Compare commits

..
72 Commits
Author SHA1 Message Date
Wofsauge 281f02972c chore: release 4.96
Check Localization / Check Localization process (push) Canceled after 0s
2025-04-21 16:34:23 +02:00
Wofsauge 8a8443a5b8 fixed chinese languagepack (rep+) 2025-04-21 15:19:02 +02:00
Wofsauge fe4cf6f747 Fixed Disable Dynamic Health text for The Lost not working
closes #798
2025-04-21 15:15:05 +02:00
Wofsauge 0d2345eff6 Updated Savegame reader for Repentance+ v1.9.7.10.J212 2025-04-21 14:17:15 +02:00
Wofsauge 85f2088070 fixed spelling error in TearFlagNames 2025-04-21 13:52:52 +02:00
MartinFierroWasTaken 24154c1bd8 spa: Updated "Birthright" descriptions and several minor corrections (#829)
* spa: Updated "Birthright" descriptions and several minor corrections

Changes on the Rep .lua file:
 - Updated the description of "Crystal Ball"
 - Updated the description of "Magic 8 Ball"
 - Updated the description of "Mom's Perfume"
 - Updated the description of "Sausage"
 - Updated the Trinket description of "Vibrant Bulb"
 - Updated the Trinket description of "Teardrop Charm"
 - Updated the "Golden Trinket" description of "Rainbow Worm"
 - Updated the "Golden Trinket" description of "Gilded Key"
 - Updated the Pill description of "Bombs are Key"
 - Updated the Pill description of "I'm Drowsy..."
 - Updated the Pill description of "I'm Excited!!"
 - Updated the Pill description of "Shot speed Down"
 - Updated the Pill description of "Shot speed Up"
 - Updated the Pill description of "Experimental Pill"
 - Updated the Horse Pill description of "Shot speed Down"
 - Updated the Horse Pill description of "Shot speed Up"
 - Updated the "Birthright" description of "Isaac"
 - Updated the "Birthright" description of "Magdalene"
 - Updated the "Birthright" description of "Cain"
 - Updated the "Birthright" description of "???"
 - Updated the "Birthright" description of "Eve"
 - Updated the "Birthright" description of "Samson"
 - Updated the "Birthright" description of "Azazel"
 - Updated the "Birthright" description of "The Lost"
 - Updated the "Birthright" description of "Lazarus Risen"
 - Updated the "Birthright" description of "Keeper"
 - Updated the "Birthright" description of "Bethany"
 - Updated the "Birthright" description of "Tainted Isaac"
 - Updated the "Birthright" description of "Tainted Lost"
 - Updated the "Birthright" description of "Tainted Apollyon"
 - Updated the "Birthright" description of "Tainted Bethany"
 - Updated "VoidNames" values
 - Translated the "Tcain Bag of Crafting" description

* spa: minor corrections

* Updated the card description of "XX - Judgement"
* Updated the "tarotClothBuffs" description of "X - Wheel of Fortune"
* Updated the "tarotClothBuffs" description of "XX - Judgement"
* Updated the "tarotClothBuffs" description of "X - Wheel of Fortune?"

* spa: minor corrections

Changes to the REP file:

  - Replaced the word "Angel" with "Ángel"
  - Updated the description of "Book of Virtues"
  - Updated the description of "Candy Heart"
  - Updated the trinket description of "Sigil of Baphomet"
  - Updated the "goldenTrinketEffects" text of "Broken Magnet"
  - Updated the "goldenTrinketEffects" text of "NO!"
  - Added the "goldenTrinketEffects" text of "Purple Heart"
  - Updated the card description of "XX - Judgement"
  - Updated the "tarotClothBuffs" description of "X - Wheel of Fortune"
  - Updated the "tarotClothBuffs" description of "XX - Judgement"
  - Updated the "tarotClothBuffs" description of "X - Wheel of Fortune?"
2025-04-21 13:50:43 +02:00
Wofsauge 5d9eac965f fixed CanTripped descriptions not working
closes #830
2025-04-16 14:23:12 +02:00
Wofsauge 19e0ef59cf Added Vietnamese translation (Special thanks to Hanzo) 2025-04-15 17:48:16 +02:00
MartinFierroWasTaken 8b2eb0ee8c spa: Minor corrections (#828)
* spa : Minor corrections

* Updated the description of "The Halo"

that's it for the Rep file

* spa: minor corrections

* Updated the description of "Blue Cap"
* Updated the description of "Plan C"
* Updated the description of "Marrow"
* Updated the description of "Divorce Papers"
* Updated the description of "Broken Shovel"
* Simplified "Red to None" text in "RedtoX"
2025-04-14 18:45:33 +02:00
HanaNyaZZZ 254e9e0994 zh_cn: update the description of rep+ 1.9.7.10 (#827)
* Update zh_cn.lua

* Update zh_cn.lua

* Update zh_cn.lua
2025-04-14 18:45:00 +02:00
Wofsauge 2041a66abe chore: release 4.95 2025-04-11 23:32:36 +02:00
리셰 e821e69c02 ko_kr : general desc update (#826)
Check Localization / Check Localization process (push) Canceled after 0s
- updated markup icons
- fix markup errors
- corrected some words
2025-04-11 17:32:24 +02:00
MartinFierroWasTakenandElMrBlack 14fe0ab446 Spanish .lua files overhaul (#815)
* Update spa.lua

- re-arranged lines to match en_us file(making it easier to read/compare)
- removed unnecesary ab+ items & trinkets (will add them to ab+ spa file)
+ fixed incorrect values (items, cards, pills, trinkets, etc)
+ added missing translations (items, cards, pills, trinkets, etc)
+ added missing modifier's values
+ added wisp's types (inner, center, outer)
+ added tainted characters descriptions
+ added missing misc text
+ added abyss locust special effects (wip)
+ added grammar errors (sorry about that one)
NOTES: items with spanish names at the end of their descriptions in comments were left as is with no correction whatsoever.

* Update spa.lua

Updated some wrong item names and some trinket stuff

* Updated spa.lua for Rep+

+ Minor corrections to some descriptions
+ Added missing "Card Reading" description
+ Removed old Locust stuff

* Updated spa.lua for ab+

+ Re-arranged lines to match en_us file
+ Updated item values
+ Updated item names
+ Updated item descriptions
+ Updated trinket values
+ Updated trinket names
+ Updated trinket descriptions
+ Updated card descriptions
+ Added missing conditional descriptions
+ Moved stuff from rep file to this file

+ TO DO: update pills (remind me later)

* minor spelling for rep spa.lua

minor errors across the whole file

* fixed and added missing trinket descriptions ab+ and rep

* fixed and added missing trinket descriptions

* Update spa.lua

* minor changes/corrections for rep spa.lua

* mixed up the files

* Minor fixes for AB+ spa.lua

+ changed luck from "{1} de suerte" to "Suerte {1}"
+ updated the description of "The Gamekid"
+ updated the description of "Mom's Box"
+ updated the description of "Trisagion"
+ updated the description of "XX - Judgement"
+ minor corrections

* Minor corrections for REP spa.lua

+ updated the description of "My Reflection"
+ updated the description of "Satanic Bible"
+ updated the description of "Nose Goblin"
+ updated the description of "Teardrop Charm"
+ added "XX - Judgement" description
+ fixed the tarot cloth effect of "XIV - Temperance"
+ added the tarot cloth effect of "XX - Judgement"
+ minor corrections

* Minor corrections and Abyss Locust text overhaul

* Updated description of "Blood Puppy"
* Updated description of "Minitoma"
- Updated abyss locust description text
	* Updated "InfoText"
	* Updated & fixed "InfoTextPlural"
	* Moved {pluralize} inside of "Speed" & "Size" values
	* Updated locust special effect [12] "Brimstone"
* Replaced "Tear flag descriptions" placeholder text

* Minor corrections

* Updated description of "D8"
* Updated description of "Blanket"
* Updated "Tarot Cloth" Buff description of "XX - Judgement"
* Set "Pluralize" value to "s"

* Minor changes

* Changed "Vel. de tiro" For "Vel de lágrimas" in "VoidNames" for consistency
* Translated last missing "RoomTypeNames"
* Updated "PickupNames"
* Updated description for "Greed's Gullet"  character synergy

* Minor corrections and consistency changes

* Minor corrections across the file
* Updated the description of "Lucky Foot"
* Updated the description of "Bob's Curse"
* Updated the description of "Scapular"
* Updated the description of "Crystal Ball"
* Updated the description of "Butter Bean"
* Updated the description of "Glitter Bombs"
* Updated the description of "Eye Sore"
* Updated the description of "Alabaster Box"
* Updated the description of "Saturnus"
* Updated the description of "Knockout Drops"
* Replaced "Posibilidad" with "Probabilidad" for better consistency
* Minor tweaks to "Abyss Locust description" text
* Updated "Attribute triggers" & "Attribute effects" text
* Translated "CraftingWarningAvailableItems"
* Translated "Greed" to "Codicia" across the file
* Updated the description of "VoidShopText"
* Updated "Magic Skin + Lost" synergy description

* minor corrections and consistency changes

* Minor corrections across the file
* Translated "Greed" to "Codicia" across the file
* Replaced "Posibilidad" with "Probabilidad" for better consistency
* Updated the description of "Iron Bar"
* Updated the description of "Butt Bombs"
* Updated the description of "Piggy Bank"
* Updated the description of "Butter Bean"
* Updated the description of "The Soul"
* Updated the description of "The Boomerang"
* Updated the description of "D7"
* Updated the description of "Camo Undies"
* Updated the description of "Bozo"
* Updated the "Car Battery" description of "Butter Bean"
* Updated the Trinket description of "Flat Worm"
* Updated the Trinket description of "Monkey Paw"
* Updated the Trinket description of "Golden Horse Shoe"
* Updated the Trinket description of "Rib of Greed"

* Minor corrections

* Minor corrections
* Updated the description of "Lost Contact"
* Updated the description of "Anemic"
* Updated the description of "Old Bandage"
* Updated the description of "Void"
* Updated the description of "Brown Nugget"
* Updated the description of "Void"
* Updated the trinket description of "Broken Magnet"
* Updated the trinket description of "Super Magnet"
* Updated the trinket description of "Lil Larva"
* Changed "Vel. de tiro" with "Vel. de lágrimas" in "PurityBoosts"

* minor corrections

* Minor corrections
* Removed extra "↓ {{Speed}} Velocidad -0.2" from the "Odd Mushroom (Large)" description
* Updated the desctiption of "Anemic"
* Updated the desctiption of "Old Bandage"
* Re-wrote the desctiption of "Adrenaline"
* Updated the desctiption of "Brown Nugget"
* Updated the "TearFlagNames" of some "AbyssLocust" descriptions
* Updated the trinket description of "Broken Syringe"
* Updated the trinket description of "Forgotten Lullaby"

* Updated Greed mode [Room to Wave]

* Implemented pluralize function and minor corrections

* Updated the description of "Leech"
* Updated the description of "Camo Undies"
* Updated the trinket description of "Cartridge"
* Implemented new "pluralize" function

* Implemented PluralizeFunction and minor corrections

* Minor corrections
* Updated the description of "Betrayal"
* Updated the description of "Deep Pockets"
* Updated the description of "Camo Undies"
* Updated the description of "2Spooky"
* Updated the description of "Keeper's Sack"
* Updated the description of "Ghost Bombs"
* Abyss texts are affected by the PluralizeFunction (ab+ file)
* Updated "GlitchedItemText" using the "PluralizeFunction"
* Updated "FalsePHDDamage" and "FalsePHDHorseDamage"
* Updated the synergy description of "Brimstone Pop!"

* implemented "PluralizeFunction"

* Implemented "PluralizeFunction"
** Added "plural_s", "plural_es" and "plural_zon"
* Updated "RedToX" text using "PluralizeFunction"

* Updated pluralization

* Updated "AbyssTexts" pluralization
* Updated "GlitchedItemText" pluralization

---------

Co-authored-by: ElMrBlack <117795220+ElMrBlack@users.noreply.github.com>
2025-04-11 17:18:44 +02:00
Wofsauge 6e5610cce1 Improved pluralization by enabling each language to provide their own pluralization algorithm 2025-04-11 00:31:24 +02:00
kittenchilly 59e1ed454e Fix new Chained icon anm2 and cropping (#825) 2025-04-10 18:58:21 +02:00
KnuckleBuckle 97e759a303 it: updated ab+ and rep luas (#824) 2025-03-31 21:28:37 +02:00
kittenchilly 6978b66dc4 Better Judgement description (#822) 2025-03-29 23:33:13 +01:00
Wofsauge 2a3e2f58be Merge branch 'master' of https://github.com/wofsauge/External-Item-Descriptions into master 2025-03-25 23:40:48 +01:00
Wofsauge 8b22b13a8b Improved Anima Sola status icon 2025-03-25 23:40:45 +01:00
KnuckleBuckle 6888632207 it: updated ab+, rep and rep+ luas (#821)
* Updated ab+, rep and rep+ luas
2025-03-25 22:12:36 +01:00
Wofsauge f87f26758a Fixed Stat+color markup bullet point icon handling causing visual glitches 2025-03-25 22:07:51 +01:00
kittenchilly 21be5a3d2d Add status icons for the statuses that were missing them (#819) 2025-03-25 08:54:24 +01:00
kittenchilly b4f63fa499 en_us: Update ipecac description (#818) 2025-03-20 19:53:34 +01:00
kittenchilly 27774c9c5e Fix Crane Game description, add REPENTOGON support (#814)
* Fix Crane Game description, add repentogon support

* Update main.lua

* Update main.lua
2025-03-09 23:42:12 +01:00
Wofsauge 74d46e9704 Fixed Pathfinder not registering spikes & other grid entities 2025-03-09 18:30:26 +01:00
KnuckleBuckle 89f4dacf74 Italian: Updated ab+, rep and rep+ descriptions (#813) 2025-03-08 17:44:07 +01:00
Wofsauge 9908279ec5 chore: release 4.94
Check Localization / Check Localization process (push) Canceled after 0s
2025-03-07 17:30:41 +01:00
Wofsauge 7aba985b15 Fixed BFFS modifier and others not working correctly 2025-03-07 17:08:20 +01:00
Wofsauge 43e9e66bf2 Added helper function to print errors in console and log 2025-03-07 16:39:50 +01:00
Wofsauge 9597058ecc Prevent certain entities from accidentally recieving a SubType -1 description 2025-03-07 16:36:59 +01:00
Wofsauge 99dacf8f0a Fixed Abyss Locust damage for Repentance users 2025-03-07 15:28:56 +01:00
kittenchilly 385f3f38b7 Lower description in Repentance+ to avoid overlapping (#812) 2025-03-07 15:26:52 +01:00
Wofsauge 18095c4f59 chore: release 4.93
Check Localization / Check Localization process (push) Canceled after 0s
2025-03-06 19:36:08 +01:00
Wofsauge da1f85da6e Updated Sack Head description 2025-03-06 15:03:53 +01:00
biobak 4cb222d865 FR translation of 1.7.9.10 changes (#810)
* new changes translated to FR

* french updates + added icons

* implemented abyss rework FR
2025-03-04 15:04:15 +01:00
Wofsauge 0b2558cdc7 Abyss: More pluralization capabilities for translators 2025-03-02 23:11:44 +01:00
Wofsauge b4c6f8dad8 Abyss: Moved word seperation into the translation, instead of being handled via the code 2025-03-02 21:18:47 +01:00
Wofsauge 096c202b18 Abyss: Added pluralization and default text for normal items 2025-03-02 21:14:13 +01:00
리셰 4b625d9262 ko_kr : recent r+ update, major desc changes (#809)
* ko_kr : rep+ 1.9.7.10 update

* ko_kr : major desc changes

- renamed book of virtues 'flames' to 'wisps'
- marked chained effects to 'ArrowGrayRight' markup
- moved some inline icons to bulletpoint location
2025-03-02 20:53:29 +01:00
Wofsauge c4c2d7eb25 Translated German Rep+ stuff and new Abyss descriptions 2025-02-27 23:59:14 +01:00
Wofsauge 49be3838a0 Refactor: Abyss Locust descriptions
closes #803
2025-02-27 22:04:10 +01:00
Wofsauge 460eaeee01 Removed depricated variable "EID.isOnlineMultiplayer" 2025-02-26 22:49:46 +01:00
Wofsauge da9eb2b3dd Reimplemented Pathfinder to use A* instead of spawning an entity
#closes 788
2025-02-26 22:45:15 +01:00
Wofsauge db406cacbf Allow cards to be unhidden via the "ShowWhenUnidentified" flag
closes #797
2025-02-26 19:01:33 +01:00
Wofsauge e4795a42d2 Merge branch 'master' of https://github.com/wofsauge/External-Item-Descriptions into master 2025-02-26 18:35:45 +01:00
Wofsauge 061bfb28c3 fix CI 2025-02-26 18:35:32 +01:00
BenevolusGoat 9e5bddb6e5 -1 SubType fix (#806) 2025-02-24 20:07:29 +01:00
Wofsauge 93610facf5 chore: release 4.92
Check Localization / Check Localization process (push) Canceled after 0s
2025-02-22 23:37:32 +01:00
Wofsauge 535f49362e small adjustments to item descriptions 2025-02-22 23:27:53 +01:00
Wofsauge 65f8b94350 Updated Czech translation with 1.9.7.10 changes 2025-02-22 22:55:26 +01:00
kittenchilly efaac6bc92 Description changes and additions for REP+ V1.9.7.9/V1.9.7.10 (#805)
* Description changes and additions for REP+ V1.9.7.9/V1.9.7.10

* Update main.lua
2025-02-22 22:30:13 +01:00
Wofsauge fc115aa1e3 Merge branch 'master' of https://github.com/wofsauge/External-Item-Descriptions into master 2025-02-21 16:10:53 +01:00
Wofsauge 3b7081598b Fixed spelling error in Czech language pack 2025-02-21 16:10:46 +01:00
f0lk-amyandMihailF4 72c2a9ad95 Romanian credits added (#802)
Co-authored-by: MihailF4 <mihailcuta8@gmail.com>
2025-02-11 20:23:47 +01:00
f0lk-amyandMihailF4 eb34c8b214 Partial romanian translation (#800)
---------

Co-authored-by: MihailF4 <mihailcuta8@gmail.com>
2025-02-10 23:02:38 +01:00
Wofsauge e3acca45db Fixed localization CI 2025-02-09 23:50:49 +01:00
Wofsauge 3f4ae57ce8 Removed greed mode bug warning for Dream Catcher in Rep+ 2025-02-09 23:44:06 +01:00
Wofsauge 896a1dce27 Updated savegame reader to newest version 2025-02-09 23:33:15 +01:00
Wofsauge b4c66ace01 Updated savegame reader tool to support Repentance+ savefiles
relates to #799
2025-02-07 18:12:52 +01:00
Wofsauge 2663deafa0 chore: release 4.91
Check Localization / Check Localization process (push) Canceled after 0s
2025-01-25 16:29:26 +01:00
Wofsauge b10a18c2b6 Fixed error caused by entities that dont have an icon assigned to them
closes #796
2025-01-25 15:59:59 +01:00
Wofsauge 33181983e7 Updated workshop mod description
Check Localization / Check Localization process (push) Canceled after 0s
2025-01-25 00:36:37 +01:00
Wofsauge e94d60285b chore: release 4.90 2025-01-25 00:35:53 +01:00
Wofsauge 830d7b7fd6 small code improvements 2025-01-25 00:12:40 +01:00
Wofsauge a120a6c693 Added "AchievementLocked" icon to the achievement warning text 2025-01-25 00:12:27 +01:00
Wofsauge 0ced81f7e3 Improved "Unidentified Pill"-info rendering 2025-01-25 00:11:54 +01:00
Wofsauge fc7c9d5605 Fixed modded card/pill icons in Item Reminder
closes #795
2025-01-24 23:31:21 +01:00
Wofsauge 97cbaecc42 Improved Luadocs and fixed some code warnings 2025-01-24 00:19:16 +01:00
Christina / twyn!b 38fbb8a473 Better Contagion description (#794)
fix minor grammar issue, add info about enemies also exploding if poisoned
2025-01-19 21:17:36 +01:00
CatWiz ca6a9e7fb5 Added Luadoc comments to all functions in eid_api.lua (#793)
* luadoc part 1

* luadoc part 2

* luadoc part 3

* luadoc part 4

* fixed warnings

* added some missing returns
2025-01-12 13:24:58 +01:00
MartinFierroWasTaken 9a1f5b0930 Update spa.lua (#792)
+Switched "moscas"(flies) with "langostas"(locusts) on the [706] abyss item description
+added & translated abyss special locusts table

also check lines 68, 83, 142 & 145 on the english rep+ language file for minor errors
2025-01-12 00:01:07 +01:00
BenevolusGoat 0fd8346b66 Have Consolation Prize use EID:getPlayerName instead of directly using player:GetName() (#790) 2024-12-29 18:00:29 +01:00
73 changed files with 20230 additions and 4225 deletions

No files matched your search

+2 -2
View File
@@ -55,9 +55,9 @@ def addUpdatedTables(languageCode, dlc):
# Add language table
lua.execute('EID.descriptions["'+languageCode+'"] = {}')
# Add all tables that are assumed to exist already in ab+
updatedTables = ["collectibles", "trinkets"]
updatedTables = ["collectibles", "cards", "trinkets", "ConditionalDescs"]
if dlc == "rep":
updatedTables += ["cards", "pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"]
updatedTables += ["pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"]
if dlc == "rep+":
updatedTables += ["abyssSynergies"]
@@ -3,7 +3,7 @@
import xml.etree.ElementTree as ET
GENERATE_REP_PLUS = True
GENERATE_REP_PLUS = False
filePath = "..\\..\\resources-dlc3\\"
writeToFile = "features/eid_xmldata.lua"
@@ -22,31 +22,33 @@ maxItemID = 0
cardMetadatas = []
pillMetadatas = []
entityNames = []
locusts = []
locustColors = []
recipeIngredients = {}
#Poop, Penny
# Poop, Penny
recipeIngredients["_"] = 29
recipeIngredients["."] = 8
#Red, Soul, Black Heart
# Red, Soul, Black Heart
recipeIngredients["h"] = 1
recipeIngredients["s"] = 2
recipeIngredients["b"] = 3
#Key, Bomb, Card
# Key, Bomb, Card
recipeIngredients["/"] = 12
recipeIngredients["v"] = 15
recipeIngredients["["] = 21
#Gold Heart, Eternal Heart, Pill
# Gold Heart, Eternal Heart, Pill
recipeIngredients["g"] = 5
recipeIngredients["e"] = 4
recipeIngredients["("] = 22
#Rotten Heart, Gold Key, Giga Bomb
# Rotten Heart, Gold Key, Giga Bomb
recipeIngredients["r"] = 7
recipeIngredients["|"] = 13
recipeIngredients["V"] = 17
#Gold Bomb, Bone Heart
# Gold Bomb, Bone Heart
recipeIngredients["^"] = 16
recipeIngredients["B"] = 6
#Dice Shard, Cracked Key
# Dice Shard, Cracked Key
recipeIngredients["?"] = 24
recipeIngredients["~"] = 25
@@ -110,7 +112,78 @@ for entity in entitiesXML.findall('entity'):
theName = theName[1:].replace('_',' ').title()
entityNames.append({ "id": theID, "name": theName })
#Write xml file
# Read locusts.xml
locustsXML = ET.parse(filePath+'locusts.xml').getroot()
for color in locustsXML.findall('color'):
name = color.get('name')
c_r = color.get('r') or 0
c_g = color.get('g') or 0
c_b = color.get('b') or 0
c_or = color.get('or') or 0
c_og = color.get('og') or 0
c_ob = color.get('ob') or 0
locustColors.append({"name": name, "r":c_r, "g":c_g, "b":c_b, "or":c_or, "og":c_og, "ob":c_ob})
for locust in locustsXML.findall('locust'):
id = locust.get('id')
# locust entries can have multiple colors defined
color = locust.get('color') or "default"
colors = []
for c in color.split("&"):
colors.append(c.split("-")[len(c.split("-"))-1])
scale = locust.get('scale') or 1
speed = locust.get('speed') or 1
locustFlags1 = locust.get('locustFlags') or locust.get('locustFlag') or -1
locustFlags2 = locust.get('locustFlags2') or -1
locustFlags3 = locust.get('locustFlags3') or -1
tearFlags1 = locust.get('tearFlags') or -1
tearFlags2 = locust.get('tearFlags2') or -1
tearFlags3 = locust.get('tearFlags3') or -1
procChance1 = locust.get('procChance') or 1
procChance2 = locust.get('procChance2') or 1
procChance3 = locust.get('procChance3') or 1
count = locust.get('count') or 1
mutexFlags2 = locust.get('mutexFlags2') or 0
damageMultiplier1 = locust.get('damageMultiplier') or 1
damageMultiplier2 = locust.get('damageMultiplier2') or 1
foundExistingLocust = False
for savedLocust in locusts:
if savedLocust["id"] == id:
savedLocust["count"] = savedLocust["count"] + 1
foundExistingLocust = True
break
if not foundExistingLocust:
locusts.append(
{
"id": id,
"color": colors,
"scale": scale,
"speed": speed,
"count": count,
"locustFlags1": list(map(int, str(locustFlags1).split(" "))),
"locustFlags2": list(map(int, str(locustFlags2).split(" "))),
"locustFlags3": list(map(int, str(locustFlags3).split(" "))),
"tearFlags1": list(map(int, str(tearFlags1).split(" "))),
"tearFlags2": list(map(int, str(tearFlags2).split(" "))),
"tearFlags3": list(map(int, str(tearFlags3).split(" "))),
"procChance1": procChance1,
"procChance2": procChance2,
"procChance3": procChance3,
"damageMultiplier1": damageMultiplier1,
"damageMultiplier2": damageMultiplier2,
"mutexFlags2": mutexFlags2,
}
)
# Write xml file
newfile = open(writeToFile, "w")
newfile.write("--This file was autogenerated using 'lookuptable_generator.py' found in the scripts folder\n")
@@ -155,6 +228,52 @@ for pill in pillMetadatas:
newfile.write("}\n\n")
newfile.write("-- locust colors for Abyss\n")
newfile.write("EID.XMLLocustColors = {")
for color in locustColors:
tempString = ""
tempString += "[\""+str(color["name"])+"\"] = {"
tempString += str(color["r"])+", "
tempString += str(color["g"])+", "
tempString += str(color["b"])+", "
tempString += str(color["or"])+", "
tempString += str(color["og"])+", "
tempString += str(color["ob"])+"}, "
newfile.write(tempString)
newfile.write("}\n\n")
newfile.write("-- effect storage for each locust generated by Abyss\n")
newfile.write("EID.XMLLocusts = {")
counter = 0
for locust in locusts:
counter = counter+1
tempString = ""
tempString += "["+str(locust['id'])+"] = {"
tempString += ""+str(locust['color']).replace("[","{").replace("]","}")+", "
tempString += str(locust['count'])+", "
tempString += str(locust['scale'])+", "
tempString += str(locust['speed'])+", "
# locustFlags and tearFLags can have space seperated values in them
tempString += str(locust['locustFlags1']).replace("[","{").replace("]","}")+", "
tempString += str(locust['locustFlags2']).replace("[","{").replace("]","}")+", "
tempString += str(locust['locustFlags3']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags1']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags2']).replace("[","{").replace("]","}")+", "
tempString += str(locust['tearFlags3']).replace("[","{").replace("]","}")+", "
tempString += str(locust['procChance1'])+", "
tempString += str(locust['procChance2'])+", "
tempString += str(locust['procChance3'])+", "
tempString += str(locust['damageMultiplier1'])+", "
tempString += str(locust['damageMultiplier2'])+", "
tempString += str(locust['mutexFlags2'])
tempString += "}, "
if counter > 50:
newfile.write(tempString+"\n")
counter = 0
else:
newfile.write(tempString)
newfile.write("}\n\n")
newfile.write("--The name of each entity, for use in glitched item descriptions\n")
newfile.write("EID.XMLEntityNames = {")
@@ -172,4 +291,3 @@ newfile.write("}\n\n")
newfile.close()
print("SUCCESS")
+2
View File
@@ -16,11 +16,13 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
- **Korean**: by Blackcreamtea, 리셰(kohashiwakaba)
- **Polish**: by Rickyy, Kennyluz, MERITT, DimonoKingoKongo
- **Portuguese**: by Marcelino Cruz
- **Romanian**: by ed._.096, MHI
- **Russian**: by hell2Pay, fly_6, Dezzelshipc and Sekaz
- **Spanish**: by Lidia Arroyo Purroy, MartinFierro, maintained by AutisticGoat (Kotry)
- **Brazilian - Portuguese**: by LuanRoger and NotZin02
- **Turkish**: by Cagdas Salur, Mert Dutal
- **Ukrainian**: by x3xto
- **Vietnamese**: by Hanzo
# Special Thanks to
+1 -1
View File
@@ -20,7 +20,7 @@ This version is designed to be used with the Afterbirth+ and Repentance DLCs.
- **Press F2 to hide/show the descriptions!**
## Supported Languages
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian, Vietnamese
## Versions
There are multiple Versions of the mod, depending on which DLCs you have installed. You are currently looking at the version for Afterbirth+ and Repentance.
+24 -19
View File
@@ -856,8 +856,8 @@ EID.descriptions[languageCode].pills={
EID.descriptions[languageCode].sacrificeHeader = "[Další Odměna za Obětování]"
EID.descriptions[languageCode].sacrifice={
{"1", "", "{{Coin}} 50% šance na 1 minci#{{Bomb}} 100% šance na 1 Bombu, pokud jsi zabili Bosse v Basementu 1 pod 1 minutu"},
{"2", "", "{{Coin}} 50% šance na 1 minci#{{Bomb}} 100% šance na 1 Bombu, pokud jsi zabili Bosse v Basementu 1 pod 1 minutu"},
{"1", "", "{{Coin}} 50% šance na 1 minci#{{Bomb}} 100% šance na 1 Bombu, pokud jsi zabil Bosse v Basementu 1 pod 1 minutu"},
{"2", "", "{{Coin}} 50% šance na 1 minci#{{Bomb}} 100% šance na 1 Bombu, pokud jsi zabil Bosse v Basementu 1 pod 1 minutu"},
{"3", "", "{{AngelChance}} 67% šance na zvýšenou šanci na Andělskou Místnost"},
{"4", "", "{{Chest}} 50% šance na 1 náhodnou truhlu"},
{"5", "", "{{Coin}} 33% šance na 3 mince#{{AngelChance}} 67% šance na zvýšenou šanci na Andělskou Místnost"},
@@ -1064,8 +1064,13 @@ EID.descriptions[languageCode].transformations = {
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = "s"
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- replace {plural_X} placeholders inside the text with fitting textparts
text = EID:ReplaceVariableStr(text, "plural_e", amount > 1 and "e" or "")
text = EID:ReplaceVariableStr(text, "plural_ay", amount > 1 and "y" or "a")
return text
end
EID.descriptions[languageCode].VoidText = "Pokud absorbuješ, získáš:"
EID.descriptions[languageCode].VoidNames = {"Rychlost", "Slzy", "Poškození", "Dostřel", "Rychlost Střel", "Štěstí"}
@@ -1090,27 +1095,28 @@ EID.descriptions[languageCode].MCM = {
}
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- {1} = number of hearts, {pluralize} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"↑ {{Heart}} +{1} Zdraví", "{{SoulHeart}} +{1} Duševní Srdce{2}",
"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{SoulHeart}} +{1} Duševní Srdce{2}",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Duševní Srdce{2}"},
["Red to Soul"] = {"↑ {{Heart}} +{1} Zdraví", "{{SoulHeart}} +{1} Duševní Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{SoulHeart}} +{1} Duševní Srdce",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Duševní Srdce"},
["Red to Black"] = {"↑ {{Heart}} +{1} Zdraví", "{{BlackHeart}} +{1} Černé Srdce{2}",
"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{BlackHeart}} +{1} Černé Srdce{2}",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Černé Srdce{2}"},
["Red to Black"] = {"↑ {{Heart}} +{1} Zdraví", "{{BlackHeart}} +{1} Černé Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{BlackHeart}} +{1} Černé Srdce",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Černé Srdce"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Zdraví", "{{BoneHeart}} +{1} Kostěné Srdce{2}",
"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{EmptyBoneHeart}} +{1} Prázdné kostěné srdce{2}", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyBoneHeart}} {1} Kostěné Srdce{2}"}, -- Red HP to Bone Hearts
["Red to Bone"] = {"↑ {{Heart}} +{1} Zdraví", "{{BoneHeart}} +{1} Kostěné Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{EmptyBoneHeart}} +{1} Prázdné kostěné srdce", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyBoneHeart}} {1} Kostěné Srdce"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"↑ {{Heart}} +{1} Zdraví", "{{CoinHeart}} +{1} Mincové Srdce{2}",
"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{EmptyCoinHeart}} +{1} Prázdné Mincové Srdce{2}",
"{{HealingRed}} Vyléčí {1} srdce{2}", "{{HealingCoin}} Vyléčí {1} minci{2}", "{{HealingRed}} Vyléčí půlku srdce", "{{HealingCoin}} Vyléčí 1 minci", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyCoinHeart}} {1} Mincové Srdce{2}"}, -- Red HP to Coin Hearts
["Red to Coin"] = {"↑ {{Heart}} +{1} Zdraví", "{{CoinHeart}} +{1} Mincové Srdce",
"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{EmptyCoinHeart}} +{1} Prázdné Mincové Srdce",
"{{HealingRed}} Vyléčí {1} srdce", "{{HealingCoin}} Vyléčí {1} minci", "{{HealingRed}} Vyléčí půlku srdce", "{{HealingCoin}} Vyléčí 1 minci", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyCoinHeart}} {1} Mincové Srdce"}, -- Red HP to Coin Hearts
["Red to None"] = {"↑ {{Heart}} +{1} Zdraví", "", "↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "", "↓ {{EmptyHeart}} {1} Zdraví", ""}, -- Red HP to None (The Lost)
["Red to None"] = {"↑ {{Heart}} +{1} Zdraví", "", "↑ {{EmptyHeart}} +{1} Místo na srdce", "", "↓ {{EmptyHeart}} {1} Zdraví", ""}, -- Red HP to None (The Lost)
}
@@ -1212,7 +1218,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedMode}} Žádný efekt v Greed Módu",
["No Effect (Copies)"] = "Žádný další efekt z více kopií", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "Žádný další vliv na spojence", -- probably just for Hive Mind + BFFS!
["No Red"] = "Žádný efekt pro postavy, které nemohou mít červené srdce",
["Different Effect"] = "{{ColorSilver}}Rozdílný efekt pro {1}{{CR}}",
["Dies on Use"] = "{{Warning}} {1} zemře při použití", -- for Razor Blade and such as The Lost
+8 -3
View File
@@ -446,7 +446,7 @@ EID.descriptions[languageCode].collectibles={
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
{"424", "Sack Head", "Pickups have a 33% chance to be replaced with a sack#Spawns a sack"}, -- Sack Head
{"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
@@ -720,8 +720,13 @@ EID.descriptions[languageCode].transformations={
}
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "e" or "") -- add "n" to word
text = EID:ReplaceVariableStr(text, "plural_en", amount > 1 and "en" or "") -- add "en" to word
return text
end
EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
-- {1} will become the number text (like "{1} Tränen" -> "+0.5 Tränen")
+42 -37
View File
@@ -59,7 +59,7 @@ EID.descriptions[languageCode].collectibles={
{"36", "The Poop", "Spawns one poop and knocks back enemies#Can be placed next to a pit and destroyed with a bomb to make a bridge"}, -- The Poop
{"37", "Mr. Boom", "Drops a large bomb below Isaac which deals 110 damage"}, -- Mr. Boom
{"38", "Tammy's Head", "Shoots 10 tears in a circle around Isaac#The tears copy Isaac's tear effects, plus 25 damage"}, -- Tammy's Head
{"39", "Mom's Bra", "Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
{"39", "Mom's Bra", "{{Petrify}} Petrifies all enemies in the room for 4 seconds"}, -- Mom's Bra
{"40", "Kamikaze!", "Causes an explosion at Isaac's location#It deals 40 damage"}, -- Kamikaze!
{"41", "Mom's Pad", "{{Fear}} Fears all enemies in the room for 5 seconds"}, -- Mom's Pad
{"42", "Bob's Rotten Head", "Using the item and firing in a direction throws the head#{{Poison}} The head explodes on impact and poisons enemies"}, -- Bob's Rotten Head
@@ -130,7 +130,7 @@ EID.descriptions[languageCode].collectibles={
{"107", "The Pinking Shears", "{{Timer}} Receive for the room:#Flight#Isaac's body separates from his head and attacks enemies with 82.5 contact damage per second"}, -- The Pinking Shears
{"108", "The Wafer", "Reduces most damage taken to half a heart"}, -- The Wafer
{"109", "Money = Power", "↑ {{Damage}} +0.04 Damage for every {{Coin}} coin Isaac has"}, -- Money = Power
{"110", "Mom's Contacts", "↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
{"110", "Mom's Contacts", "↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#{{Petrify}} 20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
{"111", "The Bean", "{{Poison}} Deals 5 damage to enemies nearby and poisons them#The poison deals Isaac's damage 6 times"}, -- The Bean
{"112", "Guardian Angel", "Orbital#Speeds up all other orbitals#Blocks projectiles#Deals 105 contact damage per second"}, -- Guardian Angel
{"113", "Demon Baby", "Shoots enemies that get close to him#Deals 3 damage per tear"}, -- Demon Baby
@@ -144,7 +144,7 @@ EID.descriptions[languageCode].collectibles={
{"121", "Odd Mushroom (Large)", "↑ {{EmptyHeart}} +1 Empty heart container#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +0.25 Range#↑ +0.5 Tear height#↓ {{Speed}} -0.1 Speed"}, -- Odd Mushroom (Large)
{"122", "Whore of Babylon", "When on half a Red Heart or less:#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +1.5 Damage"}, -- Whore of Babylon
{"123", "Monster Manual", "{{Timer}} Spawns a random familiar for the room"}, -- Monster Manual
{"124", "Dead Sea Scrolls", "Triggers a random active item effect"}, -- Dead Sea Scrolls
{"124", "Dead Sea Scrolls", "Triggers a random active item effect#Chooses the effect from a fixed list of items"}, -- Dead Sea Scrolls
{"125", "Bobby-Bomb", "{{Bomb}} +5 Bombs#Homing bombs"}, -- Bobby-Bomb
{"126", "Razor Blade", "↑ {{Damage}} +1.2 Damage for the room#{{Warning}} Deals 1 heart of damage to Isaac#{{Heart}} Removes Red Hearts first"}, -- Razor Blade
{"127", "Forget Me Now", "Rerolls and restarts the entire floor"}, -- Forget Me Now
@@ -222,7 +222,7 @@ EID.descriptions[languageCode].collectibles={
{"199", "Mom's Key", "{{Key}} +2 Keys#Chests contain more pickups"}, -- Mom's Key
{"200", "Mom's Eyeshadow", "{{Charm}} 10% chance to shoot charming tears#{{Luck}} 100% chance at 27 luck"}, -- Mom's Eyeshadow
{"201", "Iron Bar", "↑ {{Damage}} +0.3 Damage#{{Confusion}} 10% chance to shoot concussive tears#{{Luck}} 100% chance at 27 luck"}, -- Iron Bar
{"202", "Midas' Touch", "Touching enemies petrifies them and turns them gold#Isaac deals contact damage based on his coin count#{{Coin}} Killing a golden enemy spawns coins#Poop spawned by Isaac has a high chance to be golden poop"}, -- Midas' Touch
{"202", "Midas' Touch", "{{Petrify}} Touching enemies petrifies them and turns them gold#Isaac deals contact damage based on his coin count#{{Coin}} Killing a golden enemy spawns coins#Poop spawned by Isaac has a high chance to be golden poop"}, -- Midas' Touch
{"203", "Humbleing Bundle", "Pickups spawned are doubled if possible"}, -- Humbleing Bundle
{"204", "Fanny Pack", "Taking damage has a 50% chance to spawn a random pickup"}, -- Fanny Pack
{"205", "Sharp Plug", "{{Battery}} Using an uncharged active item fully recharges it at the cost of 2 hearts#Only works when the item has no charges"}, -- Sharp Plug
@@ -360,7 +360,7 @@ EID.descriptions[languageCode].collectibles={
{"335", "The Soul", "{{SoulHeart}} +2 Soul Hearts#Grants an aura that repels enemies and projectiles"}, -- The Soul
{"336", "Dead Onion", "↑ {{Range}} +0.25 Range#↑ {{Tearsize}} x1.5 Tear size#↓ -0.5 Tear height#↓ {{Shotspeed}} -0.4 Shot speed#Piercing + spectral tears"}, -- Dead Onion
{"337", "Broken Watch", "{{Slow}} Slows down every 4th room#13% chance to speed up the room instead"}, -- Broken Watch
{"338", "The Boomerang", "Throwable boomerang#Petrifies enemies and deals 2x Isaac's damage#Can grab and bring back items"}, -- The Boomerang
{"338", "The Boomerang", "Throwable boomerang#{{Petrify}} Petrifies enemies and deals 2x Isaac's damage#Can grab and bring back items"}, -- The Boomerang
{"339", "Safety Pin", "↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#{{BlackHeart}} +1 Black Heart"}, -- Safety Pin
{"340", "Caffeine Pill", "↑ {{Speed}} +0.3 Speed#↑ Size down#{{Pill}} Spawns a random pill"}, -- Caffeine Pill
{"341", "Torn Photo", "↑ {{Tears}} +0.7 Tears#↑ {{Shotspeed}} +0.16 Shot speed"}, -- Torn Photo
@@ -373,7 +373,7 @@ EID.descriptions[languageCode].collectibles={
{"348", "Placebo", "{{Pill}} Triggers the effect of the pill Isaac holds without using it"}, -- Placebo
{"349", "Wooden Nickel", "{{Coin}} 56% chance to spawn a random coin"}, -- Wooden Nickel
{"350", "Toxic Shock", "{{Poison}} Entering a room poisons all enemies#Enemies killed leave a puddle of creep#The creep deals 30 damage per second"}, -- Toxic Shock
{"351", "Mega Bean", "Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
{"351", "Mega Bean", "{{Petrify}} Petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Sends a rock wave in the direction Isaac is moving#The rock wave can open secret rooms and break rocks"}, -- Mega Bean
{"352", "Glass Cannon", "{{Warning}} Firing the cannon reduces Isaac's health down to half a heart#Shoots a large piercing + spectral tear that does 10x Isaac's damage"}, -- Glass Cannon
{"353", "Bomber Boy", "{{Bomb}} +5 Bombs#Bombs explode in a cross-shaped pattern"}, -- Bomber Boy
{"354", "Crack Jacks", "↑ {{Heart}} +1 Health#{{Trinket}} Spawns a trinket"}, -- Crack Jacks
@@ -394,7 +394,7 @@ EID.descriptions[languageCode].collectibles={
{"369", "Continuum", "↑ {{Range}} +2.25 Range#↑ +1.5 Tear height#Spectral tears#Tears can travel through one side of the screen and come out the other side"}, -- Continuum
{"370", "Mr. Dolly", "↑ {{Tears}} +0.7 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#{{UnknownHeart}} Spawns 3 random hearts"}, -- Mr. Dolly
{"371", "Curse of the Tower", "{{Warning}} Taking damage spawns 6 Troll Bombs#The Troll Bombs inherit Isaac's bomb effects"}, -- Curse of the Tower
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#Petrify all enemies in the room"}, -- Charged Baby
{"372", "Charged Baby", "Every 30 seconds while in an uncleared room, the familiar can:#{{Battery}} Spawn a Battery (max 2 per room)#{{Battery}} Add one charge to the active item (max 2 per room)#{{Petrify}} Petrify all enemies in the room"}, -- Charged Baby
{"373", "Dead Eye", "↑ {{Damage}} Consecutive tear hits on enemies grant +25% damage (max +100%)#Missing has a chance to reset the multiplier"}, -- Dead Eye
{"374", "Holy Light", "10% chance to shoot holy tears, which spawn a beam of light on hit#{{Luck}} 50% chance at 9 luck#{{Damage}} The beam deals 4x Isaac's damage"}, -- Holy Light
{"375", "Host Hat", "Grants immunity to explosions, rock wave attacks and Mom and Satan's stomp attacks#25% chance to reflect enemy shots"}, -- Host Hat
@@ -404,7 +404,7 @@ EID.descriptions[languageCode].collectibles={
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Tear size#Spectral tears"}, -- Pupula Duplex
{"380", "Pay To Play", "{{Coin}} +5 Coins#{{Coin}} Single-key doors must be opened with coins instead of keys"}, -- Pay To Play
{"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tears#Grants a random item at the start of the next run"}, -- Eden's Blessing
{"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns it as a friendly companion"}, -- Friendly Ball
{"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns it as a friendly companion"}, -- Friendly Ball
{"383", "Tear Detonator", "Splits all of Isaac's tears currently on screen in a circle of 6 tears"}, -- Tear Detonator
{"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-90 contact damage per second depending on speed"}, -- Lil Gurdy
{"385", "Bumbo", "{{Coin}} Picks up nearby coins#Levels up after getting 6, 12, and 24 coins#Lv2: Chance to spawn item after room clears#Lv3: Shoots tears that can spawn coins on hit#Lv4: Chases enemies, occasionally dropping bombs, can spawn item on coin pickup"}, -- Bumbo
@@ -420,7 +420,7 @@ EID.descriptions[languageCode].collectibles={
{"395", "Tech X", "{{Chargeable}} Isaac's tears are replaced by a chargeable laser ring#Ring size increases with charge amount"}, -- Tech X
{"396", "Ventricle Razor", "Creates up to two portals to travel between#Can be placed in different rooms"}, -- Ventricle Razor
{"397", "Tractor Beam", "↑ {{Tears}} +0.5 Tears#↑ {{Range}} +5.25 Range#↑ +0.5 Tear height#↑ {{Shotspeed}} +0.16 Shot speed#Isaac's tears always travel along a beam of light in front of him"}, -- Tractor Beam
{"398", "God's Flesh", "Tears can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
{"398", "God's Flesh", "{{Shrink}} Tears can shrink enemies#Shrunken enemies can be crushed and killed by walking over them"}, -- God's Flesh
{"399", "Maw of the Void", "↑ {{Damage}} +1 Damage#{{Chargeable}} Shooting tears for 2.35 seconds and releasing the fire button creates a black brimstone ring around Isaac#It deals 30x Isaac's damage over 2 seconds#{{BlackHeart}} Enemies killed by the black ring have a 5% chance to drop a Black Heart"}, -- Maw of the Void
{"400", "Spear of Destiny", "Isaac holds a spear in front of him#{{Fear}} The spear deals twice his damage and can fear enemies on contact"}, -- Spear of Destiny
{"401", "Explosivo", "25% chance to shoot sticky bomb tears#Sticky bomb tears do not deal damage on hit and explode after a few seconds"}, -- Explosivo
@@ -446,7 +446,7 @@ EID.descriptions[languageCode].collectibles={
{"421", "Kidney Bean", "{{Charm}} Charms and deals 5 damage to all enemies in close range"}, -- Kidney Bean
{"422", "Glowing Hour Glass", "Brings Isaac back to the previous room and reverses all actions done in the room the item was used in"}, -- Glowing Hour Glass
{"423", "Circle of Protection", "Surrounds Isaac with a large halo that deals his damage on contact per second#Chance to reflect enemy projectiles"}, -- Circle of Protection
{"424", "Sack Head", "Pickups have a 33% chance to be replaced with a sack#Spawns a sack"}, -- Sack Head
{"424", "Sack Head", "Pickups have a chance to be replaced with a {{GrabBag}}sack:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Spawns a sack"}, -- Sack Head
{"425", "Night Light", "{{Slow}} Spawns a slowing cone of light in front of Isaac"}, -- Night Light
{"426", "Obsessed Fan", "Mimics Isaac's exact movement on a 3 second delay#Deals 30 contact damage per second"}, -- Obsessed Fan
{"427", "Mine Crafter", "Spawns a pushable TNT barrel#Using the item a second time in the same room remotely detonates the barrel"}, -- Mine Crafter
@@ -472,7 +472,7 @@ EID.descriptions[languageCode].collectibles={
{"447", "Linger Bean", "Firing without pause for 7.5 seconds spawns a poop cloud#The cloud deals Isaac's damage 5 times a second#The cloud lasts 15 seconds and can be moved by shooting it"}, -- Linger Bean
{"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to spawn a Red Heart#{{Collectible214}} 10% chance to get ↑ {{Range}} +5 Range and leave a trail of blood creep for the room"}, -- Shard of Glass
{"449", "Metal Plate", "{{SoulHeart}} +1 Soul Heart#{{Confusion}} Enemy bullets have a 25% chance to be reflected as concussive tears"}, -- Metal Plate
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
{"450", "Eye of Greed", "Every 20 tears, Isaac shoots a coin tear that deals double damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-4 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
{"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Card effects are doubled or enhanced"}, -- Tarot Cloth
{"452", "Varicose Veins", "Taking damage shoots 10 tears in a circle around Isaac#The tears deal Isaac's damage + 25"}, -- Varicose Veins
{"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#↑ +1 Tear height#Tears shatter into 1-3 small bone shards upon hitting anything"}, -- Compound Fracture
@@ -488,9 +488,9 @@ EID.descriptions[languageCode].collectibles={
{"463", "Sulfuric Acid", "↑ {{Damage}} +0.3 Damage#Isaac's tears can destroy rocks and open doors"}, -- Sulfuric Acid
{"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Champion enemies drop whatever pickup Isaac needs the most"}, -- Glyph of Balance
{"465", "Analog Stick", "↑ {{Tears}} +0.3 Tears#Allows Isaac to shoot tears in any direction"}, -- Analog Stick
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poison all nearby enemies"}, -- Contagion
{"466", "Contagion", "{{Poison}} The first enemy killed in a room explodes and poisons all nearby enemies#Enemies that die while poisoned also explode and poison nearby enemies"}, -- Contagion
{"467", "Finger!", "{{Damage}} Constantly deals 10% of Isaac's damage in the direction it points"}, -- Finger!
{"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 30 contact damage per second#After it deals 600 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
{"468", "Shade", "Follows Isaac's movement on a 1 second delay#Deals 30 contact damage per second#{{Friendly}} After it deals 600 damage, it is absorbed by Isaac, increasing his contact damage and spawning friendly Chargers"}, -- Shade
{"469", "Depression", "Leaves a trail of creep#The creep deals 6 damage per second#Enemies that touch the cloud can be hit by a holy light beam"}, -- Depression
{"470", "Hushy", "Bounces around the room#Deals 30 contact damage per second#Stops moving when Isaac shoots#Blocks projectiles when stopped"}, -- Hushy
{"471", "Lil Monstro", "{{Chargeable}} Charges a shotgun attack similar to {{Collectible229}} Monstro's Lung#Each tear deals 3.5 damage"}, -- Lil Monstro
@@ -527,12 +527,12 @@ EID.descriptions[languageCode].collectibles={
{"502", "Large Zit", "{{Slow}} Firing occasionally shoots a white creep tear that deals double damage and slows enemies#Taking damage shoots a white creep tear"}, -- Large Zit
{"503", "Little Horn", "5% chance to shoot tears that instantly kill enemies#{{Luck}} 20% chance at 15 luck#Isaac deals 3.5 contact damage"}, -- Little Horn
{"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"}, -- Brown Nugget
{"505", "Poke Go", "Entering a hostile room has a chance to spawn a charmed enemy"}, -- Poke Go
{"505", "Poke Go", "{{Friendly}} Entering a hostile room has a chance to spawn a friendly enemy"}, -- Poke Go
{"506", "Backstabber", "{{BleedingOut}} Hitting an enemy in the back deals double damage and causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds"}, -- Backstabber
{"507", "Sharp Straw", "{{Damage}} Deals Isaac's damage + 10% of the enemy's max health to all enemies#{{HalfHeart}} Dealing damage with the Straw can spawn half hearts#{{HalfSoulHeart}} Having no heart containers drops Soul Hearts instead"}, -- Sharp Straw
{"508", "Mom's Razor", "{{BleedingOut}} Orbital that causes bleeding, which deals 10% damage of the enemy's max health every 5 seconds#{{Damage}} Deals 3x Isaac's damage per second#Does not block shots"}, -- Mom's Razor
{"509", "Bloodshot Eye", "Orbital that shoots a tear in a random direction every 2 seconds#Deals 3.5 damage per tear#Deals 30 contact damage per second#Does not block shots"}, -- Bloodshot Eye
{"510", "Delirious", "{{Timer}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
{"510", "Delirious", "{{Friendly}} Spawns a friendly delirium version of a boss for the room"}, -- Delirious
{"511", "Angry Fly", "Orbits a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"}, -- Angry Fly
{"512", "Black Hole", "Throwable black hole, which sucks in everything#Deals 6 damage per second#Destroys nearby rocks#Lasts 6 seconds"}, -- Black Hole
{"513", "Bozo", "↑ {{Damage}} +0.1 Damage#{{SoulHeart}} +1 Soul Heart#{{Charm}} Randomly charms/fears enemies#Taking damage has a random chance to spawn a Rainbow Poop"}, -- Bozo
@@ -561,14 +561,14 @@ EID.descriptions[languageCode].collectibles={
{"536", "Sacrificial Altar", "Sacrifices up to 2 familiars and spawns a devil item for each sacrifice#{{Coin}} Turns blue spiders/flies into coins"}, -- Sacrificial Altar
{"537", "Lil Spewer", "{{Pill}} Spawns a random pill on pickup#Fires a line of creep#The type of creep changes with each pill use"}, -- Lil Spewer
{"538", "Marbles", "{{Trinket}} Spawns 3 random trinkets#{{Collectible479}} Taking damage has a 10% chance to consume Isaac's held trinket and grant its effects permanently"}, -- Marbles
{"539", "Mystery Egg", "Taking damage spawns a charmed enemy#Spawns stronger friends the more rooms are cleared without taking damage"}, -- Mystery Egg
{"539", "Mystery Egg", "{{Friendly}} Taking damage spawns a friendly enemy#Spawns stronger friends the more rooms are cleared without taking damage"}, -- Mystery Egg
{"540", "Flat Stone", "Isaac's tears bounce off the floor and cause splash damage on every bounce"}, -- Flat Stone
{"541", "Marrow", "{{Heart}} Spawns 3 Red Hearts#{{EmptyBoneHeart}} +1 Bone Heart"}, -- Marrow
{"542", "Slipped Rib", "Orbital#Reflects enemy projectiles"}, -- Slipped Rib
{"543", "Hallowed Ground", "Taking damage spawns a white poop#While inside the poop's aura:#↑ {{Tears}} x2 Tears multiplier#Chance to block damage"}, -- Hallowed Ground
{"544", "Pointy Rib", "Levitates in front of Isaac#Deals 6x Isaac's damage per second"}, -- Pointy Rib
{"545", "Book of the Dead", "Spawns a bone orbital or charmed bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
{"546", "Dad's Ring", "Grants an aura that petrifies enemies"}, -- Dad's Ring
{"545", "Book of the Dead", "{{Friendly}} Spawns a bone orbital or friendly bony per enemy killed in the room (up to 8)"}, -- Book of the Dead
{"546", "Dad's Ring", "{{Petrify}} Grants an aura that petrifies enemies"}, -- Dad's Ring
{"547", "Divorce Papers", "↑ {{Tears}} +0.7 Tears#{{EmptyBoneHeart}} +1 Bone Heart#{{Trinket21}} Spawns the Mysterious Paper trinket"}, -- Divorce Papers
{"548", "Jaw Bone", "Boomerang-like familiar#Deals 7 contact damage#Can grab and bring back pickups"}, -- Jaw Bone
{"549", "Brittle Bones", "{{EmptyBoneHeart}} Replaces all of Isaac's Red Heart containers with 6 empty Bone Hearts#Upon losing a Bone Heart:#↑ {{Tears}} +0.5 Tears#Shoots 8 bone tears in all directions"}, -- Brittle Bones
@@ -890,7 +890,7 @@ EID.descriptions[languageCode].cards={
{"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room"}, -- XVII - The Stars
{"19", "XVIII - The Moon", "{{SecretRoom}} Teleports Isaac to the Secret Room"}, -- XVIII - The Moon
{"20", "XIX - The Sun", "{{HealingRed}} Full health#Deals 100 damage to all enemies#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- XIX - The Sun
{"21", "XX - Judgement", "Spawns a Beggar or Devil Beggar#2% chance to spawn a special Beggar"}, -- XX - Judgement
{"21", "XX - Judgement", "{{Beggar}} Spawns a Beggar#{{DemonBeggar}} 33% chance for it to be a Devil Beggar#2% chance for it to be a Key Master or Bomb Bum"}, -- XX - Judgement
{"22", "XXI - The World", "{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)"}, -- XXI - The World
{"23", "2 of Clubs", "{{Bomb}} Doubles Isaac's number of bombs"}, -- 2 of Clubs
{"24", "2 of Diamonds", "{{Coin}} Doubles Isaac's number of coins"}, -- 2 of Diamonds
@@ -942,7 +942,7 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[15] = {" a ", " 2 ", " Machine", " {{CR}}Machines", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XIV - Temperance (+ Greed version)
[17] = {6, 12}, -- XVI - The Tower
[20] = {100, 200}, -- XIX - The Sun
[21] = {" a ", " 2 ", "Beggar ", "{{CR}}Beggars ", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
[21] = {" a Beggar", " 2 {{CR}}Beggars", " it ", " {{CR}}each ", " it ", " {{CR}}each "}, -- XX - Judgement
[23] = {"Doubles", "Quadruples"}, -- 2 of Clubs
[24] = {"Doubles", "Quadruples"}, -- 2 of Diamonds
[25] = {"Doubles", "Quadruples"}, -- 2 of Spades
@@ -1093,8 +1093,13 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = "s"
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
-- replace {pluralize} placeholders inside the text with an "s"
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
end
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
@@ -1114,27 +1119,28 @@ EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorLime}}{1}{{CR}}
EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}"
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- {1} = number of hearts, {pluralize} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{2}"},
["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{pluralize}"},
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{2}"},
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{2}"}, -- Red HP to Bone Hearts
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{pluralize}"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{2}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{2}"}, -- Red HP to Coin Hearts
["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{pluralize}",
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{pluralize}",
"{{HealingRed}} Heals {1} heart{pluralize}", "{{HealingCoin}} Heals {1} coin{pluralize}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{pluralize}"}, -- Red HP to Coin Hearts
["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
}
EID.descriptions[languageCode].MCM = {
@@ -1217,7 +1223,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedMode}} No effect in Greed Mode",
["No Effect (Copies)"] = "No additional effect from multiple copies", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "No additional effect on familiars", -- probably just for Hive Mind + BFFS!
["No Red"] = "No effect for characters that can't have Red Hearts",
["Different Effect"] = "{{ColorSilver}}Different effect for {1}{{CR}}",
["Dies on Use"] = "{{Warning}} {1} dies on use", -- for Razor Blade and such as The Lost
+22 -18
View File
@@ -970,8 +970,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = "s"
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- French plural
-- replace {pluralize} placeholders inside the text with an "s"
return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
end
EID.descriptions[languageCode].VoidText = "Si absorbé :"
EID.descriptions[languageCode].VoidNames = {"Vitesse {{ColorLime}}{1}", "Débit {{ColorLime}}{1}", "Dégâts {{ColorLime}}{1}", "Portée {{ColorLime}}{1}", "Vitesse des tirs {{ColorLime}}{1}", "Chance {{ColorLime}}{1}"}
@@ -990,29 +994,30 @@ EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorSilver}}({1} ob
EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}"
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- {1} = number of hearts, {pluralize} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{SoulHeart}} +{1} cœur{2} d'âme",
"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{SoulHeart}} +{1} cœur{2} d'âme",
"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2}"},
["Red to Soul"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{SoulHeart}} +{1} cœur{pluralize} d'âme",
"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{SoulHeart}} +{1} cœur{pluralize} d'âme",
"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize}"},
["Red to Black"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{BlackHeart}} +{1} cœur{2} noir{2}",
"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{BlackHeart}} +{1} cœur{2} noir{2}",
"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2}"},
["Red to Black"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{BlackHeart}} +{1} cœur{pluralize} noir{pluralize}",
"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{BlackHeart}} +{1} cœur{pluralize} noir{pluralize}",
"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize}"},
["Red to Bone"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{BoneHeart}} +{1} cœur{2} d'os",
"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{EmptyBoneHeart}} +{1} cœur{2} d'os", "↓ -{1} réceptacle{2} de cœur", "↓ -{1} cœur{2}",
"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2} d'os",
["Red to Bone"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{BoneHeart}} +{1} cœur{pluralize} d'os",
"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{EmptyBoneHeart}} +{1} cœur{pluralize} d'os", "↓ -{1} réceptacle{pluralize} de cœur", "↓ -{1} cœur{pluralize}",
"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize} d'os",
"{{HealingRed}}", "{{HealingBone}}"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{CoinHeart}} +{1} réceptacle{2} de pièce",
"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{EmptyCoinHeart}} +{1} réceptacle{2} de pièce", "↓ -{1} réceptacle{2} de cœur", "↓ -{1} réceptacle{2} de pièce",
"↓ {1} réceptacle{2} de cœur", "↓ {1} réceptacle{2} de pièce",
"{{HealingRed}} Soigne {1} cœur{2} rouge{2}", "{{HealingCoin}} Soigne {1} pièce{2}", "{{HealingRed}} Soigne un demi-cœur rouge", "{{HealingCoin}} Soigne 1 pièce", "{{HealingRed}}", "{{HealingCoin}}"},
["Red to Coin"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{CoinHeart}} +{1} réceptacle{pluralize} de pièce",
"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{EmptyCoinHeart}} +{1} réceptacle{pluralize} de pièce", "↓ -{1} réceptacle{pluralize} de cœur", "↓ -{1} réceptacle{pluralize} de pièce",
"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} réceptacle{pluralize} de pièce",
"{{HealingRed}} Soigne {1} cœur{pluralize} rouge{pluralize}", "{{HealingCoin}} Soigne {1} pièce{pluralize}", "{{HealingRed}} Soigne un demi-cœur rouge", "{{HealingCoin}} Soigne 1 pièce", "{{HealingRed}}", "{{HealingCoin}}"},
["Red to None"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "", "{{EmptyHeart}} +{1} réceptacle{2} de cœur", "", "↓ {1} réceptacle{2} de cœur", ""}, -- Red HP to None (The Lost)
["Red to None"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "", "{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "", "↓ {1} réceptacle{pluralize} de cœur", ""}, -- Red HP to None (The Lost)
}
EID.descriptions[languageCode].MCM = {
@@ -1089,7 +1094,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedModeSmall}} Aucun effet en mode Avarice",
["No Effect (Copies)"] = "Avoir plusieurs exemplaires ne cumule pas les effets", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "Aucun effet bonus pour les familiers", -- probably just for Hive Mind + BFFS!
["No Red"] = "Aucun effet pour les personnages sans cœurs rouges",
["Different Effect"] = "{{ColorSilver}}(Effet différent avec {1}{{ColorSilver}})",
["Dies on Use"] = "{{Warning}} Tue {1} si utilisé",
+41 -37
View File
@@ -59,7 +59,7 @@ EID.descriptions[languageCode].collectibles={
{"36", "La Cacca", "Genera una cacca e respinge i nemici#Può essere piazzata vicino a una fossa e distrutta con una bomba per creare un ponte"},
{"37", "Sig. Bum", "Lascia a terra una grossa bomba ai piedi di Isaac che infligge 110 danni"},
{"38", "Testa di Tammy", "Spara 10 lacrime in cerchio attorno ad Isaac#Le lacrime copiano gli effetti delle lacrime di Isaac, e fanno 25 danni in più"},
{"39", "Reggiseno di Mamma", "Pietrifica tutti i nemici nella stanza per 4 secondi"},
{"39", "Reggiseno di Mamma", "{{Petrify}} Pietrifica tutti i nemici nella stanza per 4 secondi"},
{"40", "Kamikaze!", "Produce un'esplosione nella posizione di Isaac#Infligge 40 danni"},
{"41", "Assorbente di Mamma", "{{Fear}} Spaventa tutti i nemici nella stanza per 5 secondi"},
{"42", "Testa Marcia di Bob", "Usare l'oggetto e sparare in una direzione fa scagliare la testa#{{Poison}} La testa esplode all'impatto e avvelena i nemici colpiti dall'esplosione"},
@@ -124,7 +124,7 @@ EID.descriptions[languageCode].collectibles={
{"101", "L'Aureola", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime"},
{"102", "Boccetta di Mamma", "{{Pill}} Genera 1 pillola"},
{"103", "Il Raffreddore", "{{Poison}} 25% di chance di sparare lacrime velenose#{{Luck}} 100% di chance con 12 di Fortuna"},
{"104", "Il Parassita", "Al contatto le lacrime si scindono in due#Le lacrime scisse infliggono metà dei danni"},
{"104", "Il Parassita", "Al contatto le lacrime si dividono in 2#Le lacrime divise infliggono metà dei danni"},
{"105", "Il D6", "Rilancia i piedistalli nella stanza corrente"},
{"106", "Mr. Mega", "↑ {{Bomb}} x1.83 danni delle bombe#{{Bomb}} +5 Bombe"},
{"107", "Forbici Seghettate", "{{Timer}} Conferisce fino all'uscita dalla stanza:#Volo#Il corpo di Isaac si separa dalla testa e attacca i nemici con 82.5 danni da contatto al secondo"},
@@ -144,7 +144,7 @@ EID.descriptions[languageCode].collectibles={
{"121", "Buffungo (Grande)", "↑ {{EmptyHeart}} +1 Portacuore#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +0.25 Gittata#↑ +0.5 Altezza Lacrime#↓ {{Speed}} -0.1 Velocità"},
{"122", "Meretrice di Babilonia", "Quando si è a mezzo Cuore Rosso o meno:#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +1.5 Danni"},
{"123", "Manuale dei Mostri", "{{Timer}} Genera un famiglio casuale fino all'uscita dalla stanza"},
{"124", "Pergamene del Mar Morto", "Attiva l'effetto di un oggetto attivo casuale"},
{"124", "Pergamene del Mar Morto", "Attiva l'effetto di un oggetto attivo casuale#Sceglie l'effetto da un elenco definito di oggetti"},
{"125", "Bobby-Bomba", "{{Bomb}} +5 Bombe#Bombe a ricerca"},
{"126", "Lametta", "↑ {{Damage}} +1.2 Danni#{{Warning}} Infligge 1 cuore di danni ad Isaac#{{Heart}} Rimuove per primi i Cuori Rossi"},
{"127", "NonTiRicordarDiMe", "{{Warning}} MONOUSO {{Warning}}#Rilancia e fa ripartire l'intero piano"},
@@ -162,7 +162,7 @@ EID.descriptions[languageCode].collectibles={
{"139", "Borsetta di Mamma", "{{Trinket}} Isaac può tenere 2 ninnoli"},
{"140", "Maledizione di Bob", "{{Bomb}} +5 Bombe#{{Poison}} Le bombe di Isaac avvelenano i nemici poison enemies colpiti dall'esplosione"},
{"141", "Reginello", "{{Coin}} Genera 7 monete casuali"},
{"142", "Scapolare", "{{SoulHeart}} Isaac ottiene 1 Cuore Celeste quando i danni lo riducono a mezzo cuore#Può avvenire solo una volta a stanza#Uscire e rientrare nella stanza permette di attivare nuovamente l'effetto"},
{"142", "Scapolare", "{{SoulHeart}} Isaac ottiene 1 Cuore Celeste quando i danni lo riducono a mezzo cuore#Può avvenire solo 1 volta a stanza#Uscire e rientrare nella stanza permette di attivare nuovamente l'effetto"},
{"143", "Speed Ball", "↑ {{Speed}} +0.3 Velocità#↑ {{Shotspeed}} +0.2 Velocità Colpi"},
{"144", "Amico Scrocco", "{{Coin}} Raccoglie monete nelle vicinanze#Genera in cambio consumabili casuali"},
{"145", "Testa di Guppy", "Evoca 2-4 mosche blu"},
@@ -222,7 +222,7 @@ EID.descriptions[languageCode].collectibles={
{"199", "Chiave di Mamma", "{{Key}} +2 Chiavi#I bauli contengono più consumabili"},
{"200", "Ombretto di Mamma", "Lacrime ammalianti"},
{"201", "Lingotto di Ferro", "↑ {{Damage}} +0.3 Danni#{{Confusion}} 10% di chance di sparare lacrime stordenti#{{Luck}} 100% di chance con 27 di Fortuna"},
{"202", "Tocco di Mida", "Toccare i nemici li pietrifica e li trasforma in oro#Isaac infligge danni da contatto in base al suo numero di monete#{{Coin}} Uccidere un nemico dorato genera monete#La cacca generata da Isaac ha un'alta chance di essere cacca dorata"},
{"202", "Tocco di Mida", "{{Petrify}} Toccare i nemici li pietrifica e li trasforma in oro#Isaac infligge danni da contatto in base al suo numero di monete#{{Coin}} Uccidere un nemico dorato genera monete#La cacca generata da Isaac ha un'alta chance di essere cacca dorata"},
{"203", "Offerta Imperdibile", "Se possibile raddoppia i consumabili generati"},
{"204", "Marsupio", "Subire danni ha il 50% di chance di generare 1 consumabile casuale"},
{"205", "Presa Diretta", "{{Battery}} Usare un oggetto attivo non carico lo ricarica pienamente al costo di 2 cuori#Funziona solo quando l'oggetto non ha cariche"},
@@ -244,7 +244,7 @@ EID.descriptions[languageCode].collectibles={
{"221", "Mastice", "Le lacrime di Isaac rimbalzano sui nemici e sugli ostacoli"},
{"222", "Anti-Gravità", "↑ {{Tears}} -2 Delay tra Lacrime#Tenere premuto il tasto di fuoco fa sì che le lacrime levitino a mezz'aria#Rilasciare il tasto di fuoco le lancia nella direzione verso cui erano state sparate"},
{"223", "Piromane", "{{Bomb}} +5 Bombe#Immunità a esplosioni, scosse sismiche e pestoni#{{HealingRed}} Le esplosioni curano Isaac di 1 cuore invece di danneggiarlo"},
{"224", "Corpo di Cricket", "↑ {{Tears}} -1 Delay tra Lacrime#↑ {{Tearsize}} x1.2 Dimensioni Lacrime#↓ {{Range}} -10 Gittata#Quando le lacrime colpiscono si scindono in 4#Le lacrime scisse infliggono la metà dei danni"},
{"224", "Corpo di Cricket", "↑ {{Tears}} -1 Delay tra Lacrime#↑ {{Tearsize}} x1.2 Dimensioni Lacrime#↓ {{Range}} -10 Gittata#Quando le lacrime colpiscono qualcosa si dividono in 4#Le lacrime divise infliggono la metà dei danni"},
{"225", "Latex", "{{SoulHeart}} Subire danni ha una chance di generare 1 Cuore Celeste#{{HalfHeart}} I nemici hanno una chance di lasciare mezzo Cuore Rosso quando muoiono"},
{"226", "Loto Nero", "↑ {{Heart}} +1 Salute#{{SoulHeart}} +1 Cuore Celeste#{{BlackHeart}} +1 Cuore Nero"},
{"227", "Salvadanaio", "{{Coin}} +3 Monete#{{Coin}} Subire danni genera 1-2 monete"},
@@ -360,7 +360,7 @@ EID.descriptions[languageCode].collectibles={
{"335", "L'Anima", "{{SoulHeart}} +2 Cuori Celesti#Conferisce un'aura che repelle i nemici e i proiettili"},
{"336", "Cipolla Morta", "↑ {{Range}} +0.25 Gittata#↑ {{Tearsize}} x1.5 Dimensioni Lacrime#↓ -0.5 Altezza Lacrime#↓ {{Shotspeed}} -0.4 Velocità Colpi#Lacrime penetranti + spettrali"},
{"337", "Cipollotto Rotto", "{{Slow}} Rallenta ogni 4° stanza#13% di chance che tale stanza sia velocizzata"},
{"338", "Il Boomerang", "Boomerang lanciabile#Pietrifica i nemici e infligge i danni di Isaac x2#Può afferrare e riportare oggetti"},
{"338", "Il Boomerang", "Boomerang lanciabile#{{Petrify}} Pietrifica i nemici e infligge i danni di Isaac x2#Può afferrare e riportare oggetti"},
{"339", "Spilla da Balia", "↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime#↑ {{Shotspeed}} +0.16 Velocità Colpi#{{BlackHeart}} +1 Cuore Nero"},
{"340", "Pillola di Caffeina", "↑ {{Speed}} +0.3 Velocità#↑ Diminuzione Statura#{{Pill}} Genera una pillola casuale"},
{"341", "Foto Strappata", "↑ {{Tears}} +0.7 Lacrime#↑ {{Shotspeed}} +0.16 Velocità Colpi"},
@@ -375,7 +375,7 @@ EID.descriptions[languageCode].collectibles={
{"350", "Shock Tossico", "{{Poison}} Entrare in una stanza avvelena tutti i nemici#I nemici uccisi lasciano una pozza di liquido#Il liquido infligge 30 danni al secondo"},
{"351", "Mega Fagiolo", "Pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Rilascia una scossa sismica nella direzione in cui si sta muovendo#La scossa sismica può aprire stanze segrete e rompere rocce"},
{"352", "Cannone di Vetro", "{{Warning}} Sparare il cannone riduce la salute di Isaac a mezzo cuore#Spara una grossa lacrima penetrante + spettrale che infligge i danni di Isaac x10"},
{"353", "Bomber Boy", "{{Bomb}} +5 Bombe#Le bombe creano un'esplosione cruciforme"},
{"353", "Bomber Boy", "{{Bomb}} +5 Bombe#Le bombe creano un'esplosione a croce"},
{"354", "Crack Jack", "↑ {{Heart}} +1 Salute#{{Trinket}} Genera 1 ninnolo"},
{"355", "Perle di Mamma", "↑ {{Range}} +1.25 Gittata#↑ +0.5 Altezza Lacrime#↑ {{Luck}} +1 Fortuna"},
{"356", "Batteria per Auto", "{{Battery}} Usare un oggetto attivo attiva due volte il suo effetto"},
@@ -394,7 +394,7 @@ EID.descriptions[languageCode].collectibles={
{"369", "Continuum", "↑ {{Range}} +2.25 Gittata#↑ +1.5 Altezza Lacrime#Lacrime spettrali#Le lacrime possono passare attraverso un lato dello schermo e uscire dall'altro"},
{"370", "Sig. Bambolotto", "↑ {{Tears}} +0.7 Lacrime#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime#{{UnknownHeart}} Genera 3 cuori casuali"},
{"371", "Maledizione della Torre", "{{Warning}} Subire danni genera 6 Bombe Troll#Le Bombe Troll ricevono gli effetti delle bombe di Isaac"},
{"372", "Bebè Carico", "Ogni 30 secondi in una stanza non completata, il famiglio può:#{{Battery}} Generare una pila (max 2 per stanza)#{{Battery}} Aggiungere una carica all'oggetto attivo (max 2 per stanza)#Pietrificare tutti i nemici nella stanza"},
{"372", "Bebè Carico", "Ogni 30 secondi in una stanza non completata, il famiglio può:#{{Battery}} Generare una pila (max 2 per stanza)#{{Battery}} Aggiungere una carica all'oggetto attivo (max 2 per stanza)#{{Petrify}} Pietrificare tutti i nemici nella stanza"},
{"373", "Cecchino", "↑ {{Damage}} Le lacrime che colpiscono consecutivamente i nemici conferiscono +25% dei danni (max +100%)#I colpi mancati hanno una chance di resettare il moltiplicatore"},
{"374", "Luce Sacra", "10% di chance di sparare lacrime sacre, che quando colpiscono generano un raggio di luce#{{Luck}} 50% di chance con 9 di Fortuna#{{Damage}} Il raggio infligge i danni di Isaac x4"},
{"375", "Cascospite", "Conferisce immunità alle esplosioni, scosse sismiche e ai pestoni di Mamma e Satana#25% di chance di riflettere i proiettili nemici"},
@@ -404,8 +404,8 @@ EID.descriptions[languageCode].collectibles={
{"379", "Pupula Duplex", "↑ {{Tearsize}} x2 Dimensioni Lacrime#Lacrime spettrali"},
{"380", "Pay to Play", "{{Coin}} +5 Monete#{{Coin}} Le porte con una singola toppa vanno aperte con le monete al posto delle chiavi"},
{"381", "Benedizione di Eden", "↑ {{Tears}} +0.7 Lacrime#Conferisce un oggetto casuale all'inizio della prossima run"},
{"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#Usare l'oggetto dopo aver catturato un nemico lo genera come alleato amichevole"},
{"383", "Detonatore di Lacrime", "Scinde tutte le lacrime di Isaac presenti sullo schermo in cerchi da 6 lacrime"},
{"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#{{Friendly}} Usare l'oggetto dopo aver catturato un nemico lo genera come compagno amichevole"},
{"383", "Detonatore di Lacrime", "Divide tutte le lacrime di Isaac presenti sullo schermo in cerchi da 6 lacrime"},
{"384", "Mini Gastrina", "{{Chargeable}} Si getta e rimbalza per la stanza ad una velocità che dipende dalla quantità di carica#Infligge dai 5 ai 90 danni da contatto al secondo in base alla velocità"},
{"385", "Bumbo", "{{Coin}} Raccolgie le monete nelle vicinanze#Aumenta di livello dopo aver raccolto 6, 12, e 24 monete#Lv2: Chance di generare un oggetto a completamento stanza#Lv3: Spara lacrime capaci di generare monete quando colpiscono#Lv4: Insegue i nemici, occasionalmente lascia una bomba, se raccoglie monete può generare un oggetto"},
{"386", "D12", "Rilancia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)"},
@@ -420,7 +420,7 @@ EID.descriptions[languageCode].collectibles={
{"395", "Tecn. X", "{{Chargeable}} Le lacrime di Isaac vengono rimpiazzate da un anello laser caricabile#Le dimensioni dell'anello aumentano in base alla quantità di carica"},
{"396", "Bisturi", "Crea fino a 2 portali tra cui si può viaggiare#Possono essere posti in stanze diverse"},
{"397", "Raggio Traente", "↑ {{Tears}} +0.5 Lacrime#↑ {{Range}} +5.25 Gittata#↑ +0.5 Altezza Lacrime#↑ {{Shotspeed}} +0.16 Velocità Colpi#Le lacrime di Isaac si muovono sempre lungo un raggio di luce di fronte a lui"},
{"398", "Trip Divino", "Le lacrime possono rimpicciolire i nemici#I nemici rimpiccioliti possono essere schiacciati e uccisi camminandoci sopra"},
{"398", "Trip Divino", "{{Shrink}} Le lacrime possono rimpicciolire i nemici#I nemici rimpiccioliti possono essere schiacciati e uccisi camminandoci sopra"},
{"399", "Fauci dell'Oblio", "↑ {{Damage}} +1 Danni#{{Chargeable}} Sparare lacrime per 2.35 secondi e rilasciare il tasto di fuoco crea un anello di zolfo fuso nero attorno ad Isaac#{{BlackHeart}} I nemici uccisi dall'anello nero hanno una chance di lasciare Cuori Neri"},
{"400", "Lancia del Destino", "Isaac impugna una lancia davanti a lui#{{Fear}} La lancia infligge il doppio dei suoi danni e al contatto può spaventare i nemici"},
{"401", "Explosivo", "25% di chance di sparare lacrime a bomba adesiva#Le lacrime a bomba adesiva non infliggono danni quando colliscono ed esplodono dopo qualche secondo"},
@@ -446,7 +446,7 @@ EID.descriptions[languageCode].collectibles={
{"421", "Fagiolo rene", "{{Charm}} Ammalia e infligge 5 danni a tutti i nemici a distanza ravvicinata"},
{"422", "Clessidra Luminosa", "Riporta Isaac nella stanza precedente e annulla tutte le azioni svolte nella stanza in cui l'oggetto è stato usato"},
{"423", "Cerchio Protettivo", "Isaac viene circondato da una grande aureola che al contatto infligge i suoi danni al secondo#Chance di riflettere i proiettili nemici"},
{"424", "Testa di Sacco", "I consumabili hanno il 33% di chance di venire rimpiazzati da un sacco#Genera un sacco"},
{"424", "Testa di Sacco", "I consumabili hanno una chance di venire rimpiazzati da un {{GrabBag}sacco:#{{Coin}}: 10%, {{Bomb}}{{Key}}{{Pill}}{{Rune}}{{Battery}}: 20%#{{GrabBag}} Genera un sacco"},
{"425", "Luce Notturna", "{{Slow}} Genera un cono di luce rallentante di fronte ad Isaac"},
{"426", "Fan Ossessionato", "Riproduce i movimenti di Isaac con un delay di 3 secondi#Infligge 30 danni al secondo"},
{"427", "Blocco di TNT", "Genera un blocco di TNT spostabile#Usare l'oggetto per una seconda volta nella stessa stanza fa esplodere a distanza il blocco"},
@@ -455,7 +455,7 @@ EID.descriptions[languageCode].collectibles={
{"430", "Papà Mosca", "Riproduce i movimenti di Isaac con un delay di 1 secondo#Spara lacrime che infliggono i danni di Isaac ai nemici nelle vicinanze"},
{"431", "Bebè Multidimensionale", "Riproduce i movimenti di Isaac con un delay di 2 secondi#Le lacrime che gli passano attraverso sono raddoppiate e ottengono Più Gittata e Velocità Colpi"},
{"432", "Bombe Glitterate", "{{Bomb}} +5 Bombe#{{Charm}} Le bombe di Isaac quando esplodono hanno il 25% di chance di lasciare 1 consumabile casuale e il 15% di chance di ammaliare i nemici"},
{"433", "La Mia Ombra", "{{Fear}} Subire danni spaventa tutti i nemici e genera un Furore nero amichevole#Il Furore infligge 5 danni al secondo"},
{"433", "La Mia Ombra", "{{Fear}} Subire danni spaventa tutti i nemici e genera un Assalitore nero amichevole#L'Assalitore infligge 5 danni al secondo"},
{"434", "Barattolo di Mosche", "Uccidere un nemico aggiunge 1 mosca blu nelle giara, fino a un totale di 20#Usare l'oggetto libera tutte le mosche"},
{"435", "Mini Loki", "Spara 4 lacrime in un pattern a croce#Infligge 3.5 danni a lacrima"},
{"436", "Latte!", "{{Tears}} Subire danni conferisce più Lacrime per il resto della stanza"},
@@ -472,7 +472,7 @@ EID.descriptions[languageCode].collectibles={
{"447", "Fagiolo Aleggiante", "Sparare senza fermarsi per 7.5 secondi genera una nube di puzzo#La nube infligge i danni di Isaac per 5 volte al secondo#La nube dura 15 secondi, e sparandole si può spostarla"},
{"448", "Scheggia di Vetro", "Una volta subiti danni:#{{Heart}} 25% di chance di generare 1 Cuore Rosso#{{Collectible214}} 10% di chance di ottenere ↑ {{Range}} +5 Gittata e di lasciare una scia di sangue fino all'uscita dalla stanza"},
{"449", "Placca di Metallo", "{{SoulHeart}} +1 Cuore Celeste#{{Confusion}} I proiettili nemici hanno il 25% di chance di venire riflessi come lacrime stordenti"},
{"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge il doppio dei danni#I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} Un nemico dorato ucciso butta a terra 1-4 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"},
{"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge il doppio dei danni#{{Petrify}} I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} Un nemico dorato ucciso butta a terra 1-4 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"},
{"451", "Tappetino del Cartomante", "{{Card}} Genera 1 carta#{{Card}} Gli effetti delle carte sono raddoppiati o potenziati"},
{"452", "Vene Varicose", "Subire danni fa sparare un cerchio di 10 lacrime attorno ad Isaac#Le lacrime infliggono i danni di Isaac +25"},
{"453", "Frattura Esposta", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#Quando le lacrime colpiscono qualcosa si sgretolano in 1-3 piccole schegge d'ossa"},
@@ -481,16 +481,16 @@ EID.descriptions[languageCode].collectibles={
{"456", "Spuntino di Mezzanotte", "↑ {{Heart}} +1 Salute"},
{"457", "Testa Conica", "{{SoulHeart}} +1 Cuore Celeste#20% di chance di annullare i danni subiti"},
{"458", "Ombelico", "{{Trinket}} Permette ad Isaac di portare 2 ninnoli#{{Trinket}} Genera 1 ninnolo casuale"},
{"459", "Sinusite", "20% di chance di sparare una caccola appiccicosa#{{Damage}} Le caccole infliggono i danni di Isaac una volta al secondo e rimangono incollate per 60 secondi#{{Luck}} Non è influenzato dalla Fortuna"},
{"459", "Sinusite", "20% di chance di sparare una caccola appiccicosa#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo e rimangono incollate per 60 secondi#{{Luck}} Non è influenzato dalla Fortuna"},
{"460", "Glaucoma", "{{Confusion}} 5% di chance di sparare lacrime stordenti#Scurisce leggermente lo schermo"},
{"461", "Parassitoide", "15% di chance di sparare sacche ovali#{{Luck}} 50% di chance con 5 di Fortuna#{{Slow}} Quando le sacche ovali colpiscono generano del liquido rallentante e un ragno o mosca blu"},
{"462", "Occhio di Belial", "↑ {{Range}} +1.5 Gittata#↑ +1 Altezza Lacrime#Lacrime penetranti#Colpire un nemico rende la lacrima a ricerca e ne raddoppia i danni"},
{"463", "Acido Solforico", "↑ {{Damage}} +0.3 Danni#Le lacrime di Isaac possono distruggere le rocce e aprire le porte"},
{"464", "Glifo dell'Equilibrio", "{{SoulHeart}} +2 Cuori Celesti#I nemici lasciano qualsiasi consumabile di cui Isaac ha più bisogno"},
{"465", "Levetta Analogica", "↑ {{Tears}} +0.3 Lacrime#Permette ad Isaac di sparare lacrime in tutte le direzioni"},
{"466", "Contagio", "{{Poison}} Il primo nemico ucciso in una stanza esplode e avvelena tutti i nemici nelle vicinanze"},
{"466", "Contagio", "{{Poison}} Il primo nemico ucciso in una stanza esplode e avvelena tutti i nemici nelle vicinanze#I nemici avvelenati quando muoiono esplodono e avvelenano i nemici nelle vicinanze"},
{"467", "Dito!", "{{Damage}} Infligge costantemente il 10% dei danni di Isaac nella direzione che indica"},
{"468", "Ombroso", "Segue i movimenti di Isaac con un delay di 1 secondo#Infligge 30 danni da contatto al secondo#Dopo aver inferto 600 danni, viene assorbito da Isaac, aumentando i suoi danni da contatto"},
{"468", "Ombroso", "Segue i movimenti di Isaac con un delay di 1 secondo#Infligge 30 danni da contatto al secondo#{{Friendly}} Dopo aver inferto 600 danni, viene assorbito da Isaac, aumentando i suoi danni da contatto e generando Assalitori amichevoli"},
{"469", "Depressione", "Lascia una scia di liquido#Il liquido infligge 6 danni al secondo#I nemici che toccano la nuvola possono essere colpiti da un raggio di luce sacra"},
{"470", "Calmina", "Rimbalza per la stanza#Infligge 30 danni da contatto al secondo#Quando Isaac spara smette di muoversi#Mentre è fermo blocca i proiettili"},
{"471", "Mini Monstro", "{{Chargeable}} Carica un attacco a raffica simile a quello di {{Collectible229}} \"Polmone di Monstro\"#Ogni lacrima infligge 3.5 danni"},
@@ -527,12 +527,12 @@ EID.descriptions[languageCode].collectibles={
{"502", "Brufolone", "{{Slow}} Sparando viene occasionalmente scagliata una lacrima con liquido bianco che infligge il doppio dei danni e rallenta i nemici#Subire danni fa sparare una lacrima con liquido bianco"},
{"503", "Piccolo Corno", "5% di chance di sparare lacrime che uccidono istantaneamente i nemici#{{Luck}} 20% di chance con 15 di Fortuna#Isaac infligge 3.5 danni da contatto"},
{"504", "Pepita Marrone", "Genera una mosca torretta che spara ai nemici#Ogni colpo infligge 2 danni"},
{"505", "Pokè Go", "Entrare in una stanza ostile ha una chance di generare un nemico ammaliato"},
{"505", "Pokè Go", "{{Friendly}} Entrare in una stanza ostile ha una chance di generare un nemico amichevole"},
{"506", "Pugnalatore", "{{BleedingOut}} Colpire un nemico da dietro infligge il doppio dei danni e causa sanguinamento, che infligge il 10% della salute massima del nemico ogni 5 secondi"},
{"507", "Cannuccia Appuntita", "{{Damage}} Infligge a tutti i nemici i danni di Isaac +10% della salute massima di ciascun nemico#{{HalfHeart}} Infliggere danni con la cannuccia può generare mezzi cuori#{{HalfSoulHeart}} Non avere portacuori genera invece Cuori Celesti"},
{"508", "Rasoio di Mamma", "{{BleedingOut}} Orbitale che causa sanguinamento, infliggendo 10% della salute massima del nemico di danno ogni 5 secondi#{{Damage}} Infligge i danni di Isaac x3 al secondo#Non blocca i proiettili"},
{"509", "Occhio Insanguinato", "Orbitale che ogni 2 secondi spara una lacrima in una direzione casuale#Infligge 3.5 danni a lacrima#Infligge 30 danni da contatto al secondo#Non blocca i proiettili"},
{"510", "Delirante", "{{Timer}} Genera una forma boss di Delirio amichevole fino all'uscita dalla stanza"},
{"510", "Delirante", "{{Friendly}} Genera una forma boss di Delirio amichevole fino all'uscita dalla stanza"},
{"511", "Moscarrabbiata", "Orbita attorno a un nemico casuale finché esso non muore#Infligge 30 danni da contatto agli altri nemici"},
{"512", "Buco Nero", "Buco nero lanciabile che risucchia qualsiasi cosa#Infligge 0.4 danni per tocco#Distrugge rocce nelle vicinanze#Dura 6 secondi"},
{"513", "Pagliaccio", "↑ {{Damage}} +0.1 Danni#{{SoulHeart}} +1 Cuore Celeste#{{Charm}} Ammalia/spaventa i nemici in maniera casuale#Subire ha una chance casuale di generare una Cacca Arcobaleno"},
@@ -550,25 +550,25 @@ EID.descriptions[languageCode].collectibles={
{"525", "Lebbra", "Subire danni genera un orbitale che blocca i proiettili#Si massimizza a 3 orbitali#Gli orbitali vengono distrutti se subiscono troppi danni"},
{"526", "7 Sigilli", "Genera un piccolo famiglio cavaliere che genera locuste#Il cavaliere e le locuste cambiano ogni 10 secondi"},
{"527", "Mr. GUARDI!", "Mostra per qualche secondo un cursore spostabile, dopodiché evoca uno spettro che, in base alla posizione del cursore, può:#Aprire porte o bauli#Recuperare un oggetto#50% di chance di rubare dal Negozio/Stanza del Diavolo#Attaccare un nemico finché non muore#Esplodere muri, rocce, negozianti, statue di angeli, macchine o scrocconi"},
{"528", "Prisma Angelico", "Prisma orbitale#Le lacrime amiche che lo colpiscono si scindono in 4"},
{"528", "Prisma Angelico", "Prisma orbitale#Le lacrime amiche che lo colpiscono si dividono in 4"},
{"529", "Pop!", "Le lacrime di Isaac rimbalzano tra loro e quando smettono di muoversi spariscono"},
{"530", "Lista Nera", "Uccidere i nemici nell'ordine imposto dal marchio {{DeathMark}} sopra di loro conferisce 1 consumabile casuale o un aumento di una statistica"},
{"531", "Emolacria", "↑ {{Damage}} x1.31 Moltiplicatore Danni#↓ {{Tears}} x2 Moltiplicatore Delay tra Lacrime#↓ {{Tears}} +10 Delay tra Lacrime #Le lacrime di Isaac volano in un arco e all'impatto scoppiano in laccrime più piccole"},
{"532", "Lacrifagia", "Le lacrime di Isaac rallentano progressivamente, per poi fermarsi e scoppiare in 8 lacrime più piccole#Le lacrime possono fondersi tra loro per ingrandirsi"},
{"533", "Trisagion", "Rimpiazza le lacrime di Isaac con raggi di luce penetranti#I raggi infliggono il 33% dei danni ma possono colpire più volte i nemici"},
{"534", "Zainetto", "Permette ad Isaac di tenere 2 oggetti attivi#Gli oggetti possono eessere scambiati con il tasto di rilascio ({{ButtonRT}})"},
{"535", "Copertina", "{{Heart}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una stnaza boss conferisce uno scudo di \"Manto Sacro\" (previene i danni per una volta)"},
{"535", "Copertina", "{{Heart}} Cura 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{HolyMantle}} Entrare in una stnaza boss conferisce uno scudo di \"Manto Sacro\" (previene i danni per 1 volta)"},
{"536", "Altare Sacrificale", "{{Warning}} MONOUSO {{Warning}}#Sacrifica fino a 2 famigli e genera un oggetto del Diavolo per ogni sacrificio#{{Coin}} Trasforma i ragni/mosche blu in monete"},
{"537", "Mini Conato", "{{Pill}} Quando viene raccolto genera una pillola casuale#Spara una striscia di liquido#Il tipo di liquido cambia ad ogni uso di una pillola"},
{"538", "Biglie", "{{Trinket}} Genera 3 ninnoli casuali#{{Collectible479}} Subire danni ha il 10% di chance di consumare il ninnolo tenuto da Isaac e di conferire permanentemente i suoi effetti"},
{"539", "Uovo Misterioso", "Subire danni genera un nemico ammaliato#Genera amici più forti quanto più vengono completate stanze senza subire danni"},
{"539", "Uovo Misterioso", "{{Friendly}} Subire danni genera un nemico amichevole#Genera amici più forti quanto più vengono completate stanze senza subire danni"},
{"540", "Sasso Piatto", "Le lacrime di Isaac rimbalzano sul pavimento e causa danni da schizzi ad ogni rimbalzo"},
{"541", "Midollo", "{{Heart}} Genera 3 Cuori Rossi#{{EmptyBoneHeart}} +1 Cuore Osseo"},
{"542", "Costola Fluttuante", "Orbitale#Riflette i proiettili nemici"},
{"543", "Terra Consacrata", "Subire danni genera una Cacca Bianca#Dentro l'aura della cacca:#↑ {{Tears}} x0.5 Moltiplicatore Delay tra Lacrime#Chance di bloccare i danni"},
{"544", "Costola Appuntita", "Levita di fronte ad Isaac#Infligge i danni di Isaac x6 al secondo"},
{"545", "Libro dei Morti", "Genera un osso orbitale o un Ossuto per ogni nemico ucciso nella stanza"},
{"546", "Anello di Papà", "Conferisce un'aura che pietrifica i nemici"},
{"545", "Libro dei Morti", "{{Friendly}} Genera un osso orbitale o un Ossuto amichevole per ogni nemico ucciso nella stanza"},
{"546", "Anello di Papà", "{{Petrify}} Conferisce un'aura che pietrifica i nemici"},
{"547", "Documenti per il Divorzio", "↑ {{Tears}} +0.7 Lacrime#{{EmptyBoneHeart}} +1 Cuore Osseo#{{Trinket21}} Genera il ninnolo \"Foglio Misterioso\""},
{"548", "Mandibola", "Famiglio che opera a mo' di Boomerang#Infligge 7 danni da contatto#Può afferrare e riportare consumabili"},
{"549", "Osteogenesi Imperfetta", "{{EmptyBoneHeart}} Rimpiazza tutti i Cuori Rossi di Isaac con 6 Cuori Ossei vuoti#Se si perde un Cuore Osseo:#↑ {{Tears}} +0.5 Lacrime#Spara 8 lacrime ossute in tutte le direzioni"},
@@ -834,7 +834,7 @@ EID.descriptions[languageCode].trinkets={
{"95", "Dente Nero", "{{Poison}} 3% di chance di sparare lacrime dentate velenose#Il dente infligge i danni di Isaac x2"},
{"96", "Verme Uroboro", "↑ {{Range}} +4 Gittata#↑ +2 Altezza Lacrime#Lacrime spettrali#Chance di lacrime a ricerca#{{Luck}} 100% di chance con 9 di Fortuna#Le lacrime di Isaac si muovono velocemente a spirale"},
{"97", "Tonsilla", "Subire danni 12-20 volte genera un famiglio che blocca i proiettili#Si massimizza a 2 famigli"},
{"98", "Pepita Verde", "10% di chance di sparare lacrime adesive a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac una volta al secondo#Le lacrime si incollano per 60 secondi"},
{"98", "Pepita Verde", "10% di chance di sparare lacrime adesive a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le lacrime si incollano per 60 secondi"},
{"99", "Super Palla", "10% chance di sparare lacrime rimbalzanti"},
{"100", "Lampadina Vivida", "Tenere un oggetto attivo totalmente carico conferisce:#↑ {{Speed}} +0.25 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.5 Danni#↑ {{Range}} +0.75 Gittata#↑ {{Shotspeed}} +0.1 Velocità Colpi#↑ {{Luck}} +1 Fortuna"},
{"101", "Lampadina Fioca", "Tenere un oggetto attivo totalmente scarico conferisce:#↑ {{Speed}} +0.5 Velocità#↑ {{Tears}} +0.4 Lacrime#↑ {{Damage}} +1.5 Danni#↑ {{Range}} +1.5 Gittata#↑ {{Shotspeed}} +0.3 Velocità Colpi#↑ {{Luck}} +2 Fortuna"},
@@ -890,7 +890,7 @@ EID.descriptions[languageCode].cards={
{"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori"},
{"19", "XVIII - La Luna", "{{SecretRoom}} Teletrasporta Isaac nella Stanza Segreta"},
{"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto la {{SuperSecretRoom}} Stanza Super Segreta)"},
{"21", "XX - Il Giudizio", "Genera un Mendicante o Mendicacuori#2% di chance di generare un Mendicante speciale"},
{"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#2% di chance che sia un Chiavaiolo o uno Scroccabombe"},
{"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto la {{SuperSecretRoom}} Stanza Super Segreta)"},
{"23", "2 di Fiori", "{{Bomb}} Duplica il numero di bombe di Isaac"},
{"24", "2 di Quadri", "{{Coin}} Duplica il numero di monete di Isaac"},
@@ -920,7 +920,7 @@ EID.descriptions[languageCode].cards={
{"48", "Carta ?", "Concede un uso gratuito dell'oggetto attivo di Isaac"},
{"49", "Scheggia di Dado", "Rilancia tutti i piedistalli e i consumabili nella stanza"},
{"50", "Contatto di Emergenza", "Due mani di Mamma scendono giù e afferrano un nemico ciascuno"},
{"51", "Carta Sacra", "{{HolyMantle}} Scudo di \"Manto Sacro\" fino all'uscita dalla stanza (previene i danni per una volta)#25% di chance di generare un'altra \"Carta Sacra\""},
{"51", "Carta Sacra", "{{HolyMantle}} Scudo di \"Manto Sacro\" fino all'uscita dalla stanza (previene i danni per 1 volta)#25% di chance di generare un'altra \"Carta Sacra\""},
{"52", "Crescita Gigante", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +7 Danni#↑ {{Range}} +30 Gittata#Aumento Statura#Permette ad Isaac di distruggere le rocce camminandoci sopra"},
{"53", "Richiamo Antico", "{{Card}} Genera 3 carte casuali"},
{"54", "Passo Epocale", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Speed}} +0.5 Velocità#↓ {{Shotspeed}} -1 Velocità Colpi#{{Slow}} Rallenta i nemici"},
@@ -939,10 +939,10 @@ EID.descriptions[languageCode].tarotClothBuffsAB = {
[11] = {" una ", " 2 ", "Macchina", "{{CR}}Macchine"}, -- X - Wheel of Fortune
[12] = {1, 2, 0.3, 0.6, 0.3, 0.6, 5.25, 10.5}, -- XI - Strength
[14] = {40, 80}, -- XIII - Death
[15] = {" una ", " 2 ", "Macchina", " {{CR}}Macchine"},-- XIV - Temperance (+ Greed version) TENERE CONTO DI RENDIZIONE DI "DEVIL BEGGAR", ALTRIMENTI AGGIUNGERE OPZIONE
[15] = {" una ", " 2 ", "Macchina", " {{CR}}Macchine", "un Mendicacuore", "2 {{CR}}Mendicacuori"},-- XIV - Temperance (+ Greed version)
[17] = {6, 12}, -- XVI - The Tower
[20] = {100, 200}, -- XIX - The Sun
[21] = {" un ", " 2 ", "Mendicante ", "{{CR}}Mendicanti "}, -- XX - Judgement TENERE CONTO DI RENDIZIONE DI "DEVIL BEGGAR", ALTRIMENTI AGGIUNGERE OPZIONE
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia un Chiavaiolo o uno Scroccabombe", "siano 2 {{CR}}Chiavaioli o Scroccabombe"}, -- XX - Judgement
[23] = {"Duplica", "Quadruplica"}, -- 2 of Clubs
[24] = {"Duplica", "Quadruplica"}, -- 2 of Diamonds
[25] = {"Duplica", "Quadruplica"}, -- 2 of Spades
@@ -1028,7 +1028,7 @@ EID.descriptions[languageCode].CharacterInfo = {
[7] = {"Azazel", "Volo##{{Collectible118}} Al posto delle lacrime \"Zolfo Fuso\" dal corto raggio"},
[8] = {"Lazzaro", "Quando muore resuscita come Lazzaro Risorto con 1 Portacuori"},
[9] = {"Eden", "Ogni partita inizia con statistiche e oggetti casuali"},
[10] = {"Lo Smarrito", "Volo#Lacrime spettrali#{{Warning}} Niente Salute#{{DevilRoom}} I patti con il diavolo possono essere stretti gratuitamente una volta per stanza"},
[10] = {"Lo Smarrito", "Volo#Lacrime spettrali#{{Warning}} Niente Salute#{{DevilRoom}} I patti con il diavolo possono essere stretti gratuitamente 1 volta per stanza"},
[11] = {"Lazzaro Risorto", "Statistiche aumentate e x1.2 Moltiplicatore Danni"},
[12] = {"Giuda Oscuro", "{{Damage}} x2 Moltiplicatore Danni#Può ottenere Cuori Rossi#{{Player3}} Conta come Giuda per gli obiettivi"},
[13] = {"Lilith", "Non può sparare lacrime#{{Collectible360}} Il suo \"Incubo\" spara per lei"},
@@ -1093,8 +1093,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "Se assorbito, si ottiene:"
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
@@ -1114,7 +1118,8 @@ EID.descriptions[languageCode].BlackFeatherInformation = "Oggetti tenuti al mome
EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}"
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- {1} = number of hearts, {pluralize} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
@@ -1217,7 +1222,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedMode}} Effetto nullo in Modalità Avido",
["No Effect (Copies)"] = "Nessun effetto extra da più copie", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "Nessun effetto extra da famigli", -- probably just for Hive Mind + BFFS!
["No Red"] = "Effetto nullo per personaggi che non hanno Cuori Rossi",
["Different Effect"] = "Effetto diverso per {1}",
["Dies on Use"] = "{{Warning}} Se usato {1} muore", -- for Razor Blade and such as The Lost
@@ -1295,7 +1299,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["5.100.81"] = "I personaggi che non hanno Cuori Rossi vengono portati ad 1 Cuore Celeste/Nero", -- Dead Cat
["5.100.316"] = "{1} rimuove l'effetto di teletrasporto", -- Cursed Eye
["5.100.260"] = "Rimuove l'effetto di teletrasporto di {1}", -- Black Candle
["Void Single Use"] = "Gli oggetti monouso vengono attivati una volta sola", -- Single Use Actives + Void
["Void Single Use"] = "Gli oggetti monouso vengono attivati per 1 volta sola", -- Single Use Actives + Void
["? Card Single Use"] = "Dopo l'uso di \"Carta ?\" gli oggetti monouso spariranno", -- Single Use Actives + ? Card
["5.300.48"] = "Teletrasporta nella Stanza I AM ERROR#\"Carta Vuota\" e \"Carta ?\" verranno distrutte", -- Blank Card + ? Card
["? + Blank Pedestal"] = "Usare \"Carta ?\" con \"Carta Vuota\" teletrasporta nella Stanza I AM ERROR e distrugge ambo le carte", -- Looking at Blank Card with ? Card
@@ -1319,7 +1323,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
["Eye of Belial Dr. Fetus"] = "Le bombe penetrano ma non sono a ricerca e non infliggono danni extra",
["Epic Fetus Brimstone"] = "{1} ha la priorità#I razzi sparano 10 raggi",
["Epic Fetus Mom's Knife"] = "{1} ha la priorità#I razzi sparano 10 coltelli",
["Haemolacria Brimstone"] = "{1} ha la priorità#Le lacrime si scindono in 4-7 raggi",
["Haemolacria Brimstone"] = "{1} ha la priorità#Le lacrime si dividono in 4-7 raggi",
["Brimstone Mom's Knife"] = "{1} ha la priorità#In base all'ammontare della carica viene sparata una raffica di coltelli",
["Ludovico Ipecac"] = "La lacrima infligge +4 Danni ma non esplode o avvelena",
["Technology Ipecac"] = "Il laser infligge +4 Danni e avvelena i bersagli",
+17 -13
View File
@@ -1093,8 +1093,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "吸収した時:"
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
@@ -1114,27 +1118,28 @@ EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} 使い切りアイ
EID.descriptions[languageCode].BlackFeatherInformation = "現在{{ColorLime}}{1}{{CR}}個の対象アイテムを 所持(攻撃力 +{2})"
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- {1} = number of hearts, {pluralize} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
["Red to Soul"] = {"↑ 最大体力 +{1}", "青ハート +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{2}"},
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{pluralize}"},
["Red to Black"] = {"↑ 最大体力 +{1}", "黒ハート +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{2}"},
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
["Red to Bone"] = {"↑ 最大体力 +{1}", "骨ハート +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{2}"}, -- Red HP to Bone Hearts
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{pluralize}"}, -- Red HP to Bone Hearts
["Red to Coin"] = {"↑ 最大体力 +{1}", "↑ 最大体力 +{1}",
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{2}"}, -- Red HP to Coin Hearts
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{pluralize}",
"{{HealingRed}} Heals {1} heart{pluralize}", "{{HealingCoin}} Heals {1} coin{pluralize}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{pluralize}"}, -- Red HP to Coin Hearts
["Red to None"] = {"↑ 最大体力 +{1}", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
["Red to None"] = {"↑ 最大体力 +{1}", "", "↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
}
EID.descriptions[languageCode].MCM = {
@@ -1217,7 +1222,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedMode}} グリードモードでは効果なし",
["No Effect (Copies)"] = "複数所持でも効果なし", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "追加の効果なし", -- probably just for Hive Mind + BFFS!
["No Red"] = "赤ハートを持てない キャラに効果なし",
["Different Effect"] = "{{ColorSilver}}{1}では効果が変化{{CR}}",
["Dies on Use"] = "{{Warning}} {1}で使うと死ぬ", -- for Razor Blade and such as The Lost
+264 -260
View File
File diff suppressed because it is too large. Load diff
+6 -2
View File
@@ -872,8 +872,12 @@ EID.descriptions[languageCode].transformations={
}
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "Se absorvido, ganha:"
EID.descriptions[languageCode].VoidNames = {"Velocidade", "Lágrimas", "Dano", "Alcance", "Velocidade de Disparo", "Sorte"}
File diff suppressed because it is too large. Load diff
+6 -2
View File
@@ -871,8 +871,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "Если поглощён, даёт:"
EID.descriptions[languageCode].VoidNames = {"Скорость", "Скорострельность", "Урон", "Дальность", "Скорость снаряда", "Удача"}
+1232 -855
View File
File diff suppressed because it is too large. Load diff
+6 -3
View File
@@ -901,9 +901,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "При поглинанні дає:"
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
File diff suppressed because it is too large. Load diff
+7 -4
View File
@@ -1087,9 +1087,12 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
EID.descriptions[languageCode].Pluralize = ""
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
-- Each language can do their own algorithm to modify the given text to their needs
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
-- TODO: Not Implemented right now...
return text
end
EID.descriptions[languageCode].VoidText = "若吸收, 则获得:"
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
@@ -1110,6 +1113,7 @@ EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} 一次性 {{Warning}
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
-- {1} = number of hearts, {2} = plural character
-- These texts are affected by the PluralizeFunction (ab+ file)
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
EID.descriptions[languageCode].RedToX = {
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
@@ -1212,7 +1216,6 @@ EID.descriptions[languageCode].ConditionalDescs = {
["No Effect (Greed)"] = "{{GreedMode}} 贪婪模式中无效果",
["No Effect (Copies)"] = "多个重复品无额外效果", -- Having the item already, or having Diplopia while looking at a pedestal
["No Effect (Familiars)"] = "对跟班没有额外效果", -- probably just for Hive Mind + BFFS!
["No Red"] = "对不能拥有红心的角色无效果",
["Different Effect"] = "{{ColorSilver}}对{1}有不同效果{{CR}}",
["Dies on Use"] = "{{Warning}} 使用时{1}死亡", -- for Razor Blade and such as The Lost
+14
View File
@@ -35,6 +35,8 @@ local collectibles = {
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 prázdná místa pro srdce#↓ {{Speed}} Snížení rychlosti o -0.3#{{HealingRed}} Vyléčí 2 srdce#{{Speed}} Zvýšení až +0,5 rychlosti, pokud stojíš na místě#{{Poison}} Při pohybu se za tebou uvolňují jedovaté prdy#{{Poison}} Imunita vůči jedu"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Zlé Kouzlo", "↑ {{Luck}} +2 Štěstí#Imunita vůči: {{Burning}} ohni, {{Confusion}} zmatení, {{Fear}} strachu, {{Slow}} pavučin a {{Poison}} jedovatého efektu#Poskytuje 1 sekundu imunity proti kalužím"}, -- Evil Charm
-- Change: Added Shop as a new destination
[660] = {"660", "Čtení z Karet", "Vytvoří dva portály na začátku každého patra#Portály zmizí, když opustíš místnost#{{Blank}} {{ColorRed}}Červený: {{CR}}{{BossRoom}} Boss místnost#{{Blank}} {{ColorYellow}}Žlutý: {{CR}}{{TreasureRoom}} Pokladnice#{{Blank}} {{ColorBlue}}Modrý: {{CR}}{{SecretRoom}} Tajná místnost#{{Blank}} {{ColorGreen}}Zelená: {{CR}}{{Shop}} Obchod"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Malý Portál", "Dvojitým klepnutím tlačítkem střelby vymrštíš před sebou Malý Portál#Způsobuje kontaktní poškození když letí dopředu#Konzumuje při tom pickupy, které má před sebou#Každý z nich mu zvětší jeho velikost, poškození a vytvoří modrou mušku#Po 2-3 pickupech vytvoří portál do speciální místnosti a spojenec zmizí po zbytek patra#Obsah v této místnosti přetrvává po zbytek běhu"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
@@ -58,6 +60,18 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Vytvoří 3 mušky Hlubiny pro aktuální místnost"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+89
View File
@@ -0,0 +1,89 @@
---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "de"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Zitronen-Missgeschick", "Hinterlässt eine Pfütze#Die Pfütze verursacht 24 Schaden pro Sekunde#Bleibt bestehen bis du den Raum verlässt"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Toter Vogel", "Beim Erleiden von Schaden erscheint ein Vogel, der Feinde angreift#Der Vogel verursacht bei Kontakt 4.3 Schaden pro Sekunde#Bleibt bestehen, solange der Spieler nur 1/2 Herz hat"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Bohne", "Verursacht 100 Schaden und versteinert alle Gegner im Raum#{{Poison}} Verursacht 5 Schaden und vergiftet alle Gegner in der Nähe#Kann geheime Räume öffnen und Felsen zerbrechen"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Milch!", "Blockiert gegnerische Geschosse#{{Tears}} Zerbricht nach 10 Treffern und gewährt für den Rest des Levels einen Tränen-Boost"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Gartenbohne", "Schießen ohne Pause für 4 Sekunden erzeugt eine Kackwolke#Die Wolke vergrößert sich über 10 Sekunden#Die Wolke verursacht weniger Schaden, je größer sie wird#Sie kann durch Schießen bewegt werden"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Prallt durch den Raum umher#Verursacht 30 Kontaktschaden pro Sekunde#Hält an, wenn Isaac schießt#Blockiert Geschosse, wenn er angehalten wird, und feuert radiale Tränenstöße ab"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Data-Miner", "↑ Zufällige Erhöhung der Werte#↓ Zufällige Verringerung der Werte#{{Timer}} Zufällige Träneneffekte für den Raum#Verwandelt Items in Glitch-Items#{{Blank}} Macht alle Sprites und Musik im Raum kaputt"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Im Delirium", "Beschwört eine freundliche Delirium-Version eines Bosses#Persistiert zwischen Räumen#{{Warning}} Es kann immer nur ein Endgegner aktiv sein#Die Aktivierungskosten richten sich nach der Qualität des zuvor gespawnten Endgegners"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Das tut weh", "{{Timer}} Beim Erleiden von Schaden, erhalte für den Raum:#↑ {{Tears}} +1.2 Feuerrate beim ersten Treffer#↑ {{Tears}} +0.4 Feuerrate bei jeden weiteren Treffer#Lässt einen Ring aus 10 Tränen um Isaac entstehen#Tränen hinterlassen beim Aufprall eine Pfütze"}, -- It Hurts
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Leere Herzcontainer#↓ {{Speed}} -0.3 Geschwindigkeit#{{HealingRed}} Heilt 2 Herzen#{{Speed}} Geschwindigkeit erhöht sich auf +0.5, wenn man stillsteht#{{Poison}} Bewegung setzt Giftwolken frei#{{Poison}} Gift Immunität"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Böser Schutzstein", "↑ {{Luck}} +2 Glück#Immunität gegen {{Burning}} Feuerschaden, {{Confusion}} Verwirrung, {{Fear}} Angst, {{Slow}} Spinnenweben und {{Poison}} Gift Effekte#Gewährt 1 Sekunde Immunität gegen Pfützen"}, -- Evil Charm
-- Change: Added Shop as a new destination
[660] = {"660", "Kartenlesen", "Erzeugt zwei Portale im ersten Raum jeder Etage#Das Verlassen des Raums deaktiviert die Portale#{{Blank}} {{ColorRed}}Rot: {{CR}}{{BossRoom}} Boss Raum#{{Blank}} {{ColorYellow}}Gelb: {{CR}}{{TreasureRoom}} Itemraum#{{Blank}} {{ColorBlue}}Blau: {{CR}}{{SecretRoom}} Geheimraum#{{Blank}} {{ColorGreen}}Grün: {{CR}}{{Shop}} Shop"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Kleines Portal", "Doppeltes Tippen auf eine Feuertaste startet das Portal#Verursacht Kontaktschaden, wenn es gestartet wird#Verzehrt Pickups auf seinem Weg#Jeder verzehrtes Pickup erhöht seine Größe, seinen Schaden und bringt eine blaue Fliege hervor#Das Verzehren von 2-3 Pickups erzeugt ein Portal zu einem speziellen Raum und der Begleiter verschwindet für den Rest des Levels#Der Inhalt des Raums bleibt für den Rest des Laufs bestehen"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abgrund", "Konvertiert alle Itempodeste im Raum in freundliche Heuschrecken#Einige Items erzeugen eine spezielle Heuschrecke#{{Damage}} Heuschrecken verursachen Isaacs Schaden multipliziert mit der Qualität des konvertierten Items:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Zecke", "{{HealingRed}} Heilt 1 Herz beim Betreten eines {{BossRoom}} Bossraums#-15% Boss Leben#{{Warning}} Kann nach dem Aufheben nicht entfernt werden#Nur entfernbar mit {{Trinket41}} Streichholz, {{Trinket135}} Feuerzeug, oder \"Schlucken\""}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Mandel", "Beschwört nach 6-12 Schaden nehmen einen Begleiter, der Projektile blockiert# Maximal 2 Begleiter"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Kurze Zündschnur", "Isaacs Bomben explodieren schneller#Bombem machen 15% mehr Schaden"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Wunschknochen", "Beim Schaden nehmen, 5% Chance kaputt zu gehen und ein Item zu beschwören"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Lunchpaket", "{{Collectible22}} Beim Schaden nehmen, 5% Chance kaputt zu gehen und \"Mittagessen\" zu beschwören"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Beschwört 3 Heuschrecken für den Raum"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Beschwört 16 Heuschrecken mit verschiedenen Farben und Effekten", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+18 -243
View File
@@ -18,7 +18,7 @@ local collectibles = {
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Dead Bird", "Taking damage spawns a bird that attacks enemies#The bird deals 4.3 contact damage per second#Persists between rooms if player is at 1/2 hearts"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Bean", "Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks"}, -- Mega Bean
[351] = {"351", "Mega Bean", "{{Petrify}} Deals 100 damage and petrifies all enemies in the room#{{Poison}} Deals 5 damage and poisons any enemies nearby#Can open secret rooms and break rocks"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Milk!", "Blocks enemy projectiles#{{Tears}} After 10 hits, it breaks and grants a Tears up for the remainder of the floor"}, -- Milk!
-- Change: Complete rewrite
@@ -35,6 +35,8 @@ local collectibles = {
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.3 Speed#{{HealingRed}} Heals 2 heart#{{Speed}} Speed builds up to +0.5 while standing still#{{Poison}} Moving releases poison clouds#{{Poison}} Poison immunity"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Evil Charm", "↑ {{Luck}} +2 Luck#Immune to {{Burning}} fire damage, {{Confusion}} confusion, {{Fear}} fear, {{Slow}} spider-webs and {{Poison}} poison effects#Grants 1 second immunity to creep"}, -- Evil Charm
-- Change: Added Shop as a new destination
[660] = {"660", "Card Reading", "Spawns two portals in the first room of each floor#Leaving the room despawns the portals#{{Blank}} {{ColorRed}}Red: {{CR}}{{BossRoom}} Boss Room#{{Blank}} {{ColorYellow}}Yellow: {{CR}}{{TreasureRoom}} Item Room#{{Blank}} {{ColorBlue}}Blue: {{CR}}{{SecretRoom}} Secret Room#{{Blank}} {{ColorGreen}}Green: {{CR}}{{Shop}} Shop"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Lil Portal", "Double-tapping a fire button launches the portal#Deals contact damage when launched#Consumes pickups in its path#Each pickup consumed increases its size, damage, and spawns a blue fly#Consuming 2-3 pickups spawns a portal to a special room and the familiar disappears for the rest of the floor#The content of the room persists for the rest of the run"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
@@ -58,252 +60,25 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
-- Table that contains commonly used descriptions for abyss synergies
local abyssPresets = {
noEffect = "No special effect",
normalTwo = "Two normal locusts",
smallFour = "Four small locusts",
blackFear = "Black locust that fears enemies",
blueConfuse = "Blue locust that knock back and confuse enemies.",
blueFreeze = "Blue locust that freezes enemies",
cyanDestroyProjectiles = "Cyan locust that destroys enemy projectiles",
cyanElectricity = "Cyan locust that creates arcs of electricity dealing 0.1 damage per tick",
grayConfuse = "Gray locust that confuse enemies",
grayPetrify = "Gray locust that petrifies enemies",
grayMagnetize = "Gray locust that magnetizes enemies",
graySlow = "Light gray locust that slows enemies",
grayBones = "Light gray locust that creates 1-3 bone shards upon hitting enemies",
greenPoison = "Green locust that poisons enemies",
pinkMimic = "Pink locust that randomly mimic the effects of other special locusts",
pinkCharm = "Pink locust that charms enemies",
purpleHoming = "Purple homing locust",
orangeBurn = "Orange burning locust that sets enemies on fire",
redBleed = "Dark red locust that inflict bleed on enemies",
redLarge = "Larger red locust",
whiteBeam = "White, glowing locust that can spawn beams of light that deal deal 3x Isaac's damage",
whiteGodhead = "White, glowing locust which has a Godhead aura which rapidly deals 2 damage per tick to enemies inside",
yellowExplode = "Yellow locust that explodes",
yellowPoisonExplode = "Yellow locust that poisons enemies and explode",
yellowMimicExplode = "Yellow locust that explodes and randomly mimic the effects of other special locusts",
}
---------- Cards ----------
-- Special Locust effects when Item was eaten by Abyss
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Summons 3 Abyss locusts for the room"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[4] = abyssPresets.noEffect, -- Cricket's Head
[6] = "Fast locust that ticks damage slightly quicker", -- Number One
[7] = abyssPresets.noEffect, -- Blood of the Martyr
[10] = "Two cyan locusts that destroy enemy projectiles", -- Halo of Flies
[12] = abyssPresets.redLarge, -- Magic Mushroom
[19] = abyssPresets.yellowExplode, -- Boom!
[37] = abyssPresets.yellowExplode, -- Mr. Boom
[39] = abyssPresets.grayPetrify, -- Mom's Bra
[40] = abyssPresets.yellowExplode, -- Kamikaze!
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
[41] = abyssPresets.blackFear, -- Mom's Pad
[53] = abyssPresets.grayMagnetize, -- Magneto
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
[62] = abyssPresets.redBleed, -- Charm of the Vampire
[63] = abyssPresets.cyanElectricity, -- The Battery
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
[66] = abyssPresets.graySlow, -- The Hourglass
[68] = abyssPresets.cyanElectricity, -- Technology
[69] = abyssPresets.redLarge, -- Chocolate Milk
[71] = "Smaller red locust", -- Mini Mush
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
[89] = abyssPresets.graySlow, -- Spider Bite
[95] = abyssPresets.cyanElectricity, -- Robo Baby
[99] = abyssPresets.graySlow, -- Little Gish
[100] = abyssPresets.purpleHoming, -- Little Steven
[104] = "One normal red locust and two smaller red locusts", -- The Parasite
[106] = abyssPresets.yellowExplode, -- Mr. Mega
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
[111] = abyssPresets.greenPoison, -- The Bean
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
[114] = "Larger red locust that attacks faster", -- Mom's Knife
[116] = abyssPresets.cyanElectricity, -- 9 Volt
[118] = "Larger black locust", -- Brimstone
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
[136] = abyssPresets.yellowExplode, -- Best Friend
[137] = abyssPresets.yellowExplode, -- Remote Detonator
[140] = abyssPresets.yellowExplode, -- Bob's Curse
[149] = abyssPresets.greenPoison, -- Ipecac
[153] = abyssPresets.smallFour, -- Mutant Spider
[160] = abyssPresets.whiteBeam, -- Crack the Sky
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
[164] = abyssPresets.orangeBurn, -- The Candle
[168] = abyssPresets.yellowExplode, -- Epic Fetus
[169] = abyssPresets.redLarge, -- Polyphemus
[171] = abyssPresets.graySlow, -- Spider Butt
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
[178] = "White, glowing locust that petrifies enemies and can spawn beams of light that deal deal 3x Isaac's damage", -- Holy Water
[180] = abyssPresets.greenPoison, -- The Black Bean
[181] = abyssPresets.whiteBeam, -- White Pony
[182] = "White, slow, glowing and homing locust that can spawn beams of light that deal deal 3x Isaac's damage", -- Sacred Heart
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
[190] = abyssPresets.yellowExplode, -- Pyro
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
[201] = abyssPresets.grayConfuse, -- Iron Bar
[202] = abyssPresets.grayPetrify, -- Midas' Touch
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
[220] = abyssPresets.yellowExplode, -- Sad Bombs
[224] = abyssPresets.smallFour, -- Cricket's Body
[228] = abyssPresets.blackFear, -- Mom's Perfume
[230] = abyssPresets.blackFear, -- Abaddon
[231] = "Black locust that slows enemies", -- Ball of Tar
[232] = abyssPresets.graySlow, -- Stop Watch
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
[245] = abyssPresets.normalTwo, -- 20/20
[248] = abyssPresets.redLarge, -- Hive Mind
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
[256] = "Yellow burning locust that burn enemies and explode", -- Hot Bombs
[258] = abyssPresets.pinkMimic, -- Missing No.
[259] = abyssPresets.blackFear, -- Dark Matter
[264] = abyssPresets.purpleHoming, -- Smart Fly
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
[266] = abyssPresets.graySlow, -- Juicy Sack
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
[272] = abyssPresets.yellowExplode, -- BBF
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
[277] = abyssPresets.blackFear, -- Lil Haunt
[279] = "Large, very slow, cyan locust that destroys enemy projectiles", -- Big Fan
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
[289] = abyssPresets.orangeBurn, -- Red Candle
[294] = abyssPresets.blueConfuse, -- Butter Bean
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
[300] = abyssPresets.blueConfuse, -- Aries
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
[309] = abyssPresets.blueConfuse, -- Pisces
[310] = "Large, slow, black locust", -- Eve's Mascara
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
[330] = "Tiny, extremely fast locust that ticks damage quicker", -- Soy Milk
[331] = abyssPresets.whiteGodhead, -- Godhead
[336] = "Slow red locust", -- Dead Onion
[337] = abyssPresets.graySlow, -- Broken Watch
[338] = abyssPresets.grayPetrify, -- Boomerang
[347] = abyssPresets.normalTwo, -- Diplopia
[350] = abyssPresets.greenPoison, -- Toxic Shock
[351] = "Green locust that poison, knock back and confuse enemies", -- Mega Bean
[353] = abyssPresets.yellowExplode, -- Bomber Boy
[356] = abyssPresets.cyanElectricity, -- Car Battery
[360] = abyssPresets.normalTwo, -- Incubus
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
[366] = "Two yellow locust that explode", -- Scatter Bombs
[367] = "Yellow locust that slows enemies and explodes", -- Sticky Bombs
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
[372] = abyssPresets.cyanElectricity, -- Charged Baby
[374] = abyssPresets.whiteBeam, -- Holy Light
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
[378] = abyssPresets.yellowExplode, -- Number Two
[379] = abyssPresets.redLarge, -- Pupula Duplex
[387] = abyssPresets.graySlow, -- Censer
[391] = abyssPresets.pinkCharm, -- Betrayal
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
[395] = abyssPresets.cyanElectricity, -- Tech X
[398] = "Blue locust that shrinks enemies", -- God's Flesh
[401] = abyssPresets.yellowExplode, -- Explosivo
[402] = abyssPresets.pinkMimic, -- Chaos
[403] = abyssPresets.pinkMimic, -- Spider Mod
[404] = "Cyan locust that poisons enemies and destroy enemy projectiles", -- Farting Baby
[405] = abyssPresets.pinkMimic, -- GB Bug
[415] = abyssPresets.whiteBeam, -- Crown of Light
[417] = abyssPresets.whiteGodhead, -- Succubus
[418] = abyssPresets.pinkMimic, -- Fruit Cake
[421] = abyssPresets.pinkCharm, -- Kidney Bean
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
[425] = abyssPresets.graySlow, -- Night Light
[427] = abyssPresets.yellowExplode, -- Mine Crafter
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
[441] = "Big black locust", -- Mega Blast
[446] = abyssPresets.greenPoison, -- Dead Tooth
[448] = abyssPresets.redBleed, -- Shard of Glass
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
[453] = abyssPresets.grayBones, -- Compound Fracture
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
[459] = abyssPresets.greenPoison, -- Sinus Infection
[460] = abyssPresets.grayConfuse, -- Glaucoma
[466] = abyssPresets.greenPoison, -- Contagion
[473] = "Larger, slower red locust", -- Big Chubby
[478] = abyssPresets.grayPetrify, -- Pause
[483] = "Larger yellow locust that explodes", -- Mama Mega
[488] = abyssPresets.pinkMimic, -- Metronome
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
[497] = abyssPresets.grayConfuse, -- Camo Undies
[502] = abyssPresets.graySlow, -- Large Zit
[506] = abyssPresets.redBleed, -- Backstabber
[508] = abyssPresets.redBleed, -- Mom's Razor
[510] = abyssPresets.pinkMimic, -- Delirious
[512] = abyssPresets.grayMagnetize, -- Black Hole
[514] = "Gray locust that petrifies and confuse enemies", -- Broken Modem
[517] = abyssPresets.yellowExplode, -- Fast Bombs
[519] = abyssPresets.pinkMimic, -- Lil Delirium
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
[524] = abyssPresets.cyanElectricity, -- Technology Zero
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
[533] = abyssPresets.whiteBeam, -- Trisagion
[541] = abyssPresets.grayBones, -- Marrow
[542] = abyssPresets.grayBones, -- Slipped Rib
[544] = abyssPresets.grayBones, -- Pointy Rib
[545] = abyssPresets.grayBones, -- Book of the Dead
[546] = abyssPresets.grayPetrify, -- Dad's Ring
[548] = abyssPresets.grayBones, -- Jawbone
[549] = abyssPresets.grayBones, -- Brittle Bones
[553] = abyssPresets.greenPoison, -- Mucomycosis
[554] = abyssPresets.blackFear, -- 2Spooky
[561] = "Tiny, very fast locust that ticks damage quicker", -- Almond Milk
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
[574] = abyssPresets.whiteGodhead, -- Monstrance
[575] = abyssPresets.graySlow, -- The Intruder
[577] = "Two cyan locusts that destroy enemy projectiles", -- Damocles
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
[591] = abyssPresets.pinkCharm, -- Venus
[594] = abyssPresets.greenPoison, -- Jupiter
[596] = abyssPresets.blueFreeze, -- Uranus
[603] = abyssPresets.cyanElectricity, -- Battery Pack
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
[608] = abyssPresets.blueFreeze, -- Freezer Baby
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
[616] = abyssPresets.orangeBurn, -- Bird's Eye
[617] = abyssPresets.grayMagnetize, -- Lodestone
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
[622] = abyssPresets.pinkMimic, -- Genesis
[625] = "Big red locust that attacks faster", -- Mega Mush
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
[631] = "Two small red locusts", -- Meat Cleaver
[637] = abyssPresets.blueConfuse, -- Knockout Drops
[640] = abyssPresets.orangeBurn, -- Urn of Souls
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
[652] = abyssPresets.blueFreeze, -- Cube Baby
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
[683] = abyssPresets.grayBones, -- Bone Spurs
[689] = abyssPresets.pinkMimic, -- Glitched Crown
[690] = abyssPresets.blueConfuse, -- Belly Jelly
[693] = "Three cyan locusts that destroy enemy projectiles", -- The Swarm
[698] = abyssPresets.normalTwo, -- Twisted Pair
[721] = abyssPresets.pinkMimic, -- TMTRAINER
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
[706] = "Spawns 16 locusts of different colors and effects", -- Abyss
[706] = "Spawns 16 locusts with different colors and effects", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
+23
View File
@@ -35,6 +35,8 @@ local collectibles = {
[594] = {"594", "Jupiter", "↓ Vitesse {{ColorError}}-0.3#{{Heart}} +2 réceptacles de cœur#{{HealingRed}} Soigne 2 cœurs rouges#Immunise Isaac contre le poison#Rester immobile accumule de la vitesse, se déplacer relâche un nuage de gaz empoisonné"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Pendentif Maléfique", "↑ Chance {{ColorLime}}+2.0#Immunise Isaac contre les toiles d'araignée, les dégâts de feu, le poison, la terreur et la confusion#Les flaques n'infligent de dégâts à Isaac qu'au bout d'une seconde"},
-- Change: Added Shop vortex
[660] = {"660", "Cartomancie", "Fait apparaître deux vortex dans la première salle de chaque étage#Entrer dans un vortex téléporte Isaac :#{{Blank}} {{ColorRed}}Rouge {{ColorWhite}}= Salle du Boss#{{Blank}} {{ColorYellow}}Jaune {{ColorWhite}}= Salle du Trésor#{{Blank}} {{ColorBlue}}Bleu {{ColorWhite}} = Salle Secrète#{{Blank}} {{ColorGreen}}Vert {{ColorWhite}} = Boutique#Quitter la salle fait disparaître les vortex"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "P'tit Vortex", "Appuyer 2 fois sur un bouton de tir projette le vortex#Inflige des dégâts de contact et consomme les ressources sur son chemin#Chaque ressource absorbée augmente sa taille, ses dégâts et fait apparaître une mouche bleue#Consommer 3 ressources fait apparaître un vortex vers une salle spéciale dont le contenu persiste pour le reste de la partie"}, -- Lil Portal
@@ -58,6 +60,27 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "Invoque 3 locustes abyssaux#{{Timer}} L'effet dure une salle"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Invoque 16 locustes différents", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+17 -243
View File
@@ -18,7 +18,7 @@ local collectibles = {
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Uccello Morto", "Venire colpito genera un uccello#L'uccello infligge 4.3 danni da contatto al secondo#Persiste fra le stanze se Isaac ha mezzo cuore"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Fagiolo", "Infligge 100 danni e pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Può aprire stanze segrete e rompere rocce"}, -- Mega Bean
[351] = {"351", "Mega Fagiolo", "{{Petrify}} Infligge 100 danni e pietrifica tutti i nemici nella stanza#{{Poison}} Infligge 5 danni e avvelena i nemici nelle vicinanze#Può aprire stanze segrete e rompere rocce"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Latte!", "Blocca i proiettili nemici#{{Tears}} Dopo 10 colpi, si rompe e conferisce più Lacrime per il resto del piano"}, -- Milk!
-- Change: Complete rewrite
@@ -35,6 +35,8 @@ local collectibles = {
[594] = {"594", "Iupiter", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.3 Velocità#{{HealingRed}} Cura di 2 cuori#{{Speed}} Mentre rimane fermo la velocità cresce fino a +0.5#{{Poison}} Muoversi rilascia nubi velenose#{{Poison}} Immunità al veleno"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Nazar", "↑ {{Luck}} +2 Fortuna#Immunità ai {{Burning}} danni da fuoco e agli effetti di {{Confusion}} confusione, {{Fear}} paura, e {{Poison}} veleno#Conferisce un'immunità di 1 secondo ai liquidi"}, -- Evil Charm
-- Change: Added Shop vortex
[660] = {"660", "Lettura delle Carte", "Genera 2 portali nella prima stanza di ogni piano#Lasciare la stanza fa sparire i portali#{{Blank}} {{ColorRed}}Rosso: {{CR}}{{BossRoom}} Stanza del Boss#{{Blank}} {{ColorYellow}}Giallo: {{CR}}{{TreasureRoom}} Stanza dei Tesori#{{Blank}} {{ColorBlue}}Blu: {{CR}}{{SecretRoom}} Stanza Segreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Negozio"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Mini Portale", "Alla doppia premuta del tasto di sparo il portale viene lanciato#Se lanciato infligge danni da contatto#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 2-3 consumabili genera un portale per una stanza speciale, e il famiglio sparisce per il resto del piano#I contenuti nella stanza persistono per il resto della partita"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
@@ -58,252 +60,24 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
-- Table that contains commonly used descriptions for abyss synergies
local abyssPresets = {
noEffect = "Nessun effetto speciale",
normalTwo = "2 locuste normali",
smallFour = "4 locuste piccole",
blackFear = "Locusta nera che spaventa i nemici",
blueConfuse = "Locusta blu che respinge e confonde i nemici",
blueFreeze = "Locusta blu che congela i nemici",
cyanDestroyProjectiles = "Locusta turchese che distrugge i proiettili nemici",
cyanElectricity = "Locusta turchese che crea scariche elettriche che infliggono 0.1 danni a tocco",
grayConfuse = "Locusta grigia che confonde i nemici",
grayPetrify = "Locusta grigia che pietrifica i nemici",
grayMagnetize = "Locusta grigia che magnetizza i nemici",
graySlow = "Locusta grigio chiaro che rallenta i nemici",
grayBones = "Locusta grigio chiaro che crea 1-3 schegge d'ossa quando colpiscono i nemici",
greenPoison = "Locusta verde che avvelena i nemici",
pinkMimic = "Locusta rosa che imita gli effetti delle altre locuste speciali ad intervalli casuali",
pinkCharm = "Locusta rosa che ammalia i nemici",
purpleHoming = "Locusta viola a ricerca",
orangeBurn = "Locusta arancione e incandescente che incendia i nemici",
redBleed = "Locusta rosso scuro che infligge sanguinamento ai nemici",
redLarge = "Locusta rossa più grande",
whiteBeam = "Locusta bianca e lucente che può generare raggi di luce che infliggono x3 dei danni di Isaac",
whiteGodhead = "Locusta bianca e lucente che ha l'aura di \"Divinità\" che infligge rapidamente ai nemici al suo interno 2 danni a tocco",
yellowExplode = "Locusta gialla che esplode",
yellowPoisonExplode = "Locusta gialla che avvelena i nemici ed esplode",
yellowMimicExplode = "Locusta gialla che esplode e imita gli effetti delle altre locuste speciali ad intervalli casuali",
}
---------- Cards ----------
-- Special Locust effects when Item was eaten by Abyss
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Genera 3 locuste di \"Abisso\" fino all'uscita della stanza"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[4] = abyssPresets.noEffect, -- Cricket's Head
[6] = "Locusta veloce che infligge danni un po' più velocemente", -- Number One
[7] = abyssPresets.noEffect, -- Blood of the Martyr
[10] = "2 locuste turchesi che distruggono i proiettili nemici", -- Halo of Flies
[12] = abyssPresets.redLarge, -- Magic Mushroom
[19] = abyssPresets.yellowExplode, -- Boom!
[37] = abyssPresets.yellowExplode, -- Mr. Boom
[39] = abyssPresets.grayPetrify, -- Mom's Bra
[40] = abyssPresets.yellowExplode, -- Kamikaze!
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
[41] = abyssPresets.blackFear, -- Mom's Pad
[53] = abyssPresets.grayMagnetize, -- Magneto
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
[62] = abyssPresets.redBleed, -- Charm of the Vampire
[63] = abyssPresets.cyanElectricity, -- The Battery
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
[66] = abyssPresets.graySlow, -- The Hourglass
[68] = abyssPresets.cyanElectricity, -- Technology
[69] = abyssPresets.redLarge, -- Chocolate Milk
[71] = "Locusta rossa più piccola", -- Mini Mush
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
[89] = abyssPresets.graySlow, -- Spider Bite
[95] = abyssPresets.cyanElectricity, -- Robo Baby
[99] = abyssPresets.graySlow, -- Little Gish
[100] = abyssPresets.purpleHoming, -- Little Steven
[104] = "1 locusta rossa normale e 2 locuste rosse più piccole", -- The Parasite
[106] = abyssPresets.yellowExplode, -- Mr. Mega
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
[111] = abyssPresets.greenPoison, -- The Bean
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
[114] = "Locusta rossa più grande che attacca più velocemente", -- Mom's Knife
[116] = abyssPresets.cyanElectricity, -- 9 Volt
[118] = "Locusta nera più grande", -- Brimstone
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
[136] = abyssPresets.yellowExplode, -- Best Friend
[137] = abyssPresets.yellowExplode, -- Remote Detonator
[140] = abyssPresets.yellowExplode, -- Bob's Curse
[149] = abyssPresets.greenPoison, -- Ipecac
[153] = abyssPresets.smallFour, -- Mutant Spider
[160] = abyssPresets.whiteBeam, -- Crack the Sky
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
[164] = abyssPresets.orangeBurn, -- The Candle
[168] = abyssPresets.yellowExplode, -- Epic Fetus
[169] = abyssPresets.redLarge, -- Polyphemus
[171] = abyssPresets.graySlow, -- Spider Butt
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
[178] = "Locusta bianca e lucente che pietrifica i nemici e che può generare raggi di luce che infliggono x3 dei danni di Isaac", -- Holy Water
[180] = abyssPresets.greenPoison, -- The Black Bean
[181] = abyssPresets.whiteBeam, -- White Pony
[182] = "Locusta bianca, lenta, lucente e a ricerca che può generare raggi di luce che infliggono x3 dei danni di Isaac", -- Sacred Heart
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
[190] = abyssPresets.yellowExplode, -- Pyro
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
[201] = abyssPresets.grayConfuse, -- Iron Bar
[202] = abyssPresets.grayPetrify, -- Midas' Touch
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
[220] = abyssPresets.yellowExplode, -- Sad Bombs
[224] = abyssPresets.smallFour, -- Cricket's Body
[228] = abyssPresets.blackFear, -- Mom's Perfume
[230] = abyssPresets.blackFear, -- Abaddon
[231] = "Locusta nera che rallenta i nemici", -- Ball of Tar
[232] = abyssPresets.graySlow, -- Stop Watch
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
[245] = abyssPresets.normalTwo, -- 20/20
[248] = abyssPresets.redLarge, -- Hive Mind
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
[256] = "Locusta gialla e incandescente che brucia i nemici ed esplode", -- Hot Bombs
[258] = abyssPresets.pinkMimic, -- Missing No.
[259] = abyssPresets.blackFear, -- Dark Matter
[264] = abyssPresets.purpleHoming, -- Smart Fly
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
[266] = abyssPresets.graySlow, -- Juicy Sack
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
[272] = abyssPresets.yellowExplode, -- BBF
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
[277] = abyssPresets.blackFear, -- Lil Haunt
[279] = "Locusta turchese, grande e molto lenta che distrugge i proiettili nemici", -- Big Fan
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
[289] = abyssPresets.orangeBurn, -- Red Candle
[294] = abyssPresets.blueConfuse, -- Butter Bean
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
[300] = abyssPresets.blueConfuse, -- Aries
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
[309] = abyssPresets.blueConfuse, -- Pisces
[310] = "Locusta nera, grande e lenta", -- Eve's Mascara
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
[330] = "Locusta minuscola e velocissima che infligge danni più velocemente", -- Soy Milk
[331] = abyssPresets.whiteGodhead, -- Godhead
[336] = "Locusta rossa e lenta", -- Dead Onion
[337] = abyssPresets.graySlow, -- Broken Watch
[338] = abyssPresets.grayPetrify, -- Boomerang
[347] = abyssPresets.normalTwo, -- Diplopia
[350] = abyssPresets.greenPoison, -- Toxic Shock
[351] = "Locusta verde che avvelena, respinge e confonde i nemici", -- Mega Bean
[353] = abyssPresets.yellowExplode, -- Bomber Boy
[356] = abyssPresets.cyanElectricity, -- Car Battery
[360] = abyssPresets.normalTwo, -- Incubus
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
[366] = "2 locuste gialle che esplodono", -- Scatter Bombs
[367] = "Locusta gialla che rallenta i nemici ed esplode", -- Sticky Bombs
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
[372] = abyssPresets.cyanElectricity, -- Charged Baby
[374] = abyssPresets.whiteBeam, -- Holy Light
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
[378] = abyssPresets.yellowExplode, -- Number Two
[379] = abyssPresets.redLarge, -- Pupula Duplex
[387] = abyssPresets.graySlow, -- Censer
[391] = abyssPresets.pinkCharm, -- Betrayal
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
[395] = abyssPresets.cyanElectricity, -- Tech X
[398] = "Locusta blu che rimpicciolisce i nemici", -- God's Flesh
[401] = abyssPresets.yellowExplode, -- Explosivo
[402] = abyssPresets.pinkMimic, -- Chaos
[403] = abyssPresets.pinkMimic, -- Spider Mod
[404] = "Locusta turchese che avvelena i nemici e distrugge i loro proiettili", -- Farting Baby
[405] = abyssPresets.pinkMimic, -- GB Bug
[415] = abyssPresets.whiteBeam, -- Crown of Light
[417] = abyssPresets.whiteGodhead, -- Succubus
[418] = abyssPresets.pinkMimic, -- Fruit Cake
[421] = abyssPresets.pinkCharm, -- Kidney Bean
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
[425] = abyssPresets.graySlow, -- Night Light
[427] = abyssPresets.yellowExplode, -- Mine Crafter
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
[441] = "Grossa locusta nera", -- Mega Blast
[446] = abyssPresets.greenPoison, -- Dead Tooth
[448] = abyssPresets.redBleed, -- Shard of Glass
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
[453] = abyssPresets.grayBones, -- Compound Fracture
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
[459] = abyssPresets.greenPoison, -- Sinus Infection
[460] = abyssPresets.grayConfuse, -- Glaucoma
[466] = abyssPresets.greenPoison, -- Contagion
[473] = "Locusta rossa più grande e più lenta", -- Big Chubby
[478] = abyssPresets.grayPetrify, -- Pause
[483] = "Locusta gialla più grande che esplode", -- Mama Mega
[488] = abyssPresets.pinkMimic, -- Metronome
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
[497] = abyssPresets.grayConfuse, -- Camo Undies
[502] = abyssPresets.graySlow, -- Large Zit
[506] = abyssPresets.redBleed, -- Backstabber
[508] = abyssPresets.redBleed, -- Mom's Razor
[510] = abyssPresets.pinkMimic, -- Delirious
[512] = abyssPresets.grayMagnetize, -- Black Hole
[514] = "Locusta grigia che pietrifica e confonde i nemici", -- Broken Modem
[517] = abyssPresets.yellowExplode, -- Fast Bombs
[519] = abyssPresets.pinkMimic, -- Lil Delirium
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
[524] = abyssPresets.cyanElectricity, -- Technology Zero
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
[533] = abyssPresets.whiteBeam, -- Trisagion
[541] = abyssPresets.grayBones, -- Marrow
[542] = abyssPresets.grayBones, -- Slipped Rib
[544] = abyssPresets.grayBones, -- Pointy Rib
[545] = abyssPresets.grayBones, -- Book of the Dead
[546] = abyssPresets.grayPetrify, -- Dad's Ring
[548] = abyssPresets.grayBones, -- Jawbone
[549] = abyssPresets.grayBones, -- Brittle Bones
[553] = abyssPresets.greenPoison, -- Mucomycosis
[554] = abyssPresets.blackFear, -- 2Spooky
[561] = "Locusta minuscola e velocissima che infligge danni più velocemente", -- Almond Milk
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
[574] = abyssPresets.whiteGodhead, -- Monstrance
[575] = abyssPresets.graySlow, -- The Intruder
[577] = "2 locuste turchesi che distruggono i proiettili nemici", -- Damocles
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
[591] = abyssPresets.pinkCharm, -- Venus
[594] = abyssPresets.greenPoison, -- Jupiter
[596] = abyssPresets.blueFreeze, -- Uranus
[603] = abyssPresets.cyanElectricity, -- Battery Pack
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
[608] = abyssPresets.blueFreeze, -- Freezer Baby
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
[616] = abyssPresets.orangeBurn, -- Bird's Eye
[617] = abyssPresets.grayMagnetize, -- Lodestone
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
[622] = abyssPresets.pinkMimic, -- Genesis
[625] = "Grossa locusta rossa che attacca più velocemente", -- Mega Mush
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
[631] = "2 piccole locuste rosse", -- Meat Cleaver
[637] = abyssPresets.blueConfuse, -- Knockout Drops
[640] = abyssPresets.orangeBurn, -- Urn of Souls
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
[652] = abyssPresets.blueFreeze, -- Cube Baby
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
[683] = abyssPresets.grayBones, -- Bone Spurs
[689] = abyssPresets.pinkMimic, -- Glitched Crown
[690] = abyssPresets.blueConfuse, -- Belly Jelly
[693] = "3 locuste turchesi che distruggono i proiettili nemici", -- The Swarm
[698] = abyssPresets.normalTwo, -- Twisted Pair
[721] = abyssPresets.pinkMimic, -- TMTRAINER
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
[706] = "Genera 16 locuste dai colori ed effetti diversi", -- Abyss
[706] = "Genera 16 locustse con colori ed effetti diversi", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
+3
View File
@@ -68,6 +68,9 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+34 -16
View File
@@ -18,28 +18,33 @@ local collectibles = {
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "죽은 새", "피격 시 적을 따라다니며 접촉한 적에게 초당 4.3의 피해를 줍니다.#{{HalfHeart}} 빨간하트가 반칸 이하일 때 항상 발동"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "대빵 큰 콩", "사용 시 그 방의 모든 장애물을 파괴하고 적에게 100의 폭발 + 석화 피해를 주며;#{{Poison}} 캐릭터 주변의 적에 초당 5의 추가 독성 피해를 줍니다.#{{BossRoom}} 보스방에서 사용 시 D2(6스테이지)의 경우 보스러시가, W2(8스테이지)의 경우 Blue Womb으로 향하는 문이 열립니다."}, -- Mega Bean
[351] = {"351", "대빵 큰 콩", "{{Petrify}} 사용 시 그 방의 장애물을 파괴하고 적에게 100의 폭발 + 석화 피해를 주며;#{{ArrowGrayRight}} {{Poison}}캐릭터 주변의 적에 초당 5의 추가 독성 피해를 줍니다.#{{BossRoom}} 보스방에서 사용 시 D2(6스테이지)의 경우 보스러시가, W2(8스테이지)의 경우 Blue Womb으로 향하는 문이 열립니다."}, -- Mega Bean
-- Change : Up to 2 items
[381] = {"381", "에덴의 축복", "↑ {{TearsSmall}}연사 +0.7#다음 게임에서 랜덤 아이템을 하나 들고 시작합니다.#{{Blank}} {{ColorGray}}(최대 2개)"}, -- Eden's Blessing
-- Change: Complete rewrite
[436] = {"436", "우유!", "캐릭터를 따라다니며 적의 탄환을 막아줍니다.#{{TearsSmall}} 10회 방어 시 사라지며 그 스테이지에서 연사(+상한) +1#스테이지 진입 시 복원됩니다."}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "납작한 콩", "4초동안 공격을 멈추지 않고 공격을 유지할 시 그 방에서 10초동안 유지되는 갈색 구름이 생성되며;#구름은 점점 커지며 닿은 적은 크기에 반비례하여 최대 공격력 x5의 피해를 줍니다.#구름은 공격으로 밀 수 있습니다."}, -- Linger Bean
[447] = {"447", "납작한 콩", "4초동안 공격을 멈추지 않고 공격을 유지할 시 그 방에서 10초동안 유지되는 갈색 구름이 생성되며;#{{ArrowGrayRight}} 구름은 점점 커지며 닿은 적은 크기에 반비례하여 최대 공격력 x5의 피해를 줍니다.#구름은 공격으로 밀 수 있습니다."}, -- Linger Bean
[461] = {"461", "기생자", "15%의 확률로 알주머니 공격이 나갑니다.#알주머니 명중 시 파란 아군 거미 또는 파리를 소환합니다.#{{LuckSmall}} 행운 5 이상일 때 50% 확률"}, -- Parasitoid
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "허쉬", "대각선으로 이동하며 접촉하는 적에게 초당 30의 피해를 줍니다.#공격키를 누르고 있으면 움직이지 않는 대신;#{{Blank}} 적의 탄환을 막으며;#{{Blank}} 8방향으로 공격력 6의 눈물을 발사합니다."}, -- Hushy
[470] = {"470", "허쉬", "대각선으로 이동하며 접촉하는 적에게 초당 30의 피해를 줍니다.#공격키를 누르고 있으면 움직이지 않는 대신 적의 탄환을 막으며;#{{ArrowGrayRight}} 8방향으로 공격력 6의 눈물을 발사합니다."}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "데이터마이너", "{{ArrowUpDown}} 사용 시 능력치가 랜덤으로 증가하거나 감소, 그 방에서 랜덤 효과가 부여되며;#{{Collectible721}} 그 방의 아이템을 오류 아이템으로 바꿉니다.#!!! 그 방의 스프라이트가 망가집니다."}, -- Dataminer
[481] = {"481", "데이터마이너", "{{ArrowUpDown}} 사용 시 능력치가 랜덤으로 증가하거나 감소, 그 방에서 랜덤 효과가 부여되며;#{{ArrowGrayRight}} {{Collectible721}}그 방의 아이템을 오류 아이템으로 바꿉니다.#!!! 그 방의 스프라이트가 망가집니다."}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "정신착란", "{{DeliriumSmall}} 사용 시 Delirium 버전의 아군 보스를 소환합니다.#소환된 보스는 방을 나가도 유지되나 재사용 시 이전에 소환한 보스는 사라집니다.#소환된 보스에 따라서 충전량이 달라집니다."}, -- Delirious
[510] = {"510", "정신착란", "{{Friendly}} {{DeliriumSmall}} 사용 시 Delirium 버전의 아군 보스를 소환합니다.#소환된 보스는 방을 나가도 유지되나 재사용 시 이전에 소환한 보스는 사라집니다.#소환된 보스에 따라서 충전량이 달라집니다."}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "너무 아파", "피격 시 캐릭터 기준 10방향으로 공격력 +25의 눈물을 발사하며 그 방에서 {{TearsSmall}}연사(+상한)가 +1.2씩 증가합니다.#{{Blank}} (2회 피격 시부터 {{TearsSmall}}+0.4)#그 방에서 공격이 무언가에 부딪힐 때 빨간 장판이 생깁니다.#장판은 지상의 적에게 초당 30의 피해를 줍니다."}, -- It Hurts
[593] = {"593", "화성", "이동키를 두번 누르면 누른 방향으로 돌진하여 접촉한 적에게 공격력 x4 +8의 피해를 줍니다.#돌진 중 장애물에 부딪힐 시 주변의 적을 밀쳐냅니다.#{{TimerSmall}} (쿨타임 3초/{{Collectible130}}{{Collectible181}}1초)"}, -- Mars
[560] = {"560", "너무 아파", "피격 시 캐릭터 기준 10방향으로 공격력 +25의 눈물을 발사하며;#{{ArrowGrayRight}} 그 방에서 {{TearsSmall}}연사(+상한) +1.2#{{Blank}} (2회 피격 시부터 {{TearsSmall}}+0.4)#그 방에서 공격이 무언가에 부딪힐 때 빨간 장판이 생깁니다.#장판은 지상의 적에게 초당 30의 피해를 줍니다."}, -- It Hurts
[593] = {"593", "화성", "이동키를 두번 누르면 누른 방향으로 돌진하여 접촉한 적에게 공격력 x4 +8의 피해를 줍니다.#{{ArrowGrayRight}} 돌진 중 적 및 장애물에 부딪힐 시 작은 원형 지진파를 발생시킵니다.#{{TimerSmall}} (쿨타임 3초/{{Collectible130}}{{Collectible181}}1초)"}, -- Mars
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "목성", "↑ {{Heart}}최대 체력 +2#↓ {{SpeedSmall}}이동속도 -0.3#이동하지 않으면 이동속도가 0.5 증가하며, 증가한 상태에서 이동 시 공격력 x0.5의 {{Poison}}독가스를 발사하고 이동속도가 다시 감소합니다.#캐릭터가 독구름에 면역이 됩니다."}, -- Jupiter
[594] = {"594", "목성", "↑ {{Heart}}최대 체력 +2#↓ {{SpeedSmall}}이동속도 -0.3#{{Poison}} 이동하지 않으면 이동속도가 0.5 증가하며, 증가한 상태에서 이동 시 공격력 x0.5의 독가스를 발사하고 이동속도가 다시 감소합니다.#캐릭터가 독구름에 면역이 됩니다."}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "사악한 부적", "↑ {{LuckSmall}}행운 +2#!!! 캐릭터가 이하 효과에 면역:#{{Burning}} 모닥불 및 화염 피해#{{Confusion}} 혼란#{{Fear}} 공포#{{Slow}} 거미줄#{{Poison}} 독구름#적의 장판에 닿아도 1초 이내에 벗어나면 피해를 받지 않습니다."}, -- Evil Charm
[632] = {"632", "사악한 부적", "↑ {{LuckSmall}}행운 +2#!!! 캐릭터가 이하 효과에 면역:#{{Burning}} 모닥불 및 화염 피해#{{Confusion}} 혼란#{{Fear}} 공포#{{Slow}} 거미줄#{{Poison}} 독구름#{{ArrowGrayRight}} 적의 장판에 닿아도 1초 이내에 벗어나면 피해를 받지 않습니다."}, -- Evil Charm
-- Change: added shop portals
[660] = {"660", "카드점", "스테이지 첫 방에 색상에 따라 특정한 장소로 이동할 수 있는 포탈이 생성됩니다.#{{ArrowGrayRight}} {{ColorRed}}빨강: {{CR}}{{BossRoom}}보스방#{{Blank}} {{ColorBlue}}파랑: {{CR}}{{SecretRoom}}비밀방#{{Blank}} {{ColorYellow}}노랑: {{CR}}{{TreasureRoom}}보물방#{{Blank}} {{ColorGreen}}초록: {{CR}}{{Shop}}상점#방을 나가면 포탈이 사라집니다."}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "꼬마 포탈", "{{Throwable}} 공격키를 2번 연속 누르면 공격 방향으로 날아가며;#접촉한 적에게 피해를 주고 픽업에 접촉 시 픽업을 파란 아군 파리로 바꿉니다.#여러 개의 픽업을 바꿀 시 차원의 방으로 이동하는 포탈을 생성합니다.#차원의 방은 현재 게임 내내, 스테이지 이동 시에도 유지됩니다.#스테이지 진입 시 포탈이 다시 복원됩니다."}, -- Lil Portal
[681] = {"681", "꼬마 포탈", "{{Throwable}} 공격키를 2번 연속 누르면 공격 방향으로 날아가며;#{{ArrowGrayRight}} 접촉한 적에게 피해를 주고 픽업에 접촉 시 픽업을 파란 아군 파리로 바꿉니다.#여러 개의 픽업을 바꿀 시 차원의 방으로 이동하는 포탈을 생성합니다.#차원의 방은 현재 게임 내내, 스테이지 이동 시에도 유지됩니다.#스테이지 진입 시 포탈이 다시 복원됩니다."}, -- Lil Portal
-- Change: tem quality now impacts the damage of the summoned locust. Locusts now inherit many different effects based on the item destroyed by Abyss.
[706] = {"706", "무저갱", "사용 시 그 방의 아이템을 흡수하며 흡수한 아이템의 수만큼 특수한 아군 파리를 소환합니다.#흡수한 아이템에 따라 소환되는 아군 파리의 능력이 달라집니다.#소환된 아군 파리는 공격방향으로 돌진하며 접촉한 적에게 흡수한 아이템의 등급에 따라 피해를 줍니다.#!!! {{NoLB}}{{Quality0}}:0.5x/{{Quality1}}:0.75x/{{Quality2}}:1.0x/{{Quality3}}:1.5x/{{Quality4}}:2.0x"}, -- Abyss
[706] = {"706", "무저갱", "사용 시 그 방의 아이템을 심연의 파리로 바꿉니다.#원본 아이템에 따라 심연의 파리의 능력이 달라집니다.#심연의 파리는 공격방향으로 돌진하며 접촉한 적에게 원본 아이템의 등급에 따라 피해를 줍니다.#!!! {{NoLB}}{{Quality0}}:0.5x/{{Quality1}}:0.75x/{{Quality2}}:1.0x/{{Quality3}}:1.5x/{{Quality4}}:2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -50,7 +55,7 @@ local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "진드기", "!!! {{Trinket41}}/{{Trinket135}}/{{Collectible479}}를 제외한 {{ColorOrange}}교체 및 버리기 불가{{CR}}#방 입장 시 체력이 60 이상인 적의 체력을 15% 깎습니다.#{{HealingRed}} {{BossRoom}}보스방 입장 시 체력을 한칸 회복합니다."}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "편도선", "6~12 피격 시 {{Collectible474}}Tonsil을 획득합니다.#Tonsil은 캐릭터를 따라다니며 적의 탄환을 막아줍니다."}, -- Tonsil
[97] = {"97", "편도선", "6~12 피격 시 Tonsil을 획득합니다.#Tonsil은 캐릭터를 따라다니며 적의 탄환을 막아줍니다."}, -- Tonsil
[104] = {"104", "창사골", "!!! 일회용#피격 시 5% 확률로 그 방의 아이템을 하나 생성합니다."}, -- Wish Bone
[105] = {"105", "점심 도시락", "!!! 일회용#피격 시 5% 확률로 {{Collectible22}}Lunch ({{Heart}}최대 체력 +1) 아이템을 생성합니다."}, -- Bag Lunch
-- Change: added "Bombs deal 15% more damage"
@@ -60,17 +65,30 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards={
[38] = {"38", "벨카노", "{{Collectible706}} 그 방에서 심연의 파리 3마리를 소환합니다."}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
local wisps = {
-- TODO check damage and hp
[441] = "{{MiddleWisp}} {{ColorYellow}}중앙 x1{{CR}}/{{Heart}}:2#{{Chargeable}}충전형 혈사포를 발사합니다. ({{DamageSmall}}:3)#{{Collectible441}}아이템 발동 중 혈사포를 같이 발사합니다.", -- Mega Blast
}
EID:updateDescriptionsViaTable(wisps, EID.descriptions[languageCode].bookOfVirtuesWisps)
-- TODO abyss locusts
local locusts = {
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "서로 다른 효과를 가진 심연의 파리 x16 소환", -- Abyss
}
--EID:updateDescriptionsViaTable(locusts, EID.descriptions[languageCode].abyssSynergies)
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+314
View File
@@ -0,0 +1,314 @@
---------------------------------------
----- Basic English descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "ro_ro"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Accidentul Lămâii", "Varsă o baltă de lămâie#Balta provoacă 24 de daune pe secundă#Balta persistă pe durata camerei"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Pasăre Moartă", "Vătamarea oferă o pasăre care atacă inamicii#Pasărea provoacă 4.3 daune pe secundă#Persistă între camere dacă Isaac are 1/2 inimi"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Fasole Gigant", "Provoacă 100 de daune și pietrifică toți inamicilor din cameră#{{Poison}} Provoacă 5 daune și otrăvește toți inamicii din apropiere#Poate deschide camerele secrete și să spargă pietre"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Lapte!", "Blochează proiectilele inamicilor#{{Tears}} După 10 lovituri laptele se spare și oferă Lacrimi pe durata etajului"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Fasole Persistentă", "Dacă tragi pentru 4 secunde fară pauză Isaac lasă un nor de rahat#Norul se mărește pe durata a 10 secunde#Norul provoacă daune mai puține pe măsură ce crește#Poate fi înpins cu lacrimi"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Se mișcă prin cameră#Provoacă 30 de daune de contact pe secundă#Se oprește cand Isaac trage#Blochează proiectilele când este oprit și trage cu rafale de lacrimi in cerc"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Crește statusuri la întâmplare#↓ Scade statusuri la întâmplare#{{Timer}} Efecte aleatorii pe lacrimi pe durata camerei#Transformă piedestalele in iteme glitched#{{Blank}} Corupe toate aspecte visuale si muzica pe durata camerei"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Delirant", "Oferă o varianta prietenoasă a unui boss Delirium#Persista între camere#{{Warning}} Numai un boss poate fi activ o dată#Numărul de incărcări este bazat pe calitatea bossului anterior"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Doare", "{{Timer}} Când Isaac este vătămat primește pe durata camerei:#↑ {{Tears}} +1.2 Viteză de atac la prima vătămare#↑ {{Tears}} +0.4 Viteză de atac pentru fiecare altă vătămare#Eliberează un inel de 10 lacrimi în jurul lui Isaac#Lacrimile lasă o baltă la impact"}, -- Doare
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Vieți goale#↓ {{Speed}} -0.3 Viteză#{{HealingRed}} Vindecă 2 inimi#{{Speed}} Viteza crește până la +0.5 cât timp stai pe loc#{{Poison}} Deplasarea cauzează nori otravitori#{{Poison}} Imunitate la otravă"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Farmec Malefic", "↑ {{Luck}} +2 Noroc#Imunitate la {{Burning}} foc, {{Confusion}} confuzie, {{Fear}} teamă, {{Slow}} pânza de păianjen {{Poison}} Otrava#Oferă 1 secundă de imunitate la balți"}, -- Evil Charm
-- Change: Complete rewrite
[681] = {"681", "Micul Portal", "Dubla apăsare a butonului de tragere aruncă portalul#Provoacă daune de contact cand este aruncat#Consumă pickupurile în durmul său#Fiecare pickup îi mărește dimensiunea, daunele și oferă o muscă albastră#Consumarea a 2-3 pickupuri oferă un portal spre o cameră specială și familiarul dispare pe durata etajului#Conținutul camerei speciale persistă pe durata partidei"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abyss", "Consumă toate piedestalele din cameră și oferă o lăcustă pentru fiecare item#Unele iteme oferă lăcuste speciale#{{Damage}} Lăcustele provoacă deaunele lui Isaac înmulțit cu caliatea itemului consumat:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Tick", "{{HealingRed}} Heals 1 heart when entering a {{BossRoom}} Boss Room#-15% boss health#{{Warning}} Once picked up, it can't be removed#Only removeable with {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, or gulping"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Tonsil", "Taking damage 6-12 times spawns a projectile blocking familiar#Caps at 2 familiars"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Short Fuse", "Isaac's bombs explode faster#Bombs deal 15% more damage"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Wish Bone", "5% chance to get destroyed and spawn a pedestal item when hit"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% chance to get destroyed and spawn Lunch when hit"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
-- Table that contains commonly used descriptions for abyss synergies
local abyssPresets = {
noEffect = "Niciun efect special",
normalTwo = "Două lăcuste normale",
smallFour = "Patru lăcuste mici",
blackFear = "Lăcustă neagră care provoacă teamă",
blueConfuse = "Lăcustă albastră care aruncă inamicii și provoacă confuzie",
blueFreeze = "Lăcustă alastră care ingheață inamicii",
cyanDestroyProjectiles = "Lăcustă cyan care distruge proiectilele inamicilor",
cyanElectricity = "Lăcustă cyan care produce o scânteie de curent ce provoacă 0.1 daune pe tick",
grayConfuse = "Lăcustă gri care provoacă confuzie inamicilor",
grayPetrify = "Lăcustă gri care pietrifică inamicii",
grayMagnetize = "Lăcustă gri care magnetizeză inamicii",
graySlow = "Lăcustă gri deschis care încetinește inamicii",
grayBones = "Lăcustă gri care creează 1-3 oase fisurate la impactul cu inamicii",
greenPoison = "Lăcustă verde care otrăvește inamicii",
pinkMimic = "Lăcustă roz care mimează la întamplare efectele de la alte lăcuste speciale",
pinkCharm = "Lacustă roz care vrăjește inamicii",
purpleHoming = "Lăcustă mov balistică",
orangeBurn = "Lăcustă protocalie care arde inamicii",
redBleed = "Lăcustă roșu închis care provoacă sângerare inamicilor",
redLarge = "Lăcustă roșie mare",
whiteBeam = "Lăcustă strălucitoare albă care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac",
whiteGodhead = "Lăcustă strălucitoare albă care are o aură de Zeitate ce provoacă 2 daune pe tick inamicilor din ea",
yellowExplode = "Lăcustă galbenă care explodează",
yellowPoisonExplode = "Lăcustă galbenă care otrăvește inamicii si explodează",
yellowMimicExplode = "Lăcustă galbenă care explodează și mimează efectul de la altă lăcustă specială",
}
-- Special Locust effects when Item was eaten by Abyss
local abyssSynergies = {
[4] = abyssPresets.noEffect, -- Cricket's Head
[6] = "Lăcusta rapidă ce provoacă daunele mai rapide pe tick", -- Number One
[7] = abyssPresets.noEffect, -- Blood of the Martyr
[10] = "Două lăcuste cyan care distrug proiectilele inamicilor", -- Halo of Flies
[12] = abyssPresets.redLarge, -- Magic Mushroom
[19] = abyssPresets.yellowExplode, -- Boom!
[37] = abyssPresets.yellowExplode, -- Mr. Boom
[39] = abyssPresets.grayPetrify, -- Mom's Bra
[40] = abyssPresets.yellowExplode, -- Kamikaze!
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
[41] = abyssPresets.blackFear, -- Mom's Pad
[53] = abyssPresets.grayMagnetize, -- Magneto
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
[62] = abyssPresets.redBleed, -- Charm of the Vampire
[63] = abyssPresets.cyanElectricity, -- The Battery
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
[66] = abyssPresets.graySlow, -- The Hourglass
[68] = abyssPresets.cyanElectricity, -- Technology
[69] = abyssPresets.redLarge, -- Chocolate Milk
[71] = "Lăcustă roșie mică", -- Mini Mush
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
[89] = abyssPresets.graySlow, -- Spider Bite
[95] = abyssPresets.cyanElectricity, -- Robo Baby
[99] = abyssPresets.graySlow, -- Little Gish
[100] = abyssPresets.purpleHoming, -- Little Steven
[104] = "O lăcustă roșie normală și două lăcuste mici", -- The Parasite
[106] = abyssPresets.yellowExplode, -- Mr. Mega
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
[111] = abyssPresets.greenPoison, -- The Bean
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
[114] = "Lăcustă roșie mare ce atacă mai rapid", -- Mom's Knife
[116] = abyssPresets.cyanElectricity, -- 9 Volt
[118] = "Lăcustă neagră mare", -- Brimstone
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
[136] = abyssPresets.yellowExplode, -- Best Friend
[137] = abyssPresets.yellowExplode, -- Remote Detonator
[140] = abyssPresets.yellowExplode, -- Bob's Curse
[149] = abyssPresets.greenPoison, -- Ipecac
[153] = abyssPresets.smallFour, -- Mutant Spider
[160] = abyssPresets.whiteBeam, -- Crack the Sky
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
[164] = abyssPresets.orangeBurn, -- The Candle
[168] = abyssPresets.yellowExplode, -- Epic Fetus
[169] = abyssPresets.redLarge, -- Polyphemus
[171] = abyssPresets.graySlow, -- Spider Butt
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
[178] = "Lăcustă strălucitoare albă care pietrifică inamicii și poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Holy Water
[180] = abyssPresets.greenPoison, -- The Black Bean
[181] = abyssPresets.whiteBeam, -- White Pony
[182] = "Lăcustă albă balistică și înceată care poate genera un fasciul de lumina ce provoacă 3x din daunele lui Isaac", -- Sacred Heart
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
[190] = abyssPresets.yellowExplode, -- Pyro
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
[201] = abyssPresets.grayConfuse, -- Iron Bar
[202] = abyssPresets.grayPetrify, -- Midas' Touch
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
[220] = abyssPresets.yellowExplode, -- Sad Bombs
[224] = abyssPresets.smallFour, -- Cricket's Body
[228] = abyssPresets.blackFear, -- Mom's Perfume
[230] = abyssPresets.blackFear, -- Abaddon
[231] = "Lăcustă neagră care încetinește inamicii", -- Ball of Tar
[232] = abyssPresets.graySlow, -- Stop Watch
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
[245] = abyssPresets.normalTwo, -- 20/20
[248] = abyssPresets.redLarge, -- Hive Mind
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
[256] = "Lăcustă galbena înflăcărată care arde inamicii si explodează", -- Hot Bombs
[258] = abyssPresets.pinkMimic, -- Missing No.
[259] = abyssPresets.blackFear, -- Dark Matter
[264] = abyssPresets.purpleHoming, -- Smart Fly
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
[266] = abyssPresets.graySlow, -- Juicy Sack
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
[272] = abyssPresets.yellowExplode, -- BBF
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
[277] = abyssPresets.blackFear, -- Lil Haunt
[279] = "Lăcustă cyan foarte înceată care distruge proiectilele inamicilor", -- Big Fan
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
[289] = abyssPresets.orangeBurn, -- Red Candle
[294] = abyssPresets.blueConfuse, -- Butter Bean
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
[300] = abyssPresets.blueConfuse, -- Aries
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
[309] = abyssPresets.blueConfuse, -- Pisces
[310] = "Lăcustă neagră înceată", -- Eve's Mascara
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
[330] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Soy Milk
[331] = abyssPresets.whiteGodhead, -- Godhead
[336] = "Lăcustă roșie înceată", -- Dead Onion
[337] = abyssPresets.graySlow, -- Broken Watch
[338] = abyssPresets.grayPetrify, -- Boomerang
[347] = abyssPresets.normalTwo, -- Diplopia
[350] = abyssPresets.greenPoison, -- Toxic Shock
[351] = "Lăcustă verde care otrăvește, aruncă și provoacă confuzie inamicilor", -- Mega Bean
[353] = abyssPresets.yellowExplode, -- Bomber Boy
[356] = abyssPresets.cyanElectricity, -- Car Battery
[360] = abyssPresets.normalTwo, -- Incubus
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
[366] = "Două Lăcuste galbene care explodează", -- Scatter Bombs
[367] = "Lăcustă galbenă care încetinește inamicii și explodează", -- Sticky Bombs
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
[372] = abyssPresets.cyanElectricity, -- Charged Baby
[374] = abyssPresets.whiteBeam, -- Holy Light
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
[378] = abyssPresets.yellowExplode, -- Number Two
[379] = abyssPresets.redLarge, -- Pupula Duplex
[387] = abyssPresets.graySlow, -- Censer
[391] = abyssPresets.pinkCharm, -- Betrayal
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
[395] = abyssPresets.cyanElectricity, -- Tech X
[398] = "Lăcustă albastră care micește inamicii", -- God's Flesh
[401] = abyssPresets.yellowExplode, -- Explosivo
[402] = abyssPresets.pinkMimic, -- Chaos
[403] = abyssPresets.pinkMimic, -- Spider Mod
[404] = "Lăcustă cyan care otrăvește inamicii și distruge proiectilele", -- Farting Baby
[405] = abyssPresets.pinkMimic, -- GB Bug
[415] = abyssPresets.whiteBeam, -- Crown of Light
[417] = abyssPresets.whiteGodhead, -- Succubus
[418] = abyssPresets.pinkMimic, -- Fruit Cake
[421] = abyssPresets.pinkCharm, -- Kidney Bean
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
[425] = abyssPresets.graySlow, -- Night Light
[427] = abyssPresets.yellowExplode, -- Mine Crafter
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
[441] = "Lăcustă neagră mare", -- Mega Blast
[446] = abyssPresets.greenPoison, -- Dead Tooth
[448] = abyssPresets.redBleed, -- Shard of Glass
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
[453] = abyssPresets.grayBones, -- Compound Fracture
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
[459] = abyssPresets.greenPoison, -- Sinus Infection
[460] = abyssPresets.grayConfuse, -- Glaucoma
[466] = abyssPresets.greenPoison, -- Contagion
[473] = "Lăcustă roșie mare înceată", -- Big Chubby
[478] = abyssPresets.grayPetrify, -- Pause
[483] = "Lăcustă galbenă mare care explodează", -- Mama Mega
[488] = abyssPresets.pinkMimic, -- Metronome
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
[497] = abyssPresets.grayConfuse, -- Camo Undies
[502] = abyssPresets.graySlow, -- Large Zit
[506] = abyssPresets.redBleed, -- Backstabber
[508] = abyssPresets.redBleed, -- Mom's Razor
[510] = abyssPresets.pinkMimic, -- Delirious
[512] = abyssPresets.grayMagnetize, -- Black Hole
[514] = "Lăcustă gri care pietrifică inamicii și provoacă confuzie", -- Broken Modem
[517] = abyssPresets.yellowExplode, -- Fast Bombs
[519] = abyssPresets.pinkMimic, -- Lil Delirium
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
[524] = abyssPresets.cyanElectricity, -- Technology Zero
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
[533] = abyssPresets.whiteBeam, -- Trisagion
[541] = abyssPresets.grayBones, -- Marrow
[542] = abyssPresets.grayBones, -- Slipped Rib
[544] = abyssPresets.grayBones, -- Pointy Rib
[545] = abyssPresets.grayBones, -- Book of the Dead
[546] = abyssPresets.grayPetrify, -- Dad's Ring
[548] = abyssPresets.grayBones, -- Jawbone
[549] = abyssPresets.grayBones, -- Brittle Bones
[553] = abyssPresets.greenPoison, -- Mucomycosis
[554] = abyssPresets.blackFear, -- 2Spooky
[561] = "Lăcustă mică foarte rapidă care provoacă mai multe daune pe tick", -- Almond Milk
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
[574] = abyssPresets.whiteGodhead, -- Monstrance
[575] = abyssPresets.graySlow, -- The Intruder
[577] = "Două Lăcuste cyan care distrug proiectiele inamicilor", -- Damocles
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
[591] = abyssPresets.pinkCharm, -- Venus
[594] = abyssPresets.greenPoison, -- Jupiter
[596] = abyssPresets.blueFreeze, -- Uranus
[603] = abyssPresets.cyanElectricity, -- Battery Pack
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
[608] = abyssPresets.blueFreeze, -- Freezer Baby
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
[616] = abyssPresets.orangeBurn, -- Bird's Eye
[617] = abyssPresets.grayMagnetize, -- Lodestone
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
[622] = abyssPresets.pinkMimic, -- Genesis
[625] = "Lăcustă Roșie neagră care atacă mai repede", -- Mega Mush
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
[631] = "Doua Lăcuste roșii mici", -- Meat Cleaver
[637] = abyssPresets.blueConfuse, -- Knockout Drops
[640] = abyssPresets.orangeBurn, -- Urn of Souls
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
[652] = abyssPresets.blueFreeze, -- Cube Baby
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
[683] = abyssPresets.grayBones, -- Bone Spurs
[689] = abyssPresets.pinkMimic, -- Glitched Crown
[690] = abyssPresets.blueConfuse, -- Belly Jelly
[693] = "Trei Lăcuste cyan care distrug proiectilele inamicilor", -- The Swarm
[698] = abyssPresets.normalTwo, -- Twisted Pair
[721] = abyssPresets.pinkMimic, -- TMTRAINER
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
[706] = "Oferă 16 lăcuste de diferite culori și efecte", -- Abyss
}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+3
View File
@@ -37,6 +37,9 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+38 -15
View File
@@ -5,7 +5,7 @@
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "spa"
@@ -14,31 +14,33 @@ local languageCode = "spa"
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Accidente de Limón", "Crea una piscina de limonada#La limonada Inflige 24 de daño por segundo#esta persiste hasta que abandones la habitacion"}, -- Accidente de Limón
[56] = {"56", "Accidente de Limón", "Genera una charco de limonada#La limonada inflige 24 de daño cada segundo#La limonada persiste hasta abandonar la habitacion"}, -- Accidente de Limón
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Ave Muerta", "Tras ser golpeado genera un pajaro que ataca a los enemigos#El pajaro inflige 4.3 de daño de contacto por segundo#Persiste entre habitaciones si el jugador esta a 1/2 corazon"}, -- Ave Muerta
[117] = {"117", "Ave Muerta", "Invoca un pajaro que ataca a los enemigos tras recibir daño#El pajaro inflige 4.3 de daño por contacto cada segundo#Persiste entre habitaciones al tener medio corazón de salud"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Frijol", "Causa 100 de daño y petrifica a los enemigos en la habitacion#{{Poison}} Causa 5 de daño y envenena a cualquier enemigo cercano#Puede abrir cuartos secretos y destruir rocas"}, -- Mega Frijol
[351] = {"351", "Mega Frijol", "Petrifica e inflige 100 de daño a los enemigos de la habitación actual#{{Poison}} Envenena e inflige 5 de daño a los enemigos cercanos#Puede abrir cuartos secretos y destruir rocas"}, -- Mega Frijol
-- Change: Complete rewrite
[436] = {"436", "¡Leche!", "Bloquea proyectiles Enemigos#{{Tears}} Tras bloquear 10 disparos, se rompera y aumentara tus lagrimas durante el resto del nivel"}, -- ¡Leche!
[436] = {"436", "¡Leche!", "Bloquea proyectiles enemigos#{{Tears}} Tras bloquear 10 proyectiles, se rompe y aumenta tus lagrimas durante el piso actual"}, -- ¡Leche!
-- Change: Complete rewrite
[447] = {"447", "Frijol Persistente", "Disparar por 4 segundos sin parar genera una nube de popo#La nube aumenta su tamaño luego de diez segundos#La nube hace menos daño al ser mas grande#Puede ser movida disparandole"}, -- Frijol Persistente
[447] = {"447", "Frijol Persistente", "Disparar durante 4 segundos genera una nube de pedo#La nube aumentará su tamaño durante 10 segundos#La nube inflige menos daño al ser más grande#Puede ser movida disparandole"}, -- Frijol Persistente
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Shhh", "Rebota por la habitación#Inflige 30 de Daño de contacto por segundo#Se detiene cuando Isaac dispara#Al detenerse bloquea proyectiles y dispara rafagas de lagrimas en un radio"}, -- Shhh
[470] = {"470", "Shhh", "Rebota por la habitación#Inflige 30 de daño por contacto cada segundo#Se detiene cuando disparas#Al detenerse, bloquea proyectiles y dispara ráfagas de lágrimas en un radio"}, -- Shhh
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Mejora una estadística aleatoria#↓ Reduce una estadística aleatoria#{{Timer}} Efecto aleatorio de lágrima para la habitación actual#Vuelve los objetos de pedestales en objetos corrompidos#{{Blank}} Corrompe la musica y los graficos en la habitacion"}, -- Dataminer
[481] = {"481", "Dataminer", "↑ Mejora una estadística aleatoria#↓ Reduce una estadística aleatoria#{{Timer}} Efecto de lágrima aleatorio para la habitación actual#Corrompe los objetos en pedestales de la habitación#{{Blank}} Corrompe la musica y los graficos en la habitacion"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Delirious", "Genera una version Delirium amistosa de un Jefe#Se mantiene entre Habitaciones#{{Warning}} Solo un jefe puede existir a la vez#Las cargas del objeto se basan en la calidad del jefe generado previamente"}, -- Delirious
[510] = {"510", "Delirious", "Genera una version Delirium amistosa de un Jefe#Se mantiene entre Habitaciones#{{Warning}} Solo un jefe puede existir a la vez#Las cargas del objeto se basan en la calidad del jefe generado anteriormente"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "Duele..", "{{Timer}} Al recibir daño, recibe por la habitacion:#↑ {{Tears}} Lagrimas +1.2 con el primer golpe#↑ {{Tears}} Lagrimas +0.4 por cada golpe adicional#Libera un anillo de 10 lagrimas alrededor de Isaac#Las lagrimas dejan un charco de creep al impactar"}, -- ¡Eso duele!
[560] = {"560", "Duele..", "{{Timer}} Recibir daño otorga durante la habitacion:#↑ {{Tears}} Lágrimas +1.2 con el primer golpe#↑ {{Tears}} Lágrimas +0.4 por cada golpe adicional#Libera un anillo de 10 lágrimas a tu alrededor#Las lagrimas dejan un charco de fluido"}, -- ¡Eso duele!
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Júpiter", "↑ {{EmptyHeart}} +2 Contenedores de Corazón Vacíos#↓ {{Speed}} Velocidad -0.3#{{HealingRed}} Cura 2 corazones#{{Speed}} Bonus de velocidad +0.5 al quedarse quieto#{{Poison}} Libera nubes de veneno al moverse#{{Poison}} inmunidad al Veneno"}, -- Júpiter
[594] = {"594", "Júpiter", "↑ {{EmptyHeart}} +2 Contenedores de corazón vacíos#↓ {{Speed}} Velocidad -0.3#{{HealingRed}} Cura 2 corazones#{{Speed}} +0.5 de Velocidad adicional al quedarte quieto#{{Poison}} Libera nubes de veneno al moverse#{{Poison}} Inmunidad al Veneno"}, -- Júpiter
-- Change: Complete rewrite
[632] = {"632", "Nazar", "↑ {{Luck}} Suerte +2#Inmunidad a efectos de {{Burning}} Quemadura, {{Confusion}} Confusión, {{Fear}} Miedo, {{Slow}} Telarañas y {{Poison}} Veneno#Otorga 1 segundo de inmunidad al creep"}, -- Amuleto Maldito
[632] = {"632", "Nazar", "↑ {{Luck}} Suerte +2#Inmunidad a efectos de {{Burning}} Quemadura, {{Confusion}} Confusión, {{Fear}} Miedo, {{Slow}} Telarañas y {{Poison}} Veneno#Otorga un segundo de inmunidad a los fluidos"}, -- Amuleto Maldito
-- Change: Complete rewrite
[660] = {"660", "Lectura de cartas", "Genera 2 portales al inicio de cada planta#Los portales desaparecen al abandonar la habitación#{{Blank}} {{ColorRed}}Rojo: {{CR}}{{BossRoom}} Sala del jefe#{{Blank}} {{ColorYellow}}Amarillo: {{CR}}{{TreasureRoom}} Sala del tesoro#{{Blank}} {{ColorBlue}}Azul: {{CR}}{{SecretRoom}} Habitación secreta#{{Blank}} {{ColorGreen}}Verde: {{CR}}{{Shop}} Tienda"}, -- Card Reading
-- Change: Added info about the green portal
[681] = {"681", "Portal Pequeño", "Disparar 2 veces en una dirección lanza el portal#Inflige daño por contacto al ser lanzado#Consume los recolectables a su paso#Cada uno aumentará su tamaño, daño, y generará una Mosca Azul#Consumir 2-3 recolectables genera un portal a una habitacion especial y el familiar desaparece por el resto del nivel#El contenido de la habitacion persiste por el resto de la partida"}, -- Portal Pequeño
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abismo", "Consume todo objeto dentro de la habitacion y genera una mosca familiar por objeto#Algunos objetos generan una mosca especial al ser consumidos#{{Damage}} Las moscas hacen daño igual a Isaac multiplicado por la calidad del objeto consumido:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abismo
[706] = {"706", "Abismo", "Consume los objetos en pedestales de la habitacion y genera un familiar langosta por objeto#Algunos objetos generan una langosta especial al ser consumidos#{{Damage}} Las langostas infligen tu daño multiplicado por la calidad del objeto consumido:#{{Quality0}} - x0.5#{{Quality1}} - x0.75#{{Quality2}} - x1#{{Quality3}} - x1.5#{{Quality4}} - x2"}, -- Abismo
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
@@ -52,12 +54,33 @@ local trinkets = {
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Fusible corto", "Las bombas colocadas explotan más rápido#Las bombas hacen un 15% mas de daño"}, -- Fusible corto
-- Change: "2%" to "5%"
[104] = {"104", "Hueso de los deseos", "Probabilidad de 5% de destruirse y generar un objeto al ser golpeado"}, -- Hueso de los deseos
[104] = {"104", "Hueso de los deseos", "5% de probabilidad de destruirse y generar un objeto al ser golpeado"}, -- Hueso de los deseos
-- Change: "2%" to "5%"
[105] = {"105", "Bolsa del almuerzo", "Probabilidad de 5% de destruirse y generar {{Collectible22}} Almuerzo al ser golpeado"}, -- Bolsa del almuerzo
[105] = {"105", "Bolsa del almuerzo", "5% de probabilidad de destruirse y generar {{Collectible22}} Almuerzo al ser golpeado"}, -- Bolsa del almuerzo
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Invoca 3 langostas del Abismo durante la habitación"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Genera 16 langostas de diferentes colores y efectos", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+3
View File
@@ -36,6 +36,9 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
+89
View File
@@ -0,0 +1,89 @@
---------------------------------------
----- Basic Vietnamese descriptions -----
---------------------------------------
-- FORMAT: Item ID | Name | Description
-- Special character markup:
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
local languageCode = "vi"
---------- Collectibles ----------
local collectibles = {
-- Change: added "Creep persists until you exit the room"
[56] = {"56", "Lemon Mishap", "Làm tràn một vũng chất nhầy#Vũng chất nhầy gây 24 sát thương mỗi giây#Chất nhầy tồn tại cho đến khi bạn rời phòng"}, -- Lemon Mishap
-- Change: added "Persists between rooms if player is at 1/2 hearts"
[117] = {"117", "Dead Bird", "TNhận sát thương sinh ra một con chim tấn công kẻ thù#Con chim gây 4.3 sát thương tiếp xúc mỗi giây#Tồn tại giữa các phòng nếu người chơi còn 1/2 trái tim"}, -- Dead Bird
-- Change: Complete rewrite
[351] = {"351", "Mega Bean", "Gây 100 sát thương và làm hóa đá tất cả kẻ thù trong phòng#{{Poison}} Gây 5 sát thương và đầu độc kẻ thù gần đó#Có thể mở phòng bí mật và phá đá"}, -- Mega Bean
-- Change: Complete rewrite
[436] = {"436", "Milk!", "Chặn đạn của kẻ thù#{{Tears}} Sau 10 lần trúng, nó vỡ và tăng Tears cho đến hết tầng"}, -- Milk!
-- Change: Complete rewrite
[447] = {"447", "Linger Bean", "Bắn liên tục trong 4 giây tạo ra một đám mây phân#Đám mây tăng kích thước trong 10 giây#Đám mây gây ít sát thương hơn khi lớn hơn#Có thể di chuyển nó bằng cách bắn vào"}, -- Linger Bean
-- Change: added " and fires radial bursts of tears"
[470] = {"470", "Hushy", "Nảy quanh phòng#Gây 30 sát thương tiếp xúc mỗi giây#Dừng di chuyển khi Isaac bắn#Chặn đạn khi dừng lại và bắn loạt nước mắt tỏa tròn"}, -- Hushy
-- Change: added "Turns item pedestals into glitched items"
[481] = {"481", "Dataminer", "↑ Tăng ngẫu nhiên một chỉ số#↓ Giảm ngẫu nhiên một chỉ số#{{Timer}} Hiệu ứng nước mắt ngẫu nhiên trong phòng#Biến bệ vật phẩm thành vật phẩm lỗi#{{Blank}} Làm hỏng tất cả hình ảnh và âm nhạc trong phòng"}, -- Dataminer
-- Change: Complete rewrite
[510] = {"510", "Delirious", "Tạo ra một phiên bản delirium thân thiện của một trùm#Tồn tại giữa các phòng#{{Warning}} Chỉ một trùm có thể hoạt động cùng lúc#Thanh nạp vật phẩm dựa trên chất lượng của trùm trước đó"}, -- Delirious
-- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "It Hurts", "{{Timer}} Khi nhận sát thương, nhận được trong phòng:#↑ {{Tears}} +1.2 Tốc độ bắn ở lần trúng đầu tiên#↑ {{Tears}} +0.4 Tốc độ bắn cho mỗi lần trúng thêm#Thả một vòng 10 nước mắt quanh Isaac#Nước mắt để lại vũng chất nhầy khi chạm đất"}, -- It Hurts
-- Change: Heals 2 hearts instead of 1/2
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Hộp tim rỗng#↓ {{Speed}} -0.3 Tốc độ#{{HealingRed}} Hồi 2 tim#{{Speed}} Tốc độ tăng lên +0.5 khi đứng yên#{{Poison}} Di chuyển thả ra đám mây độc#{{Poison}} Miễn nhiễm độc"}, -- Jupiter
-- Change: Complete rewrite
[632] = {"632", "Evil Charm", "↑ {{Luck}} +2 May mắn#Miễn nhiễm với sát thương {{Burning}} lửa, {{Confusion}} gây rối, {{Fear}} sợ hãi, {{Slow}} mạng nhện và hiệu ứng {{Poison}} độc#Cấp 1 giây miễn nhiễm với chất nhầy"}, -- Evil Charm
-- Change: Added Shop as a new destination
[660] = {"660", "Card Reading", "STạo hai cổng trong phòng đầu tiên của mỗi tầng#Rời phòng làm cổng biến mất#{{Blank}} {{ColorRed}}Đỏ: {{CR}}{{BossRoom}} Phòng Trùm#{{Blank}} {{ColorYellow}}Vàng: {{CR}}{{TreasureRoom}} Phòng Vật phẩm#{{Blank}} {{ColorBlue}}Xanh dương: {{CR}}{{SecretRoom}} Phòng Bí mật#{{Blank}} {{ColorGreen}}Xanh lá: {{CR}}{{Shop}} Cửa hàng"}, -- Card Reading
-- Change: Complete rewrite
[681] = {"681", "Lil Portal", "Nhấn đúp nút bắn phóng cổng#Gây sát thương tiếp xúc khi phóng#Tiêu thụ các vật nhặt trên đường đi#Mỗi vật nhặt tiêu thụ tăng kích thước, sát thương và tạo một ruồi xanh#Tiêu thụ 2-3 vật nhặt tạo cổng đến phòng đặc biệt và vật quen thuộc biến mất đến hết tầng#Nội dung phòng tồn tại đến hết lượt chơi"}, -- Lil Portal
-- Change: Added info about the damage based on item quality
[706] = {"706", "Abyss", "Tiêu thụ tất cả bệ vật phẩm trong phòng và tạo một đồng hành châu chấu cho mỗi bệ#Một số vật phẩm tạo châu chấu đặc biệt khi bị tiêu thụ#{{Damage}} Châu chấu gây sát thương của Isaac nhân với chất lượng vật phẩm tiêu thụ:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].collectibles)
---------- Trinkets ----------
local trinkets = {
-- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "Tick", "{{HealingRed}} Hồi 1 tim khi vào {{BossRoom}} Phòng Trùm#-15% máu trùm#{{Warning}} Một khi nhặt lên, không thể bỏ#Chỉ có thể bỏ bằng {{Trinket41}} Match Stick, {{Trinket135}} A Lighter, hoặc nuốt"}, -- Tick
-- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "Tonsil", "Nhận sát thương 6-12 lần tạo ra một đồng hành chặn đạn#Giới hạn tối đa 2 đồng hành"}, -- Tonsil
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "Short Fuse", "Bom của Isaac nổ nhanh hơn#Bom gây thêm 15% sát thương"}, -- Short Fuse
-- Change: "2%" to "5%"
[104] = {"104", "Wish Bone", "5% cơ hội bị phá hủy và tạo một bệ vật phẩm khi trúng đòn"}, -- Wish Bone
-- Change: "2%" to "5%"
[105] = {"105", "Bag Lunch", "{{Collectible22}} 5% cơ hội bị phá hủy và tạo Lunch khi trúng đòn"}, -- Bag Lunch
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} Triệu hồi 3 châu chấu Abyss cho phòng"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[706] = "Tạo 16 châu chấu với màu sắc và hiệu ứng khác nhau", -- Abyss
}
-- Remove all entries from Repentance file, and only add special descriptions relevant to Repentance+
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repPlusCollectibles = collectibles
EID.descriptions[languageCode].repPlusTrinkets = trinkets
end
+14 -240
View File
@@ -39,6 +39,8 @@ local collectibles = {
[632] = {"632", "邪眼护符", "↑ {{Luck}} 幸运+2#免疫{{Burning}}火焰伤害, {{Confusion}}混乱, {{Fear}}恐惧, {{Slow}}蜘蛛网, {{Poison}}毒气效果#获得1秒水迹免疫"}, -- Evil Charm
-- Change: Complete rewrite
[681] = {"681", "黑洞宝宝", "双击发射键可发射传送门#发射后造成接触伤害#消耗经过的掉落物#消耗掉落物会提升其尺寸, 伤害并生成1只蓝苍蝇#消耗2-3掉落物生成至特殊房间的传送门, 跟班在本层后续中消失#房间中的内容本局持续存在"}, -- Lil Portal
-- Change: Added Shop as a new destination
[660] = {"660", "牌意解读", "在每层的初始房间中生成2个传送门#离开房间时传送门消失#{{Blank}} {{ColorRed}}红色:{{CR}}{{BossRoom}}头目房#{{Blank}} {{ColorYellow}}黄色:{{CR}}{{TreasureRoom}}宝箱房#{{Blank}} {{ColorBlue}}蓝色:{{CR}}{{SecretRoom}}隐藏房#{{Blank}} {{ColorGreen}}绿色:{{CR}}{{Shop}}商店"}, -- Card Reading
-- Change: Added info about the damage based on item quality
[706] = {"706", "无底坑", "消耗房间中所有底座道具并对应生成蝗虫跟班#一些道具会生成特殊蝗虫#{{Damage}} 蝗虫造成1x角色伤害, 并根据道具品质修正:#{{Quality0}} - 0.5x#{{Quality1}} - 0.75x#{{Quality2}} - 1.0x#{{Quality3}} - 1.5x#{{Quality4}} - 2.0x"}, -- Abyss
}
@@ -60,250 +62,22 @@ local trinkets = {
}
EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets)
-- Table that contains commonly used descriptions for abyss synergies
local abyssPresets = {
noEffect = "无特殊效果",
normalTwo = "2只普通蝗虫",
smallFour = "4只小型蝗虫",
blackFear = "黑色蝗虫, 使敌人恐惧",
blueConfuse = "蓝色蝗虫, 击退敌人并使其混乱",
blueFreeze = "蓝色蝗虫, 冻结敌人",
cyanDestroyProjectiles = "青色蝗虫, 阻挡敌人弹幕",
cyanElectricity = "淡蓝色蝗虫, 带有电弧, 每个电弧造成0.1点伤害",
grayConfuse = "灰色蝗虫, 使敌人混乱",
grayPetrify = "灰色蝗虫, 使敌人石化",
grayMagnetize = "灰色蝗虫, 使敌人磁化",
graySlow = "淡灰色蝗虫, 使敌人减速",
grayBones = "淡灰色蝗虫, 击中敌人时产生1-3个骨片",
greenPoison = "绿色蝗虫, 使敌人中毒",
pinkMimic = "粉色蝗虫, 触发随机特效",
pinkCharm = "粉色蝗虫, 魅惑敌人",
purpleHoming = "紫色跟踪蝗虫",
orangeBurn = "橙色蝗虫, 使敌人燃烧",
redBleed = "暗红色蝗虫, 使敌人流血",
redLarge = "较大的红色蝗虫",
whiteBeam = "白色蝗虫, 生成造成3x角色伤害的光束",
whiteGodhead = "白色蝗虫, 带有伤害光环, 造成每秒60点伤害",
yellowExplode = "黄色蝗虫, 接触敌人时有几率爆炸",
yellowPoisonExplode = "黄色蝗虫, 使敌人中毒, 接触敌人时有几率爆炸",
yellowMimicExplode = "黄色蝗虫, 触发随机特效, 接触敌人时有几率爆炸",
}
---------- Cards ----------
local cards = {
-- Change: Complete rewrite
[38] = {"38", "Berkano", "{{Collectible706}} 在当前房间中,生成3个无底坑蝗虫"}, -- Berkano
}
EID:updateDescriptionsViaTable(cards, EID.descriptions[languageCode].cards)
---------- Conditions ----------
EID.descriptions[languageCode].ConditionalDescs["5.100.566"] = nil -- Dream Catcher (Greed) - In Rep+, the dream preview works in greed mode as well, so no changes needed
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
local abyssSynergies = {
[4] = abyssPresets.noEffect, -- Cricket's Head
[6] = "较快的红色蝗虫, 造成伤害更快", -- Number One
[7] = abyssPresets.noEffect, -- Blood of the Martyr
[10] = "2只青色蝗虫, 阻挡敌人弹幕", -- Halo of Flies
[12] = abyssPresets.redLarge, -- Magic Mushroom
[19] = abyssPresets.yellowExplode, -- Boom!
[37] = abyssPresets.yellowExplode, -- Mr. Boom
[39] = abyssPresets.grayPetrify, -- Mom's Bra
[40] = abyssPresets.yellowExplode, -- Kamikaze!
[47] = abyssPresets.yellowExplode, -- Doctor's Remote
[52] = abyssPresets.yellowExplode, -- Dr. Fetus
[41] = abyssPresets.blackFear, -- Mom's Pad
[53] = abyssPresets.grayMagnetize, -- Magneto
[58] = abyssPresets.cyanDestroyProjectiles, -- Book of Shadows
[62] = abyssPresets.redBleed, -- Charm of the Vampire
[63] = abyssPresets.cyanElectricity, -- The Battery
[65] = abyssPresets.yellowExplode, -- Anarchist Cookbook
[66] = abyssPresets.graySlow, -- The Hourglass
[68] = abyssPresets.cyanElectricity, -- Technology
[69] = abyssPresets.redLarge, -- Chocolate Milk
[71] = "较小的红色蝗虫", -- Mini Mush
[73] = abyssPresets.cyanDestroyProjectiles, -- Cube of Meat
[77] = abyssPresets.cyanDestroyProjectiles, -- My Little Unicorn
[89] = abyssPresets.graySlow, -- Spider Bite
[95] = abyssPresets.cyanElectricity, -- Robo Baby
[99] = abyssPresets.graySlow, -- Little Gish
[100] = abyssPresets.purpleHoming, -- Little Steven
[104] = "1只正常红色蝗虫和2只较小的红色蝗虫", -- The Parasite
[106] = abyssPresets.yellowExplode, -- Mr. Mega
[108] = abyssPresets.cyanDestroyProjectiles, -- The Wafer
[110] = abyssPresets.grayPetrify, -- Mom's Contacts
[111] = abyssPresets.greenPoison, -- The Bean
[112] = abyssPresets.cyanDestroyProjectiles, -- Guardian Angel
[114] = "较大的红色蝗虫, 攻击更快", -- Mom's Knife
[116] = abyssPresets.cyanElectricity, -- 9 Volt
[118] = "较大的黑色蝗虫", -- Brimstone
[124] = abyssPresets.pinkMimic, -- Dead Sea Scrolls
[125] = abyssPresets.yellowExplode, -- Bobby-Bomb
[136] = abyssPresets.yellowExplode, -- Best Friend
[137] = abyssPresets.yellowExplode, -- Remote Detonator
[140] = abyssPresets.yellowExplode, -- Bob's Curse
[149] = abyssPresets.greenPoison, -- Ipecac
[153] = abyssPresets.smallFour, -- Mutant Spider
[160] = abyssPresets.whiteBeam, -- Crack the Sky
[162] = abyssPresets.cyanDestroyProjectiles, -- Celtic Cross
[164] = abyssPresets.orangeBurn, -- The Candle
[168] = abyssPresets.yellowExplode, -- Epic Fetus
[169] = abyssPresets.redLarge, -- Polyphemus
[171] = abyssPresets.graySlow, -- Spider Butt
[172] = abyssPresets.cyanDestroyProjectiles, -- Sacrificial Dagger
[178] = "白色蝗虫, 使敌人石化, 生成造成3x角色伤害的光束", -- Holy Water
[180] = abyssPresets.greenPoison, -- The Black Bean
[181] = abyssPresets.whiteBeam, -- White Pony
[182] = "较慢的白色追踪蝗虫, 生成造成3x角色伤害的光束", -- Sacred Heart
[187] = abyssPresets.cyanDestroyProjectiles, -- Guppy's Hairball
[190] = abyssPresets.yellowExplode, -- Pyro
[191] = abyssPresets.pinkMimic, -- 3 Dollar Bill
[192] = abyssPresets.purpleHoming, -- Telepathy for Dummies
[200] = abyssPresets.pinkCharm, -- Mom's Eyeshadow
[201] = abyssPresets.grayConfuse, -- Iron Bar
[202] = abyssPresets.grayPetrify, -- Midas' Touch
[207] = abyssPresets.cyanDestroyProjectiles, -- Ball of Bandages
[209] = abyssPresets.yellowPoisonExplode, -- Butt Bombs
[210] = abyssPresets.cyanDestroyProjectiles, -- Gnawed Leaf
[213] = abyssPresets.cyanDestroyProjectiles, -- Lost Contact
[220] = abyssPresets.yellowExplode, -- Sad Bombs
[224] = abyssPresets.smallFour, -- Cricket's Body
[228] = abyssPresets.blackFear, -- Mom's Perfume
[230] = abyssPresets.blackFear, -- Abaddon
[231] = "黑色蝗虫, 使敌人减速", -- Ball of Tar
[232] = abyssPresets.graySlow, -- Stop Watch
[242] = abyssPresets.cyanDestroyProjectiles, -- Infamy
[243] = abyssPresets.cyanDestroyProjectiles, -- Trinity Shield
[244] = abyssPresets.cyanDestroyProjectiles, -- Tech.5
[245] = abyssPresets.normalTwo, -- 20/20
[248] = abyssPresets.redLarge, -- Hive Mind
[250] = abyssPresets.yellowExplode, -- BOGO Bombs
[256] = "黄色蝗虫, 使敌人燃烧, 接触敌人时有几率爆炸", -- Hot Bombs
[258] = abyssPresets.pinkMimic, -- Missing No.
[259] = abyssPresets.blackFear, -- Dark Matter
[264] = abyssPresets.purpleHoming, -- Smart Fly
[265] = abyssPresets.cyanDestroyProjectiles, -- Dry Baby
[266] = abyssPresets.graySlow, -- Juicy Sack
[267] = abyssPresets.cyanElectricity, -- Robo-Baby 2.0
[272] = abyssPresets.yellowExplode, -- BBF
[273] = abyssPresets.yellowPoisonExplode, -- Bob's Brain
[276] = abyssPresets.blueConfuse, -- Isaac's Heart
[277] = abyssPresets.blackFear, -- Lil Haunt
[279] = "大型青色缓慢蝗虫, 阻挡敌人弹幕", -- Big Fan
[281] = abyssPresets.cyanDestroyProjectiles, -- Punching Bag
[289] = abyssPresets.orangeBurn, -- Red Candle
[294] = abyssPresets.blueConfuse, -- Butter Bean
[298] = abyssPresets.cyanDestroyProjectiles, -- Unicorn Stump
[300] = abyssPresets.blueConfuse, -- Aries
[303] = abyssPresets.cyanDestroyProjectiles, -- Virgo
[309] = abyssPresets.blueConfuse, -- Pisces
[310] = "较慢的大型黑色蝗虫", -- Eve's Mascara
[313] = abyssPresets.cyanDestroyProjectiles, -- Holy Mantle
[315] = abyssPresets.grayMagnetize, -- Strange Attractor
[317] = abyssPresets.greenPoison, -- Mysterious Liquid
[326] = abyssPresets.cyanDestroyProjectiles, -- Breath of Life
[330] = "小型红色快速蝗虫, 造成伤害更快", -- Soy Milk
[331] = abyssPresets.whiteGodhead, -- Godhead
[336] = "红色缓慢蝗虫", -- Dead Onion
[337] = abyssPresets.graySlow, -- Broken Watch
[338] = abyssPresets.grayPetrify, -- Boomerang
[347] = abyssPresets.normalTwo, -- Diplopia
[350] = abyssPresets.greenPoison, -- Toxic Shock
[351] = "绿色蝗虫, 击退敌人并使其中毒和混乱", -- Mega Bean
[353] = abyssPresets.yellowExplode, -- Bomber Boy
[356] = abyssPresets.cyanElectricity, -- Car Battery
[360] = abyssPresets.normalTwo, -- Incubus
[363] = abyssPresets.cyanDestroyProjectiles, -- Sworn Protector
[366] = "2只黄色蝗虫, 接触敌人时有几率爆炸", -- Scatter Bombs
[367] = "黄色蝗虫, 使敌人减速, 接触敌人时有几率爆炸", -- Sticky Bombs
[371] = abyssPresets.yellowExplode, -- Curse of the Tower
[372] = abyssPresets.cyanElectricity, -- Charged Baby
[374] = abyssPresets.whiteBeam, -- Holy Light
[375] = abyssPresets.cyanDestroyProjectiles, -- Host Hat
[378] = abyssPresets.yellowExplode, -- Number Two
[379] = abyssPresets.redLarge, -- Pupula Duplex
[387] = abyssPresets.graySlow, -- Censer
[391] = abyssPresets.pinkCharm, -- Betrayal
[393] = abyssPresets.greenPoison, -- Serpent's Kiss
[395] = abyssPresets.cyanElectricity, -- Tech X
[398] = "蓝色蝗虫, 缩小敌人", -- God's Flesh
[401] = abyssPresets.yellowExplode, -- Explosivo
[402] = abyssPresets.pinkMimic, -- Chaos
[403] = abyssPresets.pinkMimic, -- Spider Mod
[404] = "青色蝗虫, 使敌人中毒, 阻挡敌人弹幕", -- Farting Baby
[405] = abyssPresets.pinkMimic, -- GB Bug
[415] = abyssPresets.whiteBeam, -- Crown of Light
[417] = abyssPresets.whiteGodhead, -- Succubus
[418] = abyssPresets.pinkMimic, -- Fruit Cake
[421] = abyssPresets.pinkCharm, -- Kidney Bean
[423] = abyssPresets.cyanDestroyProjectiles, -- Circle of Protection
[425] = abyssPresets.graySlow, -- Night Light
[427] = abyssPresets.yellowExplode, -- Mine Crafter
[432] = abyssPresets.yellowMimicExplode, -- Glitter Bombs
[441] = "较大的黑色蝗虫", -- Mega Blast
[446] = abyssPresets.greenPoison, -- Dead Tooth
[448] = abyssPresets.redBleed, -- Shard of Glass
[449] = abyssPresets.cyanDestroyProjectiles, -- Metal Plate
[453] = abyssPresets.grayBones, -- Compound Fracture
[457] = abyssPresets.cyanDestroyProjectiles, -- Cone Head
[459] = abyssPresets.greenPoison, -- Sinus Infection
[460] = abyssPresets.grayConfuse, -- Glaucoma
[466] = abyssPresets.greenPoison, -- Contagion
[473] = "较大较慢的红色蝗虫", -- Big Chubby
[478] = abyssPresets.grayPetrify, -- Pause
[483] = "较大的黄色蝗虫, 接触敌人时有几率爆炸", -- Mama Mega
[488] = abyssPresets.pinkMimic, -- Metronome
[495] = abyssPresets.orangeBurn, -- Ghost Pepper
[497] = abyssPresets.grayConfuse, -- Camo Undies
[502] = abyssPresets.graySlow, -- Large Zit
[506] = abyssPresets.redBleed, -- Backstabber
[508] = abyssPresets.redBleed, -- Mom's Razor
[510] = abyssPresets.pinkMimic, -- Delirious
[512] = abyssPresets.grayMagnetize, -- Black Hole
[514] = "灰色蝗虫, 使敌人石化和混乱", -- Broken Modem
[517] = abyssPresets.yellowExplode, -- Fast Bombs
[519] = abyssPresets.pinkMimic, -- Lil Delirium
[520] = abyssPresets.cyanElectricity, -- Jumper Cables
[524] = abyssPresets.cyanElectricity, -- Technology Zero
[525] = abyssPresets.cyanDestroyProjectiles, -- Leprosy
[533] = abyssPresets.whiteBeam, -- Trisagion
[541] = abyssPresets.grayBones, -- Marrow
[542] = abyssPresets.grayBones, -- Slipped Rib
[544] = abyssPresets.grayBones, -- Pointy Rib
[545] = abyssPresets.grayBones, -- Book of the Dead
[546] = abyssPresets.grayPetrify, -- Dad's Ring
[548] = abyssPresets.grayBones, -- Jawbone
[549] = abyssPresets.grayBones, -- Brittle Bones
[553] = abyssPresets.greenPoison, -- Mucomycosis
[554] = abyssPresets.blackFear, -- 2Spooky
[561] = "小型红色快速蝗虫, 造成伤害更快", -- Almond Milk
[563] = abyssPresets.yellowMimicExplode, -- Nancy Bombs
[568] = abyssPresets.cyanDestroyProjectiles, -- Divine Intervention
[570] = abyssPresets.pinkMimic, -- Playdough Cookie
[574] = abyssPresets.whiteGodhead, -- Monstrance
[575] = abyssPresets.graySlow, -- The Intruder
[577] = "2只青色蝗虫, 阻挡敌人弹幕", -- Damocles
[581] = abyssPresets.cyanDestroyProjectiles, -- Psy Fly
[583] = abyssPresets.yellowExplode, -- Rocket in a Jar
[591] = abyssPresets.pinkCharm, -- Venus
[594] = abyssPresets.greenPoison, -- Jupiter
[596] = abyssPresets.blueFreeze, -- Uranus
[603] = abyssPresets.cyanElectricity, -- Battery Pack
[606] = abyssPresets.grayMagnetize, -- Ocular Rift
[608] = abyssPresets.blueFreeze, -- Freezer Baby
[615] = abyssPresets.cyanDestroyProjectiles, -- Lil Dumpy
[616] = abyssPresets.orangeBurn, -- Bird's Eye
[617] = abyssPresets.grayMagnetize, -- Lodestone
[618] = abyssPresets.pinkCharm, -- Rotten Tomato
[622] = abyssPresets.pinkMimic, -- Genesis
[625] = "大型红色蝗虫, 攻击更快", -- Mega Mush
[629] = abyssPresets.cyanDestroyProjectiles, -- Bot Fly
[631] = "2只小型红色蝗虫", -- Meat Cleaver
[637] = abyssPresets.blueConfuse, -- Knockout Drops
[640] = abyssPresets.orangeBurn, -- Urn of Souls
[645] = abyssPresets.cyanDestroyProjectiles, -- Tinytoma
[646] = abyssPresets.yellowExplode, -- Brimstone Bombs
[647] = abyssPresets.cyanElectricity, -- 4.5 Volt
[652] = abyssPresets.blueFreeze, -- Cube Baby
[663] = abyssPresets.cyanDestroyProjectiles, -- Tooth and Nail
[683] = abyssPresets.grayBones, -- Bone Spurs
[689] = abyssPresets.pinkMimic, -- Glitched Crown
[690] = abyssPresets.blueConfuse, -- Belly Jelly
[693] = "3只青色蝗虫, 阻挡敌人弹幕", -- The Swarm
[698] = abyssPresets.normalTwo, -- Twisted Pair
[721] = abyssPresets.pinkMimic, -- TMTRAINER
[727] = abyssPresets.yellowExplode, -- Ghost Bombs
[706] = "16只不同效果的蝗虫", -- Abyss
}
EID.descriptions[languageCode].abyssSynergies = {}
EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
+3 -2
View File
@@ -1115,11 +1115,12 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Černé Srdce",
AddBombs = "{{Bomb}} {1} Bomba",
AddBombs = "{{Bomb}} {1} Bomb{plural_ay}",
AddCoins = "{{Coin}} {1} Mince",
AddHearts = "Vyéčí {{Heart}} {1} Červené Srdce",
AddKeys = "{{Key}} {1} Klíč",
AddKeys = "{{Key}} {1} Klíč{plural_e}",
AddMaxHearts = "{{EmptyHeart}} {1} Místo pro srdce",
AddSoulHearts = "{{SoulHeart}} {1} Duševní Srdce",
+202 -42
View File
@@ -58,7 +58,7 @@ local repCollectibles={
[110] = {"110", "Mamas Kontakte", "↑ {{Range}} +1.5 Reichweite#20% Chance, versteinerte Tränen zu schießen#{{Luck}} Bei 20 Glück 50%ige Chance"}, -- Mom's Contacts
[114] = {"114", "Mamas Messer", "Isaacs Tränen werden durch ein werfbares Messer ersetzt#{{Damage}} Das Messer verursacht 2x Isaacs Schaden beim Halten und begrenzt sich bei 1/3 Ladung auf 6x Schaden#Weitere Aufladung erhöht nur die Wurfweite#Schaden reduziert sich auf 2x beim Zurückkehren zu Isaac"}, -- Mom's Knife
[115] = {"115", "Ouija-Brett", "↑ {{Tears}} +0.5 Tränen#Spektrale Tränen"}, -- Ouija Board
[118] = {"118", "Schwefel", "↓ {{Tears}} x0.33 Feuerratenmultiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt##{{Damage}} Er verursacht 9x Isaacs Schaden über 0.63 Sekunden"}, -- Brimstone
[118] = {"118", "Schwefel", "↓ {{Tears}} x0.33 Feuerratenmultiplikator#{{Chargeable}} Isaacs Tränen werden durch einen aufladbaren Blutstrahl ersetzt#{{Damage}} Er verursacht 9x Isaacs Schaden über 0.63 Sekunden"}, -- Brimstone
[121] = {"121", "Seltsamer Pilz (Groß)", "↑ {{Heart}} +1 Gesundheit#↑ {{Damage}} +1 Schaden#↑ {{Range}} +1.5 Reichweite#↓ {{Speed}} -0.2 Geschwindigkeit"}, -- Odd Mushroom (Large)
[123] = {"123", "Monsterhandbuch", "{{Timer}} Spawnt für den Raum ein zufälliges Begleittier"}, -- Monster Manual
[126] = {"126", "Rasierklinge", "↑ {{Damage}} +1.2 Schaden für den Raum#{{Warning}} Verursacht 1 Herz Schaden an Isaac#Nach dem ersten Gebrauch im Raum nur noch ein halbes Herz#{{Heart}} Entfernt zuerst Rote Herzen"}, -- Razor Blade
@@ -689,26 +689,142 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[729] = "Stationärer Einzelraum-Wisp", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "Drei normale Heuschrecken", -- The Inner Eye
[3] = "Lila heimische Heuschrecke", -- Spoon Bender
[4] = "Rote große Heuschrecke, die dreifachen Schaden verursacht", -- Cricket's Head
[6] = "Gelbe, schnelle Nahbereichsheuschrecke, die schnelleren Schaden verursacht", -- Number One
[7] = "Rote Heuschrecke, die doppelten Schaden verursacht", -- Blood of the Martyr
[10] = "Zwei graue Heuschrecken, die halben Schaden verursachen", -- Halo of Flies
[13] = "Grüne Heuschrecke, die Feinde vergiftet", -- The Virus
[103] = "Grüne Heuschrecke, die Feinde vergiftet", -- The Common Cold
[118] = "Graue größere Heuschrecke, die ansonsten normal ist", -- Brimstone
[149] = "Große, langsame, grüne Heuschrecke, die 1,5x Isaacs Schaden verursacht und Feinde vergiftet", -- Ipecac
[153] = "Vier normale Heuschrecken", -- Mutant Spider
[257] = "Orange brennende Heuschrecke, die Feinde in Brand setzt", -- Fire Mind
[305] = "Grüne Heuschrecke, die Feinde vergiftet", -- Scorpio
[374] = "Cyan leuchtende Heuschrecke, die Lichtstrahlen erzeugen kann, die 3x Isaacs Schaden verursachen", -- Holy Light
[494] = "Hellblaue Heuschrecke mit Lichtbögen, die 0,1 Schaden pro Tick verursachen", -- Jacob's Ladder
[559] = "Hellblaue Heuschrecke mit Lichtbögen, die 0,1 Schaden pro Tick verursachen", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
InfoText = "Eine {size}{speed}Heuschrecke ({dmg})",
InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Can be used by translators to provide a pluralized version of the InfoText
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
SpeedSlow = "schnelle ", -- Speed < 1
SpeedFast = "langsame ", -- Speed > 1
SpeedDash = "flotte ", -- Speed >= 6
SizeSmall = "kleine ", -- Size < 1
SizeBig = "große ", -- Size > 1
DamageMult = "{1}x Isaac's Schaden", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Explodiert, wenn es Schaden verursacht",
[1] = "{{QuestionMark}} Zufälliger Heuschrecken Effekt",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible284}} Feind neu würfeln, wenn es Schaden verursacht",
[4] = "{{Collectible35}} Fügt allen Feinden Schaden zu, wenn es Schaden verursacht",
[5] = "{{Collectible638}} Löscht einen Gegner aus, wenn es Schaden verursacht",
[6] = "{{Collectible114}} Messer dreht sich um Heuschrecke, wenn es angreift",
[7] = "{{Collectible611}} Nutzt Kehlkopfschrei, der Gegner in der Nähe verletzt",
[8] = "{{Collectible399}} Beschwört einen \"Schlund der Leere\" Ring",
[9] = "{{Collectible522}} Erhält beim Angriff eine Aura, die Geschosse abwehrt",
[10] = "{{Collectible447}} Erzeugt giftigen Furz, wenn es Schaden verursacht",
[11] = "{{Collectible447}} Erzeugt einen Furz, wenn es Schaden verursacht",
[12] = "{{Collectible118}} Spawns an anti-gravity brimstone, wenn es Schaden verursacht",
[13] = "{{Collectible317}} Erzeugt grüne Pfütze, wenn es Schaden verursacht",
[14] = "{{Collectible56}} Erzeugt gelbe Pfütze, wenn es Schaden verursacht",
[15] = "{{Collectible214}} Erzeugt rote Pfütze, wenn es Schaden verursacht",
[16] = "{{Collectible178}} Erzeugt blaue Pfütze, wenn es Schaden verursacht",
[17] = "{{Collectible420}} Erzeugt zufällig ein Pentagramm",
[18] = "{{Collectible144}} Erhält +0.25 Schaden für jedes konsumiertes Pickup. Maximal 25 Pickups",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "gespensterhaft", -- Ouija board type tear (goes thru obstacles)
[1] = "durchdringend", -- Cupid's arrow type tear (goes thru enemy)
[2] = "zielsuchend", -- Spoon bender type tear (homes to enemy)
[3] = "Verlangsamung", -- Spider bite type tear (slows on contact)
[4] = "Gift", -- Common cold type tear (poisons on contact)
[5] = "versteinern", -- Mom's contact type tear (freezes on contact)
[6] = "spaltet sich", -- Parasite type tear (splits on collision)
[7] = "wächst durch Reichweite", -- Lump of coal type tear (grows by range)
[8] = "Bumerang", -- My reflection type tear (returns back)
[9] = "Ausdauernd", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "Schlängelbewegung", -- Wiggle worm type tear (wiggles)
[11] = "Beschwört Fliege bei Treffer", -- Mulligan type tear (creates fly on hit)
[12] = "Explosiv", -- IPECAC type tear (explodes on hit)
[13] = "bezaubernd", -- Mom's Eyeshadow tear
[14] = "verwirrend", -- Iron Bar tear
[15] = "Gegner lassen Herzen fallen", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "Kreist um Spieler", -- Used for Little Planet (orbit arounds the player)
[17] = "Wartet bevor es sich bewegt", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "Aufteilung in 4 bei Treffer", -- Splits into 4 smaller tears if it hits the ground
[19] = "Abprallen von Feinden", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "Angst", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "Verkleinernd", -- Proptosis tears start large and shrink
[22] = "Brennend", -- Fire Mind tears cause Burn effect on enemies
[23] = "Feind und Pickup-Magnet", -- Attracts enemies and pickups
[24] = "Rückstoß", -- Tear impact pushes enemies back further
[25] = "pulsierend", -- Makes the tear pulse
[26] = "Spiralbewegung", -- Makes the tear path spiral
[27] = "ovale Form", -- Makes the tear oval in the direction of travel
[28] = "Traurige Bombe", -- Used by Bombs (Sad Bomb)
[29] = "Po Bombe", -- Used by Bombs (Butt Bomb)
[30] = "Eckige Bewegung", -- Used for Hook Worm
[31] = "Schaden verursachende Aura", -- Used for GodHead (they will have a glow around them)
[32] = "Verlangsamung + färbt Feind Schwarz", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "Erzeugt grüne Pfütze bei Treffer", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "Geschützt", -- Lost Contact tears, block enemy projectiles
[35] = "Glitzer Bombe", -- Used by Bombs (Glitter Bomb)
[36] = "Streuungsbombe", -- Used for Scatter bombs
[37] = "klebrig", -- Used for Sticky bombs and Explosivo tears
[38] = "Endlosschleife um den Bildschirm", -- Tears loop around the screen
[39] = "Erzeugt Lichtstrahl bei Treffer", -- Create damaging light beam on hit
[40] = "Erzeugt Geld bei Treffer", -- Used by Bumbo, spawns a coin when tear hits
[41] = "Erzeugt schwarzes Herz bei Mord", -- Enemy drops a black hp when dies
[42] = "Traktorstrahl", -- Tear with this flag will follow parent player's beam
[43] = "Feinde schrumpfen", -- God's flesh flag to minimize enemies
[44] = "Erzeugt Geld bei Treffer", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "Kreuz Bombe", -- Bomber Boy
[46] = "Große Spiralbewegung", -- Ouroboros Worm, big radius oscilating tears
[47] = "Dauerhafte Verwirrung bei Treffer", -- Glaucoma tears, permanently confuses enemies
[48] = "Popel", -- Booger tears, stick and do damage over time
[49] = "Erzeugt Spinne oder Fliege bei Treffer", -- Egg tears, leave creep and spawns spiders or flies
[50] = "Kann Steine bei Treffer zerstören", -- Sulfuric Acid tears, can break grid entities
[51] = "Erzeugt 1-2 Knochensplitter bei Mord", -- Bone tears, splits in 2
[52] = "durchdringend + anschließend doppelter Schaden und verfolgen", -- Belial tears, piecing tears gets double damage + homing
[53] = "Feinde bei Berührung in Gold verwandeln", -- Midas touch tears
[54] = "Erzeugt kreisförmig 10 Tränen bei Treffer", -- Needle tears
[55] = "Elektrizität bei Treffer", -- Jacobs ladder tears
[56] = "Beschwört Große Hornhand bei Treffer", -- Little Horn tears
[57] = "verbunden mit Elektrizität", -- Technology Zero
[58] = "prallt von einander ab", -- Pop!
[59] = "Absorbiert andere", -- Hungry Tears
[60] = "Laserangriff", -- Trisagion, generates a laser on top of the tear
[61] = "hüpft auf Boden", -- Flat Stone
[62] = "kreisförmige Spaltung", -- Haemolacria
[63] = "Pfützenspur", -- Bob's Bladder
[64] = "Schlageffekt bei Treffer", -- Knockout Drops
[65] = "Gefriert Gegner bei Mord", -- Uranus
[66] = "Gegner und Pickup Magnet", -- Lodestone
[67] = "Köderwirkung bei Treffer", -- Rotten Tomato
[68] = "Auge des Okkulten", -- Eye of the Occult
[69] = "enge Umlaufbahn", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "Zerstört Steine", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "90 Grad Bewegung", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "Blut Bombe", -- Blood Bombs, leave blood creep on the ground
[73] = "Feind in Kacke verwandeln", -- E. Coli tears, turn enemies into poop
[74] = "Erzeugt Münze bei Mord", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "Schwefelbombe", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "Schwarzes Loch bei Treffer", -- Rift tears, creates a black hole on impact
[77] = "Klebt an Feind und vermehrt sich beim Tod des Feindes", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "Geister Bombe", -- Ghost bombs
[79] = "Erzeugt Karte bei Mord", -- Killed enemies will drop a random tarot card
[80] = "Erzeugt Rune bei Mord", -- Killed enemies will drop a random rune
[81] = "Teleportiere Gegner bei Treffer", -- Hit enemies will teleport to a different part of the room
[82] = "Langsamer über die Zeit", -- Decelerate over time
[83] = "Schneller über die Zeit", -- Accelerate over time
[104] = "Prallt ab (nur Wände)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "zusätzlicher Schaden von Hinten + Blutungen", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
[34] = {2, 4}, -- The Book of Belial -- TODO: Is this +1 damage or another +2 from additional uses?
@@ -903,6 +1019,8 @@ local repCards={
[12] = {"12", "XI - Die Kraft", "{{Timer}} Erhalte für den Raum:#↑ {{Heart}} +1 Gesundheit#↑ {{Speed}} +0,3 Geschwindigkeit#↑ {{Damage}} +0,3 Schaden#↑ {{Damage}} x1,5 Schadensmultiplikator#↑ {{Range}} +2,5 Reichweite"}, -- XI - Strength
[16] = {"16", "XV - Der Teufel", "{{Timer}} Erhalte für den Raum:#↑ {{Damage}} +2 Schaden"}, -- XV - The Devil
[18] = {"18", "XVII - Die Sterne", "{{TreasureRoom}} Teleportiert Isaac zum Schatzraum#{{Planetarium}} Falls es ein Planetarium gibt, teleportiert es dorthin stattdessen"}, -- XVII - The Stars
[20] = {"20", "XIX - Die Sonne", "{{HealingRed}} Volles Leben#Fügt allen Gegnern 100 Schaden zu#{{Timer}} Voller Mapping-Effekt für das Stockwerk (außer {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Geheimer Raum)#{{CurseDarkness}} Entfernt Fluch der Dunkelheit"}, -- XIX - The Sun
[22] = {"22", "XXI - Die Welt", "{{Timer}} Voller Mapping-Effekt für das Stockwerk (außer {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Geheimer Raum)"}, -- XXI - The World
[27] = {"27", "Karo Ass", "{{Bomb}} Verwandelt alle Pickups, Truhen und nicht-Boss-Gegner in zufällige Bomben"}, -- Ace of Clubs
[28] = {"28", "Kreuz Ass", "{{Coin}} Verwandelt alle Pickups, Truhen und nicht-Boss-Gegner in zufällige Münzen"}, -- Ace of Diamonds
[29] = {"29", "Pik Ass", "{{Key}} Verwandelt alle Pickups, Truhen und nicht-Boss-Gegner in zufällige Schlüssel"}, -- Ace of Spades
@@ -1090,13 +1208,14 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
AddBlackHearts = "{{BlackHeart}} {1} Schwarzes Herz",
AddBombs = "{{Bomb}} {1} Bombe",
AddCoins = "{{Coin}} {1} Münze",
AddHearts = "Heilt {{Heart}} {1} Herz",
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Schwarzes Herz{plural_en}",
AddBombs = "{{Bomb}} {1} Bombe{plural_n}",
AddCoins = "{{Coin}} {1} Münze{plural_n}",
AddHearts = "Heilt {{Heart}} {1} Herz{plural_en}",
AddKeys = "{{Key}} {1} Schlüssel",
AddMaxHearts = "{{EmptyHeart}} {1} Herz-Container",
AddSoulHearts = "{{SoulHeart}} {1} Seelenherz",
AddSoulHearts = "{{SoulHeart}} {1} Seelenherz{plural_en}",
-- Cache Flag names
cacheFlagStart = "Kann beeinflussen ",
@@ -1133,6 +1252,7 @@ EID.descriptions[languageCode].GlitchedItemText = {
["5.70"] = "Pille",
["5.90"] = "Batterie",
["5.300"] = "Karte",
["5.301"] = "Rune", -- not a real ID
["9.-1"] = "Gegnergeschoss",
["999.-1"] = "Gitterobjekt",
["1000.0"] = "Effekt",
@@ -1144,22 +1264,26 @@ EID.descriptions[languageCode].GlitchedItemText = {
---------- Misc. Text ----------
EID.descriptions[languageCode].poopSpells = {
{"Poop", "Normales Poop, das Aufsammelbares fallen lassen kann"},
{"Corny Poop", "Spawnt blaue Fliegen, solange es intakt ist"},
{"Burning Poop", "Verursacht Kontakt-Schaden, solange es intakt ist#Hinterlässt Feuer, wenn es zerstört wird"},
{"Stone Poop", "Kann 3 Mal Schaden verursachen, wenn es geworfen wird#Benötigt viele Treffer, um zerstört zu werden"},
{"Stinky Poop", "Erzeugt eine giftige Wolke#{{Warning}} Die Wolke explodiert, wenn sie Feuer berührt!"},
{"Black Poop", "{{Slow}} Erzeugt verlangsamenden Creep#{{Confusion}} Verursacht 10 Schaden und verwirrt alle Gegner, wenn sie zerstört wird"},
{"Holy Poop", "{{Collectible543}} Erzeugt einen weißen Poop#Solange innerhalb der Aura des Poops:#↑ {{Damage}} x1.2 Schadensmultiplikator#↑ {{Tears}} x2.5 Schussrate-Multiplikator#Homing-Tränen#Chance, Schaden zu blockieren"},
{"Brown Creep", "Hinterlässt eine Spur von Creep#Das Stehen auf dem Creep erhöht Isaacs Schussrate und Schaden#Wenn der Creep andere Poops berührt, übernimmt er ihre Eigenschaften"},
{"Fart", "Stößt nahegelegene Gegner und Geschosse zurück und erzeugt eine giftige Wolke#{{Warning}} Die Wolke explodiert, wenn sie Feuer berührt!"},
{"Bomb", "Normale werfbare Bombe"},
{"Explosive Diarrhea", "Isaac lässt schnell 5 brennende Bomben erscheinen"},
{"Kacke", "Normales Kacke, das Aufsammelbares fallen lassen kann"},
{"Körnige Kacke", "Spawnt blaue Fliegen, solange es intakt ist"},
{"Brennende Kacke", "Verursacht Kontakt-Schaden, solange es intakt ist#Hinterlässt Feuer, wenn es zerstört wird"},
{"Steinige Kacke", "Kann 3 Mal Schaden verursachen, wenn es geworfen wird#Benötigt viele Treffer, um zerstört zu werden"},
{"Stinkende Kacke", "Erzeugt eine giftige Wolke#{{Warning}} Die Wolke explodiert, wenn sie Feuer berührt!"},
{"Schwarze Kacke", "{{Slow}} Erzeugt verlangsamenden Creep#{{Confusion}} Verursacht 10 Schaden und verwirrt alle Gegner, wenn sie zerstört wird"},
{"Heilige Kacke", "{{Collectible543}} Erzeugt einen weißen Kacke#Solange innerhalb der Aura des Kacke:#↑ {{Damage}} x1.2 Schadensmultiplikator#↑ {{Tears}} x2.5 Schussrate-Multiplikator#Homing-Tränen#Chance, Schaden zu blockieren"},
{"Braune Pfütze", "Hinterlässt eine Spur von Creep#Das Stehen auf dem Creep erhöht Isaacs Schussrate und Schaden#Wenn der Creep andere Poops berührt, übernimmt er ihre Eigenschaften"},
{"Furz", "Stößt nahegelegene Gegner und Geschosse zurück und erzeugt eine giftige Wolke#{{Warning}} Die Wolke explodiert, wenn sie Feuer berührt!"},
{"Bombe", "Normale werfbare Bombe"},
{"Explosiver Durchfall", "Isaac lässt schnell 5 brennende Bomben erscheinen"},
--Undetected poop, for Poop API
--[Poop name in code] = {Icon, Name, Description}
["Unknown"] = {"{{PoopSpell1}}", "Unbekannte Kacke", "Unbekannter Effekt"}
}
EID.descriptions[languageCode].itemPoolFor = "Pool für Gegenstand:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "Schatz", "Shop", "Boss", "Teufel", "Engel", "Geheimnis", "Bibliothek", "Shell Game", "Goldene Truhe", "Rote Truhe", "Bettler", "Dämonenbettler", "Fluch", "Schlüsselmeister", "Batterie-Bum", "Mamas Truhe", "Gier Schatz", "Gier Boss", "Gier Shop", "Gier Teufel", "Gier Engel", "Gier Fluch", "Gier Geheimnis", "Cranium-Spiel", "Ultra-Geheimnis", "Bomben-Bum", "Planetarium", "Alte Truhe", "Baby-Shop", "Holztruhe", "Verdorbener Bettler",
[0] = "Schatz", "Shop", "Boss", "Teufel", "Engel", "Geheimnis", "Bibliothek", "Shell Game", "Goldene Truhe", "Rote Truhe", "Bettler", "Dämonenbettler", "Fluch", "Schlüsselmeister", "Batterie-Bettler", "Mamas Truhe", "Gier Schatz", "Gier Boss", "Gier Shop", "Gier Teufel", "Gier Engel", "Gier Fluch", "Gier Geheimnis", "Cranium-Spiel", "Ultra-Geheimnis", "Bomben-Bum", "Planetarium", "Alte Truhe", "Baby-Shop", "Holztruhe", "Verdorbener Bettler",
}
EID.descriptions[languageCode].VoidShopText = "Wenn sofort nach dem Aufsammeln absorbiert, erhältst du:"
@@ -1213,6 +1337,15 @@ EID.descriptions[languageCode].AchievementWarningText = "Erfolge sind deaktivier
EID.descriptions[languageCode].OldGameVersionWarningText = "EID ist für die neueste Steam-Version aktualisiert#Ihre Spielversion wird nicht offiziell unterstützt, daher sind einige Beschreibungen und Funktionen möglicherweise ungenau#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
EID.descriptions[languageCode].ModdedRecipesWarningText = "Modifizierte Gegenstände können die Berechnung der Crafting-Rezepte ungenau machen!#Installiere REPENTOGON für verbesserte Unterstützung modifizierter Rezepte#(Diese Warnung kann in der Konfiguration deaktiviert werden)"
-- Strings for Tainted Cain's pedestal salvaging; the non-base lines will have the corresponding icon automatically
EID.descriptions[languageCode].TaintedCainPedestalBase = "Verwandelt sich bei Berührung in 3-8 zufällige Pickups"
EID.descriptions[languageCode].TaintedCainPedestalBaseBirthright = "Verwandelt sich bei Berührung in {{BlinkBirthright}}6-16{{CR}} zufällige Pickups"
EID.descriptions[languageCode].TaintedCainPedestalGuaranteed = "Garantiert ein {n} {1}" -- Room type spawns
EID.descriptions[languageCode].TaintedCainPedestalBonus = "33% Chance für ein extra {1}" -- "Safety Cap" type spawns
EID.descriptions[languageCode].TaintedCainPedestalLuckyToe = "66% Chance für ein extra Pickup"
EID.descriptions[languageCode].TaintedCainPedestalLuckyToeBirthright = "66% Chance für {{BlinkBirthright}}2{{CR}} extra Pickups"
EID.descriptions[languageCode].TaintedCainPedestalDaemonsTail = "Herzen sind 80% unwahrscheinlicher"
EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
-- Conditional descriptions
@@ -1231,11 +1364,38 @@ local repBFFSSynergies = {
}
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
---------- Character Info ----------
local repCharacterInfo = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
}
[4] = {"???", "Kann keine roten Herzen haben#{{SoulHeart}} HP-Up Items geben Seelenherzen#{{DevilRoom}} Teufelsgeschäfte, die 1 oder 2 Rote Herzen kosten würden, kosten stattdessen 1 oder 2 Seelenherzen#Kacke zerstören erzeugt 1 blaue Fliege"},
[8] = {"Lazarus", "Ein mal pro Ebene, wenn du stirbst:#Wiederauferstehen als Auferstandener Lazarus#Verliere 1 roten Herz Container#↑ {{Damage}} +0.5 Schaden"},
[11] = {"Auferstandener Lazarus", "Erhöhte Werte und x1.4 Schadensmultiplikator#Beim Betreten einer neuen Ebene, verwandelt sich zurück in Lazarus"},
[12] = {"Dunkler Judas", "{{Damage}} x2 Schadensmultiplikator#Kann keine roten Herzen haben#{{BlackHeart}} Health ups grant Black Hearts#{{Player3}} Counts as Judas for completion marks"},
--[14] = {"Hüter", "{{CoinHeart}} Heal by picking up coins#Maximum of 3 Coin Hearts#Heart pickups are turned into Blue Flies#{{DevilRoom}} Devil deals cost 15 or 30 coins"},
--[18] = {"Bethanie", "{{SoulHeart}} Use Soul Hearts to charge your active item#Can't use Soul Hearts as health"},
--[19] = {"Jakob", "Control Jakob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jakob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jakob and Esau can grab two simultaneously"},
--[20] = {"Esau", "Control Jakob and Esau at the same time#Both characters drop a bomb when one is used#Esau stays in place while holding {{ButtonRT}}#{{ButtonLT}} uses Jakob's active, {{ButtonRB}} uses Esau's active, hold {{ButtonRT}} to use their card/pill#When there's a choice between items, Jakob and Esau can grab two simultaneously"},
--[21] = {"Befleckter Isaac", "Item pedestals cycle between 2 options#You can only carry 8 passive items#Change which item will be dropped for a 9th item with {{ButtonRT}}"},
[22] = {"Befleckte Magdalene", "Gesundheit über 2 Rote Herzen wird langsam abgebaut#Führt bei Kontakt einen Nahkampfangriff für 6x Schaden aus#{{HalfRedHeart}} Chance für Feinde, halbe rote Herzen fallen zu lassen, die nach 2 Sekunden verschwinden#Herz wird bei Nahkampftötung garantiert#{{Sammelbares45}} Doppelt so viel Heilung aus nicht-aufnehmbaren Quellen#{{AngelDevilChance}} Schaden, der durch das Ablassen von Herzen verursacht wird, wirkt sich nicht auf die Chance auf einen Teufelsschlag aus"},
[23] = {"Befleckter Cain", "Das Berühren eines Items verwandelt es in mehrere Pickups"},
[24] = {"Befleckter Judas", "Kann keine roten Herzen haben#{{BlackHeart}} HP-Up Items geben schwarze Herzen"},
--[25] = {"Befleckter ???", "Bombs are replaced with Poop Spells#{{Crafting29}} Doing damage spawns poop pickups#{{Collectible715}} You can store the next spell for later by using Hold"},
--[26] = {"Befleckte Eve", "Holding Fire converts your hearts into Clot familiars#Different Heart types spawn Clots with more health and tear effects#Clots lose health over time#Clots stay in place while holding {{ButtonRT}}#At half a heart left with no Clots, you gain a Mom's Knife-like attack until you heal and leave the room"},
--[27] = {"Befleckter Samson", "Dealing or taking damage builds up Berserk mode#{{Timer}} When you go berserk, receive for 5 seconds:#↑ {{Speed}} +0.4 Speed#↓ {{Tears}} x0.5 Fire rate multiplier#↑ {{Tears}} +2 Fire rate#↑ {{Damage}} +3 Damage#Restricts attacks to a melee that reflects shots#{{Timer}} Each kill increases the duration by 1 second and grants brief invincibility"},
--[28] = {"Befleckter Azazel", "When you start charging, you sneeze blood#Hitting an enemy with the sneeze halves your charge time#The sneeze deals 1.5x Azazel's damage#{{BrimstoneCurse}} Affected enemies take extra damage from Brimstone beams#On death, cursed enemies explode and pass on the curse to nearby enemies"},
--[29] = {"Befleckter Lazarus", "Lazarus has two states, each with their own items and health#Clearing a room/wave or using Flip switches to the other state"},
--[30] = {"Befleckte Eden", "When you take damage, reroll your stats, items, trinket, and consumables#Items reroll into an item from the same item pool#Self-damage doesn't reroll"},
--[31] = {"Befleckter Lost", "{{Card51}} Cards that spawn have a 10% chance to be Holy Card#Quality {{Quality2}} or less items have a 20% chance to be rerolled#Only \"offensive\" items can spawn"},
--[32] = {"Befleckter Lilith", "Pressing Fire launches a short-range fetus melee attack that does 3x damage#Holding Fire keeps the fetus out shooting tears towards the nearest enemy"},
--[33] = {"Befleckter Hüter", "Maximum of 2 Coin Hearts#Enemies drop coins that disappear in 2 seconds#Most item pedestals cost 15 coins#Devil deals and Angel items cost 15 or 30 coins#Shops don't require a key and have increased stock"},
[34] = {"Befleckter Apollyon", ""},
--[35] = {"Befleckter Vergessener", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"},
--[36] = {"Befleckte Bethanie", "{{Heart}} Use Red Hearts to charge your active item#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts and blood charges#Stat increases are only 75% effective"},
--[37] = {"Befleckter Jakob", "Dark Esau chases you, charging towards you when close#The charge does a lot of damage to enemies#If he hits you, you turn into a ghost that dies in one hit for the rest of the floor#While a ghost, one devil deal per room can be taken for free"},
--[38] = {"Toter befleckter Lazarus", "Lazarus has two states, each with their own items and health#Clearing a room/wave or using Flip switches to the other state"},
--[39] = {"Befleckte Seele von Jakob", "Flight#Spectral tears#{{Warning}} No health#{{Warning}} Die if hit by Dark Esau#{{DevilRoom}} One devil deal per room can be taken for free#Turn back into Tainted Jakob in the next floor"},
--[40] = {"Befleckte vergessene Seele", "The Forgotten is an immobile bone pile that is picked up and thrown by The Soul for 3x damage#Only The Soul can take damage#Bombs are placed at Forgotten's location#Can't have Red Hearts#{{SoulHeart}} Health ups grant Soul Hearts"},
}
EID:updateDescriptionsViaTable(repCharacterInfo, EID.descriptions[languageCode].CharacterInfo)
@@ -1251,6 +1411,6 @@ if EID.enableDebug then
end
if REPENTOGON then
EID.descriptions[languageCode].custom["6.8.0"] = {"0", "Donation Machine", "Next achievement at {1} coins, {2} coins remaining#{{Luck}} 2% chance for +1 Luck when donating#{{AngelRoom}} Donating 10 coins increases Angel Room chance"}
EID.descriptions[languageCode].custom["6.11.0"] = {"0", "Greed Donation Machine", "Next achievement at {1} coins, {2} coins remaining"}
EID.descriptions[languageCode].custom["6.8.0"] = {"0", "Spendenmaschine", "Nächster Erfolg bei {1} Münzen, noch {2} Münzen#{{Luck}} 2% Chance für +1 Glück nach Spende#{{AngelRoom}} 10 Münzen spenden erhöht Engelraum-Chance"}
EID.descriptions[languageCode].custom["6.11.0"] = {"0", "Gier Spendenmaschine", "Nächster Erfolg bei {1} Münzen, noch {2} Münzen"}
end
+169 -49
View File
@@ -55,7 +55,7 @@ local repCollectibles={
[101] = {"101", "The Halo", "↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Tears}} +0.2 Tears#↑ {{Damage}} +0.3 Damage#↑ {{Range}} +1.5 Range#{{HealingRed}} Heals 1 heart"}, -- The Halo
[106] = {"106", "Mr. Mega", "↑ x1.85 Bomb damage#{{Bomb}} +5 Bombs"}, -- Mr. Mega
[107] = {"107", "The Pinking Shears", "{{Timer}} Receive for the room:#Flight#Isaac's body separates from his head and attacks enemies with 23.5 contact damage per second"}, -- The Pinking Shears
[110] = {"110", "Mom's Contacts", "↑ {{Range}} +1.5 Range#20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
[110] = {"110", "Mom's Contacts", "↑ {{Range}} +1.5 Range#{{Petrify}} 20% chance to shoot petrifying tears#{{Luck}} 50% chance at 20 luck"}, -- Mom's Contacts
[114] = {"114", "Mom's Knife", "Isaac's tears are replaced by a throwable knife#{{Damage}} The knife deals 2x Isaac's damage while held and caps at 6x damage at 1/3 charge#Charging further only increases throwing range#Damage reduces to 2x when returning to Isaac"}, -- Mom's Knife
[115] = {"115", "Ouija Board", "↑ {{Tears}} +0.5 Tears#Spectral tears"}, -- Ouija Board
[118] = {"118", "Brimstone", "↓ {{Tears}} x0.33 Fire rate multiplier#{{Chargeable}} Isaac's tears are replaced by a chargeable blood beam#{{Damage}} It deals 9x Isaac's damage over 0.63 seconds"}, -- Brimstone
@@ -69,17 +69,17 @@ local repCollectibles={
[142] = {"142", "Scapular", "{{SoulHeart}} Isaac gains 1 Soul Heart when damaged down to half a heart#Can only happen once per room#Exiting and re-entering the room allows the effect to trigger again#{{Warning}} Doesn't trigger from health donations"}, -- Scapular
[147] = {"147", "Notched Axe", "Using the item makes Isaac hold the axe#Holding the axe allows Isaac to break rocks, secret room entrances and damage enemies#Landing a hit with the axe reduces its charge#Entering a new floor fully recharges the axe"}, -- Notched Axe
[148] = {"148", "Infestation", "Taking damage spawns 2-6 blue flies"}, -- Infestation
[149] = {"149", "Ipecac", "↑ {{Damage}} +40 Damage#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#↓ {{Shotspeed}} -0.2 Shot speed#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
[149] = {"149", "Ipecac", "↑ {{Damage}} +40 Damage#↓ {{Tears}} x0.33 Fire rate multiplier#↓ {{Range}} x0.8 Range multiplier#↓ {{Shotspeed}} x0.8 Shot speed multiplier#Isaac's tears are fired in an arc#{{Poison}} The tears explode and poison enemies where they land"}, -- Ipecac
[152] = {"152", "Technology 2", "↓ {{Tears}} x0.67 Fire rate multiplier#Replaces Isaac's right eye tears with a continuous laser#{{Damage}} The laser deals 2x Isaac's damage per second"}, -- Technology 2
[153] = {"153", "Mutant Spider", "↓ {{Tears}} x0.42 Fire rate multiplier#Isaac shoots 4 tears at once"}, -- Mutant Spider
[155] = {"155", "The Peeper", "↑ {{Damage}} x1.35 Damage multiplier for the left eye#Floats around the room#Deals 17.1 contact damage per second"}, -- The Peeper
[158] = {"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super Secret Room)#While held:#{{PlanetariumChance}} +15% Planetarium chance#{{PlanetariumChance}} +100% if a {{TreasureRoom}} Treasure Room was skipped"}, -- Crystal Ball
[158] = {"158", "Crystal Ball", "Spawns a {{SoulHeart}} Soul Heart, {{Rune}} rune or {{Card}} card#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}}{{UltraSecretRoom}} Super/Ultra Secret Room)#While held:#{{PlanetariumChance}} +15% Planetarium chance#{{PlanetariumChance}} +100% if a {{TreasureRoom}} Treasure Room was skipped"}, -- Crystal Ball
[169] = {"169", "Polyphemus", "↑ {{Damage}} +4 Damage#↑ {{Damage}} x2 Damage multiplier#↓ {{Tears}} x0.42 Fire rate multiplier#Tears pierce killed enemies if there is leftover damage"}, -- Polyphemus
[171] = {"171", "Spider Butt", "{{Slow}} Slows down enemies for 4 seconds#Deals 10 damage to all enemies#Enemies killed by the item spawn blue spiders"}, -- Spider Butt
[172] = {"172", "Sacrificial Dagger", "Orbital#Blocks enemy shots#Deals 112.5 contact damage per second"}, -- Sacrificial Dagger
[173] = {"173", "Mitre", "{{SoulHeart}} 33% chance that Red Hearts spawn as Soul Hearts instead"}, -- Mitre
[176] = {"176", "Stem Cells", "↑ {{Heart}} +1 Health#↑ {{Shotspeed}} +0.16 Shot speed#{{HealingRed}} Heals 1 heart"}, -- Stem Cells
[178] = {"178", "Holy Water", "{{Throwable}} Launches itself in the direction Isaac shoots#Breaks and deals 7 damage upon hitting an enemy#Leaves a pool of petrifying + damaging creep"}, -- Holy Water
[178] = {"178", "Holy Water", "{{Throwable}} Launches itself in the direction Isaac shoots#Breaks and deals 7 damage upon hitting an enemy#{{Petrify}} Leaves a pool of petrifying + damaging creep"}, -- Holy Water
[180] = {"180", "The Black Bean", "Isaac farts multiple times when damaged#{{Poison}} The farts leave poison clouds and deflects projectiles"}, -- The Black Bean
[182] = {"182", "Sacred Heart", "↑ {{Heart}} +1 Health#↑ {{Damage}} x2.3 Damage multiplier#↑ {{Damage}} +1 Damage#↓ {{Tears}} -0.4 Tears#↓ {{Shotspeed}} -0.25 Shot speed#{{HealingRed}} Full health#Homing tears"}, -- Sacred Heart
[184] = {"184", "Holy Grail", "↑ {{Heart}} +1 Health#{{HealingRed}} Heals 1 heart#Flight"}, -- Holy Grail
@@ -174,7 +174,7 @@ local repCollectibles={
[375] = {"375", "Host Hat", "Grants immunity to explosions and falling projectiles#25% chance to reflect enemy shots"}, -- Host Hat
[376] = {"376", "Restock", "Buying an item from a Shop restocks it instantly#Restocked items increase in price each time"}, -- Restock
[380] = {"380", "Pay To Play", "{{Coin}} +5 Coins#Locked blocks, doors and chests must be opened with coins instead of keys"}, -- Pay To Play
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#{{Friendly}} Using the item after capturing an enemy spawns the capture as a friendly companion#Walking over the ball after a capture instantly recharges the item"}, -- Friendly Ball
[384] = {"384", "Lil Gurdy", "{{Chargeable}} Launches and bounces around the room with speed based on charge amount#Deals 5-20 contact damage per hit depending on speed"}, -- Lil Gurdy
[386] = {"386", "D12", "Rerolls any obstacle into another random obstacle (e.g. poop, pots, TNT, red poop, stone blocks etc.)#Small chance to reroll obstacles into buttons, killswitches, crawlspaces or trapdoors"}, -- D12
[389] = {"389", "Rune Bag", "{{Rune}} Spawns a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
@@ -199,13 +199,13 @@ local repCollectibles={
[430] = {"430", "Papa Fly", "Mimics Isaac's movement on a 0.66 second delay#{{Damage}} Shoots tears at nearby enemies that deal Isaac's damage"}, -- Papa Fly
[431] = {"431", "Multidimensional Baby", "Mimics Isaac's movement on a 0.66 second delay#Tears that pass through it are doubled and gain a range + shot speed boost"}, -- Multidimensional Baby
[432] = {"432", "Glitter Bombs", "{{Bomb}} +5 Bombs#{{Charm}} Bombs have a 63% chance to drop a random pickup and a 15% chance to charm enemies when they explode#The pickup spawn chance goes down by 1% for each spawn this floor"}, -- Glitter Bombs
[433] = {"433", "My Shadow", "A small shadow follows Isaac#{{Timer}} When an enemy touches the shadow a friendly black charger spawns for the room#The charger deals 8.7 damage per hit"}, -- My Shadow
[433] = {"433", "My Shadow", "A small shadow follows Isaac#{{Friendly}} When an enemy touches the shadow a friendly black charger spawns for the room#The charger deals 8.7 damage per hit"}, -- My Shadow
[437] = {"437", "D7", "Restarts a room and respawns all enemies#Can be used to get multiple room clear rewards from a single room"}, -- D7
[440] = {"440", "Kidney Stone", "Isaac occasionally stops firing and charges an attack that releases a burst of tears and a kidney stone"}, -- Kidney Stone
[442] = {"442", "Dark Prince's Crown", "While at 1 full Red Heart:#↑ {{Tears}} +2 Fire rate#↑ {{Range}} +1.5 Range#↑ {{Shotspeed}} +0.2 Shot speed"}, -- Dark Prince's Crown
[444] = {"444", "Lead Pencil", "Isaac shoots a cluster of tears every 15 tears"}, -- Lead Pencil
[448] = {"448", "Shard of Glass", "Upon taking damage:#{{Heart}} 25% chance to spawn a Red Heart#{{BleedingOut}} Isaac bleeds, spewing tears in the direction he is shooting#The bleeding does half a Red Heart of damage every 20 seconds#The bleeding stops if a Red Heart is healed, all Red Hearts are empty, or the next damage would kill Isaac"}, -- Shard of Glass
[450] = {"450", "Eye of Greed", "{{Damage}} Every 20 tears, Isaac shoots a coin tear that deals x1.5 +10 damage#Enemies hit with the coin turn into gold#{{Coin}} Killing a gold enemy drops 1-3 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
[450] = {"450", "Eye of Greed", "{{Damage}} Every 20 tears, Isaac shoots a coin tear that deals x1.5 +10 damage#{{Petrify}} Enemies hit with the coin get petrified and turn into gold#{{Coin}} Killing a gold enemy drops 1-3 coins#{{Warning}} Firing a coin tear costs 1 coin"}, -- Eye of Greed
[451] = {"451", "Tarot Cloth", "{{Card}} Spawns a card#{{Card}} Tarot card effects are doubled or enhanced"}, -- Tarot Cloth
[453] = {"453", "Compound Fracture", "↑ {{Range}} +1.5 Range#Tears shatter into 1-3 bone shards upon hitting anything"}, -- Compound Fracture
[455] = {"455", "Dad's Lost Coin", "↑ {{Range}} +2.5 Range#{{Luck}} Spawns a Lucky Penny"}, -- Dad's Lost Coin
@@ -213,7 +213,7 @@ local repCollectibles={
[459] = {"459", "Sinus Infection", "20% chance to shoot a sticky booger#{{Damage}} Boogers deal Isaac's damage once a second and stick for 10 seconds#{{Luck}} Not affected by luck"}, -- Sinus Infection
[462] = {"462", "Eye of Belial", "↑ {{Range}} +1.5 Range#Piercing tears#Hitting an enemy makes the tear homing and doubles its damage"}, -- Eye of Belial
[464] = {"464", "Glyph of Balance", "{{SoulHeart}} +2 Soul Hearts#Room clear rewards and champion enemy drops become whatever pickup Isaac needs the most"}, -- Glyph of Balance
[468] = {"468", "Shade", "Follows Isaac's movement on a 0.66 second delay#Deals 75 contact damage per second#After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage"}, -- Shade
[468] = {"468", "Shade", "Follows Isaac's movement on a 0.66 second delay#Deals 75 contact damage per second#{{Friendly}} After it deals 666 damage, it is absorbed by Isaac, increasing his contact damage and spawning friendly Chargers"}, -- Shade
[472] = {"472", "King Baby", "Other familiars follow it and automatically shoot at enemies#Stops moving when Isaac shoots#Teleports back to Isaac when he stops shooting"}, -- King Baby
[474] = {"474", "Broken Glass Cannon", "Using the item turns it back into Glass Cannon"}, -- Broken Glass Cannon
[476] = {"476", "D1", "Duplicates a random pickup in the room#Duplicated pickups may not be identical to the original"}, -- D1
@@ -286,7 +286,7 @@ local repCollectibles={
[593] = {"593", "Mars", "Double-tapping a movement key makes Isaac dash#{{Damage}} During a dash, Isaac is invincible and deals 4x his damage +8#{{Timer}} 3 seconds cooldown"}, -- Mars
[594] = {"594", "Jupiter", "↑ {{EmptyHeart}} +2 Empty heart containers#↓ {{Speed}} -0.3 Speed#{{HealingRed}} Heals half a heart#{{Speed}} Speed builds up to +0.5 while standing still#{{Poison}} Moving releases poison clouds#{{Poison}} Poison immunity"}, -- Jupiter
[595] = {"595", "Saturnus", "Entering a room causes 7 tears to orbit Isaac#Those tears last for 13 seconds and deal 1.5x Isaac's damage +5#Enemy projectiles have a chance to orbit Isaac"}, -- Saturnus
[596] = {"596", "Uranus", "{{Freezing}} Isaac shoots ice tears that freeze enemies on death#Touching a frozen enemy makes it slide away and explode into 10 ice shards"}, -- Uranus
[596] = {"596", "Uranus", "{{Freezing}} Isaac shoots petrifying tears that freeze enemies on death#Touching a frozen enemy makes it slide away and explode into 10 ice shards"}, -- Uranus
[597] = {"597", "Neptunus", "{{Tears}} Not shooting builds up a tear bonus over 3 seconds#The tear bonus decreases as Isaac shoots"}, -- Neptunus
[598] = {"598", "Pluto", "↑ {{Tears}} +0.7 Tears#Significantly shrinks Isaac, allowing him to squeeze between objects#Projectiles can pass over him"}, -- Pluto
[599] = {"599", "Voodoo Head", "{{CursedRoom}} Spawns an additional Curse Room each floor#Improves Curse Room layouts and rewards#{{Coin}} Spawns a coin in every Curse Room"}, -- Voodoo Head
@@ -298,7 +298,7 @@ local repCollectibles={
[605] = {"605", "The Scooper", "↑ {{Damage}} x1.35 Damage multiplier for the right eye#{{Timer}} Summons a Peeper familiar for the room, which leaves a trail of red creep and deals 36 contact damage per second"}, -- The Scooper
[606] = {"606", "Ocular Rift", "5% chance to shoot tears that create rifts where they land#{{Luck}} 20% chance at 15 luck#Rifts do 3x Isaac's damage per second and pull in nearby enemies, pickups, and projectiles"}, -- Ocular Rift
[607] = {"607", "Boiled Baby", "Shoots chaotic bursts of tears in all directions#Deals 3.5 or 5.25 damage per tear"}, -- Boiled Baby
[608] = {"608", "Freezer Baby", "Shoots petrifying tears that deal 3.5 damage#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
[608] = {"608", "Freezer Baby", "{{Petrify}} Shoots petrifying tears that deal 3.5 damage#{{Freezing}} Freezes enemies upon killing them"}, -- Freezer Baby
[609] = {"609", "Eternal D6", "Rerolls all pedestal items in the room#Has a 25% chance to delete items instead of rerolling them"}, -- Eternal D6
[610] = {"610", "Bird Cage", "Leaps on the enemy that deals the first damage to Isaac in a room#Deals 45 damage and releases a rock wave#Chases enemies afterwards for 6.5 contact damage per second"}, -- Bird Cage
[611] = {"611", "Larynx", "Isaac screams, damages and knocks back nearby enemies#The scream gets stronger the more charges the item has"}, -- Larynx
@@ -377,7 +377,7 @@ local repCollectibles={
[684] = {"684", "Hungry Soul", "Killing an enemy has a chance to spawn a ghost#Ghosts chase enemies, deal contact damage and explode after 5 seconds#Isaac doesn't take damage from the explosion"}, -- Hungry Soul
[685] = {"685", "Jar of Wisps", "Spawns a random wisp#Spawns one additional wisp with each use, up to 12"}, -- Jar of Wisps
[686] = {"686", "Soul Locket", "↑ Picking up {{SoulHeart}} Soul Hearts grants random permanent stat ups#{{SoulHeart}} Spawns a Soul Heart"}, -- Soul Locket
[687] = {"687", "Friend Finder", "Spawns a random friendly monster that mimics Isaac's movements and attacks"}, -- Friend Finder
[687] = {"687", "Friend Finder", "{{Friendly}} Spawns a random friendly monster that mimics Isaac's movements and attacks"}, -- Friend Finder
[688] = {"688", "Inner Child", "+1 Life#Upon death:#Respawns Isaac in the same room with half a heart#↑ {{Speed}} +0.2 Speed#↑ Massive size down"}, -- Inner Child
[689] = {"689", "Glitched Crown", "Item pedestals quickly cycle between 5 random items"}, -- Glitched Crown
[690] = {"690", "Belly Jelly", "Enemies bounce off of Isaac#50% chance to negate contact damage#50% chance to deflect enemy projectiles"}, -- Belly Jelly
@@ -412,7 +412,7 @@ local repCollectibles={
[719] = {"719", "Keeper's Box", "{{Shop}} Spawns a random Shop item/pickup to be purchased"}, -- Keeper's Box
[720] = {"720", "Everything Jar", "Spawns pickups based on the number of charges#Charge Rewards:#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} Triggers a powerful random effect at 12 charges"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "Causes all future items to be glitched#Glitched items have completely random effects"}, -- TMTRAINER
[722] = {"722", "Anima Sola", "Chains down the nearest enemy for 5 seconds#Chained enemies cannot move or attack"}, -- Anima Sola
[722] = {"722", "Anima Sola", "{{Chained}} Chains down the nearest enemy for 5 seconds#Chained enemies cannot move or attack"}, -- Anima Sola
[723] = {"723", "Spindown Dice", "Rerolls all items in the room by decreasing their internal ID by one"}, -- Spindown Dice
[724] = {"724", "Hypercoagulation", "{{Heart}} Taking damage drops a half or full Red Heart depending on how much Isaac lost#The hearts launch out and despawn after 1.5 seconds"}, -- Hypercoagulation
[725] = {"725", "IBS", "Dealing enough damage causes Isaac to flash red#Releasing the fire button while Isaac is flashing either:#Throws a random poop#Creates buffing creep#{{Poison}} Farts a poison cloud#Spawns 5 live bombs"}, -- IBS
@@ -486,7 +486,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[36] = "Outer ring wisp {{OuterWisp}}#2.5% chance for {{Collectible236}} E. Coli tears", -- The Poop
[37] = "Middle ring wisp {{MiddleWisp}}#Drop scatter homing bombs when destroyed", -- Mr. Boom
[38] = "Outer ring wisp {{OuterWisp}}#Rapid, inaccurate tears", -- Tammy's Head
[39] = "Middle ring wisp {{MiddleWisp}}#5% chance for petrifying tears", -- Mom's Bra
[39] = "Middle ring wisp {{MiddleWisp}}#5% chance for {{Petrify}} petrifying tears", -- Mom's Bra
[40] = "Middle ring wisp {{MiddleWisp}}#Explosive tears#Explodes when destroyed", -- Kamikaze!
[41] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Fear}} fear tears", -- Mom's Pad
[42] = "Middle ring wisp {{MiddleWisp}}#7.5% chance for {{Collectible149}} Ipecac tears", -- Bob's Rotten Head
@@ -558,7 +558,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[347] = "Middle ring wisp {{MiddleWisp}}#High HP wisps with {{Collectible245}} 20/20 tears#Duplicate all other wisps", -- Diplopia
[348] = "Middle ring wisp {{MiddleWisp}}#Spawns a {{Pill}} pill when destroyed", -- Placebo
[349] = "Middle ring wisp {{MiddleWisp}}#50% chance to drop a {{Coin}} coin when destroyed", -- Wooden Nickel
[351] = "Middle ring wisp {{MiddleWisp}}#Send a rock wave out on use#Petrify + {{Poison}} poison fart when destroyed", -- Mega Bean
[351] = "Middle ring wisp {{MiddleWisp}}#Send a rock wave out on use#{{Petrify}} Petrify + {{Poison}} poison fart when destroyed", -- Mega Bean
[352] = "Middle ring wisp {{MiddleWisp}}#Low HP wisp that persists between rooms#All Glass Cannon wisps are destroyed when one is destroyed", -- Glass Cannon
[357] = "Middle ring wisp {{MiddleWisp}}#No special effect#Duplicate all wisps for the room", -- Box of Friends
[382] = "Middle ring wisp {{MiddleWisp}}#Friendly enemies spawn 1 of 4 wisps on death, depending on their attacks, with normal, homing, explosive, or Brimstone tears", -- Friendly Ball
@@ -568,7 +568,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[406] = "Middle ring wisp {{MiddleWisp}}#Random damage and fire rate", -- D8
[419] = "Middle ring wisp {{MiddleWisp}}#20% chance for tears to teleport enemies#Wisps flicker every 5 seconds", -- Teleport 2.0
[421] = "Middle ring wisp {{MiddleWisp}}#{{Charm}} Charm tears#{{Charm}} Charm fart when destroyed", -- Kidney Bean
[422] = "Middle ring wisp {{MiddleWisp}}#30% chance for petrifying tears#Respawns all wisps that got destroyed in the previous room", -- Glowing Hourglass
[422] = "Middle ring wisp {{MiddleWisp}}#30% chance for {{Petrify}} petrifying tears#Respawns all wisps that got destroyed in the previous room", -- Glowing Hourglass
[427] = "Bounces around the room, exploding when shot by Isaac#Cannot shoot tears or deal contact damage", -- Mine Crafter
[434] = "Middle ring wisp {{MiddleWisp}}#Wisps are spawned instead of flies#Up to 5 flies makes 1 wisp with increased health and damage", -- Jar of Flies
[437] = "Middle ring wisp {{MiddleWisp}}#D7 effect when hit for the first time", -- D7
@@ -601,7 +601,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[523] = "Middle ring wisp {{MiddleWisp}}#Wisp only spawns when dropping items#Spawns a random pickup when destroyed", -- Moving Box
[527] = "Middle ring wisp {{MiddleWisp}}#Cannot shoot tears#On room clear, wisps open chests/doors", -- Mr. ME!
[536] = "Middle ring wisp {{MiddleWisp}}#Converts all wisps into {{HalfHeart}} half Red Hearts#Spawns a high HP, high damage wisp on sacrifice", -- Sacrificial Altar
[545] = "Inner ring wisp {{InnerWisp}}#Spawns a friendly Bony when destroyed", -- Book of the Dead
[545] = "Inner ring wisp {{InnerWisp}}#{{Friendly}} Spawns a friendly Bony when destroyed", -- Book of the Dead
[550] = "Middle ring wisp {{MiddleWisp}}#10% chance for tears to make Mom stomp on the enemy", -- Broken Shovel
[552] = "Middle ring wisp {{MiddleWisp}}#10% chance for tears to make Mom stomp on the enemy#Also spawns a high HP wisp that cannot shoot tears", -- Mom's Shovel
[555] = "Middle ring wisp {{MiddleWisp}}#15% chance for {{Collectible202}} Midas' Touch tears", -- Golden Razor
@@ -648,26 +648,142 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[729] = "Single room stationary wisp", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "Three normal locusts", -- The Inner Eye
[3] = "Purple homing locust", -- Spoon Bender
[4] = "Red large locust that deals triple damage", -- Cricket's Head
[6] = "Yellow fast short range locust that deals damage more quickly", -- Number One
[7] = "Red locust that deals double damage", -- Blood of the Martyr
[10] = "Two gray locusts that deal half damage", -- Halo of Flies
[13] = "Green locust that poisons enemies", -- The Virus
[103] = "Green locust that poisons enemies", -- The Common Cold
[118] = "Gray larger locust that is otherwise normal", -- Brimstone
[149] = "Large, slow, green locust that deals 1.5x Isaac's damage and poisons enemies", -- Ipecac
[153] = "Four normal locusts", -- Mutant Spider
[257] = "Orange, burning locust that sets enemies on fire", -- Fire Mind
[305] = "Green locust that poisons enemies", -- Scorpio
[374] = "Cyan, glowing locust that can spawn beams of light that deal deal 3x Isaac's damage", -- Holy Light
[494] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- Jacob's Ladder
[559] = "Light blue locust with arcs of electricity that deal 0.1 damage per arc", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount} {size}{speed}locust{pluralize} ({dmg})",
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
SpeedSlow = "slow ", -- Speed < 1
SpeedFast = "fast ", -- Speed > 1
SpeedDash = "dashing ", -- Speed >= 6
SizeSmall = "small ", -- Size < 1
SizeBig = "big ", -- Size > 1
DamageMult = "{1}x Isaac's damage", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Explodes when dealing damage",
[1] = "{{QuestionMark}} Random locust effect",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible284}} Reroll enemy when dealing damage",
[4] = "{{Collectible35}} Damages all enemies when dealing damage",
[5] = "{{Collectible638}} Erases an enemy when dealing damage",
[6] = "{{Collectible114}} Knife spining around locust when its attacking",
[7] = "{{Collectible611}} Uses Larynx scream, damaging enemies nearby",
[8] = "{{Collectible399}} Spawns a Maw of the Void ring",
[9] = "{{Collectible522}} Gains a projectile repelling aura when charging",
[10] = "{{Collectible447}} Spawns poison farts when dealing damage",
[11] = "{{Collectible447}} Spawns a fart when dealing damage",
[12] = "{{Collectible118}} Spawns an anti-gravity brimstone when dealing damage",
[13] = "{{Collectible317}} Spawns green creep when dealing damage",
[14] = "{{Collectible56}} Spawns yellow creep when dealing damage",
[15] = "{{Collectible214}} Spawns red creep when dealing damage",
[16] = "{{Collectible178}} Spawns blue creep when dealing damage",
[17] = "{{Collectible420}} Randomly spawns a pentagram",
[18] = "{{Collectible144}} Gains +0.25 damage for each pickup consumed. Maximum of 25 pickups",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "spectral", -- Ouija board type tear (goes thru obstacles)
[1] = "piercing", -- Cupid's arrow type tear (goes thru enemy)
[2] = "homing", -- Spoon bender type tear (homes to enemy)
[3] = "slowing", -- Spider bite type tear (slows on contact)
[4] = "poison", -- Common cold type tear (poisons on contact)
[5] = "petrify", -- Mom's contact type tear (freezes on contact)
[6] = "split", -- Parasite type tear (splits on collision)
[7] = "grow by range", -- Lump of coal type tear (grows by range)
[8] = "boomerang", -- My reflection type tear (returns back)
[9] = "persistent", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "wiggle movement", -- Wiggle worm type tear (wiggles)
[11] = "spawn fly on hit", -- Mulligan type tear (creates fly on hit)
[12] = "explosive", -- IPECAC type tear (explodes on hit)
[13] = "charming", -- Mom's Eyeshadow tear
[14] = "confusion", -- Iron Bar tear
[15] = "enemies drop hearts", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "orbit around player", -- Used for Little Planet (orbit arounds the player)
[17] = "waits before moving", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "split into 4 on hit", -- Splits into 4 smaller tears if it hits the ground
[19] = "bounce of enemies", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "fear", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "shrink", -- Proptosis tears start large and shrink
[22] = "burn", -- Fire Mind tears cause Burn effect on enemies
[23] = "enemy and pickup magnet", -- Attracts enemies and pickups
[24] = "knockback", -- Tear impact pushes enemies back further
[25] = "pulsating", -- Makes the tear pulse
[26] = "spiral movement", -- Makes the tear path spiral
[27] = "oval shape", -- Makes the tear oval in the direction of travel
[28] = "sad bomb", -- Used by Bombs (Sad Bomb)
[29] = "butt bomb", -- Used by Bombs (Butt Bomb)
[30] = "square movement", -- Used for Hook Worm
[31] = "damage dealing aura", -- Used for GodHead (they will have a glow around them)
[32] = "slowing + color enemy black", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "green creep on hit", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "shielded", -- Lost Contact tears, block enemy projectiles
[35] = "glitter bomb", -- Used by Bombs (Glitter Bomb)
[36] = "scatter bomb", -- Used for Scatter bombs
[37] = "sticky", -- Used for Sticky bombs and Explosivo tears
[38] = "loops around screen", -- Tears loop around the screen
[39] = "spawn light beam on hit", -- Create damaging light beam on hit
[40] = "coin drop on hit", -- Used by Bumbo, spawns a coin when tear hits
[41] = "black hp drop on hit", -- Enemy drops a black hp when dies
[42] = "tractor beam", -- Tear with this flag will follow parent player's beam
[43] = "shrink enemies", -- God's flesh flag to minimize enemies
[44] = "create coin on hit", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "cross bomb", -- Bomber Boy
[46] = "big spiral movement", -- Ouroboros Worm, big radius oscilating tears
[47] = "permanent confusion on hit", -- Glaucoma tears, permanently confuses enemies
[48] = "booger", -- Booger tears, stick and do damage over time
[49] = "spawn spiders or fly on hit", -- Egg tears, leave creep and spawns spiders or flies
[50] = "can break grid entities on hit", -- Sulfuric Acid tears, can break grid entities
[51] = "spawn 1-2 bone shards on enemy death", -- Bone tears, splits in 2
[52] = "piecing + gain double damage & homing afterwards", -- Belial tears, piecing tears gets double damage + homing
[53] = "turn enemies into gold on touch", -- Midas touch tears
[54] = "burst into 10 tears on hit", -- Needle tears
[55] = "electricity on hit", -- Jacobs ladder tears
[56] = "Summon big horn hand on hit", -- Little Horn tears
[57] = "connected with electricity", -- Technology Zero
[58] = "bounces of eachother", -- Pop!
[59] = "absorb others", -- Hungry Tears
[60] = "lasershot", -- Trisagion, generates a laser on top of the tear
[61] = "skip on ground", -- Flat Stone
[62] = "burst split", -- Haemolacria
[63] = "creep trail", -- Bob's Bladder
[64] = "punch effect on hit", -- Knockout Drops
[65] = "freeze enemy on death", -- Uranus
[66] = "enemy and pickup magnet", -- Lodestone
[67] = "bait effect on hit", -- Rotten Tomato
[68] = "Eye of the Occult", -- Eye of the Occult
[69] = "narrow orbit movement", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "break rocks", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "90 degree movement", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "blood bomb", -- Blood Bombs, leave blood creep on the ground
[73] = "turn enemy into poop", -- E. Coli tears, turn enemies into poop
[74] = "coin drop on death", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "brimstone bomb", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "black hole on hit", -- Rift tears, creates a black hole on impact
[77] = "stick to enemy and multiply on enemy death", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "ghost bomb", -- Ghost bombs
[79] = "card drop on death", -- Killed enemies will drop a random tarot card
[80] = "rune drop on death", -- Killed enemies will drop a random rune
[81] = "teleport enemy on hit", -- Hit enemies will teleport to a different part of the room
[82] = "decelerate over time", -- Decelerate over time
[83] = "accelerate over time", -- Accelerate over time
[104] = "bounce (walls only)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "extra damage from behind + bleeding", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial
@@ -704,7 +820,7 @@ local repCarBattery = {
[713] = {"half a heart", "a heart", "a clot", "2 {{CR}}clots"}, -- Sumptorium
[719] = {" a ", " 2 ", "item/pickup", "{{CR}}items/pickups"}, -- Keeper's Box
[720] = "Spawns a poop alongside the pickup", -- Everything Jar
[722] = "Chains 2 enemies down#If there's only one enemy, chains it for 10 seconds#Using Anima Sola again unchains the closest enemy", -- Anima Sola
[722] = "{{Chained}} Chains 2 enemies down#If there's only one enemy, chains it for 10 seconds#Using Anima Sola again unchains the closest enemy", -- Anima Sola
[723] = {"one", "two"}, -- Spindown Dice
}
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
@@ -845,7 +961,7 @@ local repTrinkets={
[164] = {"164", "Ring Cap", "{{Bomb}} Spawns 1 extra bomb for each bomb placed"}, -- Ring Cap
[165] = {"165", "Nuh Uh!", "On Womb and beyond, replaces all coin and key spawns with a bomb, heart, pill, card, trinket, battery, or enemy fly"}, -- Nuh Uh!
[166] = {"166", "Modeling Clay", "50% chance to grant the effect of a random passive item each room"}, -- Modeling Clay
[167] = {"167", "Polished Bone", "Clearing a room has a 25% chance to spawn a friendly Bony"}, -- Polished Bone
[167] = {"167", "Polished Bone", "{{Friendly}} Clearing a room has a 25% chance to spawn a friendly Bony"}, -- Polished Bone
[168] = {"168", "Hollow Heart", "{{EmptyBoneHeart}} Entering a new floor grants +1 Bone Heart"}, -- Hollow Heart
[169] = {"169", "Kid's Drawing", "{{Guppy}} Counts as 1 item towards the Guppy transformation while held"}, -- Kid's Drawing
[170] = {"170", "Crystal Key", "{{Collectible580}} Clearing a room has a 33% chance to create a Red Key room#Lower chance to occur when in a red room"}, -- Crystal Key
@@ -866,7 +982,7 @@ local repTrinkets={
[185] = {"185", "Cricket Leg", "Killing an enemy has a 17% chance to spawn a random locust"}, -- Cricket Leg
[186] = {"186", "Apollyon's Best Friend", "{{Collectible706}} Grants 1 Abyss locust"}, -- Apollyon's Best Friend
[187] = {"187", "Broken Glasses", "{{TreasureRoom}} 50% chance of adding an extra blind item in Treasure Rooms#50% chance to reveal the blind item in alt path Treasure Rooms"}, -- Broken Glasses
[188] = {"188", "Ice Cube", "Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube
[188] = {"188", "Ice Cube", "{{Petrify}} Entering a room has a 20% chance to petrify random enemies#{{Freezing}} Killing a petrified enemy freezes it"}, -- Ice Cube
[189] = {"189", "Sigil of Baphomet", "Killing an enemy makes Isaac invincible for 1 second#Invincibility stacks with successive enemy kills"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
@@ -929,6 +1045,9 @@ local repCards={
[12] = {"12", "XI - Strength", "{{Timer}} Receive for the room:#↑ {{Heart}} +1 Health#↑ {{Speed}} +0.3 Speed#↑ {{Damage}} +0.3 Damage#↑ {{Damage}} x1.5 Damage multiplier#↑ {{Range}} +2.5 Range"}, -- XI - Strength
[16] = {"16", "XV - The Devil", "{{Timer}} Receive for the room:#↑ {{Damage}} +2 Damage"}, -- XV - The Devil
[18] = {"18", "XVII - The Stars", "{{TreasureRoom}} Teleports Isaac to the Treasure Room#{{Planetarium}} If there is a Planetarium, it teleports there instead"}, -- XVII - The Stars
[20] = {"20", "XIX - The Sun", "{{HealingRed}} Full health#Deals 100 damage to all enemies#{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Secret Room)#{{CurseDarkness}} Removes Curse of Darkness"}, -- XIX - The Sun
[21] = {"21", "XX - Judgement", "{{Beggar}} Spawns a Beggar#{{DemonBeggar}} 33% chance for it to be a Devil Beggar#5% chance for it to be a Key Master, Bomb Bum, Battery Bum, or Rotten Beggar"}, -- XX - Judgement
[22] = {"22", "XXI - The World", "{{Timer}} Full mapping effect for the floor (except {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Secret Room)"}, -- XXI - The World
[27] = {"27", "Ace of Clubs", "{{Bomb}} Turns all pickups, chests and non-boss enemies into random bombs"}, -- Ace of Clubs
[28] = {"28", "Ace of Diamonds", "{{Coin}} Turns all pickups, chests and non-boss enemies into random coins"}, -- Ace of Diamonds
[29] = {"29", "Ace of Spades", "{{Key}} Turns all pickups, chests and non-boss enemies into random keys"}, -- Ace of Spades
@@ -952,7 +1071,7 @@ local repCards={
[66] = {"66", "X - Wheel of Fortune?", "{{DiceRoom}} Triggers a random Dice Room effect"}, -- X - Wheel of Fortune?
[67] = {"67", "XI - Strength?", "{{Timer}} Enemies in the room are {{Slow}} slowed and take double damage for 30 seconds"}, -- XI - Strength?
[68] = {"68", "XII - The Hanged Man?", "{{Timer}} Receive for 30 seconds:#↓ {{Speed}} -0.1 Speed#Triple shot#{{Coin}} Killed enemies drop coins"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death?
[69] = {"69", "XIII - Death?", "{{Collectible545}} Activates Book of the Dead#{{Friendly}} Spawns friendly Bone entities for each enemy killed in room"}, -- XIII - Death?
[70] = {"70", "XIV - Temperance?", "{{Pill}} Forces Isaac to eat 5 random pills"}, -- XIV - Temperance?
[71] = {"71", "XV - The Devil?", "{{Timer}} Receive for 60 seconds:#{{Collectible33}} Activates The Bible (flight)#{{Collectible390}} Seraphim familiar#{{MomsHeart}} Kills Mom's Foot and Mom's Heart instantly#{{Warning}} Kills Isaac when used on Satan"}, -- XV - The Devil?
[72] = {"72", "XVI - The Tower?", "Spawns 7 clusters of random rocks and obstacles#Clusters often contain Tinted Rocks"}, -- XVI - The Tower?
@@ -1006,7 +1125,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[17] = {6, 12}, -- XVI - The Tower
[18] = "If the Treasure Room hasn't been entered yet, it will have two items to choose from", -- XVII - The Stars
[20] = {100, 400}, -- XIX - The Sun
[21] = {" a ", " 2 ", "Beggar ", "{{CR}}Beggars ", "Devil Beggar", "{{CR}}Devil Beggars"}, -- XX - Judgement
[21] = {" a Beggar", " 2 {{CR}}Beggars", " it ", " {{CR}}each ", " it ", " {{CR}}each "}, -- XX - Judgement
[56] = "Drops Isaac's most recent 6 items alongside the pickups", -- 0 - The Fool?
[59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant?
@@ -1184,9 +1303,9 @@ EID.descriptions[languageCode].birthright ={
{"Tainted Apollyon", "", "Locusts continuously damage enemies without returning while the fire button is held"},
{"Tainted Forgotten", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
{"Tainted Bethany", "", "Spawns four random item wisps of Quality {{Quality3}} and {{Quality4}} with significantly higher HP than normal"},
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#Using Anima Sola chains both Esaus for 6.67 seconds"},
{"Tainted Jacob", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#{{Chained}} Using Anima Sola chains both Esaus for 6.67 seconds"},
{"Dead Tainted Lazarus", "", "The non-active form of Tainted Lazarus appears as a ghostly second character#He is invincible and deals 25% damage#Both forms receive the Birthright item"},
{"Tainted Jacob's Soul", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#Using Anima Sola chains both Esaus for 6.67 seconds"},
{"Tainted Jacob's Soul", "", "Dark Esau splits into two, creating a shadowy clone of itself#Both Esaus always charge at the same time#{{Collectible722}} Anima Sola's cooldown is reduced to 10 seconds#{{Chained}} Using Anima Sola chains both Esaus for 6.67 seconds"},
{"Tainted Forgotten Soul", "", "{{Collectible714}} Tainted Soul gains the Recall ability to retrieve Tainted Forgotten from a distance#The Soul is invincible while the Forgotten is returning"},
}
@@ -1194,13 +1313,14 @@ EID.descriptions[languageCode].birthright ={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
AddBlackHearts = "{{BlackHeart}} {1} Black Heart",
AddBombs = "{{Bomb}} {1} Bomb",
AddCoins = "{{Coin}} {1} Coin",
AddHearts = "{{HealingRed}} Heals {1} heart",
AddKeys = "{{Key}} {1} Key",
AddMaxHearts = "{{EmptyHeart}} {1} Heart container",
AddSoulHearts = "{{SoulHeart}} {1} Soul Heart",
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Black Heart{pluralize}",
AddBombs = "{{Bomb}} {1} Bomb{pluralize}",
AddCoins = "{{Coin}} {1} Coin{pluralize}",
AddHearts = "{{HealingRed}} Heals {1} heart{pluralize}",
AddKeys = "{{Key}} {1} Key{pluralize}",
AddMaxHearts = "{{EmptyHeart}} {1} Heart container{pluralize}",
AddSoulHearts = "{{SoulHeart}} {1} Soul Heart{pluralize}",
-- Cache Flag names
cacheFlagStart = "May affect ",
@@ -1377,7 +1497,7 @@ local repConditions = {
["5.100.205 (Tainted Magdalene)"] = "Allows infinite usage of Yum Heart", -- Sharp Plug + Tainted Magdalene
["5.100.705"] = "Temporary +1 damage up for each bullet/enemy", -- Dark Arts + Dark/Tainted Judas
["5.100.722"] = {"Chains down Dark Esau#After 5 seconds or upon using Anima Sola again, he breaks free and dashes towards Jacob"}, -- TJacob + Anima Sola
["5.100.722"] = {"{{Chained}} Chains down Dark Esau#After 5 seconds or upon using Anima Sola again, he breaks free and dashes towards Jacob"}, -- TJacob + Anima Sola
["5.100.713"] = {"Recalls all clots to Eve's health bar#Excess clots are simply moved to her location#{{Timer}} 1 second recharge time"}, --Teve + Sumptorium
["5.100.711"] = {"Entering", "{{Player38}} Flips Lazarus to the other state#Entering"}, -- Tlaz + Flip
["5.100.710"] = {"Upon use, attacking swipes the bag in the chosen direction#Swiping at a pickup puts it in the bag#The Bag's contents can be shifted with {{ButtonRT}} to replace specific pickups when full#Holding the Use key when the bag is full crafts the previewed item#Item quality is based on the quality of the pickups"}, -- Tcain Bag of Crafting
+143 -26
View File
@@ -176,7 +176,7 @@ local repCollectibles={
[323] = {"323", "Bocal de Larmes", "Projette 8 larmes qui infligent {{ColorLime}}dégâts +5{{ColorWhite}} en cercle autour d'Isaac#Chaque larme tirée par Isaac recharge une barre de l'objet"},
[324] = {"324", "erreur", "{{Blank}} Téléporte Isaac vers l'une de ces salles :#{{TreasureRoom}} Salle du Trésor#{{SecretRoom}} Salle Secrète#{{SuperSecretRoom}} Salle Super Secrète#Salle d'Erreur"},
[325] = {"325", "Paire de Ciseaux", "Sépare la tête d'Isaac de son corps#Le joueur contrôle le corps#La tête est immobile et tire en même temps que le corps"},
[326] = {"326", "Souffle de Vie", "Maintenir le bouton d'utilisation vide la barre de charge#Quand elle est vide, Isaac devient invulnérable pour une seconde et invoque des rayons de lumière au contact#Effectuer un blocage parfait envoie des rayons de lumière en croix#{{Warning}} Rester appuyé trop longtemps inflige des dégâts à Isaac"}, -- Breath of Life
[326] = {"326", "Souffle de Vie", "Maintenir [Utiliser] vide la barre de charge#Une fois vide, Isaac devient invulnérable 1 seconde et crée des rayons de lumière au contact#Effectuer un blocage parfait envoie des rayons de lumière en croix#{{Warning}} Appuyer trop longtemps inflige des dégâts à Isaac"}, -- Breath of Life
[327] = {"327", "Le Positif", "Subir un dégât à un demi-cœur rouge ou moins rend Isaac invulnérable pendant 5 secondes#Permet d'entrer dans le {{ColorTransform}}Coffre"},
[328] = {"328", "Le Négatif", "↑ Dégâts {{ColorLime}}+1.0#Subir un dégât à un demi-cœur rouge ou moins inflige 40 dégâts à tous les ennemis de la salle#Permet d'entrer dans la {{ColorTransform}}Chambre Noire"}, -- The Negative
[330] = {"330", "Lait de Soja", "↑ Débit {{ColorLime}}x5.5#↓ Dégâts {{ColorError}}-80%#Réduit grandement le recul infligé par les larmes d'Isaac"}, -- Soy Milk
@@ -747,26 +747,142 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "Invoque trois locustes normaux", -- The Inner Eye
[3] = "Invoque un locuste violet autoguidé", -- Spoon Bender
[4] = "Invoque un gros locuste rouge qui inflige 3x les dégâts d'Isaac", -- Cricket's Head
[6] = "Invoque un locuste jaune rapide à courte portée qui inflige des dégâts plus vite", -- Number One
[7] = "Invoque un locuste rouge qui inflige 2x les dégâts d'Isaac", -- Blood of the Martyr
[10] = "Invoque deux locustes gris qui infligent 50% de dégâts", -- Halo of Flies
[13] = "Invoque un locuste vert qui empoisonne les ennemis", -- The Virus
[103] = "Invoque un locuste vert qui empoisonne les ennemis", -- The Common Cold
[118] = "Invoque un locuste gris plus gros qui n'a pas d'autre particularité", -- Brimstone
[149] = "Invoque un locuste vert, gros et lent qui inflige 1.5x les dégâts d'Isaac et empoisonne les ennemis", -- Ipecac
[153] = "Invoque 4 locustes normaux", -- Mutant Spider
[257] = "Invoque un locuste orange qui enflamme les ennemis", -- Fire Mind
[305] = "Invoque un locuste vert qui empoisonne les ennemis", -- Scorpio
[374] = "Invoque un locuste bleu clair, invoque des rayons de lumière qui infligent 3x les dégâts d'Isaac", -- Holy Light
[494] = "Invoque un locuste électrisé qui inflige 0.1 dégâts par tick", -- Jacob's Ladder
[559] = "Invoque un locuste électrisé qui inflige 0.1 dégâts par tick ", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount} {size} locuste{pluralize} {speed} ({dmg})", -- values inside {} brackets will be replaced with text parts below
InfoTextPlural = "{amount} {size} locustes {speed} ({dmg})", -- Will be shown when more than 1 locust will spawn
Chance = " ({1}%{{LuckSmall}})", -- {1} will be replaced with the chance
SpeedSlow = "lent{pluralize}", -- Speed < 1
SpeedFast = "rapide{pluralize}", -- Speed > 1
SpeedDash = "très rapide{pluralize}", -- Speed >= 6
SizeSmall = "petit{pluralize}", -- Size < 1
SizeBig = "gros", -- Size > 1
DamageMult = "Dégâts x{1}", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "Explose au contact",
[1] = "Effet aléatoire",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "Rejoue les ennemis au contact",
[4] = "Inflige des dégâts de masse au contact",
[5] = "Efface les ennemis au contact",
[6] = "Brandit un couteau",
[7] = "Inflige des dégâts de zone au contact",
[8] = "Crée un cercle noir au contact",
[9] = "Repousse les ennmis et projectiles lorsqu'il se déplace",
[10] = "Crée un pet toxique au contact",
[11] = "Pète au contact",
[12] = "Crache un rayon laser au contact",
[13] = "Répand une flaque toxique au contact",
[14] = "Répand une flaque toxique au contact",
[15] = "Répand une flaque toxique au contact",
[16] = "Répand une flaque toxique au contact",
[17] = "Crée des pentagrammes au sol qui infligent des dégâts",
[18] = "Mange les ressources au contact et gagne {{ColorLime}}dégâts +0.25{{ColorRed}} par ressource mangée (max. 25)",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "Traverse les obstacles", -- Ouija board type tear (goes thru obstacles)
[1] = "Transperce les ennemis", -- Cupid's arrow type tear (goes thru enemy)
[2] = "Autoguidé", -- Spoon bender type tear (homes to enemy)
[3] = "Ralentit les ennemis au contact", -- Spider bite type tear (slows on contact)
[4] = "Empoisonne les ennemis au contact", -- Common cold type tear (poisons on contact)
[5] = "Pétrifie les ennemis au contact", -- fMom's contact type tear (freezes on contact)
[6] = "Se divise au contact", -- Parasite type tear (splits on collision)
[7] = "Grandit selon sa distance à Isaac", -- Lump of coal type tear (grows by range)
[8] = "Revient comme un boomerang", -- My reflection type tear (returns back)
[9] = "Traverse les ennemis qu'il tue", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "Se déplace en zig-zag", -- Wiggle worm type tear (wiggles)
[11] = "Invoque une mouche au contact", -- Mulligan type tear (creates fly on hit)
[12] = "Explose au contact", -- IPECAC type tear (explodes on hit)
[13] = "Envoûte les ennemis au contact", -- Mom's Eyeshadow tear
[14] = "Étourdit les ennemis au contact", -- Iron Bar tear
[15] = "Fait apparaître un cœur s'il tue un ennemi", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "Orbite autour d'Isaac", -- Used for Little Planet (orbit arounds the player)
[17] = "Attaque avec un délai", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "Se divise en 4 au contact", -- Splits into 4 smaller tears if it hits the ground
[19] = "Rebondit contre les ennemis, les murs et les obstacles", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "Terrifie les ennemis au contact", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "Rapetisse quand il est lancé", -- Proptosis tears start large and shrink
[22] = "Brûle les ennemis au contact", -- Fire Mind tears cause Burn effect on enemies
[23] = "Attire les ennemis et les ressources", -- Attracts enemies and pickups
[24] = "Inflige du recul au contact", -- Tear impact pushes enemies back further
[25] = "Grandit et rapetisse rapidement", -- Makes the tear pulse
[26] = "Se déplace en spirale", -- Makes the tear path spiral
[27] = "Est élargi sur les côtés", -- Makes the tear oval in the direction of travel
[28] = "Bombe pleureuse", -- Used by Bombs (Sad Bomb)
[29] = "Bombe bronze", -- Used by Bombs (Butt Bomb)
[30] = "Se déplace en carré", -- Used for Hook Worm
[31] = "Est entouré d'une aura qui inflige des dégâts", -- Used for GodHead (they will have a glow around them)
[32] = "Ralentit les ennemis au contact", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "Répand une flaque toxique au contact", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "Détruit les projectiles au contact", -- Lost Contact tears, block enemy projectiles
[35] = "Bombe à paillette", -- Used by Bombs (Glitter Bomb)
[36] = "Bombe à fragmentation", -- Used for Scatter bombs
[37] = "Colle aux ennemis", -- Used for Sticky bombs and Explosivo tears
[38] = "Traverse les bords de l'écran", -- Tears loop around the screen
[39] = "Crée des rayons de lumière au contact", -- Create damaging light beam on hit
[40] = "Fait apparaître une pièce au contact", -- Used by Bumbo, spawns a coin when tear hits
[41] = "Fait apparaître un cœur noir s'il tue un ennemi", -- Enemy drops a black hp when dies
[42] = "Suit le rayon de lumière", -- Tear with this flag will follow parent player's beam
[43] = "Rapetisse les ennemis au contact", -- God's flesh flag to minimize enemies
[44] = "Fait apparaître une pièce au contact", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "Explose en croix au contact", -- Bomber Boy
[46] = "Se déplace en grandes spirales", -- Ouroboros Worm, big radius oscilating tears
[47] = "Étourdit les ennemis de manière permanente au contact", -- Glaucoma tears, permanently confuses enemies
[48] = "Se colle aux ennemis", -- Booger tears, stick and do damage over time
[49] = "Invoque une mouche ou araignée bleue au contact", -- Egg tears, leave creep and spawns spiders or flies
[50] = "Détruit les obstacles au contact", -- Sulfuric Acid tears, can break grid entities
[51] = "Les ennemis tués par ce locuste éclatent en fragments d'os", -- Bone tears, splits in 2
[52] = "Transperce les ennemis puis devient autoguidé", -- Belial tears, piecing tears gets double damage + homing
[53] = "Transforme les ennemis en or au contact", -- Midas touch tears
[54] = "Éclate en 10 larmes au contact", -- Needle tears
[55] = "Crée des arcs électriques au contact", -- Jacobs ladder tears
[56] = "Invoque la main de Grosse Corne au contact", -- Little Horn tears
[57] = "Reliés par des arcs électriques", -- Technology Zero
[58] = "Rebondit sur les autres", -- Pop!
[59] = "Absorbe les autres", -- Hungry Tears
[60] = "Laser de lumière", -- Trisagion, generates a laser on top of the tear
[61] = "Rebondit sur le sol", -- Flat Stone
[62] = "Éclate au contact", -- Haemolacria
[63] = "Répand une flaque toxique", -- Bob's Bladder
[64] = "Inflige du recul au contact", -- Knockout Drops
[65] = "Gèle les ennemis qu'il tue", -- Uranus
[66] = "Attire les ennemis et les ressources", -- Lodestone
[67] = "Les ennemis touchés par ce locuste sont pris pour cible par les autres", -- Rotten Tomato
[68] = "Œil Occulte", -- Eye of the Occult
[69] = "Orbite autour d'Isaac", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "Détruit les obstacles au contact", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "Tourne à 90° pour toucher un ennemi manqué", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "Hémoglobombe", -- Blood Bombs, leave blood creep on the ground
[73] = "Transforme les ennemis en caca au contact", -- E. Coli tears, turn enemies into poop
[74] = "Tuer un ennemi fait apparaître une pièce", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "Bombe soufre", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "Crée un trou noir au contact", -- Rift tears, creates a black hole on impact
[77] = "Colle aux ennemis et se multiplie s'il les tue", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "Bombe fantôme", -- Ghost bombs
[79] = "Tuer un ennemi fait apparaître une carte", -- Killed enemies will drop a random tarot card
[80] = "Tuer un ennemi fait apparaître une rune", -- Killed enemies will drop a random rune
[81] = "Téléporte les ennemis au contact", -- Hit enemies will teleport to a different part of the room
[82] = "Décélère progressivement", -- Decelerate over time
[83] = "Accélère progressivement", -- Accelerate over time
[104] = "Rebondit contre les murs", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "Inflige davantage de dégâts et fait saigner les ennemis qu'il touche par derrière", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
@@ -1260,13 +1376,14 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
AddBlackHearts = "{{BlackHeart}} {1} cœur(s) noir(s)",
AddBombs = "{{Bomb}} {1} bombe(s)",
AddCoins = "{{Coin}} {1} pièce(s)",
AddHearts = "Heals {{Heart}} {1} cœur(s) rouge(s)",
AddKeys = "{{Key}} {1} clé(s)",
AddMaxHearts = "{{EmptyHeart}} {1} réceptacle(s) de cœur",
AddSoulHearts = "{{SoulHeart}} {1} cœur(s) d'âme",
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} cœur{pluralize} noir{pluralize}",
AddBombs = "{{Bomb}} {1} bombe{pluralize}",
AddCoins = "{{Coin}} {1} pièce{pluralize}",
AddHearts = "Heals {{Heart}} {1} cœur{pluralize} rouge{pluralize}",
AddKeys = "{{Key}} {1} clé{pluralize}",
AddMaxHearts = "{{EmptyHeart}} {1} réceptacle{pluralize} de cœur",
AddSoulHearts = "{{SoulHeart}} {1} cœur{pluralize} d'âme",
-- Cache Flag names
cacheFlagStart = "Peut influencer ",
+183 -63
View File
@@ -57,7 +57,7 @@ local repCollectibles={
[101] = {"101", "L'Aureola", "↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Tears}} +0.2 Lacrime#↑ {{Damage}} +0.3 Danni#↑ {{Range}} +1.5 Gittata#{{HealingRed}} Cura di 1 cuore"}, -- The Halo
[106] = {"106", "Sig. Mega", "↑ {{Bomb}} x1.85 danni delle bombe#{{Bomb}} +5 Bombe"}, -- Mr. Mega
[107] = {"107", "Forbici Seghettate", "{{Timer}} Conferisce fino all'uscita dalla stanza:#Volo#Il corpo di Isaac si separa dalla testa e attacca i nemici con 23.5 danni da contatto al secondo"}, -- The Pinking Shears
[110] = {"110", "Lentine di Mamma", "↑ {{Range}} +1.5 Gittata#20% di chance di sparare lacrime pietrificanti#{{Luck}} 50% di chance con 20 di Fortuna"}, -- Mom's Contacts
[110] = {"110", "Lentine di Mamma", "↑ {{Range}} +1.5 Gittata#{{Petrify}} 20% di chance di sparare lacrime pietrificanti#{{Luck}} 50% di chance con 20 di Fortuna"}, -- Mom's Contacts
[114] = {"114", "Coltello di Mamma", "Le lacrime di Isaac vengono rimpiazzate da un coltello lanciabile#{{Damage}} Il coltello infligge i danni di Isaac x2 mentre viene tenuto e si massimizza a x6 ad 1/3 della carica#I danni si riducono a x2 quando ritorna ad Isaac"}, -- Mom's Knife
[115] = {"115", "Tavola Ouija", "↑ {{Tears}} +0.5 Lacrime#Lacrime spettrali"}, -- Ouija Board
[118] = {"118", "Zolfo Fuso", "↓ {{Tears}} x0.33 Moltiplicatore Rateo di Fuoco#{{Chargeable}} Le lacrime di Isaac vengono rimpiazzate da un raggio di sangue caricabile"}, -- Brimstone
@@ -68,19 +68,19 @@ local repCollectibles={
[138] = {"138", "Stimmate", "↑ {{Heart}} +1 Salute#↑ {{Damage}} +0.3 Danni#{{HealingRed}} Cura di 1 cuore"}, -- Stigmata
[139] = {"139", "Borsetta di Mamma", "{{Trinket}} Genera 1 ninnolo casuale#{{Trinket}} Isaac può tenere 2 ninnoli"}, -- Mom's Purse
[140] = {"140", "Maledizione di Bob", "{{Bomb}} +5 Bombe#{{Poison}} Le bombe di Isaac creano una nube velenosa#{{Poison}} Immunità al veleno"}, -- Bob's Curse
[142] = {"142", "Scapolare", "{{SoulHeart}} Isaac ottiene 1 Cuore Celeste quando i danni lo riducono a mezzo cuore#Può avvenire solo una volta a stanza#Uscire e rientrare nella stanza permette di attivare nuovamente l'effetto#{{Warning}} Non viene attivato dalle donazioni di cuori"}, -- Scapular
[142] = {"142", "Scapolare", "{{SoulHeart}} Isaac ottiene 1 Cuore Celeste quando i danni lo riducono a mezzo cuore#Può avvenire solo 1 volta a stanza#Uscire e rientrare nella stanza permette di attivare nuovamente l'effetto#{{Warning}} Non viene attivato dalle donazioni di cuori"}, -- Scapular
[147] = {"147", "Piccone Minatorio", "Usare l'oggetto fa sì che Isaac tenga il piccone in mano#Tenere il piccone permette ad Isaac di rompere rocce e ingressi per le Stanze Segrete, e anche di danneggiare i nemici#Mettere a segno un colpo con il piccone riduce la sua carica#Entrare in nuovo piano ricarica pienamente il piccone"}, -- Notched Axe
[148] = {"148", "Infestazione", "Subire danni genera 2-6 mosche blu"}, -- Infestation
[149] = {"149", "Ipecac", "↑ {{Damage}} +40 Danni#↓ {{Tears}} x0.33 Moltiplicatore Rateo di Fuoco#↓ {{Range}} x0.8 Moltiplicatore Gittata#Isaac spara lacrime lungo un arco#{{Poison}} Le lacrime esplodono nel punto in cui atterrano, avvelenando i nemici"}, -- Ipecac
[152] = {"152", "Tecnologia 2", "↓ {{Tears}} x0.67 Moltiplicatore Rateo di Fuoco#Rimpiazza le lacrime dell'occhio destro di Isaac con un laser costante#{{Damage}} Il laser infligge il 20% dei danni di Isaac per tocco"}, -- Technology 2
[153] = {"153", "Ragno Mutante", "↓ {{Tears}} x0.42 Moltiplicatore Rateo di Fuoco#Isaac spara 4 lacrime alla volta"}, -- Mutant Spider
[155] = {"155", "Il Guardone", "↑ {{Damage}} x1.35 Moltiplicatore Danni per l'occhio sinistro#Levita intorno alla stanza#Infligge 17.1 danni da contatto al secondo"}, -- The Peeper
[158] = {"158", "Sfera di Cristallo", "Genera 1 {{SoulHeart}} Cuore Celeste, 1 {{Rune}} runa o 1 {{Card}} carta#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (escluse le {{SuperSecretRoom}} Stanze Super Segrete)#Mentre viene tenuto:#{{PlanetariumChance}} +15% di chance di un Planetario#{{PlanetariumChance}} +100% se è stata saltata una {{TreasureRoom}} Stanza dei Tesori"}, -- Crystal Ball
[158] = {"158", "Sfera di Cristallo", "Genera 1 {{SoulHeart}} Cuore Celeste, 1 {{Rune}} runa o 1 {{Card}} carta#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (escluse le {{SuperSecretRoom}}{{UltraSecretRoom}} Stanze Super/Ultra Segrete)#Mentre viene tenuto:#{{PlanetariumChance}} +15% di chance di un Planetario#{{PlanetariumChance}} +100% se è stata saltata una {{TreasureRoom}} Stanza dei Tesori"}, -- Crystal Ball
[169] = {"169", "Polifemo", "↑ {{Damage}} +4 Danni#↑ {{Damage}} x2 Moltiplicatore Danni#↓ {{Tears}} x0.42 Moltiplicatore Rateo di Fuoco#Le lacrime penetrano i nemici uccisi in caso di danni avanzanti"}, -- Polyphemus
[171] = {"171", "Chiappe Ragnesche", "{{Slow}} Rallenta i nemici per 4 secondi#Infligge 10 danni a tutti i nemici##I nemici uccisi dall'oggetto generano ragni blu"}, -- Spider Butt
[172] = {"172", "Lama Sacrificale", "Orbitale#Blocca i proiettili nemici#Infligge 112.5 danni al secondo"}, -- Sacrificial Dagger
[176] = {"176", "Cellule Staminali", "↑ {{Heart}} +1 Salute#↑ {{Shotspeed}} +0.16 Velocità Colpi#{{HealingRed}} Cura di 1 cuore"}, -- Stem Cells
[178] = {"178", "Acqua Santa", "{{Throwable}} Si lancia nella direzione in cui Isaac spara#Si infrange e una volta colpito un nemico infligge 7 danni#Lascia una pozza di liquido pietrificante e danneggiante"}, -- Holy Water
[178] = {"178", "Acqua Santa", "{{Throwable}} Si lancia nella direzione in cui Isaac spara#Si infrange e una volta colpito un nemico infligge 7 danni#{{Petrify}} Lascia una pozza di liquido pietrificante e danneggiante"}, -- Holy Water
[180] = {"180", "Il Fagiolo Nero", "Quando Isaac viene danneggiato scorreggia per più volte#{{Poison}} Le scorregge lasciano nubi velenose e respingono i proiettili"}, -- The Black Bean
[182] = {"182", "Sacro Cuore", "↑ {{Heart}} +1 Salute#↑ {{Damage}} x2.3 Moltiplicatore Danni#↑ {{Damage}} +1 Danni#↓ {{Tears}} -0.4 Lacrime#↓ {{Shotspeed}} -0.25 Velocità Colpi#{{HealingRed}} Salute al Massimo#Lacrime a ricerca"}, -- Sacred Heart
[184] = {"184", "Sacro Graal", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#Volo"}, -- Holy Grail
@@ -100,7 +100,7 @@ local repCollectibles={
[219] = {"219", "Cerotto Vecchio", "↑ {{EmptyHeart}} +1 Portacuori vuoto#{{Heart}} Subire danni ha il 20% di chance di generare 1 Cuore Rosso"}, -- Old Bandage
[222] = {"222", "Anti-Gravità", "↑ {{Tears}} +1 Rateo di Fuoco#Tenere premuto il tasto di fuoco fa sì che le lacrime levitino a mezz'aria#Rilasciare il tasto di fuoco le lancia nella direzione verso cui erano state sparate"}, -- Anti-Gravity
[223] = {"223", "Piromane", "{{Bomb}} +5 Bombe#Immunità alle esplosioni e al fuoco#{{HalfHeart}} Le esplosioni curano Isaac di mezzo cuore invece di danneggiarlo"}, -- Pyromaniac
[224] = {"224", "Corpo di Cricket", "↑ {{Tears}} +0.5 Rateo di Fuoco#↓ {{Range}} x0.8 Moltiplicatore Gittata#Quando le lacrime colpiscono si scindono in 4#Le lacrime scisse infliggono la metà dei danni"}, -- Cricket's Body
[224] = {"224", "Corpo di Cricket", "↑ {{Tears}} +0.5 Rateo di Fuoco#↓ {{Range}} x0.8 Moltiplicatore Gittata#Quando le lacrime colpiscono si dividono in 4#Le lacrime divise infliggono la metà dei danni"}, -- Cricket's Body
[225] = {"225", "Latex", "{{SoulHeart}} Subire danni ha una chance di generare un Cuore Celeste#{{Luck}} +2% di chance per punto Fortuna#{{HalfHeart}} I nemici hanno una chance di lasciare mezzo Cuore Rosso quando muoiono"}, -- Gimpy
[226] = {"226", "Loto Nero", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore#{{SoulHeart}} +1 Cuore Celeste#{{BlackHeart}} +1 Cuore Nero"}, -- Black Lotus
[228] = {"228", "Profumo di Mamma", "↑ {{Tears}} +0.5 Rateo d fuoco#{{Fear}} 15% di chance di sparare lacrime spaventose"}, -- Moms Perfume
@@ -176,7 +176,7 @@ local repCollectibles={
[375] = {"375", "Cascospite", "Conferisce immunità alle esplosioni e alla caduta di proiettili#25% di chance di riflettere proiettili nemici"}, -- Host hat
[376] = {"376", "Rifornimento", "Comprare oggetti al Negozio lo rifornisce istantaneamente#Il prezzo degli oggetti riforniti aumenta ad ogni istanza"}, -- Restock
[380] = {"380", "Pay To Play", "{{Coin}} +5 Monete#Blocchi, porte e bauli chiusi a chiave vanno aperti con le monete al posto delle chiavi"}, -- Pay to Play
[382] = {"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#Usare l'oggetto dopo aver catturato un nemico lo genera come un alleato amichevole#Camminare sopra la sfera dopo la cattura ricarica istantaneamente l'oggetto"}, -- Friendly Ball
[382] = {"382", "Sfera Amikè", "Può essere lanciata ai nemici per catturarli#{{Friendly}} Usare l'oggetto dopo aver catturato un nemico lo genera come un compagno amichevole#Camminare sopra la sfera dopo la cattura ricarica istantaneamente l'oggetto"}, -- Friendly Ball
[384] = {"384", "Mini Gastrina", "{{Chargeable}} Si getta e rimbalza per la stanza ad una velocità che dipende dalla quantità di carica#Infligge dai 5 ai 25 danni da contatto al secondo in base alla velocità"}, -- Lil Gurdy
[386] = {"386", "D12", "Rilancia gli ostacoli in altri ostacoli casuali (ad es. cacca, vasi, TNT, cacca rossa, blocchi di pietra etc.)#Piccola chance di rilanciare gli ostacoli in pulsanti, tasterminatori, cunicoli o botole"}, -- D12
[389] = {"389", "Sacco di Rune", "{{Rune}} Genera 1 runa o pietra dell'anima casuale ogni 7-8 stanze"}, -- Rune Bag
@@ -201,21 +201,21 @@ local repCollectibles={
[430] = {"430", "Papà Mosca", "Riproduce i movimenti di Isaac con un delay di 0.66 secondi#Spara lacrime che infliggono i danni di Isaac ai nemici nelle vicinanze"}, -- papa Fly
[431] = {"431", "Bebè Multidimensionale", "Riproduce i movimenti di Isaac con un delay di 0.66 secondi#Le lacrime che gli passano attraverso sono raddoppiate e potenziano gittata e velocità colpi"}, -- Multidimensional Baby
[432] = {"432", "Bombe Glitter", "{{Bomb}} +5 Bombe#{{Charm}} Le bombe di Isaac quando esplodono hanno il 63% di chance di lasciare un consumabile casuale e il 15% di chance di ammaliare i nemici#La chance di generare 1 consumabile diminuisce dell'1% per ogni oggetto generato nel piano"}, -- Glitter Bombs
[433] = {"433", "La mia Ombra", "Isaac viene seguito da una piccola ombra #{{Timer}} Quando un nemico tocca l'ombra viene generato un Furore nero amichevole fino all'uscita dalla stanza#Il Furore infligge 8.7 danni a colpo"}, -- My Shadow
[433] = {"433", "La mia Ombra", "Isaac viene seguito da una piccola ombra #{{Friendly}} Quando un nemico tocca l'ombra viene generato un Assalitore nero amichevole fino all'uscita dalla stanza#L'Assalitore infligge 8.7 danni a colpo"}, -- My Shadow
[437] = {"437", "D7", "Ripristina la stanza e resuscita tutti i nemici#Può essere usato per ottenere più ricompense per completamento stanza da una singola stanza"}, -- D7
[440] = {"440", "Calcolo Renale", "Isaac occasionalmente smette di sparare e carica un attacco che rilascia uno scroscio di lacrime e un calcolo renale"}, -- Kidney Stone
[442] = {"442", "Corona del Principe delle Tenebre", "Se si rimane con 1 Cuore Rosso pieno:#↑ {{Tears}} +0.75 Lacrime#↑ {{Range}} +1.5 Gittata#↑ {{Shotspeed}} +0.2 Velocità Colpi"}, -- Dark Princes Crown
[444] = {"444", "Matita", "Ogni 15 lacrime Isaac spara un ammasso di lacrime"}, -- Lead Pencil
[448] = {"448", "Scheggia di Vetro", "Una volta subiti danni:#{{Heart}} 25% di chance di generare 1 Cuore Rosso#{{BleedingOut}} Isaac sanguina, sprizzando lacrime nella direzione verso cui sta sparando#Il sanguinamento infligge mezzo Cuore Rosso di danni ogni 20 secondi#Il sanguinamento termina se 1 Cuore Rosso viene curato, tutti i Cuori Rossi vengono svuotati, o se il prossimo danno ucciderebbe Isaac"}, -- Shard of Glass
[450] = {"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge x1.5 dei danni +10#I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} Un nemico dorato ucciso butta a terra 1-3 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"}, -- Eye of Greed
[450] = {"450", "Occhio di Avarizia", "Ogni 20 lacrime, Isaac spara una lacrima-moneta che infligge x1.5 dei danni +10#{{Petrify}} I nemici colpiti dalla moneta vengono pietrificati e tramutati in oro#{{Coin}} Un nemico dorato ucciso butta a terra 1-3 monete#{{Warning}} Sparare una lacrima-moneta costa 1 moneta"}, -- Eye of Greed
[451] = {"451", "Tappetino del Cartomante", "{{Card}} Genera 1 carta#{{Card}} Gli effetti dei tarocchi sono raddoppiati o potenziati"}, -- Tarot Cloth
[453] = {"453", "Frattura Esposta", "↑ {{Range}} +1.5 Gittata#Quando le lacrime colpiscono qualcosa si sgretolano in 1-3 piccole schegge d'ossa"}, -- Compound Fracture
[455] = {"455", "Moneta Perduta di Papà", "↑ {{Range}} +2.5 Gittata#{{Luck}} Genera un Penny Fortunato"},
[456] = {"456", "Spuntino di Mezzanotte", "↑ {{Heart}} +1 Salute#{{HealingRed}} Cura di 1 cuore"}, -- Midnight Snack
[459] = {"459", "Sinusite", "20% di chance di sparare una caccola appiccicosa#{{Damage}} Le caccole infliggono i danni di Isaac una volta al secondo e rimangono incollate per 60 secondi#{{Luck}} Non è influenzato dalla Fortuna"}, -- Sinus Infection
[459] = {"459", "Sinusite", "20% di chance di sparare una caccola appiccicosa#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo e rimangono incollate per 60 secondi#{{Luck}} Non è influenzato dalla Fortuna"}, -- Sinus Infection
[462] = {"462", "Occhio di Belial", "↑ {{Range}} +1.5 Gittata#Lacrime penetranti#Colpire un nemico rende la lacrima a ricerca e ne raddoppia i danni"}, -- Eye of Belial
[464] = {"464", "Glifo dell'Equilibrio", "{{SoulHeart}} +2 Cuori Celesti#Gli oggetti lasciati dalle ricompense per completamento stanza e dai nemici campioni diventano qualsiasi consumabile di cui Isaac ha più bisogno"}, -- Glyph of Balance
[468] = {"468", "Ombroso", "Segue i movimenti di Isaac con un delay di 1 secondo#Infligge 75 danni da contatto al secondo#Dopo aver inferto 666 danni, viene assorbito da Isaac, aumentando i suoi danni da contatto"}, -- Shade
[468] = {"468", "Ombroso", "Segue i movimenti di Isaac con un delay di 1 secondo#Infligge 75 danni da contatto al secondo#{{Friendly}} Dopo aver inferto 666 danni, viene assorbito da Isaac, aumentando i suoi danni da contatto e generando Assalitori amichevoli"}, -- Shade
[472] = {"472", "Re Bebè", "È seguito dagli altri famigli, i quali sparano automaticamente ai nemici#Quando Isaac spara smette di muoversi#Quando Isaac smette di sparare si teletrasporta da lui"}, -- King Baby
[474] = {"474", "Cannone di Vetro Infranto", "Usare l'oggetto lo riconverte in \"Cannone di Vetro\""}, -- broken Glass Canon
[476] = {"476", "D1", "Raddoppia 1 consumabile casuale nella stanza#I consumabili duplicati potrebbero non essere identici agli originali"}, -- D1
@@ -288,7 +288,7 @@ local repCollectibles={
[593] = {"593", "Mars", "Ad una doppia premuta del tasto di movimento Isaac effettua uno scatto#{{Damage}} Durante lo scatto Isaac è invincibile e infligge x4 dei suoi danni +8#{{Timer}} Tempo di attesa di 3 secondi"}, -- Mars
[594] = {"594", "Iupiter", "↑ {{EmptyHeart}} +2 Portacuori vuoti#↓ {{Speed}} -0.3 Velocità#{{HealingRed}} Cura di mezzo cuore#{{Speed}} Mentre rimane fermo la velocità cresce fino a +0.5#{{Poison}} Muoversi rilascia nubi velenose#{{Poison}} Immunità al veleno"}, -- Jupiter
[595] = {"595", "Saturnus", "Entrare in una stanza fa sì che 7 lacrime orbitino attorno ad Isaac#Le lacrime durano 13 secondi e infliggono x1.5 dei danni di Isaac +5#I proiettili nemici hanno una chance di orbitare attorno ad Isaac"}, -- Saturnus
[596] = {"596", "Uranus", "{{Freezing}} Isaac spara lacrime di ghiaccio che congelano i nemici una volta morti#Toccare un nemico congelato lo fa scivolare via ed esplodere in 10 schegge di ghiaccio"}, -- Uranus
[596] = {"596", "Uranus", "{{Freezing}} Isaac spara lacrime pietrificanti che congelano i nemici una volta morti#Toccare un nemico congelato lo fa scivolare via ed esplodere in 10 schegge di ghiaccio"}, -- Uranus
[597] = {"597", "Neptunus", "{{Tears}} Non sparare accumula un bonus alle Lacrime per 3 secondi#Mentre Isaac spara il bonus di lacrime decresce"}, -- Neptunus
[598] = {"598", "Pluto", "↑ {{Tears}} +0.7 Lacrime#Isaac viene drasticamente rimpicciolito, permettendogli di passare tra gli oggetti#I proiettili possono passare sopra di lui"}, -- Pluto
[599] = {"599", "Testa Voodoo", "{{CursedRoom}} Genera una Stanza Maledetta aggiuntiva ad ogni piano#Migliora i layout e le ricompense delle Stanze Maledette#{{Coin}} Genera 1 moneta in ogni Stanza Maledetta"}, -- Voodoo Head
@@ -300,7 +300,7 @@ local repCollectibles={
[605] = {"605", "Porzionatore", "↑ {{Damage}} x1.35 Moltiplicatore danni dell'occhio destro#{{Timer}} Evoca fino all'uscita dalla stanza un famiglio di \"Guardone\" che lascia una scia di sangue"}, -- The Scooper
[606] = {"606", "Squarcio Oculare", "5% di chance di sparare lacrime che creano squarci nel punto in cui atterrano#{{Luck}} 20% di chance con 15 di Fortuna#Gli squarci infliggono i danni di Isaac x3 al secondo e traggono a sé nemici, consumabili e proiettili nelle vicinanze"}, -- Ocular Rift
[607] = {"607", "Bebè Bollito", "Spara scrosci caotici di lacrime in tutte le direzioni#Infligge 3.5 o 5.3 danni a lacrima"}, -- Boiled Baby
[608] = {"608", "Bebè Ghiacciato", "Spara lacrime pietrificanti#{{Freezing}} I nemici si congelano quando vengono uccisi"}, -- Freezer Baby
[608] = {"608", "Bebè Ghiacciato", "{{Petrify}} Spara lacrime pietrificanti#{{Freezing}} I nemici si congelano quando vengono uccisi"}, -- Freezer Baby
[609] = {"609", "D6 Eterno", "Rilancia tutti i piedistalli nella stanza#Ha il 25% di chance di cancellare gli oggetti invece di rilanciarli"}, -- Eternal D6
[610] = {"610", "Gabbia per Uccelli", "Si lancia sul primo nemico che infligge danni ad Isaac#Infligge 45 danni e rilascia una scossa sismica#In seguito insegue i nemici, infliggendo 6.5 danni da contatto al secondo"}, -- Bird Cage
[611] = {"611", "Laringe", "Isaac urla, danneggiando e respingendo i nemici nelle vicinanze#L'urlo è più forte quanto più l'oggetto ha cariche"}, -- Larynx
@@ -323,21 +323,21 @@ local repCollectibles={
[628] = {"628", "Certificato di Morte", "{{Warning}} MONOUSO {{Warning}}#Teletrasporta Isaac in un piano che contiene ogni oggetto del gioco#Scegliere un oggetto da questo piano teletrasporta Isaac nella stanza da cui è venuto"}, -- Death Certificate
[629] = {"629", "Mosca-Bot", "Spara lacrime scudo per distruggere i proiettili nemici"}, -- Bot Fly
[630] = {"630", "", "<Item does not exist>"},
[631] = {"631", "Mannaia", "Scinde ciascun nemico nella stanza in 2 versioni più piccole con meno salute"}, -- Meat Cleaver
[631] = {"631", "Mannaia", "Divide ciascun nemico nella stanza in 2 versioni più piccole con meno salute"}, -- Meat Cleaver
[632] = {"632", "Nazar", "↑ {{Luck}} +2 Fortuna#Immunità a {{Burning}} fuoco, {{Confusion}} confusione, {{Fear}} paura, e {{Poison}} veleno"}, -- Evil Charm
[633] = {"633", "Dogma", "↑ {{Speed}} +0.1 Velocità#↑ {{Damage}} +2 Danni#Volo e un singolo uso di {{HolyMantleSmall}} \"Manto Sacro\"#{{Heart}} Cura Isaac con Cuori Rossi e Celesti se ha meno di 6 cuori"}, -- Dogma
[634] = {"634", "Purgatorio", "Nelle stanze ostili vengono generate crepe rosse nel terreno#Camminare sopra le crepe evoca fantasmi esplosivi a ricerca"}, -- Purgatory
[635] = {"635", "Feticcio", "Genera un famiglio che si muove nella direzione in cui Isaac spara#Se usato, Isaac si scambia di posto con il famiglio e diventa invincibile per poco tempo#Teletrasportarsi ad un nemico o certi ostacoli può danneggiarli o distruggerli"}, -- Stitches
[636] = {"636", "Tasto R", "{{Warning}} MONOUSO {{Warning}}#Ripristina la partita#Vengono mantenuti tutti gli oggetti, ninnoli, statistiche e consumabili collezionati#Il timer non viene azzerato"}, -- R Key
[637] = {"637", "Pugno nell'Occhio", "{{Confusion}} 10% di chance di sparare in pugno che infligge confusione e una spinta poderosa#{{Luck}} 100% di chance con 9 di Fortuna#I nemici subiscono danni quando vengono spinti verso un muro/ostacolo"}, -- Knockout Drops
[638] = {"638", "Gomma per Cancellare", "Lancia una gomma da cancellare che uccide istantemente un nemico#Impedisce per il resto della partita la generazione del nemico cancellato#Infligge 15 danni ai boss#Può essere usato una volta per piano"}, -- Eraser
[637] = {"637", "Pugno nell'Occhio", "{{Confusion}} 10% di chance di sparare un pugno che infligge confusione e una spinta poderosa#{{Luck}} 100% di chance con 9 di Fortuna#I nemici subiscono danni quando vengono spinti verso un muro/ostacolo"}, -- Knockout Drops
[638] = {"638", "Gomma per Cancellare", "Lancia una gomma da cancellare che uccide istantemente un nemico#Impedisce per il resto della partita la generazione del nemico cancellato#Infligge 15 danni ai boss#Può essere usato 1 volta per piano"}, -- Eraser
[639] = {"639", "Cuore Schifoso", "{{RottenHeart}} +1 Cuore Marcio"}, -- Yuck Heart
[640] = {"640", "Urna di Anime", "Genera un getto infuocato#Uccidere un nemico aggiunge una carica all'urna"}, -- Urn of Souls
[641] = {"641", "Akeldama", "Crea nelle stanze ostili una sfilza di lacrime dietro Isaac#Le lacrime infliggono 3.5 danni"}, -- Akeldama
[642] = {"642", "Pelle Magica", "Genera un oggetto dalla categoria di oggetti della stanza corrente#{{BrokenHeart}} Trasforma 1 Portacuori o 1 Cuore Osseo o 2 Cuori Celesti in 1 Cuore Spezzato#{{Warning}} Se Isasc non lo tiene può rimpiazzare oggetti futuri {{ColorSilver}}(33% dopo 1 uso, 50% dopo 2, 100% dopo 3)#Le chance sono minori se \"Pelle Magica\" è su un piedistallo nel piano corrente#{{Player10}} Monouso per Lo Smarrito"}, -- Magic Skin
[643] = {"643", "Rivelazione", "{{SoulHeart}} +2 Cuori Celesti#Volo#{{Chargeable}} Raggio sacro dai danni elevati#Non rimpiazza le lacrime di Isaac"}, -- Revelation
[644] = {"644", "Premio di Consolazione", "↑ Aumenta la più bassa tra Velocità, Rateo di Fuoco, Danni, e Gittata#Genera tra 3 {{Coin}} monete, 1 {{Bomb}} bomba, o 1 {{Key}} chiave in base a cosa Isaac ha di meno"}, -- Consolation Prize
[645] = {"645", "Minitoma", "Grosso orbitale che blocca i proiettili#Infligge 3.5 danni da contatto al secondo#Dopo aver subito 3 colpi si scinde in versione più piccole di se stessi#Le versioni piú piccole si sfaldano in ragni blu#Resuscita 5 secondi dopo la sua sparizione totale"}, -- Tinytoma
[645] = {"645", "Minitoma", "Grosso orbitale che blocca i proiettili#Infligge 3.5 danni da contatto al secondo#Dopo aver subito 3 colpi si dividono in versione più piccole di se stessi#Le versioni piú piccole si sfaldano in ragni blu#Resuscita 5 secondi dopo la sua sparizione totale"}, -- Tinytoma
[646] = {"646", "Bombe Zolfo Fuso", "{{Bomb}} +5 Bombe#{{Collectible118}} Le bombe di Isaac rilasciano dei raggi di zolfo fuso in 4 direzioni#I raggi non feriscono Isaac"}, -- Brimstone Bombs
[647] = {"647", "4.5 Volt", "Completare le stanze non carica più gli oggetti attivi#Infliggere danni ai nemici riempie lentamente la barra di carica#I danni richiesti per le cariche aumentano ad ogni piano"}, -- 4.5 Volt
[648] = {"648", "", "<Item does not exist>"},
@@ -373,13 +373,13 @@ local repCollectibles={
[678] = {"678", "Taglio Cesareo", "{{Chargeable}} Rimpiazza le lacrime di Isaac con un attacco caricato che spara feti spettrali e a ricerca#{{Damage}} I feti infliggono i danni di Isaac x2.8 al secondo"}, -- C Section
[679] = {"679", "Mini Abbadon", "{{Collectible399}} Famiglio che carica e rilascia un cerchio di \"Fauci dell'Oblio\" che infligge 52.5 danni in un 1 secondo"}, -- Lil Abaddon
[680] = {"680", "Vendetta di Montezuma", "{{Chargeable}} Sparare carica un raggio posteriore a corto raggio dai danni elevati#Non rimpiazza la lacrime di Isaac"}, -- Montezumàs Revenge
[681] = {"681", "Mini Portale", "Infligge danni da contatto e vola in avanti#Dissipa i consumabili lungo la via#Ogni consumabile dissipato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Dissipare 4 consumabili genera un portale per una stanza inesplorata"}, -- Lil Portal
[681] = {"681", "Mini Portale", "Infligge danni da contatto e vola in avanti#Mangia i consumabili lungo la via#Ogni consumabile mangiato ne aumenta le dimensioni e i danni, e genera 1 mosca blu#Mangiare 4 consumabili genera un portale per una stanza inesplorata"}, -- Lil Portal
[682] = {"682", "Amico Verme", "A volte sbuca dal terreno per afferrare un nemico#I nemici afferrati subiscono 8 danni al secondo, vengono rallentati e non possono muoversi"}, -- Worm Friend
[683] = {"683", "Speroni Ossei", "Quando i nemici muoiono generano schegge d'ossa#Le ossa bloccano i proiettili e infliggono danni da contatto"}, -- Bone Spurs
[684] = {"684", "Anima Affamata", "Uccidere un nemico ha una chance di generare un fantasma#I fantasmi inseguono i nemici, infliggono danni da contatto ed esplodono dopo 5 secondi#Isaac non subisce danni dalle loro esplosioni"}, -- Hungry Soul
[685] = {"685", "Giara di Fiammelle", "Genera 1 fiammella casuale#Ad ogni uso genera 1 fiammella aggiuntiva, fino ad arrivare a 12"}, -- Jar of Wisps
[686] = {"686", "Ciondolo Celeste", "↑ Raccogliere i {{SoulHeart}} Cuori Celesti conferisce aumenti permanenti a statistiche casuali#{{SoulHeart}} Genera 1 Cuore Celeste"}, -- Soul Locket
[687] = {"687", "Cerca Amici", "Genera un mostro amichevole casuale che imita i movimenti e gli attacchi di Isaac"}, -- Friend Finder
[687] = {"687", "Cerca Amici", "{{Friendly}} Genera un mostro amichevole casuale che imita i movimenti e gli attacchi di Isaac"}, -- Friend Finder
[688] = {"688", "Fanciullo Interiore", "+1 Vita#Quando Isaac muore:#Resuscita nella stessa stanza con mezzo cuore#↑ {{Speed}} +0.2 Velocità#↑ Enorme Riduzione Statura "}, -- Inner Child
[689] = {"689", "Corona Glitchata", "I piedistalli alternano rapidamente tra 5 oggetti causali"}, -- Glitched Crown
[690] = {"690", "Gelatina di Fagiolo", "I nemici rimbalzano via da Isaac#50% di chance di negare danni da contatto#50% di chance di deviare i proiettili nemici"}, -- Belly Jelly
@@ -414,7 +414,7 @@ local repCollectibles={
[719] = {"719", "Scatola del Mercante", "{{Shop}} Genera un oggetto/consumabile del Negozio comprabile"}, -- Keeper's Box
[720] = {"720", "Giara Universale", "Genera consumabili in base al numero di cariche#Ricompense delle cariche:#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#{{Blank}} A 12 cariche attiva un potente effetto casuale"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "Fa sì che tutti gli oggetti futuri siano glitchati#Gli oggetti glitchati hanno effetti totalmente casuali"}, -- TMTRAINER
[722] = {"722", "Anima Sola", "Incatena il nemico più vicino per 5 secondi#I nemici incatenati non possono muoversi o attaccare"}, -- Anima Sola
[722] = {"722", "Anima Sola", "{{Chained}} Incatena il nemico più vicino per 5 secondi#I nemici incatenati non possono muoversi o attaccare"}, -- Anima Sola
[723] = {"723", "Dado Decrementale", "Rilancia tutti gli oggetti nella stanza, diminuendo di 1 il loro ID interno"}, -- Spindown Dice
[724] = {"724", "Trombofilia", "{{Heart}} Subire danni butta a terra mezzo Cuore Rosso oppure uno intero, in base al quantitativo perso da Isaac#I cuori vengono scagliati via e spariscono 1.5 seconds"}, -- Hypercoagulation
[725] = {"725", "Sindrome del Colon Irritabile", "Infliggere abbastanza danni fa lampeggiare di rosso Isaac#Rilasciare il tasto di fuoco mentre Isaac lampeggia può:#Lanciare una cacca casuale#Creare del liquido potenziante#{{Poison}} Scorreggiare una nube velenosa#Genera 5 bombe accese"}, -- IBS
@@ -457,7 +457,7 @@ EID.descriptions[languageCode].bookOfBelialBuffs = {
[290] = "Usare l'oggetto consuma un cuore, conferisce un {{Damage}} aumento dei danni e lascia una scia di sangue per terra", -- The Jar
[295] = "Ha una chance di invocare gli effetti di {{Collectible555}} \"Lametta Dorata\"", -- Magic Fingers
[297] = "Insieme alle ricompense ordinarie conferisce permanentemente un famiglio demoniaco", -- Pandora's Box
[323] = "Spara invece 10 lacrime e sono perforanti + spettrali con un potenziamento dei danni", -- Isaac's Tears
[323] = "Spara invece 10 lacrime e sono penetranti + spettrali con un potenziamento dei danni", -- Isaac's Tears
[326] = "Mentre Isaac è invincibile invece di generare luce ha un'aura fiammeggiante#{{Damage}} Più Danni temporanei e con una parata perfetta invoca gli effetti di {{Collectible35}} \"Il Necronomicon\"", -- Breath of Life
[352] = "Se infranto attiva {{Collectible34}} \"Il libro di Belial\"#L'aumento dei danni persiste fino alla riparazione del cannone", -- Glass Cannon
[475] = "Se Giuda ha una vita extra resuscita come Giuda Oscuro", -- Plan C
@@ -488,7 +488,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[36] = "Fiammella dell'anello esterno {{OuterWisp}}#2.5% di chance di {{Collectible236}} lacrime di \"E. Coli\"", -- The Poop
[37] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta butta a terra bombe a grappolo a ricerca", -- Mr. Boom
[38] = "Fiammella dell'anello esterno {{OuterWisp}}#Lacrime veloci ma imprecise", -- Tammy's Head
[39] = "Fiammella dell'anello mediano {{MiddleWisp}}#5% di chance di lacrime pietrificanti", -- Mom's Bra
[39] = "Fiammella dell'anello mediano {{MiddleWisp}}#5% di chance di {{Petrify}} lacrime pietrificanti", -- Mom's Bra
[40] = "Fiammella dell'anello mediano {{MiddleWisp}}#Lacrime esplosive#Se distrutta esplode", -- Kamikaze!
[41] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Fear}} lacrime spaventose", -- Mom's Pad
[42] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Collectible149}} lacrime di \"Ipecac\"", -- Bob's Rotten Head
@@ -529,7 +529,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[164] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella per una singola stanza", -- The Candle
[166] = "Fiammella dell'anello mediano {{MiddleWisp}}#Distrugge tutti i consumabili nella stanza, ognuno di questi con una chance di generare una fiammella casuale", -- D20
[171] = "Fiammella dell'anello mediano {{MiddleWisp}}#7.5% di chance di {{Slow}} lacrime rallentanti", -- Spider Butt
[175] = "Fiammella dell'anello mediano {{MiddleWisp}}#Le fiammelle aprono bauli/porte chiusi che toccano, incluse le porte per Mega Satana, Ascesa, e Carcassa#Le fiammelle si donano da sole ai {{KeyBeggar}} Chiavai", -- Dad's Key
[175] = "Fiammella dell'anello mediano {{MiddleWisp}}#Le fiammelle aprono bauli/porte chiusi che toccano, incluse le porte per Mega Satana, Ascesa, e Carcassa#Le fiammelle si donano da sole ai {{KeyBeggar}} Chiavaiolo", -- Dad's Key
[177] = "Genera 1 fiammella in base alla ricompensa vinta", -- Portable Slot
[181] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance di {{Collectible374}} lacrime di \"Luce Santa\"", -- White Pony
[186] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla salute elevata", -- Blood Rights
@@ -560,7 +560,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[347] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammelle dalla salute elevata con lacrime di {{Collectible245}} \"Dieci Decimi\"#Duplica tutte le altre fiammelle", -- Diplopia
[348] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta genera 1 {{Pill}} pillola", -- Placebo
[349] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se distrutta 50% di chance di lasciare 1 {{Coin}} moneta", -- Wooden Nickel
[351] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se usata rilascia una scossa sismica#Se distrutta rilascia una scorreggia pietrificante + {{Poison}} velenosa", -- Mega Bean
[351] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se usata rilascia una scossa sismica#Se distrutta rilascia una scorreggia {{Petrify}} pietrificante e {{Poison}} velenosa", -- Mega Bean
[352] = "Fiammella dell'anello mediano {{MiddleWisp}}#Fiammella dalla basse salute che persiste fra le stanze#Se viene distrutta una fiammella \"Cannone di Vetro\" vengono distrutte anche tutte le altre", -- Glass Cannon
[357] = "Fiammella dell'anello mediano {{MiddleWisp}}#Nessun effetto speciale#Duplica tutte le fiammelle fino all'uscita dalla stanza", -- Box of Friends
[382] = "Fiammella dell'anello mediano {{MiddleWisp}}#I nemici amichevoli generano 1 tra 4 fiammelle quando vengono uccisi in base ai loro attacchi, con lacrime normali, a ricerca, esplosive, o di \"Zolfo Fuso\"", -- Friendly Ball
@@ -570,7 +570,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[406] = "Fiammella dell'anello mediano {{MiddleWisp}}#Danni e rateo di fuoco casuali", -- D8
[419] = "Fiammella dell'anello mediano {{MiddleWisp}}#20% di chance che le lacrime teletrasportino i nemici#Le fiammelle tremolano ogni 5 secondi", -- Teleport 2.0
[421] = "Fiammella dell'anello mediano {{MiddleWisp}}#{{Charm}} Lacrime ammalianti#{{Charm}} Se distrutta rilascia una scorreggia ammaliante", -- Kidney Bean
[422] = "Fiammella dell'anello mediano {{MiddleWisp}}#30% di chance di lacrime pietrificanti#Resuscita tutte le fiammelle distrutte nella stanza precedente", -- Glowing Hourglass
[422] = "Fiammella dell'anello mediano {{MiddleWisp}}#30% di chance di {{Petrify}} lacrime pietrificanti#Resuscita tutte le fiammelle distrutte nella stanza precedente", -- Glowing Hourglass
[427] = "Bounces around the room, exploding when shot by Isaac#Non può sparare lacrime o infliggere danni da conttatto", -- Mine Crafter
[434] = "Fiammella dell'anello mediano {{MiddleWisp}}#Al posto delle mosche vengono generate fiammelle#Usando fino a 5 mosche crea 1 fiammella con più danni e salute", -- Jar of Wisps
[437] = "Fiammella dell'anello mediano {{MiddleWisp}}#Se si è colpiti per la prima volta attiva l'effetto di \"D7\"", -- D7
@@ -603,7 +603,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[523] = "Fiammella dell'anello mediano {{MiddleWisp}}#La fiammella viene generata solo quando vengono rilasciati oggetti#Se distrutta genera un consumabile casuale", -- Moving Box
[527] = "Fiammella dell'anello mediano {{MiddleWisp}}#Non può sparare lacrime#A completamento stanza le fiammelle aprono bauli/porte", -- Mr. ME!
[536] = "Fiammella dell'anello mediano {{MiddleWisp}}#Converte tutte le fiammelle in {{HalfHeart}} mezzi Cuori Rossi#Dopo il sacrificio genera una fiammella dalla salute e danni elevati", -- Sacrificial Altar
[545] = "Fiammella dell'anello interno {{InnerWisp}}#Se distrutta genera un Ossuto amichevole", -- Book of the Dead
[545] = "Fiammella dell'anello interno {{InnerWisp}}#{{Friendly}} Se distrutta genera un Ossuto amichevole", -- Book of the Dead
[550] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance che le lacrime facciano sì che Mamma calpesti i nemici", -- Broken Shovel
[552] = "Fiammella dell'anello mediano {{MiddleWisp}}#10% di chance che le lacrime facciano sì che Mamma calpesti i nemici#Genera anche una fiammella dalla salute elevata che non può sparare lacrime", -- Mom's Shovel
[555] = "Fiammella dell'anello mediano {{MiddleWisp}}#15% di chance di lacrime di {{Collectible202}} \"Tocco di Mida\"", -- Golden Razor
@@ -621,7 +621,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[611] = "Fiammella dell'anello mediano {{MiddleWisp}}#Salute e danni aumentano in base alle cariche", -- Larynx
[622] = "Fiammella dell'anello mediano {{MiddleWisp}}#Rimpiazza tutte le fiammelle con 3 fiammelle normali", -- Genesis
[623] = "Fiammella dell'anello medianosNessun effetto speciale", -- Sharp Key
[631] = "Fiammella dell'anello mediano {{MiddleWisp}}#Scinde tutte le fiammelle a metà (metà dei danni)#Se scisse le fiammelle per una terza volta vengono distrutte", -- Meat Cleaver
[631] = "Fiammella dell'anello mediano {{MiddleWisp}}#Divide tutte le fiammelle a metà (metà dei danni)#Le fiammelle divise per una terza volta vengono distrutte", -- Meat Cleaver
[635] = "Fiammella per una singola stanza#Genera una fiammella stazionaria nella posizione di Isaac prima di venire teletrasportato (fino a 6 fiammelle)", -- Stitches
[636] = "Nessuna fiammella", -- R Key
[638] = "Fiammella dell'anello mediano {{MiddleWisp}}#Immunità ai proiettili#Al contatto con i nemici che non sono boss", -- Eraser
@@ -650,26 +650,142 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[729] = "Fiammella stazionaria per una singola stanza", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "3 locuste normali", -- The Inner Eye
[3] = "Locusta viola a ricerca", -- Spoon Bender
[4] = "Grossa locusta rossa che infligge il triplo dei danni", -- Cricket's Head
[6] = "Locusta gialla rapida a corto raggio che infligge danni più rapidamente", -- Number One
[7] = "Locusta rossa che infligge il doppio dei danni", -- Blood of the Martyr
[10] = "2 locuste grigie che infliggono metà dei danni", -- Halo of Flies
[13] = "Locusta verde che avvelena i nemici", -- The Virus
[103] = "Locusta verde che avvelena i nemici", -- The Common Cold
[118] = "Locusta grigia più grossa ma normale in tutti gli altri aspetti", -- Brimstone
[149] = "Locusta verde, grossa e lenta che infligge x1.5 dei danni di Isaac e avvelena i nemici", -- Ipecac
[153] = "4 locuste normali", -- Mutant Spider
[257] = "Locusta arancione e incandescente che incendia i nemici", -- Fire Mind
[305] = "Locusta verde che avvelena i nemici", -- Scorpio
[374] = "Locusta turchese e lucente che può generare raggi di luce che infliggono x3 dei danni di Isaac", -- Holy Light
[494] = "Locusta blu chiaro con scariche elettriche che infliggono 0.1 danni a scossa", -- Jacob's Ladder
[559] = "Locusta blu chiaro con scariche elettriche che infliggono 0.1 danni a scossa", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount} {size} locusta/e {speed} ({dmg})",
InfoTextPlural = "{amount} {size} locusta/e {speed} ({dmg})", -- Can be used by translators to provide a pluralized version of the InfoText
Chance = " ({1}% di chance)", -- {1} will be replaced with the chance
SpeedSlow = "lenta/e", -- Speed < 1
SpeedFast = "rapida/e", -- Speed > 1
SpeedDash = "velocissima/e", -- Speed >= 6
SizeSmall = "piccola/e", -- Size < 1
SizeBig = "grossa/e", -- Size > 1
DamageMult = "x{1} danni di Isaac", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}} Se infligge danni esplode",
[1] = "{{QuestionMark}} Effetto di una locusta casuale",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible284}} Se infligge danni rilancia i nemici",
[4] = "{{Collectible35}} Se infligge danni danneggia tutti i nemici",
[5] = "{{Collectible638}} Se infligge danni cancella un nemico",
[6] = "{{Collectible114}} Un coltello gira attorno alla locusta quando attacca",
[7] = "{{Collectible611}} Usa l'urlo di \"Laringe\", danneggiando i nemici vicini",
[8] = "{{Collectible399}} Genera un anello di \"Fauci dell'Oblio\"",
[9] = "{{Collectible522}} Ottiene un'aura che respinge i proiettili se caricata",
[10] = "{{Collectible447}} Se infligge danni genera scorregge velenosi",
[11] = "{{Collectible447}} Se infligge danni genera una scorreggia",
[12] = "{{Collectible118}} Se infligge danni genera un raggio di zolfo fuso anti-gravità",
[13] = "{{Collectible317}} Se infligge danni genera del liquido verde",
[14] = "{{Collectible56}} Se infligge danni genera del liquido giallo",
[15] = "{{Collectible214}} Se infligge danni genera del liquido rosso",
[16] = "{{Collectible178}} Se infligge danni genera del liquido blu",
[17] = "{{Collectible420}} Genera casualmente un \"Pentagramma\"",
[18] = "{{Collectible144}} Ottiene +0.25 danni per ogni consumabile mangiato. Massimale di 25 consumabili",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "Spettrale", -- Ouija board type tear (goes thru obstacles)
[1] = "Penetrante", -- Cupid's arrow type tear (goes thru enemy)
[2] = "A ricerca", -- Spoon bender type tear (homes to enemy)
[3] = "Rallentante", -- Spider bite type tear (slows on contact)
[4] = "Velenosa", -- Common cold type tear (poisons on contact)
[5] = "Pietrificante", -- Mom's contact type tear (freezes on contact)
[6] = "Si divide", -- Parasite type tear (splits on collision)
[7] = "Cresce con la gittata", -- Lump of coal type tear (grows by range)
[8] = "Boomerang", -- My reflection type tear (returns back)
[9] = "Persistente", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "Movimento ondulato", -- Wiggle worm type tear (wiggles)
[11] = "Quando colpisce genera una mosca", -- Mulligan type tear (creates fly on hit)
[12] = "Esplosiva", -- IPECAC type tear (explodes on hit)
[13] = "Ammaliante", -- Mom's Eyeshadow tear
[14] = "Stordente", -- Iron Bar tear
[15] = "I nemici lasciano cuori", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "Orbita attorno al personaggio", -- Used for Little Planet (orbit arounds the player)
[17] = "Rimane ferma prima di muoversi", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "Quando colpisce si divide in 4", -- Splits into 4 smaller tears if it hits the ground
[19] = "Rimbalza via dai nemici", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "Spaventosa", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "Rimpiccolisce con la gittata", -- Proptosis tears start large and shrink
[22] = "Bruciante", -- Fire Mind tears cause Burn effect on enemies
[23] = "Calamita per nemici e consumabili", -- Attracts enemies and pickups
[24] = "Respingente", -- Tear impact pushes enemies back further
[25] = "Pulsante", -- Makes the tear pulse
[26] = "Movimento a spirale", -- Makes the tear path spiral
[27] = "Forma ovale", -- Makes the tear oval in the direction of travel
[28] = "Bomba triste", -- Used by Bombs (Sad Bomb)
[29] = "Bomba popò", -- Used by Bombs (Butt Bomb)
[30] = "Movimento angolare", -- Used for Hook Worm
[31] = "Aura che infligge danni", -- Used for GodHead (they will have a glow around them)
[32] = "Rallentante e colora di nero i nemici", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "Quando colpisce genera liquido verde", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "Scherma dai proiettili", -- Lost Contact tears, block enemy projectiles
[35] = "Bomba glitterata", -- Used by Bombs (Glitter Bomb)
[36] = "Bomba a grappolo", -- Used for Scatter bombs
[37] = "Bomba appiccicosa", -- Used for Sticky bombs and Explosivo tears
[38] = "Attraversa lo schermo", -- Tears loop around the screen
[39] = "Quando colpisce genera un raggio di luce", -- Create damaging light beam on hit
[40] = "Quando colpisce lascia una moneta", -- Used by Bumbo, spawns a coin when tear hits
[41] = "Quando uccide lascia un cuore nero", -- Enemy drops a black hp when dies
[42] = "Raggio traente", -- Tear with this flag will follow parent player's beam
[43] = "Rimpicciolente", -- God's flesh flag to minimize enemies
[44] = "Quando colpisce genera una moneta", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "Bomba con esplosione a croce", -- Bomber Boy
[46] = "Grande movimento a spirale", -- Ouroboros Worm, big radius oscilating tears
[47] = "Quando colpisce stordisce permanentemente", -- Glaucoma tears, permanently confuses enemies
[48] = "Caccola", -- Booger tears, stick and do damage over time
[49] = "Quando colpisce genera ragni o mosca", -- Egg tears, leave creep and spawns spiders or flies
[50] = "Quando colpisce può distruggere ostacoli", -- Sulfuric Acid tears, can break grid entities
[51] = "Quando uccide genera 1-2 schegge d'ossa", -- Bone tears, splits in 2
[52] = "penetrante e poi a ricerca con danni doppi", -- Belial tears, piecing tears gets double damage + homing
[53] = "Al contatto trasforma in oro i nemici", -- Midas touch tears
[54] = "Quando colpisce scoppia in 10 lacrime", -- Needle tears
[55] = "Quando colpisce genera scosse", -- Jacobs ladder tears
[56] = "Quando colpisce evoca mano di \"Grande Corno\"", -- Little Horn tears
[57] = "Connessa tramite scosse", -- Technology Zero
[58] = "Rimbalzante", -- Pop!
[59] = "Assorbe le altre", -- Hungry Tears
[60] = "Colpo laser", -- Trisagion, generates a laser on top of the tear
[61] = "Saltella sul terreno", -- Flat Stone
[62] = "Scoppio multiplo", -- Haemolacria
[63] = "Scia di liquido", -- Bob's Bladder
[64] = "Quando colpisce attiva effetto pugno", -- Knockout Drops
[65] = "Quando uccide congela i nemici", -- Uranus
[66] = "Calamita per nemici e consumabili", -- Lodestone
[67] = "Marchia i nemici", -- Rotten Tomato
[68] = "\"Occhio dell'Occulto\"", -- Eye of the Occult
[69] = "Orbita ridotta", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "Spacca le rocce", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "Movimento di 90°", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "Bomba di sangue", -- Blood Bombs, leave blood creep on the ground
[73] = "Trasforma i nemici in cacca", -- E. Coli tears, turn enemies into poop
[74] = "Quando uccide lascia una moneta", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "Bomba di zolfo fuso", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "Quando colpisce genera buco nero", -- Rift tears, creates a black hole on impact
[77] = "Appiccicosa e quando uccide si sdoppia", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "Bomba fantasma", -- Ghost bombs
[79] = "Quando uccide lascia carta", -- Killed enemies will drop a random tarot card
[80] = "Quando uccide lascia runa", -- Killed enemies will drop a random rune
[81] = "Quando colpisce teletrasporta i nemici", -- Hit enemies will teleport to a different part of the room
[82] = "Con il tempo rallenta", -- Decelerate over time
[83] = "Con il tempo accellera", -- Accelerate over time
[104] = "Rimbalza sui muri", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "danni extra da dietro e causa sanguinamento", -- Deals extra damage from behind and inflicts bleeding
}
-- Special Locust effects when Item was eaten by Abyss. Entries here will override the auto-generated descriptions
-- Kept in for backwards compatibility
EID.descriptions[languageCode].abyssSynergies = {}
-- Effect of Car battery on Active Items
local repCarBattery = {
[34] = {2, 3}, -- The Book of Belial
@@ -706,7 +822,7 @@ local repCarBattery = {
[713] = {"mezzo cuore", "cuore", "un grumo", "2 {{CR}}grumi"}, -- Sumptorium
[719] = {" un ", " 2 ", "oggetto/consumabile del Negozio comprabile", "{{CR}}oggetti/consumabili del Negozio comprabili"}, -- Keeper's Box
[720] = "Genera una cacca insieme ai consumabili", -- Everything Jar
[722] = "Incatena 2 nemici#Se c'è solo un nemico lo incatena per 10 secondi#Usare nuovamente \"Anima Sola\" libera il nemico più vicino", -- Anima Sola
[722] = "{{Chained}} Incatena 2 nemici#Se c'è solo un nemico lo incatena per 10 secondi#Usare nuovamente \"Anima Sola\" libera il nemico più vicino", -- Anima Sola
[723] = {"1", "2"}, -- Spindown Dice
}
EID:updateDescriptionsViaTable(repCarBattery, EID.descriptions[languageCode].carBattery)
@@ -752,7 +868,7 @@ local repBFFSSynergies = {
["5.100.626"] = {25, 50}, -- Knife Piece 1
["5.100.627"] = {25, 50}, -- Knife Piece 2
["5.100.629"] = {3, 6}, -- Bot Fly
["5.100.635"] = "Se usato spara 8 lacrime dalla posizione del giocatore", -- Stitches
["5.100.635"] = "Se usato spara 8 lacrime dalla posizione del personaggio", -- Stitches
["5.100.645"] = {3.5, 7}, -- Tinytoma
["5.100.649"] = {3, 6, 2, 4}, -- Fruity Plum
["5.100.650"] = "Danni da contatto raddoppiati", -- Plum Flute
@@ -801,7 +917,7 @@ local repTrinkets={
[80] = {"80", "Piuma Nera", "↑ {{Damage}} +0.5 Danni per ogni oggetto tenuto con \"Più malvagità\""}, -- Black Feather
[92] = {"92", "Corona Incrinata", "↑ x1.33 Moltiplicatore delle statistiche (escluso il rateo di fuoco) al di sopra di 1 {{Speed}} Velocità, 2.73 {{Tears}} Lacrime, 3.5 {{Damage}} Danni, 6.5 {{Range}} Gittata, 1 {{Shotspeed}} Velocità Colpi"}, -- Cracked Crown
[96] = {"96", "Verme Uroboro", " +0.4 Lacrime#↑ {{Range}} +1.5 Gittata#Lacrime spettrali#Chance di lacrime a ricerca#{{Luck}} 100% di chance con 9 di Fortuna#Le lacrime di Isaac si muovono velocemente a spirale"}, -- Ouroboros Worm
[98] = {"98", "Pepita Verde", "5% di chance di sparare lacrime adesive a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac una volta al secondo#Le lacrime si incollano per 10 secondi"}, -- Nose Goblin
[98] = {"98", "Pepita Verde", "5% di chance di sparare lacrime adesive a ricerca#{{Damage}} Le caccole infliggono i danni di Isaac 1 volta al secondo#Le lacrime si incollano per 10 secondi"}, -- Nose Goblin
[101] = {"101", "Lampadina Fioca", "Tenere un oggetto attivo totalmente scarico conferisce:#↑ {{Speed}} +0.5 Velocità#↑ {{Tears}} +0.5 Lacrime#↑ {{Damage}} +1.5 Danni#↑ {{Range}} +1.5 Gittata#↑ {{Shotspeed}} +0.3 Velocità Colpi#↑ {{Luck}} +2 Fortuna"},
[107] = {"107", "Cuore di Corvo", "Subire danni esaurisce i Cuori Rossi prima dei Cuori Neri/Celesti#{{Warning}} I danni ai Cuori Rossi possono ridurre le chance di una Stanza del Diavolo/dell'Angelo"}, -- Crow Heart
[110] = {"110", "Dollaro d'Argento", "{{Shop}} I Negozi appaiono in \"Utero\" e \"Carcassa\""},
@@ -842,12 +958,12 @@ local repTrinkets={
[159] = {"159", "Chiave Dorata", "{{Key}} +1 Chiave quando viene raccolto#{{GoldenChest}} Rimpiazza tutti i bauli (eccetto quelli Vecchi/Mega) con bauli dorati#{{GoldenChest}} I bauli dorati possono contenere carte, pillole o ninnoli extra"}, -- Gilded Key
[160] = {"160", "Sacco Fortunato", "{{GrabBag}} Entrare in nuovo piano genera un sacco"}, -- Lucky Sack
[161] = {"161", "Corona Empia", "Genera una {{TreasureRoom}} Stanza del Tesoro e un {{Shop}} Negozio in \"Sheol\""}, -- Wicked Crown
[162] = {"162", "Moncherino di Azazel", "{{Player7}} Completare una stanza ha il 50% di chance di trasformare il giocatore in Azazel#{{Timer}} L'effetto dura fino al completamento e all'uscita dalla stanza"}, -- Azazel's Stump
[162] = {"162", "Moncherino di Azazel", "{{Player7}} Completare una stanza ha il 50% di chance di trasformare il personaggio in Azazel#{{Timer}} L'effetto dura fino al completamento e all'uscita dalla stanza"}, -- Azazel's Stump
[163] = {"163", "Tarzanello", "Tutte le Cacchine sono amichevoli#Completare una stanza genera 1 Cacchina casuale"}, -- Dingle Berry
[164] = {"164", "Munizioni Giocattolo", "{{Bomb}} Genera 1 bomba extra per ogni bomba piazzata"}, -- Ring Cap
[165] = {"165", "No No!", "Da \"Utero\" in poi rimpiazza tutte le monete e chiavi generate con una bomba, cuore, pillola, carta, ninnolo, pila, o mosca nemica"}, -- Nuh Uh!
[166] = {"166", "Plastilina", "50% di chance di conferire l'effetto di un oggetto passivo casuale ad ogni stanza"}, -- Modeling Clay
[167] = {"167", "Osso Levigato", "Completare una stanza ha il 25% di chance di generare un Ossuto amichevole"}, -- Polished Bone
[167] = {"167", "Osso Levigato", "{{Friendly}} Completare una stanza ha il 25% di chance di generare un Ossuto amichevole"}, -- Polished Bone
[168] = {"168", "Cuore Cavo", "{{EmptyBoneHeart}} Entrare in un nuovo piano conferisce +1 Cuore Osseo"}, -- Hollow Heart
[169] = {"169", "Disegno di un Bimbo", "{{Guppy}} Mentre viene tenuto conta come 1 oggetto per la trasformazione di Guppy"}, -- Kid's Drawing
[170] = {"170", "Chiave di Cristallo", "{{Collectible580}} Completare una stanza ha il 33% di chance di creare una stanza di \"Chiave Rossa\"#Chance più basse che ciò avvenga in una stanza rossa"}, -- Crystal Key
@@ -868,7 +984,7 @@ local repTrinkets={
[185] = {"185", "Zampa di Grillo", "Uccidere un nemico ha il 17% di chance di generare una locusta casuale"}, -- Cricket Leg
[186] = {"186", "Migliore Amica di Apollion", "{{Collectible706}} Conferisce 1 locusta di \"Abisso\""}, -- Apollyon's Best Friend
[187] = {"187", "Occhiali Rotti", "{{TreasureRoom}} 50% di chance di aggiungere un oggetto nascosto nella stanza del Tesoro#50% di chance di rivelare l'oggetto nascosto nelle Stanze del Tesoro della via alternativa"}, -- Broken Glasses
[188] = {"188", "Cubo di Ghiaccio", "Entrare in una stanza ha il 20% di chance di pietrificare nemici casuali#{{Freezing}} Uccidere un nemico pietrificato lo congela"}, -- Ice Cube
[188] = {"188", "Cubo di Ghiaccio", "{{Petrify}} Entrare in una stanza ha il 20% di chance di pietrificare nemici casuali#{{Freezing}} Uccidere un nemico pietrificato lo congela"}, -- Ice Cube
[189] = {"189", "Sigillo di Bafometto", "Uccidere un nemico rende Isaac invincibile per 1 secondo#L'invincibilità incrementa di durata ad ogni uccisione consecutiva"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
@@ -931,6 +1047,9 @@ local repCards={
[12] = {"12", "XI - Forza", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Heart}} +1 Salute#↑ {{Speed}} +0.3 Velocità#↑ {{Damage}} +0.3 Danni#↑ {{Damage}} x1.5 Moltiplicatore Danni#↑ {{Range}} +2.5 Gittata"}, -- XI - Strength
[16] = {"16", "XV - Il Diavolo", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +2 Danni"}, -- XV - The Devil
[18] = {"18", "XVII - Le Stelle", "{{TreasureRoom}} Teletrasporta Isaac nella Stanza dei Tesori#{{Planetarium}} Se c'è un Planetario, lo teletrasporta lì"}, -- XVII - The Stars
[20] = {"20", "XIX - Il Sole", "{{HealingRed}} Salute al massimo#Infligge 100 danni a tutti i nemici#{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)#{{CurseDarkness}} Rimuove Malediz. del Buio"}, -- XIX - The Sun
[21] = {"21", "XX - Il Giudizio", "Genera un Mendicante#{{DemonBeggar}} 33% di chance che sia un Mendicacuori#5% di chance che sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere"}, -- XX - Judgement
[22] = {"22", "XXI - Il Mondo", "{{Timer}} Effetto di mappatura completa fino all'uscita dal piano (eccetto per la Stanza {{SuperSecretRoom}} Super / {{UltraSecretRoom}} Ultra Segreta)"}, -- XXI - The World
[27] = {"27", "Asso di Fiori", "{{Bomb}} Converte tutti i consumabili, bauli e nemici che non sono boss in bombe"}, -- Ace of Clubs
[28] = {"28", "Asso di Quadri", "{{Coin}} Converte tutti i consumabili, bauli e nemici che non sono boss in monete"}, -- Ace of Diamonds
[29] = {"29", "Asso di Picche", "{{Key}} Converte tutti i consumabili, bauli e nemici che non sono boss in chiavi"}, -- Ace of Spades
@@ -938,7 +1057,7 @@ local repCards={
[34] = {"34", "Ehwaz", "Genera una botola per il prossimo piano#{{LadderRoom}} Genera un cunicolo se usato su una casella decorativa del piano (erba, sassolini, foglietti, gemme, etc.)"}, -- Ehwaz
[39] = {"39", "Algiz", "{{Timer}} Rende Isaac invincibile per 20 secondi"}, -- Algiz
[42] = {"42", "Carta del Caos", "Usare la carta la lancia nella direzione in cui Isaac si sta muovendo#Uccide istantaneamente QUALSIASI nemico tocchi (eccetto Delirio e La Bestia)"}, -- Chaos Card
[51] = {"51", "Carta Santa", "Scudo monouso di \"Manto Sacro\" (previene i danni per una volta)"}, -- Holy card
[51] = {"51", "Carta Santa", "Scudo monouso di \"Manto Sacro\" (previene i danni per 1 volta)"}, -- Holy card
[52] = {"52", "Crescita Gigante", "{{Timer}} Conferisce fino all'uscita dalla stanza:#↑ {{Damage}} +7 Danni#↑ {{Range}} +3 Gittata#Aumento Statura#Permette ad Isaac di distruggere le rocce camminandoci sopra"}, -- Huge Growth
[55] = {"55", "Frammento di Runa", "{{Rune}} Attiva l'effetto di una runa casuale#L'effetto della runa è più debole"}, -- Rune Shard
[56] = {"56", "0 - Il Matto?", "Butta a terra tutti i cuori di Isaac a parte 1 e tutti i suoi consumabili#Se possibile le monete e le bombe vengono rilasciate in forma di {{Collectible74}} \"Un Quarto\" o {{Collectible19}} \"Bum!\""}, -- 0 - The Fool?
@@ -954,7 +1073,7 @@ local repCards={
[66] = {"66", "X - Ruota della Fortuna?", "{{DiceRoom}} Attiva l'effetto di una Stanza del Dado casuale"}, -- X - Wheel of Fortune?
[67] = {"67", "XI - Forza?", "{{Timer}} I nemici nella stanza vengono {{Slow}} rallentati e prendono il doppio dei danni per 30 secondi"}, -- XI - Strength?
[68] = {"68", "XII - L'Appeso?", "{{Timer}} Conferisce per 30 secondi:#↓ {{Speed}} -0.1 Velocità#Triplo colpo#{{Coin}} I nemici uccisi lasciano monete"}, -- XII - The Hanged Man?
[69] = {"69", "XIII - Morte?", "{{Collectible545}} Attiva \"Libro dei Morti\"#Genera entità d'ossa per ogni nemico ucciso nella stanza"}, -- XIII - Death?
[69] = {"69", "XIII - Morte?", "{{Collectible545}} Attiva \"Libro dei Morti\"#{{Friendly}} Genera entità d'ossa amichevoli per ogni nemico ucciso nella stanza"}, -- XIII - Death?
[70] = {"70", "XIV - Temperanza?", "{{Pill}} Costringe Isaac ad assumere 5 pillole casuali"}, -- XIV - Temperance?
[71] = {"71", "XV - Il Diavolo?", "{{Timer}} Conferisce per 60 secondi:#{{Collectible33}} Attiva \"La Bibbia\" (volo)#{{Collectible390}} Famiglio di \"Serafino\"#{{MomsHeart}} Uccide istantaneamente Mamma, Cuore di Mamma e \"È Vivo!\"#{{Warning}} Uccide Isaac se usato contro Satana"}, -- XV - The Devil?
[72] = {"72", "XVI - La Torre?", "Genera 7 ammassi di rocce e ostacoli casuali#Gli ammassi contengono spesso rocce colorate"}, -- XVI - The Tower?
@@ -970,19 +1089,19 @@ local repCards={
[82] = {"82", "Anima di Maddalena", "{{Timer}} Conferisce fino all'uscita dalla stanza:#{{HalfHeart}} I nemici uccisi lasciano mezzi Cuori Rossi che spariscono dopo 2 secondi"}, -- Soul of Magdalene
[83] = {"83", "Anima di Caino", "Apre tutte le porte nella stanza#{{Collectible580}} Crea Stanza Rosse in ogni muro in cui è possibile"}, -- Soul of Cain
[84] = {"84", "Anima di Giuda", "{{Collectible705}} Attiva \"Arti Oscure\" per la durata di 3 secondi#↑ {{Damage}} Più Danni temporanei per ogni nemico/proiettile colpito"}, -- Soul of Judas
[85] = {"85", "Anima di ???", "{{Poison}} Rilascia 8 scorregge con liquido marrone, per poi generare rapidamente 7 Bombe Popò#Rimanere sul liquido conferisce:#↑ {{Tears}} +1.5 Rateo di Fuoco#↑ {{Damage}} +1 Danni"}, -- Soul of ???
[85] = {"85", "Anima di ???", "{{Poison}} Rilascia 8 scorregge velenose con liquido marrone, per poi generare rapidamente 7 Bombe Popò#Rimanere sul liquido conferisce:#↑ {{Tears}} +1.5 Rateo di Fuoco#↑ {{Damage}} +1 Danni"}, -- Soul of ???
[86] = {"86", "Anima di Eva", "{{Timer}} 14 famigli di \"Uccello Morto\" attaccano in volo i nemici fino alla loro morte o all'uscita dalla stanza"}, -- Soul of Eve
[87] = {"87", "Anima di Sansone", "{{Collectible704}} Attiva \"Violenza!\" per 10 secondi#{{Timer}} Ogni uccisione incrementa la durata di 1 secondo"}, -- Soul of Samson
[88] = {"88", "Anima di Azazel", "{{Collectible441}} Spara un raggio di \"Mega Sbotto\" per 7.5 secondi"}, -- Soul of Azazel
[89] = {"89", "Anima di Lazzaro", "Isaac muore e resuscita subito dopo con mezzo cuore#Se si subiscono danni letali questo oggetto viene usato automaticamente (opera come una vita extra)"}, -- Soul of Lazarus
[90] = {"90", "Anima di Eden", "Rilancia i piedistalli e i consumabili nella stanza#Gli oggetti rilanciati appartengono a categorie di oggetti casuali"}, -- Soul of Eden
[91] = {"91", "Anima dello Smarrito", "{{Player10}} Trasforma il giocatore in Lo Smarrito fino all'uscita dalla stanza#Permette di prendere gratuitamente 1 {{DevilRoom}} oggetto della Stanza del Diavolo#Permette di aprire gratuitamente la porta per \"Mausoleo\" o \"Gehenna\""}, -- Soul of the Lost
[91] = {"91", "Anima dello Smarrito", "{{Player10}} Trasforma il personaggio in Lo Smarrito fino all'uscita dalla stanza#Permette di prendere gratuitamente 1 {{DevilRoom}} oggetto della Stanza del Diavolo#Permette di aprire gratuitamente la porta per \"Mausoleo\" o \"Gehenna\""}, -- Soul of the Lost
[92] = {"92", "Anima di Lilith", "Conferisce permanentemente un famiglio casuale"}, -- Soul of Lilith
[93] = {"93", "Anima del Mercante", "{{Coin}} Genera 3-25 monete casuali"}, -- Soul of the Keeper
[94] = {"94", "Anima di Apollion", "Genera 15 locuste casuali"}, -- Soul of Apollyon
[95] = {"95", "Anima del Dimenticato", "{{Player16}} Genera Il Dimenticato come personaggio secondario fino all'uscita dalla stanza"}, -- Soul of the Forgotten
[96] = {"96", "Anima di Betania", "{{Collectible584}} Genera 6 fiammelle casuali di \"Libro delle Virtù\""}, -- Soul of Bethany
[97] = {"97", "Anima di Giacobbe ed Esaù", "{{Player20}} Genera Esaù come personaggio secondario fino all'uscita dalla stanza#Viene generato con lo stesso numero di oggetti passivi del giocatore"}, -- Soul of Jacob and Esau
[97] = {"97", "Anima di Giacobbe ed Esaù", "{{Player20}} Genera Esaù come personaggio secondario fino all'uscita dalla stanza#Viene generato con lo stesso numero di oggetti passivi del personaggio"}, -- Soul of Jacob and Esau
}
EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
@@ -1008,7 +1127,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[17] = {6, 12}, -- XVI - The Tower
[18] = "Se non si è ancora entrati nella Stanza dei Tesori, avrà 2 oggetti tra cui scegliere", -- XVII - The Stars
[20] = {100, 400}, -- XIX - The Sun
[21] = {" una ", " 2 ", "Mendicante ", "{{CR}}Mendicanti "}, -- XX - Judgement TENERE IN CONSIDERAZIONE TRADUZIONE DEVIL BEGGAR PER INSERIRE ALTRE OPZIONI
[21] = {" un Mendicante", " 2 {{CR}}Mendicanti", "sia un Mendicauori", "siano 2 {{CR}}Mendicacuori", "sia un Chiavaiolo, Scroccabombe, Elettrizzato o Mendicadavere", "siano 2 {{CR}}Chiavaioli, Scroccabombe, Elettrizzati o Mendicadaveri"}, -- XX - Judgement
[56] = "Insieme ai consumabili butta a terra 6 degli oggetti di Isaac più recenti", -- 0 - The Fool?
[59] = {2, 3}, -- III - The Empress?
[61] = {2, 3}, -- V - The Hierophant?
@@ -1117,7 +1236,7 @@ EID.descriptions[languageCode].horsepills={
---------- Character Info ----------
local repCharacterInfo = {
[4] = {"???", "Non può avere Cuori Rossi#{{SoulHeart}} Gli aumenti di salute conferiscono Cuori Celesti#{{DevilRoom}} I patti con il diavolo dal prezzo di 1 o 2 Cuori Rossi avranno invece un prezzo di 1 o 2 Cuori Celesti#Distruggere una cacca genera 1 mosca blu"},
[8] = {"Lazzaro", "Una volta per piano, se muore:#Resuscita come Lazzaro Risorto#Perde 1 Portacuori#↑ {{Damage}} +0.5 Danni"},
[8] = {"Lazzaro", "1 volta per piano, se muore:#Resuscita come Lazzaro Risorto#Perde 1 Portacuori#↑ {{Damage}} +0.5 Danni"},
[11] = {"Lazzaro Risorto", "Statistiche aumentate e x1.4 Moltiplicatore Danni#All'ingresso in un nuovo piano ritorna ad essere Lazzaro"},
[12] = {"Giuda Oscuro", "{{Damage}} x2 Moltiplicatore Danni#Non può avere Cuori Rossi#{{BlackHeart}} Gli aumenti di salute conferiscono Cuori Neri#{{Player3}} Conta come Giuda per gli obiettivi"},
[14] = {"Mercante", "{{CoinHeart}} Si cura raccogliendo monete#Massimale di 3 Portamonete#{{DevilRoom}} I cuori consumabili vengono trasformati in mosche blu#I patti con il diavolo costano 15 o 30 monete"},
@@ -1186,9 +1305,9 @@ EID.descriptions[languageCode].birthright ={
{"Apollion Corrotto", "", "Finché il tasto di fuoco viene premuto le locuste danneggiano incessantemente i nemici senza ritornare"},
{"Il Dimenticato Corrotto", "", "{{Collectible714}} L'Anima Corrotta ottiene l'abilità \"Richiamo\" per recuperare da lontano Il Dimenticato Corrotto#L'Anima è invincibile durante il richiamo di Il Dimenticato"},
{"Betania Corrotta", "", "Genera 4 fiammelle di oggetti casuali di Qualità {{Quality3}} e {{Quality4}} con salute molto più elevata del normale"},
{"Giacobbe Corrotto", "", "Esaù Oscuro si scinde in due, creando un clone d'ombra di sé stesso#Entrambi gli Esaù caricano sempre nello stesso momento#{{Collectible722}} Il tempo di attesa di \"Anima Sola\" è ridotto a 10 secondi#Usare \"Anima Sola\" incatena entrambi gli Esaù per 6.67 secondi"},
{"Giacobbe Corrotto", "", "Esaù Oscuro si divide in due, creando un clone d'ombra di sé stesso#Entrambi gli Esaù caricano sempre nello stesso momento#{{Collectible722}} Il tempo di attesa di \"Anima Sola\" è ridotto a 10 secondi#{{Chained}} Usare \"Anima Sola\" incatena entrambi gli Esaù per 6.67 secondi"},
{"Lazzaro Morto Corrotto", "", "La forma inattiva di Lazzaro Corrotto appare come un secondo personaggio spettrale#È invincibile e infligge il 25% dei danni#Entrambe le forme ricevono \"Primogenitura\""},
{"L'Anima di Giacobbe Corrotta", "", "Esaù Oscuro si scinde in due, creando un clone d'ombra di sé stesso#Entrambi gli Esaù caricano sempre nello stesso momento#{{Collectible722}} Il tempo di attesa di \"Anima Sola\" è ridotto a 10 secondi#Usare \"Anima Sola\" incatena entrambi gli Esaù per 6.67 secondi"},
{"L'Anima di Giacobbe Corrotta", "", "Esaù Oscuro si divide in due, creando un clone d'ombra di sé stesso#Entrambi gli Esaù caricano sempre nello stesso momento#{{Collectible722}} Il tempo di attesa di \"Anima Sola\" è ridotto a 10 secondi#{{Chained}} Usare \"Anima Sola\" incatena entrambi gli Esaù per 6.67 secondi"},
{"L'Anima Dimenticata Corrotta", "", "{{Collectible714}} L'Anima Corrotta ottiene l'abilità \"Richiamo\" per recuperare da lontano Il Dimenticato Corrotto#L'Anima è invincibile durante il richiamo di Il Dimenticato"},
}
@@ -1196,6 +1315,7 @@ EID.descriptions[languageCode].birthright ={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Cuore/i Nero/i",
AddBombs = "{{Bomb}} {1} Bomba/e",
AddCoins = "{{Coin}} {1} Moneta/e",
@@ -1303,7 +1423,7 @@ EID.descriptions[languageCode].poopSpells = {
EID.descriptions[languageCode].itemPoolFor = "Categoria/e dell'oggetto:"
EID.descriptions[languageCode].itemPoolNames = {
[0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Chiavaio", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Gioco della Gru", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicarcassa",
[0] = "Tesoro", "Negozio", "Boss", "Diavolo", "Angelo", "Segreta", "Biblioteca", "Truffaldino", "Baule Dorato", "Baule Rosso", "Mendicante", "Mendicacuori", "Maledetta", "Chiavaiolo", "Elettrizzato", "Baule di Mamma", "Tesoro - Avido", "Boss - Avido", "Negozio - Avido", "Diavolo - Avido", "Angelo - Avido", "Maledetta - Avido", "Segreta - Avido", "Gioco della Gru", "Ultra Segreta", "Scroccabombe", "Planetario", "Vecchio Baule", "Negozio di Bebè", "Baule di Legno", "Mendicadavere",
}
EID.descriptions[languageCode].VoidShopText = "Se assorbito subito dopo venir preso:"
@@ -1354,7 +1474,7 @@ local repConditions = {
["5.100.580"] = "{{GreedMode}} Nella Modalità Avido può raramente creare delle stanze speciali#{{SuperSecretRoom}} Può essere d'aiuto nel trovare Stanze Super Segrete", -- Red Key (Greed)
["5.300.83"] = "{{GreedMode}} Nella Modalità Avido può raramente creare delle stanze speciali#{{SuperSecretRoom}} Può essere d'aiuto nel trovare Stanze Super Segrete", -- Soul of Cain (Greed)
["5.100.514"] = {"Fa sì che alcuni nemici o proiettili si blocchino ad intermittenza per poco tempo#I proiettili bloccati spariscono"}, -- Broken Modem (Greed)
["5.350.162"] = {"{{Player7}} Completare una stanza ha il 50% di chance di trasformare il giocatore in Azazel#{{Timer}} L'effetto dura fino al completamento di un'altra ondata"}, -- Azazel's Stump (Greed)
["5.350.162"] = {"{{Player7}} Completare una stanza ha il 50% di chance di trasformare il personaggio in Azazel#{{Timer}} L'effetto dura fino al completamento di un'altra ondata"}, -- Azazel's Stump (Greed)
------ ACHIEVEMENT CHECKS ------
@@ -1380,7 +1500,7 @@ local repConditions = {
["5.100.205 (Tainted Magdalene)"] = "Permette usi infiniti di \"Cuore Gustoso\"", -- Sharp Plug + Tainted Magdalene
["5.100.705"] = "+1 Danni temporanei per ogni proiettile/nemico", -- Dark Arts + Dark/Tainted Judas
["5.100.722"] = {"Incatena Esaù Oscuro#Dopo 5 secondi o dopo aver riusato \"Anima Sola\", si libera lanciandosi verso Jacob"}, -- TJacob + Anima Sola
["5.100.722"] = {"{{Chained}} Incatena Esaù Oscuro#Dopo 5 secondi o dopo aver riusato \"Anima Sola\", si libera lanciandosi verso Jacob"}, -- TJacob + Anima Sola
["5.100.713"] = {"Richiama tutti i grumi alla abrra di salute di Eva#I grumi in eccesso vengono spostati nella sua posizione#{{Timer}} Tempo di ricarica di 1 secondo"}, --Teve + Sumptorium
["5.100.711"] = {"Scambio con", "{{Player38}} Inverte Lazzaro nella sua forma alternativa#Scambio con"}, -- Tlaz + Flip
["5.100.710"] = {"Se usato, attaccare agita il sacco nella direzione scelta#Agitarlo su un consumabile lo pone nel sacco#Quando è pieno i suoi contenuti possono essere spostati con {{ButtonRT}} per sostituire specifici consumabili#La qualità dell'oggetto si basa sulla qualità dei consumabili"}, -- Tcain Bag of Crafting
@@ -1430,7 +1550,7 @@ local repConditions = {
["1000.76.1"] = "{{Warning}} Rilancia solo il personaggio che ha attivato il dado", -- Dice Room 1 (Co-op)
["1000.76.6"] = "{{Warning}} In co-op vengono rilanciati tutti gli oggetti dei personaggi!", -- Dice Room 6 (Co-op)
["5.100.45"] = "Cura gli altri giocatori di mezzo cuore", -- Yum Heart (Co-Op)
["5.350.125"] = "I raggi si estendono anche ai giocatori", -- Extension Cord (Co-Op)
["5.350.125"] = "I raggi si estendono anche agli altri giocatori", -- Extension Cord (Co-Op)
["5.100.245"] = "Rimuove la penalità nel rateo di fuoco di {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
["20/20"] = "Nessuna penalità nel rateo di fuoco con {1}", -- 20/20 + Mutant Spider, The Inner Eye, Polyphemus
+1
View File
@@ -1202,6 +1202,7 @@ EID.descriptions[languageCode].birthright ={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{1} 黒ハート",
AddBombs = "{1} 爆弾",
AddCoins = "{1} コイン",
+550 -435
View File
File diff suppressed because it is too large. Load diff
+1
View File
@@ -995,6 +995,7 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Coração Negro",
AddBombs = "{{Bomb}} {1} Bomba",
AddCoins = "{{Coin}} {1} Moeda",
File diff suppressed because it is too large. Load diff
+1
View File
@@ -997,6 +997,7 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} чёрных сердец",
AddBombs = "{{Bomb}} {1} бомб",
AddCoins = "{{Coin}} {1} монет",
+1465 -1011
View File
File diff suppressed because it is too large. Load diff
+1
View File
@@ -1100,6 +1100,7 @@ EID.descriptions[languageCode].horsepills={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1} Чорних сердець",
AddBombs = "{{Bomb}} {1} бомб",
AddCoins = "{{Coin}} {1} монет",
File diff suppressed because it is too large. Load diff
+130 -18
View File
@@ -648,24 +648,135 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[729] = "单房间不动魂火", -- Decap Attack
}
-- Special Locust effects when Item was eaten by Abyss
EID.descriptions[languageCode].abyssSynergies = {
[2] = "3只普通蝗虫", -- The Inner Eye
[3] = "紫色追踪蝗虫", -- Spoon Bender
[4] = "红色大型蝗虫, 造成3倍伤害", -- Cricket's Head
[6] = "黄色短距离快速蝗虫, 快速造成伤害", -- Number One
[7] = "红色蝗虫, 造成2倍伤害", -- Blood of the Martyr
[10] = "2只灰色蝗虫, 造成一半伤害", -- Halo of Flies
[13] = "绿色蝗虫, 使敌人中毒", -- The Virus
[103] = "绿色蝗虫, 使敌人中毒", -- The Common Cold
[118] = "较大的灰色蝗虫, 其他属性正常", -- Brimstone
[149] = "缓慢的大型绿色蝗虫, 造成1.5x角色伤害并使敌人中毒", -- Ipecac
[153] = "4只普通蝗虫", -- Mutant Spider
[257] = "橙色蝗虫, 使敌人燃烧", -- Fire Mind
[305] = "绿色蝗虫, 使敌人中毒", -- Scorpio
[374] = "青色蝗虫, 生成造成3x角色伤害的光束", -- Holy Light
[494] = "淡蓝色蝗虫, 带有电弧, 每个电弧造成0.1点伤害", -- Jacob's Ladder
[559] = "淡蓝色蝗虫, 带有电弧, 每个电弧造成0.1点伤害", -- 120 Volt
---------- Abyss Locust description parts ----------
EID.descriptions[languageCode].AbyssTexts = {
-- values inside {} brackets will be replaced with text parts below
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
InfoText = "{amount}只{size}{speed}蝗虫({dmg})",
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
Chance = "({1}%几率)", -- {1} will be replaced with the chance
SpeedSlow = "缓慢", -- Speed < 1
SpeedFast = "较快", -- Speed > 1
SpeedDash = "非常快", -- Speed >= 6
SizeSmall = "小型", -- Size < 1
SizeBig = "大型", -- Size > 1
DamageMult = "{1}x角色伤害", -- {1} will be replaced with the calculated damage multiplier
}
---------- Abyss Locust special effects ----------
--- Special locust effects that dont correspond to TearFlags.
--- Displays an icon in front of the description that shows an item with the same effect
EID.descriptions[languageCode].AbyssLocustEffects = {
[0] = "{{Bomb}}接触敌人时爆炸",
[1] = "{{QuestionMark}}随机蝗虫效果",
-- 2 = Multiple locusts act like one. Uninteresting info for the player in my opinion
[3] = "{{Collectible285}}在接触敌人时触发退化效果",
[4] = "{{Collectible35}}在接触敌人时触发全屏伤害效果",
[5] = "{{Collectible638}}在接触敌人时触发永久擦除效果",
[6] = "{{Collectible114}}在发动攻击时携带一把旋转的菜刀",
[7] = "{{Collectible611}}在接触敌人时触发一次微型的音波",
[8] = "{{Collectible399}}在接触敌人时触发一次微型的黑色血激光环",
[9] = "{{Collectible522}}在发动攻击时带有强烈的泪弹排斥效果",
[10] = "{{Collectible447}}在接触敌人时触发一次微型的毒屁",
[11] = "{{Collectible447}}在接触敌人时触发一次微型的击退屁",
[12] = "{{Collectible118}}在接触敌人时产生一道微型的反重力硫磺火漩涡",
[13] = "{{Collectible317}}在接触敌人时产生绿色水迹",
[14] = "{{Collectible56}}在接触敌人时产生黄色水迹",
[15] = "{{Collectible214}}在接触敌人时产生红色水迹",
[16] = "{{Collectible178}}在接触敌人时产生蓝色水迹",
[17] = "{{Collectible420}}在接触敌人时产生一个微型的黑色粉末魔法阵",
[18] = "{{Collectible144}}每吞噬一个掉落物会增加0.25的固定伤害,累计吞噬25个掉落物后不再吞噬",
}
-- list of Tear flag descriptions used for Abyss locust effect description
EID.descriptions[languageCode].TearFlagNames = {
[0] = "{{Collectible115}}灵体", -- Ouija board type tear (goes thru obstacles)
[1] = "{{Collectible48}}穿刺", -- Cupid's arrow type tear (goes thru enemy)
[2] = "{{Collectible3}}追踪", -- Spoon bender type tear (homes to enemy)
[3] = "{{Collectible89}}减速", -- Spider bite type tear (slows on contact)
[4] = "{{Collectible103}}毒性", -- Common cold type tear (poisons on contact)
[5] = "{{Collectible110}}石化", -- Mom's contact type tear (freezes on contact)
[6] = "{{Collectible104}}分裂", -- Parasite type tear (splits on collision)
[7] = "{{Collectible132}}越远伤害越高", -- Lump of coal type tear (grows by range)
[8] = "{{Collectible5}}回旋", -- My reflection type tear (returns back)
[9] = "{{Collectible169}}巨人", -- Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage
[10] = "{{Trinket10}}蠕动虫", -- Wiggle worm type tear (wiggles)
[11] = "{{Collectible151}}击中敌人生成一只蓝苍蝇", -- Mulligan type tear (creates fly on hit)
[12] = "{{Collectible149}}爆炸", -- IPECAC type tear (explodes on hit)
[13] = "{{Collectible200}}魅惑", -- Mom's Eyeshadow tear
[14] = "{{Collectible201}}眩晕", -- Iron Bar tear
[15] = "{{Heart}}击杀敌人时掉落心", -- These tears cause enemy to drop hearts if killed (33% chance)
[16] = "{{Collectible233}}环绕", -- Used for Little Planet (orbit arounds the player)
[17] = "{{Collectible222}}反重力", -- Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)
[18] = "{{Collectible224}}四向分裂", -- Splits into 4 smaller tears if it hits the ground
[19] = "{{Collectible221}}弹跳", -- Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)
[20] = "{{Collectible228}}恐惧", -- Mom's Perfume type tear of fear (fear on contact)
[21] = "{{Collectible261}}逐渐缩小", -- Proptosis tears start large and shrink
[22] = "{{Collectible257}}燃烧", -- Fire Mind tears cause Burn effect on enemies
[23] = "{{Collectible315}}磁化", -- Attracts enemies and pickups
[24] = "{{Collectible309}}击退", -- Tear impact pushes enemies back further
[25] = "{{Trinket9}}波动虫", -- Makes the tear pulse
[26] = "{{Trinket11}}环形虫", -- Makes the tear path spiral
[27] = "{{Trinket12}}扁形虫", -- Makes the tear oval in the direction of travel
[28] = "{{Collectible220}}悲伤炸弹", -- Used by Bombs (Sad Bomb)
[29] = "{{Collectible209}}屁股炸弹", -- Used by Bombs (Butt Bomb)
[30] = "{{Trinket26}}钩形虫", -- Used for Hook Worm
[31] = "{{Collectible331}}神性", -- Used for GodHead (they will have a glow around them)
[32] = "{{Collectible231}}焦油球", -- Used for Gish player tears (to color enemy black on slowing)
[33] = "{{Collectible317}}神秘液体", -- Mysterious Liquid tears spawn damaging green creep when hit
[34] = "{{Collectible213}}护盾", -- Lost Contact tears, block enemy projectiles
[35] = "{{Collectible432}}闪光炸弹", -- Used by Bombs (Glitter Bomb)
[36] = "{{Collectible366}}分裂炸弹", -- Used for Scatter bombs
[37] = "{{Collectible367}}粘性", -- Used for Sticky bombs and Explosivo tears
[38] = "{{Collectible369}}连续统", -- Tears loop around the screen
[39] = "{{Collectible374}}圣光", -- Create damaging light beam on hit
[40] = "{{Collectible385}}击中敌人生成硬币", -- Used by Bumbo, spawns a coin when tear hits
[41] = "{{Collectible393}}击杀敌人时掉落黑心", -- Enemy drops a black hp when dies
[42] = "{{Collectible397}}牵引光束", -- Tear with this flag will follow parent player's beam
[43] = "{{Collectible398}}缩小敌人", -- God's flesh flag to minimize enemies
[44] = "{{Collectible429}}击中敌人生成硬币", -- Greed coin tears that has a chance to generate a coin when hit
[45] = "{{Collectible353}}击中敌人生成硬币十字爆炸", -- Bomber Boy
[46] = "{{Trinket96}}衔尾虫", -- Ouroboros Worm, big radius oscilating tears
[47] = "{{Collectible460}}使被击中的敌人获得混乱效果", -- Glaucoma tears, permanently confuses enemies
[48] = "{{Collectible459}}鼻窦炎", -- Booger tears, stick and do damage over time
[49] = "{{Collectible461}}击中敌人生成蓝苍蝇或蓝蜘蛛", -- Egg tears, leave creep and spawns spiders or flies
[50] = "{{Collectible463}}硫酸", -- Sulfuric Acid tears, can break grid entities
[51] = "{{Collectible453}}分裂骨头", -- Bone tears, splits in 2
[52] = "{{Collectible426}}穿透敌人后获得追踪效果", -- Belial tears, piecing tears gets double damage + homing
[53] = "{{Collectible202}}金化", -- Midas touch tears
[54] = "{{Collectible496}}安乐死", -- Needle tears
[55] = "{{Collectible494}}电弧", -- Jacobs ladder tears
[56] = "{{Collectible503}}召唤巨角恶魔的手", -- Little Horn tears
[57] = "{{Collectible524}}电弧连接", -- Technology Zero
[58] = "{{Collectible529}}眼球", -- Pop!
[59] = "{{Collectible532}}食泪", -- Hungry Tears
[60] = "{{Collectible533}}三圣颂", -- Trisagion, generates a laser on top of the tear
[61] = "{{Collectible540}}弹跳", -- Flat Stone
[62] = "{{Collectible531}}泪血症", -- Haemolacria
[63] = "{{Trinket71}}鲍勃的膀胱", -- Bob's Bladder
[64] = "{{Collectible637}}击退", -- Knockout Drops
[65] = "{{Freezing}}冻结", -- Uranus
[66] = "{{Collectible617}}磁化", -- Lodestone
[67] = "{{Collectible618}}诱饵", -- Rotten Tomato
[68] = "{{Collectible572}}玄秘魔眼", -- Eye of the Occult
[69] = "{{Collectible595}}环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
[70] = "{{Collectible592}}碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
[71] = "{{Trinket144}}脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy
[72] = "{{Collectible614}}鲜血炸弹 ", -- Blood Bombs, leave blood creep on the ground
[73] = "{{Collectible236}}接触敌人时,使其变成大便", -- E. Coli tears, turn enemies into poop
[74] = "击杀敌人生成硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
[75] = "{{Collectible646}}硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross
[76] = "{{Collectible606}}生成裂隙", -- Rift tears, creates a black hole on impact
[77] = "{{Collectible553}}黏住敌人并在敌人死亡时分裂", -- Spore tears, stick to enemies and multiply on enemy death
[78] = "{{Collectible727}}幽灵炸弹", -- Ghost bombs
[79] = "{{Card}}击杀敌人掉落随机卡牌", -- Killed enemies will drop a random tarot card
[80] = "{{Rune}}击杀敌人掉落随机符文", -- Killed enemies will drop a random rune
[81] = "使被击中的敌人传送", -- Hit enemies will teleport to a different part of the room
[82] = "随时间减速", -- Decelerate over time
[83] = "随时间加速", -- Accelerate over time
[104] = "{{Collectible221}}弹跳(不会在命中敌人时弹跳)", -- Similar to TEAR_BOUNCE but only bounces off walls, not enemies
[106] = "{{Collectible506}}从背后攻击造成更多伤害并造成流血", -- Deals extra damage from behind and inflicts bleeding
}
-- Effect of Car battery on Active Items
@@ -1194,6 +1305,7 @@ EID.descriptions[languageCode].birthright ={
EID.descriptions[languageCode].GlitchedItemText = {
-- Item Config info
-- These texts are affected by the PluralizeFunction (ab+ file)
AddBlackHearts = "{{BlackHeart}} {1}黑心",
AddBombs = "{{Bomb}} {1}炸弹",
AddCoins = "{{Coin}} {1}硬币",
+950 -293
View File
File diff suppressed because it is too large. Load diff
+1 -2
View File
@@ -51,7 +51,6 @@ end
-- Abyss, Birthright Book of Belial, Binge Eater
if EID.isRepentance then
EID:AddItemConditional("5.100", 706, nil, { locTable = "abyssSynergies", lineColor = "ColorRed" }, false) -- Abyss (no item reminder)
EID:AddItemConditional("5.100", 59, nil, { locTable = "bookOfBelialBuffs" }) -- Belial Birthright
EID:AddItemConditional("5.100", 664, nil, { locTable = "bingeEaterBuffs" }) -- Binge Eater
EID:AddItemConditional({22, 23, 24, 25, 26, 346, 456, 707}, 664, "Binge Eater Healing") -- Binge Eater (Heals 2 hearts)
@@ -120,7 +119,7 @@ EID:AddPlayerConditional(230, 14, "Keeper") -- Keeper + Abaddon
EID:AddPlayerConditional(152, 2, "Technology 2 One Eye") -- Cain + Technology 2
EID:AddPlayerConditional(122, 5, nil, nil, false) -- Eve + Whore of Babylon
EID:AddClosestPlayerConditional({15, 16, 20, 22, 23, 24, 25, 26, 45, 60, 92, 108, 133, 142, 146, 159, 173, 179, 184, 185, 205, 218, 226, 296, 301, 312, 334, 346, 428, 442, 448, 456, 487, 493, 501, "5.350.14", "5.350.46", "5.350.55", "5.350.56", "5.350.107", "5.350.128"}, 10, "No Effect Replace", {layer = 10000}) -- Useless Lost items replace
EID:AddClosestPlayerConditional({20, 45, 60, 92, 108, 133, 142, 146, 159, 173, 179, 184, 185, 205, 226, 296, 301, 312, 428, 442, 448, 487, 493, 501, "5.350.14", "5.350.46", "5.350.55", "5.350.56", "5.350.107", "5.350.128"}, 10, "No Effect Replace", {layer = 10000}) -- Useless Lost items replace
EID:AddPlayerConditional({126, 135, 186}, 10, "Dies on Use", {layer = 10000}) -- Lethal Lost items warning
EID:AddClosestPlayerConditional({108, 122, 296}, 14, "No Effect Replace") -- Useless Keeper items (The Wafer, Converter, Whore) replace
if EID.isRepentance then
+17 -19
View File
@@ -310,8 +310,8 @@ function EID:ClosestCharCheck(modifierText, playerTypes, includeTainted)
end
-- The closest player does not apply the modifier; check for players that do get this modifier
for i = 1, #EID.coopAllPlayers do
local t = EID.coopAllPlayers[i]:GetPlayerType()
for _, player in ipairs(EID.coopAllPlayers) do
local t = player:GetPlayerType()
if EID:ArrayContains(playerTypes, t) or (includeTainted and EID:ArrayContains(playerTypes, EID.TaintedToRegularID[t])) then
table.insert(EID.DifferentEffectPlayers, t)
end
@@ -320,8 +320,7 @@ function EID:ClosestCharCheck(modifierText, playerTypes, includeTainted)
end
function EID:PlayersHaveGoldenBomb()
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
for _, player in ipairs(EID.coopAllPlayers) do
if player:HasGoldenBomb() then
return true
end
@@ -364,8 +363,7 @@ function EID:CheckForNoRedHealthPlayer()
local player = EID.ItemReminderPlayerEntity
return EID.NoRedHeartsPlayerIDs[player:GetPlayerType()]
else
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
for _, player in ipairs(EID.coopAllPlayers) do
if EID.NoRedHeartsPlayerIDs[player:GetPlayerType()] then
return true
end
@@ -379,8 +377,7 @@ function EID:CheckForTaintedPlayer()
local player = EID.ItemReminderPlayerEntity
return EID.TaintedIDs[player:GetPlayerType()]
else
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
for _, player in ipairs(EID.coopAllPlayers) do
if EID.TaintedIDs[player:GetPlayerType()] then
return true
end
@@ -390,15 +387,14 @@ function EID:CheckForTaintedPlayer()
end
-- Check if we have characters with Schoolbag or a pocket active item
function EID:CheckForMultipleActives(descObj, onlyChargeablePockets)
function EID:CheckForMultipleActives(_, onlyChargeablePockets)
if EID.InsideItemReminder then
local player = EID.ItemReminderPlayerEntity
if player:HasCollectible(534) then return 534 end
local id = player:GetPlayerType()
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return player:GetActiveItem(2) end
else
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
for _, player in ipairs(EID.coopAllPlayers) do
if player:HasCollectible(534) then return 534 end
local id = player:GetPlayerType()
if EID.isRepentance and (EID.PocketActivePlayerIDs[id] == 0 or (not onlyChargeablePockets and EID.PocketActivePlayerIDs[id])) then return player:GetActiveItem(2) end
@@ -416,8 +412,7 @@ function EID:CheckForPocketActives()
local player = EID.ItemReminderPlayerEntity
return EID.PocketActivePlayerIDs[player:GetPlayerType()]
else
for i = 1, #EID.coopAllPlayers do
local player = EID.coopAllPlayers[i]
for _, player in ipairs(EID.coopAllPlayers) do
if EID.PocketActivePlayerIDs[player:GetPlayerType()] then return true end
end
end
@@ -430,14 +425,14 @@ function EID:CheckForCarBattery(descObj)
return descObj.ObjSubType
end
-- When we're looking at a Car Battery pedestal, check our actives for having an effect or no effect
function EID:CheckActivesForCarBattery(descObj)
function EID:CheckActivesForCarBattery(_)
if EID.InsideItemReminder then return false end
for k,v in pairs(EID.CarBatteryPedestalWhitelist) do
if v and EID:PlayersHaveCollectible(k) then return k end
end
return false
end
function EID:CheckActivesForNoCarBattery(descObj)
function EID:CheckActivesForNoCarBattery(_)
if EID.InsideItemReminder then return false end
for k,v in pairs(EID.CarBatteryNoSynergy) do
if v and EID:PlayersHaveCollectible(k) then return k end
@@ -458,21 +453,21 @@ function EID:CheckForHiveMind(descObj)
end
-- When we're looking at a BFFS pedestal, check our familiars for having an effect (only finds the earliest one)
function EID:CheckFamiliarsForBFFS(descObj)
function EID:CheckFamiliarsForBFFS(_)
if EID.InsideItemReminder then return false end
for k,v in pairs(EID.BFFSPedestalWhitelist) do
if v and EID:PlayersHaveCollectible(k) then return "5.100." .. k end
end
return false
end
function EID:CheckFamiliarsForHiveMind(descObj)
function EID:CheckFamiliarsForHiveMind(_)
if EID.InsideItemReminder then return false end
for k,v in pairs(EID.BFFSPedestalWhitelist) do
if EID.HiveMindFamiliars[k] and v and EID:PlayersHaveCollectible(k) then return "5.100." .. k end
end
return false
end
function EID:CheckFamiliarsForNoBFFS(descObj)
function EID:CheckFamiliarsForNoBFFS(_)
if EID.InsideItemReminder then return false end
for k,v in pairs(EID.BFFSNoSynergy) do
if v and EID:PlayersHaveCollectible(k) then return k end
@@ -614,7 +609,10 @@ function EID:applyConditionals(descObj)
-- Table with 1 entry = replace
elseif #text == 1 then
descObj.Description = EID:ReplaceVariableStr(text[1], variableText)
local iconStr = ""
if bulletpoint then iconStr = iconStr .. "{{" .. bulletpoint .. "}} " end
if cond.lineColor then iconStr = iconStr .. "{{" .. cond.lineColor .. "}}" end
descObj.Description = iconStr.. EID:ReplaceVariableStr(text[1], variableText)
-- Table with 2+ entries = find and replace pairs
-- Entry 1 is replaced with entry 2, entry 3 is replaced with entry 4, etc.
+26 -13
View File
@@ -543,20 +543,24 @@ EID.InlineIcons = {
["Player40"] = {"Players", 40, 15, 12, 2, 1, EID.PlayerSprite}, -- T. The Soul
-- Status effects
["Charm"] = {"StatusEffects", 0, 10, 9, 0, 1},
["Burning"] = {"StatusEffects", 1, 8, 9, 0, 1},
["Crown"] = {"StatusEffects", 2, 10, 9, 0, 3},
["Burning"] = {"StatusEffects", 0, 8, 9, 0, 1},
["Charm"] = {"StatusEffects", 1, 10, 9, 0, 1},
["Confusion"] = {"StatusEffects", 2, 10, 9, 0, 1},
["Fear"] = {"StatusEffects", 3, 10, 9, 0, 1},
["Poison"] = {"StatusEffects", 4, 8, 9, 0, 1},
["Slow"] = {"StatusEffects", 5, 10, 9, 0, 2},
["Magnetize"] = {"StatusEffects", 6, 10, 9, 0, 1},
["BrimstoneCurse"] = {"StatusEffects", 7, 10, 9, 0, 1},
["BleedingOut"] = {"StatusEffects", 8, 8, 9, 0, 1},
["Bait"] = {"StatusEffects", 9, 10, 9, 0, 1},
["Weakness"] = {"StatusEffects", 10, 10, 9, 0, 1},
["DeathMark"] = {"StatusEffects", 11, 10, 9, 0, 1},
["Confusion"] = {"StatusEffects", 12, 10, 9, 0, 1},
["Freezing"] = {"StatusEffects", 13, 10, 9, 0, 1},
["Petrify"] = {"StatusEffects", 4, 10, 9, 0, 1},
["Poison"] = {"StatusEffects", 5, 8, 9, 0, 1},
["Slow"] = {"StatusEffects", 6, 10, 9, 0, 2},
["Friendly"] = {"StatusEffects", 7, 12, 9, 0, 1},
["Shrink"] = {"StatusEffects", 8, 8, 9, 0, 2},
["BleedingOut"] = {"StatusEffects", 9, 8, 9, 0, 1},
["Bait"] = {"StatusEffects", 10, 10, 9, 0, 1},
["Chained"] = {"StatusEffects", 11, 8, 11, 0, 0},
["Freezing"] = {"StatusEffects", 12, 10, 9, 0, 1},
["Magnetize"] = {"StatusEffects", 13, 10, 9, 0, 1},
["BrimstoneCurse"] = {"StatusEffects", 14, 10, 9, 0, 1},
["Weakness"] = {"StatusEffects", 15, 10, 9, 0, 1},
["DeathMark"] = {"StatusEffects", 16, 10, 9, 0, 1},
["Crown"] = {"StatusEffects", 17, 10, 9, 0, 3},
-- Curses
["CurseDarkness"] = {"Curses", 0, 13, 11, 0, -1},
@@ -1307,3 +1311,12 @@ EID.BoC.ComponentShifts = {
{0x00000011, 0x0000000F, 0x00000017},
{0x00000011, 0x0000000F, 0x0000001A}
}
-- list of multipliers for Abyss locust damages
EID.QualityToLocustDamageMultiplier = {
[0] = 0.5,
[1] = 0.75,
[2] = 1,
[3] = 1.5,
[4] = 2,
}
+18 -8
View File
@@ -17,7 +17,7 @@ function EID:countEntries(t)
end
EID:countEntries(EID.descriptions["en_us"])
local enUSEntries = count
print("en_us entries: "..enUSEntries)
EID:WriteDebugMsg("en_us entries: "..enUSEntries)
local maxChecklimit = {["tarotClothBuffs"] = 2}
@@ -34,7 +34,7 @@ local ignoreNodesWithName = {["fonts"] = true}
for _, lang in ipairs(languageFilesToCheck) do
print("Now checking integrity of languagefile: " .. lang)
EID:WriteDebugMsg("Now checking integrity of languagefile: " .. lang)
-- Generic function to compare two tables
function EID:compareTables(table1, table2, prevKey, progress)
local checkLimit = EID:getMaxCheckLimit(prevKey)
@@ -44,10 +44,10 @@ for _, lang in ipairs(languageFilesToCheck) do
if not (ignoreNodesWithName[k] or checkLimit < 0) then
-- only evaluate nodes that are not listed in this table
if not table2[k] then
print(" Table '" .. prevKey .. "' does not contain key: " .. k)
EID:WriteDebugMsg(" Table '" .. prevKey .. "' does not contain key: " .. k)
progress[2] = progress[2] + 1
elseif type(table2[k]) ~= type(table1[k]) then
-- print("Type mismatch in table '" .. prevKey .. "', key: " .. k)
-- EID:WriteDebugMsg("Type mismatch in table '" .. prevKey .. "', key: " .. k)
progress[2] = progress[2] + 1
elseif type(table2[k]) == "table" then
EID:compareTables(table1[k], table2[k], prevKey.."->"..k, progress)
@@ -59,7 +59,7 @@ for _, lang in ipairs(languageFilesToCheck) do
local filteredSpriteText, spriteTable = EID:filterIconMarkup(textPart[1])
if string.find(filteredSpriteText, "{{") or string.find(filteredSpriteText, "}}") then
print(" Table '" ..
EID:WriteDebugMsg(" Table '" ..
prevKey .. "' entry '" .. k .. "' does contain a broken markup object: '" .. table2[k])
progress[1] = progress[1] - 2
progress[2] = progress[2] + 1
@@ -67,7 +67,7 @@ for _, lang in ipairs(languageFilesToCheck) do
else
for _, sprite in ipairs(spriteTable) do
if sprite[1][1] == "ERROR" then
print(" Table '" ..
EID:WriteDebugMsg(" Table '" ..
prevKey ..
"' entry '" .. k .. "' does contain a bad icon markup in string: '" .. table2[k])
progress[1] = progress[1] - 2
@@ -86,8 +86,8 @@ for _, lang in ipairs(languageFilesToCheck) do
EID:compareTables(EID.descriptions["en_us"], EID.descriptions[lang], lang, progress)
local errors = (enUSEntries - progress[1])-progress[2]
print("Errors found: "..errors .." / "..enUSEntries)
print("Translation progress: "..((enUSEntries-errors)/enUSEntries*100).."%")
EID:WriteDebugMsg("Errors found: "..errors .." / "..enUSEntries)
EID:WriteDebugMsg("Translation progress: "..((enUSEntries-errors)/enUSEntries*100).."%")
end
@@ -211,6 +211,16 @@ EID:addColor("ColorBlackBlink", nil, function(color)
-- Test: Pill effect unidentifyable
EID:SetPillEffectUnidentifyable(24, true) -- set "I can see forever" to always be unidentifyable
-- Test: Write error for id = -1
EID:addCollectible(-1, "Desc", "Fail")
EID:addTrinket(-1, "Desc", "Fail")
EID:addCharacterInfo(-1, "Desc", "Fail")
EID:addCard(-1, "Desc", "Fail")
EID:addPill(-1, "Desc", "Fail")
EID:addHorsePill(-1, "Desc", "Fail")
EID:addBirthright(-1, "Desc", "Fail")
local function onDebugRender()
EID:renderHUDLocationIndicators()
+121 -10
View File
@@ -14,10 +14,8 @@ function EID:TabReleased() return EID.TabHeldLastFrame and not EID.TabHeldThisFr
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_VOID] = true
EID.collectiblesToCheck["5.300.41"] = true -- Black Rune
local maxSlot = 1
-- Repentance modifiers
if EID.isRepentance then
maxSlot = 3
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_SPINDOWN_DICE] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_MOMS_BOX] = true
@@ -28,6 +26,7 @@ if EID.isRepentance then
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_FLIP] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_GLITCHED_CROWN] = true
EID.collectiblesToCheck[CollectibleType.COLLECTIBLE_ABYSS] = true
end
EID.collectiblesOwned = {}
EID.collectiblesAbsorbed = {}
@@ -327,18 +326,19 @@ local function HealthUpCallback(descObj)
-- find/replace Health Up lines
local numHearts = EID.HealthUpData[typeVarSub] or 1
local text = EID:getDescriptionEntry("RedToX", "Red to " .. heartType)
local plural = ""; if numHearts ~= 1 and numHearts ~= -1 then plural = EID:getDescriptionEntry("Pluralize") end
local pos = 1
while pos <= #text do
-- replace {1} with the number of hearts and {2} with the plural character
local toFind = EID:ReplaceVariableStr(text[pos], {numHearts, plural})
local toFind = EID:ReplaceVariableStr(text[pos], numHearts)
if text[pos + 1] then
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], {numHearts, plural})
local replaceWith = EID:ReplaceVariableStr(text[pos + 1], numHearts)
descObj.Description = EID:SimpleReplace(descObj.Description, tostring(toFind), replaceWith, 1)
end
pos = pos + 2
end
-- pluralize
descObj.Description = EID:TryPluralizeString(descObj.Description, numHearts)
-- remove HealingRed lines entirely for Soul/Black/None health chars
descObj.Description = descObj.Description .. "#" -- gsub finds final lines better if the desc ends with a line break
@@ -351,7 +351,8 @@ local function HealthUpCallback(descObj)
-- check if we just made the description blank
if descObj.Description:gsub("#", "") == "" then
local noEffectStr = EID:getDescriptionEntry("ConditionalDescs", "No Effect")
descObj.Description = EID:GetPlayerIcon(playerType) .. " " .. EID:ReplaceVariableStr(noEffectStr, EID:getPlayerName(playerType))
local playerName = "{{ColorIsaac}}"..EID:getPlayerName(playerType) .. "{{CR}}"
descObj.Description = EID:GetPlayerIcon(playerType) .. " " .. EID:ReplaceVariableStr(noEffectStr, playerName)
end
end
@@ -459,7 +460,7 @@ if EID.isRepentance then
for p = 1,#EID.coopAllPlayers do
local player = EID.coopAllPlayers[p]
local playerID = player:GetPlayerType()
local playerName = player:GetName()
local playerName = EID:getPlayerName(player:GetPlayerType())
local playerStats = {}
playerStats[1] = EID:SimpleRound((player.MoveSpeed * 4.5) - 2)
@@ -920,12 +921,13 @@ if EID.isRepentance then
local function GlitchedCrownCallback(descObj)
if not descObj.Entity or inGlitchedCrown then return descObj end
local entity = descObj.Entity
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][descObj.Entity.InitSeed .. descObj.Entity.Index] then
if EID.GlitchedCrownCheck[curRoomIndex] and EID.GlitchedCrownCheck[curRoomIndex][pedestalID] then
-- this table has collectible ID keys that define the first frame and most recent frame that that ID has been seen on this pedestal
-- we need to filter out items that haven't been seen in a while (due to a reroll perhaps), then sort by first frame
local pedestalID = descObj.Entity.InitSeed .. descObj.Entity.Index
local items = EID.GlitchedCrownCheck[curRoomIndex][pedestalID]
local sortedItems = {}
for id, frames in pairs(items) do
@@ -980,6 +982,114 @@ if EID.isRepentance then
inGlitchedCrown = false
return descObj
end
-----------------------------
-- Abyss Locust Handling-----
-----------------------------
local function GetChanceString(effectID, chance1, chance2, chance3)
local chanceText = ""
local chance = (effectID == 3 and chance3 < 1 and chance3) or (effectID == 2 and chance2 < 1 and chance2) or chance1 or 1
if chance ~= 1 then
chanceText = EID:getDescriptionEntry("AbyssTexts", "Chance")
chanceText = EID:ReplaceVariableStr(chanceText, math.floor(chance * 100))
end
return chanceText
end
local function GetFlagString(id, tableName, flagArray, chance1, chance2, chance3)
local text = ""
for _, locustFlag in ipairs(flagArray) do
local locustEffectText = EID:getDescriptionEntry(tableName, locustFlag)
if locustEffectText then
text = text .. "#{{ColorRed}}" .. locustEffectText .. GetChanceString(id, chance1, chance2, chance3)
end
if not EID.isRepentancePlus then
-- In Repentance, there is a bug where only the first flag of the array is able to trigger
return text
end
end
return text
end
local function AbyssCallback(descObj)
local textColor = "{{ColorRed}}"
-- Display explicit "abyssSynergies" table entry, if present
local overrideDesc = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
if overrideDesc then
EID:appendToDescription(descObj, "#{{Collectible706}} " .. textColor .. overrideDesc)
return descObj
end
-- Display automatically generated description
-- Default locust Data
local locustData = { "default", 1, 1, 1, { -1 }, { -1 }, { -1 }, { -1 }, { -1 }, { -1 }, 1, 1, 1, 1, 1, 0 }
-- Check if an XML entry exists and load if exists
if EID.XMLLocusts and EID.XMLLocusts[descObj.ObjSubType] then
locustData = EID.XMLLocusts[descObj.ObjSubType]
end
local descriptionText = ""
--local colors = locustData[1] -- colors flag: useless info right now
local amount = locustData[2]
local scale = locustData[3]
local speed = locustData[4]
local locustFlags1 = locustData[5] -- array
local locustFlags2 = locustData[6] -- array
local locustFlags3 = locustData[7] -- array
local tearFlags1 = locustData[8] -- array
local tearFlags2 = locustData[9] -- array
local tearFlags3 = locustData[10] -- array
local procChance1 = locustData[11]
local procChance2 = locustData[12]
local procChance3 = locustData[13]
local damageMultiplier1 = locustData[14]
local damageMultiplier2 = locustData[15]
--local mutexFlags2 = locustData[16] -- mutex flag: useless info right now
-- base damage via Quality and multiplier
local damageText = EID:getDescriptionEntry("AbyssTexts", "DamageMult")
local dmg = (EID.isRepentancePlus and EID.QualityToLocustDamageMultiplier[descObj.Quality] or 1) * damageMultiplier1
damageText = EID:ReplaceVariableStr(damageText, dmg)
-- size
local scaleText = ""
if scale < 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeSmall")
elseif scale > 1 then scaleText = EID:getDescriptionEntry("AbyssTexts", "SizeBig") end
-- speed
local speedText = ""
if speed < 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedSlow")
elseif speed >=6 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedDash")
elseif speed > 1 then speedText = EID:getDescriptionEntry("AbyssTexts", "SpeedFast") end
-- overview / headline
local infoText = amount > 1 and EID:getDescriptionEntry("AbyssTexts", "InfoTextPlural") or EID:getDescriptionEntry("AbyssTexts", "InfoText")
descriptionText = "#{{Collectible706}} " .. textColor .. infoText
descriptionText = EID:ReplaceVariableStr(descriptionText, "amount", amount)
descriptionText = EID:ReplaceVariableStr(descriptionText, "size", scaleText)
descriptionText = EID:ReplaceVariableStr(descriptionText, "speed", speedText)
descriptionText = EID:ReplaceVariableStr(descriptionText, "dmg", damageText)
-- damage multiplier based on proc chance
if damageMultiplier2 ~= 1 then
local dmgText2 = EID:ReplaceVariableStr(EID:getDescriptionEntry("AbyssTexts", "DamageMult"), damageMultiplier2)
descriptionText = descriptionText .. "#"..textColor .. dmgText2 .. GetChanceString(1, procChance1, procChance2, procChance3)
end
-- create list of locust effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "AbyssLocustEffects", locustFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "AbyssLocustEffects", locustFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "AbyssLocustEffects", locustFlags3, procChance1, procChance2, procChance3)
-- create list of tear effect descriptions
descriptionText = descriptionText .. GetFlagString(1, "TearFlagNames", tearFlags1, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(2, "TearFlagNames", tearFlags2, procChance1, procChance2, procChance3)
descriptionText = descriptionText .. GetFlagString(3, "TearFlagNames", tearFlags3, procChance1, procChance2, procChance3)
-- pluralize
descriptionText = EID:TryPluralizeString(descriptionText, amount)
-- Put everything together
EID:appendToDescription(descObj, descriptionText)
return descObj
end
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
@@ -1010,6 +1120,7 @@ if EID.isRepentance then
if EID:PlayersHaveCharacter(PlayerType.PLAYER_CAIN_B) then table.insert(callbacks, TaintedCainPedestalCallback) end
if EID.collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
if EID.collectiblesOwned[706] then table.insert(callbacks, AbyssCallback) end
if EID.Config["SpindownDiceResults"] > 0 and (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723]) and descObj.ObjSubType ~= 668 then
goingToSpindown = true
table.insert(callbacks, SpindownDiceCallback)
+11 -6
View File
@@ -23,19 +23,24 @@ local actions = { [0] = "use_active_item", "add_temporary_effect", "convert_enti
local triggers = { [0] = "active", "tear_fire", "enemy_hit", "enemy_kill", "damage_taken", "room_clear", "entity_spawned", "pickup_collected", "chain" }
local function entityToName(Type, Variant, plural)
plural = plural or false
-- -1 is often used as an "any of this type", even if there's only one of that type, so converting it to 0 can help find names
-- the string.format is in case this receives the type/variant as a Lua float
local e = string.format("%d",Type) .. "." .. string.format("%d",Variant)
local eWithZero = string.gsub(e, "-1", "0")
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
local pluralize = EID:getDescriptionEntry("Pluralize")
local name = localizedNames[e] or localizedNames[eWithZero] or EID:GetEntityXMLName(Type, Variant, 0) or e
--print out entities with no name yet
if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)")
elseif plural then name = name .. pluralize end
if name == e then Isaac.DebugString("No name found for " .. e .. " (could be modded)") end
-- pluralize Entity name
if plural then
name = name .."{pluralize}"
name = EID:TryPluralizeString(name, 2)
-- remove temporary variable, if language did not replace it
name = EID:ReplaceVariableStr(name, "pluralize", "")
end
return name
end
@@ -54,7 +59,6 @@ function EID:CheckGlitchedItemConfig(id)
local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
local localizedNamesEnglish = EID:getDescriptionEntryEnglish("GlitchedItemText")
local pluralize = EID:getDescriptionEntry("Pluralize")
local attributes = "#"
-- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds,
@@ -85,9 +89,10 @@ function EID:CheckGlitchedItemConfig(id)
local prefix = "↑ "
if val > 0 then s = "+" .. s else prefix = "↓ " end
attributes = attributes .. prefix .. EID:ReplaceVariableStr(localizedNames[v] or localizedNamesEnglish[v], 1, s)
if val ~= 1 and val ~= -1 then attributes = attributes .. pluralize end
attributes = attributes .. "#"
end
-- pluralize
attributes = EID:TryPluralizeString(attributes, val)
end
end
+19 -13
View File
@@ -48,19 +48,25 @@ EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimicc
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=6, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
-- locust colors for Abyss
EID.XMLLocustColors = {["default"] = {0, 0, 0, 0, 0, 0}, ["fly_red"] = {768, 512, 512, 0, -255, -255}, ["fly_green"] = {512, 768, 512, -255, 0, -255}, ["fly_blue"] = {512, 512, 768, -255, -255, 0}, ["fly_yellow"] = {1024, 768, 512, 0, 0, -255}, ["fly_orange"] = {1024, 512, 512, 0, 0, -255}, ["fly_black"] = {255, 255, 255, 0, 0, 0}, ["fly_purple"] = {768, 512, 1024, 0, -255, 0}, ["fly_pink"] = {1024, 512, 768, 0, -255, 0}, ["fly_cyan"] = {680, 1024, 1024, 0, 0, 0}, }
-- effect storage for each locust generated by Abyss
EID.XMLLocusts = {[2] = {{'fly_red'}, 3, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [3] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [4] = {{'fly_red'}, 1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 3, 1, 0}, [6] = {{'fly_yellow'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [7] = {{'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2, 1, 0}, [10] = {{'fly_black'}, 2, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 0.5, 1, 0}, [13] = {{'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [25] = {{'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [103] = {{'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [118] = {{'fly_black'}, 1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [149] = {{'fly_green'}, 1, 1.25, 0.8, {-1}, {-1}, {-1}, {4, 12}, {-1}, {-1}, 1, 1, 1, 1.5, 1, 0}, [153] = {{'fly_red'}, 4, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [257] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {22}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [305] = {{'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [374] = {{'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [494] = {{'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [559] = {{'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {55}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, }
--The name of each entity, for use in glitched item descriptions
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
["5.40.5"] = "Megatroll Bomb", ["5.90.1"] = "Lil' Battery", ["5.90.2"] = "Micro Battery", ["5.50"] = "Chest", ["5.51"] = "Bomb Chest", ["5.52"] = "Spiked Chest", ["5.53"] = "Eternal Chest", ["5.54"] = "Mimic Chest", ["5.60"] = "Locked Chest", ["5.69.1"] = "Grab Bag", ["5.70.1"] = "Pill Blue-Blue", ["5.70.2"] = "Pill White-Blue", ["5.70.3"] = "Pill Orange-Orange", ["5.70.4"] = "Pill White-White", ["5.70.5"] = "Pill Dots-Red", ["5.70.6"] = "Pill Pink-Red", ["5.70.7"] = "Pill Blue-Cadetblue", ["5.70.8"] = "Pill Yellow-Orange", ["5.70.9"] = "Pill Dots-White", ["5.70.10"] = "Pill White-Azure", ["5.70.11"] = "Pill Black-Yellow", ["5.70.12"] = "Pill White-Black", ["5.70.13"] = "Pill White-Yellow", ["5.100"] = "Collectible", ["5.110"] = "Broken Shovel", ["5.150"] = "Shop Item", ["5.300"] = "Tarot Card", ["5.300.1"] = "Tarot Card", ["5.300.2"] = "Suit Card", ["5.300.3"] = "Rune#1", ["5.300.4"] = "Rune#2", ["5.300.5"] = "Emergency Contact", ["5.300.6"] = "Dice Shard", ["5.300.7"] = "Black Rune", ["5.300.8"] = "Magic Card", ["5.300.9"] = "Card Against Humanity", ["5.300.10"] = "Credit Card", ["5.300.11"] = "Holy Card", ["5.300.12"] = "Chance Card", ["5.300.13"] = "Rune Shard", ["5.340"] = "Big Chest", ["5.350"] = "Trinket", ["5.360"] = "Red Chest", ["5.370"] = "Challenge Trophy", ["5.380"] = "Isaac's Bed", ["6.1"] = "Slot Machine", ["6.2"] = "Blood Donation Machine", ["6.3"] = "Fortune Telling Machine", ["6.4"] = "Beggar", ["6.5"] = "Devil Beggar", ["6.6"] = "Shell Game", ["6.7"] = "Key Master", ["6.8"] = "Donation Machine", ["6.9"] = "Bomb Bum", ["6.10"] = "Shop Restock Machine", ["6.11"] = "Greed Donation Machine", ["6.12"] = "Mom's Dressing Table", ["7.1"] = "Laser (Thick Red)", ["7.1.3"] = "Laser (Thick Dark)", ["7.2"] = "Laser (Thin Red)", ["7.3"] = "Laser (Shoop da Whoop)", ["7.4"] = "Laser (Pride)", ["7.5"] = "Laser (Light Beam)", ["7.6"] = "Laser (Giant Red)", ["7.7"] = "Tractor Beam", ["7.8"] = "Light Ring", ["7.9"] = "Laser (Brimtech)", ["7.10"] = "Laser (Electric)", ["8.0"] = "Moms Knife", ["8.1"] = "Bone Club", ["8.2"] = "Bone Scythe", ["8.9"] = "Notched Axe", ["9.0"] = "Projectile", ["9.1"] = "Projectile", ["9.2"] = "Purple Fire Projectile", ["9.3"] = "Puke Projectile", ["9.4"] = "Tear Projectile", ["9.5"] = "Corn Projectile", ["9.6"] = "Hush Projectile", ["9.7"] = "Coin Projectile", ["9.12"] = "Steven Projectile", ["10.0"] = "Frowning Gaper", ["10.1"] = "Gaper", ["10.2"] = "Flaming Gaper", ["11.0"] = "Gusher", ["11.1"] = "Pacer", ["12.0"] = "Horf", ["13.0"] = "Fly", ["14.0"] = "Pooter", ["14.1"] = "Super Pooter", ["15.0"] = "Clotty", ["15.1"] = "Clot", ["15.2"] = "Iblob", ["16.0"] = "Mulligan", ["16.1"] = "Mulligoon", ["16.2"] = "Mulliboom", ["17.0"] = "Shopkeeper", ["17.1"] = "Secret Room Keeper", ["17.2"] = "Error Room Keeper", ["17.3"] = "Special Shopkeeper", ["17.4"] = "Special Secret Room Keeper",
["18.0"] = "Attack Fly", ["19.0"] = "Larry Jr", ["19.1"] = "The Hollow", ["20.0"] = "Monstro", ["21.0"] = "Maggot", ["22.0"] = "Hive", ["22.1"] = "Drowned Hive", ["23.0"] = "Charger", ["23.0.1"] = "My Shadow", ["23.1"] = "Drowned Charger", ["23.2"] = "Dank Charger", ["24.0"] = "Globin", ["24.1"] = "Gazing Globin", ["24.2"] = "Dank Globin", ["25.0"] = "Boom Fly", ["25.1"] = "Red Boom Fly", ["25.2"] = "Drowned Boom Fly", ["26.0"] = "Maw", ["26.1"] = "Red Maw", ["26.2"] = "Psychic Maw", ["27.0"] = "Host", ["27.1"] = "Red Host", ["28.0"] = "Chub", ["28.1"] = "Chad", ["28.2"] = "The Carrion Queen", ["29.0"] = "Hopper", ["29.1"] = "Trite", ["30.0"] = "Boil", ["30.1"] = "Gut", ["30.2"] = "Sack", ["31.0"] = "Spitty", ["32.0"] = "Brain", ["33.0"] = "Fire Place", ["33.1"] = "Red Fire Place", ["33.2"] = "Blue Fire Place", ["33.3"] = "Purple Fire Place", ["34.0"] = "Leaper", ["35.0"] = "Mr Maw", ["35.1"] = "Mr Maw Head", ["35.2"] = "Mr Red Maw", ["35.3"] = "Mr Red Maw Head", ["35.10"] = "Mr. Maw Neck", ["36.0"] = "Gurdy", ["38.0"] = "Baby", ["38.1"] = "Angelic Baby", ["38.2"] = "Ultra Pride Baby", ["39.0"] = "Vis", ["39.1"] = "Double Vis", ["39.2"] = "Chubber", ["39.22"] = "Chubber Projectile", ["39.3"] = "Scarred Double Vis", ["40.0"] = "Guts", ["40.1"] = "Scarred Guts", ["41.0"] = "Knight", ["41.1"] = "Selfless Knight", ["42.0"] = "Stone Grimace", ["42.1"] = "Vomit Grimace", ["43.0"] = "Monstro Ii", ["43.1"] = "Gish", ["44.0"] = "Poky", ["44.1"] = "Slide", ["45.0"] = "Mom", ["45.10"] = "Mom Stomp", ["46.0"] = "Sloth", ["46.1"] = "Super Sloth", ["46.2"] = "Ultra Pride", ["47.0"] = "Lust", ["47.1"] = "Super Lust", ["48.0"] = "Wrath", ["48.1"] = "Super Wrath", ["49.0"] = "Gluttony", ["49.1"] = "Super Gluttony", ["50.0"] = "Greed", ["50.1"] = "Super Greed", ["51.0"] = "Envy", ["51.10"] = "Envy (big)", ["51.20"] = "Envy (medium)", ["51.30"] = "Envy (small)", ["51.1"] = "Super Envy", ["51.11"] = "Super Envy (big)", ["51.21"] = "Super Envy (medium)", ["51.31"] = "Super Envy (small)", ["52.0"] = "Pride", ["52.1"] = "Super Pride", ["53.0"] = "Dople", ["53.1"] = "Evil Twin", ["54.0"] = "Flaming Hopper", ["55.0"] = "Leech", ["55.1"] = "Kamikaze Leech", ["55.2"] = "Holy Leech", ["56.0"] = "Lump", ["57.0"] = "Membrain", ["57.1"] = "Mama Guts", ["58.0"] = "Parabite", ["58.1"] = "Scarred Parabite", ["59.0"] = "Fred", ["60.0"] = "Eye", ["60.1"] = "Bloodshot Eye", ["61.0"] = "Sucker", ["61.1"] = "Spit", ["61.2"] = "Soul Sucker",
["62.0"] = "Pin", ["62.1"] = "Scolex", ["62.2"] = "The Frail", ["63.0"] = "Famine", ["64.0"] = "Pestilence", ["65.0"] = "War", ["65.1"] = "Conquest", ["65.10"] = "War without horse", ["66.0"] = "Death", ["66.10"] = "Death Scythe", ["66.20"] = "Death Horse", ["66.30"] = "Death without horse", ["67.0"] = "The Duke Of Flies", ["67.1"] = "The Husk", ["68.0"] = "Peep", ["68.1"] = "The Bloat", ["68.10"] = "Peep Eye", ["68.11"] = "Bloat Eye", ["69.0"] = "Loki", ["69.1"] = "Lokii", ["71.0"] = "Fistula", ["71.1"] = "Teratoma", ["72.0"] = "Fistula Medium", ["72.1"] = "Teratoma Medium", ["73.0"] = "Fistula Small", ["73.1"] = "Teratoma Small", ["74.0"] = "Blastocyst", ["75.0"] = "Blastocyst Medium", ["76.0"] = "Blastocyst Small", ["77.0"] = "Embryo", ["78.0"] = "Moms Heart", ["78.1"] = "It Lives", ["78.10"] = "Moms Guts", ["79.0"] = "Gemini", ["79.1"] = "Steven", ["79.2"] = "The Blighted Ovum", ["79.10"] = "Gemini Baby", ["79.11"] = "Steven Baby", ["79.12"] = "The Blighted Ovum Baby", ["79.20"] = "Umbilical Cord", ["80.0"] = "Moter", ["81.0"] = "The Fallen", ["81.1"] = "Krampus", ["82.0"] = "Headless Horseman", ["83.0"] = "Headless Horsemans Head", ["84.0"] = "Satan", ["84.10"] = "Satan Stomp", ["85.0"] = "Spider", ["86.0"] = "Keeper", ["87.0"] = "Gurgle", ["88.0"] = "Walking Boil", ["88.1"] = "Walking Gut", ["88.2"] = "Walking Sack", ["89.0"] = "Buttlicker", ["90.0"] = "Hanger", ["91.0"] = "Swarmer", ["92.0"] = "Heart", ["93.0"] = "Mask", ["94.0"] = "Big Spider", ["96.0"] = "Eternal Fly", ["97.0"] = "Mask Of Infamy", ["98.0"] = "Heart Of Infamy", ["99.0"] = "Gurdy Jr", ["100.0"] = "Widow", ["100.1"] = "The Wretched", ["101.0"] = "Daddy Long Legs", ["101.1"] = "Triachnid", ["102.0"] = "Isaac", ["102.1"] = "Bluebaby", ["102.2"] = "??? (Alt)", ["201.0"] = "Stone Eye", ["202.0"] = "Constant Stone Shooter", ["202.10"] = "Cross Stone Shooter", ["202.10.1"] = "Cross Stone Shooter", ["202.11"] = "Cross Stone Shooter (always on)", ["202.11.1"] = "Cross Stone Shooter (always on)", ["203.0"] = "Brimstone Head", ["204.0"] = "Mobile Host", ["205.0"] = "Nest", ["206.0"] = "Baby Long Legs", ["206.1"] = "Small Baby Long Legs", ["207.0"] = "Crazy Long Legs", ["207.1"] = "Small Crazy Long Legs", ["208.0"] = "Fatty", ["208.1"] = "Pale Fatty", ["208.2"] = "Flaming Fatty", ["209.0"] = "Fat Sack", ["210.0"] = "Blubber", ["211.0"] = "Half Sack", ["212.0"] = "Deaths Head", ["212.1"] = "Dank Deaths Head", ["213.0"] = "Moms Hand", ["214.0"] = "Level 2 Fly", ["215.0"] = "Level 2 Spider", ["216.0"] = "Swinger", ["216.1"] = "Swinger Head", ["216.10"] = "Swinger Neck", ["217.0"] = "Dip", ["217.1"] = "Corn", ["217.2"] = "Brownie Corn", ["218.0"] = "Wall Hugger",
["219.0"] = "Wizoob", ["220.0"] = "Squirt", ["220.1"] = "Dank Squirt", ["221.0"] = "Cod Worm", ["222.0"] = "Ring Fly", ["223.0"] = "Dinga", ["224.0"] = "Oob", ["225.0"] = "Black Maw", ["226.0"] = "Skinny", ["226.1"] = "Rotty", ["226.2"] = "Crispy", ["227.0"] = "Bony", ["228.0"] = "Homunculus", ["228.10"] = "Homunculus Cord", ["229.0"] = "Tumor", ["230.0"] = "Camillo Jr", ["231.0"] = "Nerve Ending", ["231.1"] = "Nerve Ending 2", ["234.0"] = "One Tooth", ["235.0"] = "Gaping Maw", ["236.0"] = "Broken Gaping Maw", ["237.0"] = "Gurgling", ["237.1"] = "Gurgling Boss", ["237.2"] = "Turdling", ["238.0"] = "Splasher", ["239.0"] = "Grub", ["240.0"] = "Wall Creep", ["241.0"] = "Rage Creep", ["242.0"] = "Blind Creep", ["243.0"] = "Conjoined Spitty", ["244.0"] = "Round Worm", ["244.1"] = "Tube Worm", ["245.0"] = "Poop", ["246.0"] = "Ragling", ["246.1"] = "Rag Man's Ragling", ["247.0"] = "Flesh Mobile Host", ["248.0"] = "Psychic Horf", ["249.0"] = "Full Fly", ["250.0"] = "Ticking Spider", ["251.0"] = "Begotten", ["251.10"] = "Begotten Chain", ["252.0"] = "Nulls", ["253.0"] = "Psy Tumor", ["254.0"] = "Floating Knight", ["255.0"] = "Night Crawler", ["256.0"] = "Dart Fly", ["257.0"] = "Conjoined Fatty", ["257.1"] = "Blue Conjoined Fatty", ["258.0"] = "Fat Bat", ["259.0"] = "Imp", ["260.0"] = "Haunt", ["260.10"] = "Lil Haunt", ["261.0"] = "Dingle", ["261.1"] = "Dangle", ["262.0"] = "Mega Maw", ["263.0"] = "The Gate", ["264.0"] = "Mega Fatty", ["265.0"] = "The Cage", ["266.0"] = "Mama Gurdy", ["266.1"] = "Mama Gurdy Left Hand", ["266.2"] = "Mama Gurdy Right Hand", ["267.0"] = "Dark One", ["268.0"] = "The Adversary", ["269.0"] = "Polycephalus", ["270.0"] = "Mr Fred", ["271.0"] = "Uriel", ["271.1"] = "Fallen Uriel", ["272.0"] = "Gabriel", ["272.1"] = "Fallen Gabriel", ["273.0"] = "The Lamb", ["273.10"] = "Lamb Body", ["274.0"] = "Mega Satan", ["274.1"] = "Mega Satan's Right Hand", ["274.2"] = "Mega Satan's Left Hand", ["275.0"] = "Mega Satan 2", ["275.1"] = "Mega Satan 2's Right Hand", ["275.2"] = "Mega Satan 2's Left Hand", ["276.0"] = "Roundy", ["277.0"] = "Black Bony", ["278.0"] = "Black Globin", ["279.0"] = "Black Globins Head", ["280.0"] = "Black Globins Body", ["281.0"] = "Swarm", ["282.0"] = "Mega Clotty", ["283.0"] = "Bone Knight", ["284.0"] = "Cyclopia", ["285.0"] = "Red Ghost", ["286.0"] = "Flesh Deaths Head", ["287.0"] = "Moms Dead Hand", ["288.0"] = "Dukie", ["289.0"] = "Ulcer", ["290.0"] = "Meatball", ["291.0"] = "Pitfall", ["291.1"] = "Suction Pitfall", ["291.2"] = "Teleport Pitfall", ["292.0"] = "Movable TNT", ["292.1"] = "Movable TNT (Mine Crafter)", ["293.0"] = "Ultra Greed Coin (Spinner)", ["293.1"] = "Ultra Greed Coin (Key)", ["293.2"] = "Ultra Greed Coin (Bomb)", ["293.3"] = "Ultra Greed Coin (Heart)",
["294.0"] = "Ultra Greed Door", ["295.0"] = "Corn Mine", ["296.0"] = "Hush Fly", ["297.0"] = "Blue Gaper", ["298.0"] = "Blue Boil", ["299.0"] = "Greed Gaper", ["300.0"] = "Mushroom", ["301.0"] = "Poison Mind", ["302.0"] = "Stoney", ["302.10"] = "Cross Stoney", ["303.0"] = "Blister", ["304.0"] = "The Thing", ["305.0"] = "Ministro", ["306.0"] = "Portal", ["307.0"] = "Tar Boy", ["307.0.1"] = "Tar Boy Mouth", ["308.0"] = "Fistuloid", ["309.0"] = "Gush", ["310.0"] = "Leper", ["310.0.1"] = "Leper Stage 2", ["310.0.2"] = "Leper Stage 3", ["310.0.3"] = "Leper Stage 4", ["310.1"] = "Leper Flesh", ["311.0"] = "Mr Mine", ["311.10"] = "Mr. Mine Neck", ["401.0"] = "The Stain", ["402.0"] = "Brownie", ["403.0"] = "The Forsaken", ["404.0"] = "Little Horn", ["404.1"] = "Dark Ball", ["405.0"] = "Rag Man", ["405.1"] = "Rag Man's Head", ["406.0"] = "Ultra Greed", ["406.1"] = "Ultra Greedier", ["407.0"] = "Hush", ["408.0"] = "Hush (Skinless)", ["409.0"] = "Rag Mega", ["409.1"] = "Purple Ball", ["409.2"] = "Rag Mega's Rebirth Pillar", ["410.0"] = "Sisters Vis", ["411.0"] = "Big Horn", ["411.1"] = "Small Hole", ["411.2"] = "Big Hole", ["412.0"] = "Delirium", ["413.0"] = "The Matriarch", ["1000.1"] = "Bomb Explosion", ["1000.2"] = "Blood Explosion", ["1000.3"] = "Fly Explosion", ["1000.4"] = "Rock Particle", ["1000.5"] = "Blood Particle", ["1000.6"] = "Devil", ["1000.7"] = "Blood Splat", ["1000.8"] = "Ladder", ["1000.9"] = "Angel", ["1000.10"] = "Blue Flame", ["1000.11"] = "Bullet Poof", ["1000.12"] = "Tear PoofA", ["1000.12.10"] = "Tear PoofA (no tear)", ["1000.13"] = "Tear PoofB", ["1000.14"] = "Ripple Poof", ["1000.14.1"] = "Ripple Poof", ["1000.15"] = "Poof01", ["1000.16"] = "Poof02", ["1000.16.1"] = "Large Ground Poof", ["1000.16.2"] = "Large Ground Poof (foreground)", ["1000.16.3"] = "Large Blood Poof", ["1000.16.4"] = "Large Blood Poof (foreground)", ["1000.16.5"] = "Blood Cloud", ["1000.16.10"] = "Forgotten Soul Poof", ["1000.16.11"] = "Holy Mantle Poof", ["1000.17"] = "Poof04", ["1000.18"] = "Bomb Crater", ["1000.19"] = "Crack The Sky", ["1000.20"] = "Scythe Break", ["1000.21"] = "Tiny Bug", ["1000.68"] = "Wall Bug", ["1000.22"] = "Creep (Red)", ["1000.23"] = "Creep (Green)", ["1000.24"] = "Creep (Yellow)", ["1000.25"] = "Creep (White)", ["1000.26"] = "Creep (Black)", ["1000.27"] = "Wood Particle", ["1000.28"] = "Monstros Tooth", ["1000.29"] = "Mom Foot Stomp", ["1000.30"] = "Dr. Fetus Target", ["1000.31"] = "Dr. Fetus Rocket", ["1000.32"] = "Lemon Mishap", ["1000.78"] = "Lemon Party", ["1000.33"] = "Tiny Fly", ["1000.34"] = "Fart", ["1000.35"] = "Tooth Particle", ["1000.36"] = "Wall Hole X-Ray", ["1000.37"] = "Player Creep (Holy Water)", ["1000.38"] = "Spider Explosion", ["1000.39"] = "Heaven Door", ["1000.41"] = "Water Droplet", ["1000.42"] = "Blood Gush", ["1000.43"] = "Poop Explosion", ["1000.44"] = "Player Creep (White)", ["1000.45"] = "Player Creep (Black)", ["1000.46"] = "Player Creep (Red)",
["1000.47"] = "Trinity Shield", ["1000.48"] = "Battery up", ["1000.49"] = "Effect Notification", ["1000.50"] = "Laser Impact", ["1000.50.1"] = "Brimstone Impact", ["1000.50.2"] = "Shoop Impact", ["1000.50.3"] = "Brimstone Impact CageVis", ["1000.50.4"] = "Bouncing Impact", ["1000.50.5"] = "Ring Impact", ["1000.51"] = "Fire", ["1000.52"] = "Red Flame", ["1000.53"] = "Tear Creep (Green)", ["1000.54"] = "Player Creep Holy Water Trail", ["1000.55"] = "Spike Effect", ["1000.56"] = "Brown Creep", ["1000.57"] = "Pulling Effect", ["1000.58"] = "Poop Particle", ["1000.59"] = "Dust Cloud", ["1000.60"] = "Boomerang", ["1000.61"] = "Shockwave (Radial)", ["1000.62"] = "Rock Explosion", ["1000.63"] = "Worm", ["1000.63.1"] = "Maggot", ["1000.63.2"] = "Leech", ["1000.64"] = "Beetle", ["1000.65"] = "Wisp", ["1000.66"] = "Ember Particle", ["1000.69"] = "Butterfly", ["1000.70"] = "Blood Drop", ["1000.71"] = "Brimstone Swirl", ["1000.74"] = "Isaac's Carpet", ["1000.76"] = "Dice Room Floor", ["1000.77"] = "Large Blood Explosion", ["1000.75"] = "Bar Particle", ["1000.67"] = "Shockwave (Directional)", ["1000.72"] = "Crackwave", ["1000.73"] = "Shockwave (Random)", ["1000.79"] = "Tear Poof small", ["1000.80"] = "Tear Poof very small", ["1000.81"] = "Friendly ball", ["1000.82"] = "Womb hole teleport", ["1000.83"] = "Spear of destiny", ["1000.84"] = "Evil Eye", ["1000.85"] = "Diamond Particle", ["1000.86"] = "Nail Particle", ["1000.87"] = "Falling Ember", ["1000.88"] = "Dark Ball Smoke Particle", ["1000.89"] = "Ultra Greed Footprint", ["1000.90"] = "Milk Puddle", ["1000.91"] = "Mom's Hand (Emergency Contact)", ["1000.92"] = "Player Creep (Black Powder)", ["1000.93"] = "Pentagram (Black Powder)", ["1000.94"] = "Slippery Brown Creep", ["1000.95"] = "Diamond Particle", ["1000.96"] = "Hush Laser", ["1000.97"] = "Impact", ["1000.98"] = "Coin Particle", ["1000.99"] = "Water Splash", ["1000.100"] = "Hush Ashes", ["1000.101"] = "Hush Laser Up", ["1000.102"] = "Bullet Poof", ["1000.103"] = "Ultra Greed Bling", ["1000.104"] = "Fireworks", ["1000.105"] = "Brown Cloud", ["1000.106"] = "Fart Ring", ["1000.107"] = "BlackHole", ["1000.107.1"] = "BlackHoleRay", ["1000.108"] = "Mr. Me!", ["1000.109"] = "Death Skull", ["1000.110"] = "Enemy Brimstone Swirl", ["1000.111"] = "Haemolacria Trail", ["1000.112"] = "Hallowed Ground", ["1000.113"] = "Brimstone Ball", ["1000.114"] = "Forgotten Chain", ["1000.115"] = "Broken Shovel Shadow", ["1000.116"] = "Dirt Patch", ["1000.117"] = "Forgotten Soul", ["1000.118"] = "Small Rocket", ["1000.119"] = "Timer", ["1000.120"] = "Spawner", ["1000.121"] = "Light", ["1000.122"] = "Big Horn Hole Helper", ["1000.123"] = "Halo", ["1000.123.1"] = "Telekinesis Halo", ["1000.124"] = "Tar Bubble", ["1000.125"] = "Big Horn Hand", ["1000.126"] = "Tech Dot", ["1000.127"] = "Mama Mega Explosion", ["9001.1"] = "Spidermod Text", ["2.39"] = "Fist Tear", ["2.40"] = "Grid Tear", ["2.41"] = "Ice Tear", ["2.42"] = "Rock Tear", ["2.43"] = "Key Tear", ["2.44"] = "Bloody Key Tear", ["2.45"] = "Eraser Tear", ["2.46"] = "Fire Tear", ["2.47"] = "Sword Tear", ["2.48"] = "Spore Tear", ["2.49"] = "Tech Sword Tear", ["2.50"] = "Fetus Tear",
["3.200"] = "Intruder", ["3.201"] = "Dip Familiar", ["3.201.1"] = "Dip Familiar (red)", ["3.201.2"] = "Dip Familiar (corny)", ["3.201.3"] = "Dip Familiar (gold)", ["3.201.4"] = "Dip Familiar (rainbow)", ["3.201.5"] = "Dip Familiar (black)", ["3.201.6"] = "Dip Familiar (white)", ["3.201.12"] = "Dip Familiar (stone)", ["3.201.13"] = "Dip Familiar (flaming)", ["3.201.14"] = "Dip Familiar (stinky)", ["3.201.20"] = "Dip Familiar (Brownie)", ["3.202"] = "Damocles", ["3.203"] = "Blood Oath", ["3.204"] = "Psy Fly", ["3.205"] = "Menorah", ["3.206"] = "Wisp Familiar", ["3.207"] = "Peepers Other Eye", ["3.208"] = "Boiled Baby", ["3.209"] = "Freezer Baby", ["3.210"] = "Bird Cage", ["3.211"] = "Lost Soul", ["3.212"] = "Lil Dumpy", ["3.213"] = "Knife Piece 1", ["3.214"] = "Knife Piece 2", ["3.215"] = "Knife Piece 3", ["3.216"] = "Tinytoma", ["3.217"] = "Tinytoma (small)", ["3.218"] = "Bot Fly", ["3.219"] = "Dead Bird (permanent)", ["3.220"] = "Siren Minion", ["3.221"] = "Paschal Candle", ["3.222"] = "Stitches", ["3.223"] = "Full Knife", ["3.224"] = "Baby Plum (familiar)", ["3.225"] = "Fruity Plum", ["3.226"] = "Spin to Win", ["3.227"] = "Beths Heart", ["3.228"] = "Minisaac", ["3.229"] = "Swarm Fly Orbital", ["3.230"] = "Lil Abaddon", ["3.231"] = "Abyss Locust", ["3.232"] = "Lil Portal", ["3.233"] = "Worm Friend", ["3.234"] = "Bone Spur", ["3.235"] = "Twisted Baby 1", ["3.235.1"] = "Twisted Baby 2", ["3.236"] = "Star of Bethlehem", ["3.237"] = "Item Wisp Familiar", ["3.238"] = "Blood Baby", ["3.239"] = "Cube Baby", ["3.240"] = "Umbilical Baby", ["3.241"] = "Blood Puppy", ["3.242"] = "Vanishing Twin", ["3.243"] = "Decap Attack", ["3.244"] = "Esau Jr.", ["4.13"] = "Throwable Bomb", ["4.14"] = "Small Bomb", ["4.15"] = "Brimstone Bomb", ["4.16"] = "Bloody Sad Bomb", ["4.17"] = "Giga Bomb", ["4.18"] = "Golden Troll Bomb", ["4.19"] = "Rocket", ["4.20"] = "Giga Rocket", ["5.41"] = "Throwable Bomb (pickup)", ["5.20.7"] = "Golden Penny", ["5.69.2"] = "Black Sack", ["5.70.14"] = "Pill Gold-Gold", ["5.70.2049"] = "Horse Pill Blue-Blue", ["5.70.2050"] = "Horse Pill White-Blue", ["5.70.2051"] = "Horse Pill Orange-Orange", ["5.70.2052"] = "Horse Pill White-White", ["5.70.2053"] = "Horse Pill Dots-Red", ["5.70.2054"] = "Horse Pill Pink-Red", ["5.70.2055"] = "Horse Pill Blue-Cadetblue", ["5.70.2056"] = "Horse Pill Yellow-Orange", ["5.70.2057"] = "Horse Pill Dots-White", ["5.70.2058"] = "Horse Pill White-Azure", ["5.70.2059"] = "Horse Pill Black-Yellow", ["5.70.2060"] = "Horse Pill White-Black", ["5.70.2061"] = "Horse Pill White-Yellow", ["5.70.2062"] = "Horse Pill Gold-Gold", ["5.10.12"] = "Rotten Heart", ["5.42"] = "Poop Nugget", ["5.42.1"] = "Big Poop Nugget", ["5.40.7"] = "Giga Bomb", ["5.90.3"] = "Mega Battery", ["5.90.4"] = "Golden Battery", ["5.300.14"] = "Reverse Tarot Card", ["5.300.15"] = "Cracked Key", ["5.300.16"] = "Treasure Card", ["5.300.17"] = "Unus Card", ["5.300.18"] = "Soul of Isaac", ["5.300.19"] = "Soul of Magdalene", ["5.300.20"] = "Soul of Cain", ["5.300.21"] = "Soul of Judas", ["5.300.22"] = "Soul of ???", ["5.300.23"] = "Soul of Eve", ["5.300.24"] = "Soul of Samson", ["5.300.25"] = "Soul of Azazel", ["5.300.26"] = "Soul of Lazarus",
["5.300.27"] = "Soul of Eden", ["5.300.28"] = "Soul of the Lost", ["5.300.29"] = "Soul of Lilith", ["5.300.30"] = "Soul of the Keeper", ["5.300.31"] = "Soul of Apollyon", ["5.300.32"] = "Soul of the Forgotten", ["5.300.33"] = "Soul of Bethany", ["5.300.34"] = "Soul of Jacob", ["5.380.10"] = "Mom's Bed", ["5.390"] = "Mom's Chest", ["5.55"] = "Old Chest", ["5.56"] = "Wooden Chest", ["5.57"] = "Mega Chest", ["5.58"] = "Haunted Chest", ["6.13"] = "Battery Bum", ["6.14"] = "Isaac (secret)", ["6.15"] = "Hell Game", ["6.16"] = "Crane Game", ["6.17"] = "Confessional", ["6.18"] = "Rotten Beggar", ["7.11"] = "Laser (Thicker Red)", ["7.12"] = "Laser (Thick Brown)", ["7.13"] = "Laser (Beast)", ["7.14"] = "Laser (Thicker Brimtech)", ["7.15"] = "Laser (Giant Brimtech)", ["8.3"] = "Donkey Jawbone", ["8.4"] = "Bag of Crafting", ["8.5"] = "Sumptorium", ["8.10"] = "Spirit Sword", ["8.11"] = "Tech Sword", ["9.8"] = "Grid Projectile", ["9.9"] = "Rock Projectile", ["9.11"] = "Meat Projectile", ["9.13"] = "Feather Projectile", ["9.14"] = "Lava Projectile", ["9.15"] = "Head Projectile", ["9.16"] = "Eyeball Projectile", ["10.3"] = "Rotten Gaper", ["10.3.1"] = "Rotten Gaper", ["10.3.2"] = "Rotten Gaper", ["10.3.3"] = "Rotten Gaper", ["10.3.4"] = "Rotten Gaper", ["10.3.5"] = "Rotten Gaper", ["14.2"] = "Tainted Pooter", ["15.3"] = "Grilled Clotty", ["19.2"] = "Tuff Twin", ["19.3"] = "The Shell", ["22.2"] = "Holy Mulligan", ["22.3"] = "Tainted Mulligan", ["23.3"] = "Carrion Princess", ["24.3"] = "Cursed Globin", ["25.3"] = "Dragon Fly", ["25.3.1"] = "Dragon Fly X", ["25.4"] = "Bone Fly", ["25.5"] = "Sick Boom Fly", ["25.6"] = "Tainted Boom Fly", ["27.3"] = "Hard Host", ["29.2"] = "Eggy", ["29.3"] = "Tainted Hopper", ["31.1"] = "Tainted Spitty", ["33.4"] = "White Fire Place", ["33.10"] = "Moveable Fireplace", ["33.12"] = "Moveable Blue Fireplace", ["33.13"] = "Moveable Purple Fireplace", ["34.1"] = "Sticky Leaper", ["38.1.1"] = "Angelic Baby (small)", ["38.3"] = "Wrinkly Baby", ["60.2"] = "Holy Eye", ["87.1"] = "Crackle", ["227.1"] = "Holy Bony", ["229.1"] = "Planetoid", ["244.2"] = "Tainted Round Worm", ["244.2.1"] = "Tainted Round Worm Butt", ["244.3"] = "Tainted Tube Worm", ["33.11"] = "Coal", ["33.11.1"] = "Coal", ["33.11.2"] = "Coal", ["33.11.3"] = "Coal", ["40.2"] = "Slog", ["41.2"] = "Loose Knight", ["41.3"] = "Brainless Knight", ["41.4"] = "Black Knight", ["42.2"] = "Triple Grimace", ["61.3"] = "Ink", ["57.2"] = "Dead Meat", ["61.4"] = "Mama Fly", ["61.5"] = "Bulb", ["61.6"] = "Bloodfly", ["61.7"] = "Tainted Sucker", ["62.3"] = "Wormwood", ["92.1"] = "Half Heart", ["92.1.1"] = "Half Heart", ["93.1"] = "Mask Ii", ["212.2"] = "Cursed Deaths Head", ["212.3"] = "Brimstone Deaths Head", ["212.4"] = "Redskull", ["239.100"] = "Corpse Eater", ["239.101"] = "Carrion Rider", ["240.1"] = "Soy Creep", ["240.2"] = "Rag Creep", ["240.3"] = "Tainted Soy Creep",
["241.1"] = "Split Rage Creep", ["269.1"] = "The Pile", ["306.1"] = "Lil Portal", ["802.0"] = "Blood Puppy", ["802.1"] = "Blood Puppy", ["803.0"] = "Blind Bat", ["804.0"] = "Quake Grimace", ["804.0.1"] = "Quake Grimace", ["804.0.2"] = "Quake Grimace", ["804.0.3"] = "Quake Grimace", ["805.0"] = "Bishop", ["806.0"] = "Bubbles", ["807.0"] = "Wraith", ["808.0"] = "Willo", ["809.0"] = "Bomb Grimace", ["810.0"] = "Small Leech", ["811.0"] = "Deep Gaper", ["811.0.1"] = "Deep Gaper", ["811.0.2"] = "Deep Gaper", ["811.0.3"] = "Deep Gaper", ["811.0.4"] = "Deep Gaper", ["811.0.5"] = "Deep Gaper", ["811.0.6"] = "Deep Gaper", ["812.0"] = "Sub Horf", ["812.1"] = "Tainted Sub Horf", ["813.0"] = "Blurb", ["814.0"] = "Strider", ["815.0"] = "Fissure", ["816.0"] = "Polty", ["816.1"] = "Kineti", ["817.0"] = "Prey", ["817.1"] = "Mullighoul", ["818.0"] = "Rock Spider", ["818.0.1"] = "Rock Spider", ["818.0.2"] = "Rock Spider", ["818.0.3"] = "Rock Spider", ["818.1"] = "Tinted Rock Spider", ["818.1.1"] = "Tinted Rock Spider", ["818.1.2"] = "Tinted Rock Spider", ["818.1.3"] = "Tinted Rock Spider", ["818.2"] = "Coal Spider", ["818.2.1"] = "Coal Spider", ["818.2.2"] = "Coal Spider", ["818.2.3"] = "Coal Spider", ["819.0"] = "Fly Bomb", ["819.1"] = "Eternal Fly Bomb", ["820.0"] = "Danny", ["820.1"] = "Coal Boy", ["821.0"] = "Blaster", ["822.0"] = "Bouncer", ["823.0"] = "Quakey", ["824.0"] = "Gyro", ["824.1"] = "Grilled Gyro", ["825.0"] = "Fire Worm", ["826.0"] = "Hardy", ["827.0"] = "Faceless", ["827.1"] = "Tainted Faceless", ["828.0"] = "Necro", ["829.0"] = "Mole", ["829.1"] = "Tainted Mole", ["830.0"] = "Big Bony", ["830.10"] = "Big Bone", ["831.0"] = "Gutted Fatty", ["831.10"] = "Gutted Fatty Eye", ["831.20"] = "Festering Guts", ["832.0"] = "Exorcist", ["832.1"] = "Fanatic", ["833.0"] = "Candler", ["834.0"] = "Whipper", ["834.1"] = "Snapper", ["834.2"] = "Flagellant", ["835.0"] = "Peeping Fatty", ["835.10"] = "Peeping Fatty Eye", ["836.0"] = "Vis Versa", ["837.0"] = "Henry", ["838.0"] = "Level 2 Willo", ["839.0"] = "Strifer", ["840.0"] = "Pon", ["841.0"] = "Revenant", ["841.1"] = "Quad Revenant", ["842.0"] = "Nightwatch", ["843.0"] = "Canary", ["843.1"] = "Foreigner", ["844.0"] = "Bombgagger", ["850.0"] = "Level 2 Gaper", ["850.1"] = "Level 2 Horf", ["850.2"] = "Level 2 Gusher", ["851.0"] = "Twitchy", ["852.0"] = "Spikeball", ["853.0"] = "Small Maggot", ["854.0"] = "Adult Leech", ["855.0"] = "Level 2 Charger", ["855.1"] = "Elleech", ["856.0"] = "Gasbag", ["857.0"] = "Cohort", ["858.0"] = "Vessel", ["859.0"] = "Floast", ["860.0"] = "Unborn", ["861.0"] = "Pustule", ["862.0"] = "Cyst", ["863.0"] = "Morningstar",
["863.0.1"] = "Morningstar", ["863.0.2"] = "Morningstar", ["864.0"] = "Mockulus", ["865.0"] = "Evis", ["865.10"] = "Evis Guts", ["866.0"] = "Dark Esau", ["866.0.1"] = "Darker Esau", ["866.1"] = "Dark Esau's Pit", ["867.0"] = "Mothers Shadow", ["868.0"] = "Army Fly", ["869.0"] = "Migraine", ["870.0"] = "Drip", ["871.0"] = "Splurt", ["872.0"] = "Cloggy", ["873.0"] = "Fly Trap", ["874.0"] = "Gas Dwarf", ["217.3"] = "Big Corn", ["875.0"] = "Poot Mine", ["876.0"] = "Dump", ["876.1"] = "Dump Head", ["877.0"] = "Grudge", ["878.0"] = "Butt Slicker", ["879.0"] = "Bloaty", ["880.0"] = "Flesh Maiden", ["881.0"] = "Needle", ["881.1"] = "Pasty", ["882.0"] = "Dust", ["883.0"] = "Baby Begotten", ["884.0"] = "Swarm Spider", ["885.0"] = "Cultist", ["885.1"] = "Blood Cultist", ["885.10"] = "Bone Trap", ["886.0"] = "Vis Fatty", ["886.1"] = "Fetal Demon", ["887.0"] = "Dusty Deaths Head", ["888.0"] = "Shady", ["889.0"] = "Clickety Clack", ["890.0"] = "Maze Roamer", ["890.0.1"] = "Maze Roamer", ["891.0"] = "Goat", ["891.1"] = "Black Goat", ["892.0"] = "Poofer", ["893.0"] = "Ball And Chain", ["900.0"] = "Reap Creep", ["901.0"] = "Lil Blub", ["902.0"] = "Rainmaker", ["903.0"] = "The Visage", ["903.1"] = "Visage Mask", ["903.10"] = "Visage Chain", ["903.20"] = "Visage Plasma", ["904.0"] = "Siren", ["904.1"] = "Siren's Skull", ["904.10"] = "Siren Helper Projectile", ["905.0"] = "The Heretic", ["906.0"] = "Hornfel", ["906.1"] = "Hornfel Decoy", ["907.0"] = "Great Gideon", ["907.0.1"] = "Great Gideon (defeated)", ["908.0"] = "Baby Plum", ["909.0"] = "The Scourge", ["909.10"] = "The Scourge (chain)", ["910.0"] = "Chimera", ["910.1"] = "Chimera (body)", ["910.2"] = "Chimera (head)", ["911.0"] = "Rotgut", ["911.1"] = "Rotgut (maggot)", ["911.2"] = "Rotgut (heart)", ["912.0"] = "Mother", ["912.10"] = "Mother 2", ["912.20"] = "Dead Isaac", ["912.30"] = "Mother Worm", ["912.100"] = "Mother Ball", ["912.100.1"] = "Mother Ball (Medium)", ["912.100.2"] = "Mother Ball (Small)", ["913.0"] = "Min Min", ["914.0"] = "Clog", ["915.0"] = "Singe", ["915.1"] = "Singe's Ball", ["916.0"] = "Bumbino", ["917.0"] = "Colostomia", ["918.0"] = "Turdlet", ["919.0"] = "Raglich", ["919.1"] = "Raglich Arm", ["920.0"] = "Horny Boys", ["921.0"] = "Clutch", ["921.1"] = "Clutch Orbital", ["950.0"] = "Dogma", ["950.1"] = "Dogma's TV", ["950.2"] = "Dogma Angel", ["950.10"] = "Dogma Angel Baby", ["951.1"] = "Stalactite", ["951.2"] = "Beast Rock Projectile", ["951.3"] = "Beast Soul", ["951.10"] = "Ultra Famine", ["951.11"] = "Ultra Famine Fly", ["951.20"] = "Ultra Pestilence", ["951.21"] = "Ultra Pestilence Fly", ["951.22"] = "Ultra Pestilence Maggot", ["951.23"] = "Ultra Pestilence Fly Ball", ["951.30"] = "Ultra War", ["951.31"] = "Ultra War Bomb",
["951.40"] = "Ultra Death", ["951.41"] = "Ultra Death Scythe", ["951.42"] = "Ultra Death Head", ["951.0"] = "The Beast", ["951.100"] = "Background (Beast)", ["951.101"] = "Background (Famine)", ["951.102"] = "Background (Pestilence)", ["951.103"] = "Background (War)", ["951.104"] = "Background (Death)", ["960.0"] = "Generic Prop", ["960.1"] = "Mom's Dresser", ["960.2"] = "Mom's Vanity", ["960.3"] = "Couch", ["960.4"] = "TV", ["963.0"] = "Frozen Enemy", ["964.0"] = "Dummy", ["965.0"] = "Minecart", ["966.0"] = "Siren Helper", ["967.0"] = "Hornfel Door", ["1000.12.20"] = "Key Tear Poof", ["1000.12.21"] = "Bloody Key Tear Poof", ["1000.12.22"] = "Sword Tear Poof", ["1000.12.23"] = "Tech Sword Tear Poof", ["1000.16.66"] = "Lava Splash", ["1000.16.67"] = "Lava Splash (Large)", ["1000.50.6"] = "Big Brimstone Impact", ["1000.50.7"] = "Brimstone Impact (Poop)", ["1000.123.2"] = "Monstrance Halo", ["1000.123.3"] = "Curse Halo", ["1000.123.4"] = "Static Halo", ["1000.123.5"] = "Saturnus Halo", ["1000.123.6"] = "Thorns Halo", ["1000.123.7"] = "Static Halo (Prerendered)", ["1000.123.8"] = "Dark Arts Halo", ["1000.123.9"] = "Breath of Life Halo", ["1000.74.1"] = "Mom's Carpet", ["1000.74.2"] = "Mom's Carpet", ["1000.130"] = "Leech Explosion", ["1000.131"] = "Maggot Explosion", ["1000.132"] = "Big Water Splash", ["1000.132.1"] = "Static Splash", ["1000.132.2"] = "Static Splash 2", ["1000.133"] = "Water Ripple", ["1000.133.1"] = "Small Water Ripple", ["1000.134"] = "Pedestal Ripple", ["1000.135"] = "Rain Drop", ["1000.136"] = "Grid Projectile Helper", ["1000.137"] = "Wormwood Hole", ["1000.137.1"] = "Wormwood Hole Spray", ["1000.138"] = "Mist", ["1000.139"] = "Trap Door Cover", ["1000.140"] = "Backdrop Decoration", ["1000.141"] = "Smoke Cloud", ["1000.142"] = "Whirlpool", ["1000.142.1"] = "Whirlpool Particle", ["1000.143"] = "Fartwave", ["1000.144"] = "Enemy Ghost", ["1000.145"] = "Rock Tear Poof", ["1000.146"] = "Dirt Pile", ["1000.147"] = "Fire Jet", ["1000.147.1"] = "Fire Jet (purple)", ["1000.148"] = "Fire Wave", ["1000.149"] = "Big Rock Explosion", ["1000.150"] = "Big Rock Wave", ["1000.151"] = "Gideon Attract Ring", ["1000.151.1"] = "Gideon Attract Trail", ["1000.151.10"] = "Shockwave Ring", ["1000.151.11"] = "Shockwave Trail", ["1000.152"] = "Hornfel Room Controller", ["1000.153"] = "Occult Target", ["1000.154"] = "Door Outline", ["1000.39.1"] = "Moonlight", ["1000.155"] = "Slippery Brown Creep (growing)", ["1000.156"] = "Tall Ladder", ["1000.156.1"] = "Stairway", ["1000.157"] = "Willo Spawner", ["1000.158"] = "Tadpole", ["1000.159"] = "Lil Ghost", ["1000.160"] = "Bishop Shield", ["1000.161"] = "Portal Teleport", ["1000.162"] = "Heretic Pentagram", ["1000.163"] = "Chain Gib", ["1000.164"] = "Siren Ring", ["1000.165"] = "Siren Charm Effect", ["1000.165.1"] = "Siren Charm Glow", ["1000.166"] = "Sprite Trail", ["1000.167"] = "Chain Lightning", ["1000.168"] = "Colostomia Puddle", ["1000.169"] = "Creep (Static)", ["1000.170"] = "Dogma Debris", ["1000.171"] = "Dogma Blackhole", ["1000.172"] = "Dogma Orb", ["1000.173"] = "Cracked Orb Poof", ["1000.174"] = "Shop Spikes", ["1000.175"] = "Kineti Beam", ["1000.176"] = "Cleaver Slash", ["1000.177"] = "Reverse Explosion", ["1000.177.1"] = "Reverse Explosion Debris", ["1000.178"] = "Urn of Souls", ["1000.178.1"] = "Urn of Souls (Belial)", ["1000.179"] = "Enemy Soul",
}
+13 -1
View File
@@ -44,10 +44,22 @@ EID.XMLItemPools = {{{1, 1.0}, {2, 1.0}, {3, 1.0}, {4, 1.0}, {5, 1.0}, {6, 1.0},
EID.XMLItemIsInPools = {[1] = {0, 16, 23}, [2] = {0, 16}, [3] = {0, 16, 23}, [4] = {0, 16, 23}, [5] = {0, 16, 23}, [6] = {0, 16}, [7] = {0, 4, 16, 21, 29}, [8] = {0, 3, 16, 28}, [9] = {7}, [10] = {0, 13, 16, 28}, [11] = {5, 18, 22}, [12] = {0, 16, 17, 24}, [13] = {0, 11, 16, 24}, [14] = {0, 2, 11, 17}, [15] = {0, 16, 24}, [16] = {5, 17, 22}, [17] = {0, 5, 13, 16, 22}, [18] = {}, [19] = {0, 16}, [20] = {5, 22}, [21] = {1, 10, 23}, [22] = {2, 10, 17}, [23] = {2, 10, 17}, [24] = {2, 10, 17}, [25] = {2, 10, 17}, [26] = {2, 10, 17, 30}, [27] = {2, 17, 29}, [28] = {2, 8, 17}, [29] = {2, 8, 15, 17, 27}, [30] = {2, 15, 17, 24, 27}, [31] = {2, 15, 17, 24, 27}, [32] = {2, 8, 17, 23}, [33] = {1, 4, 6, 21}, [34] = {3, 6, 16, 20}, [35] = {3, 5, 6, 16, 20, 22}, [36] = {0, 7, 16}, [37] = {0, 16, 25}, [38] = {0, 16, 23}, [39] = {0, 15, 16, 27}, [40] = {0, 16, 24}, [41] = {0, 15, 16, 27}, [42] = {0, 16, 30}, [44] = {0, 23}, [45] = {0, 16, 24}, [46] = {0, 10, 18, 23}, [47] = {0, 16, 23}, [48] = {0, 16, 23}, [49] = {0, 16, 23, 24}, [50] = {16}, [51] = {2, 3, 11, 12, 17, 19, 20, 23, 24}, [52] = {0, 16}, [53] = {0, 24}, [54] = {1, 10}, [55] = {0, 15, 16, 27}, [56] = {0, 16}, [57] = {0, 13, 16, 28}, [58] = {0, 6}, [59] = {}, [60] = {1, 29}, [62] = {0, 16}, [63] = {1, 14, 18, 23}, [64] = {1, 16}, [65] = {0, 6, 16}, [66] = {0, 16, 23}, [67] = {0, 3, 16, 20, 24, 28}, [68] = {0, 16, 20, 23}, [69] = {0, 16}, [70] = {2, 11, 17}, [71] = {0, 17}, [72] = {0, 4, 21, 24}, [73] = {17, 18, 24, 28}, [74] = {3, 8, 20}, [75] = {0, 1, 18}, [76] = {0, 18}, [77] = {0, 16, 23}, [78] = {0, 4, 6, 16, 21}, [79] = {3, 11, 12, 19, 20, 24}, [80] = {3, 11, 12, 19, 20, 24}, [81] = {3, 9, 12, 19, 20}, [82] = {3, 11, 20, 24}, [83] = {3, 11, 20}, [84] = {3, 5, 18, 22}, [85] = {0, 1, 16, 23}, [86] = {0, 16}, [87] = {0, 11, 16}, [88] = {0, 16, 28}, [89] = {0, 16, 23}, [90] = {23}, [91] = {0, 18, 23}, [92] = {0, 2, 16, 17}, [93] = {0, 16, 23}, [94] = {0, 16}, [95] = {0, 16, 23, 28}, [96] = {0, 16, 24, 28}, [97] = {0, 3, 6, 16, 20}, [98] = {0, 4, 16, 21}, [99] = {0, 16, 28}, [100] = {0, 16, 28}, [101] = {0, 4, 16, 17, 21}, [102] = {0, 1, 10, 11, 15, 16, 23, 27}, [103] = {0, 16}, [104] = {0, 16}, [105] = {0, 18, 23, 24}, [106] = {0, 16, 25}, [107] = {0, 16}, [108] = {0, 4, 16, 21}, [109] = {0, 3, 20, 24}, [110] = {0, 15, 16, 24, 27}, [111] = {0, 10, 16}, [112] = {4, 21, 28}, [113] = {0, 3, 16, 20, 28}, [114] = {0, 3, 15, 16, 20, 27}, [115] = {0, 3, 16, 20}, [116] = {1, 14, 18, 23}, [117] = {0, 16, 28}, [118] = {3, 20, 24}, [119] = {24}, [120] = {0, 5, 16, 17, 22}, [121] = {0, 5, 16, 17, 22}, [122] = {3, 11, 20, 24}, [123] = {0, 3, 6, 16, 20}, [124] = {0, 4, 16, 21}, [125] = {0, 16, 25}, [126] = {0, 11, 12, 16, 19}, [127] = {0, 3, 5, 11, 16, 22}, [128] = {0, 13, 16, 28}, [129] = {0, 16}, [130] = {}, [131] = {0, 16}, [132] = {16, 17, 20}, [133] = {3, 9, 12, 19, 20}, [134] = {3, 9, 12, 19, 20}, [135] = {24}, [136] = {0, 16, 23}, [137] = {0, 1, 16, 18, 23, 24, 25}, [138] = {0, 4, 16, 21, 29}, [139] = {1, 15, 18, 27}, [140] = {0, 9, 16, 25, 30}, [141] = {2}, [142] = {0, 4, 16, 21}, [143] = {0, 2, 11, 17}, [144] = {0, 10, 28}, [145] = {3, 9, 12, 19, 20}, [146] = {0, 4, 16, 21}, [147] = {1, 18, 23}, [148] = {0, 16}, [149] = {0, 16}, [150] = {0, 16}, [151] = {0, 16}, [152] = {0, 16, 23}, [153] = {0, 16, 23}, [154] = {0, 16}, [155] = {0, 16, 28}, [156] = {1, 4, 18}, [157] = {0, 3, 16, 20, 24}, [158] = {}, [159] = {3, 11, 20, 24}, [160] = {0, 16}, [161] = {0, 16}, [162] = {0, 4, 16, 21}, [163] = {0, 3, 16, 28}, [164] = {1, 18}, [165] = {2, 17}, [166] = {0, 18, 23, 24}, [167] = {0, 16, 24, 28}, [168] = {0, 5, 16, 22}, [169] = {0, 16}, [170] = {0, 16, 28}, [171] = {0, 16}, [172] = {0, 3, 16, 20}, [173] = {0, 4}, [174] = {0, 16, 28}, [175] = {0, 13, 16, 27}, [176] = {0, 2, 17, 24}, [177] = {24}, [178] = {0, 4, 16, 21}, [179] = {8}, [180] = {0, 10, 16}, [181] = {}, [182] = {4, 21, 24}, [183] = {2, 17, 29}, [184] = {4, 21}, [185] = {4, 21}, [186] = {0, 3, 16}, [187] = {3, 20}, [188] = {0, 16, 28}, [189] = {0, 16, 23}, [190] = {0, 5, 16, 22, 25}, [191] = {0, 16}, [192] = {0, 6, 16}, [193] = {2, 17, 24}, [194] = {2, 8, 17, 23}, [195] = {1, 2, 10, 11, 15, 17, 27}, [196] = {2, 8, 17, 23}, [197] = {2, 4, 17, 21}, [198] = {2, 10, 17}, [199] = {1, 13, 15, 18, 27}, [200] = {0, 15, 16, 27}, [201] = {0, 16}, [202] = {0, 16}, [203] = {1, 16}, [204] = {1, 10, 18}, [205] = {1, 14, 18}, [206] = {0, 16}, [207] = {17, 28}, [208] = {1, 18, 23, 24}, [209] = {0, 7, 16, 25}, [210] = {0, 16}, [211] = {0, 16}, [212] = {3, 9, 12, 19, 20, 23}, [213] = {0, 5, 16, 22}, [214] = {0, 16, 24}, [215] = {3, 12}, [216] = {3, 11, 12, 19, 20}, [217] = {0, 15, 16, 27}, [218] = {2, 17}, [219] = {2, 17}, [220] = {0, 16, 25}, [221] = {0, 16}, [222] = {0, 16}, [223] = {0, 16}, [224] = {0, 16}, [225] = {0, 3, 11, 12, 19, 20}, [226] = {5, 16, 22}, [227] = {0, 1, 23}, [228] = {0, 15, 16, 27}, [229] = {0, 16}, [230] = {3, 11, 20, 24}, [231] = {0, 16}, [232] = {1, 18, 23}, [233] = {0, 16}, [234] = {0, 16}, [236] = {0, 16}Line truncated
--Metadata found in Pocketitems.xml
EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimiccharge=2}, [11] = {mimiccharge=4}, [12] = {mimiccharge=3}, [13] = {mimiccharge=3}, [14] = {mimiccharge=3}, [15] = {mimiccharge=6}, [16] = {mimiccharge=3}, [17] = {mimiccharge=3}, [18] = {mimiccharge=2}, [19] = {mimiccharge=2}, [2] = {mimiccharge=2}, [20] = {mimiccharge=12}, [21] = {mimiccharge=6}, [22] = {mimiccharge=3}, [23] = {mimiccharge=12}, [24] = {mimiccharge=12}, [25] = {mimiccharge=12}, [26] = {mimiccharge=12}, [27] = {mimiccharge=6}, [28] = {mimiccharge=6}, [29] = {mimiccharge=6}, [3] = {mimiccharge=2}, [30] = {mimiccharge=6}, [31] = {mimiccharge=2}, [32] = {mimiccharge=2}, [33] = {mimiccharge=12}, [34] = {mimiccharge=4}, [35] = {mimiccharge=6}, [36] = {mimiccharge=2}, [37] = {mimiccharge=4}, [38] = {mimiccharge=2}, [39] = {mimiccharge=4}, [4] = {mimiccharge=3}, [40] = {mimiccharge=3}, [41] = {mimiccharge=4}, [42] = {mimiccharge=6}, [43] = {mimiccharge=6}, [44] = {mimiccharge=1}, [45] = {mimiccharge=6}, [46] = {mimiccharge=1}, [47] = {mimiccharge=2}, [48] = {mimiccharge=1}, [49] = {mimiccharge=4}, [5] = {mimiccharge=4}, [50] = {mimiccharge=3}, [51] = {mimiccharge=4}, [52] = {mimiccharge=3}, [53] = {mimiccharge=12}, [54] = {mimiccharge=3}, [55] = {mimiccharge=1}, [56] = {mimiccharge=12}, [57] = {mimiccharge=4}, [58] = {mimiccharge=4}, [59] = {mimiccharge=4}, [6] = {mimiccharge=12}, [60] = {mimiccharge=2}, [61] = {mimiccharge=12}, [62] = {mimiccharge=4}, [63] = {mimiccharge=2}, [64] = {mimiccharge=12}, [65] = {mimiccharge=2}, [66] = {mimiccharge=4}, [67] = {mimiccharge=3}, [68] = {mimiccharge=6}, [69] = {mimiccharge=4}, [7] = {mimiccharge=6}, [70] = {mimiccharge=6}, [71] = {mimiccharge=4}, [72] = {mimiccharge=4}, [73] = {mimiccharge=12}, [74] = {mimiccharge=2}, [75] = {mimiccharge=6}, [76] = {mimiccharge=12}, [77] = {mimiccharge=2}, [78] = {mimiccharge=4}, [79] = {mimiccharge=12}, [8] = {mimiccharge=3}, [80] = {mimiccharge=6}, [81] = {mimiccharge=4}, [82] = {mimiccharge=3}, [83] = {mimiccharge=6}, [84] = {mimiccharge=2}, [85] = {mimiccharge=3}, [86] = {mimiccharge=4}, [87] = {mimiccharge=6}, [88] = {mimiccharge=6}, [89] = {mimiccharge=1}, [9] = {mimiccharge=6}, [90] = {mimiccharge=4}, [91] = {mimiccharge=3}, [92] = {mimiccharge=12}, [93] = {mimiccharge=12}, [94] = {mimiccharge=6}, [95] = {mimiccharge=4}, [96] = {mimiccharge=6}, [97] = {mimiccharge=4}, }
EID.cardMetadata = {[0] = {mimiccharge=0}, [1] = {mimiccharge=2}, [10] = {mimiccharge=2}, [11] = {mimiccharge=4}, [12] = {mimiccharge=3}, [13] = {mimiccharge=3}, [14] = {mimiccharge=3}, [15] = {mimiccharge=6}, [16] = {mimiccharge=3}, [17] = {mimiccharge=3}, [18] = {mimiccharge=2}, [19] = {mimiccharge=2}, [2] = {mimiccharge=2}, [20] = {mimiccharge=12}, [21] = {mimiccharge=6}, [22] = {mimiccharge=3}, [23] = {mimiccharge=12}, [24] = {mimiccharge=12}, [25] = {mimiccharge=12}, [26] = {mimiccharge=12}, [27] = {mimiccharge=6}, [28] = {mimiccharge=6}, [29] = {mimiccharge=6}, [3] = {mimiccharge=2}, [30] = {mimiccharge=6}, [31] = {mimiccharge=2}, [32] = {mimiccharge=2}, [33] = {mimiccharge=12}, [34] = {mimiccharge=4}, [35] = {mimiccharge=6}, [36] = {mimiccharge=2}, [37] = {mimiccharge=4}, [38] = {mimiccharge=4}, [39] = {mimiccharge=4}, [4] = {mimiccharge=3}, [40] = {mimiccharge=3}, [41] = {mimiccharge=4}, [42] = {mimiccharge=6}, [43] = {mimiccharge=6}, [44] = {mimiccharge=1}, [45] = {mimiccharge=6}, [46] = {mimiccharge=1}, [47] = {mimiccharge=2}, [48] = {mimiccharge=1}, [49] = {mimiccharge=4}, [5] = {mimiccharge=4}, [50] = {mimiccharge=3}, [51] = {mimiccharge=4}, [52] = {mimiccharge=3}, [53] = {mimiccharge=12}, [54] = {mimiccharge=3}, [55] = {mimiccharge=1}, [56] = {mimiccharge=12}, [57] = {mimiccharge=4}, [58] = {mimiccharge=4}, [59] = {mimiccharge=4}, [6] = {mimiccharge=12}, [60] = {mimiccharge=2}, [61] = {mimiccharge=12}, [62] = {mimiccharge=4}, [63] = {mimiccharge=2}, [64] = {mimiccharge=12}, [65] = {mimiccharge=2}, [66] = {mimiccharge=4}, [67] = {mimiccharge=3}, [68] = {mimiccharge=6}, [69] = {mimiccharge=4}, [7] = {mimiccharge=6}, [70] = {mimiccharge=6}, [71] = {mimiccharge=4}, [72] = {mimiccharge=4}, [73] = {mimiccharge=12}, [74] = {mimiccharge=2}, [75] = {mimiccharge=6}, [76] = {mimiccharge=12}, [77] = {mimiccharge=2}, [78] = {mimiccharge=4}, [79] = {mimiccharge=12}, [8] = {mimiccharge=3}, [80] = {mimiccharge=6}, [81] = {mimiccharge=4}, [82] = {mimiccharge=3}, [83] = {mimiccharge=6}, [84] = {mimiccharge=2}, [85] = {mimiccharge=3}, [86] = {mimiccharge=4}, [87] = {mimiccharge=6}, [88] = {mimiccharge=6}, [89] = {mimiccharge=1}, [9] = {mimiccharge=6}, [90] = {mimiccharge=4}, [91] = {mimiccharge=3}, [92] = {mimiccharge=12}, [93] = {mimiccharge=12}, [94] = {mimiccharge=6}, [95] = {mimiccharge=4}, [96] = {mimiccharge=6}, [97] = {mimiccharge=4}, }
EID.pillMetadata = {[0] = {mimiccharge=1, class="1+"}, [1] = {mimiccharge=2, class="2-"}, [10] = {mimiccharge=6, class="2+"}, [11] = {mimiccharge=4, class="3-"}, [12] = {mimiccharge=6, class="3+"}, [13] = {mimiccharge=4, class="3-"}, [14] = {mimiccharge=6, class="3+"}, [15] = {mimiccharge=4, class="3-"}, [16] = {mimiccharge=6, class="3+"}, [17] = {mimiccharge=4, class="3-"}, [18] = {mimiccharge=6, class="3+"}, [19] = {mimiccharge=1, class="1"}, [2] = {mimiccharge=12, class="2+"}, [20] = {mimiccharge=12, class="2+"}, [21] = {mimiccharge=4, class="2"}, [22] = {mimiccharge=6, class="1-"}, [23] = {mimiccharge=4, class="2+"}, [24] = {mimiccharge=2, class="1+"}, [25] = {mimiccharge=6, class="2-"}, [26] = {mimiccharge=3, class="1+"}, [27] = {mimiccharge=6, class="1-"}, [28] = {mimiccharge=2, class="1+"}, [29] = {mimiccharge=6, class="1-"}, [3] = {mimiccharge=1, class="2"}, [30] = {mimiccharge=2, class="0"}, [31] = {mimiccharge=6, class="1-"}, [32] = {mimiccharge=6, class="1"}, [33] = {mimiccharge=6, class="1"}, [34] = {mimiccharge=2, class="1+"}, [35] = {mimiccharge=2, class="1+"}, [36] = {mimiccharge=3, class="1+"}, [37] = {mimiccharge=6, class="1-"}, [38] = {mimiccharge=1, class="1+"}, [39] = {mimiccharge=1, class="0-"}, [4] = {mimiccharge=3, class="1"}, [40] = {mimiccharge=1, class="0+"}, [41] = {mimiccharge=3, class="1"}, [42] = {mimiccharge=6, class="1"}, [43] = {mimiccharge=4, class="2+"}, [44] = {mimiccharge=1, class="0"}, [45] = {mimiccharge=1, class="1+"}, [46] = {mimiccharge=6, class="2+"}, [47] = {mimiccharge=4, class="1-"}, [48] = {mimiccharge=6, class="1+"}, [49] = {mimiccharge=3, class="3"}, [5] = {mimiccharge=12, class="2+"}, [6] = {mimiccharge=4, class="3-"}, [7] = {mimiccharge=6, class="3+"}, [8] = {mimiccharge=1, class="0"}, [9] = {mimiccharge=1, class="0"}, }
-- locust colors for Abyss
EID.XMLLocustColors = {["default"] = {0, 0, 0, 0, 0, 0}, ["fly_red"] = {255, 0, 0, 50, 0, 0}, ["fly_lightred"] = {215, 75, 75, 50, 10, 10}, ["fly_green"] = {0, 255, 0, 0, 0, 0}, ["fly_blue"] = {0, 0, 255, 0, 0, 10}, ["fly_brown"] = {80, 50, 30, 25, 12, 10}, ["fly_yellow"] = {241, 179, 12, 0, 0, 0}, ["fly_gold"] = {202, 178, 0, 150, 150, -255}, ["fly_magnet"] = {219, 204, 94, 0, 0, 0}, ["fly_orange"] = {255, 115, 0, 100, 60, 0}, ["fly_black"] = {1, 1, 1, 0, 0, 0}, ["fly_grey"] = {120, 120, 120, 10, 10, 10}, ["fly_darkred"] = {255, 0, 0, 0, 0, 0}, ["fly_purple"] = {126, 12, 174, 50, -255, 50}, ["fly_darkpurple"] = {126, 12, 174, 0, -150, 0}, ["fly_pink"] = {255, 84, 148, 50, -255, 10}, ["fly_cyan"] = {12, 217, 241, 0, 20, 50}, ["fly_lightblue"] = {122, 242, 238, 0, 20, 50}, ["fly_white"] = {255, 255, 255, 150, 150, 150}, ["fly_gas"] = {0, 155, 0, 0, 0, 0}, ["fly_fart"] = {184, 191, 134, 24, 24, 24}, }
-- effect storage for each locust generated by Abyss
EID.XMLLocusts = {[2] = {{'fly_red'}, 3, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [3] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [6] = {{'fly_red'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [9] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [10] = {{'fly_cyan', 'fly_cyan'}, 2, 1, 1, {2}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [12] = {{'fly_red'}, 1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [13] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [19] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [25] = {{'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [35] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [36] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [37] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [39] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [42] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {4}, {-1}, 0.3, 1, 1, 1, 1, 0}, [44] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [40] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [41] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [47] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [48] = {{'default'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [49] = {{'default'}, 1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, .1, 1, 1, 1, 1, 0}, [52] = {{'default'}, 1, 1, 1, {0}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [53] = {{'fly_grey'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {66}, {-1}, 1, 1, 1, 1, 1, 0}, [56] = {{'fly_yellow', 'fly_darkred'}, 1, 1, 1, {-1}, {14}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [58] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [62] = {{'fly_darkred'}, 1, 1, 1, {-1}, {-1}, {-1}, {106}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [63] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [64] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.4, 1, 1, 1, 1, 0}, [65] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [66] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [68] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [69] = {{'fly_red'}, 1, 1.25, 0.8, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2, 1, 0}, [71] = {{'fly_red'}, 1, .50, 1.2, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1.5, 1, 0}, [73] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [74] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.2, 1, 1, 1, 1, 0}, [77] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [83] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 1, 1, 1, 1, 1, 0}, [89] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [93] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [95] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [99] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [100] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [103] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [104] = {{'fly_red'}, 3, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [105] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [106] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [108] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [110] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [111] = {{'fly_green', 'fly_green'}, 1, 1, 1, {-1}, {10}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [112] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [114] = {{'fly_red'}, 1, 1, 0.8, {6}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [116] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0},
[118] = {{'default'}, 1, 1.25, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [124] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [125] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {2}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [130] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [136] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [137] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [140] = {{'fly_gas', 'fly_yellow'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {4}, {-1}, 0.3, 1, 1, 1, 1, 0}, [144] = {{'default'}, 1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [147] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1, 0}, [149] = {{'fly_green'}, 1, 1.25, 0.8, {0, 13}, {-1}, {-1}, {4}, {-1}, {-1}, .8, 1, 1, 1, 1, 0}, [150] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.07, 1, 1, 1, 3, 0}, [153] = {{'fly_red'}, 4, .75, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [154] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1.1, 0}, [160] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [162] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [164] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [165] = {{'fly_red'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [166] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [168] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, .8, 1, 1, 1, 1, 0}, [169] = {{'fly_red'}, 1, 1.30, .6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2.2, 1, 0}, [171] = {{'default'}, 1, 1, 1, {-1}, {-1}, {4}, {-1}, {3}, {-1}, 1, 0.3, .05, 1, 1, 3}, [172] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [176] = {{'fly_red'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [178] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {16}, {-1}, {5, 39}, {-1}, 1, 0.1, .3, 1, 1, 3}, [180] = {{'fly_green', 'fly_green'}, 1, 1, 1, {-1}, {10}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [181] = {{'fly_fart'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, .1, 1, 1, 1, 1, 0}, [182] = {{'fly_fart'}, 1, 1, 0.7, {-1}, {-1}, {-1}, {2}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [183] = {{'fly_red'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [186] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [187] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [190] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [191] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [192] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [194] = {{'fly_red'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [200] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1, 0}, [201] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {14}, {-1}, 1, 1, 1, 1, 1, 0}, [202] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.4, 1, 1, 1, 1, 0}, [207] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [209] = {{'fly_green'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {4}, {-1}, 0.3, 1, 1, 1, 1, 0}, [210] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [213] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [214] = {{'fly_red', 'fly_darkred'}, 1, 1, 1, {-1}, {15}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [220] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [224] = {{'fly_red'}, 4, .7, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [228] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [229] = {{'fly_red'}, 4, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [230] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [231] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [232] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [236] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.4, 1, 1, 1, 1, 0}, [237] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0},
[242] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [243] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [244] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [245] = {{'fly_red'}, 2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [247] = {{'fly_red'}, 1, 1.25, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2, 1, 0}, [248] = {{'fly_red'}, 1, 1.5, 0.75, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 2.5, 1, 0}, [250] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [254] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1.2, 0}, [256] = {{'fly_orange'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {22}, {-1}, 0.3, 1, 1, 1, 1, 0}, [257] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [258] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [259] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [262] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [264] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [265] = {{'default'}, 1, 1, 1, {-1}, {-1}, {4}, {34}, {-1}, {-1}, 1, 1, 0.1, 1, 1, 3}, [266] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [267] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [269] = {{'fly_red', 'fly_darkred'}, 1, 1, 1, {-1}, {15}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [272] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [273] = {{'fly_green'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {4}, {-1}, 0.3, 1, 1, 1, 1, 0}, [276] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [277] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [278] = {{'default'}, 1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [279] = {{'fly_cyan', 'fly_cyan'}, 1, 1.25, 0.4, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [280] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 0.2, 1, 1, 1, 1, 0}, [281] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {67, 34}, {-1}, 0.2, 1, 1, 1, 1, 0}, [282] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [283] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [284] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [285] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.7, 1, 1, 1, 1, 0}, [289] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [291] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {4}, {-1}, {73}, {-1}, 1, 0.2, 0.05, 1, 1, 3}, [293] = {{'default'}, 1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, .1, 1, 1, 1, 1, 0}, [294] = {{'fly_fart', 'fly_fart'}, 1, 1, 1, {-1}, {11}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [295] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [298] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [300] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [302] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.3, 1, 1, 1, 1, 0}, [303] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [305] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [306] = {{'default'}, 1, 1, 1.3, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [308] = {{'fly_lightblue', 'fly_darkred'}, 1, 1, 1, {-1}, {16}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [309] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [310] = {{'fly_red'}, 1, 1.25, 0.7, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [313] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [314] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.3, 1, 1, 1, 1, 0}, [315] = {{'fly_grey'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {66}, {-1}, 1, 1, 1, 1, 1, 0}, [317] = {{'fly_green', 'fly_darkred'}, 1, 1, 1, {-1}, {13}, {-1}, {-1}, {-1}, {-1}, 0.6, 1, 1, 1, 1, 0}, [321] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1, 0}, [324] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [326] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {34, 39}, {-1}, 0.3, 1, 1, 1, 1, 0},
[330] = {{'fly_red'}, 1, .60, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, .2, 1, 0}, [331] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {2, 31}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [335] = {{'fly_cyan'}, 1, 1, 1, {9}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [336] = {{'default'}, 1, 1, .4, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [337] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [338] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [342] = {{'fly_red'}, 1, 1, .75, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [347] = {{'fly_red'}, 2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [350] = {{'fly_green', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {13}, {-1}, {4}, {-1}, 1, 0.3, 0.3, 1, 1, 3}, [351] = {{'fly_green'}, 1, 1, 1, {-1}, {10}, {-1}, {-1}, {4, 64, 70}, {-1}, 0.3, 1, 1, 1, 1, 0}, [352] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 0.05, 1, 1, 1, 5, 0}, [353] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [356] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [360] = {{'fly_red'}, 2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [363] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [366] = {{'default'}, 2, .8, 1, {-1}, {0, 2}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [367] = {{'default'}, 1, 1, 1, {0}, {-1}, {-1}, {-1}, {3}, {-1}, 0.3, 1, 1, 1, 1, 0}, [371] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [372] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [374] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [375] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [378] = {{'default'}, 1, 1, 1, {0}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [379] = {{'fly_red'}, 1, 1.2, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [382] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, .2, 1, 1, 1, 1, 0}, [383] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [385] = {{'default'}, 1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [387] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [388] = {{'default'}, 1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [391] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1, 0}, [393] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [395] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [396] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [398] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {43}, {-1}, 1, 1, 1, 1, 1, 0}, [399] = {{'fly_black'}, 1, 1, 1, {-1}, {8}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [401] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [402] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [403] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [404] = {{'fly_fart', 'fly_fart'}, 1, 1, 1, {-1}, {10, 11}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [405] = {{'default'}, 1, 1, 1, {-1}, {3}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [406] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [408] = {{'fly_black'}, 1, 1, 1, {-1}, {8}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [409] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [415] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [417] = {{'fly_black'}, 1, 1, 1, {-1}, {-1}, {-1}, {31}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [418] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [419] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [420] = {{'fly_black'}, 1, 1.2, 1, {-1}, {17}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [421] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1, 0}, [423] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [425] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [427] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0},
[429] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.2, 1, 1, 1, 1, 0}, [432] = {{'fly_pink'}, 1, 1, 1, {-1}, {0, 1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [436] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [437] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [441] = {{'default'}, 1, 1.8, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [443] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.06, 1, 1, 1, 4, 0}, [446] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [447] = {{'fly_green', 'fly_green'}, 1, 1, 1, {-1}, {10}, {-1}, {-1}, {-1}, {-1}, .3, 1, 1, 1, 1, 0}, [448] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {106}, {-1}, 1, 1, 1, 1, 1, 0}, [449] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [450] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.3, 1, 1, 1, 1, 0}, [453] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [457] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [459] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [460] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {14}, {-1}, 1, 1, 1, 1, 1, 0}, [462] = {{'default'}, 1, 1, .8, {-1}, {-1}, {-1}, {1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [463] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 1, 1, 1, 1, 1, 0}, [466] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [469] = {{'fly_lightblue', 'fly_darkred'}, 1, 1, 1, {-1}, {16}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [473] = {{'fly_red'}, 1, 1.2, .4, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [476] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [478] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [481] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [483] = {{'default'}, 1, 1.2, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [484] = {{'fly_fart', 'fly_fart'}, 1, 1, 1, {-1}, {11}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1, 0}, [488] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [489] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.7, 1, 1, 1, 1, 0}, [491] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.05, 1, 1, 1, 1, 0}, [494] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [495] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [497] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {14}, {-1}, 1, 1, 1, 1, 1, 0}, [498] = {{'default'}, 1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {39}, 1, 0.1, 0.1, 1, 1, 3}, [502] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [503] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {56}, {-1}, 0.2, 1, 1, 1, 1, 0}, [504] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [506] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {106}, {-1}, 1, 1, 1, 1, 1, 0}, [507] = {{'default'}, 1, 1, 1, {-1}, {4}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [508] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {106}, {-1}, 1, 1, 1, 1, 1, 0}, [510] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [511] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [512] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {76}, {-1}, 0.1, 1, 1, 1, 1, 0}, [514] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {14}, 1, 0.3, 0.3, 1, 1, 3}, [517] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [519] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [520] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [522] = {{'fly_cyan'}, 1, 1, 1, {9}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [524] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [525] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [533] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [541] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [542] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0},
[543] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {2, 73}, {-1}, 0.3, 1, 1, 1, 1, 0}, [544] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [545] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [546] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [548] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [549] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [553] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 1, 1, 1, 1, 1, 0}, [554] = {{'fly_darkpurple'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {20}, {-1}, 1, 1, 1, 1, 1, 0}, [556] = {{'default'}, 1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, .2, 1, 1, 1, 1, 0}, [559] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [560] = {{'fly_red', 'fly_darkred'}, 1, 1, 1, {-1}, {15}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [561] = {{'fly_red'}, 1, .60, 1.3, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, .2, 1, 0}, [563] = {{'fly_pink'}, 1, 1, 1, {-1}, {0, 1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [568] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [570] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [574] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {31}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [575] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {3}, {-1}, 1, 1, 1, 1, 1, 0}, [576] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [577] = {{'fly_red'}, 2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [578] = {{'fly_yellow', 'fly_darkred'}, 1, 1, 1, {-1}, {14}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [581] = {{'fly_purple'}, 1, 1, 1, {-1}, {-1}, {-1}, {2, 34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [583] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [591] = {{'fly_pink'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {13}, {-1}, 1, 1, 1, 1, 1, 0}, [592] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.5, 1, 1, 1, 1, 0}, [593] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [594] = {{'fly_gas', 'fly_green'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {4}, {-1}, 0.5, 1, 1, 1, 1, 0}, [596] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1, 0}, [597] = {{'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [598] = {{'fly_red'}, 1, .50, 1.2, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [603] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [604] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 0.2, 1, 1, 1, 1, 0}, [606] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {76}, {-1}, 0.1, 1, 1, 1, 1, 0}, [608] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1, 0}, [609] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [611] = {{'fly_red'}, 1, 1, 1, {-1}, {7}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [614] = {{'fly_red'}, 1, 1, 1, {-1}, {0, 14}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [615] = {{'fly_fart', 'fly_fart'}, 1, 1, 1, {-1}, {11}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [616] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [617] = {{'fly_grey'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {66}, {-1}, 1, 1, 1, 1, 1, 0}, [618] = {{'fly_lightred'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {67}, {-1}, 1, 1, 1, 1, 1, 0}, [622] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [625] = {{'fly_red'}, 1, 1.8, 1, {-1}, {-1}, {-1}, {-1}, {70}, {-1}, 1, 1, 1, 3, 1, 0}, [629] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [631] = {{'fly_red'}, 2, .6, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [635] = {{'fly_red'}, 1, 1, 6, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [637] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [638] = {{'default'}, 1, 1, 1, {-1}, {5}, {-1}, {-1}, {-1}, {-1}, .05, 1, 1, 1, 1, 0}, [640] = {{'fly_orange'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {22}, {-1}, 1, 1, 1, 1, 1, 0}, [643] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [645] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [646] = {{'default'}, 1, 1, 1, {-1}, {0, 12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0},
[647] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {55}, {-1}, 1, 1, 1, 1, 1, 0}, [652] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {65}, {-1}, 1, 1, 1, 1, 1, 0}, [663] = {{'fly_cyan', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [679] = {{'fly_black'}, 1, 1, 1, {-1}, {8}, {-1}, {-1}, {-1}, {-1}, 0.2, 1, 1, 1, 1, 0}, [680] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [681] = {{'default'}, 1, 1, 1, {18}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [683] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {51}, {-1}, 1, 1, 1, 1, 1, 0}, [689] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.4, 1, 1, 1, 1, 0}, [690] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [693] = {{'fly_cyan'}, 3, .75, 1, {2}, {-1}, {-1}, {34}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [696] = {{'fly_fart'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {39}, {-1}, 1, 1, 1, 1, 1, 0}, [698] = {{'fly_red'}, 2, 1, 1, {2}, {-1}, {-1}, {-1}, {-1}, {-1}, 1, 1, 1, 1, 1, 0}, [699] = {{'default'}, 1, 1, 1, {-1}, {12}, {-1}, {-1}, {-1}, {-1}, 0.1, 1, 1, 1, 1, 0}, [709] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, .4, 1, 1, 1, 1, 0}, [716] = {{'fly_yellow'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {53}, {-1}, 0.2, 1, 1, 1, 1, 0}, [721] = {{'default'}, 1, 1, 1, {-1}, {1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [722] = {{'default'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {5}, {-1}, 1, 1, 1, 1, 1, 0}, [723] = {{'default'}, 1, 1, 1, {3}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, [725] = {{'fly_brown'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {73}, {-1}, 0.2, 1, 1, 1, 1, 0}, [731] = {{'fly_yellow', 'fly_red'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1.2, 0}, [726] = {{'fly_blue', 'fly_cyan'}, 1, 1, 1, {-1}, {-1}, {-1}, {-1}, {64}, {-1}, 1, 1, 1, 1, 1, 0}, [727] = {{'default'}, 1, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.5, 1, 1, 1, 1, 0}, [706] = {{'default'}, 16, 1, 1, {-1}, {0}, {-1}, {-1}, {-1}, {-1}, 0.3, 1, 1, 1, 1, 0}, }
--The name of each entity, for use in glitched item descriptions
EID.XMLEntityNames = {["1.0"] = "Player", ["1.1"] = "Coplayer", ["2.0"] = "Tear", ["2.1"] = "Blood Tear", ["2.2"] = "Tooth Tear", ["2.3"] = "Metallic Tear", ["2.4"] = "Bobs Head Tear", ["2.5"] = "Fire Tear", ["2.6"] = "Dark Matter Tear", ["2.7"] = "Mysterious Tear", ["2.8"] = "Scythe Tear", ["2.9"] = "Chaos Card Tear", ["2.10"] = "Chaos Card Tear", ["2.11"] = "Tear", ["2.12"] = "Blood Tear", ["2.13"] = "Nail Tear", ["2.14"] = "Pupula Tear", ["2.15"] = "Pupula Blood Tear", ["2.16"] = "God's Flesh Tear", ["2.17"] = "God's Flesh Blood Tear", ["2.18"] = "Diamond Tear", ["2.19"] = "Explosivo Tear", ["2.20"] = "Coin Tear", ["2.21"] = "Multidimensional Tear", ["2.22"] = "Stone Tear", ["2.23"] = "Nail Blood Tear", ["2.24"] = "Glaucoma Tear", ["2.25"] = "Glaucoma Blood Tear", ["2.26"] = "Booger Tear", ["2.27"] = "Egg Tear", ["2.28"] = "Razor Tear", ["2.29"] = "Bone Tear", ["2.30"] = "Black Tooth Tear", ["2.31"] = "Needle Tear", ["2.32"] = "Belial Tear", ["2.33"] = "Pop Tear", ["2.34"] = "Pop Blood Tear", ["2.35"] = "Balloon Tear", ["2.36"] = "Hungry Tear", ["2.37"] = "Brimstone Balloon Tear", ["2.38"] = "Bomb Balloon Tear", ["3.1"] = "Brother Bobby", ["3.2"] = "Demon Baby", ["3.3"] = "Little Chubby", ["3.4"] = "Little Gish", ["3.5"] = "Little Steve", ["3.6"] = "Robo-Baby", ["3.7"] = "Sister Maggy", ["3.8"] = "Abel", ["3.9"] = "Ghost Baby", ["3.10"] = "Harlequin Baby", ["3.11"] = "Rainbow Baby", ["3.12"] = "Isaacs Head", ["3.13"] = "Blue Baby Soul", ["3.14"] = "Dead Bird", ["3.15"] = "Eves Bird Foot", ["3.16"] = "Daddys Foot", ["3.17"] = "Peepers Eye", ["3.20"] = "Bomb Bag", ["3.21"] = "Sack of Pennies", ["3.22"] = "Little C.H.A.D.", ["3.23"] = "The Relic", ["3.24"] = "Bum Fiend", ["3.25"] = "Holy Water", ["3.26"] = "Key Piece 1", ["3.27"] = "Key Piece 2", ["3.28"] = "Full Key", ["3.30"] = "Forever Alone", ["3.31"] = "Distant Admiration", ["3.32"] = "Guardian Angel", ["3.33"] = "Fly Orbital", ["3.35"] = "Sacrificial Dagger", ["3.40"] = "Dead Cat", ["3.41"] = "1UP", ["3.42"] = "Guppys Hair Ball", ["3.43"] = "Attack Fly", ["3.44"] = "Cube of Meat L1", ["3.45"] = "Cube of Meat L2", ["3.46"] = "Cube of Meat L3", ["3.47"] = "Cube of Meat L4", ["3.48"] = "Isaacs Body", ["3.50"] = "Smart Fly", ["3.51"] = "Dry Baby", ["3.52"] = "Juicy Sack", ["3.53"] = "Robo-Baby 2.0", ["3.54"] = "Rotten Baby", ["3.55"] = "Headless Baby", ["3.56"] = "Leech", ["3.57"] = "Mystery Sack", ["3.58"] = "BBF", ["3.59"] = "Bob's Brain", ["3.60"] = "Best Bud", ["3.61"] = "Lil' Brimstone", ["3.62"] = "Isaac's Heart", ["3.63"] = "Lil' Haunt", ["3.64"] = "Dark Bum", ["3.65"] = "Big Fan", ["3.66"] = "Sissy Longlegs", ["3.67"] = "Punching Bag", ["3.68"] = "Guillotine", ["3.69"] = "Ball of Bandages L1",
["3.70"] = "Ball of Bandages L2", ["3.71"] = "Ball of Bandages L3", ["3.72"] = "Ball of Bandages L4", ["3.73"] = "Blue Spider", ["3.74"] = "Mongo Baby", ["3.75"] = "Samson's Chains", ["3.78"] = "Scissors", ["3.79"] = "Gemini Familiar", ["3.76"] = "Cain's Eye", ["3.77"] = "???'s Only Friend", ["3.80"] = "Incubus", ["3.81"] = "Fate's Reward", ["3.82"] = "Lil Chest", ["3.83"] = "Sworn Protector", ["3.84"] = "Friend Zone", ["3.85"] = "Lost Fly", ["3.86"] = "Charged Baby", ["3.87"] = "Lil Gurdy", ["3.88"] = "Bumbo", ["3.89"] = "Censer", ["3.90"] = "Key Bum", ["3.91"] = "Rune Bag", ["3.92"] = "Seraphim", ["3.93"] = "GB Bug", ["3.94"] = "Spider Mod", ["3.95"] = "Farting Baby", ["3.96"] = "Succubus", ["3.97"] = "Lil Loki", ["3.98"] = "Obsessed Fan", ["3.99"] = "Papa Fly", ["3.100"] = "Milk!", ["3.101"] = "Multidimensional Baby", ["3.102"] = "Super Bum", ["3.103"] = "Tonsil", ["3.104"] = "Big Chubby", ["3.105"] = "Depression", ["3.106"] = "Shade", ["3.107"] = "Hushy", ["3.108"] = "Lil Monstro", ["3.109"] = "King Baby", ["3.110"] = "Finger!", ["3.111"] = "YO LISTEN!", ["3.112"] = "Acid Baby", ["3.113"] = "Spider Baby", ["3.114"] = "Sack of Sacks", ["3.115"] = "Brown Nugget", ["3.116"] = "Bloodshot Eye", ["3.117"] = "Mom's Razor", ["3.118"] = "Angry Fly", ["3.119"] = "Box Buddy", ["3.120"] = "Sprinkler", ["3.121"] = "Leprocy", ["3.122"] = "Lil Harbingers", ["3.123"] = "Angelic Prism", ["3.124"] = "Mystery Egg", ["3.125"] = "Lil Spewer", ["3.126"] = "Slipped Rib", ["3.127"] = "Pointy Rib", ["3.128"] = "Bone Orbital", ["3.129"] = "Hallowed Ground", ["3.130"] = "Jaw Bone", ["3.131"] = "My Shadow", ["3.900"] = "Forgotten Body", ["4.0"] = "Bomb", ["4.1"] = "Big Bomb", ["4.2"] = "Decoy", ["4.3"] = "Troll Bomb", ["4.4"] = "Megatroll Bomb", ["4.5"] = "Poison Bomb", ["4.6"] = "Big Poison Bomb", ["4.7"] = "Sad Bomb", ["4.8"] = "Hot Troll Bomb", ["4.9"] = "Butt Bomb", ["4.10"] = "Mr. Mega Bomb", ["4.11"] = "Bobby Bomb", ["4.12"] = "Glitter Bomb", ["5.10.1"] = "Heart", ["5.10.2"] = "Heart (half)", ["5.10.3"] = "Heart (soul)", ["5.10.4"] = "Heart (eternal)", ["5.10.5"] = "Heart (double)", ["5.10.6"] = "Black Heart", ["5.10.7"] = "Gold Heart", ["5.10.8"] = "Heart (half soul)", ["5.10.9"] = "Scared Heart", ["5.10.10"] = "Blended Heart", ["5.10.11"] = "Bone Heart", ["5.20.1"] = "Penny", ["5.20.2"] = "Nickel", ["5.20.3"] = "Dime", ["5.20.4"] = "Double Penny", ["5.20.5"] = "Lucky Penny", ["5.20.6"] = "Sticky Nickel", ["5.30.1"] = "Key", ["5.30.2"] = "Golden Key", ["5.30.3"] = "Key Ring", ["5.30.4"] = "Charged Key", ["5.40.1"] = "Bomb", ["5.40.2"] = "Double Bomb", ["5.40.3"] = "Troll Bomb", ["5.40.4"] = "Golden Bomb",
+4
View File
@@ -0,0 +1,4 @@
This A*-pathfinder module is based on the following git repo:
https://github.com/GlorifiedPig/Luafinding
Licence: MIT
+52
View File
@@ -0,0 +1,52 @@
local FindVector = {}
FindVector.__index = FindVector
local function newFindVector( x, y )
return setmetatable( { x = x or 0, y = y or 0 }, FindVector )
end
function FindVector.__unm( vTbl )
return newFindVector( -vTbl.x, -vTbl.y )
end
function FindVector.__add( a, b )
return newFindVector( a.x + b.x, a.y + b.y )
end
function FindVector.__sub( a, b )
return newFindVector( a.x - b.x, a.y - b.y )
end
function FindVector.__mul( a, b )
if type( a ) == "number" then
return newFindVector( a * b.x, a * b.y )
elseif type( b ) == "number" then
return newFindVector( a.x * b, a.y * b )
else
return newFindVector( a.x * b.x, a.y * b.y )
end
end
function FindVector.__div( a, b )
return newFindVector( a.x / b, a.y / b )
end
function FindVector.__eq( a, b )
return a.x == b.x and a.y == b.y
end
function FindVector:__tostring()
return "(" .. self.x .. ", " .. self.y .. ")"
end
function FindVector:ID()
if self._ID == nil then
local x, y = self.x, self.y
self._ID = 0.5 * ( ( x + y ) * ( x + y + 1 ) + y )
end
return self._ID
end
return setmetatable( FindVector, { __call = function( _, ... ) return newFindVector( ... ) end } )
+77
View File
@@ -0,0 +1,77 @@
local Heap = {}
Heap.__index = Heap
local function findLowest( a, b )
return a < b
end
local function newHeap( template, compare )
return setmetatable( {
Data = {},
Compare = compare or findLowest,
Size = 0
}, template )
end
local function sortUp( heap, index )
if index <= 1 then return end
local pIndex = index % 2 == 0 and index / 2 or ( index - 1 ) / 2
if not heap.Compare( heap.Data[pIndex], heap.Data[index] ) then
heap.Data[pIndex], heap.Data[index] = heap.Data[index], heap.Data[pIndex]
sortUp( heap, pIndex )
end
end
local function sortDown( heap, index )
local leftIndex, rightIndex, minIndex
leftIndex = index * 2
rightIndex = leftIndex + 1
if rightIndex > heap.Size then
if leftIndex > heap.Size then return
else minIndex = leftIndex end
else
if heap.Compare( heap.Data[leftIndex], heap.Data[rightIndex] ) then minIndex = leftIndex
else minIndex = rightIndex end
end
if not heap.Compare( heap.Data[index], heap.Data[minIndex] ) then
heap.Data[index], heap.Data[minIndex] = heap.Data[minIndex], heap.Data[index]
sortDown( heap, minIndex )
end
end
function Heap:Empty()
return self.Size == 0
end
function Heap:Clear()
self.Data, self.Size, self.Compare = {}, 0, self.Compare or findLowest
return self
end
function Heap:Push( item )
if item then
self.Size = self.Size + 1
self.Data[self.Size] = item
sortUp( self, self.Size )
end
return self
end
function Heap:Pop()
local root
if self.Size > 0 then
root = self.Data[1]
self.Data[1] = self.Data[self.Size]
self.Data[self.Size] = nil
self.Size = self.Size - 1
if self.Size > 1 then
sortDown( self, 1 )
end
end
return root
end
return setmetatable( Heap, { __call = function( self, ... ) return newHeap( self, ... ) end } )
+146
View File
@@ -0,0 +1,146 @@
-- Positions must be a table (or metatable) where table.x and table.y are accessible.
local FindVector = require( "features.pathfinder.find_vector" )
local Heap = require( "features.pathfinder.heap" )
local Luafinding = {}
Luafinding.__index = Luafinding
-- This instantiates a new Luafinding class for usage later.
-- "start" and "finish" should both be 2 dimensional FindVectors, or just a table with "x" and "y" keys. See the note at the top of this file.
-- positionOpenCheck can be a function or a table.
-- If it's a function it must have a return value of true or false depending on whether or not the position is open.
-- If it's a table it should simply be a table of values such as "pos[x][y] = true".
function Luafinding:Initialize( start, finish, positionOpenCheck )
local newPath = setmetatable( { Start = FindVector(start.Y,start.X), Finish = FindVector(finish.Y,finish.X), PositionOpenCheck = positionOpenCheck }, Luafinding )
newPath:CalculatePath()
return newPath
end
local function distance( start, finish )
local dx = start.x - finish.x
local dy = start.y - finish.y
return dx * dx + dy * dy
end
local positionIsOpen
local function positionIsOpenTable( pos, check ) return check[pos.x] and check[pos.x][pos.y] end
local function positionIsOpenCustom( pos, check ) return check( _, pos ) end
local adjacentPositions = {
FindVector( 0, -1 ),
FindVector( -1, 0 ),
FindVector( 0, 1 ),
FindVector( 1, 0 ),
}
local function fetchOpenAdjacentNodes( pos, positionOpenCheck )
local result = {}
for i = 1, #adjacentPositions do
local adjacentPos = pos + adjacentPositions[i]
if positionIsOpen( adjacentPos, positionOpenCheck ) then
table.insert( result, adjacentPos )
end
end
return result
end
-- This is the function used to actually calculate the path.
-- It returns the calcated path table, or nil if it cannot find a path.
function Luafinding:CalculatePath()
local start, finish, positionOpenCheck = self.Start, self.Finish, self.PositionOpenCheck
if not positionOpenCheck then return end
positionIsOpen = type( positionOpenCheck ) == "table" and positionIsOpenTable or positionIsOpenCustom
if not positionIsOpen( finish, positionOpenCheck ) then return end
-- EID edit: check if end position is surrounded by stuff and therefore unaccessable. This is done for a quick early out
local directlyAdjacents = fetchOpenAdjacentNodes( self.Finish, positionOpenCheck )
if #directlyAdjacents == 0 then return end
-- edit end
local open, closed = Heap(), {}
start.gScore = 0
start.hScore = distance( start, finish )
start.fScore = start.hScore
open.Compare = function( a, b )
return a.fScore < b.fScore
end
open:Push( start )
while not open:Empty() do
local current = open:Pop()
local currentId = current:ID()
if not closed[currentId] then
if current == finish then
local path = {}
while true do
if current.previous then
table.insert( path, 1, current )
current = current.previous
else
table.insert( path, 1, start )
self.Path = path
return path
end
end
end
closed[currentId] = true
local adjacents = fetchOpenAdjacentNodes( current, positionOpenCheck )
for i = 1, #adjacents do
local adjacent = adjacents[i]
if not closed[adjacent:ID()] then
local added_gScore = current.gScore + distance( current, adjacent )
if not adjacent.gScore or added_gScore < adjacent.gScore then
adjacent.gScore = added_gScore
if not adjacent.hScore then
adjacent.hScore = distance( adjacent, finish )
end
adjacent.fScore = added_gScore + adjacent.hScore
open:Push( adjacent )
adjacent.previous = current
end
end
end
end
end
end
function Luafinding:GetPath()
return self.Path
end
function Luafinding:GetDistance()
local path = self.Path
if not path then return end
return distance( path[1], path[#path] )
end
function Luafinding:GetTiles()
local path = self.Path
if not path then return end
return #path
end
function Luafinding:__tostring()
local path = self.Path
local string = ""
if path then
for k, v in ipairs( path ) do
local formatted = ( k .. ": " .. v )
string = k == 1 and formatted or string .. "\n" .. formatted
end
end
return string
end
return setmetatable( Luafinding, { __call = function( self, ... ) return self:Initialize( ... ) end } )
+117 -86
View File
@@ -1,8 +1,8 @@
if EID and EID.Name then print("Error: Two instances of EID found! Please uninstall one of them!") return end -- If EID is already loaded, warn the user and dont load the second one.
if EID and EID.Name then print("EID Error: Two instances of EID found! Please uninstall one of them!") return end -- If EID is already loaded, warn the user and dont load the second one.
EID = RegisterMod("External Item Descriptions", 1)
-- important variables
EID.GameVersion = "ab+"
EID.Languages = {"en_us", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr"}
EID.Languages = {"en_us", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr", "ro_ro", "vi"}
EID.descriptions = {} -- Table that holds all translation strings
EID.enableDebug = false
local game = Game()
@@ -12,8 +12,8 @@ EID.isRepentance = REPENTANCE or EID.isRepentancePlus -- REPENTANCE variable can
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = 4.89
EID.ModVersionCommit = "73a5cce"
EID.ModVersion = 4.96
EID.ModVersionCommit = "8a8443a"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1
@@ -22,7 +22,6 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
EID.isOnlineMultiplayer = false -- Set to true to disable code functions that might cause desyncs
EID.BoC = {}
-- general variables
@@ -49,7 +48,7 @@ local pathsChecked = {}
local altPathItemChecked = {}
local alwaysUseLocalMode = false -- set to true after drawing a non-local mode description this frame
EID.ForceRefreshCache = false -- set to true to force-refresh descriptions, currently used for potential transformation text changes
EID.holdTabPlayer = 0
EID.holdTabPlayer = nil
EID.holdTabCounter = 0
EID.DInfinityState = {}
local forgottenDropTimer = 0
@@ -130,7 +129,7 @@ if EID.isRepentance then
for _,lang in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
if not wasSuccessful and not string.find(err, "not found") then
Isaac.ConsoleOutput("Load rep "..lang.." failed: "..tostring(err))
EID:WriteErrorMsg("Load rep "..lang.." failed: "..tostring(err))
end
end
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
@@ -143,7 +142,7 @@ if EID.isRepentance then
for _,lang in ipairs(EID.Languages) do
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
if not wasSuccessful and not string.find(err, "not found") then
Isaac.ConsoleOutput("Load rep+ "..lang.." failed: "..tostring(err))
EID:WriteErrorMsg("Load rep+ "..lang.." failed: "..tostring(err))
end
end
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
@@ -183,16 +182,16 @@ if not success then
if EID.isRepentance then
success = EID:loadFont("../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
if not success then
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
Isaac.ConsoleOutput("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
Isaac.ConsoleOutput("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
EID:WriteErrorMsg("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
EID:WriteErrorMsg("File not found (absolute path): "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt\n")
EID:WriteErrorMsg("File not found (relative path): ../mods/"..modfolder.."/resources/font/eid_"..fontFile..".fnt")
return
else
EID.modPath = "../mods/"..modfolder.."/"
end
else
Isaac.ConsoleOutput("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
Isaac.ConsoleOutput("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
EID:WriteErrorMsg("EID WAS NOT ABLE TO LOAD THE FONT!!!!!!!! Please contact the mod creator!\n")
EID:WriteErrorMsg("File does not exist: "..EID.modPath .. "resources/font/eid_"..fontFile..".fnt")
return
end
end
@@ -294,7 +293,7 @@ if EID.isRepentance then
-- (it also watches for item rerolls to fill the new entity's GetData)
-- POST_NEW_ROOM then handles putting the result in the entity's GetData
local curFrame = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if curFrame == lastGetItemResult[2] then
if initialItemNext then lastGetItemResult[1] = selectedCollectible
elseif flipItemNext and lastGetItemResult[1] then
@@ -328,7 +327,7 @@ if EID.isRepentance then
flipItemNext = true
lastGetItemResult[4] = entity.InitSeed
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
-- Update a Flip item's init seed after D6 rerolls or using Flip (aka Grid Index didn't change, Init Seed did)
@@ -355,7 +354,7 @@ if EID.isRepentance then
-- Only pedestals with indexes that were present at room load can be flip pedestals
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
if EID:getEntityData(entity, "EID_FlipItemID") and entity.Index > EID.flipMaxIndex then
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
@@ -370,7 +369,7 @@ if EID.isRepentance then
-- also, reload our descriptions due to transformation progress changing upon Flip
EID.ForceRefreshCache = true
lastFrameGridChecked = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
@@ -602,7 +601,7 @@ function EID:printDescription(desc, cachedID)
EID.lineHeight = EID.Config["LineHeight"]
if EID.Config["ShowItemIcon"] and desc.Icon then
offsetX = offsetX + 14
EID:renderInlineIcons({{desc.Icon,0}}, renderPos.X - 3 * EID.Scale, renderPos.Y - 4 * EID.Scale)
EID:renderInlineIcons({{desc.Icon}}, renderPos.X - 3 * EID.Scale, renderPos.Y - 4 * EID.Scale)
end
--Display ItemType / Charge
@@ -683,7 +682,7 @@ function EID:printDescription(desc, cachedID)
local transformLineHeight = EID.lineHeight
if EID.Config["TransformationIcons"] then
transformLineHeight = math.max(EID.lineHeight, transformSprite[4])
EID:renderInlineIcons({{transformSprite,0}}, renderPos.X, renderPos.Y)
EID:renderInlineIcons({{transformSprite}}, renderPos.X, renderPos.Y)
end
if EID.Config["TransformationText"] or EID.Config["TransformationProgress"] then
local transformationName = ""
@@ -754,14 +753,17 @@ function EID:printBulletPoints(description, renderPos)
if i == 1 then
local bpIcon, rejectedIcon = EID:handleBulletpointIcon(lineToPrint)
if EID:getIcon(bpIcon) ~= EID.InlineIcons["ERROR"] then
lineToPrint = string.gsub(lineToPrint, bpIcon .. " ", "", 1)
lineToPrint = string.gsub(lineToPrint, bpIcon, "", 1)
textColor = EID:renderString(bpIcon, renderPos + Vector(-3 * EID.Scale, 0), textScale , textColor, true)
else
if rejectedIcon then lineToPrint = string.gsub(lineToPrint, rejectedIcon .. " ", "", 1) end
if rejectedIcon then lineToPrint = string.gsub(lineToPrint, rejectedIcon, "", 1) end
textColor = EID:renderString(bpIcon, renderPos, textScale , textColor)
end
EID.LastRenderCallColor = EID:copyKColor(textColor) -- Save line start Color for eventual Color Reset call
end
-- Remove leading spaces
lineToPrint = lineToPrint:match('^%s*(.*)')
-- render text
textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Scale, 0), textScale, textColor)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Scale
end
@@ -775,7 +777,7 @@ EID.isDeathCertRoom = false
if EID.isRepentance then
function EID:AssignFlipItems()
EID.flipMaxIndex = -1
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
@@ -816,13 +818,6 @@ function EID:onNewRoom()
end
end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
function EID:onCmd(command, _)
if command == "netstart" then -- the game somehow propagates that command correctly to the callback...
EID.isOnlineMultiplayer = true
end
end
EID:AddCallback(ModCallbacks.MC_EXECUTE_CMD, EID.onCmd)
---------------------------------------------------------------------------
---------------------------Handle Rendering--------------------------------
@@ -832,30 +827,40 @@ function EID:renderUnidentifiedPill(entity)
if alwaysUseLocalMode then return false
else alwaysUseLocalMode = true end
end
EID.isDisplaying = true
local pillColor = entity.SubType
if pillColor >= 2049 then
pillColor = pillColor - 2048
end
local pos = EID:getTextPosition()
local renderPos = EID:getTextPosition()
local textScale = Vector(EID.Scale, EID.Scale)
local offsetX = 0
if EID.CachingDescription then
table.insert(EID.CachedStrings, {})
table.insert(EID.CachedIcons, {})
table.insert(EID.CachedRenderPoses, Vector(pos.X, pos.Y))
table.insert(EID.CachedRenderPoses, Vector(renderPos.X, renderPos.Y))
end
local descriptionObj = EID:getDescriptionObj(entity.Type, entity.Variant, entity.SubType, entity, false)
descriptionObj.Name = EID:getDescriptionEntry("unidentifiedPill")
descriptionObj.Description = ""
descriptionObj.ShowWhenUnidentified = false
descriptionObj = EID:applyDescriptionModifier(descriptionObj, -999)
if EID.Config["ShowItemIcon"] then
descriptionObj.Name = "{{Pill"..pillColor.."}} "..descriptionObj.Name
if EID.Config["ShowItemIcon"] and descriptionObj.Icon then
offsetX = offsetX + 14
EID:renderInlineIcons({{descriptionObj.Icon}}, renderPos.X - 3 * EID.Scale, renderPos.Y - 4 * EID.Scale)
EID:renderInlineIcons({{EID.InlineIcons["SecretRoom"]}}, renderPos.X + 1 * EID.Scale, renderPos.Y - 4 * EID.Scale)
end
EID:renderString(descriptionObj.Name, pos + Vector(0,-1), Vector(EID.Scale, EID.Scale), EID:getErrorColor())
EID:renderString(
EID:getDescriptionEntry("unidentifiedPill"),
renderPos + (Vector(offsetX, -3) * EID.Scale),
textScale,
EID:getErrorColor()
)
if EID.Config["ShowItemDescription"] and descriptionObj.ShowWhenUnidentified then
pos.Y = pos.Y + EID.lineHeight * EID.Scale
EID:printBulletPoints(descriptionObj.Description, pos)
renderPos.Y = renderPos.Y + EID.lineHeight * EID.Scale
EID:printBulletPoints(descriptionObj.Description, renderPos)
end
end
@@ -895,7 +900,7 @@ function EID:renderIndicator(entity, playerNum)
end
-- Don't apply sprite.Color changes to Effects (Dice Floors, Card Reading Portals), use Arrow instead
if EID.Config["Indicator"] == "arrow" or entity.Type == 1000 or EID:IsGridEntity(entity) then
if EID.Config["Indicator"] == "arrow" or entity.Type == 1000 or sprite == nil then
ArrowSprite:RenderLayer(playerNum-1, arrowPos, nullVector, nullVector)
else
local colorMult = {1,1,1}
@@ -1128,26 +1133,20 @@ end
EID:AddCallback(ModCallbacks.MC_POST_PICKUP_INIT, EID.CollectibleSpawnedThisFrame, PickupVariant.PICKUP_COLLECTIBLE)
-- Pathchecking
local pathCheckerEntity = nil
local lastPathfindFrame = -1
local function attemptPathfind(entity)
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) or EID.isOnlineMultiplayer then
if (EID.Config["DisableObstructionOnFlight"] and EID.player.CanFly) then
pathsChecked[entity.InitSeed] = true
return true
end
-- Don't reattempt pathfinding more than 3 times a second, unless this is a new entity
if pathsChecked[entity.InitSeed] == false and EID.GameUpdateCount - lastPathfindFrame < 10 then return false end
-- Don't reattempt pathfinding more than 2 times a second, unless this is a new entity
if pathsChecked[entity.InitSeed] == false and EID.GameUpdateCount - lastPathfindFrame < 15 then return false end
-- Spawn a Fireplace entity to attempt a pathfind to the target pickup, then remove it afterwards
pathCheckerEntity = game:Spawn(33, 0, EID.player.Position, nullVector, EID.player, 6969, 4354)
EID:setEntityData(pathCheckerEntity, "EID_Pathfinder", true)
pathCheckerEntity.Visible = false
local successful = pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(entity.Position, false)
local successful = EID:HasPathToPosition(EID.player.Position, entity.Position)
pathsChecked[entity.InitSeed] = successful
pathCheckerEntity:Remove()
pathCheckerEntity = nil
lastPathfindFrame = EID.GameUpdateCount
return successful
end
@@ -1174,7 +1173,7 @@ function EID:CheckStartOfRunWarnings()
if not EID:AreAchievementsAllowed() then
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or ""
demoDescObj.Description = EID:getDescriptionEntry("AchievementWarningText") or ""
demoDescObj.Description = ("{{AchievementLocked}} "..EID:getDescriptionEntry("AchievementWarningText")) or ""
EID:displayPermanentText(demoDescObj, "AchievementWarningTitle")
hasShownStartWarning = true
end
@@ -1195,6 +1194,13 @@ function EID:CheckPosModifiers()
end
-- the other modifiers don't need to be ran as frequently
if EID.GameRenderCount % 30 ~= 0 then return end
-- Repentance+ pushes a lot of UI lower, so we have to push the description lower as well to avoid overlapping
if EID.isRepentancePlus then
EID:addTextPosModifier("Repentance+", Vector(0,10))
else
EID:removeTextPosModifier("Repentance+")
end
-- Greed Mode small right adjustment
if game:IsGreedMode() then
EID:addTextPosModifier("Greed Mode Horizontal", Vector(8,0))
@@ -1486,27 +1492,41 @@ function EID:OnRender()
elseif closest.Type == 1000 and closest.Variant == 76 then
EID:addDescriptionToPrint(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1, closest))
-- Handle Card Reading Portals
elseif closest.Type == 1000 and closest.Variant == 161 and closest.SubType <= 2 then
local subtypeToCard = {18, 5, 19}
-- Reuse the descriptions of The Emperor/Stars/Moon, so no localization needed
local descriptionObj = EID:getDescriptionObj(5, 300, subtypeToCard[closest.SubType+1], closest)
-- Card Reading's name
descriptionObj.Name = EID:getObjectName(5, 100, 660)
-- Only keep the first line of the description (to avoid Tarot Cloth effects or Planetarium mention on The Stars)
descriptionObj.Description = string.sub(descriptionObj.Description, 1, string.find(descriptionObj.Description, "#"))
EID:addDescriptionToPrint(descriptionObj)
elseif closest.Type == 1000 and closest.Variant == 161 then
if closest.SubType <= 2 or (EID.isRepentancePlus and closest.SubType == 3) then
local subtypeToCard = {18, 5, 19}
if EID.isRepentancePlus then
subtypeToCard = {18, 5, 19, 10}
end
-- Reuse the descriptions of The Emperor/Stars/Moon/Hermit, so no localization needed
local descriptionObj = EID:getDescriptionObj(5, 300, subtypeToCard[closest.SubType+1], closest)
-- Card Reading's name
descriptionObj.Name = EID:getObjectName(5, 100, 660)
-- Only keep the first line of the description (to avoid Tarot Cloth effects or Planetarium mention on The Stars)
descriptionObj.Description = string.sub(descriptionObj.Description, 1, string.find(descriptionObj.Description, "#"))
EID:addDescriptionToPrint(descriptionObj)
end
-- Handle Crane Game
elseif closest.Type == 6 and closest.Variant == 16 then
if EID.CraneItemType[tostring(closest.InitSeed)] or EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] then
local collectibleID = EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] or EID.CraneItemType[tostring(closest.InitSeed)]
-- REPENTOGON lets us get the prize collectible directly
if REPENTOGON then
collectibleID = closest:ToSlot():GetPrizeCollectible()
end
if collectibleID then
local wasHidden = false
if EID:getEntityData(closest, "EID_DontHide") ~= true then
if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
EID:addQuestionMarkDescription(closest)
local isHideUncollected = EID.Config["HideUncollectedItemDescriptions"] and EID:requiredForCollectionPage(collectibleID)
if (EID.Config["DisableOnCurse"] and EID:hasCurseBlind()) or (isHideUncollected) or (EID.Config["DisableOnAprilFoolsChallenge"] and game.Challenge == Challenge.CHALLENGE_APRILS_FOOL) then
local description = isHideUncollected and EID:getDescriptionEntry("CollectionPageInfo") or nil
EID:addQuestionMarkDescription(closest, description)
wasHidden = true;
end
end
local collectibleID = EID.CraneItemType[closest.InitSeed.."Drop"..closest.DropSeed] or EID.CraneItemType[tostring(closest.InitSeed)]
local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
EID:addDescriptionToPrint(descriptionObj)
if not wasHidden then
local descriptionObj = EID:getDescriptionObj(5, 100, collectibleID, closest)
EID:addDescriptionToPrint(descriptionObj)
end
end
--Handle Broken Shovel
elseif closest.Type == 5 and closest.Variant == 110 then
@@ -1524,11 +1544,13 @@ function EID:OnRender()
local isHideUncollected = EID.Config["HideUncollectedItemDescriptions"] and EID:requiredForCollectionPage(closest.SubType)
local description = isHideUncollected and EID:getDescriptionEntry("CollectionPageInfo") or nil
EID:addQuestionMarkDescription(closest, description)
else
local descriptionObj = EID:getDescriptionObjByEntity(closest)
EID:addDescriptionToPrint(descriptionObj)
end
local descriptionObj = EID:getDescriptionObjByEntity(closest)
EID:addDescriptionToPrint(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
local descriptionObj = EID:getDescriptionObjByEntity(closest)
local wasHidden = false
--Handle Cards & Runes
if EID:getEntityData(closest, "EID_DontHide") ~= true then
local isSoulstone = closest.SubType >= 81 and closest.SubType <= 97
@@ -1537,43 +1559,52 @@ function EID:OnRender()
local obstructed = ((not isSoulstone and not EID.Config["DisplayObstructedCardInfo"]) or
(not EID.Config["DisplayObstructedSoulstoneInfo"] and isSoulstone)) and
(not pathsChecked[closest.InitSeed] and not attemptPathfind(closest))
if isOptionsSpawn or hideinShop or obstructed then
if (isOptionsSpawn or hideinShop or obstructed) and not descriptionObj.ShowWhenUnidentified then
-- Render Questionmark
EID:addQuestionMarkDescription(closest)
wasHidden = true
end
end
local isCantrippedCard = game.Challenge == 43 and closest.SubType > 32768
if isCantrippedCard then
local descriptionObj = EID:getDescriptionObj(5, 100, closest.SubType - 32768, closest)
-- Convert into item description for CanTripped Challenge
descriptionObj = EID:getDescriptionObj(5, 100, closest.SubType - 32768, closest)
EID:addDescriptionToPrint(descriptionObj)
else
local descriptionObj = EID:getDescriptionObjByEntity(closest)
elseif not wasHidden then
-- Show card / Rune description
EID:addDescriptionToPrint(descriptionObj)
end
elseif closest.Variant == PickupVariant.PICKUP_PILL then
--Handle Pills
local wasHidden = false
if EID:getEntityData(closest, "EID_DontHide") ~= true then
local hideinShop = closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]
local isOptionsSpawn = EID.isRepentance and not EID.Config["DisplayPillInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
local obstructed = not EID.Config["DisplayObstructedPillInfo"] and
(not pathsChecked[closest.InitSeed] and not attemptPathfind(closest))
if isOptionsSpawn or hideinShop or obstructed then
-- Render Questionmark
EID:addQuestionMarkDescription(closest)
wasHidden = true
end
end
if not wasHidden then
local pillColor = closest.SubType
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
local wasUsed = EID:WasPillUsed(pillColor)
local pillColor = closest.SubType
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if EID.isRepentance and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
local wasUsed = EID:WasPillUsed(pillColor)
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry)
else
EID:addDescriptionToPrint({ Description = "UnidentifiedPill", Entity = closest})
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
-- show identified pill
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry)
else
-- show unidentified pill description
EID:addDescriptionToPrint({ Description = "UnidentifiedPill", Entity = closest})
end
end
elseif EID.Config["EnableEntityDescriptions"] then
--Handle Entities (omni)
@@ -1851,7 +1882,7 @@ function EID:OnGameStart(isSave)
local isDefaultConfig = true
for key, value in pairs(EID.Config) do
if type(value) ~= type(EID.DefaultConfig[key]) and not configIgnoreList[key] then
print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
EID:WriteDebugMsg("EID Warning: Config value '"..key.."' has wrong data-type. Resetting it to default...")
EID.Config[key] = EID.DefaultConfig[key]
end
if EID.DefaultConfig[key] ~= value then
+10 -5
View File
@@ -6,6 +6,8 @@
<description>[img]https://i.imgur.com/l9nbaxP.png[/img]
This mod displays detailed information about all items, trinkets, cards, runes and pills DIRECTLY onto your screen. Say goodbye to your browser tab with platinumgod or the wiki open ;)
The Steam-Workshop version of this mod is compatible with Afterbirth+, Repentance, Repentogon and Repentance+. There are also versions for [url=https://github.com/wofsauge/External-Item-Descriptions#versions]Rebirth or Afterbirth[/url], as well as [url=https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod]Epic Games, GoG and other sources[/url].
[img]https://i.imgur.com/bRGqujD.png[/img] [url=https://discord.gg/HhD4vMM4bZ]Need help or want to chat? Join our Discord server![/url]
[img]https://i.imgur.com/P6a8043.png[/img] [url=https://github.com/wofsauge/External-Item-Descriptions]Check this project out on GitHub![/url]
@@ -29,13 +31,16 @@ This mod displays detailed information about all items, trinkets, cards, runes a
[b]Press F2 to hide/show the descriptions![/b]
[img]https://i.imgur.com/NqSBJqj.png[/img]
[img]https://i.imgur.com/mJshXnR.png[/img]
[img]https://i.imgur.com/nl8lCfN.png[/img]
Supported Languages:
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian
Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Brazilian-Portuguese, Romanian, Russian, Spanish, Turkish, Ukrainian, Vietnamese
To change the language, just edit the &quot;Language&quot; setting in the configuration. We recommend to install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url] to easily change the configuration ingame.
[img]https://i.imgur.com/RVtZEqp.png[/img]
For [b]Steam users[/b], simply press the &quot;Subscribe&quot; button on the mod's Steam Workshop page. This will automatically install the mod for you.
For [b]manual mod installation[/b], read this tutorial &quot;[url=https://github.com/wofsauge/External-Item-Descriptions/wiki/How-to-install-the-mod]How to install the mod[/url]&quot;
If you have problems installing use the [url=https://wofsauge.github.io/IsaacDocs/rep/faq/interactive_FAQ.html]Interactive FAQ[/url].
[img]https://i.imgur.com/PFTZnfC.png[/img]
Simply install [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787]'Mod Config Menu Pure'[/url]. You can use it to configure the mod while playing.
@@ -44,14 +49,14 @@ Alternatively, edit the `eid_config.lua` file like described [url=https://github
[img]https://i.imgur.com/vUP4whT.png[/img]
There are multiple Versions of the mod, depending on which DLCs you have installed.
You are currently looking at the version for Afterbirth+ and Repentance.
[b]You are currently looking at the version for Afterbirth+ and Repentance.[/b]
[url=https://github.com/wofsauge/External-Item-Descriptions#versions]Alternative versions for all other DLCs, or for manual installation purposes can be found here[/url]
[url=https://github.com/wofsauge/External-Item-Descriptions#versions]Click here for the Rebirth or Afterbirth Versions[/url]
[img]https://i.imgur.com/jrdGbna.png[/img]
[url=https://github.com/wofsauge/External-Item-Descriptions/blob/master/CREDITS.md]Check out the credits here[/url]
</description>
<version>4.89</version>
<version>4.96</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
File diff suppressed because it is too large. Load diff
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 267 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 KiB

+10 -7
View File
@@ -1,5 +1,5 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="22-Nov-24 14:18:11" Version="207" Fps="30"/>
<Info CreatedBy="Unknown" CreatedOn="4/8/2025 10:35:59 AM" Version="210" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="eid_inline_icons.png" Id="0"/>
@@ -457,20 +457,23 @@
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="148" YCrop="3" Width="7" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="163" YCrop="3" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="180" YCrop="3" Width="7" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="195" YCrop="5" Width="9" Height="7" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="180" YCrop="3" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="196" YCrop="3" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="212" YCrop="3" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="229" YCrop="3" Width="7" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="244" YCrop="4" Width="9" Height="8" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="258" YCrop="3" Width="11" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="277" YCrop="4" Width="7" Height="7" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="149" YCrop="19" Width="7" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="163" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="180" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="197" YCrop="19" Width="7" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="181" YCrop="18" Width="7" Height="11" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="196" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="211" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="228" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="244" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="148" YCrop="19" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="148" YCrop="3" Width="9" Height="9" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="275" YCrop="21" Width="9" Height="7" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
Binary file not shown.

Before

Width:  |  Height:  |  Size: 35 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.
-24
View File
@@ -1,24 +0,0 @@
La aplicación "Savegame_Reader.exe" puede ser usada para crear un archivo LUA legible de tus archivos de guardado
Es compatible con los usuarios de AB+ y Repentance
La información obtenida le permitirá a EID realizar lo siguiente:
- Indicar si un objeto es necesario para completar la página de colección
~~~ INSTRUCCIONES DE USO ~~~
1. Extrae el archivo savegame_reader.zip
2. Asegúrate de que "savegame_reader.exe" se encuentre en la carpeta "scripts" de EID
3. Ejecuta "savegame_reader.exe"
Puede que necesties instalar "Microsoft .NET 3.1" o mayor para que funcione.
Descárgalo aquí: https://dotnet.microsoft.com/en-us/download/dotnet/3.1
~~~ Informations ~~~
El código fuente de la aplicación se encuentra aquí:
https://github.com/wofsauge/IsaacSavegameReader
SHA-256 Hash:
776d4593660d59e647fc2d213429c1ea02ab230f24bdab8237270395c47d82ca
Virus total scan:
https://www.virustotal.com/gui/file-analysis/NTE5ZWQyZWRlYThhNDBhZTE2NmQ0ZjJiZWEwMzJjOGQ6MTY0MzU4MDA4Nw==
+39 -6
View File
@@ -1,13 +1,17 @@
The "Savegame_Reader.exe" application can be used to create a LUA readable version of your savegame files.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ ENGLISH ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The "Isaac Savegame Reader.exe" application can be used to create a LUA readable version of your savegame files.
Its compatible with AB+ and Repentance users.
The resulting informations can then be used by EID to enable the following features:
- Indicate if an item needs to be collected for the collection page
~~~ HOW TO USE ~~~
1. Extract savegame_reader.zip
2. make sure the "savegame_reader.exe" is located in the "scripts" folder of EID
3. Run the "savegame_reader.exe"
1. Extract "Isaac Savegame Reader.zip"
2. Make sure the "Isaac Savegame Reader.exe" is located in the "scripts" folder of EID
3. Run the "Isaac Savegame Reader.exe"
You may need to install "Microsoft .NET 3.1" or greater for this tool to work.
Download here: https://dotnet.microsoft.com/en-us/download/dotnet/3.1
@@ -20,7 +24,36 @@ The source code of the application can be found here:
https://github.com/wofsauge/IsaacSavegameReader
SHA-256 Hash:
776d4593660d59e647fc2d213429c1ea02ab230f24bdab8237270395c47d82ca
2e66db3b3d17ec74babf2d6f1d9fc7dc28ccc0caf7173334d8adc2728656dc8a
Virus total scan:
https://www.virustotal.com/gui/file-analysis/NTE5ZWQyZWRlYThhNDBhZTE2NmQ0ZjJiZWEwMzJjOGQ6MTY0MzU4MDA4Nw==
https://www.virustotal.com/gui/file/2e66db3b3d17ec74babf2d6f1d9fc7dc28ccc0caf7173334d8adc2728656dc8a
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ ITALIAN ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
La aplicación "Isaac Savegame Reader.exe" puede ser usada para crear un archivo LUA legible de tus archivos de guardado
Es compatible con los usuarios de AB+ y Repentance y Repentance+
La información obtenida le permitirá a EID realizar lo siguiente:
- Indicar si un objeto es necesario para completar la página de colección
~~~ INSTRUCCIONES DE USO ~~~
1. Extrae el archivo "Isaac Savegame Reader.zip"
2. Asegúrate de que "Isaac Savegame Reader.exe" se encuentre en la carpeta "scripts" de EID
3. Ejecuta "Isaac Savegame Reader.exe"
Puede que necesties instalar "Microsoft .NET 3.1" o mayor para que funcione.
Descárgalo aquí: https://dotnet.microsoft.com/en-us/download/dotnet/3.1
~~~ Informations ~~~
El código fuente de la aplicación se encuentra aquí:
https://github.com/wofsauge/IsaacSavegameReader
SHA-256 Hash:
2e66db3b3d17ec74babf2d6f1d9fc7dc28ccc0caf7173334d8adc2728656dc8a
Virus total scan:
https://www.virustotal.com/gui/file/2e66db3b3d17ec74babf2d6f1d9fc7dc28ccc0caf7173334d8adc2728656dc8a
Binary file not shown.