* first It descriptions update
* second commit test
* description update
* work in progress
* ab/it.lua done and updated up to last commit. rep/it.lua in progress
* ab+_it.lua updated and rep_it.lua finished and updated. Awaiting quality check
* updating ab+ and rep luas + revising previous content
* additional revisions
* revisions done
* revision based on lua updates
* updated .luas + revisions
* new ab+ and rep luas update + revising previous content
* updated with recent pulls from master branch
* updated luas
* updated rep it.lua
* correction rep it.lua
* update + revision ab+ it.lua
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Co-authored-by: wofsauge <jan-.-@t-online.de>
* added shadowed fonts (dotum10, soyakkoma, soyanon)
* changed default font to 'korean_yoonwebdotum10_shadow'
* fixed some major issues with health conversion
* fixed some word inconsistency
* sync with en_us
* Update eid_mcm_cn.lua
* Add new font
cn_alt: new font, which should be default now.
cn_default: the font used in official Chinese, but does not look graceful using in EID. Not the actual default, but still a new option.
cn_old: the legacy font, as an option for the players who still want to used the old font.
Note: the font config can be changed in MCM.
* Update eid_mcm_cn.lua
* Reduce line break in pandora desc
* Include Alabaster Box in single use
* fix out of order ids
* Improve Void + single use actives
* remove single use check in api
* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
fixed orphan socks description not showing the soul heart markup
Added and changed a lot of stuff from the Spanish EID
* fixed a typo in the Spanish EID
* Custom Poop API support.
* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
* read the description
fixed orphan socks description not showing the soul heart markup
* It's done.
Added and changed a lot of stuff from the Spanish EID
* Dynamic health HealingRed removal list
HealingRed lines removal for custom health types support
* read the description
fixed orphan socks description not showing the soul heart markup
* Add a Tainted Cain pedestal salvage modifier
* Add more Tainted Bethany conditionals for outliers like Isaac's Fork
* Prevent learning recipes before making them when Curse of the Blind is active
* Fix Dice Room co-op conditionals (forgot to test them, subtype needed offsetting by 1)
* Fix the health up modifier not saying when item has different effect for non-red players
* Fix a couple MCM demo desc bugs, and irrelevant spaces/text on AB+
* Fix French's textbox width not being applied by default
* Add some Azazel Brimstone conditionals
* Improve Glitched Crown co-op / salvage interactions
* Fix more cases of recipes being previewed when they shouldn't in Learned Recipe List
* Updated some french descriptions
* Overhauled french wisp descriptions
* Updated technical stuff in the fr file (thanks siraxtas!)
* Added missing golden trinket entry to fr
* Added item pool stuff to fr
* Added car battery stuff to fr
* updated car battery modifier to match other modifiers
* updated one english car battery description
* 65+25 that's 100 quick maths
* properly localized golden trinkets (french)
* Car battery rework + french adjustments
* Conditional descriptions (french)
* update to latest features
* New icon + various tiny icon changes
* Added a "stat up and down" icon for effects that both increase and lower a stat (Berserk tear rate), or random stat changes (AB+ experimental treatment)
* translation first pass completed (?) needs checking
* small improvements
* small char changes
* healing stuff
* wisp improvements part 1
* wisps part 2
* final changes + poop icons (wrong branch...)
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Co-authored-by: wofsauge <jan-.-@t-online.de>
* Health up / different effect modifiers
* ClosestPlayerTo, move utility functions
* ClosestPlayer adds to DifferentEffectPlayers table
* More data tables for Health Ups
* useless Lost items, comment the health mod atm
* HealingRed, RedToX
* HealingRed added
* Moving Pluralize
* oops
* Move Pluralize
* Move Pluralize
* allow choosing the position of modifiers in the table
* default layer to 0
* Changes to no red char conditions
* Support healing items in the modifier
* tweaks to health up data
* Support {1} in Result Header
* {1} in ResultHeader
* Tweak binge eater wording
* reword comment