall}}연사, {{RangeSmall}}사거리, {{SpeedSmall}}이동속도가 항상 균등하게 조정됩니다."}, -- Libra
|
||||
{"305", "전갈자리", "{{Poison}} 적을 항상 중독시키는 공격이 나갑니다."}, -- Scorpio
|
||||
{"306", "사수자리", "↑ {{SpeedSmall}}이동속도 +0.2#공격이 적을 관통합니다."}, -- Sagittarius
|
||||
@@ -395,7 +395,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"344", "종이 성냥", "↑ {{BlackHeart}}블랙하트 +1#{{Bomb}}폭탄을 3개 드랍합니다."}, -- Match Book
|
||||
{"345", "합성 스테로이드", "↑ {{DamageSmall}}공격력 +1#↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5"}, -- Synthoil
|
||||
{"346", "과자", "↑ {{Heart}}최대 체력 +1"}, -- A Snack
|
||||
{"347", "복시", "!!! 일회용#사용 시 방 안의 모든 아이템과 픽업을 두배로 복사합니다."}, -- Diplopia
|
||||
{"347", "복시", "!!! 일회용#사용 시 장신구를 제외한 방 안의 모든 아이템과 픽업을 2배로 복사합니다."}, -- Diplopia
|
||||
{"348", "위약", "사용 시 현재 소지중인 {{Pill}}알약의 효과를 발동합니다."}, -- Placebo
|
||||
{"349", "나무 동전", "사용 시 50% 확률로 {{Coin}}동전을 하나 드랍합니다."}, -- Wooden Nickel
|
||||
{"350", "독성 쇼크", "{{Poison}} 방 입장 시 방 안의 모든 적에게 공격력 x2의 피해를 줍니다.#적 처치 시 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다."}, -- Toxic Shock
|
||||
@@ -454,7 +454,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"403", "스파이더모드", "방 안을 돌아다니며 접촉한 적에게 랜덤한 상태이상을 부여합니다.#적의 체력과 적에게 주는 피해량이 수치로 표시됩니다.#방 클리어 시 일정 확률로 배터리 픽업이나 자폭 거미를 드랍합니다."}, -- Spider Mod
|
||||
{"404", "방귀쟁이 아기", "캐릭터를 따라다니며 적의 탄환을 막아줍니다.#탄환을 막을 시 10% 확률로 랜덤한 효과의 방귀를 뀝니다."}, -- Farting Baby
|
||||
{"405", "게임 버그", "대각선으로 돌아다니며 접촉한 적에게 초당 120의 피해를 주며 랜덤한 상태이상을 부여합니다."}, -- GB Bug
|
||||
{"406", "8면 주사위", "사용 시 {{DamageSmall}}공격력, {{TearsSmall}}연사, {{RangeSmall}}사거리, {{SpeedSmall}}이동속도 배율을 랜덤으로 바꿉니다."}, -- D8
|
||||
{"406", "8면 주사위", "사용 시 {{DamageSmall}}공격력, {{TearsSmall}}연사, {{RangeSmall}}사거리, {{SpeedSmall}}이동속도 배율을 랜덤으로 바꿉니다.#!!! 바뀐 배율의 총합은 항상 동일합니다."}, -- D8
|
||||
{"407", "순도", "캐릭터 머리에 오라가 생기며 오라 색에 따라 특정 능력치가 증가합니다.#피격시 비활성화되며 방 이동시 다른 색으로 변합니다.#{{ColorRed}}빨강:{{CR}} {{DamageSmall}}공격력 +4.0#{{Blank}} {{ColorCyan}}파랑:{{CR}} {{TearsSmall}}눈물 딜레이 -4#{{Blank}} {{ColorOrange}}주황:{{CR}} {{RangeSmall}}사거리 +7.5, 눈물 높이 +1#{{Blank}} {{ColorYellow}}노랑:{{CR}} {{SpeedSmall}}이동속도 +0.5"}, -- Purity
|
||||
{"408", "마법 단검", "피격 시 캐릭터 주위에 검은 고리가 둘러져 접촉한 적에게 현재 공격력만큼의 피해를 줍니다.#고리로 적 처치 시 15% 확률로 {{BlackHeart}}블랙하트를 드랍합니다."}, -- Athame
|
||||
{"409", "빈 그릇", "↑ {{BlackHeart}}블랙하트 +2#{{EmptyHeart}}빨간하트가 없을 때 비행 능력을 얻으며 40초마다 10초간 무적 상태가 됩니다."}, -- Empty Vessel
|
||||
@@ -535,7 +535,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"484", "잠깐 뭐야?", "사용 시 방귀를 뀌며 주변의 적을 더 강하게 밀쳐내고 캐릭터 주위에 충격파를 일으킵니다."}, -- Wait What?
|
||||
{"485", "구부러진 동전", "사용 시 50% 확률로 방 안의 모든 아이템을 2배로 복사하며 복사 실패 시 아이템을 모두 없애고 동전을 1개 드랍합니다."}, -- Crooked Penny
|
||||
{"486", "무딘 면도칼", "사용 시 피해를 입지 않고 피격 시 발동 효과를 발동합니다."}, -- Dull Razor
|
||||
{"487", "감자칼", "!!! 사용 시 이하 효과 발동:#최대 체력 1칸을 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 하나 얻으며 {{DamageSmall}}공격력이 0.2 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다.#!!! 피격 시 발동 효과를 발동합니다."}, -- Potato Peeler
|
||||
{"487", "감자칼", "!!! 사용 시 이하 효과 발동:#최대 체력 1칸을 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 하나 얻으며 {{DamageSmall}}공격력이 0.2 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Potato Peeler
|
||||
{"488", "메트로놈", "사용 시 그 방에서 랜덤한 아이템 효과를 발동합니다."}, -- Metronome
|
||||
{"489", "무한 주사위", "사용 할 때마다 랜덤한 종류의 주사위로 바뀝니다."}, -- D infinity
|
||||
{"490", "에덴의 영혼", "!!! 일회용#사용 시 그 방의 아이템을 2개 생성합니다."}, -- Eden's Soul
|
||||
@@ -608,32 +608,64 @@ EID.descriptions[languageCode].collectibles={
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
[58] = "지속시간 2배(20초)", -- Book of Shadows
|
||||
[66] = "지속시간 2배(16초)", -- The Hourglass
|
||||
[77] = "지속시간 2배(12초)", -- My Little Unicorn
|
||||
[93] = "지속시간 2배(13초)", -- The Gamekid
|
||||
[105] = "!!! 일부 아이템이 배열에서 지워질 수 있음", -- The D6
|
||||
[34] = {"+2", "+4"}, -- Book of Belial
|
||||
[35] = {40, 80}, -- Necronomicon
|
||||
[37] = {110, 220}, -- Mr. Boom
|
||||
[38] = {10, 20}, --Tammy's Head
|
||||
[45] = {"1칸", "2칸"}, -- Yum Heart
|
||||
[58] = {10, 20}, -- Book of Shadows
|
||||
[65] = {6, 12}, -- Anarchist Cookbook
|
||||
[66] = {8, 16}, -- The Hourglass
|
||||
[77] = {6, 12}, -- My Little Unicorn
|
||||
[78] = {"{{CR}}소울하트 {{BlinkYellowGreen}}+1", "{{CR}}소울하트 {{BlinkYellowGreen}}+2"}, -- Book of Revelations
|
||||
[83] = {"+1", "+2"}, -- The Nail
|
||||
[85] = {"하나", "2장"}, -- Deck of Cards
|
||||
[86] = "{{BlinkYellowGreen}}Monstro가 한 마리 더 떨어집니다.", -- Monstro's Tooth
|
||||
[93] = {6.5, 13}, -- The Gamekid
|
||||
[97] = {"사용 시 랜덤한 픽업을 {{BlinkYellowGreen}}2개{{CR}} 드랍합니다."}, -- The Book of Sin
|
||||
[102] = {"하나", "2개"}, -- Mom's Bottle of Pills
|
||||
[105] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- The D6
|
||||
[107] = {82.5, 165}, -- The Pinking Shears
|
||||
[111] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- The Bean
|
||||
[124] = "2개의 랜덤 액티브 효과 발동", -- Dead Sea Scrolls
|
||||
[145] = "파리가 4~8개로 증가", -- Guppy's Head
|
||||
[171] = "피해량 x2(20), 효과 지속시간은 연장되지 않음", -- Spider Butt
|
||||
[283] = "!!! 일부 아이템이 배열에서 지워질 수 있음", -- D100
|
||||
[284] = "!!! 일부 아이템이 배열에서 지워질 수 있음", -- D4
|
||||
[123] = {"하나", "2명"}, -- Monster Manual
|
||||
[124] = {"랜덤한 액티브 아이템", "랜덤한 액티브 아이템 2개"}, -- Dead Sea Scrolls
|
||||
[136] = {"하나", "2개"}, -- Best Friend
|
||||
[145] = {"2~4","4~8"}, -- Guppy's Head
|
||||
[146] = {"{{EthernalHeart}}이터널하트 +1", "{{Heart}}최대 체력 +1"}, -- Prayer Card
|
||||
[158] = {"하나", "2개"}, -- Crystal Ball
|
||||
[171] = {10, 20}, -- Spider Butt
|
||||
[283] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- D100
|
||||
[284] = "!!! {{BlinkYellowRed}}일부 아이템이 배열에서 지워질 수 있음{{CR}}", -- D4
|
||||
[286] = {"발동합니다", "2번{{CR}} 발동합니다"}, -- Blank Card
|
||||
[288] = {"1~4", "2~8"}, -- Box of Spiders
|
||||
[292] = {"+1", "+2"}, -- Satanic Bible
|
||||
[293] = "혈사의 피해량 x2", -- Head of Krampus
|
||||
[298] = "지속시간 2배(12초)", -- Unicorn Stump
|
||||
[298] = {"6", "12"}, -- Unicorn Stump
|
||||
[348] = {"발동합니다", "2번{{CR}} 발동합니다"}, --Placebo
|
||||
[349] = {"사용 시 50% 확률로 {{Coin}}동전을 하나, {{BlinkYellowGreen}}25%의 확률로 2개 드랍합니다."}, -- Wooden Nickel
|
||||
[351] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- Mega Bean
|
||||
[383] = "눈물이 36개로 분열됩니다.", -- Tear Detonator
|
||||
[357] = {"복사합니다", "2번{{CR}} 복사합니다"}, -- Box of Friends
|
||||
[383] = {6, 36}, -- Tear Detonator
|
||||
[421] = "방귀의 피해량 x2, 효과 지속시간은 연장되지 않음", -- Kidney Bean
|
||||
[427] = "!!! 캐릭터의 위치에 폭발을 일으킵니다.", -- Mine Crafter
|
||||
[437] = "!!! 적을 2배로 소환합니다. (방 클리어 보상이 늘어나지 않음)", -- D7
|
||||
[427] = {"!!! {{BlinkYellowRed}}사용 시 캐릭터의 위치에 폭발을 일으킵니다.{{CR}}"}, -- Mine Crafter
|
||||
[437] = "!!! {{BlinkYellowRed}}적을 2배로 소환합니다.{{CR}} (방 클리어 보상이 늘어나지 않음)", -- D7
|
||||
[439] = {"하나", "2개"}, -- Mom's Box
|
||||
[476] = {"하나", "2개"}, --D1
|
||||
[477] = "흡수한 아이템을 2번 발동합니다.", -- Void
|
||||
[482] = "!!! 패시브 아이템 2개 제거 및 캐릭터 2회 변경", -- Clicker
|
||||
[485] = "아이템이 4배로 복사하나, 실패 확률이 75%로 증가", -- Crooked Penny
|
||||
[486] = "피격 시 효과 2번 발동", -- Dull Razor
|
||||
[488] = "!!! 2개의 랜덤 아이템의 효과가 발동됩니다.", -- Metronome
|
||||
[489] = "!!! 랜덤 주사위 아이템을 하나 더 발동합니다.", -- D Infinity
|
||||
[481] = {"능력치가", "2개의{{CR}} 능력치가"}, -- Dataminer
|
||||
[482] = {"제거하고", "{{BlinkYellowRed}}2개{{CR}} 제거하고", "바꿉니다", "2번{{CR}} 바꿉니다"}, -- Clicker
|
||||
[485] = {"50", "{{BlinkYellowRed}}25", "2배", "4배", "1개", "1~2개"}, -- Crooked Penny
|
||||
[486] = {"발동합니다", "2번{{CR}} 발동합니다"}, -- Dull Razor
|
||||
[487] = {"!!! 사용 시 이하 효과 발동:#최대 체력 {{BlinkYellowGreen}}2칸{{CR}} 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 {{BlinkYellowGreen}}2개{{CR}} 얻으며 {{DamageSmall}}공격력이 {{BlinkYellowGreen}}0.4{{CR}} 증가합니다.#그 방에서 {{RangeSmall}}사거리 +5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 6의 피해를 입습니다."}, -- Potato Peeler
|
||||
[488] = {"발동합니다", "2개{{CR}} 발동합니다"}, -- Metronome
|
||||
[489] = "!!! {{BlinkYellowRed}}랜덤 주사위 아이템을 하나 더 발동합니다.", -- D Infinity
|
||||
[504] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Brown Nugget
|
||||
[507] = {"눈물 공격력 + 적 체력의 10%", "눈물 공격력 x2 + 적 체력의 20%"}, -- Sharp Straw
|
||||
[510] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Delirious
|
||||
[516] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Sprinker
|
||||
[521] = {"하나", "2개"}, --Coupon
|
||||
[523] = "상자의 내용물과 그 방의 아이템/픽업 내용물을 뒤바꿉니다.", -- Moving Box
|
||||
[550] = "사용 이후 2개의 방/{{ChallengeRoom}}{{BossRushRoom}}웨이브에서 엄마발이 떨어지지 않습니다.", -- Broken Shovel
|
||||
[550] = {"그 방 및 웨이브", "2개{{CR}}의 방 및 웨이브"}, -- Broken Shovel
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
@@ -707,7 +739,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"67", "금이 간 주사위", "피격 시 확률적으로 {{Collectible105}}방 안의 아이템, {{Collectible166}}픽업, {{Collectible386}}오브젝트 또는 {{Collectible406}}능력치 배율을 바꿉니다."}, -- Cracked Dice
|
||||
{"68", "네오디뮴 자석", "적과 픽업이 캐릭터에게 끌려옵니다."}, -- Super Magnet
|
||||
{"69", "흐려진 즉석사진", "때때로 방 안의 모든 적들이 혼란에 걸립니다."}, -- Faded Polaroid
|
||||
{"70", "머릿니", "때때로 파란 아군 거미를 소환합니다."}, -- Louse
|
||||
{"70", "머릿니", "때때로 파란 아군 거미를 하나 소환합니다."}, -- Louse
|
||||
{"71", "밥의 방광", "폭탄이 설치될 때 독 장판이 생성됩니다."}, -- Bob's Bladder
|
||||
{"72", "손목시계용 전지", "{{Battery}} 방 클리어 보상이 배터리 픽업으로 교체될 확률이 5%에서 6.67%로 증가합니다.#{{Battery}} 픽업 드랍 시 2%의 확률로 배터리 픽업으로 바꿉니다.#방 클리어 시 5% 확률로 충전량을 한칸 더 채워줍니다."}, -- Watch Battery
|
||||
{"73", "폭파용 뇌관", "폭탄이 터질 때 10% 확률로 {{Bomb}}폭탄 픽업이 드랍됩니다."}, -- Blasting Cap
|
||||
@@ -718,12 +750,12 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"78", "초침", "적에게 걸린 상태이상의 지속시간이 2배로 증가합니다."}, -- Second Hand
|
||||
{"79", "끝없는 무명", "{{Card}}카드 또는 {{Pill}}알약 사용 시 25% 확률로 같은 효과의 픽업이 드랍됩니다."}, -- Endless Nameless
|
||||
{"80", "검은 깃털", "Evil up 또는 Sin up 아이템 소지 시 개당 {{DamageSmall}}공격력이 0.2 증가합니다."}, -- Black Feather
|
||||
{"81", "눈먼 분노", "피격 후 무적시간이 증가합니다."}, -- Blind Rage
|
||||
{"81", "눈먼 분노", "피격 후 무적시간이 2배로 증가합니다."}, -- Blind Rage
|
||||
{"82", "황금 말발굽", "스테이지 입장 시 15% 확률로 {{TreasureRoom}}보물방 아이템이 2개가 나오며 하나를 선택하면 나머지는 사라집니다."}, -- Golden Horse Shoe
|
||||
{"83", "상점 열쇠", "{{Shop}}상점을 열쇠 소모 없이 열 수 있습니다."}, -- Store Key
|
||||
{"84", "그리드의 갈비뼈", "{{Shop}}상점과 {{SecretRoom}}비밀방에서 Greed/Super Greed가 등장하지 않습니다.#이미 Greed를 처치하였을 경우 재입장 시 상점이 복원됩니다.#방 클리어 시 하트가 등장할 경우 33%의 확률로 {{Coin}}동전으로 바뀝니다."}, -- Rib of Greed
|
||||
{"85", "업보", "!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +1(40%)#{{Blank}} {{Heart}}빨간하트 한칸 회복(40%)#{{Blank}} {{LuckSmall}}행운 +1(15%)#{{Blank}} 거지 소환(5%)"}, -- Karma
|
||||
{"86", "꼬마 라바", "똥을 파괴할 때마다 파란 아군 파리를 소환합니다."}, -- Lil Larva
|
||||
{"85", "업보", "!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +1(40%)#{{Blank}} {{Heart}}빨간하트 1칸 회복(40%)#{{Blank}} {{LuckSmall}}행운 +1(15%)#{{Blank}} 거지 소환(5%)"}, -- Karma
|
||||
{"86", "꼬마 라바", "똥을 파괴할 때마다 파란 아군 파리를 하나 소환합니다."}, -- Lil Larva
|
||||
{"87", "엄마의 로켓", "열쇠를 소모할 때마다 {{HalfHeart}}체력 반칸을 회복합니다.#{{Heart}}빨간하트 반칸 픽업을 한칸으로 바꿉니다."}, -- Mom's Locket
|
||||
{"88", "필요없어!", "{{TreasureRoom}}보물방, {{Shop}}상점, {{DevilRoom}}악마방, {{AngelRoom}}천사방에서 99% 확률로 액티브 아이템이 나오지 않습니다."}, -- NO!
|
||||
{"89", "미아 방지끈", "패밀리어들 사이의 간격이 가까워집니다."}, -- Child Leash
|
||||
@@ -872,7 +904,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"39", "조절실패", "캐릭터가 미끄러지는 갈색 장판이 생성됩니다."}, -- X-Lax
|
||||
{"40", "뭔가 잘못됐어...", "적을 {{Slow}}둔화시키는 검은 장판을 생성합니다."}, -- Something's wrong...
|
||||
{"41", "완전 지루해...", "방 안의 모든 적들이 영구적으로 {{Slow}}느려집니다."}, -- I'm Drowsy...
|
||||
{"42", "완전 신나!!!", "방 안의 모든 적들이 빨라집니다."}, -- I'm Excited!!!
|
||||
{"42", "완전 신나!!", "방 안의 모든 적들이 빨라집니다."}, -- I'm Excited!!!
|
||||
{"43", "꿀꺽!", "소지중인 장신구를 흡수해 효과를 영구적으로 얻습니다."}, -- Gulp!
|
||||
{"44", "퉤엣!", "바라보는 방향으로 {{Collectible149}}폭발하는 독성 눈물을 발사합니다."}, -- Horf!
|
||||
{"45", "햇살 위를 걷는 기분이야!", "6초간 캐릭터의 {{SpeedSmall}}이동속도 +0.28, 공격불능 및 접촉공격불능 무적 상태가 됩니다."}, -- Feels like I'm walking on sunshine!
|
||||
@@ -953,30 +985,39 @@ EID.descriptions[languageCode].RoomTypeNames = { "일반방", "상점", "I AM ER
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "None",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}}하트",
|
||||
["5.10.1"] = "{{Heart}}빨간하트", ["5.10.2"] = "{{HalfHeart}}빨간하트 반칸", ["5.10.3"] = "{{SoulHeart}}소울하트", ["5.10.4"] = "{{EternalHeart}}이터널하트", ["5.10.5"] = "{{Heart}}1+1 빨간하트", ["5.10.6"] = "{{BlackHeart}}블랙하트", ["5.10.7"] = "{{GoldHeart}}황금하트", ["5.10.8"] = "{{HalfSoulHeart}}소울하트 반칸", ["5.10.9"] = "{{Heart}}도망가는 빨간하트", ["5.10.10"] = "{{BlendedHeart}}블렌드하트", ["5.10.11"] = "{{EmptyBoneHeart}}뼈하트", ["5.10.12"] = "{{RottenHeart}}썩은하트",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}}동전",
|
||||
["5.20.1"] = "{{Crafting8}}페니", ["5.20.2"] = "{{Crafting9}}니켈", ["5.20.3"] = "{{Crafting10}}다임", ["5.20.4"] = "{{Crafting8}}1+1 페니", ["5.20.5"] = "{{Crafting11}}행운 동전", ["5.20.6"] = "{{Crafting9}}끈적이는 니켈", ["5.20.7"] = "{{Crafting26}}황금페니",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}}열쇠",
|
||||
["5.30.1"] = "{{Crafting12}}열쇠", ["5.30.2"] = "{{Crafting13}}황금열쇠", ["5.30.3"] = "{{Crafting12}}1+1 열쇠", ["5.30.4"] = "{{Crafting14}}충전된 열쇠",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}}폭탄",
|
||||
["5.40.1"] = "{{Crafting15}}폭탄", ["5.40.2"] = "{{Crafting15}}1+1 폭탄", ["5.40.3"] = "{{Crafting15}}트롤폭탄", ["5.40.4"] = "{{Crafting16}}황금폭탄", ["5.40.5"] = "{{Crafting15}}슈퍼 트롤폭탄", ["5.40.7"] = "{{Crafting17}}기가폭탄",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}}배터리",
|
||||
["5.90.0"] = "{{Crafting19}}리틀 배터리", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}}리틀 배터리", ["5.90.2"] = "{{Crafting18}}마이크로 배터리", ["5.90.3"] = "{{Crafting20}}메가 배터리", ["5.90.4"] = "{{Crafting28}}황금 배터리",
|
||||
|
||||
["5.50"] = "{{Chest}}상자", ["5.51"] = "{{BombChest}}돌상자", ["5.52"] = "{{SpikedChest}}가시상자", ["5.53"] = "{{EternalChest}}하얀상자", ["5.54"] = "{{MimicChest}}함정상자", ["5.55"] = "{{OldChest}}오래된상자", ["5.56"] = "{{WoodenChest}}나무상자", ["5.57"] = "{{MegaChest}}메가상자", ["5.58"] = "{{HauntedChest}}유령상자", ["5.60"] = "{{GoldenChest}}황금상자", ["5.360"] = "{{RedChest}}빨간상자",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}}상자", ["5.51"] = "{{BombChest}}돌상자", ["5.52"] = "{{SpikedChest}}가시상자", ["5.53"] = "{{EternalChest}}하얀상자", ["5.54"] = "{{MimicChest}}함정상자", ["5.55"] = "{{OldChest}}오래된상자", ["5.56"] = "{{WoodenChest}}나무상자", ["5.57"] = "{{MegaChest}}메가상자", ["5.58"] = "{{HauntedChest}}유령상자", ["5.60"] = "{{GoldenChest}}황금상자", ["5.360"] = "{{RedChest}}빨간상자",
|
||||
|
||||
["5.69"] = "{{GrabBag}}자루", ["5.69.1"] = "{{GrabBag}}자루", ["5.69.2"] = "{{BlackSack}}검은자루",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}}알약",
|
||||
["5.300"] = "{{Card}}카드",
|
||||
["5.301"] = "{{Rune}}룬", -- not a real id
|
||||
["5.350"] = "{{Trinket}}장신구",
|
||||
|
||||
}
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.100.81"] = "!!! 최대 체력 = 소울하트 보정을 받는 캐릭터는 소울하트가 1칸이 됩니다.", -- Dead Cat
|
||||
["5.100.241"] = "{{GreedModeSmall}} Greed 모드의 동전 보상은 영향 없음", -- Contract From Below
|
||||
["5.100.135 (Keeper)"] = "{{Player14}}Keeper: 0~1개", -- IV Bag Keeper
|
||||
["5.100.135 (PHD)"] = "{{Collectible75}} PHD 소지 시 2-3개로 증가", -- IV Bag PHD
|
||||
["5.100.442"] = "빨간하트를 소지할 수 없는 캐릭터는 무효과", -- Dark Prince's Crown
|
||||
["5.300.15"] = "{{DemonBeggar}} 악마거지를 소환합니다.", -- Temperance (Greed Mode effect)
|
||||
-- ["5.350.23"] = "", -- Missing Poster (Unlock The Lost)
|
||||
}
|
||||
+11
-11
@@ -223,9 +223,9 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"200", "Mama's Oogschaduw", "{{Charm}} 10% kans om charmerende tranen te schieten"},
|
||||
{"201", "Ijzeren Staaf", "↑ {{Damage}} +0.3 Schade omhoog#{{Confusion}} 10% kans om hersen-schuddende tranen te schieten"},
|
||||
{"202", "Aanraking van Midas", "Het aanraken van vijanden verandert ze in goud#Isaac doet contact schade gebaseerd op hoeveel munten hij heeft#{{Coin}} Het doden van en gouden vijand geeft munten#Poep de geplaatst is door Isaac heeft een kans om gouden poep te zijn"},
|
||||
|
||||
|
||||
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"},
|
||||
|
||||
|
||||
{"204", "Fanny Pack", "Taking damage has a 50% chance to drop a random pickup"},
|
||||
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 Hearts#Only works when item has no charges"},
|
||||
{"206", "Guillotine", "↑ {{Damage}} +1 Schade omhoog#↑ {{Tears}} Tranen omhoog#Isaac's head becomes an orbital that shoots, doesn't take damage and deals 105 contact damage"},
|
||||
@@ -900,27 +900,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "None",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Heart",
|
||||
["5.10.1"] = "{{Heart}} Heart", ["5.10.2"] = "{{HalfHeart}} Half Heart", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Eternal Heart", ["5.10.5"] = "{{Heart}} Double Heart", ["5.10.6"] = "{{BlackHeart}} Black Heart", ["5.10.7"] = "{{GoldHeart}} Gold Heart", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Scared Heart", ["5.10.10"] = "{{BlendedHeart}} Blended Heart", ["5.10.11"] = "{{EmptyBoneHeart}} Bone Heart", ["5.10.12"] = "{{RottenHeart}} Rotten Heart",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Coin",
|
||||
["5.20.1"] = "{{Crafting8}} Penny", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Dime", ["5.20.4"] = "{{Crafting8}} Double Penny", ["5.20.5"] = "{{Crafting11}} Lucky Penny", ["5.20.6"] = "{{Crafting9}} Sticky Nickel", ["5.20.7"] = "{{Crafting26}} Golden Penny",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Key",
|
||||
["5.30.1"] = "{{Crafting12}} Key", ["5.30.2"] = "{{Crafting13}} Golden Key", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Bomb",
|
||||
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Battery",
|
||||
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Pill",
|
||||
["5.300"] = "{{Card}} Card",
|
||||
["5.301"] = "{{Rune}} Rune", -- not a real id
|
||||
|
||||
+11
-11
@@ -875,7 +875,7 @@ EID.descriptions[languageCode].MCM = {
|
||||
DemoObjectName = "Nombre de objeto demostrativo",
|
||||
DemoObjectTransformation = "Transformación demostrativa",
|
||||
DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}#{{AngelDevilChance}} Esta línea puede ser tu ángel o tu demonio#\1 {{Damage}} Aumento de stat +1",
|
||||
}
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].CollectionPageInfo = "¡Debes tomar este objeto para completar la pagina de colección!"
|
||||
|
||||
@@ -886,27 +886,27 @@ EID.descriptions[languageCode].HoldMapHeader = " Resultado"
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "None",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Corazón",
|
||||
["5.10.1"] = "{{Heart}} Corazón", ["5.10.2"] = "{{HalfHeart}} Medio corazón", ["5.10.3"] = "{{SoulHeart}} Corazón de alma", ["5.10.4"] = "{{EternalHeart}} Corazón eterno", ["5.10.5"] = "{{Heart}} Corazón doble", ["5.10.6"] = "{{BlackHeart}} Corazón negro", ["5.10.7"] = "{{GoldHeart}} Corazón dorado", ["5.10.8"] = "{{HalfSoulHeart}} Medio corazón de alma", ["5.10.9"] = "{{Heart}} Corazón aterrado", ["5.10.10"] = "{{BlendedHeart}} Corazón dividido", ["5.10.11"] = "{{EmptyBoneHeart}} Corazón de hueso", ["5.10.12"] = "{{RottenHeart}} Corazón podrido",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Coin",
|
||||
["5.20.1"] = "{{Crafting8}} Centavo", ["5.20.2"] = "{{Crafting9}} Níquel", ["5.20.3"] = "{{Crafting10}} 10 centavos", ["5.20.4"] = "{{Crafting8}} Doble centavo", ["5.20.5"] = "{{Crafting11}} Centavo de la suerte", ["5.20.6"] = "{{Crafting9}} Níquel pegajoso", ["5.20.7"] = "{{Crafting26}} Centavo dorado",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Key",
|
||||
["5.30.1"] = "{{Crafting12}} Llave", ["5.30.2"] = "{{Crafting13}} Llave dorada", ["5.30.3"] = "{{Crafting12}} Llavero", ["5.30.4"] = "{{Crafting14}} Llave cargada",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Bomb",
|
||||
["5.40.1"] = "{{Crafting15}} Bomba", ["5.40.2"] = "{{Crafting15}} Bomba doble", ["5.40.3"] = "{{Crafting15}} Bomba troll", ["5.40.4"] = "{{Crafting16}} Bomba dorada", ["5.40.5"] = "{{Crafting15}} Bomba megatroll", ["5.40.7"] = "{{Crafting17}} Giga bomba",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Battery",
|
||||
["5.90.0"] = "{{Crafting19}} Batería", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Batería", ["5.90.2"] = "{{Crafting18}} Micro batería", ["5.90.3"] = "{{Crafting20}} Mega batería", ["5.90.4"] = "{{Crafting28}} Batería dorada",
|
||||
|
||||
["5.50"] = "{{Chest}} Cofre", ["5.51"] = "{{BombChest}} Cofre de piedra", ["5.52"] = "{{SpikedChest}} Cofre con pinchos", ["5.53"] = "{{EternalChest}} Cofre eterno", ["5.54"] = "{{MimicChest}} Cofre mímico", ["5.55"] = "{{OldChest}} Cofre viejo", ["5.56"] = "{{WoodenChest}} Cofre de madera", ["5.57"] = "{{MegaChest}} Mega cofre", ["5.58"] = "{{HauntedChest}} Cofre embrujado", ["5.60"] = "{{GoldenChest}} Cofre dorado", ["5.360"] = "{{RedChest}} Cofre rojo",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Cofre", ["5.51"] = "{{BombChest}} Cofre de piedra", ["5.52"] = "{{SpikedChest}} Cofre con pinchos", ["5.53"] = "{{EternalChest}} Cofre eterno", ["5.54"] = "{{MimicChest}} Cofre mímico", ["5.55"] = "{{OldChest}} Cofre viejo", ["5.56"] = "{{WoodenChest}} Cofre de madera", ["5.57"] = "{{MegaChest}} Mega cofre", ["5.58"] = "{{HauntedChest}} Cofre embrujado", ["5.60"] = "{{GoldenChest}} Cofre dorado", ["5.360"] = "{{RedChest}} Cofre rojo",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Saco", ["5.69.1"] = "{{GrabBag}} Saco", ["5.69.2"] = "{{BlackSack}} Saco negro",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Píldora",
|
||||
["5.300"] = "{{Card}} Carta",
|
||||
["5.301"] = "{{Rune}} Runa", -- not a real id
|
||||
@@ -918,4 +918,4 @@ EID.descriptions[languageCode].MCM = {
|
||||
DemoObjectName = "Nombre de objeto demostrativo",
|
||||
DemoObjectTransformation = "Transformación demostrativa",
|
||||
DemoObjectText = "Este texto está en español#¡Una larga y genial descripción para demostrar los saltos de línea causados por la anchura de texto de EID!#\1 Esta linea también es genial#Esta linea te ama {{Heart}}",
|
||||
}
|
||||
}
|
||||
+14
-14
@@ -627,12 +627,12 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"17", "Чорна помада", "{{BlackHeart}} +10% шанс, що замість серця Душі з'явиться чорне серце"}, -- base chance is +5%
|
||||
{"18", "Біблійний трактат", "{{EternalHeart}} +3% шанс появи Вічних сердець"}, -- base chance is 1.667%
|
||||
{"19", "Скріпка", "Золоті скрині {{GoldenChest}} відкриваються безкоштовно"},
|
||||
{"20", "Мавпяча лапа", "{{BlackHeart}} Створює 1 Чорне серце, коли здоров'я персонажа зменшується до половинки серця#{{Warning}} Зникає після створення 3 чорних сердець"},
|
||||
{"20", "Мавпяча лапа", "{{BlackHeart}} Створює 1 Чорне серце, коли здоров'я персонажа зменшується до половинки серця#{{Warning}} Зникає після 3 спрацьовувань"},
|
||||
{"21", "Загадковий листок", "{{Blank}} Випадково дає ефект одного з предметів: #{{Collectible327}} Полароїд#{{Collectible328}} Негатив#{{Trinket48}} Втрачена сторінка#{{Trinket23}} Оголошення про зникнення"},
|
||||
{"22", "Хвіст демона", "{{Heart}} Знижує шанс появи сердець до 20%#{{BlackHeart}} Усі серця на підлозі стають чорними#{{Key}} Збільшує шанс появи ключів"},
|
||||
{"23", "Оголошення про зникнення", "Персонаж відроджується за {{Player10}} Загубленого при смерті#Смерть у {{SacrificeRoom}} Кімнаті Жертвопринесень, коли ви тримаєте цей брелок, відкриває Загубленого"},
|
||||
{"24", "Дуповий пенні", "{{Coin}} На 20% вищий шанс появи монетки з купи лайна#Персонаж пукає, підіймаючи монети"},
|
||||
{"25", "Загадкова цукерка", "Персонаж пукає або створює купу лайна кожні 30 секунд"},
|
||||
{"25", "Загадкова цукерка", "Персонаж пукає або створює купку лайна кожні 30 секунд"},
|
||||
{"26", "Гаковий черв", "Сльози персонажа рухаються по кутовій траєкторії#↑ {{Range}} +10 Дальність збільшено"},
|
||||
{"27", "Батоговий черв", "↑ {{Shotspeed}} +0.5 Швидкість Стрільби збільшено"},
|
||||
{"28", "Зламаний хрест", "{{Player4}} 22% шанс відродитися як ??? (Синій Малюк) при смерті"},
|
||||
@@ -645,9 +645,9 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"35", "Загнутий ріг", "↑ {{Damage}} +2 Шкоду збільшено"},
|
||||
{"36", "Іржавий ключ", "{{Key}} 10% шанс, що нагородою за зачистку кімнати буде ключ#{{Key}} Шанс на додаткові ключі зі скринь, каменів з мітками та зламаних автоматів"},
|
||||
{"37", "Козляча ратиця", "↑ {{Speed}} +0.15 Швидкість збільшено"},
|
||||
{"38", "Матусина перлина", "+10% шанс на появу {{SoulHeart}} сердець Душі, {{BlackHeart}} Чорних сердець чи {{EmptyBoneHeart}} Кісткових сердець"}, -- base chance is 10%
|
||||
{"38", "Матусина перлина", "+10% шанс на появу {{SoulHeart}} Синіх, {{BlackHeart}} Чорних та {{EmptyBoneHeart}} Кісткових сердець"}, -- base chance is 10%
|
||||
{"39", "Рак", "↑ {{Tears}} -2 Затримка між слізьми знижена"},
|
||||
{"40", "Червона латка", "{{Damage}} Коли персонажу завдають шкоди, з 20% шансом спрацьовує ефект +1.8 Шкоду збільшено#{{Luck}} 100% шанс при Удачі 8#{{Timer}} Ефект діє одну кімнату"},
|
||||
{"40", "Червона латка", "{{Damage}} +1.8 Шкоди з 20% шансом при отриманні персонажем ушкоджень#{{Luck}} 100% шанс при Удачі 8#{{Timer}} Ефект діє одну кімнату"},
|
||||
{"41", "Сірник", "{{Bomb}} 10% шанс, що нагородою за зачистку кімнати буде бомба#{{Bomb}} Шанс на додаткові бомби зі скринь, каменів з мітками та зламаних автоматів#{{Warning}} Знімає {{Trinket53}}Кліща"},
|
||||
{"42", "Щасливий палець", "↑ {{Luck}} +1 Удачу збільшено#+8% шанс отримати нагороду за зачистку кімнати#Додаткові розхідники зі скринь, каменів з мітками та зламаних автоматів"},
|
||||
{"43", "Проклятий череп", "Коли здоров'я персонажа знижується до половинки серця, він телепортується у випадкову кімнату"},
|
||||
@@ -664,7 +664,7 @@ EID.descriptions[languageCode].trinkets={
|
||||
{"54", "Голова Ісаака", "Компаньйон з пронизуючими слізьми#Наносить 3.5 шкоди за сльозу"},
|
||||
{"55", "Віра Меггі", "{{EternalHeart}} При переході на наступний поверх, персонаж отримує +1 Вічне серце"},
|
||||
{"56", "Язик Юди", "{{DevilRoom}} Зменшує усі ціни Диявольських Угод до 1 контейнера червоних сердець#Не знижує вартість угод за 3 серця Душі"},
|
||||
{"57", "Душа ???", "Компаньйон, що літає по кімнаті#Стріляє у тому ж напрямку, що і персонаж#Наносить 3.5 шкоди за сльозу"},
|
||||
{"57", "Душа ???", "Компаньйон, що випадково літає по кімнаті#Стріляє у тому ж напрямку, що і персонаж#Наносить 3.5 шкоди за сльозу"},
|
||||
{"58", "Пасмо волосся Самсона", "{{Damage}} За вбивство ворога, з шансом 1/15 ви можете отримати +0.5 Шкоди#{{Luck}} 100% шанс при Удачі 10#{{Timer}} Ефект триває 1 кімнату"},
|
||||
{"59", "Око Каїна", "При переході на новий поверх, з 25% шансом на карті будуть відображені значки кімнат#100% шанс при Удачі 3"},
|
||||
{"60", "Лапка пташки Єви", "{{Collectible117}} За вбивство ворога, з 5% шансом може з'явитися компаньйон Мертва Пташка#{{Luck}} 100% шанс при Удачі 8"},
|
||||
@@ -927,27 +927,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Звичайна кімнат
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "Нічого",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Серце",
|
||||
["5.10.1"] = "{{Heart}} Серце", ["5.10.2"] = "{{HalfHeart}} Половинка серця", ["5.10.3"] = "{{SoulHeart}} Серце Душі", ["5.10.4"] = "{{EternalHeart}} Вічне серце", ["5.10.5"] = "{{Heart}} Подвійне серце", ["5.10.6"] = "{{BlackHeart}} Чорне серце", ["5.10.7"] = "{{GoldHeart}} Золоте серце", ["5.10.8"] = "{{HalfSoulHeart}} Половинка серця Душі", ["5.10.9"] = "{{Heart}} Злякане серце", ["5.10.10"] = "{{BlendedHeart}} Змішане серце", ["5.10.11"] = "{{EmptyBoneHeart}} Кісткове серце", ["5.10.12"] = "{{RottenHeart}} Гниле серце",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Монетка",
|
||||
["5.20.1"] = "{{Crafting8}} Пенні", ["5.20.2"] = "{{Crafting9}} Нікель", ["5.20.3"] = "{{Crafting10}} Дайм", ["5.20.4"] = "{{Crafting8}} Подвійний пенні", ["5.20.5"] = "{{Crafting11}} Щасливий пенні", ["5.20.6"] = "{{Crafting9}} Липкий нікель", ["5.20.7"] = "{{Crafting26}} Золотий пенні",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Ключ",
|
||||
["5.30.1"] = "{{Crafting12}} Ключ", ["5.30.2"] = "{{Crafting13}} Золотий ключ", ["5.30.3"] = "{{Crafting12}} Кільце ключів", ["5.30.4"] = "{{Crafting14}} Заряджений ключ",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Бомба",
|
||||
["5.40.1"] = "{{Crafting15}} Бомба", ["5.40.2"] = "{{Crafting15}} Подвійна бомба", ["5.40.3"] = "{{Crafting15}} Троль-бомба", ["5.40.4"] = "{{Crafting16}} Золота бомба", ["5.40.5"] = "{{Crafting15}} Мегатроль-бомба", ["5.40.7"] = "{{Crafting17}} Гіга-бомба",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Батарейка",
|
||||
["5.90.0"] = "{{Crafting19}} Мала батарейка", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Мала батарейка", ["5.90.2"] = "{{Crafting18}} Мікро-батарейка", ["5.90.3"] = "{{Crafting20}} Мегабатарейка", ["5.90.4"] = "{{Crafting28}} Золота батарейка",
|
||||
|
||||
["5.50"] = "{{Chest}} Скриня", ["5.51"] = "{{BombChest}} Кам'яна скриня", ["5.52"] = "{{SpikedChest}} Шипаста скриня", ["5.53"] = "{{EternalChest}} Вічна скриня", ["5.54"] = "{{MimicChest}} Скриня-мімік", ["5.55"] = "{{OldChest}} Стара скриня", ["5.56"] = "{{WoodenChest}} Дерев'яна скриня", ["5.57"] = "{{MegaChest}} Мегаскриня", ["5.58"] = "{{HauntedChest}} Скриня з привидами", ["5.60"] = "{{GoldenChest}} Золота скриня", ["5.360"] = "{{RedChest}} Червона скриня",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Скриня", ["5.51"] = "{{BombChest}} Кам'яна скриня", ["5.52"] = "{{SpikedChest}} Шипаста скриня", ["5.53"] = "{{EternalChest}} Вічна скриня", ["5.54"] = "{{MimicChest}} Скриня-мімік", ["5.55"] = "{{OldChest}} Стара скриня", ["5.56"] = "{{WoodenChest}} Дерев'яна скриня", ["5.57"] = "{{MegaChest}} Мегаскриня", ["5.58"] = "{{HauntedChest}} Скриня з привидами", ["5.60"] = "{{GoldenChest}} Золота скриня", ["5.360"] = "{{RedChest}} Червона скриня",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Мішечок", ["5.69.1"] = "{{GrabBag}} Мішечок", ["5.69.2"] = "{{BlackSack}} Чорний мішечок",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Пігулка",
|
||||
["5.300"] = "{{Card}} Карта",
|
||||
["5.301"] = "{{Rune}} Руна", -- not a real id
|
||||
|
||||
+88
-18
@@ -2,7 +2,7 @@
|
||||
----- Basic Chinese descriptions ---
|
||||
--------------------------------------
|
||||
|
||||
-- Last Update: 2022.03.02
|
||||
-- Last Update: 2023.12.25
|
||||
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
|
||||
@@ -24,7 +24,7 @@ EID.descriptions[languageCode].fonts = {{name = "default_cn", lineHeight = 14, t
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
{"1", "悲伤洋葱", "↑ {{Tears}} +0.7射速"},
|
||||
{"2", "内眼", "三重眼泪#↓ {{Tears}} 射速降低"},
|
||||
{"3", "弯勺魔术", "跟踪眼泪"},
|
||||
{"3", "弯勺魔术", "跟踪眼泪"},
|
||||
{"4", "柯吉猫的头", "↑ {{Damage}} +0.5伤害#↑ {{Damage}} +50%伤害倍率"},
|
||||
{"5", "我的镜像", "眼泪有回旋效果#↑ {{Range}} +1.5射程#↑ {{Shotspeed}} +0.6弹速#↑ +1眼泪高度"},
|
||||
{"6", "小号", "↑ {{Tears}} +1.5射速#↓ {{Range}} -17.62射程#↑ +0.76眼泪高度"},
|
||||
@@ -114,7 +114,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"90", "小石头", "↑ {{Damage}} +1.0伤害#↑ {{Tears}} +0.2射速#↓ {{Speed}} -0.2移速"},
|
||||
{"91", "探窟帽", "揭示相邻房间的类型#也可以揭示{{SecretRoom}}隐藏房,超级隐藏房和小Boss房"},
|
||||
{"92", "超级绷带", "↑ +1心之容器#{{SoulHeart}} +2魂心#{{Heart}} 治疗1红心"},
|
||||
{"93", "游戏掌机", "在6秒内获得:#无敌#{{Fear}} 恐惧所有敌人#无法发射眼泪#造成每秒40点接触伤害#{{HalfHeart}} 吃掉两个敌人回复半个红心"},
|
||||
{"93", "游戏掌机", "在6.5秒内获得:#无敌#{{Fear}} 恐惧所有敌人#无法发射眼泪#造成每秒40点接触伤害#{{HalfHeart}} 吃掉两个敌人回复半个红心"},
|
||||
{"94", "硬币袋", "{{Coin}} 每2个房间随机生成1硬币"},
|
||||
{"95", "机器宝宝", "激光眼泪跟班#每次射击造成3.5点伤害"},
|
||||
{"96", "查德宝宝", "{{HalfHeart}} 每3个房间生成1半红心"},
|
||||
@@ -172,7 +172,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"148", "害虫横行", "受伤时生成蓝苍蝇"},
|
||||
{"149", "吐根酊", "{{Poison}} 爆炸有毒眼泪#↑ {{Damage}} +40伤害#↓ {{Tears}} 射速降低"},
|
||||
{"150", "严厉的爱", "10%几率发射牙齿#{{Damage}} 牙齿造成320%角色伤害#{{Luck}} 运气9:100%几率"},
|
||||
{"151", "虫群复击", "眼泪击中敌人时有1/6的几率生成1只蓝苍蝇"},
|
||||
{"151", "虫群复击", "眼泪击中敌人时有1/6的几率生成1只蓝苍蝇# {{Luck}} 不受幸运值影响"},
|
||||
{"152", "科技II", "永久激光攻击!#{{Damage}} 激光造成20%角色伤害#↓ {{Damage}} -35%伤害倍率#↓ {{Tears}} 射击延迟x2"},
|
||||
{"153", "变异蜘蛛", "四重眼泪!#↓ {{Tears}} 射速降低"},
|
||||
{"154", "化学剥皮法", "↑ {{Damage}} 左眼+2伤害"},
|
||||
@@ -482,7 +482,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"458", "肚脐", " 生成1个随机饰品#获得额外饰品槽"},
|
||||
{"459", "鼻窦炎", "20%几率发射粘性有毒眼泪#{{Damage}} 每秒造成100%角色伤害#能粘住60秒"},
|
||||
{"460", "青光眼", "{{Confusion}} 5%几率发射眩晕眼泪#屏幕会稍暗一些"},
|
||||
{"461", "拟寄生物", "15%几率发射虫卵#{{Slow}} 击中时生成减速水迹#击中时生成蓝蜘蛛或蓝苍蝇"},
|
||||
{"461", "拟寄生物", "15%几率发射虫卵#{{Slow}} 击中时生成减速水迹#击中时生成蓝蜘蛛或蓝苍蝇#{{Luck}} 运气5:50%几率"},
|
||||
{"462", "彼列之眼", "↑ {{Range}} +1.5射程#↑ +1.0眼泪高度#穿透眼泪#眼泪击中第1个敌人后,造成双倍伤害并获得跟踪效果"},
|
||||
{"463", "硫酸", "↑ {{Damage}} +0.3伤害#几率发射能摧毁岩石和打开门的眼泪"},
|
||||
{"464", "平衡符号", "{{SoulHeart}} +2魂心#精英怪掉落掉落物更频繁"},
|
||||
@@ -504,7 +504,7 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"480", "堆肥", "将掉落物变成蓝苍蝇或蓝蜘蛛#使当前的蓝苍蝇/蓝蜘蛛翻倍#如果什么都没有就生成1只蓝苍蝇或蓝蜘蛛"},
|
||||
{"481", "数据破解", "使用时,对随机属性小幅↑/↓#所在房间内随机眼泪效果#破坏当前房间所有贴图和音乐"},
|
||||
{"482", "遥控器", "将你换成另1个角色#移除上1个收集到的道具"},
|
||||
{"483", "妈咪炸弹!", "{{Warning}} 一次性 {{Warning}}#影响整层#炸碎所有障碍物#对所有敌人造成200点伤害#打开Boss Rush/窒息胎/隐藏房的门#若持有金炸弹,则可不消耗道具使用一次"},
|
||||
{"483", "妈咪炸弹!", "{{Warning}} 一次性 {{Warning}}#影响整层#炸碎所有障碍物#对所有敌人造成200点伤害#打开Boss Rush/死寂/隐藏房的门#若持有金炸弹,则可不消耗道具使用一次"},
|
||||
{"484", "等等,啥?", "使用时使敌人推走并生成岩石波#可以开门或摧毁岩石"},
|
||||
{"485", "被掰弯的硬币", "有50%几率使房间内所有道具,掉落物和箱子翻倍#另外50%几率将上述内容移除并生成1硬币"},
|
||||
{"486", "钝剃刀片", "使角色受伤但不掉血#可以用来触发道具效果"},
|
||||
@@ -576,6 +576,35 @@ EID.descriptions[languageCode].collectibles={
|
||||
{"552", "妈妈的铲子", "生成通往下一层的活板门#!!! 在\"暗室\"的土丘上使用铲子#!!! 解锁某个很酷的东西"},
|
||||
}
|
||||
|
||||
---------- Modifiers ----------
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
-- these all need way more consistency with the original effect text and spellchecking
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
[58] = "持续20秒", -- Book of Shadows
|
||||
[66] = "持续16秒", -- The Hourglass
|
||||
[77] = "持续12秒", -- My Little Unicorn
|
||||
[93] = "持续13秒", -- The Gamekid
|
||||
[111] = "造成两倍伤害", -- The Bean
|
||||
[124] = "触发两次效果", -- Dead Sea Scrolls
|
||||
[145] = "生成4~8个蓝苍蝇", -- Guppy's Head
|
||||
[171] = "造成10点额外伤害", -- Spider Butt
|
||||
[293] = "激光柱的伤害加倍", -- Head of Krampus
|
||||
[298] = "持续12秒", -- Unicorn Stump
|
||||
[351] = "造成两倍伤害", -- Mega Bean
|
||||
[383] = "一次分裂成36颗泪弹", -- Tear Detonator
|
||||
[421] = "造成两倍伤害", -- Kidney Bean
|
||||
[427] = "生成两个炸药包", -- Mine Crafter
|
||||
[477] = "每个被吸收的主动道具会触发两次", -- Void
|
||||
[482] = "更换角色两次并移除两个道具", -- Clicker
|
||||
[485] = "25%概率四倍道具和掉落物, 75%概率移除它们", -- Crooked Penny
|
||||
[486] = "触发受伤相关道具效果两次", -- Dull Razor
|
||||
[488] = "获得两个道具效果", -- Metronome
|
||||
[489] = "触发两次骰子效果,第二个骰子效果无法预测", -- D Infinity
|
||||
[523] = "将盒子内容物与房间掉落物交换", -- Moving Box
|
||||
[550] = "在挑战房和头目车轮战中防止两轮妈妈的脚的踩踏 {{ChallengeRoom}} {{BossRushRoom}}", -- Broken Shovel
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
EID.descriptions[languageCode].trinkets={
|
||||
{"1", "被吞下的硬币", "受伤时生成1硬币"},
|
||||
@@ -713,24 +742,24 @@ EID.descriptions[languageCode].cards={
|
||||
{"1", "0-愚者", "将角色传送回起始房间"},
|
||||
{"2", "I-魔术师", "所在房间内眼泪有跟踪效果"},
|
||||
{"3", "II-女祭司", "妈腿会践踏1个敌人!#对敌人造成300点接触伤害#!!! 如果没有敌人会践踏角色"},
|
||||
{"4", "III-皇后", "所在房间内获得:#↑ {{Damage}} +2.35伤害#↑ {{Speed}} +0.3移速"},
|
||||
{"5", "IV-皇帝", "传送至{{BossRoom}}Boss房"},
|
||||
{"6", "V-教皇", "{{SoulHeart}} 生成2魂心"},
|
||||
{"7", "IV-恋人", "{{Heart}} 生成2红心"},
|
||||
{"4", "III-皇后", "所在房间内获得:#↑ {{Damage}} +1.5伤害#↑ {{Speed}} +0.3移速"},
|
||||
{"5", "IV-皇帝", "传送至{{BossRoom}}头目房"},
|
||||
{"6", "V-教皇", "{{SoulHeart}} 生成2个魂心"},
|
||||
{"7", "IV-恋人", "{{Heart}} 生成2个红心"},
|
||||
{"8", "VII-战车", "触发{{Collectible77}}的效果,在6秒内:#无敌#↑ +0.28移速#无法发射眼泪#造成每秒40点接触伤害"},
|
||||
{"9", "VIII-正义", "生成1{{Bomb}}炸弹, 1{{Key}}钥匙, 1{{Coin}}硬币, 1{{Heart}}红心"},
|
||||
{"9", "VIII-正义", "生成1个{{UnknownHeart}}随机心, 1个{{Coin}}随机硬币, 1个{{Key}}随机钥匙, 1个{{Bomb}}随机炸弹"},
|
||||
{"10", "IX-隐者", "传送至{{Shop}}商店"},
|
||||
{"11", "X-命运之轮", "生成1台{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"},
|
||||
{"11", "X-命运之轮", "生成1个{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"},
|
||||
{"12", "XI-力量", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Damage}} +50%伤害#↑ {{Range}} +5.25射程#↑ +0.5眼泪高度#↑ {{Speed}} +0.3移速#仅所在房间"},
|
||||
{"13", "XII-倒吊人", "所在房间内飞行"},
|
||||
{"14", "XIII-死亡", "对房间内所有敌人造成40点伤害"},
|
||||
{"15", "XIV-节制", "生成1台{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成一个恶魔乞丐"},
|
||||
{"15", "XIV-节制", "生成1个{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成一个恶魔乞丐"},
|
||||
{"16", "XV-恶魔", "↑ {{Damage}} 所在房间内+2.0伤害"},
|
||||
{"17", "XVI-塔", "生成6个即爆炸弹"},
|
||||
{"18", "XVII-星星", "传送至{{TreasureRoom}}道具房"},
|
||||
{"18", "XVII-星星", "传送至{{TreasureRoom}}宝箱房"},
|
||||
{"19", "XVIII-月亮", "传送至{{SecretRoom}}隐藏房"},
|
||||
{"20", "XIX-太阳", "对所有敌人造成100点伤害#{{Heart}} 满血#揭示整个地图"},
|
||||
{"21", "XX-审判", "生成1个乞丐"},
|
||||
{"21", "XX-审判", "生成1个随机乞丐"},
|
||||
{"22", "XXI-世界", "所在层揭示全图并显示房间类型#无法揭示{{SuperSecretRoom}}超级隐藏房的位置"},
|
||||
{"23", "梅花2", "{{Bomb}} 使持有炸弹翻倍"},
|
||||
{"24", "方片2", "{{Coin}} 使持有硬币翻倍"},
|
||||
@@ -751,7 +780,7 @@ EID.descriptions[languageCode].cards={
|
||||
{"39", "保护符文", "无敌30秒"},
|
||||
{"40", "空白符文", "随机符文效果#25%几率再掉落本身"},
|
||||
{"41", "黑符文", "对所有敌人造成40点伤害#将房间内所有底座道具变为随机属性提升#将所有掉落物变成蓝苍蝇"},
|
||||
{"42", "混沌宝珠", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱"},
|
||||
{"42", "混沌卡", "可投掷的即杀卡牌#打开未上锁的门#无法杀死精神错乱和祸兽"},
|
||||
{"43", "信用卡", "移除当前商店货恶魔房的标价,使所有东西免费"},
|
||||
{"44", "规则卡", "使用时显示\"有帮助的\"提示"},
|
||||
{"45", "反人类卡", "整个房间内填满便便"},
|
||||
@@ -801,7 +830,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"28", "止痛药!", "所在房间受到的伤害减半"},
|
||||
{"29", "上瘾!", "所在房间受到的伤害为整心"},
|
||||
{"30", "放-松", "移动生成便便2秒"},
|
||||
{"31", "???", "{{CurseMaze}} 所在层施加迷惑诅咒的效果"},
|
||||
{"31", "???", "{{CurseMaze}} 所在层施加混乱诅咒的效果"},
|
||||
{"32", "变大胶囊", "体型变大#不影响被命中的区域"},
|
||||
{"33", "变小胶囊", "体型变小#被命中的区域也变小"},
|
||||
{"34", "大量滋生!", "房间内每个便便生成1只蓝蜘蛛"},
|
||||
@@ -884,4 +913,45 @@ EID.descriptions[languageCode].MCM = {
|
||||
DemoObjectName = "项目名预览",
|
||||
DemoObjectTransformation = "套装预览",
|
||||
DemoObjectText = "这份文本是中文的#这是一条非常酷的长文本,用来模拟EID文本框自动分行功能!#\1 这也是一条非常酷的文本#祝使用愉快{{Heart}}",
|
||||
}
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].HoldMapTitle = "道具提示"
|
||||
-- 长按地图键会以"道具名称的结果"为描述预测结果
|
||||
EID.descriptions[languageCode].HoldMapHeader = "的结果"
|
||||
|
||||
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
|
||||
-- 为本地化方便也添加了忏悔的房间类型
|
||||
EID.descriptions[languageCode].RoomTypeNames = { "普通房", "商店", "错误房", "宝箱房", "头目房", "小头目房", "隐藏房", "超级隐藏房", "赌博房", "诅咒房", "挑战房", "图书馆", "献祭房", "恶魔房", "天使房", "夹层", "头目车轮战房", "以撒的卧室", "肮脏的卧室", "宝库", "骰子房", "黑市", "出口房", "星象房", "传送入口房", "传送出口房", "替代章节入口房", "蓝色房间", "究极隐藏房",
|
||||
-- 从技术上讲不是房间类型,但仍可能对本地化有用
|
||||
[666] = "恶魔/天使房", [1024] = "红色房间", [1025] = "特殊红色房间" }
|
||||
|
||||
-- 目前用于一面骰
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "无",
|
||||
|
||||
["5.10"] = "{{Heart}} 心",
|
||||
["5.10.1"] = "{{Heart}} 红心", ["5.10.2"] = "{{HalfHeart}} 半红心", ["5.10.3"] = "{{SoulHeart}} 魂心", ["5.10.4"] = "{{EternalHeart}} 永恒之心", ["5.10.5"] = "{{Heart}} 双红心", ["5.10.6"] = "{{BlackHeart}} 黑心", ["5.10.7"] = "{{GoldHeart}} 金心", ["5.10.8"] = "{{HalfSoulHeart}} 半魂心", ["5.10.9"] = "{{Heart}} 胆小的红心", ["5.10.10"] = "{{BlendedHeart}} 混合心", ["5.10.11"] = "{{EmptyBoneHeart}} 骨心", ["5.10.12"] = "{{RottenHeart}} 腐心",
|
||||
|
||||
["5.20"] = "{{Coin}} 硬币",
|
||||
["5.20.1"] = "{{Crafting8}} 硬币", ["5.20.2"] = "{{Crafting9}} 镍币", ["5.20.3"] = "{{Crafting10}} 铸币", ["5.20.4"] = "{{Crafting8}} 双硬币", ["5.20.5"] = "{{Crafting11}} 幸运硬币", ["5.20.6"] = "{{Crafting9}} 粘性镍币", ["5.20.7"] = "{{Crafting26}} 金硬币",
|
||||
|
||||
["5.30"] = "{{Key}} 钥匙",
|
||||
["5.30.1"] = "{{Crafting12}} 钥匙", ["5.30.2"] = "{{Crafting13}} 金钥匙", ["5.30.3"] = "{{Crafting12}} 双钥匙", ["5.30.4"] = "{{Crafting14}} 充能钥匙",
|
||||
|
||||
["5.40"] = "{{Bomb}} 炸弹",
|
||||
["5.40.1"] = "{{Crafting15}} 炸弹", ["5.40.2"] = "{{Crafting15}} 双炸弹", ["5.40.3"] = "{{Crafting15}} 即爆炸弹", ["5.40.4"] = "{{Crafting16}} 金炸弹", ["5.40.5"] = "{{Crafting15}} 超级即爆炸弹", ["5.40.7"] = "{{Crafting17}} 巨型炸弹",
|
||||
|
||||
["5.90"] = "{{Battery}} 电池",
|
||||
["5.90.0"] = "{{Crafting19}} 小电池", --胎衣+没有其他类型的电池
|
||||
["5.90.1"] = "{{Crafting19}} 小电池", ["5.90.2"] = "{{Crafting18}} 微型电池", ["5.90.3"] = "{{Crafting20}} 超级电池", ["5.90.4"] = "{{Crafting28}} 金电池",
|
||||
|
||||
["5.50"] = "{{Chest}} 箱子", ["5.51"] = "{{BombChest}} 石头箱子", ["5.52"] = "{{SpikedChest}} 刺箱子", ["5.53"] = "{{EternalChest}} 永恒箱子", ["5.54"] = "{{MimicChest}} 拟态箱子", ["5.55"] = "{{OldChest}} 旧箱子", ["5.56"] = "{{WoodenChest}} 木箱子", ["5.57"] = "{{MegaChest}} 大箱子", ["5.58"] = "{{HauntedChest}} 闹鬼箱子", ["5.60"] = "{{GoldenChest}} 金箱子", ["5.360"] = "{{RedChest}} 红箱子",
|
||||
|
||||
["5.69"] = "{{GrabBag}} 福袋", ["5.69.1"] = "{{GrabBag}} 福袋", ["5.69.2"] = "{{BlackSack}} 黑福袋",
|
||||
|
||||
["5.70"] = "{{Pill}} 胶囊",
|
||||
["5.300"] = "{{Card}} 卡牌",
|
||||
["5.301"] = "{{Rune}} 符文", -- 非真实id
|
||||
["5.350"] = "{{Trinket}} 饰品",
|
||||
|
||||
}
|
||||
+28
-28
@@ -44,11 +44,11 @@ local repCollectibles={
|
||||
[69] = {"69", "Čokoládové Mléko", "{{Chargeable}} Nabíjetelné slzy#↑ {{Damage}} Až 400% poškození"}, -- Chocolate Milk
|
||||
[70] = {"70", "Růstové Hormony", "↑ {{Damage}} +1 Větší Poškození#↑ {{Speed}} +0.2 Zvýšení Rychlosti"}, -- Growth Hormones
|
||||
[71] = {"71", "Mini Houbička", "↑ {{Speed}} +0.3 Zvýšení Rychlosti#↑ {{Range}} +1.5 Větší Dostřel#↑ Zmenšení"}, -- Mini Mush
|
||||
[72] = {"72", "Růženec", "{{SoulHeart}} +3 Duševní Srdce#↑ {{Tears}} +0.5 Více Slz#{{Collectible33}}Bible je přidána do všech položek"}, -- Rosary
|
||||
[72] = {"72", "Růženec", "{{SoulHeart}} +3 Duševní Srdce#↑ {{Tears}} +0.5 Více Slz#{{Collectible33}}Bible je přidána do všech položek"}, -- Rosary
|
||||
[77] = {"77", "Můj Malý Jednorožec", "Nepřemožitelnost a +0.28 Zvýšení Rychlosti po dobu 6 sekund#Uděluje 40 kontaktního poškození během nějž nemůžeš střílet"}, -- My Little Unicorn
|
||||
[78] = {"78", "Kniha Zjevení", "{{SoulHeart}} +1 Duševní Srdce#Při použití nahradí bosse jeden Jezdec Apokalypsy#↑ {{AngelDevilChance}} +17.5% šance na Ďábelskou nebo Andělskou místnost"}, -- Book of Revelations
|
||||
[79] = {"79", "Značka", "↑ {{Damage}} +1 Větší Poškození#↑ {{Speed}} +0.2 Zvýšení Rychlosti#{{BlackHeart}} +1 Černé srdce"}, -- The Mark
|
||||
[80] = {"80", "Pakt", "↑ {{Damage}} +0.5 Větší Poškození#↑ {{Tears}} +0.7 Více Slz#{{BlackHeart}} +2 Černá srdce"}, -- The Pact
|
||||
[80] = {"80", "Pakt", "↑ {{Damage}} +0.5 Větší Poškození#↑ {{Tears}} +0.7 Více Slz#{{BlackHeart}} +2 Černá srdce"}, -- The Pact
|
||||
[83] = {"83", "Hřebík", "{{HalfBlackHeart}} + Půlka černého srdce#↑ {{Damage}} +2 Větší Poškození#↓ {{Speed}} -0.18 Snížení Rychlosti#Uděluje kontaktní poškození#Ničí kameny po jejich přejití"}, -- The Nail
|
||||
[84] = {"84", "Musíme jít hlouběji!", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- We Need To Go Deeper!
|
||||
[87] = {"87", "Lokiho Rohy", "25% šance na vystřelení ve 4 směrech#{{Luck}} 100% šance při 15 Štěstí"}, -- Loki's Horns
|
||||
@@ -95,7 +95,7 @@ local repCollectibles={
|
||||
[203] = {"203", "Skromný Balíček", "Šance na zdvojnásobení všech pickupů"}, -- Humbling Bundle
|
||||
[205] = {"205", "Ostrá Zástrčka", "{{Battery}} Při použití plně dobije tvůj aktivní předmět za cenu poloviny srdce na jedno nabití#Upřednostňuje červené srdce"}, -- Sharp Plug
|
||||
[206] = {"206", "Gilotina", "↑ {{Damage}} +1 Větší Poškození#↑ {{Tears}} +0.5 Více Slz#Tvoje hlava je nyní orbitál, který neutrpí poškození a způsobuje 105 kontaktního poškození#Budeš střílet z hlavy"}, -- Guillotine
|
||||
[211] = {"211", "Pavoučí Miláček", "Při utrpení poškození vytvoří 3-5 modrých pavouků"}, -- Spiderbaby
|
||||
[211] = {"211", "Pavoučí Miláček", "Při utrpení poškození vytvoří 3-5 modrých pavouků"}, -- Spiderbaby
|
||||
[214] = {"214", "Anémie (Chudokrevost)", "↑ {{Range}} +1.5 Větší Dostřel#Po utrpení zásahu zanechává na zemi poškozující kaluž"}, -- Anemic
|
||||
[218] = {"218", "Placenta", "↑ {{Heart}} +1 Zvýšení Zdraví#{{Heart}} Vyléčí 1 červené srdce#{{HalfHeart}} Šance na vyléčení půl srdce každou minutu"}, -- Placenta
|
||||
[222] = {"222", "Anti-Gravitace", "Podržením tlačítka pro střelbu se ve vzduchu budou vznášet slzy#Po uvolnění budou všechny slzy vystřeleny tím směrem, kterým byly vystřeleny původně#↑ {{Tears}} +1 Více Slz"}, -- Anti-Gravity
|
||||
@@ -110,12 +110,12 @@ local repCollectibles={
|
||||
[240] = {"240", "Experimentální Léčba", "↑ Náhodně zvýší 4 staty#↓ Náhodně sníží 2 staty"}, -- Experimental Treatment
|
||||
[241] = {"241", "Smlouva z Podzemí", "Zdvojnásobuje všechny odměny za pročištěnou místnost#30% šance na žádnou odměnu za pročištěnou místnost#Neovlivňuje režim Greed Mode"}, -- Contract from Below
|
||||
[245] = {"245", "20/20", "Zdvojnásobí všechny tvoje střely#↓ {{Damage}} -25% Poškození"}, -- 20/20
|
||||
[248] = {"248", "Skupinová mysl", "Modří pavouci/mušky způsobí dvojité poškození#Pavoučí/muší spojenci budou silnější"}, -- Hive Mind
|
||||
[248] = {"248", "Úlové Myšlení", "Modří pavouci/mušky způsobí dvojité poškození#Pavoučí/muší spojenci budou silnější"}, -- Hive Mind
|
||||
[253] = {"253", "Kouzelný Strup", "↑ {{Heart}} +1 Zvýšení Zdraví#↑ {{Luck}} +1 Zvýšení Štěstí#{{Heart}} Vyléčí 1 červené srdce"}, -- Magic Scab
|
||||
[254] = {"254", "Krevní Sraženina", "!!! Platí pouze pro levé oko#↑ {{Damage}} +1 Větší Poškození#↑ {{Range}} +1.5 Větší Dostřel"}, -- Blood Clot
|
||||
[256] = {"256", "Horké Bomby", "{{Burning}} Hořící bomby#{{Bomb}} +5 Bomb#Už nemůžeš utrpět poškození ohněm#Bomby způsobují kontaktní poškození"}, -- Hot Bombs
|
||||
[261] = {"261", "Proptóza", "↑ {{Damage}} +0.5 Větší Poškození#↓ Udělené poškození se snižuje podle uražené vzdálenosti slzy#300% poškození u přímého (a blízkého) kontaktu"}, -- Proptosis
|
||||
[262] = {"262", "Chybějící Stránka 2", "{{BlackHeart}} +1 Černé Srdce#Když zdraví klesne na 1 srdce, udělí poškození všem nepřátelům v místnosti#{{Collectible35}} Černá srdce a efekt u Necronomiconu způsobí dvakrát větší poškození"}, -- Missing Page 2
|
||||
[262] = {"262", "Chybějící stránka 2", "{{BlackHeart}} +1 Černé Srdce#Když zdraví klesne na 1 srdce, udělí poškození všem nepřátelům v místnosti#{{Collectible35}} Černá srdce a efekt u Necronomiconu způsobí dvakrát větší poškození"}, -- Missing Page 2
|
||||
[263] = {"263", "Čistá Runa", "{{Rune}} Kopíruje efekt momentálně držené runy nebo kamene duší#Vytvoří 1 náhodnou runu"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[264] = {"264", "Chytrá Muška", "Orbitální moucha#Když dostaneš zásah, zaútočí na nepřátele#Uděluje 22.5 poškození za sekundu"},
|
||||
[273] = {"273", "Bobův Mozek", "{{Throwable}} {{ColorOrange}}Vrhatelná{{CR}} bomba#Exploze způsobí 100 poškození#Poškození ignoruje brnění"}, -- Bob's Brain
|
||||
@@ -127,7 +127,7 @@ local repCollectibles={
|
||||
[283] = {"283", "D100", "Zamíchá všechny pickupy, předměty a všechny tvoje pasivní předměty#Duplikuje 1 náhodný pickup v místnosti#Restartuje aktuální místnost, respawne tě a zamíchá nepřátele v oné místnosti#Zamíchá kameny v místnosti"}, -- D100
|
||||
[285] = {"285", "D10", "Zamíchá nepřátele v místnosti#Pokusí se je zamíchat na nepřátele s podobným maximálním HP"}, -- D10
|
||||
[287] = {"287", "Kniha Tajemství", "Dá ti {{Collectible54}}Mapu pokladů, {{Collectible21}}Kompas nebo {{Collectible246}}Modrou Mapu pro aktuální patro#Poskytuje pouze efekty mapování, které ještě nemáš#Pokud všechny efekty jsou už aktivní, dá ti {{Collectible76}}Rentgenové Vidění"}, -- Book of Secrets
|
||||
[288] = {"288", "Bedna Plná Pavouků", "Vytvoří 4-8 modré pavouky"}, -- Box of Spiders
|
||||
[288] = {"288", "Krabice Plná Pavouků", "Vytvoří 4-8 modré pavouky"}, -- Box of Spiders
|
||||
[289] = {"289", "Červená Svíčka", "Vytvoří červený plamen#Plamen zůstává do té doby dokud nezpůsobí poškození nebo pětkrát nezablokuje střely anebo po 10 sekundách"}, -- Red Candle
|
||||
[291] = {"291", "Spláchnutej!", "Proměňuje ne-bossové nepřátele na hovna#Instantně zabíjí hovnové nepřátele a bosse#Hasí ohniště a naplňí místnost vodou#Proměňuje jámy naplněné lávou na půdu"}, -- Flush!
|
||||
[292] = {"292", "Satanská Bible", "{{BlackHeart}} +1 Černé srdce#{{DevilRoom}} Pokud je předmět použitý před bossem, pak po dokončení místnosti budeš moci uzavřít obchod s ďáblem#!!! Vezmeš-li si tento předmět, nechť budeš uzamčen do ďábelských obchodů po zbytek tohoto běhu!"}, -- Satanic Bible
|
||||
@@ -145,7 +145,7 @@ local repCollectibles={
|
||||
[311] = {"311", "Jidášův Stín", "{{Player12}} Když zemřeš, znovuzrodíš se jako Temný Jidáš#{{Damage}} Ten má 2x Násobič Poškození#{{Player24}} Poskvrněný Jidáš se sám oživí"}, -- Judas' Shadow
|
||||
[314] = {"314", "Boky Jako Skříň", "↑ {{Heart}} +1 Zvýšení Zdraví#↓ {{Speed}} -0.4 Snížení Rychlosti#{{Heart}} Vyléčí 1 červené srdce#Při chůzi přes kameny je zničí"}, -- Thunder Thighs
|
||||
[315] = {"315", "Podivný Přitahovák", "Magnetické slzy#Ovlivňuje nepřátele, pickupy a trinkety#Předměty budou přitahovány tam kam slza dopadne"}, -- Strange Attractor
|
||||
[319] = {"319", "Cainovo Druhé Oko", "Odráží se po místnosti#Střílí směrem k Izákovi#{{Damage}} Jeho poškození se rovná tvému poškození"},
|
||||
[319] = {"319", "Kainovo Druhé Oko", "Odráží se po místnosti#Střílí směrem k Izákovi#{{Damage}} Jeho poškození se rovná tvému poškození"},
|
||||
[320] = {"320", "Jediný Přítel ???", "Ovladatelná muška#Uděluje 3.5 kontaktního poškození za tik"}, -- ???'s Only Friend
|
||||
[323] = {"323", "Izákovy Slzy", "Při použití vystřelíš 8 slz ve všech směrech#Slzy kopírují ty tvoje#Nabíjí se při střílení"},
|
||||
[326] = {"326", "Dech Života", "Pro neporazitelnost podrž mezerník, dokud nebude nabíjecí lišta prázdná#Paprsky světla zasáhnou nepřátele, kteří se tě dotkli, během tvé neporazitelnosti#!!! Nedržto to příliš dlouho!"}, -- Breath of Life
|
||||
@@ -175,7 +175,7 @@ local repCollectibles={
|
||||
[375] = {"375", "Hostitelova Lebka", "Poskytuje imunitu proti výbuchům#20% šance na zablokování slz#Blokuje střely padající shora"}, -- Host hat
|
||||
[376] = {"376", "Doplnění Zásob", "Obchody okamžitě doplní své položky, když si je koupíš#Doskladněné zboží pomalu zdražuje"}, -- Restock
|
||||
[380] = {"380", "Zaplať za hraní", "{{Coin}} +5 mincí#Nyní otevíráš zamčené dveře a truhly pomocí mincí namísto klíčů"}, -- Pay To Play
|
||||
[382] = {"382", "Kamarádský Míč", "Můžeš jej vrhnout na nepřátele k jejich zachycení#Při dalším použití se znovu objeví stejný nepřítel, ale už jako přátelský společník#Chůze po míči (po zachycení ) předmět okamžitě dobije"}, -- Friendly Ball
|
||||
[382] = {"382", "Kamarádský Míček", "Můžeš jej vrhnout na nepřátele k jejich zachycení#Při dalším použití se znovu objeví stejný nepřítel, ale už jako přátelský společník#Chůze po míči (po zachycení ) předmět okamžitě dobije"}, -- Friendly Ball
|
||||
[384] = {"384", "Malý Gurdy", "{{Chargeable}} Vystřelí se a bude létat po místnosti#Způsobí 5-25 kontaktního poškození v závislosti na jeho rychlosti"}, -- Lil Gurdy
|
||||
[389] = {"389", "Pytlíček Run", "{{Rune}} Vytvoří náhodnou runu každých 7-8 místností#Také může vytvořit kámen duší"}, -- Rune Bag
|
||||
[391] = {"391", "Zrada", "{{Charm}} Pokaždé, když Izák utrpí poškození, okouzlí každého nepřítele v místnosti a ti pak můžou bojovat mezi sebou"},
|
||||
@@ -227,7 +227,7 @@ local repCollectibles={
|
||||
[496] = {"496", "Eutanázie", "3.33% šance na vystřelení jehel#{{Luck}} 50% šance při 15 Štěstí#Jehly okamžitě zabijí normální nepřátele a roztříští je do 10 slz#Jehly způsobí 3x poškození Bossům"}, -- Euthanasia
|
||||
[497] = {"497", "Maskáčové Spodní Prádlo", "Když vejdeš do místnosti, budeš zamaskován a zmáteš všechny nepřátele, dokud nezačneš střílet#↑ {{Speed}} +0.5 Zvýšení Rychlosti při zahalení#Po odmaskování, způsobíš poškození kolem sebe a získáš Více Slz a Větší Poškození"}, -- Camo Undies
|
||||
[501] = {"501", "Greedův Jícen", "Za každých 25 mincí ti přibyde 1 místo pro srdce#{{Player14}} Keeper může získat další místo pro Mincové Srdce#{{Collectible416}} Získáš místo pro srdce za každých 100 mincí, které máš po 99"}, -- Greed's Gullet
|
||||
[503] = {"503", "Little Horn", "5% šance na vystřelení slzy, která vyvolá ruku Big Horna#{{Luck}} 20% šance při 15 Štěstí#Ruka instantně zabijí nepřátele a uděluje poškození Bossům#Při kontaktu s nepřáteli udělí 3.5 poškození"}, -- Little Horn
|
||||
[503] = {"503", "Malej Horn", "5% šance na vystřelení slzy, která vyvolá ruku Big Horna#{{Luck}} 20% šance při 15 Štěstí#Ruka instantně zabijí nepřátele a uděluje poškození Bossům#Při kontaktu s nepřáteli udělí 3.5 poškození"}, -- Little Horn
|
||||
[504] = {"504", "Hnědý Nuget", "Vytvoří mouchu, která stojí na místě a střílí na nepřátele#Každý výstřel způsobí 3.5 poškození"}, -- Brown Nugget
|
||||
[506] = {"506", "Kudlou Do Zad", "Pokud slzy zasáhnou nepřítele do zad, způsobí dvojnásobné poškození a způsobí krvácení, takže nepřátelé zanechávají kaluž a utrpí poškození, při pohybu"}, -- Backstabber
|
||||
[507] = {"507", "Ostré Brčko", "{{Damage}} Uděluje tvoje poškození + 10% maximálního zdraví nepřítele#Ovlivňuje všechny nepřátele v místnosti#{{HalfHeart}} Šance upustit půl srdce, když způsobí poškození"}, -- Sharp Straw
|
||||
@@ -242,7 +242,7 @@ local repCollectibles={
|
||||
[541] = {"541", "Kostní Dřeň", "+1 Kostěné Srdce#Vytvoří 3 Červené Srdce"}, -- Marrow
|
||||
[543] = {"543", "Posvátné Hovno", "Vytvoří bílé hovno, když utrpíš poškození#Pokud stojíš v auře:#↑ {{Damage}} +25% Větší Poškození#↑ {{Tears}} +150% Více Slz#Naváděné slzy#Šance na blokaci poškození"}, -- Hallowed Ground
|
||||
[549] = {"549", "Křehké Kosti", "{{EmptyBoneHeart}} Nahradí všechna místa s Červenými Srdci za 6 Kostěných Srdcí#Při ztrátě Kostěného Srdce:#Vystřelí 8 kostních slz do všech směrů#↑ {{Tears}} +0.4 Více Slz natrvalo"}, -- Brittle Bones
|
||||
[552] = {"552", "Mámina lopata", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- Mom's Shovel
|
||||
[552] = {"552", "Mámina lopata", "Vytvoří padací dveře do dalšího patra#{{LadderRoom}} Vytvoří průlezný prostor při použití na dekoraci (tráva, kamínky, papíry, drahokamy, apod.)"}, -- Mom's Shovel
|
||||
[553] = {"553", "Mukormykóza", "25% šance na vystřelení lepkavé spórové slzy#{{Luck}} Není ovlivněno štěstím#Spóry vybuchnou po 2.5 sekundách, udělí poškození, otráví nepřátele poblíž a uvolní další spóry"}, -- Mucormycosis
|
||||
[554] = {"554", "2Spooky", "{{Fear}} Zastrašuje nepřátele v malém okruhu kolem tebe"}, -- 2Spooky
|
||||
[555] = {"555", "Zlatá Žiletka", "{{Coin}} Přemění 5 mincí na {{Damage}} +1.2 Větší Poškození pro aktuální místnost#{{Coin}} +5 mincí"}, -- Golden Razor
|
||||
@@ -345,7 +345,7 @@ local repCollectibles={
|
||||
[652] = {"652", "Ledové Dítě", "Spojenec, který se klouže po místnosti, když do něj strčíte#{{Freezing}} Zpomaluje, způsobuje kontaktní poškození a zmrazí příšery, které zabije"}, -- Cube Baby
|
||||
[653] = {"653", "Ustup", "Když předmět držíš, nepřátelé, kteří nejsou duchové, vytvářejí po smrti malé červené duchy#Při použití způsobí, že duchové explodují"}, -- Vade Retro
|
||||
[654] = {"654", "Falešné PHD", "{{BlackHeart}} +1 Černé Srdce#{{Pill}} Identifikuje všechny pilulky#Převádí dobré pilulky na špatné pilulky#↑ {{Damage}} Pilulky snižující statistiky ti dá Větší Poškození#{{BlackHeart}} Ostatní pilulky při použití vytvářejí Černá Srdce"}, -- False PHD
|
||||
[655] = {"655", "Zatoč a Vyhraj", "Přidává káču jako orbitál, který blokuje nepřátelské střely#Uděluje 10.5 kontaktního poškození za sekundu#Při použití se {{Speed}} ↑ Zvyšuje Rychlost o +0.5 a výrazně zvyšuje rychlost rotace orbitálů"}, -- Spin to Win
|
||||
[655] = {"655", "Káča", "Přidává káču jako orbitál, který blokuje nepřátelské střely#Uděluje 10.5 kontaktního poškození za sekundu#Při použití se {{Speed}} ↑ Zvyšuje Rychlost o +0.5 a výrazně zvyšuje rychlost rotace orbitálů"}, -- Spin to Win
|
||||
[656] = {"656", "Damoklův Meč", "<Předmět není k dispozici>"}, -- Damocles
|
||||
[657] = {"657", "Vaskulitida", "Nepřátelé po smrti vybuchnou v slzy, které sdílí účinky Izákových slz"}, -- Vasculitis
|
||||
[658] = {"658", "Obrovská Buňka", "Vytváří mikro postavičky při utrpení poškození #Pronásledují a střílejí na nepřátele v okolí"}, -- Giant Cell
|
||||
@@ -393,7 +393,7 @@ local repCollectibles={
|
||||
[700] = {"700", "Echo Komora", "Když Izák použije kartu, pilulku nebo runu, použije se také kopie posledních 3 karet/pilulek/run, které použil poté, co sebral Echo Komoru"}, -- Echo Chamber
|
||||
[701] = {"701", "Izákova Hrobka", "Na začátku každého patra vytvoří {{DirtyChest}} Starou Truhlu, jejíž odemknutí vyžaduje klíč#Může obsahovat {{SoulHeart}} Duševní Srdce, trinkety nebo předměty#Předměty jsou ze sady předmětů z {{AngelRoom}} Andělské Místnosti, nebo s tématikou Mámy a Táty"}, -- Isaac's Tomb
|
||||
[702] = {"702", "Pomstychtivá Duše", "Po utrpení poškození se objeví orbitální bludička, který přetrvává po celé patro#Maximálně 6 bludiček#Střílí slzy, ale neblokují výstřely"}, -- Vengeful Spirit
|
||||
[703] = {"703", "Esau ml.", "Výměna mezi aktuální postavou a Esauem mladším, který má {{BlackHeart}} 3 Černá Srdce, {{Damage}} +2 Větší Poškození a možnost létání#Postavy mají nezávislé předměty a zdraví#Při prvním použití získá náhodné pasivní předměty rovnající se počtu předmětů, které máš ty#{{Warning}} Umřeš úplně, když zemře jedna z postav"}, -- Esau Jr.
|
||||
[703] = {"703", "Ezau ml.", "Výměna mezi aktuální postavou a Esauem mladším, který má {{BlackHeart}} 3 Černá Srdce, {{Damage}} +2 Větší Poškození a možnost létání#Postavy mají nezávislé předměty a zdraví#Při prvním použití získá náhodné pasivní předměty rovnající se počtu předmětů, které máš ty#{{Warning}} Umřeš úplně, když zemře jedna z postav"}, -- Esau Jr.
|
||||
[704] = {"704", "Zběsilost!", "Zběsilost po dobu 5 sekund:#↑ {{Speed}} +0.4 Zvýšení Rychlosti#↑ {{Damage}} +3 Větší Poškození#Omezuje útoky pouze na zbraň na blízko#Zabití během Zběsilosti prodlouží dobu trvání o 1 sekundu"}, -- Berserk!
|
||||
[705] = {"705", "Temné Umění", "Při použití získáš {{Speed}} +1 Zvýšení Rychlosti a procházíš nepřáteli a střelami po dobu 1 sekundy#Při doteku způsobíš 2x své poškození + 3.5 poškození za každého zasaženého nepřítele#Výbuch na konci efektu, který způsobí poškození rovnající se výši, kterou jsi způsobil ty"}, -- Dark Arts
|
||||
[706] = {"706", "Hlubina", "Zničí všechny předměty v místnosti a vytvoří spojeneckou útočnou mušku za každý předmět#Efekty mušek závisí na předmětech"}, -- Abyss
|
||||
@@ -510,7 +510,7 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
|
||||
[482] = "Nahradí naposledy získaný předmět {{Collectible51}}Pentagramem", -- Clicker
|
||||
[487] = "Zvýšené poškození", -- Potato Peeler
|
||||
[536] = "Poskytne +10.8 dočasného poškození za každého obětovaného spojence, které pomalu mizí podobně jako u {{Collectible621}}Červeného Guláše", -- Sacrificial Altar
|
||||
[555] = "Poškodí vše v místnosti a aplikuje na ně efekt{{Collectible202}} Midasův Dotek", -- Golden Razor
|
||||
[555] = "Poškodí vše v místnosti a aplikuje na ně efekt{{Collectible202}} Midasův Dotek", -- Golden Razor
|
||||
[577] = "Uděluje trvalé poškození", -- Damocles
|
||||
[582] = "Uděluje další poškození po zbytek patra na základě aktuálního množství použití", -- Wavy Cap
|
||||
[585] = "Změní výplatu na 2 Černá Srdce a 1 předmět z dohody s ďáblem#Stane se 3 srdci a 2 předměty, pokud byla uzavřena dohoda s ďáblem", -- Alabaster Box
|
||||
@@ -631,7 +631,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[481] = "5% šance, že slzy promění nepřátele v náhodné bludičky", -- Dataminer
|
||||
[482] = "Vytvoří náhodnou bludičku", -- Clicker
|
||||
[483] = "8 bludiček, které při zničení vytvoří zlatou trollí bombu", -- Mama Mega!
|
||||
[484] = "Bludička pro jednu místnost#Nemůžou střílet slzy#Počkat Co? efekt při zničení", -- Wait What?
|
||||
[484] = "Bludička pro jednu místnost#Nemůžou střílet slzy#Počkat, co? efekt při zničení", -- Wait What?
|
||||
[485] = "Všechny bludičky u Pokřivené Mince jsou zničeny nebo duplikovány, když je jedna poškozena", -- Crooked Penny
|
||||
[486] = "Nemůžou střílet slzy#Šance na negaci poškození, které Izák dostane", -- Dull Razor
|
||||
[487] = "Trvalé bludičky#Honí nepřátele, aby je zastřelili#Neblokuje výstřely ani nezpůsobuje kontaktní poškození", -- Potato Peeler
|
||||
@@ -694,7 +694,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[723] = "Zamíchá tvoje bludičky na stejný typ", -- Spindown Dice
|
||||
[728] = "Všechny bludičky budou obíhat kolem Gella", -- Gello
|
||||
[729] = "Stacionární bludička", -- Decap Attack
|
||||
|
||||
|
||||
}
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
@@ -930,7 +930,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[7] = "{{Heart}} Vytvoří 3 Červená Srdce", -- VI - The Lovers
|
||||
[8] = "Dvojnásobné trvání", -- VII - The Chariot
|
||||
[9] = "Zdvojené vytváření pickupů", -- VIII - Justice
|
||||
[10] ="Zabraňí tomu, aby se v obchodě objevil Greed#Promění obchod v normální obchod, pokud se v něm již s Greedem bojovalo", -- IX - The Hermit
|
||||
[10] ="Zabrání tomu, aby se v obchodě objevil Greed#Promění obchod v normální obchod, pokud se v něm již s Greedem bojovalo", -- IX - The Hermit
|
||||
[11] = "Vytvoří 2 výherní automaty", -- X - Wheel of Fortune
|
||||
[12] = "Dvojnásobné zvýšení statistik, kromě multiplikátoru poškození", -- XI - Strength
|
||||
[14] = "Způsobí 80 poškození", -- XIII - Death
|
||||
@@ -1008,8 +1008,8 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"29", "Závislák!", "Utrpíš plné poškození pro aktuální místnost"}, -- Addicted!
|
||||
{"30", "Re-Laxuj", "Vytváříš hovna při chůzi po dobu 4 sekund"}, -- Re-Lax
|
||||
{"31", "???", "Efekt Prokletí Bludiště pro aktuální patro"}, -- ???
|
||||
{"32", "Jedna tě Zvětší", "Zvětšíš se#Nemá vliv na tvůj hitbox"}, -- One makes you larger
|
||||
{"33", "Jedna tě Zmenší", "Zmenšíš se#Nemá vliv na tvůj hitbox"}, -- One makes you small
|
||||
{"32", "Jedna tě zvětší", "Zvětšíš se#Nemá vliv na tvůj hitbox"}, -- One makes you larger
|
||||
{"33", "Jedna tě zmenší", "Zmenšíš se#Nemá vliv na tvůj hitbox"}, -- One makes you small
|
||||
{"34", "Zamoření!", "Vytvoří 2 modré pavouky za hovno v místnosti"}, -- Infested!
|
||||
{"35", "Zamoření?", "Vytvoří 2 modré pavouky za nepřítele v místnosti#Vytvoří 2-6 modrých pavouků když v místnosti není žádný nepřítel"}, -- Infested?
|
||||
{"36", "Power Pilulka!", "Efekt nesmrtelnosti na krátkou dobu#↑ {{Damage}} 7 Zvýšení Poškození#↑ {{Range}} +3 Větší Dostřel#Přetrvává pro aktuální místnost"}, -- Power Pill!
|
||||
@@ -1021,7 +1021,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"42", "Jsem vzrušený!!!", "Zrychlí všechny nepřátele v místnosti"}, --I'm Excited!!!
|
||||
{"43", "Polk!", "Spolkneš aktuálně držený trinket a získáš jeho účinek natrvalo"}, -- Gulp!
|
||||
{"44", "Blink!", "{{Collectible149}} Vystřelíš salvu Ipekakových slz"}, -- Horf!
|
||||
{"45", "Mám Pocit, Jako Bych Kráčel po Slunečním Svitu!", "Krátká nesmrtelnost#Nepřátelé se tě bojí#Uděluješ 40 kontaktního poškození#Dva sežraní nepřátelé ti doplní půl srdce"}, -- Feels like I'm walking on sunshine!
|
||||
{"45", "Jako bych kráčel po slunečním svitu!", "Krátká nesmrtelnost#Nepřátelé se tě bojí#Uděluješ 40 kontaktního poškození#Dva sežraní nepřátelé ti doplní půl srdce"}, -- Feels like I'm walking on sunshine!
|
||||
{"46", "Brk!", "Vybrkneš posledně použitou pilulku jako koňskou pilulku"}, -- Vurp!
|
||||
{"47", "Menší Rychlost Střel", "↓ {{Shotspeed}} -0.3 Menší Rychlost Střel"}, -- Shot Speed Down
|
||||
{"48", "Vyšší Rychlost Střel", "↑ {{Shotspeed}} +0.3 Vyšší Rychlost Střel"}, -- Shot Speed Up
|
||||
@@ -1165,27 +1165,27 @@ EID.descriptions[languageCode].RoomTypeNames = { "Normal Room", "Shop", "I AM ER
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
["5.0"] = "None",
|
||||
|
||||
|
||||
["5.10"] = "{{Heart}} Heart",
|
||||
["5.10.1"] = "{{Heart}} Heart", ["5.10.2"] = "{{HalfHeart}} Half Heart", ["5.10.3"] = "{{SoulHeart}} Soul Heart", ["5.10.4"] = "{{EternalHeart}} Eternal Heart", ["5.10.5"] = "{{Heart}} Double Heart", ["5.10.6"] = "{{BlackHeart}} Black Heart", ["5.10.7"] = "{{GoldHeart}} Gold Heart", ["5.10.8"] = "{{HalfSoulHeart}} Half Soul Heart", ["5.10.9"] = "{{Heart}} Scared Heart", ["5.10.10"] = "{{BlendedHeart}} Blended Heart", ["5.10.11"] = "{{EmptyBoneHeart}} Bone Heart", ["5.10.12"] = "{{RottenHeart}} Rotten Heart",
|
||||
|
||||
|
||||
["5.20"] = "{{Coin}} Coin",
|
||||
["5.20.1"] = "{{Crafting8}} Penny", ["5.20.2"] = "{{Crafting9}} Nickel", ["5.20.3"] = "{{Crafting10}} Dime", ["5.20.4"] = "{{Crafting8}} Double Penny", ["5.20.5"] = "{{Crafting11}} Lucky Penny", ["5.20.6"] = "{{Crafting9}} Sticky Nickel", ["5.20.7"] = "{{Crafting26}} Golden Penny",
|
||||
|
||||
|
||||
["5.30"] = "{{Key}} Key",
|
||||
["5.30.1"] = "{{Crafting12}} Key", ["5.30.2"] = "{{Crafting13}} Golden Key", ["5.30.3"] = "{{Crafting12}} Key Ring", ["5.30.4"] = "{{Crafting14}} Charged Key",
|
||||
|
||||
|
||||
["5.40"] = "{{Bomb}} Bomb",
|
||||
["5.40.1"] = "{{Crafting15}} Bomb", ["5.40.2"] = "{{Crafting15}} Double Bomb", ["5.40.3"] = "{{Crafting15}} Troll Bomb", ["5.40.4"] = "{{Crafting16}} Golden Bomb", ["5.40.5"] = "{{Crafting15}} Megatroll Bomb", ["5.40.7"] = "{{Crafting17}} Giga Bomb",
|
||||
|
||||
|
||||
["5.90"] = "{{Battery}} Battery",
|
||||
["5.90.0"] = "{{Crafting19}} Lil' Battery", --AB+ didn't have subtypes for batteries
|
||||
["5.90.1"] = "{{Crafting19}} Lil' Battery", ["5.90.2"] = "{{Crafting18}} Micro Battery", ["5.90.3"] = "{{Crafting20}} Mega Battery", ["5.90.4"] = "{{Crafting28}} Golden Battery",
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
|
||||
["5.50"] = "{{Chest}} Chest", ["5.51"] = "{{BombChest}} Bomb Chest", ["5.52"] = "{{SpikedChest}} Spiked Chest", ["5.53"] = "{{EternalChest}} Eternal Chest", ["5.54"] = "{{MimicChest}} Mimic Chest", ["5.55"] = "{{OldChest}} Old Chest", ["5.56"] = "{{WoodenChest}} Wooden Chest", ["5.57"] = "{{MegaChest}} Mega Chest", ["5.58"] = "{{HauntedChest}} Haunted Chest", ["5.60"] = "{{GoldenChest}} Golden Chest", ["5.360"] = "{{RedChest}} Red Chest",
|
||||
|
||||
["5.69"] = "{{GrabBag}} Grab Bag", ["5.69.1"] = "{{GrabBag}} Grab Bag", ["5.69.2"] = "{{BlackSack}} Black Sack",
|
||||
|
||||
|
||||
["5.70"] = "{{Pill}} Pill",
|
||||
["5.300"] = "{{Card}} Card",
|
||||
["5.301"] = "{{Rune}} Rune", -- not a real id
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
+109
-51
@@ -43,7 +43,7 @@ local repCollectibles={
|
||||
[70] = {"70", "Growth Hormones", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage"}, -- Growth Hormones
|
||||
[71] = {"71", "Mini Mush", "↑ {{Speed}} +0.3 Speed#↑ {{Range}} +2.5 Range#↑ Size down"}, -- Mini Mush
|
||||
[72] = {"72", "Rosary", "↑ {{Tears}} +0.5 Tears#{{SoulHeart}} +3 Soul Hearts#{{Collectible33}} The Bible is added to all item pools"}, -- Rosary
|
||||
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#Using the item replaces the floor's boss with a Horseman#{{AngelDevilChance}} +17.5% Devil or Angel Room chance while held"}, -- Book of Revelations
|
||||
[78] = {"78", "Book of Revelations", "{{SoulHeart}} +1 Soul Heart#Using the item replaces the floor's boss with a horseman#{{AngelDevilChance}} +17.5% Devil or Angel Room chance while held"}, -- Book of Revelations
|
||||
[79] = {"79", "The Mark", "↑ {{Speed}} +0.2 Speed#↑ {{Damage}} +1 Damage#{{BlackHeart}} +1 Black Heart"}, -- The Mark
|
||||
[80] = {"80", "The Pact", "↑ {{Tears}} +0.7 Tears#↑ {{Damage}} +0.5 Damage#{{BlackHeart}} +2 Black Hearts"}, -- The Pact
|
||||
[83] = {"83", "The Nail", "{{HalfBlackHeart}} + Half Black Heart#{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage#↓ {{Speed}} -0.18 Speed#Isaac deals 40 contact damage per second#Allows Isaac to destroy rocks by walking into them"}, -- The Nail
|
||||
@@ -58,13 +58,12 @@ local repCollectibles={
|
||||
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears#Spectral tears"},
|
||||
[118] = {"118", "Brimstone", "↓ {{Tears}} x0.33 Fire rate multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam"}, -- Brimstone
|
||||
[121] = {"121", "Odd Mushroom (Large)", "↑ {{Heart}} +1 Health#↑ {{Damage}} +1 Damage#↑ {{Range}} +1.5 Range#↓ {{Speed}} -0.2 Speed"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Monster Manual", "{{Timer}} Spawns a random familiar for the room"}, -- Monster Manual
|
||||
[123] = {"123", "Monster Manual", "{{Timer}} Spawns a random familiar for the floor"}, -- Monster Manual
|
||||
[126] = {"126", "Razor Blade", "↑ {{Damage}} +1.2 Damage for the room#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"}, -- Razor Blade
|
||||
[129] = {"129", "Bucket of Lard", "↑ {{Heart}} +2 Health#↓ {{Speed}} -0.2 Speed"}, -- Bucket of Lard
|
||||
[135] = {"135", "IV Bag", "{{Coin}} Hurts Isaac for half a heart and spawns 1-2 coins#{{HardMode}} Spawns 1 coin on Hard Mode#{{Player14}} Spawns 0-1 coin as Keeper"}, -- IV Bag
|
||||
[138] = {"138", "Stigmata", "↑ {{Heart}} +1 Health#↑ {{Damage}} +0.3 Damage#{{Heart}} Heals 1 heart"}, -- Stigmata
|
||||
[139] = {"139", "Mom's Purse", "{{Trinket}} Spawns 1 random trinket#{{Trinket}} Isaac can hold 2 trinkets"}, -- Mom's Purse
|
||||
[140] = {"140", "Bob's Curse", "{{Bomb}} +5 bombs#{{Poison}} Isaac's bombs create a cloud of poison#{{Poison}} Poison immunity"}, -- Bob's Curse
|
||||
[140] = {"140", "Bob's Curse", "{{Bomb}} +5 Bombs#{{Poison}} Isaac's bombs create a cloud of poison#{{Poison}} Poison immunity"}, -- Bob's Curse
|
||||
[142] = {"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again#{{Warning}} Doesn't trigger from health donations"}, --Scapular
|
||||
[147] = {"147", "Notched Axe", "Using the item makes Isaac hold the axe#Holding the axe allows Isaac to break rocks, secret room entrances and damage enemies#Landing a hit with the axe reduces its charge#Entering a new floor fully recharges the axe"}, -- Notched Axe
|
||||
[148] = {"148", "Infestation", "Taking damage spawns 2-6 blue flies"}, -- Infestation
|
||||
@@ -73,14 +72,13 @@ local repCollectibles={
|
||||
[153] = {"153", "Mutant Spider", "↓ {{Tears}} x0.42 Fire rate multiplier#Isaac shoots 4 tears at once"}, -- Mutant Spider
|
||||
[155] = {"155", "The Peeper", "↑ {{Damage}} x1.35 Damage multiplier for the left eye#Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
|
||||
[158] = {"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)#While held:#{{PlanetariumChance}} +15% Planetarium chance#{{PlanetariumChance}} +100% if a {{TreasureRoom}} Treasure Room was skipped"}, -- Crystal Ball
|
||||
[161] = {"161", "Ankh", "{{Player4}} Respawn as ??? (Blue Baby) on death#{{Player25}} Tainted ??? simply revives"},
|
||||
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.42 Fire rate multiplier#Tears pierce killed enemies if there is leftover damage"}, --Polyphemus
|
||||
[171] = {"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies#Enemies killed by the item spawn blue spiders"}, -- Spider Butt
|
||||
[172] = {"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 112.5 damage per second"}, -- Sacrificial Dagger
|
||||
[176] = {"176", "Stem Cells", "↑ {{Heart}} +1 Health#↑ {{Shotspeed}} +0.16 Shot speed#{{Heart}} Heals 1 heart"}, -- Stem Cells
|
||||
[178] = {"178", "Holy Water", "{{Throwable}} Launches itself in the direction Isaac shoots#Breaks and deals 7 damage upon hitting an enemy#Leaves a pool of petrifying + damaging creep"}, -- Holy Water
|
||||
[180] = {"180", "The Black Bean", "Isaac farts multiple times when damaged#{{Poison}} The farts leave poison clouds and deflects projectiles"}, -- The Black Bean
|
||||
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#{{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
|
||||
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{Heart}} Full health#Homing tears"}, -- Sacred Heart
|
||||
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{Heart}} Heals 1 heart#Flight"}, -- Holy Grail
|
||||
[186] = {"186", "Blood Rights", "Deals 40 damage to every enemy#{{Warning}} Deals 1 heart of damage to Isaac#After the first use in a room, deals half a heart instead#{{Heart}} Removes Red Hearts first"},
|
||||
[188] = {"188", "Abel", "Mirrors Isaac's movement#Shoots towards Isaac#Deals 3.5 damage per tear#{{Player2}} Deals 7.5 damage as Cain"}, -- Abel
|
||||
@@ -122,6 +120,7 @@ local repCollectibles={
|
||||
[280] = {"280", "Sissy Longlegs", "Randomly spawns blue spiders in hostile rooms#{{Charm}} Charms enemies it comes in contact with"}, -- Sissy Longlegs
|
||||
[283] = {"283", "D100", "Duplicates 1 pickup in the room#Rerolls Isaac's speed, tears, damage, range and passive items#Rerolls all pedestal items, pickups and rocks in the room#Restarts the room, respawns all enemies and rerolls them"}, -- D100
|
||||
[285] = {"285", "D10", "Devolves all enemies in the room#For instance, all Red Flies become Black Flies"}, -- D10
|
||||
[286] = {"286", "Blank Card", "Triggers the effect of the card Isaac holds without using it"}, -- Blank Card
|
||||
[287] = {"287", "Book of Secrets", "Highlights tinted and crawlspace rocks in the room#{{Timer}} Receive one of these effects for the floor:#{{Collectible54}} Treasure Map#{{Collectible21}} Compass #{{Collectible246}} Blue Map#Only grants effects not already active#{{Collectible76}} If all effects are active, grants X-Ray Vision"}, -- Book of Secrets
|
||||
[288] = {"288", "Box of Spiders", "Spawn 4-8 blue spiders"}, -- Box of Spiders
|
||||
[289] = {"289", "Red Candle", "Throws a red flame#The flame disappears when it has dealt damage or blocked shots 5 times, or after 10 seconds"}, -- Red Candle
|
||||
@@ -138,7 +137,6 @@ local repCollectibles={
|
||||
[308] = {"308", "Aquarius", "Isaac leaves a trail of creep#{{Damage}} The creep deals 66% of Isaac's damage per second and inherits his tear effects"}, -- Aquarius
|
||||
[309] = {"309", "Pisces", "↑ {{Tears}} +0.5 Fire rate#↑ {{Tearsize}} +0.12 Tear size#Increases tear knockback"}, --Pisces
|
||||
[310] = {"310", "Eve's Mascara", "↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.66 Tear multiplier#↓ {{Shotspeed}} -0.5 Shot speed"},
|
||||
[311] = {"311", "Judas' Shadow", "{{Player12}} When dead, respawn as Dark Judas with a 2x damage multiplier#{{Player24}} Tainted Judas simply revives"}, --Judas' Shadow
|
||||
[314] = {"314", "Thunder Thighs", "↑ {{Heart}} +1 Health#↓ {{Speed}} -0.4 Speed#{{Heart}} Heals 1 heart#Isaac can destroy rocks by walking into them"}, -- Thunder Thighs
|
||||
[315] = {"315", "Strange Attractor", "Isaac's tears attract enemies, pickups and trinkets#The attraction effect is much stronger at the end of the tears' path"}, -- Strange Attractor
|
||||
[316] = {"316", "Cursed Eye", "Charged wave of 5 tears#{{Warning}} Taking damage while partially charged teleports Isaac to a random room#{{Collectible260}} Black Candle removes the teleportation effect"}, -- Cursed Eye
|
||||
@@ -149,7 +147,6 @@ local repCollectibles={
|
||||
[328] = {"328", "The Negative", "↑ {{Damage}} +1 Damage#Taking damage at half a Red Heart or none damages all enemies in the room"}, -- The Negative
|
||||
[330] = {"330", "Soy Milk", "↑ {{Tears}} x5.5 Fire rate multiplier#↓ {{Damage}} x0.2 Damage multiplier#↓ {{Tearsize}} -0.3 Tear size#Drastically reduces knockback"}, -- Soy Milk
|
||||
[331] = {"331", "Godhead", "↑ {{Damage}} +0.5 Damage#↓ {{Tears}} -0.3 Tears#↓ {{Shotspeed}} -0.3 Shot speed#Homing tears#Tears gain an aura that deals 60 damage per second"}, -- Godhead
|
||||
[332] = {"332", "Lazarus' Rags", "{{Player11}} When dead, revive as Lazarus (Risen)#{{Player29}} Tainted Lazarus simply revives"},
|
||||
[336] = {"336", "Dead Onion", "↑ {{Tearsize}} +0.22 Tear size#↓ {{Range}} -1.5 Range#↓ {{Shotspeed}} -0.4 Shot speed#Piercing + spectral tears"}, -- Dead Onion
|
||||
[339] = {"339", "Safety Pin", "↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin
|
||||
[342] = {"342", "Blue Cap", "↑ {{Heart}} +1 Health#↑ {{Tears}} +0.7 Tears#↓ {{Shotspeed}} -0.16 Shot speed#{{Heart}} Heals 1 heart"}, -- Blue Cap
|
||||
@@ -354,12 +351,12 @@ local repCollectibles={
|
||||
[668] = {"668", "Dad's Note", "Begins the Ascent#Trinkets left in previous {{TreasureRoom}} Treasure or {{BossRoom}} Boss Rooms turn into {{Card78}} Cracked Keys"}, -- Dad's Note
|
||||
[669] = {"669", "Sausage", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.2 Speed#↑ {{Tears}} +0.5 Tears#↑ {{Damage}} +0.5 Damage#↑ {{Range}} +2.5 Range#↑ {{Shotspeed}} +0.16 Shot speed#↑ {{Luck}} +1 Luck#{{Heart}} Full health#↑ {{AngelDevilChance}} +6.9% Devil/Angel Room chance#↑ {{PlanetariumChance}} +6.9% Planetarium chance"}, -- Sausage
|
||||
[670] = {"670", "Options?", "Allows Isaac to choose from two different room clear rewards"}, -- Options?
|
||||
[671] = {"671", "Candy Heart", "↑ Picking up {{Heart}} Red Hearts grants random permanent stat ups#{{Heart}} Spawns a Red Heart"}, -- Candy Heart
|
||||
[671] = {"671", "Candy Heart", "↑ Healing with {{Heart}} Red Hearts grants random permanent stat ups#{{Heart}} Spawns a Red Heart"}, -- Candy Heart
|
||||
[672] = {"672", "A Pound of Flesh", "{{DevilRoom}} Devil Room items cost coins#{{Shop}} Shop items cost hearts#Consumables in shops are surrounded by spikes"}, -- A Pound of Flesh
|
||||
[673] = {"673", "Redemption", "{{DevilRoom}} Entering a new floor after visiting a Devil Room and not taking any item/pickup grants:#↑ {{Damage}} +1 Damage#{{SoulHeart}} +1 Soul Heart"}, -- Redemption
|
||||
[674] = {"674", "Spirit Shackles", "Taking fatal damage transforms Isaac into a ghost chained to his dead body and allows him to continue to fight with half a heart#If the ghost survives, Isaac revives after 10 seconds#Must be recharged by picking up a Soul Heart"}, -- Spirit Shackles
|
||||
[675] = {"675", "Cracked Orb", "Taking damage:#Unlocks all locked doors in the room#Reveals a random room on the map#Destroys all tinted and crawlspace rocks"}, -- Cracked Orb
|
||||
[676] = {"676", "Empty Heart", "{{EmptyHeart}} +1 Empty heart container when at 1 Red Heart or less at the start of a new floor#No effect for characters that can't have Red Hearts"}, -- Empty Heart
|
||||
[676] = {"676", "Empty Heart", "{{EmptyHeart}} +1 Empty heart container when at 1 Red Heart or less at the start of a new floor"}, -- Empty Heart
|
||||
[677] = {"677", "Astral Projection", "{{Timer}} Taking damage in an uncleared room grants for the fight:#Spectral tears#Flight#Negates the next damage taken#Stops time for 2 seconds#Greatly increases speed and fire rate for 2 seconds"}, -- Astral Projection
|
||||
[678] = {"678", "C Section", "{{Chargeable}} Replaces Isaac's tears with a charge attack that shoots homing, spectral fetus tears#{{Damage}} Fetus tears deal about 2.8x Isaac's damage per second"}, -- C Section
|
||||
[679] = {"679", "Lil Abaddon", "{{Collectible399}} Familiar that charges and unleashes a Maw of the Void circle"}, -- Lil Abaddon
|
||||
@@ -562,7 +559,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[137] = "Inner ring wisp#+1 Wisp per bomb detonated#Wisp's tears can also be remote detonated", -- Remote Detonator
|
||||
[145] = "Outer ring wisp#Wisps are spawned instead of flies#Spawns a blue fly when destroyed", -- Guppy's Head
|
||||
[146] = "Inner ring wisp#Homing tears", -- Prayer Card
|
||||
[147] = "Chance to spawn dip wisps form poop and 1 of 5 mineral wisps from rocks:#{{Collectible132}} Coal, {{Collectible201}} Iron, {{Collectible202}} Gold, {{Collectible68}} Redstone, {{Collectible415}} Diamond", -- Notched Axe
|
||||
[147] = "Chance to spawn dip wisps from poop and 1 of 5 mineral wisps from rocks:#{{Collectible132}} Coal, {{Collectible201}} Iron, {{Collectible202}} Gold, {{Collectible68}} Redstone, {{Collectible415}} Diamond", -- Notched Axe
|
||||
[158] = "Middle ring wisp#High HP wisp that shoots at nearby enemies", -- Crystal Ball
|
||||
[160] = "Middle ring wisp#Summon a beam of light on contact", -- Crack the Sky
|
||||
[164] = "Middle ring wisp#Single room wisp", -- The Candle
|
||||
@@ -731,12 +728,10 @@ EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].car
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
[1] = {"1", "Swallowed Penny", "{{Coin}} Taking damage spawns 1 coin#{{Player14}} 0-1 as Keeper"}, -- Swallowed Penny
|
||||
[10] = {"10", "Wiggle Worm", "↑ {{Tears}} +0.4 Tears#Spectral tears#Isaac's tears move in waves"}, -- Wiggle Worm
|
||||
[11] = {"11", "Ring Worm", "↑ {{Tears}} +0.47 Tears#Spectral tears#Isaac's tears move in spirals with high speed"}, -- Ring Worm
|
||||
[15] = {"15", "Lucky Rock", "{{Coin}} Destroying rocks has a 33% chance to spawn a coin"},-- Lucky Rock
|
||||
[16] = {"16", "Mom's Toenail", "Mom's Foot stomps a random spot in the room every 20 seconds"}, -- Mom's Toenail
|
||||
[23] = {"23", "Missing Poster", "{{Player10}} Respawn as The Lost on death#{{Player31}} Tainted Lost simply revives#{{Warning}} Dying in a {{SacrificeRoom}} Sacrifice Room while holding this trinket unlocks The Lost"}, -- Missing Poster
|
||||
[24] = {"24", "Butt Penny", "{{Coin}} 20% higher chance for coins to spawn from poop#{{Poison}} Picking up coins makes Isaac fart, which poisons and knocks back enemies and projectiles"}, -- Butt Penny
|
||||
[26] = {"26", "Hook Worm", "↑ {{Tears}} +0.4 Tears#↑ {{Range}} +1.5 Range#Spectral tears#Isaac's tears move in angular patterns"}, -- Hook Worm
|
||||
[32] = {"32", "Liberty Cap", "25% chance for a random mushroom effect per room"}, -- Liberty Cap
|
||||
@@ -781,10 +776,10 @@ local repTrinkets={
|
||||
[146] = {"146", "Devil's Crown", "{{RedTreasureRoom}} Treasure Room items are replaced with devil deals"}, -- Devil's Crown
|
||||
[147] = {"147", "Charged Penny", "{{Battery}} Picking up a coin has a 17% chance to add 1 charge to the active item"}, -- Charged Penny
|
||||
[148] = {"148", "Friendship Necklace", "All familiars orbit around Isaac"}, -- Friendship Necklace
|
||||
[149] = {"149", "Panic Button", "Taking damage uses the active item if it is charged"}, -- Panic Button
|
||||
[149] = {"149", "Panic Button", "Right before taking damage, uses the active item if it is charged"}, -- Panic Button
|
||||
[150] = {"150", "Blue Key", "Locked doors can be opened for free, but Isaac has to clear a room from the Hush floor before accessing the room behind them"}, -- Blue Key
|
||||
[151] = {"151", "Flat File", "Retracts most spikes, rendering them harmless#Also affects {{CursedRoom}} Curse Room doors, mimics and any spike obstacle"}, -- Flat File
|
||||
[152] = {"152", "Telescope Lens", "{{PlanetariumChance}} +24% Planetarium chance if none have spawned#+9% if a Planetarium has already spawned#Planetariums can spawn in the Womb and Corpse"}, -- Telescope Lens
|
||||
[152] = {"152", "Telescope Lens", "{{PlanetariumChance}} +9% Planetarium chance#Additional +15% chance if a Planetarium hasn't been entered yet#Planetariums can spawn in the Womb and Corpse"}, -- Telescope Lens
|
||||
[153] = {"153", "Mom's Lock", "25% chance for a random Mom item effect each room"}, -- Mom's Lock
|
||||
[154] = {"154", "Dice Bag", "50% chance per new room to grant a single use die consumable item#The die disappears when leaving#The die does not take up a pill/card slot"}, -- Dice Bag
|
||||
[155] = {"155", "Holy Crown", "Spawns a {{TreasureRoom}} Treasure Room and {{Shop}} Shop in Cathedral"}, -- Holy Crown
|
||||
@@ -806,7 +801,7 @@ local repTrinkets={
|
||||
[171] = {"171", "Keeper's Bargain", "{{DevilRoom}} 50% chance for devil deals to cost coins instead of hearts"}, -- Keeper's Bargain
|
||||
[172] = {"172", "Cursed Penny", "Picking up a coin teleports Isaac to a random room#Can teleport to secret rooms"}, -- Cursed Penny
|
||||
[173] = {"173", "Your Soul", "{{DevilRoom}} Allows Isaac to take 1 Devil Room item for free#{{Warning}} The free Devil deal still affects Angel Room chance"}, -- Your Soul
|
||||
[174] = {"174", "Number Magnet", "{{DevilChance}} +10% Devil Room chance#Prevents Krampus from appearing in Devil Rooms#Devil Rooms are special variants with more deals, Black Hearts and enemies"}, -- Number Magnet
|
||||
[174] = {"174", "Number Magnet", "{{DevilChance}} +10% Devil/Angel Room chance#Prevents Krampus from appearing in Devil Rooms#Devil Rooms are special variants with more deals, Black Hearts and enemies"}, -- Number Magnet
|
||||
[175] = {"175", "Strange Key", "Opens the door to the Hush floor regardless of the timer#Using {{Collectible297}} Pandora's Box consumes the key and spawns 6 items from random pools"}, -- Strange Key
|
||||
[176] = {"176", "Lil Clot", "Spawns a blood clot that mimics Isaac's movement#Copies Isaac's stats, tear effects and 35% of his damage#Respawns each room"}, -- Lil Clot
|
||||
[177] = {"177", "Temporary Tattoo", "{{Chest}} Clearing a {{ChallengeRoom}} Challenge Room spawns a chest#Clearing a {{BossRushRoom}} Boss Challenge Room spawns an item"}, -- Temporary Tattoo
|
||||
@@ -864,6 +859,18 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
[183] = { "May copy/grant 2 familiars", "May copy/grant 2 familiars", "May copy/grant 3 familiars" },
|
||||
}
|
||||
|
||||
--[[
|
||||
Localizations may choose to overwrite specific data from EID.GoldenTrinketData in this table. For advanced users only.
|
||||
Example: If French uses "Double" instead of "2x" for Purple Heart, they can do:
|
||||
EID.descriptions[languageCode].goldenTrinketData = {
|
||||
[5] = {findReplace = true, mult = 2},
|
||||
}
|
||||
and then place
|
||||
[5] = { "Double", "Quadruple" },
|
||||
in their goldenTrinketEffects
|
||||
]]
|
||||
EID.descriptions[languageCode].goldenTrinketData = { }
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
local repCards={
|
||||
@@ -890,15 +897,15 @@ local repCards={
|
||||
[62] = {"62", "VI - The Lovers?", "Spawns an item from the current room's item pool#{{BrokenHeart}} Converts 1 heart container or 2 Soul Hearts into a Broken Heart"}, -- VI - The Lovers?
|
||||
[63] = {"63", "VII - The Chariot?", "{{Timer}} Receive for 10 seconds:#↑ {{Tears}} x4 Fire rate multiplier#Invincible but can't move"}, -- VII - The Chariot?
|
||||
[64] = {"64", "VIII - Justice?", "{{GoldenChest}} Spawns 2-4 golden chests"}, -- VIII - Justice?
|
||||
[65] = {"65", "IX - The Hermit?", "{{Coin}} Turns all pickups and items in the room into a number of coins equal to their shop value#{{Blank}} If there is nothing to turn, spawns a Penny instead"}, -- IX - The Hermit?
|
||||
[65] = {"65", "IX - The Hermit?", "{{Coin}} Turns all pickups and items in the room into a number of coins equal to their shop value#If there is nothing to turn, spawns a Penny instead"}, -- IX - The Hermit?
|
||||
[66] = {"66", "X - Wheel of Fortune?", "{{DiceRoom}} Triggers a random Dice Room effect"}, -- X - Wheel of Fortune?
|
||||
[67] = {"67", "XI - Strength?", "{{Timer}} Enemies in the room are {{Slow}} slowed and take double damage for 60 seconds"}, -- XI - Strength?
|
||||
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 60 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - The Tower?", "Spawns 6 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - The Stars?", "Removes Isaac's first collected passive item (ignoring starting items)#Spawns 2 random items from the current room's item pool"}, -- XVII - The Stars?
|
||||
[72] = {"72", "XVI - The Tower?", "Spawns 7 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - The Stars?", "Removes Isaac's oldest collected passive item (ignoring starting items)#Spawns 2 random items from the current room's item pool"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Teleports Isaac to the Ultra Secret Room#Pathway back will be made of red rooms"}, -- XVIII - The Moon?
|
||||
[75] = {"75", "XIX - The Sun?", "{{Timer}} Receive for the floor:#↑ {{Damage}} +1.5 Damage#Flight and spectral tears#{{BoneHeart}} Converts heart containers into Bone Hearts (reverts)#{{CurseDarkness}} Curse of Darkness"}, -- XIX - The Sun?
|
||||
[76] = {"76", "XX - Judgement?", "{{RestockMachine}} Spawns a Restock Machine"}, -- XX - Judgement?
|
||||
@@ -927,38 +934,61 @@ local repCards={
|
||||
EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
|
||||
|
||||
-- Card Buffs caused by Tarot Cloth
|
||||
-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
|
||||
|
||||
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
|
||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[2] = "Also grants {{Collectible34}} The Book of Belial effect", -- I - The Magician
|
||||
[3] = "A second foot strikes down shortly after the first", -- II - The High Priestess
|
||||
[4] = "Doubles the stat increases", -- III - The Empress
|
||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
||||
[5] = "{{SoulHeart}} +1 Soul Heart if the boss wasn't defeated yet", -- IV - The Emperor
|
||||
[6] = "Spawns 3 {{SoulHeart}} Soul Hearts", -- V - The Hierophant
|
||||
[7] = "Spawns 3 {{Heart}} Red Hearts", -- VI - The Lovers
|
||||
[8] = "Lasts 12 seconds", -- VII - The Chariot
|
||||
[9] = "Spawns two of each pickup", -- VIII - Justice
|
||||
[6] = {2, 3}, -- V - The Hierophant
|
||||
[7] = {2, 3}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Spawns {{ColorShinyPurple}}2{{CR}} random {{UnknownHeart}} hearts, {{Coin}} coins, {{Bomb}} bombs and {{Key}} keys"}, -- VIII - Justice
|
||||
[10] = "Prevents Greed from spawning in the shop#Turns a shop into a normal shop if Greed was already fought in it", -- IX - The Hermit
|
||||
[11] = "Spawns 2 {{Slotmachine}} Slot Machines", -- X - Wheel of Fortune
|
||||
[12] = "Doubles the stat increases, except the damage multiplier", -- XI - Strength
|
||||
[14] = "Deals 80 damage", -- XIII - Death
|
||||
[15] = "Spawns 2 {{BloodDonationMachine}} Blood Donation Machines", -- XIV - Temperance
|
||||
[16] = "Doubles the damage increase", -- XV - The Devil
|
||||
[17] = "Spawns 12 Troll Bombs", -- XVI - The Tower
|
||||
[11] = {"Spawns {{ColorShinyPurple}}2{{CR}} {{Slotmachine}} Slot Machines or {{FortuneTeller}} Fortune Machines"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {"{{DonationMachine}} Spawns {{ColorShinyPurple}}2{{CR}} Blood Donation Machines"}, -- XIV - Temperance
|
||||
[16] = {2, 4}, -- XV - The Devil
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[18] = "If the Treasure Room hasn't been entered yet, it will have two items to choose from", -- XVII - The Stars
|
||||
[21] = "Spawns 2 Beggars", -- XX - Judgement
|
||||
[20] = {100, 400}, -- XIX - The Sun
|
||||
[21] = {"Spawns {{ColorShinyPurple}}2{{CR}} Beggars or Devil Beggars#2% chance to spawn a special Beggar"}, -- XX - Judgement
|
||||
[56] = "Drops Isaac's most recent 6 items alongside the pickups", -- 0 - The Fool?
|
||||
[59] = "{{Heart}} +3 Health", -- III - The Empress?
|
||||
[61] = "Spawns 3 {{EmptyBoneHeart}} Bone Hearts", -- V - The Hierophant?
|
||||
[59] = {2, 3}, -- III - The Empress?
|
||||
[61] = {2, 3}, -- V - The Hierophant?
|
||||
[62] = "Activates the effect twice", -- VI - The Lovers?
|
||||
[64] = "Spawns 4-14 {{GoldenChest}} golden chests", -- VIII - Justice?
|
||||
[64] = {4, 14, 2, 4}, -- VIII - Justice?
|
||||
[65] = "Spawns 1 additional {{Coin}} penny", -- IX - The Hermit?
|
||||
[66] = "Invokes an additional {{DiceRoom}} Dice Room effect", -- X - Wheel of Fortune?
|
||||
[68] = "Lasts 60 seconds", -- XII - The Hanged Man?
|
||||
[70] = "Forces Isaac to eat 10 random {{Pill}} pills", -- XIV - Temperance?
|
||||
[72] = "Spawns 14 rock clusters", -- XVI - The Tower?
|
||||
[73] = "Removes 2 items and spawns 4", -- XVII - The Stars?
|
||||
[76] = "Spawns 2 {{RestockMachine}} Restock Machines", -- XX - Judgement?
|
||||
[66] = {"{{DiceRoom}} Triggers {{ColorShinyPurple}}2{{CR}} random Dice Room effects"}, -- X - Wheel of Fortune?
|
||||
[68] = {30, 60}, -- XII - The Hanged Man?
|
||||
[70] = {5, 10}, -- XIV - Temperance?
|
||||
[72] = {7, 14}, -- XVI - The Tower?
|
||||
[73] = {"Removes Isaac's {{ColorShinyPurple}}2{{CR}} oldest collected passive items (ignoring starting items)#Spawns {{ColorShinyPurple}}4{{CR}} random items from the current room's item pool"}, -- XVII - The Stars?
|
||||
[76] = {"{{RestockMachine}} Spawns {{ColorShinyPurple}}2{{CR}} Restock Machines"}, -- XX - Judgement?
|
||||
}
|
||||
|
||||
|
||||
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
|
||||
-- These will be appended after Blank Card recharge time and "Blank Card effect:"
|
||||
EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
|
||||
[11] = "Spawns 1 machine", -- X - Wheel of Fortune
|
||||
[12] = "Stat boosts aren't doubled", -- XI - Strength
|
||||
[14] = "Deals 40 damage", -- XIII - Death
|
||||
[15] = "Spawns 1 machine", -- XIV - Temperance
|
||||
[16] = "+2 Damage", -- XV - The Devil
|
||||
[20] = "Deals 200 damage", -- XIX - The Sun
|
||||
[21] = "Spawns 1 beggar", -- XX - Judgement
|
||||
[56] = "Drops 3 items", -- 0 - The Fool?
|
||||
[64] = "Spawns 2-7 chests", -- VIII - Justice?
|
||||
[65] = "Doesn't spawn an additional penny", -- IX - The Hermit?
|
||||
[66] = "Triggers 1 effect", -- X - Wheel of Fortune?
|
||||
[68] = "Lasts 30 seconds", -- XII - The Hanged Man?
|
||||
[72] = "Spawns 7 clusters", -- XVI - The Tower?
|
||||
[73] = "Removes 1 item and spawns 2", -- XVII - The Stars?
|
||||
[76] = "Spawns 1 machine", -- XX - Judgement?
|
||||
}
|
||||
|
||||
---------- Pills ----------
|
||||
@@ -972,7 +1002,7 @@ local repPills={
|
||||
[43] = {"42", "I'm Excited!!", "{{Timer}} Speeds up Isaac and all enemies in the room#Triggers again after 30 and 60 seconds"}, -- I'm Excited!!
|
||||
[48] = {"47", "Shot speed Down", "↓ {{Shotspeed}} -0.15 Shot speed"}, -- Shot speed Down
|
||||
[49] = {"48", "Shot speed Up", "↑ {{Shotspeed}} +0.15 Shot speed"}, -- Shot speed Up
|
||||
[50] = {"49", "Experimental Pill", "↑ Increases 1 random stat#↓ Decreases 1 random stat#No stat decrease with {{Collectible75}}PHD, {{Collectible46}}Lucky Foot or {{Collectible303}}Virgo#No stat increase with {{Collectible654}}False PHD"}, -- Experimental Pill
|
||||
[50] = {"49", "Experimental Pill", "↑ Increases 1 random stat#↓ Decreases 1 random stat"}, -- Experimental Pill
|
||||
[9999] = {"", "Golden Pill", "Random pill effect#Has a chance to destroy itself with each use"}, -- golden Pill
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
|
||||
@@ -1027,7 +1057,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"46", "Vurp!", "Spawns the last pill Isaac used as a horse pill"}, -- Vurp!
|
||||
{"47", "Shot speed Down", "↓ {{Shotspeed}} -0.3 Shot speed"}, -- Shot speed Down
|
||||
{"48", "Shot speed Up", "↑ {{Shotspeed}} +0.3 Shot speed"}, -- Shot speed Up
|
||||
{"49", "Experimental Pill", "↑ Increases 1 random stat twice#↓ Decreases 1 random stat twice#No stat decrease with {{Collectible75}} PHD, {{Collectible46}} Lucky Foot or {{Collectible303}} Virgo#No stat increase with {{Collectible654}} False PHD"}, -- Experimental Pill
|
||||
{"49", "Experimental Pill", "↑ Increases 1 random stat twice#↓ Decreases 1 random stat twice"}, -- Experimental Pill
|
||||
[9999] = {"", "Golden Pill", "Random horse pill effect#Has a chance to destroy itself with each use"}, -- Golden Pill
|
||||
}
|
||||
|
||||
@@ -1041,7 +1071,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Black Heart",
|
||||
AddBombs = "{{Bomb}} {1} Bomb",
|
||||
AddCoins = "{{Coin}} {1} Coin",
|
||||
AddHearts = "Heals {{Heart}} {1} heart",
|
||||
AddHearts = "{{Heart}} Heals {1} heart",
|
||||
AddKeys = "{{Key}} {1} Key",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Heart container",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Soul Heart",
|
||||
@@ -1053,21 +1083,21 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Attribute triggers
|
||||
active = "On use:#",
|
||||
pickup_collected = "On collecting a pickup:#",
|
||||
enemy_kill = "Killing an enemy might:#",
|
||||
enemy_kill = "Killing an enemy has a 20% chance to:#",
|
||||
damage_taken = "Upon taking damage:#",
|
||||
entity_spawned = "When a {T1} is spawned:#",
|
||||
tear_fire = "Firing a tear might:#",
|
||||
enemy_hit = "Hitting an enemy might:#",
|
||||
tear_fire = "Firing a tear has a 5% chance to:#",
|
||||
enemy_hit = "Hitting an enemy has a 5% chance to:#",
|
||||
room_clear = "On clearing a room:#",
|
||||
chain = "Then:{{CR}} ",
|
||||
|
||||
-- Attribute effects
|
||||
area_damage = "Deal {1} damage in an area around Isaac",
|
||||
area_damage = "Deal {1} damage in {2} tiles around Isaac",
|
||||
add_temporary_effect = "Grant {1} for the room",
|
||||
convert_entities = "Convert all {1} in the room to {2}",
|
||||
use_active_item = "Use {1}",
|
||||
spawn_entity = "Spawn a {1}",
|
||||
fart = "Fart with size {1}",
|
||||
fart = "Fart on {1} tiles around Isaac",
|
||||
|
||||
-- Generic entity names not obtained from entities2.xml
|
||||
-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
|
||||
@@ -1085,6 +1115,9 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["999.-1"] = "grid object",
|
||||
["1000.0"] = "effect",
|
||||
|
||||
-- Text for the base item that is granted
|
||||
grants = "Grants ",
|
||||
|
||||
}
|
||||
|
||||
---------- Misc. Text ----------
|
||||
@@ -1128,16 +1161,21 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} If this item
|
||||
EID.descriptions[languageCode].CraftingResults = "(Scroll: Hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}}, Lock: {{ButtonX}}, Refresh: {{ButtonB}}, Reset Bag: Hold {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Blank Card charge:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Teleport to I AM ERROR Room#Blank Card and ?-Card will be destroyed"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune charge:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Placebo charge:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Hold {{CONFIG_BoC_Toggle}} to show description)"
|
||||
|
||||
EID.descriptions[languageCode].GlowingHourglassTransformed = "Will change back to Glowing Hourglass next floor"
|
||||
|
||||
EID.descriptions[languageCode].FalsePHDHeart = "Spawns 1 {{BlackHeart}} Black Heart"
|
||||
EID.descriptions[languageCode].FalsePHDDamage = "↑ {{Damage}} +0.6 Damage"
|
||||
EID.descriptions[languageCode].FalsePHDHorseDamage = "↑ {{Damage}} +1.2 Damage"
|
||||
|
||||
EID.descriptions[languageCode].ExperimentalPillPHD = "No stat decrease"
|
||||
EID.descriptions[languageCode].ExperimentalPillFalsePHD = "No random stat increase"
|
||||
|
||||
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "Instead, consumes the key and spawns 6 items from random pools"
|
||||
|
||||
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}{{Warning}} WARNING {{Warning}}"
|
||||
@@ -1145,10 +1183,25 @@ EID.descriptions[languageCode].AchievementWarningText = "Achievements are disabl
|
||||
|
||||
EID.descriptions[languageCode].OldGameVersionWarningText = "EID is updated for the newest Steam version#Your game version is not officially supported, so some descriptions and features will be inaccurate#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Use the Item Probability display mode or turn off the Bag of Crafting display if your recipes are incorrect#(This warning can be disabled in the config)"
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modded items could make the crafting recipe calculation inaccurate!#Install REPENTOGON for modded recipe support#(This warning can be disabled in the config)"
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(Results with {1})"
|
||||
|
||||
|
||||
local repConditions={
|
||||
["5.100.161"] = "{{Player25}} Tainted ??? simply revives", -- Ankh
|
||||
["5.350.28"] = "{{Player25}} Tainted ??? simply revives", -- Broken Ankh
|
||||
["5.100.311"] = "{{Player24}} Tainted Judas simply revives", -- Judas's Shadow
|
||||
["5.100.332"] = "{{Player29}} Tainted Lazarus simply revives", -- Lazarus's Rags
|
||||
["5.350.23 (Tainted Lost)"] = "{{Player31}} Tainted Lost simply revives", -- Missing Poster
|
||||
["5.100.676"] = "No effect for characters that can't have Red Hearts", -- Empty Heart
|
||||
["5.300.15 (Tarot)"] = "{{DemonBeggar}} Spawns {{ColorShinyPurple}}2{{CR}} Devil Beggars", -- Temperance (Greed Mode + Tarot Cloth effect)
|
||||
["5.350.1"] = "{{Player14}} Spawns 0-1 coin as Keeper", -- Swallowed Penny
|
||||
["5.100.135 (Hard Mode)"] = {"1-2 coins", "1 coin", "2-3 coins", "2 coins"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
|
||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||
if EID.enableDebug then
|
||||
EID.descriptions[languageCode].repCollectibles = repCollectibles
|
||||
@@ -1156,3 +1209,8 @@ if EID.enableDebug then
|
||||
EID.descriptions[languageCode].repCards = repCards
|
||||
EID.descriptions[languageCode].repPills = repPills
|
||||
end
|
||||
|
||||
if REPENTOGON then
|
||||
EID.descriptions[languageCode].custom["6.8.0"] = {"0", "Donation Machine", "Next achievement at {1} coins, {2} coins remaining#{{Luck}} 2% chance for +1 Luck when donating#{{AngelRoom}} Donating 10 coins increases Angel Room chance"}
|
||||
EID.descriptions[languageCode].custom["6.11.0"] = {"0", "Greed Donation Machine", "Next achievement at {1} coins, {2} coins remaining"}
|
||||
end
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
-- Transformations: uses the number next to the transformation entry (can be found at the bottom of this file)
|
||||
|
||||
-- Item ID | transformation id| Description text
|
||||
-- Item ID | transformation id| Description text
|
||||
|
||||
-- '#' = starts new line of text
|
||||
|
||||
@@ -881,67 +881,67 @@ local repTrinkets={
|
||||
{"126", "", "Spawns a blue fly upon picking up a coin."},
|
||||
{"127", "", "Grants your familiars homing shots."},
|
||||
{"128", "", "Grants a 5% chance to gain a bone heart upon taking damage."},
|
||||
{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
|
||||
{"130", "", "Adds a chance to fire tears that slow enemies."},
|
||||
{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
|
||||
{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
|
||||
{"133", "", "Bombs placed by Isaac explode more quickly."},
|
||||
{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
|
||||
{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
|
||||
{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
|
||||
{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
|
||||
{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
|
||||
{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
|
||||
{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
|
||||
{"141", "", "Improves the rate of fire of Isaac's familiars."},
|
||||
{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
|
||||
{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
|
||||
{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
|
||||
{"145", "", "Gives +10 luck. Disappears upon taking damage."},
|
||||
{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
|
||||
{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
|
||||
{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
|
||||
{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
|
||||
{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
|
||||
{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
|
||||
{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
|
||||
{"153", "", "25% chance to grant the effects of a random Mom item each room."},
|
||||
{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
|
||||
{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
|
||||
{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
|
||||
{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
|
||||
{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
|
||||
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
|
||||
{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
|
||||
{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
|
||||
{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
|
||||
{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
|
||||
{"164", "", "Places 1 extra bomb for free for each bomb placed."},
|
||||
{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
|
||||
{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
|
||||
{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
|
||||
{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
|
||||
{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
|
||||
{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
|
||||
{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
|
||||
{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
|
||||
{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
|
||||
{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
|
||||
{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
|
||||
{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
|
||||
{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
|
||||
{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
|
||||
{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
|
||||
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
|
||||
{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
|
||||
{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
|
||||
{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
|
||||
{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
|
||||
{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
|
||||
{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
|
||||
{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
|
||||
{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
|
||||
{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
|
||||
{"129", "", "Adds a chance to fire teeth that deal 3.2x damage, similar to Tough Love. #Increases with Luck."},
|
||||
{"130", "", "Adds a chance to fire tears that slow enemies."},
|
||||
{"131", "", "Gives a chance to drop a Half Soul Heart when a coin is collected. #The chance is based on the coin's worth."},
|
||||
{"132", "", "When Isaac enters a new room, has a 25% chance to give the effect of any syringes for the current room."},
|
||||
{"133", "", "Bombs placed by Isaac explode more quickly."},
|
||||
{"134", "", "Makes farts (ie. Butter Bean) significantly larger."},
|
||||
{"135", "", "Has a chance to inflict burning on enemies upon entering a new room. #Deals Isaac's damage per tick up to 5 times. #Chance increases with luck."},
|
||||
{"136", "", "Doors that require a key can be opened with explosions. #Also works on key blocks, golden chests, and the door in Depths II."},
|
||||
{"137", "", "Spawns pickups left on the previous floor in the starting room of the current floor. #Maximum of 4 pickups."},
|
||||
{"138", "", "When picked up, using an active item rerolls it into a completely different active item."},
|
||||
{"139", "", "Luck-based tear effects have a higher chance of occurring. #This is equivalent to having +3 luck, but it does not confer other luck based benefits."},
|
||||
{"140", "", "Picking up Red Hearts can convert them into 1-4 Blue Spiders. #Isaac can pick up red hearts at full hp, in which case this effect always works. #If spiders are spawned, no health is gained."},
|
||||
{"141", "", "Improves the rate of fire of Isaac's familiars."},
|
||||
{"142", "", "At the beginning of each floor, spawn 4 wisps that orbit Isaac and fires tears alongside him. The wisps are the same as the wisps that spawn with the Book of Virtues while you do not have another active item combined with it. #Getting 2 rewards from beggars will also grant a wisp. #Will not bring the total wisps above 8."},
|
||||
{"143", "", "Active items don't charge when clearing rooms.#Adds a 20% chance to spawn a Lil' Battery when clearing a room, independent of the room's original drop.#33% chance at 5 Luck."},
|
||||
{"144", "", "Tears snap 90 degrees to target enemies that they may have missed."},
|
||||
{"145", "", "Gives +10 luck. Disappears upon taking damage."},
|
||||
{"146", "", "Treasure Rooms are replaced with Red Treasure Rooms that contain items from the Devil Room pool that can be bought for the usual number of Heart containers."},
|
||||
{"147", "", "Picking up coins has a chance to add one charge to Isaac's currently held Active Item. #Chance is equal to 1/6th the value of the coin, and cannot activate more than once per coin."},
|
||||
{"148", "", "Familiars that normally follow Isaac orbit around him instead."},
|
||||
{"149", "", "Activates Isaac's active item just before damage would be taken. #Single use items are consumed."},
|
||||
{"150", "", "Entering a room that requires a key brings Isaac to a room resembling the Blue Womb, which acts as an in-between of the two rooms. #These rooms contain assortments of Blue Gapers, Blue Boils, and/or Blue Conjoined Fatties, and are always long rooms (either normal or slim). #They have a chance to give a reward when cleared, like normal rooms."},
|
||||
{"151", "", "Makes all spikes contract, preventing them from dealing damage. #Affects spiked rocks, mimic and spiked chests, curse rooms and so on."},
|
||||
{"152", "", "Increases the chance for a Planetarium to spawn. #Keeps the chance to spawn them after entering the first one. #Makes it possible to spawn a planetarium in chapter 4."},
|
||||
{"153", "", "25% chance to grant the effects of a random Mom item each room."},
|
||||
{"154", "", "Has a 50% chance to give Isaac a Dice item as a consumable when he enters a new room. The Dice disappears when he leaves the room. #Also grants Isaac the ability to hold two consumable items for that room, so Isaac gets a Dice even if he is already holding a consumable item."},
|
||||
{"155", "", "Causes a Treasure Room and Shop to generate in Cathedral."},
|
||||
{"156", "", "Grants 1 heart container while held. #Will be filled the first time the trinket is picked up. #Can exceed the coin heart limit as Keeper."},
|
||||
{"157", "", "Every 15 shots, Isaac will shoot an Ipecac + My Reflection tear with a very high range value."},
|
||||
{"158", "", "Upon taking damage, Isaac drops 2 of his coins, keys or bombs.#These pickups are subjected to standard drop rules which will usually result in a net positive.#E.g. Isaac can lose 2 coins from is inventory but get a nickel or a dime."},
|
||||
{"159", "", "Replaces all new chests, except Mega Chests, with Locked Chests.#Gain +1 key the first time you pick it up."},
|
||||
{"160", "", "Spawns 1 Grab Bag upon traveling to the next floor."},
|
||||
{"161", "", "Causes a Treasure Room and Shop to generate in Sheol."},
|
||||
{"162", "", "Gives Isaac a 50% chance to turn into Azazel when clearing a room. Isaac keeps his hearts, items and stats, but changes his tears to be a short Brimstone and gaining the ability to fly. #Lasts until clearing and leaving another room."},
|
||||
{"163", "", "Spawns 1 friendly Dip upon clearing a room. #All enemy Dips turn into friendly Dips, similar to Dirty Mind."},
|
||||
{"164", "", "Places 1 extra bomb for free for each bomb placed."},
|
||||
{"165", "", "On Womb and beyond, replaces all pickup spawns with either a bomb, heart, pill, card, trinket or battery. #If it's a coin it can be a random pickup. #Full list of probabilities can be found on the wiki."},
|
||||
{"166", "", "Has a 50% chance to grant the effect of a random Passive Item when entering a room."},
|
||||
{"167", "", "After clearing a room, adds a 25% chance to spawn a friendly Bony."},
|
||||
{"168", "", "Grants 1 bone heart container upon entering a new floor. #Will replace the rightmost soul heart if Isaac has 12 heart containers."},
|
||||
{"169", "", "While held, acts as 1 of the 3 items needed for the Guppy transformation. #Effect is lost if the trinket is dropped."},
|
||||
{"170", "", "Whenever Isaac clears a room, has a 33% chance to unlock a neighboring Red Room. #Lower chance to occur inside a Red Room. #Chance increases with luck."},
|
||||
{"171", "", "Devil Deals cost money instead of health. #1 heart translates to 15 cents of cost."},
|
||||
{"172", "", "Teleports to a random room upon picking up a penny. #Can teleport to the secret rooms."},
|
||||
{"173", "", "While held, this trinket will be sacrificed instead of Hearts for the first Devil Deal (or other similar max health trade) taken."},
|
||||
{"174", "", "Increases the chance of earning a Devil Room by 10%.#Prevents Krampus from appearing in Devil Rooms.#Devil Rooms will be special variants with more deals, Black Hearts and enemies."},
|
||||
{"175", "", "Unlocks the passage to the Blue Womb, regardless of run duration. #Unlocks Pandora's Box, giving it a new effect. #The normal effect of Pandora's Box for that level is ignored, and instead 6 items from random pools are spawned. #This consumes the trinket as well as Pandora's Box."},
|
||||
{"176", "", "Spawns 1 blood clot familiar on the ground next to Isaac. This familiar moves and shoots through the same inputs as Isaac, effectively acting as a second source of tears. #Deals 0.35x Isaac's damage, but otherwise mimics all tear properties. #Dies after being hit 3 times, and respawns in the next room."},
|
||||
{"177", "", "Spawns a chest after completing a normal Challenge Room. #Spawns an item after completing a boss Challenge Room."},
|
||||
{"178", "", "50% chance for Isaac to explode when he takes damage, similar to Kamikaze!. #Deals 185 damage and uses Isaac's bomb synergies."},
|
||||
{"179", "", "Instead of trailing behind Isaac, familiars are directly controlled by the same inputs as Isaac's."},
|
||||
{"180", "", "Summons a familiar that follows Isaac's exact movements, akin to Jacob and Esau, and shoots spectral tears. #Deals 0.4x Isaac's damage and gives Isaac a 0.8x damage multiplier while it's alive. #When Isaac places a bomb, the familiar will as well. #Can press buttons. #Dies after taking any damage and respawns on the next floor."},
|
||||
{"181", "", "Upon use of active item, triggers the use of another random active item that has 1 or 2 max charges."},
|
||||
{"182", "", "Upon entering an Angel Room, spawns 5 wisp orbitals. #Giving money to beggars has a 25% chance to create a wisp orbital."},
|
||||
{"183", "", "Adds a 50% chance to duplicate one of Isaac's familiars when entering a new room. #If Isaac has no familiars, instead spawns Brother Bobby or Sister Maggy."},
|
||||
{"184", "", "Shops now sell Familiars. #Familiars on sale will always be sold for 10 cents instead of the usual price of 15."},
|
||||
{"185", "", "Has a 1 in 6 chance to spawn yellow locusts, green locusts, black locusts, red locusts, or white locusts when killing an enemy."},
|
||||
{"186", "", "Spawns 1 Abyss locust familiar which will fly forward while Isaac shoots."},
|
||||
{"187", "", "50% chance of adding an extra blind item in item rooms. #Instead reveals the extra items on the alt path."},
|
||||
{"188", "", "Upon entering a room, there is a 20% chance that enemies will be petrified. #Enemies that are killed while petrified by Ice Cube are also frozen. #Lasts for 4 seconds. #Increases with luck."},
|
||||
{"189", "", "Shields Isaac for 1 second after killing an enemy. #Adds 1 second to the shield timer if Isaac is still shielded after killing an enemy."},
|
||||
}
|
||||
|
||||
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
|
||||
@@ -1103,6 +1103,6 @@ local repPills={
|
||||
{"47", "", "-0.15 shot speed."},
|
||||
{"48", "", "+0.15 shot speed."},
|
||||
{"49", "", "Increases one attribute and decreases another randomly, with the same power as standard attribute increase/decrease pills. #If taken with PHD, it will not reduce an attribute."},
|
||||
}
|
||||
}
|
||||
|
||||
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
|
||||
+182
-83
@@ -30,7 +30,7 @@ local repCollectibles={
|
||||
[30] = {"30", "Escarpins de Maman", "↑ Portée {{ColorLime}}+1.5#Permet à Isaac d'infliger des dégâts de contact"}, -- Mom's Heels
|
||||
[31] = {"31", "Rouge à Lèvres de Maman", "↑ Portée {{ColorLime}}+2.25#Fait apparaître un cœur"}, -- Mom's Lipstick
|
||||
[33] = {"33", "Bible", "Permet à Isaac de voler pour la durée d'une salle#Tue instantanément {{ColorCyan}}Maman{{ColorWhite}}, le {{ColorCyan}}Cœur de Maman{{ColorWhite}} et {{ColorCyan}}Il est Vivant{{ColorWhite}}#{{Warning}} Tue Isaac si utilisée pendant le combat contre {{ColorCyan}}Satan"}, -- The Bible
|
||||
[34] = {"34", "Livre de Bélial", "{{DevilChance}} Chance de Pacte avec le Diable {{ColorLime}}+12.5%#↑ Dégâts {{ColorLime}}+2#↑ Dégâts {{ColorLime}}+50%{{ColorWhite}} si Isaac possède {{ColorYellow}}Sang du Martyr {{ColorWhite}}{{Collectible7}}#{{Timer}} L'effet dure une salle"}, -- Book of Belial
|
||||
[34] = {"34", "Livre de Bélial", "{{DevilChance}} Chance de Pacte avec le Diable {{ColorLime}}+12.5%#↑ Dégâts{{ColorLime}} +2#↑ Dégâts {{ColorLime}}+50%{{ColorWhite}} si Isaac possède {{ColorYellow}}Sang du Martyr {{ColorWhite}}{{Collectible7}}#{{Timer}} L'effet dure une salle"}, -- Book of Belial
|
||||
[37] = {"37", "M. Boum", "Place une grosse bombe à la position d'Isaac#L'explosion de la bombe inflige 185 dégâts"},
|
||||
[40] = {"40", "Kamikaze !", "Isaac explose et inflige des dégâts aux ennemis à proximité#{{Warning}} Inflige un demi-cœur de dégâts à Isaac"}, -- Kamikaze!
|
||||
[41] = {"41", "Serviette de Maman", "Terrifie tous les ennemis de la salle pendant 5 secondes#Invoque une mouche bleue"},
|
||||
@@ -45,7 +45,7 @@ local repCollectibles={
|
||||
[59] = {"59", "Livre de Bélial (passif)", "<Cet objet n'existe pas>"}, -- The Book of Belial (Judas' Birthright version)
|
||||
[62] = {"62", "Morsure de Vampire", "↑ Dégâts {{ColorLime}}+0.3#Tuer 13 ennemis soigne Isaac d'un demi-cœur rouge"}, -- Charm of the Vampire
|
||||
[64] = {"64", "Soldes", "Réduit le prix des objets de la boutique de moitié#Posséder plusieurs fois cet objet réduit davantage les prix"}, -- Steam Sale
|
||||
[65] = {"65", "Guide du Petit Anarchiste", "Invoque 6 bombes troll dans la salle"},
|
||||
[65] = {"65", "Guide du Petit Anarchiste", "Invoque 6 bombes troll"},
|
||||
[67] = {"67", "Sœurette Marie", "Suit Isaac et tire dans la même direction que lui"}, -- Sister Maggy
|
||||
[69] = {"69", "Chocolat Chaud", "Permet à Isaac de charger ses tirs#Une larme complètement chargée inflige {{ColorLime}}dégâts x4"}, --Chocolate Milk
|
||||
[70] = {"70", "Hormones de Croissance", "↑ Dégâts {{ColorLime}}+1.0#↑ Vitesse {{ColorLime}}+0.2"}, -- Growth Hormones
|
||||
@@ -54,11 +54,11 @@ local repCollectibles={
|
||||
[73] = {"73", "Cube de Viande", "Orbite autour d'Isaac, bloque les projectiles ennemis et inflige des dégâts de contact#Obtenir plusieurs copies de cet objet l'améliore"},
|
||||
[75] = {"75", "Doctorat", "Soigne 2 cœurs rouges#Fait apparaître une pilule#Les pilules ne peuvent plus avoir d'effet négatif#Les banques du sang {{BloodDonationMachine}} et {{ColorYellow}}Perfusion{{ColorWhite}} {{Collectible135}} donnent davantage de pièces"},
|
||||
[76] = {"76", "Lunettes à Rayon X", "Ouvre les entrées des salles Secrètes {{SecretRoom}} et Super Secrètes {{SuperSecretRoom}}"},
|
||||
[77] = {"77", "Licorne Arc-En-Ciel", "{{Blank}}#{{Blank}} Pendant 6 secondes :#Rend Isaac invulnérable#↑ Vitesse {{ColorLime}}+0.28"}, -- My Little Unicorn
|
||||
[77] = {"77", "Licorne Arc-En-Ciel", "{{Blank}} Pendant 6 secondes :#Rend Isaac invulnérable#↑ Vitesse {{ColorLime}}+0.28"}, -- My Little Unicorn
|
||||
[78] = {"78", "Livre de la Révélation", "{{SoulHeart}} +1 cœur d'âme#Remplace le boss par un {{ColorCyan}}Cavalier de l'Apocalypse#Les Cavaliers ne peuvent apparaître qu'une fois par chapitre et ne peuvent pas remplacer les boss majeurs#{{AngelDevilChanceSmall}} {{ColorLime}}+17.5%{{ColorWhite}} de chances de Pacte avec le Diable ou d'Offrande des Anges"},
|
||||
[79] = {"79", "Le Nombre de la Bête", "↑ Dégâts {{ColorLime}}+1.0#↑ Vitesse {{ColorLime}}+0.2#{{BlackHeart}} +1 cœur noir"}, -- The Mark
|
||||
[80] = {"80", "Le Pacte", "↑ Dégâts {{ColorLime}}+0.5#↑ Débit {{ColorLime}}+0.7#{{BlackHeart}} +2 cœurs noirs"}, -- The Pact
|
||||
[83] = {"83", "Clou Pointu", "{{HalfBlackHeart}} +1 Demi-cœur noir#↑ Dégâts {{ColorLime}}+0.7#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
|
||||
[83] = {"83", "Clou Pointu", "{{HalfBlackHeart}} +1 Demi-cœur noir#↑ Dégâts {{ColorLime}}+2#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
|
||||
[84] = {"84", "Aller au Fond des Choses", "Ouvre une trappe vers l'étage suivant#Utiliser l'objet sur un élément de décor au sol ouvre une trappe vers un Souterrain {{LadderRoom}}"}, -- We Need To Go Deeper
|
||||
[87] = {"87", "Cornes de Loki", "Isaac tire parfois dans 4 directions à la fois#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 15 Chance)"},
|
||||
[91] = {"91", "Casque de Spéléologue", "Révèle les icônes sur la carte à deux salles de distance#Révèle la salle secrète, super secrète et de mini-boss sur la carte#Protège des projectiles qui tombent du plafond"},
|
||||
@@ -71,10 +71,10 @@ local repCollectibles={
|
||||
[118] = {"118", "Soufre", "Remplace les larmes d'Isaac par une attaque chargée qui crache un laser de sang"},
|
||||
[121] = {"121", "Champignon Suspect", "{{EmptyHeart}} +1 Réceptacle de cœur#↑ Dégâts {{ColorLime}}+1.0#↑ Portée {{ColorLime}}+0.25#↓ Vitesse {{ColorError}}-0.2"}, -- Odd Mushroom (Large)
|
||||
[123] = {"123", "Manuel des Monstres", "Invoque un familier aléatoire#Le familier disparaît à l'étage suivant"}, -- Monster Manual
|
||||
[126] = {"126", "Lame de Rasoir", "↑ Dégâts {{ColorLime}}+1.2#{{Warning}} Inflige 1 cœur de dégâts à Isaac#Inflige un demi-cœur de dégâts pour chaque utilisation suivante dans la même salle#Retire les cœurs rouges en priorité"},
|
||||
[126] = {"126", "Lame de Rasoir", "↑ Dégâts {{ColorLime}}+1.2#{{Warning}} Inflige 1 cœur de dégâts à Isaac puis un demi-cœur de dégâts par utilisation suivante dans la même salle#Retire les cœurs rouges en priorité"},
|
||||
[129] = {"129", "Seau de Saindoux", "{{Heart}} +2 réceptacles de cœur #↓ Vitesse {{ColorError}}-0.2#Soigne un demi-cœur rouge"}, -- Bucket of Lard
|
||||
[135] = {"135", "Perfusion", "Inflige un demi-cœur de dégâts à Isaac et fait apparaître 1 ou 2 pièces#Ne fait apparaître qu'une pièce en mode Difficile#Retire les cœurs rouges en priorité"},
|
||||
[136] = {"136", "Mon Meilleur Ami", "Place une peluche en forme d'Isaac qui attire les ennemis et explose après 5 secondes"},
|
||||
[136] = {"136", "Mon Meilleur Ami", "Place une peluche qui attire les ennemis et explose après 5 secondes"},
|
||||
[138] = {"138", "Stigmates", "{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}+0.3#Soigne un cœur rouge"}, -- Stigmata
|
||||
[139] = {"139", "Sac à Main de Maman", "Permet à Isaac de porter deux babioles à la fois#Fait apparaître une babiole"}, -- Mom's Purse
|
||||
[140] = {"140", "Malédiction de Bob", "{{Bomb}} +5 bombes#Les bombes d'Isaac laissent un nuage de poison#Rend Isaac invulnérable aux nuages de poison"}, -- Bob's Curse
|
||||
@@ -87,10 +87,10 @@ local repCollectibles={
|
||||
[153] = {"153", "Araignée Mutante", "↓ Débit {{ColorError}}-58%#Quadruple tir"},
|
||||
[155] = {"155", "Œil Baladeur", "Rebondit contre les murs de la salle et inflige des dégâts de contact#↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} pour les larmes tirées de l'œil gauche"},
|
||||
[157] = {"157", "Soif de Sang", "Subir un dégât augmente les dégâts d'Isaac#Plafonne à {{ColorLime}}dégâts +1.5{{ColorWhite}} après 6 dégâts subis#{{Timer}} L'effet dure un étage"},
|
||||
[158] = {"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme#{{Blank}} Quand tenue :#↑ Chance de Planétarium {{ColorLime}}+15%#↑ Chance de Planétarium {{ColorLime}}+100%{{ColorWhite}} si une Salle du Trésor {{TreasureRoom}} a été ignorée"}, -- Crystal Ball
|
||||
[158] = {"158", "Boule de Cristal", "Révèle l'étage sur la carte#Fait apparaître une carte ou un cœur d'âme#Quand tenue :#↑ Chance de Planétarium {{ColorLime}}+15%#↑ Chance de Planétarium {{ColorLime}}+100%{{ColorWhite}} si une Salle du Trésor {{TreasureRoom}} a été ignorée"}, -- Crystal Ball
|
||||
[161] = {"161", "Ânkh", "À sa mort, Isaac est ressuscité en {{ColorLightOrange}}???{{ColorWhite}}#Ressuscite simplement {{ColorLightOrange}}??? Impur"},
|
||||
[169] = {"169", "Polyphème", "↑ Dégâts {{ColorLime}}x2 +4#↓ Débit {{ColorError}}-58%#Les larmes d'Isaac transpercent les ennemis qu'elles tuent"},
|
||||
[171] = {"171", "Filière d'Araignée", "Ralentit les ennemis pendant 4 secondes et leur inflige des dégâts#Les ennemis tués par cet objet font apparaître des araignées bleues"}, -- Spider Butt
|
||||
[171] = {"171", "Filière d'Araignée", "Ralentit les ennemis pendant 4 secondes et leur inflige 10 dégâts#Les ennemis tués par cet objet font apparaître des araignées bleues"}, -- Spider Butt
|
||||
[172] = {"172", "Dague Sacrificielle", "Orbite autour d'Isaac#Bloque les tirs ennemis#Inflige des dégâts de contact"},
|
||||
[176] = {"176", "Cellules Souches", "{{Heart}} +1 réceptacle de cœur#↑ Vitesse des tirs {{ColorLime}}+0.16#Soigne un cœur rouge"}, -- Stem Cells
|
||||
[178] = {"178", "Eau Bénite", "Se projette dans la direction où tire Isaac#Répand une flaque paralysante en se brisant"}, -- Holy Water
|
||||
@@ -140,13 +140,13 @@ local repCollectibles={
|
||||
[263] = {"263", "Rune de Cristal", "Déclenche l'effet de la rune ou pierre d'âme portée par Isaac sans la consommer#Le temps de recharge de l'objet varie selon la rune#Fait apparaître une rune"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[273] = {"273", "Cerveau de Bob", "Peut être projeté avec les boutons de tir#Explose au contact d'un ennemi#{{Warning}} L'explosion peut infliger des dégâts à Isaac"}, -- Bob's Brain
|
||||
[274] = {"274", "Meilleure Pote", "Subir un dégât invoque une mouche qui orbite autour d'Isaac et inflige des dégâts de contact pour la durée d'une salle"}, -- Best Bud
|
||||
[275] = {"275", "P'tit Soufre", "Tire des lasers de sang"}, -- Lil Brimstone
|
||||
[275] = {"275", "P'tit Soufre", "Tire des lasers de sang"}, -- Lil Brimstone
|
||||
[276] = {"276", "Cœur d'Isaac", "Isaac devient invulnérable#Fait apparaître un familier qui suit Isaac#{{Warning}} Isaac subit un dégât quand le familier entre en contact avec un ennemi ou un projectile#Le cœur charge une vague de larmes quand Isaac tire et la crache quand les boutons de tir sont relâchés"}, -- Isaac's Heart
|
||||
[278] = {"278", "Mendiant des Ombres", "Ramasse les cœurs rouges au sol et convertit 1,5 cœurs rouges en 1 cœur noir, une araignée, une pilule, une carte ou une rune"}, -- Dark Bum
|
||||
[280] = {"280", "Sissy la Faucheuse", "Invoque des araignées bleues dans les salles hostiles#Envoûte les ennemis qui la touchent"}, -- Sissy Longlegs
|
||||
[283] = {"283", "D100", "Rejoue tous les objets sur piédestaux, ressources et rochers, les stats et tous les objets d'Isaac#Duplique une ressource aléatoire dans la salle#Rejoue la salle actuelle et affaiblit les ennemis"}, -- D100
|
||||
[285] = {"285", "D10", "Transforme tous les ennemis de la salle en ennemis moins forts"}, -- D10
|
||||
[286] = {"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer#Le temps de recharge de l'objet varie selon la carte"},
|
||||
[286] = {"286", "Carte Blanche", "Déclenche l'effet de la carte portée par Isaac sans la consommer#Le temps de recharge de l'objet dépend de la carte"},
|
||||
[287] = {"287", "Livre des Secrets", "Active l'effet de la {{ColorYellow}}Carte au Trésor{{ColorWhite}} {{Collectible54}}, la {{ColorYellow}}Boussole{{ColorWhite}} {{Collectible21}} ou la {{ColorYellow}}Carte Perdue{{ColorWhite}} {{Collectible246}}#Ne donne que les effets qui ne sont pas déjà actifs#Quand tous les effets sont actifs, donne l'effet des {{ColorYellow}}Lunettes à Rayon X{{ColorWhite}} {{Collectible76}}#{{Timer}} L'effet dure un étage"}, -- Book of Secrets
|
||||
[288] = {"288", "Boîte d'Araignées", "Fait apparaître 4 à 8 araignées bleues"}, -- Box of Spiders
|
||||
[289] = {"289", "Bougie Rouge", "Lance une flamme rouge#La flamme disparaît après 10 secondes, ou après avoir infligé des dégâts ou bloqué des tirs 5 fois"}, -- Red Candle
|
||||
@@ -154,7 +154,7 @@ local repCollectibles={
|
||||
[292] = {"292", "Bible Satanique", "{{BlackHeart}} +1 cœur noir#Utiliser l'objet avant un combat de boss transforme la récompense du combat en un Pacte avec le Diable"}, -- Satanic Bible
|
||||
[294] = {"294", "Haricot Beurre", "Repousse les ennemis et les projectiles#Projeter un ennemi contre un mur ou un obstacle lui inflige des dégâts"}, -- Butter Bean
|
||||
[295] = {"295", "Pot de Vin", "Retire une pièce à Isaac#Inflige 2x les dégâts d'Isaac à tous les ennemis de la salle"}, -- Magic Fingers
|
||||
[296] = {"296", "Adaptateur", "Convertit un cœur d'âme ou un cœur noir en un réceptacle de cœur rouge"}, -- Converter
|
||||
[296] = {"296", "Adaptateur", "Convertit un cœur d'âme ou un cœur noir en un réceptacle de cœur"}, -- Converter
|
||||
-- [297] = {"297", "Boîte de Pandore", "{{Warning}} USAGE UNIQUE#{{Blank}} Donne selon l'étage :#{{ColorTransform}}SS1{{ColorWhite}} : 2 cœurs d'âme#{{ColorTransform}}SS2{{ColorWhite}} : 2 clés, 2 bombes#{{ColorTransform}}G1{{ColorWhite}} : 1 Objet de boss#{{ColorTransform}}G2{{ColorWhite}} : SS1 + G1#{{ColorTransform}}P1{{ColorWhite}} : 4 cœurs d'âme#{{ColorTransform}}P2{{ColorWhite}} : 30 pièces#{{ColorTransform}}U1{{ColorWhite}} : 2 Objets de boss#{{ColorTransform}}U2{{ColorWhite}} : La {{ColorYellow}}Bible{{ColorWhite}} {{Collectible33}}#{{ColorTransform}}Shéol{{ColorWhite}} : 1 Objet du Diable, 1 cœur noir#{{ColorTransform}}Cathédrale{{ColorWhite}} : 1 Objet d'Ange + 1 cœur d'âme#{{ColorTransform}}Coffre{{ColorWhite}} : 1 Pièce#{{ColorTransform}}Chambre Noire{{ColorWhite}} : Débloque {{ColorYellow}}Carton de Déménagement{{ColorWhite}} {{Collectible523}}#{{ColorTransform}}Maison{{ColorWhite}} : La {{ColorYellow}}Clé Rouge{{ColorWhite}} {{Collectible580}}"}, -- Pandora's box
|
||||
[297] = {"297", "Boîte de Pandore", "{{Warning}} USAGE UNIQUE#{{Blank}} Donne selon l'étage :#SS1 : 2 cœurs d'âme#SS2 : 2 clés, 2 bombes#G1 : 1 Objet de boss#G2 : SS1 + G1#P1 : 4 cœurs d'âme#P2 : 30 pièces#U1 : 2 Objets de boss#U2 : La {{ColorYellow}}Bible {{Collectible33}}#??? / Néant : Rien#Shéol : 1 Objet du Diable, 1 cœur noir#Cathédrale : 1 Objet d'Ange + 1 cœur d'âme#Chambre Noire : Débloque {{ColorYellow}}Carton de Déménagement {{Collectible523}}#Coffre : 1 Pièce#Maison : La {{ColorYellow}}Clé Rouge {{Collectible580}}"}, -- Pandora's box
|
||||
[300] = {"300", "Bélier", "↑ Vitesse {{ColorLime}}+0.25#Isaac inflige des dégâts de contact aux ennemis#Marcher au-delà de 0.85 de vitesse rend Isaac invulnérable aux dégâts de contact"}, -- Aries
|
||||
@@ -229,7 +229,7 @@ local repCollectibles={
|
||||
[432] = {"432", "Bombes à Paillettes", "{{Bomb}} +5 bombes#Les bombes d'Isaac font parfois apparaître une ressource et ont {{ColorLime}}15%{{ColorWhite}} de chances d'envoûter les ennemis en explosant#Les bombes ne peuvent pas faire apparaître plus de 63 ressources par étage"},
|
||||
[433] = {"433", "Mon Ombre", "Suit Isaac avec un délai#Invoque des sangsues alliées quand un ennemi entre en contact avec l'ombre"},
|
||||
[437] = {"437", "D7", "Fait réapparaître tous les ennemis de la salle et ferme les portes#Terminer la salle à nouveau peut faire apparaître une ressource"}, -- D7
|
||||
[439] = {"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1{{ColorWhite}} et double les effets des babioles tant qu'Isaac tient l'objet#Fait apparaître une babiole"},
|
||||
[439] = {"439", "Boîte de Maman", "↑ Chance {{ColorLime}}+1#Double les effets des babioles tant qu'Isaac tient l'objet#Fait apparaître une babiole"},
|
||||
[440] = {"440", "Calcul Rénal", "Change régulièrement les larmes d'Isaac en une attaque chargée#Relâcher le bouton de tir quand l'attaque est chargée crache un gros caillot suivi d'une gerbe de tirs rapides"}, -- Kidney Stone
|
||||
[442] = {"442", "Couronne des Ténèbres", "Avoir exactement 1 cœur rouge rempli donne :#↑ Portée {{ColorLime}}+1.5#↑ Débit {{ColorLime}}+2.0#↑ Vitesse des tirs {{ColorLime}}+0.2"}, -- Dark Princes Crown
|
||||
[444] = {"444", "Crayon de Papier", "Toutes les 15 larmes tirées, Isaac crache une gerbe de larmes"}, -- Lead Pencil
|
||||
@@ -249,7 +249,7 @@ local repCollectibles={
|
||||
[472] = {"472", "Bébé Roi", "Tirer immobilise tous les familiers et les fait tirer en direction des ennemis#Arrêter de tirer téléporte les familiers à Isaac"}, -- King Baby
|
||||
[474] = {"474", "Canon de Verre Brisé", "Se change en {{ColorYellow}}Canon de Verre"}, -- broken Glass Canon
|
||||
[476] = {"476", "D1", "Duplique une ressource aléatoire dans la salle#La copie peut ne pas être identique à l'original"},
|
||||
[477] = {"477", "Néant", "Absorbe tous les objets sur piédestal présents dans la salle#{{ColorYellow}}Objets activables{{ColorWhite}} : Les utilisations suivantes de Néant déclenchent l'effet de tous les objets absorbés#{{ColorYellow}}Objets passifs{{ColorWhite}} : Augmente 2 stats aléatoires"},
|
||||
[477] = {"477", "Néant", "Absorbe tous les objets sur piédestal présents dans la salle#{{ColorLightYellow}}Objets activables{{ColorWhite}} : Les utilisations suivantes de Néant déclenchent l'effet de tous les objets absorbés#{{ColorLightYellow}}Objets passifs{{ColorWhite}} : Augmente 2 stats aléatoires"},
|
||||
[478] = {"478", "Pause !", "Immobilise tous les ennemis dans la salle#Les ennemis immobilisés peuvent infliger des dégâts de contact à Isaac#L'effet prend fin après 30 secondes ou si Isaac tire"},
|
||||
[479] = {"479", "Fondeuse", "Absorbe la babiole portée par Isaac et active son effet de manière permanente"},
|
||||
[483] = {"483", "Mama Méga", "{{Warning}} USAGE UNIQUE#{{Blank}} Provoque une onde de choc qui ravage toutes les salles de l'étage d'une énorme explosion#Si Isaac possède une bombe dorée, utiliser Mama Méga la consomme et permet à l'objet d'être utilisé une seconde fois"},
|
||||
@@ -289,7 +289,7 @@ local repCollectibles={
|
||||
------PAUSE-----------
|
||||
[553] = {"553", "Mucormycose", "25% de chances de tirer une spore collante#Les spores explosent après 2.5 secondes, infligent des dégâts, empoisonnent les ennemis à proximité et libèrent d'autres spores"}, -- Mucormycosis
|
||||
[554] = {"554", "BOUH", "Effraie les ennemis qui s'approchent d'Isaac"}, -- 2Spooky
|
||||
[555] = {"555", "Lame de Rasoir Dorée", "↑ Dégâts {{ColorLime}}+1.2 {{ColorWhite}} et {{ColorError}}retire 5 pièces {{ColorWhite}}à Isaac#{{Coin}} +5 pièces la première fois qu'elle est ramassée"}, -- Golden Razor
|
||||
[555] = {"555", "Lame de Rasoir Dorée", "↑ Dégâts {{ColorLime}}+1.2 {{ColorWhite}}#↓ Retire {{ColorError}}5 pièces {{ColorWhite}}à Isaac#{{Coin}} +5 pièces la première fois qu'elle est ramassée"}, -- Golden Razor
|
||||
[556] = {"556", "Sulfure", "Active l'effet de {{ColorYellow}}Soufre{{ColorWhite}} {{Collectible118}} pour une salle"}, -- Sulfur
|
||||
[557] = {"557", "Biscuit Chinois", "Donne une prédiction ou fait apparaître un cœur d'âme, une carte, une rune ou une babiole"}, -- Fortune Cookie
|
||||
[558] = {"558", "Les Yeux de la Tête", "Isaac tire parfois 1 à 3 larmes supplémentaires dans une direction aléatoire"}, -- Eye Sore
|
||||
@@ -339,11 +339,11 @@ local repCollectibles={
|
||||
[602] = {"602", "Carte de Membre", "Ouvre une trappe vers l'arrière-boutique dans chaque Boutique {{Shop}}#L'arrière-boutique peut proposer des babioles, des ressources et des objets de n'importe quelle banque à la vente"}, -- Member Card
|
||||
[603] = {"603", "Batterie", "Fait apparaître 2 à 4 piles#Recharge complètement l'objet activable"}, -- Battery Pack
|
||||
[604] = {"604", "Bracelet de Maman", "Permet à Isaac de soulever et lancer les obstacles, et de retirer le crâne des hôtes#Les obstacles ramassés peuvent être transportés d'une salle à l'autre"}, -- Mom's Bracelet
|
||||
[605] = {"605", "Cuillère à Glace", "↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} de l'œil droit#Retire un œil à Isaac#L'œil rebondit contre les murs de la salle, laisse une flaque de sang et inflige des dégâts de contact"}, -- The Scooper
|
||||
[605] = {"605", "Cuillère à Glace", "↑ Dégâts {{ColorLime}}+34%{{ColorWhite}} de l'œil droit#Invoque un œil qui rebondit contre les murs de la salle, laisse une flaque de sang et inflige des dégâts de contact"}, -- The Scooper
|
||||
[606] = {"606", "Faille Oculaire", "Isaac tire parfois une larme vortex qui crée une faille là où elle atterrit#Les failles attirent les ennemis, ressources et projectiles à proximité#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(20% à 15 Chance)"}, -- Ocular Rift
|
||||
[607] = {"607", "Bébé Furoncle", "Tire des gerbes de larmes dans toutes les directions"}, -- Boiled Baby
|
||||
[608] = {"608", "Bébé Surgelé", "Tire des larmes de glace#Gèle les ennemis qu'il tue"}, -- Freezer Baby
|
||||
[609] = {"609", "D6 Éternel", "{{ColorLime}}65%{{ColorWhite}} de chances de rejouer les objets#{{ColorError}}25%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
|
||||
[609] = {"609", "D6 Éternel", "{{ColorLime}}65%{{ColorWhite}} de chances de rejouer les objets de la salle#{{ColorError}}25%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
|
||||
[610] = {"610", "Gros Piaf", "Plonge sur l'ennemi responsable du premier dégât infligé à Isaac dans la salle et crée une vague de rochers#Pourchasse ensuite les ennemis"}, -- Bird Cage
|
||||
[611] = {"611", "Larynx", "Isaac hurle, inflige des dégâts et repousse les ennemis à proximité#Plus l'objet est chargé, plus le hurlement est puissant"}, -- Larynx
|
||||
[612] = {"612", "Âme Égarée", "Suit Isaac et meurt si elle subit un dégât#Si elle est encore vivante en entrant dans un nouvel étage, elle peut donner :#{{SoulHeart}} 3 cœurs d'âme#{{EternalHeart}} 2 cœurs éternels#{{AngelRoom}} 1 objet angélique#{{TreasureRoom}} 1 objet de Salle du Trésor"}, -- Lost Soul
|
||||
@@ -369,11 +369,11 @@ local repCollectibles={
|
||||
[632] = {"632", "Pendentif Maléfique", "↑ Chance {{ColorLime}}+2.0#Rend Isaac invulnérable au poison, à la terreur et au gaz toxique"}, -- Evil Charm
|
||||
[633] = {"633", "Dogma", "↑ Dégâts {{ColorLime}}+2.0#↑ Vitesse {{ColorLime}}+0.1#Permet à Isaac de voler#Entoure Isaac d'un bouclier {{HolyMantleSmall}} qui nullifie le prochain dégât subi#Si Isaac a moins de 6 cœurs, le soigne avec les cœurs nécessaires"}, -- Dogma
|
||||
[634] = {"634", "Purgatoire", "Crée une fissure dans le sol des salles hostiles#Marcher sur une fissure invoque un fantôme qui pourchasse les ennemis puis explose"}, -- Purgatory
|
||||
[635] = {"635", "Marionnette", "Fait apparaître un familier déplaçable avec les boutons de tir#Utiliser l'objet inverse la position d'Isaac avec celle du familier#Se téléporter peut détruire ou infliger des dégâts à ce qui se trouve au point d'arrivée"}, -- Stitches
|
||||
[635] = {"635", "Marionnette", "Invoque un familier déplaçable avec les boutons de tir#Utiliser l'objet inverse la position d'Isaac avec celle du familier#Se téléporter peut détruire ou infliger des dégâts à ce qui se trouve au point d'arrivée"}, -- Stitches
|
||||
[636] = {"636", "Touche R", "{{Warning}} USAGE UNIQUE#Relance une partie depuis le premier étage, mais conserve les stats, ressources et objets obtenus par Isaac#Ne remet pas le chronomètre à zéro"}, -- R Key
|
||||
[637] = {"637", "Gouttes K.O.", "Isaac tire parfois une larme poing qui repousse fortement les ennemis et les étourdit#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 9 Chance)"}, -- Knockout Drops
|
||||
[638] = {"638", "Gomme", "Utiliser l'objet et tirer dans une direction lance une gomme qui efface un ennemi si elle le touche#Les ennemis effacés n'apparaissent plus pour le reste de la partie#{{Timer}} 1 utilisation par étage"}, -- Eraser
|
||||
[639] = {"639", "Cœur Moisi", "{{RottenHeart}} Ajoute un cœur moisi aux PV d'Isaac"}, -- Yuck Heart
|
||||
[639] = {"639", "Cœur Moisi", "{{RottenHeart}} +1 cœur moisi"}, -- Yuck Heart
|
||||
[640] = {"640", "Urne des Âmes", "Utiliser l'objet ouvre et ferme l'urne#L'urne ouverte remplace les larmes d'Isaac par des flammes bleues#Tirer quand l'urne est ouverte fait baisser les charges de l'urne#Tuer un ennemi ajoute une charge à l'urne"}, -- Urn of Souls
|
||||
[641] = {"641", "Haqeldemah", "Pend une traînée de larmes derrière Isaac dans les salles hostiles"}, -- Akeldama
|
||||
[642] = {"642", "Peau de Chagrin", "Remplace 1 réceptacle de cœur ou 2 cœurs d'âme par un cœur brisé#Fait apparaître un objet qui provient de la banque d'objets de la salle#{{Warning}} Si Isaac ne garde pas l'objet après l'avoir utilisé, il a une chance de remplacer les futurs objets de la partie"}, -- Magic Skin
|
||||
@@ -439,14 +439,14 @@ local repCollectibles={
|
||||
[702] = {"702", "Esprit Vengeur", "Subir un dégât invoque un feu follet invulnérable pour la durée de l'étage#Les feux follets infligent des dégâts de contact mais ne bloquent pas les projectiles"}, -- Vengeful Spirit
|
||||
[703] = {"703", "Ésaü Junior", "Transforme Isaac en Ésaü Junior et inversement#Ésaü Junior peut voler, possède 3 cœurs noirs et a des objets et PV séparés"}, -- Esau Jr.
|
||||
[704] = {"704", "Frénésie", "↑ Vitesse {{ColorLime}}+0.4#↑ Dégâts {{ColorLime}}+3.0#↑ Débit augmenté#Remplace les larmes par une attaque au corps-à-corps#{{Timer}} L'effet dure 5 secondes"}, -- Berserk!
|
||||
[705] = {"705", "Arts Obscurs", "{{ColorLime}}Vitesse +1.0{{ColorWhite}}#Permet à Isaac de traverser les ennemis et projectiles pendant 1 seconde#Paralyse et inflige des dégâts à tous les ennemis traversés"}, -- Dark Arts
|
||||
[705] = {"705", "Arts Obscurs", "↑ Vitesse {{ColorLime}}+1.0{{ColorWhite}}#Permet à Isaac de traverser les ennemis et projectiles pendant 1 seconde#Paralyse et inflige des dégâts à tous les ennemis traversés"}, -- Dark Arts
|
||||
[706] = {"706", "Abysse", "Absorbe tous les objets de la salle et invoque un locuste abyssal pour chaque objet détruit#Les locustes abyssaux sont invulnérables et foncent dans la direction où tire Isaac"}, -- Abyss
|
||||
[707] = {"707", "Souper", "{{Heart}} +1 Réceptacle de cœur#Soigne un cœur rouge"}, -- Supper
|
||||
[708] = {"708", "Agrafeuse", "↑ Dégâts {{ColorLime}}+1.0#Toutes les larmes d'Isaac sont tirées de l'œil droit"}, -- Stapler
|
||||
[709] = {"709", "Suplex !", "Permet à Isaac de foncer sur un ennemi et de l'écraser au sol#L'attaque augmente en puissance et en portée selon la taille d'Isaac"}, -- Suplex!
|
||||
[710] = {"710", "Sac de Fabrication", "Permet à Isaac de ramasser jusqu'à 8 ressources#Maintenir le bouton d'activation quand le sac est plein fabrique un objet#La qualité de l'objet dépend de la qualité des ressources ramassées"}, -- Bag of Crafting
|
||||
[711] = {"711", "Inversion", "Affiche un deuxième objet transparent sur les piédestaux#Utiliser l'objet inverse l'objet solide et l'objet transparent#L'objet transparent disparait s'il est laissé seul sur un piédestal#Ne fonctionne qu'avec les objets déjà présents dans une salle"}, -- Flip
|
||||
[712] = {"712", "Lemegeton", "Invoque un feu follet violet en forme d'objet et donne son effet#L'effet est perdu si le feu follet est détruit#25% de chances d'invoquer un objet provenant de la banque d'objets de la salle"}, -- Lemegeton
|
||||
[712] = {"712", "Lemegeton", "Invoque un feu follet violet en forme d'objet et donne son effet#L'effet est perdu si le feu follet est détruit#25% de chances d'invoquer un objet qui provient de la banque d'objets de la salle"}, -- Lemegeton
|
||||
[713] = {"713", "Sumptorium", "Convertit un demi-cœur en un familier pâté#Le type de pâté change selon le cœur sacrifié"}, -- Sumptorium
|
||||
[714] = {"714", "Rappel", "Ramène le corps du Délaissé à l'Âme"}, -- Recall
|
||||
[715] = {"715", "Garder", "Stocke une bombe caca à la première utilisation#Utilise la bombe stockée à la deuxième utilisation"}, -- Hold
|
||||
@@ -454,9 +454,9 @@ local repCollectibles={
|
||||
[717] = {"717", "Amies du Gardien", "Détruire un obstacle invoque 2 araignées bleues#Les obstacles invoquent des araignées bleues dans les salles hostiles"}, -- Keeper's Kin
|
||||
[718] = {"718", "Corde du Gardien", "<Cet objet n'existe pas>"}, -- Keepers Rope (Cut item)
|
||||
[719] = {"719", "Boîte du Gardien", "Fait apparaître un objet ou une ressource à acheter"}, -- Keeper's Box
|
||||
[720] = {"720", "Bocal de N'Importe Quoi", "Fait apparaître selon le nombre de charges de l'objet :#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}}#{{Blank}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}}#{{Blank}} 7:{{Card}}8:{{SoulHeart}} 9:{{GoldenHeart}}#{{Blank}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} 12: Effet aléatoire"}, -- Everything Jar
|
||||
[720] = {"720", "Bocal de N'Importe Quoi", "Fait apparaître selon son nombre de charges :#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}}#{{Blank}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}}#{{Blank}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}}#{{Blank}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} 12: Effet aléatoire"}, -- Everything Jar
|
||||
[721] = {"721", "TMTRAINER", "Corrompt tous les futurs objets de la partie#Les effets et icônes des objets corrompus sont complètement aléatoires"}, -- TMTRAINER
|
||||
[722] = {"722", "Anima Sola", "Empêche l'ennemi le plus proche de bouger et d'attaquer#{{Timer}} L'effet dure 5 secondes"}, -- Anima Sola
|
||||
[722] = {"722", "Anima Sola", "Paralyse l'ennemi le plus proche d'Isaac#{{Timer}} L'effet dure 5 secondes"}, -- Anima Sola
|
||||
[723] = {"723", "Dé Compteur", "Retire 1 à l'ID interne de tous les objets de la salle"}, -- Spindown Dice
|
||||
[724] = {"724", "Hypercoagulation", "Subir un dégât fait apparaître un cœur ou demi-cœur rouge#Ces cœurs disparaissent après 1.5 secondes s'ils ne sont pas ramassés"}, -- Hypercoagulation
|
||||
[725] = {"725", "Intestin Irrité", "Infliger suffisamment de dégâts fait clignoter Isaac en rouge#Relâcher les boutons de tir quand Isaac clignote lance un caca jetable"}, -- IBS
|
||||
@@ -734,7 +734,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[723] = "Rejoue tous les feux follets en feux follets identiques", -- Spindown Dice
|
||||
[728] = "Tous les feux follets orbitent autour de Gello", -- Gello
|
||||
[729] = "Invoque un feu follet immobile", -- Decap Attack
|
||||
|
||||
|
||||
}
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
@@ -760,19 +760,43 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
local repCarBattery = {
|
||||
[323] = "Double les dégâts infligés par les larmes", -- Isaac's Tears
|
||||
[37] = {185, 370}, --Mr. Boom
|
||||
[45] = {"Soigne{{BlinkYellowGreen}} 2 {{ColorWhite}}cœurs rouges#Soigne les autres joueurs d'{{BlinkYellowGreen}}un cœur{{ColorWhite}} rouge"}, -- Yum Heart
|
||||
[83] = {"{{BlackHeart}} {{BlinkYellowGreen}}+1 cœur noir#↑ Dégâts {{BlinkYellowGreen}}+4#↓ Vitesse {{ColorError}}-0.18#Permet à Isaac d'infliger des dégâts de contact et d'écraser les obstacles#{{Timer}} L'effet dure une salle"}, -- The Nail
|
||||
[123] = {"un familier aléatoire", "2{{ColorWhite}} familiers aléatoires", "Le familier disparaît", "{{ColorWhite}}Ceux-ci disparaissent"}, -- Monster Manual
|
||||
[263] = {"Déclenche", "{{ColorWhite}}Déclenche{{BlinkYellowGreen}} 2 fois"}, -- Clear Rune
|
||||
[283] = {"une ressource aléatoire", "2{{ColorWhite}} ressources aléatoires"}, -- D100
|
||||
[287] = {"Active l'effet", "{{ColorWhite}}Active {{BlinkYellowGreen}}2{{ColorWhite}} effets parmi ceux"}, -- Book of Secrets
|
||||
[288] = {"4 à 8", "8 à 16"}, --Box of Spiders
|
||||
[296] = {"Convertit {{BlinkYellowRed}}2{{ColorWhite}} cœurs d'âme ou cœurs noirs en {{BlinkYellowGreen}}2{{ColorWhite}} réceptacles de cœur"}, -- Converter
|
||||
[323] = {"+5", "{{ColorLime}}+5{{BlinkYellowGreen}} x2"}, -- Isaac's Tears
|
||||
[421] = "", -- Kidney Bean
|
||||
--[386] = "Tinyly increase chances for crawlspaces (still very rare)", -- D12
|
||||
--[386] = "Tinyly increase chances for crawlspaces (still very rare)", -- D12
|
||||
[485] = {"{{BlinkYellowGreen}}25%{{ColorWhite}} de chances de quadrupler tous les objets et ressources de la salle#{{BlinkYellowRed}}75%{{ColorWhite}} de chances de remplacer tous les objets et ressources de la salle par 1 ou 2 {{ColorWhite}}pièces"}, -- Crooked Penny
|
||||
[489] = "Déclenche un effet de dé supplémentaire qui reste toujours le même", -- D Infinity
|
||||
[507] = {"Inflige {{BlinkYellowGreen}}2x{{ColorWhite}} les dégâts d'Isaac et retire {{BlinkYellowGreen}}20%{{ColorWhite}} des PV totaux de tous les ennemis de la salle#Infliger des dégâts avec cet objet génère parfois un demi-cœur rouge"}, -- Sharp Straw
|
||||
[522] = {3, 7}, --Telekinesis
|
||||
[523] = "", -- Moving Box
|
||||
[556] = "Le laser est plus gros et inflige plus de dégâts", -- Sulfur
|
||||
[556] = "{{BlinkYellowGreen}} Dégâts x1.5 +1", -- Sulfur
|
||||
[557] = "L'effet se déclenche {{BlinkYellowGreen}}2 fois", -- Fortune Cookie
|
||||
[582] = {"+0.75", "+1.5", "-0.03", "{{BlinkYellowRed}}-0.06"}, -- Wavy Cap
|
||||
[584] = "Invoque le double de feux follets", -- Book of Virtues
|
||||
[605] = "Invoque deux yeux mais n'augmente pas davantage les dégâts", -- The Scooper
|
||||
[609] = "Double les chances de faire disparaître un objet", -- Eternal D6
|
||||
[625] = "Double la durée de l'effet", -- Mega Mush
|
||||
[705] = "Double la durée de l'effet", -- Dark Arts
|
||||
[605] = {"un œil qui rebondit contre les murs de la salle, laisse une flaque de sang et inflige","2 {{ColorWhite}}yeux qui rebondissent contre les murs de la salle, laissent une flaque de sang et infligent"}, -- The Scooper
|
||||
[609] = {"{{BlinkYellowRed}}49%{{ColorWhite}} de chances de rejouer les objets de la salle#{{BlinkYellowRed}}51%{{ColorWhite}} de chances de les faire disparaître"}, -- Eternal D6
|
||||
[625] = {30,60}, -- Mega Mush
|
||||
[635] = {"Invoque un familier déplaçable avec les boutons de tir#{{Collectible356}} Utiliser l'objet inflige des dégâts aux ennemis sous la Marionnette mais ne téléporte {{BlinkYellowRed}}pas{{ColorWhite}} Isaac"}, --Stitches
|
||||
[639] = {"+1 cœur moisi", "+2{{ColorWhite}} cœurs moisis"}, -- Yuck Heart
|
||||
[642] = {"Remplace {{BlinkYellowGreen}}2{{ColorWhite}} réceptacles de cœur ou {{BlinkYellowGreen}}4{{ColorWhite}} cœurs d'âme par {{BlinkYellowGreen}}2{{ColorWhite}} cœurs brisés#Fait apparaître {{BlinkYellowGreen}}2{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle#{{Warning}} Si Isaac ne garde pas l'objet après l'avoir utilisé, il a une chance de remplacer les futurs objets de la partie"}, -- Magic Skin
|
||||
[650] = {"une {{ColorCyan}}Prunelle{{ColorWhite}} amicale", "2 {{ColorCyan}}Prunelles{{ColorWhite}} amicales"}, -- Plum Flute
|
||||
[685] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets aléatoires qui tirent, bloquent les projectiles et infligent des dégâts de contact#Chaque utilisation invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets de plus, jusqu'à 12"}, -- Jar of Wisps
|
||||
[687] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} monstres alliés qui imitent les attaques et mouvements d'Isaac"}, -- Friend Finder
|
||||
[705] = {"1 seconde", "2 {{ColorWhite}}secondes"}, -- Dark Arts
|
||||
[712] = {"Invoque {{BlinkYellowGreen}}2{{ColorWhite}} feux follets violets en forme d'objets et donne leurs effets#Détruire un feu follet objet fait perdre son effet#25% de chances d'invoquer un objet qui provient de la banque d'objets de la salle"}, -- Lemegeton
|
||||
[713] = {"Convertit un {{BlinkYellowGreen}}cœur{{ColorWhite}} en {{BlinkYellowGreen}}2{{ColorWhite}} familiers pâtés#Le type de pâté change selon le cœur sacrifié"}, -- Sumptorium
|
||||
[719] = {"un objet ou une ressource", "2{{ColorWhite}} objets ou ressources"}, -- Keeper's Box
|
||||
[720] = "Crée un caca en plus de l'effet", -- Everything Jar
|
||||
[723] = "Retire 2 à l'ID interne", -- Spindown Dice
|
||||
[722] = {"Paralyse les {{BlinkYellowGreen}}2{{ColorWhite}} ennemis les plus proches d'Isaac#{{Timer}} L'effet dure 5 secondes"}, --Anima Sola
|
||||
[723] = {1,2}, -- Spindown Dice
|
||||
}
|
||||
--EID.descriptions[languageCode].carBattery[284] = nil -- D4
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
@@ -780,7 +804,7 @@ EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].car
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
[1] = {"1", "Pièce Avalée", "Subir un dégât fait apparaître 1 pièce"}, -- Swallowed Penny
|
||||
[1] = {"1", "Pièce Avalée", "Subir un dégât fait apparaître une pièce"}, -- Swallowed Penny
|
||||
[7] = {"7", "Perle de Rosaire", "{{AngelChanceSmall}} Augmente les chances d'Offrandes des Anges {{AngelRoom}}#Augmente les chances de trouver {{ColorYellow}}La Bible{{ColorWhite}} dans une Bibliothèque {{Library}} ou une Boutique {{Shop}}"},
|
||||
[8] = {"8", "Cartouche", "Subir un dégât déclenche parfois l'effet du {{ColorYellow}}Jeu-Garçon{{Collectible93}}#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 38 Chance)"},
|
||||
[10] = {"10", "Ver Remuant", "↑ Débit {{ColorLime}}+0.4#La trajectoire des larmes d'Isaac forme des vagues#Larmes spectrales"}, -- Wiggle Worm
|
||||
@@ -812,8 +836,8 @@ local repTrinkets={
|
||||
[66] = {"66", "Ver Fainéant", "↓ Vitesse des tirs {{ColorError}}-0.5"}, -- Lazy Worm
|
||||
[67] = {"67", "Dé Fêlé", "Subir un dégât déclenche l'effet du {{ColorYellow}}D6{{ColorWhite}}{{Collectible105}}, {{ColorYellow}}D8{{ColorWhite}}{{Collectible406}},{{ColorYellow}}D10{{ColorWhite}}{{Collectible285}}, {{ColorYellow}}D12{{ColorWhite}}{{Collectible386}} ou {{ColorYellow}}D20{{ColorWhite}}{{Collectible166}}"},
|
||||
[69] = {"69", "Positif Décoloré", "Camoufle parfois Isaac#Étourdit parfois les ennemis#Peut être utilisé pour ouvrir la porte vers l'Ascension"}, -- Faded Polaroid
|
||||
[74] = {"74", "Détecteur de Métaux", "Augmente les chances de trouver l'entrée d'un Souterrain {{LadderRoom}}"},
|
||||
[75] = {"75", "404", "Active l'effet d'une babiole aléatoire dans chaque salle"},
|
||||
[74] = {"74", "Détecteur de Métaux", "Augmente de 0.5% les chances de trouver l'entrée d'un Souterrain {{LadderRoom}}"},
|
||||
[75] = {"75", "404", "Active l'effet d'une babiole aléatoire à chaque salle"},
|
||||
[80] = {"80", "Plume Noire", "↑ Dégâts {{ColorLime}}+0.5{{ColorWhite}} pour chaque objet démoniaque possédé"}, -- Black Feather
|
||||
[82] = {"82", "Fer à Cheval Doré", "Les Salles du Trésor {{TreasureRoom}} ont {{ColorLime}}+15%{{ColorWhite}} de chances de proposer un choix entre deux objets"},
|
||||
[83] = {"83", "Clé du Magasin", "Permet d'ouvrir gratuitement les portes des Boutiques {{Shop}}"},
|
||||
@@ -844,7 +868,7 @@ local repTrinkets={
|
||||
[136] = {"136", "Cadenas Cassé", "Permet d'ouvrir les serrures avec une explosion"}, -- Broken Padlock
|
||||
[137] = {"137", "Myosotis", "Fait apparaître jusqu'à 4 ressources laissées à l'étage précédent dans la première salle d'un nouvel étage"}, -- Myosotis
|
||||
[138] = {"138", "'M", "Utiliser un objet activable le rejoue"}, -- 'M
|
||||
[139] = {"139", "Larmulette", "Chance {{ColorLime}}+3{{ColorWhite}} envers les effets de larmes"}, -- Teardrop Charm
|
||||
[139] = {"139", "Larmulette", "Chance {{ColorLime}}+4{{ColorWhite}} envers les effets de larmes"}, -- Teardrop Charm
|
||||
[140] = {"140", "Pomme de Sodome", "Ramasser un cœur rouge a 50% de chances de le convertir en araignées bleues#Fonctionne même si les PV d'Isaac sont pleins#Cet effet peut empêcher Isaac de se soigner"}, -- Apple of Sodom
|
||||
[141] = {"141", "Berceuse Oubliée", "Double le débit des familiers d'Isaac"}, -- Forgotten Lullaby
|
||||
[142] = {"142", "Foi de Béthanie", "Entrer dans un nouvel étage invoque 4 feux follets du {{ColorYellow}}Livre des Vertus{{ColorWhite}} {{Collectible584}}"}, -- Beth's Faith
|
||||
@@ -865,11 +889,11 @@ local repTrinkets={
|
||||
[157] = {"157", "Carte Déchirée", "Tous les 15 tirs, Isaac tire une larme avec les effets d'{{ColorYellow}}Ipéca{{ColorWhite}} {{Collectible149}} et de {{ColorYellow}}Mon Reflet{{ColorWhite}} {{Collectible5}}"}, -- Torn Card
|
||||
[158] = {"158", "Poche Trouée", "Subir un dégât retire deux pièces, clés ou bombes à Isaac et les fait tomber au sol"}, -- Torn Pocket
|
||||
[159] = {"159", "Clé Dorée", "{{Key}} +1 Clé#Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}"}, -- Gilded Key
|
||||
[160] = {"160", "Bourse Trèfle", "Fait apparaître 1 sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
|
||||
[160] = {"160", "Bourse Trèfle", "Fait apparaître un sachet dans la première salle d'un nouvel étage"}, -- Lucky Sack
|
||||
[161] = {"161", "Couronne Impure", "Une Salle du Trésor apparaît à {{ColorTransform}}Shéol"}, -- Wicked Crown
|
||||
[162] = {"162", "Corne d'Azazel", "Terminer une salle a 50% de chances de transformer Isaac en {{ColorLightOrange}}Azazel{{ColorWhite}} pour la durée de la salle suivante"}, -- Azazel's Stump
|
||||
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Invoque 1 Crotte amicale pour chaque salle terminée"}, -- Dingle Berry
|
||||
[164] = {"164", "Amorces", "Ajoute gratuitement 1 bombe à chaque bombe posée"}, -- Ring Cap
|
||||
[163] = {"163", "Colombin", "Toutes les Crottes deviennent amicales#Terminer une salle invoque une Crotte amicale"}, -- Dingle Berry
|
||||
[164] = {"164", "Amorces", "Ajoute gratuitement une bombe à chaque bombe posée"}, -- Ring Cap
|
||||
[165] = {"165", "Ah Non !", "À partir de l'{{ColorTransform}}Utérus{{ColorWhite}}, remplace les pièces et les clés par des bombes, des cœurs, des pilules, des cartes, des runes, des piles, des babioles ou des mouches"}, -- Nuh Uh!
|
||||
[166] = {"166", "Pâte à Modeler", "50% de chances de gagner l'effet d'un objet passif aléatoire pour la durée d'une salle"}, -- Modeling Clay
|
||||
[167] = {"167", "Os Poli", "Terminer une salle a 25% de chances d'invoquer un Osselet allié"}, -- Polished Bone
|
||||
@@ -881,7 +905,7 @@ local repTrinkets={
|
||||
[173] = {"173", "Ton Âme", "{{Warning}} USAGE UNIQUE{{Warning}}#Peut être échangée pour signer un pacte avec le diable sans perdre de réceptacles de cœur"}, -- Your Soul
|
||||
[174] = {"174", "Chiffre Magnétique", "{{DevilChance}} {{ColorLime}}+10%{{ColorWhite}} de chances de Pacte avec le Diable#Krampus n'apparaît plus dans l'Antre du Diable#L'Antre du Diable contient plus d'objets, de cœurs noirs et d'ennemis"}, -- Number Magnet
|
||||
[175] = {"175", "Étrange Clé", "Ouvre le passage vers {{ColorCyan}}Murmure{{ColorWhite}} même si la limite de temps est passée#Utiliser la {{ColorYellow}}Boîte de Pandore{{ColorWhite}} {{Collectible297}} fait apparaître 6 objets aléatoires"}, -- Strange Key
|
||||
[176] = {"176", "P'tit Pâté", "Invoque 1 pâté amical qui imite les mouvements et les larmes d'Isaac"}, -- Lil Clot
|
||||
[176] = {"176", "P'tit Pâté", "Invoque un pâté qui imite les mouvements et les larmes d'Isaac"}, -- Lil Clot
|
||||
[177] = {"177", "Tatouage Temporaire", "Triompher d'une Salle de Défi {{ChallengeRoom}} fait apparaître un coffre #Triompher d'une Salle de Défi Royale {{BossRushRoom}} fait apparaître un objet"}, -- Temporary Tattoo
|
||||
[178] = {"178", "Explosifs Avalés", "Subir un dégât a 50% de chances de faire exploser Isaac"}, -- Swallowed M80
|
||||
[179] = {"179", "Télécommande Radio", "Contrôler Isaac contrôle aussi ses familiers#Maintenir le bouton {{ColorSilver}}[Lâcher]{{ColorWhite}} bloque les familiers sur place"}, -- RC Remote
|
||||
@@ -892,7 +916,7 @@ local repTrinkets={
|
||||
[184] = {"184", "Actes d'Adoption", "Les boutiques vendent des familiers pour 10 pièces"}, -- Adoption Papers
|
||||
[185] = {"185", "Patte de Grillon", "Tuer un ennemi a 17% de chances d'invoquer un locuste"}, -- Cricket Leg
|
||||
[186] = {"186", "Le Meilleur Ami d'Apollyon", "Invoque un locuste abyssal"}, -- Apollyon's Best Friend
|
||||
[187] = {"187", "Lunettes Cassées", "Les Salles du Trésor {{TreasureRoom}} ont 33% de chances de contenir un objet inconnu supplémentaire#50% de chances de révéler les objets inconnus du chemin alternatif"}, -- Broken Glasses
|
||||
[187] = {"187", "Lunettes Cassées", "Les Salles du Trésor {{TreasureRoom}} ont 50% de chances de contenir un objet inconnu supplémentaire#50% de chances de révéler les objets inconnus du chemin alternatif"}, -- Broken Glasses
|
||||
[188] = {"188", "Glaçon", "Entrer dans une salle pétrifie parfois certains ennemis#Tuer un ennemi pétrifié le gèle#{{LuckSmall}} Effet affecté par la statistique de chance#{{Blank}} {{ColorSilver}}(100% à 40 Chance)"}, -- Ice Cube
|
||||
[189] = {"189", "Sigil de Baphomet", "Tuer un ennemi rend Isaac invulnérable pendant 1 seconde"}, -- Sigil of Baphomet
|
||||
}
|
||||
@@ -904,17 +928,30 @@ EID.descriptions[languageCode].quadrupledTrinket = "Effet quadruplé !"
|
||||
-- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied
|
||||
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
|
||||
EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
--Swallowed Penny
|
||||
[1] = {"une pièce", "deux {{ColorWhite}}pièces", "trois {{ColorWhite}}pièces"},
|
||||
--AAA Battery
|
||||
[3] = {"une charge","deux {{ColorWhite}}charges", "trois {{ColorWhite}}charges"},
|
||||
--Broken Remote
|
||||
[4] = { "{{Collectible419}} Utiliser un objet activable téléporte Isaac dans {{ColorGold}}une salle inexplorée#Ordre de téléportation#{{Blank}} {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}> {{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}> {{ChallengeRoom}}>{{IsaacsRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>#{{Blank}} {{DevilRoom}}{{AngelRoom}}>Salle d'erreur"}, -- Teleport 2.0
|
||||
--Purple Heart
|
||||
[5] = {"Double","Triple", "Quadruple"},
|
||||
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
||||
[6] = { "pièces", "ressources" },
|
||||
-- Golden Store Credit: full replace
|
||||
[7] = { "Le {{ColorYellow}}Rosaire{{ColorGold}} {{Collectible72}} est ajouté à toutes les banques d'objets" },
|
||||
--Cartridge
|
||||
[8] = {"Chances doublées !", "Chances triplées !", "Chances quadruplées !"},
|
||||
-- Golden Store Credit: full replace
|
||||
[13] = { "{{ColorGold}}Permet à Isaac d'obtenir des objets de la boutique {{Shop}} gratuitement#Peut perdre son effet doré après chaque achat" },
|
||||
-- Lucky Rock append (Gold / Mom's Box / Both)
|
||||
[15] = { "Détruire un obstacle fait parfois apparaître 2 pièces", "Détruire un obstacle fait parfois apparaître 2 pièces", "Détruire un obstacle fait parfois apparaître 3 pièces" },
|
||||
--Lucky Rock
|
||||
[20] = {"un cœur noir", "deux {{ColorWhite}}cœurs noirs", "trois {{ColorWhite}}cœurs noirs"},
|
||||
-- Golden Mysterious Candy makes Golden Poop
|
||||
[25] = { "caca", "caca doré" },
|
||||
--Mysterious Candy
|
||||
[29] = {"une mouche bleue", "deux {{ColorWhite}}mouches bleues", "trois {{ColorWhite}}mouches bleues"},
|
||||
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
|
||||
[46] = { "un demi-cœur rouge", "un cœur rouge", "un cœur rouge et demi" },
|
||||
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
|
||||
@@ -923,52 +960,114 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
"Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#Entrer dans une salle de Boss {{BossRoom}} soigne Isaac de {{ColorGold}}2{{ColorWhite}} cœurs rouges#{{Warning}} Ne peut pas être retirée#Ne peut être échangée qu'avec {{ColorYellow}}Allumette {{Trinket41}}",
|
||||
"Retire {{ColorGold}}30{{ColorWhite}}% des PV des boss#Entrer dans une salle de Boss {{BossRoom}} soigne Isaac de {{ColorGold}}3{{ColorWhite}} cœurs rouges#{{ColorGold}}Peut être retirée !",
|
||||
},
|
||||
-- Maggy's Faith
|
||||
[55] = {
|
||||
"{{Heart}} +1 {{ColorGold}}réceptacle de cœur{{ColorWhite}} au début de chaque étage",
|
||||
"{{Heart}} +1 {{ColorGold}}réceptacle de cœur{{ColorWhite}} au début de chaque étage",
|
||||
"{{Blank}} Au début de chaque étage :#{{Heart}} {{ColorGold}}+1 réceptacle de cœur#{{EternalHeart}} +1 cœur éternel"
|
||||
},
|
||||
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
||||
[64] = { "Les augmentations de stats du ver sont doublées", "Les augmentations de stats du ver sont triplées", "Les augmentations de stats du ver sont quadruplées", },
|
||||
[64] = { "Double les augmentations de stats du ver", "Triple les augmentations de stats du ver", "Quadruple les augmentations de stats du ver"},
|
||||
-- Lice
|
||||
[70] = {"une araignée bleue", "deux {{ColorWhite}}araignées bleues", "trois {{ColorWhite}}araignées bleues"},
|
||||
--Watch Battery
|
||||
[72] = {"une barre supplémentaire", "deux {{ColorWhite}}barres supplémentaires", "trois {{ColorWhite}}barres supplémentaires"},
|
||||
-- Error (append): Same behavior as Rainbow Worm
|
||||
[75] = { "L'effet de la babiole est doublé si possible", "L'effet de la babiole est triplé si possible", "L'effet de la babiole est quadruplé si possible", },
|
||||
[75] = { "L'effet est doublé si possible", "L'effet est triplé si possible", "L'effet est quadruplé si possible"},
|
||||
-- NO!
|
||||
[78] = {"Double","Triple"},
|
||||
--Blind Rage
|
||||
[81] = {"Double","Quadruple","Sextuple"},
|
||||
--Karma
|
||||
[85] = {
|
||||
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}2{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}2{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)",
|
||||
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}2{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}2{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)",
|
||||
"Faire un don à une boîte à dons a 33% de chances de:#Soigner {{ColorGold}}3{{ColorWhite}} cœurs rouges {{ColorSilver}}(40%)#Donner {{ColorGold}}3{{ColorWhite}} pièces {{ColorSilver}}(40%)#Donner {{ColorLime}}Chance +{{ColorGold}}3{{ColorWhite}} {{ColorSilver}}(15%)#Invoquer un mendiant {{ColorSilver}}(5%)"
|
||||
},
|
||||
--Lil' Larva
|
||||
[86] = {"une mouche bleue", "deux {{ColorWhite}}mouches bleues", "trois {{ColorWhite}}mouches bleues"},
|
||||
--NO!
|
||||
[88] = { "Empêche les objets de qualité {{Quality0}} d'apparaître" },
|
||||
--Mother's Kiss
|
||||
[156] = {"1 réceptacle", "2 {{ColorWhite}}réceptacles", "3 {{ColorWhite}}réceptacles"},
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
|
||||
[159] = { "Remplace tous les coffres par des coffres dorés {{GoldenChest}}#Ne peut pas remplacer les coffres Antiques {{DirtyChest}} et Géants {{MegaChest}}" },
|
||||
--Lucky Bag ??
|
||||
[160] = {"un sachet","deux {{ColorWhite}}sachets","trois {{ColorWhite}}sachets"},
|
||||
--Dingleberry
|
||||
[163] = {"une Crotte amicale", "2 {{ColorWhite}}Crottes amicales", "2 {{ColorWhite}}Crottes amicales"},
|
||||
--Ring Cap
|
||||
[164] = {"une bombe", "2 {{ColorWhite}}bombes", "3 {{ColorWhite}}bombes"},
|
||||
-- Empty Heart
|
||||
[168] = {"1 cœur", "2 {{ColorWhite}}cœurs", "3 {{ColorWhite}}cœurs"},
|
||||
-- Child's Drawing
|
||||
[169] = {"1 objet", "2 {{ColorWhite}}objets"},
|
||||
-- Lil' Clot
|
||||
[176] = {"un pâté qui imite", "deux {{ColorWhite}}pâtés qui imitent", "trois {{ColorWhite}}pâtés qui imitent"},
|
||||
-- The Twins
|
||||
[183] = { "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 3 familiers" },
|
||||
[183] = {"Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 2 familiers", "Invoque ou copie parfois 3 familiers" },
|
||||
-- Apollyon's Best Friend
|
||||
[186] = {"un locuste abyssal", "2 {{ColorWhite}}locustes abyssaux", "3 {{ColorWhite}}locustes abyssaux"},
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].goldenTrinketData = {
|
||||
[1] = {findReplace = true}, --Swallowed Penny
|
||||
[3] = {findReplace = true}, --Watch Battery
|
||||
[5] = {findReplace = true, mult = 2}, --Purple Heart
|
||||
[8] = {append = true},
|
||||
[20] = {findReplace = true},
|
||||
[29] = {findReplace = true},
|
||||
[55] = {fullReplace = true},
|
||||
[70] = {findReplace = true},
|
||||
[72] = {findReplace = true},
|
||||
[78] = {findReplace = true, mult = 1.5},
|
||||
[81] = {findReplace = true},
|
||||
[85] = {fullReplace = true},
|
||||
[86] = {findReplace = true, mult = 2},
|
||||
[156] = {findReplace = true},
|
||||
[160] = {findReplace = true},
|
||||
[163] = {findReplace = true},
|
||||
[164] = {findReplace = true},
|
||||
[168] = {findReplace = true},
|
||||
[169] = {findReplace = true, mult = 2, goldenOnly = true},
|
||||
[176] = {findReplace = true},
|
||||
[186] = {findReplace = true},
|
||||
}
|
||||
|
||||
-- Card Buffs caused by Tarot Cloth
|
||||
-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
|
||||
|
||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[2] = "Déclenche l'effet du {{ColorYellow}}Livre de Bélial{{ColorWhite}} {{Collectible34}} ", -- I - The Magician
|
||||
[3] = "Un second pied tombe peu de temps après le premier", -- II - The High Priestess
|
||||
[4] = "Double l'augmentation de stats", -- III - The Empress
|
||||
[5] = "Si le boss n'a pas encore été vaincu, donne un cœur d'âme", -- IV - The Emperor
|
||||
[6] = "Fait apparaître 3 cœurs d'âme", -- V - The Hierophant
|
||||
[7] = "Fait apparaître 3 cœurs rouges", -- VI - The Lovers
|
||||
[8] = "Double la durée de l'effet", -- VII - The Chariot
|
||||
[9] = "Double la quantité de ressources", -- VIII - Justice
|
||||
[10] = "Empêche Avarice d'apparaître dans la boutique#Si Avarice a déjà été vaincu dans la Boutique {{Shop}}, génère des objets à acheter", -- IX - The Hermit
|
||||
[11] = "Fait apparaître 2 machines à sous {{Slotmachine}}", -- X - Wheel of Fortune
|
||||
[12] = "Double l'effet, mais pas le multiplicateur de dégâts", -- XI - Strength
|
||||
[14] = "Inflige 80 dégâts à tous les ennemis de la salle", -- XIII - Death
|
||||
[15] = "Fait apparaître 2 banques du sang {{BloodDonationMachine}}", -- XIV - Temperance
|
||||
[16] = "Double l'augmentation des dégâts", -- XV - The Devil
|
||||
[17] = "Double le nombre de bombes invoquées", -- XVI - The Tower
|
||||
[18] = "Si la Salle du Trésor n'a pas encore été visitée, propose un choix entre 2 objets", -- XVII - The Stars
|
||||
[21] = "Invoque 2 mendiants {{Beggar}}", -- XX - Judgement
|
||||
[2] = {"↑ Portée {{ColorLime}}+3.0#Larmes autoguidées#{{ColorShinyPurple}}Déclenche l'effet du {{ColorYellow}}Livre de Bélial{{ColorWhite}} {{Collectible34}}#{{Timer}} L'effet dure une salle"}, -- I - The Magician
|
||||
[3] = {"{{ColorShinyPurple}}2{{ColorWhite}} pieds de {{ColorCyan}}Maman{{ColorWhite}} écrasent l'ennemi de la salle avec le plus de PV#Dans une salle vide, les pieds écrasent Isaac"}, -- II - The High Priestess
|
||||
[4] = {"+0.3", "+0.6", "+1.5", "+3"}, -- III - The Empress
|
||||
[5] = "{{ColorShinyPurple}}+1 cœur d'âme{{ColorWhite}} si le boss n'a pas encore été vaincu", -- IV - The Emperor
|
||||
[6] = {2, 3}, -- V - The Hierophant
|
||||
[7] = {2, 3}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} clés, {{ColorShinyPurple}}2{{ColorWhite}} bombes, {{ColorShinyPurple}}2{{ColorWhite}} pièces et {{ColorShinyPurple}}2{{ColorWhite}} cœurs"}, -- VIII - Justice
|
||||
[10] = "Empêche Avarice d'apparaître dans la boutique et génère des objets à acheter s'il a déjà été vaincu dans la Boutique", -- IX - The Hermit
|
||||
[11] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} machines à sous {{Slotmachine}}"}, -- X - Wheel of Fortune
|
||||
[12] = {"+1 réceptacle", "+2 {{ColorWhite}}réceptacles", "+0.3", "+0.6", "+0.3", "+0.6", "+2.5", "+5"}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} banques du sang {{BloodDonationMachine}}"}, -- XIV - Temperance
|
||||
[16] = {"+2", "+4"}, -- XV - The Devil
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[18] = "Propose un {{ColorShinyPurple}}choix entre 2 objets{{ColorWhite}} si elle n'a pas encore été visitée", -- XVII - The Stars
|
||||
[20] = {100, 200}, -- XIX - The Sun
|
||||
[21] = {"Invoque {{ColorShinyPurple}}2{{ColorWhite}} mendiants"}, -- XX - Judgement
|
||||
[56] = "Lâche également les 6 derniers objets ramassés", -- 0 - The Fool?
|
||||
[59] = "+3 réceptacles de cœur", -- III - The Empress?
|
||||
[61] = "Fait apparaître 3 cœurs d'os", -- V - The Hierophant?
|
||||
[62] = "+2 cœurs brisés#Fait apparaître 2 objets", -- VI - The Lovers?
|
||||
[64] = "Fait apparaître 2 à 7 coffres dorés {{GoldenChest}}", -- VIII - Justice?
|
||||
[59] = {2, 3}, -- III - The Empress?
|
||||
[61] = {2, 3}, -- V - The Hierophant?
|
||||
[62] = "Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle#Convertit {{ColorShinyPurple}}2{{ColorWhite}} réceptacles de cœur ou {{ColorShinyPurple}}4{{ColorWhite}} cœurs d'âme en {{ColorShinyPurple}}2{{ColorWhite}} cœurs brisés", -- VI - The Lovers?
|
||||
[64] = {4, 14, 2, 4}, -- VIII - Justice?
|
||||
[65] = "Fait apparaître 1 pièce supplémentaire", -- IX - The Hermit?
|
||||
[66] = "Déclenche un effet de dé supplémentaire", -- X - Wheel of Fortune?
|
||||
[68] = "Double la durée de l'effet", -- XII - The Hanged Man?
|
||||
[70] = "Déclenche l'effet de 10 pilules", -- XIV - Temperance?
|
||||
[72] = "Fait apparaître 7 groupes de rochers", -- XVI - The Tower?
|
||||
[73] = "Retire 2 objets et en fait apparaître 4", -- XVII - The Stars?
|
||||
[76] = "Fait apparaître 2 machines de réapprovisionnement {{RestockMachine}}", -- XX - Judgement?
|
||||
[66] = {"Déclenche {{ColorShinyPurple}}2{{ColorWhite}} effets de salle de dé au hasard"}, -- X - Wheel of Fortune?
|
||||
[68] = {30, 60}, -- XII - The Hanged Man?
|
||||
[70] = {5, 10}, -- XIV - Temperance?
|
||||
[72] = {7, 14}, -- XVI - The Tower?
|
||||
[73] = {"Retire les {{ColorShinyPurple}}2{{ColorWhite}} plus anciens objets passifs d'Isaac, hors objets de départ#Fait apparaître {{ColorShinyPurple}}4{{ColorWhite}} objets qui proviennent de la banque d'objets de la salle"}, -- XVII - The Stars?
|
||||
[76] = {"Fait apparaître {{ColorShinyPurple}}2{{ColorWhite}} machines de réapprovisionnement {{RestockMachine}}"}, -- XX - Judgement?
|
||||
}
|
||||
EID.descriptions[languageCode].goldenTrinket = "Effet doublé !"
|
||||
|
||||
@@ -976,11 +1075,11 @@ EID.descriptions[languageCode].goldenTrinket = "Effet doublé !"
|
||||
|
||||
local repCards={
|
||||
[2] = {"2", "I - Le Bateleur", "↑ Portée {{ColorLime}}+3.0#Larmes autoguidées#{{Timer}} L'effet dure une salle"},
|
||||
[3] = {"3", "II - La Papesse", "Le pied de {{ColorCyan}}Maman{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle sans ennemis, le pied écrase Isaac"},
|
||||
[4] = {"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+2.35#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
|
||||
[3] = {"3", "II - La Papesse", "Un pied de {{ColorCyan}}Maman{{ColorWhite}} écrase l'ennemi de la salle avec le plus de PV#Dans une salle vide, le pied écrase Isaac"},
|
||||
[4] = {"4", "III - L'Impératrice", "↑ Dégâts {{ColorLime}}+1.5#↑ Vitesse {{ColorLime}}+0.3#{{Timer}} L'effet dure une salle"},
|
||||
[5] = {"5", "IV - L'Empereur", "Téléporte Isaac dans la salle du boss {{BossRoom}}"},
|
||||
[10] = {"10", "IX - L'Ermite", "Téléporte Isaac à la Boutique {{Shop}}"},
|
||||
[12] = {"12", "XI - La Force", "#{{Heart}} +1 Réceptacle de cœur#↑ Dégâts {{ColorLime}}x1.5 +0.3#↑ Vitesse {{ColorLime}}+0.3#↑ Portée {{ColorLime}}+1.5#{{Timer}} L'effet dure une salle"}, -- XI - Strength
|
||||
[12] = {"12", "XI - La Force", "#{{Heart}} +1 réceptacle de cœur#↑ Dégâts {{ColorLime}}x1.5 +0.3#↑ Vitesse {{ColorLime}}+0.3#↑ Portée {{ColorLime}}+2.5#{{Timer}} L'effet dure une salle"}, -- XI - Strength
|
||||
[16] = {"16", "XV - Le Diable", "↑ Dégâts {{ColorLime}}+2{{ColorWhite}}#{{Timer}} L'effet dure une salle"},
|
||||
[17] = {"17", "XVI - La Maison Dieu", "Invoque 6 bombes troll"},
|
||||
[18] = {"18", "XVII - L'Étoile", "Téléporte Isaac dans la Salle du Trésor {{TreasureRoom}}"},
|
||||
@@ -1004,20 +1103,20 @@ local repCards={
|
||||
[57] = {"57", "I - Le Bateleur ?", "Entoure Isaac d'une aura qui dévie les projectiles ennemis#{{Timer}} L'effet dure 60 secondes"},
|
||||
[58] = {"58", "II - La Papesse ?", "Les pieds de {{ColorCyan}}Maman{{ColorWhite}} tentent d'écraser Isaac pendant 60 secondes"},
|
||||
[59] = {"59", "III - L'Impératrice ?", "↑ Débit {{ColorLime}}+1.35#↓ Vitesse {{ColorError}}-0.1#{{Heart}} +2 Réceptacles de cœur#{{Timer}} L'effet dure 60 secondes"},
|
||||
[60] = {"60", "IV - L'Empereur ?", "Téléporte Isaac dans une salle de Boss {{BossRoom}} qui est indépendante du reste de l'étage#Le boss provient de deux étages plus profond#Battre le boss fait apparaître un objet"},
|
||||
[60] = {"60", "IV - L'Empereur ?", "Téléporte Isaac dans une salle de Boss {{BossRoom}} séparée du reste de l'étage#Le boss provient de deux étages plus profond#Battre le boss fait apparaître un objet"},
|
||||
[61] = {"61", "V - Le Pape ?", "Fait apparaître 2 cœurs d'os"},
|
||||
[62] = {"62", "VI - L'Amoureux ?", "Fait apparaître un objet aléatoire#L'objet provient de la banque de la salle où la carte a été utilisée#Convertit 1 réceptacle de cœur ou 2 cœurs d'âme en un cœur brisé"},
|
||||
[62] = {"62", "VI - L'Amoureux ?", "Fait apparaître un objet qui provient de la banque d'objets de la salle#Convertit 1 réceptacle de cœur ou 2 cœurs d'âme en un cœur brisé"},
|
||||
[63] = {"63", "VII - Le Chariot ?", "↑ Débit fortement augmenté#Transforme Isaac en une statue invulnérable#{{Timer}} L'effet dure 10 secondes"},
|
||||
[64] = {"64", "VIII - La Justice ?", "Fait apparaître 2 à 4 coffres dorés {{GoldenChest}}"},
|
||||
[65] = {"65", "IX - L'Ermite ?", "Convertit les ressources et objets de la salle en pièces#Le nombre de pièces est égal à la valeur des objets dans la boutique"},
|
||||
[66] = {"66", "X - La Roue de Fortune ?", "Déclenche l'effet d'une salle de dé au hasard"},
|
||||
[67] = {"67", "XI - La Force ?", "Les ennemis sont ralentis et subissent deux fois plus de dégâts#{{TimerSmall}} L'effet dure 60 secondes ou jusqu'à ce qu'Isaac quitte la salle"},
|
||||
[68] = {"68", "XII - Le Pendu ?", "↓ Vitesse {{ColorError}}-0.1#Triple tir#Tuer un ennemi fait apparaître une pièce#{{Timer}} L'effet dure 60 secondes"},
|
||||
[69] = {"69", "XIII - La Mort ?", "Déclenche l'effet du {{ColorYellow}}Livre des Morts{{ColorWhite}} {{Collectible545}} :#{{Blank}} Invoque des entités squelettes en fonction du nombre d'ennemis tués dans la salle"},
|
||||
[69] = {"69", "XIII - La Mort ?", "Invoque une entité squelette pour chaque ennemi tué dans la salle"},
|
||||
[70] = {"70", "XIV - Tempérance ?", "Déclenche l'effet de 5 pilules"},
|
||||
[71] = {"71", "XV - Le Diable ?", "Déclenche l'effet de la {{ColorYellow}}Bible{{ColorWhite}} {{Collectible33}}#Donne {{ColorYellow}}Séraphin{{ColorWhite}} {{Collectible390}}#{{Timer}} L'effet dure 30 secondes"},
|
||||
[72] = {"72", "XVI - La Maison Dieu ?", "Fait apparaître 6 groupes de rochers ou obstacles"},
|
||||
[73] = {"73", "XVII - L'Étoile ?", "Retire l'objet passif d'Isaac le plus ancien, hors objets de départ#Fait apparaître 2 objets aléatoires provenant de la banque d'objets de la salle où la carte a été utilisée"},
|
||||
[72] = {"72", "XVI - La Maison Dieu ?", "Fait apparaître 7 groupes de rochers ou obstacles"},
|
||||
[73] = {"73", "XVII - L'Étoile ?", "Retire l'objet passif d'Isaac le plus ancien, hors objets de départ#Fait apparaître 2 objets qui proviennent de la banque d'objets de la salle"},
|
||||
[74] = {"74", "XVIII - La Lune ?", "Téléporte Isaac à la Salle Ultra Secrète {{UltraSecretRoom}}#Le chemin de retour est constitué de salles rouges"},
|
||||
[75] = {"75", "XIX - Le Soleil ?", "↑ Dégâts {{ColorLime}}+1.5#Active les effets d'{{ColorYellow}}Esprit de la Nuit{{ColorWhite}} {{Collectible159}}#Convertit les réceptacles de cœurs rouges d'Isaac en cœurs d'os#Applique le Fléau d'Obscurité#{{Timer}} L'effet dure un étage"},
|
||||
[76] = {"76", "XX - Le Jugement ?", "Fait apparaître une machine de réapprovisionnement {{RestockMachine}}"},
|
||||
@@ -1095,7 +1194,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"25", "", "Retire la carte de l'étage"},
|
||||
{"26", "", "Répand une flaque sur le sol qui inflige des dégâts aux ennemis"},
|
||||
{"27", "", "Force Isaac à tirer en diagonale pendant 60 secondes"},
|
||||
{"28", "", "Réduit de moitié les dégâts subis pour la durée d'une salle"},
|
||||
{"28", "", "Réduit de moitié les dégâts subis pour la durée d'une salle"},
|
||||
{"29", "", "Double les dégâts subis pour la durée d'une salle"},
|
||||
{"30", "", "Laisse une traînée de cacas derrière Isaac pendant 4 secondes"},
|
||||
{"31", "", "Fléau du Dédale pour l'étage actuel"},
|
||||
@@ -1217,10 +1316,10 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "{{Warning}} Si cet objet
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Défiler: maintenir {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Verrouiller: {{ButtonX}}, Rafraîchir: {{ButtonB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Temps de charge avec {{ColorYellow}}Carte Blanche{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Temps de charge avec {{ColorYellow}}Rune de Cristal{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Temps de charge avec {{ColorYellow}}Placebo{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Temps de charge avec {{ColorYellow}}Carte Blanche{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Téléporte Isaac dans la salle d'erreur#La {{ColorYellow}}Carte Blanche{{ColorWhite}} et la {{ColorYellow}}Carte ?{{ColorWhite}} seront détruites"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Temps de charge avec {{ColorYellow}}Rune de Cristal{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Temps de charge avec {{ColorYellow}}Placebo{{ColorWhite}} :"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "( {{ButtonSelect}} : voir la description)"
|
||||
|
||||
EID.descriptions[languageCode].FalsePHDHeart = "Fait apparaître un cœur noir {{BlackHeart}}"
|
||||
|
||||
@@ -597,7 +597,7 @@ local repPills={
|
||||
[13] = {"12", "Gittata Aumentata", "↑ +0.75 Gittata"}, -- Range Up
|
||||
[42] = {"41", "Ho sonno...", "Rallenta tutti i nemici, proiettili ed Isaac per la stanza corrente"}, -- I'm Drowsy...
|
||||
[43] = {"42", "Sono Esaltato!!!", "Accelera tutti i nemici, proiettili ed Isaac per la stanza corrente#Si riattiva ogni 30-60 secondi"}, -- I'm Excited!!!
|
||||
|
||||
|
||||
[48] = {"47", "Velocita' di tiro diminuita", "↓ -0.15 Velocita' di tiro"}, -- Shot Speed Down
|
||||
[49] = {"48", "Velocita' di tiro aumentata", "↑ +0.15 Velocita' di tiro"}, -- Shot Speed Up
|
||||
[50] = {"49", "Pillola Sperimentale", "↑ Aumenta 1 statistica casuale#↓ Diminuisce 1 statistica casuale#Aumenta solo la statistica se si possiede il PHD"}, -- Experimental Pill
|
||||
|
||||
+691
-644
File diff suppressed because it is too large.
Load diff
+148
-63
@@ -47,7 +47,7 @@ local repCollectibles={
|
||||
[78] = {"78", "요한묵시록", "{{DevilChanceSmall}} 소지 중일 때 악마방 확률 +17.5%#사용 시 {{SoulHeart}}소울하트 +1#가능한 경우, 현재 층의 보스를 4기사로 교체합니다.#{{Blank}} (리펜턴스 루트에서는 해당 없음)"}, -- Book of Revelations
|
||||
[79] = {"79", "낙인", "↑ {{BlackHeart}}블랙하트 +1#↑ {{DamageSmall}}공격력 +1#↑ {{SpeedSmall}}이동속도 +0.2"}, -- The Mark
|
||||
[80] = {"80", "계약", "↑ {{BlackHeart}}블랙하트 +2#↑ {{DamageSmall}}공격력 +0.5#↑ {{TearsSmall}}연사 +0.7"}, -- The Pact
|
||||
[83] = {"83", "대못", "!!! 사용 시: #{{HalfBlackHeart}}블랙하트 +0.5#그 방에서 {{DamageSmall}}공격력 +2, {{SpeedSmall}}이동속도 -0.2#접촉한 적에게 피해를 입히며 장애물을 부술 수 있습니다."}, -- The Nail
|
||||
[83] = {"83", "대못", "!!! 사용 시: #{{HalfBlackHeart}}블랙하트 +0.5#그 방에서 {{DamageSmall}}공격력 +2, {{SpeedSmall}}이동속도 -0.18#접촉한 적에게 초당 40의 피해를 입히며 장애물을 부술 수 있습니다."}, -- The Nail
|
||||
[84] = {"84", "더 깊이 내려가야 해!", "사용 시 다음 스테이지로 가는 다락문을 생성합니다.#{{LadderRoom}} 치장성 타일(풀, 돌 조각 등) 위에 사용 시 사다리방으로 가는 다락문을 생성합니다.(스테이지 당 1회)"}, -- We Need To Go Deeper!
|
||||
[87] = {"87", "로키의 뿔", "25%의 확률로 공격이 4방향으로 나갑니다.#{{LuckSmall}} 행운 15 이상일 때 100% 확률"}, -- Loki's Horns
|
||||
[91] = {"91", "탐험가 모자", "캐릭터가 있는 방에서 2칸 이내에 있는 스테이지 구조 및 특수방을 맵에 표시합니다.#위에서 떨어지는 탄환에 피해를 받지 않습니다."}, -- Spelunker Hat
|
||||
@@ -67,7 +67,6 @@ local repCollectibles={
|
||||
[126] = {"126", "면도날", "사용 시 체력 한칸을 깎고 그 방에서 {{DamageSmall}}공격력 +1.2#그 방에서 연속적으로 사용 시 2번째 사용부터 깎이는 체력이 반칸으로 줄어들며 공격력 증가 효과는 중첩됩니다.#빨간하트를 우선적으로 깎습니다."}, -- Razor Blade
|
||||
[129] = {"129", "돼지기름 한 통", "↑ {{Heart}}최대 체력 +2#↓ {{SpeedSmall}}이동속도 -0.2"}, -- Bucket of Lard
|
||||
[130] = {"130", "조랑말", "!!! 소지 시:#비행 능력을 얻습니다.#{{SpeedSmall}} 이동속도가 1.5 이상으로 고정됩니다.#사용 시 바라보는 방향으로 돌진하여 접촉한 적에게 공격력 x4 +28의 피해를 입힙니다."}, -- A Pony
|
||||
[135] = {"135", "수혈 팩", "사용 시 체력 반칸을 깎고 {{Coin}}동전을 1~2개 드랍합니다.#빨간하트를 우선적으로 깎습니다.#!!! {{HardModeSmall}}하드 모드 : 1개#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- IV Bag
|
||||
[136] = {"136", "최고의 친구", "사용 시 적을 유인하고 5초 뒤 공격력 185의 폭발을 일으키는 인형을 설치합니다."}, -- Best Friend
|
||||
[138] = {"138", "성흔", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↑ {{DamageSmall}}공격력 +0.3"}, -- Stigmata
|
||||
[139] = {"139", "엄마의 지갑", "획득 시 장신구를 하나 드랍합니다.#장신구를 2개 들 수 있습니다."}, -- Mom's Purse
|
||||
@@ -82,7 +81,6 @@ local repCollectibles={
|
||||
[155] = {"155", "엿보기 눈깔", "대각선으로 돌아다니며 접촉한 적에게 초당 17.1의 피해를 입힙니다.#캐릭터의 왼쪽 눈에서 공격력 x1.35의 공격이 나갑니다."}, -- The Peeper
|
||||
[157] = {"157", "피의 욕망", "피격 시 그 스테이지에서 {{DamageSmall}}공격력 +0.5 +(피격 횟수-1)x0.2#{{Blank}} (6회 피격 시 최대 +6)"}, -- Bloody Lust
|
||||
[158] = {"158", "수정구슬", "사용 시 맵에 스테이지 구조와 특수방 위치를 표시하며 {{SoulHeart}}소울하트 또는 {{Card}}카드를 하나 드랍합니다.#!!! 소지 시:#{{PlanetariumChanceSmall}} 첫 천체방 등장할 확률 +15%#{{PlanetariumChanceSmall}} 현재 게임에서 보물방 1회 이상 미입장 시 첫 천체방 등장 확률 +100%"}, -- Crystal Ball
|
||||
[161] = {"161", "앙크", "↑ 목숨 +1#{{Player4}} 사망 시 전 방에서 ??? 캐릭터로 부활합니다.#{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다."},
|
||||
[163] = {"163", "유령 아기", "공격하는 방향으로 공격력 3.5의 장애물을 관통하는 빠른 눈물을 발사합니다."}, -- Ghost Baby
|
||||
[169] = {"169", "폴리페무스", "↑ {{DamageSmall}}공격력 배율 x2#↑ {{DamageSmall}}공격력 +4#↓ {{TearsSmall}}연사 배율 x0.42#적 처치 시 여분의 공격력을 남긴 채 관통합니다."}, -- Polyphemus
|
||||
[171] = {"171", "거미 엉덩이", "{{Slow}} 사용 시 방 안의 모든 적에게 10의 피해를 주고 4초간 둔화시키며 사용과 동시에 적 처치시 파란 아군 거미를 소환합니다."}, -- Spider Butt
|
||||
@@ -159,7 +157,6 @@ local repCollectibles={
|
||||
[308] = {"308", "물병자리", "캐릭터가 지나간 자리에 파란 장판이 생기며 닿은 적은 공격력 x0.66의 피해를 입습니다.#장판의 효과는 현재 눈물 효과에 따라 달라집니다."}, -- Aquarius
|
||||
[309] = {"309", "물고기자리", "↑ {{TearsSmall}}연사(+상한) +0.5#↑ {{TearsizeSmall}}눈물크기 +0.12#공격이 적을 밀쳐냅니다."}, -- Pisces
|
||||
[310] = {"310", "이브의 마스카라", "↑ {{DamageSmall}}공격력 배율 x2#↓ {{TearsSmall}}연사 배율 x0.66#↓ {{ShotspeedSmall}}탄속 -0.5"}, -- Eve's Mascara
|
||||
[311] = {"311", "유다의 그림자", "↑ 목숨 +1#{{Player12}} 사망 시 전 방에서 Black Judas 캐릭터#{{Blank}} (2{{BlackHeart}}/{{DamageSmall}} x2/{{SpeedSmall}} +0.1)로 부활합니다.#{{Player24}} Tainted Judas의 경우 Black Judas 캐릭터로 변경되지 않습니다."}, --Judas' Shadow
|
||||
[314] = {"314", "살찐 허벅지", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↓ {{SpeedSmall}}이동속도 -0.4#장애물을 부술 수 있습니다."}, -- Thunder Thighs
|
||||
[315] = {"315", "이상한 끌개", "공격이 무언가에 부딪힐 때 적과 픽업이 공격에 끌려옵니다."}, -- Strange Attractor
|
||||
[316] = {"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 5발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#{{Blank}} ({{Collectible260}} 보유 시 순간이동 효과 면역)"}, -- Cursed Eye
|
||||
@@ -172,7 +169,7 @@ local repCollectibles={
|
||||
[328] = {"328", "반전사진", "!!! Dark Room/Home 스테이지 입장에 필요#↑ {{DamageSmall}}공격력 +1#피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 방 안의 모든 적에게 40의 방어 무시 피해를 줍니다."}, -- The Negative
|
||||
[330] = {"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x5.5#↓ {{TearsizeSmall}}눈물크기 -0.3#충전이 필요한 공격이 충전 없이 자동으로 발사됩니다.#{{Blank}} (부가 공격 제외)"}, -- Soy Milk
|
||||
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +1#↓ {{TearsSmall}}연사 -0.3#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 초당 60의 피해를 입습니다."}, -- Godhead
|
||||
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}} x1.4/{{Collectible214}})로 부활하며 최대 체력이 1 감소, {{DamageSmall}}공격력이 +0.5 증가합니다.#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다.#{{Player29}} Tainted Lazarus의 경우 Lazarus Risen 캐릭터로 변경되지 않습니다."}, -- Lazarus' Rags
|
||||
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}} x1.4/{{Collectible214}})로 부활하며 최대 체력이 1 감소, {{DamageSmall}}공격력이 +0.5 증가합니다.#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다."}, -- Lazarus' Rags
|
||||
[333] = {"333", "정신", "맵에 특급 비밀방을 제외한 모든 방의 위치가 표시됩니다."}, -- The Mind
|
||||
[336] = {"336", "죽은 양파", "↓ {{RangeSmall}}사거리 -1.5#↓ {{ShotspeedSmall}}탄속 -0.4#↑ {{TearsizeSmall}}눈물크기 +0.22#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
|
||||
[339] = {"339", "안전핀", "↑ {{BlackHeart}}블랙하트 +1#↑ {{RangeSmall}}사거리 +2.5#↑ {{ShotspeedSmall}}탄속 +0.16"}, -- Safety Pin
|
||||
@@ -412,7 +409,7 @@ local repCollectibles={
|
||||
[674] = {"674", "영혼의 족쇄", "피격 시 체력이 없을 경우 체력 0.5칸의 원래 캐릭터와 족쇄로 묶인 영혼 캐릭터로 변합니다.#10초동안 피격당하지 않았을 경우 사망한 자리에서 사망하기 이전 상태로 돌아옵니다.#소울하트 획득 시 다시 발동할 수 있습니다."}, -- Spirit Shackles
|
||||
[675] = {"675", "깨진 오브", "피격 시 맵에 랜덤한 방의 위치를 보여주며 캐릭터가 있는 방 안의 잠겨있는 문을 모두 엽니다."}, -- Cracked Orb
|
||||
[676] = {"676", "비어있는 심장", "!!! 스테이지 입장 시 빨간하트가 1칸 이하일 경우:#↑ {{EmptyHeart}}빈 최대 체력 +1"}, -- Empty Heart
|
||||
[677] = {"677", "유체이탈", "방 안에 적이 있을 때 피격 시 3초간 적과 캐릭터가 느려지며 캐릭터가 The Lost(비행, 지형 관통 공격)의 모습으로 바뀝니다.#방을 클리어 하거나 피격 시 원래 캐릭터로 돌아옵니다."}, -- Astral Projection
|
||||
[677] = {"677", "유체이탈", "방 안에 적이 있을 때 피격 시 2초간 게임 속도가 느려지며;#2초간 {{DamageSmall}}공격력/{{TearsSmall}}연사가 크게 증가, 캐릭터가 The Lost(비행, 지형 관통 공격)의 모습으로 바뀝니다.#방을 클리어 하거나 피격 시 원래 캐릭터로 돌아옵니다."}, -- Astral Projection
|
||||
[678] = {"678", "제왕절개", "공격이 태아 발사 공격으로 변경됩니다.#{{Chargeable}} 공격키를 누르고 있으면 태아가 자동으로 충전되며 발사됩니다.#태아는 발사 시 적에게 유도되며 초당 공격력 x2.25의 피해를 줍니다."}, -- C Section
|
||||
[679] = {"679", "꼬마 아바돈", "{{Chargeable}} 공격키를 1초 이상 누르면 충전되며 공격키를 떼면 패밀리어 주위에 검은 고리가 둘러져 접촉한 적에게 3.5의 피해를 줍니다."}, -- Lil Abaddon
|
||||
[680] = {"680", "몬테주마의 복수", "{{Chargeable}} 공격키를 2.35초 이상 누르면 충전되며 공격키를 떼면 캐릭터의 뒤 방향으로 레이저와 옥수수탄을 발사합니다.#레이저는 다단히트로 적에게 최대 초당 공격력 x19의 피해를 줍니다.#옥수수탄은 적에게 6의 피해를 줍니다."}, -- Montezuma's Revenge
|
||||
@@ -767,23 +764,38 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
local repCarBattery = {
|
||||
[37] = {185, 370}, --Mr. Boom
|
||||
[83] = {"!!! 사용 시: #{{HalfBlackHeart}}블랙하트 +{{BlinkYellowGreen}}1#그 방에서 {{DamageSmall}}공격력 +{{BlinkYellowGreen}}4{{CR}}, {{SpeedSmall}}이동속도 -0.18#접촉한 적에게 초당 40의 피해를 입히며 장애물을 부술 수 있습니다."}, -- The Nail
|
||||
[263] = {"발동합니다", "2번{{CR}} 발동합니다"}, --Clear Rune
|
||||
[283] = "", -- D100
|
||||
[284] = "", -- D4
|
||||
[287] = {"하나", "2종류"}, -- Book of Secrets
|
||||
[288] = {"4~8", "8~16"}, -- Box of Spiders
|
||||
[296] = {"사용 시 소울하트 {{BlinkYellowRed}}2칸{{CR}}을 {{Heart}}최대 체력 {{BlinkYellowRed}}2칸{{CR}}으로 바꿉니다."}, -- Converter
|
||||
[323] = "각 방향마다 2개의 눈물이 중첩되어 나갑니다.", -- Isaac's Tears
|
||||
[427] = "이동식 TNT를 2개 생성합니다.", -- Mine Crafter
|
||||
[421] = "", -- Kidney Bean
|
||||
[427] = {"생성합니다", "2개{{CR}} 생성합니다"}, -- Mine Crafter
|
||||
[437] = "", -- D7
|
||||
[488] = "!!! 표시된 아이템 효과가 아닌 다른 아이템의 효과가 발동됩니다.", -- Metronome
|
||||
[489] = "!!! 선택된 주사위 효과를 2번 발동합니다.", -- D Infinity
|
||||
[523] = "", -- Moving Box
|
||||
[556] = "혈사포의 굵기 증가, 그 방에서 {{DamageSmall}}공격력 x1.2", -- Sulfur
|
||||
[556] = "{{BlinkYellowGreen}}혈사포의 굵기 증가, 그 방에서 {{DamageSmall}}공격력 x1.2", -- Sulfur
|
||||
[582] = {"+0.75", "+1.5", "-0.03", "{{BlinkYellowRed}}-0.06"}, -- Wavy Cap
|
||||
[584] = "불꽃 소환 2배", -- Book of Virtues
|
||||
[605] = "눈알을 하나 더 소환합니다. (공격력 추가 증가 없음)", -- The Scooper
|
||||
[609] = "!!! 아이템이 제거될 확률 45%로 증가, 일부 아이템이 배열에서 지워질 수 있음", -- Eternal D6
|
||||
[625] = "지속시간 2배(60초)", -- Mega Mush
|
||||
[635] = "!!! 더 이상 인형의 위치와 맞바꿀 수 없으나 두 위치 모두 주변의 적에게 피해를 줍니다.", -- Stitches
|
||||
[705] = "지속시간 2배(2초)", -- Dark Arts
|
||||
[605] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- The Scooper
|
||||
[609] = "!!! {{BlinkYellowRed}}아이템이 제거될 확률 45%로 증가, 일부 아이템이 배열에서 지워질 수 있음", -- Eternal D6
|
||||
[625] = {30,60}, -- Mega Mush
|
||||
[635] = "!!! {{BlinkYellowGreen}}더 이상 인형의 위치와 맞바꿀 수 없으나{{CR}} 두 위치 모두 주변의 적에게 피해를 줍니다.", -- Stitches
|
||||
[639] = {"+1", "+2"}, -- Yuck Heart
|
||||
[642] = {"하나", "2개", "소지 불가능 체력 1칸", "{{CR}}소지 불가능 체력 {{BlinkYellowRed}}2칸", "1칸 또는 {{SoulHeart}}2칸", "2칸 또는 {{SoulHeart}}4칸"}, -- Magic Skin
|
||||
[650] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Plum Flute
|
||||
[687] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Friend Finder
|
||||
[705] = {"1초", "2초"}, -- Dark Arts
|
||||
[712] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Lemegeton
|
||||
[719] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- Keeper's Box
|
||||
[720] = "똥을 추가로 쌉니다.", -- Everything Jar
|
||||
[723] = "!!! 코드 2개의 앞번호의 아이템으로 바꿉니다.", -- Spindown Dice
|
||||
[722] = {"가장 가까운 적을", "가장 가까운 적 2마리를"}, --Anima Sola
|
||||
[723] = {"앞번호", "앞 2개 번호"}, -- Spindown Dice
|
||||
}
|
||||
--EID.descriptions[languageCode].carBattery[284] = nil -- D4
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
@@ -791,7 +803,6 @@ EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].car
|
||||
---------- Trinkets ----------
|
||||
local repTrinkets={
|
||||
-- Rebirth
|
||||
[1] = {"1", "삼킨 동전", "피격 시 {{Coin}}동전을 1개 드랍합니다.#!!! {{Player14}}/{{Player33}}Keeper: 0~1개"}, -- Swallowed Penny
|
||||
[10] = {"10", "씰룩벌레", "↑ {{TearsSmall}}연사 +0.4#눈물이 파동 곡선을 그리며 날아갑니다.#공격이 장애물을 관통합니다."}, -- Wiggle Worm
|
||||
[11] = {"11", "둥글벌레", "↑ {{TearsSmall}}연사 +0.4#눈물이 원을 그리며 날아갑니다.#공격이 장애물을 관통합니다."}, -- Ring Worm
|
||||
[14] = {"14", "굳은살", "가시나 장판에 피해를 입지 않습니다.#!!! Mama Gurdy, The Pile 보스의 가시, 혹은 가시 돌에는 여전히 피해를 입습니다."}, -- Callus
|
||||
@@ -800,7 +811,6 @@ local repTrinkets={
|
||||
[17] = {"17", "검은 립스틱", "소울하트가 드랍될 때 {{BlackHeart}}블랙하트로 바뀔 확률 +10%p"}, -- Black Lipstick
|
||||
[18] = {"18", "성경 책자", "빨간하트가 드랍될 때 {{EthernalHeart}}이터널하트로 바뀔 확률 +3.33%p"}, -- Bible Tract
|
||||
[19] = {"19", "종이 클립", "열쇠가 필요한 모든 상자를 열쇠 소모 없이 열 수 있습니다."}, -- Paper Clip
|
||||
[23] = {"23", "실종 포스터", "!!! 일회용#{{Player10}} {{SacrificeRoom}}희생방에서 사망 시 전 방에서 The Lost 캐릭터로 부활함과 동시에 The Lost 캐릭터가 해금됩니다.#The Lost 캐릭터 해금 이후에는 희생방이 아닌 다른 방에서의 사망 시에도 부활합니다.#{{Player31}} Tainted Lost의 경우 The Lost 캐릭터로 변경되지 않습니다."}, -- Missing Poster
|
||||
[24] = {"24", "똥전", "똥 오브젝트에서 {{Coin}}동전이 나올 확률이 20% 증가합니다.#{{Poison}} 동전 획득 시 적을 밀쳐내는 독성 방귀를 뀝니다."}, -- Butt Penny
|
||||
[25] = {"25", "이상한 초콜릿", "!!! 30초마다 일정 확률로:#똥을 싸거나;#적과 탄환을 밀쳐내며 6의 피해를 주는 방귀를 뀝니다."}, -- Mysterious Candy
|
||||
[26] = {"26", "꺾기벌레", "↑ {{TearsSmall}}연사 +0.4#↑ {{RangeSmall}}사거리 +1.5#눈물이 지그재그로 날아갑니다.#공격이 장애물을 관통합니다."}, -- Hook Worm
|
||||
@@ -863,10 +873,10 @@ local repTrinkets={
|
||||
[157] = {"157", "찢어진 카드", "!!! 눈물을 15번 발사할 때 마다:#{{Blank}} {{Collectible5}}{{Collectible149}}캐릭터에게 되돌아오는 폭발하는 독성 눈물을 발사합니다."}, -- Torn Card
|
||||
[158] = {"158", "찢어진 주머니", "피격 시 소지중인 픽업 중 2가지를 드랍합니다."}, -- Torn Pocket
|
||||
[159] = {"159", "도금 열쇠", "↑ {{Key}}열쇠 +1#{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다."}, -- Gilded Key
|
||||
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 드랍합니다."}, -- Lucky Sack
|
||||
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 하나 드랍합니다."}, -- Lucky Sack
|
||||
[161] = {"161", "사악한 왕관", "Sheol 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 생성됩니다."}, -- Wicked Crown
|
||||
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 50%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
|
||||
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1~2마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
|
||||
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
|
||||
[164] = {"164", "딱총 화약", "폭탄 설치 시 1개의 폭탄을 추가로 설치합니다."}, -- Ring Cap
|
||||
[165] = {"165", "아니거든!", "Womb/Corpse(7 스테이지)부터 열쇠와 동전이 다른 픽업으로 대체됩니다."}, -- Nuh-Uh!
|
||||
[166] = {"166", "조형 찰흙", "방 입장 시 50%의 확률로 그 방에서 랜덤한 패시브 아이템의 효과를 얻습니다."}, -- Modeling Clay
|
||||
@@ -879,7 +889,7 @@ local repTrinkets={
|
||||
[173] = {"173", "네 영혼", "!!! 일회용#체력 거래 시 체력 대신 장신구를 소모합니다.#!!! {{DevilRoom}}악마방/{{Collectible292}}Satanic Bible 거래 시 여전히 악마 거래로 취급됩니다."}, -- Your Soul
|
||||
[174] = {"174", "숫자 자석", "↑ {{DevilChanceSmall}}악마방 확률 +10%#{{DevilRoom}} 악마방에서 Krampus 보스가 등장하지 않습니다.#악마방 구조가 특수하게 변경되며 악마방에서 적들과 {{BlackHeart}}블랙하트의 등장 확률 및 빈도가 높아집니다."}, -- Number Magnet
|
||||
[175] = {"175", "이상한 열쇠", "30분이 지나도 ???(Blue Womb) 스테이지로 갈 수 있습니다.#{{Collectible297}}Pandora's Box 사용 시 장신구가 사라지며 랜덤 배열의 아이템 6개를 생성합니다."}, -- Strange Key
|
||||
[176] = {"176", "꼬마 클롯", "캐릭터와 같이 이동하며 공격하는 방향으로 캐릭터의 공격과 같은 공격을 발사합니다."}, -- Lil Clot
|
||||
[176] = {"176", "꼬마 클롯", "캐릭터와 같이 이동하며 공격하는 방향으로 캐릭터의 공격과 같은 공격을 발사하는 클롯을 하나 소환합니다."}, -- Lil Clot
|
||||
[177] = {"177", "스티커 문신", "도전방 클리어 시 상자를 드랍합니다.#보스 도전방 클리어 시 아이템을 생성합니다."}, -- Temporary Tattoo
|
||||
[178] = {"178", "삼킨 M80", "피격 시 50% 확률로 캐릭터의 위치에 공격력 185의 폭발을 일으킵니다."}, -- Swallowed M80
|
||||
[179] = {"179", "RC 리모콘", "패밀리어가 캐릭터가 움직이는 방향으로 이동합니다."}, -- RC Remote
|
||||
@@ -889,8 +899,8 @@ local repTrinkets={
|
||||
[183] = {"183", "쌍둥이", "방 입장 시 50% 확률로 그 방에서 랜덤한 패밀리어 중 하나를 소환합니다.#복사할 수 있는 패밀리어가 없다면 {{Collectible8}}Brother Bobby 혹은 {{Collectible67}}Sister Maggy를 대신 소환합니다."}, -- The Twins
|
||||
[184] = {"184", "입양 서류", "{{Shop}}상점에서 패밀리어를 판매합니다.#패밀리어 가격: 10{{Coin}}"}, -- Adoption Papers
|
||||
[185] = {"185", "귀뚜라미 다리", "적 처치시 17%의 확률로 특수한 아군 파리를 소환합니다."}, -- Cricket Leg
|
||||
[186] = {"186", "아폴리온의 절친", "특수한 아군 파리를 소환합니다.#아군 파리는 공격하는 방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다."}, -- Apollyon's Best Friends
|
||||
[187] = {"187", "깨진 안경", "33% 확률로 {{TreasureRoom}}보물방에 가려진 아이템을 추가합니다.#50% 확률로 리펜턴스 추가 스테이지 보물방의 가려진 아이템을 볼 수 있습니다."}, -- Broken Glasses
|
||||
[186] = {"186", "아폴리온의 절친", "특수한 아군 파리를 하나 소환합니다.#아군 파리는 공격하는 방향으로 돌진하며 접촉한 적에게 초당 공격력 x3의 피해를 줍니다."}, -- Apollyon's Best Friends
|
||||
[187] = {"187", "깨진 안경", "50% 확률로 {{TreasureRoom}}보물방에 가려진 아이템을 추가합니다.#50% 확률로 리펜턴스 추가 스테이지 보물방의 가려진 아이템을 볼 수 있습니다."}, -- Broken Glasses
|
||||
[188] = {"188", "얼음 큐브", "방 입장 시 20%의 확률로 랜덤한 적을 4초간 석화시킵니다.#{{Freezing}} 석화 상태의 적을 처치 시 적이 얼어붙으며 얼어붙은 적은 접촉 시 직선으로 날아가 6방향으로 고드름 눈물을 발사합니다.#{{LuckSmall}} 행운 40 이상일 때 100% 확률"}, -- Ice Cube
|
||||
[189] = {"189", "바포메트의 인장", "적 처치시 1초간 무적 상태가 됩니다.#{{Blank}} (최대 5초)"}, -- Sigil of Baphomet
|
||||
}
|
||||
@@ -907,10 +917,14 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
[6] = { "{{Coin}}동전", "픽업" },
|
||||
-- Rosary Bead append
|
||||
[7] = { "!!! {{Collectible72}}Rosary가 모든 배열에서 등장합니다." },
|
||||
--Cartridge
|
||||
[8] = {"확률 2배", "확률 2배", "확률 3배"},
|
||||
-- Golden Store Credit: full replace
|
||||
[13] = { "{{Shop}} {{ColorGold}}상점에서 동전으로 판매하는 품목을 무료로 구매할 수 있습니다.{{CR}}#상점 품목 구매 시마다 확률적으로 일회용 형태의 {{Trinket13}}Store Credit으로 바뀝니다." },
|
||||
-- Lucky Rock append (Gold / Mom's Box / Both)
|
||||
[15] = { "확률적으로 동전 드랍량 2배", "확률적으로 동전 드랍량 2배", "확률적으로 동전 드랍량 3배" },
|
||||
-- Monkey's Paw
|
||||
[20] = {"하나", "2개", "3개"},
|
||||
-- Golden Mysterious Candy makes Golden Poop
|
||||
[25] = { "똥", "황금 똥" },
|
||||
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
|
||||
@@ -923,14 +937,47 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
},
|
||||
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
||||
[64] = { "일부 벌레 장신구의 능력치 증가 효과 2배", "일부 벌레 장신구의 능력치 증가 효과 3배", "일부 벌레 장신구의 능력치 증가 효과 4배", },
|
||||
-- Louse
|
||||
[70] = {"하나", "2마리", "3마리"},
|
||||
-- Watch Battery
|
||||
[72] = {"한칸", "2칸", "3칸"},
|
||||
-- Error (append): Same behavior as Rainbow Worm
|
||||
[75] = { "일부 장신구의 효과 2배", "일부 장신구의 효과 3배", "일부 장신구의 효과 4배", },
|
||||
--Karma
|
||||
[85] = {
|
||||
"!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +{{ColorGold}}2{{CR}}(40%)#{{Blank}} {{Heart}}빨간하트 {{ColorGold}}2칸{{CR}} 회복(40%)#{{Blank}} {{LuckSmall}}행운 +{{ColorGold}}1~2{{CR}}(15%)#{{Blank}} 거지 소환(5%)",
|
||||
"!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +{{ColorGold}}2{{CR}}(40%)#{{Blank}} {{Heart}}빨간하트 {{ColorGold}}2칸{{CR}} 회복(40%)#{{Blank}} {{LuckSmall}}행운 +{{ColorGold}}1~2{{CR}}(15%)#{{Blank}} 거지 소환(5%)",
|
||||
"!!! 기부기계에 기부 시 33%의 확률로 아래 효과 중 하나 발동:#{{Coin}}동전 +{{ColorGold}}3{{CR}}(40%)#{{Blank}} {{Heart}}빨간하트 {{ColorGold}}3칸{{CR}} 회복(40%)#{{Blank}} {{LuckSmall}}행운 +{{ColorGold}}1~3{{CR}}(15%)#{{Blank}} 거지 소환(5%)",
|
||||
},
|
||||
-- Lil' Larva
|
||||
[86] = {"하나", "2마리", "3마리"},
|
||||
-- NO!
|
||||
[88] = { "{{Quality0}}등급인 아이템이 등장하지 않습니다." },
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
|
||||
[159] = { "{{GoldenChest}} 낡은상자, 메가상자를 제외한 모든 상자가 황금상자로 교체됩니다.#{{GoldenChest}} 황금상자가 드랍하는 픽업의 양이 종류와 상관없이 최소 2개가 보장됩니다.#{{GoldenChest}} 황금상자에서 {{Rune}}룬의 등장 확률이 증가하며 {{Pill}}알약과 {{Battery}}배터리가 등장할 수 있습니다." },
|
||||
-- Lucky Sack
|
||||
[160] = {"하나", "2개", "3개"},
|
||||
-- Child's Drawing
|
||||
[169] = {"소지중일 때 Guppy 세트 {{ColorGold}}2개{{CR}}에 포함됩니다."},
|
||||
-- Lil' Clot
|
||||
[176] = {"하나", "2마리", "3마리"},
|
||||
-- The Twins
|
||||
[183] = { "확률적으로 2개 복제", "확률적으로 2개 복제", "확률적으로 3개 복제" },
|
||||
-- Apollyon's Best Friend
|
||||
[186] = {"하나", "2마리", "3마리"},
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].goldenTrinketData = {
|
||||
[8] = {append = true},
|
||||
[20] = {findReplace = true},
|
||||
[70] = {findReplace = true},
|
||||
[72] = {findReplace = true},
|
||||
[85] = {fullReplace = true},
|
||||
[86] = {findReplace = true, mult = 2},
|
||||
[160] = {findReplace = true},
|
||||
[169] = {fullReplace = true, goldenOnly = true},
|
||||
[176] = {findReplace = true},
|
||||
[186] = {findReplace = true},
|
||||
}
|
||||
|
||||
---------- Cards ----------
|
||||
@@ -967,11 +1014,11 @@ local repCards={
|
||||
[69] = {"69", "XIII - 죽음?", "{{Collectible545}} 방에서 죽인 적의 수만큼 일회용 뼛조각 배리어를 생성하며 확률적으로 아군 해골 적을 소환합니다."}, -- XIII - Death?
|
||||
[70] = {"70", "XIV - 절제?", "5개의 랜덤한 {{Pill}}알약을 사용합니다.#!!! {{Collectible251}}Starter Deck의 효과를 무시합니다."}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV - 악마?", "{{Collectible33}}The Bible을 사용하며 30초간 비행 상태가 되고 {{Collectible390}}Seraphim 패밀리어를 소환합니다."}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI - 탑?", "장애물로 구성된 랜덤한 구조를 6번 생성합니다.#각 구조 당 확률적으로 색돌이 생성됩니다."}, -- XVI - The Tower?
|
||||
[72] = {"72", "XVI - 탑?", "장애물로 구성된 랜덤한 구조를 7번 생성합니다.#각 구조 당 확률적으로 색돌이 생성됩니다."}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII - 별?", "가장 먼저 획득한 패시브 아이템을 제거하고 그 방의 아이템을 2개 생성합니다."}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII - 달?", "{{UltraSecretRoom}}붉은 특급 비밀방으로 순간이동합니다."}, -- XVIII - The Moon?
|
||||
[75] = {"75", "XIX - 해?", "그 스테이지에서 {{DamageSmall}}공격력이 +1.5 증가하며 비행 상태가 되고 공격이 장애물을 관통합니다.#그 스테이지에서 최대 체력이 {{BoneHeart}}뼈하트로 바뀌며 캐릭터 주변이 어두워집니다.#뼈하트로 바뀐 최대 체력은 다음 스테이지 이동 시 복원됩니다."}, -- XIX - The Sun?
|
||||
[76] = {"76", "XX - 심판?", "재입고 기계를 생성합니다."}, -- XX - Judgement?
|
||||
[76] = {"76", "XX - 심판?", "{{RestockMachine}} 재입고 기계를 생성합니다."}, -- XX - Judgement?
|
||||
[77] = {"77", "XXI - 세계?", "{{LadderRoom}}사다리방으로 가는 다락문을 생성합니다."}, -- XXI - The World?
|
||||
[78] = {"78", "깨진 열쇠", "{{Collectible580}} 빨간문 테두리 근처에서 사용 시 빨간방으로 가는 문이 생성됩니다.#빨간방은 일반방 또는 특수방의 구조로 생성될 수 있습니다."}, -- Cracked Key
|
||||
[79] = {"79", "하트 Q", "{{Heart}} 빨간하트를 1~20개 드랍합니다."}, -- Queen of Hearts
|
||||
@@ -998,41 +1045,63 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
|
||||
|
||||
|
||||
-- Card Buffs caused by Tarot Cloth
|
||||
-- Note: "#" will be replaced with "#{{Collectible451}}" automatically, in order to add Tarot Cloth icon infront of each buff-bulletpoint
|
||||
|
||||
-- Strings will be appended to the original description (with line breaks replaced with a Tarot Cloth icon)
|
||||
-- Tables with one entry will completely replace the original description
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
|
||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[2] = "그 방에서 {{DamageSmall}}공격력 +2", -- The Magician
|
||||
[3] = "발이 한번 더 떨어집니다.", -- The High Priestess
|
||||
[4] = "효과 2배", -- The Empress
|
||||
[5] = "{{SoulHeart}}소울하트 +1", -- The Emperor
|
||||
[6] = "드랍하는 소울하트의 개수 +1", -- The Hierophant
|
||||
[7] = "드랍하는 하트의 개수 +1", -- The Lovers
|
||||
[8] = "지속시간 2배", -- The Chariot
|
||||
[9] = "효과 2배", -- Justice
|
||||
[4] = {0.3, 0.6, 1.5, 3}, -- III - The Empress
|
||||
[5] = "보스방을 클리어하지 않았을 경우 {{SoulHeart}}소울하트 +1", -- The Emperor
|
||||
[6] = {2, 3}, -- V - The Hierophant
|
||||
[7] = {2, 3}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"{{Heart}}하트, {{Coin}}동전, {{Bomb}}폭탄, {{Key}}열쇠를 {{ColorShinyPurple}}2개씩{{CR}} 소환합니다."}, -- VIII - Justice
|
||||
[10] = "상점 방문 여부와 상관없이 Greed가 등장한 상점을 일반 상점으로 바꿉니다.", -- The Hermit
|
||||
[11] = "효과 2배({{Collectible286}}:미적용)", -- Wheel of Fortune
|
||||
[12] = "공격력 배율 제외 효과 2배({{Collectible286}}:미적용)", -- The Strength
|
||||
[14] = "효과 2배({{Collectible286}}:미적용)", -- The Death
|
||||
[15] = "효과 2배({{Collectible286}}:미적용)", -- Temperance
|
||||
[16] = "효과 2배({{Collectible286}}:미적용)", -- The Devil
|
||||
[17] = "효과 2배", -- The Tower
|
||||
[11] = {"도박기계, 혹은 운세기계를 {{ColorShinyPurple}}2개{{CR}} 생성합니다."}, -- Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {"{{DonationMachine}} 헌혈기계를 {{ColorShinyPurple}}2개{{CR}} 생성합니다.#Greed 모드에서는 악마거지를 {{ColorShinyPurple}}2명{{CR}} 소환합니다."}, -- Temperance
|
||||
[16] = {2, 4}, -- XV - The Devil
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[18] = "보물방에 입장하지 않았을 때 사용시 보물방에 아이템이 한개 더 추가되며 하나를 선택하면 나머지는 사라집니다.", -- The Stars
|
||||
[20] = "적에게 주는 피해량 4배({{Collectible286}}:2배)", -- The Sun
|
||||
[21] = "효과 2배({{Collectible286}}:미적용)", -- The Judgement
|
||||
[56] = "소지중인 아이템 중 가장 최근에 획득한 6개({{Collectible286}}:3개)의 아이템을 추가로 내려놓습니다.", -- The Fool Reverse
|
||||
[59] = "증가되는 최대 체력 +1", -- The Empress Reverse
|
||||
[61] = "드랍하는 뼈하트의 개수 +1", -- The Hierophant Reverse
|
||||
[20] = {100, 400}, -- XIX - The Sun
|
||||
[21] = {"랜덤 거지를 {{ColorShinyPurple}}2명{{CR}} 소환합니다."}, -- The Judgement
|
||||
[56] = "소지중인 아이템 중 가장 최근에 획득한 6개의 아이템을 추가로 내려놓습니다.", -- The Fool Reverse
|
||||
[59] = {2, 3}, -- III - The Empress?
|
||||
[61] = {2, 3}, -- V - The Hierophant?
|
||||
[62] = "효과 2배", -- The Lovers Reverse
|
||||
[64] = "생성하는 상자의 개수 4~14개({{Collectible286}}:2~7개)로 증가", -- Justice Reverse
|
||||
[65] = "드랍하는 동전의 개수 +1({{Collectible286}}:미적용)", -- The Hermit Reverse
|
||||
[66] = "효과 2배({{Collectible286}}:미적용)", -- The Wheel of Fortune Reverse
|
||||
[68] = "지속시간 2배({{Collectible286}}:미적용)", -- The Hanged Man Reverse
|
||||
[70] = "사용하는 알약의 개수 x2", -- The Temperance Reverse
|
||||
[72] = "생성되는 장애물의 구조 개수 14회로 증가({{Collectible286}}:미적용)", -- The Tower Reverse
|
||||
[73] = "효과 2배({{Collectible286}}:미적용)", -- The Stars Reverse
|
||||
[76] = "효과 2배({{Collectible286}}:미적용)", -- The Judgement Reverse
|
||||
[64] = {4, 14, 2, 4}, -- VIII - Justice?
|
||||
[65] = "드랍하는 동전의 개수 +1", -- The Hermit Reverse
|
||||
[66] = {"{{DiceRoom}} 랜덤한 주사위방 효과를 {{ColorShinyPurple}}2번{{CR}} 발동합니다."}, -- The Wheel of Fortune Reverse
|
||||
[68] = {30, 60}, -- XII - The Hanged Man?
|
||||
[70] = {5, 10}, -- XIV - Temperance?
|
||||
[72] = {7, 14}, -- XVI - The Tower?
|
||||
[73] = {"가장 먼저 획득한 패시브 아이템을 {{ColorShinyPurple}}2개{{CR}} 제거하고 그 방의 아이템을 {{ColorShinyPurple}}4개{{CR}} 생성합니다."}, -- The Stars Reverse
|
||||
[76] = {"{{RestockMachine}} 재입고 기계를 {{ColorShinyPurple}}2개{{CR}} 생성합니다."}, -- The Judgement Reverse
|
||||
}
|
||||
|
||||
-- There's some odd behavior with Blank Card + Tarot Cloth not doubling some cards
|
||||
-- These will be appended after Blank Card recharge time and "Blank Card effect:"
|
||||
EID.descriptions[languageCode].tarotClothBlankCardBuffs = {
|
||||
[11] = "슬롯 소환 개수 1개로 감소", -- X - Wheel of Fortune
|
||||
[12] = "강화 효과 미적용", -- XI - Strength
|
||||
[14] = "적에게 주는 피해량 40으로 감소", -- XIII - Death
|
||||
[15] = "헌혈기 소환 개수 1개로 감소", -- XIV - Temperance
|
||||
[16] = "강화 효과 미적용(공격력 +2)", -- XV - The Devil
|
||||
[20] = "적에게 주는 피해량 200으로 감소", -- XIX - The Sun
|
||||
[21] = "거지 소환 개수 1개로 감소", -- XX - Judgement
|
||||
[56] = "내려놓는 아이템 개수 3개로 감소", -- 0 - The Fool?
|
||||
[64] = "상자 소환 개수 2~7개로 감소", -- VIII - Justice?
|
||||
[65] = "추가 동전 드랍 없음", -- IX - The Hermit?
|
||||
[66] = "주사위방 효과 발동 1회로 감소", -- X - Wheel of Fortune?
|
||||
[68] = "지속시간 30초로 감소", -- XII - The Hanged Man?
|
||||
[72] = "구조 생성 횟수 7개로 감소", -- XVI - The Tower?
|
||||
[73] = "강화 효과 미적용(1개 제거/2개 소환)", -- XVII - The Stars?
|
||||
[76] = "소환 개수 1개로 감소", -- XX - Judgement?
|
||||
}
|
||||
|
||||
|
||||
---------- Pills ----------
|
||||
local repPills={
|
||||
[4] = {"3", "폭탄은 곧 열쇠", "{{Bomb}}폭탄과 {{Key}}열쇠의 개수를 서로 바꿉니다.#{{GoldenBomb}}황금폭탄과 {{GoldenKey}}황금열쇠를 서로 바꿉니다."}, -- Bombs are Key
|
||||
@@ -1044,7 +1113,7 @@ local repPills={
|
||||
-- Repentance
|
||||
[48] = {"47", "탄속 감소", "↓ {{ShotspeedSmall}}탄속 -0.15"}, -- Shot Speed Down
|
||||
[49] = {"48", "탄속 증가", "↑ {{ShotspeedSmall}}탄속 +0.15"}, -- Shot Speed Up
|
||||
[50] = {"49", "실험용 알약", "랜덤한 능력치 두가지가 증가하거나 감소합니다.#{{Collectible75}}PHD, {{Collectible46}}Lucky Foot 혹은 {{Collectible303}}Virgo 보유 시 능력치가 감소하지 않습니다.#{{Collectible654}}False PHD 보유 시 능력치가 증가하지 않습니다."}, -- Experimental Pill
|
||||
[50] = {"49", "실험용 알약", "랜덤한 능력치 두가지가 증가하거나 감소합니다"}, -- Experimental Pill
|
||||
[9999] = {"", "황금 알약", "일반 알약에서 나오지 않는 알약 효과가 랜덤하게 발동됩니다.#사라지기 전까지 무제한으로 사용할 수 있습니다."} -- golden Pill
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
|
||||
@@ -1100,7 +1169,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"46", "끄어억!", "마지막으로 사용한 알약을 {{ColorCyan}}대형{{CR}} 알약으로 드랍합니다."}, -- Vurp!
|
||||
{"47", "탄속 감소", "↓ {{ShotspeedSmall}}탄속 -{{ColorYellow}}0.3{{CR}}"}, -- Shot Speed Down
|
||||
{"48", "탄속 증가", "↑ {{ShotspeedSmall}}탄속 +{{ColorCyan}}0.3{{CR}}"}, -- Shot Speed Up
|
||||
{"49", "실험용 알약", "랜덤한 능력치 두가지가 증가하거나 감소합니다.#{{Collectible75}}PHD, {{Collectible46}}Lucky Foot 혹은 {{Collectible303}}Virgo 보유 시 능력치가 감소하지 않습니다.#{{Collectible654}}False PHD 보유 시 능력치가 증가하지 않습니다."}, -- Experimental Pill
|
||||
{"49", "실험용 알약", "랜덤한 능력치 두가지가 크게 증가하거나 감소합니다."}, -- Experimental Pill
|
||||
[9999] = {"", "황금 알약", "일반 알약에서 나오지 않는 알약 효과가 랜덤하게 발동됩니다.#사라지기 전까지 무제한으로 사용할 수 있습니다."}, -- Golden Pill
|
||||
}
|
||||
|
||||
@@ -1125,23 +1194,23 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
[0] = "{{DamageSmall}}공격력", "{{TearsSmall}}연사(+상한)", "{{ShotspeedSmall}}탄속", "{{RangeSmall}}사거리", "{{SpeedSmall}}이동속도", "눈물효과", "눈물색깔", "비행", "공격 유형", "패밀리어", "{{LuckSmall}}행운", "캐릭터의 크기", "캐릭터의 색깔", "상자 내용물", [16] = "모든 능력치",
|
||||
|
||||
-- Attribute triggers
|
||||
chain = "그 다음:{{CR}} ",
|
||||
chain = "체인:{{CR}} ",
|
||||
active = "아이템 사용 시:#",
|
||||
pickup_collected = "픽업을 주울 시:#",
|
||||
enemy_kill = "적을 죽일 시 확률적으로 발동:#",
|
||||
enemy_kill = "적을 죽일 시 20%의 확률로:#",
|
||||
damage_taken = "캐릭터가 피격 시:#",
|
||||
entity_spawned = "{T1}이/가 소환될 시:#",
|
||||
tear_fire = "눈물 발사 시 확률적으로 발동:#",
|
||||
enemy_hit = "적들이 피격 시 확률적으로 발동:#",
|
||||
tear_fire = "눈물 발사 시 5%의 확률로:#",
|
||||
enemy_hit = "적 명중 시 5%의 확률로:#",
|
||||
room_clear = "방 클리어 시:#",
|
||||
|
||||
-- Attribute effects
|
||||
area_damage = "캐릭터 주변의 적에게 {1}의 피해를 줍니다.",
|
||||
add_temporary_effect = "현재 방에서 {1} 아이템의 효과를 얻습니다.",
|
||||
convert_entities = "방 안의 {1}을/를 {2}(으)로 바꿉니다.",
|
||||
area_damage = "캐릭터 주변 {2} 범위 적에게 {1}의 피해를 줍니다.",
|
||||
add_temporary_effect = "그 방에서 {1} 아이템의 효과를 얻습니다.",
|
||||
convert_entities = "그 방의 {1}을/를 {2}(으)로 바꿉니다.",
|
||||
use_active_item = "{1}을/를 사용합니다.",
|
||||
spawn_entity = "{1}을/를 소환합니다.",
|
||||
fart = "{1}의 크기만큼 방귀를 뀝니다.",
|
||||
fart = "{1}칸의 크기만큼 방귀를 뀝니다.",
|
||||
|
||||
-- Generic entity names not obtained from entities2.xml
|
||||
-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
|
||||
@@ -1159,6 +1228,8 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["999.-1"] = "장애물",
|
||||
["1000.0"] = "효과",
|
||||
|
||||
grants = "아이템 적용:#",
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1213,6 +1284,7 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 아이템이 해금
|
||||
EID.descriptions[languageCode].CraftingResults = "목록 스크롤: {{CONFIG_BoC_Toggle}}+{{ButtonY}}or{{ButtonA}}#목록 고정:{{ButtonX}}#목록 새로고침:{{ButtonB}}#초기화:{{ButtonRB}}꾹 누르기)"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Blank Card 충전량:"
|
||||
EID.descriptions[languageCode].BlankCardEffect = "Blank Card로 사용 시:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "오류방으로 순간이동합니다.#Blank Card와 ? 카드가 제거됩니다."
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Clear Rune 충전량:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Placebo 충전량:"
|
||||
@@ -1224,15 +1296,28 @@ EID.descriptions[languageCode].FalsePHDHorseDamage = "{{DamageSmall}}공격력 +
|
||||
|
||||
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "위의 효과 대신 열쇠를 같이 소모하여 랜덤 배열의 아이템 6개를 소환합니다."
|
||||
|
||||
EID.descriptions[languageCode].ExperimentalPillPHD = "능력치 감소 없음"
|
||||
EID.descriptions[languageCode].ExperimentalPillFalsePHD = "능력치 증가 없음"
|
||||
|
||||
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 경고 !!!"
|
||||
EID.descriptions[languageCode].AchievementWarningText = "{{ColorRed}}지금 모드를 적용하면 게임 진행이 막히며 도전과제가 언락되지 않습니다!{{CR}}#모든 모드를 비활성화 한 상태에서 6 스테이지 (Depths II) 보스를 클리어하셔야#{{Blank}}모드 적용 중에도 도전과제를 언락할 수 있습니다."
|
||||
|
||||
EID.descriptions[languageCode].OldGameVersionWarningText = "리펜턴스가 최신 버전이 아닙니다!#최신 버전이 아닐 경우 모드 오류가 발생할 수 있습니다(1.7.9b).#(config 설정을 수정하여 메세지를 비활성화 할 수 있습니다.)"
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "아이템 추가 모드나 아이템 배열 변경 모드가 적용되어 있을 경우 조합법이 일치하지 않을 수 있습니다.#조합법 설명을 숨기거나 BagOfCraftingDisplayRecipesMode를 Itempool percentage로 설정해 주세요.#(config 설정을 수정하여 해당 메세지를 비활성화 할 수 있습니다.)"
|
||||
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "아이템 추가 모드나 아이템 배열 변경 모드가 적용되어 있을 경우 조합법이 일치하지 않을 수 있습니다.#조합법 설명을 숨기거나 REPENTOGON 모드를 설치해 주세요.#(config 설정을 수정하여 해당 메세지를 비활성화 할 수 있습니다.)"
|
||||
|
||||
local repConditions={
|
||||
["5.100.161"] = "{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다.", -- Ankh
|
||||
["5.350.28"] = "{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다.", -- Broken Ankh
|
||||
["5.100.311"] = "{{Player24}} Tainted Judas의 경우 Black Judas 캐릭터로 변경되지 않습니다.", -- Judas's Shadow
|
||||
["5.100.332"] = "{{Player29}} TTainted Lazarus의 경우 Lazarus Risen 캐릭터로 변경되지 않습니다.", -- Lazarus's Rags
|
||||
["5.350.23 (Tainted Lost)"] = "{{Player31}} Tainted Lost의 경우 The Lost 캐릭터로 변경되지 않습니다.", -- Missing Poster
|
||||
["5.100.676"] = "빨간하트를 소지할 수 없는 캐릭터는 무효과", -- Empty Heart
|
||||
["5.300.15 (Tarot)"] = "{{DemonBeggar}} 악마거지를 {{ColorShinyPurple}}2{{CR}}명 소환합니다.", -- Temperance (Greed Mode + Tarot Cloth effect)
|
||||
["5.350.1"] = "{{Player14}} Keeper: 0~1개", -- Swallowed Penny
|
||||
["5.100.135 (Hard Mode)"] = {"1~2개", "1개", "2~3개", "2개"}, -- IV Bag Hard Mode (modify the PHD text too)
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local RepDemoObject = {
|
||||
DemoObjectName = "아이템 설명 모드 표시용",
|
||||
|
||||
@@ -84,7 +84,7 @@ local repCollectibles={
|
||||
[256] = {"256", "Gorące Bomby", "Płonące bomby#+5 Bomb#Nie otrzymujesz już obrażeń od ognia#Bomby zadają obrażenia kontaktowe"}, -- Hot Bombs
|
||||
[261] = {"261", "Wytrzeszcz", "↑ +0.5 Obrażeń#↓ Obrażenia spadają z każdą chwilą, w której łza znajduje się w powietrzu#300% Obrażeń w najlepszym wypadku"}, -- Proptosis
|
||||
[262] = {"262", "Zgubiona Kartka 2", "+1 Czarne Serce#Kiedy twoje zdrowie spadnie do 1 Serca, ranisz wszystkich wrogów w pokoju#Czarne Serca i efekt Nekronomikonu zadają podwójne obrażenia"}, -- Missing Page 2
|
||||
[263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[263] = {"263", "Przejrzysta Runa", "Kopiuje efekt trzymanej runy lub kamienia duszy#Upuszcza 1 losową runę przy podniesieniu"}, -- Clear Rune (REPENTANCE ITEM)
|
||||
[273] = {"273", "Mózg Boba", "Rzucany sojusznik w stylu bomby#Wybuch zadaje 100 Obrażeń#Obrażenia te ignorują pancerz"}, -- Bob's Brain
|
||||
[274] = {"274", "Najlepszy Kumpel", "Kiedy zostaniesz trafiony, dostajesz orbitującego sojusznika#Zadaje on 150 obrażeń na sekundę"}, -- Best Bud
|
||||
[275] = {"275", "Mały Piekielnik", "Strzela laserem z Ognia Piekielnego{{Collectible118}}#Strzały zadają 2 obrażeń na tick czasu, łącznie zadając 20 obrażeń"}, -- Lil Brimston
|
||||
@@ -346,7 +346,7 @@ local repCollectibles={
|
||||
[726] = {"726", "Krwioplucoe", "Podwójne kliknięcie przycisku strzału sprawia że postać kicha krwią#Zadaje 150% obrażeń postaci trafionym przeciwnikom#Odładowywyje się 1 sekundę"}, -- Hemoptysis
|
||||
[727] = {"727", "Duchowe bomby", "+5 bomb#Bomby Pojawiają duchy które zadają obrażenia przeciwnikom i eksplodują po 10 sekundach"}, -- Ghost Bombs
|
||||
[728] = {"728", "Gello", "Pojawia demonicznego sojusznika prztwierdzonego do postaci#Kopiuje on wszystkie efekty i statystyki"}, -- Gello
|
||||
[729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
|
||||
[729] = {"729", "Dakapito atak", "Rzuca głową postaci która po wylądowaniu jest stacjonara i dalej strzela#Ponowne użycie lub nadepnięcie na głowę przyczepia ją spowrotem"}, -- Decap Attack
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- FORMAT: Item ID | Name| Description
|
||||
-- '#' = starts new line of text
|
||||
|
||||
-- Portuguese (Brazil) letters:
|
||||
-- Portuguese (Brazil) letters:
|
||||
-- ãà áÁ àÀ â çÇ éÉ êÊ íÍ õÕ óÓ ôÔ úÚ
|
||||
|
||||
-- Special character markup:
|
||||
@@ -996,7 +996,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- This will be appended to words to pluralize them, make it "" to not pluralize
|
||||
pluralize = "",
|
||||
|
||||
|
||||
-- Item Config info
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Coração Negro",
|
||||
AddBombs = "{{Bomb}} {1} Bomba",
|
||||
@@ -1005,12 +1005,12 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
AddKeys = "{{Key}} {1} Chave",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Contêiner de Coração",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Coração de Alma",
|
||||
|
||||
|
||||
-- Cache Flag names
|
||||
cacheFlagStart = "Pode afetar ",
|
||||
[0] = "{{Damage}} Dano", "{{Tears}} Taxa de Disparo", "{{Shotspeed}} Velocidade de Disparo", "{{Range}} Alcance", "{{Speed}} Velocidade", "Efeito de Lágrima", "Cor da Lágrima", "Voo", "Tipo de Ataque", "Familiares", "{{Luck}} Sorte", "Tamanho", "Cor", "Conteúdo do Baú",
|
||||
[0] = "{{Damage}} Dano", "{{Tears}} Taxa de Disparo", "{{Shotspeed}} Velocidade de Disparo", "{{Range}} Alcance", "{{Speed}} Velocidade", "Efeito de Lágrima", "Cor da Lágrima", "Voo", "Tipo de Ataque", "Familiares", "{{Luck}} Sorte", "Tamanho", "Cor", "Conteúdo do Baú",
|
||||
[16] = "Todos os Status",
|
||||
|
||||
|
||||
-- Attribute triggers
|
||||
chain = "Então:{{CR}} ",
|
||||
active = "Ao usar:#",
|
||||
@@ -1021,7 +1021,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
tear_fire = "Quando você disparar uma lágrima, chance de:#",
|
||||
enemy_hit = "Ao entrar em contato com um inimigo, chance de:#",
|
||||
room_clear = "Ao limpar a sala:#",
|
||||
|
||||
|
||||
-- Attribute effects
|
||||
area_damage = "Causa {1} de dano em uma área ao redor de você",
|
||||
add_temporary_effect = "Recebe {1} para a sala",
|
||||
@@ -1045,7 +1045,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["9.-1"] = "projétil de inimigo",
|
||||
["999.-1"] = "objeto de grade",
|
||||
["1000.0"] = "efeito",
|
||||
|
||||
|
||||
}
|
||||
|
||||
---------- Misc. Text ----------
|
||||
|
||||
+14
-14
@@ -209,7 +209,7 @@ local repCollectibles={
|
||||
[491] = {"491", "Кислотный малыш", "Дает случайную пилюлю каждые 7 комнат#Каждое использование пилюли отравляет врагов в комнате"}, -- Acid Baby
|
||||
[493] = {"493", "Адреналин", "За каждый пустой контейнер красных сердец:#↑ Увеличивает урон по формуле: ((2 * Отсутствующие половины сердец) ^ 1.6) * 0.1"}, -- Adrenaline
|
||||
[494] = {"494", "Лестница Иакова", "При попадании слезой появляется 1 искра электричества#Искры наносят половину урона персонажа#Искры прыгают между врагами"}, -- Jacobs Ladder
|
||||
[495] = {"495", "Призрачный перец", "8% шасн выстрелить синим огнём, который блокирует снаряды врагов и наносит контактный урон#{{Luck}} 50% шанс при 10 удачи#Огонь исчезает после 2 секунд"}, -- Ghost Pepper
|
||||
[495] = {"495", "Призрачный перец", "8% шанс выстрелить синим огнём, который блокирует снаряды врагов и наносит контактный урон#{{Luck}} 50% шанс при 10 удачи#Огонь исчезает после 2 секунд"}, -- Ghost Pepper
|
||||
[496] = {"496", "Эвтаназия", "3.33% шанс выстрелить иглой#{{Luck}} 50% шанс при 15 удачи#Иглы мнгновенно убивают обычных врагов, разрывая их на 10 слёз#Иглы ноносят х3 урона против боссов"}, -- Euthanasia
|
||||
[497] = {"497", "Камуфляжные трусы", "Сбивает с толку всех врагов и камуфлирует персонажа при заходе в комнату до тех пор, пока вы не начнете стрелять#↑ {{Speed}} +0.5 скорости при комуфляже#При сбросе комуфляжа, наносит урон вокруг персонажа и даёт очень короткое увеличение скорострельности и урона"}, -- Camo Undies
|
||||
[498] = {"498", "Двойственность", "{{AngelDevilChance}} При появлении сделки после босса создаёт Комнаты Дьявола И Ангела одновременно#При заходе в одну, другая исчезнет"}, -- Duality
|
||||
@@ -959,19 +959,19 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"16", "+ Скорострельность", "↑ +0.70 к скорострельности"},
|
||||
{"17", "- Удача", "↓ -2 к удаче"},
|
||||
{"18", "+ Удача", "↑ +2 к удаче"},
|
||||
{"19", "Телепилюли", "Телепортирует в случайную комнату"},
|
||||
{"20", "Энергия на 48 часов", "Перезаряжает активируемый предмет#Создает много батарейки"},
|
||||
{"21", "Кровавая рвота", "Опустошает все красные сердца, кроме одного#Создает больше сердец на полу"},
|
||||
{"19", "Телепилюли", "Телепортирует в случайную комнату"},
|
||||
{"20", "Энергия на 48 часов", "Перезаряжает активируемый предмет#Создает много батарейки"},
|
||||
{"21", "Кровавая рвота", "Опустошает все красные сердца, кроме одного#Создает больше сердец на полу"},
|
||||
{"22", "Паралич", "Вы не можете двигаться 4 секунды"},
|
||||
{"23", "Я могу видеть вечно", "Открывает все секретные комнаты на этаже#Открывает полностью карту"},
|
||||
{"24", "Феромоны", "Очаровывает всех врагов в комнате"},
|
||||
{"25", "Амнезия", "Скрывает карту этажа"},
|
||||
{"25", "Амнезия", "Скрывает карту этажа"},
|
||||
{"26", "Лимонная вечеринка", "Создает под вами гигантскую лужу на полу, которая наносит врагам урон"},
|
||||
{"27", "А ты волшебник?", "Стрельба по диагонали на 60 секунд"},
|
||||
{"28", "Обезболивающее", "Любой урон в комнате отнимает половину сердца"},
|
||||
{"29", "Зависимый", "Любой урон в комнате отнимает целое сердце"},
|
||||
{"30", "Расслабься", "Под вами долгое время появляются кучки"},
|
||||
{"31", "???", "Эффект Проклятия Путаницы (Maze) на весь этаж"},
|
||||
{"28", "Обезболивающее", "Любой урон в комнате отнимает половину сердца"},
|
||||
{"29", "Зависимый", "Любой урон в комнате отнимает целое сердце"},
|
||||
{"30", "Расслабься", "Под вами долгое время появляются кучки"},
|
||||
{"31", "???", "Эффект Проклятия Путаницы (Maze) на весь этаж"},
|
||||
{"32", "Что-то делает тебя крупнее", "Вы дважды становитесь больше#Не влияет на ваш хитбокс"},
|
||||
{"33", "Что-то делает тебя меньше", "Вы дважды становитесь меньше#Ваш хитбокс становится меньше"},
|
||||
{"34", "Зараженный!", "Призывает 2 синих паука на каждую какашку в комнате"},
|
||||
@@ -981,7 +981,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"38", "Друзья до конца!", "Создает 6 синих мух"},
|
||||
{"39", "Вялый", "Создает под вами скользкую лужу, которая долго не исчезает"},
|
||||
{"40", "Что-то не так...", "Создает под вами лужу из замедляющей слизи, которая долго не исчезает"},
|
||||
{"41", "Я сонный", "Замедляет всех врагов в комнате"},
|
||||
{"41", "Я сонный", "Замедляет всех врагов в комнате"},
|
||||
{"42", "Я возбужден!!!", "Увеличивает скорость движения всех врагов в комнате"},
|
||||
{"43", "Глотай!", "Поглощает брелоки и дает их эффект навсегда#Лечит 1 красне сердце при этом#Если нет брелока, то ничего"},
|
||||
{"44", "Хорф!", "Стреляет скоплением слез с эффектом {{Collectible149}} Ипекака"},
|
||||
@@ -1070,10 +1070,10 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! Если артеф
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(Листать: зажать {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Заблокировать: {{ButtonX}}, Обновить: {{ButtonB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустой карты:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистой руны:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Заряд Пустой карты:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Телепортирует в комнату Я-ОШИБКА#Пустая карта и ?-карта будут уничтожены"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Заряд Чистой руны:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Заряд Плацебо:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(Зажми {{ButtonSelect}} чтобы показать описание)"
|
||||
|
||||
EID.descriptions[languageCode].FalsePHDHeart = "{{BlackHeart}} Создаёт 1 Чёрное Сердце"
|
||||
|
||||
+17
-17
@@ -87,7 +87,7 @@ local repCollectibles={
|
||||
[171] = {"171", "Trasero Aracnido", "{{Slow}} Ralentiza a los enemigos durante 4 segundos#Inflige 10 de daño a todos los enemigos#Eliminar enemigos con él genera arañas azules"}, -- Culo de araña
|
||||
[172] = {"172", "Daga de Sacrificio", "Cuchillo orbital#Bloquea los disparos enemigos#Inflige 112.5 de daño cada segundo"},
|
||||
[176] = {"176", "Células madre", "↑ {{Heart}} +1 de vida#Cura un corazón rojo#↑ {{Shotspeed}} Vel. de lágrimas +0.16"},
|
||||
[178] = {"178", "Agua bendita", "{{Throwable}} {{ColorOrange}}Lanzable{{CR}}#Deja una piscina de creep donde se haya roto#Petrifica a los enemigos"}, -- Agua bendita
|
||||
[178] = {"178", "Agua bendita", "{{Throwable}} {{ColorOrange}}Lanzable{{CR}}#Deja una piscina de creep donde se haya roto#Petrifica a los enemigos"}, -- Agua bendita
|
||||
[180] = {"180", "El frijol negro", "{{Poison}} Al recibir daño, soltarás pedos en secuencia, dejando una nube venenosa"}, -- The Black Bean
|
||||
[182] = {"182", "Corazón sagrado", "Lágrimas teledirigidas#↑ {{Heart}} +1 de vida#{{Heart}} Cura todos los corazones rojos#↓ {{Tears}} Lágrimas -0.4#↑ {{Damage}} Daño +1 x 230%#↑ {{Range}} Alcance +0.5#↓ {{Shotspeed}} Vel. de lágrimas -0.25"},
|
||||
[183] = {"183", "Mondadientes", "↑ {{Tears}} Lágrimas +0.7#↑ {{Shotspeed}} Vel. de lágrimas +0.16"},
|
||||
@@ -285,7 +285,7 @@ local repCollectibles={
|
||||
[578] = {"578", "Limonada gratis", "Crea una gran piscina de creep amarillo"}, -- Limonada gratis
|
||||
[579] = {"579", "Espada espiritual", "En lugar de lágrimas, tienes una espada#{{Damage}} Inflige el triple de tu daño#{{Chargeable}} Tiene un ataque en giro + disparo de proyectil al cargarla#{{Heart}} Si tienes la vida al completo, dispara proyectiles con los ataques sin cargar"}, -- Espada espiritual
|
||||
[580] = {"580", "Llave roja", "Crea una nueva habitación adyacente a una pared disponible, indicada por el contorno de una puerta#Pueden ser habitaciones especiales#Si intenta crear una habitación fuera del límite máximo del mapa (13 x 13 habitaciones), Isaac irá a I AM ERROR."}, -- Llave roja
|
||||
[581] = {"581", "Mosca psíquica", "Mosca orbital#Persigue y desvía proyectiles#Inflige daño por contacto"}, -- Mosca psíquica
|
||||
[581] = {"581", "Mosca psíquica", "Mosca orbital#Persigue y desvía proyectiles#Inflige daño por contacto"}, -- Mosca psíquica
|
||||
[582] = {"582", "Seta ondulada", "↑ {{Shotspeed}} Vel. de lágrimas +0.75#↓ {{Speed}} Velocidad -0.03#Distorsiona la pantalla#Efecto acumulable"}, -- Seta ondulada
|
||||
[583] = {"583", "Cohete en un jarro", "{{Bomb}} +5 bombas#Colocar una bomba al disparar lanzará un cohete a la dirección donde dispares"}, -- Cohete en un bote
|
||||
[584] = {"584", "El libro de las virtudes", "Genera un fuego orbital que dispara lágrimas espectrales que puede destruirse#Puede combinarse con un segundo objeto activo para crear fuegos temáticos#Cambia la primera sala del diablo por la del ángel"}, -- El libro de las virtudes
|
||||
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"Esau", "Esaú", "El hermano que tome la primogenitura obtiene copias de tres objetos pasivos del otro hermano"},
|
||||
{"Tainted Isaac", "Isaac contaminado", "Añade 4 espacios adicionales para objetos pasivos"},
|
||||
{"Tainted Magdalene", "Magdalena contaminada", "{{Heart}} Añade 1 al límite de corazones"},
|
||||
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"},
|
||||
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"},
|
||||
{"Tainted Judas", "Judas contaminado", "Usar {{Collectible705}} Artes Oscuras otorga un aura con área de ataque mayor"},
|
||||
{"Tainted ???", "??? contaminado", "Aumenta el número máximo de cacas que puedes llevar a 29"},
|
||||
{"Tainted Eve", "Eva contaminada", "Los coágulos generados de corazones rojos sueltan medio corazón rojo que desaparece al morir"},
|
||||
@@ -542,7 +542,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[34] = "Disparos con daño x2", -- The Book of Belial
|
||||
[35] = "3.5% de poribilidad de lanzar lágrimas horrorizadoras#Se activa el efecto del Necronomicón al destruirse", -- The Necronomicon
|
||||
[36] = "2.5% de posibilidad de disparos de {{Collectible236}} E. Coli", -- The Poop
|
||||
[37] = "Generan bombas de dispersión al destruirse", -- Mr. Boom
|
||||
[37] = "Generan bombas de dispersión al destruirse", -- Mr. Boom
|
||||
[38] = "Disparos rápidos e imprecisos", -- Tammy's Head
|
||||
[39] = "5% de posibilidad de disparos petrificadores", -- Mom's Bra
|
||||
[40] = "Disparos explosivos#Explotan al destruirse", -- Kamikaze!
|
||||
@@ -704,7 +704,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
[723] = "Rerolea todos los fuegos, convirtiéndolos a uno del mismo tipo", -- Spindown Dice
|
||||
[728] = "Todos los fuegos orbitarán a Gello", -- Gello
|
||||
[729] = "Fuego estacionario", -- Decap Attack
|
||||
|
||||
|
||||
}
|
||||
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
@@ -1040,7 +1040,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- This will be appended to words to pluralize them, make it "" to not pluralize
|
||||
pluralize = "",
|
||||
|
||||
|
||||
-- Item Config info
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Corazón/zones negro/s",
|
||||
AddBombs = "{{Bomb}} {1} Bomba/s",
|
||||
@@ -1049,11 +1049,11 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
AddKeys = "{{Key}} {1} Llave/s",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Contendor/es de Corazón",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Corazón/zones de alma",
|
||||
|
||||
|
||||
-- Cache Flag names
|
||||
cacheFlagStart = "Puede afectar ",
|
||||
[0] = "{{Damage}} Daño", "{{Tears}} Lágrimas", "{{Shotspeed}} Vel. de lágrimas", "{{Range}} Alcance", "Velocidad", "Efectos de lágrima", "Color de lágrima", "Vuelo", "Tipo de ataque", "Familiares", "Suerte", "Tamaño", "Color", "Contenido de cofres", [16] = "Todas las estadísticas",
|
||||
|
||||
|
||||
-- Attribute triggers
|
||||
chain = "Que: ",
|
||||
active = "Al usarse:#",
|
||||
@@ -1064,15 +1064,15 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
tear_fire = "Al disparar una lágrima, posibilidad de:#",
|
||||
enemy_hit = "Al golpear un enemigo, posibilidad de:#",
|
||||
room_clear = "Al limpiar una sala:#", --chance to?
|
||||
|
||||
|
||||
-- Attribute effects
|
||||
area_damage = "Hace {1} de daño en el área",
|
||||
area_damage = "Hace {1} de daño en el área",
|
||||
add_temporary_effect = "Gana {1} Durante la sala",
|
||||
convert_entities = "Convierte todos los {{ColorGray}}{1}{{ColorText}} de la sala en {{ColorGray}}{2}{{ColorText}}",
|
||||
use_active_item = "Usa {1}",
|
||||
spawn_entity = "Genera un {{ColorGray}}{1}{{ColorText}}",
|
||||
fart = "Suelta un pedo de tamaño {1}",
|
||||
|
||||
|
||||
-- Generic entity names not obtained from entities2.xml
|
||||
-- This could also be a place to localize entity names; this table is read from before EID.XMLEntityNames
|
||||
["4.-1"] = "lit Bomb",
|
||||
@@ -1083,11 +1083,11 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["5.40"] = "Bomb pickup",
|
||||
["5.69"] = "Grab Bag",
|
||||
["5.70"] = "Pill",
|
||||
["5.90"] = "Battery",
|
||||
["5.90"] = "Battery",
|
||||
["5.300"] = "Card",
|
||||
["9.-1"] = "enemy projectile",
|
||||
["999.-1"] = "grid object",
|
||||
["1000.0"] = "effect",
|
||||
["1000.0"] = "effect",
|
||||
}
|
||||
|
||||
---------- Misc. Text ----------
|
||||
@@ -1130,10 +1130,10 @@ EID.descriptions[languageCode].CraftingResults = "(Desplazar: mantén {{CONFIG_B
|
||||
-- Bag of Crafting stuff end
|
||||
|
||||
-- Mimic items charges
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Cargas de Carta en Blanco:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Cargas de Runa limpia:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Cargas de Placebo:"
|
||||
EID.descriptions[languageCode].BlankCardCharge = "Cargas de Carta en Blanco:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "Te teletransporta a la habitación de I Am Error#Tanto Carta en blanco como la ¿? carta se destruirán"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "Cargas de Runa limpia:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "Cargas de Placebo:"
|
||||
-- Mimic items charges end
|
||||
|
||||
-- Warnings
|
||||
|
||||
@@ -353,7 +353,7 @@ local repCollectibles={
|
||||
[727] = {"727", "Hayalet Bomba", "+5 bomba#bomba dokunma hasarı verip 10 saniye sonra patlayan hayalet çıkartır"}, -- Ghost Bomb
|
||||
[728] = {"728", "Gello", "Isace bağlı olan bir şeytan arkadaş çıkartır#Isaac'in gözyaşlarını, özelliklerini ve efektlerini taklit eder"}, -- Gello
|
||||
[729] = {"729", "Kafa Koparma Atağı", "Isaac'in kafasını atar, düştüğü yere ateş edebilir#İtemi tekrar aktive etmek ya da kafanın üstüne basmak kafayı tekrar takar"}, -- Decap Attack
|
||||
|
||||
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
|
||||
|
||||
@@ -604,7 +604,7 @@ local repPills={
|
||||
[13] = {"12", "Menzil Artar", "↑ +0.75 Menzil"}, -- Range up
|
||||
[42] = {"41", "Başım dönüyor...", "Isaaci ve tüm düşmanları yavaşlatır"}, -- I'm Drowsy...
|
||||
[43] = {"42", "Heyecanlıyım!!!", "Isaaci ve tüm düşmanları hızlandırır#30 ve 60 saniye sonra tekrar aktif olur"}, -- I'm Excited!!!
|
||||
|
||||
|
||||
[48] = {"47", "Atış Hızı Azalır", "↓ -0.15 Atış hızı eksilir"}, -- Shot speed down
|
||||
[49] = {"48", "Atış Hızı Artar", "↑ +0.15 Gözyaşı hızı"}, -- Shot speed up
|
||||
[50] = {"49", "Deneysel Hap", "↑ Rastgele 1 özelliği arttır#↓ Rastgele 1 diğer özelliği azaltır#PHD ile azalmaz"}, -- Experimental Pill
|
||||
|
||||
@@ -90,7 +90,7 @@ local repTransformations = {
|
||||
["5.100.377"] = "13",
|
||||
["5.100.575"] = "13",
|
||||
["5.100.717"] = "13",
|
||||
|
||||
|
||||
-- Trinkets
|
||||
["5.350.169"] = "1",
|
||||
}
|
||||
|
||||
+89
-27
@@ -743,17 +743,17 @@ local repTrinkets={
|
||||
[24] = {"24", "Дуповий пенні", "{{Coin}} +20% шанс на випадіння монети з купки лайна#Ви пукаєте, коли підбираєте монету#{{Poison}} Ваш пук відштовхує і отруює ворогів"}, -- Butt Penny
|
||||
[26] = {"26", "Гаковий черв", "Сльози рухаються кутовими рухами#↑ {{Tears}} +0.4 Темп Стрільби збільшено#↑ {{Range}} +1.5 Дальнiсть збiльшено#Спектральні сльози"}, -- Hook Worm
|
||||
[32] = {"32", "Шапка свободи", "25% шанс на випадковий ефект гриба на 1 кімнату"}, -- Liberty Cap
|
||||
[33] = {"33", "Пуповина", "Коли у вас залишається половина серця, або менше, ви отримуєте компаньйона #{{Collectible100}} Маленький Стівен#{{Collectible318}} Високий шанс отримати \"Близнюка\" при отриманні шкоди"}, -- Umbilical Cord
|
||||
[33] = {"33", "Пуповина", "Коли у вас залишається половина серця, або менше, ви отримуєте компаньйона {{Collectible100}} Маленький Стівен#{{Collectible318}} Високий шанс отримати \"Близнюка\" при отриманні шкоди"}, -- Umbilical Cord
|
||||
[39] = {"39", "Рак", "↑ {{Tears}} +1 Темп Стрільби збільшено"},
|
||||
[48] = {"48", "Загублена сторінка", "Коли ви отримуєте шкоду, є шанс нанести 80 шкоди усім ворогам у кімнаті#{{Collectible35}} Шкода від чорних сердець і некрономікону подвоюється"}, -- A Missing Page
|
||||
[49] = {"49", "Кривавий пенні", "{{HalfHeart}} 25% шанс отримати половинку червоного серця при підйомі монети"}, -- Bloody Penny
|
||||
[50] = {"50", "Спалений пенні", "{{Bomb}} 25% шанс отримати бомбу при підбиранні монет"}, -- Burnt Penny
|
||||
[51] = {"51", "Плаский пенні", "{{Key}} 25% шанс отримати ключ при підбиранні монет"}, -- Flat Penny
|
||||
[49] = {"49", "Кривавий пенні", "{{HalfHeart}} 25% шанс отримати половинку червоного серця при піднятті монети"}, -- Bloody Penny
|
||||
[50] = {"50", "Спалений пенні", "{{Bomb}} 25% шанс отримати бомбу при піднятті монети"}, -- Burnt Penny
|
||||
[51] = {"51", "Плаский пенні", "{{Key}} 25% шанс отримати ключ при піднятті монети"}, -- Flat Penny
|
||||
[65] = {"65", "Стрічковий черв", "↑ {{Range}} +3 Дальнiсть збільшено"}, -- Tape Worm
|
||||
[66] = {"66", "Лінивий черв", "↓ {{Shotspeed}} -0.5 Швидкість Стрільби зменшено"}, -- Lazy Worm
|
||||
[67] = {"67", "Розбитий ігровий кубик", "При отриманні персонажем шкоди, з 50% шансом активується один з ефектів:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
||||
[69] = {"69", "Вицвілий полароїд", "Камуфляж вашого персонажа#Збиває з пантелику ворогів#Можна використати, щоб відчинити двері у \"Дім\""}, -- Faded Polaroid
|
||||
[80] = {"80", "Чорне Перо", "↑ {{Damage}} +0.5 Шкоду збільшено за кожен \"Злий\" предмет"}, -- Black Feather
|
||||
[67] = {"67", "Розбитий ігровий кубик", "При отриманні персонажем шкоди, з 50% шансом активується один з ефектів кубиків:#{{Collectible105}} D6#{{Collectible406}} D8#{{Collectible285}} D10#{{Collectible386}} D12#{{Collectible166}} D20"}, -- Cracked Dice
|
||||
[69] = {"69", "Вицвілий полароїд", "Маскує вашого персонажа#Збиває з пантелику ворогів#Можна використати, щоб відчинити двері у 'Дім'"}, -- Faded Polaroid
|
||||
[80] = {"80", "Чорне Перо", "↑ {{Damage}} +0.5 Шкоди за кожен 'Злий' предмет"}, -- Black Feather
|
||||
[92] = {"92", "Зламана корона", "↑ Підвищення характеристик від предмету на 20% ефективніше"}, -- Cracked Crown
|
||||
[96] = {"96", "Черв'як Уроборос", "Сльози рухаються по спіралі#↑ {{Tears}} +0.4 Темп Стрiльби збільшено#↑ {{Range}} +1.5 Дальність збільшено#Спектральні сльози#Шанс на самонавідні сльози"}, -- Ouroboros Worm
|
||||
[98] = {"98", "Ніс гобліна", "{{Poison}} 5% шанс вистрілити самонавідними отруйними липкими сльозами#Наносить таку ж шкоду як ваші сльози#Прикріплюється до ворога на 10 секунд"},
|
||||
@@ -761,7 +761,7 @@ local repTrinkets={
|
||||
[107] = {"107", "Серце Ворона", "Ви у першу чергу втрачаєте червоні серця, а вже потім інші види сердець #!!! Втрата червоних сердець може знизити ваш шанс на кімнату Диявола/Ангела"}, -- Crow Heart
|
||||
[110] = {"110", "Срібний долар", "{{Shop}} Магазини з'являються у 'Матці' і 'Трупі'"},
|
||||
[111] = {"111", "Кривава корона", "{{TreasureRoom}} Золоті кімнати з'являються у 'Матці' і 'Трупі'"}, -- Bloody Crown
|
||||
[119] = {"119", "Стовбурова клітина", "Вилікує половину червоного/кісткового серця при переході на інший поверх#Мінімум половина серця буде вилікувана"}, -- Stem Cell
|
||||
[119] = {"119", "Стовбурова клітина", "Заповнює половину порожніх червоних/кісткових сердець при переході на інший поверх#Мінімум половинка серця буде вилікувана"}, -- Stem Cell
|
||||
[125] = {"125", "Подовжувач", "З'єднує ваших компаньйонів електричним струмом#6 шкоди за промінь#З'єднується з персонажами у кооперативному режимі (Враховуючи Якова та Ісава)"}, -- Extension Cord
|
||||
[128] = {"128", "Кістка з пальця", "{{EmptyBoneHeart}} 4% шанс отримати кісткове серце при отриманні шкоди"}, -- Finger Bone
|
||||
[129] = {"129", "Щелеполом", "10% шанс вистрілити зубом#Зуб наносить 3.2x вашої шкоди#100% шанс з Удачею 9"}, -- Jawbreaker
|
||||
@@ -777,7 +777,7 @@ local repTrinkets={
|
||||
[139] = {"139", "Сльозо-амулет", "{{Luck}} +4 Удачі для артефактів, ефект яких залежить від неї"}, -- Teardrop Charm
|
||||
[140] = {"140", "Яблуко Содому", "Підбирання сердець може конвертувати їх у синіх павуків#Працює навіть при повному ХП#Ефект може забрати серця, які потрібні для зцілення"}, -- Apple of Sodom
|
||||
[141] = {"141", "Забута Колискова", "Підвищує швидкострільність компаньйонів"}, -- Forgotten Lullaby
|
||||
[142] = {"142", "Віра Бет", "{{Collectible584}} При переході на новий поверх, створює чотири сині вогники з 'Книги чеснот'"}, -- Beth's Faith
|
||||
[142] = {"142", "Віра Бет", "{{Collectible584}} При переході на новий поверх, створює 4 сині вогники з 'Книги чеснот'"}, -- Beth's Faith
|
||||
[143] = {"143", "Cтарий конденсатор", "Активний артефакт більше не заряджається після зачищення кімнат#{{Battery}} Натомість, є 20% шанс на випадіння батарейки після зачищення кімнати#{{Luck}} 33% шанс з Удачею 5"}, -- Old Capacitor
|
||||
[144] = {"144", "Мозковий черв", "Сльоза може повернутися на 90 градусів"}, -- Brain Worm
|
||||
[145] = {"145", "Ідеал", "↑ {{Luck}} +10 Удачу збільшено#Знищується, коли персонаж отримує шкоду"}, -- Perfection
|
||||
@@ -790,25 +790,25 @@ local repTrinkets={
|
||||
[152] = {"152", "Лінза телескопа", "{{PlanetariumChance}} +24% до шансу на планетарій, якщо він ще не з'являвся#+9%, якщо він вже з'являвся на попередніх поверхах#Планетарій може з`явитися у локації \"Матка\" і \"Труп\""}, -- Telescope Lens
|
||||
[153] = {"153", "Матусин локон", "25% шанс на ефект випадкового артефакту Мами"}, -- Mom's Lock
|
||||
[154] = {"154", "Мішок для кубиків", "50% шанс появи випадкового одноразового ігрового кубика при вході у кімнату#Кубик зникає, якщо ви покинете кімнату#Кубик розміщується у слотах для карток/пігулок, при цьому не займаючи сам слот"}, -- Dice Bag
|
||||
[155] = {"155", "Свята корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у \"Соборі\""}, -- Holy Crown
|
||||
[156] = {"156", "Матусин цілунок", "{{Heart}} +1 контейнер Червоних сердець, поки ви тримаєте цей брелок#{{Player14}} Працює на Хранителя"}, -- Mother's Kiss
|
||||
[155] = {"155", "Свята корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Соборі'"}, -- Holy Crown
|
||||
[156] = {"156", "Матусин цілунок", "{{Heart}} +1 контейнер Червоних сердець, поки ви тримаєте цей брелок#{{Player14}} +1 Контейнер-монета для Хранителя"}, -- Mother's Kiss
|
||||
[157] = {"157", "Рвана карта", "Кожні 15 пострілів ви вистрілюєте сльозою з ефектами {{Collectible149}} Іпекака + {{Collectible5}} Мого Відображення"}, -- Torn Card
|
||||
[158] = {"158", "Порвана кишеня", "При отримані шкоди, Ісаак губить 2 випадкові розхідники#Розхідники, що випали, можуть змінювати свою варіацію, наприклад звичайний ключ у золотий, звичайна бомба у троль-бомбу і так далі"}, -- Torn Pocket
|
||||
[159] = {"159", "Позолочений ключ", "{{Key}} +1 ключ при підбиранні#{{GoldenChest}} Міняє усі скрині (окрім Старих/Мега) на золоті скрині#{{GoldenChest}} Золоті скрині мають більше предметів ніж звичайно"}, -- Gilded Key
|
||||
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішок"}, -- Lucky Sack
|
||||
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у локації 'Шеол'"}, -- Wicked Crown
|
||||
[160] = {"160", "Щасливий мішечок", "{{GrabBag}} При переході на новий поверх створює 1 мішечок"}, -- Lucky Sack
|
||||
[161] = {"161", "Зла корона", "Створює {{TreasureRoom}} Золоту Кімнату і {{Shop}} Магазин у 'Шеолі'"}, -- Wicked Crown
|
||||
[162] = {"162", "Обрубок Азазеля", "{{Player7}} 50% перетворитися на Азазеля після зачистки кімнати#Ефект триває поки ви не зачистите і не вийдете з наступної кімнати"}, -- Azazel's Stump
|
||||
[163] = {"163", "Какаха", "Усі Діпи (маленькі какахи) тепер не наносять вам шкоди#Створює 1 випадкового Діпа після зачищення кімнати"}, -- Dingle Berry
|
||||
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 бомбу поруч з тою, що ви поставили"}, -- Ring Cap
|
||||
[164] = {"164", "Пістон", "{{Bomb}} Створює ще 1 підпалену бомбу поруч з тою, що ви поставили"}, -- Ring Cap
|
||||
[165] = {"165", "Ні-і!", "З поверху 'Матка' і далі, заміняє усі монети і ключі на інші випадкові розхідники"}, -- Nuh Uh!
|
||||
[166] = {"166", "Пластилін", "50% шанс отримати ефект випадкового пасивного предмета на 1 кімнату"}, -- Modeling Clay
|
||||
[167] = {"167", "Полірована кістка", "25% шанс створити дружнього Боні після зачистки кімнати"}, -- Polished Bone
|
||||
[168] = {"168", "Порожнє серце", "{{EmptyBoneHeart}} +1 кістяне серце при переході на інший поверх"}, -- Hollow Heart
|
||||
[169] = {"169", "Дитячі малюнки", "{{Guppy}} Поки при вас, враховується як 1 предмет до трансформації 'Гаппі'"}, -- Kid's Drawing
|
||||
[169] = {"169", "Дитячі малюнки", "Поки при вас, враховується як 1 предмет до трансформації 'Гаппі'"}, -- Kid's Drawing
|
||||
[170] = {"170", "Кришталевий ключ", "{{Collectible580}} 33% шанс створити прохід у Червоні кімнати після зачистки кімнати#Шанс нижче коли ви вже у Червоній кімнаті"}, -- Crystal Key
|
||||
[171] = {"171", "Угода Хранителя", "{{DevilRoom}} 50% шанс, що у Кімнаті Диявола предмети будуть за монети"}, -- Keeper's Bargain
|
||||
[172] = {"172", "Проклятий пенні", "{{Coin}} Телепортує персонажа у випадкову кімнату при підбиранні монети#Може телепортувати до Секретної кімнати"}, -- Cursed Penny
|
||||
[173] = {"173", "Твій дух", "{{DevilRoom}} Дає можливість узяти один предмет у кімнаті Диявола безкоштовно#Трінкет знищиться#!!! Підбирання предмету з кімнати диявола впливає на шанс кімнати Ангела"}, -- Your Soul
|
||||
[173] = {"173", "Твій дух", "{{DevilRoom}} Дає можливість узяти один предмет у кімнаті Диявола безкоштовно#Брелок знищиться#!!! Підбирання предмету з кімнати диявола впливає на шанс кімнати Ангела"}, -- Your Soul
|
||||
[174] = {"174", "Магніт з цифрами", "{{DevilChance}} +10% до шансу появи кімнати Диявола#Запобігає появи Крампуса у кімнаті Диявола#Дає нові спеціальні варіації кімнат диявола з більшою кількістю ворогів, предметів і чорних сердець"}, -- Number Magnet
|
||||
[175] = {"175", "Дивний ключ", "Відкриває прохід до битви з босом 'Хаш'#При використанні {{Collectible297}} ящика Пандори, дає 6 артефактів з випадкового пула предметів"}, -- Strange Key
|
||||
[176] = {"176", "Малий згусток", "Створює один кривавий згусток, який повністю повторює рухи і атаки персонажа#{{Damage}} Атаки згустка наносять 35% шкоди персонажа#Компаньйон відроджується після зачищення кімнати, якщо він був убитий"}, -- Lil Clot
|
||||
@@ -821,7 +821,7 @@ local repTrinkets={
|
||||
[183] = {"183", "Близнюки", "50% шанс дублювати компаньйонів на 1 кімнату#Якщо немає компаньйонів, створює {{Collectible8}} Братика Боббі або {{Collectible67}} Сестричку Меггі"}, -- The Twins
|
||||
[184] = {"184", "Документи про усиновлення", "{{Shop}} Магазини продають компаньйонів за 10 монет"}, -- Adoption Papers
|
||||
[185] = {"185", "Нога Крікета", "17% шанс створити випадкову Сарану при вбивстві ворога"}, -- Cricket Leg
|
||||
[186] = {"186", "Найкращий друг Аполліона", "{{Collectible706}} Дає 1 Сарану Безодні"}, -- Apollyon's Best Friend
|
||||
[186] = {"186", "Найкращий друг Аполліона", "{{Collectible706}} Створює 1 Сарану Безодні"}, -- Apollyon's Best Friend
|
||||
[187] = {"187", "Розбиті окуляри", "{{TreasureRoom}} 50% шанс створити додатковий невідомий предмет у золотій кімнаті#50% шанс, що таємний предмет у альтернативній золотій кімнаті буде розкритий"}, -- Broken Glasses
|
||||
[188] = {"188", "Куб Льоду", "20% шанс паралізувати всіх ворогів у кімнаті#{{Freezing}} Якщо вбити паралізованого ворога, він перетвориться на шматок льоду"}, -- Ice Cube
|
||||
[189] = {"189", "Сигіл Бафомета", "Активує щит на 1 секунду після вбивства ворога#Вбивство ворогів дає вам ще 1 секунду щита"}, -- Sigil of Baphomet
|
||||
@@ -839,34 +839,96 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
[4] = { "{{Collectible419}} Використання активного предмета телепортує персонажа до {{ColorGold}}кімнати, яку ще не було зачищено{{CR}}#Ієрархія: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
|
||||
-- Broken Magnet (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 for doubled
|
||||
[6] = { "монетки", "розхідники" },
|
||||
-- Rosary Bead append
|
||||
-- Rosary Bead (append)
|
||||
[7] = { "{{Collectible72}} Вервицю додано до всіх пулів" },
|
||||
-- Golden Store Credit: full replace
|
||||
[13] = { "{{Shop}} {{ColorGold}} Дозволяє персонажу безкоштовно брати предмети в Магазині{{CR}}#Шанс, що золотий Кредит перетвориться на {{Trinket13}}звичайний після кожної покупки" },
|
||||
-- Lucky Rock append (Gold / Mom's Box / Both)
|
||||
[13] = { "{{Shop}} {{ColorGold}}Дозволяє персонажу безкоштовно брати предмети в Магазині{{CR}}#Шанс, що золотий Кредит перетвориться на {{Trinket13}} звичайний після кожної покупки" },
|
||||
-- Lucky Rock (append) (Gold / Mom's Box / Both)
|
||||
[15] = { "З каменя може випасти 2 монетки", "З каменя може випасти 2 монетки", "З каменя може випасти 3 монетки" },
|
||||
-- Golden Mysterious Candy makes Golden Poop
|
||||
-- Golden Mysterious Candy makes Golden Poop (find+replace)
|
||||
[25] = { "купку лайна", "золоту купку лайна" },
|
||||
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
|
||||
[46] = { "половинку серця", "серце", "півтора серця" },
|
||||
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
|
||||
[53] = {
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#{{ColorGold}}Знімається!",
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#!!! Не може бути знятий#Знімається лише {{Trinket41}}Сірником або може бути проковтнутий",
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}3{{CR}} Червоні серця при вході в {{BossRoom}}Кімнату боса#{{ColorGold}}Знімається!",
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#{{ColorGold}}Знімається!",
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}2{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#!!! Не може бути знятий#Знімається лише {{Trinket41}} Сірником або може бути проковтнутий",
|
||||
"-{{ColorGold}}30{{CR}}% здоров'я боса#Відновлює {{ColorGold}}3{{CR}} Червоні серця при вході в {{BossRoom}} Кімнату боса#{{ColorGold}}Знімається!",
|
||||
},
|
||||
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
|
||||
[64] = { "Подвоює бонуси Черв'яка до характеристик", "Потроює бонуси Черв'яка до характеристик", "Збільшує в 4 рази бонуси Черв'яка до характеристик", },
|
||||
-- Watch Battery (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
|
||||
[72] = { "додатковий 1 заряд", "{{CR}}додаткові {{ColorGold}}2{{CR}} заряди", "{{CR}}додаткові {{ColorGold}}3 {{CR}}заряди" },
|
||||
-- Error (append): Same behavior as Rainbow Worm
|
||||
[75] = { "Подвоює ефекти брелка, якщо можливо", "Потроює ефекти брелка, якщо можливо", "Збільшує у 4 рази ефекти брелка, якщо можливо", },
|
||||
-- NO!
|
||||
--[[ Karma (find+replace) variation which doesn't work (length? markup characters?)
|
||||
[85] = {
|
||||
"{{Heart}} Відновити 1 серце (40%)#{{Coin}} Отримати 1 монету (40%)#{{Luck}} Отримати +1 Удачу (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
"{{CR}}{{Heart}} Відновити {{ColorGold}}2 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}2 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+2 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
"{{CR}}{{Heart}} Відновити {{ColorGold}}3 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}3 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+3 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
},
|
||||
]]
|
||||
-- Karma
|
||||
[85] = {
|
||||
"{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити 1 серце (40%)#{{Coin}} Отримати 1 монету (40%)#{{Luck}} Отримати +1 Удачу (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
"{{CR}}{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити {{ColorGold}}2 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}2 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+2 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
"{{CR}}{{DonationMachine}} При використанні Автомата для Пожертв, з шансом 33%, ви можете:#{{Heart}} Відновити {{ColorGold}}3 {{CR}}серця (40%)#{{Coin}} Отримати {{ColorGold}}3 {{CR}}монети (40%)#{{Luck}} Отримати {{ColorGold}}+3 {{CR}}Удачі (15%)#{{Beggar}} Створити Жебрака (5%)",
|
||||
},
|
||||
-- Lil Larva
|
||||
[86] = { "з'являється 1 синя муха", "{{CR}}з'являються {{ColorGold}}2 {{CR}}сині мухи", "{{CR}}з'являються {{ColorGold}}3 {{CR}}сині мухи" },
|
||||
-- NO! (append)
|
||||
[88] = { "Предмети з Якістю {{Quality0}} більше не з'являються" },
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
|
||||
-- Beth's Faith (f+r)
|
||||
[142] = { "4 сині вогники", "8 {{CR}}синіх вогників", "8 {{CR}}синіх вогників" },
|
||||
-- Mother's Kiss
|
||||
[156] = { "+1 контейнер", "+2 {{CR}}контейнери", "+3 {{CR}}контейнери" },
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?) (replace)
|
||||
[159] = { "Замінює всі скрині (окрім Старих/Мега) на Золоті Скрині#Золоті скрині можуть містити додаткові картки, пігулки та брелки" },
|
||||
-- The Twins
|
||||
--Lucky Sack
|
||||
[160] = { "1 мішечок", "2 {{CR}}мішечки", "3 {{CR}}мішечки" },
|
||||
-- Dingle Berry
|
||||
[163] = {"1 випадкового Діпа", "2 {{CR}}випадкових Діпів", "3 {{CR}}випадкових Діпів" },
|
||||
-- Ring Cap
|
||||
[164] = { "1 підпалену бомбу", "2 {{CR}}підпалені бомби", "3 {{CR}}підпалені бомби" },
|
||||
-- The Twins (append)
|
||||
[183] = { "Може скопіювати/створити 2 компаньйонів", "Може скопіювати/створити 2 компаньйонів", "Може скопіювати/створити 3 компаньйонів" },
|
||||
-- Apollyon's Best Friend
|
||||
[186] = { "1 Сарану", "2 {{CR}}Сарани", "3 {{CR}}Сарани" },
|
||||
}
|
||||
|
||||
--[[
|
||||
Localizations may choose to overwrite specific data from EID.GoldenTrinketData in this table. For advanced users only.
|
||||
Example: If French uses "Double" instead of "2x" for Purple Heart, they can do:
|
||||
EID.descriptions[languageCode].goldenTrinketData = {
|
||||
[5] = {findReplace = true, mult = 2},
|
||||
}
|
||||
and then place
|
||||
[5] = { "Double", "Quadruple" },
|
||||
in their goldenTrinketEffects
|
||||
]]
|
||||
|
||||
EID.descriptions[languageCode].goldenTrinketData = {
|
||||
-- Watch Battery
|
||||
[72] = {findReplace = true},
|
||||
-- Karma
|
||||
[85] = {fullReplace = true}, -- doesn't work with findReplace for some reason (seems like strings are to long for that function, idk)
|
||||
-- Lil Larva
|
||||
[86] = {findReplace = true},
|
||||
-- Beth's Faith
|
||||
[142] = {findReplace = true},
|
||||
-- Mother's Kiss
|
||||
[156] = {findReplace = true},
|
||||
--Lucky Sack
|
||||
[160] = {findReplace = true},
|
||||
-- Dingle Berry
|
||||
[163] = {findReplace = true},
|
||||
-- Ring Cap
|
||||
[164] = {findReplace = true},
|
||||
-- Apollyon's Best Friend
|
||||
[186] = {findReplace = true},
|
||||
}
|
||||
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
local repCards={
|
||||
|
||||
+99
-69
@@ -2,8 +2,7 @@
|
||||
----- Basic Chinese descriptions ---
|
||||
--------------------------------------
|
||||
|
||||
-- Last Update: 2022.03.02
|
||||
|
||||
-- Last Update: 2023.12.25
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
|
||||
-- Special character markup:
|
||||
@@ -32,7 +31,7 @@ local repCollectibles={
|
||||
[40] = {"40", "神风!", "在角色位置造成1次大爆炸#造成185点伤害"}, -- Kamikaze!
|
||||
[41] = {"41", "妈妈的卫生巾", "{{Fear}} 使所在房间内所有敌人恐惧5秒#使用时生成一只蓝苍蝇"},
|
||||
[42] = {"42", "鲍勃的烂头", "{{Poison}} 可投掷的有毒炸弹#{{Damage}} 造成185+100%角色伤害#产生毒气"}, -- Bob's Rotten Head
|
||||
[44] = {"44", "传送!", "将角色传送到除错误房外的房间#向所需方向移动可稍微影响传送方向"}, -- Teleport
|
||||
[44] = {"44", "传送!", "将角色传送到随机房间#以下房间除外:错误房,夹层,黑市,恶魔房,天使房,究极隐藏房"}, -- Teleport
|
||||
[45] = {"45", "美味的心", "{{Heart}} 治疗1红心#(多人游戏)也治疗其他玩家半红心"}, -- Yum Heart
|
||||
[46] = {"46", "幸运脚", "↑ {{Luck}} +1运气#赌博时赢的几率更高#清理房间后掉落物品的几率更高#将一些坏胶囊变成好胶囊"}, -- Lucky Foot
|
||||
[52] = {"52", "胎儿博士", "{{Bomb}} 炸弹眼泪#{{Damage}} 每个炸弹造成1000%角色伤害#{{Damage}} 如果结果超过60点伤害,则改为造成30+500%角色伤害#↓ {{Tears}} -60%射速修正"}, --Dr. Fetus
|
||||
@@ -55,7 +54,7 @@ local repCollectibles={
|
||||
[98] = {"98", "圣遗物", "{{SoulHeart}} 每7-8个房间生成1魂心"}, -- The Relic
|
||||
[101] = {"101", "光环", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Tears}} +0.2射速#↑ {{Range}}} +1.5射程#↑ {{Speed}} +0.3移速#{{Heart}} 治疗1红心"}, -- The Halo
|
||||
[106] = {"106", "大爆弹先生", "{{Bomb}} +5炸弹#↑ 炸弹伤害x1.85"}, -- Mr. Mega
|
||||
[110] = {"110", "妈妈的美瞳", "20%几率发射石化眼泪#↑ {{Range}} +1.5射程"}, -- Mom's Contacts
|
||||
[110] = {"110", "妈妈的美瞳", "20%几率发射石化眼泪#↑ {{Range}} +1.5射程# {{Luck}} 幸运20:50%几率"}, -- Mom's Contacts
|
||||
[114] = {"114", "妈妈的菜刀", "{{Chargeable}} 用可控制的刀攻击#{{Damage}} 菜刀对接触的敌人造成每秒20次伤害#{{Damage}} 菜刀的伤害与蓄力时间成正比:未蓄力(未发射)时造成200%角色伤害,蓄力至约1/3时达到最大的600%角色伤害#进一步蓄力仅增加菜刀射程#{{Damage}} 伤害在回收途中会迅速衰减至200%角色伤害"}, -- Mom's Knife
|
||||
[115] = {"115", "通灵板", "幽灵眼泪#↑ {{Tears}} +0.5射速"},
|
||||
[118] = {"118", "硫磺火", "{{Chargeable}} 蓄力发射鲜血激光#{{Damage}} 共造成9次100%角色伤害#↓ {{Tears}} -67%射速修正"}, -- Brimstone
|
||||
@@ -157,7 +156,7 @@ local repCollectibles={
|
||||
[354] = {"354", "琥珀爆米花", "↑ +1心之容器#在地上生成随机饰品#{{Heart}} 治疗1红心"}, -- Crack Jacks
|
||||
[355] = {"355", "妈妈的珍珠项链", "↑ {{Range}} +1.5射程#↑ {{Luck}} +1运气#{{SoulHeart}} +1魂心"}, -- Mom's Pearls
|
||||
[360] = {"360", "淫魔", "获得与角色眼泪效果一致的恶魔跟班#{{Damage}} 造成75%角色伤害#{{Player13}} 人物为莉莉丝则造成100%角色伤害"}, -- Incubus
|
||||
[365] = {"365", "迷路苍蝇", "沿着房间内的墙/障碍物走#每秒造成56点接触伤害#吸引周围敌人以迷路苍蝇为目标"},
|
||||
[365] = {"365", "迷路苍蝇", "沿着房间内的墙/障碍物走#每秒造成56点接触伤害#吸引周围敌人以迷路苍蝇为目标"},
|
||||
[366] = {"366", "分裂炸弹", "{{Bomb}} +5炸弹#炸弹会炸成4-5个小炸弹"}, -- Scatter Bombs
|
||||
[367] = {"367", "粘性炸弹", "{{Bomb}} +5炸弹#炸弹杀死敌人则生成蓝蜘蛛#炸弹会粘在敌人身上#炸弹爆炸后留下白色减速水迹"},
|
||||
[368] = {"368", "溢泪症", "↑ {{Tears}} 向单方向发射会提高射速修正,最多至200%"}, -- Epiphora
|
||||
@@ -266,7 +265,7 @@ local repCollectibles={
|
||||
[586] = {"586", "天堂阶梯", "{{AngelRoom}} 在每一层的初始房间生成梯子,通向1个特殊的天使房道具商店"}, -- The Stairway
|
||||
[587] = {"587", "", "<道具不存在>"}, -- Menorah (Unused but skripted)
|
||||
[588] = {"588", "太阳", "揭示{{BossRoom}}Boss房位置#击败Boss后在所在层获得:# 激发{{Card20}}“太阳”的效果#{{Battery}} 为主动道具充能#{{CurseBlind}} 移除诅咒#↑ {{Damage}} +3.0伤害#↑ {{Luck}} +1运气"}, -- Sol
|
||||
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房间和{{SuperSecretRoom}}超级隐藏房间#每层揭示1个{{SecretRoom}}隐藏房#隐藏房间内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
|
||||
[589] = {"589", "月亮", "为每一层增加1个{{SecretRoom}}隐藏房和{{SuperSecretRoom}}超级隐藏房#每层揭示1个{{SecretRoom}}隐藏房#隐藏房内有光束,接触时获得:#{{HalfSoulHeart}} 半个魂心#↑ {{Tears}} 当前楼层+0.5射速修正 #↑ {{Tears}} 每层第一次接触月光额外获得+0.5射速修正"}, -- Luna
|
||||
[590] = {"590", "水星", "↑ {{Speed}} +0.4移速#进入房间后门不会关闭"}, -- Mercurius
|
||||
[591] = {"591", "金星", "↑ +1心之容器#{{Heart}} 治疗1红心#{{Charm}} 近距离内的敌人受到魅惑"}, -- Venus
|
||||
[592] = {"592", "地球", "↑ {{Damage}} +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra
|
||||
@@ -284,9 +283,9 @@ local repCollectibles={
|
||||
[604] = {"604", "妈妈的手镯", "可以捡起岩石,TNT,便便,友好粪滴,寄居骷髅等障碍物进行投掷#捡起的东西可以带入下1个房间"}, -- Mom's Bracelet
|
||||
[605] = {"605", "挖眼勺", "在当前房间召唤眼球跟班,在地上生成血迹#↑ {{Damage}} 右眼眼泪伤害+34%"}, -- The Scooper
|
||||
[606] = {"606", "邪眼裂口", "5%几率发射在落地时生成裂隙的眼泪#{{Luck}} 几率受幸运影响#裂隙吸引周围的敌人,掉落物,弹幕"}, -- Ocular Rift
|
||||
[607] = {"607", "脓液囊宝宝", "向四周随机喷射眼泪的跟班#每颗眼泪造成3.5点或5.3点伤害"}, -- Boiled Baby
|
||||
[607] = {"607", "脓液囊宝宝", "向四周随机喷射眼泪的跟班#每颗眼泪造成3.50点或5.25点伤害"}, -- Boiled Baby
|
||||
[608] = {"608", "冰冻宝宝", "发射石化效果眼泪的跟班#{{Freezing}} 击杀时使敌人冻结"}, -- Freezer Baby
|
||||
[609] = {"609", "永恒六面骰", "重置房间内所有道具#道具有30%几率会消失"}, -- Eternal D6
|
||||
[609] = {"609", "永恒六面骰", "重置房间内所有道具#道具有25%几率会消失"}, -- Eternal D6
|
||||
[610] = {"610", "鸟肥笼", "在被击中时跃向敌人的跟班#造成45点伤害并释放岩石波#之后追逐敌人造成伤害"}, -- Bird Cage
|
||||
[611] = {"611", "声带", "使用时发出怒吼,击退周围的敌人,并造成伤害#充能越多,效果越强"}, -- Larynx
|
||||
[612] = {"612", "迷失游魂", "幽灵跟班,被击中时死亡,下一层才能复活#如果存活了整层,则生成3魂心,或2永恒之心,或道具"}, -- Lost Soul
|
||||
@@ -352,7 +351,7 @@ local repCollectibles={
|
||||
[672] = {"672", "一磅肉", "{{DevilChance}} 恶魔交易消耗硬币#{{Shop}} 商店里的道具消耗心之容器#{{Shop}} 商店里的其它物品免费,但被尖刺环绕"}, -- A Pound of Flesh
|
||||
[673] = {"673", "赎罪", "{{DevilChance}} 进入恶魔房但拒绝恶魔的诱惑时,于进入下一层后获得:#{{SoulHeart}} +1魂心#↑ {{Damage}} +1.0伤害"}, -- Redemption
|
||||
[674] = {"674", "灵魂枷锁", "死亡时,灵魂被锁链束缚在尸体上,可以继续战斗,血量为半个魂心#10 秒后复活#此效果捡起魂心后才能再次发动"}, -- Spirit Shackles
|
||||
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}终极隐藏房间"}, -- Cracked Orb
|
||||
[675] = {"675", "碎裂的宝珠", "受伤时,显示本层1个随机房间#并打开此房间锁住的门#破坏房间中所有的标记石头和有夹层的石头#可以打开超级撒旦房间与红色肉门#可显示{{UltraSecretRoom}}究极隐藏房"}, -- Cracked Orb
|
||||
[676] = {"676", "空虚之心", "在开始新一层时,若只有1红心或更少,获得{{EmptyHeart}}1空的心之容器#对无法获得红心的角色无效"}, -- Empty Heart
|
||||
[677] = {"677", "灵魂出窍", "受伤时,暂停时间3秒#此时间内变为幽灵#幽灵具有飞行和幽灵眼泪,且免疫一次伤害"}, -- Astral Projection
|
||||
[678] = {"678", "剖腹产", "{{Chargeable}} 获得短延迟蓄力攻击,发射婴儿样式的跟踪幽灵眼泪#{{Damage}} 胎儿造成每秒6次75%角色伤害"}, -- C Section
|
||||
@@ -400,7 +399,7 @@ local repCollectibles={
|
||||
[720] = {"720", "百宝罐", "使用时生成掉落物,使用时的充能不同,效果不同#满充能时具有强力随机效果#充能:1:便便 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
|
||||
[721] = {"721", "错误技", "使未来获得的所有物品混乱#其效果完全随机"}, -- TMTRAINER
|
||||
[722] = {"722", "孤魂铁索", "禁锢离角色最近的敌人5秒"}, -- Anima Sola
|
||||
[723] = {"723", "计数二十面骰", "将房间内所有道具转变为内部ID减1的道具"}, -- Spindown Dice
|
||||
[723] = {"723", "计数二十面骰", "将房间内所有道具重置为内部ID减1的道具"}, -- Spindown Dice
|
||||
[724] = {"724", "高凝血", "{{Heart}} 受伤时生成半红心或整红心#产生的红心在1.5秒后消失"}, -- Hypercoagulation
|
||||
[725] = {"725", "大肠激躁症", "造成足够伤害后,停止攻击并触发随机{{Player25}}堕化???的效果:#投掷随机便便#生成增益水迹#放有毒的屁#放置5个激活的炸弹"}, -- IBS
|
||||
[726] = {"726", "咯血症", "双击发射键咯血#{{Damage}} 对前方的敌人造成150%角色伤害#1秒冷却时间#{{BrimstoneCurse}} 被击中的敌人会受到硫磺火束的额外伤害"}, -- Hemoptysis
|
||||
@@ -419,10 +418,10 @@ EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].c
|
||||
EID.descriptions[languageCode].birthright ={
|
||||
{"以撒", "", "所有道具在2个选择间切换"},
|
||||
{"抹大拉", "", "↑ +1心之容器#心上限提高到18"},
|
||||
{"该隐", "", "↑ {{Luck}} +1运气#除暗室和宝箱层外,所有层都含有一个升级的赌博房#极大增强{{Collectible46}}幸运脚的获胜几率提高的效果"},
|
||||
{"该隐", "", "↑ {{Luck}} +1运气#除暗室、玩具箱、???、虚空,家层外,所有层都含有一个升级的赌博房#极大增强{{Collectible46}}幸运脚的获胜几率提高的效果"},
|
||||
{"犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例#对特定的主动道具会获得特殊效果"},
|
||||
{"???", "", "生命提升获得的魂心翻倍"},
|
||||
{"夏娃", "", "无论血量如何,巴比伦娼妇始终激活#不受伤死鸟也会激活"},
|
||||
{"夏娃", "", "巴比伦大淫妇和死鸟始终激活"},
|
||||
{"参孙", "", "嗜血获得额外4次伤害加成,新的上限为+14伤害"},
|
||||
{"阿撒泻勒", "", "阿撒泻勒的硫磺火变得更宽,就像超级喷射一样#对伤害无影响"},
|
||||
{"拉撒路", "", "无特殊效果,除非死亡并以复活的拉撒路重生#{{Damage}} 复活的拉撒路+7.2额外伤害#额外伤害在接下来的一分钟内逐渐衰退#击杀敌人可以延长获得额外伤害的时间"},
|
||||
@@ -432,20 +431,20 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"黑暗犹大", "", "{{Collectible34}}彼列之书变成类似于{{Collectible584}}美德之书的被动道具#如果未持有{{Collectible34}}彼列之书则获得彼列之书#获得的伤害加成与在其上的主动道具充能量成比例"},
|
||||
{"莉莉丝", "", "跟班在莉莉丝面前位置"},
|
||||
{"店主", "", "↑ +1心之容器"},
|
||||
{"亚玻伦", "", "使用{{Collectible477}}虚空时有几率生成之前被虚空化的道具#属性加成保留#使用的次数越多,生成道具的几率越高"},
|
||||
{"亚玻伦", "", "使用{{Collectible477}}虚空时有几率生成之前被虚空吸收的道具#属性加成保留#使用的次数越多,生成道具的几率越高"},
|
||||
{"遗骸", "", "灵魂不再受锁,可自由移动"},
|
||||
{"遗骸之魂", "", "灵魂不再受锁,可自由移动"},
|
||||
{"伯大尼", "", "使用魂心充能主动道具时几率不消耗魂心"},
|
||||
{"雅各", "", "拿起这个道具的角色获得另1个角色3个被动道具的复制"},
|
||||
{"以扫", "", "拿起这个道具的角色获得另1个角色3个被动道具的复制"},
|
||||
{"堕化以撒", "", "增加4个额外被动道具槽位#本身不占用槽位"},
|
||||
{"堕化抹大拉", "", "增加1不流失的红心"},
|
||||
{"堕化该隐", "", "道具生成的掉落物数量翻倍"},
|
||||
{"堕化抹大拉", "", "↑ 增加1不流失的红心#恢复1红心"},
|
||||
{"堕化该隐", "", "道具分解生成的掉落物数量翻倍"},
|
||||
{"堕化犹大", "", "{{Collectible705}}暗仪刺刀击中敌人和弹幕的范围变大"},
|
||||
{"堕化???", "", "增加便便最大携带量为29"},
|
||||
{"堕化夏娃", "", "死亡的红心血凝块生成红心,2秒后消失"},
|
||||
{"堕化参孙", "", "堕化参孙杀死敌人时狂暴计时器增加3秒而不是1秒"},
|
||||
{"堕化阿撒泻勒", "", "堕化阿撒泻勒的{{Collectible726}}咯血症攻击大小加倍"},
|
||||
{"堕化阿撒泻勒", "", "堕化阿撒泻勒的{{Collectible726}}咯血症攻击范围加倍"},
|
||||
{"堕化拉撒路", "", "生成另一种状态的角色的幻影作为副角色#幻影免疫伤害,可以发射眼泪,造成25%的伤害#主角色对首领的伤害降低20%#两个角色都有长子名分的效果"},
|
||||
{"堕化伊甸", "", "在长子权之前拿到的被动和主动道具不再因为受伤而重置"},
|
||||
{"堕化游魂", "", "获得1额外生命#复活的游魂在相同房间中重生并对附近敌人造成200点伤害"},
|
||||
@@ -700,6 +699,24 @@ EID.descriptions[languageCode].abyssSynergies = {
|
||||
[559] = "淡蓝色蝗虫,带有造成50%电击伤害的电弧", -- 120 Volt
|
||||
}
|
||||
|
||||
-- Effect of Car battery on Active Items
|
||||
local repCarBattery = {
|
||||
[323] = "泪弹造成两次伤害", -- Isaac's Tears
|
||||
[421] = "", -- Kidney Bean, 双倍放屁伤害于忏悔移除
|
||||
[489] = "触发两次当前所选择骰子的效果", -- D Infinity
|
||||
[523] = "", -- Moving Box
|
||||
[556] = "获得两次硫磺火,给予额外伤害", -- Sulfur
|
||||
[584] = "双倍魂火", -- Book of Virtues
|
||||
[605] = "生成两个窥眼跟班,不给予额外伤害", -- The Scooper
|
||||
[609] = "道具消失的概率提高", -- Eternal D6
|
||||
[625] = "效果持续60秒", -- Mega Mush
|
||||
[705] = "暗影效果持续2秒", -- Dark Arts
|
||||
[720] = "随掉落物一起生成一个大便", -- Everything Jar
|
||||
[723] = "重置为内部ID减2的道具", -- Spindown Dice
|
||||
}
|
||||
--EID.descriptions[languageCode].carBattery[284] = nil -- D4
|
||||
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
local repTrinkets={
|
||||
@@ -776,7 +793,7 @@ local repTrinkets={
|
||||
[172] = {"172", "诅咒硬币", "{{Coin}} 捡起硬币时传送至随机房间#可以传送到隐藏房"}, -- Cursed Penny
|
||||
[173] = {"173", "你的灵魂", "{{DevilChance}} 免费进行一次恶魔交易"}, -- Your Soul
|
||||
[174] = {"174", "数字冰箱贴", "{{DevilChance}} +10%恶魔房几率#防止恶魔交易中出现坎卜斯"}, -- Number Magnet
|
||||
[175] = {"175", "奇怪的钥匙", "解锁窒息胎战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key
|
||||
[175] = {"175", "奇怪的钥匙", "解锁死寂战通道,不再限时#使用{{Collectible297}}潘多拉的盒子时从随机道具池生成6个道具,原效果失效#使用后两者都会被消耗"}, -- Strange Key
|
||||
[176] = {"176", "小血团", "生成1个血块跟班,模仿角色的行动,发射方向和眼泪效果#如果跟班死亡则在下一个房间重生"}, -- Lil Clot
|
||||
[177] = {"177", "纹身贴", "清理{{ChallengeRoom}}挑战房后生成1箱子,清理{{BossRushRoom}}Boss挑战房后生成1道具"}, -- Temporary Tattoo
|
||||
[178] = {"178", "被吞下的M80鞭炮", "受伤时有50%几率爆炸"}, -- Swallowed M80
|
||||
@@ -821,9 +838,10 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
---------- Cards ----------
|
||||
|
||||
local repCards={
|
||||
[2] = {"2", "I-魔术师", "当前房间获得:#跟踪眼泪#↑ {{Range}} +3.0射程"}, -- I - The Magician
|
||||
[2] = {"2", "I-魔术师", "当前房间获得:#跟踪泪弹#↑ {{Range}} +3.0射程"}, -- I - The Magician
|
||||
[12] = {"12", "XI-力量", "↑ +1心之容器#↑ {{Damage}} +0.3伤害#↑ {{Damage}} +50%伤害倍率#↑ {{Range}} +2.5射程#↑ {{Speed}} +0.3移速#仅所在房间"}, -- XI - Strength
|
||||
[18] = {"18", "XVII-星星", "{{TreasureRoom}} 传送至道具房#{{Planetarium}} 如果当前层有星象房,则改为传送至星象房"}, -- XVII - The Star
|
||||
[18] = {"18", "XVII-星星", "{{TreasureRoom}} 传送至宝箱房#{{Planetarium}} 如果当前层有星象房,则改为传送至星象房"}, -- XVII - The Star
|
||||
[20] = {"20", "XIX-太阳", "{{Heart}}满血#对所有敌人造成100点伤害#揭示整个地图#移除当前层的黑暗诅咒"},
|
||||
[27] = {"27", "梅花A", "{{Bomb}} 将所有掉落物,箱子,非Boss敌人变成炸弹"}, -- Ace of Clubs
|
||||
[28] = {"28", "方片A", "{{Coin}} 将所有掉落物,箱子,非Boss敌人变成硬币"}, -- Ace of Diamonds
|
||||
[29] = {"29", "黑桃A", "{{Key}} 将所有掉落物,箱子,非Boss敌人变成钥匙"}, -- Ace of Spades
|
||||
@@ -835,24 +853,24 @@ local repCards={
|
||||
[56] = {"56", "0-愚者?", "将所有心和掉落物掉在地上#只保留半心#如果数量充足,可作为{{Collectible74}}25美分和{{Collectible19}}轰!生成"}, -- 0 - The Fool?
|
||||
[57] = {"57", "I-魔术师?", "生成较大的光环,排斥弹幕和敌人#持续1分钟"}, -- I - The Magician?
|
||||
[58] = {"58", "II-女祭司?", "妈腿持续践踏1分钟"}, -- II - The High Priestess?
|
||||
[59] = {"59", "III-皇后?", "获得1分钟效果:#↑ +2红心#↑ {{Tears}} +1.35射速"}, -- III - The Empress?
|
||||
[60] = {"60", "IV-皇帝?", "传送至额外Boss房,有额外战利品#Boss来自下一章节"}, -- IV - The Emperor?
|
||||
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2骨心"}, -- V - The Hierophant?
|
||||
[62] = {"62", "IV-恋人?", "从所在房间的道具池中生成1个道具#{{BrokenHeart}} 将1心之容器或2魂心转化为1碎心"}, -- VI - The Lovers?
|
||||
[59] = {"59", "III-皇后?", "获得以下效果,持续1分钟:#↓ {{Speed}} 移速-0.1#↑ {{Tears}} 射速修正+1.5#抹大拉的发型#↑ +2心之容器"}, -- III - The Empress?
|
||||
[60] = {"60", "IV-皇帝?", "传送至额外Boss房,清理后生成一个头目房道具池的道具#生成的头目来自下一章节"}, -- IV - The Emperor?
|
||||
[61] = {"61", "V-教皇?", "{{EmptyBoneHeart}} 生成2个骨心"}, -- V - The Hierophant?
|
||||
[62] = {"62", "IV-恋人?", "从所在房间的道具池中生成1个道具#{{BrokenHeart}} 将1个心之容器或2个魂心转化为1个碎心"}, -- VI - The Lovers?
|
||||
[63] = {"63", "VII-战车?", "变成无敌的固定雕像10秒#↑ {{Tears}} 期间获得x400%射速修正"}, -- VII - The Chariot?
|
||||
[64] = {"64", "VIII-正义?", "生成2-4个金箱子"}, -- VIII - Justice?
|
||||
[65] = {"65", "IX-隐者?", "将房间内掉落物和道具转化成硬币#硬币值等同于其在商店的价格"}, -- IX - The Hermit?
|
||||
[66] = {"66", "X-命运之轮?", "随机骰子房效果"}, -- X - Wheel of Fortune?
|
||||
[67] = {"67", "XI-力量?", "{{Weakness}} 使当前房间内的敌人虚弱,减速并受到双倍伤害#持续1分钟"}, -- XI - Strength?
|
||||
[65] = {"65", "IX-隐者?", "将房间内掉落物和道具按其种类转化成一定量的硬币"}, -- IX - The Hermit?
|
||||
[66] = {"66", "X-命运之轮?", "触发随机骰子房效果"}, -- X - Wheel of Fortune?
|
||||
[67] = {"67", "XI-力量?", "{{Weakness}} 使当前房间内的敌人虚弱,减速并受到双倍伤害#持续30秒"}, -- XI - Strength?
|
||||
[68] = {"68", "XII-倒吊人?", "{{Player14}} 将角色变为店主30秒#获得三重射击并降低移速#杀死敌人掉落随机硬币"}, -- XII - The Hanged Man?
|
||||
[69] = {"69", "XIII-死亡?", "产生{{Collectible545}}亡者之书的效果#(所在房间内每杀死1个敌人生成1个骨头实体)"}, -- XIII - Death?
|
||||
[70] = {"70", "XIV-节制?", "{{Pill}} 吃下5个随机胶囊"}, -- XIV - Temperance?
|
||||
[71] = {"71", "XV-恶魔?", "产生{{Collectible33}}圣经的效果#获得{{Collectible390}}撒拉弗#持续30秒"}, -- XV - The Devil?
|
||||
[72] = {"72", "XVI-塔?", "生成6堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII-星星?", "移除最旧的被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}终极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
|
||||
[75] = {"75", "XIX-太阳?", "获得{{Collectible159}}夜之精灵#↑ {{Damage}} +1.5伤害#在所在层持续#将红心转化为骨心,但效果结束后恢复#施加黑暗诅咒"}, -- XIX - The Sun?
|
||||
[76] = {"76", "XX-审判?", "生成1台{{RestockMachine}}补货机"}, -- XX - Judgement?
|
||||
[72] = {"72", "XVI-塔?", "生成7堆随机岩石和障碍物#其中经常会有标记石头"}, -- XVI - The Tower?
|
||||
[73] = {"73", "XVII-星星?", "移除最早拾取的1个被动道具(初始道具除外)#从所在房间的道具池中生成2个随机道具"}, -- XVII - The Stars?
|
||||
[74] = {"74", "XVIII-月亮?", "传送至{{UltraSecretRoom}}究极隐藏房#返回的路由红房间构成"}, -- XVIII - The Moon?
|
||||
[75] = {"75", "XIX-太阳?", "所在层获得以下效果:#将红心转化为骨心,效果结束后恢复#↑ {{Damage}} +1.5伤害#获得{{Collectible159}}夜之幽魂#!!! {{CurseDarkness}} 施加无法被移除的黑暗诅咒"}, -- XIX - The Sun?
|
||||
[76] = {"76", "XX-审判?", "生成1个{{RestockMachine}}补货机"}, -- XX - Judgement?
|
||||
[77] = {"77", "XXI-世界?", "生成1个{{LadderRoom}}暗门"}, -- XXI - The World?
|
||||
[78] = {"78", "红钥匙碎片", "{{Collectible580}} 一次性的红钥匙"}, -- Cracked Key
|
||||
[79] = {"79", "红桃Q", "{{Heart}} 生成1-12红心"}, -- Queen of Hearts
|
||||
@@ -883,30 +901,35 @@ EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
|
||||
EID.descriptions[languageCode].tarotClothBuffs = {
|
||||
[2] = "同时获得{{Collectible34}}彼列之书效果", -- I - The Magician
|
||||
[3] = "第一只脚落下后马上落下第二只", -- II - The High Priestess
|
||||
[4] = "属性提升量为4倍", -- III - The Empress
|
||||
[5] = "如果Boss尚未击败,传送时获得1魂心", -- IV - The Emperor
|
||||
[6] = "生成3魂心", -- V - The Hierophant
|
||||
[7] = "生成3红心", -- VI - The Lovers
|
||||
[8] = "双倍持续时间", -- VII - The Chariot
|
||||
[9] = "双倍掉落物生成", -- VIII - Justice
|
||||
[4] = {0.3, 0.6, 1.5, 6.0}, -- III - The Empress
|
||||
[5] = "如果Boss尚未被击败,传送时获得1魂心", -- IV - The Emperor
|
||||
[6] = {2, 3}, -- V - The Hierophant
|
||||
[7] = {2, 3}, -- VI - The Lovers
|
||||
[8] = {6, 12}, -- VII - The Chariot
|
||||
[9] = {"生成{{ColorShinyPurple}}2{{CR}}个{{UnknownHeart}}随机心, {{ColorShinyPurple}}2{{CR}}个{{Coin}}随机硬币, {{ColorShinyPurple}}2{{CR}}个{{Bomb}}随机炸弹和{{ColorShinyPurple}}2{{CR}}个{{Key}}随机钥匙"}, -- VIII - Justice
|
||||
[10] = "阻止贪婪在商店生成#如果已与贪婪战斗过,将商店变成普通的商店", -- IX - The Hermit
|
||||
[11] = "生成2台赌博机", -- X - Wheel of Fortune
|
||||
[12] = "属性提升量翻倍,伤害倍数除外", -- XI - Strength
|
||||
[14] = "造成80点伤害", -- XIII - Death
|
||||
[15] = "生成2台献血机", -- XIV - Temperance
|
||||
[16] = "伤害提升量翻倍", -- XV - The Devil
|
||||
[17] = "生成12个即爆炸弹", -- XVI - The Tower
|
||||
[18] = "如果道具房尚未进入过,产生2道具以供选择", -- XVII - The Stars
|
||||
[21] = "生成2个乞丐", -- XX - Judgement
|
||||
[11] = {"生成{{ColorShinyPurple}}2{{CR}}个{{Slotmachine}}赌博机或{{FortuneTeller}}预言机"}, -- X - Wheel of Fortune
|
||||
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 2.5, 5}, -- XI - Strength
|
||||
[14] = {40, 80}, -- XIII - Death
|
||||
[15] = {"生成{{ColorShinyPurple}}2{{CR}}个{{BloodDonationMachine}}献血机# {{GreedMode}} 在贪婪模式改为生成{{ColorShinyPurple}}2{{CR}}个恶魔乞丐"}, -- XIV - Temperance
|
||||
[16] = {2.0, 3.0}, -- XV - The Devil
|
||||
[17] = {6, 12}, -- XVI - The Tower
|
||||
[18] = "如果宝箱房尚未进入过,则生成一组二选一道具", -- XVII - The Stars
|
||||
[20] = {100, 400}, -- XIX - The Sun
|
||||
[21] = {"随机生成{{ColorShinyPurple}}2{{CR}}个乞丐"}, -- XX - Judgement
|
||||
[56] = "同时掉落最后拾取的6个道具,将其生成为底座道具", -- 0 - The Fool?
|
||||
[59] = "获得3临时的心之容器", -- III - The Empress?
|
||||
[61] = "生成6骨心", -- V - The Hierophant?
|
||||
[62] = "添加4碎心并生成4道具", -- VI - The Lovers?
|
||||
[64] = "生成4-14个金箱子", -- VIII - Justice?
|
||||
[70] = "吃下10个随机胶囊", -- XIV - Temperance?
|
||||
[72] = "生成14岩石堆", -- XVI - The Tower?
|
||||
[73] = "移除2道具并生成4道具", -- XVII - The Stars?
|
||||
[76] = "生成2台{{RestockMachine}}补货机", -- XX - Judgement?
|
||||
[59] = {2, 3}, -- III - The Empress?
|
||||
[61] = {2, 3}, -- V - The Hierophant?
|
||||
[62] = "触发两次效果", -- VI - The Lovers?
|
||||
[64] = {4, 14, 2, 4}, -- VIII - Justice?
|
||||
[65] = "额外生成1个{{Coin}}硬币", -- IX - The Hermit?
|
||||
[66] = {"{{DiceRoom}}触发{{ColorShinyPurple}}2{{CR}}个随机骰子房效果"}, -- X - Wheel of Fortune?
|
||||
[67] = {30, 60}, -- XI - Strength?
|
||||
[68] = {30, 60}, -- XII - The Hanged Man?
|
||||
[70] = {5, 10}, -- XIV - Temperance?
|
||||
[72] = {7, 14}, -- XVI - The Tower?
|
||||
[73] = {"移除最早拾取的{{ColorShinyPurple}}2{{CR}}个被动道具(初始道具除外)#从所在房间的道具池中生成{{ColorShinyPurple}}4{{CR}}个随机道具"}, -- XVII - The Stars?
|
||||
[76] = {"生成2个{{RestockMachine}}补货机"}, -- XX - Judgement?
|
||||
}
|
||||
|
||||
---------- Pills ----------
|
||||
@@ -926,12 +949,12 @@ EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
|
||||
|
||||
EID.descriptions[languageCode].horsepills={
|
||||
{"0", "剧毒臭屁", "{{Poison}} 使整个房间敌人中毒"}, -- Bad Gas
|
||||
{"1", "过激幻觉", "对角色造成2心伤害#若致死则变成体力回满胶囊"}, -- Bad Trip
|
||||
{"1", "过激幻觉", "对角色造成2心伤害#若血量少于2心,则保留半颗心#若只有半颗心,则变成大体力回满胶囊"}, -- Bad Trip
|
||||
{"2", "钢铁双蛋", "{{SoulHeart}} +4魂心"}, -- Balls of Steel
|
||||
{"3", "炸弹变钥匙", "交换炸弹和钥匙的数量#增加炸弹和钥匙的量50%#金炸弹和金钥匙也会交换"}, -- Bombs are Key
|
||||
{"3", "炸弹变钥匙", "交换炸弹和钥匙的数量#炸弹和钥匙的量各增加50%#金炸弹和金钥匙也会交换"}, -- Bombs are Key
|
||||
{"4", "爆炸性腹泻", "在角色位置生成一些激活的会跟踪的超级炸弹"}, -- Explosive Diarrhea
|
||||
{"5", "体力回满", "满血#{{SoulHeart}} +3魂心"}, -- Full Health
|
||||
{"6", "体力下降", "↓ -2心之容器#若致死则变为体力上升胶囊"}, -- Health Down
|
||||
{"6", "体力下降", "↓ -2心之容器#若只有2心之容器,则移除后获得半魂心#若只有1心之容器,则变为大体力上升胶囊"}, -- Health Down
|
||||
{"7", "体力上升", "↑ +2空的心之容器"}, -- Health Up
|
||||
{"8", "我找到枚怪药", "无效果"}, -- I Found Pills
|
||||
{"9", "青春期", "无效果"}, -- Puberty
|
||||
@@ -946,9 +969,9 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"18", "运气上升", "↑ {{Luck}} +2运气"}, -- Luck Up
|
||||
{"19", "传送胶囊", "传送到随机房间"}, -- Telepills
|
||||
{"20", "48小时能量!", "对主动道具完全充能#{{Battery}} 生成3-4个电池"}, -- 48 Hour Energy!
|
||||
{"21", "呕血", "清空红心但保留1红心#{{Heart}} 生成1-4红心"}, -- Hematemesis
|
||||
{"21", "呕血", "清空红心但保留1红心#{{Heart}} 生成4-7红心"}, -- Hematemesis
|
||||
{"22", "麻痹", "不能移动4秒"}, -- Paralysis
|
||||
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房间的入口#揭示全图"}, -- I can see forever!
|
||||
{"23", "我能永远看清!", "打开当前层所有{{SecretRoom}}隐藏房的入口#揭示全图"}, -- I can see forever!
|
||||
{"24", "信息素", "{{Charm}} 将房间内所有敌人永久变成友好的"}, -- Pheromones
|
||||
{"25", "失忆症", "{{CurseLost}} 隐藏当前层地图"}, -- Amnesia
|
||||
{"26", "柠檬派对", "生成满房间的水迹并对敌人造成接触伤害"}, -- Lemon Party
|
||||
@@ -956,22 +979,22 @@ EID.descriptions[languageCode].horsepills={
|
||||
{"28", "止痛药!", "所在房间受到的伤害减半"}, -- Percs!
|
||||
{"29", "上瘾!", "所在房间受到的伤害为整心"}, -- Addicted!
|
||||
{"30", "放-松", "移动生成便便4秒"}, -- Re-Lax
|
||||
{"31", "???", "当前层施加迷惑诅咒的效果"}, -- ???
|
||||
{"31", "???", "当前层施加混乱诅咒的效果"}, -- ???
|
||||
{"32", "变大胶囊", "体型变很大#不影响被命中的区域"}, -- One makes you larger
|
||||
{"33", "变小胶囊", "体型变很小#被命中的区域也变小"}, -- One makes you small
|
||||
{"34", "大量滋生!", "房间内每个便便生成2只蓝蜘蛛"}, -- Infested!
|
||||
{"35", "大量滋生?", "房间内每有1个敌人就生成2只蓝蜘蛛#房间内没有敌人则生成2-6只蓝蜘蛛"}, -- Infested?
|
||||
{"36", "大力丸!", "触发{{Collectible93}}游戏掌机和{{Card52}}“变巨术”的效果"}, -- Power Pill!
|
||||
{"37", "复古视野", "屏幕像素化90秒"}, -- Retro Vision
|
||||
{"38", "好朋友一辈子!", "生成6只蓝苍蝇"}, -- Friends Till The End!
|
||||
{"38", "好朋友一辈子!", "生成12只蓝苍蝇"}, -- Friends Till The End!
|
||||
{"39", "泻药", "生成一滩长时间保留的打滑水迹"}, -- X-Lax
|
||||
{"40", "哪里不对…", "生成一滩长时间保留的减速水迹"}, -- Something's wrong...
|
||||
{"41", "好困…", "使房间内所有敌人减速"}, -- I'm Drowsy...
|
||||
{"42", "好兴奋!!!", "使房间内所有敌人加速"}, --I'm Excited!!!
|
||||
{"43", "咕噜!", "消耗当前饰品并永久获得其效果"}, -- Gulp!
|
||||
{"43", "咕噜!", "消耗当前饰品并永久获得其效果#回复等同于消耗饰品量的红心"}, -- Gulp!
|
||||
{"44", "呕!", "{{Collectible149}} 发射1串吐根眼泪"}, -- Horf!
|
||||
{"45", "感觉像漫步在阳光下!", "触发{{Collectible93}}的效果,在6秒内:#无敌#{{Fear}} 恐惧所有敌人#无法发射眼泪#造成每秒40点接触伤害#{{HalfHeart}} 吃掉两个敌人回复半个红心"}, -- Feels like I'm walking on sunshine!
|
||||
{"46", "嗝!", "生成上次使用的大胶囊"}, -- Vurp!
|
||||
{"46", "嗝!", "生成上次使用的胶囊的大号版本"}, -- Vurp!
|
||||
{"47", "弹速下降", "↓ {{Shotspeed}} -0.3弹速"}, -- Shot Speed Down
|
||||
{"48", "弹速上升", "↑ {{Shotspeed}} +0.3弹速"}, -- Shot Speed Up
|
||||
{"49", "实验性胶囊", "↑ 提升1项随机属性两次#↓ 降低另外1项随机属性两次#有{{Collectible75}}药学博士证,{{Collectible46}}幸运脚或{{Collectible303}}处女座时不降属性#有{{Collectible654}}伪造药学博士证"}, -- Experimental Pill
|
||||
@@ -1009,7 +1032,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
room_clear = "清理房间后:#",
|
||||
|
||||
-- Attribute effects
|
||||
area_damage = "在角色周围造成{1}伤害",
|
||||
area_damage = "在角色周围造成{1}伤害",
|
||||
add_temporary_effect = "所在房间获得{1}效果",
|
||||
convert_entities = "将房间中所有{1}变成{2}",
|
||||
use_active_item = "使用{1}",
|
||||
@@ -1026,7 +1049,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
|
||||
["5.40"] = "炸弹掉落物",
|
||||
["5.69"] = "福袋",
|
||||
["5.70"] = "胶囊",
|
||||
["5.90"] = "电池",
|
||||
["5.90"] = "电池",
|
||||
["5.300"] = "卡牌",
|
||||
["9.-1"] = "敌人弹幕",
|
||||
["999.-1"] = "方格物体",
|
||||
@@ -1071,16 +1094,22 @@ EID.descriptions[languageCode].CraftingPreviewBackup = "!!! 如果该道具锁
|
||||
|
||||
EID.descriptions[languageCode].CraftingResults = "(滚动:按住 {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},锁定:{{ButtonX}},刷新:{{ButtonB}},重置袋:按住 {{ButtonRB}})"
|
||||
|
||||
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
|
||||
EID.descriptions[languageCode].itemPoolFor = "所属道具池:"
|
||||
EID.descriptions[languageCode].itemPoolNames = {
|
||||
[0] = "宝箱房", "商店", "头目房", "恶魔房", "天使房", "隐藏房", "图书馆", "赌博乞丐", "金箱子", "红箱子", "乞丐", "恶魔乞丐", "诅咒房", "钥匙乞丐", "电池乞丐", "妈妈的箱子", "贪婪模式宝箱房", "贪婪模式头目房", "贪婪模式商店", "贪婪模式恶魔房", "贪婪模式天使房", "贪婪模式诅咒房", "贪婪模式隐藏房", "抓娃娃机", "究极隐藏房", "炸弹乞丐", "星象房", "旧箱子", "宝宝商店", "木箱子", "腐烂乞丐",
|
||||
}
|
||||
EID.descriptions[languageCode].BlankCardCharge = "空白卡牌充能:"
|
||||
EID.descriptions[languageCode].BlankCardQCard = "传送至错误房#空白卡牌和?卡牌会被摧毁"
|
||||
EID.descriptions[languageCode].ClearRuneCharge = "透明符文充能:"
|
||||
EID.descriptions[languageCode].PlaceboCharge = "安慰剂充能:"
|
||||
EID.descriptions[languageCode].FlipItemToggleInfo = "(按住 {{ButtonSelect}}(地图)来显示其描述)"
|
||||
|
||||
EID.descriptions[languageCode].FalsePHDHeart = "生成1黑心"
|
||||
EID.descriptions[languageCode].FalsePHDDamage = "{{Damage}} +0.6伤害"
|
||||
EID.descriptions[languageCode].FalsePHDHorseDamage = "{{Damage}} +1.2伤害"
|
||||
|
||||
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "原效果失效,改为消耗奇怪的钥匙,生成6个随机道具池的道具"
|
||||
|
||||
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 警告 !!!"
|
||||
EID.descriptions[languageCode].AchievementWarningText = "成就已禁用!#为了启用进度和成就,你需要击败妈妈的脚(深牢II)而不开启任何模组#(如果你打过了, 那么这条警告的出现是bug, 无视就好)#(这条警告可在设置中禁用)"
|
||||
|
||||
@@ -1088,6 +1117,7 @@ EID.descriptions[languageCode].OldGameVersionWarningText = "你的忏悔版本
|
||||
|
||||
EID.descriptions[languageCode].ModdedRecipesWarningText = "含有模组的道具可能会使合成配方计算不准确!#如果你的配方不正确,请使用无配方模式或者关闭合成袋的显示#(这条警告可以在设置中禁用)"
|
||||
|
||||
EID.descriptions[languageCode].ResultsWithX = "(持有{1}时的结果)"
|
||||
|
||||
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
|
||||
if EID.enableDebug then
|
||||
@@ -1095,4 +1125,4 @@ if EID.enableDebug then
|
||||
EID.descriptions[languageCode].repTrinkets = repTrinkets
|
||||
EID.descriptions[languageCode].repCards = repCards
|
||||
EID.descriptions[languageCode].repPills = repPills
|
||||
end
|
||||
end
|
||||
+63
-85
@@ -70,13 +70,13 @@ end
|
||||
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
|
||||
maxMultiplier = maxMultiplier or 3
|
||||
language = language or "en_us"
|
||||
|
||||
|
||||
if appendText == "" then appendText = nil
|
||||
elseif type(appendText) == "string" then appendText = {appendText} end
|
||||
|
||||
|
||||
if numbersToMultiply == 0 then numbersToMultiply = nil
|
||||
elseif type(numbersToMultiply) == "number" then numbersToMultiply = {numbersToMultiply} end
|
||||
|
||||
|
||||
EID.GoldenTrinketData[id] = {t = numbersToMultiply, mult = maxMultiplier, append = appendText and true}
|
||||
if appendText then
|
||||
EID.descriptions[language].goldenTrinketEffects[id] = { appendText[1], appendText[1], appendText[2] or appendText[1] }
|
||||
@@ -124,7 +124,7 @@ function EID:addPillMetadata(id, mimicCharge, class)
|
||||
EID.pillMetadata[id] = {
|
||||
mimiccharge = type(mimicCharge) == "number" and mimicCharge or -1,
|
||||
class = class or "0",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
-- Adds a character specific description for the item "Birthright". Optional parameters: playerName, language
|
||||
@@ -163,7 +163,7 @@ function EID:assignTransformation(targetType, targetIdentifier, transformationSt
|
||||
EID:removeEntryFromString(EID.CustomTransformRemovals, entryID, transformationString)
|
||||
end
|
||||
|
||||
-- Try to automatically assign vanilla transformations to the entity
|
||||
-- Try to automatically assign vanilla transformations to the entity
|
||||
function EID:tryAutodetectTransformationsCollectible(collectibleID)
|
||||
if not EID.isRepentance then return end
|
||||
local config = EID.itemConfig:GetCollectible(collectibleID)
|
||||
@@ -217,7 +217,7 @@ function EID:removeEntryFromString(sourceTable, entryKey, entryValue)
|
||||
addToList = false
|
||||
end
|
||||
end
|
||||
if addToList then
|
||||
if addToList then
|
||||
newEntry = newEntry..","..str
|
||||
end
|
||||
end
|
||||
@@ -293,7 +293,7 @@ function EID:getTableName(Type, Variant, SubType)
|
||||
if idString == "5.100" then return "collectibles"
|
||||
elseif idString == "5.350" then return "trinkets"
|
||||
elseif idString == "5.300" then return "cards"
|
||||
elseif idString == "5.70" then
|
||||
elseif idString == "5.70" then
|
||||
if SubType <2049 then
|
||||
return "pills"
|
||||
else
|
||||
@@ -388,13 +388,14 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity, checkModifiers)
|
||||
description.Description = tableEntry and tableEntry[3] or EID:getXMLDescription(Type, Variant, SubType)
|
||||
|
||||
description.Transformation = EID:getTransformation(Type, Variant, SubType)
|
||||
|
||||
|
||||
description.ModName = tableEntry and tableEntry[4]
|
||||
description.Quality = EID:getObjectQuality(description)
|
||||
description.Icon = EID:getObjectIcon(description)
|
||||
EID:getObjectItemTypeAndCharge(description)
|
||||
|
||||
if checkModifiers ~= false then
|
||||
description = EID:applyConditionals(description)
|
||||
description = EID:applyDescriptionModifier(description, SubType)
|
||||
end
|
||||
return description
|
||||
@@ -471,7 +472,7 @@ function EID:getObjectItemTypeAndCharge(descObj)
|
||||
descObj.ChargeType = itemConfig.ChargeType or 0
|
||||
descObj.Charges = itemConfig.MaxCharges or 0
|
||||
-- Special handling for dynamic charge items
|
||||
if EID.isRepentance and (descObj.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or descObj.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
|
||||
if EID.isRepentance and (descObj.ObjSubType == CollectibleType.COLLECTIBLE_BLANK_CARD or descObj.ObjSubType == CollectibleType.COLLECTIBLE_PLACEBO or
|
||||
descObj.ObjSubType == CollectibleType.COLLECTIBLE_CLEAR_RUNE or descObj.ObjSubType == CollectibleType.COLLECTIBLE_D_INFINITY) then
|
||||
descObj.ChargeType = ItemConfig.CHARGE_SPECIAL
|
||||
end
|
||||
@@ -482,7 +483,8 @@ end
|
||||
-- falls back to english if it doesnt exist, unless specified otherwise
|
||||
function EID:getDescriptionEntry(objTable, objID, noFallback)
|
||||
if not objID then
|
||||
return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable]
|
||||
if noFallback then return EID.descriptions[EID:getLanguage()][objTable]
|
||||
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable] end
|
||||
else
|
||||
local translatedTable = EID.descriptions[EID:getLanguage()][objTable]
|
||||
if noFallback then return translatedTable and translatedTable[objID]
|
||||
@@ -506,7 +508,7 @@ function EID:getDescriptionData(Type, Variant, SubType)
|
||||
local tableName = EID:getTableName(Type, Variant, SubType)
|
||||
local legacyModdedDescription = EID:getLegacyModDescription(Type, Variant, adjustedID)
|
||||
local defaultDesc = EID:getDescriptionEntry(tableName, adjustedID)
|
||||
|
||||
|
||||
return moddedDesc or legacyModdedDescription or defaultDesc
|
||||
end
|
||||
|
||||
@@ -570,7 +572,7 @@ function EID:getTransformationName(id)
|
||||
local str = "Custom"
|
||||
if tonumber(id) == nil then
|
||||
-- get translated custom name
|
||||
local customTransform = EID.CustomTransformations[id]
|
||||
local customTransform = EID.CustomTransformations[id]
|
||||
if customTransform ~= nil then
|
||||
return customTransform[EID:getLanguage()] or customTransform["en_us"] or id
|
||||
end
|
||||
@@ -608,7 +610,7 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
elseif tableName == "dice" then
|
||||
return EID:getDescriptionEntry("diceHeader").." ("..SubType..")"
|
||||
elseif tableName == "custom" then
|
||||
local xmlName = EID.XMLEntityNames[Type.."."..Variant] or EID.XMLEntityNames[Type.."."..Variant.."."..SubType]
|
||||
local xmlName = EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
return name or xmlName or Type.."."..Variant.."."..SubType
|
||||
end
|
||||
return Type.."."..Variant.."."..SubType
|
||||
@@ -620,9 +622,9 @@ function EID:getPillName(pillID, isHorsepill)
|
||||
local legacyModdedDescription = EID:getLegacyModDescription(5, 70, pillID)
|
||||
local tableName = isHorsepill and "horsepills" or "pills"
|
||||
local defaultDesc = EID:getDescriptionEntry(tableName, pillID)
|
||||
|
||||
|
||||
local name = moddedDesc or legacyModdedDescription or defaultDesc
|
||||
|
||||
|
||||
local vanillaName = ""
|
||||
if pillID == 9999 then
|
||||
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
|
||||
@@ -824,10 +826,10 @@ function EID:filterIconMarkup(text)
|
||||
|
||||
local callback = EID._NextIconModifier
|
||||
EID._NextIconModifier = nil
|
||||
|
||||
|
||||
local lookup = EID:getIcon(word)
|
||||
local preceedingTextWidth = EID:getStrWidth(string.sub(text, 0, textposition - 1)) * EID.Scale
|
||||
|
||||
|
||||
table.insert(spriteTable, {lookup, preceedingTextWidth, callback})
|
||||
text = string.gsub(text, word, EID:generatePlaceholderString(lookup[3]), 1)
|
||||
end
|
||||
@@ -860,7 +862,7 @@ function EID:renderIcon(spriteObj, posX, posY, callback, animName, animFrame)
|
||||
if callback then
|
||||
callback(spriteObj)
|
||||
end
|
||||
|
||||
|
||||
if EID.CachingDescription then
|
||||
table.insert(EID.CachedIcons[#EID.CachedIcons], {spriteObj, posX, posY, callback, animName, animFrame})
|
||||
end
|
||||
@@ -896,6 +898,9 @@ function EID:getColor(str, baseKColor)
|
||||
else
|
||||
if EID.InlineColors[strTrimmed] then colorFunc = nil end
|
||||
color = EID.InlineColors[strTrimmed] or color
|
||||
if EID.Config["ColorblindMode"] > 0 then
|
||||
color = EID.ColorBlindColors[EID.Config["ColorblindMode"]][strTrimmed] or color
|
||||
end
|
||||
end
|
||||
isColorMarkup = type(EID.InlineColors[strTrimmed]) ~= type(nil)
|
||||
end
|
||||
@@ -984,13 +989,13 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
-- cond#1: we can break at the end of string
|
||||
cursor == #str or
|
||||
-- cond#2: we can break after space
|
||||
cur == byte_space or
|
||||
cur == byte_space or
|
||||
-- handle utf8 characters
|
||||
(breakUtf8Chars and(
|
||||
-- cond#3: we can break if the next character is 0x11xxxxxx
|
||||
((next & 0xC0) == 0xC0) or
|
||||
((next & 0xC0) == 0xC0) or
|
||||
-- cond#4: we can also break if the current is 0x10xxxxxx while the next is ascii but not space
|
||||
(((cur & 0xC0) == 0x80) and (next~= byte_space and (next & 0x80) == 0x00))
|
||||
(((cur & 0xC0) == 0x80) and (next~= byte_space and (next & 0x80) == 0x00))
|
||||
))
|
||||
then
|
||||
--[[
|
||||
@@ -1009,14 +1014,14 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
↑
|
||||
cond#3
|
||||
byte data of a word:
|
||||
[0x11xxxxxx,0x10xxxxxx,0x10xxxxxx, (next is 0x11xxxxxx, cond#3)]
|
||||
[0x11xxxxxx,0x10xxxxxx,0x10xxxxxx, (next is 0x11xxxxxx, cond#3)]
|
||||
--------------------ascii->utf8------------
|
||||
utf8 word must start with 0x11xxxxxx, so cond#3 split before it.
|
||||
word|世|界
|
||||
| ↑
|
||||
↑ cond#3
|
||||
cond#3
|
||||
|
||||
|
||||
world |means |世|界
|
||||
↑
|
||||
cond#2
|
||||
@@ -1036,7 +1041,7 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
local wordFiltered = EID:replaceAllMarkupWithSpaces(word, isBulletpoint)
|
||||
isBulletpoint = false
|
||||
local wordLength = EID:getStrWidth(wordFiltered)
|
||||
|
||||
|
||||
if curLength + wordLength <= textboxWidth or curLength < 17 then
|
||||
table.insert(text, word)
|
||||
curLength = curLength + wordLength
|
||||
@@ -1051,10 +1056,10 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
|
||||
end
|
||||
cursor = cursor + 1
|
||||
end
|
||||
|
||||
|
||||
-- fix this function applying crafting icon green tint to the start of the printed line
|
||||
EID._NextIconModifier = nil
|
||||
|
||||
|
||||
table.insert(formattedLines, table.concat(text))
|
||||
return formattedLines
|
||||
end
|
||||
@@ -1153,54 +1158,19 @@ function EID:PlayersHaveTrinket(trinketID)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if someone playing as certain character, for modifiers
|
||||
function EID:PlayersHaveCharacter(playerType)
|
||||
-- Checks if someone is playing as a certain character, for modifiers
|
||||
-- includeTainted means we don't care if the player is Tainted or not (for things that, say, apply to Lost/Tainted Lost)
|
||||
function EID:PlayersHaveCharacter(playerType, includeTainted)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player:GetPlayerType() == playerType then
|
||||
return true, player
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Obtains information about glitched items from the ItemConfig (hearts added on pickup, cacheflags affected), returns string of info
|
||||
local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
|
||||
function EID:CheckGlitchedItemConfig(id)
|
||||
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
|
||||
local item = EID.itemConfig:GetCollectible(id)
|
||||
if not item then return "" end
|
||||
local attributes = "#"
|
||||
for _,v in ipairs(itemConfigItemAttributes) do
|
||||
local val = item[v]
|
||||
if val ~= 0 then
|
||||
if (v == "CacheFlags") then
|
||||
local flagString = localizedNames["cacheFlagStart"]
|
||||
if val == CacheFlag.CACHE_ALL then
|
||||
flagString = flagString .. localizedNames[16]
|
||||
else
|
||||
for i=0, 13 do
|
||||
if 2^i & val ~= 0 then
|
||||
flagString = flagString .. localizedNames[i] .. ", "
|
||||
end
|
||||
end
|
||||
flagString = string.sub(flagString, 0, -3) -- remove final comma
|
||||
end
|
||||
attributes = attributes .. flagString .. "#"
|
||||
else
|
||||
-- the Add Heart attributes count half a heart as 1, so divide the value in half
|
||||
if string.find(v, "Hearts") then val = val / 2 end
|
||||
-- the g flag removes .0 in numbers like 1.0 (caused by the hearts division)
|
||||
local s = string.format("%.4g",val)
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. string.gsub(localizedNames[v], "{1}", s)
|
||||
if val ~= 1 and val ~= -1 then attributes = attributes .. localizedNames["pluralize"] end
|
||||
attributes = attributes .. "#"
|
||||
end
|
||||
if includeTainted and REPENTANCE and Isaac.GetPlayerTypeByName(player:GetName()) == playerType then
|
||||
return true, player
|
||||
end
|
||||
end
|
||||
return attributes
|
||||
return false
|
||||
end
|
||||
|
||||
-- Converts a given CollectibleID into the respective Spindown dice result
|
||||
@@ -1226,7 +1196,7 @@ function EID:GetMaxCollectibleID()
|
||||
step = step // 2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return id
|
||||
end
|
||||
|
||||
@@ -1295,7 +1265,7 @@ function EID:isCollectibleAllowed(collectibleID)
|
||||
end
|
||||
|
||||
-- Achievements Locked Check (do we have Cube of Meat or Book of Revelations unlocked?)
|
||||
function EID:AreAchievementsAllowed()
|
||||
function EID:AreAchievementsAllowed()
|
||||
-- Tainted characters have definitely beaten Mom!
|
||||
-- (Fixes Tainted Lost's item pools, and potentially modded character's mechanics, ruining this check)
|
||||
if EID.player:GetPlayerType() < 21 then
|
||||
@@ -1325,7 +1295,7 @@ function EID:GetDimension(level)
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1344,7 +1314,7 @@ function EID:tableToCraftingIconsFull(craftTable, indicateCompleteContent)
|
||||
for _, nr in ipairs(sortedList) do
|
||||
visitedItemCount[nr] = visitedItemCount[nr] + 1
|
||||
local containsItemResult = EID:bagContainsItem(nr, visitedItemCount[nr])
|
||||
local completedColoring = indicateCompleteContent and containsItemResult and containsItemResult >= 1 and "{{IconGreenTint}}" or ""
|
||||
local completedColoring = indicateCompleteContent and containsItemResult and containsItemResult >= 1 and "{{IconGreenTint}}" or ""
|
||||
iconString = iconString..completedColoring.."{{Crafting"..nr.."}}"
|
||||
end
|
||||
return iconString
|
||||
@@ -1371,7 +1341,7 @@ function EID:tableToCraftingIconsMerged(craftTable, indicateCompleteContent)
|
||||
coloring = "{{ColorBagOverfill}}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
iconString = iconString..coloring..count.."{{Crafting"..nr.."}}{{CR}}"
|
||||
end
|
||||
end
|
||||
@@ -1450,7 +1420,7 @@ end
|
||||
function EID:getScreenSize()
|
||||
local room = game:GetRoom()
|
||||
local pos = room:WorldToScreenPosition(Vector(0,0)) - room:GetRenderScrollOffset() - game.ScreenShakeOffset
|
||||
|
||||
|
||||
local rx = pos.X + 60 * 26 / 40
|
||||
local ry = pos.Y + 140 * (26 / 40)
|
||||
|
||||
@@ -1468,7 +1438,7 @@ end
|
||||
function EID:fixDefinedFont(forceRefresh)
|
||||
local curLang = EID:getLanguage()
|
||||
local curFont = EID.Config["FontType"]
|
||||
|
||||
|
||||
-- If our currently loaded font is still valid, we don't need to reset values
|
||||
for _, v in ipairs(EID.descriptions[curLang].fonts) do
|
||||
if curFont == v.name then
|
||||
@@ -1569,7 +1539,7 @@ function EID:checkPlayersForMissingItems()
|
||||
if not EID.SaveGame or EID.Config["SaveGameNumber"] == 0 or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return end
|
||||
if EID.GameUpdateCount % 5 ~= 0 then return end
|
||||
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if player.QueuedItem.Item and EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[player.QueuedItem.Item.ID] then
|
||||
table.insert(EID.CollectedItems, player.QueuedItem.Item.ID)
|
||||
@@ -1580,7 +1550,7 @@ end
|
||||
|
||||
function EID:getPlayerID(entityPlayer)
|
||||
if not entityPlayer then return 0 end
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if GetPtrHash(player) == GetPtrHash(entityPlayer) then
|
||||
return i
|
||||
@@ -1654,7 +1624,7 @@ function EID:replaceMarkupSize(description)
|
||||
description = string.gsub(description, small, normal)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return description
|
||||
end
|
||||
|
||||
@@ -1688,7 +1658,7 @@ function EID:alterTransformationLookup(entityString, transformString, addToList)
|
||||
end
|
||||
end
|
||||
|
||||
-- Given a transformation identifier, itterate over every player and count the number of items they have which count towards that transformation
|
||||
-- Given a transformation identifier, itterate over every player and count the number of items they have which count towards that transformation
|
||||
EID.TransformationProgress = {}
|
||||
function EID:evaluateTransformationProgress(transformation)
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
@@ -1696,10 +1666,13 @@ function EID:evaluateTransformationProgress(transformation)
|
||||
EID.TransformationProgress[i] = {}
|
||||
EID.TransformationProgress[i][transformation] = 0
|
||||
local transformData = EID.TransformationData[transformation]
|
||||
|
||||
|
||||
if not EID.TransformationLookup[transformation] then return end
|
||||
|
||||
if transformData and transformData.VanillaForm and player:HasPlayerForm(transformData.VanillaForm) then
|
||||
if REPENTOGON and transformData and transformData.VanillaForm then
|
||||
-- REPENTOGON lets us ignore everything else for vanilla transformation progress
|
||||
EID.TransformationProgress[i][transformation] = player:GetPlayerFormCounter(transformData.VanillaForm)
|
||||
elseif transformData and transformData.VanillaForm and player:HasPlayerForm(transformData.VanillaForm) then
|
||||
EID.TransformationProgress[i][transformation] = transformData.NumNeeded or 3
|
||||
else
|
||||
local pickupHistory = EID.PlayerItemInteractions[i].pickupHistory
|
||||
@@ -1737,7 +1710,7 @@ function EID:evaluateTransformationProgress(transformation)
|
||||
collCount = collCount - (EID.PlayerItemInteractions[i].rerollItems[tostring(eSubType)] or 0)
|
||||
end
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + collCount
|
||||
|
||||
|
||||
-- Undo the Book of Virtues active item getting counted here
|
||||
if tonumber(eSubType) == 584 and player:GetActiveItem() == 584 then
|
||||
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] - 1
|
||||
@@ -1803,7 +1776,7 @@ function EID:evaluateQueuedItems()
|
||||
else
|
||||
EID.PlayerItemInteractions[i].LastTouch = 0
|
||||
end
|
||||
|
||||
|
||||
if not player.QueuedItem.Touched and player.QueuedItem.Item then
|
||||
EID.PlayerItemInteractions[i].LastTouch = game:GetFrameCount()
|
||||
local itemIDStr = tostring(player.QueuedItem.Item.ID)
|
||||
@@ -1815,7 +1788,7 @@ function EID:evaluateQueuedItems()
|
||||
EID.PlayerItemInteractions[j].actives[itemIDStr] = EID.PlayerItemInteractions[j].actives[itemIDStr] or 0
|
||||
EID.PlayerItemInteractions[j].altActives[itemIDStr] = EID.PlayerItemInteractions[j].altActives[itemIDStr] or 0
|
||||
end
|
||||
|
||||
|
||||
-- Dead Tainted Lazarus exceptions
|
||||
local activesTable = EID.PlayerItemInteractions[i].actives
|
||||
if player:GetPlayerType() == 38 then
|
||||
@@ -1833,7 +1806,7 @@ function EID:evaluateQueuedItems()
|
||||
if (#EID.RecentlyTouchedItems[i] > 8) then table.remove(EID.RecentlyTouchedItems[i], 1) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1858,7 +1831,7 @@ function EID:getObjectQuality(descObj)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the Inline Icon definition object for a given object.
|
||||
-- Returns the Inline Icon definition object for a given object.
|
||||
EID.ObjectIcon = {}
|
||||
function EID:getObjectIcon(descObj)
|
||||
-- custom object icon
|
||||
@@ -1955,3 +1928,8 @@ end
|
||||
function EID:WasPillUsed(pillColor)
|
||||
return EID.UsedPillColors[tostring(pillColor)] ~= nil
|
||||
end
|
||||
|
||||
-- returns the name of the given entity
|
||||
function EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
return EID.XMLEntityNames[Type.."."..Variant] or EID.XMLEntityNames[Type.."."..Variant.."."..SubType]
|
||||
end
|
||||
+126
-128
@@ -52,7 +52,7 @@ local pickupValues = {
|
||||
0x00000007, -- 27 Golden Pill
|
||||
0x00000007, -- 28 Golden Battery
|
||||
0x00000000, -- 29 Tainted ??? Poop
|
||||
|
||||
|
||||
0x00000001,
|
||||
}
|
||||
local pickupIDLookup = {
|
||||
@@ -212,7 +212,7 @@ local sortedIDs = {}
|
||||
local function sortAllItems()
|
||||
sortedIDs = {}
|
||||
local objectNames = {}
|
||||
|
||||
|
||||
for i = 1, CraftingMaxItemID do
|
||||
if CraftingItemQualities[i] ~= nil then
|
||||
table.insert(sortedIDs, i)
|
||||
@@ -262,7 +262,7 @@ function EID:getBagOfCraftingID(Variant, SubType)
|
||||
return {23}
|
||||
else -- cards
|
||||
return {21}
|
||||
end
|
||||
end
|
||||
elseif Variant == 70 then -- pills
|
||||
if SubType == 0 then -- player:GetPill() returned 0
|
||||
return nil
|
||||
@@ -286,7 +286,7 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
compCounts[compId + 1] = compCounts[compId + 1] + 1
|
||||
compTotalWeight = compTotalWeight + pickupValues[compId + 1]
|
||||
end
|
||||
|
||||
|
||||
local poolWeights = {
|
||||
{idx = 0, weight = 1, totalWeight = 0},
|
||||
{idx = 1, weight = 2, totalWeight = 0},
|
||||
@@ -302,11 +302,11 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
|
||||
table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10, totalWeight = 0})
|
||||
end
|
||||
|
||||
|
||||
local totalWeight = 0
|
||||
|
||||
|
||||
local qualityWeights = {[0] = 0, 0, 0, 0, 0}
|
||||
|
||||
|
||||
for _, poolWeight in ipairs(poolWeights) do
|
||||
if poolWeight.weight > 0 then
|
||||
local qualityMin = 0
|
||||
@@ -335,7 +335,7 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
qualityMax = 2
|
||||
end
|
||||
local pool = CraftingItemPools[poolWeight.idx + 1]
|
||||
|
||||
|
||||
for _, item in ipairs(pool) do
|
||||
local quality = CraftingItemQualities[item[1]]
|
||||
if quality >= qualityMin and quality <= qualityMax then
|
||||
@@ -347,7 +347,7 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local poolString = ""
|
||||
local firstAfterBoss = false
|
||||
for k,v in ipairs(poolWeights) do
|
||||
@@ -366,7 +366,7 @@ function EID:simulateBagOfCrafting(componentsTable)
|
||||
end
|
||||
end
|
||||
poolString = string.sub(poolString,1,-2)
|
||||
|
||||
|
||||
return compTotalWeight, poolString
|
||||
end
|
||||
|
||||
@@ -390,7 +390,7 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
if cacheResult ~= nil then
|
||||
return cacheResult
|
||||
end
|
||||
|
||||
|
||||
-- Count up the ingredients, and shift the RNG based on the components in the bag
|
||||
customRNGSeed = lastSeedUsed
|
||||
local compTotalWeight = 0
|
||||
@@ -405,7 +405,7 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
RNGNext()
|
||||
end
|
||||
customRNGShift = componentShifts[7]
|
||||
|
||||
|
||||
local poolWeights = {
|
||||
{idx = 0, weight = 1},
|
||||
{idx = 1, weight = 2},
|
||||
@@ -457,7 +457,7 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
qualityMax = 2
|
||||
end
|
||||
local pool = CraftingItemPools[poolWeight.idx + 1]
|
||||
|
||||
|
||||
for _, item in ipairs(pool) do
|
||||
local quality = CraftingItemQualities[item[1]]
|
||||
if CraftingItemAllowed[item[1]] and quality >= qualityMin and quality <= qualityMax then
|
||||
@@ -468,7 +468,7 @@ function EID:calculateBagOfCrafting(componentsTable)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i=1,20 do
|
||||
local t = nextFloat() -- random number between 0 and 1
|
||||
local target = t * totalWeight -- number between 0 and total weight of possible results
|
||||
@@ -526,45 +526,28 @@ local function GameStartCrafting()
|
||||
CraftingItemAllowed[item.ID] = EID:isCollectibleAllowed(item.ID)
|
||||
end
|
||||
end
|
||||
if not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then
|
||||
-- Check for modded items past the known max item ID on game start (can also support game updates)
|
||||
-- Only works if the new items are at Weight 1.0 in their item pools, but better than nothing
|
||||
if EID.Config["BagOfCraftingModdedRecipes"] and EID.itemConfig:GetCollectible(EID.XMLMaxItemID+1) ~= nil and not moddedCrafting then
|
||||
-- Save last pool
|
||||
local itemPool = game:GetItemPool()
|
||||
local lastPool = itemPool:GetLastPool()
|
||||
-- Items past max ID detected
|
||||
CraftingMaxItemID = EID.XMLMaxItemID -- XMLMaxItemID is never modified
|
||||
-- Add new item qualities
|
||||
local coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
|
||||
while coll ~= nil do
|
||||
CraftingMaxItemID = CraftingMaxItemID + 1
|
||||
CraftingItemQualities[coll.ID] = coll.CraftingQuality or coll.Quality
|
||||
CraftingItemAllowed[coll.ID] = true
|
||||
coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
|
||||
-- Use REPENTOGON to support modded items / updating the XML item pools
|
||||
if REPENTOGON and not moddedCrafting then
|
||||
-- Add modded items
|
||||
CraftingMaxItemID = EID.XMLMaxItemID
|
||||
local coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
|
||||
while coll ~= nil do
|
||||
CraftingMaxItemID = CraftingMaxItemID + 1
|
||||
CraftingItemQualities[coll.ID] = coll.CraftingQuality or coll.Quality
|
||||
CraftingItemAllowed[coll.ID] = true
|
||||
coll = EID.itemConfig:GetCollectible(CraftingMaxItemID+1)
|
||||
end
|
||||
-- Redo the entire item pool table, not just add modded items, in case of mods messing the vanilla ones up
|
||||
local itemPool = game:GetItemPool()
|
||||
for poolNum,_ in pairs(poolToIcon) do
|
||||
CraftingItemPools[poolNum+1] = {}
|
||||
local thePool = itemPool:GetCollectiblesFromPool(poolNum)
|
||||
for _,collTable in pairs(thePool) do
|
||||
table.insert(CraftingItemPools[poolNum+1], {collTable.itemID, collTable.weight})
|
||||
end
|
||||
-- Add new items to the crafting item pools, assuming Weight 1.0
|
||||
for poolNum,_ in pairs(poolToIcon) do
|
||||
for i=1,EID.XMLMaxItemID do itemPool:AddRoomBlacklist(i) end
|
||||
|
||||
local collID = itemPool:GetCollectible(poolNum, false, 1, 25)
|
||||
local attempts = CraftingMaxItemID
|
||||
while collID ~= 25 and collID ~= 642 and collID > 0 and attempts > 0 do
|
||||
attempts = attempts - 1
|
||||
table.insert(CraftingItemPools[poolNum+1], {collID, 1.0})
|
||||
itemPool:AddRoomBlacklist(collID)
|
||||
collID = itemPool:GetCollectible(poolNum, false, 1, 25)
|
||||
end
|
||||
|
||||
-- Do getCollectible again to revert last pool
|
||||
itemPool:GetCollectible(lastPool, false, 1, 25)
|
||||
|
||||
itemPool:ResetRoomBlacklist()
|
||||
end
|
||||
moddedCrafting = true
|
||||
end
|
||||
|
||||
sortNeeded = true
|
||||
moddedCrafting = true
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartCrafting)
|
||||
@@ -579,14 +562,14 @@ local pickupsCollected = {} -- table of collected pickup indexes, reset each roo
|
||||
local pickupsJustTouched = {} -- flags of pickups a player/pickup-collector has touched, so the bag doesn't think it collected it
|
||||
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_PICKUP_COLLISION, function(_, pickup,collider,_)
|
||||
if collider.Type == EntityType.ENTITY_PLAYER or collider.Type == EntityType.ENTITY_FAMILIAR or
|
||||
if collider.Type == EntityType.ENTITY_PLAYER or collider.Type == EntityType.ENTITY_FAMILIAR or
|
||||
collider.Type == EntityType.ENTITY_BUMBINO or collider.Type == EntityType.ENTITY_ULTRA_GREED then
|
||||
pickupsJustTouched[pickup.Index] = true
|
||||
end
|
||||
end)
|
||||
|
||||
-- Formerly a MC_POST_PICKUP_UPDATE, but moved to this so that it's only called when we own a bag
|
||||
local function checkForPickups()
|
||||
function EID:BoCCheckForPickups()
|
||||
for _,pickup in ipairs(Isaac.FindByType(EntityType.ENTITY_PICKUP, -1, -1, false, false)) do
|
||||
if pickup:GetSprite():GetAnimation() == "Collect" and not pickupsCollected[pickup.Index] then
|
||||
pickupsCollected[pickup.Index] = true
|
||||
@@ -605,10 +588,12 @@ local function checkForPickups()
|
||||
end
|
||||
end
|
||||
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, function(_)
|
||||
function EID:BoCOnNewRoom(_)
|
||||
-- We're using the pickup indexes for quick checking, which reset on each new room
|
||||
pickupsCollected = {}
|
||||
end)
|
||||
recheckPickups = true
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.BoCOnNewRoom)
|
||||
|
||||
-- Using a Card/Pill will change our inventory craftable items, so force a refresh then
|
||||
-- (Note: Items that directly add a card/pill to you, i.e. Bottle of Pills, also need a refresh, but aren't tracked for performance)
|
||||
@@ -622,7 +607,7 @@ end)
|
||||
--Tainted Cain "hold to craft" check
|
||||
local holdCounter = 0
|
||||
local icount = 0
|
||||
local function trackBagHolding()
|
||||
function EID:BoCTrackBagHolding()
|
||||
if not IsTaintedCain() then return end
|
||||
local isCardHold = Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.bagPlayer.ControllerIndex)
|
||||
local animationName = EID.bagPlayer:GetSprite():GetAnimation()
|
||||
@@ -655,7 +640,7 @@ local function shiftBagContent()
|
||||
EID.BoC.BagItems = newContent
|
||||
end
|
||||
-- only Tainted Cain's consumable slot bag can have its ingredients shifted
|
||||
local function detectBagContentShift()
|
||||
function EID:BoCDetectBagContentShift()
|
||||
if Input.IsActionTriggered(ButtonAction.ACTION_DROP, EID.bagPlayer.ControllerIndex) and IsTaintedCain() then
|
||||
shiftBagContent()
|
||||
end
|
||||
@@ -711,7 +696,7 @@ local function combinations(arr, length, startPos, tempResult, randResults, newR
|
||||
tempResult[8-length+1] = arr[i]
|
||||
combinations(arr,length-1, i+1, tempResult, randResults, newResults)
|
||||
end
|
||||
end
|
||||
end
|
||||
--code from InputHelper in MCM
|
||||
local HotkeyToString = {}
|
||||
for key,num in pairs(Keyboard) do
|
||||
@@ -723,7 +708,7 @@ for key,num in pairs(Keyboard) do
|
||||
end
|
||||
--convert controller enum to buttons
|
||||
local ControllerToString = { [0] = "{{ButtonDLeft}}", "{{ButtonDRight}}", "{{ButtonDUp}}", "{{ButtonDDown}}",
|
||||
"{{ButtonA}}", "{{ButtonB}}", "{{ButtonX}}", "{{ButtonY}}", "{{ButtonLB}}", "{{ButtonLT}}", "{{ButtonLStick}}",
|
||||
"{{ButtonA}}", "{{ButtonB}}", "{{ButtonX}}", "{{ButtonY}}", "{{ButtonLB}}", "{{ButtonLT}}", "{{ButtonLStick}}",
|
||||
"{{ButtonRB}}", "{{ButtonRT}}", "{{ButtonRStick}}", "{{ButtonSelect}}", "{{ButtonMenu}}" }
|
||||
|
||||
local function getHotkeyString()
|
||||
@@ -731,20 +716,20 @@ local function getHotkeyString()
|
||||
local hotkeyString = ""
|
||||
local hideDesc = EID:getDescriptionEntry("CraftingHideKey")
|
||||
local previewDesc = EID:getDescriptionEntry("CraftingPreviewKey")
|
||||
|
||||
|
||||
local controllerEnabled = EID.bagPlayer.ControllerIndex > 0
|
||||
local hideKey = HotkeyToString[EID.Config["CraftingHideKey"]]
|
||||
local hideButton = controllerEnabled and ControllerToString[EID.Config["CraftingHideButton"]]
|
||||
local previewKey = HotkeyToString[EID.Config["CraftingResultKey"]]
|
||||
local previewButton = controllerEnabled and ControllerToString[EID.Config["CraftingResultButton"]]
|
||||
|
||||
|
||||
if hideKey or hideButton then hotkeyString = hideDesc .. " " end
|
||||
if hideKey and hideButton then
|
||||
hotkeyString = hotkeyString .. hideKey .. "/" .. hideButton
|
||||
else
|
||||
hotkeyString = hotkeyString .. (hideKey or hideButton)
|
||||
end
|
||||
|
||||
|
||||
if #EID.BoC.BagItems >= 8 and EID.Config["BagOfCraftingDisplayRecipesMode"] ~= "Preview Only" then
|
||||
if previewKey or previewButton then hotkeyString = hotkeyString .. ", " .. previewDesc .. " " end
|
||||
if previewKey and previewButton then
|
||||
@@ -756,7 +741,7 @@ local function getHotkeyString()
|
||||
if hotkeyString ~= "" then
|
||||
hotkeyString = "!!! " .. hotkeyString .. "#"
|
||||
end
|
||||
|
||||
|
||||
return hotkeyString
|
||||
end
|
||||
|
||||
@@ -765,7 +750,7 @@ local function getFloorItemsString(showPreviews, roomItems)
|
||||
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
|
||||
if #bagItems >0 then
|
||||
if showPreviews and #bagItems == 8 then
|
||||
local recipe = EID:calculateBagOfCrafting(bagItems)
|
||||
local recipe = REPENTOGON and EID.bagPlayer:GetBagOfCraftingOutput() or EID:calculateBagOfCrafting(bagItems)
|
||||
floorString = floorString .. "{{Collectible"..recipe.."}} "
|
||||
end
|
||||
local bagDesc = EID:getDescriptionEntry("CraftingBagContent")
|
||||
@@ -812,12 +797,12 @@ local displayingRecipeList = false
|
||||
|
||||
local function RecipeCrunchCoroutine()
|
||||
coTimer = Isaac.GetTime()
|
||||
|
||||
|
||||
-- Fill randResults/newResults with every possible combination of our most valuable ingredients
|
||||
-- The number is has an option to limit it in the config, since the number of total combinations quickly grows (nCr):
|
||||
-- 12 = 495, 13 = 1287, 14 = 3003, 15 = 6435, 16 = 12870
|
||||
combinations(mostValuable, nil, nil, nil, randResults, newResults)
|
||||
|
||||
|
||||
--do random pulls for some more recipe choices
|
||||
if (not skipRandom) then
|
||||
for i = 0, EID.Config["BagOfCraftingRandomResults"] do
|
||||
@@ -840,7 +825,7 @@ local function RecipeCrunchCoroutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local sortedResults = {}
|
||||
if (calcResultCache[queryString]) then
|
||||
sortedResults = calcResultCache[queryString]
|
||||
@@ -849,7 +834,7 @@ local function RecipeCrunchCoroutine()
|
||||
sortedResults[v] = {}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for _, v in pairs(newResults) do
|
||||
if Isaac.GetTime() > coTimer + coTimerLength then
|
||||
coroutine.yield()
|
||||
@@ -861,7 +846,7 @@ local function RecipeCrunchCoroutine()
|
||||
calcResultCache[queryString] = sortedResults
|
||||
randResultCache[queryString] = randResults
|
||||
currentRecipesList = sortedResults
|
||||
|
||||
|
||||
numResults = 0
|
||||
for _,v in ipairs(sortedIDs) do
|
||||
-- keep our cursor position if we're not at the top of the list, and bag's contents don't matter for list size
|
||||
@@ -871,7 +856,7 @@ local function RecipeCrunchCoroutine()
|
||||
end
|
||||
numResults = numResults + #currentRecipesList[v]
|
||||
end
|
||||
|
||||
|
||||
if not isRefresh then
|
||||
bagOfCraftingOffset = 0
|
||||
bagOfCraftingRefreshes = 0
|
||||
@@ -928,23 +913,23 @@ function EID:handleBagOfCraftingUpdating()
|
||||
lockedResults = nil
|
||||
end
|
||||
lastSeedUsed = curSeed
|
||||
|
||||
|
||||
-- watch for holding the Craft button, and pressing the ingredient shift button
|
||||
trackBagHolding()
|
||||
detectBagContentShift()
|
||||
if EID.GameRenderCount % 2 == 0 then checkForPickups() end
|
||||
|
||||
EID:BoCTrackBagHolding()
|
||||
EID:BoCDetectBagContentShift()
|
||||
if EID.GameRenderCount % 2 == 0 then EID:BoCCheckForPickups() end
|
||||
|
||||
-- Check for Hide/Preview hotkeys; prevent them from triggering while in MCM
|
||||
if not ModConfigMenu or not ModConfigMenu.IsVisible then
|
||||
if Input.IsButtonTriggered(EID.Config["CraftingHideKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingHideButton"], EID.bagPlayer.ControllerIndex) then
|
||||
EID.CraftingIsHidden = not EID.CraftingIsHidden
|
||||
end
|
||||
|
||||
|
||||
if Input.IsButtonTriggered(EID.Config["CraftingResultKey"], 0) or Input.IsButtonTriggered(EID.Config["CraftingResultButton"], EID.bagPlayer.ControllerIndex) then
|
||||
EID.ShowCraftingResult = not EID.ShowCraftingResult
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Check for Hold Tab key inputs
|
||||
if displayingRecipeList and Input.IsActionPressed(EID.Config["BagOfCraftingToggleKey"], EID.bagPlayer.ControllerIndex) then
|
||||
EID.TabDescThisFrame = true
|
||||
@@ -990,6 +975,34 @@ function EID:handleBagOfCraftingUpdating()
|
||||
if (bagOfCraftingOffset >= numResults) then bagOfCraftingOffset = bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
|
||||
end
|
||||
|
||||
-- Check what pickups are available in this room
|
||||
function EID:BoCGetRoomPickupList()
|
||||
local currentRoomDesc = game:GetLevel():GetCurrentRoomDesc()
|
||||
local curRoomIndex = currentRoomDesc.ListIndex
|
||||
local pickups = Isaac.FindByType(5, -1, -1, true, false)
|
||||
|
||||
if EID.BoC.CurrentPickupCount ~= #pickups or recheckPickups then
|
||||
local roomItems = {}
|
||||
recheckPickups = false
|
||||
for _, entity in ipairs(pickups) do
|
||||
local craftingIDs = EID:getBagOfCraftingID(entity.Variant, entity.SubType)
|
||||
if craftingIDs ~= nil and not entity:ToPickup():IsShopItem() and entity:GetSprite():GetAnimation() ~= "Collect" then
|
||||
for _,v in ipairs(craftingIDs) do
|
||||
table.insert(roomItems, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
EID.BoC.RoomQueries[curRoomIndex .. ""] = { roomItems, currentRoomDesc.Data.Variant }
|
||||
EID.BoC.CurrentPickupCount = #pickups
|
||||
calcHeldItems()
|
||||
calcFloorItems()
|
||||
EID.RefreshBagTextbox = true
|
||||
return roomItems
|
||||
else
|
||||
return EID.BoC.RoomQueries[curRoomIndex .. ""] and EID.BoC.RoomQueries[curRoomIndex .. ""][1] or {}
|
||||
end
|
||||
end
|
||||
|
||||
-- Called when needed based on EID.Config["RefreshRate"]
|
||||
function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
-- Determine if we should display anything at all
|
||||
@@ -1008,7 +1021,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
elseif game:GetRoom():GetFrameCount() < 2 then
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if REPENTOGON then
|
||||
EID.BoC.BagItems = EID.bagPlayer:GetBagOfCraftingContent()
|
||||
for i=1,8 do
|
||||
if EID.BoC.BagItems[i] == 0 then EID.BoC.BagItems[i] = nil end
|
||||
end
|
||||
end
|
||||
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
|
||||
-- Display the result of the 8 items in our bag if applicable
|
||||
if (EID.ShowCraftingResult or EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") and #bagItems == 8 then
|
||||
@@ -1016,7 +1035,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
EID.ShowCraftingResult = false
|
||||
return false
|
||||
end
|
||||
local craftingResult = EID:calculateBagOfCrafting(bagItems)
|
||||
local craftingResult = REPENTOGON and EID.bagPlayer:GetBagOfCraftingOutput() or EID:calculateBagOfCrafting(bagItems)
|
||||
local descriptionObj = EID:getDescriptionObj(5, 100, craftingResult)
|
||||
-- prepend the Hide/Preview hotkeys to the description
|
||||
descriptionObj.Description = getHotkeyString() .. descriptionObj.Description
|
||||
@@ -1025,34 +1044,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
end
|
||||
-- if we're in Preview Only mode, then we have nothing more to do
|
||||
if (EID.Config["BagOfCraftingDisplayRecipesMode"] == "Preview Only") then return false end
|
||||
|
||||
-- Check what pickups are available in this room
|
||||
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
|
||||
local roomItems = {}
|
||||
local pickups = Isaac.FindByType(5, -1, -1, true, false)
|
||||
|
||||
if EID.BoC.CurrentPickupCount ~= #pickups or recheckPickups then
|
||||
recheckPickups = false
|
||||
for _, entity in ipairs(pickups) do
|
||||
local craftingIDs = EID:getBagOfCraftingID(entity.Variant, entity.SubType)
|
||||
if craftingIDs ~= nil and not entity:ToPickup():IsShopItem() and entity:GetSprite():GetAnimation() ~= "Collect" then
|
||||
for _,v in ipairs(craftingIDs) do
|
||||
table.insert(roomItems, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
EID.BoC.RoomQueries[curRoomIndex .. ""] = { roomItems, game:GetLevel():GetCurrentRoomDesc().Data.Variant }
|
||||
EID.BoC.CurrentPickupCount = #pickups
|
||||
calcHeldItems()
|
||||
calcFloorItems()
|
||||
EID.RefreshBagTextbox = true
|
||||
else
|
||||
roomItems = EID.BoC.RoomQueries[curRoomIndex .. ""] and EID.BoC.RoomQueries[curRoomIndex .. ""][1] or {}
|
||||
end
|
||||
|
||||
-- Check what pickups are available in this room
|
||||
local roomItems = EID:BoCGetRoomPickupList()
|
||||
|
||||
itemQuery = {}
|
||||
local itemCount = {}
|
||||
|
||||
|
||||
-- Merge our list of the floor's pickups, held cards/pills, and our bag's pickups
|
||||
-- max 8 copies of a single item in our list, to avoid repeat recipes
|
||||
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
|
||||
@@ -1067,7 +1065,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Nothing to do if there's less than 8 pickups detected
|
||||
if #itemQuery < 8 then
|
||||
return false
|
||||
@@ -1075,16 +1073,16 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
-- sort by ingredient quality, as high quality recipes are more important to check
|
||||
table.sort(itemQuery, qualitySort)
|
||||
queryString = table.concat(itemQuery,",")
|
||||
|
||||
|
||||
----------------------------------------------
|
||||
|
||||
|
||||
local customDescObj = EID:getDescriptionObj(5, 100, 710)
|
||||
customDescObj.Description = ""
|
||||
|
||||
|
||||
-- load the function we need for Show Recipes as Groups / 8 Icons
|
||||
local tableToCraftingIconsFunc = EID.tableToCraftingIconsMerged
|
||||
if EID.Config["BagOfCraftingDisplayIcons"] then tableToCraftingIconsFunc = EID.tableToCraftingIconsFull end
|
||||
|
||||
|
||||
-- Pickups Only / Item Probability Mode display
|
||||
if EID.Config["BagOfCraftingDisplayRecipesMode"] == "Pickups Only" then
|
||||
EID:appendToDescription(customDescObj, getHotkeyString())
|
||||
@@ -1097,13 +1095,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
EID:addDescriptionToPrint(customDescObj)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
prevDesc = ""
|
||||
EID.RefreshBagTextbox = false
|
||||
|
||||
|
||||
prevDesc = prevDesc .. getHotkeyString()
|
||||
prevDesc = prevDesc .. getFloorItemsString(false, roomItems)
|
||||
|
||||
|
||||
local mostValuableBag = {}
|
||||
for i=1,8 do
|
||||
mostValuableBag[i] = itemQuery[i]
|
||||
@@ -1112,22 +1110,22 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
local bestQuality, bestResult = EID:simulateBagOfCrafting(mostValuableBag)
|
||||
local bagQualityDesc = EID:getDescriptionEntry("CraftingBagQuality")
|
||||
local bestQualityDesc = EID:getDescriptionEntry("CraftingBestQuality")
|
||||
|
||||
|
||||
if (#bagItems > 0) then prevDesc = prevDesc .. bagQualityDesc .. " " .. bagQuality .. "#" .. bagResult .. "#" end
|
||||
if (bestQuality > bagQuality) then prevDesc = prevDesc .. bestQualityDesc .. " " .. bestQuality .. "#{{Blank}} " .. tableToCraftingIconsFunc(self,mostValuableBag, true) .. "#" .. bestResult .. "#" end
|
||||
|
||||
|
||||
EID:appendToDescription(customDescObj, prevDesc)
|
||||
EID:addDescriptionToPrint(customDescObj)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Recipe List display
|
||||
displayingRecipeList = true
|
||||
if sortNeeded then
|
||||
sortAllItems()
|
||||
sortNeeded = false
|
||||
end
|
||||
|
||||
|
||||
if lockedResults ~= nil then
|
||||
currentRecipesList = calcResultCache[lockedResults]
|
||||
elseif (calcResultCache[queryString] == nil or refreshNextTick) and EID.Coroutines["RecipeCrunch"] == nil then
|
||||
@@ -1137,7 +1135,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
newResults = {}
|
||||
skipRandom = false
|
||||
mostValuable = {}
|
||||
|
||||
|
||||
--shift our thorough check forward one ingredient each refresh (it will find duplicates, but spamming refresh will get a lot of variety)
|
||||
if (refreshNextTick) then
|
||||
bagOfCraftingRefreshes = bagOfCraftingRefreshes + 1
|
||||
@@ -1156,44 +1154,44 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
mostValuable[i] = itemQuery[i]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
EID:addCoroutine("RecipeCrunch", RecipeCrunchCoroutine)
|
||||
refreshNextTick = false
|
||||
else
|
||||
currentRecipesList = calcResultCache[queryString] or currentRecipesList
|
||||
end
|
||||
|
||||
|
||||
if numResults == 0 then
|
||||
bagOfCraftingOffset = 0
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if not EID.RefreshBagTextbox and prevDesc ~= "" and bagOfCraftingOffset == prevOffset and not EID.OptionChanged then
|
||||
EID:appendToDescription(customDescObj, prevDesc)
|
||||
EID:addDescriptionToPrint(customDescObj)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
prevOffset = bagOfCraftingOffset
|
||||
prevDesc = ""
|
||||
EID.RefreshBagTextbox = false
|
||||
|
||||
|
||||
prevDesc = prevDesc .. getHotkeyString()
|
||||
prevDesc = prevDesc .. getFloorItemsString(true, roomItems)
|
||||
if (EID.Config["BagOfCraftingShowControls"]) then
|
||||
local resultDesc = EID:getDescriptionEntry("CraftingResults")
|
||||
prevDesc = prevDesc .. resultDesc
|
||||
end
|
||||
|
||||
|
||||
local prevItem = 0
|
||||
|
||||
|
||||
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
|
||||
local prefix = "#{{Blank}} "
|
||||
if (lockedResults) then
|
||||
prefix = "#{{Trinket159}} "
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local filteredRecipesList = {}
|
||||
local filteredNumResults = 0
|
||||
-- If we aren't Tainted Cain, we should filter out recipes that don't use everything in our bag
|
||||
@@ -1211,11 +1209,11 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
filteredRecipesList = currentRecipesList
|
||||
filteredNumResults = numResults
|
||||
end
|
||||
|
||||
|
||||
-- Keeping the offset doesn't work at all with non-Tainted-Cain bag-filtered results;
|
||||
-- just reset us to 0 if we end up past the end of the list for now...
|
||||
if (bagOfCraftingOffset >= filteredNumResults) then bagOfCraftingOffset = 0 end
|
||||
|
||||
|
||||
--filteredRecipesList is a table of tables for each item, so we have to iterate over the table using sortedIDs
|
||||
if (bagOfCraftingOffset > 0) then
|
||||
prevDesc = prevDesc .. prefix .. "...+"..bagOfCraftingOffset.." more"
|
||||
@@ -1245,7 +1243,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
prevDesc = prevDesc .."#"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
prevDesc = prevDesc .. tableToCraftingIconsFunc(self, v[1], true)
|
||||
prevItem = v[2]
|
||||
end
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
local game = Game()
|
||||
|
||||
--[[ Descs that need a variant:
|
||||
respawn items that respawn you as the tainted version of yourself
|
||||
tainted isaac Consolation Prize, Experimental Treatment
|
||||
things that apply only to Lost/Tainted Lost (broken heart card, magic skin)
|
||||
spoilers descs
|
||||
lachyphragy in co-op? tech zero in co-op? yum heart and such obviously
|
||||
black candle + cursed penny / cursed eye
|
||||
healing stuff for keeper?
|
||||
iron bar + notched axe
|
||||
IV bag in hard mode
|
||||
IV bag for keeper (hmm, two different modifiers needed!)
|
||||
swallowed penny keeper
|
||||
experimental pill phd / false phd / phd + falsephd prints nothing
|
||||
iv bag also has interaction with PHD...
|
||||
Items that have synergies with other specific items
|
||||
Items that override other items (brimstone, mom's knife, epic fetus stuff)
|
||||
|
||||
|
||||
TODO: new config options for spoiler descs, and for hiding the "needed for collection" stuff
|
||||
]]
|
||||
|
||||
-- silly function but I don't want to mess with Game() colon functions in the conditions table
|
||||
function EID:IsGreedMode()
|
||||
return game:IsGreedMode()
|
||||
end
|
||||
function EID:IsHardMode()
|
||||
if game.Difficulty == 1 or game.Difficulty == 3 then return true
|
||||
else return false end
|
||||
end
|
||||
|
||||
-- Check if we have any characters that can't have Red Health, to print additions to descs like Dead Cat
|
||||
function EID:CheckForNoRedHealthPlayer()
|
||||
for i = 0, game:GetNumPlayers() - 1 do
|
||||
local player = Isaac.GetPlayer(i)
|
||||
if EID.NoRedHeartsPlayerIDs[player:GetPlayerType()] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check for multiple players existing for items like Yum Heart and Extension Cord, includes J&E
|
||||
function EID:MultiplePlayerCharacters()
|
||||
return #EID.coopAllPlayers > 1
|
||||
end
|
||||
|
||||
-- Check the bestiary/character list if we have REPENTOGON, to help avoid spoilers. Otherwise just return true
|
||||
function EID:HaveEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():GetBestiaryEncounterCount(monsterType, monsterVariant) > 0
|
||||
end
|
||||
function EID:HaveNotEncountered(monsterType, monsterVariant)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveEncountered(monsterType, monsterVariant)
|
||||
end
|
||||
|
||||
function EID:HaveUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return Isaac.GetPersistentGameData():Unlocked(achID)
|
||||
end
|
||||
|
||||
function EID:HaveNotUnlockedAchievement(achID)
|
||||
if not REPENTOGON then return true end
|
||||
return not EID:HaveUnlockedAchievement(achID)
|
||||
end
|
||||
|
||||
--EID:PlayersHaveCharacter is already in the api to use for things like Swallowed Penny
|
||||
|
||||
|
||||
|
||||
--[[ (The conditions table has to be down here so that the functions exist)
|
||||
|
||||
func: The function that will be called to check if the condition is true
|
||||
vars: A table of values that will be passed into func
|
||||
type: A string denoting what kind of description change this is
|
||||
"append": Add new lines to the end of the description (default)
|
||||
"replaceAll": The entire description is replaced with a new one
|
||||
"findReplace": Find a phrase and replace it with a new one (the text in the localization file will be a table)
|
||||
repOnly: Don't check this on Afterbirth+ (not always necessary, because AB+ won't have the text anyway)
|
||||
abpOnly: Don't check this on Repentance
|
||||
modifierText: Text to add to find a specific string in the localization file (for items with multiple modifiers)
|
||||
|
||||
Due to co-op, it's best for replacing text in descriptions to only be used for things like Greed/Hard Mode
|
||||
Otherwise, appending is better so that players not affected by the change can still see what it will be for them
|
||||
]]
|
||||
EID.DescriptionConditions = {
|
||||
-- No Red HP
|
||||
["5.100.81"] = {func = EID.CheckForNoRedHealthPlayer}, -- Dead Cat
|
||||
["5.100.442"] = {func = EID.CheckForNoRedHealthPlayer}, -- Dark Prince's Crown
|
||||
["5.100.676"] = {func = EID.CheckForNoRedHealthPlayer}, -- Empty Heart
|
||||
|
||||
-- Keeper
|
||||
["5.100.135"] = { -- IV Bag is complicated
|
||||
{func = EID.PlayersHaveCollectible, vars = {75}, modifierText = "PHD"},
|
||||
{func = EID.PlayersHaveCharacter, vars = {14, true}, modifierText = "Keeper"},
|
||||
{func = EID.IsHardMode, type = "findReplace", modifierText = "Hard Mode"}, },
|
||||
["5.350.1"] = {func = EID.PlayersHaveCharacter, vars = {14, true}}, -- Swallowed Penny
|
||||
|
||||
-- Revives
|
||||
["5.100.161"] = {func = EID.PlayersHaveCharacter, vars = {25}}, -- Ankh
|
||||
["5.350.28"] = {func = EID.PlayersHaveCharacter, vars = {25}}, -- Broken Ankh
|
||||
["5.100.311"] = {func = EID.PlayersHaveCharacter, vars = {24}}, -- Judas's Shadow
|
||||
["5.100.332"] = {func = EID.PlayersHaveCharacter, vars = {29}}, -- Lazarus's Rags
|
||||
["5.350.23"] = { -- Missing Poster (revive, plus Unlock The Lost text if he's not unlocked)
|
||||
{func = EID.PlayersHaveCharacter, vars = {31}, modifierText = "Tainted Lost"},
|
||||
{func = EID.HaveNotUnlockedAchievement, vars = {82} } },
|
||||
|
||||
-- Greed Mode
|
||||
["5.100.241"] = {func = EID.IsGreedMode}, -- Contract From Below
|
||||
["5.300.15"] = {func = EID.IsGreedMode, type = "replaceAll"}, -- Temperance: spawns beggar in greed mode
|
||||
["5.300.15 (Tarot)"] = {func = EID.IsGreedMode, type = "replaceAll"}, -- Temperance + Tarot Cloth + Greed Mode
|
||||
|
||||
}
|
||||
|
||||
-- thing to fix find/replace pairs with hyphens (like "1-2") breaking because hyphen is a special char
|
||||
-- https://stackoverflow.com/questions/29072601/lua-string-gsub-with-a-hyphen
|
||||
local function replace(str, what, with, count)
|
||||
what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern
|
||||
with = string.gsub(with, "[%%]", "%%%%") -- escape replacement
|
||||
return string.gsub(str, what, with, count)
|
||||
end
|
||||
|
||||
function EID:applyConditionals(descObj, modifierText)
|
||||
local typeVarSub = descObj.ObjType.."."..descObj.ObjVariant.."."..descObj.ObjSubType
|
||||
if modifierText then typeVarSub = typeVarSub .. " (" .. modifierText .. ")" end
|
||||
|
||||
local conds = EID.DescriptionConditions[typeVarSub]
|
||||
if not conds then return descObj end
|
||||
|
||||
-- Check every condition we need to check for this item (usually 1)
|
||||
if #conds == 0 then conds = { conds } end
|
||||
for _, cond in ipairs(conds) do
|
||||
local tvs = typeVarSub
|
||||
if cond.modifierText then tvs = tvs .. " (" .. cond.modifierText .. ")" end
|
||||
-- Don't fall back to English if the current language doesn't have the entry
|
||||
local text = EID:getDescriptionEntry("ConditionalDescs", tvs, true)
|
||||
if (text ~= nil) and (not repOnly or REPENTANCE) and (not abpOnly or not REPENTANCE) then
|
||||
-- is there a way to pass all a table's values into a function aside from this? it's fine for now...
|
||||
cond.vars = cond.vars or {}
|
||||
if cond.func(EID, cond.vars[1], cond.vars[2], cond.vars[3], cond.vars[4]) then
|
||||
if (cond.type == "append" or cond.type == nil) then
|
||||
descObj.Description = descObj.Description .. "#" .. text
|
||||
elseif (cond.type == "replaceAll") then
|
||||
descObj.Description = text
|
||||
elseif (cond.type == "findReplace") then
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
local pos = 1
|
||||
while pos < #text do
|
||||
local toFind = text[pos]
|
||||
local replaceWith = text[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return replaceWith
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = replace(descObj.Description, tostring(toFind), replaceWith, 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return descObj
|
||||
end
|
||||
+48
-28
@@ -91,9 +91,13 @@ EID.UserConfig = {
|
||||
-- Current warnings are: Achievements are locked, outdated game version, and potentially having inaccurate modded Bag of Crafting recipes
|
||||
-- Default = false
|
||||
["DisableStartOfRunWarnings"] = false,
|
||||
|
||||
-- ColorblindMode
|
||||
-- Values: 0 = Off, 1 = Protanopia (red weak), 2 = Deuteranopia (green weak), 3 = Tritanopia (blue weak)
|
||||
-- Default = 0
|
||||
["ColorblindMode"] = 0,
|
||||
|
||||
---------- Co-op / Multiple Descriptions -----------
|
||||
|
||||
|
||||
-- Allow P2/P3/P4 to display descriptions when in Co-op mode
|
||||
-- Default = true
|
||||
["CoopDescriptions"] = true,
|
||||
@@ -104,7 +108,7 @@ EID.UserConfig = {
|
||||
-- Default = false
|
||||
["DisplayAllNearby"] = false,
|
||||
-- Any descriptions displayed beyond the first one will use the "Local" display mode
|
||||
|
||||
|
||||
-- Set the max number of descriptions to display per frame
|
||||
-- Set to 1 if you don't want any Local Mode descriptions printed in co-op
|
||||
-- Default = 99
|
||||
@@ -124,19 +128,19 @@ EID.UserConfig = {
|
||||
-- Changes the position of the text in local mode, relative to the described object to be centered. Set to false to make it left-aligned
|
||||
-- Default = true
|
||||
["LocalModeCentered"] = true,
|
||||
|
||||
|
||||
---------- Icons -----------
|
||||
|
||||
|
||||
-- Change the size of icons if available
|
||||
-- Possible values: "default", "big", "small"
|
||||
-- Default = "default"
|
||||
["MarkupSize"] = "default",
|
||||
|
||||
|
||||
-- If true, print the icon of the stat being affected in a stat change after the up/down arrow
|
||||
-- For example, "↑ {{Speed}} +0.3 Speed up"
|
||||
-- Default = false
|
||||
["StatChangeIcons"] = false,
|
||||
|
||||
|
||||
-- If true, stat and basic pickup bulletpoint icons will be drawn when relevant
|
||||
-- For example, "{{Battery}} +1 charge when you get hit"
|
||||
-- Default = true
|
||||
@@ -268,13 +272,12 @@ EID.UserConfig = {
|
||||
["ShowUnidentifiedPillDescriptions"] = false,
|
||||
|
||||
---------- Glitched Items ---------
|
||||
|
||||
|
||||
-- Toggle Display of Glitched Item (TMTRAINER) descriptions
|
||||
-- Note: The --luadebug launch option is required for more detailed glitched item descriptions
|
||||
-- This option allows mods to have access to your files, breaks some mods, and should be turned on at your own risk!
|
||||
-- Without --luadebug, you still can see the effect the item will have on your Hearts, and what stats it might modify
|
||||
-- Default = false, unless luadebug is on
|
||||
["DisplayGlitchedItemInfo"] = debug and true or false,
|
||||
-- Note: Installing REPENTOGON is required for more detailed glitched item descriptions
|
||||
-- Without REPENTOGON, you still can see the effect the item will have on your Hearts, and what stats it might modify
|
||||
-- Default = false
|
||||
["DisplayGlitchedItemInfo"] = false,
|
||||
|
||||
---------- Sacrifice Room ----------
|
||||
|
||||
@@ -305,14 +308,14 @@ EID.UserConfig = {
|
||||
-- REPENTANCE ONLY!!!
|
||||
-- Default = true
|
||||
["DisplayCraneInfo"] = true,
|
||||
|
||||
|
||||
---------- Void Stat Increases ----------
|
||||
-- Toggle display of what stats will increase on Void absorption
|
||||
-- Default = false
|
||||
["DisplayVoidStatInfo"] = false,
|
||||
|
||||
|
||||
---------- Item Reminder Description ------------
|
||||
-- Enable/Disable item reminder feature.
|
||||
-- Enable/Disable item reminder feature.
|
||||
-- Hold Map (or the button action chosen below) to show a description of your active item's effect, recently picked up items, and things like Teleport 2.0's destination and Void's absorbed items
|
||||
["ItemReminderEnabled"] = true,
|
||||
-- Set the keybinding that's held to show the Item Reminder description, Flip/Spindown Dice preview descriptions, and interacting with the Bag of Crafting recipe list
|
||||
@@ -341,8 +344,8 @@ EID.UserConfig = {
|
||||
-- Some items (like Teleport!) can have their next result predicted and shown in the Item Reminder
|
||||
-- Default = false
|
||||
["ItemReminderShowRNGCheats"] = false,
|
||||
|
||||
|
||||
|
||||
|
||||
---------- Bag of Crafting ------------
|
||||
|
||||
-- REPENTANCE ONLY!!!
|
||||
@@ -358,7 +361,6 @@ EID.UserConfig = {
|
||||
-- "Preview Only" shows the description of the item you can currently craft in your bag
|
||||
-- "Item Probability" shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience
|
||||
-- "Pickups Only" just shows the room/floor pickup count
|
||||
-- ("Item Probability" is recommended if you have modded items)
|
||||
-- Default = "Recipe List"
|
||||
["BagOfCraftingDisplayRecipesMode"] = "Recipe List",
|
||||
-- Hide the recipe list when in battle
|
||||
@@ -385,11 +387,6 @@ EID.UserConfig = {
|
||||
-- Display recipes as 8 icons instead of grouped ingredients
|
||||
-- Default = false
|
||||
["BagOfCraftingDisplayIcons"] = false,
|
||||
-- Enable or disable basic modded item support
|
||||
-- Only modded items with a weight of 1.0 in their item pools are supported, as we can't determine modded item pool weight
|
||||
-- If you have a lot of modded items, it will slow down game launch
|
||||
-- Default = true
|
||||
["BagOfCraftingModdedRecipes"] = true,
|
||||
-- Set the keybinding to toggle the crafting display, so you can see descriptions of items/pickups on the floor
|
||||
-- Look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/Keyboard.html
|
||||
-- Default = Keyboard.KEY_F3
|
||||
@@ -417,6 +414,10 @@ EID.UserConfig = {
|
||||
-- Default: 0 (Deactivate all Savegame features)
|
||||
["SaveGameNumber"] = 0,
|
||||
|
||||
-- Highlight items, if they need to be collected for the collection page
|
||||
-- Default: true
|
||||
["ItemCollectionIndicator"] = true,
|
||||
|
||||
-- Color in which the name of an item should be highlighted, which needs to be collected for the collection page
|
||||
-- Color names are defined in "eid_data.lua" (line 365)
|
||||
-- Default: "ColorFade"
|
||||
@@ -432,6 +433,20 @@ EID.UserConfig = {
|
||||
-- Default = false
|
||||
["ShowCursor"] = false,
|
||||
|
||||
|
||||
---------- Repentogon ----------
|
||||
-- The following options only affect features that require the API extention "Repentogon" to be installed.
|
||||
-- Website: https://repentogon.com/index.html
|
||||
|
||||
-- Toggles descriptions to be visible, when using the item collection page in the main menu.
|
||||
-- Default = true
|
||||
["RGON_ShowOnCollectionPage"] = true,
|
||||
|
||||
-- Toggles achievement progress descriptions for donation machines
|
||||
-- Default = true
|
||||
["RGON_DonationMachineDescriptions"] = true,
|
||||
|
||||
|
||||
---------- Misc ----------
|
||||
|
||||
-- Changes the number of results shown for the additional Spindown Dice description
|
||||
@@ -496,6 +511,7 @@ EID.DefaultConfig = {
|
||||
["YPosition"] = 45,
|
||||
["LineHeight"] = 11,
|
||||
["DisplayMode"] = "default",
|
||||
["ColorblindMode"] = 0,
|
||||
["LocalModeSize"] = 0.5,
|
||||
["LocalModeCentered"] = true,
|
||||
["MarkupSize"] = "default",
|
||||
@@ -547,7 +563,7 @@ EID.DefaultConfig = {
|
||||
["DisplayObstructedPillInfo"] = false,
|
||||
["OnlyShowPillWhenUsedAtLeastOnce"] = false,
|
||||
["ShowUnidentifiedPillDescriptions"] = false,
|
||||
["DisplayGlitchedItemInfo"] = debug and true or false,
|
||||
["DisplayGlitchedItemInfo"] = false,
|
||||
["DisplaySacrificeInfo"] = true,
|
||||
["DisplaySanguineInfo"] = true,
|
||||
["PredictionSanguineBond"] = false,
|
||||
@@ -563,12 +579,11 @@ EID.DefaultConfig = {
|
||||
["BagOfCraftingHideInBattle"] = true,
|
||||
["BagOfCraftingShowControls"] = true,
|
||||
["BagOfCraftingDisplayRecipesMode"] = "Recipe List",
|
||||
["BagOfCraftingModdedRecipes"] = true,
|
||||
["CraftingHideKey"] = Keyboard.KEY_F3,
|
||||
["CraftingHideButton"] = -1,
|
||||
["CraftingResultKey"] = Keyboard.KEY_F4,
|
||||
["CraftingResultButton"] = -1,
|
||||
|
||||
|
||||
["ItemReminderEnabled"] = true,
|
||||
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
|
||||
["ItemReminderShowRecentItem"] = 1,
|
||||
@@ -578,15 +593,20 @@ EID.DefaultConfig = {
|
||||
["ItemReminderShowPoopDesc"] = 1,
|
||||
["ItemReminderShowHiddenInfo"] = false,
|
||||
["ItemReminderShowRNGCheats"] = false,
|
||||
|
||||
|
||||
["SpindownDiceResults"] = 3,
|
||||
["SpindownDiceDisplayID"] = false,
|
||||
["SpindownDiceDisplayName"] = false,
|
||||
["SpindownDiceSkipLocked"] = false,
|
||||
["SaveGameNumber"] = 0,
|
||||
["ItemCollectionIndicator"] = true,
|
||||
["ItemCollectionColor"] = "ColorFade",
|
||||
["EnableMouseControls"] = false,
|
||||
["ShowCursor"] = false,
|
||||
|
||||
["RGON_ShowOnCollectionPage"] = true,
|
||||
["RGON_DonationMachineDescriptions"] = true,
|
||||
|
||||
["ErrorMessage"] = "[Effect not defined]",
|
||||
["TextColor"] = "ColorEIDText",
|
||||
["ErrorColor"] = "ColorEIDError",
|
||||
|
||||
+99
-72
@@ -22,7 +22,7 @@ EID.effectList = {
|
||||
}
|
||||
|
||||
-- Grid entity types to be detected by EID
|
||||
-- Add functions to the list to further filter the entries
|
||||
-- Add functions to the list to further filter the entries
|
||||
EID.GridEntityWhitelist = {
|
||||
[GridEntityType.GRID_SPIKES] = {
|
||||
function(gridEntity)
|
||||
@@ -69,10 +69,10 @@ EID.ItemTypeAnm2Names = {
|
||||
|
||||
-- List of HUD elements, their position and usage
|
||||
EID.HUDElements = {
|
||||
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
|
||||
["Active1"] = {x = 20,y = 5, width = 65, height = 65, anchors={"TOP","LEFT"}, descriptionObj = function()
|
||||
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_PRIMARY)
|
||||
if id == 0 then return nil end
|
||||
return EID:getDescriptionObj(5, 100, id)
|
||||
return EID:getDescriptionObj(5, 100, id)
|
||||
end},
|
||||
["Active2"] = {x = -5,y = 0, width = 35, height = 35, anchors={"TOP","LEFT"}, descriptionObj = function()
|
||||
local id = EID.player:GetActiveItem(ActiveSlot.SLOT_SECONDARY)
|
||||
@@ -143,8 +143,8 @@ EID.TextReplacementPairs = {
|
||||
{"{{CurseRoom}}", "{{CursedRoom}}"},
|
||||
{"{{Crawlspace}}", "{{LadderRoom}}"},
|
||||
{"{{GoldHeart}}", "{{GoldenHeart}}"},
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
local controllerSprites = Sprite()
|
||||
controllerSprites:Load("gfx/ui/buttons.anm2", true)
|
||||
@@ -185,7 +185,7 @@ EID.InlineIcons = {
|
||||
["10"] = {"numbers", 10, 6, 7},
|
||||
["11"] = {"numbers", 11, 6, 7},
|
||||
["12"] = {"numbers", 12, 6, 7},
|
||||
|
||||
|
||||
-- Hearts
|
||||
["Heart"] = {"hearts", 0, 10, 9, 1, 1},
|
||||
["HalfHeart"] = {"hearts", 1, 10, 9, 1, 1},
|
||||
@@ -209,7 +209,7 @@ EID.InlineIcons = {
|
||||
["HolyMantleSmall"] = {"hearts", 19, 9, 9, 1},
|
||||
["RottenBoneHeart"] = {"hearts", 20, 10, 9, 1, 1},
|
||||
["UnknownHeart"] = {"hearts", 21, 10, 9, 1, 1},
|
||||
|
||||
|
||||
-- Pickups
|
||||
["Key"] = {"pickups", 0, 8, 9, 0},
|
||||
["GoldenKey"] = {"pickups", 1, 8, 9, 0},
|
||||
@@ -228,17 +228,17 @@ EID.InlineIcons = {
|
||||
["PoopPickup"] = {"pickups", 10, 11, 9, 0},
|
||||
["GrabBag"] = {"pickups", 11, 8, 8, 0, 2},
|
||||
["BlackSack"] = {"pickups", 12, 8, 8, 0, 2},
|
||||
|
||||
|
||||
-- Collectible
|
||||
["Collectible"] = {"Collectible", 0, 7, 7},
|
||||
----- Use Markup "Collectible"+ ITEMID to render collectible sprites (example: {{Collectible1}} = Sad Onion)
|
||||
----- Modded Collectible-icons are automatically generated. No code needed!
|
||||
|
||||
|
||||
-- Trinket
|
||||
["Trinket"] = {"Trinket", 0, 7, 7},
|
||||
----- Use Markup "Trinket"+ ITEMID to render trinket sprites (example: {{Trinket1}} = Swallowed Penny)
|
||||
----- Modded Trinket-icons are automatically generated. No code needed!
|
||||
|
||||
|
||||
-- Machines
|
||||
["Slotmachine"] = {"machines", 0, 8, 7, 0, 3},
|
||||
["BloodDonationMachine"] = {"machines", 1, 9, 7, 0, 3},
|
||||
@@ -248,7 +248,7 @@ EID.InlineIcons = {
|
||||
["RestockMachine"] = {"machines", 5, 8, 7, 0, 3},
|
||||
["Mirror"] = {"machines", 6, 8, 7, 0, 2},
|
||||
["CraneGame"] = {"machines", 7, 8, 7, 0, 3},
|
||||
|
||||
|
||||
-- Beggars
|
||||
["Beggar"] = {"Beggars", 0, 8, 7, 0, 3},
|
||||
["DemonBeggar"] = {"Beggars", 1, 8, 7, 0, 3},
|
||||
@@ -256,7 +256,7 @@ EID.InlineIcons = {
|
||||
["KeyBeggar"] = {"Beggars", 3, 8, 7, 0, 3},
|
||||
["BombBeggar"] = {"Beggars", 4, 8, 7, 0, 3},
|
||||
["RottenBeggar"] = {"Beggars", 5, 8, 7, 0, 3},
|
||||
|
||||
|
||||
-- Chests
|
||||
["Chest"] = {"Chests", 0, 10, 7, 0, 3},
|
||||
["GoldenChest"] = {"Chests", 1, 10, 7, 0, 3},
|
||||
@@ -269,11 +269,11 @@ EID.InlineIcons = {
|
||||
["HauntedChest"] = {"Chests", 8, 10, 7, 0, 3},
|
||||
["DirtyChest"] = {"Chests", 9, 10, 7, 0, 3},
|
||||
["MegaChest"] = {"Chests", 10, 12, 9, 0, 1},
|
||||
|
||||
|
||||
-- Behaviors
|
||||
["Throwable"] = {"Behavior", 0, 9, 9, 0},
|
||||
["Chargeable"] = {"Behavior", 1, 9, 9, 0},
|
||||
|
||||
|
||||
-- Room Icons
|
||||
["Shop"] = {"roomicons", 0, 8, 9, 0, 2},
|
||||
["SecretRoom"] = {"roomicons", 1, 8, 9, 0, 2},
|
||||
@@ -311,7 +311,7 @@ EID.InlineIcons = {
|
||||
["WoodenChestRoomIcon"] = {"roomicons", 33, 6, 9, 0, 4},
|
||||
["Teleporter"] = {"roomicons", 34, 9, 9, 0, 2},
|
||||
["ErrorRoom"] = {"roomicons", 35, 9, 9, 0, 2},
|
||||
|
||||
|
||||
-- Roomshape Icons
|
||||
["Room"] = {"roomshape", 0, 10, 9, 0, 2},
|
||||
["RoomSmallHorizontal"] = {"roomshape", 1, 10, 9, 0, 3},
|
||||
@@ -326,7 +326,7 @@ EID.InlineIcons = {
|
||||
["RoomLBottomLeft"] = {"roomshape", 10, 11, 10, 0, 1},
|
||||
["RoomLBottomRight"] = {"roomshape", 11, 11, 10, 0, 1},
|
||||
["RedRoom"] = {"roomshape", 12, 10, 9, 0, 2},
|
||||
|
||||
|
||||
-- Transformation Icons
|
||||
["CustomTransformation"] = {"TransformationCustom", 0, 16, 16, -5, -1, EID.IconSprite},
|
||||
["Guppy"] = {"Transformation1", 0, 16, 16, 0, -1, EID.IconSprite},
|
||||
@@ -346,14 +346,14 @@ EID.InlineIcons = {
|
||||
["SpiderBaby"] = {"Transformation13", 0, 16, 16, 0, -1, EID.IconSprite},
|
||||
["Adult"] = {"Transformation14",0,16, 16, 0, -1, EID.IconSprite},
|
||||
["Stompy"] = {"Transformation15",0,16, 16, 0, -1, EID.IconSprite},
|
||||
|
||||
|
||||
-- Quality
|
||||
["Quality0"] = {"Quality", 0, 10, 10, 0, 0},
|
||||
["Quality1"] = {"Quality", 1, 10, 10, 0, 0},
|
||||
["Quality2"] = {"Quality", 2, 10, 10, 0, 0},
|
||||
["Quality3"] = {"Quality", 3, 10, 10, 0, 0},
|
||||
["Quality4"] = {"Quality", 4, 10, 10, 0, 0},
|
||||
|
||||
|
||||
-- Controller Button Icons dynamically return either Controller or Keyboard key sprites
|
||||
["ButtonY"] = {"XboxOne", 0, 9, 8, 3, 4, function(_) return getControllerSprite() end},
|
||||
["ButtonA"] = {"XboxOne", 1, 9, 8, 3, 4, function(_) return getControllerSprite() end},
|
||||
@@ -371,7 +371,7 @@ EID.InlineIcons = {
|
||||
["ButtonRT"] = {"XboxOne", 13, 8, 8, 3, 4, function(_) return getControllerSprite() end},
|
||||
["ButtonSelect"] = {"XboxOne", 14, 8, 8, 3, 4, function(_) return getControllerSprite() end},
|
||||
["ButtonMenu"] = {"XboxOne", 15, 8, 8, 3, 4, function(_) return getControllerSprite() end},
|
||||
|
||||
|
||||
-- Crafting
|
||||
["Crafting0"] = {"Crafting", 0, 14, 16, 0, 1},
|
||||
["Crafting1"] = {"Crafting", 1, 14, 16, 0, 1},
|
||||
@@ -404,7 +404,7 @@ EID.InlineIcons = {
|
||||
["Crafting28"] = {"Crafting", 28, 14, 16, 0, -1},
|
||||
["Crafting29"] = {"Crafting", 29, 14, 16, 0, -1},
|
||||
["Crafting30"] = {"Crafting", 30, 14, 16, 0},
|
||||
|
||||
|
||||
--Poop Spells
|
||||
["PoopSpell1"] = {"PoopSpells", 1, 16, 16, -2, -2}, --Normal
|
||||
["PoopSpell2"] = {"PoopSpells", 2, 16, 16, -2, -2}, --Corn
|
||||
@@ -417,7 +417,7 @@ EID.InlineIcons = {
|
||||
["PoopSpell9"] = {"PoopSpells", 9, 16, 16, -2, -2}, --Fart
|
||||
["PoopSpell10"] = {"PoopSpells", 10, 16, 16, -2, -2}, --Bomb
|
||||
["PoopSpell11"] = {"PoopSpells", 11, 16, 16, -2, -2}, --Explosive Diarrhea
|
||||
|
||||
|
||||
-- Use the Stat Icon name without REP or AB to display the stat icon for the dlc the user is using right now. Example: {{Damage}}
|
||||
-- Stats (Repentance)
|
||||
["DamageREP"] = {"Stats", 0, 12, 16, 0, -1},
|
||||
@@ -429,7 +429,7 @@ EID.InlineIcons = {
|
||||
["AngelChanceREP"] = {"Stats", 6, 12, 16, -1, -1},
|
||||
["DevilChanceREP"] = {"Stats", 7, 12, 16, 0, -2},
|
||||
["TearsizeREP"] = {"Stats", 11, 12, 16, 0, 1},
|
||||
|
||||
|
||||
["AngelDevilChance"] = {"Stats", 8, 12, 16, -3, -2},
|
||||
["PlanetariumChance"] = {"Stats", 9, 12, 16, 0, -1}, --unused
|
||||
["TreasureRoomChance"] = {"Stats", 10, 12, 16, 0, 0}, --unused, assuming that's what it means
|
||||
@@ -453,7 +453,7 @@ EID.InlineIcons = {
|
||||
["AngelChanceSmall"] = {"Stats", 27, 10, 16, 0, 1},
|
||||
["DevilChanceSmall"] = {"Stats", 28, 10, 16, 0, 1},
|
||||
["AngelDevilChanceSmall"] = {"Stats", 29, 10, 16, 0, 0},
|
||||
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
|
||||
["PlanetariumChanceSmall"] = {"Stats", 30, 10, 16, 0, 1},
|
||||
["TreasureRoomChanceSmall"] = {"Stats", 31, 10, 16, 0, 2},
|
||||
["TearsizeSmall"] = {"Stats", 32, 10, 16, 0, 2},
|
||||
-- Stats (Afterbirth+ Small)
|
||||
@@ -466,7 +466,7 @@ EID.InlineIcons = {
|
||||
["AngelChanceABSmall"] = {"Stats", 39, 8, 16, 0, 2},
|
||||
["DevilChanceABSmall"] = {"Stats", 40, 8, 16, 0, 2},
|
||||
["TearsizeABSmall"] = {"Stats", 41, 8, 16, 0, 2},
|
||||
|
||||
|
||||
|
||||
|
||||
-- Player Icons for Birthright
|
||||
@@ -498,7 +498,7 @@ EID.InlineIcons = {
|
||||
["Player25"] = {"Players", 25, 12, 12, -1, 1, EID.PlayerSprite}, -- T. ???
|
||||
["Player26"] = {"Players", 26, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eve
|
||||
["Player27"] = {"Players", 27, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Samson
|
||||
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
|
||||
["Player28"] = {"Players", 28, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Azazel
|
||||
["Player29"] = {"Players", 29, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Alive)
|
||||
["Player30"] = {"Players", 30, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Eden
|
||||
["Player31"] = {"Players", 31, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Lost
|
||||
@@ -511,7 +511,7 @@ EID.InlineIcons = {
|
||||
["Player38"] = {"Players", 38, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Lazarus (Dead)
|
||||
["Player39"] = {"Players", 39, 12, 12, -1, 1, EID.PlayerSprite}, -- T. Jacob (Ghost)
|
||||
["Player40"] = {"Players", 40, 12, 12, -1, 1, EID.PlayerSprite}, -- T. The Soul
|
||||
|
||||
|
||||
-- Status effects
|
||||
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
|
||||
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
|
||||
@@ -635,6 +635,26 @@ EID.InlineIcons["DevilChance"] = EID.isRepentance and EID.InlineIcons["DevilChan
|
||||
EID.InlineIcons["Tearsize"] = EID.isRepentance and EID.InlineIcons["TearsizeREP"] or EID.InlineIcons["TearsizeAB"]
|
||||
|
||||
|
||||
-- Function for handling colors that fade between multiple different colors (rainbow, gold, tarot cloth purple)
|
||||
local function SwagColors(colors, maxAnimTime)
|
||||
maxAnimTime = maxAnimTime or 80
|
||||
local animTime = Game():GetFrameCount() % maxAnimTime
|
||||
local colorFractions = (maxAnimTime - 1) / #colors
|
||||
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
||||
local primaryColorIndex = subAnm % (#colors + 1)
|
||||
if primaryColorIndex == 0 then
|
||||
primaryColorIndex = 1
|
||||
end
|
||||
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
||||
if secondaryColorIndex == 0 then
|
||||
secondaryColorIndex = 1
|
||||
end
|
||||
return EID:interpolateColors(
|
||||
colors[primaryColorIndex],
|
||||
colors[secondaryColorIndex],
|
||||
(animTime % (colorFractions + 1)) / colorFractions
|
||||
)
|
||||
end
|
||||
|
||||
-- Table that holds Colors used for markup objects. Example: "{{ColorRed}}"
|
||||
-- Format: ["Shortcut"] = KColor
|
||||
@@ -671,53 +691,33 @@ EID.InlineColors = {
|
||||
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
|
||||
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
|
||||
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
|
||||
["ColorLightYellow"] = KColor(1, 1, 0.5, 1),
|
||||
["ColorBagComplete"] = KColor(0, 1, 0, 0.6),
|
||||
["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6),
|
||||
-- Swag Colors
|
||||
|
||||
-- Swag Colors
|
||||
-- Rainbow color effect
|
||||
["ColorRainbow"] = function(_)
|
||||
local maxAnimTime = 80
|
||||
local animTime = Game():GetFrameCount() % maxAnimTime
|
||||
local c = EID.InlineColors
|
||||
local colors = {c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]}
|
||||
local colorFractions = (maxAnimTime - 1) / #colors
|
||||
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
||||
local primaryColorIndex = subAnm % (#colors + 1)
|
||||
if primaryColorIndex == 0 then
|
||||
primaryColorIndex = 1
|
||||
end
|
||||
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
||||
if secondaryColorIndex == 0 then
|
||||
secondaryColorIndex = 1
|
||||
end
|
||||
return EID:interpolateColors(
|
||||
colors[primaryColorIndex],
|
||||
colors[secondaryColorIndex],
|
||||
(animTime % (colorFractions + 1)) / colorFractions
|
||||
)
|
||||
return SwagColors({c["ColorRed"], c["ColorYellow"], c["ColorLime"], c["ColorCyan"], c["ColorBlue"], c["ColorPink"]})
|
||||
end,
|
||||
-- Gold rainbow color effect
|
||||
["ColorGold"] = function(_)
|
||||
local maxAnimTime = 80
|
||||
local animTime = Game():GetFrameCount() % maxAnimTime
|
||||
local c = EID.InlineColors
|
||||
local colors = {c["ColorYellow"], c["ColorOrange"]}
|
||||
local colorFractions = (maxAnimTime - 1) / #colors
|
||||
local subAnm = math.floor(animTime / (colorFractions + 1)) + 1
|
||||
local primaryColorIndex = subAnm % (#colors + 1)
|
||||
if primaryColorIndex == 0 then
|
||||
primaryColorIndex = 1
|
||||
end
|
||||
local secondaryColorIndex = (subAnm + 1) % (#colors + 1)
|
||||
if secondaryColorIndex == 0 then
|
||||
secondaryColorIndex = 1
|
||||
end
|
||||
return EID:interpolateColors(
|
||||
colors[primaryColorIndex],
|
||||
colors[secondaryColorIndex],
|
||||
(animTime % (colorFractions + 1)) / colorFractions
|
||||
)
|
||||
return SwagColors({c["ColorYellow"], c["ColorOrange"]})
|
||||
end,
|
||||
-- Yellow to green/red for positive/negative car battery effects
|
||||
["BlinkYellowGreen"] = function(_)
|
||||
local c = EID.InlineColors
|
||||
return SwagColors({c["ColorYellow"], c["ColorLime"]})
|
||||
end,
|
||||
["BlinkYellowRed"] = function(_)
|
||||
local c = EID.InlineColors
|
||||
return SwagColors({c["ColorYellow"], c["ColorRed"]})
|
||||
end,
|
||||
-- Shiny purple color effect
|
||||
["ColorShinyPurple"] = function(_)
|
||||
return SwagColors({KColor(0.812, 0.627, 1, 1), KColor(0.62, 0.251, 1, 1)}, 40)
|
||||
end,
|
||||
-- Text will blink frequently
|
||||
["ColorBlink"] = function(color)
|
||||
@@ -746,7 +746,20 @@ EID.InlineColors = {
|
||||
return color
|
||||
end,
|
||||
}
|
||||
|
||||
EID.ColorBlindColors = {
|
||||
{ -- Protanopia
|
||||
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
|
||||
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
|
||||
},
|
||||
{ -- Deuteranopia
|
||||
["ColorBagComplete"] = KColor(0.2, 0.2, 1, 0.6), -- blue-ish
|
||||
["ColorBagOverfill"] = KColor(1, 0, 0, 0.6), -- red
|
||||
},
|
||||
{ -- Tritanopia
|
||||
--["ColorBagComplete"] = KColor(0, 1, 0, 0.6), -- no changes needed
|
||||
--["ColorBagOverfill"] = KColor(1, 0.5, 0.1, 0.6), -- no changes needed
|
||||
}
|
||||
}
|
||||
-- Data table for a trinket's ability to be doubled/tripled by Mom's Box or being Golden
|
||||
-- Due to only a few exceptions needing special rules, most of these are just a single number, which will be found in the description and multiplied
|
||||
-- Exceptions will use a table to figure out what to do with them:
|
||||
@@ -768,16 +781,16 @@ EID.GoldenTrinketData = {
|
||||
-- NO!, Brown Cap, Cracked Crown, Ouroboros Worm, Broken Syringe, Teardrop Charm, Beth's Faith (possibly tripleable, but max 8 wisps in its ring)
|
||||
[88] = {append = true}, [90] = {t={100}, mult=2}, [92] = 20, [96] = {t={0.4, 1.5}}, [132] = {t={25}, mult=4}, [139] = {t={4},mults={1.5,2}}, [142] = {t={4}, mult=2},
|
||||
-- Old Capacitor (hard cap of 33% chance), Perfection, Mom's Lock, Dice Bag, Mother's Kiss
|
||||
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
|
||||
[143] = {t={20}, mult=1.65}, [145] = 10, [153] = {t={25}, mult=4}, [154] = {t={50}, mult=2}, [156] = 1,
|
||||
-- Gilded Key (Golden = no +1 key; probably a bug), Lucky Sack, Azazel's Stump (50/67/100), Dingle Berry, Ring Cap
|
||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
|
||||
[159] = {goldenOnly = true, fullReplace = true, mult=1}, [160] = 1, [162] = {t={50}, mults={1.32, 2}}, [163] = {t={1},mult=2}, [164] = 1,
|
||||
-- Modeling Clay, Polished Bone (25, 33, 50), Hollow Heart, Kid's Drawing, Crystal Key
|
||||
[166] = {t={50},mult=2}, [167] = {t={25}, mults={1.32, 2}}, [168] = 1, [169] = {t={1}, goldenOnly = true, mult = 2}, [170] = {t={33}, mults={1.5,3}},
|
||||
-- Lil Clot, Swallowed M80, The Twins (effect chance rolls multiple times), Cricket Leg (17%, 1 in 6), Apollyon's Best Friend, Broken Glasses
|
||||
[176] = 1, [178] = {t={50},mult=2}, [183] = {append = true}, [185] = 17, [186] = 1, [187] = {t={50,50}, mult=2},
|
||||
|
||||
|
||||
-- NEW REP PATCH UPDATE
|
||||
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
|
||||
-- AAA Battery, Broken Remote (Teleport 2.0), Broken Magnet (coins -> pickups), Cartridge, Pulse Worm (default text), Flat Worm,
|
||||
[3] = 1, [4] = {fullReplace = true, mult=1}, [6] = {findReplace = true, mult = 2}, [7] = {append = true}, [8] = 5, [9] = 0, [12] = 50,
|
||||
-- Golden Store Credit, Lucky Rock (effect chance rolls multiple times), Mom's Toenail (20 -> 10 -> 6.66), Mysterious Candy (golden = golden poop)
|
||||
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
|
||||
@@ -844,18 +857,18 @@ EID.MarkupSizeMap = {
|
||||
|
||||
-- Bulletpoint icons that shouldn't be printed if stat/pickup bulletpoints are disabled
|
||||
EID.StatPickupBulletpointBlacklist = {
|
||||
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
|
||||
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
|
||||
["{{Damage}}"] = true, ["{{Speed}}"] = true, ["{{Tears}}"] = true, ["{{Range}}"] = true,
|
||||
["{{Shotspeed}}"] = true, ["{{Luck}}"] = true, ["{{AngelChance}}"] = true, ["{{DevilChance}}"] = true,
|
||||
["{{AngelDevilChance}}"] = true, ["{{PlanetariumChance}}"] = true, ["{{TreasureRoomChance}}"] = true,
|
||||
["{{Tearsize}}"] = true, ["{{DamageSmall}}"] = true, ["{{SpeedSmall}}"] = true,
|
||||
["{{TearsSmall}}"] = true, ["{{RangeSmall}}"] = true, ["{{ShotspeedSmall}}"] = true,
|
||||
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
|
||||
["{{LuckSmall}}"] = true, ["{{AngelChanceSmall}}"] = true, ["{{DevilChanceSmall}}"] = true,
|
||||
["{{AngelDevilChanceSmall}}"] = true, ["{{PlanetariumChanceSmall}}"] = true,
|
||||
["{{TreasureRoomChanceSmall}}"] = true, ["{{TearsizeSmall}}"] = true,
|
||||
["{{Chest}}"] = true, ["{{Coin}}"] = true, ["{{Bomb}}"] = true, ["{{Key}}"] = true, ["{{Battery}}"] = true,
|
||||
["{{Pill}}"] = true, ["{{Card}}"] = true, ["{{Rune}}"] = true,
|
||||
["{{Heart}}"] = true, ["{{HalfHeart}}"] = true, ["{{EternalHeart}}"] = true, ["{{SoulHeart}}"] = true,
|
||||
["{{BlackHeart}}"] = true,
|
||||
["{{BlackHeart}}"] = true,
|
||||
}
|
||||
|
||||
EID.TransformationData = {
|
||||
@@ -881,3 +894,17 @@ EID.TransformationData = {
|
||||
EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" }
|
||||
EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }
|
||||
EID.ItemPoolTypeToMarkup = { [0] = "{{ItemPoolTreasure}}", "{{ItemPoolShop}}", "{{ItemPoolBoss}}", "{{ItemPoolDevil}}", "{{ItemPoolAngel}}", "{{ItemPoolSecret}}", "{{ItemPoolLibrary}}", "{{ItemPoolShellGame}}", "{{ItemPoolGoldenChest}}", "{{ItemPoolRedChest}}", "{{ItemPoolBeggar}}", "{{ItemPoolDemonBeggar}}", "{{ItemPoolCurse}}", "{{ItemPoolKeyMaster}}", "{{ItemPoolBombBum}}", "{{ItemPoolMomsChest}}", "{{ItemPoolGreedTreasure}}", "{{ItemPoolGreedShop}}", "{{ItemPoolGreedBoss}}", "{{ItemPoolGreedDevil}}", "{{ItemPoolGreedAngel}}", "{{ItemPoolGreedCurse}}", "{{ItemPoolGreedSecret}}", "{{ItemPoolCraneGame}}", "{{ItemPoolUltraSecret}}", "{{ItemPoolBatteryBum}}", "{{ItemPoolPlanetarium}}", "{{ItemPoolOldChest}}", "{{ItemPoolBabyShop}}", "{{ItemPoolWoodenChest}}", "{{ItemPoolRottenBeggar}}"}
|
||||
|
||||
-- additional offset of the textbox to the entity position. Only applies in local description mode.
|
||||
-- If a function returns a value, it will be used as the offset
|
||||
EID.LocalModePositionOffset = {
|
||||
Default = Vector(0, 20),
|
||||
Shop = function(entity) if entity and not EID:IsGridEntity(entity) and entity:ToPickup() and entity:ToPickup():IsShopItem() then return Vector(0, 35) end end,
|
||||
}
|
||||
|
||||
-- Character IDs that aren't allowed to have Red Health: ???, The Lost, The Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [17] = true }
|
||||
if REPENTANCE then
|
||||
-- ???, The Lost, Black Judas, The Soul, Tainted Judas, Tainted ???, Tainted Lost, Tainted Forgotten, Tainted Bethany, Tainted Soul
|
||||
EID.NoRedHeartsPlayerIDs = { [4] = true, [10] = true, [12] = true, [17] = true, [24] = true, [25] = true, [31] = true, [35] = true, [36] = true, [40] = true }
|
||||
end
|
||||
+3
-3
@@ -126,7 +126,7 @@ EID:addCollectible(2, "New override Method", "new Name", "ru") -- maximal method
|
||||
EID:addTrinket(2, "New override Method") -- minimal method
|
||||
EID:addCard(2, "New override Method", "new Name") -- card
|
||||
EID:addPill(2, "New override Method", "new Name") -- pilleffect 2 "Balls of steel"
|
||||
EID:addEntity(5, 10, 2, "Custom Name", "New Custom description") -- Entity
|
||||
EID:addEntity(5, 10, 2, "Custom Name", "New Custom description") -- Entity
|
||||
|
||||
------ Test: adding custom transformation icon ------
|
||||
local dummySprite = Sprite()
|
||||
@@ -188,7 +188,7 @@ EID:SetPillEffectUnidentifyable(24, true) -- set "I can see forever" to always b
|
||||
|
||||
local function onDebugRender()
|
||||
EID:renderHUDLocationIndicators()
|
||||
|
||||
|
||||
for _,v in ipairs(Isaac.FindByType(5,10,3,true,false)) do
|
||||
if v:GetData()["EID_Description"] == nil then
|
||||
v:GetData()["EID_Description"] = "Test specific description#Init seed: ".. v.InitSeed
|
||||
@@ -214,7 +214,7 @@ local function onDebugRender()
|
||||
for i, v in ipairs(charsToDebug) do
|
||||
local pos = EID:getTextPosition() + Vector(-5, - 15 + ((i - 1) * 14))
|
||||
EID:renderString(v, pos, Vector(EID.Scale, EID.Scale), KColor(1, 1, 1, 1))
|
||||
|
||||
|
||||
if not showDebugChars then
|
||||
break
|
||||
end
|
||||
|
||||
+13
-13
@@ -46,11 +46,11 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
holdMapDesc = ""
|
||||
|
||||
currentPlayer = player
|
||||
|
||||
|
||||
-- TODO:
|
||||
-- crooked penny cheats. 404/liberty cap/broken syringe/etc. "what item is it"
|
||||
-- pandora's box? it shows the whole desc which is kinda useful but too big
|
||||
|
||||
|
||||
-- Tainted ??? Poop Descriptions
|
||||
if EID.isRepentance and EID.Config["ItemReminderShowPoopDesc"] > 0 and player:GetPlayerType() == 25 then
|
||||
for i = 0, EID.Config["ItemReminderShowPoopDesc"]-1 do
|
||||
@@ -73,7 +73,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Echo Chamber Description
|
||||
if EID.isRepentance and player:HasCollectible(700) then
|
||||
local playerID = EID:getPlayerID(player)
|
||||
@@ -105,7 +105,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Bag of Crafting
|
||||
if EID.isRepentance and player:HasCollectible(710) then
|
||||
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
|
||||
@@ -117,7 +117,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
blacklist["5.100.710"] = true
|
||||
append("{{Collectible710}}", EID:getObjectName(5,100,710), text)
|
||||
end
|
||||
|
||||
|
||||
-- Active Item Descriptions
|
||||
if EID.Config["ItemReminderShowActiveDesc"] > 0 then
|
||||
for i = 0, EID.Config["ItemReminderShowActiveDesc"]-1 do
|
||||
@@ -179,7 +179,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Pocket Item Descriptions
|
||||
-- Annoying because there's no easy way to just get the info of a slot
|
||||
if EID.Config["ItemReminderShowPocketDesc"] > 0 then
|
||||
@@ -212,7 +212,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Trinket Descriptions
|
||||
if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
|
||||
for t = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
|
||||
@@ -259,12 +259,12 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
addObjectDesc(5, 100, modelingClayItem, "{{Trinket166}}")
|
||||
blacklist["5.350.166"] = true
|
||||
else
|
||||
addObjectDesc(5, 350, heldTrinket)
|
||||
addObjectDesc(5, 350, heldTrinketTrue) -- currently no effect applied
|
||||
end
|
||||
else
|
||||
addObjectDesc(5, 350, heldTrinket)
|
||||
addObjectDesc(5, 350, heldTrinketTrue)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
-- Gulped/unslotted Modeling Clay
|
||||
@@ -277,7 +277,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Zodiac's effect for the current floor
|
||||
if EID.Config["ItemReminderShowHiddenInfo"] and player:HasCollectible(CollectibleType.COLLECTIBLE_ZODIAC) then
|
||||
local zodiacItem = player:GetZodiacEffect()
|
||||
@@ -286,7 +286,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
blacklist["5.100.392"] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Finally, check the twin player of this controller
|
||||
-- If both twins have a desc, show their player icon / name to separate the two descs
|
||||
if EID.isRepentance and not checkingTwin then
|
||||
@@ -307,7 +307,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
|
||||
holdMapDesc = mainTwinDesc
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
EID.InsideItemReminder = false
|
||||
return holdMapDesc
|
||||
end
|
||||
@@ -104,7 +104,7 @@ function EID:trimSanguineDesc(descObj)
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
|
||||
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
|
||||
local nextFloat = EID:SeedToFloat(spikeSeed)
|
||||
|
||||
|
||||
for _,v in ipairs(sanguineResults) do
|
||||
if nextFloat < v[1] then cheatResult = v[2] break end
|
||||
end
|
||||
@@ -141,11 +141,11 @@ function EID:Teleport1Prediction(rng)
|
||||
end
|
||||
rng = EID:RNGNext(rng, 5, 9, 7)
|
||||
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
|
||||
|
||||
|
||||
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
|
||||
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
|
||||
local resultSafeIndex = resultRoom.SafeGridIndex
|
||||
|
||||
|
||||
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
|
||||
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
@@ -195,11 +195,11 @@ function EID:Teleport2Prediction()
|
||||
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
|
||||
-- If in Pre-Ascent version (Dad's note) of Mausuleum/Gehenna, we dont teleport to I AM ERROR but Angel/Devil
|
||||
if EID.isRepentance and level:IsPreAscent() then unclearedTypes[666] = true; unclearedTypes[3] = false end
|
||||
|
||||
|
||||
local greed = game:IsGreedMode()
|
||||
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
|
||||
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
|
||||
|
||||
|
||||
-- Return a string for the first uncleared room type that we find
|
||||
for _,v in ipairs(roomOrder) do
|
||||
if unclearedTypes[v] then
|
||||
@@ -256,11 +256,11 @@ end
|
||||
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
|
||||
function EID:VoidRNGCheck(player, isRune)
|
||||
local increases = {0, 0, 0, 0, 0, 0}
|
||||
|
||||
|
||||
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
|
||||
local count = (isRune and numRunable) or numVoidable
|
||||
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
|
||||
|
||||
|
||||
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
|
||||
if EID.isRepentance and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
|
||||
for i = 1, count do
|
||||
@@ -322,7 +322,7 @@ function EID:D1Prediction(rng)
|
||||
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
|
||||
return pickupNames[fullID] or EID.XMLEntityNames[fullID] or fullID
|
||||
return pickupNames[fullID] or EID:GetEntityXMLNameByString(fullID) or fullID
|
||||
end
|
||||
+153
-108
@@ -188,7 +188,7 @@ function EID:AddNumberSetting(category, optionName, displayText, minimum, maximu
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
function EID:AddScrollSetting(category, optionName, displayText, scrollTable, params)
|
||||
if type(params) ~= "table" then params = {} end
|
||||
if params.repOnly and not EID.isRepentance then return end
|
||||
@@ -251,7 +251,7 @@ function EID:AddHotkeySetting(category, optionName, displayText, infoText, isCon
|
||||
local currentSettingString = hotkeyToString[currentValue]
|
||||
keepSettingString = "This setting is currently set to \"" .. currentSettingString .. "\".$newlinePress this button to keep it unchanged.$newline$newline"
|
||||
end
|
||||
return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
|
||||
return "Press a button on your "..deviceString.." to change this setting.$newline$newline" .. keepSettingString .. "Press "..backString.." to go back and clear this setting."
|
||||
end,
|
||||
Info = infoText
|
||||
}
|
||||
@@ -290,7 +290,7 @@ if MCMLoaded then
|
||||
return EID.isHidden and"~~ bind a key/button in the General tab to show ~~" or ""
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
---------------------------------General-----------------------------------
|
||||
-- Language
|
||||
@@ -311,7 +311,7 @@ if MCMLoaded then
|
||||
Display = function()
|
||||
EID.MCMCompat_isDisplayingEIDTab = "Visuals"
|
||||
if EID.Config["Language"] == "auto" then
|
||||
return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
|
||||
return "Language: Auto (" .. displayLanguage[AnIndexOf(EID.Languages, EID:getLanguage())] .. ")"
|
||||
else
|
||||
return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
|
||||
end
|
||||
@@ -337,32 +337,32 @@ if MCMLoaded then
|
||||
local translateStates = {"English", "Current Language", "Current + English"}
|
||||
EID:AddNumberSetting("General", "TranslateItemName", "Name Language", 1, 3, {displayTable = translateStates,
|
||||
infoText = {"If translated names are available,","this changes how item names are displayed."}})
|
||||
|
||||
|
||||
-- Hide Keys
|
||||
EID:AddHotkeySetting("General", "HideKey", "Toggle (Keyboard)",
|
||||
"Press this key to toggle the description display", false)
|
||||
EID:AddHotkeySetting("General", "HideButton", "Toggle (Controller)",
|
||||
"Press this button to toggle the description display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "General")
|
||||
|
||||
|
||||
-- Position / Textbox Size
|
||||
EID:AddNumberSetting("General", "XPosition", "Position X", 0, 500, {modifyBy = 5, infoText = "Default = 60"})
|
||||
EID:AddNumberSetting("General", "YPosition", "Position Y", 0, 500, {modifyBy = 5, infoText = "Default = 45"})
|
||||
EID:AddNumberSetting("General", "LineHeight", "Line Height", 1, 30, {infoText = "Default = 11 (varies per language)"})
|
||||
EID:AddNumberSetting("General", "TextboxWidth", "Textbox Width", 1, 500, {modifyBy = 5, infoText = "Default = 130 (varies per language)"})
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "General")
|
||||
|
||||
|
||||
EID:AddBooleanSetting("General", "InitiallyHidden", "Is Initially Hidden")
|
||||
EID:AddBooleanSetting("General", "DisableStartOfRunWarnings", "Start of Run Warnings", {offText = "Enabled", onText = "Disabled",
|
||||
repOnly = true, infoText = "Toggle the achievement, outdated game version, and modded crafting recipes warnings"})
|
||||
|
||||
|
||||
EID:AddBooleanSetting("General", "DisableOnCurse", 'Show on "Curse of the Blind"', {offText = "True", onText = "False"})
|
||||
EID:AddBooleanSetting("General", "DisableOnAprilFoolsChallenge", "Show on April Fools Challenge", {offText = "True", onText = "False"})
|
||||
EID:AddBooleanSetting("General", "DisableOnAltPath", "Show Hidden Alt-Path Item", {offText = "True", onText = "False",
|
||||
repOnly = true, infoText = "Show the description for the blind item in Downpour/Mines/etc."})
|
||||
|
||||
|
||||
EID:AddBooleanSetting("General", "OnlyShowPillWhenUsedAtLeastOnce", "Show pill effect after one use", {infoText = "Keeps pilleffect descriptions unidentified, until the player has used the pill at least once in the run. This ignores effects caused by PHD and False PHD"})
|
||||
EID:AddBooleanSetting("General", "ShowUnidentifiedPillDescriptions", "Show Unidentified Pill Effects")
|
||||
EID:AddBooleanSetting("General", "HideInBattle", "Hide in Battle", {infoText = "Hides the descriptions when in a fight"})
|
||||
@@ -372,23 +372,23 @@ if MCMLoaded then
|
||||
local indicators = {"arrow", "blink", "border", "highlight", "none"}
|
||||
EID:AddNumberSetting("General", "Indicator", "Indicator", 1, 5, {indexOf = indicators,
|
||||
infoText = {"Change how the currently described item is marked"}})
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "General")
|
||||
|
||||
-- maxDistance
|
||||
local distances = {1, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10}
|
||||
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
|
||||
EID:AddScrollSetting("General", "MaxDistance", "Max Distance", distances, {label = " Grids",
|
||||
infoText = "Distance to the object until descriptions are displayed"})
|
||||
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
|
||||
EID:AddBooleanSetting("General", "DisplayAllNearby", "Display All Objects In Range",
|
||||
{ infoText = "Descriptions besides the closest one will be shown using the Local display mode" })
|
||||
local descsToDisplaySteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 99}
|
||||
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
|
||||
EID:AddScrollSetting("General", "MaxDescriptionsToDisplay", "Max Descriptions to Display", descsToDisplaySteps,
|
||||
{infoText = "Max number of descriptions to display per frame"})
|
||||
|
||||
|
||||
|
||||
--------Reset to default
|
||||
MCM.AddSpace("EID", "General")
|
||||
|
||||
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
"General",
|
||||
@@ -407,40 +407,40 @@ if MCMLoaded then
|
||||
Info = {"Press this to reset the config back to its default values"}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
---------------------------------Display-----------------------------------
|
||||
|
||||
|
||||
local refreshRateSteps = {1, 2, 3, 4, 6, 10, 12, 15, 20, 30, 60}
|
||||
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
|
||||
EID:AddScrollSetting("Display", "RefreshRate", "Description Refresh Rate", refreshRateSteps,
|
||||
{displayingTab = "", infoText = "How many times per second that EID updates what description to show"})
|
||||
EID:AddBooleanSetting("Display", "CoopDescriptions", "Co-op Player Descriptions",
|
||||
{infoText = "Allow Players 2, 3, and 4 to display descriptions in Co-op"})
|
||||
EID:AddBooleanSetting("Display", "PairedPlayerDescriptions", "Paired Player Descriptions", {repOnly = true,
|
||||
infoText = "Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"})
|
||||
MCM.AddSpace("EID", "Display")
|
||||
|
||||
|
||||
-- Simple toggles of what descriptions the user wants displayed
|
||||
EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos", {displayingTab = ""})
|
||||
EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayCardInfo", "Card Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayPillInfo", "Pill Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayGlitchedItemInfo", "Glitched Item Infos", {repOnly = true,
|
||||
infoText = "Note: The --luadebug launch option is required for more detailed glitched item descriptions; this can be dangerous!"})
|
||||
infoText = "Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"})
|
||||
EID:AddBooleanSetting("Display", "DisplaySacrificeInfo", "Sacrifice Room Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Dice Room Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Crane Game Infos", {repOnly = true})
|
||||
EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplaySanguineInfo", "Sanguine Bond Infos", {repOnly = true})
|
||||
EID:AddBooleanSetting("Display", "PredictionSanguineBond", "Predict Sanguine Bond Result", {repOnly = true, infoText = "The next reward from Sanguine Bond can be predicted and highlighted in the description"})
|
||||
|
||||
|
||||
local diceSteps = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}
|
||||
-- Spindown Dice Settings
|
||||
if EID.isRepentance then MCM.AddSpace("EID", "Display") end
|
||||
|
||||
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
|
||||
|
||||
EID:AddScrollSetting("Display", "SpindownDiceResults", "Spindown Dice", diceSteps, {repOnly = true, label = " Items",
|
||||
infoText = "Number of item previews when holding Spindown Dice"})
|
||||
|
||||
|
||||
-- Display IDs for Spindown Dice results
|
||||
EID:AddBooleanSetting("Display", "SpindownDiceDisplayID", "Display IDs",
|
||||
{repOnly = true, infoText = "Display IDs for Spindown Dice results"})
|
||||
@@ -450,20 +450,20 @@ if MCMLoaded then
|
||||
-- Spindown Dice skip locked items
|
||||
EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
|
||||
{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"})
|
||||
|
||||
|
||||
--------Obstruction---------
|
||||
MCM.AddSpace("EID", "Display")
|
||||
MCM.AddText("EID", "Display", "Display Infos when Obstructed")
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Display", "DisableObstructionOnFlight", "Show again when you have Flight")
|
||||
EID:AddBooleanSetting("Display", "DisplayObstructedCardInfo", "Obstructed Card Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayObstructedPillInfo", "Obstructed Pill Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayObstructedSoulstoneInfo", "Obstructed Soulstone Infos", {repOnly = true})
|
||||
|
||||
|
||||
-------Shop Spoilers-------
|
||||
MCM.AddSpace("EID", "Display")
|
||||
MCM.AddText("EID", "Display", "Display Infos in Shops")
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Display", "DisplayCardInfoShop", "Shop Card Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplayPillInfoShop", "Shop Pill Infos")
|
||||
EID:AddBooleanSetting("Display", "DisplaySoulstoneInfoShop", "Shop Soulstone Infos", {repOnly = true})
|
||||
@@ -473,11 +473,11 @@ if MCMLoaded then
|
||||
MCM.AddSpace("EID", "Display")
|
||||
MCM.AddText("EID", "Display", "Interaction with 'Options?'")
|
||||
end
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Display", "DisplayCardInfoOptions?", "'Options?' Card Infos", {repOnly = true})
|
||||
EID:AddBooleanSetting("Display", "DisplayPillInfoOptions?", "'Options?' Pill Infos", {repOnly = true})
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
---------------------------------Visuals-----------------------------------
|
||||
-- Font Type
|
||||
@@ -514,13 +514,13 @@ if MCMLoaded then
|
||||
infoText = {"Changes display mode of descriptions", "Default: Text is displayed in the top left", "Local: Text is displayed under the described object"}})
|
||||
|
||||
-- Scale/Size
|
||||
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
|
||||
EID:AddNumberSetting("Visuals", "Size", "Text Size", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
|
||||
function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
currentNum = currentNum - (currentNum % 0.25)
|
||||
EID.Config["Size"] = currentNum
|
||||
end})
|
||||
EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
|
||||
EID:AddNumberSetting("Visuals", "LocalModeSize", "Text Size (Local Mode)", 0.5, 2, {modifyBy = 0.25, onChangeFunc =
|
||||
function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
currentNum = currentNum - (currentNum % 0.25)
|
||||
@@ -535,6 +535,9 @@ if MCMLoaded then
|
||||
-- Transparency
|
||||
local transparencies = {0.1, 0.175, 0.25, 0.3, 0.4, 0.5, 0.6, 0.75, 0.8, 0.9, 1}
|
||||
EID:AddScrollSetting("Visuals", "Transparency", "Transparency", transparencies)
|
||||
-- Color blind
|
||||
local colorBlindModes = {[0] = "Off", "Protanopia (red weak)", "Deuteranopia (green weak)", "Tritanopia (blue weak)"}
|
||||
EID:AddNumberSetting("Visuals", "ColorblindMode", "Colorblind Mode", 0, #colorBlindModes, {displayTable = colorBlindModes, infoText = "Changes some colors to enable colorblind people to use some features of the mod easier."})
|
||||
|
||||
MCM.AddSpace("EID", "Visuals")
|
||||
|
||||
@@ -542,13 +545,13 @@ if MCMLoaded then
|
||||
-------Markup icon Sizes---------
|
||||
local markupSizes = {"default", "big", "small"}
|
||||
EID:AddNumberSetting("Visuals", "MarkupSize", "Markup Icon Size", 1, #markupSizes, {indexOf = markupSizes})
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Visuals", "StatChangeIcons", "Stat Change Icons")
|
||||
EID:AddBooleanSetting("Visuals", "StatAndPickupBulletpoints", "Stat/Pickup Bulletpoint Icons")
|
||||
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "Visuals")
|
||||
|
||||
|
||||
-- Simple toggles of what is shown in the title and transformation lines of a description
|
||||
EID:AddBooleanSetting("Visuals", "ShowItemName", "Display Item Name")
|
||||
EID:AddBooleanSetting("Visuals", "ShowItemType", "Display Item Type")
|
||||
@@ -561,25 +564,25 @@ if MCMLoaded then
|
||||
EID:AddBooleanSetting("Visuals", "ShowItemPoolIcon", "Display Item Pool Icon", {repOnly = true, infoText = "Displays collectible's item pool icon that is expected for full reroll effects."})
|
||||
EID:AddBooleanSetting("Visuals", "ShowItemPoolText", "Display Item Pool Name", {repOnly = true, infoText = "Displays collectible's item pool name that is expected for full reroll effects."})
|
||||
EID:AddBooleanSetting("Visuals", "ShowObjectID", "Display Object ID")
|
||||
|
||||
|
||||
-------Mod indicator for modded items---------
|
||||
local modIndicatorDisplays = {"Both","Name only","Icon only", "None"}
|
||||
EID:AddNumberSetting("Visuals", "ModIndicatorDisplay", "Display Mod Indicator", 1, #modIndicatorDisplays, {indexOf = modIndicatorDisplays})
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
------------------------------Item Reminder--------------------------------
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Reminder", "ItemReminderEnabled", "Item Reminder Description", {displayingTab = "",offText = "Disabled", onText = "Enabled", infoText = "Hold Map to show your active item's effect, recently picked up items, and much more"})
|
||||
|
||||
|
||||
local actionToName = { [0] = "Move Left", "Move Right", "Move Up", "Move Down", "Shoot Left", "Shoot Right", "Shoot Up", "Shoot Down", "Bomb", "Item", "Pill/Card", "Drop", "Pause", "Map" }
|
||||
|
||||
|
||||
EID:AddNumberSetting("Reminder", "BagOfCraftingToggleKey", "Hold to Show", 8, 13, {displayTable = actionToName,
|
||||
infoText = {"Hold this key to display the Item Reminder description, show Flip/Spindown previews and control the Bag of Crafting recipe list"}})
|
||||
|
||||
|
||||
local itemSlotReminders = { [0] = "No", "Yes (max 1)", "Yes (max 2)", "Yes (max 3)", "Yes (max 4)", "Yes (max 5)", "Yes (max 6)", "Yes (max 7)", "Yes (max 8)" }
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "Reminder")
|
||||
MCM.AddText("EID", "Reminder", "Item Descriptions")
|
||||
-- should these be organized in the order they're shown in the map desc code?
|
||||
@@ -587,44 +590,41 @@ if MCMLoaded then
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderShowActiveDesc", "Active Items", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your active item descriptions in the Item Reminder"})
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderShowPocketDesc", "Pocket Items", 0, 4, { displayTable = itemSlotReminders, infoText = "Show your pocket item (card, pill, active) descriptions in the Item Reminder"})
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderShowTrinketDesc", "Trinkets", 0, 2, { displayTable = itemSlotReminders, infoText = "Show your trinket descriptions in the Item Reminder"})
|
||||
|
||||
|
||||
EID:AddNumberSetting("Reminder", "ItemReminderShowPoopDesc", "Poop Spells", 0, 6, { repOnly = true, displayTable = itemSlotReminders, infoText = "Show Tainted ???'s next Poop Spell descriptions in the Item Reminder"})
|
||||
|
||||
|
||||
EID:AddBooleanSetting("Reminder", "ItemReminderShowHiddenInfo", "Show Hidden Information", { infoText = "Items like Error (404) or Rainbow Worm can have their current granted item revealed in the Item Reminder"})
|
||||
EID:AddBooleanSetting("Reminder", "ItemReminderShowRNGCheats", "Show RNG Predictions", { infoText = "Some items can have their next random result predicted and shown in the Item Reminder"})
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
-----------------------------BAG OF CRAFTING-------------------------------
|
||||
|
||||
|
||||
if EID.isRepentance then
|
||||
-- Bag of Crafting Display
|
||||
local bagDisplays = {"always","hold","never"}
|
||||
EID:AddNumberSetting("Crafting", "DisplayBagOfCrafting", "Show Display", 1, #bagDisplays, { displayingTab = "Crafting", indexOf = bagDisplays, infoText = {"Always = Always show Results", "Hold = Show when holding up bag", "Never = Disable Bag of Crafting feature"}})
|
||||
|
||||
|
||||
-- Bag of Crafting Display Mode
|
||||
local bagDisplayModes = {"Recipe List","Item Probability","Preview Only","Pickups Only"}
|
||||
EID:AddNumberSetting("Crafting", "BagOfCraftingDisplayRecipesMode", "Display Mode", 1, #bagDisplayModes, { indexOf = bagDisplayModes,
|
||||
infoText = {"Toggle showing a list of recipes, an item preview when bag is full, what item pool/quality you might get, or only the floor pickups"}})
|
||||
|
||||
|
||||
-- Bag of Crafting Hide in Battle
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle", {onText = "Yes", offText = "No",
|
||||
infoText = "Hides the Bag of Crafting info when in a fight"})
|
||||
-- Bag of Crafting Show Controls
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingShowControls", "Show Controls", {onText = "Yes", offText = "No",
|
||||
infoText = "Show the text for the Hide/Preview and Recipe List hotkeys"})
|
||||
|
||||
|
||||
-- Bag of Crafting 8 icons toggle
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as", {onText = "8 Icons", offText = "Groups",
|
||||
infoText = "Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"})
|
||||
-- Modded Recipes toggle
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingModdedRecipes", "Load Modded Item Recipes (WIP)", {
|
||||
infoText = {"Enable or disable basic modded item support", "If you have a lot of modded items, it will slow down game launch"}})
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "Crafting")
|
||||
MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
|
||||
|
||||
|
||||
-- Bag of Crafting results per page
|
||||
local bagSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
|
||||
EID:AddScrollSetting("Crafting", "BagOfCraftingResults", "Displayed Recipes", bagSteps,
|
||||
@@ -643,23 +643,23 @@ if MCMLoaded then
|
||||
-- Bag of Crafting item names
|
||||
EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayNames", "Show Item Names",
|
||||
{ infoText = "If on, each recipe result takes two lines, one for the item name, one for the recipe"})
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "Crafting")
|
||||
|
||||
|
||||
EID:AddHotkeySetting("Crafting",
|
||||
"CraftingHideKey", "Toggle (Keyboard)",
|
||||
"Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor", false)
|
||||
EID:AddHotkeySetting("Crafting",
|
||||
"CraftingHideButton", "Toggle (Controller)",
|
||||
"Press this button to toggle the crafting display (Left Stick or Right Stick recommended; most other buttons will not work)", true)
|
||||
|
||||
|
||||
EID:AddHotkeySetting("Crafting",
|
||||
"CraftingResultKey", "Result Toggle (Keyboard)",
|
||||
"Press this key to toggle the description of the item ready to be crafted in Recipe List/No Recipe Mode", false)
|
||||
EID:AddHotkeySetting("Crafting",
|
||||
"CraftingResultButton", "Result Toggle (Controller)",
|
||||
"Press this button to toggle the description of the item ready to be crafted (Left Stick or Right Stick recommended; most other buttons will not work)", true)
|
||||
|
||||
|
||||
MCM.AddSpace("EID", "Crafting")
|
||||
--------Clear bag---------
|
||||
MCM.AddSetting(
|
||||
@@ -692,51 +692,21 @@ if MCMLoaded then
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
----------------------------Savegame Config--------------------------------
|
||||
if EID.SaveGame then
|
||||
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
|
||||
MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
|
||||
-- Show Item needs Collection
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
"Save Game",
|
||||
{
|
||||
Type = ModConfigMenu.OptionType.NUMBER,
|
||||
CurrentSetting = function()
|
||||
return EID.Config["SaveGameNumber"]
|
||||
end,
|
||||
Minimum = 0,
|
||||
Maximum = 3,
|
||||
Display = function()
|
||||
if EID.Config["SaveGameNumber"] == 0 then
|
||||
return "Current Save Game: 0 (Deactivated)"
|
||||
end
|
||||
return "Current Save Game: " .. EID.Config["SaveGameNumber"]
|
||||
end,
|
||||
OnChange = function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
EID.Config["SaveGameNumber"] = currentNum
|
||||
end,
|
||||
Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"}
|
||||
}
|
||||
)
|
||||
MCM.AddText("EID", "Save Game", function()
|
||||
if EID.Config["SaveGameNumber"] == 0 then return "" end
|
||||
local count = 0
|
||||
for k, v in pairs(EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup) do
|
||||
count = count + 1
|
||||
end
|
||||
return "Collection page items missing: "..count end)
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
-------------------------------REPENTOGON----------------------------------
|
||||
if EID.isRepentance then
|
||||
if not REPENTOGON then
|
||||
-- show disclaimer, but also show available features
|
||||
MCM.AddText("EID", "Repentogon", "You need to install REPENTOGON to use the following features:")
|
||||
MCM.AddSpace("EID", "Repentogon")
|
||||
end
|
||||
|
||||
EID:AddBooleanSetting("Repentogon", "ItemCollectionIndicator", "Highlight uncollected items",{ infoText = "Highlight items, if they need to be collected for the collection page"})
|
||||
-- Needs collection Color
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
"Save Game",
|
||||
"Repentogon",
|
||||
{
|
||||
Type = ModConfigMenu.OptionType.NUMBER,
|
||||
CurrentSetting = function()
|
||||
@@ -758,13 +728,88 @@ if MCMLoaded then
|
||||
Info = {"Color in which item names are colored to highlight that this item needs to be collected for the collection page"}
|
||||
}
|
||||
)
|
||||
else
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end)
|
||||
MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"")
|
||||
MCM.AddText("EID", "Save Game", "found in the EID mod folder")
|
||||
EID:AddBooleanSetting("Repentogon", "RGON_ShowOnCollectionPage", "Show descriptions on collection page", { infoText = "Displays item effects when navigating the collection page in the main menu."})
|
||||
|
||||
-- Achievement tracking section
|
||||
MCM.AddSpace("EID", "Repentogon")
|
||||
MCM.AddText("EID", "Repentogon", "Achievement tracking")
|
||||
EID:AddBooleanSetting("Repentogon", "RGON_DonationMachineDescriptions", "Donation machine progress", { infoText = "Displays the number of coins required to gain the next achievement from donation machines"})
|
||||
end
|
||||
---------------------------------------------------------------------------
|
||||
----------------------------Savegame Config--------------------------------
|
||||
if not REPENTOGON then
|
||||
if EID.SaveGame then
|
||||
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
|
||||
MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
|
||||
-- Show Item needs Collection
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
"Save Game",
|
||||
{
|
||||
Type = ModConfigMenu.OptionType.NUMBER,
|
||||
CurrentSetting = function()
|
||||
return EID.Config["SaveGameNumber"]
|
||||
end,
|
||||
Minimum = 0,
|
||||
Maximum = 3,
|
||||
Display = function()
|
||||
if EID.Config["SaveGameNumber"] == 0 then
|
||||
return "Current Save Game: 0 (Deactivated)"
|
||||
end
|
||||
return "Current Save Game: " .. EID.Config["SaveGameNumber"]
|
||||
end,
|
||||
OnChange = function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
EID.Config["SaveGameNumber"] = currentNum
|
||||
end,
|
||||
Info = {"Save game you are currently on. This info needs to be set to get the correct lookup tables"}
|
||||
}
|
||||
)
|
||||
MCM.AddText("EID", "Save Game", function()
|
||||
if EID.Config["SaveGameNumber"] == 0 then return "" end
|
||||
local count = 0
|
||||
for k, v in pairs(EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup) do
|
||||
count = count + 1
|
||||
end
|
||||
return "Collection page items missing: "..count end)
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
|
||||
EID:AddBooleanSetting("Repentogon", "ItemCollectionIndicator", "Highlight uncollected items")
|
||||
-- Needs collection Color
|
||||
MCM.AddSetting(
|
||||
"EID",
|
||||
"Save Game",
|
||||
{
|
||||
Type = ModConfigMenu.OptionType.NUMBER,
|
||||
CurrentSetting = function()
|
||||
return AnIndexOf(colorNameArray, EID.Config["ItemCollectionColor"])
|
||||
end,
|
||||
Minimum = 0,
|
||||
Maximum = 1000,
|
||||
Display = function()
|
||||
if EID.Config["ItemCollectionColor"] == nil then EID.Config["ItemCollectionColor"] = EID.DefaultConfig["ItemCollectionColor"] end
|
||||
EID.MCMCompat_isDisplayingEIDTab = "Visuals";
|
||||
return "Collection Page Highlight color: " .. string.gsub(EID.Config["ItemCollectionColor"], "Color", "").. " ("..AnIndexOf(colorNameArray, EID.Config["ItemCollectionColor"]).."/"..#colorNameArray..")"
|
||||
end,
|
||||
OnChange = function(currentNum)
|
||||
EID.MCM_OptionChanged = true
|
||||
if currentNum == 0 then currentNum = #colorNameArray end
|
||||
if currentNum > #colorNameArray then currentNum = 1 end
|
||||
EID.Config["ItemCollectionColor"] = colorNameArray[currentNum]
|
||||
end,
|
||||
Info = {"Color in which item names are colored to highlight that this item needs to be collected for the collection page"}
|
||||
}
|
||||
)
|
||||
else
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
MCM.AddSpace("EID", "Save Game")
|
||||
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end)
|
||||
MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"")
|
||||
MCM.AddText("EID", "Save Game", "found in the EID mod folder")
|
||||
end
|
||||
end -- if not repentogon
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
+144
-63
@@ -101,7 +101,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"Dice Room Infos","骰子房信息"},
|
||||
{"Show again when having flight","有飞行能力会再次显示"},
|
||||
{"Soulstone Infos","魂石信息"},
|
||||
{"Spindown Dice","计数十二面骰"},
|
||||
{"Spindown Dice","计数二十面骰"},
|
||||
{"Display IDs","显示ID"},
|
||||
{"Display Names","显示名称"},
|
||||
{"Skip Locked Items","跳过未解锁道具"},
|
||||
@@ -124,16 +124,19 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"Display Mode","显示模式"},
|
||||
{"Text Size","文本大小"},
|
||||
{"Transparency","透明度"},
|
||||
{"Colorblind Mode","色盲模式"},
|
||||
{"Display mode","显示模式"},
|
||||
{"Display Item Name","显示物品名称"},
|
||||
{"Display Item Type","显示物品类型"},
|
||||
{"Display Item Icon","显示物品图标"},
|
||||
{"Toggle Size","切换大小"},
|
||||
{"Display Item Description","显示物品描述"},
|
||||
{"Display Transformation Name","显示套装名"},
|
||||
{"Display Transformation Name","显示套装名称"},
|
||||
{"Display Transformation Icon","显示套装图标"},
|
||||
{"Display Transformation Progress","显示套装进度"},
|
||||
{"Display Quality Info","显示品质信息"},
|
||||
{"Display Quality Info","显示品质信息"},
|
||||
{"Display Item Pool Icon","显示道具池图标"},
|
||||
{"Display Item Pool Name","显示道具池名称"},
|
||||
{"Display Object ID","显示物品ID"},
|
||||
{"Markup Icon Size","标注图标大小"},
|
||||
{"Stat Change Icons","显示属性变化图标"},
|
||||
@@ -154,7 +157,14 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"inverted","反转"},
|
||||
{"borderless","无边框"},
|
||||
{"Keyboard","键盘"},
|
||||
|
||||
{"Off","关"},
|
||||
{"Protanopia","红色色盲"},
|
||||
{"Deuteranopia","绿色色盲"},
|
||||
{"Tritanopia","蓝黄色盲"},
|
||||
{"red weak","红色色弱"},
|
||||
{"green weak","绿色色弱"},
|
||||
{"blue weak","蓝色色弱"},
|
||||
|
||||
})
|
||||
MCM.SetSubcategoryNameTranslate("EID","Reminder","提示")
|
||||
MCM.TranslateOptionsDisplayTextWithTable("EID","Reminder",{
|
||||
@@ -233,6 +243,65 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"%<---- Clear Floor item list ----%>","<---- 清空房间中列表 ---->"},
|
||||
{"%<---- Clear Bag Content ----%>","<---- 清空袋中列表 ---->"}
|
||||
})
|
||||
|
||||
MCM.SetSubcategoryNameTranslate("EID","Repentogon","Repentogon")
|
||||
MCM.TranslateOptionsDisplayWithTable("EID","Repentogon",{
|
||||
{"Highlight uncollected items","未收集的道具高亮显示"},
|
||||
{"Collection Page Highlight color","道具页面高亮色"},
|
||||
{"Show descriptions on collection page","道具页面显示描述"},
|
||||
{"Donation machine progress","捐款机进度"},
|
||||
{"False","否"},
|
||||
{"True","是"},
|
||||
{"BlinkYellowGreen","黄绿闪烁"},
|
||||
{"BlinkYellowRed","黄红闪烁"},
|
||||
{"BagComplete","袋满"},
|
||||
{"BagOverfill","袋溢出"},
|
||||
{"Black","黑色"},
|
||||
{"Blink","闪烁"},
|
||||
{"Blue","蓝色"},
|
||||
{"Cyan","青色"},
|
||||
{"EIDError","EID错误"},
|
||||
{"EIDObjName","EID对象名"},
|
||||
{"EIDText","EID文本"},
|
||||
{"EIDTransform","EID套装"},
|
||||
{"Fade","渐隐"},
|
||||
{"Gold","金色"},
|
||||
{"Gray","灰色"},
|
||||
{"Green","绿色"},
|
||||
{"Lavender","淡紫色"},
|
||||
{"LightOrange","淡橙色"},
|
||||
{"LightYellow","淡黄色"},
|
||||
{"Lime","绿黄色"},
|
||||
{"Maroon","红褐色"},
|
||||
{"Navy","深蓝色"},
|
||||
{"Olive","黄褐色"},
|
||||
{"Orange","橙色"},
|
||||
{"Pastel","淡"},
|
||||
{"Pink","粉色"},
|
||||
{"Purple","紫色"},
|
||||
{"Rainbow","彩虹色"},
|
||||
{"Red","红色"},
|
||||
{"Shiny","闪光的"},
|
||||
{"Silver","银色"},
|
||||
{"Teal","蓝绿色"},
|
||||
{"White","白色"},
|
||||
{"Yellow","黄色"},
|
||||
})
|
||||
MCM.TranslateOptionsDisplayTextWithTable("EID","Repentogon",{
|
||||
["You need to install REPENTOGON to use the following features:"] = "你需要安装REPENTOGON以使用以下功能:",
|
||||
["Achievement tracking"] = "成就追踪",
|
||||
})
|
||||
MCM.TranslateOptionsInfoTextWithTable("EID","Repentogon",{
|
||||
["Highlight items, if they need to be collected for the collection page"]
|
||||
= "如果道具页面中此道具未拾取过时则高亮显示",
|
||||
["Color in which item names are colored to highlight that this item needs to be collected for the collection page"]
|
||||
= "道具页面中此道具未拾取过时高亮的颜色",
|
||||
["Displays item effects when navigating the collection page in the main menu."]
|
||||
= "在主菜单的道具页面显示道具效果",
|
||||
["Displays the number of coins required to gain the next achievement from donation machines"]
|
||||
= "显示下一个捐款机成就所需的硬币",
|
||||
})
|
||||
|
||||
MCM.SetSubcategoryNameTranslate("EID","Save Game","游戏存档")
|
||||
MCM.TranslateOptionsDisplayWithTable("EID","Save Game",{
|
||||
{"To enable savegame related features,","如需启用游戏存档相关的特性"},
|
||||
@@ -243,36 +312,40 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"Collection page items missing","道具图鉴缺失数量"},
|
||||
{"Collection Page Highlight color","图鉴高亮颜色"},
|
||||
|
||||
{"EIDText","EID文本"},
|
||||
{"EIDTransform","EID套装"},
|
||||
{"EIDError","EID错误"},
|
||||
{"EIDObjName","EID对象名"},
|
||||
{"Black","黑色"},
|
||||
{"White","白色"},
|
||||
{"BlinkYellowGreen","黄绿闪烁"},
|
||||
{"BlinkYellowRed","黄红闪烁"},
|
||||
{"BagComplete","袋满"},
|
||||
{"BagOverfill","袋溢出"},
|
||||
{"Black","黑色"},
|
||||
{"Blink","闪烁"},
|
||||
{"Blue","蓝色"},
|
||||
{"Cyan","青色"},
|
||||
{"EIDError","EID错误"},
|
||||
{"EIDObjName","EID对象名"},
|
||||
{"EIDText","EID文本"},
|
||||
{"EIDTransform","EID套装"},
|
||||
{"Fade","渐隐"},
|
||||
{"Gold","金色"},
|
||||
{"Gray","灰色"},
|
||||
{"Green","绿色"},
|
||||
{"Lavender","淡紫色"},
|
||||
{"LightOrange","淡橙色"},
|
||||
{"PastelBlue","淡蓝色"},
|
||||
{"Red","红色"},
|
||||
{"Lime","深绿"},
|
||||
{"Blue","蓝色"},
|
||||
{"Yellow","黄色"},
|
||||
{"Cyan","青色"},
|
||||
{"Pink","粉色"},
|
||||
{"Silver","银色"},
|
||||
{"Gray","灰色"},
|
||||
{"Maroon","红褐"},
|
||||
{"Olive","黄褐"},
|
||||
{"Green","绿色"},
|
||||
{"Purple","紫色"},
|
||||
{"Teal","蓝绿"},
|
||||
{"Navy","深蓝"},
|
||||
{"LightYellow","淡黄色"},
|
||||
{"Lime","绿黄色"},
|
||||
{"Maroon","红褐色"},
|
||||
{"Navy","深蓝色"},
|
||||
{"Olive","黄褐色"},
|
||||
{"Orange","橙色"},
|
||||
{"Pastel","淡"},
|
||||
{"Pink","粉色"},
|
||||
{"Purple","紫色"},
|
||||
{"Rainbow","彩虹色"},
|
||||
{"Gold","金色"},
|
||||
{"Blink","闪烁"},
|
||||
{"Fade","渐隐"},
|
||||
{"Red","红色"},
|
||||
{"Shiny","闪光的"},
|
||||
{"Silver","银色"},
|
||||
{"Teal","蓝绿色"},
|
||||
{"White","白色"},
|
||||
{"Yellow","黄色"},
|
||||
})
|
||||
MCM.TranslateOptionsDisplayTextWithTable("EID","Save Game",{
|
||||
["please run \"scripts\\savegame_reader.exe\""] = "请运行\"scripts\\savegame_reader.exe\"",
|
||||
@@ -297,36 +370,41 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"Transformations","套装"},
|
||||
{"Errors","错误"},
|
||||
{"Mod Indicator","模组指示器"},
|
||||
{"EIDText","EID文本"},
|
||||
{"EIDTransform","EID套装"},
|
||||
{"EIDError","EID错误"},
|
||||
{"EIDObjName","EID对象名"},
|
||||
{"Black","黑色"},
|
||||
{"White","白色"},
|
||||
{"Item Pool Name Color","道具池名称颜色"},
|
||||
{"BlinkYellowGreen","黄绿闪烁"},
|
||||
{"BlinkYellowRed","黄红闪烁"},
|
||||
{"BagComplete","袋满"},
|
||||
{"BagOverfill","袋溢出"},
|
||||
{"Black","黑色"},
|
||||
{"Blink","闪烁"},
|
||||
{"Blue","蓝色"},
|
||||
{"Cyan","青色"},
|
||||
{"EIDError","EID错误"},
|
||||
{"EIDObjName","EID对象名"},
|
||||
{"EIDText","EID文本"},
|
||||
{"EIDTransform","EID套装"},
|
||||
{"Fade","渐隐"},
|
||||
{"Gold","金色"},
|
||||
{"Gray","灰色"},
|
||||
{"Green","绿色"},
|
||||
{"Lavender","淡紫色"},
|
||||
{"LightOrange","淡橙色"},
|
||||
{"PastelBlue","淡蓝色"},
|
||||
{"Red","红色"},
|
||||
{"Lime","深绿"},
|
||||
{"Blue","蓝色"},
|
||||
{"Yellow","黄色"},
|
||||
{"Cyan","青色"},
|
||||
{"Pink","粉色"},
|
||||
{"Silver","银色"},
|
||||
{"Gray","灰色"},
|
||||
{"Maroon","红褐"},
|
||||
{"Olive","黄褐"},
|
||||
{"Green","绿色"},
|
||||
{"Purple","紫色"},
|
||||
{"Teal","蓝绿"},
|
||||
{"Navy","深蓝"},
|
||||
{"LightYellow","淡黄色"},
|
||||
{"Lime","绿黄色"},
|
||||
{"Maroon","红褐色"},
|
||||
{"Navy","深蓝色"},
|
||||
{"Olive","黄褐色"},
|
||||
{"Orange","橙色"},
|
||||
{"Pastel","淡"},
|
||||
{"Pink","粉色"},
|
||||
{"Purple","紫色"},
|
||||
{"Rainbow","彩虹色"},
|
||||
{"Gold","金色"},
|
||||
{"Blink","闪烁"},
|
||||
{"Fade","渐隐"},
|
||||
{"Red","红色"},
|
||||
{"Shiny","闪光的"},
|
||||
{"Silver","银色"},
|
||||
{"Teal","蓝绿色"},
|
||||
{"White","白色"},
|
||||
{"Yellow","黄色"},
|
||||
})
|
||||
|
||||
MCM.TranslateOptionsInfoTextWithTable("EID","General",{
|
||||
@@ -365,13 +443,13 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
["Allow Players 2, 3, and 4 to display descriptions in Co-op"] = "在多人游戏中使玩家2、3、4显示描述信息",
|
||||
["Allow paired characters like Esau and Tainted Forgotten's bone pile to display descriptions"]
|
||||
= "让同伴角色(比如以扫和堕化遗骸的骨头)显示描述",
|
||||
["Note: The --luadebug launch option is required for more detailed glitched item descriptions; this can be dangerous!"]
|
||||
= "注意: 需要添加--luadebug启动选项来获得详细信息; 此操作存在风险!",
|
||||
["Note: Installing REPENTOGON is required for more detailed glitched item descriptions!"]
|
||||
= "注意: 需要安装REPENTOGON来获得详细的错误道具描述!",
|
||||
["The next reward from Sanguine Bond can be predicted and highlighted in the description"]
|
||||
= "预测血色羁绊的下一次奖励, 并高亮显示",
|
||||
["Number of item previews when holding Spindown Dice"] = "计数二十面骰的预览道具数量",
|
||||
["Display IDs for Spindown Dice results"] = "在计数十二面骰结果中显示ID",
|
||||
["Display names for Spindown Dice results"] = "在计数十二面骰结果中显示名称",
|
||||
["Display IDs for Spindown Dice results"] = "在计数二十面骰结果中显示ID",
|
||||
["Display names for Spindown Dice results"] = "在计数二十面骰结果中显示名称",
|
||||
["Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"] = "跳过未解锁的道具来与骰子的行为保持一致 EID检测道具解锁状态的方式尚不完美"
|
||||
})
|
||||
MCM.TranslateOptionsInfoTextWithTable("EID","Reminder",{
|
||||
@@ -402,12 +480,10 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
= "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物",
|
||||
["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息",
|
||||
["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键",
|
||||
["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"]
|
||||
= "切换配方显示模式(或无配方模式下的最佳品质)为8个图标, 或者分组显示",
|
||||
["Enable or disable basic modded item support"] = "开关基础的模组道具支持",
|
||||
["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡",
|
||||
["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)",
|
||||
|
||||
|
||||
["Page size for the preview of items currently craftable with Bag of Crafting"] = "一页显示的当前可合成道具的数量",
|
||||
["Get every recipe for the X best components; setting this high slows down recipe checking"]
|
||||
= "探索此值数量的最优组合的各个配方 增加此值会导致卡顿",
|
||||
@@ -415,8 +491,6 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
= "额外检查此值数量的随机组合 在掉落物生成/消失或刷新时变化",
|
||||
["If on, each recipe result takes two lines, one for the item name, one for the recipe"]
|
||||
= "如果开启,每个配方会显示两行,第一行是名字,第二行是配方",
|
||||
["Press this to clear all currently detected items on the floor"] = "按此键清除所有当前房间中已检测的物品",
|
||||
["Press this to clear all currently detected items on the bag"] = "按此键清除所有当前袋中已检测的物品",
|
||||
["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"]
|
||||
= "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)",
|
||||
["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"]
|
||||
@@ -447,7 +521,8 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
["Changes the color of transformation texts."] = "改变套装文本的颜色",
|
||||
["Changes the color of name texts."] = "改变名称文本的颜色",
|
||||
["Changes the color of mod indicator texts (as long as they are enabled)."] = "改变模组指示器的颜色(如果可用)",
|
||||
["Changes the color of error messages like Unknown pills"] = "改变错误消息的颜色(例如未知胶囊)"
|
||||
["Changes the color of error messages like Unknown pills"] = "改变错误消息的颜色(例如未知胶囊)",
|
||||
["Changes the color of last item pool indicator texts (as long as they are enabled)."] = "改变最后的道具池指示器的颜色(如果可用)",
|
||||
})
|
||||
MCM.TranslateOptionsInfoTextWithTable("EID","Visuals",{
|
||||
["Change text size. CAN BE HARD TO READ IN SOME SETTINGS!"] = "修改文本大小 某些情况下会难以阅读",
|
||||
@@ -456,6 +531,12 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
["Local: Text is displayed under the described object"] = "附近: 文本显示在物品旁边",
|
||||
["Press this key to change the text size."] = "按下此键改变文字大小",
|
||||
["Hold this key to smoothly change the text size."] = "长按此键平滑改变文字大小",
|
||||
["Changes some colors to enable colorblind people to use some features of the mod easier."]
|
||||
= "更改一些颜色让色盲人士更轻松地使用mod的一些功能",
|
||||
["Displays collectible's item pool icon that is expected for full reroll effects."]
|
||||
= "打乱道具池时显示道具原本所属道具池的图标",
|
||||
["Displays collectible's item pool name that is expected for full reroll effects."]
|
||||
= "打乱道具池时显示道具原本所属道具池的名称",
|
||||
})
|
||||
|
||||
-- MCM.TranslateOptionsInfoWithTable("EID","Visuals",{
|
||||
@@ -496,4 +577,4 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
|
||||
{"keyboard","键盘"},
|
||||
{"controller","控制器"},
|
||||
})
|
||||
end
|
||||
end
|
||||
+200
-69
@@ -14,9 +14,9 @@ if EID.isRepentance then
|
||||
maxSlot = 3
|
||||
--include the AB+ collectiblesToCheck in this table! (wish there was an easy way to merge two tables)
|
||||
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID,
|
||||
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
|
||||
CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES, CollectibleType.COLLECTIBLE_SPINDOWN_DICE,
|
||||
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX, 59, --Birthright Belial
|
||||
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
|
||||
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
|
||||
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP, CollectibleType.COLLECTIBLE_CAR_BATTERY
|
||||
}
|
||||
end
|
||||
@@ -66,7 +66,7 @@ end
|
||||
local function TabCallback(descObj)
|
||||
if EID.TabPreviewID == 0 then return descObj end
|
||||
EID.TabDescThisFrame = true
|
||||
|
||||
|
||||
EID.inModifierPreview = true
|
||||
local descEntry = EID:getDescriptionObj(5, 100, EID.TabPreviewID)
|
||||
EID.inModifierPreview = false
|
||||
@@ -95,7 +95,7 @@ local function VoidCallback(descObj, isRune)
|
||||
lastVoidCheck = EID.GameUpdateCount
|
||||
EID.RecheckVoid = false
|
||||
end
|
||||
|
||||
|
||||
local prefix = (isRune and "{{Card41}} ") or "{{Collectible477}} "
|
||||
local pickup = descObj.Entity and descObj.Entity:ToPickup()
|
||||
local isAltOption = false
|
||||
@@ -114,10 +114,10 @@ local function VoidCallback(descObj, isRune)
|
||||
local shopItem = pickup and pickup:IsShopItem()
|
||||
-- Afterbirth+ really can't do anything with Void and a shop item, so just return
|
||||
if (not EID.isRepentance and shopItem) then return descObj end
|
||||
|
||||
|
||||
local voidIntro = ((shopItem or isAltOption) and EID:getDescriptionEntry("VoidShopText")) or EID:getDescriptionEntry("VoidText")
|
||||
local voidNames = EID:getDescriptionEntry("VoidNames")
|
||||
|
||||
|
||||
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
|
||||
local increases = ((isAltOption or not descObj.Entity) and eidTable[3]) or (shopItem and eidTable[2]) or eidTable[1]
|
||||
|
||||
@@ -133,7 +133,7 @@ local function VoidCallback(descObj, isRune)
|
||||
end
|
||||
-- Print unique synergies with Void and Active Items
|
||||
elseif not isRune then
|
||||
|
||||
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
@@ -162,7 +162,7 @@ local function PandorasBoxCallback(descObj)
|
||||
-- Greed Mode has different Pandora's Box rules and stage numbers
|
||||
local stageCheck = game:IsGreedMode() and greedStages or pandorasStages
|
||||
local altCheck = game:IsGreedMode() and {} or altStages
|
||||
|
||||
|
||||
-- floor result information must be separated by line breaks or semicolons in localizations
|
||||
local totalCount = 0
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
@@ -176,7 +176,7 @@ local function PandorasBoxCallback(descObj)
|
||||
if totalCount == (EID.isRepentance and 12 or 11) then
|
||||
skip9and12 = true
|
||||
end
|
||||
|
||||
|
||||
for w in string.gmatch(descObj.Description, "([^#;]+)") do
|
||||
doMarkup = false
|
||||
-- the first captured group to care about is the one that contains a 2 (2 soul hearts)
|
||||
@@ -209,12 +209,12 @@ end
|
||||
local function ItemCollectionPageCallback(descObj)
|
||||
descObj.Name = "{{"..EID.Config["ItemCollectionColor"].."}}"..descObj.Name
|
||||
local text = EID:getDescriptionEntry("CollectionPageInfo")
|
||||
|
||||
|
||||
EID:appendToDescription(descObj, "#{{Warning}} "..text)
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Sacrifice room payout
|
||||
-- Handle Sacrifice room payout
|
||||
local function SacrificeRoomCallback(descObj)
|
||||
local curCounter = descObj.ObjSubType or 1
|
||||
if curCounter <= 2 then
|
||||
@@ -227,11 +227,41 @@ local function SacrificeRoomCallback(descObj)
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Car Battery description addition
|
||||
local function CarBatteryCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("carBattery", descObj.ObjSubType)
|
||||
if text ~= nil then
|
||||
local iconStr = "#{{Collectible356}} "
|
||||
EID:appendToDescription(descObj, iconStr..text)
|
||||
local carBatteryBuff = EID:getDescriptionEntry("carBattery", descObj.ObjSubType)
|
||||
if carBatteryBuff ~= nil then
|
||||
-- String = append
|
||||
if type(carBatteryBuff) == "string" then
|
||||
local iconStr = "#{{Collectible356}} "
|
||||
EID:appendToDescription(descObj, iconStr..carBatteryBuff:gsub("#",iconStr))
|
||||
-- Table with 1 entry = replace
|
||||
elseif #carBatteryBuff == 1 then
|
||||
descObj.Description = carBatteryBuff[1]
|
||||
-- Table with 2+ entries = find and replace
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #carBatteryBuff do
|
||||
local toFind = carBatteryBuff[pos]
|
||||
local replaceWith = carBatteryBuff[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}"
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{BlinkYellowGreen}}" .. replaceWith .. "{{CR}}", 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
@@ -256,7 +286,24 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Glowing Hourglass description
|
||||
local function GlowingHourglassCallback(descObj)
|
||||
if REPENTOGON then
|
||||
local transformedText = EID:getDescriptionEntry("GlowingHourglassTransformed")
|
||||
local numUses = Isaac.GetPlayer():GetActiveItemDesc().VarData
|
||||
if numUses == 3 then
|
||||
-- Replace with the description of The Hourglass
|
||||
descObj.Description = EID:getDescriptionObj(5, 100, 66).Description
|
||||
if transformedText ~= nil then
|
||||
EID:appendToDescription(descObj, "#{{Warning}} "..transformedText)
|
||||
end
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Bingeeater description addition
|
||||
local function BingeEaterCallback(descObj)
|
||||
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
|
||||
@@ -276,7 +323,7 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Book of Virtues description addition
|
||||
local function BookOfVirtuesCallback(descObj)
|
||||
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
|
||||
@@ -286,38 +333,38 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
--simple decimal rounding
|
||||
function SimpleRound(num, dp)
|
||||
local function SimpleRound(num, dp)
|
||||
dp = dp or 2
|
||||
local mult = 10^dp
|
||||
return math.floor(num * mult + 0.5)/mult
|
||||
end
|
||||
|
||||
|
||||
-- 3 coins, 1 bomb, 1 key, 1 soul heart, 2 red hearts
|
||||
local consolationPickups = { "5.20", "5.40", "5.30", "5.10.3", "5.10" }
|
||||
local consolationQuantity = { "3", "1", "1", "1", "2" }
|
||||
|
||||
|
||||
-- Handle Consolation Prize stat prediction
|
||||
local function ConsolationPrizeCallback(descObj)
|
||||
for p = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[p]
|
||||
local playerID = player:GetPlayerType()
|
||||
local playerName = player:GetName()
|
||||
|
||||
|
||||
local playerStats = {}
|
||||
playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
|
||||
playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
|
||||
playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2)
|
||||
playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
|
||||
|
||||
|
||||
local playerPickups = {}
|
||||
playerPickups[1] = player:GetNumCoins()
|
||||
playerPickups[2] = player:GetNumBombs() * 3
|
||||
playerPickups[3] = player:GetNumKeys() * 3
|
||||
playerPickups[4] = playerID == 18 and (player:GetSoulCharge() * 2) - 1 or 9999
|
||||
playerPickups[5] = playerID == 36 and (player:GetBloodCharge() * 2) - 1 or 9999
|
||||
|
||||
|
||||
local statsToDisplay = { 1 }
|
||||
local lowestStat = playerStats[1]
|
||||
for i = 2,4 do
|
||||
@@ -327,7 +374,7 @@ if EID.isRepentance then
|
||||
lowestStat = playerStats[i]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local pickupsToDisplay = { 1 }
|
||||
lowestStat = playerPickups[1]
|
||||
for i = 2,5 do
|
||||
@@ -337,9 +384,9 @@ if EID.isRepentance then
|
||||
lowestStat = playerPickups[i]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local newStr = "#" .. (EID:getIcon("Player"..playerID) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerID.."}} " or "") .. " {{ColorGray}}"..playerName.."{{CR}}#"
|
||||
|
||||
|
||||
local voidNames = EID:getDescriptionEntry("VoidNames")
|
||||
for i,v in ipairs(statsToDisplay) do
|
||||
local statIncreaseStr = "↑ " .. voidStatIcons[v] .. " " .. voidNames[v]
|
||||
@@ -362,11 +409,11 @@ if EID.isRepentance then
|
||||
newStr = newStr .. "#"
|
||||
end
|
||||
EID:appendToDescription(descObj, newStr)
|
||||
|
||||
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Spindown Dice description addition
|
||||
local function SpindownDiceCallback(descObj)
|
||||
if EID.InsideItemReminder then return descObj end
|
||||
@@ -417,25 +464,54 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle Tarot Cloth description addition
|
||||
local function TarotClothCallback(descObj)
|
||||
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
|
||||
if clothBuff ~= nil then
|
||||
local iconStr = "#{{Collectible451}} "
|
||||
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
|
||||
-- String = append
|
||||
if type(clothBuff) == "string" then
|
||||
local iconStr = "#{{Collectible451}} "
|
||||
EID:appendToDescription(descObj, iconStr..clothBuff:gsub("#",iconStr))
|
||||
-- Table with 1 entry = replace
|
||||
elseif #clothBuff == 1 then
|
||||
descObj.Description = clothBuff[1]
|
||||
-- Table with 2+ entries = find and replace
|
||||
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
|
||||
else
|
||||
local pos = 1
|
||||
while pos < #clothBuff do
|
||||
local toFind = clothBuff[pos]
|
||||
local replaceWith = clothBuff[pos+1]
|
||||
|
||||
--"%d*%.?%d+" will grab every number group (1, 10, 0.5), this will allow us to not replace the "1" in "10" erroneously
|
||||
if (type(toFind) == "number") then
|
||||
local count = 0
|
||||
descObj.Description = string.gsub(descObj.Description, "%d*%.?%d+", function(s)
|
||||
if (s == tostring(toFind) and count == 0) then
|
||||
count = count + 1
|
||||
return "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}"
|
||||
end
|
||||
end)
|
||||
-- Basic find+replace for non-numbers
|
||||
else
|
||||
descObj.Description = string.gsub(descObj.Description, tostring(toFind), "{{ColorShinyPurple}}" .. replaceWith .. "{{CR}}", 1)
|
||||
end
|
||||
pos = pos + 2
|
||||
end
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
return EID:applyConditionals(descObj,"Tarot")
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
local hasBox = false
|
||||
local isGolden = false
|
||||
|
||||
-- Handle Golden Trinket / Mom's Box description addition
|
||||
|
||||
-- Handle Golden Trinket / Mom's Box description addition
|
||||
local function GoldenTrinketCallback(descObj)
|
||||
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
|
||||
local data = EID.GoldenTrinketData[trinketID]
|
||||
local data = EID:getDescriptionEntry("goldenTrinketData", trinketID) or EID.GoldenTrinketData[trinketID]
|
||||
local multiplier = 2
|
||||
local textChoice = 1
|
||||
if isGolden and hasBox then
|
||||
@@ -445,17 +521,17 @@ if EID.isRepentance then
|
||||
textChoice = 2
|
||||
end
|
||||
local count = 0
|
||||
|
||||
|
||||
if data then
|
||||
if type(data) == "number" then data = {t={data}} end
|
||||
if data.goldenOnly and not isGolden then return descObj end
|
||||
|
||||
|
||||
--custom multipliers (either manually defined, or just changing the max multiplier
|
||||
if data.mults then
|
||||
if isGolden and hasBox then multiplier = data.mults[2]
|
||||
else multiplier = data.mults[1] end
|
||||
elseif data.mult and ((isGolden and hasBox) or data.mult < 2) then multiplier = data.mult end
|
||||
|
||||
|
||||
--replacing numeric text based on our multiplier
|
||||
if (data.t) then
|
||||
for _,v in ipairs(data.t) do
|
||||
@@ -512,12 +588,14 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
local hasTarot = false
|
||||
|
||||
-- Handle Blank Card description addition
|
||||
local function BlankCardCallback(descObj)
|
||||
local text = EID:getDescriptionEntry("BlankCardCharge")
|
||||
local charge = EID.cardMetadata[descObj.ObjSubType]
|
||||
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
|
||||
if text ~= nil and charge ~= nil and charge.mimiccharge and charge.mimiccharge ~= -1 then
|
||||
local iconStr = "#{{Collectible286}} {{ColorSilver}}"
|
||||
if descObj.ObjSubType == 48 then -- ? card
|
||||
text = EID:getDescriptionEntry("BlankCardQCard")
|
||||
EID:appendToDescription(descObj, iconStr..text:gsub("#",iconStr))
|
||||
@@ -525,6 +603,12 @@ if EID.isRepentance then
|
||||
EID:appendToDescription(descObj, iconStr..text.." {{"..charge.mimiccharge.."}}{{Battery}}")
|
||||
end
|
||||
end
|
||||
-- If the player has Tarot Cloth and Blank Card, display additional text
|
||||
if hasTarot then
|
||||
text = EID:getDescriptionEntry("BlankCardEffect")
|
||||
local buffText = EID:getDescriptionEntry("tarotClothBlankCardBuffs", descObj.ObjSubType)
|
||||
if buffText then EID:appendToDescription(descObj, iconStr .. text .. " " .. buffText) end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
@@ -550,12 +634,12 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle VURP description addition
|
||||
local function VurpCallback(descObj)
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
|
||||
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player)
|
||||
@@ -587,13 +671,56 @@ if EID.isRepentance then
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle Experimental Pill description addition
|
||||
local function ExperimentalPillCallback(descObj)
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
if adjustedID - 1 ~= PillEffect.PILLEFFECT_EXPERIMENTAL then return descObj end
|
||||
local horse = descObj.ObjSubType > 2048
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
local playerID = EID:getPlayerID(player)
|
||||
local playerType = player:GetPlayerType()
|
||||
local pillModifierID = 0
|
||||
local goodAndBad = false
|
||||
|
||||
-- Check for PHD, Lucky Foot, Virgo, and False PHD
|
||||
if player:HasCollectible(75) then pillModifierID = 75
|
||||
elseif player:HasCollectible(46) then pillModifierID = 46
|
||||
elseif player:HasCollectible(303) then pillModifierID = 303
|
||||
end
|
||||
-- Check for False PHD, and if we have good AND bad pills, just print the damage up text
|
||||
if player:HasCollectible(654) then
|
||||
if pillModifierID ~= 0 then goodAndBad = true end
|
||||
pillModifierID = 654
|
||||
end
|
||||
if pillModifierID ~= 0 then
|
||||
local expPillString = ""
|
||||
if pillModifierID == 654 then
|
||||
local damageUpString = ""
|
||||
if horse then damageUpString = EID:getDescriptionEntry("FalsePHDHorseDamage")
|
||||
else damageUpString = EID:getDescriptionEntry("FalsePHDDamage") end
|
||||
if goodAndBad then
|
||||
expPillString = damageUpString
|
||||
else
|
||||
expPillString = EID:getDescriptionEntry("ExperimentalPillFalsePHD") .. "#{{Collectible654}} " .. damageUpString
|
||||
end
|
||||
else expPillString = EID:getDescriptionEntry("ExperimentalPillPHD") end
|
||||
EID:appendToDescription(descObj, "#")
|
||||
if #EID.coopAllPlayers > 1 then EID:appendToDescription(descObj, (EID:getIcon("Player"..playerType) ~= EID.InlineIcons["ERROR"] and "{{Player"..playerType.."}} " or ("P" .. i .. ": "))) end
|
||||
EID:appendToDescription(descObj, "{{Collectible" .. pillModifierID .. "}} " .. expPillString)
|
||||
end
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
-- Handle False PHD description addition
|
||||
local function FalsePHDCallback(descObj)
|
||||
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
|
||||
local horse = descObj.ObjSubType > 2048
|
||||
local data = EID.pillMetadata[adjustedID-1]
|
||||
if data ~= nil then
|
||||
local damageUp = string.find(data.class,"3") and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_EXPERIMENTAL)
|
||||
local damageUp = string.find(data.class,"3") and string.find(data.class,"-")
|
||||
if adjustedID-1 == PillEffect.PILLEFFECT_SHOT_SPEED_DOWN then damageUp = true end
|
||||
-- why doesn't I'm Excited have a - in the xml data yet spawn a black heart...
|
||||
local blackHeart = (string.find(data.class,"2") or string.find(data.class,"1")) and (string.find(data.class,"-") or adjustedID-1 == PillEffect.PILLEFFECT_IM_EXCITED)
|
||||
@@ -608,20 +735,20 @@ if EID.isRepentance then
|
||||
end
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
-- Handle co-op players seeing different pill effects
|
||||
local function CoopPillCallback(descObj)
|
||||
-- Don't do this check when holding Tab for pill effects
|
||||
if not descObj.Entity then return descObj end
|
||||
local printedDescs = { [descObj.Name] = true }
|
||||
|
||||
|
||||
for i = 1,#EID.coopAllPlayers do
|
||||
local player = EID.coopAllPlayers[i]
|
||||
EID.pillPlayer = player
|
||||
local playerID = player:GetPlayerType()
|
||||
-- Regrab the pill description object with this player
|
||||
local pillObj = EID:getDescriptionObjByEntity(descObj.Entity)
|
||||
|
||||
|
||||
-- only print a given pill description once, even if it affects multiple players
|
||||
-- if it's 4P co-op and P1 has PHD, and P2/P3/P4 all get same effect, no one wants to see that 3 times
|
||||
if not printedDescs[pillObj.Name] then
|
||||
@@ -652,7 +779,7 @@ if EID.isRepentance then
|
||||
if descObj.ObjSubType == 0 then
|
||||
return EID:getDescriptionObj(5, 100, flipItemID)
|
||||
end
|
||||
|
||||
|
||||
local infoText = EID:getDescriptionEntry("FlipItemToggleInfo")
|
||||
local itemName = EID:getObjectName(5, 100, flipItemID)
|
||||
local appendText = "#{{Collectible711}} -> {{Collectible"..flipItemID.."}} "..itemName
|
||||
@@ -661,44 +788,47 @@ if EID.isRepentance then
|
||||
appendText = appendText .. "#{{Blank}} "..infoText
|
||||
end
|
||||
EID:appendToDescription(descObj, appendText)
|
||||
|
||||
|
||||
return descObj
|
||||
end
|
||||
|
||||
|
||||
--------------------------------
|
||||
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
|
||||
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
|
||||
-- This one-condition setup fixes that and can only help performance
|
||||
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
|
||||
|
||||
|
||||
-- REPENTANCE-ONLY MODIFIERS
|
||||
local function EIDConditions(descObj)
|
||||
-- currently, only pickup descriptions have modifiers
|
||||
if descObj.ObjType ~= 5 then return false end
|
||||
|
||||
|
||||
EID:CheckPlayersCollectibles()
|
||||
|
||||
|
||||
local callbacks = {}
|
||||
|
||||
|
||||
-- Collectible Pedestal Callbacks
|
||||
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
|
||||
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
|
||||
-- Check Birthright first because it overwrites the description instead of appending to it
|
||||
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
|
||||
-- Glowing Hourglass overwrites the description when used three times
|
||||
if REPENTOGON and descObj.ObjSubType == 422 then table.insert(callbacks, GlowingHourglassCallback) end
|
||||
if descObj.ObjSubType == 644 then table.insert(callbacks, ConsolationPrizeCallback) end
|
||||
|
||||
|
||||
if EID.collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
|
||||
if EID.collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
|
||||
if EID.collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
|
||||
if EID.collectiblesOwned[706] or EID.collectiblesAbsorbed[706] then table.insert(callbacks, AbyssCallback) end
|
||||
|
||||
|
||||
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
|
||||
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then table.insert(callbacks, SpindownDiceCallback) end
|
||||
|
||||
|
||||
-- Card / Rune Callbacks
|
||||
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
|
||||
if EID.collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
|
||||
|
||||
hasTarot = EID.collectiblesOwned[451]
|
||||
if hasTarot then table.insert(callbacks, TarotClothCallback) end
|
||||
|
||||
if EID.collectiblesOwned[286] and not EID.blankCardHidden[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, BlankCardCallback) end
|
||||
if EID.collectiblesOwned[263] and EID.runeIDs[descObj.ObjSubType] and EID.cardMetadata[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
|
||||
-- Pill Callbacks
|
||||
@@ -706,7 +836,8 @@ if EID.isRepentance then
|
||||
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
|
||||
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
|
||||
table.insert(callbacks, VurpCallback)
|
||||
|
||||
table.insert(callbacks, ExperimentalPillCallback)
|
||||
|
||||
if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then
|
||||
table.insert(callbacks, CoopPillCallback)
|
||||
end
|
||||
@@ -717,7 +848,7 @@ if EID.isRepentance then
|
||||
hasBox = EID.collectiblesOwned[439]
|
||||
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
|
||||
end
|
||||
|
||||
|
||||
return callbacks
|
||||
end
|
||||
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
|
||||
@@ -730,24 +861,24 @@ local function EIDConditionsAB(descObj)
|
||||
if descObj.ObjType == -999 and descObj.ObjVariant == -1 then return {SacrificeRoomCallback} end
|
||||
-- currently, only pickup descriptions have modifiers
|
||||
if descObj.ObjType ~= 5 then return false end
|
||||
|
||||
|
||||
EID:CheckPlayersCollectibles()
|
||||
|
||||
|
||||
local callbacks = {}
|
||||
|
||||
|
||||
-- Collectible Pedestal Callbacks
|
||||
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
|
||||
if EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
|
||||
|
||||
if EID.Config["ItemCollectionIndicator"] and EID:requiredForCollectionPage(descObj.ObjSubType) then table.insert(callbacks, ItemCollectionPageCallback) end
|
||||
|
||||
if descObj.ObjSubType == 297 then table.insert(callbacks, PandorasBoxCallback) end
|
||||
|
||||
|
||||
if EID.Config["DisplayVoidStatInfo"] then
|
||||
if EID.collectiblesOwned[477] then table.insert(callbacks, VoidCallback) end
|
||||
if EID.blackRuneOwned then table.insert(callbacks, BlackRuneCallback) end
|
||||
end
|
||||
if EID.collectiblesOwned[356] then table.insert(callbacks, CarBatteryCallback) end
|
||||
end
|
||||
|
||||
|
||||
return callbacks
|
||||
end
|
||||
EID:addDescriptionModifier("EID Afterbirth+", EIDConditionsAB, nil)
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
if not REPENTOGON then
|
||||
return
|
||||
end
|
||||
---@diagnostic disable: duplicate-set-field
|
||||
local game = Game()
|
||||
local maxVanillaItemID = CollectibleType.NUM_COLLECTIBLES -- sanity backup
|
||||
|
||||
-- REPENTOGON: Use PersistentGameData to determine item collection status
|
||||
-- Returns true if an item needs to be collected for the collection page
|
||||
function EID:requiredForCollectionPage(itemID)
|
||||
if itemID >= maxVanillaItemID or game:GetVictoryLap() > 0 or game:GetSeeds():IsCustomRun() then return false end
|
||||
return not Isaac.GetPersistentGameData():IsItemInCollection(itemID)
|
||||
end
|
||||
|
||||
-- REPENTOGON: Function is no longer used since we can directly read the collection state from the game
|
||||
function EID:checkPlayersForMissingItems() end
|
||||
|
||||
-- REPENTOGON: Function is no longer used since repentogon always has progress enabled.
|
||||
function EID:AreAchievementsAllowed() return true end
|
||||
|
||||
-- REPENTOGON: Entity names can now be directly read from XML
|
||||
-- returns the name of the given entity
|
||||
function EID:GetEntityXMLName(Type, Variant, SubType)
|
||||
local xmlEntry = XMLData.GetEntityByTypeVarSub(Type, Variant, SubType)
|
||||
return xmlEntry and xmlEntry.name or EID.XMLEntityNames[Type .. "." .. Variant] or
|
||||
EID.XMLEntityNames[Type .. "." .. Variant .. "." .. SubType]
|
||||
end
|
||||
|
||||
-- takes a string like "5.100.69"
|
||||
function EID:GetEntityXMLNameByString(str)
|
||||
local sep = {}
|
||||
for i in string.gmatch(str, "([^.]+)") do
|
||||
table.insert(sep, i)
|
||||
end
|
||||
return EID:GetEntityXMLName(sep[1], sep[2], sep[3])
|
||||
end
|
||||
|
||||
-- Render EID above hud, if REPENTOGON is installed
|
||||
EID:RemoveCallback(ModCallbacks.MC_POST_RENDER, EID.OnRender)
|
||||
EID:AddCallback(ModCallbacks.MC_HUD_RENDER, EID.OnRender)
|
||||
|
||||
|
||||
-- render descriptions for items on the collection page
|
||||
|
||||
local oldPosInitFunc = EID.PositionLocalMode
|
||||
function EID:PositionLocalMode(entity)
|
||||
oldPosInitFunc(_, entity)
|
||||
-- custom description position when describing collectionpage entries
|
||||
if not Isaac.IsInGame() and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
||||
EID.CurrentScaleType = "MainMenu"
|
||||
EID.UsedPosition = Vector(10, 10)
|
||||
end
|
||||
end
|
||||
|
||||
local skipItemIDs = {}
|
||||
function EID:OnMenuRender()
|
||||
if EID.Config["RGON_ShowOnCollectionPage"] and MenuManager:GetActiveMenu() == MainMenuType.COLLECTION then
|
||||
if #skipItemIDs == 0 then -- build list of items not listed in the collectionpage
|
||||
local itemConfig = Isaac.GetItemConfig()
|
||||
for i = 1, EID:GetMaxCollectibleID(), 1 do
|
||||
if itemConfig:GetCollectible(i) == nil or itemConfig:GetCollectible(i).Hidden then
|
||||
table.insert(skipItemIDs, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local selectedPage = CollectionMenu.GetSelectedPage()
|
||||
local CollectibleId = selectedPage * (20 * 6) + CollectionMenu.GetSelectedElement() + 1
|
||||
for _, id in ipairs(skipItemIDs) do -- some items dont exist, so we need to "skip" those when counting
|
||||
if id <= CollectibleId then
|
||||
CollectibleId = CollectibleId + 1
|
||||
end
|
||||
end
|
||||
local demoDescObj = EID:getDescriptionObj(5, 100, CollectibleId, nil, false)
|
||||
if CollectibleId < maxVanillaItemID and not Isaac.GetPersistentGameData():IsItemInCollection(CollectibleId) then
|
||||
EID:renderQuestionMark(nil)
|
||||
return
|
||||
end
|
||||
|
||||
EID:printDescription(demoDescObj, nil)
|
||||
end
|
||||
end
|
||||
|
||||
EID:AddCallback(ModCallbacks.MC_MAIN_MENU_RENDER, EID.OnMenuRender)
|
||||
|
||||
|
||||
---------------------------BAG OF CRAFTING-------------------------------
|
||||
-- Directly read bag of crafting content
|
||||
function EID:BoCCheckForPickups()
|
||||
EID.BoC.BagItems = {}
|
||||
for key, value in pairs(EID.bagPlayer:GetBagOfCraftingContent()) do
|
||||
if value <= 0 then return end -- no more items in the bag
|
||||
EID.BoC.BagItems[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
-- Deactivate manual tracking code
|
||||
function EID:BoCTrackBagHolding() end
|
||||
|
||||
function EID:BoCDetectBagContentShift() end
|
||||
|
||||
-- read room items directly from room data when changing rooms, to ensure floor item counter doesnt desync
|
||||
function EID:BoCOnNewRoom_Repentogon(_)
|
||||
EID.BoCOnNewRoom(_)
|
||||
local lastRoomDesc = game:GetLevel():GetLastRoomDesc()
|
||||
local lastRoomEntities = lastRoomDesc:GetEntitiesSaveState()
|
||||
|
||||
local roomItems = {}
|
||||
for id = 0, #lastRoomEntities - 1 do
|
||||
local entitySaveState = lastRoomEntities:Get(id)
|
||||
if entitySaveState:GetType() == 5 and entitySaveState:GetI3() == 0 then -- is pickup and not shop item
|
||||
local craftingIDs = EID:getBagOfCraftingID(entitySaveState:GetVariant(), entitySaveState:GetSubType())
|
||||
if craftingIDs ~= nil then
|
||||
for _,v in ipairs(craftingIDs) do
|
||||
table.insert(roomItems, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
EID.BoC.RoomQueries[lastRoomDesc.ListIndex .. ""] = { roomItems, lastRoomDesc.Data.Variant }
|
||||
end
|
||||
EID:RemoveCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.BoCOnNewRoom)
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.BoCOnNewRoom_Repentogon)
|
||||
|
||||
-----------------------Descriptions & Modifiers --------------------------
|
||||
local oldHasDescription = EID.hasDescription
|
||||
function EID:hasDescription(entity)
|
||||
local oldReturnVal = oldHasDescription(_,entity)
|
||||
-- repentogon related checks
|
||||
|
||||
-- check if donation machines should have a description
|
||||
if entity.Type == 6 and (entity.Variant == 8 or entity.Variant == 11) and entity.SubType == 0 then
|
||||
local isGreed = entity.Variant == 11
|
||||
local eventCounter = isGreed and EventCounter.GREED_DONATION_MACHINE_COUNTER or
|
||||
EventCounter.DONATION_MACHINE_COUNTER
|
||||
local totalDonations = Isaac.GetPersistentGameData():GetEventCounter(eventCounter)
|
||||
|
||||
return EID.Config["RGON_DonationMachineDescriptions"] and totalDonations < 1000
|
||||
end
|
||||
return oldReturnVal
|
||||
end
|
||||
|
||||
|
||||
local requirementsDonationMachine = {
|
||||
{ 10, Achievement.BLUE_MAP },
|
||||
{ 20, Achievement.STORE_UPGRADE_LV1 },
|
||||
{ 50, Achievement.THERES_OPTIONS },
|
||||
{ 100, Achievement.STORE_UPGRADE_LV2 },
|
||||
{ 150, Achievement.BLACK_CANDLE },
|
||||
{ 200, Achievement.STORE_UPGRADE_LV3 },
|
||||
{ 400, Achievement.RED_CANDLE },
|
||||
{ 600, Achievement.STORE_UPGRADE_LV4 },
|
||||
{ 900, Achievement.BLUE_CANDLE },
|
||||
{ 999, Achievement.STOP_WATCH }
|
||||
}
|
||||
|
||||
local requirementsGreedDonationMachine = {
|
||||
{ 2, Achievement.LUCKY_PENNIES },
|
||||
{ 14, Achievement.SPECIAL_HANGING_SHOPKEEPERS },
|
||||
{ 33, Achievement.WOODEN_NICKEL },
|
||||
{ 68, Achievement.CAIN_HOLDS_PAPERCLIP },
|
||||
{ 111, Achievement.EVERYTHING_IS_TERRIBLE_2 },
|
||||
{ 234, Achievement.SPECIAL_SHOPKEEPERS },
|
||||
{ 439, Achievement.EVE_HOLDS_RAZOR_BLADE },
|
||||
{ 500, Achievement.GREEDIER },
|
||||
{ 666, Achievement.STORE_KEY },
|
||||
{ 879, Achievement.THE_LOST_HOLDS_HOLY_MANTLE },
|
||||
{ 999, Achievement.GENEROSITY },
|
||||
{ 1000, Achievement.KEEPER }
|
||||
}
|
||||
|
||||
local function DonationMachineCallback(descObj)
|
||||
local isGreed = descObj.ObjVariant == 11
|
||||
local eventCounter = isGreed and EventCounter.GREED_DONATION_MACHINE_COUNTER or
|
||||
EventCounter.DONATION_MACHINE_COUNTER
|
||||
local rewardsTable = isGreed and requirementsGreedDonationMachine or requirementsDonationMachine
|
||||
local totalDonations = Isaac.GetPersistentGameData():GetEventCounter(eventCounter)
|
||||
|
||||
local coinsNeeded = 0
|
||||
for _, value in ipairs(rewardsTable) do
|
||||
if totalDonations < value[1] and not Isaac.GetPersistentGameData():Unlocked(value[2]) then
|
||||
coinsNeeded = value[1]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
descObj.Description = string.gsub(descObj.Description, "{1}", coinsNeeded)
|
||||
descObj.Description = string.gsub(descObj.Description, "{2}", coinsNeeded - totalDonations)
|
||||
descObj.Icon = EID.InlineIcons["DonationMachine"]
|
||||
return descObj
|
||||
end
|
||||
|
||||
local function RepentogonModifierConditions(descObj)
|
||||
-- Donation machine and Greed donation machine description
|
||||
if descObj.ObjType == 6 and (descObj.ObjVariant == 8 or descObj.ObjVariant == 11) then
|
||||
return { DonationMachineCallback }
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
EID:addDescriptionModifier("EID Repentogon", RepentogonModifierConditions, nil)
|
||||
+158
-139
@@ -1,24 +1,10 @@
|
||||
--[[
|
||||
|
||||
This file is only loaded when the game is launched with the "--luadebug" launch option.
|
||||
This allows mods to have access to your computer's files, which is necessary to read glitched item info that's printed to the game's log file.
|
||||
|
||||
Having --luadebug on would allow malicious mods to delete your files, execute command prompt commands, and probably much more. It also makes certain Lua functions behave differently, which breaks some other mods.
|
||||
USE AT YOUR OWN RISK.
|
||||
|
||||
]]
|
||||
|
||||
local game = Game()
|
||||
-- This file handles creating glitched item descriptions.
|
||||
-- It requires installing REPENTOGON to give fully accurate descriptions.
|
||||
-- https://repentogon.com/install.html
|
||||
|
||||
-- glitched items start at 4294967295
|
||||
local maxNumber = 4294967296
|
||||
local spawnedItems = 0
|
||||
local lastEffectTrigger = "chain"
|
||||
local descOne = ""
|
||||
|
||||
local logLocation = os.getenv("USERPROFILE") .. "/Documents/My Games/Binding of Isaac Repentance/log.txt"
|
||||
local logFound = false
|
||||
local logCursor = 0
|
||||
|
||||
local triggerColors = {
|
||||
chain = "{{ColorSilver}}",
|
||||
@@ -32,151 +18,184 @@ local triggerColors = {
|
||||
room_clear = "{{ColorOrange}}",
|
||||
}
|
||||
|
||||
local function entityToName(e, plural)
|
||||
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
|
||||
-- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names
|
||||
local eWithZero = string.gsub(e, "-1", "0")
|
||||
-- Convert REPENTOGON's action/trigger enums to the text used in EID's localization files
|
||||
local actions = { [0] = "use_active_item", "add_temporary_effect", "convert_entities", "area_damage", "spawn_entity", "fart" }
|
||||
local triggers = { [0] = "active", "tear_fire", "enemy_hit", "enemy_kill", "damage_taken", "room_clear", "entity_spawned", "pickup_collected", "chain" }
|
||||
|
||||
--simple decimal rounding
|
||||
local function SimpleRound(num, dp)
|
||||
dp = dp or 2
|
||||
local mult = 10^dp
|
||||
return math.floor(num * mult + 0.5)/mult
|
||||
end
|
||||
|
||||
local function entityToName(Type, Variant, plural)
|
||||
plural = plural or false
|
||||
local name = localizedNames[e] or EID.XMLEntityNames[e] or localizedNames[eWithZero] or EID.XMLEntityNames[eWithZero] or e
|
||||
-- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names
|
||||
-- the string.format is in case this receives the type/variant as a Lua float
|
||||
local e = string.format("%d",Type) .. "." .. string.format("%d",Variant)
|
||||
local eWithZero = string.gsub(e, "-1", "0")
|
||||
|
||||
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
|
||||
local name = localizedNames[e] or localizedNames[eWithZero] or EID:GetEntityXMLName(Type, Variant, 0) or e
|
||||
|
||||
--print out entities with no name yet
|
||||
if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
|
||||
elseif plural then name = name .. localizedNames["pluralize"] end
|
||||
|
||||
|
||||
return name
|
||||
end
|
||||
|
||||
local function parseEffectLine(raw)
|
||||
local words = {}
|
||||
for w in string.gmatch(raw,"%S+") do table.insert(words, w) end
|
||||
|
||||
local triggerReplacements = {}
|
||||
local replacements = {}
|
||||
local printEffect = true
|
||||
|
||||
-- words[1] = "[INFO]", words[2] = "-"
|
||||
local effectTrigger = words[3]
|
||||
-- the effects list is rarely interrupted by music loading log entries, just ignore it and have a slightly inaccurate desc
|
||||
if effectTrigger == "Queued" then return "" end
|
||||
if (string.find(effectTrigger, "entity_spawned")) then
|
||||
effectTrigger = "entity_spawned"
|
||||
triggerReplacements[1] = "{{ColorEIDObjName}}" .. entityToName(string.sub(words[3], 16, -2)) .. "{{CR}}"
|
||||
end
|
||||
-- words[4] = "->"
|
||||
local effectType = words[5]
|
||||
local fullEffect = ""
|
||||
for i=5,#words do fullEffect = fullEffect .. words[i] .. " " end
|
||||
|
||||
if effectType == "add_temporary_effect" or effectType == "use_active_item" then
|
||||
-- remainder of line = collectible name that's granted for the room
|
||||
local name = ""
|
||||
for i=6,#words do
|
||||
name = name .. words[i]
|
||||
if (i ~= #words) then name = name .. " " end
|
||||
end
|
||||
|
||||
replacements[1] = name
|
||||
if (Isaac.GetItemIdByName(name) > 0) then
|
||||
replacements[1] = "{{Collectible" .. Isaac.GetItemIdByName(name) .. "}} " .. name
|
||||
end
|
||||
elseif effectType == "convert_entities" then
|
||||
replacements[1] = "{{ColorGray}}" .. entityToName(words[6], true) .. "{{CR}}"
|
||||
replacements[2] = "{{ColorGray}}" .. entityToName(words[8])
|
||||
elseif effectType == "spawn_entity" then
|
||||
replacements[1] = "{{ColorGray}}" .. entityToName(words[6])
|
||||
elseif effectType == "fart" then
|
||||
replacements[1] = words[6]
|
||||
elseif effectType == "area_damage" then
|
||||
replacements[1] = words[6]
|
||||
-- display area_damage 0's because they still need to be done to chain to the next thing
|
||||
--if words[6] == "0" then printEffect = false end
|
||||
end
|
||||
-- attributes we need to check on the glitched item's ItemConfig
|
||||
local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
|
||||
-- REPENTOGON's ProceduralItem functions, in the same order as en_us's VoidNames text we'll be using
|
||||
local getFunctions = { "GetSpeed", "GetFireDelay", "GetDamage", "GetRange", "GetShotSpeed", "GetLuck" }
|
||||
-- The items have a value between 0 and 1, and multiplied by these before being added to the player's stats
|
||||
local statMult = { 0.2, 1, 1, 1.5, 0.2, 1 }
|
||||
|
||||
-- Obtains information about glitched items from the ItemConfig (hearts added on pickup, cacheflags affected), returns string of info
|
||||
function EID:CheckGlitchedItemConfig(id)
|
||||
local itemConfig = EID.itemConfig:GetCollectible(id)
|
||||
if not itemConfig then return "" end
|
||||
|
||||
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
|
||||
local eidString = ""
|
||||
if effectTrigger ~= lastEffectTrigger then eidString = eidString .. triggerColors[effectTrigger] .. (localizedNames[effectTrigger] or (effectTrigger .. "#")) end
|
||||
if printEffect then eidString = eidString .. (localizedNames[effectType] or fullEffect) .. "#" end
|
||||
for k,v in ipairs(triggerReplacements) do eidString = string.gsub(eidString, "{T" .. k .. "}", v) end
|
||||
for k,v in ipairs(replacements) do eidString = string.gsub(eidString, "{" .. k .. "}", v) end
|
||||
local localizedNamesEnglish = EID:getDescriptionEntryEnglish("GlitchedItemText")
|
||||
local attributes = "#"
|
||||
|
||||
if effectTrigger ~= "chain" then lastEffectTrigger = effectTrigger end
|
||||
return eidString
|
||||
end
|
||||
|
||||
local function CheckLogForItems(_)
|
||||
-- Check log.txt every 5 frames if there's a collectible we haven't read the data for yet
|
||||
-- (Should work well for Corrupted Data)
|
||||
if game:GetFrameCount() % 5 ~= 0 or not EID.Config["DisplayGlitchedItemInfo"] or not logFound or
|
||||
EID.itemConfig:GetCollectible(maxNumber - spawnedItems - 1) == nil then return end
|
||||
|
||||
local numEffects = 0
|
||||
local eidDesc = ""
|
||||
|
||||
local theLog = io.open(logLocation, "r")
|
||||
if theLog == nil then return end
|
||||
theLog:seek("set", logCursor)
|
||||
|
||||
local line = theLog:read()
|
||||
while line ~= nil do
|
||||
if string.find(line, "initialized with") then
|
||||
spawnedItems = spawnedItems + 1
|
||||
lastEffectTrigger = "chain"
|
||||
eidDesc = ""
|
||||
-- find the number of effects to watch for
|
||||
for s in string.gmatch(line, "%d*%.?%d+") do
|
||||
numEffects = tonumber(s)
|
||||
break
|
||||
-- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds,
|
||||
-- as well as what cache flags it affects if we're not using REPENTOGON
|
||||
for _,v in ipairs(itemConfigItemAttributes) do
|
||||
local val = itemConfig[v]
|
||||
if val ~= 0 then
|
||||
if v == "CacheFlags" then
|
||||
if not REPENTOGON then -- we don't need to check these if we have REPENTOGON
|
||||
local flagString = localizedNames["cacheFlagStart"] or localizedNamesEnglish["cacheFlagStart"]
|
||||
if val == CacheFlag.CACHE_ALL then
|
||||
flagString = flagString .. localizedNames[16] or localizedNamesEnglish[16]
|
||||
else
|
||||
for i=0, 13 do
|
||||
if 2^i & val ~= 0 then
|
||||
flagString = flagString .. localizedNames[i] or localizedNamesEnglish[i] .. ", "
|
||||
end
|
||||
end
|
||||
flagString = string.sub(flagString, 0, -3) -- remove final comma
|
||||
end
|
||||
attributes = attributes .. flagString .. "#"
|
||||
end
|
||||
else
|
||||
-- the Add Heart attributes count half a heart as 1, so divide the value in half
|
||||
if string.find(v, "Hearts") then val = val / 2 end
|
||||
-- the g flag removes .0 in numbers like 1.0 (caused by the hearts division)
|
||||
local s = string.format("%.4g",val)
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. string.gsub(localizedNames[v] or localizedNamesEnglish[v], "{1}", s)
|
||||
if val ~= 1 and val ~= -1 then attributes = attributes .. localizedNames["pluralize"] or localizedNamesEnglish["pluralize"] end
|
||||
attributes = attributes .. "#"
|
||||
end
|
||||
elseif numEffects > 0 then
|
||||
numEffects = numEffects - 1
|
||||
eidDesc = eidDesc .. parseEffectLine(line)
|
||||
if numEffects == 0 then
|
||||
eidDesc = EID:CheckGlitchedItemConfig(maxNumber - spawnedItems) .. eidDesc
|
||||
-- Glowing Hour Glass type effects cause the game to reload all items, check if our desc is equal to the first one
|
||||
if (descOne == eidDesc) then spawnedItems = 1 end
|
||||
|
||||
EID:addCollectible(maxNumber - spawnedItems, eidDesc)
|
||||
if spawnedItems == 1 then descOne = eidDesc end
|
||||
end
|
||||
elseif string.find(line, "Game ended;") then
|
||||
spawnedItems = 0
|
||||
lastEffectTrigger = "chain"
|
||||
eidDesc = ""
|
||||
end
|
||||
|
||||
line = theLog:read()
|
||||
end
|
||||
|
||||
logCursor = theLog:seek()
|
||||
theLog:close()
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, CheckLogForItems)
|
||||
if REPENTOGON then
|
||||
-- Use REPENTOGON to print what base item this glitched item gives, and its stat increases
|
||||
local item = ProceduralItemManager.GetProceduralItem(maxNumber - 1 - id)
|
||||
if item:GetTargetItem() then
|
||||
-- Glitched items grant a random collectible/trinket
|
||||
-- It can be a bit weird though (granting A Quarter doesn't give you 25 coins, cause that's an on pickup thing)
|
||||
local innerItem = item:GetTargetItem()
|
||||
local itemText = "{{Collectible"
|
||||
local itemType = 100
|
||||
if innerItem:IsTrinket() then
|
||||
itemText = "{{Trinket"
|
||||
itemType = 350
|
||||
end
|
||||
local grantsStr = localizedNames["grants"] or localizedNamesEnglish["grants"]
|
||||
attributes = attributes .. grantsStr .. itemText .. innerItem.ID .. "}} " .. EID:getObjectName(5, itemType, innerItem.ID) .. "#"
|
||||
end
|
||||
-- If it's an active, these are given to you upon using the item, so let's print an "On use:" first
|
||||
if itemConfig.Type == ItemType.ITEM_ACTIVE then
|
||||
lastEffectTrigger = "active"
|
||||
local activeStr = localizedNames["active"] or localizedNamesEnglish["active"]
|
||||
attributes = attributes .. "{{Blank}} " .. triggerColors["active"] .. activeStr
|
||||
end
|
||||
local voidNames = EID:getDescriptionEntry("VoidNames")
|
||||
for i,func in ipairs(getFunctions) do
|
||||
local val = item[func](item) * statMult[i]
|
||||
if val ~= 0 then
|
||||
if (i == 4) then print("range!") end
|
||||
local s = string.format("%.2g",SimpleRound(val))
|
||||
local prefix = "↑ "
|
||||
if val > 0 then s = "+" .. s else prefix = "↓ " end
|
||||
attributes = attributes .. prefix .. string.gsub(voidNames[i], "{1}", s) .. "#"
|
||||
end
|
||||
end
|
||||
|
||||
-- Use REPENTOGON to print out the glitched effects this item has
|
||||
local triggerReplacements = {}
|
||||
local replacements = {}
|
||||
|
||||
-- cheeck the effects
|
||||
local count = item:GetEffectCount()
|
||||
for i=0,count-1 do
|
||||
local effect = item:GetEffect(i)
|
||||
|
||||
local effectTrigger = triggers[effect:GetConditionType()]
|
||||
local effectTriggerProp = effect:GetConditionProperty()
|
||||
if effectTrigger == "entity_spawned" then
|
||||
triggerReplacements[1] = "{{ColorEIDObjName}}" .. entityToName(effectTriggerProp.type, effectTriggerProp.variant) .. "{{CR}}"
|
||||
end
|
||||
|
||||
local effectType = actions[effect:GetActionType()]
|
||||
local effectProp = effect:GetActionProperty()
|
||||
if effectType == "add_temporary_effect" or effectType == "use_active_item" then
|
||||
replacements[1] = "{{Collectible" .. effectProp.id .. "}} " .. EID:getObjectName(5, 100, effectProp.id)
|
||||
elseif effectType == "convert_entities" then
|
||||
replacements[1] = "{{ColorGray}}" .. entityToName(effectProp.fromType, effectProp.fromVariant, true) .. "{{CR}}"
|
||||
replacements[2] = "{{ColorGray}}" .. entityToName(effectProp.toType, effectProp.toVariant) .. "{{CR}}"
|
||||
elseif effectType == "spawn_entity" then
|
||||
replacements[1] = "{{ColorGray}}" .. entityToName(effectProp.type, effectProp.variant) .. "{{CR}}"
|
||||
elseif effectType == "fart" then
|
||||
--I think the fart scale is strictly visual and therefore useless
|
||||
--replacements[1] = SimpleRound(effectProp.scale)
|
||||
replacements[1] = string.format("%.4g",SimpleRound(effectProp.radius))
|
||||
elseif effectType == "area_damage" then
|
||||
replacements[1] = string.format("%.4g",SimpleRound(effectProp.damage))
|
||||
--Fart scales are all small numbers and seem to be tiles; area damage is huge numbers, but still tiles?
|
||||
--so area damage is almost always the entire room
|
||||
replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius))
|
||||
end
|
||||
|
||||
if effectTrigger ~= lastEffectTrigger then
|
||||
if effectTrigger ~= "chain" then attributes = attributes .. "{{Blank}} " end
|
||||
local effectTriggerStr = localizedNames[effectTrigger] or localizedNamesEnglish[effectTrigger]
|
||||
attributes = attributes .. triggerColors[effectTrigger] .. effectTriggerStr
|
||||
end
|
||||
attributes = attributes .. localizedNames[effectType] or localizedNamesEnglish[effectType] .. "#"
|
||||
for k,v in ipairs(triggerReplacements) do attributes = string.gsub(attributes, "{T" .. k .. "}", v) end
|
||||
for k,v in ipairs(replacements) do attributes = string.gsub(attributes, "{" .. k .. "}", v) end
|
||||
|
||||
local function GameStartTMTRAINER(_,isSave)
|
||||
local theLog = io.open(logLocation, "r")
|
||||
if (theLog == nil) then
|
||||
print("[EID] Could not find the log file at " .. logLocation .. "; glitched item descriptions won't work!")
|
||||
Isaac.DebugString("[EID] Could not find the log file at " .. logLocation .. "; glitched item descriptions won't work!")
|
||||
logFound = false
|
||||
return
|
||||
else
|
||||
logFound = true
|
||||
if effectTrigger ~= "chain" then lastEffectTrigger = effectTrigger end
|
||||
end
|
||||
end
|
||||
|
||||
-- luckily, when the game reloads, it also reloads all glitched items, so resuming works perfectly as long as we start at the beginning
|
||||
spawnedItems = 0
|
||||
-- print the glitchy part of the description at the end if it's not "complete"
|
||||
if not REPENTOGON then
|
||||
attributes = attributes .. itemConfig.Description
|
||||
end
|
||||
lastEffectTrigger = "chain"
|
||||
|
||||
return attributes
|
||||
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, GameStartTMTRAINER)
|
||||
|
||||
local function GameEndTMTRAINER()
|
||||
-- Our cursor spot in the log gets wiped if mods are reloaded; can't think of a better way than this
|
||||
Isaac.DebugString("[EID] Game ended; ignore previous glitched items in the log!")
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, GameEndTMTRAINER)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- shh. it's a non-obtrusive april fools joke for the 1% of people with luadebug
|
||||
-- this made more sense when this file was only executed when --luadebug was present
|
||||
-- https://www.youtube.com/watch?v=msDuNZyYAIQ
|
||||
if (os.date("%m/%d") == "04/01") then
|
||||
if (debug and os.date("%m/%d") == "04/01") then
|
||||
EID.descriptions["en_us"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
|
||||
end
|
||||
+13
-13
@@ -49,18 +49,18 @@ EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimicc
|
||||
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=6, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
|
||||
|
||||
--The name of each entity, for use in glitched item descriptions
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
|
||||
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
|
||||
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
|
||||
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
|
||||
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
|
||||
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
|
||||
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
|
||||
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
|
||||
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
|
||||
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
|
||||
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
|
||||
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
|
||||
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
|
||||
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
|
||||
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
|
||||
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
|
||||
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
|
||||
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
|
||||
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
|
||||
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
|
||||
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
|
||||
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
|
||||
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
|
||||
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
|
||||
}
|
||||
|
||||
@@ -10,8 +10,8 @@ EID.isRepentance = REPENTANCE -- REPENTANCE variable can be altered by any mod,
|
||||
require("eid_config")
|
||||
EID.Config = EID.UserConfig
|
||||
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
|
||||
EID.ModVersion = 4.62
|
||||
EID.ModVersionCommit = "b3b7f46"
|
||||
EID.ModVersion = 4.69
|
||||
EID.ModVersionCommit = "2d7560c"
|
||||
EID.DefaultConfig.Version = EID.Config.Version
|
||||
EID.isHidden = false
|
||||
EID.player = nil -- The primary Player Entity of Player 1
|
||||
@@ -20,6 +20,7 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
|
||||
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
|
||||
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
|
||||
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
|
||||
EID.isOnlineMultiplayer = false -- Set to true to disable code functions that might cause desyncs
|
||||
EID.BoC = {}
|
||||
|
||||
-- general variables
|
||||
@@ -111,6 +112,7 @@ require("eid_mcm")
|
||||
require("eid_data")
|
||||
require("eid_xmldata")
|
||||
require("eid_api")
|
||||
require("eid_conditionals")
|
||||
require("eid_modifiers")
|
||||
require("eid_holdmapdesc")
|
||||
require("eid_itemprediction")
|
||||
@@ -126,6 +128,7 @@ if EID.isRepentance then
|
||||
end
|
||||
local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
|
||||
require("eid_bagofcrafting")
|
||||
require("eid_tmtrainer")
|
||||
end
|
||||
|
||||
EID.LastRenderCallColor = EID:getTextColor()
|
||||
@@ -137,7 +140,6 @@ local modfolder ='external item descriptions_836319872' --release mod folder nam
|
||||
|
||||
function EID:GetCurrentModPath()
|
||||
if debug then
|
||||
if EID.isRepentance then require("eid_tmtrainer") end
|
||||
return string.sub(debug.getinfo(EID.GetCurrentModPath).source,2) .. "/../"
|
||||
end
|
||||
--use some very hacky trickery to get the path to this mod
|
||||
@@ -161,7 +163,7 @@ local success = EID:loadFont(EID.modPath .. "resources/font/eid_"..fontFile..".f
|
||||
if not success then
|
||||
if EID.isRepentance then
|
||||
success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
|
||||
if not success then
|
||||
if not success then
|
||||
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
|
||||
Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
|
||||
Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
|
||||
@@ -219,12 +221,12 @@ function EID:IsAltChoice(pickup)
|
||||
altPathItemChecked[pickup.InitSeed] = false
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
questionMarkSprite:SetFrame(name,entitySprite:GetFrame())
|
||||
-- Quickly check some points in entitySprite to not need to check the whole sprite
|
||||
-- We check the range from Y -40 to 10 in 3 pixel steps and also X -1 to 1. GetTexel() gets the color value of a sprite at a given location. the center of the sprite is here in the Pivot point of the sprite in the anm2 file.
|
||||
-- We check the range from Y -40 to 10 in 3 pixel steps and also X -1 to 1. GetTexel() gets the color value of a sprite at a given location. the center of the sprite is here in the Pivot point of the sprite in the anm2 file.
|
||||
-- therefore we go negative 40 pixels up to read the sprite as it is on a pedestal. We also look 10 pixel down to make comparing shop items more accurate
|
||||
|
||||
|
||||
for i = -1,1,1 do
|
||||
for j = -40,10,3 do
|
||||
local qcolor = questionMarkSprite:GetTexel(Vector(i,j),nullVector,1,1)
|
||||
@@ -249,10 +251,10 @@ local flipItemNext = false
|
||||
if EID.isRepentance then
|
||||
EID.flipItemPositions = {}
|
||||
EID.flipMaxIndex = -1
|
||||
|
||||
|
||||
local lastGetItemResult = {nil, nil, nil, nil} -- itemID, Frame, gridIndex, InitSeed
|
||||
local lastFrameGridChecked = 0
|
||||
|
||||
|
||||
function EID:postGetCollectible(selectedCollectible, itemPoolType)
|
||||
-- Handle Crane Game
|
||||
if itemPoolType == ItemPoolType.POOL_CRANE_GAME then
|
||||
@@ -265,7 +267,7 @@ if EID.isRepentance then
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Handle Flip item
|
||||
-- PRE_ROOM_ENTITY_SPAWN sets us up to watch for the first POST_GET_COLLECTIBLE for this pedestal
|
||||
-- (Tainted Isaac and Glitched Crown cause additional calls that have to be ignored)
|
||||
@@ -283,7 +285,7 @@ if EID.isRepentance then
|
||||
EID.flipItemPositions[curRoomIndex][lastGetItemResult[4]] = {selectedCollectible, lastGetItemResult[3]}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
initialItemNext = false
|
||||
flipItemNext = false
|
||||
end
|
||||
@@ -303,15 +305,15 @@ if EID.isRepentance then
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
|
||||
|
||||
|
||||
function EID:postPickupInitFlip(entity)
|
||||
initialItemNext = false
|
||||
flipItemNext = true
|
||||
lastGetItemResult[4] = entity.InitSeed
|
||||
|
||||
|
||||
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
|
||||
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
|
||||
|
||||
|
||||
-- Update a Flip item's init seed after D6 rerolls or using Flip (aka Grid Index didn't change, Init Seed did)
|
||||
if EID.flipItemPositions[curRoomIndex] and not EID.flipItemPositions[curRoomIndex][entity.InitSeed] then
|
||||
-- Check if any Flip pedestals have changed grid indexes (fixes bugs with Greed shops)
|
||||
@@ -331,7 +333,7 @@ if EID.isRepentance then
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.postPickupInitFlip, PickupVariant.PICKUP_COLLECTIBLE)
|
||||
|
||||
|
||||
function EID:CheckPedestalIndex(entity)
|
||||
-- Only pedestals with indexes that were present at room load can be flip pedestals
|
||||
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
|
||||
@@ -341,11 +343,11 @@ if EID.isRepentance then
|
||||
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
|
||||
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
|
||||
if flipEntry and gridPos == flipEntry[2] then EID.flipItemPositions[curRoomIndex][entity.InitSeed] = nil end
|
||||
entity:GetData()["EID_FlipItemID"] = nil
|
||||
entity:GetData()["EID_FlipItemID"] = nil
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.CheckPedestalIndex, PickupVariant.PICKUP_COLLECTIBLE)
|
||||
|
||||
|
||||
-- Before using Flip, swap all flippable pedestal's current item with the flip one (also, fix grid index if needed)
|
||||
function EID:CheckFlipGridIndexes(collectibleType)
|
||||
-- also, reload our descriptions due to transformation progress changing upon Flip
|
||||
@@ -471,7 +473,7 @@ local prevPrintFrame = 0
|
||||
|
||||
function EID:printDescriptions(useCached)
|
||||
prevPrintFrame = EID.GameRenderCount
|
||||
|
||||
|
||||
EID.CachingDescription = false
|
||||
if not useCached then
|
||||
-- Test if we should print our cached descriptions or not
|
||||
@@ -490,11 +492,11 @@ function EID:printDescriptions(useCached)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if #EID.previousDescs > 0 then
|
||||
EID.isDisplaying = true
|
||||
end
|
||||
|
||||
|
||||
-- Print our cached descriptions
|
||||
for _,indicator in ipairs(EID.CachedIndicators) do
|
||||
EID:renderIndicator(indicator[1], indicator[2])
|
||||
@@ -507,7 +509,7 @@ end
|
||||
function EID:printNewDescriptions()
|
||||
EID.CachingDescription = true
|
||||
EID:ResetDescCache()
|
||||
|
||||
|
||||
for _,newDesc in ipairs(EID.descriptionsToPrint) do
|
||||
if newDesc.Description == "UnidentifiedPill" then
|
||||
if EID:renderUnidentifiedPill(newDesc.Entity) ~= false then
|
||||
@@ -522,7 +524,7 @@ function EID:printNewDescriptions()
|
||||
end
|
||||
end
|
||||
EID.CachingDescription = false
|
||||
|
||||
|
||||
if #EID.previousDescs > 0 then
|
||||
EID.isDisplaying = true
|
||||
end
|
||||
@@ -537,7 +539,7 @@ function EID:printDescription(desc, cachedID)
|
||||
end
|
||||
EID.isDisplaying = true
|
||||
local renderPos = EID:getTextPosition()
|
||||
|
||||
|
||||
if cachedID then
|
||||
local localModeDiff = renderPos - EID.CachedRenderPoses[cachedID]
|
||||
-- Drawing our currently saved description
|
||||
@@ -567,7 +569,7 @@ function EID:printDescription(desc, cachedID)
|
||||
table.insert(EID.CachedStrings, {})
|
||||
table.insert(EID.CachedRenderPoses, Vector(renderPos.X, renderPos.Y))
|
||||
end
|
||||
|
||||
|
||||
local textScale = Vector(EID.Scale, EID.Scale)
|
||||
local offsetX = 0
|
||||
EID.lineHeight = EID.Config["LineHeight"]
|
||||
@@ -643,9 +645,9 @@ function EID:printDescription(desc, cachedID)
|
||||
textScale,
|
||||
EID:getNameColor()
|
||||
)
|
||||
|
||||
|
||||
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Scale
|
||||
|
||||
|
||||
--Display Transformation
|
||||
if not (desc.Transformation == "0" or desc.Transformation == "" or desc.Transformation == nil) then
|
||||
for transform in string.gmatch(desc.Transformation, "([^,]+)") do
|
||||
@@ -697,7 +699,6 @@ function EID:printDescription(desc, cachedID)
|
||||
local itemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
|
||||
if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then
|
||||
local lastPool = game:GetItemPool():GetLastPool()
|
||||
local itemPoolLineHeight = EID.lineHeight
|
||||
|
||||
local poolName = ""
|
||||
local poolDescPrepend = EID:getDescriptionEntry("itemPoolFor")
|
||||
@@ -707,7 +708,7 @@ function EID:printDescription(desc, cachedID)
|
||||
renderPos = EID:printBulletPoints(poolName, renderPos)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if EID.Config["ShowItemDescription"] then
|
||||
EID:printBulletPoints(desc.Description, renderPos)
|
||||
end
|
||||
@@ -765,7 +766,7 @@ if EID.isRepentance then
|
||||
EID.isMirrorRoom = level:GetCurrentRoom():IsMirrorWorld()
|
||||
EID.isDeathCertRoom = EID:GetDimension(level) == 2
|
||||
EID:BOCHandleCurseOfMaze()
|
||||
|
||||
|
||||
-- Handle Flip Item
|
||||
initialItemNext = false
|
||||
flipItemNext = false
|
||||
@@ -778,6 +779,13 @@ function EID:onNewRoom()
|
||||
EID:CheckCurrentRoomGridEntities()
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
|
||||
|
||||
function EID:onCmd(command, _)
|
||||
if command == "netstart" then -- the game somehow propagates that command correctly to the callback...
|
||||
EID.isOnlineMultiplayer = true
|
||||
end
|
||||
end
|
||||
EID:AddCallback(ModCallbacks.MC_EXECUTE_CMD, EID.onCmd)
|
||||
---------------------------------------------------------------------------
|
||||
---------------------------Handle Rendering--------------------------------
|
||||
|
||||
@@ -821,7 +829,7 @@ function EID:renderUnidentifiedPill(entity)
|
||||
descriptionObj = EID:applyDescriptionModifier(descriptionObj, -999)
|
||||
|
||||
if EID.Config["ShowItemIcon"] then
|
||||
descriptionObj.Name = "{{Pill"..pillColor.."}} "..descriptionObj.Name
|
||||
descriptionObj.Name = "{{Pill"..pillColor.."}} "..descriptionObj.Name
|
||||
end
|
||||
EID:renderString(descriptionObj.Name, pos + Vector(0,-1), Vector(EID.Scale, EID.Scale), EID:getErrorColor())
|
||||
if EID.Config["ShowItemDescription"] and descriptionObj.ShowWhenUnidentified then
|
||||
@@ -830,8 +838,8 @@ function EID:renderUnidentifiedPill(entity)
|
||||
end
|
||||
end
|
||||
|
||||
-- RGB colors for each player's highlights (Red, Blue, Green, Yellow)
|
||||
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.5,1,0.75}, {0.9, 0.9, 0.5} }
|
||||
-- RGB colors for each player's highlights (Red, Blue, Yellow, Green)
|
||||
local playerRGB = { {1,0.6,0.6}, {0.5,0.75,1}, {0.9, 0.9, 0.5}, {0.5,1,0.75} }
|
||||
|
||||
---@param entity Entity
|
||||
function EID:renderIndicator(entity, playerNum)
|
||||
@@ -867,7 +875,7 @@ function EID:renderIndicator(entity, playerNum)
|
||||
if sprite then sprite.FlipX = true end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Don't apply sprite.Color changes to Effects (Dice Floors, Card Reading Portals), use Arrow instead
|
||||
if EID.Config["Indicator"] == "arrow" or entity.Type == 1000 or EID:IsGridEntity(entity) then
|
||||
ArrowSprite:RenderLayer(playerNum-1, arrowPos, nullVector, nullVector)
|
||||
@@ -911,7 +919,17 @@ function EID:PositionLocalMode(entity)
|
||||
EID.Scale = EID.Config["LocalModeSize"]
|
||||
EID.CurrentScaleType = "LocalModeSize"
|
||||
local textBoxWidth = EID.Config["LocalModeCentered"] and tonumber(EID.Config["TextboxWidth"])/2 * EID.Scale or -30
|
||||
local textPosOffset = Vector(-textBoxWidth, 20)
|
||||
local textPosOffset = Vector(-textBoxWidth, 0)
|
||||
|
||||
local additiveOffset = EID.LocalModePositionOffset.Default
|
||||
for _, offsetFunc in pairs(EID.LocalModePositionOffset) do
|
||||
if type(offsetFunc) == "function" then
|
||||
additiveOffset = offsetFunc(entity) or additiveOffset
|
||||
break
|
||||
end
|
||||
end
|
||||
textPosOffset = textPosOffset + additiveOffset
|
||||
|
||||
EID:alterTextPos(Isaac.WorldToScreen(entity.Position + textPosOffset))
|
||||
if EID.isMirrorRoom then
|
||||
EID:alterTextPos(Isaac.WorldToScreen(entity.Position + textPosOffset * Vector(-1,0)))
|
||||
@@ -981,7 +999,7 @@ function EID:setPlayer()
|
||||
EID.isMultiplayer = false
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get our primary player, our list of all players, and a list of the primary player for each controller
|
||||
EID.coopAllPlayers = {} -- all player characters in order
|
||||
EID.coopMainPlayers = {} -- the primary player character from each controller
|
||||
@@ -997,7 +1015,7 @@ function EID:setPlayer()
|
||||
or player:GetPlayerType() == PlayerType.PLAYER_THESOUL_B) then
|
||||
player = player:GetOtherTwin() or player
|
||||
end
|
||||
|
||||
|
||||
table.insert(EID.coopAllPlayers, player)
|
||||
if newIndex then
|
||||
table.insert(EID.coopMainPlayers, player)
|
||||
@@ -1041,10 +1059,10 @@ function EID:onGameUpdate()
|
||||
end
|
||||
table.insert(curPositions, {entity, entity.Position})
|
||||
end
|
||||
|
||||
|
||||
EID.RecheckVoid = true
|
||||
end
|
||||
|
||||
|
||||
if EID.isRepentance and EID.GameUpdateCount % 10 == 0 then
|
||||
-- Check wisp for adding reminder when using lemegeton
|
||||
if EID.ShouldCheckWisp then
|
||||
@@ -1088,13 +1106,13 @@ local pathCheckerEntity = nil
|
||||
local lastPathfindFrame = -1
|
||||
|
||||
local function attemptPathfind(entity)
|
||||
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
|
||||
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) or EID.isOnlineMultiplayer then
|
||||
pathsChecked[entity.InitSeed] = true
|
||||
return true
|
||||
end
|
||||
-- Don't reattempt pathfinding more than 3 times a second, unless this is a new entity
|
||||
if pathsChecked[entity.InitSeed] == false and EID.GameUpdateCount - lastPathfindFrame < 10 then return false end
|
||||
|
||||
|
||||
-- Spawn a Fireplace entity to attempt a pathfind to the target pickup, then remove it afterwards
|
||||
pathCheckerEntity = game:Spawn(33, 0, EID.player.Position, nullVector, EID.player, 6969, 4354)
|
||||
pathCheckerEntity:GetData()["EID_Pathfinder"] = true
|
||||
@@ -1119,7 +1137,7 @@ function EID:CheckStartOfRunWarnings()
|
||||
EID:displayPermanentText(demoDescObj, "AchievementWarningTitle")
|
||||
hasShownStartWarning = true
|
||||
-- Bag of Crafting modded items check
|
||||
elseif EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and
|
||||
elseif not REPENTOGON and EID:PlayersHaveCollectible(710) and EID:DetectModdedItems() and EID.Config.DisplayBagOfCrafting ~= "never" and
|
||||
(EID.Config.BagOfCraftingDisplayRecipesMode == "Recipe List" or EID.Config.BagOfCraftingDisplayRecipesMode == "Preview Only") then
|
||||
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
|
||||
demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or ""
|
||||
@@ -1209,18 +1227,18 @@ function EID:OnRender()
|
||||
EID:resumeCoroutines()
|
||||
ArrowSprite:Update()
|
||||
EID:setPlayer()
|
||||
|
||||
|
||||
EID.isDisplaying = false
|
||||
EID.descriptionsToPrint = {}
|
||||
EID.entitiesToPrint = {}
|
||||
alwaysUseLocalMode = false
|
||||
|
||||
|
||||
-- if frames were skipped (due to EID being hidden / in battle / in options), wipe the desc cache
|
||||
if EID.GameRenderCount > prevPrintFrame + 1 then
|
||||
EID:ResetDescCache()
|
||||
EID.CachedIndicators = {}
|
||||
end
|
||||
|
||||
|
||||
-- Do not check our hide or scale hotkeys while a tab that can modify them is open
|
||||
if EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" then
|
||||
-- scale key must be handled before resetting to non-local mode
|
||||
@@ -1231,7 +1249,7 @@ function EID:OnRender()
|
||||
end
|
||||
EID.TabPreviewID = 0
|
||||
EID.TabDescThisFrame = false
|
||||
|
||||
|
||||
-- If MCM is open, don't show anything unless we're in a tab labeled as "Visuals" or "Crafting"
|
||||
if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" and EID.MCMCompat_isDisplayingEIDTab ~= "Crafting" then
|
||||
return
|
||||
@@ -1243,12 +1261,12 @@ function EID:OnRender()
|
||||
EID:handleBagOfCraftingUpdating()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Handle descriptions that display regardless of player position
|
||||
EID:CheckStartOfRunWarnings()
|
||||
EID:CheckPosModifiers()
|
||||
EID:renderMCMDummyDescription()
|
||||
|
||||
|
||||
if EID.isHidden then
|
||||
return
|
||||
elseif EID.Config["HideInBattle"] then
|
||||
@@ -1262,7 +1280,7 @@ function EID:OnRender()
|
||||
EID.isDisplaying = true
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Check for Tab (or user setting) being held, for the Item Reminder
|
||||
local tabHeld, playerNumHoldingTab = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
|
||||
if tabHeld then
|
||||
@@ -1289,15 +1307,15 @@ function EID:OnRender()
|
||||
else
|
||||
forgottenDropTimer = 0
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if dropTriggered and playerPressingDrop:GetActiveItem(0) == 489 then
|
||||
EID.DInfinityState[playerID] = EID.DInfinityState[playerID] or 0
|
||||
EID.DInfinityState[playerID] = (EID.DInfinityState[playerID] + 1) % 10
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if EID.ForceRefreshCache then
|
||||
EID:ResetDescCache()
|
||||
end
|
||||
@@ -1307,17 +1325,17 @@ function EID:OnRender()
|
||||
return
|
||||
end
|
||||
EID.ForceRefreshCache = false
|
||||
|
||||
|
||||
-- We'll redraw the indicators in the process of determining what's in range, so wipe their cache
|
||||
EID.CachedIndicators = {}
|
||||
|
||||
|
||||
if EID.Config["EnableMouseControls"] then
|
||||
local hudDescription = EID:handleHoverHUD()
|
||||
if hudDescription then
|
||||
EID:addDescriptionToPrint(hudDescription)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Decide how many player entities we're checking
|
||||
-- Primary P1 only, P1 + Esau, primary all controllers, or all controllers + Esaus
|
||||
local playerSearch = { EID.player }
|
||||
@@ -1327,7 +1345,7 @@ function EID:OnRender()
|
||||
elseif EID.Config["PairedPlayerDescriptions"] then
|
||||
playerSearch = EID.players
|
||||
end
|
||||
|
||||
|
||||
local displayedDesc = {}
|
||||
-- Check for Bag of Crafting per player
|
||||
-- (Do this first because it can't be Local Mode, and should take precedence over other descriptions, even as Player 2+)
|
||||
@@ -1346,18 +1364,18 @@ function EID:OnRender()
|
||||
for playerNum,player in ipairs(playerSearch) do
|
||||
if (not displayedDesc[playerNum] or EID.Config["DisplayAllNearby"]) and
|
||||
#EID.descriptionsToPrint < EID.Config["MaxDescriptionsToDisplay"] then
|
||||
-- Searching for the closest describable entity to this player
|
||||
-- Searching for the closest describable entity to this player
|
||||
EID.lastDescriptionEntity = nil
|
||||
EID.lastDist = 10000
|
||||
local searchGroups = {}
|
||||
local sourcePos = player.Position
|
||||
local inRangeEntities = {}
|
||||
|
||||
|
||||
table.insert(searchGroups, Isaac.FindInRadius(sourcePos, tonumber(EID.Config["MaxDistance"])*40, searchPartitions))
|
||||
for k,_ in pairs(EID.effectList) do
|
||||
table.insert(searchGroups, Isaac.FindByType(EntityType.ENTITY_EFFECT, tonumber(k), -1, true, false))
|
||||
end
|
||||
|
||||
|
||||
for _, entitySearch in ipairs(searchGroups) do
|
||||
for _, entity in ipairs(entitySearch) do
|
||||
if EID:hasDescription(entity) and entity.FrameCount > 0 and not EID.entitiesToPrint[GetPtrHash(entity)] then
|
||||
@@ -1385,7 +1403,7 @@ function EID:OnRender()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if EID.Config["DisplayAllNearby"] then
|
||||
-- make the closest entity the first to get drawn
|
||||
table.insert(inRangeEntities, 1, EID.lastDescriptionEntity)
|
||||
@@ -1398,7 +1416,7 @@ function EID:OnRender()
|
||||
EID:renderIndicator(EID.lastDescriptionEntity, EID.controllerIndexes[player.ControllerIndex] or 1)
|
||||
table.insert(EID.CachedIndicators, {EID.lastDescriptionEntity, EID.controllerIndexes[player.ControllerIndex]})
|
||||
end
|
||||
|
||||
|
||||
for _,closest in ipairs(inRangeEntities) do
|
||||
if not EID:IsGridEntity(closest) then
|
||||
--Handle GetData Entities (specific)
|
||||
@@ -1411,7 +1429,7 @@ function EID:OnRender()
|
||||
origDesc.Description = desc
|
||||
end
|
||||
EID:addDescriptionToPrint(origDesc)
|
||||
|
||||
|
||||
-- Handle Glitched Items
|
||||
elseif closest.Type == 5 and closest.Variant == 100 and closest.SubType > 4294960000 then
|
||||
if EID:getEntityData(closest, "EID_DontHide") ~= true then
|
||||
@@ -1419,19 +1437,20 @@ function EID:OnRender()
|
||||
EID:addDescriptionToPrint({ Description = "QuestionMark", Entity = closest})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local glitchedObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType, closest)
|
||||
local glitchedName = EID.itemConfig:GetCollectible(closest.SubType).Name
|
||||
local glitchedDesc = EID:getXMLDescription(closest.Type, closest.Variant, closest.SubType)
|
||||
|
||||
|
||||
-- force the default glitchy description if option is off
|
||||
if not EID.Config["DisplayGlitchedItemInfo"] then
|
||||
glitchedObj.Description = glitchedDesc
|
||||
-- grab the Item Config info if eid_tmtrainer.lua hasn't taken care of it, and it hasn't been done before
|
||||
elseif not debug and glitchedObj.Description == glitchedDesc then
|
||||
EID:addCollectible(closest.SubType, EID:CheckGlitchedItemConfig(closest.SubType) .. glitchedDesc)
|
||||
-- grab the Item Config info if we haven't created a desc for it before, or its name has changed since we did (different game session)
|
||||
elseif glitchedObj.Description == glitchedDesc or glitchedObj.Name ~= glitchedName then
|
||||
EID:addCollectible(closest.SubType, EID:CheckGlitchedItemConfig(closest.SubType), glitchedName)
|
||||
glitchedObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType, closest)
|
||||
end
|
||||
|
||||
|
||||
EID:addDescriptionToPrint(glitchedObj)
|
||||
-- Handle Dice Room Floor
|
||||
elseif closest.Type == 1000 and closest.Variant == 76 then
|
||||
@@ -1456,14 +1475,14 @@ function EID:OnRender()
|
||||
end
|
||||
local collectibleID = EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] or EID.CraneItemType[tostring(closest.InitSeed)]
|
||||
local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
|
||||
|
||||
|
||||
EID:addDescriptionToPrint(descriptionObj)
|
||||
end
|
||||
--Handle Broken Shovel
|
||||
elseif closest.Type == 5 and closest.Variant == 110 then
|
||||
local descriptionObj = EID:getDescriptionObj(5, 100, 550, closest)
|
||||
EID:addDescriptionToPrint(descriptionObj)
|
||||
|
||||
|
||||
elseif closest.Variant == PickupVariant.PICKUP_TRINKET then
|
||||
--Handle Trinkets
|
||||
local descriptionObj = EID:getDescriptionObjByEntity(closest)
|
||||
@@ -1478,7 +1497,7 @@ function EID:OnRender()
|
||||
end
|
||||
local descriptionObj = EID:getDescriptionObjByEntity(closest)
|
||||
EID:addDescriptionToPrint(descriptionObj)
|
||||
|
||||
|
||||
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
|
||||
--Handle Cards & Runes
|
||||
if EID:getEntityData(closest, "EID_DontHide") ~= true then
|
||||
@@ -1552,7 +1571,7 @@ function EID:OnRender()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- handle showing the Hold Map Helper description
|
||||
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
|
||||
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
|
||||
@@ -1562,7 +1581,7 @@ function EID:OnRender()
|
||||
demoDescObj.Description = EID:getHoldMapDescription(EID.holdTabPlayer)
|
||||
if (demoDescObj.Description ~= "") then EID:addDescriptionToPrint(demoDescObj, 1) end
|
||||
end
|
||||
|
||||
|
||||
EID:printDescriptions()
|
||||
end
|
||||
|
||||
@@ -1640,8 +1659,8 @@ function EID:OnUsePill(pillEffectID, player, useFlags)
|
||||
-- add the pill used to our history for Echo Chamber / Vurp! / transformation progress
|
||||
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags, pillColor)
|
||||
EID.ForceRefreshCache = true -- for transformation progress update
|
||||
|
||||
-- for tracking used pills, ignore gold pills and noannouncer flag pills
|
||||
|
||||
-- for tracking used pills, ignore gold pills and noannouncer flag pills
|
||||
-- (not using a bitmask, because Placebo is mimic+noannouncer, and we want to count those)
|
||||
if EID.isRepentance and (pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD or useFlags == UseFlag.USE_NOANNOUNCER) then return end
|
||||
EID.UsedPillColors[tostring(pillColor)] = true
|
||||
@@ -1673,7 +1692,7 @@ function EID:OnGameStart(isSave)
|
||||
|
||||
if EID:HasData() then
|
||||
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
|
||||
|
||||
|
||||
-- collection progress
|
||||
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
|
||||
if EID.SaveGame and savedEIDConfig["SaveGameNumber"] > 0 then
|
||||
@@ -1705,7 +1724,7 @@ function EID:OnGameStart(isSave)
|
||||
EID.CraneItemType = {}
|
||||
EID.flipItemPositions = {}
|
||||
EID.absorbedItems = {}
|
||||
|
||||
|
||||
if isSave then
|
||||
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
|
||||
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
|
||||
@@ -1729,7 +1748,7 @@ function EID:OnGameStart(isSave)
|
||||
EID:AssignFlipItems()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Check if eid_config.lua is in its default state (like if an EID update occurred)
|
||||
-- If it is, or MCM is loaded, load the config from savedata instead of eid_config.lua
|
||||
if savedEIDConfig.Version == EID.Config.Version then
|
||||
@@ -1754,7 +1773,7 @@ function EID:OnGameStart(isSave)
|
||||
EID.isHidden = EID.Config["InitiallyHidden"]
|
||||
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
|
||||
EID.Scale = EID.Config["Size"]
|
||||
|
||||
|
||||
EID:fixDefinedFont()
|
||||
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
|
||||
end
|
||||
@@ -1795,4 +1814,11 @@ if EID.enableDebug then
|
||||
require("eid_debugging")
|
||||
end
|
||||
|
||||
-- load repentogon stuff last to allow overrides of functions
|
||||
require("eid_repentogon")
|
||||
|
||||
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
|
||||
Isaac.DebugString("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.")
|
||||
Isaac.DebugString("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
|
||||
|
||||
print("External Item Descriptions v"..EID.ModVersion.."_"..EID.ModVersionCommit.." loaded.")
|
||||
+5
-4
@@ -11,10 +11,11 @@ This mod displays detailed information about all items, trinkets, cards, runes a
|
||||
|
||||
[img]https://i.imgur.com/QmqdAmr.png[/img]
|
||||
[list]
|
||||
[*] [b]Compatible with Afterbirth+ and Repentance[/b]
|
||||
[*] [b]Compatible with Afterbirth+, Repentance and Repentogon[/b]
|
||||
[*] Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
|
||||
[*] Displays [b]additional information[/b] like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require --luadebug flag!), and much much more!
|
||||
[*] Mod support for nearly all mods!
|
||||
[*] Extended features available with [url=https://repentogon.com/]Repentogon[/url]
|
||||
[*] Easy to use API ([url=https://github.com/wofsauge/External-Item-Descriptions/wiki]Documentation here[/url])
|
||||
[*] A huge amount of custom options like:
|
||||
[list]
|
||||
@@ -29,7 +30,7 @@ This mod displays detailed information about all items, trinkets, cards, runes a
|
||||
|
||||
[img]https://i.imgur.com/NqSBJqj.png[/img]
|
||||
[img]https://i.imgur.com/mJshXnR.png[/img]
|
||||
Supported Languages:
|
||||
Supported Languages:
|
||||
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian
|
||||
|
||||
[img]https://i.imgur.com/RVtZEqp.png[/img]
|
||||
@@ -42,7 +43,7 @@ Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=26818
|
||||
Alternatively, edit the `eid_config.lua` file like described [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/Edit-the-configuration-manually]here[/url]
|
||||
|
||||
[img]https://i.imgur.com/vUP4whT.png[/img]
|
||||
There are multiple Versions of the mod, depending on which DLCs you have installed.
|
||||
There are multiple Versions of the mod, depending on which DLCs you have installed.
|
||||
You are currently looking at the version for Afterbirth+ and Repentance.
|
||||
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions#versions]Alternative versions for all other DLCs, or for manual installation purposes can be found here[/url]
|
||||
@@ -50,7 +51,7 @@ You are currently looking at the version for Afterbirth+ and Repentance.
|
||||
[img]https://i.imgur.com/jrdGbna.png[/img]
|
||||
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
|
||||
</description>
|
||||
<version>4.62</version>
|
||||
<version>4.69</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Lua"/>
|
||||
<tag id="Items"/>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 6.9 KiB |
+1
-1
@@ -6,7 +6,7 @@ The resulting informations can then be used by EID to enable the following featu
|
||||
|
||||
~~~ HOW TO USE ~~~
|
||||
1. Extract savegame_reader.zip
|
||||
2. make sure the "savegame_reader.exe" is located in the "scripts" folder of EID
|
||||
2. make sure the "savegame_reader.exe" is located in the "scripts" folder of EID
|
||||
3. Run the "savegame_reader.exe"
|
||||
|
||||
You may need to install "Microsoft .NET 3.1" or greater for this tool to work.
|
||||
|
||||
Reference in new issue
Block a user