* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
* read the description
fixed orphan socks description not showing the soul heart markup
* Add a Tainted Cain pedestal salvage modifier
* Add more Tainted Bethany conditionals for outliers like Isaac's Fork
* Prevent learning recipes before making them when Curse of the Blind is active
* Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1)
* Fix the health up modifier not saying when item has different effect for non-red players
* Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+
* Fix French's textbox width not being applied by default
* Add some Azazel Brimstone conditionals
* Improve Glitched Crown co-op / salvage interactions
* Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
* Updated some french descriptions
* Overhauled french wisp descriptions
* Updated technical stuff in the fr file (thanks siraxtas!)
* Added missing golden trinket entry to fr
* Added item pool stuff to fr
* Added car battery stuff to fr
* updated car battery modifier to match other modifiers
* updated one english car battery description
* 65+25 that's 100 quick maths
* properly localized golden trinkets (french)
* Car battery rework + french adjustments
* Conditional descriptions (french)
* update to latest features
* New icon + various tiny icon changes
* Added a "stat up and down" icon for effects that both increase and lower a stat (Berserk tear rate), or random stat changes (AB+ experimental treatment)
* translation first pass completed (?) needs checking
* small improvements
* small char changes
* healing stuff
* wisp improvements part 1
* wisps part 2
* final changes + poop icons (wrong branch...)
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Co-authored-by: wofsauge <jan-.-@t-online.de>
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment
* crooked penny, luck strings
* Old Bandage chance
* Crooked Penny, liberty cap and such
* Luck modifier
* Crooked Penny, Liberty Cap, reduce repeat code
* Luck text color, Luck formula table
* Mama Mega change
* Higher chance from nickels and dimes
* Golden Bomb check
* Mama Mega conditional
* Black Feather co-op support
* Tarot Cloth Rep fix, Car Battery updates
* oops I readded detailed
* oops I readded detailed
* Less full replaces in tarot cloth table
* oops bad copypaste
* Finished AB+ car battery
* Car Battery rep check in progress
* Yum Heart co-op
* Car Battery in progress
* Finish Car Battery, add Isaac color
* Move the functions out
* Add files via upload
* No effect
* Finished Car Battery synergies
* some Greed conditionals
* some Greed conditionals
* fix Black Feather in AB+
* move the apply function
* Greed conds + move apply func
* Update de.lua
* translated up to 48
* translated up to 57
* mini consistency change
* updated to item 68
- ab+ german translation up to item 68
- some consistency changes
- changed some wording in en_us
* translated to 88
- translated up to item 88
- minor consistency and wording change in en_us
* updated to 106
* updated to 108
- changed some consistency stuff, that de ab+, en_us ab+ and en_us rep are the same. de rep gets added once i start changing the translation there.
- added item names at the end of the row in the rep file. doing it for ab+ too next commit.
- some minor changes in en_us
* updated item name info
- added and fixed all item name info for en_us and de, in ab+ and rep.
- fixed some minor things on top of it
- removed some german translations from de.lua (rep), since they are not in the en_us.lua (rep) version, and added some missing ones to de.lua (rep) (not translated yet)
* consistency spelling
since the game uses just an apostrophe after a name with "s" as an ending, i changed it for our comments too.
* conditionals for de
- added conditionals for de
- removed !!! as a special character markup info, because we don't use it.
- updated some spacing, consistency and wording stuff
* removed non existing item names
* translated to 115
* fixes and changes to the french descs
* more improvements
* final few fixes
* fixed mistake in french desc
* misc changes
* few more updates
* MANY changes
- Updated some french descriptions
- Overhauled french wisp descriptions
- Updated technical stuff in the fr file (thanks siraxtas!)
- Added missing golden trinket entry to fr
- Added item pool stuff to fr
- Added car battery stuff to fr
- updated car battery modifier to match other modifiers
- updated one english car battery description
* 65+25 that's 100 quick maths
* properly localized golden trinkets (french)
* fix mistaké
* Car battery rework + french adjustments
* Conditional descriptions (french)
* update to latest features
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Co-authored-by: wofsauge <jan-.-@t-online.de>