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152 Commits
Author SHA1 Message Date
Wofsauge 81efabf913 Updated Workshop mod 2022-09-01 00:13:20 +02:00
Wofsauge ceba87a2dc Added Item Reminder for Void (absorbed active items) 2022-08-31 23:59:22 +02:00
Wofsauge 47acc42f6f EID:getObjectName() now can get entity names; Added coloring and icons to Name markup 2022-08-31 23:28:15 +02:00
Wofsauge b60439bddc Added Name-Markup. Example: {{NameC3}} -> Spoon Bender 2022-08-31 22:55:13 +02:00
Wofsauge 01706097d9 Added autodetection of tag-based transformations on modded items 2022-08-31 22:03:29 +02:00
wofsauge 786aae892c Merge pull request #505 from presaac/patch-7
ja_jp : sync with en_us & some fixes
2022-08-31 21:11:39 +02:00
wofsauge 2b1daa3533 Merge pull request #504 from presaac/patch-6
ja_jp : some fixes
2022-08-31 21:11:15 +02:00
Wofsauge 44e11223e1 Echo Chamber Reminder now supports Cards, Runes and pills 2022-08-31 21:06:53 +02:00
prefab 0479419e21 ja_jp : sync with en_us & some fixes 2022-08-31 11:20:12 +09:00
prefab 8857822788 ja_jp : some fixes 2022-08-31 11:19:37 +09:00
Wofsauge f8de2683ab Add last used pill effect info for VURP;
Added Echo Chamber itemreminder feature
2022-08-31 00:43:44 +02:00
Wofsauge 3b8e2b770e Updated Czech Translationpack (Polyphemus, Powerpill) 2022-08-23 13:30:22 +02:00
Buurazu e901db7002 revert BoC display to Recipe List by default
due to overwhelming user demand/confusion
2022-08-21 22:16:17 -04:00
Buurazu 71664c739c Merge pull request #501 from biobak64/en-fixes
en_us big rewrite
2022-08-21 05:56:54 -04:00
Buurazu 3370676b45 Merge branch 'master' into en-fixes 2022-08-21 05:56:09 -04:00
Buurazu 6c63b6c694 final check 2022-08-21 05:54:55 -04:00
Buurazu b9186d6194 oops i was wrong 2022-08-20 14:17:40 -04:00
Buurazu 6523621de8 up to book of belial buffs 2022-08-20 05:42:59 -04:00
Buurazu e9b3d51468 up to 715 2022-08-20 05:29:15 -04:00
Buurazu f0ea6bccbf lil brimstone icon 2022-08-20 05:16:26 -04:00
Buurazu f6eb4936df i like the single use !s 2022-08-20 04:17:56 -04:00
Wofsauge ea23c96d64 Updated Workshop mod 2022-08-18 22:36:08 +02:00
Wofsauge a04105dbed Fixed EID:SetPillEffectUnidentifyable() not working correctly 2022-08-18 22:27:41 +02:00
wofsauge 06f1ceb3e3 Merge pull request #502 from biobak64/oefix
improved œ symbol
2022-08-18 09:28:39 +02:00
biobak 2bf7066973 improved œ symbol 2022-08-18 00:23:31 +02:00
Buurazu 3921b096d8 sync wording with rep 2022-08-17 06:08:45 -04:00
Buurazu 8067072a2b up to 555 2022-08-17 06:08:18 -04:00
Buurazu 4f36033b2c done checking ab+ 2022-08-17 04:36:21 -04:00
Buurazu 20b2603ae7 checked through to trinkets 2022-08-17 01:48:24 -04:00
Wofsauge 7955afb20d Fixed Markup errors in all language files 2022-08-16 19:35:53 +02:00
Wofsauge ee349f5829 Added markup integrity check into the language debugging feature 2022-08-16 19:19:41 +02:00
Wofsauge fd6325b8f6 Fixed markup bug in en_us 2022-08-16 19:19:14 +02:00
Wofsauge c076e621ef Added Czech translationpack by David Kapitančik and picus 2022-08-16 19:19:02 +02:00
Buurazu e117360e4b checked up to 391 2022-08-16 06:28:22 -04:00
biobak 550b3e9878 en_us big rewrite
massive rewrite for consistency

standardized all tense usage so that descriptions are in the present tense unless the action happens in the future

standardized references to the character ("you", "the character", "the player", etc.) so that all descriptions say "Isaac" unless the description is specifically talking about characters, in which cases it becomes "the player"

Standardized "gain", "adds", "gives", etc. to "grants"

Standardized formulations to make clearer sentences ("when taking damage, gives +1 damage up" -> "taking damage grants +1 damage up")

Removed superfluous info, overly complex formulas and purely cosmetic descriptions

Made some descriptions clearer ("bomb tears" -> "isaac shoots bombs instead of tears")

Removed the word familiar from familiar descriptions ("familiar that shoots spectral tears" -> "shoots spectral tears")

Made verbs third person ("Heal a red heart" -> "Heals a red heart")

Changed Sacrifice Room and Sanguine Bond descriptions to make them easier to read

Probably a lot more too but i've been on it for a while and i forgot

might be errors in there i haven't run it  through spellcheck
2022-08-15 19:31:12 +02:00
Wofsauge 7337f1ea34 Updated Workshop mod 2022-08-15 18:52:40 +02:00
wofsauge ef7bd5bbaf Merge pull request #499 from AutisticGoat/master
spa: spanish descs fixes and improvements
2022-08-15 18:21:57 +02:00
AutisticGoat 2aeb69b1ae spa: spanish descs fixes and improvements 2022-08-15 07:24:14 -07:00
AutisticGoat 42a222b2e4 spa: spanish descs fixes and improvements 2022-08-15 07:23:50 -07:00
wofsauge 6b1fd7db14 Fixed big dumb dumb (debug mode enabled) 2022-08-15 16:21:47 +02:00
Wofsauge 27434748e1 Added method to override displayed Bag of Crafting results; BoC MCM page now always shows bag of crafting descriptions, even if you dont own BoC; Renamed some BoC related variables for code consistency 2022-08-15 00:22:26 +02:00
Wofsauge c5809cf9e4 Small code cleanup 2022-08-14 22:59:06 +02:00
Wofsauge 05933dbe82 Added api feature to set pill effects permanently unidentifyable 2022-08-14 22:58:57 +02:00
wofsauge cae955a307 Merge pull request #497 from kohashiwakaba/master
Fix item reminder title showing 'Next Sacrifice room payout'
2022-08-13 14:28:01 +02:00
wakaba (aka. 미카) e145c3d88b item reminder title fix 2022-08-12 22:53:13 +09:00
wakaba (aka. 미카) 503f88aba0 Merge branch 'wofsauge:master' into master 2022-08-11 21:13:49 +09:00
wofsauge 8f5e7b423f Merge pull request #496 from presaac/patch-5
languageFilesToCheck = 100.0%
2022-08-11 09:16:19 +02:00
wakaba (aka. 미카) 202c0f196a ko_kr : blanket 2022-08-11 11:10:25 +09:00
prefab f242ddb2e8 languageFilesToCheck = 100.0% 2022-08-11 09:02:36 +09:00
Wofsauge 5d2343e024 Added Repentance Czech translation by David Kapitančik and Picus 2022-08-10 18:43:05 +02:00
wofsauge 37fec42e7b Merge pull request #495 from nikolay-panovski/bul_ab+
bul (AB+): General desc update + cards translations
2022-08-09 23:59:35 +02:00
NikolayP 304dd89358 bul: Fix Leo translation typo 2022-08-10 00:05:52 +03:00
NikolayP fead2b54c5 bul: Translate cards 27-54 (all AB+)
Translated notwithstanding certain problems like "tokens" (common and/or important words - listed in a separate .txt, not included in repo; in this case "pickups", "stats"). Such tokens are becoming more important to resolve ASAP.
2022-08-10 00:05:40 +03:00
wofsauge 1d3ae132a4 Merge pull request #494 from Yiyuan-Dong/master
zh_cn: General desc update
2022-08-06 15:00:51 +02:00
Yiyuan-Dong 34826fa1f9 zh_cn: update some item's description 2022-08-06 15:54:57 +08:00
Yiyuan-Dong b64de91f4c zh_cn: sync item's name with in-game name 2022-08-06 14:08:07 +08:00
NikolayP d88a0c283d Merge remote-tracking branch 'origin/bul_ab+' into bul_ab+ 2022-08-05 00:48:49 +03:00
NikolayP b6b6e5ec05 bul: Translate cards 1-26 (tarot + 2s)
All cards entries copied from en_us. This commit leaves the others in English.
Next major problem: translating "pickup".
2022-08-05 00:47:57 +03:00
NikolayP 200cc23c9a bul: Translate cards 1-26 (tarot + 2s)
All cards entries copied from en_us. This commit leaves the others in English.
2022-08-05 00:47:12 +03:00
Wofsauge 2c0f213226 Made code comment for EID:addGoldenTrinketMetadata() a bit more understandable 2022-08-04 19:07:39 +02:00
NikolayP 39a0ed7285 bul: Check/fix name translations of trinkets 73-128 2022-08-04 18:59:27 +03:00
wofsauge 1edf7e447c Merge pull request #493 from presaac/patch-4
Sync with en_us
2022-08-04 12:48:27 +02:00
wofsauge ae9d624e2a Merge pull request #491 from Yiyuan-Dong/eng
Update en_us desc
2022-08-04 12:48:07 +02:00
wofsauge d58037e4fa Merge pull request #492 from presaac/patch-3
Sync with en_us
2022-08-04 12:47:46 +02:00
prefab 8a8c07b961 Sync with en_us 2022-08-04 12:59:03 +09:00
prefab 4ca78ecd78 Sync with en_us 2022-08-04 12:57:09 +09:00
NikolayP e4374bf724 bul: Check/Fix name translations of items 501-552 & trinkets 1-72
plus duplicate translation at ID 139 changed
2022-08-04 00:04:06 +03:00
Yiyuan-Dong 0f02be74b0 zh_cn: word adjustment, and typo fixed 2022-07-30 23:33:33 +08:00
Yiyuan-Dong 86422df018 zh_cn: fix 2022-07-30 16:20:49 +08:00
Wofsauge 760939b838 Added Ukrainian cyrillic letters 2022-07-29 23:32:53 +02:00
Yiyuan-Dong cc8f003b9e zh_cn: update sacrifice desc 2022-07-29 23:14:34 +08:00
Yiyuan-Dong 376524bbb0 zh_cn: fix a typo and tweak 2022-07-29 19:58:51 +08:00
Yiyuan-Dong beb995d6a5 zh_cn: update desc of Golden Touch; remove some markup 2022-07-29 01:15:18 +08:00
NikolayP 48332d5f81 bul: Check/Fix name translations of items 451-500
ft. "Void" correction in Maw of the Void due to upcoming clash with Abyss
2022-07-26 00:57:45 +03:00
wofsauge 582e953265 Merge pull request #486 from kohashiwakaba/master
ko_kr : General desc updates
2022-07-25 18:34:23 +02:00
wofsauge 04a66ecd35 Merge pull request #490 from Yiyuan-Dong/master
zh_cn: sync with en_us
2022-07-25 18:33:58 +02:00
Yiyuan-Dong b076f2cb0d zh_cn: fix typo 2022-07-25 22:21:32 +08:00
Yiyuan-Dong 3ffe7924fd zh_cn: tweak 2022-07-25 21:42:04 +08:00
Yiyuan-Dong 5a5e8e3465 en_us: update some item's desc 2022-07-25 21:18:20 +08:00
Yiyuan-Dong 1889cff29c en_us: 1. add markups; 2. fix a typo 2022-07-25 20:29:04 +08:00
Yiyuan-Dong 3f5d3cb843 zh_cn: fix some typo 2022-07-25 19:33:30 +08:00
Yiyuan-Dong 7091e839c9 Leave these for another PR 2022-07-25 16:37:22 +08:00
Yiyuan-Dong 0e0e77b9ed zh_cn: rep Done 2022-07-25 15:45:00 +08:00
Yiyuan-Dong 9dfa1d97fe zh_cn: rep trinket 2022-07-25 15:44:58 +08:00
Yiyuan-Dong a489688449 zh_cn: tweak 2022-07-25 15:44:54 +08:00
Yiyuan-Dong 7126178acd zh_cn: rep collectibles done 2022-07-25 15:44:42 +08:00
Yiyuan-Dong ae43e19bdd zh_cn: fix bugs and tweak 2022-07-25 15:44:37 +08:00
Yiyuan-Dong aab2a6045b zh_cn: ab+ done 2022-07-25 15:44:32 +08:00
Yiyuan-Dong d580f6c349 zh_cn: ab+ collectibles done 2022-07-25 15:44:29 +08:00
Yiyuan-Dong c051a2bdec zh_cn: update to ab+ item 416 2022-07-25 15:44:23 +08:00
Yiyuan-Dong 8026fd382e zh_cn: update to ab+ item 232 2022-07-25 15:44:19 +08:00
Yiyuan-Dong 9b50443f32 zh_cn: fix some typo 2022-07-25 15:44:16 +08:00
Yiyuan-Dong 3986c1622f zh_cn: add icons 'Luck' 2022-07-25 15:44:13 +08:00
Yiyuan-Dong 4c06c29820 zh_cn: add icons in rep description 2022-07-25 15:44:09 +08:00
Yiyuan-Dong 8b6f722f87 zh_cn: add some icons 2022-07-25 15:43:58 +08:00
NikolayP e981ae5096 bul: Fix name translations of items 1-450
Includes typos, wrong translations and non-translations. Comments left after largely changed or uncertain translations.
2022-07-24 20:55:33 +03:00
wakaba (aka. 미카) 9260271999 ko_kr : some corrections 2022-07-25 01:05:44 +09:00
NikolayP 95dd5debdc bul: Add markup objects - Luck
Most are "Activates 100% of the time at X luck" - added this missing text to translation in normalized form
2022-07-24 17:40:52 +03:00
NikolayP a14b0bf08a bul: Add markup objects - Range, Shotspeed, Speed
with more misc fixes and -- TODOs (will request a couple looks into en_us too)
2022-07-24 17:16:09 +03:00
NikolayP 765e05525d bul: Add markup objects - Damage and Tears
Includes miscellaneous small fixes, such as wrong stat numbers. Next up: other stats markups, non-stats markups, fix text typos.
2022-07-24 03:10:37 +03:00
wakaba (aka. 미카) 18b0c4bf1e ko_kr : dingle berry 2022-07-23 15:18:51 +09:00
wakaba (aka. 미카) 3d74a2da06 ko_kr : book of virtues/lemegeton 2022-07-23 11:21:04 +09:00
wakaba (aka. 미카) 004d87beb7 ko_kr : silly mama mega error fix 2022-07-22 02:42:11 +09:00
wakaba (aka. 미카) e4c6101fad ko_kr : nose goblin 2022-07-19 17:07:46 +09:00
wakaba (aka. 미카) c448b19245 ko_kr : tarot cloth 2022-07-18 22:18:34 +09:00
wofsauge ec5d6c3e9d Update metadata.xml 2022-07-18 14:11:10 +02:00
wofsauge a652941d35 Update README.md 2022-07-18 14:10:41 +02:00
wakaba (aka. 미카) 3e472cbb5e ko_kr : heartbreak 2022-07-16 23:37:37 +09:00
wakaba (aka. 미카) b41df4fecf ko_kr : key pieces 2022-07-16 03:32:26 +09:00
wakaba (aka. 미카) 0c427ab19e ko_kr : mama mega 2022-07-16 02:39:23 +09:00
wofsauge ba31aa2995 Merge pull request #487 from AutisticGoat/master
spa: I did some things that idk how to describe
2022-07-14 13:32:25 +02:00
AutisticGoat 196473fcb7 spa: oh yes tha AB+ descriptions too 2022-07-13 18:37:25 -07:00
AutisticGoat dc17850da3 spa: aaaaaaaa 2022-07-13 18:36:45 -07:00
AutisticGoat afd94fac09 spa: he i forgot to add poop spells descriptions
plus other things regarding horse pills
2022-07-13 18:35:27 -07:00
wakaba (aka. 미카) d105e52ad7 ko_kr : wafer fix 2022-07-10 22:36:56 +09:00
kohashiwakaba ff2bd7b1c6 ko_kr : pickup names 2022-07-01 15:58:07 +09:00
wakaba (aka. 미카) 5094bda76e Merge branch 'wofsauge:master' into master 2022-06-30 11:16:36 +09:00
Buurazu c981fc88ea Merge pull request #485 from Buurazu/master
D1 prediction
2022-06-29 21:54:59 -04:00
Buurazu 0b81c743da finish D1 2022-06-29 21:53:51 -04:00
Buurazu 87d46a9c29 add D1 2022-06-29 21:51:12 -04:00
Buurazu 421a3d142e add more spelling/word aliases 2022-06-29 21:49:55 -04:00
Buurazu 6b1cf847f0 fix puberty tracking in AB+ 2022-06-29 21:49:29 -04:00
Buurazu 2f7a2cdd47 PickupNames 2022-06-29 21:48:50 -04:00
Buurazu c0e7ae2642 D1 rep start 2022-06-27 09:32:05 -04:00
kohashiwakaba d088a734d5 ko_kr : liberty cap fix 2022-06-27 10:54:06 +09:00
Buurazu 8d6c81e264 remove extra space 2022-06-26 21:35:53 -04:00
wakaba (aka. 미카) e552d914d8 ko_kr : isaac's heart 2022-06-27 00:32:58 +09:00
wakaba (aka. 미카) ef7a3f71b3 ko_kr : reminder title 2022-06-26 19:45:55 +09:00
wakaba (aka. 미카) f53b78de33 ko_kr : umbilical cord 2022-06-26 19:44:44 +09:00
wakaba (aka. 미카) a691ddb022 ko_kr : glitter bombs 2022-06-26 19:44:31 +09:00
wakaba (aka. 미카) 67d8eca541 ko_kr : lucky foot/toe 2022-06-26 19:43:41 +09:00
Buurazu e729fb28f1 Glitter Bombs datamine 2022-06-25 21:57:25 -04:00
Buurazu 1a58f0051d Glitter Bombs datamine 2022-06-25 21:56:55 -04:00
Buurazu d7b2bf4f58 Merge pull request #482 from kohashiwakaba/master
Room index fix / ko_kr : desc update
2022-06-20 05:09:55 -04:00
Buurazu 13a00189de Merge pull request #481 from AutisticGoat/master
Spanish pack 100% finished
2022-06-20 05:09:43 -04:00
Buurazu 30e5b44591 Merge pull request #483 from Buurazu/master
D Infinity, moving predictors to new file
2022-06-20 05:09:04 -04:00
wakaba (aka. 미카) 6cedeb4a1b fix Flip with non 1x1 rooms 2022-06-20 14:32:38 +09:00
wakaba (aka. 미카) df2f7db809 ko_kr : immaculate, filigree 2022-06-19 17:16:23 +09:00
Buurazu 8036d30a8b D Infinity Rep support 2022-06-18 02:39:16 -04:00
Buurazu 282b81bf38 Pass in player to D Infinity 2022-06-18 02:38:44 -04:00
Buurazu 38ceafe967 Track pressing Drop for D Infinity 2022-06-18 02:38:16 -04:00
kohashiwakaba 3456d2b1e9 ko_kr : sync with en_us 2022-06-17 13:33:36 +09:00
Buurazu 24a19f5af1 move Void and RNGNext 2022-06-16 22:00:05 -04:00
Buurazu c380a77c37 Still need to move Void functions 2022-06-16 21:36:09 -04:00
kohashiwakaba 4fdbe7fec0 ko_kr : sync void/teleport strings 2022-06-17 10:22:00 +09:00
AutisticGoat 40823129e3 the same as other change 2022-06-16 17:57:09 -07:00
AutisticGoat 690444e37c fucking fully translated spanish pack 2022-06-16 17:56:37 -07:00
Buurazu 235bff18af Include Item Prediction file 2022-06-16 18:55:57 -04:00
Buurazu a6b5464201 HoldMapTitle 2022-06-16 16:48:39 -04:00
Buurazu 507f9f32ee WIP 2022-06-16 16:48:22 -04:00
Buurazu a2334ce899 Change to InsideItemReminder, give it a title 2022-06-16 16:47:46 -04:00
Buurazu c316b9a392 change to InsideItemReminder 2022-06-16 16:47:16 -04:00
41 changed files with 6050 additions and 3625 deletions

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+2 -1
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@@ -2,4 +2,5 @@ save1.dat
save2.dat
save3.dat
/scripts/eid_savegames.lua
/.vscode
/.vscode
.luarc.json
+9 -8
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@@ -9,8 +9,9 @@ For the Afterbirth/Rebirth version [click here](https://moddingofisaac.com/mod/1
## Features
- Displays information for all collectibles, trinkets, cards, runes, pills and some rooms
- Displays **additional information** like item type, charges, transformations, Spindown Dice results and Bag of Crafting recipes
- **Compatible with Afterbirth+ and Repentance**
- Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
- Displays **additional information** like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require --luadebug flag!), and much much more!
- Displays one of 4 different indicators around the inspected item
- Mod support for nearly all mods!
- Easy to use API ([Documentation here](https://github.com/wofsauge/External-Item-Descriptions/wiki))
@@ -33,18 +34,15 @@ For the Afterbirth/Rebirth version [click here](https://moddingofisaac.com/mod/1
- **Turkish** (by Cagdas Salur, Mert Dutal)
- **Polish** (by Rickyy, Kennyluz, MERITT, DimonoKingoKongo)
- **Korean** (by Blackcreamtea, 미카)
- **Czech** (by David Kapitančik. Picus, domcizzz)
- **Chinese** (by Xheepey87, frto027) Alternative versions: [EID Chinese Edition](https://steamcommunity.com/sharedfiles/filedetails/?id=1290363695) | [中文道具图鉴 Eid Chinese](https://steamcommunity.com/sharedfiles/filedetails/?id=848295251)
### Possible Future Features
- Display if items need to be collected for achievement purposes
- More languages!
## Configuration
### In-game Configuration
Simply install "[Mod Config Menu - Continued](https://steamcommunity.com/sharedfiles/filedetails/?id=2487535818)". You can use it to configure the mod while playing.
Simply install "[Mod Config Menu - Pure](https://steamcommunity.com/sharedfiles/filedetails/?id=2681875787)". You can use it to configure the mod while playing.
Or:
### Windows
@@ -66,6 +64,7 @@ Same as Windows, but the path is: `/home/%YourUsernameHere%/.steam/steam/steamap
## Special Thanks to
- [The Binding of Isaac Wiki](https://bindingofisaacrebirth.fandom.com/wiki/Binding_of_Isaac:_Rebirth_Wiki) and [platinumgod.co.uk](https://platinumgod.co.uk/) for providing useful item descriptions
- [eyeguy](https://twitter.com/eyeguyart) for creating the astonishing transformation icons
- Nicolas Delvaux for creating an awesome **French** language pack
- Klyser8, Denkishi and 2G for creating the fantastic **Italian** language pack
- Lidia Arroyo Purroy for creating the amazing **Spanish** language Pack
@@ -73,8 +72,10 @@ Same as Windows, but the path is: `/home/%YourUsernameHere%/.steam/steam/steamap
- Marcelino Cruz for creating the **Portuguese** language pack
- LuanRoger and NotZin02 for creating the **Brazilian - Portuguese** language pack
- hell2pay, fly_6, Dezzelshipc and Sekaz for creating the **Russian** language pack
- TST_Gogo_, Gothika_47 for creating the **Bulgarian** language pack
- Gothika_47 and TST_Gogo_ for creating the **Bulgarian** language pack
- Cagdas Salur and Mert Dutal for creating the **Turkish** language pack
- Jake for the sweet **German** language pack
- Blackcreamtea and 미카 for the awesome **Korean** language pack
- prefab for the incredible **Japanese** language pack
- David Kapitančik. Picus and domcizzz for the cool **Czech** language pack
- [adc](https://steamcommunity.com/id/whytefang/) for creating an awesome new language pack and providing ideas for new functionalities
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@@ -16,7 +16,7 @@ EID.descriptions[languageCode].custom = {} -- table for custom entity descriptio
EID.descriptions[languageCode].languageName = "Japanese"
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={
@@ -53,7 +53,7 @@ EID.descriptions[languageCode].collectibles={
{"31", "Mom's Lipstick", "↑ 射程   +5.25#↑ 涙の高さ +0.5"},
{"32", "Wire Coat Hanger", "↑ 連射速度 +0.7"},
{"33", "The Bible", "その部屋に居る間、 飛行能力を付与#ママを即死させる#!!! サタン戦で使用すると アイザックが即死する"},
{"34", "The Book of Belial", "↑ 攻撃力 +2#↑ 悪魔部屋/天使部屋の 出現率 +12.5%#↑ {{Collectible7}}殉教者の血 所有時、 攻撃力が追加で50%増"},
{"34", "The Book of Belial", "↑ 攻撃力 +2#↑ 悪魔部屋/天使部屋の 出現率 +12.5%#{{Collectible7}} 殉教者の血を所有時、 攻撃力が追加で50%増"},
{"35", "The Necronomicon", "部屋の全ての敵に 40ダメージを与える"},
{"36", "The Poop", "うんちを出し、敵を ノックバックさせる#一マスの穴の手前に 出して爆破すると、 橋の代わりになる"},
{"37", "Mr. Boom", "大型の爆弾を設置する#爆発は110ダメージを与える"},
@@ -91,7 +91,7 @@ EID.descriptions[languageCode].collectibles={
{"69", "Chocolate Milk", "涙がチャージ式になり、 チャージ量に応じて 10~400%のダメージを 与える#↓ 連射速度"},
{"70", "Growth Hormones", "↑ 攻撃力  +1#↑ 移動速度 +0.4"},
{"71", "Mini Mush", "↑ 移動速度 +0.3#↓ 射程   -4.25#↑ 涙の高さ +1.5#↑ アイザックのサイズ縮小"},
{"72", "Rosary", "青ハート +3#{{Collectible33}}聖書が全てのアイテム プールに追加される"},
{"72", "Rosary", "青ハート +3#{{Collectible33}} 聖書が全てのアイテム プールに追加される"},
{"73", "Cube of Meat", "肉塊がアイザックを周回し、 敵に接触ダメージを与え、 弾をブロックする#複数個取得で進化:#{{Blank}} 2:涙で攻撃#{{Blank}} 3:ミートボーイになり、   敵を追いかけ攻撃#{{Blank}} 4:ミートボーイ LV2#5個目からはループ"},
{"74", "A Quarter", "コイン +25"},
{"75", "PHD", "全てのピルが識別される#悪性のピルを良性に変換#取得時、ランダムなピルを 1個スポーンする#赤ハートを2個回復#売血時のコイン +0~2"},
@@ -139,8 +139,8 @@ EID.descriptions[languageCode].collectibles={
{"117", "Dead Bird", "ダメージを受けると鳥が 現れ、その部屋に居る間、 敵を追いかけて攻撃する#毎秒5の接触ダメージ"},
{"118", "Brimstone", "涙がチャージ式のレーザー ビームに置き換わる"},
{"119", "Blood Bag", "↑ 最大体力 +1#↑ 移動速度 +0.3#体力を4回復"},
{"120", "Odd Mushroom", "↑ 連射速度 +1.7#↑ 移動速度 +0.3#↓ 攻撃力  -10%#↓ 攻撃力  -0.4"},
{"121", "Odd Mushroom", "↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 射程   +0.25#↑ 涙の高さ +0.5#↓ 移動速度 -0.1"},
{"120", "Odd Mushroom (Thin)", "↑ 連射速度 +1.7#↑ 移動速度 +0.3#↓ 攻撃力  x0.9-0.4"},
{"121", "Odd Mushroom (Large)", "↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 射程   +0.25#↑ 涙の高さ +0.5#↓ 移動速度 -0.1"},
{"122", "Whore of Babylon", "残り体力が半赤ハート 以下の時:#↑ 攻撃力  +1.5#↑ 移動速度 +0.3"},
{"123", "Monster Manual", "ランダムな使い魔を 1匹付与する#その部屋でのみ有効"},
{"124", "Dead Sea Scrolls", "ランダムなアクティブ アイテムの効果を発動"},
@@ -154,7 +154,7 @@ EID.descriptions[languageCode].collectibles={
{"132", "A Lump of Coal", "飛距離に応じて涙の ダメージが増加する"},
{"133", "Guppy's Paw", "最大体力1個を 青ハート3個に変換"},
{"134", "Guppy's Tail", "部屋のクリア報酬が 33%の確率で宝箱に、 33%の確率で無報酬に、 それぞれ置き換わる"},
{"135", "IV Bag", "いつでも売血#1ダメージ = 1~3コイン"},
{"135", "IV Bag", "いつでも売血#1ダメージ = 1~3コイン#キーパー使用時は0~1枚"},
{"136", "Best Friend", "敵を引きつけるデコイの 爆弾を設置する"},
{"137", "Remote Detonator", "設置した爆弾を任意の タイミングで爆破する#初回取得時、爆弾 +5"},
{"138", "Stigmata", "↑ 最大体力 +1#↑ 攻撃力  +0.3"},
@@ -171,7 +171,7 @@ EID.descriptions[languageCode].collectibles={
{"149", "Ipecac", "涙が毒爆弾に置き換わる#↑ 攻撃力 +40#↓ 連射速度"},
{"150", "Tough Love", "一定確率で涙が歯に置き 換わり、攻撃力x3.2の ダメージを与える#確率:運0=15%、9=100%"},
{"151", "The Mulligan", "涙が敵に当たった時、 1/6の確率で青ハエが スポーンする"},
{"152", "Technology 2", "右目の涙が連続照射の 貫通レーザーに置き換わる#↓ 攻撃力 -35%"},
{"152", "Technology 2", "右目の涙が連続照射の 貫通レーザーに置き換わる#↓ 攻撃力 -35%#レーザーは攻撃力x0.2の ダメージを与える"},
{"153", "Mutant Spider", "クアッドショットの涙#↓ 連射速度"},
{"154", "Chemical Peel", "↑ 左目の攻撃力 +2"},
{"155", "The Peeper", "目玉が部屋を飛び回り、 接触した敵に毎秒17の ダメージを与え、弾を ブロックする"},
@@ -180,7 +180,7 @@ EID.descriptions[languageCode].collectibles={
{"158", "Crystal Ball", "フルマッピング効果#青ハートまたはカード・ ルーンのいずれか1個を スポーンする"},
{"159", "Spirit of the Night", "飛行能力を付与#涙に透過効果を付与"},
{"160", "Crack the Sky", "5本の光線が降り注ぎ、 触れた敵に攻撃力+20の ダメージを与える"},
{"161", "Ankh", "↑ 追加ライフ +1#死ぬと、一つ前の部屋に ???として復活する"},
{"161", "Ankh", "{{Player4}} 死ぬと、一つ前の部屋に ???として復活する"},
{"162", "Celtic Cross", "ダメージを受けた時、一定 確率でシールドを展開する#シールドは7秒間持続し、 全てのダメージを無効化#確率:運0=20%、27=100%"},
{"163", "Ghost Baby", "3.5 ダメージの透過効果 付き涙で攻撃する使い魔"},
{"164", "The Candle", "ロウソクから青い炎を放つ#炎が敵にダメージを与え、 弾をブロックする#炎は2秒で燃え尽きる"},
@@ -221,7 +221,7 @@ EID.descriptions[languageCode].collectibles={
{"199", "Mom's Key", "鍵 +2#宝箱から得られる ピックアップ量2倍"},
{"200", "Mom's Eyeshadow", "一定確率で涙に チャーム効果を付与#確率:運0=10%、27=100%"},
{"201", "Iron Bar", "↑ 攻撃力 +0.3#一定確率で涙に 混乱効果を付与する#確率:運0=10%、27=100%"},
{"202", "Midas' Touch", "接触した敵に所持金と 等しいダメージを与え、 黄金化し、動きを止める#黄金化状態の敵を倒すと 1~4枚のコインを落とす"},
{"202", "Midas' Touch", "接触した敵に所持金と 等しいダメージを与え、 黄金化し、動きを止める#黄金化状態の敵を倒すと 1~4枚のコインを落とす#うんちをスポーンする時、 黄金うんちになる可能性が アップする"},
{"203", "Humbleing Bundle", "コイン・鍵・爆弾・ハートを ダブルバージョンに変換する"},
{"204", "Fanny Pack", "ダメージを受けた時、 50%の確率でコイン・ 鍵・爆弾・ハートの いずれかをスポーン"},
{"205", "Sharp Plug", "アクティブアイテムの チャージ量が空の時に 使用ボタンを押すと、 ハート2個のダメージが 発生し、アイテムが フルチャージされる"},
@@ -231,8 +231,8 @@ EID.descriptions[languageCode].collectibles={
{"209", "Butt Bombs", "↑ 爆弾 +5#爆弾がうんち爆弾に置き 換わり、爆発時、全ての 敵に混乱と10ダメージを 与える"},
{"210", "Gnawed Leaf", "1秒間静止すると無敵の 石像に変化できる"},
{"211", "Spiderbaby", "ダメージを受けるたび 1~2匹の青クモがスポーン"},
{"212", "Guppy's Collar", "死ぬと、50%の確率で 1つ前の部屋に復活する"},
{"213", "Lost Contact", "涙がシールドに包まれ、 敵の弾をブロックする#↓ 弾速 -0.16"},
{"212", "Guppy's Collar", "死ぬと、50%の確率で、 半ハートの状態で1つ 前の部屋に復活する"},
{"213", "Lost Contact", "涙がシールドに包まれ、 敵の弾をブロックする#↓ 弾速 -0.15"},
{"214", "Anemic", "↑ 射程 +5#ダメージを受けると、 その部屋に居る間、 敵にダメージを与える 血液が床に流れ続ける"},
{"215", "Goat Head", "悪魔部屋/天使部屋の 出現率が100%アップ#悪魔部屋/天使部屋の ドアが部屋を離れても 開いたままになる"},
{"216", "Ceremonial Robes", "↑ 攻撃力  +1#黒ハート +3"},
@@ -257,8 +257,8 @@ EID.descriptions[languageCode].collectibles={
{"235", "", "<item does not exist>"},
{"236", "E. Coli", "アイザックと接触した 敵がうんちに変わる"},
{"237", "Death's Touch", "涙が鎌に置き換わる#↑ 攻撃力  +1.5#↓ 連射速度 -0.3#涙に貫通効果を付与"},
{"238", "Key Piece 1", "!!! メガサタンのドアを開く 鍵のかけら#↑ 天使部屋の出現率アップ"},
{"239", "Key Piece 2", "!!! メガサタンのドアを開く 鍵のかけら#↑ 天使部屋の出現率アップ"},
{"238", "Key Piece 1", "!!! メガサタンのドアを開く 鍵のかけら#↑ 天使部屋の出現率 +25%"},
{"239", "Key Piece 2", "!!! メガサタンのドアを開く 鍵のかけら#↑ 天使部屋の出現率 +25%"},
{"240", "Experimental Treatment", "↑ ステータスをランダムに 4つアップ#↓ ステータスをランダムに 2つダウン"},
{"241", "Contract from Below", "部屋のクリア報酬が2倍に なるが、1/3の確率でゼロ 報酬になる#グリードモードでは 効果なし"},
{"242", "Infamy", "50%の確率で敵の弾を ブロックする"},
@@ -271,7 +271,7 @@ EID.descriptions[languageCode].collectibles={
{"249", "There's Options", "ボスアイテムを2つの 候補から選択できる"},
{"250", "Bogo Bombs", "全ての爆弾がダブル バージョンに置き換わる"},
{"251", "Starter Deck", "カードを2枚まで 保持可能になる#全てのピルをカードに 置き変える#取得時、ランダムな カードを1枚スポーン"},
{"252", "Little Baggy", "ピルを2枚まで 保持可能になる#全てのカードをピルに 置き変える#取得時、ランダムな ピルを1個スポーン"},
{"252", "Little Baggy", "ピルを2個まで 保持可能になる#全てのカードをピルに 置き変える#取得時、ランダムな ピルを1個スポーン"},
{"253", "Magic Scab", "↑ 運    +1#↑ 最大体力 +1"},
{"254", "Blood Clot", "左目のみに適用:#↑ 攻撃力 +1#↑ 射程  +5"},
{"255", "Screw", "↑ 連射速度 +0.5#↑ 弾速   +0.2"},
@@ -297,7 +297,7 @@ EID.descriptions[languageCode].collectibles={
{"275", "Lil Brimstone", "ブリムストーンで攻撃する 使い魔  #ビームは完全にヒットした 場合、合計31のダメージを 与える"},
{"276", "Isaac's Heart", "アイザックに追従する 心臓が現れ、ダメージ 判定が心臓側に移行する"},
{"277", "Lil Haunt", "敵を追いかけて攻撃し、 毎秒4ダメージを与え、 恐怖状態にする使い魔"},
{"278", "Dark Bum", "1.5個の赤ハートを集める ごとに、黒/青ハート・ 青/敵クモのいずれかを スポーンする使い魔"},
{"278", "Dark Bum", "赤ハートを拾い集める 乞食の使い魔#1.5個拾うたび、黒ハート・ 青ハート・青クモ・敵クモ のいずれかを スポーン"},
{"279", "Big Fan", "巨大なハエがアイザックを 周回し、敵に接触ダメージ を与え、弾をブロックする#毎秒10の接触ダメージ"},
{"280", "Sissy Longlegs", "バトル中、最大5匹まで 青クモをスポーンする 使い魔"},
{"281", "Punching Bag", "アイザックの代わりに 敵の標的になる使い魔"},
@@ -310,11 +310,13 @@ EID.descriptions[languageCode].collectibles={
{"288", "Box of Spiders", "1~4匹の青クモをスポーン"},
{"289", "Red Candle", "ロウソクから赤い炎を放つ#炎が敵にダメージを与え、 弾をブロックする#接触とブロックで炎は 縮み、4回ヒットで消滅"},
{"290", "The Jar", "体力が満タンの状態で 赤ハートを拾うと、最大 4個までストックできる#使用すると、中身を全て その場に落とす"},
{"291", "Flush!", "全ての敵をうんちに変える#うんちタイプのボスを即死 させる"},
{"291", "Flush!", "全ての雑魚敵がうんちに変化#うんちタイプのボスが即死"},
{"292", "Satanic Bible", "黒ハートを1個付与"},
{"293", "Head of Krampus", "ブリムストーンビームを 十字方向に放つ"},
{"294", "Butter Bean", "おならで近くの敵と弾を ノックバックさせる#他のアクティブアイテム との交換・再取得を繰り 返した時、10%の確率で {{Collectible484}}WaitWhat?に変化する"},
{"295", "Magic Fingers", "1コイン消費し、部屋の 全ての敵に攻撃力x2の ダメージを与える"},
--NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
{"296", "Converter", "青/黒ハートを2個消費し、 最大体力を1個増やす"},
{"297", "Pandora's Box", "{{Warning}} 使い切りアイテム#使用フロアで効果が変化:#B1:青ハート 2個#B2:爆弾と鍵 各2個#C1:ボスアイテム 1個#C2:B1+C1#D1:青ハート 4個#D2:コイン 20枚#W1:ボスアイテム 2個#W2:{{Collectible33}} 聖書#???/Void:なし#Sheol:悪魔部屋アイテム1個    黒ハート 1個#Cat:天使部屋アイテム 1個   白ハート 1個#DarkRoom:{{Collectible523}}お引越し用の箱       をアンロック#Chest:コイン 1枚"},
{"298", "Unicorn Stump", "6秒間、無敵状態になり 移動速度が0.28アップ するが、涙攻撃能力を 一時的に失う"},
@@ -330,7 +332,7 @@ EID.descriptions[languageCode].collectibles={
{"308", "Aquarius", "アイザックの体から青い 液体が流れ続け、触れた 敵に毎秒6のダメージを 与える"},
{"309", "Pisces", "↑ 連射間隔 -1#↑ 涙サイズ +25%#ノックバック強化"},
{"310", "Eve's Mascara", "↑ 攻撃力  +100%#↓ 連射速度 -50%#↓ 弾速   -0.5"},
{"311", "Judas' Shadow", "↑ 追加ライフ +1#死ぬと、一つ前の部屋に ダークユダとして復活#復活後、実績上はユダ として扱われる"},
{"311", "Judas' Shadow", "{{Player12}} 死ぬと、一つ前の部屋に ダークユダとして復活#復活後、実績上はユダ として扱われる"},
{"312", "Maggy's Bow", "↑ 最大体力 +1#体力を1回復#赤ハート取得時の回復量が 2倍になる"},
{"313", "Holy Mantle", "部屋ごとに1回、最初に 受けたダメージを無効化 するシールドを付与する"},
{"314", "Thunder Thighs", "↑ 最大体力 +1#↓ 移動速度 -0.4#障害物破壊能力を付与"},
@@ -391,7 +393,7 @@ EID.descriptions[languageCode].collectibles={
{"369", "Continuum", "↑ 射程   +2.25#↑ 涙の高さ +1.5#涙に透過効果を付与#涙が画面の端と端で ループするようになる"},
{"370", "Mr. Dolly", "↑ 連射速度 +0.7#↑ 射程   +5.25#↑ 涙の高さ +0.5#取得時、ランダムな ハートを3個スポーン"},
{"371", "Curse of the Tower", "ダメージを受けるたび 6個のトロル爆弾がスポーン#この効果で生成された トロル爆弾は爆弾強化 アイテムの特殊効果を 引き継ぐ"},
{"372", "Charged Baby", "バトル中、30秒おきに、#{{Blank}} \7 電池のスポーン#{{Blank}} \7 チャージの追加#{{Blank}} \7 敵を1.5秒間石化#{{Blank}} のいずれかを行う使い魔"},
{"372", "Charged Baby", "バトル中、30秒おきに、#{{Blank}} \7 電池のスポーン#{{Blank}} \7 チャージの追加#{{Blank}} \7 敵を1.5秒間石化#{{Blank}} のいずれかを行う使い魔#電池とチャージ効果は 一部屋2回まで有効"},
{"373", "Dead Eye", "↑ 涙が敵に当たるたび 攻撃力 +25%(最大100%)#涙が外れると一定確率で 攻撃力がリセットされる"},
{"374", "Holy Light", "一定確率で聖なる涙が 発射され、衝突すると 近くの敵に光線が降り注ぐ#光線は攻撃力x4の ダメージを与える#確率:運0=9%、9=50%"},
{"375", "Host Hat", "爆発耐性を付与#敵の弾を25%の確率で ブロックし、跳ね返す"},
@@ -403,7 +405,7 @@ EID.descriptions[languageCode].collectibles={
{"381", "Eden's Blessing", "↑ 連射速度 +0.7#次のゲームの開始時に ランダムなアイテムが 付与される"},
{"382", "Friendly Ball", "モンスターを捕獲できる ボール#再使用すると捕獲された 敵がチャーム状態で現れる"},
{"383", "Tear Detonator", "使用すると、発射済みの 全ての涙が6つに分裂する"},
{"384", "Lil Gurdy", "攻撃に連動してチャージを 溜め、解放されると高速で 体当たりを始める使い魔#毎秒90の接触ダメージ"},
{"384", "Lil Gurdy", "攻撃に連動してチャージを 溜め、解放されると高速で 体当たりを始める使い魔#スピードに応じて、毎秒 5~90の接触ダメージを与える"},
{"385", "Bumbo", "コインを拾い集める使い魔#6枚/12枚/24枚以上 集めるたびに進化する:#{{Blank}} LV2:部屋クリア時、時々    アイテムを落とす LV3:コインを落とす涙で    攻撃する LV4:敵を追いかけて攻撃    時々爆弾を投げる    コインをランダムな    アイテムに変換する"},
{"386", "D12", "障害物をリロールする"},
{"387", "Censer", "敵と弾をスロー状態にする オーラを放つ使い魔"},
@@ -432,13 +434,13 @@ EID.descriptions[languageCode].collectibles={
{"410", "Evil Eye", "攻撃中、低確率で目玉が 発射される#目玉はゆっくりと飛び、 アイザックと同じ涙を 発射する"},
{"411", "Lusty Blood", "↑ 敵を倒すたび       攻撃力 +0.5(最大 +5)#その部屋でのみ有効"},
{"412", "Cambion Conception", "一定回数のダメージを 受けると、悪魔タイプの 使い魔が永続付与される#最大4体まで付与され、 1/2体目は15回、 3/4体目は30回の ダメージを要する"},
{"413", "Immaculate Conception", "ハートを15個拾うと、天使 タイプの使い魔が永続付与 され、同時に、青ハートが 1個スポーンする#使い魔は最大5体まで付与"},
{"413", "Immaculate Conception", "ハートを15個拾うと、天使 タイプの使い魔が永続付与 され、同時に、青ハートが 1個スポーンする#使い魔は最大5体まで付与#使い魔が上限に達しても、 青ハートはスポーンする"},
{"414", "More Options", "トレジャールームの アイテムを2つの候補 から選択できる"},
{"415", "Crown Of Light", "青ハート +2#空の赤ハートが無い時:#↑ 攻撃力 +100%#↑ 射程  +5.25#↓ 弾速  -0.3 王冠が青く輝き、涙が ダイヤに置き換わる#ダメージを受けると、 その部屋では効果が 無効になる"},
{"416", "Deep Pockets", "カード・ルーン・ピルを 2つまで保持可能になる"},
{"417", "Succubus", "オーラを放ちながら 部屋を飛び回る使い魔#オーラ内では攻撃力が 50%アップする#オーラは範囲内の敵に 攻撃力x1.29ダメージ を毎秒与える"},
{"418", "Fruit Cake", "涙にランダムな 特殊効果を付与"},
{"419", "Teleport 2.0", "未探索のランダムな 部屋にテレポートする#優先順位: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>I AM ERROR"},
{"419", "Teleport 2.0", "未探索のランダムな 部屋にテレポートする#優先順位: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
{"420", "Black Powder", "円を描くように歩くと 床に五芒星のシンボルが 浮かび上がり、範囲内の 敵に毎秒25のダメージを 与える"},
{"421", "Kidney Bean", "おならで近くの敵に 5ダメージを与え、 チャーム状態にする"},
{"422", "Glowing Hour Glass", "時間を巻き戻し、一つ 前の部屋に、一つ前の 部屋の状態で戻る"},
@@ -451,7 +453,7 @@ EID.descriptions[languageCode].collectibles={
{"429", "Head of the Keeper", "涙が敵に当たると、5%の 確率でコインがスポーン"},
{"430", "Papa Fly", "1秒遅れでアイザックを 追従する使い魔#アイザックと同じ攻撃力の 涙を発射する"},
{"431", "Multidimensional Baby", "2秒遅れでアイザックを 追従する使い魔#アイザックと使い魔の 涙がこれを通過すると、 弾速・高さがアップし、 ダブルショット化する"},
{"432", "Glitter Bombs", "爆弾 +5#爆発した爆弾が、ピック アップやトリンケットを 時々スポーンする"},
{"432", "Glitter Bombs", "爆弾 +5#爆発した爆弾が、25%の 確率でピックアップや トリンケットをスポーン#爆発した爆弾が、15%の 確率で敵にチャームを 付与する"},
{"433", "My Shadow", "ダメージを受けるたび 全ての敵を恐怖状態にし、 友好的なチャージャーを スポーンする#チャージャーは毎秒10の 接触ダメージを与える"},
{"434", "Jar of Flies", "敵を倒すと、青ハエが ビンに追加される#最大20匹まで追加できる#アイテムを使用すると 青ハエを放出する"},
{"435", "Lil Loki", "3.5 ダメージの涙を十字 方向に発射する使い魔"},
@@ -469,7 +471,7 @@ EID.descriptions[languageCode].collectibles={
{"447", "Linger Bean", "7.5秒間攻撃を続けると、 おならの雲が発生し、 触れた敵に攻撃力x5の ダメージを毎秒与える#雲は15秒間持続する#雲を涙で撃つと動かせる"},
{"448", "Shard of Glass", "ダメージを受けた時、 25%の確率で赤ハートを 1個スポーンし、 10%の確率で{{Collectible214}}貧血を 一時付与する"},
{"449", "Metal Plate", "青ハート +1#敵の弾を25%の確率で 跳ね返す#跳ね返された涙は アイザックの涙を コピーし、混乱と ホーミング効果を持つ"},
{"450", "Eye of Greed", "20回に1回、涙と一緒に コインが発射され、敵を 黄金化し、動きを止める#発射時にコインが1枚 消費されるが、未所持 でもコインは発射される#黄金化状態の敵を倒すと 1~4枚のコインを落とす"},
{"450", "Eye of Greed", "20回に1回、涙と一緒に 金の涙が発射され、 コインを1枚消費する#金の涙は敵を黄金化し、 追加のダメージを与える#黄金化状態の敵を倒すと 1~4枚のコインが落ちる#コイン未所持の状態でも 金の涙は発射される"},
{"451", "Tarot Cloth", "カード・ルーンに 追加の効果を付与する#取得時、ランダムな カード・ルーンを1個 スポーンする"},
{"452", "Varicose Veins", "ダメージを受けると、 円形に10発の涙が発射 され、{{Collectible214}}貧血の効果が 一時的に付与される#10発の涙は25の追加 ダメージを持つ"},
{"453", "Compound Fracture", "↑ 射程   +1.5#↑ 涙の高さ +1#涙が骨に置き換わり、 衝突すると破片が散る#破片はダメージが半減する"},
@@ -506,7 +508,7 @@ EID.descriptions[languageCode].collectibles={
{"484", "Wait What?", "敵と弾をノックバックし、 周囲に地割れを起こす#地割れは障害物やドア、 隠し部屋の壁を破壊する"},
{"485", "Crooked Penny", "部屋の全てのアイテム・ ピックアップ・宝箱を、 50/50の確率で2倍か、 消滅かさせる#消滅した場合コインを 1枚スポーンする"},
{"486", "Dull Razor", "体力を奪うことなく アイザックを傷つけ、 ダメージをトリガーに するアイテムの効果を 有効化する"},
{"487", "Potato Peeler", "使用するたび:#↓ 最大体力 -1#↑ 攻撃力 +0.2#{{Collectible73}}肉の塊を付与"},
{"487", "Potato Peeler", "使用するたび:#↓ 最大体力 -1#↑ 攻撃力 +0.2#{{Collectible73}} 肉の塊を付与#{{Collectible214}} 貧血の効果がその部屋 でのみ有効化する (射程アップ&流血)"},
{"488", "Metronome", "ランダムなアイテム効果を その部屋に居る間付与"},
{"489", "D Infinity", "使用するたびランダムな ダイス系アイテムに変化 する  "},
{"490", "Eden's Soul", "!!! 使い切りアイテム !!!#現在の部屋のアイテム プールから、2つの ランダムなアイテムを スポーンする#初期チャージ量が空の ため、要チャージ"},
@@ -526,7 +528,7 @@ EID.descriptions[languageCode].collectibles={
{"504", "Brown Nugget", "2ダメージの涙で近くの 敵を自動攻撃するハエを スポーン"},
{"505", "Poke Go", "敵が居る部屋に入ると、 20%の確率でチャーム 状態の敵がスポーンする"},
{"506", "Backstabber", "涙が敵の背面に当たると ダメージが2倍になり、 出血状態が付与される#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受ける"},
{"507", "Sharp Straw", "部屋の全ての敵に ダメージを与える#ダメージ量は攻撃力+ 敵の最大体力の10%分#この効果でダメージを 与えた時、15%の確率で 半赤ハートをスポーン"},
{"507", "Sharp Straw", "部屋の全ての敵に ダメージを与える#ダメージ量は攻撃力+ 敵の最大体力の10%分#この効果でダメージを 与えた時、15%の確率で 半赤ハートをスポーン#赤ハートの体力が無い 場合、半青ハートを スポーンする"},
{"508", "Mom's Razor", "アイザックを周回する カミソリの使い魔#カミソリは接触した敵に 攻撃力x3のダメージを 毎秒与え、出血状態にする#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受ける#ボスには無効#弾のブロックはしない"},
{"509", "Bloodshot Eye", "アイザックを周回する 目玉の使い魔#接触した敵に毎秒30の ダメージを与える#2秒に1回、3.5ダメージの 涙を発射する"},
{"510", "Delirious", "友好的なデリリアムを 召喚する#その部屋でのみ有効"},
@@ -554,7 +556,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "Lachryphagy", "涙が徐々に減速しながら 飛ぶようになり、停止か 衝突すると破裂して涙を 拡散する#涙が他の涙を吸収し、 サイズとダメージを 増加させるようになる#涙が5つ吸収されると、 即座に破裂する"},
{"533", "Trisagion", "涙が貫通効果を持つ 短い光線に置き換わる#光線は攻撃力x0.33の ダメージを複数回与える"},
{"534", "Schoolbag", "アクティブアイテムを 2つ保持可能になる#ドロップボタンで切替え"},
{"535", "Blanket", "青ハート +1#体力を1回復#ボス部屋に入った時、 一度だけダメージを 無効化するシールド を付与  "},
{"535", "Blanket", "青ハート +1#体力を1回復#ボス部屋に入った時、 一度だけダメージを 無効化するシールドを付与"},
{"536", "Sacrificial Altar", "!!! 使い切りアイテム !!!#使い魔をランダムに最大 2体生贄に捧げ、等しい 数の悪魔部屋アイテムを スポーンする#所有する青ハエ/クモが コインに変換される"},
{"537", "Lil Spewer", "アイザックの攻撃に連動 してチャージを溜め、 解放時に有害な液体を 床に吐き出す使い魔#ピルを使用するたびに 液体の効果がランダムに 変化する#取得時、ランダムな ピルを1個スポーン"},
{"538", "Marbles", "取得時、ランダムな トリンケットを3つ スポーンする#ダメージを受けた時、 5%の確率で保持中の トリンケットが吸収 され、効果が永続化する"},
@@ -741,7 +743,7 @@ EID.descriptions[languageCode].cards={
{"31", "Joker", "悪魔部屋か天使部屋に テレポート"},
{"32", "Hagalaz", "全ての障害物を破壊する"},
{"33", "Jera", "部屋の全ての宝箱と ピックアップを複製する"},
{"34", "Ehwaz", "次のフロアにつながる トラップドアを生成#10%の確率でクロール スペースにつながる"},
{"34", "Ehwaz", "次のフロアにつながる トラップドアを生成#8%の確率でクロール スペースにつながる"},
{"35", "Dagaz", "青ハート +1#フロアの呪いを解く"},
{"36", "Ansuz", "フルマッピング効果 (裏隠し部屋を含む)"},
{"37", "Perthro", "部屋の全てのアイテムを リロールする"},
@@ -749,7 +751,7 @@ EID.descriptions[languageCode].cards={
{"39", "Algiz", "ダメージを無効化する シールドを30秒間展開"},
{"40", "Blank Rune", "ランダムなルーンの 効果を発動する#25%の確率でブランク ルーンをスポーンする"},
{"41", "Black Rune", "全ての敵に40ダメージ#全てのアイテムを破壊し、 ランダムなステータスを アップさせる#全てのピックアップを 青ハエ/クモに変換する"},
{"42", "Chaos Card", "移動方向にカードを投げ、 触れた敵を即死させる"},
{"42", "Chaos Card", "移動方向にカードを投げ、 触れた敵を即死させる#デリリウムは即死無効"},
{"43", "Credit Card", "お店の商品/悪魔部屋の アイテムを全て無料にする"},
{"44", "Rules Card", "やくだつじょうほうを表示"},
{"45", "A Card Against Humanity", "部屋をうんちで埋め尽くす"},
@@ -773,7 +775,7 @@ EID.descriptions[languageCode].pills={
{"2", "Balls of Steel", "青ハート +2"},
{"3", "Bombs are Key", "爆弾と鍵の所持数を 入れ替える"},
{"4", "Explosive Diarrhea", "アイザックの尻から 点火済みの爆弾が 5連続スポーンする"},
{"5", "体力全回復", "体力全回復"},
{"5", "Full Health", "体力全回復"},
{"6", "Health Down", "↓ 最大体力 -1#最大体力が1以下の 場合、HPアップに変化"},
{"7", "Health Up", "↑ 最大体力 +1"},
{"8", "I Found Pills", "効果なし"},
@@ -821,8 +823,8 @@ EID.descriptions[languageCode].pills={
EID.descriptions[languageCode].sacrificeHeader = "[次の生贄部屋の報酬]"
EID.descriptions[languageCode].sacrifice={
{"1", "", "50%の確率でコインを1枚 スポーンする"},
{"2", "", "50%の確率でコインを1枚 スポーンする"},
{"1", "", "50%の確率でコインを1枚 スポーンする#1分以内にボスを倒し、 爆弾を未所持の場合、 爆弾を1個スポーンする ※一階層目でのみ有効"},
{"2", "", "50%の確率でコインを1枚 スポーンする#1分以内にボスを倒し、 爆弾を未所持の場合、 爆弾を1個スポーンする ※一階層目でのみ有効"},
{"3", "", "67%の確率で天使部屋の 出現率がアップする"},
{"4", "", "50%の確率でランダムな 宝箱を1個スポーンする"},
{"5", "", "33%の確率でコインを3枚 スポーンする#67%の確率で天使部屋の 出現率がアップする"},
@@ -871,7 +873,8 @@ EID.descriptions[languageCode].transformations={
---------- MISC ----------
EID.descriptions[languageCode].VoidText = "吸収した時:"
EID.descriptions[languageCode].VoidNames = {"移動速度", "連射速度", "攻撃力", "射程", "弾速", "運"}
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
EID.descriptions[languageCode].VoidNames = {"{1} 移動速度アップ", "{1} 連射速度アップ", "{1} 攻撃力アップ", "{1} 射程アップ", "{1} 弾速アップ", "{1} 運アップ"}
EID.descriptions[languageCode].CollectionPageInfo = "コレクションページに登録されていない、今まで未取得のアイテム"
@@ -880,3 +883,44 @@ EID.descriptions[languageCode].MCM = {
DemoObjectTransformation = "Demo Transformation",
DemoObjectText = "日本語の表示サンプル#↑ 行間 +0.5#↓ 文字のサイズ +0.25#説明文は、単語間の半角 スペースで自動的に改行 されます#!!! 日本語はスペースを使用 しないので、改行位置に 半角スペースを決め打ち しています 表示幅をデフォルトから 変更すると表示が崩れる 可能性があります#デフォルトの表示幅:130 全角13文字が一行の限界",
}
EID.descriptions[languageCode].HoldMapTitle = "アイテムリマインダー"
-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].HoldMapHeader = " 結果"
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
-- Includes Repentance room types for localization convenience
EID.descriptions[languageCode].RoomTypeNames = { "通常の部屋", "お店", "I AM ERROR", "トレジャールーム", "ボス部屋", "中ボス部屋", "隠し部屋", "裏隠し部屋", "アーケード部屋", "呪い部屋", "チャレンジルーム", "図書館", "生贄部屋", "悪魔部屋", "天使部屋", "地下室", "ボスラッシュ部屋", "寝室", "汚れた寝室", "宝物庫", "ダイス部屋", "ブラックマーケット", "出口", "プラネタリウム", "テレポーター部屋", "テレポーター出口", "代替ルート入口", "青い部屋", "離れ隠し部屋",
-- Not technically room types but still potentially useful to have localized
[666] = "天使/悪魔部屋", [1024] = "赤い部屋", [1025] = "特殊な赤い部屋" }
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}} ハート",
["5.10.1"] = "{{Heart}} ハート", ["5.10.2"] = "{{HalfHeart}} 半ハート", ["5.10.3"] = "{{SoulHeart}} 青ハート", ["5.10.4"] = "{{EternalHeart}} 白ハート", ["5.10.5"] = "{{Heart}} ハートx2", ["5.10.6"] = "{{BlackHeart}} 黒ハート", ["5.10.7"] = "{{GoldHeart}} 金ハート", ["5.10.8"] = "{{HalfSoulHeart}} 半青ハート", ["5.10.9"] = "{{Heart}} 脅えるハート", ["5.10.10"] = "{{BlendedHeart}} 混合ハート", ["5.10.11"] = "{{EmptyBoneHeart}} 骨ハート", ["5.10.12"] = "{{RottenHeart}} 腐ったハート",
["5.20"] = "{{Coin}} コイン",
["5.20.1"] = "{{Crafting8}} ペニー", ["5.20.2"] = "{{Crafting9}} ニッケル", ["5.20.3"] = "{{Crafting10}} ダイム", ["5.20.4"] = "{{Crafting8}} ダブルペニー", ["5.20.5"] = "{{Crafting11}} ラッキーペニー", ["5.20.6"] = "{{Crafting9}} 粘着ニッケル", ["5.20.7"] = "{{Crafting26}} ゴールデンペニー",
["5.30"] = "{{Key}} 鍵",
["5.30.1"] = "{{Crafting12}} 鍵", ["5.30.2"] = "{{Crafting13}} 金の鍵", ["5.30.3"] = "{{Crafting12}} 鍵x2", ["5.30.4"] = "{{Crafting14}} 帯電した鍵",
["5.40"] = "{{Bomb}} 爆弾",
["5.40.1"] = "{{Crafting15}} 爆弾", ["5.40.2"] = "{{Crafting15}} 爆弾x2", ["5.40.3"] = "{{Crafting15}} トロル爆弾", ["5.40.4"] = "{{Crafting16}} 金爆弾", ["5.40.5"] = "{{Crafting15}} メガトロル爆弾", ["5.40.7"] = "{{Crafting17}} 巨大爆弾",
["5.90"] = "{{Battery}} 電池",
["5.90.0"] = "{{Crafting19}} 電池", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}} 電池", ["5.90.2"] = "{{Crafting18}} ミニ電池", ["5.90.3"] = "{{Crafting20}} メガ電池", ["5.90.4"] = "{{Crafting28}} 金電池",
["5.50"] = "{{Chest}} 宝箱", ["5.51"] = "{{BombChest}} 石宝箱", ["5.52"] = "{{SpikedChest}} トゲ付き宝箱", ["5.53"] = "{{EternalChest}} 白宝箱", ["5.54"] = "{{MimicChest}} 罠宝箱", ["5.55"] = "{{OldChest}} 古びた宝箱", ["5.56"] = "{{WoodenChest}} 木の宝箱", ["5.57"] = "{{MegaChest}} 巨大宝箱", ["5.58"] = "{{HauntedChest}} 呪いの宝箱", ["5.60"] = "{{GoldenChest}} 金宝箱", ["5.360"] = "{{RedChest}} 赤宝箱",
["5.69"] = "{{GrabBag}} サック", ["5.69.1"] = "{{GrabBag}} サック", ["5.69.2"] = "{{BlackSack}} 黒サック",
["5.70"] = "{{Pill}} ピル",
["5.300"] = "{{Card}} カード",
["5.301"] = "{{Rune}} ルーン", -- not a real id
["5.350"] = "{{Trinket}} トリンケット",
}
+49 -15
View File
@@ -78,7 +78,7 @@ EID.descriptions[languageCode].collectibles={
{"43", "Pills here!", "<item does not exist>"}, -- Pills here!
{"44", "순간이동!", "사용 시 스테이지 안의 랜덤한 방으로 순간이동합니다."}, -- Teleport!
{"45", "맛난 하트", "{{Heart}}사용 시 체력 1칸을 회복합니다."}, -- Yum Heart
{"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#↑ 방 클리어 보상 등장 확률 +8%#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
{"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#↑ 방 클리어 보상이 등장할 확률이 대폭 증가합니다.#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
{"47", "박사의 원격 조종기", "사용 시 조준점을 이동시킨 곳으로 미사일을 발사합니다."}, -- Doctor's Remote
{"48", "큐피드의 화살", "공격이 적을 관통합니다."}, -- Cupid's Arrow
{"49", "모두 다 사라져빔!!", "사용 시 공격하는 방향으로 공격력 4배의 레이저포를 발사합니다."}, -- Shoop da Whoop!
@@ -140,7 +140,7 @@ EID.descriptions[languageCode].collectibles={
{"105", "주사위", "사용 시 방 안의 모든 아이템을 다른 아이템으로 바꿉니다."}, -- The D6
{"106", "미스터 메가", "↑ {{Bomb}}폭탄 +5#폭탄 공격력 배율 x2.25#폭탄의 범위가 넓어집니다."}, -- Mr. Mega
{"107", "핑킹 가위", "사용 시 그 방에서 비행 능력을 얻으며 몸이 분리됩니다.#분리된 몸은 적을 따라다니며 접촉한 적에게 초당 82.5의 피해를 입힙니다."}, -- The Pinking Shears
{"108", "제병", "캐릭터가 받는 모든 피해가 체력 반칸으로 고정됩니다."}, -- The Wafer
{"108", "제병", "캐릭터가 받는 피해를 절반으로 줄여줍니다.#!!! 일부 피해는 해당 효과를 무시합니다."}, -- The Wafer
{"109", "돈 = 힘", "동전 1개당 {{DamageSmall}}공격력 +0.04#{{Blank}} (최대 +3.96)"}, -- Money = Power
{"110", "엄마의 콘텍트렌즈", "↑ {{RangeSmall}}사거리 +0.25#↑ 눈물 높이 +0.5#20%의 확률로 적을 멈추게 만드는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 20 이상일 때 50% 확률"}, -- Mom's Contacts
{"111", "콩", "사용 시 독방귀를 뀝니다."}, -- The Bean
@@ -270,10 +270,10 @@ EID.descriptions[languageCode].collectibles={
{"235", "", "<item does not exist>"}, --
{"236", "대장균", "적에게 접촉 시 접촉한 적을 똥으로 만듭니다."}, -- E. Coli
{"237", "죽음의 손길", "↑ {{DamageSmall}}공격력 +1.5#↓ {{TearsSmall}}연사 -0.3#공격이 적을 관통합니다."}, -- Death's Touch
{"238", "열쇠 조각 1", "{{MegaSatanSmall}} Key Piece 2와 조합 시 Chest/Dark Room 스테이지에서 Mega Satan 문을 열 수 있습니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 1
{"239", "열쇠 조각 2", "{{MegaSatanSmall}} Key Piece 1와 조합 시 Chest/Dark Room 스테이지에서 Mega Satan 문을 열 수 있습니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 2
{"238", "열쇠 조각 1", "{{MegaSatanSmall}} Key Piece 2와 조합 시 Chest/Dark Room 스테이지에서 Mega Satan 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 1
{"239", "열쇠 조각 2", "{{MegaSatanSmall}} Key Piece 1와 조합 시 Chest/Dark Room 스테이지에서 Mega Satan 문을 열 수 있습니다.#빨간하트가 드랍될 때 2.5%의 확률로 {{EternalHeart}}이터널하트로 대체됩니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Key Piece 2
{"240", "임상시험", "모든 능력치가 랜덤으로 증가하거나 감소합니다."}, -- Experimental Treatment
{"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)"}, -- Contract from Below
{"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)#{{GreedModeSmall}} 그리드 모드의 동전 보상은 영향 없음"}, -- Contract from Below
{"242", "악명", "적 탄환에 맞았을 때 50% 확률로 피해를 무시합니다."}, -- Infamy
{"243", "삼위일체 방패", "캐릭터의 정면에서 오는 적의 탄환을 모두 방어합니다."}, -- Trinity Shield
{"244", "기계 0.5", "공격 시 캐릭터의 이마 쪽에서 보조 레이저가 발사됩니다."}, -- Tech.5
@@ -445,7 +445,7 @@ EID.descriptions[languageCode].collectibles={
{"410", "악마의 눈", "공격 시 3.33%의 확률로 푸른 눈을 발사하며 눈은 날아가면서 캐릭터가 공격하는 방향으로 캐릭터의 눈물 효과와 같은 눈물을 발사합니다."}, -- Evil Eye
{"411", "욕망의 피", "적 처치 시 그 방에서 {{DamageSmall}}공격력이 +0.5씩(최대 +5) 증가합니다."}, -- Lusty Blood
{"412", "몽마의 자식들", "일정 횟수만큼 피격받을 시 악마류 패밀리어를 영구적으로 소환합니다.#{{Blank}} (최대 4마리)"}, -- Cambion Conception
{"413", "원죄없는 잉태", "일정 개수만큼 {{Heart}}하트 픽업 획득 시 천사류 패밀리어를 영구적으로 소환합니다.#{{Blank}} (최대 5마리)"}, -- Immaculate Conception
{"413", "원죄없는 잉태", "{{Heart}}하트류 픽업 15회 획득 시마다 천사류 패밀리어를 영구적으로 소환하며 {{SoulHeart}}소울하트 하나를 추가로 드랍합니다.#!!! 패밀리어는 최대 5마리까지 소환됩니다."}, -- Immaculate Conception
{"414", "더 많은 선택권", "{{TreasureRoom}}보물방 아이템이 2개가 나오며 하나를 선택하면 나머지는 사라집니다."}, -- More Options
{"415", "빛의 왕관", "↑ {{SoulHeart}}소울하트 +2#최대 체력이 모두 차있거나 빨간하트가 없을 때:#↑ {{DamageSmall}}공격력 배율 x2#↑ {{RangeSmall}}사거리 +5.25#↑ 눈물 높이 +0.5#↓ {{ShotspeedSmall}}탄속 -0.3#피격 시 그 방에서 비활성화됩니다."}, -- Crown Of Light
{"416", "넓은 가방", "카드 또는 알약을 2개 들 수 있습니다.#카드/알약은 {{ButtonRT}}버튼으로 교체할 수 있습니다."}, -- Deep Pockets
@@ -464,7 +464,7 @@ EID.descriptions[languageCode].collectibles={
{"429", "키퍼의 머리", "눈물이 적에게 명중 시 5% 확률로 {{Coin}}동전을 드랍합니다."}, -- Head of the Keeper
{"430", "파리 아저씨", "캐릭터가 지나간 길을 2.5초 후 따라가며 근처의 적에게 눈물 공격력과 같은 눈물을 발사합니다."}, -- Papa Fly
{"431", "다차원 아기", "캐릭터가 지나간 길을 3초 후 따라가며 눈물이 통과하면 2개로 복제되어 나갑니다."}, -- Multidimensional Baby
{"432", "반짝이 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터질 때 일정 확률로 랜덤한 픽업 아이템 또는 장신구가 드랍되거나 랜덤한 적을 {{Charm}}매혹시킵니다."}, -- Glitter Bombs
{"432", "반짝이 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터질 때 25%의 확률로 랜덤한 픽업 아이템 또는 장신구가 드랍되거나 15%의 확률로 랜덤한 적을 {{Charm}}매혹시킵니다."}, -- Glitter Bombs
{"433", "내 그림자", "피격 시 방 안의 모든 적을 {{Fear}}도망가게 하며 검은색 아군 애벌레를 소환합니다."}, -- My Shadow
{"434", "파리 담은 병", "적 처치 시 병에 파리가 저장됩니다.#사용 시 저장된 파리 수 만큼 파란 아군 파리를 소환합니다."}, -- Jar of Flies
{"435", "꼬마 로키", "공격력 3.5의 눈물을 4갈래로 발사합니다."}, -- Lil Loki
@@ -567,7 +567,7 @@ EID.descriptions[languageCode].collectibles={
{"532", "눈물먹이", "눈물이 체공하며 눈물에 눈물이 흡수됩니다.#최대 5번 흡수 시 파열되어 8방향으로 작은 눈물이 발사됩니다."}, -- Lachryphagy
{"533", "삼성송", "공격이 하얀색 빛줄기 공격으로 변경됩니다.#빛줄기는 적에게 공격력의 33%의 피해를 주며 적을 관통합니다."}, -- Trisagion
{"534", "책가방", "액티브 아이템을 두개 들 수 있습니다.#액티브 아이템은 {{ButtonRT}}버튼으로 교체할 수 있습니다."}, -- Schoolbag
{"535", "담요", "↑ {{SoulHeart}}소울하트 +1#↑ {{Heart}}빨간하트 +1#{{HolyMantleSmall}} {{BossRoom}}보스방에서 피격 시 피해를 1회 무시하는 보호막을 1회 제공합니다."}, -- Blanket
{"535", "담요", "↑ {{SoulHeart}}소울하트 +1#↑ {{Heart}}빨간하트 +1#{{HolyMantleSmall}} {{BossRoom}}보스방에서 피격 시 피해를 무시하는 보호막을 1회 제공합니다."}, -- Blanket
{"536", "희생의 제단", "!!! 일회용#사용 시 생물 패밀리어를 최대 2마리 제거하고 제거한 패밀리어 수 만큼 {{DevilRoom}}악마방 아이템을 생성합니다."}, -- Sacrificial Altar
{"537", "꼬마 구토쟁이", "{{Pill}}알약을 1개 드랍합니다.#{{Chargeable}} 공격하는 방향으로 장판을 충전하여 뱉습니다.#장판의 효과는 알약을 사용할 때마다 달라집니다."}, -- Lil Spewer
{"538", "구슬", "장신구를 3개 드랍합니다.#피격 시 5%의 확률로 소지중인 장신구를 흡수해 효과를 영구적으로 얻습니다."}, -- Marbles
@@ -630,7 +630,7 @@ EID.descriptions[languageCode].trinkets={
{"39", "암", "↑ {{TearsSmall}}연사 +0.4"}, -- Cancer
{"40", "빨간 누더기", "피격 시 20%의 확률로 그 방에서 {{DamageSmall}}공격력이 1.8 증가합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 8 이상일 때 100% 확률"}, -- Red Patch
{"41", "성냥개비", "방 클리어 보상이 10% 확률로 {{Bomb}}폭탄으로 바뀝니다.#상자에서 {{Bomb}}폭탄이 드랍될 확률이 증가합니다."}, -- Match Stick
{"42", "행운의 발가락", "↑ {{LuckSmall}}행운 +1#픽업 아이템 드랍률이 증가합니다."}, -- Lucky Toe
{"42", "행운의 발가락", "↑ {{LuckSmall}}행운 +1#방 클리어 보상이 등장할 확률이 대폭 증가합니다."}, -- Lucky Toe
{"43", "저주받은 해골", "피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 스테이지 안의 랜덤한 방으로 순간이동합니다."}, -- Cursed Skull
{"44", "안전 마개", "방 클리어 보상이 10% 확률로 {{Pill}}알약으로 바뀝니다.#{{Chest}} 상자에서 {{Pill}}알약이 드랍될 확률이 증가합니다.#{{GoldenChest}} 황금상자에서 {{Pill}}알약이 등장합니다."}, -- Safety Cap
{"45", "스페이드 A", "방 클리어 보상이 10% 확률로 {{Card}}카드로 바뀝니다.#{{Chest}} 상자에서 {{Card}}카드가 등장합니다.#{{GoldenChest}} 황금상자에서 {{Card}}카드가 드랍될 확률이 증가합니다."}, -- Ace of Spades
@@ -686,7 +686,7 @@ EID.descriptions[languageCode].trinkets={
{"95", "검은 이빨", "3%의 확률로 공격력 2배의 적을 {{Poison}}중독시키는 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 32 이상일 때 100% 확률"}, -- Black Tooth
{"96", "우주뱀 벌레", "↑ {{RangeSmall}}사거리 +4#↑ 눈물 높이 +2#눈물이 거대한 나선을 그리며 날아갑니다.#공격이 장애물을 관통합니다."}, -- Ouroboros Worm
{"97", "편도선", "12~20회 피격 시 {{Collectible474}}Tonsil을 획득합니다.#Tonsil은 캐릭터를 따라다니며 적의 탄환을 막아줍니다."}, -- Tonsil
{"98", "콧물딱지", "5%의 확률로 적에게 유도되는 접착 눈물이 나가며 접착 눈물이 적에게 붙을 시 60초동안 지속 피해를 입힙니다."}, -- Nose Goblin
{"98", "콧물딱지", "10%의 확률로 접착 눈물이 나가며 접착 눈물이 적에게 붙을 시 60초동안 지속 피해를 입힙니다.#접착 눈물을 발사할 때 50%의 확률로 유도 효과가 생깁니다."}, -- Nose Goblin
{"99", "탱탱볼", "공격이 무언가에 부딪힐 때 반대 각도로 튕겨져 나갑니다."}, -- Super Ball
{"100", "밝은 전구", "액티브 아이템의 충전량이 최대치일때 {{DamageSmall}}공격력 +0.5, {{TearsSmall}}연사 +0.2, {{RangeSmall}}사거리 +0.75, {{SpeedSmall}}이동속도 +0.5, {{ShotspeedSmall}}탄속 +0.1, {{LuckSmall}}행운 +1"}, -- Vibrant Bulb
{"101", "꺼진 전구", "액티브 아이템의 충전량이 남아있지 않을때 {{DamageSmall}}공격력 +1.5, {{TearsSmall}}연사 +0.4, {{RangeSmall}}사거리 +1.5, {{SpeedSmall}}이동속도 +0.5, {{ShotspeedSmall}}탄속 +0.3"}, -- Dim Bulb
@@ -695,7 +695,7 @@ EID.descriptions[languageCode].trinkets={
{"104", "창사골", "!!! 일회용#피격 시 2% 확률로 그 방의 아이템을 하나 생성합니다."}, -- Wish Bone
{"105", "점심 도시락", "!!! 일회용#피격 시 2% 확률로 {{Collectible22}}Lunch ({{Heart}}최대 체력 +1) 아이템을 생성합니다."}, -- Bag Lunch
{"106", "잃어버린 코르크", "캐릭터와 패밀리어가 생성하는 장판의 범위가 넓어집니다."}, -- Lost Cork
{"107", "까마귀 심장", "피격 시 빨간하트가 가장 우선적으로 소모됩니다."}, -- Crow Heart
{"107", "까마귀 심장", "피격 시 빨간하트가 가장 우선적으로 소모됩니다.#!!! 악마방/천사방 확률에 영향을 끼칩니다."}, -- Crow Heart
{"108", "호두", "!!! 일회용#캐릭터 주변에 폭발이 일어날 경우 확률적으로 랜덤한 픽업 아이템을 드랍합니다."}, -- Walnut
{"109", "청테이프", "캐릭터의 위치를 기준으로 캐릭터를 따라오는 패밀리어의 위치를 고정시킵니다.#공전형 패밀리어가 회전하지 않습니다."}, -- Duct Tape
{"110", "은화", "7, 8 스테이지에서 {{Shop}}상점이 생성됩니다."}, -- Silver Dollar
@@ -711,7 +711,7 @@ EID.descriptions[languageCode].trinkets={
{"120", "머리핀", "{{BossRoom}}보스방 최초 입장 시 액티브 아이템의 충전량을 모두 충전합니다."}, -- Hairpin
{"121", "나무 십자가", "스테이지 당 {{HolyMantle}}1번 피해를 무시하는 보호막을 생성합니다."}, -- Wooden Cross
{"122", "버터!", "액티브 아이템 사용 시 사용한 액티브 아이템을 내려놓습니다.#피격 시 2% 확률로 소지중인 패시브 아이템 중 하나를 내려놓습니다."}, -- Butter!
{"123", "세공 깃털", "천사 보스가 Key Piece 대신 {{AngelRoom}}천사방 아이템을 드랍합니다."}, -- Filigree Feather
{"123", "세공 깃털", "천사 보스가 Key Piece 대신 {{AngelRoom}}천사방 아이템을 드랍합니다.#!!! 한 종류의 Key Piece만 소지 시 Key Piece를 드랍합니다."}, -- Filigree Feather
{"124", "문 받침대", "방에 입장 시 들어왔던 문이 닫히지 않습니다."}, -- Door Stop
{"125", "연장 코드", "캐릭터와 패밀리어 사이에 전류 레이저가 흐르며 레이저에 접촉한 적은 초당 6의 피해를 입습니다."}, -- Extension Cord
{"126", "썩은 동전", "동전 획득 시 파란 아군 파리를 소환합니다."}, -- Rotten Penny
@@ -882,7 +882,7 @@ EID.descriptions[languageCode].transformations={
---------- Misc ----------
EID.descriptions[languageCode].VoidText = "흡수 시 이하 능력치 증가:"
EID.descriptions[languageCode].VoidNames = {"이동속도", "연사", "공격력", "사거리", "탄속", "행운"}
EID.descriptions[languageCode].VoidNames = {"이동속도 {1}", "연사 {1}", "공격력 {1}", "사거리 {1}", "탄속 {1}", "행운 {1}"}
EID.descriptions[languageCode].CollectionPageInfo = "아직 해당 아이템을 획득한 적이 없습니다. 획득하여 아이템 컬렉션에 채워주세요."
@@ -892,8 +892,42 @@ EID.descriptions[languageCode].MCM={
DemoObjectText = "이 설명은 한국어로 작성되었습니다.#!!! 간단 설정 방법:#{{Collectible182}} 폰트: Visuals→Font Type#{{Freezing}} 텍스트박스 너비: General→Textbox Width#\1 {{Damage}}테스트 공격력 +1#{{AngelDevilChance}} 악마와 천사, 당신의 선택은?#{{DeliriumSmall}} 모두가 싫어하는 델리리움",
}
EID.descriptions[languageCode].HoldMapTitle = "알리미"
-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].HoldMapHeader = " 예상 결과"
-- includes Planetarium even though it's unused in AB+ for convenience
EID.descriptions[languageCode].Teleport2RoomNames = { "일반방","보스방","일급비밀방","상점","보물방","희생방","주사위방","책방","저주방","미니보스방","도전방/보스도전방","깨끗한 침대방","더러운 침대방","오락실","금고방","천체관","비밀방","특수 빨간방","악마방/천사방","I AM ERROR (오류방)" }
EID.descriptions[languageCode].Teleport2GreedRoomNames = { "아레나", "보스방", "상점", "금/은보물방", "저주방", "출구방", "일급비밀방", "악마방/천사방", "I AM ERROR (오류방)" }
-- Includes Repentance room types for localization convenience
EID.descriptions[languageCode].RoomTypeNames = { "일반방", "상점", "I AM ERROR (오류방)", "보물방", "보스방", "미니보스방", "비밀방", "일급비밀방", "오락실", "저주방", "도전방/보스도전방", "책방", "희생방", "악마방", "천사방", "사다리방", "보스러시", "깨끗한 침대방", "더러운 침대방", "금고방", "주사위방", "블랙마켓", "출구방", "천체관", "텔레포터 입구", "텔레포터 출구", "대체 루트 입구", "파란 방", "특급비밀방",
-- Not technically room types but still potentially useful to have localized
[666] = "악마방/천사방", [1024] = "빨간방(일반)", [1025] = "빨간방(특수)" }
-- currently used for D1
EID.descriptions[languageCode].PickupNames = {
["5.0"] = "None",
["5.10"] = "{{Heart}}하트",
["5.10.1"] = "{{Heart}}빨간하트", ["5.10.2"] = "{{HalfHeart}}빨간하트 반칸", ["5.10.3"] = "{{SoulHeart}}소울하트", ["5.10.4"] = "{{EternalHeart}}이터널하트", ["5.10.5"] = "{{Heart}}1+1 빨간하트", ["5.10.6"] = "{{BlackHeart}}블랙하트", ["5.10.7"] = "{{GoldHeart}}황금하트", ["5.10.8"] = "{{HalfSoulHeart}}소울하트 반칸", ["5.10.9"] = "{{Heart}}도망가는 빨간하트", ["5.10.10"] = "{{BlendedHeart}}블렌드하트", ["5.10.11"] = "{{EmptyBoneHeart}}뼈하트", ["5.10.12"] = "{{RottenHeart}}썩은하트",
["5.20"] = "{{Coin}}동전",
["5.20.1"] = "{{Crafting8}}페니", ["5.20.2"] = "{{Crafting9}}니켈", ["5.20.3"] = "{{Crafting10}}다임", ["5.20.4"] = "{{Crafting8}}1+1 페니", ["5.20.5"] = "{{Crafting11}}행운 동전", ["5.20.6"] = "{{Crafting9}}끈적이는 니켈", ["5.20.7"] = "{{Crafting26}}황금페니",
["5.30"] = "{{Key}}열쇠",
["5.30.1"] = "{{Crafting12}}열쇠", ["5.30.2"] = "{{Crafting13}}황금열쇠", ["5.30.3"] = "{{Crafting12}}1+1 열쇠", ["5.30.4"] = "{{Crafting14}}충전된 열쇠",
["5.40"] = "{{Bomb}}폭탄",
["5.40.1"] = "{{Crafting15}}폭탄", ["5.40.2"] = "{{Crafting15}}1+1 폭탄", ["5.40.3"] = "{{Crafting15}}트롤폭탄", ["5.40.4"] = "{{Crafting16}}황금폭탄", ["5.40.5"] = "{{Crafting15}}슈퍼 트롤폭탄", ["5.40.7"] = "{{Crafting17}}기가폭탄",
["5.90"] = "{{Battery}}배터리",
["5.90.0"] = "{{Crafting19}}리틀 배터리", --AB+ didn't have subtypes for batteries
["5.90.1"] = "{{Crafting19}}리틀 배터리", ["5.90.2"] = "{{Crafting18}}마이크로 배터리", ["5.90.3"] = "{{Crafting20}}메가 배터리", ["5.90.4"] = "{{Crafting28}}황금 배터리",
["5.50"] = "{{Chest}}상자", ["5.51"] = "{{BombChest}}돌상자", ["5.52"] = "{{SpikedChest}}가시상자", ["5.53"] = "{{EternalChest}}하얀상자", ["5.54"] = "{{MimicChest}}함정상자", ["5.55"] = "{{OldChest}}오래된상자", ["5.56"] = "{{WoodenChest}}나무상자", ["5.57"] = "{{MegaChest}}메가상자", ["5.58"] = "{{HauntedChest}}유령상자", ["5.60"] = "{{GoldenChest}}황금상자", ["5.360"] = "{{RedChest}}빨간상자",
["5.69"] = "{{GrabBag}}자루", ["5.69.1"] = "{{GrabBag}}자루", ["5.69.2"] = "{{BlackSack}}검은자루",
["5.70"] = "{{Pill}}알약",
["5.300"] = "{{Card}}카드",
["5.301"] = "{{Rune}}룬", -- not a real id
["5.350"] = "{{Trinket}}장신구",
}
+1 -1
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@@ -112,7 +112,7 @@ EID.descriptions[languageCode].collectibles={
{"88", "", "Familiar que avança para frente#Causa 52.5 de dano ao contato por segundo"},
{"89", "", "{{Slow}} 25% de chance de disparar lagrimas de lentidão#100% de chance com 15 de Sorte"},
{"90", "", "↑ {{Damage}} +1 Dano#↑ {{Tears}} +0.2 Lágrimas#↓ {{Speed}} -0.2 Velocidade"},
{"91", "", "Revela o tipo de salas adjacentes#{{SecretRoom} Pode revelar Salas Secretas e Salas Super Secretas"},
{"91", "", "Revela o tipo de salas adjacentes#{{SecretRoom}} Pode revelar Salas Secretas e Salas Super Secretas"},
{"92", "", "↑ {{Heart}} +1 Saúde#{{SoulHeart}} +2 Corações de Alma"},
{"93", "", "Curta invencibilidade#{{Fear}} Amedrontra todos os inimigos#Causa 40 de Dano ao contato por segundo#{{HalfHeart}} Dois inimigos comidos reabastecem Meio Coração"},
{"94", "", "{{Coin}} Solta moedas aleatórias a cada 2 salas"},
+66 -66
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@@ -65,7 +65,7 @@ EID.descriptions[languageCode].collectibles={
{"43", "", "<No existe el objeto>"},
{"44", "¡Teletransporte!", "Teletransporta a Isaac a una habitación aleatoria (excepto a la habitación I AM ERROR)"},
{"45", "Delicioso Corazón", "Cura 1 corazón rojo"},
{"46", "Pie de la suerte", "↑ {{Luck}} Suerte +1.0#Más probabilidad de ganar al apostar#Aumenta las posibilidades de que caiga un recolectable al limpiar una habitación#Cambia todas píldoras malas por buenas"},
{"46", "Pie de la suerte", "↑ {{Luck}} Suerte +1.0#Más probabilidad de ganar al apostar#Aumenta las posibilidades de que caiga un recolectable al limpiar una habitación#Cierta posibilidad de cambiar las píldoras malas por buenas"},
{"47", "Control Remoto de Doctor", "¡Epic Fetus (Feto épico) a la carta!#Ataques aéreos dirigidos"},
{"48", "Flecha de Cupido", "Lágrimas penetrantes"},
{"49", "Kamehame... ¡¿Eeeeeeh?!", "Rayo de Brimstone (Fuego infernal) con gran daño"},
@@ -248,7 +248,7 @@ EID.descriptions[languageCode].collectibles={
{"226", "Loto Negra", "↑ {{Heart}} +1 de vida#↑ {{SoulHeart}} +1 corazón de alma#↑ {{BlackHeart}} +1 corazón negro"},
{"227", "El Cochinito", "+3 monedas#Genera una o dos monedas cuando te golpean"},
{"228", "Perfume de Mamá", "Las lágrimas asustan a los enemigos#↑ {{Tears}} Lágrimas +1"},
{"229", "Pulmón de Monstro", "Las lágrimas pueden cargarse y lanzarse como si fuera una pistola"},
{"229", "Pulmón de Monstro", "Las lágrimas pueden cargarse y lanzarse como si fuera una escopeta"},
{"230", "Abaddón", "#↑ {{Speed}} Velocidad +0.2#↑ {{Damage}} Daño +1.5#Las lágrimas asustan a los enemigos#↓ Elimina todos los corazones rojos#↑ {{BlackHeart}} +6 corazones negros"},
{"231", "Bola de alquitrán", "Deja creep que ralentiza#Las lágrimas ralentizan"},
{"232", "Cronómetro", "{{Slow}} Ralentiza automáticamente (se activa por primera vez cuando te golpean)#↑ {{Speed}} Velocidad +0.3"},
@@ -260,7 +260,7 @@ EID.descriptions[languageCode].collectibles={
{"238", "Trozo de Llave 1", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
{"239", "Trozo de Llave 2", "!!! ¡Pieza de llave para la puerta de Mega Satán!#Aparecen más salas del Ángel{{AngelRoom}}"},
{"240", "Tratamiento experimental", "Todas las estadísticas ↑/↓ un número aleatorio"},
{"241", "Contrato de Abajo", "Duplica los recolectables que cojas#No funciona en el modo Greed"},
{"241", "Contrato de Abajo", "Duplica los recolectables generen las salas#{{GreedMode}} / {{GreedierMode}} No funciona en el modo Codicia"},
{"242", "Infamia", "50 % de posibilidad de bloquear lágrimas"},
{"243", "Escudo de Trinidad", "Escudo que bloquea lágrimas"},
{"244", "Tech.5", "Dispara lágrimas láseres aleatorias"},
@@ -294,7 +294,7 @@ EID.descriptions[languageCode].collectibles={
{"272", "Mosca Hermosa", "Mosca explosiva aliada#La explosión inflige 60 de daño"},
{"273", "Cerebro de Bob", "Familiar bomba lanzable#La explosión inflige 60 de daño"},
{"274", "Gran Amigo", "Al ser golpeado, ganas un orbital de Alcance medio#Inflige 75 de daño cada segundo"},
{"275", "Mini-Azufre", "Dispara un rayo que inflige 2,5 de daño cada segundo hasta un máximo de 20"},
{"275", "Mini-Azufre", "{{Collectible118}} Familiar que dispara un rayo que inflige 2.5 de daño cada segundo hasta un máximo de 20"},
{"276", "Corazón de Isaac", "Gana un cuerpo invulnerable#!!! Cuando al familiar corazón le golpean te hace daño"},
{"277", "Minitormento", "Familiar fantasma aliado#Inflige 4 de daño cada segundo"},
{"278", "Pordiosero Oscuro", "!!! {{Heart}} Convierte 1.5 corazones rojos en: #{{SoulHeart}} 1 corazón de alma"},
@@ -328,7 +328,7 @@ EID.descriptions[languageCode].collectibles={
{"306", "Sagitario", "↑ {{Speed}} Velocidad +0.2#Lágrimas penetrantes"},
{"307", "Capricornio", "↑ +1 {{Heart}} de Vida / {{Key}} Llave / {{Bomb}} Bomba / {{Coin}} Moneda#↑ {{Speed}} +0.1#↑ {{Range}} Alcance +1.5#↑ {{Damage}} Daño +0.5 "},
{"308", "Aquario", "Deja un rastro de creep#El creep inflige 6 de daño cada segundo"},
{"309", "Piscis", "↑ {{Tears}} Más lagrimas#Lágrimas con empuje"},
{"309", "Piscis", "↑ {{Tears}} Lágrimas +0.5#Lágrimas con empuje"},
{"310", "Rímel de Eva", "↓ {{Tears}} Menos lágrimas#↓ {{Shotspeed}} Vel. de tiro -0.5#↑ {{Damage}} Daño x2"},
{"311", "Sombra de Judas", "Al morir, revive como un Judas oscuro, al momento de revivir: #↑ {{Damage}} Daño x2"},
{"312", "Moño de Maggy", "↑ {{Heart}} +1 de vida#Todos los corazones rojos curarán 2 contenedores"},
@@ -349,9 +349,9 @@ EID.descriptions[languageCode].collectibles={
{"327", "La Polaroid", "Invencible cuando te golpean y estás a medio corazón"},
{"328", "El Negativo", "Efecto de Necronomicón cuando te golpean y estás a medio corazón"},
{"329", "La técnica de Ludovico", "Lágrima controlable"},
{"330", "Leche de Soya", "↑ Muchas más lágrimas#↓ -80% de daño"},
{"330", "Leche de Soya", "↑{{Tears}} Lágrimas x5.5 #↓ {{Damage}} Daño -80%"},
{"331", "Divinidad", "Lágrimas teledirigidas#↑ {{Range}} Alcance +1.2#↓ {{Tears}} Lágrimas -0.3#↓{{Shotspeed}} Vel. de tiro -30%#↑ {{Damage}} Daño +0.5#↑ {{Tearsize}} Tamaño de lágrimas +0.8#Las lágrimas adquieren un aura que hace tu daño al 30%"},
{"332", "Harapos de Lázaro", "Al morir, revive como Lázaro"},
{"332", "Harapos de Lázaro", "{{Player11}} Al morir, revive como Lázaro"},
{"333", "La Mente", "Visión de mapa al completo"},
{"334", "El Cuerpo", "↑ + {{Heart}} 3 de vida"},
{"335", "El Alma", "+ {{SoulHeart}} 2 corazones de alma#Genera un aura que repele los proyectiles"},
@@ -373,7 +373,7 @@ EID.descriptions[languageCode].collectibles={
{"351", "Mega Frijol", "Congela a los enemigos#Inflige 5 de daño y envenena a los enemigos cercanos#Genera una onda de piedra#!!! Puede usarse para abrir habitaciones secretas"},
{"352", "Cañón de cristal", "↓ Reduce tu vida a medio corazón#Dispara una gran lágrima espectral y penetrante ((+1 daño) X 10)"},
{"353", "Bomber Boy", "+5 bombas#Las bombas explotan en forma de cruz"},
{"354", "Crack Jacks", "↑ {{Heart}} +1 de vida#Genera un trinket aleatorio"},
{"354", "Crack Jacks", "↑ {{Heart}} +1 de vida#{{Trinket}} Genera un trinket aleatorio"},
{"355", "Perlas de Mamá", "↑ {{Range}} Alcance +1.25#↑ {{Luck}} Suerte +1#↑ {{Tearsize}} Tamaño de lágrimas +0.5"},
{"356", "Batería de coche", "Hace que tu objeto activable se active dos veces"},
{"357", "Cajón de Amigos", "Duplica los familiares en la habitación actual"},
@@ -399,7 +399,7 @@ EID.descriptions[languageCode].collectibles={
{"377", "Nido repleto", "Las arañas enemigas ya no dañarán a Isaac"},
{"378", "Número 2", "Disparar durante 3 segundos generará una bomba caca"},
{"379", "Pupila Doble", "Las lágrimas tienen una hitbox mayor#Lágrimas espectrales"},
{"380", "Pay To Play", "+5 monedas#Abres puertas con monedas en lugar de llaves"},
{"380", "Pay To Play", "{{Coin}} +5 monedas#Abres puertas con monedas en lugar de llaves"},
{"381", "Bendición del Edén", "↑ +0,7 de lágrimas#Objeto aleatorio al inicio de la siguiente partida"},
{"382", "Bola amiga", "Se lanza a los enemigos para capturarlos# Cuando vuelvas a usarlo lo revivirá como aliado"},
{"383", "Detonador de lágrimas", "Detona las lágrimas que lances para que se separen en otras 6 lágrimas en círculo"},
@@ -408,7 +408,7 @@ EID.descriptions[languageCode].collectibles={
{"386", "D12", "Convierte los objetos similares a rocas en otro tipo de objeto aleatorio (caca, TNT, caca roja, piedras, etc.)"},
{"387", "Incensario", "Crea una gran aura de luz que ralentiza a los enemigos y proyectiles que entren en ella"},
{"388", "Pordiosero de Llaves", "Recoge llaves y genera cofres aleatorios a cambio"},
{"389", "Bolsa de Runas", "Genera una runa aleatoria cada 7-8 habitaciones#También puede generar piedras de alma"},
{"389", "Bolsa de Runas", "{{Rune}} Genera una runa aleatoria cada 7-8 habitaciones#También puede generar piedras de alma"},
{"390", "Serafín", "Dispara lágrimas similares a Sacred Heart (Corazón sagrado)#Infligen 10 de daño"},
{"391", "Traición", "Cada vez que golpean a Isaac, los enemigos de la habitación reciben un efecto encantador"},
{"392", "Zodíaco", "Efecto aleatorio de objeto del zodíaco que cambia cada planta"},
@@ -438,7 +438,7 @@ EID.descriptions[languageCode].collectibles={
{"416", "Bolsillos profundos", "Te permite llevar dos cartas,píldoras o runas"},
{"417", "Súcubo", "Familiar que rebota con un aura que inflige un 129 % de tu daño a los enemigos que estén dentro de ella#↑ Al quedarse sobre el aura, {{Damage}} Daño x150%"},
{"418", "Pastel de frutas", "Otorga un efecto de lágrima diferente por cada lágrima que disparas"},
{"419", "Teletransporte 2.0", "Te teletransporta a una habitación sin explorar#Jerarquía: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> (I Am Error)"},
{"419", "Teletransporte 2.0", "Te teletransporta a una habitación sin explorar#Jerarquía: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
{"420", "Polvo Oscuro", "Caminar en círculo forma un símbolo de pentagrama en el suelo, que inflige 10 de daño por tick"},
{"421", "Frijol Rojo", "Encanta a los enemigos cercanos y les inflige 5 de daño"},
{"422", "Reloj de Arena brillante", "Viaja en el tiempo y te deja en habitaciones anteriores, con las mismas estadísticas que tenías entonces"},
@@ -511,7 +511,7 @@ EID.descriptions[languageCode].collectibles={
{"489", "D infinito", "Efecto de dado aleatorio en cada uso"},
{"490", "Alma de Edén", "!!! UN SOLO USO#Genera 2 objetos aleatorios de la habitación actual"},
{"491", "Bebé ácido", "Genera una píldora aleatoria cada tres habitaciones#Usar una píldora daña a los enemigos"},
{"492", "YO LISTEN!", "↑ {{luck}} +1 de suerte#Resalta la localización de salas secretas, rocas marcadas y trampillas"},
{"492", "YO LISTEN!", "↑ {{Luck}} +1 de suerte#Resalta la localización de salas secretas, rocas marcadas y trampillas"},
{"493", "Adrenalina", "Por cada contenedor de corazón vacío:#↑ {{Damage}} +0,2 de daño"},
{"494", "Escalera de Jacob", "Lágrimas eléctricas que al impactar generan rayos#Los rayos infligen la mitad de tu daño"},
{"495", "Pimiento fantasma", "Probabilidad de disparar fuego en lugar de lágrimas#El fuego se mantiene hasta infligir daño 5 veces"},
@@ -520,7 +520,7 @@ EID.descriptions[languageCode].collectibles={
{"498", "Dualidad", "{{DevilChance}}/{{AngelChance}} Genera la sala del Diablo{{DevilRoom}} y del Ángel{{AngelRoom}}#Cuando entras en una la otra desaparece"},
{"499", "Eucaristía", "↑ {{AngelChance}} 100 % de probabilidad de encontrar la sala del Ángel"},
{"500", "Bolsa de Bolsas", "Genera un saco cada 5-6 habitaciones"},
{"501", "Esófago de Codicia", "Cada 25 monedas te da 1 contenedor de corazón#The Keeper ganará más monedas-corazones"},
{"501", "Esófago de Codicia", "Cada 25 monedas te da 1 contenedor de corazón#{{Player14}} Keeper ganará más monedas-corazones"},
{"502", "Grano grande", "Posibilidad de disparar una lágrima que suelte creep y duplique el daño"},
{"503", "Cuernito", "Posibilidad de disparar una lágrima que mata al instante a enemigos normales#Inflige 3,5 de daño por contacto"},
{"504", "Nugget café", "Genera una mosca torreta que dispara a los enemigos#Cada disparo inflige 2 de daño"},
@@ -582,24 +582,24 @@ EID.descriptions[languageCode].trinkets={
{"4", "Control remoto roto", "Te teletransporta de manera aleatoria al usar un objeto"},
{"5", "Corazón morado", "Más campeones enemigos#Más salas de desafío de jefe ({{BossRushRoom}})"},
{"6", "Imán roto", "Imán de monedas"},
{"7", "Cuenta del rosario", "Aumenta la probabilidad de abrir la sala del Ángel{{AngelRoom}}#Aumenta la probabilidad de encontrar la Biblia {{Collectible33}}"},
{"8", "Cartucho", "Probabilidad de activar el efecto de The Gamekid al recibir daño"},
{"7", "Cuenta del rosario", "{{AngelChance}} Aumenta la probabilidad de encontrar la sala del Ángel"},
{"8", "Cartucho", "{{Collectible93}} Probabilidad de activar el efecto de The Gamekid al recibir daño"},
{"9", "Gusano palpitante", "Las lágrimas aumentan y disminuyen su tamaño#Afecta a la hitbox de la lágrima"},
{"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ +0,3 lágrimas"},
{"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ {{Tears}} Lágrimas +0.3"},
{"11", "Gusano anillo", "Las lágrimas se mueven en espiral"},
{"12", "Gusano plano", "Lágrimas más grandes"},
{"13", "Crédito de tienda", "Un objeto de la tienda es gratis"},
{"14", "Callo", "Ni los pinchos ni el creep te hacen daño"},
{"15", "Roca de la suerte", "Destruir rocas genera monedas"},
{"13", "Tarjeta de crédito", "{{Shop}} Puedes llevarte un objeto de la tienda gratis"},
{"14", "Callo", "Recibes inmunidad ante los pinchos y el creep"},
{"15", "Roca de la suerte", "{{Coin}} Destruir rocas genera monedas"},
{"16", "Uña del pie de Mamá", "El pie de mamá cae sobre los enemigos cada 60 segundos"},
{"17", "Pintalabios negro", "Más corazones negros"},
{"18", "Tratado bíblico", "Más corazones eternos"},
{"17", "Pintalabios negro", "{{BlackHeart}} Más posibilidad de encontrar corazones negros"},
{"18", "Tratado bíblico", "{{EternalHeart}} Más posibilidad de encontrar corazones eternos"},
{"19", "Sujetapapeles", "Abre cofres sin usar llaves"},
{"20", "Pata de mono", "Al estar a medio corazón, deja caer un corazón negro#!!! 3 usos"},
{"21", "Papel misterioso", "Imita \"Polaroid\", \"The Negative\", \"Missing Poster\" y \"Missing Page\""},
{"22", "Cola de demonio", "!!! Convierte:#Corazones rojos en corazones negros#Se generan menos corazones"},
{"23", "Cartel de desaparición", "Al morir en la sala del sacrificio {{SacrificeRoom}} revives como \"The Lost\"#Si lo tienes desbloqueado, revives como él incluso fuera de las salas de sacrificio"},
{"24", "Moneda de culo", "Te tiras pedos al coger monedas#Los pedos empujan"},
{"22", "Cola de demonio", "{{BlackHeart}} Convierte los corazones rojos en corazones negros#Se generan menos corazones"},
{"23", "Cartel de desaparición", "{{SacrificeRoom}} Morir en una sala de sacrificio con la baratija te hará resucitar como {{Player10}} EL Perdido#Si lo tienes desbloqueado, revives como él incluso fuera de las salas de sacrificio"},
{"24", "Moneda de culo", "Te tiras pedos al tomar monedas#Los pedos empujan"},
{"25", "Dulce misterioso", "Te tiras un pedo o generas una caca cada 30 segundos"},
{"26", "Gusano de gancho", "Las lágrimas se mueven en ángulos rectos"},
{"27", "Gusano látigo", "↑ {{Shotspeed}} Vel. de tiro +0.5"},
@@ -607,10 +607,10 @@ EID.descriptions[languageCode].trinkets={
{"29", "Cabeza de pez", "Genera una mosca azul cuando te golpean"},
{"30", "Ojo rosado", "{{Poison}} 10% de posibilidad de disparar lágrimas envenenadas"},
{"31", "Chincheta", "10% de posibilidad de disparar lágrimas penetrantes de manera aleatoria"},
{"32", "Hongo de San Juan", "Efecto aleatorio de champiñón en la habitación#Puede revelar las habitaciones especiales en el minimapa"},
{"32", "Monguis", "Efecto aleatorio de champiñón en la habitación#Puede revelar las habitaciones especiales en el minimapa"},
{"33", "Cordón umbilical", "{{Collectible 100}} Al estar a medio corazón, aparece un pequeño Steven"},
{"34", "Corazón de niño", "{{Heart}} Genera más corazones rojos"},
{"35", "Cuerno torcido", "↑ {{Damage}} Daño +2"},
{"35", "Cuerno curvo", "↑ {{Damage}} Daño +2"},
{"36", "Llave oxidada", "Aparecen más cofres dorados y llaves"},
{"37", "Pezuña de cabra", "↑ {{Speed}} Velocidad +0.15"},
{"38", "Perla de mamá", "{{SoulHeart}} Recibes más corazones de alma"},
@@ -618,7 +618,7 @@ EID.descriptions[languageCode].trinkets={
{"40", "Parche rojo", "↑ Probabilidad de hacer +1,8 de daño cuando te golpean"},
{"41", "Cerilla", "Aparecen más bombas#!!! Elimina \"The Tick\" (la garrapata)"},
{"42", "Pulgar de la suerte", "↑ {{Luck}} Suerte +1"},
{"43", "Cráneo maldito", "Si te dañan y estás a medio corazón o menos, te teletransporta a la última habitación"},
{"43", "Cráneo maldito", "Si te dañan estando a medio corazón, serás teletransportado a la sala anterior"},
{"44", "Tapa de seguridad", "{{Pill}} Aparecen más píldoras"},
{"45", "As de espadas", "{{Card}} Aparecen más cartas"},
{"46", "Tenedor de Isaac", "Posibilidad de curarse medio corazón al limpiar la habitación"},
@@ -628,23 +628,23 @@ EID.descriptions[languageCode].trinkets={
{"50", "Moneda quemada", "{{Bomb}} 50 % de posibilidad de generar bombas al coger monedas"},
{"51", "Moneda plana", "{{Coin}} 50 % de posibilidad de generar llaves al coger monedas"},
{"52", "Moneda falsificada", "50 % de probabilidad de conseguir más monedas al coger monedas"},
{"53", "La garrapata", "15 % menos de vida del jefe#Cura 1 corazón rojo al entrar a la sala del jefe ({{BossRoom}})"},
{"53", "La garrapata", "{{BossRoom}} 15% menos de vida del jefe#{{BossRoom}} Cura 1 corazón rojo al entrar a la sala del jefe "},
{"54", "Cabeza de Isaac", "Familiar con lágrimas penetrantes#Inflige 3,5 de daño"},
{"55", "La fe de Maggy", "Recibe un corazón eterno al empezar una nueva planta"},
{"56", "Lengua de Judas", "Reduce los precios del Pacto del Diablo de dos corazones a uno"},
{"57", "Alma de ???", "Familiar que rebota por la habitación#Dispara en la misma dirección que el jugador#Inflige 3,5 de daño"},
{"58", "Mechón de Sansón", "↑ 1/15 de probabilidad de ganar 0,5 de daño al matar un enemigo#El efecto dura en la habitación actual"},
{"59", "Ojo de Caín", "25 % de posibilidad de revelar los iconos del mapa al empezar una nueva planta"},
{"58", "Mechón de Sansón", "↑ {{Damage}} 1/15 de probabilidad de recibir daño +0.5 al matar un enemigo#El efecto sólo persiste en la sala"},
{"59", "Ojo de Caín", "{{Collectible21}} 25% de posibilidad de revelar los iconos del mapa al empezar una nueva planta"},
{"60", "Pata de pájaro de Eve", "Posibilidad de generar un pájaro muerto al matar un enemigo"},
{"61", "La mano izquierda", "Convierte todos los cofres en cofres rojos"},
{"62", "Rocas brillantes", "Las rocas especiales brillan cada 10 segundos"},
{"63", "Tijeras de seguridad", "Convierte las bombas troll en bombas"},
{"64", "Gusano arcoíris", "Efecto de gusano aleatorio cada 3 segundos"},
{"65", "Cinta de gusano", "↑ Duplica el Alcance#-50 % de tamaño de lágrima"},
{"66", "Gusano vago", "↓ -0,4 de velocidad de disparo#↑ +4 Alcance"},
{"66", "Gusano vago", "↓ {{Shotspeed}} Vel. de disparo -0.4#↑ {{Range}} Alcance +4"},
{"67", "Dado roto", "Efecto de dado aleatorio cuando te golpean"},
{"68", "Superimán", "Imán para recolectables y enemigos"},
{"69", "Polaroid descolorida", "Te camufla de manera aleatoria#Desorienta a los enemigos"},
{"69", "Polaroid desvanecida", "Te camufla de manera aleatoria#Desorienta a los enemigos"},
{"70", "Piojo", "Posibilidad de generar una araña azul"},
{"71", "La vejiga de Bob", "Las bombas sueltan creep"},
{"72", "Pila de botón", "Genera más baterías#5 % de posibilidad de que añada una carga al objeto activo cuando limpias una habitación"},
@@ -654,39 +654,39 @@ EID.descriptions[languageCode].trinkets={
{"76", "Ficha de póker", "50 % de probabilidad de conseguir más recolectables o 50 % de no conseguir nada o un enemigo"},
{"77", "Ampolla", "Aumenta el empuje"},
{"78", "Segunda mano", "Dobla la duración de los efectos en enemigos"},
{"79", "Sin nombre y sin fin", "25 % de probabilidad de que, al usar una píldora o una carta, aparezca una copia de la misma"},
{"80", "Pluma negra", "↑ +0,2 de daño por cada objeto del diablo que tengas"},
{"79", "Sin nombre y sin fin", "25% de probabilidad de que, al usar una píldora o una carta, aparezca una copia de la misma"},
{"80", "Pluma negra", "↑ {{Damage}} Daño +0.2 por cada objeto \"malvado\" que tengas"},
{"81", "Furia ciega", "La invencibilidad dura más"},
{"82", "Herradura dorada", "{{TreasureRoom}} +15 % de posibilidad de obtener dos salas del tesoro en la siguiente planta"},
{"83", "Llave de la tienda", "Abre las tiendas {{Shop}} gratis"},
{"84", "Costilla de la codicia", "Greed/Super Greed ya no aparece en la tienda#Aparecen más monedas"},
{"83", "Llave de la tienda", "{{Shop}} Abre las tiendas gratis"},
{"84", "Costilla de la codicia", "Greed/Super Greed ya no aparece en la tienda#{{Coin}} Aparecen más monedas"},
{"85", "Karma", "Usar una máquina de donación puede curarte o generar un mendigo"},
{"86", "Pequeña larva", "Romper una caca genera una mosca azul"},
{"87", "Relicario de Mamá", "Cura medio corazón al usar llaves#Los medios corazones aparecen como corazones enteros"},
{"87", "Medallón de Mamá", "Cura medio corazón al usar llaves#Los medios corazones aparecen como corazones enteros"},
{"88", "¡NO!", "Poca probabilidad de que aparezcan objetos activables en la sala del tesoro"},
{"89", "Correa de niños", "Los familiares están más cerca del jugador y entre ellos"},
{"90", "Tapón de caca", "La caca explota cuando la destruyes"},
{"91", "Meconio", "Aumenta la probabilidad de que aparezcan cacas negras#Al romper una caca negra puede generar un corazón negro"},
{"92", "Corona rota", "↑ Las estadísticas basadas en objetos de Isaac son un 33 % más efectivas#↑ +0,2 de lágrimas"},
{"92", "Corona rota", "↑ Las estadísticas basadas en objetos de Isaac son un 33% más efectivas#↑ {{Tears}} Lágrimas +0.2"},
{"93", "Pañal usado", "Posibilidad de que las moscas enemigas sean aliadas"},
{"94", "Cola de pez", "Duplica todas las moscas y arañas azules"},
{"95", "Diente negro", "Posibilidad de disparar un diente negro aleatoriamente"},
{"96", "Serpiente Uróboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +4 de Alcance"},
{"96", "Gusano Ouroboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +4 de Alcance"},
{"97", "Amígdala", "Posibilidad de recibir un familiar cuando te golpean de 12 a 20 veces#Hasta 2 familiares"},
{"98", "Nariz de duende", "Probabilidad de disparar lágrimas venenosas que se pegan a los enemigos"},
{"99", "Superbola", "Probabilidad de disparar lágrimas que rebotan"},
{"100", "Bombilla encendida", "!!! Al tener un objeto activable cargado al completo:#↑ +0,25 de velocidad#↑ +0,75 de Alcance#↑ +0,2 de lágrimas#↑ +0,1 de velocidad de disparo#↑ +0,5 de daño#↑ +1 de suerte"},
{"101", "Bombilla apagada", "!!! Al tener un objeto activable descargado :#↑ +0,5 de velocidad#↑ +1,5 de Alcance#↑ +0,4 de lágrimas#↑ +0,3 de velocidad de disparo#↑ +1,5 de daño#↑ +2 de suerte"},
{"100", "Bombilla encendida", "!!! Al tener un objeto activable cargado al completo:#↑ {{Speed}} Velocidad +0.25#↑ {{Range}} Alcance +0.75 de Alcance#↑ {{Tears}} Lágrimas +0.2#↑ {{Shotspeed}} Vel. de Disparo +0.1#↑ {{Damage}} Daño +0.5#↑ {{Luck}} Suerte +1"},
{"101", "Bombilla apagada", "!!! Al tener un objeto activable descargado :#↑ {{Speed}} Velocidad +0.5#↑ {{Range}} Alcance +1.5#↑ {{Tears}} Lágrimas +0.4#↑ {{Speed}} Velocidad +0.3#↑ {{Damage}} Daño +1.5#↑ {{Luck}} Suerte +2"},
{"102", "Carta fragmentada", "{{SecretRoom}} +1 sala secreta adicional por planta"},
{"103", "¡Equidad!", "!!! Cuando tienes el mismo número de monedas, llaves y bombas:#Convierte los medios recolectables en dobles"},
{"104", "Hueso de deseo", "Posibilidad de generar un objeto al ser golpeado#Se acaba destruyendo"},
{"103", "¡Igualdad!", "!!! Cuando tienes el mismo número de monedas, llaves y bombas:#Convierte los medios recolectables en dobles"},
{"104", "Hueso de los deseos", "Posibilidad de generar un objeto al ser golpeado#Se acaba destruyendo"},
{"105", "Bolsa del almuerzo", "Posibilidad de generar un objeto de vida {{Collectible22}} al ser golpeado#Se acaba destruyendo"},
{"106", "Corcho perdido", "Aumenta el radio de cualquier creep que produzcas"},
{"107", "Corazón de cuervo", "Al recibir daño, los corazones rojos son dañados antes que los de alma o negros"},
{"108", "Nuez", "Probabilidad de soltar un recolectable o trinket aleatorio al ser golpeado por una explosión#Se acaba destruyendo"},
{"109", "Cinta adhesiva", "Hace que los orbitales dejen de moverse"},
{"110", "Moneda de plata", "{{Shop}} Ahora aparecen tiendas en el Útero de Mamá"},
{"111", "Corona sangrienta", "{{TreasureRoom}} Ahora aparecen salas del tesoro en el Útero de Mamá"},
{"111", "Corona sangrienta", "{{TreasureRoom}} Ahora aparecen salas del tesoro en el Capítulo 4 (Útero/Matriz/Matriz Desgarrada)"},
{"112", "Paga para ganar", "{{TreasureRoom}} Las máquinas de restock aparecen en la sala del tesoro "},
{"113", "Langosta de guerra", "Genera una mosca explosiva al entrar en una habitación#La mosca inflige el doble de tu daño + explosión"},
{"114", "Langosta de la peste", "Genera una mosca venenosa al entrar en una habitación#La mosca inflige el doble de tu daño"},
@@ -698,7 +698,7 @@ EID.descriptions[languageCode].trinkets={
{"120", "Horquilla", "Recarga el objeto activable al completo al entrar en la sala del jefe"},
{"121", "Cruz de madera", "{{Collectible 313}} Te protege del primer daño recibido en cada planta"},
{"122", "¡Mantequilla!", "Al usar el coleccionable activable, el jugador lo soltará al suelo"},
{"123", "Pluma filigrana", "Hace que los ángeles generen objetos normales en lugar de piezas de llave"},
{"123", "Pluma de filigrana", "Hace que los ángeles generen objetos normales en lugar de piezas de llave"},
{"124", "Tope para puerta", "La última puerta usada se mantendrá abierta"},
{"125", "Cable de extensión", "Genera un láser entre los familiares"},
{"126", "Moneda podrida", "Genera una mosca azul al coger monedas"},
@@ -712,24 +712,24 @@ EID.descriptions[languageCode].cards={
{"2", "I - El Mago", "Lágrimas teledirigidas en la habitación actual"},
{"3", "II - La Suma Sacerdotisa", "El Pie de Mamá pisa a un enemigo"},
{"4", "III - La Emperatriz", "Durante la habitación, recibes: #↑ {{Damage}} Daño +2.35 de daño#↑ {{Speed}} Velocidad +0.3"},
{"5", "IV - El Emperador", "Teletransporta a la sala del jefe ({{BossRoom}})"},
{"5", "IV - El Emperador", "{{BossRoom}} Teletransporta a la sala del jefe "},
{"6", "V - El Sumo Sacerdote", "{{SoulHeart}} Suelta 2 corazones de alma"},
{"7", "VI - Los Enamorados", "{{Heart}} Suelta 2 corazones rojos"},
{"8", "VII - El Carruaje", "Invencibilidad + daño por contacto durante 6 segundos"},
{"9", "VIII - Justicia", "Genera: #{{Bomb}} 1 bomba#{{Key}} 1 llave#{{Coin}} 1 moneda#{{Heart}} 1 corazón"},
{"10", "IX - El Ermitaño", "{{Shop}} Teletransporta a la tienda"},
{"11", "X - La Rueda de la Fortuna", "Genera una tragaperras o una máquina de la fortuna"},
{"10", "IX - El Ermitaño", "{{Shop}} Te teletransporta a la tienda"},
{"11", "X - La Rueda de la Fortuna", "Genera una {{Slotmachine}} tragaperras o una {{FortuneTeller}} máquina de la fortuna"},
{"12", "XI - Fuerza", "Durante la habitación actual, recibes: #↑ {{Heart}} +1 de vida#↑ {{Speed}} Velocidad +0.3#↑{{Range}} Alcance +5.25#↑ {{Damage}} Daño +50% y +0.3"},
{"13", "XII - El Colgado", "Permite volar en la habitación actual"},
{"14", "XIII - Muerte", "Inflige 40 de daño a todos los enemigos de la habitación"},
{"15", "XIV - Templanza", "Genera una máquina de donación de sangre"},
{"13", "XII - El Colgado", "{{Collectible20}} Permite volar en la habitación actual"},
{"14", "XIII - Muerte", "{{Collectible35}} Inflige 40 de daño a todos los enemigos de la habitación"},
{"15", "XIV - Templanza", "{{BloodDonationMachine}} Genera una máquina de donación de sangre"},
{"16", "XV - El Diablo", "↑ {{Damage}} Daño +2 durante la habitación actual"},
{"17", "XVI - La Torre", "Invoca bombas troll"},
{"18", "XVII - Las Estrellas", "{{TreasureRoom}} Te teletransporta a la sala del tesoro"},
{"19", "XVIII - La Luna", "{{SecretRoom}} Teletransporta a la sala secreta "},
{"20", "XIX - El Sol", "Inflige 100 de daño a todos los enemigos #Vida al completo#Muestra el mapa completo"},
{"21", "XX - Juicio", "Genera un mendigo"},
{"22", "XXI - El Mundo", "Muestra el mapa completo y los tipos de habitación"},
{"21", "XX - Juicio", "{{Beggar}} Genera un mendigo"},
{"22", "XXI - El Mundo", "{{Collectible54}} Muestra el mapa completo y {{Collectible21}} los tipos de habitación"},
{"23", "2 de tréboles", "{{Bomb}} Duplica las bombas"},
{"24", "2 de diamantes", "{{Coin}} Duplica el dinero"},
{"25", "2 de picas", "{{Key}} Duplica las llaves"},
@@ -738,17 +738,17 @@ EID.descriptions[languageCode].cards={
{"28", "As de diamantes", "{{Coin}} Convierte todos los recolectables en monedas"},
{"29", "As de picas", "{{Key}} Convierte todos los recolectables en llaves"},
{"30", "As de corazones", "{{Heart}} Convierte todos los recolectables en corazones"},
{"31", "Joker", "Teletransporta a la sala del Diablo{{DevilRoom}}/Ángel{{AngelRoom}}"},
{"31", "Joker", "{{DevilRoom}} / {{AngelRoom}} Te teletransporta a la sala del Diablo o el Ángel"},
{"32", "Hagalaz", "Destruye todas las rocas de la habitación"},
{"33", "Jera", "Duplica los recolectables de la habitación"},
{"34", "Ehwaz", "Genera una trampilla"},
{"34", "Ehwaz", "{{Crawlspace}} Genera una trampilla"},
{"35", "Dagaz", "{{SoulHeart}} +1 corazón de alma#{{CurseCursed}} Elimina efectos de maldición"},
{"36", "Ansuz", "Visión completa del mapa en esta planta"},
{"37", "Perthro", "{{Collectible105}} Cambia los objetos coleccionables"},
{"36", "Ansuz", "{{Collectible333}} Visión completa del mapa en esta planta"},
{"37", "Perthro", "{{Collectible105}} Cambia los items de pedestal de la sala"},
{"38", "Berkano", "Genera 3 arañas azules y 3 moscas azules"},
{"39", "Algiz", "Invencibilidad durante 30 segundos"},
{"39", "Algiz", "{{Collectible58}} Invencibilidad durante 30 segundos"},
{"40", "Runa en blanco", "Efecto de runa aleatorio#25% de probabilidad de que vuelva a aparecer"},
{"41", "Runa negra", "Inflige 40 de daño a todos los enemigos#Estadística aleatoria por cada objeto coleccionable de la habitación# (Destruye todos los objetos de la habitación)"},
{"41", "Runa negra", "Inflige 40 de daño a todos los enemigos#{{Collectible477}} Destruye todos los objetos de pedestal de la sala, recibes una estadística aleatoria por cada objeto coleccionable de la habitación#"},
{"42", "Carta del caos", "Carta lanzable que mata al instante"},
{"43", "Tarjeta de crédito", "Borra el precio de todos los objetos de la tienda actual o el Pacto con el Diablo, haciendo que todo sea gratis"},
{"44", "Carta de reglas", "Al usarlo muestra consejos \"útiles\" "},
@@ -774,8 +774,8 @@ EID.descriptions[languageCode].pills={
{"3", "Las bombas son llaves", "Cambia el número de bombas por el de llaves"},
{"4", "Diarrea explosiva", "Invoca 5 bombas troll"},
{"5", "Salud completa", "{{Heart}} Vida al completo"},
{"6", "Menos vida", "↓ 1 menos de vida"},
{"7", "Más vida", "↑ 1 más de vida"},
{"6", "Menos vida", "↓ {{Heart}} -1 corazón"},
{"7", "Más vida", "↑ 1 {{EmptyHeart}} +1 contendor de corazón vacío"},
{"8", "Sin efecto", "Sin efecto"},
{"9", "Pubertad", "Al comer 3 te transformas en Adulto "},
{"10", "Mosca bonita", "Añade 1 mosca orbital"},
@@ -793,13 +793,13 @@ EID.descriptions[languageCode].pills={
{"22", "Parálisis", "No puedes moverte durante unos segundos"},
{"23", "¡Puedo ver para siempre!", "{{SecretRoom}} Abre las habitaciones secretas de la planta actual"},
{"24", "Feromonas", "{{Charm}} Encanta a todos los enemigos de la habitación"},
{"25", "Amnesia", "Oculta el mapa"},
{"25", "Amnesia", "{{CurseLost}} Oculta el mapa"},
{"26", "Fiesta de limonada", "Genera charcos que dañan a los enemigos"},
{"27", "¿Eres un mago?", "Durante 60 segundos disparas en diagonal"},
{"28", "¡Oxicodona!", "Solo te hacen la mitad del daño en la habitación actual"},
{"28", "¡Percs!", "Solo te hacen la mitad del daño en la habitación actual"},
{"29", "¡Adicto!", "Recibe un corazón de daño en la habitación actual"},
{"30", "Relaxante", "Genera una caca al andar durante 2 segundos"},
{"31", "¿¿??", "{{CurseMaze}} Maldición del Laberinto en la planta actual"},
{"31", "¿¿??", "{{CurseMaze}} Maldición del Laberinto durante todo el piso"},
{"32", "Una te hace grande", "Creces#No afecta a la hitbox"},
{"33", "Una te hace pequeño", "Te haces pequeño#La hitbox se hace más pequeña"},
{"34", "¡Infestado!", "Genera 1 mosca azul por cada caca de la habitación"},
@@ -809,8 +809,8 @@ EID.descriptions[languageCode].pills={
{"38", "¡Amigos hasta el fin!", "Invoca 3 moscas aliadas"},
{"39", "X-Lax", "Genera una piscina de creep resbaladizo"},
{"40", "Hay algo mal", "Genera una piscina de creep ralentizante"},
{"41", "¡Estoy soñoliento!", "Ralentiza a todos los enemigos de la habitación"},
{"42", "¡Estoy excitado!", "Acelera a todos los enemigos de la habitación"},
{"41", "Tengo mucho sueño...", "Ralentiza a todos los enemigos de la habitación"},
{"42", "¡¡TENGO MUCHA ENERGÍA!!", "Acelera a todos los enemigos de la habitación"},
{"43", "¡Glup!", "{{Trinket}} Consume el trinket actual y ganas su efecto de manera permanente"},
{"44", "¡Horf!", "{{Collectible149}} Dispara una lágrima de Ipecac"},
{"45", "¡Es como si caminara sobre el sol!", "Efecto de invencibilidad corto"},
+426 -425
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@@ -342,7 +342,7 @@ local repCollectibles={
[717] = {"717", "", "Les rochers détruits font apparaître 2 araignées bleues"}, -- Keeper's Kin
[718] = {"718", "", "<Cet objet n'existe pas>"}, -- Keepers Robe (Cut item)
[719] = {"719", "", "Fait apparaître un objet/collectible aléatoire du magasin"}, -- Keeper's Box
[720] = {"720", "", "Fait apparaître certains collectibles en fonction du nombre de charges de l'objet#En cas de charge complète, l'effet sera bien plus fort#Récompenses de charge :#1: Caca 2:{{Pièce}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
[720] = {"720", "", "Fait apparaître certains collectibles en fonction du nombre de charges de l'objet#En cas de charge complète, l'effet sera bien plus fort#Récompenses de charge :#1: Caca 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
[721] = {"721", "", "Tous les prochains objets seront buggés#Leurs effets seront aléatoires"}, -- TMTRAINER
[722] = {"722", "", "Enchaîne l'ennemi le plus proche pendant 5 secondes, l'empêchant d'agir"}, -- Anima Sola
[723] = {"723", "", "Transforme tous les objets de la salle en baissant leur n° d'ID de un"}, -- Spindown Dice
@@ -498,7 +498,7 @@ local repTrinkets={
[183] = {"183", "", "Dans chaque salle:#Sans familiers: chance d'obtenir Brother Bobby {{Collectible8}} et/ou Sister Maggy {{Collectible67}}#Avec des familiers: chance de dupliquer un de vos familiers"}, -- The Twins
[184] = {"184", "", "Les magasins peuvent vendre des familiers#Les familiers seront toujours en solde"}, -- Adoption Papers
[185] = {"185", "", "Chance de faire apparaître un criquet aléatoire en tuant un ennemi"}, -- Cricket Leg
[186] = {"186", "", "{{Throwable}} {{ColorOPortée}}Peut être lancé{{CR}} (appuyer deux fois sur la touche)#Confère 2 familiers mouches qui peuvent attaquer"}, -- Apollyon's Best Friend
[186] = {"186", "", "{{Throwable}} {{ColorOrange}}Peut être lancé{{CR}} (appuyer deux fois sur la touche)#Confère 2 familiers mouches qui peuvent attaquer"}, -- Apollyon's Best Friend
[187] = {"187", "", "33% de chances d'ajouter un objet caché aléatoire dans les Item Rooms {{TreasureRoom}}"}, -- Broken Glasses
[188] = {"188", "", "Ajoute une chance de pétrifier un ennemi en entrant dans une salle#Tuer un ennemi pétrifié le transforme en glace"}, -- Ice Cube
[189] = {"189", "", "Active un bouclier d'une seconde en tuant un ennemi"}, -- Sigil of Baphomet
+86 -47
View File
@@ -2,7 +2,7 @@
----- Basic Japanese descriptions -----
---------------------------------------
-- Last Update: 2022-03-23
-- Last Update: 2022-08-31
-- FORMAT: Item ID | Name| Description
-- '#' = starts new line of text
@@ -13,7 +13,7 @@ local languageCode = "ja_jp"
local repCollectibles={
[2] = {"2", "The Inner Eye", "トリプルショットの涙#↓ 連射速度 -49%"},
[5] = {"5", "My Reflection", "涙にブーメラン軌道を付与#↑ 射程 +1.5#↑ 射程 +60%#↑ 弾速 +0.6#"}, -- My Reflection
[5] = {"5", "My Reflection", "涙にブーメラン軌道を付与#↑ 射程 +1.5#↑ 射程 +60%#↑ 弾速 +60%#"}, -- My Reflection
[6] = {"6", "Number One", "↑ 連射速度 +1.5#↓ 射程   -1.5#↓ 射程   -20%"}, -- Number One
[12] = {"12", "Magic Mushroom", "体力全回復#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +1.5#↑ 移動速度 +0.3#アイザックのサイズ拡大"}, -- Magic Mushroom
[13] = {"13", "The Virus", "接触した敵に毒を与える#↑ 移動速度 +0.2"}, -- The Virus
@@ -30,19 +30,19 @@ local repCollectibles={
[37] = {"37", "Mr. Boom", "大型の爆弾を設置する#爆発は185ダメージを与える"}, -- Mr. Boom
[40] = {"40", "Kamikaze!", "自爆攻撃#爆発は185ダメージを与える"}, -- Kamikaze!
[42] = {"42", "Bob's Rotten Head", "手投げ式の毒爆弾#185ダメージと毒を与える#着弾地点に毒雲を生成"}, -- Bob's Rotten Head
[44] = {"44", "Teleport", "ランダムな部屋に テレポートする#{{Blank}} (I AM ERRORを除く)#希望する方向に移動 しながら使用すると、 行き先を少し操作できる"}, -- Teleport
[45] = {"45", "Yum Heart", "体力を1回復#協力プレイ中の場合、 他プレイヤーの体力も 半赤ハート回復させる"}, -- Yum Heart
[46] = {"46", "Lucky Foot", "↑ 運 +1#ギャンブルの勝率アップ#部屋クリア時の報酬 スポーン確率アップ#悪性のピルを良性に変換"}, -- Lucky Foot
[52] = {"52", "Dr. Fetus", "涙が爆弾に置き換わる#爆弾は攻撃力x10の ダメージを与える#ダメージが60を超える場合、 代わりに、攻撃力x5+30の ダメージを与える#↓ 連射速度 -60%"}, --Dr. Fetus
[53] = {"53", "Magneto", "ピックアップが障害物を 飛び越えてアイザックに 引き寄せられるようになる#付近の宝箱が自動的に開く (トゲ付きを無傷で開ける)"}, -- Magneto
[55] = {"55", "Mom's Eye", "一定確率で涙が後ろにも 発射されるようになる#確率:運0=50%、5=100%"}, -- Mom's Eye
[59] = {"59", "The Book of Belial", "<Item not obtainable>"}, -- The Book of Belial (Judas's Birthright Version)
[59] = {"59", "The Book of Belial", "↑ 攻撃力 +2#↑ 悪魔部屋/天使部屋の 出現率 +12.5%#{{Collectible7}} 殉教者の血を所有時、 攻撃力が追加で50%増"}, -- The Book of Belial (Judas's Birthright Version)
[62] = {"62", "Charm of the Vampire", "↑ 攻撃力 +0.3#敵を13体倒すたび、 半赤ハート回復する"}, -- Charm of the Vampire
[64] = {"64", "Steam Sale", "お店の商品が半額になる#複数取得でさらに割引"}, -- Steam Sale
[67] = {"67", "Sister Maggy", "6ダメージのノーマルな 涙で攻撃する使い魔"}, -- Sister Maggy
[69] = {"69", "Chocolate Milk", "涙がチャージ式になり、 チャージ量に応じて 10~400%のダメージを 与える"}, --Chocolate Milk
[70] = {"70", "Growth Hormones", "↑ 攻撃力  +1#↑ 移動速度 +0.2"}, -- Growth Hormones
[71] = {"71", "Mini Mush", "↑ 移動速度 +0.3#↑ 射程   +1.5#↑ アイザックのサイズ縮小"}, -- Mini Mush
[72] = {"72", "Rosary", "青ハート +3#↑ 連射速度 +0.5#{{Collectible33}}聖書が全てのアイテム プールに追加される"}, -- Rosary
[72] = {"72", "Rosary", "青ハート +3#↑ 連射速度 +0.5#{{Collectible33}} 聖書が全てのアイテム プールに追加される"}, -- Rosary
[77] = {"77", "My Little Unicorn", "6秒間無敵状態になり、 接触した敵に毎秒40の ダメージを与え、移動 速度が0.28アップする"}, -- My Little Unicorn
[78] = {"78", "Book of Revelations", "青ハートを1個付与する#使用すると、現フロアの ボスがハービンガーに 置き換えられる#↑ 保持中、悪魔部屋/天使 部屋の出現率 +17.5%"}, -- Book of Revelations
[79] = {"79", "The Mark", "↑ 攻撃力  +1#↑ 移動速度 +0.2#黒ハート +1"}, -- The Mark
@@ -55,6 +55,7 @@ local repCollectibles={
[101] = {"101", "The Halo", "↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 連射速度 +0.2#↑ 射程   +0.38#↑ 移動速度 +0.3#体力を1回復"}, -- The Halo
[106] = {"106", "Mr. Mega", "↑ 爆弾ダメージx1.85#↑ 爆発範囲#爆弾 +5"}, -- Mr. Mega
[110] = {"110", "Mom's Contacts", "20%の確率で涙に 石化効果を付与する#↑ 射程 +0.38"}, -- Mom's Contacts
[114] = {"114", "Mom's Knife", "涙がナイフに置き換わる#保持中のナイフは2倍の ダメージを与える#チャージ攻撃でナイフを 発射でき、チャージ量に 応じて射程とダメージが 変化する#約1/3のチャージで最大 6倍のダメージ"}, -- Mom's Knife
[118] = {"118", "Brimstone", "涙がチャージ式のレーザー ビームに置き換わる#↓ 連射速度 -67%"}, -- Brimstone
[121] = {"121", "Odd Mushroom (Large)", "↑ 最大体力 +1#↑ 攻撃力  +1#↑ 射程   +0.38#↓ 移動速度 -0.2"}, -- Odd Mushroom (Large)
[123] = {"123", "Monster Manual", "次のフロアまで持続する ランダムな使い魔を1体 付与する"}, -- Monster Manual
@@ -63,13 +64,15 @@ local repCollectibles={
[138] = {"138", "Stigmata", "↑ 最大体力 +1#↑ 攻撃力  +0.3#体力を1回復"}, -- Stigmata
[139] = {"139", "Mom's Purse", "トリンケットを2個まで 保持可能になる#取得時、トリンケットを ランダムに1個スポーン"}, -- Mom's Purse
[140] = {"140", "Bob's Curse", "爆弾に毒効果を付与する#爆弾 +5#爆破地点に毒雲が生成 されるようになる"}, -- Bob's Curse
[142] = {"142", "Scapular", "残り体力が半ハートに なった時、青ハートを 1個付与する#効果は1部屋で1回のみ 有効だが、部屋に入り 直すと再度有効化する#!!! 献血では機能しない"}, --Scapular
[147] = {"147", "Notched Axe", "障害物やドアの破壊、 敵への攻撃が可能な斧#64回分のチャージがあり、 破壊時に1チャージ、 攻撃時に2チャージ消費#使用/非使用は切替可能#フロア移動時にチャージ 全回復"}, -- Notched Axe
[148] = {"148", "Infestation", "ダメージを受けるたび、 青ハエが2~6匹スポーン"}, -- Infestation
[149] = {"149", "Ipecac", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   -0.2#↓ 連射速度 -67%#↓ 射程"}, -- Ipecac
[149] = {"149", "Ipecac", "涙が毒爆弾に置き換わる#↑ 攻撃力  +40#↓ 弾速   -0.2#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Ipecac
[152] = {"152", "Technology 2", "右目の涙が連続照射の 貫通レーザーに置き換わる#レーザーは攻撃力x0.13の ダメージを与える#↓ 連射速度 -33%"}, -- Technology 2
[153] = {"153", "Mutant Spider", "クアッドショットの涙#↓ 連射速度 -58%"}, -- Mutant Spider
[155] = {"155", "The Peeper", "目玉が部屋を飛び回り、 敵の弾をブロックし、 接触した敵に毎秒17の ダメージを与える#↑ 左目の攻撃力 +34%"}, -- The Peeper
[158] = {"158", "Crystal Ball", "フルマッピング効果#青ハートまたはカード・ ルーンのいずれか1個を スポーンする#↑ 保持中、プラネタリウムの 出現率が15%アップ#以前にトレジャールームを スキップしていた場合、 出現率が100%アップ"}, -- Crystal Ball
[161] = {"161", "Ankh", "{{Player4}} 死ぬと、一つ前の部屋に ???として復活する#{{Player25}} 汚染???使用時は、 汚染???のまま復活"},
[169] = {"169", "Polyphemus", "↑ (攻撃力 + 4)x2#↓ 連射速度 -58%#敵を倒した涙は減衰して 貫通する"},
[171] = {"171", "Spider Butt", "部屋の全ての敵に 10ダメージを与え、 4秒間スロー状態にする#この効果で倒された敵は 青クモをスポーンする"}, -- Spider Butt
[172] = {"172", "Sacrificial Dagger", "短剣がアイザックを周回し、 敵に接触ダメージを与え、 弾をブロックする#毎秒112.5の接触ダメージ"}, -- Sacrificial Dagger
@@ -84,8 +87,7 @@ local repCollectibles={
[193] = {"193", "MEAT!", "↑ 最大体力 +1#↑ 攻撃力  +0.3#体力を1回復"}, -- MEAT!
[194] = {"194", "Magic 8 Ball", "↑ 弾速 +0.16#取得時、ランダムな カードを1枚スポーン#↑ {{Planetarium}}プラネタリウムの 出現率が15%アップ"}, -- Magic 8 Ball
[197] = {"197", "Jesus Juice", "↑ 攻撃力 +0.5#↑ 射程  +0.38"}, -- Jesus Juice
[202] = {"202", "Midas' Touch", "接触した敵へ所持金に 応じたダメージを与え、 黄金化し、動きを止める#黄金化状態の敵を倒すと 1~4枚のコインを落とす"}, -- Midas' Touch
[203] = {"203", "Humbling Bundle", "ハート・コイン・爆弾・ 鍵を50%の確率でダブル バージョンに変換する"}, -- Humbling Bundle
[203] = {"203", "Humbleing Bundle", "ハート・コイン・爆弾・ 鍵を50%の確率でダブル バージョンに変換する"}, -- Humbleing Bundle
[205] = {"205", "Sharp Plug", "ダメージをコストにし、 アクティブアイテムを フルチャージできる#1チャージ = 半ハート#赤ハートから優先消費"}, -- Sharp Plug
[206] = {"206", "Guillotine", "↑ 攻撃力  +1#↑ 連射速度 +0.5 ※上限を突破できる#アイザックの頭部が切り 離され、胴体を周回する#頭部はダメージを受けず、 弾をブロックできる#頭部は接触した敵に毎秒 56ダメージを与える"}, -- Guillotine
[211] = {"211", "Spiderbaby", "ダメージを受けるたび 3~5匹の青クモがスポーン"}, -- Spiderbaby
@@ -95,10 +97,12 @@ local repCollectibles={
[223] = {"223", "Pyromaniac", "爆風を浴びると 体力が0.5回復する#爆弾 +5"}, -- Pyromaniac
[224] = {"224", "Cricket's Body", "衝突した涙が四つに分裂する#分裂した涙はダメージ量が 半減する#↑ 連射速度 +0.5 ※上限を突破できる#↓ 射程   -20%"}, -- Cricket's Body
[228] = {"228", "Mom's Perfume", "一定確率で涙に 恐怖効果を付与#確率:運0=12%、85=100%#↑ 連射速度 +0.5 ※上限を突破できる"}, -- Mom's Perfume
[229] = {"229", "Monstro's Lung", "涙をチャージ式に置き換え、 一度に14発の涙を同時発射 できるようになる#↓ 連射速度 -77%"}, --Monstro's Lung
[230] = {"230", "Abaddon", "↑ 攻撃力  +1.5#↑ 移動速度 +0.2#一定確率で涙に 恐怖効果を付与#赤ハートを同数の 黒ハートに置き換える#黒ハート +2"}, -- Abaddon
[232] = {"232", "Stop Watch", "全ての敵の移動速度と 攻撃速度が20%ダウン#↑ 移動速度 +0.3"}, -- Stop Watch
[233] = {"233", "Tiny Planet", "涙がアイザックを周回 して飛ぶようになる#↑ 射程 +6.5#涙に透過効果を付与"}, -- Tiny Planet
[240] = {"240", "Experimental Treatment", "↑ ステータスをランダムに 4つアップ#↓ ステータスをランダムに 2つダウン"}, -- Experimental Treatment
[241] = {"241", "Contract from Below", "部屋のクリア報酬が2倍に なるが、1/3の確率でゼロ 報酬になる"}, -- Contract from Below
[245] = {"245", "20/20", "ダブルショットの涙#↓ 攻撃力 -25%"}, -- 20/20
[248] = {"248", "Hive Mind", "青ハエ/クモの与える ダメージが2倍になる#ハエ/クモタイプの 使い魔が与える ダメージが2倍になる"}, -- Hive Mind
[253] = {"253", "Magic Scab", "↑ 最大体力 +1#↑ 運    +1#体力を1回復"}, -- Magic Scab
@@ -111,25 +115,28 @@ local repCollectibles={
[274] = {"274", "Best Bud", "ダメージを受けると白い ハエが現れ、その部屋に 居る間、アイザックを 周回する#白いハエは毎秒150の 接触ダメージを与える"}, -- Best Bud
[275] = {"275", "Lil Brimstone", "ブリムストーンで攻撃する 使い魔  #ビームは完全にヒットした 場合、合計20のダメージを 与える"}, -- Lil Brimston
[276] = {"276", "Isaac's Heart", "アイザックに追従する 心臓が現れ、ダメージ 判定が心臓側に移行する#心臓はチャージ式の攻撃 能力を持ち、涙の発射や ノックバックができる#アイザックに接触ダメージ 効果を付与する"}, -- Isaac's Heart
[278] = {"278", "Dark Bum", "1.5個の赤ハートを集める ごとに、カード・ピル・ ルーン・青クモ・敵クモ・ 黒ハートのいずれかを スポーンする"}, -- Dark Bum
[278] = {"278", "Dark Bum", "赤ハートを拾い集める 乞食の使い魔#1.5個拾うたび、カード・ ピル・ルーン・青クモ・ 敵クモ・黒ハートの いずれかをスポーン"}, -- Dark Bum
[280] = {"280", "Sissy Longlegs", "バトル中、最大5匹まで 青クモをスポーンする 使い魔#接触した敵をチャーム 状態にする"}, -- Sissy Longlegs
[283] = {"283", "D100", "ステータス、部屋の全ての アイテム、ピックアップ、 宝箱、取得済みのパッシブ アイテムをリロールする#ピックアップをランダムに 1個複製する#その部屋で倒した敵を リスポーンし、その後 別の敵にリロールする#障害物をリロールする"}, -- D100
[285] = {"285", "D10", "部屋の全ての敵を、 同程度のHPを持つ 別の敵にリロールする"}, -- D10
[286] = {"286", "Blank Card", "保持中のカードの効果を コピーして発動する"}, -- Blank Card
[287] = {"287", "Book of Secrets", "{{Collectible54}} 宝の地図#{{Collectible21}} コンパス#{{Collectible246}} ブルーマップ いずれかの効果を 現フロアに付与する#まだ有効化されていない 効果のみ付与される#全て有効化されている 場合、{{Collectible76}} X線ビジョン 効果を現フロアに付与する"}, -- Book of Secrets
[287] = {"287", "Book of Secrets", "{{Collectible54}} 宝の地図#{{Collectible21}} コンパス#{{Collectible246}} ブルーマップ いずれかの効果を 現フロアに付与する#まだ有効化されていない 効果のみ付与される#全て有効化されている 場合、{{Collectible76}} X線ビジョン 効果を現フロアに付与する#現在の部屋にあるx岩と クロールスペース付きの 岩が点滅する"}, -- Book of Secrets
[288] = {"288", "Box of Spiders", "4~8匹の青クモをスポーン"}, -- Box of Spiders
[289] = {"289", "Red Candle", "ロウソクから赤い炎を放つ#炎が敵にダメージを与え、 弾をブロックする#接触とブロックで炎は 縮み、4回ヒットで消滅#10秒の経過でも消滅"}, -- Red Candle
[291] = {"291", "Flush!", "全ての敵をうんちに変える#うんちタイプのボスを即死 させる#部屋を水浸しにして、 全ての炎を消火する#溶岩が岩に変わり、 歩行可能になる  "}, -- Flush!
[291] = {"291", "Flush!", "全ての雑魚敵がうんちに変化#うんちタイプのボスが即死#炎を消火する#溶岩を岩に変え、歩行可能に"}, -- Flush!
[292] = {"292", "Satanic Bible", "黒ハートを1個付与#ボス戦前に使用した場合、 ボスアイテムが悪魔取引の アイテムに置き換えられる#この効果で取引した場合、 天使部屋の出現率がゼロに なる   "}, -- Satanic Bible
[294] = {"294", "Butter Bean", "おならで近くの敵と弾を ノックバックさせる#この効果で壁や障害物に 衝突した敵はダメージを 受ける "}, -- Butter Bean
[295] = {"295", "Magic Fingers", "1コイン消費し、部屋の 全ての敵に攻撃力x2+10の ダメージを与える"}, -- Magic Fingers
[296] = {"296", "Converter", "青/黒ハートを1個消費し、 最大体力を1個増やす"}, -- Converter
--NOTE FOR LOCALIZERS: There is code to highlight the text of your current floor
--For it to work, only use line breaks or semicolons to separate floor details, and use the same order as English
[297] = {"297", "Pandora's Box", "{{Warning}} 使い切りアイテム#使用フロアで効果が変化:#B1:青ハート 2個#B2:爆弾と鍵 各2個#C1:ボスアイテム 1個#C2:B1+C1#D1:青ハート 4個#D2:コイン 20枚#W1:ボスアイテム 2個#W2:{{Collectible33}} 聖書#???/Void:なし#Sheol:悪魔部屋アイテム1個    黒ハート 1個#Cat:天使部屋アイテム 1個   白ハート 1個#DarkRoom:{{Collectible523}}お引越し用の箱       をアンロック#Chest:コイン 1枚#Home:{{Collectible580}}レッドキー"}, -- Pandora's Box
[300] = {"300", "Aries", "↑ 移動速度 +0.25#素早く敵に衝突すると、 敵に25のダメージを与える#この時、アイザックは ダメージを受けない"}, -- Aries
[307] = {"307", "Capricorn", "↑ 最大体力 +1#↑ 攻撃力  +0.5#↑ 移動速度 +0.1#↑ 射程   +0.75#↑ 連射速度 +0.5#コイン・爆弾・鍵 +1"}, -- Capricorn
[308] = {"308", "Aquarius", "アイザックの体から青い 液体が流れ続け、触れた 敵にダメージを与える#液体は攻撃力x0.66の ダメージを与え、涙の 特殊効果を引き継ぐ"}, -- Aquarius
[309] = {"309", "Pisces", "↑ 連射速度 +0.5 ※上限を突破できる#↑ ノックバック強化#↑ 涙サイズ +125%"},
[310] = {"310", "Eve's Mascara", "↑ 攻撃力  +100%#↓ 連射速度 -33%#↓ 弾速   -0.5"},
[311] = {"311", "Judas' Shadow", "{{Player12}} 死ぬと、一つ前の部屋に ダークユダとして復活#復活後、実績上はユダ として扱われる#{{Player24}} 汚染ユダ使用時は、 汚染ユダのまま復活"}, --Judas' Shadow
[314] = {"314", "Thunder Thighs", "↑ 最大体力 +1#↓ 移動速度 -0.4#体力を1回復#障害物破壊能力を付与"}, -- Thunder Thighs
[315] = {"315", "Strange Attractor", "涙が磁気を帯び、着地点に 敵やピックアップ等が引き 寄せられるようになる"}, -- Strange Attractor
[320] = {"320", "???'s Only Friend", "攻撃方向に連動して移動し、 毎秒14の接触ダメージを 与える使い魔"}, -- ???'s Only Friend
@@ -137,6 +144,7 @@ local repCollectibles={
[328] = {"328", "The Negative", "↑ 攻撃力 +1#ダメージを受け、残りの 体力が半赤ハート以下に なった時、ネクロノミコン 効果を発動する (全ての敵に40ダメージ)"}, -- The Negative
[330] = {"330", "Soy Milk", "↑ 連射速度 x5.5#↓ 攻撃力  -80%#↓ ノックバック弱化"}, -- Soy Milk
[331] = {"331", "Godhead", "↑ 攻撃力  +0.5#↓ 連射速度 -0.3#↓ 弾速   -0.3#涙がオーラを放ち、触れた 敵にダメージを与える#涙にホーミング効果を付与"}, -- Godhead
[332] = {"332", "Lazarus' Rags", "{{Player11}} 死ぬと、その部屋で ラザラスとして復活する#{{Player29}} 汚染ラザラス使用時は、 汚染ラザラスのまま復活"},
[336] = {"336", "Dead Onion", "涙に貫通と透過効果を付与#↓ 射程   -1.5#↓ 弾速   -0.4#↑ 涙サイズ +50%"}, -- Dead Onion
[339] = {"339", "Safety Pin", "↑ 射程 +1.5#↑ 弾速 +0.16#黒ハート +1"}, -- Safety Pin
[342] = {"342", "Blue Cap", "↑ 最大体力 +1#↑ 連射速度 +0.7#↓ 弾速   -16%#体力を1回復"}, -- Blue Cap
@@ -148,16 +156,15 @@ local repCollectibles={
[354] = {"354", "Crack Jacks", "↑ 最大体力 +1#取得時、トリンケットを ランダムに1個スポーン#体力を1回復"}, -- Crack Jacks
[355] = {"355", "Mom's Pearls", "↑ 射程 +0.38#↑ 運  +1#青ハート +1"}, -- Mom's Pearls
[360] = {"360", "Incubus", "アイザックの涙をコピー して攻撃する使い魔#リリス以外のキャラで 使う場合、ダメージが 25%減少する"}, -- Incubus
[365] = {"365", "Lost Fly", "壁や障害物に沿って 移動する使い魔#毎秒56の接触ダメージ#近くの敵を追尾攻撃する"}, -- Lost Fly
[365] = {"365", "Lost Fly", "壁や障害物に沿って 移動する使い魔#毎秒56の接触ダメージ#近くの敵を引き付け、 アイザックの代わりに 攻撃対象となる"}, -- Lost Fly
[366] = {"366", "Scatter Bombs", "爆弾 +5#爆弾から4~5個の小さな 爆弾が分裂する"}, -- Scatter Bombs
[368] = {"368", "Epiphora", "同一方向に攻撃し続けると 連射速度が上昇していき、 最大200%アップする#攻撃の停止・方向変更で 連射速度がリセットされる"}, -- Epiphora
[369] = {"369", "Continuum", "↑ 射程 +3#涙に透過効果を付与#涙が画面の端と端で ループするようになる"}, -- Continuum
[370] = {"370", "Mr. Dolly", "↑ 連射速度 +0.7#↑ 射程   +1.5#取得時、ランダムな ハートを3個スポーン"}, -- Mr. Dolly
[372] = {"372", "Charged Baby", "バトル中、30秒おきに、#{{Blank}} \7 電池のスポーン#{{Blank}} \7 チャージの追加#{{Blank}} \7 敵を1.5秒間石化#{{Blank}} のいずれかを行う使い魔"}, -- Charged Baby
[374] = {"374", "Holy Light", "一定確率で聖なる涙が 発射され、衝突すると 近くの敵に光線が降り注ぐ#光線は攻撃力x3の ダメージを与える#確率:運0=9%、9=50%"}, -- Holy Light
[375] = {"375", "Host Hat", "爆発耐性を付与#敵の弾を25%の確率で ブロックし、跳ね返す#頭上に落下してくる弾を ブロックする"}, -- Host hat
[376] = {"376", "Restock", "お店で商品を購入すると 新しい商品が補充される#補充されるたびに商品が 値上がりする"}, -- Restock
[380] = {"380", "Pay To Play", "コイン +5#鍵付きのドアや宝箱を コインで開けるように なる   "}, -- Pay To Play
[380] = {"380", "Pay To Play", "コイン +5#鍵付きのドアや宝箱を コインで開けるように なる   "}, -- Pay To Play
[382] = {"382", "Friendly Ball", "モンスターを捕獲できる ボール#敵を捕獲後にボールを 拾うとチャージが回復#再使用すると捕獲された 敵がチャーム状態で現れる"}, -- Friendly Ball
[384] = {"384", "Lil Gurdy", "攻撃に連動してチャージを 溜め、解放されると高速で 体当たりを始める使い魔#チャージ量に応じて 5~20のダメージを与える"}, -- Lil Gurdy
[389] = {"389", "Rune Bag", "7~8部屋クリアするたび ランダムなルーンまたは ソウルストーン1個を スポーンする使い魔"}, -- Rune Bag
@@ -174,16 +181,18 @@ local repCollectibles={
[415] = {"415", "Crown Of Light", "青ハート +2#空の赤ハートが無い時:#↑ 攻撃力 +100%#↑ 射程  +1.5#↓ 弾速  -0.3 王冠が青く輝き、涙が ダイヤに置き換わる#ダメージを受けると、 その部屋では効果が 無効になる"}, -- Crown Of Light
[416] = {"416", "Deep Pockets", "コインの最大値が999に#部屋クリア時の報酬が 無かった時、代わりに、 コインが1~3枚スポーン"}, -- Deep Pockets
[417] = {"417", "Succubus", "オーラを放ちながら 部屋を飛び回る使い魔#オーラ内では攻撃力が 50%アップする#オーラは範囲内の敵に 毎秒10ダメージを与える"}, -- Succubus
[419] = {"419", "Teleport 2.0", "未探索のランダムな 部屋にテレポートする#優先順位: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}> Error-Room"}, -- Teleport 2.0
[419] = {"419", "Teleport 2.0", "未探索のランダムな 部屋にテレポートする#優先順位: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}> {{ArcadeRoom}}>{{ChestRoom}}>{{Planetarium}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- Teleport 2.0
[421] = {"421", "Kidney Bean", "敵をチャーム状態にする おならを放つ"}, -- Kidney Bean
[426] = {"426", "Obsessed Fan", "0.66秒遅れでアイザックを 追従する使い魔#接触した敵に毎秒30の ダメージを与える"}, -- Obsessed Fan
[430] = {"430", "Papa Fly", "0.66秒遅れでアイザックを 追従する使い魔#アイザックと同じ攻撃力の 涙を発射する"}, -- papa Fly
[431] = {"431", "Multidimensional Baby", "0.66秒遅れでアイザックを 追従する使い魔#アイザックと使い魔の 涙がこれを通過すると、 弾速・高さがアップし、 ダブルショット化する"},
[432] = {"432", "Glitter Bombs", "爆弾 +5#爆発した爆弾が、63%の 確率でピックアップや トリンケットをスポーン#効果が発生するたび、その フロアでのスポーン確率が 1%減少する#爆発した爆弾が、15%の 確率で敵にチャームを 付与する"}, -- Glitter Bombs
[437] = {"437", "D7", "その部屋で倒した敵を リスポーンする#クリア報酬のスポーン、 アクティブアイテムの チャージも再度有効化 される"}, -- D7
[440] = {"440", "Kidney Stone", "涙が時々詰まり、その 状態でチャージすると 顔がうっ血していく#フルチャージ状態で解放 すると結石が射出され、 連射速度が一時的に大幅 アップする"}, -- Kidney Stone
[442] = {"442", "Dark Prince's Crown", "残りの赤ハートが ちょうど1個の時:#↑ 連射速度 +2 ※上限を突破できる#↑ 射程   +1.5#↑ 弾速   +0.2#有効時、王冠が赤く輝く"}, -- Dark Prince's Crown
[444] = {"444", "Lead Pencil", "15回に1回、涙の弾幕が 発射されるようになる"}, -- Lead Pencil
[448] = {"448", "Shard of Glass", "ダメージを受けると 出血が始まり、血液が 敵にダメージを与える#出血中、20秒おきに ダメージが発生する#ダメージを受けた時、 25%の確率で赤ハートを 1個スポーンする#赤ハートを拾うか、 赤ハートが空になると、 出血が止まる"}, -- Shard of Glass
[448] = {"448", "Shard of Glass", "ダメージを受けた時、 25%の確率で赤ハートを 1個スポーンする#ダメージを受けると 出血が始まり、血液が 敵にダメージを与える#出血中、アイザックが 20秒おきにダメージを 受け、半赤ハート失う#赤ハートを拾うか、 赤ハートが空になると、 出血が止まる"}, -- Shard of Glass
[450] = {"450", "Eye of Greed", "20回に1回、涙と一緒に 金の涙が発射され、 コインを1枚消費する#金の涙は敵を黄金化し、 追加のダメージを与える#黄金化状態の敵を倒すと 1~3枚のコインが落ちる#コイン未所持の状態でも 金の涙は発射されるが、 追加ダメージは発生しない"}, -- Eye of Greed
[451] = {"451", "Tarot Cloth", "カードに追加の効果を 付与する#取得時、ランダムな カード・ルーンを1個 スポーンする"}, -- Tarot Cloth
[453] = {"453", "Compound Fracture", "↑ 射程 +0.38#涙が骨に置き換わり、 衝突すると破片が散る#破片はダメージが半減する"}, -- Compound Fracture
[455] = {"455", "Dad's Lost Coin", "↑ 射程 +0.38#取得時、ラッキーペニーを 1枚スポーン"}, -- Dad's Lost Coin
@@ -195,32 +204,34 @@ local repCollectibles={
[474] = {"474", "Broken Glass Cannon", "チャージが溜まると ガラスの大砲に変化する"}, -- Broken Glass Cannon
[476] = {"476", "D1", "ピックアップをランダムに 1個複製する#複製時、一定確率で 別のものに変化する"}, -- D1
[477] = {"477", "Void", "!!! 部屋の全てのアイテムを 破壊して吸収する#アクティブアイテムを 吸収すると、次からの ボイド使用時に、その 効果を同時発動する#パッシブアイテムを吸収 すると、ステータスが ランダムに2つアップ"},
[487] = {"487", "Potato Peeler", "使用するたび:#↓ 最大体力 -1#↑ 攻撃力 +0.2#{{Collectible73}} 肉の塊を付与#{{Collectible214}} 貧血の効果がその部屋 でのみ有効化する (射程アップ&流血)"},
[489] = {"489", "D Infinity", "ダイス系アイテムの 効果を全て使用可能#ドロップボタンで切替#チャージ量は使用する ダイスで変動する"}, -- D Infinity
[491] = {"491", "Acid Baby", "7部屋クリアごとに ランダムなピルを1個 スポーンする使い魔#ピル使用時、部屋の 全ての敵に毒を与える"}, -- Acid Baby
[493] = {"493", "Adrenaline", "↑ 空の赤ハートの量に 応じて攻撃力がアップ#{{EmptyHeart}} 1個:+0.3#{{EmptyHeart}} 2個:+0.92#{{EmptyHeart}} 3個:+1.76#{{EmptyHeart}} 4個:+2.79#{{EmptyHeart}} 5個:+3.98"}, -- Adrenaline
[494] = {"494", "Jacob's Ladder", "涙が衝突した時、火花 放電が発生し、近くの 敵を攻撃する#火花は攻撃力x0.5の ダメージを与える"}, -- Jacobs Ladder
[494] = {"494", "Jacob's Ladder", "涙が衝突した時、火花 放電が発生し、近くの 敵を攻撃する#火花は攻撃力x0.5の ダメージを与える"}, -- Jacob's Ladder
[495] = {"495", "Ghost Pepper", "攻撃中、一定確率で 青い炎を放つ#確率:運0=8%、10=50%#炎は接触した敵に ダメージを与え、 弾をブロックする#炎は2秒で燃え尽きる"}, -- Ghost Pepper
[496] = {"496", "Euthanasia", "一定確率で涙が注射針に 置き換わる#注射針は敵を即死させ、 円形に10発の涙を拡散する#ボスには攻撃力x3の ダメージを与える#確率:運0=3%、15=50%"}, -- Euthanasia
[497] = {"497", "Camo Undies", "部屋に入った時、攻撃 ボタンを押すまでの間 アイザックを透明化し、 全ての敵を混乱させる#↑ 透明中、移動速度+0.5#透明化が解除された時、 近くの敵にダメージを 与え、火力が一定時間 アップする"}, -- Camo Undies
[496] = {"496", "Euthanasia", "一定確率で涙が注射針に 置き換わる#注射針は敵を即死させ、 円形に10発の涙を拡散する#ボスには攻撃力x3の ダメージを与える#確率:運0=3%、15=25%"}, -- Euthanasia
[497] = {"497", "Camo Undies", "部屋に入った時、攻撃 ボタンを押すまでの間 アイザックを透明化し、 全ての敵を混乱させる#↑ 透明中、移動速度+0.5#透明化が解除された時、 近くの敵にダメージを 与え、火力が一定時間 アップする"}, -- Camo Undies
[500] = {"500", "Sack of Sacks", "7~8部屋クリアするたび サックをスポーンする 使い魔"}, -- Sack of Sacks
[501] = {"501", "Greed's Gullet", "所持コイン25枚ごとに 最大体力を1増やす#99枚で最大+4#キーパーにも適用可能#{{Collectible416}}深いポケット所有時、 100枚以上からは100枚 ごとに1追加される"}, -- Greed's Gullet
[501] = {"501", "Greed's Gullet", "所持コイン25枚ごとに 最大体力を1増やす#99枚で最大+4#キーパーにも適用可能#{{Collectible416}} 深いポケット所有時、 100枚以上からは100枚 ごとに1追加される"}, -- Greed's Gullet
[503] = {"503", "Little Horn", "一定確率でビッグホーンを 召喚する涙が発射される#ビッグホーンは雑魚敵を 即死させ、ボスには36の ダメージを与える#確率:運0=5%、15=20%#アイザックに、毎秒7の 接触ダメージ効果を付与"}, -- Little Horn
[504] = {"504", "Brown Nugget", "3.5ダメージの涙で近くの 敵を自動攻撃するハエを スポーン"}, -- Brown Nugget
[506] = {"506", "Backstabber", "涙が敵の背面に当たると ダメージが2倍になり、 出血状態が付与される#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受け、 血だまりを生成する"}, -- Backstabber
[508] = {"508", "Mom's Razor", "アイザックを周回する カミソリの使い魔#カミソリは接触した敵に 攻撃力x2のダメージを 毎秒与え、出血状態にする#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受け、 血だまりを生成する#敵の弾をブロックする"}, -- Mom's Razor
[506] = {"506", "Backstabber", "涙が敵の背面に当たると ダメージが2倍になり、 出血状態が付与される#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受け、 血だまりを生成する"}, -- Backstabber
[507] = {"507", "Sharp Straw", "部屋の全ての敵に ダメージを与える#ダメージ量は攻撃力+ 敵の最大体力の10%分#この効果でダメージを 与えた時、15%の確率で 半赤ハートをスポーン"},
[508] = {"508", "Mom's Razor", "アイザックを周回する カミソリの使い魔#カミソリは接触した敵に 攻撃力x2のダメージを 毎秒与え、出血状態にする#出血中の敵は5秒ごとに 最大体力の10%に相当 するダメージを受け、 血だまりを生成する#敵の弾をブロックする"}, -- Mom's Razor
[509] = {"509", "Bloodshot Eye", "目玉がアイザックを周回し、 敵に接触ダメージを与え、 弾をブロックする#毎秒20の接触ダメージ#近くの敵に3.5ダメージの 涙を発射する"}, -- Bloodshot Eye
[514] = {"514", "Broken Modem", "敵と弾がランダムな 間隔で遅延する#遅延した弾は消滅する#25%の確率で部屋の クリア報酬が2倍になる"},
[517] = {"517", "Fast Bombs", "爆弾 +7#爆弾を高速で連続設置 可能になる#爆弾が互いをノックバック しなくなる"}, -- Fast Bombs
[523] = {"523", "Moving Box", "部屋のピックアップと アイテムを、10個まで 保存して運べる#保存した状態で再使用 すると、中身をそこに 展開する"}, -- Moving Box
[524] = {"524", "Technology Zero", "涙同士が電気ビームで つながり、触れた敵に 攻撃力x0.3のダメージ を秒間15回与える"}, -- Technology Zero
[531] = {"531", "Haemolacria", "涙が弧を描いて飛び、 衝突すると破裂して 小さな涙が拡散する#↓ 連射速度#↑ 攻撃力 +50%#↑ 攻撃力 +1"}, -- Haemolacria
[541] = {"541", "Marrow", "骨ハート +1#取得時、赤ハートを3個 スポーンする"}, -- Marrow
[543] = {"543", "Hallowed Ground", "ダメージを受けると 白いうんちがスポーン#うんちオーラの範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +250%#涙にホーミング効果を付与#一定確率でダメージ無効化"}, -- Hallowed Ground
[531] = {"531", "Haemolacria", "涙が弧を描いて飛び、 衝突すると破裂して 小さな涙が拡散する#↑ 攻撃力  +50%#↑ 攻撃力  +1#↓ 連射速度 -67%#↓ 射程   -20%"}, -- Haemolacria
[543] = {"543", "Hallowed Ground", "ダメージを受けると 白いうんちがスポーン#うんちオーラの範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +150%#涙にホーミング効果を付与#一定確率でダメージ無効化"}, -- Hallowed Ground
[549] = {"549", "Brittle Bones", "最大体力を0にし、6個の 骨ハートに置き換える#骨ハートを失うと:#8方向に骨が飛び散る#↑ 連射速度 +0.4(永続)"}, -- Brittle Bones
[552] = {"552", "Mom's Shovel", "次のフロアにつながる トラップドアを生成#装飾のある床の上で 使用するとクロール スペースを生成する (草やゴミがある床)#!!! ある場所で使うと…?"}, -- Mom's Shovel
[552] = {"552", "Mom's Shovel", "次のフロアにつながる トラップドアを生成#装飾のある床の上で 使用するとクロール スペースを生成する (草やゴミがある床)#!!! ある場所で使うと…?"}, -- Mom's Shovel
[553] = {"553", "Mucormycosis", "攻撃中、25%の確率で 胞子が飛び、敵に付着する#胞子は2.5秒後に爆発し、 近くの敵に5ダメージと 毒を与え、さらに4個の 胞子を拡散する"}, -- Mucormycosis
[554] = {"554", "2Spooky", "近くの敵を恐怖状態にする"}, -- 2Spooky
[555] = {"555", "Golden Razor", "コインを5枚消費し、 攻撃力を1.2増やす#その部屋でのみ有効#取得時、コイン +5"}, -- Golden Razor
[556] = {"556", "Sulfur", "その部屋にいる間、涙が {{Collectible118}}ブリムストーンに置き 換わる#同じ部屋で複数回使用 すると、そのたびに 攻撃力がアップする"}, -- Sulfur
[556] = {"556", "Sulfur", "{{Collectible118}} その部屋にいる間、涙が ブリムストーンに変化#同じ部屋で複数回使用 すると、そのたびに 攻撃力がアップする"}, -- Sulfur
[557] = {"557", "Fortune Cookie", "おみくじ・青ハート・ カード・トリンケットの いずれかをスポーンする"}, -- Fortune Cookie
[558] = {"558", "Eye Sore", "一定確率で、1~3発の 追加の涙がランダムな 方向に発射される"}, -- Eye Sore
[559] = {"559", "120 Volt", "接近した敵に放電し、 攻撃力x0.75の ダメージを与える"}, -- 120 Volt
@@ -241,7 +252,7 @@ local repCollectibles={
[574] = {"574", "Monstrance", "アイザックがオーラを 放ち、範囲内の敵に ダメージを与える#オーラの中心に近付く ほどダメージ量が増加"}, -- Monstrance
[575] = {"575", "The Intruder", "クモが頭に寄生し、スロー 効果付き涙で敵を攻撃する#ダメージを受けた時、 一定確率で頭から飛び出す"}, -- The Intruder
[576] = {"576", "Dirty Mind", "敵のうんちが味方になる#うんちを壊すと1~4匹の うんち使い魔がスポーン#特殊なうんちは特殊な うんち使い魔をスポーン#一定確率で岩がうんちに 置き換わる"}, -- Dirty Mind
[577] = {"577", "Damocles", "{{Warning}} 使い切りアイテム {{Warning}}#頭上に吊るされた剣が 一定の確率で落下し、 アイザックが即死する#剣が吊るされている間、 アイテムは倍になって スポーンする#お店、宝箱、悪魔取引の アイテムは倍にならない#即死効果は無敵状態で 回避できる#落下確率は15分で50%"}, -- Damocles
[577] = {"577", "Damocles", "{{Warning}} 使い切りアイテム {{Warning}}#使うと、アイザックの 頭上に剣が吊るされ、 以降、アイテムが倍に なってスポーンする#お店、宝箱、悪魔取引の アイテムは倍にならない#{{Warning}} ダメージを受けた後、 剣が一定確率で落下し、 アイザックが即死する#即死効果は無敵状態で 回避できる#落下確率は15分で50%"}, -- Damocles
[578] = {"578", "Free Lemonade", "床にレモネードが広がり、 敵に毎秒24のダメージを 与える"}, -- Free Lemonade
[579] = {"579", "Spirit Sword", "涙を剣による近接攻撃に 置き換える#剣は攻撃力x3のダメージを 与え、総体力が十分な時、 ビームを放つ#フルチャージするとスピン アタックとビームを放つ"}, -- Spirit Sword
[580] = {"580", "Red Key", "赤いドアの輪郭が表示 された壁に対して使用 すると、新しい部屋を 生成できる#10%の確率で特殊部屋が 生成される#13x13の範囲外に生成   すると、I AM ERRORに つながる  "}, -- Red Key
@@ -315,12 +326,12 @@ local repCollectibles={
[648] = {"648", "", "<Item does not exist>"},
[649] = {"649", "Fruity Plum", "部屋を斜めに飛び回り ながら涙を連射する、 ミニ・ベビープラムの 使い魔  "}, -- Fruity Plum
[650] = {"650", "Plum Flute", "ベビープラムが召喚され、 10秒間敵と戦う"}, -- Plum Flute
[651] = {"651", "Star of Bethlehem", "ボス部屋に向かって自律 移動し、到達すると停止 する使い魔#オーラの範囲内:#↑ 攻撃力 +1#↑ 攻撃力 +20%#↑ 連射速度アップ#涙にホーミング効果を付与#一定確率でダメージ無効"}, -- Star of Bethlehem
[651] = {"651", "Star of Bethlehem", "ボス部屋に向かって自律 移動し、到達すると停止 する使い魔#使い魔の範囲内:#↑ 攻撃力 +1#↑ 攻撃力 +20%#↑ 連射速度アップ#涙にホーミング効果を付与#一定確率でダメージ無効"}, -- Star of Bethlehem
[652] = {"652", "Cube Baby", "接触した敵にダメージと スロー効果を与え、敵を 倒した場合は凍結させる 使い魔  #自ら動けず、アイザック との接触や、敵の弾の ブロックでスライドする"}, -- Cube Baby
[653] = {"653", "Vade Retro", "保持中、倒された敵が 赤い幽霊を残す#アイテムを使用すると 赤い幽霊が爆発し、 敵にダメージを与える"}, -- Vade Retro
[653] = {"653", "Vade Retro", "保持中、倒された敵が 赤い幽霊を残す#アイテムを使用すると 赤い幽霊が爆発し、 敵にダメージを与える#残り体力が50%以下の、 幽霊タイプの敵を即死 させる(ボスを含む)"}, -- Vade Retro
[654] = {"654", "False PHD", "黒ハート +1#全てのピルが識別される#良性のピルを悪性に変換#ステータスを下げるピルを 飲むと攻撃力が0.6増加し、 それ以外の場合黒ハートを スポーンする"}, -- False PHD
[655] = {"655", "Spin to Win", "コマがアイザックを周回 し、敵に接触ダメージを 与え、弾をブロックする#毎秒10.5の接触ダメージ#使用すると、コマと他の 使い魔が高速で周回し、 接触ダメージが強化され、 移動速度が0.5アップする"}, -- Spin to Win
[656] = {"656", "Damocles", "<Item not obtainable>"}, -- Damocles
[656] = {"656", "Damocles", "使うと、アイザックの 頭上に剣が吊るされ、 以降、アイテムが倍に なってスポーンする#お店、宝箱、悪魔取引の アイテムは倍にならない#{{Warning}} ダメージを受けた後、 剣が一定確率で落下し、 アイザックが即死する#即死効果は無敵状態で 回避できる#落下確率は15分で50%"}, -- Damocles
[657] = {"657", "Vasculitis", "倒された敵が涙を拡散する#拡散する涙はアイザックの 持つ特殊効果を引き継ぐ"}, -- Vasculitis
[658] = {"658", "Giant Cell", "ダメージを受けるたびに マイクロ・アイザックが スポーンし、近くの敵を 追いかけ攻撃する"}, -- Giant Cell
[659] = {"659", "Tropicamide", "↑ 射程 +1.5#↑ 涙のサイズ"}, -- Tropicamide
@@ -333,7 +344,7 @@ local repCollectibles={
[666] = {"666", "", "<Item does not exist>"},
[667] = {"667", "Strawman", "セカンドキャラとして キーパーをスポーンする#死亡時、5匹の青クモを スポーンする#!!! アイテムを取得できるが、 死ぬと共に消滅する為、 ストーリー進行に必要な アイテムは注意#キーパーが生きている間、 悪魔部屋の取引コストは コインになる#取得時、爆弾を1個付与"}, -- Strawman
[668] = {"668", "Dad's Note", "アセントへ移行する"}, -- Dad's Note
[669] = {"669", "Sausage", "体力全回復#↑ 最大体力 +1#↑ 攻撃力  +0.5#↑ 移動速度 +0.2#↑ 弾速   +1.2#↑ 射程   +0.16#↑ 運    +1#↑ 悪魔部屋/天使部屋と プラネタリムの出現率が 6.9%アップ"}, -- Sausage
[669] = {"669", "Sausage", "体力全回復#↑ 最大体力 +1#↑ 攻撃力  +0.5#↑ 連射速度 +0.5#↑ 移動速度 +0.2#↑ 弾速   +0.2#↑ 射程   +1.5#↑ 運    +1#↑ 悪魔部屋/天使部屋と プラネタリムの出現率が 6.9%アップ"}, -- Sausage
[670] = {"670", "Options?", "部屋クリア時の報酬が 二択になる"}, -- Options?
[671] = {"671", "Candy Heart", "赤ハートを取得し、体力が 回復すると、ステータスが ランダムに一つアップする#取得時、赤ハートを1個 スポーン"}, -- Candy Heart
[672] = {"672", "A Pound of Flesh", "悪魔部屋と闇市の取引 コストがコインになる#お店のアイテム価格が コインではなくハート になる  #お店のピックアップは 無料で取得できるが、 トゲでダメージを受ける"}, -- A Pound of Flesh
@@ -368,7 +379,7 @@ local repCollectibles={
[701] = {"701", "Isaac's Tomb", "毎フロア開始時、古びた 宝箱をスポーンする#宝箱は以下の内容を含む:#{{Blank}} 43%:青ハート 1~3個#{{Blank}} 42%:トリンケット 3個#{{Blank}} 10%:古びた宝箱プールの    アイテム#{{Blank}} 5%:天使部屋アイテム"}, -- Isaac's Tomb
[702] = {"702", "Vengeful Spirit", "ダメージを受けると赤い ウィスプがスポーンし、 アイザックを周回する#ウィスプは透過効果を 持つ涙を発射し、敵に 接触ダメージを与える#弾のブロックはしない#ウィスプは最大6つまで 持て、フロアで持続する"}, -- Vengeful Spirit
[703] = {"703", "Esau Jr.", "現在のキャラクターが エサウJrと入れ替わる#エサウJrで使用すると、 元のキャラクターに戻る#エサウJrは+2の攻撃力と 飛行能力を持ち、3個の 黒ハートでスポーンする#初回使用時、エサウJrは 元のキャラクターが所持 していたアイテムと同数の ランダムなアイテムを得る#{{Warning}} どちらかのキャラクターが 死ぬとゲームオーバー"}, -- Esau Jr.
[704] = {"704", "Berserk!", "5秒間バーサーカー化し、 以下の効果を得る:#↑ 移動速度 +0.4#↑ 連射速度#↑ 攻撃力  +3#涙を骨による近接攻撃に 置き換える#通常の方法ではチャージ されず、敵にダメージを 与えることでチャージする"}, -- Berserk!
[704] = {"704", "Berserk!", "5秒間バーサーカー化し、 以下の効果を得る:#↑ 移動速度 +0.4#↑ 連射速度#↑ 攻撃力  +3#涙を骨による近接攻撃に 置き換える#敵を倒すと持続時間+1秒#通常の方法ではチャージ されず、敵にダメージを 与えることでチャージする"}, -- Berserk!
[705] = {"705", "Dark Arts", "無敵状態と+1の移動速度を 1秒間付与する#敵と弾を貫通して移動でき、 触れた敵の動きを止める#最初の敵に攻撃力x2+3.5の ダメージを与え、以降は 触れた敵/弾ごとに3.5の ダメージが追加される#効果終了時に爆発を起こし、 発動中の総ダメージ量と 等しいダメージを与える"}, -- Dark Arts
[706] = {"706", "Abyss", "部屋の全てのアイテムを 破壊し、イナゴの使い魔 に変換する#イナゴは攻撃方向に連動 して発射され、接触した 敵にダメージを与える#アイテムに応じて特殊な イナゴが生成される#最大64匹まで所持できる"}, -- Abyss
[707] = {"707", "Supper", "↑ 最大体力 +1#体力を1回復"}, -- Supper
@@ -380,9 +391,9 @@ local repCollectibles={
[713] = {"713", "Sumptorium", "半ハートを消費して血餅の 使い魔をスポーンする#血餅はアイザックの動きと 涙をコピーする#消費されたハートの種類に 応じて、特殊な効果を持つ 血餅がスポーンする"}, -- Sumptorium
[714] = {"714", "Recall", "フォーガットンの体を 呼び戻す"}, -- Recall
[715] = {"715", "Hold", "うんちを1個保存できる"}, -- Hold
[716] = {"716", "Keeper's Sack", "お店で買い物をするたび、 攻撃力・移動速度・射程 のいずれかがアップ#取得時に3枚のコインと 1個の鍵をスポーン"}, -- Keeper's Sack
[716] = {"716", "Keeper's Sack", "お店で買い物をするたび、 以下のいずれかがアップ:#↑ 攻撃力  +0.5#↑ 移動速度 +0.03#↑ 射程   +0.25#取得時に3枚のコインと 1個の鍵をスポーン"}, -- Keeper's Sack
[717] = {"717", "Keeper's Kin", "バトル中、岩から青クモが スポーンする#岩を破壊すると、0~2匹の 青クモがスポーンする"}, -- Keeper's Kin
[718] = {"718", "Keeper's Robe (Cut item)", "<Item does not exist>"}, -- Keepers Robe (Cut item)
[718] = {"718", "Keeper's Rope (Cut item)", "<Item does not exist>"}, -- Keepers Rope (Cut item)
[719] = {"719", "Keeper's Box", "ランダムなお店の商品を スポーンする(※有料)"}, -- Keeper's Box
[720] = {"720", "Everything Jar", "フルチャージではない状態 でも使用でき、チャージ量 に応じたピックアップを スポーンする#{{Blank}} 1:{{PoopPickup}} 2:{{Coin}} 3:{{Bomb}} 4:{{Key}}#{{Blank}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}}#{{Blank}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}#フルチャージで使用すると ランダムな効果が発動"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "スポーンするアイテムが グリッチ化して、効果が ランダムになる"}, -- TMTRAINER
@@ -401,6 +412,7 @@ local repCollectibles={
}
EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions[languageCode].collectibles)
---------- Modifiers ----------
EID.descriptions[languageCode].birthright ={
@@ -512,7 +524,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
[42] = "7.5%の確率で{{Collectible149}}吐き気薬", -- Bob's Rotten Head
[44] = "涙が10%の確率で敵を テレポートさせる#5秒おきに姿を消す", -- Teleport!
[45] = "倒した敵が20%の確率で 赤ハートを落とす", -- Yum Heart
[47] = "0.5倍ダメージ#使用時、照準地点に 2発の爆発涙を発射する", -- Doctor's Remote
[47] = "0.5倍ダメージ#使用時、照準地点に 3発の爆発涙を発射する", -- Doctor's Remote
[49] = "涙攻撃なし#使用時、同時にレーザー 攻撃を放つ", -- Shoop da Whoop!
[56] = "短射程・高速連射の涙#レモン汁を床に垂らし、 敵にダメージを与える", -- Lemon Mishap
[58] = "敵の弾で破壊されない", -- Book of Shadows
@@ -697,6 +709,7 @@ local repTrinkets={
[10] = {"10", "Wiggle Worm", "涙が波打つように飛ぶ#↑ 連射速度 +0.4#涙に透過効果を付与"}, -- Wiggle Worm
[11] = {"11", "Ring Worm", "涙がらせん状に飛ぶ#↑ 連射速度 +0.4#涙に透過効果を付与"}, -- Ring Worm
[15] = {"15", "Lucky Rock", "岩や障害物を壊すと、 33%の確率でコインが スポーン"},-- Lucky Rock
[23] = {"23", "Missing Poster", "保持中に生贄部屋で死ぬと ザ・ロストをアンロック#{{Player10}} アンロック済みの場合: 死ぬと、その部屋で ザ・ロストとして復活#{{Player31}} 汚染ロスト使用時は、 汚染ロストのまま復活"}, -- Missing Poster
[24] = {"24", "Butt Penny", "コインを拾うとおならが 出て、敵をノックバック させ、毒状態にする#うんちからコインが スポーンする確率 +20%"}, -- Butt Penny
[26] = {"26", "Hook Worm", "涙が矩形波のように飛ぶ#↑ 連射速度 +0.4#↑ 射程   +1.5#涙に透過効果を付与"}, -- Hook Worm
[32] = {"32", "Liberty Cap", "部屋に入るたび、25%の 確率でいずれかの効果を 付与:#{{Collectible71}} ミニ マッシュ#{{Collectible12}} 魔法のキノコ#{{Collectible120}} 変なキノコ#{{Collectible121}} 変なキノコ#{{Collectible342}} 青い帽子#{{Collectible398}} 神々の肉"}, -- Liberty Cap
@@ -714,9 +727,11 @@ local repTrinkets={
[96] = {"96", "Ouroboros Worm", "涙が渦を描くように飛ぶ#涙に透過効果を付与#↑ 連射速度 +0.4#↑ 射程   +1.5#↑ 涙の高さ +2#一定確率でホーミング効果"}, -- Ouroboros Worm
[98] = {"98", "Nose Goblin", "攻撃中、10%の確率で ホーミング効果付きの 鼻くそが飛び、敵に 10秒間くっ付く 鼻くそは攻撃力と等しい ダメージを毎秒与える"},
[101] = {"101", "Dim Bulb", "!!! アクティブアイテムの チャージが空の時:#↑ 攻撃力  +1.5#↑ 移動速度 +0.5#↑ 射程   +1.5#↑ 連射速度 +0.5#↑ 弾速   +0.3#↑ 運    +2"},
[107] = {"107", "Crow Heart", "ダメージを受ける時、 赤ハートが優先して 消費される  #!!! この効果で赤ハートに ダメージを受けた場合、 悪魔部屋/天使部屋の 出現率は通常通り減少"}, -- Crow Heart
[110] = {"110", "Silver Dollar", "保持して子宮/傷だらけの 子宮/ユテロ/コープスの フロアに移動すると、お店 が生成される"},
[111] = {"111", "Bloody Crown", "保持して子宮/傷だらけの 子宮/ユテロ/コープスの フロアに移動すると、トレ ジャールームが生成される"}, -- Bloody Crown
[119] = {"119", "Stem Cell", "フロア移動時、空の赤/骨 ハートの50%を回復する#端数は切り捨てるが、最低 でも半赤ハートは回復する"}, -- Stem Cell
[125] = {"125", "Extension Cord", "アイザックと使い魔の間に 電気ビームが発生し、敵に 6ダメージを与える#ヤコブ&エサウなどの複数 操作キャラクターや、協力 モード時は、キャラ間にも 電気ビームが発生する"}, -- Extension Cord
[128] = {"128", "Finger Bone", "ダメージを受けた時、5%の 確率で骨ハートを付与"}, -- Finger Bone
[129] = {"129", "Jawbreaker", "10%の確率で涙が歯に 置き換わる#歯は攻撃力x3.2の ダメージを与える#確率は運9で最大100%に"}, -- Jawbreaker
[130] = {"130", "Chewed Pen", "10%の確率で涙にスロー 効果を付与する#確率は運18で最大100%に"}, -- Chewed Pen
@@ -758,13 +773,13 @@ local repTrinkets={
[166] = {"166", "Modeling Clay", "部屋に入った時、50%の 確率でランダムな パッシブアイテムの 効果が付与される"}, -- Modeling Clay
[167] = {"167", "Polished Bone", "部屋をクリアした時、 25%の確率で友好的な ボニーがスポーンする#確率は運51で最大50%に"}, -- Polished Bone
[168] = {"168", "Hollow Heart", "フロア開始時、1個の 骨ハートを付与"}, -- Hollow Heart
[169] = {"169", "Kid's Drawing", "保持中、ガッピーの変身 に必要なアイテムの1つ として機能する"}, -- Kid's Drawing
[169] = {"169", "Kid's Drawing", "保持中、{{Guppy}} ガッピーの 変身に必要なアイテムの 1つとして機能する"}, -- Kid's Drawing
[170] = {"170", "Crystal Key", "部屋をクリアした時、 33%の確率で{{Collectible580}}レッド キーの効果が発動し、 赤い部屋が生成される#赤い部屋では効果の 発動確率が低下する"}, -- Crystal Key
[171] = {"171", "Keeper's Bargain", "悪魔取引のコストが、 50%の確率でハートから コインに置き換わる"}, -- Keeper's Bargain
[172] = {"172", "Cursed Penny", "コイン取得時、ランダムな 部屋にテレポートする#隠し部屋にもテレポート できる"}, -- Cursed Penny
[173] = {"173", "Your Soul", "悪魔取引を一度だけ 無料にする"}, -- Your Soul
[173] = {"173", "Your Soul", "悪魔取引を一度だけ 無料にする#!!! この効果は悪魔取引 として扱われ、天使 部屋の出現率に影響 する     "}, -- Your Soul
[174] = {"174", "Number Magnet", "悪魔部屋の出現率 +10%#クランプスが悪魔部屋に 現れなくなる#悪魔部屋が特別な構成に 置き換わり、アイテムや 黒ハート、敵が増加する"}, -- Number Magnet
[175] = {"175", "Strange Key", "時間制限を過ぎていても ハッシュに挑める#{{Collectible297}} パンドラの箱を使用 すると、ランダムな アイテムプールから 6個のアイテムが スポーンする"}, -- Strange Key
[175] = {"175", "Strange Key", "時間制限を過ぎていても ハッシュに挑める#{{Collectible297}} パンドラの箱を使うと 一緒に消費され、通常 効果の代わりに以下の 効果が発生する#ランダムなプールから 6個のアイテムをスポーン"}, -- Strange Key
[176] = {"176", "Lil Clot", "血餅の使い魔が現れ、 アイザックの動きと 涙をコピーする#血餅は3回のダメージを 受けると消滅し、新しい 部屋に入るとリスポーン する"}, -- Lil Clot
[177] = {"177", "Temporary Tattoo", "チャレンジルームの クリア報酬に宝箱が 追加される#ボスチャレンジルームの クリア報酬にボス部屋の アイテムが追加される"}, -- Temporary Tattoo
[178] = {"178", "Swallowed M80", "ダメージを受けると 50%の確率で自爆が起き、 敵に185のダメージを 与える   "}, -- Swallowed M80
@@ -781,6 +796,7 @@ local repTrinkets={
[189] = {"189", "Sigil of Baphomet", "敵を倒すと、ダメージを 無効化するシールドが 1秒間付与される#シールド展開中に別の 敵を倒すと、効果時間が 1秒延長する"}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
EID.descriptions[languageCode].goldenTrinket = "効果2倍!"
EID.descriptions[languageCode].tripledTrinket = "効果3倍!"
EID.descriptions[languageCode].quadrupledTrinket = "効果4倍!"
@@ -810,13 +826,16 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
local repCards={
[2] = {"2", "I - The Magician", "その部屋に居る間、涙に ホーミング効果を付与#↑ 射程 +3"}, -- I - The Magician
[12] = {"12", "XI - Strength", "その部屋に居る間:#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +1.5#↑ 涙の高さ +0.5#↑ 移動速度 +0.3"}, -- XI - Strength
[12] = {"12", "XI - Strength", "その部屋に居る間:#↑ 最大体力 +1#↑ 攻撃力  +0.3#↑ 攻撃力  +50%#↑ 射程   +1.5#↑ 移動速度 +0.3"}, -- XI - Strength
[16] = {"16", "XV - The Devil", "その部屋に居る間:#↑ 攻撃力 +2"},
[18] = {"18", "XVII - The Stars", "{{TreasureRoom}} トレジャールームに テレポート#{{Planetarium}} プラネタリウムがある場合、 そちらにテレポート"},
[27] = {"27", "Ace of Clubs", "全てのピックアップ・ 宝箱・ボス以外の敵を 爆弾に変換する"}, -- Ace of Clubs
[28] = {"28", "Ace of Diamonds", "全てのピックアップ・ 宝箱・ボス以外の敵を コインに変換する"}, -- Ace of Diamonds
[29] = {"29", "Ace of Spades", "全てのピックアップ・ 宝箱・ボス以外の敵を 鍵に変換する"}, -- Ace of Spades
[30] = {"30", "Ace of Hearts", "全てのピックアップ・ 宝箱・ボス以外の敵を ハートに変換する"}, -- Ace of Hearts
[34] = {"34", "Ehwaz", "次のフロアにつながる トラップドアを生成#装飾のある床の上で 使用するとクロール スペースを生成する (草やゴミがある床)"}, -- Ehwaz
[34] = {"34", "Ehwaz", "次のフロアにつながる トラップドアを生成#装飾のある床の上で 使用するとクロール スペースを生成する (草やゴミがある床)"}, -- Ehwaz
[39] = {"39", "Algiz", "ダメージを無効化する シールドを20秒間展開"}, -- Algiz
[42] = {"42", "Chaos Card", "移動方向にカードを投げ、 触れた敵を即死させる#デリリウムとビーストは 即死無効"}, -- Chaos Card
[51] = {"51", "Holy Card", "一度だけダメージを 無効化するシールドを 付与する   #効果は次のダメージを 受けるまで持続"}, -- Holy Card
[52] = {"52", "Huge Growth", "その部屋に居る間:#↑ 攻撃力 +7#↑ 射程  +3#障害物破壊能力を付与#アイザックのサイズ拡大"}, -- Huge Growth
[55] = {"55", "Rune Shard", "ランダムなルーンの 効果を発動する#通常のルーンよりも 効果は弱体化される"}, -- Rune Shard
@@ -851,7 +870,7 @@ local repCards={
[84] = {"84", "Soul of Judas", "敵の動きを3秒間止め、 無敵状態で敵と弾を 貫通して移動できる#3秒後、貫通した全ての 敵にダメージを与える#貫通した敵と弾の数に 応じてダメージが増加 する"}, -- Soul of Judas
[85] = {"85", "Soul of ???", "茶色い液体を床に残し ながら、毒のおならを 8連続で放つ#うんち爆弾を7個連続で 出す#茶色い液体の上に立つと#↑ 連射速度 +1.35#↑ 攻撃力  +1"}, -- Soul of ???
[86] = {"86", "Soul of Eve", "14匹の{{Collectible117}}鳥の死体が現れ、 その部屋に居る間、敵を 攻撃する"}, -- Soul of Eve
[87] = {"87", "Soul of Samson", "10秒間バーサーカー化し、 涙攻撃を近接攻撃に置き 換える#↑ 移動速度 +0.4#↑ 攻撃力  +3#↑ 連射速度"}, -- Soul of Samson
[87] = {"87", "Soul of Samson", "10秒間バーサーカー化し、 涙攻撃を近接攻撃に置き 換える#↑ 移動速度 +0.4#↑ 攻撃力  +3#↑ 連射速度#敵を倒すと持続時間+1秒"}, -- Soul of Samson
[88] = {"88", "Soul of Azazel", "{{Collectible441}}メガブラストを 7.5秒間放つ"}, -- Soul of Azazel
[89] = {"89", "Soul of Lazarus", "致命的なダメージを受け ると自動的に使用され、 半ハートの状態でその 部屋に復活する#復活時、ダメージを一定 時間無効化する"}, -- Soul of Lazarus
[90] = {"90", "Soul of Eden", "部屋の全てのアイテムと ピックアップをリロール する#アイテムはランダムな アイテムプールを使用 してリロールされる"}, -- Soul of Eden
@@ -875,7 +894,7 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[5] = "ボスを倒していない場合、 青ハートを1個付与", -- IV - The Emperor
[6] = "青ハートを3個スポーン", -- V - The Hierophant
[7] = "赤ハートを3個スポーン", -- VI - The Lovers
[8] = "有効時間2倍", -- VII - The Chariot
[8] = "持続時間2倍", -- VII - The Chariot
[9] = "スポーン量2倍", -- VIII - Justice
[10] ="グリードを出現させない#グリード出現済みの場合、 通常のお店に戻す", -- IX - The Hermit
[11] = "スポーン量2倍", -- X - Wheel of Fortune
@@ -891,6 +910,9 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[61] = "骨ハートを3個スポーン", -- V - The Hierophant?
[62] = "ブロークンハートを2個 追加し、アイテムを2個 スポーンする", -- VI - The Lovers?
[64] = "金宝箱を4~14個スポーン", -- VIII - Justice?
[65] = "コインを1枚追加", -- IX - The Hermit?
[66] = "追加のダイス部屋効果", -- X - Wheel of Fortune?
[68] = "持続時間2倍", -- XII - The Hanged Man?
[70] = "ランダムなピルの効果を 10連続で発動する", -- XIV - Temperance?
[72] = "岩や障害物の塊を部屋の 14ヶ所に生成する", -- XVI - The Tower?
[73] = "アイテムを2個削除し、 4個スポーンする", -- XVII - The Stars?
@@ -903,9 +925,9 @@ local repPills={
[4] = {"3", "Bombs are Key", "爆弾と鍵の所持数を 入れ替える#金爆弾/金鍵の場合、 金効果も入れ替わる"}, -- Bombs are Key
[12] = {"11", "Range Down", "↓ 射程 -0.6"}, -- Range Down
[13] = {"12", "Range Up", "↑ 射程 +0.75"}, -- Range Up
[38] = {"37", "Retro Vision", "ゲーム画面が30秒間 ピクセル加工される"},
[42] = {"41", "I'm Drowsy...", "部屋の全ての敵と アイザックを スロー状態にする"}, -- I'm Drowsy...
[43] = {"42", "I'm Excited!!!", "部屋の全ての敵と アイザックを 加速状態にする#30秒後と60秒後にも 効果が発動する"}, -- I'm Excited!!!
[48] = {"47", "Shot Speed Down", "↓ 弾速 -0.15"}, -- Shot Speed Down
[49] = {"48", "Shot Speed Up", "↑ 弾速 +0.15"}, -- Shot Speed Up
[50] = {"49", "Experimental Pill", "↑ ランダムなステータス#↓ ランダムなステータス#{{Collectible46}}幸せの足・{{Collectible303}}おとめ座・ {{Collectible75}}PHD所有時は減少なし#{{Collectible654}}偽PHD所有時は増加なし"}, -- Experimental Pill
@@ -915,7 +937,7 @@ EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
EID.descriptions[languageCode].horsepills={
{"0", "Bad Gas", "全ての敵に毒を与える"}, -- Bad Gas
{"1", "Bad Trip", "ハート2個のダメージを 受ける#ハートが2個以下の場合、 体力全快ピルに変化"}, -- Bad Trip
{"1", "Bad Trip", "ハート2個のダメージを 受ける#ハートが1個以下の場合、 体力全快ピルに変化"}, -- Bad Trip
{"2", "Balls of Steel", "青ハート +4"}, -- Balls of Steel
{"3", "Bombs are Key", "爆弾と鍵の所持数を 入れ替える#爆弾と鍵の所持数を 50%増やす#金爆弾/金鍵の場合、 金効果も入れ替わる"}, -- Bombs are Key
{"4", "Explosive Diarrhea", "アイザックの尻から 巨大ホーミング爆弾が 8連続スポーンする"}, -- Explosive Diarrhea
@@ -1025,8 +1047,23 @@ EID.descriptions[languageCode].GlitchedItemText = {
---------- Misc. Text ----------
EID.descriptions[languageCode].poopSpells = {
{"Poop", "ピックアップを落とすことが ある、通常のうんち"},
{"Corny Poop", "最大3匹の青ハエをスポーン"},
{"Burning Poop", "敵に接触ダメージを与える#壊されると炎を残す"},
{"Stone Poop", "投げると追加ダメージ#壊れにくい"},
{"Stinky Poop", "毒ガスで敵にダメージを 与える#!!! 毒ガスは引火・爆発する"},
{"Black Poop", "液体が敵をスロー状態にする#壊されると部屋の全ての敵に 10ダメージを与える"},
{"Holy Poop", "{{Collectible543}} オーラを放つ白いうんち#うんちオーラの範囲内:#↑ 攻撃力  +20%#↑ 連射速度 +150%#涙にホーミング効果を付与#一定確率でダメージ無効化"},
{"Brown Creep", "床に液体を残す#液体の上では攻撃力と 連射速度がアップする#液体にうんちを置くと、 各種相乗効果が発生"},
{"Fart", "敵と弾をノックバックし、 毒ガスを発生させる#!!! 毒ガスは引火・爆発する"},
{"Bomb", "ノーマルなうんち爆弾"},
{"Explosive Diarrhea", "アイザックの尻から 点火済みの爆弾が 5連続スポーンする"},
}
EID.descriptions[languageCode].VoidShopText = "吸収した場合:"
EID.descriptions[languageCode].VoidOptionText = "代わりに吸収される"
EID.descriptions[languageCode].VoidNames[2] = "{1} 連射速度アップ"
EID.descriptions[languageCode].spindownError = "アイテム消失"
@@ -1038,10 +1075,10 @@ EID.descriptions[languageCode].CraftingBagQuality = "バッグ品質:"
EID.descriptions[languageCode].CraftingBestQuality = "最高品質:"
EID.descriptions[languageCode].CraftingHideKey = "非表示:"
EID.descriptions[languageCode].CraftingPreviewKey = "プレビュー"
EID.descriptions[languageCode].CraftingPreviewKey = "プレビュー:"
EID.descriptions[languageCode].CraftingPreviewBackup = "!!! アンロックされていない場合"
EID.descriptions[languageCode].CraftingResults = "スクロール:#{{Blank}} {{CONFIG_BoC_Toggle}} 押下中に {{ButtonY}} or {{ButtonA}}#固定: {{ButtonX}} 更新: {{ButtonB}}#バッグリセット:{{ButtonRB}} 長押し"
EID.descriptions[languageCode].CraftingResults = "レシピのスクロール:#{{Blank}} マップ表示ボタン押下中#{{Blank}} {{ButtonY}} or {{ButtonA}}#レシピの固定: {{ButtonX}}#レシピの更新: {{ButtonB}}#バッグリセット:{{ButtonRB}} 長押し"
EID.descriptions[languageCode].BlankCardCharge = "白紙のカードチャージ:"
EID.descriptions[languageCode].BlankCardQCard = "I AM ERRORにテレポート#白紙のカードと?カード 両方が消失する"
@@ -1054,6 +1091,8 @@ EID.descriptions[languageCode].FalsePHDHeart = "黒ハートを1個スポーン"
EID.descriptions[languageCode].FalsePHDDamage = "攻撃力 +0.6"
EID.descriptions[languageCode].FalsePHDHorseDamage = "攻撃力 +1.2"
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "トリンケットを消費し、 通常の効果の代わりに、 ランダムなプールから 6個のアイテムをスポーン"
EID.descriptions[languageCode].AchievementWarningTitle = "{{ColorYellow}}!!! 注意 !!!"
EID.descriptions[languageCode].AchievementWarningText = "実績無効!#実績を有効化するには、 MOD未使用でママを倒す 必要があります#すでに倒している場合、 この警告はバグであり 無視して構いません#この警告は設定で無効に できます"
+38 -32
View File
@@ -26,19 +26,19 @@ local repCollectibles={
[42] = {"42", "밥의 썩은 머리통", "{{Poison}} 사용 시 공격하는 방향으로 공격력 185의 독폭탄을 발사합니다."}, -- Bob's Rotten Head
--[[ [44] = {"44", "순간이동!", "사용 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#캐릭터의 이동방향의 영향을 받습니다."}, ]] -- Teleport!
[45] = {"45", "맛난 하트", "사용 시 {{Heart}}빨간하트 1칸을 회복합니다.#다른 플레이어의 {{HalfHeart}}빨간하트를 반칸 회복합니다."}, -- Yum Heart
[46] = {"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#부정적인 알약 효과가 등장하지 않습니다.#방 클리어 보상이 등장할 확률이 추가로 증가합니다.#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
[46] = {"46", "행운의 발", "↑ {{LuckSmall}}행운 +1#부정적인 알약 효과가 등장하지 않습니다.#방 클리어 보상이 등장할 확률이 대폭 증가합니다.#야바위와 도박기계의 성공 확률이 증가합니다."}, -- Lucky Foot
[52] = {"52", "태아 박사", "공격이 폭탄 발사 공격으로 변경됩니다.#폭탄 공격력: x10#{{Blank}}공격력 60 이상인 경우: x5 +30"}, -- Dr. Fetus
[53] = {"53", "자석", "픽업 아이템이 캐릭터에게 끌려옵니다.#{{Chest}} 가까이에 있는 상자를 접촉 없이 열 수 있습니다."}, -- Magneto
[55] = {"55", "엄마의 눈알", "50%의 확률로 캐릭터의 뒤에서 공격이 나갑니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 5 이상일 때 100% 확률"}, -- Mom's Eye
[59] = {"59", "벨리알의 책", "!!! Judas 전용:#!!! {{Collectible619}}Birthright 습득시 획득:#다른 액티브와 결합되며 결합된 액티브 사용 시 그 방에서 액티브 충전량 1칸 당 {{DamageSmall}}공격력이 0.7 증가합니다.#일부 액티브 아이템에 특수한 효과를 추가합니다."}, -- Book of Belial
[62] = {"62", "뱀파이어의 부적", "↑ {{DamageSmall}}공격력 +0.3#적 13기 처치시 {{HalfHeart}}체력을 반칸 회복합니다."}, -- Charm of the Vampire
[64] = {"64", "스팀 세일", "{{Shop}} 상점에서 판매하는 물품의 가격을 50% 할인합니다.#중복 획득 시마다 할인한 가격에 50%씩 추가로 할인합니다.(최소 1{{Coin}})"}, -- Steam Sale
[64] = {"64", "스팀 세일", "{{Shop}} 상점에서 판매하는 물품의 가격을 50% 할인합니다.#중복 획득 시마다 할인한 가격에 50%씩 추가로 할인합니다.(최소 1{{Coin}})#!!! {{Collectible376}}Restock으로 올라간 가격은 할인되지 않습니다."}, -- Steam Sale
[65] = {"65", "무정부주의자의 요리책", "사용 시 적 주위에 트롤폭탄 6개를 생성합니다.#트롤폭탄은 캐릭터의 폭탄 아이템의 영향을 받습니다."}, -- Anarchist Cookbook
[67] = {"67", "매기", "공격하는 방향으로 공격력 6의 눈물을 발사합니다."}, -- Sister Maggy
[69] = {"69", "초콜릿 우유", "{{Chargeable}} 눈물을 충전하며 발사합니다. #충전 상태에 따라 공격력 배율이 x0.3 ~ x4로 증감합니다.#최소 공격력 배율은 연사 수치에 비례합니다."}, -- Chocolate Milk
[70] = {"70", "성장 호르몬", "↑ {{DamageSmall}}공격력 +1#↑ {{SpeedSmall}}이동속도 +0.2"}, -- Growth Hormones
[71] = {"71", "미니 버섯", "↑ {{RangeSmall}}사거리 +1.5#↑ {{SpeedSmall}}이동속도 +0.3#캐릭터의 크기가 작아집니다."}, -- Mini Mush
[72] = {"72", "묵주", "↑ {{SoulHeart}}소울하트 +3#↑ {{TearsSmall}}연사 +0.5#{{Collectible33}}The Bible이 모든 방에서 등장합니다."}, -- Rosary
[72] = {"72", "묵주", "↑ {{SoulHeart}}소울하트 +3#↑ {{TearsSmall}}연사 +0.5#!!! {{Collectible33}}The Bible이 모든 방에서 등장합니다."}, -- Rosary
[73] = {"73", "고기조각", "획득할 때마다 성장합니다.#1단계: 캐릭터 주위를 돌며 적의 탄환을 막아줍니다.#2단계: 1단계 + 공격하는 방향으로 공격력 3.5의 눈물을 발사합니다.#3단계: 적을 따라다니며 접촉한 적에게 초당 10의 피해를 입힙니다.#4단계: 적을 따라다니며 접촉한 적에게 초당 20의 피해를 입힙니다."}, -- Cube of Meat
[75] = {"75", "박사학위", "↑ {{Heart}}빨간하트 +2#{{Pill}}알약을 하나 드랍합니다.#사용하지 않은 알약의 효과를 알 수 있습니다.#부정적인 알약 효과가 등장하지 않습니다.#헌혈기 및 {{Collectible135}}IV Bag 사용 시 동전 1~2개를 추가로 드랍합니다.#{{Blank}} ({{Player14}}/{{Player33}} Keeper는 추가 동전 없음)"}, -- PHD
[77] = {"77", "나의 작은 유니콘", "사용 시 6초간 무적 상태가 되며 접촉한 적에게 0.5초당 20의 피해를 입힙니다."}, -- My Little Unicorn
@@ -78,6 +78,7 @@ local repCollectibles={
[155] = {"155", "엿보기 눈깔", "대각선으로 돌아다니며 접촉한 적에게 초당 17.1의 피해를 입힙니다.#캐릭터의 왼쪽 눈에서 공격력 x1.34의 공격이 나갑니다."}, -- The Peeper
[157] = {"157", "피의 욕망", "피격 시 그 스테이지에서 {{DamageSmall}}공격력 +0.5 +(피격 횟수-1)x0.2#{{Blank}} (6회 피격 시 최대 +6)"}, -- Bloody Lust
[158] = {"158", "수정구슬", "사용 시 맵에 스테이지 구조와 특수방 위치를 표시하며 {{SoulHeart}}소울하트 또는 {{Card}}카드를 하나 드랍합니다.#!!! 소지 시:#{{PlanetariumChanceSmall}} 첫 천체방 등장할 확률 +15%#{{PlanetariumChanceSmall}} 현재 게임에서 보물방 1회 이상 미입장 시 첫 천체방 등장 확률 +100%"}, -- Crystal Ball
[161] = {"161", "앙크", "↑ 목숨 +1#{{Player4}} 사망 시 전 방에서 ??? 캐릭터로 부활합니다.#{{Player25}} Tainted ???의 경우 ??? 캐릭터로 변경되지 않습니다."},
[163] = {"163", "유령 아기", "공격하는 방향으로 공격력 3.5의 장애물을 관통하는 빠른 눈물을 발사합니다."}, -- Ghost Baby
[169] = {"169", "폴리페무스", "↑ {{DamageSmall}}공격력 (+4)x2#↓ {{TearsSmall}}연사 배율 x0.42#적 처치 시 여분의 공격력을 남긴 채 관통합니다."}, -- Polyphemus
[171] = {"171", "거미 엉덩이", "{{Slow}} 사용 시 방 안의 모든 적에게 10의 피해를 주고 4초간 둔화시키며 사용과 동시에 적 처치시 파란 아군 거미를 소환합니다."}, -- Spider Butt
@@ -115,6 +116,7 @@ local repCollectibles={
[232] = {"232", "스톱워치", "↑ {{SpeedSmall}}이동속도 +0.3#모든 적들을 영구적으로 둔화시킵니다.#이 아이템으로 인한 둔화는 상태이상으로 취급되지 않아 다른 둔화 아이템과 중첩됩니다."}, -- Stop Watch
[233] = {"233", "소행성", "↑ {{RangeSmall}}사거리 +6.5#공격이 장애물을 관통합니다.#공격이 캐릭터 주위를 돌면서 발사됩니다."}, -- Tiny Planet
[240] = {"240", "임상시험", "4개의 랜덤한 능력치가 증가하며 나머지 2개의 능력치가 감소합니다."}, -- Experimental Treatment
[241] = {"241", "지하로부터의 계약", "방 클리어 보상이 하나 더 나옵니다.#방 클리어 보상이 33%의 확률로 등장하지 않습니다.#{{Blank}} (중첩 시 보상 개수 증가, 보상 미등장 확률 감소)"}, -- Contract from Below
[245] = {"245", "시력 2.0", "↓ {{DamageSmall}}공격력 배율 x0.75#공격이 2발로 나갑니다."}, -- 20/20
[248] = {"248", "군체의식", "파란 아군 파리/거미와 파리/거미 타입의 패밀리어의 공격력이 2배 증가합니다."}, -- Hive Mind
[249] = {"249", "추가 선택권", "{{BossRoom}}보스방 보상 아이템이 한개 더 추가되며 하나를 선택하면 나머지는 사라집니다."}, -- There's Options
@@ -129,7 +131,7 @@ local repCollectibles={
[273] = {"273", "밥의 뇌", "{{Throwable}} {{ColorOrange}}투척형{{CR}}#공격하는 방향으로 날아가며 #{{Poison}} 적에게 접촉 시 폭발하여 100의 방어 무시+독성 피해를 입힙니다."}, -- Bob's Brain
[274] = {"274", "최고의 짝꿍", "피격 시 캐릭터 주위를 돌며 접촉하는 적에게 초당 150의 피해를 줍니다."}, -- Best Bud
[275] = {"275", "꼬마 유황", "{{Chargeable}} 공격하는 방향으로 최대 공격력 20의 혈사포를 충전하여 발사합니다."}, -- Lil Brimstone
[276] = {"276", "아이작의 심장", "캐릭터를 따라다니며 캐릭터가 무적이 되고 심장이 피격당할 시 캐릭터가 피해를 입습니다.#{{Chargeable}} 공격키를 누르면 움직이지 않으며 공격키를 떼면 주변의 적을 밀쳐냅니다."}, -- Isaac's Heart
[276] = {"276", "아이작의 심장", "캐릭터를 따라다니며 캐릭터가 무적이 되고 심장이 피격당할 시 캐릭터가 피해를 입습니다.#{{Chargeable}} 공격키를 누르면 움직이지 않으며 공격키를 떼면 주변의 적을 밀쳐내며 8방향으로 공격력 8의 핏방울을 발사합니다.#캐릭터가 접촉한 적에게 틱 당 공격력 x2의 피해를 줍니다."}, -- Isaac's Heart
[278] = {"278", "악마 거지", "방 안을 돌아다니며 빨간하트를 먹으며 1.5개의 빨간하트를 먹으면 {{BlackHeart}}블랙하트, {{Card}}카드, {{Rune}}룬, {{Pill}}알약, 적 거미 중 하나를 드랍합니다."}, -- Dark Bum
[280] = {"280", "눈나 거미", "{{Charm}} 방 안을 돌아다니며 접촉한 적을 매혹시킵니다.#방 안에 적이 있을 때 랜덤하게 파란 아군 거미를 소환합니다."}, -- Sissy Longlegs
[283] = {"283", "100면 주사위", "!!! 사용 시 이하의 주사위 아이템을 모두 발동:#{{Blank}} {{Collectible476}}{{Collectible284}}{{Collectible105}}{{Collectible437}}{{Collectible406}}{{Collectible285}}{{Collectible386}}{{Collectible166}}#방 안의 아이템, 픽업 아이템, 장애물, 소지중인 아이템, 능력치를 모두 바꿉니다.#그 방을 다시 시작하며, 방 클리어 시 이전과 다른 보상이 드랍됩니다.#방 안의 픽업 아이템 중 하나를 복사합니다."}, -- D100
@@ -151,6 +153,7 @@ local repCollectibles={
[308] = {"308", "물병자리", "캐릭터가 지나간 자리에 파란 장판이 생기며 닿은 적은 공격력 x0.66의 피해를 입습니다.#장판의 효과는 현재 눈물 효과에 따라 달라집니다."}, -- Aquarius
[309] = {"309", "물고기자리", "↑ {{TearsSmall}}연사(+상한) +0.5#공격이 적을 밀쳐냅니다."}, -- Pisces
[310] = {"310", "이브의 마스카라", "↑ {{DamageSmall}}공격력 배율 x2#↓ {{TearsSmall}}연사 배율 x0.66#↓ {{ShotspeedSmall}}탄속 -0.5"}, -- Eve's Mascara
[311] = {"311", "유다의 그림자", "↑ 목숨 +1#{{Player12}} 사망 시 전 방에서 Black Judas 캐릭터#{{Blank}} (2{{BlackHeart}}/{{DamageSmall}} x2/{{SpeedSmall}} +0.1)로 부활합니다.#{{Player24}} Tainted Judas의 경우 Black Judas 캐릭터로 변경되지 않습니다."}, --Judas' Shadow
[314] = {"314", "살찐 허벅지", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#↓ {{SpeedSmall}}이동속도 -0.4#장애물을 부술 수 있습니다."}, -- Thunder Thighs
[315] = {"315", "이상한 끌개", "공격이 무언가에 부딪힐 때 적과 픽업 아이템이 공격에 끌려옵니다."}, -- Strange Attractor
[316] = {"316", "저주받은 눈알", "{{Chargeable}} 눈물을 충전한 다음 최대 5발의 눈물을 일렬로 발사합니다.#!!! 충전중 피격 시 스테이지 안의 랜덤한 방으로 순간이동합니다.#{{Blank}} ({{Collectible260}} 보유 시 순간이동 효과 면역)"}, -- Cursed Eye
@@ -161,7 +164,7 @@ local repCollectibles={
[328] = {"328", "반전사진", "!!! Dark Room/Home 스테이지 입장에 필요#↑ {{DamageSmall}}공격력 +1#피격 시 {{HalfHeart}}빨간하트가 반칸 이하일 때 방 안의 모든 적에게 40의 피해를 줍니다."}, -- The Negative
[330] = {"330", "두유", "↓ {{DamageSmall}}공격력 배율 x0.2#↑ {{TearsSmall}}연사 배율 x5.5#충전이 필요한 공격이 충전 없이 자동으로 발사됩니다.#{{Blank}} (부가 공격 제외)"}, -- Soy Milk
[331] = {"331", "신", "↑ {{DamageSmall}}공격력 +1#↓ {{TearsSmall}}연사 -0.3#↑ {{RangeSmall}}사거리 +0.5#↓ {{ShotspeedSmall}}탄속 -0.3#공격이 적에게 유도됩니다.#눈물에 후광이 생기며 후광에 닿은 적은 프레임당 2의 피해를 입습니다."}, -- Godhead
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}}공격력 배율 x1.4/{{Collectible214}}Anemic)로 부활하며 최대 체력이 1 감소, {{DamageSmall}}공격력이 +0.5 증가합니다.#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다."}, -- Lazarus' Rags
[332] = {"332", "나사로의 붕대", "↑ 목숨 +1#{{Player11}} 사망 시 즉시 Lazarus Risen 캐릭터#{{Blank}} (1{{Heart}}/{{DamageSmall}} x1.4/{{Collectible214}})로 부활하며 최대 체력이 1 감소, {{DamageSmall}}공격력이 +0.5 증가합니다.#부활 이후 스테이지 진입 시마다 사망 이전의 Lazarus 캐릭터로 변경되며 해당 아이템의 효과를 다시 발동할 수 있습니다.#{{Player29}} Tainted Lazarus의 경우 Lazarus Risen 캐릭터로 변경되지 않습니다."}, -- Lazarus' Rags
[333] = {"333", "정신", "맵에 특급 비밀방을 제외한 모든 방의 위치가 표시됩니다."}, -- The Mind
[336] = {"336", "죽은 양파", "↓ {{RangeSmall}}사거리 -1.5#↓ {{ShotspeedSmall}}탄속 -0.4#공격이 적과 장애물을 관통합니다."}, -- Dead Onion
[339] = {"339", "안전핀", "↑ {{BlackHeart}}블랙하트 +1#↑ {{RangeSmall}}사거리 +1.5#↑ {{ShotspeedSmall}}탄속 +0.16"}, -- Safety Pin
@@ -173,7 +176,7 @@ local repCollectibles={
[347] = {"347", "복시", "!!! 일회용#사용 시 방 안의 모든 아이템과 픽업 아이템을 2배로 복사합니다.#선택형 상태가 유지되며 판매 아이템의 경우 판매 가격이 제거됩니다."}, -- Diplopia
[348] = {"348", "위약", "{{Pill}} 사용 시 현재 소지중인 알약의 효과를 발동합니다.#알약에 따라서 충전량이 달라집니다."}, -- Placebo
[350] = {"350", "독성 쇼크", "{{Poison}} 방 입장 시 방 안의 모든 적에게 공격력 x4의 피해를 줍니다.#{{Blank}} (보스는 x2)#적 처치시 초록 장판이 생기며 장판에 닿은 적은 초당 30의 피해를 입습니다.#캐릭터가 독구름에 면역이 됩니다."}, -- Toxic Shock
[352] = {"352", "유리 대포", "사용 시 공격력 x10 +10의 눈물을 발사합니다.#!!! 피격 시 체력 2칸의 피해를 추가로 입으며 대포가 부서집니다.#부서진 대포의 충전량을 채우면 대포를 복구할 수 있습니다."}, -- Glass Cannon
[352] = {"352", "유리 대포", "사용 시 공격력 x10 +10의 눈물을 발사합니다.#!!! 패널티 피격 시 체력 2칸의 피해를 추가로 입으며 대포가 부서집니다.#부서진 대포의 충전량을 채우면 대포를 복구할 수 있습니다."}, -- Glass Cannon
[354] = {"354", "식품 완구", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1#장신구를 하나 드랍합니다."}, -- Crack Jacks
[355] = {"355", "엄마의 진주목걸이", "↑ {{SoulHeart}}소울하트 +1#↑ {{RangeSmall}}사거리 +0.38#↑ {{LuckSmall}}행운 +1"}, -- Mom's Pearls
[360] = {"360", "인큐버스", "공격하는 방향으로 캐릭터의 공격력 x0.75의 공격을 발사합니다."}, -- Incubus
@@ -212,6 +215,7 @@ local repCollectibles={
[427] = {"427", "마인크래프터", "사용 시 이동식 TNT를 생성합니다.#충전되지 않았을때 사용 시 생성한 TNT를 폭파합니다."}, -- Mine Crafter
[430] = {"430", "파리 아저씨", "캐릭터가 지나간 길을 0.66초 후 따라가며 근처의 적에게 눈물 공격력과 같은 눈물을 발사합니다."}, -- Papa Fly
[431] = {"431", "다차원 아기", "캐릭터가 지나간 길을 0.66초 후 따라가며 눈물이 통과하면 2개로 복제되어 나갑니다."}, -- Multidimensional Baby
[432] = {"432", "반짝이 폭탄", "↑ {{Bomb}}폭탄 +5#폭탄이 터질 때 63%의 확률로 랜덤한 픽업 아이템 또는 장신구가 드랍되거나 15%의 확률로 랜덤한 적을 {{Charm}}매혹시킵니다.#픽업/장신구가 소환될 때마다 현재 층에서 소환 확률이 1%p씩 감소합니다."}, -- Glitter Bombs
[436] = {"436", "우유!", "피격 시 그 방에서 {{TearsSmall}}연사(+상한) +1"}, -- Milk!
[437] = {"437", "7면체 주사위", "사용 시 그 방을 다시 시작하며, 방 클리어 시 이전과 다른 보상이 드랍됩니다.#{{MirrorRoom}} 거울세계의 특수방에서 사용 시 해당 특수방을 재설정합니다."}, -- D7
[439] = {"439", "엄마의 상자", "사용 시 랜덤한 장신구를 하나 드랍합니다.#!!! 소지 시:#↑ {{LuckSmall}}행운 +1#↑ 들고 있는 장신구의 효과가 2배로 증가합니다.#{{Blank}} (황금 장신구는 1.5배)"}, -- Mom's Box
@@ -223,7 +227,7 @@ local repCollectibles={
[448] = {"448", "유리 조각", "피격 시 25% 확률로 {{Heart}}빨간하트를 하나 드랍합니다.#{{BleedingOut}}피격 시 빨간하트를 획득할 때까지 20초마다 체력 반칸의 피해를 입으며 공격하는 방향으로 여러 개의 눈물을 흩뿌리면서 발사합니다."}, -- Shard of Glass
[449] = {"449", "강철판", "↑ {{SoulHeart}}소울하트 +1#적 탄환에 맞았을 때 25%의 확률로 유도 반사탄을 발사합니다."}, -- Metal Plate
[450] = {"450", "탐욕의 눈", "눈물을 20번 발사할 때마다 {{ColorYellow}}동전을 1개 소모하고{{CR}} 캐릭터의 공격력 x1.5의 피해를 주며 적을 멈추게 만드는 눈물을 발사합니다.#멈춘 적 처치 시 {{Coin}}동전을 1~3개 드랍합니다."}, -- Eye of Greed
[451] = {"451", "타로 천", "{{Card}}카드를 하나 드랍합니다.#타로 타입 카드에 추가적인 효과를 부여합니다."}, -- Tarot Cloth
[451] = {"451", "타로 천", "{{Card}}카드를 하나 드랍합니다.#타로 타입 카드에 추가적인 효과를 부여합니다.#!!! 일부 카드의 추가적인 효과는 {{Collectible286}}Blank Card로 사용 시 적용되지 않거나 약화됩니다."}, -- Tarot Cloth
[453] = {"453", "복합 골절", "↑ {{RangeSmall}}사거리 +0.38#눈물이 무언가에 부딪힐 때 1~3갈래로 갈라집니다."}, -- Compound Fracture
[455] = {"455", "아빠의 잃어버린 동전", "↑ {{RangeSmall}}사거리 +0.38#{{Coin}}행운 동전을 하나 드랍합니다."}, -- Dad's Lost Coin
[456] = {"456", "곰팡이 핀 빵", "↑ {{Heart}}최대 체력 +1#↑ {{Heart}}빨간하트 +1"}, -- Moldy Bread
@@ -239,9 +243,10 @@ local repCollectibles={
[476] = {"476", "1면 주사위", "사용 시 방 안의 픽업 아이템 중 하나와 같은 종류의 픽업 아이템을 생성합니다."}, -- D1
[477] = {"477", "공허", "사용 시 방 안의 아이템을 흡수합니다.#액티브를 흡수한 이후 다음 사용부터 아이템을 사용할 때마다 흡수한 액티브의 효과가 발동됩니다.#패시브 흡수 시 랜덤한 능력치가 2개 증가합니다."}, -- Void
[481] = {"481", "데이터마이너", "사용 시 능력치가 랜덤으로 증가하거나 감소하며 그 방에서 랜덤한 효과가 부여됩니다.#!!! 방 안의 스프라이트가 망가집니다."}, -- Dataminer
[483] = {"483", "맘마 메가!", "!!! 일회용#사용 시 그 스테이지에서 방 입장 시 방 안의 모든 장애물을 파괴하고 적에게 200의 폭발 피해를 입힙니다.#사용 후 {{BossRoom}}보스방을 처음 입장한 경우에 한해 보스러시/Blue Womb으로 향하는 문이 열립니다.#{{GoldenBomb}} 황금폭탄을 갖고 있을 경우 황금 폭탄을 아이템 대신 소모합니다."}, -- Mama Mega!
[483] = {"483", "맘마 메가!", "!!! 일회용#사용 시 그 스테이지에서 방 입장 시 방 안의 모든 장애물을 파괴하고 적에게 200의 폭발 피해를 입힙니다.#사용 후 {{BossRoom}}보스방에 처음 입장했을 때 D2(6스테이지)의 경우 보스러시가, W2(8스테이지)의 경우 Blue Womb으로 향하는 문이 열립니다.#{{GoldenBomb}} 황금폭탄을 갖고 있을 경우 황금 폭탄을 아이템 대신 소모합니다."}, -- Mama Mega!
[486] = {"486", "무딘 면도칼", "사용 시 피해를 입지 않고 피격 시 발동 효과를 발동합니다."}, -- Dull Razor
[487] = {"487", "감자칼", "!!! 사용 시 이하 효과 발동:#최대 체력 1칸을 제거하고 영구적으로 {{Collectible73}}Cube of Meat를 하나 얻으며 {{DamageSmall}}공격력이 0.2 증가합니다.#그 방에서 {{RangeSmall}}사거리 +1.5 증가하며 캐릭터가 지나간 자리에 빨간 장판이 생기며 닿은 적은 초당 20의 피해를 입습니다.#!!! 피격 시 발동 효과를 발동합니다."}, -- Potato Peeler
[488] = {"488", "메트로놈", "사용 시 그 방에서 랜덤한 아이템 효과를 발동합니다.#{{Blank}} (해금 여부 무관)#!!! 아래 아이템은 발동 확률 감소:#{{Collectible622}}{{Collectible628}}#!!! 아래 아이템은 발동되지 않음:#{{Collectible422}}{{Collectible475}}{{Collectible326}}{{Collectible482}}{{Collectible636}}"}, -- Metronome
[489] = {"489", "무한 주사위", "아래 중 원하는 주사위 아이템을 골라 사용할 수 있습니다:#{{Blank}} {{Collectible476}}{{Collectible284}}{{Collectible105}}{{Collectible609}}{{Collectible437}}{{Collectible406}}{{Collectible285}}{{Collectible386}}{{Collectible166}}{{Collectible283}}#{{Blank}} ( {{ButtonRT}}버튼으로 전환 가능)"}, -- D infinity
[491] = {"491", "산성 아기", "{{Pill}} 방 6~7개 클리어 시 알약을 하나 드랍합니다.#{{Poison}} 알약 사용 시 방 안의 적에게 10의 피해를 주며 3초간 중독시킵니다."}, -- Acid Baby
[493] = {"493", "아드레날린", "{{EmptyHeart}} 빈 최대 체력 1칸 당 {{DamageSmall}}공격력 증가#!!! 증가량 예시 :#1칸일 때 +0.3#2칸일 때 +0.92#3칸일 때 +1.76#4칸일 때 +2.79#5칸일 때 +3.98"}, -- Adrenaline
@@ -268,7 +273,7 @@ local repCollectibles={
[530] = {"530", "죽음의 살생부", "해골마크가 뜬 적을 순차적으로 처치시 픽업 아이템이 드랍되거나 랜덤한 능력치가 하나 증가합니다."}, -- Death's List
[531] = {"531", "피눈물병", "↑ {{DamageSmall}}공격력 +1#↑ {{DamageSmall}}공격력 배율 x1.5#↓ {{TearsSmall}}눈물 딜레이 x2 +11#공격력 x3.1의 눈물을 포물선으로 발사하며 무언가에 부딪힐 시 파열되어 작은 눈물이 흩어집니다."}, -- Haemolacria
[533] = {"533", "삼성송", "공격이 하얀색 빛줄기 공격으로 변경됩니다.#빛줄기는 적에게 다단히트로 공격력 x0.33의 피해를 주며 적을 관통합니다."}, -- Trisagion
--541(Marrow) : exact same description
--535(Blanket) : exact same description
[543] = {"543", "성지", "피격 시 오라를 가진 하얀 똥을 설치합니다.#오라 안에 있을 시 {{DamageSmall}}공격력이 2.5배, {{TearsSmall}}연사가 2.5배 증가하며 피해를 확률적으로 무시하고 공격에 유도 효과가 생깁니다."}, -- Hallowed Ground
[544] = {"544", "날카로운 갈비뼈", "캐릭터가 보는 방향에서 앞뒤로 움직이면서 접촉하는 적에게 초당 공격력 x6의 피해를 입힙니다."}, -- Pointy Rib
[549] = {"549", "최약골", "↑ {{EmptyBoneHeart}}뼈하트 +6#!!! 최대 체력, 빨간하트, 썩은하트를 모두 제거합니다.#뼈하트 파괴 시 {{TearsSmall}}연사(+상한)가 0.4 증가합니다."}, -- Brittle Bones
@@ -307,7 +312,7 @@ local repCollectibles={
[581] = {"581", "초능력 파리", "캐릭터 주변을 돌며 캐릭터에게 날아오는 적의 탄환을 추적해 반사합니다.#적에게 접촉 시 초당 15의 피해를 줍니다."}, -- Psy Fly
[582] = {"582", "어지러운 버섯", "사용할 때마다 {{TearsSmall}}연사(+상한)가 +0.75 증가하고 {{SpeedSmall}}이동속도가 -0.03 감소하며 화면이 일그러집니다.#방 클리어 시 효과가 1회분 제거됩니다."}, -- Wavy Cap
[583] = {"583", "로켓 든 병", "↑ {{Bomb}}폭탄 +5#폭탄 사용 시 로켓이 캐릭터가 공격하는 방향으로 날아가 폭발합니다."}, -- Rocket In a Jar
[584] = {"584", "미덕의 책", "사용 시 캐릭터 주위를 돌며 공격하는 방향으로 공격력 2의 눈물을 발사하는 불꽃을 소환합니다.#액티브 아이템 획득 시 액티브와 결합되며 결합된 액티브 사용 시 특수 능력을 가진 불꽃을 소환합니다.#소환할 수 있는 불꽃의 수는 최대 26개(내부 6 + 중간 8 + 외부 12)입니다.#악마방에서 거래해도 천사방 등장 확률이 제거되지 않습니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Book of Virtues
[584] = {"584", "미덕의 책", "사용 시 캐릭터 주위를 돌며 공격하는 방향으로 공격력 2의 눈물을 발사하는 불꽃을 소환합니다.#액티브 아이템 획득 시 액티브와 결합되며 결합된 액티브 사용 시 특수 능력을 가진 불꽃을 소환합니다.#최대 26개(내부 6, 중간 8, 외부 12)까지 소환할 수 있습니다.#악마방에서 거래해도 천사방 등장 확률이 제거되지 않습니다.#↑ {{AngelChanceSmall}}천사방 확률 +25%"}, -- Book of Virtues
[585] = {"585", "석고 옥합", "!!! 일회용#사용 시 {{SoulHeart}}소울하트 3개와 {{AngelRoom}}천사방 아이템 2개를 생성합니다.#악마방에서 거래했을 시에는 {{SoulHeart}}소울하트 2개와 {{AngelRoom}}천사방 아이템 1개를 생성합니다. #충전량이 0부터 시작하며 소울하트/블랙하트 획득 시 체력으로 획득되지 않는 대신 하트 0.5개당 한칸씩 충전됩니다."}, -- Alabaster Box
[586] = {"586", "천국의 계단", "스테이지 첫 방에 {{AngelRoom}}천사방 아이템을 파는 상점으로 갈 수 있는 사다리가 생성됩니다.#!!! 사다리는 방을 벗어나면 사라집니다."}, -- The Stairway
[587] = {"587", "", "<Item does not exist>"}, --
@@ -417,7 +422,7 @@ local repCollectibles={
[691] = {"691", "성스러운 오브", "{{Quality0}}/{{Quality1}}등급인 아이템이 등장하지 않습니다.#{{Quality2}}등급 아이템이 33% 확률로 다른 아이템으로 변경됩니다."}, -- Sacred Orb
[692] = {"692", "핏빛 결속", "{{DevilRoom}}악마방에 특수한 가시를 생성합니다.#가시에 피격 시 일정 확률로 특정한 보상을 드랍합니다.#!!! 35%: 없음#{{Blank}} 33%: {{DamageSmall}}공격력 +0.5#{{Blank}} 15%: {{Coin}}동전 6개#{{Blank}} 10%: {{BlackHeart}}블랙하트 2개#{{Blank}} 5%: {{DevilRoom}}악마방 아이템#{{Blank}} 2%: Leviathan 세트 ({{BlackHeart}}블랙하트 +2, 비행)"}, -- Sanguine Bond
[693] = {"693", "파리 군단", "캐릭터 주위를 돌며 적의 탄환을 막는 파리 배리어를 8마리 얻습니다.#방 클리어 시 파리 배리어를 1마리 얻습니다. (최대 16마리)#파리가 탄환을 막으면 파란 아군 파리로 바뀝니다."}, -- The Swarm
[694] = {"694", "비탄", "↓ {{BrokenHeart}}소지 불가능 체력 +3#{{BrokenHeart}} 소지 불가능 체력 1칸 당 {{DamageSmall}}공격력 +0.25#피격 시 남은 체력이 없을 경우 피격을 무효화하고 {{BrokenHeart}}소지 불가능 체력을 2칸 추가하며 방 안의 모든 적에게 40의 피해를 줍니다."}, -- Heartbreak
[694] = {"694", "비탄", "↓ {{BrokenHeart}}소지 불가능 체력 +3#{{BrokenHeart}} 소지 불가능 체력 1칸 당 {{DamageSmall}}공격력 +0.25#피격 시 남은 체력이 없을 경우 체력을 반칸 남기고 {{BrokenHeart}}소지 불가능 체력을 2칸 추가하며 방 안의 모든 적에게 40의 피해를 줍니다."}, -- Heartbreak
[695] = {"695", "피의 돌풍", "!!! 피격 시 그 스테이지에서:#{{TearsSmall}}연사(+상한) +0.25 +(이전까지의 증가량 x0.1)#{{SpeedSmall}}이동속도 +0.07 +(이전까지의 증가량 x0.04)#{{Blank}} (최대 6회 적용)"}, -- Bloody Gust
[696] = {"696", "구원", "캐릭터 주위에 하얀 고리가 생기며 고리에 1초간 닿은 적에게 빛줄기가 나와 적에게 3.5의 피해를 입히고 4방향으로 공격력 1.75의 빛줄기를 발사합니다.#피격 시 그 스테이지에서 고리의 크기가 커집니다.#{{Blank}} (최대 10회 적용)"}, -- Salvation
[697] = {"697", "사라진 쌍둥이", "{{BossRoom}}보스방 입장 시 복제 보스가 소환됩니다.#원본 보스와 복제된 보스 모두 체력이 75%로 감소되며 {{Collectible232}}미세한 둔화에 걸립니다.#복제된 보스 처치시 보스방 아이템을 생성합니다."}, -- Vanishing Twin
@@ -435,7 +440,7 @@ local repCollectibles={
[709] = {"709", "수플렉스!", "사용 시 바라보는 방향으로 돌진해 접촉한 적을 붙잡으며 조준점을 조종하여 위치를 정합니다.#1초 후 정한 위치에 착지해 붙잡은 적에게 50의 피해를 주고 주위에 충격파를 일으킵니다."}, -- Suplex!
[710] = {"710", "조합 가방", "사용 시 공격하는 방향으로 주머니를 휘둘러 픽업 아이템을 담을 수 있습니다.#픽업 아이템을 8개 담았을 때 사용 시 저장된 픽업을 소모하여 정해진 아이템을 제작합니다."}, -- Box of Crafting
[711] = {"711", "뒤집기", "일부 아이템의 뒤쪽에 숨겨진 아이템이 흐리게 표시됩니다.#사용 시 원래 아이템을 숨겨진 아이템으로 바꿉니다.#아이템 획득 후에 사용 시에는 숨겨진 아이템을 생성합니다.#!!! 숨겨진 아이템만 있는 상태에서 방을 나가면 숨겨진 아이템은 사라집니다."}, -- Flip
[712] = {"712", "마도서 레메게톤", "사용 시 캐릭터의 주위를 도는 아이템의 모습을 한 불꽃을 소환합니다.#25%의 확률로 현재 방의 배열의 아이템 불꽃을 소환하며#{{Blank}} 75%의 확률로 {{TreasureRoom}}/{{BossRoom}}/{{Shop}} 배열의 아이템 불꽃을 소환합니다.#불꽃이 있는 동안 해당 아이템의 효과를 받으며 불꽃 소멸 시 효과를 잃습니다."}, -- Lemegeton
[712] = {"712", "마도서 레메게톤", "사용 시 캐릭터의 주위를 도는 아이템의 모습을 한 불꽃을 소환합니다.#25%의 확률로 현재 방의 배열의 아이템 불꽃을 소환하며#{{Blank}} 75%의 확률로 {{Collectible402}}랜덤 배열의 아이템 불꽃을 소환합니다.#불꽃이 있는 동안 해당 아이템의 효과를 받으며 불꽃 소멸 시 효과를 잃습니다.#최대 24개까지 소환할 수 있으며 이후 추가 소환 시 가장 먼저 소환된 불꽃과 효과가 제거됩니다."}, -- Lemegeton
[713] = {"713", "섬토리움", "사용 시 체력 반칸을 깎고 클롯 패밀리어를 소환합니다.#클롯은 캐릭터와 같이 이동하며 공격하는 방향으로 캐릭터의 공격력 x0.35의 공격을 발사합니다.#클롯의 체력은 시간이 지날수록 서서히 감소합니다."}, -- Sumptorium
[714] = {"714", "복귀", "!!! Tainted Soul 전용 :#사용 시 멀리 떨어져 있는 Tainted Forgotten을 캐릭터의 위치로 불러옵니다.#Tainted Forgotten을 집기 전까지 피해를 받지 않습니다."}, -- Recall
[715] = {"715", "저장", "!!! Tainted ??? 전용 :#사용 시 현재 선택된 똥을 보관합니다.#보관한 상태에서 사용 시 보관한 똥을 사용합니다."}, -- Hold
@@ -763,12 +768,13 @@ local repTrinkets={
[18] = {"18", "성경 책자", "{{EthernalHeart}} 이터널하트가 드랍될 확률이 증가합니다."}, -- Bible Tract
[19] = {"19", "종이 클립", "열쇠가 필요한 모든 상자를 열쇠 소모 없이 열 수 있습니다."}, -- Paper Clip
[22] = {"22", "악마 꼬리", "방 클리어 시 하트가 드랍될 때 80% 확률로 {{Key}}열쇠로 바뀝니다.#↓ 상자에서 하트가 드랍될 확률이 대폭 감소합니다.#고정 드랍이 아닌 하트가 드랍될 때 열쇠로 바뀌지 않은 경우 100%의 확률로 {{BlackHeart}}블랙하트로 대체됩니다."}, -- Daemon's Tail
[23] = {"23", "실종 포스터", "!!! 일회용#{{Player10}} {{SacrificeRoom}}희생방에서 사망 시 전 방에서 The Lost 캐릭터로 부활함과 동시에 The Lost 캐릭터가 해금됩니다.#The Lost 캐릭터 해금 이후에는 희생방이 아닌 다른 방에서의 사망 시에도 부활합니다.#{{Player31}} Tainted Lost의 경우 The Lost 캐릭터로 변경되지 않습니다."}, -- Missing Poster
[24] = {"24", "똥전", "똥 오브젝트에서 {{Coin}}동전이 나올 확률이 20% 증가합니다.#{{Poison}} 동전 획득 시 적을 밀쳐내는 독성 방귀를 뀝니다."}, -- Butt Penny
[25] = {"25", "이상한 초콜릿", "!!! 30초마다 일정 확률로:#똥을 싸거나;#적과 탄환을 밀쳐내며 6의 피해를 주는 방귀를 뀝니다."}, -- Mysterious Candy
[26] = {"26", "꺾기벌레", "↑ {{TearsSmall}}연사 +0.4#↑ {{RangeSmall}}사거리 +1.5#눈물이 지그재그로 날아갑니다.#공격이 장애물을 관통합니다."}, -- Hook Worm
-- Original
[32] = {"32", "환각버섯", "!!! 방 입장 시 그 방에서 아래 중 랜덤한 버섯 아이템 효과를 얻습니다:#{{Collectible12}}{{Collectible70}}{{Collectible121}}{{Collectible120}}{{Collectible342}}{{Collectible398}}"}, -- Liberty Cap
[33] = {"33", "탯줄", "{{EmptyHeart}} 방 입장 시 빨간하트가 1칸 이하일 때 {{Collectible100}}Little Steven을 소환합니다.#피격 시 확률적으로 그 방에서 {{Collectible318}}Gemini 패밀리어를 소환합니다."}, -- Umbilical Cord
[32] = {"32", "환각버섯", "!!! 방 입장 시 그 방에서 아래 중 랜덤한 버섯 아이템 효과를 얻습니다:#{{Collectible12}}{{Collectible71}}{{Collectible121}}{{Collectible120}}{{Collectible342}}{{Collectible398}}"}, -- Liberty Cap
[33] = {"33", "탯줄", "{{HalfHeart}} 방 입장 시 빨간하트가 반칸 이하일 때 {{Collectible100}}Little Steven을 소환합니다.#피격 시 확률적으로 그 방에서 {{Collectible318}}Gemini 패밀리어를 소환합니다."}, -- Umbilical Cord
[34] = {"34", "아이의 심장", "방 클리어 보상이 10% 확률로 하트로 바뀝니다.#{{Heart}} 상자에서 빨간하트가 드랍될 확률이 증가합니다."}, -- Child's Heart
[39] = {"39", "암", "↑ {{TearsSmall}}연사(+상한) +1"}, -- Cancer
[48] = {"48", "찢어진 페이지", "피격 시 5%의 확률로 방 안의 모든 적에게 80의 피해를 줍니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 65 이상일 때 50% 확률#↑ {{BlackHeart}}/{{Collectible35}}/{{Card14}} 블랙하트/The Necronomicon/The Devil의 공격력 +40"}, -- A Missing Page
@@ -785,7 +791,7 @@ local repTrinkets={
[92] = {"92", "금이 간 왕관", "각 능력치가 캐릭터 기본 능력치보다 높을 시 각 능력치가 20% 증가합니다."}, -- Cracked Crown
[96] = {"96", "우주뱀 벌레", "↑ {{TearsSmall}}연사 +0.4#↑ {{RangeSmall}}사거리 +1.5#눈물이 거대한 나선을 그리며 날아갑니다.#공격이 장애물을 관통합니다.#10%의 확률로 유도 눈물을 발사합니다.#!!! {{LuckSmall}}행운 수치 비례: 행운 9 이상일 때 100% 확률"}, -- Ouroboros Worm
[97] = {"97", "편도선", "12~20회 피격 시 Tonsil 패밀리어를 소환합니다.#Tonsil은 캐릭터를 따라다니며 적의 탄환을 막아줍니다.#!!! 2회 소환 시 사라집니다."}, -- Tonsil
[98] = {"98", "콧물딱지", "5%의 확률로 적에게 유도되는 접착 눈물이 나가며 접착 눈물이 적에게 붙을 시 10초동안 지속 피해를 입힙니다."}, -- Nose Goblin
[98] = {"98", "콧물딱지", "10%의 확률로 접착 눈물이 나가며 접착 눈물이 적에게 붙을 시 10초동안 지속 피해를 입힙니다.#접착 눈물을 발사할 때 50%의 확률로 유도 효과가 생깁니다."}, -- Nose Goblin
[101] = {"101", "꺼진 전구", "액티브 아이템의 충전량이 남아있지 않을때 {{DamageSmall}}공격력 +1.5, {{TearsSmall}}연사 +0.5, {{RangeSmall}}사거리 +1.5, {{SpeedSmall}}이동속도 +0.5, {{ShotspeedSmall}}탄속 +0.3"}, -- Dim Bulb
[110] = {"110", "은화", "Womb/Corpse 스테이지에서 {{Shop}}상점이 생성됩니다."},
[111] = {"111", "피투성이 왕관", "Womb/Corpse 스테이지에서 {{TreasureRoom}}보물방이 생성됩니다."}, -- Bloody Crown
@@ -828,7 +834,7 @@ local repTrinkets={
[160] = {"160", "복주머니", "{{GrabBag}} 스테이지 첫 방에 자루 픽업을 드랍합니다."}, -- Lucky Sack
[161] = {"161", "사악한 왕관", "Sheol 스테이지에서 {{TreasureRoom}}보물방과 {{Shop}}상점이 생성됩니다."}, -- Wicked Crown
[162] = {"162", "아자젤의 뿔대", "{{Player7}} 방 클리어 시 50%의 확률로 Azazel 캐릭터로 바뀝니다.#다음 방 클리어 후 이동시 원래 캐릭터로 돌아옵니다."}, -- Azazel's Stump
[163] = {"163", "딩글 베리", "방 클리어 시 똥 패밀리어를 1~2마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
[163] = {"163", "딩글 베리", "모든 Dip 몬스터가 아군이 됩니다.#방 클리어 시 똥 패밀리어를 1~2마리 소환합니다.#똥 패밀리어는 적의 탄환을 막으며 적에게 접촉 시 초당 6의 피해를 줍니다."}, -- Dingle Berry
[164] = {"164", "딱총 화약", "폭탄 설치 시 1개의 폭탄을 추가로 설치합니다."}, -- Ring Cap
[165] = {"165", "아니거든!", "Womb/Corpse(7 스테이지)부터 열쇠와 동전이 다른 픽업 아이템으로 대체됩니다."}, -- Nuh-Uh!
[166] = {"166", "조형 찰흙", "방 입장 시 50%의 확률로 그 방에서 랜덤한 패시브 아이템의 효과를 얻습니다."}, -- Modeling Clay
@@ -958,32 +964,31 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[8] = "지속시간 2배", -- The Chariot
[9] = "효과 2배", -- Justice
[10] = "상점 방문 여부와 상관없이 Greed가 등장한 상점을 일반 상점으로 바꿉니다.", -- The Hermit
[11] = "효과 2배", -- Wheel of Fortune
[12] = "공격력 배율 제외 효과 2배", -- The Strength
[14] = "효과 2배", -- The Death
[15] = "효과 2배", -- Temperance
[16] = "효과 2배", -- The Devil
[11] = "효과 2배({{Collectible286}}:미적용)", -- Wheel of Fortune
[12] = "공격력 배율 제외 효과 2배({{Collectible286}}:미적용)", -- The Strength
[14] = "효과 2배({{Collectible286}}:미적용)", -- The Death
[15] = "효과 2배({{Collectible286}}:미적용)", -- Temperance
[16] = "효과 2배({{Collectible286}}:미적용)", -- The Devil
[17] = "효과 2배", -- The Tower
[18] = "보물방에 입장하지 않았을 때 사용시 보물방에 아이템이 한개 더 추가되며 하나를 선택하면 나머지는 사라집니다.", -- The Stars
[20] = "적에게 주는 피해량 2배", -- The Sun
[21] = "효과 2배", -- The Judgement
[56] = "소지중인 아이템 중 랜덤한 6개의 아이템을 추가로 내려놓습니다.", -- The Fool Reverse
[20] = "적에게 주는 피해량 4배({{Collectible286}}:2배)", -- The Sun
[21] = "효과 2배({{Collectible286}}:미적용)", -- The Judgement
[56] = "소지중인 아이템 중 가장 최근에 획득한 6개({{Collectible286}}:3개)의 아이템을 추가로 내려놓습니다.", -- The Fool Reverse
[59] = "증가되는 최대 체력 +1", -- The Empress Reverse
[61] = "드랍하는 뼈하트의 개수 +1", -- The Hierophant Reverse
[62] = "효과 2배", -- The Lovers Reverse
[64] = "생성하는 상자의 개수 4~14개로 증가", -- Justice Reverse
[65] = "드랍하는 동전의 개수 +1", -- The Hermit Reverse
[66] = "효과 2배", -- The Wheel of Fortune Reverse
[68] = "지속시간 2배", -- The Hanged Man Reverse
[64] = "생성하는 상자의 개수 4~14개({{Collectible286}}:2~7개)로 증가", -- Justice Reverse
[65] = "드랍하는 동전의 개수 +1({{Collectible286}}:미적용)", -- The Hermit Reverse
[66] = "효과 2배({{Collectible286}}:미적용)", -- The Wheel of Fortune Reverse
[68] = "지속시간 2배({{Collectible286}}:미적용)", -- The Hanged Man Reverse
[70] = "사용하는 알약의 개수 x2", -- The Temperance Reverse
[72] = "생성되는 장애물의 구조 개수 14회로 증가", -- The Tower Reverse
[73] = "효과 2배", -- The Stars Reverse
[76] = "효과 2배", -- The Judgement Reverse
[72] = "생성되는 장애물의 구조 개수 14회로 증가({{Collectible286}}:미적용)", -- The Tower Reverse
[73] = "효과 2배({{Collectible286}}:미적용)", -- The Stars Reverse
[76] = "효과 2배({{Collectible286}}:미적용)", -- The Judgement Reverse
}
---------- Pills ----------
local repPills={
[3] = {"2", "강철같은 알약", "{{SoulHeart}}소울하트 +2"}, -- Balls of Steel
[4] = {"3", "폭탄은 곧 열쇠", "{{Bomb}}폭탄과 {{Key}}열쇠의 개수를 서로 바꿉니다.#{{GoldenBomb}}황금폭탄과 {{GoldenKey}}황금열쇠를 서로 바꿉니다."}, -- Bombs are Key
[12] = {"11", "사거리 감소", "↓ {{RangeSmall}}사거리 -0.6"}, -- Range Down
[13] = {"12", "사거리 증가", "↑ {{RangeSmall}}사거리 +0.75"}, -- Range Up
@@ -1139,6 +1144,7 @@ EID.descriptions[languageCode].poopSpells = {
EID.descriptions[languageCode].VoidShopText = "아이템을 드는 도중 흡수 시 이하 능력치 증가:"
EID.descriptions[languageCode].VoidOptionText = " 아이템이 대신 흡수됨"
EID.descriptions[languageCode].VoidNames[2] = "연사(상한) {1}"
EID.descriptions[languageCode].spindownError = "아이템 사라짐"
+4 -4
View File
@@ -346,7 +346,7 @@ local repCollectibles={
[670] = {"670", "", "Se uma sala conceder uma recompensa, haverá duas recompensas diferentes para escolher#Pegar um faz com que a outra desapareça"}, -- Options?
[671] = {"671", "", "Dá aumento aleatório permanente de estatísticas ao ser curado por um pickup de Coração Vermelho#{{Heart}} Gera 1 Coração Vermelho"}, -- Candy Heart
[672] = {"672", "", "{{DevilRoom}} Itens da Sala do Diabo agora custam moedas#{{Shop}} Itens da loja custam Corações#{{Shop}} Os consumíveis nas lojas são gratuitos, mas estão cercados por espinhos"}, -- A Pound of Flesh
[673] = {"673", "", "{{DevilRoom}} Depois de entrar em uma Sala do Diabo e não pegar nenhum item/pickup concede: #{{Soulheart}} 1 Coração de Alma#↑ {{Damage}} +1 Dano"}, -- Redemption
[673] = {"673", "", "{{DevilRoom}} Depois de entrar em uma Sala do Diabo e não pegar nenhum item/pickup concede: #{{SoulHeart}} 1 Coração de Alma#↑ {{Damage}} +1 Dano"}, -- Redemption
[674] = {"674", "", "Ao morrer, o fantasma do personagem é acorrentado ao seu cadáver e ele pode continuar lutando com metade de um coração#Retorne a saúde depois de 10 segundos#Deve ser recarregado pegando um Coração de Alma"}, -- Spirit Shackles
[675] = {"675", "", "Ao receber dano:#Destranca portas fechadas na sala atual#Revela uma sala aleatória no andar#Também destranca portas que requerem chaves#Pode abrir a porta do Mega Satan#{{UltraSecretRoom}} Pode revelar a Sala Ultra Secreta"}, -- Cracked Orb
[676] = {"676", "", "{{EmptyHeart}} Quando estiver com um Coração Vermelho ou menos no início de um novo andar, concede um Contêiner de Coração Vazio#Nenhum efeito para personagens que não tem Corações Vermelhos"}, -- Empty Heart
@@ -769,7 +769,7 @@ local repTrinkets={
[168] = {"168","","{{EmptyBoneHeart}} +1 Contêiner de Coração de Osso ao entrar em um novo andar"}, -- Hollow Heart
[169] = {"169","","{{Guppy}} Enquanto segurar, conta como item para a transformação Guppy"}, -- Kid's Drawing
[170] = {"170","","{{Collectible580}} 33% de chance de gerar automaticamente uma sala da Red Key toda vez que limpar uma sala"}, -- Crystal Key
[171] = {"171","","{DevilRoom}} 50% de chance de Acordos com o Diabo custarem moedas em vez de Corações"}, -- Keeper's Bargain
[171] = {"171","","{{DevilRoom}} 50% de chance de Acordos com o Diabo custarem moedas em vez de Corações"}, -- Keeper's Bargain
[172] = {"172","","{{Coin}} Teleporta você para uma sala aleatória quando pega um penny#Pode teleportar para Salas Secretas"}, -- Cursed Penny
[173] = {"173","","{{DevilRoom}} Permite que você pegue um item da Sala do Diabo de graça#Comprar um item da Sala do Diabo destrói este trinket#!!! Pegar o item grátis ainda afeta a chance de Sala do Anjo"}, -- Your Soul
[174] = {"174","","{{DevilChance}} +10% de chance de acordo com Diabo#Impede que o Krampus apareça nos acordos com o Diabo#Acordos com o Diabo serão transformados em sala de acordo especiais com mais acordos, inimigos e Corações Negros"}, -- Number Magnet
@@ -854,7 +854,7 @@ local repCards={
[72] = {"72", "", "Gera 6 aglomerado de rochas e obstáculos aleatórios#Aglomerados frequentemente conterão pedras marcadas"}, -- XVI - The Tower?
[73] = {"73", "", "Remove itens passivos velhos (ignora itens iniciais)#Gera 2 itens aleatórios da sala atual"}, -- XVII - The Stars?
[74] = {"74", "", "{{UltraSecretRoom}} Teleporta você para sala Ultra Secreta#O caminho de volta serão salas vermelhas"}, -- XVIII - The Moon?
[75] = {"75", "", "Para a sala atual: #↑ {{Collectible159}} Ganhe um Spirit of the Night#↑ {{Damage}} +1.5 Dano#Para o andar atual#{{BoneHearts}} Troca Corações Vermelhos em Corações de Osso#{{CurseDarkness}} Aplica Curse of Darkness"}, -- XIX - The Sun?
[75] = {"75", "", "Para a sala atual: #↑ {{Collectible159}} Ganhe um Spirit of the Night#↑ {{Damage}} +1.5 Dano#Para o andar atual#{{BoneHeart}} Troca Corações Vermelhos em Corações de Osso#{{CurseDarkness}} Aplica Curse of Darkness"}, -- XIX - The Sun?
[76] = {"76", "", "{{RestockMachine}} Gera uma Restock Machine"}, -- XX - Judgement?
[77] = {"77", "", "{{LadderRoom}} Gera um alçapão para o crawl space"}, -- XXI - The World?
[78] = {"78", "", "{{Collectible580}} Uma vez, use a chave vermelha"}, -- Cracked Key
@@ -959,7 +959,7 @@ EID.descriptions[languageCode].horsepills={
{"18", "", "↑ {{Luck}} +2 Sorte"}, -- Luck Up
{"19", "", "Teletransporta para uma sala aleatória"}, -- Telepills
{"20", "", "Recarrega completamente seu item ativo#{{Battery}} Gera 3-4 baterias"}, -- 48 Hour Energy!
{"21", "", "Drena todos os seus Contêineres de Corações exceto um#{{PHeart}} Gera 1-4 Corações Vermelhos"}, -- Hematemesis
{"21", "", "Drena todos os seus Contêineres de Corações exceto um#{{Heart}} Gera 1-4 Corações Vermelhos"}, -- Hematemesis
{"22", "", "Você não pode se mover por 4 segundos"}, -- Paralysis
{"23", "", "{{SecretRoom}} Abra as entradas das Salas Secretas no andar atual#Ganha visão do mapa"}, -- I can see forever!
{"24", "", "{{Charm}} Transforma cada inimigo da sala em amigo permanente"}, -- Pheromones
+196 -83
View File
@@ -30,41 +30,58 @@ local repCollectibles={
[30] = {"30", "Tacones de Mamá", "↑ {{Range}} Alcance +1.5#↑ {{Tearsize}} Tamaño de lágrimas +0.5#Tocar a los enemigos inflige 12 de daño"}, -- Tacones de Mamá
[31] = {"31", "Pintalabios de Mamá", "↑ {{Range}} Alcance +2.25#↑ Tamaño de lágrimas +0,5#Genera un corazón aleatorio"}, -- Pintalabios de Mamá
[34] = {"34", "Libro de Belial", "↑ {{Damage}} Daño +2#↑ {{DevilChance}} +12.5% de probabilidad de Pacto con el Diablo#↑ {{Damage}} Multiplicador de daño x1.5 si tienes {{Collectible7}} Sangre del mártir"},
[37] = {"37", "Sr. Buum", "Genera una gran bomba bajo el jugador que inflige 185 de daño"},
[40] = {"40", "¡Kamikaze!", "Provoca una gran explosión en la ubicación del jugador#Inflige 185 de daño"}, -- ¡Kamikaze!
[42] = {"42", "Cabeza podrida de Bob", "{{Throwable}} {{Poison}} Bomba venenosa lanzable#Inflige 185 + tu daño#Crea una nube de veneno"}, -- Cabeza podrida de Bob
[44] = {"44", "¡Teletransporte!", "Teletransporta a Isaac a una habitación aleatoria (excepto a la habitación I AM ERROR)#Puedes influir un poco en la dirección al avanzar hacia allí"}, -- ¡Teletransporte!
[45] = {"45", "Delicioso Corazón", "{{Heart}} Cura 1 corazón rojo#También cura medio corazón a otros jugadores"}, -- Corazón Ñam
[46] = {"46", "Pie de la suerte", "↑ {{Luck}} Suerte +1.0#Más probabilidad de ganar al apostar#Aumenta las posibilidades de que caiga un recolectable al limpiar una habitación#Cambia todas píldoras malas por buenas"},
[52] = {"52", "Dr. Fetus", "¡Lágrimas bomba!#{{Damage}} Las bombas hacen 10 veces tu daño#{{Damage}} Si tu daño es mayor a 60, será tu daño x5 + 30##↓ {{Tears}} Lágrimas -60%"},
[53] = {"53", "Imán", "Acerca los recolectables al jugador#Abre cofres a distancia, ignorando el daño de los cofres de pinchos"},
[55] = {"55", "Ojo de Mamá", "Posibilidad de disparar una lágrima hacia atrás"}, -- Ojo de Mamá
[59] = {"59", "Libro de Belial", "↑ {{Damage}} Daño +2#↑ {{DevilChance}} +12.5% de probabilidad de Pacto con el Diablo#↑ {{Damage}} Multiplicador de daño x1.5 si tienes {{Collectible7}} Sangre del mártir"},
[62] = {"62", "Encanto del vampiro", "↑ {{Damage}} Daño +0.3#{{HalfHeart}}Cura medio corazón cada 13 enemigos asesinados"}, -- Encanto del vampiro
[64] = {"64", "Oferta de Steam", "-50% en la compra de objetos#Tener varios hace que el precio sea todavía inferior"}, -- Oferta de Steam
[67] = {"67", "Hermana Maggy", "Familiar de lágrimas normales#Inflige 5 de daño"}, -- Hermana Maggy
[69] = {"69", "Batido de chocolate", "{{Chargeable}} Carga las lágrimas#↑ {{Damage}} Hasta un 400% más de daño"},
[70] = {"70", "Hormonas de crecimiento", "↑ {{Speed}} Velocidad +0.2#↑ {{Damage}} Daño +1.0"}, -- Hormonas de crecimiento
[71] = {"71", "Mini Champi", "↑ {{Speed}} Velocidad +0.3#↑ {{Range}} Alcance +1.5# ↑ Te haces más pequeño"},
[72] = {"72", "Rosario", "↑ {{Tears}} Lágrimas +0.5#{{SoulHeart}} +3 corazones de alma#{{Collectible33}} La Biblia es más común"}, -- Rosario
[77] = {"77", "Mi pequeño unicornio", "Invencibilidad + 20 de daño por contacto"},
[78] = {"78", "Libro de Revelaciones", "+{{SoulHeart}} 1 corazón de alma#Un jinete reemplazará al jefe del piso tras usarlo#↑ {{DevilChance}} +17.5 % probabilidad de Pacto con el Diablo"},
[79] = {"79", "La marca", "↑ {{Speed}} Velocidad +0.2#↑ {{Damage}} Daño +1.0#{{BlackHeart}} +1 corazón negro"}, -- La marca
[80] = {"80", "El pacto", "↑ {{Tears}} Lágrimas +0.7#↑ {{Damage}} Daño +0.5#{{BlackHeart}} +2 corazones negros"}, -- El pacto
[83] = {"83", "El clavo", "{{HalfBlackHeart}} + Medio corazón negro#↓ {{Speed}} Velocidad -0.18#↑ {{Damage}} Daño +0.7#Inflige daño por contacto#Rompe rocas"}, -- El clavo
[84] = {"84", "¡Necesitamos Ir Más Profundo!", "Genera una trampilla para saltar el nivel#{{LadderRoom}} Genera una trampilla a un mini-sótano al usarla sobre un elemento decorativo del suelo"},
[87] = {"87", "Cuernos de Loki", "25% de posibilidad de disparar en 4 direcciones#{{Luck}} 100% con 15 de suerte"},
[91] = {"91", "Sombrero de espeleólogo", "Muestra el tipo de sala a partir de dos salas adyacentes a la actual#{{SecretRoom}} {{SuperSecretRoom}} Revela Salas secretas y salas súper secretas#Evita el daño de disparos que caigan desde arriba"},
[98] = {"98", "La reliquia", "{{SoulHeart}} Suelta 1 corazón de alma cada 7-8 habitaciones"},
[101] = {"101", "El halo", "↑ {{Heart}} +1 de vida#↑ {{Speed}} Velocidad +0.3#↑ {{Tears}} Lágrimas +0.2#↑ {{Damage}} +0.3#↑ {{Range}} Alcance +0.38#↑ {{Tearsize}} Tamaño de lágrimas +0.5"},
[106] = {"106", "Sr. Mega", "↑ {{Bomb}} Daño de bombas x1.85#{{Bomb}}+5 bombas"}, -- Sr. Mega
[109] = {"109", "Dinero = Poder", "↑ {{Damage}} +0.04 de daño por cada {{Coin}} moneda que tengas"},
[110] = {"110", "Lentillas de Mamá", "Probabilidad de disparar lágrimas petrificantes#↑ {{Range}} Alcance +0.38#↑ {{Tearsize}} Tamaño de lágrimas +0.5"},
[118] = {"118", "Azufre", "{{Chargeable}} Cargable#Dispara un chorro de sangre que inflige daño constante#↓ {{Tears}} Lágrimas -67%"},
[119] = {"119", "Bolsa de Sangre", "↑ {{Heart}} +1 de vida#{{Heart}} Cura 5 corazones#↑ {{Speed}} Velocidad +0.3"},
[120] = {"120", "Hongo Raro (pequeño)", "↑ {{Tears}} Lágrimas +1.7#↑ {{Speed}} Velocidad +0.3#↓ {{Damage}} Daño -10%#↓ {{Damage}} Resta de daño adicional de -0.4"},
[121] = {"121", "Hongo raro (grande)", "↑ {{EmptyHeart}} +1 contenedor de corazon vacío#↓ {{Speed}} Velocidad -0.2#↑ {{Damage}} Daño +1.0#↑ {{Range}} Alcance +0.25#↑ {{Tearsize}} Tamaño de lágrimas +0.5"}, -- Champiñón raro (grande)
[123] = {"123", "Manual de monstruos", "Genera un familiar aleatorio#Se quedará durante todo el piso"}, -- Manual de monstruos
[129] = {"129", "Cubo de manteca", "↑ {{Heart}} +2 de contenedores de corazón#↓ {{Speed}} Velocidad -0.2"},
[135] = {"135", "Bolsa I.V.", "Banco de sangre portátil#Medio corazón = 1-2 monedas#{{HardMode}} 1 moneda en el modo Difícil#{{Player14}} 0-1 moneda usando a Keeper"},
[138] = {"138", "Estigma", "↑ {{Heart}} +1 de vida#{{Heart}} Cura un corazón#↑ {{Damage}} Daño +0.3"},
[139] = {"139", "Bolso de Mamá", "{{Trinket}} Puedes tener 2 trinkets#{{Trinket}} Genera 1 trinket aleatorio"}, -- Bolso de Mamá
[140] = {"140", "Maldición de Bob", "{{Bomb}} +5 bombas#{{Poison}} Bombas venenosas#{{Poison}} Las bombas dejan una nube de veneno#{{Poison}} Te vuelves inmune al veneno"}, -- Maldición de Bob
[142] = {"142", "Escapulario", "Si te dañan menos de medio corazón, ganas 1 corazón de alma#(Uno por habitación)#No se activa con máquinas de donación"},
[147] = {"147", "Hacha de Notch", "Rompe las rocas y daña a los enemigos al contacto#Golpear con el hacha reduce sus cargas#Se recarga al avanzar al siguiente piso"}, -- Hacha de Notch
[148] = {"148", "Infestación", "Genera de 2 a 6 moscas cuando te golpean"}, -- Infestación
[149] = {"149", "Ipecacuana", "Lágrimas explosivas#{{Poison}} Lágrimas venenosas#↓ {{Tears}} Lágrimas -66% aproximadamente#↑ {{Damage}} Daño +40 #↓ {{Shotspeed}} Vel. de lágrimas -0.2"},
[152] = {"152", "Tecnología 2", "¡Láser permanente!#↓ {{Damage}} Inflige un 13 % de tu daño#↓ {{Tears}} Lágrimas -33%"},
[153] = {"153", "Araña mutante", "¡Disparo cuádruple!#↓ {{Tears}} Lágrimas -58%"},
[155] = {"155", "El fisgón", "Flota por la habitación#Inflige 17.1 de daño por contacto cada segundo#↑ {{Damage}} Las lágrimas disparadas porel ojo izquiero hacen 34% más daño"},
[158] = {"158", "Bola de cristal", "Muestra el mapa completo#Puede generar: #{{Card}} una carta aleatoria# {{SoulHeart}} Un corazón de alma#Mientras lo tienes:#↑ {{PlanetariumChance}} Posibilidad de planetarios +15%#↑ {{PlanetariumChance}} Posibilidad de planetarios +100% si te saltas la habitación del tesoro"},
[161] = {"161", "Anj", "{{Player4}} Reapareces como ??? al morir#{{Player25}} ??? Contaminado resucitará como él mismo"},
[169] = {"169", "Polifemo", "¡Mega lágrimas!#↑ {{Damage}} Daño +4 y x2#↓ {{Tears}} Menos lágrimas"},
[171] = {"171", "Trasero Aracnido", "{{Slow}} Ralentiza a los enemigos durante 4 segundos#Inflige 10 de daño a todos los enemigos#Eliminar enemigos con él genera arañas azules"}, -- Culo de araña
[172] = {"172", "Daga de Sacrificio", "Cuchillo orbital#Bloquea los disparos enemigos#Inflige 112.5 de daño cada segundo"},
[176] = {"176", "Células madre", "↑ {{Heart}} +1 de vida#Cura un corazón rojo#↑ {{Shotspeed}} Vel. de lágrimas +0.16"},
[178] = {"178", "Agua bendita", "{{Throwable}} {{ColorOrange}}Lanzable{{CR}}#Deja una piscina de creep donde se haya roto#Petrifica a los enemigos"}, -- Agua bendita
[182] = {"182", "Corazón sagrado", "Lágrimas teledirigidas#↑ {{Heart}} +1 de vida#{{Heart}} Cura todos los corazones rojos#↓ {{Tears}} Lágrimas -0.4#↑ {{Damage}} Daño +1 x 230%#↑ {{Range}} Alcance +0.5#↓ {{Shotspeed}} Vel. de lágrimas -0.25"},
@@ -88,10 +105,13 @@ local repCollectibles={
[224] = {"224", "El cuerpo de Cricket", "↑ {{Tears}} Lágrimas +0.5 (puede sobrepasar el valor límite)#↓ {{Range}} Alcance -20%#Las lágrimas se dividen en 4 al impactar#Las lágrimas partidas infligen la mitad de daño"},
[227] = {"227", "El Cochinito", "{{Coin}} +3 monedas#{{Coin}} Genera una o dos monedas cuando te golpean#{{Player14}} Genera 0 o 1 con Keeper"},
[228] = {"228", "Perfume de Mamá", "↑ {{Tears}} Lágrimas +0.50 (puede sobrepasar el valor límite)#{{Fear}} Las lágrimas asustan a los enemigos"},
[229] = {"229", "Pulmón de Monstro", "Las lágrimas pueden cargarse y lanzarse como si fuera una escopeta#↓ {{Tears}} Lágrimas -77%"},
[230] = {"230", "Abaddón", "↑ {{Damage}} Daño +1.5#↑ {{Speed}} Velocidad +0.2#{{Fear}} Las lágrimas asustan#↓ {{Heart}} Convierte todos los corazones rojos en {{BlackHeart}} corazones negros#↑ {{BlackHeart}} +2 corazones negros"}, -- Abadón
[232] = {"232", "Cronómetro", "{{Slow}} Efecto ralentizante permanente para los enemigos#↑ {{Speed}} Velocidad +0.3"}, -- Cronómetro
[233] = {"233", "Mini-Planeta", "Las lágrimas orbitan a tu alrededor#↑ {{Range}} Alcance +6.5#↑ #Lágrimas espectrales"},
[237] = {"237", "Toque de la Muerte", "¡Dispara guadañas!#↓ {{Tears}} Lágrimas -0.3#↑ {{Damage}} Daño +1.5#Lágrimas penetrantes"},
[240] = {"240", "Tratamiento experimental", "↑ Mejora 4 estadísticas aleatorias#↓ Reduce 2 estdísticas aleatorias"},
[241] = {"241", "Contrato de Abajo", "Duplica los recolectables que generen las salas#33% de posibilidad de no generar recompensas#{{GreedMode}} / {{GreedierMode}} No funciona en el modo Codicia"},
[245] = {"245", "20/20", "Duplica los disparos#↓ {{Damage}} Daño -25%"}, -- 20/20
[248] = {"248", "Mente colmena", "Las moscas y arañas azules duplican su daño#Las moscas y arañas de los familiares son más fuertes"},
[253] = {"253", "Costra mágica", "↑ {{Heart}} +1 de vida#↑ {{Luck}} Suerte +1#Cura un corazón"},
@@ -102,6 +122,7 @@ local repCollectibles={
[263] = {"263", "Runa limpia", "{{Rune}} Copia el efecto de la runa o la piedra de alma que tengas#{{Rune}} Genera 1 runa aleatoria al tomarlo"}, -- Runa de claridad
[273] = {"273", "Cerebro de Bob", "{{Throwable}} Familiar bomba lanzable#La explosión inflige 100 de daño#El daño ignora la armadura"}, -- Cerebro de Bob
[274] = {"274", "Mejor amigo", "Al ser golpeado, ganas un orbital de alcance medio#Inflige 150 de daño cada segundo"}, -- Mejor amigo
[275] = {"275", "Mini-Azufre", "{{Collectible118}} Familiar que dispara un rayo que inflige 2 de daño cada segundo hasta un máximo de 20"},
[276] = {"276", "Corazón de Isaac", "Gana un cuerpo invulnerable#!!! Cuando golpean al familiar corazón te hacen daño#{{Chargeable}} El familiar se carga al disparar, al soltar el botón de disparo, el corazón: #Disparará 8 lágrimas#Soltará Creep rojo#Empujará enemigos y proyectiles"}, -- Corazón de Isaac
[278] = {"278", "Pordiosero oscuro", "!!! {{Heart}} Puede convertir 1.5 Corazones rojos en:#{{SoulHeart}}/{{BlackHeart}} 1 corazón de alma/negro#{{Pill}} Una píldora#{{Card}} Una Carta#{{Rune}} Una runa#O una araña"}, -- Vagabundo oscuro
[280] = {"280", "Sissy patitas-largas", "Invoca arañas azules en habitaciones hostiles aleatorias#Encanta a los enemigos al tocarlos"}, -- Sissy patas largas
@@ -119,6 +140,7 @@ local repCollectibles={
[300] = {"300", "Aries", "↑ {{Speed}} Velocidad +0.25#Tocar a los enemigos les daña#Correr lo suficiente evitará el daño por contacto"},
[307] = {"307", "Capricornio", "↑ {{Heart}} +1 de vida / {{Key}} llave / {{Bomb}} bomba / {{Coin}} moneda#↑ {{Speed}} Velocidad +0.1#↑ {{Tears}} Lágrimas +0.50#↑ {{Damage}} Daño +0.93#↑ {{Range}} Alcance +0.75 #"}, -- Capricornio
[308] = {"308", "Aquario", "Deja un rastro de creep#El creep inflige 6 de daño cada segundo#El creep hace sinergia con el efecto de lágrima"}, -- Aquario
[309] = {"309", "Piscis", "↑ {{Tears}} Lágrimas +0.5#Lágrimas con empuje"},
[310] = {"310", "Rímel de Eva", "↓ {{Tears}} Menos lágrimas#↑ {{Damage}} Daño x2#↓ {{Shotspeed}} Vel. de lágrimas -0.5"},
[311] = {"311", "Sombra de Judas", "{{Player12}} Al morir, revives como Judas Oscuro#Al momento de revivir: #↑ {{Damage}} Daño x2"},
[314] = {"314", "Piernas gordas", "↑ {{Heart}} +1 de vida#Cura un corazón#↓ {{Speed}} Velocidad -0.4#Rompes rocas al caminar"},
@@ -126,15 +148,18 @@ local repCollectibles={
[320] = {"320", "El único amigo de ???", "Mosca controlable#Inflige 3.5 de daño por contacto por tick"},
[326] = {"326", "Soplo de vida", "Mantén hasta que la barra del objeto se vacíe para ser invencible#Caerán rayos de luz sobre los enemigos que te toquen mientras eres invencible#!!! ¡No mantengas demasiado tiempo!"},
[328] = {"328", "El negativo", "↑ {{Damage}} Daño +1.0#Daña a todos los enemigos de la habitación si te golpean teniendo medio corazón de vida roja o ninguno"}, -- El negativo
[330] = {"330", "Leche de Soya", "↑ {{Tears}} Lágrimas x5.5#↓ {{Damage}} Daño -80%#El empuje se reduce de forma drástica"},
[331] = {"331", "Deidad", "Lágrimas teledirigidas#↓ {{Tears}} Lágrimas -0.3#↑ {{Damage}} Daño +0.5#↑ {{Range}} Alcance +1.2#↓ {{Shotspeed}} Vel. de lágrimas -30%#↑ {{Tearsize}} Tamaño de lágrimas +0.8#Las lágrimas ganan un aura con daño plano de 2"}, -- Cabeza de Dios
[332] = {"332", "Harapos de Lázaro", "{{Player11}} Al morir, revive como Lázaro Resucitado#{{Player29}} Laazaro Resucitado revivirá como él mismo"},
[336] = {"336", "Cebolla muerta", "Lágrimas espectrales y penetrantes#↑ {{Range}} Alcance +0.25#↓ {{Shotspeed}} Vel. de lágrimas -0.4#↑ {{Tearsize}} Tamaño de lágrimas +50%"}, -- Cebolla muerta
[339] = {"339", "Imperdible", "↑ {{Range}} Alcance +1.5#↑ {{Shotspeed}} Velocidad de disparo +0.16#{{BlackHeart}} +1 corazón negro#↑ {{Tearsize}} Tamaño de lágrimas +0.5"},
[342] = {"342", "Hongo azul", "↑ {{Heart}} +1 de vida#↑ {{Tears}} Lágrimas +0.7#↓ {{Shotspeed}} Vel. de lágrimas -16%#Cura 2 corazones rojos"},
[344] = {"344", "Caja de Fósforos", "{{BlackHeart}} +1 corazón negro#Genera de 2 a 3 bombas#Genera el trinket Cerilla {{Trinket41}}"}, -- Libro de cerillas
[344] = {"344", "Caja de Fósforos", "{{BlackHeart}} +1 corazón negro#Genera de 2 a 3 bombas#{{Trinket41}} Genera el trinket Cerilla "}, -- Libro de cerillas
[345] = {"345", "Synthol", "↑ {{Damage}} Daño +1.0#↑ {{Range}} Alcance +1.5#↑ {{Tearsize}} +0,5 de tamaño de lágrima"},
[346] = {"346", "Snack", "↑ {{Heart}} +1 de vida#{{Heart}} Cura 1 corazón"}, -- Snack
[350] = {"350", "Choque tóxico", "{{Poison}} Al entrar en cada habitación los enemigos se envenenan#{{Poison}} Inmunidad a las nubes tóxicas"},
[352] = {"352", "Cañón de vidrio", "Dispara una gran lágrima espectral y penetrante ((+1 daño) X 10)#Al recibir daño: #El daño es de dos corazones#El cañón se rompe y debe volver a cargarse"}, -- Cañón de vidrio
[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 de vida#{{Heart}} Cura un corazón rojo#{{Trinket}} Genera un trinket aleatorio"},
[355] = {"355", "Perlas de Mamá", "↑ {{Range}} Alcance +1.25#↑ {{Luck}} Suerte +1#{{SoulHeart}} +1 corazón de alma#↑ {{Tearsize}} Tamaño de lágrimas +0.5"}, -- Perlas de Mamá
[360] = {"360", "Íncubo", "Familiar que dispara lágrimas con las mismas estadísticas y efectos que las tuyas#{{Player13}} Inflige 100 % de daño al jugar con Lilith#Si no, inflige el 75 % de daño"},
[366] = {"366", "Bombas de dispersión", "{{Bomb}} +5 bombas#Hace que las bombas exploten en 4-5 bombas pequeñas"},
@@ -146,8 +171,10 @@ local repCollectibles={
[374] = {"374", "Luz sagrada", "Posibilidad de disparar una lágrima sagrada#Esta lágrima dejará caer un rayo de luz sobre un enemigo#{{Damage}}El rayo inflige tres veces tu daño"},
[375] = {"375", "Sombrero de Host", "20 % de posibilidad de evitar lágrimas#Inmunidad a explosiones"}, -- Host hat
[376] = {"376", "Reabastecimiento", "Genera 3 recolectables#Las tiendas reponen los objetos que compres instantáneamente#El precio de los objetos repuestos aumenta"}, -- Reabastecimiento
[380] = {"380", "Pay To Play", "{{Coin}} +5 monedas#Abres puertas y cofres con monedas en lugar de llaves"},
[382] = {"382", "Bola amigable", "Se lanza a los enemigos para capturarlos#Cuando vuelvas a usarlo lo revivirá como aliado#Pasar por encima de la bola después de la captura recargará instantáneamente el objeto"}, -- Bola amigable
[384] = {"384", "Pequeño Gurdy", "Rebota por la habitación#Inflige de 5 a 20 de daño por contacto dependiendo de cuánto lo hayas cargado"},
[389] = {"389", "Bolsa de Runas", "{{Rune}} Genera una runa aleatoria cada 7-8 habitaciones#También puede generar piedras de alma"},
[393] = {"393", "Beso de serpiente", "{{Poison}} Posibilidad de lanzar lágrimas venenosas#{{Poison}} Envenena al tocar#{{BlackHeart}} 20% de posibilidad de que los enemigos envenenados dejen caer un corazón negro"},
[394] = {"394", "En la Mira", "Dispara lágrimas automáticamente dirigidas por la cruz roja del suelo que puedes controlar#↑ {{Tears}} Lágrimas +0.7#↑ {{Range}} Alcance +3.0#↑ {{Tearsize}} Tamaño de lágrimas +0.3#Los familiares disparan hacia la cruz"},
[395] = {"395", "Tecnología X", "{{Chargeable}} Cargable#Disparas anillos láser que viajan a través de la habitación#Daño basado en la carga#100% de daño al cargarlo al completo"}, -- Tecnología X
@@ -161,6 +188,7 @@ local repCollectibles={
[415] = {"415", "Corona de la luz", "↑ {{SoulHeart}} +2 corazones de alma##Si posees todos tus corazones, recibirás: #↑ {{Range}} Alcance +1.5#↑ {{Damage}} Daño x2#↓ {{Shotspeed}} Vel. de lágrimas -0.3#Se pierde el efecto en la habitación si te dañan"},
[416] = {"416", "Bolsillos profundos", "Genera de 1 a 3 monedas si no ha habido recompensa en la habitación#Aumenta el máximo de monedas a 999"}, -- Bolsillos profundos
[417] = {"417", "Súcubo", "Familiar que rebota con un aura que inflige 7,5-10 de daño cada segundo a los enemigos que estén dentro de ella#↑ Al quedarse sobre el aura, {{Damage}} Daño +50%"},
[419] = {"419", "Teletransporte 2.0", "Te teletransporta a una habitación sin explorar#Jerarquía: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}> {{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}>{{IsaacsRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"},
[421] = {"421", "Alubia roja", "{{Charm}} Encanta a los enemigos cercanos"},
[426] = {"426", "Fanático obsesionado", "Sigue tus movimientos exactos con 0,66 segundos de retraso#Inflige 30 de daño por contacto cada segundo"},
[430] = {"430", "Papá mosca", "Sigue tus movimientos con 0,66 segundos de retraso#Dispara a los enemigos cercanos e inflige tu daño"},
@@ -172,33 +200,46 @@ local repCollectibles={
[444] = {"444", "Lápiz", "Cada 15 lágrimas disparas un grupo de lágrimas"},
[445] = {"445", "Diente de Perro", "↑ {{Speed}} Velocidad +0.1#↑ {{Damage}} Daño +0.3#Un lobo aúlla si entras en una habitación al lado de la sala secreta#Un ladrido si hay una trampilla"},
[448] = {"448", "Trozo de vidrio", "Cuando te golpean, posibilidad de: #↑ {{Range}} Alcance +5#Soltar lágrimas rojas#Dejar un rastro de creep sangriento#Generar un corazón rojo"}, -- Trozo de vidrio
[450] = {"450", "Ojo de Codicia", "Cada 20 lágrimas, disparas una lágrima moneda que inflinge {{Damage}} 1.5 veces tu daño + 10#Cuesta una moneda#Los enemigos golpeados recibirán el efecto del Toque de Midas#!!! Ese disparo cuesta una moneda"},
[451] = {"451", "Tapete de Tarot", "{{Card}} Genera una carta aleatoria#Duplica el uso de cualquier carta#Algunas cartas ganan un efecto adicional"}, -- Tapete de Tarot
[453] = {"453", "Fractura compuesta", "Lágrimas de hueso#Al golpear, las lágrimas se separan en 1-3 trozos de hueso pequeños#↑ {{Range}} Alcance +0.38#↑ {{Tearsize}} +1.0 de tamaño de lágrima"},
[455] = {"455", "Moneda perdida de Papá", "↑ {{Range}} Alcance +0.38#Deja caer un penique de la suerte"},
[456] = {"456", "Pan mohoso", "↑ {{Heart}} +1 de vida#Cura un corazón"},
[464] = {"464", "Glifo de balance", "↑ {{SoulHeart}} +2 corazones de alma#Los enemigos campeones y las habitaciones generan recolectables más frecuentemente#La prioridad de los recolectables varía en función de lo que más necesites"}, -- Glifo de balance
[459] = {"459", "Infección sinusal", "{{Poison}} 20% de posibilidad de disparar lágrimas venenosas que se pegan al enemigo hasta que muere#{{Luck}} La posibilidad de disparar lágrimas no es alterada por la suerte#Inflige tu daño cada tick"},
[462] = {"462", "Ojo de Belial", "↑ {{Range}} Alcance +1.5#↑ {{Tearsize}} Tamaño de lágrimas +1.0#Otorga lágrimas penetrantes#Tras golpear al primer enemigo, las lágrimas infligen el doble de daño y se vuelven teledirigidas"},
[464] = {"464", "Glifo de balance", "↑ {{SoulHeart}} +2 corazones de alma#Los enemigos campeones y las habitaciones generan recolectables con más frecuencia#La prioridad de los recolectables varía en función de lo que más necesites"}, -- Glifo de balance
[472] = {"472", "Rey bebé", "Le siguen otros familiares y dispara automaticamente a los enemigos#No se mueve mientras disparas#Se teletransporta a ti cuando dejas de disparar"},
[474] = {"474", "Cañón de cristal roto", "Se convierte en {{Collectible352}} Cañón de cristal al usarlo"}, -- Cañón de cristal roto
[474] = {"474", "Cañón de cristal roto", "{{Collectible352}} Se convierte en el Cañón de cristal al usarlo"}, -- Cañón de cristal roto
[476] = {"476", "D1", "Duplica un recolectable aleatorio en la habitación actual#El recolectable copiado no será 100% igual al original"},
[477] = {"477", "Vacío", "!!! Al usarlo, consume todos objeto de pedestal en la habitación#Objeto activo: Se añade el efecto al de Vacío(Apilando los efectos)#↑ Objeto pasivo: Pequeña mejora aleatoria"},
[487] = {"487", "Pelador de Papas", "{{Heart}} Elimina un contenedor, a cambio, otorga:#↑ {{Damage}} Daño +0.2 de daño#{{Collectible73}} Un Cubo de carne#↑ {{Range}} Alcance +1.5 y la capacidad de soltar creep rojo durante la sala"},
[489] = {"489", "D infinito", "Pulsa la tecla {{ButtonRT}} para cambiar entre una variedad de distintos dados#El único dado al que no se tiene acceso es al {{Collectible723}} Dado Reductor"}, -- D infinito
[491] = {"491", "Bebé ácido", "{{Pill}} Genera una píldora aleatoria cada 7 habitaciones#{{Poison}} Usar una píldora envenena a los enemigos"}, -- Bebé ácido
[493] = {"493", "Adrenalina", "Por cada medio contenedor de corazón vacío:#↑ {{Damage}} Más daño basado en ((2 * Medios corazones vacíos) ^ 1,6) * 0,1"},
[494] = {"494", "Escalera de Jacob", "Lágrimas eléctricas que al impactar generan 1 o 2 rayos#Los rayos infligen la mitad de tu daño#Los rayos saltan entre enemigos"}, -- Escalera de Jacob
[495] = {"495", "Pimiento fantasma", "8% de posibilidad de disparar una flama azul#{{Luck}} 50% de posibilidad con suerte de 10#El fuego inflinge daño y bloquea proyectiles#El fuego se mantiene hasta infligir daño 5 veces"},
[496] = {"496", "Eutanasia", "3.33% de posibilidad de disparar jeringuillas#{{Luck}} 25% de posibilidad con suerte de 15#Las jeringuillas matan a los enemigos normales de un golpe, disparando otras 10 jeringuillas#A los jefes les inflige el triple de tu daño"},
[497] = {"497", "Interior Camuflado", "Al entrar a una habitación te camuflas hasta que disparas#↑ {{Speed}} Velocidad +0.5 al estar camuflado#Al descamuflarse: #Todos los enemigos serán dañados#↑ {{Damage}} Más daño por la sala#↑ {{Tears}} Más lágrimas por la sala"},
[498] = {"498", "Dualidad", "{{AngelDevilChance}} Genera la sala del Diablo y del Ángel#Cuando entras en una la otra desaparece"},
[501] = {"501", "Esófago de Codicia", "Cada 25 monedas te da 1 contenedor de corazón#{{Player14}} Keeper ganará más monedas-corazones#{{Collectible416}} Ganarás un nuevo contenedor por 100 monedas ya pasadas las 99"},
[503] = {"503", "Pequeño cuerno", "Posibilidad de disparar una lágrima que invoca a una mano de Big Horn#La mano mata al instante a enemigos normales y daña a los jefes#Inflige 3,5 de daño por contacto"}, -- Pequeño cuerno
[504] = {"504", "Pepita marrón", "Genera una mosca torreta que dispara a los enemigos#Cada disparo inflige 3,5 de daño"}, -- Pepita marrón
[506] = {"506", "Apuñala espaldas", "{{BleedingOut}} Las lágrimas causan sangrado#El daño del sangrado se basará en la velocidad de los enemigos (Más velocidad = más daño)"},
[507] = {"507", "Pajilla afilada", "Inflige tu daño + 10 % de la vida máxima del enemigo#Afecta a todos los enemigos de la habitación#{{HalfHeart}} Probabilidad de generar medio corazón al infligir daño"},
[508] = {"508", "Afeitadora de Mamá", "{{BleedingOut}} Orbital que causa sangrado#El daño del sangrado se basará en la velocidad de los enemigos (Más velocidad = más daño)#Los enemigos que sangren dejarán un creep rojo al moverse#Puede bloquear proyectiles y dañar a jefes",},
[509] = {"509", "Ojos rojos", "Orbital que dispara una lágrima cada 1-3 segundos si hay enemigos cerca#Inflige 3,5 de daño#Inflige 30 de daño por contacto cada segundo"},
[513] = {"513", "Bozo", "↑ {{Damage}} Daño +0.1#↑ {{SoulHeart}} +1 corazón de alma#{{Charm}} /{{Fear}} Posibilidad de encantar/asustar a un enemigo#Posibilidad de generar una caca arcoíris al ser golpeado"},
[514] = {"514", "Modem roto", "Varios enemigos comenzarán a 'laguearse', haciendo que se congelen por un momento#Posibilidad de congelar y remover disparos enemigos25% de posibilidad de duplicar las recompensas de sala"},
[517] = {"517", "Bombas Rápidas", "{{Bomb}} +7 Bombas#Te permite colocar bombas muy rápido#Las bombas no se empujarán entre sí"},
[523] = {"523", "Caja de mudanza", "Guarda hasta seis recolectables de la habitación#Al volver a usarlo suelta los recolectables#Te permite mover cosas entre habitaciones"}, -- Caja de mudanza
[524] = {"524", "Tecnología cero", "Las lágrimas están conectadas con rayos de electricidad#Los rayos infligen 1/3 de tu daño"}, -- Tecnología cero
[531] = {"531", "Hemolacria", "Las lágrimas salen en forma de arco#Al impactar, explotan en lágrimas más pequeñas#↓ {{Tears}} Menos lágrimas#↑ {{Damage}} Daño +50%#↑ {{Damage}} Daño adicional +1.0"},
[535] = {"535", "Manto", "{{SoulHeart}} +1 corazón de alma#{{Heart}} Cura un corazón rojo#{{}} Otorga un escudo al entrar a la sala del jefe"},
[535] = {"535", "Manto", "{{SoulHeart}} +1 corazón de alma#{{Heart}} Cura un corazón rojo#Otorga un escudo al entrar a la sala del jefe"},
[541] = {"541", "Médula", "{{EmptyBoneHeart}} +1 corazón de hueso#{{Heart}} Genera 3 corazones rojos"},
[543] = {"543", "Suelo Santificado", "Genera una caca blanca con un aura cuando te golpean#El aura otorga lo siguiente: #↑ {{Damage}} Daño +25%#↑ {{Tears}} Lágrimas +100%#Lágrimas teledirigidas#Las lágrimas pueden bloquear disparos"}, -- Tierra sagrada
[547] = {"547", "Papeles del divorcio", "↑ {{EmptyBoneHeart}} +1 un corazón de hueso#↑ {{Tears}} Lágrimas +0.7#{{Trinket21}} Genera un Papel misterioso"},
[549] = {"549", "Huesos frágiles", "{{EmptyBoneHeart}} Remplaza todos los contenedores de corazón por 6 corazones de hueso#Perder un corazón de hueso dispara lágrimas en todas las direcciones#↑ {{Tears}} Lágrimas +0.5"},
[552] = {"552", "Pala de Mamá", "Genera una trampilla hacia la siguiente planta#Úsala en el montón de tierra en \"Cuarto Oscuro\"#"},
[553] = {"553", "Mucormicosis", "Posibilidad de disparar lágrimas de espora que se pegan al enemigo#Las esporas explotan tras 2,5 segundos, soltando más esporas e infligiendo daño y envenenando a enemigos cercanos"}, -- Mucormicosis
[554] = {"554", "Tengo miedo", "{{Fear}} Asusta a los enemigos en un radio pequeño a tu alrededor"}, -- Muy fantasmagórico
[555] = {"555", "Cuchilla dorada", "{{Coin}} Convierte 5 monedas en#{{ArrowUp}} {{Damage}} Daño +1.2 en la habitación actual"}, -- Navaja de oro
@@ -232,14 +273,14 @@ local repCollectibles={
[583] = {"583", "Cohete en un jarro", "{{Bomb}} +5 bombas#Colocar una bomba al disparar lanzará un cohete a la dirección donde dispares"}, -- Cohete en un bote
[584] = {"584", "El libro de las virtudes", "Genera un fuego orbital que dispara lágrimas espectrales que puede destruirse#Puede combinarse con un segundo objeto activo para crear fuegos temáticos#Cambia la primera sala del diablo por la del ángel"}, -- El libro de las virtudes
[585] = {"585", "Caja de alabastro", "Genera: #{{SoulHeart}} 3 Corazones de alma#{{AngelRoom}} Dos objetos de la Sala del Ángel#{{SoulHeart}} Sólo se carga con Corazones de alma"}, -- Caja de alabastro
[586] = {"586", "La escalerilla", "Genera una escalera al inicio de cada planta#{{AngelRoom}} Lleva a una tienda de la sala del ángel"}, -- Escalera de mano
[586] = {"586", "La escalerilla", "Genera una escalera al inicio de cada piso#{{AngelRoom}} Lleva a una tienda de la sala del ángel"}, -- Escalera de mano
[587] = {"587", "Menorah (Sin usar pero está presente)", "<No existe>"}, -- Menorah (Unused but skripted)
[588] = {"588", "Sol", "{{BossRoom}} Revela el lugar de la sala del jefe #Al derrotar al jefe activa la carta {{Card20}} El Sol#Recarga el objeto activo#Otorga lo siguiente para el resto del piso:↑{{Damage}} Daño +3#↑ {{Luck}} Suerte +1"}, -- Sol
[589] = {"589", "Luna", "Agrega una habitación secreta adicional {{SecretRoom}} y una súper secreta {{SuperSecretRoom}} a cada piso#Las habitaciones secretas contienen un rayo de luz que al tocarlo otorga lo siguiente: #↑ {{Tears}} Lágrimas +1.0 al tocar el primer rayo#↑ {{Tears}} Lágrimas +0.5 al tocar los siguientes rayos#{{HalfSoulHeart}} Medio Corazón de alma"}, -- Luna
[590] = {"590", "Mercurius", "↑ {{Speed}} Velocidad +0.4#Al entrar en una habitación las puertas siguen abiertas"}, -- Mercurio
[591] = {"591", "Venus", "{{Heart}} +1 corazón rojo#Vida al completo#{{Charm}} Los enemigos cercanos se encantan"}, -- Venus
[592] = {"592", "Terra", "↑ {{Damage}} Daño +1.0#Cambia las lágrimas por rocas#Infligen daño variable#Pueden destruir obstáculos#Mejora el empuje"}, -- Terra
[593] = {"593", "Mars", "Embiste pulsando dos veces la tecla de movimiento#Se vuelve invulnerable e inflige 4x de tu daño#3 segundos de recarga"}, -- Marte
[593] = {"593", "Mars", "Embiste pulsando dos veces la tecla de movimiento#te vuelves invulnerable e infliges {{Damage}} 4 veces tu daño#3 segundos de recarga"}, -- Marte
[594] = {"594", "Júpiter", "{{Heart}} +2 corazones rojos#↓ {{Speed}} Velocidad -0.3#↑ {{Speed}} Bonus de velocidad +0.5 al quedarse quieto#{{Poison}} Suelta una nube de veneno al moverse otra vez"}, -- Júpiter
[595] = {"595", "Saturnus", "Te rodea un círculo#Al entrar en una habitación, 7 lágrimas orbitan#Posibilidad de atrapar proyectiles enemigos en la órbita"}, -- Saturno
[596] = {"596", "Uranus", "Dispara lágrimas de hielo, tienen la posibilidad de: #{{Slow}} Ralentizar a los enemigos#{{Freezing}} Congelar a los enemigos#Tocar enemigos congelados los empuja y explotan en 6 trozos de hielo"}, -- Urano
@@ -256,7 +297,7 @@ local repCollectibles={
[607] = {"607", "Bebé hervido", "Familiar que dispara grupos de lágrimas de manera caótica#Inflige 3,5 o 5,3 de daño por lágrima"}, -- Bebé hervido
[608] = {"608", "Bebé congelado", "{{Freezing}} Familiar que dispara lágrimas congelantes#{{Freezing}} Congela a los enemigos al matarlos"}, -- Bebé congelado
[609] = {"609", "D6 eterno", "Cambia todos los objetos de la habitación#Posibilidad de que los objetos desaparezcan"}, -- D6 eterno
[610] = {"610", "Jaula de pájaros", "Familiar que salta sobre un enemigo cuando te golpean#Inflige 45 de daño y lanza una ola de rocas#Después persigue a los enemigos"}, -- Jaula de pájaros
[610] = {"610", "Pecho de ave", "Familiar que salta sobre un enemigo cuando te golpean#Inflige 45 de daño y lanza una ola de rocas#Después persigue a los enemigos"}, -- Jaula de pájaros
[611] = {"611", "Laringe", "Te hace gritar, dañando y alejando a los enemigos cercanos#Cuantas más cargas tenga el objeto, más potente es"}, -- Laringe
[612] = {"612", "Alma perdida", "Familiar de alma que muere de un golpe y reaparece al inicio de la siguiente planta#Si sobrevive toda la planta, genera 3 corazones de alma, 2 corazones eternos u objetos"}, -- Alma perdida
[613] = {"613", "", "<Item does not exist>"},
@@ -279,7 +320,7 @@ local repCollectibles={
[630] = {"630", "", "<Item does not exist>"},
[631] = {"631", "Cuchillo de carnicero", "Divide a los enemigos de la habitación en 2 versiones más pequeñas con menos vida"}, -- Cuchillo de carnicero
[632] = {"632", "Nazar", "↑ {{Luck}} Suerte +2#{{HalfSoulHeart}} + Medio corazón de alma en cada planta#Inmunidad a efectos de estado"}, -- Amuleto del mal
[633] = {"633", "Dogma", "Garantiza volar y efecto de un único uso similar a Holy Mantle {{Collectible313}}#↑ +2,0 de daño#↑ +0,1 de velocidad#Si tienes menos de 6 corazones, te curas con una mezcla de corazones rojos y de alma"}, -- Dogma
[633] = {"633", "Dogma", "Recibes vuelo y un {{HolyMantle}} escudo de Manto Sagrado que dura una sala#↑ {{Damage}} Daño +2.0#↑ {{Speed}} Velocidad +0.1#Si tienes menos de 6 corazones, te curas con una mezcla de corazones rojos y de alma"}, -- Dogma
[634] = {"634", "Purgatorio", "Al estar en una habitación con enemigos, genera grietas en el suelo#Caminar sobre ellas invoca fantasmas explosivos"}, -- Purgatorio
[635] = {"635", "Puntos de sutura", "De manera pasiva genera un familiar que se mueve en la dirección de tus disparos#Al usarlo, intercambias la posición con el familiar y ganas una invencibilidad corta#Teletransportarse en cosas puede dañarlas o destrozarlas"}, -- Puntos de sutura
[636] = {"636", "Tecla R", "{{Warning}} UN SOLO USO {{Warning}}#Te teletransporta a la primera planta de una nueva run#Los objetos y recolectables se mantienen"}, -- Tecla R
@@ -389,12 +430,12 @@ EID.descriptions[languageCode].birthright ={
{"Judas", "", "{{Collectible34}} El Libro de Belial actúa como un objeto pasivo, similar a {{Collectible584}} El Libro de las Virtudes, el aumento de daño escala con la carga de los objetos activos#Varios objetos activos reciben interacciones especiales"},
{"???", "", "{{ArrowUp}} {{SoulHeart}} Los corazones de alma recibidos de aumentos de vida se duplican"},
{"Eve", "Eva", "{{Collectible122}} La Ramera de Babilonia se activa sin depender de la vida#{{Collectible117}} El pájaro muerto se activa sin recibir daño"},
{"Samson", "Sansón", "Bloody Lust puede ganar 4 mejoras de daño hasta un máximo de +14,0"},
{"Samson", "Sansón", "{{Collectible157}} Lujuria de Sangre puede ganar 4 mejoras de daño hasta un máximo de {{Damage}} +14.0"},
{"Azazel", "", "El ataque de Azazel es más ancho#No varía el daño"},
{"Lazarus", "Lázaro", "Al revivir en Lázaro resucitado: #↑ {{Damage}} Lázaro resucitado gana una mejora de daño de +21.6 que se pierde tras un minuto#El efecto se activará cada vez que Lázaro resucite"},
{"Eden", "Edén", "Genera 3 objetos aleatorios de pools de objetos aleatorias#Solo se puede tomar uno"},
{"The Lost", "El Perdido", "Evita la aparición de objetos inútiles para El Perdido#Ejemplos: Aumentos de vida, vuelo, lágrimas espectrales o los que requieren daño para activarse"},
{"Lazarus Risen", "Lázaro Resucitado", "↑ {{Damage}} Otorga una mejora de daño de +21,6 que se pierde poco a poco"},
{"Lazarus Risen", "Lázaro Resucitado", "↑ {{Damage}} Otorga una mejora de daño de +21.6 que se pierde tras un minuto#El efecto se activará cada vez que Lázaro resucite"},
{"Black Judas", "Judas Oscuro", "{{Collectible34}} El Libro de Belial actúa como un objeto pasivo, similar a {{Collectible584}} El Libro de las Virtudes, el aumento de daño escala con la carga de los objetos activos"},
{"Lilith", "", "Los familiares se colocan frente a Lilith, mejor control de ataque"},
{"Keeper", "", "↑ {{Coin}} +1 moneda de salud, el límite de salud llega a 4"},
@@ -402,28 +443,28 @@ EID.descriptions[languageCode].birthright ={
{"The Forgotten", "El Olvidado", "El alma no está atado y se mueve libremente"},
{"The Forgotten Soul", "El Alma", "El alma no está atado y se mueve libremente"},
{"Bethany", "", "Activar un objeto usando cargas de alma a veces es gratis"},
{"Jacob", "", "El personaje que recoge un objeto obtiene copias de tres objetos pasivos del otro personaje"},
{"Esau", "Esaú", "El personaje que recoge un objeto obtiene copias de tres objetos pasivos del otro personaje"},
{"Jacob", "", "El hermano que tome la primogenitura obtiene copias de tres objetos pasivos del otro hermano"},
{"Esau", "Esaú", "El hermano que tome la primogenitura obtiene copias de tres objetos pasivos del otro hermano"},
{"Tainted Isaac", "Isaac contaminado", "Añade 4 espacios adicionales para objetos pasivos"},
{"Tainted Magdalene", "Magdalena contaminada", "{{Heart}} Añade 1 al límite de corazones"},
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"}, -- Y hasta acá se queda esto
{"Tainted Cain", "Caín contaminado", "La cantidad de recolectables que se generan al tomar un objeto se duplica"},
{"Tainted Judas", "Judas contaminado", "Usar {{Collectible705}} Artes Oscuras otorga un aura con área de ataque mayor"},
{"Tainted ???", "??? contaminado", "Aumenta el número máximo de cacas que puedes llevar a 29"},
{"Tainted Eve", "Eva contaminada", "Los coágulos generados de corazones rojos sueltan medio corazón rojo que desaparece al morir"},
{"Tainted Samson", "Sansón contaminado", "El contador del modo berserker gana 3 segundos en lugar de 1 cuando Sansón contaminado mata a un enemigo"},
{"Tainted Azazel", "Azazel contaminado", "El tamaño de Hemoptisis {{Collectible726}}, el ataque de Azazel contaminado es el doble de grande"},
{"Tainted Azazel", "Azazel contaminado", "{{Collectible726}} El tamaño de Hemoptisis , el ataque de Azazel contaminado es el doble de grande"},
{"Tainted Lazarus", "Lázaro contaminado", "El Lázaro que no se esté usando estará presente como un fantasma, siendo controlado como J&E#No puede recibir daño ni interactuar con el entorno#La versión fantasma hace su daño al 25%"},
{"Tainted Eden", "Edén contaminado", "Los objetos pasivos y actuvis conseguidos antes de Primogenitura no cambian al recibir daño"},
{"Tainted Lost", "El Perdido contaminado", "Otorga una vida extra que revive a Tainted Lost (Lost contaminado) en la misma habitación y causa 200 de daño a los enemigos cercanos#Puede golpear al mismo enemigo varias veces"},
{"Tainted Lilith", "Lilith contaminada", "Los familiares son lanzados junto a Gello"},
{"Tainted Keeper", "Keeper contaminado", "Atrae las monedas que sueltan los enemigos cercanos al morir#No afecta al resto de monedas"},
{"Tainted Apollyon", "Apolión contaminado", "Las langostas se quedan atacando a un enemigo mientras se siga disparando"},
{"Tainted Forgotten", "Forgotten contaminado", "El alma contaminada gana la habilidad {{Collectible714}} Llamado, puedes recuperar automáticamente a Forgotten contaminado desde la distancia"},
{"Tainted Forgotten", "Forgotten contaminado", "{{Collectible714}} El alma contaminada gana la habilidad Llamado, puedes recuperar automáticamente a Forgotten contaminado desde la distancia"},
{"Tainted Bethany", "Bethany contaminada", "Genera 4 grandes fuegos fatuos#Tienen mayor durabilidad que los regulares"},
{"Tainted Jacob", "Jacob contaminado", "Otro Dark Esau aparecerá#Al usar {{Collectible722}} Anima Sola, ambos serán encadenados, ambos pueden ser soltados uno a uno"},
{"Tainted Jacob", "Jacob contaminado", "Otro Dark Esau aparecerá#{{Collectible722}} Al usar Anima Sola, ambos serán encadenados, ambos pueden ser soltados uno a uno"},
{"Dead Tainted Lazarus", "Lázaro contaminado muerto", "El Lázaro que no se esté usando estará presente como un fantasma, siendo controlado como J&E#No puede recibir daño ni interactuar con el entorno#La versión fantasma hace su daño al 25%"},
{"Tainted Jacob 2", "Jacob contaminado 2", "Otro Dark Esau aparecerá#Al usar {{Collectible722}} Anima Sola, ambos serán encadenados, ambos pueden ser soltados uno a uno"},
{"Tainted Forgotten Soul", "El alma contaminada", "El alma contaminada gana la habilidad {{Collectible714}} Llamado, puedes recuperar automáticamente a Forgotten contaminado desde la distancia"},
{"Tainted Jacob 2", "Jacob contaminado 2", "Otro Dark Esau aparecerá#{{Collectible722}} Al usar Anima Sola, ambos serán encadenados, ambos pueden ser soltados uno a uno"},
{"Tainted Forgotten Soul", "El alma contaminada", "{{Collectible714}} El alma contaminada gana la habilidad Llamado, puedes recuperar automáticamente a Forgotten contaminado desde la distancia"},
}
-- Buffs caused by Binge Eater
@@ -676,20 +717,34 @@ local repTrinkets={
[1] = {"1", "Moneda tragada", "Generas monedas cuando te golpean"},
[10] = {"10", "Gusano ondulante", "Las lágrimas se mueven en ondas#↑ {{Tears}} Lágrimas +0.4#Otorga lágrimas espectrales"}, -- Gusano ondulante
[11] = {"11", "Gusano anillo", "Las lágrimas se mueven en espirales a gran velocidad#↑ {{Tears}} Lágrimas +0.4#Otorga lágrimas espectrales"}, -- Gusano anillo
[15] = {"15", "Roca de la suerte", "{{Coin}} 33% de posibilidad de generar monedas al destruir rocas"},
[23] = {"23", "Cartel de desaparición", "{{SacrificeRoom}} Morir en una sala de sacrificio con la baratija te hará resucitar como {{Player10}} EL Perdido#Si lo tienes desbloqueado, revives como él incluso fuera de las salas de sacrificio#{{Player31}} El Perdido Contaminado resucitará como él mismo"},
[24] = {"24", "Moneda de culo", "20% de posibilidad de generar una moneda al destruir una popó#Tomar una moneda suelta un pedo#{{Poison}} Los pedos empujan y aplican empuje a los enemigos"},
[26] = {"26", "Gusano de gancho", "Las lágrimas se mueven en ángulos#↑ {{Tears}} Lágrimas +0.4#↑ {{Range}} Alcance +1.5#Otorga lágrimas espectrales"}, -- Gusano de gancho
[32] = {"32", "Hongo de San Juan", "25% de posibilidad de activar el efecto de un hongo en la sala"},
[33] = {"33", "Cordón umbilical", "{{Collectible100}} Al tener medio corazón, aparece un pequeño Steven#{{Collectible318}} Gran posibilidad de que aparezca un familiar Géminis al recibir daño"}, -- Cordón umbilical
[39] = {"39", "Cáncer", "{{Tears}} ↑ Lágrimas +1"},
[48] = {"48", "Una página perdida", "Cuando te golpean, 5% posibilidad de dañar a toda la habitación#{{BlackHeart}} Los corazones negros perdidos y otros efectos similares al Necronomicon hacen el doble de daño"},
[49] = {"49", "Moneda sangrienta", "{{Heart}} 25% de posibilidad de dejar caer medio corazón al tomar monedas"}, -- Moneda sangrienta
[50] = {"50", "Moneda quemada", "{{Bomb}} 25% de posibilidad de dejar una bomba al tomar monedas"}, -- Moneda quemada
[51] = {"51", "Moneda plana", "{{Key}} 25% de posibilidad de dejar una llave al tomar monedas"}, -- Moneda plana
[65] = {"65", "Cinta de gusano", "↑ {{Range}} Alcance +3"},
[66] = {"66", "Gusano vago", "↓ {{Shotspeed}} Vel. de disparo -0.5"},
[69] = {"69", "Polaroid descolorida", "Te camufla de manera aleatoria#Desorienta a los enemigos#Puede usarse para abrir la puerta hacia la planta \"Home\" (Casa)"}, -- Polaroid descolorida
[80] = {"80", "Pluma negra", "↑ {{Damage}} Daño +0.5 por cada objeto \"malvado\" que tengas"},
[92] = {"92", "Corona rota", "↑ Las estadísticas basadas en tus objetos son un 20% más efectivas"}, -- Corona rota
[96] = {"96", "Serpiente Uróboros", "Las lágrimas se mueven rápido en espiral#Lágrimas espectrales#↑ +1.5 de rango"}, -- Ouroboros Worm
[98] = {"98", "Nariz de duende", "{{Poison}} Probabilidad de disparar lágrimas venenosas que se pegan a los enemigos#"},
[101] = {"101", "Bombilla apagada", "!!! Al tener un objeto activable descargado :#↑ {{Speed}} Velocidad +0.5#↑ {{Range}} Alcance +1.5#↑ {{Tears}} Lágrimas +0.5#↑ {{Speed}} Velocidad +0.3#↑ {{Damage}} Daño +1.5#↑ {{Shotspeed}} Vel. de disparo +0.3#↑ {{Luck}} Suerte +2"},
[107] = {"107", "Corazón de cuervo", "Al recibir daño, los corazones rojos son dañados antes que los de alma o negros#!!! El daño a corazones rojos puede reducir tu posibilidad de sala del Diablo/Ángel"},
[110] = {"110", "Moneda de plata", "{{Shop}} Ahora aparecen tiendas en el Útero y en el Cadaver"},
[111] = {"111", "Corona sangrienta", "{{TreasureRoom}} Las salas del tesoro aparecen en el capítulo 4 (Matriz/Utero/Matriz desgarrada/Cadaver)"}, -- Corona sangrienta
[121] = {"121", "Cruz de madera", "{{HolyMantle}} Te protege del primer daño recibido en cada planta"},
[119] = {"119", "Célula madre", "Reduce tus corazones rojos al 50 % de tu máximo al entrar en la siguiente planta#Si tu vida está por encima, cura medio corazón rojo"}, -- Célula madre
[128] = {"128", "Dedo de hueso", "{{EmptyBoneHeart}} 5% de posibilidad de ganar un corazón de hueso al recibir daño"}, -- Dedo de hueso
[125] = {"125", "Cable de extensión", "Genera un láser entre los familiares#El láser inflinge 6 de daño#Funciona con los familiares de todos los personajes en juego"},
[129] = {"129", "Rompemandíbulas", "Probabilidad de disparar lágrimas diente"}, -- Rompemandíbulas
[130] = {"130", "Boli mordido", "{{Slow}} Probabilidad de disparar lágrimas ralentizantes"}, -- Boli mordido
[130] = {"130", "Bolígrafo mordido", "{{Slow}} Probabilidad de disparar lágrimas ralentizantes"}, -- Boli mordido
[131] = {"131", "Moneda bendita", "{{HalfSoulHeart}} Probabilidad de dejar caer medio corazón de alma al coger monedas"}, -- Moneda bendita
[132] = {"132", "Jeringuilla rota", "Probabilidad de ganar un efecto de jeringuilla aleatoria en la habitación actual"}, -- Jeringuilla rota
[133] = {"133", "Fusible corto", "{{Bomb}} Las bombas colocadas explotan más rápido"}, -- Fusible corto
@@ -698,15 +753,15 @@ local repTrinkets={
[136] = {"136", "Candado roto", "Las puertas, candados y cofres dorados pueden abrirse con explosiones#También puede abrir la puerta de Casa"}, -- Candado roto
[137] = {"137", "Miosotis", "Al bajar a una nueva planta, se generan hasta cuatro recolectables no obtenidos de la planta anterior"}, -- Miosotis
[138] = {"138", "'M", "Tu objeto activo será reemplazado al usarlo"}, -- 'M
[139] = {"139", "Amuleto de lágrima", "{{Luck}} Los efectos de lágrima basados en la suerte ocurren más a menudo"}, -- Amuleto de lágrima
[139] = {"139", "Amuleto de lágrima", "{{Luck}} Los efectos de lágrima basados en la suerte ocurren con mayor frecuencia"}, -- Amuleto de lágrima
[140] = {"140", "Manzana de Sodoma", "{{Heart}} Tomar corazones rojos puede convertirlos en arañas azules#Funciona incluso si tienes vida al completo#Puede tragarse corazones que necesitas para curarte"}, -- Manzana de Sodoma
[141] = {"141", "Canción de cuna olvidada", "Aumenta la cadencia de tiro de los familiares"}, -- Nana olvidada
[142] = {"142", "La fe de Beth", "{{Collectible584}} Al inicio de cada planta, genera 4 fuegos del Libro de virtudes"}, -- La fe de Beth
[143] = {"143", "Condensador antiguo", "Evita que el objeto activo se cargue#{{Battery}} Posibilidad de generar una paqueña batería al limpiar la habitación"}, -- Condensador antiguo
[144] = {"144", "Gusano del cerebro", "Las lágrimas giran en ángulos de 90 grados para golpear a los enemigos si no iban a acertar"}, -- Gusano del cerebro
[145] = {"145", "Perfección", "↑ {{Luck}} Suerte +10#Se destruye si recibes daño"}, -- Perfeccción
[146] = {"146", "Corona del diablo", "{{TreasureRoom}} Las habitaciones doradas contienen ahora pactos del diablo"}, -- Corona del diablo
[147] = {"147", "Moneda cargada", "{{Battery}} Toger monedas puede cargar el objeto activable"}, -- Moneda cargada
[146] = {"146", "Corona del diablo", "{{RedTreasureRoom}} Las habitaciones doradas contienen ahora pactos del diablo"}, -- Corona del diablo
[147] = {"147", "Moneda cargada", "{{Battery}} Tomar monedas puede cargar el objeto activable"}, -- Moneda cargada
[148] = {"148", "Collar de la amistad", "Hace que los familiares giren a tu alrededor"}, -- Collar de la amistad
[149] = {"149", "Botón del pánico", "Puede activar tu objeto activable al recibir daño"}, -- Botón del pánico
[150] = {"150", "Llave azul", "Entrar en una habitación que requiere una llave te lleva a una habitación similar a la de Hush#Actúa como un medio entre dos habitaciones"}, -- Llave azul
@@ -734,7 +789,7 @@ local repTrinkets={
[172] = {"172", "Moneda maldita", "Teletransporta a una habitación aleatoria al recoger una moneda#Puede teletransportarte a habitaciones secretas"}, -- Moneda maldita
[173] = {"173", "Tu alma", "{{Warning}} UN SOLO USO {{Warning}}#{{DevilRoom}} Puede usarse para pagar pactos del diablo sin perder corazones"}, -- Tu alma
[174] = {"174", "Imán de número", "{{DevilChance}} +10 % de posibilidad de pacto del diablo"}, -- Imán de número
[175] = {"175", "Llave extraña", "Desbloquea el pasaje a Blue Womb y la lucha de Hush, independientemente del tiempo#Usar la Pandora's Box {{Collectible297}} genera 6 objetas de pools aleatorias"}, -- Llave extraña
[175] = {"175", "Llave extraña", "Desbloquea el pasaje a Blue Womb y la lucha de Hush, independientemente del tiempo#{{Collectible297}} Usar la Caja de Pandora genera 6 objetos de pools aleatorias"}, -- Llave extraña
[176] = {"176", "Mini coágulo", "Genera un familiar coágulo que copia tu movimiento, la dirección del disparo y los efectos de lágrima"}, -- Mini coágulo
[177] = {"177", "Tatuaje temporal", "{{ChallengeRoom}} Genera un cofre después de limpiar una sala de desafíos#{{BossRushRoom}} Genera un objeto después de limpiar una sala de desafíos de jefe"}, -- Tatuaje temporal
[178] = {"178", "M80 mojado", "Isaac explota al recibir daño"}, -- M80 mojado
@@ -752,11 +807,35 @@ local repTrinkets={
}
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
EID.descriptions[languageCode].goldenTrinket = "DORADO: ¡Efecto duplicado!"
EID.descriptions[languageCode].goldenTrinket = "¡Efecto duplicado!"
EID.descriptions[languageCode].tripledTrinket = "¡Efecto triplicado!"
EID.descriptions[languageCode].quadrupledTrinket = "¡Efecto cuadruplicado!"
-- Most trinkets that can be doubled or tripled just have the numbers in their description multiplied
-- A few trinkets have odd edge cases where their effect completely changes, or is different depending on if it's Mom's Box or Golden
EID.descriptions[languageCode].goldenTrinketEffects = {
-- Isaac's Fork (find+replace): find Phrase #1 in the localized description, change it to Phrase #2 or 3 for doubled/tripled
[46] = { "{{HalfHeart}} Medio corazón", "{{Heart}} Un corazón", "{{Heart}} Un corazón y medio" },
-- Tick (replace): A full replacement for Golden / Mom's Box / Both, as the Golden version can be removed and only one effect is tripled
[53] = {
"-{{ColorGold}}30{{CR}}% de salud del jefe#Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del jefe#{{ColorGold}} ¡Removible!",
"-{{ColorGold}}30{{CR}}% de salud del jefe#Cura {{ColorGold}}2{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del jefe#!!! Una vez tomado, no lo podrás soltar#Sólo se remueve con {{Trinket41}} La cerilla o tragándolo",
"-{{ColorGold}}30{{CR}}% de salud del jefe#Cura {{ColorGold}}3{{CR}} Corazones rojos al entrar a la {{BossRoom}} Sala del jefe#{{ColorGold}} ¡Removible!",
},
-- Rainbow Worm (append): With Mom's Box, it gives 2 copies of the temp worm, and doubles 1 of those copies, for triple effect
[64] = { "{{ArrowUp}} Los aumentos de estadísticas son duplicados", "Los aumentos de estadísticas son triplicados", "Los aumentos de estadísticas son cuadruplicados", },
-- Error (append): Same behavior as Rainbow Worm
[75] = { "El efecto de la baratija se duplica si es posible", "El efecto de la baratija se triplica si es posible", "El efecto de la baratija se cuadriplica si es posible", },
-- NO!
[88] = { "Evita que los items de calidad {{Quality0}} aparezcan" },
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
[159] = { "{{GoldenChest}} Reemplaza todos los cofres (excepto los viejos y megacofres con cofres dorados#Los cofres dorados pueden contener cartas, píldoras y trinkets extra" },
}
---------- Cards ----------
local repCards={
[2] = {"2", "I - El Mago", "Lágrimas teledirigidas en la habitación actual#{{Range}} Alcance +3.0"},
[4] = {"4", "III - La Emperatriz", "Durante la habitación, recibes: #↑ {{Damage}} Daño +2.35#↑ {{Speed}} Velocidad +0.3"},
[12] = {"12", "XI - Fuerza", "Durante la habitación actual, recibes: #↑ {{Heart}} +1 de vida#↑ {{Speed}} Velocidad +0.3#↑ {{Damage}} Daño +50% y +0.3#↑ {{Range}} Alcance +1.5"},
[16] = {"16", "XV - El Diablo", "Durante la habitación actual, recibes: #↑ {{Damage}} Daño +2"},
@@ -765,7 +844,9 @@ local repCards={
[28] = {"28", "", "{{Coin}} Convierte todos los recolectables, cofres y enemigos no jefes en monedas"},
[29] = {"29", "", "{{Key}} Convierte todos los recolectables, cofres y enemigos no jefes en llaves"},
[30] = {"30", "", "{{Heart}} Convierte todos los recolectables, cofres y enemigos no jefes en corazones"},
[34] = {"34", "Ehwaz", "Genera una trampilla#{{LadderRoom}} Genera un mini-sótano si se usa sobre un elemento decorativo"},
[39] = {"39", "", "Invencibilidad durante 20 segundos"},
[42] = {"42", "Carta del caos", "Carta lanzable que mata al instante#No mata a Delirium ni a La Bestia"},
[51] = {"51", "Carta sagrada", "{{HolyMantle}} Otorga el efecto del Manto Sagrado la planta actual#Se pierde con un golpe"},
[55] = {"55", "Fragmento de runa", "{{Rune}} Activa un efecto de runa aleatoria#El efecto es débil"},
[52] = {"52", "Gran Crecimiento", "Durante la habitación actual, recibes: #↑ {{Damage}} Daño +7#↑ {{Range}} Alcance +3.0#↑ +Tamaño#Capacidad de romper rocas"},
@@ -778,17 +859,17 @@ local repCards={
[61] = {"61", "V - ¿El Sumo Sacerdote?", "{{EmptyBoneHeart}} Genera 2 corazones de hueso"},
[62] = {"62", "VI - ¿Los Enamorados?", "Genera un objeto de la pool de la sala actual#{{BrokenHeart}} Convierte 1 corazón rojo o 2 corazones de alma en un corazón roto"},
[63] = {"63", "VII - ¿El Carruaje?", "Te convierte en una estatua invencible durante 10 segundos#Gran velocidad de disparo mientras dure"},
[64] = {"64", "VIII - ¿Justicia?", "Genera de 2 a 4 cofres dorados"},
[64] = {"64", "VIII - ¿Justicia?", "{{GoldenChest}} Genera de 2 a 4 cofres dorados"},
[65] = {"65", "IX - ¿El Ermitaño?", "Convierte los recolectables y objetos de la habitación en monedas#El valor de las monedas es el mismo que su precio en la tienda"},
[66] = {"66", "X - ¿La Rueda de la Fortuna?", "Efecto aleatorio de la sala de dados"},
[67] = {"67", "XI - ¿Fuerza?", "Los enemigos de la habitación se vuelven más débiles, lentos y reciben el doble de daño"},
[68] = {"68", "XII - ¿El Colgado?", "{{Player14}} Te conviertes en Keeper durante 30 segundos#Otorga disparo triple y menos velocidad#Los enemigos asesinados dejan caer monedas"},
[69] = {"69", "XIII - ¿Muerte?", "Otorga el efecto de Book of the Dead {{Collectible545}} (Libro de los muertos)#(Genera entidades de hueso por cada enemigo eliminado en la habitación)"},
[69] = {"69", "XIII - ¿Muerte?", "{{Collectible545}} Genera entidades de hueso por cada enemigo eliminado en la habitación"},
[70] = {"70", "XIV - ¿Templanza?", "{{Pill}} Consumes 5 píldoras aleatorias"},
[71] = {"71", "XV - ¿El Diablo?", "Otorga el efecto de {{Collectible33}} La Biblia#Genera un familiar Serafín {{Collectible390}}# Dura 30 segundos"},
[71] = {"71", "XV - ¿El Diablo?", "{{Collectible33}} Activa el efecto de La Biblia#Genera un familiar Serafín {{Collectible390}}# Dura 30 segundos"},
[72] = {"72", "XVI - ¿La Torre?", "Genera 6 grupos de rocas y obstáculos aleatorios"},
[73] = {"73", "XVII - ¿Las Estrellas?", "Elimina el objeto pasivo más antiguo#Genera 2 objetos aleatorios de la pool de la sala actual"},
[74] = {"74", "XVIII - ¿La Luna?", "Te teletransporta a la sala ultrasecreta#El camino de vuelta será de habitaciones rojas"},
[74] = {"74", "XVIII - ¿La Luna?", "{{UltraSecretRoom}} Te teletransporta a la sala ultrasecreta#{{Collectible580}} El camino de vuelta será de habitaciones rojas"},
[75] = {"75", "XIX - ¿El Sol?", "Ganas el objeto Spirit of the Night {{Collectible159}} (Espíritu de la noche)#↑ +1,5 de daño# Dura en la planta actual#Convierte los corazones rojos en corazones de hueso, pero los devuelve al acabar el efecto#Aplica Curse of Darkness (Maldición de oscuridad)"},
[76] = {"76", "XX - ¿El Juicio?", "Genera una máquina de restock"},
[77] = {"77", "XXI - ¿El Mundo?", "Genera una trampilla"},
@@ -799,18 +880,18 @@ local repCards={
[82] = {"82", "Alma de Magdalena", "Te rodea con un aura roja burbujeante en la habitación actual#Los enemigos asesinados dejan caer medios corazones rojos que desaparecen en 2 segundos"},
[83] = {"83", "Alma de Caín", "{{Collectible580}} Crea habitaciones rojas para cada posible salida"},
[84] = {"84", "Alma de Judas", "Te convierte en un fantasma que puede atravesar enemigos y paralizarlos#Tras unos segundos, les ataca a todos"},
[85] = {"85", "Alma de ???", "Suelta 8 pedos venenosos con creep marrón#Después deja un rastro de 7 Butt Bombs (Bombas culo)#Quedarse en el creep otorga ↑ +1,35 de lágrimas y ↑ +1 de daño"},
[85] = {"85", "Alma de ???", "Suelta 8 pedos venenosos con creep marrón#Después deja un creep y 7 Bombas de Trasero#Quedarse en el creep otorga:#↑ {{Tears}} Lágrimas +1.35#↑ {{Damage}} Daño+1 "},
[86] = {"86", "Alma de Eva", "14 familiares Dead Bird atacan a los enemigos# Dura en la habitación actual"},
[87] = {"87", "Alma de Sansón", "Te convierte en Sansón berserker con ataque a melé durante 10 segundos#↑ +0,4 de velocidad#↑ Más lágrimas#↑ +3 de daño"},
[88] = {"88", "Alma de Azazel", "{{Collectible441}} Activa Mega Blast durante 7,5 segundos"},
[89] = {"89", "Alma de Lázaro", "Mueres y revives inmediatamente con medio corazón y un rato de invencibilidad#El objeto se usa automáticamente al recibir un daño fatal (como una vida adicional)"},
[90] = {"90", "Alma de Edén", "Activa el efecto de D6 {{Collectible105}} y el de D20 {{Collectible166}}#El objeto cambiado usa pools de objetos aleatorias"},
[91] = {"91", "Alma del perdido", "{{Player 10}} Te convierte en The Lost en la habitación actual"},
[91] = {"91", "Alma del perdido", "{{Player10}} Te convierte en El Perdido en la habitación actual"},
[92] = {"92", "Alma de Lilith", "Añade un familiar aleatorio"},
[93] = {"93", "Alma de Keeper", "{{Coin}} Genera de 3 a 25 monedas aleatorias"},
[94] = {"94", "Alma de Apolión", "Genera 15 langostas aleatorias"},
[95] = {"95", "Alma del olvidado", "{{Player16}} Aparece The Forgotten como un segundo personaje en la habitación actual"},
[96] = {"96", "Alma de Bethany", "Genera 6 fuegos fatuos de Book of Virtues {{Collectible584}} (Libro de las virtudes) con propiedades aleatorias"},
[95] = {"95", "Alma del olvidado", "{{Player16}} Aparece El Olvidado como un segundo personaje en la habitación actual"},
[96] = {"96", "Alma de Bethany", "{{Collectible584}} Genera 6 fuegos fatuos del Libro de las Virtudes con propiedades aleatorias"},
[97] = {"97", "Alma de Jacob y Esaú", "{{Player20}} Aparece Esaú como un segundo personaje en la habitación actual"},
}
EID:updateDescriptionsViaTable(repCards, EID.descriptions[languageCode].cards)
@@ -840,6 +921,9 @@ EID.descriptions[languageCode].tarotClothBuffs = {
[61] = "Genera 3 corazones de hueso", -- V - The Hierophant?
[62] = "Añade 2 corazones rotos y genera 2 objetos", -- VI - The Lovers?
[64] = "Genera 4-14 cofres dorados", -- VIII - Justice?
[65] = "Genera una moneda adicional", -- IX - The Hermit?
[66] = "Activa un efecto de sala del dado adicional", -- X - Wheel of Fortune?
[68] = "Duplica el tiempo", -- XII - The Hanged Man?
[70] = "Consumes 10 píldoras", -- XIV - Temperance?
[72] = "Generas 14 agrupaciones de rocas", -- XVI - The Tower?
[73] = "Retira 2 objetos y genera otros 4", -- XVII - The Stars?
@@ -849,15 +933,16 @@ EID.descriptions[languageCode].tarotClothBuffs = {
---------- Pills ----------
local repPills={
[4] = {"3", "Las bombas son la «clave»", "Intercambia el número de bombas por el de llaves#Las llaves y bombas de oro también se intercambian"},
[12] = {"11", "- Alcance", "↓ {{Range}} Alcance -0.6"},
[13] = {"12", "+ Alcance", "↑{{Range}} Alcance +0.75"},
[4] = {"3", "Bombas son llaves", "Intercambia el número de bombas por el de llaves#Las llaves y bombas de oro también se intercambian"},
[12] = {"11", "Menos Alcance", "↓ {{Range}} Alcance -0.6"},
[13] = {"12", "Más Alcance", "↑{{Range}} Alcance +0.75"},
[14] = {"13", "Menos velocidad", "↓ {{Speed}} Velocidad -0.12"},
[15] = {"14", "Más velocidad", "↑ {{Speed}} Velocidad +0.15"},
[16] = {"15", "Menos lágrimas", "↓ {{Tears}} Lágrimas -0.28"},
[17] = {"16", "Más lágrimas", "↑ {{Tears}} Lágrimas +0.35"},
[18] = {"17", "Menos suerte", "↓ {{Luck}} Suerte -1"},
[19] = {"18", "Más suerte", "↑ {{Luck}} Suerte +1"},
[38] = {"37", "¡Visión retro!", "Pixela la pantalla durante 30 segundos"},
[42] = {"41", "Tengo sueño...", "Te ralentiza a ti y a los enemigos de la habitación"},
[43] = {"42", "¡¡TENGO MUCHA ENERGÍA!!", "Aumenta tu velocidad y la de todos los enemigos de la habitación#Se vuelve a activas tras 30 y 60 segundos"},
[48] = {"47", "- Velocidad de lágrimas", "↓ {{Shotspeed}} Vel. de lágrimas -0.15"},
@@ -868,56 +953,56 @@ local repPills={
EID:updateDescriptionsViaTable(repPills, EID.descriptions[languageCode].pills)
EID.descriptions[languageCode].horsepills={
{"0", "", "Envenena toda la habitación"},
{"1", "", "Te inflige 2 corazones de daño"},
{"2", "", "{{SoulHeart}} +4 corazones de alma"},
{"3", "", "Intercambia el número de bombas y de llaves#Aumenta el número de llaves y de bombas en un 50 %#Las bombas y llaves doradas también se intercambian"},
{"4", "", "Genera enormes bombas troll teledirigidas en tu posición"},
{"5", "", "Vida al completo#{{SoulHeart}} +3 corazones de alma"},
{"6", "", "↓ {{Heart}} -2 corazones"},
{"7", "", "↑ {{EmptyHeart}} +2 contenedores de vida vacíos"},
{"0", "Vaya pedo", "{{Poison}} Envenena toda la habitación"},
{"1", "Mal viaje", "Te inflige 2 corazones de daño"},
{"2", "Bolas de acero", "{{SoulHeart}} +4 corazones de alma"},
{"3", "Bombas son llaves", "Intercambia el número de bombas y de llaves#Aumenta el número de llaves y de bombas en un 50 %#Las bombas y llaves doradas también se intercambian"},
{"4", "Diarrea explosiva", "Genera enormes bombas troll teledirigidas en tu posición"},
{"5", "Salud completa", "Vida al completo#{{SoulHeart}} +3 corazones de alma"},
{"6", "Menos vida", "↓ {{Heart}} -2 corazones"},
{"7", "Más vida", "↑ {{EmptyHeart}} +2 contenedores de vida vacíos"},
{"8", "", "Sin efecto"},
{"9", "", "Sin efecto"}, -- Puberty
{"10", "", "Añade 1 mosca orbital Big Fan {{Collectible279}} (Gran fan)#No hay límite máximo"},
{"11", "", "↓ {{Range}} Alcance -1.2"},
{"12", "", "↑ {{Range}} Alcance +0.9"},
{"13", "", "↓ {{Speed}} Velocidad -0.24"},
{"14", "", "↑ {{Speed}} Velocidad +0.3"},
{"15", "", "↓ {{Tears}} Lágrimas -0.56"},
{"16", "", "↑ {{Tears}} Lágrimas +0.70"},
{"17", "", "↓ {{Luck}} Suerte -2"},
{"18", "", "↑ {{Luck}} Suerte +2"},
{"19", "", "Te teletransporta a una habitación aleatoria"}, -- TODO
{"20", "", "Recarga el objeto activo#Deja caer baterías"}, -- TODO
{"21", "", "Drena todos los contenedores de corazón menos uno#Genera corazones rojos"}, -- TODO
{"22", "", "No te puedes mover durante 4 segundos"},
{"23", "", "Abre las entradas de las habitaciones secretas de la planta actual#Muestra el mapa completo"},
{"24", "", "Convierte a cada enemigo de la habitación actual en amigo"},
{"25", "", "Oculta el mapa de esta planta"}, --TODO
{"26", "", "Genera un charco que cubre el suelo y daña a los enemigos"},
{"27", "", "Disparas en diagonal durante 60 segundos"},
{"28", "", "Te hacen la mitad de daño en la habitación actual"}, --TODO
{"29", "", "Te hace un corazón de daño en la habitación actual"}, --TODO
{"30", "", "Genera una caca mientras caminas durante 4 segundos"}, --TODO
{"31", "", "Efecto de Curse of the maze (Maldición del laberinto) en la planta actual"}, --TODO
{"32", "", "Te haces mucho más grande#No afecta a la hitbox"},
{"33", "", "Te haces mucho más pequeño#Tu hitbox se hace más pequeña"},
{"34", "", "Genera 2 arañas azules por cada caca de la habitación"},
{"35", "", "Genera 2 arañas azules por cada enemigo de la habitación#Genera de 2 a 6 arañas azules si no hay enemigos en la habitación"},
{"36", "", "Efecto de invencibilidad breve#↑ {{Damage}} Daño +7#↑ {{Range}} Alcance +3#Dura en la habitación actual"},
{"37", "", "Pixela la pantalla durante 30 segundos"},
{"38", "", "Invoca 6 moscas azules"},
{"9", "Pubertad", "Sin efecto"}, -- Puberty
{"10", "Mosca bonita", "{{Collectible279}} Añade 1 Gran fan orbital#No hay límite máximo"},
{"11", "Menos Alcance", "↓ {{Range}} Alcance -1.2"},
{"12", "Más Alcance", "↑ {{Range}} Alcance +0.9"},
{"13", "Menos velocidad", "↓ {{Speed}} Velocidad -0.24"},
{"14", "Menos velocidad", "↑ {{Speed}} Velocidad +0.3"},
{"15", "Menos lágrimas", "↓ {{Tears}} Lágrimas -0.56"},
{"16", "Más lágrimas", "↑ {{Tears}} Lágrimas +0.70"},
{"17", "Menos suerte", "↓ {{Luck}} Suerte -2"},
{"18", "Más suerte", "↑ {{Luck}} Suerte +2"},
{"19", "¡Teletransporta!", "Te teletransporta a una habitación aleatoria"}, -- TODO
{"20", "¡48 horas de energía!", "Recarga el objeto activo#Deja caer baterías"}, -- TODO
{"21", "Hematémesis", "Drena todos los contenedores de corazón menos uno#Genera corazones rojos"}, -- TODO
{"22", "Parálisis", "No te puedes mover durante 4 segundos"},
{"23", "¡Puedo ver para siempre!", "{{SecretRoom}} Abre las entradas de las habitaciones secretas de la planta actual#{{Card22}} Muestra el mapa completo"},
{"24", "Feromonas", "{{Charm}} Convierte a cada enemigo de la habitación actual en amigo"},
{"25", "Amnesia", "{{CurseLost}} Oculta el mapa de esta planta"}, --TODO
{"26", "Fiesta de limonada", "Genera un charco que cubre el suelo y daña a los enemigos"},
{"27", "¿Eres un mago?", "Disparas en diagonal durante 60 segundos"},
{"28", "¡Percs!", "Recibes la mitad de daño en la habitación actual"}, --TODO
{"29", "¡Adicto!", "Recibes un corazón completo de daño en la habitación actual"}, --TODO
{"30", "Relaxante", "Genera una caca mientras caminas durante 4 segundos"}, --TODO
{"31", "", "{{CurseMaze}} Maldición del Laberinto durante todo el piso"}, --TODO
{"32", "Una te hace grande", "Te haces mucho más grande#No afecta a la hitbox"},
{"33", "Una te hace pequeño", "Te haces mucho más pequeño#Tu hitbox se hace más pequeña"},
{"34", "¡Infestado!", "Genera 2 arañas azules por cada caca de la habitación"},
{"35", "¿Infestado?", "Genera 2 arañas azules por cada enemigo de la habitación#Genera de 2 a 6 arañas azules si no hay enemigos en la habitación"},
{"36", "Píldora de visión", "Efecto de invencibilidad breve#↑ {{Damage}} Daño +7#↑ {{Range}} Alcance +3#Dura en la habitación actual"},
{"37", "¡Visión retro!", "Pixela la pantalla durante 30 segundos"},
{"38", "¡Amigos hasta el fin!", "Invoca 6 moscas azules"},
{"39", "", "Genera una piscina de creep resbaladizo persistente"},
{"40", "", "Genera una piscina de creep ralentizante persistente"},
{"41", "", "Ralentiza a todos los enemigos de la habitación"}, --TODO
{"42", "", "Acelera a todos los enemigos de la habitación"}, --TODO
{"43", "", "Consume el trinket actual y ganas su efecto de manera permanente"}, --TODO
{"44", "", "Dispara un grupo de lágrimas de {{Collectible149Ipecac"},
{"45", "", "Invencibilidad corta#Asusta a todos los enemigos#Comerse dos enemigos repone medio corazón"},
{"46", "", "Genera la última píldora usada como una píldora para caballos"},
{"47", "", "↓ {{Shotspeed}} Vel. de Lágrimas -0.3"},
{"48", "", "↑ {{Shotspeed}} Vel. de Lágrimas +0.3"},
{"49", "", "↑ Aumenta una estadística aleatoria dos veces#↓ Disminuye otra estadística aleatoria dos veces#Si tienes PHD no disminuye nada"},
{"41", "Tengo mucho sueño...", "Ralentiza a todos los enemigos de la habitación"}, --TODO
{"42", "¡¡TENGO MUCHA ENERGÍA!!", "Acelera a todos los enemigos de la habitación"}, --TODO
{"43", "¡Glup!", "{{Trinket}} Consume el trinket actual y ganas su efecto de manera permanente"}, --TODO
{"44", "¡Horf!", "Dispara un grupo de lágrimas de {{Collectible149}}Ipecac"},
{"45", "¡Es como si caminara sobre el sol!", "Invencibilidad corta#Asusta a todos los enemigos#Comerse dos enemigos repone medio corazón"},
{"46", "¡Vurp!", "Genera la última píldora usada como una píldora para caballos"},
{"47", "Menos Velocidad de lágrimas", "↓ {{Shotspeed}} Vel. de Lágrimas -0.3"},
{"48", "Más Velocidad de lágrimas", "↑ {{Shotspeed}} Vel. de Lágrimas +0.3"},
{"49", "Píldora experimental", "↑ Aumenta una estadística aleatoria dos veces#↓ Disminuye otra estadística aleatoria dos veces#Si tienes PHD no disminuye nada"},
[9999] = {"", "Píldora dorada", "Efecto de píldora de caballo aleatorio#Se destruye tras unos cuantos usos"}, -- Píldora dorada
}
@@ -976,8 +1061,24 @@ EID.descriptions[languageCode].GlitchedItemText = {
}
---------- Misc. Text ----------
-- Poop spells
EID.descriptions[languageCode].poopSpells = {
{"Popó", "Popó normal, puede generar recolectables"},
{"Mazorqueada", "Genera moscas azules al estar intacta"},
{"¡ESTO ARDE!", "Inflige daño por contacto al estar intacta#{{Burning}} Genera fuego al ser destruida"},
{"Hice caca seca", "Can deal damage 3 times when thrown#Takes a lot of hits to destroy"},
{"Esto está podrido...", "{{Poison}} Genera nubes tóxicas#!!! ¡La nube explotará si entra en contacto con fuego!"},
{"", "{{Slow}} Genera creep ralentizante#{{Confusion}} Inflige 10 de daño y confunde a los enemigos"},
{"¡Santa cagada!", "{{Collectible543}} Lanzas una popó blanca con un aura#Al estar dentro del aura, recibes:#↑ {{Damage}} Daño +20%#↑ {{Tears}} Lágrimas +150% #Lágrimas teledirigidas#Posibilidad de bloquear daño"},
{"Diarrea", "Dejas un camino de creep#Pararte sobre el creep otorga: #↑ {{Tears}} Más lágrimas#↑ {{Damage}} Más daño#Si el creep toca una popó con efecto especial, adquirirá sus propiedades"},
{"Un pedo", "Empuja enemigos y disparos#{{Poison}} Genera una bomba tóxico#!!! ¡La nube explotará si entra en contacto con fuego!"},
{"Bomba", "Normal throwable bomb"},
{"Diarrea explosiva", "Genera 5 bombas encendidas a tu paso"},
}
-- Poop spells end
-- Void stuff
EID.descriptions[languageCode].VoidNames = {"de Velocidad {{Speed}}", "de Lágrimas {{Tears}}", "de Daño {{Damage}}", "de Alcance {{Range}}", "de Vel. de lágrimas {{Shotspeed}}", "de Suerte {{Luck}}"}
EID.descriptions[languageCode].VoidNames = {"de Velocidad", "de Lágrimas ", "de Daño", "de Alcance", "de Vel. de lágrimas ", "de Suerte"}
EID.descriptions[languageCode].VoidShopText = "Si se absorbe justo después de tomarlo, ganarás:"
EID.descriptions[languageCode].VoidOptionText = " Será absorbido en su lugar"
-- Void stuff end
@@ -1034,3 +1135,15 @@ if EID.enableDebug then
EID.descriptions[languageCode].repCards = repCards
EID.descriptions[languageCode].repPills = repPills
end
-- Pandora Box and Strange Key
EID.descriptions[languageCode].PandorasBoxStrangeKeyEffect = "En su lugar, la llave es usada para generar 6 objetos de pools aleatorias"
-- Pandora Box and Strange Key end
-- the Hold Map description will predict the abilities of items with a header like "Item Name Result"
EID.descriptions[languageCode].HoldMapHeader = " Resultado"
-- https://wofsauge.github.io/IsaacDocs/rep/enums/RoomType.html
-- Includes Repentance room types for localization convenience
EID.descriptions[languageCode].RoomTypeNames = { "Sala regular", "Tienda", "Sala de error", "Sala del tesoro", "Sala del jefe", "Sala de minijefe", "Sala secreta", "Sala súper secreta", "Arcade", "Sala maldita", "Sala de desafío", "Library", "Sala de sacrificio", "Sala del Diablo", "Sala del Ángel", "Mini-sótano", "Sala de Avalancha de jefes", "Habitación de Isaac", "Barren Room", "Sala de cofres", "Sala de dados", "Mercado negro", "Sala de salida", "Planetario", "Teleporter Entrance", "Entrada de teletransporte", "Trampilla de la ruta alterna", "Sala de la Llave Azul", "Sala ultra secreta",
-- Not technically room types but still potentially useful to have localized
[666] = "Sala del Diablo/Ángel", [1024] = "Sala roja", [1025] = "Sala roja especial" }
+1 -1
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@@ -343,7 +343,7 @@ local repCollectibles={
[717] = {"717", "Keeper'ın akrabası", "Taşlar ve engeller yok edildiğinde 2 mavi örümcek verir"}, -- Keeper's Kin
[718] = {"718", "Keepers Robe (Cut item)", "<Item does not exist>"}, -- Keepers Robe (Cut item)
[719] = {"719", "Keeper'ın Sandığı", "Rastgele bir dükkan itemi/pickupı çıkartır"}, -- Keeper's Box
[720] = {"720", "Her Şey Kavanozu", "Şarj durumuna göre farklı pickuplar çıkartır#Şarj full ise, daha güçlü bir rastgele efekti olur#Şarj ödülleri: 1:Bok 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{RuhHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
[720] = {"720", "Her Şey Kavanozu", "Şarj durumuna göre farklı pickuplar çıkartır#Şarj full ise, daha güçlü bir rastgele efekti olur#Şarj ödülleri: 1:Bok 2:{{Coin}} 3:{{Bomb}} 4:{{Key}} 5:{{Heart}} 6:{{Pill}} 7:{{Card}} 8:{{SoulHeart}} 9:{{GoldenHeart}} 10:{{GoldenKey}} 11:{{GoldenBomb}}"}, -- Everything Jar
[721] = {"721", "TMTRAINER", "Sonraki tüm itemlerin 'bozuk' olmasını sağlar#Onlara tamamen rastgele efektler verir"}, -- TMTRAINER
[722] = {"722", "Anima Sola", "En yakın düşmanı 5 saniye boyunca zincirler, hareketini engeller"}, -- Anima Sola
[723] = {"723", "AltÇevir Zarı", "Odadaki her itemi item ID numarasını bir azaltarak değiştirir"}, -- Spindown Dice
+392 -381
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+112 -92
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@@ -44,11 +44,11 @@ function EID:addTrinket(id, description, itemName, language)
end
-- Adds information about appending text and multiplying numbers in a modded trinket's Golden/Mom's Box description. All three variables are optional, set to ""/0 or nil to not include them
-- appendText can be 1 string, or a table of 2 strings; one for doubling and one for tripling
-- numbersToMultiply can be 1 number, or a table of numbers
-- maxMultiplier is what tripling (Golden+Mom's Box) should multiply the numbers by (normally 3)
-- appendText: Text to be appended onto the description. Can be one string, or a table of two strings; one for doubling and one for tripling
-- numbersToMultiply: The number inside the text that should be multiplied. can be one number, or a table of numbers
-- maxMultiplier: is what tripling (Golden+Mom's Box) should multiply the numbers by (normally 3)
-- (If it's less than 2, it also applies to doubling)
-- Example: My modded trinket gives +0.5 range, and when tripled, adds homing instead of tripling the range boost
-- Example: My modded trinket gives +0.5 range and when tripled, adds homing instead of tripling the range boost
-- EID:addGoldenTrinketMetadata(Isaac.GetTrinketIdByName("Cool Trinket"), {"", "Homing tears"}, 0.5, 2)
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
maxMultiplier = maxMultiplier or 3
@@ -146,6 +146,37 @@ function EID:assignTransformation(targetType, targetIdentifier, transformationSt
EID:removeEntryFromString(EID.CustomTransformRemovals, entryID, transformationString)
end
-- Try to automatically assign vanilla transformations to the entity
function EID:tryAutodetectTransformationsCollectible(collectibleID)
if not REPENTANCE then return end
local config = EID.itemConfig:GetCollectible(collectibleID)
local transformations = {}
transformations[EID.TRANSFORMATION.ANGEL] = config:HasTags(ItemConfig.TAG_ANGEL) or nil
transformations[EID.TRANSFORMATION.BOB] = config:HasTags(ItemConfig.TAG_BOB) or nil
transformations[EID.TRANSFORMATION.BOOKWORM] = config:HasTags(ItemConfig.TAG_BOOK) or nil
transformations[EID.TRANSFORMATION.CONJOINED] = config:HasTags(ItemConfig.TAG_BABY) or nil
transformations[EID.TRANSFORMATION.GUPPY] = config:HasTags(ItemConfig.TAG_GUPPY) or nil
transformations[EID.TRANSFORMATION.LEVIATHAN] = config:HasTags(ItemConfig.TAG_DEVIL) or nil
transformations[EID.TRANSFORMATION.LORD_OF_THE_FLIES] = config:HasTags(ItemConfig.TAG_FLY) or nil
transformations[EID.TRANSFORMATION.MOM] = config:HasTags(ItemConfig.TAG_MOM) or nil
transformations[EID.TRANSFORMATION.MUSHROOM] = config:HasTags(ItemConfig.TAG_MUSHROOM) or nil
transformations[EID.TRANSFORMATION.POOP] = config:HasTags(ItemConfig.TAG_POOP) or nil
transformations[EID.TRANSFORMATION.SPIDERBABY] = config:HasTags(ItemConfig.TAG_SPIDER) or nil
transformations[EID.TRANSFORMATION.SPUN] = config:HasTags(ItemConfig.TAG_SYRINGE) or nil
-- these dont have a tag : ADULT, STOMPY, SUPERBUM
local transformString = ""
for k, _ in pairs(transformations) do
transformString = transformString .. k .. ","
end
if string.sub(transformString, -1, -1) == "," then
transformString = string.sub(transformString, 1, -2)
end
if transformString ~= "" then
EID:assignTransformation("collectible", collectibleID, transformString)
end
end
-- Removes a transformation of an entity
-- valid target types: [collectible, trinket, card, pill, entity]
-- when type = entity, targetIdentifier must be in the format "ID.Variant.subtype". for any other type, it can just be the id
@@ -510,24 +541,37 @@ function EID:getObjectName(Type, Variant, SubType)
return name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
elseif tableName == "pills" or tableName == "horsepills" then
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
local vanillaName = ""
if adjustedSubtype == 9999 then
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
else
vanillaName = EID.itemConfig:GetPillEffect(adjustedSubtype - 1).Name
end
name = name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][adjustedSubtype][2] or vanillaName
return string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
return EID:getPillName(adjustedSubtype, tableName == "horsepills")
elseif tableName == "sacrifice" then
return EID:getDescriptionEntry("sacrificeHeader")
elseif tableName == "dice" then
return EID:getDescriptionEntry("diceHeader").." ("..SubType..")"
elseif tableName == "custom" then
return name or Type.."."..Variant.."."..SubType
local xmlName = EID.XMLEntityNames[Type.."."..Variant] or EID.XMLEntityNames[Type.."."..Variant.."."..SubType]
return name or xmlName or Type.."."..Variant.."."..SubType
end
return Type.."."..Variant.."."..SubType
end
-- returns the name of a pill based on the pilleffect id
function EID:getPillName(pillID, isHorsepill)
local moddedDesc = EID:getDescriptionEntry("custom", "5.70."..pillID)
local legacyModdedDescription = EID:getLegacyModDescription(5, 70, pillID)
local tableName = isHorsepill and "horsepills" or "pills"
local defaultDesc = EID:getDescriptionEntry(tableName, pillID)
local name = moddedDesc or legacyModdedDescription or defaultDesc
local vanillaName = ""
if pillID == 9999 then
vanillaName = "Golden Pill" -- only used for languages that haven't defined a Golden Pill name
else
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
end
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][pillID][2] or vanillaName
return string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
end
-- tries to get the ingame description of an object, based on their description in the XML files
function EID:getXMLDescription(Type, Variant, SubType)
local tableName = EID:getTableName(Type, Variant, SubType)
@@ -584,6 +628,33 @@ function EID:replaceShortMarkupStrings(text)
return text
end
-- Replaces name markup objects with the actual name
function EID:replaceNameMarkupStrings(text)
for word in string.gmatch(text, "{{Name.-}}") do
local strTrimmed = string.gsub(word, "{{Name(.-)}}", function(a) return a end)
local indicator = string.sub(strTrimmed, 1, 1)
local id = tonumber(string.sub(strTrimmed, 2, -1))
local name = ""
if tonumber(indicator) then
local entityID = {}
for e in string.gmatch(strTrimmed, "([^.]*)") do
table.insert(entityID, tonumber(e))
end
name = EID:getObjectName(entityID[1], entityID[2], entityID[3])
elseif indicator == "C" then -- Collectible
name = "{{Collectible"..id.."}}"..EID:getObjectName(5, 100, id)
elseif indicator == "T" then -- Trinket
name = "{{Trinket"..id.."}}"..EID:getObjectName(5, 350, id)
elseif indicator == "P" then -- Pills
name = "{{Pill"..id.."}}"..EID:getPillName(id, false)
elseif indicator == "K" then -- Card
name = "{{Card"..id.."}}"..EID:getObjectName(5, 300, id)
end
text = string.gsub(text, word, "{{ColorYellow}}"..name.."{{CR}}", 1)
end
return text
end
-- Generates a string with the defined pixel-length using a custom 1px wide character
-- This will only work for this specific custom font
function EID:generatePlaceholderString(length)
@@ -1051,71 +1122,6 @@ function EID:CheckGlitchedItemConfig(id)
return attributes
end
-- Void stat prediction helper functions (called from eid_modifiers when needed)
-- Didn't seem right to put them in main or eid_modifiers
local numVoidable = 0
local numRunable = 0
local function GetTwoIncreases(rng, tbl)
local statTable = {1,2,3,4,5,6}
-- perform 5 random swaps of our stat table
for i = 6, 2, -1 do
rng = EID:RNGNext(rng, 5, 9, 7)
local result = (rng % i) + 1
local temp = statTable[i]
statTable[i] = statTable[result]
statTable[result] = temp
end
-- the first two entries in the stat table get increased
tbl[statTable[1]] = tbl[statTable[1]] + 1
tbl[statTable[2]] = tbl[statTable[2]] + 1
return rng
end
-- Count the number of absorbable pedestals in the room
-- Returns a table of active items that will be absorbed
function EID:VoidRoomCheck()
numVoidable = 0
numRunable = 0
EID.VoidOptionIndexes = {}
local activesAbsorbed = {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local pickup = entity:ToPickup()
-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
-- TEST IF VOID ALWAYS ABSORBS THE FIRST OF ITS OPTION INDEX
if entity.SubType > 0 and not pickup:IsShopItem() and
(not REPENTANCE or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
numRunable = numRunable + 1
if REPENTANCE then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
numVoidable = numVoidable + 1
else
table.insert(activesAbsorbed, entity.SubType)
end
end
end
return activesAbsorbed
end
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
function EID:VoidRNGCheck(player, isRune)
local increases = {0, 0, 0, 0, 0, 0}
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
local count = (isRune and numRunable) or numVoidable
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
if REPENTANCE and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
for i = 1, count do
startRNG = GetTwoIncreases(startRNG, increases)
if i == 1 then eidTable[3] = {table.unpack(increases)} end
end
eidTable[1] = {table.unpack(increases)}
-- do an extra check for what you'd get if you Void with a shop item above your head
GetTwoIncreases(startRNG, increases)
eidTable[2] = {table.unpack(increases)}
-- if there were no absorbable pedestals, the "single increase" stats are the same as the "one extra" stats
if count == 0 then eidTable[3] = {table.unpack(increases)} end
end
-- Converts a given CollectibleID into the respective Spindown dice result
function EID:getSpindownResult(collectibleID)
if collectibleID <= 0 or collectibleID > 4294960000 then return 0 end
@@ -1285,7 +1291,8 @@ end
function EID:bagContainsItem(itemID, itemCount, checkExactAmount)
local foundCount = 0
for _, bagItem in ipairs(EID.BagItems) do
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
for _, bagItem in ipairs(bagItems) do
if bagItem == itemID then
foundCount = foundCount + 1
end
@@ -1301,7 +1308,8 @@ function EID:bagContainsCount(craftTable)
for _, id in ipairs(craftTable) do
ingredCount[id] = ingredCount[id] + 1
end
for _, bagItem in ipairs(EID.BagItems) do
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
for _, bagItem in ipairs(bagItems) do
if ingredCount[bagItem] > 0 then
count = count + 1
ingredCount[bagItem] = ingredCount[bagItem] - 1
@@ -1626,7 +1634,7 @@ function EID:evaluateQueuedItems()
for i = 0, game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
if not EID.PlayerItemInteractions[i] then
EID.PlayerItemInteractions[i] = {LastTouch = 0, actives = {}, pills = {}, altActives = {}, altPills = {}}
EID.PlayerItemInteractions[i] = {LastTouch = 0, actives = {}, pills = {}, altActives = {}, altPills = {}, pickupHistory = {}}
end
EID.RecentlyTouchedItems[i] = EID.RecentlyTouchedItems[i] or {}
end
@@ -1710,17 +1718,29 @@ function EID:AddIconToObject(eType, eVariant, eSubType, iconName)
EID.ObjectIcon[eType.."."..eVariant.."."..eSubType] = EID.InlineIcons[iconName]
end
-- reimplementation of RNG Seed shift feature used by the game. Mostly used for RNG Prediction features
-- Default RNG shift values for many things are 5, 9, 7
function EID:RNGNext(rngNum, shift1, shift2, shift3)
rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
return rngNum >> 0;
-- Set a pilleffect to be permanently unidentifyable by EID
function EID:SetPillEffectUnidentifyable(pillEffectID, isUnidentifyable)
EID.UnidentifyablePillEffects[pillEffectID + 1] = isUnidentifyable or nil
end
-- General RNG functions for RNG predicting
function EID:SeedToFloat(seed)
local multi = 2.3283061589829401E-10;
return seed * multi;
-- Add pickup usage to history of pickups used by the player
function EID:AddPickupToHistory(pickupType, effectID, player, useFlags)
if REPENTANCE and useFlags & UseFlag.USE_MIMIC == UseFlag.USE_MIMIC then return end -- dont add mimic pills to history
local playerID = EID:getPlayerID(player)
if not EID.PlayerItemInteractions[playerID].pickupHistory then
EID.PlayerItemInteractions[playerID].pickupHistory = {}
end
local historyTable = EID.PlayerItemInteractions[playerID].pickupHistory
-- pickupType = ["pill","card"], playerTypeID, effectID, hadEchoChamberWhenUsed
table.insert(historyTable, 1, {pickupType, player:GetPlayerType(), effectID, REPENTANCE and player:HasCollectible(700)})
end
function EID:GetTransformationsOfModdedItems()
if not REPENTANCE then return end
local numCollectibles = EID:GetMaxCollectibleID()
for i = 733, numCollectibles, 1 do
EID:tryAutodetectTransformationsCollectible(i)
end
end
+64 -51
View File
@@ -1,5 +1,19 @@
local game = Game()
--these aren't local so that they can be saved and reloaded, or cleared in the Mod Config Menu
EID.BoC = {}
EID.BoC.CurrentPickupCount = -1
EID.BoC.BagItems = {}
EID.BoC.BagItemsOverride = nil
EID.BoC.RoomQueries = {}
EID.BoC.RoomOverride = nil -- Override items displayed for current room's content
EID.BoC.InventoryQuery = {}
EID.BoC.InventoryOverride = nil -- Override items the player has in its inventory (Cards, pills, etc.)
EID.BoC.FloorQuery = {}
EID.BoC.FloorOverride = nil -- Override total items displayed to be as floor content
EID.RefreshBagTextbox = false
local pickupValues = {
0x00000000, -- 0 None
-- Hearts
@@ -488,23 +502,23 @@ function EID:calculateBagOfCrafting(componentsTable)
end
local function calcHeldItems()
EID.bagOfCraftingInventoryQuery = {}
EID.BoC.InventoryQuery = {}
for i = 0, game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
for j = 0, 3 do
local card = EID:getBagOfCraftingID(300, player:GetCard(j))
local pill = EID:getBagOfCraftingID(70, player:GetPill(j))
-- assume the card/pill is only 1 ingredient
if card then table.insert(EID.bagOfCraftingInventoryQuery, card[1]) end
if pill then table.insert(EID.bagOfCraftingInventoryQuery, pill[1]) end
if card then table.insert(EID.BoC.InventoryQuery, card[1]) end
if pill then table.insert(EID.BoC.InventoryQuery, pill[1]) end
end
end
end
local function calcFloorItems()
EID.bagOfCraftingFloorQuery = {}
for _,v in pairs(EID.bagOfCraftingRoomQueries) do
EID.BoC.FloorQuery = {}
for _,v in pairs(EID.BoC.RoomQueries) do
for _,v1 in ipairs(v) do
table.insert(EID.bagOfCraftingFloorQuery, v1)
table.insert(EID.BoC.FloorQuery, v1)
end
end
end
@@ -587,8 +601,8 @@ local function checkForPickups()
if craftingIDs ~= nil then
recheckPickups = true
for _,v in ipairs(craftingIDs) do
if #EID.BagItems >= 8 then table.remove(EID.BagItems, 1) end
table.insert(EID.BagItems, v)
if #EID.BoC.BagItems >= 8 then table.remove(EID.BoC.BagItems, 1) end
table.insert(EID.BoC.BagItems, v)
end
end
end
@@ -618,14 +632,14 @@ local function trackBagHolding()
if not IsTaintedCain() then return end
local isCardHold = Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.bagPlayer.ControllerIndex)
local animationName = EID.bagPlayer:GetSprite():GetAnimation()
if isCardHold and string.match(animationName, "PickupWalk") and #EID.BagItems>=8 then
if isCardHold and string.match(animationName, "PickupWalk") and #EID.BoC.BagItems>=8 then
holdCounter = holdCounter + 1
if holdCounter < 30 then
icount = EID.bagPlayer:GetCollectibleCount()
end
else
if isCardHold and holdCounter >= 30 and (string.match(animationName, "Walk") and not string.match(animationName, "Pickup") or (EID.bagPlayer:GetCollectibleCount() ~= icount)) then
EID.BagItems = {}
EID.BoC.BagItems = {}
else
holdCounter = 0
end
@@ -634,17 +648,17 @@ end
--Active slot "press to craft" check
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, function(_, _, _, _, _, slot)
if slot ~= 0 or #EID.BagItems < 8 then return end
EID.BagItems = {}
if slot ~= 0 or #EID.BoC.BagItems < 8 then return end
EID.BoC.BagItems = {}
end, CollectibleType.COLLECTIBLE_BAG_OF_CRAFTING)
local function shiftBagContent()
local newContent = {}
for i=2,#EID.BagItems do
table.insert(newContent, EID.BagItems[i])
for i=2,#EID.BoC.BagItems do
table.insert(newContent, EID.BoC.BagItems[i])
end
table.insert(newContent, EID.BagItems[1])
EID.BagItems = newContent
table.insert(newContent, EID.BoC.BagItems[1])
EID.BoC.BagItems = newContent
end
-- only Tainted Cain's consumable slot bag can have its ingredients shifted
local function detectBagContentShift()
@@ -663,13 +677,6 @@ local randResultCache = {}
local calcResultCache = {}
local numResults = 0
--these aren't local so that they can be saved and reloaded, or cleared in the Mod Config Menu
EID.bagOfCraftingCurPickupCount = -1
EID.bagOfCraftingRoomQueries = {}
EID.bagOfCraftingInventoryQuery = {}
EID.bagOfCraftingFloorQuery = {}
EID.BagItems = {}
local bagOfCraftingOffset = 0
local lockedResults = nil
local refreshNextTick = false
@@ -683,7 +690,6 @@ local craftingIsHidden = false
local showCraftingResult = false
local prevDesc = ""
EID.RefreshBagTextbox = false
--this combination algorithm was adopted from this Java code: https://stackoverflow.com/a/16256122
--note that it will run into duplicates, for example if you have eight pennies and a key, it can't tell the difference between
@@ -744,7 +750,7 @@ local function getHotkeyString()
hotkeyString = hotkeyString .. (hideKey or hideButton)
end
if #EID.BagItems >= 8 and EID.Config["BagOfCraftingDisplayMode"] ~= "Preview Only" then
if #EID.BoC.BagItems >= 8 and EID.Config["BagOfCraftingDisplayMode"] ~= "Preview Only" then
if previewKey or previewButton then hotkeyString = hotkeyString .. ", " .. previewDesc .. " " end
if previewKey and previewButton then
hotkeyString = hotkeyString .. previewKey .. "/" .. previewButton
@@ -761,32 +767,36 @@ end
local function getFloorItemsString(showPreviews, roomItems)
local floorString = ""
if #EID.BagItems >0 then
if showPreviews and #EID.BagItems == 8 then
local recipe = EID:calculateBagOfCrafting(EID.BagItems)
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
if #bagItems >0 then
if showPreviews and #bagItems == 8 then
local recipe = EID:calculateBagOfCrafting(bagItems)
floorString = floorString .. "{{Collectible"..recipe.."}} "
end
local bagDesc = EID:getDescriptionEntry("CraftingBagContent")
floorString = floorString .. bagDesc.. EID:tableToCraftingIconsMerged(EID.BagItems).."#"
floorString = floorString .. bagDesc.. EID:tableToCraftingIconsMerged(bagItems).."#"
end
if #roomItems >0 then
if showPreviews and #roomItems == 8 then
local recipe = EID:calculateBagOfCrafting(roomItems)
local curRoomItems = EID.BoC.RoomOverride or roomItems
if #curRoomItems >0 then
if showPreviews and #curRoomItems == 8 then
local recipe = EID:calculateBagOfCrafting(curRoomItems)
floorString = floorString .. "{{Collectible"..recipe.."}} "
end
local roomDesc = EID:getDescriptionEntry("CraftingRoomContent")
floorString = floorString .. roomDesc..EID:tableToCraftingIconsMerged(roomItems).."#"
floorString = floorString .. roomDesc..EID:tableToCraftingIconsMerged(curRoomItems).."#"
end
if #EID.bagOfCraftingFloorQuery >0 and #roomItems ~= #EID.bagOfCraftingFloorQuery then
if showPreviews and #EID.bagOfCraftingFloorQuery == 8 then
local recipe = EID:calculateBagOfCrafting(EID.bagOfCraftingFloorQuery)
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
if #floorQuery >0 and #curRoomItems ~= #floorQuery then
if showPreviews and #floorQuery == 8 then
local recipe = EID:calculateBagOfCrafting(floorQuery)
floorString = floorString .. "{{Collectible"..recipe.."}} "
end
local floorDesc = EID:getDescriptionEntry("CraftingFloorContent")
floorString = floorString .. floorDesc..EID:tableToCraftingIconsMerged(EID.bagOfCraftingFloorQuery)
floorString = floorString .. floorDesc..EID:tableToCraftingIconsMerged(floorQuery)
end
if #EID.bagOfCraftingInventoryQuery > 0 then
floorString = floorString .. "(+" .. EID:tableToCraftingIconsMerged(EID.bagOfCraftingInventoryQuery) .. ")#"
local inventoryQuery= EID.BoC.InventoryOverride or EID.BoC.InventoryQuery
if #inventoryQuery > 0 then
floorString = floorString .. "(+" .. EID:tableToCraftingIconsMerged(inventoryQuery) .. ")#"
else
floorString = floorString .. "#"
end
@@ -864,7 +874,7 @@ local function RecipeCrunchCoroutine()
numResults = 0
for _,v in ipairs(sortedIDs) do
-- keep our cursor position if we're not at the top of the list, and bag's contents don't matter for list size
if (isRefresh and bagOfCraftingOffset > 0 and v == refreshPosition and (IsTaintedCain() or #EID.BagItems == 0)) then
if (isRefresh and bagOfCraftingOffset > 0 and v == refreshPosition and (IsTaintedCain() or #EID.BoC.BagItems == 0)) then
--jump to the item we were looking at before, so you can more easily refresh for variants of recipes
bagOfCraftingOffset = numResults
end
@@ -942,7 +952,7 @@ function EID:handleBagOfCraftingUpdating()
if Input.IsActionPressed(ButtonAction.ACTION_PILLCARD, EID.bagPlayer.ControllerIndex) then
resetBagCounter = resetBagCounter + 1
if resetBagCounter > 120 then
EID.BagItems = {}
EID.BoC.BagItems = {}
recheckPickups = true
resetBagCounter = 0
end
@@ -973,13 +983,14 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
return false
end
local bagItems = EID.BoC.BagItemsOverride or EID.BoC.BagItems
-- Display the result of the 8 items in our bag if applicable
if (showCraftingResult or EID.Config["BagOfCraftingDisplayMode"] == "Preview Only") and #EID.BagItems == 8 then
if (showCraftingResult or EID.Config["BagOfCraftingDisplayMode"] == "Preview Only") and #bagItems == 8 then
if EID.Config["BagOfCraftingDisplayMode"] ~= "Recipe List" and EID:hasCurseBlind() and EID.Config["DisableOnCurse"] then
showCraftingResult = false
return false
end
local craftingResult, backupResult = EID:calculateBagOfCrafting(EID.BagItems)
local craftingResult, backupResult = EID:calculateBagOfCrafting(bagItems)
if (backupResult ~= craftingResult) then EID.TabPreviewID = backupResult end
local descriptionObj = EID:getDescriptionObj(5, 100, craftingResult)
-- prepend the Hide/Preview hotkeys to the description
@@ -1002,7 +1013,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
local roomItems = {}
local pickups = Isaac.FindByType(5, -1, -1, true, false)
if EID.bagOfCraftingCurPickupCount ~= #pickups or recheckPickups then
if EID.BoC.CurrentPickupCount ~= #pickups or recheckPickups then
recheckPickups = false
for _, entity in ipairs(pickups) do
local craftingIDs = EID:getBagOfCraftingID(entity.Variant, entity.SubType)
@@ -1012,13 +1023,13 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
end
end
end
EID.bagOfCraftingRoomQueries[curRoomIndex..""] = roomItems
EID.bagOfCraftingCurPickupCount = #pickups
EID.BoC.RoomQueries[curRoomIndex..""] = roomItems
EID.BoC.CurrentPickupCount = #pickups
calcHeldItems()
calcFloorItems()
EID.RefreshBagTextbox = true
else
roomItems = EID.bagOfCraftingRoomQueries[curRoomIndex..""] or {}
roomItems = EID.BoC.RoomQueries[curRoomIndex..""] or {}
end
itemQuery = {}
@@ -1026,7 +1037,9 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
-- Merge our list of the floor's pickups, held cards/pills, and our bag's pickups
-- max 8 copies of a single item in our list, to avoid repeat recipes
local tablesToMerge = { EID.bagOfCraftingFloorQuery, EID.bagOfCraftingInventoryQuery, EID.BagItems }
local floorQuery = EID.BoC.FloorOverride or EID.BoC.FloorQuery
local inventoryQuery= EID.BoC.InventoryOverride or EID.BoC.InventoryQuery
local tablesToMerge = { floorQuery, inventoryQuery, bagItems }
for _, tbl in ipairs(tablesToMerge) do
for _, v in ipairs(tbl) do
if (not itemCount[v] or itemCount[v] < 8) then
@@ -1077,12 +1090,12 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
for i=1,8 do
mostValuableBag[i] = itemQuery[i]
end
local bagQuality, bagResult = EID:simulateBagOfCrafting(EID.BagItems)
local bagQuality, bagResult = EID:simulateBagOfCrafting(bagItems)
local bestQuality, bestResult = EID:simulateBagOfCrafting(mostValuableBag)
local bagQualityDesc = EID:getDescriptionEntry("CraftingBagQuality")
local bestQualityDesc = EID:getDescriptionEntry("CraftingBestQuality")
if (#EID.BagItems > 0) then prevDesc = prevDesc .. bagQualityDesc .. " " .. bagQuality .. "#" .. bagResult .. "#" end
if (#bagItems > 0) then prevDesc = prevDesc .. bagQualityDesc .. " " .. bagQuality .. "#" .. bagResult .. "#" end
if (bestQuality > bagQuality) then prevDesc = prevDesc .. bestQualityDesc .. " " .. bestQuality .. "#{{Blank}} " .. tableToCraftingIconsFunc(self,mostValuableBag, true) .. "#" .. bestResult .. "#" end
EID:appendToDescription(customDescObj, prevDesc)
@@ -1168,7 +1181,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
for _,id in ipairs(sortedIDs) do
filteredRecipesList[id] = {}
for _, v in ipairs(currentRecipesList[id]) do
if (EID:bagContainsCount(v[1]) == #EID.BagItems) then
if (EID:bagContainsCount(v[1]) == #bagItems) then
table.insert(filteredRecipesList[id], v)
filteredNumResults = filteredNumResults + 1
end
+3 -3
View File
@@ -341,8 +341,8 @@ EID.UserConfig = {
-- No Recipes shows percentages of what item you might get from your bag / best option on the floor, for a more intended experience
-- Pickups Only just shows the room/floor pickup count
-- (No Recipes is recommended if you have modded items)
-- Default = "No Recipes"
["BagOfCraftingDisplayMode"] = "No Recipes",
-- Default = "Recipe List"
["BagOfCraftingDisplayMode"] = "Recipe List",
-- Hide the recipe list when in battle
-- Default = true
["BagOfCraftingHideInBattle"] = true,
@@ -536,7 +536,7 @@ EID.DefaultConfig = {
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayIcons"] = false,
["BagOfCraftingHideInBattle"] = true,
["BagOfCraftingDisplayMode"] = "No Recipes",
["BagOfCraftingDisplayMode"] = "Recipe List",
["BagOfCraftingModdedRecipes"] = true,
["CraftingHideKey"] = Keyboard.KEY_F3,
["CraftingHideButton"] = -1,
+11 -1
View File
@@ -118,7 +118,17 @@ EID.TextReplacementPairs = {
{"{{Hashtag}}", "ǂ"}, -- Hashtag
{"{{CR}}", "{{ColorReset}}"}, -- Shortcut for Color Resetting
{"{{EthernalHeart}}", "{{EternalHeart}}"}, -- fix spelling error
{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end}, -- fix spelling error
{"{{CONFIG_BoC_Toggle}}", function(_) return EID.ButtonToIconMap[EID.Config["BagOfCraftingToggleKey"]] or "{{ButtonSelect}}" end},
-- more common/official names
{"{{MimicChest}}", "{{TrapChest}}"},
{"{{EternalChest}}", "{{HolyChest}}"},
{"{{BombChest}}", "{{StoneChest}}"},
{"{{OldChest}}", "{{DirtyChest}}"},
{"{{CurseRoom}}", "{{CursedRoom}}"},
{"{{Crawlspace}}", "{{LadderRoom}}"},
{"{{GoldHeart}}", "{{GoldenHeart}}"},
}
local controllerSprites = Sprite()
controllerSprites:Load("gfx/ui/buttons.anm2", true)
+36 -11
View File
@@ -3,7 +3,7 @@ local showDebugChars = false
-- check integrity of language files
local languageFilesToCheck = {"spa"} -- EID.Languages -- single file check {"ko_kr"}
local languageFilesToCheck = {"cs_cz"} -- EID.Languages -- single file check {"ko_kr"}
-- count en_us entries for stats
local count = 0
@@ -20,20 +20,44 @@ local enUSEntries = count
print("en_us entries: "..enUSEntries)
for i,lang in ipairs(languageFilesToCheck) do
print("Now checking integrity of languagefile: "..lang)
print("Now checking integrity of languagefile: " .. lang)
-- Generic function to compare two tables
function EID:compareTables(table1, table2, prevKey, progress)
for k, v in pairs(table1) do
progress[1] = progress[1] + 1
if not table2[k] then
print(" Table '"..prevKey.."' does not contain key: "..k)
print(" Table '" .. prevKey .. "' does not contain key: " .. k)
progress[2] = progress[2] + 1
elseif type(table2[k]) == "table" then
EID:compareTables(table1[k], table2[k], k, progress)
else
-- check for broken markup stuff
local filteredText = EID:replaceShortMarkupStrings(table2[k])
local textPartsTable = EID:filterColorMarkup(filteredText, EID:getNameColor())
for _, textPart in ipairs(textPartsTable) do
local filteredSpriteText, spriteTable = EID:filterIconMarkup(textPart[1], 0, 0)
if string.find(filteredSpriteText, "{{") or string.find(filteredSpriteText, "}}") then
print(" Table '" .. prevKey .. "' entry '" .. k .. "' does contain a broken markup object: '" .. table2[k])
progress[1] = progress[1] - 2
progress[2] = progress[2] + 1
break
else
for _, sprite in ipairs(spriteTable) do
if sprite[1][1] == "ERROR" then
print(" Table '" .. prevKey .. "' entry '" .. k .. "' does contain a bad icon markup in string: '" .. table2[k])
progress[1] = progress[1] - 2
progress[2] = progress[2] + 1
break
end
end
end
end
end
end
end
local progress = {0, 0}
local progress = { 0, 0 }
EID:compareTables(EID.descriptions["en_us"], EID.descriptions[lang], lang, progress)
local errors = (enUSEntries - progress[1])-progress[2]
@@ -137,13 +161,13 @@ EID.InlineIcons["Test"] = {"pickups", -1, 9, 9, -1, 0, dummySprite3}
__eidItemDescriptions[3] = "{{Bomb}} Emote {{Key}} Test {{Test}}{{TestIcon}} {{ColorBlackBlink}}description {{SomeInvalidInnerStuff}} cool" -- 5.100.2 = Inner Eye
__eidItemDescriptions[6] = "This item as Inline Icon {{Collectible6}}#And here are others {{Collectible69}} {{Collectible16}} {{Collectible323}} {{Collectible345}} {{Collectible223}}#And some trinket sprites {{Trinket12}} {{Trinket22}} {{Trinket1}} {{Trinket55}} {{Trinket100}} {{Trinket123}}" -- 5.100.2 = Inner Eye
__eidItemDescriptions[6] = "This item as Inline Icon {{Collectible6}}#And here are others {{Collectible69}} {{Collectible16}} {{Collectible323}} {{Collectible345}} {{Collectible223}}#And some trinket sprites {{Trinket12}} {{Trinket22}} {{Trinket1}} {{Trinket55}} {{Trinket100}} {{Trinket123}}#And some names {{NameC3}},{{NameT23}} test {{Name3.54.0}}" -- 5.100.2 = Inner Eye
EID:addIgnoredEntity(5,100,10)
EID:addIgnoredEntity(5,100,11)
EID:addIgnoredEntity(5,100,10) -- Ignore "Halo of flies" collectible entity
EID:addIgnoredEntity(5,100,11) -- Ignore "1Up" collectible entry
EID:removeIgnoredEntity(5,100,10)
EID:removeIgnoredEntity(5,100,10) -- un-Ignore "Halo of flies" collectible entity
------ Test: adding custom icons ------
EID:addColor("ColorTwitterBlue", KColor(0, 0.671875, 0.9296875, 1), nil)
@@ -159,7 +183,8 @@ EID:addColor("ColorBlackBlink", nil, function(color)
return color
end
)
-- Test: Pill effect unidentifyable
EID:SetPillEffectUnidentifyable(24, true) -- set "I can see forever" to always be unidentifyable
local function onDebugRender(t)
EID:renderHUDLocationIndicators()
@@ -175,13 +200,13 @@ local function onDebugRender(t)
["Name"] = "Some Item with seed ".. v.InitSeed ,
["Description"] = "Test specific description#Init seed: ".. v.InitSeed,
["Transformation"] = "1,2"
}
}
v:GetData()["EID_Description"] = descTable
end
end
for i, v in ipairs(charsToDebug) do
local pos = EID.getTextPosition() + Vector(-5, - 15 + ((i - 1) * 14))
local pos = EID:getTextPosition() + Vector(-5, - 15 + ((i - 1) * 14))
EID:renderString(v, pos, Vector(EID.Scale, EID.Scale), KColor(1, 1, 1, 1, 0, 0, 0))
if not showDebugChars then
+85 -181
View File
@@ -4,17 +4,21 @@ local currentRoom
local blacklist
local holdMapDesc
local currentPlayer
-- Rainbow Worm's trinket IDs it grants, in order
local rainbowWormEffects = { [0] = 9, 11, 65, 27, 10, 12, 26, 66, 96, 144 }
-- Mysterious Paper does not play well with displaying Error 404's effect
local mysteriousPaperBlacklist = { [23] = true, [48] = true }
EID.InsideItemReminder = false
-- Simple function to help with adding properly formatted sections to the desc
local function append(icon, title, newDesc)
holdMapDesc = holdMapDesc .. (icon or "{{Blank}}") .. " {{ColorEIDObjName}}" .. title .. "#" .. newDesc .. "#"
end
-- Simple function to quickly get an item's RNG seed. We have no use for the RNG object itself because every other function it can do will advance the item's RNG, altering the game state
local function getSeed(id, variant)
if variant == nil or variant == 100 then return currentPlayer:GetCollectibleRNG(id):GetSeed()
elseif variant == 350 then return currentPlayer:GetTrinketRNG(id):GetSeed()
elseif variant == 300 then return currentPlayer:GetCardRNG(id):GetSeed()
elseif variant == 70 then return currentPlayer:GetPillRNG(id):GetSeed() end
end
-- Helper function to easily add an item's stock description to the desc
-- Don't use if you need to customize the desc! (Like Sanguine Bond's result highlighting)
-- extraIcon is for when we want a special icon before the line (like {{Dice Bag Icon}} {{Dice Item Icon}})
@@ -30,166 +34,15 @@ local function addObjectDesc(type, variant, subtype, extraIcon)
end
end
-- Banned items: Metronome, Plan C, Glowing Hour Glass, Breath of Life, Clicker, R Key
-- Reduced chance: Death Certificate (15%), Genesis (25%)
-- I saw something in the code about rerolling Forget Me Now but not sure what the criteria was
local metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1} --AB+ can choose Clicker lol rip
if REPENTANCE then metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1, [326] = 1, [482] = 1, [636] = 1, [628] = 0.85, [622] = 0.75 } end
-- Data Tables --
-- Rainbow Worm's trinket IDs it grants, in order
local rainbowWormEffects = { [0] = 9, 11, 65, 27, 10, 12, 26, 66, 96, 144 }
-- Mysterious Paper does not play well with displaying Error 404's effect
local mysteriousPaperBlacklist = { [23] = true, [48] = true }
-- Should we account for Car Battery? (Both if we have it, and if it grants it which immediately uses it again)
function EID:MetronomePrediction()
local itemConfig = Isaac.GetItemConfig()
local numCollectibles = EID:GetMaxCollectibleID()
local metronomeRNG = currentPlayer:GetCollectibleRNG(CollectibleType.COLLECTIBLE_METRONOME):GetSeed()
local rerollChance = 0
if REPENTANCE then
metronomeRNG = EID:RNGNext(metronomeRNG)
rerollChance = metronomeRNG
end
local attempts = 15
while attempts > 0 do
attempts = attempts - 1
metronomeRNG = EID:RNGNext(metronomeRNG)
local sel = metronomeRNG % numCollectibles + 1
if itemConfig:GetCollectible(sel) ~= nil then
if metronomeBlacklist[sel] then
-- A few items have a reroll chance in Repentance
if metronomeBlacklist[sel] < 1 then
rerollChance = EID:RNGNext(rerollChance, 0x02, 0x0F, 0x11)
local rerollFloat = EID:SeedToFloat(rerollChance)
if rerollFloat < 1 - metronomeBlacklist[sel] then
-- We succeeded the reroll chance
return "{{Collectible" .. sel .. "}} {{ColorGray}}" .. EID:getObjectName(5,100,sel) .. "#" .. EID:getDescriptionObj(5,100,sel).Description
end
end
else
return "{{Collectible" .. sel .. "}} {{ColorGray}}" .. EID:getObjectName(5,100,sel) .. "#" .. EID:getDescriptionObj(5,100,sel).Description
end
end
end
-- as the code puts it, [warn] No Collectible found for Metronome!
return "None"
end
-- Teleport! Destination Prediction --
local function teleport1Prediction()
if REPENTANCE and currentPlayer:GetSprite():GetAnimation() == "TeleportUp" then return end
local level = game:GetLevel()
local currentRoomIndex = level:GetCurrentRoomDesc().SafeGridIndex
local possibleRooms = {}
for i = 0, 168 do
local room = level:GetRoomByIdx(i)
-- Currently, any non-red room on the grid that we aren't in is a valid choice
-- Is there more criteria to look out for?
if room.GridIndex >= 0 and room.SafeGridIndex ~= currentRoomIndex and room.Data.Type ~= 29 and (not REPENTANCE or room.Flags & 1024 ~= 1024) then
table.insert(possibleRooms, i)
end
end
local teleSeed = currentPlayer:GetCollectibleRNG(CollectibleType.COLLECTIBLE_TELEPORT):GetSeed()
teleSeed = EID:RNGNext(teleSeed, 5, 9, 7)
teleSeed = EID:RNGNext(teleSeed, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
local resultRoomIndex = possibleRooms[(teleSeed % #possibleRooms) + 1]
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
local resultSafeIndex = resultRoom.SafeGridIndex
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
local roomName = roomNames[resultRoom.Data.Type]
-- Find our X/Y difference from the target location, if we're on the map
local d = ""
if currentRoomIndex >= 0 then
local myPos = Vector(currentRoomIndex % 13, math.floor(currentRoomIndex / 13))
local newPos = Vector(resultSafeIndex % 13, math.floor(resultSafeIndex / 13))
local diffX = math.floor(newPos.X - myPos.X)
local diffY = math.floor(newPos.Y - myPos.Y)
if diffY > 0 then d = d .. "{{ArrowGrayDown}} " .. diffY
elseif diffY < 0 then d = d .. "{{ArrowGrayUp}} " .. math.abs(diffY) end
if d ~= "" and diffX ~= 0 then d = d .. "," end
if diffX > 0 then d = d .. "{{ArrowGrayRight}} " .. diffX
elseif diffX < 0 then d = d .. "{{ArrowGrayLeft}} " .. math.abs(diffX) end
end
if d ~= "" then d = "#{{Blank}} " .. d end
append("{{Collectible44}}", EID:getObjectName(5, 100, 44) .. EID:getDescriptionEntry("HoldMapHeader"), roomIcon .. " " .. roomName .. d)
end
-- Teleport 2 Destination Prediction --
local teleport2Order = { 1,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,1025,666,3 }
local teleport2GreedOrder = { 1,5,2,4,10,23,8,666,3 }
local teleport2Icons = { [1025] = "{{RedRoom}}", [666] = "{{AngelDevilChance}}" }
local function teleport2Prediction()
local level = game:GetLevel()
local rooms = level:GetRooms()
--I AM ERROR Room always considered uncleared
local unclearedTypes = {[3] = true}
for i = 0, rooms.Size - 1 do
local room = rooms:Get(i)
if not room.Clear then
-- Check for Special Red Rooms, which get ordered differently than their non-red version
if REPENTANCE and room.Data.Type ~= 1 and room.Flags & 1024 == 1024 then unclearedTypes[1025] = true
else unclearedTypes[room.Data.Type] = true end
end
end
--Angel/Devil Room check (it lives off the map)
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
local greed = game:IsGreedMode()
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
for i,v in ipairs(roomOrder) do
if unclearedTypes[v] then
local descString = (teleport2Icons[v] or EID.RoomTypeToMarkup[v]) .. " " .. roomNames[v]
-- Tall Vertical Main Greed Room exception, because why not, attention to detail
if v == 1 and greed then descString = "{{RoomLongVertical}} " .. roomNames[v] end
append("{{Collectible419}}", EID:getObjectName(5, 100, 419) .. EID:getDescriptionEntry("HoldMapHeader"), descString)
return
end
end
end
-- Sanguine Bond Chance Display / Prediction --
--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
-- this isn't even used in this file anymore, it's in main, but there isn't really a better place to put it yet
function EID:trimSanguineDesc(descObj)
local currentRoom = game:GetLevel():GetCurrentRoom()
local spikes = currentRoom:GetGridEntity(67)
if not spikes then return "" end -- don't display anything if we can't find the spikes!
local cheatResult = nil
if spikes and EID.Config["PredictionSanguineBond"] then
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
local nextFloat = EID:SeedToFloat(spikeSeed)
for _,v in ipairs(sanguineResults) do
if nextFloat < v[1] then cheatResult = v[2] break end
end
end
local resultsDesc = ""
local lineCount = 0
-- separate sanguine's description by # or semicolons
for w in string.gmatch(descObj.Description, "([^#;]+)") do
-- we only care about groups that contain a percent sign
if string.find(w,"%%") then
lineCount = lineCount + 1
if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorBagComplete}}" end
resultsDesc = resultsDesc .. w .. "#"
end
end
return resultsDesc
end
function EID:getHoldMapDescription(player, checkingTwin)
EID.InsideItemReminder = true
-- Starting Blacklist: Recall, Hold
blacklist = { ["5.100.714"] = true, ["5.100.715"] = true, }
holdMapDesc = ""
@@ -213,25 +66,30 @@ function EID:getHoldMapDescription(player, checkingTwin)
append("{{PoopSpell" .. nextPoop .. "}}", poopInfo[nextPoop][1], poopInfo[nextPoop][2])
end
end
-- Metronome result
if player:HasCollectible(CollectibleType.COLLECTIBLE_METRONOME) and EID.Config["ItemReminderShowRNGCheats"] then
blacklist["5.100.488"] = true
append("{{Collectible488}}", EID:getObjectName(5,100,488) .. EID:getDescriptionEntry("HoldMapHeader"), EID:MetronomePrediction())
-- Echo Chamber Description
if REPENTANCE and player:HasCollectible(700) then
local playerID = player:GetPlayerType()
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
if pickupHistory then
local pickupNames = ""
for i = 1, math.min(3, #pickupHistory) do
if pickupHistory[i][2] == playerID and pickupHistory[i][4] then -- Echo chamber is owned
if pickupHistory[i][1] == "pill" then
local name = EID:getPillName(pickupHistory[i][3], false)
pickupNames = pickupNames .. "{{Pill}} " .. name .. "#"
else
local name = EID:getObjectName(5, 300, pickupHistory[i][3])
pickupNames = pickupNames .. "{{Card" .. pickupHistory[i][3] .. "}} " .. name .. "#"
end
end
end
if pickupNames ~= "" then
append("{{Collectible700}}", EID:getObjectName(5, 100, 700), pickupNames)
end
end
end
-- Teleport! location
if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT) and EID.Config["ItemReminderShowRNGCheats"] then
blacklist["5.100.44"] = true
teleport1Prediction()
end
-- Teleport 2.0 location
if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT_2) and not EID.isMirrorRoom then
blacklist["5.100.419"] = true
teleport2Prediction()
end
-- Recently Acquired Item Descriptions
if EID.Config["ItemReminderShowRecentItem"] > 0 then
local printedItems = 0
@@ -249,9 +107,54 @@ function EID:getHoldMapDescription(player, checkingTwin)
-- Active Item Descriptions
if EID.Config["ItemReminderShowActiveDesc"] > 0 then
for i = 0, EID.Config["ItemReminderShowActiveDesc"]-1 do
-- the modulo is to convert negative IDs (glitched items) to positive IDs
local heldActive = player:GetActiveItem(i) % 4294967296
if heldActive > 0 then
addObjectDesc(5, 100, heldActive)
if heldActive > 0 and not blacklist["5.100." .. heldActive] then
-- Metronome result
if heldActive == 488 and EID.Config["ItemReminderShowRNGCheats"] then
blacklist["5.100.488"] = true
addObjectDesc(5, 100, EID:MetronomePrediction(getSeed(488)), "{{Collectible488}}")
-- Teleport! location
elseif heldActive == 44 and EID.Config["ItemReminderShowRNGCheats"] then
blacklist["5.100.44"] = true
-- The result preview changes as soon as we activate Teleport, which looks awkward, so try to not display the result while mid-teleport. Doesn't work perfectly and only in Rep
if not REPENTANCE or currentPlayer:GetSprite():GetAnimation() ~= "TeleportUp" then
append("{{Collectible44}}", EID:getObjectName(5,100,44) .. EID:getDescriptionEntry("HoldMapHeader"), EID:Teleport1Prediction(getSeed(44)))
end
-- Teleport 2.0 location
elseif heldActive == 419 and not EID.isMirrorRoom then
blacklist["5.100.419"] = true
append("{{Collectible419}}", EID:getObjectName(5,100,419) .. EID:getDescriptionEntry("HoldMapHeader"), EID:Teleport2Prediction())
-- D Infinity
elseif heldActive == 489 then
blacklist["5.100.489"] = true
addObjectDesc(5, 100, EID:CurrentDInfinity(getSeed(489), currentPlayer), "{{Collectible489}}")
-- D1
elseif heldActive == 476 and EID.Config["ItemReminderShowRNGCheats"] then
blacklist["5.100.476"] = true
append("{{Collectible476}}", EID:getObjectName(5,100,476) .. EID:getDescriptionEntry("HoldMapHeader"), EID:D1Prediction(getSeed(476)))
-- Void
elseif heldActive == 477 then
blacklist["5.100.477"] = true
local absorbedActives = ""
local absorbedItems = EID.absorbedItems[tostring(EID:getPlayerID(player))]
local countItems = 0
for _, _ in pairs(absorbedItems) do
countItems = countItems + 1
end
if countItems > 5 then
absorbedActives = "{{Blank}} "
end
for k, _ in pairs(absorbedItems) do
absorbedActives = absorbedActives .. "{{Collectible" .. k .. "}} "
if countItems <= 5 then
absorbedActives = absorbedActives .. " " .. EID:getObjectName(5, 100, tonumber(k)) .. "#"
end
end
append("{{Collectible477}}", EID:getObjectName(5, 100, 477), absorbedActives)
else
addObjectDesc(5, 100, heldActive)
end
end
end
end
@@ -344,5 +247,6 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
EID.InsideItemReminder = false
return holdMapDesc
end
+323
View File
@@ -0,0 +1,323 @@
-- This file is for various functions that are able to calculate the result effect that an item will have
local game = Game()
local variantToName = { [70] = "Pill", [100] = "Collectible", [300] = "Card", [350] = "Trinket" }
-- reimplementation of RNG:Next()
-- Default RNG shift values for many things are 5, 9, 7
function EID:RNGNext(rngNum, shift1, shift2, shift3)
rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
return rngNum >> 0;
end
-- Convert a seed int into a float between 0 and 1
function EID:SeedToFloat(seed)
local multi = 2.3283061589829401E-10;
return seed * multi;
end
-- D Infinity --
local dinfinityList = { [0] = 105, 166, 284, 283, 285, 406, 386 }
-- Repentance's D Infinity order: D1, D4, D6, Eternal D6, D7, D8, D10, D12, D20, D100
if REPENTANCE then dinfinityList = { [0] = 476, 284, 105, 609, 437, 406, 285, 386, 166, 283 } end
-- Returns the item ID of D Infinity's current die
-- For Repentance, the Drop button is tracked, which is probably not 100% successful, and handled elsewhere
function EID:CurrentDInfinity(rng, player)
if not REPENTANCE then
rng = EID:RNGNext(rng, 0x1, 0x9, 0x1D) -- magic disassembled numbers!
return dinfinityList[rng % 7]
else
local playerID = EID:getPlayerID(player)
return dinfinityList[EID.DInfinityState[playerID]] or 476
end
end
local justDidD = false
if REPENTANCE then
-- To help with Rep tracking, watch for D Infinity to get used and resync its current dice
function EID:WatchForDInfinity()
justDidD = true
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDInfinity, CollectibleType.COLLECTIBLE_D_INFINITY)
function EID:WatchForDice(collectibleType, rng, player)
if not justDidD or collectibleType == 489 then return end
justDidD = false
local playerID = EID:getPlayerID(player)
for i,v in ipairs(dinfinityList) do
if v == collectibleType then EID.DInfinityState[playerID] = i end
end
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForDice)
end
-- Metronome --
-- Banned items: Metronome, Plan C, Glowing Hour Glass, Breath of Life, Clicker, R Key
-- Reduced chance: Death Certificate (15%), Genesis (25%)
-- I saw something in the code about rerolling Forget Me Now but not sure what the criteria was
local metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1} --AB+ can choose Clicker lol rip
if REPENTANCE then metronomeBlacklist = {[488] = 1, [475] = 1, [422] = 1, [326] = 1, [482] = 1, [636] = 1, [628] = 0.85, [622] = 0.75 } end
-- TODO: Account for Car Battery
-- (If we have it, display multiple results? Also, if the result is Car Battery, it's immediately triggered again)
function EID:MetronomePrediction(rng)
local numCollectibles = EID:GetMaxCollectibleID()
local rerollChance = 0
if REPENTANCE then --Rep advances the RNG an extra time to use for its Death Cert/Genesis reroll
rng = EID:RNGNext(rng)
rerollChance = rng
end
local attempts = 15
while attempts > 0 do
attempts = attempts - 1
rng = EID:RNGNext(rng)
local sel = rng % numCollectibles + 1
if EID.itemConfig:GetCollectible(sel) ~= nil then
if metronomeBlacklist[sel] then
-- A few items have a reroll chance in Repentance
if metronomeBlacklist[sel] < 1 then
rerollChance = EID:RNGNext(rerollChance, 0x02, 0x0F, 0x11)
local rerollFloat = EID:SeedToFloat(rerollChance)
if rerollFloat < 1 - metronomeBlacklist[sel] then
-- We succeeded the reroll chance
return sel
end
end
else
return sel
end
end
end
-- as the code puts it, [warn] No Collectible found for Metronome!
return 488
end
-- Sanguine Bond --
--order of checking: 15% Pennies, 48% Damage, 58% Hearts, 63% Item, 65% Leviathan, 100% Nothing
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
-- This function both trims the desc to just a list of chances, and highlights the next result if allowed, since those two actions are very intertwined
function EID:trimSanguineDesc(descObj)
local currentRoom = game:GetLevel():GetCurrentRoom()
local spikes = currentRoom:GetGridEntity(67)
if not spikes then return "" end -- don't display anything if we can't find the spikes!
local cheatResult = nil
if spikes and EID.Config["PredictionSanguineBond"] then
local spikeSeed = currentRoom:GetGridEntity(67):GetRNG():GetSeed()
spikeSeed = EID:RNGNext(spikeSeed, 5, 9, 7)
spikeSeed = EID:RNGNext(spikeSeed, 0x01, 0x05, 0x13) -- magic disassembled numbers!
local nextFloat = EID:SeedToFloat(spikeSeed)
for _,v in ipairs(sanguineResults) do
if nextFloat < v[1] then cheatResult = v[2] break end
end
end
local resultsDesc = ""
local lineCount = 0
-- separate sanguine's description by # or semicolons
for w in string.gmatch(descObj.Description, "([^#;]+)") do
-- we only care about groups that contain a percent sign
if string.find(w,"%%") then
lineCount = lineCount + 1
if cheatResult == lineCount then resultsDesc = resultsDesc .. "{{ColorBagComplete}}" end
resultsDesc = resultsDesc .. w .. "#"
end
end
return resultsDesc
end
-- Teleport! Destination Prediction --
-- Returns text like "{{RoomIcon}} Room Type Name#Up 3, Left 2"
function EID:Teleport1Prediction(rng)
local level = game:GetLevel()
local currentRoomIndex = level:GetCurrentRoomDesc().SafeGridIndex
local possibleRooms = {}
-- Search the 13x13 grid for valid teleport locations
-- Currently, that's any room on the grid besides the one we're in, and Red Rooms or Ultra Secret Rooms
for i = 0, 168 do
local room = level:GetRoomByIdx(i)
if room.GridIndex >= 0 and room.SafeGridIndex ~= currentRoomIndex and room.Data.Type ~= 29 and (not REPENTANCE or room.Flags & 1024 ~= 1024) then
table.insert(possibleRooms, i)
end
end
rng = EID:RNGNext(rng, 5, 9, 7)
rng = EID:RNGNext(rng, 0x02, 0x0F, 0x19) -- magic disassembled numbers!
local resultRoomIndex = possibleRooms[(rng % #possibleRooms) + 1]
local resultRoom = level:GetRoomByIdx(resultRoomIndex)
local resultSafeIndex = resultRoom.SafeGridIndex
local roomIcon = EID.RoomTypeToMarkup[resultRoom.Data.Type]
if resultRoom.Data.Type == 1 then roomIcon = EID.RoomShapeToMarkup[resultRoom.Data.Shape] end
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
local roomName = roomNames[resultRoom.Data.Type]
-- Find our X/Y difference from the target location, if we're on the map
local d = ""
if currentRoomIndex >= 0 then
local myPos = Vector(currentRoomIndex % 13, math.floor(currentRoomIndex / 13))
local newPos = Vector(resultSafeIndex % 13, math.floor(resultSafeIndex / 13))
local diffX = math.floor(newPos.X - myPos.X)
local diffY = math.floor(newPos.Y - myPos.Y)
if diffY > 0 then d = d .. "{{ArrowGrayDown}} " .. diffY
elseif diffY < 0 then d = d .. "{{ArrowGrayUp}} " .. math.abs(diffY) end
if d ~= "" and diffX ~= 0 then d = d .. "," end
if diffX > 0 then d = d .. "{{ArrowGrayRight}} " .. diffX
elseif diffX < 0 then d = d .. "{{ArrowGrayLeft}} " .. math.abs(diffX) end
end
if d ~= "" then d = "#{{Blank}} " .. d end
return roomIcon .. " " .. roomName .. d
end
-- Teleport 2 Destination Prediction --
local teleport2Order = { 1,5,8,2,4,13,21,12,10,6,11,18,19,9,20,24,7,1025,666,3 }
local teleport2GreedOrder = { 1,5,2,4,10,23,8,666,3 }
local teleport2Icons = { [1025] = "{{RedRoom}}", [666] = "{{AngelDevilChance}}" }
function EID:Teleport2Prediction()
local level = game:GetLevel()
local rooms = level:GetRooms()
--I AM ERROR Room always considered uncleared
local unclearedTypes = {[3] = true}
for i = 0, rooms.Size - 1 do
local room = rooms:Get(i)
if not room.Clear then
-- Check for Special Red Rooms, which get ordered differently than their non-red version
if REPENTANCE and room.Data.Type ~= 1 and room.Flags & 1024 == 1024 then unclearedTypes[1025] = true
else unclearedTypes[room.Data.Type] = true end
end
end
--Angel/Devil Room check (it lives off the map)
if not level:GetRoomByIdx(-1).Clear then unclearedTypes[666] = true end
local greed = game:IsGreedMode()
local roomOrder = (greed and teleport2GreedOrder) or teleport2Order
local roomNames = EID:getDescriptionEntry("RoomTypeNames")
-- Return a string for the first uncleared room type that we find
for i,v in ipairs(roomOrder) do
if unclearedTypes[v] then
local descString = (teleport2Icons[v] or EID.RoomTypeToMarkup[v]) .. " " .. roomNames[v]
-- Tall Vertical Main Greed Room exception, because why not, attention to detail
if v == 1 and greed then descString = "{{RoomLongVertical}} " .. roomNames[v] end
return descString
end
end
end
-- Void Stat Increases --
local numVoidable = 0
local numRunable = 0
local function GetTwoIncreases(rng, tbl)
local statTable = {1,2,3,4,5,6}
-- perform 5 random swaps of our stat table
for i = 6, 2, -1 do
rng = EID:RNGNext(rng, 5, 9, 7)
local result = (rng % i) + 1
local temp = statTable[i]
statTable[i] = statTable[result]
statTable[result] = temp
end
-- the first two entries in the stat table get increased
tbl[statTable[1]] = tbl[statTable[1]] + 1
tbl[statTable[2]] = tbl[statTable[2]] + 1
return rng
end
-- Count the number of absorbable pedestals in the room
-- Returns a table of active items that will be absorbed
function EID:VoidRoomCheck()
numVoidable = 0
numRunable = 0
EID.VoidOptionIndexes = {}
local activesAbsorbed = {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local pickup = entity:ToPickup()
-- Count this pedestal if it's not an active (or this is Black Rune), not a shop item, and (in Repentance) the first of its option index
-- TEST IF VOID ALWAYS ABSORBS THE FIRST OF ITS OPTION INDEX
if entity.SubType > 0 and not pickup:IsShopItem() and
(not REPENTANCE or pickup.OptionsPickupIndex == 0 or EID.VoidOptionIndexes[pickup.OptionsPickupIndex] == nil) then
numRunable = numRunable + 1
if REPENTANCE then EID.VoidOptionIndexes[pickup.OptionsPickupIndex] = entity.SubType end
if (EID.itemConfig:GetCollectible(entity.SubType).Type ~= ItemType.ITEM_ACTIVE) then
numVoidable = numVoidable + 1
else
table.insert(activesAbsorbed, entity.SubType)
end
end
end
return activesAbsorbed
end
-- Determine what stats will be increased after 1 absorption, the whole room's absorption, and whole room + a purchased item above your head
function EID:VoidRNGCheck(player, isRune)
local increases = {0, 0, 0, 0, 0, 0}
local startRNG = (isRune and player:GetCardRNG(Card.RUNE_BLACK):GetSeed()) or player:GetCollectibleRNG(CollectibleType.COLLECTIBLE_VOID):GetSeed()
local count = (isRune and numRunable) or numVoidable
local eidTable = (isRune and EID.BlackRuneStatIncreases) or EID.VoidStatIncreases
-- in Repentance, an additional RNG call is done before the 5 for stat ups when using Void
if REPENTANCE and not isRune then startRNG = EID:RNGNext(startRNG, 5, 9, 7) end
for i = 1, count do
startRNG = GetTwoIncreases(startRNG, increases)
if i == 1 then eidTable[3] = {table.unpack(increases)} end
end
eidTable[1] = {table.unpack(increases)}
-- do an extra check for what you'd get if you Void with a shop item above your head
GetTwoIncreases(startRNG, increases)
eidTable[2] = {table.unpack(increases)}
-- if there were no absorbable pedestals, the "single increase" stats are the same as the "one extra" stats
if count == 0 then eidTable[3] = {table.unpack(increases)} end
end
-- D1 --
local D1blacklist = { [41] = true, [100] = true, [110] = true, [150] = true, [340] = true, [370] = true, [380] = true, [390] = true }
if not REPENTANCE then D1blacklist[54] = true end -- Mimic Chest blacklist in AB+
-- These Variants all duplicate into a Chest in Repentance (and should have their SubType ignored in AB+)
local D1chests = { [50] = true, [51] = true, [52] = true, [53] = true, [54] = true, [55] = true, [56] = true, [57] = true, [58] = true, [60] = true, [360] = true }
-- These Card variants duplicate as themselves in Repentance
local specialCards = {[49] = true, [50] = true, [78] = true}
function EID:D1Prediction(rng)
local poss = {}
for i,v in ipairs(Isaac.FindByType(5,-1,-1)) do
-- Check the blacklist, as well as Rune of Jera in AB+, and empty chests in Rep
if not D1blacklist[v.Variant] and (REPENTANCE or v.Variant ~= 300 or v.SubType ~= 33) and (not REPENTANCE or v:ToPickup():CanReroll()) then
table.insert(poss, v)
end
end
if #poss == 0 then return EID:getDescriptionEntry("PickupNames")["5.0"] end
rng = EID:RNGNext(rng)
local sel = (rng % #poss) + 1
local fullID = "5." .. poss[sel].Variant .. "." .. poss[sel].SubType
if REPENTANCE then
-- in rep, we don't care about subtype...
fullID = "5." .. poss[sel].Variant
if poss[sel].Variant == 300 then
if specialCards[poss[sel].SubType] then
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
elseif EID.runeIDs[poss[sel].SubType] then
fullID = "5.301"
end
end
-- all Chest variants turn into a random Chest
if D1chests[poss[sel].Variant] then fullID = "5.50" end
else
if D1chests[poss[sel].Variant] then fullID = "5." .. poss[sel].Variant
-- display the item name for pills, cards, and trinkets in AB+
elseif poss[sel].Variant == 70 or poss[sel].Variant == 300 or poss[sel].Variant == 350 then
local objName = EID:getObjectName(5, poss[sel].Variant, poss[sel].SubType)
-- don't display the name of unidentified pills!
if poss[sel].Variant == 70 and not EID.Config["ShowUnidentifiedPillDescriptions"] and not game:GetItemPool():IsPillIdentified(poss[sel].SubType) then
objName = EID:getDescriptionEntry("unidentifiedPill")
end
return "{{" .. variantToName[poss[sel].Variant] .. poss[sel].SubType .. "}} " .. objName
end
end
local pickupNames = EID:getDescriptionEntry("PickupNames") or {}
return pickupNames[fullID] or EID.XMLEntityNames[fullID] or fullID
end
+31 -12
View File
@@ -20,7 +20,7 @@ Controller.BUTTON_START = 15
local MCMLoaded, MCM = pcall(require, "scripts.modconfig")
EID.MCMCompat_isDisplayingEIDTab = ""
local MCMCompat_isDisplayingDummyMCMObj = false
local MCMCompat_oldPermanentObj = false
local MCMCompat_oldPermanentObj = nil
EID.MCMLoaded = MCMLoaded
local colorNameArray = {}
EID.MCM_OptionChanged = false
@@ -38,10 +38,22 @@ local function renderDummyDesc(reload)
EID:displayPermanentText(demoDescObj, "MCM", "DemoObjectName")
end
local function renderDummyBagOfCraftingDesc()
EID.bagPlayer = Isaac.GetPlayer(0)
EID.BoC.BagItemsOverride = {15,15,15,1,10}
EID.BoC.RoomOverride = {8,8,8,9}
EID.BoC.FloorOverride = {1,1,1,1,4,8,8,8,9}
EID.BoC.InventoryOverride = {3,5}
local craftingSuccess = EID:handleBagOfCraftingRendering(true)
if craftingSuccess then
EID:printDescription(EID.descriptionsToPrint[#EID.descriptionsToPrint])
end
end
-- get list of all defined fonts per language file
local fonts = {}
local fontNames = {}
for k, pack in pairs(EID.descriptions) do
for _, pack in pairs(EID.descriptions) do
if pack.fonts then
for _,fontToAdd in ipairs(pack.fonts) do
local exists = false
@@ -60,7 +72,7 @@ for k, pack in pairs(EID.descriptions) do
end
-- get list of all defined Language names
local displayLanguage = {}
for k, lang in ipairs(EID.Languages) do
for _, lang in ipairs(EID.Languages) do
table.insert(displayLanguage, EID.descriptions[lang].languageName)
end
@@ -72,6 +84,10 @@ local function clearRenderDummyDesc()
end
MCMCompat_oldPermanentObj = nil
MCMCompat_isDisplayingDummyMCMObj = false
EID.BoC.BagItemsOverride = nil
EID.BoC.RoomOverride = nil
EID.BoC.FloorOverride = nil
EID.BoC.InventoryOverride = nil
end
function EID:renderMCMDummyDescription()
@@ -88,12 +104,15 @@ function EID:renderMCMDummyDescription()
if EID.MCMCompat_isDisplayingEIDTab == "Mouse" and EID.Config["EnableMouseControls"] then
clearRenderDummyDesc()
EID:renderHUDLocationIndicators()
MCMCompat_isDisplayingDummyMCMObj = true
elseif EID.MCMCompat_isDisplayingEIDTab == "Visuals" and EID.permanentDisplayTextObj == nil then
renderDummyDesc()
MCMCompat_isDisplayingDummyMCMObj = true
elseif EID.MCMCompat_isDisplayingEIDTab == "Crafting" then
clearRenderDummyDesc()
renderDummyBagOfCraftingDesc()
MCMCompat_isDisplayingDummyMCMObj = true
end
MCMCompat_isDisplayingDummyMCMObj = true
EID:buildColorArray()
elseif not MCM.IsVisible and MCMCompat_isDisplayingDummyMCMObj then
clearRenderDummyDesc()
@@ -641,8 +660,8 @@ if MCMLoaded then
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end,
Display = function() return "<---- Clear Bag Content ---->" end,
OnChange = function(currentBool)
EID.BagItems = {}
OnChange = function()
EID.BoC.BagItems = {}
end,
Info = {"Press this to clear all currently detected items on the bag"}
}
@@ -655,10 +674,10 @@ if MCMLoaded then
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function() return true end,
Display = function() return "<---- Clear Floor item list ---->" end,
OnChange = function(currentBool)
EID.bagOfCraftingRoomQueries = {}
EID.bagOfCraftingFloorQuery = {}
EID.bagOfCraftingCurPickupCount = -1
OnChange = function()
EID.BoC.RoomQueries = {}
EID.BoC.FloorQuery = {}
EID.BoC.CurrentPickupCount = -1
end,
Info = {"Press this to clear all currently detected items on the floor"}
}
@@ -668,7 +687,7 @@ if MCMLoaded then
---------------------------------------------------------------------------
----------------------------Savegame Config--------------------------------
if EID.SaveGame then
MCM.AddText("EID", "Save Game", "Loaded savegame data:")
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "Loaded savegame data:" end)
MCM.AddText("EID", "Save Game", function() return EID.SaveGame.Platform .." User: "..EID.SaveGame.UserName.." ("..EID.SaveGame.UserID..")" end)
MCM.AddSpace("EID", "Save Game")
@@ -733,7 +752,7 @@ if MCMLoaded then
else
MCM.AddSpace("EID", "Save Game")
MCM.AddSpace("EID", "Save Game")
MCM.AddText("EID", "Save Game", "To enable savegame related features,")
MCM.AddText("EID", "Save Game", function() EID.MCMCompat_isDisplayingEIDTab = ""; return "To enable savegame related features," end)
MCM.AddText("EID", "Save Game", "please run \"scripts\\savegame_reader.exe\"")
MCM.AddText("EID", "Save Game", "found in the EID mod folder")
end
+33 -3
View File
@@ -5,8 +5,6 @@ EID.TabPreviewID = 0
EID.inModifierPreview = false
-- The "Hold Map Helper" needs to know if it shouldn't display because we're in a Hold Tab desc
EID.TabDescThisFrame = false
-- ...and likewise we need to know when we're in the Item Reminder (this is getting out of hand)
EID.ReminderThisFrame = false
-- List of collectible IDs for us to check if a player owns them; feel free to add to this in mods that add description modifiers!
EID.collectiblesToCheck = { CollectibleType.COLLECTIBLE_VOID, }
@@ -87,6 +85,7 @@ EID.BlackRuneStatIncreases = {{},{},{}}
EID.VoidOptionIndexes = {}
local function VoidCallback(descObj, isRune)
if EID.InsideItemReminder then return descObj end
-- Recheck RNG periodically (picking up passive collectibles will change the Void results without any easy trigger to track)
-- Do both Void and Rune here since they could both be requested in the same frame
if EID.GameUpdateCount >= lastVoidCheck + 30 or EID.RecheckVoid then
@@ -281,6 +280,7 @@ if REPENTANCE then
-- Handle Spindown Dice description addition
local function SpindownDiceCallback(descObj)
if EID.InsideItemReminder then return descObj end
-- get the ID of the player that owns the Spindown Dice
local playerID = (EID.collectiblesOwned[723] or EID.collectiblesAbsorbed[723])
EID:appendToDescription(descObj, "#{{Collectible723}} :")
@@ -322,7 +322,7 @@ if REPENTANCE then
if hasCarBattery then
EID:appendToDescription(descObj, " (Results with {{Collectible356}})")
end
if not EID.ReminderThisFrame and firstID ~= 0 and EID.TabPreviewID == 0 then
if firstID ~= 0 and EID.TabPreviewID == 0 then
EID.TabPreviewID = firstID
EID:appendToDescription(descObj, "#{{Blank}} ".. EID:getDescriptionEntry("FlipItemToggleInfo"))
end
@@ -462,6 +462,35 @@ if REPENTANCE then
return descObj
end
-- Handle VURP description addition
local function VurpCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
if adjustedID - 1 ~= PillEffect.PILLEFFECT_VURP then return descObj end
local playerID = EID.player:GetPlayerType()
local pickupHistory = EID.PlayerItemInteractions[playerID].pickupHistory
if pickupHistory then
local lastUsedPill = nil
local i = 1
while (i <= #pickupHistory) do
local entry = pickupHistory[i]
if entry[1] == "pill" and entry[2] == playerID and entry[3] ~= PillEffect.PILLEFFECT_VURP + 1 then
lastUsedPill = entry[3]
break
end
i = i + 1
end
if lastUsedPill then
local tableName = EID:getTableName(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local name = EID:getPillName(lastUsedPill, tableName == "horsepills")
EID:appendToDescription(descObj, "#{{Pill}} {{ColorSilver}}" .. name)
end
end
return descObj
end
-- Handle False PHD description addition
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
@@ -578,6 +607,7 @@ if REPENTANCE then
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if EID.collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if EID.collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
table.insert(callbacks, VurpCallback)
if EID.pillPlayer == nil and #EID.coopAllPlayers > 1 then
table.insert(callbacks, CoopPillCallback)
+70 -39
View File
@@ -9,7 +9,7 @@ local game = Game()
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2" -- note: changing this will reset everyone's settings to default!
EID.ModVersion = "4.34"
EID.ModVersion = "4.37"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil -- The primary Player Entity of Player 1
@@ -37,6 +37,7 @@ EID.CraneItemType = {}
EID.absorbedItems = {}
EID.CollectedItems = {}
EID.IgnoredEntities = {}
EID.UnidentifyablePillEffects = {} -- List of pilleffects that are always unidentifyable
local pathsChecked = {}
local altPathItemChecked = {}
local alwaysUseLocalMode = false -- set to true after drawing a non-local mode description this frame
@@ -44,6 +45,8 @@ EID.ForceRefreshCache = false -- set to true to force-refresh descriptions, curr
local preHourglassStatus = {}
EID.holdTabPlayer = 0
EID.holdTabCounter = 0
EID.DInfinityState = {}
local forgottenDropTimer = 0
EID.GameUpdateCount = 0
EID.GameRenderCount = 0
@@ -107,6 +110,7 @@ require("eid_xmldata")
require("eid_api")
require("eid_modifiers")
require("eid_holdmapdesc")
require("eid_itemprediction")
-- load Repentence descriptions
if REPENTANCE then
@@ -175,8 +179,8 @@ function EID:onNewFloor()
pathsChecked = {}
EID.sacrificeCounter = {}
if REPENTANCE then
EID.bagOfCraftingRoomQueries = {}
EID.bagOfCraftingFloorQuery = {}
EID.BoC.RoomQueries = {}
EID.BoC.FloorQuery = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
altPathItemChecked = {}
@@ -186,7 +190,7 @@ EID:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, EID.onNewFloor)
function EID:onSacrificeDamage(_, _, flags, source)
if EID.Config["DisplaySacrificeInfo"] and game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
if EID.sacrificeCounter[curRoomIndex] == nil then
EID.sacrificeCounter[curRoomIndex] = 1
end
@@ -280,7 +284,7 @@ if REPENTANCE then
-- (it also watches for item rerolls to fill the new entity's GetData)
-- POST_NEW_ROOM then handles putting the result in the entity's GetData
local curFrame = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
if curFrame == lastGetItemResult[2] then
if initialItemNext then lastGetItemResult[1] = selectedCollectible
elseif flipItemNext and lastGetItemResult[1] then
@@ -316,7 +320,7 @@ if REPENTANCE then
flipItemNext = true
lastGetItemResult[4] = entity.InitSeed
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
-- Update a Flip item's init seed after D6 rerolls or using Flip (aka Grid Index didn't change, Init Seed did)
@@ -343,7 +347,7 @@ if REPENTANCE then
-- Only pedestals with indexes that were present at room load can be flip pedestals
-- Fixes shop restock machines and Diplopia... mostly. At least while you're in the room.
if entity:GetData()["EID_FlipItemID"] and entity.Index > EID.flipMaxIndex then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local gridPos = game:GetRoom():GetGridIndex(entity.Position)
local flipEntry = EID.flipItemPositions[curRoomIndex] and EID.flipItemPositions[curRoomIndex][entity.InitSeed]
-- only wipe the data if the grid index matches (so Diplopia pedestals don't)
@@ -358,7 +362,7 @@ if REPENTANCE then
-- also, reload our descriptions due to transformation progress changing upon Flip
EID.ForceRefreshCache = true
lastFrameGridChecked = Isaac.GetFrameCount()
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
@@ -513,7 +517,7 @@ function EID:printNewDescriptions()
EID.CachingDescription = true
resetDescCache()
for i,newDesc in ipairs(EID.descriptionsToPrint) do
for _,newDesc in ipairs(EID.descriptionsToPrint) do
if newDesc.Description == "UnidentifiedPill" then
if EID:renderUnidentifiedPill(newDesc.Entity) ~= false then
table.insert(EID.previousDescs, newDesc)
@@ -707,6 +711,7 @@ end
function EID:printBulletPoints(description, renderPos)
local textboxWidth = tonumber(EID.Config["TextboxWidth"])
local textScale = Vector(EID.Scale, EID.Scale)
description = EID:replaceNameMarkupStrings(description)
description = EID:replaceShortMarkupStrings(description)
description = EID:replaceMarkupSize(description)
for line in string.gmatch(description, "([^#]+)") do
@@ -737,7 +742,7 @@ EID.isDeathCertRoom = false
if REPENTANCE then
function EID:AssignFlipItems()
EID.flipMaxIndex = -1
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
if EID.flipItemPositions[curRoomIndex] then
local pedestals = Isaac.FindByType(5, 100, -1, true, false)
for _, pedestal in ipairs(pedestals) do
@@ -766,7 +771,7 @@ end
function EID:onNewRoom()
EID.RecentlyTouchedItems = {}
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
preHourglassStatus = {}
preHourglassStatus.SacrificeCounter = EID.sacrificeCounter[curRoomIndex]
@@ -774,7 +779,7 @@ end
EID:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, EID.onNewRoom)
function EID:WatchForGlowingHourglass()
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
EID.sacrificeCounter[curRoomIndex] = preHourglassStatus.SacrificeCounter
end
EID:AddCallback(ModCallbacks.MC_PRE_USE_ITEM, EID.WatchForGlowingHourglass, CollectibleType.COLLECTIBLE_GLOWING_HOUR_GLASS)
@@ -1213,26 +1218,16 @@ local function onRender(t)
end
EID.TabPreviewID = 0
EID.TabDescThisFrame = false
EID.ReminderThisFrame = false
-- If MCM is open, don't show anything unless we're in a tab labeled as "Visuals" or "Crafting"
if ModConfigMenu and ModConfigMenu.IsVisible and ModConfigMenu.Config["Mod Config Menu"].HideHudInMenu and EID.MCMCompat_isDisplayingEIDTab ~= "Visuals" and EID.MCMCompat_isDisplayingEIDTab ~= "Crafting" then
return
end
if REPENTANCE then
local hasBag, bagPlayer = EID:PlayersHaveCollectible(710)
if hasBag then
EID.bagPlayer = bagPlayer
EID:handleBagOfCraftingUpdating()
-- If we're in the Crafting options tab, the only rendering we want to happen is the Bag of Crafting preview
if ModConfigMenu and ModConfigMenu.IsVisible and EID.MCMCompat_isDisplayingEIDTab == "Crafting" then
local craftingSuccess = EID:handleBagOfCraftingRendering(true)
if craftingSuccess then
EID:printDescription(EID.descriptionsToPrint[#EID.descriptionsToPrint])
end
return
end
end
end
@@ -1255,14 +1250,40 @@ local function onRender(t)
return
end
local tabHeld, playerHoldingTab = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
-- Check for Tab (or user setting) being held, for the Item Reminder
local tabHeld, playerNumHoldingTab = EID:PlayersActionPressed(EID.Config["BagOfCraftingToggleKey"])
if tabHeld then
EID.holdTabPlayer = EID.coopMainPlayers[playerHoldingTab]
EID.holdTabPlayer = EID.coopMainPlayers[playerNumHoldingTab]
EID.holdTabCounter = EID.holdTabCounter + 1
else
EID.holdTabPlayer = nil
EID.holdTabCounter = 0
end
-- Check for Drop being pressed, for Repentance D Infinity tracking
if REPENTANCE then
local dropTriggered, playerNumPressingDrop = EID:PlayersActionPressed(ButtonAction.ACTION_DROP, Input.IsActionTriggered)
if dropTriggered then
local playerPressingDrop = EID.coopMainPlayers[playerNumPressingDrop]
local playerID = EID:getPlayerID(playerPressingDrop)
local playerType = playerPressingDrop:GetPlayerType()
-- Forgotten's drop requires a double tap to actually count for this
if (playerType == 16 or playerType == 17) then
-- technically we should track a forgotten drop timer for each player but forget it
if EID.GameUpdateCount > forgottenDropTimer then
-- the actual interval here seems to be 6.5. 7 has false positives, 6 has false negatives
forgottenDropTimer = EID.GameUpdateCount + 7
dropTriggered = false
else
forgottenDropTimer = 0
end
end
if dropTriggered and playerPressingDrop:GetActiveItem(0) == 489 then
EID.DInfinityState[playerID] = EID.DInfinityState[playerID] or 0
EID.DInfinityState[playerID] = (EID.DInfinityState[playerID] + 1) % 10
end
end
end
if EID.ForceRefreshCache then
resetDescCache()
@@ -1464,10 +1485,6 @@ local function onRender(t)
elseif closest.Variant == PickupVariant.PICKUP_PILL then
--Handle Pills
if not EID.Config["DisplayObstructedPillInfo"] and closest.FrameCount < 3 then
-- small delay when having obstruction enabled & entering the room to prevent spoilers
--return
end
if EID:getEntityData(closest, "EID_DontHide") ~= true then
local hideinShop = closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]
local isOptionsSpawn = REPENTANCE and not EID.Config["DisplayPillInfoOptions?"] and closest:ToPickup().OptionsPickupIndex > 0
@@ -1482,7 +1499,9 @@ local function onRender(t)
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
EID:addDescriptionToPrint(descEntry)
else
@@ -1503,7 +1522,7 @@ local function onRender(t)
-- it will be last priority for the main spot if DisplayAllNearby is on and we aren't near them
if (#EID.descriptionsToPrint == 0 or playerNearSacrificeSpikes) or EID.Config["DisplayAllNearby"] then
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local curRoomIndex = game:GetLevel():GetCurrentRoomDesc().ListIndex
local curCounter = EID.sacrificeCounter[curRoomIndex] or 1
local sacrificeDesc = EID:getDescriptionObj(-999, -1, curCounter)
EID:addDescriptionToPrint(sacrificeDesc, playerNearSacrificeSpikes and 1 or nil)
@@ -1516,9 +1535,10 @@ local function onRender(t)
-- handle showing the Hold Map Helper description
if EID.Config["ItemReminderEnabled"] and EID.holdTabCounter >= 30 and EID.TabDescThisFrame == false and EID.holdTabPlayer ~= nil then
EID.ReminderThisFrame = true
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.Name = ""
demoDescObj.Name = EID:getDescriptionEntry("HoldMapTitle")
demoDescObj.PermanentTextEnglish = EID:getDescriptionEntryEnglish("HoldMapTitle")
-- check for scrolling being enabled here and append scroll controls to the title?
demoDescObj.Description = EID:getHoldMapDescription(EID.holdTabPlayer)
if (demoDescObj.Description ~= "") then EID:addDescriptionToPrint(demoDescObj, 1) end
end
@@ -1532,7 +1552,7 @@ local function AddActiveItemProgress(player, isD4)
EID.ForceRefreshCache = true
local playerID = EID:getPlayerID(player)
if not EID.PlayerItemInteractions[playerID] then
EID.PlayerItemInteractions[playerID] = {LastTouch = 0, actives = {}, pills = {}, altActives = {}, altPills = {}}
EID.PlayerItemInteractions[playerID] = {LastTouch = 0, actives = {}, pills = {}, altActives = {}, altPills = {}, pickupHistory = {}}
end
-- Dead Tainted Lazarus exceptions
local activesTable = EID.PlayerItemInteractions[playerID].actives
@@ -1561,9 +1581,11 @@ local function CheckAllActiveItemProgress()
end
local function OnGameStartGeneral(_,isSave)
EID:GetTransformationsOfModdedItems()
EID:buildTransformationTables()
if not isSave then
EID.PlayerItemInteractions = {}
EID.DInfinityState = {}
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStartGeneral)
@@ -1584,10 +1606,12 @@ if REPENTANCE then
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
end
function EID:OnUsePill(pillEffectID, player)
function EID:OnUsePill(pillEffectID, player, useFlags)
player = player or EID.player --AB+ doesn't receive player in callback arguments!
local playerID = EID:getPlayerID(player)
-- Dead Tainted Lazarus exceptions
local pillsTable = EID.PlayerItemInteractions[playerID].pills
if player:GetPlayerType() == 38 then
pillsTable = EID.PlayerItemInteractions[playerID].altPills or pillsTable
end
@@ -1596,9 +1620,16 @@ function EID:OnUsePill(pillEffectID, player)
pillsTable[effectID] = 0
end
pillsTable[effectID] = pillsTable[effectID] + 1
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags)
end
EID:AddCallback(ModCallbacks.MC_USE_PILL, EID.OnUsePill)
function EID:OnUseCard(cardID, player, useFlags)
player = player or EID.player --AB+ doesn't receive player in callback arguments!
EID:AddPickupToHistory("card", cardID, player, useFlags)
end
EID:AddCallback(ModCallbacks.MC_USE_CARD, EID.OnUseCard)
-- only save and load configs when using MCM. Otherwise Config file changes arent valid
if EID.MCMLoaded or REPENTANCE then
@@ -1644,14 +1675,14 @@ if EID.MCMLoaded or REPENTANCE then
end
if REPENTANCE then
EID.BagItems = {}
EID.BoC.BagItems = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.absorbedItems = {}
if isSave then
EID.BagItems = savedEIDConfig["BagContent"] or {}
EID.bagOfCraftingRoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
@@ -1711,8 +1742,8 @@ if EID.MCMLoaded or REPENTANCE then
--Saving Moddata--
function SaveGame()
if REPENTANCE then
EID.Config["BagContent"] = EID.BagItems or {}
EID.Config["BagFloorContent"] = EID.bagOfCraftingRoomQueries or {}
EID.Config["BagContent"] = EID.BoC.BagItems or {}
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
EID.Config["CraneItemType"] = EID.CraneItemType or {}
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
+4 -3
View File
@@ -70,7 +70,7 @@ This mod displays detailed information about all items, trinkets, cards, runes a
[th]CZECH[/th]
[/tr]
[tr]
[td]by domcizzz[/td]
[td]by David Kapitančik. Picus, domcizzz[/td]
[/tr]
[/table]
@@ -99,6 +99,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
[img]https://i.imgur.com/jrdGbna.png[/img]
- The Binding of Isaac Wiki and platinumgod.co.uk for providing useful item descriptions
- [eyeguy][url=https://twitter.com/eyeguyart][/url] for creating the astonishing transformation icons
- Nicolas Delvaux for creating an awesome [b]French[/b] language pack
- Klyser8, Denkishi and 2G for creating the fantastic [b]Italian[/b] language pack
- Lidia Arroyo Purroy for creating the amazing [b]Spanish[/b] language Pack
@@ -111,9 +112,9 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- Blackcreamtea and 미카 for the awesome [b]Korean[/b] language pack
- prefab for the incredible [b]Japanese[/b] language pack
- domcizzz for the cool [b]Czech[/b] language pack
- David Kapitančik. Picus and domcizzz for the cool [b]Czech[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities</description>
<version>4.34</version>
<version>4.37</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
Binary file not shown.
+659 -132
View File
@@ -22,7 +22,7 @@ OS2Version: 1
OS2_WeightWidthSlopeOnly: 0
OS2_UseTypoMetrics: 0
CreationTime: 1370142052
ModificationTime: 1638122567
ModificationTime: 1660769052
PfmFamily: 17
TTFWeight: 400
TTFWidth: 5
@@ -87,8 +87,12 @@ NameList: AGL For New Fonts
DisplaySize: -48
AntiAlias: 1
FitToEm: 0
WinInfo: 93 31 11
BeginChars: 65538 7317
WinInfo: 155 31 11
Grid
300.5 1300 m 0
300.5 -700 l 1024
EndSplineSet
BeginChars: 65538 7333
StartChar: .notdef
Encoding: 65536 -1 0
@@ -5536,26 +5540,26 @@ SplineSet
200 700 l 1,6,-1
200 800 l 1,7,-1
100 800 l 1,0,-1
300 0 m 1,8,-1
100 0 l 1,9,-1
100 100 l 1,10,-1
300 100 l 1,11,-1
300 0 l 1,8,-1
300 100 m 1,12,-1
300 500 l 1,13,-1
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EndSplineSet
EndChar
@@ -5978,11 +5982,11 @@ Flags: W
LayerCount: 2
Fore
SplineSet
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@@ -6003,11 +6007,11 @@ SplineSet
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EndSplineSet
EndChar
@@ -6829,26 +6833,26 @@ SplineSet
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100 800 l 1,0,-1
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EndSplineSet
EndChar
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LayerCount: 2
Fore
SplineSet
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@@ -7618,27 +7622,27 @@ Flags: W
LayerCount: 2
Fore
SplineSet
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@@ -8164,64 +8168,99 @@ EndChar
StartChar: OE
Encoding: 338 338 248
Width: 500
Width: 800
GlyphClass: 2
Flags: W
LayerCount: 2
Fore
SplineSet
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EndSplineSet
EndChar
StartChar: oe
Encoding: 339 339 249
Width: 500
Width: 800
GlyphClass: 2
Flags: W
Flags: WO
LayerCount: 2
Fore
SplineSet
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EndSplineSet
EndChar
@@ -498029,7 +498068,7 @@ EndChar
StartChar: Uring
Encoding: 366 366 7315
Width: 500
Flags: WO
Flags: W
LayerCount: 2
Fore
SplineSet
@@ -498110,5 +498149,493 @@ SplineSet
100 100 l 1,22,-1
EndSplineSet
EndChar
StartChar: uni0490
Encoding: 1168 1168 7317
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
400 800 m 5,0,-1
400 700 l 5,1,-1
300 700 l 5,2,-1
300 800 l 5,3,-1
400 800 l 5,0,-1
100 0 m 1,4,-1
0 0 l 1,5,-1
0 700 l 1,6,-1
400 700 l 1,7,-1
400 600 l 1,8,-1
100 600 l 1,9,-1
100 0 l 1,4,-1
EndSplineSet
EndChar
StartChar: uni0491
Encoding: 1169 1169 7318
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
400 601 m 5,0,-1
400 501 l 5,1,-1
300 501 l 5,2,-1
300 601 l 5,3,-1
400 601 l 5,0,-1
100 0 m 1,4,-1
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0 501 l 1,6,-1
400 501 l 1,7,-1
400 401 l 1,8,-1
100 401 l 1,9,-1
100 0 l 1,4,-1
EndSplineSet
EndChar
StartChar: uni0404
Encoding: 1028 1028 7319
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
400 200 m 1,0,-1
400 100 l 1,1,-1
300 100 l 1,2,-1
300 200 l 1,3,-1
400 200 l 1,0,-1
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400 602 l 1,4,-1
299 403 m 1,8,-1
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299 300 l 1,11,-1
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100 100 l 1,15,-1
100 0 l 1,12,-1
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300 600 l 1,21,-1
300 700 l 1,22,-1
100 700 l 1,23,-1
100 600 l 1,20,-1
EndSplineSet
EndChar
StartChar: uni0454
Encoding: 1108 1108 7320
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
400 200 m 1,0,-1
400 100 l 1,1,-1
300 100 l 1,2,-1
300 200 l 1,3,-1
400 200 l 1,0,-1
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199 303 m 1,8,-1
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199 200 l 1,11,-1
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100 100 l 1,15,-1
100 0 l 1,12,-1
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100 404 l 1,17,-1
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100 402 m 1,20,-1
300 402 l 1,21,-1
300 502 l 1,22,-1
100 502 l 1,23,-1
100 402 l 1,20,-1
EndSplineSet
EndChar
StartChar: uni0405
Encoding: 1029 1029 7321
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
0 0 m 1,0,-1
0 100 l 1,1,-1
300 100 l 1,2,-1
300 0 l 1,3,-1
0 0 l 1,0,-1
300 100 m 1,4,-1
300 300 l 1,5,-1
400 300 l 1,6,-1
400 100 l 1,7,-1
300 100 l 1,4,-1
300 300 m 1,8,-1
100 300 l 1,9,-1
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300 400 l 1,11,-1
300 300 l 1,8,-1
100 400 m 1,12,-1
0 400 l 1,13,-1
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100 600 l 1,15,-1
100 400 l 1,12,-1
400 600 m 1,16,-1
100 600 l 1,17,-1
100 700 l 1,18,-1
400 700 l 1,19,-1
400 600 l 1,16,-1
EndSplineSet
EndChar
StartChar: uni0455
Encoding: 1109 1109 7322
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
0 0 m 1,0,-1
0 100 l 1,1,-1
300 100 l 1,2,-1
300 0 l 1,3,-1
0 0 l 1,0,-1
0 300 m 1,4,-1
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100 400 l 1,6,-1
100 300 l 1,7,-1
300 300 l 1,8,-1
300 200 l 1,9,-1
400 200 l 1,10,-1
400 100 l 1,11,-1
300 100 l 1,12,-1
300 200 l 1,13,-1
100 200 l 1,14,-1
100 300 l 1,15,-1
0 300 l 1,4,-1
400 400 m 1,16,-1
100 400 l 1,17,-1
100 500 l 1,18,-1
400 500 l 1,19,-1
400 400 l 1,16,-1
EndSplineSet
EndChar
StartChar: uni0457
Encoding: 1111 1111 7323
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
100 0 m 1,0,-1
100 100 l 1,1,-1
200 100 l 1,2,-1
200 400 l 1,3,-1
100 400 l 1,4,-1
100 500 l 1,5,-1
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300 100 l 1,7,-1
400 100 l 1,8,-1
400 0 l 1,9,-1
100 0 l 1,0,-1
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400 700 l 1,11,-1
300 700 l 1,12,-1
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400 800 l 1,10,-1
200 800 m 1,14,-1
200 700 l 1,15,-1
100 700 l 1,16,-1
100 800 l 1,17,-1
200 800 l 1,14,-1
EndSplineSet
EndChar
StartChar: uni0456
Encoding: 1110 1110 7324
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
100 0 m 1,0,-1
100 100 l 1,1,-1
200 100 l 1,2,-1
200 400 l 1,3,-1
100 400 l 1,4,-1
100 500 l 1,5,-1
300 500 l 1,6,-1
300 100 l 1,7,-1
400 100 l 1,8,-1
400 0 l 1,9,-1
100 0 l 1,0,-1
300 801 m 5,10,-1
300 701 l 5,11,-1
200 701 l 5,12,-1
200 801 l 5,13,-1
300 801 l 5,10,-1
EndSplineSet
EndChar
StartChar: uni0407
Encoding: 1031 1031 7325
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
100 0 m 1,0,-1
100 100 l 1,1,-1
200 100 l 1,2,-1
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100 600 l 1,5,-1
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300 500 l 1,8,-1
300 100 l 1,9,-1
400 100 l 1,10,-1
400 0 l 1,11,-1
100 0 l 1,0,-1
400 800 m 5,12,-1
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300 700 l 1,14,-1
300 800 l 5,15,-1
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200 800 m 5,16,-1
200 700 l 1,17,-1
100 700 l 1,18,-1
100 800 l 5,19,-1
200 800 l 5,16,-1
EndSplineSet
EndChar
StartChar: uni0406
Encoding: 1030 1030 7326
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
100 0 m 1,0,-1
100 100 l 1,1,-1
200 100 l 1,2,-1
200 600 l 1,3,-1
100 600 l 1,4,-1
100 700 l 1,5,-1
400 700 l 1,6,-1
400 600 l 1,7,-1
300 600 l 1,8,-1
300 100 l 1,9,-1
400 100 l 1,10,-1
400 0 l 1,11,-1
100 0 l 1,0,-1
EndSplineSet
EndChar
StartChar: uni0403
Encoding: 1027 1027 7327
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
200 700 m 5,0,-1
200 800 l 5,1,-1
300 800 l 5,2,-1
300 700 l 5,3,-1
200 700 l 5,0,-1
300 800 m 5,4,-1
300 900 l 5,5,-1
400 900 l 5,6,-1
400 800 l 5,7,-1
300 800 l 5,4,-1
100 0 m 1,8,-1
0 0 l 1,9,-1
0 600 l 1,10,-1
400 600 l 1,11,-1
400 500 l 1,12,-1
100 500 l 1,13,-1
100 0 l 1,8,-1
EndSplineSet
EndChar
StartChar: uni0453
Encoding: 1107 1107 7328
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
200 600 m 5,0,-1
200 700 l 5,1,-1
300 700 l 5,2,-1
300 600 l 5,3,-1
200 600 l 5,0,-1
300 700 m 5,4,-1
300 800 l 5,5,-1
400 800 l 5,6,-1
400 700 l 5,7,-1
300 700 l 5,4,-1
100 0 m 1,8,-1
0 0 l 1,9,-1
0 501 l 1,10,-1
400 501 l 1,11,-1
400 401 l 1,12,-1
100 401 l 1,13,-1
100 0 l 1,8,-1
EndSplineSet
EndChar
StartChar: uni0450
Encoding: 1104 1104 7329
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
300 600 m 5,0,-1
300 700 l 5,1,-1
200 700 l 5,2,-1
200 600 l 5,3,-1
300 600 l 5,0,-1
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200 800 l 5,5,-1
100 800 l 5,6,-1
100 700 l 5,7,-1
200 700 l 5,4,-1
400 0 m 1,8,-1
100 0 l 1,9,-1
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400 100 l 1,11,-1
400 0 l 1,8,-1
100 100 m 1,12,-1
0 100 l 1,13,-1
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300 300 l 1,17,-1
300 400 l 1,18,-1
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100 200 l 1,21,-1
100 100 l 1,12,-1
300 400 m 1,22,-1
100 400 l 1,23,-1
100 500 l 1,24,-1
300 500 l 1,25,-1
300 400 l 1,22,-1
EndSplineSet
EndChar
StartChar: uni0400
Encoding: 1024 1024 7330
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
300 700 m 5,0,-1
300 800 l 5,1,-1
200 800 l 5,2,-1
200 700 l 5,3,-1
300 700 l 5,0,-1
200 800 m 5,4,-1
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100 900 l 5,6,-1
100 800 l 5,7,-1
200 800 l 5,4,-1
400 0 m 1,8,-1
0 0 l 1,9,-1
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400 600 l 1,11,-1
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100 500 l 1,13,-1
100 400 l 1,14,-1
300 400 l 1,15,-1
300 300 l 1,16,-1
100 300 l 1,17,-1
100 100 l 1,18,-1
400 100 l 1,19,-1
400 0 l 1,8,-1
EndSplineSet
EndChar
StartChar: gravecomb
Encoding: 768 768 7331
Width: 500
Flags: W
LayerCount: 2
Fore
SplineSet
300 600 m 5,0,-1
300 700 l 5,1,-1
200 700 l 5,2,-1
200 600 l 5,3,-1
300 600 l 5,0,-1
200 700 m 5,4,-1
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100 800 l 5,6,-1
100 700 l 5,7,-1
200 700 l 5,4,-1
EndSplineSet
EndChar
StartChar: acutecomb
Encoding: 769 769 7332
Width: 500
InSpiro: 1
Flags: W
LayerCount: 2
Fore
SplineSet
100 600 m 1,0,-1
100 700 l 1,1,-1
200 700 l 1,2,-1
200 600 l 1,3,-1
100 600 l 1,0,-1
Spiro
100 600 v
100 700 v
200 700 v
200 600 v
0 0 z
EndSpiro
200 700 m 1,4,-1
200 800 l 1,5,-1
300 800 l 1,6,-1
300 700 l 1,7,-1
200 700 l 1,4,-1
Spiro
200 700 v
200 800 v
300 800 v
300 700 v
0 0 z
EndSpiro
EndSplineSet
EndChar
EndChars
EndSplineFont
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